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    <title>WJFF - Virtual Soundscapes with Matt Hurtado</title>
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    <description>Virtual Soundscapes" is a show which brings insights into the often-overlooked aspects of game creation. The show features interviews with industry professionals, revealing the diverse and intricate processes behind video game development and the people that make them. Join me on this journey to understand and appreciate the art and science of games.</description>
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    <pubDate>Sat, 26 Oct 2024 14:33:43 -0700</pubDate>
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    <itunes:summary>Virtual Soundscapes" is a show which brings insights into the often-overlooked aspects of game creation. The show features interviews with industry professionals, revealing the diverse and intricate processes behind video game development and the people that make them. Join me on this journey to understand and appreciate the art and science of games.</itunes:summary>
    <itunes:subtitle>Virtual Soundscapes" is a show which brings insights into the often-overlooked aspects of game creation.</itunes:subtitle>
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      <itunes:name>Matt Hurtado</itunes:name>
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    <itunes:complete>No</itunes:complete>
    <itunes:explicit>No</itunes:explicit>
    <item>
      <title>Puppet Master and Horror Legends with October Games</title>
      <itunes:episode>28</itunes:episode>
      <podcast:episode>28</podcast:episode>
      <itunes:title>Puppet Master and Horror Legends with October Games</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <description>
        <![CDATA[<p><strong>Today we’re continuing our October celebration of horror games with aptly named game studio October Games! I’m joined today by Lead Designer Drake Kazmierczak and Co-owner Nicholas Haye. We discuss their games Horror Legends and Puppet Master.</strong></p>]]>
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        <![CDATA[<p><strong>Today we’re continuing our October celebration of horror games with aptly named game studio October Games! I’m joined today by Lead Designer Drake Kazmierczak and Co-owner Nicholas Haye. We discuss their games Horror Legends and Puppet Master.</strong></p>]]>
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      <pubDate>Fri, 25 Oct 2024 15:20:49 -0700</pubDate>
      <author>Matt Hurtado</author>
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      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:duration>1410</itunes:duration>
      <itunes:summary>
        <![CDATA[<p><strong>Today we’re continuing our October celebration of horror games with aptly named game studio October Games! I’m joined today by Lead Designer Drake Kazmierczak and Co-owner Nicholas Haye. We discuss their games Horror Legends and Puppet Master.</strong></p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Interview With Mathieu Cote - Dead By Daylight</title>
      <itunes:episode>27</itunes:episode>
      <podcast:episode>27</podcast:episode>
      <itunes:title>Interview With Mathieu Cote - Dead By Daylight</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <description>
        <![CDATA[<p>Tonight I'm joined by Mathieu Cote, Game Director of Dead By Daylight. We discuss the killers, horror, and future of the franchise.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Tonight I'm joined by Mathieu Cote, Game Director of Dead By Daylight. We discuss the killers, horror, and future of the franchise.</p>]]>
      </content:encoded>
      <pubDate>Sun, 13 Oct 2024 19:25:02 -0700</pubDate>
      <author>Matt Hurtado</author>
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      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:duration>1464</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Tonight I'm joined by Mathieu Cote, Game Director of Dead By Daylight. We discuss the killers, horror, and future of the franchise.</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Cryptmaster - Interview With Lee Williams</title>
      <itunes:episode>26</itunes:episode>
      <podcast:episode>26</podcast:episode>
      <itunes:title>Cryptmaster - Interview With Lee Williams</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <description>
        <![CDATA[<p>I'm joined tonight by the Cryptmaster himself, Lee Williams, to discuss the making of Cryptmaster and the complexities of a modern typing puzzle based game </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I'm joined tonight by the Cryptmaster himself, Lee Williams, to discuss the making of Cryptmaster and the complexities of a modern typing puzzle based game </p>]]>
      </content:encoded>
      <pubDate>Sat, 05 Oct 2024 20:26:47 -0700</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/e930c2f4/919167ae.mp3" length="12186320" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:duration>758</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I'm joined tonight by the Cryptmaster himself, Lee Williams, to discuss the making of Cryptmaster and the complexities of a modern typing puzzle based game </p>]]>
      </itunes:summary>
      <itunes:keywords>Video Games, Games Industry, Cryptmaster</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Interview with Bear McCreary</title>
      <itunes:episode>25</itunes:episode>
      <podcast:episode>25</podcast:episode>
      <itunes:title>Interview with Bear McCreary</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <description>
        <![CDATA[<p>I'm joined by award winning composer for films, TV, and games, Bear McCreary to discuss the legendary God of War soundtrack, how he got started, and his new album, The Singularity</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I'm joined by award winning composer for films, TV, and games, Bear McCreary to discuss the legendary God of War soundtrack, how he got started, and his new album, The Singularity</p>]]>
      </content:encoded>
      <pubDate>Sat, 14 Sep 2024 09:50:25 -0700</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/472710a3/e800d2e5.mp3" length="23195511" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:duration>1446</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I'm joined by award winning composer for films, TV, and games, Bear McCreary to discuss the legendary God of War soundtrack, how he got started, and his new album, The Singularity</p>]]>
      </itunes:summary>
      <itunes:keywords>Video Games, Game Industry, Bear McCreary, God of War</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Interview with Charlie Rosen of the 8-Bit Big Band</title>
      <itunes:episode>24</itunes:episode>
      <podcast:episode>24</podcast:episode>
      <itunes:title>Interview with Charlie Rosen of the 8-Bit Big Band</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/1c9cd030</link>
      <description>
        <![CDATA[<p>I'm joined by Charlie Rosen, leader of the 8-Bit Big Band, to discuss video game music, music composition, and The 8-Bit Big Band's formation and success</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I'm joined by Charlie Rosen, leader of the 8-Bit Big Band, to discuss video game music, music composition, and The 8-Bit Big Band's formation and success</p>]]>
      </content:encoded>
      <pubDate>Wed, 04 Sep 2024 12:15:42 -0700</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/1c9cd030/4077cee0.mp3" length="16473078" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:duration>1026</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I'm joined by Charlie Rosen, leader of the 8-Bit Big Band, to discuss video game music, music composition, and The 8-Bit Big Band's formation and success</p>]]>
      </itunes:summary>
      <itunes:keywords>video games, games industry, video game music, big band, 8-bit big band</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Interview with 2 Mello</title>
      <itunes:episode>23</itunes:episode>
      <podcast:episode>23</podcast:episode>
      <itunes:title>Interview with 2 Mello</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e8c029ae-be1b-42f6-bb99-b4d488cacdca</guid>
      <link>https://share.transistor.fm/s/d534be0b</link>
      <description>
        <![CDATA[<p>I'm joined by hip hop artist and video game composer 2 Mello to talk about composing music for games and his new album</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I'm joined by hip hop artist and video game composer 2 Mello to talk about composing music for games and his new album</p>]]>
      </content:encoded>
      <pubDate>Fri, 09 Aug 2024 22:31:49 -0700</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/d534be0b/d5130e12.mp3" length="19751104" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:duration>1231</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I'm joined by hip hop artist and video game composer 2 Mello to talk about composing music for games and his new album</p>]]>
      </itunes:summary>
      <itunes:keywords>video games, game music, 2 Mello</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Interview With Jonathan Gamra of The Consouls</title>
      <itunes:episode>22</itunes:episode>
      <podcast:episode>22</podcast:episode>
      <itunes:title>Interview With Jonathan Gamra of The Consouls</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/e2a2fb78</link>
      <description>
        <![CDATA[<p>I'm joined by Jonathan Gamra of The Consouls, a Sydney based ensemble best known for their jazz arrangements of video game music. We discuss video game music and composition as well as their new album</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I'm joined by Jonathan Gamra of The Consouls, a Sydney based ensemble best known for their jazz arrangements of video game music. We discuss video game music and composition as well as their new album</p>]]>
      </content:encoded>
      <pubDate>Thu, 01 Aug 2024 21:15:21 -0700</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/e2a2fb78/56cb6791.mp3" length="9715927" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:duration>604</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I'm joined by Jonathan Gamra of The Consouls, a Sydney based ensemble best known for their jazz arrangements of video game music. We discuss video game music and composition as well as their new album</p>]]>
      </itunes:summary>
      <itunes:keywords>video games, the consouls, game music, video game music</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Interview with Josh Fairhurst of Limited Run Games</title>
      <itunes:episode>21</itunes:episode>
      <podcast:episode>21</podcast:episode>
      <itunes:title>Interview with Josh Fairhurst of Limited Run Games</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1186ca3a-1709-4ac4-a02a-63952d8dc67d</guid>
      <link>https://share.transistor.fm/s/d93fae0d</link>
      <description>
        <![CDATA[<p>I'm joined by Josh Fairhurst, CEO of Limited Run Games, to discuss bringing digital-only titles into their physical form and game preservation</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I'm joined by Josh Fairhurst, CEO of Limited Run Games, to discuss bringing digital-only titles into their physical form and game preservation</p>]]>
      </content:encoded>
      <pubDate>Fri, 26 Jul 2024 07:06:15 -0700</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/d93fae0d/52098af5.mp3" length="13852315" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:duration>863</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I'm joined by Josh Fairhurst, CEO of Limited Run Games, to discuss bringing digital-only titles into their physical form and game preservation</p>]]>
      </itunes:summary>
      <itunes:keywords>video games, games industry, game preservation, limited run games</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Toxicity In Games - Part 2 - Interview with Dr. Rachel Kowert</title>
      <itunes:episode>20</itunes:episode>
      <podcast:episode>20</podcast:episode>
      <itunes:title>Toxicity In Games - Part 2 - Interview with Dr. Rachel Kowert</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">11389017-6008-4c38-8615-cff07aea4e7d</guid>
      <link>https://share.transistor.fm/s/1f3a8378</link>
      <description>
        <![CDATA[<p>I’m joined by Dr. Rachel Kowert, a globally recognized researcher on the uses and effects of digital games, award winning author, and founder of Psychgeist, to discuss the causes and impacts of toxicity in gaming</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I’m joined by Dr. Rachel Kowert, a globally recognized researcher on the uses and effects of digital games, award winning author, and founder of Psychgeist, to discuss the causes and impacts of toxicity in gaming</p>]]>
      </content:encoded>
      <pubDate>Fri, 12 Jul 2024 11:48:32 -0700</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/1f3a8378/2ccdcab1.mp3" length="6174323" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:duration>591</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I’m joined by Dr. Rachel Kowert, a globally recognized researcher on the uses and effects of digital games, award winning author, and founder of Psychgeist, to discuss the causes and impacts of toxicity in gaming</p>]]>
      </itunes:summary>
      <itunes:keywords>video games, games industry, psychology</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>The Importance of Game Preservation with Dr. Henry Lowood</title>
      <itunes:episode>19</itunes:episode>
      <podcast:episode>19</podcast:episode>
      <itunes:title>The Importance of Game Preservation with Dr. Henry Lowood</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">af1f8cb8-7963-4ef0-9182-2e42b5055ead</guid>
      <link>https://share.transistor.fm/s/d5f706ef</link>
      <description>
        <![CDATA[<p>I'm joined by Dr. Henry Lowood, the Harold C. Hohbach Curator for History of Science &amp; Technology Collections and the Curator for Film &amp; Media Collections in the Stanford University Libraries, to discuss the history and art of game preservation, why it's important, and how you can help</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I'm joined by Dr. Henry Lowood, the Harold C. Hohbach Curator for History of Science &amp; Technology Collections and the Curator for Film &amp; Media Collections in the Stanford University Libraries, to discuss the history and art of game preservation, why it's important, and how you can help</p>]]>
      </content:encoded>
      <pubDate>Mon, 08 Jul 2024 05:02:19 -0700</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/d5f706ef/365a1ad0.mp3" length="21629447" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:duration>1349</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I'm joined by Dr. Henry Lowood, the Harold C. Hohbach Curator for History of Science &amp; Technology Collections and the Curator for Film &amp; Media Collections in the Stanford University Libraries, to discuss the history and art of game preservation, why it's important, and how you can help</p>]]>
      </itunes:summary>
      <itunes:keywords>video games, game industry, game preservation, game history</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Interview with AnyAustin - Learning to Love the Mundane in Gaming</title>
      <itunes:episode>18</itunes:episode>
      <podcast:episode>18</podcast:episode>
      <itunes:title>Interview with AnyAustin - Learning to Love the Mundane in Gaming</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2c8e6fae-2831-4e72-998f-807f67220d4e</guid>
      <link>https://share.transistor.fm/s/5f20d0f8</link>
      <description>
        <![CDATA[<p>I'm joined by AnyAustin of https://www.youtube.com/@any_austin to talk about his Youtube channel and how to find joy in the mundane while playing video games</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I'm joined by AnyAustin of https://www.youtube.com/@any_austin to talk about his Youtube channel and how to find joy in the mundane while playing video games</p>]]>
      </content:encoded>
      <pubDate>Fri, 21 Jun 2024 16:09:30 -0700</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/5f20d0f8/d8db2f38.mp3" length="10699663" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:duration>665</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I'm joined by AnyAustin of https://www.youtube.com/@any_austin to talk about his Youtube channel and how to find joy in the mundane while playing video games</p>]]>
      </itunes:summary>
      <itunes:keywords>video games, youtube, anyaustin, skyrim</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Toxicity in Gaming with Mike Hume and Noah Smith</title>
      <itunes:episode>17</itunes:episode>
      <podcast:episode>17</podcast:episode>
      <itunes:title>Toxicity in Gaming with Mike Hume and Noah Smith</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c847f4b4-f941-4b99-b416-27a609fe47b3</guid>
      <link>https://share.transistor.fm/s/1059e15b</link>
      <description>
        <![CDATA[<p>Joined by journalists Mike Hume and Noah Smith, we discuss diversity toxicity in the gaming industry and how they affect more than just games.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Joined by journalists Mike Hume and Noah Smith, we discuss diversity toxicity in the gaming industry and how they affect more than just games.</p>]]>
      </content:encoded>
      <pubDate>Fri, 14 Jun 2024 01:28:50 -0700</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/1059e15b/55fd793a.mp3" length="24037301" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:duration>1499</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Joined by journalists Mike Hume and Noah Smith, we discuss diversity toxicity in the gaming industry and how they affect more than just games.</p>]]>
      </itunes:summary>
      <itunes:keywords>game industry, video games, politics</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Virtual Soundscapes Ep. 15 - Welcoming back Robin Fredericksen</title>
      <itunes:episode>15</itunes:episode>
      <podcast:episode>15</podcast:episode>
      <itunes:title>Virtual Soundscapes Ep. 15 - Welcoming back Robin Fredericksen</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">99555fbb-b003-430a-8e14-2366fb1e2d86</guid>
      <link>https://share.transistor.fm/s/40faa087</link>
      <description>
        <![CDATA[<p>I'm joined again by Robin Eric Fredericksen to discuss the evolution of generative AI and the role it plays in the industry.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I'm joined again by Robin Eric Fredericksen to discuss the evolution of generative AI and the role it plays in the industry.</p>]]>
      </content:encoded>
      <pubDate>Mon, 10 Jun 2024 10:32:38 -0700</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/40faa087/f0a16c88.mp3" length="11626056" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:duration>1160</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I'm joined again by Robin Eric Fredericksen to discuss the evolution of generative AI and the role it plays in the industry.</p>]]>
      </itunes:summary>
      <itunes:keywords>video games, ai, games industry</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Virtual Soundscapes Ep. 16 - Interview With Bringus Studios</title>
      <itunes:episode>16</itunes:episode>
      <podcast:episode>16</podcast:episode>
      <itunes:title>Virtual Soundscapes Ep. 16 - Interview With Bringus Studios</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ec842c92-49e7-4898-b501-59c4f824373e</guid>
      <link>https://share.transistor.fm/s/5f4c7453</link>
      <description>
        <![CDATA[<p>I’m joined today by Jon from Bringus Studios, a Youtube channel dedicated to making some of the most insane device mods I’ve ever come across. We chat about video game modding, emulation, and new tech to be excited about.</p><p>https://www.youtube.com/@BringusStudios</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I’m joined today by Jon from Bringus Studios, a Youtube channel dedicated to making some of the most insane device mods I’ve ever come across. We chat about video game modding, emulation, and new tech to be excited about.</p><p>https://www.youtube.com/@BringusStudios</p>]]>
      </content:encoded>
      <pubDate>Mon, 10 Jun 2024 10:31:13 -0700</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/5f4c7453/aac7a3f3.mp3" length="8859192" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:duration>1100</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I’m joined today by Jon from Bringus Studios, a Youtube channel dedicated to making some of the most insane device mods I’ve ever come across. We chat about video game modding, emulation, and new tech to be excited about.</p><p>https://www.youtube.com/@BringusStudios</p>]]>
      </itunes:summary>
      <itunes:keywords>video games, emulation, modding</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Virtual Soundscapes Ep. 13 - Interview With Ellen McLain and John Patrick Lowrie</title>
      <itunes:episode>13</itunes:episode>
      <podcast:episode>13</podcast:episode>
      <itunes:title>Virtual Soundscapes Ep. 13 - Interview With Ellen McLain and John Patrick Lowrie</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7c59cd27-4a4a-4f2c-a770-b0de39dc6ec3</guid>
      <link>https://share.transistor.fm/s/40e33cc3</link>
      <description>
        <![CDATA[<p>Ellen McClain (voice actress of GladOS), and John Patrick Lowrie (voice actor of the Sniper from TF2) join me to discuss voice acting in video games, favorite roles, music, and AI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Ellen McClain (voice actress of GladOS), and John Patrick Lowrie (voice actor of the Sniper from TF2) join me to discuss voice acting in video games, favorite roles, music, and AI</p>]]>
      </content:encoded>
      <pubDate>Fri, 24 May 2024 13:06:14 -0700</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/40e33cc3/23748a87.mp3" length="17375037" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:duration>1820</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Ellen McClain (voice actress of GladOS), and John Patrick Lowrie (voice actor of the Sniper from TF2) join me to discuss voice acting in video games, favorite roles, music, and AI</p>]]>
      </itunes:summary>
      <itunes:keywords>video games, game industry, portal, team fortress 2, john lowrie, ellen mclain, glados, voice acting</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title> 	 Virtual Soundscapes Ep. 11 - Interview with Jonah Lobe</title>
      <itunes:episode>11</itunes:episode>
      <podcast:episode>11</podcast:episode>
      <itunes:title> 	 Virtual Soundscapes Ep. 11 - Interview with Jonah Lobe</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8e31aa89-7859-4f47-aeba-2470accb5fc0</guid>
      <link>https://share.transistor.fm/s/a872b748</link>
      <description>
        <![CDATA[<p>I'm joined by award winning character artist Jonah Lobe as we discuss his new project, Quiet: Level One, as well as designing monsters for video games. </p><p>You can find more about Jonah's work on his website: https://www.jonahlobe.com/<br>And his Kickstarter for Quiet: Level One: https://www.kickstarter.com/projects/quietlevelone/quiet-level-one-by-jonah-lobe</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I'm joined by award winning character artist Jonah Lobe as we discuss his new project, Quiet: Level One, as well as designing monsters for video games. </p><p>You can find more about Jonah's work on his website: https://www.jonahlobe.com/<br>And his Kickstarter for Quiet: Level One: https://www.kickstarter.com/projects/quietlevelone/quiet-level-one-by-jonah-lobe</p>]]>
      </content:encoded>
      <pubDate>Fri, 10 May 2024 02:30:43 -0700</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/a872b748/ef05edf9.mp3" length="7492474" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:duration>772</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I'm joined by award winning character artist Jonah Lobe as we discuss his new project, Quiet: Level One, as well as designing monsters for video games. </p><p>You can find more about Jonah's work on his website: https://www.jonahlobe.com/<br>And his Kickstarter for Quiet: Level One: https://www.kickstarter.com/projects/quietlevelone/quiet-level-one-by-jonah-lobe</p>]]>
      </itunes:summary>
      <itunes:keywords>game industry, video games, fallout, skyrim, character design, quiet level one</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Virtual Soundscapes Ep. 10 - Interview with Jack and Max Wink of Lunchbox Entertainment</title>
      <itunes:episode>10</itunes:episode>
      <podcast:episode>10</podcast:episode>
      <itunes:title>Virtual Soundscapes Ep. 10 - Interview with Jack and Max Wink of Lunchbox Entertainment</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c3f4487b-88ed-4f8c-9b5c-5ced79bc6cdc</guid>
      <link>https://share.transistor.fm/s/13c54e03</link>
      <description>
        <![CDATA[<p>I'm joined by Jack and Max Wink of Lunchbox Entertainment to discuss their company, their upcoming game and influences, and why "AAA is dead"</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I'm joined by Jack and Max Wink of Lunchbox Entertainment to discuss their company, their upcoming game and influences, and why "AAA is dead"</p>]]>
      </content:encoded>
      <pubDate>Sat, 04 May 2024 14:35:31 -0700</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/13c54e03/c8c6d9da.mp3" length="14913544" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:duration>1271</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I'm joined by Jack and Max Wink of Lunchbox Entertainment to discuss their company, their upcoming game and influences, and why "AAA is dead"</p>]]>
      </itunes:summary>
      <itunes:keywords>video games, game interviews, game industry, lunchbox entertainment</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Virtual Soundscapes Ep. 9 - Interview with Kyle Bosman</title>
      <itunes:episode>9</itunes:episode>
      <podcast:episode>9</podcast:episode>
      <itunes:title>Virtual Soundscapes Ep. 9 - Interview with Kyle Bosman</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">35fb30fb-cef6-48a6-a874-53576192dd0c</guid>
      <link>https://share.transistor.fm/s/28aad2c0</link>
      <description>
        <![CDATA[<p>I'm joined by Kyle Bosman, host of Delayed Input on Youtube, to chat about what makes a good game trailer, the Game Awards, and Final Fantasy 7.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I'm joined by Kyle Bosman, host of Delayed Input on Youtube, to chat about what makes a good game trailer, the Game Awards, and Final Fantasy 7.</p>]]>
      </content:encoded>
      <pubDate>Fri, 26 Apr 2024 07:51:48 -0700</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/28aad2c0/df4591d9.mp3" length="10048650" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:duration>995</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I'm joined by Kyle Bosman, host of Delayed Input on Youtube, to chat about what makes a good game trailer, the Game Awards, and Final Fantasy 7.</p>]]>
      </itunes:summary>
      <itunes:keywords>video games, game trailers, game awards, Kyle Bosman, Delayed Input</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Virtual Soundscapes Ep. 8 - Interview with Evelyn Fredericksen</title>
      <itunes:episode>8</itunes:episode>
      <podcast:episode>8</podcast:episode>
      <itunes:title>Virtual Soundscapes Ep. 8 - Interview with Evelyn Fredericksen</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">111ae334-105c-4d80-bc25-8e3e1115a526</guid>
      <link>https://share.transistor.fm/s/69e77178</link>
      <description>
        <![CDATA[<p>I'm joined by Evelyn Fredericksen, Head of Design at Iron Galaxy Studios, to discuss game design, production, and player experiences.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I'm joined by Evelyn Fredericksen, Head of Design at Iron Galaxy Studios, to discuss game design, production, and player experiences.</p>]]>
      </content:encoded>
      <pubDate>Tue, 23 Apr 2024 07:06:19 -0700</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/69e77178/e3b0488d.mp3" length="21699626" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:duration>2227</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I'm joined by Evelyn Fredericksen, Head of Design at Iron Galaxy Studios, to discuss game design, production, and player experiences.</p>]]>
      </itunes:summary>
      <itunes:keywords>video games, game development, game design, Iron Galaxy</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Virtual Soundscapes Ep. 7 - Interview with LJ Ruell</title>
      <itunes:episode>7</itunes:episode>
      <podcast:episode>7</podcast:episode>
      <itunes:title>Virtual Soundscapes Ep. 7 - Interview with LJ Ruell</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">16cbe913-af74-44d5-b3a7-ad7166f851ab</guid>
      <link>https://share.transistor.fm/s/b76c31b9</link>
      <description>
        <![CDATA[<p>I'm joined by educator LJ Ruell of Sullivan BOCES to discuss what it takes to teach kids about the game development process</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I'm joined by educator LJ Ruell of Sullivan BOCES to discuss what it takes to teach kids about the game development process</p>]]>
      </content:encoded>
      <pubDate>Fri, 19 Apr 2024 21:29:50 -0700</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/b76c31b9/ca16333e.mp3" length="13951285" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:image href="https://img.transistor.fm/mKYjysodcQvQbk2s8QaBmD7HOKRcfCq-kzZDzz6YFBg/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zMWRi/NGRkZmExZjMxMjgy/MWVhZjA2MWVhNDg3/M2Q4NS5wbmc.jpg"/>
      <itunes:duration>868</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I'm joined by educator LJ Ruell of Sullivan BOCES to discuss what it takes to teach kids about the game development process</p>]]>
      </itunes:summary>
      <itunes:keywords>video games, game interviews, education, radio catskill</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title> 	 Virtual Soundscapes Ep. 6 - Interview with Robin Fredericksen</title>
      <itunes:episode>6</itunes:episode>
      <podcast:episode>6</podcast:episode>
      <itunes:title> 	 Virtual Soundscapes Ep. 6 - Interview with Robin Fredericksen</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">eed66ee7-fa74-4534-84f7-bf40e65449f6</guid>
      <link>https://share.transistor.fm/s/61eefa94</link>
      <description>
        <![CDATA[<p>I'm joined by industry vet Robin Fredericksen, formerly of Hi-Rez Studios and Blizzard Entertainment, to discuss the psychology, security, and hidden costs behind video games</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I'm joined by industry vet Robin Fredericksen, formerly of Hi-Rez Studios and Blizzard Entertainment, to discuss the psychology, security, and hidden costs behind video games</p>]]>
      </content:encoded>
      <pubDate>Mon, 01 Apr 2024 07:42:36 -0700</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/61eefa94/0a34c4d9.mp3" length="12741365" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:image href="https://img.transistor.fm/_e150TrKT65vYbEcw0Ov1G45Z5vGnKTW7RhLdMRDjyI/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE4MjU2Njkv/MTcxMTk4MjU1Ni1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1268</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I'm joined by industry vet Robin Fredericksen, formerly of Hi-Rez Studios and Blizzard Entertainment, to discuss the psychology, security, and hidden costs behind video games</p>]]>
      </itunes:summary>
      <itunes:keywords>video games, game industry, game design, psychology, security</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Virtual Soundscapes Ep. 5 - Interview with Renee Gittens</title>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>Virtual Soundscapes Ep. 5 - Interview with Renee Gittens</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">500e59bd-cd27-466b-b135-3c01342938f4</guid>
      <link>https://share.transistor.fm/s/ae45de33</link>
      <description>
        <![CDATA[<p>In this episode, I'm joined by Renee Gittens, CEO of Stumbling Cat, who recently released Potions: A Curious Tale on Steam. We talk about what it takes to make an indie game, as well as Stumbling Cat's new game, Potions: A Curious Tale, out now on Steam</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I'm joined by Renee Gittens, CEO of Stumbling Cat, who recently released Potions: A Curious Tale on Steam. We talk about what it takes to make an indie game, as well as Stumbling Cat's new game, Potions: A Curious Tale, out now on Steam</p>]]>
      </content:encoded>
      <pubDate>Wed, 27 Mar 2024 13:44:49 -0700</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/ae45de33/8e700a34.mp3" length="15292005" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:image href="https://img.transistor.fm/xBOw9WYukp9zWeE4Ra0kWdBzMGFAnFpMnfBoXhzjCMA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE4MTQ5OTQv/MTcxMTU3MjI4OS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>951</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I'm joined by Renee Gittens, CEO of Stumbling Cat, who recently released Potions: A Curious Tale on Steam. We talk about what it takes to make an indie game, as well as Stumbling Cat's new game, Potions: A Curious Tale, out now on Steam</p>]]>
      </itunes:summary>
      <itunes:keywords>video games, interviews, indie games, potions: a curious tale</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Virtual Soundscapes Ep. 2 - Interview with Joe Erskine</title>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>Virtual Soundscapes Ep. 2 - Interview with Joe Erskine</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f8e5215e-98e5-4369-9081-fc99ebb29fab</guid>
      <link>https://share.transistor.fm/s/e13ceeb2</link>
      <description>
        <![CDATA[<p>In this episode, I speak with Joe Erskine, a producer at Private Division about the "magic trick" that makes video games.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I speak with Joe Erskine, a producer at Private Division about the "magic trick" that makes video games.</p>]]>
      </content:encoded>
      <pubDate>Sat, 02 Mar 2024 05:32:43 -0800</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/e13ceeb2/edf8d632.mp3" length="15156120" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:duration>943</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I speak with Joe Erskine, a producer at Private Division about the "magic trick" that makes video games.</p>]]>
      </itunes:summary>
      <itunes:keywords>video games, interviews, video game production, game development</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Virtual Soundscapes Ep. 1 - Interview With Tim Webb</title>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>Virtual Soundscapes Ep. 1 - Interview With Tim Webb</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">fb666f46-7680-46c5-b4da-c931a8b6539a</guid>
      <link>https://share.transistor.fm/s/a74ed79d</link>
      <description>
        <![CDATA[<p>In this episode, I sit down with Tim Webb, a seasoned veteran of the games industry with a diverse portfolio that spans from creating Spongebob games to developing highly realistic military aircraft simulations for training. We explore the intricate technical challenges involved in crafting both games and VR simulations, offering a glimpse into the complex processes behind the scenes. Furthermore, Tim shares his predictions on the evolving landscape of the gaming industry over the next five years </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I sit down with Tim Webb, a seasoned veteran of the games industry with a diverse portfolio that spans from creating Spongebob games to developing highly realistic military aircraft simulations for training. We explore the intricate technical challenges involved in crafting both games and VR simulations, offering a glimpse into the complex processes behind the scenes. Furthermore, Tim shares his predictions on the evolving landscape of the gaming industry over the next five years </p>]]>
      </content:encoded>
      <pubDate>Fri, 01 Mar 2024 08:22:34 -0800</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/a74ed79d/1b3e7abc.mp3" length="16973821" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:duration>1057</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I sit down with Tim Webb, a seasoned veteran of the games industry with a diverse portfolio that spans from creating Spongebob games to developing highly realistic military aircraft simulations for training. We explore the intricate technical challenges involved in crafting both games and VR simulations, offering a glimpse into the complex processes behind the scenes. Furthermore, Tim shares his predictions on the evolving landscape of the gaming industry over the next five years </p>]]>
      </itunes:summary>
      <itunes:keywords>video games, games industry, game interviews</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Virtual Soundscapes Ep. 3 - Interview with Alanna Cervenak</title>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>Virtual Soundscapes Ep. 3 - Interview with Alanna Cervenak</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e03d2daf-16ec-4e3f-b4d0-c260cd2fcb86</guid>
      <link>https://share.transistor.fm/s/1d664298</link>
      <description>
        <![CDATA[<p> In this episode, I'm joined by Alanna Cervenak, a fellow Final Fantasy enthusiast, graphic designer, and the Senior Manager of Marketing and Digital Design at Bungie. We dive into the art of video game box design and key art, discussing what sets apart the best from the rest. Alanna provides insight into the journey of becoming an industry artist and we discuss the role of generative AI in design. Tune in for a thoughtful exploration of creativity and technology in the gaming world. </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p> In this episode, I'm joined by Alanna Cervenak, a fellow Final Fantasy enthusiast, graphic designer, and the Senior Manager of Marketing and Digital Design at Bungie. We dive into the art of video game box design and key art, discussing what sets apart the best from the rest. Alanna provides insight into the journey of becoming an industry artist and we discuss the role of generative AI in design. Tune in for a thoughtful exploration of creativity and technology in the gaming world. </p>]]>
      </content:encoded>
      <pubDate>Fri, 01 Mar 2024 08:17:24 -0800</pubDate>
      <author>Matt Hurtado</author>
      <enclosure url="https://media.transistor.fm/1d664298/94bc8a7e.mp3" length="10361647" type="audio/mpeg"/>
      <itunes:author>Matt Hurtado</itunes:author>
      <itunes:duration>643</itunes:duration>
      <itunes:summary>
        <![CDATA[<p> In this episode, I'm joined by Alanna Cervenak, a fellow Final Fantasy enthusiast, graphic designer, and the Senior Manager of Marketing and Digital Design at Bungie. We dive into the art of video game box design and key art, discussing what sets apart the best from the rest. Alanna provides insight into the journey of becoming an industry artist and we discuss the role of generative AI in design. Tune in for a thoughtful exploration of creativity and technology in the gaming world. </p>]]>
      </itunes:summary>
      <itunes:keywords>video games, interviews, key art, game design</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/1d664298/transcription.vtt" type="text/vtt" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/1d664298/transcription.srt" type="application/x-subrip" rel="captions"/>
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      <podcast:transcript url="https://share.transistor.fm/s/1d664298/transcription.txt" type="text/plain"/>
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