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    <title>SVGA</title>
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    <description>SVGA delves into the fantastic world of PC retro gaming. Prepare for some sillyness. Some rusted game mechanics. Some FMV. But most of all, prepare for some fun! Hosted by Hugo Prévost and Robert Hiltz - A Pieuvre.ca podcast</description>
    <copyright>Pieuvre.ca</copyright>
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    <podcast:locked owner="hugo@pieuvre.ca">no</podcast:locked>
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    <pubDate>Tue, 28 Jan 2025 14:36:21 -0600</pubDate>
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    <link>https://www.pieuvre.ca/svga/</link>
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      <title>SVGA</title>
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    <itunes:category text="Technology"/>
    <itunes:category text="Leisure">
      <itunes:category text="Video Games"/>
    </itunes:category>
    <itunes:type>episodic</itunes:type>
    <itunes:author>Pieuvre.ca</itunes:author>
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    <itunes:summary>SVGA delves into the fantastic world of PC retro gaming. Prepare for some sillyness. Some rusted game mechanics. Some FMV. But most of all, prepare for some fun! Hosted by Hugo Prévost and Robert Hiltz - A Pieuvre.ca podcast</itunes:summary>
    <itunes:subtitle>SVGA delves into the fantastic world of PC retro gaming.</itunes:subtitle>
    <itunes:keywords></itunes:keywords>
    <itunes:owner>
      <itunes:name>Pieuvre.ca</itunes:name>
      <itunes:email>hugo@pieuvre.ca</itunes:email>
    </itunes:owner>
    <itunes:complete>No</itunes:complete>
    <itunes:explicit>No</itunes:explicit>
    <item>
      <title>SVGA #26: GOG And The Herculean Task of Preserving Games</title>
      <itunes:episode>26</itunes:episode>
      <podcast:episode>26</podcast:episode>
      <itunes:title>SVGA #26: GOG And The Herculean Task of Preserving Games</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/58a4687b</link>
      <description>
        <![CDATA[<p>Preserving games for the future: at GOG, a new program, announced in November 2024, is geared towards the updating and maintenance of old videogames in order to keep them playable for the years to come. In this episode of <em>SVGA</em>, Marcin Paczynski, Senior Business Development Manager at GOG, talks about this gigantic endeavour and the obstacles that stand in the way of future-proofing the videogame industry.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Preserving games for the future: at GOG, a new program, announced in November 2024, is geared towards the updating and maintenance of old videogames in order to keep them playable for the years to come. In this episode of <em>SVGA</em>, Marcin Paczynski, Senior Business Development Manager at GOG, talks about this gigantic endeavour and the obstacles that stand in the way of future-proofing the videogame industry.</p>]]>
      </content:encoded>
      <pubDate>Tue, 28 Jan 2025 14:36:19 -0600</pubDate>
      <author>Pieuvre.ca</author>
      <enclosure url="https://media.transistor.fm/58a4687b/8f1c351f.mp3" length="20020645" type="audio/mpeg"/>
      <itunes:author>Pieuvre.ca</itunes:author>
      <itunes:image href="https://img.transistor.fm/-1BESFq4mccMao-esPDDcOk_mFfugHgFgrjDMvTadQM/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9kYTQ5/Zjc4ZWEzM2FlNjQz/OWUxYjU4NjQwYmY3/Y2NkNS5qcGc.jpg"/>
      <itunes:duration>1590</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Preserving games for the future: at GOG, a new program, announced in November 2024, is geared towards the updating and maintenance of old videogames in order to keep them playable for the years to come. In this episode of <em>SVGA</em>, Marcin Paczynski, Senior Business Development Manager at GOG, talks about this gigantic endeavour and the obstacles that stand in the way of future-proofing the videogame industry.</p>]]>
      </itunes:summary>
      <itunes:keywords>gaming, pc gaming, retrogaming, gog, interview, podcast, gog game preservation program, game preservation program, svga, hugo prévost, marcin paczynski, windows, ea, steam, valve, gog galaxy, cd projekt red</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #25: Duke Nukem 3D</title>
      <itunes:episode>25</itunes:episode>
      <podcast:episode>25</podcast:episode>
      <itunes:title>SVGA #25: Duke Nukem 3D</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/abe7e777</link>
      <description>
        <![CDATA[<p>Come get some! Straight from 1996 comes DUKE NUKEM 3D, the classic from 3D Realms that both transformed a franchise... and killed it. For this 25th episode of <em>SVGA</em>, Hugo and Robert talk about this first person shooter that defined "cool" and "edgy" almost three decades ago.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Come get some! Straight from 1996 comes DUKE NUKEM 3D, the classic from 3D Realms that both transformed a franchise... and killed it. For this 25th episode of <em>SVGA</em>, Hugo and Robert talk about this first person shooter that defined "cool" and "edgy" almost three decades ago.</p>]]>
      </content:encoded>
      <pubDate>Fri, 06 Dec 2024 18:49:06 -0600</pubDate>
      <author>Pieuvre.ca</author>
      <enclosure url="https://media.transistor.fm/abe7e777/32db90f7.mp3" length="43278423" type="audio/mpeg"/>
      <itunes:author>Pieuvre.ca</itunes:author>
      <itunes:image href="https://img.transistor.fm/CLLnAsTQHdfiA-Ga9fvuCVXARghZKwmr6zzCyo6cCzA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS80MDY2/MzcxNjYzNmEyYjNj/NDdkZTVkMDZlOGE5/NjIxMC5qcGVn.jpg"/>
      <itunes:duration>2684</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Come get some! Straight from 1996 comes DUKE NUKEM 3D, the classic from 3D Realms that both transformed a franchise... and killed it. For this 25th episode of <em>SVGA</em>, Hugo and Robert talk about this first person shooter that defined "cool" and "edgy" almost three decades ago.</p>]]>
      </itunes:summary>
      <itunes:keywords>gaming, retrogaming, pc gaming, podcast, windows, 3d realms, pc, fps, first person shooter, duke nukem, duke nukem 3d, apogee, hugo prévost, robert hiltz, boomer shooter, svga, podcast</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #24: Killing Time Resurrected, A Talk With Ziggurat</title>
      <itunes:episode>24</itunes:episode>
      <podcast:episode>24</podcast:episode>
      <itunes:title>SVGA #24: Killing Time Resurrected, A Talk With Ziggurat</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/d9d0d080</link>
      <description>
        <![CDATA[<p>Almost 30 years after it first came out – on the 3DO, no less – KILLING TIME, a first-person shooter that is part action, part horror, and part mystery, is getting a facelift in the form of a remaster by Ziggurat and Nightdive. In this new episode of <em>SVGA</em>, Hugo Prévost and Robert Hiltz talk old game mechanics, possible market saturation and gunning down monsters with Alex Lotz, managing producer at Ziggurat.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Almost 30 years after it first came out – on the 3DO, no less – KILLING TIME, a first-person shooter that is part action, part horror, and part mystery, is getting a facelift in the form of a remaster by Ziggurat and Nightdive. In this new episode of <em>SVGA</em>, Hugo Prévost and Robert Hiltz talk old game mechanics, possible market saturation and gunning down monsters with Alex Lotz, managing producer at Ziggurat.</p>]]>
      </content:encoded>
      <pubDate>Wed, 17 Jul 2024 13:58:48 -0500</pubDate>
      <author>Pieuvre.ca</author>
      <enclosure url="https://media.transistor.fm/d9d0d080/490f998d.mp3" length="36961527" type="audio/mpeg"/>
      <itunes:author>Pieuvre.ca</itunes:author>
      <itunes:image href="https://img.transistor.fm/yteZqkJPivmY1jESMOwN-sJ1rk9C-vSAMM3tL5K-Q2I/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8wODEz/OTUwYTQzOGM2MWM5/NmI1NDIzZTM4ZTQx/Mzk3YS5qcGc.jpg"/>
      <itunes:duration>2180</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Almost 30 years after it first came out – on the 3DO, no less – KILLING TIME, a first-person shooter that is part action, part horror, and part mystery, is getting a facelift in the form of a remaster by Ziggurat and Nightdive. In this new episode of <em>SVGA</em>, Hugo Prévost and Robert Hiltz talk old game mechanics, possible market saturation and gunning down monsters with Alex Lotz, managing producer at Ziggurat.</p>]]>
      </itunes:summary>
      <itunes:keywords>gaming, videogames, pc gaming, retrogaming, interview, podcast, svga, robert hiltz, hugo prévost, first-person shooter, fps, fps game, killing time, 3do, nightdive, ziggurat, alex lotz</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #23: Metropolis 1998</title>
      <itunes:episode>23</itunes:episode>
      <podcast:episode>23</podcast:episode>
      <itunes:title>SVGA #23: Metropolis 1998</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/b69dff6f</link>
      <description>
        <![CDATA[<p>What makes a good city-building game? Chase, the man behind YesBox Studios, tries to answer this question with <em>Metropolis 1998</em>, a new twist on that genre largely associated with <em>Sim City</em> and <em>Cities: Skylines</em>. In this new episode of <em>SVGA</em>, he talks to Hugo Prévost about simulating a whole city, changing fundamental mechanics and creating a whole new kind of mayoral experience.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>What makes a good city-building game? Chase, the man behind YesBox Studios, tries to answer this question with <em>Metropolis 1998</em>, a new twist on that genre largely associated with <em>Sim City</em> and <em>Cities: Skylines</em>. In this new episode of <em>SVGA</em>, he talks to Hugo Prévost about simulating a whole city, changing fundamental mechanics and creating a whole new kind of mayoral experience.</p>]]>
      </content:encoded>
      <pubDate>Tue, 14 May 2024 09:17:23 -0500</pubDate>
      <author>Pieuvre.ca</author>
      <enclosure url="https://media.transistor.fm/b69dff6f/a512cfbf.mp3" length="27856101" type="audio/mpeg"/>
      <itunes:author>Pieuvre.ca</itunes:author>
      <itunes:image href="https://img.transistor.fm/O2M7pYDgulhfBfk0scUT9fHVYnxuRYpgEVk45VaBgug/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zZjk1/ODk2NTJlZGY0NjQy/YzdkN2IxYzk0NTAw/OWQ0NS5qcGc.jpg"/>
      <itunes:duration>1642</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>What makes a good city-building game? Chase, the man behind YesBox Studios, tries to answer this question with <em>Metropolis 1998</em>, a new twist on that genre largely associated with <em>Sim City</em> and <em>Cities: Skylines</em>. In this new episode of <em>SVGA</em>, he talks to Hugo Prévost about simulating a whole city, changing fundamental mechanics and creating a whole new kind of mayoral experience.</p>]]>
      </itunes:summary>
      <itunes:keywords>gaming, retrogaming, pc gaming, retro gaming, management, simulation, simulation games, city builder, roller coaster tycoon, sim city, sim city 2000, podcast, chase, yesbox studios, svga, hugo prévost, metropolis 1998, customisation, construction, city, city building, maxis</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #22: Dark Forces Remaster</title>
      <itunes:episode>22</itunes:episode>
      <podcast:episode>22</podcast:episode>
      <itunes:title>SVGA #22: Dark Forces Remaster</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">50eb9ce9-3ba3-4841-93f9-945a7d50d7ba</guid>
      <link>https://share.transistor.fm/s/6a91c0f7</link>
      <description>
        <![CDATA[<p>29 years after it came out, DARK FORCES gets a remaster from the developpers from Nightdive Studios. In this new episode of <em>SVGA</em>, Hugo Prévost and Robert Hiltz talk about shooting stormtroopers, playing one of the biggest badasses from the Star Wars universe and revisiting an old FPS classic.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>29 years after it came out, DARK FORCES gets a remaster from the developpers from Nightdive Studios. In this new episode of <em>SVGA</em>, Hugo Prévost and Robert Hiltz talk about shooting stormtroopers, playing one of the biggest badasses from the Star Wars universe and revisiting an old FPS classic.</p>]]>
      </content:encoded>
      <pubDate>Sat, 20 Apr 2024 09:39:26 -0500</pubDate>
      <author>Pieuvre.ca</author>
      <enclosure url="https://media.transistor.fm/6a91c0f7/09a5cda6.mp3" length="39694728" type="audio/mpeg"/>
      <itunes:author>Pieuvre.ca</itunes:author>
      <itunes:image href="https://img.transistor.fm/msN23U1MmhoTdKZxc0U8a58h6Xvd4LNzJ04uCd0bBYM/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS83OGVi/MGViMWE0ZWRhZWU5/MWE0YjcyMTZjOTYw/NmY2MC5qcGc.jpg"/>
      <itunes:duration>2501</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>29 years after it came out, DARK FORCES gets a remaster from the developpers from Nightdive Studios. In this new episode of <em>SVGA</em>, Hugo Prévost and Robert Hiltz talk about shooting stormtroopers, playing one of the biggest badasses from the Star Wars universe and revisiting an old FPS classic.</p>]]>
      </itunes:summary>
      <itunes:keywords>video games, gaming, dark forces, star wars, dark forces remaster, nightdive, nightdive studios, kyle katarn, svga, podcast, hugo prévost, robert hiltz, nostalgia, retrogaming</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #21: Jedi Outcast</title>
      <itunes:episode>21</itunes:episode>
      <podcast:episode>21</podcast:episode>
      <itunes:title>SVGA #21: Jedi Outcast</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga7620476</guid>
      <link>https://share.transistor.fm/s/04ddebe2</link>
      <description>
        <![CDATA[<p>One (very) badass action adventure guy. One lightsaber. One series of stiff animations in the cutscenes. And one game that may have stood the test of time? For this new episode of SVGA, Hugo and Robert go back to Jedi Outcast, the 2002 game from the “good” Raven Software.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>One (very) badass action adventure guy. One lightsaber. One series of stiff animations in the cutscenes. And one game that may have stood the test of time? For this new episode of SVGA, Hugo and Robert go back to Jedi Outcast, the 2002 game from the “good” Raven Software.</p>]]>
      </content:encoded>
      <pubDate>Tue, 26 Sep 2023 17:36:00 -0500</pubDate>
      <author>Pieuvre.ca</author>
      <enclosure url="https://media.transistor.fm/04ddebe2/62748bb4.mp3" length="61159243" type="audio/mpeg"/>
      <itunes:author>Pieuvre.ca</itunes:author>
      <itunes:duration>3607</itunes:duration>
      <itunes:summary>One (very) badass action adventure guy. One lightsaber. One series of stiff animations in the cutscenes. And one game that may have stood the test of time? For this new episode of SVGA, Hugo and Robert go back to Jedi Outcast, the 2002 game from the “good” Raven Software.</itunes:summary>
      <itunes:subtitle>One (very) badass action adventure guy. One lightsaber. One series of stiff animations in the cutscenes. And one game that may have stood the test of time? For this new episode of SVGA, Hugo and Robert go back to Jedi Outcast, the 2002 game from the “good</itunes:subtitle>
      <itunes:keywords>gaming, videogames, retrogaming, retrogames, pc gaming, pc games, star wars, jedi outcast, kyle katarn, svga, podcast, hugo prévost, robert hiltz</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #20 : StarCraft</title>
      <itunes:episode>20</itunes:episode>
      <podcast:episode>20</podcast:episode>
      <itunes:title>SVGA #20 : StarCraft</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga6532456</guid>
      <link>https://share.transistor.fm/s/ba71b658</link>
      <description>
        <![CDATA[<p>The year is 1998 : from Blizzard Entertainment, already known for WarCraft I and II, and Diablo, comes StarCraft. And almost 25 years later, how does this game holds up? For the 20th episode of the SVGA podcast, Hugo Prévost and Robert Hiltz restart the galactic war between the Terran, the Zerg and the Protoss and try to see if this classic was a gem, or a game that killed a genre.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>The year is 1998 : from Blizzard Entertainment, already known for WarCraft I and II, and Diablo, comes StarCraft. And almost 25 years later, how does this game holds up? For the 20th episode of the SVGA podcast, Hugo Prévost and Robert Hiltz restart the galactic war between the Terran, the Zerg and the Protoss and try to see if this classic was a gem, or a game that killed a genre.</p>]]>
      </content:encoded>
      <pubDate>Wed, 18 Jan 2023 22:15:00 -0600</pubDate>
      <author>Pieuvre.ca</author>
      <enclosure url="https://media.transistor.fm/ba71b658/d82a0daa.mp3" length="48181077" type="audio/mpeg"/>
      <itunes:author>Pieuvre.ca</itunes:author>
      <itunes:duration>2909</itunes:duration>
      <itunes:summary>The year is 1998 : from Blizzard Entertainment, already known for WarCraft I and II, and Diablo, comes StarCraft. And almost 25 years later, how does this game holds up? For the 20th episode of the SVGA podcast, Hugo Prévost and Robert Hiltz restart the galactic war between the Terran, the Zerg and the Protoss and try to see if this classic was a gem, or a game that killed a genre.</itunes:summary>
      <itunes:subtitle>The year is 1998 : from Blizzard Entertainment, already known for WarCraft I and II, and Diablo, comes StarCraft. And almost 25 years later, how does this game holds up? For the 20th episode of the SVGA podcast, Hugo Prévost and Robert Hiltz restart the g</itunes:subtitle>
      <itunes:keywords>jeux vidéo, gaming, videogames, retrogaming, pc gaming, blizzard, rts, real-time strategy, podcast, svga, hugo prévost, robert hiltz, starcraft, space, war, conflict, kerrigan, zerg, protoss, terran</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #19 : DORF, An Hommage to Old Classics</title>
      <itunes:episode>19</itunes:episode>
      <podcast:episode>19</podcast:episode>
      <itunes:title>SVGA #19 : DORF, An Hommage to Old Classics</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga9947115</guid>
      <link>https://share.transistor.fm/s/d834349b</link>
      <description>
        <![CDATA[<p>Is there some place left for classic real-time strategy games? Is it possible to recreate some of that 90's and early 2000's feeling, without be accused of copying Command and Conquer, StarCraft and the others? For this 19th episode of SVGA, Hugo Prevost sits down with John Williams, one of the two developpers working on the upcoming indie RTS DORF.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Is there some place left for classic real-time strategy games? Is it possible to recreate some of that 90's and early 2000's feeling, without be accused of copying Command and Conquer, StarCraft and the others? For this 19th episode of SVGA, Hugo Prevost sits down with John Williams, one of the two developpers working on the upcoming indie RTS DORF.</p>]]>
      </content:encoded>
      <pubDate>Sat, 15 Oct 2022 13:44:00 -0500</pubDate>
      <author>Pieuvre.ca</author>
      <enclosure url="https://media.transistor.fm/d834349b/caeb210f.mp3" length="18727965" type="audio/mpeg"/>
      <itunes:author>Pieuvre.ca</itunes:author>
      <itunes:duration>1207</itunes:duration>
      <itunes:summary>Is there some place left for classic real-time strategy games? Is it possible to recreate some of that 90's and early 2000's feeling, without be accused of copying Command and Conquer, StarCraft and the others? For this 19th episode of SVGA, Hugo Prevost sits down with John Williams, one of the two developpers working on the upcoming indie RTS DORF.</itunes:summary>
      <itunes:subtitle>Is there some place left for classic real-time strategy games? Is it possible to recreate some of that 90's and early 2000's feeling, without be accused of copying Command and Conquer, StarCraft and the others? For this 19th episode of SVGA, Hugo Prevost </itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #18 : The Last Dynasty</title>
      <itunes:episode>18</itunes:episode>
      <podcast:episode>18</podcast:episode>
      <itunes:title>SVGA #18 : The Last Dynasty</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga1312002</guid>
      <link>https://share.transistor.fm/s/863c0c89</link>
      <description>
        <![CDATA[<p>An evil empire whose conquest will not be complete until a dark lord gets his hands on the content of your head; explosions and violent combat in space; a strange and mysterious base to explore... And all the cheesy and badly acted FMV you could wish for. For the 18th episode of the SVGA podcast, Hugo Prévost plays The Last Dynasty, a long forgotten game from 1995.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>An evil empire whose conquest will not be complete until a dark lord gets his hands on the content of your head; explosions and violent combat in space; a strange and mysterious base to explore... And all the cheesy and badly acted FMV you could wish for. For the 18th episode of the SVGA podcast, Hugo Prévost plays The Last Dynasty, a long forgotten game from 1995.</p>]]>
      </content:encoded>
      <pubDate>Tue, 09 Aug 2022 09:53:00 -0500</pubDate>
      <author>Pieuvre.ca</author>
      <enclosure url="https://media.transistor.fm/863c0c89/c133c7c9.mp3" length="18506528" type="audio/mpeg"/>
      <itunes:author>Pieuvre.ca</itunes:author>
      <itunes:duration>996</itunes:duration>
      <itunes:summary>An evil empire whose conquest will not be complete until a dark lord gets his hands on the content of your head; explosions and violent combat in space; a strange and mysterious base to explore... And all the cheesy and badly acted FMV you could wish for. For the 18th episode of the SVGA podcast, Hugo Prévost plays The Last Dynasty, a long forgotten game from 1995.</itunes:summary>
      <itunes:subtitle>An evil empire whose conquest will not be complete until a dark lord gets his hands on the content of your head; explosions and violent combat in space; a strange and mysterious base to explore... And all the cheesy and badly acted FMV you could wish for.</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #17 : Supreme Commander Forged Alliance</title>
      <itunes:episode>17</itunes:episode>
      <podcast:episode>17</podcast:episode>
      <itunes:title>SVGA #17 : Supreme Commander Forged Alliance</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga2573450</guid>
      <link>https://share.transistor.fm/s/340bf389</link>
      <description>
        <![CDATA[<p>The year is 2007, and on the heels of Supreme Commander, here comes Forged Alliance, a stand-alone expansion that is probably still one of the best real-time strategy games of all time, even 15 years later. For this 17th episode of the SVGA podcast, Hugo Prévost dusts off the galactic war between the UEF, the Aeon, the Cybrans and the Seraphim.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>The year is 2007, and on the heels of Supreme Commander, here comes Forged Alliance, a stand-alone expansion that is probably still one of the best real-time strategy games of all time, even 15 years later. For this 17th episode of the SVGA podcast, Hugo Prévost dusts off the galactic war between the UEF, the Aeon, the Cybrans and the Seraphim.</p>]]>
      </content:encoded>
      <pubDate>Thu, 30 Jun 2022 22:00:00 -0500</pubDate>
      <author>Pieuvre.ca</author>
      <enclosure url="https://media.transistor.fm/340bf389/f33749f4.mp3" length="21481385" type="audio/mpeg"/>
      <itunes:author>Pieuvre.ca</itunes:author>
      <itunes:duration>1167</itunes:duration>
      <itunes:summary>The year is 2007, and on the heels of Supreme Commander, here comes Forged Alliance, a stand-alone expansion that is probably still one of the best real-time strategy games of all time, even 15 years later. For this 17th episode of the SVGA podcast, Hugo Prévost dusts off the galactic war between the UEF, the Aeon, the Cybrans and the Seraphim.</itunes:summary>
      <itunes:subtitle>The year is 2007, and on the heels of Supreme Commander, here comes Forged Alliance, a stand-alone expansion that is probably still one of the best real-time strategy games of all time, even 15 years later. For this 17th episode of the SVGA podcast, Hugo </itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #16: Tiny Combat Arena</title>
      <itunes:episode>16</itunes:episode>
      <podcast:episode>16</podcast:episode>
      <itunes:title>SVGA #16: Tiny Combat Arena</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga2754112</guid>
      <link>https://share.transistor.fm/s/48c546b8</link>
      <description>
        <![CDATA[<p>Flight simulators are back! Or were they ever gone? Strap yourself into the cramped cockpit of your 90's fighter jet, it's time to talk about Tiny Combat Arena. For this new SVGA episode, Hugo Prévost and Robert Hiltz explore this early access game published by MicroProse that combines 90's graphics with newer physics models and semi-relalistic flying.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Flight simulators are back! Or were they ever gone? Strap yourself into the cramped cockpit of your 90's fighter jet, it's time to talk about Tiny Combat Arena. For this new SVGA episode, Hugo Prévost and Robert Hiltz explore this early access game published by MicroProse that combines 90's graphics with newer physics models and semi-relalistic flying.</p>]]>
      </content:encoded>
      <pubDate>Sun, 01 May 2022 10:17:00 -0500</pubDate>
      <author>Pieuvre.ca</author>
      <enclosure url="https://media.transistor.fm/48c546b8/8c952d53.mp3" length="30001504" type="audio/mpeg"/>
      <itunes:author>Pieuvre.ca</itunes:author>
      <itunes:duration>1760</itunes:duration>
      <itunes:summary>Flight simulators are back! Or were they ever gone? Strap yourself into the cramped cockpit of your 90's fighter jet, it's time to talk about Tiny Combat Arena. For this new SVGA episode, Hugo Prévost and Robert Hiltz explore this early access game published by MicroProse that combines 90's graphics with newer physics models and semi-relalistic flying.</itunes:summary>
      <itunes:subtitle>Flight simulators are back! Or were they ever gone? Strap yourself into the cramped cockpit of your 90's fighter jet, it's time to talk about Tiny Combat Arena. For this new SVGA episode, Hugo Prévost and Robert Hiltz explore this early access game publis</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA DLC #07: Orbit Industries</title>
      <itunes:episode>7</itunes:episode>
      <podcast:episode>7</podcast:episode>
      <itunes:title>SVGA DLC #07: Orbit Industries</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga3079631</guid>
      <link>https://share.transistor.fm/s/812689e7</link>
      <description>
        <![CDATA[<p>In space, can someone hear you construct a space station? Hugo Prévost sat down will Laura Körting, the co-founder and producer of LAB132, a german studio, to talk about the upcoming management game orbit.industries, in this new content for the SVGA podcast.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In space, can someone hear you construct a space station? Hugo Prévost sat down will Laura Körting, the co-founder and producer of LAB132, a german studio, to talk about the upcoming management game orbit.industries, in this new content for the SVGA podcast.</p>]]>
      </content:encoded>
      <pubDate>Tue, 12 Apr 2022 10:10:00 -0500</pubDate>
      <author>Pieuvre.ca</author>
      <enclosure url="https://media.transistor.fm/812689e7/aa5371d6.mp3" length="18156063" type="audio/mpeg"/>
      <itunes:author>Pieuvre.ca</itunes:author>
      <itunes:duration>1002</itunes:duration>
      <itunes:summary>In space, can someone hear you construct a space station? Hugo Prévost sat down will Laura Körting, the co-founder and producer of LAB132, a german studio, to talk about the upcoming management game orbit.industries, in this new content for the SVGA podcast.</itunes:summary>
      <itunes:subtitle>In space, can someone hear you construct a space station? Hugo Prévost sat down will Laura Körting, the co-founder and producer of LAB132, a german studio, to talk about the upcoming management game orbit.industries, in this new content for the SVGA podca</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #15: The Retrogaming Dream of the Zoom Platform</title>
      <itunes:episode>15</itunes:episode>
      <podcast:episode>15</podcast:episode>
      <itunes:title>SVGA #15: The Retrogaming Dream of the Zoom Platform</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga9177353</guid>
      <link>https://share.transistor.fm/s/0c606f4d</link>
      <description>
        <![CDATA[<p>Would you like to play a game? Retro games have been making a comeback on PC for a while, now, and Zoom Platform, a digital storefront, is actively contributing to this vintage gaming renaissance. For this new episode of SVGA, Hugo Prévost and Robert Hiltz talk with Jordan Freeman, CEO and Founder of the company.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Would you like to play a game? Retro games have been making a comeback on PC for a while, now, and Zoom Platform, a digital storefront, is actively contributing to this vintage gaming renaissance. For this new episode of SVGA, Hugo Prévost and Robert Hiltz talk with Jordan Freeman, CEO and Founder of the company.</p>]]>
      </content:encoded>
      <pubDate>Sun, 20 Feb 2022 07:54:00 -0600</pubDate>
      <author>Pieuvre.ca</author>
      <enclosure url="https://media.transistor.fm/0c606f4d/66d7ccb7.mp3" length="39679499" type="audio/mpeg"/>
      <itunes:author>Pieuvre.ca</itunes:author>
      <itunes:duration>2331</itunes:duration>
      <itunes:summary>Would you like to play a game? Retro games have been making a comeback on PC for a while, now, and Zoom Platform, a digital storefront, is actively contributing to this vintage gaming renaissance. For this new episode of SVGA, Hugo Prévost and Robert Hiltz talk with Jordan Freeman, CEO and Founder of the company.</itunes:summary>
      <itunes:subtitle>Would you like to play a game? Retro games have been making a comeback on PC for a while, now, and Zoom Platform, a digital storefront, is actively contributing to this vintage gaming renaissance. For this new episode of SVGA, Hugo Prévost and Robert Hilt</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #14: The Lemmings 30th Anniversary Documentary</title>
      <itunes:episode>14</itunes:episode>
      <podcast:episode>14</podcast:episode>
      <itunes:title>SVGA #14: The Lemmings 30th Anniversary Documentary</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga4793588</guid>
      <link>https://share.transistor.fm/s/17346361</link>
      <description>
        <![CDATA[<p>30 years! It's been 30 years since the first cohorts of 8x10 pixels creatures plunged to their death in Lemmings, the iconic puzzle game. Now, with a documentary about the making of that classic title launched late last year, Hugo Prévost and Robert Hiltz talk about the game... and the movie, on this 14th episode of SVGA.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>30 years! It's been 30 years since the first cohorts of 8x10 pixels creatures plunged to their death in Lemmings, the iconic puzzle game. Now, with a documentary about the making of that classic title launched late last year, Hugo Prévost and Robert Hiltz talk about the game... and the movie, on this 14th episode of SVGA.</p>]]>
      </content:encoded>
      <pubDate>Wed, 02 Feb 2022 20:54:00 -0600</pubDate>
      <author>Pieuvre.ca</author>
      <enclosure url="https://media.transistor.fm/17346361/2988a4db.mp3" length="32153930" type="audio/mpeg"/>
      <itunes:author>Pieuvre.ca</itunes:author>
      <itunes:duration>1964</itunes:duration>
      <itunes:summary>30 years! It's been 30 years since the first cohorts of 8x10 pixels creatures plunged to their death in Lemmings, the iconic puzzle game. Now, with a documentary about the making of that classic title launched late last year, Hugo Prévost and Robert Hiltz talk about the game... and the movie, on this 14th episode of SVGA.</itunes:summary>
      <itunes:subtitle>30 years! It's been 30 years since the first cohorts of 8x10 pixels creatures plunged to their death in Lemmings, the iconic puzzle game. Now, with a documentary about the making of that classic title launched late last year, Hugo Prévost and Robert Hiltz</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #13: The Last Express</title>
      <itunes:episode>13</itunes:episode>
      <podcast:episode>13</podcast:episode>
      <itunes:title>SVGA #13: The Last Express</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga6008723</guid>
      <link>https://share.transistor.fm/s/8283aca9</link>
      <description>
        <![CDATA[<p>This week, Hugo revisits what is probably his favorite game of all time: The Last Express, the Jordan Mechner adventure game from 1997.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, Hugo revisits what is probably his favorite game of all time: The Last Express, the Jordan Mechner adventure game from 1997.</p>]]>
      </content:encoded>
      <pubDate>Tue, 23 Nov 2021 13:11:00 -0600</pubDate>
      <author>Hugo Prévost</author>
      <enclosure url="https://media.transistor.fm/8283aca9/da0406d0.mp3" length="30735965" type="audio/mpeg"/>
      <itunes:author>Hugo Prévost</itunes:author>
      <itunes:duration>769</itunes:duration>
      <itunes:summary>This week, Hugo revisits what is probably his favorite game of all time: The Last Express, the Jordan Mechner adventure game from 1997.</itunes:summary>
      <itunes:subtitle>This week, Hugo revisits what is probably his favorite game of all time: The Last Express, the Jordan Mechner adventure game from 1997.</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA DLC #06: Collecting Games</title>
      <itunes:episode>6</itunes:episode>
      <podcast:episode>6</podcast:episode>
      <itunes:title>SVGA DLC #06: Collecting Games</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga7047075</guid>
      <link>https://share.transistor.fm/s/737fdd84</link>
      <description>
        <![CDATA[<p>Is collecting games equivalent to collecting stamps? What drives thousands of people to pay sometimes hundreds of dollars for old titles, even on PC, when said titles are available for a few dollars online? Hugo and Robert get a bit nostalgic (and philosophical) in this brand new DLC for the SVGA podcast. Links and additional info here-https://bit.ly/3CUhVin</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Is collecting games equivalent to collecting stamps? What drives thousands of people to pay sometimes hundreds of dollars for old titles, even on PC, when said titles are available for a few dollars online? Hugo and Robert get a bit nostalgic (and philosophical) in this brand new DLC for the SVGA podcast. Links and additional info here-https://bit.ly/3CUhVin</p>]]>
      </content:encoded>
      <pubDate>Tue, 28 Sep 2021 21:10:00 -0500</pubDate>
      <author>Hugo Prévost</author>
      <enclosure url="https://media.transistor.fm/737fdd84/4c6cc520.mp3" length="81030074" type="audio/mpeg"/>
      <itunes:author>Hugo Prévost</itunes:author>
      <itunes:duration>2026</itunes:duration>
      <itunes:summary>Is collecting games equivalent to collecting stamps? What drives thousands of people to pay sometimes hundreds of dollars for old titles, even on PC, when said titles are available for a few dollars online? Hugo and Robert get a bit nostalgic (and philosophical) in this brand new DLC for the SVGA podcast. Links and additional info here-https://bit.ly/3CUhVin</itunes:summary>
      <itunes:subtitle>Is collecting games equivalent to collecting stamps? What drives thousands of people to pay sometimes hundreds of dollars for old titles, even on PC, when said titles are available for a few dollars online? Hugo and Robert get a bit nostalgic (and philoso</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #12: Burnout Paradise Remastered</title>
      <itunes:episode>12</itunes:episode>
      <podcast:episode>12</podcast:episode>
      <itunes:title>SVGA #12: Burnout Paradise Remastered</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga8776148</guid>
      <link>https://share.transistor.fm/s/cf09545f</link>
      <description>
        <![CDATA[<p>The city is yours: will you become the next owner of the famed and coveted Burnout driving license? Robert Hiltz and Hugo Prévost put the pedal to the metal in Burnout: Paradise, Criterion's game from 2008. Links and additional content here-https://bit.ly/3is2Ayh</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>The city is yours: will you become the next owner of the famed and coveted Burnout driving license? Robert Hiltz and Hugo Prévost put the pedal to the metal in Burnout: Paradise, Criterion's game from 2008. Links and additional content here-https://bit.ly/3is2Ayh</p>]]>
      </content:encoded>
      <pubDate>Thu, 05 Aug 2021 22:05:00 -0500</pubDate>
      <author>Hugo Prévost</author>
      <enclosure url="https://media.transistor.fm/cf09545f/60c27c8b.mp3" length="87075829" type="audio/mpeg"/>
      <itunes:author>Hugo Prévost</itunes:author>
      <itunes:duration>2177</itunes:duration>
      <itunes:summary>The city is yours: will you become the next owner of the famed and coveted Burnout driving license? Robert Hiltz and Hugo Prévost put the pedal to the metal in Burnout: Paradise, Criterion's game from 2008. Links and additional content here-https://bit.ly/3is2Ayh</itunes:summary>
      <itunes:subtitle>The city is yours: will you become the next owner of the famed and coveted Burnout driving license? Robert Hiltz and Hugo Prévost put the pedal to the metal in Burnout: Paradise, Criterion's game from 2008. Links and additional content here-https://bit.ly</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA DLC #05: Power to the People</title>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>SVGA DLC #05: Power to the People</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga5013088</guid>
      <link>https://share.transistor.fm/s/bdd57394</link>
      <description>
        <![CDATA[<p>Management sims fans, rejoice! Hermes Interactive is working on Power to the People, a game where you need to keep the lights on. Hugo Prévost discuss the game with Federico Casares, the founder of the studio and main developper of the title. Additional content and links here-https://bit.ly/3rDgwbG</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Management sims fans, rejoice! Hermes Interactive is working on Power to the People, a game where you need to keep the lights on. Hugo Prévost discuss the game with Federico Casares, the founder of the studio and main developper of the title. Additional content and links here-https://bit.ly/3rDgwbG</p>]]>
      </content:encoded>
      <pubDate>Tue, 27 Jul 2021 17:41:00 -0500</pubDate>
      <author>Hugo Prévost</author>
      <enclosure url="https://media.transistor.fm/bdd57394/19ea69f3.mp3" length="28458094" type="audio/mpeg"/>
      <itunes:author>Hugo Prévost</itunes:author>
      <itunes:duration>712</itunes:duration>
      <itunes:summary>Management sims fans, rejoice! Hermes Interactive is working on Power to the People, a game where you need to keep the lights on. Hugo Prévost discuss the game with Federico Casares, the founder of the studio and main developper of the title. Additional content and links here-https://bit.ly/3rDgwbG</itunes:summary>
      <itunes:subtitle>Management sims fans, rejoice! Hermes Interactive is working on Power to the People, a game where you need to keep the lights on. Hugo Prévost discuss the game with Federico Casares, the founder of the studio and main developper of the title. Additional c</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA DLC #04: Hearts of Iron IV, part 2</title>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>SVGA DLC #04: Hearts of Iron IV, part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga8024954</guid>
      <link>https://share.transistor.fm/s/5e3d9535</link>
      <description>
        <![CDATA[<p>Robert Hiltz and Hugo Prévost convene once again to talk about Hearts of Iron IV, the grand strategy game from Paradox Interactive. This week, they discuss the quite large modding scene for the game. Is it good?</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Robert Hiltz and Hugo Prévost convene once again to talk about Hearts of Iron IV, the grand strategy game from Paradox Interactive. This week, they discuss the quite large modding scene for the game. Is it good?</p>]]>
      </content:encoded>
      <pubDate>Mon, 12 Jul 2021 22:02:00 -0500</pubDate>
      <author>Hugo Prévost</author>
      <enclosure url="https://media.transistor.fm/5e3d9535/7eb9893b.mp3" length="42507798" type="audio/mpeg"/>
      <itunes:author>Hugo Prévost</itunes:author>
      <itunes:duration>1063</itunes:duration>
      <itunes:summary>Robert Hiltz and Hugo Prévost convene once again to talk about Hearts of Iron IV, the grand strategy game from Paradox Interactive. This week, they discuss the quite large modding scene for the game. Is it good?</itunes:summary>
      <itunes:subtitle>Robert Hiltz and Hugo Prévost convene once again to talk about Hearts of Iron IV, the grand strategy game from Paradox Interactive. This week, they discuss the quite large modding scene for the game. Is it good?</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA DLC #03: Hearts of Iron IV, part 1</title>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>SVGA DLC #03: Hearts of Iron IV, part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga6002293</guid>
      <link>https://share.transistor.fm/s/a6c46249</link>
      <description>
        <![CDATA[<p>Freshly installed in his new appartment in Ottawa, Robert Hiltz joins Hugo Prévost, this week, to talk about a game that they both love, and love to hate: Hearts of Iron IV, the grand strategy game from Paradox Interactive, in this brand new DLC for the SVGA podcast. Links and other content here-https://bit.ly/3hvmvvD</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Freshly installed in his new appartment in Ottawa, Robert Hiltz joins Hugo Prévost, this week, to talk about a game that they both love, and love to hate: Hearts of Iron IV, the grand strategy game from Paradox Interactive, in this brand new DLC for the SVGA podcast. Links and other content here-https://bit.ly/3hvmvvD</p>]]>
      </content:encoded>
      <pubDate>Tue, 06 Jul 2021 14:00:00 -0500</pubDate>
      <author>Hugo Prévost</author>
      <enclosure url="https://media.transistor.fm/a6c46249/48cb2183.mp3" length="69306337" type="audio/mpeg"/>
      <itunes:author>Hugo Prévost</itunes:author>
      <itunes:duration>1733</itunes:duration>
      <itunes:summary>Freshly installed in his new appartment in Ottawa, Robert Hiltz joins Hugo Prévost, this week, to talk about a game that they both love, and love to hate: Hearts of Iron IV, the grand strategy game from Paradox Interactive, in this brand new DLC for the SVGA podcast. Links and other content here-https://bit.ly/3hvmvvD</itunes:summary>
      <itunes:subtitle>Freshly installed in his new appartment in Ottawa, Robert Hiltz joins Hugo Prévost, this week, to talk about a game that they both love, and love to hate: Hearts of Iron IV, the grand strategy game from Paradox Interactive, in this brand new DLC for the S</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA DLC #02: Songs of Conquest</title>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>SVGA DLC #02: Songs of Conquest</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga9170231</guid>
      <link>https://share.transistor.fm/s/6521c7f8</link>
      <description>
        <![CDATA[<p>For this second DLC, Hugo sits down with Carl Toftfelt, from Lavapotion, to talk about their upcoming adventure and strategy game Songs of Conquest. Links and other content here-https://bit.ly/35VRcDU</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>For this second DLC, Hugo sits down with Carl Toftfelt, from Lavapotion, to talk about their upcoming adventure and strategy game Songs of Conquest. Links and other content here-https://bit.ly/35VRcDU</p>]]>
      </content:encoded>
      <pubDate>Thu, 24 Jun 2021 22:25:00 -0500</pubDate>
      <author>Hugo Prévost</author>
      <enclosure url="https://media.transistor.fm/6521c7f8/4a48ae4f.mp3" length="39302076" type="audio/mpeg"/>
      <itunes:author>Hugo Prévost</itunes:author>
      <itunes:duration>983</itunes:duration>
      <itunes:summary>For this second DLC, Hugo sits down with Carl Toftfelt, from Lavapotion, to talk about their upcoming adventure and strategy game Songs of Conquest. Links and other content here-https://bit.ly/35VRcDU</itunes:summary>
      <itunes:subtitle>For this second DLC, Hugo sits down with Carl Toftfelt, from Lavapotion, to talk about their upcoming adventure and strategy game Songs of Conquest. Links and other content here-https://bit.ly/35VRcDU</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA DLC #01: Flight Controls</title>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>SVGA DLC #01: Flight Controls</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">svga6909929</guid>
      <link>https://share.transistor.fm/s/a305e359</link>
      <description>
        <![CDATA[<p>This week, Robert and Hugo sit down and talk about flight controls, for when you need to move around into a plane or a spaceship. And yes, they even talk about the dreaded mouse and keyboard combo. Social media, games mentionned and other useful links here: https://bit.ly/3odEuIL</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, Robert and Hugo sit down and talk about flight controls, for when you need to move around into a plane or a spaceship. And yes, they even talk about the dreaded mouse and keyboard combo. Social media, games mentionned and other useful links here: https://bit.ly/3odEuIL</p>]]>
      </content:encoded>
      <pubDate>Tue, 11 May 2021 12:45:00 -0500</pubDate>
      <author>Hugo Prévost</author>
      <enclosure url="https://media.transistor.fm/a305e359/8669b42d.mp3" length="61814367" type="audio/mpeg"/>
      <itunes:author>Hugo Prévost</itunes:author>
      <itunes:duration>1546</itunes:duration>
      <itunes:summary>This week, Robert and Hugo sit down and talk about flight controls, for when you need to move around into a plane or a spaceship. And yes, they even talk about the dreaded mouse and keyboard combo. Social media, games mentionned and other useful links here: https://bit.ly/3odEuIL</itunes:summary>
      <itunes:subtitle>This week, Robert and Hugo sit down and talk about flight controls, for when you need to move around into a plane or a spaceship. And yes, they even talk about the dreaded mouse and keyboard combo. Social media, games mentionned and other useful links her</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #11: Splinter Cell</title>
      <itunes:episode>11</itunes:episode>
      <podcast:episode>11</podcast:episode>
      <itunes:title>SVGA #11: Splinter Cell</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga5892273</guid>
      <link>https://share.transistor.fm/s/c56dfd16</link>
      <description>
        <![CDATA[<p>This week, Hugo and Robert talk about Splinter Cell, the hit 2002 tactical espionage game from Ubisoft Montréal. You can find all the links mentionned in the episode here: https://bit.ly/322Bx3m</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, Hugo and Robert talk about Splinter Cell, the hit 2002 tactical espionage game from Ubisoft Montréal. You can find all the links mentionned in the episode here: https://bit.ly/322Bx3m</p>]]>
      </content:encoded>
      <pubDate>Thu, 08 Apr 2021 21:50:00 -0500</pubDate>
      <author>Hugo Prévost</author>
      <enclosure url="https://media.transistor.fm/c56dfd16/ee8187ff.mp3" length="78114770" type="audio/mpeg"/>
      <itunes:author>Hugo Prévost</itunes:author>
      <itunes:duration>1953</itunes:duration>
      <itunes:summary>This week, Hugo and Robert talk about Splinter Cell, the hit 2002 tactical espionage game from Ubisoft Montréal. You can find all the links mentionned in the episode here: https://bit.ly/322Bx3m</itunes:summary>
      <itunes:subtitle>This week, Hugo and Robert talk about Splinter Cell, the hit 2002 tactical espionage game from Ubisoft Montréal. You can find all the links mentionned in the episode here: https://bit.ly/322Bx3m</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #10: Myst</title>
      <itunes:episode>10</itunes:episode>
      <podcast:episode>10</podcast:episode>
      <itunes:title>SVGA #10: Myst</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga2668413</guid>
      <link>https://share.transistor.fm/s/9ff07d1e</link>
      <description>
        <![CDATA[<p>This week, Hugo and Robert tackles of the most iconic games of the early 90's. Will they be able to escape the island of Myst without a walkthrough?</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, Hugo and Robert tackles of the most iconic games of the early 90's. Will they be able to escape the island of Myst without a walkthrough?</p>]]>
      </content:encoded>
      <pubDate>Thu, 11 Mar 2021 10:20:00 -0600</pubDate>
      <author>Hugo Prévost</author>
      <enclosure url="https://media.transistor.fm/9ff07d1e/65d86722.mp3" length="95376476" type="audio/mpeg"/>
      <itunes:author>Hugo Prévost</itunes:author>
      <itunes:duration>2385</itunes:duration>
      <itunes:summary>This week, Hugo and Robert tackles of the most iconic games of the early 90's. Will they be able to escape the island of Myst without a walkthrough?</itunes:summary>
      <itunes:subtitle>This week, Hugo and Robert tackles of the most iconic games of the early 90's. Will they be able to escape the island of Myst without a walkthrough?</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #09: Unreal Tournament</title>
      <itunes:episode>9</itunes:episode>
      <podcast:episode>9</podcast:episode>
      <itunes:title>SVGA #09: Unreal Tournament</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga2186982</guid>
      <link>https://share.transistor.fm/s/246daed4</link>
      <description>
        <![CDATA[<p>A blast from the past for Robert and Hugo with Unreal Tournament, the classic arena shooter. Grab your flak cannon, try to escape campers and frag away!</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A blast from the past for Robert and Hugo with Unreal Tournament, the classic arena shooter. Grab your flak cannon, try to escape campers and frag away!</p>]]>
      </content:encoded>
      <pubDate>Thu, 11 Mar 2021 10:18:00 -0600</pubDate>
      <author>Hugo Prévost</author>
      <enclosure url="https://media.transistor.fm/246daed4/306f26ea.mp3" length="92224029" type="audio/mpeg"/>
      <itunes:author>Hugo Prévost</itunes:author>
      <itunes:duration>2306</itunes:duration>
      <itunes:summary>A blast from the past for Robert and Hugo with Unreal Tournament, the classic arena shooter. Grab your flak cannon, try to escape campers and frag away!</itunes:summary>
      <itunes:subtitle>A blast from the past for Robert and Hugo with Unreal Tournament, the classic arena shooter. Grab your flak cannon, try to escape campers and frag away!</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #08: Total Annihilation</title>
      <itunes:episode>8</itunes:episode>
      <podcast:episode>8</podcast:episode>
      <itunes:title>SVGA #08: Total Annihilation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga2093160</guid>
      <link>https://share.transistor.fm/s/3e331638</link>
      <description>
        <![CDATA[<p>Hugo and Robert go back to 1997 to play Total Annihilation, a game with lots of robots and explosions</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Hugo and Robert go back to 1997 to play Total Annihilation, a game with lots of robots and explosions</p>]]>
      </content:encoded>
      <pubDate>Thu, 11 Mar 2021 10:15:00 -0600</pubDate>
      <author>Hugo Prévost</author>
      <enclosure url="https://media.transistor.fm/3e331638/90a83b23.mp3" length="78958007" type="audio/mpeg"/>
      <itunes:author>Hugo Prévost</itunes:author>
      <itunes:duration>1974</itunes:duration>
      <itunes:summary>Hugo and Robert go back to 1997 to play Total Annihilation, a game with lots of robots and explosions</itunes:summary>
      <itunes:subtitle>Hugo and Robert go back to 1997 to play Total Annihilation, a game with lots of robots and explosions</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #07: Police Quest</title>
      <itunes:episode>7</itunes:episode>
      <podcast:episode>7</podcast:episode>
      <itunes:title>SVGA #07: Police Quest</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga3222656</guid>
      <link>https://share.transistor.fm/s/c718a1d1</link>
      <description>
        <![CDATA[<p>This week, Hugo and Robert play Police Quest, a game about crime, drugs... and mostly numbers. All the numbers.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, Hugo and Robert play Police Quest, a game about crime, drugs... and mostly numbers. All the numbers.</p>]]>
      </content:encoded>
      <pubDate>Thu, 11 Mar 2021 09:56:00 -0600</pubDate>
      <author>Hugo Prévost</author>
      <enclosure url="https://media.transistor.fm/c718a1d1/b9701407.mp3" length="92927242" type="audio/mpeg"/>
      <itunes:author>Hugo Prévost</itunes:author>
      <itunes:duration>2324</itunes:duration>
      <itunes:summary>This week, Hugo and Robert play Police Quest, a game about crime, drugs... and mostly numbers. All the numbers.</itunes:summary>
      <itunes:subtitle>This week, Hugo and Robert play Police Quest, a game about crime, drugs... and mostly numbers. All the numbers.</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #06: Wing Commander and Freespace</title>
      <itunes:episode>6</itunes:episode>
      <podcast:episode>6</podcast:episode>
      <itunes:title>SVGA #06: Wing Commander and Freespace</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga2979307</guid>
      <link>https://share.transistor.fm/s/81a7ee06</link>
      <description>
        <![CDATA[<p>This week, Hugo and Robert talk about the space action simulator Wing Commander.
</p><p>Also on the menu: Descent: Freespace - The Great War (Freespace, for short), since Hugo is baaaad at Wing Commander!</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, Hugo and Robert talk about the space action simulator Wing Commander.
</p><p>Also on the menu: Descent: Freespace - The Great War (Freespace, for short), since Hugo is baaaad at Wing Commander!</p>]]>
      </content:encoded>
      <pubDate>Thu, 11 Mar 2021 09:46:00 -0600</pubDate>
      <author>Hugo Prévost</author>
      <enclosure url="https://media.transistor.fm/81a7ee06/cb13833b.mp3" length="116191923" type="audio/mpeg"/>
      <itunes:author>Hugo Prévost</itunes:author>
      <itunes:duration>2905</itunes:duration>
      <itunes:summary>This week, Hugo and Robert talk about the space action simulator Wing Commander.
Also on the menu: Descent: Freespace - The Great War (Freespace, for short), since Hugo is baaaad at Wing Commander!</itunes:summary>
      <itunes:subtitle>This week, Hugo and Robert talk about the space action simulator Wing Commander.
Also on the menu: Descent: Freespace - The Great War (Freespace, for short), since Hugo is baaaad at Wing Commander!</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #05: Doom</title>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>SVGA #05: Doom</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga3492632</guid>
      <link>https://share.transistor.fm/s/4dc7b35c</link>
      <description>
        <![CDATA[<p>This week, Robert and Hugo talk old-school FPS, with the cult success Doom</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, Robert and Hugo talk old-school FPS, with the cult success Doom</p>]]>
      </content:encoded>
      <pubDate>Thu, 11 Mar 2021 09:39:00 -0600</pubDate>
      <author>Hugo Prévost</author>
      <enclosure url="https://media.transistor.fm/4dc7b35c/70cee3ca.mp3" length="141791899" type="audio/mpeg"/>
      <itunes:author>Hugo Prévost</itunes:author>
      <itunes:duration>3545</itunes:duration>
      <itunes:summary>This week, Robert and Hugo talk old-school FPS, with the cult success Doom</itunes:summary>
      <itunes:subtitle>This week, Robert and Hugo talk old-school FPS, with the cult success Doom</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #04 : Diablo</title>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>SVGA #04 : Diablo</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga2361858</guid>
      <link>https://share.transistor.fm/s/e5c393f5</link>
      <description>
        <![CDATA[<p>This week, Robert and Hugo talk about Diablo, who still defines the hack and slash genre, 23 years after it came out</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, Robert and Hugo talk about Diablo, who still defines the hack and slash genre, 23 years after it came out</p>]]>
      </content:encoded>
      <pubDate>Thu, 11 Mar 2021 09:36:00 -0600</pubDate>
      <author>Hugo Prévost</author>
      <enclosure url="https://media.transistor.fm/e5c393f5/ed76cd9b.mp3" length="133676539" type="audio/mpeg"/>
      <itunes:author>Hugo Prévost</itunes:author>
      <itunes:duration>3342</itunes:duration>
      <itunes:summary>This week, Robert and Hugo talk about Diablo, who still defines the hack and slash genre, 23 years after it came out</itunes:summary>
      <itunes:subtitle>This week, Robert and Hugo talk about Diablo, who still defines the hack and slash genre, 23 years after it came out</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #03: Bio Menace</title>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>SVGA #03: Bio Menace</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga1655779</guid>
      <link>https://share.transistor.fm/s/ac7da118</link>
      <description>
        <![CDATA[<p>This week, Hugo Prévost and Robert Hiltz talk about Bio Menace, a 2D action-platformer from Apogee Software that came out in 1993, a few months only before a certain Doom...</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, Hugo Prévost and Robert Hiltz talk about Bio Menace, a 2D action-platformer from Apogee Software that came out in 1993, a few months only before a certain Doom...</p>]]>
      </content:encoded>
      <pubDate>Thu, 11 Mar 2021 09:34:00 -0600</pubDate>
      <author>Hugo Prévost</author>
      <enclosure url="https://media.transistor.fm/ac7da118/d68d34a9.mp3" length="103496062" type="audio/mpeg"/>
      <itunes:author>Hugo Prévost</itunes:author>
      <itunes:duration>2588</itunes:duration>
      <itunes:summary>This week, Hugo Prévost and Robert Hiltz talk about Bio Menace, a 2D action-platformer from Apogee Software that came out in 1993, a few months only before a certain Doom...</itunes:summary>
      <itunes:subtitle>This week, Hugo Prévost and Robert Hiltz talk about Bio Menace, a 2D action-platformer from Apogee Software that came out in 1993, a few months only before a certain Doom...</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #02: Phantasmagoria</title>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>SVGA #02: Phantasmagoria</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga9843479</guid>
      <link>https://share.transistor.fm/s/de94ba5d</link>
      <description>
        <![CDATA[<p>Episode 02 of the gaming podcast SVGA: this week, Hugo Prévost and Robert Hiltz tackle one of the most famous FMV game of old – and one of the most cheesy and over-the-top gory... Phantasmagoria!</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Episode 02 of the gaming podcast SVGA: this week, Hugo Prévost and Robert Hiltz tackle one of the most famous FMV game of old – and one of the most cheesy and over-the-top gory... Phantasmagoria!</p>]]>
      </content:encoded>
      <pubDate>Thu, 11 Mar 2021 09:31:00 -0600</pubDate>
      <author>Hugo Prévost</author>
      <enclosure url="https://media.transistor.fm/de94ba5d/04de5ab8.mp3" length="148085186" type="audio/mpeg"/>
      <itunes:author>Hugo Prévost</itunes:author>
      <itunes:duration>3703</itunes:duration>
      <itunes:summary>Episode 02 of the gaming podcast SVGA: this week, Hugo Prévost and Robert Hiltz tackle one of the most famous FMV game of old – and one of the most cheesy and over-the-top gory... Phantasmagoria!</itunes:summary>
      <itunes:subtitle>Episode 02 of the gaming podcast SVGA: this week, Hugo Prévost and Robert Hiltz tackle one of the most famous FMV game of old – and one of the most cheesy and over-the-top gory... Phantasmagoria!</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SVGA #01: Half-Life</title>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>SVGA #01: Half-Life</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">svga8532853</guid>
      <link>https://share.transistor.fm/s/dcbf6901</link>
      <description>
        <![CDATA[<p>First episode of SVGA, a new podcast about vintage games.
</p><p>This week: Half-Life</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>First episode of SVGA, a new podcast about vintage games.
</p><p>This week: Half-Life</p>]]>
      </content:encoded>
      <pubDate>Thu, 11 Mar 2021 09:23:00 -0600</pubDate>
      <author>Hugo Prévost</author>
      <enclosure url="https://media.transistor.fm/dcbf6901/913025d5.mp3" length="123846108" type="audio/mpeg"/>
      <itunes:author>Hugo Prévost</itunes:author>
      <itunes:duration>3097</itunes:duration>
      <itunes:summary>First episode of SVGA, a new podcast about vintage games.
This week: Half-Life</itunes:summary>
      <itunes:subtitle>First episode of SVGA, a new podcast about vintage games.
This week: Half-Life</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
  </channel>
</rss>
