<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet href="/stylesheet.xsl" type="text/xsl"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:podcast="https://podcastindex.org/namespace/1.0">
  <channel>
    <atom:link rel="self" type="application/rss+xml" href="https://feeds.transistor.fm/the-history-of-learning-games-podcast" title="MP3 Audio"/>
    <atom:link rel="hub" href="https://pubsubhubbub.appspot.com/"/>
    <podcast:podping usesPodping="true"/>
    <title>The History of Learning Games</title>
    <generator>Transistor (https://transistor.fm)</generator>
    <itunes:new-feed-url>https://feeds.transistor.fm/the-history-of-learning-games-podcast</itunes:new-feed-url>
    <description>Digital learning games have shaped what happens inside and outside of classrooms. They've led to some of the game industry’s most fascinating successes and failures. And they have important lessons for us about teaching and learning. Join learning game maker Brian Alspach as he covers the history of this influential videogame genre and the classic titles we've played to learn.</description>
    <copyright>© Phronetic Mechanics LLC</copyright>
    <podcast:guid>b14af3fd-b244-5956-9626-750af542fe6e</podcast:guid>
    <podcast:locked>yes</podcast:locked>
    <language>en</language>
    <pubDate>Wed, 20 May 2026 13:57:11 -0400</pubDate>
    <lastBuildDate>Wed, 20 May 2026 13:58:10 -0400</lastBuildDate>
    <link>https://historyoflearning.games</link>
    <image>
      <url>https://img.transistorcdn.com/1ZxKBoUjVdLSpB-Nid8pr2o0-4Z6RlbTVQBIdmJpyyo/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zMWZi/NzkzMzIyY2ZkYTJl/N2NjOGFhZDQyODE5/ZTgwMy5wbmc.jpg</url>
      <title>The History of Learning Games</title>
      <link>https://historyoflearning.games</link>
    </image>
    <itunes:category text="History"/>
    <itunes:category text="Education"/>
    <itunes:type>episodic</itunes:type>
    <itunes:author>Brian Alspach</itunes:author>
    <itunes:image href="https://img.transistorcdn.com/1ZxKBoUjVdLSpB-Nid8pr2o0-4Z6RlbTVQBIdmJpyyo/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zMWZi/NzkzMzIyY2ZkYTJl/N2NjOGFhZDQyODE5/ZTgwMy5wbmc.jpg"/>
    <itunes:summary>Digital learning games have shaped what happens inside and outside of classrooms. They've led to some of the game industry’s most fascinating successes and failures. And they have important lessons for us about teaching and learning. Join learning game maker Brian Alspach as he covers the history of this influential videogame genre and the classic titles we've played to learn.</itunes:summary>
    <itunes:subtitle>Digital learning games have shaped what happens inside and outside of classrooms.</itunes:subtitle>
    <itunes:keywords>learning games, educational games, video games, videogames, games for impact, games for change, game design, learning design, technology</itunes:keywords>
    <itunes:owner>
      <itunes:name>Phronetic Mechanics LLC</itunes:name>
      <itunes:email>holg@historyoflearning.games</itunes:email>
    </itunes:owner>
    <itunes:complete>No</itunes:complete>
    <itunes:explicit>No</itunes:explicit>
    <item>
      <title>Ep 5: The Oregon Trail</title>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>Ep 5: The Oregon Trail</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">248073aa-340b-4683-a229-4bfebf9b930e</guid>
      <link>https://share.transistor.fm/s/0dea3c66</link>
      <description>
        <![CDATA[<p>Widely considered one of the greatest and most influential video games of all time, 1971’s <em>The Oregon Trail</em> has educated and delighted players for over half a century. Before the game became a fixture of 1980s school computer labs—in all its black‑and‑green Apple II glory—it began its life as a student‑teaching project for a young educator and his computer‑savvy roommates. Try not to die of dysentery before you hear about the pop icon who acted as an early playtester.  Royalty free music from https://www.FesliyanStudios.com </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Widely considered one of the greatest and most influential video games of all time, 1971’s <em>The Oregon Trail</em> has educated and delighted players for over half a century. Before the game became a fixture of 1980s school computer labs—in all its black‑and‑green Apple II glory—it began its life as a student‑teaching project for a young educator and his computer‑savvy roommates. Try not to die of dysentery before you hear about the pop icon who acted as an early playtester.  Royalty free music from https://www.FesliyanStudios.com </p>]]>
      </content:encoded>
      <pubDate>Mon, 08 Sep 2025 09:00:00 -0400</pubDate>
      <author>Brian Alspach</author>
      <enclosure url="https://media.transistor.fm/0dea3c66/271298b5.mp3" length="49767314" type="audio/mpeg"/>
      <itunes:author>Brian Alspach</itunes:author>
      <itunes:duration>2063</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Widely considered one of the greatest and most influential video games of all time, 1971’s <em>The Oregon Trail</em> has educated and delighted players for over half a century. Before the game became a fixture of 1980s school computer labs—in all its black‑and‑green Apple II glory—it began its life as a student‑teaching project for a young educator and his computer‑savvy roommates. Try not to die of dysentery before you hear about the pop icon who acted as an early playtester.  Royalty free music from https://www.FesliyanStudios.com </p>]]>
      </itunes:summary>
      <itunes:keywords>learning games, educational games, video games, videogames, games for impact, games for change, game design, learning design, technology</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/0dea3c66/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Ep 4: The Sumerian Game</title>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>Ep 4: The Sumerian Game</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8e32ffe4-dced-4537-8cbb-0c16d8afc2a0</guid>
      <link>https://share.transistor.fm/s/c92086a7</link>
      <description>
        <![CDATA[<p>1964's <em>The Sumerian Game</em> is recognized as the first educational videogame, but due to its numerous and often overlooked contributions to games as a whole, it's also been called "the most important videogame you've never heard of." What started as a research project is responsible for more than its share of game industry firsts, including the first game designer: a teacher who began her career in a one-room schoolhouse, Mabel Addis.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>1964's <em>The Sumerian Game</em> is recognized as the first educational videogame, but due to its numerous and often overlooked contributions to games as a whole, it's also been called "the most important videogame you've never heard of." What started as a research project is responsible for more than its share of game industry firsts, including the first game designer: a teacher who began her career in a one-room schoolhouse, Mabel Addis.</p>]]>
      </content:encoded>
      <pubDate>Mon, 25 Aug 2025 09:00:00 -0400</pubDate>
      <author>Brian Alspach</author>
      <enclosure url="https://media.transistor.fm/c92086a7/08cd5edc.mp3" length="59398452" type="audio/mpeg"/>
      <itunes:author>Brian Alspach</itunes:author>
      <itunes:duration>2464</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>1964's <em>The Sumerian Game</em> is recognized as the first educational videogame, but due to its numerous and often overlooked contributions to games as a whole, it's also been called "the most important videogame you've never heard of." What started as a research project is responsible for more than its share of game industry firsts, including the first game designer: a teacher who began her career in a one-room schoolhouse, Mabel Addis.</p>]]>
      </itunes:summary>
      <itunes:keywords>learning games, educational games, video games, videogames, games for impact, games for change, game design, learning design, technology</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c92086a7/transcription.vtt" type="text/vtt" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/c92086a7/transcription.srt" type="application/x-subrip" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/c92086a7/transcription.json" type="application/json" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/c92086a7/transcription.txt" type="text/plain"/>
      <podcast:transcript url="https://share.transistor.fm/s/c92086a7/transcription" type="text/html"/>
    </item>
    <item>
      <title>Ep 3: Kriegsspiel</title>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>Ep 3: Kriegsspiel</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b7d0f1cc-fe6f-42f2-b654-b5d7ed1259e9</guid>
      <link>https://share.transistor.fm/s/ae4a7442</link>
      <description>
        <![CDATA[<p>During the Napoleonic Wars, a German “board game geek” set out to make a tabletop wargame that accurately simulated real combat in a way that earlier games in the genre did not. His son picked up development in the 1820s, and through what we would today call an “iterative design process,” created the game of Kriegsspiel (literally “war game”). An explicitly educational game, Krieggspiel was used as a training tool for officers in the Prussian military, contributing to its dramatic victories in several late 19th Century wars and, perhaps, indirectly to some of the 20th Century’s darkest chapters. It also introduced a number of crucial game design innovations that have unlocked entire popular genres we still play today.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>During the Napoleonic Wars, a German “board game geek” set out to make a tabletop wargame that accurately simulated real combat in a way that earlier games in the genre did not. His son picked up development in the 1820s, and through what we would today call an “iterative design process,” created the game of Kriegsspiel (literally “war game”). An explicitly educational game, Krieggspiel was used as a training tool for officers in the Prussian military, contributing to its dramatic victories in several late 19th Century wars and, perhaps, indirectly to some of the 20th Century’s darkest chapters. It also introduced a number of crucial game design innovations that have unlocked entire popular genres we still play today.</p>]]>
      </content:encoded>
      <pubDate>Mon, 11 Aug 2025 09:00:00 -0400</pubDate>
      <author>Brian Alspach</author>
      <enclosure url="https://media.transistor.fm/ae4a7442/4aa98f15.mp3" length="32236576" type="audio/mpeg"/>
      <itunes:author>Brian Alspach</itunes:author>
      <itunes:duration>1343</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>During the Napoleonic Wars, a German “board game geek” set out to make a tabletop wargame that accurately simulated real combat in a way that earlier games in the genre did not. His son picked up development in the 1820s, and through what we would today call an “iterative design process,” created the game of Kriegsspiel (literally “war game”). An explicitly educational game, Krieggspiel was used as a training tool for officers in the Prussian military, contributing to its dramatic victories in several late 19th Century wars and, perhaps, indirectly to some of the 20th Century’s darkest chapters. It also introduced a number of crucial game design innovations that have unlocked entire popular genres we still play today.</p>]]>
      </itunes:summary>
      <itunes:keywords>learning games, educational games, video games, videogames, games for impact, games for change, game design, learning design, technology</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/ae4a7442/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Ep 2: Snakes and Ladders</title>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>Ep 2: Snakes and Ladders</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d8775f72-fbd4-49b3-86ef-6d7e3850fe98</guid>
      <link>https://share.transistor.fm/s/d3203146</link>
      <description>
        <![CDATA[<p><em>Snakes and Ladders</em> is familiar to Western audiences as a simple childhood game. But it has its origins in India, where it developed as an educational allegory rooted in Hindu moral philosophy. We'll break the game down and look into how all the elements of its design -- particularly its play <em>and learning</em> mechanics -- work together to impart the lesson it's trying to teach.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><em>Snakes and Ladders</em> is familiar to Western audiences as a simple childhood game. But it has its origins in India, where it developed as an educational allegory rooted in Hindu moral philosophy. We'll break the game down and look into how all the elements of its design -- particularly its play <em>and learning</em> mechanics -- work together to impart the lesson it's trying to teach.</p>]]>
      </content:encoded>
      <pubDate>Mon, 28 Jul 2025 21:30:05 -0400</pubDate>
      <author>Brian Alspach</author>
      <enclosure url="https://media.transistor.fm/d3203146/0f38fca1.mp3" length="28117148" type="audio/mpeg"/>
      <itunes:author>Brian Alspach</itunes:author>
      <itunes:duration>1168</itunes:duration>
      <itunes:summary>
        <![CDATA[<p><em>Snakes and Ladders</em> is familiar to Western audiences as a simple childhood game. But it has its origins in India, where it developed as an educational allegory rooted in Hindu moral philosophy. We'll break the game down and look into how all the elements of its design -- particularly its play <em>and learning</em> mechanics -- work together to impart the lesson it's trying to teach.</p>]]>
      </itunes:summary>
      <itunes:keywords>learning games, educational games, video games, videogames, games for impact, games for change, game design, learning design, technology</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d3203146/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Ep 1: Introduction &amp; a Nickel Tour of the History of Games</title>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>Ep 1: Introduction &amp; a Nickel Tour of the History of Games</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8e58ca90-ced1-4de2-b45e-91107a7cc15e</guid>
      <link>https://share.transistor.fm/s/6b132f0c</link>
      <description>
        <![CDATA[<p>Brian introduces the series with info on his background, then outlines the podcast's mission: providing an historical overview of digital learning games. Then, we're off on a "nickel tour" of the history of games going back to antiquity, all the way through the early days of videogames, to provide the backdrop for what's to come.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Brian introduces the series with info on his background, then outlines the podcast's mission: providing an historical overview of digital learning games. Then, we're off on a "nickel tour" of the history of games going back to antiquity, all the way through the early days of videogames, to provide the backdrop for what's to come.</p>]]>
      </content:encoded>
      <pubDate>Sun, 27 Jul 2025 16:40:10 -0400</pubDate>
      <author>Brian Alspach</author>
      <enclosure url="https://media.transistor.fm/6b132f0c/3e622f6a.mp3" length="58582863" type="audio/mpeg"/>
      <itunes:author>Brian Alspach</itunes:author>
      <itunes:duration>2436</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Brian introduces the series with info on his background, then outlines the podcast's mission: providing an historical overview of digital learning games. Then, we're off on a "nickel tour" of the history of games going back to antiquity, all the way through the early days of videogames, to provide the backdrop for what's to come.</p>]]>
      </itunes:summary>
      <itunes:keywords>learning games, educational games, video games, videogames, games for impact, games for change, game design, learning design, technology</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/6b132f0c/transcript.txt" type="text/plain"/>
    </item>
  </channel>
</rss>
