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    <title>Notes on Play</title>
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    <description>A game development log where I share the hardest game design problems, and share thoughts on the games I'm playing. My name is John Rudolph Drexler and you can find my games at catacombian.com </description>
    <copyright>© 2026 John Drexler</copyright>
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    <pubDate>Thu, 21 May 2026 14:13:51 -0400</pubDate>
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      <title>Notes on Play</title>
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    <itunes:category text="Leisure">
      <itunes:category text="Games"/>
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    <itunes:category text="Arts">
      <itunes:category text="Design"/>
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    <itunes:type>episodic</itunes:type>
    <itunes:author>John Drexler</itunes:author>
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    <itunes:summary>A game development log where I share the hardest game design problems, and share thoughts on the games I'm playing. My name is John Rudolph Drexler and you can find my games at catacombian.com </itunes:summary>
    <itunes:subtitle>A game development log where I share the hardest game design problems, and share thoughts on the games I'm playing.</itunes:subtitle>
    <itunes:keywords></itunes:keywords>
    <itunes:owner>
      <itunes:name>John Drexler</itunes:name>
    </itunes:owner>
    <itunes:complete>No</itunes:complete>
    <itunes:explicit>No</itunes:explicit>
    <item>
      <title>27: The trouble with abundance</title>
      <itunes:episode>28</itunes:episode>
      <podcast:episode>28</podcast:episode>
      <itunes:title>27: The trouble with abundance</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/7fb043b6</link>
      <description>
        <![CDATA[<p>I want to be generous, not chintzy with the coolest parts of my game. But that does not mean I should be generous with all the parts of my game. Brian Moriarty's talk linked <a href="https://www.youtube.com/watch?v=u0OY1RDe8Yg">here</a>. </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I want to be generous, not chintzy with the coolest parts of my game. But that does not mean I should be generous with all the parts of my game. Brian Moriarty's talk linked <a href="https://www.youtube.com/watch?v=u0OY1RDe8Yg">here</a>. </p>]]>
      </content:encoded>
      <pubDate>Thu, 21 May 2026 14:13:41 -0400</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/7fb043b6/cb2bdfa7.mp3" length="12368022" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/pRl5_fYhZ2Ot6c_zM9DJ3Sq_7jVRYM8e2kyc7BYOYXU/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS80NjU3/N2EyNTBhYjMyMzA0/ZmNjMTYzMWI2ZmI4/NjRiYS5wbmc.jpg"/>
      <itunes:duration>772</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I want to be generous, not chintzy with the coolest parts of my game. But that does not mean I should be generous with all the parts of my game. Brian Moriarty's talk linked <a href="https://www.youtube.com/watch?v=u0OY1RDe8Yg">here</a>. </p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>26: How board game distribution actually works</title>
      <itunes:episode>27</itunes:episode>
      <podcast:episode>27</podcast:episode>
      <itunes:title>26: How board game distribution actually works</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/9a02931c</link>
      <description>
        <![CDATA[<p>I learned a lot by calling some people up on the phone. Most notably: physics matters.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I learned a lot by calling some people up on the phone. Most notably: physics matters.</p>]]>
      </content:encoded>
      <pubDate>Wed, 29 Apr 2026 08:00:00 -0400</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/9a02931c/781aad98.mp3" length="12007667" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/t3mvakSrvBkB2q99NVb4_-tZJPDKoEswXR_XlYhr5Fg/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS85NjM4/NjU5MTJjYzUzNzcz/MWQ3NzE5YmZjOWE0/OGE5NS5wbmc.jpg"/>
      <itunes:duration>749</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I learned a lot by calling some people up on the phone. Most notably: physics matters.</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>25: I made my dream game, but something was wrong</title>
      <itunes:episode>26</itunes:episode>
      <podcast:episode>26</podcast:episode>
      <itunes:title>25: I made my dream game, but something was wrong</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/6d07c373</link>
      <description>
        <![CDATA[<p>Canticle came to life, and to my exact specifications. But my exact specifications were wrong. Fixing it led to an explosion of great ideas.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Canticle came to life, and to my exact specifications. But my exact specifications were wrong. Fixing it led to an explosion of great ideas.</p>]]>
      </content:encoded>
      <pubDate>Wed, 22 Apr 2026 08:00:00 -0400</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/6d07c373/280a2de3.mp3" length="14142160" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/wzWTyK3pkRPF2gA6zawfMrcwFQPaBEA1Yr0Ipz8wiE8/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9jN2I0/YzE3MjU4N2VhNDFk/NzQ4ZTVkMTc2Mjhi/YjZiMy5wbmc.jpg"/>
      <itunes:duration>882</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Canticle came to life, and to my exact specifications. But my exact specifications were wrong. Fixing it led to an explosion of great ideas.</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>24: Where do good ideas come from?</title>
      <itunes:episode>25</itunes:episode>
      <podcast:episode>25</podcast:episode>
      <itunes:title>24: Where do good ideas come from?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a3759370-a70f-4d59-ae1f-dc7f0aac9446</guid>
      <link>https://share.transistor.fm/s/9a60a5b5</link>
      <description>
        <![CDATA[<p>Mark Brown made a great <a href="https://www.youtube.com/watch?v=0m60QbT85Tc">video</a> about finding great ideas. And it made me wonder: where did my best ideas come from, and how do I set myself up to have more?</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Mark Brown made a great <a href="https://www.youtube.com/watch?v=0m60QbT85Tc">video</a> about finding great ideas. And it made me wonder: where did my best ideas come from, and how do I set myself up to have more?</p>]]>
      </content:encoded>
      <pubDate>Tue, 14 Apr 2026 15:10:29 -0400</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/9a60a5b5/5220e124.mp3" length="8649905" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:duration>539</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Mark Brown made a great <a href="https://www.youtube.com/watch?v=0m60QbT85Tc">video</a> about finding great ideas. And it made me wonder: where did my best ideas come from, and how do I set myself up to have more?</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>23: Is Catacombian a designer, a publisher, or both?</title>
      <itunes:episode>24</itunes:episode>
      <podcast:episode>24</podcast:episode>
      <itunes:title>23: Is Catacombian a designer, a publisher, or both?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">bb4d04dd-e41c-44dc-b73f-59fd5194544c</guid>
      <link>https://share.transistor.fm/s/cad37fba</link>
      <description>
        <![CDATA[<p>Brian Bornmeuller's talk at NYU Game Center helped me finally articulate a question I've been wrestling with: what is Catacombian Games, exactly? In this episode I map out the five layers of the board game industry — design, publishing, manufacturing, distribution, and retail — and share how I'm approaching 2026 like a product manager: setting clear experiments, defining success criteria, and actually measuring results. </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Brian Bornmeuller's talk at NYU Game Center helped me finally articulate a question I've been wrestling with: what is Catacombian Games, exactly? In this episode I map out the five layers of the board game industry — design, publishing, manufacturing, distribution, and retail — and share how I'm approaching 2026 like a product manager: setting clear experiments, defining success criteria, and actually measuring results. </p>]]>
      </content:encoded>
      <pubDate>Wed, 08 Apr 2026 11:33:37 -0400</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/cad37fba/63acbe9a.mp3" length="13883905" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/bnxKJJn-1QHuCt3FdhCwL6-qjKyySYi9GVMNwtiXpjI/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9kYTkw/NWVkMWZlMmZiMDQ4/YWExODFhYTg5NWE3/MjY3My5wbmc.jpg"/>
      <itunes:duration>868</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Brian Bornmeuller's talk at NYU Game Center helped me finally articulate a question I've been wrestling with: what is Catacombian Games, exactly? In this episode I map out the five layers of the board game industry — design, publishing, manufacturing, distribution, and retail — and share how I'm approaching 2026 like a product manager: setting clear experiments, defining success criteria, and actually measuring results. </p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>22: Steel vs. Soft</title>
      <itunes:episode>23</itunes:episode>
      <podcast:episode>23</podcast:episode>
      <itunes:title>22: Steel vs. Soft</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">61d473d8-7f5e-411d-864e-5576340791ac</guid>
      <link>https://share.transistor.fm/s/d7fead7e</link>
      <description>
        <![CDATA[<p>A framework for deciding what needs to change next in a game prototype that I developed with my friend Walter Somerville. I used this recently to make some huge improvements to Canticle.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A framework for deciding what needs to change next in a game prototype that I developed with my friend Walter Somerville. I used this recently to make some huge improvements to Canticle.</p>]]>
      </content:encoded>
      <pubDate>Fri, 20 Mar 2026 08:00:00 -0400</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/d7fead7e/12958b0f.mp3" length="10618989" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/mVFPhTG5GJg_O6bFNpU7Rsp8kViGMkY2OjWSd0QVA4I/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8yMDk5/YzJiMTQ4MjAzOGIz/NDg3MWEzNmJlNzM0/NDgxOS5wbmc.jpg"/>
      <itunes:duration>662</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A framework for deciding what needs to change next in a game prototype that I developed with my friend Walter Somerville. I used this recently to make some huge improvements to Canticle.</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>21: Why are there so many medieval games?</title>
      <itunes:episode>22</itunes:episode>
      <podcast:episode>22</podcast:episode>
      <itunes:title>21: Why are there so many medieval games?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/eccac65b</link>
      <description>
        <![CDATA[<p>Games feel immersive and grounded when they are familiar and legible -- even from a distance. </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Games feel immersive and grounded when they are familiar and legible -- even from a distance. </p>]]>
      </content:encoded>
      <pubDate>Fri, 13 Mar 2026 10:13:13 -0400</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/eccac65b/16353196.mp3" length="11166027" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/H-6rdSKPZ_o7Rpxy6i77vVV9UT-99OcJ43uD_v2tC-g/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS83N2I1/ODA1NDQ5NzI2MzIz/ODUwNWQwMzFmZGMz/YTBkYi5wbmc.jpg"/>
      <itunes:duration>696</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Games feel immersive and grounded when they are familiar and legible -- even from a distance. </p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>20: Player experience is the guiding light</title>
      <itunes:episode>21</itunes:episode>
      <podcast:episode>21</podcast:episode>
      <itunes:title>20: Player experience is the guiding light</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">798195d1-428a-4374-b917-1ad0fae4fd78</guid>
      <link>https://share.transistor.fm/s/c0b6b627</link>
      <description>
        <![CDATA[<p>How do you give the emperor a sense of epiphany? How do you give the board a feeling of organic ideas-based growth? I picked the experience first, and designed around that.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>How do you give the emperor a sense of epiphany? How do you give the board a feeling of organic ideas-based growth? I picked the experience first, and designed around that.</p>]]>
      </content:encoded>
      <pubDate>Fri, 27 Feb 2026 08:00:00 -0500</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/c0b6b627/e664f727.mp3" length="10453407" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:duration>652</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>How do you give the emperor a sense of epiphany? How do you give the board a feeling of organic ideas-based growth? I picked the experience first, and designed around that.</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>19: The best game idea I've ever had</title>
      <itunes:episode>20</itunes:episode>
      <podcast:episode>20</podcast:episode>
      <itunes:title>19: The best game idea I've ever had</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3f2be5d5-d740-4018-9ce9-be7a21449707</guid>
      <link>https://share.transistor.fm/s/44e654c0</link>
      <description>
        <![CDATA[<p>This is a game that takes place in the past and the present. And I've never been so excited to work on something. Many more updates to follow on future episodes.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is a game that takes place in the past and the present. And I've never been so excited to work on something. Many more updates to follow on future episodes.</p>]]>
      </content:encoded>
      <pubDate>Fri, 13 Feb 2026 08:00:00 -0500</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/44e654c0/5ac91544.mp3" length="9828785" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/GdIU6NEYiBSj80o-2QIsev_pBs0npvJW05PW4TYpSys/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zZDZj/Y2Y2ZjgxNDlmYTc0/Y2FlZjA2ZTU0MDcx/ZTE4Ny5wbmc.jpg"/>
      <itunes:duration>612</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is a game that takes place in the past and the present. And I've never been so excited to work on something. Many more updates to follow on future episodes.</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>18: Every prototype I made in 2025</title>
      <itunes:episode>19</itunes:episode>
      <podcast:episode>19</podcast:episode>
      <itunes:title>18: Every prototype I made in 2025</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a3bb5885-9e60-425f-b34d-4a68a7b0ae13</guid>
      <link>https://share.transistor.fm/s/6c840bca</link>
      <description>
        <![CDATA[<p>2025 was a creative explosion for me. Now it's time to focus up, and pick which prototype I will try to take to the finish line.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>2025 was a creative explosion for me. Now it's time to focus up, and pick which prototype I will try to take to the finish line.</p>]]>
      </content:encoded>
      <pubDate>Fri, 23 Jan 2026 08:00:00 -0500</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/6c840bca/6a87cc61.mp3" length="13942104" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Z6SHtsWlKIbUFFOO9JS8IU7S-hDZkFGLptGJU96uzQs/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9kODVl/ZjRiOTJjYmNlNDNh/MjNkMDRlY2ViYWY5/OGZmYi5wbmc.jpg"/>
      <itunes:duration>870</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>2025 was a creative explosion for me. Now it's time to focus up, and pick which prototype I will try to take to the finish line.</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>17: Why my basketball board game failed</title>
      <itunes:episode>18</itunes:episode>
      <podcast:episode>18</podcast:episode>
      <itunes:title>17: Why my basketball board game failed</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">46879f5c-0489-4c64-b6bb-0af4f642b3a2</guid>
      <link>https://share.transistor.fm/s/fbed7cd1</link>
      <description>
        <![CDATA[<p>I tried (and failed) to make a basketball board game. I came up with some ideas that I loved, but ultimately decided to set it aside. </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I tried (and failed) to make a basketball board game. I came up with some ideas that I loved, but ultimately decided to set it aside. </p>]]>
      </content:encoded>
      <pubDate>Fri, 09 Jan 2026 08:00:00 -0500</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/fbed7cd1/f6120706.mp3" length="11399233" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/fx3g61EAtb0YGFaJMVdGEpZTP1cmtaqNQINGDml-Wo8/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS81YjIz/NTVlOWQ3YmYxNWU1/ZmYyZmNlYWYxZjZj/NzJiNS5wbmc.jpg"/>
      <itunes:duration>711</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I tried (and failed) to make a basketball board game. I came up with some ideas that I loved, but ultimately decided to set it aside. </p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>16: How to learn a game</title>
      <itunes:episode>17</itunes:episode>
      <podcast:episode>17</podcast:episode>
      <itunes:title>16: How to learn a game</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9d0c3205-3c1e-4ed7-99e2-805513ea0c19</guid>
      <link>https://share.transistor.fm/s/1b3d9481</link>
      <description>
        <![CDATA[<p>Try to lose. It's a faster and more effective way to learn.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Try to lose. It's a faster and more effective way to learn.</p>]]>
      </content:encoded>
      <pubDate>Fri, 19 Dec 2025 08:00:00 -0500</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/1b3d9481/55e25f2f.mp3" length="8467437" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/6LOYCYD5JSrftcCDl4Cd-AN6j4mTo0DXGhR3xEfgQKo/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82ODZk/NWEwODMxN2YwN2Ez/Yjk5ZDBlMjQzNDY4/YzY5NS5wbmc.jpg"/>
      <itunes:duration>528</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Try to lose. It's a faster and more effective way to learn.</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>15: Paying attention to "desire paths"</title>
      <itunes:episode>16</itunes:episode>
      <podcast:episode>16</podcast:episode>
      <itunes:title>15: Paying attention to "desire paths"</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6aca6c39-f564-4222-8cb6-f8bf9622f9bf</guid>
      <link>https://share.transistor.fm/s/582f4cee</link>
      <description>
        <![CDATA[<p>Sometimes players show you exactly what they want to do. You can either fight them, or learn from them.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Sometimes players show you exactly what they want to do. You can either fight them, or learn from them.</p>]]>
      </content:encoded>
      <pubDate>Fri, 12 Dec 2025 08:00:00 -0500</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/582f4cee/64a8937f.mp3" length="9854207" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/s9L1JjmbDz1n0wRePNYH1ClK5SrlwH7VJ4x8bXfkD1c/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8wMjFk/NGZiNTRmYjE3OWM4/ZmMwMmJlYjVlMGMw/MWJjNy5wbmc.jpg"/>
      <itunes:duration>614</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Sometimes players show you exactly what they want to do. You can either fight them, or learn from them.</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>14: Games are not stories</title>
      <itunes:episode>15</itunes:episode>
      <podcast:episode>15</podcast:episode>
      <itunes:title>14: Games are not stories</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d8eae454-6f94-46a2-8319-1bbfe8e3fc9f</guid>
      <link>https://share.transistor.fm/s/e0a90cbc</link>
      <description>
        <![CDATA[<p>Games don't need written narrative to be great games. The best stories in games are the ones that organically emerge from the gameplay itself.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Games don't need written narrative to be great games. The best stories in games are the ones that organically emerge from the gameplay itself.</p>]]>
      </content:encoded>
      <pubDate>Fri, 05 Dec 2025 08:00:00 -0500</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/e0a90cbc/cfa4be46.mp3" length="9380858" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/2VByTtfSL77bmP4HuUnV7sGBBKANPBOQc7Dfsp7nfck/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9hYzI4/ZjVmNjE5MTM1ZmZh/MTk1OTdiYTc1NjU2/NGU1Yy5wbmc.jpg"/>
      <itunes:duration>584</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Games don't need written narrative to be great games. The best stories in games are the ones that organically emerge from the gameplay itself.</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>13: Less is more in simulation games </title>
      <itunes:episode>14</itunes:episode>
      <podcast:episode>14</podcast:episode>
      <itunes:title>13: Less is more in simulation games </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">153366c6-9da9-461e-aa23-44d76c56c002</guid>
      <link>https://share.transistor.fm/s/8d75fcb1</link>
      <description>
        <![CDATA[<p>Most games simulate some real world scenario. So how do you decide which parts of the real world to represent in game mechanisms? This is where the real artistry of game design comes to light.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Most games simulate some real world scenario. So how do you decide which parts of the real world to represent in game mechanisms? This is where the real artistry of game design comes to light.</p>]]>
      </content:encoded>
      <pubDate>Fri, 14 Nov 2025 08:00:00 -0500</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/8d75fcb1/3d9c8437.mp3" length="12793694" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/P03qSm8p1HA79MHlUc0YmIeS3Slk68CIaZX0oeQbnbI/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82ZjVm/MWZjZmMyYTIxNDgz/ZDkxNDQ3NzU5MzA4/NjIzOC5wbmc.jpg"/>
      <itunes:duration>639</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Most games simulate some real world scenario. So how do you decide which parts of the real world to represent in game mechanisms? This is where the real artistry of game design comes to light.</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>12: Problem-centered design</title>
      <itunes:episode>13</itunes:episode>
      <podcast:episode>13</podcast:episode>
      <itunes:title>12: Problem-centered design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7e9892ea-0ab8-443a-b378-6f4cffc744fa</guid>
      <link>https://share.transistor.fm/s/453eb888</link>
      <description>
        <![CDATA[<p>Between each iteration of my game, I'll have dozens of ideas. But which do I actually implement? I find it extremely helpful to break my ideas down into problem statements, and then focus on just solving the most important problems. Here are some examples of how this works for me. [<a href="https://discord.gg/yfMGwBvTuj">link to play game</a>] [<a href="https://www.youtube.com/watch?v=RfRp6CwKoVU">link to original conference talk</a>]</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Between each iteration of my game, I'll have dozens of ideas. But which do I actually implement? I find it extremely helpful to break my ideas down into problem statements, and then focus on just solving the most important problems. Here are some examples of how this works for me. [<a href="https://discord.gg/yfMGwBvTuj">link to play game</a>] [<a href="https://www.youtube.com/watch?v=RfRp6CwKoVU">link to original conference talk</a>]</p>]]>
      </content:encoded>
      <pubDate>Fri, 07 Nov 2025 08:00:00 -0500</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/453eb888/407fd822.mp3" length="12891816" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/TKdXQKCL6n3X98tbnfqx9evukkKxVv2SnOMTJX4f1CM/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS83OTE1/YWE0ZjZkMDQ2NzU0/ODliMGZhMmZkZTlm/MzViNS5wbmc.jpg"/>
      <itunes:duration>643</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Between each iteration of my game, I'll have dozens of ideas. But which do I actually implement? I find it extremely helpful to break my ideas down into problem statements, and then focus on just solving the most important problems. Here are some examples of how this works for me. [<a href="https://discord.gg/yfMGwBvTuj">link to play game</a>] [<a href="https://www.youtube.com/watch?v=RfRp6CwKoVU">link to original conference talk</a>]</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>11: Distribution is harder than making things</title>
      <itunes:episode>12</itunes:episode>
      <podcast:episode>12</podcast:episode>
      <itunes:title>11: Distribution is harder than making things</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a5574232-7504-41ff-a150-2e003f2ffa54</guid>
      <link>https://share.transistor.fm/s/8d794c02</link>
      <description>
        <![CDATA[<p>I've got a great game with great reviews. So how the heck do I get it onto shelves? Here's everything I've tried.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I've got a great game with great reviews. So how the heck do I get it onto shelves? Here's everything I've tried.</p>]]>
      </content:encoded>
      <pubDate>Fri, 24 Oct 2025 08:00:00 -0400</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/8d794c02/580594fe.mp3" length="11730335" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/wBr2-5eZgytXExVHlm0S-sDanvjl6FoxCPpVyJBxeJ8/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zZDQ0/OGIyMTIyY2E0NTRh/NDRkZTIyNDI1Yjk1/MDc0ZC5wbmc.jpg"/>
      <itunes:duration>585</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I've got a great game with great reviews. So how the heck do I get it onto shelves? Here's everything I've tried.</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>10: A board game with hundreds of players</title>
      <itunes:episode>11</itunes:episode>
      <podcast:episode>11</podcast:episode>
      <itunes:title>10: A board game with hundreds of players</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3f3d989e-efee-4dda-9751-fb91c91f94bb</guid>
      <link>https://share.transistor.fm/s/13b19762</link>
      <description>
        <![CDATA[<p>Play the new prototype with us by joining our discord! I built a game that feels like a board game, but is secretly a social game that requires collaboration, deception, and communication.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Play the new prototype with us by joining our discord! I built a game that feels like a board game, but is secretly a social game that requires collaboration, deception, and communication.</p>]]>
      </content:encoded>
      <pubDate>Fri, 17 Oct 2025 08:00:00 -0400</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/13b19762/38fb7af9.mp3" length="9591267" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/YwxeYym_N97bEBQgtT5UvQVs64BT0CjnujrYz9Yzk6g/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS81MDNk/M2MzNTc3NzY3MzY4/YmE1NWExYjRmODU5/YzFiZS5wbmc.jpg"/>
      <itunes:duration>478</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Play the new prototype with us by joining our discord! I built a game that feels like a board game, but is secretly a social game that requires collaboration, deception, and communication.</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>9: Managing the player's cognitive load</title>
      <itunes:episode>10</itunes:episode>
      <podcast:episode>10</podcast:episode>
      <itunes:title>9: Managing the player's cognitive load</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">66c0e6b0-c6e9-4919-8dce-24808f026557</guid>
      <link>https://share.transistor.fm/s/898d065c</link>
      <description>
        <![CDATA[<p>How do you communicate complex rules to players? It's worth thinking about what kind of complexity you're communicating, how you communicate it, and when you communicate it. This episode has a couple examples of how designers solve this problem.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>How do you communicate complex rules to players? It's worth thinking about what kind of complexity you're communicating, how you communicate it, and when you communicate it. This episode has a couple examples of how designers solve this problem.</p>]]>
      </content:encoded>
      <pubDate>Fri, 10 Oct 2025 08:00:00 -0400</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/898d065c/818b9215.mp3" length="13672455" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/My2TuWi-SSRqFUSOIQ0JKbZNC4N0PBpHwOKSqRe1KkE/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82NGZh/ZTQzMjcyMmM0NjM0/NzgyMGFjZjQwOTg3/MzQ3Yi5wbmc.jpg"/>
      <itunes:duration>683</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>How do you communicate complex rules to players? It's worth thinking about what kind of complexity you're communicating, how you communicate it, and when you communicate it. This episode has a couple examples of how designers solve this problem.</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>8: AI is horrible at game design</title>
      <itunes:episode>9</itunes:episode>
      <podcast:episode>9</podcast:episode>
      <itunes:title>8: AI is horrible at game design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a5d7fc62-985d-4fe4-9986-be77ca8c18a1</guid>
      <link>https://share.transistor.fm/s/75b2fa15</link>
      <description>
        <![CDATA[<p>LLMs excel at churning out sugar free vanilla paste. That's great when you're writing code. And it's awful when you're doing creative work.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>LLMs excel at churning out sugar free vanilla paste. That's great when you're writing code. And it's awful when you're doing creative work.</p>]]>
      </content:encoded>
      <pubDate>Fri, 03 Oct 2025 08:00:00 -0400</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/75b2fa15/03cd329a.mp3" length="11855892" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/ZeLKZgF-9SYeDrPEubLZTE57-sYsK3wt8q1c_jVdyxQ/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82Y2E0/YmZlYTMzOTc3ZTc4/ODQ3ZjM0N2RkNmY2/ZmI3YS5wbmc.jpg"/>
      <itunes:duration>592</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>LLMs excel at churning out sugar free vanilla paste. That's great when you're writing code. And it's awful when you're doing creative work.</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>7: Escape the mind palace</title>
      <itunes:episode>8</itunes:episode>
      <podcast:episode>8</podcast:episode>
      <itunes:title>7: Escape the mind palace</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7629333f-7f38-47a4-af67-14e9f1b3d97d</guid>
      <link>https://share.transistor.fm/s/8688d47b</link>
      <description>
        <![CDATA[<p>A game is only a game if it is playable. It is so hard for me to resist the temptation to retreat to the "mind palace" where my game devolves from a playable, testable, living thing into a mere thought experiment. Here's how I avoid that temptation. Also, <a href="https://www.youtube.com/watch?v=VBcMXlt4MJI">here is the link</a> to my video of rapidly prototyping in Figma. </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A game is only a game if it is playable. It is so hard for me to resist the temptation to retreat to the "mind palace" where my game devolves from a playable, testable, living thing into a mere thought experiment. Here's how I avoid that temptation. Also, <a href="https://www.youtube.com/watch?v=VBcMXlt4MJI">here is the link</a> to my video of rapidly prototyping in Figma. </p>]]>
      </content:encoded>
      <pubDate>Fri, 19 Sep 2025 08:00:00 -0400</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/8688d47b/1d0fab1b.mp3" length="12760769" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/imJjhGC0hhWg-FDU0QDE0s12qxTg-yBmeN9uXuqqvu0/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9jNjRi/Nzc0YmZkOTZmOWQw/ZGUyZmM4NDhiYTVh/ZmJjMS5wbmc.jpg"/>
      <itunes:duration>637</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A game is only a game if it is playable. It is so hard for me to resist the temptation to retreat to the "mind palace" where my game devolves from a playable, testable, living thing into a mere thought experiment. Here's how I avoid that temptation. Also, <a href="https://www.youtube.com/watch?v=VBcMXlt4MJI">here is the link</a> to my video of rapidly prototyping in Figma. </p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>6: Letting players decide the victory condition</title>
      <itunes:episode>7</itunes:episode>
      <podcast:episode>7</podcast:episode>
      <itunes:title>6: Letting players decide the victory condition</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4a6c593e-54f7-49e1-b6d9-5bbddb41b225</guid>
      <link>https://share.transistor.fm/s/7424e590</link>
      <description>
        <![CDATA[<p>My white whale (one of them, at least) is to let players decide how they want to win, and even decide whether it's a cooperative or competitive game. I haven't cracked it yet. But I got a lot closer last week.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>My white whale (one of them, at least) is to let players decide how they want to win, and even decide whether it's a cooperative or competitive game. I haven't cracked it yet. But I got a lot closer last week.</p>]]>
      </content:encoded>
      <pubDate>Fri, 12 Sep 2025 08:00:00 -0400</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/7424e590/11de6b7c.mp3" length="11660152" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/C0iXLRADle8C-FtLDWe23W69bumA0tG_nr__yGOc2oA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lZTE4/Njc5MzU4OGEzMGZk/OWRhOGIwMjJjMzU0/YWI3Yi5wbmc.jpg"/>
      <itunes:duration>582</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>My white whale (one of them, at least) is to let players decide how they want to win, and even decide whether it's a cooperative or competitive game. I haven't cracked it yet. But I got a lot closer last week.</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>5: Suspension of disbelief is a skill</title>
      <itunes:episode>6</itunes:episode>
      <podcast:episode>6</podcast:episode>
      <itunes:title>5: Suspension of disbelief is a skill</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1e581f4c-a94d-42f5-bb62-1764dc346aaa</guid>
      <link>https://share.transistor.fm/s/c4f14fb2</link>
      <description>
        <![CDATA[<p>There are two voices in your head. You don't know which is correct, but you do know that one is more useful. </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>There are two voices in your head. You don't know which is correct, but you do know that one is more useful. </p>]]>
      </content:encoded>
      <pubDate>Fri, 05 Sep 2025 08:00:00 -0400</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/c4f14fb2/2197e832.mp3" length="10481858" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/65Gh3cVsl7O5HXJ6SrNcaR265hIIGZDwf9srCfG2xus/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS80NGIw/NWZjMzAyMTljMjMy/ZTJmMTUxZjEwYzQx/NDA5ZC5wbmc.jpg"/>
      <itunes:duration>523</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>There are two voices in your head. You don't know which is correct, but you do know that one is more useful. </p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>4: High energy, low ego</title>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>4: High energy, low ego</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">45bd7625-5daf-4ce8-bcc8-6559878ffae2</guid>
      <link>https://share.transistor.fm/s/e02bf1dc</link>
      <description>
        <![CDATA[<p>Everything I learned at my first game conference. <a href="https://catacombian.com/colossi">Buy Colossi now</a>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Everything I learned at my first game conference. <a href="https://catacombian.com/colossi">Buy Colossi now</a>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 29 Aug 2025 08:00:00 -0400</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/e02bf1dc/602b1f31.mp3" length="16131085" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/3VHHtX_P80yWP89zLjsJeQb1UvKWOcGnLle63rmKDLA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zY2Zi/MjE0YzgzNGM0YzFm/NGE2MDg3NDIwODQ2/ZjdhMi5wbmc.jpg"/>
      <itunes:duration>805</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Everything I learned at my first game conference. <a href="https://catacombian.com/colossi">Buy Colossi now</a>.</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>3: The prototyping machine</title>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>3: The prototyping machine</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e22c3059-9bb5-455d-861a-8b667123bc4f</guid>
      <link>https://share.transistor.fm/s/c0c450bf</link>
      <description>
        <![CDATA[<p>You can play "Hot Takes" in <a href="https://thesocialgame.gg/">The Social Game</a> right now!</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>You can play "Hot Takes" in <a href="https://thesocialgame.gg/">The Social Game</a> right now!</p>]]>
      </content:encoded>
      <pubDate>Fri, 22 Aug 2025 08:00:00 -0400</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/c0c450bf/ca62d5a6.mp3" length="9849162" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/voPclhMlJjvSarKHHKJDVd_x1YL1IWjdQaLHDqVmk7c/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8xMDkz/NDdiMjk3ZjVjNGVk/YWVjYTM4MzAxMTM5/ZmNiNC5wbmc.jpg"/>
      <itunes:duration>491</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>You can play "Hot Takes" in <a href="https://thesocialgame.gg/">The Social Game</a> right now!</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>2: Kill your darlings</title>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>2: Kill your darlings</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9395b9c1-c537-4820-aa26-9526f76b24c7</guid>
      <link>https://share.transistor.fm/s/33bcfec6</link>
      <description>
        <![CDATA[<p>When you love something, but it's confusing as heck.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>When you love something, but it's confusing as heck.</p>]]>
      </content:encoded>
      <pubDate>Tue, 19 Aug 2025 15:31:47 -0400</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/33bcfec6/da8feefd.mp3" length="11604585" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/6lDotsxLABGiExb-uDgroCu2dtSyza4_1ngpoSVof8w/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS85NjAy/ZDI5MGQxZTIxYjVk/YTA5YjViN2ZlZmY2/NjM2YS5wbmc.jpg"/>
      <itunes:duration>579</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>When you love something, but it's confusing as heck.</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>1: What happens when you can't test a game</title>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>1: What happens when you can't test a game</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6bc50462-a349-496c-8d84-65a410801b41</guid>
      <link>https://share.transistor.fm/s/37a06d34</link>
      <description>
        <![CDATA[<p>Links: <a href="https://thesocialgame.gg/">The Social Game</a>, my work <a href="https://podcast.thunk.dev/episodes/70-a-deeply-unserious-laracon-recap">podcast</a> where we talked about this, and <a href="https://www.instagram.com/thunkdev/?utm_source=ig_embed&amp;ig_rid=214f70c8-153c-4ea4-8526-bc359be542e9">Videos</a> of the event.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Links: <a href="https://thesocialgame.gg/">The Social Game</a>, my work <a href="https://podcast.thunk.dev/episodes/70-a-deeply-unserious-laracon-recap">podcast</a> where we talked about this, and <a href="https://www.instagram.com/thunkdev/?utm_source=ig_embed&amp;ig_rid=214f70c8-153c-4ea4-8526-bc359be542e9">Videos</a> of the event.</p>]]>
      </content:encoded>
      <pubDate>Tue, 19 Aug 2025 15:28:35 -0400</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/37a06d34/48aaae88.mp3" length="11912329" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/vzCG94CYXZztUFBTMic88xYF7DP0k0pDitjBKQpHPtY/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS85ZWE0/YTUzNmE4MTVhNGQ4/NGE1MDE3YmE1NTA5/YjRjNi5wbmc.jpg"/>
      <itunes:duration>595</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Links: <a href="https://thesocialgame.gg/">The Social Game</a>, my work <a href="https://podcast.thunk.dev/episodes/70-a-deeply-unserious-laracon-recap">podcast</a> where we talked about this, and <a href="https://www.instagram.com/thunkdev/?utm_source=ig_embed&amp;ig_rid=214f70c8-153c-4ea4-8526-bc359be542e9">Videos</a> of the event.</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>0: Intro</title>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>0: Intro</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">da4cea6c-9201-4747-abe6-8c4d433baef8</guid>
      <link>https://share.transistor.fm/s/42581b9c</link>
      <description>
        <![CDATA[<p>Test test. </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Test test. </p>]]>
      </content:encoded>
      <pubDate>Tue, 19 Aug 2025 15:27:15 -0400</pubDate>
      <author>John Drexler</author>
      <enclosure url="https://media.transistor.fm/42581b9c/d0eb2450.mp3" length="1191642" type="audio/mpeg"/>
      <itunes:author>John Drexler</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/HUbGw60sMaTIleRvCTN70-JUrtf2LeTxXzUBhAT6SLc/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8wMzFm/NGNkYzdmMmJjZTE5/ZTE1ZDE1NDA2YTJh/N2JiNi5wbmc.jpg"/>
      <itunes:duration>58</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Test test. </p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
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