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    <description>Real conversations with the engineers, entrepreneurs, and creators building the future of music technology. From VST development and DSP to AI in audio, game sound, and the business of plugins, we go deep on the craft, the code, and the careers that make it all happen. Whether you're writing your first JUCE project or running an audio software company, this is your inside track. Hosted by Joshua Hodge, Founder of The Audio Programmer.</description>
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    <itunes:summary>Real conversations with the engineers, entrepreneurs, and creators building the future of music technology. From VST development and DSP to AI in audio, game sound, and the business of plugins, we go deep on the craft, the code, and the careers that make it all happen. Whether you're writing your first JUCE project or running an audio software company, this is your inside track. Hosted by Joshua Hodge, Founder of The Audio Programmer.</itunes:summary>
    <itunes:subtitle>Real conversations with the engineers, entrepreneurs, and creators building the future of music technology.</itunes:subtitle>
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    <itunes:complete>No</itunes:complete>
    <itunes:explicit>No</itunes:explicit>
    <item>
      <title>Inside Google &amp; Samsung's Open Source Spatial Audio Project w/ Eclipsa Audio | Ep 36</title>
      <itunes:episode>36</itunes:episode>
      <podcast:episode>36</podcast:episode>
      <itunes:title>Inside Google &amp; Samsung's Open Source Spatial Audio Project w/ Eclipsa Audio | Ep 36</itunes:title>
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      <description>
        <![CDATA[Inside Google &amp; Samsung's open source spatial audio project, Eclipsa Audio. Jani Huopinen (Product Lead, Eclipsa Audio at Google), Scott Kramer (Founder, Greenfield Sound; former Netflix Sound Director), and Klaus Trelby (immersive music engineer/producer, Marshmallow Skies) discuss how IAMF — the royalty-free immersive audio format from the Alliance for Open Media — is bringing spatial audio to YouTube, Android, Chrome, and beyond. Topics include the Eclipsa DAW plugin, comparisons with Dolby Atmos, dual audio for dialogue control, the film/TV pipeline, and what success looks like for open source immersive audio.

Guests: Jani Huopinen, Scott Kramer, Klaus Trelby]]>
      </description>
      <content:encoded>
        <![CDATA[Inside Google &amp; Samsung's open source spatial audio project, Eclipsa Audio. Jani Huopinen (Product Lead, Eclipsa Audio at Google), Scott Kramer (Founder, Greenfield Sound; former Netflix Sound Director), and Klaus Trelby (immersive music engineer/producer, Marshmallow Skies) discuss how IAMF — the royalty-free immersive audio format from the Alliance for Open Media — is bringing spatial audio to YouTube, Android, Chrome, and beyond. Topics include the Eclipsa DAW plugin, comparisons with Dolby Atmos, dual audio for dialogue control, the film/TV pipeline, and what success looks like for open source immersive audio.

Guests: Jani Huopinen, Scott Kramer, Klaus Trelby]]>
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      <pubDate>Fri, 10 Apr 2026 14:56:38 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
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      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>4782</itunes:duration>
      <itunes:summary>Inside Google &amp;amp; Samsung's open source spatial audio project, Eclipsa Audio. Jani Huopinen (Product Lead, Eclipsa Audio at Google), Scott Kramer (Founder, Greenfield Sound; former Netflix Sound Director), and Klaus Trelby (immersive music engineer/producer, Marshmallow Skies) discuss how IAMF — the royalty-free immersive audio format from the Alliance for Open Media — is bringing spatial audio to YouTube, Android, Chrome, and beyond. Topics include the Eclipsa DAW plugin, comparisons with Dolby Atmos, dual audio for dialogue control, the film/TV pipeline, and what success looks like for open source immersive audio.

Guests: Jani Huopinen, Scott Kramer, Klaus Trelby</itunes:summary>
      <itunes:subtitle>Inside Google &amp;amp; Samsung's open source spatial audio project, Eclipsa Audio. Jani Huopinen (Product Lead, Eclipsa Audio at Google), Scott Kramer (Founder, Greenfield Sound; former Netflix Sound Director), and Klaus Trelby (immersive music engineer/prod</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>How to Sell Your Audio Plugins w/ Tobias Madsen (Moonbase) | Ep 35</title>
      <itunes:episode>35</itunes:episode>
      <podcast:episode>35</podcast:episode>
      <itunes:title>How to Sell Your Audio Plugins w/ Tobias Madsen (Moonbase) | Ep 35</itunes:title>
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      <description>
        <![CDATA[What does it actually take to get your audio plugins up and selling? In this episode, Josh sits down with Tobias Madsen from Moonbase to talk about the business side of plugin development - the part most developers find harder than the code.

Tobias shares his journey from building plugin stores and licensing systems for companies like Yum Audio and Black Salt Audio, to turning all of that experience into Moonbase - a platform now powering over 200 audio software businesses. They cover the real challenges of selling plugins, what a modern business stack looks like for plugin developers, and where things are heading next.

Guest: Tobias Madsen (Moonbase - https://moonbase.sh)

More at theaudioprogrammer.com]]>
      </description>
      <content:encoded>
        <![CDATA[What does it actually take to get your audio plugins up and selling? In this episode, Josh sits down with Tobias Madsen from Moonbase to talk about the business side of plugin development - the part most developers find harder than the code.

Tobias shares his journey from building plugin stores and licensing systems for companies like Yum Audio and Black Salt Audio, to turning all of that experience into Moonbase - a platform now powering over 200 audio software businesses. They cover the real challenges of selling plugins, what a modern business stack looks like for plugin developers, and where things are heading next.

Guest: Tobias Madsen (Moonbase - https://moonbase.sh)

More at theaudioprogrammer.com]]>
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      <pubDate>Thu, 09 Apr 2026 10:25:45 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
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      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>2721</itunes:duration>
      <itunes:summary>What does it actually take to get your audio plugins up and selling? In this episode, Josh sits down with Tobias Madsen from Moonbase to talk about the business side of plugin development - the part most developers find harder than the code.

Tobias shares his journey from building plugin stores and licensing systems for companies like Yum Audio and Black Salt Audio, to turning all of that experience into Moonbase - a platform now powering over 200 audio software businesses. They cover the real challenges of selling plugins, what a modern business stack looks like for plugin developers, and where things are heading next.

Guest: Tobias Madsen (Moonbase - https://moonbase.sh)

More at theaudioprogrammer.com</itunes:summary>
      <itunes:subtitle>What does it actually take to get your audio plugins up and selling? In this episode, Josh sits down with Tobias Madsen from Moonbase to talk about the business side of plugin development - the part most developers find harder than the code.

Tobias share</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Practically Useful DSP w/ Sam Fischmann (Musik Hack) | Ep 34</title>
      <itunes:episode>34</itunes:episode>
      <podcast:episode>34</podcast:episode>
      <itunes:title>Practically Useful DSP w/ Sam Fischmann (Musik Hack) | Ep 34</itunes:title>
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      <link>https://share.transistor.fm/s/5508c5dd</link>
      <description>
        <![CDATA[How do you actually get started with DSP? Josh sits down with Sam Fischmann, technical co-founder of Musik Hack, for a wide-ranging conversation on practical Digital Signal Processing - what it is, where to begin, and how to build audio software with clear, expressive controls that don't require a doctorate to use.

Sam makes products for artists, musicians, producers, and audio engineers at Musik Hack, where the philosophy is to keep the user experience simple even when the underlying signal processing is complex.

Guest: Sam Fischmann (Musik Hack - https://musikhack.com)

More at theaudioprogrammer.com]]>
      </description>
      <content:encoded>
        <![CDATA[How do you actually get started with DSP? Josh sits down with Sam Fischmann, technical co-founder of Musik Hack, for a wide-ranging conversation on practical Digital Signal Processing - what it is, where to begin, and how to build audio software with clear, expressive controls that don't require a doctorate to use.

Sam makes products for artists, musicians, producers, and audio engineers at Musik Hack, where the philosophy is to keep the user experience simple even when the underlying signal processing is complex.

Guest: Sam Fischmann (Musik Hack - https://musikhack.com)

More at theaudioprogrammer.com]]>
      </content:encoded>
      <pubDate>Thu, 09 Apr 2026 10:23:06 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/5508c5dd/1c526083.mp3" length="91075198" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>5693</itunes:duration>
      <itunes:summary>How do you actually get started with DSP? Josh sits down with Sam Fischmann, technical co-founder of Musik Hack, for a wide-ranging conversation on practical Digital Signal Processing - what it is, where to begin, and how to build audio software with clear, expressive controls that don't require a doctorate to use.

Sam makes products for artists, musicians, producers, and audio engineers at Musik Hack, where the philosophy is to keep the user experience simple even when the underlying signal processing is complex.

Guest: Sam Fischmann (Musik Hack - https://musikhack.com)

More at theaudioprogrammer.com</itunes:summary>
      <itunes:subtitle>How do you actually get started with DSP? Josh sits down with Sam Fischmann, technical co-founder of Musik Hack, for a wide-ranging conversation on practical Digital Signal Processing - what it is, where to begin, and how to build audio software with clea</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>What's New at Audio Developer Conference 2025 w/ The ADC Team | Ep 33</title>
      <itunes:episode>33</itunes:episode>
      <podcast:episode>33</podcast:episode>
      <itunes:title>What's New at Audio Developer Conference 2025 w/ The ADC Team | Ep 33</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">814a8940-5013-4361-87f7-05537d28588d</guid>
      <link>https://share.transistor.fm/s/955cf57c</link>
      <description>
        <![CDATA[Join the ADC team as they discuss the 10th anniversary conference featuring 85+ speakers, new game audio track, expanded diversity initiatives, and global expansion to cities worldwide. Registration and more info: https://audio.dev]]>
      </description>
      <content:encoded>
        <![CDATA[Join the ADC team as they discuss the 10th anniversary conference featuring 85+ speakers, new game audio track, expanded diversity initiatives, and global expansion to cities worldwide. Registration and more info: https://audio.dev]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:31 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/955cf57c/7a4334b7.mp3" length="43329798" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>2708</itunes:duration>
      <itunes:summary>Join the ADC team as they discuss the 10th anniversary conference featuring 85+ speakers, new game audio track, expanded diversity initiatives, and global expansion to cities worldwide. Registration and more info: https://audio.dev</itunes:summary>
      <itunes:subtitle>Join the ADC team as they discuss the 10th anniversary conference featuring 85+ speakers, new game audio track, expanded diversity initiatives, and global expansion to cities worldwide. Registration and more info: https://audio.dev</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Building Your First Audio Product w/ Matt Robertson (Bjork, Ellie Goulding) | Ep 32</title>
      <itunes:episode>32</itunes:episode>
      <podcast:episode>32</podcast:episode>
      <itunes:title>Building Your First Audio Product w/ Matt Robertson (Bjork, Ellie Goulding) | Ep 32</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0b4110f1-c484-44e1-8ca1-0b960581812c</guid>
      <link>https://share.transistor.fm/s/ad7def83</link>
      <description>
        <![CDATA[Matt Robertson is a 3x Grammy-nominated composer, arranger, musical director, and now software developer. His career began while working in UK recording studios in the 90s and early 2000s, doing studio maintenance and learning how records were made by some of the best in the business. He has contributed to records by The Prodigy, Lamb, Dido, Emiliana Torrini and Anoushka Shankar, and worked on live shows for artists like Bat for Lashes, Bjork, Anohni, Arca, The Cinematic Orchestra, and Ellie Goulding as musical director and orchestrator / arranger. StageBox is a new standalone plugin host and setlist manager for keyboard players, designed to simplify performance and provide studio quality sound on stage. Grab StageBox now: https://www.tracktion.com/products/stagebox]]>
      </description>
      <content:encoded>
        <![CDATA[Matt Robertson is a 3x Grammy-nominated composer, arranger, musical director, and now software developer. His career began while working in UK recording studios in the 90s and early 2000s, doing studio maintenance and learning how records were made by some of the best in the business. He has contributed to records by The Prodigy, Lamb, Dido, Emiliana Torrini and Anoushka Shankar, and worked on live shows for artists like Bat for Lashes, Bjork, Anohni, Arca, The Cinematic Orchestra, and Ellie Goulding as musical director and orchestrator / arranger. StageBox is a new standalone plugin host and setlist manager for keyboard players, designed to simplify performance and provide studio quality sound on stage. Grab StageBox now: https://www.tracktion.com/products/stagebox]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:29 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/ad7def83/df3307f3.mp3" length="130246469" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>8141</itunes:duration>
      <itunes:summary>Matt Robertson is a 3x Grammy-nominated composer, arranger, musical director, and now software developer. His career began while working in UK recording studios in the 90s and early 2000s, doing studio maintenance and learning how records were made by some of the best in the business. He has contributed to records by The Prodigy, Lamb, Dido, Emiliana Torrini and Anoushka Shankar, and worked on live shows for artists like Bat for Lashes, Bjork, Anohni, Arca, The Cinematic Orchestra, and Ellie Goulding as musical director and orchestrator / arranger. StageBox is a new standalone plugin host and setlist manager for keyboard players, designed to simplify performance and provide studio quality sound on stage. Grab StageBox now: https://www.tracktion.com/products/stagebox</itunes:summary>
      <itunes:subtitle>Matt Robertson is a 3x Grammy-nominated composer, arranger, musical director, and now software developer. His career began while working in UK recording studios in the 90s and early 2000s, doing studio maintenance and learning how records were made by som</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>JUCE Graphics Past, Present, and Future w/ Matt Gonzalez (Indie) | Ep 31</title>
      <itunes:episode>31</itunes:episode>
      <podcast:episode>31</podcast:episode>
      <itunes:title>JUCE Graphics Past, Present, and Future w/ Matt Gonzalez (Indie) | Ep 31</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1a2cec62-20bc-4e63-ae18-91ea66e60c17</guid>
      <link>https://share.transistor.fm/s/398758d9</link>
      <description>
        <![CDATA[See the full presentation here: How can we create a JUCE-based plugin with a complex, visually appealing user interface that fills an 8K monitor at the refresh rate? Let's talk about the history of JUCE rendering, recent efforts to improve matters, and where it might all be going.]]>
      </description>
      <content:encoded>
        <![CDATA[See the full presentation here: How can we create a JUCE-based plugin with a complex, visually appealing user interface that fills an 8K monitor at the refresh rate? Let's talk about the history of JUCE rendering, recent efforts to improve matters, and where it might all be going.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:28 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/398758d9/691deeab.mp3" length="35068850" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>2192</itunes:duration>
      <itunes:summary>See the full presentation here: How can we create a JUCE-based plugin with a complex, visually appealing user interface that fills an 8K monitor at the refresh rate? Let's talk about the history of JUCE rendering, recent efforts to improve matters, and where it might all be going.</itunes:summary>
      <itunes:subtitle>See the full presentation here: How can we create a JUCE-based plugin with a complex, visually appealing user interface that fills an 8K monitor at the refresh rate? Let's talk about the history of JUCE rendering, recent efforts to improve matters, and wh</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Product Design and Management in Pro Audio | Elpiniki Pappa (Avid) | Ep 30</title>
      <itunes:episode>30</itunes:episode>
      <podcast:episode>30</podcast:episode>
      <itunes:title>Product Design and Management in Pro Audio | Elpiniki Pappa (Avid) | Ep 30</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c4b5d175-fa82-42be-97a1-c8ebba34a207</guid>
      <link>https://share.transistor.fm/s/7ef44051</link>
      <description>
        <![CDATA[Elpiniki, a product designer and owner, shares her journey from studying mathematics and computer science to working in the music tech industry. By discussing her experiences at a startup, and her role in developing creative tools for producers, her talk aims to provide insights into product design, ownership, and management in the music tech industry. Originally recorded on March 13th, 2024.]]>
      </description>
      <content:encoded>
        <![CDATA[Elpiniki, a product designer and owner, shares her journey from studying mathematics and computer science to working in the music tech industry. By discussing her experiences at a startup, and her role in developing creative tools for producers, her talk aims to provide insights into product design, ownership, and management in the music tech industry. Originally recorded on March 13th, 2024.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:27 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/7ef44051/e02ca521.mp3" length="72758739" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>4548</itunes:duration>
      <itunes:summary>Elpiniki, a product designer and owner, shares her journey from studying mathematics and computer science to working in the music tech industry. By discussing her experiences at a startup, and her role in developing creative tools for producers, her talk aims to provide insights into product design, ownership, and management in the music tech industry. Originally recorded on March 13th, 2024.</itunes:summary>
      <itunes:subtitle>Elpiniki, a product designer and owner, shares her journey from studying mathematics and computer science to working in the music tech industry. By discussing her experiences at a startup, and her role in developing creative tools for producers, her talk </itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Leading a Music Tech Company w/ Rhiannon Bankston-Thomas (The Audio Programmer) | Ep 29</title>
      <itunes:episode>29</itunes:episode>
      <podcast:episode>29</podcast:episode>
      <itunes:title>Leading a Music Tech Company w/ Rhiannon Bankston-Thomas (The Audio Programmer) | Ep 29</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5671771c-29a4-4bcb-8967-4fb8003184e8</guid>
      <link>https://share.transistor.fm/s/12a74be9</link>
      <description>
        <![CDATA[This episode's guest is Rhiannon Bankston-Thomas (The Audio Programmer). From pioneering plugin ventures at FXpansion, navigating the dynamic world of VC-funded startups like ROLI, to steering teams in legacy giants like inMusic, she's done it all. Join us for a discussion on running a financially sustainable music tech company, industry changes, future trends, and startups vs legacy company life. Originally recorded on September 28th, 2024.]]>
      </description>
      <content:encoded>
        <![CDATA[This episode's guest is Rhiannon Bankston-Thomas (The Audio Programmer). From pioneering plugin ventures at FXpansion, navigating the dynamic world of VC-funded startups like ROLI, to steering teams in legacy giants like inMusic, she's done it all. Join us for a discussion on running a financially sustainable music tech company, industry changes, future trends, and startups vs legacy company life. Originally recorded on September 28th, 2024.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:25 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/12a74be9/501c34d9.mp3" length="82117955" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>5133</itunes:duration>
      <itunes:summary>This episode's guest is Rhiannon Bankston-Thomas (The Audio Programmer). From pioneering plugin ventures at FXpansion, navigating the dynamic world of VC-funded startups like ROLI, to steering teams in legacy giants like inMusic, she's done it all. Join us for a discussion on running a financially sustainable music tech company, industry changes, future trends, and startups vs legacy company life. Originally recorded on September 28th, 2024.</itunes:summary>
      <itunes:subtitle>This episode's guest is Rhiannon Bankston-Thomas (The Audio Programmer). From pioneering plugin ventures at FXpansion, navigating the dynamic world of VC-funded startups like ROLI, to steering teams in legacy giants like inMusic, she's done it all. Join u</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Creating the Present and Future of Audio Programming w/ Jules Storer and Cesare Ferrari (Cmajor) | Ep 28</title>
      <itunes:episode>28</itunes:episode>
      <podcast:episode>28</podcast:episode>
      <itunes:title>Creating the Present and Future of Audio Programming w/ Jules Storer and Cesare Ferrari (Cmajor) | Ep 28</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e93d9181-1387-41fc-a4d9-7c47fe772bf6</guid>
      <link>https://share.transistor.fm/s/c6bd8c40</link>
      <description>
        <![CDATA[In this episode, we sit down with Jules Storer and Cesare Ferrari - creators of Cmajor, a new approach for real-time audio programming. Jules is also the creator of JUCE - one of the most widely used frameworks for audio applications. Jules and Cesare also presenting at API London at CodeNode! Join us in-person or via our global livestream! Originally recorded on August 27th, 2024.]]>
      </description>
      <content:encoded>
        <![CDATA[In this episode, we sit down with Jules Storer and Cesare Ferrari - creators of Cmajor, a new approach for real-time audio programming. Jules is also the creator of JUCE - one of the most widely used frameworks for audio applications. Jules and Cesare also presenting at API London at CodeNode! Join us in-person or via our global livestream! Originally recorded on August 27th, 2024.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:24 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/c6bd8c40/81af6095.mp3" length="87056699" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>5441</itunes:duration>
      <itunes:summary>In this episode, we sit down with Jules Storer and Cesare Ferrari - creators of Cmajor, a new approach for real-time audio programming. Jules is also the creator of JUCE - one of the most widely used frameworks for audio applications. Jules and Cesare also presenting at API London at CodeNode! Join us in-person or via our global livestream! Originally recorded on August 27th, 2024.</itunes:summary>
      <itunes:subtitle>In this episode, we sit down with Jules Storer and Cesare Ferrari - creators of Cmajor, a new approach for real-time audio programming. Jules is also the creator of JUCE - one of the most widely used frameworks for audio applications. Jules and Cesare als</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>The Future of Interactive Media w/ Aaron Mcleran (Epic Games) | Ep 27</title>
      <itunes:episode>27</itunes:episode>
      <podcast:episode>27</podcast:episode>
      <itunes:title>The Future of Interactive Media w/ Aaron Mcleran (Epic Games) | Ep 27</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7b0b6145-fa29-479f-83c0-14bc41f8cf9b</guid>
      <link>https://share.transistor.fm/s/af4fee77</link>
      <description>
        <![CDATA[Aaron Mcleran is the Head of Audio for Unreal Engine at Epic Games. We discuss the similarities and differences between pro audio (VSTs &amp; DAWs) and game audio, how to help developers learn more about audio programming through the SIGGRAPH conference, and the future of interactive media through the eyes of Unreal Engine. Originally recorded on August 12th, 2024.]]>
      </description>
      <content:encoded>
        <![CDATA[Aaron Mcleran is the Head of Audio for Unreal Engine at Epic Games. We discuss the similarities and differences between pro audio (VSTs &amp; DAWs) and game audio, how to help developers learn more about audio programming through the SIGGRAPH conference, and the future of interactive media through the eyes of Unreal Engine. Originally recorded on August 12th, 2024.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:23 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/af4fee77/c9f9acc7.mp3" length="69664412" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>4354</itunes:duration>
      <itunes:summary>Aaron Mcleran is the Head of Audio for Unreal Engine at Epic Games. We discuss the similarities and differences between pro audio (VSTs &amp;amp; DAWs) and game audio, how to help developers learn more about audio programming through the SIGGRAPH conference, and the future of interactive media through the eyes of Unreal Engine. Originally recorded on August 12th, 2024.</itunes:summary>
      <itunes:subtitle>Aaron Mcleran is the Head of Audio for Unreal Engine at Epic Games. We discuss the similarities and differences between pro audio (VSTs &amp;amp; DAWs) and game audio, how to help developers learn more about audio programming through the SIGGRAPH conference, </itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Tips &amp; Tools for Learning DSP w/ Geraint Luff (Signalsmith Audio) | Ep 26</title>
      <itunes:episode>26</itunes:episode>
      <podcast:episode>26</podcast:episode>
      <itunes:title>Tips &amp; Tools for Learning DSP w/ Geraint Luff (Signalsmith Audio) | Ep 26</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b44a5172-aeac-4739-afd9-6ce4abba1925</guid>
      <link>https://share.transistor.fm/s/1471d9db</link>
      <description>
        <![CDATA[In this episode, we sit down with world-renown DSP Engineer Geraint Luff. Geraint will dive into his extensive background in digital signal processing and share his unique teaching approach, using intuition to help others craft their own audio algorithms. We invite you to get involved with our podcast with your questions and thoughts. Let's dive together into this exciting world of digital signal processing! Geraint is also presenting at API London at CodeNode! Join us in-person or via our global livestream! Originally recorded on July 7th, 2024.]]>
      </description>
      <content:encoded>
        <![CDATA[In this episode, we sit down with world-renown DSP Engineer Geraint Luff. Geraint will dive into his extensive background in digital signal processing and share his unique teaching approach, using intuition to help others craft their own audio algorithms. We invite you to get involved with our podcast with your questions and thoughts. Let's dive together into this exciting world of digital signal processing! Geraint is also presenting at API London at CodeNode! Join us in-person or via our global livestream! Originally recorded on July 7th, 2024.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:21 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/1471d9db/e5bd512b.mp3" length="93925274" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>5871</itunes:duration>
      <itunes:summary>In this episode, we sit down with world-renown DSP Engineer Geraint Luff. Geraint will dive into his extensive background in digital signal processing and share his unique teaching approach, using intuition to help others craft their own audio algorithms. We invite you to get involved with our podcast with your questions and thoughts. Let's dive together into this exciting world of digital signal processing! Geraint is also presenting at API London at CodeNode! Join us in-person or via our global livestream! Originally recorded on July 7th, 2024.</itunes:summary>
      <itunes:subtitle>In this episode, we sit down with world-renown DSP Engineer Geraint Luff. Geraint will dive into his extensive background in digital signal processing and share his unique teaching approach, using intuition to help others craft their own audio algorithms.</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Creating Your First Audio Plug-in w/ Matthijs Hollemans (Indie Audio Developer) | Ep 25</title>
      <itunes:episode>25</itunes:episode>
      <podcast:episode>25</podcast:episode>
      <itunes:title>Creating Your First Audio Plug-in w/ Matthijs Hollemans (Indie Audio Developer) | Ep 25</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f28e22aa-535d-4e3d-aa31-5e3881080ba5</guid>
      <link>https://share.transistor.fm/s/5be32e66</link>
      <description>
        <![CDATA["How do I build my own audio plug-in?" "What does the new book teach us?" "How is this book different from your last book?" Join us today as we answer these questions and more at our monthly meetup today with author Matthijs Hollemans and TAP founder Joshua Hodge to discuss our new book "The Complete Beginner's Guide to Audio Plug-in Development!" Get the book here: https://www.theaudioprogrammer.com/books/beginners-plugin-book Originally recorded on July 1st, 2019.]]>
      </description>
      <content:encoded>
        <![CDATA["How do I build my own audio plug-in?" "What does the new book teach us?" "How is this book different from your last book?" Join us today as we answer these questions and more at our monthly meetup today with author Matthijs Hollemans and TAP founder Joshua Hodge to discuss our new book "The Complete Beginner's Guide to Audio Plug-in Development!" Get the book here: https://www.theaudioprogrammer.com/books/beginners-plugin-book Originally recorded on July 1st, 2019.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:20 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/5be32e66/c1935fbb.mp3" length="78395179" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>4900</itunes:duration>
      <itunes:summary>"How do I build my own audio plug-in?" "What does the new book teach us?" "How is this book different from your last book?" Join us today as we answer these questions and more at our monthly meetup today with author Matthijs Hollemans and TAP founder Joshua Hodge to discuss our new book "The Complete Beginner's Guide to Audio Plug-in Development!" Get the book here: https://www.theaudioprogrammer.com/books/beginners-plugin-book Originally recorded on July 1st, 2019.</itunes:summary>
      <itunes:subtitle>"How do I build my own audio plug-in?" "What does the new book teach us?" "How is this book different from your last book?" Join us today as we answer these questions and more at our monthly meetup today with author Matthijs Hollemans and TAP founder Josh</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Game Audio &amp; Synth Building w/ Niels Johannes de Wit (Indie Audio Programmer) | Ep 24</title>
      <itunes:episode>24</itunes:episode>
      <podcast:episode>24</podcast:episode>
      <itunes:title>Game Audio &amp; Synth Building w/ Niels Johannes de Wit (Indie Audio Programmer) | Ep 24</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e9e82ef6-f648-48ca-b618-217ef7da9275</guid>
      <link>https://share.transistor.fm/s/926271a5</link>
      <description>
        <![CDATA[In this episode, we sit down with indie developer Neils Johannes de Wit. We discuss his background into audio programming, the complex process of finishing projects, the evolution of audio technology, and much more! Later on, Neils also demonstrates his audio synthesizer, which he created using standard C++ and the JUCE library. Originally recorded on November 4th, 2023.]]>
      </description>
      <content:encoded>
        <![CDATA[In this episode, we sit down with indie developer Neils Johannes de Wit. We discuss his background into audio programming, the complex process of finishing projects, the evolution of audio technology, and much more! Later on, Neils also demonstrates his audio synthesizer, which he created using standard C++ and the JUCE library. Originally recorded on November 4th, 2023.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:18 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/926271a5/8c05dc42.mp3" length="141379118" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>8837</itunes:duration>
      <itunes:summary>In this episode, we sit down with indie developer Neils Johannes de Wit. We discuss his background into audio programming, the complex process of finishing projects, the evolution of audio technology, and much more! Later on, Neils also demonstrates his audio synthesizer, which he created using standard C++ and the JUCE library. Originally recorded on November 4th, 2023.</itunes:summary>
      <itunes:subtitle>In this episode, we sit down with indie developer Neils Johannes de Wit. We discuss his background into audio programming, the complex process of finishing projects, the evolution of audio technology, and much more! Later on, Neils also demonstrates his a</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Exploring the Web Audio API w/ Honchan Choi (Google) | Ep 23</title>
      <itunes:episode>23</itunes:episode>
      <podcast:episode>23</podcast:episode>
      <itunes:title>Exploring the Web Audio API w/ Honchan Choi (Google) | Ep 23</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b44aae68-5740-4644-8613-e6df88f9eea7</guid>
      <link>https://share.transistor.fm/s/b3a4d314</link>
      <description>
        <![CDATA[Our guest for this meetup is Hongchan Choi. Hongchan is a musician/engineer who pushes the boundaries of the open web platform for music technology. He is currently a Technical Lead and Manager at Google Chrome and a co-chair of the W3C Audio Working Group. Originally recorded on August 16th, 2023.]]>
      </description>
      <content:encoded>
        <![CDATA[Our guest for this meetup is Hongchan Choi. Hongchan is a musician/engineer who pushes the boundaries of the open web platform for music technology. He is currently a Technical Lead and Manager at Google Chrome and a co-chair of the W3C Audio Working Group. Originally recorded on August 16th, 2023.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:17 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/b3a4d314/2350f948.mp3" length="79458858" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>4967</itunes:duration>
      <itunes:summary>Our guest for this meetup is Hongchan Choi. Hongchan is a musician/engineer who pushes the boundaries of the open web platform for music technology. He is currently a Technical Lead and Manager at Google Chrome and a co-chair of the W3C Audio Working Group. Originally recorded on August 16th, 2023.</itunes:summary>
      <itunes:subtitle>Our guest for this meetup is Hongchan Choi. Hongchan is a musician/engineer who pushes the boundaries of the open web platform for music technology. He is currently a Technical Lead and Manager at Google Chrome and a co-chair of the W3C Audio Working Grou</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Finding the Right Designer for Your Plug-in w/ Nataliia Hera (Voger Design) | Ep 22</title>
      <itunes:episode>22</itunes:episode>
      <podcast:episode>22</podcast:episode>
      <itunes:title>Finding the Right Designer for Your Plug-in w/ Nataliia Hera (Voger Design) | Ep 22</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">034bc3b8-5336-4a78-a8dd-7931820a15f0</guid>
      <link>https://share.transistor.fm/s/6d1da6d2</link>
      <description>
        <![CDATA[In this meetup, Nataliia Hera from Voger Design tells you what you should know about choosing a good designer for your project, including: types of designers (creators, optimizers, technical designers), reference base and the worst portfolio item, the art of knowing technology, project the project future, the marketing aspect of the project, and knowing yourself. Originally recorded on August 24th, 2022.]]>
      </description>
      <content:encoded>
        <![CDATA[In this meetup, Nataliia Hera from Voger Design tells you what you should know about choosing a good designer for your project, including: types of designers (creators, optimizers, technical designers), reference base and the worst portfolio item, the art of knowing technology, project the project future, the marketing aspect of the project, and knowing yourself. Originally recorded on August 24th, 2022.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:16 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/6d1da6d2/c799d803.mp3" length="72689359" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>4543</itunes:duration>
      <itunes:summary>In this meetup, Nataliia Hera from Voger Design tells you what you should know about choosing a good designer for your project, including: types of designers (creators, optimizers, technical designers), reference base and the worst portfolio item, the art of knowing technology, project the project future, the marketing aspect of the project, and knowing yourself. Originally recorded on August 24th, 2022.</itunes:summary>
      <itunes:subtitle>In this meetup, Nataliia Hera from Voger Design tells you what you should know about choosing a good designer for your project, including: types of designers (creators, optimizers, technical designers), reference base and the worst portfolio item, the art</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Audio Programming with JavaScript w/ Nick Thompson (Elementary Audio) | Ep 21</title>
      <itunes:episode>21</itunes:episode>
      <podcast:episode>21</podcast:episode>
      <itunes:title>Audio Programming with JavaScript w/ Nick Thompson (Elementary Audio) | Ep 21</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">36dce0c1-2951-4668-890c-64530ff230c9</guid>
      <link>https://share.transistor.fm/s/22ea2563</link>
      <description>
        <![CDATA[Elementary Audio by Nick Thompson enables JavaScript developers to create high-performance audio apps, blending web development with audio processing. Originally recorded on August 3rd, 2022.]]>
      </description>
      <content:encoded>
        <![CDATA[Elementary Audio by Nick Thompson enables JavaScript developers to create high-performance audio apps, blending web development with audio processing. Originally recorded on August 3rd, 2022.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:14 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/22ea2563/16fc21d3.mp3" length="60499574" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>3782</itunes:duration>
      <itunes:summary>Elementary Audio by Nick Thompson enables JavaScript developers to create high-performance audio apps, blending web development with audio processing. Originally recorded on August 3rd, 2022.</itunes:summary>
      <itunes:subtitle>Elementary Audio by Nick Thompson enables JavaScript developers to create high-performance audio apps, blending web development with audio processing. Originally recorded on August 3rd, 2022.</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Building Synths at Moog w/ Geert Bevin (Moog Music) | Ep 20</title>
      <itunes:episode>20</itunes:episode>
      <podcast:episode>20</podcast:episode>
      <itunes:title>Building Synths at Moog w/ Geert Bevin (Moog Music) | Ep 20</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0e89dabf-0e0c-42db-bb9a-3d2ae190b0c1</guid>
      <link>https://share.transistor.fm/s/ef5edba0</link>
      <description>
        <![CDATA[For this month's meetup we welcome Geert Bevin, a senior application developer, product designer, and product manager who dabbles in everything from synthesizers to music composition. As a current employee at Moog Music, he works on creating and maintaining expressive instruments available on the iOS and iPadOS platforms. Originally recorded on March 24th, 2022.]]>
      </description>
      <content:encoded>
        <![CDATA[For this month's meetup we welcome Geert Bevin, a senior application developer, product designer, and product manager who dabbles in everything from synthesizers to music composition. As a current employee at Moog Music, he works on creating and maintaining expressive instruments available on the iOS and iPadOS platforms. Originally recorded on March 24th, 2022.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:13 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/ef5edba0/fb906c5c.mp3" length="64024623" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>4002</itunes:duration>
      <itunes:summary>For this month's meetup we welcome Geert Bevin, a senior application developer, product designer, and product manager who dabbles in everything from synthesizers to music composition. As a current employee at Moog Music, he works on creating and maintaining expressive instruments available on the iOS and iPadOS platforms. Originally recorded on March 24th, 2022.</itunes:summary>
      <itunes:subtitle>For this month's meetup we welcome Geert Bevin, a senior application developer, product designer, and product manager who dabbles in everything from synthesizers to music composition. As a current employee at Moog Music, he works on creating and maintaini</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>How To Run An Audio Software Company w/ Gaurav Dayal (BeatSkillz) | Ep 19</title>
      <itunes:episode>19</itunes:episode>
      <podcast:episode>19</podcast:episode>
      <itunes:title>How To Run An Audio Software Company w/ Gaurav Dayal (BeatSkillz) | Ep 19</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a62788c9-2922-494c-b9d3-ee646d551e21</guid>
      <link>https://share.transistor.fm/s/b4916988</link>
      <description>
        <![CDATA[Gaurav discusses what it takes to run an audio software company, giving tips to further your progress along the way. He owns several companies himself, including Beatskillz, Tone Empire, Beatfactory Academy, and Bollywood Sounds. Gaurav's LinkedIn: https://www.linkedin.com Originally recorded on February 23rd, 2022.]]>
      </description>
      <content:encoded>
        <![CDATA[Gaurav discusses what it takes to run an audio software company, giving tips to further your progress along the way. He owns several companies himself, including Beatskillz, Tone Empire, Beatfactory Academy, and Bollywood Sounds. Gaurav's LinkedIn: https://www.linkedin.com Originally recorded on February 23rd, 2022.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:12 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/b4916988/1072c590.mp3" length="46722381" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>2921</itunes:duration>
      <itunes:summary>Gaurav discusses what it takes to run an audio software company, giving tips to further your progress along the way. He owns several companies himself, including Beatskillz, Tone Empire, Beatfactory Academy, and Bollywood Sounds. Gaurav's LinkedIn: https://www.linkedin.com Originally recorded on February 23rd, 2022.</itunes:summary>
      <itunes:subtitle>Gaurav discusses what it takes to run an audio software company, giving tips to further your progress along the way. He owns several companies himself, including Beatskillz, Tone Empire, Beatfactory Academy, and Bollywood Sounds. Gaurav's LinkedIn: https:</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Learning Digital Signal Processing w/ Rachel Locke | Ep 18</title>
      <itunes:episode>18</itunes:episode>
      <podcast:episode>18</podcast:episode>
      <itunes:title>Learning Digital Signal Processing w/ Rachel Locke | Ep 18</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f16f7364-63b4-45c8-94b6-57c53055a00b</guid>
      <link>https://share.transistor.fm/s/2dff0b7c</link>
      <description>
        <![CDATA[This month we welcome Rachel Locke, who has just recently graduated with an MSc in Digital Audio Engineering. She has begun her career as a Digital Signal Processing/real-time audio engineer at London-based audio-tech startup 'Vochlea'. She will be looking at the combination of Digital Signal Processing and Machine Learning solutions to drive the research and development of new features within Vochlea's flagship product 'Dubler', a voice-to-MIDI controller that allows users to live sequence musical ideas with their voices. Originally recorded on January 27th, 2022.]]>
      </description>
      <content:encoded>
        <![CDATA[This month we welcome Rachel Locke, who has just recently graduated with an MSc in Digital Audio Engineering. She has begun her career as a Digital Signal Processing/real-time audio engineer at London-based audio-tech startup 'Vochlea'. She will be looking at the combination of Digital Signal Processing and Machine Learning solutions to drive the research and development of new features within Vochlea's flagship product 'Dubler', a voice-to-MIDI controller that allows users to live sequence musical ideas with their voices. Originally recorded on January 27th, 2022.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:10 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/2dff0b7c/cef7ce6d.mp3" length="57952929" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>3622</itunes:duration>
      <itunes:summary>This month we welcome Rachel Locke, who has just recently graduated with an MSc in Digital Audio Engineering. She has begun her career as a Digital Signal Processing/real-time audio engineer at London-based audio-tech startup 'Vochlea'. She will be looking at the combination of Digital Signal Processing and Machine Learning solutions to drive the research and development of new features within Vochlea's flagship product 'Dubler', a voice-to-MIDI controller that allows users to live sequence musical ideas with their voices. Originally recorded on January 27th, 2022.</itunes:summary>
      <itunes:subtitle>This month we welcome Rachel Locke, who has just recently graduated with an MSc in Digital Audio Engineering. She has begun her career as a Digital Signal Processing/real-time audio engineer at London-based audio-tech startup 'Vochlea'. She will be lookin</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>AI and Audio w/ Valerio Velardo (The Sound of AI) | Ep 17</title>
      <itunes:episode>17</itunes:episode>
      <podcast:episode>17</podcast:episode>
      <itunes:title>AI and Audio w/ Valerio Velardo (The Sound of AI) | Ep 17</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e139c40e-f6c3-4654-84fe-94c92b4858c3</guid>
      <link>https://share.transistor.fm/s/7164c2df</link>
      <description>
        <![CDATA[Valerio is an AI audio engineer and programmer at The Sound of AI, a company oriented around the application of artificial intelligence to music. In this Q&amp;A, we'll gain insight into his niche and the audio industry as a whole. He also writes blogs discussing everything from Undertale's melodic progressions to Red Dead Redemption's AI. See his work here: https://valeriovelardo.com/ Originally recorded on September 30th, 2021.]]>
      </description>
      <content:encoded>
        <![CDATA[Valerio is an AI audio engineer and programmer at The Sound of AI, a company oriented around the application of artificial intelligence to music. In this Q&amp;A, we'll gain insight into his niche and the audio industry as a whole. He also writes blogs discussing everything from Undertale's melodic progressions to Red Dead Redemption's AI. See his work here: https://valeriovelardo.com/ Originally recorded on September 30th, 2021.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:09 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/7164c2df/9c60c47b.mp3" length="67953856" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>4247</itunes:duration>
      <itunes:summary>Valerio is an AI audio engineer and programmer at The Sound of AI, a company oriented around the application of artificial intelligence to music. In this Q&amp;amp;A, we'll gain insight into his niche and the audio industry as a whole. He also writes blogs discussing everything from Undertale's melodic progressions to Red Dead Redemption's AI. See his work here: https://valeriovelardo.com/ Originally recorded on September 30th, 2021.</itunes:summary>
      <itunes:subtitle>Valerio is an AI audio engineer and programmer at The Sound of AI, a company oriented around the application of artificial intelligence to music. In this Q&amp;amp;A, we'll gain insight into his niche and the audio industry as a whole. He also writes blogs di</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Leading Ableton to Success w/ Gerhard Behles (CEO, Ableton) | Ep 16</title>
      <itunes:episode>16</itunes:episode>
      <podcast:episode>16</podcast:episode>
      <itunes:title>Leading Ableton to Success w/ Gerhard Behles (CEO, Ableton) | Ep 16</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5fe7c725-5f36-4951-a56d-e519248c6f62</guid>
      <link>https://share.transistor.fm/s/5740f69a</link>
      <description>
        <![CDATA[Gerhard Behles (CEO at Ableton) discusses Ableton's origins, company culture, diversity, and the importance of creativity in music tech, emphasizing communication and responsibility. Originally recorded on July 22nd, 2021.]]>
      </description>
      <content:encoded>
        <![CDATA[Gerhard Behles (CEO at Ableton) discusses Ableton's origins, company culture, diversity, and the importance of creativity in music tech, emphasizing communication and responsibility. Originally recorded on July 22nd, 2021.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:08 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/5740f69a/eb7366cf.mp3" length="52644857" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>3291</itunes:duration>
      <itunes:summary>Gerhard Behles (CEO at Ableton) discusses Ableton's origins, company culture, diversity, and the importance of creativity in music tech, emphasizing communication and responsibility. Originally recorded on July 22nd, 2021.</itunes:summary>
      <itunes:subtitle>Gerhard Behles (CEO at Ableton) discusses Ableton's origins, company culture, diversity, and the importance of creativity in music tech, emphasizing communication and responsibility. Originally recorded on July 22nd, 2021.</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Teaching Max MSP w/ Marco Accardi | Ep 15</title>
      <itunes:episode>15</itunes:episode>
      <podcast:episode>15</podcast:episode>
      <itunes:title>Teaching Max MSP w/ Marco Accardi | Ep 15</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">79c739eb-31e9-4ddb-9116-fa08465a1db2</guid>
      <link>https://share.transistor.fm/s/4b57cb15</link>
      <description>
        <![CDATA[Marco Accardi is a digital media artist with over 10 years in the industry, with experience in software development, sound design, musical performance, and more! We spoke about his new Max/MSP tutorial series on The Audio Programmer, his journey into sound, and his newfound interest in machine learning. Originally recorded on March 4th, 2021.]]>
      </description>
      <content:encoded>
        <![CDATA[Marco Accardi is a digital media artist with over 10 years in the industry, with experience in software development, sound design, musical performance, and more! We spoke about his new Max/MSP tutorial series on The Audio Programmer, his journey into sound, and his newfound interest in machine learning. Originally recorded on March 4th, 2021.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:06 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/4b57cb15/1a6b03b0.mp3" length="39807214" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>2488</itunes:duration>
      <itunes:summary>Marco Accardi is a digital media artist with over 10 years in the industry, with experience in software development, sound design, musical performance, and more! We spoke about his new Max/MSP tutorial series on The Audio Programmer, his journey into sound, and his newfound interest in machine learning. Originally recorded on March 4th, 2021.</itunes:summary>
      <itunes:subtitle>Marco Accardi is a digital media artist with over 10 years in the industry, with experience in software development, sound design, musical performance, and more! We spoke about his new Max/MSP tutorial series on The Audio Programmer, his journey into soun</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Working at an Indie Plug-in Company w/ Chris Santoro (Soundtoys) | Ep 14</title>
      <itunes:episode>14</itunes:episode>
      <podcast:episode>14</podcast:episode>
      <itunes:title>Working at an Indie Plug-in Company w/ Chris Santoro (Soundtoys) | Ep 14</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0b3445e5-0785-4c46-a36a-7f1065c983a0</guid>
      <link>https://share.transistor.fm/s/aa17571a</link>
      <description>
        <![CDATA[Chris Santoro is the Engineering Lead at Soundtoys in Burlington, VT, where he has been developing audio effects plug-ins for over a decade. Soundtoys is a boutique plug-in company with a small team focused on sustainability, quality, and innovative sound design. Originally recorded on February 15th, 2021.]]>
      </description>
      <content:encoded>
        <![CDATA[Chris Santoro is the Engineering Lead at Soundtoys in Burlington, VT, where he has been developing audio effects plug-ins for over a decade. Soundtoys is a boutique plug-in company with a small team focused on sustainability, quality, and innovative sound design. Originally recorded on February 15th, 2021.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:05 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/aa17571a/e0ef986b.mp3" length="55807141" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>3488</itunes:duration>
      <itunes:summary>Chris Santoro is the Engineering Lead at Soundtoys in Burlington, VT, where he has been developing audio effects plug-ins for over a decade. Soundtoys is a boutique plug-in company with a small team focused on sustainability, quality, and innovative sound design. Originally recorded on February 15th, 2021.</itunes:summary>
      <itunes:subtitle>Chris Santoro is the Engineering Lead at Soundtoys in Burlington, VT, where he has been developing audio effects plug-ins for over a decade. Soundtoys is a boutique plug-in company with a small team focused on sustainability, quality, and innovative sound</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Directing Arturia's Software Development | Kevin Molcard (Arturia) | Ep 13</title>
      <itunes:episode>13</itunes:episode>
      <podcast:episode>13</podcast:episode>
      <itunes:title>Directing Arturia's Software Development | Kevin Molcard (Arturia) | Ep 13</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c27fdc6e-68e5-4b5f-a638-6975953b0454</guid>
      <link>https://share.transistor.fm/s/ef448e84</link>
      <description>
        <![CDATA[Kevin Molcard, Director of Software Development at Arturia, shares insights on his journey in audio software, analog modeling, and the future of plug-in development. Originally recorded on December 18th, 2020.]]>
      </description>
      <content:encoded>
        <![CDATA[Kevin Molcard, Director of Software Development at Arturia, shares insights on his journey in audio software, analog modeling, and the future of plug-in development. Originally recorded on December 18th, 2020.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:03 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/ef448e84/7f976f34.mp3" length="67861922" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>4242</itunes:duration>
      <itunes:summary>Kevin Molcard, Director of Software Development at Arturia, shares insights on his journey in audio software, analog modeling, and the future of plug-in development. Originally recorded on December 18th, 2020.</itunes:summary>
      <itunes:subtitle>Kevin Molcard, Director of Software Development at Arturia, shares insights on his journey in audio software, analog modeling, and the future of plug-in development. Originally recorded on December 18th, 2020.</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Freelancing in Audio Tech w/ Vlad Voina (Vocode) | Ep 12</title>
      <itunes:episode>12</itunes:episode>
      <podcast:episode>12</podcast:episode>
      <itunes:title>Freelancing in Audio Tech w/ Vlad Voina (Vocode) | Ep 12</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b2358e84-0128-41f9-b0df-0042c7968463</guid>
      <link>https://share.transistor.fm/s/3d1a7f43</link>
      <description>
        <![CDATA[Vlad gives advice on how to navigate freelancing in the audio industry - giving tips on how to price yourself, manage your time, and set realistic expectations. Originally recorded on October 20th, 2020.]]>
      </description>
      <content:encoded>
        <![CDATA[Vlad gives advice on how to navigate freelancing in the audio industry - giving tips on how to price yourself, manage your time, and set realistic expectations. Originally recorded on October 20th, 2020.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:02 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/3d1a7f43/11c8a97a.mp3" length="71187187" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>4450</itunes:duration>
      <itunes:summary>Vlad gives advice on how to navigate freelancing in the audio industry - giving tips on how to price yourself, manage your time, and set realistic expectations. Originally recorded on October 20th, 2020.</itunes:summary>
      <itunes:subtitle>Vlad gives advice on how to navigate freelancing in the audio industry - giving tips on how to price yourself, manage your time, and set realistic expectations. Originally recorded on October 20th, 2020.</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Audio Programming Languages w/ Ania Wszeborowska, Julian Storer, Neil Burdock, &amp; Ruth John | Ep 11</title>
      <itunes:episode>11</itunes:episode>
      <podcast:episode>11</podcast:episode>
      <itunes:title>Audio Programming Languages w/ Ania Wszeborowska, Julian Storer, Neil Burdock, &amp; Ruth John | Ep 11</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2150cea9-6257-49be-9794-12cdcc19e2d4</guid>
      <link>https://share.transistor.fm/s/09dd1f08</link>
      <description>
        <![CDATA[Panelists: Ania Wszeborowska (Software Engineer, Ableton) - Python Julian Storer (Creator, SOUL / JUCE) - SOUL Neil Burdock (VP of Engineering, Lofelt) - Rust Ruth John (Software Engineer, Independent) - Web Audio / JavaScript Since the early 80's, C and C++ have been the programming language of choice for audio development, but now several newer languages present new entry points into the industry. What are these they, what advantages do they present, and what possibilities can they hold for audio development in the future? Our panelists will discuss these questions and more! Originally recorded on August 25th, 2020.]]>
      </description>
      <content:encoded>
        <![CDATA[Panelists: Ania Wszeborowska (Software Engineer, Ableton) - Python Julian Storer (Creator, SOUL / JUCE) - SOUL Neil Burdock (VP of Engineering, Lofelt) - Rust Ruth John (Software Engineer, Independent) - Web Audio / JavaScript Since the early 80's, C and C++ have been the programming language of choice for audio development, but now several newer languages present new entry points into the industry. What are these they, what advantages do they present, and what possibilities can they hold for audio development in the future? Our panelists will discuss these questions and more! Originally recorded on August 25th, 2020.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:04:00 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/09dd1f08/7ca122e6.mp3" length="64647418" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>4041</itunes:duration>
      <itunes:summary>Panelists: Ania Wszeborowska (Software Engineer, Ableton) - Python Julian Storer (Creator, SOUL / JUCE) - SOUL Neil Burdock (VP of Engineering, Lofelt) - Rust Ruth John (Software Engineer, Independent) - Web Audio / JavaScript Since the early 80's, C and C++ have been the programming language of choice for audio development, but now several newer languages present new entry points into the industry. What are these they, what advantages do they present, and what possibilities can they hold for audio development in the future? Our panelists will discuss these questions and more! Originally recorded on August 25th, 2020.</itunes:summary>
      <itunes:subtitle>Panelists: Ania Wszeborowska (Software Engineer, Ableton) - Python Julian Storer (Creator, SOUL / JUCE) - SOUL Neil Burdock (VP of Engineering, Lofelt) - Rust Ruth John (Software Engineer, Independent) - Web Audio / JavaScript Since the early 80's, C and </itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>The Magic Behind Valhalla Reverbs w/ Sean Costello (Valhalla DSP) | Ep 10</title>
      <itunes:episode>10</itunes:episode>
      <podcast:episode>10</podcast:episode>
      <itunes:title>The Magic Behind Valhalla Reverbs w/ Sean Costello (Valhalla DSP) | Ep 10</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a93d46c3-46ac-45cf-bab3-7d9edbc26c3c</guid>
      <link>https://share.transistor.fm/s/f6157cbd</link>
      <description>
        <![CDATA[If you're a music producer, chances are that you know about Valhalla DSP, which is renowned for some of the best sounding reverbs and delays on the market. We speak with Sean Costello, the creator of Valhalla, about his journey into DSP, what separates a good sounding reverb from a bad one, how he has found his success as an indie developer, and more. Originally recorded on August 3rd, 2020.]]>
      </description>
      <content:encoded>
        <![CDATA[If you're a music producer, chances are that you know about Valhalla DSP, which is renowned for some of the best sounding reverbs and delays on the market. We speak with Sean Costello, the creator of Valhalla, about his journey into DSP, what separates a good sounding reverb from a bad one, how he has found his success as an indie developer, and more. Originally recorded on August 3rd, 2020.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:03:59 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/f6157cbd/652041cf.mp3" length="55971818" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>3499</itunes:duration>
      <itunes:summary>If you're a music producer, chances are that you know about Valhalla DSP, which is renowned for some of the best sounding reverbs and delays on the market. We speak with Sean Costello, the creator of Valhalla, about his journey into DSP, what separates a good sounding reverb from a bad one, how he has found his success as an indie developer, and more. Originally recorded on August 3rd, 2020.</itunes:summary>
      <itunes:subtitle>If you're a music producer, chances are that you know about Valhalla DSP, which is renowned for some of the best sounding reverbs and delays on the market. We speak with Sean Costello, the creator of Valhalla, about his journey into DSP, what separates a </itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>DSP and Analog Modeling w/ Ivan Cohen (Musical Entropy) | Ep 9</title>
      <itunes:episode>9</itunes:episode>
      <podcast:episode>9</podcast:episode>
      <itunes:title>DSP and Analog Modeling w/ Ivan Cohen (Musical Entropy) | Ep 9</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b9c0f9d9-e62c-4a82-876b-f87fa70e89fe</guid>
      <link>https://share.transistor.fm/s/f4d7283e</link>
      <description>
        <![CDATA[In this episode of The Audio Programmer Podcast, we speak with Ivan Cohen, a DSP Engineer and Head of Musical Entropy. We talk about our upcoming JUCE course, how to learn DSP, modeling analog hardware, and more! Originally recorded on June 22nd, 2020.]]>
      </description>
      <content:encoded>
        <![CDATA[In this episode of The Audio Programmer Podcast, we speak with Ivan Cohen, a DSP Engineer and Head of Musical Entropy. We talk about our upcoming JUCE course, how to learn DSP, modeling analog hardware, and more! Originally recorded on June 22nd, 2020.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:03:57 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/f4d7283e/47b1f62a.mp3" length="88242016" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>5515</itunes:duration>
      <itunes:summary>In this episode of The Audio Programmer Podcast, we speak with Ivan Cohen, a DSP Engineer and Head of Musical Entropy. We talk about our upcoming JUCE course, how to learn DSP, modeling analog hardware, and more! Originally recorded on June 22nd, 2020.</itunes:summary>
      <itunes:subtitle>In this episode of The Audio Programmer Podcast, we speak with Ivan Cohen, a DSP Engineer and Head of Musical Entropy. We talk about our upcoming JUCE course, how to learn DSP, modeling analog hardware, and more! Originally recorded on June 22nd, 2020.</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>How to Get a Job as an Audio Programmer w/ Spencer Rudnick (Ableton) | Ep 8</title>
      <itunes:episode>8</itunes:episode>
      <podcast:episode>8</podcast:episode>
      <itunes:title>How to Get a Job as an Audio Programmer w/ Spencer Rudnick (Ableton) | Ep 8</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">fa5ae03c-abc9-49cd-876b-dafcbea0b106</guid>
      <link>https://share.transistor.fm/s/9ad4b096</link>
      <description>
        <![CDATA[If you've ever thought about what it takes to become a professional music software developer, but you aren't sure how to get there, then this talk is for you. Spence Rudnick (they/them) transitioned from web development to music software development, finding their dream job with the help of twitter and the web audio community. Along the way, they learned C++, dipped their toes into the world of DSP, and contributed to open-source web audio tools. Originally recorded on June 10th, 2020.]]>
      </description>
      <content:encoded>
        <![CDATA[If you've ever thought about what it takes to become a professional music software developer, but you aren't sure how to get there, then this talk is for you. Spence Rudnick (they/them) transitioned from web development to music software development, finding their dream job with the help of twitter and the web audio community. Along the way, they learned C++, dipped their toes into the world of DSP, and contributed to open-source web audio tools. Originally recorded on June 10th, 2020.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:03:55 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/9ad4b096/815b152f.mp3" length="31025507" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>1939</itunes:duration>
      <itunes:summary>If you've ever thought about what it takes to become a professional music software developer, but you aren't sure how to get there, then this talk is for you. Spence Rudnick (they/them) transitioned from web development to music software development, finding their dream job with the help of twitter and the web audio community. Along the way, they learned C++, dipped their toes into the world of DSP, and contributed to open-source web audio tools. Originally recorded on June 10th, 2020.</itunes:summary>
      <itunes:subtitle>If you've ever thought about what it takes to become a professional music software developer, but you aren't sure how to get there, then this talk is for you. Spence Rudnick (they/them) transitioned from web development to music software development, find</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Releasing a Successful Synth Plug-in w/ Mark Watt (Spacecraft Synth) | Ep 07</title>
      <itunes:episode>7</itunes:episode>
      <podcast:episode>7</podcast:episode>
      <itunes:title>Releasing a Successful Synth Plug-in w/ Mark Watt (Spacecraft Synth) | Ep 07</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">fe1798aa-70f8-4bee-9ca9-213cde92dd02</guid>
      <link>https://share.transistor.fm/s/824cfd7b</link>
      <description>
        <![CDATA[For this episode of The Audio Programmer Podcast, we welcome Mark Watt - creator of the SpaceCraft Granular Synth, which has earned praise from synth enthusiasts worldwide, including Richard Divine. We spoke about differences between developing for iOS vs desktop, talk more about creating a granular synth, and challenges of bringing a professional audio product to market. Originally recorded on August 13th, 2019.]]>
      </description>
      <content:encoded>
        <![CDATA[For this episode of The Audio Programmer Podcast, we welcome Mark Watt - creator of the SpaceCraft Granular Synth, which has earned praise from synth enthusiasts worldwide, including Richard Divine. We spoke about differences between developing for iOS vs desktop, talk more about creating a granular synth, and challenges of bringing a professional audio product to market. Originally recorded on August 13th, 2019.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:03:54 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/824cfd7b/74be222a.mp3" length="70629230" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>4415</itunes:duration>
      <itunes:summary>For this episode of The Audio Programmer Podcast, we welcome Mark Watt - creator of the SpaceCraft Granular Synth, which has earned praise from synth enthusiasts worldwide, including Richard Divine. We spoke about differences between developing for iOS vs desktop, talk more about creating a granular synth, and challenges of bringing a professional audio product to market. Originally recorded on August 13th, 2019.</itunes:summary>
      <itunes:subtitle>For this episode of The Audio Programmer Podcast, we welcome Mark Watt - creator of the SpaceCraft Granular Synth, which has earned praise from synth enthusiasts worldwide, including Richard Divine. We spoke about differences between developing for iOS vs</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Combining JUCE &amp; JavaScript w/ Nick Thompson (Creative Intent) | Ep 6</title>
      <itunes:episode>6</itunes:episode>
      <podcast:episode>6</podcast:episode>
      <itunes:title>Combining JUCE &amp; JavaScript w/ Nick Thompson (Creative Intent) | Ep 6</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8661b7d0-9419-49d8-972d-80f1975cf862</guid>
      <link>https://share.transistor.fm/s/748a0b08</link>
      <description>
        <![CDATA[Nick reached out to me last week about Blueprint - a new JUCE module he's been working on which allows JUCE developers to write their interfaces in React.js and render to plain old JUCE Components! I thought it was a very exciting project and invited him on the show to talk about it! Nick is not only an amazing audio developer, but he's adept in the JavaScript world as well! As a former Facebook developer - Nick helped to create the Instagram webpage. Now he is the owner of his own audio plug-in company, Creative Intent, where he releases his plug-in creations. We talk about Blueprint, his career path, his upcoming plug-in written using the Blueprint module, and more! Originally recorded on July 1st, 2019.]]>
      </description>
      <content:encoded>
        <![CDATA[Nick reached out to me last week about Blueprint - a new JUCE module he's been working on which allows JUCE developers to write their interfaces in React.js and render to plain old JUCE Components! I thought it was a very exciting project and invited him on the show to talk about it! Nick is not only an amazing audio developer, but he's adept in the JavaScript world as well! As a former Facebook developer - Nick helped to create the Instagram webpage. Now he is the owner of his own audio plug-in company, Creative Intent, where he releases his plug-in creations. We talk about Blueprint, his career path, his upcoming plug-in written using the Blueprint module, and more! Originally recorded on July 1st, 2019.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:03:52 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/748a0b08/ccd2590b.mp3" length="55087411" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>3443</itunes:duration>
      <itunes:summary>Nick reached out to me last week about Blueprint - a new JUCE module he's been working on which allows JUCE developers to write their interfaces in React.js and render to plain old JUCE Components! I thought it was a very exciting project and invited him on the show to talk about it! Nick is not only an amazing audio developer, but he's adept in the JavaScript world as well! As a former Facebook developer - Nick helped to create the Instagram webpage. Now he is the owner of his own audio plug-in company, Creative Intent, where he releases his plug-in creations. We talk about Blueprint, his career path, his upcoming plug-in written using the Blueprint module, and more! Originally recorded on July 1st, 2019.</itunes:summary>
      <itunes:subtitle>Nick reached out to me last week about Blueprint - a new JUCE module he's been working on which allows JUCE developers to write their interfaces in React.js and render to plain old JUCE Components! I thought it was a very exciting project and invited him </itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Creating the JUCE Framework w/ Jules Storer (JUCE) | Ep 5</title>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>Creating the JUCE Framework w/ Jules Storer (JUCE) | Ep 5</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/7eb7bbb2</link>
      <description>
        <![CDATA[For this episode, we have Jules Storer - one of the most influential figures in the world of audio programming. Jules is the founder of JUCE - a widely used framework which is one of the only options publicly available that allows cross-platform audio development from a single code base. If that weren't enough, Jules has recently unveiled SOUL (Sound Language), which he is developing to help alleviate some of the most difficult problems audio developers face. We spoke about JUCE and SOUL, his career path, challenges of developing a coding framework vs a product, the future of audio development, and more! Originally recorded on June 24th, 2019.]]>
      </description>
      <content:encoded>
        <![CDATA[For this episode, we have Jules Storer - one of the most influential figures in the world of audio programming. Jules is the founder of JUCE - a widely used framework which is one of the only options publicly available that allows cross-platform audio development from a single code base. If that weren't enough, Jules has recently unveiled SOUL (Sound Language), which he is developing to help alleviate some of the most difficult problems audio developers face. We spoke about JUCE and SOUL, his career path, challenges of developing a coding framework vs a product, the future of audio development, and more! Originally recorded on June 24th, 2019.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:03:50 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/7eb7bbb2/2281f607.mp3" length="52633979" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>3290</itunes:duration>
      <itunes:summary>For this episode, we have Jules Storer - one of the most influential figures in the world of audio programming. Jules is the founder of JUCE - a widely used framework which is one of the only options publicly available that allows cross-platform audio development from a single code base. If that weren't enough, Jules has recently unveiled SOUL (Sound Language), which he is developing to help alleviate some of the most difficult problems audio developers face. We spoke about JUCE and SOUL, his career path, challenges of developing a coding framework vs a product, the future of audio development, and more! Originally recorded on June 24th, 2019.</itunes:summary>
      <itunes:subtitle>For this episode, we have Jules Storer - one of the most influential figures in the world of audio programming. Jules is the founder of JUCE - a widely used framework which is one of the only options publicly available that allows cross-platform audio dev</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Learning C++ and JUCE w/ Matkat Music | Ep 4</title>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>Learning C++ and JUCE w/ Matkat Music | Ep 4</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f9fe2a9d-c092-43df-a880-35f2746731e0</guid>
      <link>https://share.transistor.fm/s/ae1aff7b</link>
      <description>
        <![CDATA[I had a great discussion with MatKat Music for our latest episode - we talk about coding styles, when and why to use pointers, biggest challenges for new audio developers, and his new C++ course for musicians! Originally recorded on June 18th, 2019.]]>
      </description>
      <content:encoded>
        <![CDATA[I had a great discussion with MatKat Music for our latest episode - we talk about coding styles, when and why to use pointers, biggest challenges for new audio developers, and his new C++ course for musicians! Originally recorded on June 18th, 2019.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:03:49 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/ae1aff7b/9f142b33.mp3" length="66637266" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>4165</itunes:duration>
      <itunes:summary>I had a great discussion with MatKat Music for our latest episode - we talk about coding styles, when and why to use pointers, biggest challenges for new audio developers, and his new C++ course for musicians! Originally recorded on June 18th, 2019.</itunes:summary>
      <itunes:subtitle>I had a great discussion with MatKat Music for our latest episode - we talk about coding styles, when and why to use pointers, biggest challenges for new audio developers, and his new C++ course for musicians! Originally recorded on June 18th, 2019.</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>UI and UX in Audio Programming w/ Chris Randall (Audio Damage) | Ep 03</title>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>UI and UX in Audio Programming w/ Chris Randall (Audio Damage) | Ep 03</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/ca4043cb</link>
      <description>
        <![CDATA[Chris Randall of Audio Damage shares insights on product design philosophy, surviving as an indie plugin company for 20 years, and why good design matters as much as good code. Originally recorded on June 11th, 2019.]]>
      </description>
      <content:encoded>
        <![CDATA[Chris Randall of Audio Damage shares insights on product design philosophy, surviving as an indie plugin company for 20 years, and why good design matters as much as good code. Originally recorded on June 11th, 2019.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:03:47 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/ca4043cb/608ce650.mp3" length="58033602" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>3627</itunes:duration>
      <itunes:summary>Chris Randall of Audio Damage shares insights on product design philosophy, surviving as an indie plugin company for 20 years, and why good design matters as much as good code. Originally recorded on June 11th, 2019.</itunes:summary>
      <itunes:subtitle>Chris Randall of Audio Damage shares insights on product design philosophy, surviving as an indie plugin company for 20 years, and why good design matters as much as good code. Originally recorded on June 11th, 2019.</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Working at a Growing Audio Startup w/ Bruce Dawson (Output) | Ep 02</title>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>Working at a Growing Audio Startup w/ Bruce Dawson (Output) | Ep 02</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f3ae520a-01fe-4334-990b-f3ac629e6549</guid>
      <link>https://share.transistor.fm/s/b85e8640</link>
      <description>
        <![CDATA[For this episode we have special guest Bruce Dawson from Output. We talk about how he got into the industry, his experience working at Output when it was a small startup, his plug-in course on Kadenze and much more! Originally recorded on April 2nd, 2019.]]>
      </description>
      <content:encoded>
        <![CDATA[For this episode we have special guest Bruce Dawson from Output. We talk about how he got into the industry, his experience working at Output when it was a small startup, his plug-in course on Kadenze and much more! Originally recorded on April 2nd, 2019.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:03:46 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/b85e8640/2bc325f8.mp3" length="77569430" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>4848</itunes:duration>
      <itunes:summary>For this episode we have special guest Bruce Dawson from Output. We talk about how he got into the industry, his experience working at Output when it was a small startup, his plug-in course on Kadenze and much more! Originally recorded on April 2nd, 2019.</itunes:summary>
      <itunes:subtitle>For this episode we have special guest Bruce Dawson from Output. We talk about how he got into the industry, his experience working at Output when it was a small startup, his plug-in course on Kadenze and much more! Originally recorded on April 2nd, 2019.</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>How DAWs Work w/ Dave Rowland (Tracktion) | Ep 01</title>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>How DAWs Work w/ Dave Rowland (Tracktion) | Ep 01</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">16201f14-2215-484b-9084-f590246afaf0</guid>
      <link>https://share.transistor.fm/s/cf8744ae</link>
      <description>
        <![CDATA[Dave Rowland, lead developer for Tracktion/Waveform, shares insights into building one of the industry's most sophisticated digital audio workstation (DAW) engines. Rowland's journey from studying Music Systems Engineering to working with Jules Storer (creator of JUCE) illustrates the complexity of modern audio software development. DAWs represent some of the most challenging software projects, requiring intricate data models, real-time audio processing, MIDI handling, third-party plugin integration, and sophisticated user interfaces, all working seamlessly together across hundreds of thousands of lines of code. Originally recorded on March 19th, 2019.]]>
      </description>
      <content:encoded>
        <![CDATA[Dave Rowland, lead developer for Tracktion/Waveform, shares insights into building one of the industry's most sophisticated digital audio workstation (DAW) engines. Rowland's journey from studying Music Systems Engineering to working with Jules Storer (creator of JUCE) illustrates the complexity of modern audio software development. DAWs represent some of the most challenging software projects, requiring intricate data models, real-time audio processing, MIDI handling, third-party plugin integration, and sophisticated user interfaces, all working seamlessly together across hundreds of thousands of lines of code. Originally recorded on March 19th, 2019.]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 21:03:44 +0000</pubDate>
      <author>The Audio Programmer Ltd</author>
      <enclosure url="https://media.transistor.fm/cf8744ae/f2ead7e1.mp3" length="51652599" type="audio/mpeg"/>
      <itunes:author>The Audio Programmer Ltd</itunes:author>
      <itunes:duration>3229</itunes:duration>
      <itunes:summary>Dave Rowland, lead developer for Tracktion/Waveform, shares insights into building one of the industry's most sophisticated digital audio workstation (DAW) engines. Rowland's journey from studying Music Systems Engineering to working with Jules Storer (creator of JUCE) illustrates the complexity of modern audio software development. DAWs represent some of the most challenging software projects, requiring intricate data models, real-time audio processing, MIDI handling, third-party plugin integration, and sophisticated user interfaces, all working seamlessly together across hundreds of thousands of lines of code. Originally recorded on March 19th, 2019.</itunes:summary>
      <itunes:subtitle>Dave Rowland, lead developer for Tracktion/Waveform, shares insights into building one of the industry's most sophisticated digital audio workstation (DAW) engines. Rowland's journey from studying Music Systems Engineering to working with Jules Storer (cr</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
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