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    <title>Tabletop Travel Agency: Actual Play Adventures</title>
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    <description>Welcome to Tabletop Travel Agency, an actual-play podcast from Rainbow Die Studios, where every mini series is a new destination in the world of tabletop roleplaying games.

From heroic fantasy and chaotic comedy to mystery, horror, sci-fi, and heartfelt character drama, each adventure features a different game system, a fresh cast of characters, and a new story waiting to unfold. Whether you’re a longtime TTRPG fan or just booking your first trip into the hobby, we’re here to help you chart your course to adventure.

Pack your dice, grab your character sheet, and join us at the table.</description>
    <copyright>©️2026 Rainbow Die Studios</copyright>
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    <podcast:locked>yes</podcast:locked>
    <language>en</language>
    <pubDate>Mon, 10 Aug 2026 15:55:13 -0400</pubDate>
    <lastBuildDate>Mon, 10 Aug 2026 15:56:15 -0400</lastBuildDate>
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      <title>Tabletop Travel Agency: Actual Play Adventures</title>
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    <itunes:category text="Leisure">
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    <itunes:type>serial</itunes:type>
    <itunes:author>Rainbow Die Studios</itunes:author>
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    <itunes:summary>Welcome to Tabletop Travel Agency, an actual-play podcast from Rainbow Die Studios, where every mini series is a new destination in the world of tabletop roleplaying games.

From heroic fantasy and chaotic comedy to mystery, horror, sci-fi, and heartfelt character drama, each adventure features a different game system, a fresh cast of characters, and a new story waiting to unfold. Whether you’re a longtime TTRPG fan or just booking your first trip into the hobby, we’re here to help you chart your course to adventure.

Pack your dice, grab your character sheet, and join us at the table.</itunes:summary>
    <itunes:subtitle>Welcome to Tabletop Travel Agency, an actual-play podcast from Rainbow Die Studios, where every mini series is a new destination in the world of tabletop roleplaying games.</itunes:subtitle>
    <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
    <itunes:owner>
      <itunes:name>Rainbow Die Studios</itunes:name>
    </itunes:owner>
    <itunes:complete>No</itunes:complete>
    <itunes:explicit>No</itunes:explicit>
    <item>
      <title>Girl by Moonlight: The Engine That Wouldn’t Let Go</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>Girl by Moonlight: The Engine That Wouldn’t Let Go</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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        <![CDATA[<p>S1E1: The first destination for <strong>Tabletop Travel Agency</strong> takes us into <strong>Girl by Moonlight</strong>, where the crew is introduced to a world of living engines, corporate control, and pilots carrying the emotional weight of humanity’s survival. Val welcomes the tabletop tourists before we meet <strong>Sally Barrett, Terry Trav’l, Theodore Luthor, and Lieutenant Commander Jackson Eiffel</strong>, then the story opens aboard <strong>New Manhattan Space Station</strong> during a memorial for fallen pilot <strong>Elena Maldonado</strong>.</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>We used the Sea of Stars playset rules, so get ready for a wonderful Mecha themed rpg adventure</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>S1E1: The first destination for <strong>Tabletop Travel Agency</strong> takes us into <strong>Girl by Moonlight</strong>, where the crew is introduced to a world of living engines, corporate control, and pilots carrying the emotional weight of humanity’s survival. Val welcomes the tabletop tourists before we meet <strong>Sally Barrett, Terry Trav’l, Theodore Luthor, and Lieutenant Commander Jackson Eiffel</strong>, then the story opens aboard <strong>New Manhattan Space Station</strong> during a memorial for fallen pilot <strong>Elena Maldonado</strong>.</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>We used the Sea of Stars playset rules, so get ready for a wonderful Mecha themed rpg adventure</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 15:39:14 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/4d1e71bb/2f5d4353.mp3" length="143532315" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>8970</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>S1E1: The first destination for <strong>Tabletop Travel Agency</strong> takes us into <strong>Girl by Moonlight</strong>, where the crew is introduced to a world of living engines, corporate control, and pilots carrying the emotional weight of humanity’s survival. Val welcomes the tabletop tourists before we meet <strong>Sally Barrett, Terry Trav’l, Theodore Luthor, and Lieutenant Commander Jackson Eiffel</strong>, then the story opens aboard <strong>New Manhattan Space Station</strong> during a memorial for fallen pilot <strong>Elena Maldonado</strong>.</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>We used the Sea of Stars playset rules, so get ready for a wonderful Mecha themed rpg adventure</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/4d1e71bb/transcript.txt" type="text/plain"/>
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    <item>
      <title>Girl by Moonlight: The Pancake Day Heist</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>Girl by Moonlight: The Pancake Day Heist</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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        <![CDATA[<p>S1E2: The second stop in <strong>Tabletop Travel Agency’s Girl by Moonlight</strong> tour begins with Nocturne hidden, Bastion closing in, and the crew running out of time. After recovering Elena Maldonado’s body and bringing her damaged engine back to the Bastion, <strong>Sally Barrett, Terry Trav’l, Theodore Luthor, and Jackson Eiffel</strong> wake up to General Draco demanding that Nocturne be returned before Bastion representatives arrive the next morning. </p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>S1E2: The second stop in <strong>Tabletop Travel Agency’s Girl by Moonlight</strong> tour begins with Nocturne hidden, Bastion closing in, and the crew running out of time. After recovering Elena Maldonado’s body and bringing her damaged engine back to the Bastion, <strong>Sally Barrett, Terry Trav’l, Theodore Luthor, and Jackson Eiffel</strong> wake up to General Draco demanding that Nocturne be returned before Bastion representatives arrive the next morning. </p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 15:49:01 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/66b90a53/fac8e02c.mp3" length="161709298" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>10106</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>S1E2: The second stop in <strong>Tabletop Travel Agency’s Girl by Moonlight</strong> tour begins with Nocturne hidden, Bastion closing in, and the crew running out of time. After recovering Elena Maldonado’s body and bringing her damaged engine back to the Bastion, <strong>Sally Barrett, Terry Trav’l, Theodore Luthor, and Jackson Eiffel</strong> wake up to General Draco demanding that Nocturne be returned before Bastion representatives arrive the next morning. </p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/66b90a53/transcript.txt" type="text/plain"/>
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    <item>
      <title>Girl by Moonlight: The Moon, the Mother, and the Machine</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>Girl by Moonlight: The Moon, the Mother, and the Machine</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/7622c9f4</link>
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        <![CDATA[<p>S1E3: The third stop in <strong>Tabletop Travel Agency’s Girl by Moonlight</strong> tour picks up after Pancake Day, the stolen engine, the broken elevator, Sally’s mother’s hidden research, and the growing tension inside the team. With the truth about Sam Sailrose getting harder to avoid, Jackson storms into his father’s office and finally demands answers. What he learns sends the crew toward the moon, where Sam’s engine may still be trapped in orbit.</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>We used the Sea of Stars playset rules, so get ready for a wonderful Mecha themed rpg adventure</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>S1E3: The third stop in <strong>Tabletop Travel Agency’s Girl by Moonlight</strong> tour picks up after Pancake Day, the stolen engine, the broken elevator, Sally’s mother’s hidden research, and the growing tension inside the team. With the truth about Sam Sailrose getting harder to avoid, Jackson storms into his father’s office and finally demands answers. What he learns sends the crew toward the moon, where Sam’s engine may still be trapped in orbit.</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>We used the Sea of Stars playset rules, so get ready for a wonderful Mecha themed rpg adventure</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 15:56:19 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/7622c9f4/e21a046d.mp3" length="176346245" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>11021</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>S1E3: The third stop in <strong>Tabletop Travel Agency’s Girl by Moonlight</strong> tour picks up after Pancake Day, the stolen engine, the broken elevator, Sally’s mother’s hidden research, and the growing tension inside the team. With the truth about Sam Sailrose getting harder to avoid, Jackson storms into his father’s office and finally demands answers. What he learns sends the crew toward the moon, where Sam’s engine may still be trapped in orbit.</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>We used the Sea of Stars playset rules, so get ready for a wonderful Mecha themed rpg adventure</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/7622c9f4/transcript.txt" type="text/plain"/>
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    <item>
      <title>Girl by Moonlight: Waffle Wednesday Heist</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>Girl by Moonlight: Waffle Wednesday Heist</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/8ee95364</link>
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        <![CDATA[<p>S1E4: The fourth stop in Tabletop Travel Agency’s Girl by Moonlight tour begins the morning after the team’s biggest revelations yet: Sam Sailrose and Agnes became one, Sally’s mother is now part of Terpsichore, and Theo’s blood suggests he may be part Leviathan and part descendant of Sally’s line. Naturally, the only thing standing between the crew and emotional stability is Waffle Wednesday — until General Draco shows up.</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>We used the Sea of Stars playset rules, so get ready for a wonderful Mecha themed rpg adventure</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>S1E4: The fourth stop in Tabletop Travel Agency’s Girl by Moonlight tour begins the morning after the team’s biggest revelations yet: Sam Sailrose and Agnes became one, Sally’s mother is now part of Terpsichore, and Theo’s blood suggests he may be part Leviathan and part descendant of Sally’s line. Naturally, the only thing standing between the crew and emotional stability is Waffle Wednesday — until General Draco shows up.</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>We used the Sea of Stars playset rules, so get ready for a wonderful Mecha themed rpg adventure</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 16:03:03 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/8ee95364/0aea732e.mp3" length="149592663" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>9349</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>S1E4: The fourth stop in Tabletop Travel Agency’s Girl by Moonlight tour begins the morning after the team’s biggest revelations yet: Sam Sailrose and Agnes became one, Sally’s mother is now part of Terpsichore, and Theo’s blood suggests he may be part Leviathan and part descendant of Sally’s line. Naturally, the only thing standing between the crew and emotional stability is Waffle Wednesday — until General Draco shows up.</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>We used the Sea of Stars playset rules, so get ready for a wonderful Mecha themed rpg adventure</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/8ee95364/transcript.txt" type="text/plain"/>
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    <item>
      <title>Girl by Moonlight Finale: Have a Little Faith</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>Girl by Moonlight Finale: Have a Little Faith</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/4c5588ca</link>
      <description>
        <![CDATA[<p>S1E5: The final stop in <strong>Tabletop Travel Agency’s Girl by Moonlight</strong> tour begins exactly where the chaos left off: inside a secret moon base, surrounded by living engines, hidden rebels, impossible family reunions, and more questions than answers. After discovering that <strong>Liam Sailrose</strong> is alive, part bug, and working with a resistance, the team is hit with another emotional bombshell: <strong>Terry Trav’l’s father, Darren, is alive too</strong> — and Terry handles the reunion about as well as anyone could expect.</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>We used the Sea of Stars playset rules, so get ready for a wonderful Mecha themed rpg adventure</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>S1E5: The final stop in <strong>Tabletop Travel Agency’s Girl by Moonlight</strong> tour begins exactly where the chaos left off: inside a secret moon base, surrounded by living engines, hidden rebels, impossible family reunions, and more questions than answers. After discovering that <strong>Liam Sailrose</strong> is alive, part bug, and working with a resistance, the team is hit with another emotional bombshell: <strong>Terry Trav’l’s father, Darren, is alive too</strong> — and Terry handles the reunion about as well as anyone could expect.</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>We used the Sea of Stars playset rules, so get ready for a wonderful Mecha themed rpg adventure</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 16:18:54 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/4c5588ca/d63efc42.mp3" length="175494015" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>10968</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>S1E5: The final stop in <strong>Tabletop Travel Agency’s Girl by Moonlight</strong> tour begins exactly where the chaos left off: inside a secret moon base, surrounded by living engines, hidden rebels, impossible family reunions, and more questions than answers. After discovering that <strong>Liam Sailrose</strong> is alive, part bug, and working with a resistance, the team is hit with another emotional bombshell: <strong>Terry Trav’l’s father, Darren, is alive too</strong> — and Terry handles the reunion about as well as anyone could expect.</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>We used the Sea of Stars playset rules, so get ready for a wonderful Mecha themed rpg adventure</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/4c5588ca/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Fabula Ultima: Moments of Goodwill </title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>Fabula Ultima: Moments of Goodwill </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/39f94213</link>
      <description>
        <![CDATA[<p>S2E1 of Tabletop Travel Agency officially begins with Fabula Ultima, a tabletop JRPG adventure set in the magical country of Feybelle. Game Master Val introduces a new miniseries, a new system, and a new group of unlikely hopefuls gathering in the Shining Citadel for the yearly Envoy initiation ceremony.</p><p>This season’s party is immediately unforgettable: Bubbles, a towering seven-foot penguin in a dripping purple robe; Squid, a wildly handsome finfolk adventurer with a slime companion named Wobbles; Candle, a jingly, bandaged, flame-tattooed performer; and ¿erry w/a..., a very serious, very ripped mouse folk gunslinger who absolutely did not ask to be grouped with these people.</p><p>Where to Find Us!<br>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>S2E1 of Tabletop Travel Agency officially begins with Fabula Ultima, a tabletop JRPG adventure set in the magical country of Feybelle. Game Master Val introduces a new miniseries, a new system, and a new group of unlikely hopefuls gathering in the Shining Citadel for the yearly Envoy initiation ceremony.</p><p>This season’s party is immediately unforgettable: Bubbles, a towering seven-foot penguin in a dripping purple robe; Squid, a wildly handsome finfolk adventurer with a slime companion named Wobbles; Candle, a jingly, bandaged, flame-tattooed performer; and ¿erry w/a..., a very serious, very ripped mouse folk gunslinger who absolutely did not ask to be grouped with these people.</p><p>Where to Find Us!<br>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 16:59:00 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/39f94213/8fbed299.mp3" length="159381679" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>9961</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>S2E1 of Tabletop Travel Agency officially begins with Fabula Ultima, a tabletop JRPG adventure set in the magical country of Feybelle. Game Master Val introduces a new miniseries, a new system, and a new group of unlikely hopefuls gathering in the Shining Citadel for the yearly Envoy initiation ceremony.</p><p>This season’s party is immediately unforgettable: Bubbles, a towering seven-foot penguin in a dripping purple robe; Squid, a wildly handsome finfolk adventurer with a slime companion named Wobbles; Candle, a jingly, bandaged, flame-tattooed performer; and ¿erry w/a..., a very serious, very ripped mouse folk gunslinger who absolutely did not ask to be grouped with these people.</p><p>Where to Find Us!<br>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/39f94213/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Fabula Ultima: The Goo Must Go </title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>Fabula Ultima: The Goo Must Go </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/ab9414a4</link>
      <description>
        <![CDATA[<p>S2E2 of Tabletop Travel Agency: Fabula Ultima continues as Candle, Bubbles, ¿erry w/a..., and Squid return to the underwater kingdom of Equatio to speak with Helio, the coral High Elder. After last episode’s Envoy initiation, cursed pumpkins, underwater tubes, and questionable documentation issues, the party finally stands before Helio to begin earning their first Moment of Goodwill.</p><p>Where to Find Us!<br>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>S2E2 of Tabletop Travel Agency: Fabula Ultima continues as Candle, Bubbles, ¿erry w/a..., and Squid return to the underwater kingdom of Equatio to speak with Helio, the coral High Elder. After last episode’s Envoy initiation, cursed pumpkins, underwater tubes, and questionable documentation issues, the party finally stands before Helio to begin earning their first Moment of Goodwill.</p><p>Where to Find Us!<br>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 17:00:00 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/ab9414a4/2c4076d8.mp3" length="234867611" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>14679</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>S2E2 of Tabletop Travel Agency: Fabula Ultima continues as Candle, Bubbles, ¿erry w/a..., and Squid return to the underwater kingdom of Equatio to speak with Helio, the coral High Elder. After last episode’s Envoy initiation, cursed pumpkins, underwater tubes, and questionable documentation issues, the party finally stands before Helio to begin earning their first Moment of Goodwill.</p><p>Where to Find Us!<br>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/ab9414a4/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Fabula Ultima: Phoenix at the Suitor’s Ball</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>Fabula Ultima: Phoenix at the Suitor’s Ball</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3b4eb71f-fe04-43ce-a759-b7ef6a3b069f</guid>
      <link>https://share.transistor.fm/s/c773f472</link>
      <description>
        <![CDATA[<p>S2E3 of Tabletop Travel Agency: Fabula Ultima continues as Candle, Bubbles, ¿erry w/a..., and Squid pick up right where the chaos left off: underneath the castle in the Shining Citadel. After earning their first Moment of Goodwill from Helio only to have it stolen by Cornelius Rex’s clown airship, the party has snuck through the sewers, befriended rats, and found a way into the castle through a laundry room.</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111 </p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>S2E3 of Tabletop Travel Agency: Fabula Ultima continues as Candle, Bubbles, ¿erry w/a..., and Squid pick up right where the chaos left off: underneath the castle in the Shining Citadel. After earning their first Moment of Goodwill from Helio only to have it stolen by Cornelius Rex’s clown airship, the party has snuck through the sewers, befriended rats, and found a way into the castle through a laundry room.</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111 </p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 17:01:00 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/c773f472/e7283783.mp3" length="242969807" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>15185</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>S2E3 of Tabletop Travel Agency: Fabula Ultima continues as Candle, Bubbles, ¿erry w/a..., and Squid pick up right where the chaos left off: underneath the castle in the Shining Citadel. After earning their first Moment of Goodwill from Helio only to have it stolen by Cornelius Rex’s clown airship, the party has snuck through the sewers, befriended rats, and found a way into the castle through a laundry room.</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111 </p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c773f472/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Fabula Ultima: Three Clowns and a Baby Mushroom</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>Fabula Ultima: Three Clowns and a Baby Mushroom</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8cca90f5-de05-4784-b19b-181ee107a40a</guid>
      <link>https://share.transistor.fm/s/a1a5c9da</link>
      <description>
        <![CDATA[<p>S2E4 of Tabletop Travel Agency: Fabula Ultima continues with Candle, Bubbles, ¿erry w/a..., and Squid arriving in Taproot, the main city of the Agrigio Kingdom, after crash-landing near the forest and surviving the fallout of Cornelius Rex’s latest attack. The party has one Moment of Goodwill in hand, one still stolen by the circus, and a third waiting somewhere in the forest kingdom — assuming they can stay focused long enough to find it.</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111  </p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>S2E4 of Tabletop Travel Agency: Fabula Ultima continues with Candle, Bubbles, ¿erry w/a..., and Squid arriving in Taproot, the main city of the Agrigio Kingdom, after crash-landing near the forest and surviving the fallout of Cornelius Rex’s latest attack. The party has one Moment of Goodwill in hand, one still stolen by the circus, and a third waiting somewhere in the forest kingdom — assuming they can stay focused long enough to find it.</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111  </p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 17:02:00 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/a1a5c9da/283f5904.mp3" length="167229710" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>10451</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>S2E4 of Tabletop Travel Agency: Fabula Ultima continues with Candle, Bubbles, ¿erry w/a..., and Squid arriving in Taproot, the main city of the Agrigio Kingdom, after crash-landing near the forest and surviving the fallout of Cornelius Rex’s latest attack. The party has one Moment of Goodwill in hand, one still stolen by the circus, and a third waiting somewhere in the forest kingdom — assuming they can stay focused long enough to find it.</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111  </p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/a1a5c9da/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Fabula Ultima Finale: Destiny Has No Correct Path</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>Fabula Ultima Finale: Destiny Has No Correct Path</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f7513ea6-b062-4fab-b982-36aeaea26b20</guid>
      <link>https://share.transistor.fm/s/f832afd5</link>
      <description>
        <![CDATA[<p>S2E5: The Fabula Ultima finale of Tabletop Travel Agency begins with Candle, Bubbles, ¿erry w/a..., and Squid arriving in the Ostio Kingdom, ¿erry w/a...’s home in the sky. After surviving Taproot, delivering baby Shimeji, earning the Agrigio Moment of Goodwill, and borrowing griffins from the cavalry, the party reaches a towering sky city of glass, clouds, magic, smoke, and social inequality with Cornelius Rex’s damaged circus airship parked at the top.</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111 </p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>S2E5: The Fabula Ultima finale of Tabletop Travel Agency begins with Candle, Bubbles, ¿erry w/a..., and Squid arriving in the Ostio Kingdom, ¿erry w/a...’s home in the sky. After surviving Taproot, delivering baby Shimeji, earning the Agrigio Moment of Goodwill, and borrowing griffins from the cavalry, the party reaches a towering sky city of glass, clouds, magic, smoke, and social inequality with Cornelius Rex’s damaged circus airship parked at the top.</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111 </p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 17:05:00 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/f832afd5/19d03b2f.mp3" length="229735508" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>14358</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>S2E5: The Fabula Ultima finale of Tabletop Travel Agency begins with Candle, Bubbles, ¿erry w/a..., and Squid arriving in the Ostio Kingdom, ¿erry w/a...’s home in the sky. After surviving Taproot, delivering baby Shimeji, earning the Agrigio Moment of Goodwill, and borrowing griffins from the cavalry, the party reaches a towering sky city of glass, clouds, magic, smoke, and social inequality with Cornelius Rex’s damaged circus airship parked at the top.</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111 </p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/f832afd5/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Thirsty Sword Lesbians: The Dream Plague</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:title>Thirsty Sword Lesbians: The Dream Plague</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">e7052e26-e5a4-479a-a879-a360992b613a</guid>
      <link>https://share.transistor.fm/s/955fdd4d</link>
      <description>
        <![CDATA[<p>A Tabletop Travel Agency One-Shot Special</p><p>Season 3 of Tabletop Travel Agency a Valentine’s Day RPG One-Shot of Thirsty Sword Lesbians, where romance, parent panic, sword energy, and Dreamverse mystery collide. This special introduces Mariella, Philomena, Milkat, and Thalia as a group of PTA-connected parents whose children have fallen victim to a mysterious “dream sickness” inside a futuristic shared dream world.</p><p>The year is 2065, and most people live part of their lives inside the Dreamverse, a collective unconscious digital world powered by neural implants. But something has gone wrong: frequent users are no longer waking up, and for these four parents, the crisis becomes personal when their own children are trapped inside. What starts as an anxious parent meeting quickly turns into a full rescue mission through host clubs, private art servers, fantasy MMO zones, and strange hidden corners of the Dreamverse.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A Tabletop Travel Agency One-Shot Special</p><p>Season 3 of Tabletop Travel Agency a Valentine’s Day RPG One-Shot of Thirsty Sword Lesbians, where romance, parent panic, sword energy, and Dreamverse mystery collide. This special introduces Mariella, Philomena, Milkat, and Thalia as a group of PTA-connected parents whose children have fallen victim to a mysterious “dream sickness” inside a futuristic shared dream world.</p><p>The year is 2065, and most people live part of their lives inside the Dreamverse, a collective unconscious digital world powered by neural implants. But something has gone wrong: frequent users are no longer waking up, and for these four parents, the crisis becomes personal when their own children are trapped inside. What starts as an anxious parent meeting quickly turns into a full rescue mission through host clubs, private art servers, fantasy MMO zones, and strange hidden corners of the Dreamverse.</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 18:33:00 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/955fdd4d/b547033b.mp3" length="157427724" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>9839</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A Tabletop Travel Agency One-Shot Special</p><p>Season 3 of Tabletop Travel Agency a Valentine’s Day RPG One-Shot of Thirsty Sword Lesbians, where romance, parent panic, sword energy, and Dreamverse mystery collide. This special introduces Mariella, Philomena, Milkat, and Thalia as a group of PTA-connected parents whose children have fallen victim to a mysterious “dream sickness” inside a futuristic shared dream world.</p><p>The year is 2065, and most people live part of their lives inside the Dreamverse, a collective unconscious digital world powered by neural implants. But something has gone wrong: frequent users are no longer waking up, and for these four parents, the crisis becomes personal when their own children are trapped inside. What starts as an anxious parent meeting quickly turns into a full rescue mission through host clubs, private art servers, fantasy MMO zones, and strange hidden corners of the Dreamverse.</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Court of Blades: The Celebration of Masks</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>Court of Blades: The Celebration of Masks</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">58528cf7-3012-4afa-bfa1-288352c9590c</guid>
      <link>https://share.transistor.fm/s/9c2fe739</link>
      <description>
        <![CDATA[<p>S4E1: Welcome to a brand-new season of Tabletop Travel Agency: Actual Play Adventures as we enter the dramatic, dangerous, and delightfully messy world of Court of Blades.</p><p>In Episode 1, the city-state of Ilrhen celebrates the grand Celebration of Masks, where nobles, agents, rivals, and opportunists gather beneath ornate disguises. But for the agents of House Lovell, this is more than a lavish party. With their house weakened by scandal and their future uncertain, Ajax, Beux-Li, Ariadne, and Jeremiah must begin rebuilding influence, making allies, reading the room, and deciding exactly how far they are willing to go in the great game of courtly politics.</p><p>There are noble masks, suspicious alliances, awkward charm, dark arts rumors, chocolate fountains, political gambits, and one very important gondolier named DeRosie.</p><p>Join us for the first chapter of Court of Blades, a story of intrigue, reputation, ambition, and extremely questionable party etiquette.</p><p>Subscribe for more Tabletop Travel Agency: Actual Play Adventures, and follow along as House Lovell tries to rise again.</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111 <br>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>S4E1: Welcome to a brand-new season of Tabletop Travel Agency: Actual Play Adventures as we enter the dramatic, dangerous, and delightfully messy world of Court of Blades.</p><p>In Episode 1, the city-state of Ilrhen celebrates the grand Celebration of Masks, where nobles, agents, rivals, and opportunists gather beneath ornate disguises. But for the agents of House Lovell, this is more than a lavish party. With their house weakened by scandal and their future uncertain, Ajax, Beux-Li, Ariadne, and Jeremiah must begin rebuilding influence, making allies, reading the room, and deciding exactly how far they are willing to go in the great game of courtly politics.</p><p>There are noble masks, suspicious alliances, awkward charm, dark arts rumors, chocolate fountains, political gambits, and one very important gondolier named DeRosie.</p><p>Join us for the first chapter of Court of Blades, a story of intrigue, reputation, ambition, and extremely questionable party etiquette.</p><p>Subscribe for more Tabletop Travel Agency: Actual Play Adventures, and follow along as House Lovell tries to rise again.</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111 <br>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 21:00:00 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/9c2fe739/f7627bf2.mp3" length="166605256" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>10412</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>S4E1: Welcome to a brand-new season of Tabletop Travel Agency: Actual Play Adventures as we enter the dramatic, dangerous, and delightfully messy world of Court of Blades.</p><p>In Episode 1, the city-state of Ilrhen celebrates the grand Celebration of Masks, where nobles, agents, rivals, and opportunists gather beneath ornate disguises. But for the agents of House Lovell, this is more than a lavish party. With their house weakened by scandal and their future uncertain, Ajax, Beux-Li, Ariadne, and Jeremiah must begin rebuilding influence, making allies, reading the room, and deciding exactly how far they are willing to go in the great game of courtly politics.</p><p>There are noble masks, suspicious alliances, awkward charm, dark arts rumors, chocolate fountains, political gambits, and one very important gondolier named DeRosie.</p><p>Join us for the first chapter of Court of Blades, a story of intrigue, reputation, ambition, and extremely questionable party etiquette.</p><p>Subscribe for more Tabletop Travel Agency: Actual Play Adventures, and follow along as House Lovell tries to rise again.</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111 <br>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/9c2fe739/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Court of Blades: The Child Prince Problem</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>Court of Blades: The Child Prince Problem</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">da930de9-fd40-4631-8410-5600dcc1cff3</guid>
      <link>https://share.transistor.fm/s/255766f6</link>
      <description>
        <![CDATA[<p>S4E2: House Lovell’s next move begins over dinner with Lord Eero, and the mission is immediately complicated: Baronet Jasper, the 12-year-old child of Prince Jade, has become a serious political threat.</p><p>With the Bank of Brass and Bone backing Jasper’s claim, Ajax, Beux-Li, Ariadne, and Jeremiah are tasked with finding a way to remove the child from the race without tying Lord Eero’s name to the fallout. Naturally, the coterie considers everything from political pressure to poison, gambling, blackmail, secret letters, prophetic dreams, awkward flirting, and one very dangerous truth.</p><p>As the group investigates Nadia, Jasper’s advisor from the bank, they uncover information that could shift the entire balance of House Lovell. But when the secret points back toward Eero himself, the question becomes less about how to win power and more about how much blood they are willing to leave behind.</p><p>This episode of Court of Blades brings intrigue, scandal, dangerous leverage, sword-flirting, suspicious banking practices, and more DeRosie-adjacent chaos to Tabletop Travel Agency: Actual Play Adventures.</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111 <br>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>S4E2: House Lovell’s next move begins over dinner with Lord Eero, and the mission is immediately complicated: Baronet Jasper, the 12-year-old child of Prince Jade, has become a serious political threat.</p><p>With the Bank of Brass and Bone backing Jasper’s claim, Ajax, Beux-Li, Ariadne, and Jeremiah are tasked with finding a way to remove the child from the race without tying Lord Eero’s name to the fallout. Naturally, the coterie considers everything from political pressure to poison, gambling, blackmail, secret letters, prophetic dreams, awkward flirting, and one very dangerous truth.</p><p>As the group investigates Nadia, Jasper’s advisor from the bank, they uncover information that could shift the entire balance of House Lovell. But when the secret points back toward Eero himself, the question becomes less about how to win power and more about how much blood they are willing to leave behind.</p><p>This episode of Court of Blades brings intrigue, scandal, dangerous leverage, sword-flirting, suspicious banking practices, and more DeRosie-adjacent chaos to Tabletop Travel Agency: Actual Play Adventures.</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111 <br>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 21:02:00 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/255766f6/786221fe.mp3" length="160959046" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>10059</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>S4E2: House Lovell’s next move begins over dinner with Lord Eero, and the mission is immediately complicated: Baronet Jasper, the 12-year-old child of Prince Jade, has become a serious political threat.</p><p>With the Bank of Brass and Bone backing Jasper’s claim, Ajax, Beux-Li, Ariadne, and Jeremiah are tasked with finding a way to remove the child from the race without tying Lord Eero’s name to the fallout. Naturally, the coterie considers everything from political pressure to poison, gambling, blackmail, secret letters, prophetic dreams, awkward flirting, and one very dangerous truth.</p><p>As the group investigates Nadia, Jasper’s advisor from the bank, they uncover information that could shift the entire balance of House Lovell. But when the secret points back toward Eero himself, the question becomes less about how to win power and more about how much blood they are willing to leave behind.</p><p>This episode of Court of Blades brings intrigue, scandal, dangerous leverage, sword-flirting, suspicious banking practices, and more DeRosie-adjacent chaos to Tabletop Travel Agency: Actual Play Adventures.</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111 <br>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/255766f6/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Court of Blades: The Longest Summer</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>Court of Blades: The Longest Summer</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">391e644f-0879-46ae-a809-ae4a2f73eb00</guid>
      <link>https://share.transistor.fm/s/edbdc973</link>
      <description>
        <![CDATA[<p>S4E3: House Lovell has survived spring, but summer in Ilrhen brings a different kind of heat.<br>After Jasper and Nadia flee the city, the coterie has technically earned a little time off.</p><p>But in Court of Blades, there is no such thing as a clean break. Beux-Li’s loose-lipped confession to Lucky becomes a dangerous loose end, Ajax takes the phrase “problem solver” to a terrifying new level, and Jeremiah’s relaxing summer day quickly turns into the first confirmed kill of the campaign.</p><p>Meanwhile, Ariadne investigates House Battaglia’s sudden rise and its strange fallout with the Mercies, while her growing connection with Vera opens the door to new information about Lady Aela, Octavia, and the Sevenfold Veils. The deeper the group digs, the more it becomes clear that dark magic, noble politics, and old loyalties are all tangled together.</p><p>By the end of the episode, Ajax and Beux-Li infiltrate the Battaglia estate, Jeremiah and Ariadne confront Vincenzo, and the coterie uncovers evidence that could change everything. But with DeRosie’s own mysterious past now in question, House Lovell may have more secrets around them than they realized.</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111 <br>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>S4E3: House Lovell has survived spring, but summer in Ilrhen brings a different kind of heat.<br>After Jasper and Nadia flee the city, the coterie has technically earned a little time off.</p><p>But in Court of Blades, there is no such thing as a clean break. Beux-Li’s loose-lipped confession to Lucky becomes a dangerous loose end, Ajax takes the phrase “problem solver” to a terrifying new level, and Jeremiah’s relaxing summer day quickly turns into the first confirmed kill of the campaign.</p><p>Meanwhile, Ariadne investigates House Battaglia’s sudden rise and its strange fallout with the Mercies, while her growing connection with Vera opens the door to new information about Lady Aela, Octavia, and the Sevenfold Veils. The deeper the group digs, the more it becomes clear that dark magic, noble politics, and old loyalties are all tangled together.</p><p>By the end of the episode, Ajax and Beux-Li infiltrate the Battaglia estate, Jeremiah and Ariadne confront Vincenzo, and the coterie uncovers evidence that could change everything. But with DeRosie’s own mysterious past now in question, House Lovell may have more secrets around them than they realized.</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111 <br>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 21:06:00 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/edbdc973/72b14f21.mp3" length="184803611" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>11550</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>S4E3: House Lovell has survived spring, but summer in Ilrhen brings a different kind of heat.<br>After Jasper and Nadia flee the city, the coterie has technically earned a little time off.</p><p>But in Court of Blades, there is no such thing as a clean break. Beux-Li’s loose-lipped confession to Lucky becomes a dangerous loose end, Ajax takes the phrase “problem solver” to a terrifying new level, and Jeremiah’s relaxing summer day quickly turns into the first confirmed kill of the campaign.</p><p>Meanwhile, Ariadne investigates House Battaglia’s sudden rise and its strange fallout with the Mercies, while her growing connection with Vera opens the door to new information about Lady Aela, Octavia, and the Sevenfold Veils. The deeper the group digs, the more it becomes clear that dark magic, noble politics, and old loyalties are all tangled together.</p><p>By the end of the episode, Ajax and Beux-Li infiltrate the Battaglia estate, Jeremiah and Ariadne confront Vincenzo, and the coterie uncovers evidence that could change everything. But with DeRosie’s own mysterious past now in question, House Lovell may have more secrets around them than they realized.</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111 <br>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/edbdc973/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Court of Blades: The Price of Trust</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>Court of Blades: The Price of Trust</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">fc86195c-3e3c-4fad-ace3-4d6dce0ae9c8</guid>
      <link>https://share.transistor.fm/s/d863426e</link>
      <description>
        <![CDATA[<p>S4E4: The penultimate episode of Court of Blades begins with Lord Eero giving House Lovell’s coterie their next major task: remove Lady Aela from the board.</p><p>After the fallout from Vincenzo’s disappearance and the group’s growing suspicion of DeRosie, Ajax, Beux-Li, Ariadne, and Jeremiah attempt to move carefully. Their plan is to expose Aela’s connection to the Sevenfold Veils, bring proof to the Mercies, and let the church handle the consequences. But in Ilrhen, no plan survives contact with trust issues, hidden knives, romantic complications, sewer cult meetings, or gondoliers with mysterious pasts.</p><p>Ariadne uses her relationship with Vera to learn where Aela’s secret meeting will take place. Ajax infiltrates the Sevenfold Veils under an old cloak and discovers that Aela’s ambitions go far beyond politics. Jeremiah, wounded and paranoid, brings the Mercies into the game. Beux-Li begins questioning whether the coterie is on the right side of anything at all.</p><p>By the end of the night, Aela is exposed, Vera is heartbroken, DeRosie’s warning hangs over everyone, and House Lovell’s agents are left facing a brutal question: if everyone in Ilrhen lies, who can they still trust?</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111 <br>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>S4E4: The penultimate episode of Court of Blades begins with Lord Eero giving House Lovell’s coterie their next major task: remove Lady Aela from the board.</p><p>After the fallout from Vincenzo’s disappearance and the group’s growing suspicion of DeRosie, Ajax, Beux-Li, Ariadne, and Jeremiah attempt to move carefully. Their plan is to expose Aela’s connection to the Sevenfold Veils, bring proof to the Mercies, and let the church handle the consequences. But in Ilrhen, no plan survives contact with trust issues, hidden knives, romantic complications, sewer cult meetings, or gondoliers with mysterious pasts.</p><p>Ariadne uses her relationship with Vera to learn where Aela’s secret meeting will take place. Ajax infiltrates the Sevenfold Veils under an old cloak and discovers that Aela’s ambitions go far beyond politics. Jeremiah, wounded and paranoid, brings the Mercies into the game. Beux-Li begins questioning whether the coterie is on the right side of anything at all.</p><p>By the end of the night, Aela is exposed, Vera is heartbroken, DeRosie’s warning hangs over everyone, and House Lovell’s agents are left facing a brutal question: if everyone in Ilrhen lies, who can they still trust?</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111 <br>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 21:23:00 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/d863426e/948703c6.mp3" length="268390850" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>16774</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>S4E4: The penultimate episode of Court of Blades begins with Lord Eero giving House Lovell’s coterie their next major task: remove Lady Aela from the board.</p><p>After the fallout from Vincenzo’s disappearance and the group’s growing suspicion of DeRosie, Ajax, Beux-Li, Ariadne, and Jeremiah attempt to move carefully. Their plan is to expose Aela’s connection to the Sevenfold Veils, bring proof to the Mercies, and let the church handle the consequences. But in Ilrhen, no plan survives contact with trust issues, hidden knives, romantic complications, sewer cult meetings, or gondoliers with mysterious pasts.</p><p>Ariadne uses her relationship with Vera to learn where Aela’s secret meeting will take place. Ajax infiltrates the Sevenfold Veils under an old cloak and discovers that Aela’s ambitions go far beyond politics. Jeremiah, wounded and paranoid, brings the Mercies into the game. Beux-Li begins questioning whether the coterie is on the right side of anything at all.</p><p>By the end of the night, Aela is exposed, Vera is heartbroken, DeRosie’s warning hangs over everyone, and House Lovell’s agents are left facing a brutal question: if everyone in Ilrhen lies, who can they still trust?</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111 <br>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d863426e/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Court of Blades: No Gods, No Kings, No House</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>Court of Blades: No Gods, No Kings, No House</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">20b4bf89-ad55-4e76-9f5f-c32fd9c66dd8</guid>
      <link>https://share.transistor.fm/s/3e434d67</link>
      <description>
        <![CDATA[<p>S4 Finale: The final episode of Court of Blades begins on the first day of fall, with House Lovell bruised, divided, and standing on the edge of coronation.</p><p>After Aela’s death, the fall of the Sevenfold Veils, Vincenzo’s disappearance, and the coterie’s explosive confrontation, Ajax, Beux-Li, Ariadne, and Jeremiah wake up knowing that nothing between them is clean anymore. Eero appears to be the only remaining path to power, but trust inside the coterie has shattered. Ariadne questions whether Jeremiah can protect anyone but himself. Ajax believes the game can only be survived by using monsters. Beux-Li is caught between justice, power, and the dream Jeremiah gave him.</p><p>As coronation day approaches, secrets finally surface. DeRosie’s connection to Beux-Li is revealed, Vincenzo’s fate comes into focus, and Jeremiah’s plan for House Lovell takes one last dramatic turn. But when the throne begins to change Beux-Li before he even sits on it, Ajax makes a final choice that burns the entire game down.</p><p>This is the thrilling conclusion of Court of Blades on Tabletop Travel Agency: Actual Play Adventures — full of betrayal, family revelations, political murder, pumpkin spice lattes, poisoned blood, balcony drama, and one final reminder that in Ilrhen, no one wins the game clean.</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111 <br>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>S4 Finale: The final episode of Court of Blades begins on the first day of fall, with House Lovell bruised, divided, and standing on the edge of coronation.</p><p>After Aela’s death, the fall of the Sevenfold Veils, Vincenzo’s disappearance, and the coterie’s explosive confrontation, Ajax, Beux-Li, Ariadne, and Jeremiah wake up knowing that nothing between them is clean anymore. Eero appears to be the only remaining path to power, but trust inside the coterie has shattered. Ariadne questions whether Jeremiah can protect anyone but himself. Ajax believes the game can only be survived by using monsters. Beux-Li is caught between justice, power, and the dream Jeremiah gave him.</p><p>As coronation day approaches, secrets finally surface. DeRosie’s connection to Beux-Li is revealed, Vincenzo’s fate comes into focus, and Jeremiah’s plan for House Lovell takes one last dramatic turn. But when the throne begins to change Beux-Li before he even sits on it, Ajax makes a final choice that burns the entire game down.</p><p>This is the thrilling conclusion of Court of Blades on Tabletop Travel Agency: Actual Play Adventures — full of betrayal, family revelations, political murder, pumpkin spice lattes, poisoned blood, balcony drama, and one final reminder that in Ilrhen, no one wins the game clean.</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111 <br>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 22:00:00 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/3e434d67/9e0d3f3d.mp3" length="169899614" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>10618</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>S4 Finale: The final episode of Court of Blades begins on the first day of fall, with House Lovell bruised, divided, and standing on the edge of coronation.</p><p>After Aela’s death, the fall of the Sevenfold Veils, Vincenzo’s disappearance, and the coterie’s explosive confrontation, Ajax, Beux-Li, Ariadne, and Jeremiah wake up knowing that nothing between them is clean anymore. Eero appears to be the only remaining path to power, but trust inside the coterie has shattered. Ariadne questions whether Jeremiah can protect anyone but himself. Ajax believes the game can only be survived by using monsters. Beux-Li is caught between justice, power, and the dream Jeremiah gave him.</p><p>As coronation day approaches, secrets finally surface. DeRosie’s connection to Beux-Li is revealed, Vincenzo’s fate comes into focus, and Jeremiah’s plan for House Lovell takes one last dramatic turn. But when the throne begins to change Beux-Li before he even sits on it, Ajax makes a final choice that burns the entire game down.</p><p>This is the thrilling conclusion of Court of Blades on Tabletop Travel Agency: Actual Play Adventures — full of betrayal, family revelations, political murder, pumpkin spice lattes, poisoned blood, balcony drama, and one final reminder that in Ilrhen, no one wins the game clean.</p><p>Where to Find Us! Address: <br>741 New Britain Ave, Newington, CT 06111 <br>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/3e434d67/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Apocalypse Keys: Green Lights, Missing Girls</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>Apocalypse Keys: Green Lights, Missing Girls</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">523e6883-c829-46af-aa25-430c17fcb50c</guid>
      <link>https://share.transistor.fm/s/8fa0b9c1</link>
      <description>
        <![CDATA[<p>Episode 1: Three people have disappeared from a quiet Cape Cod town. Each time, the mist arrives first. </p><p>Each disappearance follows the same disturbing pattern: an unnatural mist rolls in, strange green lights appear, and by morning, someone is gone.</p><p>Division sends four Omen-class monsters—Pigeon, Viri, Abyss, and Shleign—to investigate before the disappearances lead to something far worse. Their search takes them from the Rainbow Smelt to an abandoned Volkswagen bus, where a damaged DVD playing a distorted transmission offers the first key to the mystery.</p><p>But the deeper the team digs, the more personal the investigation becomes. Buried relationships surface, forgotten memories begin to return, and one monster’s hunger threatens to take complete control.</p><p>The Doomsday Clock has started ticking.</p><p>Welcome to the series premiere of <strong>Apocalypse Keys</strong>, an actual-play tabletop roleplaying series from <strong>Tabletop Travel Agency</strong>, using the supernatural mystery RPG from Evil Hat Productions.</p><p>Subscribe or follow the podcast so you don’t miss the next chapter of the mystery.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Episode 1: Three people have disappeared from a quiet Cape Cod town. Each time, the mist arrives first. </p><p>Each disappearance follows the same disturbing pattern: an unnatural mist rolls in, strange green lights appear, and by morning, someone is gone.</p><p>Division sends four Omen-class monsters—Pigeon, Viri, Abyss, and Shleign—to investigate before the disappearances lead to something far worse. Their search takes them from the Rainbow Smelt to an abandoned Volkswagen bus, where a damaged DVD playing a distorted transmission offers the first key to the mystery.</p><p>But the deeper the team digs, the more personal the investigation becomes. Buried relationships surface, forgotten memories begin to return, and one monster’s hunger threatens to take complete control.</p><p>The Doomsday Clock has started ticking.</p><p>Welcome to the series premiere of <strong>Apocalypse Keys</strong>, an actual-play tabletop roleplaying series from <strong>Tabletop Travel Agency</strong>, using the supernatural mystery RPG from Evil Hat Productions.</p><p>Subscribe or follow the podcast so you don’t miss the next chapter of the mystery.</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 22:01:00 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/8fa0b9c1/e05078de.mp3" length="233550845" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>9731</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Episode 1: Three people have disappeared from a quiet Cape Cod town. Each time, the mist arrives first. </p><p>Each disappearance follows the same disturbing pattern: an unnatural mist rolls in, strange green lights appear, and by morning, someone is gone.</p><p>Division sends four Omen-class monsters—Pigeon, Viri, Abyss, and Shleign—to investigate before the disappearances lead to something far worse. Their search takes them from the Rainbow Smelt to an abandoned Volkswagen bus, where a damaged DVD playing a distorted transmission offers the first key to the mystery.</p><p>But the deeper the team digs, the more personal the investigation becomes. Buried relationships surface, forgotten memories begin to return, and one monster’s hunger threatens to take complete control.</p><p>The Doomsday Clock has started ticking.</p><p>Welcome to the series premiere of <strong>Apocalypse Keys</strong>, an actual-play tabletop roleplaying series from <strong>Tabletop Travel Agency</strong>, using the supernatural mystery RPG from Evil Hat Productions.</p><p>Subscribe or follow the podcast so you don’t miss the next chapter of the mystery.</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/8fa0b9c1/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Apocalypse Keys: The Host Is Watching</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>Apocalypse Keys: The Host Is Watching</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">94206a52-0562-43b6-ac32-3fa71a64c9e0</guid>
      <link>https://share.transistor.fm/s/9695eb42</link>
      <description>
        <![CDATA[<p>Episode 2: The investigation into the disappearances of Bailey, Victoria, and Meline continues—but the mystery is beginning to look less like a series of random abductions.</p><p>While Abyss researches the supernatural mist surrounding the disappearances, the Division team searches Meline’s bedroom and discovers her hidden interest in acting. A strangely formatted casting email advertising a new game show may finally connect the missing girls to the distorted recording found in Bailey’s Volkswagen.</p><p>Pigeon, Viri, Abyss, and Shleign split up to investigate Victoria’s family, question the people of Tautog, and follow a new lead to a local fortune-teller. What begins as a psychic reading becomes the team’s first direct encounter with someone calling themselves <strong>the Host</strong>.</p><p>The Host claims to want freedom and suggests Viri may want the same thing.</p><p>As the team uncovers its first irrevocable truth about the mystery, old betrayals resurface, personal boundaries are crossed, and one Division agent quietly gives Pigeon a horrifying new assignment.</p><p>The Doomsday Clock is still ticking.</p><p>This is Episode 2 of <strong>Apocalypse Keys</strong>, an actual-play tabletop roleplaying series from Tabletop Travel Agency using the supernatural mystery RPG published by Evil Hat Productions.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Episode 2: The investigation into the disappearances of Bailey, Victoria, and Meline continues—but the mystery is beginning to look less like a series of random abductions.</p><p>While Abyss researches the supernatural mist surrounding the disappearances, the Division team searches Meline’s bedroom and discovers her hidden interest in acting. A strangely formatted casting email advertising a new game show may finally connect the missing girls to the distorted recording found in Bailey’s Volkswagen.</p><p>Pigeon, Viri, Abyss, and Shleign split up to investigate Victoria’s family, question the people of Tautog, and follow a new lead to a local fortune-teller. What begins as a psychic reading becomes the team’s first direct encounter with someone calling themselves <strong>the Host</strong>.</p><p>The Host claims to want freedom and suggests Viri may want the same thing.</p><p>As the team uncovers its first irrevocable truth about the mystery, old betrayals resurface, personal boundaries are crossed, and one Division agent quietly gives Pigeon a horrifying new assignment.</p><p>The Doomsday Clock is still ticking.</p><p>This is Episode 2 of <strong>Apocalypse Keys</strong>, an actual-play tabletop roleplaying series from Tabletop Travel Agency using the supernatural mystery RPG published by Evil Hat Productions.</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 22:02:00 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/9695eb42/fb165e6d.mp3" length="245749794" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>10239</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Episode 2: The investigation into the disappearances of Bailey, Victoria, and Meline continues—but the mystery is beginning to look less like a series of random abductions.</p><p>While Abyss researches the supernatural mist surrounding the disappearances, the Division team searches Meline’s bedroom and discovers her hidden interest in acting. A strangely formatted casting email advertising a new game show may finally connect the missing girls to the distorted recording found in Bailey’s Volkswagen.</p><p>Pigeon, Viri, Abyss, and Shleign split up to investigate Victoria’s family, question the people of Tautog, and follow a new lead to a local fortune-teller. What begins as a psychic reading becomes the team’s first direct encounter with someone calling themselves <strong>the Host</strong>.</p><p>The Host claims to want freedom and suggests Viri may want the same thing.</p><p>As the team uncovers its first irrevocable truth about the mystery, old betrayals resurface, personal boundaries are crossed, and one Division agent quietly gives Pigeon a horrifying new assignment.</p><p>The Doomsday Clock is still ticking.</p><p>This is Episode 2 of <strong>Apocalypse Keys</strong>, an actual-play tabletop roleplaying series from Tabletop Travel Agency using the supernatural mystery RPG published by Evil Hat Productions.</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/9695eb42/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Apocalypse Keys: Trapped in the Host’s Game Show</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>Apocalypse Keys: Trapped in the Host’s Game Show</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6cbbb361-fbd3-4298-8c71-9228e07e165a</guid>
      <link>https://share.transistor.fm/s/379381bd</link>
      <description>
        <![CDATA[<p>Episode 3: Welcome to the show. Losing could bring the apocalypse one step closer.</p><p>The Division team begins its third day without coffee, missing food, and very little patience. While Abyss investigates the strange thefts inside Division, Viri confronts a painful memory involving Damona and Denu—two former performers whose lives she destroyed while pursuing fame and Vidian’s approval.</p><p>The investigation eventually brings Pigeon, Viri, Abyss, and Shleign back to the beach, where their attempt to search for clues quickly becomes a public disaster. A stolen metal detector, an injured tourist, frightened police officers, uncontrolled transformations, and a crowd of new worshippers leave the team with plenty of paperwork but also two important discoveries buried near the water.</p><p>When the green mist returns, a damaged applause sign and the distorted DVD create a doorway into the Host’s domain. On the other side, the Division agents find Bailey, Victoria, Meline, and one unidentified contestant waiting for them.</p><p>To escape, the monsters must compete in the Host’s game show and answer questions about Viri, Vidian, and the creation of her celestial siblings. Every wrong answer carries a cost, and the final question reveals exactly what the Host needs to obtain a new body.</p><p>Welcome to Episode 3 of <strong>Apocalypse Keys</strong>, an actual-play tabletop roleplaying series from Tabletop Travel Agency using the supernatural mystery RPG published by Evil Hat Productions.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Episode 3: Welcome to the show. Losing could bring the apocalypse one step closer.</p><p>The Division team begins its third day without coffee, missing food, and very little patience. While Abyss investigates the strange thefts inside Division, Viri confronts a painful memory involving Damona and Denu—two former performers whose lives she destroyed while pursuing fame and Vidian’s approval.</p><p>The investigation eventually brings Pigeon, Viri, Abyss, and Shleign back to the beach, where their attempt to search for clues quickly becomes a public disaster. A stolen metal detector, an injured tourist, frightened police officers, uncontrolled transformations, and a crowd of new worshippers leave the team with plenty of paperwork but also two important discoveries buried near the water.</p><p>When the green mist returns, a damaged applause sign and the distorted DVD create a doorway into the Host’s domain. On the other side, the Division agents find Bailey, Victoria, Meline, and one unidentified contestant waiting for them.</p><p>To escape, the monsters must compete in the Host’s game show and answer questions about Viri, Vidian, and the creation of her celestial siblings. Every wrong answer carries a cost, and the final question reveals exactly what the Host needs to obtain a new body.</p><p>Welcome to Episode 3 of <strong>Apocalypse Keys</strong>, an actual-play tabletop roleplaying series from Tabletop Travel Agency using the supernatural mystery RPG published by Evil Hat Productions.</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 22:05:00 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/379381bd/87488e33.mp3" length="230401157" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>9600</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Episode 3: Welcome to the show. Losing could bring the apocalypse one step closer.</p><p>The Division team begins its third day without coffee, missing food, and very little patience. While Abyss investigates the strange thefts inside Division, Viri confronts a painful memory involving Damona and Denu—two former performers whose lives she destroyed while pursuing fame and Vidian’s approval.</p><p>The investigation eventually brings Pigeon, Viri, Abyss, and Shleign back to the beach, where their attempt to search for clues quickly becomes a public disaster. A stolen metal detector, an injured tourist, frightened police officers, uncontrolled transformations, and a crowd of new worshippers leave the team with plenty of paperwork but also two important discoveries buried near the water.</p><p>When the green mist returns, a damaged applause sign and the distorted DVD create a doorway into the Host’s domain. On the other side, the Division agents find Bailey, Victoria, Meline, and one unidentified contestant waiting for them.</p><p>To escape, the monsters must compete in the Host’s game show and answer questions about Viri, Vidian, and the creation of her celestial siblings. Every wrong answer carries a cost, and the final question reveals exactly what the Host needs to obtain a new body.</p><p>Welcome to Episode 3 of <strong>Apocalypse Keys</strong>, an actual-play tabletop roleplaying series from Tabletop Travel Agency using the supernatural mystery RPG published by Evil Hat Productions.</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/379381bd/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Apocalypse Keys: The Host Needs One More Victim</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>Apocalypse Keys: The Host Needs One More Victim</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e5ed128d-478f-46ce-86c0-e8120d02ab57</guid>
      <link>https://share.transistor.fm/s/1d166ebb</link>
      <description>
        <![CDATA[<p>Episode 4: The Host has four women. It needs one more and it has chosen Shleign.</p><p>After escaping the supernatural game show, Pigeon, Viri, Abyss, and Shleign regroup at Division to uncover the truth about the Host’s plan. Abyss enters Vidian’s memories and discovers a forgotten connection to Viri’s celestial family, along with a prophecy that could determine whether three divine children or the entire world will be destroyed.</p><p>When the team summons the Host, it reveals the purpose behind the disappearances. Bailey, Victoria, Meline, Vivian, and Shleign contain the memories and desires needed to create its new physical form. The women will not simply be sacrificed they will be merged into one new entity and become part of the Host forever.</p><p>The team devises a desperate plan to sabotage the transformation by replacing Vivian with an unwilling decoy. But first, they must subdue a Division employee, create a convincing disguise, survive another journey between dimensions, and keep Pigeon from revealing the deception.</p><p>Inside the Host’s green room, the agents find the missing women and hundreds of dressing rooms belonging to Viri’s celestial siblings. Their attempted rescue leads them onto a new stage, where the Host begins its final performance.</p><p>The ritual has started. The deception has been exposed. And the Host wants to know where Vivian is.</p><p>This is the penultimate episode of <strong>Apocalypse Keys</strong>, an actual-play tabletop roleplaying series from Tabletop Travel Agency using the supernatural mystery RPG published by Evil Hat Productions.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Episode 4: The Host has four women. It needs one more and it has chosen Shleign.</p><p>After escaping the supernatural game show, Pigeon, Viri, Abyss, and Shleign regroup at Division to uncover the truth about the Host’s plan. Abyss enters Vidian’s memories and discovers a forgotten connection to Viri’s celestial family, along with a prophecy that could determine whether three divine children or the entire world will be destroyed.</p><p>When the team summons the Host, it reveals the purpose behind the disappearances. Bailey, Victoria, Meline, Vivian, and Shleign contain the memories and desires needed to create its new physical form. The women will not simply be sacrificed they will be merged into one new entity and become part of the Host forever.</p><p>The team devises a desperate plan to sabotage the transformation by replacing Vivian with an unwilling decoy. But first, they must subdue a Division employee, create a convincing disguise, survive another journey between dimensions, and keep Pigeon from revealing the deception.</p><p>Inside the Host’s green room, the agents find the missing women and hundreds of dressing rooms belonging to Viri’s celestial siblings. Their attempted rescue leads them onto a new stage, where the Host begins its final performance.</p><p>The ritual has started. The deception has been exposed. And the Host wants to know where Vivian is.</p><p>This is the penultimate episode of <strong>Apocalypse Keys</strong>, an actual-play tabletop roleplaying series from Tabletop Travel Agency using the supernatural mystery RPG published by Evil Hat Productions.</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 22:09:00 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/1d166ebb/233e79fb.mp3" length="208084594" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>8670</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Episode 4: The Host has four women. It needs one more and it has chosen Shleign.</p><p>After escaping the supernatural game show, Pigeon, Viri, Abyss, and Shleign regroup at Division to uncover the truth about the Host’s plan. Abyss enters Vidian’s memories and discovers a forgotten connection to Viri’s celestial family, along with a prophecy that could determine whether three divine children or the entire world will be destroyed.</p><p>When the team summons the Host, it reveals the purpose behind the disappearances. Bailey, Victoria, Meline, Vivian, and Shleign contain the memories and desires needed to create its new physical form. The women will not simply be sacrificed they will be merged into one new entity and become part of the Host forever.</p><p>The team devises a desperate plan to sabotage the transformation by replacing Vivian with an unwilling decoy. But first, they must subdue a Division employee, create a convincing disguise, survive another journey between dimensions, and keep Pigeon from revealing the deception.</p><p>Inside the Host’s green room, the agents find the missing women and hundreds of dressing rooms belonging to Viri’s celestial siblings. Their attempted rescue leads them onto a new stage, where the Host begins its final performance.</p><p>The ritual has started. The deception has been exposed. And the Host wants to know where Vivian is.</p><p>This is the penultimate episode of <strong>Apocalypse Keys</strong>, an actual-play tabletop roleplaying series from Tabletop Travel Agency using the supernatural mystery RPG published by Evil Hat Productions.</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/1d166ebb/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Apocalypse Keys: The Final Door Opens</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>Apocalypse Keys: The Final Door Opens</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ad6482ba-3960-4a9c-835c-87b4ad71069f</guid>
      <link>https://share.transistor.fm/s/e1872c40</link>
      <description>
        <![CDATA[<p>Finale: Doom’s Door is open and the greatest threat may already be standing inside the team.</p><p>Pigeon, Viri, Abyss, and Shleign remain trapped inside the Host’s collapsing dimension. After freeing Meline from her trance, the team searches a seemingly endless hallway filled with dressing rooms belonging to Vidian’s celestial children.</p><p>Inside Viri’s room are recordings of performances that should never have been captured. Inside Abyss’s room is an endless void. Damona’s room reveals a plan to overthrow Vidian, while a recording hidden inside Danu’s room exposes the truth about the betrayal that transformed the siblings into the Host.</p><p>With eight keys collected, the Division agents assemble their final theory and unlock Doom’s Door. On the other side, Vidian awaits inside a celestial cage along with the missing women, the Host, and the final pieces of the prophecy.</p><p>But Vidian has been watching the entire investigation.</p><p>When the goddess of life reveals her true plan, another Harbinger emerges from within the team. Alliances collapse, monsters embrace their darkest forms, and the final confrontation becomes a brutal fight between friendship, hunger, creation, and destruction.</p><p>Stopping the apocalypse will require a sacrifice. Surviving it may require someone to become the next Vidian.</p><p>This is the fifth and final episode of <strong>Apocalypse Keys</strong>, an actual-play tabletop roleplaying series from Tabletop Travel Agency using the supernatural mystery RPG published by Evil Hat Productions.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Finale: Doom’s Door is open and the greatest threat may already be standing inside the team.</p><p>Pigeon, Viri, Abyss, and Shleign remain trapped inside the Host’s collapsing dimension. After freeing Meline from her trance, the team searches a seemingly endless hallway filled with dressing rooms belonging to Vidian’s celestial children.</p><p>Inside Viri’s room are recordings of performances that should never have been captured. Inside Abyss’s room is an endless void. Damona’s room reveals a plan to overthrow Vidian, while a recording hidden inside Danu’s room exposes the truth about the betrayal that transformed the siblings into the Host.</p><p>With eight keys collected, the Division agents assemble their final theory and unlock Doom’s Door. On the other side, Vidian awaits inside a celestial cage along with the missing women, the Host, and the final pieces of the prophecy.</p><p>But Vidian has been watching the entire investigation.</p><p>When the goddess of life reveals her true plan, another Harbinger emerges from within the team. Alliances collapse, monsters embrace their darkest forms, and the final confrontation becomes a brutal fight between friendship, hunger, creation, and destruction.</p><p>Stopping the apocalypse will require a sacrifice. Surviving it may require someone to become the next Vidian.</p><p>This is the fifth and final episode of <strong>Apocalypse Keys</strong>, an actual-play tabletop roleplaying series from Tabletop Travel Agency using the supernatural mystery RPG published by Evil Hat Productions.</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 22:16:00 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/e1872c40/93268a3c.mp3" length="239121188" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>9963</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Finale: Doom’s Door is open and the greatest threat may already be standing inside the team.</p><p>Pigeon, Viri, Abyss, and Shleign remain trapped inside the Host’s collapsing dimension. After freeing Meline from her trance, the team searches a seemingly endless hallway filled with dressing rooms belonging to Vidian’s celestial children.</p><p>Inside Viri’s room are recordings of performances that should never have been captured. Inside Abyss’s room is an endless void. Damona’s room reveals a plan to overthrow Vidian, while a recording hidden inside Danu’s room exposes the truth about the betrayal that transformed the siblings into the Host.</p><p>With eight keys collected, the Division agents assemble their final theory and unlock Doom’s Door. On the other side, Vidian awaits inside a celestial cage along with the missing women, the Host, and the final pieces of the prophecy.</p><p>But Vidian has been watching the entire investigation.</p><p>When the goddess of life reveals her true plan, another Harbinger emerges from within the team. Alliances collapse, monsters embrace their darkest forms, and the final confrontation becomes a brutal fight between friendship, hunger, creation, and destruction.</p><p>Stopping the apocalypse will require a sacrifice. Surviving it may require someone to become the next Vidian.</p><p>This is the fifth and final episode of <strong>Apocalypse Keys</strong>, an actual-play tabletop roleplaying series from Tabletop Travel Agency using the supernatural mystery RPG published by Evil Hat Productions.</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e1872c40/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Homecoming: The House Where Eldest Daughters Disappear</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:title>Homecoming: The House Where Eldest Daughters Disappear</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">103a22dd-245a-470a-8f86-4b41562da964</guid>
      <link>https://share.transistor.fm/s/f5359002</link>
      <description>
        <![CDATA[<p>A Tabletop Travel Agency One-Shot Special</p><p>For five generations, the eldest daughters of the Braddock family have disappeared.</p><p>Now their newest descendant is going home.</p><p>TTRPG designer Meghan Cross joins Tabletop Travel Agency to showcase Homecoming, a card-based storytelling game about generational trauma, familial responsibility, and the truths families bury.</p><p>Together, Val, Heather, Mave, and Ant collaboratively create Amy Gideon, the estranged eldest daughter of the Braddock family. Amy has spent ten years avoiding her parents, her family name, and the ancestral mansion she was warned never to enter.</p><p>Then her father calls: Amy’s mother is missing.</p><p>Pinned to the door of Braddock House is a familiar goodbye letter—one passed down through generations of vanished women. To learn what happened, Amy must explore a mansion filled with impossible staircases, disappearing rooms, hidden contracts, altered memories, and evidence that her family’s fortune was built through something far darker than business.</p><p>Every room reveals another piece of the family’s history. Every discovery forces Amy to choose between curiosity and cowardice. When one of those instincts finally wins, she must confront the entity holding her family’s future and decide whether the cycle can truly be broken.</p><p>Homecoming was created by Meghan Cross and published by Possible Worlds Games. The successfully funded campaign raised $31,726 from 718 backers, and the game is now available for preorder.</p><p>Meghan is a New England based TTRPG designer who has published a slew of different solo and TTRPGs that are both character driven and designed to create worlds through rich collaborative story telling!</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A Tabletop Travel Agency One-Shot Special</p><p>For five generations, the eldest daughters of the Braddock family have disappeared.</p><p>Now their newest descendant is going home.</p><p>TTRPG designer Meghan Cross joins Tabletop Travel Agency to showcase Homecoming, a card-based storytelling game about generational trauma, familial responsibility, and the truths families bury.</p><p>Together, Val, Heather, Mave, and Ant collaboratively create Amy Gideon, the estranged eldest daughter of the Braddock family. Amy has spent ten years avoiding her parents, her family name, and the ancestral mansion she was warned never to enter.</p><p>Then her father calls: Amy’s mother is missing.</p><p>Pinned to the door of Braddock House is a familiar goodbye letter—one passed down through generations of vanished women. To learn what happened, Amy must explore a mansion filled with impossible staircases, disappearing rooms, hidden contracts, altered memories, and evidence that her family’s fortune was built through something far darker than business.</p><p>Every room reveals another piece of the family’s history. Every discovery forces Amy to choose between curiosity and cowardice. When one of those instincts finally wins, she must confront the entity holding her family’s future and decide whether the cycle can truly be broken.</p><p>Homecoming was created by Meghan Cross and published by Possible Worlds Games. The successfully funded campaign raised $31,726 from 718 backers, and the game is now available for preorder.</p><p>Meghan is a New England based TTRPG designer who has published a slew of different solo and TTRPGs that are both character driven and designed to create worlds through rich collaborative story telling!</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 22:27:00 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/f5359002/52964537.mp3" length="192604855" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>8025</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A Tabletop Travel Agency One-Shot Special</p><p>For five generations, the eldest daughters of the Braddock family have disappeared.</p><p>Now their newest descendant is going home.</p><p>TTRPG designer Meghan Cross joins Tabletop Travel Agency to showcase Homecoming, a card-based storytelling game about generational trauma, familial responsibility, and the truths families bury.</p><p>Together, Val, Heather, Mave, and Ant collaboratively create Amy Gideon, the estranged eldest daughter of the Braddock family. Amy has spent ten years avoiding her parents, her family name, and the ancestral mansion she was warned never to enter.</p><p>Then her father calls: Amy’s mother is missing.</p><p>Pinned to the door of Braddock House is a familiar goodbye letter—one passed down through generations of vanished women. To learn what happened, Amy must explore a mansion filled with impossible staircases, disappearing rooms, hidden contracts, altered memories, and evidence that her family’s fortune was built through something far darker than business.</p><p>Every room reveals another piece of the family’s history. Every discovery forces Amy to choose between curiosity and cowardice. When one of those instincts finally wins, she must confront the entity holding her family’s future and decide whether the cycle can truly be broken.</p><p>Homecoming was created by Meghan Cross and published by Possible Worlds Games. The successfully funded campaign raised $31,726 from 718 backers, and the game is now available for preorder.</p><p>Meghan is a New England based TTRPG designer who has published a slew of different solo and TTRPGs that are both character driven and designed to create worlds through rich collaborative story telling!</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/f5359002/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Doomsong: The God Imprisoned in the Tower</title>
      <itunes:season>7</itunes:season>
      <podcast:season>7</podcast:season>
      <itunes:title>Doomsong: The God Imprisoned in the Tower</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">a4da8b47-e11a-4a95-9e6e-0c408a391535</guid>
      <link>https://share.transistor.fm/s/ff99efb7</link>
      <description>
        <![CDATA[<p>A Tabletop Travel Agency One-Shot Special</p><p>A dead god. A forbidden cult. A tower built to imprison something that should never be free.</p><p>In this Tabletop Travel Agency One-Shot Special, Val leads Rowena, Arin, Buzz, and Wretch into the grim medieval world of <strong>Doomsong</strong>, a roleplaying game of apocalyptic horror, doomed heroes, forbidden gods, and terrible consequences.</p><p>The Witchfinders have been dispatched to the mountain kingdom of Stix, where the god known as Perception remains sealed inside a prayer-steel tower. On the holiest night of his forbidden cult, witches are expected to gather—and they may be planning to release their god from captivity.</p><p>Armed with sweet cakes, leeches, an illegal prayer-steel saber, and more confidence than good judgment, the party begins its ascent. Along the way, they encounter profane mirrors, restless dead, suspicious black owls, prophetic dreams, and a cursed Doomcoin capable of turning failure into success…for a price.</p><p>Can the Witchfinders stop Perception’s followers before the tower is opened? More importantly, how many of them will survive long enough to collect their bounty?</p><p>Welcome to Painyme. Happy endings are graded on a curve.</p><p>Doomsong is a “Roleplay Macabre” tabletop RPG created by Cæsar Ink, set in a world approaching a biblical apocalypse. Learn more or purchase the <a href="https://caesar-ink.itch.io/doomsong?utm_source=chatgpt.com">Doomsong core rulebook</a>, with a <a href="https://imagininggames.com/products/doomsong-rpg-book-pdf-hardcover?utm_source=chatgpt.com">hardcover edition also available</a>.</p><p>Watch the full episode: <a href="https://www.youtube.com/watch?v=j1LE6y9uIkA">Doomsong TTRPG One-Shot – Tabletop Travel Agency</a></p><p>Like, comment, and subscribe for more tabletop roleplaying games, indie RPG spotlights, actual plays, and one-shot adventures from Tabletop Travel Agency.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A Tabletop Travel Agency One-Shot Special</p><p>A dead god. A forbidden cult. A tower built to imprison something that should never be free.</p><p>In this Tabletop Travel Agency One-Shot Special, Val leads Rowena, Arin, Buzz, and Wretch into the grim medieval world of <strong>Doomsong</strong>, a roleplaying game of apocalyptic horror, doomed heroes, forbidden gods, and terrible consequences.</p><p>The Witchfinders have been dispatched to the mountain kingdom of Stix, where the god known as Perception remains sealed inside a prayer-steel tower. On the holiest night of his forbidden cult, witches are expected to gather—and they may be planning to release their god from captivity.</p><p>Armed with sweet cakes, leeches, an illegal prayer-steel saber, and more confidence than good judgment, the party begins its ascent. Along the way, they encounter profane mirrors, restless dead, suspicious black owls, prophetic dreams, and a cursed Doomcoin capable of turning failure into success…for a price.</p><p>Can the Witchfinders stop Perception’s followers before the tower is opened? More importantly, how many of them will survive long enough to collect their bounty?</p><p>Welcome to Painyme. Happy endings are graded on a curve.</p><p>Doomsong is a “Roleplay Macabre” tabletop RPG created by Cæsar Ink, set in a world approaching a biblical apocalypse. Learn more or purchase the <a href="https://caesar-ink.itch.io/doomsong?utm_source=chatgpt.com">Doomsong core rulebook</a>, with a <a href="https://imagininggames.com/products/doomsong-rpg-book-pdf-hardcover?utm_source=chatgpt.com">hardcover edition also available</a>.</p><p>Watch the full episode: <a href="https://www.youtube.com/watch?v=j1LE6y9uIkA">Doomsong TTRPG One-Shot – Tabletop Travel Agency</a></p><p>Like, comment, and subscribe for more tabletop roleplaying games, indie RPG spotlights, actual plays, and one-shot adventures from Tabletop Travel Agency.</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 22:32:00 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/ff99efb7/13c59491.mp3" length="269784970" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>11242</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A Tabletop Travel Agency One-Shot Special</p><p>A dead god. A forbidden cult. A tower built to imprison something that should never be free.</p><p>In this Tabletop Travel Agency One-Shot Special, Val leads Rowena, Arin, Buzz, and Wretch into the grim medieval world of <strong>Doomsong</strong>, a roleplaying game of apocalyptic horror, doomed heroes, forbidden gods, and terrible consequences.</p><p>The Witchfinders have been dispatched to the mountain kingdom of Stix, where the god known as Perception remains sealed inside a prayer-steel tower. On the holiest night of his forbidden cult, witches are expected to gather—and they may be planning to release their god from captivity.</p><p>Armed with sweet cakes, leeches, an illegal prayer-steel saber, and more confidence than good judgment, the party begins its ascent. Along the way, they encounter profane mirrors, restless dead, suspicious black owls, prophetic dreams, and a cursed Doomcoin capable of turning failure into success…for a price.</p><p>Can the Witchfinders stop Perception’s followers before the tower is opened? More importantly, how many of them will survive long enough to collect their bounty?</p><p>Welcome to Painyme. Happy endings are graded on a curve.</p><p>Doomsong is a “Roleplay Macabre” tabletop RPG created by Cæsar Ink, set in a world approaching a biblical apocalypse. Learn more or purchase the <a href="https://caesar-ink.itch.io/doomsong?utm_source=chatgpt.com">Doomsong core rulebook</a>, with a <a href="https://imagininggames.com/products/doomsong-rpg-book-pdf-hardcover?utm_source=chatgpt.com">hardcover edition also available</a>.</p><p>Watch the full episode: <a href="https://www.youtube.com/watch?v=j1LE6y9uIkA">Doomsong TTRPG One-Shot – Tabletop Travel Agency</a></p><p>Like, comment, and subscribe for more tabletop roleplaying games, indie RPG spotlights, actual plays, and one-shot adventures from Tabletop Travel Agency.</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/ff99efb7/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Hometown Holiday: Four Dates, One Holiday Heartthrob</title>
      <itunes:season>8</itunes:season>
      <podcast:season>8</podcast:season>
      <itunes:title>Hometown Holiday: Four Dates, One Holiday Heartthrob</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">52a8f768-a63f-4133-920d-280bb45efc1c</guid>
      <link>https://share.transistor.fm/s/503a4bd7</link>
      <description>
        <![CDATA[<p>Four contestants. Four festive dates. One coveted invitation to Mystic’s Holiday Ball.</p><p>In this Tabletop Travel Agency One-Shot Special, Aaron takes the director’s chair for the first time as the group plays Hometown Holiday, a comedy-romance tabletop RPG inspired by the wonderfully predictable world of televised holiday movies.</p><p>Holly Slater has returned to her hometown of Mystic, Connecticut, with her big-city boyfriend, Craig Gregson. Javier is a local firefighter finally enjoying his first holiday off in ten years. Lazlo is the relentlessly friendly owner of the town parking lot, while white-collar criminal defense attorney Doug Stutford arrives with goals, schemes, and a willingness to bribe nearly anyone.</p><p>Their lives collide when all four are selected to compete for a date with Mystic’s executive holiday planner, the awkwardly charming Chris K. Ringle. Each contestant will plan a romantic outing before Chris chooses someone to accompany him to the Holiday Ball Bash at the aquarium.</p><p>What follows includes an extravagantly private aquarium tour, a trip to a Christmas tree farm, a snowed-in holiday fundraiser, workplace intervention, questionable business proposals, a town tree-lighting ceremony, and several romantic developments nobody anticipated.</p><p>Will Chris find someone worthy of the coveted holiday kiss? Will Holly rediscover the magic she left behind in Mystic? Can Javier take one day off from being a firefighter? Will Llo finally stop working long enough to enjoy the people around them? And can Doug make it through one holiday without attempting a municipal bribery scheme?</p><p>Pour yourself some cocoa and join us for a holiday romance that goes completely off script.</p><p>Hometown Holiday is a beginner-friendly, rules-light comedy RPG created by Nick Tourville that lets players create their own televised holiday romantic comedy. Its supernatural follow-up, Snowmance is Better Than Nomance, adds new roles, secret objectives, plot twists, and delightfully strange holiday-movie tropes.</p><p>Watch the full episode: Hometown Holiday One-Shot – Tabletop Travel Agency</p><p>Like, comment, and subscribe for more tabletop actual plays, independent RPG spotlights, and one-shot specials from Tabletop Travel Agency.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Four contestants. Four festive dates. One coveted invitation to Mystic’s Holiday Ball.</p><p>In this Tabletop Travel Agency One-Shot Special, Aaron takes the director’s chair for the first time as the group plays Hometown Holiday, a comedy-romance tabletop RPG inspired by the wonderfully predictable world of televised holiday movies.</p><p>Holly Slater has returned to her hometown of Mystic, Connecticut, with her big-city boyfriend, Craig Gregson. Javier is a local firefighter finally enjoying his first holiday off in ten years. Lazlo is the relentlessly friendly owner of the town parking lot, while white-collar criminal defense attorney Doug Stutford arrives with goals, schemes, and a willingness to bribe nearly anyone.</p><p>Their lives collide when all four are selected to compete for a date with Mystic’s executive holiday planner, the awkwardly charming Chris K. Ringle. Each contestant will plan a romantic outing before Chris chooses someone to accompany him to the Holiday Ball Bash at the aquarium.</p><p>What follows includes an extravagantly private aquarium tour, a trip to a Christmas tree farm, a snowed-in holiday fundraiser, workplace intervention, questionable business proposals, a town tree-lighting ceremony, and several romantic developments nobody anticipated.</p><p>Will Chris find someone worthy of the coveted holiday kiss? Will Holly rediscover the magic she left behind in Mystic? Can Javier take one day off from being a firefighter? Will Llo finally stop working long enough to enjoy the people around them? And can Doug make it through one holiday without attempting a municipal bribery scheme?</p><p>Pour yourself some cocoa and join us for a holiday romance that goes completely off script.</p><p>Hometown Holiday is a beginner-friendly, rules-light comedy RPG created by Nick Tourville that lets players create their own televised holiday romantic comedy. Its supernatural follow-up, Snowmance is Better Than Nomance, adds new roles, secret objectives, plot twists, and delightfully strange holiday-movie tropes.</p><p>Watch the full episode: Hometown Holiday One-Shot – Tabletop Travel Agency</p><p>Like, comment, and subscribe for more tabletop actual plays, independent RPG spotlights, and one-shot specials from Tabletop Travel Agency.</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jun 2026 22:33:00 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/503a4bd7/f463d3aa.mp3" length="239217316" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>9968</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Four contestants. Four festive dates. One coveted invitation to Mystic’s Holiday Ball.</p><p>In this Tabletop Travel Agency One-Shot Special, Aaron takes the director’s chair for the first time as the group plays Hometown Holiday, a comedy-romance tabletop RPG inspired by the wonderfully predictable world of televised holiday movies.</p><p>Holly Slater has returned to her hometown of Mystic, Connecticut, with her big-city boyfriend, Craig Gregson. Javier is a local firefighter finally enjoying his first holiday off in ten years. Lazlo is the relentlessly friendly owner of the town parking lot, while white-collar criminal defense attorney Doug Stutford arrives with goals, schemes, and a willingness to bribe nearly anyone.</p><p>Their lives collide when all four are selected to compete for a date with Mystic’s executive holiday planner, the awkwardly charming Chris K. Ringle. Each contestant will plan a romantic outing before Chris chooses someone to accompany him to the Holiday Ball Bash at the aquarium.</p><p>What follows includes an extravagantly private aquarium tour, a trip to a Christmas tree farm, a snowed-in holiday fundraiser, workplace intervention, questionable business proposals, a town tree-lighting ceremony, and several romantic developments nobody anticipated.</p><p>Will Chris find someone worthy of the coveted holiday kiss? Will Holly rediscover the magic she left behind in Mystic? Can Javier take one day off from being a firefighter? Will Llo finally stop working long enough to enjoy the people around them? And can Doug make it through one holiday without attempting a municipal bribery scheme?</p><p>Pour yourself some cocoa and join us for a holiday romance that goes completely off script.</p><p>Hometown Holiday is a beginner-friendly, rules-light comedy RPG created by Nick Tourville that lets players create their own televised holiday romantic comedy. Its supernatural follow-up, Snowmance is Better Than Nomance, adds new roles, secret objectives, plot twists, and delightfully strange holiday-movie tropes.</p><p>Watch the full episode: Hometown Holiday One-Shot – Tabletop Travel Agency</p><p>Like, comment, and subscribe for more tabletop actual plays, independent RPG spotlights, and one-shot specials from Tabletop Travel Agency.</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/503a4bd7/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Fallout 2d20: Wish You Were Here</title>
      <itunes:season>9</itunes:season>
      <podcast:season>9</podcast:season>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>Fallout 2d20: Wish You Were Here</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">bee65c33-2acc-4043-a057-cd8a0f499e29</guid>
      <link>https://share.transistor.fm/s/29cb1602</link>
      <description>
        <![CDATA[<p>S9E1 of Tabletop Travel Agency heads into the irradiated remains of Southern Florida with Fallout 2d20, introducing a new wasteland crew: Decker, Sir Gerry, Charlie, and Travis II. What begins as another brutal day in the wasteland quickly becomes strange when the group realizes they have all been receiving mysterious pre-war postcards from Millennium Park, each one pointing them toward Arcadia with the same unsettling energy: wish you were here.</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p><p>The following music may be used in this video. <br>Music Credit:<br>Coquette - Guy Lombardo And His Royal Canadians 78rpm Collection <br>Public Domain Mark 1.0<br>Cherry - The Big Aces Don Redman Dorsey Brothers <br>Carpe Noctem -  Dee Yan-Key<br>Bring In The Horns - Laughing Manny &amp; The Swinging Dicks</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>S9E1 of Tabletop Travel Agency heads into the irradiated remains of Southern Florida with Fallout 2d20, introducing a new wasteland crew: Decker, Sir Gerry, Charlie, and Travis II. What begins as another brutal day in the wasteland quickly becomes strange when the group realizes they have all been receiving mysterious pre-war postcards from Millennium Park, each one pointing them toward Arcadia with the same unsettling energy: wish you were here.</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p><p>The following music may be used in this video. <br>Music Credit:<br>Coquette - Guy Lombardo And His Royal Canadians 78rpm Collection <br>Public Domain Mark 1.0<br>Cherry - The Big Aces Don Redman Dorsey Brothers <br>Carpe Noctem -  Dee Yan-Key<br>Bring In The Horns - Laughing Manny &amp; The Swinging Dicks</p>]]>
      </content:encoded>
      <pubDate>Fri, 26 Jun 2026 15:31:04 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/29cb1602/de159a4b.mp3" length="132561653" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>8284</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>S9E1 of Tabletop Travel Agency heads into the irradiated remains of Southern Florida with Fallout 2d20, introducing a new wasteland crew: Decker, Sir Gerry, Charlie, and Travis II. What begins as another brutal day in the wasteland quickly becomes strange when the group realizes they have all been receiving mysterious pre-war postcards from Millennium Park, each one pointing them toward Arcadia with the same unsettling energy: wish you were here.</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p><p>The following music may be used in this video. <br>Music Credit:<br>Coquette - Guy Lombardo And His Royal Canadians 78rpm Collection <br>Public Domain Mark 1.0<br>Cherry - The Big Aces Don Redman Dorsey Brothers <br>Carpe Noctem -  Dee Yan-Key<br>Bring In The Horns - Laughing Manny &amp; The Swinging Dicks</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/29cb1602/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Fallout 2d20:  Fun Croc Experience</title>
      <itunes:season>9</itunes:season>
      <podcast:season>9</podcast:season>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>Fallout 2d20:  Fun Croc Experience</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b85d0796-ce65-412b-877b-0ab5de1960d7</guid>
      <link>https://share.transistor.fm/s/e2cae7c8</link>
      <description>
        <![CDATA[<p>S9E2 of Tabletop Travel Agency continues in the irradiated remains of Southern Florida as the Fallout 2d20 crew pushes closer to Millennium Park. After last episode’s postcards, mirelurks, snake skins, and road trouble, Decker, Sir Gerry, Charlie, and Travis II arrive at the very real and very suspicious tourist stop known as General Dre’s Fun Croc Experience. The group is still chasing the mystery of the postcards, which seem to be calling them toward Millennium Park in Arcadia</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p><p>The following music may be used in this video. <br>Music Credit:<br>Coquette - Guy Lombardo And His Royal Canadians 78rpm Collection <br>Public Domain Mark 1.0<br>Cherry - The Big Aces Don Redman Dorsey Brothers <br>Carpe Noctem -  Dee Yan-Key<br>Bring In The Horns - Laughing Manny &amp; The Swinging Dicks</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>S9E2 of Tabletop Travel Agency continues in the irradiated remains of Southern Florida as the Fallout 2d20 crew pushes closer to Millennium Park. After last episode’s postcards, mirelurks, snake skins, and road trouble, Decker, Sir Gerry, Charlie, and Travis II arrive at the very real and very suspicious tourist stop known as General Dre’s Fun Croc Experience. The group is still chasing the mystery of the postcards, which seem to be calling them toward Millennium Park in Arcadia</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p><p>The following music may be used in this video. <br>Music Credit:<br>Coquette - Guy Lombardo And His Royal Canadians 78rpm Collection <br>Public Domain Mark 1.0<br>Cherry - The Big Aces Don Redman Dorsey Brothers <br>Carpe Noctem -  Dee Yan-Key<br>Bring In The Horns - Laughing Manny &amp; The Swinging Dicks</p>]]>
      </content:encoded>
      <pubDate>Fri, 26 Jun 2026 15:32:05 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/e2cae7c8/f439a04e.mp3" length="159539248" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>9971</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>S9E2 of Tabletop Travel Agency continues in the irradiated remains of Southern Florida as the Fallout 2d20 crew pushes closer to Millennium Park. After last episode’s postcards, mirelurks, snake skins, and road trouble, Decker, Sir Gerry, Charlie, and Travis II arrive at the very real and very suspicious tourist stop known as General Dre’s Fun Croc Experience. The group is still chasing the mystery of the postcards, which seem to be calling them toward Millennium Park in Arcadia</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p><p>The following music may be used in this video. <br>Music Credit:<br>Coquette - Guy Lombardo And His Royal Canadians 78rpm Collection <br>Public Domain Mark 1.0<br>Cherry - The Big Aces Don Redman Dorsey Brothers <br>Carpe Noctem -  Dee Yan-Key<br>Bring In The Horns - Laughing Manny &amp; The Swinging Dicks</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e2cae7c8/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Fallout 2d20: Welcome to Millennium Park </title>
      <itunes:season>9</itunes:season>
      <podcast:season>9</podcast:season>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>Fallout 2d20: Welcome to Millennium Park </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0c6ff565-0d45-4499-8053-4863cc0780bb</guid>
      <link>https://share.transistor.fm/s/c7a9b66d</link>
      <description>
        <![CDATA[<p>S9E3 of Tabletop Travel Agency continues as the Fallout 2d20 crew finally steps into Millennium Park. After meeting Eve, learning about the hidden Infinitown, and escaping the gatorclaw-filled tunnels beneath Arcadia, Decker, Sir Gerry, Charlie, and Travis II decide there is only one way to find out what the Infinites are hiding: walk through the front gate and see what happens.</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p><p>The following music may be used in this video. <br>Music Credit:<br>Coquette - Guy Lombardo And His Royal Canadians 78rpm Collection <br>Public Domain Mark 1.0<br>Cherry - The Big Aces Don Redman Dorsey Brothers <br>Carpe Noctem -  Dee Yan-Key<br>Bring In The Horns - Laughing Manny &amp; The Swinging Dicks</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>S9E3 of Tabletop Travel Agency continues as the Fallout 2d20 crew finally steps into Millennium Park. After meeting Eve, learning about the hidden Infinitown, and escaping the gatorclaw-filled tunnels beneath Arcadia, Decker, Sir Gerry, Charlie, and Travis II decide there is only one way to find out what the Infinites are hiding: walk through the front gate and see what happens.</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p><p>The following music may be used in this video. <br>Music Credit:<br>Coquette - Guy Lombardo And His Royal Canadians 78rpm Collection <br>Public Domain Mark 1.0<br>Cherry - The Big Aces Don Redman Dorsey Brothers <br>Carpe Noctem -  Dee Yan-Key<br>Bring In The Horns - Laughing Manny &amp; The Swinging Dicks</p>]]>
      </content:encoded>
      <pubDate>Fri, 26 Jun 2026 15:32:49 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/c7a9b66d/dc9efbb5.mp3" length="131504225" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>8218</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>S9E3 of Tabletop Travel Agency continues as the Fallout 2d20 crew finally steps into Millennium Park. After meeting Eve, learning about the hidden Infinitown, and escaping the gatorclaw-filled tunnels beneath Arcadia, Decker, Sir Gerry, Charlie, and Travis II decide there is only one way to find out what the Infinites are hiding: walk through the front gate and see what happens.</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p><p>The following music may be used in this video. <br>Music Credit:<br>Coquette - Guy Lombardo And His Royal Canadians 78rpm Collection <br>Public Domain Mark 1.0<br>Cherry - The Big Aces Don Redman Dorsey Brothers <br>Carpe Noctem -  Dee Yan-Key<br>Bring In The Horns - Laughing Manny &amp; The Swinging Dicks</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c7a9b66d/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Fallout 2d20: Finale: War Never Changes</title>
      <itunes:season>9</itunes:season>
      <podcast:season>9</podcast:season>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>Fallout 2d20: Finale: War Never Changes</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2cfead6a-9925-4afe-85cd-e0846f523fe8</guid>
      <link>https://share.transistor.fm/s/54e3de61</link>
      <description>
        <![CDATA[<p>S9E4: The final stop in Tabletop Travel Agency’s Fallout 2d20 tour begins inside Armadillo Art’s Menagerie Motel, where the crew has regrouped after surviving Millennium Park, recovering their gear, learning more about Infinitown, and discovering that Travis II may be tied to the Vickery legacy. With the maps in hand, Decker, Sir Gerry, Charlie, and Travis II are finally ready to push toward the hidden shelter beneath the park.</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p><p>The following music may be used in this video. <br>Music Credit:<br>Coquette - Guy Lombardo And His Royal Canadians 78rpm Collection <br>Public Domain Mark 1.0<br>Cherry - The Big Aces Don Redman Dorsey Brothers <br>Carpe Noctem -  Dee Yan-Key<br>Bring In The Horns - Laughing Manny &amp; The Swinging Dicks</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>S9E4: The final stop in Tabletop Travel Agency’s Fallout 2d20 tour begins inside Armadillo Art’s Menagerie Motel, where the crew has regrouped after surviving Millennium Park, recovering their gear, learning more about Infinitown, and discovering that Travis II may be tied to the Vickery legacy. With the maps in hand, Decker, Sir Gerry, Charlie, and Travis II are finally ready to push toward the hidden shelter beneath the park.</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p><p>The following music may be used in this video. <br>Music Credit:<br>Coquette - Guy Lombardo And His Royal Canadians 78rpm Collection <br>Public Domain Mark 1.0<br>Cherry - The Big Aces Don Redman Dorsey Brothers <br>Carpe Noctem -  Dee Yan-Key<br>Bring In The Horns - Laughing Manny &amp; The Swinging Dicks</p>]]>
      </content:encoded>
      <pubDate>Fri, 26 Jun 2026 15:34:02 -0400</pubDate>
      <author>Rainbow Die Studios</author>
      <enclosure url="https://media.transistor.fm/54e3de61/83b44cf5.mp3" length="170310897" type="audio/mpeg"/>
      <itunes:author>Rainbow Die Studios</itunes:author>
      <itunes:duration>10644</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>S9E4: The final stop in Tabletop Travel Agency’s Fallout 2d20 tour begins inside Armadillo Art’s Menagerie Motel, where the crew has regrouped after surviving Millennium Park, recovering their gear, learning more about Infinitown, and discovering that Travis II may be tied to the Vickery legacy. With the maps in hand, Decker, Sir Gerry, Charlie, and Travis II are finally ready to push toward the hidden shelter beneath the park.</p><p>Chart your course to adventure with Rainbow Die Studios in this audio-only actual play edition of Tabletop Travel Agency.</p><p>Where to Find Us!</p><p>Address: 741 New Britain Ave, Newington, CT 06111</p><p>www.tabletopgamingcenter.com/<br>www.twitch.tv/tabletopgamingct<br>www.facebook.com/TabletopGamingCT<br>discord.com/invite/fKcM9NdGjM<br>www.instagram.com/tabletopgamingct/</p><p>The following music may be used in this video. <br>Music Credit:<br>Coquette - Guy Lombardo And His Royal Canadians 78rpm Collection <br>Public Domain Mark 1.0<br>Cherry - The Big Aces Don Redman Dorsey Brothers <br>Carpe Noctem -  Dee Yan-Key<br>Bring In The Horns - Laughing Manny &amp; The Swinging Dicks</p>]]>
      </itunes:summary>
      <itunes:keywords>dungeons and dragons, actual play, tabletop gaming, role playing</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/54e3de61/transcript.txt" type="text/plain"/>
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