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    <title>UIBuzz - Software and game development</title>
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    <description>I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.</description>
    <copyright>Copyright 2023 Peter Witham</copyright>
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    <podcast:locked owner="uibuzzcom@gmail.com">no</podcast:locked>
    <podcast:funding url="https://buymeacoffee.com/pwcom">Support this podcast</podcast:funding>
    <podcast:trailer pubdate="Mon, 04 Jul 2022 05:00:00 -0600" url="https://media.transistor.fm/df260975/bfb12082.mp3" length="1200983" type="audio/mpeg">Trailer</podcast:trailer>
    <language>en</language>
    <pubDate>Sat, 25 Apr 2026 11:52:22 -0600</pubDate>
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    <link>https://www.peterwitham.com</link>
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      <title>UIBuzz - Software and game development</title>
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    <itunes:category text="Society &amp; Culture">
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    <itunes:type>episodic</itunes:type>
    <itunes:author>Peter Witham</itunes:author>
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    <itunes:summary>I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.</itunes:summary>
    <itunes:subtitle>I love making software.</itunes:subtitle>
    <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
    <itunes:owner>
      <itunes:name>Peter Witham</itunes:name>
    </itunes:owner>
    <itunes:complete>No</itunes:complete>
    <itunes:explicit>No</itunes:explicit>
    <item>
      <title>What to do when you make a feature in a game too good?</title>
      <itunes:episode>80</itunes:episode>
      <podcast:episode>80</podcast:episode>
      <itunes:title>What to do when you make a feature in a game too good?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/54132c37</link>
      <description>
        <![CDATA[<p>In this episode, I dive into a fascinating challenge with my hacking game, Project Hack.</p><p>A developer played it, wrote a script that instantly hacked all available server money, and exposed a major design problem I hadn't considered. </p><p>Now I'm wrestling with how to reward skilled players without breaking the early game experience.</p><p><a href="https://pwitham.itch.io/projecthack/">Play the game now on early pre-release on itch.io</a></p><p>I'd love your feedback — <a href="https://pwitham.itch.io/projecthack/community">https://pwitham.itch.io/projecthack/community</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I dive into a fascinating challenge with my hacking game, Project Hack.</p><p>A developer played it, wrote a script that instantly hacked all available server money, and exposed a major design problem I hadn't considered. </p><p>Now I'm wrestling with how to reward skilled players without breaking the early game experience.</p><p><a href="https://pwitham.itch.io/projecthack/">Play the game now on early pre-release on itch.io</a></p><p>I'd love your feedback — <a href="https://pwitham.itch.io/projecthack/community">https://pwitham.itch.io/projecthack/community</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sat, 25 Apr 2026 11:52:22 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/54132c37/ba257a5c.mp3" length="6648887" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>471</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I dive into a fascinating challenge with my hacking game, Project Hack.</p><p>A developer played it, wrote a script that instantly hacked all available server money, and exposed a major design problem I hadn't considered. </p><p>Now I'm wrestling with how to reward skilled players without breaking the early game experience.</p><p><a href="https://pwitham.itch.io/projecthack/">Play the game now on early pre-release on itch.io</a></p><p>I'd love your feedback — <a href="https://pwitham.itch.io/projecthack/community">https://pwitham.itch.io/projecthack/community</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
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    <item>
      <title>My Godot 3D experiences and Unity China Packages</title>
      <itunes:episode>79</itunes:episode>
      <podcast:episode>79</podcast:episode>
      <itunes:title>My Godot 3D experiences and Unity China Packages</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/53690dea</link>
      <description>
        <![CDATA[<p>In this episode, I share my surprisingly positive experience diving into 3D game development with Godot.</p><p>Despite what I'd read online, performance has been more than acceptable for my current project.</p><p>I also walk through my mixed results exporting 3D assets from Unity into Godot — models come in fine, but texturing can be a mess.</p><p>I'm seriously considering a ~$30 plugin to streamline the workflow.</p><p><strong>Contact me</strong><br><a href="https://peterwitham.com/contact">https://peterwitham.com/contact</a></p><p><strong>Could you show your support by buying me a coffee?</strong><br><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I share my surprisingly positive experience diving into 3D game development with Godot.</p><p>Despite what I'd read online, performance has been more than acceptable for my current project.</p><p>I also walk through my mixed results exporting 3D assets from Unity into Godot — models come in fine, but texturing can be a mess.</p><p>I'm seriously considering a ~$30 plugin to streamline the workflow.</p><p><strong>Contact me</strong><br><a href="https://peterwitham.com/contact">https://peterwitham.com/contact</a></p><p><strong>Could you show your support by buying me a coffee?</strong><br><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sat, 11 Apr 2026 00:38:42 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/53690dea/e2ff7427.mp3" length="6291474" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>446</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I share my surprisingly positive experience diving into 3D game development with Godot.</p><p>Despite what I'd read online, performance has been more than acceptable for my current project.</p><p>I also walk through my mixed results exporting 3D assets from Unity into Godot — models come in fine, but texturing can be a mess.</p><p>I'm seriously considering a ~$30 plugin to streamline the workflow.</p><p><strong>Contact me</strong><br><a href="https://peterwitham.com/contact">https://peterwitham.com/contact</a></p><p><strong>Could you show your support by buying me a coffee?</strong><br><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/53690dea/transcript.txt" type="text/plain"/>
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    <item>
      <title>Back it up off site! Because you should!</title>
      <itunes:episode>78</itunes:episode>
      <podcast:episode>78</podcast:episode>
      <itunes:title>Back it up off site! Because you should!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8a93bdf0-c823-4c70-8053-9d70f619bf26</guid>
      <link>https://share.transistor.fm/s/c460b05f</link>
      <description>
        <![CDATA[<p>I'm sharing a crucial reminder about data protection: automate your offsite backups now. I've seen too many drives fail over the years.<br>Whether you're using GitHub, cloud services, or your own home lab, make sure you have encrypted remote backups.<br>One day, it might save everything you've created.</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I'm sharing a crucial reminder about data protection: automate your offsite backups now. I've seen too many drives fail over the years.<br>Whether you're using GitHub, cloud services, or your own home lab, make sure you have encrypted remote backups.<br>One day, it might save everything you've created.</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Mon, 16 Feb 2026 00:00:20 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/c460b05f/ad99a450.mp3" length="7029482" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>436</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I'm sharing a crucial reminder about data protection: automate your offsite backups now. I've seen too many drives fail over the years.<br>Whether you're using GitHub, cloud services, or your own home lab, make sure you have encrypted remote backups.<br>One day, it might save everything you've created.</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c460b05f/transcription.vtt" type="text/vtt" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/c460b05f/transcription.srt" type="application/x-subrip" rel="captions"/>
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    </item>
    <item>
      <title>Pivot to Web-based Tech for Scripting in Project Hack</title>
      <itunes:episode>77</itunes:episode>
      <podcast:episode>77</podcast:episode>
      <itunes:title>Pivot to Web-based Tech for Scripting in Project Hack</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">85eeb461-21a2-443d-95b2-873bf65d7b00</guid>
      <link>https://share.transistor.fm/s/8803dd7c</link>
      <description>
        <![CDATA[<p>I'm pivoting my hacking game Project Hack from Unity to web technologies—React, TypeScript, and Vite.</p><p>This shift lets players write JavaScript scripts to hack in-game, using the Monaco editor and a custom terminal. I'm building for desktop with Tauri and adding D3.js for network visualizations.</p><p>The game now supports multiple playstyles: click-based or code-based hacking. It's live on <a href="https://pwitham.itch.io/projecthack">itch.io</a> in early development. This approach eliminates engine constraints and accelerates feature development.</p><p>Check it out at <a href="https://www.projecthack.net">projecthack.net</a> and share your feedback!</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I'm pivoting my hacking game Project Hack from Unity to web technologies—React, TypeScript, and Vite.</p><p>This shift lets players write JavaScript scripts to hack in-game, using the Monaco editor and a custom terminal. I'm building for desktop with Tauri and adding D3.js for network visualizations.</p><p>The game now supports multiple playstyles: click-based or code-based hacking. It's live on <a href="https://pwitham.itch.io/projecthack">itch.io</a> in early development. This approach eliminates engine constraints and accelerates feature development.</p><p>Check it out at <a href="https://www.projecthack.net">projecthack.net</a> and share your feedback!</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sun, 01 Feb 2026 17:18:11 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/8803dd7c/68abfc44.mp3" length="11390738" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>809</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I'm pivoting my hacking game Project Hack from Unity to web technologies—React, TypeScript, and Vite.</p><p>This shift lets players write JavaScript scripts to hack in-game, using the Monaco editor and a custom terminal. I'm building for desktop with Tauri and adding D3.js for network visualizations.</p><p>The game now supports multiple playstyles: click-based or code-based hacking. It's live on <a href="https://pwitham.itch.io/projecthack">itch.io</a> in early development. This approach eliminates engine constraints and accelerates feature development.</p><p>Check it out at <a href="https://www.projecthack.net">projecthack.net</a> and share your feedback!</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/8803dd7c/transcription.vtt" type="text/vtt" rel="captions"/>
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    <item>
      <title>My experiences with AI-assisted Android porting of iOS apps</title>
      <itunes:episode>76</itunes:episode>
      <podcast:episode>76</podcast:episode>
      <itunes:title>My experiences with AI-assisted Android porting of iOS apps</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c984e5f7-f49a-4ca3-a15b-29b158069f36</guid>
      <link>https://share.transistor.fm/s/a6c1a45b</link>
      <description>
        <![CDATA[<p>Hey everyone! In this episode, I'm sharing my journey of converting my iOS apps to Android using AI assistance—and honestly, I didn't expect it to work this well.</p><p><strong>What I Covered:<br></strong><br></p><p>I've been getting constant requests to bring my Job Finder Tracker and Sub Radar apps to Android, but learning Kotlin from scratch wasn't realistic with my limited time outside the day job. So I decided to try a different approach: using Claude Code AI to help convert my existing iOS apps.</p><p><strong>The Process:<br></strong><br></p><p>Working with Claude Code and an Android developer friend, I fed the AI my handcrafted iOS source code and asked it to analyze the architecture, technologies, and features. It came back with a solid five-phase plan:</p><ol><li><strong>Phase 1:</strong> Build data structures and database (replacing Core Data with Room)</li><li><strong>Phase 2:</strong> Create UI with basic CRUD operations</li><li><strong>Phase 3:</strong> Add advanced features like calendar and local notifications</li><li><strong>Phase 4:</strong> Set up syncing capabilities</li><li><strong>Phase 5:</strong> Testing and refined features like PDF importing</li></ol><p><strong>The Results:<br></strong><br></p><p>In less than 12 hours of work time, I went from nothing to a fully functional Android app. About 90% of the conversion was handled by AI, with manual tweaking needed for specific features like customizable push notifications. The app now runs beautifully, even on my ancient test tablet.</p><p><strong>Key Takeaway:<br></strong><br></p><p>AI alone wouldn't have gotten this right, but by feeding it a well-architected project I'd built by hand, it got me most of the way there. This approach lets me learn Android development while getting apps to market quickly.</p><p>Moving forward, I'll be building all new apps for both platforms from the start, keeping me platform-independent and flexible for whatever trends come next.</p><p>Check out Job Finder Tracker at <a href="https://www.PeterWitham.com/jft">https://www.PeterWitham.com/jft</a></p><p><a href="https://peterwitham.com/bmc"><strong>Support this podcast by buying me a coffee, this keeps the podcast advertising free with no interruptions</strong></a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Hey everyone! In this episode, I'm sharing my journey of converting my iOS apps to Android using AI assistance—and honestly, I didn't expect it to work this well.</p><p><strong>What I Covered:<br></strong><br></p><p>I've been getting constant requests to bring my Job Finder Tracker and Sub Radar apps to Android, but learning Kotlin from scratch wasn't realistic with my limited time outside the day job. So I decided to try a different approach: using Claude Code AI to help convert my existing iOS apps.</p><p><strong>The Process:<br></strong><br></p><p>Working with Claude Code and an Android developer friend, I fed the AI my handcrafted iOS source code and asked it to analyze the architecture, technologies, and features. It came back with a solid five-phase plan:</p><ol><li><strong>Phase 1:</strong> Build data structures and database (replacing Core Data with Room)</li><li><strong>Phase 2:</strong> Create UI with basic CRUD operations</li><li><strong>Phase 3:</strong> Add advanced features like calendar and local notifications</li><li><strong>Phase 4:</strong> Set up syncing capabilities</li><li><strong>Phase 5:</strong> Testing and refined features like PDF importing</li></ol><p><strong>The Results:<br></strong><br></p><p>In less than 12 hours of work time, I went from nothing to a fully functional Android app. About 90% of the conversion was handled by AI, with manual tweaking needed for specific features like customizable push notifications. The app now runs beautifully, even on my ancient test tablet.</p><p><strong>Key Takeaway:<br></strong><br></p><p>AI alone wouldn't have gotten this right, but by feeding it a well-architected project I'd built by hand, it got me most of the way there. This approach lets me learn Android development while getting apps to market quickly.</p><p>Moving forward, I'll be building all new apps for both platforms from the start, keeping me platform-independent and flexible for whatever trends come next.</p><p>Check out Job Finder Tracker at <a href="https://www.PeterWitham.com/jft">https://www.PeterWitham.com/jft</a></p><p><a href="https://peterwitham.com/bmc"><strong>Support this podcast by buying me a coffee, this keeps the podcast advertising free with no interruptions</strong></a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sat, 10 Jan 2026 18:08:55 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/a6c1a45b/78d70cf5.mp3" length="9620315" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>683</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Hey everyone! In this episode, I'm sharing my journey of converting my iOS apps to Android using AI assistance—and honestly, I didn't expect it to work this well.</p><p><strong>What I Covered:<br></strong><br></p><p>I've been getting constant requests to bring my Job Finder Tracker and Sub Radar apps to Android, but learning Kotlin from scratch wasn't realistic with my limited time outside the day job. So I decided to try a different approach: using Claude Code AI to help convert my existing iOS apps.</p><p><strong>The Process:<br></strong><br></p><p>Working with Claude Code and an Android developer friend, I fed the AI my handcrafted iOS source code and asked it to analyze the architecture, technologies, and features. It came back with a solid five-phase plan:</p><ol><li><strong>Phase 1:</strong> Build data structures and database (replacing Core Data with Room)</li><li><strong>Phase 2:</strong> Create UI with basic CRUD operations</li><li><strong>Phase 3:</strong> Add advanced features like calendar and local notifications</li><li><strong>Phase 4:</strong> Set up syncing capabilities</li><li><strong>Phase 5:</strong> Testing and refined features like PDF importing</li></ol><p><strong>The Results:<br></strong><br></p><p>In less than 12 hours of work time, I went from nothing to a fully functional Android app. About 90% of the conversion was handled by AI, with manual tweaking needed for specific features like customizable push notifications. The app now runs beautifully, even on my ancient test tablet.</p><p><strong>Key Takeaway:<br></strong><br></p><p>AI alone wouldn't have gotten this right, but by feeding it a well-architected project I'd built by hand, it got me most of the way there. This approach lets me learn Android development while getting apps to market quickly.</p><p>Moving forward, I'll be building all new apps for both platforms from the start, keeping me platform-independent and flexible for whatever trends come next.</p><p>Check out Job Finder Tracker at <a href="https://www.PeterWitham.com/jft">https://www.PeterWitham.com/jft</a></p><p><a href="https://peterwitham.com/bmc"><strong>Support this podcast by buying me a coffee, this keeps the podcast advertising free with no interruptions</strong></a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/a6c1a45b/transcript.txt" type="text/plain"/>
      <podcast:chapters url="https://share.transistor.fm/s/a6c1a45b/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>My thoughts on the 2025 game awards</title>
      <itunes:episode>75</itunes:episode>
      <podcast:episode>75</podcast:episode>
      <itunes:title>My thoughts on the 2025 game awards</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8f087e55-c8e5-4eab-9bd7-3941ab18e41c</guid>
      <link>https://share.transistor.fm/s/683bf337</link>
      <description>
        <![CDATA[<p>In this episode, I share my thoughts on the 2025 Game Awards, celebrating indie developers and questioning the hype around AAA game trailers with distant release dates. I discuss the rising costs of games, shifting audiences, and why smaller, more creative titles are winning my attention. </p><p>Please tune in for my honest take on where the gaming industry is headed!</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I share my thoughts on the 2025 Game Awards, celebrating indie developers and questioning the hype around AAA game trailers with distant release dates. I discuss the rising costs of games, shifting audiences, and why smaller, more creative titles are winning my attention. </p><p>Please tune in for my honest take on where the gaming industry is headed!</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sun, 14 Dec 2025 15:26:27 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/683bf337/13a220d2.mp3" length="8138318" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>506</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I share my thoughts on the 2025 Game Awards, celebrating indie developers and questioning the hype around AAA game trailers with distant release dates. I discuss the rising costs of games, shifting audiences, and why smaller, more creative titles are winning my attention. </p><p>Please tune in for my honest take on where the gaming industry is headed!</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/683bf337/transcription.vtt" type="text/vtt" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/683bf337/transcription.srt" type="application/x-subrip" rel="captions"/>
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      <podcast:transcript url="https://share.transistor.fm/s/683bf337/transcription" type="text/html"/>
    </item>
    <item>
      <title>Game balancing is hard</title>
      <itunes:episode>74</itunes:episode>
      <podcast:episode>74</podcast:episode>
      <itunes:title>Game balancing is hard</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1f47e21f-27b0-49fd-9e61-b573da42d8c8</guid>
      <link>https://share.transistor.fm/s/28b2a426</link>
      <description>
        <![CDATA[<p>Game Development Challenges and Innovations</p><p>I've been busy with my game project, Project Hack, making significant UI changes and integrating new features like a leaderboard. Balancing gameplay is a major challenge, but I've devised strategies to keep it fair. Looking forward to sharing more progress and insights with fellow developers. Follow for more updates on my game and app projects!</p><p><strong>Mentioned in this episode</strong><br><a href="https://projecthack.net">Project Hack</a><br><a href="https://subradar.app">Sub Radar subscription tracking app</a></p><p><strong>Contact me</strong><br><a href="https://peterwitham.com/contact">peterwitham.com/contact</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Game Development Challenges and Innovations</p><p>I've been busy with my game project, Project Hack, making significant UI changes and integrating new features like a leaderboard. Balancing gameplay is a major challenge, but I've devised strategies to keep it fair. Looking forward to sharing more progress and insights with fellow developers. Follow for more updates on my game and app projects!</p><p><strong>Mentioned in this episode</strong><br><a href="https://projecthack.net">Project Hack</a><br><a href="https://subradar.app">Sub Radar subscription tracking app</a></p><p><strong>Contact me</strong><br><a href="https://peterwitham.com/contact">peterwitham.com/contact</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sun, 30 Nov 2025 16:56:59 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/28b2a426/9558db89.mp3" length="11172258" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>695</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Game Development Challenges and Innovations</p><p>I've been busy with my game project, Project Hack, making significant UI changes and integrating new features like a leaderboard. Balancing gameplay is a major challenge, but I've devised strategies to keep it fair. Looking forward to sharing more progress and insights with fellow developers. Follow for more updates on my game and app projects!</p><p><strong>Mentioned in this episode</strong><br><a href="https://projecthack.net">Project Hack</a><br><a href="https://subradar.app">Sub Radar subscription tracking app</a></p><p><strong>Contact me</strong><br><a href="https://peterwitham.com/contact">peterwitham.com/contact</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/28b2a426/transcription.vtt" type="text/vtt" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/28b2a426/transcription.srt" type="application/x-subrip" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/28b2a426/transcription.json" type="application/json" rel="captions"/>
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      <podcast:transcript url="https://share.transistor.fm/s/28b2a426/transcription" type="text/html"/>
    </item>
    <item>
      <title>AI for Unity game development, my experiences</title>
      <itunes:episode>73</itunes:episode>
      <podcast:episode>73</podcast:episode>
      <itunes:title>AI for Unity game development, my experiences</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6e24a3ca-cc2d-4dd3-b957-32cc7debfad4</guid>
      <link>https://share.transistor.fm/s/60797131</link>
      <description>
        <![CDATA[<p>In this episode, I share my journey of using AI tools like Claude Code and Bezi to solve real-world Unity game development problems—cloud saves, player management, and handling large numbers. I discuss what worked, what didn’t, and why specialized AI tools can make a significant difference. If you’re a game dev hitting roadblocks, check this out and let me know your thoughts in the comments!</p><p><strong>Video version</strong><br><a href="https://youtu.be/2QEJyDjMzb4">https://youtu.be/2QEJyDjMzb4</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I share my journey of using AI tools like Claude Code and Bezi to solve real-world Unity game development problems—cloud saves, player management, and handling large numbers. I discuss what worked, what didn’t, and why specialized AI tools can make a significant difference. If you’re a game dev hitting roadblocks, check this out and let me know your thoughts in the comments!</p><p><strong>Video version</strong><br><a href="https://youtu.be/2QEJyDjMzb4">https://youtu.be/2QEJyDjMzb4</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Wed, 03 Sep 2025 23:33:00 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/60797131/522d7542.mp3" length="12838794" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>800</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I share my journey of using AI tools like Claude Code and Bezi to solve real-world Unity game development problems—cloud saves, player management, and handling large numbers. I discuss what worked, what didn’t, and why specialized AI tools can make a significant difference. If you’re a game dev hitting roadblocks, check this out and let me know your thoughts in the comments!</p><p><strong>Video version</strong><br><a href="https://youtu.be/2QEJyDjMzb4">https://youtu.be/2QEJyDjMzb4</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/60797131/transcription.vtt" type="text/vtt" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/60797131/transcription.srt" type="application/x-subrip" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/60797131/transcription.json" type="application/json" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/60797131/transcription.txt" type="text/plain"/>
      <podcast:transcript url="https://share.transistor.fm/s/60797131/transcription" type="text/html"/>
      <podcast:chapters url="https://share.transistor.fm/s/60797131/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>My experiences with Cursor for creating applications</title>
      <itunes:episode>72</itunes:episode>
      <podcast:episode>72</podcast:episode>
      <itunes:title>My experiences with Cursor for creating applications</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1a801c65-f3f1-493e-ab95-3a211cc933bd</guid>
      <link>https://share.transistor.fm/s/74111374</link>
      <description>
        <![CDATA[<p>In this UIBuzz episode, I discuss using Cursor, an AI-enhanced IDE based on Visual Studio Code, to build a React app and then a SwiftUI app. Despite some issues, Cursor efficiently handled tasks, proving to be a valuable tool for developers.</p><p><a href="https://peterwitham.com">Reach out to me at PeterWitham.com</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this UIBuzz episode, I discuss using Cursor, an AI-enhanced IDE based on Visual Studio Code, to build a React app and then a SwiftUI app. Despite some issues, Cursor efficiently handled tasks, proving to be a valuable tool for developers.</p><p><a href="https://peterwitham.com">Reach out to me at PeterWitham.com</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sun, 10 Nov 2024 23:39:30 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/74111374/53cf428b.mp3" length="11473129" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>951</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this UIBuzz episode, I discuss using Cursor, an AI-enhanced IDE based on Visual Studio Code, to build a React app and then a SwiftUI app. Despite some issues, Cursor efficiently handled tasks, proving to be a valuable tool for developers.</p><p><a href="https://peterwitham.com">Reach out to me at PeterWitham.com</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/74111374/transcription.vtt" type="text/vtt" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/74111374/transcription.srt" type="application/x-subrip" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/74111374/transcription.json" type="application/json" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/74111374/transcription.txt" type="text/plain"/>
      <podcast:transcript url="https://share.transistor.fm/s/74111374/transcription" type="text/html"/>
      <podcast:chapters url="https://share.transistor.fm/s/74111374/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>The Pros and Cons of using Prebuilt Assets</title>
      <itunes:episode>71</itunes:episode>
      <podcast:episode>71</podcast:episode>
      <itunes:title>The Pros and Cons of using Prebuilt Assets</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">fcdf48e5-59a2-4e77-9f7d-aa8ceeeda8e8</guid>
      <link>https://share.transistor.fm/s/d2f8e2fd</link>
      <description>
        <![CDATA[<p>Here are some thoughts on using prebuilt assets to build your games and apps. Personally, I think it's fine to use them, but I want to offer both sides for consideration.</p><p></p><ul><li>(00:00) - Introduction</li>
<li>(01:14) - The Pros</li>
<li>(03:47) - The Cons</li>
<li>(06:55) - Contact me on X</li>
<li>(07:25) - Support the Podcast</li>
</ul><br><strong>Support the Podcast</strong><br><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a><p><strong>Contact</strong><br><a href="https://peterwitham.com/contact">https://peterwitham.com/contact</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Here are some thoughts on using prebuilt assets to build your games and apps. Personally, I think it's fine to use them, but I want to offer both sides for consideration.</p><p></p><ul><li>(00:00) - Introduction</li>
<li>(01:14) - The Pros</li>
<li>(03:47) - The Cons</li>
<li>(06:55) - Contact me on X</li>
<li>(07:25) - Support the Podcast</li>
</ul><br><strong>Support the Podcast</strong><br><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a><p><strong>Contact</strong><br><a href="https://peterwitham.com/contact">https://peterwitham.com/contact</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sun, 13 Oct 2024 14:05:22 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/d2f8e2fd/7a079a6b.mp3" length="5573196" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>460</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Here are some thoughts on using prebuilt assets to build your games and apps. Personally, I think it's fine to use them, but I want to offer both sides for consideration.</p><p></p><ul><li>(00:00) - Introduction</li>
<li>(01:14) - The Pros</li>
<li>(03:47) - The Cons</li>
<li>(06:55) - Contact me on X</li>
<li>(07:25) - Support the Podcast</li>
</ul><br><strong>Support the Podcast</strong><br><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a><p><strong>Contact</strong><br><a href="https://peterwitham.com/contact">https://peterwitham.com/contact</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d2f8e2fd/transcription.vtt" type="text/vtt" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/d2f8e2fd/transcription.srt" type="application/x-subrip" rel="captions"/>
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      <podcast:transcript url="https://share.transistor.fm/s/d2f8e2fd/transcription" type="text/html"/>
      <podcast:chapters url="https://share.transistor.fm/s/d2f8e2fd/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>How Warframe got free to play right and everyone else gets it wrong</title>
      <itunes:episode>70</itunes:episode>
      <podcast:episode>70</podcast:episode>
      <itunes:title>How Warframe got free to play right and everyone else gets it wrong</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">44365012-35f2-4ea6-84c2-f1c8ece77a7a</guid>
      <link>https://share.transistor.fm/s/822d642e</link>
      <description>
        <![CDATA[<p>In this episode, I discuss Warframe, an amazing free-to-play game. I highlight its fair monetization, cross-platform play, and community engagement, contrasting it with the failures of other AAA studios. I encourage listeners to try Warframe and support its developers if they enjoy it.</p><p>Try Warframe at <a href="https://warframe.com">warframe.com</a></p><p>Reach out to me at <a href="https://peterwitham.com/contact">www.peterwitham.com/contact</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I discuss Warframe, an amazing free-to-play game. I highlight its fair monetization, cross-platform play, and community engagement, contrasting it with the failures of other AAA studios. I encourage listeners to try Warframe and support its developers if they enjoy it.</p><p>Try Warframe at <a href="https://warframe.com">warframe.com</a></p><p>Reach out to me at <a href="https://peterwitham.com/contact">www.peterwitham.com/contact</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sat, 24 Aug 2024 01:23:21 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/822d642e/cb8d5836.mp3" length="5538027" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>457</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I discuss Warframe, an amazing free-to-play game. I highlight its fair monetization, cross-platform play, and community engagement, contrasting it with the failures of other AAA studios. I encourage listeners to try Warframe and support its developers if they enjoy it.</p><p>Try Warframe at <a href="https://warframe.com">warframe.com</a></p><p>Reach out to me at <a href="https://peterwitham.com/contact">www.peterwitham.com/contact</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/822d642e/transcription.vtt" type="text/vtt" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/822d642e/transcription.srt" type="application/x-subrip" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/822d642e/transcription.json" type="application/json" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/822d642e/transcription.txt" type="text/plain"/>
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      <podcast:chapters url="https://share.transistor.fm/s/822d642e/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Project updates and my thoughts on the Bungie game studio layoffs disaster</title>
      <itunes:episode>69</itunes:episode>
      <podcast:episode>69</podcast:episode>
      <itunes:title>Project updates and my thoughts on the Bungie game studio layoffs disaster</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">56080f7b-85ff-4523-87c5-f0c06799c139</guid>
      <link>https://share.transistor.fm/s/a31e142b</link>
      <description>
        <![CDATA[<p>In this episode of the UIBuzz podcast, I return after a month's break to discuss my recent projects and a concerning trend in the gaming industry. </p><p>Including an update to my "<a href="https://peterwitham.com/eh">Endless Hurdles</a>" game timed with the Olympics, learning Blender for 3D graphics, and developing a new macOS project management app.</p><p>I also delve into Bungie's layoffs, scrutinizing management's decisions and their broader implications for the gaming industry. I share my frustration over the industry's treatment of employees and encourage a shift towards valuing and nurturing talent.</p><p>Listeners can join the conversation with me on <a href="https://x.com/uibuzz">X @UIBuzz</a> and find more details about my projects on <a href="https://peterwitham.com">PeterWitham.com</a> and my live streams on <a href="https://twitch.tv/compileddev">twitch.tv/compileddev</a>.</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of the UIBuzz podcast, I return after a month's break to discuss my recent projects and a concerning trend in the gaming industry. </p><p>Including an update to my "<a href="https://peterwitham.com/eh">Endless Hurdles</a>" game timed with the Olympics, learning Blender for 3D graphics, and developing a new macOS project management app.</p><p>I also delve into Bungie's layoffs, scrutinizing management's decisions and their broader implications for the gaming industry. I share my frustration over the industry's treatment of employees and encourage a shift towards valuing and nurturing talent.</p><p>Listeners can join the conversation with me on <a href="https://x.com/uibuzz">X @UIBuzz</a> and find more details about my projects on <a href="https://peterwitham.com">PeterWitham.com</a> and my live streams on <a href="https://twitch.tv/compileddev">twitch.tv/compileddev</a>.</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Mon, 05 Aug 2024 13:05:36 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/a31e142b/c65f910f.mp3" length="9579460" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>793</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of the UIBuzz podcast, I return after a month's break to discuss my recent projects and a concerning trend in the gaming industry. </p><p>Including an update to my "<a href="https://peterwitham.com/eh">Endless Hurdles</a>" game timed with the Olympics, learning Blender for 3D graphics, and developing a new macOS project management app.</p><p>I also delve into Bungie's layoffs, scrutinizing management's decisions and their broader implications for the gaming industry. I share my frustration over the industry's treatment of employees and encourage a shift towards valuing and nurturing talent.</p><p>Listeners can join the conversation with me on <a href="https://x.com/uibuzz">X @UIBuzz</a> and find more details about my projects on <a href="https://peterwitham.com">PeterWitham.com</a> and my live streams on <a href="https://twitch.tv/compileddev">twitch.tv/compileddev</a>.</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/a31e142b/transcription.vtt" type="text/vtt" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/a31e142b/transcription.srt" type="application/x-subrip" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/a31e142b/transcription.json" type="application/json" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/a31e142b/transcription.txt" type="text/plain"/>
      <podcast:transcript url="https://share.transistor.fm/s/a31e142b/transcription" type="text/html"/>
      <podcast:chapters url="https://share.transistor.fm/s/a31e142b/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Learning Blender in public and a great video resource, plus game testing advice</title>
      <itunes:episode>68</itunes:episode>
      <podcast:episode>68</podcast:episode>
      <itunes:title>Learning Blender in public and a great video resource, plus game testing advice</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">deb42759-270b-4f3e-86d2-57e225f4fed0</guid>
      <link>https://share.transistor.fm/s/e2492cdb</link>
      <description>
        <![CDATA[<p>I talk about my experiences learning Blender in public to create some 3D assets for my games. Then I discuss testing on multiple devices to get a real feel for performance problems with your apps and games.</p><p><strong>Mentioned in this episode</strong><br><a href="https://peterwitham.com/gdvideo">My Godot Endless Runner video course</a><br><a href="https://youtu.be/O6HQhs-gk50?si=K7WrblDCfnjQivMw">Joey Carlino's excellent Blender modeling video</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I talk about my experiences learning Blender in public to create some 3D assets for my games. Then I discuss testing on multiple devices to get a real feel for performance problems with your apps and games.</p><p><strong>Mentioned in this episode</strong><br><a href="https://peterwitham.com/gdvideo">My Godot Endless Runner video course</a><br><a href="https://youtu.be/O6HQhs-gk50?si=K7WrblDCfnjQivMw">Joey Carlino's excellent Blender modeling video</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Thu, 04 Jul 2024 17:21:22 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/e2492cdb/3c7737b7.mp3" length="7270694" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>600</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I talk about my experiences learning Blender in public to create some 3D assets for my games. Then I discuss testing on multiple devices to get a real feel for performance problems with your apps and games.</p><p><strong>Mentioned in this episode</strong><br><a href="https://peterwitham.com/gdvideo">My Godot Endless Runner video course</a><br><a href="https://youtu.be/O6HQhs-gk50?si=K7WrblDCfnjQivMw">Joey Carlino's excellent Blender modeling video</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e2492cdb/transcription.vtt" type="text/vtt" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/e2492cdb/transcription.srt" type="application/x-subrip" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/e2492cdb/transcription.json" type="application/json" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/e2492cdb/transcription.txt" type="text/plain"/>
      <podcast:transcript url="https://share.transistor.fm/s/e2492cdb/transcription" type="text/html"/>
      <podcast:chapters url="https://share.transistor.fm/s/e2492cdb/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Everything you do has value</title>
      <itunes:episode>67</itunes:episode>
      <podcast:episode>67</podcast:episode>
      <itunes:title>Everything you do has value</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7058c857-9cea-4ce7-ba15-7dee3d33b716</guid>
      <link>https://share.transistor.fm/s/245913a2</link>
      <description>
        <![CDATA[<p>In this episode of the UIBuzz podcast, I delve into the important topic of valuing your time. I discuss why it's essential to recognize the worth of your time and the fine line between offering services for free and charging a monetary value for your efforts.</p><p>I give practical advice on handling changing circumstances, especially when transitioning from offering free to paid services, and stress the importance of not feeling guilty about charging for your work.</p><p>I encourage listeners to reflect on what their time is worth and to find a balance that works for them.</p><p>I emphasize the need not to feel bad about charging for your services if your situation changes and you can no longer offer them for free.</p><p>Thank you for tuning in! If you have opinions on this topic, contact me at <a href="https://peterwitham.com/contact">PeterWitham.com/contact</a>.</p><p>Share this episode with someone who might benefit from this perspective.</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of the UIBuzz podcast, I delve into the important topic of valuing your time. I discuss why it's essential to recognize the worth of your time and the fine line between offering services for free and charging a monetary value for your efforts.</p><p>I give practical advice on handling changing circumstances, especially when transitioning from offering free to paid services, and stress the importance of not feeling guilty about charging for your work.</p><p>I encourage listeners to reflect on what their time is worth and to find a balance that works for them.</p><p>I emphasize the need not to feel bad about charging for your services if your situation changes and you can no longer offer them for free.</p><p>Thank you for tuning in! If you have opinions on this topic, contact me at <a href="https://peterwitham.com/contact">PeterWitham.com/contact</a>.</p><p>Share this episode with someone who might benefit from this perspective.</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sun, 16 Jun 2024 15:22:51 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/245913a2/f88ba456.mp3" length="5326112" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>437</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of the UIBuzz podcast, I delve into the important topic of valuing your time. I discuss why it's essential to recognize the worth of your time and the fine line between offering services for free and charging a monetary value for your efforts.</p><p>I give practical advice on handling changing circumstances, especially when transitioning from offering free to paid services, and stress the importance of not feeling guilty about charging for your work.</p><p>I encourage listeners to reflect on what their time is worth and to find a balance that works for them.</p><p>I emphasize the need not to feel bad about charging for your services if your situation changes and you can no longer offer them for free.</p><p>Thank you for tuning in! If you have opinions on this topic, contact me at <a href="https://peterwitham.com/contact">PeterWitham.com/contact</a>.</p><p>Share this episode with someone who might benefit from this perspective.</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/245913a2/transcription.vtt" type="text/vtt" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/245913a2/transcription.srt" type="application/x-subrip" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/245913a2/transcription.json" type="application/json" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/245913a2/transcription.txt" type="text/plain"/>
      <podcast:transcript url="https://share.transistor.fm/s/245913a2/transcription" type="text/html"/>
      <podcast:chapters url="https://share.transistor.fm/s/245913a2/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Should you use 3rd party services or make your own for game backends?</title>
      <itunes:episode>66</itunes:episode>
      <podcast:episode>66</podcast:episode>
      <itunes:title>Should you use 3rd party services or make your own for game backends?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3a6fea2d-8f83-43f9-aa25-517e52eeed96</guid>
      <link>https://share.transistor.fm/s/bada3ac4</link>
      <description>
        <![CDATA[<p>I want to add a cross-platform leaderboard to my updated rebuild of Endless Hurdles. There are two options.<br>1. I build my own<br>2. I use a 3rd party service<br>In this episode, I will discuss the pros and cons of both options in the hope that it will help you when you need to make similar choices.</p><p><strong>Play Endless Hurdles for iOS</strong><br><a href="https://peterwitham.com/eh">https://peterwitham.com/eh</a></p><p><strong>Contact me</strong><br><a href="https://peterwitham.com/contact">https://peterwitham.com/contact</a></p><p><strong>Could you show your support by buying me a coffee?</strong><br><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I want to add a cross-platform leaderboard to my updated rebuild of Endless Hurdles. There are two options.<br>1. I build my own<br>2. I use a 3rd party service<br>In this episode, I will discuss the pros and cons of both options in the hope that it will help you when you need to make similar choices.</p><p><strong>Play Endless Hurdles for iOS</strong><br><a href="https://peterwitham.com/eh">https://peterwitham.com/eh</a></p><p><strong>Contact me</strong><br><a href="https://peterwitham.com/contact">https://peterwitham.com/contact</a></p><p><strong>Could you show your support by buying me a coffee?</strong><br><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Mon, 27 May 2024 13:24:27 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/bada3ac4/ba8ddf97.mp3" length="6263116" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>520</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I want to add a cross-platform leaderboard to my updated rebuild of Endless Hurdles. There are two options.<br>1. I build my own<br>2. I use a 3rd party service<br>In this episode, I will discuss the pros and cons of both options in the hope that it will help you when you need to make similar choices.</p><p><strong>Play Endless Hurdles for iOS</strong><br><a href="https://peterwitham.com/eh">https://peterwitham.com/eh</a></p><p><strong>Contact me</strong><br><a href="https://peterwitham.com/contact">https://peterwitham.com/contact</a></p><p><strong>Could you show your support by buying me a coffee?</strong><br><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/bada3ac4/transcription.vtt" type="text/vtt" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/bada3ac4/transcription.srt" type="application/x-subrip" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/bada3ac4/transcription.json" type="application/json" rel="captions"/>
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      <podcast:transcript url="https://share.transistor.fm/s/bada3ac4/transcription" type="text/html"/>
      <podcast:chapters url="https://share.transistor.fm/s/bada3ac4/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>WordPress to Astro site conversion</title>
      <itunes:episode>65</itunes:episode>
      <podcast:episode>65</podcast:episode>
      <itunes:title>WordPress to Astro site conversion</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">cd4d6dd9-d660-43ed-b554-1f5ab0f5648e</guid>
      <link>https://share.transistor.fm/s/d86496cd</link>
      <description>
        <![CDATA[<p>I have spent the last few weeks deeply investing in converting my site PeterWitham.com from WordPress hosting to static site generation through Astro. It has been an intense couple of weeks to beat my deadline before the WordPress hosting renews for another year. In this episode, I share tips and thoughts to help you do the same.</p><p>Mentioned in this episode<br><a href="https://astro.build">Astro</a><br><a href="https://tailwindcss.com">TailwindCSS</a></p><p><a href="https://peterwitham.com/contact">Contact me</a></p><p> </p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I have spent the last few weeks deeply investing in converting my site PeterWitham.com from WordPress hosting to static site generation through Astro. It has been an intense couple of weeks to beat my deadline before the WordPress hosting renews for another year. In this episode, I share tips and thoughts to help you do the same.</p><p>Mentioned in this episode<br><a href="https://astro.build">Astro</a><br><a href="https://tailwindcss.com">TailwindCSS</a></p><p><a href="https://peterwitham.com/contact">Contact me</a></p><p> </p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Tue, 07 May 2024 11:47:13 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/d86496cd/f68c500b.mp3" length="5850629" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>485</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I have spent the last few weeks deeply investing in converting my site PeterWitham.com from WordPress hosting to static site generation through Astro. It has been an intense couple of weeks to beat my deadline before the WordPress hosting renews for another year. In this episode, I share tips and thoughts to help you do the same.</p><p>Mentioned in this episode<br><a href="https://astro.build">Astro</a><br><a href="https://tailwindcss.com">TailwindCSS</a></p><p><a href="https://peterwitham.com/contact">Contact me</a></p><p> </p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d86496cd/transcription.vtt" type="text/vtt" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/d86496cd/transcription.srt" type="application/x-subrip" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/d86496cd/transcription.json" type="application/json" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/d86496cd/transcription.txt" type="text/plain"/>
      <podcast:transcript url="https://share.transistor.fm/s/d86496cd/transcription" type="text/html"/>
      <podcast:chapters url="https://share.transistor.fm/s/d86496cd/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Solo vs team game development</title>
      <itunes:episode>64</itunes:episode>
      <podcast:episode>64</podcast:episode>
      <itunes:title>Solo vs team game development</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4ce49195-876e-41a2-bd71-cf0d00384cb6</guid>
      <link>https://share.transistor.fm/s/cc0780b3</link>
      <description>
        <![CDATA[<p>Some thoughts on the wins and losses of developing a game by yourself versus a team.</p><p>I welcome your participation in the show and discussion of this topic.</p><p></p><ul><li>(00:00) - Introduction</li>
<li>(00:14) - Solo game development</li>
<li>(03:53) - Buy me a Coffee</li>
<li>(04:52) - Contact Me</li>
</ul><br><strong>Contact me to share your thoughts</strong><br><a href="https://peterwitham.com">https://peterwitham.com</a>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Some thoughts on the wins and losses of developing a game by yourself versus a team.</p><p>I welcome your participation in the show and discussion of this topic.</p><p></p><ul><li>(00:00) - Introduction</li>
<li>(00:14) - Solo game development</li>
<li>(03:53) - Buy me a Coffee</li>
<li>(04:52) - Contact Me</li>
</ul><br><strong>Contact me to share your thoughts</strong><br><a href="https://peterwitham.com">https://peterwitham.com</a>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Thu, 11 Apr 2024 13:48:27 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/cc0780b3/23310ed0.mp3" length="4038795" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>329</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Some thoughts on the wins and losses of developing a game by yourself versus a team.</p><p>I welcome your participation in the show and discussion of this topic.</p><p></p><ul><li>(00:00) - Introduction</li>
<li>(00:14) - Solo game development</li>
<li>(03:53) - Buy me a Coffee</li>
<li>(04:52) - Contact Me</li>
</ul><br><strong>Contact me to share your thoughts</strong><br><a href="https://peterwitham.com">https://peterwitham.com</a>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/cc0780b3/transcription.vtt" type="text/vtt" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/cc0780b3/transcription.srt" type="application/x-subrip" rel="captions"/>
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      <podcast:transcript url="https://share.transistor.fm/s/cc0780b3/transcription.txt" type="text/plain"/>
      <podcast:transcript url="https://share.transistor.fm/s/cc0780b3/transcription" type="text/html"/>
      <podcast:chapters url="https://share.transistor.fm/s/cc0780b3/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Update on porting my game from Unity to Unreal Engine</title>
      <itunes:episode>63</itunes:episode>
      <podcast:episode>63</podcast:episode>
      <itunes:title>Update on porting my game from Unity to Unreal Engine</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f02a5e48-33f1-4127-8d9a-964182f0572f</guid>
      <link>https://share.transistor.fm/s/a795a147</link>
      <description>
        <![CDATA[<p>In this episode of the UIBuzz podcast, I explore the journey of updating and porting my Unity game to Unreal Engine.<br>Delving into blueprints, I share my experience transitioning from traditional coding to a more visual approach. Embracing the efficiency and creativity that blueprint coding offers.</p><p>I discuss the ease of logic implementation and the abundance of resources available in the marketplace. While highlighting the time-saving benefits of utilizing plugins, I emphasize the importance of focusing on innovation rather than getting lost in technicalities. Reflecting on the challenges faced with publishing and exporting on iOS, I advocate for streamlined workflows to simplify the process.</p><p>Despite the hurdles, progress on the game remains steady, with dedicated development time each week. Stay tuned for more updates and insights on the evolving development journey!</p><p><strong>As mentioned in this episode</strong><br><a href="https://compiledev.com/update-on-porting-from-unity-to-unreal-engine">Blog post - Porting from Unity to Unreal</a><br><a href="https://peterwitham.com/g2derc">My Godot Endless Runner video course</a></p><p><a href="https://twitch.tv/compiledev">My Live streaming</a></p><p><br><strong>Support this and future work by buying me a coffee. Thank you</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of the UIBuzz podcast, I explore the journey of updating and porting my Unity game to Unreal Engine.<br>Delving into blueprints, I share my experience transitioning from traditional coding to a more visual approach. Embracing the efficiency and creativity that blueprint coding offers.</p><p>I discuss the ease of logic implementation and the abundance of resources available in the marketplace. While highlighting the time-saving benefits of utilizing plugins, I emphasize the importance of focusing on innovation rather than getting lost in technicalities. Reflecting on the challenges faced with publishing and exporting on iOS, I advocate for streamlined workflows to simplify the process.</p><p>Despite the hurdles, progress on the game remains steady, with dedicated development time each week. Stay tuned for more updates and insights on the evolving development journey!</p><p><strong>As mentioned in this episode</strong><br><a href="https://compiledev.com/update-on-porting-from-unity-to-unreal-engine">Blog post - Porting from Unity to Unreal</a><br><a href="https://peterwitham.com/g2derc">My Godot Endless Runner video course</a></p><p><a href="https://twitch.tv/compiledev">My Live streaming</a></p><p><br><strong>Support this and future work by buying me a coffee. Thank you</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sat, 30 Mar 2024 11:24:29 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/a795a147/7f148b86.mp3" length="6838725" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>565</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of the UIBuzz podcast, I explore the journey of updating and porting my Unity game to Unreal Engine.<br>Delving into blueprints, I share my experience transitioning from traditional coding to a more visual approach. Embracing the efficiency and creativity that blueprint coding offers.</p><p>I discuss the ease of logic implementation and the abundance of resources available in the marketplace. While highlighting the time-saving benefits of utilizing plugins, I emphasize the importance of focusing on innovation rather than getting lost in technicalities. Reflecting on the challenges faced with publishing and exporting on iOS, I advocate for streamlined workflows to simplify the process.</p><p>Despite the hurdles, progress on the game remains steady, with dedicated development time each week. Stay tuned for more updates and insights on the evolving development journey!</p><p><strong>As mentioned in this episode</strong><br><a href="https://compiledev.com/update-on-porting-from-unity-to-unreal-engine">Blog post - Porting from Unity to Unreal</a><br><a href="https://peterwitham.com/g2derc">My Godot Endless Runner video course</a></p><p><a href="https://twitch.tv/compiledev">My Live streaming</a></p><p><br><strong>Support this and future work by buying me a coffee. Thank you</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/a795a147/transcript.txt" type="text/plain"/>
      <podcast:chapters url="https://share.transistor.fm/s/a795a147/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Project Hack game updates (Unreal Engine)</title>
      <itunes:episode>62</itunes:episode>
      <podcast:episode>62</podcast:episode>
      <itunes:title>Project Hack game updates (Unreal Engine)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">07be81ea-0a01-4569-bf19-917998115b40</guid>
      <link>https://share.transistor.fm/s/262e415f</link>
      <description>
        <![CDATA[<p>In this episode, I am catching up on my indie game, Project Hack. I want to share my progress and plans as I build out the multiplayer version in Unreal Engine.</p><p>This is a fun passion project for me, and it fills the gaps between work and side projects that need to be done.</p><p>You can find the blog posts at<br><a href="https://peterwitham.com/p8k">https://peterwitham.com/p8k</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I am catching up on my indie game, Project Hack. I want to share my progress and plans as I build out the multiplayer version in Unreal Engine.</p><p>This is a fun passion project for me, and it fills the gaps between work and side projects that need to be done.</p><p>You can find the blog posts at<br><a href="https://peterwitham.com/p8k">https://peterwitham.com/p8k</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Fri, 15 Mar 2024 17:03:40 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/262e415f/696e6339.mp3" length="4907454" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>404</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I am catching up on my indie game, Project Hack. I want to share my progress and plans as I build out the multiplayer version in Unreal Engine.</p><p>This is a fun passion project for me, and it fills the gaps between work and side projects that need to be done.</p><p>You can find the blog posts at<br><a href="https://peterwitham.com/p8k">https://peterwitham.com/p8k</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/262e415f/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Achievement system in your games for retaining players</title>
      <itunes:episode>61</itunes:episode>
      <podcast:episode>61</podcast:episode>
      <itunes:title>Achievement system in your games for retaining players</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b189e216-0146-4747-ad9e-573a5cbfb8bc</guid>
      <link>https://share.transistor.fm/s/f8d365ae</link>
      <description>
        <![CDATA[<p>In this episode, I discuss the importance of adding achievements to games after implementing a leaderboard in my iOS game. I explain achievements, how they benefit player engagement, and how they extend the game's lifespan. I share examples like jumping hurdles and seasonal events to keep players coming back. Achievements provide goals, a sense of accomplishment, and friendly competition. I encourage game developers to integrate achievement systems for an enhanced player experience and competitive edge.</p><p><strong>Join me on the podcast to share your game and app development thoughts.</strong><br><a href="https://peterwitham.com/contact">https://peterwitham.com/contact</a></p><p><strong>You can also show your support by buying me a coffee</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p><p><br></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I discuss the importance of adding achievements to games after implementing a leaderboard in my iOS game. I explain achievements, how they benefit player engagement, and how they extend the game's lifespan. I share examples like jumping hurdles and seasonal events to keep players coming back. Achievements provide goals, a sense of accomplishment, and friendly competition. I encourage game developers to integrate achievement systems for an enhanced player experience and competitive edge.</p><p><strong>Join me on the podcast to share your game and app development thoughts.</strong><br><a href="https://peterwitham.com/contact">https://peterwitham.com/contact</a></p><p><strong>You can also show your support by buying me a coffee</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p><p><br></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Fri, 23 Feb 2024 14:36:04 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/f8d365ae/cbe6bb2a.mp3" length="4409688" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>362</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I discuss the importance of adding achievements to games after implementing a leaderboard in my iOS game. I explain achievements, how they benefit player engagement, and how they extend the game's lifespan. I share examples like jumping hurdles and seasonal events to keep players coming back. Achievements provide goals, a sense of accomplishment, and friendly competition. I encourage game developers to integrate achievement systems for an enhanced player experience and competitive edge.</p><p><strong>Join me on the podcast to share your game and app development thoughts.</strong><br><a href="https://peterwitham.com/contact">https://peterwitham.com/contact</a></p><p><strong>You can also show your support by buying me a coffee</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p><p><br></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/f8d365ae/transcript.txt" type="text/plain"/>
      <podcast:chapters url="https://share.transistor.fm/s/f8d365ae/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Are Web Apps the answer to App Store problems?</title>
      <itunes:episode>60</itunes:episode>
      <podcast:episode>60</podcast:episode>
      <itunes:title>Are Web Apps the answer to App Store problems?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e8cd6f83-3d5a-4c26-ba7b-1e4688aacd96</guid>
      <link>https://share.transistor.fm/s/a6051947</link>
      <description>
        <![CDATA[<p>In this episode of the UIBuzz podcast, host Peter Witham discusses the increasing challenges and restrictions app developers face when using app stores.</p><p>He highlights the need to explore alternative options, particularly web apps, to solve these problems. Peter emphasizes the advantage of web apps in terms of cross-platform compatibility and the ability to write code once. However, he acknowledges the difficulty in providing the same user experience as native apps, especially with the simplicity of one-click installs and home screen icons.</p><p>Peter believes that solving this problem will significantly contribute to the usability and popularity of web apps. He mentions the growing importance of web browsers, even on devices like the Apple Vision Pro, and wonders about the potential of other headsets.</p><p>Peter admits that he is not up to date with the latest web app technologies and asks for suggestions and recommendations from the community. He encourages listeners to share their thoughts and even invites them to join the show as guests to discuss this topic further.</p><p>Peter concludes by emphasizing the relevance of considering web apps as app stores become more complex regarding rules and revenue sharing.</p><p><strong>As mentioned in this episode</strong><br><a href="https://share.transistor.fm/s/e0070907">EU and US Apple AppStore Changes</a></p><p><strong>Contact me</strong><br><a href="https://peterwitham.com/contact">https://peterwitham.com/contact</a></p><p><br></p><p><strong>You can also show your support by buying me a coffee</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of the UIBuzz podcast, host Peter Witham discusses the increasing challenges and restrictions app developers face when using app stores.</p><p>He highlights the need to explore alternative options, particularly web apps, to solve these problems. Peter emphasizes the advantage of web apps in terms of cross-platform compatibility and the ability to write code once. However, he acknowledges the difficulty in providing the same user experience as native apps, especially with the simplicity of one-click installs and home screen icons.</p><p>Peter believes that solving this problem will significantly contribute to the usability and popularity of web apps. He mentions the growing importance of web browsers, even on devices like the Apple Vision Pro, and wonders about the potential of other headsets.</p><p>Peter admits that he is not up to date with the latest web app technologies and asks for suggestions and recommendations from the community. He encourages listeners to share their thoughts and even invites them to join the show as guests to discuss this topic further.</p><p>Peter concludes by emphasizing the relevance of considering web apps as app stores become more complex regarding rules and revenue sharing.</p><p><strong>As mentioned in this episode</strong><br><a href="https://share.transistor.fm/s/e0070907">EU and US Apple AppStore Changes</a></p><p><strong>Contact me</strong><br><a href="https://peterwitham.com/contact">https://peterwitham.com/contact</a></p><p><br></p><p><strong>You can also show your support by buying me a coffee</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sat, 10 Feb 2024 16:12:10 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/a6051947/11626a46.mp3" length="5835030" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>481</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of the UIBuzz podcast, host Peter Witham discusses the increasing challenges and restrictions app developers face when using app stores.</p><p>He highlights the need to explore alternative options, particularly web apps, to solve these problems. Peter emphasizes the advantage of web apps in terms of cross-platform compatibility and the ability to write code once. However, he acknowledges the difficulty in providing the same user experience as native apps, especially with the simplicity of one-click installs and home screen icons.</p><p>Peter believes that solving this problem will significantly contribute to the usability and popularity of web apps. He mentions the growing importance of web browsers, even on devices like the Apple Vision Pro, and wonders about the potential of other headsets.</p><p>Peter admits that he is not up to date with the latest web app technologies and asks for suggestions and recommendations from the community. He encourages listeners to share their thoughts and even invites them to join the show as guests to discuss this topic further.</p><p>Peter concludes by emphasizing the relevance of considering web apps as app stores become more complex regarding rules and revenue sharing.</p><p><strong>As mentioned in this episode</strong><br><a href="https://share.transistor.fm/s/e0070907">EU and US Apple AppStore Changes</a></p><p><strong>Contact me</strong><br><a href="https://peterwitham.com/contact">https://peterwitham.com/contact</a></p><p><br></p><p><strong>You can also show your support by buying me a coffee</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/a6051947/transcript.txt" type="text/plain"/>
      <podcast:chapters url="https://share.transistor.fm/s/a6051947/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Godot 4 Android Performance</title>
      <itunes:episode>59</itunes:episode>
      <podcast:episode>59</podcast:episode>
      <itunes:title>Godot 4 Android Performance</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ab6d1004-95c6-46c3-8c95-214c77d2ceb1</guid>
      <link>https://share.transistor.fm/s/78587a8d</link>
      <description>
        <![CDATA[<p>I have found that the performance on Android of a Godot 4 exported game is just dreadful—some questions and observations in this episode.</p><p><strong>You can also show your support by buying me a coffee</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I have found that the performance on Android of a Godot 4 exported game is just dreadful—some questions and observations in this episode.</p><p><strong>You can also show your support by buying me a coffee</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sat, 03 Feb 2024 01:06:53 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/78587a8d/ad46a958.mp3" length="4755114" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>391</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I have found that the performance on Android of a Godot 4 exported game is just dreadful—some questions and observations in this episode.</p><p><strong>You can also show your support by buying me a coffee</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/78587a8d/transcript.txt" type="text/plain"/>
      <podcast:chapters url="https://share.transistor.fm/s/78587a8d/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Adding a leaderboard to my game and why you should think about them</title>
      <itunes:episode>58</itunes:episode>
      <podcast:episode>58</podcast:episode>
      <itunes:title>Adding a leaderboard to my game and why you should think about them</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3b8b55b0-8682-43ed-9378-f412baceb444</guid>
      <link>https://share.transistor.fm/s/e7c85a4d</link>
      <description>
        <![CDATA[<p>In this episode of the UI Buzz Podcast, I discuss adding Game Center support to my SpriteKit game. Adding game services, like leaderboards, can enhance the gameplay experience and encourage friendly competition. Integrating GameCenter was surprisingly easy, and it handles user accounts and cheating prevention. Resetting the leaderboard every seven days ensures fairness. I also mention the potential for implementing an achievement system tied to specific events. Game services can be used with different game development environments.</p><p>Also, I'm working on a Godot Engine video course and invite listeners to sign up for updates.</p><p><strong>As mentioned in this episode,</strong><br><a href="https://peterwitham.com/g2derc">Godot video course notification signup</a></p><p><strong>You can also show your support by buying me a coffee</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of the UI Buzz Podcast, I discuss adding Game Center support to my SpriteKit game. Adding game services, like leaderboards, can enhance the gameplay experience and encourage friendly competition. Integrating GameCenter was surprisingly easy, and it handles user accounts and cheating prevention. Resetting the leaderboard every seven days ensures fairness. I also mention the potential for implementing an achievement system tied to specific events. Game services can be used with different game development environments.</p><p>Also, I'm working on a Godot Engine video course and invite listeners to sign up for updates.</p><p><strong>As mentioned in this episode,</strong><br><a href="https://peterwitham.com/g2derc">Godot video course notification signup</a></p><p><strong>You can also show your support by buying me a coffee</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Fri, 26 Jan 2024 14:02:25 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/e7c85a4d/ccf735cf.mp3" length="6970260" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>566</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of the UI Buzz Podcast, I discuss adding Game Center support to my SpriteKit game. Adding game services, like leaderboards, can enhance the gameplay experience and encourage friendly competition. Integrating GameCenter was surprisingly easy, and it handles user accounts and cheating prevention. Resetting the leaderboard every seven days ensures fairness. I also mention the potential for implementing an achievement system tied to specific events. Game services can be used with different game development environments.</p><p>Also, I'm working on a Godot Engine video course and invite listeners to sign up for updates.</p><p><strong>As mentioned in this episode,</strong><br><a href="https://peterwitham.com/g2derc">Godot video course notification signup</a></p><p><strong>You can also show your support by buying me a coffee</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e7c85a4d/transcript.txt" type="text/plain"/>
      <podcast:chapters url="https://share.transistor.fm/s/e7c85a4d/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>AAA Games are boring and uninspired, long live the indie game</title>
      <itunes:episode>57</itunes:episode>
      <podcast:episode>57</podcast:episode>
      <itunes:title>AAA Games are boring and uninspired, long live the indie game</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">de44e34f-0731-4fff-ae60-9da4a03ef939</guid>
      <link>https://share.transistor.fm/s/de1d7883</link>
      <description>
        <![CDATA[<p>In this episode of the UIBuzz podcast, I discuss the issue of AAA games not meeting players' expectations and feeling bored and uninspired. </p><p>The problem stems from game companies sticking to a successful formula and releasing new content that feels repetitive. For example, first-person shooters and multiplayer online games offer the same gameplay with minor additions. This lack of substance in DLCs and expansions has made players skeptical and turn to indie games for more exciting experiences.</p><p>I highlight the importance of indie game developers who take risks and create unique and experimental games. The rise in attention towards indie games challenges the dominance of AAA games with their hype-driven marketing. </p><p><strong>Support this and future work by buying me a coffee. Thank you</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of the UIBuzz podcast, I discuss the issue of AAA games not meeting players' expectations and feeling bored and uninspired. </p><p>The problem stems from game companies sticking to a successful formula and releasing new content that feels repetitive. For example, first-person shooters and multiplayer online games offer the same gameplay with minor additions. This lack of substance in DLCs and expansions has made players skeptical and turn to indie games for more exciting experiences.</p><p>I highlight the importance of indie game developers who take risks and create unique and experimental games. The rise in attention towards indie games challenges the dominance of AAA games with their hype-driven marketing. </p><p><strong>Support this and future work by buying me a coffee. Thank you</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Thu, 18 Jan 2024 00:39:02 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/de1d7883/c9cb41de.mp3" length="6131360" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>506</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of the UIBuzz podcast, I discuss the issue of AAA games not meeting players' expectations and feeling bored and uninspired. </p><p>The problem stems from game companies sticking to a successful formula and releasing new content that feels repetitive. For example, first-person shooters and multiplayer online games offer the same gameplay with minor additions. This lack of substance in DLCs and expansions has made players skeptical and turn to indie games for more exciting experiences.</p><p>I highlight the importance of indie game developers who take risks and create unique and experimental games. The rise in attention towards indie games challenges the dominance of AAA games with their hype-driven marketing. </p><p><strong>Support this and future work by buying me a coffee. Thank you</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/de1d7883/transcript.txt" type="text/plain"/>
      <podcast:chapters url="https://share.transistor.fm/s/de1d7883/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>My game development and Godot course plans for this year</title>
      <itunes:episode>56</itunes:episode>
      <podcast:episode>56</podcast:episode>
      <itunes:title>My game development and Godot course plans for this year</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4c4d3df8-3bec-4867-af7a-20e95ea36172</guid>
      <link>https://share.transistor.fm/s/ca297de6</link>
      <description>
        <![CDATA[<p>I discuss my plans for game development, including my first 3D game, and the importance of learning, planning, and following best practices. I also talk about existing 2D games and building a video course on building a 2D runner game with the Godot engine.</p><p><strong>As mentioned in this episode</strong><br><a href="https://twitch.tv/compiledev">Livestream</a><br><a href="https://peterwitham.com/contact">Contact me</a></p><p><strong>Support this and future work by buying me a coffee. Thank you</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p><p></p><ul><li>(00:00) - Introduction</li>
<li>(00:18) - This years game development plans</li>
<li>(00:33) - My first 3D game</li>
<li>(05:13) - My 2D game plans</li>
<li>(07:44) - My Godot video course</li>
<li>(10:55) - Livestream</li>
<li>(11:17) - Buy me a Coffee</li>
<li>(12:15) - Twitter/X</li>
</ul>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I discuss my plans for game development, including my first 3D game, and the importance of learning, planning, and following best practices. I also talk about existing 2D games and building a video course on building a 2D runner game with the Godot engine.</p><p><strong>As mentioned in this episode</strong><br><a href="https://twitch.tv/compiledev">Livestream</a><br><a href="https://peterwitham.com/contact">Contact me</a></p><p><strong>Support this and future work by buying me a coffee. Thank you</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p><p></p><ul><li>(00:00) - Introduction</li>
<li>(00:18) - This years game development plans</li>
<li>(00:33) - My first 3D game</li>
<li>(05:13) - My 2D game plans</li>
<li>(07:44) - My Godot video course</li>
<li>(10:55) - Livestream</li>
<li>(11:17) - Buy me a Coffee</li>
<li>(12:15) - Twitter/X</li>
</ul>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Fri, 05 Jan 2024 16:32:18 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/ca297de6/c56e4455.mp3" length="9351121" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>773</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I discuss my plans for game development, including my first 3D game, and the importance of learning, planning, and following best practices. I also talk about existing 2D games and building a video course on building a 2D runner game with the Godot engine.</p><p><strong>As mentioned in this episode</strong><br><a href="https://twitch.tv/compiledev">Livestream</a><br><a href="https://peterwitham.com/contact">Contact me</a></p><p><strong>Support this and future work by buying me a coffee. Thank you</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p><p></p><ul><li>(00:00) - Introduction</li>
<li>(00:18) - This years game development plans</li>
<li>(00:33) - My first 3D game</li>
<li>(05:13) - My 2D game plans</li>
<li>(07:44) - My Godot video course</li>
<li>(10:55) - Livestream</li>
<li>(11:17) - Buy me a Coffee</li>
<li>(12:15) - Twitter/X</li>
</ul>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/ca297de6/transcript.txt" type="text/plain"/>
      <podcast:chapters url="https://share.transistor.fm/s/ca297de6/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Creating and Managing Unreal Engine UI Widgets</title>
      <itunes:episode>55</itunes:episode>
      <podcast:episode>55</podcast:episode>
      <itunes:title>Creating and Managing Unreal Engine UI Widgets</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">762b744a-bf37-4218-a5d4-e5a511530b21</guid>
      <link>https://share.transistor.fm/s/8c5caff0</link>
      <description>
        <![CDATA[<p>I cannot think of a game that does not have some UI. In Unreal Engine, widgets are the answer to creating and displaying a UI. In this episode, I'll explain how I create and manage them based on research for best practices and suggestions.</p><p><strong>As mentioned in this episode</strong><br><a href="https://peterwitham.com/gaming/indie-game-project-hack-convergence/">Project Hack update blog post</a></p><p><strong>Please show your support by buying me a coffee</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p><p><br></p><p><strong>Contact Me</strong></p><p><a href="https://peterwitham.com/contact">https://peterwitham.com/contact</a></p><p></p><ul><li>(00:00) - Introduction</li>
<li>(00:21) - Unreal Engine Widget workflow</li>
<li>(00:58) - ProjectHack updates</li>
<li>(02:17) - Creating a Widget Blueprint</li>
<li>(03:26) - HUD Class</li>
<li>(04:07) - Adding widgets to the screen</li>
<li>(11:07) - Twitter</li>
<li>(11:15) - Buy me a Coffee</li>
</ul>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I cannot think of a game that does not have some UI. In Unreal Engine, widgets are the answer to creating and displaying a UI. In this episode, I'll explain how I create and manage them based on research for best practices and suggestions.</p><p><strong>As mentioned in this episode</strong><br><a href="https://peterwitham.com/gaming/indie-game-project-hack-convergence/">Project Hack update blog post</a></p><p><strong>Please show your support by buying me a coffee</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p><p><br></p><p><strong>Contact Me</strong></p><p><a href="https://peterwitham.com/contact">https://peterwitham.com/contact</a></p><p></p><ul><li>(00:00) - Introduction</li>
<li>(00:21) - Unreal Engine Widget workflow</li>
<li>(00:58) - ProjectHack updates</li>
<li>(02:17) - Creating a Widget Blueprint</li>
<li>(03:26) - HUD Class</li>
<li>(04:07) - Adding widgets to the screen</li>
<li>(11:07) - Twitter</li>
<li>(11:15) - Buy me a Coffee</li>
</ul>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Fri, 15 Dec 2023 12:38:01 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/8c5caff0/6cb1cc9d.mp3" length="8310560" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>687</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I cannot think of a game that does not have some UI. In Unreal Engine, widgets are the answer to creating and displaying a UI. In this episode, I'll explain how I create and manage them based on research for best practices and suggestions.</p><p><strong>As mentioned in this episode</strong><br><a href="https://peterwitham.com/gaming/indie-game-project-hack-convergence/">Project Hack update blog post</a></p><p><strong>Please show your support by buying me a coffee</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p><p><br></p><p><strong>Contact Me</strong></p><p><a href="https://peterwitham.com/contact">https://peterwitham.com/contact</a></p><p></p><ul><li>(00:00) - Introduction</li>
<li>(00:21) - Unreal Engine Widget workflow</li>
<li>(00:58) - ProjectHack updates</li>
<li>(02:17) - Creating a Widget Blueprint</li>
<li>(03:26) - HUD Class</li>
<li>(04:07) - Adding widgets to the screen</li>
<li>(11:07) - Twitter</li>
<li>(11:15) - Buy me a Coffee</li>
</ul>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/8c5caff0/transcript.txt" type="text/plain"/>
      <podcast:chapters url="https://share.transistor.fm/s/8c5caff0/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Kotlin Multiplatform 2024 Roadmap released</title>
      <itunes:episode>54</itunes:episode>
      <podcast:episode>54</podcast:episode>
      <itunes:title>Kotlin Multiplatform 2024 Roadmap released</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3b7a1efb-a4ff-4ccc-8b8a-12b0fd7f9cc5</guid>
      <link>https://share.transistor.fm/s/e7dc09ea</link>
      <description>
        <![CDATA[<p>In this episode, JetBrains released the Kotlin multiplatform roadmap for 2024. Learn more about the exciting developments in Kotlin multiplatform for next year.</p><p>As mentioned in this episode,<br><a href="https://blog.jetbrains.com/kotlin/2023/11/kotlin-multiplatform-development-roadmap-for-2024/">JetBrains Blog post</a><br><a href="https://www.jetbrains.com/fleet/">Fleet</a></p><p><strong>Support this and future work by buying me a coffee. Thank you</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, JetBrains released the Kotlin multiplatform roadmap for 2024. Learn more about the exciting developments in Kotlin multiplatform for next year.</p><p>As mentioned in this episode,<br><a href="https://blog.jetbrains.com/kotlin/2023/11/kotlin-multiplatform-development-roadmap-for-2024/">JetBrains Blog post</a><br><a href="https://www.jetbrains.com/fleet/">Fleet</a></p><p><strong>Support this and future work by buying me a coffee. Thank you</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Thu, 23 Nov 2023 16:04:32 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/e7dc09ea/ef979ea8.mp3" length="6222935" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>513</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, JetBrains released the Kotlin multiplatform roadmap for 2024. Learn more about the exciting developments in Kotlin multiplatform for next year.</p><p>As mentioned in this episode,<br><a href="https://blog.jetbrains.com/kotlin/2023/11/kotlin-multiplatform-development-roadmap-for-2024/">JetBrains Blog post</a><br><a href="https://www.jetbrains.com/fleet/">Fleet</a></p><p><strong>Support this and future work by buying me a coffee. Thank you</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e7dc09ea/transcript.txt" type="text/plain"/>
      <podcast:chapters url="https://share.transistor.fm/s/e7dc09ea/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>OpenAI changes, SpriteKit development updates, Web dev and content migration</title>
      <itunes:episode>53</itunes:episode>
      <podcast:episode>53</podcast:episode>
      <itunes:title>OpenAI changes, SpriteKit development updates, Web dev and content migration</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c0e13ed6-b69c-45f5-af71-8eed100f1062</guid>
      <link>https://share.transistor.fm/s/ad57f929</link>
      <description>
        <![CDATA[<p>A couple of different topics in this episode.<br>- OpenAI is looking to change the ways smaller developers use the services<br>- SpriteKit development continues with updates to my game for the Xmas event<br>- Web development and content migration planning is something that takes a lot of time</p><p><strong>As mentioned in this episode,</strong><br><a href="https://share.transistor.fm/s/9f00b0d5">118+ things I didn't have to do this week</a><br><a href="https://astro.build">Astro.build</a></p><p><strong>Support this and future work by buying me a coffee. Thank you</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A couple of different topics in this episode.<br>- OpenAI is looking to change the ways smaller developers use the services<br>- SpriteKit development continues with updates to my game for the Xmas event<br>- Web development and content migration planning is something that takes a lot of time</p><p><strong>As mentioned in this episode,</strong><br><a href="https://share.transistor.fm/s/9f00b0d5">118+ things I didn't have to do this week</a><br><a href="https://astro.build">Astro.build</a></p><p><strong>Support this and future work by buying me a coffee. Thank you</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Fri, 10 Nov 2023 16:25:02 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/ad57f929/3476458c.mp3" length="9725234" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>805</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A couple of different topics in this episode.<br>- OpenAI is looking to change the ways smaller developers use the services<br>- SpriteKit development continues with updates to my game for the Xmas event<br>- Web development and content migration planning is something that takes a lot of time</p><p><strong>As mentioned in this episode,</strong><br><a href="https://share.transistor.fm/s/9f00b0d5">118+ things I didn't have to do this week</a><br><a href="https://astro.build">Astro.build</a></p><p><strong>Support this and future work by buying me a coffee. Thank you</strong></p><p><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/ad57f929/transcript.txt" type="text/plain"/>
      <podcast:chapters url="https://share.transistor.fm/s/ad57f929/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>My love hate with WordPress (Hosting?) compared to static sites</title>
      <itunes:episode>52</itunes:episode>
      <podcast:episode>52</podcast:episode>
      <itunes:title>My love hate with WordPress (Hosting?) compared to static sites</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d7ef9681-b91b-47cd-9bef-5c1590cab7c1</guid>
      <link>https://share.transistor.fm/s/56de75d3</link>
      <description>
        <![CDATA[<p>Yep, it's time to discuss my relationship with WordPress and WordPress hosting. Let me sum it up: I love WordPress. But let me also say I love performance for site visitors more. Some thoughts in this episode that might help you decide which way to go and also rethink what the problem might be with your WordPress sites.</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Yep, it's time to discuss my relationship with WordPress and WordPress hosting. Let me sum it up: I love WordPress. But let me also say I love performance for site visitors more. Some thoughts in this episode that might help you decide which way to go and also rethink what the problem might be with your WordPress sites.</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Fri, 27 Oct 2023 15:36:28 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/56de75d3/be956d7b.mp3" length="7471573" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/tbQmwIXeqydqNnQjsLFsR-mYDs2wcrzOGCV63ZyBzck/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE1NzA0NTkv/MTY5ODQ0MjU4OC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>617</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Yep, it's time to discuss my relationship with WordPress and WordPress hosting. Let me sum it up: I love WordPress. But let me also say I love performance for site visitors more. Some thoughts in this episode that might help you decide which way to go and also rethink what the problem might be with your WordPress sites.</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/56de75d3/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Unity CEO is out, the problem still exists</title>
      <itunes:episode>51</itunes:episode>
      <podcast:episode>51</podcast:episode>
      <itunes:title>Unity CEO is out, the problem still exists</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2d54d14e-6738-42e9-876b-efa7359a2bea</guid>
      <link>https://share.transistor.fm/s/be0b0dbc</link>
      <description>
        <![CDATA[<p>Now that Unity has seen sense and dropped arguably the most unpopular person in not-so-recent gaming history, is the water safe to return? Well, no, the sharks are still circling. Plus, so many game studios are currently suffering from layoffs and closure.</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Now that Unity has seen sense and dropped arguably the most unpopular person in not-so-recent gaming history, is the water safe to return? Well, no, the sharks are still circling. Plus, so many game studios are currently suffering from layoffs and closure.</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sun, 15 Oct 2023 01:00:00 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/be0b0dbc/a93e56f8.mp3" length="6032638" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>498</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Now that Unity has seen sense and dropped arguably the most unpopular person in not-so-recent gaming history, is the water safe to return? Well, no, the sharks are still circling. Plus, so many game studios are currently suffering from layoffs and closure.</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/be0b0dbc/transcript.txt" type="text/plain"/>
      <podcast:chapters url="https://share.transistor.fm/s/be0b0dbc/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>My Godot game engine experiences</title>
      <itunes:episode>50</itunes:episode>
      <podcast:episode>50</podcast:episode>
      <itunes:title>My Godot game engine experiences</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">24031567-1703-4c0d-a718-ded3610e5955</guid>
      <link>https://share.transistor.fm/s/3bb96dc6</link>
      <description>
        <![CDATA[<p>After learning how the Godot game engine wants me to work, I have put a few thoughts together and would like to share them with folks considering switching or starting with the tool.</p><p></p><ul><li>(00:00) - Devlog - My Godot game engine experience</li>
<li>(01:07) - Download Endless Hurdles on iOS</li>
<li>(01:49) - My plan of attack for learning</li>
<li>(03:38) - Things I like in Godot</li>
<li>(08:49) - My advice for transitioning</li>
<li>(09:52) - The weird bits</li>
<li>(10:35) - Final thoughts</li>
<li>(12:29) - Endless Hurdles 1.1 Halloween Event released</li>
<li>(13:59) - Contact me</li>
</ul>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>After learning how the Godot game engine wants me to work, I have put a few thoughts together and would like to share them with folks considering switching or starting with the tool.</p><p></p><ul><li>(00:00) - Devlog - My Godot game engine experience</li>
<li>(01:07) - Download Endless Hurdles on iOS</li>
<li>(01:49) - My plan of attack for learning</li>
<li>(03:38) - Things I like in Godot</li>
<li>(08:49) - My advice for transitioning</li>
<li>(09:52) - The weird bits</li>
<li>(10:35) - Final thoughts</li>
<li>(12:29) - Endless Hurdles 1.1 Halloween Event released</li>
<li>(13:59) - Contact me</li>
</ul>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sun, 08 Oct 2023 01:05:53 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/3bb96dc6/1bf32700.mp3" length="10430840" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>864</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>After learning how the Godot game engine wants me to work, I have put a few thoughts together and would like to share them with folks considering switching or starting with the tool.</p><p></p><ul><li>(00:00) - Devlog - My Godot game engine experience</li>
<li>(01:07) - Download Endless Hurdles on iOS</li>
<li>(01:49) - My plan of attack for learning</li>
<li>(03:38) - Things I like in Godot</li>
<li>(08:49) - My advice for transitioning</li>
<li>(09:52) - The weird bits</li>
<li>(10:35) - Final thoughts</li>
<li>(12:29) - Endless Hurdles 1.1 Halloween Event released</li>
<li>(13:59) - Contact me</li>
</ul>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/3bb96dc6/transcript.txt" type="text/plain"/>
      <podcast:chapters url="https://share.transistor.fm/s/3bb96dc6/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>The latest Unity pricing changes (rollbacks) and my thoughts</title>
      <itunes:episode>49</itunes:episode>
      <podcast:episode>49</podcast:episode>
      <itunes:title>The latest Unity pricing changes (rollbacks) and my thoughts</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">43fe23ee-fb24-4341-b3cf-adfc7b2c9a9e</guid>
      <link>https://share.transistor.fm/s/a030e15f</link>
      <description>
        <![CDATA[<p>Unity sent an email detailing their latest changes on Friday, September 22nd. More accurately, reversal of changes in an attempt to stop the bleed to their user base. I go over those changes and share my thoughts on this whole mess from the perspective of an indie game and professional software developer.</p><p><strong>As mentioned in this episode,</strong><br><a href="https://blog.unity.com/news/open-letter-on-runtime-fee">Unity's open letter to the community on their blog.</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Unity sent an email detailing their latest changes on Friday, September 22nd. More accurately, reversal of changes in an attempt to stop the bleed to their user base. I go over those changes and share my thoughts on this whole mess from the perspective of an indie game and professional software developer.</p><p><strong>As mentioned in this episode,</strong><br><a href="https://blog.unity.com/news/open-letter-on-runtime-fee">Unity's open letter to the community on their blog.</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Fri, 22 Sep 2023 12:42:52 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/a030e15f/7e0b8542.mp3" length="7782874" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>643</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Unity sent an email detailing their latest changes on Friday, September 22nd. More accurately, reversal of changes in an attempt to stop the bleed to their user base. I go over those changes and share my thoughts on this whole mess from the perspective of an indie game and professional software developer.</p><p><strong>As mentioned in this episode,</strong><br><a href="https://blog.unity.com/news/open-letter-on-runtime-fee">Unity's open letter to the community on their blog.</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/a030e15f/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Dev Log - Game updates + SpriteKit vs Game Engines</title>
      <itunes:episode>48</itunes:episode>
      <podcast:episode>48</podcast:episode>
      <itunes:title>Dev Log - Game updates + SpriteKit vs Game Engines</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7a8e59bf-92c7-4af0-af0f-e21920df6581</guid>
      <link>https://share.transistor.fm/s/75de6a36</link>
      <description>
        <![CDATA[<p>In this episode, I share my thoughts on the experience of developing my game with SpriteKit and how it compares with other game development tools. I use my planned game updates for the remainder of the year as a benchmark for the pro's and con's of SpriteKit vs game engine tools.</p><p><strong>As mentioned in this episode</strong><br><a href="https://apps.apple.com/us/app/endlesshurdles/id6450933481">My Endless Hurdles iOS game</a></p><p><strong>You can support this content by buying me a Coffee</strong><br><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I share my thoughts on the experience of developing my game with SpriteKit and how it compares with other game development tools. I use my planned game updates for the remainder of the year as a benchmark for the pro's and con's of SpriteKit vs game engine tools.</p><p><strong>As mentioned in this episode</strong><br><a href="https://apps.apple.com/us/app/endlesshurdles/id6450933481">My Endless Hurdles iOS game</a></p><p><strong>You can support this content by buying me a Coffee</strong><br><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Tue, 12 Sep 2023 00:10:52 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/75de6a36/5bd62678.mp3" length="7488059" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>619</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I share my thoughts on the experience of developing my game with SpriteKit and how it compares with other game development tools. I use my planned game updates for the remainder of the year as a benchmark for the pro's and con's of SpriteKit vs game engine tools.</p><p><strong>As mentioned in this episode</strong><br><a href="https://apps.apple.com/us/app/endlesshurdles/id6450933481">My Endless Hurdles iOS game</a></p><p><strong>You can support this content by buying me a Coffee</strong><br><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/75de6a36/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>My Starfield thoughts after24 hours of game play</title>
      <itunes:episode>47</itunes:episode>
      <podcast:episode>47</podcast:episode>
      <itunes:title>My Starfield thoughts after24 hours of game play</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9c8cc678-44d3-44ee-9503-18f96eb8fb12</guid>
      <link>https://share.transistor.fm/s/2fa4e37c</link>
      <description>
        <![CDATA[<p>As an avid gamer, I have played Starfield like mad since it dropped on early access. To that end, I have some thoughts and tips for those considering the game. There are no spoilers here, so there's no need to worry about that. See the chapter list for a breakdown.</p><p></p><ul><li>(00:00) - Introduction</li>
<li>(00:38) - A players perspective</li>
<li>(01:37) - Don't rush it</li>
<li>(02:25) - The game adapts to your choices</li>
<li>(03:41) - There is a lot to explore on foot</li>
<li>(05:29) - Building outposts</li>
<li>(07:48) - Cut scenes as loaders</li>
<li>(09:28) - Get an S class ship and suit at the start</li>
<li>(10:14) - Ship building tip</li>
<li>(12:23) - Missions and quests</li>
<li>(13:40) - Skills and talents</li>
<li>(14:59) - The reality of walking in space</li>
<li>(16:23) - Lessons for game developers</li>
<li>(17:18) - Want to discuss Starfield?</li>
<li>(17:59) - Buy me a Coffee</li>
<li>(18:38) - Twitter</li>
</ul><br><strong>You can support this content by buying me a Coffee</strong><br><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>As an avid gamer, I have played Starfield like mad since it dropped on early access. To that end, I have some thoughts and tips for those considering the game. There are no spoilers here, so there's no need to worry about that. See the chapter list for a breakdown.</p><p></p><ul><li>(00:00) - Introduction</li>
<li>(00:38) - A players perspective</li>
<li>(01:37) - Don't rush it</li>
<li>(02:25) - The game adapts to your choices</li>
<li>(03:41) - There is a lot to explore on foot</li>
<li>(05:29) - Building outposts</li>
<li>(07:48) - Cut scenes as loaders</li>
<li>(09:28) - Get an S class ship and suit at the start</li>
<li>(10:14) - Ship building tip</li>
<li>(12:23) - Missions and quests</li>
<li>(13:40) - Skills and talents</li>
<li>(14:59) - The reality of walking in space</li>
<li>(16:23) - Lessons for game developers</li>
<li>(17:18) - Want to discuss Starfield?</li>
<li>(17:59) - Buy me a Coffee</li>
<li>(18:38) - Twitter</li>
</ul><br><strong>You can support this content by buying me a Coffee</strong><br><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Mon, 04 Sep 2023 13:21:44 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/2fa4e37c/7c295aaf.mp3" length="13707801" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>1137</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>As an avid gamer, I have played Starfield like mad since it dropped on early access. To that end, I have some thoughts and tips for those considering the game. There are no spoilers here, so there's no need to worry about that. See the chapter list for a breakdown.</p><p></p><ul><li>(00:00) - Introduction</li>
<li>(00:38) - A players perspective</li>
<li>(01:37) - Don't rush it</li>
<li>(02:25) - The game adapts to your choices</li>
<li>(03:41) - There is a lot to explore on foot</li>
<li>(05:29) - Building outposts</li>
<li>(07:48) - Cut scenes as loaders</li>
<li>(09:28) - Get an S class ship and suit at the start</li>
<li>(10:14) - Ship building tip</li>
<li>(12:23) - Missions and quests</li>
<li>(13:40) - Skills and talents</li>
<li>(14:59) - The reality of walking in space</li>
<li>(16:23) - Lessons for game developers</li>
<li>(17:18) - Want to discuss Starfield?</li>
<li>(17:59) - Buy me a Coffee</li>
<li>(18:38) - Twitter</li>
</ul><br><strong>You can support this content by buying me a Coffee</strong><br><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/2fa4e37c/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Project and timeline planning really does help. An example</title>
      <itunes:episode>46</itunes:episode>
      <podcast:episode>46</podcast:episode>
      <itunes:title>Project and timeline planning really does help. An example</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1c22ca8e-e3d5-4f67-8948-b418717be515</guid>
      <link>https://share.transistor.fm/s/9cf8a447</link>
      <description>
        <![CDATA[<p>How I use lite project and timeline planning for my side projects to stay on a schedule and keep myself accountable. I'm using my Endless Hurdles updates as examples of making this manageable and attainable.</p><p><strong>As mentioned in this episode</strong><br><a href="https://peterwitham.com/eh">Endless Hurdles iOS game</a><br><a href="https://www.youtube.com/watch?v=odh9_-8Iv9Y">Project planning live stream</a><br><a href="https://peterwitham.com/contact">Reach out to me</a></p><p><strong>You can support this content by buying me a Coffee</strong><br><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>How I use lite project and timeline planning for my side projects to stay on a schedule and keep myself accountable. I'm using my Endless Hurdles updates as examples of making this manageable and attainable.</p><p><strong>As mentioned in this episode</strong><br><a href="https://peterwitham.com/eh">Endless Hurdles iOS game</a><br><a href="https://www.youtube.com/watch?v=odh9_-8Iv9Y">Project planning live stream</a><br><a href="https://peterwitham.com/contact">Reach out to me</a></p><p><strong>You can support this content by buying me a Coffee</strong><br><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Mon, 28 Aug 2023 11:41:16 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/9cf8a447/22a249a8.mp3" length="6783110" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>560</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>How I use lite project and timeline planning for my side projects to stay on a schedule and keep myself accountable. I'm using my Endless Hurdles updates as examples of making this manageable and attainable.</p><p><strong>As mentioned in this episode</strong><br><a href="https://peterwitham.com/eh">Endless Hurdles iOS game</a><br><a href="https://www.youtube.com/watch?v=odh9_-8Iv9Y">Project planning live stream</a><br><a href="https://peterwitham.com/contact">Reach out to me</a></p><p><strong>You can support this content by buying me a Coffee</strong><br><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/9cf8a447/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Getting early feedback from users</title>
      <itunes:episode>45</itunes:episode>
      <podcast:episode>45</podcast:episode>
      <itunes:title>Getting early feedback from users</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">73594fc3-f254-4015-af13-f66b43929f25</guid>
      <link>https://share.transistor.fm/s/32e6b288</link>
      <description>
        <![CDATA[<p>Having shipped the 1.0 release of my Endless Hurdles game, I feel it is a great time to remind everyone about the importance of shipping for early feedback to help guide your next decisions.</p><p><strong>As mentioned in this episode,</strong><br><a href="https://apps.apple.com/us/app/endlesshurdles/id6450933481">Endless Hurdles for iOS</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Having shipped the 1.0 release of my Endless Hurdles game, I feel it is a great time to remind everyone about the importance of shipping for early feedback to help guide your next decisions.</p><p><strong>As mentioned in this episode,</strong><br><a href="https://apps.apple.com/us/app/endlesshurdles/id6450933481">Endless Hurdles for iOS</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sat, 19 Aug 2023 14:30:08 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/32e6b288/87f7604a.mp3" length="6356058" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>522</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Having shipped the 1.0 release of my Endless Hurdles game, I feel it is a great time to remind everyone about the importance of shipping for early feedback to help guide your next decisions.</p><p><strong>As mentioned in this episode,</strong><br><a href="https://apps.apple.com/us/app/endlesshurdles/id6450933481">Endless Hurdles for iOS</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/32e6b288/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Deciding when to help a player or let them learn</title>
      <itunes:episode>44</itunes:episode>
      <podcast:episode>44</podcast:episode>
      <itunes:title>Deciding when to help a player or let them learn</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1214b16f-96cb-4113-915b-9e1b17e06cf2</guid>
      <link>https://share.transistor.fm/s/9699f23e</link>
      <description>
        <![CDATA[<p>These are a few thoughts from a decision I made this week to let players learn from experience rather than me making decisions for them in my new game.</p><p>I'd love you to come on the podcast to discuss game or app development. You can reach out to me<br><a href="https://peterwitham.com/contact">https://peterwitham.com/contact</a></p><p><strong>My development live stream</strong><br><a href="https://twitch.tv/compileswift">https://twitch.tv/compileswift</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>These are a few thoughts from a decision I made this week to let players learn from experience rather than me making decisions for them in my new game.</p><p>I'd love you to come on the podcast to discuss game or app development. You can reach out to me<br><a href="https://peterwitham.com/contact">https://peterwitham.com/contact</a></p><p><strong>My development live stream</strong><br><a href="https://twitch.tv/compileswift">https://twitch.tv/compileswift</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Fri, 28 Jul 2023 16:42:36 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/9699f23e/af8e10b4.mp3" length="7481723" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>619</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>These are a few thoughts from a decision I made this week to let players learn from experience rather than me making decisions for them in my new game.</p><p>I'd love you to come on the podcast to discuss game or app development. You can reach out to me<br><a href="https://peterwitham.com/contact">https://peterwitham.com/contact</a></p><p><strong>My development live stream</strong><br><a href="https://twitch.tv/compileswift">https://twitch.tv/compileswift</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/9699f23e/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Game Dev Log - Learning game balance with my 2D scroller</title>
      <itunes:episode>43</itunes:episode>
      <podcast:episode>43</podcast:episode>
      <itunes:title>Game Dev Log - Learning game balance with my 2D scroller</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d4f224f8-c325-4a2e-a93c-2d4ebb802059</guid>
      <link>https://share.transistor.fm/s/e714b395</link>
      <description>
        <![CDATA[<p>As I work on a 2D side-scrolling game using SpriteKit, I am learning the delicate art of game balance and parallax while keeping things simple for the player.</p><p>I would love to hear from you if you want to come on the Podcast and discuss game and app development. Please reach out at <a href="https://peterwitham.com/contact">peterwitham.com/contact</a>, and let's get a discussion going.</p><p>If you would like to support this podcast, why not buy me a coffee<br><a href="https://buymeacoffee.com/pwcom">buymeacoffee.com/pwcom</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>As I work on a 2D side-scrolling game using SpriteKit, I am learning the delicate art of game balance and parallax while keeping things simple for the player.</p><p>I would love to hear from you if you want to come on the Podcast and discuss game and app development. Please reach out at <a href="https://peterwitham.com/contact">peterwitham.com/contact</a>, and let's get a discussion going.</p><p>If you would like to support this podcast, why not buy me a coffee<br><a href="https://buymeacoffee.com/pwcom">buymeacoffee.com/pwcom</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sun, 16 Jul 2023 17:32:36 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/e714b395/0c1d3709.mp3" length="7348185" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>607</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>As I work on a 2D side-scrolling game using SpriteKit, I am learning the delicate art of game balance and parallax while keeping things simple for the player.</p><p>I would love to hear from you if you want to come on the Podcast and discuss game and app development. Please reach out at <a href="https://peterwitham.com/contact">peterwitham.com/contact</a>, and let's get a discussion going.</p><p>If you would like to support this podcast, why not buy me a coffee<br><a href="https://buymeacoffee.com/pwcom">buymeacoffee.com/pwcom</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/e714b395/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Let's talk about Starfield</title>
      <itunes:episode>42</itunes:episode>
      <podcast:episode>42</podcast:episode>
      <itunes:title>Let's talk about Starfield</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5609af39-425c-4769-8dac-18f74751079c</guid>
      <link>https://share.transistor.fm/s/c400a092</link>
      <description>
        <![CDATA[<p>This episode is all about Starfield, the game coming soon from Bethesda. Not only do I love making games, but I'm a huge gamer. Starfield feels precisely like the type of game I enjoy playing. I dive into some of the details we know and my thoughts.</p><p><a href="https://bethesda.net/en/game/starfield">Starfield Web Site</a></p><p><strong>Follow me on Twitter</strong><br><a href="https://twitter.com/uibuzz">https://twitter.com/uibuzz</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This episode is all about Starfield, the game coming soon from Bethesda. Not only do I love making games, but I'm a huge gamer. Starfield feels precisely like the type of game I enjoy playing. I dive into some of the details we know and my thoughts.</p><p><a href="https://bethesda.net/en/game/starfield">Starfield Web Site</a></p><p><strong>Follow me on Twitter</strong><br><a href="https://twitter.com/uibuzz">https://twitter.com/uibuzz</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sun, 02 Jul 2023 10:00:39 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/c400a092/6ef4fe9f.mp3" length="11924867" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/zLkalfha9uhM0A_pbFCUuBo-ry_CufTSYDek5oh4O7w/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE0MDUyNjcv/MTY4ODMxMzYzOS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>969</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This episode is all about Starfield, the game coming soon from Bethesda. Not only do I love making games, but I'm a huge gamer. Starfield feels precisely like the type of game I enjoy playing. I dive into some of the details we know and my thoughts.</p><p><a href="https://bethesda.net/en/game/starfield">Starfield Web Site</a></p><p><strong>Follow me on Twitter</strong><br><a href="https://twitter.com/uibuzz">https://twitter.com/uibuzz</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/c400a092/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Tips to help the introverts and quiet ones who want to survive software development</title>
      <itunes:episode>41</itunes:episode>
      <podcast:episode>41</podcast:episode>
      <itunes:title>Tips to help the introverts and quiet ones who want to survive software development</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e557ae9d-69a2-42fb-9af0-b3a69c567660</guid>
      <link>https://share.transistor.fm/s/81595341</link>
      <description>
        <![CDATA[<p>Hard to believe that I'm more on the introverted side than anything else. Growing up, I was always quiet and shy, which can be a problem when you work in a field that requires interaction and team dynamics. Here are some tips in this episode to help you deal with and grow while accepting nothing is wrong with being introverted.</p><p>I was hoping you could share your thoughts with me at <a href="https://peterwitham.com/contact">peterwitham.com/contact</a></p><p>Or on <a href="https://twitter.com/uibuzz">Twitter @UIBuzz</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Hard to believe that I'm more on the introverted side than anything else. Growing up, I was always quiet and shy, which can be a problem when you work in a field that requires interaction and team dynamics. Here are some tips in this episode to help you deal with and grow while accepting nothing is wrong with being introverted.</p><p>I was hoping you could share your thoughts with me at <a href="https://peterwitham.com/contact">peterwitham.com/contact</a></p><p>Or on <a href="https://twitter.com/uibuzz">Twitter @UIBuzz</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Fri, 16 Jun 2023 13:56:42 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/81595341/ffc8258e.mp3" length="6547897" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>541</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Hard to believe that I'm more on the introverted side than anything else. Growing up, I was always quiet and shy, which can be a problem when you work in a field that requires interaction and team dynamics. Here are some tips in this episode to help you deal with and grow while accepting nothing is wrong with being introverted.</p><p>I was hoping you could share your thoughts with me at <a href="https://peterwitham.com/contact">peterwitham.com/contact</a></p><p>Or on <a href="https://twitter.com/uibuzz">Twitter @UIBuzz</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/81595341/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Developer updates, it's been a minute</title>
      <itunes:episode>40</itunes:episode>
      <podcast:episode>40</podcast:episode>
      <itunes:title>Developer updates, it's been a minute</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">cbd8bea7-536e-4448-a46c-80bb2f93ae7a</guid>
      <link>https://share.transistor.fm/s/a7420ed1</link>
      <description>
        <![CDATA[<p>I am catching up on my crazy developer life, including conferences, game development, app releases, and more.</p><p><strong>Contact me</strong><br>Twitter: <a href="https://twitter.com/uibuzz">@UIBuzz</a><br>Web site: <a href="https://peterwitham.com/contact">PeterWitham.com</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I am catching up on my crazy developer life, including conferences, game development, app releases, and more.</p><p><strong>Contact me</strong><br>Twitter: <a href="https://twitter.com/uibuzz">@UIBuzz</a><br>Web site: <a href="https://peterwitham.com/contact">PeterWitham.com</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Thu, 25 May 2023 12:19:57 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/a7420ed1/68a80d36.mp3" length="8404577" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>695</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I am catching up on my crazy developer life, including conferences, game development, app releases, and more.</p><p><strong>Contact me</strong><br>Twitter: <a href="https://twitter.com/uibuzz">@UIBuzz</a><br>Web site: <a href="https://peterwitham.com/contact">PeterWitham.com</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/a7420ed1/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Unreal Engine How I use the Game Save Blueprint for persistent data storage</title>
      <itunes:episode>39</itunes:episode>
      <podcast:episode>39</podcast:episode>
      <itunes:title>Unreal Engine How I use the Game Save Blueprint for persistent data storage</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0e7204fc-9ecf-4fc3-b31b-1723de5d4090</guid>
      <link>https://share.transistor.fm/s/61ad5f40</link>
      <description>
        <![CDATA[<p>In this episode, I explain the Game Save Blueprint and how I use it for persistent data storage between gameplays.</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I explain the Game Save Blueprint and how I use it for persistent data storage between gameplays.</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Fri, 05 May 2023 12:15:11 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/61ad5f40/28ef9ded.mp3" length="10734908" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>890</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I explain the Game Save Blueprint and how I use it for persistent data storage between gameplays.</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/61ad5f40/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Learning Unreal Engine from the ground up, Widget and Game Instance Blueprints</title>
      <itunes:episode>38</itunes:episode>
      <podcast:episode>38</podcast:episode>
      <itunes:title>Learning Unreal Engine from the ground up, Widget and Game Instance Blueprints</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d0454a6e-b67d-4583-96b7-9c4b9b775f51</guid>
      <link>https://share.transistor.fm/s/c434be21</link>
      <description>
        <![CDATA[<p>I am learning Unreal Engine. I know nothing. These are my journals :)<br>In this episode, I talk about learning how to create a UI for an idle-style game. What a Blueprint is for a Widget and the game instance and how they work together.</p><p></p><ul><li>(00:00) - Introduction</li>
<li>(00:37) - ProjectHack.net</li>
<li>(01:04) - Unity frustrations</li>
<li>(02:26) - Unreal Engine 5 first steps</li>
<li>(03:10) - Building a UI only game</li>
<li>(05:27) - Blueprint variables</li>
<li>(06:16) - Game instance Blueprints</li>
<li>(10:05) - Want videos showing this?</li>
<li>(10:46) - Interacting with the interface</li>
<li>(13:25) - Next time topics</li>
<li>(15:09) - There is a live stream of this</li>
<li>(16:14) - My YouTube</li>
<li>(17:23) - Buy me a Coffee</li>
</ul><br><strong>Want to support my efforts here?</strong><br><a href="https://buymeacoffee.com/pwcom">How about buying me a coffee</a>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I am learning Unreal Engine. I know nothing. These are my journals :)<br>In this episode, I talk about learning how to create a UI for an idle-style game. What a Blueprint is for a Widget and the game instance and how they work together.</p><p></p><ul><li>(00:00) - Introduction</li>
<li>(00:37) - ProjectHack.net</li>
<li>(01:04) - Unity frustrations</li>
<li>(02:26) - Unreal Engine 5 first steps</li>
<li>(03:10) - Building a UI only game</li>
<li>(05:27) - Blueprint variables</li>
<li>(06:16) - Game instance Blueprints</li>
<li>(10:05) - Want videos showing this?</li>
<li>(10:46) - Interacting with the interface</li>
<li>(13:25) - Next time topics</li>
<li>(15:09) - There is a live stream of this</li>
<li>(16:14) - My YouTube</li>
<li>(17:23) - Buy me a Coffee</li>
</ul><br><strong>Want to support my efforts here?</strong><br><a href="https://buymeacoffee.com/pwcom">How about buying me a coffee</a>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Fri, 21 Apr 2023 16:02:36 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/c434be21/d4e89fdc.mp3" length="13089063" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>1086</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I am learning Unreal Engine. I know nothing. These are my journals :)<br>In this episode, I talk about learning how to create a UI for an idle-style game. What a Blueprint is for a Widget and the game instance and how they work together.</p><p></p><ul><li>(00:00) - Introduction</li>
<li>(00:37) - ProjectHack.net</li>
<li>(01:04) - Unity frustrations</li>
<li>(02:26) - Unreal Engine 5 first steps</li>
<li>(03:10) - Building a UI only game</li>
<li>(05:27) - Blueprint variables</li>
<li>(06:16) - Game instance Blueprints</li>
<li>(10:05) - Want videos showing this?</li>
<li>(10:46) - Interacting with the interface</li>
<li>(13:25) - Next time topics</li>
<li>(15:09) - There is a live stream of this</li>
<li>(16:14) - My YouTube</li>
<li>(17:23) - Buy me a Coffee</li>
</ul><br><strong>Want to support my efforts here?</strong><br><a href="https://buymeacoffee.com/pwcom">How about buying me a coffee</a>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/c434be21/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>New app and game released for beta testing</title>
      <itunes:episode>37</itunes:episode>
      <podcast:episode>37</podcast:episode>
      <itunes:title>New app and game released for beta testing</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4765fa5a-6ff5-47a8-98c5-30e5e30ef0ef</guid>
      <link>https://share.transistor.fm/s/d881cb48</link>
      <description>
        <![CDATA[<p>It took longer than I thought to release the new episode because I had been swamped. I have a new app, and the Project H8ck idle game is out for folks (that means you) to beta test and give me feedback on—that and more in this episode.</p><p></p><ul><li>(00:00) - Introduction</li>
<li>(00:31) - My new iOS App</li>
<li>(00:35) - CS Live stream</li>
<li>(00:54) - Job Finder Tracker</li>
<li>(02:23) - Project H8ck beta</li>
<li>(04:20) - The complications of shipping</li>
<li>(09:08) - Onboarding Podcast Episode</li>
<li>(09:53) - Buy me a Coffee</li>
<li>(10:30) - Twitter</li>
</ul><br><strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong><br>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>It took longer than I thought to release the new episode because I had been swamped. I have a new app, and the Project H8ck idle game is out for folks (that means you) to beta test and give me feedback on—that and more in this episode.</p><p></p><ul><li>(00:00) - Introduction</li>
<li>(00:31) - My new iOS App</li>
<li>(00:35) - CS Live stream</li>
<li>(00:54) - Job Finder Tracker</li>
<li>(02:23) - Project H8ck beta</li>
<li>(04:20) - The complications of shipping</li>
<li>(09:08) - Onboarding Podcast Episode</li>
<li>(09:53) - Buy me a Coffee</li>
<li>(10:30) - Twitter</li>
</ul><br><strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong><br>]]>
      </content:encoded>
      <pubDate>Wed, 05 Apr 2023 15:45:56 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/d881cb48/ab329879.mp3" length="8276699" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>653</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>It took longer than I thought to release the new episode because I had been swamped. I have a new app, and the Project H8ck idle game is out for folks (that means you) to beta test and give me feedback on—that and more in this episode.</p><p></p><ul><li>(00:00) - Introduction</li>
<li>(00:31) - My new iOS App</li>
<li>(00:35) - CS Live stream</li>
<li>(00:54) - Job Finder Tracker</li>
<li>(02:23) - Project H8ck beta</li>
<li>(04:20) - The complications of shipping</li>
<li>(09:08) - Onboarding Podcast Episode</li>
<li>(09:53) - Buy me a Coffee</li>
<li>(10:30) - Twitter</li>
</ul><br><strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong><br>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/d881cb48/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Game development update, iOS weirdness in Unity</title>
      <itunes:episode>36</itunes:episode>
      <podcast:episode>36</podcast:episode>
      <itunes:title>Game development update, iOS weirdness in Unity</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f1704f3e-a9cf-43a5-ad6f-5303429e084f</guid>
      <link>https://share.transistor.fm/s/4745c7c6</link>
      <description>
        <![CDATA[<p>An update on my progress as I work to complete and release the playable demo version of my idle game built with Unity for multiple platforms.</p><p>I had some not-so-fun times this week trying to understand why iOS and iPadOS are acting so strange in my game compared to all other platforms (including Mac).</p><p>Also, I finally got a splash page up for the game over at <a href="http://projecthack.net">projecthack.net</a></p><p>You can reach out to me on <a href="https://twitter.com/uibuzz">Twitter @UIBuzz</a> or over at <a href="https://peterwitham.com">PeterWitham.com</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>An update on my progress as I work to complete and release the playable demo version of my idle game built with Unity for multiple platforms.</p><p>I had some not-so-fun times this week trying to understand why iOS and iPadOS are acting so strange in my game compared to all other platforms (including Mac).</p><p>Also, I finally got a splash page up for the game over at <a href="http://projecthack.net">projecthack.net</a></p><p>You can reach out to me on <a href="https://twitter.com/uibuzz">Twitter @UIBuzz</a> or over at <a href="https://peterwitham.com">PeterWitham.com</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sun, 12 Mar 2023 14:09:15 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/4745c7c6/cd8aac93.mp3" length="5559559" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/dEC-p-PLiYsvF5jQMO1BHcStH5YOM9XvXOJIX62874I/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEyNDI4MDYv/MTY3ODY1MTc0MS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>463</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>An update on my progress as I work to complete and release the playable demo version of my idle game built with Unity for multiple platforms.</p><p>I had some not-so-fun times this week trying to understand why iOS and iPadOS are acting so strange in my game compared to all other platforms (including Mac).</p><p>Also, I finally got a splash page up for the game over at <a href="http://projecthack.net">projecthack.net</a></p><p>You can reach out to me on <a href="https://twitter.com/uibuzz">Twitter @UIBuzz</a> or over at <a href="https://peterwitham.com">PeterWitham.com</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/4745c7c6/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>It's the right tool for someone</title>
      <itunes:episode>35</itunes:episode>
      <podcast:episode>35</podcast:episode>
      <itunes:title>It's the right tool for someone</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">bbb4fe5a-eae9-4428-a97f-0c7169c61796</guid>
      <link>https://share.transistor.fm/s/90c06ccd</link>
      <description>
        <![CDATA[<p>Every tool is the right tool for someone. Maybe not you, but let's change how we present our choices and opinions in the developer community, so we do not put off those new to the community.</p><p>Infighting on tools and hard-nosed opinions is not the way to go. Some thoughts on this episode.</p><p><strong>Video Vlog</strong><br><a href="https://www.youtube.com/watch?v=YgcLiKoGcfY&amp;list=PLHBYjLiURDUWGRWDcKZQDMXcc8_bYO1v8&amp;index=8">Follow the Vlog on YouTube, plus more content</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Every tool is the right tool for someone. Maybe not you, but let's change how we present our choices and opinions in the developer community, so we do not put off those new to the community.</p><p>Infighting on tools and hard-nosed opinions is not the way to go. Some thoughts on this episode.</p><p><strong>Video Vlog</strong><br><a href="https://www.youtube.com/watch?v=YgcLiKoGcfY&amp;list=PLHBYjLiURDUWGRWDcKZQDMXcc8_bYO1v8&amp;index=8">Follow the Vlog on YouTube, plus more content</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sat, 25 Feb 2023 16:58:33 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/90c06ccd/5e9c5924.mp3" length="4363801" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/d-I0iW6hWSTsfmAeLj-gqlE91SLciO2i2Vk-fsEaxYM/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEyMjIxMDcv/MTY3NzM2NTkxNC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>363</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Every tool is the right tool for someone. Maybe not you, but let's change how we present our choices and opinions in the developer community, so we do not put off those new to the community.</p><p>Infighting on tools and hard-nosed opinions is not the way to go. Some thoughts on this episode.</p><p><strong>Video Vlog</strong><br><a href="https://www.youtube.com/watch?v=YgcLiKoGcfY&amp;list=PLHBYjLiURDUWGRWDcKZQDMXcc8_bYO1v8&amp;index=8">Follow the Vlog on YouTube, plus more content</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/90c06ccd/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>The latest is not always the greatest</title>
      <itunes:episode>34</itunes:episode>
      <podcast:episode>34</podcast:episode>
      <itunes:title>The latest is not always the greatest</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3a595df7-a395-440b-b8cc-5cb1947dad95</guid>
      <link>https://share.transistor.fm/s/97461659</link>
      <description>
        <![CDATA[<p>In this episode, I explain why just getting the latest version of a tool, framework, or library is not always a good plan. This always risks introducing problems you now have to deal with, which is not something you want when preparing to ship.</p><p>Prefer YouTube? OK, I have a video for this<br>https://youtu.be/8Sww1wARboQ</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I explain why just getting the latest version of a tool, framework, or library is not always a good plan. This always risks introducing problems you now have to deal with, which is not something you want when preparing to ship.</p><p>Prefer YouTube? OK, I have a video for this<br>https://youtu.be/8Sww1wARboQ</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Fri, 17 Feb 2023 02:00:00 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/97461659/2ba5312a.mp3" length="3594287" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/2wd7XKK9a1vs1pryUlE5K9c2NgAzQSY-4F3q5H57unQ/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEyMDc5NTMv/MTY3NjQ5MzY4MC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>287</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I explain why just getting the latest version of a tool, framework, or library is not always a good plan. This always risks introducing problems you now have to deal with, which is not something you want when preparing to ship.</p><p>Prefer YouTube? OK, I have a video for this<br>https://youtu.be/8Sww1wARboQ</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/97461659/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Take that last 10% of development slow</title>
      <itunes:episode>33</itunes:episode>
      <podcast:episode>33</podcast:episode>
      <itunes:title>Take that last 10% of development slow</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3f6fef09-f126-4511-930d-cf2badd57558</guid>
      <link>https://share.transistor.fm/s/7334310f</link>
      <description>
        <![CDATA[<p>I want to talk about the last 10% of a project timeline. When you're developing things, building things, whatever they may be, the last 10% is always the most challenging part. You want to get it released, and you start to rush without noticing. That is the time to slow down and check every dark corner of the project.</p><p>Some advice and tips in this episode on avoiding mistakes that can greatly impact a release or push to production.</p><p><a href="https://peterwitham.com/podcasts/take-that-last-10-of-development-slow/">Link to the blog post for comments</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I want to talk about the last 10% of a project timeline. When you're developing things, building things, whatever they may be, the last 10% is always the most challenging part. You want to get it released, and you start to rush without noticing. That is the time to slow down and check every dark corner of the project.</p><p>Some advice and tips in this episode on avoiding mistakes that can greatly impact a release or push to production.</p><p><a href="https://peterwitham.com/podcasts/take-that-last-10-of-development-slow/">Link to the blog post for comments</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Thu, 09 Feb 2023 12:15:49 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/7334310f/9df4691c.mp3" length="5191398" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/y73PDhjPZf_jWG7A8n0kMxyAGynF27GzqXhUlay786o/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEyMDAyNjQv/MTY3NTk2NjM4My1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>420</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I want to talk about the last 10% of a project timeline. When you're developing things, building things, whatever they may be, the last 10% is always the most challenging part. You want to get it released, and you start to rush without noticing. That is the time to slow down and check every dark corner of the project.</p><p>Some advice and tips in this episode on avoiding mistakes that can greatly impact a release or push to production.</p><p><a href="https://peterwitham.com/podcasts/take-that-last-10-of-development-slow/">Link to the blog post for comments</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/7334310f/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>When things get weird, take a few minutes</title>
      <itunes:episode>32</itunes:episode>
      <podcast:episode>32</podcast:episode>
      <itunes:title>When things get weird, take a few minutes</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">af890529-49ab-4c48-8398-6671da40825c</guid>
      <link>https://share.transistor.fm/s/79dba184</link>
      <description>
        <![CDATA[<p>This week, some pain and some pleasure with my game-building in Unity.</p><p>Ever had that experience of "It worked yesterday and last week. Why does it not work now"? Yep, one of those weeks. Listen on for details and solutions.</p><p>Reachout to me at <a href="https://peterwitham.com">peterwitham.com</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, some pain and some pleasure with my game-building in Unity.</p><p>Ever had that experience of "It worked yesterday and last week. Why does it not work now"? Yep, one of those weeks. Listen on for details and solutions.</p><p>Reachout to me at <a href="https://peterwitham.com">peterwitham.com</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sun, 29 Jan 2023 14:52:53 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/79dba184/f89dd029.mp3" length="7775913" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/ZWa5YmKUsvUColhhXVm_CKGQJ-LupH3loWCaFOHDy3k/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzExODQyOTIv/MTY3NTAyNTU3My1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>633</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week, some pain and some pleasure with my game-building in Unity.</p><p>Ever had that experience of "It worked yesterday and last week. Why does it not work now"? Yep, one of those weeks. Listen on for details and solutions.</p><p>Reachout to me at <a href="https://peterwitham.com">peterwitham.com</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </itunes:summary>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/79dba184/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Game development update and Unity device screen scaling made easy</title>
      <itunes:episode>31</itunes:episode>
      <podcast:episode>31</podcast:episode>
      <itunes:title>Game development update and Unity device screen scaling made easy</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c15d49c3-3b35-4c53-8107-debe28addf67</guid>
      <link>https://share.transistor.fm/s/27cec06d</link>
      <description>
        <![CDATA[<p><strong>As mentioned in this episode<br></strong><a href="https://peterwitham.com">My development blog</a><br><a href="https://youtu.be/Cwp2C5A8L8M">Video showing Unity Device Simulator Install</a><br><a href="https://assetstore.unity.com/packages/tools/gui/safe-area-helper-130488">Safe Area Helper</a></p><p><strong>Say thanks and support this Podcast</strong><br><a href="https://buymeacoffee.com/pwcom">Buy me a Coffee</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>As mentioned in this episode<br></strong><a href="https://peterwitham.com">My development blog</a><br><a href="https://youtu.be/Cwp2C5A8L8M">Video showing Unity Device Simulator Install</a><br><a href="https://assetstore.unity.com/packages/tools/gui/safe-area-helper-130488">Safe Area Helper</a></p><p><strong>Say thanks and support this Podcast</strong><br><a href="https://buymeacoffee.com/pwcom">Buy me a Coffee</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Mon, 16 Jan 2023 15:08:57 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/27cec06d/98c3e63c.mp3" length="9584179" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/ltSFGh6-RV-ZRBWe_Vi2mLIhKbVNN641C0PNUEDlsWk/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzExNjg3MjMv/MTY3MzkwMzMyOC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>798</itunes:duration>
      <itunes:summary>Catching up on my game development in this episode. One major bug fixed was the scaling to fit various screen sizes. If you have this problem, then I found a friendly solution.</itunes:summary>
      <itunes:subtitle>Catching up on my game development in this episode. One major bug fixed was the scaling to fit various screen sizes. If you have this problem, then I found a friendly solution.</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/27cec06d/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>2023 Goal setting and developer game updates</title>
      <itunes:episode>30</itunes:episode>
      <podcast:episode>30</podcast:episode>
      <itunes:title>2023 Goal setting and developer game updates</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">39e46c37-0b93-463f-9483-9c5076b6d461</guid>
      <link>https://share.transistor.fm/s/7c7c1abf</link>
      <description>
        <![CDATA[<p><strong>Chapter List</strong><br></p><ul><li>(00:00) - Introduction</li>
<li>(00:40) - This years goals</li>
<li>(01:36) - 1</li>
<li>(04:31) - 2</li>
<li>(06:27) - 3</li>
<li>(07:08) - Game development update</li>
<li>(14:36) - Twitter</li>
<li>(14:47) - Buy me a Coffee</li>
</ul><br><strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>Chapter List</strong><br></p><ul><li>(00:00) - Introduction</li>
<li>(00:40) - This years goals</li>
<li>(01:36) - 1</li>
<li>(04:31) - 2</li>
<li>(06:27) - 3</li>
<li>(07:08) - Game development update</li>
<li>(14:36) - Twitter</li>
<li>(14:47) - Buy me a Coffee</li>
</ul><br><strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Fri, 06 Jan 2023 02:32:18 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/7c7c1abf/f88af5b5.mp3" length="11343874" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/qqD4VgpA2DDE3BXn6OeHjYBClFsc_scSWbPnlhe9pRs/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzExNTc3NTcv/MTY3Mjk5MzkxNC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>945</itunes:duration>
      <itunes:summary>I look ahead at my goals for 2023 and dive into the latest updates for my game in the developer journal.</itunes:summary>
      <itunes:subtitle>I look ahead at my goals for 2023 and dive into the latest updates for my game in the developer journal.</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/7c7c1abf/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Looking back over my development year, how well did I do?</title>
      <itunes:episode>29</itunes:episode>
      <podcast:episode>29</podcast:episode>
      <itunes:title>Looking back over my development year, how well did I do?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c003951e-7e0c-4e77-b717-34080be0e01d</guid>
      <link>https://share.transistor.fm/s/4faba7d2</link>
      <description>
        <![CDATA[As I reach the end of the year, I always look back and see how well I did with my personal goals and choices. I think this was a good year in my software development journey. But I'm not spoiling the episode!]]>
      </description>
      <content:encoded>
        <![CDATA[As I reach the end of the year, I always look back and see how well I did with my personal goals and choices. I think this was a good year in my software development journey. But I'm not spoiling the episode!]]>
      </content:encoded>
      <pubDate>Mon, 12 Dec 2022 01:00:00 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/4faba7d2/0383b16f.mp3" length="11251640" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/thjt527Bs3lhs84yyyJ3WmklktbQThJz9FUxCIeZpY8/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzExMzEwNzMv/MTY3MDc5NTE1MS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>937</itunes:duration>
      <itunes:summary>As I reach the end of the year, I always look back and see how well I did with my personal goals and choices. I think this was a good year in my software development journey. But I'm not spoiling the episode!</itunes:summary>
      <itunes:subtitle>As I reach the end of the year, I always look back and see how well I did with my personal goals and choices. I think this was a good year in my software development journey. But I'm not spoiling the episode!</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/4faba7d2/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Why and how to promote yourself as a developer</title>
      <itunes:episode>28</itunes:episode>
      <podcast:episode>28</podcast:episode>
      <itunes:title>Why and how to promote yourself as a developer</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">dcc20add-fe85-439e-bc41-f55d748cab3c</guid>
      <link>https://share.transistor.fm/s/25293232</link>
      <description>
        <![CDATA[Some of us like it, and some of us dread it. But at the end of it all, we have to promote ourselves, and I'm going to tell you why it's a good thing and some ideas on how to do it without being aggressive.]]>
      </description>
      <content:encoded>
        <![CDATA[Some of us like it, and some of us dread it. But at the end of it all, we have to promote ourselves, and I'm going to tell you why it's a good thing and some ideas on how to do it without being aggressive.]]>
      </content:encoded>
      <pubDate>Mon, 28 Nov 2022 13:30:55 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/25293232/e2efbe42.mp3" length="12679064" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/VuFh4zlwAGUa3hQFd3gbUSljV5H1Rv3MRD4HXs8bDYU/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzExMTIxODUv/MTY2OTU4OTUzNC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1056</itunes:duration>
      <itunes:summary>Some of us like it, and some of us dread it. But at the end of it all, we have to promote ourselves, and I'm going to tell you why it's a good thing and some ideas on how to do it without being aggressive.</itunes:summary>
      <itunes:subtitle>Some of us like it, and some of us dread it. But at the end of it all, we have to promote ourselves, and I'm going to tell you why it's a good thing and some ideas on how to do it without being aggressive.</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/25293232/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Using collaboration to learn, network and make cool stuff</title>
      <itunes:episode>27</itunes:episode>
      <podcast:episode>27</podcast:episode>
      <itunes:title>Using collaboration to learn, network and make cool stuff</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">20a1c5c4-8eea-4548-ab1e-8d8501900937</guid>
      <link>https://share.transistor.fm/s/8f72221d</link>
      <description>
        <![CDATA[In this episode, I share some experiences using collaboration in public to improve the way I work with folks, learn new things, and create a fun game along the way.]]>
      </description>
      <content:encoded>
        <![CDATA[In this episode, I share some experiences using collaboration in public to improve the way I work with folks, learn new things, and create a fun game along the way.]]>
      </content:encoded>
      <pubDate>Thu, 17 Nov 2022 02:41:25 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/8f72221d/1e2d4aa0.mp3" length="3834553" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/6oWge3RZHU_HwMtAXycdJCo6BezUFwjNxO_DyndvzkQ/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzExMDA2MTEv/MTY2ODY3NDQ4OS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>319</itunes:duration>
      <itunes:summary>In this episode, I share some experiences using collaboration in public to improve the way I work with folks, learn new things, and create a fun game along the way.</itunes:summary>
      <itunes:subtitle>In this episode, I share some experiences using collaboration in public to improve the way I work with folks, learn new things, and create a fun game along the way.</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/8f72221d/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Doing the same thing too long does not make you better</title>
      <itunes:episode>26</itunes:episode>
      <podcast:episode>26</podcast:episode>
      <itunes:title>Doing the same thing too long does not make you better</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">47430f99-eccc-42d8-80f0-df0ac551395c</guid>
      <link>https://share.transistor.fm/s/43c56ec1</link>
      <description>
        <![CDATA[If you keep doing the same thing for too long, you go in circles and do not improve. This applies not only to your skills but work. In this episode, some suggestions to beat it.]]>
      </description>
      <content:encoded>
        <![CDATA[If you keep doing the same thing for too long, you go in circles and do not improve. This applies not only to your skills but work. In this episode, some suggestions to beat it.]]>
      </content:encoded>
      <pubDate>Wed, 09 Nov 2022 22:22:52 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/43c56ec1/62344a5a.mp3" length="3112746" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/v8V0iEdvEmSehfxEMTDWciPxYu1kMbw0RokaPHNx-mA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEwOTI3Nzgv/MTY2ODA1NDE3NS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>259</itunes:duration>
      <itunes:summary>If you keep doing the same thing for too long, you go in circles and do not improve. This applies not only to your skills but work. In this episode, some suggestions to beat it.</itunes:summary>
      <itunes:subtitle>If you keep doing the same thing for too long, you go in circles and do not improve. This applies not only to your skills but work. In this episode, some suggestions to beat it.</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/43c56ec1/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Look behind the magic and learn what those tools are doing</title>
      <itunes:episode>25</itunes:episode>
      <podcast:episode>25</podcast:episode>
      <itunes:title>Look behind the magic and learn what those tools are doing</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">35f5f7d5-0d7d-4cf7-ab5b-0da37f2ffbc9</guid>
      <link>https://share.transistor.fm/s/c8aefcd2</link>
      <description>
        <![CDATA[Do you know what those fancy tools are doing and how? You should, because sometimes you might not have them and need to get work done. Some thoughts in this episode.]]>
      </description>
      <content:encoded>
        <![CDATA[Do you know what those fancy tools are doing and how? You should, because sometimes you might not have them and need to get work done. Some thoughts in this episode.]]>
      </content:encoded>
      <pubDate>Mon, 31 Oct 2022 00:03:39 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/c8aefcd2/d27e9e25.mp3" length="6236152" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>387</itunes:duration>
      <itunes:summary>Do you know what those fancy tools are doing and how? You should, because sometimes you might not have them and need to get work done. Some thoughts in this episode.</itunes:summary>
      <itunes:subtitle>Do you know what those fancy tools are doing and how? You should, because sometimes you might not have them and need to get work done. Some thoughts in this episode.</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c8aefcd2/transcript.vtt" type="text/vtt" rel="captions"/>
    </item>
    <item>
      <title>Unplanned features are hard to integrate</title>
      <itunes:episode>24</itunes:episode>
      <podcast:episode>24</podcast:episode>
      <itunes:title>Unplanned features are hard to integrate</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d5c16681-9a6f-44f0-93c8-85ec31b53e3d</guid>
      <link>https://share.transistor.fm/s/bba12cdd</link>
      <description>
        <![CDATA[Some thoughts in this episode on how boss fights are causing me heartache in my game.]]>
      </description>
      <content:encoded>
        <![CDATA[Some thoughts in this episode on how boss fights are causing me heartache in my game.]]>
      </content:encoded>
      <pubDate>Thu, 06 Oct 2022 14:04:17 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/bba12cdd/69b99901.mp3" length="9833950" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>612</itunes:duration>
      <itunes:summary>Some thoughts in this episode on how boss fights are causing me heartache in my game.</itunes:summary>
      <itunes:subtitle>Some thoughts in this episode on how boss fights are causing me heartache in my game.</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Don't give up when hitting the first complex problem, how to beat it</title>
      <itunes:episode>23</itunes:episode>
      <podcast:episode>23</podcast:episode>
      <itunes:title>Don't give up when hitting the first complex problem, how to beat it</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">038266c3-7e1e-455c-8c91-3c5336b6c13d</guid>
      <link>https://share.transistor.fm/s/f6b62974</link>
      <description>
        <![CDATA[<p>Share your thoughts with me<br><a href="https://twitter.com/uibuzz">Twitter</a><br><a href="https://peterwitham.com">Web Site</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Share your thoughts with me<br><a href="https://twitter.com/uibuzz">Twitter</a><br><a href="https://peterwitham.com">Web Site</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sun, 11 Sep 2022 00:29:23 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/f6b62974/0d7d2d8e.mp3" length="5718334" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/qnTNRhO-xQaOmJkMwNfUHg5RLlZ2QrRToZB2FSXyjfU/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEwMjAxNDQv/MTY2Mjg3Nzc2Ni1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>476</itunes:duration>
      <itunes:summary>In this episode, there is some tough love when it comes to those that give up on the first complex problem they encounter and how beating it makes you stand out in the crowd and continue to improve things.</itunes:summary>
      <itunes:subtitle>In this episode, there is some tough love when it comes to those that give up on the first complex problem they encounter and how beating it makes you stand out in the crowd and continue to improve things.</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/f6b62974/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Sometimes looking like everyone else is a good thing</title>
      <itunes:episode>22</itunes:episode>
      <podcast:episode>22</podcast:episode>
      <itunes:title>Sometimes looking like everyone else is a good thing</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7ed71bb7-842f-4881-be6e-3ba07c27f0bc</guid>
      <link>https://share.transistor.fm/s/f5600b26</link>
      <description>
        <![CDATA[<p><strong>Share your thoughts</strong><br><a href="https://twitter.com/uibuzz">Twitter</a><br><a href="https://peterwitham.com">PeterWitham.com</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>Share your thoughts</strong><br><a href="https://twitter.com/uibuzz">Twitter</a><br><a href="https://peterwitham.com">PeterWitham.com</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sat, 03 Sep 2022 01:45:36 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/f5600b26/cff696f0.mp3" length="3316109" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/1FDZfk0oL_6INQ3fxrUt5UfGQZuUloezWeaXjxNiAvE/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEwMTIxODEv/MTY2MjE5MTE0MC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>276</itunes:duration>
      <itunes:summary>There are good reasons that you should consider keeping your UI/UX designs similar to those already out there. Here are a few thoughts on why I think it benefits you and your users.</itunes:summary>
      <itunes:subtitle>There are good reasons that you should consider keeping your UI/UX designs similar to those already out there. Here are a few thoughts on why I think it benefits you and your users.</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/f5600b26/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Are cutting-edge tools make shipping more difficult?</title>
      <itunes:episode>21</itunes:episode>
      <podcast:episode>21</podcast:episode>
      <itunes:title>Are cutting-edge tools make shipping more difficult?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1018382f-4169-466b-8400-77a9e64faadf</guid>
      <link>https://share.transistor.fm/s/53c1ea38</link>
      <description>
        <![CDATA[We all love to try new things, those you see all over the tech news and discussions. But exercise caution when doing so. They might make life far more complicated than it needs to be regarding shipping. Some thoughts and suggestions in this episode.]]>
      </description>
      <content:encoded>
        <![CDATA[We all love to try new things, those you see all over the tech news and discussions. But exercise caution when doing so. They might make life far more complicated than it needs to be regarding shipping. Some thoughts and suggestions in this episode.]]>
      </content:encoded>
      <pubDate>Sun, 21 Aug 2022 01:45:45 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/53c1ea38/0cadf98b.mp3" length="5944999" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/1rH67rmt5Lj9mtL-RVo0pjP3KpUshZ8Yo9XUgWTKI-c/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzk5NTQ2OC8x/NjYwOTkwMDY4LWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>494</itunes:duration>
      <itunes:summary>We all love to try new things, those you see all over the tech news and discussions. But exercise caution when doing so. They might make life far more complicated than it needs to be regarding shipping. Some thoughts and suggestions in this episode.</itunes:summary>
      <itunes:subtitle>We all love to try new things, those you see all over the tech news and discussions. But exercise caution when doing so. They might make life far more complicated than it needs to be regarding shipping. Some thoughts and suggestions in this episode.</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/53c1ea38/transcript.txt" type="text/plain"/>
      <podcast:chapters url="https://share.transistor.fm/s/53c1ea38/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Astro.build for delightfully easy Web app creation</title>
      <itunes:episode>20</itunes:episode>
      <podcast:episode>20</podcast:episode>
      <itunes:title>Astro.build for delightfully easy Web app creation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e063f492-5b19-4a68-bdad-4b329c70082e</guid>
      <link>https://share.transistor.fm/s/b262688a</link>
      <description>
        <![CDATA[<p><a href="https://peterwitham.com/podcasts/podcast-astro-build-experiences/">You can find a full blog post here</a></p><p>Like what you hear? Why not say thanks with a review and rating?<br>Or <a href="https://buymeacoffee.com/pwcom">Buy me a coffee</a>. I'd genuinely appreciate it.</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><a href="https://peterwitham.com/podcasts/podcast-astro-build-experiences/">You can find a full blog post here</a></p><p>Like what you hear? Why not say thanks with a review and rating?<br>Or <a href="https://buymeacoffee.com/pwcom">Buy me a coffee</a>. I'd genuinely appreciate it.</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sun, 14 Aug 2022 16:14:41 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/b262688a/c6337d65.mp3" length="12097145" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/kZTZvVZOfbUTRXsr2wljk9CoSRf9qf90cQwco25jJx8/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzk4OTM3Ny8x/NjYwNTE0NTAyLWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>995</itunes:duration>
      <itunes:summary>This week Astro turned 1.0, and I sat down to explore and discover what it has to offer, and just how easy it would be to rebuild one of my Web sites with it.</itunes:summary>
      <itunes:subtitle>This week Astro turned 1.0, and I sat down to explore and discover what it has to offer, and just how easy it would be to rebuild one of my Web sites with it.</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/b262688a/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>How to survive and embrace new frameworks</title>
      <itunes:episode>19</itunes:episode>
      <podcast:episode>19</podcast:episode>
      <itunes:title>How to survive and embrace new frameworks</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">65079047-0778-42a2-96bc-eb1541e677b7</guid>
      <link>https://share.transistor.fm/s/de3d7e6d</link>
      <description>
        <![CDATA[<p>Here are some tips on keeping production stable, development moving forward, and exploring these new cutting-edge tools without encountering nightmares that must be solved immediately.</p><p>Leave your thoughts over at the <a href="https://peterwitham.com/podcasts/podcast-how-to-survive-and-embrace-new-frameworks/">blog post on PeterWitham.com</a>.</p><p><a href="https://buymeacoffee.com/pwcom">Say thanks for this podcast - buy me a coffee</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Here are some tips on keeping production stable, development moving forward, and exploring these new cutting-edge tools without encountering nightmares that must be solved immediately.</p><p>Leave your thoughts over at the <a href="https://peterwitham.com/podcasts/podcast-how-to-survive-and-embrace-new-frameworks/">blog post on PeterWitham.com</a>.</p><p><a href="https://buymeacoffee.com/pwcom">Say thanks for this podcast - buy me a coffee</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sun, 07 Aug 2022 08:00:09 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/de3d7e6d/7b83f185.mp3" length="5105056" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/fptoID5hkHcphvPNpt1aleBV2mtZ4pMElC3QB_vQT4U/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzk3NzEwNS8x/NjU5ODgwODEyLWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>424</itunes:duration>
      <itunes:summary>New frameworks and tools appear weekly, and we rush to embrace them as developers. But this can lead to problems.</itunes:summary>
      <itunes:subtitle>New frameworks and tools appear weekly, and we rush to embrace them as developers. But this can lead to problems.</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/de3d7e6d/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Generating random game events and balancing for the player experience</title>
      <itunes:episode>18</itunes:episode>
      <podcast:episode>18</podcast:episode>
      <itunes:title>Generating random game events and balancing for the player experience</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f6cd1f00-87fb-4af9-9d93-cace1b2d93eb</guid>
      <link>https://share.transistor.fm/s/4ad97c80</link>
      <description>
        <![CDATA[<p>Generating random events can keep a game fresh and full of surprises, but it can also ruin it for the player if the balance feels wrong and turns them away from playing.</p><p>I go over how I'm trying to solve this problem in my new game using a simple random generator and testing the balance.</p><p><strong>Want to support this podcast?</strong><br><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Generating random events can keep a game fresh and full of surprises, but it can also ruin it for the player if the balance feels wrong and turns them away from playing.</p><p>I go over how I'm trying to solve this problem in my new game using a simple random generator and testing the balance.</p><p><strong>Want to support this podcast?</strong><br><a href="https://peterwitham.com/bmc">https://peterwitham.com/bmc</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sat, 30 Jul 2022 17:05:31 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/4ad97c80/4991b085.mp3" length="6595539" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/D_E0_CcghNFaJoRpIN6jVBDcteD4SFz0wHpqRbAyoA4/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzk2ODMyNC8x/NjU5MjIyMzM0LWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>548</itunes:duration>
      <itunes:summary>Some thoughts and tips from my experiences this week as I built the random event generator for my new game.</itunes:summary>
      <itunes:subtitle>Some thoughts and tips from my experiences this week as I built the random event generator for my new game.</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:chapters url="https://share.transistor.fm/s/4ad97c80/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Game Dev Journal - How I'm rewarding users for not playing</title>
      <itunes:episode>17</itunes:episode>
      <podcast:episode>17</podcast:episode>
      <itunes:title>Game Dev Journal - How I'm rewarding users for not playing</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">cf988f79-9c17-4437-89c5-fcfdc3515b4c</guid>
      <link>https://share.transistor.fm/s/15c89e5e</link>
      <description>
        <![CDATA[<p><strong>I'd love to hear your thoughts and suggestions.</strong><br>Twitter: <a href="https://twitter.com.uibuzz">@uibuzz</a><br>Web: <a href="https://peterwitham.com">peterwitham.com</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>I'd love to hear your thoughts and suggestions.</strong><br>Twitter: <a href="https://twitter.com.uibuzz">@uibuzz</a><br>Web: <a href="https://peterwitham.com">peterwitham.com</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sat, 23 Jul 2022 12:22:36 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/15c89e5e/77e8738f.mp3" length="6343245" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/5e-OjSd3Ru6IO6Sx0oXW4XeICjtEhl4DEqlBUA9sXTQ/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzk1ODkyNC8x/NjU4NjAwNTU5LWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>527</itunes:duration>
      <itunes:summary>In this episode, I discuss the idea in idle games of rewarding users for the times they are not actively playing. Why this is a good idea, and how I implement it.</itunes:summary>
      <itunes:subtitle>In this episode, I discuss the idea in idle games of rewarding users for the times they are not actively playing. Why this is a good idea, and how I implement it.</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>4 Unity packages I always install</title>
      <itunes:episode>16</itunes:episode>
      <podcast:episode>16</podcast:episode>
      <itunes:title>4 Unity packages I always install</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e9ea4c18-229d-4801-90c7-5d7be8a7885c</guid>
      <link>https://share.transistor.fm/s/55f88d02</link>
      <description>
        <![CDATA[<p>There is a video version of this Podcast with many other episodes available at<br><a href="https://youtu.be/rflUNXGFovM">https://youtu.be/rflUNXGFovM</a></p><p><strong>Unity Asset Store Links</strong><br><a href="https://assetstore.unity.com/packages/tools/visual-scripting/flowcanvas-33903">FlowCanvas</a><br><a href="https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889">Editor Console Pro</a><br><a href="https://assetstore.unity.com/packages/tools/utilities/rainbow-folders-2-143526">Rainbow Folders 2</a><br><a href="https://assetstore.unity.com/packages/tools/utilities/rainbow-hierarchy-2-106670">Rainbow Hierarchy 2</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>There is a video version of this Podcast with many other episodes available at<br><a href="https://youtu.be/rflUNXGFovM">https://youtu.be/rflUNXGFovM</a></p><p><strong>Unity Asset Store Links</strong><br><a href="https://assetstore.unity.com/packages/tools/visual-scripting/flowcanvas-33903">FlowCanvas</a><br><a href="https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889">Editor Console Pro</a><br><a href="https://assetstore.unity.com/packages/tools/utilities/rainbow-folders-2-143526">Rainbow Folders 2</a><br><a href="https://assetstore.unity.com/packages/tools/utilities/rainbow-hierarchy-2-106670">Rainbow Hierarchy 2</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Fri, 15 Jul 2022 21:55:11 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/55f88d02/9b40e386.mp3" length="7048251" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>586</itunes:duration>
      <itunes:summary>These are four packages I use on every project I create with Unity. One is for visual scripting (not the built-in visual scripter), and the others I consider productivity tools to help move work quicker during development and testing.</itunes:summary>
      <itunes:subtitle>These are four packages I use on every project I create with Unity. One is for visual scripting (not the built-in visual scripter), and the others I consider productivity tools to help move work quicker during development and testing.</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Why I use Unity for game development</title>
      <itunes:episode>15</itunes:episode>
      <podcast:episode>15</podcast:episode>
      <itunes:title>Why I use Unity for game development</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">504369a3-0b0f-4652-a3b0-4b06aa0cec92</guid>
      <link>https://share.transistor.fm/s/365fa7b2</link>
      <description>
        <![CDATA[<ul><li>I am familiar with the way it works and have been using it for most of my game development explorations over the years.</li><li> I can write C# with the help of Rider by JetBrains.</li><li> I use a package called FlowCanvas to help me develop the game code visually with rapid prototyping.</li><li> I can run the game right there in the Unity tool without having to compile and export.</li><li> I can build 2D games just as easily as 3D, something that works with my preferred game creation style.</li><li> I can deploy to many different platforms including Android, iOS, Windows, and Mac. These are the ones I care about the most.</li><li> There is good community support and resources for me to solve problems and learn new techniques.</li><li> There is a big asset store along with the ability to import stand-alone packages.</li><li> There are usually pretty fast updates for any issues and a long-term support version.</li><li> It has both Intel and Apple Silicon-based support, this matters for me because I often use both Windows and Mac.</li><li> I can also use it to develop applications, not just games.</li></ul><p><br><strong>Where to find me</strong><br><a href="https://peterwitham.com">https://peterwitham.com</a><br><a href="https://twitter.com/uibuzz">https://twitter.com/uibuzz</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<ul><li>I am familiar with the way it works and have been using it for most of my game development explorations over the years.</li><li> I can write C# with the help of Rider by JetBrains.</li><li> I use a package called FlowCanvas to help me develop the game code visually with rapid prototyping.</li><li> I can run the game right there in the Unity tool without having to compile and export.</li><li> I can build 2D games just as easily as 3D, something that works with my preferred game creation style.</li><li> I can deploy to many different platforms including Android, iOS, Windows, and Mac. These are the ones I care about the most.</li><li> There is good community support and resources for me to solve problems and learn new techniques.</li><li> There is a big asset store along with the ability to import stand-alone packages.</li><li> There are usually pretty fast updates for any issues and a long-term support version.</li><li> It has both Intel and Apple Silicon-based support, this matters for me because I often use both Windows and Mac.</li><li> I can also use it to develop applications, not just games.</li></ul><p><br><strong>Where to find me</strong><br><a href="https://peterwitham.com">https://peterwitham.com</a><br><a href="https://twitter.com/uibuzz">https://twitter.com/uibuzz</a></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Mon, 04 Jul 2022 05:02:00 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/365fa7b2/bec1396f.mp3" length="13382152" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>1114</itunes:duration>
      <itunes:summary>In this episode, I dive into the reasons why I choose to make my games using Unity.</itunes:summary>
      <itunes:subtitle>In this episode, I dive into the reasons why I choose to make my games using Unity.</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Tools I use for my projects</title>
      <itunes:episode>14</itunes:episode>
      <podcast:episode>14</podcast:episode>
      <itunes:title>Tools I use for my projects</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0545f885-a5ef-4f33-8513-a823045aa30a</guid>
      <link>https://share.transistor.fm/s/1128475f</link>
      <description>
        <![CDATA[<p>- <strong>Web Development</strong></p><p>- <a href="https://jetbrains.com/">JetBrains Suite - Web Storm</a></p><p>- <a href="https://nova.app/">Nova by Panic</a></p><p>- <a href="https://code.visualstudio.com/">Visual Studio Code</a></p><p>- <a href="https://www.gatsbyjs.com/">GatsbyJS</a></p><p>- <a href="https://affinity.serif.com/en-us/designer/">Affinity Designer</a></p><p>- <a href="https://www.figma.com/">Figma</a></p><p>- <a href="https://www.mamp.info/">MAMP Pro</a></p><p>- <a href="https://trello.com/">Trello</a></p><p>- <a href="https://www.git-tower.com/mac">Tower</a></p><p>- <strong>App Development</strong></p><p>- <a href="https://jetbrains.com/">JetBrains Suite - IntellijIdea and Web Storm</a></p><p>- <a href="https://jetbrains.com/">JetBrains Suite - AppCode</a></p><p>- <a href="https://developer.apple.com/xcode/">Xcode</a></p><p>- <a href="https://apps.apple.com/us/app/devcleaner-for-xcode/id1388020431?mt=12">DevCleaner</a></p><p>- <a href="https://www.figma.com/">Figma</a></p><p>- <a href="https://apple.co/3yAx5Kr">RocketSim</a></p><p>- <a href="https://apple.co/3yAoo2F">SwiftUI Companion</a></p><p>- <a href="https://trello.com/">Trello</a></p><p>- <a href="https://www.git-tower.com/mac">Tower</a></p><p>- <strong>Game Development</strong></p><p>- <a href="https://jetbrains.com/">JetBrains Suite - Rider</a></p><p>- <a href="https://code.visualstudio.com/">Visual Studio Code</a></p><p>- <a href="https://unity.com/">Unity</a></p><p>- <a href="https://trello.com/">Trello</a></p><p>- <a href="https://www.git-tower.com/mac">Tower</a></p><p><br></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>- <strong>Web Development</strong></p><p>- <a href="https://jetbrains.com/">JetBrains Suite - Web Storm</a></p><p>- <a href="https://nova.app/">Nova by Panic</a></p><p>- <a href="https://code.visualstudio.com/">Visual Studio Code</a></p><p>- <a href="https://www.gatsbyjs.com/">GatsbyJS</a></p><p>- <a href="https://affinity.serif.com/en-us/designer/">Affinity Designer</a></p><p>- <a href="https://www.figma.com/">Figma</a></p><p>- <a href="https://www.mamp.info/">MAMP Pro</a></p><p>- <a href="https://trello.com/">Trello</a></p><p>- <a href="https://www.git-tower.com/mac">Tower</a></p><p>- <strong>App Development</strong></p><p>- <a href="https://jetbrains.com/">JetBrains Suite - IntellijIdea and Web Storm</a></p><p>- <a href="https://jetbrains.com/">JetBrains Suite - AppCode</a></p><p>- <a href="https://developer.apple.com/xcode/">Xcode</a></p><p>- <a href="https://apps.apple.com/us/app/devcleaner-for-xcode/id1388020431?mt=12">DevCleaner</a></p><p>- <a href="https://www.figma.com/">Figma</a></p><p>- <a href="https://apple.co/3yAx5Kr">RocketSim</a></p><p>- <a href="https://apple.co/3yAoo2F">SwiftUI Companion</a></p><p>- <a href="https://trello.com/">Trello</a></p><p>- <a href="https://www.git-tower.com/mac">Tower</a></p><p>- <strong>Game Development</strong></p><p>- <a href="https://jetbrains.com/">JetBrains Suite - Rider</a></p><p>- <a href="https://code.visualstudio.com/">Visual Studio Code</a></p><p>- <a href="https://unity.com/">Unity</a></p><p>- <a href="https://trello.com/">Trello</a></p><p>- <a href="https://www.git-tower.com/mac">Tower</a></p><p><br></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Mon, 04 Jul 2022 05:01:00 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/1128475f/b9ca6bca.mp3" length="13913059" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>1158</itunes:duration>
      <itunes:summary>Let's talk about tools, the very heart of what we use to make the magic. Here are my most used tools for Web, App, and Game development.</itunes:summary>
      <itunes:subtitle>Let's talk about tools, the very heart of what we use to make the magic. Here are my most used tools for Web, App, and Game development.</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Trailer</title>
      <itunes:episode>13</itunes:episode>
      <podcast:episode>13</podcast:episode>
      <itunes:title>Trailer</itunes:title>
      <itunes:episodeType>trailer</itunes:episodeType>
      <guid isPermaLink="false">a5f75b71-14cd-4f93-944c-25f05d35c154</guid>
      <link>https://share.transistor.fm/s/df260975</link>
      <description>
        <![CDATA[It's trailer time! Discover just what this Podcast is all about and follow/subscribe for future episodes.]]>
      </description>
      <content:encoded>
        <![CDATA[It's trailer time! Discover just what this Podcast is all about and follow/subscribe for future episodes.]]>
      </content:encoded>
      <pubDate>Mon, 04 Jul 2022 05:00:00 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/df260975/bfb12082.mp3" length="1200983" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>72</itunes:duration>
      <itunes:summary>It's trailer time! Discover just what this Podcast is all about and follow/subscribe for future episodes.</itunes:summary>
      <itunes:subtitle>It's trailer time! Discover just what this Podcast is all about and follow/subscribe for future episodes.</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>What Is SwiftUI?</title>
      <itunes:episode>12</itunes:episode>
      <podcast:episode>12</podcast:episode>
      <itunes:title>What Is SwiftUI?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://www.uibuzz.com/2021/05/10/what-is-swiftui.html</guid>
      <link>https://share.transistor.fm/s/5d3d51f0</link>
      <description>
        <![CDATA[<p></p>

<p>SwiftUI is emerging as a good way to build screens for Apple based platforms like iOS/iPadOS/macOS. It is a declarative language that simplifies the building of responsive views in applications. In this episode I’ll explain what it is and give a couple of examples. I really recommend checking out the links below for more details and plenty of visual examples.</p>

<p><strong>As mentioned in this episode</strong></p>

<p><a href="https://compileswift.com">CompileSwift.com</a></p>

<p><a href="https://developer.apple.com/xcode/">Xcode 12</a></p>

<p><a href="https://developer.apple.com/xcode/swiftui/">Apple SwiftUI Documentation</a></p>

<p><strong>Say thanks</strong></p>

<p><a href="buymeacoffee.com/pwcom">Buy me a Coffee</a></p>

<p><a href="https://twitter.com/uibuzz">You can reach out on Twitter</a></p>

<p><strong>Subscribe to the Podcast</strong></p>

<p><a href="https://podcasts.apple.com/us/podcast/uibuzz/id1508955437"></a></p>

<p><a href="https://open.spotify.com/show/1y1ochtaP3U3mRViawo7I2"></a></p>

<p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Imbrnzh5v77usueurz6hxqxfd6u?t%3DUIBuzz%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16" rel="nofollow"></a></p>

<p>🎙️</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p></p>

<p>SwiftUI is emerging as a good way to build screens for Apple based platforms like iOS/iPadOS/macOS. It is a declarative language that simplifies the building of responsive views in applications. In this episode I’ll explain what it is and give a couple of examples. I really recommend checking out the links below for more details and plenty of visual examples.</p>

<p><strong>As mentioned in this episode</strong></p>

<p><a href="https://compileswift.com">CompileSwift.com</a></p>

<p><a href="https://developer.apple.com/xcode/">Xcode 12</a></p>

<p><a href="https://developer.apple.com/xcode/swiftui/">Apple SwiftUI Documentation</a></p>

<p><strong>Say thanks</strong></p>

<p><a href="buymeacoffee.com/pwcom">Buy me a Coffee</a></p>

<p><a href="https://twitter.com/uibuzz">You can reach out on Twitter</a></p>

<p><strong>Subscribe to the Podcast</strong></p>

<p><a href="https://podcasts.apple.com/us/podcast/uibuzz/id1508955437"></a></p>

<p><a href="https://open.spotify.com/show/1y1ochtaP3U3mRViawo7I2"></a></p>

<p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Imbrnzh5v77usueurz6hxqxfd6u?t%3DUIBuzz%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16" rel="nofollow"></a></p>

<p>🎙️</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Mon, 10 May 2021 12:28:00 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/5d3d51f0/bba49c76.mp3" length="8084001" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>666</itunes:duration>
      <itunes:summary>

SwiftUI is emerging as a good way to build screens for Apple based platforms like iOS/iPadOS/macOS. It is a declarative language that simplifies the building of responsive views in applications. In this episode I’ll explain what it is and give a couple of examples. I really recommend checking out the links below for more details and plenty of visual examples.

As mentioned in this episode

CompileSwift.com

Xcode 12

Apple SwiftUI Documentation

Say thanks

Buy me a Coffee

You can reach out on Twitter

Subscribe to the Podcast







🎙️</itunes:summary>
      <itunes:subtitle>

SwiftUI is emerging as a good way to build screens for Apple based platforms like iOS/iPadOS/macOS. It is a declarative language that simplifies the building of responsive views in applications. In this episode I’ll explain what it is and give a couple </itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Episode 10 - What is a Game Loop?</title>
      <itunes:episode>11</itunes:episode>
      <podcast:episode>11</podcast:episode>
      <itunes:title>Episode 10 - What is a Game Loop?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://www.uibuzz.com/2021/03/29/episode-what-is.html</guid>
      <link>https://share.transistor.fm/s/23f33c14</link>
      <description>
        <![CDATA[<p></p>

<p><strong>Show Notes</strong></p>

<p>You may not realize it but every game has something called a ‘game loop’. But just what does that mean? In this episode I try to answer just that with a couple of examples and reasons why you as a game developer should care about it.</p>

<p><strong>Say thanks</strong></p>

<p>Buy me a Coffee <a href="buymeacoffee.com/pwcom">buymeacoffee.com/pwcom</a></p>

<p>You can reach out on Twitter: <a href="https://twitter.com/uibuzz">@UIBuzz</a></p>

<p><strong>Subscribe to the Podcast</strong></p>

<p><a href="https://podcasts.apple.com/us/podcast/uibuzz/id1508955437"></a></p>

<p><a href="https://open.spotify.com/show/1y1ochtaP3U3mRViawo7I2"></a></p>

<p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Imbrnzh5v77usueurz6hxqxfd6u?t%3DUIBuzz%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16" rel="nofollow"></a></p>

<p>🎙️</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p></p>

<p><strong>Show Notes</strong></p>

<p>You may not realize it but every game has something called a ‘game loop’. But just what does that mean? In this episode I try to answer just that with a couple of examples and reasons why you as a game developer should care about it.</p>

<p><strong>Say thanks</strong></p>

<p>Buy me a Coffee <a href="buymeacoffee.com/pwcom">buymeacoffee.com/pwcom</a></p>

<p>You can reach out on Twitter: <a href="https://twitter.com/uibuzz">@UIBuzz</a></p>

<p><strong>Subscribe to the Podcast</strong></p>

<p><a href="https://podcasts.apple.com/us/podcast/uibuzz/id1508955437"></a></p>

<p><a href="https://open.spotify.com/show/1y1ochtaP3U3mRViawo7I2"></a></p>

<p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Imbrnzh5v77usueurz6hxqxfd6u?t%3DUIBuzz%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16" rel="nofollow"></a></p>

<p>🎙️</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Mon, 29 Mar 2021 01:09:00 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/23f33c14/63918c64.mp3" length="8267404" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>409</itunes:duration>
      <itunes:summary>

Show Notes

You may not realize it but every game has something called a ‘game loop’. But just what does that mean? In this episode I try to answer just that with a couple of examples and reasons why you as a game developer should care about it.

Say thanks

Buy me a Coffee buymeacoffee.com/pwcom

You can reach out on Twitter: @UIBuzz

Subscribe to the Podcast







🎙️</itunes:summary>
      <itunes:subtitle>

Show Notes

You may not realize it but every game has something called a ‘game loop’. But just what does that mean? In this episode I try to answer just that with a couple of examples and reasons why you as a game developer should care about it.

Say th</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Episode 9 - Tailwind CSS</title>
      <itunes:episode>10</itunes:episode>
      <podcast:episode>10</podcast:episode>
      <itunes:title>Episode 9 - Tailwind CSS</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://www.uibuzz.com/2021/02/07/episode-tailwind-css.html</guid>
      <link>https://share.transistor.fm/s/5b29eba7</link>
      <description>
        <![CDATA[<p></p>

<p><strong>Show Notes</strong>
Tailwind CSS is a utility framework that enables developers and designers to build layouts quickly by combining classes to achive the desired layout. In this episode I explain how you can use Tailwind and get up to speed fast.</p>

<p><a href="https://tailwindcss.com">Tailwind CSS Website</a></p>

<p><strong>Say thanks</strong></p>

<p>Buy me a Coffee <a href="buymeacoffee.com/pwcom">buymeacoffee.com/pwcom</a></p>

<p>You can reach out on Twitter: <a href="https://twitter.com/uibuzz">@UIBuzz</a></p>

<p><strong>Subscribe to the Podcast</strong></p>

<p><a href="https://podcasts.apple.com/us/podcast/uibuzz/id1508955437"></a></p>

<p><a href="https://open.spotify.com/show/1y1ochtaP3U3mRViawo7I2"></a></p>

<p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Imbrnzh5v77usueurz6hxqxfd6u?t%3DUIBuzz%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16" rel="nofollow"></a></p>

<p>🎙️</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p></p>

<p><strong>Show Notes</strong>
Tailwind CSS is a utility framework that enables developers and designers to build layouts quickly by combining classes to achive the desired layout. In this episode I explain how you can use Tailwind and get up to speed fast.</p>

<p><a href="https://tailwindcss.com">Tailwind CSS Website</a></p>

<p><strong>Say thanks</strong></p>

<p>Buy me a Coffee <a href="buymeacoffee.com/pwcom">buymeacoffee.com/pwcom</a></p>

<p>You can reach out on Twitter: <a href="https://twitter.com/uibuzz">@UIBuzz</a></p>

<p><strong>Subscribe to the Podcast</strong></p>

<p><a href="https://podcasts.apple.com/us/podcast/uibuzz/id1508955437"></a></p>

<p><a href="https://open.spotify.com/show/1y1ochtaP3U3mRViawo7I2"></a></p>

<p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Imbrnzh5v77usueurz6hxqxfd6u?t%3DUIBuzz%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16" rel="nofollow"></a></p>

<p>🎙️</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sun, 07 Feb 2021 20:29:00 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/5b29eba7/c0d22911.mp3" length="11907316" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>492</itunes:duration>
      <itunes:summary>

Show Notes
Tailwind CSS is a utility framework that enables developers and designers to build layouts quickly by combining classes to achive the desired layout. In this episode I explain how you can use Tailwind and get up to speed fast.

Tailwind CSS Website

Say thanks

Buy me a Coffee buymeacoffee.com/pwcom

You can reach out on Twitter: @UIBuzz

Subscribe to the Podcast







🎙️</itunes:summary>
      <itunes:subtitle>

Show Notes
Tailwind CSS is a utility framework that enables developers and designers to build layouts quickly by combining classes to achive the desired layout. In this episode I explain how you can use Tailwind and get up to speed fast.

Tailwind CSS W</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Episode 8 - First Moments with NextJS on the JAMStack</title>
      <itunes:episode>9</itunes:episode>
      <podcast:episode>9</podcast:episode>
      <itunes:title>Episode 8 - First Moments with NextJS on the JAMStack</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://www.uibuzz.com/2021/01/16/episode-first-moments.html</guid>
      <link>https://share.transistor.fm/s/e24c1d17</link>
      <description>
        <![CDATA[<p></p>

<p><strong>Show Notes</strong></p>

<p>Any time I look to start or rebuild a personal project I see it as a reason to try and learn something new. I am rebuilding my photography site from the ground up. So that gave me a good reason to look at <a href="https://nextjs.com">NextJS</a> as my static site builder and find out what all the buzz is about.</p>

<p>In this episode I share my thoughts on working from knowing almost nothing to having a working site using NextJS to build it.</p>

<p><strong>Say thanks</strong></p>

<p>Buy me a Coffee <a href="buymeacoffee.com/pwcom">buymeacoffee.com/pwcom</a></p>

<p>You can reach out on Twitter: <a href="https://twitter.com/uibuzz">@UIBuzz</a></p>

<p><strong>Subscribe to the Podcast</strong></p>

<p><a href="https://podcasts.apple.com/us/podcast/uibuzz/id1508955437"></a></p>

<p><a href="https://open.spotify.com/show/1y1ochtaP3U3mRViawo7I2"></a></p>

<p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Imbrnzh5v77usueurz6hxqxfd6u?t%3DUIBuzz%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16" rel="nofollow"></a></p>

<p>🎙️</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p></p>

<p><strong>Show Notes</strong></p>

<p>Any time I look to start or rebuild a personal project I see it as a reason to try and learn something new. I am rebuilding my photography site from the ground up. So that gave me a good reason to look at <a href="https://nextjs.com">NextJS</a> as my static site builder and find out what all the buzz is about.</p>

<p>In this episode I share my thoughts on working from knowing almost nothing to having a working site using NextJS to build it.</p>

<p><strong>Say thanks</strong></p>

<p>Buy me a Coffee <a href="buymeacoffee.com/pwcom">buymeacoffee.com/pwcom</a></p>

<p>You can reach out on Twitter: <a href="https://twitter.com/uibuzz">@UIBuzz</a></p>

<p><strong>Subscribe to the Podcast</strong></p>

<p><a href="https://podcasts.apple.com/us/podcast/uibuzz/id1508955437"></a></p>

<p><a href="https://open.spotify.com/show/1y1ochtaP3U3mRViawo7I2"></a></p>

<p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Imbrnzh5v77usueurz6hxqxfd6u?t%3DUIBuzz%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16" rel="nofollow"></a></p>

<p>🎙️</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sat, 16 Jan 2021 14:13:00 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/e24c1d17/b480fb77.mp3" length="17076708" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>710</itunes:duration>
      <itunes:summary>

Show Notes

Any time I look to start or rebuild a personal project I see it as a reason to try and learn something new. I am rebuilding my photography site from the ground up. So that gave me a good reason to look at NextJS as my static site builder and find out what all the buzz is about.

In this episode I share my thoughts on working from knowing almost nothing to having a working site using NextJS to build it.

Say thanks

Buy me a Coffee buymeacoffee.com/pwcom

You can reach out on Twitter: @UIBuzz

Subscribe to the Podcast







🎙️</itunes:summary>
      <itunes:subtitle>

Show Notes

Any time I look to start or rebuild a personal project I see it as a reason to try and learn something new. I am rebuilding my photography site from the ground up. So that gave me a good reason to look at NextJS as my static site builder and</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Episode 7 - My design workflow</title>
      <itunes:episode>8</itunes:episode>
      <podcast:episode>8</podcast:episode>
      <itunes:title>Episode 7 - My design workflow</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://www.uibuzz.com/2020/12/06/episode-my-design.html</guid>
      <link>https://share.transistor.fm/s/4cfb6d48</link>
      <description>
        <![CDATA[<p></p>

<p><strong>Show Notes</strong></p>

<p>In this episode I share my process and some thoughts on how I go about designing applications. The differences between designing ahead of or during development and how that affects the process.</p>

<ul>
<li>Say thanks - Buy me a Coffee <a href="buymeacoffee.com/pwcom">buymeacoffee.com/pwcom</a></li>
</ul>

<p>You can reach out on Twitter: <a href="https://twitter.com/uibuzz">@UIBuzz</a></p>

<p><strong>Subscribe to the Podcast</strong></p>

<p><a href="https://podcasts.apple.com/us/podcast/uibuzz/id1508955437"></a></p>

<p><a href="https://open.spotify.com/show/1y1ochtaP3U3mRViawo7I2"></a></p>

<p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Imbrnzh5v77usueurz6hxqxfd6u?t%3DUIBuzz%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16" rel="nofollow"></a></p>

<p>🎙️</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p></p>

<p><strong>Show Notes</strong></p>

<p>In this episode I share my process and some thoughts on how I go about designing applications. The differences between designing ahead of or during development and how that affects the process.</p>

<ul>
<li>Say thanks - Buy me a Coffee <a href="buymeacoffee.com/pwcom">buymeacoffee.com/pwcom</a></li>
</ul>

<p>You can reach out on Twitter: <a href="https://twitter.com/uibuzz">@UIBuzz</a></p>

<p><strong>Subscribe to the Podcast</strong></p>

<p><a href="https://podcasts.apple.com/us/podcast/uibuzz/id1508955437"></a></p>

<p><a href="https://open.spotify.com/show/1y1ochtaP3U3mRViawo7I2"></a></p>

<p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Imbrnzh5v77usueurz6hxqxfd6u?t%3DUIBuzz%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16" rel="nofollow"></a></p>

<p>🎙️</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sun, 06 Dec 2020 05:17:00 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/4cfb6d48/b5e47134.mp3" length="11911069" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>495</itunes:duration>
      <itunes:summary>

Show Notes

In this episode I share my process and some thoughts on how I go about designing applications. The differences between designing ahead of or during development and how that affects the process.


Say thanks - Buy me a Coffee buymeacoffee.com/pwcom


You can reach out on Twitter: @UIBuzz

Subscribe to the Podcast







🎙️</itunes:summary>
      <itunes:subtitle>

Show Notes

In this episode I share my process and some thoughts on how I go about designing applications. The differences between designing ahead of or during development and how that affects the process.


Say thanks - Buy me a Coffee buymeacoffee.com</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Episode 6 - Unity Courses, New Videos, AR What now? And a look ahead</title>
      <itunes:episode>7</itunes:episode>
      <podcast:episode>7</podcast:episode>
      <itunes:title>Episode 6 - Unity Courses, New Videos, AR What now? And a look ahead</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://www.uibuzz.com/2020/09/27/episode-unity-courses.html</guid>
      <link>https://share.transistor.fm/s/20f526a4</link>
      <description>
        <![CDATA[<p></p>

<p><strong>Show Notes</strong></p>

<ul>
<li>Unity courses on Zenva.com</li>
<li>Two new videos on YouTube on the Nova Mac App

<ul>
<li><a href="https://youtu.be/-1Qxd5GyA-A">Set up a GatsbyJS site in Panic’s Nova - YouTube</a></li>
<li><a href="https://youtu.be/UboxmLleYw8">Set Keyboard Shortcuts for the Nova Sidebar - YouTube</a></li>
</ul></li>
<li>Exploring AR with Unity as a cross-platform solution</li>
<li>Testing a bunch of Prototyping tools for a future episode</li>
<li>Say thanks - Buy me a Coffee <a href="buymeacoffee.com/pwcom">buymeacoffee.com/pwcom</a></li>
</ul>

<p>You can reach out on Twitter: <a href="https://twitter.com/uibuzz">@UIBuzz</a></p>

<p><strong>Subscribe to the Podcast</strong></p>

<p><a href="https://podcasts.apple.com/us/podcast/uibuzz/id1508955437"></a></p>

<p><a href="https://open.spotify.com/show/1y1ochtaP3U3mRViawo7I2"></a></p>

<p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Imbrnzh5v77usueurz6hxqxfd6u?t%3DUIBuzz%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16" rel="nofollow"></a></p>

<p>🎙️</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p></p>

<p><strong>Show Notes</strong></p>

<ul>
<li>Unity courses on Zenva.com</li>
<li>Two new videos on YouTube on the Nova Mac App

<ul>
<li><a href="https://youtu.be/-1Qxd5GyA-A">Set up a GatsbyJS site in Panic’s Nova - YouTube</a></li>
<li><a href="https://youtu.be/UboxmLleYw8">Set Keyboard Shortcuts for the Nova Sidebar - YouTube</a></li>
</ul></li>
<li>Exploring AR with Unity as a cross-platform solution</li>
<li>Testing a bunch of Prototyping tools for a future episode</li>
<li>Say thanks - Buy me a Coffee <a href="buymeacoffee.com/pwcom">buymeacoffee.com/pwcom</a></li>
</ul>

<p>You can reach out on Twitter: <a href="https://twitter.com/uibuzz">@UIBuzz</a></p>

<p><strong>Subscribe to the Podcast</strong></p>

<p><a href="https://podcasts.apple.com/us/podcast/uibuzz/id1508955437"></a></p>

<p><a href="https://open.spotify.com/show/1y1ochtaP3U3mRViawo7I2"></a></p>

<p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Imbrnzh5v77usueurz6hxqxfd6u?t%3DUIBuzz%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16" rel="nofollow"></a></p>

<p>🎙️</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sun, 27 Sep 2020 18:12:00 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/20f526a4/7658bb2a.mp3" length="10655321" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>443</itunes:duration>
      <itunes:summary>

Show Notes


Unity courses on Zenva.com
Two new videos on YouTube on the Nova Mac App


Set up a GatsbyJS site in Panic’s Nova - YouTube
Set Keyboard Shortcuts for the Nova Sidebar - YouTube

Exploring AR with Unity as a cross-platform solution
Testing a bunch of Prototyping tools for a future episode
Say thanks - Buy me a Coffee buymeacoffee.com/pwcom


You can reach out on Twitter: @UIBuzz

Subscribe to the Podcast







🎙️</itunes:summary>
      <itunes:subtitle>

Show Notes


Unity courses on Zenva.com
Two new videos on YouTube on the Nova Mac App


Set up a GatsbyJS site in Panic’s Nova - YouTube
Set Keyboard Shortcuts for the Nova Sidebar - YouTube

Exploring AR with Unity as a cross-platform solution
Testing </itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>The Unity Device Simulator makes mobile layout easier.</title>
      <itunes:episode>6</itunes:episode>
      <podcast:episode>6</podcast:episode>
      <itunes:title>The Unity Device Simulator makes mobile layout easier.</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://www.uibuzz.com/2020/08/09/the-unity-device.html</guid>
      <link>https://share.transistor.fm/s/78ce5c68</link>
      <description>
        <![CDATA[<p></p>

<h3>Show notes

</h3><p>Unity is a great platform for developing mobile games and applications, but configuring the game window to show how it will look on a device can be a pain. Until I discovered the Device Simulator package!</p>

<p>Listen on for the details.</p>

<p>Video version available on YouTube: <a href="https://youtu.be/Cwp2C5A8L8M">https://youtu.be/Cwp2C5A8L8M</a></p>

<p>You can reach out on Twitter: <a href="https://twitter.com/uibuzz">@UIBuzz</a></p>

<p><strong>Subscribe to the Podcast</strong></p>

<p><a href="https://podcasts.apple.com/us/podcast/uibuzz/id1508955437"></a></p>

<p><a href="https://open.spotify.com/show/1y1ochtaP3U3mRViawo7I2"></a></p>

<p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Imbrnzh5v77usueurz6hxqxfd6u?t%3DUIBuzz%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16" rel="nofollow"></a></p>

<p>🎙️</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p></p>

<h3>Show notes

</h3><p>Unity is a great platform for developing mobile games and applications, but configuring the game window to show how it will look on a device can be a pain. Until I discovered the Device Simulator package!</p>

<p>Listen on for the details.</p>

<p>Video version available on YouTube: <a href="https://youtu.be/Cwp2C5A8L8M">https://youtu.be/Cwp2C5A8L8M</a></p>

<p>You can reach out on Twitter: <a href="https://twitter.com/uibuzz">@UIBuzz</a></p>

<p><strong>Subscribe to the Podcast</strong></p>

<p><a href="https://podcasts.apple.com/us/podcast/uibuzz/id1508955437"></a></p>

<p><a href="https://open.spotify.com/show/1y1ochtaP3U3mRViawo7I2"></a></p>

<p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Imbrnzh5v77usueurz6hxqxfd6u?t%3DUIBuzz%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16" rel="nofollow"></a></p>

<p>🎙️</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sun, 09 Aug 2020 15:09:00 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/78ce5c68/1549a7bc.mp3" length="10005955" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>416</itunes:duration>
      <itunes:summary>

Show notes

Unity is a great platform for developing mobile games and applications, but configuring the game window to show how it will look on a device can be a pain. Until I discovered the Device Simulator package!

Listen on for the details.

Video version available on YouTube: https://youtu.be/Cwp2C5A8L8M

You can reach out on Twitter: @UIBuzz

Subscribe to the Podcast







🎙️</itunes:summary>
      <itunes:subtitle>

Show notes

Unity is a great platform for developing mobile games and applications, but configuring the game window to show how it will look on a device can be a pain. Until I discovered the Device Simulator package!

Listen on for the details.

Video v</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>UIBuzz Podcast Episode 4 - Developer Journal 6/29/2020</title>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>UIBuzz Podcast Episode 4 - Developer Journal 6/29/2020</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://www.uibuzz.com/2020/06/29/uibuzz-podcast-episode.html</guid>
      <link>https://share.transistor.fm/s/5eb88c95</link>
      <description>
        <![CDATA[<p></p>

<h3>Show notes

</h3><p>I thought it would be interesting to have an audiolog as a developer journal. This week was a very busy one with WWDC20 and creating some Ubuntu VM’s.</p>

<p>Listen on for the details.</p>

<p>You can reach out on Twitter: <a href="https://twitter.com/uibuzz">@UIBuzz</a></p>

<p><strong>Subscribe to the Podcast</strong></p>

<p><a href="https://podcasts.apple.com/us/podcast/uibuzz/id1508955437"></a></p>

<p><a href="https://open.spotify.com/show/1y1ochtaP3U3mRViawo7I2"></a></p>

<p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Imbrnzh5v77usueurz6hxqxfd6u?t%3DUIBuzz%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16" rel="nofollow"></a></p>

<p>🎙️</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p></p>

<h3>Show notes

</h3><p>I thought it would be interesting to have an audiolog as a developer journal. This week was a very busy one with WWDC20 and creating some Ubuntu VM’s.</p>

<p>Listen on for the details.</p>

<p>You can reach out on Twitter: <a href="https://twitter.com/uibuzz">@UIBuzz</a></p>

<p><strong>Subscribe to the Podcast</strong></p>

<p><a href="https://podcasts.apple.com/us/podcast/uibuzz/id1508955437"></a></p>

<p><a href="https://open.spotify.com/show/1y1ochtaP3U3mRViawo7I2"></a></p>

<p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Imbrnzh5v77usueurz6hxqxfd6u?t%3DUIBuzz%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16" rel="nofollow"></a></p>

<p>🎙️</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Mon, 29 Jun 2020 03:10:47 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/5eb88c95/e123679b.mp3" length="10360159" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>431</itunes:duration>
      <itunes:summary>

Show notes

I thought it would be interesting to have an audiolog as a developer journal. This week was a very busy one with WWDC20 and creating some Ubuntu VM’s.

Listen on for the details.

You can reach out on Twitter: @UIBuzz

Subscribe to the Podcast







🎙️</itunes:summary>
      <itunes:subtitle>

Show notes

I thought it would be interesting to have an audiolog as a developer journal. This week was a very busy one with WWDC20 and creating some Ubuntu VM’s.

Listen on for the details.

You can reach out on Twitter: @UIBuzz

Subscribe to the Podca</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>UIBuzz Podcast Episode 3 - React-Native</title>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>UIBuzz Podcast Episode 3 - React-Native</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://www.uibuzz.com/2020/06/08/uibuzz-podcast-episode.html</guid>
      <link>https://share.transistor.fm/s/8fe935ac</link>
      <description>
        <![CDATA[<p></p>

<h3>Show notes

<ul>
<li>So what is React Native?</li>
<li>Why use it over other tools?</li>
<li>Cross-platform development made easy</li>
<li>See changes in real-time</li>
<li>Deploy to Android and iOS</li>
<li>An easier path for Web developers to get into mobile</li>
<li>Component based approach makes sharing the code base across projects easier</li>
<li>You can still use Android and iOS libraries</li>
<li>You can run and work in Android Studio or Xcode if desired or needed</li>
<li>I recommend <a href="https://code.visualstudio.com">Visual Studio Code for code editing</a></li>
<li>Is it for you?</li>
</ul>

</h3><p>I would love to hear your thoughts and feedback on what you think of React-Native.</p>

<p>You can reach out on Twitter: <a href="https://twitter.com/uibuzz">@UIBuzz</a></p>

<p><strong>Subscribe to the Podcast</strong></p>

<p><a href="https://podcasts.apple.com/us/podcast/uibuzz/id1508955437"></a></p>

<p><a href="https://open.spotify.com/show/1y1ochtaP3U3mRViawo7I2"></a></p>

<p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Imbrnzh5v77usueurz6hxqxfd6u?t%3DUIBuzz%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16" rel="nofollow"></a></p>

<p>🎙️</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p></p>

<h3>Show notes

<ul>
<li>So what is React Native?</li>
<li>Why use it over other tools?</li>
<li>Cross-platform development made easy</li>
<li>See changes in real-time</li>
<li>Deploy to Android and iOS</li>
<li>An easier path for Web developers to get into mobile</li>
<li>Component based approach makes sharing the code base across projects easier</li>
<li>You can still use Android and iOS libraries</li>
<li>You can run and work in Android Studio or Xcode if desired or needed</li>
<li>I recommend <a href="https://code.visualstudio.com">Visual Studio Code for code editing</a></li>
<li>Is it for you?</li>
</ul>

</h3><p>I would love to hear your thoughts and feedback on what you think of React-Native.</p>

<p>You can reach out on Twitter: <a href="https://twitter.com/uibuzz">@UIBuzz</a></p>

<p><strong>Subscribe to the Podcast</strong></p>

<p><a href="https://podcasts.apple.com/us/podcast/uibuzz/id1508955437"></a></p>

<p><a href="https://open.spotify.com/show/1y1ochtaP3U3mRViawo7I2"></a></p>

<p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Imbrnzh5v77usueurz6hxqxfd6u?t%3DUIBuzz%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16" rel="nofollow"></a></p>

<p>🎙️</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Mon, 08 Jun 2020 01:10:00 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/8fe935ac/4a9c7237.mp3" length="11675549" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>700</itunes:duration>
      <itunes:summary>

Show notes


So what is React Native?
Why use it over other tools?
Cross-platform development made easy
See changes in real-time
Deploy to Android and iOS
An easier path for Web developers to get into mobile
Component based approach makes sharing the code base across projects easier
You can still use Android and iOS libraries
You can run and work in Android Studio or Xcode if desired or needed
I recommend Visual Studio Code for code editing
Is it for you?


I would love to hear your thoughts and feedback on what you think of React-Native.

You can reach out on Twitter: @UIBuzz

Subscribe to the Podcast







🎙️</itunes:summary>
      <itunes:subtitle>

Show notes


So what is React Native?
Why use it over other tools?
Cross-platform development made easy
See changes in real-time
Deploy to Android and iOS
An easier path for Web developers to get into mobile
Component based approach makes sharing the co</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>UIBuzz Podcast Episode 2 - What is Unity?</title>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>UIBuzz Podcast Episode 2 - What is Unity?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://www.uibuzz.com/2020/05/12/uibuzz-podcast-episode.html</guid>
      <link>https://share.transistor.fm/s/b03e945b</link>
      <description>
        <![CDATA[<p></p>

<h3>Show notes

<ul>
<li><a href="https://unity.com">So what is Unity?</a></li>
<li>Why use it over other tools?</li>
<li>Cross-platform development made easy</li>
<li>Rapid development thanks to the built in play engine</li>
<li>Free to use until you become rich</li>
<li>You will need to know or learn C#</li>
<li><a href="https://code.visualstudio.com">I recommend Visual Studio Code for code editing</a></li>
<li>You still need to create assets in other tools and import them</li>
<li>Watch out for new releases, they can cause problems, go with LTS</li>
<li>Is it for you?</li>
</ul>

</h3><p>I would love to hear your thoughts and feedback on what you think of Unity.</p>

<p>You can reach out on Twitter: @UIBuzz</p>

<p><strong>Subscribe to the Podcast</strong></p>

<p><a href="https://podcasts.apple.com/us/podcast/uibuzz/id1508955437"></a></p>

<p><a href="https://open.spotify.com/show/1y1ochtaP3U3mRViawo7I2"></a></p>

<p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Imbrnzh5v77usueurz6hxqxfd6u?t%3DUIBuzz%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16" rel="nofollow"></a></p>

<p>🎙️</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p></p>

<h3>Show notes

<ul>
<li><a href="https://unity.com">So what is Unity?</a></li>
<li>Why use it over other tools?</li>
<li>Cross-platform development made easy</li>
<li>Rapid development thanks to the built in play engine</li>
<li>Free to use until you become rich</li>
<li>You will need to know or learn C#</li>
<li><a href="https://code.visualstudio.com">I recommend Visual Studio Code for code editing</a></li>
<li>You still need to create assets in other tools and import them</li>
<li>Watch out for new releases, they can cause problems, go with LTS</li>
<li>Is it for you?</li>
</ul>

</h3><p>I would love to hear your thoughts and feedback on what you think of Unity.</p>

<p>You can reach out on Twitter: @UIBuzz</p>

<p><strong>Subscribe to the Podcast</strong></p>

<p><a href="https://podcasts.apple.com/us/podcast/uibuzz/id1508955437"></a></p>

<p><a href="https://open.spotify.com/show/1y1ochtaP3U3mRViawo7I2"></a></p>

<p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Imbrnzh5v77usueurz6hxqxfd6u?t%3DUIBuzz%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16" rel="nofollow"></a></p>

<p>🎙️</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Tue, 12 May 2020 00:06:00 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/b03e945b/372bbc40.mp3" length="20254230" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>843</itunes:duration>
      <itunes:summary>

Show notes


So what is Unity?
Why use it over other tools?
Cross-platform development made easy
Rapid development thanks to the built in play engine
Free to use until you become rich
You will need to know or learn C#
I recommend Visual Studio Code for code editing
You still need to create assets in other tools and import them
Watch out for new releases, they can cause problems, go with LTS
Is it for you?


I would love to hear your thoughts and feedback on what you think of Unity.

You can reach out on Twitter: @UIBuzz

Subscribe to the Podcast







🎙️</itunes:summary>
      <itunes:subtitle>

Show notes


So what is Unity?
Why use it over other tools?
Cross-platform development made easy
Rapid development thanks to the built in play engine
Free to use until you become rich
You will need to know or learn C#
I recommend Visual Studio Code for </itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>UIBuzz Podcast Episode 1 - My iPad Podcasting Set-Up (Format test)</title>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>UIBuzz Podcast Episode 1 - My iPad Podcasting Set-Up (Format test)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://www.uibuzz.com/2020/04/30/uibuzz-podcast-episode.html</guid>
      <link>https://share.transistor.fm/s/6b39bde5</link>
      <description>
        <![CDATA[<p>I know what you are thinking, this is the same episode as the last one? That is true and yes it is intentional. The reason for this is I can only refine my process of creation by testing it.</p>

<p>In particular the use of chapter markers in an episode, so hopefully I can learn from this and beg your forgiveness for the repeat.</p>

<p></p>

<p><a href="https://www.peterwitham.com/ipad-podcasts">Link to my blog post with the results and details</a></p>

<p><a href="https://amzn.to/3aCsmIW">Blue Yeti Microphone</a></p>

<p><a href="https://amzn.to/3cNk1DT">Audio-Technica ATR2100-USB Microphone</a></p>

<p><a href="https://amzn.to/2yBqxia">Hyper-Drive USB-C Hub</a></p>

<p><a href="https://itunes.apple.com/us/app/id1018780185?at=1010lv3Y">Ferrite Pro for iOS</a></p>

<p><strong>Subscribe to the Podcast</strong></p>

<p><a href="https://podcasts.apple.com/us/podcast/uibuzz/id1508955437"></a></p>

<p><a href="https://open.spotify.com/show/1y1ochtaP3U3mRViawo7I2"></a></p>

<p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Imbrnzh5v77usueurz6hxqxfd6u?t%3DUIBuzz%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16" rel="nofollow"></a></p>

<p><strong>Let’s connect</strong>
Twitter: <a href="https://twitter.com/uibuzz">@uibuzz</a></p>

<p>Web: <a href="https://www.uibuzz.com">https://www.uibuzz.com</a></p>

<p>Please note, this post contains affiliate links.</p>

<p>🎙️</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I know what you are thinking, this is the same episode as the last one? That is true and yes it is intentional. The reason for this is I can only refine my process of creation by testing it.</p>

<p>In particular the use of chapter markers in an episode, so hopefully I can learn from this and beg your forgiveness for the repeat.</p>

<p></p>

<p><a href="https://www.peterwitham.com/ipad-podcasts">Link to my blog post with the results and details</a></p>

<p><a href="https://amzn.to/3aCsmIW">Blue Yeti Microphone</a></p>

<p><a href="https://amzn.to/3cNk1DT">Audio-Technica ATR2100-USB Microphone</a></p>

<p><a href="https://amzn.to/2yBqxia">Hyper-Drive USB-C Hub</a></p>

<p><a href="https://itunes.apple.com/us/app/id1018780185?at=1010lv3Y">Ferrite Pro for iOS</a></p>

<p><strong>Subscribe to the Podcast</strong></p>

<p><a href="https://podcasts.apple.com/us/podcast/uibuzz/id1508955437"></a></p>

<p><a href="https://open.spotify.com/show/1y1ochtaP3U3mRViawo7I2"></a></p>

<p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Imbrnzh5v77usueurz6hxqxfd6u?t%3DUIBuzz%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16" rel="nofollow"></a></p>

<p><strong>Let’s connect</strong>
Twitter: <a href="https://twitter.com/uibuzz">@uibuzz</a></p>

<p>Web: <a href="https://www.uibuzz.com">https://www.uibuzz.com</a></p>

<p>Please note, this post contains affiliate links.</p>

<p>🎙️</p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Thu, 30 Apr 2020 00:09:00 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/6b39bde5/f423382f.mp3" length="9521970" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>386</itunes:duration>
      <itunes:summary>I know what you are thinking, this is the same episode as the last one? That is true and yes it is intentional. The reason for this is I can only refine my process of creation by testing it.

In particular the use of chapter markers in an episode, so hopefully I can learn from this and beg your forgiveness for the repeat.



Link to my blog post with the results and details

Blue Yeti Microphone

Audio-Technica ATR2100-USB Microphone

Hyper-Drive USB-C Hub

Ferrite Pro for iOS

Subscribe to the Podcast







Let’s connect
Twitter: @uibuzz

Web: https://www.uibuzz.com

Please note, this post contains affiliate links.

🎙️</itunes:summary>
      <itunes:subtitle>I know what you are thinking, this is the same episode as the last one? That is true and yes it is intentional. The reason for this is I can only refine my process of creation by testing it.

In particular the use of chapter markers in an episode, so hope</itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>The Welcome Episode</title>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>The Welcome Episode</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://www.uibuzz.com/2020/04/20/the-welcome-episode.html</guid>
      <link>https://share.transistor.fm/s/cdec55c7</link>
      <description>
        <![CDATA[<p>It all starts with nothing, or in this case an episode zero. Something that is almost the birth cry of every podcast.</p>

<p>So in this short introduction I will say a little about who I am, what I do and what this is all going to be about.</p>

<p>The short version, Web and App development. Gaming, design, user interaction and producing content in many forms including how I make podcasts and videos to share with the World.</p>

<p>Want to know more or keep up? Subscribe to this podcast and pay a visit to <a href="https://UIBuzz.com">UIBuzz.com</a></p>

<p>Twitter: @UIBuzz</p>

<p></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>It all starts with nothing, or in this case an episode zero. Something that is almost the birth cry of every podcast.</p>

<p>So in this short introduction I will say a little about who I am, what I do and what this is all going to be about.</p>

<p>The short version, Web and App development. Gaming, design, user interaction and producing content in many forms including how I make podcasts and videos to share with the World.</p>

<p>Want to know more or keep up? Subscribe to this podcast and pay a visit to <a href="https://UIBuzz.com">UIBuzz.com</a></p>

<p>Twitter: @UIBuzz</p>

<p></p>
<strong>
  <a href="https://buymeacoffee.com/pwcom" rel="payment" title="★ Support this podcast ★">★ Support this podcast ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Sun, 19 Apr 2020 23:00:00 -0600</pubDate>
      <author>Peter Witham</author>
      <enclosure url="https://media.transistor.fm/cdec55c7/714fac31.mp3" length="2242439" type="audio/mpeg"/>
      <itunes:author>Peter Witham</itunes:author>
      <itunes:duration>140</itunes:duration>
      <itunes:summary>It all starts with nothing, or in this case an episode zero. Something that is almost the birth cry of every podcast.

So in this short introduction I will say a little about who I am, what I do and what this is all going to be about.

The short version, Web and App development. Gaming, design, user interaction and producing content in many forms including how I make podcasts and videos to share with the World.

Want to know more or keep up? Subscribe to this podcast and pay a visit to UIBuzz.com

Twitter: @UIBuzz</itunes:summary>
      <itunes:subtitle>It all starts with nothing, or in this case an episode zero. Something that is almost the birth cry of every podcast.

So in this short introduction I will say a little about who I am, what I do and what this is all going to be about.

The short version, </itunes:subtitle>
      <itunes:keywords>technology, gaming, design, ui, ux, developer, software, development, indie, mobile, desktop,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
  </channel>
</rss>
