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    <title>We Thought It Would Be Easy</title>
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    <description>It’s all fun and games until someone loses an eye ... or millions of dollars. This podcast drags mad geniuses and bold creators from every corner of interactive entertainment out of their comfort zones to answer the question, 'What the f**k were you thinking?' Expect brutally honest stories, creative courage under fire, and practical insights that’ll inspire (or warn) anyone daring enough to chase magic.</description>
    <copyright>© We Thought It Would Be Easy Pod</copyright>
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    <language>en</language>
    <pubDate>Thu, 14 Aug 2025 11:20:38 -0700</pubDate>
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    <link>https://www.wethoughtitwouldbeeasy.com/</link>
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      <title>We Thought It Would Be Easy</title>
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    <itunes:type>episodic</itunes:type>
    <itunes:author>Jordan Weisman &amp; Jonathan Grant</itunes:author>
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    <itunes:summary>It’s all fun and games until someone loses an eye ... or millions of dollars. This podcast drags mad geniuses and bold creators from every corner of interactive entertainment out of their comfort zones to answer the question, 'What the f**k were you thinking?' Expect brutally honest stories, creative courage under fire, and practical insights that’ll inspire (or warn) anyone daring enough to chase magic.</itunes:summary>
    <itunes:subtitle>It’s all fun and games until someone loses an eye ...</itunes:subtitle>
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      <itunes:name>We Thought It Would Be Easy Pod</itunes:name>
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    <itunes:complete>No</itunes:complete>
    <itunes:explicit>No</itunes:explicit>
    <item>
      <title>Ed Fries: The Father of the Xbox is Really a Hacker at Heart</title>
      <itunes:episode>6</itunes:episode>
      <podcast:episode>6</podcast:episode>
      <itunes:title>Ed Fries: The Father of the Xbox is Really a Hacker at Heart</itunes:title>
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        <![CDATA[<p>Ed Fries joins hosts Jordan Weisman and Jonathan Grant to show how a teenage arcade hacker became the exec who helped turn Microsoft into a gaming powerhouse. Curiosity first, constraints as fuel, and a ruthless respect for shipping, that hacker ethos still drives how he works &amp; builds things today.</p><p>Check out Ed's venture fund 1Up Ventures - where he's building a community of the most talented, experienced, and creative independent game developers in the world.<br>https://1upfund.com/</p><p>Don't forget to check out the IDGA, he world’s largest nonprofit membership organization supporting the people who make games.<br>https://igda.org/</p><p>Quick reference mentioned by Ed:</p><p> • Amir Satvat’s “Dear parent” letter: A frank, supportive overview for families weighing game careers, with realistic odds and next steps.<br>https://www.linkedin.com/posts/amirsatvat_dear-parent-of-a-college-high-school-or-activity-7316429901132165125-vFYb/</p><p> • Amir Satvat’s “Harsh truth about game degrees”: Data on employability by role, what to study, and practical alternatives.<br>https://www.linkedin.com/posts/amirsatvat_the-harsh-truth-about-game-degrees-too-many-activity-7324100230067453952-YaW2/</p><p>00:00 Jordan Weisman and Jonathan Grant welcome Ed Fries<br>07:13 Early Hacker Days<br>17:37 Excel's "Sindogs" Bug<br>25:07 Joining Microsoft's Games Group<br>29:00 Navigating Corporate Politics<br>36:28 Xbox Origins &amp; Brand Battles<br>46:39 Building Game Portfolios<br>59:52 Post-Microsoft &amp; Family Focus<br>01:05:48 Passion vs. Profit in Gaming<br>01:15:22 1Up Ventures &amp; New Bets<br>01:21:23 Advice for Young Creators<br>01:27:52 Regrets &amp; The Fickle Nature of Pitches<br>01:34:57 Closing &amp; What's Next</p><p>Follow us on Instagram:<br>https://www.instagram.com/wethoughtpod</p><p>Follow us on X:<br>https://www.x.com/wethoughtpod</p><p>Follow us on LinkedIn:<br>https://www.linkedin.com/company/we-thought-it-would-be-easy</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Ed Fries joins hosts Jordan Weisman and Jonathan Grant to show how a teenage arcade hacker became the exec who helped turn Microsoft into a gaming powerhouse. Curiosity first, constraints as fuel, and a ruthless respect for shipping, that hacker ethos still drives how he works &amp; builds things today.</p><p>Check out Ed's venture fund 1Up Ventures - where he's building a community of the most talented, experienced, and creative independent game developers in the world.<br>https://1upfund.com/</p><p>Don't forget to check out the IDGA, he world’s largest nonprofit membership organization supporting the people who make games.<br>https://igda.org/</p><p>Quick reference mentioned by Ed:</p><p> • Amir Satvat’s “Dear parent” letter: A frank, supportive overview for families weighing game careers, with realistic odds and next steps.<br>https://www.linkedin.com/posts/amirsatvat_dear-parent-of-a-college-high-school-or-activity-7316429901132165125-vFYb/</p><p> • Amir Satvat’s “Harsh truth about game degrees”: Data on employability by role, what to study, and practical alternatives.<br>https://www.linkedin.com/posts/amirsatvat_the-harsh-truth-about-game-degrees-too-many-activity-7324100230067453952-YaW2/</p><p>00:00 Jordan Weisman and Jonathan Grant welcome Ed Fries<br>07:13 Early Hacker Days<br>17:37 Excel's "Sindogs" Bug<br>25:07 Joining Microsoft's Games Group<br>29:00 Navigating Corporate Politics<br>36:28 Xbox Origins &amp; Brand Battles<br>46:39 Building Game Portfolios<br>59:52 Post-Microsoft &amp; Family Focus<br>01:05:48 Passion vs. Profit in Gaming<br>01:15:22 1Up Ventures &amp; New Bets<br>01:21:23 Advice for Young Creators<br>01:27:52 Regrets &amp; The Fickle Nature of Pitches<br>01:34:57 Closing &amp; What's Next</p><p>Follow us on Instagram:<br>https://www.instagram.com/wethoughtpod</p><p>Follow us on X:<br>https://www.x.com/wethoughtpod</p><p>Follow us on LinkedIn:<br>https://www.linkedin.com/company/we-thought-it-would-be-easy</p>]]>
      </content:encoded>
      <pubDate>Thu, 14 Aug 2025 11:18:55 -0700</pubDate>
      <author>Jordan Weisman &amp; Jonathan Grant</author>
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      <itunes:author>Jordan Weisman &amp; Jonathan Grant</itunes:author>
      <itunes:duration>5885</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Ed Fries joins hosts Jordan Weisman and Jonathan Grant to show how a teenage arcade hacker became the exec who helped turn Microsoft into a gaming powerhouse. Curiosity first, constraints as fuel, and a ruthless respect for shipping, that hacker ethos still drives how he works &amp; builds things today.</p><p>Check out Ed's venture fund 1Up Ventures - where he's building a community of the most talented, experienced, and creative independent game developers in the world.<br>https://1upfund.com/</p><p>Don't forget to check out the IDGA, he world’s largest nonprofit membership organization supporting the people who make games.<br>https://igda.org/</p><p>Quick reference mentioned by Ed:</p><p> • Amir Satvat’s “Dear parent” letter: A frank, supportive overview for families weighing game careers, with realistic odds and next steps.<br>https://www.linkedin.com/posts/amirsatvat_dear-parent-of-a-college-high-school-or-activity-7316429901132165125-vFYb/</p><p> • Amir Satvat’s “Harsh truth about game degrees”: Data on employability by role, what to study, and practical alternatives.<br>https://www.linkedin.com/posts/amirsatvat_the-harsh-truth-about-game-degrees-too-many-activity-7324100230067453952-YaW2/</p><p>00:00 Jordan Weisman and Jonathan Grant welcome Ed Fries<br>07:13 Early Hacker Days<br>17:37 Excel's "Sindogs" Bug<br>25:07 Joining Microsoft's Games Group<br>29:00 Navigating Corporate Politics<br>36:28 Xbox Origins &amp; Brand Battles<br>46:39 Building Game Portfolios<br>59:52 Post-Microsoft &amp; Family Focus<br>01:05:48 Passion vs. Profit in Gaming<br>01:15:22 1Up Ventures &amp; New Bets<br>01:21:23 Advice for Young Creators<br>01:27:52 Regrets &amp; The Fickle Nature of Pitches<br>01:34:57 Closing &amp; What's Next</p><p>Follow us on Instagram:<br>https://www.instagram.com/wethoughtpod</p><p>Follow us on X:<br>https://www.x.com/wethoughtpod</p><p>Follow us on LinkedIn:<br>https://www.linkedin.com/company/we-thought-it-would-be-easy</p>]]>
      </itunes:summary>
      <itunes:keywords>ed fries, father of xbox, xbox, microsoft games, jordan weisman, jonathan grant, excel, early microsoft, excel origin story, excel easter eggs, sindogs bug, deadly tide, hellbender, directx, console wars, bill gates, steve ballmer, bob herbold, age of empires, flight simulator, halo bungie, rare studios, ensemble studios, 1up ventures, game investing, breaking into games, game industry, hacker, game executive, design constraints, shipping games, creative process, product management, igda foundation, digipen, arcade era, atari 800</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
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    <item>
      <title>Daniel Dociu: From Guild Wars to The Expanse, Making Art That Serves Story First</title>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>Daniel Dociu: From Guild Wars to The Expanse, Making Art That Serves Story First</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/4561d711</link>
      <description>
        <![CDATA[<p>Art Director &amp; visual powerhouse Daniel Dociu joins Jordan Weisman and Jonathan Grant to torch “style bibles,” praise imperfections, and argue that art should grow like aged cheese - slow, organic, story-first. He recalls sketching Crimson Skies, turning Guild Wars into a “playable painting,” and painting The Expanse covers with zero notes. The trio spar over rapid prototyping, AI’s coming shake-up, and how small, gutsy teams can still out-create lumbering megaprojects.</p><p>Check out Daniel's INCREDIBLE ArtStation, where you can find many examples of his amazing work:<br>https://www.artstation.com/daniel_dociu</p><p>00:00 Jordan Weisman and Jonathan Grant welcome Daniel Dociu<br>05:12 Daniel's Unique &amp; Definitional Style<br>07:27 Style Can't Be Frozen - It Must Be Grown<br>12:31 Style Guides vs Real Creativity<br>17:32 Conducting an Art “Orchestra” of Hundreds<br>23:44 Becoming Distinctive by Accepting Imperfection<br>32:22 Directing Art by Starting Conversations<br>35:09 On Sequels &amp; Sameness<br>40:19 Navigating AI's Role in Creativity<br>40:27 AI, First Chairs, and the Future's Smaller Teams<br>45:56 Concentric Development: Prove Fun Before Polish<br>49:41 Personalization vs. Localization in Gaming<br>54:25 The Destructive Nature of the Approvals in Games<br>01:08:08 Painting The Expanse: A No-Notes Approval Story</p><p>Follow us on Instagram:<br>https://www.instagram.com/wethoughtpod</p><p>Follow us on X:<br>https://www.x.com/wethoughtpod</p><p>Follow us on LinkedIn:<br>https://www.linkedin.com/company/we-thought-it-would-be-easy</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Art Director &amp; visual powerhouse Daniel Dociu joins Jordan Weisman and Jonathan Grant to torch “style bibles,” praise imperfections, and argue that art should grow like aged cheese - slow, organic, story-first. He recalls sketching Crimson Skies, turning Guild Wars into a “playable painting,” and painting The Expanse covers with zero notes. The trio spar over rapid prototyping, AI’s coming shake-up, and how small, gutsy teams can still out-create lumbering megaprojects.</p><p>Check out Daniel's INCREDIBLE ArtStation, where you can find many examples of his amazing work:<br>https://www.artstation.com/daniel_dociu</p><p>00:00 Jordan Weisman and Jonathan Grant welcome Daniel Dociu<br>05:12 Daniel's Unique &amp; Definitional Style<br>07:27 Style Can't Be Frozen - It Must Be Grown<br>12:31 Style Guides vs Real Creativity<br>17:32 Conducting an Art “Orchestra” of Hundreds<br>23:44 Becoming Distinctive by Accepting Imperfection<br>32:22 Directing Art by Starting Conversations<br>35:09 On Sequels &amp; Sameness<br>40:19 Navigating AI's Role in Creativity<br>40:27 AI, First Chairs, and the Future's Smaller Teams<br>45:56 Concentric Development: Prove Fun Before Polish<br>49:41 Personalization vs. Localization in Gaming<br>54:25 The Destructive Nature of the Approvals in Games<br>01:08:08 Painting The Expanse: A No-Notes Approval Story</p><p>Follow us on Instagram:<br>https://www.instagram.com/wethoughtpod</p><p>Follow us on X:<br>https://www.x.com/wethoughtpod</p><p>Follow us on LinkedIn:<br>https://www.linkedin.com/company/we-thought-it-would-be-easy</p>]]>
      </content:encoded>
      <pubDate>Thu, 31 Jul 2025 15:55:36 -0700</pubDate>
      <author>Jordan Weisman &amp; Jonathan Grant</author>
      <enclosure url="https://media.transistor.fm/4561d711/37377535.mp3" length="72900711" type="audio/mpeg"/>
      <itunes:author>Jordan Weisman &amp; Jonathan Grant</itunes:author>
      <itunes:duration>4554</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Art Director &amp; visual powerhouse Daniel Dociu joins Jordan Weisman and Jonathan Grant to torch “style bibles,” praise imperfections, and argue that art should grow like aged cheese - slow, organic, story-first. He recalls sketching Crimson Skies, turning Guild Wars into a “playable painting,” and painting The Expanse covers with zero notes. The trio spar over rapid prototyping, AI’s coming shake-up, and how small, gutsy teams can still out-create lumbering megaprojects.</p><p>Check out Daniel's INCREDIBLE ArtStation, where you can find many examples of his amazing work:<br>https://www.artstation.com/daniel_dociu</p><p>00:00 Jordan Weisman and Jonathan Grant welcome Daniel Dociu<br>05:12 Daniel's Unique &amp; Definitional Style<br>07:27 Style Can't Be Frozen - It Must Be Grown<br>12:31 Style Guides vs Real Creativity<br>17:32 Conducting an Art “Orchestra” of Hundreds<br>23:44 Becoming Distinctive by Accepting Imperfection<br>32:22 Directing Art by Starting Conversations<br>35:09 On Sequels &amp; Sameness<br>40:19 Navigating AI's Role in Creativity<br>40:27 AI, First Chairs, and the Future's Smaller Teams<br>45:56 Concentric Development: Prove Fun Before Polish<br>49:41 Personalization vs. Localization in Gaming<br>54:25 The Destructive Nature of the Approvals in Games<br>01:08:08 Painting The Expanse: A No-Notes Approval Story</p><p>Follow us on Instagram:<br>https://www.instagram.com/wethoughtpod</p><p>Follow us on X:<br>https://www.x.com/wethoughtpod</p><p>Follow us on LinkedIn:<br>https://www.linkedin.com/company/we-thought-it-would-be-easy</p>]]>
      </itunes:summary>
      <itunes:keywords>daniel dociu, jordan weisman, jonathan grant, guild wars, concept art, playable painting, the expanse, game art career, style guide, story-driven art, rapid prototyping, art director, ai art, game art, risk-taking, battletech, mechcommander, crimson skies, visionary, art, painting</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Mitch Gitelman: On Building MechCommander, Shadowrun, Battletech - and Why Kindness Wins</title>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>Mitch Gitelman: On Building MechCommander, Shadowrun, Battletech - and Why Kindness Wins</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/9c3dafa4</link>
      <description>
        <![CDATA[<p>Mitch Gitelman: Building MechCommander, Shadowrun, Battletech - And Why Kindness Wins</p><p>Game-making maestro Mitch Gitelman sits down with Jordan and Jonathan to spill the wild origin story of how “a kid who didn’t know what a pixel was” bluffed his way into Sony - and then built classics like MechCommander, Shadowrun Returns, and BattleTech. From goat-pasture negotiations and Microsoft war stories to why “improvise, adapt, overcome” (and a lot of kindness) still beat crunch and corporate ego, this episode all about creative hustle and staying human in AAA chaos.</p><p>Check out SLICE - Seattle Loves Indie Creators Expo, is a one-day games industry conference that Mitch is helping out with:<br>https://seattleslice.org/</p><p>Follow us on Instagram:<br>https://www.instagram.com/wethoughtpod</p><p>Follow us on X:<br>https://www.x.com/wethoughtpod</p><p>Follow us on LinkedIn:<br>https://www.linkedin.com/company/we-thought-it-would-be-easy</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Mitch Gitelman: Building MechCommander, Shadowrun, Battletech - And Why Kindness Wins</p><p>Game-making maestro Mitch Gitelman sits down with Jordan and Jonathan to spill the wild origin story of how “a kid who didn’t know what a pixel was” bluffed his way into Sony - and then built classics like MechCommander, Shadowrun Returns, and BattleTech. From goat-pasture negotiations and Microsoft war stories to why “improvise, adapt, overcome” (and a lot of kindness) still beat crunch and corporate ego, this episode all about creative hustle and staying human in AAA chaos.</p><p>Check out SLICE - Seattle Loves Indie Creators Expo, is a one-day games industry conference that Mitch is helping out with:<br>https://seattleslice.org/</p><p>Follow us on Instagram:<br>https://www.instagram.com/wethoughtpod</p><p>Follow us on X:<br>https://www.x.com/wethoughtpod</p><p>Follow us on LinkedIn:<br>https://www.linkedin.com/company/we-thought-it-would-be-easy</p>]]>
      </content:encoded>
      <pubDate>Thu, 24 Jul 2025 12:03:54 -0700</pubDate>
      <author>Jordan Weisman &amp; Jonathan Grant</author>
      <enclosure url="https://media.transistor.fm/9c3dafa4/8e7e7b29.mp3" length="82317754" type="audio/mpeg"/>
      <itunes:author>Jordan Weisman &amp; Jonathan Grant</itunes:author>
      <itunes:duration>5142</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Mitch Gitelman: Building MechCommander, Shadowrun, Battletech - And Why Kindness Wins</p><p>Game-making maestro Mitch Gitelman sits down with Jordan and Jonathan to spill the wild origin story of how “a kid who didn’t know what a pixel was” bluffed his way into Sony - and then built classics like MechCommander, Shadowrun Returns, and BattleTech. From goat-pasture negotiations and Microsoft war stories to why “improvise, adapt, overcome” (and a lot of kindness) still beat crunch and corporate ego, this episode all about creative hustle and staying human in AAA chaos.</p><p>Check out SLICE - Seattle Loves Indie Creators Expo, is a one-day games industry conference that Mitch is helping out with:<br>https://seattleslice.org/</p><p>Follow us on Instagram:<br>https://www.instagram.com/wethoughtpod</p><p>Follow us on X:<br>https://www.x.com/wethoughtpod</p><p>Follow us on LinkedIn:<br>https://www.linkedin.com/company/we-thought-it-would-be-easy</p>]]>
      </itunes:summary>
      <itunes:keywords>gaming industry, creativity, partnerships, video games, corporate culture, aging, game development, collaboration, resilience, storytelling, game development, creativity, teamwork, leadership, community, AI, resilience, game design, indie games, industry trends, mitch gitelman, jordan weisman, jonathan grant, shadowrun, battletech, mechcommander, crimson skies</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Kevin Konrad Hanna: From Game Developer to Directing the Hit Hellboy Documentary and Taking Home Film Awards</title>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>Kevin Konrad Hanna: From Game Developer to Directing the Hit Hellboy Documentary and Taking Home Film Awards</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/a41b5f59</link>
      <description>
        <![CDATA[<p>Our guest this week is Kevin Hanna - who started as a scrappy game developer before making an unlikely leap into directing documentaries, including the acclaimed film about Hellboy creator Mike Mignola. He joins Jordan and Jonathan to share candid insights about the creative hustle, turning lunch-table dreams into award-winning reality, and why true creativity means making your own luck, even when the odds are against you.</p><p>Watch Mike Mignola: Drawing Monsters on Amazon Prime:<br>https://amzn.to/4dfzPho</p><p>Check out Ink On Paper (Kevin's film studio) on YouTube:<br>https://www.youtube.com/@inkonpaperstudios</p><p>Follow us on Instagram:<br>https://www.instagram.com/wethoughtpod</p><p>Follow us on LinkedIn:<br>https://www.linkedin.com/company/we-thought-it-would-be-easy</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Our guest this week is Kevin Hanna - who started as a scrappy game developer before making an unlikely leap into directing documentaries, including the acclaimed film about Hellboy creator Mike Mignola. He joins Jordan and Jonathan to share candid insights about the creative hustle, turning lunch-table dreams into award-winning reality, and why true creativity means making your own luck, even when the odds are against you.</p><p>Watch Mike Mignola: Drawing Monsters on Amazon Prime:<br>https://amzn.to/4dfzPho</p><p>Check out Ink On Paper (Kevin's film studio) on YouTube:<br>https://www.youtube.com/@inkonpaperstudios</p><p>Follow us on Instagram:<br>https://www.instagram.com/wethoughtpod</p><p>Follow us on LinkedIn:<br>https://www.linkedin.com/company/we-thought-it-would-be-easy</p>]]>
      </content:encoded>
      <pubDate>Wed, 16 Jul 2025 00:30:46 -0700</pubDate>
      <author>Jordan Weisman &amp; Jonathan Grant</author>
      <enclosure url="https://media.transistor.fm/a41b5f59/225545e6.mp3" length="56948725" type="audio/mpeg"/>
      <itunes:author>Jordan Weisman &amp; Jonathan Grant</itunes:author>
      <itunes:duration>3557</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Our guest this week is Kevin Hanna - who started as a scrappy game developer before making an unlikely leap into directing documentaries, including the acclaimed film about Hellboy creator Mike Mignola. He joins Jordan and Jonathan to share candid insights about the creative hustle, turning lunch-table dreams into award-winning reality, and why true creativity means making your own luck, even when the odds are against you.</p><p>Watch Mike Mignola: Drawing Monsters on Amazon Prime:<br>https://amzn.to/4dfzPho</p><p>Check out Ink On Paper (Kevin's film studio) on YouTube:<br>https://www.youtube.com/@inkonpaperstudios</p><p>Follow us on Instagram:<br>https://www.instagram.com/wethoughtpod</p><p>Follow us on LinkedIn:<br>https://www.linkedin.com/company/we-thought-it-would-be-easy</p>]]>
      </itunes:summary>
      <itunes:keywords>creative process, game development, documentary filmmaking, Mike Mignola, Hellboy, passion projects, Fortnite concerts, animated films, creative setbacks, Jordan Weisman, Jonathan Grant, Kevin Konrad Hanna, creative inspiration, overcoming failure, comic books, video games, indie movies</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Chris Taylor: Creator of Total Annihilation on Big Risks and Never Asking Permission</title>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>Chris Taylor: Creator of Total Annihilation on Big Risks and Never Asking Permission</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/5aa6deb7</link>
      <description>
        <![CDATA[<p>In this episode, storied game designer Chris Taylor (Total Annihilation, Supreme Commander) joins Jordan Weisman and Jonathan Grant for a candid conversation about fearless creativity, costly mistakes, and why groundbreaking games often mean never waiting for permission. From pioneering real-time strategy to surviving the brutal highs and lows of independent studio life, Chris shares his boldest bets - and what it truly takes to deliver on ambitious game-design dreams.</p><p>Check out Chris' web‑based RTS project Kanoogi:<br>https://www.kanoogi.com/</p><p>00:00 Jordan Weisman and Jonathan Grant welcome Chris Taylor<br>03:10 Chris Taylor's Early Career and Hardball<br>08:09 Transitioning to Boxing Games<br>12:18 Taking the Leap: Leaving EA for Total Annihilation<br>15:08 The Rise of Total Annihilation: A New Genre<br>21:00 Balancing Complexity: The Challenge of Game Mechanics<br>29:00 The Role of Trust in Creative Teams<br>34:37 Subtraction in Design: Knowing What to Remove<br>40:25 Creative Freedom and Game Development<br>43:52 From Cave Dog to Gas Powered Games<br>55:13 Work-Life Balance in Game Development<br>01:00:18 The Pain of Innovation<br>01:04:34 Lessons from Mistakes and Expectations Management<br>01:13:50 The Burden of Expectations &amp; Navigating Failure<br>01:19:01 The Evolution of Game Development<br>01:24:11 The Changing Landscape of the Gaming Industry</p><p><br>Follow Chris:<br>https://x.com/DeathBot9</p><p>Follow us on Instagram:<br>https://www.instagram.com/wethoughtpod</p><p>Follow us on LinkedIn:<br>https://www.linkedin.com/company/we-thought-it-would-be-easy</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, storied game designer Chris Taylor (Total Annihilation, Supreme Commander) joins Jordan Weisman and Jonathan Grant for a candid conversation about fearless creativity, costly mistakes, and why groundbreaking games often mean never waiting for permission. From pioneering real-time strategy to surviving the brutal highs and lows of independent studio life, Chris shares his boldest bets - and what it truly takes to deliver on ambitious game-design dreams.</p><p>Check out Chris' web‑based RTS project Kanoogi:<br>https://www.kanoogi.com/</p><p>00:00 Jordan Weisman and Jonathan Grant welcome Chris Taylor<br>03:10 Chris Taylor's Early Career and Hardball<br>08:09 Transitioning to Boxing Games<br>12:18 Taking the Leap: Leaving EA for Total Annihilation<br>15:08 The Rise of Total Annihilation: A New Genre<br>21:00 Balancing Complexity: The Challenge of Game Mechanics<br>29:00 The Role of Trust in Creative Teams<br>34:37 Subtraction in Design: Knowing What to Remove<br>40:25 Creative Freedom and Game Development<br>43:52 From Cave Dog to Gas Powered Games<br>55:13 Work-Life Balance in Game Development<br>01:00:18 The Pain of Innovation<br>01:04:34 Lessons from Mistakes and Expectations Management<br>01:13:50 The Burden of Expectations &amp; Navigating Failure<br>01:19:01 The Evolution of Game Development<br>01:24:11 The Changing Landscape of the Gaming Industry</p><p><br>Follow Chris:<br>https://x.com/DeathBot9</p><p>Follow us on Instagram:<br>https://www.instagram.com/wethoughtpod</p><p>Follow us on LinkedIn:<br>https://www.linkedin.com/company/we-thought-it-would-be-easy</p>]]>
      </content:encoded>
      <pubDate>Tue, 08 Jul 2025 15:22:20 -0700</pubDate>
      <author>Jordan Weisman &amp; Jonathan Grant</author>
      <enclosure url="https://media.transistor.fm/5aa6deb7/b2ca16a7.mp3" length="87657834" type="audio/mpeg"/>
      <itunes:author>Jordan Weisman &amp; Jonathan Grant</itunes:author>
      <itunes:duration>5476</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, storied game designer Chris Taylor (Total Annihilation, Supreme Commander) joins Jordan Weisman and Jonathan Grant for a candid conversation about fearless creativity, costly mistakes, and why groundbreaking games often mean never waiting for permission. From pioneering real-time strategy to surviving the brutal highs and lows of independent studio life, Chris shares his boldest bets - and what it truly takes to deliver on ambitious game-design dreams.</p><p>Check out Chris' web‑based RTS project Kanoogi:<br>https://www.kanoogi.com/</p><p>00:00 Jordan Weisman and Jonathan Grant welcome Chris Taylor<br>03:10 Chris Taylor's Early Career and Hardball<br>08:09 Transitioning to Boxing Games<br>12:18 Taking the Leap: Leaving EA for Total Annihilation<br>15:08 The Rise of Total Annihilation: A New Genre<br>21:00 Balancing Complexity: The Challenge of Game Mechanics<br>29:00 The Role of Trust in Creative Teams<br>34:37 Subtraction in Design: Knowing What to Remove<br>40:25 Creative Freedom and Game Development<br>43:52 From Cave Dog to Gas Powered Games<br>55:13 Work-Life Balance in Game Development<br>01:00:18 The Pain of Innovation<br>01:04:34 Lessons from Mistakes and Expectations Management<br>01:13:50 The Burden of Expectations &amp; Navigating Failure<br>01:19:01 The Evolution of Game Development<br>01:24:11 The Changing Landscape of the Gaming Industry</p><p><br>Follow Chris:<br>https://x.com/DeathBot9</p><p>Follow us on Instagram:<br>https://www.instagram.com/wethoughtpod</p><p>Follow us on LinkedIn:<br>https://www.linkedin.com/company/we-thought-it-would-be-easy</p>]]>
      </itunes:summary>
      <itunes:keywords>game design, creativity, Total Annihilation, Chris Taylor, game development, RTS, innovation, industry insights, game mechanics, team dynamics, game development, Gas Powered Games, Dungeon Siege, work-life balance, creative risk-taking</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Justin Gary: Creator of Ascension &amp; SolForge on Crafting Games and Taking Chances</title>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>Justin Gary: Creator of Ascension &amp; SolForge on Crafting Games and Taking Chances</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">bf2db658-d927-4496-b275-0e3c2fb4dc0e</guid>
      <link>https://share.transistor.fm/s/12341265</link>
      <description>
        <![CDATA[<p>In this episode, Jordan Weisman and Jonathan Grant talk with renowned game designer Justin Gary, discussing his journey from winning Magic: The Gathering championships to creating successful games like Ascension and SolForge Fusion. They explore the evolution of game design, the importance of creativity, the challenges of crowdfunding, and the impact of AI on the industry. Justin shares insights on navigating risks, the creative process, and the significance of building a community around game development.</p><p>Check out the new SolForge Fusion expansion mentioned in this episode, Shadows over Solace:<br>https://gamefound.com/projects/stoneblade/shadows-over-solis?refcode=hrtpe5I8bkOYWNsguSijmA</p><p>00:00 Jordan Weisman and Jonathan Grant welcome Justin Gary<br>03:39 Justin's Journey in Game Design<br>06:36 Innovations in Game Mechanics<br>09:26 Working with Legends: Richard Garfield<br>12:31 The Core Design Loop<br>15:30 Common Mistakes in Game Design<br>17:17 Setting Boundaries for Success<br>20:22 The Ego Paradox in Creation<br>24:15 Understanding Fear and Risk<br>28:07 The Innovator's Dilemma<br>34:56 Magic: The Gathering's Impact on Game Design<br>43:09 Finding Joy in Leadership<br>45:57 Trusting Your Team for Success<br>54:02 The Evolution of Crowdfunding in Game Development</p><p>Follow Justin:<br>https://x.com/Justin_Gary</p><p>Check out Justin's podcast, writings, and book here:<br>https://justingarydesign.substack.com/</p><p>Follow us on Instagram:<br>https://www.instagram.com/wethoughtpod</p><p>Follow us on LinkedIn:<br>https://www.linkedin.com/company/we-thought-it-would-be-easy</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Jordan Weisman and Jonathan Grant talk with renowned game designer Justin Gary, discussing his journey from winning Magic: The Gathering championships to creating successful games like Ascension and SolForge Fusion. They explore the evolution of game design, the importance of creativity, the challenges of crowdfunding, and the impact of AI on the industry. Justin shares insights on navigating risks, the creative process, and the significance of building a community around game development.</p><p>Check out the new SolForge Fusion expansion mentioned in this episode, Shadows over Solace:<br>https://gamefound.com/projects/stoneblade/shadows-over-solis?refcode=hrtpe5I8bkOYWNsguSijmA</p><p>00:00 Jordan Weisman and Jonathan Grant welcome Justin Gary<br>03:39 Justin's Journey in Game Design<br>06:36 Innovations in Game Mechanics<br>09:26 Working with Legends: Richard Garfield<br>12:31 The Core Design Loop<br>15:30 Common Mistakes in Game Design<br>17:17 Setting Boundaries for Success<br>20:22 The Ego Paradox in Creation<br>24:15 Understanding Fear and Risk<br>28:07 The Innovator's Dilemma<br>34:56 Magic: The Gathering's Impact on Game Design<br>43:09 Finding Joy in Leadership<br>45:57 Trusting Your Team for Success<br>54:02 The Evolution of Crowdfunding in Game Development</p><p>Follow Justin:<br>https://x.com/Justin_Gary</p><p>Check out Justin's podcast, writings, and book here:<br>https://justingarydesign.substack.com/</p><p>Follow us on Instagram:<br>https://www.instagram.com/wethoughtpod</p><p>Follow us on LinkedIn:<br>https://www.linkedin.com/company/we-thought-it-would-be-easy</p>]]>
      </content:encoded>
      <pubDate>Tue, 01 Jul 2025 07:25:19 -0700</pubDate>
      <author>Jordan Weisman &amp; Jonathan Grant</author>
      <enclosure url="https://media.transistor.fm/12341265/b38d71b4.mp3" length="65566598" type="audio/mpeg"/>
      <itunes:author>Jordan Weisman &amp; Jonathan Grant</itunes:author>
      <itunes:duration>4095</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, Jordan Weisman and Jonathan Grant talk with renowned game designer Justin Gary, discussing his journey from winning Magic: The Gathering championships to creating successful games like Ascension and SolForge Fusion. They explore the evolution of game design, the importance of creativity, the challenges of crowdfunding, and the impact of AI on the industry. Justin shares insights on navigating risks, the creative process, and the significance of building a community around game development.</p><p>Check out the new SolForge Fusion expansion mentioned in this episode, Shadows over Solace:<br>https://gamefound.com/projects/stoneblade/shadows-over-solis?refcode=hrtpe5I8bkOYWNsguSijmA</p><p>00:00 Jordan Weisman and Jonathan Grant welcome Justin Gary<br>03:39 Justin's Journey in Game Design<br>06:36 Innovations in Game Mechanics<br>09:26 Working with Legends: Richard Garfield<br>12:31 The Core Design Loop<br>15:30 Common Mistakes in Game Design<br>17:17 Setting Boundaries for Success<br>20:22 The Ego Paradox in Creation<br>24:15 Understanding Fear and Risk<br>28:07 The Innovator's Dilemma<br>34:56 Magic: The Gathering's Impact on Game Design<br>43:09 Finding Joy in Leadership<br>45:57 Trusting Your Team for Success<br>54:02 The Evolution of Crowdfunding in Game Development</p><p>Follow Justin:<br>https://x.com/Justin_Gary</p><p>Check out Justin's podcast, writings, and book here:<br>https://justingarydesign.substack.com/</p><p>Follow us on Instagram:<br>https://www.instagram.com/wethoughtpod</p><p>Follow us on LinkedIn:<br>https://www.linkedin.com/company/we-thought-it-would-be-easy</p>]]>
      </itunes:summary>
      <itunes:keywords>game design, creativity, tabletop gaming, crowdfunding, innovation, digital games, risk management, creative process, game development, AI in gaming, justin gary, ascension, solforge, magic the gathering</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
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