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    <title>State of Play</title>
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    <description>Conversations with designers, founders, and builders behind some of the best work</description>
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    <pubDate>Tue, 28 Apr 2026 07:00:13 -0600</pubDate>
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    <link>https://designertom.substack.com</link>
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      <title>State of Play</title>
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    <itunes:author>Tommy Geoco</itunes:author>
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    <itunes:summary>Conversations with designers, founders, and builders behind some of the best work</itunes:summary>
    <itunes:subtitle>Conversations with designers, founders, and builders behind some of the best work.</itunes:subtitle>
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      <itunes:name>Tommy Geoco</itunes:name>
      <itunes:email>tomgeoco@gmail.com</itunes:email>
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    <itunes:complete>No</itunes:complete>
    <itunes:explicit>No</itunes:explicit>
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      <title>This is Design At The Most AI-Installed Company: Diego Zaks</title>
      <itunes:title>This is Design At The Most AI-Installed Company: Diego Zaks</itunes:title>
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        <![CDATA[<p>Diego Zaks runs design at Ramp, the most AI-installed company in the world. Not kidding, Anthropic showed up at their office because they were using Claude Code more than Anthropic was.</p><p>We talk about how Ramp got there, how design changes when everyone is a builder, what AI fluency means inside their company, and what he thinks design becomes five years from here.</p><p>Join 100k+ designers reading my newsletter:: https://uxtools.co<br>Come party with me at Config 2026 (June 25): https://luma.com/usxsrlu1</p><p>CHAPTERS:<br>00:00 The AI-Installed Company<br>03:50 The Slack Engineer Who Wasn't Human<br>10:16 The 4 Levels of AI Fluency<br>13:27 Make Everyone a Designer<br>22:17 How Ramp Hit 99.5% Installed<br>28:54 Anthropic Flew to the Office<br>31:47 Glass: Why Build Your Own AI<br>49:30 What Design Becomes in 5 Years</p><p>LINKS:<br>Ramp: https://ramp.com<br>Ramp is hiring: https://ramp.com/careers<br>Ramp Builders blog (engineering): https://builders.ramp.com<br>Ramp Labs on X: https://x.com/RampLabs<br>Diego on X: https://x.com/diegozaks</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>IG: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
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        <![CDATA[<p>Diego Zaks runs design at Ramp, the most AI-installed company in the world. Not kidding, Anthropic showed up at their office because they were using Claude Code more than Anthropic was.</p><p>We talk about how Ramp got there, how design changes when everyone is a builder, what AI fluency means inside their company, and what he thinks design becomes five years from here.</p><p>Join 100k+ designers reading my newsletter:: https://uxtools.co<br>Come party with me at Config 2026 (June 25): https://luma.com/usxsrlu1</p><p>CHAPTERS:<br>00:00 The AI-Installed Company<br>03:50 The Slack Engineer Who Wasn't Human<br>10:16 The 4 Levels of AI Fluency<br>13:27 Make Everyone a Designer<br>22:17 How Ramp Hit 99.5% Installed<br>28:54 Anthropic Flew to the Office<br>31:47 Glass: Why Build Your Own AI<br>49:30 What Design Becomes in 5 Years</p><p>LINKS:<br>Ramp: https://ramp.com<br>Ramp is hiring: https://ramp.com/careers<br>Ramp Builders blog (engineering): https://builders.ramp.com<br>Ramp Labs on X: https://x.com/RampLabs<br>Diego on X: https://x.com/diegozaks</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>IG: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
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      <pubDate>Tue, 28 Apr 2026 07:00:00 -0600</pubDate>
      <author>Tommy Geoco</author>
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      <itunes:author>Tommy Geoco</itunes:author>
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      <itunes:duration>3710</itunes:duration>
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        <![CDATA[<p>Diego Zaks runs design at Ramp, the most AI-installed company in the world. Not kidding, Anthropic showed up at their office because they were using Claude Code more than Anthropic was.</p><p>We talk about how Ramp got there, how design changes when everyone is a builder, what AI fluency means inside their company, and what he thinks design becomes five years from here.</p><p>Join 100k+ designers reading my newsletter:: https://uxtools.co<br>Come party with me at Config 2026 (June 25): https://luma.com/usxsrlu1</p><p>CHAPTERS:<br>00:00 The AI-Installed Company<br>03:50 The Slack Engineer Who Wasn't Human<br>10:16 The 4 Levels of AI Fluency<br>13:27 Make Everyone a Designer<br>22:17 How Ramp Hit 99.5% Installed<br>28:54 Anthropic Flew to the Office<br>31:47 Glass: Why Build Your Own AI<br>49:30 What Design Becomes in 5 Years</p><p>LINKS:<br>Ramp: https://ramp.com<br>Ramp is hiring: https://ramp.com/careers<br>Ramp Builders blog (engineering): https://builders.ramp.com<br>Ramp Labs on X: https://x.com/RampLabs<br>Diego on X: https://x.com/diegozaks</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>IG: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
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      <itunes:keywords>creators, design, startup, entrepreneurship, creative process, internet culture, community, founders, digital art, tech, innovation, creativity, maker culture, online business</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
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      <title>Amelia Wattenberger: Designing The Next Flow State</title>
      <itunes:title>Amelia Wattenberger: Designing The Next Flow State</itunes:title>
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        <![CDATA[<p>Amelia Wattenberger spent eight years as a front-end developer before the title on her business card turned into "designer" — she's been at GitHub, now she's building Intent.</p><p>This conversation covers why developers are mourning their old flow state, the eras of AI coding tools from Copilot to CLI to the app era, why the spec is becoming the new source of truth, and what Amelia means when she says the work is shifting from implementation to intention.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>0:00 — The moment the IDE stopped making sense<br>2:16 — The ladder of abstraction, and a career moving up and down it<br>7:35 — Where the abstraction stops: you can't automate eating ice cream<br>10:29 — Developers are mourning their flow state<br>16:02 — Eras of AI coding tools: Copilot → CLI → the app<br>22:43 — Living specs vs. static PRDs<br>29:38 — Inside Intent: workspaces as desks you pick up and put down<br>39:02 — Plan, implement, review — and where the medium goes next<br>42:46 — Advice for people too employed to pathfind<br>44:33 — Outro: where purpose lives when agents do the rest</p><p>LINKS:<br>Intent: https://www.augmentcode.com/product/intent<br>Amelia Wattenberger on X: https://x.com/Wattenberger<br>Amelia's Musings: https://wattenberger.com/</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>IG: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
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        <![CDATA[<p>Amelia Wattenberger spent eight years as a front-end developer before the title on her business card turned into "designer" — she's been at GitHub, now she's building Intent.</p><p>This conversation covers why developers are mourning their old flow state, the eras of AI coding tools from Copilot to CLI to the app era, why the spec is becoming the new source of truth, and what Amelia means when she says the work is shifting from implementation to intention.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>0:00 — The moment the IDE stopped making sense<br>2:16 — The ladder of abstraction, and a career moving up and down it<br>7:35 — Where the abstraction stops: you can't automate eating ice cream<br>10:29 — Developers are mourning their flow state<br>16:02 — Eras of AI coding tools: Copilot → CLI → the app<br>22:43 — Living specs vs. static PRDs<br>29:38 — Inside Intent: workspaces as desks you pick up and put down<br>39:02 — Plan, implement, review — and where the medium goes next<br>42:46 — Advice for people too employed to pathfind<br>44:33 — Outro: where purpose lives when agents do the rest</p><p>LINKS:<br>Intent: https://www.augmentcode.com/product/intent<br>Amelia Wattenberger on X: https://x.com/Wattenberger<br>Amelia's Musings: https://wattenberger.com/</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>IG: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </content:encoded>
      <pubDate>Mon, 20 Apr 2026 09:47:10 -0600</pubDate>
      <author>Tommy Geoco</author>
      <enclosure url="https://media.transistor.fm/a331168f/7295ace8.mp3" length="43776026" type="audio/mpeg"/>
      <itunes:author>Tommy Geoco</itunes:author>
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      <itunes:duration>2733</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Amelia Wattenberger spent eight years as a front-end developer before the title on her business card turned into "designer" — she's been at GitHub, now she's building Intent.</p><p>This conversation covers why developers are mourning their old flow state, the eras of AI coding tools from Copilot to CLI to the app era, why the spec is becoming the new source of truth, and what Amelia means when she says the work is shifting from implementation to intention.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>0:00 — The moment the IDE stopped making sense<br>2:16 — The ladder of abstraction, and a career moving up and down it<br>7:35 — Where the abstraction stops: you can't automate eating ice cream<br>10:29 — Developers are mourning their flow state<br>16:02 — Eras of AI coding tools: Copilot → CLI → the app<br>22:43 — Living specs vs. static PRDs<br>29:38 — Inside Intent: workspaces as desks you pick up and put down<br>39:02 — Plan, implement, review — and where the medium goes next<br>42:46 — Advice for people too employed to pathfind<br>44:33 — Outro: where purpose lives when agents do the rest</p><p>LINKS:<br>Intent: https://www.augmentcode.com/product/intent<br>Amelia Wattenberger on X: https://x.com/Wattenberger<br>Amelia's Musings: https://wattenberger.com/</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>IG: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
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      <itunes:keywords>creators, design, startup, entrepreneurship, creative process, internet culture, community, founders, digital art, tech, innovation, creativity, maker culture, online business</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
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      <title>Nad Chishtie: Lovable's Design System For Agents</title>
      <itunes:title>Nad Chishtie: Lovable's Design System For Agents</itunes:title>
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        <![CDATA[<p>Nad Chishtie is the Head of Design at Lovable — the company at the center of the AI coding explosion. He nearly got fired before his first day for emailing his CEO a thesis on why Lovable should be a web browser.</p><p>Now he's redesigning what design teams look like when everyone in the company can build software. </p><p>We talked about why half of Lovable's design system is now written for agents instead of people, what happened when they went full "agent maxing" for two weeks (and why background agents failed), and there's this moment where he explains who actually ends up owning vibe coding when it lands inside a big company — and it's not who you'd expect.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>0:00 — Almost fired before day one<br>1:20 — Falling into design by accident<br>2:39 — The call that changed his career<br>4:45 — Why generalists felt broken in traditional orgs<br>5:08 — The "gumption" trait for AI-native work<br>6:54 — Housekeeping vs cannibalizing yourself<br>8:23 — End-to-end ownership when everyone can build<br>10:54 — Spiking fast and killing darlings faster<br>13:06 — People who couldn't prototype before now can<br>15:05 — How Lovable's org actually works<br>19:44 — When enterprise came knocking<br>22:45 — Hackathons and making room for throwaway work<br>25:15 — The email that almost got him fired (full story)<br>28:09 — Apple blocking mobile vibe coding apps<br>30:27 — Half our design system is written for agents<br>31:34 — Agent maxing: background agents failed, linters won<br>33:53 — Eating their own SaaS stack<br>37:15 — Who actually owns vibe coding in the enterprise<br>42:43 — What Lovable looks for when hiring designers<br>43:28 — Why every designer should be a founder right now<br>46:54 — Territory Studio uses Lovable for sci-fi UIs<br>48:16 — Thesis: everything will be interoperable</p><p>ABOUT TOMMY GEOCO<br>I spent 15+ years in tech and design. Former military. Father of five. Now building Internet Enjoyers, a weird little media + product studio rediscovering soul in creative tech.</p><p>ABOUT STATE OF PLAY<br>Host Tommy Geoco discovers what fuels the internet's most interesting designers and builders.</p><p>LINKS:<br>Lovable: https://lovable.dev<br>Follow Nad: https://x.com/nadonomy</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
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        <![CDATA[<p>Nad Chishtie is the Head of Design at Lovable — the company at the center of the AI coding explosion. He nearly got fired before his first day for emailing his CEO a thesis on why Lovable should be a web browser.</p><p>Now he's redesigning what design teams look like when everyone in the company can build software. </p><p>We talked about why half of Lovable's design system is now written for agents instead of people, what happened when they went full "agent maxing" for two weeks (and why background agents failed), and there's this moment where he explains who actually ends up owning vibe coding when it lands inside a big company — and it's not who you'd expect.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>0:00 — Almost fired before day one<br>1:20 — Falling into design by accident<br>2:39 — The call that changed his career<br>4:45 — Why generalists felt broken in traditional orgs<br>5:08 — The "gumption" trait for AI-native work<br>6:54 — Housekeeping vs cannibalizing yourself<br>8:23 — End-to-end ownership when everyone can build<br>10:54 — Spiking fast and killing darlings faster<br>13:06 — People who couldn't prototype before now can<br>15:05 — How Lovable's org actually works<br>19:44 — When enterprise came knocking<br>22:45 — Hackathons and making room for throwaway work<br>25:15 — The email that almost got him fired (full story)<br>28:09 — Apple blocking mobile vibe coding apps<br>30:27 — Half our design system is written for agents<br>31:34 — Agent maxing: background agents failed, linters won<br>33:53 — Eating their own SaaS stack<br>37:15 — Who actually owns vibe coding in the enterprise<br>42:43 — What Lovable looks for when hiring designers<br>43:28 — Why every designer should be a founder right now<br>46:54 — Territory Studio uses Lovable for sci-fi UIs<br>48:16 — Thesis: everything will be interoperable</p><p>ABOUT TOMMY GEOCO<br>I spent 15+ years in tech and design. Former military. Father of five. Now building Internet Enjoyers, a weird little media + product studio rediscovering soul in creative tech.</p><p>ABOUT STATE OF PLAY<br>Host Tommy Geoco discovers what fuels the internet's most interesting designers and builders.</p><p>LINKS:<br>Lovable: https://lovable.dev<br>Follow Nad: https://x.com/nadonomy</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </content:encoded>
      <pubDate>Wed, 15 Apr 2026 10:25:02 -0600</pubDate>
      <author>Tommy Geoco</author>
      <enclosure url="https://media.transistor.fm/cd682833/11e1f121.mp3" length="48348472" type="audio/mpeg"/>
      <itunes:author>Tommy Geoco</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/KEPzEmB45aaE74wgTxKYKc9xT_0clwTJ9grrKPoEMHw/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS81MmNm/ODIwNDQwMTA0NDhk/MTQ4M2Q5NjEyMmEx/MDI1NC5qcGc.jpg"/>
      <itunes:duration>3017</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Nad Chishtie is the Head of Design at Lovable — the company at the center of the AI coding explosion. He nearly got fired before his first day for emailing his CEO a thesis on why Lovable should be a web browser.</p><p>Now he's redesigning what design teams look like when everyone in the company can build software. </p><p>We talked about why half of Lovable's design system is now written for agents instead of people, what happened when they went full "agent maxing" for two weeks (and why background agents failed), and there's this moment where he explains who actually ends up owning vibe coding when it lands inside a big company — and it's not who you'd expect.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>0:00 — Almost fired before day one<br>1:20 — Falling into design by accident<br>2:39 — The call that changed his career<br>4:45 — Why generalists felt broken in traditional orgs<br>5:08 — The "gumption" trait for AI-native work<br>6:54 — Housekeeping vs cannibalizing yourself<br>8:23 — End-to-end ownership when everyone can build<br>10:54 — Spiking fast and killing darlings faster<br>13:06 — People who couldn't prototype before now can<br>15:05 — How Lovable's org actually works<br>19:44 — When enterprise came knocking<br>22:45 — Hackathons and making room for throwaway work<br>25:15 — The email that almost got him fired (full story)<br>28:09 — Apple blocking mobile vibe coding apps<br>30:27 — Half our design system is written for agents<br>31:34 — Agent maxing: background agents failed, linters won<br>33:53 — Eating their own SaaS stack<br>37:15 — Who actually owns vibe coding in the enterprise<br>42:43 — What Lovable looks for when hiring designers<br>43:28 — Why every designer should be a founder right now<br>46:54 — Territory Studio uses Lovable for sci-fi UIs<br>48:16 — Thesis: everything will be interoperable</p><p>ABOUT TOMMY GEOCO<br>I spent 15+ years in tech and design. Former military. Father of five. Now building Internet Enjoyers, a weird little media + product studio rediscovering soul in creative tech.</p><p>ABOUT STATE OF PLAY<br>Host Tommy Geoco discovers what fuels the internet's most interesting designers and builders.</p><p>LINKS:<br>Lovable: https://lovable.dev<br>Follow Nad: https://x.com/nadonomy</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
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      <itunes:keywords>creators, design, startup, entrepreneurship, creative process, internet culture, community, founders, digital art, tech, innovation, creativity, maker culture, online business</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/cd682833/transcript.txt" type="text/plain"/>
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      <title>Basement Studio: They Used Wine to Build a Website. Here's How.</title>
      <itunes:title>Basement Studio: They Used Wine to Build a Website. Here's How.</itunes:title>
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      <link>https://share.transistor.fm/s/dac65647</link>
      <description>
        <![CDATA[<p>Facundo Santana and José Rago run Basement Studio - 35 people in Argentina, working with Vercel, Mr. Beast, and Kid Super. </p><p>They poured actual wine on a surface to get a WebGL texture right. That detail tells you everything about how this shop operates.</p><p>This conversation covers how they protect quality as they scale, the R&amp;D lab that spun out BasHub and XMP, why they open-source everything, how 30 people pile into a single Slack channel before anything ships, and why Basement Ventures is quietly becoming a real VC fund.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>0:00 — They used actual wine to build a website<br>0:24 — Who is Basement Studio?<br>1:36 — From a Buenos Aires apartment to 35 people<br>5:17 — The Kid Super World project<br>7:19 — "Would you show it to your mom?"<br>9:49 — Working with Vercel on Geist and v0<br>13:20 — How 30 people review work in one Slack channel<br>16:05 — Open source: BasHub, XMP, and giving back<br>18:06 — The lab that becomes real products<br>21:32 — How AI is changing creative studios<br>24:49 — Basement Ventures: from studio to microfund<br>28:43 — Investing in the tools you actually use<br>31:14 — Building a studio that outlasts its founders</p><p>LINKS:<br>Basement Studio: https://basement.studio<br>Facundo on X: https://x.com/falanfantana<br>José on X: https://x.com/ragojose</p><p>Watch on YouTube: https://youtu.be/nv7M79lMEnU</p><p>FOLLOW ME:<br>Newsletter: https://uxtools.co<br>X / Twitter: https://x.com/tommygeoco<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Facundo Santana and José Rago run Basement Studio - 35 people in Argentina, working with Vercel, Mr. Beast, and Kid Super. </p><p>They poured actual wine on a surface to get a WebGL texture right. That detail tells you everything about how this shop operates.</p><p>This conversation covers how they protect quality as they scale, the R&amp;D lab that spun out BasHub and XMP, why they open-source everything, how 30 people pile into a single Slack channel before anything ships, and why Basement Ventures is quietly becoming a real VC fund.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>0:00 — They used actual wine to build a website<br>0:24 — Who is Basement Studio?<br>1:36 — From a Buenos Aires apartment to 35 people<br>5:17 — The Kid Super World project<br>7:19 — "Would you show it to your mom?"<br>9:49 — Working with Vercel on Geist and v0<br>13:20 — How 30 people review work in one Slack channel<br>16:05 — Open source: BasHub, XMP, and giving back<br>18:06 — The lab that becomes real products<br>21:32 — How AI is changing creative studios<br>24:49 — Basement Ventures: from studio to microfund<br>28:43 — Investing in the tools you actually use<br>31:14 — Building a studio that outlasts its founders</p><p>LINKS:<br>Basement Studio: https://basement.studio<br>Facundo on X: https://x.com/falanfantana<br>José on X: https://x.com/ragojose</p><p>Watch on YouTube: https://youtu.be/nv7M79lMEnU</p><p>FOLLOW ME:<br>Newsletter: https://uxtools.co<br>X / Twitter: https://x.com/tommygeoco<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </content:encoded>
      <pubDate>Wed, 08 Apr 2026 07:00:00 -0600</pubDate>
      <author>Tommy Geoco</author>
      <enclosure url="https://media.transistor.fm/dac65647/3367a160.mp3" length="33273407" type="audio/mpeg"/>
      <itunes:author>Tommy Geoco</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/cxIBKWfNW9GgeU8eQchoLKZlw4PQkflh0Fe9QIP4eVY/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS84YjUx/MDE0MjY1YTY0NTFi/NjRlYTRlNmVjNTkw/ZjJlMS5qcGc.jpg"/>
      <itunes:duration>2077</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Facundo Santana and José Rago run Basement Studio - 35 people in Argentina, working with Vercel, Mr. Beast, and Kid Super. </p><p>They poured actual wine on a surface to get a WebGL texture right. That detail tells you everything about how this shop operates.</p><p>This conversation covers how they protect quality as they scale, the R&amp;D lab that spun out BasHub and XMP, why they open-source everything, how 30 people pile into a single Slack channel before anything ships, and why Basement Ventures is quietly becoming a real VC fund.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>0:00 — They used actual wine to build a website<br>0:24 — Who is Basement Studio?<br>1:36 — From a Buenos Aires apartment to 35 people<br>5:17 — The Kid Super World project<br>7:19 — "Would you show it to your mom?"<br>9:49 — Working with Vercel on Geist and v0<br>13:20 — How 30 people review work in one Slack channel<br>16:05 — Open source: BasHub, XMP, and giving back<br>18:06 — The lab that becomes real products<br>21:32 — How AI is changing creative studios<br>24:49 — Basement Ventures: from studio to microfund<br>28:43 — Investing in the tools you actually use<br>31:14 — Building a studio that outlasts its founders</p><p>LINKS:<br>Basement Studio: https://basement.studio<br>Facundo on X: https://x.com/falanfantana<br>José on X: https://x.com/ragojose</p><p>Watch on YouTube: https://youtu.be/nv7M79lMEnU</p><p>FOLLOW ME:<br>Newsletter: https://uxtools.co<br>X / Twitter: https://x.com/tommygeoco<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </itunes:summary>
      <itunes:keywords>creators, design, startup, entrepreneurship, creative process, internet culture, community, founders, digital art, tech, innovation, creativity, maker culture, online business</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Ben Blumenrose: He Sees How 50+ Design Teams Use AI. Most Are Doing It Wrong.</title>
      <itunes:title>Ben Blumenrose: He Sees How 50+ Design Teams Use AI. Most Are Doing It Wrong.</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5bcd18a7-6a08-4db1-bbb0-9ed67559cd8b</guid>
      <link>https://share.transistor.fm/s/2d51d2a7</link>
      <description>
        <![CDATA[<p>Ben Blumenrose runs Designer Fund, which means he doesn't just see one team figure out AI, he sees how 50+ design teams across the portfolio are absorbing it. </p><p>This conversation covers what happens when the floor rises, what AI fluency actually looks like inside companies, why the AI ops role is emerging earlier than anyone expected, and how Ben is thinking about keeping his own kids away from the tools — for now.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>1:05 — Process flexibility and conflicting signals<br>2:27 — What Designer Fund's portfolio is actually doing with AI<br>5:34 — Enterprise adoption: Carvana vs eBay<br>6:40 — The AI ops role emerging at hire #4<br>9:59 — AI Imagineer and redesigning how designers work<br>12:12 — Junior designers vs early career talent<br>16:09 — AI native vs AI fluency<br>21:05 — The 19% slower problem and the factory floor<br>22:12 — The T-shaped designer gets wider and deeper<br>25:21 — Evaluating AI fluency in hiring<br>28:25 — Where the tools are now vs nine months ago<br>30:06 — The floor is high but the ceiling still matters<br>31:29 — Moral panic and the value of exceptional designers<br>33:27 — Does the designer-founder thesis still hold?<br>35:28 — VC path in a world where one person = a team<br>37:13 — Phantom competency: extraordinary person or extraordinary tools?<br>40:24 — Keeping kids away from AI and the Tin Can phone<br>45:14 — Closing: the bar is moving sideways</p><p>LINKS:<br>Designer Fund: https://designerfund.com<br>Ben Blumenrose on X: https://x.com/benblumenrose</p><p>FOLLOW ME:<br>Newsletter: https://uxtools.co<br>X / Twitter: https://x.com/tommygeoco<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Ben Blumenrose runs Designer Fund, which means he doesn't just see one team figure out AI, he sees how 50+ design teams across the portfolio are absorbing it. </p><p>This conversation covers what happens when the floor rises, what AI fluency actually looks like inside companies, why the AI ops role is emerging earlier than anyone expected, and how Ben is thinking about keeping his own kids away from the tools — for now.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>1:05 — Process flexibility and conflicting signals<br>2:27 — What Designer Fund's portfolio is actually doing with AI<br>5:34 — Enterprise adoption: Carvana vs eBay<br>6:40 — The AI ops role emerging at hire #4<br>9:59 — AI Imagineer and redesigning how designers work<br>12:12 — Junior designers vs early career talent<br>16:09 — AI native vs AI fluency<br>21:05 — The 19% slower problem and the factory floor<br>22:12 — The T-shaped designer gets wider and deeper<br>25:21 — Evaluating AI fluency in hiring<br>28:25 — Where the tools are now vs nine months ago<br>30:06 — The floor is high but the ceiling still matters<br>31:29 — Moral panic and the value of exceptional designers<br>33:27 — Does the designer-founder thesis still hold?<br>35:28 — VC path in a world where one person = a team<br>37:13 — Phantom competency: extraordinary person or extraordinary tools?<br>40:24 — Keeping kids away from AI and the Tin Can phone<br>45:14 — Closing: the bar is moving sideways</p><p>LINKS:<br>Designer Fund: https://designerfund.com<br>Ben Blumenrose on X: https://x.com/benblumenrose</p><p>FOLLOW ME:<br>Newsletter: https://uxtools.co<br>X / Twitter: https://x.com/tommygeoco<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </content:encoded>
      <pubDate>Sat, 04 Apr 2026 07:00:00 -0600</pubDate>
      <author>Tommy Geoco</author>
      <enclosure url="https://media.transistor.fm/2d51d2a7/411906e5.mp3" length="44113154" type="audio/mpeg"/>
      <itunes:author>Tommy Geoco</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/gaIf-tLnyCWoEyFic6dAnzeLh7LRvY1ho669dUoPzX0/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zNzhj/OTM1YTRmYjc5Nzk5/OTU0OWNhMDFlNTg2/M2ViNC5qcGc.jpg"/>
      <itunes:duration>2754</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Ben Blumenrose runs Designer Fund, which means he doesn't just see one team figure out AI, he sees how 50+ design teams across the portfolio are absorbing it. </p><p>This conversation covers what happens when the floor rises, what AI fluency actually looks like inside companies, why the AI ops role is emerging earlier than anyone expected, and how Ben is thinking about keeping his own kids away from the tools — for now.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>1:05 — Process flexibility and conflicting signals<br>2:27 — What Designer Fund's portfolio is actually doing with AI<br>5:34 — Enterprise adoption: Carvana vs eBay<br>6:40 — The AI ops role emerging at hire #4<br>9:59 — AI Imagineer and redesigning how designers work<br>12:12 — Junior designers vs early career talent<br>16:09 — AI native vs AI fluency<br>21:05 — The 19% slower problem and the factory floor<br>22:12 — The T-shaped designer gets wider and deeper<br>25:21 — Evaluating AI fluency in hiring<br>28:25 — Where the tools are now vs nine months ago<br>30:06 — The floor is high but the ceiling still matters<br>31:29 — Moral panic and the value of exceptional designers<br>33:27 — Does the designer-founder thesis still hold?<br>35:28 — VC path in a world where one person = a team<br>37:13 — Phantom competency: extraordinary person or extraordinary tools?<br>40:24 — Keeping kids away from AI and the Tin Can phone<br>45:14 — Closing: the bar is moving sideways</p><p>LINKS:<br>Designer Fund: https://designerfund.com<br>Ben Blumenrose on X: https://x.com/benblumenrose</p><p>FOLLOW ME:<br>Newsletter: https://uxtools.co<br>X / Twitter: https://x.com/tommygeoco<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </itunes:summary>
      <itunes:keywords>creators, design, startup, entrepreneurship, creative process, internet culture, community, founders, digital art, tech, innovation, creativity, maker culture, online business</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/2d51d2a7/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Josh Puckett: Design Has Never Been More in Demand. So Why Can't Juniors Get Hired?</title>
      <itunes:title>Josh Puckett: Design Has Never Been More in Demand. So Why Can't Juniors Get Hired?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1fe94ad7-492c-4da1-9e20-d1b9f0609197</guid>
      <link>https://share.transistor.fm/s/07c26101</link>
      <description>
        <![CDATA[<p>Josh Puckett went goblin mode for four weeks to ship Interface Craft — a course where you pick a library card, sign your name on it, and insert it into a web interface that unlocks everything behind it.</p><p>He's been designing for close to 20 years. Dropbox. Wealthfront. He's mentored and placed hundreds of designers through Upper Study. He invests into early-stage tools companies through Combine VC.</p><p>We talk phantom competency, uncommon care, why a chef who cooks one new dish a week should probably find a different career, and whether "AI native" is a real skill or just the new "mobile designer."</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - "You have to demonstrate high slope"<br>00:14 - Who is Josh Puckett<br>01:53 - Coming out of the Interface Craft launch<br>04:03 - Goblin mode &amp; going dark to build<br>04:45 - The Wealthfront chapter: 4-person design team<br>05:49 - Has design actually changed?<br>08:22 - Phantom competency &amp; AI as apprenticeship<br>09:34 - LLMs as tutors: where they help, where they miss<br>11:20 - What are you telling designers right now?<br>12:32 - Uncommon effort vs. uncommon taste<br>16:19 - Discovery has changed: social as a portfolio<br>19:18 - "AI native" is just the new "mobile designer"<br>21:50 - High slope: what it looks like<br>24:10 - The playground pattern<br>25:47 - What to do with the anxiety<br>29:31 - Uncommon care: just give a shit<br>31:44 - Shot selection: where to invest your time<br>35:31 - What multi-perspective gives you<br>37:30 - Product design is not art<br>38:42 - Why designers are the least happy with AI<br>39:52 - One post away from changing your life</p><p>ABOUT STATE OF PLAY<br>Host Tommy Geoco discovers what fuels the internet's most interesting designers and builders.</p><p>LINKS:<br>Interface Craft: https://interfacecraft.dev/<br>Upper Study: https://upperstudy.com<br>Follow Josh: https://x.com/joshpuckett</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Josh Puckett went goblin mode for four weeks to ship Interface Craft — a course where you pick a library card, sign your name on it, and insert it into a web interface that unlocks everything behind it.</p><p>He's been designing for close to 20 years. Dropbox. Wealthfront. He's mentored and placed hundreds of designers through Upper Study. He invests into early-stage tools companies through Combine VC.</p><p>We talk phantom competency, uncommon care, why a chef who cooks one new dish a week should probably find a different career, and whether "AI native" is a real skill or just the new "mobile designer."</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - "You have to demonstrate high slope"<br>00:14 - Who is Josh Puckett<br>01:53 - Coming out of the Interface Craft launch<br>04:03 - Goblin mode &amp; going dark to build<br>04:45 - The Wealthfront chapter: 4-person design team<br>05:49 - Has design actually changed?<br>08:22 - Phantom competency &amp; AI as apprenticeship<br>09:34 - LLMs as tutors: where they help, where they miss<br>11:20 - What are you telling designers right now?<br>12:32 - Uncommon effort vs. uncommon taste<br>16:19 - Discovery has changed: social as a portfolio<br>19:18 - "AI native" is just the new "mobile designer"<br>21:50 - High slope: what it looks like<br>24:10 - The playground pattern<br>25:47 - What to do with the anxiety<br>29:31 - Uncommon care: just give a shit<br>31:44 - Shot selection: where to invest your time<br>35:31 - What multi-perspective gives you<br>37:30 - Product design is not art<br>38:42 - Why designers are the least happy with AI<br>39:52 - One post away from changing your life</p><p>ABOUT STATE OF PLAY<br>Host Tommy Geoco discovers what fuels the internet's most interesting designers and builders.</p><p>LINKS:<br>Interface Craft: https://interfacecraft.dev/<br>Upper Study: https://upperstudy.com<br>Follow Josh: https://x.com/joshpuckett</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </content:encoded>
      <pubDate>Mon, 30 Mar 2026 07:00:00 -0600</pubDate>
      <author>Tommy Geoco</author>
      <enclosure url="https://media.transistor.fm/07c26101/e8036ac1.mp3" length="39038034" type="audio/mpeg"/>
      <itunes:author>Tommy Geoco</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/PrA8xG8G3KyLH8s2E6hXw1dpzL3gAD1o4G7pSjcpU1o/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8wNmJl/NTJjMDUwNWFmZjNm/MTI3OWVlN2RiOGJl/ZGFiNC5qcGc.jpg"/>
      <itunes:duration>2435</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Josh Puckett went goblin mode for four weeks to ship Interface Craft — a course where you pick a library card, sign your name on it, and insert it into a web interface that unlocks everything behind it.</p><p>He's been designing for close to 20 years. Dropbox. Wealthfront. He's mentored and placed hundreds of designers through Upper Study. He invests into early-stage tools companies through Combine VC.</p><p>We talk phantom competency, uncommon care, why a chef who cooks one new dish a week should probably find a different career, and whether "AI native" is a real skill or just the new "mobile designer."</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - "You have to demonstrate high slope"<br>00:14 - Who is Josh Puckett<br>01:53 - Coming out of the Interface Craft launch<br>04:03 - Goblin mode &amp; going dark to build<br>04:45 - The Wealthfront chapter: 4-person design team<br>05:49 - Has design actually changed?<br>08:22 - Phantom competency &amp; AI as apprenticeship<br>09:34 - LLMs as tutors: where they help, where they miss<br>11:20 - What are you telling designers right now?<br>12:32 - Uncommon effort vs. uncommon taste<br>16:19 - Discovery has changed: social as a portfolio<br>19:18 - "AI native" is just the new "mobile designer"<br>21:50 - High slope: what it looks like<br>24:10 - The playground pattern<br>25:47 - What to do with the anxiety<br>29:31 - Uncommon care: just give a shit<br>31:44 - Shot selection: where to invest your time<br>35:31 - What multi-perspective gives you<br>37:30 - Product design is not art<br>38:42 - Why designers are the least happy with AI<br>39:52 - One post away from changing your life</p><p>ABOUT STATE OF PLAY<br>Host Tommy Geoco discovers what fuels the internet's most interesting designers and builders.</p><p>LINKS:<br>Interface Craft: https://interfacecraft.dev/<br>Upper Study: https://upperstudy.com<br>Follow Josh: https://x.com/joshpuckett</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </itunes:summary>
      <itunes:keywords>creators, design, startup, entrepreneurship, creative process, internet culture, community, founders, digital art, tech, innovation, creativity, maker culture, online business</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/07c26101/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Jenny Wen: She Went From FigJam to Anthropic. This Is the New Era of UX.</title>
      <itunes:title>Jenny Wen: She Went From FigJam to Anthropic. This Is the New Era of UX.</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d20d66b6-8b86-46bc-ad56-8bea0f6b66ec</guid>
      <link>https://share.transistor.fm/s/364d490a</link>
      <description>
        <![CDATA[<p>Jenny Wen led design on FigJam, one of the most playful tools to hit design in a decade. Now she's at Anthropic designing Claude. Not just the model, but the product that millions use daily. </p><p>What I didn't expect: she sees these as the same problem. Both hide serious technical complexity behind simple, obvious interfaces. </p><p>We talked about why designers are shipping production code now, why "UX designer" as a role feels outdated, and this framework she keeps coming back to: automate toil, augment creativity.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it:<br>https://uxtools.co</p><p>CHAPTERS:<br>00:00 - From FigJam to Claude: same design problem, higher stakes<br>04:52 - How much model complexity should users actually see?<br>09:05 - Prototypes over docs in AI product development<br>16:04 - Why long-term design vision is harder in AI labs<br>21:27 - The canvas-tool category Jenny is watching<br>26:30 - Is chat UI over? (Jenny says no)<br>33:40 - From print magazine dreams to product design<br>42:03 - Will I ever recreate that FigJam magic?<br>47:51 - Is "UX designer" becoming outdated?<br>49:22 - Taste vs execution: the distinction more designers need</p><p>LINKS:<br>Claude: https://claude.ai<br>Jenny Wen: https://x.com/jenny_wen</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Jenny Wen led design on FigJam, one of the most playful tools to hit design in a decade. Now she's at Anthropic designing Claude. Not just the model, but the product that millions use daily. </p><p>What I didn't expect: she sees these as the same problem. Both hide serious technical complexity behind simple, obvious interfaces. </p><p>We talked about why designers are shipping production code now, why "UX designer" as a role feels outdated, and this framework she keeps coming back to: automate toil, augment creativity.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it:<br>https://uxtools.co</p><p>CHAPTERS:<br>00:00 - From FigJam to Claude: same design problem, higher stakes<br>04:52 - How much model complexity should users actually see?<br>09:05 - Prototypes over docs in AI product development<br>16:04 - Why long-term design vision is harder in AI labs<br>21:27 - The canvas-tool category Jenny is watching<br>26:30 - Is chat UI over? (Jenny says no)<br>33:40 - From print magazine dreams to product design<br>42:03 - Will I ever recreate that FigJam magic?<br>47:51 - Is "UX designer" becoming outdated?<br>49:22 - Taste vs execution: the distinction more designers need</p><p>LINKS:<br>Claude: https://claude.ai<br>Jenny Wen: https://x.com/jenny_wen</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </content:encoded>
      <pubDate>Tue, 24 Mar 2026 07:00:00 -0600</pubDate>
      <author>Tommy Geoco</author>
      <enclosure url="https://media.transistor.fm/364d490a/88c8e589.mp3" length="48907767" type="audio/mpeg"/>
      <itunes:author>Tommy Geoco</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/maQL1Obn7lC-cp57lLPns9L_Q8YgxHdEZZokmtckl5g/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9hMmU2/MjA0ZTIzZDZhMzZi/Zjc1N2MzODlhYjM0/MWE3MS5wbmc.jpg"/>
      <itunes:duration>3054</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Jenny Wen led design on FigJam, one of the most playful tools to hit design in a decade. Now she's at Anthropic designing Claude. Not just the model, but the product that millions use daily. </p><p>What I didn't expect: she sees these as the same problem. Both hide serious technical complexity behind simple, obvious interfaces. </p><p>We talked about why designers are shipping production code now, why "UX designer" as a role feels outdated, and this framework she keeps coming back to: automate toil, augment creativity.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it:<br>https://uxtools.co</p><p>CHAPTERS:<br>00:00 - From FigJam to Claude: same design problem, higher stakes<br>04:52 - How much model complexity should users actually see?<br>09:05 - Prototypes over docs in AI product development<br>16:04 - Why long-term design vision is harder in AI labs<br>21:27 - The canvas-tool category Jenny is watching<br>26:30 - Is chat UI over? (Jenny says no)<br>33:40 - From print magazine dreams to product design<br>42:03 - Will I ever recreate that FigJam magic?<br>47:51 - Is "UX designer" becoming outdated?<br>49:22 - Taste vs execution: the distinction more designers need</p><p>LINKS:<br>Claude: https://claude.ai<br>Jenny Wen: https://x.com/jenny_wen</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </itunes:summary>
      <itunes:keywords>creators, design, startup, entrepreneurship, creative process, internet culture, community, founders, digital art, tech, innovation, creativity, maker culture, online business</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Steve Ruiz: He Turned Down Adobe. Then He Shelved His Own Product.</title>
      <itunes:title>Steve Ruiz: He Turned Down Adobe. Then He Shelved His Own Product.</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/58cbb5ff</link>
      <description>
        <![CDATA[<p>Steve Ruiz was about to start at Adobe. Bags packed. Job accepted. Start date: Monday.</p><p>Then he looked at what was happening with his side project — an open-source canvas tool he'd been building — and 200,000 people were using it every month. Hundreds of sponsors had put up 00,000. Two major companies wanted to build on it. He called Adobe and said he wasn't coming.</p><p>That project became TLDraw.</p><p>Steve's background isn't in software — it's in fine art. He has a masters in it. He spent thousands of hours studying ink on paper — how it moves, how it bleeds, how it dries. And when he later wrote the algorithms for digital ink, he had this deep physical knowledge that most engineers just don't have.</p><p>We talk about why he killed his own SaaS product to focus on the SDK, why he thinks craft only matters when you're building for high-agency users, and his surprisingly simple answer to the question every open-source founder faces — how do you actually make money?</p><p>Get the UX Tools Newsletter<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - Cold open<br>01:30 - Art school to open source<br>04:32 - 10,000 hours of unmotivated work<br>06:08 - Finding ideas without external validation<br>08:22 - The content-first experimentation loop<br>11:30 - Why software is easier than art<br>14:42 - Most software experiences haven't been discovered yet<br>17:10 - Prototyping obsession and the infinite canvas<br>17:47 - 200,000 users before you could even log in<br>19:14 - Make Real: the first vibe code tool<br>21:13 - Optimize for the points of contact<br>23:51 - Killing the SaaS to ship the SDK<br>29:19 - The open source money problem<br>30:03 - "Just charge for it" — beating React Flow<br>32:12 - When craft actually matters (high-agency users)<br>35:57 - What's most fulfilling about building TLDraw</p><p>ABOUT TOMMY GEOCO<br>I spent 15+ years in tech and design. Former military. Father of five. Now building a weird little media + product studio rediscovering soul in creative tech.</p><p>ABOUT STATE OF PLAY<br>A narrative podcast about building things that matter told through deep conversations with designers and builders.</p><p>LINKS:<br>UX Tools Newsletter: https://uxtools.co<br>TLDraw: https://tldraw.com<br>Follow Steve: https://x.com/steveruizok</p><p>FOLLOW ME:<br>YouTube: https://youtube.com/@designertom<br>Instagram: https://instagram.com/itsdesignertom<br>X / Twitter: https://x.com/designertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Steve Ruiz was about to start at Adobe. Bags packed. Job accepted. Start date: Monday.</p><p>Then he looked at what was happening with his side project — an open-source canvas tool he'd been building — and 200,000 people were using it every month. Hundreds of sponsors had put up 00,000. Two major companies wanted to build on it. He called Adobe and said he wasn't coming.</p><p>That project became TLDraw.</p><p>Steve's background isn't in software — it's in fine art. He has a masters in it. He spent thousands of hours studying ink on paper — how it moves, how it bleeds, how it dries. And when he later wrote the algorithms for digital ink, he had this deep physical knowledge that most engineers just don't have.</p><p>We talk about why he killed his own SaaS product to focus on the SDK, why he thinks craft only matters when you're building for high-agency users, and his surprisingly simple answer to the question every open-source founder faces — how do you actually make money?</p><p>Get the UX Tools Newsletter<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - Cold open<br>01:30 - Art school to open source<br>04:32 - 10,000 hours of unmotivated work<br>06:08 - Finding ideas without external validation<br>08:22 - The content-first experimentation loop<br>11:30 - Why software is easier than art<br>14:42 - Most software experiences haven't been discovered yet<br>17:10 - Prototyping obsession and the infinite canvas<br>17:47 - 200,000 users before you could even log in<br>19:14 - Make Real: the first vibe code tool<br>21:13 - Optimize for the points of contact<br>23:51 - Killing the SaaS to ship the SDK<br>29:19 - The open source money problem<br>30:03 - "Just charge for it" — beating React Flow<br>32:12 - When craft actually matters (high-agency users)<br>35:57 - What's most fulfilling about building TLDraw</p><p>ABOUT TOMMY GEOCO<br>I spent 15+ years in tech and design. Former military. Father of five. Now building a weird little media + product studio rediscovering soul in creative tech.</p><p>ABOUT STATE OF PLAY<br>A narrative podcast about building things that matter told through deep conversations with designers and builders.</p><p>LINKS:<br>UX Tools Newsletter: https://uxtools.co<br>TLDraw: https://tldraw.com<br>Follow Steve: https://x.com/steveruizok</p><p>FOLLOW ME:<br>YouTube: https://youtube.com/@designertom<br>Instagram: https://instagram.com/itsdesignertom<br>X / Twitter: https://x.com/designertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </content:encoded>
      <pubDate>Mon, 16 Mar 2026 07:00:00 -0600</pubDate>
      <author>Tommy Geoco</author>
      <enclosure url="https://media.transistor.fm/58cbb5ff/e5e2a3c9.mp3" length="37216274" type="audio/mpeg"/>
      <itunes:author>Tommy Geoco</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/0_yZCeclNKEObjlve5GUXOApHoCqAJ3yfdI7XD1GC5M/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS84OGE4/MGM5ZjAwMTY1N2Y4/MjMwNTNlMGU1NGFi/ZDcxYy5qcGc.jpg"/>
      <itunes:duration>2323</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Steve Ruiz was about to start at Adobe. Bags packed. Job accepted. Start date: Monday.</p><p>Then he looked at what was happening with his side project — an open-source canvas tool he'd been building — and 200,000 people were using it every month. Hundreds of sponsors had put up 00,000. Two major companies wanted to build on it. He called Adobe and said he wasn't coming.</p><p>That project became TLDraw.</p><p>Steve's background isn't in software — it's in fine art. He has a masters in it. He spent thousands of hours studying ink on paper — how it moves, how it bleeds, how it dries. And when he later wrote the algorithms for digital ink, he had this deep physical knowledge that most engineers just don't have.</p><p>We talk about why he killed his own SaaS product to focus on the SDK, why he thinks craft only matters when you're building for high-agency users, and his surprisingly simple answer to the question every open-source founder faces — how do you actually make money?</p><p>Get the UX Tools Newsletter<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - Cold open<br>01:30 - Art school to open source<br>04:32 - 10,000 hours of unmotivated work<br>06:08 - Finding ideas without external validation<br>08:22 - The content-first experimentation loop<br>11:30 - Why software is easier than art<br>14:42 - Most software experiences haven't been discovered yet<br>17:10 - Prototyping obsession and the infinite canvas<br>17:47 - 200,000 users before you could even log in<br>19:14 - Make Real: the first vibe code tool<br>21:13 - Optimize for the points of contact<br>23:51 - Killing the SaaS to ship the SDK<br>29:19 - The open source money problem<br>30:03 - "Just charge for it" — beating React Flow<br>32:12 - When craft actually matters (high-agency users)<br>35:57 - What's most fulfilling about building TLDraw</p><p>ABOUT TOMMY GEOCO<br>I spent 15+ years in tech and design. Former military. Father of five. Now building a weird little media + product studio rediscovering soul in creative tech.</p><p>ABOUT STATE OF PLAY<br>A narrative podcast about building things that matter told through deep conversations with designers and builders.</p><p>LINKS:<br>UX Tools Newsletter: https://uxtools.co<br>TLDraw: https://tldraw.com<br>Follow Steve: https://x.com/steveruizok</p><p>FOLLOW ME:<br>YouTube: https://youtube.com/@designertom<br>Instagram: https://instagram.com/itsdesignertom<br>X / Twitter: https://x.com/designertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </itunes:summary>
      <itunes:keywords>creators, design, startup, entrepreneurship, creative process, internet culture, community, founders, digital art, tech, innovation, creativity, maker culture, online business</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/58cbb5ff/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Ben Fryc: He Quit Freelancing After Doubling His Salary.</title>
      <itunes:title>Ben Fryc: He Quit Freelancing After Doubling His Salary.</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9ea5cc2f-6191-4bc4-b5a9-ce0d42cd3de7</guid>
      <link>https://share.transistor.fm/s/b4a5ccbb</link>
      <description>
        <![CDATA[<p>Ben Fryc doubled his freelance salary in a year. Then his wife told him, on vacation in San Francisco, that he was working too hard. </p><p>He quit freelancing and never went back.</p><p>Ben taught himself Cinema 4D during COVID and started designing a physical keyboard in Figma. Now he's a household name in motion design, works at Framer, and takes on all manner of passion projects.</p><p>We get into the experimentation crash loop of learning 3D tools, why he treats passion projects like hobbies, and what he tells the young creative who wants to do it all.</p><p>Get our newsletter: https://uxtools.co</p><p>CHAPTERS<br>00:00 — Intro<br>01:45 — Comic books, GeoCities, and why Ben wanted to make video games<br>04:40 — Five years at Mango Languages and the 3D pivot during COVID<br>07:20 — "You don't need to know everything about a tool"<br>09:26 — The Polygon Runway course and finding your people<br>12:51 — The Knob: fantastical devices that probably can't exist<br>15:33 — Commerce vs. passion and treating creativity like a hobby<br>17:59 — Photoshop muscle memory and tools that refuse to die<br>19:47 — Storyboarding as the bridge between static and motion<br>21:36 — What motion tools still hide behind right-clicks<br>24:28 — From Figma mockups to firmware in C<br>29:45 — Moments of delight: what makes motion design captivating<br>34:20 — The Play-Doh people nobody liked<br>35:25 — Where AI actually helps creative work<br>37:32 — Advice for the young creative who wants to do it all<br>40:38 — "I doubled my salary freelancing. Then my wife said stop."<br>43:53 — Outro</p><p>LINKS<br>Ben Fryc — https://x.com/benfryc<br>Framer — https://framer.com</p><p>FOLLOW ME<br>Twitter/X — https://x.com/designertom<br>LinkedIn — https://linkedin.com/in/tommygeoco<br>Newsletter — https://uxtools.co</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Ben Fryc doubled his freelance salary in a year. Then his wife told him, on vacation in San Francisco, that he was working too hard. </p><p>He quit freelancing and never went back.</p><p>Ben taught himself Cinema 4D during COVID and started designing a physical keyboard in Figma. Now he's a household name in motion design, works at Framer, and takes on all manner of passion projects.</p><p>We get into the experimentation crash loop of learning 3D tools, why he treats passion projects like hobbies, and what he tells the young creative who wants to do it all.</p><p>Get our newsletter: https://uxtools.co</p><p>CHAPTERS<br>00:00 — Intro<br>01:45 — Comic books, GeoCities, and why Ben wanted to make video games<br>04:40 — Five years at Mango Languages and the 3D pivot during COVID<br>07:20 — "You don't need to know everything about a tool"<br>09:26 — The Polygon Runway course and finding your people<br>12:51 — The Knob: fantastical devices that probably can't exist<br>15:33 — Commerce vs. passion and treating creativity like a hobby<br>17:59 — Photoshop muscle memory and tools that refuse to die<br>19:47 — Storyboarding as the bridge between static and motion<br>21:36 — What motion tools still hide behind right-clicks<br>24:28 — From Figma mockups to firmware in C<br>29:45 — Moments of delight: what makes motion design captivating<br>34:20 — The Play-Doh people nobody liked<br>35:25 — Where AI actually helps creative work<br>37:32 — Advice for the young creative who wants to do it all<br>40:38 — "I doubled my salary freelancing. Then my wife said stop."<br>43:53 — Outro</p><p>LINKS<br>Ben Fryc — https://x.com/benfryc<br>Framer — https://framer.com</p><p>FOLLOW ME<br>Twitter/X — https://x.com/designertom<br>LinkedIn — https://linkedin.com/in/tommygeoco<br>Newsletter — https://uxtools.co</p>]]>
      </content:encoded>
      <pubDate>Mon, 09 Mar 2026 07:00:00 -0600</pubDate>
      <author>Tommy Geoco</author>
      <enclosure url="https://media.transistor.fm/b4a5ccbb/e1f964a9.mp3" length="65086309" type="audio/mpeg"/>
      <itunes:author>Tommy Geoco</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/skFGH31OhkcujmmkShemHqE0oZh6UM3hF3gUOonhkGs/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9kNDFl/ZWNjMWEwNDhmMTll/MGM3MWMwM2E5M2Rl/NmZlMi5wbmc.jpg"/>
      <itunes:duration>2690</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Ben Fryc doubled his freelance salary in a year. Then his wife told him, on vacation in San Francisco, that he was working too hard. </p><p>He quit freelancing and never went back.</p><p>Ben taught himself Cinema 4D during COVID and started designing a physical keyboard in Figma. Now he's a household name in motion design, works at Framer, and takes on all manner of passion projects.</p><p>We get into the experimentation crash loop of learning 3D tools, why he treats passion projects like hobbies, and what he tells the young creative who wants to do it all.</p><p>Get our newsletter: https://uxtools.co</p><p>CHAPTERS<br>00:00 — Intro<br>01:45 — Comic books, GeoCities, and why Ben wanted to make video games<br>04:40 — Five years at Mango Languages and the 3D pivot during COVID<br>07:20 — "You don't need to know everything about a tool"<br>09:26 — The Polygon Runway course and finding your people<br>12:51 — The Knob: fantastical devices that probably can't exist<br>15:33 — Commerce vs. passion and treating creativity like a hobby<br>17:59 — Photoshop muscle memory and tools that refuse to die<br>19:47 — Storyboarding as the bridge between static and motion<br>21:36 — What motion tools still hide behind right-clicks<br>24:28 — From Figma mockups to firmware in C<br>29:45 — Moments of delight: what makes motion design captivating<br>34:20 — The Play-Doh people nobody liked<br>35:25 — Where AI actually helps creative work<br>37:32 — Advice for the young creative who wants to do it all<br>40:38 — "I doubled my salary freelancing. Then my wife said stop."<br>43:53 — Outro</p><p>LINKS<br>Ben Fryc — https://x.com/benfryc<br>Framer — https://framer.com</p><p>FOLLOW ME<br>Twitter/X — https://x.com/designertom<br>LinkedIn — https://linkedin.com/in/tommygeoco<br>Newsletter — https://uxtools.co</p>]]>
      </itunes:summary>
      <itunes:keywords>creators, design, startup, entrepreneurship, creative process, internet culture, community, founders, digital art, tech, innovation, creativity, maker culture, online business</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/b4a5ccbb/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Andy Allen: Why He Takes 3 Years to Build Apps.</title>
      <itunes:title>Andy Allen: Why He Takes 3 Years to Build Apps.</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9ed5cf32-9441-4dd4-b2c1-653b5b41e75d</guid>
      <link>https://share.transistor.fm/s/eba95e0e</link>
      <description>
        <![CDATA[<p>Andy Allen raised 5 million, built a hardware-software company, had a decent exit, and then walked away from all of it. Most founders would double down and scale. </p><p>Andy did the opposite. </p><p>He started Not Boring Software — fully bootstrapped, no investors, making apps that feel like nothing else on your phone. </p><p>What Andy is doing isn't just different, it's proof that there's another path most designers don't even know exists. You don't have to raise money, scale fast or break things. </p><p>You can just make something beautiful with a point of view where people can feel you in the work.</p><p>A refreshing conversation for those tired of the ambient noise lately.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - Walking away from 5 million<br>02:27 - Camera app becomes biggest launch yet<br>04:04 - Why speed is overrated for quality work<br>07:25 - Fully bootstrapped vs VC funding pressure<br>09:17 - Physical prototypes and 3D printing process<br>13:09 - Avoiding AI hype, focusing on interface innovation<br>15:45 - Game design principles in everyday apps<br>18:36 - The "kid in the cockpit" design philosophy<br>20:49 - Creative recovery and exploration process<br>22:49 - Leaving VC startup world for sustainable business<br>25:19 - Defining "enough" as a company and creator<br>28:44 - Being a beacon for other designers<br>32:11 - What's missing in design storytelling<br>36:51 - Hands in the clay vs management roles</p><p>LINKS:<br>Not Boring Software: https://notbor.ing<br>Andy Allen: https://x.com/asallen<br>Not Boring Camera App (iOS): https://apps.apple.com/us/app/not-boring-camera/id6737783441</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Andy Allen raised 5 million, built a hardware-software company, had a decent exit, and then walked away from all of it. Most founders would double down and scale. </p><p>Andy did the opposite. </p><p>He started Not Boring Software — fully bootstrapped, no investors, making apps that feel like nothing else on your phone. </p><p>What Andy is doing isn't just different, it's proof that there's another path most designers don't even know exists. You don't have to raise money, scale fast or break things. </p><p>You can just make something beautiful with a point of view where people can feel you in the work.</p><p>A refreshing conversation for those tired of the ambient noise lately.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - Walking away from 5 million<br>02:27 - Camera app becomes biggest launch yet<br>04:04 - Why speed is overrated for quality work<br>07:25 - Fully bootstrapped vs VC funding pressure<br>09:17 - Physical prototypes and 3D printing process<br>13:09 - Avoiding AI hype, focusing on interface innovation<br>15:45 - Game design principles in everyday apps<br>18:36 - The "kid in the cockpit" design philosophy<br>20:49 - Creative recovery and exploration process<br>22:49 - Leaving VC startup world for sustainable business<br>25:19 - Defining "enough" as a company and creator<br>28:44 - Being a beacon for other designers<br>32:11 - What's missing in design storytelling<br>36:51 - Hands in the clay vs management roles</p><p>LINKS:<br>Not Boring Software: https://notbor.ing<br>Andy Allen: https://x.com/asallen<br>Not Boring Camera App (iOS): https://apps.apple.com/us/app/not-boring-camera/id6737783441</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </content:encoded>
      <pubDate>Mon, 02 Mar 2026 07:00:00 -0700</pubDate>
      <author>Tommy Geoco</author>
      <enclosure url="https://media.transistor.fm/eba95e0e/c35a8bf2.mp3" length="54855087" type="audio/mpeg"/>
      <itunes:author>Tommy Geoco</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/TuZAjw4Hf6MmH8lJBEL3S49OXu1epWoRkWkIGGRUo1U/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8wOTdm/MmUzYmYyN2I3Mzdm/Y2RhMzdhYjA4ZGE4/NzZiYi5wbmc.jpg"/>
      <itunes:duration>2255</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Andy Allen raised 5 million, built a hardware-software company, had a decent exit, and then walked away from all of it. Most founders would double down and scale. </p><p>Andy did the opposite. </p><p>He started Not Boring Software — fully bootstrapped, no investors, making apps that feel like nothing else on your phone. </p><p>What Andy is doing isn't just different, it's proof that there's another path most designers don't even know exists. You don't have to raise money, scale fast or break things. </p><p>You can just make something beautiful with a point of view where people can feel you in the work.</p><p>A refreshing conversation for those tired of the ambient noise lately.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - Walking away from 5 million<br>02:27 - Camera app becomes biggest launch yet<br>04:04 - Why speed is overrated for quality work<br>07:25 - Fully bootstrapped vs VC funding pressure<br>09:17 - Physical prototypes and 3D printing process<br>13:09 - Avoiding AI hype, focusing on interface innovation<br>15:45 - Game design principles in everyday apps<br>18:36 - The "kid in the cockpit" design philosophy<br>20:49 - Creative recovery and exploration process<br>22:49 - Leaving VC startup world for sustainable business<br>25:19 - Defining "enough" as a company and creator<br>28:44 - Being a beacon for other designers<br>32:11 - What's missing in design storytelling<br>36:51 - Hands in the clay vs management roles</p><p>LINKS:<br>Not Boring Software: https://notbor.ing<br>Andy Allen: https://x.com/asallen<br>Not Boring Camera App (iOS): https://apps.apple.com/us/app/not-boring-camera/id6737783441</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </itunes:summary>
      <itunes:keywords>creators, design, startup, entrepreneurship, creative process, internet culture, community, founders, digital art, tech, innovation, creativity, maker culture, online business</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/eba95e0e/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Stephen Haney: He Canceled Figma 4 Months Ago. Here's What He Built Instead.</title>
      <itunes:title>Stephen Haney: He Canceled Figma 4 Months Ago. Here's What He Built Instead.</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/a81947fa</link>
      <description>
        <![CDATA[<p>Stephen Haney has been quietly building design tools for years. Now he's betting that the canvas wants to talk to your agents.</p><p>Paper just shipped MCP support. I've been playing with it. It's wild.</p><p>We talked about why he thinks the future stack is just three tools, why his team canceled Figma four months ago, and what happens when your production site becomes your source of truth for design.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - Everything changed in nine months<br>03:57 - Where the puck is going<br>05:08 - Figma's walled garden problem<br>06:18 - Agent + Code Review + Canvas<br>11:42 - Did agents kill collaboration?<br>15:18 - They canceled Figma 4 months ago<br>17:27 - What MCP actually means<br>21:03 - Live demo: production → canvas → code</p><p>LINKS:<br>Paper: https://paper.design<br>Stephen: https://x.com/stephenhaney</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: / itsdesignertom<br>LinkedIn: / tommygeoco</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Stephen Haney has been quietly building design tools for years. Now he's betting that the canvas wants to talk to your agents.</p><p>Paper just shipped MCP support. I've been playing with it. It's wild.</p><p>We talked about why he thinks the future stack is just three tools, why his team canceled Figma four months ago, and what happens when your production site becomes your source of truth for design.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - Everything changed in nine months<br>03:57 - Where the puck is going<br>05:08 - Figma's walled garden problem<br>06:18 - Agent + Code Review + Canvas<br>11:42 - Did agents kill collaboration?<br>15:18 - They canceled Figma 4 months ago<br>17:27 - What MCP actually means<br>21:03 - Live demo: production → canvas → code</p><p>LINKS:<br>Paper: https://paper.design<br>Stephen: https://x.com/stephenhaney</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: / itsdesignertom<br>LinkedIn: / tommygeoco</p>]]>
      </content:encoded>
      <pubDate>Mon, 23 Feb 2026 07:00:00 -0700</pubDate>
      <author>Tommy Geoco</author>
      <enclosure url="https://media.transistor.fm/a81947fa/d2fc18f8.mp3" length="67888117" type="audio/mpeg"/>
      <itunes:author>Tommy Geoco</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/WLEXIguVs-_hk_F0nJU1xOStYrxGvnkWFvWiPJtBC68/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zNTNk/YzYzMGFmNWQwNTRj/MmIxYWMyNDYyZWFk/ZjhiNy5wbmc.jpg"/>
      <itunes:duration>2810</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Stephen Haney has been quietly building design tools for years. Now he's betting that the canvas wants to talk to your agents.</p><p>Paper just shipped MCP support. I've been playing with it. It's wild.</p><p>We talked about why he thinks the future stack is just three tools, why his team canceled Figma four months ago, and what happens when your production site becomes your source of truth for design.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - Everything changed in nine months<br>03:57 - Where the puck is going<br>05:08 - Figma's walled garden problem<br>06:18 - Agent + Code Review + Canvas<br>11:42 - Did agents kill collaboration?<br>15:18 - They canceled Figma 4 months ago<br>17:27 - What MCP actually means<br>21:03 - Live demo: production → canvas → code</p><p>LINKS:<br>Paper: https://paper.design<br>Stephen: https://x.com/stephenhaney</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: / itsdesignertom<br>LinkedIn: / tommygeoco</p>]]>
      </itunes:summary>
      <itunes:keywords>creators, design, startup, entrepreneurship, creative process, internet culture, community, founders, digital art, tech, innovation, creativity, maker culture, online business</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/a81947fa/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Weber Wong: One Person Should Have the Creative Power of Pixar.</title>
      <itunes:title>Weber Wong: One Person Should Have the Creative Power of Pixar.</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/75aa0209</link>
      <description>
        <![CDATA[<p>Weber Wong was supposed to be a venture capitalist. Then he realized he wouldn't back himself, so he quit, moved to New York, and got a job at a coffee shop.</p><p>Now he's building Flora, one of the most uniquely-positioned AI tools for creative teams.</p><p>We talked about why node-based tools have such a bad reputation (and how Flora's fixing it), what "anti-slop" actually means when you're building AI creative tools, and the moment Pentagram reached out and he realized he'd accidentally built something useful.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - "They've been cooking"<br>02:11 - From VC to coffee shop to Flora<br>05:37 - The pain cave vs. Plato's cave<br>08:38 - Poetry as the entry point<br>11:34 - First time using an LLM<br>13:26 - "The world's most powerful creative operating system"<br>16:21 - Commerce vs. art — does it have to be at odds?<br>19:12 - A Berkeley professor and Cat's Cradle<br>20:25 - Fine-tuning GPT-2 on his own poetry<br>25:42 - Why node-based?<br>28:50 - The iceberg: low barrier, high ceiling<br>32:56 - What "anti-slop" actually means<br>40:48 - When Pentagram reached out<br>44:51 - Advice for the next generation of creatives</p><p>LINKS:<br>Flora: https://flora.ai<br>Weber Wong: https://x.com/weberwongwong</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Weber Wong was supposed to be a venture capitalist. Then he realized he wouldn't back himself, so he quit, moved to New York, and got a job at a coffee shop.</p><p>Now he's building Flora, one of the most uniquely-positioned AI tools for creative teams.</p><p>We talked about why node-based tools have such a bad reputation (and how Flora's fixing it), what "anti-slop" actually means when you're building AI creative tools, and the moment Pentagram reached out and he realized he'd accidentally built something useful.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - "They've been cooking"<br>02:11 - From VC to coffee shop to Flora<br>05:37 - The pain cave vs. Plato's cave<br>08:38 - Poetry as the entry point<br>11:34 - First time using an LLM<br>13:26 - "The world's most powerful creative operating system"<br>16:21 - Commerce vs. art — does it have to be at odds?<br>19:12 - A Berkeley professor and Cat's Cradle<br>20:25 - Fine-tuning GPT-2 on his own poetry<br>25:42 - Why node-based?<br>28:50 - The iceberg: low barrier, high ceiling<br>32:56 - What "anti-slop" actually means<br>40:48 - When Pentagram reached out<br>44:51 - Advice for the next generation of creatives</p><p>LINKS:<br>Flora: https://flora.ai<br>Weber Wong: https://x.com/weberwongwong</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </content:encoded>
      <pubDate>Mon, 16 Feb 2026 07:00:00 -0700</pubDate>
      <author>Tommy Geoco</author>
      <enclosure url="https://media.transistor.fm/75aa0209/b5ca1c61.mp3" length="45981215" type="audio/mpeg"/>
      <itunes:author>Tommy Geoco</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/tGPwHgRU2_2yI6-Zv27w1bGbAM8cskEMVD3onyY_BLk/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9jYTYx/YTc2YzdlZGQ0OWUw/N2ZkZjgzMzg1YjFi/MzI1YS5wbmc.jpg"/>
      <itunes:duration>2870</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Weber Wong was supposed to be a venture capitalist. Then he realized he wouldn't back himself, so he quit, moved to New York, and got a job at a coffee shop.</p><p>Now he's building Flora, one of the most uniquely-positioned AI tools for creative teams.</p><p>We talked about why node-based tools have such a bad reputation (and how Flora's fixing it), what "anti-slop" actually means when you're building AI creative tools, and the moment Pentagram reached out and he realized he'd accidentally built something useful.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - "They've been cooking"<br>02:11 - From VC to coffee shop to Flora<br>05:37 - The pain cave vs. Plato's cave<br>08:38 - Poetry as the entry point<br>11:34 - First time using an LLM<br>13:26 - "The world's most powerful creative operating system"<br>16:21 - Commerce vs. art — does it have to be at odds?<br>19:12 - A Berkeley professor and Cat's Cradle<br>20:25 - Fine-tuning GPT-2 on his own poetry<br>25:42 - Why node-based?<br>28:50 - The iceberg: low barrier, high ceiling<br>32:56 - What "anti-slop" actually means<br>40:48 - When Pentagram reached out<br>44:51 - Advice for the next generation of creatives</p><p>LINKS:<br>Flora: https://flora.ai<br>Weber Wong: https://x.com/weberwongwong</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </itunes:summary>
      <itunes:keywords>creators, design, startup, entrepreneurship, creative process, internet culture, community, founders, digital art, tech, innovation, creativity, maker culture, online business</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/75aa0209/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Pietro Schirano: He Solved Figma-to-Code. It Went Viral Overnight.</title>
      <itunes:title>Pietro Schirano: He Solved Figma-to-Code. It Went Viral Overnight.</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ad267293-a9b1-4272-9890-78c38b3f8c6e</guid>
      <link>https://share.transistor.fm/s/e17806e6</link>
      <description>
        <![CDATA[<p>Pietro Schirano built one of the first AI search engines before Perplexity existed. He created Cloud Engineer, an open source tool with 11,000+ GitHub stars that got him hired at Anthropic. </p><p>Now he's building @magicpathai (check it out at https://magicpath.ai).<br> <br>We talked about their Figma Connect feature that went viral last week, why he thinks vibe coding is "fast food" (and when you need slow food instead), and there's this moment where he describes two AI plugins combining to do something he never programmed — and how it changed how he thinks about what these models can do.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - "This thing seems like it understands"<br>02:03 - Designer to engineer pipeline<br>02:29 - The urge to create<br>05:17 - Before Designer GPT<br>08:35 - The moment two plugins combined on their own<br>10:40 - "I shipped four apps in 14 days"<br>11:52 - Bell Labs reached out about Cloud Engineer<br>13:41 - Will everyone build their own software?<br>18:41 - Where prototyping fits now<br>20:01 - How enterprise teams use MagicPath<br>24:51 - Vibe coding is fast food. This is slow food.<br>27:13 - Figma Connect and the viral reception<br>30:49 - What makes a good canvas editor<br>35:05 - Live demo: Figma to working code<br>39:48 - Extracting design systems automatically<br>50:32 - "You're living in the future"<br>52:47 - Advice for overwhelmed designers<br>55:09 - "If we remove the love people have for their work, we fail"</p><p>ABOUT TOMMY GEOCO<br>I spent 15+ years in tech and design. Former military. Father of five. Now building Internet Enjoyers, a weird little media + product studio rediscovering soul in creative tech.</p><p>ABOUT STATE OF PLAY<br>Host Tommy Geoco discovers what fuels the internet's most interesting designers and builders.</p><p>LINKS:<br>UX Tools Newsletter: https://uxtools.co<br>MagicPath: https://magicpath.ai<br>Follow Pietro: https://x.com/skirano</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Pietro Schirano built one of the first AI search engines before Perplexity existed. He created Cloud Engineer, an open source tool with 11,000+ GitHub stars that got him hired at Anthropic. </p><p>Now he's building @magicpathai (check it out at https://magicpath.ai).<br> <br>We talked about their Figma Connect feature that went viral last week, why he thinks vibe coding is "fast food" (and when you need slow food instead), and there's this moment where he describes two AI plugins combining to do something he never programmed — and how it changed how he thinks about what these models can do.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - "This thing seems like it understands"<br>02:03 - Designer to engineer pipeline<br>02:29 - The urge to create<br>05:17 - Before Designer GPT<br>08:35 - The moment two plugins combined on their own<br>10:40 - "I shipped four apps in 14 days"<br>11:52 - Bell Labs reached out about Cloud Engineer<br>13:41 - Will everyone build their own software?<br>18:41 - Where prototyping fits now<br>20:01 - How enterprise teams use MagicPath<br>24:51 - Vibe coding is fast food. This is slow food.<br>27:13 - Figma Connect and the viral reception<br>30:49 - What makes a good canvas editor<br>35:05 - Live demo: Figma to working code<br>39:48 - Extracting design systems automatically<br>50:32 - "You're living in the future"<br>52:47 - Advice for overwhelmed designers<br>55:09 - "If we remove the love people have for their work, we fail"</p><p>ABOUT TOMMY GEOCO<br>I spent 15+ years in tech and design. Former military. Father of five. Now building Internet Enjoyers, a weird little media + product studio rediscovering soul in creative tech.</p><p>ABOUT STATE OF PLAY<br>Host Tommy Geoco discovers what fuels the internet's most interesting designers and builders.</p><p>LINKS:<br>UX Tools Newsletter: https://uxtools.co<br>MagicPath: https://magicpath.ai<br>Follow Pietro: https://x.com/skirano</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </content:encoded>
      <pubDate>Mon, 09 Feb 2026 07:00:00 -0700</pubDate>
      <author>Tommy Geoco</author>
      <enclosure url="https://media.transistor.fm/e17806e6/48a059ab.mp3" length="81198287" type="audio/mpeg"/>
      <itunes:author>Tommy Geoco</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/b9PbiZ0u2T6NHOttllu8k5F4m6Yj9U8SrB_q0JZniJA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zZjll/MDQ4YWY5YWZjYzA1/NWVjOWZmY2RmMjdl/NjJlYS5wbmc.jpg"/>
      <itunes:duration>3366</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Pietro Schirano built one of the first AI search engines before Perplexity existed. He created Cloud Engineer, an open source tool with 11,000+ GitHub stars that got him hired at Anthropic. </p><p>Now he's building @magicpathai (check it out at https://magicpath.ai).<br> <br>We talked about their Figma Connect feature that went viral last week, why he thinks vibe coding is "fast food" (and when you need slow food instead), and there's this moment where he describes two AI plugins combining to do something he never programmed — and how it changed how he thinks about what these models can do.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - "This thing seems like it understands"<br>02:03 - Designer to engineer pipeline<br>02:29 - The urge to create<br>05:17 - Before Designer GPT<br>08:35 - The moment two plugins combined on their own<br>10:40 - "I shipped four apps in 14 days"<br>11:52 - Bell Labs reached out about Cloud Engineer<br>13:41 - Will everyone build their own software?<br>18:41 - Where prototyping fits now<br>20:01 - How enterprise teams use MagicPath<br>24:51 - Vibe coding is fast food. This is slow food.<br>27:13 - Figma Connect and the viral reception<br>30:49 - What makes a good canvas editor<br>35:05 - Live demo: Figma to working code<br>39:48 - Extracting design systems automatically<br>50:32 - "You're living in the future"<br>52:47 - Advice for overwhelmed designers<br>55:09 - "If we remove the love people have for their work, we fail"</p><p>ABOUT TOMMY GEOCO<br>I spent 15+ years in tech and design. Former military. Father of five. Now building Internet Enjoyers, a weird little media + product studio rediscovering soul in creative tech.</p><p>ABOUT STATE OF PLAY<br>Host Tommy Geoco discovers what fuels the internet's most interesting designers and builders.</p><p>LINKS:<br>UX Tools Newsletter: https://uxtools.co<br>MagicPath: https://magicpath.ai<br>Follow Pietro: https://x.com/skirano</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </itunes:summary>
      <itunes:keywords>creators, design, startup, entrepreneurship, creative process, internet culture, community, founders, digital art, tech, innovation, creativity, maker culture, online business</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e17806e6/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Sara Vienna: Metalab's "Kind Not Nice" Rule Changed How She Gives Feedback.</title>
      <itunes:title>Sara Vienna: Metalab's "Kind Not Nice" Rule Changed How She Gives Feedback.</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a9dced9f-28a3-445d-8b3f-d4259f2edf10</guid>
      <link>https://share.transistor.fm/s/5c3d967b</link>
      <description>
        <![CDATA[<p>Sara Vienna is the Chief Design Officer at Metalab. Slack, Uber, Coinbase... the list of products that came out of that shop is GOAT'd.</p><p>We talked about how they actually ship that work, their Tarantino process, why measuring velocity is "absolute bullshit," and a culture rule called "kind not nice" that changed how I think about feedback.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - "Designers are at a huge advantage"<br>01:58 - Learning Photoshop because tobacco companies lost a lawsuit<br>04:54 - "I was a really shitty designer first"<br>08:45 - Speed vs quality: earning space for the work you're proud of<br>12:05 - How MetaLab ships consistently<br>15:21 - The Tarantino process explained<br>17:16 - Building a culture of candid feedback<br>19:45 - "Kind not nice"<br>20:26 - Making space for play<br>26:45 - Burnout and what actually helps<br>30:05 - How MetaLab uses AI<br>35:07 - Designers marry the head and the heart<br>38:47 - Team structures: smaller but mightier<br>41:59 - T-shaped designers and specialists<br>44:34 - Why leaders need to stay in the work<br>48:00 - Advice for first-time design leaders</p><p>ABOUT TOMMY GEOCO<br>I spent 15+ years in tech and design. Former military. Father of five. Now building Internet Enjoyers, a weird little media + product studio rediscovering soul in creative tech.</p><p>ABOUT STATE OF PLAY<br>Host Tommy Geoco discovers what fuels the internet's most interesting designers and builders.</p><p>LINKS:<br>UX Tools Newsletter: https://uxtools.co<br>Follow Sara Vienna: https://www.linkedin.com/in/saravienna/<br>MetaLab: https://metalab.com</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Sara Vienna is the Chief Design Officer at Metalab. Slack, Uber, Coinbase... the list of products that came out of that shop is GOAT'd.</p><p>We talked about how they actually ship that work, their Tarantino process, why measuring velocity is "absolute bullshit," and a culture rule called "kind not nice" that changed how I think about feedback.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - "Designers are at a huge advantage"<br>01:58 - Learning Photoshop because tobacco companies lost a lawsuit<br>04:54 - "I was a really shitty designer first"<br>08:45 - Speed vs quality: earning space for the work you're proud of<br>12:05 - How MetaLab ships consistently<br>15:21 - The Tarantino process explained<br>17:16 - Building a culture of candid feedback<br>19:45 - "Kind not nice"<br>20:26 - Making space for play<br>26:45 - Burnout and what actually helps<br>30:05 - How MetaLab uses AI<br>35:07 - Designers marry the head and the heart<br>38:47 - Team structures: smaller but mightier<br>41:59 - T-shaped designers and specialists<br>44:34 - Why leaders need to stay in the work<br>48:00 - Advice for first-time design leaders</p><p>ABOUT TOMMY GEOCO<br>I spent 15+ years in tech and design. Former military. Father of five. Now building Internet Enjoyers, a weird little media + product studio rediscovering soul in creative tech.</p><p>ABOUT STATE OF PLAY<br>Host Tommy Geoco discovers what fuels the internet's most interesting designers and builders.</p><p>LINKS:<br>UX Tools Newsletter: https://uxtools.co<br>Follow Sara Vienna: https://www.linkedin.com/in/saravienna/<br>MetaLab: https://metalab.com</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </content:encoded>
      <pubDate>Mon, 02 Feb 2026 07:00:00 -0700</pubDate>
      <author>Tommy Geoco</author>
      <enclosure url="https://media.transistor.fm/5c3d967b/29669901.mp3" length="54058732" type="audio/mpeg"/>
      <itunes:author>Tommy Geoco</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/IhQ3cCuqLXYspfS9M72OOERmb6RU3MXmFDVUB0s1oaU/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82NmVl/MzEzNDRjMmJjYWI5/OWM5MjA3NzYxYzZj/MDQwNy5wbmc.jpg"/>
      <itunes:duration>3376</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Sara Vienna is the Chief Design Officer at Metalab. Slack, Uber, Coinbase... the list of products that came out of that shop is GOAT'd.</p><p>We talked about how they actually ship that work, their Tarantino process, why measuring velocity is "absolute bullshit," and a culture rule called "kind not nice" that changed how I think about feedback.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - "Designers are at a huge advantage"<br>01:58 - Learning Photoshop because tobacco companies lost a lawsuit<br>04:54 - "I was a really shitty designer first"<br>08:45 - Speed vs quality: earning space for the work you're proud of<br>12:05 - How MetaLab ships consistently<br>15:21 - The Tarantino process explained<br>17:16 - Building a culture of candid feedback<br>19:45 - "Kind not nice"<br>20:26 - Making space for play<br>26:45 - Burnout and what actually helps<br>30:05 - How MetaLab uses AI<br>35:07 - Designers marry the head and the heart<br>38:47 - Team structures: smaller but mightier<br>41:59 - T-shaped designers and specialists<br>44:34 - Why leaders need to stay in the work<br>48:00 - Advice for first-time design leaders</p><p>ABOUT TOMMY GEOCO<br>I spent 15+ years in tech and design. Former military. Father of five. Now building Internet Enjoyers, a weird little media + product studio rediscovering soul in creative tech.</p><p>ABOUT STATE OF PLAY<br>Host Tommy Geoco discovers what fuels the internet's most interesting designers and builders.</p><p>LINKS:<br>UX Tools Newsletter: https://uxtools.co<br>Follow Sara Vienna: https://www.linkedin.com/in/saravienna/<br>MetaLab: https://metalab.com</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </itunes:summary>
      <itunes:keywords>creators, design, startup, entrepreneurship, creative process, internet culture, community, founders, digital art, tech, innovation, creativity, maker culture, online business</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/5c3d967b/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Lee Black: He Makes Figma Do Things It Wasn't Designed For.</title>
      <itunes:title>Lee Black: He Makes Figma Do Things It Wasn't Designed For.</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/4acfcf1a</link>
      <description>
        <![CDATA[<p>Lee Black has been designing for 25 years. He made those Figma pills with goldfish swimming inside. He also ran an app company that nearly broke him.</p><p>We talked about chasing money that never made him happy, why his tool stack hasn't really changed in a decade, and what happens when you master your tools so deeply that the rules start to bend.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - "It's not about learning everything"<br>01:59 - Taking apart toys to understand how they work<br>04:35 - Speed vs. quality<br>07:19 - Music came first<br>09:29 - His tool stack (it's simpler than you think)<br>11:03 - "It hasn't really changed that much"<br>12:44 - ChatGPT as an ideas buddy<br>14:40 - How Midlife Engineering was born<br>16:10 - What "polish" means to him<br>18:17 - The Matrix scene that started the pills<br>20:36 - "I want to put a fucking goldfish in there"<br>21:09 - Designing with restraint<br>23:27 - Dieter Rams as jazz, not gospel<br>26:03 - Protecting taste when you scale<br>31:05 - The app company that broke him<br>48:16 - Advice for designers struggling right now<br>51:57 - If nothing mattered, what would you work on?</p><p>ABOUT TOMMY GEOCO<br>I spent 15+ years in tech and design. Former military. Father of five. Now building Internet Enjoyers, a weird little media + product studio rediscovering soul in creative tech.</p><p>ABOUT STATE OF PLAY<br>Host Tommy Geoco discovers what fuels the internet's most interesting designers and builders.</p><p>LINKS:<br>UX Tools Newsletter: https://uxtools.co<br>Follow Lee Black: https://x.com/mrblackstudio<br>1042 Studio: https://1042.studio<br>Midlife Engineering: https://midlife.engineering</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Lee Black has been designing for 25 years. He made those Figma pills with goldfish swimming inside. He also ran an app company that nearly broke him.</p><p>We talked about chasing money that never made him happy, why his tool stack hasn't really changed in a decade, and what happens when you master your tools so deeply that the rules start to bend.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - "It's not about learning everything"<br>01:59 - Taking apart toys to understand how they work<br>04:35 - Speed vs. quality<br>07:19 - Music came first<br>09:29 - His tool stack (it's simpler than you think)<br>11:03 - "It hasn't really changed that much"<br>12:44 - ChatGPT as an ideas buddy<br>14:40 - How Midlife Engineering was born<br>16:10 - What "polish" means to him<br>18:17 - The Matrix scene that started the pills<br>20:36 - "I want to put a fucking goldfish in there"<br>21:09 - Designing with restraint<br>23:27 - Dieter Rams as jazz, not gospel<br>26:03 - Protecting taste when you scale<br>31:05 - The app company that broke him<br>48:16 - Advice for designers struggling right now<br>51:57 - If nothing mattered, what would you work on?</p><p>ABOUT TOMMY GEOCO<br>I spent 15+ years in tech and design. Former military. Father of five. Now building Internet Enjoyers, a weird little media + product studio rediscovering soul in creative tech.</p><p>ABOUT STATE OF PLAY<br>Host Tommy Geoco discovers what fuels the internet's most interesting designers and builders.</p><p>LINKS:<br>UX Tools Newsletter: https://uxtools.co<br>Follow Lee Black: https://x.com/mrblackstudio<br>1042 Studio: https://1042.studio<br>Midlife Engineering: https://midlife.engineering</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </content:encoded>
      <pubDate>Mon, 26 Jan 2026 07:00:00 -0700</pubDate>
      <author>Tommy Geoco</author>
      <enclosure url="https://media.transistor.fm/4acfcf1a/e56d2777.mp3" length="52038647" type="audio/mpeg"/>
      <itunes:author>Tommy Geoco</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Z2c428S4rE-FOGIWKzsCxA3BYHUHxKEsoV2yLCIJSUw/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS83ZTU4/OTg4NTk3ODBjYmFh/ODA5ZWYwOGMwOWJm/YzQ5OC5wbmc.jpg"/>
      <itunes:duration>3250</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Lee Black has been designing for 25 years. He made those Figma pills with goldfish swimming inside. He also ran an app company that nearly broke him.</p><p>We talked about chasing money that never made him happy, why his tool stack hasn't really changed in a decade, and what happens when you master your tools so deeply that the rules start to bend.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - "It's not about learning everything"<br>01:59 - Taking apart toys to understand how they work<br>04:35 - Speed vs. quality<br>07:19 - Music came first<br>09:29 - His tool stack (it's simpler than you think)<br>11:03 - "It hasn't really changed that much"<br>12:44 - ChatGPT as an ideas buddy<br>14:40 - How Midlife Engineering was born<br>16:10 - What "polish" means to him<br>18:17 - The Matrix scene that started the pills<br>20:36 - "I want to put a fucking goldfish in there"<br>21:09 - Designing with restraint<br>23:27 - Dieter Rams as jazz, not gospel<br>26:03 - Protecting taste when you scale<br>31:05 - The app company that broke him<br>48:16 - Advice for designers struggling right now<br>51:57 - If nothing mattered, what would you work on?</p><p>ABOUT TOMMY GEOCO<br>I spent 15+ years in tech and design. Former military. Father of five. Now building Internet Enjoyers, a weird little media + product studio rediscovering soul in creative tech.</p><p>ABOUT STATE OF PLAY<br>Host Tommy Geoco discovers what fuels the internet's most interesting designers and builders.</p><p>LINKS:<br>UX Tools Newsletter: https://uxtools.co<br>Follow Lee Black: https://x.com/mrblackstudio<br>1042 Studio: https://1042.studio<br>Midlife Engineering: https://midlife.engineering</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </itunes:summary>
      <itunes:keywords>creators, design, startup, entrepreneurship, creative process, internet culture, community, founders, digital art, tech, innovation, creativity, maker culture, online business</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/4acfcf1a/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Escha Vera: She Trained Her Own AI to Make Art.</title>
      <itunes:title>Escha Vera: She Trained Her Own AI to Make Art.</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/016b4a6f</link>
      <description>
        <![CDATA[<p>Escha Vera got death threats for posting AI art. She kept posting anyway.</p><p>Perplexity's designer runs a record label, trained her own LoRAs, and built the Comet invitations that broke the internet — each one unique, generated at scale, but deeply intentional.</p><p>We talk about the hate, the ethics, and why prompting isn't a gimmick skill, but communication.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: [https://uxtools.co](https://uxtools.co/)</p><p>CHAPTERS:<br>00:00 - "I can't post anything without death threats"<br>01:48 - How I found Escha's work<br>02:46 - Myspace and Neopets taught her to code<br>04:39 - Losing self-expression in client work<br>06:54 - "I call myself a designer and don't elaborate"<br>08:05 - Perplexity's culture: high trust, high autonomy<br>09:13 - "There's no roadmap, just do it"<br>11:53 - How the Comet invitations actually got made<br>14:51 - Scaling unique outputs to 10K+ generations<br>17:44 - Evaluating AI tools as inputs vs outputs<br>20:16 - Pushing Midjourney to break terms of service<br>21:35 - "Being a good designer is about communication"<br>24:22 - Trial and error prompting with Comet<br>26:22 - Prompting as a second-class citizen to features<br>30:48 - "Can you be pro AI and pro self-expression?"<br>36:13 - The ethics question that kept her at Descript<br>38:35 - The hate and vitriol from sharing AI work<br>40:51 - "Ask how it was made before throwing hate"<br>43:31 - The blurred line: how much of it is AI?<br>45:31 - Should we disclose AI in our work?<br>48:40 - Daily driving tools at Perplexity<br>50:37 - The spinning planet she shipped in 5 minutes</p><p>ABOUT TOMMY GEOCO<br>I spent 15+ years in tech and design. Former military. Father of five. Now building Internet Enjoyers, a weird little media + product studio rediscovering soul in creative tech. This show is how I'm rediscovering my love for the game.</p><p>ABOUT STATE OF PLAY<br>Host Tommy Geoco discovers what fuels the internet's most interesting designers and builders.</p><p>LINKS:<br>UX Tools Newsletter: [https://uxtools.co](https://uxtools.co/)<br>Follow Escha: https://x.com/eschadiol<br>Perplexity: [https://perplexity.com](https://perplexity.com/)<br>Comet: https://www.perplexity.ai/comet</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Escha Vera got death threats for posting AI art. She kept posting anyway.</p><p>Perplexity's designer runs a record label, trained her own LoRAs, and built the Comet invitations that broke the internet — each one unique, generated at scale, but deeply intentional.</p><p>We talk about the hate, the ethics, and why prompting isn't a gimmick skill, but communication.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: [https://uxtools.co](https://uxtools.co/)</p><p>CHAPTERS:<br>00:00 - "I can't post anything without death threats"<br>01:48 - How I found Escha's work<br>02:46 - Myspace and Neopets taught her to code<br>04:39 - Losing self-expression in client work<br>06:54 - "I call myself a designer and don't elaborate"<br>08:05 - Perplexity's culture: high trust, high autonomy<br>09:13 - "There's no roadmap, just do it"<br>11:53 - How the Comet invitations actually got made<br>14:51 - Scaling unique outputs to 10K+ generations<br>17:44 - Evaluating AI tools as inputs vs outputs<br>20:16 - Pushing Midjourney to break terms of service<br>21:35 - "Being a good designer is about communication"<br>24:22 - Trial and error prompting with Comet<br>26:22 - Prompting as a second-class citizen to features<br>30:48 - "Can you be pro AI and pro self-expression?"<br>36:13 - The ethics question that kept her at Descript<br>38:35 - The hate and vitriol from sharing AI work<br>40:51 - "Ask how it was made before throwing hate"<br>43:31 - The blurred line: how much of it is AI?<br>45:31 - Should we disclose AI in our work?<br>48:40 - Daily driving tools at Perplexity<br>50:37 - The spinning planet she shipped in 5 minutes</p><p>ABOUT TOMMY GEOCO<br>I spent 15+ years in tech and design. Former military. Father of five. Now building Internet Enjoyers, a weird little media + product studio rediscovering soul in creative tech. This show is how I'm rediscovering my love for the game.</p><p>ABOUT STATE OF PLAY<br>Host Tommy Geoco discovers what fuels the internet's most interesting designers and builders.</p><p>LINKS:<br>UX Tools Newsletter: [https://uxtools.co](https://uxtools.co/)<br>Follow Escha: https://x.com/eschadiol<br>Perplexity: [https://perplexity.com](https://perplexity.com/)<br>Comet: https://www.perplexity.ai/comet</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </content:encoded>
      <pubDate>Mon, 19 Jan 2026 07:00:00 -0700</pubDate>
      <author>Tommy Geoco</author>
      <enclosure url="https://media.transistor.fm/016b4a6f/6f3b19f8.mp3" length="53584705" type="audio/mpeg"/>
      <itunes:author>Tommy Geoco</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/lw0I_hwZCdEC5ci9xq3MzUW6-C374fCH29qBujNVJPg/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zMDhh/MTBmOWY3YjEzYzll/MTljNjdhZjk5MzY4/NjdmZi5wbmc.jpg"/>
      <itunes:duration>3346</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Escha Vera got death threats for posting AI art. She kept posting anyway.</p><p>Perplexity's designer runs a record label, trained her own LoRAs, and built the Comet invitations that broke the internet — each one unique, generated at scale, but deeply intentional.</p><p>We talk about the hate, the ethics, and why prompting isn't a gimmick skill, but communication.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: [https://uxtools.co](https://uxtools.co/)</p><p>CHAPTERS:<br>00:00 - "I can't post anything without death threats"<br>01:48 - How I found Escha's work<br>02:46 - Myspace and Neopets taught her to code<br>04:39 - Losing self-expression in client work<br>06:54 - "I call myself a designer and don't elaborate"<br>08:05 - Perplexity's culture: high trust, high autonomy<br>09:13 - "There's no roadmap, just do it"<br>11:53 - How the Comet invitations actually got made<br>14:51 - Scaling unique outputs to 10K+ generations<br>17:44 - Evaluating AI tools as inputs vs outputs<br>20:16 - Pushing Midjourney to break terms of service<br>21:35 - "Being a good designer is about communication"<br>24:22 - Trial and error prompting with Comet<br>26:22 - Prompting as a second-class citizen to features<br>30:48 - "Can you be pro AI and pro self-expression?"<br>36:13 - The ethics question that kept her at Descript<br>38:35 - The hate and vitriol from sharing AI work<br>40:51 - "Ask how it was made before throwing hate"<br>43:31 - The blurred line: how much of it is AI?<br>45:31 - Should we disclose AI in our work?<br>48:40 - Daily driving tools at Perplexity<br>50:37 - The spinning planet she shipped in 5 minutes</p><p>ABOUT TOMMY GEOCO<br>I spent 15+ years in tech and design. Former military. Father of five. Now building Internet Enjoyers, a weird little media + product studio rediscovering soul in creative tech. This show is how I'm rediscovering my love for the game.</p><p>ABOUT STATE OF PLAY<br>Host Tommy Geoco discovers what fuels the internet's most interesting designers and builders.</p><p>LINKS:<br>UX Tools Newsletter: [https://uxtools.co](https://uxtools.co/)<br>Follow Escha: https://x.com/eschadiol<br>Perplexity: [https://perplexity.com](https://perplexity.com/)<br>Comet: https://www.perplexity.ai/comet</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </itunes:summary>
      <itunes:keywords>creators, design, startup, entrepreneurship, creative process, internet culture, community, founders, digital art, tech, innovation, creativity, maker culture, online business</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/016b4a6f/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Devin Matthews: How He Became YouTube's Best New Filmmaker.</title>
      <itunes:title>Devin Matthews: How He Became YouTube's Best New Filmmaker.</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c5a2fd22-aba1-4c56-a7cd-cbfac069acb5</guid>
      <link>https://share.transistor.fm/s/3300cba7</link>
      <description>
        <![CDATA[<p>Devin Matthews rebranded his favorite sandwich shop in an effort to rediscover his love for the game. For free. </p><p>He made a documentary ab out it called @SuprOrdinary.</p><p>Then his YouTube channel exploded.</p><p>Buck's Art Director reveals why SuprOrdinary almost started as a way to sell his feces for passive income (seriously), and how his cousin's death made him ask: "If I passed away tomorrow, would I feel like I did my best work?"</p><p>We talk the stress of medical bills, creative identity crises, and why making something you'd actually enjoy might be the only strategy that works.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - "Make something you'd enjoy"<br>02:02 - Devin became my favorite creator<br>05:22 - The not-so-romantic origin of Super Ordinary<br>06:30 - Passive income research gone wrong<br>07:52 - From teaching courses to creative entertainment<br>10:12 - Being a one-man band (then accepting help)<br>12:32 - The brainstorm meeting problem<br>14:09 - How to keep creative people around<br>21:08 - Balancing money and creative fulfillment<br>22:10 - "Life is short. Am I doing what I want?"<br>34:28 - The anxiety of going viral<br>39:14 - Playing the YouTube algorithm game<br>40:10 - TikTok gave me permission to experiment<br>43:39 - The aversion to being sold to<br>46:16 - Do you call yourself an influencer?<br>50:02 - Labels: designer, art director, filmmaker?<br>53:48 - "I still don't feel like a filmmaker"<br>57:59 - Who are we even making this for?<br>01:06:29 - Presenting designs as storytelling<br>01:13:32 - AI and the human side of creativity</p><p>ABOUT TOMMY GEOCO<br>I spent 15+ years in tech and design. Former military. Father of five. Now building Internet Enjoyers, a weird little media + product studio rediscovering soul in creative tech. This show is how I'm rediscovering my love for the game.</p><p>ABOUT STATE OF PLAY<br>Host Tommy Geoco discovers what fuels the internet's most interesting designers and builders.</p><p>LINKS:<br>UX Tools Newsletter: https://uxtools.co<br>Follow Devin: https://www.instagram.com/suprordinary<br>SuprOrdinary: @SuprOrdinary <br>Buck: https://buck.co</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Devin Matthews rebranded his favorite sandwich shop in an effort to rediscover his love for the game. For free. </p><p>He made a documentary ab out it called @SuprOrdinary.</p><p>Then his YouTube channel exploded.</p><p>Buck's Art Director reveals why SuprOrdinary almost started as a way to sell his feces for passive income (seriously), and how his cousin's death made him ask: "If I passed away tomorrow, would I feel like I did my best work?"</p><p>We talk the stress of medical bills, creative identity crises, and why making something you'd actually enjoy might be the only strategy that works.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - "Make something you'd enjoy"<br>02:02 - Devin became my favorite creator<br>05:22 - The not-so-romantic origin of Super Ordinary<br>06:30 - Passive income research gone wrong<br>07:52 - From teaching courses to creative entertainment<br>10:12 - Being a one-man band (then accepting help)<br>12:32 - The brainstorm meeting problem<br>14:09 - How to keep creative people around<br>21:08 - Balancing money and creative fulfillment<br>22:10 - "Life is short. Am I doing what I want?"<br>34:28 - The anxiety of going viral<br>39:14 - Playing the YouTube algorithm game<br>40:10 - TikTok gave me permission to experiment<br>43:39 - The aversion to being sold to<br>46:16 - Do you call yourself an influencer?<br>50:02 - Labels: designer, art director, filmmaker?<br>53:48 - "I still don't feel like a filmmaker"<br>57:59 - Who are we even making this for?<br>01:06:29 - Presenting designs as storytelling<br>01:13:32 - AI and the human side of creativity</p><p>ABOUT TOMMY GEOCO<br>I spent 15+ years in tech and design. Former military. Father of five. Now building Internet Enjoyers, a weird little media + product studio rediscovering soul in creative tech. This show is how I'm rediscovering my love for the game.</p><p>ABOUT STATE OF PLAY<br>Host Tommy Geoco discovers what fuels the internet's most interesting designers and builders.</p><p>LINKS:<br>UX Tools Newsletter: https://uxtools.co<br>Follow Devin: https://www.instagram.com/suprordinary<br>SuprOrdinary: @SuprOrdinary <br>Buck: https://buck.co</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </content:encoded>
      <pubDate>Fri, 09 Jan 2026 07:00:00 -0700</pubDate>
      <author>Tommy Geoco</author>
      <enclosure url="https://media.transistor.fm/3300cba7/cde56d56.mp3" length="114864503" type="audio/mpeg"/>
      <itunes:author>Tommy Geoco</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/1ss32wLrNeMWHng3A5iABMKkZM4_HeZe8h0Lde1sMJ8/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zNWZk/MWY4NTU4M2NjODU4/NzE2NDYzNjg5YmZh/MjZmYS5wbmc.jpg"/>
      <itunes:duration>4738</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Devin Matthews rebranded his favorite sandwich shop in an effort to rediscover his love for the game. For free. </p><p>He made a documentary ab out it called @SuprOrdinary.</p><p>Then his YouTube channel exploded.</p><p>Buck's Art Director reveals why SuprOrdinary almost started as a way to sell his feces for passive income (seriously), and how his cousin's death made him ask: "If I passed away tomorrow, would I feel like I did my best work?"</p><p>We talk the stress of medical bills, creative identity crises, and why making something you'd actually enjoy might be the only strategy that works.</p><p>Get the UX Tools Newsletter (written by me)<br>Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co</p><p>CHAPTERS:<br>00:00 - "Make something you'd enjoy"<br>02:02 - Devin became my favorite creator<br>05:22 - The not-so-romantic origin of Super Ordinary<br>06:30 - Passive income research gone wrong<br>07:52 - From teaching courses to creative entertainment<br>10:12 - Being a one-man band (then accepting help)<br>12:32 - The brainstorm meeting problem<br>14:09 - How to keep creative people around<br>21:08 - Balancing money and creative fulfillment<br>22:10 - "Life is short. Am I doing what I want?"<br>34:28 - The anxiety of going viral<br>39:14 - Playing the YouTube algorithm game<br>40:10 - TikTok gave me permission to experiment<br>43:39 - The aversion to being sold to<br>46:16 - Do you call yourself an influencer?<br>50:02 - Labels: designer, art director, filmmaker?<br>53:48 - "I still don't feel like a filmmaker"<br>57:59 - Who are we even making this for?<br>01:06:29 - Presenting designs as storytelling<br>01:13:32 - AI and the human side of creativity</p><p>ABOUT TOMMY GEOCO<br>I spent 15+ years in tech and design. Former military. Father of five. Now building Internet Enjoyers, a weird little media + product studio rediscovering soul in creative tech. This show is how I'm rediscovering my love for the game.</p><p>ABOUT STATE OF PLAY<br>Host Tommy Geoco discovers what fuels the internet's most interesting designers and builders.</p><p>LINKS:<br>UX Tools Newsletter: https://uxtools.co<br>Follow Devin: https://www.instagram.com/suprordinary<br>SuprOrdinary: @SuprOrdinary <br>Buck: https://buck.co</p><p>FOLLOW ME:<br>X / Twitter: https://x.com/designertom<br>Instagram: https://instagram.com/itsdesignertom<br>LinkedIn: https://linkedin.com/in/tommygeoco</p>]]>
      </itunes:summary>
      <itunes:keywords>creators, design, startup, entrepreneurship, creative process, internet culture, community, founders, digital art, tech, innovation, creativity, maker culture, online business</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/3300cba7/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Eric Simons: His Company Had 30 Days to Live. Then He Built Bolt.</title>
      <itunes:title>Eric Simons: His Company Had 30 Days to Live. Then He Built Bolt.</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/1a107b00</link>
      <description>
        <![CDATA[<p>This founder set an expiration ate for his company… and then hit 0M ARR.</p><p>Eric Simons (the builder behind Bolt.new) turned “we’re shutting down” into the world’s largest hackathon. </p><p>In this episode, we break down Eric’s probability playbook and how I’m applying it on my 60‑day clock to keep State of Play alive beyond October 1st. </p><p>We talk last bets, 100 swings, hackathons that print customers, and the automations I'm using to help me keep swinging.</p><p>WHAT YOU'LL LEARN:<br>- How an "end date” forces focus (and why it worked for Eric Simons)<br>- The 100‑swing probability game for finding PMF again<br>- Turning ideas into sales leads (not “projects”)<br>- A real automation stack: Polar → n8n → Notion → email for code fulfillment<br>- Why designers are becoming builders and what that unlocks</p><p>SUPPORT THE SHOW:</p><p>UX Tools Newsletter (written by me): <br>Join 100,000+ designers for weekly insights → https://uxtools.co</p><p>CHAPTERS<br>00:00 – “In 60 days, it’s over” (cold open)<br>00:16 – Meet Eric Simons + the 0M ARR plot twist<br>00:30 – The decade everyone ignores (failure before the hockey stick)<br>02:30 – The Dropout DNA (living in an office, working 6am–3am)<br>03:30 – The 0,000 reality check vs a 00 Bolt build<br>05:00 – The Probability Playbook: take 100 swings<br>07:00 – The office‑squatter strategy (desperation, channeled)<br>09:00 – The competitor’s funeral + picking a death date<br>11:00 – The builder uprising<br>11:45 – The million‑dollar tweet (how the hackathon started)<br>13:00 – Meet the 100,000 (designers → builders)<br>15:00 – The only title I wear<br>16:00 – The last swing (countdown to Oct 1, 2025)</p><p><strong>LINKS:</strong><br>UX Tools Newsletter: <a href="https://uxtools.co/">https://uxtools.co</a><br>Follow Eric: <a href="https://x.com/EricSimons">https://x.com/EricSimons</a><br>Try Bolt: <a href="https://bolt.new">https://bolt.new</a></p><p><strong>FOLLOW ME:<br></strong>YouTube: <a href="https://youtube.com/@designertom">https://youtube.com/@designertom</a><br>Instagram: <a href="https://instagram.com/itsdesignertom">https://instagram.com/itsdesignertom</a><br>X / Twitter: <a href="https://x.com/designertom">https://x.com/designertom</a><br>LinkedIn: <a href="https://linkedin.com/in/tommygeoco">https://linkedin.com/in/tommygeoco</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This founder set an expiration ate for his company… and then hit 0M ARR.</p><p>Eric Simons (the builder behind Bolt.new) turned “we’re shutting down” into the world’s largest hackathon. </p><p>In this episode, we break down Eric’s probability playbook and how I’m applying it on my 60‑day clock to keep State of Play alive beyond October 1st. </p><p>We talk last bets, 100 swings, hackathons that print customers, and the automations I'm using to help me keep swinging.</p><p>WHAT YOU'LL LEARN:<br>- How an "end date” forces focus (and why it worked for Eric Simons)<br>- The 100‑swing probability game for finding PMF again<br>- Turning ideas into sales leads (not “projects”)<br>- A real automation stack: Polar → n8n → Notion → email for code fulfillment<br>- Why designers are becoming builders and what that unlocks</p><p>SUPPORT THE SHOW:</p><p>UX Tools Newsletter (written by me): <br>Join 100,000+ designers for weekly insights → https://uxtools.co</p><p>CHAPTERS<br>00:00 – “In 60 days, it’s over” (cold open)<br>00:16 – Meet Eric Simons + the 0M ARR plot twist<br>00:30 – The decade everyone ignores (failure before the hockey stick)<br>02:30 – The Dropout DNA (living in an office, working 6am–3am)<br>03:30 – The 0,000 reality check vs a 00 Bolt build<br>05:00 – The Probability Playbook: take 100 swings<br>07:00 – The office‑squatter strategy (desperation, channeled)<br>09:00 – The competitor’s funeral + picking a death date<br>11:00 – The builder uprising<br>11:45 – The million‑dollar tweet (how the hackathon started)<br>13:00 – Meet the 100,000 (designers → builders)<br>15:00 – The only title I wear<br>16:00 – The last swing (countdown to Oct 1, 2025)</p><p><strong>LINKS:</strong><br>UX Tools Newsletter: <a href="https://uxtools.co/">https://uxtools.co</a><br>Follow Eric: <a href="https://x.com/EricSimons">https://x.com/EricSimons</a><br>Try Bolt: <a href="https://bolt.new">https://bolt.new</a></p><p><strong>FOLLOW ME:<br></strong>YouTube: <a href="https://youtube.com/@designertom">https://youtube.com/@designertom</a><br>Instagram: <a href="https://instagram.com/itsdesignertom">https://instagram.com/itsdesignertom</a><br>X / Twitter: <a href="https://x.com/designertom">https://x.com/designertom</a><br>LinkedIn: <a href="https://linkedin.com/in/tommygeoco">https://linkedin.com/in/tommygeoco</a></p>]]>
      </content:encoded>
      <pubDate>Mon, 11 Aug 2025 06:00:00 -0600</pubDate>
      <author>Tommy Geoco</author>
      <enclosure url="https://media.transistor.fm/1a107b00/9b9654bf.mp3" length="26141445" type="audio/mpeg"/>
      <itunes:author>Tommy Geoco</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/e8RR8HbrW7b-5x1c-DXwSVov9mn9jY2z-wjo8166iZU/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS80MzYx/YzBjMmY3YjZkZTdm/YjQ5ZTIxZjJjN2Fl/N2FjYi5wbmc.jpg"/>
      <itunes:duration>1062</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This founder set an expiration ate for his company… and then hit 0M ARR.</p><p>Eric Simons (the builder behind Bolt.new) turned “we’re shutting down” into the world’s largest hackathon. </p><p>In this episode, we break down Eric’s probability playbook and how I’m applying it on my 60‑day clock to keep State of Play alive beyond October 1st. </p><p>We talk last bets, 100 swings, hackathons that print customers, and the automations I'm using to help me keep swinging.</p><p>WHAT YOU'LL LEARN:<br>- How an "end date” forces focus (and why it worked for Eric Simons)<br>- The 100‑swing probability game for finding PMF again<br>- Turning ideas into sales leads (not “projects”)<br>- A real automation stack: Polar → n8n → Notion → email for code fulfillment<br>- Why designers are becoming builders and what that unlocks</p><p>SUPPORT THE SHOW:</p><p>UX Tools Newsletter (written by me): <br>Join 100,000+ designers for weekly insights → https://uxtools.co</p><p>CHAPTERS<br>00:00 – “In 60 days, it’s over” (cold open)<br>00:16 – Meet Eric Simons + the 0M ARR plot twist<br>00:30 – The decade everyone ignores (failure before the hockey stick)<br>02:30 – The Dropout DNA (living in an office, working 6am–3am)<br>03:30 – The 0,000 reality check vs a 00 Bolt build<br>05:00 – The Probability Playbook: take 100 swings<br>07:00 – The office‑squatter strategy (desperation, channeled)<br>09:00 – The competitor’s funeral + picking a death date<br>11:00 – The builder uprising<br>11:45 – The million‑dollar tweet (how the hackathon started)<br>13:00 – Meet the 100,000 (designers → builders)<br>15:00 – The only title I wear<br>16:00 – The last swing (countdown to Oct 1, 2025)</p><p><strong>LINKS:</strong><br>UX Tools Newsletter: <a href="https://uxtools.co/">https://uxtools.co</a><br>Follow Eric: <a href="https://x.com/EricSimons">https://x.com/EricSimons</a><br>Try Bolt: <a href="https://bolt.new">https://bolt.new</a></p><p><strong>FOLLOW ME:<br></strong>YouTube: <a href="https://youtube.com/@designertom">https://youtube.com/@designertom</a><br>Instagram: <a href="https://instagram.com/itsdesignertom">https://instagram.com/itsdesignertom</a><br>X / Twitter: <a href="https://x.com/designertom">https://x.com/designertom</a><br>LinkedIn: <a href="https://linkedin.com/in/tommygeoco">https://linkedin.com/in/tommygeoco</a></p>]]>
      </itunes:summary>
      <itunes:keywords>creators, design, startup, entrepreneurship, creative process, internet culture, community, founders, digital art, tech, innovation, creativity, maker culture, online business</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/1a107b00/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Ryo Lu: Why He Cloned Himself With Cursor.</title>
      <itunes:title>Ryo Lu: Why He Cloned Himself With Cursor.</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/8028e8d5</link>
      <description>
        <![CDATA[<p>Ryo Lu went from Notion's founding designer to cloning himself with AI at Cursor. This is the full conversation.</p><p>From building anime fansites at 11 to architecting Notion's core systems to creating his own OS in a browser - Ryo reveals why the best designers are actually tool makers in disguise. </p><p>We dig into creative burnout, why he stopped asking permission, and how AI is turning designers into parallel processors of their own brains.</p><p>Get the UX Tools Newsletter (written by me): https://uxtools.co</p><p>CHAPTERS:<br>00:00 - Building websites at 11 years old<br>02:00 - The Chinese Apple fanboy community<br>03:50 - Failed startups and depression<br>07:00 - Creating "Chinese Stripe" in Shanghai<br>09:00 - How payment friction created China's internet boom<br>11:00 - Ivan's daily 4:30pm design critiques at Notion<br>14:00 - "I was not wrong either" - handling creative friction<br>17:00 - Becoming a sponge for information<br>20:00 - The fog of war problem in design<br>24:00 - "There is one ultimate solution"<br>27:00 - Why all SaaS tools are the same underneath<br>30:00 - From Figma to code - killing the abstraction layer<br>35:00 - Building prototyping environments<br>38:00 - Why Notion and Cursor solve the same problem<br>42:00 - What is RyoOS really?<br>45:00 - "Constant flow state" - rediscovering creative joy<br>48:00 - Designer burnout and serving too many masters<br>50:00 - 16-year-olds will out-build senior engineers<br>52:00 - "We're just builders and makers"</p><p><strong>LINKS:</strong><br>UX Tools Newsletter: <a href="https://uxtools.co/">https://uxtools.co</a><br>Follow Ryo: <a href="https://x.com/ryolu_">https://x.com/ryolu_</a><br>Try Cursor: <a href="https://cursor.ai">https://cursor.ai</a></p><p><strong>FOLLOW ME:<br></strong>YouTube: <a href="https://youtube.com/@designertom">https://youtube.com/@designertom</a><br>Instagram: <a href="https://instagram.com/itsdesignertom">https://instagram.com/itsdesignertom</a><br>X / Twitter: <a href="https://x.com/designertom">https://x.com/designertom</a><br>LinkedIn: <a href="https://linkedin.com/in/tommygeoco">https://linkedin.com/in/tommygeoco</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Ryo Lu went from Notion's founding designer to cloning himself with AI at Cursor. This is the full conversation.</p><p>From building anime fansites at 11 to architecting Notion's core systems to creating his own OS in a browser - Ryo reveals why the best designers are actually tool makers in disguise. </p><p>We dig into creative burnout, why he stopped asking permission, and how AI is turning designers into parallel processors of their own brains.</p><p>Get the UX Tools Newsletter (written by me): https://uxtools.co</p><p>CHAPTERS:<br>00:00 - Building websites at 11 years old<br>02:00 - The Chinese Apple fanboy community<br>03:50 - Failed startups and depression<br>07:00 - Creating "Chinese Stripe" in Shanghai<br>09:00 - How payment friction created China's internet boom<br>11:00 - Ivan's daily 4:30pm design critiques at Notion<br>14:00 - "I was not wrong either" - handling creative friction<br>17:00 - Becoming a sponge for information<br>20:00 - The fog of war problem in design<br>24:00 - "There is one ultimate solution"<br>27:00 - Why all SaaS tools are the same underneath<br>30:00 - From Figma to code - killing the abstraction layer<br>35:00 - Building prototyping environments<br>38:00 - Why Notion and Cursor solve the same problem<br>42:00 - What is RyoOS really?<br>45:00 - "Constant flow state" - rediscovering creative joy<br>48:00 - Designer burnout and serving too many masters<br>50:00 - 16-year-olds will out-build senior engineers<br>52:00 - "We're just builders and makers"</p><p><strong>LINKS:</strong><br>UX Tools Newsletter: <a href="https://uxtools.co/">https://uxtools.co</a><br>Follow Ryo: <a href="https://x.com/ryolu_">https://x.com/ryolu_</a><br>Try Cursor: <a href="https://cursor.ai">https://cursor.ai</a></p><p><strong>FOLLOW ME:<br></strong>YouTube: <a href="https://youtube.com/@designertom">https://youtube.com/@designertom</a><br>Instagram: <a href="https://instagram.com/itsdesignertom">https://instagram.com/itsdesignertom</a><br>X / Twitter: <a href="https://x.com/designertom">https://x.com/designertom</a><br>LinkedIn: <a href="https://linkedin.com/in/tommygeoco">https://linkedin.com/in/tommygeoco</a></p>]]>
      </content:encoded>
      <pubDate>Mon, 04 Aug 2025 09:00:00 -0600</pubDate>
      <author>Tommy Geoco</author>
      <enclosure url="https://media.transistor.fm/8028e8d5/71c0ed28.mp3" length="76917188" type="audio/mpeg"/>
      <itunes:author>Tommy Geoco</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/5ccFpPusRta7c-0w7JEYbmkybWebYQX2OOY5h5ivat0/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS80ZTJh/MzFmMTdjNjljNmUx/ZGIzZGNiNzlkZjZk/YjlkNi5wbmc.jpg"/>
      <itunes:duration>3165</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Ryo Lu went from Notion's founding designer to cloning himself with AI at Cursor. This is the full conversation.</p><p>From building anime fansites at 11 to architecting Notion's core systems to creating his own OS in a browser - Ryo reveals why the best designers are actually tool makers in disguise. </p><p>We dig into creative burnout, why he stopped asking permission, and how AI is turning designers into parallel processors of their own brains.</p><p>Get the UX Tools Newsletter (written by me): https://uxtools.co</p><p>CHAPTERS:<br>00:00 - Building websites at 11 years old<br>02:00 - The Chinese Apple fanboy community<br>03:50 - Failed startups and depression<br>07:00 - Creating "Chinese Stripe" in Shanghai<br>09:00 - How payment friction created China's internet boom<br>11:00 - Ivan's daily 4:30pm design critiques at Notion<br>14:00 - "I was not wrong either" - handling creative friction<br>17:00 - Becoming a sponge for information<br>20:00 - The fog of war problem in design<br>24:00 - "There is one ultimate solution"<br>27:00 - Why all SaaS tools are the same underneath<br>30:00 - From Figma to code - killing the abstraction layer<br>35:00 - Building prototyping environments<br>38:00 - Why Notion and Cursor solve the same problem<br>42:00 - What is RyoOS really?<br>45:00 - "Constant flow state" - rediscovering creative joy<br>48:00 - Designer burnout and serving too many masters<br>50:00 - 16-year-olds will out-build senior engineers<br>52:00 - "We're just builders and makers"</p><p><strong>LINKS:</strong><br>UX Tools Newsletter: <a href="https://uxtools.co/">https://uxtools.co</a><br>Follow Ryo: <a href="https://x.com/ryolu_">https://x.com/ryolu_</a><br>Try Cursor: <a href="https://cursor.ai">https://cursor.ai</a></p><p><strong>FOLLOW ME:<br></strong>YouTube: <a href="https://youtube.com/@designertom">https://youtube.com/@designertom</a><br>Instagram: <a href="https://instagram.com/itsdesignertom">https://instagram.com/itsdesignertom</a><br>X / Twitter: <a href="https://x.com/designertom">https://x.com/designertom</a><br>LinkedIn: <a href="https://linkedin.com/in/tommygeoco">https://linkedin.com/in/tommygeoco</a></p>]]>
      </itunes:summary>
      <itunes:keywords>creators, design, startup, entrepreneurship, creative process, internet culture, community, founders, digital art, tech, innovation, creativity, maker culture, online business</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/8028e8d5/transcript.txt" type="text/plain"/>
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    <item>
      <title>Ben Huffman: Every Investor Called His Idea Stupid. He Made $40M.</title>
      <itunes:title>Ben Huffman: Every Investor Called His Idea Stupid. He Made $40M.</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/915d924d</link>
      <description>
        <![CDATA[<p>Ben Huffman built a freelance platform with NO fees. Every investor told him it was the stupidest idea they’d ever heard.<br>Now Contra has 1M users and a $120M run rate.</p><p>We talk about living in the pain cave (the place your ideas live before anyone believes in them), building mission-driven companies, avoiding the “marketplace commodity problem,” and why community-led growth might be the future of creative work.</p><p>Get the UX Tools Newsletter (written by me)<br><a href="https://uxtools.co/">https://uxtools.co</a></p><p><strong>CHAPTERS:</strong><br>00:00 – The “pain cave” explained<br>01:12 – Investors called it the “worst idea ever”<br>04:51 – Why rejection always feels personal<br>07:32 – Building for the younger version of yourself<br>10:47 – The humanity problem with commission fees<br>13:41 – Early internet communities (Themeforest, torrent sites, Newegg)<br>15:30 – Solving the marketplace commodity problem<br>18:44 – Going “feed first” to foster authentic connections<br>20:28 – Becoming an independent discovery engine<br>24:08 – Partnering with creative tools like Framer<br>27:26 – Why open networks might win over closed platforms<br>30:28 – Building leverage as an independent creative<br>33:53 – The “Hollywood model” for creative projects<br>37:55 – Resumes are dead, project-based identity is the future<br>40:39 – Small core teams + specialist networks<br>43:17 – How indie communities share work and clients<br>46:05 – Branding yourself to get discovered<br>48:01 – The story of a 19-year-old making $50K/month from design<br>50:31 – How Contra makes money without fees<br>52:21 – Almost out of the pain cave</p><p><strong>LINKS:</strong><br>UX Tools Newsletter: <a href="https://uxtools.co/">https://uxtools.co</a><br>Follow Ben: <a href="https://x.com/_BenHQ">https://x.com/_BenHQ</a><br>Try Contra: <a href="https://contra.com">https://contra.com</a></p><p><strong>FOLLOW ME:</strong><br>Instagram: <a href="https://instagram.com/itsdesignertom">https://instagram.com/itsdesignertom</a><br>X / Twitter: <a href="https://x.com/designertom">https://x.com/designertom</a><br>LinkedIn: <a href="https://linkedin.com/in/tommygeoco">https://linkedin.com/in/tommygeoco</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Ben Huffman built a freelance platform with NO fees. Every investor told him it was the stupidest idea they’d ever heard.<br>Now Contra has 1M users and a $120M run rate.</p><p>We talk about living in the pain cave (the place your ideas live before anyone believes in them), building mission-driven companies, avoiding the “marketplace commodity problem,” and why community-led growth might be the future of creative work.</p><p>Get the UX Tools Newsletter (written by me)<br><a href="https://uxtools.co/">https://uxtools.co</a></p><p><strong>CHAPTERS:</strong><br>00:00 – The “pain cave” explained<br>01:12 – Investors called it the “worst idea ever”<br>04:51 – Why rejection always feels personal<br>07:32 – Building for the younger version of yourself<br>10:47 – The humanity problem with commission fees<br>13:41 – Early internet communities (Themeforest, torrent sites, Newegg)<br>15:30 – Solving the marketplace commodity problem<br>18:44 – Going “feed first” to foster authentic connections<br>20:28 – Becoming an independent discovery engine<br>24:08 – Partnering with creative tools like Framer<br>27:26 – Why open networks might win over closed platforms<br>30:28 – Building leverage as an independent creative<br>33:53 – The “Hollywood model” for creative projects<br>37:55 – Resumes are dead, project-based identity is the future<br>40:39 – Small core teams + specialist networks<br>43:17 – How indie communities share work and clients<br>46:05 – Branding yourself to get discovered<br>48:01 – The story of a 19-year-old making $50K/month from design<br>50:31 – How Contra makes money without fees<br>52:21 – Almost out of the pain cave</p><p><strong>LINKS:</strong><br>UX Tools Newsletter: <a href="https://uxtools.co/">https://uxtools.co</a><br>Follow Ben: <a href="https://x.com/_BenHQ">https://x.com/_BenHQ</a><br>Try Contra: <a href="https://contra.com">https://contra.com</a></p><p><strong>FOLLOW ME:</strong><br>Instagram: <a href="https://instagram.com/itsdesignertom">https://instagram.com/itsdesignertom</a><br>X / Twitter: <a href="https://x.com/designertom">https://x.com/designertom</a><br>LinkedIn: <a href="https://linkedin.com/in/tommygeoco">https://linkedin.com/in/tommygeoco</a></p>]]>
      </content:encoded>
      <pubDate>Mon, 28 Jul 2025 09:58:55 -0600</pubDate>
      <author>Tommy Geoco</author>
      <enclosure url="https://media.transistor.fm/915d924d/a35fcdfd.mp3" length="76742414" type="audio/mpeg"/>
      <itunes:author>Tommy Geoco</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Fo7kGsvqUipZRiBhXKEF-n8F4R3KDoBHzvFJYmW5AL0/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9hNDE4/MTU4MTdmZjgwNGU0/N2VhMGNmNzI2NzU4/OGU0Yi5wbmc.jpg"/>
      <itunes:duration>3169</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Ben Huffman built a freelance platform with NO fees. Every investor told him it was the stupidest idea they’d ever heard.<br>Now Contra has 1M users and a $120M run rate.</p><p>We talk about living in the pain cave (the place your ideas live before anyone believes in them), building mission-driven companies, avoiding the “marketplace commodity problem,” and why community-led growth might be the future of creative work.</p><p>Get the UX Tools Newsletter (written by me)<br><a href="https://uxtools.co/">https://uxtools.co</a></p><p><strong>CHAPTERS:</strong><br>00:00 – The “pain cave” explained<br>01:12 – Investors called it the “worst idea ever”<br>04:51 – Why rejection always feels personal<br>07:32 – Building for the younger version of yourself<br>10:47 – The humanity problem with commission fees<br>13:41 – Early internet communities (Themeforest, torrent sites, Newegg)<br>15:30 – Solving the marketplace commodity problem<br>18:44 – Going “feed first” to foster authentic connections<br>20:28 – Becoming an independent discovery engine<br>24:08 – Partnering with creative tools like Framer<br>27:26 – Why open networks might win over closed platforms<br>30:28 – Building leverage as an independent creative<br>33:53 – The “Hollywood model” for creative projects<br>37:55 – Resumes are dead, project-based identity is the future<br>40:39 – Small core teams + specialist networks<br>43:17 – How indie communities share work and clients<br>46:05 – Branding yourself to get discovered<br>48:01 – The story of a 19-year-old making $50K/month from design<br>50:31 – How Contra makes money without fees<br>52:21 – Almost out of the pain cave</p><p><strong>LINKS:</strong><br>UX Tools Newsletter: <a href="https://uxtools.co/">https://uxtools.co</a><br>Follow Ben: <a href="https://x.com/_BenHQ">https://x.com/_BenHQ</a><br>Try Contra: <a href="https://contra.com">https://contra.com</a></p><p><strong>FOLLOW ME:</strong><br>Instagram: <a href="https://instagram.com/itsdesignertom">https://instagram.com/itsdesignertom</a><br>X / Twitter: <a href="https://x.com/designertom">https://x.com/designertom</a><br>LinkedIn: <a href="https://linkedin.com/in/tommygeoco">https://linkedin.com/in/tommygeoco</a></p>]]>
      </itunes:summary>
      <itunes:keywords>contra, benhuffman, ui design, stateofplay, design, internetenjoyers, freelance, startup, paincave, creativity</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/915d924d/transcript.txt" type="text/plain"/>
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