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    <title>Tales of the Broken Realms</title>
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    <description>Welcome to Tales of the Broken Realm, A multistory episodic Dungeons and Dragons Campaign. Where the Dungeon Master is changing once their story has been told, all within the same world. Sit back and enjoy this adventure. </description>
    <copyright>© 2026 Tavern Talks Entertainment</copyright>
    <podcast:guid>dbc3cf21-9015-5ab2-84eb-b7c2444c5f51</podcast:guid>
    <podcast:locked>yes</podcast:locked>
    <podcast:person role="Host">Adam Green</podcast:person>
    <podcast:person role="Host">Zac Carter</podcast:person>
    <podcast:trailer pubdate="Thu, 02 Apr 2026 12:00:00 -0700" url="https://media.transistor.fm/e84ae0dd/cd27be40.mp3" length="1821988" type="audio/mpeg">TOTBR Trailer</podcast:trailer>
    <language>en</language>
    <pubDate>Sat, 22 Aug 2026 18:47:28 -0700</pubDate>
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      <title>Tales of the Broken Realms</title>
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    <itunes:type>episodic</itunes:type>
    <itunes:author>Tavern Talks Entertainment</itunes:author>
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    <itunes:summary>Welcome to Tales of the Broken Realm, A multistory episodic Dungeons and Dragons Campaign. Where the Dungeon Master is changing once their story has been told, all within the same world. Sit back and enjoy this adventure. </itunes:summary>
    <itunes:subtitle>Welcome to Tales of the Broken Realm, A multistory episodic Dungeons and Dragons Campaign.</itunes:subtitle>
    <itunes:keywords>dungeons and dragons, ttrpg, dnd, homebrew, dndroleplay</itunes:keywords>
    <itunes:owner>
      <itunes:name>Tavern Talks Entertainment </itunes:name>
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    <itunes:complete>No</itunes:complete>
    <itunes:explicit>No</itunes:explicit>
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      <title>Tales of the Broken Realms Episode 9: Graceful Villainy</title>
      <itunes:episode>9</itunes:episode>
      <podcast:episode>9</podcast:episode>
      <itunes:title>Tales of the Broken Realms Episode 9: Graceful Villainy</itunes:title>
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        <![CDATA[<p>A villainous adventuring party travels from Tideswell toward Lacefield, chooses to camp rather than risk exhaustion, and encounters a lone halfling merchant; after coercing her for future intel, they cut off her hand as leverage, cauterize the stump, and loot her company wagon, including a journal. Entering Lacefield, guards inspect and magically catalog weapons; one member successfully uses a fake name, another is caught, prompting Mulwrath to reveal himself and intimidate Ferrison into wiping the records and allowing entry. Inside, the party secures rooms at the guest house connected to The Final Draught, learns about Moravael the jeweler, and hears that a black dome covers the old temple and that “The Pious” cult follows a priestess linked to Pelor. They pressure Moravael to flee, pursue information about a “lucky” sword and cult plans to contain divinity, and bribe/pressure Ferrison to retrieve the sword and obtain schematics, then regroup to plan infiltration using commissioned cult-like outfits.</p><p>00:00 Road to Lacefield</p><p>03:04 Making Camp</p><p>07:47 Night Watch Spotting</p><p>11:27 Approaching Stranger Camp</p><p>14:21 Merchant Interrogation</p><p>25:35 Hand as Leverage</p><p>27:54 Looting the Wagon</p><p>31:57 Morning Travel Banter</p><p>34:43 Checkpoint Preparations</p><p>36:38 Weapon Registry Ruse</p><p>52:22 Fake Names and Trouble</p><p>56:17 Mask Off at the Gate</p><p>58:54 Records Wiped and Promises Made</p><p>01:01:18 Inside Lacefield and the Black Dome</p><p>01:04:54 Securing Rooms at Final Draught</p><p>01:10:43 Temple Hunt and Tailor Gossip</p><p>01:22:07 Halfling Hit and Run Bribe</p><p>01:25:51 Moravael the Jeweler Threatened</p><p>01:37:23 Blacksmith Rumors of Divine Orb</p><p>01:49:31 Regrouping for Town Hall Plans</p><p>01:52:53 Town Hall Recon</p><p>01:57:37 Guards and Appointments</p><p>02:01:47 Minister of Trade Meeting</p><p>02:05:17 Cult Rumors The Pious</p><p>02:09:05 Searching the Ledgers</p><p>02:11:54 Farison Sword Shakedown</p><p>02:16:38 Plans and God Birth</p><p>02:19:32 Regroup at the Inn</p><p>02:26:13 Infiltration Outfit Scheme</p><p>02:31:04 Night Wrap and Banter</p><p><br></p>]]>
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        <![CDATA[<p>A villainous adventuring party travels from Tideswell toward Lacefield, chooses to camp rather than risk exhaustion, and encounters a lone halfling merchant; after coercing her for future intel, they cut off her hand as leverage, cauterize the stump, and loot her company wagon, including a journal. Entering Lacefield, guards inspect and magically catalog weapons; one member successfully uses a fake name, another is caught, prompting Mulwrath to reveal himself and intimidate Ferrison into wiping the records and allowing entry. Inside, the party secures rooms at the guest house connected to The Final Draught, learns about Moravael the jeweler, and hears that a black dome covers the old temple and that “The Pious” cult follows a priestess linked to Pelor. They pressure Moravael to flee, pursue information about a “lucky” sword and cult plans to contain divinity, and bribe/pressure Ferrison to retrieve the sword and obtain schematics, then regroup to plan infiltration using commissioned cult-like outfits.</p><p>00:00 Road to Lacefield</p><p>03:04 Making Camp</p><p>07:47 Night Watch Spotting</p><p>11:27 Approaching Stranger Camp</p><p>14:21 Merchant Interrogation</p><p>25:35 Hand as Leverage</p><p>27:54 Looting the Wagon</p><p>31:57 Morning Travel Banter</p><p>34:43 Checkpoint Preparations</p><p>36:38 Weapon Registry Ruse</p><p>52:22 Fake Names and Trouble</p><p>56:17 Mask Off at the Gate</p><p>58:54 Records Wiped and Promises Made</p><p>01:01:18 Inside Lacefield and the Black Dome</p><p>01:04:54 Securing Rooms at Final Draught</p><p>01:10:43 Temple Hunt and Tailor Gossip</p><p>01:22:07 Halfling Hit and Run Bribe</p><p>01:25:51 Moravael the Jeweler Threatened</p><p>01:37:23 Blacksmith Rumors of Divine Orb</p><p>01:49:31 Regrouping for Town Hall Plans</p><p>01:52:53 Town Hall Recon</p><p>01:57:37 Guards and Appointments</p><p>02:01:47 Minister of Trade Meeting</p><p>02:05:17 Cult Rumors The Pious</p><p>02:09:05 Searching the Ledgers</p><p>02:11:54 Farison Sword Shakedown</p><p>02:16:38 Plans and God Birth</p><p>02:19:32 Regroup at the Inn</p><p>02:26:13 Infiltration Outfit Scheme</p><p>02:31:04 Night Wrap and Banter</p><p><br></p>]]>
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      <pubDate>Thu, 20 Aug 2026 09:00:00 -0700</pubDate>
      <author>Tavern Talks Entertainment</author>
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      <itunes:author>Tavern Talks Entertainment</itunes:author>
      <itunes:duration>9245</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A villainous adventuring party travels from Tideswell toward Lacefield, chooses to camp rather than risk exhaustion, and encounters a lone halfling merchant; after coercing her for future intel, they cut off her hand as leverage, cauterize the stump, and loot her company wagon, including a journal. Entering Lacefield, guards inspect and magically catalog weapons; one member successfully uses a fake name, another is caught, prompting Mulwrath to reveal himself and intimidate Ferrison into wiping the records and allowing entry. Inside, the party secures rooms at the guest house connected to The Final Draught, learns about Moravael the jeweler, and hears that a black dome covers the old temple and that “The Pious” cult follows a priestess linked to Pelor. They pressure Moravael to flee, pursue information about a “lucky” sword and cult plans to contain divinity, and bribe/pressure Ferrison to retrieve the sword and obtain schematics, then regroup to plan infiltration using commissioned cult-like outfits.</p><p>00:00 Road to Lacefield</p><p>03:04 Making Camp</p><p>07:47 Night Watch Spotting</p><p>11:27 Approaching Stranger Camp</p><p>14:21 Merchant Interrogation</p><p>25:35 Hand as Leverage</p><p>27:54 Looting the Wagon</p><p>31:57 Morning Travel Banter</p><p>34:43 Checkpoint Preparations</p><p>36:38 Weapon Registry Ruse</p><p>52:22 Fake Names and Trouble</p><p>56:17 Mask Off at the Gate</p><p>58:54 Records Wiped and Promises Made</p><p>01:01:18 Inside Lacefield and the Black Dome</p><p>01:04:54 Securing Rooms at Final Draught</p><p>01:10:43 Temple Hunt and Tailor Gossip</p><p>01:22:07 Halfling Hit and Run Bribe</p><p>01:25:51 Moravael the Jeweler Threatened</p><p>01:37:23 Blacksmith Rumors of Divine Orb</p><p>01:49:31 Regrouping for Town Hall Plans</p><p>01:52:53 Town Hall Recon</p><p>01:57:37 Guards and Appointments</p><p>02:01:47 Minister of Trade Meeting</p><p>02:05:17 Cult Rumors The Pious</p><p>02:09:05 Searching the Ledgers</p><p>02:11:54 Farison Sword Shakedown</p><p>02:16:38 Plans and God Birth</p><p>02:19:32 Regroup at the Inn</p><p>02:26:13 Infiltration Outfit Scheme</p><p>02:31:04 Night Wrap and Banter</p><p><br></p>]]>
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      <itunes:keywords>dungeons and dragons, ttrpg, dnd, homebrew, dndroleplay</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host">Adam Green</podcast:person>
      <podcast:person role="Host">Zac Carter</podcast:person>
      <podcast:person role="Guest">Grace Henman</podcast:person>
      <podcast:person role="Guest">Kaleb McGuire</podcast:person>
      <podcast:person role="Guest">Skyy Bunny</podcast:person>
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      <title>Tales of the Broken Realms Episode 8: Dungeons &amp; Dragons &amp; Donkeys?</title>
      <itunes:episode>8</itunes:episode>
      <podcast:episode>8</podcast:episode>
      <itunes:title>Tales of the Broken Realms Episode 8: Dungeons &amp; Dragons &amp; Donkeys?</itunes:title>
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      <link>https://share.transistor.fm/s/b2f1d397</link>
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        <![CDATA[<p>The party recaps last session’s chaos at Duke Armand’s masquerade, where magic beans spawned a potion-bearing tree, monster-making toads, a 60-foot pyramid with an angry Mummy Lord, and a geyser. Initiative begins amid the wrecked ballroom: Perry polymorphs Lady Silvara into a donkey, Larry eats random fruit that shrinks him and then fully restores him, and he recklessly engages the Mummy Lord, suffering paralysis and mummy rot. Alynia summons an emerald draconic spirit whose psychic breath harms the Mummy Lord, while Perry’s firebolts exploit its fire vulnerability. After the Mummy Lord is slain and its heart retrieved, the group eliminates the toads, Larry loots a cursed Beholder Crown, and they execute a plan to drop Silvara from the sky, then finish her with disintegrate, melee strikes, and blight. Duke Armand demands answers, offers rewards, and agrees to burn the estate and erase evidence, but an epilogue reveals shipments of Malakar/Silvara hybrid creatures escaping the city.</p><p>00:00 Recap and Chaos Beans</p><p>04:54 Rerolling Initiative</p><p>07:52 Polymorph the Host</p><p>15:03 Mystery Fruit Effects</p><p>20:52 Mummy Lord Strikes Back</p><p>26:50 Dragon Joins the Fight</p><p>32:51 Firebolt Finisher Setup</p><p>41:12 Mummy Dust Dash</p><p>43:20 Heart of the Mummy</p><p>44:06 Mummy Heart Deadline</p><p>44:35 Toad Trap Brainstorm</p><p>46:31 Larry Loot Run</p><p>47:26 Grappling The Donkey</p><p>49:44 Duke Sees The Chaos</p><p>53:28 Cursed Crown Nat 20</p><p>55:56 Plan The Cliff Drop</p><p>01:02:21 Botanical Garden Ambush</p><p>01:06:52 Silvara Gets Nuked</p><p>01:14:57 Duke Confrontation Papers</p><p>01:17:34 Rewards And Cleanup Deals</p><p>01:25:33 Epilogue Smuggled Hybrids</p>]]>
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        <![CDATA[<p>The party recaps last session’s chaos at Duke Armand’s masquerade, where magic beans spawned a potion-bearing tree, monster-making toads, a 60-foot pyramid with an angry Mummy Lord, and a geyser. Initiative begins amid the wrecked ballroom: Perry polymorphs Lady Silvara into a donkey, Larry eats random fruit that shrinks him and then fully restores him, and he recklessly engages the Mummy Lord, suffering paralysis and mummy rot. Alynia summons an emerald draconic spirit whose psychic breath harms the Mummy Lord, while Perry’s firebolts exploit its fire vulnerability. After the Mummy Lord is slain and its heart retrieved, the group eliminates the toads, Larry loots a cursed Beholder Crown, and they execute a plan to drop Silvara from the sky, then finish her with disintegrate, melee strikes, and blight. Duke Armand demands answers, offers rewards, and agrees to burn the estate and erase evidence, but an epilogue reveals shipments of Malakar/Silvara hybrid creatures escaping the city.</p><p>00:00 Recap and Chaos Beans</p><p>04:54 Rerolling Initiative</p><p>07:52 Polymorph the Host</p><p>15:03 Mystery Fruit Effects</p><p>20:52 Mummy Lord Strikes Back</p><p>26:50 Dragon Joins the Fight</p><p>32:51 Firebolt Finisher Setup</p><p>41:12 Mummy Dust Dash</p><p>43:20 Heart of the Mummy</p><p>44:06 Mummy Heart Deadline</p><p>44:35 Toad Trap Brainstorm</p><p>46:31 Larry Loot Run</p><p>47:26 Grappling The Donkey</p><p>49:44 Duke Sees The Chaos</p><p>53:28 Cursed Crown Nat 20</p><p>55:56 Plan The Cliff Drop</p><p>01:02:21 Botanical Garden Ambush</p><p>01:06:52 Silvara Gets Nuked</p><p>01:14:57 Duke Confrontation Papers</p><p>01:17:34 Rewards And Cleanup Deals</p><p>01:25:33 Epilogue Smuggled Hybrids</p>]]>
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      <pubDate>Thu, 06 Aug 2026 09:00:00 -0700</pubDate>
      <author>Tavern Talks Entertainment</author>
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      <itunes:author>Tavern Talks Entertainment</itunes:author>
      <itunes:duration>5337</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>The party recaps last session’s chaos at Duke Armand’s masquerade, where magic beans spawned a potion-bearing tree, monster-making toads, a 60-foot pyramid with an angry Mummy Lord, and a geyser. Initiative begins amid the wrecked ballroom: Perry polymorphs Lady Silvara into a donkey, Larry eats random fruit that shrinks him and then fully restores him, and he recklessly engages the Mummy Lord, suffering paralysis and mummy rot. Alynia summons an emerald draconic spirit whose psychic breath harms the Mummy Lord, while Perry’s firebolts exploit its fire vulnerability. After the Mummy Lord is slain and its heart retrieved, the group eliminates the toads, Larry loots a cursed Beholder Crown, and they execute a plan to drop Silvara from the sky, then finish her with disintegrate, melee strikes, and blight. Duke Armand demands answers, offers rewards, and agrees to burn the estate and erase evidence, but an epilogue reveals shipments of Malakar/Silvara hybrid creatures escaping the city.</p><p>00:00 Recap and Chaos Beans</p><p>04:54 Rerolling Initiative</p><p>07:52 Polymorph the Host</p><p>15:03 Mystery Fruit Effects</p><p>20:52 Mummy Lord Strikes Back</p><p>26:50 Dragon Joins the Fight</p><p>32:51 Firebolt Finisher Setup</p><p>41:12 Mummy Dust Dash</p><p>43:20 Heart of the Mummy</p><p>44:06 Mummy Heart Deadline</p><p>44:35 Toad Trap Brainstorm</p><p>46:31 Larry Loot Run</p><p>47:26 Grappling The Donkey</p><p>49:44 Duke Sees The Chaos</p><p>53:28 Cursed Crown Nat 20</p><p>55:56 Plan The Cliff Drop</p><p>01:02:21 Botanical Garden Ambush</p><p>01:06:52 Silvara Gets Nuked</p><p>01:14:57 Duke Confrontation Papers</p><p>01:17:34 Rewards And Cleanup Deals</p><p>01:25:33 Epilogue Smuggled Hybrids</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, ttrpg, dnd, homebrew, dndroleplay</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host">Adam Green</podcast:person>
      <podcast:person role="Host">Zac Carter</podcast:person>
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      <title>Tales of the Broken Realms Episode 7: The Mystery of Moonveil Masquerade</title>
      <itunes:episode>7</itunes:episode>
      <podcast:episode>7</podcast:episode>
      <itunes:title>Tales of the Broken Realms Episode 7: The Mystery of Moonveil Masquerade</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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        <![CDATA[<p>Lost Episode Recap: Masquerade Mayhem, Mutations, and the Bag of Beans</p><p><br></p><p>The hosts explain a recording failure erased Caleb’s first episode, so Caleb paraphrases: Larry the myconid monk, Olinya the half-orc druid, and Goose the human fighter arrive at Duke Armand Vethral’s Wyghula City masquerade, don magical mind-reading masks, mingle, and explore side rooms, including a fortune-telling setup and dueling pits where Larry defeats a boasting dragonborn. A gnome guest collapses; Olinya casts Revivify, and newcomer Periwinkle “Mr. Fletcher” investigates, noticing the gnome’s bird-like legs. Suspicious Lady Selvara Vaethal blocks the party from following staff, prompting Periwinkle and Olinya to wild shape and infiltrate a mask-lined hallway, discovering Selvara’s metal-skin grafted legs and a hidden stair. The party finds a lab with hybridized victims, fights a mutated gnome-bird creature, learns Selvara and Dr. Elian are creating sleeper-agent hybrids for Lord Malakar, kills Dr. Elian, confronts Selvara, and Larry plants four magic beans that spawn a pyramid with a mummy lord, a fruit tree, polymorph toads, and a geyser, ending on a cliffhanger.</p><p>00:00 Lost Episode Setup</p><p>01:36 Masquerade Arrival</p><p>04:07 Party Shenanigans</p><p>05:32 Duke’s Secret Task</p><p>06:46 Library Clues</p><p>09:43 Dueling Pit Drama</p><p>13:03 Scream in Ballroom</p><p>17:01 Revivify and Newcomer</p><p>20:35 Odd Leg Discovery</p><p>24:32 Silvara Shuts It Down</p><p>31:19 Sneaking In Wildshape</p><p>37:02 Hall of Masks</p><p>39:27 Locked Door Chaos</p><p>48:49 Watched in the Hall</p><p>49:51 Invisible Movement Suspected</p><p>50:21 Doorway Voices and Concern</p><p>51:02 Rat and Cat Door Ruse</p><p>54:01 Inside the Sickroom</p><p>54:52 Metal Legs Under Skirt</p><p>56:03 Slip Into the Room</p><p>56:46 Back to Ballroom Bear Chaos</p><p>59:17 Goose Sneaks Into Hallway</p><p>01:02:36 Herbert’s Infernal Treatment</p><p>01:06:11 Cat Knocks Over Vials</p><p>01:08:58 Barging In and Bird Awakens</p><p>01:09:51 Initiative and First Strikes</p><p>01:21:51 Elf Escapes Through Painting</p><p>01:22:22 Rat Investigates Secret Door</p><p>01:23:46 Cat Claws Miss</p><p>01:24:58 Bird Mutates Attacks</p><p>01:26:38 Monk Combo Knockdown</p><p>01:31:06 Secret Torch Door</p><p>01:38:35 Break And Banter</p><p>01:47:05 Spiral Stair Scout</p><p>01:49:14 Two Tunnels Two Threats</p><p>01:54:25 Overheard Villain Plot</p><p>01:57:27 Lab Fight Acid Vats</p><p>02:02:12 Closing the Distance</p><p>02:03:01 Larry Unleashes Flurry</p><p>02:05:52 Stopping Goose Cold</p><p>02:08:35 Masks and Mad Science</p><p>02:16:14 Goose Executes the Doctor</p><p>02:17:57 Looting the Lab Notes</p><p>02:24:51 Back to the Ballroom</p><p>02:28:15 Bag of Beans Strategy</p><p>02:33:15 Perry the Platypus Reveal</p><p>02:34:44 Ballroom Illusion Revealed</p><p>02:36:37 Coat Hook Ambush</p><p>02:37:45 Initiative and Stinking Cloud</p><p>02:44:51 Moonbeam and Dagger Rush</p><p>02:49:23 Sylvara Scalpel Mutation</p><p>02:53:44 Beans Unleashed Chaos</p><p>03:02:54 Next Session Cliffhanger</p>]]>
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        <![CDATA[<p>Lost Episode Recap: Masquerade Mayhem, Mutations, and the Bag of Beans</p><p><br></p><p>The hosts explain a recording failure erased Caleb’s first episode, so Caleb paraphrases: Larry the myconid monk, Olinya the half-orc druid, and Goose the human fighter arrive at Duke Armand Vethral’s Wyghula City masquerade, don magical mind-reading masks, mingle, and explore side rooms, including a fortune-telling setup and dueling pits where Larry defeats a boasting dragonborn. A gnome guest collapses; Olinya casts Revivify, and newcomer Periwinkle “Mr. Fletcher” investigates, noticing the gnome’s bird-like legs. Suspicious Lady Selvara Vaethal blocks the party from following staff, prompting Periwinkle and Olinya to wild shape and infiltrate a mask-lined hallway, discovering Selvara’s metal-skin grafted legs and a hidden stair. The party finds a lab with hybridized victims, fights a mutated gnome-bird creature, learns Selvara and Dr. Elian are creating sleeper-agent hybrids for Lord Malakar, kills Dr. Elian, confronts Selvara, and Larry plants four magic beans that spawn a pyramid with a mummy lord, a fruit tree, polymorph toads, and a geyser, ending on a cliffhanger.</p><p>00:00 Lost Episode Setup</p><p>01:36 Masquerade Arrival</p><p>04:07 Party Shenanigans</p><p>05:32 Duke’s Secret Task</p><p>06:46 Library Clues</p><p>09:43 Dueling Pit Drama</p><p>13:03 Scream in Ballroom</p><p>17:01 Revivify and Newcomer</p><p>20:35 Odd Leg Discovery</p><p>24:32 Silvara Shuts It Down</p><p>31:19 Sneaking In Wildshape</p><p>37:02 Hall of Masks</p><p>39:27 Locked Door Chaos</p><p>48:49 Watched in the Hall</p><p>49:51 Invisible Movement Suspected</p><p>50:21 Doorway Voices and Concern</p><p>51:02 Rat and Cat Door Ruse</p><p>54:01 Inside the Sickroom</p><p>54:52 Metal Legs Under Skirt</p><p>56:03 Slip Into the Room</p><p>56:46 Back to Ballroom Bear Chaos</p><p>59:17 Goose Sneaks Into Hallway</p><p>01:02:36 Herbert’s Infernal Treatment</p><p>01:06:11 Cat Knocks Over Vials</p><p>01:08:58 Barging In and Bird Awakens</p><p>01:09:51 Initiative and First Strikes</p><p>01:21:51 Elf Escapes Through Painting</p><p>01:22:22 Rat Investigates Secret Door</p><p>01:23:46 Cat Claws Miss</p><p>01:24:58 Bird Mutates Attacks</p><p>01:26:38 Monk Combo Knockdown</p><p>01:31:06 Secret Torch Door</p><p>01:38:35 Break And Banter</p><p>01:47:05 Spiral Stair Scout</p><p>01:49:14 Two Tunnels Two Threats</p><p>01:54:25 Overheard Villain Plot</p><p>01:57:27 Lab Fight Acid Vats</p><p>02:02:12 Closing the Distance</p><p>02:03:01 Larry Unleashes Flurry</p><p>02:05:52 Stopping Goose Cold</p><p>02:08:35 Masks and Mad Science</p><p>02:16:14 Goose Executes the Doctor</p><p>02:17:57 Looting the Lab Notes</p><p>02:24:51 Back to the Ballroom</p><p>02:28:15 Bag of Beans Strategy</p><p>02:33:15 Perry the Platypus Reveal</p><p>02:34:44 Ballroom Illusion Revealed</p><p>02:36:37 Coat Hook Ambush</p><p>02:37:45 Initiative and Stinking Cloud</p><p>02:44:51 Moonbeam and Dagger Rush</p><p>02:49:23 Sylvara Scalpel Mutation</p><p>02:53:44 Beans Unleashed Chaos</p><p>03:02:54 Next Session Cliffhanger</p>]]>
      </content:encoded>
      <pubDate>Thu, 18 Jun 2026 09:00:00 -0700</pubDate>
      <author>Tavern Talks Entertainment</author>
      <enclosure url="https://media.transistor.fm/c4274633/8081a061.mp3" length="176835424" type="audio/mpeg"/>
      <itunes:author>Tavern Talks Entertainment</itunes:author>
      <itunes:duration>11048</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Lost Episode Recap: Masquerade Mayhem, Mutations, and the Bag of Beans</p><p><br></p><p>The hosts explain a recording failure erased Caleb’s first episode, so Caleb paraphrases: Larry the myconid monk, Olinya the half-orc druid, and Goose the human fighter arrive at Duke Armand Vethral’s Wyghula City masquerade, don magical mind-reading masks, mingle, and explore side rooms, including a fortune-telling setup and dueling pits where Larry defeats a boasting dragonborn. A gnome guest collapses; Olinya casts Revivify, and newcomer Periwinkle “Mr. Fletcher” investigates, noticing the gnome’s bird-like legs. Suspicious Lady Selvara Vaethal blocks the party from following staff, prompting Periwinkle and Olinya to wild shape and infiltrate a mask-lined hallway, discovering Selvara’s metal-skin grafted legs and a hidden stair. The party finds a lab with hybridized victims, fights a mutated gnome-bird creature, learns Selvara and Dr. Elian are creating sleeper-agent hybrids for Lord Malakar, kills Dr. Elian, confronts Selvara, and Larry plants four magic beans that spawn a pyramid with a mummy lord, a fruit tree, polymorph toads, and a geyser, ending on a cliffhanger.</p><p>00:00 Lost Episode Setup</p><p>01:36 Masquerade Arrival</p><p>04:07 Party Shenanigans</p><p>05:32 Duke’s Secret Task</p><p>06:46 Library Clues</p><p>09:43 Dueling Pit Drama</p><p>13:03 Scream in Ballroom</p><p>17:01 Revivify and Newcomer</p><p>20:35 Odd Leg Discovery</p><p>24:32 Silvara Shuts It Down</p><p>31:19 Sneaking In Wildshape</p><p>37:02 Hall of Masks</p><p>39:27 Locked Door Chaos</p><p>48:49 Watched in the Hall</p><p>49:51 Invisible Movement Suspected</p><p>50:21 Doorway Voices and Concern</p><p>51:02 Rat and Cat Door Ruse</p><p>54:01 Inside the Sickroom</p><p>54:52 Metal Legs Under Skirt</p><p>56:03 Slip Into the Room</p><p>56:46 Back to Ballroom Bear Chaos</p><p>59:17 Goose Sneaks Into Hallway</p><p>01:02:36 Herbert’s Infernal Treatment</p><p>01:06:11 Cat Knocks Over Vials</p><p>01:08:58 Barging In and Bird Awakens</p><p>01:09:51 Initiative and First Strikes</p><p>01:21:51 Elf Escapes Through Painting</p><p>01:22:22 Rat Investigates Secret Door</p><p>01:23:46 Cat Claws Miss</p><p>01:24:58 Bird Mutates Attacks</p><p>01:26:38 Monk Combo Knockdown</p><p>01:31:06 Secret Torch Door</p><p>01:38:35 Break And Banter</p><p>01:47:05 Spiral Stair Scout</p><p>01:49:14 Two Tunnels Two Threats</p><p>01:54:25 Overheard Villain Plot</p><p>01:57:27 Lab Fight Acid Vats</p><p>02:02:12 Closing the Distance</p><p>02:03:01 Larry Unleashes Flurry</p><p>02:05:52 Stopping Goose Cold</p><p>02:08:35 Masks and Mad Science</p><p>02:16:14 Goose Executes the Doctor</p><p>02:17:57 Looting the Lab Notes</p><p>02:24:51 Back to the Ballroom</p><p>02:28:15 Bag of Beans Strategy</p><p>02:33:15 Perry the Platypus Reveal</p><p>02:34:44 Ballroom Illusion Revealed</p><p>02:36:37 Coat Hook Ambush</p><p>02:37:45 Initiative and Stinking Cloud</p><p>02:44:51 Moonbeam and Dagger Rush</p><p>02:49:23 Sylvara Scalpel Mutation</p><p>02:53:44 Beans Unleashed Chaos</p><p>03:02:54 Next Session Cliffhanger</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, ttrpg, dnd, homebrew, dndroleplay</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host">Adam Green</podcast:person>
      <podcast:person role="Host">Zac Carter</podcast:person>
      <podcast:transcript url="https://share.transistor.fm/s/c4274633/transcript.vtt" type="text/vtt" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/c4274633/transcript.json" type="application/json"/>
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    <item>
      <title>Tales of the Broken Realms Episode 6: Fables of the False Hydra</title>
      <itunes:episode>6</itunes:episode>
      <podcast:episode>6</podcast:episode>
      <itunes:title>Tales of the Broken Realms Episode 6: Fables of the False Hydra</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/24731106</link>
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        <![CDATA[<p>The House of Velma Thorn and the Spider-Rat Below</p><p>The party recaps entering a fog-shrouded, decrepit town, fighting undead near a Church of Tyr, discovering townsfolk are euphoric and branded when they notice the true horror, and finding a mass grave where Isabelle grabs dog tags and resists corrupting ichor. They follow an eight-legged “spider rat” into the crypt of Elora Thorn, avoid a hoard mimic treasure room, and trigger a sarcophagus/portal that separates Van into a strange house. Inside, they find a guest book of notable townspeople, Van has extra brands and no reflection, and a Modron servant says its mistress Velma Thorn left centuries ago; it identifies several names tied to the town. After manipulating a magically stuck grandfather clock to midnight and reaching an attic lab under time-stop, Velma’s diary reveals she tried to undo Elora’s death via a deal. In the basement they battle a multi-headed bear-sized spider-rat and shadows, seize a cipher fragment orb, lift the town’s curse, and are teleported back to town.</p><p>00:00 Session Recap Begins</p><p>03:41 Graveyard Dog Tags Curse</p><p>07:08 Spider Rat Leads to Crypt</p><p>09:55 Elora Thorn Crypt Entry</p><p>13:03 Split Level Crypt Exploration</p><p>15:25 Treasure Room Mimic Reveal</p><p>19:25 Sarcophagus Trap and Portal</p><p>23:04 Oil Painting Gateway to House</p><p>25:50 Van Alone in the House</p><p>34:47 Guestbook and Time Dilation</p><p>44:10 Study Clues and Clock Mystery</p><p>48:06 Living Paintings and Bat Crash</p><p>51:49 Dining Hall Feast</p><p>53:39 Grandfather Clock Curse</p><p>58:19 Modron Butler Appears</p><p>01:04:38 Guestbook Names Explained</p><p>01:06:07 Marks and Library Plan</p><p>01:07:51 Library Darkness Test</p><p>01:13:55 Deciphering the Cursed Book</p><p>01:20:40 Incantation Triggers Staircase</p><p>01:27:47 Attic Lab Time Stop</p><p>01:33:45 Velma Thorn Diary Reveal</p><p>01:35:44 Trapdoor Under the Bed</p><p>01:36:56 Down the Trapdoor</p><p>01:38:55 Ceiling Horror Revealed</p><p>01:41:09 Initiative and Opening Volley</p><p>01:45:30 Grapple and Shadow Minions</p><p>01:54:13 Shatter Brings It Down</p><p>02:01:13 Turn Undead Cleanup</p><p>02:13:53 Final Push and Kill Shot</p><p>02:18:13 Claiming the Orb Cipher</p><p>02:20:12 Curse Lifted Finale</p><p><br></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>The House of Velma Thorn and the Spider-Rat Below</p><p>The party recaps entering a fog-shrouded, decrepit town, fighting undead near a Church of Tyr, discovering townsfolk are euphoric and branded when they notice the true horror, and finding a mass grave where Isabelle grabs dog tags and resists corrupting ichor. They follow an eight-legged “spider rat” into the crypt of Elora Thorn, avoid a hoard mimic treasure room, and trigger a sarcophagus/portal that separates Van into a strange house. Inside, they find a guest book of notable townspeople, Van has extra brands and no reflection, and a Modron servant says its mistress Velma Thorn left centuries ago; it identifies several names tied to the town. After manipulating a magically stuck grandfather clock to midnight and reaching an attic lab under time-stop, Velma’s diary reveals she tried to undo Elora’s death via a deal. In the basement they battle a multi-headed bear-sized spider-rat and shadows, seize a cipher fragment orb, lift the town’s curse, and are teleported back to town.</p><p>00:00 Session Recap Begins</p><p>03:41 Graveyard Dog Tags Curse</p><p>07:08 Spider Rat Leads to Crypt</p><p>09:55 Elora Thorn Crypt Entry</p><p>13:03 Split Level Crypt Exploration</p><p>15:25 Treasure Room Mimic Reveal</p><p>19:25 Sarcophagus Trap and Portal</p><p>23:04 Oil Painting Gateway to House</p><p>25:50 Van Alone in the House</p><p>34:47 Guestbook and Time Dilation</p><p>44:10 Study Clues and Clock Mystery</p><p>48:06 Living Paintings and Bat Crash</p><p>51:49 Dining Hall Feast</p><p>53:39 Grandfather Clock Curse</p><p>58:19 Modron Butler Appears</p><p>01:04:38 Guestbook Names Explained</p><p>01:06:07 Marks and Library Plan</p><p>01:07:51 Library Darkness Test</p><p>01:13:55 Deciphering the Cursed Book</p><p>01:20:40 Incantation Triggers Staircase</p><p>01:27:47 Attic Lab Time Stop</p><p>01:33:45 Velma Thorn Diary Reveal</p><p>01:35:44 Trapdoor Under the Bed</p><p>01:36:56 Down the Trapdoor</p><p>01:38:55 Ceiling Horror Revealed</p><p>01:41:09 Initiative and Opening Volley</p><p>01:45:30 Grapple and Shadow Minions</p><p>01:54:13 Shatter Brings It Down</p><p>02:01:13 Turn Undead Cleanup</p><p>02:13:53 Final Push and Kill Shot</p><p>02:18:13 Claiming the Orb Cipher</p><p>02:20:12 Curse Lifted Finale</p><p><br></p>]]>
      </content:encoded>
      <pubDate>Thu, 21 May 2026 18:00:00 -0700</pubDate>
      <author>Tavern Talks Entertainment</author>
      <enclosure url="https://media.transistor.fm/24731106/9f3ffa09.mp3" length="135629581" type="audio/mpeg"/>
      <itunes:author>Tavern Talks Entertainment</itunes:author>
      <itunes:duration>8473</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>The House of Velma Thorn and the Spider-Rat Below</p><p>The party recaps entering a fog-shrouded, decrepit town, fighting undead near a Church of Tyr, discovering townsfolk are euphoric and branded when they notice the true horror, and finding a mass grave where Isabelle grabs dog tags and resists corrupting ichor. They follow an eight-legged “spider rat” into the crypt of Elora Thorn, avoid a hoard mimic treasure room, and trigger a sarcophagus/portal that separates Van into a strange house. Inside, they find a guest book of notable townspeople, Van has extra brands and no reflection, and a Modron servant says its mistress Velma Thorn left centuries ago; it identifies several names tied to the town. After manipulating a magically stuck grandfather clock to midnight and reaching an attic lab under time-stop, Velma’s diary reveals she tried to undo Elora’s death via a deal. In the basement they battle a multi-headed bear-sized spider-rat and shadows, seize a cipher fragment orb, lift the town’s curse, and are teleported back to town.</p><p>00:00 Session Recap Begins</p><p>03:41 Graveyard Dog Tags Curse</p><p>07:08 Spider Rat Leads to Crypt</p><p>09:55 Elora Thorn Crypt Entry</p><p>13:03 Split Level Crypt Exploration</p><p>15:25 Treasure Room Mimic Reveal</p><p>19:25 Sarcophagus Trap and Portal</p><p>23:04 Oil Painting Gateway to House</p><p>25:50 Van Alone in the House</p><p>34:47 Guestbook and Time Dilation</p><p>44:10 Study Clues and Clock Mystery</p><p>48:06 Living Paintings and Bat Crash</p><p>51:49 Dining Hall Feast</p><p>53:39 Grandfather Clock Curse</p><p>58:19 Modron Butler Appears</p><p>01:04:38 Guestbook Names Explained</p><p>01:06:07 Marks and Library Plan</p><p>01:07:51 Library Darkness Test</p><p>01:13:55 Deciphering the Cursed Book</p><p>01:20:40 Incantation Triggers Staircase</p><p>01:27:47 Attic Lab Time Stop</p><p>01:33:45 Velma Thorn Diary Reveal</p><p>01:35:44 Trapdoor Under the Bed</p><p>01:36:56 Down the Trapdoor</p><p>01:38:55 Ceiling Horror Revealed</p><p>01:41:09 Initiative and Opening Volley</p><p>01:45:30 Grapple and Shadow Minions</p><p>01:54:13 Shatter Brings It Down</p><p>02:01:13 Turn Undead Cleanup</p><p>02:13:53 Final Push and Kill Shot</p><p>02:18:13 Claiming the Orb Cipher</p><p>02:20:12 Curse Lifted Finale</p><p><br></p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, ttrpg, dnd, homebrew, dndroleplay</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host">Adam Green</podcast:person>
      <podcast:person role="Host">Zac Carter</podcast:person>
      <podcast:person role="Guest">Grace Henman</podcast:person>
      <podcast:person role="Guest">Kaleb McGuire</podcast:person>
      <podcast:person role="Guest">Sam Limon</podcast:person>
      <podcast:person role="Guest">Skyy Bunny</podcast:person>
      <podcast:transcript url="https://share.transistor.fm/s/24731106/transcript.vtt" type="text/vtt" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/24731106/transcript.json" type="application/json"/>
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    <item>
      <title>Tales of the Broken Realms Episode 5: Counting Nightmares</title>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>Tales of the Broken Realms Episode 5: Counting Nightmares</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f6cd84c4-3dcc-4cf4-9f99-bbaf99d18388</guid>
      <link>https://share.transistor.fm/s/d1afdfd3</link>
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        <![CDATA[<p>Tavern Illusions, Tally Marks, and a Graveyard Infection</p><p><br></p><p>Adam from Tales of the Broken Realms apologizes for missing the first 30 minutes of Sam’s episode two due to audio issues and provides a recap: the party reaches a mist-shrouded town, discovers a magical “immersion” around a tavern, and heads into the mist toward the church after hearing screams, where they meet Sky’s paladin and enter combat with hulking undead. The session features a long fight with heavy necrotic damage, Anya being downed and killed, then revived with revivify after the party finishes the enemies. The group rests at an illusory tavern (The Hollow Flask), notices strange tally marks, confirms a False Hydra–like memory effect, and finds the town’s church defaced and preaching power rather than Tyr. At the cemetery they identify “Homie,” retrieve dog tags, and Is becomes infected by black symbiote goo.</p><p>00:00 Audio Issues Notice</p><p>00:55 Recap Into The Mist</p><p>01:13 Tavern Illusion Breaks</p><p>02:00 Town Square Ambush</p><p>02:30 Combat Begins</p><p>03:49 Turn Undead Tactics</p><p>05:44 Crits And Big Damage</p><p>19:29 Anya Drops And Returns</p><p>27:44 Fatal Blow And Revivify Debate</p><p>31:09 Guiding Bolt Comeback</p><p>35:14 Big Bad On The Ropes</p><p>36:16 Hellfire Blocked</p><p>37:10 Dorian Finishes Boss</p><p>39:11 Roofshot Revenge</p><p>41:40 Last Enemy Falls</p><p>44:07 Revivify Aftermath</p><p>46:35 Searching for Shelter</p><p>51:10 Inside The Hollow Flask</p><p>53:53 Something Feels Off</p><p>55:46 Illusions and Tally Marks</p><p>01:04:30 Reggie Breaks the Spell</p><p>01:09:37 Long Rest Mysteries</p><p>01:13:11 Gift Ring and Deductions</p><p>01:17:06 Reggie Wears the Hat</p><p>01:17:39 Tally Marks Mystery</p><p>01:19:37 False Hydra Explained</p><p>01:22:57 Plan to Visit Church</p><p>01:26:27 Illusion Breaks Outside</p><p>01:27:30 Deviant Pauldron Evidence</p><p>01:31:13 Church Recon as Bat</p><p>01:34:49 Tyr Temple Revealed</p><p>01:36:40 Van’s Prayer and Infiltration</p><p>01:42:27 Confronting the Priest</p><p>01:50:18 Cemetery and New Tally</p><p>02:00:54 Homie’s Tags and Infection</p>]]>
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      <content:encoded>
        <![CDATA[<p>Tavern Illusions, Tally Marks, and a Graveyard Infection</p><p><br></p><p>Adam from Tales of the Broken Realms apologizes for missing the first 30 minutes of Sam’s episode two due to audio issues and provides a recap: the party reaches a mist-shrouded town, discovers a magical “immersion” around a tavern, and heads into the mist toward the church after hearing screams, where they meet Sky’s paladin and enter combat with hulking undead. The session features a long fight with heavy necrotic damage, Anya being downed and killed, then revived with revivify after the party finishes the enemies. The group rests at an illusory tavern (The Hollow Flask), notices strange tally marks, confirms a False Hydra–like memory effect, and finds the town’s church defaced and preaching power rather than Tyr. At the cemetery they identify “Homie,” retrieve dog tags, and Is becomes infected by black symbiote goo.</p><p>00:00 Audio Issues Notice</p><p>00:55 Recap Into The Mist</p><p>01:13 Tavern Illusion Breaks</p><p>02:00 Town Square Ambush</p><p>02:30 Combat Begins</p><p>03:49 Turn Undead Tactics</p><p>05:44 Crits And Big Damage</p><p>19:29 Anya Drops And Returns</p><p>27:44 Fatal Blow And Revivify Debate</p><p>31:09 Guiding Bolt Comeback</p><p>35:14 Big Bad On The Ropes</p><p>36:16 Hellfire Blocked</p><p>37:10 Dorian Finishes Boss</p><p>39:11 Roofshot Revenge</p><p>41:40 Last Enemy Falls</p><p>44:07 Revivify Aftermath</p><p>46:35 Searching for Shelter</p><p>51:10 Inside The Hollow Flask</p><p>53:53 Something Feels Off</p><p>55:46 Illusions and Tally Marks</p><p>01:04:30 Reggie Breaks the Spell</p><p>01:09:37 Long Rest Mysteries</p><p>01:13:11 Gift Ring and Deductions</p><p>01:17:06 Reggie Wears the Hat</p><p>01:17:39 Tally Marks Mystery</p><p>01:19:37 False Hydra Explained</p><p>01:22:57 Plan to Visit Church</p><p>01:26:27 Illusion Breaks Outside</p><p>01:27:30 Deviant Pauldron Evidence</p><p>01:31:13 Church Recon as Bat</p><p>01:34:49 Tyr Temple Revealed</p><p>01:36:40 Van’s Prayer and Infiltration</p><p>01:42:27 Confronting the Priest</p><p>01:50:18 Cemetery and New Tally</p><p>02:00:54 Homie’s Tags and Infection</p>]]>
      </content:encoded>
      <pubDate>Thu, 07 May 2026 09:00:00 -0700</pubDate>
      <author>Tavern Talks Entertainment</author>
      <enclosure url="https://media.transistor.fm/d1afdfd3/fb0806d3.mp3" length="119956942" type="audio/mpeg"/>
      <itunes:author>Tavern Talks Entertainment</itunes:author>
      <itunes:duration>7493</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Tavern Illusions, Tally Marks, and a Graveyard Infection</p><p><br></p><p>Adam from Tales of the Broken Realms apologizes for missing the first 30 minutes of Sam’s episode two due to audio issues and provides a recap: the party reaches a mist-shrouded town, discovers a magical “immersion” around a tavern, and heads into the mist toward the church after hearing screams, where they meet Sky’s paladin and enter combat with hulking undead. The session features a long fight with heavy necrotic damage, Anya being downed and killed, then revived with revivify after the party finishes the enemies. The group rests at an illusory tavern (The Hollow Flask), notices strange tally marks, confirms a False Hydra–like memory effect, and finds the town’s church defaced and preaching power rather than Tyr. At the cemetery they identify “Homie,” retrieve dog tags, and Is becomes infected by black symbiote goo.</p><p>00:00 Audio Issues Notice</p><p>00:55 Recap Into The Mist</p><p>01:13 Tavern Illusion Breaks</p><p>02:00 Town Square Ambush</p><p>02:30 Combat Begins</p><p>03:49 Turn Undead Tactics</p><p>05:44 Crits And Big Damage</p><p>19:29 Anya Drops And Returns</p><p>27:44 Fatal Blow And Revivify Debate</p><p>31:09 Guiding Bolt Comeback</p><p>35:14 Big Bad On The Ropes</p><p>36:16 Hellfire Blocked</p><p>37:10 Dorian Finishes Boss</p><p>39:11 Roofshot Revenge</p><p>41:40 Last Enemy Falls</p><p>44:07 Revivify Aftermath</p><p>46:35 Searching for Shelter</p><p>51:10 Inside The Hollow Flask</p><p>53:53 Something Feels Off</p><p>55:46 Illusions and Tally Marks</p><p>01:04:30 Reggie Breaks the Spell</p><p>01:09:37 Long Rest Mysteries</p><p>01:13:11 Gift Ring and Deductions</p><p>01:17:06 Reggie Wears the Hat</p><p>01:17:39 Tally Marks Mystery</p><p>01:19:37 False Hydra Explained</p><p>01:22:57 Plan to Visit Church</p><p>01:26:27 Illusion Breaks Outside</p><p>01:27:30 Deviant Pauldron Evidence</p><p>01:31:13 Church Recon as Bat</p><p>01:34:49 Tyr Temple Revealed</p><p>01:36:40 Van’s Prayer and Infiltration</p><p>01:42:27 Confronting the Priest</p><p>01:50:18 Cemetery and New Tally</p><p>02:00:54 Homie’s Tags and Infection</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, ttrpg, dnd, homebrew, dndroleplay</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host">Adam Green</podcast:person>
      <podcast:person role="Host">Zac Carter</podcast:person>
      <podcast:person role="Guest">Grace Henman</podcast:person>
      <podcast:person role="Guest">Sam Limon</podcast:person>
      <podcast:person role="Guest">Skyy Bunny</podcast:person>
      <podcast:person role="Guest">Kaleb McGuire</podcast:person>
      <podcast:transcript url="https://share.transistor.fm/s/d1afdfd3/transcript.vtt" type="text/vtt" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/d1afdfd3/transcript.json" type="application/json"/>
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    <item>
      <title>Tales of the Broken Realms Episode 4: Echoes in the Mist</title>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>Tales of the Broken Realms Episode 4: Echoes in the Mist</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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        <![CDATA[<p>Omega Seven’s One-Way Briefing and the Mist Beyond Camp Ilmar</p><p>In a rain-soaked opening, the party—Dorian the rock gnome artificer, Van Draven the hooded archer with glowing green eyes, Anya the halfling rogue, and Reginald the muscular gnome—are briefed as “Omega Seven” and cleared for the Blackthorn Division to investigate deviants and a town where teams vanish, with magic communication disrupted; they receive items, sending stones, and visit R&amp;D (including a theft attempt). Traveling through the forest, they spot a teleporting, corrupted bear-like creature, witness it obliterate a passing caravan, and kill it after a chase, collecting symbiotic black ooze and learning it spreads corruption. At Base Camp Ilmar, survivor Jonathan—partially afflicted—describes a mist-shrouded town with a church, tavern, graveyard attack, and a creature that reappears. Camp tensions rise via Reginald’s antics and Dorian’s intelligence headband prank, then an infected apothecary kills two patients and later dies in front of the party. The group enters the northern mist, fails wisdom saves, and experiences fear visions before the episode ends.</p><p>00:00 Rainy Mission Briefing</p><p>00:58 Meet the Squad</p><p>05:48 Omega Seven Orders</p><p>08:40 R&amp;D Gear Upgrades</p><p>13:05 Pastry Bribe Sidequest</p><p>21:08 Into the Forest</p><p>22:34 Teleporting Shadow Stalker</p><p>30:14 Caravan Ambush Fallout</p><p>35:14 Initiative Chase Begins</p><p>42:22 Ensnare and Escape Plan</p><p>55:25 Bear Revealed Rage Time</p><p>57:28 Rage Damage Math</p><p>59:46 Ooze Venom Save</p><p>01:00:56 Backpack Sniper Shots</p><p>01:02:34 Creature Counterattacks</p><p>01:05:08 Locate and Mark</p><p>01:08:19 Finishing Blow</p><p>01:09:19 Harvesting Symbiote</p><p>01:12:45 Caravan Aftermath Loot</p><p>01:18:16 Resistance Outpost Found</p><p>01:20:07 Awkward Gate Password</p><p>01:26:33 Lieutenant Voss Briefing</p><p>01:29:21 Camp Downtime Plans</p><p>01:30:59 Reggie Card Game</p><p>01:34:13 Jonathan the Survivor</p><p>01:36:51 Lesser Restoration Clue</p><p>01:40:45 Town in the Mist</p><p>01:46:03 Artificer Upgrades</p><p>01:46:56 Headband Prank</p><p>01:54:08 Pastry Professor Reggie</p><p>01:57:16 Wrestling Bet Chaos</p><p>02:00:10 Arm Wrestle Goes Wrong</p><p>02:04:58 Kitchen Donut Distraction</p><p>02:07:33 Tense Truce With Draven</p><p>02:15:00 Camp Prep And Intel</p><p>02:17:36 Surgical Tent Investigation</p><p>02:23:33 Apothecary Executes Infected</p><p>02:27:55 Infection Spreads To Doctor</p><p>02:45:03 Deck Of Many Things Draw</p><p>02:50:48 Into The Mist Northbound</p><p>02:53:58 Fear Visions Cliffhanger</p>]]>
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      <content:encoded>
        <![CDATA[<p>Omega Seven’s One-Way Briefing and the Mist Beyond Camp Ilmar</p><p>In a rain-soaked opening, the party—Dorian the rock gnome artificer, Van Draven the hooded archer with glowing green eyes, Anya the halfling rogue, and Reginald the muscular gnome—are briefed as “Omega Seven” and cleared for the Blackthorn Division to investigate deviants and a town where teams vanish, with magic communication disrupted; they receive items, sending stones, and visit R&amp;D (including a theft attempt). Traveling through the forest, they spot a teleporting, corrupted bear-like creature, witness it obliterate a passing caravan, and kill it after a chase, collecting symbiotic black ooze and learning it spreads corruption. At Base Camp Ilmar, survivor Jonathan—partially afflicted—describes a mist-shrouded town with a church, tavern, graveyard attack, and a creature that reappears. Camp tensions rise via Reginald’s antics and Dorian’s intelligence headband prank, then an infected apothecary kills two patients and later dies in front of the party. The group enters the northern mist, fails wisdom saves, and experiences fear visions before the episode ends.</p><p>00:00 Rainy Mission Briefing</p><p>00:58 Meet the Squad</p><p>05:48 Omega Seven Orders</p><p>08:40 R&amp;D Gear Upgrades</p><p>13:05 Pastry Bribe Sidequest</p><p>21:08 Into the Forest</p><p>22:34 Teleporting Shadow Stalker</p><p>30:14 Caravan Ambush Fallout</p><p>35:14 Initiative Chase Begins</p><p>42:22 Ensnare and Escape Plan</p><p>55:25 Bear Revealed Rage Time</p><p>57:28 Rage Damage Math</p><p>59:46 Ooze Venom Save</p><p>01:00:56 Backpack Sniper Shots</p><p>01:02:34 Creature Counterattacks</p><p>01:05:08 Locate and Mark</p><p>01:08:19 Finishing Blow</p><p>01:09:19 Harvesting Symbiote</p><p>01:12:45 Caravan Aftermath Loot</p><p>01:18:16 Resistance Outpost Found</p><p>01:20:07 Awkward Gate Password</p><p>01:26:33 Lieutenant Voss Briefing</p><p>01:29:21 Camp Downtime Plans</p><p>01:30:59 Reggie Card Game</p><p>01:34:13 Jonathan the Survivor</p><p>01:36:51 Lesser Restoration Clue</p><p>01:40:45 Town in the Mist</p><p>01:46:03 Artificer Upgrades</p><p>01:46:56 Headband Prank</p><p>01:54:08 Pastry Professor Reggie</p><p>01:57:16 Wrestling Bet Chaos</p><p>02:00:10 Arm Wrestle Goes Wrong</p><p>02:04:58 Kitchen Donut Distraction</p><p>02:07:33 Tense Truce With Draven</p><p>02:15:00 Camp Prep And Intel</p><p>02:17:36 Surgical Tent Investigation</p><p>02:23:33 Apothecary Executes Infected</p><p>02:27:55 Infection Spreads To Doctor</p><p>02:45:03 Deck Of Many Things Draw</p><p>02:50:48 Into The Mist Northbound</p><p>02:53:58 Fear Visions Cliffhanger</p>]]>
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      <pubDate>Thu, 16 Apr 2026 09:00:00 -0700</pubDate>
      <author>Tavern Talks Entertainment</author>
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      <itunes:author>Tavern Talks Entertainment</itunes:author>
      <itunes:duration>10793</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Omega Seven’s One-Way Briefing and the Mist Beyond Camp Ilmar</p><p>In a rain-soaked opening, the party—Dorian the rock gnome artificer, Van Draven the hooded archer with glowing green eyes, Anya the halfling rogue, and Reginald the muscular gnome—are briefed as “Omega Seven” and cleared for the Blackthorn Division to investigate deviants and a town where teams vanish, with magic communication disrupted; they receive items, sending stones, and visit R&amp;D (including a theft attempt). Traveling through the forest, they spot a teleporting, corrupted bear-like creature, witness it obliterate a passing caravan, and kill it after a chase, collecting symbiotic black ooze and learning it spreads corruption. At Base Camp Ilmar, survivor Jonathan—partially afflicted—describes a mist-shrouded town with a church, tavern, graveyard attack, and a creature that reappears. Camp tensions rise via Reginald’s antics and Dorian’s intelligence headband prank, then an infected apothecary kills two patients and later dies in front of the party. The group enters the northern mist, fails wisdom saves, and experiences fear visions before the episode ends.</p><p>00:00 Rainy Mission Briefing</p><p>00:58 Meet the Squad</p><p>05:48 Omega Seven Orders</p><p>08:40 R&amp;D Gear Upgrades</p><p>13:05 Pastry Bribe Sidequest</p><p>21:08 Into the Forest</p><p>22:34 Teleporting Shadow Stalker</p><p>30:14 Caravan Ambush Fallout</p><p>35:14 Initiative Chase Begins</p><p>42:22 Ensnare and Escape Plan</p><p>55:25 Bear Revealed Rage Time</p><p>57:28 Rage Damage Math</p><p>59:46 Ooze Venom Save</p><p>01:00:56 Backpack Sniper Shots</p><p>01:02:34 Creature Counterattacks</p><p>01:05:08 Locate and Mark</p><p>01:08:19 Finishing Blow</p><p>01:09:19 Harvesting Symbiote</p><p>01:12:45 Caravan Aftermath Loot</p><p>01:18:16 Resistance Outpost Found</p><p>01:20:07 Awkward Gate Password</p><p>01:26:33 Lieutenant Voss Briefing</p><p>01:29:21 Camp Downtime Plans</p><p>01:30:59 Reggie Card Game</p><p>01:34:13 Jonathan the Survivor</p><p>01:36:51 Lesser Restoration Clue</p><p>01:40:45 Town in the Mist</p><p>01:46:03 Artificer Upgrades</p><p>01:46:56 Headband Prank</p><p>01:54:08 Pastry Professor Reggie</p><p>01:57:16 Wrestling Bet Chaos</p><p>02:00:10 Arm Wrestle Goes Wrong</p><p>02:04:58 Kitchen Donut Distraction</p><p>02:07:33 Tense Truce With Draven</p><p>02:15:00 Camp Prep And Intel</p><p>02:17:36 Surgical Tent Investigation</p><p>02:23:33 Apothecary Executes Infected</p><p>02:27:55 Infection Spreads To Doctor</p><p>02:45:03 Deck Of Many Things Draw</p><p>02:50:48 Into The Mist Northbound</p><p>02:53:58 Fear Visions Cliffhanger</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, ttrpg, dnd, homebrew, dndroleplay</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host">Adam Green</podcast:person>
      <podcast:person role="Host">Zac Carter</podcast:person>
      <podcast:person role="Guest">Grace Henman</podcast:person>
      <podcast:person role="Guest">Kaleb McGuire</podcast:person>
      <podcast:person role="Guest">Sam Limon</podcast:person>
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      <title>Tales of the Broken Realms Episode 3: Echoes of the Ethereal</title>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>Tales of the Broken Realms Episode 3: Echoes of the Ethereal</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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        <![CDATA[<p>The party recaps reaching a temple after solving a cave puzzle involving gods’ statues and a shard, meeting Anya, and Henry falling into a chasm but surviving. Inside the temple, they solve a light-reflection puzzle using three lenses to activate murals of Pelor, Laer, and the Dawn Titans, opening the next door. In a corridor with Celestial inscriptions (“to pass into the sacred flame, one must first leave the light behind”) and a Watcher’s Seal, touching the seal opens the gate, so Sham holds it open while the others proceed, leaving him behind. In an antichamber, six braziers ignite when characters confess fears and secrets, revealing new magic effects and opening a descending staircase. Below, they reassemble and cleanse a mosaic to form a glowing scroll/cipher, triggering an attack by an Ethereal Champion and two wolves; after a hard fight aided by a summoned unicorn, they win, loot gold, potions, a Misty Step scroll, and an ethereal spear, confess more truths to reopen the exit, reunite with Sham, and escape as the temple collapses.</p><p>00:00 Last Session Recap</p><p>03:55 Entering the Temple</p><p>04:17 Trial of Light Puzzle</p><p>07:11 Light Beams and Damage</p><p>11:43 Solving the Light Trial</p><p>18:10 Second Gate Riddle</p><p>24:27 Watcher Seal Sacrifice</p><p>32:56 Antichamber of Braziers</p><p>35:40 Speak Your Truth Trial</p><p>40:02 Zeeb Confession Ignites Flame</p><p>45:13 Anya Steps Up Next</p><p>45:27 Jacket Sacrifice Ignites Tattoos</p><p>49:47 Celine Pressed to Confess</p><p>55:25 Gods Clash and Stairway Opens</p><p>58:59 Descending to the Hidden Chamber</p><p>01:00:50 Restoring the Mosaic Cipher</p><p>01:06:40 Guardian Appears and Initiative</p><p>01:19:40 Battle Turns Desperate Escape Plan</p><p>01:29:02 Dire Wolves Strike</p><p>01:30:23 Champion Blocks Escape</p><p>01:33:10 Lightning Bolt Desperation</p><p>01:35:27 Wild Magic Unicorn</p><p>01:37:05 Sneak Shot Setup</p><p>01:39:34 Guiding Bolt Finisher</p><p>01:43:00 Unicorn Turns Tide</p><p>01:45:42 Last Wolf Stand</p><p>01:54:50 Looting The Champion</p><p>01:56:19 Ethereal Spear Reveal</p><p>02:00:26 Gate Flames Confessions</p><p>02:02:12 Sham Debrief Escape</p><p>02:03:11 Temple Collapse Finale</p>]]>
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        <![CDATA[<p>The party recaps reaching a temple after solving a cave puzzle involving gods’ statues and a shard, meeting Anya, and Henry falling into a chasm but surviving. Inside the temple, they solve a light-reflection puzzle using three lenses to activate murals of Pelor, Laer, and the Dawn Titans, opening the next door. In a corridor with Celestial inscriptions (“to pass into the sacred flame, one must first leave the light behind”) and a Watcher’s Seal, touching the seal opens the gate, so Sham holds it open while the others proceed, leaving him behind. In an antichamber, six braziers ignite when characters confess fears and secrets, revealing new magic effects and opening a descending staircase. Below, they reassemble and cleanse a mosaic to form a glowing scroll/cipher, triggering an attack by an Ethereal Champion and two wolves; after a hard fight aided by a summoned unicorn, they win, loot gold, potions, a Misty Step scroll, and an ethereal spear, confess more truths to reopen the exit, reunite with Sham, and escape as the temple collapses.</p><p>00:00 Last Session Recap</p><p>03:55 Entering the Temple</p><p>04:17 Trial of Light Puzzle</p><p>07:11 Light Beams and Damage</p><p>11:43 Solving the Light Trial</p><p>18:10 Second Gate Riddle</p><p>24:27 Watcher Seal Sacrifice</p><p>32:56 Antichamber of Braziers</p><p>35:40 Speak Your Truth Trial</p><p>40:02 Zeeb Confession Ignites Flame</p><p>45:13 Anya Steps Up Next</p><p>45:27 Jacket Sacrifice Ignites Tattoos</p><p>49:47 Celine Pressed to Confess</p><p>55:25 Gods Clash and Stairway Opens</p><p>58:59 Descending to the Hidden Chamber</p><p>01:00:50 Restoring the Mosaic Cipher</p><p>01:06:40 Guardian Appears and Initiative</p><p>01:19:40 Battle Turns Desperate Escape Plan</p><p>01:29:02 Dire Wolves Strike</p><p>01:30:23 Champion Blocks Escape</p><p>01:33:10 Lightning Bolt Desperation</p><p>01:35:27 Wild Magic Unicorn</p><p>01:37:05 Sneak Shot Setup</p><p>01:39:34 Guiding Bolt Finisher</p><p>01:43:00 Unicorn Turns Tide</p><p>01:45:42 Last Wolf Stand</p><p>01:54:50 Looting The Champion</p><p>01:56:19 Ethereal Spear Reveal</p><p>02:00:26 Gate Flames Confessions</p><p>02:02:12 Sham Debrief Escape</p><p>02:03:11 Temple Collapse Finale</p>]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 12:00:00 -0700</pubDate>
      <author>Tavern Talks Entertainment</author>
      <enclosure url="https://media.transistor.fm/55cd3ea4/034cd09d.mp3" length="119135237" type="audio/mpeg"/>
      <itunes:author>Tavern Talks Entertainment</itunes:author>
      <itunes:duration>7442</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>The party recaps reaching a temple after solving a cave puzzle involving gods’ statues and a shard, meeting Anya, and Henry falling into a chasm but surviving. Inside the temple, they solve a light-reflection puzzle using three lenses to activate murals of Pelor, Laer, and the Dawn Titans, opening the next door. In a corridor with Celestial inscriptions (“to pass into the sacred flame, one must first leave the light behind”) and a Watcher’s Seal, touching the seal opens the gate, so Sham holds it open while the others proceed, leaving him behind. In an antichamber, six braziers ignite when characters confess fears and secrets, revealing new magic effects and opening a descending staircase. Below, they reassemble and cleanse a mosaic to form a glowing scroll/cipher, triggering an attack by an Ethereal Champion and two wolves; after a hard fight aided by a summoned unicorn, they win, loot gold, potions, a Misty Step scroll, and an ethereal spear, confess more truths to reopen the exit, reunite with Sham, and escape as the temple collapses.</p><p>00:00 Last Session Recap</p><p>03:55 Entering the Temple</p><p>04:17 Trial of Light Puzzle</p><p>07:11 Light Beams and Damage</p><p>11:43 Solving the Light Trial</p><p>18:10 Second Gate Riddle</p><p>24:27 Watcher Seal Sacrifice</p><p>32:56 Antichamber of Braziers</p><p>35:40 Speak Your Truth Trial</p><p>40:02 Zeeb Confession Ignites Flame</p><p>45:13 Anya Steps Up Next</p><p>45:27 Jacket Sacrifice Ignites Tattoos</p><p>49:47 Celine Pressed to Confess</p><p>55:25 Gods Clash and Stairway Opens</p><p>58:59 Descending to the Hidden Chamber</p><p>01:00:50 Restoring the Mosaic Cipher</p><p>01:06:40 Guardian Appears and Initiative</p><p>01:19:40 Battle Turns Desperate Escape Plan</p><p>01:29:02 Dire Wolves Strike</p><p>01:30:23 Champion Blocks Escape</p><p>01:33:10 Lightning Bolt Desperation</p><p>01:35:27 Wild Magic Unicorn</p><p>01:37:05 Sneak Shot Setup</p><p>01:39:34 Guiding Bolt Finisher</p><p>01:43:00 Unicorn Turns Tide</p><p>01:45:42 Last Wolf Stand</p><p>01:54:50 Looting The Champion</p><p>01:56:19 Ethereal Spear Reveal</p><p>02:00:26 Gate Flames Confessions</p><p>02:02:12 Sham Debrief Escape</p><p>02:03:11 Temple Collapse Finale</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, ttrpg, dnd, homebrew, dndroleplay</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host">Adam Green</podcast:person>
      <podcast:person role="Host">Zac Carter</podcast:person>
      <podcast:person role="Guest">Grace Henman</podcast:person>
      <podcast:person role="Guest">Kaleb McGuire</podcast:person>
      <podcast:person role="Guest">Skyy Bunny</podcast:person>
      <podcast:transcript url="https://share.transistor.fm/s/55cd3ea4/transcript.vtt" type="text/vtt" rel="captions"/>
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      <title>TOTBR Trailer</title>
      <itunes:title>TOTBR Trailer</itunes:title>
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        <![CDATA[]]>
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        <![CDATA[]]>
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      <pubDate>Thu, 02 Apr 2026 12:00:00 -0700</pubDate>
      <author>Tavern Talks Entertainment</author>
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      <itunes:author>Tavern Talks Entertainment</itunes:author>
      <itunes:duration>110</itunes:duration>
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        <![CDATA[]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, ttrpg, dnd, homebrew, dndroleplay</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host">Adam Green</podcast:person>
      <podcast:person role="Host">Zac Carter</podcast:person>
      <podcast:transcript url="https://share.transistor.fm/s/e84ae0dd/transcript.vtt" type="text/vtt" rel="captions"/>
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      <title>Tales of the Broken Realms Ep 2: The Bridge of Despair </title>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>Tales of the Broken Realms Ep 2: The Bridge of Despair </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/fa21cc11</link>
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        <![CDATA[<p>Tales of the Broken Realms: The Bridge of Despair </p><p>Adam and Zac introduce “Tales of the Broken Realm,” a shared-world series of connected one-shots run by rotating DMs, joined by Grace, Kaleb, Sky, and Sam. The party recaps meeting in a temple with a robed scholar who sent them after the Cipher of the First Flame to help find missing gods; they obtained a Del Orb talisman and directions that led to a cavern temple with nine statues of major gods. Solving a poem-based sequence, they ignite colored flames on the statues to reveal and claim a crystal shard, triggering a collapse and an ambush by Malakar’s deviant blade collar and spine watchers; the blade collar escapes, the party captures a clockwork scout owl with a void eye, and they find a tracking compass keyed to the shard. After resting and leveling to 6, they travel toward Autamopol, cross a dangerous bridge where Henry falls into the chasm, and follow the shard into a ruined forest citadel, opening a celestial door by speaking “Ceridil.”</p><p>00:00 Welcome to Broken Realm<br>01:35 Meet the Dungeon Masters<br>03:04 Session Recap Begins<br>07:37 Back in the Ice Temple<br>10:08 The Poem Puzzle<br>14:28 Lighting the Statues<br>18:20 Claiming the Crystal Shard<br>20:22 Shadows on the Mountain<br>21:45 Clockwork Owl Warning<br>24:11 Ambushed by Blade Collars<br>26:15 Initiative and Enemies<br>29:18 Combat Chaos Unleashed<br>40:28 Acid Arrow Opener<br>42:00 Chaos Bolt Wild Magic<br>44:27 Burning Hands Counterplay<br>46:33 Blade Collar Escapes<br>48:35 Cleanup and Spare the Owl<br>52:20 Meet Mr Who<br>59:13 Loot and Tracking Compass<br>01:05:47 Back to Glom Lock Level Up<br>01:06:54 Ominous Travel Encounters<br>01:11:04 Chasm Bridge Skill Challenge<br>01:24:36 Bridge Begins to Snap<br>01:25:24 Zeb Mends the Rope<br>01:26:43 Sham Scouts Safe Steps<br>01:28:24 Anya Dashes for Safety<br>01:30:02 Henry Robot Walk Disaster<br>01:38:17 Fly Potion Miss and the Fall<br>01:41:49 Spider Climb Survival Ruling<br>01:50:11 Aftermath and Henry Funeral Jokes<br>01:51:51 Road Encounter and Shard Compass<br>01:57:43 Ruined Citadel in the Forest<br>02:03:04 Celestial Door Passphrase<br>02:06:37 Ceridil Opens the Chamber</p><p>Music by Jack Henman</p>]]>
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      <content:encoded>
        <![CDATA[<p>Tales of the Broken Realms: The Bridge of Despair </p><p>Adam and Zac introduce “Tales of the Broken Realm,” a shared-world series of connected one-shots run by rotating DMs, joined by Grace, Kaleb, Sky, and Sam. The party recaps meeting in a temple with a robed scholar who sent them after the Cipher of the First Flame to help find missing gods; they obtained a Del Orb talisman and directions that led to a cavern temple with nine statues of major gods. Solving a poem-based sequence, they ignite colored flames on the statues to reveal and claim a crystal shard, triggering a collapse and an ambush by Malakar’s deviant blade collar and spine watchers; the blade collar escapes, the party captures a clockwork scout owl with a void eye, and they find a tracking compass keyed to the shard. After resting and leveling to 6, they travel toward Autamopol, cross a dangerous bridge where Henry falls into the chasm, and follow the shard into a ruined forest citadel, opening a celestial door by speaking “Ceridil.”</p><p>00:00 Welcome to Broken Realm<br>01:35 Meet the Dungeon Masters<br>03:04 Session Recap Begins<br>07:37 Back in the Ice Temple<br>10:08 The Poem Puzzle<br>14:28 Lighting the Statues<br>18:20 Claiming the Crystal Shard<br>20:22 Shadows on the Mountain<br>21:45 Clockwork Owl Warning<br>24:11 Ambushed by Blade Collars<br>26:15 Initiative and Enemies<br>29:18 Combat Chaos Unleashed<br>40:28 Acid Arrow Opener<br>42:00 Chaos Bolt Wild Magic<br>44:27 Burning Hands Counterplay<br>46:33 Blade Collar Escapes<br>48:35 Cleanup and Spare the Owl<br>52:20 Meet Mr Who<br>59:13 Loot and Tracking Compass<br>01:05:47 Back to Glom Lock Level Up<br>01:06:54 Ominous Travel Encounters<br>01:11:04 Chasm Bridge Skill Challenge<br>01:24:36 Bridge Begins to Snap<br>01:25:24 Zeb Mends the Rope<br>01:26:43 Sham Scouts Safe Steps<br>01:28:24 Anya Dashes for Safety<br>01:30:02 Henry Robot Walk Disaster<br>01:38:17 Fly Potion Miss and the Fall<br>01:41:49 Spider Climb Survival Ruling<br>01:50:11 Aftermath and Henry Funeral Jokes<br>01:51:51 Road Encounter and Shard Compass<br>01:57:43 Ruined Citadel in the Forest<br>02:03:04 Celestial Door Passphrase<br>02:06:37 Ceridil Opens the Chamber</p><p>Music by Jack Henman</p>]]>
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      <pubDate>Thu, 19 Mar 2026 12:00:00 -0700</pubDate>
      <author>Tavern Talks Entertainment</author>
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      <itunes:author>Tavern Talks Entertainment</itunes:author>
      <itunes:duration>7731</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Tales of the Broken Realms: The Bridge of Despair </p><p>Adam and Zac introduce “Tales of the Broken Realm,” a shared-world series of connected one-shots run by rotating DMs, joined by Grace, Kaleb, Sky, and Sam. The party recaps meeting in a temple with a robed scholar who sent them after the Cipher of the First Flame to help find missing gods; they obtained a Del Orb talisman and directions that led to a cavern temple with nine statues of major gods. Solving a poem-based sequence, they ignite colored flames on the statues to reveal and claim a crystal shard, triggering a collapse and an ambush by Malakar’s deviant blade collar and spine watchers; the blade collar escapes, the party captures a clockwork scout owl with a void eye, and they find a tracking compass keyed to the shard. After resting and leveling to 6, they travel toward Autamopol, cross a dangerous bridge where Henry falls into the chasm, and follow the shard into a ruined forest citadel, opening a celestial door by speaking “Ceridil.”</p><p>00:00 Welcome to Broken Realm<br>01:35 Meet the Dungeon Masters<br>03:04 Session Recap Begins<br>07:37 Back in the Ice Temple<br>10:08 The Poem Puzzle<br>14:28 Lighting the Statues<br>18:20 Claiming the Crystal Shard<br>20:22 Shadows on the Mountain<br>21:45 Clockwork Owl Warning<br>24:11 Ambushed by Blade Collars<br>26:15 Initiative and Enemies<br>29:18 Combat Chaos Unleashed<br>40:28 Acid Arrow Opener<br>42:00 Chaos Bolt Wild Magic<br>44:27 Burning Hands Counterplay<br>46:33 Blade Collar Escapes<br>48:35 Cleanup and Spare the Owl<br>52:20 Meet Mr Who<br>59:13 Loot and Tracking Compass<br>01:05:47 Back to Glom Lock Level Up<br>01:06:54 Ominous Travel Encounters<br>01:11:04 Chasm Bridge Skill Challenge<br>01:24:36 Bridge Begins to Snap<br>01:25:24 Zeb Mends the Rope<br>01:26:43 Sham Scouts Safe Steps<br>01:28:24 Anya Dashes for Safety<br>01:30:02 Henry Robot Walk Disaster<br>01:38:17 Fly Potion Miss and the Fall<br>01:41:49 Spider Climb Survival Ruling<br>01:50:11 Aftermath and Henry Funeral Jokes<br>01:51:51 Road Encounter and Shard Compass<br>01:57:43 Ruined Citadel in the Forest<br>02:03:04 Celestial Door Passphrase<br>02:06:37 Ceridil Opens the Chamber</p><p>Music by Jack Henman</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, ttrpg, dnd, homebrew, dndroleplay</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host">Adam Green</podcast:person>
      <podcast:person role="Host">Zac Carter</podcast:person>
      <podcast:person role="Guest">Grace Henman</podcast:person>
      <podcast:person role="Guest">Kaleb McGuire</podcast:person>
      <podcast:person role="Guest">Sam Limon</podcast:person>
      <podcast:person role="Guest">Skyy Bunny</podcast:person>
      <podcast:transcript url="https://share.transistor.fm/s/fa21cc11/transcript.vtt" type="text/vtt" rel="captions"/>
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    <item>
      <title>The Broken Realms Chronicles: The First Cipher</title>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>The Broken Realms Chronicles: The First Cipher</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/dc2d5af9</link>
      <description>
        <![CDATA[<p>Tales of the Broken Realm: The Scorched Codex and the Spire of the First Flame</p><p>Adam introduces a shared-world D&amp;D project where multiple dungeon masters run one-shots in the same realm, then DMs Grace Henman, Kaleb McGuire, Skyy Bunny, and Sam Limon introduce themselves. In Opal Keep, a city under Malakar surveillance amid rebellion, Henry Croft (tiefling warlock), Sham (kobold alchemist), Celine Duskbain (human in noble plate with divine visions), and Zeb (warforged sorcerer) are summoned to the Flaming Chapel to meet exiled scholar Professor Eli Thorn. Thorn recruits them to find the first ring of the Cipher of the First Flame by stealing a scorched codex page from the guarded Library of Malakar (formerly Eldrich Record), and gives Henry a Sun Cipher orb tied to Empress Ceridil. Disguised, the party infiltrates via sewers, solves a celestial door puzzle, survives traps, and retrieves a riddle page pointing to Glom Lock. Traveling there, they enter a collapsing spire archive, use a divine recollection scroll, unlock a seal with Ceridil’s name, earn a location scroll from the Words Keeper, and escape as the spire collapses, then follow a hidden map toward Mount Hahrathen and descend into an aurora-lit cavern with nine celestial statues.</p><p>00:00 Welcome and Format<br>00:36 Meet the Dungeon Masters<br>02:23 Opal Keep Mission Hook<br>03:24 Henry Croft Arrives<br>04:55 Sham the Kobold Joins<br>06:43 Celine Answers the Call<br>10:06 Zeb Crashes In<br>13:01 Professor Thorn Revealed<br>18:46 The Library Lead<br>20:47 Sun Cipher and Warnings<br>28:34 Disguises and Street Act<br>35:41 Spotted by Malakar Agents<br>43:26 Sewer Infiltration Plan<br>50:21 Into the Scriptorium<br>51:39 Divine Fire Mystery<br>52:40 Unexplored Library Wing<br>55:12 Celestial Door Puzzle<br>58:14 Sanctum of Ink Revealed<br>59:58 Book Trap Arrow Barrage<br>01:03:12 Skill Challenge Escape<br>01:16:10 Garden Breather Short Rest<br>01:17:10 Riddle From the Codex<br>01:20:31 Three Day Trek Begins<br>01:21:32 Roadside Corpse Loot<br>01:24:11 Suspicious Random Inn<br>01:28:14 Crowned Elk Encounter<br>01:29:18 Glam Lock And Flame Spire<br>01:32:33 Fractured Spire Climb<br>01:36:11 Misty Step Saves<br>01:40:53 Scroll Vault Rest<br>01:43:19 Dispel Stasis Field<br>01:45:49 Divine Lock Riddle<br>01:54:18 Wordskeeper Encounter<br>01:59:20 Spire Collapse Escape<br>02:05:28 Secret Map North<br>02:07:14 Icy Cavern Descent<br>02:14:18 Nine Statues Chamber</p><p>Dungeon Master Socials<br>Tavern Talks: https://linktr.ee/taverntalks<br>Grace: https://www.tiktok.com/@thischickenisalsoadragon?is_from_webapp=1&amp;sender_device=pc<br>Kaleb: https://www.tiktok.com/@multiversofnerd?is_from_webapp=1&amp;sender_device=pc<br>Skyy: https://linktr.ee/skyybunnyttv<br>Sam: https://linktr.ee/wisdomsavepodcast</p><p>All Music Done by: Jack Henman</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Tales of the Broken Realm: The Scorched Codex and the Spire of the First Flame</p><p>Adam introduces a shared-world D&amp;D project where multiple dungeon masters run one-shots in the same realm, then DMs Grace Henman, Kaleb McGuire, Skyy Bunny, and Sam Limon introduce themselves. In Opal Keep, a city under Malakar surveillance amid rebellion, Henry Croft (tiefling warlock), Sham (kobold alchemist), Celine Duskbain (human in noble plate with divine visions), and Zeb (warforged sorcerer) are summoned to the Flaming Chapel to meet exiled scholar Professor Eli Thorn. Thorn recruits them to find the first ring of the Cipher of the First Flame by stealing a scorched codex page from the guarded Library of Malakar (formerly Eldrich Record), and gives Henry a Sun Cipher orb tied to Empress Ceridil. Disguised, the party infiltrates via sewers, solves a celestial door puzzle, survives traps, and retrieves a riddle page pointing to Glom Lock. Traveling there, they enter a collapsing spire archive, use a divine recollection scroll, unlock a seal with Ceridil’s name, earn a location scroll from the Words Keeper, and escape as the spire collapses, then follow a hidden map toward Mount Hahrathen and descend into an aurora-lit cavern with nine celestial statues.</p><p>00:00 Welcome and Format<br>00:36 Meet the Dungeon Masters<br>02:23 Opal Keep Mission Hook<br>03:24 Henry Croft Arrives<br>04:55 Sham the Kobold Joins<br>06:43 Celine Answers the Call<br>10:06 Zeb Crashes In<br>13:01 Professor Thorn Revealed<br>18:46 The Library Lead<br>20:47 Sun Cipher and Warnings<br>28:34 Disguises and Street Act<br>35:41 Spotted by Malakar Agents<br>43:26 Sewer Infiltration Plan<br>50:21 Into the Scriptorium<br>51:39 Divine Fire Mystery<br>52:40 Unexplored Library Wing<br>55:12 Celestial Door Puzzle<br>58:14 Sanctum of Ink Revealed<br>59:58 Book Trap Arrow Barrage<br>01:03:12 Skill Challenge Escape<br>01:16:10 Garden Breather Short Rest<br>01:17:10 Riddle From the Codex<br>01:20:31 Three Day Trek Begins<br>01:21:32 Roadside Corpse Loot<br>01:24:11 Suspicious Random Inn<br>01:28:14 Crowned Elk Encounter<br>01:29:18 Glam Lock And Flame Spire<br>01:32:33 Fractured Spire Climb<br>01:36:11 Misty Step Saves<br>01:40:53 Scroll Vault Rest<br>01:43:19 Dispel Stasis Field<br>01:45:49 Divine Lock Riddle<br>01:54:18 Wordskeeper Encounter<br>01:59:20 Spire Collapse Escape<br>02:05:28 Secret Map North<br>02:07:14 Icy Cavern Descent<br>02:14:18 Nine Statues Chamber</p><p>Dungeon Master Socials<br>Tavern Talks: https://linktr.ee/taverntalks<br>Grace: https://www.tiktok.com/@thischickenisalsoadragon?is_from_webapp=1&amp;sender_device=pc<br>Kaleb: https://www.tiktok.com/@multiversofnerd?is_from_webapp=1&amp;sender_device=pc<br>Skyy: https://linktr.ee/skyybunnyttv<br>Sam: https://linktr.ee/wisdomsavepodcast</p><p>All Music Done by: Jack Henman</p>]]>
      </content:encoded>
      <pubDate>Thu, 05 Mar 2026 09:00:00 -0800</pubDate>
      <author>Adam Green, Zac Carter, Grace Henman, Kaleb McGuire, Skyy Bunny TTV, Sam</author>
      <enclosure url="https://media.transistor.fm/dc2d5af9/223eb4cf.mp3" length="130453531" type="audio/mpeg"/>
      <itunes:author>Adam Green, Zac Carter, Grace Henman, Kaleb McGuire, Skyy Bunny TTV, Sam</itunes:author>
      <itunes:duration>8149</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Tales of the Broken Realm: The Scorched Codex and the Spire of the First Flame</p><p>Adam introduces a shared-world D&amp;D project where multiple dungeon masters run one-shots in the same realm, then DMs Grace Henman, Kaleb McGuire, Skyy Bunny, and Sam Limon introduce themselves. In Opal Keep, a city under Malakar surveillance amid rebellion, Henry Croft (tiefling warlock), Sham (kobold alchemist), Celine Duskbain (human in noble plate with divine visions), and Zeb (warforged sorcerer) are summoned to the Flaming Chapel to meet exiled scholar Professor Eli Thorn. Thorn recruits them to find the first ring of the Cipher of the First Flame by stealing a scorched codex page from the guarded Library of Malakar (formerly Eldrich Record), and gives Henry a Sun Cipher orb tied to Empress Ceridil. Disguised, the party infiltrates via sewers, solves a celestial door puzzle, survives traps, and retrieves a riddle page pointing to Glom Lock. Traveling there, they enter a collapsing spire archive, use a divine recollection scroll, unlock a seal with Ceridil’s name, earn a location scroll from the Words Keeper, and escape as the spire collapses, then follow a hidden map toward Mount Hahrathen and descend into an aurora-lit cavern with nine celestial statues.</p><p>00:00 Welcome and Format<br>00:36 Meet the Dungeon Masters<br>02:23 Opal Keep Mission Hook<br>03:24 Henry Croft Arrives<br>04:55 Sham the Kobold Joins<br>06:43 Celine Answers the Call<br>10:06 Zeb Crashes In<br>13:01 Professor Thorn Revealed<br>18:46 The Library Lead<br>20:47 Sun Cipher and Warnings<br>28:34 Disguises and Street Act<br>35:41 Spotted by Malakar Agents<br>43:26 Sewer Infiltration Plan<br>50:21 Into the Scriptorium<br>51:39 Divine Fire Mystery<br>52:40 Unexplored Library Wing<br>55:12 Celestial Door Puzzle<br>58:14 Sanctum of Ink Revealed<br>59:58 Book Trap Arrow Barrage<br>01:03:12 Skill Challenge Escape<br>01:16:10 Garden Breather Short Rest<br>01:17:10 Riddle From the Codex<br>01:20:31 Three Day Trek Begins<br>01:21:32 Roadside Corpse Loot<br>01:24:11 Suspicious Random Inn<br>01:28:14 Crowned Elk Encounter<br>01:29:18 Glam Lock And Flame Spire<br>01:32:33 Fractured Spire Climb<br>01:36:11 Misty Step Saves<br>01:40:53 Scroll Vault Rest<br>01:43:19 Dispel Stasis Field<br>01:45:49 Divine Lock Riddle<br>01:54:18 Wordskeeper Encounter<br>01:59:20 Spire Collapse Escape<br>02:05:28 Secret Map North<br>02:07:14 Icy Cavern Descent<br>02:14:18 Nine Statues Chamber</p><p>Dungeon Master Socials<br>Tavern Talks: https://linktr.ee/taverntalks<br>Grace: https://www.tiktok.com/@thischickenisalsoadragon?is_from_webapp=1&amp;sender_device=pc<br>Kaleb: https://www.tiktok.com/@multiversofnerd?is_from_webapp=1&amp;sender_device=pc<br>Skyy: https://linktr.ee/skyybunnyttv<br>Sam: https://linktr.ee/wisdomsavepodcast</p><p>All Music Done by: Jack Henman</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, ttrpg, dnd, homebrew, dndroleplay</itunes:keywords>
      <itunes:explicit>Yes</itunes:explicit>
      <podcast:person role="Host">Adam Green</podcast:person>
      <podcast:person role="Host">Zac Carter</podcast:person>
      <podcast:person role="Guest">Skyy Bunny</podcast:person>
      <podcast:person role="Guest">Grace Henman</podcast:person>
      <podcast:person role="Guest">Kaleb McGuire</podcast:person>
      <podcast:person role="Guest">Sam Limon</podcast:person>
      <podcast:transcript url="https://share.transistor.fm/s/dc2d5af9/transcript.vtt" type="text/vtt" rel="captions"/>
      <podcast:transcript url="https://share.transistor.fm/s/dc2d5af9/transcript.json" type="application/json"/>
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