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    <description>From the subtleties of typography to the emotional impact of color, and the way everyday objects influence our lives, our guests share their unique perspectives on the power of design. Through candid interviews, we’ll get a closer look at the challenges they’ve faced, the breakthroughs they’ve had, and how design is not just about aesthetics, but about problem-solving, communication, and making an impact.

Join host Rae, as Type Speaks aims to inspire, inform, and showcase the voices behind the visuals. 

This podcast is supported by WEGL 91.1 FM, Auburn University’s radio station.  weglfm.com</description>
    <copyright>© 2026 Rae Nawrocki</copyright>
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    <podcast:trailer pubdate="Tue, 22 Oct 2024 10:26:22 -0500" url="https://media.transistor.fm/39323bad/c8198226.mp3" length="5989146" type="audio/mpeg">01.00 // Who's Behind the Mic</podcast:trailer>
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    <pubDate>Tue, 28 Apr 2026 17:32:27 -0500</pubDate>
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    <itunes:author>Rae Nawrocki</itunes:author>
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    <itunes:summary>From the subtleties of typography to the emotional impact of color, and the way everyday objects influence our lives, our guests share their unique perspectives on the power of design. Through candid interviews, we’ll get a closer look at the challenges they’ve faced, the breakthroughs they’ve had, and how design is not just about aesthetics, but about problem-solving, communication, and making an impact.

Join host Rae, as Type Speaks aims to inspire, inform, and showcase the voices behind the visuals. 

This podcast is supported by WEGL 91.1 FM, Auburn University’s radio station.  weglfm.com</itunes:summary>
    <itunes:subtitle>From the subtleties of typography to the emotional impact of color, and the way everyday objects influence our lives, our guests share their unique perspectives on the power of design.</itunes:subtitle>
    <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
    <itunes:owner>
      <itunes:name>Rae Nawrocki</itunes:name>
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    <itunes:complete>No</itunes:complete>
    <itunes:explicit>No</itunes:explicit>
    <item>
      <title>02.22 // Into the Beautiful Mess // Courtney Windham &amp; Margaret Fletcher</title>
      <itunes:episode>22</itunes:episode>
      <podcast:episode>22</podcast:episode>
      <itunes:title>02.22 // Into the Beautiful Mess // Courtney Windham &amp; Margaret Fletcher</itunes:title>
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        <![CDATA[<p>In last episode of season 2, Rae sits down with award-winning designer and professor Courtney Windham and design publisher and author Margaret Fletcher for a conversation about what it actually takes to document the undocumentable, creative process itself. Together, they unpack the origin story of their book <em>Discovering Design Process: Into the Beautiful Mess</em>, from a seed grant idea born out of a hallway conversation to five years of interviews, cross-country travel, and thousands of printed, hand-cut, and carefully collaged strips of paper taped to walls. They explore what it means to find the "beautiful weirdos" of design, why the mess around a designer's workspace is a map of their thinking, and how true process can't be fully captured until you've actually lived through it.</p><p> Along the way, they touch on working across disciplines, graphic design and architecture finding unexpected common ground . the surprising analog method behind a heavily cross-referenced book, and why the most important thing they want readers to walk away with is simple:: start. You won't learn your process by studying it,you will learn it by beginning.</p><p>Video available on Youtube. </p><p>Links // rae's instragram <a href="https://www.instagram.com/raenyday.psd/">https://www.instagram.com/raenyday.psd/</a><br>type speaks <a href="https://www.instagram.com/typespeakspod/">https://www.instagram.com/typespeakspod/</a> <br>wegl <a href="https://www.weglfm.com/">https://www.weglfm.com/</a><br></p>]]>
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        <![CDATA[<p>In last episode of season 2, Rae sits down with award-winning designer and professor Courtney Windham and design publisher and author Margaret Fletcher for a conversation about what it actually takes to document the undocumentable, creative process itself. Together, they unpack the origin story of their book <em>Discovering Design Process: Into the Beautiful Mess</em>, from a seed grant idea born out of a hallway conversation to five years of interviews, cross-country travel, and thousands of printed, hand-cut, and carefully collaged strips of paper taped to walls. They explore what it means to find the "beautiful weirdos" of design, why the mess around a designer's workspace is a map of their thinking, and how true process can't be fully captured until you've actually lived through it.</p><p> Along the way, they touch on working across disciplines, graphic design and architecture finding unexpected common ground . the surprising analog method behind a heavily cross-referenced book, and why the most important thing they want readers to walk away with is simple:: start. You won't learn your process by studying it,you will learn it by beginning.</p><p>Video available on Youtube. </p><p>Links // rae's instragram <a href="https://www.instagram.com/raenyday.psd/">https://www.instagram.com/raenyday.psd/</a><br>type speaks <a href="https://www.instagram.com/typespeakspod/">https://www.instagram.com/typespeakspod/</a> <br>wegl <a href="https://www.weglfm.com/">https://www.weglfm.com/</a><br></p>]]>
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      <pubDate>Tue, 28 Apr 2026 17:30:20 -0500</pubDate>
      <author>Rae Nawrocki</author>
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      <itunes:author>Rae Nawrocki</itunes:author>
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      <itunes:duration>3397</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In last episode of season 2, Rae sits down with award-winning designer and professor Courtney Windham and design publisher and author Margaret Fletcher for a conversation about what it actually takes to document the undocumentable, creative process itself. Together, they unpack the origin story of their book <em>Discovering Design Process: Into the Beautiful Mess</em>, from a seed grant idea born out of a hallway conversation to five years of interviews, cross-country travel, and thousands of printed, hand-cut, and carefully collaged strips of paper taped to walls. They explore what it means to find the "beautiful weirdos" of design, why the mess around a designer's workspace is a map of their thinking, and how true process can't be fully captured until you've actually lived through it.</p><p> Along the way, they touch on working across disciplines, graphic design and architecture finding unexpected common ground . the surprising analog method behind a heavily cross-referenced book, and why the most important thing they want readers to walk away with is simple:: start. You won't learn your process by studying it,you will learn it by beginning.</p><p>Video available on Youtube. </p><p>Links // rae's instragram <a href="https://www.instagram.com/raenyday.psd/">https://www.instagram.com/raenyday.psd/</a><br>type speaks <a href="https://www.instagram.com/typespeakspod/">https://www.instagram.com/typespeakspod/</a> <br>wegl <a href="https://www.weglfm.com/">https://www.weglfm.com/</a><br></p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
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      <title>02.21 // The Dignity of Discarded Things // Martin Venezky</title>
      <itunes:episode>21</itunes:episode>
      <podcast:episode>21</podcast:episode>
      <itunes:title>02.21 // The Dignity of Discarded Things // Martin Venezky</itunes:title>
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        <![CDATA[<p>In this episode of Type Speaks, Rae sits down with artist, photographer, and designer Martin Venezky for a wide-ranging conversation about what it truly means to let your materials lead. From his signature practice of giving discarded objects their moment in the spotlight, scratches, stains, and all, to his deep resistance to sketching, Martin and Rae explore why the most interesting work happens when you stop trying to predict the outcome. They dig into how cross-disciplinary thinking keeps creativity alive and why disruption and beauty aren't opposites but collaborators. What it means to design for the viewer as a participant rather than a passive observer. Along the way, they touch on the filmmaker's eye Martin brings to still imagery, his love of Robert Altman's Nashville, the strange freedom of working without a plan, and why language, once learned, might be the greatest limit on how we see. </p><p>Video available on Youtube.</p><p>Links // rae's instragram https://www.instagram.com/raenyday.psd/ <br>type speaks https://www.instagram.com/typespeakspod/ <br>wegl https://www.weglfm.com/</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of Type Speaks, Rae sits down with artist, photographer, and designer Martin Venezky for a wide-ranging conversation about what it truly means to let your materials lead. From his signature practice of giving discarded objects their moment in the spotlight, scratches, stains, and all, to his deep resistance to sketching, Martin and Rae explore why the most interesting work happens when you stop trying to predict the outcome. They dig into how cross-disciplinary thinking keeps creativity alive and why disruption and beauty aren't opposites but collaborators. What it means to design for the viewer as a participant rather than a passive observer. Along the way, they touch on the filmmaker's eye Martin brings to still imagery, his love of Robert Altman's Nashville, the strange freedom of working without a plan, and why language, once learned, might be the greatest limit on how we see. </p><p>Video available on Youtube.</p><p>Links // rae's instragram https://www.instagram.com/raenyday.psd/ <br>type speaks https://www.instagram.com/typespeakspod/ <br>wegl https://www.weglfm.com/</p>]]>
      </content:encoded>
      <pubDate>Thu, 05 Mar 2026 16:39:17 -0600</pubDate>
      <author>Rae Nawrocki</author>
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      <itunes:author>Rae Nawrocki</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/QY5xU-ZjTGASWxEyq6QLMeGkTRibBcgA4wdHw_pjpUQ/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS80YmE4/ZjY0NzAwYTk1YTcw/NGY3YTZkNTcxYWUw/NmM2ZC5qcGc.jpg"/>
      <itunes:duration>2537</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of Type Speaks, Rae sits down with artist, photographer, and designer Martin Venezky for a wide-ranging conversation about what it truly means to let your materials lead. From his signature practice of giving discarded objects their moment in the spotlight, scratches, stains, and all, to his deep resistance to sketching, Martin and Rae explore why the most interesting work happens when you stop trying to predict the outcome. They dig into how cross-disciplinary thinking keeps creativity alive and why disruption and beauty aren't opposites but collaborators. What it means to design for the viewer as a participant rather than a passive observer. Along the way, they touch on the filmmaker's eye Martin brings to still imagery, his love of Robert Altman's Nashville, the strange freedom of working without a plan, and why language, once learned, might be the greatest limit on how we see. </p><p>Video available on Youtube.</p><p>Links // rae's instragram https://www.instagram.com/raenyday.psd/ <br>type speaks https://www.instagram.com/typespeakspod/ <br>wegl https://www.weglfm.com/</p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/be49ca87/transcript.txt" type="text/plain"/>
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      <title>02.20 // Mechanics That Mean Something // James D’Amato &amp; Dillin Apelyan</title>
      <itunes:episode>20</itunes:episode>
      <podcast:episode>20</podcast:episode>
      <itunes:title>02.20 // Mechanics That Mean Something // James D’Amato &amp; Dillin Apelyan</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/0adac012</link>
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        <![CDATA[<p>In this episode of Type Speaks, Rae sits down with tabletop RPG designers and performers James D'Amato and Dillin Apelyan for a thoughtful conversation about what makes game design truly work. Together, they explore the idea that good tabletop design isn’t just about clever mechanics, it’s about empowering players to express something meaningful.</p><p>From emotion-first design philosophies and the careful use of randomness to the tension-building power of physical mechanics like birthday candles and tumbling block towers, James and Dillin unpack how rules shape feeling at the table. They compare sprawling lore-heavy systems to tightly focused narrative games to examining how different systems either support or burden the players who engage with them.</p><p>The conversation also turns practical, offering advice for aspiring designers: start small, join a game jam, finish what you begin, and treat design as an act of intentional communication. Whether you’re a seasoned dungeon master or simply curious about how mechanics create emotion, this episode is a compelling look at how tabletop games are designed bring people together through structure and shared storytelling.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of Type Speaks, Rae sits down with tabletop RPG designers and performers James D'Amato and Dillin Apelyan for a thoughtful conversation about what makes game design truly work. Together, they explore the idea that good tabletop design isn’t just about clever mechanics, it’s about empowering players to express something meaningful.</p><p>From emotion-first design philosophies and the careful use of randomness to the tension-building power of physical mechanics like birthday candles and tumbling block towers, James and Dillin unpack how rules shape feeling at the table. They compare sprawling lore-heavy systems to tightly focused narrative games to examining how different systems either support or burden the players who engage with them.</p><p>The conversation also turns practical, offering advice for aspiring designers: start small, join a game jam, finish what you begin, and treat design as an act of intentional communication. Whether you’re a seasoned dungeon master or simply curious about how mechanics create emotion, this episode is a compelling look at how tabletop games are designed bring people together through structure and shared storytelling.</p>]]>
      </content:encoded>
      <pubDate>Tue, 24 Feb 2026 15:22:38 -0600</pubDate>
      <author>Rae Nawrocki</author>
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      <itunes:author>Rae Nawrocki</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/csNrJMWh4s1i3FR-j6xxS80wWaMjgmHwAPPxSumgoOg/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9jZjlk/YTU4YWY2YjZlYTYw/Y2I1ZDQwMWEyMjY4/MTM0MS5wbmc.jpg"/>
      <itunes:duration>2695</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of Type Speaks, Rae sits down with tabletop RPG designers and performers James D'Amato and Dillin Apelyan for a thoughtful conversation about what makes game design truly work. Together, they explore the idea that good tabletop design isn’t just about clever mechanics, it’s about empowering players to express something meaningful.</p><p>From emotion-first design philosophies and the careful use of randomness to the tension-building power of physical mechanics like birthday candles and tumbling block towers, James and Dillin unpack how rules shape feeling at the table. They compare sprawling lore-heavy systems to tightly focused narrative games to examining how different systems either support or burden the players who engage with them.</p><p>The conversation also turns practical, offering advice for aspiring designers: start small, join a game jam, finish what you begin, and treat design as an act of intentional communication. Whether you’re a seasoned dungeon master or simply curious about how mechanics create emotion, this episode is a compelling look at how tabletop games are designed bring people together through structure and shared storytelling.</p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/0adac012/transcript.txt" type="text/plain"/>
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      <title>02.19 // Designing Play // Meguey Baker </title>
      <itunes:episode>19</itunes:episode>
      <podcast:episode>19</podcast:episode>
      <itunes:title>02.19 // Designing Play // Meguey Baker </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/0a5fb51d</link>
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        <![CDATA[<p>In this episode of Type Speaks, Rae sits down with tabletop game designer, publisher, and textile conservation specialist Meguey Baker for a thoughtful conversation about community gaming in times of turmoil, and why play is never “extra,” but a vital part of staying human. From the deep history of games as tools for resilience to the modern realities of chronic stress, Meguey and Rae explore how role-playing spaces can foster empathy, connection, and care, even when the world feels like it’s on fire. They dig into how games let us “try on” different ways of being, why compassion is foundational to survival, and how community play can function like mutual aid: a place to come back to, warm up, laugh, and feel ready to face the week again. Along the way, they touch on the shifting shape of online play, the appeal of low-pressure multiplayer games like Lethal Company and Repo, and what it means to design frameworks that support both joy and meaning.</p><p>Video available on Youtube. </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of Type Speaks, Rae sits down with tabletop game designer, publisher, and textile conservation specialist Meguey Baker for a thoughtful conversation about community gaming in times of turmoil, and why play is never “extra,” but a vital part of staying human. From the deep history of games as tools for resilience to the modern realities of chronic stress, Meguey and Rae explore how role-playing spaces can foster empathy, connection, and care, even when the world feels like it’s on fire. They dig into how games let us “try on” different ways of being, why compassion is foundational to survival, and how community play can function like mutual aid: a place to come back to, warm up, laugh, and feel ready to face the week again. Along the way, they touch on the shifting shape of online play, the appeal of low-pressure multiplayer games like Lethal Company and Repo, and what it means to design frameworks that support both joy and meaning.</p><p>Video available on Youtube. </p>]]>
      </content:encoded>
      <pubDate>Mon, 16 Feb 2026 16:45:08 -0600</pubDate>
      <author>Rae Nawrocki</author>
      <enclosure url="https://media.transistor.fm/0a5fb51d/f45b8dc6.mp3" length="77217839" type="audio/mpeg"/>
      <itunes:author>Rae Nawrocki</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/x79Mft4bbm9YpV6CGSShKDZnu9SNLyZGNPm7rc36mdk/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS81NjY0/NjY3MzkwOTYwNmI4/OWM0ZDEyMmVkMDBh/MmVlYS5wbmc.jpg"/>
      <itunes:duration>3214</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of Type Speaks, Rae sits down with tabletop game designer, publisher, and textile conservation specialist Meguey Baker for a thoughtful conversation about community gaming in times of turmoil, and why play is never “extra,” but a vital part of staying human. From the deep history of games as tools for resilience to the modern realities of chronic stress, Meguey and Rae explore how role-playing spaces can foster empathy, connection, and care, even when the world feels like it’s on fire. They dig into how games let us “try on” different ways of being, why compassion is foundational to survival, and how community play can function like mutual aid: a place to come back to, warm up, laugh, and feel ready to face the week again. Along the way, they touch on the shifting shape of online play, the appeal of low-pressure multiplayer games like Lethal Company and Repo, and what it means to design frameworks that support both joy and meaning.</p><p>Video available on Youtube. </p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/0a5fb51d/transcript.txt" type="text/plain"/>
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      <title>02.18 // Critiquing Play with Quinns // Quinns Smith</title>
      <itunes:episode>18</itunes:episode>
      <podcast:episode>18</podcast:episode>
      <itunes:title>02.18 // Critiquing Play with Quinns // Quinns Smith</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/915cda3c</link>
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        <![CDATA[<p>In this episode of Type Speaks, Rae sits down with writer, YouTuber, and longtime games critic Quintin Smith (Quinns) for a wide-ranging conversation about play, culture, criticism, and the wonderfully weird worlds we build through games. From the shifting norms of reviewing video games, board games, and TTRPGs to the evolution of horror games, game-lore obsession, and the influence of streaming culture, Rae and Quinns explore how players engage with design, and how critics navigate communities that are passionate, protective, and sometimes a little spicy. They dig into why role-playing games feel so personal, how “made-for-Twitch” jump-scare horror shapes the market, the strange state of children’s games and platforms like Roblox, and why educational design deserves as much aesthetic care as any entertainment medium. They even manage to discuss Auburn’s beloved Aubie, TikTok algorithms, Jim Henson, and which mermaid powers best reflect one’s creative soul.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of Type Speaks, Rae sits down with writer, YouTuber, and longtime games critic Quintin Smith (Quinns) for a wide-ranging conversation about play, culture, criticism, and the wonderfully weird worlds we build through games. From the shifting norms of reviewing video games, board games, and TTRPGs to the evolution of horror games, game-lore obsession, and the influence of streaming culture, Rae and Quinns explore how players engage with design, and how critics navigate communities that are passionate, protective, and sometimes a little spicy. They dig into why role-playing games feel so personal, how “made-for-Twitch” jump-scare horror shapes the market, the strange state of children’s games and platforms like Roblox, and why educational design deserves as much aesthetic care as any entertainment medium. They even manage to discuss Auburn’s beloved Aubie, TikTok algorithms, Jim Henson, and which mermaid powers best reflect one’s creative soul.</p>]]>
      </content:encoded>
      <pubDate>Sun, 07 Dec 2025 20:13:29 -0600</pubDate>
      <author>Rae Nawrocki</author>
      <enclosure url="https://media.transistor.fm/915cda3c/00d99376.mp3" length="53256742" type="audio/mpeg"/>
      <itunes:author>Rae Nawrocki</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/EK8vhhW4RHBr1lYHRoY8JK0oHOTBEyplLggee9SSOM0/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9iZTM1/YWIxM2U4NjZiNjQx/NGY4NWQ0NGUwMWNk/NDUwZS5wbmc.jpg"/>
      <itunes:duration>3325</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of Type Speaks, Rae sits down with writer, YouTuber, and longtime games critic Quintin Smith (Quinns) for a wide-ranging conversation about play, culture, criticism, and the wonderfully weird worlds we build through games. From the shifting norms of reviewing video games, board games, and TTRPGs to the evolution of horror games, game-lore obsession, and the influence of streaming culture, Rae and Quinns explore how players engage with design, and how critics navigate communities that are passionate, protective, and sometimes a little spicy. They dig into why role-playing games feel so personal, how “made-for-Twitch” jump-scare horror shapes the market, the strange state of children’s games and platforms like Roblox, and why educational design deserves as much aesthetic care as any entertainment medium. They even manage to discuss Auburn’s beloved Aubie, TikTok algorithms, Jim Henson, and which mermaid powers best reflect one’s creative soul.</p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>02.17 // Design as a Lifelong Habit // Diane Gibbs</title>
      <itunes:episode>17</itunes:episode>
      <podcast:episode>17</podcast:episode>
      <itunes:title>02.17 // Design as a Lifelong Habit // Diane Gibbs</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/2f0fb446</link>
      <description>
        <![CDATA[<p>In this episode of Type Speaks, Rae sits down with designer, educator, and creative entrepreneur Diane Gibbs to explore how curiosity, play, and lifelong learning shape a sustainable creative practice. From rediscovering illustration through cut-paper experiments to navigating the worlds of surface design, teaching, and independent business, Rae and Diane unpack how designers grow, adapt, and keep creating with joy, even when the rules need to be broken. They also dig into Diane’s journey through Auburn, her work on the children’s book Victor and the Vroom, and why embracing process over perfection unlocks unexpected possibilities.</p><p>Diane Gibbs is a designer, illustrator, and professor at the University of South Alabama, where she has taught for over twenty years. She is the founder of Creatives Ignite (formerly Design Recharge), a long-running interview series for creative professionals, and operates her own design studio specializing in branding, web design, and illustration. Her work spans client collaborations, surface pattern design, coaching, and community-building within the creative industry.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of Type Speaks, Rae sits down with designer, educator, and creative entrepreneur Diane Gibbs to explore how curiosity, play, and lifelong learning shape a sustainable creative practice. From rediscovering illustration through cut-paper experiments to navigating the worlds of surface design, teaching, and independent business, Rae and Diane unpack how designers grow, adapt, and keep creating with joy, even when the rules need to be broken. They also dig into Diane’s journey through Auburn, her work on the children’s book Victor and the Vroom, and why embracing process over perfection unlocks unexpected possibilities.</p><p>Diane Gibbs is a designer, illustrator, and professor at the University of South Alabama, where she has taught for over twenty years. She is the founder of Creatives Ignite (formerly Design Recharge), a long-running interview series for creative professionals, and operates her own design studio specializing in branding, web design, and illustration. Her work spans client collaborations, surface pattern design, coaching, and community-building within the creative industry.</p>]]>
      </content:encoded>
      <pubDate>Sun, 30 Nov 2025 16:44:34 -0600</pubDate>
      <author>Rae Nawrocki</author>
      <enclosure url="https://media.transistor.fm/2f0fb446/ec3d8762.mp3" length="84747403" type="audio/mpeg"/>
      <itunes:author>Rae Nawrocki</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/qyykJeMndv0HvspF9d15GbG8Fl7CySCXWwbDr9Gc9c8/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82ZDZl/NGM4ZTdmYjQ2MDE5/Y2E5ZWYyM2FiYzM2/ZjhiNS5wbmc.jpg"/>
      <itunes:duration>3528</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of Type Speaks, Rae sits down with designer, educator, and creative entrepreneur Diane Gibbs to explore how curiosity, play, and lifelong learning shape a sustainable creative practice. From rediscovering illustration through cut-paper experiments to navigating the worlds of surface design, teaching, and independent business, Rae and Diane unpack how designers grow, adapt, and keep creating with joy, even when the rules need to be broken. They also dig into Diane’s journey through Auburn, her work on the children’s book Victor and the Vroom, and why embracing process over perfection unlocks unexpected possibilities.</p><p>Diane Gibbs is a designer, illustrator, and professor at the University of South Alabama, where she has taught for over twenty years. She is the founder of Creatives Ignite (formerly Design Recharge), a long-running interview series for creative professionals, and operates her own design studio specializing in branding, web design, and illustration. Her work spans client collaborations, surface pattern design, coaching, and community-building within the creative industry.</p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/2f0fb446/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>02.16 // Tabletop Games Before the Internet… and After // Meguey Baker</title>
      <itunes:episode>16</itunes:episode>
      <podcast:episode>16</podcast:episode>
      <itunes:title>02.16 // Tabletop Games Before the Internet… and After // Meguey Baker</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/cb8e8fbf</link>
      <description>
        <![CDATA[<p>In this second episode with game designer and quilt historian Meguey “Mother of the Apocalypse” Baker, Rae dives into the deep connections between game design, graphic design, and the human need for play. Together they explore how games aren’t an escape from reality but a way of understanding it, and why joy, curiosity, and creativity are powerful tools of connection and resistance.</p><p>Meguey shares how tabletop RPGs evolved from notebook worlds to online play, how mechanics carry meaning, and why accessible, DIY design matters. Rae and Meg also unpack invisible design in everyday life, color psychology, trend forecasting, and how the internet reshapes who gets to create.</p><p>Featuring the co-creator of Apocalypse World and the Powered by the Apocalypse system, this episode is perfect for anyone interested in design, storytelling, or making things that help people connect.</p><p>Listen to Type Speaks anywhere you get your podcasts.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this second episode with game designer and quilt historian Meguey “Mother of the Apocalypse” Baker, Rae dives into the deep connections between game design, graphic design, and the human need for play. Together they explore how games aren’t an escape from reality but a way of understanding it, and why joy, curiosity, and creativity are powerful tools of connection and resistance.</p><p>Meguey shares how tabletop RPGs evolved from notebook worlds to online play, how mechanics carry meaning, and why accessible, DIY design matters. Rae and Meg also unpack invisible design in everyday life, color psychology, trend forecasting, and how the internet reshapes who gets to create.</p><p>Featuring the co-creator of Apocalypse World and the Powered by the Apocalypse system, this episode is perfect for anyone interested in design, storytelling, or making things that help people connect.</p><p>Listen to Type Speaks anywhere you get your podcasts.</p>]]>
      </content:encoded>
      <pubDate>Fri, 21 Nov 2025 13:00:51 -0600</pubDate>
      <author>Rae Nawrocki</author>
      <enclosure url="https://media.transistor.fm/cb8e8fbf/119b71dd.mp3" length="170629725" type="audio/mpeg"/>
      <itunes:author>Rae Nawrocki</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/5GQOJvmPd9LA_T6kN8P7GTGlhQLfhzRxjIBjQMZr8uw/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8xYzkw/NzVmNjkwMDY5ZDc3/NTg3NzYzZWQwNjJm/N2QxMy5wbmc.jpg"/>
      <itunes:duration>7107</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this second episode with game designer and quilt historian Meguey “Mother of the Apocalypse” Baker, Rae dives into the deep connections between game design, graphic design, and the human need for play. Together they explore how games aren’t an escape from reality but a way of understanding it, and why joy, curiosity, and creativity are powerful tools of connection and resistance.</p><p>Meguey shares how tabletop RPGs evolved from notebook worlds to online play, how mechanics carry meaning, and why accessible, DIY design matters. Rae and Meg also unpack invisible design in everyday life, color psychology, trend forecasting, and how the internet reshapes who gets to create.</p><p>Featuring the co-creator of Apocalypse World and the Powered by the Apocalypse system, this episode is perfect for anyone interested in design, storytelling, or making things that help people connect.</p><p>Listen to Type Speaks anywhere you get your podcasts.</p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/cb8e8fbf/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>02.15 //  Video Games, Storytelling, and Change // Quinns Smith</title>
      <itunes:episode>15</itunes:episode>
      <podcast:episode>15</podcast:episode>
      <itunes:title>02.15 //  Video Games, Storytelling, and Change // Quinns Smith</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/3ba91a3d</link>
      <description>
        <![CDATA[<p>iIn this episode of Type Speaks, Rae sits down with journalist and creator Quentin “Quinns” Smith, co-founder of Shut Up &amp; Sit Down and host of Quinn’s Quest, to explore how storytelling, aesthetics, and criticism have evolved across two decades of games media. From the rise of short-form content to the resurgence of small, expressive indie titles, Rae and Quinns unpack how play, design, and culture intersect in the algorithm age, and why creativity thrives not in perfection, but in making the pot.</p><p>Quintin “Quinns” Smith is a journalist, critic, and creator whose work has helped shape modern games media. After co-founding Shut Up &amp; Sit Down, one of the most influential board game platforms of the past decade, he launched Quinn’s Quest, an independent project exploring role-playing games, media history, and the aesthetics of play through research-driven storytelling and sharp cultural critique.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>iIn this episode of Type Speaks, Rae sits down with journalist and creator Quentin “Quinns” Smith, co-founder of Shut Up &amp; Sit Down and host of Quinn’s Quest, to explore how storytelling, aesthetics, and criticism have evolved across two decades of games media. From the rise of short-form content to the resurgence of small, expressive indie titles, Rae and Quinns unpack how play, design, and culture intersect in the algorithm age, and why creativity thrives not in perfection, but in making the pot.</p><p>Quintin “Quinns” Smith is a journalist, critic, and creator whose work has helped shape modern games media. After co-founding Shut Up &amp; Sit Down, one of the most influential board game platforms of the past decade, he launched Quinn’s Quest, an independent project exploring role-playing games, media history, and the aesthetics of play through research-driven storytelling and sharp cultural critique.</p>]]>
      </content:encoded>
      <pubDate>Sun, 02 Nov 2025 15:56:24 -0600</pubDate>
      <author>Rae Nawrocki</author>
      <enclosure url="https://media.transistor.fm/3ba91a3d/45442cbd.mp3" length="73575370" type="audio/mpeg"/>
      <itunes:author>Rae Nawrocki</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Hwh528hlWyVG8dUsfj1hh1tNn4Uq-nQSGL5eH6OVsmc/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lNjNk/YmY5ZDlmZGY3Mjg2/ZmY4MmI2YmU0MTM4/ODRhZC5wbmc.jpg"/>
      <itunes:duration>3063</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>iIn this episode of Type Speaks, Rae sits down with journalist and creator Quentin “Quinns” Smith, co-founder of Shut Up &amp; Sit Down and host of Quinn’s Quest, to explore how storytelling, aesthetics, and criticism have evolved across two decades of games media. From the rise of short-form content to the resurgence of small, expressive indie titles, Rae and Quinns unpack how play, design, and culture intersect in the algorithm age, and why creativity thrives not in perfection, but in making the pot.</p><p>Quintin “Quinns” Smith is a journalist, critic, and creator whose work has helped shape modern games media. After co-founding Shut Up &amp; Sit Down, one of the most influential board game platforms of the past decade, he launched Quinn’s Quest, an independent project exploring role-playing games, media history, and the aesthetics of play through research-driven storytelling and sharp cultural critique.</p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/3ba91a3d/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>02.14 // Telling Stories Through Games // Maguey Baker</title>
      <itunes:episode>14</itunes:episode>
      <podcast:episode>14</podcast:episode>
      <itunes:title>02.14 // Telling Stories Through Games // Maguey Baker</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/1ac0f050</link>
      <description>
        <![CDATA[<p>In this episode of Type Speaks, Rae sits down with game designer, publisher, and quilt historian Meguey Baker to explore the deep human roots of play, and why games are not an escape from reality, but a way of understanding it. From designing Apocalypse World to teaching through storytelling, Meg shares how tabletop games function as acts of connection, resistance, and care. She and Rae unpack the overlap between game design, graphic design, and experience design, how mechanics carry meaning, why constraints make play powerful, and why joy is not frivolous, but necessary.</p><p>Meguey “Mother of the Apocalypse” Baker is a tabletop role-playing game designer, independent publisher, and quilt historian whose work has significantly shaped modern narrative game design. Along with her partner Vincent Baker, she co-created Apocalypse World, the groundbreaking game that launched the now-widespread Powered by the Apocalypse system. </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of Type Speaks, Rae sits down with game designer, publisher, and quilt historian Meguey Baker to explore the deep human roots of play, and why games are not an escape from reality, but a way of understanding it. From designing Apocalypse World to teaching through storytelling, Meg shares how tabletop games function as acts of connection, resistance, and care. She and Rae unpack the overlap between game design, graphic design, and experience design, how mechanics carry meaning, why constraints make play powerful, and why joy is not frivolous, but necessary.</p><p>Meguey “Mother of the Apocalypse” Baker is a tabletop role-playing game designer, independent publisher, and quilt historian whose work has significantly shaped modern narrative game design. Along with her partner Vincent Baker, she co-created Apocalypse World, the groundbreaking game that launched the now-widespread Powered by the Apocalypse system. </p>]]>
      </content:encoded>
      <pubDate>Wed, 22 Oct 2025 15:58:38 -0500</pubDate>
      <author>Rae Nawrocki</author>
      <enclosure url="https://media.transistor.fm/1ac0f050/a478c4c1.mp3" length="84084602" type="audio/mpeg"/>
      <itunes:author>Rae Nawrocki</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/KXQsPoYwojJBoulAtXTHg2qktEa-Pf6OQCb8zOfcy4Y/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS84ZjFj/NWEwNjQ4MjYzMzgw/NTBiNjc3NDJjZjc4/NDJhOS5wbmc.jpg"/>
      <itunes:duration>3501</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of Type Speaks, Rae sits down with game designer, publisher, and quilt historian Meguey Baker to explore the deep human roots of play, and why games are not an escape from reality, but a way of understanding it. From designing Apocalypse World to teaching through storytelling, Meg shares how tabletop games function as acts of connection, resistance, and care. She and Rae unpack the overlap between game design, graphic design, and experience design, how mechanics carry meaning, why constraints make play powerful, and why joy is not frivolous, but necessary.</p><p>Meguey “Mother of the Apocalypse” Baker is a tabletop role-playing game designer, independent publisher, and quilt historian whose work has significantly shaped modern narrative game design. Along with her partner Vincent Baker, she co-created Apocalypse World, the groundbreaking game that launched the now-widespread Powered by the Apocalypse system. </p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/1ac0f050/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>02.13 // Designing on Your Own Terms // Will Dove </title>
      <itunes:episode>13</itunes:episode>
      <podcast:episode>13</podcast:episode>
      <itunes:title>02.13 // Designing on Your Own Terms // Will Dove </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e9bcc03a-6b3a-4da7-9f03-3ba58a029d4c</guid>
      <link>https://share.transistor.fm/s/9e94f377</link>
      <description>
        <![CDATA[<p>In this episode of Type Speaks, host Rae sits down with designer and independent creative Will Dove to explore the realities, risks, and rewards of building a self-directed design practice. From juggling the intensity of Auburn’s swim team with the rigors of design school to eventually walking away from agency life to go fully freelance, Will shares how constraint, burnout, and curiosity all shaped his path toward independence. He and Rae unpack the evolving culture of freelance work, the power of human connection and referrals, and why having agency over your time and creative decisions can fundamentally change your relationship to design.</p><p>Will Dove is a designer based in New York City whose independent studio practice centers typography, identity systems, and image-making across art, film, and music. A graduate of Auburn University’s graphic design program, his creative direction and design have supported clients including PepsiCo, the Golden State Warriors, and The Washington Post. Rooted in craft and driven by relationships, his work merges precision with instinct, proving that independence isn’t the absence of structure, but the freedom to build your own.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of Type Speaks, host Rae sits down with designer and independent creative Will Dove to explore the realities, risks, and rewards of building a self-directed design practice. From juggling the intensity of Auburn’s swim team with the rigors of design school to eventually walking away from agency life to go fully freelance, Will shares how constraint, burnout, and curiosity all shaped his path toward independence. He and Rae unpack the evolving culture of freelance work, the power of human connection and referrals, and why having agency over your time and creative decisions can fundamentally change your relationship to design.</p><p>Will Dove is a designer based in New York City whose independent studio practice centers typography, identity systems, and image-making across art, film, and music. A graduate of Auburn University’s graphic design program, his creative direction and design have supported clients including PepsiCo, the Golden State Warriors, and The Washington Post. Rooted in craft and driven by relationships, his work merges precision with instinct, proving that independence isn’t the absence of structure, but the freedom to build your own.</p>]]>
      </content:encoded>
      <pubDate>Mon, 20 Oct 2025 12:58:22 -0500</pubDate>
      <author>Rae Nawrocki</author>
      <enclosure url="https://media.transistor.fm/9e94f377/bfafbd7a.mp3" length="50960738" type="audio/mpeg"/>
      <itunes:author>Rae Nawrocki</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/hpwzXx5avBrlG_8iEWc__E4Zc6bbmlijRDd5ivtZWvU/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS80OTUy/MjdhNDg3ZmVkMjA0/ZDFjYjRiMmIwYTFj/Mjk2NS5wbmc.jpg"/>
      <itunes:duration>2120</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of Type Speaks, host Rae sits down with designer and independent creative Will Dove to explore the realities, risks, and rewards of building a self-directed design practice. From juggling the intensity of Auburn’s swim team with the rigors of design school to eventually walking away from agency life to go fully freelance, Will shares how constraint, burnout, and curiosity all shaped his path toward independence. He and Rae unpack the evolving culture of freelance work, the power of human connection and referrals, and why having agency over your time and creative decisions can fundamentally change your relationship to design.</p><p>Will Dove is a designer based in New York City whose independent studio practice centers typography, identity systems, and image-making across art, film, and music. A graduate of Auburn University’s graphic design program, his creative direction and design have supported clients including PepsiCo, the Golden State Warriors, and The Washington Post. Rooted in craft and driven by relationships, his work merges precision with instinct, proving that independence isn’t the absence of structure, but the freedom to build your own.</p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/9e94f377/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>02.12 // The Process Is the Point // Mitch Goldstein</title>
      <itunes:episode>12</itunes:episode>
      <podcast:episode>12</podcast:episode>
      <itunes:title>02.12 // The Process Is the Point // Mitch Goldstein</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a1e4eb92-f25a-4401-a04e-5391fc349aec</guid>
      <link>https://share.transistor.fm/s/d918618f</link>
      <description>
        <![CDATA[<p>In this episode of Type Speaks, host Rae sits down with designer, artist, educator, and author Mitch Goldstein to talk about the mess, magic, and meaning of the creative process. From failing out of architecture school to finding his voice through design and teaching, Mitch shares how experimentation, risk, and reflection have shaped his multifaceted practice. He and Rae dive into what it means to learn by doing (and sometimes crashing and burning), why process matters more than perfection, and how creative work can stay playful, curious, and alive.</p><p>Mitch Goldstein is a designer, artist, and educator whose work bridges graphic design, photography, sculpture, and furniture design. A professor in the School of Design at Rochester Institute of Technology and author of How To Be A Design Student (And How To Teach Them), he brings over two decades of teaching experience at institutions including RISD, VCUarts, and MICA. His practice and writing explore the messy, human side of creative process, encouraging designers to embrace experimentation and the complexities of making.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of Type Speaks, host Rae sits down with designer, artist, educator, and author Mitch Goldstein to talk about the mess, magic, and meaning of the creative process. From failing out of architecture school to finding his voice through design and teaching, Mitch shares how experimentation, risk, and reflection have shaped his multifaceted practice. He and Rae dive into what it means to learn by doing (and sometimes crashing and burning), why process matters more than perfection, and how creative work can stay playful, curious, and alive.</p><p>Mitch Goldstein is a designer, artist, and educator whose work bridges graphic design, photography, sculpture, and furniture design. A professor in the School of Design at Rochester Institute of Technology and author of How To Be A Design Student (And How To Teach Them), he brings over two decades of teaching experience at institutions including RISD, VCUarts, and MICA. His practice and writing explore the messy, human side of creative process, encouraging designers to embrace experimentation and the complexities of making.</p>]]>
      </content:encoded>
      <pubDate>Wed, 15 Oct 2025 18:18:53 -0500</pubDate>
      <author>Rae Nawrocki</author>
      <enclosure url="https://media.transistor.fm/d918618f/8edd3211.mp3" length="71554831" type="audio/mpeg"/>
      <itunes:author>Rae Nawrocki</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/s1ImTH_C7xmiQW5MopR_1o_eUQAjAO57YdlsrpevGac/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9iNWY5/NDIzNTA3MDAyZGY2/NDY1YzZiNzY3OTFm/Yjk2OS5wbmc.jpg"/>
      <itunes:duration>2978</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of Type Speaks, host Rae sits down with designer, artist, educator, and author Mitch Goldstein to talk about the mess, magic, and meaning of the creative process. From failing out of architecture school to finding his voice through design and teaching, Mitch shares how experimentation, risk, and reflection have shaped his multifaceted practice. He and Rae dive into what it means to learn by doing (and sometimes crashing and burning), why process matters more than perfection, and how creative work can stay playful, curious, and alive.</p><p>Mitch Goldstein is a designer, artist, and educator whose work bridges graphic design, photography, sculpture, and furniture design. A professor in the School of Design at Rochester Institute of Technology and author of How To Be A Design Student (And How To Teach Them), he brings over two decades of teaching experience at institutions including RISD, VCUarts, and MICA. His practice and writing explore the messy, human side of creative process, encouraging designers to embrace experimentation and the complexities of making.</p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d918618f/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>02.11 // Good Design Starts on Paper // Nolen Strals</title>
      <itunes:episode>11</itunes:episode>
      <podcast:episode>11</podcast:episode>
      <itunes:title>02.11 // Good Design Starts on Paper // Nolen Strals</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/cc752821</link>
      <description>
        <![CDATA[<p>In this episode of Type Speaks, host Rae talks with designer, writer, and educator Nolen Strals about punk, process, and the power of thinking through making. From hand-drawn flyers and DIY zines to branding cultural spaces and co-authoring a book on lettering, Nolen shares how his punk roots continue to shape his creative approach. He and Rae discuss his evolving process, from ballpoint sketches to full brand systems, and how writing, reflection, and curiosity keep his work sharp, thoughtful, and alive.</p><p>Nolen Strals is a designer, writer, and educator whose practice spans branding, lettering, and cultural design. A co-author of Lettering &amp; Type and former partner in the Baltimore-based studio Post Typography, his work combines research, strategy, and visual craft for clients ranging from local breweries to national political movements. His essays on design have appeared in The Washington Post and beyond, and his teaching and mentorship continue to inspire designers to start on paper, trust their instincts, and stay connected to the communities that shape their work.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of Type Speaks, host Rae talks with designer, writer, and educator Nolen Strals about punk, process, and the power of thinking through making. From hand-drawn flyers and DIY zines to branding cultural spaces and co-authoring a book on lettering, Nolen shares how his punk roots continue to shape his creative approach. He and Rae discuss his evolving process, from ballpoint sketches to full brand systems, and how writing, reflection, and curiosity keep his work sharp, thoughtful, and alive.</p><p>Nolen Strals is a designer, writer, and educator whose practice spans branding, lettering, and cultural design. A co-author of Lettering &amp; Type and former partner in the Baltimore-based studio Post Typography, his work combines research, strategy, and visual craft for clients ranging from local breweries to national political movements. His essays on design have appeared in The Washington Post and beyond, and his teaching and mentorship continue to inspire designers to start on paper, trust their instincts, and stay connected to the communities that shape their work.</p>]]>
      </content:encoded>
      <pubDate>Wed, 08 Oct 2025 12:55:12 -0500</pubDate>
      <author>Rae Nawrocki</author>
      <enclosure url="https://media.transistor.fm/cc752821/ffaca6c2.mp3" length="61185498" type="audio/mpeg"/>
      <itunes:author>Rae Nawrocki</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/APrnu7IPnTCEGw0Ci8iKzlKwv5mnWa4Oo_FyiemBClo/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9jZTY5/ZDA0ZGUzMzBjMzRk/OTEzNTg5MTE4ODAx/ZjkxYS5wbmc.jpg"/>
      <itunes:duration>2546</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of Type Speaks, host Rae talks with designer, writer, and educator Nolen Strals about punk, process, and the power of thinking through making. From hand-drawn flyers and DIY zines to branding cultural spaces and co-authoring a book on lettering, Nolen shares how his punk roots continue to shape his creative approach. He and Rae discuss his evolving process, from ballpoint sketches to full brand systems, and how writing, reflection, and curiosity keep his work sharp, thoughtful, and alive.</p><p>Nolen Strals is a designer, writer, and educator whose practice spans branding, lettering, and cultural design. A co-author of Lettering &amp; Type and former partner in the Baltimore-based studio Post Typography, his work combines research, strategy, and visual craft for clients ranging from local breweries to national political movements. His essays on design have appeared in The Washington Post and beyond, and his teaching and mentorship continue to inspire designers to start on paper, trust their instincts, and stay connected to the communities that shape their work.</p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/cc752821/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>02.10 // Play, Process, and Punk // Zach Hobbs</title>
      <itunes:episode>10</itunes:episode>
      <podcast:episode>10</podcast:episode>
      <itunes:title>02.10 // Play, Process, and Punk // Zach Hobbs</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/e925c4fe</link>
      <description>
        <![CDATA[<p>In this episode of Type Speaks, host Rae sits down with designer and artist Zach Hobbs for a wide-ranging conversation about punk, process, and the joy of making. We trace Zach’s beginnings in Alabama, from skateboarding and comic books to discovering punk music and realizing that design could merge his love of visuals and sound. He reflects on the distinction between art and design, the influence of DIY punk graphics, and why working with his hands gives his projects a unique voice in today’s digital-first world. Along the way, Zach shares how “building to think” fuels his process, why play leads to his most exciting work, and how balancing corporate projects at IDEO with personal passion work keeps him creatively fulfilled.</p><p><br>Zach Hobbs is a designer, artist, and Communication Design Director at IDEO, where he has spent over a decade leading transformative projects across branding, culture, and innovation. His work ranges from rebranding humanitarian organizations to creating fan experiences for sports teams, while his personal practice includes exhibiting in the U.S. and Europe and designing posters and album art for punk and experimental bands. A dedicated mentor and speaker, Zach champions creativity as both craft and play, encouraging designers to embrace experimentation, imperfection, and the freedom to make work that feels alive.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of Type Speaks, host Rae sits down with designer and artist Zach Hobbs for a wide-ranging conversation about punk, process, and the joy of making. We trace Zach’s beginnings in Alabama, from skateboarding and comic books to discovering punk music and realizing that design could merge his love of visuals and sound. He reflects on the distinction between art and design, the influence of DIY punk graphics, and why working with his hands gives his projects a unique voice in today’s digital-first world. Along the way, Zach shares how “building to think” fuels his process, why play leads to his most exciting work, and how balancing corporate projects at IDEO with personal passion work keeps him creatively fulfilled.</p><p><br>Zach Hobbs is a designer, artist, and Communication Design Director at IDEO, where he has spent over a decade leading transformative projects across branding, culture, and innovation. His work ranges from rebranding humanitarian organizations to creating fan experiences for sports teams, while his personal practice includes exhibiting in the U.S. and Europe and designing posters and album art for punk and experimental bands. A dedicated mentor and speaker, Zach champions creativity as both craft and play, encouraging designers to embrace experimentation, imperfection, and the freedom to make work that feels alive.</p>]]>
      </content:encoded>
      <pubDate>Fri, 03 Oct 2025 11:19:45 -0500</pubDate>
      <author>Rae Nawrocki</author>
      <enclosure url="https://media.transistor.fm/e925c4fe/666e6134.mp3" length="65076130" type="audio/mpeg"/>
      <itunes:author>Rae Nawrocki</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/-QdOmoCPf3HN5hZ0mOKieZ5UH6XS-ALZKbB0SkBYzNE/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9iNmE4/YjUxMTYxMzhlNzE4/MWZkMmRiYjcwMWMw/YjU4Zi5wbmc.jpg"/>
      <itunes:duration>2708</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of Type Speaks, host Rae sits down with designer and artist Zach Hobbs for a wide-ranging conversation about punk, process, and the joy of making. We trace Zach’s beginnings in Alabama, from skateboarding and comic books to discovering punk music and realizing that design could merge his love of visuals and sound. He reflects on the distinction between art and design, the influence of DIY punk graphics, and why working with his hands gives his projects a unique voice in today’s digital-first world. Along the way, Zach shares how “building to think” fuels his process, why play leads to his most exciting work, and how balancing corporate projects at IDEO with personal passion work keeps him creatively fulfilled.</p><p><br>Zach Hobbs is a designer, artist, and Communication Design Director at IDEO, where he has spent over a decade leading transformative projects across branding, culture, and innovation. His work ranges from rebranding humanitarian organizations to creating fan experiences for sports teams, while his personal practice includes exhibiting in the U.S. and Europe and designing posters and album art for punk and experimental bands. A dedicated mentor and speaker, Zach champions creativity as both craft and play, encouraging designers to embrace experimentation, imperfection, and the freedom to make work that feels alive.</p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e925c4fe/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>02.09 // Scope Creep, Destination, and Saying No // Josh Carnley</title>
      <itunes:episode>9</itunes:episode>
      <podcast:episode>9</podcast:episode>
      <itunes:title>02.09 // Scope Creep, Destination, and Saying No // Josh Carnley</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/3c54614f</link>
      <description>
        <![CDATA[<p>In this episode of Type Speaks, host Rae talks with Josh Carnley, co-founder of Matey, about building “destination-minded brands” that create meaningful experiences. Josh shares his journey from advertising to running a studio with his wife, navigating challenges like the pandemic, client red flags, and scope creep, while offering advice on pricing, freelancing, and why design is as much about people as it is visuals.</p><p>Josh Carnley is Partner and Creative Director of Matey, a nationally recognized creative studio specializing in branding systems and campaigns that are rooted in strategy and impossible to ignore. Featured on delish.com, thedieline.com, Communication Arts, and Wildsam, Matey’s work spans from comprehensive hospitality and resort experiences to branding the next great “third place.” With a focus on immersive design that transports audiences to unique states of mind, Matey creates glimmers of escapism that challenge the mundane and bring joy and freshness to everyday life.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of Type Speaks, host Rae talks with Josh Carnley, co-founder of Matey, about building “destination-minded brands” that create meaningful experiences. Josh shares his journey from advertising to running a studio with his wife, navigating challenges like the pandemic, client red flags, and scope creep, while offering advice on pricing, freelancing, and why design is as much about people as it is visuals.</p><p>Josh Carnley is Partner and Creative Director of Matey, a nationally recognized creative studio specializing in branding systems and campaigns that are rooted in strategy and impossible to ignore. Featured on delish.com, thedieline.com, Communication Arts, and Wildsam, Matey’s work spans from comprehensive hospitality and resort experiences to branding the next great “third place.” With a focus on immersive design that transports audiences to unique states of mind, Matey creates glimmers of escapism that challenge the mundane and bring joy and freshness to everyday life.</p>]]>
      </content:encoded>
      <pubDate>Mon, 22 Sep 2025 13:04:24 -0500</pubDate>
      <author>Rae Nawrocki</author>
      <enclosure url="https://media.transistor.fm/3c54614f/41c31cf6.mp3" length="61897739" type="audio/mpeg"/>
      <itunes:author>Rae Nawrocki</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/TU8S8Dg7wTvW9F0VNXQErKdLD2PiyaCmhtUOJXFlFw4/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9iNjBm/NGJkYWM0YWY5YzA2/YmQ2NDliMzFkMjY3/NTM1Ni5qcGc.jpg"/>
      <itunes:duration>2576</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of Type Speaks, host Rae talks with Josh Carnley, co-founder of Matey, about building “destination-minded brands” that create meaningful experiences. Josh shares his journey from advertising to running a studio with his wife, navigating challenges like the pandemic, client red flags, and scope creep, while offering advice on pricing, freelancing, and why design is as much about people as it is visuals.</p><p>Josh Carnley is Partner and Creative Director of Matey, a nationally recognized creative studio specializing in branding systems and campaigns that are rooted in strategy and impossible to ignore. Featured on delish.com, thedieline.com, Communication Arts, and Wildsam, Matey’s work spans from comprehensive hospitality and resort experiences to branding the next great “third place.” With a focus on immersive design that transports audiences to unique states of mind, Matey creates glimmers of escapism that challenge the mundane and bring joy and freshness to everyday life.</p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/3c54614f/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>02.08 // Design as Ideology // Jarrett Fuller</title>
      <itunes:episode>8</itunes:episode>
      <podcast:episode>8</podcast:episode>
      <itunes:title>02.08 // Design as Ideology // Jarrett Fuller</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/cf02280f</link>
      <description>
        <![CDATA[<p>In this episode of Type Speaks, host Rae sits down with Jarrett Fuller to talk for a wide-ranging conversation about process, teaching, and the philosophies behind design. We trace Jarrett’s earliest memories of being fascinated with letterforms, his winding path from “wannabe architect” to discovering graphic design, and how he sees creative work as slow, organic, and resistant to rigid formulas. Exploring his idea of design as “ideology made artifact,” the way branding and politics reveal belief systems, and why sameness in design might be more threatening than AI. Plus, we dive into teaching as practice, the dangers of Pinterest mood boards, and the importance of embracing weird, personal work that stands out.</p><p>Jarrett Fuller is an assistant professor of graphic design at North Carolina State University, director of the design and editorial studio twenty-six, and host of the podcast <em>Scratching the Surface</em>. He has co-edited four books, with writing featured in <em>Fast Company, Eye Magazine, Design Observer, Design &amp; Culture</em>, and more. His design work has received recognition from <em>Communication Arts</em> and <em>The Type Directors Club</em>. Previously, he worked as an editor at <em>Eye on Design</em> and as a designer at Facebook, Warby Parker, and The Whitney Museum of American Art.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of Type Speaks, host Rae sits down with Jarrett Fuller to talk for a wide-ranging conversation about process, teaching, and the philosophies behind design. We trace Jarrett’s earliest memories of being fascinated with letterforms, his winding path from “wannabe architect” to discovering graphic design, and how he sees creative work as slow, organic, and resistant to rigid formulas. Exploring his idea of design as “ideology made artifact,” the way branding and politics reveal belief systems, and why sameness in design might be more threatening than AI. Plus, we dive into teaching as practice, the dangers of Pinterest mood boards, and the importance of embracing weird, personal work that stands out.</p><p>Jarrett Fuller is an assistant professor of graphic design at North Carolina State University, director of the design and editorial studio twenty-six, and host of the podcast <em>Scratching the Surface</em>. He has co-edited four books, with writing featured in <em>Fast Company, Eye Magazine, Design Observer, Design &amp; Culture</em>, and more. His design work has received recognition from <em>Communication Arts</em> and <em>The Type Directors Club</em>. Previously, he worked as an editor at <em>Eye on Design</em> and as a designer at Facebook, Warby Parker, and The Whitney Museum of American Art.</p>]]>
      </content:encoded>
      <pubDate>Tue, 09 Sep 2025 20:38:53 -0500</pubDate>
      <author>Rae Nawrocki</author>
      <enclosure url="https://media.transistor.fm/cf02280f/b967d45d.mp3" length="89258794" type="audio/mpeg"/>
      <itunes:author>Rae Nawrocki</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/9Tqel_zkv1dpXfWoqJQ0kqJD8wQOXXFbIlbuOaRGMYs/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zMTJm/ZjgzMzQ1N2Y0Mjk2/NWRhMWVlNmNmNTZm/NmRkNC5wbmc.jpg"/>
      <itunes:duration>3716</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of Type Speaks, host Rae sits down with Jarrett Fuller to talk for a wide-ranging conversation about process, teaching, and the philosophies behind design. We trace Jarrett’s earliest memories of being fascinated with letterforms, his winding path from “wannabe architect” to discovering graphic design, and how he sees creative work as slow, organic, and resistant to rigid formulas. Exploring his idea of design as “ideology made artifact,” the way branding and politics reveal belief systems, and why sameness in design might be more threatening than AI. Plus, we dive into teaching as practice, the dangers of Pinterest mood boards, and the importance of embracing weird, personal work that stands out.</p><p>Jarrett Fuller is an assistant professor of graphic design at North Carolina State University, director of the design and editorial studio twenty-six, and host of the podcast <em>Scratching the Surface</em>. He has co-edited four books, with writing featured in <em>Fast Company, Eye Magazine, Design Observer, Design &amp; Culture</em>, and more. His design work has received recognition from <em>Communication Arts</em> and <em>The Type Directors Club</em>. Previously, he worked as an editor at <em>Eye on Design</em> and as a designer at Facebook, Warby Parker, and The Whitney Museum of American Art.</p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/cf02280f/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>01.07 // Type, Time, and Thrift Stores // Briar Levit </title>
      <itunes:episode>7</itunes:episode>
      <podcast:episode>7</podcast:episode>
      <itunes:title>01.07 // Type, Time, and Thrift Stores // Briar Levit </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/4bfa8d35</link>
      <description>
        <![CDATA[<p>In this episode of <em>Type Speaks</em>, co-hosts Ray and Emiko sit down with Briar Levitt. We dive deep into the origins and purpose of the People's Graphic Design Archive, the importance of saving design history, especially the ordinary and underrepresented, and how inspiration often comes from the tactile, the analog, and the unexpected. Plus, we talk about thrift finds, Oz books, quilt magazines, and the quiet power of uploading one artifact at a time.</p><p>Briar Levit is a Professor of Graphic Design at Portland State University. Levit’s feature-length documentary, Graphic Means: A History of Graphic Design Production, which follows design production from manual to digital methods, established an obsession with design history—particularly aspects not in the canon. She currently collaborates with Louise Sandhaus, Brockett Horne, and Morgan Searcy on The People’s Graphic Design Archive. She recently edited a book of essays for Princeton Architectural Press called Baseline Shift: Untold Stories of Women in Graphic Design History.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of <em>Type Speaks</em>, co-hosts Ray and Emiko sit down with Briar Levitt. We dive deep into the origins and purpose of the People's Graphic Design Archive, the importance of saving design history, especially the ordinary and underrepresented, and how inspiration often comes from the tactile, the analog, and the unexpected. Plus, we talk about thrift finds, Oz books, quilt magazines, and the quiet power of uploading one artifact at a time.</p><p>Briar Levit is a Professor of Graphic Design at Portland State University. Levit’s feature-length documentary, Graphic Means: A History of Graphic Design Production, which follows design production from manual to digital methods, established an obsession with design history—particularly aspects not in the canon. She currently collaborates with Louise Sandhaus, Brockett Horne, and Morgan Searcy on The People’s Graphic Design Archive. She recently edited a book of essays for Princeton Architectural Press called Baseline Shift: Untold Stories of Women in Graphic Design History.</p>]]>
      </content:encoded>
      <pubDate>Wed, 16 Apr 2025 18:14:01 -0500</pubDate>
      <author>Rae Nawrocki</author>
      <enclosure url="https://media.transistor.fm/4bfa8d35/384b3981.mp3" length="80464365" type="audio/mpeg"/>
      <itunes:author>Rae Nawrocki</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/q4HJ61TgQEk_NAxoCd2pCnZqyERFPFr-01FBcoTSQfs/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8xYmI1/NGZmNzgwYjAzZTU5/NDFiMmYzYjM5YzE4/NTI2Mi5wbmc.jpg"/>
      <itunes:duration>3350</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of <em>Type Speaks</em>, co-hosts Ray and Emiko sit down with Briar Levitt. We dive deep into the origins and purpose of the People's Graphic Design Archive, the importance of saving design history, especially the ordinary and underrepresented, and how inspiration often comes from the tactile, the analog, and the unexpected. Plus, we talk about thrift finds, Oz books, quilt magazines, and the quiet power of uploading one artifact at a time.</p><p>Briar Levit is a Professor of Graphic Design at Portland State University. Levit’s feature-length documentary, Graphic Means: A History of Graphic Design Production, which follows design production from manual to digital methods, established an obsession with design history—particularly aspects not in the canon. She currently collaborates with Louise Sandhaus, Brockett Horne, and Morgan Searcy on The People’s Graphic Design Archive. She recently edited a book of essays for Princeton Architectural Press called Baseline Shift: Untold Stories of Women in Graphic Design History.</p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>01.06 // Preserving Stories Through Type // Tré Seals</title>
      <itunes:episode>6</itunes:episode>
      <podcast:episode>6</podcast:episode>
      <itunes:title>01.06 // Preserving Stories Through Type // Tré Seals</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/7cabae1b</link>
      <description>
        <![CDATA[<p>In this episode, we speak with Tré Seals a designer, typographer, and founder of Vocal Type. We talk about trade secrets in the type design community, the endangered skill of writing in cursive and knowledge sharing to build a better future. We also get an inside scoop on what is to come from Vocal Type!</p><p>Tré Seals is a designer, typographer, and founder of Vocal Type, a type foundry dedicated to increasing diversity in design through culturally and historically inspired typefaces. Rooted in storytelling, his work explores the intersection of typography, activism, and identity—creating type systems that preserve history while shaping the future. Beyond Vocal Type, his projects span brand identity, editorial design, and cultural research, with collaborations ranging from global brands to independent artists. Whether designing for political campaigns, museum exhibitions, or major publications, his work challenges convention, making space for underrepresented narratives in the visual landscape.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, we speak with Tré Seals a designer, typographer, and founder of Vocal Type. We talk about trade secrets in the type design community, the endangered skill of writing in cursive and knowledge sharing to build a better future. We also get an inside scoop on what is to come from Vocal Type!</p><p>Tré Seals is a designer, typographer, and founder of Vocal Type, a type foundry dedicated to increasing diversity in design through culturally and historically inspired typefaces. Rooted in storytelling, his work explores the intersection of typography, activism, and identity—creating type systems that preserve history while shaping the future. Beyond Vocal Type, his projects span brand identity, editorial design, and cultural research, with collaborations ranging from global brands to independent artists. Whether designing for political campaigns, museum exhibitions, or major publications, his work challenges convention, making space for underrepresented narratives in the visual landscape.</p>]]>
      </content:encoded>
      <pubDate>Fri, 04 Apr 2025 10:34:37 -0500</pubDate>
      <author>Rae Nawrocki</author>
      <enclosure url="https://media.transistor.fm/7cabae1b/554c4940.mp3" length="97165149" type="audio/mpeg"/>
      <itunes:author>Rae Nawrocki</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/cqXLzIEVqhqvNBgDt_Z51RsxTU86xJKrISWPg_sWTPs/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9jY2Y5/ZWY5MTFhMWMyYWY5/ZjAzM2FiMTk4Y2Zj/MWVlMy5wbmc.jpg"/>
      <itunes:duration>4046</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, we speak with Tré Seals a designer, typographer, and founder of Vocal Type. We talk about trade secrets in the type design community, the endangered skill of writing in cursive and knowledge sharing to build a better future. We also get an inside scoop on what is to come from Vocal Type!</p><p>Tré Seals is a designer, typographer, and founder of Vocal Type, a type foundry dedicated to increasing diversity in design through culturally and historically inspired typefaces. Rooted in storytelling, his work explores the intersection of typography, activism, and identity—creating type systems that preserve history while shaping the future. Beyond Vocal Type, his projects span brand identity, editorial design, and cultural research, with collaborations ranging from global brands to independent artists. Whether designing for political campaigns, museum exhibitions, or major publications, his work challenges convention, making space for underrepresented narratives in the visual landscape.</p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>01.05 // Design, Politics, and Finding Your Creative Voice // Morgan Searcy</title>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>01.05 // Design, Politics, and Finding Your Creative Voice // Morgan Searcy</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/d17500ed</link>
      <description>
        <![CDATA[<p>In this episode of <em>Type Speaks</em>, Rae and Emiko sit down with Morgan Searcy, an art director and creative lead with a background in graphic design, advertising, and progressive politics. From working on major political campaigns to navigating the fast-paced world of branding, Morgan shares insights on the role of design in shaping public perception and creating meaningful change. They discuss the intersection of politics and design, the challenges of freelancing, and the evolving nature of digital branding. Plus, a rapid-fire Q&amp;A reveals Morgan’s favorite typefaces, treats, and travel destinations. </p><p>Morgan Searcy is an art director and creative lead with a background in graphic design, advertising, and progressive politics. Her creative practice focuses on finding sustainable and practical solutions that center design. She has recently led creatives with Instrument and collaborated with Wieden+Kennedy. She is a Co-Director of The People's Graphic Design Archive, where she collaborates to promote equitable collection of histories. Morgan has also supported creative strategy and direction with NY State Democrats and political campaigns Warren for President and Jon Ossoff for Senate, and has served as Brand and Creative Director at Rock the Vote. In 2023, she launched The Politics Project, an initiative supporting research that uplifts Gen Z and bipoc voices in progressive politics.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of <em>Type Speaks</em>, Rae and Emiko sit down with Morgan Searcy, an art director and creative lead with a background in graphic design, advertising, and progressive politics. From working on major political campaigns to navigating the fast-paced world of branding, Morgan shares insights on the role of design in shaping public perception and creating meaningful change. They discuss the intersection of politics and design, the challenges of freelancing, and the evolving nature of digital branding. Plus, a rapid-fire Q&amp;A reveals Morgan’s favorite typefaces, treats, and travel destinations. </p><p>Morgan Searcy is an art director and creative lead with a background in graphic design, advertising, and progressive politics. Her creative practice focuses on finding sustainable and practical solutions that center design. She has recently led creatives with Instrument and collaborated with Wieden+Kennedy. She is a Co-Director of The People's Graphic Design Archive, where she collaborates to promote equitable collection of histories. Morgan has also supported creative strategy and direction with NY State Democrats and political campaigns Warren for President and Jon Ossoff for Senate, and has served as Brand and Creative Director at Rock the Vote. In 2023, she launched The Politics Project, an initiative supporting research that uplifts Gen Z and bipoc voices in progressive politics.</p>]]>
      </content:encoded>
      <pubDate>Fri, 21 Mar 2025 10:32:30 -0500</pubDate>
      <author>Rae Nawrocki</author>
      <enclosure url="https://media.transistor.fm/d17500ed/656306ef.mp3" length="88884533" type="audio/mpeg"/>
      <itunes:author>Rae Nawrocki</itunes:author>
      <itunes:duration>3701</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of <em>Type Speaks</em>, Rae and Emiko sit down with Morgan Searcy, an art director and creative lead with a background in graphic design, advertising, and progressive politics. From working on major political campaigns to navigating the fast-paced world of branding, Morgan shares insights on the role of design in shaping public perception and creating meaningful change. They discuss the intersection of politics and design, the challenges of freelancing, and the evolving nature of digital branding. Plus, a rapid-fire Q&amp;A reveals Morgan’s favorite typefaces, treats, and travel destinations. </p><p>Morgan Searcy is an art director and creative lead with a background in graphic design, advertising, and progressive politics. Her creative practice focuses on finding sustainable and practical solutions that center design. She has recently led creatives with Instrument and collaborated with Wieden+Kennedy. She is a Co-Director of The People's Graphic Design Archive, where she collaborates to promote equitable collection of histories. Morgan has also supported creative strategy and direction with NY State Democrats and political campaigns Warren for President and Jon Ossoff for Senate, and has served as Brand and Creative Director at Rock the Vote. In 2023, she launched The Politics Project, an initiative supporting research that uplifts Gen Z and bipoc voices in progressive politics.</p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>01.04 // Southern Style, Storytelling, &amp; The Art of Play // Aaron Gresham</title>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>01.04 // Southern Style, Storytelling, &amp; The Art of Play // Aaron Gresham</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">658f2daf-1975-4a7b-abc9-2489e11aa9bb</guid>
      <link>https://share.transistor.fm/s/43e33614</link>
      <description>
        <![CDATA[<p>In this episode, we speak with Aaron Gresham about his journey as a designer, creative director, and mentor. We explore his early influences growing up in a creative household, how southern vernacular design has shaped his work, and his experiences collaborating with major brands like Apple and Google, as well as artists like Vampire Weekend and Lady Gaga. Aaron shares insights on using synesthesia in his creative process, the importance of storytelling in design, and why embracing play leads to better work. We also discuss the challenges young designers face, the value of mentorship, and how to find success beyond awards.</p><p>Aaron Gresham is a creative director, designer, and mentor with over 20 years of experience in branding, marketing, and design. He has worked with global brands such as Apple and Google, as well as local institutions in Alabama. His work in music design has led to collaborations with artists like Lady Gaga, Eric Clapton, and Saint Paul &amp; The Broken Bones. With a passion for storytelling through design, Aaron continues to push creative boundaries while mentoring the next generation of designers.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, we speak with Aaron Gresham about his journey as a designer, creative director, and mentor. We explore his early influences growing up in a creative household, how southern vernacular design has shaped his work, and his experiences collaborating with major brands like Apple and Google, as well as artists like Vampire Weekend and Lady Gaga. Aaron shares insights on using synesthesia in his creative process, the importance of storytelling in design, and why embracing play leads to better work. We also discuss the challenges young designers face, the value of mentorship, and how to find success beyond awards.</p><p>Aaron Gresham is a creative director, designer, and mentor with over 20 years of experience in branding, marketing, and design. He has worked with global brands such as Apple and Google, as well as local institutions in Alabama. His work in music design has led to collaborations with artists like Lady Gaga, Eric Clapton, and Saint Paul &amp; The Broken Bones. With a passion for storytelling through design, Aaron continues to push creative boundaries while mentoring the next generation of designers.</p>]]>
      </content:encoded>
      <pubDate>Fri, 28 Feb 2025 15:31:25 -0600</pubDate>
      <author>Rae Nawrocki</author>
      <enclosure url="https://media.transistor.fm/43e33614/bac4d595.mp3" length="71169773" type="audio/mpeg"/>
      <itunes:author>Rae Nawrocki</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/g0uaGPAm-eoxOcPbdXTZ8SbIfi2qepsvW5nTNxBzbvo/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS84YWQw/NWNiNDFhZDA3ZDhk/NTRhZTQwNjBjMDll/OGExMS5wbmc.jpg"/>
      <itunes:duration>2962</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, we speak with Aaron Gresham about his journey as a designer, creative director, and mentor. We explore his early influences growing up in a creative household, how southern vernacular design has shaped his work, and his experiences collaborating with major brands like Apple and Google, as well as artists like Vampire Weekend and Lady Gaga. Aaron shares insights on using synesthesia in his creative process, the importance of storytelling in design, and why embracing play leads to better work. We also discuss the challenges young designers face, the value of mentorship, and how to find success beyond awards.</p><p>Aaron Gresham is a creative director, designer, and mentor with over 20 years of experience in branding, marketing, and design. He has worked with global brands such as Apple and Google, as well as local institutions in Alabama. His work in music design has led to collaborations with artists like Lady Gaga, Eric Clapton, and Saint Paul &amp; The Broken Bones. With a passion for storytelling through design, Aaron continues to push creative boundaries while mentoring the next generation of designers.</p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>01.03 // Design Accidents and Play // Mario Bocanegra Martinez</title>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>01.03 // Design Accidents and Play // Mario Bocanegra Martinez</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">afc2a37a-7fe3-48ab-b09e-b773bc237136</guid>
      <link>https://share.transistor.fm/s/22607e11</link>
      <description>
        <![CDATA[<p>In this episode, we speak with Mario Bocanegra Martinez about the process of purposeful play leading to new ideas. We also learn what percentage of design is a happy accident, how he cultivates a creative space that nurtures experimentation, and why you should never lose your inner kid.</p><p>Mario Bocanegra is an Assistant Professor of Graphic Design at Auburn University, where he teaches courses in interactive media, imagemaking, photo communications, and typography. He earned both his B.F.A. and M.F.A. in Graphic Design from Oklahoma State University. Mario works with intuitive processes—experimental imagemaking, assemblage video, typography, and motion design—to create poetic visual outcomes. </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, we speak with Mario Bocanegra Martinez about the process of purposeful play leading to new ideas. We also learn what percentage of design is a happy accident, how he cultivates a creative space that nurtures experimentation, and why you should never lose your inner kid.</p><p>Mario Bocanegra is an Assistant Professor of Graphic Design at Auburn University, where he teaches courses in interactive media, imagemaking, photo communications, and typography. He earned both his B.F.A. and M.F.A. in Graphic Design from Oklahoma State University. Mario works with intuitive processes—experimental imagemaking, assemblage video, typography, and motion design—to create poetic visual outcomes. </p>]]>
      </content:encoded>
      <pubDate>Fri, 21 Feb 2025 15:10:23 -0600</pubDate>
      <author>Rae Nawrocki</author>
      <enclosure url="https://media.transistor.fm/22607e11/268adbd2.mp3" length="55066865" type="audio/mpeg"/>
      <itunes:author>Rae Nawrocki</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/7JZP8USlTqG6YDapHfjusHzUX1GnPu2SOboNv8Y6ryE/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8xNTQ0/MGQyN2JiOWQ2ZGUw/N2U2ZmJkMjAyY2Mz/MmUzOC5wbmc.jpg"/>
      <itunes:duration>2291</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, we speak with Mario Bocanegra Martinez about the process of purposeful play leading to new ideas. We also learn what percentage of design is a happy accident, how he cultivates a creative space that nurtures experimentation, and why you should never lose your inner kid.</p><p>Mario Bocanegra is an Assistant Professor of Graphic Design at Auburn University, where he teaches courses in interactive media, imagemaking, photo communications, and typography. He earned both his B.F.A. and M.F.A. in Graphic Design from Oklahoma State University. Mario works with intuitive processes—experimental imagemaking, assemblage video, typography, and motion design—to create poetic visual outcomes. </p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>01.02 // Designing Across Fields, Biodesign, and Bridging Disciplines // Devon Ward</title>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>01.02 // Designing Across Fields, Biodesign, and Bridging Disciplines // Devon Ward</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">00ea5670-c5e6-4aeb-9e82-d8e0e0913272</guid>
      <link>https://share.transistor.fm/s/57647755</link>
      <description>
        <![CDATA[<p>In this episode, we speak with Devon Ward on various topics including codeswitching between disciplines, what Biodesign is and how it can be used, Globalization and design communication, using AI as a tool, and our controversial takes surrounding primates.</p><p>Devon Ward is a designer, artist, and educator who works across multiple creative disciplines including print design, interactive media, biodesign, and experimental art. He is an Assistant Professor of Graphic Design at Auburn University where he teaches introduction to graphic design, advanced interactive media and biodesign. His research focuses on <em>design as an expanding field</em> that blends new materials, technologies, and theories to adapt to changing environments.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, we speak with Devon Ward on various topics including codeswitching between disciplines, what Biodesign is and how it can be used, Globalization and design communication, using AI as a tool, and our controversial takes surrounding primates.</p><p>Devon Ward is a designer, artist, and educator who works across multiple creative disciplines including print design, interactive media, biodesign, and experimental art. He is an Assistant Professor of Graphic Design at Auburn University where he teaches introduction to graphic design, advanced interactive media and biodesign. His research focuses on <em>design as an expanding field</em> that blends new materials, technologies, and theories to adapt to changing environments.</p>]]>
      </content:encoded>
      <pubDate>Wed, 18 Dec 2024 02:11:34 -0600</pubDate>
      <author>Rae Nawrocki</author>
      <enclosure url="https://media.transistor.fm/57647755/0a24b34e.mp3" length="81506306" type="audio/mpeg"/>
      <itunes:author>Rae Nawrocki</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/TTRXpT-PLE5aKCRpa2fFgQb2jfB8xhQbEcWyNZqK9gQ/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS84NDcw/NzNmNTQ5ZGE0NTQy/MDU1MjYzN2FmY2Ew/YTM0Ny5wbmc.jpg"/>
      <itunes:duration>3393</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, we speak with Devon Ward on various topics including codeswitching between disciplines, what Biodesign is and how it can be used, Globalization and design communication, using AI as a tool, and our controversial takes surrounding primates.</p><p>Devon Ward is a designer, artist, and educator who works across multiple creative disciplines including print design, interactive media, biodesign, and experimental art. He is an Assistant Professor of Graphic Design at Auburn University where he teaches introduction to graphic design, advanced interactive media and biodesign. His research focuses on <em>design as an expanding field</em> that blends new materials, technologies, and theories to adapt to changing environments.</p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>01.01 // Design, Education, and Impact // Robert Finkel</title>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>01.01 // Design, Education, and Impact // Robert Finkel</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3ef1ffc4-b096-4c99-aefc-a547aa4ed958</guid>
      <link>https://share.transistor.fm/s/58354710</link>
      <description>
        <![CDATA[<p>In this episode, we speak with Robert Finkel on various topics including the challenges and rewards of teaching, design ethics, why we like things and how to define good design, and design trends we secretly love. </p><p>Robert Finkel is a designer and educator at Auburn University. As an Associate Professor of Graphic Design he teaches courses in Typography, Graphic Design History, and Visual Identity. He is the co-author of the book <em>The IBM Poster Program: Visual Memoranda</em> published by Lund Humphries.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, we speak with Robert Finkel on various topics including the challenges and rewards of teaching, design ethics, why we like things and how to define good design, and design trends we secretly love. </p><p>Robert Finkel is a designer and educator at Auburn University. As an Associate Professor of Graphic Design he teaches courses in Typography, Graphic Design History, and Visual Identity. He is the co-author of the book <em>The IBM Poster Program: Visual Memoranda</em> published by Lund Humphries.</p>]]>
      </content:encoded>
      <pubDate>Tue, 10 Dec 2024 14:43:32 -0600</pubDate>
      <author>Rae Nawrocki</author>
      <enclosure url="https://media.transistor.fm/58354710/6aa737a8.mp3" length="85014695" type="audio/mpeg"/>
      <itunes:author>Rae Nawrocki</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/RaYTcD006-X0yTvJTzQKcpw5uUzECW8B9E2Ll1Duob0/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8yYmY4/ZjRmYzBhMDA0NGQ2/MzE3MzFiN2NkYmQ4/YTk1Ny5wbmc.jpg"/>
      <itunes:duration>3539</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, we speak with Robert Finkel on various topics including the challenges and rewards of teaching, design ethics, why we like things and how to define good design, and design trends we secretly love. </p><p>Robert Finkel is a designer and educator at Auburn University. As an Associate Professor of Graphic Design he teaches courses in Typography, Graphic Design History, and Visual Identity. He is the co-author of the book <em>The IBM Poster Program: Visual Memoranda</em> published by Lund Humphries.</p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/58354710/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>01.00 // Who's Behind the Mic</title>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>01.00 // Who's Behind the Mic</itunes:title>
      <itunes:episodeType>trailer</itunes:episodeType>
      <guid isPermaLink="false">737bf8da-c7d2-4241-82eb-88d6cd018fdf</guid>
      <link>https://share.transistor.fm/s/39323bad</link>
      <description>
        <![CDATA[<p>In this episode, hosts Rae and Emiko introduce the podcast and speak on the ideas behind the creation of the podcast and future directions.</p><p>Rae is a junior in the Graphic Design program at Auburn University, where they’re excited to dive into new design styles and explore emerging subgenres. As the station manager for WEGL 91.1 FM, Auburn’s student-run radio station, they merge their passion for design with a fascination for how ideas are shared, and how stories are told. Over the summer, they also work as a teaching assistant, helping nourish a growing creativity in young artists. With a keen interest in both visual and auditory storytelling, Rae embraces the ways design can shape perceptions and ignite conversations. </p><p>Emiko is a senior majoring in Graphic Design at Auburn University in Auburn, AL. She enjoys representing her major as a College of Architecture Design and Construction Ambassador and as Lead Student Graphic Designer for Auburn Student Involvement. Outside of design she is part of many extracurriculars including the club For the Bees, and being captain of an Intramural Co-Rec Flag football team. She enjoys using creative processes and working with people in many different curriculums and fields and seeing design from outside perspectives.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, hosts Rae and Emiko introduce the podcast and speak on the ideas behind the creation of the podcast and future directions.</p><p>Rae is a junior in the Graphic Design program at Auburn University, where they’re excited to dive into new design styles and explore emerging subgenres. As the station manager for WEGL 91.1 FM, Auburn’s student-run radio station, they merge their passion for design with a fascination for how ideas are shared, and how stories are told. Over the summer, they also work as a teaching assistant, helping nourish a growing creativity in young artists. With a keen interest in both visual and auditory storytelling, Rae embraces the ways design can shape perceptions and ignite conversations. </p><p>Emiko is a senior majoring in Graphic Design at Auburn University in Auburn, AL. She enjoys representing her major as a College of Architecture Design and Construction Ambassador and as Lead Student Graphic Designer for Auburn Student Involvement. Outside of design she is part of many extracurriculars including the club For the Bees, and being captain of an Intramural Co-Rec Flag football team. She enjoys using creative processes and working with people in many different curriculums and fields and seeing design from outside perspectives.</p>]]>
      </content:encoded>
      <pubDate>Tue, 22 Oct 2024 10:26:22 -0500</pubDate>
      <author>Rae Nawrocki</author>
      <enclosure url="https://media.transistor.fm/39323bad/c8198226.mp3" length="5989146" type="audio/mpeg"/>
      <itunes:author>Rae Nawrocki</itunes:author>
      <itunes:duration>247</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, hosts Rae and Emiko introduce the podcast and speak on the ideas behind the creation of the podcast and future directions.</p><p>Rae is a junior in the Graphic Design program at Auburn University, where they’re excited to dive into new design styles and explore emerging subgenres. As the station manager for WEGL 91.1 FM, Auburn’s student-run radio station, they merge their passion for design with a fascination for how ideas are shared, and how stories are told. Over the summer, they also work as a teaching assistant, helping nourish a growing creativity in young artists. With a keen interest in both visual and auditory storytelling, Rae embraces the ways design can shape perceptions and ignite conversations. </p><p>Emiko is a senior majoring in Graphic Design at Auburn University in Auburn, AL. She enjoys representing her major as a College of Architecture Design and Construction Ambassador and as Lead Student Graphic Designer for Auburn Student Involvement. Outside of design she is part of many extracurriculars including the club For the Bees, and being captain of an Intramural Co-Rec Flag football team. She enjoys using creative processes and working with people in many different curriculums and fields and seeing design from outside perspectives.</p>]]>
      </itunes:summary>
      <itunes:keywords>design, typography, designer, graphic design, graphic designer, art, visual art, visual arts, UX, UI, aesthetics, interactive design, design trends, product design, branding, history </itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/39323bad/transcript.txt" type="text/plain"/>
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