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    <title>The Spatial Reality Podcast</title>
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    <description>We host one on one interviews exploring the businesses and individuals that are defining the applications of spatial computing. We aim to show you how spatial computing can change your business and your life—not a decade from now, not in a few years, but today.</description>
    <copyright>© 2025 EveryPoint</copyright>
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    <podcast:locked owner="jonathan.stephens@everypoint.io">no</podcast:locked>
    <podcast:person role="Host" href="https://spatialreality.transistor.fm/people/sean-higgins" img="https://img.transistor.fm/gGgp3gT6503el3iyDNGSF81EYrFWrZNAKFsljWL3bJg/rs:fill:0:0:1/w:800/h:800/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9wZXJz/b24vMGY4YTVjOTMt/NzAwNy00OTliLWE2/ZDktNWRhNTBmNjY3/ODFjLzE2NjgwMTIw/MTEtaW1hZ2UuanBn.jpg">Sean Higgins</podcast:person>
    <language>en</language>
    <pubDate>Wed, 23 Jul 2025 07:35:03 -0700</pubDate>
    <lastBuildDate>Tue, 02 Dec 2025 16:59:14 -0800</lastBuildDate>
    <link>http://www.spatialreality.io</link>
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      <title>The Spatial Reality Podcast</title>
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    <itunes:category text="News">
      <itunes:category text="Tech News"/>
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    <itunes:type>episodic</itunes:type>
    <itunes:author>EveryPoint</itunes:author>
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    <itunes:summary>We host one on one interviews exploring the businesses and individuals that are defining the applications of spatial computing. We aim to show you how spatial computing can change your business and your life—not a decade from now, not in a few years, but today.</itunes:summary>
    <itunes:subtitle>We host one on one interviews exploring the businesses and individuals that are defining the applications of spatial computing.</itunes:subtitle>
    <itunes:keywords>technology, 3D, metaverse, geospatial, spatial computing</itunes:keywords>
    <itunes:owner>
      <itunes:name>Jonathan Stephens</itunes:name>
    </itunes:owner>
    <itunes:complete>No</itunes:complete>
    <itunes:explicit>No</itunes:explicit>
    <item>
      <title>The truth about spatial AI. With Baptiste Tripard </title>
      <itunes:episode>10</itunes:episode>
      <podcast:episode>10</podcast:episode>
      <itunes:title>The truth about spatial AI. With Baptiste Tripard </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/ae49cbd0</link>
      <description>
        <![CDATA[<p>AI can do incredible things with spatial data. But it's also limited in ways you'd never predict. </p><p>Baptiste Tripard, CMO of French startup Alteia, is here to explain how AI can extract value from your lidar, satellite, nerf, and other kinds of spatial data. Bonus: The best advice you'll ever hear about setting yourself up for success with AI.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>AI can do incredible things with spatial data. But it's also limited in ways you'd never predict. </p><p>Baptiste Tripard, CMO of French startup Alteia, is here to explain how AI can extract value from your lidar, satellite, nerf, and other kinds of spatial data. Bonus: The best advice you'll ever hear about setting yourself up for success with AI.</p>]]>
      </content:encoded>
      <pubDate>Mon, 17 Apr 2023 06:53:13 -0700</pubDate>
      <author>EveryPoint</author>
      <enclosure url="https://media.transistor.fm/ae49cbd0/b762267c.mp3" length="38114012" type="audio/mpeg"/>
      <itunes:author>EveryPoint</itunes:author>
      <itunes:duration>2342</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>AI can do incredible things with spatial data. But it's also limited in ways you'd never predict. </p><p>Baptiste Tripard, CMO of French startup Alteia, is here to explain how AI can extract value from your lidar, satellite, nerf, and other kinds of spatial data. Bonus: The best advice you'll ever hear about setting yourself up for success with AI.</p>]]>
      </itunes:summary>
      <itunes:keywords>technology, 3D, metaverse, geospatial, spatial computing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host" href="https://spatialreality.transistor.fm/people/sean-higgins" img="https://img.transistor.fm/gGgp3gT6503el3iyDNGSF81EYrFWrZNAKFsljWL3bJg/rs:fill:0:0:1/w:800/h:800/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9wZXJz/b24vMGY4YTVjOTMt/NzAwNy00OTliLWE2/ZDktNWRhNTBmNjY3/ODFjLzE2NjgwMTIw/MTEtaW1hZ2UuanBn.jpg">Sean Higgins</podcast:person>
    </item>
    <item>
      <title>Will the iPhone eat lidar’s lunch? On next steps in 3D capture. With Noah Eckhous</title>
      <itunes:episode>9</itunes:episode>
      <podcast:episode>9</podcast:episode>
      <itunes:title>Will the iPhone eat lidar’s lunch? On next steps in 3D capture. With Noah Eckhous</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/f91cc817</link>
      <description>
        <![CDATA[<p>Will lidar remain the go-to method for pro-grade 3D models? Or will the iPhone eat its lunch? What will the next five years look like for 3D capture? NavVis senior customer success manager Noah Eckhous weighs in -- and the answers may surprise you.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Will lidar remain the go-to method for pro-grade 3D models? Or will the iPhone eat its lunch? What will the next five years look like for 3D capture? NavVis senior customer success manager Noah Eckhous weighs in -- and the answers may surprise you.</p>]]>
      </content:encoded>
      <pubDate>Wed, 22 Mar 2023 07:17:22 -0700</pubDate>
      <author>EveryPoint</author>
      <enclosure url="https://media.transistor.fm/f91cc817/de3cdd79.mp3" length="35468138" type="audio/mpeg"/>
      <itunes:author>EveryPoint</itunes:author>
      <itunes:duration>1986</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Will lidar remain the go-to method for pro-grade 3D models? Or will the iPhone eat its lunch? What will the next five years look like for 3D capture? NavVis senior customer success manager Noah Eckhous weighs in -- and the answers may surprise you.</p>]]>
      </itunes:summary>
      <itunes:keywords>technology, 3D, metaverse, geospatial, spatial computing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host" href="https://spatialreality.transistor.fm/people/sean-higgins" img="https://img.transistor.fm/gGgp3gT6503el3iyDNGSF81EYrFWrZNAKFsljWL3bJg/rs:fill:0:0:1/w:800/h:800/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9wZXJz/b24vMGY4YTVjOTMt/NzAwNy00OTliLWE2/ZDktNWRhNTBmNjY3/ODFjLzE2NjgwMTIw/MTEtaW1hZ2UuanBn.jpg">Sean Higgins</podcast:person>
      <podcast:person role="Guest" href="https://spatialreality.transistor.fm/people/noah-eckhous" img="https://img.transistor.fm/ukS6uR4lvcBV5Lbrl3kbrbzl7REzVcaAa77ozhsE9Nw/rs:fill:0:0:1/w:800/h:800/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9wZXJz/b24vMTJkZTM3YWQt/YzhiYi00MWEyLTg2/ZDEtNTI5ODg5YmYz/YTgzLzE2ODAyMDU3/NzQtaW1hZ2UuanBn.jpg">Noah Eckhous</podcast:person>
      <podcast:transcript url="https://share.transistor.fm/s/f91cc817/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Is spatial tech really panning out for enterprise? With Bill Emison</title>
      <itunes:episode>8</itunes:episode>
      <podcast:episode>8</podcast:episode>
      <itunes:title>Is spatial tech really panning out for enterprise? With Bill Emison</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/aef63318</link>
      <description>
        <![CDATA[<p>Spatial computing is already doing big things for leading commercial enterprises, so what's holding back the next wave of adoption? Business consultant Bill Emison offers an overview of the challenges (and potential technical solutions) defining this moment in spatial tech for commercial users.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Spatial computing is already doing big things for leading commercial enterprises, so what's holding back the next wave of adoption? Business consultant Bill Emison offers an overview of the challenges (and potential technical solutions) defining this moment in spatial tech for commercial users.</p>]]>
      </content:encoded>
      <pubDate>Thu, 23 Feb 2023 06:30:17 -0800</pubDate>
      <author>EveryPoint</author>
      <enclosure url="https://media.transistor.fm/aef63318/58742a95.mp3" length="31974836" type="audio/mpeg"/>
      <itunes:author>EveryPoint</itunes:author>
      <itunes:duration>1952</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Spatial computing is already doing big things for leading commercial enterprises, so what's holding back the next wave of adoption? Business consultant Bill Emison offers an overview of the challenges (and potential technical solutions) defining this moment in spatial tech for commercial users.</p>]]>
      </itunes:summary>
      <itunes:keywords>technology, 3D, metaverse, geospatial, spatial computing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host" href="https://spatialreality.transistor.fm/people/sean-higgins" img="https://img.transistor.fm/gGgp3gT6503el3iyDNGSF81EYrFWrZNAKFsljWL3bJg/rs:fill:0:0:1/w:800/h:800/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9wZXJz/b24vMGY4YTVjOTMt/NzAwNy00OTliLWE2/ZDktNWRhNTBmNjY3/ODFjLzE2NjgwMTIw/MTEtaW1hZ2UuanBn.jpg">Sean Higgins</podcast:person>
    </item>
    <item>
      <title>The killer app is closer than you think. With Sean Gorman</title>
      <itunes:episode>7</itunes:episode>
      <podcast:episode>7</podcast:episode>
      <itunes:title>The killer app is closer than you think. With Sean Gorman</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/746d8ef6</link>
      <description>
        <![CDATA[Major players are turning to NeRFs, satellites, and even crowdsourcing to make spatial computing and AR an indispensable part of your life. Sean Gorman, formerly of Snap and Pixel8Earth, talks us through the tech innovations behind the mythical killer app — and offers the inside track on what that app could be for businesses and consumers.]]>
      </description>
      <content:encoded>
        <![CDATA[Major players are turning to NeRFs, satellites, and even crowdsourcing to make spatial computing and AR an indispensable part of your life. Sean Gorman, formerly of Snap and Pixel8Earth, talks us through the tech innovations behind the mythical killer app — and offers the inside track on what that app could be for businesses and consumers.]]>
      </content:encoded>
      <pubDate>Tue, 31 Jan 2023 06:30:00 -0800</pubDate>
      <author>EveryPoint</author>
      <enclosure url="https://media.transistor.fm/746d8ef6/9d687e07.mp3" length="44934720" type="audio/mpeg"/>
      <itunes:author>EveryPoint</itunes:author>
      <itunes:duration>2106</itunes:duration>
      <itunes:summary>Major players are turning to NeRFs, satellites, and even crowdsourcing to make spatial computing and AR an indispensable part of your life. Sean Gorman, formerly of Snap and Pixel8Earth, talks us through the tech innovations behind the mythical killer app — and offers the inside track on what that app could be for businesses and consumers.</itunes:summary>
      <itunes:subtitle>Major players are turning to NeRFs, satellites, and even crowdsourcing to make spatial computing and AR an indispensable part of your life. Sean Gorman, formerly of Snap and Pixel8Earth, talks us through the tech innovations behind the mythical killer app</itunes:subtitle>
      <itunes:keywords>technology, 3D, metaverse, geospatial, spatial computing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host" href="https://spatialreality.transistor.fm/people/sean-higgins" img="https://img.transistor.fm/gGgp3gT6503el3iyDNGSF81EYrFWrZNAKFsljWL3bJg/rs:fill:0:0:1/w:800/h:800/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9wZXJz/b24vMGY4YTVjOTMt/NzAwNy00OTliLWE2/ZDktNWRhNTBmNjY3/ODFjLzE2NjgwMTIw/MTEtaW1hZ2UuanBn.jpg">Sean Higgins</podcast:person>
    </item>
    <item>
      <title>Why did Tech Titans Google, Microsoft, and Apple join the OGC? With Nadine Alameh</title>
      <itunes:episode>6</itunes:episode>
      <podcast:episode>6</podcast:episode>
      <itunes:title>Why did Tech Titans Google, Microsoft, and Apple join the OGC? With Nadine Alameh</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/0b076d81</link>
      <description>
        <![CDATA[<p>A laundry list of today's most innovative spatial computing companies have joined the ranks of the 30-year-old Open Geospatial Consortium. Get an inside perspective from OGC's CEO Nadine Alameh on why big tech is buying in -- and how it could affect you.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A laundry list of today's most innovative spatial computing companies have joined the ranks of the 30-year-old Open Geospatial Consortium. Get an inside perspective from OGC's CEO Nadine Alameh on why big tech is buying in -- and how it could affect you.</p>]]>
      </content:encoded>
      <pubDate>Fri, 13 Jan 2023 08:28:30 -0800</pubDate>
      <author>EveryPoint</author>
      <enclosure url="https://media.transistor.fm/0b076d81/85040983.mp3" length="31692210" type="audio/mpeg"/>
      <itunes:author>EveryPoint</itunes:author>
      <itunes:duration>1837</itunes:duration>
      <itunes:summary>A laundry list of today's most innovative spatial computing companies have joined the ranks of the 30-year-old Open Geospatial Consortium. Get an inside perspective from OGC's CEO Nadine Alameh on why big tech is buying in -- and how it could affect you.</itunes:summary>
      <itunes:subtitle>A laundry list of today's most innovative spatial computing companies have joined the ranks of the 30-year-old Open Geospatial Consortium. Get an inside perspective from OGC's CEO Nadine Alameh on why big tech is buying in -- and how it could affect you.</itunes:subtitle>
      <itunes:keywords>technology, 3D, metaverse, geospatial, spatial computing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host" href="https://spatialreality.transistor.fm/people/sean-higgins" img="https://img.transistor.fm/gGgp3gT6503el3iyDNGSF81EYrFWrZNAKFsljWL3bJg/rs:fill:0:0:1/w:800/h:800/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9wZXJz/b24vMGY4YTVjOTMt/NzAwNy00OTliLWE2/ZDktNWRhNTBmNjY3/ODFjLzE2NjgwMTIw/MTEtaW1hZ2UuanBn.jpg">Sean Higgins</podcast:person>
    </item>
    <item>
      <title>A spatial-data utopia in construction. With Andy Evans</title>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>A spatial-data utopia in construction. With Andy Evans</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/4d43297e</link>
      <description>
        <![CDATA[<p>Today, our guest is Andy Evans of Digital Construction Works. We met at a 3D tech conference back in 2011 and spent most of our time talking about the music piped into the conference hall. Andy is a professional land surveyor all about fast, productive, scanning tools and techniques for the digital documentation of construction sites and survey work. He's worked with it all, from full tripod-based lidar scanning, through mobile mapping systems, and now a full catalog of 3D capture solutions. But his goal is much bigger than that: a utopian construction metaverse.</p><p>Notes:</p><ul><li><a href="https://poly.cam/">Polycam</a> - Phone-based 3D capture</li><li><a href="https://aecmag.com/opinion/the-construction-verification-initiative-cvi/">Construction Verification Initiative</a> - An industry group working to integrate advanced 3D tech into construction</li><li><a href="https://unity.com/pages/unity-pro-buy-now?gclid=CjwKCAiAy_CcBhBeEiwAcoMRHMVpPMrynZa5So8BMRRPpfItIo1kg5FZoQBosGo_QoCF86tn-N5bKRoCrkAQAvD_BwE&amp;gclsrc=aw.ds">Unity</a> - Game engine used broadly in industrial applications</li><li><a href="https://www.bentley.com/software/synchro/">Bentley Synchro</a> - Infraconstruction management software</li><li><a href="https://www.gov.uk/guidance/national-underground-asset-register-nuar">NUAR</a> - British national underground asset registry</li><li><a href="https://www.digitalconstructionworks.com/about/">Digital Construction Works</a> - Group specializing in custom digital solutions for construction</li><li>Construction Metaverse Discord - Contact Andy for more info!</li></ul>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Today, our guest is Andy Evans of Digital Construction Works. We met at a 3D tech conference back in 2011 and spent most of our time talking about the music piped into the conference hall. Andy is a professional land surveyor all about fast, productive, scanning tools and techniques for the digital documentation of construction sites and survey work. He's worked with it all, from full tripod-based lidar scanning, through mobile mapping systems, and now a full catalog of 3D capture solutions. But his goal is much bigger than that: a utopian construction metaverse.</p><p>Notes:</p><ul><li><a href="https://poly.cam/">Polycam</a> - Phone-based 3D capture</li><li><a href="https://aecmag.com/opinion/the-construction-verification-initiative-cvi/">Construction Verification Initiative</a> - An industry group working to integrate advanced 3D tech into construction</li><li><a href="https://unity.com/pages/unity-pro-buy-now?gclid=CjwKCAiAy_CcBhBeEiwAcoMRHMVpPMrynZa5So8BMRRPpfItIo1kg5FZoQBosGo_QoCF86tn-N5bKRoCrkAQAvD_BwE&amp;gclsrc=aw.ds">Unity</a> - Game engine used broadly in industrial applications</li><li><a href="https://www.bentley.com/software/synchro/">Bentley Synchro</a> - Infraconstruction management software</li><li><a href="https://www.gov.uk/guidance/national-underground-asset-register-nuar">NUAR</a> - British national underground asset registry</li><li><a href="https://www.digitalconstructionworks.com/about/">Digital Construction Works</a> - Group specializing in custom digital solutions for construction</li><li>Construction Metaverse Discord - Contact Andy for more info!</li></ul>]]>
      </content:encoded>
      <pubDate>Fri, 16 Dec 2022 06:20:03 -0800</pubDate>
      <author>EveryPoint</author>
      <enclosure url="https://media.transistor.fm/4d43297e/1d028dab.mp3" length="26259510" type="audio/mpeg"/>
      <itunes:author>EveryPoint</itunes:author>
      <itunes:duration>1488</itunes:duration>
      <itunes:summary>We're held back by a "disconnect between what the techies know and what the industry knows," says Andy Evans of the Construction Verification Initiative. And that means there's only one way to build the construction metaverse everyone dreams of.</itunes:summary>
      <itunes:subtitle>We're held back by a "disconnect between what the techies know and what the industry knows," says Andy Evans of the Construction Verification Initiative. And that means there's only one way to build the construction metaverse everyone dreams of.</itunes:subtitle>
      <itunes:keywords>technology, 3D, metaverse, geospatial, spatial computing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host" href="https://spatialreality.transistor.fm/people/sean-higgins" img="https://img.transistor.fm/gGgp3gT6503el3iyDNGSF81EYrFWrZNAKFsljWL3bJg/rs:fill:0:0:1/w:800/h:800/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9wZXJz/b24vMGY4YTVjOTMt/NzAwNy00OTliLWE2/ZDktNWRhNTBmNjY3/ODFjLzE2NjgwMTIw/MTEtaW1hZ2UuanBn.jpg">Sean Higgins</podcast:person>
      <podcast:transcript url="https://share.transistor.fm/s/4d43297e/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>The real problem with spatial computing. With Ash Richter</title>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>The real problem with spatial computing. With Ash Richter</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/1d4240a3</link>
      <description>
        <![CDATA[<p>Today, our guest is Ash Richter — an internet friend who I've been meaning to interview for years. Ash currently works for BHP, a multinational Australian mining company, where she focuses on the application of innovative and emerging technologies. But this is just her latest gig: she also has half a dozen advanced degrees and deep experience as a technologist, VC, anthropologist, engineer, and business analyst. She's worked with AECOM, the CIA, CyArk, and a lot more.</p><p>Today she stops by to explain why spatial computing won't work unless stakeholders, companies, and even industries start cross-pollinating ideas and tech. There are little pockets of excellence spread around the tech landscape she says, but no one industry has every piece of the puzzle.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Today, our guest is Ash Richter — an internet friend who I've been meaning to interview for years. Ash currently works for BHP, a multinational Australian mining company, where she focuses on the application of innovative and emerging technologies. But this is just her latest gig: she also has half a dozen advanced degrees and deep experience as a technologist, VC, anthropologist, engineer, and business analyst. She's worked with AECOM, the CIA, CyArk, and a lot more.</p><p>Today she stops by to explain why spatial computing won't work unless stakeholders, companies, and even industries start cross-pollinating ideas and tech. There are little pockets of excellence spread around the tech landscape she says, but no one industry has every piece of the puzzle.</p>]]>
      </content:encoded>
      <pubDate>Tue, 29 Nov 2022 08:24:55 -0800</pubDate>
      <author>EveryPoint</author>
      <enclosure url="https://media.transistor.fm/1d4240a3/9b3ab72f.mp3" length="25795914" type="audio/mpeg"/>
      <itunes:author>EveryPoint</itunes:author>
      <itunes:duration>2150</itunes:duration>
      <itunes:summary>Technologist, anthropologist, and VC Ash Richter argues that spatial computing won't work unless stakeholders, companies, and even industries start cross-pollinating ideas and tech.</itunes:summary>
      <itunes:subtitle>Technologist, anthropologist, and VC Ash Richter argues that spatial computing won't work unless stakeholders, companies, and even industries start cross-pollinating ideas and tech.</itunes:subtitle>
      <itunes:keywords>technology, 3D, metaverse, geospatial, spatial computing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host" href="https://spatialreality.transistor.fm/people/sean-higgins" img="https://img.transistor.fm/gGgp3gT6503el3iyDNGSF81EYrFWrZNAKFsljWL3bJg/rs:fill:0:0:1/w:800/h:800/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9wZXJz/b24vMGY4YTVjOTMt/NzAwNy00OTliLWE2/ZDktNWRhNTBmNjY3/ODFjLzE2NjgwMTIw/MTEtaW1hZ2UuanBn.jpg">Sean Higgins</podcast:person>
    </item>
    <item>
      <title>Spatial computing is geo-spatial computing. With Joe Morrison</title>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>Spatial computing is geo-spatial computing. With Joe Morrison</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/058513ee</link>
      <description>
        <![CDATA[<p>Joe Morrison is perhaps best known for his <a href="https://joemorrison.substack.com/">Substack</a>, where he covers the world of satellite imagery and mapping with a thoughtful and fact-based — but altogether surprising — point of view. He’s the kind of commentator that once argued (convincingly) that <a href="https://joemorrison.substack.com/p/google-maps-moat-is-evaporating">Google Maps’ advantage was fading</a>. And that’s not the only insight he’s offered that flew in the face of common wisdom.</p><p>When I caught up with Morrison earlier this month, he brought his critical eye to our discussion of spatial computing. Among other topics, we talked about why you need satellite imagery to build virtual worlds, how video games are way ahead of the curve on 3D tech, and why taking it slow is the right way to go when you jump into a new technology like spatial computing. After all, says Morrison, there’s no gold medal for being first.</p><p><strong>Links:</strong></p><ul><li><a href="https://joemorrison.substack.com/p/google-maps-moat-is-evaporating">Google Maps' Moat is Evaporating</a> - Joe Morrison</li><li><a href="https://www.azavea.com/">Avazea</a> - Geospatial software</li><li><a href="https://geotrellis.io/">Geotrellis</a> - Geographical data processing engine</li><li><a href="https://joemorrison.substack.com/p/mappings-future-looks-like-gamings">Mapping's Future Looks like Gaming's Past</a> - Joe Morrison</li><li><a href="https://techcrunch.com/2021/04/26/snap-has-acquired-pixel8earth-a-3d-mapping-developer-for-7-6m/">Snap acquires Pixel8earth</a></li><li><a href="https://www.intelligence-airbusds.com/en/8703-worlddem">Airbus WorldDEM</a></li><li><a href="https://en.wikipedia.org/wiki/TanDEM-X">Tandem X</a> - Earth capture mission<p></p></li></ul>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Joe Morrison is perhaps best known for his <a href="https://joemorrison.substack.com/">Substack</a>, where he covers the world of satellite imagery and mapping with a thoughtful and fact-based — but altogether surprising — point of view. He’s the kind of commentator that once argued (convincingly) that <a href="https://joemorrison.substack.com/p/google-maps-moat-is-evaporating">Google Maps’ advantage was fading</a>. And that’s not the only insight he’s offered that flew in the face of common wisdom.</p><p>When I caught up with Morrison earlier this month, he brought his critical eye to our discussion of spatial computing. Among other topics, we talked about why you need satellite imagery to build virtual worlds, how video games are way ahead of the curve on 3D tech, and why taking it slow is the right way to go when you jump into a new technology like spatial computing. After all, says Morrison, there’s no gold medal for being first.</p><p><strong>Links:</strong></p><ul><li><a href="https://joemorrison.substack.com/p/google-maps-moat-is-evaporating">Google Maps' Moat is Evaporating</a> - Joe Morrison</li><li><a href="https://www.azavea.com/">Avazea</a> - Geospatial software</li><li><a href="https://geotrellis.io/">Geotrellis</a> - Geographical data processing engine</li><li><a href="https://joemorrison.substack.com/p/mappings-future-looks-like-gamings">Mapping's Future Looks like Gaming's Past</a> - Joe Morrison</li><li><a href="https://techcrunch.com/2021/04/26/snap-has-acquired-pixel8earth-a-3d-mapping-developer-for-7-6m/">Snap acquires Pixel8earth</a></li><li><a href="https://www.intelligence-airbusds.com/en/8703-worlddem">Airbus WorldDEM</a></li><li><a href="https://en.wikipedia.org/wiki/TanDEM-X">Tandem X</a> - Earth capture mission<p></p></li></ul>]]>
      </content:encoded>
      <pubDate>Fri, 11 Nov 2022 04:44:56 -0800</pubDate>
      <author>Spatial Reality</author>
      <enclosure url="https://media.transistor.fm/058513ee/28d4ec98.mp3" length="14769360" type="audio/mpeg"/>
      <itunes:author>Spatial Reality</itunes:author>
      <itunes:duration>1199</itunes:duration>
      <itunes:summary>I caught up with mapping expert Joe Morrison, who shared why you need satellite imagery to build virtual worlds, how video games are way ahead of the curve on 3D tech, and why taking it slow is the right way to go when you jump into a new technology like spatial computing.</itunes:summary>
      <itunes:subtitle>I caught up with mapping expert Joe Morrison, who shared why you need satellite imagery to build virtual worlds, how video games are way ahead of the curve on 3D tech, and why taking it slow is the right way to go when you jump into a new technology like </itunes:subtitle>
      <itunes:keywords>technology, 3D, metaverse, geospatial, spatial computing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host" href="https://spatialreality.transistor.fm/people/sean-higgins" img="https://img.transistor.fm/gGgp3gT6503el3iyDNGSF81EYrFWrZNAKFsljWL3bJg/rs:fill:0:0:1/w:800/h:800/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9wZXJz/b24vMGY4YTVjOTMt/NzAwNy00OTliLWE2/ZDktNWRhNTBmNjY3/ODFjLzE2NjgwMTIw/MTEtaW1hZ2UuanBn.jpg">Sean Higgins</podcast:person>
      <podcast:transcript url="https://share.transistor.fm/s/058513ee/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>You're wrong about the metaverse. With Tom Ffiske</title>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>You're wrong about the metaverse. With Tom Ffiske</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c271afdc-e469-40e0-bd53-eb8541ab349a</guid>
      <link>https://share.transistor.fm/s/e9ec67ba</link>
      <description>
        <![CDATA[<p><a href="https://www.immersivewire.com/">The Immersive Wire</a> is an essential read, a twice-weekly analysis of the latest news in AR/VR and the metaverse. For those of you who don’t know the newsletter, here’s an elevator pitch: If you’re struggling to keep up with developments in the AR/VR space, or you’re feeling tired of the same old venture-backed marketing hype, The Immersive Wire is your solution.</p><p>The man behind the newsletter, Tom Ffiske, is a thought leader with a uniquely high-level view of the industry. When we caught up with him recently, we discussed common misconceptions about AR/VR, why most of us are wrong about the metaverse, and how an interview with Carol Baskin helped highlight a necessary truth — and a big problem — with the state of AR/VR technology today.</p><p><strong>Links:</strong></p><ul><li><a href="https://www.amazon.com/Metaverse-Professional-augmented-immersive-technologies-ebook/">The Metaverse: A Professional Guide</a> - Tom Ffiske</li><li><a href="https://www.exponential-book.com/">The Exponential Age: How Accelerating Technology is Transforming Business, Politics and Society</a> - Azeem Azhar<p><br></p></li></ul>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><a href="https://www.immersivewire.com/">The Immersive Wire</a> is an essential read, a twice-weekly analysis of the latest news in AR/VR and the metaverse. For those of you who don’t know the newsletter, here’s an elevator pitch: If you’re struggling to keep up with developments in the AR/VR space, or you’re feeling tired of the same old venture-backed marketing hype, The Immersive Wire is your solution.</p><p>The man behind the newsletter, Tom Ffiske, is a thought leader with a uniquely high-level view of the industry. When we caught up with him recently, we discussed common misconceptions about AR/VR, why most of us are wrong about the metaverse, and how an interview with Carol Baskin helped highlight a necessary truth — and a big problem — with the state of AR/VR technology today.</p><p><strong>Links:</strong></p><ul><li><a href="https://www.amazon.com/Metaverse-Professional-augmented-immersive-technologies-ebook/">The Metaverse: A Professional Guide</a> - Tom Ffiske</li><li><a href="https://www.exponential-book.com/">The Exponential Age: How Accelerating Technology is Transforming Business, Politics and Society</a> - Azeem Azhar<p><br></p></li></ul>]]>
      </content:encoded>
      <pubDate>Fri, 11 Nov 2022 04:43:42 -0800</pubDate>
      <author>Spatial Reality</author>
      <enclosure url="https://media.transistor.fm/e9ec67ba/0696add4.mp3" length="13717704" type="audio/mpeg"/>
      <itunes:author>Spatial Reality</itunes:author>
      <itunes:duration>1291</itunes:duration>
      <itunes:summary>The editor of The Immersive Wire dispels some common misconceptions about AR/VR, explains why most of us are wrong about the metaverse, and details how an interview with Carol Baskin helped highlight a big problem with the state of AR/VR technology today.</itunes:summary>
      <itunes:subtitle>The editor of The Immersive Wire dispels some common misconceptions about AR/VR, explains why most of us are wrong about the metaverse, and details how an interview with Carol Baskin helped highlight a big problem with the state of AR/VR technology today.</itunes:subtitle>
      <itunes:keywords>technology, 3D, metaverse, geospatial, spatial computing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host" href="https://spatialreality.transistor.fm/people/sean-higgins" img="https://img.transistor.fm/gGgp3gT6503el3iyDNGSF81EYrFWrZNAKFsljWL3bJg/rs:fill:0:0:1/w:800/h:800/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9wZXJz/b24vMGY4YTVjOTMt/NzAwNy00OTliLWE2/ZDktNWRhNTBmNjY3/ODFjLzE2NjgwMTIw/MTEtaW1hZ2UuanBn.jpg">Sean Higgins</podcast:person>
      <podcast:transcript url="https://share.transistor.fm/s/e9ec67ba/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>How to predict the future of spatial computing. With Jeri Ellsworth</title>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>How to predict the future of spatial computing. With Jeri Ellsworth</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d7c3e7c3-4d0a-4363-a619-a77ef40b9545</guid>
      <link>https://share.transistor.fm/s/9ac55404</link>
      <description>
        <![CDATA[<p><a href="https://www.tiltfive.com/">Tilt Five</a> founder Jeri Ellsworth stops by to explain how her AR game table succeeded where many XR products have failed—and at a cost of only $359. She also explained what you can learn about the future spatial computing from the early days of the mouse and the iPhone, the first spreadsheet software, and the Silicon Valley Homebrew Computer Club that birthed era-defining companies like Apple and Osborne Computer.</p><p><strong>Links:</strong></p><ul><li><a href="https://venturebeat.com/games/atari-co-founder-al-alcorn-talks-about-creating-pong-and-modern-game-industry/">Al Alcorn on early days of Pong</a></li><li><a href="https://arcturus.studio/">Arcturus</a> - volumetric capture solution</li><li><a href="https://nucleusvr.eu/">Nucleus VR</a> - Digital twins, working with European Space Agency</li><li><a href="https://en.wikipedia.org/wiki/Homebrew_Computer_Club">Silicon Valley Homebrew Computer Club</a></li></ul><p><br></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><a href="https://www.tiltfive.com/">Tilt Five</a> founder Jeri Ellsworth stops by to explain how her AR game table succeeded where many XR products have failed—and at a cost of only $359. She also explained what you can learn about the future spatial computing from the early days of the mouse and the iPhone, the first spreadsheet software, and the Silicon Valley Homebrew Computer Club that birthed era-defining companies like Apple and Osborne Computer.</p><p><strong>Links:</strong></p><ul><li><a href="https://venturebeat.com/games/atari-co-founder-al-alcorn-talks-about-creating-pong-and-modern-game-industry/">Al Alcorn on early days of Pong</a></li><li><a href="https://arcturus.studio/">Arcturus</a> - volumetric capture solution</li><li><a href="https://nucleusvr.eu/">Nucleus VR</a> - Digital twins, working with European Space Agency</li><li><a href="https://en.wikipedia.org/wiki/Homebrew_Computer_Club">Silicon Valley Homebrew Computer Club</a></li></ul><p><br></p>]]>
      </content:encoded>
      <pubDate>Fri, 11 Nov 2022 04:43:29 -0800</pubDate>
      <author>Spatial Reality</author>
      <enclosure url="https://media.transistor.fm/9ac55404/d2d5ea5f.mp3" length="20454608" type="audio/mpeg"/>
      <itunes:author>Spatial Reality</itunes:author>
      <itunes:duration>1872</itunes:duration>
      <itunes:summary>Tilt Five founder Jeri Ellsworth stops by to explain how her $359 AR game table has succeeded where many XR products have failed, and why looking to the early days of personal computing is our best bet for understanding the future of spatial computing.</itunes:summary>
      <itunes:subtitle>Tilt Five founder Jeri Ellsworth stops by to explain how her $359 AR game table has succeeded where many XR products have failed, and why looking to the early days of personal computing is our best bet for understanding the future of spatial computing.</itunes:subtitle>
      <itunes:keywords>technology, 3D, metaverse, geospatial, spatial computing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host" href="https://spatialreality.transistor.fm/people/sean-higgins" img="https://img.transistor.fm/gGgp3gT6503el3iyDNGSF81EYrFWrZNAKFsljWL3bJg/rs:fill:0:0:1/w:800/h:800/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9wZXJz/b24vMGY4YTVjOTMt/NzAwNy00OTliLWE2/ZDktNWRhNTBmNjY3/ODFjLzE2NjgwMTIw/MTEtaW1hZ2UuanBn.jpg">Sean Higgins</podcast:person>
      <podcast:transcript url="https://share.transistor.fm/s/9ac55404/transcript.txt" type="text/plain"/>
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