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    <title>Magic: The Gathering Drive to Work Podcast</title>
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    <description>Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!</description>
    <copyright>Copyright 2024 Wizards of the Coast 627890</copyright>
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    <pubDate>Fri, 17 Apr 2026 07:30:05 -0700</pubDate>
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    <link>https://magic.wizards.com/</link>
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      <title>Magic: The Gathering Drive to Work Podcast</title>
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    <itunes:category text="Leisure">
      <itunes:category text="Games"/>
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    <itunes:type>episodic</itunes:type>
    <itunes:author>Mark Rosewater</itunes:author>
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    <itunes:summary>Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!</itunes:summary>
    <itunes:subtitle>Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work.</itunes:subtitle>
    <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
    <itunes:owner>
      <itunes:name>Wizards of the Coast</itunes:name>
      <itunes:email>adam.styborski@wizards.com</itunes:email>
    </itunes:owner>
    <itunes:complete>No</itunes:complete>
    <itunes:explicit>No</itunes:explicit>
    <item>
      <title>#1332: Video Production</title>
      <itunes:episode>1332</itunes:episode>
      <podcast:episode>1332</podcast:episode>
      <itunes:title>#1332: Video Production</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/eb22d8f1</link>
      <description>
        <![CDATA[<p>For eight years, I was in charge of overseeing final-day video production for the Pro Tour. In this podcast, I talk all about it.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>For eight years, I was in charge of overseeing final-day video production for the Pro Tour. In this podcast, I talk all about it.</p>]]>
      </content:encoded>
      <pubDate>Fri, 17 Apr 2026 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/eb22d8f1/7c1ac49b.mp3" length="31693907" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1978</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>For eight years, I was in charge of overseeing final-day video production for the Pro Tour. In this podcast, I talk all about it.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1331: Secrets of Strixhaven Set Design with Reggie Valk</title>
      <itunes:episode>1331</itunes:episode>
      <podcast:episode>1331</podcast:episode>
      <itunes:title>#1331: Secrets of Strixhaven Set Design with Reggie Valk</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">382973bf-b49f-4322-8213-b436190f06b1</guid>
      <link>https://share.transistor.fm/s/a6831ad8</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Reggie Valk, set design lead for <a href="https://magic.wizards.com/en/products/secrets-of-strixhaven/card-image-gallery"><em>Secrets of Strixhaven</em></a>, to talk about the set's design.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Reggie Valk, set design lead for <a href="https://magic.wizards.com/en/products/secrets-of-strixhaven/card-image-gallery"><em>Secrets of Strixhaven</em></a>, to talk about the set's design.</p>]]>
      </content:encoded>
      <pubDate>Fri, 17 Apr 2026 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a6831ad8/7522cd2b.mp3" length="33115982" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2067</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Reggie Valk, set design lead for <a href="https://magic.wizards.com/en/products/secrets-of-strixhaven/card-image-gallery"><em>Secrets of Strixhaven</em></a>, to talk about the set's design.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1330: Charms</title>
      <itunes:episode>1330</itunes:episode>
      <podcast:episode>1330</podcast:episode>
      <itunes:title>#1330: Charms</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">28709a3c-ec7a-4f4a-9df1-d4c5e43096be</guid>
      <link>https://share.transistor.fm/s/b4da0bf5</link>
      <description>
        <![CDATA[<p>This podcast talks about the history of Charms in <em>Magic</em>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast talks about the history of Charms in <em>Magic</em>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 10 Apr 2026 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b4da0bf5/0f73d9c4.mp3" length="30937391" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1931</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast talks about the history of Charms in <em>Magic</em>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1329: Secrets of Strixhaven Design</title>
      <itunes:episode>1329</itunes:episode>
      <podcast:episode>1329</podcast:episode>
      <itunes:title>#1329: Secrets of Strixhaven Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ea3fab2a-b9ee-4df1-bf35-ea4b960a9c96</guid>
      <link>https://share.transistor.fm/s/7c9cacc6</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the design of <a href="https://magic.wizards.com/en/products/secrets-of-strixhaven"><em>Secrets of Strixhaven</em></a>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the design of <a href="https://magic.wizards.com/en/products/secrets-of-strixhaven"><em>Secrets of Strixhaven</em></a>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 10 Apr 2026 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7c9cacc6/b3100780.mp3" length="32714993" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2042</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the design of <a href="https://magic.wizards.com/en/products/secrets-of-strixhaven"><em>Secrets of Strixhaven</em></a>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1328: Nostalgia</title>
      <itunes:episode>1328</itunes:episode>
      <podcast:episode>1328</podcast:episode>
      <itunes:title>#1328: Nostalgia</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">134d7207-8e0f-4e11-8122-0b4fe415b60e</guid>
      <link>https://share.transistor.fm/s/3b8efe44</link>
      <description>
        <![CDATA[<p>This podcast is all about how <em>Magic </em>design interacts with nostalgia.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is all about how <em>Magic </em>design interacts with nostalgia.</p>]]>
      </content:encoded>
      <pubDate>Fri, 03 Apr 2026 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3b8efe44/a1535928.mp3" length="34832356" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2175</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is all about how <em>Magic </em>design interacts with nostalgia.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1327: More Blogatog</title>
      <itunes:episode>1327</itunes:episode>
      <podcast:episode>1327</podcast:episode>
      <itunes:title>#1327: More Blogatog</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3ce0e65f-41ae-4943-bd7e-37feaf927585</guid>
      <link>https://share.transistor.fm/s/c8244970</link>
      <description>
        <![CDATA[<p>It's been over a decade since I did a podcast about Blogatog, my blog where I answer questions daily, so I felt it was time for a second podcast on it.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>It's been over a decade since I did a podcast about Blogatog, my blog where I answer questions daily, so I felt it was time for a second podcast on it.</p>]]>
      </content:encoded>
      <pubDate>Fri, 03 Apr 2026 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c8244970/c19ebf64.mp3" length="40317656" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2517</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>It's been over a decade since I did a podcast about Blogatog, my blog where I answer questions daily, so I felt it was time for a second podcast on it.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1326: How I Have Changed as a Designer</title>
      <itunes:episode>1326</itunes:episode>
      <podcast:episode>1326</podcast:episode>
      <itunes:title>#1326: How I Have Changed as a Designer</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">912fd2c4-e442-4584-b421-248e0bbd183c</guid>
      <link>https://share.transistor.fm/s/3276f99f</link>
      <description>
        <![CDATA[<p>Last year, I celebrated my 30th anniversary of working at Wizards of the Coast and on <em>Magic</em>. In this episode, I look back and explore how I've changed as a designer over the last three decades.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Last year, I celebrated my 30th anniversary of working at Wizards of the Coast and on <em>Magic</em>. In this episode, I look back and explore how I've changed as a designer over the last three decades.</p>]]>
      </content:encoded>
      <pubDate>Fri, 27 Mar 2026 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3276f99f/63b083e0.mp3" length="32258586" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2014</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Last year, I celebrated my 30th anniversary of working at Wizards of the Coast and on <em>Magic</em>. In this episode, I look back and explore how I've changed as a designer over the last three decades.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1325: Secret Lair with Lindsey Bartell</title>
      <itunes:episode>1325</itunes:episode>
      <podcast:episode>1325</podcast:episode>
      <itunes:title>#1325: Secret Lair with Lindsey Bartell</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c7d2e10c-4df5-4589-9cb1-5865f38b6d92</guid>
      <link>https://share.transistor.fm/s/369ad987</link>
      <description>
        <![CDATA[<p>In this episode, I sit down with Senior Director Lindsey Bartell to talk about <em>Secret Lair</em>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I sit down with Senior Director Lindsey Bartell to talk about <em>Secret Lair</em>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 27 Mar 2026 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/369ad987/1f6573c0.mp3" length="44975825" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1872</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I sit down with Senior Director Lindsey Bartell to talk about <em>Secret Lair</em>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1324: New Phyrexia</title>
      <itunes:episode>1324</itunes:episode>
      <podcast:episode>1324</podcast:episode>
      <itunes:title>#1324: New Phyrexia</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">28fb018b-f60e-40b4-a5d0-8da840695408</guid>
      <link>https://share.transistor.fm/s/e60a9a40</link>
      <description>
        <![CDATA[<p>This podcast is another in my ongoing quest to talk about every <em>Magic</em> expansion. In it, I talk about the third set in the <em>Scars of Mirrodin</em> block, <em>New Phyrexia</em>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is another in my ongoing quest to talk about every <em>Magic</em> expansion. In it, I talk about the third set in the <em>Scars of Mirrodin</em> block, <em>New Phyrexia</em>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 20 Mar 2026 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e60a9a40/b12db230.mp3" length="32032868" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2000</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is another in my ongoing quest to talk about every <em>Magic</em> expansion. In it, I talk about the third set in the <em>Scars of Mirrodin</em> block, <em>New Phyrexia</em>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1323: Collector Numbers</title>
      <itunes:episode>1323</itunes:episode>
      <podcast:episode>1323</podcast:episode>
      <itunes:title>#1323: Collector Numbers</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e9b55ebe-96d0-4f1c-b62b-81f5197fae73</guid>
      <link>https://share.transistor.fm/s/b8edc5c6</link>
      <description>
        <![CDATA[<p>Do I have 30 minutes of content about collector numbers? It turns out I do.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Do I have 30 minutes of content about collector numbers? It turns out I do.</p>]]>
      </content:encoded>
      <pubDate>Fri, 20 Mar 2026 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b8edc5c6/0443396a.mp3" length="32435368" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2025</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Do I have 30 minutes of content about collector numbers? It turns out I do.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1322: Stretching Boundaries</title>
      <itunes:episode>1322</itunes:episode>
      <podcast:episode>1322</podcast:episode>
      <itunes:title>#1322: Stretching Boundaries</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e15926cf-d31e-48f9-8ba9-6fb248dad5b4</guid>
      <link>https://share.transistor.fm/s/1f79879a</link>
      <description>
        <![CDATA[<p>In this podcast, I respond to a post that proposed <em>Magic</em> should "stick to its fantasy roots." As a <em>Magic</em> historian, I make the case that <em>Magic</em> has been stretching the boundaries of what fantasy is since <em>Limited Edition (Alpha)</em>. For those who like deep dives into <em>Magic</em> history, this episode is for you.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I respond to a post that proposed <em>Magic</em> should "stick to its fantasy roots." As a <em>Magic</em> historian, I make the case that <em>Magic</em> has been stretching the boundaries of what fantasy is since <em>Limited Edition (Alpha)</em>. For those who like deep dives into <em>Magic</em> history, this episode is for you.</p>]]>
      </content:encoded>
      <pubDate>Fri, 13 Mar 2026 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1f79879a/efd40d6f.mp3" length="32429520" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2024</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I respond to a post that proposed <em>Magic</em> should "stick to its fantasy roots." As a <em>Magic</em> historian, I make the case that <em>Magic</em> has been stretching the boundaries of what fantasy is since <em>Limited Edition (Alpha)</em>. For those who like deep dives into <em>Magic</em> history, this episode is for you.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1321: Teenage Mutant Ninja Turtles with Eric Engelhard</title>
      <itunes:episode>1321</itunes:episode>
      <podcast:episode>1321</podcast:episode>
      <itunes:title>#1321: Teenage Mutant Ninja Turtles with Eric Engelhard</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">359ad8fa-30ef-474d-968e-be6e05ba93fa</guid>
      <link>https://share.transistor.fm/s/c5b0f2e7</link>
      <description>
        <![CDATA[<p>For this week's podcast, I sit down with <a href="https://magic.wizards.com/en/products/teenage-mutant-ninja-turtles"><em>Magic: The Gathering</em>® | <em>Teenage Mutant Ninja Turtles</em></a> Lead Designer Eric Engelhard to talk about the set's design.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>For this week's podcast, I sit down with <a href="https://magic.wizards.com/en/products/teenage-mutant-ninja-turtles"><em>Magic: The Gathering</em>® | <em>Teenage Mutant Ninja Turtles</em></a> Lead Designer Eric Engelhard to talk about the set's design.</p>]]>
      </content:encoded>
      <pubDate>Fri, 13 Mar 2026 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c5b0f2e7/542b7417.mp3" length="32821175" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2049</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>For this week's podcast, I sit down with <a href="https://magic.wizards.com/en/products/teenage-mutant-ninja-turtles"><em>Magic: The Gathering</em>® | <em>Teenage Mutant Ninja Turtles</em></a> Lead Designer Eric Engelhard to talk about the set's design.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1320: Slideshow</title>
      <itunes:episode>1320</itunes:episode>
      <podcast:episode>1320</podcast:episode>
      <itunes:title>#1320: Slideshow</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">12d2883a-abb3-429e-a08d-2867f16d9d5e</guid>
      <link>https://share.transistor.fm/s/85ffa828</link>
      <description>
        <![CDATA[<p>One of our latest design processes involves a slideshow where we show off every card in an upcoming set and make final comments before everything is locked down. In this podcast, I talk all about the evolution of the slideshow.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>One of our latest design processes involves a slideshow where we show off every card in an upcoming set and make final comments before everything is locked down. In this podcast, I talk all about the evolution of the slideshow.</p>]]>
      </content:encoded>
      <pubDate>Fri, 06 Mar 2026 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/85ffa828/e6403e46.mp3" length="29766272" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1858</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>One of our latest design processes involves a slideshow where we show off every card in an upcoming set and make final comments before everything is locked down. In this podcast, I talk all about the evolution of the slideshow.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1319: Energy</title>
      <itunes:episode>1319</itunes:episode>
      <podcast:episode>1319</podcast:episode>
      <itunes:title>#1319: Energy</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0ca0b940-064b-4244-8ec5-acfaabfe84ed</guid>
      <link>https://share.transistor.fm/s/6f5ba384</link>
      <description>
        <![CDATA[<p>This podcast is all about the journey of the energy mechanic, from its original inception during <em>Mirrodin</em> design all the way to its first appearance in <em>Kaladesh</em> and beyond.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is all about the journey of the energy mechanic, from its original inception during <em>Mirrodin</em> design all the way to its first appearance in <em>Kaladesh</em> and beyond.</p>]]>
      </content:encoded>
      <pubDate>Fri, 06 Mar 2026 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6f5ba384/1a862be1.mp3" length="29752895" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1857</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is all about the journey of the energy mechanic, from its original inception during <em>Mirrodin</em> design all the way to its first appearance in <em>Kaladesh</em> and beyond.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1318: Layering Your Mechanics</title>
      <itunes:episode>1318</itunes:episode>
      <podcast:episode>1318</podcast:episode>
      <itunes:title>#1318: Layering Your Mechanics</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">fd40adcb-4a0c-4a40-9891-a357c3e6a9c1</guid>
      <link>https://share.transistor.fm/s/9b84f14b</link>
      <description>
        <![CDATA[<p>This podcast is a companion to this year's "Nuts &amp; Bolts" column. I talk all about how to slowly add mechanics to your set.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is a companion to this year's "Nuts &amp; Bolts" column. I talk all about how to slowly add mechanics to your set.</p>]]>
      </content:encoded>
      <pubDate>Fri, 27 Feb 2026 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9b84f14b/38be96f8.mp3" length="35401630" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2210</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is a companion to this year's "Nuts &amp; Bolts" column. I talk all about how to slowly add mechanics to your set.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1317: The Magic Dojo with Frank Kusumoto</title>
      <itunes:episode>1317</itunes:episode>
      <podcast:episode>1317</podcast:episode>
      <itunes:title>#1317: The Magic Dojo with Frank Kusumoto</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8411a172-6dd8-4e7c-b23a-9e78944184b1</guid>
      <link>https://share.transistor.fm/s/f0b1a0ad</link>
      <description>
        <![CDATA[<p>The <em>Magic</em> Dojo was the very first major online gathering spot for the <em>Magic</em> community. In this podcast, I speak with its creator, Frank Kusumoto, to talk all about it.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>The <em>Magic</em> Dojo was the very first major online gathering spot for the <em>Magic</em> community. In this podcast, I speak with its creator, Frank Kusumoto, to talk all about it.</p>]]>
      </content:encoded>
      <pubDate>Fri, 27 Feb 2026 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f0b1a0ad/6aff2379.mp3" length="46041478" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2020</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>The <em>Magic</em> Dojo was the very first major online gathering spot for the <em>Magic</em> community. In this podcast, I speak with its creator, Frank Kusumoto, to talk all about it.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1316: Mirrodin Besieged</title>
      <itunes:episode>1316</itunes:episode>
      <podcast:episode>1316</podcast:episode>
      <itunes:title>#1316: Mirrodin Besieged</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">50389533-8c11-43fb-a4ca-9f245127837e</guid>
      <link>https://share.transistor.fm/s/eb5328c8</link>
      <description>
        <![CDATA[<p>This podcast is another in my quest to record a podcast about every <em>Magic</em> expansion. This time, I talk about <em>Mirrodin Besieged</em>, the second set in the <em>Scars of Mirrodin</em> block and a set with one of the most unique Prereleases of all time.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is another in my quest to record a podcast about every <em>Magic</em> expansion. This time, I talk about <em>Mirrodin Besieged</em>, the second set in the <em>Scars of Mirrodin</em> block and a set with one of the most unique Prereleases of all time.</p>]]>
      </content:encoded>
      <pubDate>Fri, 20 Feb 2026 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/eb5328c8/dca286f3.mp3" length="29491681" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1841</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is another in my quest to record a podcast about every <em>Magic</em> expansion. This time, I talk about <em>Mirrodin Besieged</em>, the second set in the <em>Scars of Mirrodin</em> block and a set with one of the most unique Prereleases of all time.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1315: Evasion</title>
      <itunes:episode>1315</itunes:episode>
      <podcast:episode>1315</podcast:episode>
      <itunes:title>#1315: Evasion</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">16e1613c-4bd5-4f8b-b4e5-0ec0230be61d</guid>
      <link>https://share.transistor.fm/s/c5c8278c</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about a core element of every design: making sure your creatures can get through and help the game end.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about a core element of every design: making sure your creatures can get through and help the game end.</p>]]>
      </content:encoded>
      <pubDate>Fri, 20 Feb 2026 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c5c8278c/508205a2.mp3" length="33723926" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2105</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about a core element of every design: making sure your creatures can get through and help the game end.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1314: BroadwayCon 2026</title>
      <itunes:episode>1314</itunes:episode>
      <podcast:episode>1314</podcast:episode>
      <itunes:title>#1314: BroadwayCon 2026</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d366fd03-e6be-40df-8cca-1643d1fef1c4</guid>
      <link>https://share.transistor.fm/s/a312416c</link>
      <description>
        <![CDATA[<p>Every year, my oldest daughter Rachel and I attend BroadwayCon, a convention dedicated to Broadway, and each year I make a podcast about it, taking all the things I learned and comparing them to <em>Magic</em> design. This podcast is about this year's trip.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Every year, my oldest daughter Rachel and I attend BroadwayCon, a convention dedicated to Broadway, and each year I make a podcast about it, taking all the things I learned and comparing them to <em>Magic</em> design. This podcast is about this year's trip.</p>]]>
      </content:encoded>
      <pubDate>Fri, 13 Feb 2026 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a312416c/bfba93c0.mp3" length="30913577" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1930</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Every year, my oldest daughter Rachel and I attend BroadwayCon, a convention dedicated to Broadway, and each year I make a podcast about it, taking all the things I learned and comparing them to <em>Magic</em> design. This podcast is about this year's trip.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1313: Lorwyn Eclipsed Play Design with Jadine Klomparens</title>
      <itunes:episode>1313</itunes:episode>
      <podcast:episode>1313</podcast:episode>
      <itunes:title>#1313: Lorwyn Eclipsed Play Design with Jadine Klomparens</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a87dce05-5988-41c2-9c56-f5e26b8dbb47</guid>
      <link>https://share.transistor.fm/s/13c7d79f</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Jadine Klomparens, the play design lead for <a href="https://magic.wizards.com/en/products/lorwyn-eclipsed"><em>Lorwyn Eclipsed</em></a>, to talk about how the set was structured and balanced.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Jadine Klomparens, the play design lead for <a href="https://magic.wizards.com/en/products/lorwyn-eclipsed"><em>Lorwyn Eclipsed</em></a>, to talk about how the set was structured and balanced.</p>]]>
      </content:encoded>
      <pubDate>Fri, 13 Feb 2026 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/13c7d79f/8fcd4ac3.mp3" length="28713056" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1792</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Jadine Klomparens, the play design lead for <a href="https://magic.wizards.com/en/products/lorwyn-eclipsed"><em>Lorwyn Eclipsed</em></a>, to talk about how the set was structured and balanced.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1312: Kai Budde</title>
      <itunes:episode>1312</itunes:episode>
      <podcast:episode>1312</podcast:episode>
      <itunes:title>#1312: Kai Budde</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2265843b-a50a-4ec9-a203-7bc1d7666e7c</guid>
      <link>https://share.transistor.fm/s/0b9a0a16</link>
      <description>
        <![CDATA[<p>I spent eight years working on the Pro Tour overseeing the feature matches and final-day video coverage. Those eight years just happened to overlap with the greatest run in professional <em>Magic</em> where Pro Tour legend Kai Budde won seven Pro Tours in five years. This podcast honors Kai, who sadly passed away last week, talking all about that epic run.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I spent eight years working on the Pro Tour overseeing the feature matches and final-day video coverage. Those eight years just happened to overlap with the greatest run in professional <em>Magic</em> where Pro Tour legend Kai Budde won seven Pro Tours in five years. This podcast honors Kai, who sadly passed away last week, talking all about that epic run.</p>]]>
      </content:encoded>
      <pubDate>Fri, 06 Feb 2026 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0b9a0a16/0390f0a1.mp3" length="34333312" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2143</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I spent eight years working on the Pro Tour overseeing the feature matches and final-day video coverage. Those eight years just happened to overlap with the greatest run in professional <em>Magic</em> where Pro Tour legend Kai Budde won seven Pro Tours in five years. This podcast honors Kai, who sadly passed away last week, talking all about that epic run.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1311: Lorwyn Eclipsed Creative with Neale LaPlante Johnson</title>
      <itunes:episode>1311</itunes:episode>
      <podcast:episode>1311</podcast:episode>
      <itunes:title>#1311: Lorwyn Eclipsed Creative with Neale LaPlante Johnson</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b8c208c7-706e-4588-b93c-53f58a6936d0</guid>
      <link>https://share.transistor.fm/s/622dfb0b</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Neale LaPlante Johnson, the creative lead of <a href="https://magic.wizards.com/en/products/lorwyn-eclipsed"><em>Lorwyn Eclipsed</em></a>, to talk all about the worldbuilding for the set.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Neale LaPlante Johnson, the creative lead of <a href="https://magic.wizards.com/en/products/lorwyn-eclipsed"><em>Lorwyn Eclipsed</em></a>, to talk all about the worldbuilding for the set.</p>]]>
      </content:encoded>
      <pubDate>Fri, 06 Feb 2026 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/622dfb0b/bed090d9.mp3" length="31645878" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1975</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Neale LaPlante Johnson, the creative lead of <a href="https://magic.wizards.com/en/products/lorwyn-eclipsed"><em>Lorwyn Eclipsed</em></a>, to talk all about the worldbuilding for the set.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1310: Color Matters</title>
      <itunes:episode>1310</itunes:episode>
      <podcast:episode>1310</podcast:episode>
      <itunes:title>#1310: Color Matters</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">490c9e35-9828-405f-baa5-d567a34454c6</guid>
      <link>https://share.transistor.fm/s/d9f38aeb</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about a big theme from <em>Lorwyn Eclipsed</em> called "color matters."</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about a big theme from <em>Lorwyn Eclipsed</em> called "color matters."</p>]]>
      </content:encoded>
      <pubDate>Fri, 30 Jan 2026 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d9f38aeb/0235b7c7.mp3" length="31922528" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1993</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about a big theme from <em>Lorwyn Eclipsed</em> called "color matters."</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1309: Subgames</title>
      <itunes:episode>1309</itunes:episode>
      <podcast:episode>1309</podcast:episode>
      <itunes:title>#1309: Subgames</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1ba318ee-6379-4507-800e-01729d51dccf</guid>
      <link>https://share.transistor.fm/s/08b2e3a5</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about a very narrow type of design: <em>Magic </em>cards that interrupt the game and initiate a subgame.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about a very narrow type of design: <em>Magic </em>cards that interrupt the game and initiate a subgame.</p>]]>
      </content:encoded>
      <pubDate>Fri, 30 Jan 2026 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/08b2e3a5/1d677e3b.mp3" length="30237311" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1887</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about a very narrow type of design: <em>Magic </em>cards that interrupt the game and initiate a subgame.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1308: Lorwyn Eclipsed Vision Design</title>
      <itunes:episode>1308</itunes:episode>
      <podcast:episode>1308</podcast:episode>
      <itunes:title>#1308: Lorwyn Eclipsed Vision Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1485eb5f-d373-47ee-bf49-6f5d1bd4a7ee</guid>
      <link>https://share.transistor.fm/s/05c0279e</link>
      <description>
        <![CDATA[<p>In this podcast, I talk all about the vision design for <em>Lorwyn Eclipsed</em>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk all about the vision design for <em>Lorwyn Eclipsed</em>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 23 Jan 2026 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/05c0279e/467b3cae.mp3" length="36828131" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2299</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk all about the vision design for <em>Lorwyn Eclipsed</em>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1307: Why Blocks Aren't Returning</title>
      <itunes:episode>1307</itunes:episode>
      <podcast:episode>1307</podcast:episode>
      <itunes:title>#1307: Why Blocks Aren't Returning</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">913df2b2-a528-4500-b4a9-ebae1d9fd0d6</guid>
      <link>https://share.transistor.fm/s/52adac08</link>
      <description>
        <![CDATA[<p>A common topic on my blog is why some players want to return to blocks. I spend this podcast talking through the various reasons this is unlikely to happen.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A common topic on my blog is why some players want to return to blocks. I spend this podcast talking through the various reasons this is unlikely to happen.</p>]]>
      </content:encoded>
      <pubDate>Fri, 23 Jan 2026 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/52adac08/90989c14.mp3" length="33550075" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2094</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A common topic on my blog is why some players want to return to blocks. I spend this podcast talking through the various reasons this is unlikely to happen.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1306: Subjectivity in Design</title>
      <itunes:episode>1306</itunes:episode>
      <podcast:episode>1306</podcast:episode>
      <itunes:title>#1306: Subjectivity in Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5fd1b026-2f70-4338-956f-118ca713c71e</guid>
      <link>https://share.transistor.fm/s/387c66e6</link>
      <description>
        <![CDATA[<p>Part of a designer's job involves figuring out what to include and what not to include. In this podcast, I talk about subjectivity in <em>Magic</em> design.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Part of a designer's job involves figuring out what to include and what not to include. In this podcast, I talk about subjectivity in <em>Magic</em> design.</p>]]>
      </content:encoded>
      <pubDate>Fri, 16 Jan 2026 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/387c66e6/80e467b8.mp3" length="35605175" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2223</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Part of a designer's job involves figuring out what to include and what not to include. In this podcast, I talk about subjectivity in <em>Magic</em> design.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1305: Alara Reborn</title>
      <itunes:episode>1305</itunes:episode>
      <podcast:episode>1305</podcast:episode>
      <itunes:title>#1305: Alara Reborn</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d6bd06f1-9848-4929-a339-f592b5706e04</guid>
      <link>https://share.transistor.fm/s/63bc2401</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the third set of the <em>Shards of Alara</em> block.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the third set of the <em>Shards of Alara</em> block.</p>]]>
      </content:encoded>
      <pubDate>Fri, 16 Jan 2026 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/63bc2401/62e6b7cc.mp3" length="33382040" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2084</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the third set of the <em>Shards of Alara</em> block.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1304: Upkeep</title>
      <itunes:episode>1304</itunes:episode>
      <podcast:episode>1304</podcast:episode>
      <itunes:title>#1304: Upkeep</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ca09b7e6-c01f-452f-9dd1-131349a9030c</guid>
      <link>https://share.transistor.fm/s/99d06be6</link>
      <description>
        <![CDATA[<p>In this podcast, I call the upkeep step the appendix of <em>Magic</em>. Why? Listen in as I talk all about the origin and history of upkeep.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I call the upkeep step the appendix of <em>Magic</em>. Why? Listen in as I talk all about the origin and history of upkeep.</p>]]>
      </content:encoded>
      <pubDate>Fri, 09 Jan 2026 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/99d06be6/7a32c42f.mp3" length="32322508" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2018</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I call the upkeep step the appendix of <em>Magic</em>. Why? Listen in as I talk all about the origin and history of upkeep.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1303: Conflux</title>
      <itunes:episode>1303</itunes:episode>
      <podcast:episode>1303</podcast:episode>
      <itunes:title>#1303: Conflux</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7d3b4a60-6b7e-414c-a2eb-28a91fc6d59a</guid>
      <link>https://share.transistor.fm/s/a1d3f9de</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the second set of the <em>Shards of Alara</em> block, <em>Conflux</em>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the second set of the <em>Shards of Alara</em> block, <em>Conflux</em>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 09 Jan 2026 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a1d3f9de/709fe205.mp3" length="29354580" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1832</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the second set of the <em>Shards of Alara</em> block, <em>Conflux</em>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1302: 30 Years, Part 4</title>
      <itunes:episode>1302</itunes:episode>
      <podcast:episode>1302</podcast:episode>
      <itunes:title>#1302: 30 Years, Part 4</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">898f5cb5-50e5-4f22-8401-955340f6425e</guid>
      <link>https://share.transistor.fm/s/1c8ac87d</link>
      <description>
        <![CDATA[<p>This is my fourth and final episode talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in <a href="https://magic.wizards.com/en/news/making-magic/30-years-part-1">my <em>Making Magic</em> column</a>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is my fourth and final episode talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in <a href="https://magic.wizards.com/en/news/making-magic/30-years-part-1">my <em>Making Magic</em> column</a>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 12 Dec 2025 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1c8ac87d/9b8be73d.mp3" length="35214377" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2198</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is my fourth and final episode talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in <a href="https://magic.wizards.com/en/news/making-magic/30-years-part-1">my <em>Making Magic</em> column</a>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1301: Resources</title>
      <itunes:episode>1301</itunes:episode>
      <podcast:episode>1301</podcast:episode>
      <itunes:title>#1301: Resources</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d712867c-e590-4f1a-a98d-d67c0fbeb77b</guid>
      <link>https://share.transistor.fm/s/842bb763</link>
      <description>
        <![CDATA[<p>There are a lot of costs you can pay other than mana. In this episode, I talk about different types of resources in <em>Magic</em>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>There are a lot of costs you can pay other than mana. In this episode, I talk about different types of resources in <em>Magic</em>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 12 Dec 2025 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/842bb763/e6defdab.mp3" length="32707451" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2042</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>There are a lot of costs you can pay other than mana. In this episode, I talk about different types of resources in <em>Magic</em>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1300: 30 Years, Part 3</title>
      <itunes:episode>1300</itunes:episode>
      <podcast:episode>1300</podcast:episode>
      <itunes:title>#1300: 30 Years, Part 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7ccfa96f-07ee-4c4d-9523-4212170350a7</guid>
      <link>https://share.transistor.fm/s/b943d8cf</link>
      <description>
        <![CDATA[<p>This is part three of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in <a href="https://magic.wizards.com/en/news/making-magic/30-years-part-1">my <em>Making Magic</em> column</a>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is part three of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in <a href="https://magic.wizards.com/en/news/making-magic/30-years-part-1">my <em>Making Magic</em> column</a>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 05 Dec 2025 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b943d8cf/ec284aa6.mp3" length="30621006" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1911</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is part three of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in <a href="https://magic.wizards.com/en/news/making-magic/30-years-part-1">my <em>Making Magic</em> column</a>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1299: Color Pie Evolution</title>
      <itunes:episode>1299</itunes:episode>
      <podcast:episode>1299</podcast:episode>
      <itunes:title>#1299: Color Pie Evolution</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">14a97fc9-21f7-4e56-89c9-a6877e9fece3</guid>
      <link>https://share.transistor.fm/s/afec83bc</link>
      <description>
        <![CDATA[<p>In this episode, I talk about how the color pie has evolved over the last three decades.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I talk about how the color pie has evolved over the last three decades.</p>]]>
      </content:encoded>
      <pubDate>Fri, 05 Dec 2025 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/afec83bc/a3f7c045.mp3" length="29752908" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1857</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I talk about how the color pie has evolved over the last three decades.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1298: 30 Years, Part 2</title>
      <itunes:episode>1298</itunes:episode>
      <podcast:episode>1298</podcast:episode>
      <itunes:title>#1298: 30 Years, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">07532d26-6a4d-450f-945c-882e9a776860</guid>
      <link>https://share.transistor.fm/s/89712c39</link>
      <description>
        <![CDATA[<p>This podcast is part two of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in <a href="https://magic.wizards.com/en/news/making-magic/30-years-part-1">my <em>Making Magic</em> column</a>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is part two of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in <a href="https://magic.wizards.com/en/news/making-magic/30-years-part-1">my <em>Making Magic</em> column</a>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 28 Nov 2025 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/89712c39/02c5acb1.mp3" length="31488689" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1966</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is part two of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in <a href="https://magic.wizards.com/en/news/making-magic/30-years-part-1">my <em>Making Magic</em> column</a>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1297: Commander Design with Melissa DeTora</title>
      <itunes:episode>1297</itunes:episode>
      <podcast:episode>1297</podcast:episode>
      <itunes:title>#1297: Commander Design with Melissa DeTora</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">cd9b0899-512f-40b4-a277-3e97f05d48b9</guid>
      <link>https://share.transistor.fm/s/7b75d6dc</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Melissa DeTora, the leader of the Casual Play Design team, to talk about Commander design.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Melissa DeTora, the leader of the Casual Play Design team, to talk about Commander design.</p>]]>
      </content:encoded>
      <pubDate>Fri, 28 Nov 2025 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7b75d6dc/6776ecfd.mp3" length="30890609" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1928</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Melissa DeTora, the leader of the Casual Play Design team, to talk about Commander design.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1296: 30 Years, Part 1</title>
      <itunes:episode>1296</itunes:episode>
      <podcast:episode>1296</podcast:episode>
      <itunes:title>#1296: 30 Years, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ca2962d2-eacf-4fd5-aea2-1a79e230b750</guid>
      <link>https://share.transistor.fm/s/a31d0b50</link>
      <description>
        <![CDATA[<p>This podcast is part one of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in <a href="https://magic.wizards.com/en/news/making-magic/30-years-part-1">my <em>Making Magic</em> column</a>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is part one of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in <a href="https://magic.wizards.com/en/news/making-magic/30-years-part-1">my <em>Making Magic</em> column</a>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 21 Nov 2025 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a31d0b50/14ae37d3.mp3" length="30311716" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1892</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is part one of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in <a href="https://magic.wizards.com/en/news/making-magic/30-years-part-1">my <em>Making Magic</em> column</a>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1295: Eventide</title>
      <itunes:episode>1295</itunes:episode>
      <podcast:episode>1295</podcast:episode>
      <itunes:title>#1295: Eventide</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b6ad699e-5d24-4a4a-85f9-a3e7d168f383</guid>
      <link>https://share.transistor.fm/s/bea24bec</link>
      <description>
        <![CDATA[<p>In this podcast, I talk all about the design of the fourth set in the <em>Lorwyn</em>-<em>Shadowmoor </em>block, <em>Eventide</em>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk all about the design of the fourth set in the <em>Lorwyn</em>-<em>Shadowmoor </em>block, <em>Eventide</em>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 21 Nov 2025 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bea24bec/da6e3cfa.mp3" length="30187156" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1884</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk all about the design of the fourth set in the <em>Lorwyn</em>-<em>Shadowmoor </em>block, <em>Eventide</em>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1294: Moxen and Lotuses</title>
      <itunes:episode>1294</itunes:episode>
      <podcast:episode>1294</podcast:episode>
      <itunes:title>#1294: Moxen and Lotuses</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c5edb122-a88a-4105-83df-a641d41c8181</guid>
      <link>https://share.transistor.fm/s/87d959e0</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the design of every card with Mox or Lotus in the name designed as a spiritual successor to <em>Limited Edition (Alpha)</em>'s Moxen and Black Lotus.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the design of every card with Mox or Lotus in the name designed as a spiritual successor to <em>Limited Edition (Alpha)</em>'s Moxen and Black Lotus.</p>]]>
      </content:encoded>
      <pubDate>Fri, 14 Nov 2025 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/87d959e0/00ce2340.mp3" length="35309673" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2204</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the design of every card with Mox or Lotus in the name designed as a spiritual successor to <em>Limited Edition (Alpha)</em>'s Moxen and Black Lotus.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1293: Avatar: The Last Airbender with Chris Mooney</title>
      <itunes:episode>1293</itunes:episode>
      <podcast:episode>1293</podcast:episode>
      <itunes:title>#1293: Avatar: The Last Airbender with Chris Mooney</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">57f1155d-44a9-4c13-b61a-bf74a7d532a0</guid>
      <link>https://share.transistor.fm/s/7788d17d</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Lead Set Designer Chris Mooney to talk about the design of <a href="https://magic.wizards.com/en/products/avatar-the-last-airbender"><em>Magic: The Gathering</em>® | <em>Avatar: The Last Airbender</em>™</a>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Lead Set Designer Chris Mooney to talk about the design of <a href="https://magic.wizards.com/en/products/avatar-the-last-airbender"><em>Magic: The Gathering</em>® | <em>Avatar: The Last Airbender</em>™</a>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 14 Nov 2025 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7788d17d/81cb1c8f.mp3" length="31725972" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1980</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Lead Set Designer Chris Mooney to talk about the design of <a href="https://magic.wizards.com/en/products/avatar-the-last-airbender"><em>Magic: The Gathering</em>® | <em>Avatar: The Last Airbender</em>™</a>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1292: Designing for a Format</title>
      <itunes:episode>1292</itunes:episode>
      <podcast:episode>1292</podcast:episode>
      <itunes:title>#1292: Designing for a Format</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c8abf46f-3ce4-4a1c-be9e-7ec967faba90</guid>
      <link>https://share.transistor.fm/s/e4fb46b4</link>
      <description>
        <![CDATA[<p>This episode talks about why it's good for R&amp;D to design around a format you play.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This episode talks about why it's good for R&amp;D to design around a format you play.</p>]]>
      </content:encoded>
      <pubDate>Fri, 07 Nov 2025 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e4fb46b4/68717f00.mp3" length="29992401" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1872</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This episode talks about why it's good for R&amp;D to design around a format you play.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1291: Starting a Podcast</title>
      <itunes:episode>1291</itunes:episode>
      <podcast:episode>1291</podcast:episode>
      <itunes:title>#1291: Starting a Podcast</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3f1aedc5-317b-433a-8b18-2d2c8574acd9</guid>
      <link>https://share.transistor.fm/s/f4300d0e</link>
      <description>
        <![CDATA[<p>This podcast is all about how to start a podcast of your own.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is all about how to start a podcast of your own.</p>]]>
      </content:encoded>
      <pubDate>Fri, 07 Nov 2025 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f4300d0e/73a4d12f.mp3" length="32139871" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2006</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is all about how to start a podcast of your own.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1290: Persistence</title>
      <itunes:episode>1290</itunes:episode>
      <podcast:episode>1290</podcast:episode>
      <itunes:title>#1290: Persistence</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3580fa63-a308-4776-bbdc-3ecfff006207</guid>
      <link>https://share.transistor.fm/s/17f7ccfd</link>
      <description>
        <![CDATA[<p>Sometimes, the greatest design skill is to never give up. In this podcast, I talk about times it took a while for an idea to make it to print.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Sometimes, the greatest design skill is to never give up. In this podcast, I talk about times it took a while for an idea to make it to print.</p>]]>
      </content:encoded>
      <pubDate>Fri, 31 Oct 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/17f7ccfd/652242a5.mp3" length="29720299" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1855</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Sometimes, the greatest design skill is to never give up. In this podcast, I talk about times it took a while for an idea to make it to print.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1289: Lessons Learned – Murders at Karlov Manor</title>
      <itunes:episode>1289</itunes:episode>
      <podcast:episode>1289</podcast:episode>
      <itunes:title>#1289: Lessons Learned – Murders at Karlov Manor</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">eabd2e04-d42c-440e-a5ae-0dafff8b1a05</guid>
      <link>https://share.transistor.fm/s/db0afa16</link>
      <description>
        <![CDATA[<p>This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and walk through all the design lessons I learned. This time, I discuss <em>Murders at Karlov Manor</em>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and walk through all the design lessons I learned. This time, I discuss <em>Murders at Karlov Manor</em>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 31 Oct 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/db0afa16/56486704.mp3" length="35155794" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2195</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and walk through all the design lessons I learned. This time, I discuss <em>Murders at Karlov Manor</em>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1288: Hybrid in Commander</title>
      <itunes:episode>1288</itunes:episode>
      <podcast:episode>1288</podcast:episode>
      <itunes:title>#1288: Hybrid in Commander</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7bfb426d-50ab-42da-8780-d1d771b808dd</guid>
      <link>https://share.transistor.fm/s/47fa630b</link>
      <description>
        <![CDATA[<p>When the Commander Format Panel visited Wizards, I gave a presentation pitching why I felt it was important to change how hybrid worked in Commander. This podcast goes over the contents of that presentation and explains my reasoning for the change.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>When the Commander Format Panel visited Wizards, I gave a presentation pitching why I felt it was important to change how hybrid worked in Commander. This podcast goes over the contents of that presentation and explains my reasoning for the change.</p>]]>
      </content:encoded>
      <pubDate>Fri, 24 Oct 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/47fa630b/63f90f14.mp3" length="30592588" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1910</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>When the Commander Format Panel visited Wizards, I gave a presentation pitching why I felt it was important to change how hybrid worked in Commander. This podcast goes over the contents of that presentation and explains my reasoning for the change.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1287: New York Comic Con 2025</title>
      <itunes:episode>1287</itunes:episode>
      <podcast:episode>1287</podcast:episode>
      <itunes:title>#1287: New York Comic Con 2025</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4674a89f-8884-4d83-bf5e-a58e6c61003f</guid>
      <link>https://share.transistor.fm/s/f8aad013</link>
      <description>
        <![CDATA[<p>I just returned from New York Comic Con. This podcast talks all about it.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I just returned from New York Comic Con. This podcast talks all about it.</p>]]>
      </content:encoded>
      <pubDate>Fri, 24 Oct 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f8aad013/ed9fe09d.mp3" length="32063808" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2002</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I just returned from New York Comic Con. This podcast talks all about it.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1286: Proliferate</title>
      <itunes:episode>1286</itunes:episode>
      <podcast:episode>1286</podcast:episode>
      <itunes:title>#1286: Proliferate</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">824840c3-0f7b-47a6-8fd6-047ffcf06229</guid>
      <link>https://share.transistor.fm/s/5d849e55</link>
      <description>
        <![CDATA[<p>This podcast talks about the history of the proliferate mechanic.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast talks about the history of the proliferate mechanic.</p>]]>
      </content:encoded>
      <pubDate>Fri, 17 Oct 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5d849e55/b463a26c.mp3" length="29075242" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1815</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast talks about the history of the proliferate mechanic.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1285: Top 20 Most Influential Expansions, Part 3</title>
      <itunes:episode>1285</itunes:episode>
      <podcast:episode>1285</podcast:episode>
      <itunes:title>#1285: Top 20 Most Influential Expansions, Part 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a20396a8-3b23-4373-8831-8d9b1535ed49</guid>
      <link>https://share.transistor.fm/s/b16eace0</link>
      <description>
        <![CDATA[<p>This is part three of three going over <a href="https://www.youtube.com/watch?v=RDk0z8nm-kg">my talk from MagicCon: Atlanta</a> looking at the top 20 most influential <em>Magic</em> expansions of all time.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is part three of three going over <a href="https://www.youtube.com/watch?v=RDk0z8nm-kg">my talk from MagicCon: Atlanta</a> looking at the top 20 most influential <em>Magic</em> expansions of all time.</p>]]>
      </content:encoded>
      <pubDate>Fri, 17 Oct 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b16eace0/7ac23b80.mp3" length="32662754" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2039</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is part three of three going over <a href="https://www.youtube.com/watch?v=RDk0z8nm-kg">my talk from MagicCon: Atlanta</a> looking at the top 20 most influential <em>Magic</em> expansions of all time.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1284: Top 20 Most Influential Expansions, Part 2</title>
      <itunes:episode>1284</itunes:episode>
      <podcast:episode>1284</podcast:episode>
      <itunes:title>#1284: Top 20 Most Influential Expansions, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">12c5820d-d901-416f-b394-bc52f7d33ca9</guid>
      <link>https://share.transistor.fm/s/f465284a</link>
      <description>
        <![CDATA[<p>This is part two of three going over <a href="https://www.youtube.com/watch?v=RDk0z8nm-kg">my talk from MagicCon: Atlanta</a> looking at the top 20 most influential <em>Magic</em> expansions of all time.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is part two of three going over <a href="https://www.youtube.com/watch?v=RDk0z8nm-kg">my talk from MagicCon: Atlanta</a> looking at the top 20 most influential <em>Magic</em> expansions of all time.</p>]]>
      </content:encoded>
      <pubDate>Fri, 10 Oct 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f465284a/ef6017af.mp3" length="29573208" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1846</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is part two of three going over <a href="https://www.youtube.com/watch?v=RDk0z8nm-kg">my talk from MagicCon: Atlanta</a> looking at the top 20 most influential <em>Magic</em> expansions of all time.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1283: Top 20 Most Influential Expansions, Part 1</title>
      <itunes:episode>1283</itunes:episode>
      <podcast:episode>1283</podcast:episode>
      <itunes:title>#1283: Top 20 Most Influential Expansions, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">423d3a17-ded5-4305-adfe-b99d26c2c42e</guid>
      <link>https://share.transistor.fm/s/f3ce87da</link>
      <description>
        <![CDATA[<p>This podcast is part one of three going over <a href="https://www.youtube.com/watch?v=RDk0z8nm-kg">my talk from MagicCon: Atlanta</a> looking at the top 20 most influential <em>Magic</em> expansions of all time.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is part one of three going over <a href="https://www.youtube.com/watch?v=RDk0z8nm-kg">my talk from MagicCon: Atlanta</a> looking at the top 20 most influential <em>Magic</em> expansions of all time.</p>]]>
      </content:encoded>
      <pubDate>Fri, 10 Oct 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f3ce87da/8b934e47.mp3" length="32641864" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2038</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is part one of three going over <a href="https://www.youtube.com/watch?v=RDk0z8nm-kg">my talk from MagicCon: Atlanta</a> looking at the top 20 most influential <em>Magic</em> expansions of all time.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1282: MagicCon: Atlanta 2025</title>
      <itunes:episode>1282</itunes:episode>
      <podcast:episode>1282</podcast:episode>
      <itunes:title>#1282: MagicCon: Atlanta 2025</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d57c4d32-24bf-4533-ba0e-639d0f0512c8</guid>
      <link>https://share.transistor.fm/s/6b5d169d</link>
      <description>
        <![CDATA[<p>I just got back from MagicCon: Atlanta, and in this podcast, I talk all about it.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I just got back from MagicCon: Atlanta, and in this podcast, I talk all about it.</p>]]>
      </content:encoded>
      <pubDate>Fri, 03 Oct 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6b5d169d/c8ed08c5.mp3" length="29817547" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1861</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I just got back from MagicCon: Atlanta, and in this podcast, I talk all about it.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1281: Early One-Drop Creatures</title>
      <itunes:episode>1281</itunes:episode>
      <podcast:episode>1281</podcast:episode>
      <itunes:title>#1281: Early One-Drop Creatures</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">eafb9d73-9969-48c6-b0c8-2c2a639d55ed</guid>
      <link>https://share.transistor.fm/s/27db837b</link>
      <description>
        <![CDATA[<p>This podcast is a look back at the early creatures that only cost one mana.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is a look back at the early creatures that only cost one mana.</p>]]>
      </content:encoded>
      <pubDate>Fri, 03 Oct 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/27db837b/217bcbfd.mp3" length="31666602" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1977</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is a look back at the early creatures that only cost one mana.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1280: MagicCon Prep</title>
      <itunes:episode>1280</itunes:episode>
      <podcast:episode>1280</podcast:episode>
      <itunes:title>#1280: MagicCon Prep</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">dd7ca6dd-b582-43a1-b22c-6d0030d22eaa</guid>
      <link>https://share.transistor.fm/s/d90746f6</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the things I have to do to prepare for an upcoming MagicCon (in this case, MagicCon: Atlanta).</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the things I have to do to prepare for an upcoming MagicCon (in this case, MagicCon: Atlanta).</p>]]>
      </content:encoded>
      <pubDate>Fri, 26 Sep 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d90746f6/50628658.mp3" length="32606163" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2035</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the things I have to do to prepare for an upcoming MagicCon (in this case, MagicCon: Atlanta).</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1279: Saviors of Kamigawa</title>
      <itunes:episode>1279</itunes:episode>
      <podcast:episode>1279</podcast:episode>
      <itunes:title>#1279: Saviors of Kamigawa</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">22db7975-3258-4260-a70a-92a760e0d52e</guid>
      <link>https://share.transistor.fm/s/225bd6f0</link>
      <description>
        <![CDATA[<p>This podcast is another in my quest to talk about every <em>Magic </em>expansion. This time I talk about the third set in the <em>Champions of Kamigawa</em> block, <em>Saviors of Kamigawa</em>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is another in my quest to talk about every <em>Magic </em>expansion. This time I talk about the third set in the <em>Champions of Kamigawa</em> block, <em>Saviors of Kamigawa</em>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 26 Sep 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/225bd6f0/17611536.mp3" length="32720272" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2043</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is another in my quest to talk about every <em>Magic </em>expansion. This time I talk about the third set in the <em>Champions of Kamigawa</em> block, <em>Saviors of Kamigawa</em>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1278: History of Returns</title>
      <itunes:episode>1278</itunes:episode>
      <podcast:episode>1278</podcast:episode>
      <itunes:title>#1278: History of Returns</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">02dbebd9-08af-475f-9cc1-2dce9727d6ac</guid>
      <link>https://share.transistor.fm/s/d349c791</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the times we returned to settings that we'd already visited.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the times we returned to settings that we'd already visited.</p>]]>
      </content:encoded>
      <pubDate>Fri, 19 Sep 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d349c791/28205d4b.mp3" length="30943525" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1932</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the times we returned to settings that we'd already visited.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1277: Betrayers of Kamigawa</title>
      <itunes:episode>1277</itunes:episode>
      <podcast:episode>1277</podcast:episode>
      <itunes:title>#1277: Betrayers of Kamigawa</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e0886923-1353-4ce7-ac73-b7401dbdd49f</guid>
      <link>https://share.transistor.fm/s/64d4b500</link>
      <description>
        <![CDATA[<p>This podcast is another in my quest to cover every <em>Magic</em> expansion.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is another in my quest to cover every <em>Magic</em> expansion.</p>]]>
      </content:encoded>
      <pubDate>Fri, 19 Sep 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/64d4b500/581b3dd8.mp3" length="29156336" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1820</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is another in my quest to cover every <em>Magic</em> expansion.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1276: Ante</title>
      <itunes:episode>1276</itunes:episode>
      <podcast:episode>1276</podcast:episode>
      <itunes:title>#1276: Ante</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e2e77f9a-1a4d-4103-b931-0c85aa9e63d5</guid>
      <link>https://share.transistor.fm/s/9ac60231</link>
      <description>
        <![CDATA[<p>This podcast is about the most hated mechanic in the history of <em>Magic</em>, ante.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is about the most hated mechanic in the history of <em>Magic</em>, ante.</p>]]>
      </content:encoded>
      <pubDate>Fri, 12 Sep 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9ac60231/597da83b.mp3" length="29392884" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1835</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is about the most hated mechanic in the history of <em>Magic</em>, ante.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1275: Aesthetic Color Pie</title>
      <itunes:episode>1275</itunes:episode>
      <podcast:episode>1275</podcast:episode>
      <itunes:title>#1275: Aesthetic Color Pie</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a47e9fdd-0e7f-42e5-8ca7-abe2814b362b</guid>
      <link>https://share.transistor.fm/s/ded488cb</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about a specific aspect of the color pie and how modern design requires that we care about it.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about a specific aspect of the color pie and how modern design requires that we care about it.</p>]]>
      </content:encoded>
      <pubDate>Fri, 12 Sep 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ded488cb/01045709.mp3" length="32175253" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2009</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about a specific aspect of the color pie and how modern design requires that we care about it.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1274: The History of Tokens</title>
      <itunes:episode>1274</itunes:episode>
      <podcast:episode>1274</podcast:episode>
      <itunes:title>#1274: The History of Tokens</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">dfb61cca-cacb-43aa-aa39-f7e63a009618</guid>
      <link>https://share.transistor.fm/s/62bf89c7</link>
      <description>
        <![CDATA[<p>This podcast is a companion to <a href="https://magic.wizards.com/en/news/making-magic/the-history-of-tokens-part-1">my three-part <em>Making Magic </em>series</a> on the history of tokens. You can read the third and final column on Monday, September 8.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is a companion to <a href="https://magic.wizards.com/en/news/making-magic/the-history-of-tokens-part-1">my three-part <em>Making Magic </em>series</a> on the history of tokens. You can read the third and final column on Monday, September 8.</p>]]>
      </content:encoded>
      <pubDate>Fri, 05 Sep 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/62bf89c7/e9404444.mp3" length="33680326" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2103</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is a companion to <a href="https://magic.wizards.com/en/news/making-magic/the-history-of-tokens-part-1">my three-part <em>Making Magic </em>series</a> on the history of tokens. You can read the third and final column on Monday, September 8.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1273: Marvel's Spider-Man Set Design with Corey Bowen</title>
      <itunes:episode>1273</itunes:episode>
      <podcast:episode>1273</podcast:episode>
      <itunes:title>#1273: Marvel's Spider-Man Set Design with Corey Bowen</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">acda850d-d862-4fdf-bda7-82f1b2bfe009</guid>
      <link>https://share.transistor.fm/s/cd0d813c</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Corey Bowen, the lead set designer of <em>Magic: The Gathering</em>® | <em>Marvel's Spider-Man</em>, to talk about the set's design.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Corey Bowen, the lead set designer of <em>Magic: The Gathering</em>® | <em>Marvel's Spider-Man</em>, to talk about the set's design.</p>]]>
      </content:encoded>
      <pubDate>Fri, 05 Sep 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/cd0d813c/65fc1528.mp3" length="33989642" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2122</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Corey Bowen, the lead set designer of <em>Magic: The Gathering</em>® | <em>Marvel's Spider-Man</em>, to talk about the set's design.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1272: How Magic Grew</title>
      <itunes:episode>1272</itunes:episode>
      <podcast:episode>1272</podcast:episode>
      <itunes:title>#1272: How Magic Grew</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">479daf7f-a407-4268-8fde-6e10c5d3c396</guid>
      <link>https://share.transistor.fm/s/7797f0c6</link>
      <description>
        <![CDATA[<p>In my podcast on <em>Igniting the Spark</em> (the new <em>Magic</em> documentary), I talked about doing a podcast that covered something the documentary didn't. How did <em>Magic</em> grow from a one hundred million-dollar game to a billion-dollar game?</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In my podcast on <em>Igniting the Spark</em> (the new <em>Magic</em> documentary), I talked about doing a podcast that covered something the documentary didn't. How did <em>Magic</em> grow from a one hundred million-dollar game to a billion-dollar game?</p>]]>
      </content:encoded>
      <pubDate>Fri, 29 Aug 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7797f0c6/40c858f8.mp3" length="30231320" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1887</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In my podcast on <em>Igniting the Spark</em> (the new <em>Magic</em> documentary), I talked about doing a podcast that covered something the documentary didn't. How did <em>Magic</em> grow from a one hundred million-dollar game to a billion-dollar game?</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1271: Structuring Sets</title>
      <itunes:episode>1271</itunes:episode>
      <podcast:episode>1271</podcast:episode>
      <itunes:title>#1271: Structuring Sets</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1d3f4617-83b3-4f1e-a152-6cd9990a782d</guid>
      <link>https://share.transistor.fm/s/7e0a4f85</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about a key component of design: set structure.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about a key component of design: set structure.</p>]]>
      </content:encoded>
      <pubDate>Fri, 29 Aug 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7e0a4f85/6156bbe3.mp3" length="33030394" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2062</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about a key component of design: set structure.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1270: Prophecy</title>
      <itunes:episode>1270</itunes:episode>
      <podcast:episode>1270</podcast:episode>
      <itunes:title>#1270: Prophecy</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">06317257-59bf-4e19-9dde-63c203a2e7be</guid>
      <link>https://share.transistor.fm/s/e69f7682</link>
      <description>
        <![CDATA[<p>This is another podcast in my ongoing quest to record a podcast about every expansion. This episode is all about <em>Prophecy</em>, the third set in the <em>Mercadian Masques</em> block.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is another podcast in my ongoing quest to record a podcast about every expansion. This episode is all about <em>Prophecy</em>, the third set in the <em>Mercadian Masques</em> block.</p>]]>
      </content:encoded>
      <pubDate>Fri, 22 Aug 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e69f7682/2fb5df94.mp3" length="33681149" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2103</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is another podcast in my ongoing quest to record a podcast about every expansion. This episode is all about <em>Prophecy</em>, the third set in the <em>Mercadian Masques</em> block.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1269: Igniting the Spark</title>
      <itunes:episode>1269</itunes:episode>
      <podcast:episode>1269</podcast:episode>
      <itunes:title>#1269: Igniting the Spark</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">29b8b885-917c-44f4-a709-238f260bac79</guid>
      <link>https://share.transistor.fm/s/51577cd9</link>
      <description>
        <![CDATA[<p>A documentary about how <em>Magic</em> debuted at Gen Con. I had the pleasure of participating in it, and this podcast talks all about that.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A documentary about how <em>Magic</em> debuted at Gen Con. I had the pleasure of participating in it, and this podcast talks all about that.</p>]]>
      </content:encoded>
      <pubDate>Fri, 22 Aug 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/51577cd9/c2ef72fc.mp3" length="29555066" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1845</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A documentary about how <em>Magic</em> debuted at Gen Con. I had the pleasure of participating in it, and this podcast talks all about that.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1268: Nemesis</title>
      <itunes:episode>1268</itunes:episode>
      <podcast:episode>1268</podcast:episode>
      <itunes:title>#1268: Nemesis</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a5d823b4-e4b1-4ef2-bd8b-ec529386c935</guid>
      <link>https://share.transistor.fm/s/3098d9f5</link>
      <description>
        <![CDATA[<p>This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about <em>Nemesis</em>, the second set in the <em>Mercadian Masques</em> block.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about <em>Nemesis</em>, the second set in the <em>Mercadian Masques</em> block.</p>]]>
      </content:encoded>
      <pubDate>Fri, 15 Aug 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3098d9f5/6a01dd83.mp3" length="30532243" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1906</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about <em>Nemesis</em>, the second set in the <em>Mercadian Masques</em> block.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1267: State of Design 2025</title>
      <itunes:episode>1267</itunes:episode>
      <podcast:episode>1267</podcast:episode>
      <itunes:title>#1267: State of Design 2025</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6a601a9a-f7f4-4c18-a217-f26a4bd3d393</guid>
      <link>https://share.transistor.fm/s/d0d97cf5</link>
      <description>
        <![CDATA[<p>Every year, I write a "<a href="https://magic.wizards.com/en/news/making-magic/state-of-design-2025">State of Design</a>" column where I talk about how I feel the last year of <em>Magic</em> design went. This year's column starts with <em>Bloomburrow </em>and goes through <em>Magic: The Gathering</em>®—FINAL FANTASY™. With six sets to talk about, I ended up having a pretty lengthy article, so I made a supplementary podcast where I walk through every new mechanic to give my thoughts on how they went.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Every year, I write a "<a href="https://magic.wizards.com/en/news/making-magic/state-of-design-2025">State of Design</a>" column where I talk about how I feel the last year of <em>Magic</em> design went. This year's column starts with <em>Bloomburrow </em>and goes through <em>Magic: The Gathering</em>®—FINAL FANTASY™. With six sets to talk about, I ended up having a pretty lengthy article, so I made a supplementary podcast where I walk through every new mechanic to give my thoughts on how they went.</p>]]>
      </content:encoded>
      <pubDate>Fri, 15 Aug 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d0d97cf5/4d393268.mp3" length="31112384" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1942</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Every year, I write a "<a href="https://magic.wizards.com/en/news/making-magic/state-of-design-2025">State of Design</a>" column where I talk about how I feel the last year of <em>Magic</em> design went. This year's column starts with <em>Bloomburrow </em>and goes through <em>Magic: The Gathering</em>®—FINAL FANTASY™. With six sets to talk about, I ended up having a pretty lengthy article, so I made a supplementary podcast where I walk through every new mechanic to give my thoughts on how they went.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1266: Mercadian Masques</title>
      <itunes:episode>1266</itunes:episode>
      <podcast:episode>1266</podcast:episode>
      <itunes:title>#1266: Mercadian Masques</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">44c6e5ff-8c39-4482-b5e6-f35a7a78cf11</guid>
      <link>https://share.transistor.fm/s/316b3a4f</link>
      <description>
        <![CDATA[<p>This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about <em>Mercadian Masques</em>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about <em>Mercadian Masques</em>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 08 Aug 2025 22:11:56 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/316b3a4f/e5bdc7fd.mp3" length="29483176" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1840</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about <em>Mercadian Masques</em>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1265: Group Design</title>
      <itunes:episode>1265</itunes:episode>
      <podcast:episode>1265</podcast:episode>
      <itunes:title>#1265: Group Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">30166881-4337-4c08-9556-88b1405d58ea</guid>
      <link>https://share.transistor.fm/s/11b08614</link>
      <description>
        <![CDATA[<p><em>Magic </em>is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><em>Magic </em>is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.</p>]]>
      </content:encoded>
      <pubDate>Fri, 08 Aug 2025 22:11:45 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/11b08614/353549a8.mp3" length="29012131" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1811</itunes:duration>
      <itunes:summary>
        <![CDATA[<p><em>Magic </em>is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1264: San Diego Comic-Con 2025</title>
      <itunes:episode>1264</itunes:episode>
      <podcast:episode>1264</podcast:episode>
      <itunes:title>#1264: San Diego Comic-Con 2025</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3898f95f-6514-4010-9c1c-f6f2c40d3408</guid>
      <link>https://share.transistor.fm/s/1bcc942c</link>
      <description>
        <![CDATA[<p>In this podcast, I talk all about my trip to this year's San Diego Comic-Con.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk all about my trip to this year's San Diego Comic-Con.</p>]]>
      </content:encoded>
      <pubDate>Fri, 01 Aug 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1bcc942c/ade4374c.mp3" length="29607302" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1848</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk all about my trip to this year's San Diego Comic-Con.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1263: Flux</title>
      <itunes:episode>1263</itunes:episode>
      <podcast:episode>1263</podcast:episode>
      <itunes:title>#1263: Flux</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">83ae1e1a-0208-4a41-b6e5-7e80b2cd6903</guid>
      <link>https://share.transistor.fm/s/902fcc21</link>
      <description>
        <![CDATA[<p>The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for <em>Magic</em> design.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for <em>Magic</em> design.</p>]]>
      </content:encoded>
      <pubDate>Fri, 01 Aug 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/902fcc21/9f7fd3c0.mp3" length="34086983" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2128</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for <em>Magic</em> design.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1262: Magic Card Back</title>
      <itunes:episode>1262</itunes:episode>
      <podcast:episode>1262</podcast:episode>
      <itunes:title>#1262: Magic Card Back</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">89d50475-4c50-40ff-9ef9-d80a44697126</guid>
      <link>https://share.transistor.fm/s/f500391d</link>
      <description>
        <![CDATA[<p>In this podcast, I see if I can talk for 30 minutes about the <em>Magic </em>card back. (Hint: I did it.)</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I see if I can talk for 30 minutes about the <em>Magic </em>card back. (Hint: I did it.)</p>]]>
      </content:encoded>
      <pubDate>Fri, 25 Jul 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f500391d/1a81192a.mp3" length="29148802" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1819</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I see if I can talk for 30 minutes about the <em>Magic </em>card back. (Hint: I did it.)</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1261: Edge of Eternities Set Design with Andrew Brown</title>
      <itunes:episode>1261</itunes:episode>
      <podcast:episode>1261</podcast:episode>
      <itunes:title>#1261: Edge of Eternities Set Design with Andrew Brown</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3f623df5-4c4d-4184-beeb-4c1acb0811c4</guid>
      <link>https://share.transistor.fm/s/b7762e1e</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Andrew Brown, the set lead designer of <em>Edge of Eternities</em>, to talk about the making of the set.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Andrew Brown, the set lead designer of <em>Edge of Eternities</em>, to talk about the making of the set.</p>]]>
      </content:encoded>
      <pubDate>Fri, 25 Jul 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b7762e1e/f2318bcc.mp3" length="28732551" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1793</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Andrew Brown, the set lead designer of <em>Edge of Eternities</em>, to talk about the making of the set.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1260: The Juice Isn't Worth the Squeeze</title>
      <itunes:episode>1260</itunes:episode>
      <podcast:episode>1260</podcast:episode>
      <itunes:title>#1260: The Juice Isn't Worth the Squeeze</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">70146da3-0c84-4a7e-873a-d1e20ab2304f</guid>
      <link>https://share.transistor.fm/s/a61a582b</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about an R&amp;D expression, "The juice isn't worth the squeeze."</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about an R&amp;D expression, "The juice isn't worth the squeeze."</p>]]>
      </content:encoded>
      <pubDate>Fri, 18 Jul 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a61a582b/896da4cf.mp3" length="33812827" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2111</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about an R&amp;D expression, "The juice isn't worth the squeeze."</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1259: Edge of Eternities Vision Design with Ethan Fleischer</title>
      <itunes:episode>1259</itunes:episode>
      <podcast:episode>1259</podcast:episode>
      <itunes:title>#1259: Edge of Eternities Vision Design with Ethan Fleischer</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">82daad64-e59d-424a-986a-bb9cf1883c37</guid>
      <link>https://share.transistor.fm/s/4971bdd9</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Ethan Fleischer, the vision design lead for <em>Edge of Eternities</em>, to talk about the making of the set.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Ethan Fleischer, the vision design lead for <em>Edge of Eternities</em>, to talk about the making of the set.</p>]]>
      </content:encoded>
      <pubDate>Fri, 18 Jul 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4971bdd9/a86633d1.mp3" length="30246405" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1888</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Ethan Fleischer, the vision design lead for <em>Edge of Eternities</em>, to talk about the making of the set.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1258: History of Colorless</title>
      <itunes:episode>1258</itunes:episode>
      <podcast:episode>1258</podcast:episode>
      <itunes:title>#1258: History of Colorless</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">96deb5ce-8ba0-4ade-9722-a744b273a4f9</guid>
      <link>https://share.transistor.fm/s/e3d4c72a</link>
      <description>
        <![CDATA[<p>In this podcast, I walk through the history of how we've used colorless in design.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I walk through the history of how we've used colorless in design.</p>]]>
      </content:encoded>
      <pubDate>Fri, 11 Jul 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e3d4c72a/00a96db5.mp3" length="34138408" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2131</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I walk through the history of how we've used colorless in design.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1257: Enchantment Color Pie</title>
      <itunes:episode>1257</itunes:episode>
      <podcast:episode>1257</podcast:episode>
      <itunes:title>#1257: Enchantment Color Pie</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a8a383ee-d63b-4b1b-8720-c90253dcdb3b</guid>
      <link>https://share.transistor.fm/s/5bfd461b</link>
      <description>
        <![CDATA[<p>This podcast explores how each of the colors interacts with enchantments.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast explores how each of the colors interacts with enchantments.</p>]]>
      </content:encoded>
      <pubDate>Fri, 11 Jul 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5bfd461b/f92c8b6e.mp3" length="29619017" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1849</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast explores how each of the colors interacts with enchantments.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1256: Right for This Set</title>
      <itunes:episode>1256</itunes:episode>
      <podcast:episode>1256</podcast:episode>
      <itunes:title>#1256: Right for This Set</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1a19131b-2f4c-49fb-b85a-90959ad3d14c</guid>
      <link>https://share.transistor.fm/s/92ee09ba</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.</p>]]>
      </content:encoded>
      <pubDate>Fri, 04 Jul 2025 08:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/92ee09ba/58be2cc5.mp3" length="34561852" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/6a_IJRqDQ_V7QTi9FOwG4HBXNinA8SKCm7hBwSShtyA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS85MTU5/NDE0YmNmM2FmYTEw/MmE4MzU3NzAxOTdk/OWNlZi53ZWJw.jpg"/>
      <itunes:duration>2158</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1255: Creature Color Pie</title>
      <itunes:episode>1255</itunes:episode>
      <podcast:episode>1255</podcast:episode>
      <itunes:title>#1255: Creature Color Pie</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">bb27e47e-c49a-42f3-9a55-e561f5a96883</guid>
      <link>https://share.transistor.fm/s/1ff8d0b7</link>
      <description>
        <![CDATA[<p>This podcast explores how each of the colors interacts with creatures.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast explores how each of the colors interacts with creatures.</p>]]>
      </content:encoded>
      <pubDate>Fri, 04 Jul 2025 08:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1ff8d0b7/62fa2367.mp3" length="36007154" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/19T4NJZpJF1BQztpyBJes1sHyQ2aTtN4OM3-ZeK8b-I/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9hNGM3/Yzg1ODEzYzAzODgz/MjhkZTliY2MwYmNh/OTM3ZC53ZWJw.jpg"/>
      <itunes:duration>2249</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast explores how each of the colors interacts with creatures.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1254: Cameo Mechanics</title>
      <itunes:episode>1254</itunes:episode>
      <podcast:episode>1254</podcast:episode>
      <itunes:title>#1254: Cameo Mechanics</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">17c86af9-a7e1-4d31-b0a6-ff136fbb0d8f</guid>
      <link>https://share.transistor.fm/s/27e4d1e0</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the use of repeat mechanics on singular card designs.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the use of repeat mechanics on singular card designs.</p>]]>
      </content:encoded>
      <pubDate>Fri, 27 Jun 2025 09:50:47 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/27e4d1e0/bde40795.mp3" length="30503047" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/rY7_xaLh0DBzL8US8zDvZbewbBNs9JLdtq5WFqzDKcY/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS85YjE3/ZDM5OWUyOWY0MTVm/OGE3ZDFkMGY2ZDI2/NTkzMy53ZWJw.jpg"/>
      <itunes:duration>1905</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the use of repeat mechanics on singular card designs.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1253: Artifact Color Pie</title>
      <itunes:episode>1253</itunes:episode>
      <podcast:episode>1253</podcast:episode>
      <itunes:title>#1253: Artifact Color Pie</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">fb648004-c7b6-4f5e-8835-3abaf4748f8a</guid>
      <link>https://share.transistor.fm/s/2b88b11e</link>
      <description>
        <![CDATA[<p>This podcast explores how each of the colors interacts with artifacts.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast explores how each of the colors interacts with artifacts.</p>]]>
      </content:encoded>
      <pubDate>Fri, 27 Jun 2025 09:49:15 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2b88b11e/96310142.mp3" length="28704571" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/ClTTwfZI2lJ5HtumrczkICe2IOieL3WNzFBND8Df0-U/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS81MTRk/NGY3ZjYxMjUyYTA3/MTc1OTY2OWFlMTQw/YTZlOC53ZWJw.jpg"/>
      <itunes:duration>1792</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast explores how each of the colors interacts with artifacts.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1252: Why We Name Mechanics</title>
      <itunes:episode>1252</itunes:episode>
      <podcast:episode>1252</podcast:episode>
      <itunes:title>#1252: Why We Name Mechanics</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2961149f-a62f-462e-9bd7-ab2030569ee5</guid>
      <link>https://share.transistor.fm/s/d37f02d5</link>
      <description>
        <![CDATA[<p>In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.</p>]]>
      </content:encoded>
      <pubDate>Fri, 20 Jun 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d37f02d5/9d976a02.mp3" length="32441077" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2025</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1251: History of Typal Themes</title>
      <itunes:episode>1251</itunes:episode>
      <podcast:episode>1251</podcast:episode>
      <itunes:title>#1251: History of Typal Themes</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">26efb45e-682b-4431-8867-c04c0c57f4b2</guid>
      <link>https://share.transistor.fm/s/997225d3</link>
      <description>
        <![CDATA[<p>I recently wrote a three-part article about the history of typal themes in <em>Magic</em>. This is my podcast on the topic.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I recently wrote a three-part article about the history of typal themes in <em>Magic</em>. This is my podcast on the topic.</p>]]>
      </content:encoded>
      <pubDate>Fri, 20 Jun 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/997225d3/d480c734.mp3" length="31381552" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1959</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I recently wrote a three-part article about the history of typal themes in <em>Magic</em>. This is my podcast on the topic.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1250: Exodus</title>
      <itunes:episode>1250</itunes:episode>
      <podcast:episode>1250</podcast:episode>
      <itunes:title>#1250: Exodus</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2c5188cc-c38d-4d44-a91a-45a170cc41be</guid>
      <link>https://share.transistor.fm/s/3950fa38</link>
      <description>
        <![CDATA[<p>In this podcast, I talk all about <em>Exodus</em> (the third expansion of the <em>Tempest</em> block).</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk all about <em>Exodus</em> (the third expansion of the <em>Tempest</em> block).</p>]]>
      </content:encoded>
      <pubDate>Fri, 13 Jun 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3950fa38/f9768906.mp3" length="32899981" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2054</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk all about <em>Exodus</em> (the third expansion of the <em>Tempest</em> block).</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1249: Stronghold</title>
      <itunes:episode>1249</itunes:episode>
      <podcast:episode>1249</podcast:episode>
      <itunes:title>#1249: Stronghold</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">910b42f4-7988-45f6-adad-b1971ed8c7b9</guid>
      <link>https://share.transistor.fm/s/1fdad2e6</link>
      <description>
        <![CDATA[<p>In this podcast, I talk all about <em>Stronghold</em> (the second expansion of the <em>Tempest</em> block).</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk all about <em>Stronghold</em> (the second expansion of the <em>Tempest</em> block).</p>]]>
      </content:encoded>
      <pubDate>Fri, 13 Jun 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1fdad2e6/23d16565.mp3" length="29785771" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1859</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk all about <em>Stronghold</em> (the second expansion of the <em>Tempest</em> block).</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1248: Futureproofing</title>
      <itunes:episode>1248</itunes:episode>
      <podcast:episode>1248</podcast:episode>
      <itunes:title>#1248: Futureproofing</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">21d425e2-dc1c-48b9-b384-689f7f37989c</guid>
      <link>https://share.transistor.fm/s/df6e44fb</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.</p>]]>
      </content:encoded>
      <pubDate>Fri, 06 Jun 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/df6e44fb/f8879eee.mp3" length="38159170" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2383</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1247: FINAL FANTASY with Gavin Verhey</title>
      <itunes:episode>1247</itunes:episode>
      <podcast:episode>1247</podcast:episode>
      <itunes:title>#1247: FINAL FANTASY with Gavin Verhey</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">65d6fb82-e4c6-4dd8-bcaf-3ce7b04f2810</guid>
      <link>https://share.transistor.fm/s/2e0b8caa</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with the lead designer of <em>Magic: The Gathering</em>®—FINAL FANTASY™ to talk about the set's design.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with the lead designer of <em>Magic: The Gathering</em>®—FINAL FANTASY™ to talk about the set's design.</p>]]>
      </content:encoded>
      <pubDate>Fri, 06 Jun 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2e0b8caa/7ad6f397.mp3" length="30135495" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/s_lyjUK2GlXa9f53t1bUi1J_VGL568UEeaI0TynVnIY/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9jNWE3/YTBjODJiNmM3YmQx/YjExZTc0ZDFlMGZk/YTY0OC5wbmc.jpg"/>
      <itunes:duration>1882</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with the lead designer of <em>Magic: The Gathering</em>®—FINAL FANTASY™ to talk about the set's design.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1246: Why Mechanics Don't Make It</title>
      <itunes:episode>1246</itunes:episode>
      <podcast:episode>1246</podcast:episode>
      <itunes:title>#1246: Why Mechanics Don't Make It</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7f686630-eab7-40da-a575-5d9db12cda2e</guid>
      <link>https://share.transistor.fm/s/2124a46c</link>
      <description>
        <![CDATA[<p>We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.</p>]]>
      </content:encoded>
      <pubDate>Fri, 30 May 2025 09:05:21 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2124a46c/5b72b2e8.mp3" length="32286020" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2015</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1245: Test Decks</title>
      <itunes:episode>1245</itunes:episode>
      <podcast:episode>1245</podcast:episode>
      <itunes:title>#1245: Test Decks</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">40ecb964-111f-41ea-90ee-db4b1576d9ab</guid>
      <link>https://share.transistor.fm/s/1f952552</link>
      <description>
        <![CDATA[<p>This podcast talks about a tool we use to playtest new mechanics.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast talks about a tool we use to playtest new mechanics.</p>]]>
      </content:encoded>
      <pubDate>Fri, 30 May 2025 09:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1f952552/5cb125cf.mp3" length="29516477" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/NjiO_MLVHT7x4gb9w2m8TeK7mZxvNod6uRkX9Apgth0/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8wZDU4/MTNjZDlmODA5NWM3/MWQzYmNiNTg1NzFk/ZDk2ZC5wbmc.jpg"/>
      <itunes:duration>1843</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast talks about a tool we use to playtest new mechanics.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1244: Formats I Made</title>
      <itunes:episode>1244</itunes:episode>
      <podcast:episode>1244</podcast:episode>
      <itunes:title>#1244: Formats I Made</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">966fb0b6-bd7a-47c1-b3be-46dc84d33791</guid>
      <link>https://share.transistor.fm/s/44f86df7</link>
      <description>
        <![CDATA[<p>Someone on my blog asked me if I ever designed any <em>Magic</em> formats. It turns out that I have, so I spent a podcast episode talking about them.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Someone on my blog asked me if I ever designed any <em>Magic</em> formats. It turns out that I have, so I spent a podcast episode talking about them.</p>]]>
      </content:encoded>
      <pubDate>Fri, 23 May 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/44f86df7/08ec65b0.mp3" length="30402683" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1898</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Someone on my blog asked me if I ever designed any <em>Magic</em> formats. It turns out that I have, so I spent a podcast episode talking about them.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1243: Vision Design Issues</title>
      <itunes:episode>1243</itunes:episode>
      <podcast:episode>1243</podcast:episode>
      <itunes:title>#1243: Vision Design Issues</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0d213bc4-8ac4-44b4-93b2-1ca09091a367</guid>
      <link>https://share.transistor.fm/s/7cdc26fb</link>
      <description>
        <![CDATA[<p>In this episode, I walk through many of the design issues that occur during vision design.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I walk through many of the design issues that occur during vision design.</p>]]>
      </content:encoded>
      <pubDate>Fri, 23 May 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7cdc26fb/1d643969.mp3" length="34833892" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2175</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I walk through many of the design issues that occur during vision design.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1242: Repeats and Tweaks</title>
      <itunes:episode>1242</itunes:episode>
      <podcast:episode>1242</podcast:episode>
      <itunes:title>#1242: Repeats and Tweaks</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">38935f64-0850-4c88-8ae4-8962e46d091c</guid>
      <link>https://share.transistor.fm/s/dcd592f8</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.</p>]]>
      </content:encoded>
      <pubDate>Fri, 16 May 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/dcd592f8/3b1a0c8e.mp3" length="30294018" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1891</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1241: Making Mechanics</title>
      <itunes:episode>1241</itunes:episode>
      <podcast:episode>1241</podcast:episode>
      <itunes:title>#1241: Making Mechanics</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">cddafc94-6dd2-464d-8134-c9f66406f2b2</guid>
      <link>https://share.transistor.fm/s/fbda81ac</link>
      <description>
        <![CDATA[<p>Inspired by this year's "Nuts &amp; Bolts" column, I walk through how mechanics are created.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Inspired by this year's "Nuts &amp; Bolts" column, I walk through how mechanics are created.</p>]]>
      </content:encoded>
      <pubDate>Fri, 16 May 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fbda81ac/29c387f7.mp3" length="30534342" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1906</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Inspired by this year's "Nuts &amp; Bolts" column, I walk through how mechanics are created.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1240: Communications</title>
      <itunes:episode>1240</itunes:episode>
      <podcast:episode>1240</podcast:episode>
      <itunes:title>#1240: Communications</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">de01c241-41fb-40dd-85b4-bc3037417cb0</guid>
      <link>https://share.transistor.fm/s/64541d9a</link>
      <description>
        <![CDATA[<p>In this episode, I walk through the history of <em>Magic</em> and talk about how communicating with players has changed over the years.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I walk through the history of <em>Magic</em> and talk about how communicating with players has changed over the years.</p>]]>
      </content:encoded>
      <pubDate>Fri, 09 May 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/64541d9a/aac824ad.mp3" length="29538343" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1844</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I walk through the history of <em>Magic</em> and talk about how communicating with players has changed over the years.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1239: Top 20 Worst Mechanics, Part 3</title>
      <itunes:episode>1239</itunes:episode>
      <podcast:episode>1239</podcast:episode>
      <itunes:title>#1239: Top 20 Worst Mechanics, Part 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e1aed46c-4833-4307-820c-79dca67de8f8</guid>
      <link>https://share.transistor.fm/s/8196d049</link>
      <description>
        <![CDATA[<p>This podcast is part three of three on my series about the 20 worst mechanics of all time, based on <a href="https://www.youtube.com/watch?v=lkGzn7gfmV0">my talk at last year's MagicCon: Las Vegas</a>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is part three of three on my series about the 20 worst mechanics of all time, based on <a href="https://www.youtube.com/watch?v=lkGzn7gfmV0">my talk at last year's MagicCon: Las Vegas</a>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 09 May 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8196d049/dca04349.mp3" length="31881439" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1990</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is part three of three on my series about the 20 worst mechanics of all time, based on <a href="https://www.youtube.com/watch?v=lkGzn7gfmV0">my talk at last year's MagicCon: Las Vegas</a>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1238: Top 20 Worst Mechanics, Part 2</title>
      <itunes:episode>1238</itunes:episode>
      <podcast:episode>1238</podcast:episode>
      <itunes:title>#1238: Top 20 Worst Mechanics, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2bb8eccf-bd5f-4f38-8b90-c6f59bec9bea</guid>
      <link>https://share.transistor.fm/s/aa0ebac5</link>
      <description>
        <![CDATA[<p>This podcast is part two of three on my series about the 20 worst mechanics of all time, based on <a href="https://www.youtube.com/watch?v=lkGzn7gfmV0">my talk at last year's MagicCon: Las Vegas</a>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is part two of three on my series about the 20 worst mechanics of all time, based on <a href="https://www.youtube.com/watch?v=lkGzn7gfmV0">my talk at last year's MagicCon: Las Vegas</a>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 02 May 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/aa0ebac5/70c7c1ba.mp3" length="29471904" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1840</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is part two of three on my series about the 20 worst mechanics of all time, based on <a href="https://www.youtube.com/watch?v=lkGzn7gfmV0">my talk at last year's MagicCon: Las Vegas</a>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1237: Top 20 Worst Mechanics, Part 1</title>
      <itunes:episode>1237</itunes:episode>
      <podcast:episode>1237</podcast:episode>
      <itunes:title>#1237: Top 20 Worst Mechanics, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">24ae3e9f-e55c-47a3-bc1b-edd7ed69f00d</guid>
      <link>https://share.transistor.fm/s/6edd2d33</link>
      <description>
        <![CDATA[<p>This podcast is part one of three on my series about the 20 worst mechanics of all time, based on <a href="https://www.youtube.com/watch?v=lkGzn7gfmV0">my talk at last year's MagicCon: Las Vegas</a>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is part one of three on my series about the 20 worst mechanics of all time, based on <a href="https://www.youtube.com/watch?v=lkGzn7gfmV0">my talk at last year's MagicCon: Las Vegas</a>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 02 May 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6edd2d33/57e17f0c.mp3" length="29518297" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1842</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is part one of three on my series about the 20 worst mechanics of all time, based on <a href="https://www.youtube.com/watch?v=lkGzn7gfmV0">my talk at last year's MagicCon: Las Vegas</a>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1236: Mel</title>
      <itunes:episode>1236</itunes:episode>
      <podcast:episode>1236</podcast:episode>
      <itunes:title>#1236: Mel</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">fee3879c-a450-4d38-8405-0fdfd77a91b7</guid>
      <link>https://share.transistor.fm/s/af113d42</link>
      <description>
        <![CDATA[<p>This is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the player who aesthetically appreciates mechanics.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the player who aesthetically appreciates mechanics.</p>]]>
      </content:encoded>
      <pubDate>Fri, 25 Apr 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/af113d42/76815ff5.mp3" length="30728262" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1918</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the player who aesthetically appreciates mechanics.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1235: Bigger than the Box</title>
      <itunes:episode>1235</itunes:episode>
      <podcast:episode>1235</podcast:episode>
      <itunes:title>#1235: Bigger than the Box</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">47ecd004-ec7b-4069-af85-7a91195bee9e</guid>
      <link>https://share.transistor.fm/s/a770d968</link>
      <description>
        <![CDATA[<p>When Richard Garfield first made <em>Magic</em>, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>When Richard Garfield first made <em>Magic</em>, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.</p>]]>
      </content:encoded>
      <pubDate>Fri, 25 Apr 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a770d968/1217d89a.mp3" length="29980549" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1871</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>When Richard Garfield first made <em>Magic</em>, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1234: Vorthos</title>
      <itunes:episode>1234</itunes:episode>
      <podcast:episode>1234</podcast:episode>
      <itunes:title>#1234: Vorthos</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5bb2b5bd-464e-4aad-8713-ce38c22c706b</guid>
      <link>https://share.transistor.fm/s/99965ee1</link>
      <description>
        <![CDATA[<p>This podcast is part one of a two-part series on the aesthetic profiles. Up first, I talk all about Vorthos, the player who aesthetically appreciates flavor.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is part one of a two-part series on the aesthetic profiles. Up first, I talk all about Vorthos, the player who aesthetically appreciates flavor.</p>]]>
      </content:encoded>
      <pubDate>Fri, 18 Apr 2025 08:01:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/99965ee1/c61f3fda.mp3" length="31470181" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/-6kY2NYW1ckW2k1PuCTJIR_7Q8Lga7d9Ncmz4HUuB0A/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lMWRl/ZGUwMWU1MWMyMjJj/ZTJiODgzNjFkMjhi/NmQ4Ni53ZWJw.jpg"/>
      <itunes:duration>1965</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is part one of a two-part series on the aesthetic profiles. Up first, I talk all about Vorthos, the player who aesthetically appreciates flavor.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1233: Arc Planning</title>
      <itunes:episode>1233</itunes:episode>
      <podcast:episode>1233</podcast:episode>
      <itunes:title>#1233: Arc Planning</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">221a6ddb-41f4-4cfc-b81b-ce3f47119412</guid>
      <link>https://share.transistor.fm/s/a39756a3</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the team that figures out what in-Multiverse <em>Magic </em>sets we'll be doing in the future.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the team that figures out what in-Multiverse <em>Magic </em>sets we'll be doing in the future.</p>]]>
      </content:encoded>
      <pubDate>Fri, 18 Apr 2025 08:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a39756a3/112dfebe.mp3" length="30352564" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/07VUDtkDZA7KXIYOXtlI7iq8xxWYzXAqXeYLgu7nsig/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9jOGY1/YWFhYzhjNDJlYWUz/NjQ1NTg0YWFkYTYw/ZTZkYi53ZWJw.jpg"/>
      <itunes:duration>1895</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the team that figures out what in-Multiverse <em>Magic </em>sets we'll be doing in the future.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1232: Spike</title>
      <itunes:episode>1232</itunes:episode>
      <podcast:episode>1232</podcast:episode>
      <itunes:title>#1232: Spike</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ffa26f0f-29da-4d41-991c-7553d32c1b57</guid>
      <link>https://share.transistor.fm/s/706eb15a</link>
      <description>
        <![CDATA[<p>This podcast is part three of a three-part series walking through the three psychographics. Today, I  explore the psychological analysis of Spike.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is part three of a three-part series walking through the three psychographics. Today, I  explore the psychological analysis of Spike.</p>]]>
      </content:encoded>
      <pubDate>Fri, 11 Apr 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/706eb15a/78a05b83.mp3" length="29875628" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1865</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is part three of a three-part series walking through the three psychographics. Today, I  explore the psychological analysis of Spike.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1231: Tarkir: Dragonstorm Creative with Lauren Bond</title>
      <itunes:episode>1231</itunes:episode>
      <podcast:episode>1231</podcast:episode>
      <itunes:title>#1231: Tarkir: Dragonstorm Creative with Lauren Bond</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">17c83d2a-e2d5-4cc3-8cfa-e22ae494a550</guid>
      <link>https://share.transistor.fm/s/f8f98d3a</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with the creative lead for <em>Tarkir: Dragonstorm</em>, Lauren Bond, to talk about the worldbuilding and creative execution of the set.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with the creative lead for <em>Tarkir: Dragonstorm</em>, Lauren Bond, to talk about the worldbuilding and creative execution of the set.</p>]]>
      </content:encoded>
      <pubDate>Fri, 11 Apr 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f8f98d3a/a4edc129.mp3" length="28699948" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1791</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with the creative lead for <em>Tarkir: Dragonstorm</em>, Lauren Bond, to talk about the worldbuilding and creative execution of the set.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1230: Johnny and Jenny</title>
      <itunes:episode>1230</itunes:episode>
      <podcast:episode>1230</podcast:episode>
      <itunes:title>#1230: Johnny and Jenny</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a8bc0ffe-f840-4b7b-ba8d-74acf21d2716</guid>
      <link>https://share.transistor.fm/s/949ddfb5</link>
      <description>
        <![CDATA[<p>This podcast is part two of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of Johnny and Jenny.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is part two of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of Johnny and Jenny.</p>]]>
      </content:encoded>
      <pubDate>Fri, 04 Apr 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/949ddfb5/6d7315f4.mp3" length="32684324" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2040</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is part two of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of Johnny and Jenny.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1229: Tarkir: Dragonstorm Set Design with Adam Prosak</title>
      <itunes:episode>1229</itunes:episode>
      <podcast:episode>1229</podcast:episode>
      <itunes:title>#1229: Tarkir: Dragonstorm Set Design with Adam Prosak</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4e9f19ac-8967-4332-b9c2-31739a6b8a24</guid>
      <link>https://share.transistor.fm/s/2eb4efd6</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with <em>Tarkir: Dragonstorm</em> Set Design Lead Adam Prosak to talk about the set's design.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with <em>Tarkir: Dragonstorm</em> Set Design Lead Adam Prosak to talk about the set's design.</p>]]>
      </content:encoded>
      <pubDate>Fri, 04 Apr 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2eb4efd6/e56c295d.mp3" length="34833500" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2175</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with <em>Tarkir: Dragonstorm</em> Set Design Lead Adam Prosak to talk about the set's design.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1228: Timmy and Tammy</title>
      <itunes:episode>1228</itunes:episode>
      <podcast:episode>1228</podcast:episode>
      <itunes:title>#1228: Timmy and Tammy</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f1fdd80b-6f9a-45d6-b659-ac915c8f5f47</guid>
      <link>https://share.transistor.fm/s/d3a1ab44</link>
      <description>
        <![CDATA[<p>This episode is part one of a three-part series walking through the three psychographics. I start today with exploring the psychological analysis of Timmy and Tammy.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This episode is part one of a three-part series walking through the three psychographics. I start today with exploring the psychological analysis of Timmy and Tammy.</p>]]>
      </content:encoded>
      <pubDate>Fri, 28 Mar 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d3a1ab44/a9e4545f.mp3" length="34214054" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2136</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This episode is part one of a three-part series walking through the three psychographics. I start today with exploring the psychological analysis of Timmy and Tammy.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1227: Tarkir: Dragonstorm Vision Design</title>
      <itunes:episode>1227</itunes:episode>
      <podcast:episode>1227</podcast:episode>
      <itunes:title>#1227: Tarkir: Dragonstorm Vision Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8c3ca948-b96b-492f-b818-1a06fd883822</guid>
      <link>https://share.transistor.fm/s/159f2d67</link>
      <description>
        <![CDATA[<p>In this episode, I walk through the vision design for <em>Tarkir: Dragonstorm</em> and talk about the evolution of the Dragon subtype and clan mechanics.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I walk through the vision design for <em>Tarkir: Dragonstorm</em> and talk about the evolution of the Dragon subtype and clan mechanics.</p>]]>
      </content:encoded>
      <pubDate>Fri, 28 Mar 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/159f2d67/15ca1b29.mp3" length="29766568" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1858</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I walk through the vision design for <em>Tarkir: Dragonstorm</em> and talk about the evolution of the Dragon subtype and clan mechanics.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1226: Replies with Rachel and Sarah</title>
      <itunes:episode>1226</itunes:episode>
      <podcast:episode>1226</podcast:episode>
      <itunes:title>#1226: Replies with Rachel and Sarah</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">15a08a1b-6fed-4cd5-9170-d5e45ff5bf7a</guid>
      <link>https://share.transistor.fm/s/2dbc3a0a</link>
      <description>
        <![CDATA[<p>Many years ago, I would drive my eldest daughter to school, and occasionally, we did a segment called "Replies with Rachel" where the two of us would answer questions. I then did another segment with my youngest daughter Sarah called "Small Talk with Sarah" when I drove her to camp. Today, for the first time, I have both my daughters and all three of us answer your questions. I will note the audio quality for this podcast isn't my best, but I hope the content makes up for it.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Many years ago, I would drive my eldest daughter to school, and occasionally, we did a segment called "Replies with Rachel" where the two of us would answer questions. I then did another segment with my youngest daughter Sarah called "Small Talk with Sarah" when I drove her to camp. Today, for the first time, I have both my daughters and all three of us answer your questions. I will note the audio quality for this podcast isn't my best, but I hope the content makes up for it.</p>]]>
      </content:encoded>
      <pubDate>Fri, 21 Mar 2025 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2dbc3a0a/cd7b96a3.mp3" length="31002887" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1935</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Many years ago, I would drive my eldest daughter to school, and occasionally, we did a segment called "Replies with Rachel" where the two of us would answer questions. I then did another segment with my youngest daughter Sarah called "Small Talk with Sarah" when I drove her to camp. Today, for the first time, I have both my daughters and all three of us answer your questions. I will note the audio quality for this podcast isn't my best, but I hope the content makes up for it.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1225: Interrupts in Limited Edition (Alpha)</title>
      <itunes:episode>1225</itunes:episode>
      <podcast:episode>1225</podcast:episode>
      <itunes:title>#1225: Interrupts in Limited Edition (Alpha)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">11eb2fa1-ce1b-4257-91af-d8749f3e7830</guid>
      <link>https://share.transistor.fm/s/4f7361e0</link>
      <description>
        <![CDATA[<p><em>Magic</em>'s very first set had a card type that no longer exists called interrupts. In this episode, I walk through all the cards of this card type in <em>Limited Edition (Alpha)</em>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><em>Magic</em>'s very first set had a card type that no longer exists called interrupts. In this episode, I walk through all the cards of this card type in <em>Limited Edition (Alpha)</em>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 21 Mar 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4f7361e0/21127e53.mp3" length="29758631" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1857</itunes:duration>
      <itunes:summary>
        <![CDATA[<p><em>Magic</em>'s very first set had a card type that no longer exists called interrupts. In this episode, I walk through all the cards of this card type in <em>Limited Edition (Alpha)</em>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1224: Why We Do Themes</title>
      <itunes:episode>1224</itunes:episode>
      <podcast:episode>1224</podcast:episode>
      <itunes:title>#1224: Why We Do Themes</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">bb694058-a2ac-499c-86cb-15c64f9dddc9</guid>
      <link>https://share.transistor.fm/s/1426a060</link>
      <description>
        <![CDATA[<p>In this episode, I explain the value of themes by going through the various teams that work on a <em>Magic </em>set.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I explain the value of themes by going through the various teams that work on a <em>Magic </em>set.</p>]]>
      </content:encoded>
      <pubDate>Fri, 14 Mar 2025 08:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1426a060/e8df0e32.mp3" length="32405545" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2023</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I explain the value of themes by going through the various teams that work on a <em>Magic </em>set.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1223: Design Feedback</title>
      <itunes:episode>1223</itunes:episode>
      <podcast:episode>1223</podcast:episode>
      <itunes:title>#1223: Design Feedback</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5c39de2c-6a4d-483f-8d94-a2c0e4f7d4a4</guid>
      <link>https://share.transistor.fm/s/c3191918</link>
      <description>
        <![CDATA[<p>In this episode, I explain the numerous ways designers give feedback to each other by going through the entire exploratory design and vision design process.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I explain the numerous ways designers give feedback to each other by going through the entire exploratory design and vision design process.</p>]]>
      </content:encoded>
      <pubDate>Fri, 14 Mar 2025 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c3191918/7b6bc88c.mp3" length="31614766" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1974</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I explain the numerous ways designers give feedback to each other by going through the entire exploratory design and vision design process.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1222: Top 20 Most Influential Designs, Part 3</title>
      <itunes:episode>1222</itunes:episode>
      <podcast:episode>1222</podcast:episode>
      <itunes:title>#1222: Top 20 Most Influential Designs, Part 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6b7e7f64-de69-43dd-8e35-780f8880864b</guid>
      <link>https://share.transistor.fm/s/96a43679</link>
      <description>
        <![CDATA[<p>This is part three of a three-part series going over <a href="https://www.youtube.com/watch?v=I6JgsVzNmrs">a talk I gave at MagicCon: Chicago 2025</a>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is part three of a three-part series going over <a href="https://www.youtube.com/watch?v=I6JgsVzNmrs">a talk I gave at MagicCon: Chicago 2025</a>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 07 Mar 2025 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/96a43679/541778a5.mp3" length="33171688" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2071</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is part three of a three-part series going over <a href="https://www.youtube.com/watch?v=I6JgsVzNmrs">a talk I gave at MagicCon: Chicago 2025</a>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1221: Top 20 Most Influential Designs, Part 2</title>
      <itunes:episode>1221</itunes:episode>
      <podcast:episode>1221</podcast:episode>
      <itunes:title>#1221: Top 20 Most Influential Designs, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ac5e9a70-c69f-4def-88f1-6d35ff7972a1</guid>
      <link>https://share.transistor.fm/s/ab488108</link>
      <description>
        <![CDATA[<p>This is part two of a three-part series going over <a href="https://www.youtube.com/watch?v=I6JgsVzNmrs">a talk I gave at MagicCon: Chicago 2025</a>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is part two of a three-part series going over <a href="https://www.youtube.com/watch?v=I6JgsVzNmrs">a talk I gave at MagicCon: Chicago 2025</a>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 07 Mar 2025 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ab488108/8eeffa6f.mp3" length="41942143" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2619</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is part two of a three-part series going over <a href="https://www.youtube.com/watch?v=I6JgsVzNmrs">a talk I gave at MagicCon: Chicago 2025</a>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1220: Top 20 Most Influential Designs, Part 1</title>
      <itunes:episode>1220</itunes:episode>
      <podcast:episode>1220</podcast:episode>
      <itunes:title>#1220: Top 20 Most Influential Designs, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e965fbe4-bae7-4c81-8b4e-3061f02440e6</guid>
      <link>https://share.transistor.fm/s/d0a8eca4</link>
      <description>
        <![CDATA[<p>This is part one of a three-part series going over <a href="https://www.youtube.com/watch?v=I6JgsVzNmrs">a talk I gave at MagicCon: Chicago 2025</a>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is part one of a three-part series going over <a href="https://www.youtube.com/watch?v=I6JgsVzNmrs">a talk I gave at MagicCon: Chicago 2025</a>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 28 Feb 2025 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d0a8eca4/c1d9df0f.mp3" length="33421209" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2086</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is part one of a three-part series going over <a href="https://www.youtube.com/watch?v=I6JgsVzNmrs">a talk I gave at MagicCon: Chicago 2025</a>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1219: MagicCon: Chicago 2025</title>
      <itunes:episode>1219</itunes:episode>
      <podcast:episode>1219</podcast:episode>
      <itunes:title>#1219: MagicCon: Chicago 2025</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ac7e7ef3-989a-4810-a05b-828249a97541</guid>
      <link>https://share.transistor.fm/s/2884d212</link>
      <description>
        <![CDATA[<p>In this episode, I talk about my recent trip to MagicCon: Chicago.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I talk about my recent trip to MagicCon: Chicago.</p>]]>
      </content:encoded>
      <pubDate>Fri, 28 Feb 2025 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2884d212/d3829936.mp3" length="29572624" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1846</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I talk about my recent trip to MagicCon: Chicago.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1218: Weatherlight</title>
      <itunes:episode>1218</itunes:episode>
      <podcast:episode>1218</podcast:episode>
      <itunes:title>#1218: Weatherlight</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f767d283-6e7d-4270-b7fd-6d24af48b57c</guid>
      <link>https://share.transistor.fm/s/b9e93d9b</link>
      <description>
        <![CDATA[<p>This episode looks back at the design of <em>Weatherlight</em>, the third set in the <em>Mirage </em>block.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This episode looks back at the design of <em>Weatherlight</em>, the third set in the <em>Mirage </em>block.</p>]]>
      </content:encoded>
      <pubDate>Fri, 21 Feb 2025 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b9e93d9b/23610d4b.mp3" length="30893783" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1928</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This episode looks back at the design of <em>Weatherlight</em>, the third set in the <em>Mirage </em>block.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1217: Visions</title>
      <itunes:episode>1217</itunes:episode>
      <podcast:episode>1217</podcast:episode>
      <itunes:title>#1217: Visions</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">762bea63-3f5f-4b38-8f9a-191b9a00f443</guid>
      <link>https://share.transistor.fm/s/50a121ad</link>
      <description>
        <![CDATA[<p>This episode looks back at the design of <em>Visions</em>, the second set in the <em>Mirage </em>block.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This episode looks back at the design of <em>Visions</em>, the second set in the <em>Mirage </em>block.</p>]]>
      </content:encoded>
      <pubDate>Fri, 21 Feb 2025 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/50a121ad/d7508f3e.mp3" length="29669994" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1852</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This episode looks back at the design of <em>Visions</em>, the second set in the <em>Mirage </em>block.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1216: How to Make Losing Fun</title>
      <itunes:episode>1216</itunes:episode>
      <podcast:episode>1216</podcast:episode>
      <itunes:title>#1216: How to Make Losing Fun</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7f882e75-cf7e-49c7-8895-d2b73d72ae2e</guid>
      <link>https://share.transistor.fm/s/945ce287</link>
      <description>
        <![CDATA[<p>One of the truisms of game design: make sure your players enjoy losing your game. How do we do that? This podcast walks listeners through six key lessons.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>One of the truisms of game design: make sure your players enjoy losing your game. How do we do that? This podcast walks listeners through six key lessons.</p>]]>
      </content:encoded>
      <pubDate>Fri, 14 Feb 2025 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/945ce287/4c4f160c.mp3" length="32652560" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2038</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>One of the truisms of game design: make sure your players enjoy losing your game. How do we do that? This podcast walks listeners through six key lessons.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1215: BroadwayCon 2025</title>
      <itunes:episode>1215</itunes:episode>
      <podcast:episode>1215</podcast:episode>
      <itunes:title>#1215: BroadwayCon 2025</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0693d6db-b8ae-4908-94be-9068baeefdc6</guid>
      <link>https://share.transistor.fm/s/8b9b4fc6</link>
      <description>
        <![CDATA[<p>Every year, my eldest daughter, Rachel, and I go to a convention dedicated to Broadway called BroadwayCon. It's interesting going to a convention from the perspective of a fan. In this episode, I talk about this year's trip, the things I learned, and apply my learnings to <em>Magic </em>design.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Every year, my eldest daughter, Rachel, and I go to a convention dedicated to Broadway called BroadwayCon. It's interesting going to a convention from the perspective of a fan. In this episode, I talk about this year's trip, the things I learned, and apply my learnings to <em>Magic </em>design.</p>]]>
      </content:encoded>
      <pubDate>Fri, 14 Feb 2025 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8b9b4fc6/7381b9de.mp3" length="33748866" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2107</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Every year, my eldest daughter, Rachel, and I go to a convention dedicated to Broadway called BroadwayCon. It's interesting going to a convention from the perspective of a fan. In this episode, I talk about this year's trip, the things I learned, and apply my learnings to <em>Magic </em>design.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1214: Why Is Magic So Good?</title>
      <itunes:episode>1214</itunes:episode>
      <podcast:episode>1214</podcast:episode>
      <itunes:title>#1214: Why Is Magic So Good?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">33df7167-fece-4d9b-9cb9-f5a359ed4e47</guid>
      <link>https://share.transistor.fm/s/c8cffe1e</link>
      <description>
        <![CDATA[<p>I do a lot of interviews. A question I often get is, "Why is <em>Magic </em>so good?" I have a lot of answers to that question, enough for a 30-minute podcast.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I do a lot of interviews. A question I often get is, "Why is <em>Magic </em>so good?" I have a lot of answers to that question, enough for a 30-minute podcast.</p>]]>
      </content:encoded>
      <pubDate>Fri, 07 Feb 2025 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c8cffe1e/b5bff6f6.mp3" length="29857253" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1864</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I do a lot of interviews. A question I often get is, "Why is <em>Magic </em>so good?" I have a lot of answers to that question, enough for a 30-minute podcast.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1213: Aetherdrift Set Design with Yoni Skolnik</title>
      <itunes:episode>1213</itunes:episode>
      <podcast:episode>1213</podcast:episode>
      <itunes:title>#1213: Aetherdrift Set Design with Yoni Skolnik</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a152d782-93be-4ad5-a5e1-a643eaddbb1c</guid>
      <link>https://share.transistor.fm/s/fa063a5f</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Yoni Skolnik, the lead set designer for <a href="https://magic.wizards.com/en/products/aetherdrift"><em>Aetherdrift</em></a>, to talk about the design after it was handed off for set design.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Yoni Skolnik, the lead set designer for <a href="https://magic.wizards.com/en/products/aetherdrift"><em>Aetherdrift</em></a>, to talk about the design after it was handed off for set design.</p>]]>
      </content:encoded>
      <pubDate>Fri, 07 Feb 2025 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fa063a5f/9c773f7d.mp3" length="29538787" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1844</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Yoni Skolnik, the lead set designer for <a href="https://magic.wizards.com/en/products/aetherdrift"><em>Aetherdrift</em></a>, to talk about the design after it was handed off for set design.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1212: Drawbacks</title>
      <itunes:episode>1212</itunes:episode>
      <podcast:episode>1212</podcast:episode>
      <itunes:title>#1212: Drawbacks</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1ca7206b-66b5-4f48-aca6-7c8f8aa41fd0</guid>
      <link>https://share.transistor.fm/s/274e2734</link>
      <description>
        <![CDATA[<p>I talk about the history of drawback mechanics, what they are, how we design them, and how they've changed over the years.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I talk about the history of drawback mechanics, what they are, how we design them, and how they've changed over the years.</p>]]>
      </content:encoded>
      <pubDate>Fri, 31 Jan 2025 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/274e2734/791bc319.mp3" length="30969849" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1933</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I talk about the history of drawback mechanics, what they are, how we design them, and how they've changed over the years.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1211: Fresh Out of Design – Aetherdrift</title>
      <itunes:episode>1211</itunes:episode>
      <podcast:episode>1211</podcast:episode>
      <itunes:title>#1211: Fresh Out of Design – Aetherdrift</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9e75d07e-2c26-465e-a62c-2acf808173de</guid>
      <link>https://share.transistor.fm/s/6b9dc2fb</link>
      <description>
        <![CDATA[<p>I recorded this podcast two years ago when I handed off the <a href="https://magic.wizards.com/en/products/aetherdrift"><em>Aetherdrift</em></a><em> </em>vision design to the Set Design team. Hear my thoughts on <em>Magic</em>'s latest set as it came fresh out of design.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I recorded this podcast two years ago when I handed off the <a href="https://magic.wizards.com/en/products/aetherdrift"><em>Aetherdrift</em></a><em> </em>vision design to the Set Design team. Hear my thoughts on <em>Magic</em>'s latest set as it came fresh out of design.</p>]]>
      </content:encoded>
      <pubDate>Fri, 31 Jan 2025 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6b9dc2fb/4f3ef35f.mp3" length="31619005" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1974</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I recorded this podcast two years ago when I handed off the <a href="https://magic.wizards.com/en/products/aetherdrift"><em>Aetherdrift</em></a><em> </em>vision design to the Set Design team. Hear my thoughts on <em>Magic</em>'s latest set as it came fresh out of design.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1210: Rarity Changes</title>
      <itunes:episode>1210</itunes:episode>
      <podcast:episode>1210</podcast:episode>
      <itunes:title>#1210: Rarity Changes</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5243cca7-6a83-412d-b1ae-35e8cbba3073</guid>
      <link>https://share.transistor.fm/s/fe2e39e3</link>
      <description>
        <![CDATA[<p>In this podcast, I walk through the various reasons why we reprint cards at a different rarity.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I walk through the various reasons why we reprint cards at a different rarity.</p>]]>
      </content:encoded>
      <pubDate>Fri, 24 Jan 2025 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fe2e39e3/8ed6400f.mp3" length="30715735" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1917</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I walk through the various reasons why we reprint cards at a different rarity.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1209: Protection</title>
      <itunes:episode>1209</itunes:episode>
      <podcast:episode>1209</podcast:episode>
      <itunes:title>#1209: Protection</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2bde0ab4-4878-49b8-9fe5-ee92be111a73</guid>
      <link>https://share.transistor.fm/s/99dd8602</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the history of the protection mechanic, starting from <em>Limited Edition (Alpha)</em> to present day.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the history of the protection mechanic, starting from <em>Limited Edition (Alpha)</em> to present day.</p>]]>
      </content:encoded>
      <pubDate>Fri, 24 Jan 2025 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/99dd8602/93c7a364.mp3" length="29828403" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1862</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the history of the protection mechanic, starting from <em>Limited Edition (Alpha)</em> to present day.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1208: History of Creature Types</title>
      <itunes:episode>1208</itunes:episode>
      <podcast:episode>1208</podcast:episode>
      <itunes:title>#1208: History of Creature Types</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8f204c90-bdf2-43be-b1ad-17297c6fc622</guid>
      <link>https://share.transistor.fm/s/0b33e3f1</link>
      <description>
        <![CDATA[<p>In this podcast, I walk through <em>Magic</em>'s history to talk about how the use of creature types has changed over time.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I walk through <em>Magic</em>'s history to talk about how the use of creature types has changed over time.</p>]]>
      </content:encoded>
      <pubDate>Fri, 17 Jan 2025 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0b33e3f1/342e7b87.mp3" length="23854925" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1984</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I walk through <em>Magic</em>'s history to talk about how the use of creature types has changed over time.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1207: Lessons Learned – The Lost Caverns of Ixalan</title>
      <itunes:episode>1207</itunes:episode>
      <podcast:episode>1207</podcast:episode>
      <itunes:title>#1207: Lessons Learned – The Lost Caverns of Ixalan</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f3fb156c-f879-4d4c-8990-8e84b3c2acd3</guid>
      <link>https://share.transistor.fm/s/96f58111</link>
      <description>
        <![CDATA[<p>This is another in my "Lessons Learned" podcasts where I talk about sets I led or co-led the design for. I walk through the various lessons I learned in leading the design of the set. This episode is about <em>The Lost Caverns of Ixalan</em>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is another in my "Lessons Learned" podcasts where I talk about sets I led or co-led the design for. I walk through the various lessons I learned in leading the design of the set. This episode is about <em>The Lost Caverns of Ixalan</em>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 17 Jan 2025 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/96f58111/5202e5e6.mp3" length="23461280" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1951</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is another in my "Lessons Learned" podcasts where I talk about sets I led or co-led the design for. I walk through the various lessons I learned in leading the design of the set. This episode is about <em>The Lost Caverns of Ixalan</em>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1206: Draft Archetypes</title>
      <itunes:episode>1206</itunes:episode>
      <podcast:episode>1206</podcast:episode>
      <itunes:title>#1206: Draft Archetypes</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4cef686a-fa60-41e7-a218-a969a0e51b20</guid>
      <link>https://share.transistor.fm/s/bd9d0a49</link>
      <description>
        <![CDATA[<p>Almost every randomized booster product is designed to be drafted. To do that we have to build around what we call draft archetypes. In this podcast, I talk all about them.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Almost every randomized booster product is designed to be drafted. To do that we have to build around what we call draft archetypes. In this podcast, I talk all about them.</p>]]>
      </content:encoded>
      <pubDate>Fri, 10 Jan 2025 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bd9d0a49/0056b449.mp3" length="32422707" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2024</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Almost every randomized booster product is designed to be drafted. To do that we have to build around what we call draft archetypes. In this podcast, I talk all about them.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1205: Innistrad Remastered with JC Tao</title>
      <itunes:episode>1205</itunes:episode>
      <podcast:episode>1205</podcast:episode>
      <itunes:title>#1205: Innistrad Remastered with JC Tao</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">792d5850-b84d-49e8-b13a-696e749d6520</guid>
      <link>https://share.transistor.fm/s/aaa4d565</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with JC Tao, the lead designer of <a href="https://magic.wizards.com/en/products/innistrad-remastered"><em>Innistrad Remastered</em></a>, to talk about the making of the set.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with JC Tao, the lead designer of <a href="https://magic.wizards.com/en/products/innistrad-remastered"><em>Innistrad Remastered</em></a>, to talk about the making of the set.</p>]]>
      </content:encoded>
      <pubDate>Fri, 10 Jan 2025 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/aaa4d565/9a418722.mp3" length="29894045" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1866</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with JC Tao, the lead designer of <a href="https://magic.wizards.com/en/products/innistrad-remastered"><em>Innistrad Remastered</em></a>, to talk about the making of the set.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1204: Apocalypse</title>
      <itunes:episode>1204</itunes:episode>
      <podcast:episode>1204</podcast:episode>
      <itunes:title>#1204: Apocalypse</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">efd01332-dc9b-4611-a2c1-603b3267e578</guid>
      <link>https://share.transistor.fm/s/0b7a15d9</link>
      <description>
        <![CDATA[<p>In this podcast, I talk all about the design of <em>Apocalypse</em>, another set from the <em>Invasion </em>block.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk all about the design of <em>Apocalypse</em>, another set from the <em>Invasion </em>block.</p>]]>
      </content:encoded>
      <pubDate>Fri, 03 Jan 2025 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0b7a15d9/95fdd3b8.mp3" length="30069148" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1877</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk all about the design of <em>Apocalypse</em>, another set from the <em>Invasion </em>block.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1203: Planeshift</title>
      <itunes:episode>1203</itunes:episode>
      <podcast:episode>1203</podcast:episode>
      <itunes:title>#1203: Planeshift</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7bf3e1cb-b282-4ab5-9de8-98a841c7b71e</guid>
      <link>https://share.transistor.fm/s/e1da1809</link>
      <description>
        <![CDATA[<p>In this podcast, I talk all about the design of <em>Planeshift</em>, a set from the <em>Invasion </em>block.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk all about the design of <em>Planeshift</em>, a set from the <em>Invasion </em>block.</p>]]>
      </content:encoded>
      <pubDate>Fri, 03 Jan 2025 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e1da1809/d443def4.mp3" length="31474345" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1965</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk all about the design of <em>Planeshift</em>, a set from the <em>Invasion </em>block.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1202: Psychology</title>
      <itunes:episode>1202</itunes:episode>
      <podcast:episode>1202</podcast:episode>
      <itunes:title>#1202: Psychology</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">72f0a9c6-0e67-40da-ac31-f2ff27184ac6</guid>
      <link>https://share.transistor.fm/s/969b53fa</link>
      <description>
        <![CDATA[<p>I gained a love of games from my father and a love of psychology from my mother. This podcast talks about how my interest in psychology has impacted me as a <em>Magic </em>designer.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I gained a love of games from my father and a love of psychology from my mother. This podcast talks about how my interest in psychology has impacted me as a <em>Magic </em>designer.</p>]]>
      </content:encoded>
      <pubDate>Fri, 27 Dec 2024 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/969b53fa/5186cc15.mp3" length="29459364" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1839</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I gained a love of games from my father and a love of psychology from my mother. This podcast talks about how my interest in psychology has impacted me as a <em>Magic </em>designer.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1201: Card Preview Articles</title>
      <itunes:episode>1201</itunes:episode>
      <podcast:episode>1201</podcast:episode>
      <itunes:title>#1201: Card Preview Articles</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">54f815cc-a80c-4ce0-a7e9-22a36b0600f8</guid>
      <link>https://share.transistor.fm/s/16269408</link>
      <description>
        <![CDATA[<p>Part of writing a weekly <em>Magic </em>column involves writing card preview articles for new sets. In this podcast, I talk all about what goes into writing them.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Part of writing a weekly <em>Magic </em>column involves writing card preview articles for new sets. In this podcast, I talk all about what goes into writing them.</p>]]>
      </content:encoded>
      <pubDate>Fri, 27 Dec 2024 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/16269408/8be9acaf.mp3" length="29141319" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1819</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Part of writing a weekly <em>Magic </em>column involves writing card preview articles for new sets. In this podcast, I talk all about what goes into writing them.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1200: Two-in-Ones, Part 2</title>
      <itunes:episode>1200</itunes:episode>
      <podcast:episode>1200</podcast:episode>
      <itunes:title>#1200: Two-in-Ones, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ebee0a2a-9580-46d9-9727-9e141adbd9a2</guid>
      <link>https://share.transistor.fm/s/2665299f</link>
      <description>
        <![CDATA[<p>This is part two of my two-part series where I talk about the history of two-in-one cards.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is part two of my two-part series where I talk about the history of two-in-one cards.</p>]]>
      </content:encoded>
      <pubDate>Fri, 20 Dec 2024 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2665299f/aacc40cf.mp3" length="31025893" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1937</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is part two of my two-part series where I talk about the history of two-in-one cards.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1199: Two-in-Ones, Part 1</title>
      <itunes:episode>1199</itunes:episode>
      <podcast:episode>1199</podcast:episode>
      <itunes:title>#1199: Two-in-Ones, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">274ff924-08db-4da0-9d7b-5697531e5431</guid>
      <link>https://share.transistor.fm/s/f6699fd0</link>
      <description>
        <![CDATA[<p>This last fall, I wrote a two-part article about what I call "two-in-one cards," or "two-in-ones" for short. These are designs where more than one spell is represented on a single card. My dividing line is that each spell has its own name. There are a bunch of different ways we've made two-in-ones. This podcast talks all about their history. This is part one of two.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This last fall, I wrote a two-part article about what I call "two-in-one cards," or "two-in-ones" for short. These are designs where more than one spell is represented on a single card. My dividing line is that each spell has its own name. There are a bunch of different ways we've made two-in-ones. This podcast talks all about their history. This is part one of two.</p>]]>
      </content:encoded>
      <pubDate>Fri, 20 Dec 2024 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f6699fd0/fafe0898.mp3" length="29025541" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1812</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This last fall, I wrote a two-part article about what I call "two-in-one cards," or "two-in-ones" for short. These are designs where more than one spell is represented on a single card. My dividing line is that each spell has its own name. There are a bunch of different ways we've made two-in-ones. This podcast talks all about their history. This is part one of two.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1198: Variance</title>
      <itunes:episode>1198</itunes:episode>
      <podcast:episode>1198</podcast:episode>
      <itunes:title>#1198: Variance</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">575afaec-3dd4-4e34-a31d-73e655774dde</guid>
      <link>https://share.transistor.fm/s/272184f2</link>
      <description>
        <![CDATA[<p>Variance is an important aspect of <em>Magic</em> design (and game design in general). In this podcast, I explain what it is and how we use it.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Variance is an important aspect of <em>Magic</em> design (and game design in general). In this podcast, I explain what it is and how we use it.</p>]]>
      </content:encoded>
      <pubDate>Fri, 13 Dec 2024 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/272184f2/0267d9f1.mp3" length="32652568" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2038</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Variance is an important aspect of <em>Magic</em> design (and game design in general). In this podcast, I explain what it is and how we use it.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1197: Top-Down and Bottom-Up Design Evolution</title>
      <itunes:episode>1197</itunes:episode>
      <podcast:episode>1197</podcast:episode>
      <itunes:title>#1197: Top-Down and Bottom-Up Design Evolution</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">449ff523-0ef6-4923-b60f-75eed9a5e644</guid>
      <link>https://share.transistor.fm/s/e514b81b</link>
      <description>
        <![CDATA[<p>There are two ways to begin a design: from the top down, where you start with flavor, and from the bottom up, where you start with mechanics. In this podcast, I talk about how these two design processes have evolved over time.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>There are two ways to begin a design: from the top down, where you start with flavor, and from the bottom up, where you start with mechanics. In this podcast, I talk about how these two design processes have evolved over time.</p>]]>
      </content:encoded>
      <pubDate>Fri, 13 Dec 2024 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e514b81b/c033fc9e.mp3" length="34921313" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2180</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>There are two ways to begin a design: from the top down, where you start with flavor, and from the bottom up, where you start with mechanics. In this podcast, I talk about how these two design processes have evolved over time.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1196: The Buffet Metaphor</title>
      <itunes:episode>1196</itunes:episode>
      <podcast:episode>1196</podcast:episode>
      <itunes:title>#1196: The Buffet Metaphor</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8ca71293-78dd-4aa2-a17a-5977e6abcf3c</guid>
      <link>https://share.transistor.fm/s/ad030f55</link>
      <description>
        <![CDATA[<p>My favorite metaphor for <em>Magic</em> design is that it's like running a buffet. I talk about where this metaphor came from and why I feel it's so accurate.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>My favorite metaphor for <em>Magic</em> design is that it's like running a buffet. I talk about where this metaphor came from and why I feel it's so accurate.</p>]]>
      </content:encoded>
      <pubDate>Fri, 06 Dec 2024 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ad030f55/93e476f3.mp3" length="41141759" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2569</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>My favorite metaphor for <em>Magic</em> design is that it's like running a buffet. I talk about where this metaphor came from and why I feel it's so accurate.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1195: The History of Drafting</title>
      <itunes:episode>1195</itunes:episode>
      <podcast:episode>1195</podcast:episode>
      <itunes:title>#1195: The History of Drafting</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a880ed2c-e891-4c12-8715-4bf5d9d21bb6</guid>
      <link>https://share.transistor.fm/s/d4740dd6</link>
      <description>
        <![CDATA[<p>This is another history podcast where I explore how an element of <em>Magic</em> came to be and evolved over time. This time, I look into the history of drafting.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is another history podcast where I explore how an element of <em>Magic</em> came to be and evolved over time. This time, I look into the history of drafting.</p>]]>
      </content:encoded>
      <pubDate>Fri, 06 Dec 2024 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d4740dd6/3c2c9356.mp3" length="29811730" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1861</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is another history podcast where I explore how an element of <em>Magic</em> came to be and evolved over time. This time, I look into the history of drafting.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1194: Brainstorming</title>
      <itunes:episode>1194</itunes:episode>
      <podcast:episode>1194</podcast:episode>
      <itunes:title>#1194: Brainstorming</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">94f12228-1f1f-434b-beac-44863feac138</guid>
      <link>https://share.transistor.fm/s/620aae59</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about how to use brainstorming to come up with ideas.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about how to use brainstorming to come up with ideas.</p>]]>
      </content:encoded>
      <pubDate>Fri, 29 Nov 2024 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/620aae59/2c694f37.mp3" length="31680405" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1978</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about how to use brainstorming to come up with ideas.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1193: Designing for Mythic Rare</title>
      <itunes:episode>1193</itunes:episode>
      <podcast:episode>1193</podcast:episode>
      <itunes:title>#1193: Designing for Mythic Rare</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">468483a5-23dc-4934-8afe-478da04e0982</guid>
      <link>https://share.transistor.fm/s/6cdde512</link>
      <description>
        <![CDATA[<p>On this podcast, I talk about how we design cards for the mythic rare rarity.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>On this podcast, I talk about how we design cards for the mythic rare rarity.</p>]]>
      </content:encoded>
      <pubDate>Fri, 29 Nov 2024 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6cdde512/29e0f727.mp3" length="33271182" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2077</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>On this podcast, I talk about how we design cards for the mythic rare rarity.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1192: Stickiness</title>
      <itunes:episode>1192</itunes:episode>
      <podcast:episode>1192</podcast:episode>
      <itunes:title>#1192: Stickiness</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c486c001-dead-43c6-a9d5-b159e402d096</guid>
      <link>https://share.transistor.fm/s/ff5c2854</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about an important quality of <em>Magic</em> mechanics: stickiness. What is it and how do we use it? This podcast dives into the topic.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about an important quality of <em>Magic</em> mechanics: stickiness. What is it and how do we use it? This podcast dives into the topic.</p>]]>
      </content:encoded>
      <pubDate>Fri, 22 Nov 2024 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ff5c2854/10ced04d.mp3" length="30532683" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1906</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about an important quality of <em>Magic</em> mechanics: stickiness. What is it and how do we use it? This podcast dives into the topic.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1191: MagicCon: Las Vegas 2024</title>
      <itunes:episode>1191</itunes:episode>
      <podcast:episode>1191</podcast:episode>
      <itunes:title>#1191: MagicCon: Las Vegas 2024</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c673d081-7c97-4c7c-ac37-9c69e07b19b9</guid>
      <link>https://share.transistor.fm/s/3d7a6747</link>
      <description>
        <![CDATA[<p>I went to MagicCon: Las Vegas and have many stories to tell. This podcast tells those stories.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I went to MagicCon: Las Vegas and have many stories to tell. This podcast tells those stories.</p>]]>
      </content:encoded>
      <pubDate>Fri, 22 Nov 2024 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3d7a6747/ba3ea7f2.mp3" length="30223422" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1887</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I went to MagicCon: Las Vegas and have many stories to tell. This podcast tells those stories.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1190: The History of Magic Design, Part 8</title>
      <itunes:episode>1190</itunes:episode>
      <podcast:episode>1190</podcast:episode>
      <itunes:title>#1190: The History of Magic Design, Part 8</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">170632f2-e9f4-4008-a9f4-fa2e9bf2c8f2</guid>
      <link>https://share.transistor.fm/s/b707ed16</link>
      <description>
        <![CDATA[<p>This episode is the eighth and final part of my eight-part series where I go through the entire history of <em>Magic </em>design to talk about design evolution over the years.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This episode is the eighth and final part of my eight-part series where I go through the entire history of <em>Magic </em>design to talk about design evolution over the years.</p>]]>
      </content:encoded>
      <pubDate>Fri, 15 Nov 2024 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b707ed16/49a0849e.mp3" length="34622882" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2162</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This episode is the eighth and final part of my eight-part series where I go through the entire history of <em>Magic </em>design to talk about design evolution over the years.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1189: Game Knights Live with Josh Lee Kwai, Jimmy Wong, and Becca Scott</title>
      <itunes:episode>1189</itunes:episode>
      <podcast:episode>1189</podcast:episode>
      <itunes:title>#1189: Game Knights Live with Josh Lee Kwai, Jimmy Wong, and Becca Scott</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a3304c71-5fe3-4d3a-863b-8b1acad2e2c5</guid>
      <link>https://share.transistor.fm/s/7afc65fc</link>
      <description>
        <![CDATA[<p>At MagicCon: Las Vegas, I was honored to participate in <a href="https://www.youtube.com/watch?v=MZEWmkzAgFU">Game Knights Live</a>. I have my three fellow players, Josh Lee Kwai, Jimmy Wong, and Becca Scott, on the podcast to talk through all that went into putting it on and share a bunch of the behind-the-scenes stories.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>At MagicCon: Las Vegas, I was honored to participate in <a href="https://www.youtube.com/watch?v=MZEWmkzAgFU">Game Knights Live</a>. I have my three fellow players, Josh Lee Kwai, Jimmy Wong, and Becca Scott, on the podcast to talk through all that went into putting it on and share a bunch of the behind-the-scenes stories.</p>]]>
      </content:encoded>
      <pubDate>Fri, 15 Nov 2024 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7afc65fc/68a3dbce.mp3" length="40769450" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2546</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>At MagicCon: Las Vegas, I was honored to participate in <a href="https://www.youtube.com/watch?v=MZEWmkzAgFU">Game Knights Live</a>. I have my three fellow players, Josh Lee Kwai, Jimmy Wong, and Becca Scott, on the podcast to talk through all that went into putting it on and share a bunch of the behind-the-scenes stories.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1188: The History of Magic Design, Part 7</title>
      <itunes:episode>1188</itunes:episode>
      <podcast:episode>1188</podcast:episode>
      <itunes:title>#1188: The History of Magic Design, Part 7</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4a0d205b-926f-4058-85bd-c390273043cd</guid>
      <link>https://share.transistor.fm/s/2c33470a</link>
      <description>
        <![CDATA[<p>This episode is part seven of an eight-part series where I go through the entire history of <em>Magic</em> design to talk about design evolution over the years.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This episode is part seven of an eight-part series where I go through the entire history of <em>Magic</em> design to talk about design evolution over the years.</p>]]>
      </content:encoded>
      <pubDate>Fri, 08 Nov 2024 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2c33470a/d741fc7d.mp3" length="30945677" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1932</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This episode is part seven of an eight-part series where I go through the entire history of <em>Magic</em> design to talk about design evolution over the years.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1187: Foundations Starter Collection Design with Carmen Klomparens</title>
      <itunes:episode>1187</itunes:episode>
      <podcast:episode>1187</podcast:episode>
      <itunes:title>#1187: Foundations Starter Collection Design with Carmen Klomparens</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c8b4388f-f2fa-4dd4-896e-1ec33c1ac104</guid>
      <link>https://share.transistor.fm/s/7ae2723f</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Carmen Klomparens, lead designer of the <a href="https://magic.wizards.com/en/news/announcements/foundations-starter-collection-contents"><em>Magic: The Gathering Foundations</em> Starter Collection</a>, to talk about the design of the product.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Carmen Klomparens, lead designer of the <a href="https://magic.wizards.com/en/news/announcements/foundations-starter-collection-contents"><em>Magic: The Gathering Foundations</em> Starter Collection</a>, to talk about the design of the product.</p>]]>
      </content:encoded>
      <pubDate>Fri, 08 Nov 2024 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7ae2723f/446c5fe9.mp3" length="33490263" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2091</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Carmen Klomparens, lead designer of the <a href="https://magic.wizards.com/en/news/announcements/foundations-starter-collection-contents"><em>Magic: The Gathering Foundations</em> Starter Collection</a>, to talk about the design of the product.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1186: The History of Magic Design, Part 6</title>
      <itunes:episode>1186</itunes:episode>
      <podcast:episode>1186</podcast:episode>
      <itunes:title>#1186: The History of Magic Design, Part 6</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6ffaf12b-2d1b-458e-99f4-0e7341c9b95f</guid>
      <link>https://share.transistor.fm/s/8dcb6d1b</link>
      <description>
        <![CDATA[<p>This episode is part six of an eight-part series where I go through the entire history of <em>Magic </em>design to talk about design evolution over the years.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This episode is part six of an eight-part series where I go through the entire history of <em>Magic </em>design to talk about design evolution over the years.</p>]]>
      </content:encoded>
      <pubDate>Fri, 01 Nov 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8dcb6d1b/37859236.mp3" length="32798490" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2047</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This episode is part six of an eight-part series where I go through the entire history of <em>Magic </em>design to talk about design evolution over the years.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1185: Foundations Design with Bryan Hawley</title>
      <itunes:episode>1185</itunes:episode>
      <podcast:episode>1185</podcast:episode>
      <itunes:title>#1185: Foundations Design with Bryan Hawley</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">bdf5b65d-9a3a-437b-a02e-3f6958839350</guid>
      <link>https://share.transistor.fm/s/7e4db885</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with <em>Foundations</em>'s Lead Set Designer Bryan Hawley to talk about the design of the set's product suite.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with <em>Foundations</em>'s Lead Set Designer Bryan Hawley to talk about the design of the set's product suite.</p>]]>
      </content:encoded>
      <pubDate>Fri, 01 Nov 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7e4db885/5a5b208a.mp3" length="39598270" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2472</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with <em>Foundations</em>'s Lead Set Designer Bryan Hawley to talk about the design of the set's product suite.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1184: The History of Magic Design, Part 5</title>
      <itunes:episode>1184</itunes:episode>
      <podcast:episode>1184</podcast:episode>
      <itunes:title>#1184: The History of Magic Design, Part 5</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5e293b24-843b-42ff-820b-5f5b974472f1</guid>
      <link>https://share.transistor.fm/s/ed6d634c</link>
      <description>
        <![CDATA[<p>This episode is part five of an eight-part series where I go through the entire history of <em>Magic</em> design to talk about design evolution over the years.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This episode is part five of an eight-part series where I go through the entire history of <em>Magic</em> design to talk about design evolution over the years.</p>]]>
      </content:encoded>
      <pubDate>Thu, 24 Oct 2024 17:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ed6d634c/f2cd2b28.mp3" length="31158836" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1945</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This episode is part five of an eight-part series where I go through the entire history of <em>Magic</em> design to talk about design evolution over the years.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1183: Graveyard Mechanics</title>
      <itunes:episode>1183</itunes:episode>
      <podcast:episode>1183</podcast:episode>
      <itunes:title>#1183: Graveyard Mechanics</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">41ddad8e-9c1c-4155-ae2c-612e7d9489c6</guid>
      <link>https://share.transistor.fm/s/cc62ad5c</link>
      <description>
        <![CDATA[<p>In this podcast, I go through all the mechanics that interact with the graveyard in some way.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I go through all the mechanics that interact with the graveyard in some way.</p>]]>
      </content:encoded>
      <pubDate>Thu, 24 Oct 2024 16:59:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/cc62ad5c/886045c9.mp3" length="33691219" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2103</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I go through all the mechanics that interact with the graveyard in some way.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1182: The History of Magic Design, Part 4</title>
      <itunes:episode>1182</itunes:episode>
      <podcast:episode>1182</podcast:episode>
      <itunes:title>#1182: The History of Magic Design, Part 4</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2eacc962-1132-41d5-9f53-b5bfc1f9cfce</guid>
      <link>https://share.transistor.fm/s/f5386b82</link>
      <description>
        <![CDATA[<p>This episode is part four of an eight-part series where I go through the entire history of <em>Magic</em> design to talk about design evolution over the years.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This episode is part four of an eight-part series where I go through the entire history of <em>Magic</em> design to talk about design evolution over the years.</p>]]>
      </content:encoded>
      <pubDate>Fri, 18 Oct 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f5386b82/6ae6f59d.mp3" length="29655855" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1851</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This episode is part four of an eight-part series where I go through the entire history of <em>Magic</em> design to talk about design evolution over the years.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1181: Backwards Compatibility</title>
      <itunes:episode>1181</itunes:episode>
      <podcast:episode>1181</podcast:episode>
      <itunes:title>#1181: Backwards Compatibility</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e6576dae-8116-4b3a-bfe2-e7193dbafa18</guid>
      <link>https://share.transistor.fm/s/a403d9ff</link>
      <description>
        <![CDATA[<p>When we design new <em>Magic</em> cards and mechanics, we have to be conscious of how those cards will play with the cards and mechanics that already exist. In this podcast, I talk about what we do to make sure they play well together.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>When we design new <em>Magic</em> cards and mechanics, we have to be conscious of how those cards will play with the cards and mechanics that already exist. In this podcast, I talk about what we do to make sure they play well together.</p>]]>
      </content:encoded>
      <pubDate>Fri, 18 Oct 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a403d9ff/a0e86790.mp3" length="29408399" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1836</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>When we design new <em>Magic</em> cards and mechanics, we have to be conscious of how those cards will play with the cards and mechanics that already exist. In this podcast, I talk about what we do to make sure they play well together.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1180: The History of Magic Design, Part 3</title>
      <itunes:episode>1180</itunes:episode>
      <podcast:episode>1180</podcast:episode>
      <itunes:title>#1180: The History of Magic Design, Part 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">416e7eee-a204-43e7-8eb6-85a7f56a93e2</guid>
      <link>https://share.transistor.fm/s/2b9fd309</link>
      <description>
        <![CDATA[<p>This episode is part three of an eight-part series where I go through the entire history of <em>Magic </em>design to talk about design evolution over the years.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This episode is part three of an eight-part series where I go through the entire history of <em>Magic </em>design to talk about design evolution over the years.</p>]]>
      </content:encoded>
      <pubDate>Fri, 11 Oct 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2b9fd309/a35c65db.mp3" length="30641821" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1913</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This episode is part three of an eight-part series where I go through the entire history of <em>Magic </em>design to talk about design evolution over the years.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1179: Cardcrafting</title>
      <itunes:episode>1179</itunes:episode>
      <podcast:episode>1179</podcast:episode>
      <itunes:title>#1179: Cardcrafting</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1ee46a27-3b29-4208-a6e6-a9ae613fb930</guid>
      <link>https://share.transistor.fm/s/18c34750</link>
      <description>
        <![CDATA[<p>Once a week, the <em>Magic</em> designers get together to talk through technical design issues. That meeting is called "Cardcrafting," and I talk about it in this podcast.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Once a week, the <em>Magic</em> designers get together to talk through technical design issues. That meeting is called "Cardcrafting," and I talk about it in this podcast.</p>]]>
      </content:encoded>
      <pubDate>Fri, 11 Oct 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/18c34750/7dde7eb2.mp3" length="29709726" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1854</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Once a week, the <em>Magic</em> designers get together to talk through technical design issues. That meeting is called "Cardcrafting," and I talk about it in this podcast.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1178: The History of Magic Design, Part 2</title>
      <itunes:episode>1178</itunes:episode>
      <podcast:episode>1178</podcast:episode>
      <itunes:title>#1178: The History of Magic Design, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d3959fd2-6856-4073-92b1-144cb3d8dd10</guid>
      <link>https://share.transistor.fm/s/04660f78</link>
      <description>
        <![CDATA[<p>This episode is part two of an eight-part series where I go through the entire history of <em>Magic </em>design to talk about design evolution over the years.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This episode is part two of an eight-part series where I go through the entire history of <em>Magic </em>design to talk about design evolution over the years.</p>]]>
      </content:encoded>
      <pubDate>Fri, 04 Oct 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/04660f78/63d0cd44.mp3" length="30133164" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1881</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This episode is part two of an eight-part series where I go through the entire history of <em>Magic </em>design to talk about design evolution over the years.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1177: 2023–24 Mechanics Review</title>
      <itunes:episode>1177</itunes:episode>
      <podcast:episode>1177</podcast:episode>
      <itunes:title>#1177: 2023–24 Mechanics Review</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c8644ff9-1295-4add-8ff9-5a99087d1a28</guid>
      <link>https://share.transistor.fm/s/31a847a4</link>
      <description>
        <![CDATA[<p>In this episode, I take all the sets I talked about in my <a href="https://magic.wizards.com/en/news/making-magic/state-of-design-2024">"State of Design 2024" article</a> (<em>The Lord of the Rings: Tales of Middle-earth™</em> through <em>Modern Horizons 3</em>) and walk through every new mechanic with my personal thoughts on them and what we've learned about them.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I take all the sets I talked about in my <a href="https://magic.wizards.com/en/news/making-magic/state-of-design-2024">"State of Design 2024" article</a> (<em>The Lord of the Rings: Tales of Middle-earth™</em> through <em>Modern Horizons 3</em>) and walk through every new mechanic with my personal thoughts on them and what we've learned about them.</p>]]>
      </content:encoded>
      <pubDate>Fri, 04 Oct 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/31a847a4/bff9f1eb.mp3" length="36275053" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2265</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I take all the sets I talked about in my <a href="https://magic.wizards.com/en/news/making-magic/state-of-design-2024">"State of Design 2024" article</a> (<em>The Lord of the Rings: Tales of Middle-earth™</em> through <em>Modern Horizons 3</em>) and walk through every new mechanic with my personal thoughts on them and what we've learned about them.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1176: The History of Magic Design, Part 1</title>
      <itunes:episode>1176</itunes:episode>
      <podcast:episode>1176</podcast:episode>
      <itunes:title>#1176: The History of Magic Design, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5390ca00-0f52-42a2-9634-7d9f000705f0</guid>
      <link>https://share.transistor.fm/s/a29bfb04</link>
      <description>
        <![CDATA[<p>This episode is part one of an eight-part series where I go through the entire history of <em>Magic</em> design to talk about design evolution over the years.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This episode is part one of an eight-part series where I go through the entire history of <em>Magic</em> design to talk about design evolution over the years.</p>]]>
      </content:encoded>
      <pubDate>Fri, 27 Sep 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a29bfb04/89e22c73.mp3" length="30083009" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1878</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This episode is part one of an eight-part series where I go through the entire history of <em>Magic</em> design to talk about design evolution over the years.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1175: Duskmourn Worldbuilding with Emily Teng</title>
      <itunes:episode>1175</itunes:episode>
      <podcast:episode>1175</podcast:episode>
      <itunes:title>#1175: Duskmourn Worldbuilding with Emily Teng</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0acb2259-59b0-4278-a4ae-6e6c7c467ac3</guid>
      <link>https://share.transistor.fm/s/9738d53e</link>
      <description>
        <![CDATA[<p>In this episode, I sit down with Emily Teng, the <em>Duskmourn: House of Horror</em> worldbuilding lead, to talk about the creation of this brand-new plane.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I sit down with Emily Teng, the <em>Duskmourn: House of Horror</em> worldbuilding lead, to talk about the creation of this brand-new plane.</p>]]>
      </content:encoded>
      <pubDate>Fri, 27 Sep 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9738d53e/6aa2b077.mp3" length="28628937" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1787</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I sit down with Emily Teng, the <em>Duskmourn: House of Horror</em> worldbuilding lead, to talk about the creation of this brand-new plane.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1174: The Un- Line</title>
      <itunes:episode>1174</itunes:episode>
      <podcast:episode>1174</podcast:episode>
      <itunes:title>#1174: The Un- Line</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">deae14a6-9113-4668-b7af-4d4010c66f12</guid>
      <link>https://share.transistor.fm/s/324b4b0d</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about what divides normal Eternal-legal <em>Magic</em> mechanics from silver-bordered and acorn mechanics.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about what divides normal Eternal-legal <em>Magic</em> mechanics from silver-bordered and acorn mechanics.</p>]]>
      </content:encoded>
      <pubDate>Fri, 20 Sep 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/324b4b0d/6955d6ad.mp3" length="30458291" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1901</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about what divides normal Eternal-legal <em>Magic</em> mechanics from silver-bordered and acorn mechanics.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1173: Duskmourn Set Design with Jules Robins</title>
      <itunes:episode>1173</itunes:episode>
      <podcast:episode>1173</podcast:episode>
      <itunes:title>#1173: Duskmourn Set Design with Jules Robins</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8500a393-f10c-4210-90e2-bf0576d861b3</guid>
      <link>https://share.transistor.fm/s/031c9264</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Jules Robins, lead set designer of <a href="https://magic.wizards.com/en/products/duskmourn-house-of-horror/card-image-gallery"><em>Duskmourn: House of Horror</em></a>, to talk about the design of the set.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Jules Robins, lead set designer of <a href="https://magic.wizards.com/en/products/duskmourn-house-of-horror/card-image-gallery"><em>Duskmourn: House of Horror</em></a>, to talk about the design of the set.</p>]]>
      </content:encoded>
      <pubDate>Fri, 20 Sep 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/031c9264/44b08b72.mp3" length="32356295" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2020</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Jules Robins, lead set designer of <a href="https://magic.wizards.com/en/products/duskmourn-house-of-horror/card-image-gallery"><em>Duskmourn: House of Horror</em></a>, to talk about the design of the set.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1172: Lessons Learned – March of the Machine</title>
      <itunes:episode>1172</itunes:episode>
      <podcast:episode>1172</podcast:episode>
      <itunes:title>#1172: Lessons Learned – March of the Machine</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7d035d09-8c10-4b98-8fbb-5124c7c4abed</guid>
      <link>https://share.transistor.fm/s/5cc6ac53</link>
      <description>
        <![CDATA[<p>This is another episode in my "Lessons Learned" series where I look back at sets I led or co-led and walk through the many lessons I learned from doing the design. In this podcast, I talk about what I learned designing <a href="https://magic.wizards.com/en/products/march-of-the-machine"><em>March of the Machine</em></a>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is another episode in my "Lessons Learned" series where I look back at sets I led or co-led and walk through the many lessons I learned from doing the design. In this podcast, I talk about what I learned designing <a href="https://magic.wizards.com/en/products/march-of-the-machine"><em>March of the Machine</em></a>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 13 Sep 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5cc6ac53/fb6c3166.mp3" length="32416899" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2024</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is another episode in my "Lessons Learned" series where I look back at sets I led or co-led and walk through the many lessons I learned from doing the design. In this podcast, I talk about what I learned designing <a href="https://magic.wizards.com/en/products/march-of-the-machine"><em>March of the Machine</em></a>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1171: Duskmourn Art with Ovidio Cartagena</title>
      <itunes:episode>1171</itunes:episode>
      <podcast:episode>1171</podcast:episode>
      <itunes:title>#1171: Duskmourn Art with Ovidio Cartagena</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">eea184e5-c450-430b-b103-9e6345238768</guid>
      <link>https://share.transistor.fm/s/2412a52b</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Ovidio Cartagena, the art director for <a href="https://magic.wizards.com/en/products/duskmourn-house-of-horror"><em>Duskmourn: House of Horror</em></a>, to talk about the visual look of the set.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Ovidio Cartagena, the art director for <a href="https://magic.wizards.com/en/products/duskmourn-house-of-horror"><em>Duskmourn: House of Horror</em></a>, to talk about the visual look of the set.</p>]]>
      </content:encoded>
      <pubDate>Fri, 13 Sep 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2412a52b/06c133c0.mp3" length="29651675" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1851</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Ovidio Cartagena, the art director for <a href="https://magic.wizards.com/en/products/duskmourn-house-of-horror"><em>Duskmourn: House of Horror</em></a>, to talk about the visual look of the set.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1170: Duskmourn Vision Design with Annie Sardelis</title>
      <itunes:episode>1170</itunes:episode>
      <podcast:episode>1170</podcast:episode>
      <itunes:title>#1170: Duskmourn Vision Design with Annie Sardelis</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">26011fa2-68f5-4aae-a142-0e09402cd1e1</guid>
      <link>https://share.transistor.fm/s/dbfc3a61</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Annie Sardelis, the lead vision designer of <a href="https://magic.wizards.com/en/products/duskmourn-house-of-horror"><em>Duskmourn: House of Horror</em></a>, to talk about the early design of the set. Annie also led the design of the set's Commander decks, so we talk about those as well.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Annie Sardelis, the lead vision designer of <a href="https://magic.wizards.com/en/products/duskmourn-house-of-horror"><em>Duskmourn: House of Horror</em></a>, to talk about the early design of the set. Annie also led the design of the set's Commander decks, so we talk about those as well.</p>]]>
      </content:encoded>
      <pubDate>Fri, 06 Sep 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/dbfc3a61/843f1866.mp3" length="20967702" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1744</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Annie Sardelis, the lead vision designer of <a href="https://magic.wizards.com/en/products/duskmourn-house-of-horror"><em>Duskmourn: House of Horror</em></a>, to talk about the early design of the set. Annie also led the design of the set's Commander decks, so we talk about those as well.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1169: Borders and Frames</title>
      <itunes:episode>1169</itunes:episode>
      <podcast:episode>1169</podcast:episode>
      <itunes:title>#1169: Borders and Frames</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ca4348e7-531e-4fbf-a221-e02df6735fa6</guid>
      <link>https://share.transistor.fm/s/6cc6411d</link>
      <description>
        <![CDATA[<p>In this podcasts, I talk about the history of various <em>Magic</em> card borders and frames.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcasts, I talk about the history of various <em>Magic</em> card borders and frames.</p>]]>
      </content:encoded>
      <pubDate>Fri, 06 Sep 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6cc6411d/c5970ddc.mp3" length="23048170" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1917</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcasts, I talk about the history of various <em>Magic</em> card borders and frames.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1168: The Nadu Situation</title>
      <itunes:episode>1168</itunes:episode>
      <podcast:episode>1168</podcast:episode>
      <itunes:title>#1168: The Nadu Situation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">bc75215f-ff1f-4dbc-834f-5b215b999c81</guid>
      <link>https://share.transistor.fm/s/d52e97bc</link>
      <description>
        <![CDATA[<p>We banned a card this week that stirred up a lot of talk. I then wrote a blog entry on it that stirred up additional talk. This podcast is me explaining the issue with the extra context that having 30 minutes to talk provides.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>We banned a card this week that stirred up a lot of talk. I then wrote a blog entry on it that stirred up additional talk. This podcast is me explaining the issue with the extra context that having 30 minutes to talk provides.</p>]]>
      </content:encoded>
      <pubDate>Fri, 30 Aug 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d52e97bc/e7b5a3b1.mp3" length="24468830" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2035</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>We banned a card this week that stirred up a lot of talk. I then wrote a blog entry on it that stirred up additional talk. This podcast is me explaining the issue with the extra context that having 30 minutes to talk provides.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1167: Ally and Enemy</title>
      <itunes:episode>1167</itunes:episode>
      <podcast:episode>1167</podcast:episode>
      <itunes:title>#1167: Ally and Enemy</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e53a6f09-ee0e-4dc6-b914-efe6652221c8</guid>
      <link>https://share.transistor.fm/s/f6460dcf</link>
      <description>
        <![CDATA[<p>In this podcast, I explore why the colors are allies with those next to them in the color pie and enemies with those across.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I explore why the colors are allies with those next to them in the color pie and enemies with those across.</p>]]>
      </content:encoded>
      <pubDate>Fri, 30 Aug 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f6460dcf/8c88cd84.mp3" length="21908546" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1822</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I explore why the colors are allies with those next to them in the color pie and enemies with those across.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1166: State of Design 2024</title>
      <itunes:episode>1166</itunes:episode>
      <podcast:episode>1166</podcast:episode>
      <itunes:title>#1166: State of Design 2024</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">881ac777-06be-40f5-8fed-b5540a3e9031</guid>
      <link>https://share.transistor.fm/s/c8d4d160</link>
      <description>
        <![CDATA[<p>Each August, I write an article where I review the last year's worth of <em>Magic</em> design. This podcast looks into the history and philosophy behind these articles.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Each August, I write an article where I review the last year's worth of <em>Magic</em> design. This podcast looks into the history and philosophy behind these articles.</p>]]>
      </content:encoded>
      <pubDate>Fri, 23 Aug 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c8d4d160/9a13eea2.mp3" length="23147243" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1925</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Each August, I write an article where I review the last year's worth of <em>Magic</em> design. This podcast looks into the history and philosophy behind these articles.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1165: Bloomburrow Art Direction with Zack Stella</title>
      <itunes:episode>1165</itunes:episode>
      <podcast:episode>1165</podcast:episode>
      <itunes:title>#1165: Bloomburrow Art Direction with Zack Stella</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6da59aa9-8e54-45e0-8870-93045cd27c83</guid>
      <link>https://share.transistor.fm/s/5076915b</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Zack Stella, <em>Bloomburrow</em>'s art director, to talk about the visual look of the set.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Zack Stella, <em>Bloomburrow</em>'s art director, to talk about the visual look of the set.</p>]]>
      </content:encoded>
      <pubDate>Fri, 23 Aug 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5076915b/ad1a115e.mp3" length="20109739" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1672</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Zack Stella, <em>Bloomburrow</em>'s art director, to talk about the visual look of the set.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1164: Stages of Design</title>
      <itunes:episode>1164</itunes:episode>
      <podcast:episode>1164</podcast:episode>
      <itunes:title>#1164: Stages of Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6856f00e-e92b-4a29-9f11-fa288e2f84f0</guid>
      <link>https://share.transistor.fm/s/f573a6d9</link>
      <description>
        <![CDATA[<p>Thus far, there have been seven stages of Magic design. In this podcast, I walk through each stage and explain the changes each brought to the game.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Thus far, there have been seven stages of Magic design. In this podcast, I walk through each stage and explain the changes each brought to the game.</p>]]>
      </content:encoded>
      <pubDate>Fri, 16 Aug 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f573a6d9/fcb70398.mp3" length="30859957" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1926</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Thus far, there have been seven stages of Magic design. In this podcast, I walk through each stage and explain the changes each brought to the game.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1163: Bloomburrow Worldbuilding with Neale LaPlante Johnson</title>
      <itunes:episode>1163</itunes:episode>
      <podcast:episode>1163</podcast:episode>
      <itunes:title>#1163: Bloomburrow Worldbuilding with Neale LaPlante Johnson</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1cb722b0-595e-495a-a73a-4b7886caeeeb</guid>
      <link>https://share.transistor.fm/s/9aefcc0a</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Neale LaPlante Johnson, the lead worldbuilding designer for Bloomburrow, to talk about the making of the plane.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Neale LaPlante Johnson, the lead worldbuilding designer for Bloomburrow, to talk about the making of the plane.</p>]]>
      </content:encoded>
      <pubDate>Fri, 16 Aug 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9aefcc0a/0d9f6456.mp3" length="30505602" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1904</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Neale LaPlante Johnson, the lead worldbuilding designer for Bloomburrow, to talk about the making of the plane.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1162: San Diego Comic-Con 2024</title>
      <itunes:episode>1162</itunes:episode>
      <podcast:episode>1162</podcast:episode>
      <itunes:title>#1162: San Diego Comic-Con 2024</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9e75deb5-80f0-4087-b85e-ef5ef043aa22</guid>
      <link>https://share.transistor.fm/s/bb96b740</link>
      <description>
        <![CDATA[<p>This podcast is all about my trip to this year's San Diego Comic-Con where I ran the Magic panel.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is all about my trip to this year's San Diego Comic-Con where I ran the Magic panel.</p>]]>
      </content:encoded>
      <pubDate>Fri, 09 Aug 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bb96b740/43f7d60f.mp3" length="32327010" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2018</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is all about my trip to this year's San Diego Comic-Con where I ran the Magic panel.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1161: Bloomburrow Play Design with Jadine Klomparens</title>
      <itunes:episode>1161</itunes:episode>
      <podcast:episode>1161</podcast:episode>
      <itunes:title>#1161: Bloomburrow Play Design with Jadine Klomparens</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">61cb74b2-917a-4aeb-89c3-6c7956acf5f5</guid>
      <link>https://share.transistor.fm/s/47ebd4a0</link>
      <description>
        <![CDATA[<p>I sit down with Play Designer Jadine Klomparens to talk about the play design of Bloomburrow.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I sit down with Play Designer Jadine Klomparens to talk about the play design of Bloomburrow.</p>]]>
      </content:encoded>
      <pubDate>Fri, 09 Aug 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/47ebd4a0/dd3254dd.mp3" length="27381608" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1709</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I sit down with Play Designer Jadine Klomparens to talk about the play design of Bloomburrow.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1160: Hand Matters</title>
      <itunes:episode>1160</itunes:episode>
      <podcast:episode>1160</podcast:episode>
      <itunes:title>#1160: Hand Matters</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">72e4be9a-f494-477d-afd5-df6d503bbfbd</guid>
      <link>https://share.transistor.fm/s/66e6b0a9</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the various ways we can make the hand matter mechanically.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the various ways we can make the hand matter mechanically.</p>]]>
      </content:encoded>
      <pubDate>Fri, 02 Aug 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/66e6b0a9/2bc14b39.mp3" length="28292426" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1766</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the various ways we can make the hand matter mechanically.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1159: Batching</title>
      <itunes:episode>1159</itunes:episode>
      <podcast:episode>1159</podcast:episode>
      <itunes:title>#1159: Batching</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ce8f8a2d-9eb1-4301-a1cf-ede017251051</guid>
      <link>https://share.transistor.fm/s/554db2fa</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the design technique of making a new theme by combining numerous mechanical themes.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the design technique of making a new theme by combining numerous mechanical themes.</p>]]>
      </content:encoded>
      <pubDate>Fri, 02 Aug 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/554db2fa/82cedb6f.mp3" length="30609166" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1911</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the design technique of making a new theme by combining numerous mechanical themes.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1158: Power Level</title>
      <itunes:episode>1158</itunes:episode>
      <podcast:episode>1158</podcast:episode>
      <itunes:title>#1158: Power Level</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">aa8db298-803e-45ac-a43c-2774c7e2ea18</guid>
      <link>https://share.transistor.fm/s/b4069443</link>
      <description>
        <![CDATA[<p>In this podcast, I examine what exactly power level is and how it impacts design.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I examine what exactly power level is and how it impacts design.</p>]]>
      </content:encoded>
      <pubDate>Fri, 26 Jul 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b4069443/dcd9174f.mp3" length="33667797" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2102</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I examine what exactly power level is and how it impacts design.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1157: Bloomburrow Set Design with Ian Duke</title>
      <itunes:episode>1157</itunes:episode>
      <podcast:episode>1157</podcast:episode>
      <itunes:title>#1157: Bloomburrow Set Design with Ian Duke</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">88969999-4c01-432a-a5c5-ec86328b9d8a</guid>
      <link>https://share.transistor.fm/s/038059dd</link>
      <description>
        <![CDATA[<p>In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloomburrow.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloomburrow.</p>]]>
      </content:encoded>
      <pubDate>Fri, 26 Jul 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/038059dd/5345ad4b.mp3" length="31683377" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1978</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloomburrow.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1156: Fun</title>
      <itunes:episode>1156</itunes:episode>
      <podcast:episode>1156</podcast:episode>
      <itunes:title>#1156: Fun</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ceba0b79-0d59-4b8e-bb8a-b6d8387225f7</guid>
      <link>https://share.transistor.fm/s/b1a39c5f</link>
      <description>
        <![CDATA[<p>In this podcast, I examine what makes for fun gameplay.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I examine what makes for fun gameplay.</p>]]>
      </content:encoded>
      <pubDate>Fri, 19 Jul 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b1a39c5f/6ccd7b3f.mp3" length="31667429" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1977</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I examine what makes for fun gameplay.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1155: Bloomburrow Vision Design with Doug Beyer</title>
      <itunes:episode>1155</itunes:episode>
      <podcast:episode>1155</podcast:episode>
      <itunes:title>#1155: Bloomburrow Vision Design with Doug Beyer</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">cef75690-6ac8-4b28-a7e9-c73da70e4362</guid>
      <link>https://share.transistor.fm/s/e9f2e338</link>
      <description>
        <![CDATA[<p>In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Bloomburrow.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Bloomburrow.</p>]]>
      </content:encoded>
      <pubDate>Fri, 19 Jul 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e9f2e338/787ee4b7.mp3" length="34455710" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2151</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Bloomburrow.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1154: Looking Back, Part 2</title>
      <itunes:episode>1154</itunes:episode>
      <podcast:episode>1154</podcast:episode>
      <itunes:title>#1154: Looking Back, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9f9ed57e-2a17-42b5-b376-9513855bb548</guid>
      <link>https://share.transistor.fm/s/874e2df8</link>
      <description>
        <![CDATA[<p>This podcast is part two of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is part two of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.</p>]]>
      </content:encoded>
      <pubDate>Fri, 12 Jul 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/874e2df8/000e24cc.mp3" length="37665595" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2352</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is part two of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1153: Looking Back, Part 1</title>
      <itunes:episode>1153</itunes:episode>
      <podcast:episode>1153</podcast:episode>
      <itunes:title>#1153: Looking Back, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">228adaec-27d2-4b39-9126-5cf98b74d505</guid>
      <link>https://share.transistor.fm/s/6485b29d</link>
      <description>
        <![CDATA[<p>This podcast is part one of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is part one of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.</p>]]>
      </content:encoded>
      <pubDate>Fri, 12 Jul 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6485b29d/a2e4edb6.mp3" length="33614734" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2098</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is part one of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1152: Fallen Empires</title>
      <itunes:episode>1152</itunes:episode>
      <podcast:episode>1152</podcast:episode>
      <itunes:title>#1152: Fallen Empires</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a37a0254-06d1-4c05-9535-357b2c7eb3af</guid>
      <link>https://share.transistor.fm/s/5a509c20</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the Fallen Empires expansion.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the Fallen Empires expansion.</p>]]>
      </content:encoded>
      <pubDate>Fri, 05 Jul 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5a509c20/91872f0d.mp3" length="31186380" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1947</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the Fallen Empires expansion.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1151: Blue Sky Design</title>
      <itunes:episode>1151</itunes:episode>
      <podcast:episode>1151</podcast:episode>
      <itunes:title>#1151: Blue Sky Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1607294a-2f9c-4d04-bd51-f4538afbd168</guid>
      <link>https://share.transistor.fm/s/1bed9321</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the early portion of design where the sky is the limit.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the early portion of design where the sky is the limit.</p>]]>
      </content:encoded>
      <pubDate>Fri, 05 Jul 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1bed9321/a676d1cd.mp3" length="34044804" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2125</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the early portion of design where the sky is the limit.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1150: Emotional Center</title>
      <itunes:episode>1150</itunes:episode>
      <podcast:episode>1150</podcast:episode>
      <itunes:title>#1150: Emotional Center</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9e121530-30fd-4120-b9ec-0c4b3be50752</guid>
      <link>https://share.transistor.fm/s/017a5849</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about how design needs to evoke an emotional response from the players.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about how design needs to evoke an emotional response from the players.</p>]]>
      </content:encoded>
      <pubDate>Fri, 28 Jun 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/017a5849/35f0c252.mp3" length="33185482" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2072</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about how design needs to evoke an emotional response from the players.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1149: Exile</title>
      <itunes:episode>1149</itunes:episode>
      <podcast:episode>1149</podcast:episode>
      <itunes:title>#1149: Exile</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">cafffbad-9b60-43c4-871a-0b5b0696e2e6</guid>
      <link>https://share.transistor.fm/s/c2659b77</link>
      <description>
        <![CDATA[<p>In this podcast, I talk all about the history and design surrounding the exile zone.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk all about the history and design surrounding the exile zone.</p>]]>
      </content:encoded>
      <pubDate>Fri, 28 Jun 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c2659b77/968f36f2.mp3" length="29213176" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1823</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk all about the history and design surrounding the exile zone.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1148: Assassin's Creed with Corey Bowen</title>
      <itunes:episode>1148</itunes:episode>
      <podcast:episode>1148</podcast:episode>
      <itunes:title>#1148: Assassin's Creed with Corey Bowen</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">add9c505-4687-4b8b-88e3-17351e77ca6c</guid>
      <link>https://share.transistor.fm/s/0267a30d</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Lead Designer Corey Bowen to talk about the design of Magic: The Gathering® – Assassin's Creed®.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Lead Designer Corey Bowen to talk about the design of Magic: The Gathering® – Assassin's Creed®.</p>]]>
      </content:encoded>
      <pubDate>Fri, 21 Jun 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0267a30d/b09cbd29.mp3" length="28140331" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1756</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Lead Designer Corey Bowen to talk about the design of Magic: The Gathering® – Assassin's Creed®.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1147: Demand vs. Innovation</title>
      <itunes:episode>1147</itunes:episode>
      <podcast:episode>1147</podcast:episode>
      <itunes:title>#1147: Demand vs. Innovation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e3f0a68b-1954-4225-9395-8d64383eb53a</guid>
      <link>https://share.transistor.fm/s/309e0b25</link>
      <description>
        <![CDATA[<p>This podcast talks about the spectrum of giving players what they're asking for and surprising them with things they never thought of.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast talks about the spectrum of giving players what they're asking for and surprising them with things they never thought of.</p>]]>
      </content:encoded>
      <pubDate>Fri, 21 Jun 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/309e0b25/96e83b08.mp3" length="29967625" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1871</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast talks about the spectrum of giving players what they're asking for and surprising them with things they never thought of.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1146: Color Weaknesses</title>
      <itunes:episode>1146</itunes:episode>
      <podcast:episode>1146</podcast:episode>
      <itunes:title>#1146: Color Weaknesses</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e08c35d1-858e-4f42-bb0c-e57f1a6f742b</guid>
      <link>https://share.transistor.fm/s/a99ea703</link>
      <description>
        <![CDATA[<p>I talk all the time about the strengths of each color. This week, I delve into their weaknesses and how those present themselves mechanically.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I talk all the time about the strengths of each color. This week, I delve into their weaknesses and how those present themselves mechanically.</p>]]>
      </content:encoded>
      <pubDate>Fri, 14 Jun 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a99ea703/429dc7c8.mp3" length="28589185" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1784</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I talk all the time about the strengths of each color. This week, I delve into their weaknesses and how those present themselves mechanically.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1145: Power and Toughness</title>
      <itunes:episode>1145</itunes:episode>
      <podcast:episode>1145</podcast:episode>
      <itunes:title>#1145: Power and Toughness</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6a9170da-2cca-4233-a8d9-b4be222b4390</guid>
      <link>https://share.transistor.fm/s/920d42ec</link>
      <description>
        <![CDATA[<p>In this podcast, I talk for 30 minutes all about every aspect of power and toughness.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk for 30 minutes all about every aspect of power and toughness.</p>]]>
      </content:encoded>
      <pubDate>Fri, 14 Jun 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/920d42ec/fa7a5f87.mp3" length="30440750" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1900</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk for 30 minutes all about every aspect of power and toughness.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1144: Color Imbalance</title>
      <itunes:episode>1144</itunes:episode>
      <podcast:episode>1144</podcast:episode>
      <itunes:title>#1144: Color Imbalance</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3e5cf9d8-5ad5-4a03-9124-9fc13f4d09e1</guid>
      <link>https://share.transistor.fm/s/8d23fc31</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about why we don't have colors show up in different amounts in sets.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about why we don't have colors show up in different amounts in sets.</p>]]>
      </content:encoded>
      <pubDate>Fri, 07 Jun 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8d23fc31/0f15d4e6.mp3" length="31342944" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1958</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about why we don't have colors show up in different amounts in sets.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1143: Modern Horizons 3 Set Design with Michael Majors</title>
      <itunes:episode>1143</itunes:episode>
      <podcast:episode>1143</podcast:episode>
      <itunes:title>#1143: Modern Horizons 3 Set Design with Michael Majors</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b474f2fc-320e-4366-9710-cbed604a934b</guid>
      <link>https://share.transistor.fm/s/e2ec32db</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Set Design Lead Michael Majors to talk about the set design for Modern Horizons 3.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Set Design Lead Michael Majors to talk about the set design for Modern Horizons 3.</p>]]>
      </content:encoded>
      <pubDate>Fri, 07 Jun 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e2ec32db/452762d4.mp3" length="28423565" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1775</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Set Design Lead Michael Majors to talk about the set design for Modern Horizons 3.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1142: Designing Tokens</title>
      <itunes:episode>1142</itunes:episode>
      <podcast:episode>1142</podcast:episode>
      <itunes:title>#1142: Designing Tokens</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e22a9280-ab50-49b6-8e1d-46fd74eec310</guid>
      <link>https://share.transistor.fm/s/8e081986</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about how we design tokens and the cards that create them.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about how we design tokens and the cards that create them.</p>]]>
      </content:encoded>
      <pubDate>Fri, 31 May 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8e081986/5dc74da6.mp3" length="30126267" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1882</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about how we design tokens and the cards that create them.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1141: Modern Horizons 3 Vision Design with Erik Lauer</title>
      <itunes:episode>1141</itunes:episode>
      <podcast:episode>1141</podcast:episode>
      <itunes:title>#1141: Modern Horizons 3 Vision Design with Erik Lauer</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d7aee855-0b70-467d-bcb6-bf2238b6bab2</guid>
      <link>https://share.transistor.fm/s/41292c7a</link>
      <description>
        <![CDATA[<p>I sit down with Erik Lauer, Modern Horizons 3's lead vision designer, to talk about the making of the set.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I sit down with Erik Lauer, Modern Horizons 3's lead vision designer, to talk about the making of the set.</p>]]>
      </content:encoded>
      <pubDate>Fri, 31 May 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/41292c7a/897ee1d5.mp3" length="29058861" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1815</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I sit down with Erik Lauer, Modern Horizons 3's lead vision designer, to talk about the making of the set.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1140: History of the Color Pie</title>
      <itunes:episode>1140</itunes:episode>
      <podcast:episode>1140</podcast:episode>
      <itunes:title>#1140: History of the Color Pie</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a13071d9-2714-42be-8e6a-bd9123119592</guid>
      <link>https://share.transistor.fm/s/39769bef</link>
      <description>
        <![CDATA[<p>I've talked a lot about the color pie over the years. In this episode, I talk about its history and how we've treated it as it has evolved over time.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I've talked a lot about the color pie over the years. In this episode, I talk about its history and how we've treated it as it has evolved over time.</p>]]>
      </content:encoded>
      <pubDate>Fri, 24 May 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/39769bef/acc8c044.mp3" length="33742048" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2108</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I've talked a lot about the color pie over the years. In this episode, I talk about its history and how we've treated it as it has evolved over time.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1139: Sheldon Menery with Scott Larabee</title>
      <itunes:episode>1139</itunes:episode>
      <podcast:episode>1139</podcast:episode>
      <itunes:title>#1139: Sheldon Menery with Scott Larabee</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9182a2d6-f791-41c1-9170-d53bf815043a</guid>
      <link>https://share.transistor.fm/s/3891b555</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Scott Larabee, Sheldon's best friend, to talk all about the man and his life. We talk about many aspects of his huge impact on Magic (it's not just Commander) and who he was as a person.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Scott Larabee, Sheldon's best friend, to talk all about the man and his life. We talk about many aspects of his huge impact on Magic (it's not just Commander) and who he was as a person.</p>]]>
      </content:encoded>
      <pubDate>Fri, 24 May 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3891b555/9ade4bc6.mp3" length="34414144" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2150</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Scott Larabee, Sheldon's best friend, to talk all about the man and his life. We talk about many aspects of his huge impact on Magic (it's not just Commander) and who he was as a person.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1138: Lessons Learned – Phyrexia: All Will Be One</title>
      <itunes:episode>1138</itunes:episode>
      <podcast:episode>1138</podcast:episode>
      <itunes:title>#1138: Lessons Learned – Phyrexia: All Will Be One</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">14a3d2b4-ae5c-4248-be9d-beb1e2844540</guid>
      <link>https://share.transistor.fm/s/92bfaf50</link>
      <description>
        <![CDATA[<p>This podcast is another in my "Lessons Learned" series where I talk about design lessons from sets I led or co-led. This episode is about the design of Phyrexia: All Will Be One.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is another in my "Lessons Learned" series where I talk about design lessons from sets I led or co-led. This episode is about the design of Phyrexia: All Will Be One.</p>]]>
      </content:encoded>
      <pubDate>Fri, 17 May 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/92bfaf50/6b71be16.mp3" length="30294341" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1892</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is another in my "Lessons Learned" series where I talk about design lessons from sets I led or co-led. This episode is about the design of Phyrexia: All Will Be One.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1137: Designing Typal Cards</title>
      <itunes:episode>1137</itunes:episode>
      <podcast:episode>1137</podcast:episode>
      <itunes:title>#1137: Designing Typal Cards</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a3078c33-49b4-42b5-ae09-5ed556ce727d</guid>
      <link>https://share.transistor.fm/s/ef0a64ac</link>
      <description>
        <![CDATA[<p>In this episode, I talk about how we design typal cards (i.e., cards that mechanically care about creature types).</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I talk about how we design typal cards (i.e., cards that mechanically care about creature types).</p>]]>
      </content:encoded>
      <pubDate>Fri, 17 May 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ef0a64ac/4e6c1991.mp3" length="29631414" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1851</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I talk about how we design typal cards (i.e., cards that mechanically care about creature types).</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1136: Being a Team Lead</title>
      <itunes:episode>1136</itunes:episode>
      <podcast:episode>1136</podcast:episode>
      <itunes:title>#1136: Being a Team Lead</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">71828708-3859-4312-a450-247448856784</guid>
      <link>https://share.transistor.fm/s/702d46d6</link>
      <description>
        <![CDATA[<p>What exactly is a lead designer responsible for? In this podcast, I walk through what the lead designers do during exploratory design, vision design, set design, and play design.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>What exactly is a lead designer responsible for? In this podcast, I walk through what the lead designers do during exploratory design, vision design, set design, and play design.</p>]]>
      </content:encoded>
      <pubDate>Fri, 10 May 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/702d46d6/cdecd155.mp3" length="29457952" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1840</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>What exactly is a lead designer responsible for? In this podcast, I walk through what the lead designers do during exploratory design, vision design, set design, and play design.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1135: Monocolor Design</title>
      <itunes:episode>1135</itunes:episode>
      <podcast:episode>1135</podcast:episode>
      <itunes:title>#1135: Monocolor Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2baee4ba-8817-4178-a5cd-8758f6c269f3</guid>
      <link>https://share.transistor.fm/s/9320d7d4</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about how we design monocolor themes for both Constructed and Limited.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about how we design monocolor themes for both Constructed and Limited.</p>]]>
      </content:encoded>
      <pubDate>Fri, 10 May 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9320d7d4/36b235c0.mp3" length="34166679" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2134</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about how we design monocolor themes for both Constructed and Limited.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1134: Alphabet</title>
      <itunes:episode>1134</itunes:episode>
      <podcast:episode>1134</podcast:episode>
      <itunes:title>#1134: Alphabet</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3eea57cb-956d-4fc7-aeb9-c849547c873d</guid>
      <link>https://share.transistor.fm/s/8de9e86b</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about how R&amp;D uses the alphabet to design Magic cards. I walk through the alphabet, explaining how we use each letter.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about how R&amp;D uses the alphabet to design Magic cards. I walk through the alphabet, explaining how we use each letter.</p>]]>
      </content:encoded>
      <pubDate>Fri, 03 May 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8de9e86b/58e2f5b9.mp3" length="29668168" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1853</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about how R&amp;D uses the alphabet to design Magic cards. I walk through the alphabet, explaining how we use each letter.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1133: Naming Sets with Ari Zirulnik</title>
      <itunes:episode>1133</itunes:episode>
      <podcast:episode>1133</podcast:episode>
      <itunes:title>#1133: Naming Sets with Ari Zirulnik</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ba66be9b-d889-499f-a11d-b52cc44e256a</guid>
      <link>https://share.transistor.fm/s/2c1fdf2e</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Ari Zirulnik to talk about how we name Magic sets.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Ari Zirulnik to talk about how we name Magic sets.</p>]]>
      </content:encoded>
      <pubDate>Fri, 03 May 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2c1fdf2e/6459e132.mp3" length="29865069" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1865</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Ari Zirulnik to talk about how we name Magic sets.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1132: Sixth Edition Rules</title>
      <itunes:episode>1132</itunes:episode>
      <podcast:episode>1132</podcast:episode>
      <itunes:title>#1132: Sixth Edition Rules</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f14dc1ff-92a1-4694-a31f-f609b8250461</guid>
      <link>https://share.transistor.fm/s/f4bb1375</link>
      <description>
        <![CDATA[<p>Back in 1999, the Magic rules had the biggest change in the history of the game in conjunction with the release of Sixth Edition. In this podcast, I walk through the major changes that happened.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Back in 1999, the Magic rules had the biggest change in the history of the game in conjunction with the release of Sixth Edition. In this podcast, I walk through the major changes that happened.</p>]]>
      </content:encoded>
      <pubDate>Fri, 26 Apr 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f4bb1375/4b7e7ae3.mp3" length="30962610" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1934</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Back in 1999, the Magic rules had the biggest change in the history of the game in conjunction with the release of Sixth Edition. In this podcast, I walk through the major changes that happened.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1131: Magic Stories about My Dad</title>
      <itunes:episode>1131</itunes:episode>
      <podcast:episode>1131</podcast:episode>
      <itunes:title>#1131: Magic Stories about My Dad</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">348526e2-fbd7-44d6-ae76-d83c4050a49b</guid>
      <link>https://share.transistor.fm/s/a83c2b73</link>
      <description>
        <![CDATA[<p>My father, Gene Rosewater, died on April 17. In this podcast, I share stories about him that relate to Magic. Warning: This one's a bit of a tear-jerker.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>My father, Gene Rosewater, died on April 17. In this podcast, I share stories about him that relate to Magic. Warning: This one's a bit of a tear-jerker.</p>]]>
      </content:encoded>
      <pubDate>Fri, 26 Apr 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a83c2b73/1d6b327b.mp3" length="30843505" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1927</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>My father, Gene Rosewater, died on April 17. In this podcast, I share stories about him that relate to Magic. Warning: This one's a bit of a tear-jerker.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1130: A/B Mechanics</title>
      <itunes:episode>1130</itunes:episode>
      <podcast:episode>1130</podcast:episode>
      <itunes:title>#1130: A/B Mechanics</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">bfb38b03-5f0e-4f40-925b-1f19cf60232f</guid>
      <link>https://share.transistor.fm/s/5f65892a</link>
      <description>
        <![CDATA[<p>A/B mechanics are mechanics that require a separate subset of cards to work (such as madness requiring cards that make you discard). In this episode, I talk about how we design A/B mechanics, the challenges of making them, and the history of some famous A/B mechanics.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A/B mechanics are mechanics that require a separate subset of cards to work (such as madness requiring cards that make you discard). In this episode, I talk about how we design A/B mechanics, the challenges of making them, and the history of some famous A/B mechanics.</p>]]>
      </content:encoded>
      <pubDate>Fri, 19 Apr 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5f65892a/cecc8477.mp3" length="32414170" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2025</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A/B mechanics are mechanics that require a separate subset of cards to work (such as madness requiring cards that make you discard). In this episode, I talk about how we design A/B mechanics, the challenges of making them, and the history of some famous A/B mechanics.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1129: The Question</title>
      <itunes:episode>1129</itunes:episode>
      <podcast:episode>1129</podcast:episode>
      <itunes:title>#1129: The Question</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">14de3ef1-f041-4ec7-a2ad-cda381afcadb</guid>
      <link>https://share.transistor.fm/s/7e11cf45</link>
      <description>
        <![CDATA[<p>Back in 2018, we ran the Great Designer Search 3 (GDS3). Part of that event was a multiple-choice test many contestants took to qualify for the next part of the qualification. One question from that test, question number 28, proved to be controversial. The topic recently returned to social media, so I decided to record a podcast about it. I talk about the history of the GDSs, the reasons why there's a multiple-choice test, and get into the specifics of question 28.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Back in 2018, we ran the Great Designer Search 3 (GDS3). Part of that event was a multiple-choice test many contestants took to qualify for the next part of the qualification. One question from that test, question number 28, proved to be controversial. The topic recently returned to social media, so I decided to record a podcast about it. I talk about the history of the GDSs, the reasons why there's a multiple-choice test, and get into the specifics of question 28.</p>]]>
      </content:encoded>
      <pubDate>Fri, 19 Apr 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7e11cf45/a82ad755.mp3" length="30570968" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1909</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Back in 2018, we ran the Great Designer Search 3 (GDS3). Part of that event was a multiple-choice test many contestants took to qualify for the next part of the qualification. One question from that test, question number 28, proved to be controversial. The topic recently returned to social media, so I decided to record a podcast about it. I talk about the history of the GDSs, the reasons why there's a multiple-choice test, and get into the specifics of question 28.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1128: Outlaws of Thunder Junction Play Design with Jadine Klomparens</title>
      <itunes:episode>1128</itunes:episode>
      <podcast:episode>1128</podcast:episode>
      <itunes:title>#1128: Outlaws of Thunder Junction Play Design with Jadine Klomparens</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b782a8d2-a14c-4f47-9c16-2bf097707332</guid>
      <link>https://share.transistor.fm/s/2d57aa6e</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Outlaws of Thunder Junction Lead Play Designer Jadine Klomparens to talk about the play design of the set.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Outlaws of Thunder Junction Lead Play Designer Jadine Klomparens to talk about the play design of the set.</p>]]>
      </content:encoded>
      <pubDate>Fri, 12 Apr 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2d57aa6e/7f037531.mp3" length="28278562" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1766</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Outlaws of Thunder Junction Lead Play Designer Jadine Klomparens to talk about the play design of the set.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1127: Same But Different</title>
      <itunes:episode>1127</itunes:episode>
      <podcast:episode>1127</podcast:episode>
      <itunes:title>#1127: Same But Different</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2d97164e-e7ff-44be-94e3-b0c38753cc71</guid>
      <link>https://share.transistor.fm/s/3cdb2df3</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about a concept I learned from my days in Hollywood and how I apply it to Magic design.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about a concept I learned from my days in Hollywood and how I apply it to Magic design.</p>]]>
      </content:encoded>
      <pubDate>Fri, 12 Apr 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3cdb2df3/b9410707.mp3" length="29212612" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1825</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about a concept I learned from my days in Hollywood and how I apply it to Magic design.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1126: Outlaws of Thunder Junction Set Design with Dave Humpherys</title>
      <itunes:episode>1126</itunes:episode>
      <podcast:episode>1126</podcast:episode>
      <itunes:title>#1126: Outlaws of Thunder Junction Set Design with Dave Humpherys</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">662befc6-0d1e-4d18-9b55-01cef7513527</guid>
      <link>https://share.transistor.fm/s/2b946f36</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Dave Humpherys, set design lead for Outlaws of Thunder Junction, to talk about the set design of the latest expansion.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Dave Humpherys, set design lead for Outlaws of Thunder Junction, to talk about the set design of the latest expansion.</p>]]>
      </content:encoded>
      <pubDate>Fri, 05 Apr 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2b946f36/64c8422f.mp3" length="40127696" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2507</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Dave Humpherys, set design lead for Outlaws of Thunder Junction, to talk about the set design of the latest expansion.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1125: Mercenaries</title>
      <itunes:episode>1125</itunes:episode>
      <podcast:episode>1125</podcast:episode>
      <itunes:title>#1125: Mercenaries</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3014fbd8-6577-4197-8f2a-ebe77a8142e0</guid>
      <link>https://share.transistor.fm/s/b2005752</link>
      <description>
        <![CDATA[<p>In honor of Outlaws of Thunder Junction, I did a card-by-card design podcast on cards with creature type Mercenary.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In honor of Outlaws of Thunder Junction, I did a card-by-card design podcast on cards with creature type Mercenary.</p>]]>
      </content:encoded>
      <pubDate>Fri, 05 Apr 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b2005752/eeb84515.mp3" length="29027025" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1813</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In honor of Outlaws of Thunder Junction, I did a card-by-card design podcast on cards with creature type Mercenary.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1124: Outlaws of Thunder Junction Vision Design</title>
      <itunes:episode>1124</itunes:episode>
      <podcast:episode>1124</podcast:episode>
      <itunes:title>#1124: Outlaws of Thunder Junction Vision Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">82b11e64-27e5-44c9-bc23-4b3a28e6ce7f</guid>
      <link>https://share.transistor.fm/s/84c44d56</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the early design of Outlaws of Thunder Junction.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the early design of Outlaws of Thunder Junction.</p>]]>
      </content:encoded>
      <pubDate>Fri, 29 Mar 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/84c44d56/7b9be6a8.mp3" length="29796135" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1859</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the early design of Outlaws of Thunder Junction.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1123: Every Set</title>
      <itunes:episode>1123</itunes:episode>
      <podcast:episode>1123</podcast:episode>
      <itunes:title>#1123: Every Set</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">59cb3cc4-928b-4fd9-8a42-1360e6d7536b</guid>
      <link>https://share.transistor.fm/s/57f27023</link>
      <description>
        <![CDATA[<p>Before I get into Outlaws of Thunder Junction, I see if I can name every non-core expansion set in order with a bit of trivia about each one.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Before I get into Outlaws of Thunder Junction, I see if I can name every non-core expansion set in order with a bit of trivia about each one.</p>]]>
      </content:encoded>
      <pubDate>Fri, 29 Mar 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/57f27023/d33e80c9.mp3" length="38544375" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2406</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Before I get into Outlaws of Thunder Junction, I see if I can name every non-core expansion set in order with a bit of trivia about each one.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1122: Top 20 Evergreen Mechanics, Part 2</title>
      <itunes:episode>1122</itunes:episode>
      <podcast:episode>1122</podcast:episode>
      <itunes:title>#1122: Top 20 Evergreen Mechanics, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2c3ad108-3da9-43f5-b3e1-050e17e2c2f6</guid>
      <link>https://share.transistor.fm/s/85ec1cbd</link>
      <description>
        <![CDATA[<p>During my MagicCon: Chicago talk where I listed my <a href="https://www.youtube.com/watch?v=_YvqTR0Zvno">top 20 mechanics of all time</a>, I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do a podcast on it. Today is that day. This is part two of two.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>During my MagicCon: Chicago talk where I listed my <a href="https://www.youtube.com/watch?v=_YvqTR0Zvno">top 20 mechanics of all time</a>, I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do a podcast on it. Today is that day. This is part two of two.</p>]]>
      </content:encoded>
      <pubDate>Fri, 22 Mar 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/85ec1cbd/a3b1c7ee.mp3" length="29598427" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1847</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>During my MagicCon: Chicago talk where I listed my <a href="https://www.youtube.com/watch?v=_YvqTR0Zvno">top 20 mechanics of all time</a>, I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do a podcast on it. Today is that day. This is part two of two.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1121: Top 20 Evergreen Mechanics, Part 1</title>
      <itunes:episode>1121</itunes:episode>
      <podcast:episode>1121</podcast:episode>
      <itunes:title>#1121: Top 20 Evergreen Mechanics, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7d73cfc2-2d68-48e8-9db2-dd83ef70766e</guid>
      <link>https://share.transistor.fm/s/eb32d2f9</link>
      <description>
        <![CDATA[<p>During my MagicCon: Chicago talk where I listed my <a href="https://www.youtube.com/watch?v=_YvqTR0Zvno">top 20 mechanics of all time</a>, I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do a podcast on it. Today is that day. This is part one of two.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>During my MagicCon: Chicago talk where I listed my <a href="https://www.youtube.com/watch?v=_YvqTR0Zvno">top 20 mechanics of all time</a>, I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do a podcast on it. Today is that day. This is part one of two.</p>]]>
      </content:encoded>
      <pubDate>Fri, 22 Mar 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/eb32d2f9/cada16bd.mp3" length="29045467" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1812</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>During my MagicCon: Chicago talk where I listed my <a href="https://www.youtube.com/watch?v=_YvqTR0Zvno">top 20 mechanics of all time</a>, I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do a podcast on it. Today is that day. This is part one of two.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1120: The Early Days of Magic</title>
      <itunes:episode>1120</itunes:episode>
      <podcast:episode>1120</podcast:episode>
      <itunes:title>#1120: The Early Days of Magic</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">27c38dae-2505-48d6-a802-0463c00adba0</guid>
      <link>https://share.transistor.fm/s/85d23141</link>
      <description>
        <![CDATA[<p>In this podcast, I explain what it was like to play Magic in 1993.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I explain what it was like to play Magic in 1993.</p>]]>
      </content:encoded>
      <pubDate>Fri, 15 Mar 2024 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/85d23141/3e53b58d.mp3" length="29289115" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1828</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I explain what it was like to play Magic in 1993.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1119: The Elephant in Boots Problem</title>
      <itunes:episode>1119</itunes:episode>
      <podcast:episode>1119</podcast:episode>
      <itunes:title>#1119: The Elephant in Boots Problem</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6fcbb22a-f628-4aff-b000-b0a058cd1086</guid>
      <link>https://share.transistor.fm/s/f3f42f0a</link>
      <description>
        <![CDATA[<p>In this podcast, I share what Magic R&amp;D refers to as the "elephant in boots" problems and how we work to solve it.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I share what Magic R&amp;D refers to as the "elephant in boots" problems and how we work to solve it.</p>]]>
      </content:encoded>
      <pubDate>Fri, 15 Mar 2024 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f3f42f0a/451ce8ff.mp3" length="26486145" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2203</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I share what Magic R&amp;D refers to as the "elephant in boots" problems and how we work to solve it.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1118: Top 20 Mechanics, Part 3</title>
      <itunes:episode>1118</itunes:episode>
      <podcast:episode>1118</podcast:episode>
      <itunes:title>#1118: Top 20 Mechanics, Part 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b31b6bd0-52a4-41e2-96c3-cfe3d6a2de40</guid>
      <link>https://share.transistor.fm/s/1560710d</link>
      <description>
        <![CDATA[<p>This is my third podcast in a three-part series talking about the 20 best non-evergreen mechanics of all time. It's based on <a href="https://www.youtube.com/watch?v=_YvqTR0Zvno">a talk I gave at MagicCon: Chicago</a>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is my third podcast in a three-part series talking about the 20 best non-evergreen mechanics of all time. It's based on <a href="https://www.youtube.com/watch?v=_YvqTR0Zvno">a talk I gave at MagicCon: Chicago</a>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 08 Mar 2024 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1560710d/7b2d6284.mp3" length="29627246" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1849</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is my third podcast in a three-part series talking about the 20 best non-evergreen mechanics of all time. It's based on <a href="https://www.youtube.com/watch?v=_YvqTR0Zvno">a talk I gave at MagicCon: Chicago</a>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1117: Top 20 Mechanics, Part 2</title>
      <itunes:episode>1117</itunes:episode>
      <podcast:episode>1117</podcast:episode>
      <itunes:title>#1117: Top 20 Mechanics, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0961e40b-914c-4a63-94c2-4ab14689b20c</guid>
      <link>https://share.transistor.fm/s/38269f95</link>
      <description>
        <![CDATA[<p>This is the second of a three-part series talking about the 20 best non-evergreen mechanics of all time. It's based on <a href="https://www.youtube.com/watch?v=_YvqTR0Zvno">a talk I gave at MagicCon: Chicago</a>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is the second of a three-part series talking about the 20 best non-evergreen mechanics of all time. It's based on <a href="https://www.youtube.com/watch?v=_YvqTR0Zvno">a talk I gave at MagicCon: Chicago</a>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 08 Mar 2024 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/38269f95/6688a351.mp3" length="31105149" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1941</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is the second of a three-part series talking about the 20 best non-evergreen mechanics of all time. It's based on <a href="https://www.youtube.com/watch?v=_YvqTR0Zvno">a talk I gave at MagicCon: Chicago</a>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1116: Top 20 Mechanics, Part 1</title>
      <itunes:episode>1116</itunes:episode>
      <podcast:episode>1116</podcast:episode>
      <itunes:title>#1116: Top 20 Mechanics, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2ba832c6-32f1-475f-ba15-1d54bd4c7110</guid>
      <link>https://share.transistor.fm/s/73828c17</link>
      <description>
        <![CDATA[<p>Recently at MagicCon: Chicago, I did a talk called "The 20 Best Mechanics of All Time," which <a href="https://www.youtube.com/watch?v=_YvqTR0Zvno">you can watch here</a>. This podcast covers part one of that talk.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Recently at MagicCon: Chicago, I did a talk called "The 20 Best Mechanics of All Time," which <a href="https://www.youtube.com/watch?v=_YvqTR0Zvno">you can watch here</a>. This podcast covers part one of that talk.</p>]]>
      </content:encoded>
      <pubDate>Fri, 01 Mar 2024 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/73828c17/e09c9f4a.mp3" length="33887922" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2115</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Recently at MagicCon: Chicago, I did a talk called "The 20 Best Mechanics of All Time," which <a href="https://www.youtube.com/watch?v=_YvqTR0Zvno">you can watch here</a>. This podcast covers part one of that talk.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1115: MagicCon: Chicago</title>
      <itunes:episode>1115</itunes:episode>
      <podcast:episode>1115</podcast:episode>
      <itunes:title>#1115: MagicCon: Chicago</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">42bc771d-291d-44a0-879f-ccbf5d4c4462</guid>
      <link>https://share.transistor.fm/s/7eb4265d</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about my time at last weekend's MagicCon: Chicago.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about my time at last weekend's MagicCon: Chicago.</p>]]>
      </content:encoded>
      <pubDate>Fri, 01 Mar 2024 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7eb4265d/476ddc87.mp3" length="31070027" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1939</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about my time at last weekend's MagicCon: Chicago.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1114: Playtesting in 2024</title>
      <itunes:episode>1114</itunes:episode>
      <podcast:episode>1114</podcast:episode>
      <itunes:title>#1114: Playtesting in 2024</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ed601b7f-520d-4717-88ea-6899880fd2e2</guid>
      <link>https://share.transistor.fm/s/42653550</link>
      <description>
        <![CDATA[<p>Ten years ago, I released a podcast on playtesting, but a lot has changed. In this podcast, I look at how we playtest today.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Ten years ago, I released a podcast on playtesting, but a lot has changed. In this podcast, I look at how we playtest today.</p>]]>
      </content:encoded>
      <pubDate>Fri, 23 Feb 2024 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/42653550/8dbffc91.mp3" length="30555517" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1907</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Ten years ago, I released a podcast on playtesting, but a lot has changed. In this podcast, I look at how we playtest today.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1113: Synergy</title>
      <itunes:episode>1113</itunes:episode>
      <podcast:episode>1113</podcast:episode>
      <itunes:title>#1113: Synergy</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">91c46ec8-80bc-4b36-806a-697d0528d961</guid>
      <link>https://share.transistor.fm/s/a9aae38a</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the importance of synergy in Magic design.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the importance of synergy in Magic design.</p>]]>
      </content:encoded>
      <pubDate>Fri, 23 Feb 2024 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a9aae38a/bc69086d.mp3" length="30487790" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1903</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the importance of synergy in Magic design.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1112: Perfectionism</title>
      <itunes:episode>1112</itunes:episode>
      <podcast:episode>1112</podcast:episode>
      <itunes:title>#1112: Perfectionism</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ba1441db-cae8-42a5-860b-03d141bb10de</guid>
      <link>https://share.transistor.fm/s/35e30012</link>
      <description>
        <![CDATA[<p>We spend a long time designing sets, constantly improving on every aspect possible. But how and when do we decide to step away? In this podcast, I explore the subject of perfectionism.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>We spend a long time designing sets, constantly improving on every aspect possible. But how and when do we decide to step away? In this podcast, I explore the subject of perfectionism.</p>]]>
      </content:encoded>
      <pubDate>Fri, 16 Feb 2024 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/35e30012/14da79e3.mp3" length="30320618" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1892</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>We spend a long time designing sets, constantly improving on every aspect possible. But how and when do we decide to step away? In this podcast, I explore the subject of perfectionism.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1111: Puzzle Design</title>
      <itunes:episode>1111</itunes:episode>
      <podcast:episode>1111</podcast:episode>
      <itunes:title>#1111: Puzzle Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">21d3ffb5-8fe9-4921-8268-e5ee9b44b9cd</guid>
      <link>https://share.transistor.fm/s/810ddfa5</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the basics of designing puzzles.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the basics of designing puzzles.</p>]]>
      </content:encoded>
      <pubDate>Fri, 16 Feb 2024 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/810ddfa5/a7e6fbab.mp3" length="32923250" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2055</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the basics of designing puzzles.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1110: Early Advertising</title>
      <itunes:episode>1110</itunes:episode>
      <podcast:episode>1110</podcast:episode>
      <itunes:title>#1110: Early Advertising</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2b517fcb-c68c-4294-826f-6494f27ab820</guid>
      <link>https://share.transistor.fm/s/7e154a4a</link>
      <description>
        <![CDATA[<p>In this podcast, I look back at the advertising of the first ten years of Magic.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I look back at the advertising of the first ten years of Magic.</p>]]>
      </content:encoded>
      <pubDate>Fri, 09 Feb 2024 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7e154a4a/876f190d.mp3" length="29476348" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1839</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I look back at the advertising of the first ten years of Magic.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1109: Murders at Karlov Manor Set Design with Andrew Brown</title>
      <itunes:episode>1109</itunes:episode>
      <podcast:episode>1109</podcast:episode>
      <itunes:title>#1109: Murders at Karlov Manor Set Design with Andrew Brown</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">af847935-7f54-4c36-877d-69c27bcce1fe</guid>
      <link>https://share.transistor.fm/s/951bb8a5</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Andrew Brown, co-lead set designer on Murders at Karlov Manor, to talk about the making of the set.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Andrew Brown, co-lead set designer on Murders at Karlov Manor, to talk about the making of the set.</p>]]>
      </content:encoded>
      <pubDate>Fri, 09 Feb 2024 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/951bb8a5/e7dab6c5.mp3" length="30984833" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1934</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Andrew Brown, co-lead set designer on Murders at Karlov Manor, to talk about the making of the set.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1108: Erik Lauer</title>
      <itunes:episode>1108</itunes:episode>
      <podcast:episode>1108</podcast:episode>
      <itunes:title>#1108: Erik Lauer</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b7b321ec-dd4d-4637-87e2-aa360689769c</guid>
      <link>https://share.transistor.fm/s/043f5500</link>
      <description>
        <![CDATA[<p>In this podcast, I pay tribute to longtime Magic designer Erik Lauer who recently retired.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I pay tribute to longtime Magic designer Erik Lauer who recently retired.</p>]]>
      </content:encoded>
      <pubDate>Fri, 02 Feb 2024 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/043f5500/56d70493.mp3" length="30640351" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1912</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I pay tribute to longtime Magic designer Erik Lauer who recently retired.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1107: Murders at Karlov Manor Puzzles with Mark Gottlieb</title>
      <itunes:episode>1107</itunes:episode>
      <podcast:episode>1107</podcast:episode>
      <itunes:title>#1107: Murders at Karlov Manor Puzzles with Mark Gottlieb</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">08d5494a-290e-497d-8a6c-f8b11ef51f21</guid>
      <link>https://share.transistor.fm/s/d29c3e4c</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with designer and puzzle-builder extraordinaire Mark Gottlieb to talk about the making of the puzzles for Murders at Karlov Manor.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with designer and puzzle-builder extraordinaire Mark Gottlieb to talk about the making of the puzzles for Murders at Karlov Manor.</p>]]>
      </content:encoded>
      <pubDate>Fri, 02 Feb 2024 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d29c3e4c/d4ba3658.mp3" length="30815556" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1923</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with designer and puzzle-builder extraordinaire Mark Gottlieb to talk about the making of the puzzles for Murders at Karlov Manor.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1106: Murders at Karlov Manor Design</title>
      <itunes:episode>1106</itunes:episode>
      <podcast:episode>1106</podcast:episode>
      <itunes:title>#1106: Murders at Karlov Manor Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">66f86406-c3d1-42f4-b6e4-e85407941df3</guid>
      <link>https://share.transistor.fm/s/064858f0</link>
      <description>
        <![CDATA[<p>In this podcast, I tell the design story of Murders at Karlov Manor.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I tell the design story of Murders at Karlov Manor.</p>]]>
      </content:encoded>
      <pubDate>Fri, 26 Jan 2024 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/064858f0/04f2aafe.mp3" length="29818683" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1861</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I tell the design story of Murders at Karlov Manor.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1105: History of Learn to Play</title>
      <itunes:episode>1105</itunes:episode>
      <podcast:episode>1105</podcast:episode>
      <itunes:title>#1105: History of Learn to Play</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">fb202834-ce51-4d84-a4d3-18819d14916d</guid>
      <link>https://share.transistor.fm/s/18d1c44b</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about many of the products we've introduced to help teach people how to play and walk through how our philosophy about it has changed over time.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about many of the products we've introduced to help teach people how to play and walk through how our philosophy about it has changed over time.</p>]]>
      </content:encoded>
      <pubDate>Fri, 26 Jan 2024 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/18d1c44b/50208466.mp3" length="31439935" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1962</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about many of the products we've introduced to help teach people how to play and walk through how our philosophy about it has changed over time.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1104: Strictly Better</title>
      <itunes:episode>1104</itunes:episode>
      <podcast:episode>1104</podcast:episode>
      <itunes:title>#1104: Strictly Better</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d86ad78d-6d18-4c2c-9fa2-356204216491</guid>
      <link>https://share.transistor.fm/s/7c1ec1c5</link>
      <description>
        <![CDATA[<p>In this podcast, I define the R&amp;D expression "strictly better," discuss its history, and talk about why it's a thing we have to care about.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I define the R&amp;D expression "strictly better," discuss its history, and talk about why it's a thing we have to care about.</p>]]>
      </content:encoded>
      <pubDate>Fri, 19 Jan 2024 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7c1ec1c5/69470cdb.mp3" length="32746457" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2044</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I define the R&amp;D expression "strictly better," discuss its history, and talk about why it's a thing we have to care about.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1103: Making Things with Jess Dunks</title>
      <itunes:episode>1103</itunes:episode>
      <podcast:episode>1103</podcast:episode>
      <itunes:title>#1103: Making Things with Jess Dunks</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0d0a92ae-9a30-4a87-a59e-f8f560abdd13</guid>
      <link>https://share.transistor.fm/s/79274de9</link>
      <description>
        <![CDATA[<p>In this podcasts, I talk with Rules Manager Jess Dunks about how we go about making mechanics work that do things we've never done before.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcasts, I talk with Rules Manager Jess Dunks about how we go about making mechanics work that do things we've never done before.</p>]]>
      </content:encoded>
      <pubDate>Fri, 19 Jan 2024 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/79274de9/de0122fa.mp3" length="30412601" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1898</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcasts, I talk with Rules Manager Jess Dunks about how we go about making mechanics work that do things we've never done before.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1102: Play Design Changes with Ben Weitz</title>
      <itunes:episode>1102</itunes:episode>
      <podcast:episode>1102</podcast:episode>
      <itunes:title>#1102: Play Design Changes with Ben Weitz</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">07758760-99e9-49d5-8e6d-ec35c10d13f0</guid>
      <link>https://share.transistor.fm/s/47cbd4d2</link>
      <description>
        <![CDATA[<p>I talk a lot about all the changes cards go through early in design. In this podcast, I interview Play Designer Ben Weitz to talk about the types of changes the Play Design team makes to cards late in the process.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I talk a lot about all the changes cards go through early in design. In this podcast, I interview Play Designer Ben Weitz to talk about the types of changes the Play Design team makes to cards late in the process.</p>]]>
      </content:encoded>
      <pubDate>Fri, 12 Jan 2024 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/47cbd4d2/bb6c7230.mp3" length="23247306" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1933</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I talk a lot about all the changes cards go through early in design. In this podcast, I interview Play Designer Ben Weitz to talk about the types of changes the Play Design team makes to cards late in the process.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1101: Designing Universes Beyond</title>
      <itunes:episode>1101</itunes:episode>
      <podcast:episode>1101</podcast:episode>
      <itunes:title>#1101: Designing Universes Beyond</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9854d950-d327-42aa-aa06-720357158aa9</guid>
      <link>https://share.transistor.fm/s/eb9bdc6c</link>
      <description>
        <![CDATA[<p>In this podcast, I go through the process from start to finish of designing a Universes Beyond set.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I go through the process from start to finish of designing a Universes Beyond set.</p>]]>
      </content:encoded>
      <pubDate>Fri, 12 Jan 2024 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/eb9bdc6c/dd70983f.mp3" length="24085088" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2003</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I go through the process from start to finish of designing a Universes Beyond set.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1100: Designing to Art</title>
      <itunes:episode>1100</itunes:episode>
      <podcast:episode>1100</podcast:episode>
      <itunes:title>#1100: Designing to Art</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">dca1d312-922d-4fa3-aa67-8fc20cec8c91</guid>
      <link>https://share.transistor.fm/s/64ebd740</link>
      <description>
        <![CDATA[<p>Most of the time, we create the card design before we commission the art, but not always. In this podcast, I walk through when art comes before design and when we have to design to the art.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Most of the time, we create the card design before we commission the art, but not always. In this podcast, I walk through when art comes before design and when we have to design to the art.</p>]]>
      </content:encoded>
      <pubDate>Fri, 05 Jan 2024 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/64ebd740/5e3d5e4f.mp3" length="24170604" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2010</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Most of the time, we create the card design before we commission the art, but not always. In this podcast, I walk through when art comes before design and when we have to design to the art.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1099: The Dark</title>
      <itunes:episode>1099</itunes:episode>
      <podcast:episode>1099</podcast:episode>
      <itunes:title>#1099: The Dark</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9000833e-b4e1-4a3c-ab29-4aa7bf6acfe7</guid>
      <link>https://share.transistor.fm/s/fdff9636</link>
      <description>
        <![CDATA[<p>In this podcast, I talk all about Magic's fourth expansion.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk all about Magic's fourth expansion.</p>]]>
      </content:encoded>
      <pubDate>Fri, 05 Jan 2024 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fdff9636/68bd0288.mp3" length="22679900" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1886</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk all about Magic's fourth expansion.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1098: Mana Cost</title>
      <itunes:episode>1098</itunes:episode>
      <podcast:episode>1098</podcast:episode>
      <itunes:title>#1098: Mana Cost</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">04d2f765-4068-45a0-9b10-3ed7fa0d3f21</guid>
      <link>https://share.transistor.fm/s/7e1f40a5</link>
      <description>
        <![CDATA[<p>This podcast is dedicated to mana cost. I talk about its history as well as the design space it offers designers.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is dedicated to mana cost. I talk about its history as well as the design space it offers designers.</p>]]>
      </content:encoded>
      <pubDate>Fri, 22 Dec 2023 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7e1f40a5/9cfe56b8.mp3" length="28404191" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2363</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is dedicated to mana cost. I talk about its history as well as the design space it offers designers.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1097: The Waiting Game</title>
      <itunes:episode>1097</itunes:episode>
      <podcast:episode>1097</podcast:episode>
      <itunes:title>#1097: The Waiting Game</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6320efff-8f90-4642-9c1b-a53d95a5ea32</guid>
      <link>https://share.transistor.fm/s/956a73a7</link>
      <description>
        <![CDATA[<p>Sometimes it can take a while to get a particular idea to print. This podcast shares some stories of things that took a while to get out to the public.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Sometimes it can take a while to get a particular idea to print. This podcast shares some stories of things that took a while to get out to the public.</p>]]>
      </content:encoded>
      <pubDate>Fri, 22 Dec 2023 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/956a73a7/a9a4196f.mp3" length="22046604" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1833</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Sometimes it can take a while to get a particular idea to print. This podcast shares some stories of things that took a while to get out to the public.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1096: Why Restrictions?</title>
      <itunes:episode>1096</itunes:episode>
      <podcast:episode>1096</podcast:episode>
      <itunes:title>#1096: Why Restrictions?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8f9df242-c2ed-4165-b1ef-2e7d847728c2</guid>
      <link>https://share.transistor.fm/s/e885615a</link>
      <description>
        <![CDATA[<p>This podcast was inspired by a number of blog posts asking why we've been adding more restrictions to cards lately.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast was inspired by a number of blog posts asking why we've been adding more restrictions to cards lately.</p>]]>
      </content:encoded>
      <pubDate>Fri, 15 Dec 2023 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e885615a/bacf2d83.mp3" length="23118829" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1922</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast was inspired by a number of blog posts asking why we've been adding more restrictions to cards lately.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1095: How I Became Head Designer</title>
      <itunes:episode>1095</itunes:episode>
      <podcast:episode>1095</podcast:episode>
      <itunes:title>#1095: How I Became Head Designer</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3e681f6c-9da4-48e4-9fde-5d4942b7aacb</guid>
      <link>https://share.transistor.fm/s/557e235d</link>
      <description>
        <![CDATA[<p>December 3 marked my 20th anniversary as Magic head designer, and this podcast tells the story of how that came to be. It's also filled with a lot of tips about how someone can work toward their own dream job.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>December 3 marked my 20th anniversary as Magic head designer, and this podcast tells the story of how that came to be. It's also filled with a lot of tips about how someone can work toward their own dream job.</p>]]>
      </content:encoded>
      <pubDate>Fri, 15 Dec 2023 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/557e235d/b82bdebd.mp3" length="23227136" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1931</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>December 3 marked my 20th anniversary as Magic head designer, and this podcast tells the story of how that came to be. It's also filled with a lot of tips about how someone can work toward their own dream job.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1094: Returning Mechanics</title>
      <itunes:episode>1094</itunes:episode>
      <podcast:episode>1094</podcast:episode>
      <itunes:title>#1094: Returning Mechanics</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d1daf817-e331-4828-bf29-64320868fa88</guid>
      <link>https://share.transistor.fm/s/f7e6db1c</link>
      <description>
        <![CDATA[<p>How do we decide when to bring mechanics back? This podcast talks all about it.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>How do we decide when to bring mechanics back? This podcast talks all about it.</p>]]>
      </content:encoded>
      <pubDate>Fri, 08 Dec 2023 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f7e6db1c/90b4a5f5.mp3" length="39154100" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3258</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>How do we decide when to bring mechanics back? This podcast talks all about it.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1093: Fixed Mechanics</title>
      <itunes:episode>1093</itunes:episode>
      <podcast:episode>1093</podcast:episode>
      <itunes:title>#1093: Fixed Mechanics</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f3187292-d04a-42ea-b198-cfe117cebe3e</guid>
      <link>https://share.transistor.fm/s/f428c52c</link>
      <description>
        <![CDATA[<p>Sometimes we make a mechanic and realize later that we could have done it better. This podcast talks about how we make new mechanics that are fixed versions of older ones.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Sometimes we make a mechanic and realize later that we could have done it better. This podcast talks about how we make new mechanics that are fixed versions of older ones.</p>]]>
      </content:encoded>
      <pubDate>Fri, 08 Dec 2023 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f428c52c/fdd96e10.mp3" length="22164682" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1843</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Sometimes we make a mechanic and realize later that we could have done it better. This podcast talks about how we make new mechanics that are fixed versions of older ones.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1092: Vision Design Summit</title>
      <itunes:episode>1092</itunes:episode>
      <podcast:episode>1092</podcast:episode>
      <itunes:title>#1092: Vision Design Summit</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2a2f844b-b88e-4881-9d8e-da303fd50017</guid>
      <link>https://share.transistor.fm/s/d9b5b65e</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about a procedure we do called a Vision Design Summit.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about a procedure we do called a Vision Design Summit.</p>]]>
      </content:encoded>
      <pubDate>Fri, 01 Dec 2023 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d9b5b65e/6be0918c.mp3" length="25002638" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2079</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about a procedure we do called a Vision Design Summit.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1091: Colorless Design</title>
      <itunes:episode>1091</itunes:episode>
      <podcast:episode>1091</podcast:episode>
      <itunes:title>#1091: Colorless Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6e90e977-fb28-4a73-876d-776109e2d9f8</guid>
      <link>https://share.transistor.fm/s/1857b03d</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about how we design colorless cards.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about how we design colorless cards.</p>]]>
      </content:encoded>
      <pubDate>Fri, 01 Dec 2023 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1857b03d/865e1f05.mp3" length="21628716" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1798</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about how we design colorless cards.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1090: Lessons Learned – Unfinity</title>
      <itunes:episode>1090</itunes:episode>
      <podcast:episode>1090</podcast:episode>
      <itunes:title>#1090: Lessons Learned – Unfinity</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1d5d0215-1a5c-4b37-ade3-16d0b1807cf0</guid>
      <link>https://share.transistor.fm/s/a6fc6646</link>
      <description>
        <![CDATA[<p>This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and explain the many lessons I learned while making them. This episode is about what I learned leading the design for Unfinity.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and explain the many lessons I learned while making them. This episode is about what I learned leading the design for Unfinity.</p>]]>
      </content:encoded>
      <pubDate>Fri, 24 Nov 2023 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a6fc6646/fe7ebf11.mp3" length="25706852" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2138</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and explain the many lessons I learned while making them. This episode is about what I learned leading the design for Unfinity.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1089: Expansions Symbols with Daniel Holt</title>
      <itunes:episode>1089</itunes:episode>
      <podcast:episode>1089</podcast:episode>
      <itunes:title>#1089: Expansions Symbols with Daniel Holt</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">cbd22bee-5829-4619-9242-ab435759202a</guid>
      <link>https://share.transistor.fm/s/be051b41</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Graphic Designer Daniel Holt to talk all about the making of expansion symbols.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Graphic Designer Daniel Holt to talk all about the making of expansion symbols.</p>]]>
      </content:encoded>
      <pubDate>Fri, 24 Nov 2023 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/be051b41/e27a3092.mp3" length="21520172" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1789</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Graphic Designer Daniel Holt to talk all about the making of expansion symbols.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1088: Vision Design</title>
      <itunes:episode>1088</itunes:episode>
      <podcast:episode>1088</podcast:episode>
      <itunes:title>#1088: Vision Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">dd0fdbb7-1a5c-4c61-b7fb-273c1e316b11</guid>
      <link>https://share.transistor.fm/s/3b5dd3f1</link>
      <description>
        <![CDATA[<p>In this podcast, I take an in-depth look at the current vision design process.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I take an in-depth look at the current vision design process.</p>]]>
      </content:encoded>
      <pubDate>Fri, 17 Nov 2023 09:23:14 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3b5dd3f1/5208307f.mp3" length="23509350" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1955</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I take an in-depth look at the current vision design process.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1087: Exploratory Design</title>
      <itunes:episode>1087</itunes:episode>
      <podcast:episode>1087</podcast:episode>
      <itunes:title>#1087: Exploratory Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f935fdee-c9a3-4753-8f92-6051b4f88a2d</guid>
      <link>https://share.transistor.fm/s/3e51b31c</link>
      <description>
        <![CDATA[<p>In this podcast, I take an in-depth look at our current exploratory design process.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I take an in-depth look at our current exploratory design process.</p>]]>
      </content:encoded>
      <pubDate>Fri, 17 Nov 2023 09:22:29 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3e51b31c/ba68e150.mp3" length="23990897" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1995</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I take an in-depth look at our current exploratory design process.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1086: Black-Green-Blue</title>
      <itunes:episode>1086</itunes:episode>
      <podcast:episode>1086</podcast:episode>
      <itunes:title>#1086: Black-Green-Blue</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c7ed43e1-6feb-48ee-b5bd-80d776ff99af</guid>
      <link>https://share.transistor.fm/s/822e4248</link>
      <description>
        <![CDATA[<p>This is the tenth and final podcast in my three-color philosophy series. This time I talk black-green-blue.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is the tenth and final podcast in my three-color philosophy series. This time I talk black-green-blue.</p>]]>
      </content:encoded>
      <pubDate>Fri, 10 Nov 2023 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/822e4248/21df9195.mp3" length="22129836" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1840</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is the tenth and final podcast in my three-color philosophy series. This time I talk black-green-blue.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1085: The Lost Caverns of Ixalan Art Direction with Ovidio Cartagena</title>
      <itunes:episode>1085</itunes:episode>
      <podcast:episode>1085</podcast:episode>
      <itunes:title>#1085: The Lost Caverns of Ixalan Art Direction with Ovidio Cartagena</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ec396f79-1e4a-4337-8085-2441cf7ebedd</guid>
      <link>https://share.transistor.fm/s/c3065bf4</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Ovidio Cartagena, the art director of The Lost Caverns of Ixalan, to talk about worldbuilding and the visual look of the set.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Ovidio Cartagena, the art director of The Lost Caverns of Ixalan, to talk about worldbuilding and the visual look of the set.</p>]]>
      </content:encoded>
      <pubDate>Fri, 10 Nov 2023 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c3065bf4/2b6ddde6.mp3" length="22003482" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1829</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Ovidio Cartagena, the art director of The Lost Caverns of Ixalan, to talk about worldbuilding and the visual look of the set.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1084: The Lost Caverns of Ixalan Set Design with Jules Robins</title>
      <itunes:episode>1084</itunes:episode>
      <podcast:episode>1084</podcast:episode>
      <itunes:title>#1084: The Lost Caverns of Ixalan Set Design with Jules Robins</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f81bc5d8-1804-430b-9bf5-885ca34d51a4</guid>
      <link>https://share.transistor.fm/s/a09c0255</link>
      <description>
        <![CDATA[<p>I interview Co-Set Design Lead Jules Robins to talk about how the underground set moved to Ixalan.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I interview Co-Set Design Lead Jules Robins to talk about how the underground set moved to Ixalan.</p>]]>
      </content:encoded>
      <pubDate>Fri, 03 Nov 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a09c0255/bc86cd8d.mp3" length="26390580" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2195</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I interview Co-Set Design Lead Jules Robins to talk about how the underground set moved to Ixalan.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1083: The Lost Caverns of Ixalan Vision Design</title>
      <itunes:episode>1083</itunes:episode>
      <podcast:episode>1083</podcast:episode>
      <itunes:title>#1083: The Lost Caverns of Ixalan Vision Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">433716b4-cd08-47ff-b277-c05d2479477b</guid>
      <link>https://share.transistor.fm/s/d6132ffc</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the vision design for The Lost Caverns of Ixalan. Things don't always work out, so this podcast looks into a very different take on an underground world.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the vision design for The Lost Caverns of Ixalan. Things don't always work out, so this podcast looks into a very different take on an underground world.</p>]]>
      </content:encoded>
      <pubDate>Fri, 03 Nov 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d6132ffc/c0b07381.mp3" length="23581404" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1961</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the vision design for The Lost Caverns of Ixalan. Things don't always work out, so this podcast looks into a very different take on an underground world.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1082: Blue-Red-White</title>
      <itunes:episode>1082</itunes:episode>
      <podcast:episode>1082</podcast:episode>
      <itunes:title>#1082: Blue-Red-White</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6b44237c-b9ae-446a-a7e4-0a751631e566</guid>
      <link>https://share.transistor.fm/s/d8242514</link>
      <description>
        <![CDATA[<p>This podcast is the ninth (of ten) of my three-color philosophy series. In this one, I talk blue-red-white.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is the ninth (of ten) of my three-color philosophy series. In this one, I talk blue-red-white.</p>]]>
      </content:encoded>
      <pubDate>Fri, 27 Oct 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d8242514/d7d0b3e5.mp3" length="23651048" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1966</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is the ninth (of ten) of my three-color philosophy series. In this one, I talk blue-red-white.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1081: Copying</title>
      <itunes:episode>1081</itunes:episode>
      <podcast:episode>1081</podcast:episode>
      <itunes:title>#1081: Copying</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">79c7564f-bb85-4b24-9f00-d864290bf39d</guid>
      <link>https://share.transistor.fm/s/5254f596</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about one of my favorite effects in Magic: copying.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about one of my favorite effects in Magic: copying.</p>]]>
      </content:encoded>
      <pubDate>Fri, 27 Oct 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5254f596/b2272666.mp3" length="21688602" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1803</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about one of my favorite effects in Magic: copying.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1080: Prescriptive Design</title>
      <itunes:episode>1080</itunes:episode>
      <podcast:episode>1080</podcast:episode>
      <itunes:title>#1080: Prescriptive Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6e2e29bb-bcf2-41fd-b37d-9a1326b90293</guid>
      <link>https://share.transistor.fm/s/b6524715</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the spectrum of meeting players' desires. At one end is designing cards the players are asking for, and at the other end is designing cards they don't expect.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the spectrum of meeting players' desires. At one end is designing cards the players are asking for, and at the other end is designing cards they don't expect.</p>]]>
      </content:encoded>
      <pubDate>Fri, 20 Oct 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b6524715/4b0073fe.mp3" length="31662931" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2634</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the spectrum of meeting players' desires. At one end is designing cards the players are asking for, and at the other end is designing cards they don't expect.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1079: WHO Commander Decks with Gavin Verhey</title>
      <itunes:episode>1079</itunes:episode>
      <podcast:episode>1079</podcast:episode>
      <itunes:title>#1079: WHO Commander Decks with Gavin Verhey</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">49afad52-a854-47a4-8c87-bfaf13c07912</guid>
      <link>https://share.transistor.fm/s/814cf4de</link>
      <description>
        <![CDATA[<p>In this episode, I sit down with Designer Gavin Verhey to talk about the design of Magic: The Gathering® – Doctor Who™.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I sit down with Designer Gavin Verhey to talk about the design of Magic: The Gathering® – Doctor Who™.</p>]]>
      </content:encoded>
      <pubDate>Fri, 20 Oct 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/814cf4de/3051487c.mp3" length="22827685" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1898</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I sit down with Designer Gavin Verhey to talk about the design of Magic: The Gathering® – Doctor Who™.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1078: Designing for Limited</title>
      <itunes:episode>1078</itunes:episode>
      <podcast:episode>1078</podcast:episode>
      <itunes:title>#1078: Designing for Limited</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">52c9a2bd-55ca-46f8-ad4f-24832418b3cf</guid>
      <link>https://share.transistor.fm/s/1581dc70</link>
      <description>
        <![CDATA[<p>Our new office is open, so I'm back to driving to work. In this podcast, I talk all about the ways we design for Limited. Due to traffic, this podcast is a full hour.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Our new office is open, so I'm back to driving to work. In this podcast, I talk all about the ways we design for Limited. Due to traffic, this podcast is a full hour.</p>]]>
      </content:encoded>
      <pubDate>Fri, 13 Oct 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1581dc70/c7f628aa.mp3" length="45728280" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3806</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Our new office is open, so I'm back to driving to work. In this podcast, I talk all about the ways we design for Limited. Due to traffic, this podcast is a full hour.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1077: White-Black-Green</title>
      <itunes:episode>1077</itunes:episode>
      <podcast:episode>1077</podcast:episode>
      <itunes:title>#1077: White-Black-Green</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6e711c06-c15f-4cf0-aae7-86d2212807e1</guid>
      <link>https://share.transistor.fm/s/35e12586</link>
      <description>
        <![CDATA[<p>This is the eighth podcast in my three-color philosophy series. In this one, I talk all about the philosophy of white-black-green.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is the eighth podcast in my three-color philosophy series. In this one, I talk all about the philosophy of white-black-green.</p>]]>
      </content:encoded>
      <pubDate>Fri, 13 Oct 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/35e12586/4288a30e.mp3" length="20891726" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1737</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is the eighth podcast in my three-color philosophy series. In this one, I talk all about the philosophy of white-black-green.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1076: Iconic and Characteristic Creature Types</title>
      <itunes:episode>1076</itunes:episode>
      <podcast:episode>1076</podcast:episode>
      <itunes:title>#1076: Iconic and Characteristic Creature Types</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b7b76e77-6f97-4de3-a838-90b9d91fda7f</guid>
      <link>https://share.transistor.fm/s/b923aecd</link>
      <description>
        <![CDATA[<p>What exactly is an iconic or characteristic creature type? In this podcast, I explain what they are and detail our long history of figuring out which ones work best.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>What exactly is an iconic or characteristic creature type? In this podcast, I explain what they are and detail our long history of figuring out which ones work best.</p>]]>
      </content:encoded>
      <pubDate>Fri, 06 Oct 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b923aecd/55d61565.mp3" length="22158687" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1842</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>What exactly is an iconic or characteristic creature type? In this podcast, I explain what they are and detail our long history of figuring out which ones work best.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1075: 2018</title>
      <itunes:episode>1075</itunes:episode>
      <podcast:episode>1075</podcast:episode>
      <itunes:title>#1075: 2018</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8955beaa-92a8-45a7-a7d1-fdb62fd5e6b3</guid>
      <link>https://share.transistor.fm/s/949ef5fa</link>
      <description>
        <![CDATA[<p>This is another in my "Years in Review" series where I walk through an entire year and talk about many of the Magic events that happened that year. This podcast is about the year 2018.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is another in my "Years in Review" series where I walk through an entire year and talk about many of the Magic events that happened that year. This podcast is about the year 2018.</p>]]>
      </content:encoded>
      <pubDate>Fri, 06 Oct 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/949ef5fa/662b6b7a.mp3" length="21246516" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1766</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is another in my "Years in Review" series where I walk through an entire year and talk about many of the Magic events that happened that year. This podcast is about the year 2018.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1074: Alternative-Win Conditions</title>
      <itunes:episode>1074</itunes:episode>
      <podcast:episode>1074</podcast:episode>
      <itunes:title>#1074: Alternative-Win Conditions</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7b5baa15-6600-4ea3-b82c-e71b34ddb006</guid>
      <link>https://share.transistor.fm/s/da07fb87</link>
      <description>
        <![CDATA[<p>There are many ways to win a game of Magic without reducing an opponent's life total to 0. In this podcast, I talk all about alternative-win conditions.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>There are many ways to win a game of Magic without reducing an opponent's life total to 0. In this podcast, I talk all about alternative-win conditions.</p>]]>
      </content:encoded>
      <pubDate>Fri, 29 Sep 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/da07fb87/f4f17532.mp3" length="21703608" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1804</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>There are many ways to win a game of Magic without reducing an opponent's life total to 0. In this podcast, I talk all about alternative-win conditions.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1073: Lessons Learned – Kamigawa: Neon Dynasty</title>
      <itunes:episode>1073</itunes:episode>
      <podcast:episode>1073</podcast:episode>
      <itunes:title>#1073: Lessons Learned – Kamigawa: Neon Dynasty</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">539079d0-9779-4b07-b137-cff100805af6</guid>
      <link>https://share.transistor.fm/s/36645cd4</link>
      <description>
        <![CDATA[<p>This is another podcast in my "Lessons Learned" series where I talk about sets I led or co-led and explain the many lessons I learned working on them. This podcast is about the design of Kamigawa: Neon Dynasty.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is another podcast in my "Lessons Learned" series where I talk about sets I led or co-led and explain the many lessons I learned working on them. This podcast is about the design of Kamigawa: Neon Dynasty.</p>]]>
      </content:encoded>
      <pubDate>Fri, 29 Sep 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/36645cd4/8f36a10b.mp3" length="21669420" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1801</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is another podcast in my "Lessons Learned" series where I talk about sets I led or co-led and explain the many lessons I learned working on them. This podcast is about the design of Kamigawa: Neon Dynasty.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1072: Green-Blue-Red</title>
      <itunes:episode>1072</itunes:episode>
      <podcast:episode>1072</podcast:episode>
      <itunes:title>#1072: Green-Blue-Red</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">62db56a3-d363-4fa0-b9ad-246af6f7a5fa</guid>
      <link>https://share.transistor.fm/s/08f43e54</link>
      <description>
        <![CDATA[<p>This podcast is my seventh (of ten) in my series on three-color philosophies. Today, I talk all about green-blue-red.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is my seventh (of ten) in my series on three-color philosophies. Today, I talk all about green-blue-red.</p>]]>
      </content:encoded>
      <pubDate>Fri, 22 Sep 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/08f43e54/30ba5e87.mp3" length="21348197" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1775</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is my seventh (of ten) in my series on three-color philosophies. Today, I talk all about green-blue-red.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1071: Wilds of Eldraine Story with Roy Graham</title>
      <itunes:episode>1071</itunes:episode>
      <podcast:episode>1071</podcast:episode>
      <itunes:title>#1071: Wilds of Eldraine Story with Roy Graham</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d0107b2f-fca2-43a4-980a-b00b9b21a3b9</guid>
      <link>https://share.transistor.fm/s/15f4a348</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Roy Graham, the person in charge of overseeing Magic Story, to talk about Magic storytelling and the making of the Wilds of Eldraine story.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Roy Graham, the person in charge of overseeing Magic Story, to talk about Magic storytelling and the making of the Wilds of Eldraine story.</p>]]>
      </content:encoded>
      <pubDate>Fri, 22 Sep 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/15f4a348/64c51751.mp3" length="21927685" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1823</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Roy Graham, the person in charge of overseeing Magic Story, to talk about Magic storytelling and the making of the Wilds of Eldraine story.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1070: Wilds of Eldraine Play Design with Ben Weitz</title>
      <itunes:episode>1070</itunes:episode>
      <podcast:episode>1070</podcast:episode>
      <itunes:title>#1070: Wilds of Eldraine Play Design with Ben Weitz</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">28266420-a5bf-4486-9242-6be3db43d7e0</guid>
      <link>https://share.transistor.fm/s/ec44966a</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Play designer Benjamin Weitz to talk about the Play Design of <em>Wilds of Eldraine</em>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Play designer Benjamin Weitz to talk about the Play Design of <em>Wilds of Eldraine</em>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 15 Sep 2023 07:31:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ec44966a/306c55be.mp3" length="42808560" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1782</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Play designer Benjamin Weitz to talk about the Play Design of <em>Wilds of Eldraine</em>.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1069: Heroes of the Realm</title>
      <itunes:episode>1069</itunes:episode>
      <podcast:episode>1069</podcast:episode>
      <itunes:title>#1069: Heroes of the Realm</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ad049e58-c86e-422b-ad3f-004798fb7e89</guid>
      <link>https://share.transistor.fm/s/645f6cb0</link>
      <description>
        <![CDATA[<p>A number of years ago, Wizards started a new employee appreciation program which resulted in us making not quite official <em>Magic</em> cards. In this podcast, I talk about how they got made and walk through the designs.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A number of years ago, Wizards started a new employee appreciation program which resulted in us making not quite official <em>Magic</em> cards. In this podcast, I talk about how they got made and walk through the designs.</p>]]>
      </content:encoded>
      <pubDate>Fri, 15 Sep 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/645f6cb0/196a895a.mp3" length="45341202" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1887</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A number of years ago, Wizards started a new employee appreciation program which resulted in us making not quite official <em>Magic</em> cards. In this podcast, I talk about how they got made and walk through the designs.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1068: Red-White-Black</title>
      <itunes:episode>1068</itunes:episode>
      <podcast:episode>1068</podcast:episode>
      <itunes:title>#1068: Red-White-Black</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d0d97497-a847-430d-9b97-991973d30d12</guid>
      <link>https://share.transistor.fm/s/a54915b6</link>
      <description>
        <![CDATA[<p>This podcast is another in my three-color series. Today, I talk all about red-white-black.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is another in my three-color series. Today, I talk all about red-white-black.</p>]]>
      </content:encoded>
      <pubDate>Fri, 08 Sep 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a54915b6/a54699ec.mp3" length="21402058" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1779</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is another in my three-color series. Today, I talk all about red-white-black.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1067: Wilds of Eldraine Commander with Jeremy Geist</title>
      <itunes:episode>1067</itunes:episode>
      <podcast:episode>1067</podcast:episode>
      <itunes:title>#1067: Wilds of Eldraine Commander with Jeremy Geist</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7ee5c568-9502-4874-aeae-71c69f224539</guid>
      <link>https://share.transistor.fm/s/9fd6441a</link>
      <description>
        <![CDATA[<p>In this podcast, I have Jeremy Geist on the show to talk about the design of the Wilds of Eldraine Commander decks.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I have Jeremy Geist on the show to talk about the design of the Wilds of Eldraine Commander decks.</p>]]>
      </content:encoded>
      <pubDate>Fri, 08 Sep 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9fd6441a/d85c5473.mp3" length="21706808" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1804</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I have Jeremy Geist on the show to talk about the design of the Wilds of Eldraine Commander decks.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1066: Wilds of Eldraine Design</title>
      <itunes:episode>1066</itunes:episode>
      <podcast:episode>1066</podcast:episode>
      <itunes:title>#1066: Wilds of Eldraine Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b21612b8-3c53-418d-a244-a29624f3d754</guid>
      <link>https://share.transistor.fm/s/8aa348b5</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the influence of Throne of Eldraine on the design of Wilds of Eldraine.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the influence of Throne of Eldraine on the design of Wilds of Eldraine.</p>]]>
      </content:encoded>
      <pubDate>Fri, 01 Sep 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8aa348b5/f031068d.mp3" length="24574396" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2043</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the influence of Throne of Eldraine on the design of Wilds of Eldraine.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1065: Wilds of Eldraine Set Design with Ian Duke</title>
      <itunes:episode>1065</itunes:episode>
      <podcast:episode>1065</podcast:episode>
      <itunes:title>#1065: Wilds of Eldraine Set Design with Ian Duke</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c306e084-e331-493a-b30a-ef5ba09520e1</guid>
      <link>https://share.transistor.fm/s/e23d1a63</link>
      <description>
        <![CDATA[<p>In this podcast, I discuss Wilds of Eldraine set design with Ian Duke, the set's lead set designer.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I discuss Wilds of Eldraine set design with Ian Duke, the set's lead set designer.</p>]]>
      </content:encoded>
      <pubDate>Fri, 01 Sep 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e23d1a63/afdc85e7.mp3" length="22224045" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1848</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I discuss Wilds of Eldraine set design with Ian Duke, the set's lead set designer.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1064: Inclusion over Exclusion</title>
      <itunes:episode>1064</itunes:episode>
      <podcast:episode>1064</podcast:episode>
      <itunes:title>#1064: Inclusion over Exclusion</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ed0718ca-6e2d-4d66-b4a1-bdc24606f6ef</guid>
      <link>https://share.transistor.fm/s/58cfe3bb</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the meaning and philosophy of "inclusion over exclusion" from a game design standpoint.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the meaning and philosophy of "inclusion over exclusion" from a game design standpoint.</p>]]>
      </content:encoded>
      <pubDate>Fri, 25 Aug 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/58cfe3bb/107ca346.mp3" length="25201661" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2096</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the meaning and philosophy of "inclusion over exclusion" from a game design standpoint.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1063: Wilds of Eldraine Vision Design with Chris Mooney</title>
      <itunes:episode>1063</itunes:episode>
      <podcast:episode>1063</podcast:episode>
      <itunes:title>#1063: Wilds of Eldraine Vision Design with Chris Mooney</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">196c3e2e-9beb-48f1-91d4-b8c73c4ba224</guid>
      <link>https://share.transistor.fm/s/30e97988</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about Wilds of Eldraine vision design with guest Chris Mooney, lead vision designer for the set.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about Wilds of Eldraine vision design with guest Chris Mooney, lead vision designer for the set.</p>]]>
      </content:encoded>
      <pubDate>Fri, 25 Aug 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/30e97988/193ae805.mp3" length="23173305" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1927</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about Wilds of Eldraine vision design with guest Chris Mooney, lead vision designer for the set.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1062: Red-Green-White</title>
      <itunes:episode>1062</itunes:episode>
      <podcast:episode>1062</podcast:episode>
      <itunes:title>#1062: Red-Green-White</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">84998840-a2a0-47fb-85e9-84642ea70efd</guid>
      <link>https://share.transistor.fm/s/11eaeaa4</link>
      <description>
        <![CDATA[<p>This is another podcast in my three-color series. In this episode, I talk about red-green-white.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is another podcast in my three-color series. In this episode, I talk about red-green-white.</p>]]>
      </content:encoded>
      <pubDate>Fri, 18 Aug 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/11eaeaa4/2d344b9e.mp3" length="21671914" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1802</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is another podcast in my three-color series. In this episode, I talk about red-green-white.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1061: Cards with Set Names</title>
      <itunes:episode>1061</itunes:episode>
      <podcast:episode>1061</podcast:episode>
      <itunes:title>#1061: Cards with Set Names</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">42388794-4bb6-402b-ab3a-6a6c8f0cc1d7</guid>
      <link>https://share.transistor.fm/s/f61bcaf1</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about all the cards that are also set names.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about all the cards that are also set names.</p>]]>
      </content:encoded>
      <pubDate>Fri, 18 Aug 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f61bcaf1/2e73a89a.mp3" length="22426207" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1864</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about all the cards that are also set names.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1060: Gen Con 2023</title>
      <itunes:episode>1060</itunes:episode>
      <podcast:episode>1060</podcast:episode>
      <itunes:title>#1060: Gen Con 2023</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">444b77de-f769-45e8-9804-2d689ec40a07</guid>
      <link>https://share.transistor.fm/s/acea5bd8</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about one of my last trips of the summer to Gen Con 2023.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about one of my last trips of the summer to Gen Con 2023.</p>]]>
      </content:encoded>
      <pubDate>Fri, 11 Aug 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/acea5bd8/5679884b.mp3" length="21762338" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1809</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about one of my last trips of the summer to Gen Con 2023.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1059: MagicCon: Barcelona</title>
      <itunes:episode>1059</itunes:episode>
      <podcast:episode>1059</podcast:episode>
      <itunes:title>#1059: MagicCon: Barcelona</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c1615664-8c2b-4d4c-bd38-5be7aa80e31c</guid>
      <link>https://share.transistor.fm/s/fbfaa5ef</link>
      <description>
        <![CDATA[<p>In this podcast, I talk all about my trip to MagicCon: Barcelona.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk all about my trip to MagicCon: Barcelona.</p>]]>
      </content:encoded>
      <pubDate>Fri, 11 Aug 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fbfaa5ef/7d410aa1.mp3" length="22684810" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1886</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk all about my trip to MagicCon: Barcelona.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1058: San Diego Comic-Con 2023</title>
      <itunes:episode>1058</itunes:episode>
      <podcast:episode>1058</podcast:episode>
      <itunes:title>#1058: San Diego Comic-Con 2023</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">71330b15-906f-44f5-b630-f5e1df2b2910</guid>
      <link>https://share.transistor.fm/s/3ff8086d</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about my trip to the 2023 San Diego Comic-Con and my history with the San Diego Comic-Con.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about my trip to the 2023 San Diego Comic-Con and my history with the San Diego Comic-Con.</p>]]>
      </content:encoded>
      <pubDate>Fri, 04 Aug 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3ff8086d/1796e8a3.mp3" length="22277596" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1852</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about my trip to the 2023 San Diego Comic-Con and my history with the San Diego Comic-Con.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1057: Bends and Breaks</title>
      <itunes:episode>1057</itunes:episode>
      <podcast:episode>1057</podcast:episode>
      <itunes:title>#1057: Bends and Breaks</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">22982665-c1a8-48f8-b62b-7eb475d08016</guid>
      <link>https://share.transistor.fm/s/6e9a2b61</link>
      <description>
        <![CDATA[<p>In this podcast, I talk all about mechanical bends and breaks in relation to the color pie.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk all about mechanical bends and breaks in relation to the color pie.</p>]]>
      </content:encoded>
      <pubDate>Fri, 04 Aug 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6e9a2b61/ee79497f.mp3" length="23006510" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1913</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk all about mechanical bends and breaks in relation to the color pie.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1056: The Landmark</title>
      <itunes:episode>1056</itunes:episode>
      <podcast:episode>1056</podcast:episode>
      <itunes:title>#1056: The Landmark</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c5858ad7-fe91-4ff8-9267-0fbdd2166ca5</guid>
      <link>https://share.transistor.fm/s/9e5daa29</link>
      <description>
        <![CDATA[<p>Today's podcast marks my last Drive to Work where I drive into our offices at The Landmark. In this episode, I talk all about the history of our Wizards of the Coast offices.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Today's podcast marks my last Drive to Work where I drive into our offices at The Landmark. In this episode, I talk all about the history of our Wizards of the Coast offices.</p>]]>
      </content:encoded>
      <pubDate>Fri, 28 Jul 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9e5daa29/b216ccc7.mp3" length="22666084" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1884</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Today's podcast marks my last Drive to Work where I drive into our offices at The Landmark. In this episode, I talk all about the history of our Wizards of the Coast offices.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1055: Black-Red-Green</title>
      <itunes:episode>1055</itunes:episode>
      <podcast:episode>1055</podcast:episode>
      <itunes:title>#1055: Black-Red-Green</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5cbc3c7f-152a-44fb-b6b3-7afd59168db4</guid>
      <link>https://share.transistor.fm/s/80605724</link>
      <description>
        <![CDATA[<p>This is another podcast in my three-color series. Today, I talk about black-red-green.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is another podcast in my three-color series. Today, I talk about black-red-green.</p>]]>
      </content:encoded>
      <pubDate>Fri, 28 Jul 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/80605724/2868e257.mp3" length="22239274" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1849</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is another podcast in my three-color series. Today, I talk about black-red-green.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1054: Apes and Monkeys, Part 2</title>
      <itunes:episode>1054</itunes:episode>
      <podcast:episode>1054</podcast:episode>
      <itunes:title>#1054: Apes and Monkeys, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e5f4844a-4ee2-4b7a-8d43-64fb9abf2b4e</guid>
      <link>https://share.transistor.fm/s/be84cee8</link>
      <description>
        <![CDATA[<p>In this podcast, I finish talking about all the cards with subtype Ape and Monkey.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I finish talking about all the cards with subtype Ape and Monkey.</p>]]>
      </content:encoded>
      <pubDate>Fri, 21 Jul 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/be84cee8/0884293f.mp3" length="23297403" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1937</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I finish talking about all the cards with subtype Ape and Monkey.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1053: Apes and Monkeys, Part 1</title>
      <itunes:episode>1053</itunes:episode>
      <podcast:episode>1053</podcast:episode>
      <itunes:title>#1053: Apes and Monkeys, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">be72ea00-cb26-4445-b6b6-5e90d84e39df</guid>
      <link>https://share.transistor.fm/s/fc81d249</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about cards with subtype Ape and Monkey.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about cards with subtype Ape and Monkey.</p>]]>
      </content:encoded>
      <pubDate>Fri, 21 Jul 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fc81d249/2df7c0cc.mp3" length="21906939" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1821</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about cards with subtype Ape and Monkey.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1052: Coldsnap</title>
      <itunes:episode>1052</itunes:episode>
      <podcast:episode>1052</podcast:episode>
      <itunes:title>#1052: Coldsnap</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5c0078bb-6db7-47f9-83ae-9db41de5533e</guid>
      <link>https://share.transistor.fm/s/71c6fcc3</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the design and development of the set Coldsnap.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the design and development of the set Coldsnap.</p>]]>
      </content:encoded>
      <pubDate>Fri, 14 Jul 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/71c6fcc3/4fa5592c.mp3" length="22507388" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1871</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the design and development of the set Coldsnap.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1051: Blue-Black-Red</title>
      <itunes:episode>1051</itunes:episode>
      <podcast:episode>1051</podcast:episode>
      <itunes:title>#1051: Blue-Black-Red</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">578857c3-dade-476b-8055-dea958fc0824</guid>
      <link>https://share.transistor.fm/s/9c5a022e</link>
      <description>
        <![CDATA[<p>This is another podcast in my three-color series. Today, I talk about blue-black-red.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is another podcast in my three-color series. Today, I talk about blue-black-red.</p>]]>
      </content:encoded>
      <pubDate>Fri, 14 Jul 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9c5a022e/6365613f.mp3" length="23654504" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1967</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is another podcast in my three-color series. Today, I talk about blue-black-red.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1050: Hall of Fame</title>
      <itunes:episode>1050</itunes:episode>
      <podcast:episode>1050</podcast:episode>
      <itunes:title>#1050: Hall of Fame</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">04f48f2d-9874-4af5-854f-6dccafd7f8fc</guid>
      <link>https://share.transistor.fm/s/966f387e</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about being inducted into the Academy of Adventure Gaming Arts &amp; Design Hall of Fame (i.e., the Tabletop Gaming Hall of Fame).</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about being inducted into the Academy of Adventure Gaming Arts &amp; Design Hall of Fame (i.e., the Tabletop Gaming Hall of Fame).</p>]]>
      </content:encoded>
      <pubDate>Fri, 07 Jul 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/966f387e/027ce886.mp3" length="22502788" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1871</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about being inducted into the Academy of Adventure Gaming Arts &amp; Design Hall of Fame (i.e., the Tabletop Gaming Hall of Fame).</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1049: Mapping</title>
      <itunes:episode>1049</itunes:episode>
      <podcast:episode>1049</podcast:episode>
      <itunes:title>#1049: Mapping</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">05766731-246c-4160-919f-cec0b0e1868d</guid>
      <link>https://share.transistor.fm/s/de897c0e</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the concept of "mapping" and how we use it to design Magic sets.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the concept of "mapping" and how we use it to design Magic sets.</p>]]>
      </content:encoded>
      <pubDate>Fri, 07 Jul 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/de897c0e/26c2be94.mp3" length="26325979" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2189</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the concept of "mapping" and how we use it to design Magic sets.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1048: White-Blue-Black</title>
      <itunes:episode>1048</itunes:episode>
      <podcast:episode>1048</podcast:episode>
      <itunes:title>#1048: White-Blue-Black</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">838d4fd6-da04-4157-907c-4c70be3ca6fe</guid>
      <link>https://share.transistor.fm/s/d4d5ee73</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the three-color Esper shard, white-blue-black.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the three-color Esper shard, white-blue-black.</p>]]>
      </content:encoded>
      <pubDate>Fri, 30 Jun 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d4d5ee73/5f4d3547.mp3" length="23820108" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1981</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the three-color Esper shard, white-blue-black.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1047: The Lord of the Rings: Tales of Middle-earth™ with Glenn Jones</title>
      <itunes:episode>1047</itunes:episode>
      <podcast:episode>1047</podcast:episode>
      <itunes:title>#1047: The Lord of the Rings: Tales of Middle-earth™ with Glenn Jones</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5e2c5435-4152-4820-bebc-3943b1097727</guid>
      <link>https://share.transistor.fm/s/22691e0b</link>
      <description>
        <![CDATA[<p>In this podcast, I talk to Glenn Jones, set design lead for The Lord of the Rings: Tales of Middle-earth™, about the making of the set.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk to Glenn Jones, set design lead for The Lord of the Rings: Tales of Middle-earth™, about the making of the set.</p>]]>
      </content:encoded>
      <pubDate>Fri, 30 Jun 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/22691e0b/54bfeada.mp3" length="23000862" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1912</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk to Glenn Jones, set design lead for The Lord of the Rings: Tales of Middle-earth™, about the making of the set.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1046: The Phyrexian Arc</title>
      <itunes:episode>1046</itunes:episode>
      <podcast:episode>1046</podcast:episode>
      <itunes:title>#1046: The Phyrexian Arc</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f7976c85-3c17-4e72-b68b-9b1ff9ffbf4c</guid>
      <link>https://share.transistor.fm/s/1ceb6e96</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the narrative arc of the Phyrexian storyline.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the narrative arc of the Phyrexian storyline.</p>]]>
      </content:encoded>
      <pubDate>Fri, 23 Jun 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1ceb6e96/a7e6a175.mp3" length="21601354" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1796</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the narrative arc of the Phyrexian storyline.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1045: The Lord of the Rings: Tales of Middle-earth™ Design</title>
      <itunes:episode>1045</itunes:episode>
      <podcast:episode>1045</podcast:episode>
      <itunes:title>#1045: The Lord of the Rings: Tales of Middle-earth™ Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d246916f-3a93-4814-965b-933f2107c844</guid>
      <link>https://share.transistor.fm/s/e8e52703</link>
      <description>
        <![CDATA[<p>In this podcast, I talk all about the design of The Lord of the Rings: Tales of Middle-earth™.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk all about the design of The Lord of the Rings: Tales of Middle-earth™.</p>]]>
      </content:encoded>
      <pubDate>Fri, 23 Jun 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e8e52703/91713b2b.mp3" length="25581327" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2127</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk all about the design of The Lord of the Rings: Tales of Middle-earth™.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1044: Beginner Design Mistakes</title>
      <itunes:episode>1044</itunes:episode>
      <podcast:episode>1044</podcast:episode>
      <itunes:title>#1044: Beginner Design Mistakes</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">81c30c9a-8991-4e12-b352-5b84a934cdce</guid>
      <link>https://share.transistor.fm/s/c8b26193</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the biggest design mistakes made by less experienced designers.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the biggest design mistakes made by less experienced designers.</p>]]>
      </content:encoded>
      <pubDate>Fri, 16 Jun 2023 08:26:11 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c8b26193/338db6d0.mp3" length="43624701" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2724</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the biggest design mistakes made by less experienced designers.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1043: Green-White-Blue</title>
      <itunes:episode>1043</itunes:episode>
      <podcast:episode>1043</podcast:episode>
      <itunes:title>#1043: Green-White-Blue</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">dd40a13e-dd37-492a-9b50-be2e0c17fb2a</guid>
      <link>https://share.transistor.fm/s/aea0ff28</link>
      <description>
        <![CDATA[<p>In this podcast, I start talking about three-color combinations in Magic, with today's episode focused on green-white-blue.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I start talking about three-color combinations in Magic, with today's episode focused on green-white-blue.</p>]]>
      </content:encoded>
      <pubDate>Fri, 16 Jun 2023 08:26:02 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/aea0ff28/855e2ce3.mp3" length="30076956" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1877</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I start talking about three-color combinations in Magic, with today's episode focused on green-white-blue.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1042: Costless Artifacts, Part 2</title>
      <itunes:episode>1042</itunes:episode>
      <podcast:episode>1042</podcast:episode>
      <itunes:title>#1042: Costless Artifacts, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">cf6e69c0-f1ce-4759-b480-7a99b2b48471</guid>
      <link>https://share.transistor.fm/s/a612d230</link>
      <description>
        <![CDATA[<p>This is part two of a two-part series where I talk about zero-mana artifacts.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is part two of a two-part series where I talk about zero-mana artifacts.</p>]]>
      </content:encoded>
      <pubDate>Fri, 09 Jun 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a612d230/3ba168c6.mp3" length="29129462" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1818</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is part two of a two-part series where I talk about zero-mana artifacts.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1041: Costless Artifacts, Part 1</title>
      <itunes:episode>1041</itunes:episode>
      <podcast:episode>1041</podcast:episode>
      <itunes:title>#1041: Costless Artifacts, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">702ab8ce-6775-4dbe-9988-4f46779a34eb</guid>
      <link>https://share.transistor.fm/s/c47b8546</link>
      <description>
        <![CDATA[<p>This is part one of a two-part series where I talk about zero-mana artifacts.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is part one of a two-part series where I talk about zero-mana artifacts.</p>]]>
      </content:encoded>
      <pubDate>Fri, 09 Jun 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c47b8546/9cdbebf7.mp3" length="29635193" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1849</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is part one of a two-part series where I talk about zero-mana artifacts.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1040: Ice Age Prerelease</title>
      <itunes:episode>1040</itunes:episode>
      <podcast:episode>1040</podcast:episode>
      <itunes:title>#1040: Ice Age Prerelease</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a68cfb5b-0851-4019-bb1b-16e8bb1589b6</guid>
      <link>https://share.transistor.fm/s/d24a8f6e</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the Ice Age Prerelease in Toronto, the first-ever Magic Prerelease.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the Ice Age Prerelease in Toronto, the first-ever Magic Prerelease.</p>]]>
      </content:encoded>
      <pubDate>Fri, 02 Jun 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d24a8f6e/ca6eb0bf.mp3" length="21720016" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1806</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the Ice Age Prerelease in Toronto, the first-ever Magic Prerelease.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1039: Costa Mesa Women's Club with Scott Larabee</title>
      <itunes:episode>1039</itunes:episode>
      <podcast:episode>1039</podcast:episode>
      <itunes:title>#1039: Costa Mesa Women's Club with Scott Larabee</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c2eb7fc2-a8ea-4c13-b88b-008c544787f1</guid>
      <link>https://share.transistor.fm/s/9f455320</link>
      <description>
        <![CDATA[<p>In this podcast, Scott Larabee and I reminisce about Magic's distant past.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, Scott Larabee and I reminisce about Magic's distant past.</p>]]>
      </content:encoded>
      <pubDate>Fri, 02 Jun 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9f455320/ed4ceec5.mp3" length="25028360" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2081</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, Scott Larabee and I reminisce about Magic's distant past.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1038: Eldritch Moon</title>
      <itunes:episode>1038</itunes:episode>
      <podcast:episode>1038</podcast:episode>
      <itunes:title>#1038: Eldritch Moon</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e732459c-afcc-456e-a5da-d641e17fd074</guid>
      <link>https://share.transistor.fm/s/be89275f</link>
      <description>
        <![CDATA[<p>In this podcast, I walk through the making of Eldritch Moon and designing the set's mechanics.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I walk through the making of Eldritch Moon and designing the set's mechanics.</p>]]>
      </content:encoded>
      <pubDate>Fri, 26 May 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/be89275f/88c45d98.mp3" length="24799014" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2062</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I walk through the making of Eldritch Moon and designing the set's mechanics.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1037: Shadows over Innistrad</title>
      <itunes:episode>1037</itunes:episode>
      <podcast:episode>1037</podcast:episode>
      <itunes:title>#1037: Shadows over Innistrad</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b9178ba1-8881-4d90-af4d-27f74b0ea59e</guid>
      <link>https://share.transistor.fm/s/5831c532</link>
      <description>
        <![CDATA[<p>In this podcast, I walk through the making of Shadows over Innistrad and designing the set's mechanics.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I walk through the making of Shadows over Innistrad and designing the set's mechanics.</p>]]>
      </content:encoded>
      <pubDate>Fri, 26 May 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5831c532/4115bf4f.mp3" length="24318922" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2022</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I walk through the making of Shadows over Innistrad and designing the set's mechanics.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1036: Mana Symbols</title>
      <itunes:episode>1036</itunes:episode>
      <podcast:episode>1036</podcast:episode>
      <itunes:title>#1036: Mana Symbols</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8112dd6b-d49a-488e-a9a8-a9bc04d5e4f8</guid>
      <link>https://share.transistor.fm/s/67fbf380</link>
      <description>
        <![CDATA[<p>In this podcast, I talk all about the history of mana symbols, how we use them, how they were created, and more.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk all about the history of mana symbols, how we use them, how they were created, and more.</p>]]>
      </content:encoded>
      <pubDate>Fri, 19 May 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/67fbf380/cd2e15c0.mp3" length="27959813" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2326</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk all about the history of mana symbols, how we use them, how they were created, and more.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1035: Card Advantage with Brian Weissman</title>
      <itunes:episode>1035</itunes:episode>
      <podcast:episode>1035</podcast:episode>
      <itunes:title>#1035: Card Advantage with Brian Weissman</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">81fcd950-231a-4060-bd7e-7f91df7dc210</guid>
      <link>https://share.transistor.fm/s/a5576f47</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with the Brian Weissman, long-time <em>Magic </em>pro and expert in card advantage, to talk about the concept of card advantage.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with the Brian Weissman, long-time <em>Magic </em>pro and expert in card advantage, to talk about the concept of card advantage.</p>]]>
      </content:encoded>
      <pubDate>Fri, 19 May 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a5576f47/f80af5b5.mp3" length="27968497" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2326</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with the Brian Weissman, long-time <em>Magic </em>pro and expert in card advantage, to talk about the concept of card advantage.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1034: Why Not?</title>
      <itunes:episode>1034</itunes:episode>
      <podcast:episode>1034</podcast:episode>
      <itunes:title>#1034: Why Not?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f7d6ee54-6b63-4662-aafb-03fa7e4b95ad</guid>
      <link>https://share.transistor.fm/s/9ebbeff8</link>
      <description>
        <![CDATA[<p>You can't say "yes" to every idea when designing for Magic. In this podcast, I explore reasons why we might not move forward with an idea.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>You can't say "yes" to every idea when designing for Magic. In this podcast, I explore reasons why we might not move forward with an idea.</p>]]>
      </content:encoded>
      <pubDate>Fri, 12 May 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9ebbeff8/76ebbbd4.mp3" length="22187131" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1844</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>You can't say "yes" to every idea when designing for Magic. In this podcast, I explore reasons why we might not move forward with an idea.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1033: March of the Machine Play Design with Jadine Klomparens</title>
      <itunes:episode>1033</itunes:episode>
      <podcast:episode>1033</podcast:episode>
      <itunes:title>#1033: March of the Machine Play Design with Jadine Klomparens</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a8e0aa42-4a5d-478d-a738-3b4941b4f6e9</guid>
      <link>https://share.transistor.fm/s/94b5d29c</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with the Jadine Klomparens, lead play designer of March of the Machine, to talk about the play design process for the set.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with the Jadine Klomparens, lead play designer of March of the Machine, to talk about the play design process for the set.</p>]]>
      </content:encoded>
      <pubDate>Fri, 12 May 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/94b5d29c/d6790660.mp3" length="21502936" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1787</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with the Jadine Klomparens, lead play designer of March of the Machine, to talk about the play design process for the set.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1032: Turn Structure</title>
      <itunes:episode>1032</itunes:episode>
      <podcast:episode>1032</podcast:episode>
      <itunes:title>#1032: Turn Structure</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a13f59a5-296a-48e4-a8c7-43b687c38bef</guid>
      <link>https://share.transistor.fm/s/5a21c272</link>
      <description>
        <![CDATA[<p>In this podcast, I walk through all the phases and steps of a turn to talk about how design creates cards for each part of the turn.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I walk through all the phases and steps of a turn to talk about how design creates cards for each part of the turn.</p>]]>
      </content:encoded>
      <pubDate>Fri, 05 May 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5a21c272/f5982746.mp3" length="21689768" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1803</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I walk through all the phases and steps of a turn to talk about how design creates cards for each part of the turn.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1031: March of the Machine Casual Play Design with Ellie Rice</title>
      <itunes:episode>1031</itunes:episode>
      <podcast:episode>1031</podcast:episode>
      <itunes:title>#1031: March of the Machine Casual Play Design with Ellie Rice</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1dca9450-3022-4cd1-86f2-392f2d3aa0d7</guid>
      <link>https://share.transistor.fm/s/7c377047</link>
      <description>
        <![CDATA[<p>In today's podcast, I sit down with Ellie Rice from the Casual Play Design team to talk about their process for March of the Machine.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In today's podcast, I sit down with Ellie Rice from the Casual Play Design team to talk about their process for March of the Machine.</p>]]>
      </content:encoded>
      <pubDate>Fri, 05 May 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7c377047/cd917b58.mp3" length="21878174" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1819</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In today's podcast, I sit down with Ellie Rice from the Casual Play Design team to talk about their process for March of the Machine.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1030: F.I.R.E. Design</title>
      <itunes:episode>1030</itunes:episode>
      <podcast:episode>1030</podcast:episode>
      <itunes:title>#1030: F.I.R.E. Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a6c1fc19-6d26-4c7e-af13-8b88c9f535e1</guid>
      <link>https://share.transistor.fm/s/563bf8b3</link>
      <description>
        <![CDATA[<p>R&amp;D uses a philosophy in design known as F.I.R.E. design. There are a lot of misconceptions as to what it means, so I walk through its philosophy in this podcast.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>R&amp;D uses a philosophy in design known as F.I.R.E. design. There are a lot of misconceptions as to what it means, so I walk through its philosophy in this podcast.</p>]]>
      </content:encoded>
      <pubDate>Fri, 28 Apr 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/563bf8b3/ab996d5f.mp3" length="24694182" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2053</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>R&amp;D uses a philosophy in design known as F.I.R.E. design. There are a lot of misconceptions as to what it means, so I walk through its philosophy in this podcast.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1029: March of the Machine Commander Decks with Ethan Fleischer</title>
      <itunes:episode>1029</itunes:episode>
      <podcast:episode>1029</podcast:episode>
      <itunes:title>#1029: March of the Machine Commander Decks with Ethan Fleischer</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c3cac554-71c4-47cd-a266-ab82b6b4844d</guid>
      <link>https://share.transistor.fm/s/3dbcbd2b</link>
      <description>
        <![CDATA[<p>I sit down with the lead designer of the March of the Machine Commander decks to talk about their design.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I sit down with the lead designer of the March of the Machine Commander decks to talk about their design.</p>]]>
      </content:encoded>
      <pubDate>Fri, 28 Apr 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3dbcbd2b/2d03ce22.mp3" length="21696750" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1804</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I sit down with the lead designer of the March of the Machine Commander decks to talk about their design.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1028: Databases</title>
      <itunes:episode>1028</itunes:episode>
      <podcast:episode>1028</podcast:episode>
      <itunes:title>#1028: Databases</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a504469b-5973-4d6b-a8e6-26f9f7223715</guid>
      <link>https://share.transistor.fm/s/40d51dfe</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about one of the most important tools we use for Magic design—databases. I walk through the history of our databases and explain how we use them.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about one of the most important tools we use for Magic design—databases. I walk through the history of our databases and explain how we use them.</p>]]>
      </content:encoded>
      <pubDate>Fri, 21 Apr 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/40d51dfe/f0fc09b0.mp3" length="22281591" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1852</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about one of the most important tools we use for Magic design—databases. I walk through the history of our databases and explain how we use them.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1027: March of the Machine with Taylor Ingvarsson</title>
      <itunes:episode>1027</itunes:episode>
      <podcast:episode>1027</podcast:episode>
      <itunes:title>#1027: March of the Machine with Taylor Ingvarsson</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0e9a7fbf-e58e-4ac5-83f5-f6283e34ce96</guid>
      <link>https://share.transistor.fm/s/4a609f3b</link>
      <description>
        <![CDATA[<p>I sit down with March of the Machine's Lead Art Director Taylor Ingvarsson to talk about the visual identity of the set.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I sit down with March of the Machine's Lead Art Director Taylor Ingvarsson to talk about the visual identity of the set.</p>]]>
      </content:encoded>
      <pubDate>Fri, 21 Apr 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4a609f3b/3d8fefc9.mp3" length="21501172" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1787</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I sit down with March of the Machine's Lead Art Director Taylor Ingvarsson to talk about the visual identity of the set.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1026: Lessons Learned – Innistrad: Crimson Vow</title>
      <itunes:episode>1026</itunes:episode>
      <podcast:episode>1026</podcast:episode>
      <itunes:title>#1026: Lessons Learned – Innistrad: Crimson Vow</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4ddd0843-0fad-4200-a75f-6bf84fb6f0c2</guid>
      <link>https://share.transistor.fm/s/bb99d5d7</link>
      <description>
        <![CDATA[<p>This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and all the lessons I learned from designing them. In this episode, I talk about what I learned from making Innistrad: Crimson Vow.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and all the lessons I learned from designing them. In this episode, I talk about what I learned from making Innistrad: Crimson Vow.</p>]]>
      </content:encoded>
      <pubDate>Fri, 14 Apr 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bb99d5d7/9bf93224.mp3" length="26861995" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2234</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and all the lessons I learned from designing them. In this episode, I talk about what I learned from making Innistrad: Crimson Vow.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1025: March of the Machine Set Design with Dave Humpherys</title>
      <itunes:episode>1025</itunes:episode>
      <podcast:episode>1025</podcast:episode>
      <itunes:title>#1025: March of the Machine Set Design with Dave Humpherys</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">12089dae-623a-4a85-98ee-764dae3f9587</guid>
      <link>https://share.transistor.fm/s/f5180a42</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Dave Humpherys, the lead set designer of March of the Machine, to talk about the making of the set.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Dave Humpherys, the lead set designer of March of the Machine, to talk about the making of the set.</p>]]>
      </content:encoded>
      <pubDate>Fri, 14 Apr 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f5180a42/46c06e59.mp3" length="23850375" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1983</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Dave Humpherys, the lead set designer of March of the Machine, to talk about the making of the set.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1024: March of the Machine Design</title>
      <itunes:episode>1024</itunes:episode>
      <podcast:episode>1024</podcast:episode>
      <itunes:title>#1024: March of the Machine Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a76d74b9-af3b-42a1-8d9a-9a3ac3641017</guid>
      <link>https://share.transistor.fm/s/92e9de81</link>
      <description>
        <![CDATA[<p>In this podcast, I tell the design story of March of the Machine.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I tell the design story of March of the Machine.</p>]]>
      </content:encoded>
      <pubDate>Fri, 07 Apr 2023 09:30:46 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/92e9de81/3f95b752.mp3" length="23854625" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1983</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I tell the design story of March of the Machine.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1023: Frames &amp; Icons with Daniel Holt</title>
      <itunes:episode>1023</itunes:episode>
      <podcast:episode>1023</podcast:episode>
      <itunes:title>#1023: Frames &amp; Icons with Daniel Holt</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c0eac7b0-824a-48b7-8292-f3c191ddde1f</guid>
      <link>https://share.transistor.fm/s/d12e7e0e</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Senior Game Designer and Graphic Designer Daniel Holt to talk about how the frames and icons for March of the Machine were designed.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Senior Game Designer and Graphic Designer Daniel Holt to talk about how the frames and icons for March of the Machine were designed.</p>]]>
      </content:encoded>
      <pubDate>Fri, 07 Apr 2023 09:30:02 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d12e7e0e/2e48ba84.mp3" length="22312876" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1855</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Senior Game Designer and Graphic Designer Daniel Holt to talk about how the frames and icons for March of the Machine were designed.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1022: Invitational Cards</title>
      <itunes:episode>1022</itunes:episode>
      <podcast:episode>1022</podcast:episode>
      <itunes:title>#1022: Invitational Cards</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8ea1b877-f496-4919-a733-35de00fd45d3</guid>
      <link>https://share.transistor.fm/s/bdee8c37</link>
      <description>
        <![CDATA[<p>Gavin Verhey recently did a video about the Invitational cards on his YouTube channel Good Morning Magic, inspiring me to do a podcast telling the behind-the-scenes stories of how we made each card.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Gavin Verhey recently did a video about the Invitational cards on his YouTube channel Good Morning Magic, inspiring me to do a podcast telling the behind-the-scenes stories of how we made each card.</p>]]>
      </content:encoded>
      <pubDate>Fri, 31 Mar 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bdee8c37/0ee4f807.mp3" length="28279697" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2352</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Gavin Verhey recently did a video about the Invitational cards on his YouTube channel Good Morning Magic, inspiring me to do a podcast telling the behind-the-scenes stories of how we made each card.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1021: Legends</title>
      <itunes:episode>1021</itunes:episode>
      <podcast:episode>1021</podcast:episode>
      <itunes:title>#1021: Legends</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">fac5f00f-1e64-4e5b-98ac-1c0f1116070d</guid>
      <link>https://share.transistor.fm/s/978e8a12</link>
      <description>
        <![CDATA[<p>In this podcast, I talk all about the making of Magic's third expansion, Legends, which, among other things, introduced multicolor and legendary permanents.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk all about the making of Magic's third expansion, Legends, which, among other things, introduced multicolor and legendary permanents.</p>]]>
      </content:encoded>
      <pubDate>Fri, 31 Mar 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/978e8a12/1aaa5409.mp3" length="26753180" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2225</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk all about the making of Magic's third expansion, Legends, which, among other things, introduced multicolor and legendary permanents.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1020: Structural Support</title>
      <itunes:episode>1020</itunes:episode>
      <podcast:episode>1020</podcast:episode>
      <itunes:title>#1020: Structural Support</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1c4cd720-ff30-4ea6-8411-1a4964a364d8</guid>
      <link>https://share.transistor.fm/s/54c5886e</link>
      <description>
        <![CDATA[<p>I recently wrote a new "Nuts &amp; Bolts" column where I talked about the elements a set needs to work well in Limited play. This podcast goes over all the details from that article. If you're interested in building your own set or cube, this is worth a listen. If not, it's still a good insight into the process.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I recently wrote a new "Nuts &amp; Bolts" column where I talked about the elements a set needs to work well in Limited play. This podcast goes over all the details from that article. If you're interested in building your own set or cube, this is worth a listen. If not, it's still a good insight into the process.</p>]]>
      </content:encoded>
      <pubDate>Fri, 24 Mar 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/54c5886e/992fa0ee.mp3" length="28568207" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2376</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I recently wrote a new "Nuts &amp; Bolts" column where I talked about the elements a set needs to work well in Limited play. This podcast goes over all the details from that article. If you're interested in building your own set or cube, this is worth a listen. If not, it's still a good insight into the process.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1019: Magic Story with Harless and Natalie</title>
      <itunes:episode>1019</itunes:episode>
      <podcast:episode>1019</podcast:episode>
      <itunes:title>#1019: Magic Story with Harless and Natalie</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6dd0a351-f9a0-4e32-9f12-959f24e78ef7</guid>
      <link>https://share.transistor.fm/s/28718aab</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Harless Snyder and Natalie Kreider to talk about the role of Magic story in the game and the revival of The Magic Story Podcast.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Harless Snyder and Natalie Kreider to talk about the role of Magic story in the game and the revival of The Magic Story Podcast.</p>]]>
      </content:encoded>
      <pubDate>Fri, 24 Mar 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/28718aab/bb2e3a95.mp3" length="22165436" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1843</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Harless Snyder and Natalie Kreider to talk about the role of Magic story in the game and the revival of The Magic Story Podcast.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1018: Unreleased Mechanics</title>
      <itunes:episode>1018</itunes:episode>
      <podcast:episode>1018</podcast:episode>
      <itunes:title>#1018: Unreleased Mechanics</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c5cceb78-bbd9-4264-b667-c473abce698d</guid>
      <link>https://share.transistor.fm/s/4e346f28</link>
      <description>
        <![CDATA[<p>In this podcast, I talk through numerous mechanics that we've designed but never published.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk through numerous mechanics that we've designed but never published.</p>]]>
      </content:encoded>
      <pubDate>Fri, 17 Mar 2023 07:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4e346f28/f0d629b7.mp3" length="27789889" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2311</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk through numerous mechanics that we've designed but never published.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1017: Art of Phyrexia with Ovidio Cartagena</title>
      <itunes:episode>1017</itunes:episode>
      <podcast:episode>1017</podcast:episode>
      <itunes:title>#1017: Art of Phyrexia with Ovidio Cartagena</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1b677539-00af-4d2f-97a2-05c89e52fdd3</guid>
      <link>https://share.transistor.fm/s/b132a46e</link>
      <description>
        <![CDATA[<p>In this podcast, I sit down with Art Director Ovidio Cartagena to talk about the art direction of Phyrexia: All Will Be One.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I sit down with Art Director Ovidio Cartagena to talk about the art direction of Phyrexia: All Will Be One.</p>]]>
      </content:encoded>
      <pubDate>Fri, 17 Mar 2023 07:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b132a46e/03c02226.mp3" length="23210766" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1930</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I sit down with Art Director Ovidio Cartagena to talk about the art direction of Phyrexia: All Will Be One.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1016: Product Architect</title>
      <itunes:episode>1016</itunes:episode>
      <podcast:episode>1016</podcast:episode>
      <itunes:title>#1016: Product Architect</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9cace2bc-ad39-4f16-aa14-25b387fa7bd8</guid>
      <link>https://share.transistor.fm/s/d62a77df</link>
      <description>
        <![CDATA[<p>Today, I talk about the role of the product architect and the importance of the position.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Today, I talk about the role of the product architect and the importance of the position.</p>]]>
      </content:encoded>
      <pubDate>Fri, 10 Mar 2023 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d62a77df/2231b37f.mp3" length="22819089" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1897</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Today, I talk about the role of the product architect and the importance of the position.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1015: Artifacts and Enchantments</title>
      <itunes:episode>1015</itunes:episode>
      <podcast:episode>1015</podcast:episode>
      <itunes:title>#1015: Artifacts and Enchantments</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9a2d5734-e45f-417e-8e4f-e93dc7b6469c</guid>
      <link>https://share.transistor.fm/s/26c15ea4</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about the history of artifacts and enchantments and how they evolved to become closer mechanically.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about the history of artifacts and enchantments and how they evolved to become closer mechanically.</p>]]>
      </content:encoded>
      <pubDate>Fri, 10 Mar 2023 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/26c15ea4/28074b42.mp3" length="21705397" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1804</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about the history of artifacts and enchantments and how they evolved to become closer mechanically.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1014: MagicCon: Philadelphia</title>
      <itunes:episode>1014</itunes:episode>
      <podcast:episode>1014</podcast:episode>
      <itunes:title>#1014: MagicCon: Philadelphia</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">afe158ab-c23a-4f80-9d18-993e1d83bff3</guid>
      <link>https://share.transistor.fm/s/886264f5</link>
      <description>
        <![CDATA[<p>I went to Philly to attend MagicCon. This podcast tells of my journey.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I went to Philly to attend MagicCon. This podcast tells of my journey.</p>]]>
      </content:encoded>
      <pubDate>Fri, 03 Mar 2023 08:34:36 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/886264f5/1192c44a.mp3" length="22115946" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1839</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>I went to Philly to attend MagicCon. This podcast tells of my journey.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1013: Colorless with Ben Weitz</title>
      <itunes:episode>1013</itunes:episode>
      <podcast:episode>1013</podcast:episode>
      <itunes:title>#1013: Colorless with Ben Weitz</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0f1db408-8c52-463f-a831-cbc1d0dfb71f</guid>
      <link>https://share.transistor.fm/s/170b0a4f</link>
      <description>
        <![CDATA[<p>So far, I've talked with all five color representatives. That means it's time to talk with a sixth, the colorless representative Ben Weitz.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>So far, I've talked with all five color representatives. That means it's time to talk with a sixth, the colorless representative Ben Weitz.</p>]]>
      </content:encoded>
      <pubDate>Fri, 03 Mar 2023 08:33:56 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/170b0a4f/717e7a14.mp3" length="22068282" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1835</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>So far, I've talked with all five color representatives. That means it's time to talk with a sixth, the colorless representative Ben Weitz.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1012: Working with Worldbuilding</title>
      <itunes:episode>1012</itunes:episode>
      <podcast:episode>1012</podcast:episode>
      <itunes:title>#1012: Working with Worldbuilding</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">65674428-fcb1-44af-beb7-3ff6fd1cf792</guid>
      <link>https://share.transistor.fm/s/0a8673e2</link>
      <description>
        <![CDATA[<p>One of the teams I work closest with is the Creative team. In this podcast, I talk about how the Vision Design and Worldbuilding teams work hand in hand.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>One of the teams I work closest with is the Creative team. In this podcast, I talk about how the Vision Design and Worldbuilding teams work hand in hand.</p>]]>
      </content:encoded>
      <pubDate>Fri, 24 Feb 2023 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0a8673e2/67e2fb78.mp3" length="22411057" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1863</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>One of the teams I work closest with is the Creative team. In this podcast, I talk about how the Vision Design and Worldbuilding teams work hand in hand.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1011: Mental Processing</title>
      <itunes:episode>1011</itunes:episode>
      <podcast:episode>1011</podcast:episode>
      <itunes:title>#1011: Mental Processing</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">22ff1436-a5d7-4102-a961-4144c114add7</guid>
      <link>https://share.transistor.fm/s/283b4887</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about all the different ways cards can impact the players mentally and how we have to account for it in design.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about all the different ways cards can impact the players mentally and how we have to account for it in design.</p>]]>
      </content:encoded>
      <pubDate>Fri, 24 Feb 2023 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/283b4887/c7a3963a.mp3" length="25687856" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2136</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about all the different ways cards can impact the players mentally and how we have to account for it in design.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1010: Mana Value</title>
      <itunes:episode>1010</itunes:episode>
      <podcast:episode>1010</podcast:episode>
      <itunes:title>#1010: Mana Value</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">59359c32-606c-4038-8ccd-695611d09789</guid>
      <link>https://share.transistor.fm/s/e3afef0a</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about how this concept came about and how we design for it.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about how this concept came about and how we design for it.</p>]]>
      </content:encoded>
      <pubDate>Fri, 17 Feb 2023 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e3afef0a/7f8ac132.mp3" length="22828466" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1898</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I talk about how this concept came about and how we design for it.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1009: White with Chris Mooney</title>
      <itunes:episode>1009</itunes:episode>
      <podcast:episode>1009</podcast:episode>
      <itunes:title>#1009: White with Chris Mooney</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">36344f85-b3df-460b-90d3-23acec095f46</guid>
      <link>https://share.transistor.fm/s/02286ae4</link>
      <description>
        <![CDATA[<p>This is another in my series where I sit down with color representatives from the Council of Colors. In this podcast, I talk with Chris Mooney about white.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is another in my series where I sit down with color representatives from the Council of Colors. In this podcast, I talk with Chris Mooney about white.</p>]]>
      </content:encoded>
      <pubDate>Fri, 17 Feb 2023 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/02286ae4/4c94ef90.mp3" length="24901867" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2071</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is another in my series where I sit down with color representatives from the Council of Colors. In this podcast, I talk with Chris Mooney about white.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1008: Die Rolling</title>
      <itunes:episode>1008</itunes:episode>
      <podcast:episode>1008</podcast:episode>
      <itunes:title>#1008: Die Rolling</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1b86b2b7-239d-49b6-9c07-6e356f66c3af</guid>
      <link>https://share.transistor.fm/s/5c228de1</link>
      <description>
        <![CDATA[<p>In this podcast, I look at the history of die-rolling cards.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I look at the history of die-rolling cards.</p>]]>
      </content:encoded>
      <pubDate>Fri, 10 Feb 2023 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5c228de1/188bad89.mp3" length="23113543" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1922</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this podcast, I look at the history of die-rolling cards.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1007: Black with Corey Bowen</title>
      <itunes:episode>1007</itunes:episode>
      <podcast:episode>1007</podcast:episode>
      <itunes:title>#1007: Black with Corey Bowen</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0cfae32f-0937-4d7a-a329-80685119942d</guid>
      <link>https://share.transistor.fm/s/33f21113</link>
      <description>
        <![CDATA[<p>This is another in my series where I sit down with color representatives from the Council of Colors. In this podcast, I talk with Corey Bowen about black.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is another in my series where I sit down with color representatives from the Council of Colors. In this podcast, I talk with Corey Bowen about black.</p>]]>
      </content:encoded>
      <pubDate>Fri, 10 Feb 2023 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/33f21113/0c54c3eb.mp3" length="24040530" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1999</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is another in my series where I sit down with color representatives from the Council of Colors. In this podcast, I talk with Corey Bowen about black.</p>]]>
      </itunes:summary>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1006: Lessons Learned – Strixhaven</title>
      <itunes:episode>1006</itunes:episode>
      <podcast:episode>1006</podcast:episode>
      <itunes:title>#1006: Lessons Learned – Strixhaven</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5aacd74e-e812-40e7-b143-5e112eb71c2d</guid>
      <link>https://share.transistor.fm/s/e387d042</link>
      <description>
        <![CDATA[<p>This is another podcast in my "Lessons Learned" series where I look back at sets I led (or co-led) to talk about the design lessons I learned. Today's podcast is on <em>Strixhaven: School of Mages</em>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is another podcast in my "Lessons Learned" series where I look back at sets I led (or co-led) to talk about the design lessons I learned. Today's podcast is on <em>Strixhaven: School of Mages</em>.</p>]]>
      </content:encoded>
      <pubDate>Fri, 03 Feb 2023 08:40:55 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e387d042/daecb7d7.mp3" length="23694177" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1970</itunes:duration>
      <itunes:summary>This is another podcast in my "Lessons Learned" series where I look back at sets I led (or co-led) to talk about the design lessons I learned. Today's podcast is on Strixhaven: School of Mages.</itunes:summary>
      <itunes:subtitle>This is another podcast in my "Lessons Learned" series where I look back at sets I led (or co-led) to talk about the design lessons I learned. Today's podcast is on Strixhaven: School of Mages.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1005: Blue with Ethan Fleischer</title>
      <itunes:episode>1005</itunes:episode>
      <podcast:episode>1005</podcast:episode>
      <itunes:title>#1005: Blue with Ethan Fleischer</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">36a311a3-a880-4fbd-9f86-b64827d56ba3</guid>
      <link>https://share.transistor.fm/s/beb729d2</link>
      <description>
        <![CDATA[<p>This is another in my series where I sit down with representatives of the colors from the Council of Colors. In this podcast, I talk with Ethan Fleischer about blue.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is another in my series where I sit down with representatives of the colors from the Council of Colors. In this podcast, I talk with Ethan Fleischer about blue.</p>]]>
      </content:encoded>
      <pubDate>Fri, 03 Feb 2023 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/beb729d2/9068d1a3.mp3" length="22390375" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1861</itunes:duration>
      <itunes:summary>This is another in my series where I sit down with representatives of the colors from the Council of Colors. In this podcast, I talk with Ethan Fleischer about blue.</itunes:summary>
      <itunes:subtitle>This is another in my series where I sit down with representatives of the colors from the Council of Colors. In this podcast, I talk with Ethan Fleischer about blue.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1004: Logistics</title>
      <itunes:episode>1004</itunes:episode>
      <podcast:episode>1004</podcast:episode>
      <itunes:title>#1004: Logistics</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f35e18f9-e115-4420-a9d6-6909507ecafa</guid>
      <link>https://share.transistor.fm/s/da47779a</link>
      <description>
        <![CDATA[<p>In this podcast, I talk about an important aspect of design, something we call logistics (all the physicalness of using a card).</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this podcast, I talk about an important aspect of design, something we call logistics (all the physicalness of using a card).</p>]]>
      </content:encoded>
      <pubDate>Fri, 27 Jan 2023 08:43:45 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/da47779a/8ae3f3b6.mp3" length="25352874" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2108</itunes:duration>
      <itunes:summary>In this podcast, I talk about an important aspect of design, something we call logistics (all the physicalness of using a card).</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about an important aspect of design, something we call logistics (all the physicalness of using a card).</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1003: Phyrexia with Adam Prosak</title>
      <itunes:episode>1003</itunes:episode>
      <podcast:episode>1003</podcast:episode>
      <itunes:title>#1003: Phyrexia with Adam Prosak</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a214394a-02b0-4669-8290-b98d21c368d8</guid>
      <link>https://share.transistor.fm/s/1947ef1d</link>
      <description>
        <![CDATA[<p>I sit down with Set Lead Designer Adam Prosak to talk about the design of Phyrexia: All Will Be One.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I sit down with Set Lead Designer Adam Prosak to talk about the design of Phyrexia: All Will Be One.</p>]]>
      </content:encoded>
      <pubDate>Fri, 27 Jan 2023 08:41:12 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1947ef1d/8c8b698f.mp3" length="23007372" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1913</itunes:duration>
      <itunes:summary>I sit down with Set Lead Designer Adam Prosak to talk about the design of Phyrexia: All Will Be One.</itunes:summary>
      <itunes:subtitle>I sit down with Set Lead Designer Adam Prosak to talk about the design of Phyrexia: All Will Be One.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1002: Phyrexia Design</title>
      <itunes:episode>1002</itunes:episode>
      <podcast:episode>1002</podcast:episode>
      <itunes:title>#1002: Phyrexia Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">da14f1b0-3252-46b6-b232-e884c4d60d21</guid>
      <link>https://share.transistor.fm/s/52278959</link>
      <description>
        <![CDATA[In this podcast, I talk all about Phyrexia and the design of Phyrexia: All Will Be One.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk all about Phyrexia and the design of Phyrexia: All Will Be One.]]>
      </content:encoded>
      <pubDate>Fri, 20 Jan 2023 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/52278959/0e203424.mp3" length="27339823" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2274</itunes:duration>
      <itunes:summary>In this podcast, I talk all about Phyrexia and the design of Phyrexia: All Will Be One.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk all about Phyrexia and the design of Phyrexia: All Will Be One.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1001: Red with Jules Robins</title>
      <itunes:episode>1001</itunes:episode>
      <podcast:episode>1001</podcast:episode>
      <itunes:title>#1001: Red with Jules Robins</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d919fbc4-7e0f-4cb6-a255-af51e8e46e4c</guid>
      <link>https://share.transistor.fm/s/d4b45811</link>
      <description>
        <![CDATA[This is the second in my series of interviews with color representatives from the Council of Colors. In this podcast, I interview Jules Robins about red.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the second in my series of interviews with color representatives from the Council of Colors. In this podcast, I interview Jules Robins about red.]]>
      </content:encoded>
      <pubDate>Fri, 20 Jan 2023 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d4b45811/8eb5af74.mp3" length="22042090" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1832</itunes:duration>
      <itunes:summary>This is the second in my series of interviews with color representatives from the Council of Colors. In this podcast, I interview Jules Robins about red.</itunes:summary>
      <itunes:subtitle>This is the second in my series of interviews with color representatives from the Council of Colors. In this podcast, I interview Jules Robins about red.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#1000: Drive to Work</title>
      <itunes:episode>1000</itunes:episode>
      <podcast:episode>1000</podcast:episode>
      <itunes:title>#1000: Drive to Work</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d4e24731-4469-4ddf-92e4-6e287b92d900</guid>
      <link>https://share.transistor.fm/s/9e3746a0</link>
      <description>
        <![CDATA[To celebrate my 1,000th episode, I talk all about the making of Drive to Work.]]>
      </description>
      <content:encoded>
        <![CDATA[To celebrate my 1,000th episode, I talk all about the making of Drive to Work.]]>
      </content:encoded>
      <pubDate>Fri, 13 Jan 2023 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9e3746a0/afdfc4d9.mp3" length="25298930" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2104</itunes:duration>
      <itunes:summary>To celebrate my 1,000th episode, I talk all about the making of Drive to Work.</itunes:summary>
      <itunes:subtitle>To celebrate my 1,000th episode, I talk all about the making of Drive to Work.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#999: Green with Megan Smith</title>
      <itunes:episode>999</itunes:episode>
      <podcast:episode>999</podcast:episode>
      <itunes:title>#999: Green with Megan Smith</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">915bcc9a-428f-4389-8e36-02e73373b1f5</guid>
      <link>https://share.transistor.fm/s/b67b311e</link>
      <description>
        <![CDATA[In this podcast, I sit down with Megan Smith, the representative for green in the Council of Colors to talk all about green.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I sit down with Megan Smith, the representative for green in the Council of Colors to talk all about green.]]>
      </content:encoded>
      <pubDate>Fri, 13 Jan 2023 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b67b311e/8cb6d431.mp3" length="22055536" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1834</itunes:duration>
      <itunes:summary>In this podcast, I sit down with Megan Smith, the representative for green in the Council of Colors to talk all about green.</itunes:summary>
      <itunes:subtitle>In this podcast, I sit down with Megan Smith, the representative for green in the Council of Colors to talk all about green.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#998: Budget</title>
      <itunes:episode>998</itunes:episode>
      <podcast:episode>998</podcast:episode>
      <itunes:title>#998: Budget</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">dd06770c-8715-405b-8fbe-a1748630501e</guid>
      <link>https://share.transistor.fm/s/2c627c4a</link>
      <description>
        <![CDATA[I've covered almost every aspect of designing a new set but haven't talked about how our budget impacts design. Today's podcast is all about designing under a budget.]]>
      </description>
      <content:encoded>
        <![CDATA[I've covered almost every aspect of designing a new set but haven't talked about how our budget impacts design. Today's podcast is all about designing under a budget.]]>
      </content:encoded>
      <pubDate>Fri, 06 Jan 2023 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2c627c4a/979ec256.mp3" length="23781620" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1977</itunes:duration>
      <itunes:summary>I've covered almost every aspect of designing a new set but haven't talked about how our budget impacts design. Today's podcast is all about designing under a budget.</itunes:summary>
      <itunes:subtitle>I've covered almost every aspect of designing a new set but haven't talked about how our budget impacts design. Today's podcast is all about designing under a budget.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#997: Noncreature Artifact Tokens</title>
      <itunes:episode>997</itunes:episode>
      <podcast:episode>997</podcast:episode>
      <itunes:title>#997: Noncreature Artifact Tokens</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">14989d9c-990f-45cf-99e7-261d10f026a1</guid>
      <link>https://share.transistor.fm/s/524bdc14</link>
      <description>
        <![CDATA[In today's podcast, I talk about the seventeen noncreature artifact tokens from across Magic's history.]]>
      </description>
      <content:encoded>
        <![CDATA[In today's podcast, I talk about the seventeen noncreature artifact tokens from across Magic's history.]]>
      </content:encoded>
      <pubDate>Fri, 06 Jan 2023 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/524bdc14/b80e70dc.mp3" length="23459560" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1951</itunes:duration>
      <itunes:summary>In today's podcast, I talk about the seventeen noncreature artifact tokens from across Magic's history.</itunes:summary>
      <itunes:subtitle>In today's podcast, I talk about the seventeen noncreature artifact tokens from across Magic's history.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#996: Artifact Destruction</title>
      <itunes:episode>996</itunes:episode>
      <podcast:episode>996</podcast:episode>
      <itunes:title>#996: Artifact Destruction</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2eb8a7dc-b0ed-4d0b-baa5-d7765112a5f1</guid>
      <link>https://share.transistor.fm/s/6c23d06a</link>
      <description>
        <![CDATA[In this podcast, I look back at the history of artifact destruction.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I look back at the history of artifact destruction.]]>
      </content:encoded>
      <pubDate>Fri, 23 Dec 2022 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6c23d06a/7432cd5a.mp3" length="23313168" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1938</itunes:duration>
      <itunes:summary>In this podcast, I look back at the history of artifact destruction.</itunes:summary>
      <itunes:subtitle>In this podcast, I look back at the history of artifact destruction.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#995: Off-Color Activations</title>
      <itunes:episode>995</itunes:episode>
      <podcast:episode>995</podcast:episode>
      <itunes:title>#995: Off-Color Activations</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d9d74bdf-fa19-4c28-9bc2-98c404e06970</guid>
      <link>https://share.transistor.fm/s/6ec9d7b7</link>
      <description>
        <![CDATA[In this podcast, I talk about how we design activations that require a color not found in the mana cost of the card.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about how we design activations that require a color not found in the mana cost of the card.]]>
      </content:encoded>
      <pubDate>Fri, 23 Dec 2022 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6ec9d7b7/ca5a8482.mp3" length="23924400" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1989</itunes:duration>
      <itunes:summary>In this podcast, I talk about how we design activations that require a color not found in the mana cost of the card.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about how we design activations that require a color not found in the mana cost of the card.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#994: Bonus Sheets</title>
      <itunes:episode>994</itunes:episode>
      <podcast:episode>994</podcast:episode>
      <itunes:title>#994: Bonus Sheets</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5bd50a7a-e168-4cda-851c-2fb9063daaf3</guid>
      <link>https://share.transistor.fm/s/298a6742</link>
      <description>
        <![CDATA[In this episode, I talk about the history of bonus sheets from Time Spiral to The Brother's War.]]>
      </description>
      <content:encoded>
        <![CDATA[In this episode, I talk about the history of bonus sheets from Time Spiral to The Brother's War.]]>
      </content:encoded>
      <pubDate>Fri, 16 Dec 2022 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/298a6742/682a4cd7.mp3" length="24024269" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1998</itunes:duration>
      <itunes:summary>In this episode, I talk about the history of bonus sheets from Time Spiral to The Brother's War.</itunes:summary>
      <itunes:subtitle>In this episode, I talk about the history of bonus sheets from Time Spiral to The Brother's War.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#993: The Brothers' War with Yoni Skolnik</title>
      <itunes:episode>993</itunes:episode>
      <podcast:episode>993</podcast:episode>
      <itunes:title>#993: The Brothers' War with Yoni Skolnik</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">fd8b3196-25ef-4912-9f1e-d457e3a12a52</guid>
      <link>https://share.transistor.fm/s/741e229d</link>
      <description>
        <![CDATA[I sit down with Yoni Skolnik, the lead set designer of The Brothers' War, to talk through its design.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Yoni Skolnik, the lead set designer of The Brothers' War, to talk through its design.]]>
      </content:encoded>
      <pubDate>Fri, 16 Dec 2022 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/741e229d/0a6f2ed6.mp3" length="22525286" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1873</itunes:duration>
      <itunes:summary>I sit down with Yoni Skolnik, the lead set designer of The Brothers' War, to talk through its design.</itunes:summary>
      <itunes:subtitle>I sit down with Yoni Skolnik, the lead set designer of The Brothers' War, to talk through its design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#992: Interviewing Guests</title>
      <itunes:episode>992</itunes:episode>
      <podcast:episode>992</podcast:episode>
      <itunes:title>#992: Interviewing Guests</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8ee652aa-0d87-421b-944c-2918665b0727</guid>
      <link>https://share.transistor.fm/s/fea179db</link>
      <description>
        <![CDATA[I do a lot of interviews on my podcast, so this podcast is all about what it takes to interview people and offers some tips on how to do it well.]]>
      </description>
      <content:encoded>
        <![CDATA[I do a lot of interviews on my podcast, so this podcast is all about what it takes to interview people and offers some tips on how to do it well.]]>
      </content:encoded>
      <pubDate>Fri, 09 Dec 2022 08:35:13 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fea179db/e05f4400.mp3" length="22307332" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1855</itunes:duration>
      <itunes:summary>I do a lot of interviews on my podcast, so this podcast is all about what it takes to interview people and offers some tips on how to do it well.</itunes:summary>
      <itunes:subtitle>I do a lot of interviews on my podcast, so this podcast is all about what it takes to interview people and offers some tips on how to do it well.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#991: Unfinity with Ari Zirulnik, Part 2</title>
      <itunes:episode>991</itunes:episode>
      <podcast:episode>991</podcast:episode>
      <itunes:title>#991: Unfinity with Ari Zirulnik, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">123a3c5e-ac46-467f-8ef1-8489c964b289</guid>
      <link>https://share.transistor.fm/s/92e6fab1</link>
      <description>
        <![CDATA[In this podcast, I'm joined by Ari Zirulnik again (he oversaw names and flavor text for Unfinity) so that he and I can give more off-the-cuff canon material about the characters from Unfinity.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I'm joined by Ari Zirulnik again (he oversaw names and flavor text for Unfinity) so that he and I can give more off-the-cuff canon material about the characters from Unfinity.]]>
      </content:encoded>
      <pubDate>Fri, 09 Dec 2022 08:34:10 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/92e6fab1/c40163a2.mp3" length="23786903" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1978</itunes:duration>
      <itunes:summary>In this podcast, I'm joined by Ari Zirulnik again (he oversaw names and flavor text for Unfinity) so that he and I can give more off-the-cuff canon material about the characters from Unfinity.</itunes:summary>
      <itunes:subtitle>In this podcast, I'm joined by Ari Zirulnik again (he oversaw names and flavor text for Unfinity) so that he and I can give more off-the-cuff canon material about the characters from Unfinity.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#990: Top-Down Design</title>
      <itunes:episode>990</itunes:episode>
      <podcast:episode>990</podcast:episode>
      <itunes:title>#990: Top-Down Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b7a3ecc7-66bc-4f36-a952-abbc88331240</guid>
      <link>https://share.transistor.fm/s/b7d607ec</link>
      <description>
        <![CDATA[In this podcast, I walk through all the various things that have to be done when doing a top-down design.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I walk through all the various things that have to be done when doing a top-down design.]]>
      </content:encoded>
      <pubDate>Fri, 02 Dec 2022 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b7d607ec/55e060b6.mp3" length="24852899" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2067</itunes:duration>
      <itunes:summary>In this podcast, I walk through all the various things that have to be done when doing a top-down design.</itunes:summary>
      <itunes:subtitle>In this podcast, I walk through all the various things that have to be done when doing a top-down design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#989: Public Speaking</title>
      <itunes:episode>989</itunes:episode>
      <podcast:episode>989</podcast:episode>
      <itunes:title>#989: Public Speaking</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a530ef1c-dcd8-4599-9dae-ee1614581976</guid>
      <link>https://share.transistor.fm/s/69e48438</link>
      <description>
        <![CDATA[Part of my job involves talking in front of large crowds. In this podcast, I talk about what that's like and offer tips on how to do it well.]]>
      </description>
      <content:encoded>
        <![CDATA[Part of my job involves talking in front of large crowds. In this podcast, I talk about what that's like and offer tips on how to do it well.]]>
      </content:encoded>
      <pubDate>Fri, 02 Dec 2022 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/69e48438/7c22f1ab.mp3" length="23789936" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1978</itunes:duration>
      <itunes:summary>Part of my job involves talking in front of large crowds. In this podcast, I talk about what that's like and offer tips on how to do it well.</itunes:summary>
      <itunes:subtitle>Part of my job involves talking in front of large crowds. In this podcast, I talk about what that's like and offer tips on how to do it well.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#988: Designing for an Eternal World</title>
      <itunes:episode>988</itunes:episode>
      <podcast:episode>988</podcast:episode>
      <itunes:title>#988: Designing for an Eternal World</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5adf14b7-53c8-46ec-9b57-7948f43486aa</guid>
      <link>https://share.transistor.fm/s/93f74231</link>
      <description>
        <![CDATA[Magic constantly changes and evolves, which means that we as designers must keep changing how we approach design. This podcast talks about the challenges of making Magic in a world where the most popular tabletop formats are larger.]]>
      </description>
      <content:encoded>
        <![CDATA[Magic constantly changes and evolves, which means that we as designers must keep changing how we approach design. This podcast talks about the challenges of making Magic in a world where the most popular tabletop formats are larger.]]>
      </content:encoded>
      <pubDate>Fri, 25 Nov 2022 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/93f74231/c1d54e13.mp3" length="34055924" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2834</itunes:duration>
      <itunes:summary>Magic constantly changes and evolves, which means that we as designers must keep changing how we approach design. This podcast talks about the challenges of making Magic in a world where the most popular tabletop formats are larger.</itunes:summary>
      <itunes:subtitle>Magic constantly changes and evolves, which means that we as designers must keep changing how we approach design. This podcast talks about the challenges of making Magic in a world where the most popular tabletop formats are larger.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#987: Unfinity Rules with Jess Dunks</title>
      <itunes:episode>987</itunes:episode>
      <podcast:episode>987</podcast:episode>
      <itunes:title>#987: Unfinity Rules with Jess Dunks</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">728764e1-ddd8-4fea-a9f6-a21fd24869e6</guid>
      <link>https://share.transistor.fm/s/2982b52b</link>
      <description>
        <![CDATA[In this podcast, I sit down with Rules Manager Jesse Dunks to talk about choosing acorn and Eternal Unfinity cards.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I sit down with Rules Manager Jesse Dunks to talk about choosing acorn and Eternal Unfinity cards.]]>
      </content:encoded>
      <pubDate>Fri, 25 Nov 2022 07:29:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2982b52b/f47dd1d6.mp3" length="23571895" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1960</itunes:duration>
      <itunes:summary>In this podcast, I sit down with Rules Manager Jesse Dunks to talk about choosing acorn and Eternal Unfinity cards.</itunes:summary>
      <itunes:subtitle>In this podcast, I sit down with Rules Manager Jesse Dunks to talk about choosing acorn and Eternal Unfinity cards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#986: Costing Cards</title>
      <itunes:episode>986</itunes:episode>
      <podcast:episode>986</podcast:episode>
      <itunes:title>#986: Costing Cards</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d03694a5-8ec2-45f8-bebf-4556e4826593</guid>
      <link>https://share.transistor.fm/s/8d93476e</link>
      <description>
        <![CDATA[In this podcast, I talk about how we go about costing cards.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about how we go about costing cards.]]>
      </content:encoded>
      <pubDate>Fri, 18 Nov 2022 08:44:37 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8d93476e/20353adb.mp3" length="25832528" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2148</itunes:duration>
      <itunes:summary>In this podcast, I talk about how we go about costing cards.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about how we go about costing cards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#985: The Brothers' War Art with Taylor</title>
      <itunes:episode>985</itunes:episode>
      <podcast:episode>985</podcast:episode>
      <itunes:title>#985: The Brothers' War Art with Taylor</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f552f8ce-ee40-4efd-83ba-b0c5cb42bc3e</guid>
      <link>https://share.transistor.fm/s/02823539</link>
      <description>
        <![CDATA[In this podcast, I sit down with The Brothers' War Lead Art Director Taylor Ingvarsson to talk about the world building and art for the set.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I sit down with The Brothers' War Lead Art Director Taylor Ingvarsson to talk about the world building and art for the set.]]>
      </content:encoded>
      <pubDate>Fri, 18 Nov 2022 08:43:40 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/02823539/94ba9a3c.mp3" length="22018214" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1830</itunes:duration>
      <itunes:summary>In this podcast, I sit down with The Brothers' War Lead Art Director Taylor Ingvarsson to talk about the world building and art for the set.</itunes:summary>
      <itunes:subtitle>In this podcast, I sit down with The Brothers' War Lead Art Director Taylor Ingvarsson to talk about the world building and art for the set.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#984: The Brothers' War Design</title>
      <itunes:episode>984</itunes:episode>
      <podcast:episode>984</podcast:episode>
      <itunes:title>#984: The Brothers' War Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">df74fa62-f6a0-4c6b-8c2a-5e94b23eb49e</guid>
      <link>https://share.transistor.fm/s/4d484ebb</link>
      <description>
        <![CDATA[In this podcast, I talk all about the design of The Brothers' War.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk all about the design of The Brothers' War.]]>
      </content:encoded>
      <pubDate>Fri, 11 Nov 2022 07:31:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4d484ebb/587e4b3f.mp3" length="24475250" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2035</itunes:duration>
      <itunes:summary>In this podcast, I talk all about the design of The Brothers' War.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk all about the design of The Brothers' War.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#983: Magic 30 Las Vegas </title>
      <itunes:episode>983</itunes:episode>
      <podcast:episode>983</podcast:episode>
      <itunes:title>#983: Magic 30 Las Vegas </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e3ddb834-423b-4499-8d10-f88a303c555e</guid>
      <link>https://share.transistor.fm/s/7f4318c8</link>
      <description>
        <![CDATA[In this podcast, I talk all about my time at Magic 30 in Las Vegas.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk all about my time at Magic 30 in Las Vegas.]]>
      </content:encoded>
      <pubDate>Fri, 11 Nov 2022 07:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7f4318c8/e685ad49.mp3" length="26733734" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2223</itunes:duration>
      <itunes:summary>In this podcast, I talk all about my time at Magic 30 in Las Vegas.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk all about my time at Magic 30 in Las Vegas.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#982: Magic 30 Talk</title>
      <itunes:episode>982</itunes:episode>
      <podcast:episode>982</podcast:episode>
      <itunes:title>#982: Magic 30 Talk</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">49addec3-67fc-4db7-aba1-ef071c86550a</guid>
      <link>https://share.transistor.fm/s/e4b5fd67</link>
      <description>
        <![CDATA[At Magic 30, I did an hour-long panel sharing personal stories about 30 different pictures I'd chosen from 30 years in Magic. In this podcast, I go over why I chose those 30 pictures and stories to share.]]>
      </description>
      <content:encoded>
        <![CDATA[At Magic 30, I did an hour-long panel sharing personal stories about 30 different pictures I'd chosen from 30 years in Magic. In this podcast, I go over why I chose those 30 pictures and stories to share.]]>
      </content:encoded>
      <pubDate>Fri, 04 Nov 2022 08:58:36 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e4b5fd67/9c07cc19.mp3" length="22796456" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1895</itunes:duration>
      <itunes:summary>At Magic 30, I did an hour-long panel sharing personal stories about 30 different pictures I'd chosen from 30 years in Magic. In this podcast, I go over why I chose those 30 pictures and stories to share.</itunes:summary>
      <itunes:subtitle>At Magic 30, I did an hour-long panel sharing personal stories about 30 different pictures I'd chosen from 30 years in Magic. In this podcast, I go over why I chose those 30 pictures and stories to share.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#981: BRO with Ari Nieh</title>
      <itunes:episode>981</itunes:episode>
      <podcast:episode>981</podcast:episode>
      <itunes:title>#981: BRO with Ari Nieh</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">569bec5b-a566-47d4-a1f4-e2f07bde9b49</guid>
      <link>https://share.transistor.fm/s/82cd876c</link>
      <description>
        <![CDATA[In this podcast, I sit down with Ari Nieh, the lead vision designer of The Brothers' War, to talk about the set's vision design. ]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I sit down with Ari Nieh, the lead vision designer of The Brothers' War, to talk about the set's vision design. ]]>
      </content:encoded>
      <pubDate>Fri, 04 Nov 2022 08:56:56 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/82cd876c/9eb6fe57.mp3" length="25494903" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2120</itunes:duration>
      <itunes:summary>In this podcast, I sit down with Ari Nieh, the lead vision designer of The Brothers' War, to talk about the set's vision design. </itunes:summary>
      <itunes:subtitle>In this podcast, I sit down with Ari Nieh, the lead vision designer of The Brothers' War, to talk about the set's vision design. </itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#980: Set Design</title>
      <itunes:episode>980</itunes:episode>
      <podcast:episode>980</podcast:episode>
      <itunes:title>#980: Set Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f9bec8d3-9d5b-473d-a50b-7760a5fc6616</guid>
      <link>https://share.transistor.fm/s/4e6d1ef6</link>
      <description>
        <![CDATA[Unfinity is the first time I ran a Set Design team. This podcast talks about what I learned about set design from the experience.]]>
      </description>
      <content:encoded>
        <![CDATA[Unfinity is the first time I ran a Set Design team. This podcast talks about what I learned about set design from the experience.]]>
      </content:encoded>
      <pubDate>Fri, 28 Oct 2022 09:12:40 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4e6d1ef6/9b04bc1e.mp3" length="25127619" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2090</itunes:duration>
      <itunes:summary>Unfinity is the first time I ran a Set Design team. This podcast talks about what I learned about set design from the experience.</itunes:summary>
      <itunes:subtitle>Unfinity is the first time I ran a Set Design team. This podcast talks about what I learned about set design from the experience.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#979: UNF Loading Ready Run Pre-Prerelease</title>
      <itunes:episode>979</itunes:episode>
      <podcast:episode>979</podcast:episode>
      <itunes:title>#979: UNF Loading Ready Run Pre-Prerelease</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">034b4c37-5f79-4595-be0a-0c47eff456b2</guid>
      <link>https://share.transistor.fm/s/c637cc73</link>
      <description>
        <![CDATA[I travelled to Victoria, Canada to participate in the Unfinity Pre-Prerelease with Loading Ready Run. In this podcast, I tell the story of my trip.]]>
      </description>
      <content:encoded>
        <![CDATA[I travelled to Victoria, Canada to participate in the Unfinity Pre-Prerelease with Loading Ready Run. In this podcast, I tell the story of my trip.]]>
      </content:encoded>
      <pubDate>Fri, 28 Oct 2022 09:10:51 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c637cc73/687cf3cb.mp3" length="24089471" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2003</itunes:duration>
      <itunes:summary>I travelled to Victoria, Canada to participate in the Unfinity Pre-Prerelease with Loading Ready Run. In this podcast, I tell the story of my trip.</itunes:summary>
      <itunes:subtitle>I travelled to Victoria, Canada to participate in the Unfinity Pre-Prerelease with Loading Ready Run. In this podcast, I tell the story of my trip.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#978: Unfinity Design, Part 4</title>
      <itunes:episode>978</itunes:episode>
      <podcast:episode>978</podcast:episode>
      <itunes:title>#978: Unfinity Design, Part 4</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2fa37af6-71f0-4b78-b8bb-bcc644a83a2c</guid>
      <link>https://share.transistor.fm/s/c9bb7bde</link>
      <description>
        <![CDATA[This is part four of a four-part series on the design of Unfinity.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part four of a four-part series on the design of Unfinity.]]>
      </content:encoded>
      <pubDate>Fri, 21 Oct 2022 00:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c9bb7bde/48db5b65.mp3" length="22676687" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1885</itunes:duration>
      <itunes:summary>This is part four of a four-part series on the design of Unfinity.</itunes:summary>
      <itunes:subtitle>This is part four of a four-part series on the design of Unfinity.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#977: UNF Flavor Text with Graham &amp; Kathleen</title>
      <itunes:episode>977</itunes:episode>
      <podcast:episode>977</podcast:episode>
      <itunes:title>#977: UNF Flavor Text with Graham &amp; Kathleen</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">62906d75-417e-4340-a0fd-1eb895b19112</guid>
      <link>https://share.transistor.fm/s/95d6748f</link>
      <description>
        <![CDATA[I sit down with Graham Stark and Kathleen De Vere to talk about writing names and flavor text for Unfinity.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Graham Stark and Kathleen De Vere to talk about writing names and flavor text for Unfinity.]]>
      </content:encoded>
      <pubDate>Fri, 21 Oct 2022 00:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/95d6748f/ec2f190e.mp3" length="29146469" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2424</itunes:duration>
      <itunes:summary>I sit down with Graham Stark and Kathleen De Vere to talk about writing names and flavor text for Unfinity.</itunes:summary>
      <itunes:subtitle>I sit down with Graham Stark and Kathleen De Vere to talk about writing names and flavor text for Unfinity.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#976: Unfinity Design, Part 3</title>
      <itunes:episode>976</itunes:episode>
      <podcast:episode>976</podcast:episode>
      <itunes:title>#976: Unfinity Design, Part 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e4245269-397d-4f4a-9ac4-e782597ebd2b</guid>
      <link>https://share.transistor.fm/s/8ff888ac</link>
      <description>
        <![CDATA[This is part three of a four-part series on the design of Unfinity.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part three of a four-part series on the design of Unfinity.]]>
      </content:encoded>
      <pubDate>Fri, 14 Oct 2022 08:50:57 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8ff888ac/a93c719e.mp3" length="24906100" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2071</itunes:duration>
      <itunes:summary>This is part three of a four-part series on the design of Unfinity.</itunes:summary>
      <itunes:subtitle>This is part three of a four-part series on the design of Unfinity.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#975: UNF Names &amp; Flavor Text with Ari Zirulnik</title>
      <itunes:episode>975</itunes:episode>
      <podcast:episode>975</podcast:episode>
      <itunes:title>#975: UNF Names &amp; Flavor Text with Ari Zirulnik</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ebb68108-7846-44a9-9181-94a0422fc84d</guid>
      <link>https://share.transistor.fm/s/d6308313</link>
      <description>
        <![CDATA[I sit down with Ari Zirulnik to talk about overseeing the names and flavor text creation in Unfinity.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Ari Zirulnik to talk about overseeing the names and flavor text creation in Unfinity.]]>
      </content:encoded>
      <pubDate>Fri, 14 Oct 2022 08:50:06 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d6308313/b534d91d.mp3" length="31262953" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2601</itunes:duration>
      <itunes:summary>I sit down with Ari Zirulnik to talk about overseeing the names and flavor text creation in Unfinity.</itunes:summary>
      <itunes:subtitle>I sit down with Ari Zirulnik to talk about overseeing the names and flavor text creation in Unfinity.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#974: Unfinity Design, Part 2</title>
      <itunes:episode>974</itunes:episode>
      <podcast:episode>974</podcast:episode>
      <itunes:title>#974: Unfinity Design, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">de42552f-0027-468c-9327-f85665ac7da9</guid>
      <link>https://share.transistor.fm/s/140fc1d7</link>
      <description>
        <![CDATA[This podcast is part two of a four-part series on the design of Unfinity.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part two of a four-part series on the design of Unfinity.]]>
      </content:encoded>
      <pubDate>Fri, 07 Oct 2022 00:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/140fc1d7/28351ef5.mp3" length="22139005" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1841</itunes:duration>
      <itunes:summary>This podcast is part two of a four-part series on the design of Unfinity.</itunes:summary>
      <itunes:subtitle>This podcast is part two of a four-part series on the design of Unfinity.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#973: UNF Card Concepting with Annie Sardelis</title>
      <itunes:episode>973</itunes:episode>
      <podcast:episode>973</podcast:episode>
      <itunes:title>#973: UNF Card Concepting with Annie Sardelis</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d8677248-d5fe-48d9-ad93-9ea9a67da920</guid>
      <link>https://share.transistor.fm/s/ae463f5c</link>
      <description>
        <![CDATA[I sit down with Annie Sardelis to talk about what card concepting is and how she did the card concepting for various cards in Unfinity.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Annie Sardelis to talk about what card concepting is and how she did the card concepting for various cards in Unfinity.]]>
      </content:encoded>
      <pubDate>Fri, 07 Oct 2022 00:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ae463f5c/110c1953.mp3" length="22748855" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1891</itunes:duration>
      <itunes:summary>I sit down with Annie Sardelis to talk about what card concepting is and how she did the card concepting for various cards in Unfinity.</itunes:summary>
      <itunes:subtitle>I sit down with Annie Sardelis to talk about what card concepting is and how she did the card concepting for various cards in Unfinity.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#972: Unfinity Design, Part 1</title>
      <itunes:episode>972</itunes:episode>
      <podcast:episode>972</podcast:episode>
      <itunes:title>#972: Unfinity Design, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a7e581f8-ac70-45d6-9707-4de9eb4d8859</guid>
      <link>https://share.transistor.fm/s/f203d1d6</link>
      <description>
        <![CDATA[This podcast is part one of a multi-part series on the design of Unfinity.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part one of a multi-part series on the design of Unfinity.]]>
      </content:encoded>
      <pubDate>Fri, 30 Sep 2022 08:44:57 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f203d1d6/d81a2ea4.mp3" length="24290367" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2020</itunes:duration>
      <itunes:summary>This podcast is part one of a multi-part series on the design of Unfinity.</itunes:summary>
      <itunes:subtitle>This podcast is part one of a multi-part series on the design of Unfinity.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#971: UNF with Chris Mooney</title>
      <itunes:episode>971</itunes:episode>
      <podcast:episode>971</podcast:episode>
      <itunes:title>#971: UNF with Chris Mooney</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7d5f7eee-5a4a-423c-b3a9-26296adb5c4d</guid>
      <link>https://share.transistor.fm/s/0dcd5a74</link>
      <description>
        <![CDATA[Chris Mooney was my strong second on Unfinity from the first day of exploratory design to the last day of set design. We sit down to talk about the stories of several card designs.]]>
      </description>
      <content:encoded>
        <![CDATA[Chris Mooney was my strong second on Unfinity from the first day of exploratory design to the last day of set design. We sit down to talk about the stories of several card designs.]]>
      </content:encoded>
      <pubDate>Fri, 30 Sep 2022 08:44:02 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0dcd5a74/3939434a.mp3" length="25886991" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2153</itunes:duration>
      <itunes:summary>Chris Mooney was my strong second on Unfinity from the first day of exploratory design to the last day of set design. We sit down to talk about the stories of several card designs.</itunes:summary>
      <itunes:subtitle>Chris Mooney was my strong second on Unfinity from the first day of exploratory design to the last day of set design. We sit down to talk about the stories of several card designs.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#970: Joel Mick</title>
      <itunes:episode>970</itunes:episode>
      <podcast:episode>970</podcast:episode>
      <itunes:title>#970: Joel Mick</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a300603b-4985-43fe-8e1b-0842a04d87ed</guid>
      <link>https://share.transistor.fm/s/26aabd45</link>
      <description>
        <![CDATA[Only one person has been an Alpha playtester, Head Designer and Brand Manager for Magic Joel Mick. I sit down with Joel in this podcast to talk about his time with the game.]]>
      </description>
      <content:encoded>
        <![CDATA[Only one person has been an Alpha playtester, Head Designer and Brand Manager for Magic Joel Mick. I sit down with Joel in this podcast to talk about his time with the game.]]>
      </content:encoded>
      <pubDate>Fri, 23 Sep 2022 00:31:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/26aabd45/3cb64994.mp3" length="23085246" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1919</itunes:duration>
      <itunes:summary>Only one person has been an Alpha playtester, Head Designer and Brand Manager for Magic Joel Mick. I sit down with Joel in this podcast to talk about his time with the game.</itunes:summary>
      <itunes:subtitle>Only one person has been an Alpha playtester, Head Designer and Brand Manager for Magic Joel Mick. I sit down with Joel in this podcast to talk about his time with the game.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#969: Feature Matches</title>
      <itunes:episode>969</itunes:episode>
      <podcast:episode>969</podcast:episode>
      <itunes:title>#969: Feature Matches</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9595859a-aa92-4383-bb0a-1f8380d27a80</guid>
      <link>https://share.transistor.fm/s/b15866d8</link>
      <description>
        <![CDATA[This podcast is about the history of the feature matches and my involvement with them.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is about the history of the feature matches and my involvement with them.]]>
      </content:encoded>
      <pubDate>Fri, 23 Sep 2022 00:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b15866d8/89188f53.mp3" length="22417218" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1864</itunes:duration>
      <itunes:summary>This podcast is about the history of the feature matches and my involvement with them.</itunes:summary>
      <itunes:subtitle>This podcast is about the history of the feature matches and my involvement with them.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#968: DMU Set Design with Erik Lauer &amp; Ian Duke</title>
      <itunes:episode>968</itunes:episode>
      <podcast:episode>968</podcast:episode>
      <itunes:title>#968: DMU Set Design with Erik Lauer &amp; Ian Duke</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">40275a4a-dde7-4bcb-88e1-6411e4ba871f</guid>
      <link>https://share.transistor.fm/s/01876d92</link>
      <description>
        <![CDATA[In this podcast, I sit down with Erik Lauer and Ian Duke, the co-lead set designers of Dominaria United, to talk about the expansion's set design.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I sit down with Erik Lauer and Ian Duke, the co-lead set designers of Dominaria United, to talk about the expansion's set design.]]>
      </content:encoded>
      <pubDate>Fri, 16 Sep 2022 00:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/01876d92/0326af79.mp3" length="24109860" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2005</itunes:duration>
      <itunes:summary>In this podcast, I sit down with Erik Lauer and Ian Duke, the co-lead set designers of Dominaria United, to talk about the expansion's set design.</itunes:summary>
      <itunes:subtitle>In this podcast, I sit down with Erik Lauer and Ian Duke, the co-lead set designers of Dominaria United, to talk about the expansion's set design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#967: Rise &amp; Fall of Blocks, Part 2</title>
      <itunes:episode>967</itunes:episode>
      <podcast:episode>967</podcast:episode>
      <itunes:title>#967: Rise &amp; Fall of Blocks, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">159d137c-3d77-4ca0-a80e-99929f6ede3c</guid>
      <link>https://share.transistor.fm/s/1411a24a</link>
      <description>
        <![CDATA[This is part two of a two-part series talking about the history of blocks.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part two of a two-part series talking about the history of blocks.]]>
      </content:encoded>
      <pubDate>Fri, 16 Sep 2022 00:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1411a24a/2bfe05d9.mp3" length="24364981" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2026</itunes:duration>
      <itunes:summary>This is part two of a two-part series talking about the history of blocks.</itunes:summary>
      <itunes:subtitle>This is part two of a two-part series talking about the history of blocks.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#966: Rise &amp; Fall of Blocks, Part 1</title>
      <itunes:episode>966</itunes:episode>
      <podcast:episode>966</podcast:episode>
      <itunes:title>#966: Rise &amp; Fall of Blocks, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ba8a78ff-89b3-4cec-ab7b-5dbfb030cffc</guid>
      <link>https://share.transistor.fm/s/286ccab5</link>
      <description>
        <![CDATA[This is part one of a two-part series talking about the history of blocks.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part one of a two-part series talking about the history of blocks.]]>
      </content:encoded>
      <pubDate>Fri, 09 Sep 2022 00:31:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/286ccab5/bf9a5801.mp3" length="26564708" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2209</itunes:duration>
      <itunes:summary>This is part one of a two-part series talking about the history of blocks.</itunes:summary>
      <itunes:subtitle>This is part one of a two-part series talking about the history of blocks.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#965: DMU Vision Design with Ethan Fleischer</title>
      <itunes:episode>965</itunes:episode>
      <podcast:episode>965</podcast:episode>
      <itunes:title>#965: DMU Vision Design with Ethan Fleischer</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ad64fd77-f547-41af-ad97-ad895a6c9c9c</guid>
      <link>https://share.transistor.fm/s/a99b210e</link>
      <description>
        <![CDATA[In this podcast, I sit down with Ethan Fleischer, the lead vision designer of Dominaria United, to talk about the set's vision design. ]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I sit down with Ethan Fleischer, the lead vision designer of Dominaria United, to talk about the set's vision design. ]]>
      </content:encoded>
      <pubDate>Fri, 09 Sep 2022 00:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a99b210e/1d1f36c1.mp3" length="22364072" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1859</itunes:duration>
      <itunes:summary>In this podcast, I sit down with Ethan Fleischer, the lead vision designer of Dominaria United, to talk about the set's vision design. </itunes:summary>
      <itunes:subtitle>In this podcast, I sit down with Ethan Fleischer, the lead vision designer of Dominaria United, to talk about the set's vision design. </itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#964: Concurrency</title>
      <itunes:episode>964</itunes:episode>
      <podcast:episode>964</podcast:episode>
      <itunes:title>#964: Concurrency</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">acb80373-3521-4850-9120-2cbaf646824f</guid>
      <link>https://share.transistor.fm/s/b4a1b419</link>
      <description>
        <![CDATA[You all learn about new Magic sets one at a time, but that's not how they're made. This podcast will illustrate what it's like to make many products all at once.]]>
      </description>
      <content:encoded>
        <![CDATA[You all learn about new Magic sets one at a time, but that's not how they're made. This podcast will illustrate what it's like to make many products all at once.]]>
      </content:encoded>
      <pubDate>Fri, 02 Sep 2022 08:48:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b4a1b419/99dfad9e.mp3" length="21648684" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1800</itunes:duration>
      <itunes:summary>You all learn about new Magic sets one at a time, but that's not how they're made. This podcast will illustrate what it's like to make many products all at once.</itunes:summary>
      <itunes:subtitle>You all learn about new Magic sets one at a time, but that's not how they're made. This podcast will illustrate what it's like to make many products all at once.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#963: Build-Arounds</title>
      <itunes:episode>963</itunes:episode>
      <podcast:episode>963</podcast:episode>
      <itunes:title>#963: Build-Arounds</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e9fe5ef0-2059-4a04-810f-36bd8c97b651</guid>
      <link>https://share.transistor.fm/s/d05e1217</link>
      <description>
        <![CDATA[In this podcast, I talk about designing cards that are meant to inspire players to build decks around them.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about designing cards that are meant to inspire players to build decks around them.]]>
      </content:encoded>
      <pubDate>Fri, 02 Sep 2022 08:45:03 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d05e1217/a741def9.mp3" length="28052983" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2333</itunes:duration>
      <itunes:summary>In this podcast, I talk about designing cards that are meant to inspire players to build decks around them.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about designing cards that are meant to inspire players to build decks around them.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#962: My Wizards Origin Story</title>
      <itunes:episode>962</itunes:episode>
      <podcast:episode>962</podcast:episode>
      <itunes:title>#962: My Wizards Origin Story</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b083dca4-3fd5-4da5-bcba-a4520129aba9</guid>
      <link>https://share.transistor.fm/s/b8c39743</link>
      <description>
        <![CDATA[I've briefly told listeners how I came to work for Wizards, but this podcast goes a bit more in depth into how it happened.]]>
      </description>
      <content:encoded>
        <![CDATA[I've briefly told listeners how I came to work for Wizards, but this podcast goes a bit more in depth into how it happened.]]>
      </content:encoded>
      <pubDate>Fri, 26 Aug 2022 08:43:16 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b8c39743/f8064140.mp3" length="24196580" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2011</itunes:duration>
      <itunes:summary>I've briefly told listeners how I came to work for Wizards, but this podcast goes a bit more in depth into how it happened.</itunes:summary>
      <itunes:subtitle>I've briefly told listeners how I came to work for Wizards, but this podcast goes a bit more in depth into how it happened.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#961: Barry Reich</title>
      <itunes:episode>961</itunes:episode>
      <podcast:episode>961</podcast:episode>
      <itunes:title>#961: Barry Reich</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3f6f4821-099e-49fa-96cb-3c3522888ff2</guid>
      <link>https://share.transistor.fm/s/a5d8ca03</link>
      <description>
        <![CDATA[In this podcast, I interview Barry Reich, Magic's very first playtester.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I interview Barry Reich, Magic's very first playtester.]]>
      </content:encoded>
      <pubDate>Fri, 26 Aug 2022 08:42:11 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a5d8ca03/25cea84f.mp3" length="23097004" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1919</itunes:duration>
      <itunes:summary>In this podcast, I interview Barry Reich, Magic's very first playtester.</itunes:summary>
      <itunes:subtitle>In this podcast, I interview Barry Reich, Magic's very first playtester.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#960: Enchantment Types</title>
      <itunes:episode>960</itunes:episode>
      <podcast:episode>960</podcast:episode>
      <itunes:title>#960: Enchantment Types</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7da9472a-5cd8-45de-ba1e-6df04b58d669</guid>
      <link>https://share.transistor.fm/s/c724216a</link>
      <description>
        <![CDATA[In this podcast, I go through all the enchantment subtypes of Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I go through all the enchantment subtypes of Magic.]]>
      </content:encoded>
      <pubDate>Fri, 19 Aug 2022 08:56:07 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c724216a/fc47f51c.mp3" length="22656789" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1883</itunes:duration>
      <itunes:summary>In this podcast, I go through all the enchantment subtypes of Magic.</itunes:summary>
      <itunes:subtitle>In this podcast, I go through all the enchantment subtypes of Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#959: Playtest Cards</title>
      <itunes:episode>959</itunes:episode>
      <podcast:episode>959</podcast:episode>
      <itunes:title>#959: Playtest Cards</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8e466fa5-5bb9-4bbf-9e5a-c746005ae973</guid>
      <link>https://share.transistor.fm/s/7575ce23</link>
      <description>
        <![CDATA[In this podcast, I go through the history of playtest cards from Richard's first playtest through modern day.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I go through the history of playtest cards from Richard's first playtest through modern day.]]>
      </content:encoded>
      <pubDate>Fri, 19 Aug 2022 08:54:49 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7575ce23/066b8bf2.mp3" length="25489934" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2119</itunes:duration>
      <itunes:summary>In this podcast, I go through the history of playtest cards from Richard's first playtest through modern day.</itunes:summary>
      <itunes:subtitle>In this podcast, I go through the history of playtest cards from Richard's first playtest through modern day.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#958: Snow</title>
      <itunes:episode>958</itunes:episode>
      <podcast:episode>958</podcast:episode>
      <itunes:title>#958: Snow</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b7f442cb-2692-4252-bcdc-37ee1ceef5e8</guid>
      <link>https://share.transistor.fm/s/ea184ed7</link>
      <description>
        <![CDATA[In this podcast, I talk about the history of the snow supertype.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the history of the snow supertype.]]>
      </content:encoded>
      <pubDate>Fri, 12 Aug 2022 00:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ea184ed7/6aaa18a6.mp3" length="23830501" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1980</itunes:duration>
      <itunes:summary>In this podcast, I talk about the history of the snow supertype.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the history of the snow supertype.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#957: Scarecrows</title>
      <itunes:episode>957</itunes:episode>
      <podcast:episode>957</podcast:episode>
      <itunes:title>#957: Scarecrows</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7c6e0272-63ae-48d4-b8e2-ec9486ab1782</guid>
      <link>https://share.transistor.fm/s/733ecd70</link>
      <description>
        <![CDATA[In this podcast, I talk about the history and design of all the Scarecrows in Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the history and design of all the Scarecrows in Magic.]]>
      </content:encoded>
      <pubDate>Fri, 12 Aug 2022 00:29:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/733ecd70/a704af37.mp3" length="23027039" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1914</itunes:duration>
      <itunes:summary>In this podcast, I talk about the history and design of all the Scarecrows in Magic.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the history and design of all the Scarecrows in Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#956: Use Case</title>
      <itunes:episode>956</itunes:episode>
      <podcast:episode>956</podcast:episode>
      <itunes:title>#956: Use Case</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">46a8e671-10f9-4d69-bb72-4d1c39914246</guid>
      <link>https://share.transistor.fm/s/a8afd0f7</link>
      <description>
        <![CDATA[In this podcast, I talk about a tool R&amp;D uses called a use case.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about a tool R&amp;D uses called a use case.]]>
      </content:encoded>
      <pubDate>Fri, 05 Aug 2022 00:31:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a8afd0f7/74b44e9c.mp3" length="24872929" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2067</itunes:duration>
      <itunes:summary>In this podcast, I talk about a tool R&amp;amp;D uses called a use case.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about a tool R&amp;amp;D uses called a use case.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#955: San Diego Comic-Con 2022</title>
      <itunes:episode>955</itunes:episode>
      <podcast:episode>955</podcast:episode>
      <itunes:title>#955: San Diego Comic-Con 2022</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">90bab544-a128-47ea-834b-ecfe8a6d94cf</guid>
      <link>https://share.transistor.fm/s/3fa8f3fe</link>
      <description>
        <![CDATA[In this podcast, I talk about my latest trip to San Diego Comic-Con, including discussing the many things I talked about in my Magic panel.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about my latest trip to San Diego Comic-Con, including discussing the many things I talked about in my Magic panel.]]>
      </content:encoded>
      <pubDate>Fri, 05 Aug 2022 00:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3fa8f3fe/45fb9a6a.mp3" length="22405111" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1862</itunes:duration>
      <itunes:summary>In this podcast, I talk about my latest trip to San Diego Comic-Con, including discussing the many things I talked about in my Magic panel.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about my latest trip to San Diego Comic-Con, including discussing the many things I talked about in my Magic panel.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#954: Broadwaycon 2022</title>
      <itunes:episode>954</itunes:episode>
      <podcast:episode>954</podcast:episode>
      <itunes:title>#954: Broadwaycon 2022</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5137960b-f9d8-40f0-80be-fdcca13f412c</guid>
      <link>https://share.transistor.fm/s/407091e9</link>
      <description>
        <![CDATA[My eldest daughter Rachel and I again went to New York City to attend a convention about Broadway, so I again made a podcast about it.]]>
      </description>
      <content:encoded>
        <![CDATA[My eldest daughter Rachel and I again went to New York City to attend a convention about Broadway, so I again made a podcast about it.]]>
      </content:encoded>
      <pubDate>Fri, 29 Jul 2022 00:31:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/407091e9/9e05eeb8.mp3" length="22989993" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1910</itunes:duration>
      <itunes:summary>My eldest daughter Rachel and I again went to New York City to attend a convention about Broadway, so I again made a podcast about it.</itunes:summary>
      <itunes:subtitle>My eldest daughter Rachel and I again went to New York City to attend a convention about Broadway, so I again made a podcast about it.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#953: Mechanical Depth</title>
      <itunes:episode>953</itunes:episode>
      <podcast:episode>953</podcast:episode>
      <itunes:title>#953: Mechanical Depth</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1601552c-4b32-43b6-8849-4cbea4ccbc41</guid>
      <link>https://share.transistor.fm/s/246ba6b0</link>
      <description>
        <![CDATA[When we make a new mechanic, how do we figure out how many cards can be made with the new mechanic? This concept is called mechanical depth, and in this podcast, I explain how we figure it out and the ramifications it has on design.]]>
      </description>
      <content:encoded>
        <![CDATA[When we make a new mechanic, how do we figure out how many cards can be made with the new mechanic? This concept is called mechanical depth, and in this podcast, I explain how we figure it out and the ramifications it has on design.]]>
      </content:encoded>
      <pubDate>Fri, 29 Jul 2022 00:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/246ba6b0/3b9cf00d.mp3" length="21935257" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1823</itunes:duration>
      <itunes:summary>When we make a new mechanic, how do we figure out how many cards can be made with the new mechanic? This concept is called mechanical depth, and in this podcast, I explain how we figure it out and the ramifications it has on design.</itunes:summary>
      <itunes:subtitle>When we make a new mechanic, how do we figure out how many cards can be made with the new mechanic? This concept is called mechanical depth, and in this podcast, I explain how we figure it out and the ramifications it has on design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#952: Lessons Learned – Zendikar Rising</title>
      <itunes:episode>952</itunes:episode>
      <podcast:episode>952</podcast:episode>
      <itunes:title>#952: Lessons Learned – Zendikar Rising</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ea107752-96b5-443b-bf8d-45648ffe25ca</guid>
      <link>https://share.transistor.fm/s/860e1fd1</link>
      <description>
        <![CDATA[This is another podcast in my "Lessons Learned" series where I look back at sets I led (or co-led) to talk about the design lessons I learned. Today's podcast is on Zendikar Rising.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another podcast in my "Lessons Learned" series where I look back at sets I led (or co-led) to talk about the design lessons I learned. Today's podcast is on Zendikar Rising.]]>
      </content:encoded>
      <pubDate>Fri, 22 Jul 2022 00:31:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/860e1fd1/1d2ebccb.mp3" length="24872806" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2067</itunes:duration>
      <itunes:summary>This is another podcast in my "Lessons Learned" series where I look back at sets I led (or co-led) to talk about the design lessons I learned. Today's podcast is on Zendikar Rising.</itunes:summary>
      <itunes:subtitle>This is another podcast in my "Lessons Learned" series where I look back at sets I led (or co-led) to talk about the design lessons I learned. Today's podcast is on Zendikar Rising.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#951: Booster Fun with Tom &amp; Sarah</title>
      <itunes:episode>951</itunes:episode>
      <podcast:episode>951</podcast:episode>
      <itunes:title>#951: Booster Fun with Tom &amp; Sarah</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d1f444cd-2635-4f3d-8780-db5aa7f9cdce</guid>
      <link>https://share.transistor.fm/s/fe56e6f5</link>
      <description>
        <![CDATA[I sit down with Tom Jenkot and Sarah Wassell to talk about the making of Booster Fun variants (all the cool alternate-art cards and special card frames that we do in a set).]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Tom Jenkot and Sarah Wassell to talk about the making of Booster Fun variants (all the cool alternate-art cards and special card frames that we do in a set).]]>
      </content:encoded>
      <pubDate>Fri, 22 Jul 2022 00:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fe56e6f5/c6a74017.mp3" length="22945571" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1907</itunes:duration>
      <itunes:summary>I sit down with Tom Jenkot and Sarah Wassell to talk about the making of Booster Fun variants (all the cool alternate-art cards and special card frames that we do in a set).</itunes:summary>
      <itunes:subtitle>I sit down with Tom Jenkot and Sarah Wassell to talk about the making of Booster Fun variants (all the cool alternate-art cards and special card frames that we do in a set).</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#950: Vehicles</title>
      <itunes:episode>950</itunes:episode>
      <podcast:episode>950</podcast:episode>
      <itunes:title>#950: Vehicles</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">58e287a3-3fbc-471a-a4fb-fa9b3655db58</guid>
      <link>https://share.transistor.fm/s/f4115c02</link>
      <description>
        <![CDATA[In this podcast, I talk about the history of the Vehicle subtype.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the history of the Vehicle subtype.]]>
      </content:encoded>
      <pubDate>Fri, 15 Jul 2022 00:31:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f4115c02/63575539.mp3" length="22622211" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1880</itunes:duration>
      <itunes:summary>In this podcast, I talk about the history of the Vehicle subtype.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the history of the Vehicle subtype.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#949: Double Masters 2022 with Bryan</title>
      <itunes:episode>949</itunes:episode>
      <podcast:episode>949</podcast:episode>
      <itunes:title>#949: Double Masters 2022 with Bryan</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">41a5d049-4d39-4894-b71c-8d3927f5b5e8</guid>
      <link>https://share.transistor.fm/s/aff05208</link>
      <description>
        <![CDATA[I sit down with Designer Bryan Hawley to talk about the design of Double Masters 2022.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Designer Bryan Hawley to talk about the design of Double Masters 2022.]]>
      </content:encoded>
      <pubDate>Fri, 15 Jul 2022 00:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/aff05208/e2efaf13.mp3" length="23019330" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1913</itunes:duration>
      <itunes:summary>I sit down with Designer Bryan Hawley to talk about the design of Double Masters 2022.</itunes:summary>
      <itunes:subtitle>I sit down with Designer Bryan Hawley to talk about the design of Double Masters 2022.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#948: Spice8Rack's Un- Video</title>
      <itunes:episode>948</itunes:episode>
      <podcast:episode>948</podcast:episode>
      <itunes:title>#948: Spice8Rack's Un- Video</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2a7077d2-5f0c-4c76-b1c2-24f12d89c667</guid>
      <link>https://share.transistor.fm/s/db495e86</link>
      <description>
        <![CDATA[In this podcast, I give my feedback on Spice8Rack's video about the history and influence of the Un- sets. You can watch that here: https://www.youtube.com/watch?v=rYYjjrG-hCo]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I give my feedback on Spice8Rack's video about the history and influence of the Un- sets. You can watch that here: https://www.youtube.com/watch?v=rYYjjrG-hCo]]>
      </content:encoded>
      <pubDate>Fri, 08 Jul 2022 08:50:47 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/db495e86/f6e6c201.mp3" length="25395473" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2111</itunes:duration>
      <itunes:summary>In this podcast, I give my feedback on Spice8Rack's video about the history and influence of the Un- sets. You can watch that here: https://www.youtube.com/watch?v=rYYjjrG-hCo</itunes:summary>
      <itunes:subtitle>In this podcast, I give my feedback on Spice8Rack's video about the history and influence of the Un- sets. You can watch that here: https://www.youtube.com/watch?v=rYYjjrG-hCo</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#947: Dragon's Maze</title>
      <itunes:episode>947</itunes:episode>
      <podcast:episode>947</podcast:episode>
      <itunes:title>#947: Dragon's Maze</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">03d9b9e6-5f6f-48d7-b01b-4a575105124b</guid>
      <link>https://share.transistor.fm/s/b99a5f31</link>
      <description>
        <![CDATA[This podcast is part three of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Dragon's Maze.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part three of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Dragon's Maze.]]>
      </content:encoded>
      <pubDate>Fri, 08 Jul 2022 08:49:14 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b99a5f31/c69adf8b.mp3" length="22924798" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1905</itunes:duration>
      <itunes:summary>This podcast is part three of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Dragon's Maze.</itunes:summary>
      <itunes:subtitle>This podcast is part three of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Dragon's Maze.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#946: Gatecrash</title>
      <itunes:episode>946</itunes:episode>
      <podcast:episode>946</podcast:episode>
      <itunes:title>#946: Gatecrash</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0f4b5a1f-c0d2-4786-b62f-2622f752a3c8</guid>
      <link>https://share.transistor.fm/s/a033b6f6</link>
      <description>
        <![CDATA[This podcast is part two of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Gatecrash.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part two of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Gatecrash.]]>
      </content:encoded>
      <pubDate>Fri, 01 Jul 2022 08:44:18 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a033b6f6/76195df9.mp3" length="27557973" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2291</itunes:duration>
      <itunes:summary>This podcast is part two of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Gatecrash.</itunes:summary>
      <itunes:subtitle>This podcast is part two of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Gatecrash.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#945: Return to Ravnica</title>
      <itunes:episode>945</itunes:episode>
      <podcast:episode>945</podcast:episode>
      <itunes:title>#945: Return to Ravnica</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8174a151-7707-452a-9af7-b32723aa01d4</guid>
      <link>https://share.transistor.fm/s/6bc57227</link>
      <description>
        <![CDATA[This podcast is part one of a three-part series on the design of Return to Ravnica block. I start by talking about the design of Return to Ravnica.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part one of a three-part series on the design of Return to Ravnica block. I start by talking about the design of Return to Ravnica.]]>
      </content:encoded>
      <pubDate>Fri, 01 Jul 2022 08:39:48 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6bc57227/2bed5fe5.mp3" length="21773954" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1809</itunes:duration>
      <itunes:summary>This podcast is part one of a three-part series on the design of Return to Ravnica block. I start by talking about the design of Return to Ravnica.</itunes:summary>
      <itunes:subtitle>This podcast is part one of a three-part series on the design of Return to Ravnica block. I start by talking about the design of Return to Ravnica.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#944: Deciduous</title>
      <itunes:episode>944</itunes:episode>
      <podcast:episode>944</podcast:episode>
      <itunes:title>#944: Deciduous</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">154b04a8-4463-40de-971a-912145bbe9c8</guid>
      <link>https://share.transistor.fm/s/446b6da5</link>
      <description>
        <![CDATA[This podcast talks about what being deciduous means for mechanics and then goes through the list of all the deciduous mechanics.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast talks about what being deciduous means for mechanics and then goes through the list of all the deciduous mechanics.]]>
      </content:encoded>
      <pubDate>Fri, 24 Jun 2022 08:46:25 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/446b6da5/fb5cec92.mp3" length="24973284" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2076</itunes:duration>
      <itunes:summary>This podcast talks about what being deciduous means for mechanics and then goes through the list of all the deciduous mechanics.</itunes:summary>
      <itunes:subtitle>This podcast talks about what being deciduous means for mechanics and then goes through the list of all the deciduous mechanics.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#943: Basic Lands</title>
      <itunes:episode>943</itunes:episode>
      <podcast:episode>943</podcast:episode>
      <itunes:title>#943: Basic Lands</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">278138d6-79fd-43a2-81f2-0ab299a6d601</guid>
      <link>https://share.transistor.fm/s/bf397a11</link>
      <description>
        <![CDATA[In this podcast, I talk about the history of basic lands and how their evolution over time influenced the rest of Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the history of basic lands and how their evolution over time influenced the rest of Magic.]]>
      </content:encoded>
      <pubDate>Fri, 24 Jun 2022 08:46:15 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bf397a11/2090d6ba.mp3" length="23267303" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1934</itunes:duration>
      <itunes:summary>In this podcast, I talk about the history of basic lands and how their evolution over time influenced the rest of Magic.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the history of basic lands and how their evolution over time influenced the rest of Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#942: Making New Magic Mechanics</title>
      <itunes:episode>942</itunes:episode>
      <podcast:episode>942</podcast:episode>
      <itunes:title>#942: Making New Magic Mechanics</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7d5976bd-ecc7-41e2-a9db-12212c59706f</guid>
      <link>https://share.transistor.fm/s/af16fcd9</link>
      <description>
        <![CDATA[For this podcast, I walk through all the different issues that have to be addressed when designing a new mechanic from early exploratory design all the way through the end of the design.]]>
      </description>
      <content:encoded>
        <![CDATA[For this podcast, I walk through all the different issues that have to be addressed when designing a new mechanic from early exploratory design all the way through the end of the design.]]>
      </content:encoded>
      <pubDate>Fri, 17 Jun 2022 00:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/af16fcd9/1919061c.mp3" length="24591160" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2044</itunes:duration>
      <itunes:summary>For this podcast, I walk through all the different issues that have to be addressed when designing a new mechanic from early exploratory design all the way through the end of the design.</itunes:summary>
      <itunes:subtitle>For this podcast, I walk through all the different issues that have to be addressed when designing a new mechanic from early exploratory design all the way through the end of the design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#941: CLB Commander Decks with Gavin Verhey</title>
      <itunes:episode>941</itunes:episode>
      <podcast:episode>941</podcast:episode>
      <itunes:title>#941: CLB Commander Decks with Gavin Verhey</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1d75e5d9-4152-49f8-a44f-90230ba855f1</guid>
      <link>https://share.transistor.fm/s/e062d0d1</link>
      <description>
        <![CDATA[I sit down with Designer Gavin Verhey to talk about the design of Commander Legends: Battle for Baldur's Gate's Commander decks.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Designer Gavin Verhey to talk about the design of Commander Legends: Battle for Baldur's Gate's Commander decks.]]>
      </content:encoded>
      <pubDate>Fri, 17 Jun 2022 00:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e062d0d1/cdf970a3.mp3" length="22543347" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1873</itunes:duration>
      <itunes:summary>I sit down with Designer Gavin Verhey to talk about the design of Commander Legends: Battle for Baldur's Gate's Commander decks.</itunes:summary>
      <itunes:subtitle>I sit down with Designer Gavin Verhey to talk about the design of Commander Legends: Battle for Baldur's Gate's Commander decks.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#940: Creative Components</title>
      <itunes:episode>940</itunes:episode>
      <podcast:episode>940</podcast:episode>
      <itunes:title>#940: Creative Components</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">40eaaeb2-9578-44be-a671-4275fa3080ee</guid>
      <link>https://share.transistor.fm/s/39060a44</link>
      <description>
        <![CDATA[For this podcast, I look at how the creative components (name, art, flavor text, card concept) are made from start to finish in the making of a Magic set.]]>
      </description>
      <content:encoded>
        <![CDATA[For this podcast, I look at how the creative components (name, art, flavor text, card concept) are made from start to finish in the making of a Magic set.]]>
      </content:encoded>
      <pubDate>Fri, 10 Jun 2022 08:43:24 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/39060a44/75f8ca1d.mp3" length="22231030" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1847</itunes:duration>
      <itunes:summary>For this podcast, I look at how the creative components (name, art, flavor text, card concept) are made from start to finish in the making of a Magic set.</itunes:summary>
      <itunes:subtitle>For this podcast, I look at how the creative components (name, art, flavor text, card concept) are made from start to finish in the making of a Magic set.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#939: CLB Set Design with Corey Bowen</title>
      <itunes:episode>939</itunes:episode>
      <podcast:episode>939</podcast:episode>
      <itunes:title>#939: CLB Set Design with Corey Bowen</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0914b968-68f2-4d1b-9fd1-548288e101a3</guid>
      <link>https://share.transistor.fm/s/fd6f7a2b</link>
      <description>
        <![CDATA[I sit down with Designer Corey Bowen to talk about the set design of Commander Legends: Battle for Baldur's Gate.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Designer Corey Bowen to talk about the set design of Commander Legends: Battle for Baldur's Gate.]]>
      </content:encoded>
      <pubDate>Fri, 10 Jun 2022 08:42:17 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fd6f7a2b/63bfe269.mp3" length="23086757" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1918</itunes:duration>
      <itunes:summary>I sit down with Designer Corey Bowen to talk about the set design of Commander Legends: Battle for Baldur's Gate.</itunes:summary>
      <itunes:subtitle>I sit down with Designer Corey Bowen to talk about the set design of Commander Legends: Battle for Baldur's Gate.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#938: Double-Faced Cards</title>
      <itunes:episode>938</itunes:episode>
      <podcast:episode>938</podcast:episode>
      <itunes:title>#938: Double-Faced Cards</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">64dbd356-475e-4a45-a34d-b5c43d830881</guid>
      <link>https://share.transistor.fm/s/eb441639</link>
      <description>
        <![CDATA[For this podcast, I look at the history and design evolution of double-faced cards.]]>
      </description>
      <content:encoded>
        <![CDATA[For this podcast, I look at the history and design evolution of double-faced cards.]]>
      </content:encoded>
      <pubDate>Fri, 03 Jun 2022 00:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/eb441639/9d082029.mp3" length="23109573" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1920</itunes:duration>
      <itunes:summary>For this podcast, I look at the history and design evolution of double-faced cards.</itunes:summary>
      <itunes:subtitle>For this podcast, I look at the history and design evolution of double-faced cards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#937: CLB Vision Design with Glenn Jones</title>
      <itunes:episode>937</itunes:episode>
      <podcast:episode>937</podcast:episode>
      <itunes:title>#937: CLB Vision Design with Glenn Jones</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">36f4a89a-2f4e-4e6b-b21b-e4986d91139f</guid>
      <link>https://share.transistor.fm/s/ace3a277</link>
      <description>
        <![CDATA[I sit down with designer Glenn Jones top talk about the vision design of Commander Legends: Battle for Baldur's Gate.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with designer Glenn Jones top talk about the vision design of Commander Legends: Battle for Baldur's Gate.]]>
      </content:encoded>
      <pubDate>Fri, 03 Jun 2022 00:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ace3a277/447ff63b.mp3" length="21627079" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1797</itunes:duration>
      <itunes:summary>I sit down with designer Glenn Jones top talk about the vision design of Commander Legends: Battle for Baldur's Gate.</itunes:summary>
      <itunes:subtitle>I sit down with designer Glenn Jones top talk about the vision design of Commander Legends: Battle for Baldur's Gate.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#935: Darksteel</title>
      <itunes:episode>935</itunes:episode>
      <podcast:episode>935</podcast:episode>
      <itunes:title>#935: Darksteel</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9de83d24-3618-4aca-ab45-408c9f694e7f</guid>
      <link>https://share.transistor.fm/s/c5f03dd0</link>
      <description>
        <![CDATA[This is the second of a three-part series looking at the design of original Mirrodin block.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the second of a three-part series looking at the design of original Mirrodin block.]]>
      </content:encoded>
      <pubDate>Fri, 27 May 2022 00:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c5f03dd0/9055452d.mp3" length="28517771" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2371</itunes:duration>
      <itunes:summary>This is the second of a three-part series looking at the design of original Mirrodin block.</itunes:summary>
      <itunes:subtitle>This is the second of a three-part series looking at the design of original Mirrodin block.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#936: Fifth Dawn</title>
      <itunes:episode>936</itunes:episode>
      <podcast:episode>936</podcast:episode>
      <itunes:title>#936: Fifth Dawn</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">16be0f5f-d469-41b7-be31-c02e775c0096</guid>
      <link>https://share.transistor.fm/s/e8e73e7d</link>
      <description>
        <![CDATA[This is the third of a three-part series looking at the design of original Mirrodin block.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the third of a three-part series looking at the design of original Mirrodin block.]]>
      </content:encoded>
      <pubDate>Fri, 27 May 2022 00:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e8e73e7d/bc5d33df.mp3" length="25978476" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2159</itunes:duration>
      <itunes:summary>This is the third of a three-part series looking at the design of original Mirrodin block.</itunes:summary>
      <itunes:subtitle>This is the third of a three-part series looking at the design of original Mirrodin block.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#934: Mirrodin</title>
      <itunes:episode>934</itunes:episode>
      <podcast:episode>934</podcast:episode>
      <itunes:title>#934: Mirrodin</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f651c8c0-1754-47e2-b927-d31975743f25</guid>
      <link>https://share.transistor.fm/s/7e731c9e</link>
      <description>
        <![CDATA[This is the first of a three-part series looking at the design of original Mirrodin block.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the first of a three-part series looking at the design of original Mirrodin block.]]>
      </content:encoded>
      <pubDate>Fri, 20 May 2022 08:59:13 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7e731c9e/5faf18bf.mp3" length="23224904" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1930</itunes:duration>
      <itunes:summary>This is the first of a three-part series looking at the design of original Mirrodin block.</itunes:summary>
      <itunes:subtitle>This is the first of a three-part series looking at the design of original Mirrodin block.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#933: Editing with Gregg Luben</title>
      <itunes:episode>933</itunes:episode>
      <podcast:episode>933</podcast:episode>
      <itunes:title>#933: Editing with Gregg Luben</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">884126da-8a86-457f-bf73-5142b9983545</guid>
      <link>https://share.transistor.fm/s/2e1fbcb7</link>
      <description>
        <![CDATA[I talk with Editor Gregg Luben about the challenges of editing a Magic set. In particular, we talk about his editing of Kamigawa: Neon Dynasty.]]>
      </description>
      <content:encoded>
        <![CDATA[I talk with Editor Gregg Luben about the challenges of editing a Magic set. In particular, we talk about his editing of Kamigawa: Neon Dynasty.]]>
      </content:encoded>
      <pubDate>Fri, 20 May 2022 08:58:19 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2e1fbcb7/6e07ea0a.mp3" length="24240255" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2015</itunes:duration>
      <itunes:summary>I talk with Editor Gregg Luben about the challenges of editing a Magic set. In particular, we talk about his editing of Kamigawa: Neon Dynasty.</itunes:summary>
      <itunes:subtitle>I talk with Editor Gregg Luben about the challenges of editing a Magic set. In particular, we talk about his editing of Kamigawa: Neon Dynasty.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#932: Magic Design Tools</title>
      <itunes:episode>932</itunes:episode>
      <podcast:episode>932</podcast:episode>
      <itunes:title>#932: Magic Design Tools</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ea0640b0-370a-4461-b0e7-411b633150dd</guid>
      <link>https://share.transistor.fm/s/1d15f6ba</link>
      <description>
        <![CDATA[A carpenter has his hammer and drill. What are the most important tools for a Magic designer and how are they used to solve the essential challenges of making a trading card game?]]>
      </description>
      <content:encoded>
        <![CDATA[A carpenter has his hammer and drill. What are the most important tools for a Magic designer and how are they used to solve the essential challenges of making a trading card game?]]>
      </content:encoded>
      <pubDate>Fri, 13 May 2022 08:42:26 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1d15f6ba/23335448.mp3" length="23403957" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1945</itunes:duration>
      <itunes:summary>A carpenter has his hammer and drill. What are the most important tools for a Magic designer and how are they used to solve the essential challenges of making a trading card game?</itunes:summary>
      <itunes:subtitle>A carpenter has his hammer and drill. What are the most important tools for a Magic designer and how are they used to solve the essential challenges of making a trading card game?</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#931: Streets of New Capenna Commander with Chris Mooney</title>
      <itunes:episode>931</itunes:episode>
      <podcast:episode>931</podcast:episode>
      <itunes:title>#931: Streets of New Capenna Commander with Chris Mooney</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ff806be6-c187-49e9-b93f-1422511c33b7</guid>
      <link>https://share.transistor.fm/s/900c0eb9</link>
      <description>
        <![CDATA[I sit down with Chris Mooney, lead set designer of the Streets of New Capenna Commander decks, to talk about their design.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Chris Mooney, lead set designer of the Streets of New Capenna Commander decks, to talk about their design.]]>
      </content:encoded>
      <pubDate>Fri, 13 May 2022 08:41:12 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/900c0eb9/952065d9.mp3" length="21911319" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1821</itunes:duration>
      <itunes:summary>I sit down with Chris Mooney, lead set designer of the Streets of New Capenna Commander decks, to talk about their design.</itunes:summary>
      <itunes:subtitle>I sit down with Chris Mooney, lead set designer of the Streets of New Capenna Commander decks, to talk about their design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#930: Restrictions</title>
      <itunes:episode>930</itunes:episode>
      <podcast:episode>930</podcast:episode>
      <itunes:title>#930: Restrictions</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork930_restrictions_D348djwe.mp3</guid>
      <link>https://share.transistor.fm/s/23385bc4</link>
      <description>
        <![CDATA[In this podcast, I talk about the many types of restrictions R&amp;D uses on spells and abilities, and why they're important for the game.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the many types of restrictions R&amp;D uses on spells and abilities, and why they're important for the game.]]>
      </content:encoded>
      <pubDate>Fri, 06 May 2022 17:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/23385bc4/795b5223.mp3" length="24106869" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2003</itunes:duration>
      <itunes:summary>In this podcast, I talk about the many types of restrictions R&amp;amp;D uses on spells and abilities, and why they're important for the game.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the many types of restrictions R&amp;amp;D uses on spells and abilities, and why they're important for the game.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#929: Streets of New Capenna with Jules Robins</title>
      <itunes:episode>929</itunes:episode>
      <podcast:episode>929</podcast:episode>
      <itunes:title>#929: Streets of New Capenna with Jules Robins</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork929_sncwithjules_238sndwe.mp3</guid>
      <link>https://share.transistor.fm/s/a7038163</link>
      <description>
        <![CDATA[I sit down with Jules Robins, lead set designer of Streets of New Capenna, to talk about the design of the set.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Jules Robins, lead set designer of Streets of New Capenna, to talk about the design of the set.]]>
      </content:encoded>
      <pubDate>Fri, 06 May 2022 17:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a7038163/fcd1492a.mp3" length="23071814" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1917</itunes:duration>
      <itunes:summary>I sit down with Jules Robins, lead set designer of Streets of New Capenna, to talk about the design of the set.</itunes:summary>
      <itunes:subtitle>I sit down with Jules Robins, lead set designer of Streets of New Capenna, to talk about the design of the set.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#928: Streets of New Capenna Design</title>
      <itunes:episode>928</itunes:episode>
      <podcast:episode>928</podcast:episode>
      <itunes:title>#928: Streets of New Capenna Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork928_sncdesign_2348sndf.mp3</guid>
      <link>https://share.transistor.fm/s/e8d73263</link>
      <description>
        <![CDATA[In this podcast, I talk about designing Streets of New Capenna.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about designing Streets of New Capenna.]]>
      </content:encoded>
      <pubDate>Fri, 29 Apr 2022 17:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e8d73263/43d88a69.mp3" length="23932661" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1989</itunes:duration>
      <itunes:summary>In this podcast, I talk about designing Streets of New Capenna.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about designing Streets of New Capenna.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#927: Worldbuilding with Emily Teng</title>
      <itunes:episode>927</itunes:episode>
      <podcast:episode>927</podcast:episode>
      <itunes:title>#927: Worldbuilding with Emily Teng</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork927_worldbuildingwithemily_d23ufn23.mp3</guid>
      <link>https://share.transistor.fm/s/efe4dda0</link>
      <description>
        <![CDATA[I sit down with Creative Team Member Emily Teng to talk about worldbuilding and the making of Kamigawa: Neon Dynasty.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Creative Team Member Emily Teng to talk about worldbuilding and the making of Kamigawa: Neon Dynasty.]]>
      </content:encoded>
      <pubDate>Fri, 29 Apr 2022 17:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/efe4dda0/576fb839.mp3" length="22142158" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1840</itunes:duration>
      <itunes:summary>I sit down with Creative Team Member Emily Teng to talk about worldbuilding and the making of Kamigawa: Neon Dynasty.</itunes:summary>
      <itunes:subtitle>I sit down with Creative Team Member Emily Teng to talk about worldbuilding and the making of Kamigawa: Neon Dynasty.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#926: Myr</title>
      <itunes:episode>926</itunes:episode>
      <podcast:episode>926</podcast:episode>
      <itunes:title>#926: Myr</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork926_myr_237sndye.mp3</guid>
      <link>https://share.transistor.fm/s/fab96f3c</link>
      <description>
        <![CDATA[In this podcast, I talk about the lovable Myr creature type. I discuss how they came to be and run through the design of every Myr card.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the lovable Myr creature type. I discuss how they came to be and run through the design of every Myr card.]]>
      </content:encoded>
      <pubDate>Fri, 22 Apr 2022 17:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fab96f3c/1bd629dd.mp3" length="22412085" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1862</itunes:duration>
      <itunes:summary>In this podcast, I talk about the lovable Myr creature type. I discuss how they came to be and run through the design of every Myr card.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the lovable Myr creature type. I discuss how they came to be and run through the design of every Myr card.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#925: Managing Teams with Brady Bell</title>
      <itunes:episode>925</itunes:episode>
      <podcast:episode>925</podcast:episode>
      <itunes:title>#925: Managing Teams with Brady Bell</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork925_managementwithbrady_D23nsyde.mp3</guid>
      <link>https://share.transistor.fm/s/b04e1825</link>
      <description>
        <![CDATA[I sit down with Senior Director of Game Design Brady Bell to talk about what it takes to put together a Magic design team.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Senior Director of Game Design Brady Bell to talk about what it takes to put together a Magic design team.]]>
      </content:encoded>
      <pubDate>Fri, 22 Apr 2022 17:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b04e1825/0ccf8da9.mp3" length="23224285" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1930</itunes:duration>
      <itunes:summary>I sit down with Senior Director of Game Design Brady Bell to talk about what it takes to put together a Magic design team.</itunes:summary>
      <itunes:subtitle>I sit down with Senior Director of Game Design Brady Bell to talk about what it takes to put together a Magic design team.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#924: Making Magic Trivia</title>
      <itunes:episode>924</itunes:episode>
      <podcast:episode>924</podcast:episode>
      <itunes:title>#924: Making Magic Trivia</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork924_makingmagictrivia_2438hnsd.mp3</guid>
      <link>https://share.transistor.fm/s/9fd29fc6</link>
      <description>
        <![CDATA[In this podcast, I talk about my history with Magic trivia and how to make your own Magic trivia.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about my history with Magic trivia and how to make your own Magic trivia.]]>
      </content:encoded>
      <pubDate>Fri, 15 Apr 2022 17:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9fd29fc6/d05af934.mp3" length="21874250" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1817</itunes:duration>
      <itunes:summary>In this podcast, I talk about my history with Magic trivia and how to make your own Magic trivia.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about my history with Magic trivia and how to make your own Magic trivia.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#923: Zendikar Rising with Andrew Brown</title>
      <itunes:episode>923</itunes:episode>
      <podcast:episode>923</podcast:episode>
      <itunes:title>#923: Zendikar Rising with Andrew Brown</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork923_znrwithandrew_238sndse.mp3</guid>
      <link>https://share.transistor.fm/s/ddbafd4c</link>
      <description>
        <![CDATA[In this podcast, I sit down with Andrew Brown to discuss the design of Zendikar Rising.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I sit down with Andrew Brown to discuss the design of Zendikar Rising.]]>
      </content:encoded>
      <pubDate>Fri, 15 Apr 2022 17:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ddbafd4c/4ebde3ab.mp3" length="22943446" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1907</itunes:duration>
      <itunes:summary>In this podcast, I sit down with Andrew Brown to discuss the design of Zendikar Rising.</itunes:summary>
      <itunes:subtitle>In this podcast, I sit down with Andrew Brown to discuss the design of Zendikar Rising.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#922: Lesson Learned – Ikoria</title>
      <itunes:episode>922</itunes:episode>
      <podcast:episode>922</podcast:episode>
      <itunes:title>#922: Lesson Learned – Ikoria</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork922_lessonslearnedikoria_N2bdyw33.mp3</guid>
      <link>https://share.transistor.fm/s/4e409c05</link>
      <description>
        <![CDATA[This podcast is another in my "Lessons Learned" series where I explore what I learned during the making of sets for which I led or co-led design.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is another in my "Lessons Learned" series where I explore what I learned during the making of sets for which I led or co-led design.]]>
      </content:encoded>
      <pubDate>Fri, 08 Apr 2022 17:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4e409c05/7882deb6.mp3" length="23074031" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1917</itunes:duration>
      <itunes:summary>This podcast is another in my "Lessons Learned" series where I explore what I learned during the making of sets for which I led or co-led design.</itunes:summary>
      <itunes:subtitle>This podcast is another in my "Lessons Learned" series where I explore what I learned during the making of sets for which I led or co-led design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#921: Non-tournament Design</title>
      <itunes:episode>921</itunes:episode>
      <podcast:episode>921</podcast:episode>
      <itunes:title>#921: Non-tournament Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork921_nontournamentdesign_28hndYEw.mp3</guid>
      <link>https://share.transistor.fm/s/c35b2efa</link>
      <description>
        <![CDATA[When Unglued was first concepted, the idea behind it was that we could design cards for non-tournament play. What exactly does that mean, and what does it entail? In this podcast, I explore the parameters of non-tournament design.]]>
      </description>
      <content:encoded>
        <![CDATA[When Unglued was first concepted, the idea behind it was that we could design cards for non-tournament play. What exactly does that mean, and what does it entail? In this podcast, I explore the parameters of non-tournament design.]]>
      </content:encoded>
      <pubDate>Fri, 08 Apr 2022 17:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c35b2efa/3b94af8d.mp3" length="23217182" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1929</itunes:duration>
      <itunes:summary>When Unglued was first concepted, the idea behind it was that we could design cards for non-tournament play. What exactly does that mean, and what does it entail? In this podcast, I explore the parameters of non-tournament design.</itunes:summary>
      <itunes:subtitle>When Unglued was first concepted, the idea behind it was that we could design cards for non-tournament play. What exactly does that mean, and what does it entail? In this podcast, I explore the parameters of non-tournament design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#920: Managing the Rules with Jess Dunks</title>
      <itunes:episode>920</itunes:episode>
      <podcast:episode>920</podcast:episode>
      <itunes:title>#920: Managing the Rules with Jess Dunks</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork920_rulesmanagingwithjess_MN237nsy.mp3</guid>
      <link>https://share.transistor.fm/s/9187d745</link>
      <description>
        <![CDATA[I sit down with Designer and Rules Manager Jess Dunks to talk about the challenges of managing the rules and dealing with me as head designer.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Designer and Rules Manager Jess Dunks to talk about the challenges of managing the rules and dealing with me as head designer.]]>
      </content:encoded>
      <pubDate>Thu, 31 Mar 2022 17:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9187d745/11f2d9a7.mp3" length="23735851" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1973</itunes:duration>
      <itunes:summary>I sit down with Designer and Rules Manager Jess Dunks to talk about the challenges of managing the rules and dealing with me as head designer.</itunes:summary>
      <itunes:subtitle>I sit down with Designer and Rules Manager Jess Dunks to talk about the challenges of managing the rules and dealing with me as head designer.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#919: Oath of the Gatewatch with Ethan Fleischer</title>
      <itunes:episode>919</itunes:episode>
      <podcast:episode>919</podcast:episode>
      <itunes:title>#919: Oath of the Gatewatch with Ethan Fleischer</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork919_ogwwithethan_M2n8dnwu.mp3</guid>
      <link>https://share.transistor.fm/s/1ad1223c</link>
      <description>
        <![CDATA[I sit down with Designer Ethan Fleischer to talk about the design of Oath of the Gatewatch.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Designer Ethan Fleischer to talk about the design of Oath of the Gatewatch.]]>
      </content:encoded>
      <pubDate>Thu, 31 Mar 2022 17:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1ad1223c/2cc38445.mp3" length="22424203" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1863</itunes:duration>
      <itunes:summary>I sit down with Designer Ethan Fleischer to talk about the design of Oath of the Gatewatch.</itunes:summary>
      <itunes:subtitle>I sit down with Designer Ethan Fleischer to talk about the design of Oath of the Gatewatch.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#918: Stories from Japan</title>
      <itunes:episode>918</itunes:episode>
      <podcast:episode>918</podcast:episode>
      <itunes:title>#918: Stories from Japan</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork918_storiesfromjapan_7snbdbyw.mp3</guid>
      <link>https://share.transistor.fm/s/78368c92</link>
      <description>
        <![CDATA[One of the cool perks of my job is that I've had a lot of opportunity to travel to other countries. The country I've visited the most is Japan. In this podcast, I share three stories from three different visits to the Land of the Rising Sun.]]>
      </description>
      <content:encoded>
        <![CDATA[One of the cool perks of my job is that I've had a lot of opportunity to travel to other countries. The country I've visited the most is Japan. In this podcast, I share three stories from three different visits to the Land of the Rising Sun.]]>
      </content:encoded>
      <pubDate>Fri, 25 Mar 2022 17:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/78368c92/ce1144d7.mp3" length="22331999" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1856</itunes:duration>
      <itunes:summary>One of the cool perks of my job is that I've had a lot of opportunity to travel to other countries. The country I've visited the most is Japan. In this podcast, I share three stories from three different visits to the Land of the Rising Sun.</itunes:summary>
      <itunes:subtitle>One of the cool perks of my job is that I've had a lot of opportunity to travel to other countries. The country I've visited the most is Japan. In this podcast, I share three stories from three different visits to the Land of the Rising Sun.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#917: Lorwyn with Aaron Forsythe</title>
      <itunes:episode>917</itunes:episode>
      <podcast:episode>917</podcast:episode>
      <itunes:title>#917: Lorwyn with Aaron Forsythe</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork917_lorwynwithaaron_dn28ndw1.mp3</guid>
      <link>https://share.transistor.fm/s/cc1ff5a6</link>
      <description>
        <![CDATA[I sit down with Designer Aaron Forsythe to talk about the design of Lorwyn.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Designer Aaron Forsythe to talk about the design of Lorwyn.]]>
      </content:encoded>
      <pubDate>Fri, 25 Mar 2022 17:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/cc1ff5a6/fca50c02.mp3" length="26969615" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2242</itunes:duration>
      <itunes:summary>I sit down with Designer Aaron Forsythe to talk about the design of Lorwyn.</itunes:summary>
      <itunes:subtitle>I sit down with Designer Aaron Forsythe to talk about the design of Lorwyn.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#916: Card Frames</title>
      <itunes:episode>916</itunes:episode>
      <podcast:episode>916</podcast:episode>
      <itunes:title>#916: Card Frames</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork916_cardframes_Mwuj3734.mp3</guid>
      <link>https://share.transistor.fm/s/834582d2</link>
      <description>
        <![CDATA[In this podcast, I talk about using different card frames as a design tool and get into the history of card frames that changed for mechanical reasons.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about using different card frames as a design tool and get into the history of card frames that changed for mechanical reasons.]]>
      </content:encoded>
      <pubDate>Fri, 18 Mar 2022 17:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/834582d2/4f966709.mp3" length="21574065" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1792</itunes:duration>
      <itunes:summary>In this podcast, I talk about using different card frames as a design tool and get into the history of card frames that changed for mechanical reasons.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about using different card frames as a design tool and get into the history of card frames that changed for mechanical reasons.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#915: New World Order with Matt Place</title>
      <itunes:episode>915</itunes:episode>
      <podcast:episode>915</podcast:episode>
      <itunes:title>#915: New World Order with Matt Place</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork915_newworldorderwithmatt_N23usbdw.mp3</guid>
      <link>https://share.transistor.fm/s/7c83cd6f</link>
      <description>
        <![CDATA[I sit down with Designer Matt Place to talk about the creation of New World Order, something he and I created many years ago to tackle a big problem the game was having.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Designer Matt Place to talk about the creation of New World Order, something he and I created many years ago to tackle a big problem the game was having.]]>
      </content:encoded>
      <pubDate>Fri, 18 Mar 2022 17:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7c83cd6f/886d5c1c.mp3" length="25285908" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2102</itunes:duration>
      <itunes:summary>I sit down with Designer Matt Place to talk about the creation of New World Order, something he and I created many years ago to tackle a big problem the game was having.</itunes:summary>
      <itunes:subtitle>I sit down with Designer Matt Place to talk about the creation of New World Order, something he and I created many years ago to tackle a big problem the game was having.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#914: Initial Ideation</title>
      <itunes:episode>914</itunes:episode>
      <podcast:episode>914</podcast:episode>
      <itunes:title>#914: Initial Ideation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork914_initialideation_3ww2uysh.mp3</guid>
      <link>https://share.transistor.fm/s/a592836d</link>
      <description>
        <![CDATA[This podcast is about my latest Nuts &amp; Bolts article on initial ideation. In it, I explain how one starts designing a Magic set around an idea.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is about my latest Nuts &amp; Bolts article on initial ideation. In it, I explain how one starts designing a Magic set around an idea.]]>
      </content:encoded>
      <pubDate>Fri, 11 Mar 2022 16:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a592836d/6bb9b17e.mp3" length="22033305" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1831</itunes:duration>
      <itunes:summary>This podcast is about my latest Nuts &amp;amp; Bolts article on initial ideation. In it, I explain how one starts designing a Magic set around an idea.</itunes:summary>
      <itunes:subtitle>This podcast is about my latest Nuts &amp;amp; Bolts article on initial ideation. In it, I explain how one starts designing a Magic set around an idea.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#913: Copywriting with Ari Zirulnik</title>
      <itunes:episode>913</itunes:episode>
      <podcast:episode>913</podcast:episode>
      <itunes:title>#913: Copywriting with Ari Zirulnik</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork913_copywritingwithari_Nn27sbyw.mp3</guid>
      <link>https://share.transistor.fm/s/5ff1c3c2</link>
      <description>
        <![CDATA[I sit down with Senior Copywriter Ari Zirulnik to talk about what exactly Magic copywriting is. He and I also lightly touch on writing the names and flavor text for Unfinity.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Senior Copywriter Ari Zirulnik to talk about what exactly Magic copywriting is. He and I also lightly touch on writing the names and flavor text for Unfinity.]]>
      </content:encoded>
      <pubDate>Fri, 11 Mar 2022 16:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5ff1c3c2/9233ed8c.mp3" length="27049338" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2249</itunes:duration>
      <itunes:summary>I sit down with Senior Copywriter Ari Zirulnik to talk about what exactly Magic copywriting is. He and I also lightly touch on writing the names and flavor text for Unfinity.</itunes:summary>
      <itunes:subtitle>I sit down with Senior Copywriter Ari Zirulnik to talk about what exactly Magic copywriting is. He and I also lightly touch on writing the names and flavor text for Unfinity.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#912: Watermarks</title>
      <itunes:episode>912</itunes:episode>
      <podcast:episode>912</podcast:episode>
      <itunes:title>#912: Watermarks</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork912_watermarks_27nbdyw1.mp3</guid>
      <link>https://share.transistor.fm/s/9e6444b7</link>
      <description>
        <![CDATA[In this podcast, I explain the history of watermarks, talk about the various ways we use them, and explain why we can't mechanically care about them outside of Un- sets.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I explain the history of watermarks, talk about the various ways we use them, and explain why we can't mechanically care about them outside of Un- sets.]]>
      </content:encoded>
      <pubDate>Fri, 04 Mar 2022 16:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9e6444b7/3d63d5ae.mp3" length="22828209" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1897</itunes:duration>
      <itunes:summary>In this podcast, I explain the history of watermarks, talk about the various ways we use them, and explain why we can't mechanically care about them outside of Un- sets.</itunes:summary>
      <itunes:subtitle>In this podcast, I explain the history of watermarks, talk about the various ways we use them, and explain why we can't mechanically care about them outside of Un- sets.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#911: Good Morning Magic with Gavin</title>
      <itunes:episode>911</itunes:episode>
      <podcast:episode>911</podcast:episode>
      <itunes:title>#911: Good Morning Magic with Gavin</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork911_gmmwithgavin_yn23ubsd.mp3</guid>
      <link>https://share.transistor.fm/s/0df41e45</link>
      <description>
        <![CDATA[I sit down with Designer Gavin Verhey to discuss the making of his Good Morning Magic videos.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Designer Gavin Verhey to discuss the making of his Good Morning Magic videos.]]>
      </content:encoded>
      <pubDate>Fri, 04 Mar 2022 16:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0df41e45/a14c4b20.mp3" length="24019142" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1996</itunes:duration>
      <itunes:summary>I sit down with Designer Gavin Verhey to discuss the making of his Good Morning Magic videos.</itunes:summary>
      <itunes:subtitle>I sit down with Designer Gavin Verhey to discuss the making of his Good Morning Magic videos.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#910: The Big Picture</title>
      <itunes:episode>910</itunes:episode>
      <podcast:episode>910</podcast:episode>
      <itunes:title>#910: The Big Picture</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork910_thebigpicture_p27sdhbD.mp3</guid>
      <link>https://share.transistor.fm/s/e9935f69</link>
      <description>
        <![CDATA[This is a podcast version of my article where I talk about the challenges of designing Magic when it's a different game to different players.]]>
      </description>
      <content:encoded>
        <![CDATA[This is a podcast version of my article where I talk about the challenges of designing Magic when it's a different game to different players.]]>
      </content:encoded>
      <pubDate>Fri, 25 Feb 2022 16:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e9935f69/25bad64d.mp3" length="26215487" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2179</itunes:duration>
      <itunes:summary>This is a podcast version of my article where I talk about the challenges of designing Magic when it's a different game to different players.</itunes:summary>
      <itunes:subtitle>This is a podcast version of my article where I talk about the challenges of designing Magic when it's a different game to different players.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#909: Council of Colors with Chris Mooney</title>
      <itunes:episode>909</itunes:episode>
      <podcast:episode>909</podcast:episode>
      <itunes:title>#909: Council of Colors with Chris Mooney</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork909_councilofcolorswithchris_N27bsdyw.mp3</guid>
      <link>https://share.transistor.fm/s/8ce3f3aa</link>
      <description>
        <![CDATA[I sit down with designer Chris Mooney to talk about how the Council of Colors works, and he and I talk a bit about white, as he's the white representative on the council.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with designer Chris Mooney to talk about how the Council of Colors works, and he and I talk a bit about white, as he's the white representative on the council.]]>
      </content:encoded>
      <pubDate>Fri, 25 Feb 2022 16:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8ce3f3aa/c6e31db4.mp3" length="30485062" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2535</itunes:duration>
      <itunes:summary>I sit down with designer Chris Mooney to talk about how the Council of Colors works, and he and I talk a bit about white, as he's the white representative on the council.</itunes:summary>
      <itunes:subtitle>I sit down with designer Chris Mooney to talk about how the Council of Colors works, and he and I talk a bit about white, as he's the white representative on the council.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#908: Gods</title>
      <itunes:episode>908</itunes:episode>
      <podcast:episode>908</podcast:episode>
      <itunes:title>#908: Gods</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork908_gods_Mn237bsd.mp3</guid>
      <link>https://share.transistor.fm/s/975d43d5</link>
      <description>
        <![CDATA[I walk through the history of the God creature type and share stories about how we designed the different incarnations of them.]]>
      </description>
      <content:encoded>
        <![CDATA[I walk through the history of the God creature type and share stories about how we designed the different incarnations of them.]]>
      </content:encoded>
      <pubDate>Fri, 18 Feb 2022 16:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/975d43d5/c29b8d01.mp3" length="22035375" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1831</itunes:duration>
      <itunes:summary>I walk through the history of the God creature type and share stories about how we designed the different incarnations of them.</itunes:summary>
      <itunes:subtitle>I walk through the history of the God creature type and share stories about how we designed the different incarnations of them.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#907: Kamigawa: Neon Dynasty with Daniel Holt</title>
      <itunes:episode>907</itunes:episode>
      <podcast:episode>907</podcast:episode>
      <itunes:title>#907: Kamigawa: Neon Dynasty with Daniel Holt</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork907_neowithdaniel_n23dnywe.mp3</guid>
      <link>https://share.transistor.fm/s/b0a7deef</link>
      <description>
        <![CDATA[There's no one in R&amp;D that's a bigger fan of Kamigawa than Daniel Holt. He worked on more Kamigawa: Neon Dynasty teams than any other person at Wizards, so I sat down with him to talk about how we made sure Kamigawa was well represented in the set.]]>
      </description>
      <content:encoded>
        <![CDATA[There's no one in R&amp;D that's a bigger fan of Kamigawa than Daniel Holt. He worked on more Kamigawa: Neon Dynasty teams than any other person at Wizards, so I sat down with him to talk about how we made sure Kamigawa was well represented in the set.]]>
      </content:encoded>
      <pubDate>Fri, 18 Feb 2022 16:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b0a7deef/9ab1ef11.mp3" length="22716959" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1888</itunes:duration>
      <itunes:summary>There's no one in R&amp;amp;D that's a bigger fan of Kamigawa than Daniel Holt. He worked on more Kamigawa: Neon Dynasty teams than any other person at Wizards, so I sat down with him to talk about how we made sure Kamigawa was well represented in the set.</itunes:summary>
      <itunes:subtitle>There's no one in R&amp;amp;D that's a bigger fan of Kamigawa than Daniel Holt. He worked on more Kamigawa: Neon Dynasty teams than any other person at Wizards, so I sat down with him to talk about how we made sure Kamigawa was well represented in the set.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#906: R&amp;D Vocabulary, Part 5</title>
      <itunes:episode>906</itunes:episode>
      <podcast:episode>906</podcast:episode>
      <itunes:title>#906: R&amp;D Vocabulary, Part 5</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork906_randdvocabularypart5_nw7ndywe.mp3</guid>
      <link>https://share.transistor.fm/s/2e10ca72</link>
      <description>
        <![CDATA[This is another in my "R&amp;D Vocabulary" series where I explain various lingo R&amp;D uses.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another in my "R&amp;D Vocabulary" series where I explain various lingo R&amp;D uses.]]>
      </content:encoded>
      <pubDate>Fri, 11 Feb 2022 16:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2e10ca72/a501af3b.mp3" length="22663859" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1883</itunes:duration>
      <itunes:summary>This is another in my "R&amp;amp;D Vocabulary" series where I explain various lingo R&amp;amp;D uses.</itunes:summary>
      <itunes:subtitle>This is another in my "R&amp;amp;D Vocabulary" series where I explain various lingo R&amp;amp;D uses.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#905: Kamigawa: Neon Dynasty Commander</title>
      <itunes:episode>905</itunes:episode>
      <podcast:episode>905</podcast:episode>
      <itunes:title>#905: Kamigawa: Neon Dynasty Commander</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork905_necwithcorey_3Nq7bdty.mp3</guid>
      <link>https://share.transistor.fm/s/9fd1deee</link>
      <description>
        <![CDATA[I sit down with Designer Corey Bowen to talk about the design of Kamigawa: Neon Dynasty Commander decks and Set Booster cards.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Designer Corey Bowen to talk about the design of Kamigawa: Neon Dynasty Commander decks and Set Booster cards.]]>
      </content:encoded>
      <pubDate>Fri, 11 Feb 2022 16:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9fd1deee/11ab5bc9.mp3" length="22902389" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1903</itunes:duration>
      <itunes:summary>I sit down with Designer Corey Bowen to talk about the design of Kamigawa: Neon Dynasty Commander decks and Set Booster cards.</itunes:summary>
      <itunes:subtitle>I sit down with Designer Corey Bowen to talk about the design of Kamigawa: Neon Dynasty Commander decks and Set Booster cards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#904: Kamigawa: Neon Dynasty with Dave Humpherys</title>
      <itunes:episode>904</itunes:episode>
      <podcast:episode>904</podcast:episode>
      <itunes:title>#904: Kamigawa: Neon Dynasty with Dave Humpherys</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork904_neowithdave_nu237snb.mp3</guid>
      <link>https://share.transistor.fm/s/23674ef0</link>
      <description>
        <![CDATA[I sit down with Designer Dave Humpherys to discuss the set design of Kamigawa: Neon Dynasty.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Designer Dave Humpherys to discuss the set design of Kamigawa: Neon Dynasty.]]>
      </content:encoded>
      <pubDate>Fri, 04 Feb 2022 16:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/23674ef0/c81b1e7b.mp3" length="22381361" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1860</itunes:duration>
      <itunes:summary>I sit down with Designer Dave Humpherys to discuss the set design of Kamigawa: Neon Dynasty.</itunes:summary>
      <itunes:subtitle>I sit down with Designer Dave Humpherys to discuss the set design of Kamigawa: Neon Dynasty.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#903: Kamigawa: Neon Dynasty Early Design</title>
      <itunes:episode>903</itunes:episode>
      <podcast:episode>903</podcast:episode>
      <itunes:title>#903: Kamigawa: Neon Dynasty Early Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork903_neovisiondesign_N28sndy1.mp3</guid>
      <link>https://share.transistor.fm/s/d5829af9</link>
      <description>
        <![CDATA[I tell the story of Kamigawa: Neon Dynasty's exploratory design and vision design.]]>
      </description>
      <content:encoded>
        <![CDATA[I tell the story of Kamigawa: Neon Dynasty's exploratory design and vision design.]]>
      </content:encoded>
      <pubDate>Fri, 04 Feb 2022 16:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d5829af9/d9d5d820.mp3" length="23492029" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1952</itunes:duration>
      <itunes:summary>I tell the story of Kamigawa: Neon Dynasty's exploratory design and vision design.</itunes:summary>
      <itunes:subtitle>I tell the story of Kamigawa: Neon Dynasty's exploratory design and vision design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#902: Champions of Kamigawa Block Mechanics</title>
      <itunes:episode>902</itunes:episode>
      <podcast:episode>902</podcast:episode>
      <itunes:title>#902: Champions of Kamigawa Block Mechanics</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork902_chkmechanics_nweu72se.mp3</guid>
      <link>https://share.transistor.fm/s/857f6b29</link>
      <description>
        <![CDATA[In this podcast, I take a look at all the named mechanics from the Champions of Kamigawa block.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I take a look at all the named mechanics from the Champions of Kamigawa block.]]>
      </content:encoded>
      <pubDate>Fri, 28 Jan 2022 16:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/857f6b29/aee015c4.mp3" length="22863447" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1900</itunes:duration>
      <itunes:summary>In this podcast, I take a look at all the named mechanics from the Champions of Kamigawa block.</itunes:summary>
      <itunes:subtitle>In this podcast, I take a look at all the named mechanics from the Champions of Kamigawa block.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#901: Casual Play with Melissa DeTora</title>
      <itunes:episode>901</itunes:episode>
      <podcast:episode>901</podcast:episode>
      <itunes:title>#901: Casual Play with Melissa DeTora</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork901_casualplaywithmelissa_Mn23sndy.mp3</guid>
      <link>https://share.transistor.fm/s/57f2cee6</link>
      <description>
        <![CDATA[I sit down with Designer Melissa DeTora to talk about the new casual play design group she's leading.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Designer Melissa DeTora to talk about the new casual play design group she's leading.]]>
      </content:encoded>
      <pubDate>Fri, 28 Jan 2022 16:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/57f2cee6/e77e485e.mp3" length="24504213" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2037</itunes:duration>
      <itunes:summary>I sit down with Designer Melissa DeTora to talk about the new casual play design group she's leading.</itunes:summary>
      <itunes:subtitle>I sit down with Designer Melissa DeTora to talk about the new casual play design group she's leading.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#900: R&amp;D Vocabulary, Part 4</title>
      <itunes:episode>900</itunes:episode>
      <podcast:episode>900</podcast:episode>
      <itunes:title>#900: R&amp;D Vocabulary, Part 4</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork900_randdvocabularypart4_234unsdu.mp3</guid>
      <link>https://share.transistor.fm/s/aafe2de1</link>
      <description>
        <![CDATA[This podcast is another in my series on R&amp;D lingo.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is another in my series on R&amp;D lingo.]]>
      </content:encoded>
      <pubDate>Fri, 21 Jan 2022 16:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/aafe2de1/c6bc2b9c.mp3" length="22689791" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1885</itunes:duration>
      <itunes:summary>This podcast is another in my series on R&amp;amp;D lingo.</itunes:summary>
      <itunes:subtitle>This podcast is another in my series on R&amp;amp;D lingo.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#899: Templating with Matt Tabak</title>
      <itunes:episode>899</itunes:episode>
      <podcast:episode>899</podcast:episode>
      <itunes:title>#899: Templating with Matt Tabak</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork899_templatingwithmatt_238sndu1.mp3</guid>
      <link>https://share.transistor.fm/s/6abc889a</link>
      <description>
        <![CDATA[I sit down with Editor Matt Tabak to talk about the importance of templating.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Editor Matt Tabak to talk about the importance of templating.]]>
      </content:encoded>
      <pubDate>Fri, 21 Jan 2022 16:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6abc889a/41f60485.mp3" length="26884528" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2235</itunes:duration>
      <itunes:summary>I sit down with Editor Matt Tabak to talk about the importance of templating.</itunes:summary>
      <itunes:subtitle>I sit down with Editor Matt Tabak to talk about the importance of templating.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#898: 2017</title>
      <itunes:episode>898</itunes:episode>
      <podcast:episode>898</podcast:episode>
      <itunes:title>#898: 2017</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork898_2017_J23hnsuy.mp3</guid>
      <link>https://share.transistor.fm/s/12e1adf7</link>
      <description>
        <![CDATA[In this podcast, I talk about the year of Magic in 2017.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the year of Magic in 2017.]]>
      </content:encoded>
      <pubDate>Fri, 14 Jan 2022 16:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/12e1adf7/4bc1c943.mp3" length="21790289" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1810</itunes:duration>
      <itunes:summary>In this podcast, I talk about the year of Magic in 2017.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the year of Magic in 2017.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#897: Rise of Eldrazi with Brian Tinsman</title>
      <itunes:episode>897</itunes:episode>
      <podcast:episode>897</podcast:episode>
      <itunes:title>#897: Rise of Eldrazi with Brian Tinsman</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork897_riseoftheeldraziwithbrian_n2sdy23D.mp3</guid>
      <link>https://share.transistor.fm/s/da84b9fb</link>
      <description>
        <![CDATA[In this podcast, I sit down with Designer Brian Tinsman to talk about the design of Rise of the Eldrazi.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I sit down with Designer Brian Tinsman to talk about the design of Rise of the Eldrazi.]]>
      </content:encoded>
      <pubDate>Fri, 14 Jan 2022 16:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/da84b9fb/60de6cb3.mp3" length="24283043" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2018</itunes:duration>
      <itunes:summary>In this podcast, I sit down with Designer Brian Tinsman to talk about the design of Rise of the Eldrazi.</itunes:summary>
      <itunes:subtitle>In this podcast, I sit down with Designer Brian Tinsman to talk about the design of Rise of the Eldrazi.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#896: Urza's Cards</title>
      <itunes:episode>896</itunes:episode>
      <podcast:episode>896</podcast:episode>
      <itunes:title>#896: Urza's Cards</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork896_urzascards_n27usdyw.mp3</guid>
      <link>https://share.transistor.fm/s/87eb3390</link>
      <description>
        <![CDATA[In this podcast, I talk about the design of every card with "Urza" in its name.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the design of every card with "Urza" in its name.]]>
      </content:encoded>
      <pubDate>Fri, 07 Jan 2022 16:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/87eb3390/2db31daa.mp3" length="22065075" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1833</itunes:duration>
      <itunes:summary>In this podcast, I talk about the design of every card with "Urza" in its name.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the design of every card with "Urza" in its name.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#895: Mirage with Bill Rose</title>
      <itunes:episode>895</itunes:episode>
      <podcast:episode>895</podcast:episode>
      <itunes:title>#895: Mirage with Bill Rose</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2022/podcasts/magic/drivetowork895_miragewithbill_237shywe.mp3</guid>
      <link>https://share.transistor.fm/s/8db39a25</link>
      <description>
        <![CDATA[I sit down with Vice President Bill Rose to talk about the design of Mirage.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Vice President Bill Rose to talk about the design of Mirage.]]>
      </content:encoded>
      <pubDate>Fri, 07 Jan 2022 16:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8db39a25/f1e65d5c.mp3" length="24076469" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2001</itunes:duration>
      <itunes:summary>I sit down with Vice President Bill Rose to talk about the design of Mirage.</itunes:summary>
      <itunes:subtitle>I sit down with Vice President Bill Rose to talk about the design of Mirage.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#894: Maro Teasers</title>
      <itunes:episode>894</itunes:episode>
      <podcast:episode>894</podcast:episode>
      <itunes:title>#894: Maro Teasers</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork894_maroteasers_n238sdhy.mp3</guid>
      <link>https://share.transistor.fm/s/15f325ff</link>
      <description>
        <![CDATA[I talk about the history of my set teasers and talk about how I make them.]]>
      </description>
      <content:encoded>
        <![CDATA[I talk about the history of my set teasers and talk about how I make them.]]>
      </content:encoded>
      <pubDate>Fri, 10 Dec 2021 16:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/15f325ff/8a693232.mp3" length="21779131" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1810</itunes:duration>
      <itunes:summary>I talk about the history of my set teasers and talk about how I make them.</itunes:summary>
      <itunes:subtitle>I talk about the history of my set teasers and talk about how I make them.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#893: Shadowmoor with Devin Low</title>
      <itunes:episode>893</itunes:episode>
      <podcast:episode>893</podcast:episode>
      <itunes:title>#893: Shadowmoor with Devin Low</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork893_shadowmoorwithdevin_N27sdbgw.mp3</guid>
      <link>https://share.transistor.fm/s/1cba4a0d</link>
      <description>
        <![CDATA[I sit down with Designer Devin Low to talk about the design of Shadowmoor.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Designer Devin Low to talk about the design of Shadowmoor.]]>
      </content:encoded>
      <pubDate>Fri, 10 Dec 2021 16:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1cba4a0d/097473b9.mp3" length="26175494" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2176</itunes:duration>
      <itunes:summary>I sit down with Designer Devin Low to talk about the design of Shadowmoor.</itunes:summary>
      <itunes:subtitle>I sit down with Designer Devin Low to talk about the design of Shadowmoor.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#892: Lessons Learned – Throne of Eldraine</title>
      <itunes:episode>892</itunes:episode>
      <podcast:episode>892</podcast:episode>
      <itunes:title>#892: Lessons Learned – Throne of Eldraine</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork892_lessonslearnedeld_nU237hdw.mp3</guid>
      <link>https://share.transistor.fm/s/ab2d0fff</link>
      <description>
        <![CDATA[I had an in-person playtest at Wizards to attend, so I'm actually driving to work after twenty-plus months (I'm not in the office full time yet, so there'll be a bunch more at-home podcasts). During my drive, I share the lessons I learned from designing Throne of Eldraine.]]>
      </description>
      <content:encoded>
        <![CDATA[I had an in-person playtest at Wizards to attend, so I'm actually driving to work after twenty-plus months (I'm not in the office full time yet, so there'll be a bunch more at-home podcasts). During my drive, I share the lessons I learned from designing Throne of Eldraine.]]>
      </content:encoded>
      <pubDate>Fri, 03 Dec 2021 16:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ab2d0fff/3dfe7fc2.mp3" length="26180710" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2176</itunes:duration>
      <itunes:summary>I had an in-person playtest at Wizards to attend, so I'm actually driving to work after twenty-plus months (I'm not in the office full time yet, so there'll be a bunch more at-home podcasts). During my drive, I share the lessons I learned from designing Throne of Eldraine.</itunes:summary>
      <itunes:subtitle>I had an in-person playtest at Wizards to attend, so I'm actually driving to work after twenty-plus months (I'm not in the office full time yet, so there'll be a bunch more at-home podcasts). During my drive, I share the lessons I learned from designing T</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#891: Tempest with Richard Garfield</title>
      <itunes:episode>891</itunes:episode>
      <podcast:episode>891</podcast:episode>
      <itunes:title>#891: Tempest with Richard Garfield</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork891_tempestwithrichard_N238DHhw.mp3</guid>
      <link>https://share.transistor.fm/s/3fdf3c4f</link>
      <description>
        <![CDATA[I sit down with Richard Garfield to talk about the design of Tempest.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Richard Garfield to talk about the design of Tempest.]]>
      </content:encoded>
      <pubDate>Fri, 03 Dec 2021 16:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3fdf3c4f/2e874058.mp3" length="23543951" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1957</itunes:duration>
      <itunes:summary>I sit down with Richard Garfield to talk about the design of Tempest.</itunes:summary>
      <itunes:subtitle>I sit down with Richard Garfield to talk about the design of Tempest.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#890: Ravnica &amp; RTR Storm Scale</title>
      <itunes:episode>890</itunes:episode>
      <podcast:episode>890</podcast:episode>
      <itunes:title>#890: Ravnica &amp; RTR Storm Scale</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork890_ravnicaandrtrstormscale_Jj23sdhw.mp3</guid>
      <link>https://share.transistor.fm/s/17eed5fc</link>
      <description>
        <![CDATA[I go through all the guild mechanics from original Ravnica block and Return to Ravnica block to discuss what chance each has in returning to a premier set.]]>
      </description>
      <content:encoded>
        <![CDATA[I go through all the guild mechanics from original Ravnica block and Return to Ravnica block to discuss what chance each has in returning to a premier set.]]>
      </content:encoded>
      <pubDate>Tue, 23 Nov 2021 16:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/17eed5fc/b7c4ecb7.mp3" length="24025473" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1997</itunes:duration>
      <itunes:summary>I go through all the guild mechanics from original Ravnica block and Return to Ravnica block to discuss what chance each has in returning to a premier set.</itunes:summary>
      <itunes:subtitle>I go through all the guild mechanics from original Ravnica block and Return to Ravnica block to discuss what chance each has in returning to a premier set.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#889: Secret Lair with Mark Heggen</title>
      <itunes:episode>889</itunes:episode>
      <podcast:episode>889</podcast:episode>
      <itunes:title>#889: Secret Lair with Mark Heggen</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork889_secretlairwithheggen_Nj27dhyw.mp3</guid>
      <link>https://share.transistor.fm/s/611e8eb9</link>
      <description>
        <![CDATA[I sit down with Producer Mark Heggen to talk about the creation of the Secret Lair product line.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Producer Mark Heggen to talk about the creation of the Secret Lair product line.]]>
      </content:encoded>
      <pubDate>Tue, 23 Nov 2021 16:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/611e8eb9/ff2b4b86.mp3" length="24310728" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2020</itunes:duration>
      <itunes:summary>I sit down with Producer Mark Heggen to talk about the creation of the Secret Lair product line.</itunes:summary>
      <itunes:subtitle>I sit down with Producer Mark Heggen to talk about the creation of the Secret Lair product line.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#888: Crimson Vow Design</title>
      <itunes:episode>888</itunes:episode>
      <podcast:episode>888</podcast:episode>
      <itunes:title>#888: Crimson Vow Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork888_vowdesign_sdw1weEd.mp3</guid>
      <link>https://share.transistor.fm/s/6e5ce08f</link>
      <description>
        <![CDATA[I walk through the larger design story of Innistrad: Crimson Vow.]]>
      </description>
      <content:encoded>
        <![CDATA[I walk through the larger design story of Innistrad: Crimson Vow.]]>
      </content:encoded>
      <pubDate>Fri, 19 Nov 2021 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6e5ce08f/390df15a.mp3" length="22165334" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1842</itunes:duration>
      <itunes:summary>I walk through the larger design story of Innistrad: Crimson Vow.</itunes:summary>
      <itunes:subtitle>I walk through the larger design story of Innistrad: Crimson Vow.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#887: Crimson Vow with Chris Mooney</title>
      <itunes:episode>887</itunes:episode>
      <podcast:episode>887</podcast:episode>
      <itunes:title>#887: Crimson Vow with Chris Mooney</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork887_vowwithchris_K37bsYYW.mp3</guid>
      <link>https://share.transistor.fm/s/65c3c8f2</link>
      <description>
        <![CDATA[I sit down with Designer Chris Mooney, and we talk about the design of Innistrad: Crimson Vow, especially some of the top-down card designs for Vampires and weddings.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Designer Chris Mooney, and we talk about the design of Innistrad: Crimson Vow, especially some of the top-down card designs for Vampires and weddings.]]>
      </content:encoded>
      <pubDate>Fri, 19 Nov 2021 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/65c3c8f2/0a6894da.mp3" length="21856242" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1816</itunes:duration>
      <itunes:summary>I sit down with Designer Chris Mooney, and we talk about the design of Innistrad: Crimson Vow, especially some of the top-down card designs for Vampires and weddings.</itunes:summary>
      <itunes:subtitle>I sit down with Designer Chris Mooney, and we talk about the design of Innistrad: Crimson Vow, especially some of the top-down card designs for Vampires and weddings.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#886: Set Sizes</title>
      <itunes:episode>886</itunes:episode>
      <podcast:episode>886</podcast:episode>
      <itunes:title>#886: Set Sizes</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork886_setsizes_Jw83syyE.mp3</guid>
      <link>https://share.transistor.fm/s/be2363f2</link>
      <description>
        <![CDATA[In this podcast, I go over all the set sizes of the main sets over the years, explaining why they were the size they were.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I go over all the set sizes of the main sets over the years, explaining why they were the size they were.]]>
      </content:encoded>
      <pubDate>Fri, 12 Nov 2021 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/be2363f2/c55899ef.mp3" length="22695915" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1886</itunes:duration>
      <itunes:summary>In this podcast, I go over all the set sizes of the main sets over the years, explaining why they were the size they were.</itunes:summary>
      <itunes:subtitle>In this podcast, I go over all the set sizes of the main sets over the years, explaining why they were the size they were.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#885: Amonkhet with Ethan Fleischer</title>
      <itunes:episode>885</itunes:episode>
      <podcast:episode>885</podcast:episode>
      <itunes:title>#885: Amonkhet with Ethan Fleischer</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork885_amonkhetwithethan_su237shd.mp3</guid>
      <link>https://share.transistor.fm/s/26b11fc7</link>
      <description>
        <![CDATA[In this podcast, I sit down with R&amp;D member Ethan Fleischer to talk about the design of Amonkhet.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I sit down with R&amp;D member Ethan Fleischer to talk about the design of Amonkhet.]]>
      </content:encoded>
      <pubDate>Fri, 12 Nov 2021 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/26b11fc7/b6e92bb0.mp3" length="23804713" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1978</itunes:duration>
      <itunes:summary>In this podcast, I sit down with R&amp;amp;D member Ethan Fleischer to talk about the design of Amonkhet.</itunes:summary>
      <itunes:subtitle>In this podcast, I sit down with R&amp;amp;D member Ethan Fleischer to talk about the design of Amonkhet.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#884: Color Pie Changes 2021, Part 2</title>
      <itunes:episode>884</itunes:episode>
      <podcast:episode>884</podcast:episode>
      <itunes:title>#884: Color Pie Changes 2021, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork884_colorpiechangespart2_J28sdhwy.mp3</guid>
      <link>https://share.transistor.fm/s/dfae81ff</link>
      <description>
        <![CDATA[This is part two of a two-part series where I go over the various changes to the color pie as outlined in the 2021 Mechanical Color Pie article.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part two of a two-part series where I go over the various changes to the color pie as outlined in the 2021 Mechanical Color Pie article.]]>
      </content:encoded>
      <pubDate>Fri, 05 Nov 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/dfae81ff/0f9ceeb7.mp3" length="21832028" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1814</itunes:duration>
      <itunes:summary>This is part two of a two-part series where I go over the various changes to the color pie as outlined in the 2021 Mechanical Color Pie article.</itunes:summary>
      <itunes:subtitle>This is part two of a two-part series where I go over the various changes to the color pie as outlined in the 2021 Mechanical Color Pie article.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#883: Khans of Tarkir with Erik Lauer</title>
      <itunes:episode>883</itunes:episode>
      <podcast:episode>883</podcast:episode>
      <itunes:title>#883: Khans of Tarkir with Erik Lauer</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork883_ktkwitherik_jwsdh223.mp3</guid>
      <link>https://share.transistor.fm/s/c3a5fe29</link>
      <description>
        <![CDATA[I sit down with Designer Erik Lauer, and we talk about the design of Khans of Tarkir.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Designer Erik Lauer, and we talk about the design of Khans of Tarkir.]]>
      </content:encoded>
      <pubDate>Fri, 05 Nov 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c3a5fe29/c874456b.mp3" length="21917143" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1821</itunes:duration>
      <itunes:summary>I sit down with Designer Erik Lauer, and we talk about the design of Khans of Tarkir.</itunes:summary>
      <itunes:subtitle>I sit down with Designer Erik Lauer, and we talk about the design of Khans of Tarkir.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#882: Color Pie Changes 2021, Part 1</title>
      <itunes:episode>882</itunes:episode>
      <podcast:episode>882</podcast:episode>
      <itunes:title>#882: Color Pie Changes 2021, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork882_colorpiechanges2021part1_Mwu23snw.mp3</guid>
      <link>https://share.transistor.fm/s/2031472f</link>
      <description>
        <![CDATA[I recently posted an update to my Mechanical Color Pie article. This is part one of a two-part series where I talk about the changes.]]>
      </description>
      <content:encoded>
        <![CDATA[I recently posted an update to my Mechanical Color Pie article. This is part one of a two-part series where I talk about the changes.]]>
      </content:encoded>
      <pubDate>Fri, 29 Oct 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2031472f/12f7ab30.mp3" length="21775293" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1809</itunes:duration>
      <itunes:summary>I recently posted an update to my Mechanical Color Pie article. This is part one of a two-part series where I talk about the changes.</itunes:summary>
      <itunes:subtitle>I recently posted an update to my Mechanical Color Pie article. This is part one of a two-part series where I talk about the changes.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#881: Strixhaven with Yoni Skolnik</title>
      <itunes:episode>881</itunes:episode>
      <podcast:episode>881</podcast:episode>
      <itunes:title>#881: Strixhaven with Yoni Skolnik</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork881_stxwithyoni_Mwusdy23.mp3</guid>
      <link>https://share.transistor.fm/s/3039afff</link>
      <description>
        <![CDATA[I sit down with Designer Yoni Skolnik, and we talk about the design of Strixhaven: School of Mages.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Designer Yoni Skolnik, and we talk about the design of Strixhaven: School of Mages.]]>
      </content:encoded>
      <pubDate>Fri, 29 Oct 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3039afff/c8e43917.mp3" length="24936222" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2073</itunes:duration>
      <itunes:summary>I sit down with Designer Yoni Skolnik, and we talk about the design of Strixhaven: School of Mages.</itunes:summary>
      <itunes:subtitle>I sit down with Designer Yoni Skolnik, and we talk about the design of Strixhaven: School of Mages.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#880: Card Starting with X</title>
      <itunes:episode>880</itunes:episode>
      <podcast:episode>880</podcast:episode>
      <itunes:title>#880: Card Starting with X</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork880_cardsstartingwithx_js7dhswy.mp3</guid>
      <link>https://share.transistor.fm/s/a8983905</link>
      <description>
        <![CDATA[There are eighteen cards in Magic that start (in English) with the letter X. I talk about them all in this podcast.]]>
      </description>
      <content:encoded>
        <![CDATA[There are eighteen cards in Magic that start (in English) with the letter X. I talk about them all in this podcast.]]>
      </content:encoded>
      <pubDate>Fri, 22 Oct 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a8983905/9a832beb.mp3" length="22431258" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1864</itunes:duration>
      <itunes:summary>There are eighteen cards in Magic that start (in English) with the letter X. I talk about them all in this podcast.</itunes:summary>
      <itunes:subtitle>There are eighteen cards in Magic that start (in English) with the letter X. I talk about them all in this podcast.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#879: Magic 2010 with Aaron Forsythe</title>
      <itunes:episode>879</itunes:episode>
      <podcast:episode>879</podcast:episode>
      <itunes:title>#879: Magic 2010 with Aaron Forsythe</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork879_magic2010withaaron_23sydgwE.mp3</guid>
      <link>https://share.transistor.fm/s/84236fef</link>
      <description>
        <![CDATA[I sit down with Designer Aaron Forsythe, and we talk about the design of Magic 2010.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Designer Aaron Forsythe, and we talk about the design of Magic 2010.]]>
      </content:encoded>
      <pubDate>Fri, 22 Oct 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/84236fef/f179621f.mp3" length="24171600" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2009</itunes:duration>
      <itunes:summary>I sit down with Designer Aaron Forsythe, and we talk about the design of Magic 2010.</itunes:summary>
      <itunes:subtitle>I sit down with Designer Aaron Forsythe, and we talk about the design of Magic 2010.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#878: Planar Chaos Color Pie</title>
      <itunes:episode>878</itunes:episode>
      <podcast:episode>878</podcast:episode>
      <itunes:title>#878: Planar Chaos Color Pie</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork878_planarchaoscolorpie_7hYwrrED.mp3</guid>
      <link>https://share.transistor.fm/s/22c73d58</link>
      <description>
        <![CDATA[In this podcast, I explore the alternate-reality color pie of Planar Chaos.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I explore the alternate-reality color pie of Planar Chaos.]]>
      </content:encoded>
      <pubDate>Fri, 15 Oct 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/22c73d58/a266bb15.mp3" length="23300970" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1936</itunes:duration>
      <itunes:summary>In this podcast, I explore the alternate-reality color pie of Planar Chaos.</itunes:summary>
      <itunes:subtitle>In this podcast, I explore the alternate-reality color pie of Planar Chaos.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#877: Most Influential Magic Sets with Matt Place</title>
      <itunes:episode>877</itunes:episode>
      <podcast:episode>877</podcast:episode>
      <itunes:title>#877: Most Influential Magic Sets with Matt Place</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork877_mostinfluentialmagicexpansions_DN237sdE.mp3</guid>
      <link>https://share.transistor.fm/s/be8ec159</link>
      <description>
        <![CDATA[I sit down with Designer Matt Place, and we compare our Top 10 lists of the most influential Magic sets.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Designer Matt Place, and we compare our Top 10 lists of the most influential Magic sets.]]>
      </content:encoded>
      <pubDate>Fri, 15 Oct 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/be8ec159/af8f1d70.mp3" length="25519836" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2121</itunes:duration>
      <itunes:summary>I sit down with Designer Matt Place, and we compare our Top 10 lists of the most influential Magic sets.</itunes:summary>
      <itunes:subtitle>I sit down with Designer Matt Place, and we compare our Top 10 lists of the most influential Magic sets.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#876: World Enchantments</title>
      <itunes:episode>876</itunes:episode>
      <podcast:episode>876</podcast:episode>
      <itunes:title>#876: World Enchantments</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork876_worldenchantments_j2sddhyw.mp3</guid>
      <link>https://share.transistor.fm/s/d27aeb6f</link>
      <description>
        <![CDATA[In this podcast, I talk all about World Enchantments (originally called "Enchant Worlds").]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk all about World Enchantments (originally called "Enchant Worlds").]]>
      </content:encoded>
      <pubDate>Fri, 08 Oct 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d27aeb6f/5f2c559f.mp3" length="22461752" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1866</itunes:duration>
      <itunes:summary>In this podcast, I talk all about World Enchantments (originally called "Enchant Worlds").</itunes:summary>
      <itunes:subtitle>In this podcast, I talk all about World Enchantments (originally called "Enchant Worlds").</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#875: Modern Horizons with Adam Prosak</title>
      <itunes:episode>875</itunes:episode>
      <podcast:episode>875</podcast:episode>
      <itunes:title>#875: Modern Horizons with Adam Prosak</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork875_mh1withadam_k2838sjd.mp3</guid>
      <link>https://share.transistor.fm/s/7889f70c</link>
      <description>
        <![CDATA[I sit down with Designer Adam Prosak to talk about the design of Modern Horizons.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Designer Adam Prosak to talk about the design of Modern Horizons.]]>
      </content:encoded>
      <pubDate>Fri, 08 Oct 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7889f70c/f173d090.mp3" length="24014927" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1996</itunes:duration>
      <itunes:summary>I sit down with Designer Adam Prosak to talk about the design of Modern Horizons.</itunes:summary>
      <itunes:subtitle>I sit down with Designer Adam Prosak to talk about the design of Modern Horizons.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#874: Zombies, Part 2</title>
      <itunes:episode>874</itunes:episode>
      <podcast:episode>874</podcast:episode>
      <itunes:title>#874: Zombies, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork874_zombiespart2_8sdf737e.mp3</guid>
      <link>https://share.transistor.fm/s/e9436711</link>
      <description>
        <![CDATA[This is another podcast in my Zombie series where I talk about the history of Zombie card design. It includes many card-by-card design stories of individual Zombie cards.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another podcast in my Zombie series where I talk about the history of Zombie card design. It includes many card-by-card design stories of individual Zombie cards.]]>
      </content:encoded>
      <pubDate>Fri, 01 Oct 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e9436711/714a629a.mp3" length="23234594" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1931</itunes:duration>
      <itunes:summary>This is another podcast in my Zombie series where I talk about the history of Zombie card design. It includes many card-by-card design stories of individual Zombie cards.</itunes:summary>
      <itunes:subtitle>This is another podcast in my Zombie series where I talk about the history of Zombie card design. It includes many card-by-card design stories of individual Zombie cards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#873: Portal Three Kingdoms with Henry Stern</title>
      <itunes:episode>873</itunes:episode>
      <podcast:episode>873</podcast:episode>
      <itunes:title>#873: Portal Three Kingdoms with Henry Stern</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork873_ptkwithhenry_J283sdhy.mp3</guid>
      <link>https://share.transistor.fm/s/7f93b0b2</link>
      <description>
        <![CDATA[I sit down with Designer Henry Stern to talk about the design of Portal Three Kingdoms.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Designer Henry Stern to talk about the design of Portal Three Kingdoms.]]>
      </content:encoded>
      <pubDate>Fri, 01 Oct 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7f93b0b2/53434463.mp3" length="21743503" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1807</itunes:duration>
      <itunes:summary>I sit down with Designer Henry Stern to talk about the design of Portal Three Kingdoms.</itunes:summary>
      <itunes:subtitle>I sit down with Designer Henry Stern to talk about the design of Portal Three Kingdoms.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#872: Zombies, Part 1</title>
      <itunes:episode>872</itunes:episode>
      <podcast:episode>872</podcast:episode>
      <itunes:title>#872: Zombies, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork872_zombiespart1_suw3s7df.mp3</guid>
      <link>https://share.transistor.fm/s/67f30f00</link>
      <description>
        <![CDATA[In this podcast, I look back at the history of Zombies and share some card-by-card design stories of some of the earliest Zombies.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I look back at the history of Zombies and share some card-by-card design stories of some of the earliest Zombies.]]>
      </content:encoded>
      <pubDate>Fri, 24 Sep 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/67f30f00/750aa7e6.mp3" length="22972706" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1909</itunes:duration>
      <itunes:summary>In this podcast, I look back at the history of Zombies and share some card-by-card design stories of some of the earliest Zombies.</itunes:summary>
      <itunes:subtitle>In this podcast, I look back at the history of Zombies and share some card-by-card design stories of some of the earliest Zombies.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#871: Midnight Hunt with Ian Duke</title>
      <itunes:episode>871</itunes:episode>
      <podcast:episode>871</podcast:episode>
      <itunes:title>#871: Midnight Hunt with Ian Duke</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork871_midwithianduke_Kh237sdb.mp3</guid>
      <link>https://share.transistor.fm/s/906b1b2b</link>
      <description>
        <![CDATA[I sit down with Designer Ian Duke to talk about the design of Innistrad: Midnight Hunt.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Designer Ian Duke to talk about the design of Innistrad: Midnight Hunt.]]>
      </content:encoded>
      <pubDate>Fri, 24 Sep 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/906b1b2b/e5dde3a2.mp3" length="23305000" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1937</itunes:duration>
      <itunes:summary>I sit down with Designer Ian Duke to talk about the design of Innistrad: Midnight Hunt.</itunes:summary>
      <itunes:subtitle>I sit down with Designer Ian Duke to talk about the design of Innistrad: Midnight Hunt.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#870: Innistrad: Midnight Hunt Design</title>
      <itunes:episode>870</itunes:episode>
      <podcast:episode>870</podcast:episode>
      <itunes:title>#870: Innistrad: Midnight Hunt Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork870_middesign_237sdywe.mp3</guid>
      <link>https://share.transistor.fm/s/86991cf5</link>
      <description>
        <![CDATA[I talk about the design of Innistrad: Midnight Hunt.]]>
      </description>
      <content:encoded>
        <![CDATA[I talk about the design of Innistrad: Midnight Hunt.]]>
      </content:encoded>
      <pubDate>Fri, 17 Sep 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/86991cf5/5b3e99ec.mp3" length="22592994" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1877</itunes:duration>
      <itunes:summary>I talk about the design of Innistrad: Midnight Hunt.</itunes:summary>
      <itunes:subtitle>I talk about the design of Innistrad: Midnight Hunt.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#869: Midnight Hunt Commander with Corey Bowen</title>
      <itunes:episode>869</itunes:episode>
      <podcast:episode>869</podcast:episode>
      <itunes:title>#869: Midnight Hunt Commander with Corey Bowen</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork869_midcommanderdecks_37hsdywe.mp3</guid>
      <link>https://share.transistor.fm/s/2e1650d7</link>
      <description>
        <![CDATA[I sit down with Designer Corey Bowen to talk about how the Commander decks for Innistrad: Midnight Hunt were created.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Designer Corey Bowen to talk about how the Commander decks for Innistrad: Midnight Hunt were created.]]>
      </content:encoded>
      <pubDate>Fri, 17 Sep 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2e1650d7/1aaf8d42.mp3" length="23584190" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1960</itunes:duration>
      <itunes:summary>I sit down with Designer Corey Bowen to talk about how the Commander decks for Innistrad: Midnight Hunt were created.</itunes:summary>
      <itunes:subtitle>I sit down with Designer Corey Bowen to talk about how the Commander decks for Innistrad: Midnight Hunt were created.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#868: Magic Showcase 2021 Video</title>
      <itunes:episode>868</itunes:episode>
      <podcast:episode>868</podcast:episode>
      <itunes:title>#868: Magic Showcase 2021 Video</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork868_mtgshowcase2021video_Ju237sfh.mp3</guid>
      <link>https://share.transistor.fm/s/931907b8</link>
      <description>
        <![CDATA[I went to Los Angeles to shoot the video announcing the products of 2022. This podcast tells the story of my trip.]]>
      </description>
      <content:encoded>
        <![CDATA[I went to Los Angeles to shoot the video announcing the products of 2022. This podcast tells the story of my trip.]]>
      </content:encoded>
      <pubDate>Fri, 10 Sep 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/931907b8/6cd3fa87.mp3" length="21873149" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1817</itunes:duration>
      <itunes:summary>I went to Los Angeles to shoot the video announcing the products of 2022. This podcast tells the story of my trip.</itunes:summary>
      <itunes:subtitle>I went to Los Angeles to shoot the video announcing the products of 2022. This podcast tells the story of my trip.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#867: Unstable with Glenn Jones</title>
      <itunes:episode>867</itunes:episode>
      <podcast:episode>867</podcast:episode>
      <itunes:title>#867: Unstable with Glenn Jones</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork867_unstablewithglenn_238sdjwy.mp3</guid>
      <link>https://share.transistor.fm/s/6b1704a1</link>
      <description>
        <![CDATA[I sit down with former Editor (and now Game Designer) Glenn Jones to talk about the editing of Unstable.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with former Editor (and now Game Designer) Glenn Jones to talk about the editing of Unstable.]]>
      </content:encoded>
      <pubDate>Fri, 10 Sep 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6b1704a1/a36587dd.mp3" length="22535511" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1873</itunes:duration>
      <itunes:summary>I sit down with former Editor (and now Game Designer) Glenn Jones to talk about the editing of Unstable.</itunes:summary>
      <itunes:subtitle>I sit down with former Editor (and now Game Designer) Glenn Jones to talk about the editing of Unstable.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#866: Equipment, Part 2</title>
      <itunes:episode>866</itunes:episode>
      <podcast:episode>866</podcast:episode>
      <itunes:title>#866: Equipment, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork866_equipmentpart2_237hsdge.mp3</guid>
      <link>https://share.transistor.fm/s/072ee3f6</link>
      <description>
        <![CDATA[In this podcast, I continue talking about the history of the Equipment subtype and share some card-by-card design stories.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I continue talking about the history of the Equipment subtype and share some card-by-card design stories.]]>
      </content:encoded>
      <pubDate>Fri, 03 Sep 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/072ee3f6/2ea1c2f8.mp3" length="23432364" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1947</itunes:duration>
      <itunes:summary>In this podcast, I continue talking about the history of the Equipment subtype and share some card-by-card design stories.</itunes:summary>
      <itunes:subtitle>In this podcast, I continue talking about the history of the Equipment subtype and share some card-by-card design stories.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#865: Strixhaven with Taylor Ingvarsson</title>
      <itunes:episode>865</itunes:episode>
      <podcast:episode>865</podcast:episode>
      <itunes:title>#865: Strixhaven with Taylor Ingvarsson</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork865_stxwithtaylor_j23hdhwy.mp3</guid>
      <link>https://share.transistor.fm/s/3f75a985</link>
      <description>
        <![CDATA[I sit down with Art Director Taylor Ingvarsson to talk about the art design of Strixhaven.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Art Director Taylor Ingvarsson to talk about the art design of Strixhaven.]]>
      </content:encoded>
      <pubDate>Fri, 03 Sep 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3f75a985/ff155c9b.mp3" length="22847100" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1899</itunes:duration>
      <itunes:summary>I sit down with Art Director Taylor Ingvarsson to talk about the art design of Strixhaven.</itunes:summary>
      <itunes:subtitle>I sit down with Art Director Taylor Ingvarsson to talk about the art design of Strixhaven.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#864: Equipment, Part 1</title>
      <itunes:episode>864</itunes:episode>
      <podcast:episode>864</podcast:episode>
      <itunes:title>#864: Equipment, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork864_equipmentpart1_djfwuehE.mp3</guid>
      <link>https://share.transistor.fm/s/c025a9d5</link>
      <description>
        <![CDATA[In this podcast, I start talking about the history of the Equipment subtype and share some card-by-card design stories.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I start talking about the history of the Equipment subtype and share some card-by-card design stories.]]>
      </content:encoded>
      <pubDate>Fri, 27 Aug 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c025a9d5/d56d100c.mp3" length="23288934" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1935</itunes:duration>
      <itunes:summary>In this podcast, I start talking about the history of the Equipment subtype and share some card-by-card design stories.</itunes:summary>
      <itunes:subtitle>In this podcast, I start talking about the history of the Equipment subtype and share some card-by-card design stories.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#863: Shards of Alara with Devin Low</title>
      <itunes:episode>863</itunes:episode>
      <podcast:episode>863</podcast:episode>
      <itunes:title>#863: Shards of Alara with Devin Low</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork863_shardsofalarawithdevin_jwue77sd.mp3</guid>
      <link>https://share.transistor.fm/s/9b91bd63</link>
      <description>
        <![CDATA[I sit down with former R&amp;D member Devin Low to talk about the design of Shards of Alara.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with former R&amp;D member Devin Low to talk about the design of Shards of Alara.]]>
      </content:encoded>
      <pubDate>Fri, 27 Aug 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9b91bd63/e70810f4.mp3" length="28442103" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2365</itunes:duration>
      <itunes:summary>I sit down with former R&amp;amp;D member Devin Low to talk about the design of Shards of Alara.</itunes:summary>
      <itunes:subtitle>I sit down with former R&amp;amp;D member Devin Low to talk about the design of Shards of Alara.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#862: Obsoleted Things</title>
      <itunes:episode>862</itunes:episode>
      <podcast:episode>862</podcast:episode>
      <itunes:title>#862: Obsoleted Things</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork862_obsoletedthings_Jsuu28jf.mp3</guid>
      <link>https://share.transistor.fm/s/46da04da</link>
      <description>
        <![CDATA[In this podcast, I explore the history of the many things Magic has stopped using.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I explore the history of the many things Magic has stopped using.]]>
      </content:encoded>
      <pubDate>Fri, 20 Aug 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/46da04da/8436be63.mp3" length="21820638" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1813</itunes:duration>
      <itunes:summary>In this podcast, I explore the history of the many things Magic has stopped using.</itunes:summary>
      <itunes:subtitle>In this podcast, I explore the history of the many things Magic has stopped using.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#861: Antiquities with Skaff Elias</title>
      <itunes:episode>861</itunes:episode>
      <podcast:episode>861</podcast:episode>
      <itunes:title>#861: Antiquities with Skaff Elias</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork861_atqwithskaff_Kwi8fhyy.mp3</guid>
      <link>https://share.transistor.fm/s/c50e8659</link>
      <description>
        <![CDATA[I sit down with former R&amp;D member Skaff Elias to talk about the design of Antiquities.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with former R&amp;D member Skaff Elias to talk about the design of Antiquities.]]>
      </content:encoded>
      <pubDate>Fri, 20 Aug 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c50e8659/20459d7b.mp3" length="23101970" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1920</itunes:duration>
      <itunes:summary>I sit down with former R&amp;amp;D member Skaff Elias to talk about the design of Antiquities.</itunes:summary>
      <itunes:subtitle>I sit down with former R&amp;amp;D member Skaff Elias to talk about the design of Antiquities.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#860: Sagas</title>
      <itunes:episode>860</itunes:episode>
      <podcast:episode>860</podcast:episode>
      <itunes:title>#860: Sagas</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork860_sagas_su28sdhf.mp3</guid>
      <link>https://share.transistor.fm/s/aa279b70</link>
      <description>
        <![CDATA[In this podcast, I explore the history of the popular enchantment subtype Sagas.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I explore the history of the popular enchantment subtype Sagas.]]>
      </content:encoded>
      <pubDate>Fri, 13 Aug 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/aa279b70/0794cb23.mp3" length="22328037" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1855</itunes:duration>
      <itunes:summary>In this podcast, I explore the history of the popular enchantment subtype Sagas.</itunes:summary>
      <itunes:subtitle>In this podcast, I explore the history of the popular enchantment subtype Sagas.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#859: Replies with Rachel #6</title>
      <itunes:episode>859</itunes:episode>
      <podcast:episode>859</podcast:episode>
      <itunes:title>#859: Replies with Rachel #6</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork859_replieswithrachel6_sh77hdfh.mp3</guid>
      <link>https://share.transistor.fm/s/97871c03</link>
      <description>
        <![CDATA[From time to time, I sit down and answer reader questions with my eldest daughter Rachel.]]>
      </description>
      <content:encoded>
        <![CDATA[From time to time, I sit down and answer reader questions with my eldest daughter Rachel.]]>
      </content:encoded>
      <pubDate>Fri, 13 Aug 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/97871c03/66c301d6.mp3" length="26746889" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2223</itunes:duration>
      <itunes:summary>From time to time, I sit down and answer reader questions with my eldest daughter Rachel.</itunes:summary>
      <itunes:subtitle>From time to time, I sit down and answer reader questions with my eldest daughter Rachel.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#858: Vanity Cards</title>
      <itunes:episode>858</itunes:episode>
      <podcast:episode>858</podcast:episode>
      <itunes:title>#858: Vanity Cards</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork858_vanitycards_Jsd77whf.mp3</guid>
      <link>https://share.transistor.fm/s/071caa99</link>
      <description>
        <![CDATA[In this podcast, I talk about what a vanity card is and walk through all the ones, that I could remember, in Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about what a vanity card is and walk through all the ones, that I could remember, in Magic.]]>
      </content:encoded>
      <pubDate>Fri, 06 Aug 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/071caa99/8d57ba51.mp3" length="21588508" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1794</itunes:duration>
      <itunes:summary>In this podcast, I talk about what a vanity card is and walk through all the ones, that I could remember, in Magic.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about what a vanity card is and walk through all the ones, that I could remember, in Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#857: AFR with Jules Robins</title>
      <itunes:episode>857</itunes:episode>
      <podcast:episode>857</podcast:episode>
      <itunes:title>#857: AFR with Jules Robins</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork857_afrwithjules_j2u37fhw.mp3</guid>
      <link>https://share.transistor.fm/s/50950a3d</link>
      <description>
        <![CDATA[I sit down with Designer Jules Robins to talk about the design of Adventures in the Forgotten Realms.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Designer Jules Robins to talk about the design of Adventures in the Forgotten Realms.]]>
      </content:encoded>
      <pubDate>Fri, 06 Aug 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/50950a3d/151df306.mp3" length="23268962" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1934</itunes:duration>
      <itunes:summary>I sit down with Designer Jules Robins to talk about the design of Adventures in the Forgotten Realms.</itunes:summary>
      <itunes:subtitle>I sit down with Designer Jules Robins to talk about the design of Adventures in the Forgotten Realms.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#856: Parasitism</title>
      <itunes:episode>856</itunes:episode>
      <podcast:episode>856</podcast:episode>
      <itunes:title>#856: Parasitism</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork856_parasitism_jwu37ysf.mp3</guid>
      <link>https://share.transistor.fm/s/dc24f141</link>
      <description>
        <![CDATA[In this podcast, I talk about what the term "parasitism" means in Magic design and then look at the mechanics in Standard and talk about how parasitic they are.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about what the term "parasitism" means in Magic design and then look at the mechanics in Standard and talk about how parasitic they are.]]>
      </content:encoded>
      <pubDate>Fri, 30 Jul 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/dc24f141/79731f8b.mp3" length="22123988" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1838</itunes:duration>
      <itunes:summary>In this podcast, I talk about what the term "parasitism" means in Magic design and then look at the mechanics in Standard and talk about how parasitic they are.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about what the term "parasitism" means in Magic design and then look at the mechanics in Standard and talk about how parasitic they are.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#855: Ice Age with Chris Page</title>
      <itunes:episode>855</itunes:episode>
      <podcast:episode>855</podcast:episode>
      <itunes:title>#855: Ice Age with Chris Page</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork855_iceagewithchris_J237sdfh.mp3</guid>
      <link>https://share.transistor.fm/s/6b5db1e8</link>
      <description>
        <![CDATA[I sit down with designer Chris page to talk about the design of Ice Age.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with designer Chris page to talk about the design of Ice Age.]]>
      </content:encoded>
      <pubDate>Fri, 30 Jul 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6b5db1e8/9653facf.mp3" length="21880804" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1818</itunes:duration>
      <itunes:summary>I sit down with designer Chris page to talk about the design of Ice Age.</itunes:summary>
      <itunes:subtitle>I sit down with designer Chris page to talk about the design of Ice Age.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#854: Creature Tokens, Part 2</title>
      <itunes:episode>854</itunes:episode>
      <podcast:episode>854</podcast:episode>
      <itunes:title>#854: Creature Tokens, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork854_creaturetokenspart2_DKj23hfh.mp3</guid>
      <link>https://share.transistor.fm/s/1df3b8ac</link>
      <description>
        <![CDATA[In this podcast, I continue to talk about the history of creature tokens in Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I continue to talk about the history of creature tokens in Magic.]]>
      </content:encoded>
      <pubDate>Fri, 23 Jul 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1df3b8ac/9b86450d.mp3" length="23964536" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1992</itunes:duration>
      <itunes:summary>In this podcast, I continue to talk about the history of creature tokens in Magic.</itunes:summary>
      <itunes:subtitle>In this podcast, I continue to talk about the history of creature tokens in Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#853: Odyssey with Randy Buehler</title>
      <itunes:episode>853</itunes:episode>
      <podcast:episode>853</podcast:episode>
      <itunes:title>#853: Odyssey with Randy Buehler</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork853_odywithrandybuehler_DJj237fh.mp3</guid>
      <link>https://share.transistor.fm/s/656ed697</link>
      <description>
        <![CDATA[I sit down with former R&amp;D member Randy Buehler to talk about the making of Odyssey.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with former R&amp;D member Randy Buehler to talk about the making of Odyssey.]]>
      </content:encoded>
      <pubDate>Fri, 23 Jul 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/656ed697/146b4239.mp3" length="23489931" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1952</itunes:duration>
      <itunes:summary>I sit down with former R&amp;amp;D member Randy Buehler to talk about the making of Odyssey.</itunes:summary>
      <itunes:subtitle>I sit down with former R&amp;amp;D member Randy Buehler to talk about the making of Odyssey.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#852: Creature Tokens, Part 1</title>
      <itunes:episode>852</itunes:episode>
      <podcast:episode>852</podcast:episode>
      <itunes:title>#852: Creature Tokens, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork852_tokenspart1_2377sdhd.mp3</guid>
      <link>https://share.transistor.fm/s/e80e35b7</link>
      <description>
        <![CDATA[In this podcast, I talk about the history of creature tokens in Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the history of creature tokens in Magic.]]>
      </content:encoded>
      <pubDate>Fri, 16 Jul 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e80e35b7/6812f83b.mp3" length="22396888" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1861</itunes:duration>
      <itunes:summary>In this podcast, I talk about the history of creature tokens in Magic.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the history of creature tokens in Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#851: Dominaria with Kelly Digges</title>
      <itunes:episode>851</itunes:episode>
      <podcast:episode>851</podcast:episode>
      <itunes:title>#851: Dominaria with Kelly Digges</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork851_domwithkelly_nw7dhhwy.mp3</guid>
      <link>https://share.transistor.fm/s/b06d10e5</link>
      <description>
        <![CDATA[I sit down with former R&amp;D member Kelly Digges to talk about the making of Dominaria.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with former R&amp;D member Kelly Digges to talk about the making of Dominaria.]]>
      </content:encoded>
      <pubDate>Fri, 16 Jul 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b06d10e5/fb65e8d5.mp3" length="22448202" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1865</itunes:duration>
      <itunes:summary>I sit down with former R&amp;amp;D member Kelly Digges to talk about the making of Dominaria.</itunes:summary>
      <itunes:subtitle>I sit down with former R&amp;amp;D member Kelly Digges to talk about the making of Dominaria.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#850: Faeries</title>
      <itunes:episode>850</itunes:episode>
      <podcast:episode>850</podcast:episode>
      <itunes:title>#850: Faeries</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork850_faeries_suwed76D.mp3</guid>
      <link>https://share.transistor.fm/s/f09867f6</link>
      <description>
        <![CDATA[In this podcast, I talk about the history of the Faerie creature type in Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the history of the Faerie creature type in Magic.]]>
      </content:encoded>
      <pubDate>Fri, 09 Jul 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f09867f6/855b1c6f.mp3" length="21851117" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1816</itunes:duration>
      <itunes:summary>In this podcast, I talk about the history of the Faerie creature type in Magic.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the history of the Faerie creature type in Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#849: Future Sight with Mike Turian</title>
      <itunes:episode>849</itunes:episode>
      <podcast:episode>849</podcast:episode>
      <itunes:title>#849: Future Sight with Mike Turian</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork849_futwithmike_j3sdy7sd.mp3</guid>
      <link>https://share.transistor.fm/s/271fe7a7</link>
      <description>
        <![CDATA[I sit down with R&amp;D member Mike Turian to talk about the making of Future Sight.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with R&amp;D member Mike Turian to talk about the making of Future Sight.]]>
      </content:encoded>
      <pubDate>Fri, 09 Jul 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/271fe7a7/a7b55df7.mp3" length="26168581" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2175</itunes:duration>
      <itunes:summary>I sit down with R&amp;amp;D member Mike Turian to talk about the making of Future Sight.</itunes:summary>
      <itunes:subtitle>I sit down with R&amp;amp;D member Mike Turian to talk about the making of Future Sight.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#848: Mini-Master</title>
      <itunes:episode>848</itunes:episode>
      <podcast:episode>848</podcast:episode>
      <itunes:title>#848: Mini-Master</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork848_minimaster_J3hsdyfw.mp3</guid>
      <link>https://share.transistor.fm/s/0b9e516f</link>
      <description>
        <![CDATA[This podcast talks about one of my favorite formats, including its origin, which digs into the early days of the Los Angeles Magic scene.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast talks about one of my favorite formats, including its origin, which digs into the early days of the Los Angeles Magic scene.]]>
      </content:encoded>
      <pubDate>Fri, 02 Jul 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0b9e516f/c23a53a9.mp3" length="22745779" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1890</itunes:duration>
      <itunes:summary>This podcast talks about one of my favorite formats, including its origin, which digs into the early days of the Los Angeles Magic scene.</itunes:summary>
      <itunes:subtitle>This podcast talks about one of my favorite formats, including its origin, which digs into the early days of the Los Angeles Magic scene.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#847: Unstable with Ben Hayes</title>
      <itunes:episode>847</itunes:episode>
      <podcast:episode>847</podcast:episode>
      <itunes:title>#847: Unstable with Ben Hayes</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork847_ustwithben_n23sdyse.mp3</guid>
      <link>https://share.transistor.fm/s/ddf964b6</link>
      <description>
        <![CDATA[I sit down with R&amp;D member Ben Hayes to talk about the making of Unstable.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with R&amp;D member Ben Hayes to talk about the making of Unstable.]]>
      </content:encoded>
      <pubDate>Fri, 02 Jul 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ddf964b6/6e174ce9.mp3" length="22428583" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1864</itunes:duration>
      <itunes:summary>I sit down with R&amp;amp;D member Ben Hayes to talk about the making of Unstable.</itunes:summary>
      <itunes:subtitle>I sit down with R&amp;amp;D member Ben Hayes to talk about the making of Unstable.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#846: Planeswalkers, Part 3</title>
      <itunes:episode>846</itunes:episode>
      <podcast:episode>846</podcast:episode>
      <itunes:title>#846: Planeswalkers, Part 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork846_planeswalkerspart3_wnfy8sdy.mp3</guid>
      <link>https://share.transistor.fm/s/e5c60632</link>
      <description>
        <![CDATA[This podcast is part three of a three-part series where I discuss every Planeswalker ever made into a planeswalker card.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part three of a three-part series where I discuss every Planeswalker ever made into a planeswalker card.]]>
      </content:encoded>
      <pubDate>Fri, 25 Jun 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e5c60632/303d1d18.mp3" length="22223356" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1847</itunes:duration>
      <itunes:summary>This podcast is part three of a three-part series where I discuss every Planeswalker ever made into a planeswalker card.</itunes:summary>
      <itunes:subtitle>This podcast is part three of a three-part series where I discuss every Planeswalker ever made into a planeswalker card.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#845: Modern Horizons with Mark Globus</title>
      <itunes:episode>845</itunes:episode>
      <podcast:episode>845</podcast:episode>
      <itunes:title>#845: Modern Horizons with Mark Globus</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork845_mh1withmarkglobus_7Hey23ee.mp3</guid>
      <link>https://share.transistor.fm/s/8d57baa1</link>
      <description>
        <![CDATA[I sit down with former R&amp;D member Mark Globus to talk about the making of the original Modern Horizons.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with former R&amp;D member Mark Globus to talk about the making of the original Modern Horizons.]]>
      </content:encoded>
      <pubDate>Fri, 25 Jun 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8d57baa1/d815c487.mp3" length="21679036" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1801</itunes:duration>
      <itunes:summary>I sit down with former R&amp;amp;D member Mark Globus to talk about the making of the original Modern Horizons.</itunes:summary>
      <itunes:subtitle>I sit down with former R&amp;amp;D member Mark Globus to talk about the making of the original Modern Horizons.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#844: Tempest Story, Part 2</title>
      <itunes:episode>844</itunes:episode>
      <podcast:episode>844</podcast:episode>
      <itunes:title>#844: Tempest Story, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork844_tmpstorypart2_3nYeh237.mp3</guid>
      <link>https://share.transistor.fm/s/cbca983d</link>
      <description>
        <![CDATA[This podcast is part two of a two-part series where I sit down with Michael Ryan to talk about creating the story for Tempest and integrating it with the set.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part two of a two-part series where I sit down with Michael Ryan to talk about creating the story for Tempest and integrating it with the set.]]>
      </content:encoded>
      <pubDate>Fri, 18 Jun 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/cbca983d/4835f3d0.mp3" length="24341374" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2023</itunes:duration>
      <itunes:summary>This podcast is part two of a two-part series where I sit down with Michael Ryan to talk about creating the story for Tempest and integrating it with the set.</itunes:summary>
      <itunes:subtitle>This podcast is part two of a two-part series where I sit down with Michael Ryan to talk about creating the story for Tempest and integrating it with the set.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#843: Tempest Story, Part 1</title>
      <itunes:episode>843</itunes:episode>
      <podcast:episode>843</podcast:episode>
      <itunes:title>#843: Tempest Story, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork843_tmpstorypart1_237dhwwe.mp3</guid>
      <link>https://share.transistor.fm/s/9b112423</link>
      <description>
        <![CDATA[This podcast is part one of a two-part series where I sit down with Michael Ryan to talk about creating the story for Tempest and integrating it with the set.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part one of a two-part series where I sit down with Michael Ryan to talk about creating the story for Tempest and integrating it with the set.]]>
      </content:encoded>
      <pubDate>Fri, 18 Jun 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9b112423/fe258782.mp3" length="21817342" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1813</itunes:duration>
      <itunes:summary>This podcast is part one of a two-part series where I sit down with Michael Ryan to talk about creating the story for Tempest and integrating it with the set.</itunes:summary>
      <itunes:subtitle>This podcast is part one of a two-part series where I sit down with Michael Ryan to talk about creating the story for Tempest and integrating it with the set.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#842: Planeswalkers, Part 2</title>
      <itunes:episode>842</itunes:episode>
      <podcast:episode>842</podcast:episode>
      <itunes:title>#842: Planeswalkers, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork842_pwspart2_Jwu48HFd.mp3</guid>
      <link>https://share.transistor.fm/s/65b4ae6b</link>
      <description>
        <![CDATA[This podcast is part two of a three-part podcast walking through every Planeswalker that's ever gotten a card.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part two of a three-part podcast walking through every Planeswalker that's ever gotten a card.]]>
      </content:encoded>
      <pubDate>Fri, 11 Jun 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/65b4ae6b/3e419391.mp3" length="21571287" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1792</itunes:duration>
      <itunes:summary>This podcast is part two of a three-part podcast walking through every Planeswalker that's ever gotten a card.</itunes:summary>
      <itunes:subtitle>This podcast is part two of a three-part podcast walking through every Planeswalker that's ever gotten a card.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#841: Shadowmoor with Sean Fletcher</title>
      <itunes:episode>841</itunes:episode>
      <podcast:episode>841</podcast:episode>
      <itunes:title>#841: Shadowmoor with Sean Fletcher</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork841_shmwithsean_3jFHweye.mp3</guid>
      <link>https://share.transistor.fm/s/75a08bc1</link>
      <description>
        <![CDATA[I sit down with Sean Fletcher to talk about the design of Shadowmoor.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Sean Fletcher to talk about the design of Shadowmoor.]]>
      </content:encoded>
      <pubDate>Fri, 11 Jun 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/75a08bc1/f4a75514.mp3" length="23449832" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1949</itunes:duration>
      <itunes:summary>I sit down with Sean Fletcher to talk about the design of Shadowmoor.</itunes:summary>
      <itunes:subtitle>I sit down with Sean Fletcher to talk about the design of Shadowmoor.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#840: Planeswalkers, Part 1</title>
      <itunes:episode>840</itunes:episode>
      <podcast:episode>840</podcast:episode>
      <itunes:title>#840: Planeswalkers, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork840_pwspt1_sjwehFYE.mp3</guid>
      <link>https://share.transistor.fm/s/79a6b81c</link>
      <description>
        <![CDATA[This podcast is part one of a three-part podcast walking through every Planeswalker that's ever gotten a card.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part one of a three-part podcast walking through every Planeswalker that's ever gotten a card.]]>
      </content:encoded>
      <pubDate>Fri, 04 Jun 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/79a6b81c/cb855e42.mp3" length="27005553" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2245</itunes:duration>
      <itunes:summary>This podcast is part one of a three-part podcast walking through every Planeswalker that's ever gotten a card.</itunes:summary>
      <itunes:subtitle>This podcast is part one of a three-part podcast walking through every Planeswalker that's ever gotten a card.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#839: WAR with Doug Beyer</title>
      <itunes:episode>839</itunes:episode>
      <podcast:episode>839</podcast:episode>
      <itunes:title>#839: WAR with Doug Beyer</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork839_warwithdoug_723Fyweg.mp3</guid>
      <link>https://share.transistor.fm/s/a90544c0</link>
      <description>
        <![CDATA[I sit down with Creative team member Doug Beyer to talk about the creation of War of the Spark.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Creative team member Doug Beyer to talk about the creation of War of the Spark.]]>
      </content:encoded>
      <pubDate>Fri, 04 Jun 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a90544c0/54df1dd6.mp3" length="22267950" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1850</itunes:duration>
      <itunes:summary>I sit down with Creative team member Doug Beyer to talk about the creation of War of the Spark.</itunes:summary>
      <itunes:subtitle>I sit down with Creative team member Doug Beyer to talk about the creation of War of the Spark.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#838: Unglued, Part 3</title>
      <itunes:episode>838</itunes:episode>
      <podcast:episode>838</podcast:episode>
      <itunes:title>#838: Unglued, Part 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork838_uglcardspt3_J3sdh6sdg.mp3</guid>
      <link>https://share.transistor.fm/s/dce944e9</link>
      <description>
        <![CDATA[This podcast is the final of a three-part series where I discuss the design of every card in Unglued.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is the final of a three-part series where I discuss the design of every card in Unglued.]]>
      </content:encoded>
      <pubDate>Fri, 28 May 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/dce944e9/d1bd649d.mp3" length="22938694" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1906</itunes:duration>
      <itunes:summary>This podcast is the final of a three-part series where I discuss the design of every card in Unglued.</itunes:summary>
      <itunes:subtitle>This podcast is the final of a three-part series where I discuss the design of every card in Unglued.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#837: Ikoria with Dave Humpherys</title>
      <itunes:episode>837</itunes:episode>
      <podcast:episode>837</podcast:episode>
      <itunes:title>#837: Ikoria with Dave Humpherys</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork837_ikowithdave_37DHweyb.mp3</guid>
      <link>https://share.transistor.fm/s/bfa6c5f6</link>
      <description>
        <![CDATA[I sit down with Dave Humpherys, set design lead for Ikoria: Lair of Behemoths, and talk about the design of the set.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Dave Humpherys, set design lead for Ikoria: Lair of Behemoths, and talk about the design of the set.]]>
      </content:encoded>
      <pubDate>Fri, 28 May 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bfa6c5f6/d84331f3.mp3" length="22703159" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1887</itunes:duration>
      <itunes:summary>I sit down with Dave Humpherys, set design lead for Ikoria: Lair of Behemoths, and talk about the design of the set.</itunes:summary>
      <itunes:subtitle>I sit down with Dave Humpherys, set design lead for Ikoria: Lair of Behemoths, and talk about the design of the set.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#836: Unglued, Part 2
		</title>
      <itunes:episode>836</itunes:episode>
      <podcast:episode>836</podcast:episode>
      <itunes:title>        
			#836: Unglued, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork836_uglcardspart2_8wndwe23.mp3</guid>
      <link>https://share.transistor.fm/s/a39be365</link>
      <description>
        <![CDATA[This podcast is part two of a three-part series where I discuss the design of every card in Unglued.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part two of a three-part series where I discuss the design of every card in Unglued.]]>
      </content:encoded>
      <pubDate>Fri, 21 May 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a39be365/cf44a4c4.mp3" length="23503132" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1958</itunes:duration>
      <itunes:summary>This podcast is part two of a three-part series where I discuss the design of every card in Unglued.</itunes:summary>
      <itunes:subtitle>This podcast is part two of a three-part series where I discuss the design of every card in Unglued.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#835: Unsanctioned with Matt Tabak
		</title>
      <itunes:episode>835</itunes:episode>
      <podcast:episode>835</podcast:episode>
      <itunes:title>        
			#835: Unsanctioned with Matt Tabak
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork835_undwithmatt_U237sdhW.mp3</guid>
      <link>https://share.transistor.fm/s/14f4d495</link>
      <description>
        <![CDATA[I sit down with Magic editor Matt Tabak to talk about the creation of Unsanctioned, the Un- box set.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Magic editor Matt Tabak to talk about the creation of Unsanctioned, the Un- box set.]]>
      </content:encoded>
      <pubDate>Fri, 21 May 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/14f4d495/18ff7ebb.mp3" length="28031647" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2335</itunes:duration>
      <itunes:summary>I sit down with Magic editor Matt Tabak to talk about the creation of Unsanctioned, the Un- box set.</itunes:summary>
      <itunes:subtitle>I sit down with Magic editor Matt Tabak to talk about the creation of Unsanctioned, the Un- box set.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#834: Unglued, Part 1
		</title>
      <itunes:episode>834</itunes:episode>
      <podcast:episode>834</podcast:episode>
      <itunes:title>        
			#834: Unglued, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork834_uglcardspt1_en248sd7.mp3</guid>
      <link>https://share.transistor.fm/s/905b92a5</link>
      <description>
        <![CDATA[This podcast is part one of a three-part series where I discuss the design of every card in Unglued.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part one of a three-part series where I discuss the design of every card in Unglued.]]>
      </content:encoded>
      <pubDate>Fri, 14 May 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/905b92a5/d412e2f1.mp3" length="23127000" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1926</itunes:duration>
      <itunes:summary>This podcast is part one of a three-part series where I discuss the design of every card in Unglued.</itunes:summary>
      <itunes:subtitle>This podcast is part one of a three-part series where I discuss the design of every card in Unglued.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#833: Worldwake with Ken Nagle
		</title>
      <itunes:episode>833</itunes:episode>
      <podcast:episode>833</podcast:episode>
      <itunes:title>        
			#833: Worldwake with Ken Nagle
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork833_wwkwithken_237DHsey.mp3</guid>
      <link>https://share.transistor.fm/s/26381483</link>
      <description>
        <![CDATA[I sit down with Magic designer Ken Nagel to talk about the design of Worldwake.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Magic designer Ken Nagel to talk about the design of Worldwake.]]>
      </content:encoded>
      <pubDate>Fri, 14 May 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/26381483/f92eba49.mp3" length="22398598" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1866</itunes:duration>
      <itunes:summary>I sit down with Magic designer Ken Nagel to talk about the design of Worldwake.</itunes:summary>
      <itunes:subtitle>I sit down with Magic designer Ken Nagel to talk about the design of Worldwake.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#832: More Codenames
		</title>
      <itunes:episode>832</itunes:episode>
      <podcast:episode>832</podcast:episode>
      <itunes:title>        
			#832: More Codenames
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork832_morecodenames_Uwe237sd.mp3</guid>
      <link>https://share.transistor.fm/s/ceb6f3ba</link>
      <description>
        <![CDATA[One of the very first podcasts I did was on Magic codenames. Well, enough time has gone by that I had 30 more minutes of codenames to talk about. I explain how we named them and share some stories.]]>
      </description>
      <content:encoded>
        <![CDATA[One of the very first podcasts I did was on Magic codenames. Well, enough time has gone by that I had 30 more minutes of codenames to talk about. I explain how we named them and share some stories.]]>
      </content:encoded>
      <pubDate>Fri, 07 May 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ceb6f3ba/0bd8a5fd.mp3" length="23564652" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1963</itunes:duration>
      <itunes:summary>One of the very first podcasts I did was on Magic codenames. Well, enough time has gone by that I had 30 more minutes of codenames to talk about. I explain how we named them and share some stories.</itunes:summary>
      <itunes:subtitle>One of the very first podcasts I did was on Magic codenames. Well, enough time has gone by that I had 30 more minutes of codenames to talk about. I explain how we named them and share some stories.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#831: Mirrodin with Tyler Bielman
		</title>
      <itunes:episode>831</itunes:episode>
      <podcast:episode>831</podcast:episode>
      <itunes:title>        
			#831: Mirrodin with Tyler Bielman
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork831_mrdwithtyler_n23sdhse.mp3</guid>
      <link>https://share.transistor.fm/s/11c66050</link>
      <description>
        <![CDATA[I sit down with former Magic designer Tyler Bielman to talk about the design of original Mirrodin.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with former Magic designer Tyler Bielman to talk about the design of original Mirrodin.]]>
      </content:encoded>
      <pubDate>Fri, 07 May 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/11c66050/f7473584.mp3" length="21684403" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1806</itunes:duration>
      <itunes:summary>I sit down with former Magic designer Tyler Bielman to talk about the design of original Mirrodin.</itunes:summary>
      <itunes:subtitle>I sit down with former Magic designer Tyler Bielman to talk about the design of original Mirrodin.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#830: 2016
		</title>
      <itunes:episode>830</itunes:episode>
      <podcast:episode>830</podcast:episode>
      <itunes:title>        
			#830: 2016
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork830_mtg2016_Jtw3723d.mp3</guid>
      <link>https://share.transistor.fm/s/c58f07b4</link>
      <description>
        <![CDATA[This podcast is another in my "Twenty Years, Twenty Podcasts" series (which has become more and more misnamed as I've done more of them) that walks through each year of Magic in detail. In this podcast, I talk about the year 2016 in Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is another in my "Twenty Years, Twenty Podcasts" series (which has become more and more misnamed as I've done more of them) that walks through each year of Magic in detail. In this podcast, I talk about the year 2016 in Magic.]]>
      </content:encoded>
      <pubDate>Fri, 30 Apr 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c58f07b4/ce110372.mp3" length="21651510" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1803</itunes:duration>
      <itunes:summary>This podcast is another in my "Twenty Years, Twenty Podcasts" series (which has become more and more misnamed as I've done more of them) that walks through each year of Magic in detail. In this podcast, I talk about the year 2016 in Magic.</itunes:summary>
      <itunes:subtitle>This podcast is another in my "Twenty Years, Twenty Podcasts" series (which has become more and more misnamed as I've done more of them) that walks through each year of Magic in detail. In this podcast, I talk about the year 2016 in Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#829: Dark Ascension with Tom LaPille
		</title>
      <itunes:episode>829</itunes:episode>
      <podcast:episode>829</podcast:episode>
      <itunes:title>        
			#829: Dark Ascension with Tom LaPille
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork829_dkawithtom_wey364sd.mp3</guid>
      <link>https://share.transistor.fm/s/b2b48935</link>
      <description>
        <![CDATA[I sit down with former Magic designer Tom LaPille to talk about the design of Dark Ascension.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with former Magic designer Tom LaPille to talk about the design of Dark Ascension.]]>
      </content:encoded>
      <pubDate>Fri, 30 Apr 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b2b48935/c7063e1b.mp3" length="21718385" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1809</itunes:duration>
      <itunes:summary>I sit down with former Magic designer Tom LaPille to talk about the design of Dark Ascension.</itunes:summary>
      <itunes:subtitle>I sit down with former Magic designer Tom LaPille to talk about the design of Dark Ascension.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#828: What's More Likely
		</title>
      <itunes:episode>828</itunes:episode>
      <podcast:episode>828</podcast:episode>
      <itunes:title>        
			#828: What's More Likely
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork828_whatsmorelikely_wu38dsed.mp3</guid>
      <link>https://share.transistor.fm/s/3416d757</link>
      <description>
        <![CDATA[I asked my Twitter followers to ask me questions about which of two things were more likely in Magic's future. In this podcast, I answer a whole bunch of these questions.]]>
      </description>
      <content:encoded>
        <![CDATA[I asked my Twitter followers to ask me questions about which of two things were more likely in Magic's future. In this podcast, I answer a whole bunch of these questions.]]>
      </content:encoded>
      <pubDate>Fri, 23 Apr 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3416d757/dfafe73e.mp3" length="24771334" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2063</itunes:duration>
      <itunes:summary>I asked my Twitter followers to ask me questions about which of two things were more likely in Magic's future. In this podcast, I answer a whole bunch of these questions.</itunes:summary>
      <itunes:subtitle>I asked my Twitter followers to ask me questions about which of two things were more likely in Magic's future. In this podcast, I answer a whole bunch of these questions.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#827: Zendikar with Matt Place
		</title>
      <itunes:episode>827</itunes:episode>
      <podcast:episode>827</podcast:episode>
      <itunes:title>        
			#827: Zendikar with Matt Place
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork827_zendikarwithmatt_Iuwe83sd.mp3</guid>
      <link>https://share.transistor.fm/s/e8deb7a9</link>
      <description>
        <![CDATA[I sit down with former Magic designer Matt Place to talk about the design of original Zendikar.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with former Magic designer Matt Place to talk about the design of original Zendikar.]]>
      </content:encoded>
      <pubDate>Fri, 23 Apr 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e8deb7a9/27a88989.mp3" length="24259344" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2021</itunes:duration>
      <itunes:summary>I sit down with former Magic designer Matt Place to talk about the design of original Zendikar.</itunes:summary>
      <itunes:subtitle>I sit down with former Magic designer Matt Place to talk about the design of original Zendikar.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#826: Legendary Artifacts, Part 2
		</title>
      <itunes:episode>826</itunes:episode>
      <podcast:episode>826</podcast:episode>
      <itunes:title>        
			#826: Legendary Artifacts, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork826_legendaryartifactspt2_su37Dhsy.mp3</guid>
      <link>https://share.transistor.fm/s/69f40412</link>
      <description>
        <![CDATA[In this podcast, I share some more card-by-card design stories about legendary artifacts.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I share some more card-by-card design stories about legendary artifacts.]]>
      </content:encoded>
      <pubDate>Fri, 16 Apr 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/69f40412/87cf0dd8.mp3" length="22948366" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1911</itunes:duration>
      <itunes:summary>In this podcast, I share some more card-by-card design stories about legendary artifacts.</itunes:summary>
      <itunes:subtitle>In this podcast, I share some more card-by-card design stories about legendary artifacts.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#825: Strixhaven with Ari Nieh
		</title>
      <itunes:episode>825</itunes:episode>
      <podcast:episode>825</podcast:episode>
      <itunes:title>        
			#825: Strixhaven with Ari Nieh
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork825_stxwithari_Jw37dy33.mp3</guid>
      <link>https://share.transistor.fm/s/d3afa599</link>
      <description>
        <![CDATA[I sit down with Magic designer Ari Nieh to talk about the design of Strixhaven.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Magic designer Ari Nieh to talk about the design of Strixhaven.]]>
      </content:encoded>
      <pubDate>Fri, 16 Apr 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d3afa599/9b62f5f9.mp3" length="22369732" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1863</itunes:duration>
      <itunes:summary>I sit down with Magic designer Ari Nieh to talk about the design of Strixhaven.</itunes:summary>
      <itunes:subtitle>I sit down with Magic designer Ari Nieh to talk about the design of Strixhaven.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#824: Kaldheim with Ethan Fleischer
		</title>
      <itunes:episode>824</itunes:episode>
      <podcast:episode>824</podcast:episode>
      <itunes:title>        
			#824: Kaldheim with Ethan Fleischer
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork824_khmwithethan_asdehydh.mp3</guid>
      <link>https://share.transistor.fm/s/9aeddc73</link>
      <description>
        <![CDATA[I sit down with Magic designer Ethan Fleischer to talk about the design of Kaldheim.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with Magic designer Ethan Fleischer to talk about the design of Kaldheim.]]>
      </content:encoded>
      <pubDate>Fri, 09 Apr 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9aeddc73/c935b257.mp3" length="23438802" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1952</itunes:duration>
      <itunes:summary>I sit down with Magic designer Ethan Fleischer to talk about the design of Kaldheim.</itunes:summary>
      <itunes:subtitle>I sit down with Magic designer Ethan Fleischer to talk about the design of Kaldheim.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#823: Strixhaven Design, Part 2
		</title>
      <itunes:episode>823</itunes:episode>
      <podcast:episode>823</podcast:episode>
      <itunes:title>        
			#823: Strixhaven Design, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork823_stxdesignpart2_6Dhweydf.mp3</guid>
      <link>https://share.transistor.fm/s/0fd28ae2</link>
      <description>
        <![CDATA[This is part two of a two-part series on the design of Strixhaven.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part two of a two-part series on the design of Strixhaven.]]>
      </content:encoded>
      <pubDate>Fri, 09 Apr 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0fd28ae2/09ac09c1.mp3" length="22186546" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1848</itunes:duration>
      <itunes:summary>This is part two of a two-part series on the design of Strixhaven.</itunes:summary>
      <itunes:subtitle>This is part two of a two-part series on the design of Strixhaven.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#822: Strixhaven Design, Part 1
		</title>
      <itunes:episode>822</itunes:episode>
      <podcast:episode>822</podcast:episode>
      <itunes:title>        
			#822: Strixhaven Design, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork822_stxdesignpart1_37DwgeEd.mp3</guid>
      <link>https://share.transistor.fm/s/14690490</link>
      <description>
        <![CDATA[This is part one of a two-part series on the design of Strixhaven.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part one of a two-part series on the design of Strixhaven.]]>
      </content:encoded>
      <pubDate>Fri, 02 Apr 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/14690490/aa42fad9.mp3" length="21880690" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1822</itunes:duration>
      <itunes:summary>This is part one of a two-part series on the design of Strixhaven.</itunes:summary>
      <itunes:subtitle>This is part one of a two-part series on the design of Strixhaven.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#821: Kaladesh with Shawn Main
		</title>
      <itunes:episode>821</itunes:episode>
      <podcast:episode>821</podcast:episode>
      <itunes:title>        
			#821: Kaladesh with Shawn Main
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork821_khmwshawn_7dDHesjD.mp3</guid>
      <link>https://share.transistor.fm/s/a5654850</link>
      <description>
        <![CDATA[I sit down with former Magic designer Shawn Main to talk about the design of Kaladesh.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with former Magic designer Shawn Main to talk about the design of Kaladesh.]]>
      </content:encoded>
      <pubDate>Fri, 02 Apr 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a5654850/5050c5fe.mp3" length="22446928" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1870</itunes:duration>
      <itunes:summary>I sit down with former Magic designer Shawn Main to talk about the design of Kaladesh.</itunes:summary>
      <itunes:subtitle>I sit down with former Magic designer Shawn Main to talk about the design of Kaladesh.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#820: Legendary Artifacts, Part 1
		</title>
      <itunes:episode>820</itunes:episode>
      <podcast:episode>820</podcast:episode>
      <itunes:title>        
			#820: Legendary Artifacts, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork820_legendaryartifactspt1_d27dHweu.mp3</guid>
      <link>https://share.transistor.fm/s/1d6397a5</link>
      <description>
        <![CDATA[In this podcast, I share card-by-card stories about various legendary artifacts.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I share card-by-card stories about various legendary artifacts.]]>
      </content:encoded>
      <pubDate>Fri, 26 Mar 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1d6397a5/8cdaf388.mp3" length="22697590" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1891</itunes:duration>
      <itunes:summary>In this podcast, I share card-by-card stories about various legendary artifacts.</itunes:summary>
      <itunes:subtitle>In this podcast, I share card-by-card stories about various legendary artifacts.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#819: Champions of Kamigawa with Brian Tinsman
		</title>
      <itunes:episode>819</itunes:episode>
      <podcast:episode>819</podcast:episode>
      <itunes:title>        
			#819: Champions of Kamigawa with Brian Tinsman
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork819_chkwithbrian_Js37dhwy.mp3</guid>
      <link>https://share.transistor.fm/s/fa877b81</link>
      <description>
        <![CDATA[I sit down with former Magic designer Brian Tinsman to talk about the design of Champions of Kamigawa.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with former Magic designer Brian Tinsman to talk about the design of Champions of Kamigawa.]]>
      </content:encoded>
      <pubDate>Fri, 26 Mar 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fa877b81/2ae0dfc6.mp3" length="22092258" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1840</itunes:duration>
      <itunes:summary>I sit down with former Magic designer Brian Tinsman to talk about the design of Champions of Kamigawa.</itunes:summary>
      <itunes:subtitle>I sit down with former Magic designer Brian Tinsman to talk about the design of Champions of Kamigawa.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#818: From the Vault
		</title>
      <itunes:episode>818</itunes:episode>
      <podcast:episode>818</podcast:episode>
      <itunes:title>        
			#818: From the Vault
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork818_fromthevault_Jsu73yDh.mp3</guid>
      <link>https://share.transistor.fm/s/46abb16b</link>
      <description>
        <![CDATA[In this podcast, I talk about the From the Vault product line.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the From the Vault product line.]]>
      </content:encoded>
      <pubDate>Fri, 19 Mar 2021 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/46abb16b/c8176843.mp3" length="23091484" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1923</itunes:duration>
      <itunes:summary>In this podcast, I talk about the From the Vault product line.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the From the Vault product line.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#817: Invasion with Bill Rose
		</title>
      <itunes:episode>817</itunes:episode>
      <podcast:episode>817</podcast:episode>
      <itunes:title>        
			#817: Invasion with Bill Rose
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork817_invasionwithbill_su76f6sD.mp3</guid>
      <link>https://share.transistor.fm/s/b5a0697a</link>
      <description>
        <![CDATA[I sit down with the senior vice president of tabletop Magic, Bill Rose, to talk about the design of Invasion.]]>
      </description>
      <content:encoded>
        <![CDATA[I sit down with the senior vice president of tabletop Magic, Bill Rose, to talk about the design of Invasion.]]>
      </content:encoded>
      <pubDate>Fri, 19 Mar 2021 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b5a0697a/5db190a0.mp3" length="23583790" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1964</itunes:duration>
      <itunes:summary>I sit down with the senior vice president of tabletop Magic, Bill Rose, to talk about the design of Invasion.</itunes:summary>
      <itunes:subtitle>I sit down with the senior vice president of tabletop Magic, Bill Rose, to talk about the design of Invasion.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#816: Innistrad with Erik Lauer
		</title>
      <itunes:episode>816</itunes:episode>
      <podcast:episode>816</podcast:episode>
      <itunes:title>        
			#816: Innistrad with Erik Lauer
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork816_innsitradwitherik_sh36dSse.mp3</guid>
      <link>https://share.transistor.fm/s/d63a0a21</link>
      <description>
        <![CDATA[I was the lead designer for original Innistrad, and Erik was the lead developer. I have Erik on my podcast to talk about the making of the set.]]>
      </description>
      <content:encoded>
        <![CDATA[I was the lead designer for original Innistrad, and Erik was the lead developer. I have Erik on my podcast to talk about the making of the set.]]>
      </content:encoded>
      <pubDate>Fri, 12 Mar 2021 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d63a0a21/4822308f.mp3" length="23477879" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1956</itunes:duration>
      <itunes:summary>I was the lead designer for original Innistrad, and Erik was the lead developer. I have Erik on my podcast to talk about the making of the set.</itunes:summary>
      <itunes:subtitle>I was the lead designer for original Innistrad, and Erik was the lead developer. I have Erik on my podcast to talk about the making of the set.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#815: Trivia – Longest Names
		</title>
      <itunes:episode>815</itunes:episode>
      <podcast:episode>815</podcast:episode>
      <itunes:title>        
			#815: Trivia – Longest Names
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork815_trivialongestnames_Dseu3DsD.mp3</guid>
      <link>https://share.transistor.fm/s/ab370dca</link>
      <description>
        <![CDATA[This is another of my trivia podcasts where you try to guess the card I'm talking about before I reveal it. The topic? The longest names in Magic. (This is a companion to my shortest names trivia podcast last week.)]]>
      </description>
      <content:encoded>
        <![CDATA[This is another of my trivia podcasts where you try to guess the card I'm talking about before I reveal it. The topic? The longest names in Magic. (This is a companion to my shortest names trivia podcast last week.)]]>
      </content:encoded>
      <pubDate>Fri, 12 Mar 2021 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ab370dca/a9fd656f.mp3" length="22692076" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1890</itunes:duration>
      <itunes:summary>This is another of my trivia podcasts where you try to guess the card I'm talking about before I reveal it. The topic? The longest names in Magic. (This is a companion to my shortest names trivia podcast last week.)</itunes:summary>
      <itunes:subtitle>This is another of my trivia podcasts where you try to guess the card I'm talking about before I reveal it. The topic? The longest names in Magic. (This is a companion to my shortest names trivia podcast last week.)</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#814: Trivia – Shortest Names
		</title>
      <itunes:episode>814</itunes:episode>
      <podcast:episode>814</podcast:episode>
      <itunes:title>        
			#814: Trivia – Shortest Names
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork814_triviashortestnames_us32AsdD.mp3</guid>
      <link>https://share.transistor.fm/s/c2081baf</link>
      <description>
        <![CDATA[This is another of my trivia podcasts where I give clues and you try to guess the card before I reveal it. This podcast's topic—the shortest names in Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another of my trivia podcasts where I give clues and you try to guess the card before I reveal it. This podcast's topic—the shortest names in Magic.]]>
      </content:encoded>
      <pubDate>Fri, 05 Mar 2021 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c2081baf/dfd2efe1.mp3" length="21737537" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1810</itunes:duration>
      <itunes:summary>This is another of my trivia podcasts where I give clues and you try to guess the card before I reveal it. This podcast's topic—the shortest names in Magic.</itunes:summary>
      <itunes:subtitle>This is another of my trivia podcasts where I give clues and you try to guess the card before I reveal it. This podcast's topic—the shortest names in Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#813: TSP with Aaron Forsythe
		</title>
      <itunes:episode>813</itunes:episode>
      <podcast:episode>813</podcast:episode>
      <itunes:title>        
			#813: TSP with Aaron Forsythe
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork813_tspwithaaron_u37AswaS.mp3</guid>
      <link>https://share.transistor.fm/s/cba4ba5b</link>
      <description>
        <![CDATA[Aaron Forsythe and I share memories about working on the design of Time Spiral.]]>
      </description>
      <content:encoded>
        <![CDATA[Aaron Forsythe and I share memories about working on the design of Time Spiral.]]>
      </content:encoded>
      <pubDate>Fri, 05 Mar 2021 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/cba4ba5b/d29ba55d.mp3" length="23263478" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1938</itunes:duration>
      <itunes:summary>Aaron Forsythe and I share memories about working on the design of Time Spiral.</itunes:summary>
      <itunes:subtitle>Aaron Forsythe and I share memories about working on the design of Time Spiral.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#812: Timeshifted Sheets
		</title>
      <itunes:episode>812</itunes:episode>
      <podcast:episode>812</podcast:episode>
      <itunes:title>        
			#812: Timeshifted Sheets
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork812_timeshiftedsheets_TsSUsDp3.mp3</guid>
      <link>https://share.transistor.fm/s/57ee1316</link>
      <description>
        <![CDATA[I talk about the creation and design of the timeshifted sheets from Time Spiral, Planar Chaos, and Future Sight.]]>
      </description>
      <content:encoded>
        <![CDATA[I talk about the creation and design of the timeshifted sheets from Time Spiral, Planar Chaos, and Future Sight.]]>
      </content:encoded>
      <pubDate>Fri, 26 Feb 2021 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/57ee1316/2f5c9421.mp3" length="22468950" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1871</itunes:duration>
      <itunes:summary>I talk about the creation and design of the timeshifted sheets from Time Spiral, Planar Chaos, and Future Sight.</itunes:summary>
      <itunes:subtitle>I talk about the creation and design of the timeshifted sheets from Time Spiral, Planar Chaos, and Future Sight.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#811: Mark Tedin
		</title>
      <itunes:episode>811</itunes:episode>
      <podcast:episode>811</podcast:episode>
      <itunes:title>        
			#811: Mark Tedin
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork811_marktedin_y38SuD0D.mp3</guid>
      <link>https://share.transistor.fm/s/67bc2075</link>
      <description>
        <![CDATA[In this podcast, I interview longtime Magic artist Mark Tedin.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I interview longtime Magic artist Mark Tedin.]]>
      </content:encoded>
      <pubDate>Fri, 26 Feb 2021 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/67bc2075/7da74660.mp3" length="25581227" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2131</itunes:duration>
      <itunes:summary>In this podcast, I interview longtime Magic artist Mark Tedin.</itunes:summary>
      <itunes:subtitle>In this podcast, I interview longtime Magic artist Mark Tedin.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#810: Arabian Nights with Richard Garfield, Part 2
		</title>
      <itunes:episode>810</itunes:episode>
      <podcast:episode>810</podcast:episode>
      <itunes:title>        
			#810: Arabian Nights with Richard Garfield, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork810_arabiannightswithrichardpart2_hsye63Ad.mp3</guid>
      <link>https://share.transistor.fm/s/0d54516f</link>
      <description>
        <![CDATA[This is part two of a two-part podcast where I interview Richard Garfield about the design of Arabian Nights, Magic's very first expansion.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part two of a two-part podcast where I interview Richard Garfield about the design of Arabian Nights, Magic's very first expansion.]]>
      </content:encoded>
      <pubDate>Fri, 19 Feb 2021 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0d54516f/0d13a6c4.mp3" length="25597333" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2132</itunes:duration>
      <itunes:summary>This is part two of a two-part podcast where I interview Richard Garfield about the design of Arabian Nights, Magic's very first expansion.</itunes:summary>
      <itunes:subtitle>This is part two of a two-part podcast where I interview Richard Garfield about the design of Arabian Nights, Magic's very first expansion.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#809: Arabian Nights with Richard Garfield, Part 1
		</title>
      <itunes:episode>809</itunes:episode>
      <podcast:episode>809</podcast:episode>
      <itunes:title>        
			#809: Arabian Nights with Richard Garfield, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork809_arabiannightswithrichardpart1_sh7stD9w.mp3</guid>
      <link>https://share.transistor.fm/s/836df995</link>
      <description>
        <![CDATA[This is part one of a two-part podcast where I interview Richard Garfield about the design of Arabian Nights, Magic's very first expansion.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part one of a two-part podcast where I interview Richard Garfield about the design of Arabian Nights, Magic's very first expansion.]]>
      </content:encoded>
      <pubDate>Fri, 19 Feb 2021 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/836df995/06f667a5.mp3" length="21843540" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1819</itunes:duration>
      <itunes:summary>This is part one of a two-part podcast where I interview Richard Garfield about the design of Arabian Nights, Magic's very first expansion.</itunes:summary>
      <itunes:subtitle>This is part one of a two-part podcast where I interview Richard Garfield about the design of Arabian Nights, Magic's very first expansion.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#808: Evan Erwin
		</title>
      <itunes:episode>808</itunes:episode>
      <podcast:episode>808</podcast:episode>
      <itunes:title>        
			#808: Evan Erwin
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork808_evanerwin_ys6tR67s.mp3</guid>
      <link>https://share.transistor.fm/s/3cdfa8e3</link>
      <description>
        <![CDATA[I interview Evan Erwin, a longtime creator of Magic content.]]>
      </description>
      <content:encoded>
        <![CDATA[I interview Evan Erwin, a longtime creator of Magic content.]]>
      </content:encoded>
      <pubDate>Fri, 12 Feb 2021 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3cdfa8e3/d8d191dd.mp3" length="21945798" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1828</itunes:duration>
      <itunes:summary>I interview Evan Erwin, a longtime creator of Magic content.</itunes:summary>
      <itunes:subtitle>I interview Evan Erwin, a longtime creator of Magic content.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#807: Angels, Part 2
		</title>
      <itunes:episode>807</itunes:episode>
      <podcast:episode>807</podcast:episode>
      <itunes:title>        
			#807: Angels, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork807_angelspt2_8hdy652D.mp3</guid>
      <link>https://share.transistor.fm/s/89c59228</link>
      <description>
        <![CDATA[In this podcast, I continue to share design stories about various Angel cards.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I continue to share design stories about various Angel cards.]]>
      </content:encoded>
      <pubDate>Fri, 12 Feb 2021 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/89c59228/c8dec7fe.mp3" length="24530643" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2043</itunes:duration>
      <itunes:summary>In this podcast, I continue to share design stories about various Angel cards.</itunes:summary>
      <itunes:subtitle>In this podcast, I continue to share design stories about various Angel cards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#806: Angels, Part 1
		</title>
      <itunes:episode>806</itunes:episode>
      <podcast:episode>806</podcast:episode>
      <itunes:title>        
			#806: Angels, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork806_angelspart1_Udjw72yS.mp3</guid>
      <link>https://share.transistor.fm/s/9eae3682</link>
      <description>
        <![CDATA[In this podcast, I begin from Alpha and start talking about Angel cards and their design.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I begin from Alpha and start talking about Angel cards and their design.]]>
      </content:encoded>
      <pubDate>Fri, 05 Feb 2021 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9eae3682/423f9f1f.mp3" length="22766093" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1896</itunes:duration>
      <itunes:summary>In this podcast, I begin from Alpha and start talking about Angel cards and their design.</itunes:summary>
      <itunes:subtitle>In this podcast, I begin from Alpha and start talking about Angel cards and their design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#805: Olivia Gobert-Hicks
		</title>
      <itunes:episode>805</itunes:episode>
      <podcast:episode>805</podcast:episode>
      <itunes:title>        
			#805: Olivia Gobert-Hicks
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork805_oliviagoberthicks_UhwG827D.mp3</guid>
      <link>https://share.transistor.fm/s/0687d35f</link>
      <description>
        <![CDATA[In this podcast, I interview Olivia Gobert-Hicks to talk about Commander, cosplaying, and the Magic community.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I interview Olivia Gobert-Hicks to talk about Commander, cosplaying, and the Magic community.]]>
      </content:encoded>
      <pubDate>Fri, 05 Feb 2021 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0687d35f/e4ce2247.mp3" length="23443829" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1953</itunes:duration>
      <itunes:summary>In this podcast, I interview Olivia Gobert-Hicks to talk about Commander, cosplaying, and the Magic community.</itunes:summary>
      <itunes:subtitle>In this podcast, I interview Olivia Gobert-Hicks to talk about Commander, cosplaying, and the Magic community.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#804: Luis Scott-Vargas
		</title>
      <itunes:episode>804</itunes:episode>
      <podcast:episode>804</podcast:episode>
      <itunes:title>        
			#804: Luis Scott-Vargas
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork804_luisscottvargas_H3Ts83Ds.mp3</guid>
      <link>https://share.transistor.fm/s/e6ae768e</link>
      <description>
        <![CDATA[In this podcast, I interview Pro Tour Hall of Famer Luis Scott-Vargas who has worn many hats over the years.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I interview Pro Tour Hall of Famer Luis Scott-Vargas who has worn many hats over the years.]]>
      </content:encoded>
      <pubDate>Fri, 29 Jan 2021 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e6ae768e/c82f0d04.mp3" length="21495207" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1790</itunes:duration>
      <itunes:summary>In this podcast, I interview Pro Tour Hall of Famer Luis Scott-Vargas who has worn many hats over the years.</itunes:summary>
      <itunes:subtitle>In this podcast, I interview Pro Tour Hall of Famer Luis Scott-Vargas who has worn many hats over the years.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#803: Kaldheim, Part 2
		</title>
      <itunes:episode>803</itunes:episode>
      <podcast:episode>803</podcast:episode>
      <itunes:title>        
			#803: Kaldheim, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork803_khmpart2_eEyds8uD.mp3</guid>
      <link>https://share.transistor.fm/s/cd447ebc</link>
      <description>
        <![CDATA[This is part two of a two-part series on the design of Kaldheim.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part two of a two-part series on the design of Kaldheim.]]>
      </content:encoded>
      <pubDate>Fri, 29 Jan 2021 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/cd447ebc/0af345d7.mp3" length="21879291" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1822</itunes:duration>
      <itunes:summary>This is part two of a two-part series on the design of Kaldheim.</itunes:summary>
      <itunes:subtitle>This is part two of a two-part series on the design of Kaldheim.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#802: Kaldheim, Part 1
		</title>
      <itunes:episode>802</itunes:episode>
      <podcast:episode>802</podcast:episode>
      <itunes:title>        
			#802: Kaldheim, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork802_khmpart1_38Dye89s.mp3</guid>
      <link>https://share.transistor.fm/s/22aa5c2b</link>
      <description>
        <![CDATA[This is part one of a two-part series on the design of Kaldheim.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part one of a two-part series on the design of Kaldheim.]]>
      </content:encoded>
      <pubDate>Fri, 22 Jan 2021 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/22aa5c2b/81d47bc4.mp3" length="22697499" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1891</itunes:duration>
      <itunes:summary>This is part one of a two-part series on the design of Kaldheim.</itunes:summary>
      <itunes:subtitle>This is part one of a two-part series on the design of Kaldheim.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#801: Graham Stark
		</title>
      <itunes:episode>801</itunes:episode>
      <podcast:episode>801</podcast:episode>
      <itunes:title>        
			#801: Graham Stark
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2021/podcasts/magic/drivetowork801_grahamstark_Ksne732u.mp3</guid>
      <link>https://share.transistor.fm/s/cb6756ee</link>
      <description>
        <![CDATA[In this podcast, I interview Graham Stark of Loading Ready Run. We talk about his and LRR's interactions with Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I interview Graham Stark of Loading Ready Run. We talk about his and LRR's interactions with Magic.]]>
      </content:encoded>
      <pubDate>Fri, 22 Jan 2021 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/cb6756ee/9818391e.mp3" length="25487169" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2123</itunes:duration>
      <itunes:summary>In this podcast, I interview Graham Stark of Loading Ready Run. We talk about his and LRR's interactions with Magic.</itunes:summary>
      <itunes:subtitle>In this podcast, I interview Graham Stark of Loading Ready Run. We talk about his and LRR's interactions with Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#800: Charlie Catino
		</title>
      <itunes:episode>800</itunes:episode>
      <podcast:episode>800</podcast:episode>
      <itunes:title>        
			#800: Charlie Catino
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork800_charliecatino_Juwn837D.mp3</guid>
      <link>https://share.transistor.fm/s/049279d8</link>
      <description>
        <![CDATA[In this podcast, I interview Charlie Catino, one of the original Alpha playtesters and longtime Wizards of the Coast employee.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I interview Charlie Catino, one of the original Alpha playtesters and longtime Wizards of the Coast employee.]]>
      </content:encoded>
      <pubDate>Fri, 15 Jan 2021 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/049279d8/f5497895.mp3" length="22641470" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1886</itunes:duration>
      <itunes:summary>In this podcast, I interview Charlie Catino, one of the original Alpha playtesters and longtime Wizards of the Coast employee.</itunes:summary>
      <itunes:subtitle>In this podcast, I interview Charlie Catino, one of the original Alpha playtesters and longtime Wizards of the Coast employee.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#799: Planar Chaos Colorshifted Cards, Part 2
		</title>
      <itunes:episode>799</itunes:episode>
      <podcast:episode>799</podcast:episode>
      <itunes:title>        
			#799: Planar Chaos Colorshifted Cards, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork799_planarchaoscolorshiftedcardspart2_Uj82uSso.mp3</guid>
      <link>https://share.transistor.fm/s/da2561c3</link>
      <description>
        <![CDATA[This is the second of a two-part series talking about the 45 colorshifted cards in Planar Chaos. I talk about which cards they were colorshifted from and why they were in the set. I also talk about which ones were us testing changes for the future.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the second of a two-part series talking about the 45 colorshifted cards in Planar Chaos. I talk about which cards they were colorshifted from and why they were in the set. I also talk about which ones were us testing changes for the future.]]>
      </content:encoded>
      <pubDate>Fri, 15 Jan 2021 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/da2561c3/31b418b5.mp3" length="23228770" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1935</itunes:duration>
      <itunes:summary>This is the second of a two-part series talking about the 45 colorshifted cards in Planar Chaos. I talk about which cards they were colorshifted from and why they were in the set. I also talk about which ones were us testing changes for the future.</itunes:summary>
      <itunes:subtitle>This is the second of a two-part series talking about the 45 colorshifted cards in Planar Chaos. I talk about which cards they were colorshifted from and why they were in the set. I also talk about which ones were us testing changes for the future.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#798: Planar Chaos Colorshifted Cards, Part 1
		</title>
      <itunes:episode>798</itunes:episode>
      <podcast:episode>798</podcast:episode>
      <itunes:title>        
			#798: Planar Chaos Colorshifted Cards, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork798_planarchaoscolorshiftedcardspart1_j37suAsd.mp3</guid>
      <link>https://share.transistor.fm/s/b6a7402b</link>
      <description>
        <![CDATA[This is the first of a two-part series talking about the 45 colorshifted cards in Planar Chaos. I talk about which cards they were colorshifted from and why they were in the set. I also talk about which ones were us testing changes for the future.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the first of a two-part series talking about the 45 colorshifted cards in Planar Chaos. I talk about which cards they were colorshifted from and why they were in the set. I also talk about which ones were us testing changes for the future.]]>
      </content:encoded>
      <pubDate>Fri, 08 Jan 2021 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b6a7402b/443bc223.mp3" length="20185472" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1681</itunes:duration>
      <itunes:summary>This is the first of a two-part series talking about the 45 colorshifted cards in Planar Chaos. I talk about which cards they were colorshifted from and why they were in the set. I also talk about which ones were us testing changes for the future.</itunes:summary>
      <itunes:subtitle>This is the first of a two-part series talking about the 45 colorshifted cards in Planar Chaos. I talk about which cards they were colorshifted from and why they were in the set. I also talk about which ones were us testing changes for the future.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#797: Randy Buehler
		</title>
      <itunes:episode>797</itunes:episode>
      <podcast:episode>797</podcast:episode>
      <itunes:title>        
			#797: Randy Buehler
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork797_randybuehler_L48Dsd0D.mp3</guid>
      <link>https://share.transistor.fm/s/f44628e0</link>
      <description>
        <![CDATA[In this podcast, I interview Randy Buehler, member of the Pro Tur Hall of Fame and former R&amp;D member.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I interview Randy Buehler, member of the Pro Tur Hall of Fame and former R&amp;D member.]]>
      </content:encoded>
      <pubDate>Fri, 08 Jan 2021 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f44628e0/fd9388be.mp3" length="22825735" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1901</itunes:duration>
      <itunes:summary>In this podcast, I interview Randy Buehler, member of the Pro Tur Hall of Fame and former R&amp;amp;D member.</itunes:summary>
      <itunes:subtitle>In this podcast, I interview Randy Buehler, member of the Pro Tur Hall of Fame and former R&amp;amp;D member.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#796: Green-Blue Philosophy
		</title>
      <itunes:episode>796</itunes:episode>
      <podcast:episode>796</podcast:episode>
      <itunes:title>        
			#796: Green-Blue Philosophy
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork796_greenblue_s202Isp0.mp3</guid>
      <link>https://share.transistor.fm/s/832a8300</link>
      <description>
        <![CDATA[This is number ten in my ten-part series on the philosophies of two-color pairs. In this podcast, I talk green-blue.]]>
      </description>
      <content:encoded>
        <![CDATA[This is number ten in my ten-part series on the philosophies of two-color pairs. In this podcast, I talk green-blue.]]>
      </content:encoded>
      <pubDate>Fri, 04 Dec 2020 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/832a8300/a76fbb67.mp3" length="22016470" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1834</itunes:duration>
      <itunes:summary>This is number ten in my ten-part series on the philosophies of two-color pairs. In this podcast, I talk green-blue.</itunes:summary>
      <itunes:subtitle>This is number ten in my ten-part series on the philosophies of two-color pairs. In this podcast, I talk green-blue.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#795: Matt Cavotta
		</title>
      <itunes:episode>795</itunes:episode>
      <podcast:episode>795</podcast:episode>
      <itunes:title>        
			#795: Matt Cavotta
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork795_mattcavotta_wPs29yT7.mp3</guid>
      <link>https://share.transistor.fm/s/0f91ce53</link>
      <description>
        <![CDATA[In this podcast, I interview Matt Cavotta, a man who has worn many Magic hats over the years.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I interview Matt Cavotta, a man who has worn many Magic hats over the years.]]>
      </content:encoded>
      <pubDate>Fri, 04 Dec 2020 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0f91ce53/a20129ad.mp3" length="23627218" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1968</itunes:duration>
      <itunes:summary>In this podcast, I interview Matt Cavotta, a man who has worn many Magic hats over the years.</itunes:summary>
      <itunes:subtitle>In this podcast, I interview Matt Cavotta, a man who has worn many Magic hats over the years.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#794: Trivia – Big Creatures
		</title>
      <itunes:episode>794</itunes:episode>
      <podcast:episode>794</podcast:episode>
      <itunes:title>        
			#794: Trivia – Big Creatures
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork794_trivialargestcreatures_j3S9At21.mp3</guid>
      <link>https://share.transistor.fm/s/a873df81</link>
      <description>
        <![CDATA[This is a trivia column where I give clues about the biggest creatures in the game's history and you guess who they are.]]>
      </description>
      <content:encoded>
        <![CDATA[This is a trivia column where I give clues about the biggest creatures in the game's history and you guess who they are.]]>
      </content:encoded>
      <pubDate>Fri, 20 Nov 2020 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a873df81/bd2e3d17.mp3" length="24244220" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2019</itunes:duration>
      <itunes:summary>This is a trivia column where I give clues about the biggest creatures in the game's history and you guess who they are.</itunes:summary>
      <itunes:subtitle>This is a trivia column where I give clues about the biggest creatures in the game's history and you guess who they are.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#793: Mike Elliott
		</title>
      <itunes:episode>793</itunes:episode>
      <podcast:episode>793</podcast:episode>
      <itunes:title>        
			#793: Mike Elliott
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork793_mikeelliott_JhU28Ds0.mp3</guid>
      <link>https://share.transistor.fm/s/a6614dce</link>
      <description>
        <![CDATA[In this podcast, I interview Mike Elliott, a prolific Magic designer from back in the day.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I interview Mike Elliott, a prolific Magic designer from back in the day.]]>
      </content:encoded>
      <pubDate>Fri, 20 Nov 2020 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a6614dce/aac5452a.mp3" length="26705933" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2225</itunes:duration>
      <itunes:summary>In this podcast, I interview Mike Elliott, a prolific Magic designer from back in the day.</itunes:summary>
      <itunes:subtitle>In this podcast, I interview Mike Elliott, a prolific Magic designer from back in the day.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#792: George Fan
		</title>
      <itunes:episode>792</itunes:episode>
      <podcast:episode>792</podcast:episode>
      <itunes:title>        
			#792: George Fan
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork792_georgefan_sjw82Dsu.mp3</guid>
      <link>https://share.transistor.fm/s/4e4da58f</link>
      <description>
        <![CDATA[In this podcast, I interview George Fan, creator of Plants vs. Zombies. I talk with him about his love of Magic and his year spent on the Magic design team.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I interview George Fan, creator of Plants vs. Zombies. I talk with him about his love of Magic and his year spent on the Magic design team.]]>
      </content:encoded>
      <pubDate>Fri, 13 Nov 2020 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4e4da58f/bcda48b6.mp3" length="25160935" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2096</itunes:duration>
      <itunes:summary>In this podcast, I interview George Fan, creator of Plants vs. Zombies. I talk with him about his love of Magic and his year spent on the Magic design team.</itunes:summary>
      <itunes:subtitle>In this podcast, I interview George Fan, creator of Plants vs. Zombies. I talk with him about his love of Magic and his year spent on the Magic design team.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#791: Antiquities, Part 2
		</title>
      <itunes:episode>791</itunes:episode>
      <podcast:episode>791</podcast:episode>
      <itunes:title>        
			#791: Antiquities, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork791_antiquitiespart2_Uswo87Ss.mp3</guid>
      <link>https://share.transistor.fm/s/5fc0c490</link>
      <description>
        <![CDATA[This is part two of a two-part series on the design of Antiquities, Magic's second-ever expansion, where I talk about how the set got made and then go through the design of every card.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part two of a two-part series on the design of Antiquities, Magic's second-ever expansion, where I talk about how the set got made and then go through the design of every card.]]>
      </content:encoded>
      <pubDate>Fri, 13 Nov 2020 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5fc0c490/76919fdc.mp3" length="22127236" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1843</itunes:duration>
      <itunes:summary>This is part two of a two-part series on the design of Antiquities, Magic's second-ever expansion, where I talk about how the set got made and then go through the design of every card.</itunes:summary>
      <itunes:subtitle>This is part two of a two-part series on the design of Antiquities, Magic's second-ever expansion, where I talk about how the set got made and then go through the design of every card.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#790: Antiquities, Part 1
		</title>
      <itunes:episode>790</itunes:episode>
      <podcast:episode>790</podcast:episode>
      <itunes:title>        
			#790: Antiquities, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork790_antiquitiespart1_Yus83Ydo.mp3</guid>
      <link>https://share.transistor.fm/s/bbe86996</link>
      <description>
        <![CDATA[This is part one of a two-part series on the design of Antiquities, Magic's second-ever expansion, where I talk about how the set got made and then go through the design of every card.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part one of a two-part series on the design of Antiquities, Magic's second-ever expansion, where I talk about how the set got made and then go through the design of every card.]]>
      </content:encoded>
      <pubDate>Fri, 06 Nov 2020 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bbe86996/9aa800d8.mp3" length="24295588" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2024</itunes:duration>
      <itunes:summary>This is part one of a two-part series on the design of Antiquities, Magic's second-ever expansion, where I talk about how the set got made and then go through the design of every card.</itunes:summary>
      <itunes:subtitle>This is part one of a two-part series on the design of Antiquities, Magic's second-ever expansion, where I talk about how the set got made and then go through the design of every card.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#789: Brian David-Marshall
		</title>
      <itunes:episode>789</itunes:episode>
      <podcast:episode>789</podcast:episode>
      <itunes:title>        
			#789: Brian David-Marshall
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork789_briandavidmarshall_7TwU6sDd.mp3</guid>
      <link>https://share.transistor.fm/s/6024b805</link>
      <description>
        <![CDATA[In this podcast, I interview Brian David-Marshall on the many roles he's played in Magic, from tournament organizer and store owner to commentator and Magic historian.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I interview Brian David-Marshall on the many roles he's played in Magic, from tournament organizer and store owner to commentator and Magic historian.]]>
      </content:encoded>
      <pubDate>Fri, 06 Nov 2020 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6024b805/5393c44a.mp3" length="23115052" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1925</itunes:duration>
      <itunes:summary>In this podcast, I interview Brian David-Marshall on the many roles he's played in Magic, from tournament organizer and store owner to commentator and Magic historian.</itunes:summary>
      <itunes:subtitle>In this podcast, I interview Brian David-Marshall on the many roles he's played in Magic, from tournament organizer and store owner to commentator and Magic historian.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#788: 25 Years
		</title>
      <itunes:episode>788</itunes:episode>
      <podcast:episode>788</podcast:episode>
      <itunes:title>        
			#788: 25 Years
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork788_25years_J2dUs09D.mp3</guid>
      <link>https://share.transistor.fm/s/dcdb5939</link>
      <description>
        <![CDATA[October 30, 2020 was my 25th anniversary of working at Wizards. In this podcast, I talk about the many things I've done in those 25 years.]]>
      </description>
      <content:encoded>
        <![CDATA[October 30, 2020 was my 25th anniversary of working at Wizards. In this podcast, I talk about the many things I've done in those 25 years.]]>
      </content:encoded>
      <pubDate>Fri, 30 Oct 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/dcdb5939/6a94ea96.mp3" length="23114936" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1925</itunes:duration>
      <itunes:summary>October 30, 2020 was my 25th anniversary of working at Wizards. In this podcast, I talk about the many things I've done in those 25 years.</itunes:summary>
      <itunes:subtitle>October 30, 2020 was my 25th anniversary of working at Wizards. In this podcast, I talk about the many things I've done in those 25 years.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#787: Henry Stern
		</title>
      <itunes:episode>787</itunes:episode>
      <podcast:episode>787</podcast:episode>
      <itunes:title>        
			#787: Henry Stern
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork787_henrystern_Uw3Due9w.mp3</guid>
      <link>https://share.transistor.fm/s/01faae82</link>
      <description>
        <![CDATA[In this podcast, I interview Henry Stern, a longtime member of R&amp;D and former pro player.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I interview Henry Stern, a longtime member of R&amp;D and former pro player.]]>
      </content:encoded>
      <pubDate>Fri, 30 Oct 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/01faae82/35a02c3f.mp3" length="22149477" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1845</itunes:duration>
      <itunes:summary>In this podcast, I interview Henry Stern, a longtime member of R&amp;amp;D and former pro player.</itunes:summary>
      <itunes:subtitle>In this podcast, I interview Henry Stern, a longtime member of R&amp;amp;D and former pro player.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#786: Oozes
		</title>
      <itunes:episode>786</itunes:episode>
      <podcast:episode>786</podcast:episode>
      <itunes:title>        
			#786: Oozes
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork786_oozes_Si93Usd0.mp3</guid>
      <link>https://share.transistor.fm/s/e7e26cff</link>
      <description>
        <![CDATA[Magic has 32 Oozes. (I'm not talking about you, Changelings.) I talk about all of them.]]>
      </description>
      <content:encoded>
        <![CDATA[Magic has 32 Oozes. (I'm not talking about you, Changelings.) I talk about all of them.]]>
      </content:encoded>
      <pubDate>Fri, 23 Oct 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e7e26cff/923d3181.mp3" length="24072997" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2005</itunes:duration>
      <itunes:summary>Magic has 32 Oozes. (I'm not talking about you, Changelings.) I talk about all of them.</itunes:summary>
      <itunes:subtitle>Magic has 32 Oozes. (I'm not talking about you, Changelings.) I talk about all of them.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#785: Scott Larabee
		</title>
      <itunes:episode>785</itunes:episode>
      <podcast:episode>785</podcast:episode>
      <itunes:title>        
			#785: Scott Larabee
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork785_scottlarabee_js39Aasi.mp3</guid>
      <link>https://share.transistor.fm/s/e05ea422</link>
      <description>
        <![CDATA[In this podcast, I interview Scott Larabee, the esports senior league operations manager. We talk about his many years of running tournaments.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I interview Scott Larabee, the esports senior league operations manager. We talk about his many years of running tournaments.]]>
      </content:encoded>
      <pubDate>Fri, 23 Oct 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e05ea422/2df17f65.mp3" length="21684185" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1806</itunes:duration>
      <itunes:summary>In this podcast, I interview Scott Larabee, the esports senior league operations manager. We talk about his many years of running tournaments.</itunes:summary>
      <itunes:subtitle>In this podcast, I interview Scott Larabee, the esports senior league operations manager. We talk about his many years of running tournaments.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#784: It's All Magic
		</title>
      <itunes:episode>784</itunes:episode>
      <podcast:episode>784</podcast:episode>
      <itunes:title>        
			#784: It's All Magic
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork784_itsallmagic_M2Sds8iU.mp3</guid>
      <link>https://share.transistor.fm/s/42ac6431</link>
      <description>
        <![CDATA[I talk about an issue that's near and dear to my heart: how to make the Magic community even better.]]>
      </description>
      <content:encoded>
        <![CDATA[I talk about an issue that's near and dear to my heart: how to make the Magic community even better.]]>
      </content:encoded>
      <pubDate>Fri, 16 Oct 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/42ac6431/b112c179.mp3" length="22294088" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1857</itunes:duration>
      <itunes:summary>I talk about an issue that's near and dear to my heart: how to make the Magic community even better.</itunes:summary>
      <itunes:subtitle>I talk about an issue that's near and dear to my heart: how to make the Magic community even better.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#783: Jules Robins
		</title>
      <itunes:episode>783</itunes:episode>
      <podcast:episode>783</podcast:episode>
      <itunes:title>        
			#783: Jules Robins
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork783_julesrobins_Us23ShdD.mp3</guid>
      <link>https://share.transistor.fm/s/da45f68d</link>
      <description>
        <![CDATA[In this podcast, I interview Jules Robins, an R&amp;D designer who's worked on numerous products and is the lead set designer of both Commander Legends and Dungeons &amp; Dragons: Adventures in the Forgotten Realms (we only talk a little about his two set leads, as neither is out yet).]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I interview Jules Robins, an R&amp;D designer who's worked on numerous products and is the lead set designer of both Commander Legends and Dungeons &amp; Dragons: Adventures in the Forgotten Realms (we only talk a little about his two set leads, as neither is out yet).]]>
      </content:encoded>
      <pubDate>Fri, 16 Oct 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/da45f68d/2b1f124b.mp3" length="24044324" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2003</itunes:duration>
      <itunes:summary>In this podcast, I interview Jules Robins, an R&amp;amp;D designer who's worked on numerous products and is the lead set designer of both Commander Legends and Dungeons &amp;amp; Dragons: Adventures in the Forgotten Realms (we only talk a little about his two set leads, as neither is out yet).</itunes:summary>
      <itunes:subtitle>In this podcast, I interview Jules Robins, an R&amp;amp;D designer who's worked on numerous products and is the lead set designer of both Commander Legends and Dungeons &amp;amp; Dragons: Adventures in the Forgotten Realms (we only talk a little about his two set</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#782: Red-White
		</title>
      <itunes:episode>782</itunes:episode>
      <podcast:episode>782</podcast:episode>
      <itunes:title>        
			#782: Red-White
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork782_redwhite_s3Us9Ysu.mp3</guid>
      <link>https://share.transistor.fm/s/c0d74de4</link>
      <description>
        <![CDATA[This is the ninth podcast in my two-color philosophy series. I talk all about red and white.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the ninth podcast in my two-color philosophy series. I talk all about red and white.]]>
      </content:encoded>
      <pubDate>Fri, 09 Oct 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c0d74de4/725d837a.mp3" length="21447077" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1786</itunes:duration>
      <itunes:summary>This is the ninth podcast in my two-color philosophy series. I talk all about red and white.</itunes:summary>
      <itunes:subtitle>This is the ninth podcast in my two-color philosophy series. I talk all about red and white.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#781: Ken Nagle
		</title>
      <itunes:episode>781</itunes:episode>
      <podcast:episode>781</podcast:episode>
      <itunes:title>        
			#781: Ken Nagle
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork781_kennagle_Ouw86Ds0.mp3</guid>
      <link>https://share.transistor.fm/s/b8b2b8b6</link>
      <description>
        <![CDATA[In this podcast, I interview Ken Nagle, runner-up of the first Great Designer Search and longtime R&amp;D member.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I interview Ken Nagle, runner-up of the first Great Designer Search and longtime R&amp;D member.]]>
      </content:encoded>
      <pubDate>Fri, 09 Oct 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b8b2b8b6/8b5dfb71.mp3" length="22887075" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1906</itunes:duration>
      <itunes:summary>In this podcast, I interview Ken Nagle, runner-up of the first Great Designer Search and longtime R&amp;amp;D member.</itunes:summary>
      <itunes:subtitle>In this podcast, I interview Ken Nagle, runner-up of the first Great Designer Search and longtime R&amp;amp;D member.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#780: Four-Color Factions
		</title>
      <itunes:episode>780</itunes:episode>
      <podcast:episode>780</podcast:episode>
      <itunes:title>        
			#780: Four-Color Factions
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork780_fourcolorfactions_28Ysh8Ds.mp3</guid>
      <link>https://share.transistor.fm/s/03b38ecc</link>
      <description>
        <![CDATA[This topic started from a question on my blog talking about the difficulty in designing four-color faction worlds and sets.]]>
      </description>
      <content:encoded>
        <![CDATA[This topic started from a question on my blog talking about the difficulty in designing four-color faction worlds and sets.]]>
      </content:encoded>
      <pubDate>Fri, 02 Oct 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/03b38ecc/06b5dcf1.mp3" length="23037766" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1919</itunes:duration>
      <itunes:summary>This topic started from a question on my blog talking about the difficulty in designing four-color faction worlds and sets.</itunes:summary>
      <itunes:subtitle>This topic started from a question on my blog talking about the difficulty in designing four-color faction worlds and sets.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#779: Worth Wollpert
		</title>
      <itunes:episode>779</itunes:episode>
      <podcast:episode>779</podcast:episode>
      <itunes:title>        
			#779: Worth Wollpert
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork779_worthwollpert_snw823nD.mp3</guid>
      <link>https://share.transistor.fm/s/d0baab6e</link>
      <description>
        <![CDATA[In this podcast, I interview Worth Wollpert and talk about his time in Magic R&amp;D and running Magic Online.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I interview Worth Wollpert and talk about his time in Magic R&amp;D and running Magic Online.]]>
      </content:encoded>
      <pubDate>Fri, 02 Oct 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d0baab6e/3d544b8f.mp3" length="22258365" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1854</itunes:duration>
      <itunes:summary>In this podcast, I interview Worth Wollpert and talk about his time in Magic R&amp;amp;D and running Magic Online.</itunes:summary>
      <itunes:subtitle>In this podcast, I interview Worth Wollpert and talk about his time in Magic R&amp;amp;D and running Magic Online.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#778: Evergreen Origins
		</title>
      <itunes:episode>778</itunes:episode>
      <podcast:episode>778</podcast:episode>
      <itunes:title>        
			#778: Evergreen Origins
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork778_evergreenorigins_Idks23DS.mp3</guid>
      <link>https://share.transistor.fm/s/36e30650</link>
      <description>
        <![CDATA[This is another of my trivia podcasts. This time I look at all the current evergreen keywords (all 35 of them) and have you guess whether they were used and named in Alpha, started but not named in Alpha, or started and named after Alpha.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another of my trivia podcasts. This time I look at all the current evergreen keywords (all 35 of them) and have you guess whether they were used and named in Alpha, started but not named in Alpha, or started and named after Alpha.]]>
      </content:encoded>
      <pubDate>Thu, 24 Sep 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/36e30650/b6a513bc.mp3" length="22116109" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1842</itunes:duration>
      <itunes:summary>This is another of my trivia podcasts. This time I look at all the current evergreen keywords (all 35 of them) and have you guess whether they were used and named in Alpha, started but not named in Alpha, or started and named after Alpha.</itunes:summary>
      <itunes:subtitle>This is another of my trivia podcasts. This time I look at all the current evergreen keywords (all 35 of them) and have you guess whether they were used and named in Alpha, started but not named in Alpha, or started and named after Alpha.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#777: Elaine Chase
		</title>
      <itunes:episode>777</itunes:episode>
      <podcast:episode>777</podcast:episode>
      <itunes:title>        
			#777: Elaine Chase
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork777_elainechase_js8Dw92D.mp3</guid>
      <link>https://share.transistor.fm/s/2fe7e164</link>
      <description>
        <![CDATA[In this podcast, I interview Elaine Chase who has held many jobs with Magic over the years, including working in R&amp;D, brand, and esports.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I interview Elaine Chase who has held many jobs with Magic over the years, including working in R&amp;D, brand, and esports.]]>
      </content:encoded>
      <pubDate>Thu, 24 Sep 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2fe7e164/a40cbbf2.mp3" length="23139722" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1927</itunes:duration>
      <itunes:summary>In this podcast, I interview Elaine Chase who has held many jobs with Magic over the years, including working in R&amp;amp;D, brand, and esports.</itunes:summary>
      <itunes:subtitle>In this podcast, I interview Elaine Chase who has held many jobs with Magic over the years, including working in R&amp;amp;D, brand, and esports.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#776: Zendikar Rising
		</title>
      <itunes:episode>776</itunes:episode>
      <podcast:episode>776</podcast:episode>
      <itunes:title>        
			#776: Zendikar Rising
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork776_zendikarrising_olDw82oS.mp3</guid>
      <link>https://share.transistor.fm/s/87dddc30</link>
      <description>
        <![CDATA[I tell the story of Zendikar Rising's design.]]>
      </description>
      <content:encoded>
        <![CDATA[I tell the story of Zendikar Rising's design.]]>
      </content:encoded>
      <pubDate>Fri, 18 Sep 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/87dddc30/a270e11d.mp3" length="25171970" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2097</itunes:duration>
      <itunes:summary>I tell the story of Zendikar Rising's design.</itunes:summary>
      <itunes:subtitle>I tell the story of Zendikar Rising's design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#775: Rachel Agnes
		</title>
      <itunes:episode>775</itunes:episode>
      <podcast:episode>775</podcast:episode>
      <itunes:title>        
			#775: Rachel Agnes
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork775_rachelagnes_8Ds9sSWa.mp3</guid>
      <link>https://share.transistor.fm/s/b9ec5224</link>
      <description>
        <![CDATA[In this podcast, I interview Rachel Agnes, Magic brand manager. What does she do and how did she come to do it? Listen in and find out.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I interview Rachel Agnes, Magic brand manager. What does she do and how did she come to do it? Listen in and find out.]]>
      </content:encoded>
      <pubDate>Fri, 18 Sep 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b9ec5224/36c991d8.mp3" length="22523398" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1876</itunes:duration>
      <itunes:summary>In this podcast, I interview Rachel Agnes, Magic brand manager. What does she do and how did she come to do it? Listen in and find out.</itunes:summary>
      <itunes:subtitle>In this podcast, I interview Rachel Agnes, Magic brand manager. What does she do and how did she come to do it? Listen in and find out.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#774: Replies with Rachel #5
		</title>
      <itunes:episode>774</itunes:episode>
      <podcast:episode>774</podcast:episode>
      <itunes:title>        
			#774: Replies with Rachel #5
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork774_replieswithrachel5_su23S9dD.mp3</guid>
      <link>https://share.transistor.fm/s/9dddafe0</link>
      <description>
        <![CDATA[Before Rachel heads back to college, I thought it would be fun to do another mailbag podcast with her.]]>
      </description>
      <content:encoded>
        <![CDATA[Before Rachel heads back to college, I thought it would be fun to do another mailbag podcast with her.]]>
      </content:encoded>
      <pubDate>Fri, 11 Sep 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9dddafe0/717c0085.mp3" length="26088817" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2173</itunes:duration>
      <itunes:summary>Before Rachel heads back to college, I thought it would be fun to do another mailbag podcast with her.</itunes:summary>
      <itunes:subtitle>Before Rachel heads back to college, I thought it would be fun to do another mailbag podcast with her.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#773: Adam Prosak
		</title>
      <itunes:episode>773</itunes:episode>
      <podcast:episode>773</podcast:episode>
      <itunes:title>        
			#773: Adam Prosak
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork773_adamprosak_Kw4O32Pd.mp3</guid>
      <link>https://share.transistor.fm/s/727614f1</link>
      <description>
        <![CDATA[In this podcast, I interview Adam Prosak, a Magic designer who most recently led the set design for Core Set 2021.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I interview Adam Prosak, a Magic designer who most recently led the set design for Core Set 2021.]]>
      </content:encoded>
      <pubDate>Fri, 11 Sep 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/727614f1/d4c837c9.mp3" length="23376983" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1947</itunes:duration>
      <itunes:summary>In this podcast, I interview Adam Prosak, a Magic designer who most recently led the set design for Core Set 2021.</itunes:summary>
      <itunes:subtitle>In this podcast, I interview Adam Prosak, a Magic designer who most recently led the set design for Core Set 2021.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#772: Making Magic in the Pandemic
		</title>
      <itunes:episode>772</itunes:episode>
      <podcast:episode>772</podcast:episode>
      <itunes:title>        
			#772: Making Magic in the Pandemic
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork772_makingmagicinapandemic_su72Ss93.mp3</guid>
      <link>https://share.transistor.fm/s/1121c81b</link>
      <description>
        <![CDATA[Curious how COVID has affected the making of Magic? That's my topic for this podcast.]]>
      </description>
      <content:encoded>
        <![CDATA[Curious how COVID has affected the making of Magic? That's my topic for this podcast.]]>
      </content:encoded>
      <pubDate>Fri, 04 Sep 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1121c81b/a9aa7260.mp3" length="23418184" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1951</itunes:duration>
      <itunes:summary>Curious how COVID has affected the making of Magic? That's my topic for this podcast.</itunes:summary>
      <itunes:subtitle>Curious how COVID has affected the making of Magic? That's my topic for this podcast.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#771: Corey Bowen
		</title>
      <itunes:episode>771</itunes:episode>
      <podcast:episode>771</podcast:episode>
      <itunes:title>        
			#771: Corey Bowen
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork771_coreybowen_we2Ds992.mp3</guid>
      <link>https://share.transistor.fm/s/cfd15eaf</link>
      <description>
        <![CDATA[In this podcast, I interview Corey Bowen, a current member of R&amp;D, one who focuses on Commander design.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I interview Corey Bowen, a current member of R&amp;D, one who focuses on Commander design.]]>
      </content:encoded>
      <pubDate>Fri, 04 Sep 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/cfd15eaf/d4d02910.mp3" length="21915361" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1825</itunes:duration>
      <itunes:summary>In this podcast, I interview Corey Bowen, a current member of R&amp;amp;D, one who focuses on Commander design.</itunes:summary>
      <itunes:subtitle>In this podcast, I interview Corey Bowen, a current member of R&amp;amp;D, one who focuses on Commander design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#770: Ikoria, Part 2
		</title>
      <itunes:episode>770</itunes:episode>
      <podcast:episode>770</podcast:episode>
      <itunes:title>        
			#770: Ikoria, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork770_ikoriapart2_8Hdw7HHs.mp3</guid>
      <link>https://share.transistor.fm/s/28c5e962</link>
      <description>
        <![CDATA[In this podcast, I finish telling the in-depth story of Ikoria's design.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I finish telling the in-depth story of Ikoria's design.]]>
      </content:encoded>
      <pubDate>Fri, 28 Aug 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/28c5e962/8e931285.mp3" length="23314123" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1942</itunes:duration>
      <itunes:summary>In this podcast, I finish telling the in-depth story of Ikoria's design.</itunes:summary>
      <itunes:subtitle>In this podcast, I finish telling the in-depth story of Ikoria's design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#769: Jim Lin
		</title>
      <itunes:episode>769</itunes:episode>
      <podcast:episode>769</podcast:episode>
      <itunes:title>        
			#769: Jim Lin
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork769_jimlin_Ims32uDs.mp3</guid>
      <link>https://share.transistor.fm/s/8d17b618</link>
      <description>
        <![CDATA[In this podcast, I talk with designer Jim Lin, one of the original Alpha playtesters and longtime R&amp;D member.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk with designer Jim Lin, one of the original Alpha playtesters and longtime R&amp;D member.]]>
      </content:encoded>
      <pubDate>Fri, 28 Aug 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8d17b618/42f855f9.mp3" length="22624409" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1884</itunes:duration>
      <itunes:summary>In this podcast, I talk with designer Jim Lin, one of the original Alpha playtesters and longtime R&amp;amp;D member.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk with designer Jim Lin, one of the original Alpha playtesters and longtime R&amp;amp;D member.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#768: Ikoria, Part 1
		</title>
      <itunes:episode>768</itunes:episode>
      <podcast:episode>768</podcast:episode>
      <itunes:title>        
			#768: Ikoria, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork768_ikoriapart1_suw32kai.mp3</guid>
      <link>https://share.transistor.fm/s/7cff03b2</link>
      <description>
        <![CDATA[In this podcast, I begin telling the in-depth story of Ikoria: Lair of Behemoths's design.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I begin telling the in-depth story of Ikoria: Lair of Behemoths's design.]]>
      </content:encoded>
      <pubDate>Fri, 21 Aug 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7cff03b2/d459a198.mp3" length="22262671" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1854</itunes:duration>
      <itunes:summary>In this podcast, I begin telling the in-depth story of Ikoria: Lair of Behemoths's design.</itunes:summary>
      <itunes:subtitle>In this podcast, I begin telling the in-depth story of Ikoria: Lair of Behemoths's design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#767: Ethan Fleischer
		</title>
      <itunes:episode>767</itunes:episode>
      <podcast:episode>767</podcast:episode>
      <itunes:title>        
			#767: Ethan Fleischer
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork767_ethanfleischer_8HAs23aD.mp3</guid>
      <link>https://share.transistor.fm/s/864576e3</link>
      <description>
        <![CDATA[In this podcast, I talk with designer Ethan Fleischer about all the premier sets he's led or co-led the design for.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk with designer Ethan Fleischer about all the premier sets he's led or co-led the design for.]]>
      </content:encoded>
      <pubDate>Fri, 21 Aug 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/864576e3/7442f1b9.mp3" length="23874669" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1989</itunes:duration>
      <itunes:summary>In this podcast, I talk with designer Ethan Fleischer about all the premier sets he's led or co-led the design for.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk with designer Ethan Fleischer about all the premier sets he's led or co-led the design for.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#766: Black-Green
		</title>
      <itunes:episode>766</itunes:episode>
      <podcast:episode>766</podcast:episode>
      <itunes:title>        
			#766: Black-Green
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork766_blackgreen_7HS2dhsA.mp3</guid>
      <link>https://share.transistor.fm/s/4c99944f</link>
      <description>
        <![CDATA[The pandemic is lasting a little longer than expected, so I've decided to have one podcast interview a week and have the other be similar to the old solo podcasts where I talk about Magic design. Today is another in my two-color philosophy series. In this podcast, I talk about black-green.]]>
      </description>
      <content:encoded>
        <![CDATA[The pandemic is lasting a little longer than expected, so I've decided to have one podcast interview a week and have the other be similar to the old solo podcasts where I talk about Magic design. Today is another in my two-color philosophy series. In this podcast, I talk about black-green.]]>
      </content:encoded>
      <pubDate>Fri, 14 Aug 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4c99944f/36a194b6.mp3" length="21692535" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1807</itunes:duration>
      <itunes:summary>The pandemic is lasting a little longer than expected, so I've decided to have one podcast interview a week and have the other be similar to the old solo podcasts where I talk about Magic design. Today is another in my two-color philosophy series. In this podcast, I talk about black-green.</itunes:summary>
      <itunes:subtitle>The pandemic is lasting a little longer than expected, so I've decided to have one podcast interview a week and have the other be similar to the old solo podcasts where I talk about Magic design. Today is another in my two-color philosophy series. In this</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#765: Graeme Hopkins
		</title>
      <itunes:episode>765</itunes:episode>
      <podcast:episode>765</podcast:episode>
      <itunes:title>        
			#765: Graeme Hopkins
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork765_graemehopkins_j238saDW.mp3</guid>
      <link>https://share.transistor.fm/s/27843867</link>
      <description>
        <![CDATA[In this podcast, I talk with Graeme Hopkins, one of the finalists from the first Great Designer Search and someone who currently works on Magic: The Gathering Arena.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk with Graeme Hopkins, one of the finalists from the first Great Designer Search and someone who currently works on Magic: The Gathering Arena.]]>
      </content:encoded>
      <pubDate>Fri, 14 Aug 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/27843867/8264e7a0.mp3" length="22536140" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1877</itunes:duration>
      <itunes:summary>In this podcast, I talk with Graeme Hopkins, one of the finalists from the first Great Designer Search and someone who currently works on Magic: The Gathering Arena.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk with Graeme Hopkins, one of the finalists from the first Great Designer Search and someone who currently works on Magic: The Gathering Arena.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#764: Brian Schneider
		</title>
      <itunes:episode>764</itunes:episode>
      <podcast:episode>764</podcast:episode>
      <itunes:title>        
			#764: Brian Schneider
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork764_brianschneider_sd2D8sdU.mp3</guid>
      <link>https://share.transistor.fm/s/6ccf2fae</link>
      <description>
        <![CDATA[In this podcast, I talk with Brian Schneider, former Magic head developer. We talk about the many sets he worked on during his time at Wizards.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk with Brian Schneider, former Magic head developer. We talk about the many sets he worked on during his time at Wizards.]]>
      </content:encoded>
      <pubDate>Fri, 07 Aug 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6ccf2fae/9f91de2b.mp3" length="20625797" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1718</itunes:duration>
      <itunes:summary>In this podcast, I talk with Brian Schneider, former Magic head developer. We talk about the many sets he worked on during his time at Wizards.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk with Brian Schneider, former Magic head developer. We talk about the many sets he worked on during his time at Wizards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#763: Witney Williams
		</title>
      <itunes:episode>763</itunes:episode>
      <podcast:episode>763</podcast:episode>
      <itunes:title>        
			#763: Witney Williams
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork763_witneywilliams_kD3s9oaA.mp3</guid>
      <link>https://share.transistor.fm/s/9db6829a</link>
      <description>
        <![CDATA[In this podcast, I talk with Witney Williams, the director of global events. She and I talk about all the things that go into running large Magic events.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk with Witney Williams, the director of global events. She and I talk about all the things that go into running large Magic events.]]>
      </content:encoded>
      <pubDate>Fri, 07 Aug 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9db6829a/2abc8f10.mp3" length="21445177" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1786</itunes:duration>
      <itunes:summary>In this podcast, I talk with Witney Williams, the director of global events. She and I talk about all the things that go into running large Magic events.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk with Witney Williams, the director of global events. She and I talk about all the things that go into running large Magic events.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#762: Mike Turian
		</title>
      <itunes:episode>762</itunes:episode>
      <podcast:episode>762</podcast:episode>
      <itunes:title>        
			#762: Mike Turian
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork762_miketurian_Js39DJs0.mp3</guid>
      <link>https://share.transistor.fm/s/346b377c</link>
      <description>
        <![CDATA[In this podcast, I talk with Mike Turian, Pro Tour Hall of Famer and coworker. I talk with him about his time working as a Magic developer and his current job as principal product designer. What is that? Listen and learn.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk with Mike Turian, Pro Tour Hall of Famer and coworker. I talk with him about his time working as a Magic developer and his current job as principal product designer. What is that? Listen and learn.]]>
      </content:encoded>
      <pubDate>Fri, 31 Jul 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/346b377c/a7d2056e.mp3" length="25428046" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2118</itunes:duration>
      <itunes:summary>In this podcast, I talk with Mike Turian, Pro Tour Hall of Famer and coworker. I talk with him about his time working as a Magic developer and his current job as principal product designer. What is that? Listen and learn.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk with Mike Turian, Pro Tour Hall of Famer and coworker. I talk with him about his time working as a Magic developer and his current job as principal product designer. What is that? Listen and learn.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#761: Devin Low
		</title>
      <itunes:episode>761</itunes:episode>
      <podcast:episode>761</podcast:episode>
      <itunes:title>        
			#761: Devin Low
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork761_devinlow_aaDhw08D.mp3</guid>
      <link>https://share.transistor.fm/s/5093808e</link>
      <description>
        <![CDATA[In this podcast, I talk with Devin Low, former Magic head developer, about his time working on Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk with Devin Low, former Magic head developer, about his time working on Magic.]]>
      </content:encoded>
      <pubDate>Fri, 31 Jul 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5093808e/6affb110.mp3" length="22438931" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1869</itunes:duration>
      <itunes:summary>In this podcast, I talk with Devin Low, former Magic head developer, about his time working on Magic.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk with Devin Low, former Magic head developer, about his time working on Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#760: Shivam Bhatt
		</title>
      <itunes:episode>760</itunes:episode>
      <podcast:episode>760</podcast:episode>
      <itunes:title>        
			#760: Shivam Bhatt
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork760_shivambhatt_jYw2sJd8.mp3</guid>
      <link>https://share.transistor.fm/s/86bee2ac</link>
      <description>
        <![CDATA[In this podcast, I talk with Shivam Bhatt about his role with Commander and his podcast.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk with Shivam Bhatt about his role with Commander and his podcast.]]>
      </content:encoded>
      <pubDate>Fri, 24 Jul 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/86bee2ac/aa5bdc8b.mp3" length="21754344" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1812</itunes:duration>
      <itunes:summary>In this podcast, I talk with Shivam Bhatt about his role with Commander and his podcast.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk with Shivam Bhatt about his role with Commander and his podcast.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#759: Sheldon Menery
		</title>
      <itunes:episode>759</itunes:episode>
      <podcast:episode>759</podcast:episode>
      <itunes:title>        
			#759: Sheldon Menery
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork759_sheldonmenery_27dhyGs7.mp3</guid>
      <link>https://share.transistor.fm/s/45663436</link>
      <description>
        <![CDATA[In this podcast, I talk with Sheldon Menery about his days of judging and his role in helping to create the Commander format.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk with Sheldon Menery about his days of judging and his role in helping to create the Commander format.]]>
      </content:encoded>
      <pubDate>Fri, 24 Jul 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/45663436/1554f943.mp3" length="26951389" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2245</itunes:duration>
      <itunes:summary>In this podcast, I talk with Sheldon Menery about his days of judging and his role in helping to create the Commander format.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk with Sheldon Menery about his days of judging and his role in helping to create the Commander format.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#758: Doug Beyer
		</title>
      <itunes:episode>758</itunes:episode>
      <podcast:episode>758</podcast:episode>
      <itunes:title>        
			#758: Doug Beyer
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork758_dougbeyer_83ndsuUD.mp3</guid>
      <link>https://share.transistor.fm/s/859345f5</link>
      <description>
        <![CDATA[Doug just celebrated his 20th year at Wizards, so I had him on the podcast to talk all about his work on the Creative team.]]>
      </description>
      <content:encoded>
        <![CDATA[Doug just celebrated his 20th year at Wizards, so I had him on the podcast to talk all about his work on the Creative team.]]>
      </content:encoded>
      <pubDate>Fri, 17 Jul 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/859345f5/e36b2a0c.mp3" length="22562532" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1879</itunes:duration>
      <itunes:summary>Doug just celebrated his 20th year at Wizards, so I had him on the podcast to talk all about his work on the Creative team.</itunes:summary>
      <itunes:subtitle>Doug just celebrated his 20th year at Wizards, so I had him on the podcast to talk all about his work on the Creative team.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#757: Brian Hacker
		</title>
      <itunes:episode>757</itunes:episode>
      <podcast:episode>757</podcast:episode>
      <itunes:title>        
			#757: Brian Hacker
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork757_brianhacker_s92Djsu9.mp3</guid>
      <link>https://share.transistor.fm/s/ab2047b1</link>
      <description>
        <![CDATA[In this podcast, I talk with Brian Hacker about his time on the Pro Tour and how he and other Magic pros ended up on MTV.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk with Brian Hacker about his time on the Pro Tour and how he and other Magic pros ended up on MTV.]]>
      </content:encoded>
      <pubDate>Fri, 17 Jul 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ab2047b1/de01f24e.mp3" length="25507627" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2125</itunes:duration>
      <itunes:summary>In this podcast, I talk with Brian Hacker about his time on the Pro Tour and how he and other Magic pros ended up on MTV.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk with Brian Hacker about his time on the Pro Tour and how he and other Magic pros ended up on MTV.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#756: Chris Pikula
		</title>
      <itunes:episode>756</itunes:episode>
      <podcast:episode>756</podcast:episode>
      <itunes:title>        
			#756: Chris Pikula
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork756_chrispikula_ksdhf374.mp3</guid>
      <link>https://share.transistor.fm/s/3b8cff98</link>
      <description>
        <![CDATA[In this podcast, I talk with Chris Pikula about the Pro Tour and what it's like to win a Magic Invitational.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk with Chris Pikula about the Pro Tour and what it's like to win a Magic Invitational.]]>
      </content:encoded>
      <pubDate>Fri, 10 Jul 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3b8cff98/672fcaca.mp3" length="23248816" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1936</itunes:duration>
      <itunes:summary>In this podcast, I talk with Chris Pikula about the Pro Tour and what it's like to win a Magic Invitational.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk with Chris Pikula about the Pro Tour and what it's like to win a Magic Invitational.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#755: Dave Humpherys
		</title>
      <itunes:episode>755</itunes:episode>
      <podcast:episode>755</podcast:episode>
      <itunes:title>        
			#755: Dave Humpherys
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork755_davehumpherys_jw37dnsD.mp3</guid>
      <link>https://share.transistor.fm/s/15c81f35</link>
      <description>
        <![CDATA[In this podcast, I talk with Dave Humpherys about the Pro Tour and all the sets he's led.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk with Dave Humpherys about the Pro Tour and all the sets he's led.]]>
      </content:encoded>
      <pubDate>Fri, 10 Jul 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/15c81f35/ad14a683.mp3" length="23075988" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1922</itunes:duration>
      <itunes:summary>In this podcast, I talk with Dave Humpherys about the Pro Tour and all the sets he's led.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk with Dave Humpherys about the Pro Tour and all the sets he's led.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#754: Cedric Phillips
		</title>
      <itunes:episode>754</itunes:episode>
      <podcast:episode>754</podcast:episode>
      <itunes:title>        
			#754: Cedric Phillips
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork754_cedricphillips_sjsYg72s.mp3</guid>
      <link>https://share.transistor.fm/s/3d047842</link>
      <description>
        <![CDATA[In this podcast, I talk with Cedric Phillips about streaming and doing commentary.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk with Cedric Phillips about streaming and doing commentary.]]>
      </content:encoded>
      <pubDate>Fri, 03 Jul 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3d047842/41277a10.mp3" length="22367499" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1863</itunes:duration>
      <itunes:summary>In this podcast, I talk with Cedric Phillips about streaming and doing commentary.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk with Cedric Phillips about streaming and doing commentary.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#753: Gaby Spartz
		</title>
      <itunes:episode>753</itunes:episode>
      <podcast:episode>753</podcast:episode>
      <itunes:title>        
			#753: Gaby Spartz
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork753_gabyspartz_sYbs832s.mp3</guid>
      <link>https://share.transistor.fm/s/fc05e7b4</link>
      <description>
        <![CDATA[In this podcast, I talk with Gaby Spartz about streaming and doing commentary.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk with Gaby Spartz about streaming and doing commentary.]]>
      </content:encoded>
      <pubDate>Fri, 03 Jul 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fc05e7b4/daf296f7.mp3" length="22413839" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1867</itunes:duration>
      <itunes:summary>In this podcast, I talk with Gaby Spartz about streaming and doing commentary.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk with Gaby Spartz about streaming and doing commentary.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#752: April King
		</title>
      <itunes:episode>752</itunes:episode>
      <podcast:episode>752</podcast:episode>
      <itunes:title>        
			#752: April King
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork752_aprilking_ksYw82uY.mp3</guid>
      <link>https://share.transistor.fm/s/6de02f1c</link>
      <description>
        <![CDATA[In this podcast, I talk with April King about the challenges of keeping a Magic database and about the community of Magic Twitter.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk with April King about the challenges of keeping a Magic database and about the community of Magic Twitter.]]>
      </content:encoded>
      <pubDate>Fri, 26 Jun 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6de02f1c/ebf7663a.mp3" length="23970578" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1997</itunes:duration>
      <itunes:summary>In this podcast, I talk with April King about the challenges of keeping a Magic database and about the community of Magic Twitter.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk with April King about the challenges of keeping a Magic database and about the community of Magic Twitter.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#751: Christine Sprankle
		</title>
      <itunes:episode>751</itunes:episode>
      <podcast:episode>751</podcast:episode>
      <itunes:title>        
			#751: Christine Sprankle
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork751_christinesprankle_s29UshaA.mp3</guid>
      <link>https://share.transistor.fm/s/c19d74dd</link>
      <description>
        <![CDATA[In this podcast, I talk with Christine Sprankle, one of the best-known Magic cosplayers.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk with Christine Sprankle, one of the best-known Magic cosplayers.]]>
      </content:encoded>
      <pubDate>Fri, 26 Jun 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c19d74dd/c511b649.mp3" length="23185734" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1931</itunes:duration>
      <itunes:summary>In this podcast, I talk with Christine Sprankle, one of the best-known Magic cosplayers.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk with Christine Sprankle, one of the best-known Magic cosplayers.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#750: Skaff Elias
		</title>
      <itunes:episode>750</itunes:episode>
      <podcast:episode>750</podcast:episode>
      <itunes:title>        
			#750: Skaff Elias
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork750_skaffelias_j12SdP20.mp3</guid>
      <link>https://share.transistor.fm/s/11374f01</link>
      <description>
        <![CDATA[This week's podcast is an interview with Skaff Elias, one of the original playtesters and a longtime Wizards employee.]]>
      </description>
      <content:encoded>
        <![CDATA[This week's podcast is an interview with Skaff Elias, one of the original playtesters and a longtime Wizards employee.]]>
      </content:encoded>
      <pubDate>Fri, 19 Jun 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/11374f01/802b499b.mp3" length="22286623" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1856</itunes:duration>
      <itunes:summary>This week's podcast is an interview with Skaff Elias, one of the original playtesters and a longtime Wizards employee.</itunes:summary>
      <itunes:subtitle>This week's podcast is an interview with Skaff Elias, one of the original playtesters and a longtime Wizards employee.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#749: Jimmy Wong and Josh Lee Kwai
		</title>
      <itunes:episode>749</itunes:episode>
      <podcast:episode>749</podcast:episode>
      <itunes:title>        
			#749: Jimmy Wong and Josh Lee Kwai
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork749_joshandjimmy_Hw82oSud.mp3</guid>
      <link>https://share.transistor.fm/s/6599de98</link>
      <description>
        <![CDATA[In this podcast, I talk with Jimmy and Josh, hosts of The Command Zone and Game Knights.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk with Jimmy and Josh, hosts of The Command Zone and Game Knights.]]>
      </content:encoded>
      <pubDate>Fri, 19 Jun 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6599de98/672eb880.mp3" length="27592500" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1970</itunes:duration>
      <itunes:summary>In this podcast, I talk with Jimmy and Josh, hosts of The Command Zone and Game Knights.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk with Jimmy and Josh, hosts of The Command Zone and Game Knights.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#748: Blake Rasmussen
		</title>
      <itunes:episode>748</itunes:episode>
      <podcast:episode>748</podcast:episode>
      <itunes:title>        
			#748: Blake Rasmussen
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork748_blakerasmussen_gs62Yhs0.mp3</guid>
      <link>https://share.transistor.fm/s/8034fc8a</link>
      <description>
        <![CDATA[In this podcast, I talk with Blake Rasmussen, one of the people in charge of communications for Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk with Blake Rasmussen, one of the people in charge of communications for Magic.]]>
      </content:encoded>
      <pubDate>Fri, 12 Jun 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8034fc8a/46a54e00.mp3" length="21740566" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1811</itunes:duration>
      <itunes:summary>In this podcast, I talk with Blake Rasmussen, one of the people in charge of communications for Magic.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk with Blake Rasmussen, one of the people in charge of communications for Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#747: Dawn Murin
		</title>
      <itunes:episode>747</itunes:episode>
      <podcast:episode>747</podcast:episode>
      <itunes:title>        
			#747: Dawn Murin
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork747_dawnmurin_6Ydsn28H.mp3</guid>
      <link>https://share.transistor.fm/s/b03c91a9</link>
      <description>
        <![CDATA[In this podcast, I talk with Dawn Murin, one of the art directors for Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk with Dawn Murin, one of the art directors for Magic.]]>
      </content:encoded>
      <pubDate>Fri, 12 Jun 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b03c91a9/5bb0d077.mp3" length="23096390" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1924</itunes:duration>
      <itunes:summary>In this podcast, I talk with Dawn Murin, one of the art directors for Magic.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk with Dawn Murin, one of the art directors for Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#746: Brian Tinsman
		</title>
      <itunes:episode>746</itunes:episode>
      <podcast:episode>746</podcast:episode>
      <itunes:title>        
			#746: Brian Tinsman
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork746_briantinsman_7Hdu82ju.mp3</guid>
      <link>https://share.transistor.fm/s/f070933e</link>
      <description>
        <![CDATA[Brian Tinsman spent many years designing Magic cards and led sets like Rise of the Eldrazi and Time Spiral. He and I chat.]]>
      </description>
      <content:encoded>
        <![CDATA[Brian Tinsman spent many years designing Magic cards and led sets like Rise of the Eldrazi and Time Spiral. He and I chat.]]>
      </content:encoded>
      <pubDate>Fri, 05 Jun 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f070933e/9f0ca36d.mp3" length="24757681" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2062</itunes:duration>
      <itunes:summary>Brian Tinsman spent many years designing Magic cards and led sets like Rise of the Eldrazi and Time Spiral. He and I chat.</itunes:summary>
      <itunes:subtitle>Brian Tinsman spent many years designing Magic cards and led sets like Rise of the Eldrazi and Time Spiral. He and I chat.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#745: Matt Tabak
		</title>
      <itunes:episode>745</itunes:episode>
      <podcast:episode>745</podcast:episode>
      <itunes:title>        
			#745: Matt Tabak
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork745_matttabak_pjwj99Ed.mp3</guid>
      <link>https://share.transistor.fm/s/82a0cd18</link>
      <description>
        <![CDATA[I talk with editor Matt Tabak.]]>
      </description>
      <content:encoded>
        <![CDATA[I talk with editor Matt Tabak.]]>
      </content:encoded>
      <pubDate>Fri, 05 Jun 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/82a0cd18/4f3f3c7a.mp3" length="24274506" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2022</itunes:duration>
      <itunes:summary>I talk with editor Matt Tabak.</itunes:summary>
      <itunes:subtitle>I talk with editor Matt Tabak.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#744: Erik Lauer
		</title>
      <itunes:episode>744</itunes:episode>
      <podcast:episode>744</podcast:episode>
      <itunes:title>        
			#744: Erik Lauer
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork744_eriklauer_Ke3u8eUd.mp3</guid>
      <link>https://share.transistor.fm/s/8dfcc0c5</link>
      <description>
        <![CDATA[Erik is my equivalent in set design. He and I talk about our many years of making Magic together.]]>
      </description>
      <content:encoded>
        <![CDATA[Erik is my equivalent in set design. He and I talk about our many years of making Magic together.]]>
      </content:encoded>
      <pubDate>Fri, 29 May 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8dfcc0c5/d9260ac1.mp3" length="21987344" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1831</itunes:duration>
      <itunes:summary>Erik is my equivalent in set design. He and I talk about our many years of making Magic together.</itunes:summary>
      <itunes:subtitle>Erik is my equivalent in set design. He and I talk about our many years of making Magic together.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#743: Mark Heggen
		</title>
      <itunes:episode>743</itunes:episode>
      <podcast:episode>743</podcast:episode>
      <itunes:title>        
			#743: Mark Heggen
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork743_markheggen_4Ysh9YdW.mp3</guid>
      <link>https://share.transistor.fm/s/4b5d00cc</link>
      <description>
        <![CDATA[I talk to product architect Mark Heggen to explain how he got into the game and just what exactly he does for Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[I talk to product architect Mark Heggen to explain how he got into the game and just what exactly he does for Magic.]]>
      </content:encoded>
      <pubDate>Fri, 29 May 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4b5d00cc/e6f1b95d.mp3" length="23516379" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1959</itunes:duration>
      <itunes:summary>I talk to product architect Mark Heggen to explain how he got into the game and just what exactly he does for Magic.</itunes:summary>
      <itunes:subtitle>I talk to product architect Mark Heggen to explain how he got into the game and just what exactly he does for Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#742: Brian Weissman
		</title>
      <itunes:episode>742</itunes:episode>
      <podcast:episode>742</podcast:episode>
      <itunes:title>        
			#742: Brian Weissman
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork742_brianweissman_weUd28HH.mp3</guid>
      <link>https://share.transistor.fm/s/c40a0c6b</link>
      <description>
        <![CDATA[In this podcast, I talk to Brian Weissman, an old-school pro player. He and I talk about the early days of the game as well as how he created the first Magic deck to ever get a name.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk to Brian Weissman, an old-school pro player. He and I talk about the early days of the game as well as how he created the first Magic deck to ever get a name.]]>
      </content:encoded>
      <pubDate>Thu, 21 May 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c40a0c6b/2413bf42.mp3" length="27805135" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2316</itunes:duration>
      <itunes:summary>In this podcast, I talk to Brian Weissman, an old-school pro player. He and I talk about the early days of the game as well as how he created the first Magic deck to ever get a name.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk to Brian Weissman, an old-school pro player. He and I talk about the early days of the game as well as how he created the first Magic deck to ever get a name.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#741: Bill Rose
		</title>
      <itunes:episode>741</itunes:episode>
      <podcast:episode>741</podcast:episode>
      <itunes:title>        
			#741: Bill Rose
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork741_billrose_Jduw237D.mp3</guid>
      <link>https://share.transistor.fm/s/313bf510</link>
      <description>
        <![CDATA[In this podcast, I talk to Bill Rose, the vice president of Tabletop Magic. Bill and I have worked together for 25 years.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk to Bill Rose, the vice president of Tabletop Magic. Bill and I have worked together for 25 years.]]>
      </content:encoded>
      <pubDate>Thu, 21 May 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/313bf510/dcaa0793.mp3" length="23082075" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1923</itunes:duration>
      <itunes:summary>In this podcast, I talk to Bill Rose, the vice president of Tabletop Magic. Bill and I have worked together for 25 years.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk to Bill Rose, the vice president of Tabletop Magic. Bill and I have worked together for 25 years.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#740: Meghan and Maria
		</title>
      <itunes:episode>740</itunes:episode>
      <podcast:episode>740</podcast:episode>
      <itunes:title>        
			#740: Meghan and Maria
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork740_meghaandmaria_nj62yTds.mp3</guid>
      <link>https://share.transistor.fm/s/21175591</link>
      <description>
        <![CDATA[In this podcast, I talk to Meghan Wolf and Maria Bartholdi of Good Luck, High Five.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk to Meghan Wolf and Maria Bartholdi of Good Luck, High Five.]]>
      </content:encoded>
      <pubDate>Fri, 15 May 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/21175591/3e7892ca.mp3" length="22854508" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1904</itunes:duration>
      <itunes:summary>In this podcast, I talk to Meghan Wolf and Maria Bartholdi of Good Luck, High Five.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk to Meghan Wolf and Maria Bartholdi of Good Luck, High Five.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#739: The Professor
		</title>
      <itunes:episode>739</itunes:episode>
      <podcast:episode>739</podcast:episode>
      <itunes:title>        
			#739: The Professor
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork739_theprofessor_Low73bdi.mp3</guid>
      <link>https://share.transistor.fm/s/abb5ff17</link>
      <description>
        <![CDATA[In this podcast, I talk to Brian Lewis (aka The Professor) of Tolarian Community College.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk to Brian Lewis (aka The Professor) of Tolarian Community College.]]>
      </content:encoded>
      <pubDate>Fri, 15 May 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/abb5ff17/d5049740.mp3" length="22741327" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1894</itunes:duration>
      <itunes:summary>In this podcast, I talk to Brian Lewis (aka The Professor) of Tolarian Community College.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk to Brian Lewis (aka The Professor) of Tolarian Community College.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#738: Donald Smith Jr.
		</title>
      <itunes:episode>738</itunes:episode>
      <podcast:episode>738</podcast:episode>
      <itunes:title>        
			#738: Donald Smith Jr.
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork738_donaldsmith_Hu28Yhd8.mp3</guid>
      <link>https://share.transistor.fm/s/20a43593</link>
      <description>
        <![CDATA[Donald Smith Jr. is a member of the Play Design team, and I talk with him about what Play Design does.]]>
      </description>
      <content:encoded>
        <![CDATA[Donald Smith Jr. is a member of the Play Design team, and I talk with him about what Play Design does.]]>
      </content:encoded>
      <pubDate>Fri, 08 May 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/20a43593/1d15284e.mp3" length="21694468" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1807</itunes:duration>
      <itunes:summary>Donald Smith Jr. is a member of the Play Design team, and I talk with him about what Play Design does.</itunes:summary>
      <itunes:subtitle>Donald Smith Jr. is a member of the Play Design team, and I talk with him about what Play Design does.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#737: Richard Garfield
		</title>
      <itunes:episode>737</itunes:episode>
      <podcast:episode>737</podcast:episode>
      <itunes:title>        
			#737: Richard Garfield
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork737_richardgarfield_Y83uI3oO.mp3</guid>
      <link>https://share.transistor.fm/s/cec36099</link>
      <description>
        <![CDATA[For years, this has been the number-one request for a carpool guest for the podcast, but as Richard doesn't live near me, nor work at Wizards anymore, it's been an unobtainable goal. Thus, he seemed like a great guest for my at-home edition where I could call him on the phone. Richard and I talk about the design of Alpha.]]>
      </description>
      <content:encoded>
        <![CDATA[For years, this has been the number-one request for a carpool guest for the podcast, but as Richard doesn't live near me, nor work at Wizards anymore, it's been an unobtainable goal. Thus, he seemed like a great guest for my at-home edition where I could call him on the phone. Richard and I talk about the design of Alpha.]]>
      </content:encoded>
      <pubDate>Fri, 08 May 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/cec36099/564e8e53.mp3" length="23985682" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1998</itunes:duration>
      <itunes:summary>For years, this has been the number-one request for a carpool guest for the podcast, but as Richard doesn't live near me, nor work at Wizards anymore, it's been an unobtainable goal. Thus, he seemed like a great guest for my at-home edition where I could call him on the phone. Richard and I talk about the design of Alpha.</itunes:summary>
      <itunes:subtitle>For years, this has been the number-one request for a carpool guest for the podcast, but as Richard doesn't live near me, nor work at Wizards anymore, it's been an unobtainable goal. Thus, he seemed like a great guest for my at-home edition where I could </itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#736: Matt Place, Part 2
		</title>
      <itunes:episode>736</itunes:episode>
      <podcast:episode>736</podcast:episode>
      <itunes:title>        
			#736: Matt Place, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork736_mattplacept2_jOud28IS.mp3</guid>
      <link>https://share.transistor.fm/s/d954a7b4</link>
      <description>
        <![CDATA[Matt Place had so much to say, we had to do a second podcast.]]>
      </description>
      <content:encoded>
        <![CDATA[Matt Place had so much to say, we had to do a second podcast.]]>
      </content:encoded>
      <pubDate>Thu, 30 Apr 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d954a7b4/6ddce765.mp3" length="20976707" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1747</itunes:duration>
      <itunes:summary>Matt Place had so much to say, we had to do a second podcast.</itunes:summary>
      <itunes:subtitle>Matt Place had so much to say, we had to do a second podcast.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#735: Matt Place, Part 1
		</title>
      <itunes:episode>735</itunes:episode>
      <podcast:episode>735</podcast:episode>
      <itunes:title>        
			#735: Matt Place, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork735_mattplacept1_wiUd928K.mp3</guid>
      <link>https://share.transistor.fm/s/6fa556c2</link>
      <description>
        <![CDATA[In this podcast, I interview Matt Place, a former pro player and Magic R&amp;D member.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I interview Matt Place, a former pro player and Magic R&amp;D member.]]>
      </content:encoded>
      <pubDate>Thu, 30 Apr 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6fa556c2/24c63d72.mp3" length="21938381" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1827</itunes:duration>
      <itunes:summary>In this podcast, I interview Matt Place, a former pro player and Magic R&amp;amp;D member.</itunes:summary>
      <itunes:subtitle>In this podcast, I interview Matt Place, a former pro player and Magic R&amp;amp;D member.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#734: Chris Mooney
		</title>
      <itunes:episode>734</itunes:episode>
      <podcast:episode>734</podcast:episode>
      <itunes:title>        
			#734: Chris Mooney
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork734_chrismooney_8Uds9uYt.mp3</guid>
      <link>https://share.transistor.fm/s/d9753aa3</link>
      <description>
        <![CDATA[I also interview Chris who is another GDS3 alum and another person I work closely with on the Vision Design team. As with Ari, we talk about what it's like being a Magic player from the outside who became an insider.]]>
      </description>
      <content:encoded>
        <![CDATA[I also interview Chris who is another GDS3 alum and another person I work closely with on the Vision Design team. As with Ari, we talk about what it's like being a Magic player from the outside who became an insider.]]>
      </content:encoded>
      <pubDate>Fri, 24 Apr 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d9753aa3/bfe50468.mp3" length="23705500" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1974</itunes:duration>
      <itunes:summary>I also interview Chris who is another GDS3 alum and another person I work closely with on the Vision Design team. As with Ari, we talk about what it's like being a Magic player from the outside who became an insider.</itunes:summary>
      <itunes:subtitle>I also interview Chris who is another GDS3 alum and another person I work closely with on the Vision Design team. As with Ari, we talk about what it's like being a Magic player from the outside who became an insider.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#733: Ari Nieh
		</title>
      <itunes:episode>733</itunes:episode>
      <podcast:episode>733</podcast:episode>
      <itunes:title>        
			#733: Ari Nieh
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork733_arinieh_Hue827sa.mp3</guid>
      <link>https://share.transistor.fm/s/237cbe49</link>
      <description>
        <![CDATA[In another of my interview series, I interview Ari Nieh, winner of the Great Designer Search 3 and someone I work closely with on the Vision Design team. We talk about his early days of Magic, GDS3, and what it's like to work in R&amp;D.]]>
      </description>
      <content:encoded>
        <![CDATA[In another of my interview series, I interview Ari Nieh, winner of the Great Designer Search 3 and someone I work closely with on the Vision Design team. We talk about his early days of Magic, GDS3, and what it's like to work in R&amp;D.]]>
      </content:encoded>
      <pubDate>Fri, 24 Apr 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/237cbe49/ec9a3cdf.mp3" length="23095542" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1924</itunes:duration>
      <itunes:summary>In another of my interview series, I interview Ari Nieh, winner of the Great Designer Search 3 and someone I work closely with on the Vision Design team. We talk about his early days of Magic, GDS3, and what it's like to work in R&amp;amp;D.</itunes:summary>
      <itunes:subtitle>In another of my interview series, I interview Ari Nieh, winner of the Great Designer Search 3 and someone I work closely with on the Vision Design team. We talk about his early days of Magic, GDS3, and what it's like to work in R&amp;amp;D.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#732: Annie Sardelis
		</title>
      <itunes:episode>732</itunes:episode>
      <podcast:episode>732</podcast:episode>
      <itunes:title>        
			#732: Annie Sardelis
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork732_anniesardelis_akU32Hsd.mp3</guid>
      <link>https://share.transistor.fm/s/8ccce5c4</link>
      <description>
        <![CDATA[In this podcast, I'm interviewing Annie Sardelis, one of the members of the Creative team.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I'm interviewing Annie Sardelis, one of the members of the Creative team.]]>
      </content:encoded>
      <pubDate>Fri, 17 Apr 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8ccce5c4/3775da54.mp3" length="21835862" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1819</itunes:duration>
      <itunes:summary>In this podcast, I'm interviewing Annie Sardelis, one of the members of the Creative team.</itunes:summary>
      <itunes:subtitle>In this podcast, I'm interviewing Annie Sardelis, one of the members of the Creative team.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#731: Aaron Forsythe
		</title>
      <itunes:episode>731</itunes:episode>
      <podcast:episode>731</podcast:episode>
      <itunes:title>        
			#731: Aaron Forsythe
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork731_aaronforsythe_Jsn28yg6.mp3</guid>
      <link>https://share.transistor.fm/s/9e2a1979</link>
      <description>
        <![CDATA[In this podcast, I'm interviewing my boss and longtime Magic collaborator, Aaron Forsythe.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I'm interviewing my boss and longtime Magic collaborator, Aaron Forsythe.]]>
      </content:encoded>
      <pubDate>Fri, 17 Apr 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9e2a1979/b5a0f6b1.mp3" length="21876470" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1822</itunes:duration>
      <itunes:summary>In this podcast, I'm interviewing my boss and longtime Magic collaborator, Aaron Forsythe.</itunes:summary>
      <itunes:subtitle>In this podcast, I'm interviewing my boss and longtime Magic collaborator, Aaron Forsythe.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#730: Michael Ryan, Part 2
		</title>
      <itunes:episode>730</itunes:episode>
      <podcast:episode>730</podcast:episode>
      <itunes:title>        
			#730: Michael Ryan, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork730_michaelryanp2_Hujs77yY.mp3</guid>
      <link>https://share.transistor.fm/s/4e19ce38</link>
      <description>
        <![CDATA[This podcast is part 2 of my interview with Michael Ryan. We continue talking about the making of the Weatherlight Saga.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part 2 of my interview with Michael Ryan. We continue talking about the making of the Weatherlight Saga.]]>
      </content:encoded>
      <pubDate>Fri, 10 Apr 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4e19ce38/b7db2339.mp3" length="25719042" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2142</itunes:duration>
      <itunes:summary>This podcast is part 2 of my interview with Michael Ryan. We continue talking about the making of the Weatherlight Saga.</itunes:summary>
      <itunes:subtitle>This podcast is part 2 of my interview with Michael Ryan. We continue talking about the making of the Weatherlight Saga.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#729: Michael Ryan, Part 1
		</title>
      <itunes:episode>729</itunes:episode>
      <podcast:episode>729</podcast:episode>
      <itunes:title>        
			#729: Michael Ryan, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork729_michaelryanp1_82Hyeh76.mp3</guid>
      <link>https://share.transistor.fm/s/b2457844</link>
      <description>
        <![CDATA[I've started recording "Drive to Work" from home due to the pandemic, so I decided to use the opportunity to do something that's hard to do in the car, interview people over the phone. This podcast is part one of a talk I have with Michael Ryan, my fellow co-creator of the Weatherlight Saga. We talk about how we made the story, including many of the characters.]]>
      </description>
      <content:encoded>
        <![CDATA[I've started recording "Drive to Work" from home due to the pandemic, so I decided to use the opportunity to do something that's hard to do in the car, interview people over the phone. This podcast is part one of a talk I have with Michael Ryan, my fellow co-creator of the Weatherlight Saga. We talk about how we made the story, including many of the characters.]]>
      </content:encoded>
      <pubDate>Fri, 10 Apr 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b2457844/201eb683.mp3" length="23380106" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1947</itunes:duration>
      <itunes:summary>I've started recording "Drive to Work" from home due to the pandemic, so I decided to use the opportunity to do something that's hard to do in the car, interview people over the phone. This podcast is part one of a talk I have with Michael Ryan, my fellow co-creator of the Weatherlight Saga. We talk about how we made the story, including many of the characters.</itunes:summary>
      <itunes:subtitle>I've started recording "Drive to Work" from home due to the pandemic, so I decided to use the opportunity to do something that's hard to do in the car, interview people over the phone. This podcast is part one of a talk I have with Michael Ryan, my fellow</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#728: Theros Beyond Death Cards, Part 5
		</title>
      <itunes:episode>728</itunes:episode>
      <podcast:episode>728</podcast:episode>
      <itunes:title>        
			#728: Theros Beyond Death Cards, Part 5
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork728_thbpart5_jdj7Y29I.mp3</guid>
      <link>https://share.transistor.fm/s/554d49c9</link>
      <description>
        <![CDATA[This is the fifth part of a series (of five) of card-by-card design stories from Theros Beyond Death.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the fifth part of a series (of five) of card-by-card design stories from Theros Beyond Death.]]>
      </content:encoded>
      <pubDate>Fri, 03 Apr 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/554d49c9/90684005.mp3" length="22500920" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1874</itunes:duration>
      <itunes:summary>This is the fifth part of a series (of five) of card-by-card design stories from Theros Beyond Death.</itunes:summary>
      <itunes:subtitle>This is the fifth part of a series (of five) of card-by-card design stories from Theros Beyond Death.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#727: Theros Beyond Death Cards, Part 4
		</title>
      <itunes:episode>727</itunes:episode>
      <podcast:episode>727</podcast:episode>
      <itunes:title>        
			#727: Theros Beyond Death Cards, Part 4
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork727_thbpart4_d19Uye8U.mp3</guid>
      <link>https://share.transistor.fm/s/accc500b</link>
      <description>
        <![CDATA[This is the fourth part of a series (of five) of card-by-card design stories from Theros Beyond Death.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the fourth part of a series (of five) of card-by-card design stories from Theros Beyond Death.]]>
      </content:encoded>
      <pubDate>Fri, 03 Apr 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/accc500b/a2e80d85.mp3" length="21176410" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1764</itunes:duration>
      <itunes:summary>This is the fourth part of a series (of five) of card-by-card design stories from Theros Beyond Death.</itunes:summary>
      <itunes:subtitle>This is the fourth part of a series (of five) of card-by-card design stories from Theros Beyond Death.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#726: Blue-Red
		</title>
      <itunes:episode>726</itunes:episode>
      <podcast:episode>726</podcast:episode>
      <itunes:title>        
			#726: Blue-Red
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork726_bluered_kUd83ILd.mp3</guid>
      <link>https://share.transistor.fm/s/91fa3730</link>
      <description>
        <![CDATA[This is another podcast in my two-color philosophy series. This time, I talk blue-red.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another podcast in my two-color philosophy series. This time, I talk blue-red.]]>
      </content:encoded>
      <pubDate>Fri, 27 Mar 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/91fa3730/ed5ed093.mp3" length="26526193" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2210</itunes:duration>
      <itunes:summary>This is another podcast in my two-color philosophy series. This time, I talk blue-red.</itunes:summary>
      <itunes:subtitle>This is another podcast in my two-color philosophy series. This time, I talk blue-red.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#725: Theros Beyond Death Cards, Part 3
		</title>
      <itunes:episode>725</itunes:episode>
      <podcast:episode>725</podcast:episode>
      <itunes:title>        
			#725: Theros Beyond Death Cards, Part 3
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork725_thbcardspt3_KLs38Ysa.mp3</guid>
      <link>https://share.transistor.fm/s/c5e0a764</link>
      <description>
        <![CDATA[This is the third part of a series (of five) of card-by-card design stories from Theros Beyond Death.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the third part of a series (of five) of card-by-card design stories from Theros Beyond Death.]]>
      </content:encoded>
      <pubDate>Fri, 27 Mar 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c5e0a764/80a202ce.mp3" length="23043230" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1919</itunes:duration>
      <itunes:summary>This is the third part of a series (of five) of card-by-card design stories from Theros Beyond Death.</itunes:summary>
      <itunes:subtitle>This is the third part of a series (of five) of card-by-card design stories from Theros Beyond Death.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#724: Theros Beyond Death Cards, Part 2
		</title>
      <itunes:episode>724</itunes:episode>
      <podcast:episode>724</podcast:episode>
      <itunes:title>        
			#724: Theros Beyond Death Cards, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork724_thbcardspart2_js3Hd2E9.mp3</guid>
      <link>https://share.transistor.fm/s/891c2eca</link>
      <description>
        <![CDATA[This is the second part of a series (of five) of card-by-card design stories from Theros Beyond Death.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the second part of a series (of five) of card-by-card design stories from Theros Beyond Death.]]>
      </content:encoded>
      <pubDate>Fri, 20 Mar 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/891c2eca/6d0ea6e7.mp3" length="29398821" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2449</itunes:duration>
      <itunes:summary>This is the second part of a series (of five) of card-by-card design stories from Theros Beyond Death.</itunes:summary>
      <itunes:subtitle>This is the second part of a series (of five) of card-by-card design stories from Theros Beyond Death.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#723: Theros Beyond Death Cards, Part 1
		</title>
      <itunes:episode>723</itunes:episode>
      <podcast:episode>723</podcast:episode>
      <itunes:title>        
			#723: Theros Beyond Death Cards, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork723_thbcardspart1_we83Tetj.mp3</guid>
      <link>https://share.transistor.fm/s/c9bf6761</link>
      <description>
        <![CDATA[This is the first part of a series (of five) of card-by-card design stories from Theros Beyond Death.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the first part of a series (of five) of card-by-card design stories from Theros Beyond Death.]]>
      </content:encoded>
      <pubDate>Fri, 20 Mar 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c9bf6761/bcdf37aa.mp3" length="34416067" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2867</itunes:duration>
      <itunes:summary>This is the first part of a series (of five) of card-by-card design stories from Theros Beyond Death.</itunes:summary>
      <itunes:subtitle>This is the first part of a series (of five) of card-by-card design stories from Theros Beyond Death.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#722: Top 10 Blocks
		</title>
      <itunes:episode>722</itunes:episode>
      <podcast:episode>722</podcast:episode>
      <itunes:title>        
			#722: Top 10 Blocks
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork722_top10blocks_msYe29sD.mp3</guid>
      <link>https://share.transistor.fm/s/d1d4539e</link>
      <description>
        <![CDATA[In this podcast, I talk about what I consider to be my top 10 Magic blocks.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about what I consider to be my top 10 Magic blocks.]]>
      </content:encoded>
      <pubDate>Fri, 13 Mar 2020 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d1d4539e/8fe14218.mp3" length="24026065" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2001</itunes:duration>
      <itunes:summary>In this podcast, I talk about what I consider to be my top 10 Magic blocks.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about what I consider to be my top 10 Magic blocks.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#721: White-Black
		</title>
      <itunes:episode>721</itunes:episode>
      <podcast:episode>721</podcast:episode>
      <itunes:title>        
			#721: White-Black
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork721_whiteblack_Hd2jD40s.mp3</guid>
      <link>https://share.transistor.fm/s/521d2b07</link>
      <description>
        <![CDATA[This podcast is another in my two-color philosophy series. This time, I start talking about my first enemy color pair, white-black.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is another in my two-color philosophy series. This time, I start talking about my first enemy color pair, white-black.]]>
      </content:encoded>
      <pubDate>Fri, 13 Mar 2020 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/521d2b07/850b1f5a.mp3" length="28685722" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2390</itunes:duration>
      <itunes:summary>This podcast is another in my two-color philosophy series. This time, I start talking about my first enemy color pair, white-black.</itunes:summary>
      <itunes:subtitle>This podcast is another in my two-color philosophy series. This time, I start talking about my first enemy color pair, white-black.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#720: What Was in Alpha
		</title>
      <itunes:episode>720</itunes:episode>
      <podcast:episode>720</podcast:episode>
      <itunes:title>        
			#720: What Was in Alpha
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork720_whatwasinalpha_D2maSidj.mp3</guid>
      <link>https://share.transistor.fm/s/3b7a1c2f</link>
      <description>
        <![CDATA[This is another trivia podcast. I ask about elements of Magic and see if you can identify whether it was part of Magic at the start of the game back in Alpha.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another trivia podcast. I ask about elements of Magic and see if you can identify whether it was part of Magic at the start of the game back in Alpha.]]>
      </content:encoded>
      <pubDate>Fri, 06 Mar 2020 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3b7a1c2f/0d8234f8.mp3" length="24995948" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2082</itunes:duration>
      <itunes:summary>This is another trivia podcast. I ask about elements of Magic and see if you can identify whether it was part of Magic at the start of the game back in Alpha.</itunes:summary>
      <itunes:subtitle>This is another trivia podcast. I ask about elements of Magic and see if you can identify whether it was part of Magic at the start of the game back in Alpha.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#719: Broadwaycon 2020
		</title>
      <itunes:episode>719</itunes:episode>
      <podcast:episode>719</podcast:episode>
      <itunes:title>        
			#719: Broadwaycon 2020
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork719_broadwaycon_Ikm2D6pD.mp3</guid>
      <link>https://share.transistor.fm/s/d26552f1</link>
      <description>
        <![CDATA[My eldest daughter and I traveled to New York City to attend Broadwaycon. This podcast talks all about it and how it made me rethink how I do Magic design.]]>
      </description>
      <content:encoded>
        <![CDATA[My eldest daughter and I traveled to New York City to attend Broadwaycon. This podcast talks all about it and how it made me rethink how I do Magic design.]]>
      </content:encoded>
      <pubDate>Fri, 06 Mar 2020 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d26552f1/c3468ee5.mp3" length="29524731" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2459</itunes:duration>
      <itunes:summary>My eldest daughter and I traveled to New York City to attend Broadwaycon. This podcast talks all about it and how it made me rethink how I do Magic design.</itunes:summary>
      <itunes:subtitle>My eldest daughter and I traveled to New York City to attend Broadwaycon. This podcast talks all about it and how it made me rethink how I do Magic design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#718: Green-White
		</title>
      <itunes:episode>718</itunes:episode>
      <podcast:episode>718</podcast:episode>
      <itunes:title>        
			#718: Green-White
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork718_greenwhite_ksUd39Ud.mp3</guid>
      <link>https://share.transistor.fm/s/0ebe6ebf</link>
      <description>
        <![CDATA[This is part five in my ten-part series on two-color philosophies. In this podcast, I talk about green-white.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part five in my ten-part series on two-color philosophies. In this podcast, I talk about green-white.]]>
      </content:encoded>
      <pubDate>Fri, 28 Feb 2020 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0ebe6ebf/6e6e81e1.mp3" length="35683214" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2973</itunes:duration>
      <itunes:summary>This is part five in my ten-part series on two-color philosophies. In this podcast, I talk about green-white.</itunes:summary>
      <itunes:subtitle>This is part five in my ten-part series on two-color philosophies. In this podcast, I talk about green-white.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#717: Making Un- Cards
		</title>
      <itunes:episode>717</itunes:episode>
      <podcast:episode>717</podcast:episode>
      <itunes:title>        
			#717: Making Un- Cards
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork717_makinguncards_Hu39sDoA.mp3</guid>
      <link>https://share.transistor.fm/s/b32d5f09</link>
      <description>
        <![CDATA[In this podcast, I talk about the challenges of making silver-bordered cards.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the challenges of making silver-bordered cards.]]>
      </content:encoded>
      <pubDate>Fri, 28 Feb 2020 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b32d5f09/876c1b0b.mp3" length="39005541" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3250</itunes:duration>
      <itunes:summary>In this podcast, I talk about the challenges of making silver-bordered cards.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the challenges of making silver-bordered cards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#716: Unsanctioned, Part 2
		</title>
      <itunes:episode>716</itunes:episode>
      <podcast:episode>716</podcast:episode>
      <itunes:title>        
			#716: Unsanctioned, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork716_undp2_Md92HDus.mp3</guid>
      <link>https://share.transistor.fm/s/a80529f7</link>
      <description>
        <![CDATA[This is part two of a two-part series on the design of Unsanctioned. In it, I walk through the designs of all sixteen of the new cards.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part two of a two-part series on the design of Unsanctioned. In it, I walk through the designs of all sixteen of the new cards.]]>
      </content:encoded>
      <pubDate>Fri, 21 Feb 2020 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a80529f7/24253030.mp3" length="31756967" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2645</itunes:duration>
      <itunes:summary>This is part two of a two-part series on the design of Unsanctioned. In it, I walk through the designs of all sixteen of the new cards.</itunes:summary>
      <itunes:subtitle>This is part two of a two-part series on the design of Unsanctioned. In it, I walk through the designs of all sixteen of the new cards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#715: Unsanctioned, Part 1
		</title>
      <itunes:episode>715</itunes:episode>
      <podcast:episode>715</podcast:episode>
      <itunes:title>        
			#715: Unsanctioned, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork715_undp1_m3jD9kOP.mp3</guid>
      <link>https://share.transistor.fm/s/5bb57d5f</link>
      <description>
        <![CDATA[This is part one of a two-part series on the design of Unsanctioned. In it, I walk through the designs of all sixteen of the new cards.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part one of a two-part series on the design of Unsanctioned. In it, I walk through the designs of all sixteen of the new cards.]]>
      </content:encoded>
      <pubDate>Fri, 21 Feb 2020 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5bb57d5f/6c65a33b.mp3" length="35292752" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2940</itunes:duration>
      <itunes:summary>This is part one of a two-part series on the design of Unsanctioned. In it, I walk through the designs of all sixteen of the new cards.</itunes:summary>
      <itunes:subtitle>This is part one of a two-part series on the design of Unsanctioned. In it, I walk through the designs of all sixteen of the new cards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#714: Red-Green
		</title>
      <itunes:episode>714</itunes:episode>
      <podcast:episode>714</podcast:episode>
      <itunes:title>        
			#714: Red-Green
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork714_redgreen_dJ1j3D0A.mp3</guid>
      <link>https://share.transistor.fm/s/096d5841</link>
      <description>
        <![CDATA[This podcast is another in my two-color philosophy series.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is another in my two-color philosophy series.]]>
      </content:encoded>
      <pubDate>Fri, 14 Feb 2020 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/096d5841/fd3d8c7a.mp3" length="36056350" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3004</itunes:duration>
      <itunes:summary>This podcast is another in my two-color philosophy series.</itunes:summary>
      <itunes:subtitle>This podcast is another in my two-color philosophy series.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#713: Head-to-Head – Commander, Part 2
		</title>
      <itunes:episode>713</itunes:episode>
      <podcast:episode>713</podcast:episode>
      <itunes:title>        
			#713: Head-to-Head – Commander, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork713_h2hcommanderpart2_Ko12Djs9.mp3</guid>
      <link>https://share.transistor.fm/s/3f29e7d7</link>
      <description>
        <![CDATA[This podcast is part two of a two-part series on a Head-to-Head I did on Twitter about possible changes to the Commander format.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part two of a two-part series on a Head-to-Head I did on Twitter about possible changes to the Commander format.]]>
      </content:encoded>
      <pubDate>Fri, 14 Feb 2020 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3f29e7d7/85e6ddc6.mp3" length="24142874" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2011</itunes:duration>
      <itunes:summary>This podcast is part two of a two-part series on a Head-to-Head I did on Twitter about possible changes to the Commander format.</itunes:summary>
      <itunes:subtitle>This podcast is part two of a two-part series on a Head-to-Head I did on Twitter about possible changes to the Commander format.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#712: Theros Beyond Death
		</title>
      <itunes:episode>712</itunes:episode>
      <podcast:episode>712</podcast:episode>
      <itunes:title>        
			#712: Theros Beyond Death
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork712_thb_akDje92U.mp3</guid>
      <link>https://share.transistor.fm/s/ae030e05</link>
      <description>
        <![CDATA[In this podcast, I talk about the design of Theros Beyond Death.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the design of Theros Beyond Death.]]>
      </content:encoded>
      <pubDate>Fri, 07 Feb 2020 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ae030e05/57b7116e.mp3" length="26930099" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2243</itunes:duration>
      <itunes:summary>In this podcast, I talk about the design of Theros Beyond Death.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the design of Theros Beyond Death.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#711: Head-to-Head – Commander, Part 1
		</title>
      <itunes:episode>711</itunes:episode>
      <podcast:episode>711</podcast:episode>
      <itunes:title>        
			#711: Head-to-Head – Commander, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork711_h2hcommanderpart1_AbwUd243.mp3</guid>
      <link>https://share.transistor.fm/s/3c6caa1c</link>
      <description>
        <![CDATA[This podcast is part one of a two-part series on a Head-to-Head I did on Twitter about possible changes to the Commander format.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part one of a two-part series on a Head-to-Head I did on Twitter about possible changes to the Commander format.]]>
      </content:encoded>
      <pubDate>Fri, 07 Feb 2020 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3c6caa1c/95b54d3f.mp3" length="31200600" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2599</itunes:duration>
      <itunes:summary>This podcast is part one of a two-part series on a Head-to-Head I did on Twitter about possible changes to the Commander format.</itunes:summary>
      <itunes:subtitle>This podcast is part one of a two-part series on a Head-to-Head I did on Twitter about possible changes to the Commander format.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#710: Success Paralysis
		</title>
      <itunes:episode>710</itunes:episode>
      <podcast:episode>710</podcast:episode>
      <itunes:title>        
			#710: Success Paralysis
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork710_successparalysis_L3Ido9Os.mp3</guid>
      <link>https://share.transistor.fm/s/c6d662c6</link>
      <description>
        <![CDATA[In this podcast, I talk about a phenomenon known as success paralysis where being successful can discourage you from embracing change.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about a phenomenon known as success paralysis where being successful can discourage you from embracing change.]]>
      </content:encoded>
      <pubDate>Fri, 31 Jan 2020 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c6d662c6/ae2db01f.mp3" length="38620894" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3217</itunes:duration>
      <itunes:summary>In this podcast, I talk about a phenomenon known as success paralysis where being successful can discourage you from embracing change.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about a phenomenon known as success paralysis where being successful can discourage you from embracing change.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#709: Black-Red
		</title>
      <itunes:episode>709</itunes:episode>
      <podcast:episode>709</podcast:episode>
      <itunes:title>        
			#709: Black-Red
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2020/podcasts/magic/drivetowork709_blackred_Kld2Ud9O.mp3</guid>
      <link>https://share.transistor.fm/s/4ce79b19</link>
      <description>
        <![CDATA[This is another in my two-color philosophy series. This time I talk black-red.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another in my two-color philosophy series. This time I talk black-red.]]>
      </content:encoded>
      <pubDate>Fri, 31 Jan 2020 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4ce79b19/c2bab75f.mp3" length="25545830" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2128</itunes:duration>
      <itunes:summary>This is another in my two-color philosophy series. This time I talk black-red.</itunes:summary>
      <itunes:subtitle>This is another in my two-color philosophy series. This time I talk black-red.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#708: Tempest Cards, Part 4
		</title>
      <itunes:episode>708</itunes:episode>
      <podcast:episode>708</podcast:episode>
      <itunes:title>        
			#708: Tempest Cards, Part 4
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork708_tempestcardspart4_JhT39OlI.mp3</guid>
      <link>https://share.transistor.fm/s/72cbe278</link>
      <description>
        <![CDATA[This is part four of a four-part series of card-by-card design stories from Tempest.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part four of a four-part series of card-by-card design stories from Tempest.]]>
      </content:encoded>
      <pubDate>Fri, 24 Jan 2020 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/72cbe278/82d33c83.mp3" length="31558068" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2629</itunes:duration>
      <itunes:summary>This is part four of a four-part series of card-by-card design stories from Tempest.</itunes:summary>
      <itunes:subtitle>This is part four of a four-part series of card-by-card design stories from Tempest.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#707: Tempest Cards, Part 3
		</title>
      <itunes:episode>707</itunes:episode>
      <podcast:episode>707</podcast:episode>
      <itunes:title>        
			#707: Tempest Cards, Part 3
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork707_tempestcardspart3_kLd2UdsE.mp3</guid>
      <link>https://share.transistor.fm/s/5d0487a1</link>
      <description>
        <![CDATA[This is part three of a four-part series of card-by-card design stories from Tempest.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part three of a four-part series of card-by-card design stories from Tempest.]]>
      </content:encoded>
      <pubDate>Fri, 24 Jan 2020 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5d0487a1/072cae5d.mp3" length="30879079" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2572</itunes:duration>
      <itunes:summary>This is part three of a four-part series of card-by-card design stories from Tempest.</itunes:summary>
      <itunes:subtitle>This is part three of a four-part series of card-by-card design stories from Tempest.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#706: Blue-Black
		</title>
      <itunes:episode>706</itunes:episode>
      <podcast:episode>706</podcast:episode>
      <itunes:title>        
			#706: Blue-Black
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork706_blueblack_lsk73Ud9.mp3</guid>
      <link>https://share.transistor.fm/s/9da7b659</link>
      <description>
        <![CDATA[This is the second, of ten, in my two-color philosophy series.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the second, of ten, in my two-color philosophy series.]]>
      </content:encoded>
      <pubDate>Fri, 17 Jan 2020 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9da7b659/1598a7aa.mp3" length="27487211" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2290</itunes:duration>
      <itunes:summary>This is the second, of ten, in my two-color philosophy series.</itunes:summary>
      <itunes:subtitle>This is the second, of ten, in my two-color philosophy series.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#705: Tempest Cards, Part 2
		</title>
      <itunes:episode>705</itunes:episode>
      <podcast:episode>705</podcast:episode>
      <itunes:title>        
			#705: Tempest Cards, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork705_tempestcardspart2_KldmS03D.mp3</guid>
      <link>https://share.transistor.fm/s/5ad9ef9b</link>
      <description>
        <![CDATA[This is part two of a four-part series of card-by-card design stories from Tempest.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part two of a four-part series of card-by-card design stories from Tempest.]]>
      </content:encoded>
      <pubDate>Fri, 17 Jan 2020 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5ad9ef9b/1c022ef4.mp3" length="26653539" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2220</itunes:duration>
      <itunes:summary>This is part two of a four-part series of card-by-card design stories from Tempest.</itunes:summary>
      <itunes:subtitle>This is part two of a four-part series of card-by-card design stories from Tempest.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#704: Tempest Cards, Part 1
		</title>
      <itunes:episode>704</itunes:episode>
      <podcast:episode>704</podcast:episode>
      <itunes:title>        
			#704: Tempest Cards, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork704_tempestcardspart1_dU39DeiO.mp3</guid>
      <link>https://share.transistor.fm/s/8bdb0068</link>
      <description>
        <![CDATA[This is part one of a four-part series of card-by-card design stories from Tempest.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part one of a four-part series of card-by-card design stories from Tempest.]]>
      </content:encoded>
      <pubDate>Fri, 10 Jan 2020 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8bdb0068/f291a2c9.mp3" length="24555170" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2045</itunes:duration>
      <itunes:summary>This is part one of a four-part series of card-by-card design stories from Tempest.</itunes:summary>
      <itunes:subtitle>This is part one of a four-part series of card-by-card design stories from Tempest.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#703: Trivia – Top 50 Creature Types
		</title>
      <itunes:episode>703</itunes:episode>
      <podcast:episode>703</podcast:episode>
      <itunes:title>        
			#703: Trivia – Top 50 Creature Types
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork703_triviatop50creaturetypes_aDw9Oe30.mp3</guid>
      <link>https://share.transistor.fm/s/25edfa99</link>
      <description>
        <![CDATA[What are the top 50 creature types in order of how often they show up on Magic cards? In this podcast, I give listeners clues for guessing as I go through the list.]]>
      </description>
      <content:encoded>
        <![CDATA[What are the top 50 creature types in order of how often they show up on Magic cards? In this podcast, I give listeners clues for guessing as I go through the list.]]>
      </content:encoded>
      <pubDate>Fri, 10 Jan 2020 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/25edfa99/a4bb4629.mp3" length="28105289" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2341</itunes:duration>
      <itunes:summary>What are the top 50 creature types in order of how often they show up on Magic cards? In this podcast, I give listeners clues for guessing as I go through the list.</itunes:summary>
      <itunes:subtitle>What are the top 50 creature types in order of how often they show up on Magic cards? In this podcast, I give listeners clues for guessing as I go through the list.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#702: White-Blue
		</title>
      <itunes:episode>702</itunes:episode>
      <podcast:episode>702</podcast:episode>
      <itunes:title>        
			#702: White-Blue
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork702_whiteblue_mdk92uUD.mp3</guid>
      <link>https://share.transistor.fm/s/c0e44bf0</link>
      <description>
        <![CDATA[This is the first in a series on the two-color pairs. I begin by examining white-blue.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the first in a series on the two-color pairs. I begin by examining white-blue.]]>
      </content:encoded>
      <pubDate>Fri, 03 Jan 2020 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c0e44bf0/c1f91fe5.mp3" length="30522203" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2543</itunes:duration>
      <itunes:summary>This is the first in a series on the two-color pairs. I begin by examining white-blue.</itunes:summary>
      <itunes:subtitle>This is the first in a series on the two-color pairs. I begin by examining white-blue.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#701: Collecting
		</title>
      <itunes:episode>701</itunes:episode>
      <podcast:episode>701</podcast:episode>
      <itunes:title>        
			#701: Collecting
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork701_collecting_Md92YrR2.mp3</guid>
      <link>https://share.transistor.fm/s/a792d694</link>
      <description>
        <![CDATA[In this podcast, I talk about an aspect of Magic that's core to trading card games and can influence how we design sets—collecting.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about an aspect of Magic that's core to trading card games and can influence how we design sets—collecting.]]>
      </content:encoded>
      <pubDate>Fri, 03 Jan 2020 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a792d694/106d48f3.mp3" length="26890615" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2240</itunes:duration>
      <itunes:summary>In this podcast, I talk about an aspect of Magic that's core to trading card games and can influence how we design sets—collecting.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about an aspect of Magic that's core to trading card games and can influence how we design sets—collecting.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#700: Plane Diversity
		</title>
      <itunes:episode>700</itunes:episode>
      <podcast:episode>700</podcast:episode>
      <itunes:title>        
			#700: Plane Diversity
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork700_planediversity_hsUd21Yd.mp3</guid>
      <link>https://share.transistor.fm/s/ac87e30b</link>
      <description>
        <![CDATA[In this podcast, I talk about a popular topic from my blog about why Magic worlds aren't all as diverse as Dominaria.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about a popular topic from my blog about why Magic worlds aren't all as diverse as Dominaria.]]>
      </content:encoded>
      <pubDate>Fri, 20 Dec 2019 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ac87e30b/c4189968.mp3" length="34068434" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2838</itunes:duration>
      <itunes:summary>In this podcast, I talk about a popular topic from my blog about why Magic worlds aren't all as diverse as Dominaria.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about a popular topic from my blog about why Magic worlds aren't all as diverse as Dominaria.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#699: Maria &amp; Meghan
		</title>
      <itunes:episode>699</itunes:episode>
      <podcast:episode>699</podcast:episode>
      <itunes:title>        
			#699: Maria &amp; Meghan
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork699_mariaandmeghan_Djw3Ud1u.mp3</guid>
      <link>https://share.transistor.fm/s/ab19d3ee</link>
      <description>
        <![CDATA[This is my first podcast of a new series where I talk about various members of the Magic community that produce content. I'm going to start by talking about Maria and Meghan of the "Good Luck, High Five" podcast.]]>
      </description>
      <content:encoded>
        <![CDATA[This is my first podcast of a new series where I talk about various members of the Magic community that produce content. I'm going to start by talking about Maria and Meghan of the "Good Luck, High Five" podcast.]]>
      </content:encoded>
      <pubDate>Fri, 20 Dec 2019 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ab19d3ee/5183de79.mp3" length="28260241" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2354</itunes:duration>
      <itunes:summary>This is my first podcast of a new series where I talk about various members of the Magic community that produce content. I'm going to start by talking about Maria and Meghan of the "Good Luck, High Five" podcast.</itunes:summary>
      <itunes:subtitle>This is my first podcast of a new series where I talk about various members of the Magic community that produce content. I'm going to start by talking about Maria and Meghan of the "Good Luck, High Five" podcast.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#698: Reusing Things
		</title>
      <itunes:episode>698</itunes:episode>
      <podcast:episode>698</podcast:episode>
      <itunes:title>        
			#698: Reusing Things
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork698_reusingthings_ghD93Ydu.mp3</guid>
      <link>https://share.transistor.fm/s/acd3f5e1</link>
      <description>
        <![CDATA[Part of Magic design is reusing things you've used before. This podcast talks all about when and how we reuse things in design.]]>
      </description>
      <content:encoded>
        <![CDATA[Part of Magic design is reusing things you've used before. This podcast talks all about when and how we reuse things in design.]]>
      </content:encoded>
      <pubDate>Fri, 13 Dec 2019 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/acd3f5e1/09802bd5.mp3" length="33901985" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2824</itunes:duration>
      <itunes:summary>Part of Magic design is reusing things you've used before. This podcast talks all about when and how we reuse things in design.</itunes:summary>
      <itunes:subtitle>Part of Magic design is reusing things you've used before. This podcast talks all about when and how we reuse things in design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#697: Planeswalker Evolutions
		</title>
      <itunes:episode>697</itunes:episode>
      <podcast:episode>697</podcast:episode>
      <itunes:title>        
			#697: Planeswalker Evolutions
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork697_planeswalkerevolutions_dU29Iue3.mp3</guid>
      <link>https://share.transistor.fm/s/e635884e</link>
      <description>
        <![CDATA[In this podcast, I talk about the many different ways we've evolved the planeswalker card type since its introduction.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the many different ways we've evolved the planeswalker card type since its introduction.]]>
      </content:encoded>
      <pubDate>Fri, 13 Dec 2019 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e635884e/49afc28c.mp3" length="28854236" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2404</itunes:duration>
      <itunes:summary>In this podcast, I talk about the many different ways we've evolved the planeswalker card type since its introduction.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the many different ways we've evolved the planeswalker card type since its introduction.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#696: When to Change
		</title>
      <itunes:episode>696</itunes:episode>
      <podcast:episode>696</podcast:episode>
      <itunes:title>        
			#696: When to Change
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork696_whentochange_jsy63U8W.mp3</guid>
      <link>https://share.transistor.fm/s/808e6547</link>
      <description>
        <![CDATA[This podcast talks about when you have to change what you're doing in a design. I give numerous examples of designs where we ended up making big changes.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast talks about when you have to change what you're doing in a design. I give numerous examples of designs where we ended up making big changes.]]>
      </content:encoded>
      <pubDate>Fri, 06 Dec 2019 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/808e6547/677d8902.mp3" length="37536307" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3127</itunes:duration>
      <itunes:summary>This podcast talks about when you have to change what you're doing in a design. I give numerous examples of designs where we ended up making big changes.</itunes:summary>
      <itunes:subtitle>This podcast talks about when you have to change what you're doing in a design. I give numerous examples of designs where we ended up making big changes.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#695: Core of Planes
		</title>
      <itunes:episode>695</itunes:episode>
      <podcast:episode>695</podcast:episode>
      <itunes:title>        
			#695: Core of Planes
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork695_coreofplanes_kmY2IldO.mp3</guid>
      <link>https://share.transistor.fm/s/76152a90</link>
      <description>
        <![CDATA[In this podcast, I examine all of our major planes and talk about the most important part of the plane from a design and flavor perspective.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I examine all of our major planes and talk about the most important part of the plane from a design and flavor perspective.]]>
      </content:encoded>
      <pubDate>Fri, 06 Dec 2019 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/76152a90/9a3da0d9.mp3" length="26027516" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2168</itunes:duration>
      <itunes:summary>In this podcast, I examine all of our major planes and talk about the most important part of the plane from a design and flavor perspective.</itunes:summary>
      <itunes:subtitle>In this podcast, I examine all of our major planes and talk about the most important part of the plane from a design and flavor perspective.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#694: Trivia – Top 50 Words
		</title>
      <itunes:episode>694</itunes:episode>
      <podcast:episode>694</podcast:episode>
      <itunes:title>        
			#694: Trivia – Top 50 Words
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork694_triviatop50words_jDhe92y7.mp3</guid>
      <link>https://share.transistor.fm/s/8ae27af3</link>
      <description>
        <![CDATA[What are the 50 words that show up in the most Magic card titles? In this podcast, I go through that list and talk a bit about how we name cards.]]>
      </description>
      <content:encoded>
        <![CDATA[What are the 50 words that show up in the most Magic card titles? In this podcast, I go through that list and talk a bit about how we name cards.]]>
      </content:encoded>
      <pubDate>Wed, 27 Nov 2019 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8ae27af3/04bc2aaf.mp3" length="33431456" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2785</itunes:duration>
      <itunes:summary>What are the 50 words that show up in the most Magic card titles? In this podcast, I go through that list and talk a bit about how we name cards.</itunes:summary>
      <itunes:subtitle>What are the 50 words that show up in the most Magic card titles? In this podcast, I go through that list and talk a bit about how we name cards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#693: Food Cluster
		</title>
      <itunes:episode>693</itunes:episode>
      <podcast:episode>693</podcast:episode>
      <itunes:title>        
			#693: Food Cluster
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork693_foodcluster_bv6Yd9Ud.mp3</guid>
      <link>https://share.transistor.fm/s/36589025</link>
      <description>
        <![CDATA[I'm trying something new, what I'm calling a cluster podcast, where I pick a topic and talk about a whole bunch of little topics in that category. For my first cluster podcast, I have chosen to talk about food.]]>
      </description>
      <content:encoded>
        <![CDATA[I'm trying something new, what I'm calling a cluster podcast, where I pick a topic and talk about a whole bunch of little topics in that category. For my first cluster podcast, I have chosen to talk about food.]]>
      </content:encoded>
      <pubDate>Wed, 27 Nov 2019 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/36589025/04feae9e.mp3" length="30401777" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2533</itunes:duration>
      <itunes:summary>I'm trying something new, what I'm calling a cluster podcast, where I pick a topic and talk about a whole bunch of little topics in that category. For my first cluster podcast, I have chosen to talk about food.</itunes:summary>
      <itunes:subtitle>I'm trying something new, what I'm calling a cluster podcast, where I pick a topic and talk about a whole bunch of little topics in that category. For my first cluster podcast, I have chosen to talk about food.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#692: Throne of Eldraine Cards, Part 4
		</title>
      <itunes:episode>692</itunes:episode>
      <podcast:episode>692</podcast:episode>
      <itunes:title>        
			#692: Throne of Eldraine Cards, Part 4
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork692_eldcardspart4_HjdU97Ty.mp3</guid>
      <link>https://share.transistor.fm/s/1f548bec</link>
      <description>
        <![CDATA[This is part four of a four-part series on card-by-card design stories from Throne of Eldraine.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part four of a four-part series on card-by-card design stories from Throne of Eldraine.]]>
      </content:encoded>
      <pubDate>Fri, 22 Nov 2019 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1f548bec/a96382a4.mp3" length="34446868" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2870</itunes:duration>
      <itunes:summary>This is part four of a four-part series on card-by-card design stories from Throne of Eldraine.</itunes:summary>
      <itunes:subtitle>This is part four of a four-part series on card-by-card design stories from Throne of Eldraine.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#691: Throne of Eldraine Cards, Part 3
		</title>
      <itunes:episode>691</itunes:episode>
      <podcast:episode>691</podcast:episode>
      <itunes:title>        
			#691: Throne of Eldraine Cards, Part 3
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork691_eldcardspart3_w72YuuD2.mp3</guid>
      <link>https://share.transistor.fm/s/fbce348b</link>
      <description>
        <![CDATA[This is part three of a four-part series on card-by-card design stories from Throne of Eldraine.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part three of a four-part series on card-by-card design stories from Throne of Eldraine.]]>
      </content:encoded>
      <pubDate>Fri, 22 Nov 2019 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fbce348b/f7a5123d.mp3" length="39851478" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3320</itunes:duration>
      <itunes:summary>This is part three of a four-part series on card-by-card design stories from Throne of Eldraine.</itunes:summary>
      <itunes:subtitle>This is part three of a four-part series on card-by-card design stories from Throne of Eldraine.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#690: The Priority Problem
		</title>
      <itunes:episode>690</itunes:episode>
      <podcast:episode>690</podcast:episode>
      <itunes:title>        
			#690: The Priority Problem
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork690_thepriorityproblem_Ihfy74De.mp3</guid>
      <link>https://share.transistor.fm/s/bbbe8a66</link>
      <description>
        <![CDATA[This podcast talks about why we can't easily meet every request.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast talks about why we can't easily meet every request.]]>
      </content:encoded>
      <pubDate>Mon, 18 Nov 2019 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bbbe8a66/5f8dff21.mp3" length="37659135" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3137</itunes:duration>
      <itunes:summary>This podcast talks about why we can't easily meet every request.</itunes:summary>
      <itunes:subtitle>This podcast talks about why we can't easily meet every request.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#689: Artifacts &amp; Enchantements
		</title>
      <itunes:episode>689</itunes:episode>
      <podcast:episode>689</podcast:episode>
      <itunes:title>        
			#689: Artifacts &amp; Enchantements
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork689_artifactsandenchantments_jgFhW28U.mp3</guid>
      <link>https://share.transistor.fm/s/6951e9e3</link>
      <description>
        <![CDATA[This podcast is about the similarities and differences between artifacts and enchantments, and how they've changed over time.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is about the similarities and differences between artifacts and enchantments, and how they've changed over time.]]>
      </content:encoded>
      <pubDate>Mon, 18 Nov 2019 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6951e9e3/cc18b98d.mp3" length="41402136" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3449</itunes:duration>
      <itunes:summary>This podcast is about the similarities and differences between artifacts and enchantments, and how they've changed over time.</itunes:summary>
      <itunes:subtitle>This podcast is about the similarities and differences between artifacts and enchantments, and how they've changed over time.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#688: Subtypes
		</title>
      <itunes:episode>688</itunes:episode>
      <podcast:episode>688</podcast:episode>
      <itunes:title>        
			#688: Subtypes
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork688_subtypes_DhdY28U5.mp3</guid>
      <link>https://share.transistor.fm/s/f4b29a5a</link>
      <description>
        <![CDATA[In this podcast, I talk about all the noncreature subtypes in Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about all the noncreature subtypes in Magic.]]>
      </content:encoded>
      <pubDate>Fri, 08 Nov 2019 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f4b29a5a/3157ab64.mp3" length="31185135" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2598</itunes:duration>
      <itunes:summary>In this podcast, I talk about all the noncreature subtypes in Magic.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about all the noncreature subtypes in Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#687: Throne of Eldraine Cards, Part 2
		</title>
      <itunes:episode>687</itunes:episode>
      <podcast:episode>687</podcast:episode>
      <itunes:title>        
			#687: Throne of Eldraine Cards, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork687_eldcardspart2_dhYe91Ud.mp3</guid>
      <link>https://share.transistor.fm/s/6517bbd2</link>
      <description>
        <![CDATA[This is part two of a four-part series on card-by-card design stories from Throne of Eldraine.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part two of a four-part series on card-by-card design stories from Throne of Eldraine.]]>
      </content:encoded>
      <pubDate>Fri, 08 Nov 2019 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6517bbd2/b4886ceb.mp3" length="29435648" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2452</itunes:duration>
      <itunes:summary>This is part two of a four-part series on card-by-card design stories from Throne of Eldraine.</itunes:summary>
      <itunes:subtitle>This is part two of a four-part series on card-by-card design stories from Throne of Eldraine.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#686: Throne of Eldraine Cards, Part 1
		</title>
      <itunes:episode>686</itunes:episode>
      <podcast:episode>686</podcast:episode>
      <itunes:title>        
			#686: Throne of Eldraine Cards, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork686_throneofeldrainecardspart1_mjDs33U7.mp3</guid>
      <link>https://share.transistor.fm/s/f6721f30</link>
      <description>
        <![CDATA[This is part one of a four-part series on card-by-card design stories from Throne of Eldraine.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part one of a four-part series on card-by-card design stories from Throne of Eldraine.]]>
      </content:encoded>
      <pubDate>Fri, 01 Nov 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f6721f30/262ee81a.mp3" length="31948492" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2661</itunes:duration>
      <itunes:summary>This is part one of a four-part series on card-by-card design stories from Throne of Eldraine.</itunes:summary>
      <itunes:subtitle>This is part one of a four-part series on card-by-card design stories from Throne of Eldraine.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#685: Things Not Going According to Plan
		</title>
      <itunes:episode>685</itunes:episode>
      <podcast:episode>685</podcast:episode>
      <itunes:title>        
			#685: Things Not Going According to Plan
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork685_thingsnotgoingtoplan_aJhDu10Y.mp3</guid>
      <link>https://share.transistor.fm/s/b519f511</link>
      <description>
        <![CDATA[In game design, as in any creation—and life really—things don't always go according to plan. In this podcast, I talk about numerous times Magic design ended up having to go in a different direction.]]>
      </description>
      <content:encoded>
        <![CDATA[In game design, as in any creation—and life really—things don't always go according to plan. In this podcast, I talk about numerous times Magic design ended up having to go in a different direction.]]>
      </content:encoded>
      <pubDate>Fri, 01 Nov 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b519f511/cd3b0a7b.mp3" length="35151545" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2928</itunes:duration>
      <itunes:summary>In game design, as in any creation—and life really—things don't always go according to plan. In this podcast, I talk about numerous times Magic design ended up having to go in a different direction.</itunes:summary>
      <itunes:subtitle>In game design, as in any creation—and life really—things don't always go according to plan. In this podcast, I talk about numerous times Magic design ended up having to go in a different direction.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#684: Throne of Eldraine
		</title>
      <itunes:episode>684</itunes:episode>
      <podcast:episode>684</podcast:episode>
      <itunes:title>        
			#684: Throne of Eldraine
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork684_throneofeldraine_Kd7Ey4Tt.mp3</guid>
      <link>https://share.transistor.fm/s/f683f94b</link>
      <description>
        <![CDATA[In this podcast, I talk about the design of Throne of Eldraine.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the design of Throne of Eldraine.]]>
      </content:encoded>
      <pubDate>Fri, 25 Oct 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f683f94b/f288a41e.mp3" length="29194515" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2432</itunes:duration>
      <itunes:summary>In this podcast, I talk about the design of Throne of Eldraine.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the design of Throne of Eldraine.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#683: Throne of Eldraine Stream
		</title>
      <itunes:episode>683</itunes:episode>
      <podcast:episode>683</podcast:episode>
      <itunes:title>        
			#683: Throne of Eldraine Stream
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork683_throneofeldrainestream_GheE35Ue.mp3</guid>
      <link>https://share.transistor.fm/s/69e3a3d8</link>
      <description>
        <![CDATA[In this podcast, I take listeners behind the scenes into the making of the Throne of Eldraine announcement stream.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I take listeners behind the scenes into the making of the Throne of Eldraine announcement stream.]]>
      </content:encoded>
      <pubDate>Fri, 25 Oct 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/69e3a3d8/aa951432.mp3" length="27684954" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2306</itunes:duration>
      <itunes:summary>In this podcast, I take listeners behind the scenes into the making of the Throne of Eldraine announcement stream.</itunes:summary>
      <itunes:subtitle>In this podcast, I take listeners behind the scenes into the making of the Throne of Eldraine announcement stream.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#682: Connecting Set &amp; Story
		</title>
      <itunes:episode>682</itunes:episode>
      <podcast:episode>682</podcast:episode>
      <itunes:title>        
			#682: Connecting Set &amp; Story
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork682_connectingsetandstory_mg3tTdsS.mp3</guid>
      <link>https://share.transistor.fm/s/a82f0161</link>
      <description>
        <![CDATA[In this podcast, I talk about what we have to do in design to make sure that the set and story align.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about what we have to do in design to make sure that the set and story align.]]>
      </content:encoded>
      <pubDate>Fri, 18 Oct 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a82f0161/4eafa44a.mp3" length="29216217" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2434</itunes:duration>
      <itunes:summary>In this podcast, I talk about what we have to do in design to make sure that the set and story align.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about what we have to do in design to make sure that the set and story align.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#681: Math in Magic
		</title>
      <itunes:episode>681</itunes:episode>
      <podcast:episode>681</podcast:episode>
      <itunes:title>        
			#681: Math in Magic
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork681_mathinmagic_Juc57Y7D.mp3</guid>
      <link>https://share.transistor.fm/s/3d3a5d9b</link>
      <description>
        <![CDATA[In this podcast, I talk about how Magic design involves a lot of math.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about how Magic design involves a lot of math.]]>
      </content:encoded>
      <pubDate>Fri, 18 Oct 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3d3a5d9b/64205bbf.mp3" length="26095912" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2174</itunes:duration>
      <itunes:summary>In this podcast, I talk about how Magic design involves a lot of math.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about how Magic design involves a lot of math.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#680: Diversity in Game Design
		</title>
      <itunes:episode>680</itunes:episode>
      <podcast:episode>680</podcast:episode>
      <itunes:title>        
			#680: Diversity in Game Design
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork680_diversityingamedesign_KmD2eeUT.mp3</guid>
      <link>https://share.transistor.fm/s/7bf8c15c</link>
      <description>
        <![CDATA[In August, I wrote an article about why diversity matters in game design. This is my podcast version of that topic.]]>
      </description>
      <content:encoded>
        <![CDATA[In August, I wrote an article about why diversity matters in game design. This is my podcast version of that topic.]]>
      </content:encoded>
      <pubDate>Fri, 11 Oct 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7bf8c15c/61f14f00.mp3" length="23735606" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1977</itunes:duration>
      <itunes:summary>In August, I wrote an article about why diversity matters in game design. This is my podcast version of that topic.</itunes:summary>
      <itunes:subtitle>In August, I wrote an article about why diversity matters in game design. This is my podcast version of that topic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#679: Changing the Color Pie
		</title>
      <itunes:episode>679</itunes:episode>
      <podcast:episode>679</podcast:episode>
      <itunes:title>        
			#679: Changing the Color Pie
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork679_changingthecolorpie_Hd83Uds1.mp3</guid>
      <link>https://share.transistor.fm/s/32a6e639</link>
      <description>
        <![CDATA[In this podcast, I discuss when, how, and why we make changes to the color pie.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I discuss when, how, and why we make changes to the color pie.]]>
      </content:encoded>
      <pubDate>Fri, 11 Oct 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/32a6e639/14f43ce5.mp3" length="29727365" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2476</itunes:duration>
      <itunes:summary>In this podcast, I discuss when, how, and why we make changes to the color pie.</itunes:summary>
      <itunes:subtitle>In this podcast, I discuss when, how, and why we make changes to the color pie.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#678: Small Talk with Sarah
		</title>
      <itunes:episode>678</itunes:episode>
      <podcast:episode>678</podcast:episode>
      <itunes:title>        
			#678: Small Talk with Sarah
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork678_smalltalkwithsarah_MDeow39D.mp3</guid>
      <link>https://share.transistor.fm/s/9911e5e7</link>
      <description>
        <![CDATA[This is another of my mailbag podcasts where I answer all your questions. I do these with a carpool guest. Instead of "Mailbag with Matt" or "Replies with Rachel," we get the first-ever "Small Talk with Sarah" where my guest is my youngest daughter, Sarah.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another of my mailbag podcasts where I answer all your questions. I do these with a carpool guest. Instead of "Mailbag with Matt" or "Replies with Rachel," we get the first-ever "Small Talk with Sarah" where my guest is my youngest daughter, Sarah.]]>
      </content:encoded>
      <pubDate>Fri, 04 Oct 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9911e5e7/3f970f2e.mp3" length="21374132" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1780</itunes:duration>
      <itunes:summary>This is another of my mailbag podcasts where I answer all your questions. I do these with a carpool guest. Instead of "Mailbag with Matt" or "Replies with Rachel," we get the first-ever "Small Talk with Sarah" where my guest is my youngest daughter, Sarah.</itunes:summary>
      <itunes:subtitle>This is another of my mailbag podcasts where I answer all your questions. I do these with a carpool guest. Instead of "Mailbag with Matt" or "Replies with Rachel," we get the first-ever "Small Talk with Sarah" where my guest is my youngest daughter, Sarah</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#677: Other People's Lessons – Lessons Learned
		</title>
      <itunes:episode>677</itunes:episode>
      <podcast:episode>677</podcast:episode>
      <itunes:title>        
			#677: Other People's Lessons – Lessons Learned
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork677_lifelessons_MDdwUDs2.mp3</guid>
      <link>https://share.transistor.fm/s/ccf1db36</link>
      <description>
        <![CDATA[This podcast is another in my "Other People's Lessons" series where I talk top ten lists of lessons for something else and apply them to Magic design. Today is life lessons.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is another in my "Other People's Lessons" series where I talk top ten lists of lessons for something else and apply them to Magic design. Today is life lessons.]]>
      </content:encoded>
      <pubDate>Fri, 04 Oct 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ccf1db36/9f28db41.mp3" length="22421887" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1868</itunes:duration>
      <itunes:summary>This podcast is another in my "Other People's Lessons" series where I talk top ten lists of lessons for something else and apply them to Magic design. Today is life lessons.</itunes:summary>
      <itunes:subtitle>This podcast is another in my "Other People's Lessons" series where I talk top ten lists of lessons for something else and apply them to Magic design. Today is life lessons.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#676: Lessons Learned – War of the Spark
		</title>
      <itunes:episode>676</itunes:episode>
      <podcast:episode>676</podcast:episode>
      <itunes:title>        
			#676: Lessons Learned – War of the Spark
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork676_lessonslearnedwar_gjDeh93U.mp3</guid>
      <link>https://share.transistor.fm/s/de44481f</link>
      <description>
        <![CDATA[This is another podcast in my "Lessons Learned" series where I talk about lessons from sets that I led or co-led the design for. This time, I talk about what I learned leading the design for War of the Spark.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another podcast in my "Lessons Learned" series where I talk about lessons from sets that I led or co-led the design for. This time, I talk about what I learned leading the design for War of the Spark.]]>
      </content:encoded>
      <pubDate>Fri, 27 Sep 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/de44481f/01494e54.mp3" length="33077805" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2756</itunes:duration>
      <itunes:summary>This is another podcast in my "Lessons Learned" series where I talk about lessons from sets that I led or co-led the design for. This time, I talk about what I learned leading the design for War of the Spark.</itunes:summary>
      <itunes:subtitle>This is another podcast in my "Lessons Learned" series where I talk about lessons from sets that I led or co-led the design for. This time, I talk about what I learned leading the design for War of the Spark.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#675: Bolas Arc
		</title>
      <itunes:episode>675</itunes:episode>
      <podcast:episode>675</podcast:episode>
      <itunes:title>        
			#675: Bolas Arc
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork675_bolasarc_DenYr8Ll.mp3</guid>
      <link>https://share.transistor.fm/s/2ae73d1c</link>
      <description>
        <![CDATA[In this podcast, I talk about us putting together the themes of three years' worth of sets that cover what we call the "Bolas Arc" (Kaladesh through War of the Spark).]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about us putting together the themes of three years' worth of sets that cover what we call the "Bolas Arc" (Kaladesh through War of the Spark).]]>
      </content:encoded>
      <pubDate>Fri, 27 Sep 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2ae73d1c/caa85b5e.mp3" length="33587703" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2798</itunes:duration>
      <itunes:summary>In this podcast, I talk about us putting together the themes of three years' worth of sets that cover what we call the "Bolas Arc" (Kaladesh through War of the Spark).</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about us putting together the themes of three years' worth of sets that cover what we call the "Bolas Arc" (Kaladesh through War of the Spark).</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#674: San Diego Comic-Con 2019		</title>
      <itunes:episode>674</itunes:episode>
      <podcast:episode>674</podcast:episode>
      <itunes:title>#674: San Diego Comic-Con 2019		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork674_sdcc2019_jYie03eD.mp3</guid>
      <link>https://share.transistor.fm/s/025eebe7</link>
      <description>
        <![CDATA[<p>As is normal, I went to San Diego Comic-Con, but this year, I got to reveal Throne of Eldraine to the world. It was quite fun. In this podcast, I fill you in on my entire trip.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>As is normal, I went to San Diego Comic-Con, but this year, I got to reveal Throne of Eldraine to the world. It was quite fun. In this podcast, I fill you in on my entire trip.</p>]]>
      </content:encoded>
      <pubDate>Fri, 20 Sep 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/025eebe7/61fdf160.mp3" length="24236072" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2019</itunes:duration>
      <itunes:summary>As is normal, I went to San Diego Comic-Con, but this year, I got to reveal Throne of Eldraine to the world. It was quite fun. In this podcast, I fill you in on my entire trip.</itunes:summary>
      <itunes:subtitle>As is normal, I went to San Diego Comic-Con, but this year, I got to reveal Throne of Eldraine to the world. It was quite fun. In this podcast, I fill you in on my entire trip.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#673: Banned &amp; Restricted, Part 4
		</title>
      <itunes:episode>673</itunes:episode>
      <podcast:episode>673</podcast:episode>
      <itunes:title>        
			#673: Banned &amp; Restricted, Part 4
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork673_bannedrestrictedcardspart4_fjDe83Yd.mp3</guid>
      <link>https://share.transistor.fm/s/3b652819</link>
      <description>
        <![CDATA[This is part four of a four-part series on all the banned or restricted cards I had a hand in designing.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part four of a four-part series on all the banned or restricted cards I had a hand in designing.]]>
      </content:encoded>
      <pubDate>Fri, 20 Sep 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3b652819/99054a95.mp3" length="30964545" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2579</itunes:duration>
      <itunes:summary>This is part four of a four-part series on all the banned or restricted cards I had a hand in designing.</itunes:summary>
      <itunes:subtitle>This is part four of a four-part series on all the banned or restricted cards I had a hand in designing.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#672: Banned &amp; Restricted, Part 3
		</title>
      <itunes:episode>672</itunes:episode>
      <podcast:episode>672</podcast:episode>
      <itunes:title>        
			#672: Banned &amp; Restricted, Part 3
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork672_bannedrestrictedcardspart3_AHdwH38d.mp3</guid>
      <link>https://share.transistor.fm/s/e8306eed</link>
      <description>
        <![CDATA[This is part three of a four-part series on all the banned or restricted cards I had a hand in designing.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part three of a four-part series on all the banned or restricted cards I had a hand in designing.]]>
      </content:encoded>
      <pubDate>Fri, 13 Sep 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e8306eed/929b3fda.mp3" length="23607298" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1966</itunes:duration>
      <itunes:summary>This is part three of a four-part series on all the banned or restricted cards I had a hand in designing.</itunes:summary>
      <itunes:subtitle>This is part three of a four-part series on all the banned or restricted cards I had a hand in designing.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#671: Banned &amp; Restricted, Part 2
		</title>
      <itunes:episode>671</itunes:episode>
      <podcast:episode>671</podcast:episode>
      <itunes:title>        
			#671: Banned &amp; Restricted, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork671_bannedrestrictedcardspart2_wDeILt23.mp3</guid>
      <link>https://share.transistor.fm/s/f16d6b44</link>
      <description>
        <![CDATA[This is part two of a four-part series on all the banned or restricted cards I had a hand in designing.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part two of a four-part series on all the banned or restricted cards I had a hand in designing.]]>
      </content:encoded>
      <pubDate>Fri, 13 Sep 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f16d6b44/f33e05d2.mp3" length="28503456" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2374</itunes:duration>
      <itunes:summary>This is part two of a four-part series on all the banned or restricted cards I had a hand in designing.</itunes:summary>
      <itunes:subtitle>This is part two of a four-part series on all the banned or restricted cards I had a hand in designing.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#670: Banned &amp; Restricted, Part 1
		</title>
      <itunes:episode>670</itunes:episode>
      <podcast:episode>670</podcast:episode>
      <itunes:title>        
			#670: Banned &amp; Restricted, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork670_bannedrestrictedcardspart1_hD3uIL21.mp3</guid>
      <link>https://share.transistor.fm/s/aa5b1b82</link>
      <description>
        <![CDATA[Not that I'm proud of this, but I have the honor of having had a hand in creating more cards that have been banned or restricted than any other designer. In this podcast, I walk through the many cards I've helped design from this list and talk about their designs.]]>
      </description>
      <content:encoded>
        <![CDATA[Not that I'm proud of this, but I have the honor of having had a hand in creating more cards that have been banned or restricted than any other designer. In this podcast, I walk through the many cards I've helped design from this list and talk about their designs.]]>
      </content:encoded>
      <pubDate>Fri, 06 Sep 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/aa5b1b82/82841724.mp3" length="23080864" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1922</itunes:duration>
      <itunes:summary>Not that I'm proud of this, but I have the honor of having had a hand in creating more cards that have been banned or restricted than any other designer. In this podcast, I walk through the many cards I've helped design from this list and talk about their designs.</itunes:summary>
      <itunes:subtitle>Not that I'm proud of this, but I have the honor of having had a hand in creating more cards that have been banned or restricted than any other designer. In this podcast, I walk through the many cards I've helped design from this list and talk about their</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#669: Meet Sarah
		</title>
      <itunes:episode>669</itunes:episode>
      <podcast:episode>669</podcast:episode>
      <itunes:title>        
			#669: Meet Sarah
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork669_meetsarah_JeU34Hnw.mp3</guid>
      <link>https://share.transistor.fm/s/b48bca1a</link>
      <description>
        <![CDATA[In past podcasts, you've met my dad, my mom, and my eldest daughter, Rachel. Today, you get to meet my youngest daughter, Sarah.]]>
      </description>
      <content:encoded>
        <![CDATA[In past podcasts, you've met my dad, my mom, and my eldest daughter, Rachel. Today, you get to meet my youngest daughter, Sarah.]]>
      </content:encoded>
      <pubDate>Fri, 06 Sep 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b48bca1a/0b0f1ac4.mp3" length="20589324" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1715</itunes:duration>
      <itunes:summary>In past podcasts, you've met my dad, my mom, and my eldest daughter, Rachel. Today, you get to meet my youngest daughter, Sarah.</itunes:summary>
      <itunes:subtitle>In past podcasts, you've met my dad, my mom, and my eldest daughter, Rachel. Today, you get to meet my youngest daughter, Sarah.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#668: Zones
		</title>
      <itunes:episode>668</itunes:episode>
      <podcast:episode>668</podcast:episode>
      <itunes:title>        
			#668: Zones
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork668_zones_jwu62jdo.mp3</guid>
      <link>https://share.transistor.fm/s/8fd8ca54</link>
      <description>
        <![CDATA[Magic has six major zones plus a few others used in various formats. I talk all about them including examining the design space of zone changing.]]>
      </description>
      <content:encoded>
        <![CDATA[Magic has six major zones plus a few others used in various formats. I talk all about them including examining the design space of zone changing.]]>
      </content:encoded>
      <pubDate>Fri, 30 Aug 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8fd8ca54/b6977b01.mp3" length="20788348" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1731</itunes:duration>
      <itunes:summary>Magic has six major zones plus a few others used in various formats. I talk all about them including examining the design space of zone changing.</itunes:summary>
      <itunes:subtitle>Magic has six major zones plus a few others used in various formats. I talk all about them including examining the design space of zone changing.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#667: Full-Art Lands
		</title>
      <itunes:episode>667</itunes:episode>
      <podcast:episode>667</podcast:episode>
      <itunes:title>        
			#667: Full-Art Lands
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork667_full-artlands_KLu1y8Ud.mp3</guid>
      <link>https://share.transistor.fm/s/e05f73df</link>
      <description>
        <![CDATA[In this podcast, I talk about the history of full-art lands and talk about all the times we've used them.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the history of full-art lands and talk about all the times we've used them.]]>
      </content:encoded>
      <pubDate>Fri, 30 Aug 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e05f73df/c8311372.mp3" length="28410799" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2367</itunes:duration>
      <itunes:summary>In this podcast, I talk about the history of full-art lands and talk about all the times we've used them.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the history of full-art lands and talk about all the times we've used them.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#666: Demons
		</title>
      <itunes:episode>666</itunes:episode>
      <podcast:episode>666</podcast:episode>
      <itunes:title>        
			#666: Demons
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork666_demons_jY38UuwE.mp3</guid>
      <link>https://share.transistor.fm/s/209f49a1</link>
      <description>
        <![CDATA[This podcast is about the history of the Demon creature type.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is about the history of the Demon creature type.]]>
      </content:encoded>
      <pubDate>Fri, 23 Aug 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/209f49a1/88fb45c3.mp3" length="21433880" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1785</itunes:duration>
      <itunes:summary>This podcast is about the history of the Demon creature type.</itunes:summary>
      <itunes:subtitle>This podcast is about the history of the Demon creature type.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#665: Lessons Learned – Unstable
		</title>
      <itunes:episode>665</itunes:episode>
      <podcast:episode>665</podcast:episode>
      <itunes:title>        
			#665: Lessons Learned – Unstable
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork665_lessonslearnedunstable_Hw9U2oOl.mp3</guid>
      <link>https://share.transistor.fm/s/c4310312</link>
      <description>
        <![CDATA[This is another in my series "Lessons Learned" where I examine the lessons I've learned from sets I led or co-led. Today, I talk about the third Un- set, Unstable.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another in my series "Lessons Learned" where I examine the lessons I've learned from sets I led or co-led. Today, I talk about the third Un- set, Unstable.]]>
      </content:encoded>
      <pubDate>Fri, 23 Aug 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c4310312/210605fc.mp3" length="26981613" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2248</itunes:duration>
      <itunes:summary>This is another in my series "Lessons Learned" where I examine the lessons I've learned from sets I led or co-led. Today, I talk about the third Un- set, Unstable.</itunes:summary>
      <itunes:subtitle>This is another in my series "Lessons Learned" where I examine the lessons I've learned from sets I led or co-led. Today, I talk about the third Un- set, Unstable.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#664: Milling
		</title>
      <itunes:episode>664</itunes:episode>
      <podcast:episode>664</podcast:episode>
      <itunes:title>        
			#664: Milling
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork664_milling_hGd32YuA.mp3</guid>
      <link>https://share.transistor.fm/s/3560910e</link>
      <description>
        <![CDATA[In this podcast, I talk about the history of Magic's oldest alternate-win condition.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the history of Magic's oldest alternate-win condition.]]>
      </content:encoded>
      <pubDate>Fri, 16 Aug 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3560910e/667f8197.mp3" length="31568939" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2630</itunes:duration>
      <itunes:summary>In this podcast, I talk about the history of Magic's oldest alternate-win condition.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the history of Magic's oldest alternate-win condition.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#663: Modern Horizons Cards, Part 4
		</title>
      <itunes:episode>663</itunes:episode>
      <podcast:episode>663</podcast:episode>
      <itunes:title>        
			#663: Modern Horizons Cards, Part 4
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork663_modernhorizonscardspart4_H1YuTt78.mp3</guid>
      <link>https://share.transistor.fm/s/92679d3f</link>
      <description>
        <![CDATA[This is part four of a four-part series on card-by-card design stories from Modern Horizons.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part four of a four-part series on card-by-card design stories from Modern Horizons.]]>
      </content:encoded>
      <pubDate>Fri, 16 Aug 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/92679d3f/62d7c0c6.mp3" length="39723177" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3309</itunes:duration>
      <itunes:summary>This is part four of a four-part series on card-by-card design stories from Modern Horizons.</itunes:summary>
      <itunes:subtitle>This is part four of a four-part series on card-by-card design stories from Modern Horizons.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#662: Modern Horizons Cards, Part 3
		</title>
      <itunes:episode>662</itunes:episode>
      <podcast:episode>662</podcast:episode>
      <itunes:title>        
			#662: Modern Horizons Cards, Part 3
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork662_modernhorizonscardspart3_kJd0wU13.mp3</guid>
      <link>https://share.transistor.fm/s/880fdc60</link>
      <description>
        <![CDATA[This is part three of a four-part series on card-by-card design stories from Modern Horizons.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part three of a four-part series on card-by-card design stories from Modern Horizons.]]>
      </content:encoded>
      <pubDate>Fri, 09 Aug 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/880fdc60/f325ef6c.mp3" length="29291531" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2440</itunes:duration>
      <itunes:summary>This is part three of a four-part series on card-by-card design stories from Modern Horizons.</itunes:summary>
      <itunes:subtitle>This is part three of a four-part series on card-by-card design stories from Modern Horizons.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#661: Power Level
		</title>
      <itunes:episode>661</itunes:episode>
      <podcast:episode>661</podcast:episode>
      <itunes:title>        
			#661: Power Level
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork661_powerlevel_H1Trs9Ui.mp3</guid>
      <link>https://share.transistor.fm/s/0d9e5ec1</link>
      <description>
        <![CDATA[In this podcast, I talk all about power level. I describe what it is and how it impacts how we make Magic cards.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk all about power level. I describe what it is and how it impacts how we make Magic cards.]]>
      </content:encoded>
      <pubDate>Fri, 09 Aug 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0d9e5ec1/6f936e9a.mp3" length="33599409" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2799</itunes:duration>
      <itunes:summary>In this podcast, I talk all about power level. I describe what it is and how it impacts how we make Magic cards.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk all about power level. I describe what it is and how it impacts how we make Magic cards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#660: Modern Horizons Cards, Part 2
		</title>
      <itunes:episode>660</itunes:episode>
      <podcast:episode>660</podcast:episode>
      <itunes:title>        
			#660: Modern Horizons Cards, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork660_modernhorizonscardspart2_fjUe88tI.mp3</guid>
      <link>https://share.transistor.fm/s/6d940c0f</link>
      <description>
        <![CDATA[This is part two of a four-part series on card-by-card design stories from Modern Horizons.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part two of a four-part series on card-by-card design stories from Modern Horizons.]]>
      </content:encoded>
      <pubDate>Fri, 02 Aug 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6d940c0f/edf31e50.mp3" length="29368135" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2446</itunes:duration>
      <itunes:summary>This is part two of a four-part series on card-by-card design stories from Modern Horizons.</itunes:summary>
      <itunes:subtitle>This is part two of a four-part series on card-by-card design stories from Modern Horizons.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#659: Modern Horizons Cards, Part 1
		</title>
      <itunes:episode>659</itunes:episode>
      <podcast:episode>659</podcast:episode>
      <itunes:title>        
			#659: Modern Horizons Cards, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork659_modernhorizonscardspart1_WeL2j3o0.mp3</guid>
      <link>https://share.transistor.fm/s/0adacacd</link>
      <description>
        <![CDATA[This is part one of a four-part series on card-by-card design stories from Modern Horizons.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part one of a four-part series on card-by-card design stories from Modern Horizons.]]>
      </content:encoded>
      <pubDate>Fri, 02 Aug 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0adacacd/774e29e1.mp3" length="34199623" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2849</itunes:duration>
      <itunes:summary>This is part one of a four-part series on card-by-card design stories from Modern Horizons.</itunes:summary>
      <itunes:subtitle>This is part one of a four-part series on card-by-card design stories from Modern Horizons.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#658: Split Cards
		</title>
      <itunes:episode>658</itunes:episode>
      <podcast:episode>658</podcast:episode>
      <itunes:title>        
			#658: Split Cards
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork658_splitcards_HjD8ILd3.mp3</guid>
      <link>https://share.transistor.fm/s/59f0c45b</link>
      <description>
        <![CDATA[In this podcast, I talk about the history of split cards—how they came to be and the many different times we've used them.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the history of split cards—how they came to be and the many different times we've used them.]]>
      </content:encoded>
      <pubDate>Fri, 26 Jul 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/59f0c45b/25a6b3fa.mp3" length="26389925" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2198</itunes:duration>
      <itunes:summary>In this podcast, I talk about the history of split cards—how they came to be and the many different times we've used them.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the history of split cards—how they came to be and the many different times we've used them.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#657: Innovation Products
		</title>
      <itunes:episode>657</itunes:episode>
      <podcast:episode>657</podcast:episode>
      <itunes:title>        
			#657: Innovation Products
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork657_innovationproducts_Hd8U32Il.mp3</guid>
      <link>https://share.transistor.fm/s/eebfb434</link>
      <description>
        <![CDATA[We have a line we call the innovation products (things like Conspiracy, Unstable, and Battlebond). I'll explain what they are and talk through all the ones we've made thus far.]]>
      </description>
      <content:encoded>
        <![CDATA[We have a line we call the innovation products (things like Conspiracy, Unstable, and Battlebond). I'll explain what they are and talk through all the ones we've made thus far.]]>
      </content:encoded>
      <pubDate>Fri, 26 Jul 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/eebfb434/4261561c.mp3" length="34145617" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2845</itunes:duration>
      <itunes:summary>We have a line we call the innovation products (things like Conspiracy, Unstable, and Battlebond). I'll explain what they are and talk through all the ones we've made thus far.</itunes:summary>
      <itunes:subtitle>We have a line we call the innovation products (things like Conspiracy, Unstable, and Battlebond). I'll explain what they are and talk through all the ones we've made thus far.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#656: Modern Horizons
		</title>
      <itunes:episode>656</itunes:episode>
      <podcast:episode>656</podcast:episode>
      <itunes:title>        
			#656: Modern Horizons
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork656_modernhorizons_fjY49Ii4.mp3</guid>
      <link>https://share.transistor.fm/s/d6e5901e</link>
      <description>
        <![CDATA[This podcast is all about the design of Modern Horizons.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is all about the design of Modern Horizons.]]>
      </content:encoded>
      <pubDate>Fri, 19 Jul 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d6e5901e/a637d24c.mp3" length="27674865" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2305</itunes:duration>
      <itunes:summary>This podcast is all about the design of Modern Horizons.</itunes:summary>
      <itunes:subtitle>This podcast is all about the design of Modern Horizons.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#655: War of the Spark Cards, Part 5
		</title>
      <itunes:episode>655</itunes:episode>
      <podcast:episode>655</podcast:episode>
      <itunes:title>        
			#655: War of the Spark Cards, Part 5
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork655_warofthesparkcardspart5_HuwW73Tt.mp3</guid>
      <link>https://share.transistor.fm/s/cb0cba0a</link>
      <description>
        <![CDATA[This is part five of a five-part series on card-by-card design stories from War of the Spark.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part five of a five-part series on card-by-card design stories from War of the Spark.]]>
      </content:encoded>
      <pubDate>Fri, 19 Jul 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/cb0cba0a/2b240789.mp3" length="36924683" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3076</itunes:duration>
      <itunes:summary>This is part five of a five-part series on card-by-card design stories from War of the Spark.</itunes:summary>
      <itunes:subtitle>This is part five of a five-part series on card-by-card design stories from War of the Spark.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#654: War of the Spark Cards, Part 4
		</title>
      <itunes:episode>654</itunes:episode>
      <podcast:episode>654</podcast:episode>
      <itunes:title>        
			#654: War of the Spark Cards, Part 4
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork654_warofthesparkcardspart4_fjE30Iop.mp3</guid>
      <link>https://share.transistor.fm/s/f0a7b088</link>
      <description>
        <![CDATA[This is part four of a five-part series on card-by-card design stories from War of the Spark.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part four of a five-part series on card-by-card design stories from War of the Spark.]]>
      </content:encoded>
      <pubDate>Fri, 12 Jul 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f0a7b088/9232859c.mp3" length="35025035" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2918</itunes:duration>
      <itunes:summary>This is part four of a five-part series on card-by-card design stories from War of the Spark.</itunes:summary>
      <itunes:subtitle>This is part four of a five-part series on card-by-card design stories from War of the Spark.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#653: Other Lessons – Ideas &amp; Execution
		</title>
      <itunes:episode>653</itunes:episode>
      <podcast:episode>653</podcast:episode>
      <itunes:title>        
			#653: Other Lessons – Ideas &amp; Execution
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork653_otherlessonsideasandexecution_aSm78Yrt.mp3</guid>
      <link>https://share.transistor.fm/s/b52440ff</link>
      <description>
        <![CDATA[As a new series following up my "20 Lessons, 20 Podcasts" series, I'm starting "Other Lessons" to talk about other things I've learned during my time at Wizards. This podcast's lesson is "People overrate ideas and underrate execution."]]>
      </description>
      <content:encoded>
        <![CDATA[As a new series following up my "20 Lessons, 20 Podcasts" series, I'm starting "Other Lessons" to talk about other things I've learned during my time at Wizards. This podcast's lesson is "People overrate ideas and underrate execution."]]>
      </content:encoded>
      <pubDate>Fri, 12 Jul 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b52440ff/c8cc409d.mp3" length="34732441" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2893</itunes:duration>
      <itunes:summary>As a new series following up my "20 Lessons, 20 Podcasts" series, I'm starting "Other Lessons" to talk about other things I've learned during my time at Wizards. This podcast's lesson is "People overrate ideas and underrate execution."</itunes:summary>
      <itunes:subtitle>As a new series following up my "20 Lessons, 20 Podcasts" series, I'm starting "Other Lessons" to talk about other things I've learned during my time at Wizards. This podcast's lesson is "People overrate ideas and underrate execution."</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#652: War of the Spark Cards, Part 3
		</title>
      <itunes:episode>652</itunes:episode>
      <podcast:episode>652</podcast:episode>
      <itunes:title>        
			#652: War of the Spark Cards, Part 3
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork652_warofthesparkcardspart3_fajU73Ye.mp3</guid>
      <link>https://share.transistor.fm/s/bd12c058</link>
      <description>
        <![CDATA[This is part three of a five-part series on card-by-card design stories from War of the Spark.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part three of a five-part series on card-by-card design stories from War of the Spark.]]>
      </content:encoded>
      <pubDate>Wed, 03 Jul 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bd12c058/798ed20b.mp3" length="32174125" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2680</itunes:duration>
      <itunes:summary>This is part three of a five-part series on card-by-card design stories from War of the Spark.</itunes:summary>
      <itunes:subtitle>This is part three of a five-part series on card-by-card design stories from War of the Spark.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#651: War of the Spark Cards, Part 2
		</title>
      <itunes:episode>651</itunes:episode>
      <podcast:episode>651</podcast:episode>
      <itunes:title>        
			#651: War of the Spark Cards, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork651_warofthesparkcardspart2_ure73UeS.mp3</guid>
      <link>https://share.transistor.fm/s/89ebe8eb</link>
      <description>
        <![CDATA[This is part two of a five-part series on card-by-card design stories from War of the Spark.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part two of a five-part series on card-by-card design stories from War of the Spark.]]>
      </content:encoded>
      <pubDate>Wed, 03 Jul 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/89ebe8eb/baecde38.mp3" length="31026729" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2585</itunes:duration>
      <itunes:summary>This is part two of a five-part series on card-by-card design stories from War of the Spark.</itunes:summary>
      <itunes:subtitle>This is part two of a five-part series on card-by-card design stories from War of the Spark.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#650: War of the Spark Cards, Part 1
		</title>
      <itunes:episode>650</itunes:episode>
      <podcast:episode>650</podcast:episode>
      <itunes:title>        
			#650: War of the Spark Cards, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork650_warofthesparkcardspart1_sjf39UUt.mp3</guid>
      <link>https://share.transistor.fm/s/2bc9db7b</link>
      <description>
        <![CDATA[This is part one of a five-part series on card-by-card design stories from War of the Spark.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part one of a five-part series on card-by-card design stories from War of the Spark.]]>
      </content:encoded>
      <pubDate>Fri, 28 Jun 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2bc9db7b/dd28f207.mp3" length="26510025" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2208</itunes:duration>
      <itunes:summary>This is part one of a five-part series on card-by-card design stories from War of the Spark.</itunes:summary>
      <itunes:subtitle>This is part one of a five-part series on card-by-card design stories from War of the Spark.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#649: MagicFest London
		</title>
      <itunes:episode>649</itunes:episode>
      <podcast:episode>649</podcast:episode>
      <itunes:title>        
			#649: MagicFest London
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork649_magicfestlondon_fjGH03Ui.mp3</guid>
      <link>https://share.transistor.fm/s/f3d24535</link>
      <description>
        <![CDATA[So, I went to England for MagicFest London and Mythic Championship II. This podcast talks all about my trip.]]>
      </description>
      <content:encoded>
        <![CDATA[So, I went to England for MagicFest London and Mythic Championship II. This podcast talks all about my trip.]]>
      </content:encoded>
      <pubDate>Fri, 28 Jun 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f3d24535/a8c86029.mp3" length="31813821" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2650</itunes:duration>
      <itunes:summary>So, I went to England for MagicFest London and Mythic Championship II. This podcast talks all about my trip.</itunes:summary>
      <itunes:subtitle>So, I went to England for MagicFest London and Mythic Championship II. This podcast talks all about my trip.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#648: Working on the Road
		</title>
      <itunes:episode>648</itunes:episode>
      <podcast:episode>648</podcast:episode>
      <itunes:title>        
			#648: Working on the Road
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork648_workingontheroad_Jag21UwI.mp3</guid>
      <link>https://share.transistor.fm/s/a9299cac</link>
      <description>
        <![CDATA[Part of my job is traveling. This podcast talks about what it's like working when traveling as well as the many things that have to be done before or after you've traveled.]]>
      </description>
      <content:encoded>
        <![CDATA[Part of my job is traveling. This podcast talks about what it's like working when traveling as well as the many things that have to be done before or after you've traveled.]]>
      </content:encoded>
      <pubDate>Fri, 21 Jun 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a9299cac/d7d9ed0a.mp3" length="28020709" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2334</itunes:duration>
      <itunes:summary>Part of my job is traveling. This podcast talks about what it's like working when traveling as well as the many things that have to be done before or after you've traveled.</itunes:summary>
      <itunes:subtitle>Part of my job is traveling. This podcast talks about what it's like working when traveling as well as the many things that have to be done before or after you've traveled.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#647: Designing Library Effect
		</title>
      <itunes:episode>647</itunes:episode>
      <podcast:episode>647</podcast:episode>
      <itunes:title>        
			#647: Designing Library Effect
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork647_designinglibraryeffects_neX3p0q2.mp3</guid>
      <link>https://share.transistor.fm/s/b9470694</link>
      <description>
        <![CDATA[This episode is another in my "Designing _____" series where I talk about how we design certain basic effects. In this episode, I talk about effects interacting with the library.]]>
      </description>
      <content:encoded>
        <![CDATA[This episode is another in my "Designing _____" series where I talk about how we design certain basic effects. In this episode, I talk about effects interacting with the library.]]>
      </content:encoded>
      <pubDate>Fri, 21 Jun 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b9470694/47a0636c.mp3" length="28797193" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2399</itunes:duration>
      <itunes:summary>This episode is another in my "Designing _____" series where I talk about how we design certain basic effects. In this episode, I talk about effects interacting with the library.</itunes:summary>
      <itunes:subtitle>This episode is another in my "Designing _____" series where I talk about how we design certain basic effects. In this episode, I talk about effects interacting with the library.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#646: Seeing the World
		</title>
      <itunes:episode>646</itunes:episode>
      <podcast:episode>646</podcast:episode>
      <itunes:title>        
			#646: Seeing the World
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork646_seeingtheworld_gJr2Jsk4.mp3</guid>
      <link>https://share.transistor.fm/s/f0932674</link>
      <description>
        <![CDATA[Working on Magic has taken me to many countries around the world. In this podcast, I reminisce about all the places I've visited on Magic's dime.]]>
      </description>
      <content:encoded>
        <![CDATA[Working on Magic has taken me to many countries around the world. In this podcast, I reminisce about all the places I've visited on Magic's dime.]]>
      </content:encoded>
      <pubDate>Fri, 14 Jun 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f0932674/9c548dbd.mp3" length="37664037" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3138</itunes:duration>
      <itunes:summary>Working on Magic has taken me to many countries around the world. In this podcast, I reminisce about all the places I've visited on Magic's dime.</itunes:summary>
      <itunes:subtitle>Working on Magic has taken me to many countries around the world. In this podcast, I reminisce about all the places I've visited on Magic's dime.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#645: Languages
		</title>
      <itunes:episode>645</itunes:episode>
      <podcast:episode>645</podcast:episode>
      <itunes:title>        
			#645: Languages
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork645_languages_J3si99Rr.mp3</guid>
      <link>https://share.transistor.fm/s/37c08f8a</link>
      <description>
        <![CDATA[Magic is printed in eleven languages. In this podcast, I talk about how that came to be and how making a game printed in so many languages impacts game design.]]>
      </description>
      <content:encoded>
        <![CDATA[Magic is printed in eleven languages. In this podcast, I talk about how that came to be and how making a game printed in so many languages impacts game design.]]>
      </content:encoded>
      <pubDate>Fri, 14 Jun 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/37c08f8a/358a4160.mp3" length="22530792" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1877</itunes:duration>
      <itunes:summary>Magic is printed in eleven languages. In this podcast, I talk about how that came to be and how making a game printed in so many languages impacts game design.</itunes:summary>
      <itunes:subtitle>Magic is printed in eleven languages. In this podcast, I talk about how that came to be and how making a game printed in so many languages impacts game design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#644: Ajani's Pridemate
		</title>
      <itunes:episode>644</itunes:episode>
      <podcast:episode>644</podcast:episode>
      <itunes:title>        
			#644: Ajani's Pridemate
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork644_ajanispridemate_gEu83I44.mp3</guid>
      <link>https://share.transistor.fm/s/9cd676a5</link>
      <description>
        <![CDATA[This podcast is all about us adding two words to the rules text of one card and all the hullabaloo that followed. I explain why we did it and walk through the timeline of what happened (it's a little convoluted).]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is all about us adding two words to the rules text of one card and all the hullabaloo that followed. I explain why we did it and walk through the timeline of what happened (it's a little convoluted).]]>
      </content:encoded>
      <pubDate>Fri, 07 Jun 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9cd676a5/d1ff620b.mp3" length="21340622" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1777</itunes:duration>
      <itunes:summary>This podcast is all about us adding two words to the rules text of one card and all the hullabaloo that followed. I explain why we did it and walk through the timeline of what happened (it's a little convoluted).</itunes:summary>
      <itunes:subtitle>This podcast is all about us adding two words to the rules text of one card and all the hullabaloo that followed. I explain why we did it and walk through the timeline of what happened (it's a little convoluted).</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#643: Breaking Rules
		</title>
      <itunes:episode>643</itunes:episode>
      <podcast:episode>643</podcast:episode>
      <itunes:title>        
			#643: Breaking Rules
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork643_breakingrules_Jk35Ue22.mp3</guid>
      <link>https://share.transistor.fm/s/451c8521</link>
      <description>
        <![CDATA[In this podcast, I discuss when rules should and shouldn't be broken in Magic design. It involves a bunch of talking about planeswalking and puppies.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I discuss when rules should and shouldn't be broken in Magic design. It involves a bunch of talking about planeswalking and puppies.]]>
      </content:encoded>
      <pubDate>Fri, 07 Jun 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/451c8521/32e3f342.mp3" length="21298438" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1774</itunes:duration>
      <itunes:summary>In this podcast, I discuss when rules should and shouldn't be broken in Magic design. It involves a bunch of talking about planeswalking and puppies.</itunes:summary>
      <itunes:subtitle>In this podcast, I discuss when rules should and shouldn't be broken in Magic design. It involves a bunch of talking about planeswalking and puppies.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#642: Retired Mechanics
		</title>
      <itunes:episode>642</itunes:episode>
      <podcast:episode>642</podcast:episode>
      <itunes:title>        
			#642: Retired Mechanics
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork642_retiredmechanics_fHOk9j64.mp3</guid>
      <link>https://share.transistor.fm/s/d872eb91</link>
      <description>
        <![CDATA[In this podcast, I talk about Magic mechanics that just didn't make the cut and had to be retired.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about Magic mechanics that just didn't make the cut and had to be retired.]]>
      </content:encoded>
      <pubDate>Fri, 31 May 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d872eb91/c5d1caf6.mp3" length="34752557" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2895</itunes:duration>
      <itunes:summary>In this podcast, I talk about Magic mechanics that just didn't make the cut and had to be retired.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about Magic mechanics that just didn't make the cut and had to be retired.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#641: Booster Packs
		</title>
      <itunes:episode>641</itunes:episode>
      <podcast:episode>641</podcast:episode>
      <itunes:title>        
			#641: Booster Packs
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork641_boosterpacks_Kwo043Yt.mp3</guid>
      <link>https://share.transistor.fm/s/42330a0d</link>
      <description>
        <![CDATA[In this podcast, I talk all about the history of the booster pack, how it's evolved, and what impact it has on the design of Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk all about the history of the booster pack, how it's evolved, and what impact it has on the design of Magic.]]>
      </content:encoded>
      <pubDate>Fri, 31 May 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/42330a0d/938734f2.mp3" length="23549694" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1962</itunes:duration>
      <itunes:summary>In this podcast, I talk all about the history of the booster pack, how it's evolved, and what impact it has on the design of Magic.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk all about the history of the booster pack, how it's evolved, and what impact it has on the design of Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#640: Planeswalker Who's Who
		</title>
      <itunes:episode>640</itunes:episode>
      <podcast:episode>640</podcast:episode>
      <itunes:title>        
			#640: Planeswalker Who's Who
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork640_planeswalkerwhoswho_ghf49Jji.mp3</guid>
      <link>https://share.transistor.fm/s/12bd2c18</link>
      <description>
        <![CDATA[In this podcast, I walk through all the Planeswalkers to explain who they are and how they're mechanically represented on cards.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I walk through all the Planeswalkers to explain who they are and how they're mechanically represented on cards.]]>
      </content:encoded>
      <pubDate>Fri, 24 May 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/12bd2c18/dcf65c2c.mp3" length="27969369" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2330</itunes:duration>
      <itunes:summary>In this podcast, I walk through all the Planeswalkers to explain who they are and how they're mechanically represented on cards.</itunes:summary>
      <itunes:subtitle>In this podcast, I walk through all the Planeswalkers to explain who they are and how they're mechanically represented on cards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#639: Top 10 Worst Mechanics
		</title>
      <itunes:episode>639</itunes:episode>
      <podcast:episode>639</podcast:episode>
      <itunes:title>        
			#639: Top 10 Worst Mechanics
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork639_top10worstmechanics_Jut339oi.mp3</guid>
      <link>https://share.transistor.fm/s/93313df3</link>
      <description>
        <![CDATA[I realized I hadn't done a Top 10 list in a while, so I decided to talk about bad mechanics.]]>
      </description>
      <content:encoded>
        <![CDATA[I realized I hadn't done a Top 10 list in a while, so I decided to talk about bad mechanics.]]>
      </content:encoded>
      <pubDate>Fri, 24 May 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/93313df3/b8ad3959.mp3" length="27496401" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2290</itunes:duration>
      <itunes:summary>I realized I hadn't done a Top 10 list in a while, so I decided to talk about bad mechanics.</itunes:summary>
      <itunes:subtitle>I realized I hadn't done a Top 10 list in a while, so I decided to talk about bad mechanics.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#638: War of the Spark
		</title>
      <itunes:episode>638</itunes:episode>
      <podcast:episode>638</podcast:episode>
      <itunes:title>        
			#638: War of the Spark
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork638_warofthespark_lw9U4iIJ.mp3</guid>
      <link>https://share.transistor.fm/s/af15c4d2</link>
      <description>
        <![CDATA[This podcast talks about the vision design of War of the Spark.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast talks about the vision design of War of the Spark.]]>
      </content:encoded>
      <pubDate>Fri, 17 May 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/af15c4d2/dafbae7a.mp3" length="31682975" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2639</itunes:duration>
      <itunes:summary>This podcast talks about the vision design of War of the Spark.</itunes:summary>
      <itunes:subtitle>This podcast talks about the vision design of War of the Spark.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#637: Social Media in Game Design
		</title>
      <itunes:episode>637</itunes:episode>
      <podcast:episode>637</podcast:episode>
      <itunes:title>        
			#637: Social Media in Game Design
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork637_socialmediaingamedesign_JeK6tyUi.mp3</guid>
      <link>https://share.transistor.fm/s/29349007</link>
      <description>
        <![CDATA[In this podcast, I examine the role social media plays in modern game design.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I examine the role social media plays in modern game design.]]>
      </content:encoded>
      <pubDate>Fri, 17 May 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/29349007/3712d1fb.mp3" length="31315845" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2609</itunes:duration>
      <itunes:summary>In this podcast, I examine the role social media plays in modern game design.</itunes:summary>
      <itunes:subtitle>In this podcast, I examine the role social media plays in modern game design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#636: Rise &amp; Fall of the Blocks
		</title>
      <itunes:episode>636</itunes:episode>
      <podcast:episode>636</podcast:episode>
      <itunes:title>        
			#636: Rise &amp; Fall of the Blocks
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork636_riseandfalloftheblocks_k83Ii3hH.mp3</guid>
      <link>https://share.transistor.fm/s/b670afe7</link>
      <description>
        <![CDATA[This podcast is about the history of the block, how they came about and why they went away.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is about the history of the block, how they came about and why they went away.]]>
      </content:encoded>
      <pubDate>Fri, 10 May 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b670afe7/aef93203.mp3" length="29777659" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2481</itunes:duration>
      <itunes:summary>This podcast is about the history of the block, how they came about and why they went away.</itunes:summary>
      <itunes:subtitle>This podcast is about the history of the block, how they came about and why they went away.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#635: Rabiah Scale, Part 2
		</title>
      <itunes:episode>635</itunes:episode>
      <podcast:episode>635</podcast:episode>
      <itunes:title>        
			#635: Rabiah Scale, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork635_rabiahscalepart2_fjwDKod0.mp3</guid>
      <link>https://share.transistor.fm/s/3b67c0ab</link>
      <description>
        <![CDATA[This is part two of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part two of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.]]>
      </content:encoded>
      <pubDate>Fri, 10 May 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3b67c0ab/e0d273fa.mp3" length="28041145" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2336</itunes:duration>
      <itunes:summary>This is part two of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.</itunes:summary>
      <itunes:subtitle>This is part two of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#634: Rabiah Scale, Part 1
		</title>
      <itunes:episode>634</itunes:episode>
      <podcast:episode>634</podcast:episode>
      <itunes:title>        
			#634: Rabiah Scale, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork634_rabiahscalepart1_asUwe45T.mp3</guid>
      <link>https://share.transistor.fm/s/a0e6a8fd</link>
      <description>
        <![CDATA[This is part one of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part one of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.]]>
      </content:encoded>
      <pubDate>Fri, 03 May 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a0e6a8fd/ce5243b1.mp3" length="28495033" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2374</itunes:duration>
      <itunes:summary>This is part one of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.</itunes:summary>
      <itunes:subtitle>This is part one of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#633: Morningtide, Part 3
		</title>
      <itunes:episode>633</itunes:episode>
      <podcast:episode>633</podcast:episode>
      <itunes:title>        
			#633: Morningtide, Part 3
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork633_morningtidepart3_J4hT1ifT.mp3</guid>
      <link>https://share.transistor.fm/s/e78a0ac0</link>
      <description>
        <![CDATA[This is part three of my three-part series on card-by-card design stories from Morningtide.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part three of my three-part series on card-by-card design stories from Morningtide.]]>
      </content:encoded>
      <pubDate>Fri, 03 May 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e78a0ac0/eb77ab07.mp3" length="30174487" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2514</itunes:duration>
      <itunes:summary>This is part three of my three-part series on card-by-card design stories from Morningtide.</itunes:summary>
      <itunes:subtitle>This is part three of my three-part series on card-by-card design stories from Morningtide.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#632: Morningtide, Part 2
		</title>
      <itunes:episode>632</itunes:episode>
      <podcast:episode>632</podcast:episode>
      <itunes:title>        
			#632: Morningtide, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork632_morningtidepart2_fjDe93Ii.mp3</guid>
      <link>https://share.transistor.fm/s/429d7346</link>
      <description>
        <![CDATA[This is part two of my three-part series on card-by-card design stories from Morningtide.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part two of my three-part series on card-by-card design stories from Morningtide.]]>
      </content:encoded>
      <pubDate>Fri, 26 Apr 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/429d7346/6a96ff6a.mp3" length="28318335" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2359</itunes:duration>
      <itunes:summary>This is part two of my three-part series on card-by-card design stories from Morningtide.</itunes:summary>
      <itunes:subtitle>This is part two of my three-part series on card-by-card design stories from Morningtide.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#631: Morningtide, Part 1
		</title>
      <itunes:episode>631</itunes:episode>
      <podcast:episode>631</podcast:episode>
      <itunes:title>        
			#631: Morningtide, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork631_morningtidepart1_weU34YIL.mp3</guid>
      <link>https://share.transistor.fm/s/70f3baa0</link>
      <description>
        <![CDATA[This is part one of my three-part series on card-by-card design stories from Morningtide.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part one of my three-part series on card-by-card design stories from Morningtide.]]>
      </content:encoded>
      <pubDate>Fri, 26 Apr 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/70f3baa0/cc3dcc96.mp3" length="24487934" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2040</itunes:duration>
      <itunes:summary>This is part one of my three-part series on card-by-card design stories from Morningtide.</itunes:summary>
      <itunes:subtitle>This is part one of my three-part series on card-by-card design stories from Morningtide.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#630: Five Requests I Ignore
		</title>
      <itunes:episode>630</itunes:episode>
      <podcast:episode>630</podcast:episode>
      <itunes:title>        
			#630: Five Requests I Ignore
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork630_fiverequestsiignore_fj7U8IiL.mp3</guid>
      <link>https://share.transistor.fm/s/99e904d5</link>
      <description>
        <![CDATA[Based on my previous article, I explain why we just can't do some of the things fans request for Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[Based on my previous article, I explain why we just can't do some of the things fans request for Magic.]]>
      </content:encoded>
      <pubDate>Fri, 19 Apr 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/99e904d5/0b4504bf.mp3" length="26878375" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2239</itunes:duration>
      <itunes:summary>Based on my previous article, I explain why we just can't do some of the things fans request for Magic.</itunes:summary>
      <itunes:subtitle>Based on my previous article, I explain why we just can't do some of the things fans request for Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#629: Designing Destruction
		</title>
      <itunes:episode>629</itunes:episode>
      <podcast:episode>629</podcast:episode>
      <itunes:title>        
			#629: Designing Destruction
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork629_designingdestruction_YiP3L2i9.mp3</guid>
      <link>https://share.transistor.fm/s/fabe97a1</link>
      <description>
        <![CDATA[This is another in my "Designing _____" series where I walk through making basic effects. In this podcast, I talk about making all the various destruction cards.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another in my "Designing _____" series where I walk through making basic effects. In this podcast, I talk about making all the various destruction cards.]]>
      </content:encoded>
      <pubDate>Fri, 19 Apr 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fabe97a1/2117718d.mp3" length="23089127" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1923</itunes:duration>
      <itunes:summary>This is another in my "Designing _____" series where I walk through making basic effects. In this podcast, I talk about making all the various destruction cards.</itunes:summary>
      <itunes:subtitle>This is another in my "Designing _____" series where I walk through making basic effects. In this podcast, I talk about making all the various destruction cards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#628: Greg Weisman
		</title>
      <itunes:episode>628</itunes:episode>
      <podcast:episode>628</podcast:episode>
      <itunes:title>        
			#628: Greg Weisman
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork628_gregweisman_sdf8ds93.mp3</guid>
      <link>https://share.transistor.fm/s/9d7336cd</link>
      <description>
        <![CDATA[I had the pleasure to have a carpool guest, Greg Weisman, the author of the upcoming War of the Spark novel, Ravnica. He and I talked all about what went into writing a story with over 100 named characters.]]>
      </description>
      <content:encoded>
        <![CDATA[I had the pleasure to have a carpool guest, Greg Weisman, the author of the upcoming War of the Spark novel, Ravnica. He and I talked all about what went into writing a story with over 100 named characters.]]>
      </content:encoded>
      <pubDate>Fri, 12 Apr 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9d7336cd/97fa17fe.mp3" length="28419189" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2367</itunes:duration>
      <itunes:summary>I had the pleasure to have a carpool guest, Greg Weisman, the author of the upcoming War of the Spark novel, Ravnica. He and I talked all about what went into writing a story with over 100 named characters.</itunes:summary>
      <itunes:subtitle>I had the pleasure to have a carpool guest, Greg Weisman, the author of the upcoming War of the Spark novel, Ravnica. He and I talked all about what went into writing a story with over 100 named characters.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#627: Empathy
		</title>
      <itunes:episode>627</itunes:episode>
      <podcast:episode>627</podcast:episode>
      <itunes:title>        
			#627: Empathy
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork627_empathy_h89H2iJa.mp3</guid>
      <link>https://share.transistor.fm/s/21158d1a</link>
      <description>
        <![CDATA[This podcast is based on a recent article I did talking about the importance of empathy in game design (and life).]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is based on a recent article I did talking about the importance of empathy in game design (and life).]]>
      </content:encoded>
      <pubDate>Fri, 12 Apr 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/21158d1a/24510d15.mp3" length="25199591" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2099</itunes:duration>
      <itunes:summary>This podcast is based on a recent article I did talking about the importance of empathy in game design (and life).</itunes:summary>
      <itunes:subtitle>This podcast is based on a recent article I did talking about the importance of empathy in game design (and life).</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#626: Magic Golden Rules
		</title>
      <itunes:episode>626</itunes:episode>
      <podcast:episode>626</podcast:episode>
      <itunes:title>        
			#626: Magic Golden Rules
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork626_magicgoldenrules_u2U5gSjI.mp3</guid>
      <link>https://share.transistor.fm/s/55f6bad5</link>
      <description>
        <![CDATA[Magic has a number of golden rules, and today, I talk about what they are and why they're so important to design.]]>
      </description>
      <content:encoded>
        <![CDATA[Magic has a number of golden rules, and today, I talk about what they are and why they're so important to design.]]>
      </content:encoded>
      <pubDate>Fri, 05 Apr 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/55f6bad5/5dd8c5b9.mp3" length="21868332" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1821</itunes:duration>
      <itunes:summary>Magic has a number of golden rules, and today, I talk about what they are and why they're so important to design.</itunes:summary>
      <itunes:subtitle>Magic has a number of golden rules, and today, I talk about what they are and why they're so important to design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#625: Lessons Learned – GRN &amp; RNA
		</title>
      <itunes:episode>625</itunes:episode>
      <podcast:episode>625</podcast:episode>
      <itunes:title>        
			#625: Lessons Learned – GRN &amp; RNA
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork625_lessonslearned_grnrna_0opL43Ur.mp3</guid>
      <link>https://share.transistor.fm/s/533f6329</link>
      <description>
        <![CDATA[This is another in my "Lessons Learned" series where I talk about the lessons I've picked up from sets I've led or co-led. In this podcast, I talk about Guilds of Ravnica and Ravnica Allegiance (as the vision design for them was done together).]]>
      </description>
      <content:encoded>
        <![CDATA[This is another in my "Lessons Learned" series where I talk about the lessons I've picked up from sets I've led or co-led. In this podcast, I talk about Guilds of Ravnica and Ravnica Allegiance (as the vision design for them was done together).]]>
      </content:encoded>
      <pubDate>Fri, 05 Apr 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/533f6329/5b989759.mp3" length="22367726" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1863</itunes:duration>
      <itunes:summary>This is another in my "Lessons Learned" series where I talk about the lessons I've picked up from sets I've led or co-led. In this podcast, I talk about Guilds of Ravnica and Ravnica Allegiance (as the vision design for them was done together).</itunes:summary>
      <itunes:subtitle>This is another in my "Lessons Learned" series where I talk about the lessons I've picked up from sets I've led or co-led. In this podcast, I talk about Guilds of Ravnica and Ravnica Allegiance (as the vision design for them was done together).</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#624: Play Days
		</title>
      <itunes:episode>624</itunes:episode>
      <podcast:episode>624</podcast:episode>
      <itunes:title>        
			#624: Play Days
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork624_playdays_yh0y1AF3.mp3</guid>
      <link>https://share.transistor.fm/s/e44e2f15</link>
      <description>
        <![CDATA[About once a month, R&amp;D takes the day off to play with an upcoming set. In this podcast, I talk all about R&amp;D play days and how they work.]]>
      </description>
      <content:encoded>
        <![CDATA[About once a month, R&amp;D takes the day off to play with an upcoming set. In this podcast, I talk all about R&amp;D play days and how they work.]]>
      </content:encoded>
      <pubDate>Fri, 29 Mar 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e44e2f15/939d139f.mp3" length="39631901" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3302</itunes:duration>
      <itunes:summary>About once a month, R&amp;amp;D takes the day off to play with an upcoming set. In this podcast, I talk all about R&amp;amp;D play days and how they work.</itunes:summary>
      <itunes:subtitle>About once a month, R&amp;amp;D takes the day off to play with an upcoming set. In this podcast, I talk all about R&amp;amp;D play days and how they work.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#623: Mailbag Columns
		</title>
      <itunes:episode>623</itunes:episode>
      <podcast:episode>623</podcast:episode>
      <itunes:title>        
			#623: Mailbag Columns
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork623_mailbagcolumns_8Id1LdP2.mp3</guid>
      <link>https://share.transistor.fm/s/073497f5</link>
      <description>
        <![CDATA[One of the things I enjoy doing is answering questions from the fans. In this podcast, I explore the many ways I do that.]]>
      </description>
      <content:encoded>
        <![CDATA[One of the things I enjoy doing is answering questions from the fans. In this podcast, I explore the many ways I do that.]]>
      </content:encoded>
      <pubDate>Fri, 29 Mar 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/073497f5/0ed0c24f.mp3" length="28549939" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2378</itunes:duration>
      <itunes:summary>One of the things I enjoy doing is answering questions from the fans. In this podcast, I explore the many ways I do that.</itunes:summary>
      <itunes:subtitle>One of the things I enjoy doing is answering questions from the fans. In this podcast, I explore the many ways I do that.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#622: Brian David-Marshall
		</title>
      <itunes:episode>622</itunes:episode>
      <podcast:episode>622</podcast:episode>
      <itunes:title>        
			#622: Brian David-Marshall
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork622_briandavidmarshall_1yOdji30.mp3</guid>
      <link>https://share.transistor.fm/s/322982ab</link>
      <description>
        <![CDATA[Brian retired from doing coverage, so I decided to dedicate a podcast to his long Magic career.]]>
      </description>
      <content:encoded>
        <![CDATA[Brian retired from doing coverage, so I decided to dedicate a podcast to his long Magic career.]]>
      </content:encoded>
      <pubDate>Fri, 22 Mar 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/322982ab/72118017.mp3" length="20965852" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1746</itunes:duration>
      <itunes:summary>Brian retired from doing coverage, so I decided to dedicate a podcast to his long Magic career.</itunes:summary>
      <itunes:subtitle>Brian retired from doing coverage, so I decided to dedicate a podcast to his long Magic career.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#621: Simic
		</title>
      <itunes:episode>621</itunes:episode>
      <podcast:episode>621</podcast:episode>
      <itunes:title>        
			#621: Simic
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork621_simic_hTd9301L.mp3</guid>
      <link>https://share.transistor.fm/s/15db472f</link>
      <description>
        <![CDATA[This podcast is the tenth and final in my Ravnica guild series. In this podcast, I talk about the green-blue guild, the Simic Combine.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is the tenth and final in my Ravnica guild series. In this podcast, I talk about the green-blue guild, the Simic Combine.]]>
      </content:encoded>
      <pubDate>Fri, 22 Mar 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/15db472f/28414881.mp3" length="32802823" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2733</itunes:duration>
      <itunes:summary>This podcast is the tenth and final in my Ravnica guild series. In this podcast, I talk about the green-blue guild, the Simic Combine.</itunes:summary>
      <itunes:subtitle>This podcast is the tenth and final in my Ravnica guild series. In this podcast, I talk about the green-blue guild, the Simic Combine.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#620: Orzhov
		</title>
      <itunes:episode>620</itunes:episode>
      <podcast:episode>620</podcast:episode>
      <itunes:title>        
			#620: Orzhov
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork620_orzhov_b34Fd0aD.mp3</guid>
      <link>https://share.transistor.fm/s/f0f0caa6</link>
      <description>
        <![CDATA[This podcast is the ninth in my Ravnica guild series. In this podcast, I talk about the white-black guild, the Orzhov Syndicate.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is the ninth in my Ravnica guild series. In this podcast, I talk about the white-black guild, the Orzhov Syndicate.]]>
      </content:encoded>
      <pubDate>Fri, 15 Mar 2019 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f0f0caa6/1dce2b38.mp3" length="24540670" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2044</itunes:duration>
      <itunes:summary>This podcast is the ninth in my Ravnica guild series. In this podcast, I talk about the white-black guild, the Orzhov Syndicate.</itunes:summary>
      <itunes:subtitle>This podcast is the ninth in my Ravnica guild series. In this podcast, I talk about the white-black guild, the Orzhov Syndicate.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#619: Broadwaycon, Part 2
		</title>
      <itunes:episode>619</itunes:episode>
      <podcast:episode>619</podcast:episode>
      <itunes:title>        
			#619: Broadwaycon, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork619_broadwayconpart2_d8xEhL2i.mp3</guid>
      <link>https://share.transistor.fm/s/adfbe271</link>
      <description>
        <![CDATA[My eldest daughter, Rachel, and I traveled to New York to go to a convention about New York theater. This is part two of a two-part series about that trip.]]>
      </description>
      <content:encoded>
        <![CDATA[My eldest daughter, Rachel, and I traveled to New York to go to a convention about New York theater. This is part two of a two-part series about that trip.]]>
      </content:encoded>
      <pubDate>Fri, 15 Mar 2019 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/adfbe271/52624bd3.mp3" length="23415266" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1950</itunes:duration>
      <itunes:summary>My eldest daughter, Rachel, and I traveled to New York to go to a convention about New York theater. This is part two of a two-part series about that trip.</itunes:summary>
      <itunes:subtitle>My eldest daughter, Rachel, and I traveled to New York to go to a convention about New York theater. This is part two of a two-part series about that trip.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#618: Broadwaycon, Part 1
		</title>
      <itunes:episode>618</itunes:episode>
      <podcast:episode>618</podcast:episode>
      <itunes:title>        
			#618: Broadwaycon, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork618_broadwayconpart1_uSn26Dji.mp3</guid>
      <link>https://share.transistor.fm/s/9b29da5d</link>
      <description>
        <![CDATA[My eldest daughter, Rachel, and I traveled to New York to go to a convention about New York theater. This is part one of a two-part series about that trip.]]>
      </description>
      <content:encoded>
        <![CDATA[My eldest daughter, Rachel, and I traveled to New York to go to a convention about New York theater. This is part one of a two-part series about that trip.]]>
      </content:encoded>
      <pubDate>Fri, 08 Mar 2019 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9b29da5d/47376103.mp3" length="27192963" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2265</itunes:duration>
      <itunes:summary>My eldest daughter, Rachel, and I traveled to New York to go to a convention about New York theater. This is part one of a two-part series about that trip.</itunes:summary>
      <itunes:subtitle>My eldest daughter, Rachel, and I traveled to New York to go to a convention about New York theater. This is part one of a two-part series about that trip.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#617: Gruul
		</title>
      <itunes:episode>617</itunes:episode>
      <podcast:episode>617</podcast:episode>
      <itunes:title>        
			#617: Gruul
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork617_gruul_lUr9dIus.mp3</guid>
      <link>https://share.transistor.fm/s/08031297</link>
      <description>
        <![CDATA[This podcast is the eighth in my Ravnica guild series. In this podcast, I talk about the red-green guild, the Gruul Clans.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is the eighth in my Ravnica guild series. In this podcast, I talk about the red-green guild, the Gruul Clans.]]>
      </content:encoded>
      <pubDate>Fri, 08 Mar 2019 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/08031297/d089b4a9.mp3" length="23956302" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1995</itunes:duration>
      <itunes:summary>This podcast is the eighth in my Ravnica guild series. In this podcast, I talk about the red-green guild, the Gruul Clans.</itunes:summary>
      <itunes:subtitle>This podcast is the eighth in my Ravnica guild series. In this podcast, I talk about the red-green guild, the Gruul Clans.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#616: Rakdos
		</title>
      <itunes:episode>616</itunes:episode>
      <podcast:episode>616</podcast:episode>
      <itunes:title>        
			#616: Rakdos
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork616_rakdos_vH84Yudi.mp3</guid>
      <link>https://share.transistor.fm/s/8b69a191</link>
      <description>
        <![CDATA[This podcast is the seventh in my Ravnica guild series. In this podcast, I talk about the Cult of Rakdos, the black-red guild.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is the seventh in my Ravnica guild series. In this podcast, I talk about the Cult of Rakdos, the black-red guild.]]>
      </content:encoded>
      <pubDate>Fri, 01 Mar 2019 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8b69a191/20738b1b.mp3" length="32499259" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2707</itunes:duration>
      <itunes:summary>This podcast is the seventh in my Ravnica guild series. In this podcast, I talk about the Cult of Rakdos, the black-red guild.</itunes:summary>
      <itunes:subtitle>This podcast is the seventh in my Ravnica guild series. In this podcast, I talk about the Cult of Rakdos, the black-red guild.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#615: Azorius
		</title>
      <itunes:episode>615</itunes:episode>
      <podcast:episode>615</podcast:episode>
      <itunes:title>        
			#615: Azorius
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork615_azorius_klQ43Iu5.mp3</guid>
      <link>https://share.transistor.fm/s/4a2efb26</link>
      <description>
        <![CDATA[This podcast is the sixth in my Ravnica guild series. In this podcast, I talk about the Azorius Senate, the white-blue guild.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is the sixth in my Ravnica guild series. In this podcast, I talk about the Azorius Senate, the white-blue guild.]]>
      </content:encoded>
      <pubDate>Fri, 01 Mar 2019 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4a2efb26/53bc6868.mp3" length="31914621" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2659</itunes:duration>
      <itunes:summary>This podcast is the sixth in my Ravnica guild series. In this podcast, I talk about the Azorius Senate, the white-blue guild.</itunes:summary>
      <itunes:subtitle>This podcast is the sixth in my Ravnica guild series. In this podcast, I talk about the Azorius Senate, the white-blue guild.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#614: Lorwyn Cards, Part 4
		</title>
      <itunes:episode>614</itunes:episode>
      <podcast:episode>614</podcast:episode>
      <itunes:title>        
			#614: Lorwyn Cards, Part 4
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork614_lorwyncardspart4_h1nA43yA.mp3</guid>
      <link>https://share.transistor.fm/s/b54639fd</link>
      <description>
        <![CDATA[This podcast is the fourth in a four-part series about the card-by-card design stories of Lorwyn.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is the fourth in a four-part series about the card-by-card design stories of Lorwyn.]]>
      </content:encoded>
      <pubDate>Fri, 22 Feb 2019 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b54639fd/a9997f8e.mp3" length="22542800" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1878</itunes:duration>
      <itunes:summary>This podcast is the fourth in a four-part series about the card-by-card design stories of Lorwyn.</itunes:summary>
      <itunes:subtitle>This podcast is the fourth in a four-part series about the card-by-card design stories of Lorwyn.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#613: Lorwyn Cards, Part 3
		</title>
      <itunes:episode>613</itunes:episode>
      <podcast:episode>613</podcast:episode>
      <itunes:title>        
			#613: Lorwyn Cards, Part 3
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork613_lorwyncardspart3_Ku80btT2.mp3</guid>
      <link>https://share.transistor.fm/s/becf9d82</link>
      <description>
        <![CDATA[This podcast is the third in a four-part series about the card-by-card design stories of Lorwyn.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is the third in a four-part series about the card-by-card design stories of Lorwyn.]]>
      </content:encoded>
      <pubDate>Fri, 22 Feb 2019 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/becf9d82/a9678662.mp3" length="24430350" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2035</itunes:duration>
      <itunes:summary>This podcast is the third in a four-part series about the card-by-card design stories of Lorwyn.</itunes:summary>
      <itunes:subtitle>This podcast is the third in a four-part series about the card-by-card design stories of Lorwyn.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#612: Lorwyn Cards, Part 2
		</title>
      <itunes:episode>612</itunes:episode>
      <podcast:episode>612</podcast:episode>
      <itunes:title>        
			#612: Lorwyn Cards, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork612_lorwyncardspart2_9iU20dD3.mp3</guid>
      <link>https://share.transistor.fm/s/6325a7c0</link>
      <description>
        <![CDATA[This podcast is the second in a four-part series about the card-by-card design stories of Lorwyn.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is the second in a four-part series about the card-by-card design stories of Lorwyn.]]>
      </content:encoded>
      <pubDate>Fri, 15 Feb 2019 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6325a7c0/b21364ec.mp3" length="26387601" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2198</itunes:duration>
      <itunes:summary>This podcast is the second in a four-part series about the card-by-card design stories of Lorwyn.</itunes:summary>
      <itunes:subtitle>This podcast is the second in a four-part series about the card-by-card design stories of Lorwyn.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#611: Lorwyn Cards, Part 1
		</title>
      <itunes:episode>611</itunes:episode>
      <podcast:episode>611</podcast:episode>
      <itunes:title>        
			#611: Lorwyn Cards, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork611_lorwyncardspart1_l0Pz14o1.mp3</guid>
      <link>https://share.transistor.fm/s/0755db47</link>
      <description>
        <![CDATA[This podcast is the first in a four-part series about the card-by-card design stories of Lorwyn.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is the first in a four-part series about the card-by-card design stories of Lorwyn.]]>
      </content:encoded>
      <pubDate>Fri, 15 Feb 2019 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0755db47/60588f1f.mp3" length="28498351" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2374</itunes:duration>
      <itunes:summary>This podcast is the first in a four-part series about the card-by-card design stories of Lorwyn.</itunes:summary>
      <itunes:subtitle>This podcast is the first in a four-part series about the card-by-card design stories of Lorwyn.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#610: Bends and Breaks
		</title>
      <itunes:episode>610</itunes:episode>
      <podcast:episode>610</podcast:episode>
      <itunes:title>        
			#610: Bends and Breaks
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork610_bendsandbreaks_k4JeR340.mp3</guid>
      <link>https://share.transistor.fm/s/733bbe93</link>
      <description>
        <![CDATA[Often on my blog and social media accounts, I talk about things being "bends" and "breaks." In today's podcast, I go in depth defining what those terms mean and talk about why bends (in moderation) are good for the game and why breaks are bad.]]>
      </description>
      <content:encoded>
        <![CDATA[Often on my blog and social media accounts, I talk about things being "bends" and "breaks." In today's podcast, I go in depth defining what those terms mean and talk about why bends (in moderation) are good for the game and why breaks are bad.]]>
      </content:encoded>
      <pubDate>Fri, 08 Feb 2019 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/733bbe93/7096d297.mp3" length="46329289" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3860</itunes:duration>
      <itunes:summary>Often on my blog and social media accounts, I talk about things being "bends" and "breaks." In today's podcast, I go in depth defining what those terms mean and talk about why bends (in moderation) are good for the game and why breaks are bad.</itunes:summary>
      <itunes:subtitle>Often on my blog and social media accounts, I talk about things being "bends" and "breaks." In today's podcast, I go in depth defining what those terms mean and talk about why bends (in moderation) are good for the game and why breaks are bad.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#609: Designing Direct Damage
		</title>
      <itunes:episode>609</itunes:episode>
      <podcast:episode>609</podcast:episode>
      <itunes:title>        
			#609: Designing Direct Damage
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork609_designingdirectdamage_Poi7lMnY.mp3</guid>
      <link>https://share.transistor.fm/s/c8f6ddd0</link>
      <description>
        <![CDATA[This is another podcast in my "Designing _________ " series where I discuss how we design basic Magic effects. In this podcast, I talk about designing direct damage.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another podcast in my "Designing _________ " series where I discuss how we design basic Magic effects. In this podcast, I talk about designing direct damage.]]>
      </content:encoded>
      <pubDate>Fri, 08 Feb 2019 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c8f6ddd0/c9f5888e.mp3" length="35204297" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2933</itunes:duration>
      <itunes:summary>This is another podcast in my "Designing _________ " series where I discuss how we design basic Magic effects. In this podcast, I talk about designing direct damage.</itunes:summary>
      <itunes:subtitle>This is another podcast in my "Designing _________ " series where I discuss how we design basic Magic effects. In this podcast, I talk about designing direct damage.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#608: Other People's Lessons – Poetry
		</title>
      <itunes:episode>608</itunes:episode>
      <podcast:episode>608</podcast:episode>
      <itunes:title>        
			#608: Other People's Lessons – Poetry
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork608_otherpeopleslessonspoetry_mU7gR4fo.mp3</guid>
      <link>https://share.transistor.fm/s/8a16b190</link>
      <description>
        <![CDATA[This is a new series called "Other People's Lessons" where I look at lessons from other areas of art and examine how those lessons apply to Magic design. Today's lesson was by a poet named Kara Ziehl and talks about how to better write poetry.]]>
      </description>
      <content:encoded>
        <![CDATA[This is a new series called "Other People's Lessons" where I look at lessons from other areas of art and examine how those lessons apply to Magic design. Today's lesson was by a poet named Kara Ziehl and talks about how to better write poetry.]]>
      </content:encoded>
      <pubDate>Fri, 01 Feb 2019 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8a16b190/752e2af4.mp3" length="29321789" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2443</itunes:duration>
      <itunes:summary>This is a new series called "Other People's Lessons" where I look at lessons from other areas of art and examine how those lessons apply to Magic design. Today's lesson was by a poet named Kara Ziehl and talks about how to better write poetry.</itunes:summary>
      <itunes:subtitle>This is a new series called "Other People's Lessons" where I look at lessons from other areas of art and examine how those lessons apply to Magic design. Today's lesson was by a poet named Kara Ziehl and talks about how to better write poetry.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#607: Unique Creature Types
		</title>
      <itunes:episode>607</itunes:episode>
      <podcast:episode>607</podcast:episode>
      <itunes:title>        
			#607: Unique Creature Types
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork607_uniquecreaturetypes_i1LOn98i.mp3</guid>
      <link>https://share.transistor.fm/s/0a82f111</link>
      <description>
        <![CDATA[In this podcast, I examine the many creature types that are unique to the game of Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I examine the many creature types that are unique to the game of Magic.]]>
      </content:encoded>
      <pubDate>Fri, 01 Feb 2019 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0a82f111/55f202a8.mp3" length="31121447" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2593</itunes:duration>
      <itunes:summary>In this podcast, I examine the many creature types that are unique to the game of Magic.</itunes:summary>
      <itunes:subtitle>In this podcast, I examine the many creature types that are unique to the game of Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#606: Lessons Learned – Dominaria
		</title>
      <itunes:episode>606</itunes:episode>
      <podcast:episode>606</podcast:episode>
      <itunes:title>        
			#606: Lessons Learned – Dominaria
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork606_lessonslearneddominaria_lkL76t3U.mp3</guid>
      <link>https://share.transistor.fm/s/1b7ff8ab</link>
      <description>
        <![CDATA[This is another in my "Lessons Learned" series where I talk about sets I led (or co-led) and explore the many lessons I learned while doing the design.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another in my "Lessons Learned" series where I talk about sets I led (or co-led) and explore the many lessons I learned while doing the design.]]>
      </content:encoded>
      <pubDate>Fri, 25 Jan 2019 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1b7ff8ab/d60713c8.mp3" length="29998393" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2499</itunes:duration>
      <itunes:summary>This is another in my "Lessons Learned" series where I talk about sets I led (or co-led) and explore the many lessons I learned while doing the design.</itunes:summary>
      <itunes:subtitle>This is another in my "Lessons Learned" series where I talk about sets I led (or co-led) and explore the many lessons I learned while doing the design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#605: Market Research
		</title>
      <itunes:episode>605</itunes:episode>
      <podcast:episode>605</podcast:episode>
      <itunes:title>        
			#605: Market Research
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://dts.podtrac.com/redirect.mp3/media.wizards.com/2019/podcasts/magic/drivetowork605_marketresearch_jkH4d3D3.mp3</guid>
      <link>https://share.transistor.fm/s/01b678b7</link>
      <description>
        <![CDATA[In this podcast, I talk about the many ways we learn about what the players like and don't like.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the many ways we learn about what the players like and don't like.]]>
      </content:encoded>
      <pubDate>Fri, 25 Jan 2019 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/01b678b7/948bb7d5.mp3" length="39963041" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3329</itunes:duration>
      <itunes:summary>In this podcast, I talk about the many ways we learn about what the players like and don't like.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the many ways we learn about what the players like and don't like.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#604: Designing Counterspells
		</title>
      <itunes:episode>604</itunes:episode>
      <podcast:episode>604</podcast:episode>
      <itunes:title>        
			#604: Designing Counterspells
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2019/podcasts/magic/drivetowork604_designingcounterspells_l4M2ji5d.mp3</guid>
      <link>https://share.transistor.fm/s/76970107</link>
      <description>
        <![CDATA[This is the first in my "Designing [Blank]" series where I talk about how to design basic Magic effects.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the first in my "Designing [Blank]" series where I talk about how to design basic Magic effects.]]>
      </content:encoded>
      <pubDate>Fri, 18 Jan 2019 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/76970107/ed7f7669.mp3" length="34478073" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2872</itunes:duration>
      <itunes:summary>This is the first in my "Designing [Blank]" series where I talk about how to design basic Magic effects.</itunes:summary>
      <itunes:subtitle>This is the first in my "Designing [Blank]" series where I talk about how to design basic Magic effects.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#603: Lorwyn
		</title>
      <itunes:episode>603</itunes:episode>
      <podcast:episode>603</podcast:episode>
      <itunes:title>        
			#603: Lorwyn
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2019/podcasts/magic/drivetowork603_lorwyn_gO3tZhu1.mp3</guid>
      <link>https://share.transistor.fm/s/0dfd2823</link>
      <description>
        <![CDATA[In this podcast, I talk about the design of the Lorwyn set.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the design of the Lorwyn set.]]>
      </content:encoded>
      <pubDate>Fri, 18 Jan 2019 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0dfd2823/ac10a689.mp3" length="33532125" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2793</itunes:duration>
      <itunes:summary>In this podcast, I talk about the design of the Lorwyn set.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the design of the Lorwyn set.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#602: Magic Evolution, Part 7
		</title>
      <itunes:episode>602</itunes:episode>
      <podcast:episode>602</podcast:episode>
      <itunes:title>        
			#602: Magic Evolution, Part 7
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork602_magicevolutionpart7_kI0451jD.mp3</guid>
      <link>https://share.transistor.fm/s/7614d61a</link>
      <description>
        <![CDATA[This is another in my "Magic Evolution" series that goes through sets and explains the innovations of each expansion. This podcast is about the original Ravnica block.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another in my "Magic Evolution" series that goes through sets and explains the innovations of each expansion. This podcast is about the original Ravnica block.]]>
      </content:encoded>
      <pubDate>Fri, 11 Jan 2019 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7614d61a/6b349b84.mp3" length="32590353" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2715</itunes:duration>
      <itunes:summary>This is another in my "Magic Evolution" series that goes through sets and explains the innovations of each expansion. This podcast is about the original Ravnica block.</itunes:summary>
      <itunes:subtitle>This is another in my "Magic Evolution" series that goes through sets and explains the innovations of each expansion. This podcast is about the original Ravnica block.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#601: Factions
		</title>
      <itunes:episode>601</itunes:episode>
      <podcast:episode>601</podcast:episode>
      <itunes:title>        
			#601: Factions
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork601_factions_iL13Bd67.mp3</guid>
      <link>https://share.transistor.fm/s/72223ed8</link>
      <description>
        <![CDATA[This podcast is about how we design factions and build sets around them.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is about how we design factions and build sets around them.]]>
      </content:encoded>
      <pubDate>Fri, 11 Jan 2019 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/72223ed8/1dffc3b1.mp3" length="30643807" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2553</itunes:duration>
      <itunes:summary>This podcast is about how we design factions and build sets around them.</itunes:summary>
      <itunes:subtitle>This podcast is about how we design factions and build sets around them.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#599: Boros
		</title>
      <itunes:episode>599</itunes:episode>
      <podcast:episode>599</podcast:episode>
      <itunes:title>        
			#599: Boros
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork599_boros_i1LotYu3.mp3</guid>
      <link>https://share.transistor.fm/s/16514204</link>
      <description>
        <![CDATA[This podcast is part of my guild series where I walk through the history of each guild through all three visits to Ravnica. In this podcast, I talk all about the red-white guild, the Boros Legion.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part of my guild series where I walk through the history of each guild through all three visits to Ravnica. In this podcast, I talk all about the red-white guild, the Boros Legion.]]>
      </content:encoded>
      <pubDate>Fri, 04 Jan 2019 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/16514204/357df3cb.mp3" length="32597547" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2716</itunes:duration>
      <itunes:summary>This podcast is part of my guild series where I walk through the history of each guild through all three visits to Ravnica. In this podcast, I talk all about the red-white guild, the Boros Legion.</itunes:summary>
      <itunes:subtitle>This podcast is part of my guild series where I walk through the history of each guild through all three visits to Ravnica. In this podcast, I talk all about the red-white guild, the Boros Legion.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#600: Conventions
		</title>
      <itunes:episode>600</itunes:episode>
      <podcast:episode>600</podcast:episode>
      <itunes:title>        
			#600: Conventions
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork600_conventions_kmLyuR45.mp3</guid>
      <link>https://share.transistor.fm/s/22157d49</link>
      <description>
        <![CDATA[Gaming conventions have played a big role in Magic's history. In this podcast, I talk about many of the key ones that have intersected with Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[Gaming conventions have played a big role in Magic's history. In this podcast, I talk about many of the key ones that have intersected with Magic.]]>
      </content:encoded>
      <pubDate>Fri, 04 Jan 2019 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/22157d49/4b034773.mp3" length="27973919" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2330</itunes:duration>
      <itunes:summary>Gaming conventions have played a big role in Magic's history. In this podcast, I talk about many of the key ones that have intersected with Magic.</itunes:summary>
      <itunes:subtitle>Gaming conventions have played a big role in Magic's history. In this podcast, I talk about many of the key ones that have intersected with Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#597: Collecting
		</title>
      <itunes:episode>597</itunes:episode>
      <podcast:episode>597</podcast:episode>
      <itunes:title>        
			#597: Collecting
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork597_collecting_kq9Dtn11.mp3</guid>
      <link>https://share.transistor.fm/s/f3fd66ae</link>
      <description>
        <![CDATA[In this podcast, I talk about an aspect of the game I don't discuss often—collecting. I discuss the many ways we make the game collectible and what impact that has on how we design.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about an aspect of the game I don't discuss often—collecting. I discuss the many ways we make the game collectible and what impact that has on how we design.]]>
      </content:encoded>
      <pubDate>Fri, 21 Dec 2018 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f3fd66ae/26901a8e.mp3" length="27370625" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2280</itunes:duration>
      <itunes:summary>In this podcast, I talk about an aspect of the game I don't discuss often—collecting. I discuss the many ways we make the game collectible and what impact that has on how we design.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about an aspect of the game I don't discuss often—collecting. I discuss the many ways we make the game collectible and what impact that has on how we design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#598: Golgari
		</title>
      <itunes:episode>598</itunes:episode>
      <podcast:episode>598</podcast:episode>
      <itunes:title>        
			#598: Golgari
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork598_golgari_84YywC89.mp3</guid>
      <link>https://share.transistor.fm/s/0b058480</link>
      <description>
        <![CDATA[This podcast is part of my guild series where I walk through the history of each guild through all three visits to Ravnica. In this podcast, I talk all about the black-green guild, the Golgari Swarm.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part of my guild series where I walk through the history of each guild through all three visits to Ravnica. In this podcast, I talk all about the black-green guild, the Golgari Swarm.]]>
      </content:encoded>
      <pubDate>Fri, 21 Dec 2018 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0b058480/4b45e699.mp3" length="25401017" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2116</itunes:duration>
      <itunes:summary>This podcast is part of my guild series where I walk through the history of each guild through all three visits to Ravnica. In this podcast, I talk all about the black-green guild, the Golgari Swarm.</itunes:summary>
      <itunes:subtitle>This podcast is part of my guild series where I walk through the history of each guild through all three visits to Ravnica. In this podcast, I talk all about the black-green guild, the Golgari Swarm.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#596: Izzet
		</title>
      <itunes:episode>596</itunes:episode>
      <podcast:episode>596</podcast:episode>
      <itunes:title>        
			#596: Izzet
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork596_izzet_bCyqQ23m.mp3</guid>
      <link>https://share.transistor.fm/s/99b88d5d</link>
      <description>
        <![CDATA[This podcast is part of my guild series where I walk through the history of the guild through all three visits to Ravnica. In this podcast, I talk all about the blue-red guild.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part of my guild series where I walk through the history of the guild through all three visits to Ravnica. In this podcast, I talk all about the blue-red guild.]]>
      </content:encoded>
      <pubDate>Fri, 07 Dec 2018 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/99b88d5d/866674b5.mp3" length="25041251" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2086</itunes:duration>
      <itunes:summary>This podcast is part of my guild series where I walk through the history of the guild through all three visits to Ravnica. In this podcast, I talk all about the blue-red guild.</itunes:summary>
      <itunes:subtitle>This podcast is part of my guild series where I walk through the history of the guild through all three visits to Ravnica. In this podcast, I talk all about the blue-red guild.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#595: Selesnya
		</title>
      <itunes:episode>595</itunes:episode>
      <podcast:episode>595</podcast:episode>
      <itunes:title>        
			#595: Selesnya
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork595_selesnya_myU013it.mp3</guid>
      <link>https://share.transistor.fm/s/7868a79f</link>
      <description>
        <![CDATA[This podcast is part of my guild series where I walk through the history of the guild through all three visits to Ravnica. In this podcast, I talk all about the green-white guild.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part of my guild series where I walk through the history of the guild through all three visits to Ravnica. In this podcast, I talk all about the green-white guild.]]>
      </content:encoded>
      <pubDate>Fri, 07 Dec 2018 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7868a79f/eec831f0.mp3" length="38376821" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3197</itunes:duration>
      <itunes:summary>This podcast is part of my guild series where I walk through the history of the guild through all three visits to Ravnica. In this podcast, I talk all about the green-white guild.</itunes:summary>
      <itunes:subtitle>This podcast is part of my guild series where I walk through the history of the guild through all three visits to Ravnica. In this podcast, I talk all about the green-white guild.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#593: Mechanic Inspirations
		</title>
      <itunes:episode>593</itunes:episode>
      <podcast:episode>593</podcast:episode>
      <itunes:title>        
			#593: Mechanic Inspirations
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork593_mechanicinspirations_3m4U19dO.mp3</guid>
      <link>https://share.transistor.fm/s/ae5d37e6</link>
      <description>
        <![CDATA[In this podcast, I talk about the various ways we create Magic mechanics to answer the question "Where do mechanics come from?"]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the various ways we create Magic mechanics to answer the question "Where do mechanics come from?"]]>
      </content:encoded>
      <pubDate>Fri, 30 Nov 2018 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ae5d37e6/346fe717.mp3" length="29767871" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2480</itunes:duration>
      <itunes:summary>In this podcast, I talk about the various ways we create Magic mechanics to answer the question "Where do mechanics come from?"</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the various ways we create Magic mechanics to answer the question "Where do mechanics come from?"</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#594: Dimir
		</title>
      <itunes:episode>594</itunes:episode>
      <podcast:episode>594</podcast:episode>
      <itunes:title>        
			#594: Dimir
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork594_dimir_0Oi72oPl.mp3</guid>
      <link>https://share.transistor.fm/s/15f3b283</link>
      <description>
        <![CDATA[This is the first of ten guild podcasts. I'll be doing five now and five when Ravnica Allegiance comes out. In this one, I talk about how we first created Dimir and the three guild mechanics.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the first of ten guild podcasts. I'll be doing five now and five when Ravnica Allegiance comes out. In this one, I talk about how we first created Dimir and the three guild mechanics.]]>
      </content:encoded>
      <pubDate>Fri, 30 Nov 2018 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/15f3b283/ed5a9307.mp3" length="25074689" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2089</itunes:duration>
      <itunes:summary>This is the first of ten guild podcasts. I'll be doing five now and five when Ravnica Allegiance comes out. In this one, I talk about how we first created Dimir and the three guild mechanics.</itunes:summary>
      <itunes:subtitle>This is the first of ten guild podcasts. I'll be doing five now and five when Ravnica Allegiance comes out. In this one, I talk about how we first created Dimir and the three guild mechanics.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#592: CAPS
		</title>
      <itunes:episode>592</itunes:episode>
      <podcast:episode>592</podcast:episode>
      <itunes:title>        
			#592: CAPS
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork592_CAPS_W3rDy2oO.mp3</guid>
      <link>https://share.transistor.fm/s/96db1efe</link>
      <description>
        <![CDATA[In this podcast, I talk about a group of people who do a lot of work on Magic, but not the part I normally talk about. This is the people to whom R&amp;D hand off their work.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about a group of people who do a lot of work on Magic, but not the part I normally talk about. This is the people to whom R&amp;D hand off their work.]]>
      </content:encoded>
      <pubDate>Fri, 23 Nov 2018 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/96db1efe/849a5c8a.mp3" length="28219303" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2351</itunes:duration>
      <itunes:summary>In this podcast, I talk about a group of people who do a lot of work on Magic, but not the part I normally talk about. This is the people to whom R&amp;amp;D hand off their work.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about a group of people who do a lot of work on Magic, but not the part I normally talk about. This is the people to whom R&amp;amp;D hand off their work.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#591: Guilds of Ravnica
		</title>
      <itunes:episode>591</itunes:episode>
      <podcast:episode>591</podcast:episode>
      <itunes:title>        
			#591: Guilds of Ravnica
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork591_guildsofravnica_u10qxALu.mp3</guid>
      <link>https://share.transistor.fm/s/7f32c700</link>
      <description>
        <![CDATA[In this podcast, I talk about the vision design of Guilds of Ravnica.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the vision design of Guilds of Ravnica.]]>
      </content:encoded>
      <pubDate>Fri, 23 Nov 2018 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7f32c700/36f5adfc.mp3" length="34452057" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2870</itunes:duration>
      <itunes:summary>In this podcast, I talk about the vision design of Guilds of Ravnica.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the vision design of Guilds of Ravnica.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#590: Letting Go
		</title>
      <itunes:episode>590</itunes:episode>
      <podcast:episode>590</podcast:episode>
      <itunes:title>        
			#590: Letting Go
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork590_lettinggo_6YuSlo0.mp3</guid>
      <link>https://share.transistor.fm/s/e0da843a</link>
      <description>
        <![CDATA[As I had just dropped my daughter Rachel off at college, I talk about how a designer has to learn to let go of their work and pass it along to other people.]]>
      </description>
      <content:encoded>
        <![CDATA[As I had just dropped my daughter Rachel off at college, I talk about how a designer has to learn to let go of their work and pass it along to other people.]]>
      </content:encoded>
      <pubDate>Fri, 16 Nov 2018 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e0da843a/29cab4bc.mp3" length="31147403" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2595</itunes:duration>
      <itunes:summary>As I had just dropped my daughter Rachel off at college, I talk about how a designer has to learn to let go of their work and pass it along to other people.</itunes:summary>
      <itunes:subtitle>As I had just dropped my daughter Rachel off at college, I talk about how a designer has to learn to let go of their work and pass it along to other people.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#589: Chicago
		</title>
      <itunes:episode>589</itunes:episode>
      <podcast:episode>589</podcast:episode>
      <itunes:title>        
			#589: Chicago
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork589_chicago_01yt95Ba.mp3</guid>
      <link>https://share.transistor.fm/s/17e00271</link>
      <description>
        <![CDATA[My family went to Chicago to drop off my oldest daughter Rachel at college, so I talk all about how the city of Chicago has intersected with Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[My family went to Chicago to drop off my oldest daughter Rachel at college, so I talk all about how the city of Chicago has intersected with Magic.]]>
      </content:encoded>
      <pubDate>Fri, 16 Nov 2018 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/17e00271/e7d4da16.mp3" length="24868112" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2071</itunes:duration>
      <itunes:summary>My family went to Chicago to drop off my oldest daughter Rachel at college, so I talk all about how the city of Chicago has intersected with Magic.</itunes:summary>
      <itunes:subtitle>My family went to Chicago to drop off my oldest daughter Rachel at college, so I talk all about how the city of Chicago has intersected with Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#588: College
		</title>
      <itunes:episode>588</itunes:episode>
      <podcast:episode>588</podcast:episode>
      <itunes:title>        
			#588: College
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork588_college_IJkl214a.mp3</guid>
      <link>https://share.transistor.fm/s/838bc405</link>
      <description>
        <![CDATA[I was about to take my daughter off to college, so I dedicated a podcast to talking about what lessons college taught me that impact my life and how I design Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[I was about to take my daughter off to college, so I dedicated a podcast to talking about what lessons college taught me that impact my life and how I design Magic.]]>
      </content:encoded>
      <pubDate>Fri, 09 Nov 2018 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/838bc405/3f30d156.mp3" length="24387601" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2031</itunes:duration>
      <itunes:summary>I was about to take my daughter off to college, so I dedicated a podcast to talking about what lessons college taught me that impact my life and how I design Magic.</itunes:summary>
      <itunes:subtitle>I was about to take my daughter off to college, so I dedicated a podcast to talking about what lessons college taught me that impact my life and how I design Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#587: Sets by Plane
		</title>
      <itunes:episode>587</itunes:episode>
      <podcast:episode>587</podcast:episode>
      <itunes:title>        
			#587: Sets by Plane
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork587_setsbyplane_1oP8tTy0.mp3</guid>
      <link>https://share.transistor.fm/s/ce13a140</link>
      <description>
        <![CDATA[In this podcast, I walk through each set and talk about what plane it takes place on.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I walk through each set and talk about what plane it takes place on.]]>
      </content:encoded>
      <pubDate>Fri, 09 Nov 2018 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ce13a140/b627e098.mp3" length="21900456" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1824</itunes:duration>
      <itunes:summary>In this podcast, I walk through each set and talk about what plane it takes place on.</itunes:summary>
      <itunes:subtitle>In this podcast, I walk through each set and talk about what plane it takes place on.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#585: Magic Evolution, Part 6
		</title>
      <itunes:episode>585</itunes:episode>
      <podcast:episode>585</podcast:episode>
      <itunes:title>        
			#585: Magic Evolution, Part 6
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork585_magicevolutionpart6_w3IoLa9c.mp3</guid>
      <link>https://share.transistor.fm/s/db0b054c</link>
      <description>
        <![CDATA[This is another in my "Magic Evolution" series, where I go through the history of the game and talk about the design innovations each set brought to the table. In this podcast, I talk about Champions of Kamigawa block.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another in my "Magic Evolution" series, where I go through the history of the game and talk about the design innovations each set brought to the table. In this podcast, I talk about Champions of Kamigawa block.]]>
      </content:encoded>
      <pubDate>Fri, 02 Nov 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/db0b054c/da02d212.mp3" length="21533270" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1793</itunes:duration>
      <itunes:summary>This is another in my "Magic Evolution" series, where I go through the history of the game and talk about the design innovations each set brought to the table. In this podcast, I talk about Champions of Kamigawa block.</itunes:summary>
      <itunes:subtitle>This is another in my "Magic Evolution" series, where I go through the history of the game and talk about the design innovations each set brought to the table. In this podcast, I talk about Champions of Kamigawa block.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#586: Flickering
		</title>
      <itunes:episode>586</itunes:episode>
      <podcast:episode>586</podcast:episode>
      <itunes:title>        
			#586: Flickering
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork586_flickering_Hy2l18iO.mp3</guid>
      <link>https://share.transistor.fm/s/069254fa</link>
      <description>
        <![CDATA[This podcast is all about an unnamed but commonly used mechanic, one where you exile a permanent and then return it to the battlefield. R&amp;D calls this ability "flickering" (it's also known as "blinking"), and this podcast will talk about its history, from its start in Urza's Destiny to present day.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is all about an unnamed but commonly used mechanic, one where you exile a permanent and then return it to the battlefield. R&amp;D calls this ability "flickering" (it's also known as "blinking"), and this podcast will talk about its history, from its start in Urza's Destiny to present day.]]>
      </content:encoded>
      <pubDate>Fri, 02 Nov 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/069254fa/efaa1c3d.mp3" length="22861068" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1904</itunes:duration>
      <itunes:summary>This podcast is all about an unnamed but commonly used mechanic, one where you exile a permanent and then return it to the battlefield. R&amp;amp;D calls this ability "flickering" (it's also known as "blinking"), and this podcast will talk about its history, from its start in Urza's Destiny to present day.</itunes:summary>
      <itunes:subtitle>This podcast is all about an unnamed but commonly used mechanic, one where you exile a permanent and then return it to the battlefield. R&amp;amp;D calls this ability "flickering" (it's also known as "blinking"), and this podcast will talk about its history, </itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#584: Alpha Playtesters
		</title>
      <itunes:episode>584</itunes:episode>
      <podcast:episode>584</podcast:episode>
      <itunes:title>        
			#584: Alpha Playtesters
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork584_alphaplaytesters.mp3</guid>
      <link>https://share.transistor.fm/s/1973f4a6</link>
      <description>
        <![CDATA[Inspired by a video about the people who playtested Magic before it came out, I go into greater detail about the various playtesters.]]>
      </description>
      <content:encoded>
        <![CDATA[Inspired by a video about the people who playtested Magic before it came out, I go into greater detail about the various playtesters.]]>
      </content:encoded>
      <pubDate>Fri, 26 Oct 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1973f4a6/0459e25d.mp3" length="25001924" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2083</itunes:duration>
      <itunes:summary>Inspired by a video about the people who playtested Magic before it came out, I go into greater detail about the various playtesters.</itunes:summary>
      <itunes:subtitle>Inspired by a video about the people who playtested Magic before it came out, I go into greater detail about the various playtesters.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#583: Lessons Learned – Ixalan
		</title>
      <itunes:episode>583</itunes:episode>
      <podcast:episode>583</podcast:episode>
      <itunes:title>        
			#583: Lessons Learned – Ixalan
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork583_lessonslearned_ixalan.mp3</guid>
      <link>https://share.transistor.fm/s/9fd43405</link>
      <description>
        <![CDATA[This is another in my series "Lessons Learned," where I examine sets I led or co-led and talk about what I learned from doing the design. In this podcast, I talk about the design of Ixalan.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another in my series "Lessons Learned," where I examine sets I led or co-led and talk about what I learned from doing the design. In this podcast, I talk about the design of Ixalan.]]>
      </content:encoded>
      <pubDate>Fri, 26 Oct 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9fd43405/4406b0ee.mp3" length="27061837" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2254</itunes:duration>
      <itunes:summary>This is another in my series "Lessons Learned," where I examine sets I led or co-led and talk about what I learned from doing the design. In this podcast, I talk about the design of Ixalan.</itunes:summary>
      <itunes:subtitle>This is another in my series "Lessons Learned," where I examine sets I led or co-led and talk about what I learned from doing the design. In this podcast, I talk about the design of Ixalan.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#582: Creature Types
		</title>
      <itunes:episode>582</itunes:episode>
      <podcast:episode>582</podcast:episode>
      <itunes:title>        
			#582: Creature Types
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork582_creaturetypes_o1iJtpO3.mp3</guid>
      <link>https://share.transistor.fm/s/527eea18</link>
      <description>
        <![CDATA[This podcast talks about how Magic uses creature types and the role they play in design.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast talks about how Magic uses creature types and the role they play in design.]]>
      </content:encoded>
      <pubDate>Fri, 19 Oct 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/527eea18/852c1af1.mp3" length="28547797" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2378</itunes:duration>
      <itunes:summary>This podcast talks about how Magic uses creature types and the role they play in design.</itunes:summary>
      <itunes:subtitle>This podcast talks about how Magic uses creature types and the role they play in design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#581: Narrative Equity
		</title>
      <itunes:episode>581</itunes:episode>
      <podcast:episode>581</podcast:episode>
      <itunes:title>        
			#581: Narrative Equity
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork581_narrativeequity_tXy0072i.mp3</guid>
      <link>https://share.transistor.fm/s/dedcf776</link>
      <description>
        <![CDATA[This podcast is about a concept that I wrote about in an article earlier this year which talks about the importance of games allowing its players to tell stories about the game.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is about a concept that I wrote about in an article earlier this year which talks about the importance of games allowing its players to tell stories about the game.]]>
      </content:encoded>
      <pubDate>Fri, 19 Oct 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/dedcf776/3c4ed813.mp3" length="35979823" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2997</itunes:duration>
      <itunes:summary>This podcast is about a concept that I wrote about in an article earlier this year which talks about the importance of games allowing its players to tell stories about the game.</itunes:summary>
      <itunes:subtitle>This podcast is about a concept that I wrote about in an article earlier this year which talks about the importance of games allowing its players to tell stories about the game.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#580: Busy R&amp;D
		</title>
      <itunes:episode>580</itunes:episode>
      <podcast:episode>580</podcast:episode>
      <itunes:title>        
			#580: Busy R&amp;D
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork580_busyrnd_8iOp99et.mp3</guid>
      <link>https://share.transistor.fm/s/1187462a</link>
      <description>
        <![CDATA[This podcast tries to give a sense of scope about how many things we work on at once in R&amp;D.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast tries to give a sense of scope about how many things we work on at once in R&amp;D.]]>
      </content:encoded>
      <pubDate>Fri, 12 Oct 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1187462a/85f603a2.mp3" length="28747077" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2395</itunes:duration>
      <itunes:summary>This podcast tries to give a sense of scope about how many things we work on at once in R&amp;amp;D.</itunes:summary>
      <itunes:subtitle>This podcast tries to give a sense of scope about how many things we work on at once in R&amp;amp;D.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#579: Designing Kaladesh
		</title>
      <itunes:episode>579</itunes:episode>
      <podcast:episode>579</podcast:episode>
      <itunes:title>        
			#579: Designing Kaladesh
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork579_desingingkaladesh_jI73dDij.mp3</guid>
      <link>https://share.transistor.fm/s/6b6ba428</link>
      <description>
        <![CDATA[On a rare "Drive from Work," I talk with carpooler Scott Van Essen about what it was like to design Kaladesh together.]]>
      </description>
      <content:encoded>
        <![CDATA[On a rare "Drive from Work," I talk with carpooler Scott Van Essen about what it was like to design Kaladesh together.]]>
      </content:encoded>
      <pubDate>Fri, 12 Oct 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6b6ba428/c2ec673e.mp3" length="27717281" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2309</itunes:duration>
      <itunes:summary>On a rare "Drive from Work," I talk with carpooler Scott Van Essen about what it was like to design Kaladesh together.</itunes:summary>
      <itunes:subtitle>On a rare "Drive from Work," I talk with carpooler Scott Van Essen about what it was like to design Kaladesh together.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#578: Transformers TCG
		</title>
      <itunes:episode>578</itunes:episode>
      <podcast:episode>578</podcast:episode>
      <itunes:title>        
			#578: Transformers TCG
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork578_transformerstcg_0mloT3u7.mp3</guid>
      <link>https://share.transistor.fm/s/241f21ae</link>
      <description>
        <![CDATA[My carpool guest Scott Van Essen and I talk about the design of the new Transformers Trading Card Game, which he and I both worked on.]]>
      </description>
      <content:encoded>
        <![CDATA[My carpool guest Scott Van Essen and I talk about the design of the new Transformers Trading Card Game, which he and I both worked on.]]>
      </content:encoded>
      <pubDate>Fri, 05 Oct 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/241f21ae/0de7bf4e.mp3" length="30962201" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2579</itunes:duration>
      <itunes:summary>My carpool guest Scott Van Essen and I talk about the design of the new Transformers Trading Card Game, which he and I both worked on.</itunes:summary>
      <itunes:subtitle>My carpool guest Scott Van Essen and I talk about the design of the new Transformers Trading Card Game, which he and I both worked on.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#577: Squirrels
		</title>
      <itunes:episode>577</itunes:episode>
      <podcast:episode>577</podcast:episode>
      <itunes:title>        
			#577: Squirrels
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork577_squirrels_ty901iLo.mp3</guid>
      <link>https://share.transistor.fm/s/f8a7d37f</link>
      <description>
        <![CDATA[In this podcast, I examine the history of Squirrels in Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I examine the history of Squirrels in Magic.]]>
      </content:encoded>
      <pubDate>Fri, 05 Oct 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f8a7d37f/0e96ee65.mp3" length="29780365" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2481</itunes:duration>
      <itunes:summary>In this podcast, I examine the history of Squirrels in Magic.</itunes:summary>
      <itunes:subtitle>In this podcast, I examine the history of Squirrels in Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#576: History of Magic
		</title>
      <itunes:episode>576</itunes:episode>
      <podcast:episode>576</podcast:episode>
      <itunes:title>        
			#576: History of Magic
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork576_historyofmagic_h3Rs7rEe.mp3</guid>
      <link>https://share.transistor.fm/s/01af4b76</link>
      <description>
        <![CDATA[At my SDCC Magic panel, I gave a little presentation about the history of Magic. This podcast is a slightly longer version of that talk.]]>
      </description>
      <content:encoded>
        <![CDATA[At my SDCC Magic panel, I gave a little presentation about the history of Magic. This podcast is a slightly longer version of that talk.]]>
      </content:encoded>
      <pubDate>Fri, 28 Sep 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/01af4b76/48106f76.mp3" length="28134619" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2344</itunes:duration>
      <itunes:summary>At my SDCC Magic panel, I gave a little presentation about the history of Magic. This podcast is a slightly longer version of that talk.</itunes:summary>
      <itunes:subtitle>At my SDCC Magic panel, I gave a little presentation about the history of Magic. This podcast is a slightly longer version of that talk.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#575: San Diego Comic-Con 2018		</title>
      <itunes:episode>575</itunes:episode>
      <podcast:episode>575</podcast:episode>
      <itunes:title>#575: San Diego Comic-Con 2018		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork575_sdcc2018_7yTu98dD.mp3</guid>
      <link>https://share.transistor.fm/s/1bf9d6d3</link>
      <description>
        <![CDATA[<p>Every year, I attend San Diego Comic-Con where I run a Magic panel among other responsibilities. Upon my return, I always record a podcast about it. This is that podcast.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Every year, I attend San Diego Comic-Con where I run a Magic panel among other responsibilities. Upon my return, I always record a podcast about it. This is that podcast.</p>]]>
      </content:encoded>
      <pubDate>Fri, 28 Sep 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1bf9d6d3/41435fd3.mp3" length="21367236" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1780</itunes:duration>
      <itunes:summary>Every year, I attend San Diego Comic-Con where I run a Magic panel among other responsibilities. Upon my return, I always record a podcast about it. This is that podcast.</itunes:summary>
      <itunes:subtitle>Every year, I attend San Diego Comic-Con where I run a Magic panel among other responsibilities. Upon my return, I always record a podcast about it. This is that podcast.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#574: Color Talk - Green Speaks
		</title>
      <itunes:episode>574</itunes:episode>
      <podcast:episode>574</podcast:episode>
      <itunes:title>        
			#574: Color Talk - Green Speaks
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork574_greenspeaks_Uta176Ds.mp3</guid>
      <link>https://share.transistor.fm/s/5380dd50</link>
      <description>
        <![CDATA[I turn over my podcast to the color green, which explains in its own words what it believes. This is part five of a five-part series I'm calling "Color Talk."]]>
      </description>
      <content:encoded>
        <![CDATA[I turn over my podcast to the color green, which explains in its own words what it believes. This is part five of a five-part series I'm calling "Color Talk."]]>
      </content:encoded>
      <pubDate>Fri, 21 Sep 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5380dd50/3a809b95.mp3" length="24850322" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2070</itunes:duration>
      <itunes:summary>I turn over my podcast to the color green, which explains in its own words what it believes. This is part five of a five-part series I'm calling "Color Talk."</itunes:summary>
      <itunes:subtitle>I turn over my podcast to the color green, which explains in its own words what it believes. This is part five of a five-part series I'm calling "Color Talk."</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#573: Color Talk - Red Speaks
		</title>
      <itunes:episode>573</itunes:episode>
      <podcast:episode>573</podcast:episode>
      <itunes:title>        
			#573: Color Talk - Red Speaks
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork573_redspeaks_ido0T129.mp3</guid>
      <link>https://share.transistor.fm/s/256d50a2</link>
      <description>
        <![CDATA[I turn over my podcast to the color red, which explains in its own words what it believes. This is part four of a five-part series I'm calling "Color Talk."]]>
      </description>
      <content:encoded>
        <![CDATA[I turn over my podcast to the color red, which explains in its own words what it believes. This is part four of a five-part series I'm calling "Color Talk."]]>
      </content:encoded>
      <pubDate>Fri, 21 Sep 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/256d50a2/cd2a98de.mp3" length="26171931" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2180</itunes:duration>
      <itunes:summary>I turn over my podcast to the color red, which explains in its own words what it believes. This is part four of a five-part series I'm calling "Color Talk."</itunes:summary>
      <itunes:subtitle>I turn over my podcast to the color red, which explains in its own words what it believes. This is part four of a five-part series I'm calling "Color Talk."</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#572: Bad Cards
		</title>
      <itunes:episode>572</itunes:episode>
      <podcast:episode>572</podcast:episode>
      <itunes:title>        
			#572: Bad Cards
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork572_badcards_iJSr99oI.mp3</guid>
      <link>https://share.transistor.fm/s/6b33ac76</link>
      <description>
        <![CDATA[I revisit two of my old articles ("When Cards Go Bad" and the follow-up "When Cards Go Bad Revisited") to talk about why R and D makes bad cards.]]>
      </description>
      <content:encoded>
        <![CDATA[I revisit two of my old articles ("When Cards Go Bad" and the follow-up "When Cards Go Bad Revisited") to talk about why R and D makes bad cards.]]>
      </content:encoded>
      <pubDate>Fri, 14 Sep 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6b33ac76/d668edad.mp3" length="32686163" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2723</itunes:duration>
      <itunes:summary>I revisit two of my old articles ("When Cards Go Bad" and the follow-up "When Cards Go Bad Revisited") to talk about why R and D makes bad cards.</itunes:summary>
      <itunes:subtitle>I revisit two of my old articles ("When Cards Go Bad" and the follow-up "When Cards Go Bad Revisited") to talk about why R and D makes bad cards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#571: Color Talk - Black Speaks
		</title>
      <itunes:episode>571</itunes:episode>
      <podcast:episode>571</podcast:episode>
      <itunes:title>        
			#571: Color Talk - Black Speaks
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork571_blackspeaks_u8SdiP21.mp3</guid>
      <link>https://share.transistor.fm/s/bbb38247</link>
      <description>
        <![CDATA[I turn over my podcast to the color black, which explains in its own words what it believes. This is part three of a five-part series I'm calling "Color Talk."]]>
      </description>
      <content:encoded>
        <![CDATA[I turn over my podcast to the color black, which explains in its own words what it believes. This is part three of a five-part series I'm calling "Color Talk."]]>
      </content:encoded>
      <pubDate>Fri, 14 Sep 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bbb38247/d231d351.mp3" length="28223093" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2351</itunes:duration>
      <itunes:summary>I turn over my podcast to the color black, which explains in its own words what it believes. This is part three of a five-part series I'm calling "Color Talk."</itunes:summary>
      <itunes:subtitle>I turn over my podcast to the color black, which explains in its own words what it believes. This is part three of a five-part series I'm calling "Color Talk."</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#570: Color Talk - Blue Speaks
		</title>
      <itunes:episode>570</itunes:episode>
      <podcast:episode>570</podcast:episode>
      <itunes:title>        
			#570: Color Talk - Blue Speaks
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork570_bluespeaks_hIl3e0D1.mp3</guid>
      <link>https://share.transistor.fm/s/f46ad888</link>
      <description>
        <![CDATA[I turn over my podcast to the color blue, which explains in its own words what it believes. This is part two of my five-part series "Color Talk."]]>
      </description>
      <content:encoded>
        <![CDATA[I turn over my podcast to the color blue, which explains in its own words what it believes. This is part two of my five-part series "Color Talk."]]>
      </content:encoded>
      <pubDate>Fri, 07 Sep 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f46ad888/e0ff6d76.mp3" length="23126036" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1926</itunes:duration>
      <itunes:summary>I turn over my podcast to the color blue, which explains in its own words what it believes. This is part two of my five-part series "Color Talk."</itunes:summary>
      <itunes:subtitle>I turn over my podcast to the color blue, which explains in its own words what it believes. This is part two of my five-part series "Color Talk."</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#569: Color Talk - White Speaks
		</title>
      <itunes:episode>569</itunes:episode>
      <podcast:episode>569</podcast:episode>
      <itunes:title>        
			#569: Color Talk - White Speaks
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork569_whitespeaks_dI94DjeR.mp3</guid>
      <link>https://share.transistor.fm/s/0c904630</link>
      <description>
        <![CDATA[I turn over my podcast to the color white, which explains in its own words what it believes. This is part one of a five-part series I'm calling "Color Talk."]]>
      </description>
      <content:encoded>
        <![CDATA[I turn over my podcast to the color white, which explains in its own words what it believes. This is part one of a five-part series I'm calling "Color Talk."]]>
      </content:encoded>
      <pubDate>Fri, 07 Sep 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0c904630/7e8eb3ce.mp3" length="25927729" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2160</itunes:duration>
      <itunes:summary>I turn over my podcast to the color white, which explains in its own words what it believes. This is part one of a five-part series I'm calling "Color Talk."</itunes:summary>
      <itunes:subtitle>I turn over my podcast to the color white, which explains in its own words what it believes. This is part one of a five-part series I'm calling "Color Talk."</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#568: Throwing Parties
		</title>
      <itunes:episode>568</itunes:episode>
      <podcast:episode>568</podcast:episode>
      <itunes:title>        
			#568: Throwing Parties
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork568_throwingparties_4hj2Eo94.mp3</guid>
      <link>https://share.transistor.fm/s/6a7c4300</link>
      <description>
        <![CDATA[My wife and I love throwing parties, so in this podcast, I talk about the numerous lessons we've learned over the years and how I've been able to apply those lessons to designing Magic sets.]]>
      </description>
      <content:encoded>
        <![CDATA[My wife and I love throwing parties, so in this podcast, I talk about the numerous lessons we've learned over the years and how I've been able to apply those lessons to designing Magic sets.]]>
      </content:encoded>
      <pubDate>Fri, 31 Aug 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6a7c4300/3ff8aaf6.mp3" length="23157800" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1929</itunes:duration>
      <itunes:summary>My wife and I love throwing parties, so in this podcast, I talk about the numerous lessons we've learned over the years and how I've been able to apply those lessons to designing Magic sets.</itunes:summary>
      <itunes:subtitle>My wife and I love throwing parties, so in this podcast, I talk about the numerous lessons we've learned over the years and how I've been able to apply those lessons to designing Magic sets.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#567: Magic Evolution, Part 5
		</title>
      <itunes:episode>567</itunes:episode>
      <podcast:episode>567</podcast:episode>
      <itunes:title>        
			#567: Magic Evolution, Part 5
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork567_magicevolutionpart5_si8Djf4w.mp3</guid>
      <link>https://share.transistor.fm/s/d5e831d6</link>
      <description>
        <![CDATA[This is another in my series where I go through Magic sets and talk about what each one added to design technology. In this podcast, I talk about original Mirrodin block.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another in my series where I go through Magic sets and talk about what each one added to design technology. In this podcast, I talk about original Mirrodin block.]]>
      </content:encoded>
      <pubDate>Fri, 31 Aug 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d5e831d6/f965c317.mp3" length="24778646" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2064</itunes:duration>
      <itunes:summary>This is another in my series where I go through Magic sets and talk about what each one added to design technology. In this podcast, I talk about original Mirrodin block.</itunes:summary>
      <itunes:subtitle>This is another in my series where I go through Magic sets and talk about what each one added to design technology. In this podcast, I talk about original Mirrodin block.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#566: Vidcon 2018
		</title>
      <itunes:episode>566</itunes:episode>
      <podcast:episode>566</podcast:episode>
      <itunes:title>        
			#566: Vidcon 2018
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork566_vidcon2018_vHs04sUd.mp3</guid>
      <link>https://share.transistor.fm/s/bdd927f7</link>
      <description>
        <![CDATA[For the last three years, my daughter Rachel and I have attended Vidcon, a convention dedicated to YouTube video stars. This podcast is the story of this year's trip and all the things I learned from it.]]>
      </description>
      <content:encoded>
        <![CDATA[For the last three years, my daughter Rachel and I have attended Vidcon, a convention dedicated to YouTube video stars. This podcast is the story of this year's trip and all the things I learned from it.]]>
      </content:encoded>
      <pubDate>Fri, 24 Aug 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bdd927f7/ed5dcfd3.mp3" length="20729678" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1727</itunes:duration>
      <itunes:summary>For the last three years, my daughter Rachel and I have attended Vidcon, a convention dedicated to YouTube video stars. This podcast is the story of this year's trip and all the things I learned from it.</itunes:summary>
      <itunes:subtitle>For the last three years, my daughter Rachel and I have attended Vidcon, a convention dedicated to YouTube video stars. This podcast is the story of this year's trip and all the things I learned from it.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#565: Replies with Rachel 4
		</title>
      <itunes:episode>565</itunes:episode>
      <podcast:episode>565</podcast:episode>
      <itunes:title>        
			#565: Replies with Rachel 4
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork565_replieswithrachel4_tY90dj7i.mp3</guid>
      <link>https://share.transistor.fm/s/cd3d0e8e</link>
      <description>
        <![CDATA[My eldest daughter, Rachel, is off to college, but before she left, I was able to get in one more podcast with her. We chose to continue with our mailbag series "Replies with Rachel," where she and I answer questions from all of you.]]>
      </description>
      <content:encoded>
        <![CDATA[My eldest daughter, Rachel, is off to college, but before she left, I was able to get in one more podcast with her. We chose to continue with our mailbag series "Replies with Rachel," where she and I answer questions from all of you.]]>
      </content:encoded>
      <pubDate>Fri, 24 Aug 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/cd3d0e8e/11729fcd.mp3" length="25725711" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2143</itunes:duration>
      <itunes:summary>My eldest daughter, Rachel, is off to college, but before she left, I was able to get in one more podcast with her. We chose to continue with our mailbag series "Replies with Rachel," where she and I answer questions from all of you.</itunes:summary>
      <itunes:subtitle>My eldest daughter, Rachel, is off to college, but before she left, I was able to get in one more podcast with her. We chose to continue with our mailbag series "Replies with Rachel," where she and I answer questions from all of you.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#564: GP Las Vegas
		</title>
      <itunes:episode>564</itunes:episode>
      <podcast:episode>564</podcast:episode>
      <itunes:title>        
			#564: GP Las Vegas
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork564_gplasvegas_6Ytd8lo9.mp3</guid>
      <link>https://share.transistor.fm/s/cc55b343</link>
      <description>
        <![CDATA[To celebrate Magic's 25th Anniversary, we had five birthday Grand Prix around the world. I attended one of them, GP Las Vegas, and this podcast is all about my trip to the event.]]>
      </description>
      <content:encoded>
        <![CDATA[To celebrate Magic's 25th Anniversary, we had five birthday Grand Prix around the world. I attended one of them, GP Las Vegas, and this podcast is all about my trip to the event.]]>
      </content:encoded>
      <pubDate>Fri, 17 Aug 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/cc55b343/534c3bf0.mp3" length="33711231" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2808</itunes:duration>
      <itunes:summary>To celebrate Magic's 25th Anniversary, we had five birthday Grand Prix around the world. I attended one of them, GP Las Vegas, and this podcast is all about my trip to the event.</itunes:summary>
      <itunes:subtitle>To celebrate Magic's 25th Anniversary, we had five birthday Grand Prix around the world. I attended one of them, GP Las Vegas, and this podcast is all about my trip to the event.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#563: 20 Lessons - It All Connects
		</title>
      <itunes:episode>563</itunes:episode>
      <podcast:episode>563</podcast:episode>
      <itunes:title>        
			#563: 20 Lessons - It All Connects
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork563_20lessons_itallconnects_3y5fF503.mp3</guid>
      <link>https://share.transistor.fm/s/919bd167</link>
      <description>
        <![CDATA[This is the 20th and final installment in my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I talk about how the 20 lessons all connect.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the 20th and final installment in my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I talk about how the 20 lessons all connect.]]>
      </content:encoded>
      <pubDate>Fri, 17 Aug 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/919bd167/8c3abd3b.mp3" length="29606739" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2466</itunes:duration>
      <itunes:summary>This is the 20th and final installment in my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I talk about how the 20 lessons all connect.</itunes:summary>
      <itunes:subtitle>This is the 20th and final installment in my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I talk about how the 20 lessons all connect.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#562: Vision, Set, Play Design Retrospective
		</title>
      <itunes:episode>562</itunes:episode>
      <podcast:episode>562</podcast:episode>
      <itunes:title>        
			#562: Vision, Set, Play Design Retrospective
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork562_visionsetplaydesignretrospective_d8E9I0kd.mp3</guid>
      <link>https://share.transistor.fm/s/0ff5fcb7</link>
      <description>
        <![CDATA[It's been two years since Research and Development started the new Vision Design, Set Design, Play Design model. In this podcast, I take a look at it and judge how I think it's going.]]>
      </description>
      <content:encoded>
        <![CDATA[It's been two years since Research and Development started the new Vision Design, Set Design, Play Design model. In this podcast, I take a look at it and judge how I think it's going.]]>
      </content:encoded>
      <pubDate>Fri, 10 Aug 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0ff5fcb7/4ed59c03.mp3" length="29996137" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2499</itunes:duration>
      <itunes:summary>It's been two years since Research and Development started the new Vision Design, Set Design, Play Design model. In this podcast, I take a look at it and judge how I think it's going.</itunes:summary>
      <itunes:subtitle>It's been two years since Research and Development started the new Vision Design, Set Design, Play Design model. In this podcast, I take a look at it and judge how I think it's going.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#561: GDS3 Final Day
		</title>
      <itunes:episode>561</itunes:episode>
      <podcast:episode>561</podcast:episode>
      <itunes:title>        
			#561: GDS3 Final Day
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork561_GDS3finalday_kj980opt.mp3</guid>
      <link>https://share.transistor.fm/s/95f3b034</link>
      <description>
        <![CDATA[After three trials and five design challenges, the GDS3 top three came to Wizards' offices for the final day of the competition. This podcasts talks all about the final day of GDS3.]]>
      </description>
      <content:encoded>
        <![CDATA[After three trials and five design challenges, the GDS3 top three came to Wizards' offices for the final day of the competition. This podcasts talks all about the final day of GDS3.]]>
      </content:encoded>
      <pubDate>Fri, 10 Aug 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/95f3b034/5cd8994d.mp3" length="33171821" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2763</itunes:duration>
      <itunes:summary>After three trials and five design challenges, the GDS3 top three came to Wizards' offices for the final day of the competition. This podcasts talks all about the final day of GDS3.</itunes:summary>
      <itunes:subtitle>After three trials and five design challenges, the GDS3 top three came to Wizards' offices for the final day of the competition. This podcasts talks all about the final day of GDS3.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#560: Tuesday Magic Meeting
		</title>
      <itunes:episode>560</itunes:episode>
      <podcast:episode>560</podcast:episode>
      <itunes:title>        
			#560: Tuesday Magic Meeting
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork560_tuesdaymagicmeeting_boF3lopT.mp3</guid>
      <link>https://share.transistor.fm/s/59e8c74a</link>
      <description>
        <![CDATA[In this podcast, I talk all about a longstanding meeting we have every week in Research and Development.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk all about a longstanding meeting we have every week in Research and Development.]]>
      </content:encoded>
      <pubDate>Fri, 03 Aug 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/59e8c74a/36e0654b.mp3" length="31819535" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2651</itunes:duration>
      <itunes:summary>In this podcast, I talk all about a longstanding meeting we have every week in Research and Development.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk all about a longstanding meeting we have every week in Research and Development.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#559: Unstable Cards, Part 6
		</title>
      <itunes:episode>559</itunes:episode>
      <podcast:episode>559</podcast:episode>
      <itunes:title>        
			#559: Unstable Cards, Part 6
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork559_unstablecardspart6_iC0I31Nc.mp3</guid>
      <link>https://share.transistor.fm/s/be4ee1f2</link>
      <description>
        <![CDATA[This podcast is part six of a six-part series on the design of each and every non-Contraption card in Unstable.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part six of a six-part series on the design of each and every non-Contraption card in Unstable.]]>
      </content:encoded>
      <pubDate>Fri, 03 Aug 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/be4ee1f2/a18bfc3a.mp3" length="44801725" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3733</itunes:duration>
      <itunes:summary>This podcast is part six of a six-part series on the design of each and every non-Contraption card in Unstable.</itunes:summary>
      <itunes:subtitle>This podcast is part six of a six-part series on the design of each and every non-Contraption card in Unstable.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#558: Unstable Cards, Part 5
		</title>
      <itunes:episode>558</itunes:episode>
      <podcast:episode>558</podcast:episode>
      <itunes:title>        
			#558: Unstable Cards, Part 5
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork558_unstablecardspart5_oe30sJ8E.mp3</guid>
      <link>https://share.transistor.fm/s/e2ada513</link>
      <description>
        <![CDATA[This podcast is part five of a six-part series on the design of each and every non-Contraption card in Unstable.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part five of a six-part series on the design of each and every non-Contraption card in Unstable.]]>
      </content:encoded>
      <pubDate>Fri, 27 Jul 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e2ada513/e676dd61.mp3" length="29437791" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2452</itunes:duration>
      <itunes:summary>This podcast is part five of a six-part series on the design of each and every non-Contraption card in Unstable.</itunes:summary>
      <itunes:subtitle>This podcast is part five of a six-part series on the design of each and every non-Contraption card in Unstable.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#557: Unstable Cards, Part 4
		</title>
      <itunes:episode>557</itunes:episode>
      <podcast:episode>557</podcast:episode>
      <itunes:title>        
			#557: Unstable Cards, Part 4
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork557_unstablecardspart4_T6dE91tc.mp3</guid>
      <link>https://share.transistor.fm/s/548a6766</link>
      <description>
        <![CDATA[This podcast is part four of a six-part series on the design of each and every non-Contraption card in Unstable.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part four of a six-part series on the design of each and every non-Contraption card in Unstable.]]>
      </content:encoded>
      <pubDate>Fri, 27 Jul 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/548a6766/a02c2a58.mp3" length="33814239" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2817</itunes:duration>
      <itunes:summary>This podcast is part four of a six-part series on the design of each and every non-Contraption card in Unstable.</itunes:summary>
      <itunes:subtitle>This podcast is part four of a six-part series on the design of each and every non-Contraption card in Unstable.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#556: Video with Richard and Peter
		</title>
      <itunes:episode>556</itunes:episode>
      <podcast:episode>556</podcast:episode>
      <itunes:title>        
			#556: Video with Richard and Peter
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork556_videowithrichardandpeter_5ifJ30jJ.mp3</guid>
      <link>https://share.transistor.fm/s/26cede7e</link>
      <description>
        <![CDATA[For the 25th Anniversary Grand Prix, I recorded a video with Richard Garfield and Peter Adkison. This podcast is all about the day I spent shooting that video. I also talk quite a bit about the early days of Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[For the 25th Anniversary Grand Prix, I recorded a video with Richard Garfield and Peter Adkison. This podcast is all about the day I spent shooting that video. I also talk quite a bit about the early days of Magic.]]>
      </content:encoded>
      <pubDate>Fri, 20 Jul 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/26cede7e/47772ad6.mp3" length="35743203" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2978</itunes:duration>
      <itunes:summary>For the 25th Anniversary Grand Prix, I recorded a video with Richard Garfield and Peter Adkison. This podcast is all about the day I spent shooting that video. I also talk quite a bit about the early days of Magic.</itunes:summary>
      <itunes:subtitle>For the 25th Anniversary Grand Prix, I recorded a video with Richard Garfield and Peter Adkison. This podcast is all about the day I spent shooting that video. I also talk quite a bit about the early days of Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#555: Unstable Cards, Part 3
		</title>
      <itunes:episode>555</itunes:episode>
      <podcast:episode>555</podcast:episode>
      <itunes:title>        
			#555: Unstable Cards, Part 3
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork555_unstablecardspart3_s43dF40s.mp3</guid>
      <link>https://share.transistor.fm/s/d98fea3e</link>
      <description>
        <![CDATA[This podcast is part three of a six-part series on the design of each and every non-Contraption card in Unstable.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part three of a six-part series on the design of each and every non-Contraption card in Unstable.]]>
      </content:encoded>
      <pubDate>Fri, 20 Jul 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d98fea3e/c89ef3b6.mp3" length="30562145" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2546</itunes:duration>
      <itunes:summary>This podcast is part three of a six-part series on the design of each and every non-Contraption card in Unstable.</itunes:summary>
      <itunes:subtitle>This podcast is part three of a six-part series on the design of each and every non-Contraption card in Unstable.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#554: Unstable Cards, Part 2
		</title>
      <itunes:episode>554</itunes:episode>
      <podcast:episode>554</podcast:episode>
      <itunes:title>        
			#554: Unstable Cards, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork554_unstablecardspart2_G3ku9oOl.mp3</guid>
      <link>https://share.transistor.fm/s/c7e33e63</link>
      <description>
        <![CDATA[This podcast is part two of a six-part series on the design of each and every non-Contraption card in Unstable.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part two of a six-part series on the design of each and every non-Contraption card in Unstable.]]>
      </content:encoded>
      <pubDate>Fri, 13 Jul 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c7e33e63/62f78a95.mp3" length="29258265" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2437</itunes:duration>
      <itunes:summary>This podcast is part two of a six-part series on the design of each and every non-Contraption card in Unstable.</itunes:summary>
      <itunes:subtitle>This podcast is part two of a six-part series on the design of each and every non-Contraption card in Unstable.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#553: Unstable Cards, Part 1
		</title>
      <itunes:episode>553</itunes:episode>
      <podcast:episode>553</podcast:episode>
      <itunes:title>        
			#553: Unstable Cards, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork553_unstablecardspart1_lEr34eLL.mp3</guid>
      <link>https://share.transistor.fm/s/45548d90</link>
      <description>
        <![CDATA[This podcast is part one of a six-part series on the design of each and every non-Contraption card in Unstable.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part one of a six-part series on the design of each and every non-Contraption card in Unstable.]]>
      </content:encoded>
      <pubDate>Fri, 13 Jul 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/45548d90/289ae3f4.mp3" length="28112313" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2342</itunes:duration>
      <itunes:summary>This podcast is part one of a six-part series on the design of each and every non-Contraption card in Unstable.</itunes:summary>
      <itunes:subtitle>This podcast is part one of a six-part series on the design of each and every non-Contraption card in Unstable.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#552: When to Keyword
		</title>
      <itunes:episode>552</itunes:episode>
      <podcast:episode>552</podcast:episode>
      <itunes:title>        
			#552: When to Keyword
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork552_whentokeyword_7uYi90oz.mp3</guid>
      <link>https://share.transistor.fm/s/874dbb21</link>
      <description>
        <![CDATA[This podcast talks about how we decide when to keyword (or ability word) a mechanic in design.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast talks about how we decide when to keyword (or ability word) a mechanic in design.]]>
      </content:encoded>
      <pubDate>Fri, 06 Jul 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/874dbb21/79f444ae.mp3" length="34768799" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2896</itunes:duration>
      <itunes:summary>This podcast talks about how we decide when to keyword (or ability word) a mechanic in design.</itunes:summary>
      <itunes:subtitle>This podcast talks about how we decide when to keyword (or ability word) a mechanic in design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#551: How to Be Creative
		</title>
      <itunes:episode>551</itunes:episode>
      <podcast:episode>551</podcast:episode>
      <itunes:title>        
			#551: How to Be Creative
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork551_howtobecreative_5K9n203o.mp3</guid>
      <link>https://share.transistor.fm/s/7f392000</link>
      <description>
        <![CDATA[I'm often asked about how one can be more creative, so I decided to finally make a podcast about the topic.]]>
      </description>
      <content:encoded>
        <![CDATA[I'm often asked about how one can be more creative, so I decided to finally make a podcast about the topic.]]>
      </content:encoded>
      <pubDate>Fri, 06 Jul 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7f392000/782e25c6.mp3" length="23888194" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1990</itunes:duration>
      <itunes:summary>I'm often asked about how one can be more creative, so I decided to finally make a podcast about the topic.</itunes:summary>
      <itunes:subtitle>I'm often asked about how one can be more creative, so I decided to finally make a podcast about the topic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#550: Magic Evolution, Part 4
		</title>
      <itunes:episode>550</itunes:episode>
      <podcast:episode>550</podcast:episode>
      <itunes:title>        
			#550: Magic Evolution, Part 4
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork550_magicevolutionpart4_Ha47cTiz.mp3</guid>
      <link>https://share.transistor.fm/s/b1158d99</link>
      <description>
        <![CDATA[This is the fourth in my "Magic Evolution" series where I go through every Magic set and talk about the design innovations of each one. On today's podcast, I talk about the Odyssey and Onslaught blocks.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the fourth in my "Magic Evolution" series where I go through every Magic set and talk about the design innovations of each one. On today's podcast, I talk about the Odyssey and Onslaught blocks.]]>
      </content:encoded>
      <pubDate>Fri, 29 Jun 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b1158d99/35183783.mp3" length="29378835" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2447</itunes:duration>
      <itunes:summary>This is the fourth in my "Magic Evolution" series where I go through every Magic set and talk about the design innovations of each one. On today's podcast, I talk about the Odyssey and Onslaught blocks.</itunes:summary>
      <itunes:subtitle>This is the fourth in my "Magic Evolution" series where I go through every Magic set and talk about the design innovations of each one. On today's podcast, I talk about the Odyssey and Onslaught blocks.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#549: Parts of a Card
		</title>
      <itunes:episode>549</itunes:episode>
      <podcast:episode>549</podcast:episode>
      <itunes:title>        
			#549: Parts of a Card
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork549_partsofacard_3g5Txl1O.mp3</guid>
      <link>https://share.transistor.fm/s/360d8744</link>
      <description>
        <![CDATA[I go through a Magic card and talk about what impact design has on each part of the card.]]>
      </description>
      <content:encoded>
        <![CDATA[I go through a Magic card and talk about what impact design has on each part of the card.]]>
      </content:encoded>
      <pubDate>Fri, 29 Jun 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/360d8744/30ce7a8b.mp3" length="28022099" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2334</itunes:duration>
      <itunes:summary>I go through a Magic card and talk about what impact design has on each part of the card.</itunes:summary>
      <itunes:subtitle>I go through a Magic card and talk about what impact design has on each part of the card.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#548: Kicker
		</title>
      <itunes:episode>548</itunes:episode>
      <podcast:episode>548</podcast:episode>
      <itunes:title>        
			#548: Kicker
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork548_kicker_tY3Bd50o.mp3</guid>
      <link>https://share.transistor.fm/s/d0fb0ac0</link>
      <description>
        <![CDATA[In this podcast, I talk about the history of the kicker mechanic from its start in Invasion all the way through to its use in Dominaria.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the history of the kicker mechanic from its start in Invasion all the way through to its use in Dominaria.]]>
      </content:encoded>
      <pubDate>Fri, 22 Jun 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d0fb0ac0/80f3f0a2.mp3" length="27831219" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2318</itunes:duration>
      <itunes:summary>In this podcast, I talk about the history of the kicker mechanic from its start in Invasion all the way through to its use in Dominaria.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the history of the kicker mechanic from its start in Invasion all the way through to its use in Dominaria.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#547: Jumping-Off Points
		</title>
      <itunes:episode>547</itunes:episode>
      <podcast:episode>547</podcast:episode>
      <itunes:title>        
			#547: Jumping-Off Points
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork547_jumpingoffpoints_MiEe3Ofu.mp3</guid>
      <link>https://share.transistor.fm/s/34c1e6c5</link>
      <description>
        <![CDATA[For this podcast, I walk through every design team I've led or co-led and talk about what the jumping-off point was for the design to show the many different paths we start with when making a set.]]>
      </description>
      <content:encoded>
        <![CDATA[For this podcast, I walk through every design team I've led or co-led and talk about what the jumping-off point was for the design to show the many different paths we start with when making a set.]]>
      </content:encoded>
      <pubDate>Fri, 22 Jun 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/34c1e6c5/2262c3d5.mp3" length="31266647" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2605</itunes:duration>
      <itunes:summary>For this podcast, I walk through every design team I've led or co-led and talk about what the jumping-off point was for the design to show the many different paths we start with when making a set.</itunes:summary>
      <itunes:subtitle>For this podcast, I walk through every design team I've led or co-led and talk about what the jumping-off point was for the design to show the many different paths we start with when making a set.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#546: World Identities
		</title>
      <itunes:episode>546</itunes:episode>
      <podcast:episode>546</podcast:episode>
      <itunes:title>        
			#546: World Identities
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork546_worldidentities_Hu6ZybUs.mp3</guid>
      <link>https://share.transistor.fm/s/5bb9131e</link>
      <description>
        <![CDATA[In this podcast, I talk about why it's important for each plane to have a distinct identity.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about why it's important for each plane to have a distinct identity.]]>
      </content:encoded>
      <pubDate>Fri, 15 Jun 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5bb9131e/6c3ee884.mp3" length="32087233" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2673</itunes:duration>
      <itunes:summary>In this podcast, I talk about why it's important for each plane to have a distinct identity.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about why it's important for each plane to have a distinct identity.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#545: 20 Lessons - Feedback
		</title>
      <itunes:episode>545</itunes:episode>
      <podcast:episode>545</podcast:episode>
      <itunes:title>        
			#545: 20 Lessons - Feedback
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork545_20lessons_feedback_4uJxCcb2.mp3</guid>
      <link>https://share.transistor.fm/s/c14b4f76</link>
      <description>
        <![CDATA[This is another in my "20 Lessons, 20 Podcasts" series based on my 2016 Games Developers Conference speech. Today is lesson nineteen: "Your audience is good at recognizing problems and bad at solving them."]]>
      </description>
      <content:encoded>
        <![CDATA[This is another in my "20 Lessons, 20 Podcasts" series based on my 2016 Games Developers Conference speech. Today is lesson nineteen: "Your audience is good at recognizing problems and bad at solving them."]]>
      </content:encoded>
      <pubDate>Fri, 15 Jun 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c14b4f76/53f555b0.mp3" length="27910035" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2325</itunes:duration>
      <itunes:summary>This is another in my "20 Lessons, 20 Podcasts" series based on my 2016 Games Developers Conference speech. Today is lesson nineteen: "Your audience is good at recognizing problems and bad at solving them."</itunes:summary>
      <itunes:subtitle>This is another in my "20 Lessons, 20 Podcasts" series based on my 2016 Games Developers Conference speech. Today is lesson nineteen: "Your audience is good at recognizing problems and bad at solving them."</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#544: GDS3 Check-In
		</title>
      <itunes:episode>544</itunes:episode>
      <podcast:episode>544</podcast:episode>
      <itunes:title>        
			#544: GDS3 Check-In
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork544_gds3checkin_y0ki1O53.mp3</guid>
      <link>https://share.transistor.fm/s/c6f47766</link>
      <description>
        <![CDATA[The Great Designers Search 3 was plugging along behind the scenes when I recorded this, so I checked in to give you some info on how it was going.]]>
      </description>
      <content:encoded>
        <![CDATA[The Great Designers Search 3 was plugging along behind the scenes when I recorded this, so I checked in to give you some info on how it was going.]]>
      </content:encoded>
      <pubDate>Fri, 08 Jun 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c6f47766/96d35d56.mp3" length="22606078" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1883</itunes:duration>
      <itunes:summary>The Great Designers Search 3 was plugging along behind the scenes when I recorded this, so I checked in to give you some info on how it was going.</itunes:summary>
      <itunes:subtitle>The Great Designers Search 3 was plugging along behind the scenes when I recorded this, so I checked in to give you some info on how it was going.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#543: Stand-Up Comedy
		</title>
      <itunes:episode>543</itunes:episode>
      <podcast:episode>543</podcast:episode>
      <itunes:title>        
			#543: Stand-Up Comedy
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork543_standupcomedy_Hl1t3Dzx.mp3</guid>
      <link>https://share.transistor.fm/s/dcaa5fb1</link>
      <description>
        <![CDATA[In this podcast, I talk about my days doing stand-up comedy and the lessons I learned that applied to Magic design.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about my days doing stand-up comedy and the lessons I learned that applied to Magic design.]]>
      </content:encoded>
      <pubDate>Fri, 08 Jun 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/dcaa5fb1/b90ed1f8.mp3" length="36101129" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3007</itunes:duration>
      <itunes:summary>In this podcast, I talk about my days doing stand-up comedy and the lessons I learned that applied to Magic design.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about my days doing stand-up comedy and the lessons I learned that applied to Magic design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#542: Dominaria, Part 3
		</title>
      <itunes:episode>542</itunes:episode>
      <podcast:episode>542</podcast:episode>
      <itunes:title>        
			#542: Dominaria, Part 3
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork542_dominariapart3_uHoQ7nIi.mp3</guid>
      <link>https://share.transistor.fm/s/fb49f830</link>
      <description>
        <![CDATA[This is the third and final part of a three-part series on the vision design of Dominaria.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the third and final part of a three-part series on the vision design of Dominaria.]]>
      </content:encoded>
      <pubDate>Fri, 01 Jun 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fb49f830/fa91e2c9.mp3" length="23649404" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1970</itunes:duration>
      <itunes:summary>This is the third and final part of a three-part series on the vision design of Dominaria.</itunes:summary>
      <itunes:subtitle>This is the third and final part of a three-part series on the vision design of Dominaria.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#541: Dominaria, Part 2
		</title>
      <itunes:episode>541</itunes:episode>
      <podcast:episode>541</podcast:episode>
      <itunes:title>        
			#541: Dominaria, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork541_dominariapart2_xTvW2zYY.mp3</guid>
      <link>https://share.transistor.fm/s/ab3494d2</link>
      <description>
        <![CDATA[This is the second part of a three-part series on the vision design of Dominaria.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the second part of a three-part series on the vision design of Dominaria.]]>
      </content:encoded>
      <pubDate>Fri, 01 Jun 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ab3494d2/177ae4b8.mp3" length="26343627" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2194</itunes:duration>
      <itunes:summary>This is the second part of a three-part series on the vision design of Dominaria.</itunes:summary>
      <itunes:subtitle>This is the second part of a three-part series on the vision design of Dominaria.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#540: Dominaria, Part 1
		</title>
      <itunes:episode>540</itunes:episode>
      <podcast:episode>540</podcast:episode>
      <itunes:title>        
			#540: Dominaria, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork540_dominariapart1_3tYb975F.mp3</guid>
      <link>https://share.transistor.fm/s/65e02da5</link>
      <description>
        <![CDATA[This is the first of a three-part series on the vision design of Dominaria.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the first of a three-part series on the vision design of Dominaria.]]>
      </content:encoded>
      <pubDate>Fri, 25 May 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/65e02da5/48949ee3.mp3" length="25333887" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2110</itunes:duration>
      <itunes:summary>This is the first of a three-part series on the vision design of Dominaria.</itunes:summary>
      <itunes:subtitle>This is the first of a three-part series on the vision design of Dominaria.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#539: Reprints
		</title>
      <itunes:episode>539</itunes:episode>
      <podcast:episode>539</podcast:episode>
      <itunes:title>        
			#539: Reprints
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork539_reprints_ABx4i1eE.mp3</guid>
      <link>https://share.transistor.fm/s/b444e2e7</link>
      <description>
        <![CDATA[Not every card is new. In this podcast, I talk about when and how we use reprints in design.]]>
      </description>
      <content:encoded>
        <![CDATA[Not every card is new. In this podcast, I talk about when and how we use reprints in design.]]>
      </content:encoded>
      <pubDate>Fri, 25 May 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b444e2e7/25caf4ac.mp3" length="27977155" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2331</itunes:duration>
      <itunes:summary>Not every card is new. In this podcast, I talk about when and how we use reprints in design.</itunes:summary>
      <itunes:subtitle>Not every card is new. In this podcast, I talk about when and how we use reprints in design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#538: Making Videos
		</title>
      <itunes:episode>538</itunes:episode>
      <podcast:episode>538</podcast:episode>
      <itunes:title>        
			#538: Making Videos
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork538_makingvideos_jT34ctwP.mp3</guid>
      <link>https://share.transistor.fm/s/2acfd8e6</link>
      <description>
        <![CDATA[I was asked to make some "How to" videos for Magic (alongside Gaby Spartz). This podcast is all about the day I spent making Magic videos.]]>
      </description>
      <content:encoded>
        <![CDATA[I was asked to make some "How to" videos for Magic (alongside Gaby Spartz). This podcast is all about the day I spent making Magic videos.]]>
      </content:encoded>
      <pubDate>Fri, 18 May 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2acfd8e6/dd6797d8.mp3" length="36913041" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3075</itunes:duration>
      <itunes:summary>I was asked to make some "How to" videos for Magic (alongside Gaby Spartz). This podcast is all about the day I spent making Magic videos.</itunes:summary>
      <itunes:subtitle>I was asked to make some "How to" videos for Magic (alongside Gaby Spartz). This podcast is all about the day I spent making Magic videos.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#537: Poll Position #1
		</title>
      <itunes:episode>537</itunes:episode>
      <podcast:episode>537</podcast:episode>
      <itunes:title>        
			#537: Poll Position #1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork537_pollposition_d3j1pTj3.mp3</guid>
      <link>https://share.transistor.fm/s/9496cd08</link>
      <description>
        <![CDATA[I started a new feature on my Twitter where I polled the audience about various Magic design issues. This podcast goes over the issues I asked about and the feedback I received.]]>
      </description>
      <content:encoded>
        <![CDATA[I started a new feature on my Twitter where I polled the audience about various Magic design issues. This podcast goes over the issues I asked about and the feedback I received.]]>
      </content:encoded>
      <pubDate>Fri, 18 May 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9496cd08/d6163a52.mp3" length="23854052" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1987</itunes:duration>
      <itunes:summary>I started a new feature on my Twitter where I polled the audience about various Magic design issues. This podcast goes over the issues I asked about and the feedback I received.</itunes:summary>
      <itunes:subtitle>I started a new feature on my Twitter where I polled the audience about various Magic design issues. This podcast goes over the issues I asked about and the feedback I received.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#536: Lessons Learned – Amonkhet
		</title>
      <itunes:episode>536</itunes:episode>
      <podcast:episode>536</podcast:episode>
      <itunes:title>        
			#536: Lessons Learned – Amonkhet
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork536_LessonsLearnedAmonkhet.mp3</guid>
      <link>https://share.transistor.fm/s/532ad11f</link>
      <description>
        <![CDATA[This podcast is another in my "Lessons Learned" series where I talk about the lessons I learned on sets for which I led or co-led the design. In this podcast, I talk about co-leading Amonkhet.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is another in my "Lessons Learned" series where I talk about the lessons I learned on sets for which I led or co-led the design. In this podcast, I talk about co-leading Amonkhet.]]>
      </content:encoded>
      <pubDate>Fri, 11 May 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/532ad11f/89d84b43.mp3" length="31153751" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2595</itunes:duration>
      <itunes:summary>This podcast is another in my "Lessons Learned" series where I talk about the lessons I learned on sets for which I led or co-led the design. In this podcast, I talk about co-leading Amonkhet.</itunes:summary>
      <itunes:subtitle>This podcast is another in my "Lessons Learned" series where I talk about the lessons I learned on sets for which I led or co-led the design. In this podcast, I talk about co-leading Amonkhet.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#535: Constructive Criticism
		</title>
      <itunes:episode>535</itunes:episode>
      <podcast:episode>535</podcast:episode>
      <itunes:title>        
			#535: Constructive Criticism
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2018/podcasts/magic/drivetowork535_constructivecriticism.mp3</guid>
      <link>https://share.transistor.fm/s/a3f4be40</link>
      <description>
        <![CDATA[A lot of my job is giving and receiving criticism. In this podcast, I talk about the tenets to giving criticism in a way that helps the person getting the criticism be better able to use it.]]>
      </description>
      <content:encoded>
        <![CDATA[A lot of my job is giving and receiving criticism. In this podcast, I talk about the tenets to giving criticism in a way that helps the person getting the criticism be better able to use it.]]>
      </content:encoded>
      <pubDate>Fri, 11 May 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a3f4be40/ebeb3166.mp3" length="27879753" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2322</itunes:duration>
      <itunes:summary>A lot of my job is giving and receiving criticism. In this podcast, I talk about the tenets to giving criticism in a way that helps the person getting the criticism be better able to use it.</itunes:summary>
      <itunes:subtitle>A lot of my job is giving and receiving criticism. In this podcast, I talk about the tenets to giving criticism in a way that helps the person getting the criticism be better able to use it.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#534: Designing Legendaries
		</title>
      <itunes:episode>534</itunes:episode>
      <podcast:episode>534</podcast:episode>
      <itunes:title>        
			#534: Designing Legendaries
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork534_DesigningLegendaries_fv2Og.mp3</guid>
      <link>https://share.transistor.fm/s/114b771f</link>
      <description>
        <![CDATA[In this podcast, I talk about how we design legendary cards.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about how we design legendary cards.]]>
      </content:encoded>
      <pubDate>Fri, 04 May 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/114b771f/46f39f41.mp3" length="27082319" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2256</itunes:duration>
      <itunes:summary>In this podcast, I talk about how we design legendary cards.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about how we design legendary cards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#533: Editor-in-Chief
		</title>
      <itunes:episode>533</itunes:episode>
      <podcast:episode>533</podcast:episode>
      <itunes:title>        
			#533: Editor-in-Chief
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2018/podcasts/magic/drivetowork533_EditorInChief_avX3b.mp3</guid>
      <link>https://share.transistor.fm/s/9e823332</link>
      <description>
        <![CDATA[In this podcast, I talk about my time as editor-in-chief of Duelist, the Magic-themed magazine Wizards used to produce.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about my time as editor-in-chief of Duelist, the Magic-themed magazine Wizards used to produce.]]>
      </content:encoded>
      <pubDate>Fri, 04 May 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9e823332/52480bf2.mp3" length="25775465" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2147</itunes:duration>
      <itunes:summary>In this podcast, I talk about my time as editor-in-chief of Duelist, the Magic-themed magazine Wizards used to produce.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about my time as editor-in-chief of Duelist, the Magic-themed magazine Wizards used to produce.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#532: Morph
		</title>
      <itunes:episode>532</itunes:episode>
      <podcast:episode>532</podcast:episode>
      <itunes:title>        
			#532: Morph
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork532_morph_nNs3oL.mp3</guid>
      <link>https://share.transistor.fm/s/465592cb</link>
      <description>
        <![CDATA[In this podcast I walk through the history of the morph mechanic from its origin to its use in Khans of Tarkir block.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast I walk through the history of the morph mechanic from its origin to its use in Khans of Tarkir block.]]>
      </content:encoded>
      <pubDate>Fri, 27 Apr 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/465592cb/d216d4c3.mp3" length="38722469" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3226</itunes:duration>
      <itunes:summary>In this podcast I walk through the history of the morph mechanic from its origin to its use in Khans of Tarkir block.</itunes:summary>
      <itunes:subtitle>In this podcast I walk through the history of the morph mechanic from its origin to its use in Khans of Tarkir block.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#531: Magic Evolution, Part 3
		</title>
      <itunes:episode>531</itunes:episode>
      <podcast:episode>531</podcast:episode>
      <itunes:title>        
			#531: Magic Evolution, Part 3
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork531_magicEvolutionPart3_s8Eoe3N.mp3</guid>
      <link>https://share.transistor.fm/s/e9247278</link>
      <description>
        <![CDATA[This is the third in my series "Magic Evolution," where I go through every set and talk about what design technology was created. In this podcast, I talk about Mercadian Masques through Apocalypse.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the third in my series "Magic Evolution," where I go through every set and talk about what design technology was created. In this podcast, I talk about Mercadian Masques through Apocalypse.]]>
      </content:encoded>
      <pubDate>Fri, 27 Apr 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e9247278/fc7dafa3.mp3" length="22395110" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1865</itunes:duration>
      <itunes:summary>This is the third in my series "Magic Evolution," where I go through every set and talk about what design technology was created. In this podcast, I talk about Mercadian Masques through Apocalypse.</itunes:summary>
      <itunes:subtitle>This is the third in my series "Magic Evolution," where I go through every set and talk about what design technology was created. In this podcast, I talk about Mercadian Masques through Apocalypse.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#530: What Is a Game
		</title>
      <itunes:episode>530</itunes:episode>
      <podcast:episode>530</podcast:episode>
      <itunes:title>        
			#530: What Is a Game
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork530_whatIsAGame_Rv4mL.mp3</guid>
      <link>https://share.transistor.fm/s/f8095974</link>
      <description>
        <![CDATA[This is a fun podcast where I explain my definition of what a game is. I'm sure it's bound to prompt much discussion.]]>
      </description>
      <content:encoded>
        <![CDATA[This is a fun podcast where I explain my definition of what a game is. I'm sure it's bound to prompt much discussion.]]>
      </content:encoded>
      <pubDate>Fri, 20 Apr 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f8095974/7793ccea.mp3" length="21841952" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1819</itunes:duration>
      <itunes:summary>This is a fun podcast where I explain my definition of what a game is. I'm sure it's bound to prompt much discussion.</itunes:summary>
      <itunes:subtitle>This is a fun podcast where I explain my definition of what a game is. I'm sure it's bound to prompt much discussion.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#529: 20 Lessons: Creativity
		</title>
      <itunes:episode>529</itunes:episode>
      <podcast:episode>529</podcast:episode>
      <itunes:title>        
			#529: 20 Lessons: Creativity
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork529_20lessons_creativity_sfX3qR.mp3</guid>
      <link>https://share.transistor.fm/s/c37660eb</link>
      <description>
        <![CDATA[This is part eighteen of my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference talk. In this podcast, I explain why restrictions breed creativity.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part eighteen of my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference talk. In this podcast, I explain why restrictions breed creativity.]]>
      </content:encoded>
      <pubDate>Fri, 20 Apr 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c37660eb/1497cbb0.mp3" length="21538546" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1794</itunes:duration>
      <itunes:summary>This is part eighteen of my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference talk. In this podcast, I explain why restrictions breed creativity.</itunes:summary>
      <itunes:subtitle>This is part eighteen of my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference talk. In this podcast, I explain why restrictions breed creativity.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#528: Dissension, Part 3
		</title>
      <itunes:episode>528</itunes:episode>
      <podcast:episode>528</podcast:episode>
      <itunes:title>        
			#528: Dissension, Part 3
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork528_dissension_pt3.mp3</guid>
      <link>https://share.transistor.fm/s/eccddfda</link>
      <description>
        <![CDATA[This is part three of three, where I share many card-by-card design stories from Dissension.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part three of three, where I share many card-by-card design stories from Dissension.]]>
      </content:encoded>
      <pubDate>Fri, 13 Apr 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/eccddfda/2a6046ec.mp3" length="28759665" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2396</itunes:duration>
      <itunes:summary>This is part three of three, where I share many card-by-card design stories from Dissension.</itunes:summary>
      <itunes:subtitle>This is part three of three, where I share many card-by-card design stories from Dissension.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#527: Dissension, Part 2
		</title>
      <itunes:episode>527</itunes:episode>
      <podcast:episode>527</podcast:episode>
      <itunes:title>        
			#527: Dissension, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork527_dissension_pt2.mp3</guid>
      <link>https://share.transistor.fm/s/6214b47a</link>
      <description>
        <![CDATA[This is part two of three, where I share many card-by-card design stories from Dissension.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part two of three, where I share many card-by-card design stories from Dissension.]]>
      </content:encoded>
      <pubDate>Fri, 13 Apr 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6214b47a/be664990.mp3" length="29304269" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2441</itunes:duration>
      <itunes:summary>This is part two of three, where I share many card-by-card design stories from Dissension.</itunes:summary>
      <itunes:subtitle>This is part two of three, where I share many card-by-card design stories from Dissension.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#526: Dissension, Part 1
		</title>
      <itunes:episode>526</itunes:episode>
      <podcast:episode>526</podcast:episode>
      <itunes:title>        
			#526: Dissension, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork526_dissension_pt1.mp3</guid>
      <link>https://share.transistor.fm/s/fa59d382</link>
      <description>
        <![CDATA[In this podcast, I go over the design test, the third trial for the Great Designer Search 3.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I go over the design test, the third trial for the Great Designer Search 3.]]>
      </content:encoded>
      <pubDate>Fri, 06 Apr 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fa59d382/9e73b46e.mp3" length="29141553" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2428</itunes:duration>
      <itunes:summary>In this podcast, I go over the design test, the third trial for the Great Designer Search 3.</itunes:summary>
      <itunes:subtitle>In this podcast, I go over the design test, the third trial for the Great Designer Search 3.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#525: Rookie Mistakes
		</title>
      <itunes:episode>525</itunes:episode>
      <podcast:episode>525</podcast:episode>
      <itunes:title>        
			#525: Rookie Mistakes
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork525_rookiemistakes.mp3</guid>
      <link>https://share.transistor.fm/s/38a06d54</link>
      <description>
        <![CDATA[Having just read 94 design tests for the GDS3, I spend a podcast talking about many of the common mistakes novice designers make.]]>
      </description>
      <content:encoded>
        <![CDATA[Having just read 94 design tests for the GDS3, I spend a podcast talking about many of the common mistakes novice designers make.]]>
      </content:encoded>
      <pubDate>Fri, 06 Apr 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/38a06d54/48ead9cd.mp3" length="23557300" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1962</itunes:duration>
      <itunes:summary>Having just read 94 design tests for the GDS3, I spend a podcast talking about many of the common mistakes novice designers make.</itunes:summary>
      <itunes:subtitle>Having just read 94 design tests for the GDS3, I spend a podcast talking about many of the common mistakes novice designers make.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#524: GDS3 Trial 3
		</title>
      <itunes:episode>524</itunes:episode>
      <podcast:episode>524</podcast:episode>
      <itunes:title>        
			#524: GDS3 Trial 3
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork524_gds3t3.mp3</guid>
      <link>https://share.transistor.fm/s/bcd536a3</link>
      <description>
        <![CDATA[I finally get around to the third and final set in original Ravnica block, Dissension. This is part one of three, where I share many card-by-card design stories from the set.]]>
      </description>
      <content:encoded>
        <![CDATA[I finally get around to the third and final set in original Ravnica block, Dissension. This is part one of three, where I share many card-by-card design stories from the set.]]>
      </content:encoded>
      <pubDate>Fri, 30 Mar 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bcd536a3/c8f15e00.mp3" length="30221559" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2518</itunes:duration>
      <itunes:summary>I finally get around to the third and final set in original Ravnica block, Dissension. This is part one of three, where I share many card-by-card design stories from the set.</itunes:summary>
      <itunes:subtitle>I finally get around to the third and final set in original Ravnica block, Dissension. This is part one of three, where I share many card-by-card design stories from the set.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#523: GDS3 Trial 2, Part 3
		</title>
      <itunes:episode>523</itunes:episode>
      <podcast:episode>523</podcast:episode>
      <itunes:title>        
			#523: GDS3 Trial 2, Part 3
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork523_gds3t2p3.mp3</guid>
      <link>https://share.transistor.fm/s/c423a1dd</link>
      <description>
        <![CDATA[In this podcast, I go over the answers for the final 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I go over the answers for the final 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.]]>
      </content:encoded>
      <pubDate>Fri, 30 Mar 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c423a1dd/483a0e11.mp3" length="32359035" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2696</itunes:duration>
      <itunes:summary>In this podcast, I go over the answers for the final 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.</itunes:summary>
      <itunes:subtitle>In this podcast, I go over the answers for the final 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#522: GDS3 Trial 2, Part 2
		</title>
      <itunes:episode>522</itunes:episode>
      <podcast:episode>522</podcast:episode>
      <itunes:title>        
			#522: GDS3 Trial 2, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork522_gds3t2p2.mp3</guid>
      <link>https://share.transistor.fm/s/f5f5f57d</link>
      <description>
        <![CDATA[In this podcast, I go over the answers for the second 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I go over the answers for the second 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.]]>
      </content:encoded>
      <pubDate>Fri, 23 Mar 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f5f5f57d/3329e792.mp3" length="31704557" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2641</itunes:duration>
      <itunes:summary>In this podcast, I go over the answers for the second 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.</itunes:summary>
      <itunes:subtitle>In this podcast, I go over the answers for the second 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#521: GDS3 Trial 2, Part 1
		</title>
      <itunes:episode>521</itunes:episode>
      <podcast:episode>521</podcast:episode>
      <itunes:title>        
			#521: GDS3 Trial 2, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork521_gds3t2p1.mp3</guid>
      <link>https://share.transistor.fm/s/947b1f2e</link>
      <description>
        <![CDATA[In this podcast, I go over the answers for the first 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I go over the answers for the first 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.]]>
      </content:encoded>
      <pubDate>Fri, 23 Mar 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/947b1f2e/43f1b457.mp3" length="30916587" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2575</itunes:duration>
      <itunes:summary>In this podcast, I go over the answers for the first 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.</itunes:summary>
      <itunes:subtitle>In this podcast, I go over the answers for the first 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#520: GDS3, Trial 1
		</title>
      <itunes:episode>520</itunes:episode>
      <podcast:episode>520</podcast:episode>
      <itunes:title>        
			#520: GDS3, Trial 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork520_gds3t1.mp3</guid>
      <link>https://share.transistor.fm/s/8bf93348</link>
      <description>
        <![CDATA[To make it into the Top 8 of the Great Designer Search 3, you needed to pass three trials. In this podcast, I talk about the first trial, the essay test.]]>
      </description>
      <content:encoded>
        <![CDATA[To make it into the Top 8 of the Great Designer Search 3, you needed to pass three trials. In this podcast, I talk about the first trial, the essay test.]]>
      </content:encoded>
      <pubDate>Fri, 16 Mar 2018 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8bf93348/f13731de.mp3" length="32212605" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2683</itunes:duration>
      <itunes:summary>To make it into the Top 8 of the Great Designer Search 3, you needed to pass three trials. In this podcast, I talk about the first trial, the essay test.</itunes:summary>
      <itunes:subtitle>To make it into the Top 8 of the Great Designer Search 3, you needed to pass three trials. In this podcast, I talk about the first trial, the essay test.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#519: Editing
		</title>
      <itunes:episode>519</itunes:episode>
      <podcast:episode>519</podcast:episode>
      <itunes:title>        
			#519: Editing
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork519_editing.mp3</guid>
      <link>https://share.transistor.fm/s/dbf7258c</link>
      <description>
        <![CDATA[In this podcast, I talk all about the important work done by our editing team.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk all about the important work done by our editing team.]]>
      </content:encoded>
      <pubDate>Fri, 16 Mar 2018 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/dbf7258c/2ae73fb4.mp3" length="32498431" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2707</itunes:duration>
      <itunes:summary>In this podcast, I talk all about the important work done by our editing team.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk all about the important work done by our editing team.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#518: ESPN2
		</title>
      <itunes:episode>518</itunes:episode>
      <podcast:episode>518</podcast:episode>
      <itunes:title>        
			#518: ESPN2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork518_espn2.mp3</guid>
      <link>https://share.transistor.fm/s/22aa1abc</link>
      <description>
        <![CDATA[For many years, Magic was broadcast on ESPN2. This podcast looks back at that time and talks about the experience from behind the scenes.]]>
      </description>
      <content:encoded>
        <![CDATA[For many years, Magic was broadcast on ESPN2. This podcast looks back at that time and talks about the experience from behind the scenes.]]>
      </content:encoded>
      <pubDate>Fri, 09 Mar 2018 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/22aa1abc/fa51b57a.mp3" length="28417437" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2367</itunes:duration>
      <itunes:summary>For many years, Magic was broadcast on ESPN2. This podcast looks back at that time and talks about the experience from behind the scenes.</itunes:summary>
      <itunes:subtitle>For many years, Magic was broadcast on ESPN2. This podcast looks back at that time and talks about the experience from behind the scenes.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#517: Answering Questions
		</title>
      <itunes:episode>517</itunes:episode>
      <podcast:episode>517</podcast:episode>
      <itunes:title>        
			#517: Answering Questions
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork517_answeringquestions.mp3</guid>
      <link>https://share.transistor.fm/s/b3b9f8e6</link>
      <description>
        <![CDATA[Part of my job is answering questions from all sorts of different sources. In this podcast, I talk about who I answer questions from and how I do it.]]>
      </description>
      <content:encoded>
        <![CDATA[Part of my job is answering questions from all sorts of different sources. In this podcast, I talk about who I answer questions from and how I do it.]]>
      </content:encoded>
      <pubDate>Fri, 09 Mar 2018 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b3b9f8e6/57a76380.mp3" length="39568731" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3296</itunes:duration>
      <itunes:summary>Part of my job is answering questions from all sorts of different sources. In this podcast, I talk about who I answer questions from and how I do it.</itunes:summary>
      <itunes:subtitle>Part of my job is answering questions from all sorts of different sources. In this podcast, I talk about who I answer questions from and how I do it.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#516: New to Magic
		</title>
      <itunes:episode>516</itunes:episode>
      <podcast:episode>516</podcast:episode>
      <itunes:title>        
			#516: New to Magic
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork516_newtomagic.mp3</guid>
      <link>https://share.transistor.fm/s/982a94e7</link>
      <description>
        <![CDATA[This podcast was made for you to share with someone new to Magic. I walk through the basics and demonstrate the important things to do when introducing the game.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast was made for you to share with someone new to Magic. I walk through the basics and demonstrate the important things to do when introducing the game.]]>
      </content:encoded>
      <pubDate>Fri, 02 Mar 2018 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/982a94e7/94724f40.mp3" length="28779093" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2397</itunes:duration>
      <itunes:summary>This podcast was made for you to share with someone new to Magic. I walk through the basics and demonstrate the important things to do when introducing the game.</itunes:summary>
      <itunes:subtitle>This podcast was made for you to share with someone new to Magic. I walk through the basics and demonstrate the important things to do when introducing the game.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#515: Building New Worlds
		</title>
      <itunes:episode>515</itunes:episode>
      <podcast:episode>515</podcast:episode>
      <itunes:title>        
			#515: Building New Worlds
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork515_buildingnewworlds.mp3</guid>
      <link>https://share.transistor.fm/s/b06eb94b</link>
      <description>
        <![CDATA[This is a companion podcast to one I did about designing sets that revisit worlds we've been to before. In this podcast, I talk about designing for a new world.]]>
      </description>
      <content:encoded>
        <![CDATA[This is a companion podcast to one I did about designing sets that revisit worlds we've been to before. In this podcast, I talk about designing for a new world.]]>
      </content:encoded>
      <pubDate>Fri, 02 Mar 2018 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b06eb94b/cb8422d5.mp3" length="27640799" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2302</itunes:duration>
      <itunes:summary>This is a companion podcast to one I did about designing sets that revisit worlds we've been to before. In this podcast, I talk about designing for a new world.</itunes:summary>
      <itunes:subtitle>This is a companion podcast to one I did about designing sets that revisit worlds we've been to before. In this podcast, I talk about designing for a new world.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#514: Unstable Pre-Prelease
		</title>
      <itunes:episode>514</itunes:episode>
      <podcast:episode>514</podcast:episode>
      <itunes:title>        
			#514: Unstable Pre-Prelease
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork514_unstablepre-prerelease.mp3</guid>
      <link>https://share.transistor.fm/s/1bf9f830</link>
      <description>
        <![CDATA[I traveled to Victoria, Canada, to participate in LoadingReadyRun's inaccurately named but very fun Pre-Prerelease for Unstable. This podcast is all about my trip.]]>
      </description>
      <content:encoded>
        <![CDATA[I traveled to Victoria, Canada, to participate in LoadingReadyRun's inaccurately named but very fun Pre-Prerelease for Unstable. This podcast is all about my trip.]]>
      </content:encoded>
      <pubDate>Fri, 23 Feb 2018 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1bf9f830/93eaf6bf.mp3" length="23242630" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1936</itunes:duration>
      <itunes:summary>I traveled to Victoria, Canada, to participate in LoadingReadyRun's inaccurately named but very fun Pre-Prerelease for Unstable. This podcast is all about my trip.</itunes:summary>
      <itunes:subtitle>I traveled to Victoria, Canada, to participate in LoadingReadyRun's inaccurately named but very fun Pre-Prerelease for Unstable. This podcast is all about my trip.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#513: Unstable Variants
		</title>
      <itunes:episode>513</itunes:episode>
      <podcast:episode>513</podcast:episode>
      <itunes:title>        
			#513: Unstable Variants
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork513_unstablevariants.mp3</guid>
      <link>https://share.transistor.fm/s/d31f512e</link>
      <description>
        <![CDATA[Unstable did something different by having various versions of a card with the same name. This podcast talks about how they happened and the great lengths we went to in order to hide their existence.]]>
      </description>
      <content:encoded>
        <![CDATA[Unstable did something different by having various versions of a card with the same name. This podcast talks about how they happened and the great lengths we went to in order to hide their existence.]]>
      </content:encoded>
      <pubDate>Fri, 23 Feb 2018 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d31f512e/572eeba3.mp3" length="25878311" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2156</itunes:duration>
      <itunes:summary>Unstable did something different by having various versions of a card with the same name. This podcast talks about how they happened and the great lengths we went to in order to hide their existence.</itunes:summary>
      <itunes:subtitle>Unstable did something different by having various versions of a card with the same name. This podcast talks about how they happened and the great lengths we went to in order to hide their existence.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#512: Playtest Cards
		</title>
      <itunes:episode>512</itunes:episode>
      <podcast:episode>512</podcast:episode>
      <itunes:title>        
			#512: Playtest Cards
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork512_playtestcards.mp3</guid>
      <link>https://share.transistor.fm/s/5fe06f48</link>
      <description>
        <![CDATA[In this podcast, I talk all about the history of playtest cards in R&amp;D, including a discussion on the latest technology.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk all about the history of playtest cards in R&amp;D, including a discussion on the latest technology.]]>
      </content:encoded>
      <pubDate>Fri, 16 Feb 2018 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5fe06f48/b8e1be4b.mp3" length="27051021" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2253</itunes:duration>
      <itunes:summary>In this podcast, I talk all about the history of playtest cards in R&amp;amp;D, including a discussion on the latest technology.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk all about the history of playtest cards in R&amp;amp;D, including a discussion on the latest technology.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#511: 20 Lessons: Less Is More
		</title>
      <itunes:episode>511</itunes:episode>
      <podcast:episode>511</podcast:episode>
      <itunes:title>        
			#511: 20 Lessons: Less Is More
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork511_20lessons_lessismore.mp3</guid>
      <link>https://share.transistor.fm/s/9e803693</link>
      <description>
        <![CDATA[This is part seventeen in my 20-part series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I talk about the lesson "You don't have to change much to change everything."]]>
      </description>
      <content:encoded>
        <![CDATA[This is part seventeen in my 20-part series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I talk about the lesson "You don't have to change much to change everything."]]>
      </content:encoded>
      <pubDate>Fri, 16 Feb 2018 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9e803693/e36bcdea.mp3" length="33604687" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2799</itunes:duration>
      <itunes:summary>This is part seventeen in my 20-part series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I talk about the lesson "You don't have to change much to change everything."</itunes:summary>
      <itunes:subtitle>This is part seventeen in my 20-part series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I talk about the lesson "You don't have to change much to change everything."</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#510: Great Designer Search 3
    </title>
      <itunes:episode>510</itunes:episode>
      <podcast:episode>510</podcast:episode>
      <itunes:title>        
		#510: Great Designer Search 3
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork510_gds3.mp3</guid>
      <link>https://share.transistor.fm/s/e0ccaccc</link>
      <description>
        <![CDATA[In this podcast, I talk about the lengthy journey to make the third Great Designer Search happen.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the lengthy journey to make the third Great Designer Search happen.]]>
      </content:encoded>
      <pubDate>Fri, 09 Feb 2018 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e0ccaccc/e4633293.mp3" length="41944175" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3494</itunes:duration>
      <itunes:summary>In this podcast, I talk about the lengthy journey to make the third Great Designer Search happen.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the lengthy journey to make the third Great Designer Search happen.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#509: Magic Evolution, Part 2
    </title>
      <itunes:episode>509</itunes:episode>
      <podcast:episode>509</podcast:episode>
      <itunes:title>        
		#509: Magic Evolution, Part 2
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork509_magic-evolution_pt-2.mp3</guid>
      <link>https://share.transistor.fm/s/f1edb8ac</link>
      <description>
        <![CDATA[This is part two of my "Magic Evolution" series where I walk through sets and explain what innovations they added to Magic design.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part two of my "Magic Evolution" series where I walk through sets and explain what innovations they added to Magic design.]]>
      </content:encoded>
      <pubDate>Fri, 09 Feb 2018 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f1edb8ac/d3c9288e.mp3" length="42585793" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3548</itunes:duration>
      <itunes:summary>This is part two of my "Magic Evolution" series where I walk through sets and explain what innovations they added to Magic design.</itunes:summary>
      <itunes:subtitle>This is part two of my "Magic Evolution" series where I walk through sets and explain what innovations they added to Magic design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#508: Unstable Talk, Part 2
    </title>
      <itunes:episode>508</itunes:episode>
      <podcast:episode>508</podcast:episode>
      <itunes:title>        
		#508: Unstable Talk, Part 2
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork508_unstable-talk_pt-2.mp3</guid>
      <link>https://share.transistor.fm/s/780b1019</link>
      <description>
        <![CDATA[This is technically a "Drive from Work." I picked Mark up at his house to do the last podcast, so we figured we might as well do another podcast when I drove him home.]]>
      </description>
      <content:encoded>
        <![CDATA[This is technically a "Drive from Work." I picked Mark up at his house to do the last podcast, so we figured we might as well do another podcast when I drove him home.]]>
      </content:encoded>
      <pubDate>Fri, 02 Feb 2018 06:10:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/780b1019/91985eb6.mp3" length="17211234" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1228</itunes:duration>
      <itunes:summary>This is technically a "Drive from Work." I picked Mark up at his house to do the last podcast, so we figured we might as well do another podcast when I drove him home.</itunes:summary>
      <itunes:subtitle>This is technically a "Drive from Work." I picked Mark up at his house to do the last podcast, so we figured we might as well do another podcast when I drove him home.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#507: Unstable Talk, Part 1
    </title>
      <itunes:episode>507</itunes:episode>
      <podcast:episode>507</podcast:episode>
      <itunes:title>        
		#507: Unstable Talk, Part 1
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork507_unstable-talk_pt-1.mp3</guid>
      <link>https://share.transistor.fm/s/6d61667d</link>
      <description>
        <![CDATA[I have a special carpool guest, Magic Senior Brand Director Mark Purvis. He promised to come back when we could talk openly about Unstable. And so he did.]]>
      </description>
      <content:encoded>
        <![CDATA[I have a special carpool guest, Magic Senior Brand Director Mark Purvis. He promised to come back when we could talk openly about Unstable. And so he did.]]>
      </content:encoded>
      <pubDate>Fri, 02 Feb 2018 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6d61667d/bf6349f5.mp3" length="24414040" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1743</itunes:duration>
      <itunes:summary>I have a special carpool guest, Magic Senior Brand Director Mark Purvis. He promised to come back when we could talk openly about Unstable. And so he did.</itunes:summary>
      <itunes:subtitle>I have a special carpool guest, Magic Senior Brand Director Mark Purvis. He promised to come back when we could talk openly about Unstable. And so he did.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#506: Game Knights
    </title>
      <itunes:episode>506</itunes:episode>
      <podcast:episode>506</podcast:episode>
      <itunes:title>        
		#506: Game Knights
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork506_gameknights.mp3</guid>
      <link>https://share.transistor.fm/s/8dce60af</link>
      <description>
        <![CDATA[I had the opportunity to appear on Game Knights with Jimmy Wong and Josh Lee Kwai. The three of us and Gavin Verhey drafted Unstable before its release so we could show off how fun it was. This podcast is all about my trip down to Los Angeles to shoot the episode.]]>
      </description>
      <content:encoded>
        <![CDATA[I had the opportunity to appear on Game Knights with Jimmy Wong and Josh Lee Kwai. The three of us and Gavin Verhey drafted Unstable before its release so we could show off how fun it was. This podcast is all about my trip down to Los Angeles to shoot the episode.]]>
      </content:encoded>
      <pubDate>Fri, 02 Feb 2018 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8dce60af/e629b44d.mp3" length="37561115" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3129</itunes:duration>
      <itunes:summary>I had the opportunity to appear on Game Knights with Jimmy Wong and Josh Lee Kwai. The three of us and Gavin Verhey drafted Unstable before its release so we could show off how fun it was. This podcast is all about my trip down to Los Angeles to shoot the episode.</itunes:summary>
      <itunes:subtitle>I had the opportunity to appear on Game Knights with Jimmy Wong and Josh Lee Kwai. The three of us and Gavin Verhey drafted Unstable before its release so we could show off how fun it was. This podcast is all about my trip down to Los Angeles to shoot the</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#505: Reactions
    </title>
      <itunes:episode>505</itunes:episode>
      <podcast:episode>505</podcast:episode>
      <itunes:title>        
		#505: Reactions
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork505_reactions.mp3</guid>
      <link>https://share.transistor.fm/s/2f6ce839</link>
      <description>
        <![CDATA[I've often said the hardest part of my job is making cool things and then not being able to talk about them for a long time. This podcast is all about the joy of getting to finally tell people news through the lens of the fun I had watching Unstable be revealed.]]>
      </description>
      <content:encoded>
        <![CDATA[I've often said the hardest part of my job is making cool things and then not being able to talk about them for a long time. This podcast is all about the joy of getting to finally tell people news through the lens of the fun I had watching Unstable be revealed.]]>
      </content:encoded>
      <pubDate>Fri, 26 Jan 2018 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2f6ce839/e91fde77.mp3" length="28380510" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2364</itunes:duration>
      <itunes:summary>I've often said the hardest part of my job is making cool things and then not being able to talk about them for a long time. This podcast is all about the joy of getting to finally tell people news through the lens of the fun I had watching Unstable be revealed.</itunes:summary>
      <itunes:subtitle>I've often said the hardest part of my job is making cool things and then not being able to talk about them for a long time. This podcast is all about the joy of getting to finally tell people news through the lens of the fun I had watching Unstable be re</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#504: Hackathon
    </title>
      <itunes:episode>504</itunes:episode>
      <podcast:episode>504</podcast:episode>
      <itunes:title>        
		#504: Hackathon
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork504_hackathons.mp3</guid>
      <link>https://share.transistor.fm/s/c413abd3</link>
      <description>
        <![CDATA[R&amp;D started a new process called a "hackathon" where we take off a week and work on future speculative products. Today, I'm going to explain how it works and walk you through our first two hackathons.]]>
      </description>
      <content:encoded>
        <![CDATA[R&amp;D started a new process called a "hackathon" where we take off a week and work on future speculative products. Today, I'm going to explain how it works and walk you through our first two hackathons.]]>
      </content:encoded>
      <pubDate>Fri, 26 Jan 2018 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c413abd3/24612de2.mp3" length="25093263" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2090</itunes:duration>
      <itunes:summary>R&amp;amp;D started a new process called a "hackathon" where we take off a week and work on future speculative products. Today, I'm going to explain how it works and walk you through our first two hackathons.</itunes:summary>
      <itunes:subtitle>R&amp;amp;D started a new process called a "hackathon" where we take off a week and work on future speculative products. Today, I'm going to explain how it works and walk you through our first two hackathons.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#503: Unstable Rules
    </title>
      <itunes:episode>503</itunes:episode>
      <podcast:episode>503</podcast:episode>
      <itunes:title>        
		#503: Unstable Rules
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork503_unstablerules.mp3</guid>
      <link>https://share.transistor.fm/s/301a3736</link>
      <description>
        <![CDATA[One of my many jobs is Un-rules manager. In this podcast, I talk about my role and about many of the weird rules of Unstable.]]>
      </description>
      <content:encoded>
        <![CDATA[One of my many jobs is Un-rules manager. In this podcast, I talk about my role and about many of the weird rules of Unstable.]]>
      </content:encoded>
      <pubDate>Fri, 19 Jan 2018 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/301a3736/aecd37ad.mp3" length="23854273" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1987</itunes:duration>
      <itunes:summary>One of my many jobs is Un-rules manager. In this podcast, I talk about my role and about many of the weird rules of Unstable.</itunes:summary>
      <itunes:subtitle>One of my many jobs is Un-rules manager. In this podcast, I talk about my role and about many of the weird rules of Unstable.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#502: Slivers
    </title>
      <itunes:episode>502</itunes:episode>
      <podcast:episode>502</podcast:episode>
      <itunes:title>        
		#502: Slivers
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork502_slivers.mp3</guid>
      <link>https://share.transistor.fm/s/09813ea6</link>
      <description>
        <![CDATA[In this podcast, I talk all about the history of one of the most popular creature types in Magic, Slivers.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk all about the history of one of the most popular creature types in Magic, Slivers.]]>
      </content:encoded>
      <pubDate>Fri, 19 Jan 2018 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/09813ea6/6a290f27.mp3" length="29727655" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2476</itunes:duration>
      <itunes:summary>In this podcast, I talk all about the history of one of the most popular creature types in Magic, Slivers.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk all about the history of one of the most popular creature types in Magic, Slivers.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#501: 200 and Counting
    </title>
      <itunes:episode>501</itunes:episode>
      <podcast:episode>501</podcast:episode>
      <itunes:title>        
		#501: 200 and Counting
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork501_200andcounting.mp3</guid>
      <link>https://share.transistor.fm/s/1b3e8763</link>
      <description>
        <![CDATA[This is Part 2 of my look back. Note that while there will eventually be a Part 3, it won't be for a while.]]>
      </description>
      <content:encoded>
        <![CDATA[This is Part 2 of my look back. Note that while there will eventually be a Part 3, it won't be for a while.]]>
      </content:encoded>
      <pubDate>Fri, 12 Jan 2018 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1b3e8763/36baf23a.mp3" length="29951484" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2495</itunes:duration>
      <itunes:summary>This is Part 2 of my look back. Note that while there will eventually be a Part 3, it won't be for a while.</itunes:summary>
      <itunes:subtitle>This is Part 2 of my look back. Note that while there will eventually be a Part 3, it won't be for a while.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#500: 100 and Counting
    </title>
      <itunes:episode>500</itunes:episode>
      <podcast:episode>500</podcast:episode>
      <itunes:title>        
		#500: 100 and Counting
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2018/podcasts/magic/drivetowork500_100andcounting.mp3</guid>
      <link>https://share.transistor.fm/s/ae8a5fca</link>
      <description>
        <![CDATA[I took a page from my column and decided to take my 500th podcast to look back at all the podcasts I've done. It turns out 500 is way too many to do in one podcast, so I just talk about my first 100 podcasts. This is a good chance to hear about some of my early podcasts to help figure out which ones you might want to listen to. There's also a bit of behind-the-scenes information about making them.]]>
      </description>
      <content:encoded>
        <![CDATA[I took a page from my column and decided to take my 500th podcast to look back at all the podcasts I've done. It turns out 500 is way too many to do in one podcast, so I just talk about my first 100 podcasts. This is a good chance to hear about some of my early podcasts to help figure out which ones you might want to listen to. There's also a bit of behind-the-scenes information about making them.]]>
      </content:encoded>
      <pubDate>Fri, 12 Jan 2018 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ae8a5fca/39374f49.mp3" length="33067985" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2755</itunes:duration>
      <itunes:summary>I took a page from my column and decided to take my 500th podcast to look back at all the podcasts I've done. It turns out 500 is way too many to do in one podcast, so I just talk about my first 100 podcasts. This is a good chance to hear about some of my early podcasts to help figure out which ones you might want to listen to. There's also a bit of behind-the-scenes information about making them.</itunes:summary>
      <itunes:subtitle>I took a page from my column and decided to take my 500th podcast to look back at all the podcasts I've done. It turns out 500 is way too many to do in one podcast, so I just talk about my first 100 podcasts. This is a good chance to hear about some of my</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#499: Lessons Learned: Kaladesh
    </title>
      <itunes:episode>499</itunes:episode>
      <podcast:episode>499</podcast:episode>
      <itunes:title>        
		#499: Lessons Learned: Kaladesh
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork499_lessonslearned_kld.mp3</guid>
      <link>https://share.transistor.fm/s/da6b12ab</link>
      <description>
        <![CDATA[This is another in my "Lessons Learned" series where I talk about a design I led (or in this case co-led) and walk through all the lessons I learned from doing it.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another in my "Lessons Learned" series where I talk about a design I led (or in this case co-led) and walk through all the lessons I learned from doing it.]]>
      </content:encoded>
      <pubDate>Fri, 05 Jan 2018 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/da6b12ab/0cf25a7d.mp3" length="23126341" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1926</itunes:duration>
      <itunes:summary>This is another in my "Lessons Learned" series where I talk about a design I led (or in this case co-led) and walk through all the lessons I learned from doing it.</itunes:summary>
      <itunes:subtitle>This is another in my "Lessons Learned" series where I talk about a design I led (or in this case co-led) and walk through all the lessons I learned from doing it.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#498: The Move
    </title>
      <itunes:episode>498</itunes:episode>
      <podcast:episode>498</podcast:episode>
      <itunes:title>        
		#498: The Move
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork498_themove.mp3</guid>
      <link>https://share.transistor.fm/s/68db4202</link>
      <description>
        <![CDATA[The entire third floor was recently remodeled, which resulted in R&amp;D being moved to a different section of the floor. This podcast is all about the move and the many pieces of Magic history I discovered while moving.]]>
      </description>
      <content:encoded>
        <![CDATA[The entire third floor was recently remodeled, which resulted in R&amp;D being moved to a different section of the floor. This podcast is all about the move and the many pieces of Magic history I discovered while moving.]]>
      </content:encoded>
      <pubDate>Fri, 05 Jan 2018 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/68db4202/d0864408.mp3" length="22853142" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1903</itunes:duration>
      <itunes:summary>The entire third floor was recently remodeled, which resulted in R&amp;amp;D being moved to a different section of the floor. This podcast is all about the move and the many pieces of Magic history I discovered while moving.</itunes:summary>
      <itunes:subtitle>The entire third floor was recently remodeled, which resulted in R&amp;amp;D being moved to a different section of the floor. This podcast is all about the move and the many pieces of Magic history I discovered while moving.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#497: Symbols
		</title>
      <itunes:episode>497</itunes:episode>
      <podcast:episode>497</podcast:episode>
      <itunes:title>        
			#497: Symbols
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork497_symbols.mp3</guid>
      <link>https://share.transistor.fm/s/ff111e11</link>
      <description>
        <![CDATA[Magic has had a lot of symbols show up on cards over the years. In this podcast, I talk about them all.]]>
      </description>
      <content:encoded>
        <![CDATA[Magic has had a lot of symbols show up on cards over the years. In this podcast, I talk about them all.]]>
      </content:encoded>
      <pubDate>Fri, 15 Dec 2017 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ff111e11/6f887f03.mp3" length="22726149" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1893</itunes:duration>
      <itunes:summary>Magic has had a lot of symbols show up on cards over the years. In this podcast, I talk about them all.</itunes:summary>
      <itunes:subtitle>Magic has had a lot of symbols show up on cards over the years. In this podcast, I talk about them all.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#496: Vision Design
		</title>
      <itunes:episode>496</itunes:episode>
      <podcast:episode>496</podcast:episode>
      <itunes:title>        
			#496: Vision Design
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork496_vision-design.mp3</guid>
      <link>https://share.transistor.fm/s/c73d0ba4</link>
      <description>
        <![CDATA[In this podcast, I go into greater detail of how the new vision design team works.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I go into greater detail of how the new vision design team works.]]>
      </content:encoded>
      <pubDate>Fri, 15 Dec 2017 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c73d0ba4/69861784.mp3" length="21572726" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1797</itunes:duration>
      <itunes:summary>In this podcast, I go into greater detail of how the new vision design team works.</itunes:summary>
      <itunes:subtitle>In this podcast, I go into greater detail of how the new vision design team works.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#495: Vision, Set, and Play Design
		</title>
      <itunes:episode>495</itunes:episode>
      <podcast:episode>495</podcast:episode>
      <itunes:title>        
			#495: Vision, Set, and Play Design
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork495_visionset-playdesign.mp3</guid>
      <link>https://share.transistor.fm/s/312ade0b</link>
      <description>
        <![CDATA[Last year, R&amp;D changed the structure of how we make Magic cards. In this podcast, I explain the change and introduce the three new parts of Magic design in R&amp;D.]]>
      </description>
      <content:encoded>
        <![CDATA[Last year, R&amp;D changed the structure of how we make Magic cards. In this podcast, I explain the change and introduce the three new parts of Magic design in R&amp;D.]]>
      </content:encoded>
      <pubDate>Fri, 08 Dec 2017 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/312ade0b/bfebaad4.mp3" length="23228070" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1935</itunes:duration>
      <itunes:summary>Last year, R&amp;amp;D changed the structure of how we make Magic cards. In this podcast, I explain the change and introduce the three new parts of Magic design in R&amp;amp;D.</itunes:summary>
      <itunes:subtitle>Last year, R&amp;amp;D changed the structure of how we make Magic cards. In this podcast, I explain the change and introduce the three new parts of Magic design in R&amp;amp;D.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#494: Kicker
		</title>
      <itunes:episode>494</itunes:episode>
      <podcast:episode>494</podcast:episode>
      <itunes:title>        
			#494: Kicker
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork494_kicker.mp3</guid>
      <link>https://share.transistor.fm/s/16202e05</link>
      <description>
        <![CDATA[In this podcast, I talk all about the history of the kicker mechanic, from its start in Invasion to modern day.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk all about the history of the kicker mechanic, from its start in Invasion to modern day.]]>
      </content:encoded>
      <pubDate>Fri, 08 Dec 2017 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/16202e05/56754b8b.mp3" length="20825312" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1735</itunes:duration>
      <itunes:summary>In this podcast, I talk all about the history of the kicker mechanic, from its start in Invasion to modern day.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk all about the history of the kicker mechanic, from its start in Invasion to modern day.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#493: 20 Lessons: Challenging Players
		</title>
      <itunes:episode>493</itunes:episode>
      <podcast:episode>493</podcast:episode>
      <itunes:title>        
			#493: 20 Lessons: Challenging Players
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork493_20lessons_challenging-players.mp3</guid>
      <link>https://share.transistor.fm/s/82110233</link>
      <description>
        <![CDATA[This is the sixteenth installment in my "20 Lessons, 20 Podcasts" series where I talk about each of my lessons from my 2016 Game Developers Conference talk. In this podcast, I talk about the lesson "Be more afraid of boring your players than challenging them."]]>
      </description>
      <content:encoded>
        <![CDATA[This is the sixteenth installment in my "20 Lessons, 20 Podcasts" series where I talk about each of my lessons from my 2016 Game Developers Conference talk. In this podcast, I talk about the lesson "Be more afraid of boring your players than challenging them."]]>
      </content:encoded>
      <pubDate>Fri, 01 Dec 2017 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/82110233/59f64dee.mp3" length="22036077" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1835</itunes:duration>
      <itunes:summary>This is the sixteenth installment in my "20 Lessons, 20 Podcasts" series where I talk about each of my lessons from my 2016 Game Developers Conference talk. In this podcast, I talk about the lesson "Be more afraid of boring your players than challenging them."</itunes:summary>
      <itunes:subtitle>This is the sixteenth installment in my "20 Lessons, 20 Podcasts" series where I talk about each of my lessons from my 2016 Game Developers Conference talk. In this podcast, I talk about the lesson "Be more afraid of boring your players than challenging t</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#492: Printing
		</title>
      <itunes:episode>492</itunes:episode>
      <podcast:episode>492</podcast:episode>
      <itunes:title>        
			#492: Printing
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork492_printing.mp3</guid>
      <link>https://share.transistor.fm/s/a3e912b1</link>
      <description>
        <![CDATA[I talk a lot about the process of creating what the cards do, but part of making Magic cards is also physically creating them. In this podcast, I talk about how we print Magic cards and what impact that has on designing them.]]>
      </description>
      <content:encoded>
        <![CDATA[I talk a lot about the process of creating what the cards do, but part of making Magic cards is also physically creating them. In this podcast, I talk about how we print Magic cards and what impact that has on designing them.]]>
      </content:encoded>
      <pubDate>Fri, 01 Dec 2017 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a3e912b1/258f2a24.mp3" length="23215303" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1934</itunes:duration>
      <itunes:summary>I talk a lot about the process of creating what the cards do, but part of making Magic cards is also physically creating them. In this podcast, I talk about how we print Magic cards and what impact that has on designing them.</itunes:summary>
      <itunes:subtitle>I talk a lot about the process of creating what the cards do, but part of making Magic cards is also physically creating them. In this podcast, I talk about how we print Magic cards and what impact that has on designing them.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#491: Being Spokesperson
		</title>
      <itunes:episode>491</itunes:episode>
      <podcast:episode>491</podcast:episode>
      <itunes:title>        
			#491: Being Spokesperson
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork491_beingspokesperson.mp3</guid>
      <link>https://share.transistor.fm/s/c4c10942</link>
      <description>
        <![CDATA[Besides designing Magic cards, I also spend a lot of time interacting with the public. This podcast talks all about this aspect of my job, including how I came to be a spokesperson.]]>
      </description>
      <content:encoded>
        <![CDATA[Besides designing Magic cards, I also spend a lot of time interacting with the public. This podcast talks all about this aspect of my job, including how I came to be a spokesperson.]]>
      </content:encoded>
      <pubDate>Wed, 22 Nov 2017 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c4c10942/e93998cc.mp3" length="22936683" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1910</itunes:duration>
      <itunes:summary>Besides designing Magic cards, I also spend a lot of time interacting with the public. This podcast talks all about this aspect of my job, including how I came to be a spokesperson.</itunes:summary>
      <itunes:subtitle>Besides designing Magic cards, I also spend a lot of time interacting with the public. This podcast talks all about this aspect of my job, including how I came to be a spokesperson.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#490: Unstable, Part 3
		</title>
      <itunes:episode>490</itunes:episode>
      <podcast:episode>490</podcast:episode>
      <itunes:title>        
			#490: Unstable, Part 3
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork490_unstable_pt-3.mp3</guid>
      <link>https://share.transistor.fm/s/68f29523</link>
      <description>
        <![CDATA[This podcast is the third and final part of the story of Unstable's design.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is the third and final part of the story of Unstable's design.]]>
      </content:encoded>
      <pubDate>Wed, 22 Nov 2017 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/68f29523/533f61d6.mp3" length="29747340" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2478</itunes:duration>
      <itunes:summary>This podcast is the third and final part of the story of Unstable's design.</itunes:summary>
      <itunes:subtitle>This podcast is the third and final part of the story of Unstable's design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#489: Unstable, Part 2
		</title>
      <itunes:episode>489</itunes:episode>
      <podcast:episode>489</podcast:episode>
      <itunes:title>        
			#489: Unstable, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork489_unstable_pt-2.mp3</guid>
      <link>https://share.transistor.fm/s/9a5970c6</link>
      <description>
        <![CDATA[This podcast is part 2 of 3 of the story of Unstable's design.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is part 2 of 3 of the story of Unstable's design.]]>
      </content:encoded>
      <pubDate>Fri, 17 Nov 2017 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9a5970c6/17f0411c.mp3" length="29557949" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2462</itunes:duration>
      <itunes:summary>This podcast is part 2 of 3 of the story of Unstable's design.</itunes:summary>
      <itunes:subtitle>This podcast is part 2 of 3 of the story of Unstable's design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#488: Unstable, Part 1
		</title>
      <itunes:episode>488</itunes:episode>
      <podcast:episode>488</podcast:episode>
      <itunes:title>        
			#488: Unstable, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork488_unstable_pt-1.mp3</guid>
      <link>https://share.transistor.fm/s/bd2e6771</link>
      <description>
        <![CDATA[The Un- sets are where I try new things, so it seemed only apropos to experiment with having the podcast be about the design when the set is being previewed. This is part 1 of 3.]]>
      </description>
      <content:encoded>
        <![CDATA[The Un- sets are where I try new things, so it seemed only apropos to experiment with having the podcast be about the design when the set is being previewed. This is part 1 of 3.]]>
      </content:encoded>
      <pubDate>Fri, 17 Nov 2017 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bd2e6771/3059d586.mp3" length="25400914" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2116</itunes:duration>
      <itunes:summary>The Un- sets are where I try new things, so it seemed only apropos to experiment with having the podcast be about the design when the set is being previewed. This is part 1 of 3.</itunes:summary>
      <itunes:subtitle>The Un- sets are where I try new things, so it seemed only apropos to experiment with having the podcast be about the design when the set is being previewed. This is part 1 of 3.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#487: Pitching
    </title>
      <itunes:episode>487</itunes:episode>
      <podcast:episode>487</podcast:episode>
      <itunes:title>        
		#487: Pitching
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork487_pitching.mp3</guid>
      <link>https://share.transistor.fm/s/1329651c</link>
      <description>
        <![CDATA[An important skill is selling your ideas live in a meeting. In this podcast, I talk about how to deliver a good pitch.]]>
      </description>
      <content:encoded>
        <![CDATA[An important skill is selling your ideas live in a meeting. In this podcast, I talk about how to deliver a good pitch.]]>
      </content:encoded>
      <pubDate>Thu, 09 Nov 2017 06:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1329651c/7d7ac7b7.mp3" length="24199161" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2016</itunes:duration>
      <itunes:summary>An important skill is selling your ideas live in a meeting. In this podcast, I talk about how to deliver a good pitch.</itunes:summary>
      <itunes:subtitle>An important skill is selling your ideas live in a meeting. In this podcast, I talk about how to deliver a good pitch.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#486: Getting Unstable Made
    </title>
      <itunes:episode>486</itunes:episode>
      <podcast:episode>486</podcast:episode>
      <itunes:title>        
		#486: Getting Unstable Made
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork486_gettingunstablemade.mp3</guid>
      <link>https://share.transistor.fm/s/67ae0ee5</link>
      <description>
        <![CDATA[I'm joined by carpooling guest Mark Purvis, Magic senior brand director, to talk about how we took a product that no one at Wizards was asking for us to make, Unstable, and got it all the way to print.]]>
      </description>
      <content:encoded>
        <![CDATA[I'm joined by carpooling guest Mark Purvis, Magic senior brand director, to talk about how we took a product that no one at Wizards was asking for us to make, Unstable, and got it all the way to print.]]>
      </content:encoded>
      <pubDate>Thu, 09 Nov 2017 06:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/67ae0ee5/c8df5d72.mp3" length="22794944" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1899</itunes:duration>
      <itunes:summary>I'm joined by carpooling guest Mark Purvis, Magic senior brand director, to talk about how we took a product that no one at Wizards was asking for us to make, Unstable, and got it all the way to print.</itunes:summary>
      <itunes:subtitle>I'm joined by carpooling guest Mark Purvis, Magic senior brand director, to talk about how we took a product that no one at Wizards was asking for us to make, Unstable, and got it all the way to print.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#485: HASCON 2017
		</title>
      <itunes:episode>485</itunes:episode>
      <podcast:episode>485</podcast:episode>
      <itunes:title>        
			#485: HASCON 2017
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork485_hascon2017.mp3</guid>
      <link>https://share.transistor.fm/s/5448a366</link>
      <description>
        <![CDATA[The very first Hasbro-centric convention, called HASCON, was held in August. I was there, and this podcast is all about it.]]>
      </description>
      <content:encoded>
        <![CDATA[The very first Hasbro-centric convention, called HASCON, was held in August. I was there, and this podcast is all about it.]]>
      </content:encoded>
      <pubDate>Fri, 03 Nov 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5448a366/5523cf89.mp3" length="25743207" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2144</itunes:duration>
      <itunes:summary>The very first Hasbro-centric convention, called HASCON, was held in August. I was there, and this podcast is all about it.</itunes:summary>
      <itunes:subtitle>The very first Hasbro-centric convention, called HASCON, was held in August. I was there, and this podcast is all about it.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#484: Early Magic Evolution
		</title>
      <itunes:episode>484</itunes:episode>
      <podcast:episode>484</podcast:episode>
      <itunes:title>        
			#484: Early Magic Evolution
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork484_earlymagicevolution.mp3</guid>
      <link>https://share.transistor.fm/s/65de51ac</link>
      <description>
        <![CDATA[In this podcast, I explore Magic's early sets and talk about the design innovations each one brought.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I explore Magic's early sets and talk about the design innovations each one brought.]]>
      </content:encoded>
      <pubDate>Fri, 03 Nov 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/65de51ac/15874223.mp3" length="23375985" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1947</itunes:duration>
      <itunes:summary>In this podcast, I explore Magic's early sets and talk about the design innovations each one brought.</itunes:summary>
      <itunes:subtitle>In this podcast, I explore Magic's early sets and talk about the design innovations each one brought.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#483: Ixalan, Part 3
		</title>
      <itunes:episode>483</itunes:episode>
      <podcast:episode>483</podcast:episode>
      <itunes:title>        
			#483: Ixalan, Part 3
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork483_ixalan_pt-3.mp3</guid>
      <link>https://share.transistor.fm/s/cff854ac</link>
      <description>
        <![CDATA[This is part three of a three-part series about the design of Ixalan.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part three of a three-part series about the design of Ixalan.]]>
      </content:encoded>
      <pubDate>Fri, 27 Oct 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/cff854ac/be905cb0.mp3" length="22048145" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1836</itunes:duration>
      <itunes:summary>This is part three of a three-part series about the design of Ixalan.</itunes:summary>
      <itunes:subtitle>This is part three of a three-part series about the design of Ixalan.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#482: Ixalan, Part 2
		</title>
      <itunes:episode>482</itunes:episode>
      <podcast:episode>482</podcast:episode>
      <itunes:title>        
			#482: Ixalan, Part 2
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork482_ixalan_pt-2.mp3</guid>
      <link>https://share.transistor.fm/s/cbf69fa5</link>
      <description>
        <![CDATA[This is part two of a three-part series about the design of Ixalan.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part two of a three-part series about the design of Ixalan.]]>
      </content:encoded>
      <pubDate>Fri, 27 Oct 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/cbf69fa5/a36d0c4e.mp3" length="20875017" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1739</itunes:duration>
      <itunes:summary>This is part two of a three-part series about the design of Ixalan.</itunes:summary>
      <itunes:subtitle>This is part two of a three-part series about the design of Ixalan.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#481: Ixalan, Part 1
		</title>
      <itunes:episode>481</itunes:episode>
      <podcast:episode>481</podcast:episode>
      <itunes:title>        
			#481: Ixalan, Part 1
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork481_ixalan_pt-1.mp3</guid>
      <link>https://share.transistor.fm/s/6b1acae9</link>
      <description>
        <![CDATA[This is part one of a three-part series about the design of Ixalan.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part one of a three-part series about the design of Ixalan.]]>
      </content:encoded>
      <pubDate>Fri, 20 Oct 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6b1acae9/16cd64d1.mp3" length="25933723" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2160</itunes:duration>
      <itunes:summary>This is part one of a three-part series about the design of Ixalan.</itunes:summary>
      <itunes:subtitle>This is part one of a three-part series about the design of Ixalan.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#480: Scry
		</title>
      <itunes:episode>480</itunes:episode>
      <podcast:episode>480</podcast:episode>
      <itunes:title>        
			#480: Scry
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork480_scry.mp3</guid>
      <link>https://share.transistor.fm/s/7bda7b37</link>
      <description>
        <![CDATA[In this podcast, I look at the history of the scry mechanic, from its premier in Fifth Dawn all the way to it becoming an evergreen keyword action.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I look at the history of the scry mechanic, from its premier in Fifth Dawn all the way to it becoming an evergreen keyword action.]]>
      </content:encoded>
      <pubDate>Fri, 20 Oct 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7bda7b37/212551ab.mp3" length="20367457" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1696</itunes:duration>
      <itunes:summary>In this podcast, I look at the history of the scry mechanic, from its premier in Fifth Dawn all the way to it becoming an evergreen keyword action.</itunes:summary>
      <itunes:subtitle>In this podcast, I look at the history of the scry mechanic, from its premier in Fifth Dawn all the way to it becoming an evergreen keyword action.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#479: When to Keyword
		</title>
      <itunes:episode>479</itunes:episode>
      <podcast:episode>479</podcast:episode>
      <itunes:title>        
			#479: When to Keyword
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork479_whentokeyword.mp3</guid>
      <link>https://share.transistor.fm/s/52166ecd</link>
      <description>
        <![CDATA[I am often asked what factors determine when we choose to keyword a mechanic. In this podcast, I talk all about this topic.]]>
      </description>
      <content:encoded>
        <![CDATA[I am often asked what factors determine when we choose to keyword a mechanic. In this podcast, I talk all about this topic.]]>
      </content:encoded>
      <pubDate>Fri, 13 Oct 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/52166ecd/49b32390.mp3" length="21958115" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1829</itunes:duration>
      <itunes:summary>I am often asked what factors determine when we choose to keyword a mechanic. In this podcast, I talk all about this topic.</itunes:summary>
      <itunes:subtitle>I am often asked what factors determine when we choose to keyword a mechanic. In this podcast, I talk all about this topic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#478: Artists
		</title>
      <itunes:episode>478</itunes:episode>
      <podcast:episode>478</podcast:episode>
      <itunes:title>        
			#478: Artists
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork478_artists.mp3</guid>
      <link>https://share.transistor.fm/s/66c7792b</link>
      <description>
        <![CDATA[In this podcast, I talk about how Wizards interacts with our freelance artists.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about how Wizards interacts with our freelance artists.]]>
      </content:encoded>
      <pubDate>Fri, 13 Oct 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/66c7792b/d260eb65.mp3" length="19871228" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1655</itunes:duration>
      <itunes:summary>In this podcast, I talk about how Wizards interacts with our freelance artists.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about how Wizards interacts with our freelance artists.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#477: Topical Blend
		</title>
      <itunes:episode>477</itunes:episode>
      <podcast:episode>477</podcast:episode>
      <itunes:title>        
			#477: Topical Blend
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2017/podcasts/magic/drivetowork477_topicalblend.mp3</guid>
      <link>https://share.transistor.fm/s/3b187514</link>
      <description>
        <![CDATA[In my "Making Magic" column, I occasionally write articles where I blend together Magic and non-Magic topics selected by the audience. In this podcast, I talk all about the articles I've written in this format.]]>
      </description>
      <content:encoded>
        <![CDATA[In my "Making Magic" column, I occasionally write articles where I blend together Magic and non-Magic topics selected by the audience. In this podcast, I talk all about the articles I've written in this format.]]>
      </content:encoded>
      <pubDate>Fri, 06 Oct 2017 07:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3b187514/02c05ac5.mp3" length="21903197" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1824</itunes:duration>
      <itunes:summary>In my "Making Magic" column, I occasionally write articles where I blend together Magic and non-Magic topics selected by the audience. In this podcast, I talk all about the articles I've written in this format.</itunes:summary>
      <itunes:subtitle>In my "Making Magic" column, I occasionally write articles where I blend together Magic and non-Magic topics selected by the audience. In this podcast, I talk all about the articles I've written in this format.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#476: Hour of Devastation
		</title>
      <itunes:episode>476</itunes:episode>
      <podcast:episode>476</podcast:episode>
      <itunes:title>        
			#476: Hour of Devastation
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">https://media.wizards.com/2017/podcasts/magic/drivetowork476_hou.mp3</guid>
      <link>https://share.transistor.fm/s/b9f21f00</link>
      <description>
        <![CDATA[In this podcast, I talk all about the design of Hour of Devastation.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk all about the design of Hour of Devastation.]]>
      </content:encoded>
      <pubDate>Fri, 06 Oct 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b9f21f00/892cd5d8.mp3" length="19439910" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1619</itunes:duration>
      <itunes:summary>In this podcast, I talk all about the design of Hour of Devastation.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk all about the design of Hour of Devastation.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#475: Giving Input
		</title>
      <itunes:episode>475</itunes:episode>
      <podcast:episode>475</podcast:episode>
      <itunes:title>        
			#475: Giving Input
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork475_givinginput.mp3</guid>
      <link>https://share.transistor.fm/s/b371f908</link>
      <description>
        <![CDATA[In this podcast, I talk about how players can best give their input about Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about how players can best give their input about Magic.]]>
      </content:encoded>
      <pubDate>Fri, 29 Sep 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b371f908/f8fd2531.mp3" length="19809900" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1650</itunes:duration>
      <itunes:summary>In this podcast, I talk about how players can best give their input about Magic.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about how players can best give their input about Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#474: Keeping Things Different
		</title>
      <itunes:episode>474</itunes:episode>
      <podcast:episode>474</podcast:episode>
      <itunes:title>        
			#474: Keeping Things Different
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork474_keepingthingsdifferent.mp3</guid>
      <link>https://share.transistor.fm/s/9bbcc389</link>
      <description>
        <![CDATA[For this podcast, I talk about how you can keep things feeling different in a game that's constantly making new content.]]>
      </description>
      <content:encoded>
        <![CDATA[For this podcast, I talk about how you can keep things feeling different in a game that's constantly making new content.]]>
      </content:encoded>
      <pubDate>Fri, 29 Sep 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9bbcc389/8c6f77e2.mp3" length="25796777" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2149</itunes:duration>
      <itunes:summary>For this podcast, I talk about how you can keep things feeling different in a game that's constantly making new content.</itunes:summary>
      <itunes:subtitle>For this podcast, I talk about how you can keep things feeling different in a game that's constantly making new content.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#473: Gavin Verhey
		</title>
      <itunes:episode>473</itunes:episode>
      <podcast:episode>473</podcast:episode>
      <itunes:title>        
			#473: Gavin Verhey
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork473_gavinverhey.mp3</guid>
      <link>https://share.transistor.fm/s/427a937c</link>
      <description>
        <![CDATA[For the first time ever, I have a guest who isn't in the car with me. Thanks to new technology, I now have the ability to have a guest phone in. Gavin Verhey of Magic R&amp;D tests out this new technology with me.]]>
      </description>
      <content:encoded>
        <![CDATA[For the first time ever, I have a guest who isn't in the car with me. Thanks to new technology, I now have the ability to have a guest phone in. Gavin Verhey of Magic R&amp;D tests out this new technology with me.]]>
      </content:encoded>
      <pubDate>Fri, 22 Sep 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/427a937c/92ecae8b.mp3" length="30936623" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1933</itunes:duration>
      <itunes:summary>For the first time ever, I have a guest who isn't in the car with me. Thanks to new technology, I now have the ability to have a guest phone in. Gavin Verhey of Magic R&amp;amp;D tests out this new technology with me.</itunes:summary>
      <itunes:subtitle>For the first time ever, I have a guest who isn't in the car with me. Thanks to new technology, I now have the ability to have a guest phone in. Gavin Verhey of Magic R&amp;amp;D tests out this new technology with me.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#472: 20 Lessons: Designing Components
		</title>
      <itunes:episode>472</itunes:episode>
      <podcast:episode>472</podcast:episode>
      <itunes:title>        
			#472: 20 Lessons: Designing Components
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork472_20lessons_designingcomponents.mp3</guid>
      <link>https://share.transistor.fm/s/e215d136</link>
      <description>
        <![CDATA[This is the fifteenth podcast in my 20-podcast series "20 Years, 20 Lessons." In this podcast, I talk about the importance of designing a component for the audience it's intended for.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the fifteenth podcast in my 20-podcast series "20 Years, 20 Lessons." In this podcast, I talk about the importance of designing a component for the audience it's intended for.]]>
      </content:encoded>
      <pubDate>Fri, 22 Sep 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e215d136/89ada9fd.mp3" length="26409161" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2200</itunes:duration>
      <itunes:summary>This is the fifteenth podcast in my 20-podcast series "20 Years, 20 Lessons." In this podcast, I talk about the importance of designing a component for the audience it's intended for.</itunes:summary>
      <itunes:subtitle>This is the fifteenth podcast in my 20-podcast series "20 Years, 20 Lessons." In this podcast, I talk about the importance of designing a component for the audience it's intended for.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>#471: San Diego Comic-Con 2017		</title>
      <itunes:episode>471</itunes:episode>
      <podcast:episode>471</podcast:episode>
      <itunes:title>#471: San Diego Comic-Con 2017		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork471_sdcc2017.mp3</guid>
      <link>https://share.transistor.fm/s/74c4e676</link>
      <description>
        <![CDATA[<p>I attended another SDCC and had another Blogatog Live Magic panel where I talked for the first time about Unstable. In this podcast, I talk all about what happened, including a few tidbits about Unstable from the panel that didn't make it out to social media.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>I attended another SDCC and had another Blogatog Live Magic panel where I talked for the first time about Unstable. In this podcast, I talk all about what happened, including a few tidbits about Unstable from the panel that didn't make it out to social media.</p>]]>
      </content:encoded>
      <pubDate>Fri, 15 Sep 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/74c4e676/026673dc.mp3" length="24169710" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2013</itunes:duration>
      <itunes:summary>I attended another SDCC and had another Blogatog Live Magic panel where I talked for the first time about Unstable. In this podcast, I talk all about what happened, including a few tidbits about Unstable from the panel that didn't make it out to social media.</itunes:summary>
      <itunes:subtitle>I attended another SDCC and had another Blogatog Live Magic panel where I talked for the first time about Unstable. In this podcast, I talk all about what happened, including a few tidbits about Unstable from the panel that didn't make it out to social me</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
			#470: The Pit
		</title>
      <itunes:episode>470</itunes:episode>
      <podcast:episode>470</podcast:episode>
      <itunes:title>        
			#470: The Pit
		</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork470_thepit.mp3</guid>
      <link>https://share.transistor.fm/s/e6d6df16</link>
      <description>
        <![CDATA[In this podcast, I talk about the history of the Pit—the area where R&amp;D works.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the history of the Pit—the area where R&amp;D works.]]>
      </content:encoded>
      <pubDate>Fri, 15 Sep 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e6d6df16/d27febcf.mp3" length="22100723" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1841</itunes:duration>
      <itunes:summary>In this podcast, I talk about the history of the Pit—the area where R&amp;amp;D works.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the history of the Pit—the area where R&amp;amp;D works.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#469: Starting a Design
    </title>
      <itunes:episode>469</itunes:episode>
      <podcast:episode>469</podcast:episode>
      <itunes:title>        
		#469: Starting a Design
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork469_startingadesign.mp3</guid>
      <link>https://share.transistor.fm/s/ebea43c4</link>
      <description>
        <![CDATA[I'm often asked questions about how best to start a design. In this podcast, I go into detail about how to do just that.]]>
      </description>
      <content:encoded>
        <![CDATA[I'm often asked questions about how best to start a design. In this podcast, I go into detail about how to do just that.]]>
      </content:encoded>
      <pubDate>Fri, 08 Sep 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ebea43c4/28c6bbca.mp3" length="26425879" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2201</itunes:duration>
      <itunes:summary>I'm often asked questions about how best to start a design. In this podcast, I go into detail about how to do just that.</itunes:summary>
      <itunes:subtitle>I'm often asked questions about how best to start a design. In this podcast, I go into detail about how to do just that.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#468: Poison
    </title>
      <itunes:episode>468</itunes:episode>
      <podcast:episode>468</podcast:episode>
      <itunes:title>        
		#468: Poison
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork468_poison.mp3</guid>
      <link>https://share.transistor.fm/s/3598437c</link>
      <description>
        <![CDATA[In this podcast, I talk about the history of poison counters in the game.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the history of poison counters in the game.]]>
      </content:encoded>
      <pubDate>Fri, 08 Sep 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3598437c/50bdb431.mp3" length="21871908" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1822</itunes:duration>
      <itunes:summary>In this podcast, I talk about the history of poison counters in the game.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the history of poison counters in the game.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#467: Multicolor Blocks
    </title>
      <itunes:episode>467</itunes:episode>
      <podcast:episode>467</podcast:episode>
      <itunes:title>        
		#467: Multicolor Blocks
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork467_multicolorblocks.mp3</guid>
      <link>https://share.transistor.fm/s/e24a17ca</link>
      <description>
        <![CDATA[In this podcast, I talk about the many different multicolor blocks we've made and how we went about making them.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the many different multicolor blocks we've made and how we went about making them.]]>
      </content:encoded>
      <pubDate>Fri, 01 Sep 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e24a17ca/05e50774.mp3" length="23572557" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1963</itunes:duration>
      <itunes:summary>In this podcast, I talk about the many different multicolor blocks we've made and how we went about making them.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the many different multicolor blocks we've made and how we went about making them.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#466: Generation Decks
    </title>
      <itunes:episode>466</itunes:episode>
      <podcast:episode>466</podcast:episode>
      <itunes:title>        
		#466: Generation Decks
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork466_generationdecks.mp3</guid>
      <link>https://share.transistor.fm/s/32b49b39</link>
      <description>
        <![CDATA[For the first time, I review a book. Okay, it's a book about the history of Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[For the first time, I review a book. Okay, it's a book about the history of Magic.]]>
      </content:encoded>
      <pubDate>Fri, 01 Sep 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/32b49b39/0333023d.mp3" length="20654081" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1720</itunes:duration>
      <itunes:summary>For the first time, I review a book. Okay, it's a book about the history of Magic.</itunes:summary>
      <itunes:subtitle>For the first time, I review a book. Okay, it's a book about the history of Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#465: Tweaks
    </title>
      <itunes:episode>465</itunes:episode>
      <podcast:episode>465</podcast:episode>
      <itunes:title>        
		#465: Tweaks
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork465_tweaks.mp3</guid>
      <link>https://share.transistor.fm/s/013b5ca5</link>
      <description>
        <![CDATA[We have to make a lot of Magic sets, and while we always make new things, a lot of our job is taking the staple things we do all the time and finding small ways to make them feel different. In today's podcast, I talk about how we do that.]]>
      </description>
      <content:encoded>
        <![CDATA[We have to make a lot of Magic sets, and while we always make new things, a lot of our job is taking the staple things we do all the time and finding small ways to make them feel different. In today's podcast, I talk about how we do that.]]>
      </content:encoded>
      <pubDate>Fri, 25 Aug 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/013b5ca5/346fa552.mp3" length="23274165" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1939</itunes:duration>
      <itunes:summary>We have to make a lot of Magic sets, and while we always make new things, a lot of our job is taking the staple things we do all the time and finding small ways to make them feel different. In today's podcast, I talk about how we do that.</itunes:summary>
      <itunes:subtitle>We have to make a lot of Magic sets, and while we always make new things, a lot of our job is taking the staple things we do all the time and finding small ways to make them feel different. In today's podcast, I talk about how we do that.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#464: Old Formats
    </title>
      <itunes:episode>464</itunes:episode>
      <podcast:episode>464</podcast:episode>
      <itunes:title>        
		#464: Old Formats
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork464_oldformats.mp3</guid>
      <link>https://share.transistor.fm/s/336c2f17</link>
      <description>
        <![CDATA[In this podcast, I look back at some of the different formats from the early days of Magic including things likes Grand Melee and Emperor.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I look back at some of the different formats from the early days of Magic including things likes Grand Melee and Emperor.]]>
      </content:encoded>
      <pubDate>Fri, 25 Aug 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/336c2f17/3cc73cc4.mp3" length="19955244" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1662</itunes:duration>
      <itunes:summary>In this podcast, I look back at some of the different formats from the early days of Magic including things likes Grand Melee and Emperor.</itunes:summary>
      <itunes:subtitle>In this podcast, I look back at some of the different formats from the early days of Magic including things likes Grand Melee and Emperor.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#463: Cycles
    </title>
      <itunes:episode>463</itunes:episode>
      <podcast:episode>463</podcast:episode>
      <itunes:title>        
		#463: Cycles
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork463_cycles.mp3</guid>
      <link>https://share.transistor.fm/s/f7c8c061</link>
      <description>
        <![CDATA[In this podcast, I talk about one of the most important tools for a Magic designer.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about one of the most important tools for a Magic designer.]]>
      </content:encoded>
      <pubDate>Fri, 18 Aug 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f7c8c061/ce6f5819.mp3" length="28840561" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2402</itunes:duration>
      <itunes:summary>In this podcast, I talk about one of the most important tools for a Magic designer.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about one of the most important tools for a Magic designer.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#462: VidCon 2017
    </title>
      <itunes:episode>462</itunes:episode>
      <podcast:episode>462</podcast:episode>
      <itunes:title>        
		#462: VidCon 2017
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork462_vidcon-2017.mp3</guid>
      <link>https://share.transistor.fm/s/4bbdabf9</link>
      <description>
        <![CDATA[For the second year, I took my daughter to VidCon, the convention for YouTube stars. As an outsider looking in, I always get a lot of insights that I can apply to Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[For the second year, I took my daughter to VidCon, the convention for YouTube stars. As an outsider looking in, I always get a lot of insights that I can apply to Magic.]]>
      </content:encoded>
      <pubDate>Fri, 18 Aug 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4bbdabf9/88a2d8c0.mp3" length="20272064" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1688</itunes:duration>
      <itunes:summary>For the second year, I took my daughter to VidCon, the convention for YouTube stars. As an outsider looking in, I always get a lot of insights that I can apply to Magic.</itunes:summary>
      <itunes:subtitle>For the second year, I took my daughter to VidCon, the convention for YouTube stars. As an outsider looking in, I always get a lot of insights that I can apply to Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#461: College Visits
    </title>
      <itunes:episode>461</itunes:episode>
      <podcast:episode>461</podcast:episode>
      <itunes:title>        
		#461: College Visits
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork461_collegevisits.mp3</guid>
      <link>https://share.transistor.fm/s/7263e7b3</link>
      <description>
        <![CDATA[My daughter and I visited eight colleges in five days, which spawned this podcast.]]>
      </description>
      <content:encoded>
        <![CDATA[My daughter and I visited eight colleges in five days, which spawned this podcast.]]>
      </content:encoded>
      <pubDate>Fri, 11 Aug 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7263e7b3/d4be9eef.mp3" length="23138041" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1927</itunes:duration>
      <itunes:summary>My daughter and I visited eight colleges in five days, which spawned this podcast.</itunes:summary>
      <itunes:subtitle>My daughter and I visited eight colleges in five days, which spawned this podcast.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#460: Announcements
    </title>
      <itunes:episode>460</itunes:episode>
      <podcast:episode>460</podcast:episode>
      <itunes:title>        
		#460: Announcements
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork460_announcementweek.mp3</guid>
      <link>https://share.transistor.fm/s/ac6024bd</link>
      <description>
        <![CDATA[Back in June, we had a week with more announcements packed into it than we had ever done before in that condensed amount of time. This podcast walks through all the reveals of that week with some behind-the-scenes info about making it happen.]]>
      </description>
      <content:encoded>
        <![CDATA[Back in June, we had a week with more announcements packed into it than we had ever done before in that condensed amount of time. This podcast walks through all the reveals of that week with some behind-the-scenes info about making it happen.]]>
      </content:encoded>
      <pubDate>Fri, 11 Aug 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ac6024bd/a99ee73b.mp3" length="30469460" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2538</itunes:duration>
      <itunes:summary>Back in June, we had a week with more announcements packed into it than we had ever done before in that condensed amount of time. This podcast walks through all the reveals of that week with some behind-the-scenes info about making it happen.</itunes:summary>
      <itunes:subtitle>Back in June, we had a week with more announcements packed into it than we had ever done before in that condensed amount of time. This podcast walks through all the reveals of that week with some behind-the-scenes info about making it happen.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#459: Early Magic Trivia
    </title>
      <itunes:episode>459</itunes:episode>
      <podcast:episode>459</podcast:episode>
      <itunes:title>        
		#459: Early Magic Trivia
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork459_earlymagictrivia.mp3</guid>
      <link>https://share.transistor.fm/s/614081ae</link>
      <description>
        <![CDATA[This podcast is dedicated to Magic trivia, focusing mostly on trivia from the early days of the game.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is dedicated to Magic trivia, focusing mostly on trivia from the early days of the game.]]>
      </content:encoded>
      <pubDate>Fri, 04 Aug 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/614081ae/dbb0d475.mp3" length="22088604" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1840</itunes:duration>
      <itunes:summary>This podcast is dedicated to Magic trivia, focusing mostly on trivia from the early days of the game.</itunes:summary>
      <itunes:subtitle>This podcast is dedicated to Magic trivia, focusing mostly on trivia from the early days of the game.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#458: Change
    </title>
      <itunes:episode>458</itunes:episode>
      <podcast:episode>458</podcast:episode>
      <itunes:title>        
		#458: Change
    </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork458_change.mp3</guid>
      <link>https://share.transistor.fm/s/32a2a66d</link>
      <description>
        <![CDATA[In this podcast, I talk about the biggest constant of Magic—change.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the biggest constant of Magic—change.]]>
      </content:encoded>
      <pubDate>Fri, 04 Aug 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/32a2a66d/81279f09.mp3" length="26797577" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2232</itunes:duration>
      <itunes:summary>In this podcast, I talk about the biggest constant of Magic—change.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the biggest constant of Magic—change.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#457: Color Pie: Dealing with Creatures
	</title>
      <itunes:episode>457</itunes:episode>
      <podcast:episode>457</podcast:episode>
      <itunes:title>        
		#457: Color Pie: Dealing with Creatures
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork457_colorpie_dealingwithcreatures.mp3</guid>
      <link>https://share.transistor.fm/s/d258ff66</link>
      <description>
        <![CDATA[This is my first mechanical color pie podcast where I go in depth on one mechanical aspect. For my maiden voyage, I chose to talk about how the five colors handle creatures.]]>
      </description>
      <content:encoded>
        <![CDATA[This is my first mechanical color pie podcast where I go in depth on one mechanical aspect. For my maiden voyage, I chose to talk about how the five colors handle creatures.]]>
      </content:encoded>
      <pubDate>Fri, 28 Jul 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d258ff66/a842df53.mp3" length="33808151" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2816</itunes:duration>
      <itunes:summary>This is my first mechanical color pie podcast where I go in depth on one mechanical aspect. For my maiden voyage, I chose to talk about how the five colors handle creatures.</itunes:summary>
      <itunes:subtitle>This is my first mechanical color pie podcast where I go in depth on one mechanical aspect. For my maiden voyage, I chose to talk about how the five colors handle creatures.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#456: Mechanical Color Pie
	</title>
      <itunes:episode>456</itunes:episode>
      <podcast:episode>456</podcast:episode>
      <itunes:title>        
		#456: Mechanical Color Pie
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork456_mechanicalcolorpie.mp3</guid>
      <link>https://share.transistor.fm/s/722bbe82</link>
      <description>
        <![CDATA[A few months ago, I wrote an article where I spelled out what colors did what in the color pie. In this podcast, I talk all about the making of this article and why the mechanical color pie is so important.]]>
      </description>
      <content:encoded>
        <![CDATA[A few months ago, I wrote an article where I spelled out what colors did what in the color pie. In this podcast, I talk all about the making of this article and why the mechanical color pie is so important.]]>
      </content:encoded>
      <pubDate>Fri, 28 Jul 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/722bbe82/a7da3644.mp3" length="25621340" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2134</itunes:duration>
      <itunes:summary>A few months ago, I wrote an article where I spelled out what colors did what in the color pie. In this podcast, I talk all about the making of this article and why the mechanical color pie is so important.</itunes:summary>
      <itunes:subtitle>A few months ago, I wrote an article where I spelled out what colors did what in the color pie. In this podcast, I talk all about the making of this article and why the mechanical color pie is so important.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#455: Complexity
	</title>
      <itunes:episode>455</itunes:episode>
      <podcast:episode>455</podcast:episode>
      <itunes:title>        
		#455: Complexity
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork455_complexity.mp3</guid>
      <link>https://share.transistor.fm/s/71e382a4</link>
      <description>
        <![CDATA[In this podcast, I talk about the role complexity plays in game design.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the role complexity plays in game design.]]>
      </content:encoded>
      <pubDate>Fri, 21 Jul 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/71e382a4/935a92c8.mp3" length="31785883" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2648</itunes:duration>
      <itunes:summary>In this podcast, I talk about the role complexity plays in game design.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the role complexity plays in game design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#454: Flashback
	</title>
      <itunes:episode>454</itunes:episode>
      <podcast:episode>454</podcast:episode>
      <itunes:title>        
		#454: Flashback
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork454_flashback.mp3</guid>
      <link>https://share.transistor.fm/s/706613c4</link>
      <description>
        <![CDATA[In this podcast, I talk about the mechanic flashback. I discuss how it got originally designed and the many different blocks that have used it.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the mechanic flashback. I discuss how it got originally designed and the many different blocks that have used it.]]>
      </content:encoded>
      <pubDate>Fri, 21 Jul 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/706613c4/0fd29088.mp3" length="29355891" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2445</itunes:duration>
      <itunes:summary>In this podcast, I talk about the mechanic flashback. I discuss how it got originally designed and the many different blocks that have used it.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the mechanic flashback. I discuss how it got originally designed and the many different blocks that have used it.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#453: Amonkhet, Part 2
	</title>
      <itunes:episode>453</itunes:episode>
      <podcast:episode>453</podcast:episode>
      <itunes:title>        
		#453: Amonkhet, Part 2
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork453_amonkhet_pt-2.mp3</guid>
      <link>https://share.transistor.fm/s/2e1f862c</link>
      <description>
        <![CDATA[This is second part of my two-part series on the design of Amonkhet.]]>
      </description>
      <content:encoded>
        <![CDATA[This is second part of my two-part series on the design of Amonkhet.]]>
      </content:encoded>
      <pubDate>Fri, 14 Jul 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2e1f862c/67c518ba.mp3" length="26204165" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2183</itunes:duration>
      <itunes:summary>This is second part of my two-part series on the design of Amonkhet.</itunes:summary>
      <itunes:subtitle>This is second part of my two-part series on the design of Amonkhet.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#452: Amonkhet, Part 1
	</title>
      <itunes:episode>452</itunes:episode>
      <podcast:episode>452</podcast:episode>
      <itunes:title>        
		#452: Amonkhet, Part 1
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork452_amonkhet_pt-1.mp3</guid>
      <link>https://share.transistor.fm/s/3ae9a741</link>
      <description>
        <![CDATA[I asked for feedback about my podcast, and one of the most common replies I got was that people would like me to occasionally mix in more recent design stories. So, this is part one of a two-part series on the design of Amonkhet.]]>
      </description>
      <content:encoded>
        <![CDATA[I asked for feedback about my podcast, and one of the most common replies I got was that people would like me to occasionally mix in more recent design stories. So, this is part one of a two-part series on the design of Amonkhet.]]>
      </content:encoded>
      <pubDate>Fri, 14 Jul 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3ae9a741/3ecfc401.mp3" length="29951724" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2495</itunes:duration>
      <itunes:summary>I asked for feedback about my podcast, and one of the most common replies I got was that people would like me to occasionally mix in more recent design stories. So, this is part one of a two-part series on the design of Amonkhet.</itunes:summary>
      <itunes:subtitle>I asked for feedback about my podcast, and one of the most common replies I got was that people would like me to occasionally mix in more recent design stories. So, this is part one of a two-part series on the design of Amonkhet.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#451: Becoming a Game Designer
	</title>
      <itunes:episode>451</itunes:episode>
      <podcast:episode>451</podcast:episode>
      <itunes:title>        
		#451: Becoming a Game Designer
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork451_becomingagamedesigner.mp3</guid>
      <link>https://share.transistor.fm/s/9540163d</link>
      <description>
        <![CDATA[One of the questions I get most often is "How can I become a game designer?" I answer that question in this podcast.]]>
      </description>
      <content:encoded>
        <![CDATA[One of the questions I get most often is "How can I become a game designer?" I answer that question in this podcast.]]>
      </content:encoded>
      <pubDate>Fri, 07 Jul 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9540163d/a51828e0.mp3" length="27823443" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2318</itunes:duration>
      <itunes:summary>One of the questions I get most often is "How can I become a game designer?" I answer that question in this podcast.</itunes:summary>
      <itunes:subtitle>One of the questions I get most often is "How can I become a game designer?" I answer that question in this podcast.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#450: R&amp;D, Wave Three
	</title>
      <itunes:episode>450</itunes:episode>
      <podcast:episode>450</podcast:episode>
      <itunes:title>        
		#450: R&amp;D, Wave Three
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork450_rndwavethree.mp3</guid>
      <link>https://share.transistor.fm/s/06513680</link>
      <description>
        <![CDATA[From time to time, I dedicate a show to talking about the many people who have worked on Magic. In this podcast, I'm talking again about R&amp;D—this time covering the group I dub the "third wave."]]>
      </description>
      <content:encoded>
        <![CDATA[From time to time, I dedicate a show to talking about the many people who have worked on Magic. In this podcast, I'm talking again about R&amp;D—this time covering the group I dub the "third wave."]]>
      </content:encoded>
      <pubDate>Fri, 07 Jul 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/06513680/c9361532.mp3" length="27675197" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2305</itunes:duration>
      <itunes:summary>From time to time, I dedicate a show to talking about the many people who have worked on Magic. In this podcast, I'm talking again about R&amp;amp;D—this time covering the group I dub the "third wave."</itunes:summary>
      <itunes:subtitle>From time to time, I dedicate a show to talking about the many people who have worked on Magic. In this podcast, I'm talking again about R&amp;amp;D—this time covering the group I dub the "third wave."</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#449: Counters
	</title>
      <itunes:episode>449</itunes:episode>
      <podcast:episode>449</podcast:episode>
      <itunes:title>        
		#449: Counters
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork449_counters.mp3</guid>
      <link>https://share.transistor.fm/s/46de2705</link>
      <description>
        <![CDATA[In this podcast, I talk about one of the design tools we use—counters. I go through the various kinds and talk about how counters help us expand what we can do in design.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about one of the design tools we use—counters. I go through the various kinds and talk about how counters help us expand what we can do in design.]]>
      </content:encoded>
      <pubDate>Fri, 30 Jun 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/46de2705/91257f94.mp3" length="31636772" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2635</itunes:duration>
      <itunes:summary>In this podcast, I talk about one of the design tools we use—counters. I go through the various kinds and talk about how counters help us expand what we can do in design.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about one of the design tools we use—counters. I go through the various kinds and talk about how counters help us expand what we can do in design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#448: Other Wizards Games, Part 2
	</title>
      <itunes:episode>448</itunes:episode>
      <podcast:episode>448</podcast:episode>
      <itunes:title>        
		#448: Other Wizards Games, Part 2
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork448_otherwizardsgames_pt-2.mp3</guid>
      <link>https://share.transistor.fm/s/31a50ea7</link>
      <description>
        <![CDATA[Wizards has made many games other than Magic. So many, in fact, that I needed two podcasts to talk about them all.]]>
      </description>
      <content:encoded>
        <![CDATA[Wizards has made many games other than Magic. So many, in fact, that I needed two podcasts to talk about them all.]]>
      </content:encoded>
      <pubDate>Fri, 30 Jun 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/31a50ea7/36890d5d.mp3" length="25437756" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2119</itunes:duration>
      <itunes:summary>Wizards has made many games other than Magic. So many, in fact, that I needed two podcasts to talk about them all.</itunes:summary>
      <itunes:subtitle>Wizards has made many games other than Magic. So many, in fact, that I needed two podcasts to talk about them all.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#447: Other Wizards Games
	</title>
      <itunes:episode>447</itunes:episode>
      <podcast:episode>447</podcast:episode>
      <itunes:title>        
		#447: Other Wizards Games
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork447_otherwizardsgames_pt-1.mp3</guid>
      <link>https://share.transistor.fm/s/801a3fd8</link>
      <description>
        <![CDATA[Magic is just one of the games Wizards of the Coast has made. Today, I walk through the many, many others.]]>
      </description>
      <content:encoded>
        <![CDATA[Magic is just one of the games Wizards of the Coast has made. Today, I walk through the many, many others.]]>
      </content:encoded>
      <pubDate>Thu, 22 Jun 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/801a3fd8/8443a7cc.mp3" length="27852227" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2320</itunes:duration>
      <itunes:summary>Magic is just one of the games Wizards of the Coast has made. Today, I walk through the many, many others.</itunes:summary>
      <itunes:subtitle>Magic is just one of the games Wizards of the Coast has made. Today, I walk through the many, many others.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#446: 20 Lessons: Bluntness
	</title>
      <itunes:episode>446</itunes:episode>
      <podcast:episode>446</podcast:episode>
      <itunes:title>        
		#446: 20 Lessons: Bluntness
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork446_20lessons_bluntness.mp3</guid>
      <link>https://share.transistor.fm/s/7721b848</link>
      <description>
        <![CDATA[This podcast is the fourteenth in my 20-podcast series based on a GDC speech I gave in 2016 about 20 of the lessons I've learned designing Magic for 20 years. The lesson of this podcast is "Don't be afraid to be blunt."]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is the fourteenth in my 20-podcast series based on a GDC speech I gave in 2016 about 20 of the lessons I've learned designing Magic for 20 years. The lesson of this podcast is "Don't be afraid to be blunt."]]>
      </content:encoded>
      <pubDate>Thu, 22 Jun 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7721b848/6b1d282f.mp3" length="28051816" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2337</itunes:duration>
      <itunes:summary>This podcast is the fourteenth in my 20-podcast series based on a GDC speech I gave in 2016 about 20 of the lessons I've learned designing Magic for 20 years. The lesson of this podcast is "Don't be afraid to be blunt."</itunes:summary>
      <itunes:subtitle>This podcast is the fourteenth in my 20-podcast series based on a GDC speech I gave in 2016 about 20 of the lessons I've learned designing Magic for 20 years. The lesson of this podcast is "Don't be afraid to be blunt."</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#445: Frames
	</title>
      <itunes:episode>445</itunes:episode>
      <podcast:episode>445</podcast:episode>
      <itunes:title>        
		#445: Frames
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork445_frames.mp3</guid>
      <link>https://share.transistor.fm/s/c46c5604</link>
      <description>
        <![CDATA[I talk about the use of different frames and walk through the many times we've used frames to aid the game mechanically.]]>
      </description>
      <content:encoded>
        <![CDATA[I talk about the use of different frames and walk through the many times we've used frames to aid the game mechanically.]]>
      </content:encoded>
      <pubDate>Fri, 16 Jun 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c46c5604/e710594a.mp3" length="25785754" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2148</itunes:duration>
      <itunes:summary>I talk about the use of different frames and walk through the many times we've used frames to aid the game mechanically.</itunes:summary>
      <itunes:subtitle>I talk about the use of different frames and walk through the many times we've used frames to aid the game mechanically.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#444: Vanilla Matters
	</title>
      <itunes:episode>444</itunes:episode>
      <podcast:episode>444</podcast:episode>
      <itunes:title>        
		#444: Vanilla Matters
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork444_vanillamatters.mp3</guid>
      <link>https://share.transistor.fm/s/26793fbc</link>
      <description>
        <![CDATA[On my blog, there was some discussion about the mechanical theme of "vanilla matters." (Vanilla creatures are creatures without rules text.) It was a complex topic, so I decided to spend a whole car ride explaining why the "vanilla matters" theme is so hard to do.]]>
      </description>
      <content:encoded>
        <![CDATA[On my blog, there was some discussion about the mechanical theme of "vanilla matters." (Vanilla creatures are creatures without rules text.) It was a complex topic, so I decided to spend a whole car ride explaining why the "vanilla matters" theme is so hard to do.]]>
      </content:encoded>
      <pubDate>Fri, 16 Jun 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/26793fbc/2518b8bf.mp3" length="29454750" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2454</itunes:duration>
      <itunes:summary>On my blog, there was some discussion about the mechanical theme of "vanilla matters." (Vanilla creatures are creatures without rules text.) It was a complex topic, so I decided to spend a whole car ride explaining why the "vanilla matters" theme is so hard to do.</itunes:summary>
      <itunes:subtitle>On my blog, there was some discussion about the mechanical theme of "vanilla matters." (Vanilla creatures are creatures without rules text.) It was a complex topic, so I decided to spend a whole car ride explaining why the "vanilla matters" theme is so ha</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#443: "Sparks"
	</title>
      <itunes:episode>443</itunes:episode>
      <podcast:episode>443</podcast:episode>
      <itunes:title>        
		#443: "Sparks"
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork443_sparks.mp3</guid>
      <link>https://share.transistor.fm/s/48b59275</link>
      <description>
        <![CDATA[One of my popular features in my "Tales from the Pit" comic is an ongoing "sit-com" with planeswalkers I make using the Funko Pop! figures. I call the recurring feature "Sparks." In this podcast, I talk about how it came about and what I did to find the humor in the planeswalkers.]]>
      </description>
      <content:encoded>
        <![CDATA[One of my popular features in my "Tales from the Pit" comic is an ongoing "sit-com" with planeswalkers I make using the Funko Pop! figures. I call the recurring feature "Sparks." In this podcast, I talk about how it came about and what I did to find the humor in the planeswalkers.]]>
      </content:encoded>
      <pubDate>Fri, 09 Jun 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/48b59275/18a3fbd6.mp3" length="28347043" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2361</itunes:duration>
      <itunes:summary>One of my popular features in my "Tales from the Pit" comic is an ongoing "sit-com" with planeswalkers I make using the Funko Pop! figures. I call the recurring feature "Sparks." In this podcast, I talk about how it came about and what I did to find the humor in the planeswalkers.</itunes:summary>
      <itunes:subtitle>One of my popular features in my "Tales from the Pit" comic is an ongoing "sit-com" with planeswalkers I make using the Funko Pop! figures. I call the recurring feature "Sparks." In this podcast, I talk about how it came about and what I did to find the h</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#442: New vs. Returning Worlds
	</title>
      <itunes:episode>442</itunes:episode>
      <podcast:episode>442</podcast:episode>
      <itunes:title>        
		#442: New vs. Returning Worlds
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork442_new-returning-worlds.mp3</guid>
      <link>https://share.transistor.fm/s/28a87903</link>
      <description>
        <![CDATA[In this podcast, I talk about the difference of designing a set for a new world and designing for a return.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the difference of designing a set for a new world and designing for a return.]]>
      </content:encoded>
      <pubDate>Fri, 09 Jun 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/28a87903/13d5a130.mp3" length="27729521" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2310</itunes:duration>
      <itunes:summary>In this podcast, I talk about the difference of designing a set for a new world and designing for a return.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the difference of designing a set for a new world and designing for a return.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#441: Prereleases
	</title>
      <itunes:episode>441</itunes:episode>
      <podcast:episode>441</podcast:episode>
      <itunes:title>        
		#441: Prereleases
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork441_prereleases.mp3</guid>
      <link>https://share.transistor.fm/s/d33ea313</link>
      <description>
        <![CDATA[This is a history podcast where I talk all about the history of Prereleases, from the first one for Ice Age to modern day.]]>
      </description>
      <content:encoded>
        <![CDATA[This is a history podcast where I talk all about the history of Prereleases, from the first one for Ice Age to modern day.]]>
      </content:encoded>
      <pubDate>Fri, 02 Jun 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d33ea313/cee68b17.mp3" length="25570434" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2130</itunes:duration>
      <itunes:summary>This is a history podcast where I talk all about the history of Prereleases, from the first one for Ice Age to modern day.</itunes:summary>
      <itunes:subtitle>This is a history podcast where I talk all about the history of Prereleases, from the first one for Ice Age to modern day.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#440: Dungeons &amp; Dragons
	</title>
      <itunes:episode>440</itunes:episode>
      <podcast:episode>440</podcast:episode>
      <itunes:title>        
		#440: Dungeons &amp; Dragons
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork440_dnd.mp3</guid>
      <link>https://share.transistor.fm/s/4958a101</link>
      <description>
        <![CDATA[Wizards of the Coast makes games other than Magic. Today, I talk about one of our other big games. I discuss its history, how it influenced Magic, and how it came to be a Wizards of Coast game.]]>
      </description>
      <content:encoded>
        <![CDATA[Wizards of the Coast makes games other than Magic. Today, I talk about one of our other big games. I discuss its history, how it influenced Magic, and how it came to be a Wizards of Coast game.]]>
      </content:encoded>
      <pubDate>Fri, 02 Jun 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4958a101/03f13c53.mp3" length="27680821" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2306</itunes:duration>
      <itunes:summary>Wizards of the Coast makes games other than Magic. Today, I talk about one of our other big games. I discuss its history, how it influenced Magic, and how it came to be a Wizards of Coast game.</itunes:summary>
      <itunes:subtitle>Wizards of the Coast makes games other than Magic. Today, I talk about one of our other big games. I discuss its history, how it influenced Magic, and how it came to be a Wizards of Coast game.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#439: Other Teams
	</title>
      <itunes:episode>439</itunes:episode>
      <podcast:episode>439</podcast:episode>
      <itunes:title>        
		#439: Other Teams
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork439_otherteams.mp3</guid>
      <link>https://share.transistor.fm/s/c095d4d3</link>
      <description>
        <![CDATA[I talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other teams. I talk through the lens of Amonkhet, so if you’re eager to hear a few Amonkhet stories, you might want to give this a listen.]]>
      </description>
      <content:encoded>
        <![CDATA[I talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other teams. I talk through the lens of Amonkhet, so if you’re eager to hear a few Amonkhet stories, you might want to give this a listen.]]>
      </content:encoded>
      <pubDate>Fri, 26 May 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c095d4d3/71a2b09e.mp3" length="19009571" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1613</itunes:duration>
      <itunes:summary>I talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other teams. I talk through the lens of Amonkhet, so if you’re eager to hear a few Amonkhet stories, you might want to give this a listen.</itunes:summary>
      <itunes:subtitle>I talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other teams. I talk through the lens of Amonkhet, so if you’re eager to hear a few Amonkhet stories, you might want to </itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#438: Rarity
	</title>
      <itunes:episode>438</itunes:episode>
      <podcast:episode>438</podcast:episode>
      <itunes:title>        
		#438: Rarity
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork438_rarity.mp3</guid>
      <link>https://share.transistor.fm/s/3e90683a</link>
      <description>
        <![CDATA[In this podcast, I talk about the nuts of bolts of rarity, including some history about how different rarities have worked over the years.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the nuts of bolts of rarity, including some history about how different rarities have worked over the years.]]>
      </content:encoded>
      <pubDate>Fri, 26 May 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3e90683a/6caa43ad.mp3" length="22355458" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1912</itunes:duration>
      <itunes:summary>In this podcast, I talk about the nuts of bolts of rarity, including some history about how different rarities have worked over the years.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the nuts of bolts of rarity, including some history about how different rarities have worked over the years.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#437: Great Designer Search 1, Part 2
	</title>
      <itunes:episode>437</itunes:episode>
      <podcast:episode>437</podcast:episode>
      <itunes:title>        
		#437: Great Designer Search 1, Part 2
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork437_gds-pt-2.mp3</guid>
      <link>https://share.transistor.fm/s/547a6021</link>
      <description>
        <![CDATA[This is part two of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part two of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.]]>
      </content:encoded>
      <pubDate>Fri, 19 May 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/547a6021/608af993.mp3" length="21699689" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1807</itunes:duration>
      <itunes:summary>This is part two of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.</itunes:summary>
      <itunes:subtitle>This is part two of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#436: Great Designer Search 1, Part 1
	</title>
      <itunes:episode>436</itunes:episode>
      <podcast:episode>436</podcast:episode>
      <itunes:title>        
		#436: Great Designer Search 1, Part 1
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork436_gds-pt-1.mp3</guid>
      <link>https://share.transistor.fm/s/ff9dccc3</link>
      <description>
        <![CDATA[This is part one of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part one of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.]]>
      </content:encoded>
      <pubDate>Fri, 19 May 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ff9dccc3/2ad7eb40.mp3" length="29700584" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2474</itunes:duration>
      <itunes:summary>This is part one of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.</itunes:summary>
      <itunes:subtitle>This is part one of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#435: Principles of Magic
	</title>
      <itunes:episode>435</itunes:episode>
      <podcast:episode>435</podcast:episode>
      <itunes:title>        
		#435: Principles of Magic
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork435_principles-magic-rnd.mp3</guid>
      <link>https://share.transistor.fm/s/8ca16a16</link>
      <description>
        <![CDATA[R&amp;D has a sign hanging on our walls explaining the principles of Magic R&amp;D. In this podcast, I walk through all the items on the list and explain why they're important and how they impact the way R&amp;D makes Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[R&amp;D has a sign hanging on our walls explaining the principles of Magic R&amp;D. In this podcast, I walk through all the items on the list and explain why they're important and how they impact the way R&amp;D makes Magic.]]>
      </content:encoded>
      <pubDate>Fri, 12 May 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8ca16a16/f8a1fd30.mp3" length="29649047" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2470</itunes:duration>
      <itunes:summary>R&amp;amp;D has a sign hanging on our walls explaining the principles of Magic R&amp;amp;D. In this podcast, I walk through all the items on the list and explain why they're important and how they impact the way R&amp;amp;D makes Magic.</itunes:summary>
      <itunes:subtitle>R&amp;amp;D has a sign hanging on our walls explaining the principles of Magic R&amp;amp;D. In this podcast, I walk through all the items on the list and explain why they're important and how they impact the way R&amp;amp;D makes Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#434: 20 Lessons: Fun
	</title>
      <itunes:episode>434</itunes:episode>
      <podcast:episode>434</podcast:episode>
      <itunes:title>        
		#434: 20 Lessons: Fun
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork434_20lessons_fun.mp3</guid>
      <link>https://share.transistor.fm/s/5b545112</link>
      <description>
        <![CDATA[This is another in my "20 Lessons, 20 Podcasts" series where I go over the 20 lessons from my 2016 GDC Speech. Today's lesson is number thirteen: Make the fun part also the correct strategy to win.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another in my "20 Lessons, 20 Podcasts" series where I go over the 20 lessons from my 2016 GDC Speech. Today's lesson is number thirteen: Make the fun part also the correct strategy to win.]]>
      </content:encoded>
      <pubDate>Fri, 12 May 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5b545112/eb153b4d.mp3" length="27276134" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2272</itunes:duration>
      <itunes:summary>This is another in my "20 Lessons, 20 Podcasts" series where I go over the 20 lessons from my 2016 GDC Speech. Today's lesson is number thirteen: Make the fun part also the correct strategy to win.</itunes:summary>
      <itunes:subtitle>This is another in my "20 Lessons, 20 Podcasts" series where I go over the 20 lessons from my 2016 GDC Speech. Today's lesson is number thirteen: Make the fun part also the correct strategy to win.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#433: Telling a Story Through a Trading Card Game
	</title>
      <itunes:episode>433</itunes:episode>
      <podcast:episode>433</podcast:episode>
      <itunes:title>        
		#433: Telling a Story Through a Trading Card Game
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork433_story-through-tcg.mp3</guid>
      <link>https://share.transistor.fm/s/ca592a51</link>
      <description>
        <![CDATA[Telling a story can be difficult in any medium, but it's especially hard through the medium of a trading card game. In this podcast, I walk through the difficulties and how we overcome them.]]>
      </description>
      <content:encoded>
        <![CDATA[Telling a story can be difficult in any medium, but it's especially hard through the medium of a trading card game. In this podcast, I walk through the difficulties and how we overcome them.]]>
      </content:encoded>
      <pubDate>Fri, 05 May 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ca592a51/82d5157f.mp3" length="23135804" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1962</itunes:duration>
      <itunes:summary>Telling a story can be difficult in any medium, but it's especially hard through the medium of a trading card game. In this podcast, I walk through the difficulties and how we overcome them.</itunes:summary>
      <itunes:subtitle>Telling a story can be difficult in any medium, but it's especially hard through the medium of a trading card game. In this podcast, I walk through the difficulties and how we overcome them.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#432: Guildpact, Part 3
	</title>
      <itunes:episode>432</itunes:episode>
      <podcast:episode>432</podcast:episode>
      <itunes:title>        
		#432: Guildpact, Part 3
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork432_guildpact-pt-3.mp3</guid>
      <link>https://share.transistor.fm/s/595c2601</link>
      <description>
        <![CDATA[This is the third and final podcast in my three-part series on the design of Guildpact.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the third and final podcast in my three-part series on the design of Guildpact.]]>
      </content:encoded>
      <pubDate>Fri, 05 May 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/595c2601/2fb153dd.mp3" length="27248584" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2268</itunes:duration>
      <itunes:summary>This is the third and final podcast in my three-part series on the design of Guildpact.</itunes:summary>
      <itunes:subtitle>This is the third and final podcast in my three-part series on the design of Guildpact.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#431: Guildpact, Part 2
	</title>
      <itunes:episode>431</itunes:episode>
      <podcast:episode>431</podcast:episode>
      <itunes:title>        
		#431: Guildpact, Part 2
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork431_guildpact-pt-2.mp3</guid>
      <link>https://share.transistor.fm/s/bb4c31d5</link>
      <description>
        <![CDATA[This is second part of a three-part series on the design of Guildpact.]]>
      </description>
      <content:encoded>
        <![CDATA[This is second part of a three-part series on the design of Guildpact.]]>
      </content:encoded>
      <pubDate>Fri, 28 Apr 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bb4c31d5/1ce61471.mp3" length="27211883" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2293</itunes:duration>
      <itunes:summary>This is second part of a three-part series on the design of Guildpact.</itunes:summary>
      <itunes:subtitle>This is second part of a three-part series on the design of Guildpact.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#430: Guildpact, Part 1
	</title>
      <itunes:episode>430</itunes:episode>
      <podcast:episode>430</podcast:episode>
      <itunes:title>        
		#430: Guildpact, Part 1
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork430_guildpact-pt-1.mp3</guid>
      <link>https://share.transistor.fm/s/b1b49c69</link>
      <description>
        <![CDATA[This is first part of a three-part series on the design of Guildpact.]]>
      </description>
      <content:encoded>
        <![CDATA[This is first part of a three-part series on the design of Guildpact.]]>
      </content:encoded>
      <pubDate>Fri, 28 Apr 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b1b49c69/bf15fbc7.mp3" length="26788709" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2250</itunes:duration>
      <itunes:summary>This is first part of a three-part series on the design of Guildpact.</itunes:summary>
      <itunes:subtitle>This is first part of a three-part series on the design of Guildpact.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#429: Planes
	</title>
      <itunes:episode>429</itunes:episode>
      <podcast:episode>429</podcast:episode>
      <itunes:title>        
		#429: Planes
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork429_planes.mp3</guid>
      <link>https://share.transistor.fm/s/591a9f4c</link>
      <description>
        <![CDATA[This podcasts talks about all the different worlds we've visited over the years in various Magic expansions.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcasts talks about all the different worlds we've visited over the years in various Magic expansions.]]>
      </content:encoded>
      <pubDate>Fri, 21 Apr 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/591a9f4c/7d0613c2.mp3" length="34381029" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2773</itunes:duration>
      <itunes:summary>This podcasts talks about all the different worlds we've visited over the years in various Magic expansions.</itunes:summary>
      <itunes:subtitle>This podcasts talks about all the different worlds we've visited over the years in various Magic expansions.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#428: 2015
	</title>
      <itunes:episode>428</itunes:episode>
      <podcast:episode>428</podcast:episode>
      <itunes:title>        
		#428: 2015
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork428_2015.mp3</guid>
      <link>https://share.transistor.fm/s/087d385f</link>
      <description>
        <![CDATA[This is another in my series "20 Years, 20 Podcasts" where I talk in detail about all the Magic stuff that happened in a particular year.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another in my series "20 Years, 20 Podcasts" where I talk in detail about all the Magic stuff that happened in a particular year.]]>
      </content:encoded>
      <pubDate>Fri, 21 Apr 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/087d385f/7bf2c23d.mp3" length="38773124" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3187</itunes:duration>
      <itunes:summary>This is another in my series "20 Years, 20 Podcasts" where I talk in detail about all the Magic stuff that happened in a particular year.</itunes:summary>
      <itunes:subtitle>This is another in my series "20 Years, 20 Podcasts" where I talk in detail about all the Magic stuff that happened in a particular year.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#427: Top-Down vs. Bottom-Up
	</title>
      <itunes:episode>427</itunes:episode>
      <podcast:episode>427</podcast:episode>
      <itunes:title>        
		#427: Top-Down vs. Bottom-Up
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork427_topdownvsbottomup.mp3</guid>
      <link>https://share.transistor.fm/s/acc592b2</link>
      <description>
        <![CDATA[There was a lot of discussion online about what exactly "top-down" and "bottom-up" designs were, so I dedicate a podcast to talk all about what the terms mean. I then walk through the history of Magic talking about whether or not the first set of each block was a top-down or bottom-up design.]]>
      </description>
      <content:encoded>
        <![CDATA[There was a lot of discussion online about what exactly "top-down" and "bottom-up" designs were, so I dedicate a podcast to talk all about what the terms mean. I then walk through the history of Magic talking about whether or not the first set of each block was a top-down or bottom-up design.]]>
      </content:encoded>
      <pubDate>Fri, 14 Apr 2017 07:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/acc592b2/0732b2d7.mp3" length="29469879" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2508</itunes:duration>
      <itunes:summary>There was a lot of discussion online about what exactly "top-down" and "bottom-up" designs were, so I dedicate a podcast to talk all about what the terms mean. I then walk through the history of Magic talking about whether or not the first set of each block was a top-down or bottom-up design.</itunes:summary>
      <itunes:subtitle>There was a lot of discussion online about what exactly "top-down" and "bottom-up" designs were, so I dedicate a podcast to talk all about what the terms mean. I then walk through the history of Magic talking about whether or not the first set of each blo</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#426: Fights I Lost
	</title>
      <itunes:episode>426</itunes:episode>
      <podcast:episode>426</podcast:episode>
      <itunes:title>        
		#426: Fights I Lost
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork426_fightsilost.mp3</guid>
      <link>https://share.transistor.fm/s/a9c9fc8e</link>
      <description>
        <![CDATA[I often talk about the many fights in R&amp;D that I managed to win. Well, I didn't win them all, and this podcast talks about a bunch of the fights I lost.]]>
      </description>
      <content:encoded>
        <![CDATA[I often talk about the many fights in R&amp;D that I managed to win. Well, I didn't win them all, and this podcast talks about a bunch of the fights I lost.]]>
      </content:encoded>
      <pubDate>Fri, 14 Apr 2017 07:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a9c9fc8e/6a303079.mp3" length="26609658" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2276</itunes:duration>
      <itunes:summary>I often talk about the many fights in R&amp;amp;D that I managed to win. Well, I didn't win them all, and this podcast talks about a bunch of the fights I lost.</itunes:summary>
      <itunes:subtitle>I often talk about the many fights in R&amp;amp;D that I managed to win. Well, I didn't win them all, and this podcast talks about a bunch of the fights I lost.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#425: Lessons Learned: Battle for Zendikar
	</title>
      <itunes:episode>425</itunes:episode>
      <podcast:episode>425</podcast:episode>
      <itunes:title>        
		#425: Lessons Learned: Battle for Zendikar
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork425_lessonslearned_bfz.mp3</guid>
      <link>https://share.transistor.fm/s/a4d5bc04</link>
      <description>
        <![CDATA[This podcast is another in my "Lessons Learned" series where I talk about sets I led the design for and the lessons I learned from leading it. In this podcast, I discuss what I learned from leading the design for Battle for Zendikar.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is another in my "Lessons Learned" series where I talk about sets I led the design for and the lessons I learned from leading it. In this podcast, I discuss what I learned from leading the design for Battle for Zendikar.]]>
      </content:encoded>
      <pubDate>Fri, 07 Apr 2017 09:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a4d5bc04/9f3a6957.mp3" length="27815952" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2369</itunes:duration>
      <itunes:summary>This podcast is another in my "Lessons Learned" series where I talk about sets I led the design for and the lessons I learned from leading it. In this podcast, I discuss what I learned from leading the design for Battle for Zendikar.</itunes:summary>
      <itunes:subtitle>This podcast is another in my "Lessons Learned" series where I talk about sets I led the design for and the lessons I learned from leading it. In this podcast, I discuss what I learned from leading the design for Battle for Zendikar.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#424: 20 Lessons: Don't Prove
	</title>
      <itunes:episode>424</itunes:episode>
      <podcast:episode>424</podcast:episode>
      <itunes:title>        
		#424: 20 Lessons: Don't Prove
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork424_20lessons_dontprove.mp3</guid>
      <link>https://share.transistor.fm/s/6f826819</link>
      <description>
        <![CDATA[This is another podcast in my "20 Lessons, 20 Podcasts" series with design lessons from my GDC talk. Today's podcast talks about Lesson #12: Don't Design Something to Prove You Can.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another podcast in my "20 Lessons, 20 Podcasts" series with design lessons from my GDC talk. Today's podcast talks about Lesson #12: Don't Design Something to Prove You Can.]]>
      </content:encoded>
      <pubDate>Fri, 07 Apr 2017 09:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6f826819/89aa51aa.mp3" length="34002244" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2908</itunes:duration>
      <itunes:summary>This is another podcast in my "20 Lessons, 20 Podcasts" series with design lessons from my GDC talk. Today's podcast talks about Lesson #12: Don't Design Something to Prove You Can.</itunes:summary>
      <itunes:subtitle>This is another podcast in my "20 Lessons, 20 Podcasts" series with design lessons from my GDC talk. Today's podcast talks about Lesson #12: Don't Design Something to Prove You Can.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#423: Virtual Tour
	</title>
      <itunes:episode>423</itunes:episode>
      <podcast:episode>423</podcast:episode>
      <itunes:title>        
		#423: Virtual Tour
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork423_virtualtour.mp3</guid>
      <link>https://share.transistor.fm/s/facdbeae</link>
      <description>
        <![CDATA[Wizards of the Coast doesn't give public tours, but occasionally we give them for special guests. As someone who has done a lot of these tours, I thought it would be fun to do one for all of you, virtually.]]>
      </description>
      <content:encoded>
        <![CDATA[Wizards of the Coast doesn't give public tours, but occasionally we give them for special guests. As someone who has done a lot of these tours, I thought it would be fun to do one for all of you, virtually.]]>
      </content:encoded>
      <pubDate>Fri, 31 Mar 2017 09:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/facdbeae/780b1ed3.mp3" length="25690944" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2168</itunes:duration>
      <itunes:summary>Wizards of the Coast doesn't give public tours, but occasionally we give them for special guests. As someone who has done a lot of these tours, I thought it would be fun to do one for all of you, virtually.</itunes:summary>
      <itunes:subtitle>Wizards of the Coast doesn't give public tours, but occasionally we give them for special guests. As someone who has done a lot of these tours, I thought it would be fun to do one for all of you, virtually.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#422: Behind the Scenes
	</title>
      <itunes:episode>422</itunes:episode>
      <podcast:episode>422</podcast:episode>
      <itunes:title>        
		#422: Behind the Scenes
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork422_behindthescenes.mp3</guid>
      <link>https://share.transistor.fm/s/8325ba92</link>
      <description>
        <![CDATA[This podcast is a look at the behind-the-scenes of the "Drive to Work" podcast. Very meta.]]>
      </description>
      <content:encoded>
        <![CDATA[This podcast is a look at the behind-the-scenes of the "Drive to Work" podcast. Very meta.]]>
      </content:encoded>
      <pubDate>Fri, 31 Mar 2017 09:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8325ba92/ba51f757.mp3" length="26112925" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2220</itunes:duration>
      <itunes:summary>This podcast is a look at the behind-the-scenes of the "Drive to Work" podcast. Very meta.</itunes:summary>
      <itunes:subtitle>This podcast is a look at the behind-the-scenes of the "Drive to Work" podcast. Very meta.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#421: Strengths and Weaknesses
	</title>
      <itunes:episode>421</itunes:episode>
      <podcast:episode>421</podcast:episode>
      <itunes:title>        
		#421: Strengths and Weaknesses
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork421_strengthsandweaknesses.mp3</guid>
      <link>https://share.transistor.fm/s/89d672f6</link>
      <description>
        <![CDATA[In this podcast, I talk all about the importance of elements in your game having strengths and weaknesses.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk all about the importance of elements in your game having strengths and weaknesses.]]>
      </content:encoded>
      <pubDate>Fri, 24 Mar 2017 09:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/89d672f6/42f09cfb.mp3" length="25362959" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2165</itunes:duration>
      <itunes:summary>In this podcast, I talk all about the importance of elements in your game having strengths and weaknesses.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk all about the importance of elements in your game having strengths and weaknesses.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#420: Top 10 Cool Things About R&amp;D
	</title>
      <itunes:episode>420</itunes:episode>
      <podcast:episode>420</podcast:episode>
      <itunes:title>        
		#420: Top 10 Cool Things About R&amp;D
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork420_coolthingsaboutrandd.mp3</guid>
      <link>https://share.transistor.fm/s/192c51d5</link>
      <description>
        <![CDATA[This is another Top 10 podcast. In this episode, I talk about the Top 10 coolest things about working in R&amp;D.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another Top 10 podcast. In this episode, I talk about the Top 10 coolest things about working in R&amp;D.]]>
      </content:encoded>
      <pubDate>Fri, 24 Mar 2017 09:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/192c51d5/88bdc867.mp3" length="33345376" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2801</itunes:duration>
      <itunes:summary>This is another Top 10 podcast. In this episode, I talk about the Top 10 coolest things about working in R&amp;amp;D.</itunes:summary>
      <itunes:subtitle>This is another Top 10 podcast. In this episode, I talk about the Top 10 coolest things about working in R&amp;amp;D.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#419: Around the World
	</title>
      <itunes:episode>419</itunes:episode>
      <podcast:episode>419</podcast:episode>
      <itunes:title>        
		#419: Around the World
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork419_aroundtheworld.mp3</guid>
      <link>https://share.transistor.fm/s/5e41e7b0</link>
      <description>
        <![CDATA[In my 21 years at Wizards, Magic has helped me travel all over the world. In this podcast, I talk about the sixteen different countries I've visited.]]>
      </description>
      <content:encoded>
        <![CDATA[In my 21 years at Wizards, Magic has helped me travel all over the world. In this podcast, I talk about the sixteen different countries I've visited.]]>
      </content:encoded>
      <pubDate>Fri, 17 Mar 2017 09:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5e41e7b0/ad54cdd8.mp3" length="26140671" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2191</itunes:duration>
      <itunes:summary>In my 21 years at Wizards, Magic has helped me travel all over the world. In this podcast, I talk about the sixteen different countries I've visited.</itunes:summary>
      <itunes:subtitle>In my 21 years at Wizards, Magic has helped me travel all over the world. In this podcast, I talk about the sixteen different countries I've visited.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#418: Designing Rares
	</title>
      <itunes:episode>418</itunes:episode>
      <podcast:episode>418</podcast:episode>
      <itunes:title>        
		#418: Designing Rares
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork418_designingrares.mp3</guid>
      <link>https://share.transistor.fm/s/fd5c8e5f</link>
      <description>
        <![CDATA[This is another in my series on designing different rarities. In this podcast, I talk about designing rares and mythic rares.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another in my series on designing different rarities. In this podcast, I talk about designing rares and mythic rares.]]>
      </content:encoded>
      <pubDate>Fri, 17 Mar 2017 09:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fd5c8e5f/3ff4f939.mp3" length="23452906" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1992</itunes:duration>
      <itunes:summary>This is another in my series on designing different rarities. In this podcast, I talk about designing rares and mythic rares.</itunes:summary>
      <itunes:subtitle>This is another in my series on designing different rarities. In this podcast, I talk about designing rares and mythic rares.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#417: Duel Masters TCG
	</title>
      <itunes:episode>417</itunes:episode>
      <podcast:episode>417</podcast:episode>
      <itunes:title>        
		#417: Duel Masters TCG
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork417_duelmasterstcg.mp3</guid>
      <link>https://share.transistor.fm/s/72c25b52</link>
      <description>
        <![CDATA[In this podcast, I explore the design of a trading card game, but one other than Magic. I talk about the creation of Duel Masters, a trading card game we created for the Japanese market.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I explore the design of a trading card game, but one other than Magic. I talk about the creation of Duel Masters, a trading card game we created for the Japanese market.]]>
      </content:encoded>
      <pubDate>Fri, 10 Mar 2017 08:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/72c25b52/4a8076fb.mp3" length="24065007" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2042</itunes:duration>
      <itunes:summary>In this podcast, I explore the design of a trading card game, but one other than Magic. I talk about the creation of Duel Masters, a trading card game we created for the Japanese market.</itunes:summary>
      <itunes:subtitle>In this podcast, I explore the design of a trading card game, but one other than Magic. I talk about the creation of Duel Masters, a trading card game we created for the Japanese market.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#416: Early Worlds
	</title>
      <itunes:episode>416</itunes:episode>
      <podcast:episode>416</podcast:episode>
      <itunes:title>        
		#416: Early Worlds
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork416_earlyworlds.mp3</guid>
      <link>https://share.transistor.fm/s/b765354d</link>
      <description>
        <![CDATA[In this podcast, I talk about the first five Magic World Championships.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the first five Magic World Championships.]]>
      </content:encoded>
      <pubDate>Fri, 10 Mar 2017 08:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b765354d/9d8cbbbc.mp3" length="23474549" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1993</itunes:duration>
      <itunes:summary>In this podcast, I talk about the first five Magic World Championships.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the first five Magic World Championships.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#415: Teaching
	</title>
      <itunes:episode>415</itunes:episode>
      <podcast:episode>415</podcast:episode>
      <itunes:title>        
		#415: Teaching
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork415_teaching.mp3</guid>
      <link>https://share.transistor.fm/s/c00778b6</link>
      <description>
        <![CDATA[I'm often asked about the best way to teach Magic to a new player. In today's podcast I explain how to do it.]]>
      </description>
      <content:encoded>
        <![CDATA[I'm often asked about the best way to teach Magic to a new player. In today's podcast I explain how to do it.]]>
      </content:encoded>
      <pubDate>Fri, 03 Mar 2017 08:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c00778b6/38c502eb.mp3" length="32054836" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2754</itunes:duration>
      <itunes:summary>I'm often asked about the best way to teach Magic to a new player. In today's podcast I explain how to do it.</itunes:summary>
      <itunes:subtitle>I'm often asked about the best way to teach Magic to a new player. In today's podcast I explain how to do it.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>      
		#414: Ravnica Cards, Part 5
	</title>
      <itunes:episode>414</itunes:episode>
      <podcast:episode>414</podcast:episode>
      <itunes:title>      
		#414: Ravnica Cards, Part 5
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork414_ravnicacardspart5.mp3</guid>
      <link>https://share.transistor.fm/s/4871be2f</link>
      <description>
        <![CDATA[This is the fifth part of a five-part series on the cards of original Ravnica.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the fifth part of a five-part series on the cards of original Ravnica.]]>
      </content:encoded>
      <pubDate>Fri, 03 Mar 2017 08:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4871be2f/ed62503e.mp3" length="29389801" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2436</itunes:duration>
      <itunes:summary>This is the fifth part of a five-part series on the cards of original Ravnica.</itunes:summary>
      <itunes:subtitle>This is the fifth part of a five-part series on the cards of original Ravnica.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#413: Ravnica Cards, Part 4
	</title>
      <itunes:episode>413</itunes:episode>
      <podcast:episode>413</podcast:episode>
      <itunes:title>        
		#413: Ravnica Cards, Part 4
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork413_ravnicacardspart4.mp3</guid>
      <link>https://share.transistor.fm/s/1463eb3f</link>
      <description>
        <![CDATA[This is the fourth part of a five-part series on the cards of original Ravnica.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the fourth part of a five-part series on the cards of original Ravnica.]]>
      </content:encoded>
      <pubDate>Fri, 24 Feb 2017 08:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1463eb3f/dbeba618.mp3" length="27462881" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2298</itunes:duration>
      <itunes:summary>This is the fourth part of a five-part series on the cards of original Ravnica.</itunes:summary>
      <itunes:subtitle>This is the fourth part of a five-part series on the cards of original Ravnica.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#412: 20 Lessons: Loved Not Liked 
	</title>
      <itunes:episode>412</itunes:episode>
      <podcast:episode>412</podcast:episode>
      <itunes:title>        
		#412: 20 Lessons: Loved Not Liked 
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork412_20lessons_lovenotlike.mp3</guid>
      <link>https://share.transistor.fm/s/2597a3ff</link>
      <description>
        <![CDATA[This is part eleven in my 20-part series "20 Lessons, 20 Podcasts" where I recap 20 lessons I learned in my first 20 years working on Magic. This is based on a speech I gave at the Games Developers Conference in 2016. You can find my three-part article about the speech here, here, and here.]]>
      </description>
      <content:encoded>
        <![CDATA[This is part eleven in my 20-part series "20 Lessons, 20 Podcasts" where I recap 20 lessons I learned in my first 20 years working on Magic. This is based on a speech I gave at the Games Developers Conference in 2016. You can find my three-part article about the speech here, here, and here.]]>
      </content:encoded>
      <pubDate>Fri, 24 Feb 2017 08:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2597a3ff/6cc0b602.mp3" length="28324169" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2411</itunes:duration>
      <itunes:summary>This is part eleven in my 20-part series "20 Lessons, 20 Podcasts" where I recap 20 lessons I learned in my first 20 years working on Magic. This is based on a speech I gave at the Games Developers Conference in 2016. You can find my three-part article about the speech here, here, and here.</itunes:summary>
      <itunes:subtitle>This is part eleven in my 20-part series "20 Lessons, 20 Podcasts" where I recap 20 lessons I learned in my first 20 years working on Magic. This is based on a speech I gave at the Games Developers Conference in 2016. You can find my three-part article ab</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#411: Ravnica Cards, Part 3
	</title>
      <itunes:episode>411</itunes:episode>
      <podcast:episode>411</podcast:episode>
      <itunes:title>        
		#411: Ravnica Cards, Part 3
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork411_ravnicacardspart3.mp3</guid>
      <link>https://share.transistor.fm/s/610744db</link>
      <description>
        <![CDATA[This is the third part of a five-part series on the cards of original Ravnica.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the third part of a five-part series on the cards of original Ravnica.]]>
      </content:encoded>
      <pubDate>Fri, 17 Feb 2017 08:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/610744db/d0450006.mp3" length="28892444" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2436</itunes:duration>
      <itunes:summary>This is the third part of a five-part series on the cards of original Ravnica.</itunes:summary>
      <itunes:subtitle>This is the third part of a five-part series on the cards of original Ravnica.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#410: Ravnica Cards, Part 2
	</title>
      <itunes:episode>410</itunes:episode>
      <podcast:episode>410</podcast:episode>
      <itunes:title>        
		#410: Ravnica Cards, Part 2
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork410_ravnicacardspart2.mp3</guid>
      <link>https://share.transistor.fm/s/9daf00c1</link>
      <description>
        <![CDATA[This is the second part of a five-part series on the cards of original Ravnica.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the second part of a five-part series on the cards of original Ravnica.]]>
      </content:encoded>
      <pubDate>Fri, 17 Feb 2017 08:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9daf00c1/7ae7abc6.mp3" length="26630394" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2210</itunes:duration>
      <itunes:summary>This is the second part of a five-part series on the cards of original Ravnica.</itunes:summary>
      <itunes:subtitle>This is the second part of a five-part series on the cards of original Ravnica.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#409: Ravnica Cards, Part 1
	</title>
      <itunes:episode>409</itunes:episode>
      <podcast:episode>409</podcast:episode>
      <itunes:title>        
		#409: Ravnica Cards, Part 1
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork409_ravnicacardspart1.mp3</guid>
      <link>https://share.transistor.fm/s/122889e5</link>
      <description>
        <![CDATA[This is the first part of a five-part series on the cards of original Ravnica.]]>
      </description>
      <content:encoded>
        <![CDATA[This is the first part of a five-part series on the cards of original Ravnica.]]>
      </content:encoded>
      <pubDate>Fri, 10 Feb 2017 08:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/122889e5/5eec277f.mp3" length="26938706" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2253</itunes:duration>
      <itunes:summary>This is the first part of a five-part series on the cards of original Ravnica.</itunes:summary>
      <itunes:subtitle>This is the first part of a five-part series on the cards of original Ravnica.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#408: Replies with Rachel 3
	</title>
      <itunes:episode>408</itunes:episode>
      <podcast:episode>408</podcast:episode>
      <itunes:title>        
		#408: Replies with Rachel 3
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork408_replieswithrachel3.mp3</guid>
      <link>https://share.transistor.fm/s/cc4e744a</link>
      <description>
        <![CDATA[This is another episode of "Replies with Rachel," where my eldest daughter and I answer your questions.]]>
      </description>
      <content:encoded>
        <![CDATA[This is another episode of "Replies with Rachel," where my eldest daughter and I answer your questions.]]>
      </content:encoded>
      <pubDate>Fri, 10 Feb 2017 08:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/cc4e744a/55128a30.mp3" length="24664086" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2113</itunes:duration>
      <itunes:summary>This is another episode of "Replies with Rachel," where my eldest daughter and I answer your questions.</itunes:summary>
      <itunes:subtitle>This is another episode of "Replies with Rachel," where my eldest daughter and I answer your questions.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#407: Let the Best Idea Win
	</title>
      <itunes:episode>407</itunes:episode>
      <podcast:episode>407</podcast:episode>
      <itunes:title>        
		#407: Let the Best Idea Win
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork407_letthebestideawin.mp3</guid>
      <link>https://share.transistor.fm/s/df36d9f4</link>
      <description>
        <![CDATA[I spend this podcast talking about an important lesson I've learned doing Magic design.]]>
      </description>
      <content:encoded>
        <![CDATA[I spend this podcast talking about an important lesson I've learned doing Magic design.]]>
      </content:encoded>
      <pubDate>Fri, 03 Feb 2017 08:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/df36d9f4/d9fc1762.mp3" length="27842683" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2308</itunes:duration>
      <itunes:summary>I spend this podcast talking about an important lesson I've learned doing Magic design.</itunes:summary>
      <itunes:subtitle>I spend this podcast talking about an important lesson I've learned doing Magic design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#406: Answering Questions
	</title>
      <itunes:episode>406</itunes:episode>
      <podcast:episode>406</podcast:episode>
      <itunes:title>        
		#406: Answering Questions
	</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork406_answeringquestions.mp3</guid>
      <link>https://share.transistor.fm/s/cccc2059</link>
      <description>
        <![CDATA[I spend a lot of time answering questions. In this podcast, I talk about that aspect of my job and explain what I've learned over the years about how to best answer questions.]]>
      </description>
      <content:encoded>
        <![CDATA[I spend a lot of time answering questions. In this podcast, I talk about that aspect of my job and explain what I've learned over the years about how to best answer questions.]]>
      </content:encoded>
      <pubDate>Fri, 03 Feb 2017 08:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/cccc2059/921cf6a2.mp3" length="25325955" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2124</itunes:duration>
      <itunes:summary>I spend a lot of time answering questions. In this podcast, I talk about that aspect of my job and explain what I've learned over the years about how to best answer questions.</itunes:summary>
      <itunes:subtitle>I spend a lot of time answering questions. In this podcast, I talk about that aspect of my job and explain what I've learned over the years about how to best answer questions.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#405: Evaluation
</title>
      <itunes:episode>405</itunes:episode>
      <podcast:episode>405</podcast:episode>
      <itunes:title>        
		#405: Evaluation
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork405_evaluation.mp3</guid>
      <link>https://share.transistor.fm/s/c86dd761</link>
      <description>
        <![CDATA[Part of the iterative process is using feedback to improve upon your design. This podcast talks about how to best evaluate what you've done and use feedback to make your design better.]]>
      </description>
      <content:encoded>
        <![CDATA[Part of the iterative process is using feedback to improve upon your design. This podcast talks about how to best evaluate what you've done and use feedback to make your design better.]]>
      </content:encoded>
      <pubDate>Fri, 27 Jan 2017 08:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c86dd761/5d448673.mp3" length="25170949" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2112</itunes:duration>
      <itunes:summary>Part of the iterative process is using feedback to improve upon your design. This podcast talks about how to best evaluate what you've done and use feedback to make your design better.</itunes:summary>
      <itunes:subtitle>Part of the iterative process is using feedback to improve upon your design. This podcast talks about how to best evaluate what you've done and use feedback to make your design better.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#404: History of Standard
</title>
      <itunes:episode>404</itunes:episode>
      <podcast:episode>404</podcast:episode>
      <itunes:title>        
		#404: History of Standard
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork404_historyofstandard.mp3</guid>
      <link>https://share.transistor.fm/s/ffac8846</link>
      <description>
        <![CDATA[In this podcast, I look back to the early days of Magic and talk about how the Standard format came to be.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I look back to the early days of Magic and talk about how the Standard format came to be.]]>
      </content:encoded>
      <pubDate>Fri, 27 Jan 2017 08:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ffac8846/ebbe3f8f.mp3" length="24047830" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2015</itunes:duration>
      <itunes:summary>In this podcast, I look back to the early days of Magic and talk about how the Standard format came to be.</itunes:summary>
      <itunes:subtitle>In this podcast, I look back to the early days of Magic and talk about how the Standard format came to be.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#403: Color Pie Alliances
</title>
      <itunes:episode>403</itunes:episode>
      <podcast:episode>403</podcast:episode>
      <itunes:title>        
		#403: Color Pie Alliances
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork403_colorpiealliances.mp3</guid>
      <link>https://share.transistor.fm/s/ff8e759b</link>
      <description>
        <![CDATA[Mark talks about what an average day of his job is like.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about what an average day of his job is like.]]>
      </content:encoded>
      <pubDate>Fri, 20 Jan 2017 08:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ff8e759b/eb26d009.mp3" length="25487913" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2150</itunes:duration>
      <itunes:summary>Mark talks about what an average day of his job is like.</itunes:summary>
      <itunes:subtitle>Mark talks about what an average day of his job is like.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		#402: Color Pie Conflicts
</title>
      <itunes:episode>402</itunes:episode>
      <podcast:episode>402</podcast:episode>
      <itunes:title>        
		#402: Color Pie Conflicts
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork402_colorpieconflicts.mp3</guid>
      <link>https://share.transistor.fm/s/62ebd521</link>
      <description>
        <![CDATA[There are five conflicts between the five colors. In this podcast, I discuss them all.]]>
      </description>
      <content:encoded>
        <![CDATA[There are five conflicts between the five colors. In this podcast, I discuss them all.]]>
      </content:encoded>
      <pubDate>Fri, 20 Jan 2017 08:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/62ebd521/545077a3.mp3" length="29756722" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2509</itunes:duration>
      <itunes:summary>There are five conflicts between the five colors. In this podcast, I discuss them all.</itunes:summary>
      <itunes:subtitle>There are five conflicts between the five colors. In this podcast, I discuss them all.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #401 - An Average Day
</title>
      <itunes:episode>401</itunes:episode>
      <podcast:episode>401</podcast:episode>
      <itunes:title>        
		Drive to Work #401 - An Average Day
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork401_anaverageday.mp3</guid>
      <link>https://share.transistor.fm/s/23d30f6d</link>
      <description>
        <![CDATA[Mark talks about what an average day of his job is like.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about what an average day of his job is like.]]>
      </content:encoded>
      <pubDate>Fri, 13 Jan 2017 09:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/23d30f6d/2cbe5e65.mp3" length="31737915" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2649</itunes:duration>
      <itunes:summary>Mark talks about what an average day of his job is like.</itunes:summary>
      <itunes:subtitle>Mark talks about what an average day of his job is like.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #400 - Top 10 Supplemental Products
</title>
      <itunes:episode>400</itunes:episode>
      <podcast:episode>400</podcast:episode>
      <itunes:title>        
		Drive to Work #400 - Top 10 Supplemental Products
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/drivetowork400_top10supplementalproducts.mp3</guid>
      <link>https://share.transistor.fm/s/d7ea0029</link>
      <description>
        <![CDATA[Mark talks about his choice for the Top 10 supplemental products Magic has made.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about his choice for the Top 10 supplemental products Magic has made.]]>
      </content:encoded>
      <pubDate>Fri, 13 Jan 2017 09:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d7ea0029/ab8ce9eb.mp3" length="30930461" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2559</itunes:duration>
      <itunes:summary>Mark talks about his choice for the Top 10 supplemental products Magic has made.</itunes:summary>
      <itunes:subtitle>Mark talks about his choice for the Top 10 supplemental products Magic has made.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #399 - 20 Lessons: Exploring
</title>
      <itunes:episode>399</itunes:episode>
      <podcast:episode>399</podcast:episode>
      <itunes:title>        
		Drive to Work #399 - 20 Lessons: Exploring
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork399_20lessons_exploring.mp3</guid>
      <link>https://share.transistor.fm/s/012cfb2e</link>
      <description>
        <![CDATA[Mark's tenth podcast in a series of 20 from GDC.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark's tenth podcast in a series of 20 from GDC.]]>
      </content:encoded>
      <pubDate>Fri, 06 Jan 2017 09:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/012cfb2e/37a41da8.mp3" length="28398282" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2409</itunes:duration>
      <itunes:summary>Mark's tenth podcast in a series of 20 from GDC.</itunes:summary>
      <itunes:subtitle>Mark's tenth podcast in a series of 20 from GDC.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #398 - You Make the Card
</title>
      <itunes:episode>398</itunes:episode>
      <podcast:episode>398</podcast:episode>
      <itunes:title>        
		Drive to Work #398 - You Make the Card
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork398_youmakethecard.mp3</guid>
      <link>https://share.transistor.fm/s/0a9ca371</link>
      <description>
        <![CDATA[Mark talks about the special series where we've gone to the public and sought their help in creating a Magic card.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the special series where we've gone to the public and sought their help in creating a Magic card.]]>
      </content:encoded>
      <pubDate>Fri, 06 Jan 2017 09:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0a9ca371/9e1eee15.mp3" length="25033108" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2093</itunes:duration>
      <itunes:summary>Mark talks about the special series where we've gone to the public and sought their help in creating a Magic card.</itunes:summary>
      <itunes:subtitle>Mark talks about the special series where we've gone to the public and sought their help in creating a Magic card.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #397 - Innistrad Showdown 
</title>
      <itunes:episode>397</itunes:episode>
      <podcast:episode>397</podcast:episode>
      <itunes:title>        
		Drive to Work #397 - Innistrad Showdown 
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork397_innistradshowdown.mp3</guid>
      <link>https://share.transistor.fm/s/6cc979b7</link>
      <description>
        <![CDATA[Mark pits the mechanics of the last two blocks set on Innistrad against one another.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark pits the mechanics of the last two blocks set on Innistrad against one another.]]>
      </content:encoded>
      <pubDate>Fri, 30 Dec 2016 09:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6cc979b7/dcc401ca.mp3" length="34337046" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2901</itunes:duration>
      <itunes:summary>Mark pits the mechanics of the last two blocks set on Innistrad against one another.</itunes:summary>
      <itunes:subtitle>Mark pits the mechanics of the last two blocks set on Innistrad against one another.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #396 - R&amp;D Vocabulary, Part 3 
</title>
      <itunes:episode>396</itunes:episode>
      <podcast:episode>396</podcast:episode>
      <itunes:title>        
		Drive to Work #396 - R&amp;D Vocabulary, Part 3 
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork396_rdvocabularypart3.mp3</guid>
      <link>https://share.transistor.fm/s/abab0776</link>
      <description>
        <![CDATA[Mark goes over some slang used by R&amp;D in part 3 of this 3 part series.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark goes over some slang used by R&amp;D in part 3 of this 3 part series.]]>
      </content:encoded>
      <pubDate>Fri, 30 Dec 2016 09:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/abab0776/fa690122.mp3" length="34294277" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2917</itunes:duration>
      <itunes:summary>Mark goes over some slang used by R&amp;amp;D in part 3 of this 3 part series.</itunes:summary>
      <itunes:subtitle>Mark goes over some slang used by R&amp;amp;D in part 3 of this 3 part series.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #394 - R&amp;D Vocabulary, Part 1 
</title>
      <itunes:episode>394</itunes:episode>
      <podcast:episode>394</podcast:episode>
      <itunes:title>        
		Drive to Work #394 - R&amp;D Vocabulary, Part 1 
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork394_rdvocabularypart1.mp3</guid>
      <link>https://share.transistor.fm/s/68cd590a</link>
      <description>
        <![CDATA[Mark goes over some slang used by R&amp;D in part 1 of this 3 part series.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark goes over some slang used by R&amp;D in part 1 of this 3 part series.]]>
      </content:encoded>
      <pubDate>Fri, 23 Dec 2016 09:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/68cd590a/296df13d.mp3" length="25603865" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2165</itunes:duration>
      <itunes:summary>Mark goes over some slang used by R&amp;amp;D in part 1 of this 3 part series.</itunes:summary>
      <itunes:subtitle>Mark goes over some slang used by R&amp;amp;D in part 1 of this 3 part series.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #395 - R&amp;D Vocabulary, Part 2 
</title>
      <itunes:episode>395</itunes:episode>
      <podcast:episode>395</podcast:episode>
      <itunes:title>        
		Drive to Work #395 - R&amp;D Vocabulary, Part 2 
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork395_rdvocabularypart2.mp3</guid>
      <link>https://share.transistor.fm/s/db5045c1</link>
      <description>
        <![CDATA[Mark goes over some slang used by R&amp;D in part 2 of this 3 part series.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark goes over some slang used by R&amp;D in part 2 of this 3 part series.]]>
      </content:encoded>
      <pubDate>Fri, 23 Dec 2016 09:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/db5045c1/3b8698d7.mp3" length="26625210" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2246</itunes:duration>
      <itunes:summary>Mark goes over some slang used by R&amp;amp;D in part 2 of this 3 part series.</itunes:summary>
      <itunes:subtitle>Mark goes over some slang used by R&amp;amp;D in part 2 of this 3 part series.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #393 - Top 10: Evergreen Creature Keywords 
</title>
      <itunes:episode>393</itunes:episode>
      <podcast:episode>393</podcast:episode>
      <itunes:title>        
		Drive to Work #393 - Top 10: Evergreen Creature Keywords 
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork393_evergreencreature.mp3</guid>
      <link>https://share.transistor.fm/s/8641734f</link>
      <description>
        <![CDATA[Mark picks his Top 10 favorite evergreen creature keywords.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark picks his Top 10 favorite evergreen creature keywords.]]>
      </content:encoded>
      <pubDate>Fri, 16 Dec 2016 09:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8641734f/3a63b56e.mp3" length="24074772" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2024</itunes:duration>
      <itunes:summary>Mark picks his Top 10 favorite evergreen creature keywords.</itunes:summary>
      <itunes:subtitle>Mark picks his Top 10 favorite evergreen creature keywords.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #392 - Designing Uncommons 
</title>
      <itunes:episode>392</itunes:episode>
      <podcast:episode>392</podcast:episode>
      <itunes:title>        
		Drive to Work #392 - Designing Uncommons 
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork392_designinguncommons.mp3</guid>
      <link>https://share.transistor.fm/s/59398863</link>
      <description>
        <![CDATA[Mark talks about the challenges of designing uncommon cards.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the challenges of designing uncommon cards.]]>
      </content:encoded>
      <pubDate>Fri, 16 Dec 2016 09:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/59398863/74735314.mp3" length="29307624" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2486</itunes:duration>
      <itunes:summary>Mark talks about the challenges of designing uncommon cards.</itunes:summary>
      <itunes:subtitle>Mark talks about the challenges of designing uncommon cards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #391 - Cohesion 
</title>
      <itunes:episode>391</itunes:episode>
      <podcast:episode>391</podcast:episode>
      <itunes:title>        
		Drive to Work #391 - Cohesion 
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork391_cohesion.mp3</guid>
      <link>https://share.transistor.fm/s/815ed0a5</link>
      <description>
        <![CDATA[Mark talks about an important aspect of card design.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about an important aspect of card design.]]>
      </content:encoded>
      <pubDate>Fri, 09 Dec 2016 10:05:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/815ed0a5/bd19d96d.mp3" length="21566419" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1842</itunes:duration>
      <itunes:summary>Mark talks about an important aspect of card design.</itunes:summary>
      <itunes:subtitle>Mark talks about an important aspect of card design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #390 - Urza's Destiny, Part 4
</title>
      <itunes:episode>390</itunes:episode>
      <podcast:episode>390</podcast:episode>
      <itunes:title>        
		Drive to Work #390 - Urza's Destiny, Part 4
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork390_urzapart4.mp3</guid>
      <link>https://share.transistor.fm/s/6819b3ce</link>
      <description>
        <![CDATA[Part four (of four) of Mark's series on the design of Urza's Destiny.]]>
      </description>
      <content:encoded>
        <![CDATA[Part four (of four) of Mark's series on the design of Urza's Destiny.]]>
      </content:encoded>
      <pubDate>Fri, 09 Dec 2016 10:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6819b3ce/4e09ea81.mp3" length="23932794" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1994</itunes:duration>
      <itunes:summary>Part four (of four) of Mark's series on the design of Urza's Destiny.</itunes:summary>
      <itunes:subtitle>Part four (of four) of Mark's series on the design of Urza's Destiny.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #389 - Urza's Destiny, Part 3
</title>
      <itunes:episode>389</itunes:episode>
      <podcast:episode>389</podcast:episode>
      <itunes:title>        
		Drive to Work #389 - Urza's Destiny, Part 3
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork389_urzapart3.mp3</guid>
      <link>https://share.transistor.fm/s/b175b66c</link>
      <description>
        <![CDATA[Part three (of four) of Mark's series on the design of Urza's Destiny.]]>
      </description>
      <content:encoded>
        <![CDATA[Part three (of four) of Mark's series on the design of Urza's Destiny.]]>
      </content:encoded>
      <pubDate>Fri, 02 Dec 2016 09:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b175b66c/90c60bb5.mp3" length="30480822" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2565</itunes:duration>
      <itunes:summary>Part three (of four) of Mark's series on the design of Urza's Destiny.</itunes:summary>
      <itunes:subtitle>Part three (of four) of Mark's series on the design of Urza's Destiny.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #388 - Urza's Destiny, Part 2
</title>
      <itunes:episode>388</itunes:episode>
      <podcast:episode>388</podcast:episode>
      <itunes:title>        
		Drive to Work #388 - Urza's Destiny, Part 2
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork388_urzapart2.mp3</guid>
      <link>https://share.transistor.fm/s/7bd006b4</link>
      <description>
        <![CDATA[Part two (of four) of Mark's series on the design of Urza's Destiny.]]>
      </description>
      <content:encoded>
        <![CDATA[Part two (of four) of Mark's series on the design of Urza's Destiny.]]>
      </content:encoded>
      <pubDate>Fri, 02 Dec 2016 09:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7bd006b4/f2103a8b.mp3" length="22771157" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1913</itunes:duration>
      <itunes:summary>Part two (of four) of Mark's series on the design of Urza's Destiny.</itunes:summary>
      <itunes:subtitle>Part two (of four) of Mark's series on the design of Urza's Destiny.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #387 - Urza's Destiny, Part 1
</title>
      <itunes:episode>387</itunes:episode>
      <podcast:episode>387</podcast:episode>
      <itunes:title>        
		Drive to Work #387 - Urza's Destiny, Part 1
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork387_urzapart1.mp3</guid>
      <link>https://share.transistor.fm/s/8ad6f5f5</link>
      <description>
        <![CDATA[Part one (of four) of Mark's series on the design of Urza's Destiny.]]>
      </description>
      <content:encoded>
        <![CDATA[Part one (of four) of Mark's series on the design of Urza's Destiny.]]>
      </content:encoded>
      <pubDate>Fri, 25 Nov 2016 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8ad6f5f5/3e359694.mp3" length="27178797" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2281</itunes:duration>
      <itunes:summary>Part one (of four) of Mark's series on the design of Urza's Destiny.</itunes:summary>
      <itunes:subtitle>Part one (of four) of Mark's series on the design of Urza's Destiny.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #386 - Preview Season
</title>
      <itunes:episode>386</itunes:episode>
      <podcast:episode>386</podcast:episode>
      <itunes:title>        
		Drive to Work #386 - Preview Season
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork386_previewseason.mp3</guid>
      <link>https://share.transistor.fm/s/3401b52d</link>
      <description>
        <![CDATA[Mark talks about watching what happens as the public learns about new sets.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about watching what happens as the public learns about new sets.]]>
      </content:encoded>
      <pubDate>Fri, 25 Nov 2016 08:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3401b52d/f32ea5ca.mp3" length="26672549" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2288</itunes:duration>
      <itunes:summary>Mark talks about watching what happens as the public learns about new sets.</itunes:summary>
      <itunes:subtitle>Mark talks about watching what happens as the public learns about new sets.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #385 - Council of Colors
</title>
      <itunes:episode>385</itunes:episode>
      <podcast:episode>385</podcast:episode>
      <itunes:title>        
		Drive to Work #385 - Council of Colors
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork385_councilofcolors.mp3</guid>
      <link>https://share.transistor.fm/s/f9b9bd6b</link>
      <description>
        <![CDATA[Mark talks about the Council of Colors group that was created to help monitor the color wheel.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the Council of Colors group that was created to help monitor the color wheel.]]>
      </content:encoded>
      <pubDate>Fri, 18 Nov 2016 10:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f9b9bd6b/484cc5fd.mp3" length="26171470" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2207</itunes:duration>
      <itunes:summary>Mark talks about the Council of Colors group that was created to help monitor the color wheel.</itunes:summary>
      <itunes:subtitle>Mark talks about the Council of Colors group that was created to help monitor the color wheel.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #384 - Group Creation
</title>
      <itunes:episode>384</itunes:episode>
      <podcast:episode>384</podcast:episode>
      <itunes:title>        
		Drive to Work #384 - Group Creation
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork384_groupcreation.mp3</guid>
      <link>https://share.transistor.fm/s/0ff3f2e0</link>
      <description>
        <![CDATA[Mark talks about how to create in a group setting.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about how to create in a group setting.]]>
      </content:encoded>
      <pubDate>Fri, 18 Nov 2016 10:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0ff3f2e0/d7bbabd9.mp3" length="26960262" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2249</itunes:duration>
      <itunes:summary>Mark talks about how to create in a group setting.</itunes:summary>
      <itunes:subtitle>Mark talks about how to create in a group setting.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #383 - 20 Lessons: Customization
</title>
      <itunes:episode>383</itunes:episode>
      <podcast:episode>383</podcast:episode>
      <itunes:title>        
		Drive to Work #383 - 20 Lessons: Customization
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork383_customization.mp3</guid>
      <link>https://share.transistor.fm/s/a995d078</link>
      <description>
        <![CDATA[Mark's ninth podcast in a series of 20 from GDC.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark's ninth podcast in a series of 20 from GDC.]]>
      </content:encoded>
      <pubDate>Fri, 11 Nov 2016 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a995d078/203d55e0.mp3" length="27252114" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2295</itunes:duration>
      <itunes:summary>Mark's ninth podcast in a series of 20 from GDC.</itunes:summary>
      <itunes:subtitle>Mark's ninth podcast in a series of 20 from GDC.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #382 - Mirrodin Showdown
</title>
      <itunes:episode>382</itunes:episode>
      <podcast:episode>382</podcast:episode>
      <itunes:title>        
		Drive to Work #382 - Mirrodin Showdown
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork382_mirrodinshowdown.mp3</guid>
      <link>https://share.transistor.fm/s/629aae90</link>
      <description>
        <![CDATA[Mark pits the mechanics of the original Mirrodin block against the mechanics of the Scars of Mirrodin block.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark pits the mechanics of the original Mirrodin block against the mechanics of the Scars of Mirrodin block.]]>
      </content:encoded>
      <pubDate>Fri, 11 Nov 2016 08:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/629aae90/73555e0d.mp3" length="28463123" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2383</itunes:duration>
      <itunes:summary>Mark pits the mechanics of the original Mirrodin block against the mechanics of the Scars of Mirrodin block.</itunes:summary>
      <itunes:subtitle>Mark pits the mechanics of the original Mirrodin block against the mechanics of the Scars of Mirrodin block.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #381 - Card Concepting
</title>
      <itunes:episode>381</itunes:episode>
      <podcast:episode>381</podcast:episode>
      <itunes:title>        
		Drive to Work #381 - Card Concepting
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork381_cardconcepting.mp3</guid>
      <link>https://share.transistor.fm/s/2653dea4</link>
      <description>
        <![CDATA[Mark explains the important process of figuring out what a card represents flavorfully.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark explains the important process of figuring out what a card represents flavorfully.]]>
      </content:encoded>
      <pubDate>Fri, 04 Nov 2016 10:45:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2653dea4/4e2983aa.mp3" length="26286720" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2197</itunes:duration>
      <itunes:summary>Mark explains the important process of figuring out what a card represents flavorfully.</itunes:summary>
      <itunes:subtitle>Mark explains the important process of figuring out what a card represents flavorfully.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #380 - Quick Creative
</title>
      <itunes:episode>380</itunes:episode>
      <podcast:episode>380</podcast:episode>
      <itunes:title>        
		Drive to Work #380 - Quick Creative
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork380_quickcreativity.mp3</guid>
      <link>https://share.transistor.fm/s/872a9c99</link>
      <description>
        <![CDATA[Mark shares some tips on how to be creative quickly.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark shares some tips on how to be creative quickly.]]>
      </content:encoded>
      <pubDate>Fri, 04 Nov 2016 10:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/872a9c99/be374eb9.mp3" length="25959063" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2185</itunes:duration>
      <itunes:summary>Mark shares some tips on how to be creative quickly.</itunes:summary>
      <itunes:subtitle>Mark shares some tips on how to be creative quickly.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
	        Drive to Work #378 - PAX West 2016
</title>
      <itunes:episode>378</itunes:episode>
      <podcast:episode>378</podcast:episode>
      <itunes:title>
	        Drive to Work #378 - PAX West 2016
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork378_pax2016.mp3</guid>
      <link>https://share.transistor.fm/s/39545545</link>
      <description>
        <![CDATA[Mark talks about his busy weekend at PAX West.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about his busy weekend at PAX West.]]>
      </content:encoded>
      <pubDate>Fri, 28 Oct 2016 09:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/39545545/47810fd1.mp3" length="27413183" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2296</itunes:duration>
      <itunes:summary>Mark talks about his busy weekend at PAX West.</itunes:summary>
      <itunes:subtitle>Mark talks about his busy weekend at PAX West.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #377 - Top 20 Creatures
</title>
      <itunes:episode>377</itunes:episode>
      <podcast:episode>377</podcast:episode>
      <itunes:title>        
		Drive to Work #377 - Top 20 Creatures
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork377_creature.mp3</guid>
      <link>https://share.transistor.fm/s/12bf377a</link>
      <description>
        <![CDATA[Mark talks about his 20 favorite creature types.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about his 20 favorite creature types.]]>
      </content:encoded>
      <pubDate>Fri, 21 Oct 2016 10:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/12bf377a/14edeb22.mp3" length="23920972" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2023</itunes:duration>
      <itunes:summary>Mark talks about his 20 favorite creature types.</itunes:summary>
      <itunes:subtitle>Mark talks about his 20 favorite creature types.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
	        Drive to Work #376 - Magician
</title>
      <itunes:episode>376</itunes:episode>
      <podcast:episode>376</podcast:episode>
      <itunes:title>
	        Drive to Work #376 - Magician
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork376_magician.mp3</guid>
      <link>https://share.transistor.fm/s/e62d88ba</link>
      <description>
        <![CDATA[Mark talks about being a magician in his youth and what he learned that he brought to Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about being a magician in his youth and what he learned that he brought to Magic.]]>
      </content:encoded>
      <pubDate>Fri, 21 Oct 2016 10:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e62d88ba/65ba9b9e.mp3" length="25659276" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2161</itunes:duration>
      <itunes:summary>Mark talks about being a magician in his youth and what he learned that he brought to Magic.</itunes:summary>
      <itunes:subtitle>Mark talks about being a magician in his youth and what he learned that he brought to Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        
		Drive to Work #379 - Top 20 Creatures
</title>
      <itunes:episode>379</itunes:episode>
      <podcast:episode>379</podcast:episode>
      <itunes:title>        
		Drive to Work #379 - Top 20 Creatures
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork379_replieswithrachel2.mp3</guid>
      <link>https://share.transistor.fm/s/8fbb3824</link>
      <description>
        <![CDATA[Mark's mailbag podcast with his daughter Rachel.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark's mailbag podcast with his daughter Rachel.]]>
      </content:encoded>
      <pubDate>Fri, 21 Oct 2016 09:35:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8fbb3824/6d6e3c47.mp3" length="27896817" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2374</itunes:duration>
      <itunes:summary>Mark's mailbag podcast with his daughter Rachel.</itunes:summary>
      <itunes:subtitle>Mark's mailbag podcast with his daughter Rachel.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #375 - 20 Lessons: Details Matter
</title>
      <itunes:episode>375</itunes:episode>
      <podcast:episode>375</podcast:episode>
      <itunes:title>
        Drive to Work #375 - 20 Lessons: Details Matter
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork375_detailsmatter.mp3</guid>
      <link>https://share.transistor.fm/s/e01fc36a</link>
      <description>
        <![CDATA[Mark's eighth podcast in a series of 20 from GDC.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark's eighth podcast in a series of 20 from GDC.]]>
      </content:encoded>
      <pubDate>Fri, 14 Oct 2016 09:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e01fc36a/2166a87e.mp3" length="26417111" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2231</itunes:duration>
      <itunes:summary>Mark's eighth podcast in a series of 20 from GDC.</itunes:summary>
      <itunes:subtitle>Mark's eighth podcast in a series of 20 from GDC.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #374 - Discontinued Rules
</title>
      <itunes:episode>374</itunes:episode>
      <podcast:episode>374</podcast:episode>
      <itunes:title>
        Drive to Work #374 - Discontinued Rules
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork374_discontinuedrules.mp3</guid>
      <link>https://share.transistor.fm/s/ed04aafa</link>
      <description>
        <![CDATA[Mark talks about may of the rules that Magic has abandoned over the years.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about may of the rules that Magic has abandoned over the years.]]>
      </content:encoded>
      <pubDate>Fri, 14 Oct 2016 09:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ed04aafa/db713e0c.mp3" length="21606782" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1817</itunes:duration>
      <itunes:summary>Mark talks about may of the rules that Magic has abandoned over the years.</itunes:summary>
      <itunes:subtitle>Mark talks about may of the rules that Magic has abandoned over the years.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #372 - Phyrexians
</title>
      <itunes:episode>372</itunes:episode>
      <podcast:episode>372</podcast:episode>
      <itunes:title>
        Drive to Work #372 - Phyrexians
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork372_phyrexians.mp3</guid>
      <link>https://share.transistor.fm/s/27ffb9fa</link>
      <description>
        <![CDATA[Mark takes a look at the history of Magic's oldest villains.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark takes a look at the history of Magic's oldest villains.]]>
      </content:encoded>
      <pubDate>Fri, 07 Oct 2016 10:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/27ffb9fa/49757ae1.mp3" length="21599914" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1800</itunes:duration>
      <itunes:summary>Mark takes a look at the history of Magic's oldest villains.</itunes:summary>
      <itunes:subtitle>Mark takes a look at the history of Magic's oldest villains.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #373 - Perspective
</title>
      <itunes:episode>373</itunes:episode>
      <podcast:episode>373</podcast:episode>
      <itunes:title>
        Drive to Work #373 - Perspective
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork373_perspective.mp3</guid>
      <link>https://share.transistor.fm/s/710c41c9</link>
      <description>
        <![CDATA[Mark talks about the issue of how perspective colors expectations.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the issue of how perspective colors expectations.]]>
      </content:encoded>
      <pubDate>Fri, 07 Oct 2016 10:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/710c41c9/eca732da.mp3" length="21710205" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1801</itunes:duration>
      <itunes:summary>Mark talks about the issue of how perspective colors expectations.</itunes:summary>
      <itunes:subtitle>Mark talks about the issue of how perspective colors expectations.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #370 - Learning from Mistakes
</title>
      <itunes:episode>370</itunes:episode>
      <podcast:episode>370</podcast:episode>
      <itunes:title>
        Drive to Work #370 - Learning from Mistakes
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork370_learningmistakes.mp3</guid>
      <link>https://share.transistor.fm/s/3aadff39</link>
      <description>
        <![CDATA[Mark talks about how one can best learn from their mistakes.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about how one can best learn from their mistakes.]]>
      </content:encoded>
      <pubDate>Fri, 30 Sep 2016 08:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3aadff39/b223fc24.mp3" length="25260886" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2121</itunes:duration>
      <itunes:summary>Mark talks about how one can best learn from their mistakes.</itunes:summary>
      <itunes:subtitle>Mark talks about how one can best learn from their mistakes.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #371 - Six Ages of Design
</title>
      <itunes:episode>371</itunes:episode>
      <podcast:episode>371</podcast:episode>
      <itunes:title>
        Drive to Work #371 - Six Ages of Design
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork371_sixages.mp3</guid>
      <link>https://share.transistor.fm/s/b42cd210</link>
      <description>
        <![CDATA[Mark explains the six ages of design.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark explains the six ages of design.]]>
      </content:encoded>
      <pubDate>Fri, 30 Sep 2016 08:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b42cd210/33900ce5.mp3" length="20204316" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1681</itunes:duration>
      <itunes:summary>Mark explains the six ages of design.</itunes:summary>
      <itunes:subtitle>Mark explains the six ages of design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #369 - Lessons Learned - Khans of Tarkir
</title>
      <itunes:episode>369</itunes:episode>
      <podcast:episode>369</podcast:episode>
      <itunes:title>
        Drive to Work #369 - Lessons Learned - Khans of Tarkir
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork369_lessonslearnedkhanstarkir.mp3</guid>
      <link>https://share.transistor.fm/s/35c7d774</link>
      <description>
        <![CDATA[Mark talks about what he learned from designing Khans of Tarkir.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about what he learned from designing Khans of Tarkir.]]>
      </content:encoded>
      <pubDate>Fri, 23 Sep 2016 08:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/35c7d774/d5576526.mp3" length="30590404" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2585</itunes:duration>
      <itunes:summary>Mark talks about what he learned from designing Khans of Tarkir.</itunes:summary>
      <itunes:subtitle>Mark talks about what he learned from designing Khans of Tarkir.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #368 - 20 Lessons - Make It Personal
</title>
      <itunes:episode>368</itunes:episode>
      <podcast:episode>368</podcast:episode>
      <itunes:title>
        Drive to Work #368 - 20 Lessons - Make It Personal
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork368_lessonsmakeitpersonal.mp3</guid>
      <link>https://share.transistor.fm/s/b5ed52b8</link>
      <description>
        <![CDATA[Mark's seventh podcast in a series of 20 from GDC.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark's seventh podcast in a series of 20 from GDC.]]>
      </content:encoded>
      <pubDate>Fri, 23 Sep 2016 08:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b5ed52b8/48faa836.mp3" length="25493795" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2159</itunes:duration>
      <itunes:summary>Mark's seventh podcast in a series of 20 from GDC.</itunes:summary>
      <itunes:subtitle>Mark's seventh podcast in a series of 20 from GDC.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #367 - Flux
</title>
      <itunes:episode>367</itunes:episode>
      <podcast:episode>367</podcast:episode>
      <itunes:title>
        Drive to Work #367 - Flux
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork367_flux.mp3</guid>
      <link>https://share.transistor.fm/s/0ee04371</link>
      <description>
        <![CDATA[Mark talks about the impact of flux on design.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the impact of flux on design.]]>
      </content:encoded>
      <pubDate>Fri, 16 Sep 2016 08:35:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0ee04371/f655b6d7.mp3" length="24606647" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2043</itunes:duration>
      <itunes:summary>Mark talks about the impact of flux on design.</itunes:summary>
      <itunes:subtitle>Mark talks about the impact of flux on design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #366 - Ravnica Showdown
</title>
      <itunes:episode>366</itunes:episode>
      <podcast:episode>366</podcast:episode>
      <itunes:title>
        Drive to Work #366 - Ravnica Showdown
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork366_ravnicashowdown.mp3</guid>
      <link>https://share.transistor.fm/s/573d3ee5</link>
      <description>
        <![CDATA[Mark's first podcast of a series where he pits two designs against one another.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark's first podcast of a series where he pits two designs against one another.]]>
      </content:encoded>
      <pubDate>Fri, 16 Sep 2016 08:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/573d3ee5/92bc2772.mp3" length="27257238" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2264</itunes:duration>
      <itunes:summary>Mark's first podcast of a series where he pits two designs against one another.</itunes:summary>
      <itunes:subtitle>Mark's first podcast of a series where he pits two designs against one another.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #365 - Urza's Legacy Part 2
</title>
      <itunes:episode>365</itunes:episode>
      <podcast:episode>365</podcast:episode>
      <itunes:title>
        Drive to Work #365 - Urza's Legacy Part 2
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork365_urzaslegacypart2.mp3</guid>
      <link>https://share.transistor.fm/s/96e121f3</link>
      <description>
        <![CDATA[Mark's second of a two-part series on the design of Urza's Legacy.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark's second of a two-part series on the design of Urza's Legacy.]]>
      </content:encoded>
      <pubDate>Fri, 09 Sep 2016 08:35:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/96e121f3/98ba14a1.mp3" length="26123474" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2167</itunes:duration>
      <itunes:summary>Mark's second of a two-part series on the design of Urza's Legacy.</itunes:summary>
      <itunes:subtitle>Mark's second of a two-part series on the design of Urza's Legacy.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #364 - Urza's Legacy Part 1
</title>
      <itunes:episode>364</itunes:episode>
      <podcast:episode>364</podcast:episode>
      <itunes:title>
        Drive to Work #364 - Urza's Legacy Part 1
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork364_urzaslegacypart1.mp3</guid>
      <link>https://share.transistor.fm/s/ea05adb5</link>
      <description>
        <![CDATA[Mark's first of a two-part series on the design of Urza's Legacy.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark's first of a two-part series on the design of Urza's Legacy.]]>
      </content:encoded>
      <pubDate>Fri, 09 Sep 2016 08:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ea05adb5/7b931a48.mp3" length="27167988" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2253</itunes:duration>
      <itunes:summary>Mark's first of a two-part series on the design of Urza's Legacy.</itunes:summary>
      <itunes:subtitle>Mark's first of a two-part series on the design of Urza's Legacy.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #363 - Packaging
</title>
      <itunes:episode>363</itunes:episode>
      <podcast:episode>363</podcast:episode>
      <itunes:title>
        Drive to Work #363 - Packaging
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork363_packaging.mp3</guid>
      <link>https://share.transistor.fm/s/48778bf8</link>
      <description>
        <![CDATA[Mark talks about the history of Magic packaging.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the history of Magic packaging.]]>
      </content:encoded>
      <pubDate>Fri, 02 Sep 2016 08:35:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/48778bf8/fee090ac.mp3" length="33456997" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2764</itunes:duration>
      <itunes:summary>Mark talks about the history of Magic packaging.</itunes:summary>
      <itunes:subtitle>Mark talks about the history of Magic packaging.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #362 - Work/Life Balance
</title>
      <itunes:episode>362</itunes:episode>
      <podcast:episode>362</podcast:episode>
      <itunes:title>
        Drive to Work #362 - Work/Life Balance
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork362_worklifebalance.mp3</guid>
      <link>https://share.transistor.fm/s/6136bf17</link>
      <description>
        <![CDATA[Mark talks about balancing work with the rest of your life.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about balancing work with the rest of your life.]]>
      </content:encoded>
      <pubDate>Fri, 02 Sep 2016 08:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6136bf17/0824bc32.mp3" length="27738668" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2342</itunes:duration>
      <itunes:summary>Mark talks about balancing work with the rest of your life.</itunes:summary>
      <itunes:subtitle>Mark talks about balancing work with the rest of your life.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #361 - Twenty Lessons: Emotional Response
</title>
      <itunes:episode>361</itunes:episode>
      <podcast:episode>361</podcast:episode>
      <itunes:title>
        Drive to Work #361 - Twenty Lessons: Emotional Response
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork361_lessonsemotion.mp3</guid>
      <link>https://share.transistor.fm/s/89dfcc94</link>
      <description>
        <![CDATA[Mark's sixth podcast in a series of 20 from GDC.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark's sixth podcast in a series of 20 from GDC.]]>
      </content:encoded>
      <pubDate>Fri, 26 Aug 2016 09:35:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/89dfcc94/f2354a7f.mp3" length="21950673" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2743</itunes:duration>
      <itunes:summary>Mark's sixth podcast in a series of 20 from GDC.</itunes:summary>
      <itunes:subtitle>Mark's sixth podcast in a series of 20 from GDC.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #360 - Tweaking
</title>
      <itunes:episode>360</itunes:episode>
      <podcast:episode>360</podcast:episode>
      <itunes:title>
        Drive to Work #360 - Tweaking
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork360_tweaking.mp3</guid>
      <link>https://share.transistor.fm/s/9e246860</link>
      <description>
        <![CDATA[Mark talks about how they tweak old cards in design to make new cards that fill a similar function.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about how they tweak old cards in design to make new cards that fill a similar function.]]>
      </content:encoded>
      <pubDate>Fri, 26 Aug 2016 09:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9e246860/428cea7a.mp3" length="15729216" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1966</itunes:duration>
      <itunes:summary>Mark talks about how they tweak old cards in design to make new cards that fill a similar function.</itunes:summary>
      <itunes:subtitle>Mark talks about how they tweak old cards in design to make new cards that fill a similar function.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #359 - Top 10 Non-Design Jobs
</title>
      <itunes:episode>359</itunes:episode>
      <podcast:episode>359</podcast:episode>
      <itunes:title>
        Drive to Work #359 - Top 10 Non-Design Jobs
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork359_top10nondesignjobs.mp3</guid>
      <link>https://share.transistor.fm/s/c9ec6f38</link>
      <description>
        <![CDATA[Mark talks about his favorite non-design jobs he's held over the years.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about his favorite non-design jobs he's held over the years.]]>
      </content:encoded>
      <pubDate>Fri, 19 Aug 2016 09:35:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c9ec6f38/c1c7a889.mp3" length="19542217" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2442</itunes:duration>
      <itunes:summary>Mark talks about his favorite non-design jobs he's held over the years.</itunes:summary>
      <itunes:subtitle>Mark talks about his favorite non-design jobs he's held over the years.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #358 - Twitter
</title>
      <itunes:episode>358</itunes:episode>
      <podcast:episode>358</podcast:episode>
      <itunes:title>
        Drive to Work #358 - Twitter
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork358_twitter.mp3</guid>
      <link>https://share.transistor.fm/s/03049cd4</link>
      <description>
        <![CDATA[Mark talks about how he uses Twitter and shares some stories.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about how he uses Twitter and shares some stories.]]>
      </content:encoded>
      <pubDate>Fri, 19 Aug 2016 09:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/03049cd4/daaeba9d.mp3" length="14549834" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1818</itunes:duration>
      <itunes:summary>Mark talks about how he uses Twitter and shares some stories.</itunes:summary>
      <itunes:subtitle>Mark talks about how he uses Twitter and shares some stories.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #357 - Hybrid Mana
</title>
      <itunes:episode>357</itunes:episode>
      <podcast:episode>357</podcast:episode>
      <itunes:title>
        Drive to Work #357 - Hybrid Mana
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork357_hybridmana.mp3</guid>
      <link>https://share.transistor.fm/s/6a48048d</link>
      <description>
        <![CDATA[Mark explores the history of hybrid mana and talks about how it came to be and how we design with it.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark explores the history of hybrid mana and talks about how it came to be and how we design with it.]]>
      </content:encoded>
      <pubDate>Fri, 12 Aug 2016 09:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6a48048d/0c2766d1.mp3" length="16464390" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2057</itunes:duration>
      <itunes:summary>Mark explores the history of hybrid mana and talks about how it came to be and how we design with it.</itunes:summary>
      <itunes:subtitle>Mark explores the history of hybrid mana and talks about how it came to be and how we design with it.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #356 - Twenty Lessons: Interesting vs. Fun
</title>
      <itunes:episode>356</itunes:episode>
      <podcast:episode>356</podcast:episode>
      <itunes:title>
        Drive to Work #356 - Twenty Lessons: Interesting vs. Fun
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork356_20lessons_interestingvsfun.mp3</guid>
      <link>https://share.transistor.fm/s/5f2edfbf</link>
      <description>
        <![CDATA[Mark's fourth podcast in a series of 20 from GDC.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark's fourth podcast in a series of 20 from GDC.]]>
      </content:encoded>
      <pubDate>Fri, 12 Aug 2016 09:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5f2edfbf/eac177d9.mp3" length="16044936" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2005</itunes:duration>
      <itunes:summary>Mark's fourth podcast in a series of 20 from GDC.</itunes:summary>
      <itunes:subtitle>Mark's fourth podcast in a series of 20 from GDC.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #355 - VidCon 2016
</title>
      <itunes:episode>355</itunes:episode>
      <podcast:episode>355</podcast:episode>
      <itunes:title>
        Drive to Work #355 - VidCon 2016
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork355_vidcon2016.mp3</guid>
      <link>https://share.transistor.fm/s/a8910d03</link>
      <description>
        <![CDATA[Mark talks about VidCon, where he chaperoned his daughter Rachel, and the lessons he learned from it.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about VidCon, where he chaperoned his daughter Rachel, and the lessons he learned from it.]]>
      </content:encoded>
      <pubDate>Fri, 05 Aug 2016 10:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a8910d03/4ad83366.mp3" length="15417193" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1927</itunes:duration>
      <itunes:summary>Mark talks about VidCon, where he chaperoned his daughter Rachel, and the lessons he learned from it.</itunes:summary>
      <itunes:subtitle>Mark talks about VidCon, where he chaperoned his daughter Rachel, and the lessons he learned from it.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #354 - Top 10 Cards
</title>
      <itunes:episode>354</itunes:episode>
      <podcast:episode>354</podcast:episode>
      <itunes:title>
        Drive to Work #354 - Top 10 Cards
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork354_top10cards.mp3</guid>
      <link>https://share.transistor.fm/s/879b7983</link>
      <description>
        <![CDATA[Mark talks about his Top 10 favorite cards that he's designed.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about his Top 10 favorite cards that he's designed.]]>
      </content:encoded>
      <pubDate>Fri, 05 Aug 2016 10:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/879b7983/fd550d69.mp3" length="17807008" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2225</itunes:duration>
      <itunes:summary>Mark talks about his Top 10 favorite cards that he's designed.</itunes:summary>
      <itunes:subtitle>Mark talks about his Top 10 favorite cards that he's designed.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #353 - 2014
</title>
      <itunes:episode>353</itunes:episode>
      <podcast:episode>353</podcast:episode>
      <itunes:title>
        Drive to Work #353 - 2014
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork353_2014.mp3</guid>
      <link>https://share.transistor.fm/s/23c382d7</link>
      <description>
        <![CDATA[Mark talks about 2014 in his "20 Years in 20 Podcasts" series.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about 2014 in his "20 Years in 20 Podcasts" series.]]>
      </content:encoded>
      <pubDate>Fri, 29 Jul 2016 10:05:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/23c382d7/2d30553c.mp3" length="21166327" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2645</itunes:duration>
      <itunes:summary>Mark talks about 2014 in his "20 Years in 20 Podcasts" series.</itunes:summary>
      <itunes:subtitle>Mark talks about 2014 in his "20 Years in 20 Podcasts" series.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #352 - Vocabulary
</title>
      <itunes:episode>352</itunes:episode>
      <podcast:episode>352</podcast:episode>
      <itunes:title>
        Drive to Work #352 - Vocabulary
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork352_vocabulary.mp3</guid>
      <link>https://share.transistor.fm/s/30628bb7</link>
      <description>
        <![CDATA[Mark tests what Magic vocabulary makes sense to someone who doesn't know Magic well.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark tests what Magic vocabulary makes sense to someone who doesn't know Magic well.]]>
      </content:encoded>
      <pubDate>Fri, 29 Jul 2016 10:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/30628bb7/6c6685f5.mp3" length="18913595" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2364</itunes:duration>
      <itunes:summary>Mark tests what Magic vocabulary makes sense to someone who doesn't know Magic well.</itunes:summary>
      <itunes:subtitle>Mark tests what Magic vocabulary makes sense to someone who doesn't know Magic well.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #351 - Replies with Rachel #1
</title>
      <itunes:episode>351</itunes:episode>
      <podcast:episode>351</podcast:episode>
      <itunes:title>
        Drive to Work #351 - Replies with Rachel #1
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork351_replieswithrachel1.mp3</guid>
      <link>https://share.transistor.fm/s/1a4686dd</link>
      <description>
        <![CDATA[Mark's mailbag podcast with his daughter, Rachel.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark's mailbag podcast with his daughter, Rachel.]]>
      </content:encoded>
      <pubDate>Fri, 22 Jul 2016 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1a4686dd/9c191127.mp3" length="21445352" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2680</itunes:duration>
      <itunes:summary>Mark's mailbag podcast with his daughter, Rachel.</itunes:summary>
      <itunes:subtitle>Mark's mailbag podcast with his daughter, Rachel.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #350 - 25 Random Things
</title>
      <itunes:episode>350</itunes:episode>
      <podcast:episode>350</podcast:episode>
      <itunes:title>
        Drive to Work #350 - 25 Random Things
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork350_25randomthings.mp3</guid>
      <link>https://share.transistor.fm/s/49191917</link>
      <description>
        <![CDATA[Mark talks about various (mostly early) Magic trivia.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about various (mostly early) Magic trivia.]]>
      </content:encoded>
      <pubDate>Fri, 22 Jul 2016 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/49191917/a691a470.mp3" length="17887254" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2235</itunes:duration>
      <itunes:summary>Mark talks about various (mostly early) Magic trivia.</itunes:summary>
      <itunes:subtitle>Mark talks about various (mostly early) Magic trivia.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #349 - Twenty Lessons: Piggybacking
</title>
      <itunes:episode>349</itunes:episode>
      <podcast:episode>349</podcast:episode>
      <itunes:title>
        Drive to Work #349 - Twenty Lessons: Piggybacking
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork349_20lessons_piggybacking.mp3</guid>
      <link>https://share.transistor.fm/s/400a7c93</link>
      <description>
        <![CDATA[Mark's fourth podcast in a series of 20 from GDC.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark's fourth podcast in a series of 20 from GDC.]]>
      </content:encoded>
      <pubDate>Fri, 15 Jul 2016 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/400a7c93/30eb709f.mp3" length="16172184" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2021</itunes:duration>
      <itunes:summary>Mark's fourth podcast in a series of 20 from GDC.</itunes:summary>
      <itunes:subtitle>Mark's fourth podcast in a series of 20 from GDC.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #348 - Two-Block Model
</title>
      <itunes:episode>348</itunes:episode>
      <podcast:episode>348</podcast:episode>
      <itunes:title>
        Drive to Work #348 - Two-Block Model
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork348_twoblockmodel.mp3</guid>
      <link>https://share.transistor.fm/s/f0254ab2</link>
      <description>
        <![CDATA[Mark talks about how the two-block model came to be.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about how the two-block model came to be.]]>
      </content:encoded>
      <pubDate>Fri, 15 Jul 2016 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f0254ab2/c096dfbd.mp3" length="15984698" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1998</itunes:duration>
      <itunes:summary>Mark talks about how the two-block model came to be.</itunes:summary>
      <itunes:subtitle>Mark talks about how the two-block model came to be.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #347 - Stand-up Comedy
</title>
      <itunes:episode>347</itunes:episode>
      <podcast:episode>347</podcast:episode>
      <itunes:title>
        Drive to Work #347 - Stand-up Comedy
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork347_standupcomedy.mp3</guid>
      <link>https://share.transistor.fm/s/a36c6fff</link>
      <description>
        <![CDATA[Mark tatlks about the lessons he learned from his days of doing stand-up comedy.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark tatlks about the lessons he learned from his days of doing stand-up comedy.]]>
      </content:encoded>
      <pubDate>Fri, 08 Jul 2016 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a36c6fff/b6d332e5.mp3" length="20335291" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2541</itunes:duration>
      <itunes:summary>Mark tatlks about the lessons he learned from his days of doing stand-up comedy.</itunes:summary>
      <itunes:subtitle>Mark tatlks about the lessons he learned from his days of doing stand-up comedy.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #346 - History of Limited
</title>
      <itunes:episode>346</itunes:episode>
      <podcast:episode>346</podcast:episode>
      <itunes:title>
        Drive to Work #346 - History of Limited
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork346_historyoflimited.mp3</guid>
      <link>https://share.transistor.fm/s/6532f2b1</link>
      <description>
        <![CDATA[Mark looks back at the early days of Limited and how it evolved.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark looks back at the early days of Limited and how it evolved.]]>
      </content:encoded>
      <pubDate>Fri, 08 Jul 2016 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6532f2b1/4e5c8245.mp3" length="18377550" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2297</itunes:duration>
      <itunes:summary>Mark looks back at the early days of Limited and how it evolved.</itunes:summary>
      <itunes:subtitle>Mark looks back at the early days of Limited and how it evolved.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #345 - Twenty Lessons: Resonance
</title>
      <itunes:episode>345</itunes:episode>
      <podcast:episode>345</podcast:episode>
      <itunes:title>
        Drive to Work #345 - Twenty Lessons: Resonance
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork345_20lessons_resonance.mp3</guid>
      <link>https://share.transistor.fm/s/e8de4c31</link>
      <description>
        <![CDATA[Mark's third podcast in a series of 20 from GDC.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark's third podcast in a series of 20 from GDC.]]>
      </content:encoded>
      <pubDate>Fri, 01 Jul 2016 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e8de4c31/6f4c702e.mp3" length="16156079" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2019</itunes:duration>
      <itunes:summary>Mark's third podcast in a series of 20 from GDC.</itunes:summary>
      <itunes:subtitle>Mark's third podcast in a series of 20 from GDC.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #344 - Urza's Saga Part 4
</title>
      <itunes:episode>344</itunes:episode>
      <podcast:episode>344</podcast:episode>
      <itunes:title>
        Drive to Work #344 - Urza's Saga Part 4
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork344_urzassagapart4.mp3</guid>
      <link>https://share.transistor.fm/s/d9c51921</link>
      <description>
        <![CDATA[Mark talks about the design of Urza's Saga in part four of a four-part series.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the design of Urza's Saga in part four of a four-part series.]]>
      </content:encoded>
      <pubDate>Fri, 01 Jul 2016 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d9c51921/98ce80ae.mp3" length="26211801" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3276</itunes:duration>
      <itunes:summary>Mark talks about the design of Urza's Saga in part four of a four-part series.</itunes:summary>
      <itunes:subtitle>Mark talks about the design of Urza's Saga in part four of a four-part series.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #343 - Urza's Saga Part 3
</title>
      <itunes:episode>343</itunes:episode>
      <podcast:episode>343</podcast:episode>
      <itunes:title>
        Drive to Work #343 - Urza's Saga Part 3
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork343_urzassagapart3.mp3</guid>
      <link>https://share.transistor.fm/s/f3848866</link>
      <description>
        <![CDATA[Mark talks about the design of Urza's Saga in part three of a four-part series.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the design of Urza's Saga in part three of a four-part series.]]>
      </content:encoded>
      <pubDate>Fri, 24 Jun 2016 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f3848866/c5fca65a.mp3" length="17578229" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2197</itunes:duration>
      <itunes:summary>Mark talks about the design of Urza's Saga in part three of a four-part series.</itunes:summary>
      <itunes:subtitle>Mark talks about the design of Urza's Saga in part three of a four-part series.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #342 - Urza's Saga Part 2
</title>
      <itunes:episode>342</itunes:episode>
      <podcast:episode>342</podcast:episode>
      <itunes:title>
        Drive to Work #342 - Urza's Saga Part 2
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork342_urzassagapart2.mp3</guid>
      <link>https://share.transistor.fm/s/eb462af9</link>
      <description>
        <![CDATA[Mark talks about the design of Urza's Saga in part two of a four-part series.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the design of Urza's Saga in part two of a four-part series.]]>
      </content:encoded>
      <pubDate>Fri, 24 Jun 2016 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/eb462af9/02dcd11c.mp3" length="16535626" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2066</itunes:duration>
      <itunes:summary>Mark talks about the design of Urza's Saga in part two of a four-part series.</itunes:summary>
      <itunes:subtitle>Mark talks about the design of Urza's Saga in part two of a four-part series.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #341 - Urza's Saga Part 1
</title>
      <itunes:episode>341</itunes:episode>
      <podcast:episode>341</podcast:episode>
      <itunes:title>
        Drive to Work #341 - Urza's Saga Part 1
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork341_urzassagapart1.mp3</guid>
      <link>https://share.transistor.fm/s/897d09dc</link>
      <description>
        <![CDATA[Mark talks about the design of Urza's Saga in part one of a four-part series.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the design of Urza's Saga in part one of a four-part series.]]>
      </content:encoded>
      <pubDate>Fri, 17 Jun 2016 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/897d09dc/dec41adc.mp3" length="18153128" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2269</itunes:duration>
      <itunes:summary>Mark talks about the design of Urza's Saga in part one of a four-part series.</itunes:summary>
      <itunes:subtitle>Mark talks about the design of Urza's Saga in part one of a four-part series.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #340 - Subtypes
</title>
      <itunes:episode>340</itunes:episode>
      <podcast:episode>340</podcast:episode>
      <itunes:title>
        Drive to Work #340 - Subtypes
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork340_subtypes.mp3</guid>
      <link>https://share.transistor.fm/s/27e89781</link>
      <description>
        <![CDATA[Mark talks about the subtypes of Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the subtypes of Magic.]]>
      </content:encoded>
      <pubDate>Fri, 17 Jun 2016 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/27e89781/40033975.mp3" length="17407799" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2175</itunes:duration>
      <itunes:summary>Mark talks about the subtypes of Magic.</itunes:summary>
      <itunes:subtitle>Mark talks about the subtypes of Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #339 - Supertypes
</title>
      <itunes:episode>339</itunes:episode>
      <podcast:episode>339</podcast:episode>
      <itunes:title>
        Drive to Work #339 - Supertypes
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork339_supertypes.mp3</guid>
      <link>https://share.transistor.fm/s/a3b8fc75</link>
      <description>
        <![CDATA[Mark talks about the six supertypes of Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the six supertypes of Magic.]]>
      </content:encoded>
      <pubDate>Fri, 10 Jun 2016 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a3b8fc75/981385c4.mp3" length="22758741" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2844</itunes:duration>
      <itunes:summary>Mark talks about the six supertypes of Magic.</itunes:summary>
      <itunes:subtitle>Mark talks about the six supertypes of Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #338 - The Gathering
</title>
      <itunes:episode>338</itunes:episode>
      <podcast:episode>338</podcast:episode>
      <itunes:title>
        Drive to Work #338 - The Gathering
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork338_thegathering.mp3</guid>
      <link>https://share.transistor.fm/s/442269e2</link>
      <description>
        <![CDATA[Mark talks about the Homelands Prerelease event of 1995.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the Homelands Prerelease event of 1995.]]>
      </content:encoded>
      <pubDate>Fri, 10 Jun 2016 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/442269e2/8d9e5f0f.mp3" length="16977771" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2122</itunes:duration>
      <itunes:summary>Mark talks about the Homelands Prerelease event of 1995.</itunes:summary>
      <itunes:subtitle>Mark talks about the Homelands Prerelease event of 1995.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #337 - Interviews
</title>
      <itunes:episode>337</itunes:episode>
      <podcast:episode>337</podcast:episode>
      <itunes:title>
        Drive to Work #337 - Interviews
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork337_gamingspast.mp3</guid>
      <link>https://share.transistor.fm/s/fe0aa25e</link>
      <description>
        <![CDATA[Mark talks about the changes in how gaming is publicly perceived.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the changes in how gaming is publicly perceived.]]>
      </content:encoded>
      <pubDate>Fri, 03 Jun 2016 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fe0aa25e/6e618f46.mp3" length="18256951" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2282</itunes:duration>
      <itunes:summary>Mark talks about the changes in how gaming is publicly perceived.</itunes:summary>
      <itunes:subtitle>Mark talks about the changes in how gaming is publicly perceived.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #336 - Top 10: Non-Evergreen Mechanics
</title>
      <itunes:episode>336</itunes:episode>
      <podcast:episode>336</podcast:episode>
      <itunes:title>
        Drive to Work #336 - Top 10: Non-Evergreen Mechanics
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork336_nonevergreen.mp3</guid>
      <link>https://share.transistor.fm/s/c71bc406</link>
      <description>
        <![CDATA[Mark talks about his Top 10 favorite non-evergreen mechanics.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about his Top 10 favorite non-evergreen mechanics.]]>
      </content:encoded>
      <pubDate>Fri, 03 Jun 2016 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c71bc406/f0690a73.mp3" length="17023140" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2127</itunes:duration>
      <itunes:summary>Mark talks about his Top 10 favorite non-evergreen mechanics.</itunes:summary>
      <itunes:subtitle>Mark talks about his Top 10 favorite non-evergreen mechanics.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #335 - Interviews
</title>
      <itunes:episode>335</itunes:episode>
      <podcast:episode>335</podcast:episode>
      <itunes:title>
        Drive to Work #335 - Interviews
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork335_interviews.mp3</guid>
      <link>https://share.transistor.fm/s/dd8db0db</link>
      <description>
        <![CDATA[Mark talks about some of the interviews he has done and tips about doing good interviews.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about some of the interviews he has done and tips about doing good interviews.]]>
      </content:encoded>
      <pubDate>Fri, 27 May 2016 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/dd8db0db/e7b80691.mp3" length="17124112" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2140</itunes:duration>
      <itunes:summary>Mark talks about some of the interviews he has done and tips about doing good interviews.</itunes:summary>
      <itunes:subtitle>Mark talks about some of the interviews he has done and tips about doing good interviews.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #334 - Twenty Lessons: Aesthetics
      </title>
      <itunes:episode>334</itunes:episode>
      <podcast:episode>334</podcast:episode>
      <itunes:title>
        Drive to Work #334 - Twenty Lessons: Aesthetics
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork334_20lessons_aesthetics.mp3</guid>
      <link>https://share.transistor.fm/s/f23166f6</link>
      <description>
        <![CDATA[Mark's second podcast in a series of 20 from GDC.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark's second podcast in a series of 20 from GDC.]]>
      </content:encoded>
      <pubDate>Fri, 27 May 2016 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f23166f6/7dda67d4.mp3" length="13761806" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1720</itunes:duration>
      <itunes:summary>Mark's second podcast in a series of 20 from GDC.</itunes:summary>
      <itunes:subtitle>Mark's second podcast in a series of 20 from GDC.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #333 - Market Research
</title>
      <itunes:episode>333</itunes:episode>
      <podcast:episode>333</podcast:episode>
      <itunes:title>
        Drive to Work #333 - Market Research
</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork333_marketresearch.mp3</guid>
      <link>https://share.transistor.fm/s/da0bb1d6</link>
      <description>
        <![CDATA[Mark talks about the use of market research to understand what players want.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the use of market research to understand what players want.]]>
      </content:encoded>
      <pubDate>Fri, 20 May 2016 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/da0bb1d6/3bab1a4c.mp3" length="15336911" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1917</itunes:duration>
      <itunes:summary>Mark talks about the use of market research to understand what players want.</itunes:summary>
      <itunes:subtitle>Mark talks about the use of market research to understand what players want.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #332 - Card Elements
      </title>
      <itunes:episode>332</itunes:episode>
      <podcast:episode>332</podcast:episode>
      <itunes:title>
        Drive to Work #332 - Card Elements
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork332_cardelements.mp3</guid>
      <link>https://share.transistor.fm/s/c52d6d11</link>
      <description>
        <![CDATA[Mark walks through a Magic card and talks about each element on it.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark walks through a Magic card and talks about each element on it.]]>
      </content:encoded>
      <pubDate>Fri, 20 May 2016 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c52d6d11/ce98334b.mp3" length="17344546" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2167</itunes:duration>
      <itunes:summary>Mark walks through a Magic card and talks about each element on it.</itunes:summary>
      <itunes:subtitle>Mark walks through a Magic card and talks about each element on it.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #331 - Storm Scale: Khans of Tarkir
      </title>
      <itunes:episode>331</itunes:episode>
      <podcast:episode>331</podcast:episode>
      <itunes:title>
        Drive to Work #331 - Storm Scale: Khans of Tarkir
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork331_stormscale_khanstarkir.mp3</guid>
      <link>https://share.transistor.fm/s/93665313</link>
      <description>
        <![CDATA[Mark looks at the mechanics from the Khans of Tarkir block.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark looks at the mechanics from the Khans of Tarkir block.]]>
      </content:encoded>
      <pubDate>Fri, 13 May 2016 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/93665313/b9392998.mp3" length="16518671" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2064</itunes:duration>
      <itunes:summary>Mark looks at the mechanics from the Khans of Tarkir block.</itunes:summary>
      <itunes:subtitle>Mark looks at the mechanics from the Khans of Tarkir block.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #330 - Storm Scale
      </title>
      <itunes:episode>330</itunes:episode>
      <podcast:episode>330</podcast:episode>
      <itunes:title>
        Drive to Work #330 - Storm Scale
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork330_stormscale.mp3</guid>
      <link>https://share.transistor.fm/s/34a52a2e</link>
      <description>
        <![CDATA[Mark explains what the Storm Scale is.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark explains what the Storm Scale is.]]>
      </content:encoded>
      <pubDate>Fri, 13 May 2016 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/34a52a2e/1525bfae.mp3" length="17985217" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2248</itunes:duration>
      <itunes:summary>Mark explains what the Storm Scale is.</itunes:summary>
      <itunes:subtitle>Mark explains what the Storm Scale is.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #329 - 20 Lessons: Human Nature
      </title>
      <itunes:episode>329</itunes:episode>
      <podcast:episode>329</podcast:episode>
      <itunes:title>
        Drive to Work #329 - 20 Lessons: Human Nature
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork329_20lessonshumannature.mp3</guid>
      <link>https://share.transistor.fm/s/38cc60eb</link>
      <description>
        <![CDATA[Mark begins a new 20-part podcasts where he talks about life lessons he has learned.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark begins a new 20-part podcasts where he talks about life lessons he has learned.]]>
      </content:encoded>
      <pubDate>Fri, 06 May 2016 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/38cc60eb/9a5a2a8c.mp3" length="17952965" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2244</itunes:duration>
      <itunes:summary>Mark begins a new 20-part podcasts where he talks about life lessons he has learned.</itunes:summary>
      <itunes:subtitle>Mark begins a new 20-part podcasts where he talks about life lessons he has learned.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #328 - Meet my Daughter
      </title>
      <itunes:episode>328</itunes:episode>
      <podcast:episode>328</podcast:episode>
      <itunes:title>
        Drive to Work #328 - Meet my Daughter
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork328_meetmydaughter.mp3</guid>
      <link>https://share.transistor.fm/s/51f60188</link>
      <description>
        <![CDATA[Mark introduces his daughter as he drives her to school.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark introduces his daughter as he drives her to school.]]>
      </content:encoded>
      <pubDate>Fri, 06 May 2016 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/51f60188/21f447cd.mp3" length="14825291" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1853</itunes:duration>
      <itunes:summary>Mark introduces his daughter as he drives her to school.</itunes:summary>
      <itunes:subtitle>Mark introduces his daughter as he drives her to school.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #327 - GDC 2016
      </title>
      <itunes:episode>327</itunes:episode>
      <podcast:episode>327</podcast:episode>
      <itunes:title>
        Drive to Work #327 - GDC 2016
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork327_gdc2016.mp3</guid>
      <link>https://share.transistor.fm/s/b951ad48</link>
      <description>
        <![CDATA[Mark reflects on his trip, including an hour-long lecture, at the 2016 Game Developers Conference.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark reflects on his trip, including an hour-long lecture, at the 2016 Game Developers Conference.]]>
      </content:encoded>
      <pubDate>Fri, 29 Apr 2016 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b951ad48/672944c1.mp3" length="20894948" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2611</itunes:duration>
      <itunes:summary>Mark reflects on his trip, including an hour-long lecture, at the 2016 Game Developers Conference.</itunes:summary>
      <itunes:subtitle>Mark reflects on his trip, including an hour-long lecture, at the 2016 Game Developers Conference.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #326 - Creature Design
      </title>
      <itunes:episode>326</itunes:episode>
      <podcast:episode>326</podcast:episode>
      <itunes:title>
        Drive to Work #326 - Creature Design
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork326_creaturedesign.mp3</guid>
      <link>https://share.transistor.fm/s/0d6744d4</link>
      <description>
        <![CDATA[Mark talks about the issues related to creature design.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the issues related to creature design.]]>
      </content:encoded>
      <pubDate>Fri, 29 Apr 2016 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0d6744d4/228b590e.mp3" length="19732337" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2466</itunes:duration>
      <itunes:summary>Mark talks about the issues related to creature design.</itunes:summary>
      <itunes:subtitle>Mark talks about the issues related to creature design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #325 - Magic the Puzzling
      </title>
      <itunes:episode>325</itunes:episode>
      <podcast:episode>325</podcast:episode>
      <itunes:title>
        Drive to Work #325 - Magic the Puzzling
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork325_magicthepuzzling.mp3</guid>
      <link>https://share.transistor.fm/s/2d7bfb7f</link>
      <description>
        <![CDATA[Mark looks back to what got him involved with Wizards in the first place.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark looks back to what got him involved with Wizards in the first place.]]>
      </content:encoded>
      <pubDate>Fri, 22 Apr 2016 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2d7bfb7f/438d4b1a.mp3" length="17612703" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2201</itunes:duration>
      <itunes:summary>Mark looks back to what got him involved with Wizards in the first place.</itunes:summary>
      <itunes:subtitle>Mark looks back to what got him involved with Wizards in the first place.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #324 - Leaks
      </title>
      <itunes:episode>324</itunes:episode>
      <podcast:episode>324</podcast:episode>
      <itunes:title>
        Drive to Work #324 - Leaks
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork324_leaks.mp3</guid>
      <link>https://share.transistor.fm/s/ab5ce672</link>
      <description>
        <![CDATA[Mark explains his dislike of leaks and explains why in detail.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark explains his dislike of leaks and explains why in detail.]]>
      </content:encoded>
      <pubDate>Fri, 22 Apr 2016 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ab5ce672/95db3e8e.mp3" length="20394569" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2549</itunes:duration>
      <itunes:summary>Mark explains his dislike of leaks and explains why in detail.</itunes:summary>
      <itunes:subtitle>Mark explains his dislike of leaks and explains why in detail.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #323 - Late Changes
      </title>
      <itunes:episode>323</itunes:episode>
      <podcast:episode>323</podcast:episode>
      <itunes:title>
        Drive to Work #323 - Late Changes
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork323_latechanges.mp3</guid>
      <link>https://share.transistor.fm/s/81a9ea26</link>
      <description>
        <![CDATA[Mark shares stories about the changes that come late in the design and development process.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark shares stories about the changes that come late in the design and development process.]]>
      </content:encoded>
      <pubDate>Fri, 15 Apr 2016 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/81a9ea26/99b84172.mp3" length="15746111" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1968</itunes:duration>
      <itunes:summary>Mark shares stories about the changes that come late in the design and development process.</itunes:summary>
      <itunes:subtitle>Mark shares stories about the changes that come late in the design and development process.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #322 - T-Shirts
      </title>
      <itunes:episode>322</itunes:episode>
      <podcast:episode>322</podcast:episode>
      <itunes:title>
        Drive to Work #322 - T-Shirts
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork322_tshirts.mp3</guid>
      <link>https://share.transistor.fm/s/15108cf0</link>
      <description>
        <![CDATA[Mark talks about some of the various Magic T-shirts that he has collected over the years.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about some of the various Magic T-shirts that he has collected over the years.]]>
      </content:encoded>
      <pubDate>Fri, 15 Apr 2016 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/15108cf0/615ec431.mp3" length="20229543" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2528</itunes:duration>
      <itunes:summary>Mark talks about some of the various Magic T-shirts that he has collected over the years.</itunes:summary>
      <itunes:subtitle>Mark talks about some of the various Magic T-shirts that he has collected over the years.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #321 - Top 10: Sets Designed
      </title>
      <itunes:episode>321</itunes:episode>
      <podcast:episode>321</podcast:episode>
      <itunes:title>
        Drive to Work #321 - Top 10: Sets Designed
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork321_top10sets.mp3</guid>
      <link>https://share.transistor.fm/s/6811789e</link>
      <description>
        <![CDATA[Mark begins a new series of Top 10 Lists by talking about his favorite sets that he designed.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark begins a new series of Top 10 Lists by talking about his favorite sets that he designed.]]>
      </content:encoded>
      <pubDate>Fri, 08 Apr 2016 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6811789e/2a7f7685.mp3" length="16834684" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2104</itunes:duration>
      <itunes:summary>Mark begins a new series of Top 10 Lists by talking about his favorite sets that he designed.</itunes:summary>
      <itunes:subtitle>Mark begins a new series of Top 10 Lists by talking about his favorite sets that he designed.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #320 - Advertising
      </title>
      <itunes:episode>320</itunes:episode>
      <podcast:episode>320</podcast:episode>
      <itunes:title>
        Drive to Work #320 - Advertising
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork320_advertising.mp3</guid>
      <link>https://share.transistor.fm/s/c1f29690</link>
      <description>
        <![CDATA[Mark talks about the different kinds of advertising Magic has done over the years.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the different kinds of advertising Magic has done over the years.]]>
      </content:encoded>
      <pubDate>Fri, 08 Apr 2016 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c1f29690/56070b59.mp3" length="20064654" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2507</itunes:duration>
      <itunes:summary>Mark talks about the different kinds of advertising Magic has done over the years.</itunes:summary>
      <itunes:subtitle>Mark talks about the different kinds of advertising Magic has done over the years.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #319 - Early Tournaments
      </title>
      <itunes:episode>319</itunes:episode>
      <podcast:episode>319</podcast:episode>
      <itunes:title>
        Drive to Work #319 - Early Tournaments
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork319_earlytournaments.mp3</guid>
      <link>https://share.transistor.fm/s/4cdfe7bf</link>
      <description>
        <![CDATA[Mark talks about the high-profile tournaments he played in before Wizards.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the high-profile tournaments he played in before Wizards.]]>
      </content:encoded>
      <pubDate>Fri, 01 Apr 2016 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4cdfe7bf/04e3b2cb.mp3" length="18556872" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2319</itunes:duration>
      <itunes:summary>Mark talks about the high-profile tournaments he played in before Wizards.</itunes:summary>
      <itunes:subtitle>Mark talks about the high-profile tournaments he played in before Wizards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #318 - Early Days
      </title>
      <itunes:episode>318</itunes:episode>
      <podcast:episode>318</podcast:episode>
      <itunes:title>
        Drive to Work #318 - Early Days
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork318_earlydays.mp3</guid>
      <link>https://share.transistor.fm/s/b4f2fbb8</link>
      <description>
        <![CDATA[Mark talks about when he was just a player of Magic and had not started working at Wizards.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about when he was just a player of Magic and had not started working at Wizards.]]>
      </content:encoded>
      <pubDate>Fri, 01 Apr 2016 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b4f2fbb8/0b7048a5.mp3" length="14343014" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1792</itunes:duration>
      <itunes:summary>Mark talks about when he was just a player of Magic and had not started working at Wizards.</itunes:summary>
      <itunes:subtitle>Mark talks about when he was just a player of Magic and had not started working at Wizards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #317 - Lessons Learned: Theros
      </title>
      <itunes:episode>317</itunes:episode>
      <podcast:episode>317</podcast:episode>
      <itunes:title>
        Drive to Work #317 - Lessons Learned: Theros
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork317_lessonslearnedtheros.mp3</guid>
      <link>https://share.transistor.fm/s/c828a671</link>
      <description>
        <![CDATA[Mark examines the lessons he learned from designing Theros.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark examines the lessons he learned from designing Theros.]]>
      </content:encoded>
      <pubDate>Fri, 25 Mar 2016 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c828a671/fc1b42b9.mp3" length="15854340" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1981</itunes:duration>
      <itunes:summary>Mark examines the lessons he learned from designing Theros.</itunes:summary>
      <itunes:subtitle>Mark examines the lessons he learned from designing Theros.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #316 - Design Space
      </title>
      <itunes:episode>316</itunes:episode>
      <podcast:episode>316</podcast:episode>
      <itunes:title>
        Drive to Work #316 - Design Space
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork316_designspace.mp3</guid>
      <link>https://share.transistor.fm/s/f44ec85c</link>
      <description>
        <![CDATA[Mark talks about the design space reserved for cards within a particular mechanic.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the design space reserved for cards within a particular mechanic.]]>
      </content:encoded>
      <pubDate>Fri, 25 Mar 2016 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f44ec85c/091d5dbd.mp3" length="19981273" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2497</itunes:duration>
      <itunes:summary>Mark talks about the design space reserved for cards within a particular mechanic.</itunes:summary>
      <itunes:subtitle>Mark talks about the design space reserved for cards within a particular mechanic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #315 - Collaboration
      </title>
      <itunes:episode>315</itunes:episode>
      <podcast:episode>315</podcast:episode>
      <itunes:title>
        Drive to Work #315 - Collaboration
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork315_collaboration.mp3</guid>
      <link>https://share.transistor.fm/s/042b452a</link>
      <description>
        <![CDATA[Mark talks about team dynamics and how to teams work together.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about team dynamics and how to teams work together.]]>
      </content:encoded>
      <pubDate>Fri, 18 Mar 2016 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/042b452a/1c9a1ec1.mp3" length="23454104" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2931</itunes:duration>
      <itunes:summary>Mark talks about team dynamics and how to teams work together.</itunes:summary>
      <itunes:subtitle>Mark talks about team dynamics and how to teams work together.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #314 - Getting a Job
      </title>
      <itunes:episode>314</itunes:episode>
      <podcast:episode>314</podcast:episode>
      <itunes:title>
        Drive to Work #314 - Getting a Job
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork314_gettingajob.mp3</guid>
      <link>https://share.transistor.fm/s/e49f39b2</link>
      <description>
        <![CDATA[Mark talks about how people can get a job in Magic R&amp;D at Wizards.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about how people can get a job in Magic R&amp;D at Wizards.]]>
      </content:encoded>
      <pubDate>Fri, 18 Mar 2016 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e49f39b2/5996a22b.mp3" length="22053318" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2756</itunes:duration>
      <itunes:summary>Mark talks about how people can get a job in Magic R&amp;amp;D at Wizards.</itunes:summary>
      <itunes:subtitle>Mark talks about how people can get a job in Magic R&amp;amp;D at Wizards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #313 - Limited Edition, Part 6
      </title>
      <itunes:episode>313</itunes:episode>
      <podcast:episode>313</podcast:episode>
      <itunes:title>
        Drive to Work #313 - Limited Edition, Part 6
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork313_limitededitionpart6.mp3</guid>
      <link>https://share.transistor.fm/s/149d2e59</link>
      <description>
        <![CDATA[Mark concludes his his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark concludes his his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.]]>
      </content:encoded>
      <pubDate>Fri, 11 Mar 2016 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/149d2e59/b3e2589d.mp3" length="16388204" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2048</itunes:duration>
      <itunes:summary>Mark concludes his his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.</itunes:summary>
      <itunes:subtitle>Mark concludes his his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #312 - Limited Edition, Part 5
      </title>
      <itunes:episode>312</itunes:episode>
      <podcast:episode>312</podcast:episode>
      <itunes:title>
        Drive to Work #312 - Limited Edition, Part 5
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork312_limitededitionpart5.mp3</guid>
      <link>https://share.transistor.fm/s/bfbc23bd</link>
      <description>
        <![CDATA[Mark continues with part 5 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 5 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.]]>
      </content:encoded>
      <pubDate>Fri, 11 Mar 2016 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bfbc23bd/b0984551.mp3" length="16244866" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2030</itunes:duration>
      <itunes:summary>Mark continues with part 5 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.</itunes:summary>
      <itunes:subtitle>Mark continues with part 5 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #311 - Limited Edition, Part 4
      </title>
      <itunes:episode>311</itunes:episode>
      <podcast:episode>311</podcast:episode>
      <itunes:title>
        Drive to Work #311 - Limited Edition, Part 4
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork311_limitededitionpart4.mp3</guid>
      <link>https://share.transistor.fm/s/ae7bb11d</link>
      <description>
        <![CDATA[Mark continues with part 4 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 4 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.]]>
      </content:encoded>
      <pubDate>Fri, 04 Mar 2016 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ae7bb11d/7636a37b.mp3" length="16761255" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2095</itunes:duration>
      <itunes:summary>Mark continues with part 4 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.</itunes:summary>
      <itunes:subtitle>Mark continues with part 4 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #310 - Traveling
      </title>
      <itunes:episode>310</itunes:episode>
      <podcast:episode>310</podcast:episode>
      <itunes:title>
        Drive to Work #310 - Traveling
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork310_traveling.mp3</guid>
      <link>https://share.transistor.fm/s/e0b175f1</link>
      <description>
        <![CDATA[Mark talks about his experiences traveling for his job and shares a few tips as well.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about his experiences traveling for his job and shares a few tips as well.]]>
      </content:encoded>
      <pubDate>Fri, 04 Mar 2016 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e0b175f1/4ff81b01.mp3" length="20657360" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2582</itunes:duration>
      <itunes:summary>Mark talks about his experiences traveling for his job and shares a few tips as well.</itunes:summary>
      <itunes:subtitle>Mark talks about his experiences traveling for his job and shares a few tips as well.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #309 - Limited Edition, Part 3
      </title>
      <itunes:episode>309</itunes:episode>
      <podcast:episode>309</podcast:episode>
      <itunes:title>
        Drive to Work #309 - Limited Edition, Part 3
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork309_limitededitionpart3.mp3</guid>
      <link>https://share.transistor.fm/s/b3a62616</link>
      <description>
        <![CDATA[Mark continues with part 3 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 3 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.]]>
      </content:encoded>
      <pubDate>Fri, 26 Feb 2016 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b3a62616/4af2dfb5.mp3" length="15048500" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1880</itunes:duration>
      <itunes:summary>Mark continues with part 3 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.</itunes:summary>
      <itunes:subtitle>Mark continues with part 3 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #308 - Limited Edition, Part 2
      </title>
      <itunes:episode>308</itunes:episode>
      <podcast:episode>308</podcast:episode>
      <itunes:title>
        Drive to Work #308 - Limited Edition, Part 2
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork308_limitededitionpart2.mp3</guid>
      <link>https://share.transistor.fm/s/634b08af</link>
      <description>
        <![CDATA[Mark continues with part 2 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 2 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.]]>
      </content:encoded>
      <pubDate>Fri, 26 Feb 2016 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/634b08af/b8de7232.mp3" length="19841029" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2480</itunes:duration>
      <itunes:summary>Mark continues with part 2 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.</itunes:summary>
      <itunes:subtitle>Mark continues with part 2 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #307 - Limited Edition, Part 1
      </title>
      <itunes:episode>307</itunes:episode>
      <podcast:episode>307</podcast:episode>
      <itunes:title>
        Drive to Work #307 - Limited Edition, Part 1
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork307_limitededitionpart1.mp3</guid>
      <link>https://share.transistor.fm/s/3e5f2b41</link>
      <description>
        <![CDATA[Mark begins a new six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark begins a new six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.]]>
      </content:encoded>
      <pubDate>Fri, 19 Feb 2016 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3e5f2b41/84c97469.mp3" length="19120186" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2389</itunes:duration>
      <itunes:summary>Mark begins a new six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.</itunes:summary>
      <itunes:subtitle>Mark begins a new six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #306 - Chris Rush
      </title>
      <itunes:episode>306</itunes:episode>
      <podcast:episode>306</podcast:episode>
      <itunes:title>
        Drive to Work #306 - Chris Rush
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork306_chrisrush.mp3</guid>
      <link>https://share.transistor.fm/s/24eae5b6</link>
      <description>
        <![CDATA[Mark remembers the life of Christopher Rush and shares stories about their interactions.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark remembers the life of Christopher Rush and shares stories about their interactions.]]>
      </content:encoded>
      <pubDate>Fri, 19 Feb 2016 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/24eae5b6/e1e2ddb2.mp3" length="17054142" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2131</itunes:duration>
      <itunes:summary>Mark remembers the life of Christopher Rush and shares stories about their interactions.</itunes:summary>
      <itunes:subtitle>Mark remembers the life of Christopher Rush and shares stories about their interactions.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #305 - Reprints
      </title>
      <itunes:episode>305</itunes:episode>
      <podcast:episode>305</podcast:episode>
      <itunes:title>
        Drive to Work #305 - Reprints
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork305_reprints.mp3</guid>
      <link>https://share.transistor.fm/s/6f0ab4fa</link>
      <description>
        <![CDATA[Mark talks about how and when Research and Development decide to use reprints in a design.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about how and when Research and Development decide to use reprints in a design.]]>
      </content:encoded>
      <pubDate>Fri, 12 Feb 2016 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6f0ab4fa/5c460b00.mp3" length="17017945" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2127</itunes:duration>
      <itunes:summary>Mark talks about how and when Research and Development decide to use reprints in a design.</itunes:summary>
      <itunes:subtitle>Mark talks about how and when Research and Development decide to use reprints in a design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #304 - Firsts, Part 2
      </title>
      <itunes:episode>304</itunes:episode>
      <podcast:episode>304</podcast:episode>
      <itunes:title>
        Drive to Work #304 - Firsts, Part 2
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork304_firstspart2.mp3</guid>
      <link>https://share.transistor.fm/s/ce1c546c</link>
      <description>
        <![CDATA[Mark concludes his two-part discussion with Melissa DeTora on their Magic firsts.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark concludes his two-part discussion with Melissa DeTora on their Magic firsts.]]>
      </content:encoded>
      <pubDate>Fri, 12 Feb 2016 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ce1c546c/6dda59af.mp3" length="15758841" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1969</itunes:duration>
      <itunes:summary>Mark concludes his two-part discussion with Melissa DeTora on their Magic firsts.</itunes:summary>
      <itunes:subtitle>Mark concludes his two-part discussion with Melissa DeTora on their Magic firsts.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #303 - Firsts, Part 1
      </title>
      <itunes:episode>303</itunes:episode>
      <podcast:episode>303</podcast:episode>
      <itunes:title>
        Drive to Work #303 - Firsts, Part 1
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork303_firstspart1.mp3</guid>
      <link>https://share.transistor.fm/s/43406636</link>
      <description>
        <![CDATA[Mark is joined by Melissa DeTora for a two-parter where they discuss their Magic firsts.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark is joined by Melissa DeTora for a two-parter where they discuss their Magic firsts.]]>
      </content:encoded>
      <pubDate>Fri, 05 Feb 2016 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/43406636/afb70b5f.mp3" length="17629013" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2203</itunes:duration>
      <itunes:summary>Mark is joined by Melissa DeTora for a two-parter where they discuss their Magic firsts.</itunes:summary>
      <itunes:subtitle>Mark is joined by Melissa DeTora for a two-parter where they discuss their Magic firsts.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #302 - Head-to-Head
      </title>
      <itunes:episode>302</itunes:episode>
      <podcast:episode>302</podcast:episode>
      <itunes:title>
        Drive to Work #302 - Head-to-Head
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork302_headtohead.mp3</guid>
      <link>https://share.transistor.fm/s/de651eb7</link>
      <description>
        <![CDATA[Mark discusses his why and how he runs his Top 16 bracket activity on Twitter.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark discusses his why and how he runs his Top 16 bracket activity on Twitter.]]>
      </content:encoded>
      <pubDate>Fri, 05 Feb 2016 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/de651eb7/ae6883d8.mp3" length="17453028" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2181</itunes:duration>
      <itunes:summary>Mark discusses his why and how he runs his Top 16 bracket activity on Twitter.</itunes:summary>
      <itunes:subtitle>Mark discusses his why and how he runs his Top 16 bracket activity on Twitter.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #301 - Celebrity
      </title>
      <itunes:episode>301</itunes:episode>
      <podcast:episode>301</podcast:episode>
      <itunes:title>
        Drive to Work #301 - Celebrity
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork301_celebrity.mp3</guid>
      <link>https://share.transistor.fm/s/4ff03076</link>
      <description>
        <![CDATA[Mark shares stories of his interactions with celebrities and as a Magic celebrity.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark shares stories of his interactions with celebrities and as a Magic celebrity.]]>
      </content:encoded>
      <pubDate>Fri, 29 Jan 2016 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4ff03076/5e98fb09.mp3" length="19692871" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2461</itunes:duration>
      <itunes:summary>Mark shares stories of his interactions with celebrities and as a Magic celebrity.</itunes:summary>
      <itunes:subtitle>Mark shares stories of his interactions with celebrities and as a Magic celebrity.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #300 - 2013
      </title>
      <itunes:episode>300</itunes:episode>
      <podcast:episode>300</podcast:episode>
      <itunes:title>
        Drive to Work #300 - 2013
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork300_2013.mp3</guid>
      <link>https://share.transistor.fm/s/877b3cd8</link>
      <description>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2013.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2013.]]>
      </content:encoded>
      <pubDate>Fri, 29 Jan 2016 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/877b3cd8/0a385e4b.mp3" length="17810741" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2226</itunes:duration>
      <itunes:summary>Mark continues his 20 years in 20 podcasts with the year 2013.</itunes:summary>
      <itunes:subtitle>Mark continues his 20 years in 20 podcasts with the year 2013.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #299 - Choices vs. Options
      </title>
      <itunes:episode>299</itunes:episode>
      <podcast:episode>299</podcast:episode>
      <itunes:title>
        Drive to Work #299 - Choices vs. Options
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork299_choicevsoption.mp3</guid>
      <link>https://share.transistor.fm/s/26728bcc</link>
      <description>
        <![CDATA[Mark talks about the decisions that game designers set up for players to make.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the decisions that game designers set up for players to make.]]>
      </content:encoded>
      <pubDate>Fri, 22 Jan 2016 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/26728bcc/c3de70ce.mp3" length="19572517" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2446</itunes:duration>
      <itunes:summary>Mark talks about the decisions that game designers set up for players to make.</itunes:summary>
      <itunes:subtitle>Mark talks about the decisions that game designers set up for players to make.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #298 - Star Wars Trading Card Game
      </title>
      <itunes:episode>298</itunes:episode>
      <podcast:episode>298</podcast:episode>
      <itunes:title>
        Drive to Work #298 - Star Wars Trading Card Game
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork298_starwarstcg.mp3</guid>
      <link>https://share.transistor.fm/s/9357ea81</link>
      <description>
        <![CDATA[Mark talks about working with Richard Garfield ont he Star Wars TCG.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about working with Richard Garfield ont he Star Wars TCG.]]>
      </content:encoded>
      <pubDate>Fri, 22 Jan 2016 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9357ea81/dba281fe.mp3" length="18280362" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2284</itunes:duration>
      <itunes:summary>Mark talks about working with Richard Garfield ont he Star Wars TCG.</itunes:summary>
      <itunes:subtitle>Mark talks about working with Richard Garfield ont he Star Wars TCG.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #297 - Creature Types
      </title>
      <itunes:episode>297</itunes:episode>
      <podcast:episode>297</podcast:episode>
      <itunes:title>
        Drive to Work #297 - Creature Types
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork297_creaturetypes.mp3</guid>
      <link>https://share.transistor.fm/s/5a1aa79d</link>
      <description>
        <![CDATA[Mark talks about the design and creative work behind creature types.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the design and creative work behind creature types.]]>
      </content:encoded>
      <pubDate>Fri, 15 Jan 2016 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5a1aa79d/07d74a0d.mp3" length="18563118" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2320</itunes:duration>
      <itunes:summary>Mark talks about the design and creative work behind creature types.</itunes:summary>
      <itunes:subtitle>Mark talks about the design and creative work behind creature types.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #296 - Dream Job
      </title>
      <itunes:episode>296</itunes:episode>
      <podcast:episode>296</podcast:episode>
      <itunes:title>
        Drive to Work #296 - Dream Job
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork296_dreamjob.mp3</guid>
      <link>https://share.transistor.fm/s/7092f9b6</link>
      <description>
        <![CDATA[Mark defines what a dream job is and how you can get one.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark defines what a dream job is and how you can get one.]]>
      </content:encoded>
      <pubDate>Fri, 15 Jan 2016 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7092f9b6/9d58bd15.mp3" length="16496268" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2061</itunes:duration>
      <itunes:summary>Mark defines what a dream job is and how you can get one.</itunes:summary>
      <itunes:subtitle>Mark defines what a dream job is and how you can get one.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #295 - Chicken Rabbit Donkey
      </title>
      <itunes:episode>295</itunes:episode>
      <podcast:episode>295</podcast:episode>
      <itunes:title>
        Drive to Work #295 - Chicken Rabbit Donkey
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork295_chickenrabbitdonkey.mp3</guid>
      <link>https://share.transistor.fm/s/446f7155</link>
      <description>
        <![CDATA[Mark talks about the three times he had to dress up as an animal for work.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the three times he had to dress up as an animal for work.]]>
      </content:encoded>
      <pubDate>Fri, 08 Jan 2016 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/446f7155/d765cda0.mp3" length="22611090" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2826</itunes:duration>
      <itunes:summary>Mark talks about the three times he had to dress up as an animal for work.</itunes:summary>
      <itunes:subtitle>Mark talks about the three times he had to dress up as an animal for work.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #294 - Dragons of Tarkir, Part 6
      </title>
      <itunes:episode>294</itunes:episode>
      <podcast:episode>294</podcast:episode>
      <itunes:title>
        Drive to Work #294 - Dragons of Tarkir, Part 6
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2016/podcasts/magic/drivetowork294_dragonsoftarkirpart6.mp3</guid>
      <link>https://share.transistor.fm/s/df8b264c</link>
      <description>
        <![CDATA[Mark concludes his six-part series on the design of Dragons of Tarkir.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark concludes his six-part series on the design of Dragons of Tarkir.]]>
      </content:encoded>
      <pubDate>Fri, 08 Jan 2016 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/df8b264c/f8fd402f.mp3" length="26035221" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3254</itunes:duration>
      <itunes:summary>Mark concludes his six-part series on the design of Dragons of Tarkir.</itunes:summary>
      <itunes:subtitle>Mark concludes his six-part series on the design of Dragons of Tarkir.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #293 - Dragons of Tarkir, Part 5
      </title>
      <itunes:episode>293</itunes:episode>
      <podcast:episode>293</podcast:episode>
      <itunes:title>
        Drive to Work #293 - Dragons of Tarkir, Part 5
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork293_dragonsoftarkirpart5.mp3</guid>
      <link>https://share.transistor.fm/s/dba1213b</link>
      <description>
        <![CDATA[Mark continues with part 5 of his six-part series on the design of Dragons of Tarkir.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 5 of his six-part series on the design of Dragons of Tarkir.]]>
      </content:encoded>
      <pubDate>Fri, 01 Jan 2016 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/dba1213b/762ac7b3.mp3" length="15903545" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1987</itunes:duration>
      <itunes:summary>Mark continues with part 5 of his six-part series on the design of Dragons of Tarkir.</itunes:summary>
      <itunes:subtitle>Mark continues with part 5 of his six-part series on the design of Dragons of Tarkir.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #292 - Dragons of Tarkir, Part 4
      </title>
      <itunes:episode>292</itunes:episode>
      <podcast:episode>292</podcast:episode>
      <itunes:title>
        Drive to Work #292 - Dragons of Tarkir, Part 4
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork292_dragonsoftarkirpart4.mp3</guid>
      <link>https://share.transistor.fm/s/306235a3</link>
      <description>
        <![CDATA[Mark continues with part 4 of his six-part series on the design of Dragons of Tarkir.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 4 of his six-part series on the design of Dragons of Tarkir.]]>
      </content:encoded>
      <pubDate>Fri, 01 Jan 2016 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/306235a3/da563e27.mp3" length="18602934" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2325</itunes:duration>
      <itunes:summary>Mark continues with part 4 of his six-part series on the design of Dragons of Tarkir.</itunes:summary>
      <itunes:subtitle>Mark continues with part 4 of his six-part series on the design of Dragons of Tarkir.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #291 - Live Life Like a Gamer
      </title>
      <itunes:episode>291</itunes:episode>
      <podcast:episode>291</podcast:episode>
      <itunes:title>
        Drive to Work #291 - Live Life Like a Gamer
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork291_livelikeagamer.mp3</guid>
      <link>https://share.transistor.fm/s/3d8c5dee</link>
      <description>
        <![CDATA[Mark talks about important life skills people learn from gaming.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about important life skills people learn from gaming.]]>
      </content:encoded>
      <pubDate>Fri, 25 Dec 2015 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3d8c5dee/252c676a.mp3" length="15212757" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1901</itunes:duration>
      <itunes:summary>Mark talks about important life skills people learn from gaming.</itunes:summary>
      <itunes:subtitle>Mark talks about important life skills people learn from gaming.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #290 - Dragons of Tarkir, Part 3
      </title>
      <itunes:episode>290</itunes:episode>
      <podcast:episode>290</podcast:episode>
      <itunes:title>
        Drive to Work #290 - Dragons of Tarkir, Part 3
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork290_dragonsoftarkirpart3.mp3</guid>
      <link>https://share.transistor.fm/s/992c0698</link>
      <description>
        <![CDATA[Mark continues with part 3 of his six-part series on the design of Dragons of Tarkir.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 3 of his six-part series on the design of Dragons of Tarkir.]]>
      </content:encoded>
      <pubDate>Fri, 25 Dec 2015 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/992c0698/040cf23d.mp3" length="27413516" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3426</itunes:duration>
      <itunes:summary>Mark continues with part 3 of his six-part series on the design of Dragons of Tarkir.</itunes:summary>
      <itunes:subtitle>Mark continues with part 3 of his six-part series on the design of Dragons of Tarkir.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #289 - Dragons of Tarkir, Part 2
      </title>
      <itunes:episode>289</itunes:episode>
      <podcast:episode>289</podcast:episode>
      <itunes:title>
        Drive to Work #289 - Dragons of Tarkir, Part 2
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork289_dragonsoftarkirpart2.mp3</guid>
      <link>https://share.transistor.fm/s/a8f82255</link>
      <description>
        <![CDATA[Mark continues with part 2 of his six-part series on the design of Dragons of Tarkir.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 2 of his six-part series on the design of Dragons of Tarkir.]]>
      </content:encoded>
      <pubDate>Fri, 18 Dec 2015 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a8f82255/bce78152.mp3" length="21022876" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2627</itunes:duration>
      <itunes:summary>Mark continues with part 2 of his six-part series on the design of Dragons of Tarkir.</itunes:summary>
      <itunes:subtitle>Mark continues with part 2 of his six-part series on the design of Dragons of Tarkir.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #288 - Dragons of Tarkir, Part 1
      </title>
      <itunes:episode>288</itunes:episode>
      <podcast:episode>288</podcast:episode>
      <itunes:title>
        Drive to Work #288 - Dragons of Tarkir, Part 1
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork288_dragonsoftarkirpart1.mp3</guid>
      <link>https://share.transistor.fm/s/1700b1d6</link>
      <description>
        <![CDATA[Mark begins a six-part series on the design of Dragons of Tarkir.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark begins a six-part series on the design of Dragons of Tarkir.]]>
      </content:encoded>
      <pubDate>Fri, 18 Dec 2015 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1700b1d6/785d628b.mp3" length="16894444" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2111</itunes:duration>
      <itunes:summary>Mark begins a six-part series on the design of Dragons of Tarkir.</itunes:summary>
      <itunes:subtitle>Mark begins a six-part series on the design of Dragons of Tarkir.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #286 - Designing Limited
      </title>
      <itunes:episode>286</itunes:episode>
      <podcast:episode>286</podcast:episode>
      <itunes:title>
        Drive to Work #286 - Designing Limited
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork286_designinglimited.mp3</guid>
      <link>https://share.transistor.fm/s/55dfad2d</link>
      <description>
        <![CDATA[Mark talks about the many things design has to care about while designing a set for limited.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the many things design has to care about while designing a set for limited.]]>
      </content:encoded>
      <pubDate>Fri, 11 Dec 2015 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/55dfad2d/9f251947.mp3" length="37996239" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2374</itunes:duration>
      <itunes:summary>Mark talks about the many things design has to care about while designing a set for limited.</itunes:summary>
      <itunes:subtitle>Mark talks about the many things design has to care about while designing a set for limited.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #287 - New Players
      </title>
      <itunes:episode>287</itunes:episode>
      <podcast:episode>287</podcast:episode>
      <itunes:title>
        Drive to Work #287 - New Players
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork287_newplayers.mp3</guid>
      <link>https://share.transistor.fm/s/49498ea2</link>
      <description>
        <![CDATA[Mark talks about the things that will teach a new player easier.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the things that will teach a new player easier.]]>
      </content:encoded>
      <pubDate>Fri, 11 Dec 2015 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/49498ea2/fc557807.mp3" length="21257472" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2657</itunes:duration>
      <itunes:summary>Mark talks about the things that will teach a new player easier.</itunes:summary>
      <itunes:subtitle>Mark talks about the things that will teach a new player easier.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #285 - Lessons Learned: Gatecrash
      </title>
      <itunes:episode>285</itunes:episode>
      <podcast:episode>285</podcast:episode>
      <itunes:title>
        Drive to Work #285 - Lessons Learned: Gatecrash
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork285_lessonslearnedgatecrash.mp3</guid>
      <link>https://share.transistor.fm/s/a8cdacdf</link>
      <description>
        <![CDATA[Mark looks back as the co-lead of Dark Ascension (with Mark Gottlieb) and shares what he learned from it.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark looks back as the co-lead of Dark Ascension (with Mark Gottlieb) and shares what he learned from it.]]>
      </content:encoded>
      <pubDate>Fri, 04 Dec 2015 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a8cdacdf/0900f0cf.mp3" length="16748459" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2093</itunes:duration>
      <itunes:summary>Mark looks back as the co-lead of Dark Ascension (with Mark Gottlieb) and shares what he learned from it.</itunes:summary>
      <itunes:subtitle>Mark looks back as the co-lead of Dark Ascension (with Mark Gottlieb) and shares what he learned from it.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #284 - 10 Things Every Game Needs: Hook
      </title>
      <itunes:episode>284</itunes:episode>
      <podcast:episode>284</podcast:episode>
      <itunes:title>
        Drive to Work #284 - 10 Things Every Game Needs: Hook
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork284_10thingshook.mp3</guid>
      <link>https://share.transistor.fm/s/74b7a659</link>
      <description>
        <![CDATA[Mark continues with part 9 in his series on 10-things every game needs.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 9 in his series on 10-things every game needs.]]>
      </content:encoded>
      <pubDate>Fri, 04 Dec 2015 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/74b7a659/ce011f12.mp3" length="18343697" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2292</itunes:duration>
      <itunes:summary>Mark continues with part 9 in his series on 10-things every game needs.</itunes:summary>
      <itunes:subtitle>Mark continues with part 9 in his series on 10-things every game needs.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #283 - 20 Years Later
      </title>
      <itunes:episode>283</itunes:episode>
      <podcast:episode>283</podcast:episode>
      <itunes:title>
        Drive to Work #283 - 20 Years Later
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork283_20years.mp3</guid>
      <link>https://share.transistor.fm/s/6f2e0075</link>
      <description>
        <![CDATA[Mark talks about the difference in Magic and Wizards from when he started to today, 20 years later.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the difference in Magic and Wizards from when he started to today, 20 years later.]]>
      </content:encoded>
      <pubDate>Wed, 25 Nov 2015 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6f2e0075/10efde52.mp3" length="17846147" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2230</itunes:duration>
      <itunes:summary>Mark talks about the difference in Magic and Wizards from when he started to today, 20 years later.</itunes:summary>
      <itunes:subtitle>Mark talks about the difference in Magic and Wizards from when he started to today, 20 years later.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #282 - Most Asked Questions
      </title>
      <itunes:episode>282</itunes:episode>
      <podcast:episode>282</podcast:episode>
      <itunes:title>
        Drive to Work #282 - Most Asked Questions
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork282_mostaskedquestions.mp3</guid>
      <link>https://share.transistor.fm/s/0cae4680</link>
      <description>
        <![CDATA[Mark talks about the questions he gets asked the most and the answers he chooses to give.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the questions he gets asked the most and the answers he chooses to give.]]>
      </content:encoded>
      <pubDate>Wed, 25 Nov 2015 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0cae4680/54b309e0.mp3" length="18821063" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2352</itunes:duration>
      <itunes:summary>Mark talks about the questions he gets asked the most and the answers he chooses to give.</itunes:summary>
      <itunes:subtitle>Mark talks about the questions he gets asked the most and the answers he chooses to give.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #281 - Social Media
      </title>
      <itunes:episode>281</itunes:episode>
      <podcast:episode>281</podcast:episode>
      <itunes:title>
        Drive to Work #281 - Social Media
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork281_socialmedia.mp3</guid>
      <link>https://share.transistor.fm/s/4f2df854</link>
      <description>
        <![CDATA[Mark talks about how he connects through social media to Magic fans.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about how he connects through social media to Magic fans.]]>
      </content:encoded>
      <pubDate>Fri, 20 Nov 2015 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4f2df854/ee9b78bf.mp3" length="17105895" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2138</itunes:duration>
      <itunes:summary>Mark talks about how he connects through social media to Magic fans.</itunes:summary>
      <itunes:subtitle>Mark talks about how he connects through social media to Magic fans.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #280 - Bad Cards Revisited
      </title>
      <itunes:episode>280</itunes:episode>
      <podcast:episode>280</podcast:episode>
      <itunes:title>
        Drive to Work #280 - Bad Cards Revisited
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork280_badcardsrevisited.mp3</guid>
      <link>https://share.transistor.fm/s/87633006</link>
      <description>
        <![CDATA[Mark talks about the revisit to his original article about why so-called bad cards exist.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the revisit to his original article about why so-called bad cards exist.]]>
      </content:encoded>
      <pubDate>Fri, 20 Nov 2015 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/87633006/33af1f38.mp3" length="21748236" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2718</itunes:duration>
      <itunes:summary>Mark talks about the revisit to his original article about why so-called bad cards exist.</itunes:summary>
      <itunes:subtitle>Mark talks about the revisit to his original article about why so-called bad cards exist.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #279 - Bad Cards
      </title>
      <itunes:episode>279</itunes:episode>
      <podcast:episode>279</podcast:episode>
      <itunes:title>
        Drive to Work #279 - Bad Cards
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork279_badcards.mp3</guid>
      <link>https://share.transistor.fm/s/85755d2e</link>
      <description>
        <![CDATA[Mark bases this podcast on his article about why so-called bad cards exist.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark bases this podcast on his article about why so-called bad cards exist.]]>
      </content:encoded>
      <pubDate>Fri, 13 Nov 2015 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/85755d2e/388528d3.mp3" length="14451438" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1806</itunes:duration>
      <itunes:summary>Mark bases this podcast on his article about why so-called bad cards exist.</itunes:summary>
      <itunes:subtitle>Mark bases this podcast on his article about why so-called bad cards exist.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #278 - Fate Reforged, Part 5
      </title>
      <itunes:episode>278</itunes:episode>
      <podcast:episode>278</podcast:episode>
      <itunes:title>
        Drive to Work #278 - Fate Reforged, Part 5
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork278_fatereforgedpart5.mp3</guid>
      <link>https://share.transistor.fm/s/3dbfd6f8</link>
      <description>
        <![CDATA[Mark concludes his 5-part series on the design of Fate Reforged.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark concludes his 5-part series on the design of Fate Reforged.]]>
      </content:encoded>
      <pubDate>Fri, 13 Nov 2015 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3dbfd6f8/ffbd70fa.mp3" length="15667300" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1958</itunes:duration>
      <itunes:summary>Mark concludes his 5-part series on the design of Fate Reforged.</itunes:summary>
      <itunes:subtitle>Mark concludes his 5-part series on the design of Fate Reforged.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #277 - Fate Reforged, Part 4
      </title>
      <itunes:episode>277</itunes:episode>
      <podcast:episode>277</podcast:episode>
      <itunes:title>
        Drive to Work #277 - Fate Reforged, Part 4
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork277_fatereforgedpart4.mp3</guid>
      <link>https://share.transistor.fm/s/f5bfb11f</link>
      <description>
        <![CDATA[Mark continues with part 4 of his five-part series on the design of Fate Reforged.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 4 of his five-part series on the design of Fate Reforged.]]>
      </content:encoded>
      <pubDate>Fri, 06 Nov 2015 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f5bfb11f/b1f906fa.mp3" length="18979244" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2372</itunes:duration>
      <itunes:summary>Mark continues with part 4 of his five-part series on the design of Fate Reforged.</itunes:summary>
      <itunes:subtitle>Mark continues with part 4 of his five-part series on the design of Fate Reforged.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #276 - Primary, Secondary, Tertiary
      </title>
      <itunes:episode>276</itunes:episode>
      <podcast:episode>276</podcast:episode>
      <itunes:title>
        Drive to Work #276 - Primary, Secondary, Tertiary
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork276_primarysecondarytertiary.mp3</guid>
      <link>https://share.transistor.fm/s/4e6fc07a</link>
      <description>
        <![CDATA[Mark talks about the system which explains which colors each evergreen creature keyword falls into.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the system which explains which colors each evergreen creature keyword falls into.]]>
      </content:encoded>
      <pubDate>Fri, 06 Nov 2015 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4e6fc07a/ca833dbb.mp3" length="16678857" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2084</itunes:duration>
      <itunes:summary>Mark talks about the system which explains which colors each evergreen creature keyword falls into.</itunes:summary>
      <itunes:subtitle>Mark talks about the system which explains which colors each evergreen creature keyword falls into.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #275 - Fate Reforged, Part 3
      </title>
      <itunes:episode>275</itunes:episode>
      <podcast:episode>275</podcast:episode>
      <itunes:title>
        Drive to Work #275 - Fate Reforged, Part 3
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork275_fatereforgedpart3.mp3</guid>
      <link>https://share.transistor.fm/s/a8e4b308</link>
      <description>
        <![CDATA[Mark continues with part 3 of his five-part series on the design of Fate Reforged.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 3 of his five-part series on the design of Fate Reforged.]]>
      </content:encoded>
      <pubDate>Fri, 30 Oct 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a8e4b308/ed2fc0b6.mp3" length="15199850" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1899</itunes:duration>
      <itunes:summary>Mark continues with part 3 of his five-part series on the design of Fate Reforged.</itunes:summary>
      <itunes:subtitle>Mark continues with part 3 of his five-part series on the design of Fate Reforged.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #274 - Fate Reforged, Part 2
      </title>
      <itunes:episode>274</itunes:episode>
      <podcast:episode>274</podcast:episode>
      <itunes:title>
        Drive to Work #274 - Fate Reforged, Part 2
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork274_fatereforgedpart2.mp3</guid>
      <link>https://share.transistor.fm/s/d5e80c27</link>
      <description>
        <![CDATA[Mark continues with part 2 of his five-part series on the design of Fate Reforged.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 2 of his five-part series on the design of Fate Reforged.]]>
      </content:encoded>
      <pubDate>Fri, 30 Oct 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d5e80c27/af4d4676.mp3" length="16119360" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2014</itunes:duration>
      <itunes:summary>Mark continues with part 2 of his five-part series on the design of Fate Reforged.</itunes:summary>
      <itunes:subtitle>Mark continues with part 2 of his five-part series on the design of Fate Reforged.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #273 - Fate Reforged, Part 1
      </title>
      <itunes:episode>273</itunes:episode>
      <podcast:episode>273</podcast:episode>
      <itunes:title>
        Drive to Work #273 - Fate Reforged, Part 1
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork273_fatereforgedpart1.mp3</guid>
      <link>https://share.transistor.fm/s/63b3db7a</link>
      <description>
        <![CDATA[Mark begins a five-part series on the design of Fate Reforged.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark begins a five-part series on the design of Fate Reforged.]]>
      </content:encoded>
      <pubDate>Fri, 23 Oct 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/63b3db7a/46c252c9.mp3" length="22080465" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2759</itunes:duration>
      <itunes:summary>Mark begins a five-part series on the design of Fate Reforged.</itunes:summary>
      <itunes:subtitle>Mark begins a five-part series on the design of Fate Reforged.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #272 - ARC System
      </title>
      <itunes:episode>272</itunes:episode>
      <podcast:episode>272</podcast:episode>
      <itunes:title>
        Drive to Work #272 - ARC System
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork272_arcsystem.mp3</guid>
      <link>https://share.transistor.fm/s/0b8d2875</link>
      <description>
        <![CDATA[Mark taks about an idea that Wizards tried to expand TCGs to a broader audience.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark taks about an idea that Wizards tried to expand TCGs to a broader audience.]]>
      </content:encoded>
      <pubDate>Fri, 23 Oct 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0b8d2875/603c9571.mp3" length="18372168" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2296</itunes:duration>
      <itunes:summary>Mark taks about an idea that Wizards tried to expand TCGs to a broader audience.</itunes:summary>
      <itunes:subtitle>Mark taks about an idea that Wizards tried to expand TCGs to a broader audience.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #271 - Un-Rules Manager
      </title>
      <itunes:episode>271</itunes:episode>
      <podcast:episode>271</podcast:episode>
      <itunes:title>
        Drive to Work #271 - Un-Rules Manager
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork271_unrulesmanager.mp3</guid>
      <link>https://share.transistor.fm/s/03ed4973</link>
      <description>
        <![CDATA[Mark talks about being the rules manager for silver-bordered Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about being the rules manager for silver-bordered Magic.]]>
      </content:encoded>
      <pubDate>Fri, 16 Oct 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/03ed4973/2a167434.mp3" length="17104444" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2137</itunes:duration>
      <itunes:summary>Mark talks about being the rules manager for silver-bordered Magic.</itunes:summary>
      <itunes:subtitle>Mark talks about being the rules manager for silver-bordered Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #270 - 10 Things Every Game Needs: Flavor
      </title>
      <itunes:episode>270</itunes:episode>
      <podcast:episode>270</podcast:episode>
      <itunes:title>
        Drive to Work #270 - 10 Things Every Game Needs: Flavor
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork270_10thingsflavor.mp3</guid>
      <link>https://share.transistor.fm/s/f41afc55</link>
      <description>
        <![CDATA[Mark continues with part 8 in his series on 10-things every game needs.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 8 in his series on 10-things every game needs.]]>
      </content:encoded>
      <pubDate>Fri, 16 Oct 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f41afc55/9cdb683c.mp3" length="15751731" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1968</itunes:duration>
      <itunes:summary>Mark continues with part 8 in his series on 10-things every game needs.</itunes:summary>
      <itunes:subtitle>Mark continues with part 8 in his series on 10-things every game needs.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #269 - Breaking Rules
      </title>
      <itunes:episode>269</itunes:episode>
      <podcast:episode>269</podcast:episode>
      <itunes:title>
        Drive to Work #269 - Breaking Rules
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork269_breakingrules.mp3</guid>
      <link>https://share.transistor.fm/s/773077b5</link>
      <description>
        <![CDATA[Magic is a game that often breaks its own rules. Today's podcast talks about when, why, and how you should break the rules in game design.]]>
      </description>
      <content:encoded>
        <![CDATA[Magic is a game that often breaks its own rules. Today's podcast talks about when, why, and how you should break the rules in game design.]]>
      </content:encoded>
      <pubDate>Fri, 09 Oct 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/773077b5/2b19357a.mp3" length="15512783" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1938</itunes:duration>
      <itunes:summary>Magic is a game that often breaks its own rules. Today's podcast talks about when, why, and how you should break the rules in game design.</itunes:summary>
      <itunes:subtitle>Magic is a game that often breaks its own rules. Today's podcast talks about when, why, and how you should break the rules in game design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #268 - PAX 2015
      </title>
      <itunes:episode>268</itunes:episode>
      <podcast:episode>268</podcast:episode>
      <itunes:title>
        Drive to Work #268 - PAX 2015
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork268_pax2015.mp3</guid>
      <link>https://share.transistor.fm/s/cb07e964</link>
      <description>
        <![CDATA[Wizards pulled out all the stops with Magic at the Penny Arcade Expo held in Seattle this past August. This podcast talks all about it, including the full tale of my crazy seventeen-hour day.]]>
      </description>
      <content:encoded>
        <![CDATA[Wizards pulled out all the stops with Magic at the Penny Arcade Expo held in Seattle this past August. This podcast talks all about it, including the full tale of my crazy seventeen-hour day.]]>
      </content:encoded>
      <pubDate>Fri, 09 Oct 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/cb07e964/165390af.mp3" length="21010073" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2626</itunes:duration>
      <itunes:summary>Wizards pulled out all the stops with Magic at the Penny Arcade Expo held in Seattle this past August. This podcast talks all about it, including the full tale of my crazy seventeen-hour day.</itunes:summary>
      <itunes:subtitle>Wizards pulled out all the stops with Magic at the Penny Arcade Expo held in Seattle this past August. This podcast talks all about it, including the full tale of my crazy seventeen-hour day.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #267 - Green White
      </title>
      <itunes:episode>267</itunes:episode>
      <podcast:episode>267</podcast:episode>
      <itunes:title>
        Drive to Work #267 - Green White
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork267_greenwhite.mp3</guid>
      <link>https://share.transistor.fm/s/058fec2f</link>
      <description>
        <![CDATA[Finally, I've gotten to my tenth and final (and possibly most requested) two-color podcast. I talk about the colors green and blue, what they have in common and why they're enemies.]]>
      </description>
      <content:encoded>
        <![CDATA[Finally, I've gotten to my tenth and final (and possibly most requested) two-color podcast. I talk about the colors green and blue, what they have in common and why they're enemies.]]>
      </content:encoded>
      <pubDate>Fri, 02 Oct 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/058fec2f/3f1a7d6c.mp3" length="15711596" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1963</itunes:duration>
      <itunes:summary>Finally, I've gotten to my tenth and final (and possibly most requested) two-color podcast. I talk about the colors green and blue, what they have in common and why they're enemies.</itunes:summary>
      <itunes:subtitle>Finally, I've gotten to my tenth and final (and possibly most requested) two-color podcast. I talk about the colors green and blue, what they have in common and why they're enemies.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #266 - Returning to Worlds
      </title>
      <itunes:episode>266</itunes:episode>
      <podcast:episode>266</podcast:episode>
      <itunes:title>
        Drive to Work #266 - Returning to Worlds
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork266_returningtoworlds.mp3</guid>
      <link>https://share.transistor.fm/s/e71988ee</link>
      <description>
        <![CDATA[Scars of Mirrodin,-Return to Ravnica,-Battle for Zendikar. We've begun to revisit worlds we've already been to. What design issues are there when you start with a world you've visited before? Today's podcast talks all about this topic.]]>
      </description>
      <content:encoded>
        <![CDATA[Scars of Mirrodin,-Return to Ravnica,-Battle for Zendikar. We've begun to revisit worlds we've already been to. What design issues are there when you start with a world you've visited before? Today's podcast talks all about this topic.]]>
      </content:encoded>
      <pubDate>Fri, 02 Oct 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e71988ee/e4310f39.mp3" length="17795888" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2224</itunes:duration>
      <itunes:summary>Scars of Mirrodin,-Return to Ravnica,-Battle for Zendikar. We've begun to revisit worlds we've already been to. What design issues are there when you start with a world you've visited before? Today's podcast talks all about this topic.</itunes:summary>
      <itunes:subtitle>Scars of Mirrodin,-Return to Ravnica,-Battle for Zendikar. We've begun to revisit worlds we've already been to. What design issues are there when you start with a world you've visited before? Today's podcast talks all about this topic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #265 - Creative Process Part 2
      </title>
      <itunes:episode>265</itunes:episode>
      <podcast:episode>265</podcast:episode>
      <itunes:title>
        Drive to Work #265 - Creative Process Part 2
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork265_creativeprocesspart2.mp3</guid>
      <link>https://share.transistor.fm/s/00a73638</link>
      <description>
        <![CDATA[Mark concludes his two-parter about the creative process.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark concludes his two-parter about the creative process.]]>
      </content:encoded>
      <pubDate>Fri, 25 Sep 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/00a73638/84dd42ee.mp3" length="18396155" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2299</itunes:duration>
      <itunes:summary>Mark concludes his two-parter about the creative process.</itunes:summary>
      <itunes:subtitle>Mark concludes his two-parter about the creative process.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #264 - Creative Process, Part 1
      </title>
      <itunes:episode>264</itunes:episode>
      <podcast:episode>264</podcast:episode>
      <itunes:title>
        Drive to Work #264 - Creative Process, Part 1
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork264_creativeprocesspart1.mp3</guid>
      <link>https://share.transistor.fm/s/53ef3dd0</link>
      <description>
        <![CDATA[Mark begins with part one-of-two podcasts about the creative process.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark begins with part one-of-two podcasts about the creative process.]]>
      </content:encoded>
      <pubDate>Fri, 25 Sep 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/53ef3dd0/c964e07e.mp3" length="17569456" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2196</itunes:duration>
      <itunes:summary>Mark begins with part one-of-two podcasts about the creative process.</itunes:summary>
      <itunes:subtitle>Mark begins with part one-of-two podcasts about the creative process.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #263 - 2012
      </title>
      <itunes:episode>263</itunes:episode>
      <podcast:episode>263</podcast:episode>
      <itunes:title>
        Drive to Work #263 - 2012
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork263_2012.mp3</guid>
      <link>https://share.transistor.fm/s/4449b6d8</link>
      <description>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2012.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2012.]]>
      </content:encoded>
      <pubDate>Fri, 18 Sep 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4449b6d8/c44241e5.mp3" length="14759221" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1844</itunes:duration>
      <itunes:summary>Mark continues his 20 years in 20 podcasts with the year 2012.</itunes:summary>
      <itunes:subtitle>Mark continues his 20 years in 20 podcasts with the year 2012.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #262 - Khans of Tarkir, Part 7
      </title>
      <itunes:episode>262</itunes:episode>
      <podcast:episode>262</podcast:episode>
      <itunes:title>
        Drive to Work #262 - Khans of Tarkir, Part 7
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork262_khansoftarkirpart7.mp3</guid>
      <link>https://share.transistor.fm/s/afecd553</link>
      <description>
        <![CDATA[Mark concludes his seven-part series on the design of Khans of Tarkir.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark concludes his seven-part series on the design of Khans of Tarkir.]]>
      </content:encoded>
      <pubDate>Fri, 18 Sep 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/afecd553/ded1b87f.mp3" length="17937047" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2242</itunes:duration>
      <itunes:summary>Mark concludes his seven-part series on the design of Khans of Tarkir.</itunes:summary>
      <itunes:subtitle>Mark concludes his seven-part series on the design of Khans of Tarkir.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #261 - Khans of Tarkir, Part 6
      </title>
      <itunes:episode>261</itunes:episode>
      <podcast:episode>261</podcast:episode>
      <itunes:title>
        Drive to Work #261 - Khans of Tarkir, Part 6
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork261_khansoftarkirpart6.mp3</guid>
      <link>https://share.transistor.fm/s/e11f8258</link>
      <description>
        <![CDATA[Mark continues with part 6 of his seven-part series on the design of Khans of Tarkir.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 6 of his seven-part series on the design of Khans of Tarkir.]]>
      </content:encoded>
      <pubDate>Fri, 11 Sep 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e11f8258/bc13ee1b.mp3" length="17741301" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2217</itunes:duration>
      <itunes:summary>Mark continues with part 6 of his seven-part series on the design of Khans of Tarkir.</itunes:summary>
      <itunes:subtitle>Mark continues with part 6 of his seven-part series on the design of Khans of Tarkir.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #260 - 10 Things Every Game Needs: Fun
      </title>
      <itunes:episode>260</itunes:episode>
      <podcast:episode>260</podcast:episode>
      <itunes:title>
        Drive to Work #260 - 10 Things Every Game Needs: Fun
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork260_10thingsfun.mp3</guid>
      <link>https://share.transistor.fm/s/942de486</link>
      <description>
        <![CDATA[Mark continues with part 8 in his series on 10-things every game needs.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 8 in his series on 10-things every game needs.]]>
      </content:encoded>
      <pubDate>Fri, 11 Sep 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/942de486/87d0998a.mp3" length="21583126" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2697</itunes:duration>
      <itunes:summary>Mark continues with part 8 in his series on 10-things every game needs.</itunes:summary>
      <itunes:subtitle>Mark continues with part 8 in his series on 10-things every game needs.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #259 - Khans of Tarkir, Part 5
      </title>
      <itunes:episode>259</itunes:episode>
      <podcast:episode>259</podcast:episode>
      <itunes:title>
        Drive to Work #259 - Khans of Tarkir, Part 5
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork259_khansoftarkirpart5.mp3</guid>
      <link>https://share.transistor.fm/s/e1d28127</link>
      <description>
        <![CDATA[Mark continues with part 4 of his seven-part series on the design of Khans of Tarkir.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 4 of his seven-part series on the design of Khans of Tarkir.]]>
      </content:encoded>
      <pubDate>Fri, 04 Sep 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e1d28127/a85e3302.mp3" length="18424246" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2302</itunes:duration>
      <itunes:summary>Mark continues with part 4 of his seven-part series on the design of Khans of Tarkir.</itunes:summary>
      <itunes:subtitle>Mark continues with part 4 of his seven-part series on the design of Khans of Tarkir.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #258 - Khans of Tarkir, Part 4
      </title>
      <itunes:episode>258</itunes:episode>
      <podcast:episode>258</podcast:episode>
      <itunes:title>
        Drive to Work #258 - Khans of Tarkir, Part 4
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork258_khansoftarkirpart4.mp3</guid>
      <link>https://share.transistor.fm/s/c2d164f6</link>
      <description>
        <![CDATA[Mark continues with part 4 of his seven-part series on the design of Khans of Tarkir.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 4 of his seven-part series on the design of Khans of Tarkir.]]>
      </content:encoded>
      <pubDate>Fri, 04 Sep 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c2d164f6/7eaeb2cf.mp3" length="16408011" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2050</itunes:duration>
      <itunes:summary>Mark continues with part 4 of his seven-part series on the design of Khans of Tarkir.</itunes:summary>
      <itunes:subtitle>Mark continues with part 4 of his seven-part series on the design of Khans of Tarkir.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #256 - Khans of Tarkir, Part 3
      </title>
      <itunes:episode>256</itunes:episode>
      <podcast:episode>256</podcast:episode>
      <itunes:title>
        Drive to Work #256 - Khans of Tarkir, Part 3
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork256_khansoftarkirpart3.mp3</guid>
      <link>https://share.transistor.fm/s/5ef305e3</link>
      <description>
        <![CDATA[Mark continues with part 3 of his seven-part series on the design of Khans of Tarkir.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 3 of his seven-part series on the design of Khans of Tarkir.]]>
      </content:encoded>
      <pubDate>Thu, 27 Aug 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5ef305e3/e08895a2.mp3" length="15629355" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1953</itunes:duration>
      <itunes:summary>Mark continues with part 3 of his seven-part series on the design of Khans of Tarkir.</itunes:summary>
      <itunes:subtitle>Mark continues with part 3 of his seven-part series on the design of Khans of Tarkir.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #255 - Khans of Tarkir, Part 2
      </title>
      <itunes:episode>255</itunes:episode>
      <podcast:episode>255</podcast:episode>
      <itunes:title>
        Drive to Work #255 - Khans of Tarkir, Part 2
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork255_khansoftarkirpart2.mp3</guid>
      <link>https://share.transistor.fm/s/0bafd022</link>
      <description>
        <![CDATA[Mark continues with part 2 of his seven-part series on the design of Khans of Tarkir.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 2 of his seven-part series on the design of Khans of Tarkir.]]>
      </content:encoded>
      <pubDate>Fri, 21 Aug 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0bafd022/9d610287.mp3" length="15701244" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1962</itunes:duration>
      <itunes:summary>Mark continues with part 2 of his seven-part series on the design of Khans of Tarkir.</itunes:summary>
      <itunes:subtitle>Mark continues with part 2 of his seven-part series on the design of Khans of Tarkir.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #257 - Keeping an Eye Out
      </title>
      <itunes:episode>257</itunes:episode>
      <podcast:episode>257</podcast:episode>
      <itunes:title>
        Drive to Work #257 - Keeping an Eye Out
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork257_keepinganeyeout.mp3</guid>
      <link>https://share.transistor.fm/s/2daa696b</link>
      <description>
        <![CDATA[Mark talks about the things that a game designer must be on the lookout for.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the things that a game designer must be on the lookout for.]]>
      </content:encoded>
      <pubDate>Fri, 21 Aug 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2daa696b/202383c5.mp3" length="15280952" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1910</itunes:duration>
      <itunes:summary>Mark talks about the things that a game designer must be on the lookout for.</itunes:summary>
      <itunes:subtitle>Mark talks about the things that a game designer must be on the lookout for.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #254 - Khans of Tarkir, Part 1
      </title>
      <itunes:episode>254</itunes:episode>
      <podcast:episode>254</podcast:episode>
      <itunes:title>
        Drive to Work #254 - Khans of Tarkir, Part 1
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork254_khansoftarkirpart1.mp3</guid>
      <link>https://share.transistor.fm/s/bb16cc4f</link>
      <description>
        <![CDATA[Mark begins a seven-part series on the design of Khans of Tarkir.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark begins a seven-part series on the design of Khans of Tarkir.]]>
      </content:encoded>
      <pubDate>Fri, 21 Aug 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bb16cc4f/124e00e1.mp3" length="14546174" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1818</itunes:duration>
      <itunes:summary>Mark begins a seven-part series on the design of Khans of Tarkir.</itunes:summary>
      <itunes:subtitle>Mark begins a seven-part series on the design of Khans of Tarkir.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #253 - White-Red
      </title>
      <itunes:episode>253</itunes:episode>
      <podcast:episode>253</podcast:episode>
      <itunes:title>
        Drive to Work #253 - White-Red
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork253_redwhite.mp3</guid>
      <link>https://share.transistor.fm/s/727e8b6b</link>
      <description>
        <![CDATA[Mark talks about the color pair white-red.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the color pair white-red.]]>
      </content:encoded>
      <pubDate>Fri, 14 Aug 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/727e8b6b/7d9da1c8.mp3" length="14210628" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1776</itunes:duration>
      <itunes:summary>Mark talks about the color pair white-red.</itunes:summary>
      <itunes:subtitle>Mark talks about the color pair white-red.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #252 - Block Inspirations, Part 2
      </title>
      <itunes:episode>252</itunes:episode>
      <podcast:episode>252</podcast:episode>
      <itunes:title>
        Drive to Work #252 - Block Inspirations, Part 2
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork252_blockinspirationspart2.mp3</guid>
      <link>https://share.transistor.fm/s/218a0e97</link>
      <description>
        <![CDATA[Mark concludes his two-parter about the inspiration behind each block in the history of Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark concludes his two-parter about the inspiration behind each block in the history of Magic.]]>
      </content:encoded>
      <pubDate>Fri, 14 Aug 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/218a0e97/dc5764cc.mp3" length="16303931" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2037</itunes:duration>
      <itunes:summary>Mark concludes his two-parter about the inspiration behind each block in the history of Magic.</itunes:summary>
      <itunes:subtitle>Mark concludes his two-parter about the inspiration behind each block in the history of Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #251 - Block Inspirations, Part 1
      </title>
      <itunes:episode>251</itunes:episode>
      <podcast:episode>251</podcast:episode>
      <itunes:title>
        Drive to Work #251 - Block Inspirations, Part 1
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork251_blockinspirationspart1.mp3</guid>
      <link>https://share.transistor.fm/s/e86b6362</link>
      <description>
        <![CDATA[Mark begins a two-parter about the inspiration behind each block in the history of Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark begins a two-parter about the inspiration behind each block in the history of Magic.]]>
      </content:encoded>
      <pubDate>Fri, 07 Aug 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e86b6362/047a4a9c.mp3" length="14899372" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1862</itunes:duration>
      <itunes:summary>Mark begins a two-parter about the inspiration behind each block in the history of Magic.</itunes:summary>
      <itunes:subtitle>Mark begins a two-parter about the inspiration behind each block in the history of Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #250 - 2011
      </title>
      <itunes:episode>250</itunes:episode>
      <podcast:episode>250</podcast:episode>
      <itunes:title>
        Drive to Work #250 - 2011
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork250_2011.mp3</guid>
      <link>https://share.transistor.fm/s/cda14505</link>
      <description>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2011.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2011.]]>
      </content:encoded>
      <pubDate>Fri, 07 Aug 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/cda14505/8a14c1f0.mp3" length="16633141" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2079</itunes:duration>
      <itunes:summary>Mark continues his 20 years in 20 podcasts with the year 2011.</itunes:summary>
      <itunes:subtitle>Mark continues his 20 years in 20 podcasts with the year 2011.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #249 - Evergreen Keywords
      </title>
      <itunes:episode>249</itunes:episode>
      <podcast:episode>249</podcast:episode>
      <itunes:title>
        Drive to Work #249 - Evergreen Keywords
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork249_evergreenkeywords.mp3</guid>
      <link>https://share.transistor.fm/s/2500cf0d</link>
      <description>
        <![CDATA[Mark talks about the history of evergreen keywords]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the history of evergreen keywords]]>
      </content:encoded>
      <pubDate>Fri, 31 Jul 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2500cf0d/0883cb96.mp3" length="21488394" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2685</itunes:duration>
      <itunes:summary>Mark talks about the history of evergreen keywords</itunes:summary>
      <itunes:subtitle>Mark talks about the history of evergreen keywords</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #248 - 10 Things Every Game Needs: Strategy
      </title>
      <itunes:episode>248</itunes:episode>
      <podcast:episode>248</podcast:episode>
      <itunes:title>
        Drive to Work #248 - 10 Things Every Game Needs: Strategy
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork248_10thingsstrategy.mp3</guid>
      <link>https://share.transistor.fm/s/670601f2</link>
      <description>
        <![CDATA[Mark continues with part 7 in his series on 10-things every game needs.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 7 in his series on 10-things every game needs.]]>
      </content:encoded>
      <pubDate>Fri, 31 Jul 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/670601f2/11b4c387.mp3" length="20626606" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2578</itunes:duration>
      <itunes:summary>Mark continues with part 7 in his series on 10-things every game needs.</itunes:summary>
      <itunes:subtitle>Mark continues with part 7 in his series on 10-things every game needs.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #247 - Judge
      </title>
      <itunes:episode>247</itunes:episode>
      <podcast:episode>247</podcast:episode>
      <itunes:title>
        Drive to Work #247 - Judge
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork247_judging.mp3</guid>
      <link>https://share.transistor.fm/s/e4eef576</link>
      <description>
        <![CDATA[Mark talks his level 4 judge time experience.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks his level 4 judge time experience.]]>
      </content:encoded>
      <pubDate>Fri, 24 Jul 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e4eef576/0e771745.mp3" length="17038122" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2129</itunes:duration>
      <itunes:summary>Mark talks his level 4 judge time experience.</itunes:summary>
      <itunes:subtitle>Mark talks his level 4 judge time experience.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #246 - Early Trips
      </title>
      <itunes:episode>246</itunes:episode>
      <podcast:episode>246</podcast:episode>
      <itunes:title>
        Drive to Work #246 - Early Trips
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork246_earlytrips.mp3</guid>
      <link>https://share.transistor.fm/s/136fbca2</link>
      <description>
        <![CDATA[Mark talks about the three trips Wizards sent him on before he started full-time.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the three trips Wizards sent him on before he started full-time.]]>
      </content:encoded>
      <pubDate>Fri, 24 Jul 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/136fbca2/a21b3336.mp3" length="16442616" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2055</itunes:duration>
      <itunes:summary>Mark talks about the three trips Wizards sent him on before he started full-time.</itunes:summary>
      <itunes:subtitle>Mark talks about the three trips Wizards sent him on before he started full-time.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #245 - Black-Green
      </title>
      <itunes:episode>245</itunes:episode>
      <podcast:episode>245</podcast:episode>
      <itunes:title>
        Drive to Work #245 - Black-Green
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork245_blackgreen.mp3</guid>
      <link>https://share.transistor.fm/s/9bfd6a8b</link>
      <description>
        <![CDATA[Mark talks about the color pair black-green.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the color pair black-green.]]>
      </content:encoded>
      <pubDate>Fri, 17 Jul 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9bfd6a8b/13b2a801.mp3" length="14186607" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1773</itunes:duration>
      <itunes:summary>Mark talks about the color pair black-green.</itunes:summary>
      <itunes:subtitle>Mark talks about the color pair black-green.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #244 - Avacyn Restored, Part 4
      </title>
      <itunes:episode>244</itunes:episode>
      <podcast:episode>244</podcast:episode>
      <itunes:title>
        Drive to Work #244 - Avacyn Restored, Part 4
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork244_avacynrestoredpart4.mp3</guid>
      <link>https://share.transistor.fm/s/a4f0d846</link>
      <description>
        <![CDATA[Mark concludes his 4-part series on the design of Avacyn Restored.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark concludes his 4-part series on the design of Avacyn Restored.]]>
      </content:encoded>
      <pubDate>Fri, 17 Jul 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a4f0d846/0379f115.mp3" length="16510544" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2063</itunes:duration>
      <itunes:summary>Mark concludes his 4-part series on the design of Avacyn Restored.</itunes:summary>
      <itunes:subtitle>Mark concludes his 4-part series on the design of Avacyn Restored.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #243 - Avacyn Restored, Part 3
      </title>
      <itunes:episode>243</itunes:episode>
      <podcast:episode>243</podcast:episode>
      <itunes:title>
        Drive to Work #243 - Avacyn Restored, Part 3
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork243_avacynrestoredpart3.mp3</guid>
      <link>https://share.transistor.fm/s/67e2fe3d</link>
      <description>
        <![CDATA[Mark continues with part 3 of his 4-part series on the design of Avacyn Restored.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 3 of his 4-part series on the design of Avacyn Restored.]]>
      </content:encoded>
      <pubDate>Fri, 10 Jul 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/67e2fe3d/11486a31.mp3" length="15808612" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1975</itunes:duration>
      <itunes:summary>Mark continues with part 3 of his 4-part series on the design of Avacyn Restored.</itunes:summary>
      <itunes:subtitle>Mark continues with part 3 of his 4-part series on the design of Avacyn Restored.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #242 - Avacyn Restored, Part 2
      </title>
      <itunes:episode>242</itunes:episode>
      <podcast:episode>242</podcast:episode>
      <itunes:title>
        Drive to Work #242 - Avacyn Restored, Part 2
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork242_avacynrestoredpart2.mp3</guid>
      <link>https://share.transistor.fm/s/c17c8006</link>
      <description>
        <![CDATA[Mark continues with part 2 of his 4-part series on the design of Avacyn Restored.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 2 of his 4-part series on the design of Avacyn Restored.]]>
      </content:encoded>
      <pubDate>Fri, 10 Jul 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c17c8006/6269f21e.mp3" length="15144266" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1892</itunes:duration>
      <itunes:summary>Mark continues with part 2 of his 4-part series on the design of Avacyn Restored.</itunes:summary>
      <itunes:subtitle>Mark continues with part 2 of his 4-part series on the design of Avacyn Restored.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #241 - Avacyn Restored, Part 1
      </title>
      <itunes:episode>241</itunes:episode>
      <podcast:episode>241</podcast:episode>
      <itunes:title>
        Drive to Work #241 - Avacyn Restored, Part 1
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork241_avacynrestoredpart1.mp3</guid>
      <link>https://share.transistor.fm/s/58edb6ca</link>
      <description>
        <![CDATA[Mark begins a 4-part series on the design of Avacyn Restored.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark begins a 4-part series on the design of Avacyn Restored.]]>
      </content:encoded>
      <pubDate>Thu, 02 Jul 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/58edb6ca/631a91c5.mp3" length="14980179" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1872</itunes:duration>
      <itunes:summary>Mark begins a 4-part series on the design of Avacyn Restored.</itunes:summary>
      <itunes:subtitle>Mark begins a 4-part series on the design of Avacyn Restored.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #240 - Pro Tour with Melissa DeTora
      </title>
      <itunes:episode>240</itunes:episode>
      <podcast:episode>240</podcast:episode>
      <itunes:title>
        Drive to Work #240 - Pro Tour with Melissa DeTora
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork240_protourwithmelissadetora.mp3</guid>
      <link>https://share.transistor.fm/s/2a92a0b9</link>
      <description>
        <![CDATA[Mark discusses the Pro Tour with his carpool guest, Melissa DeTora.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark discusses the Pro Tour with his carpool guest, Melissa DeTora.]]>
      </content:encoded>
      <pubDate>Thu, 02 Jul 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2a92a0b9/98778b75.mp3" length="14345534" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1793</itunes:duration>
      <itunes:summary>Mark discusses the Pro Tour with his carpool guest, Melissa DeTora.</itunes:summary>
      <itunes:subtitle>Mark discusses the Pro Tour with his carpool guest, Melissa DeTora.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #239 - Starting in Research and Development
      </title>
      <itunes:episode>239</itunes:episode>
      <podcast:episode>239</podcast:episode>
      <itunes:title>
        Drive to Work #239 - Starting in Research and Development
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork239_startinginresearchanddevelopment.mp3</guid>
      <link>https://share.transistor.fm/s/648b3859</link>
      <description>
        <![CDATA[Mark shares his carpool with special guest, Melissa DeTora and what it is like to start to Research and Development.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark shares his carpool with special guest, Melissa DeTora and what it is like to start to Research and Development.]]>
      </content:encoded>
      <pubDate>Fri, 26 Jun 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/648b3859/5de20203.mp3" length="15807649" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1975</itunes:duration>
      <itunes:summary>Mark shares his carpool with special guest, Melissa DeTora and what it is like to start to Research and Development.</itunes:summary>
      <itunes:subtitle>Mark shares his carpool with special guest, Melissa DeTora and what it is like to start to Research and Development.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #238 - 10 Things Every Game Needs: Surprise
      </title>
      <itunes:episode>238</itunes:episode>
      <podcast:episode>238</podcast:episode>
      <itunes:title>
        Drive to Work #238 - 10 Things Every Game Needs: Surprise
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork238_10thingssurprise.mp3</guid>
      <link>https://share.transistor.fm/s/99f0037c</link>
      <description>
        <![CDATA[Mark continues with part 6 in his series on 10-things every game needs.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 6 in his series on 10-things every game needs.]]>
      </content:encoded>
      <pubDate>Fri, 26 Jun 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/99f0037c/2fec08b0.mp3" length="16288817" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2036</itunes:duration>
      <itunes:summary>Mark continues with part 6 in his series on 10-things every game needs.</itunes:summary>
      <itunes:subtitle>Mark continues with part 6 in his series on 10-things every game needs.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #237 - 2010
      </title>
      <itunes:episode>237</itunes:episode>
      <podcast:episode>237</podcast:episode>
      <itunes:title>
        Drive to Work #237 - 2010
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork237_2010.mp3</guid>
      <link>https://share.transistor.fm/s/ae3d31a7</link>
      <description>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2010.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2010.]]>
      </content:encoded>
      <pubDate>Fri, 19 Jun 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ae3d31a7/9f42f8ca.mp3" length="19204426" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2400</itunes:duration>
      <itunes:summary>Mark continues his 20 years in 20 podcasts with the year 2010.</itunes:summary>
      <itunes:subtitle>Mark continues his 20 years in 20 podcasts with the year 2010.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #236 - Leading Teams
      </title>
      <itunes:episode>236</itunes:episode>
      <podcast:episode>236</podcast:episode>
      <itunes:title>
        Drive to Work #236 - Leading Teams
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork236_leadingteams.mp3</guid>
      <link>https://share.transistor.fm/s/9a1f9397</link>
      <description>
        <![CDATA[Mark talks about what he learned from leading various Magic teams.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about what he learned from leading various Magic teams.]]>
      </content:encoded>
      <pubDate>Fri, 19 Jun 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9a1f9397/f35388d2.mp3" length="14690509" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1836</itunes:duration>
      <itunes:summary>Mark talks about what he learned from leading various Magic teams.</itunes:summary>
      <itunes:subtitle>Mark talks about what he learned from leading various Magic teams.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #235 - Lessons Learned: Dark Ascension
      </title>
      <itunes:episode>235</itunes:episode>
      <podcast:episode>235</podcast:episode>
      <itunes:title>
        Drive to Work #235 - Lessons Learned: Dark Ascension
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork235_lessonslearned-darkascension.mp3</guid>
      <link>https://share.transistor.fm/s/28a6346a</link>
      <description>
        <![CDATA[Mark looks back as the lead of Dark Ascension and shares what he learned from it.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark looks back as the lead of Dark Ascension and shares what he learned from it.]]>
      </content:encoded>
      <pubDate>Fri, 12 Jun 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/28a6346a/d25245aa.mp3" length="18199374" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2274</itunes:duration>
      <itunes:summary>Mark looks back as the lead of Dark Ascension and shares what he learned from it.</itunes:summary>
      <itunes:subtitle>Mark looks back as the lead of Dark Ascension and shares what he learned from it.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #234 - Lessons Learned: Innistrad      </title>
      <itunes:episode>234</itunes:episode>
      <podcast:episode>234</podcast:episode>
      <itunes:title>Drive to Work #234 - Lessons Learned: Innistrad      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork234_lessonslearned-innistrad.mp3</guid>
      <link>https://share.transistor.fm/s/de0b67ad</link>
      <description>
        <![CDATA[<p>Mark looks back as the lead of Innistrad and shares what he learned from it.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Mark looks back as the lead of Innistrad and shares what he learned from it.</p>]]>
      </content:encoded>
      <pubDate>Fri, 12 Jun 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/de0b67ad/dd403c24.mp3" length="16369730" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2046</itunes:duration>
      <itunes:summary>Mark looks back as the lead of Innistrad and shares what he learned from it.</itunes:summary>
      <itunes:subtitle>Mark looks back as the lead of Innistrad and shares what he learned from it.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #233 - Blue-Red
      </title>
      <itunes:episode>233</itunes:episode>
      <podcast:episode>233</podcast:episode>
      <itunes:title>
        Drive to Work #233 - Blue-Red
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork233_bluered.mp3</guid>
      <link>https://share.transistor.fm/s/8abce0b4</link>
      <description>
        <![CDATA[Mark talks about the color pair Blue Red]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the color pair Blue Red]]>
      </content:encoded>
      <pubDate>Fri, 05 Jun 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8abce0b4/4000c460.mp3" length="19543152" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2442</itunes:duration>
      <itunes:summary>Mark talks about the color pair Blue Red</itunes:summary>
      <itunes:subtitle>Mark talks about the color pair Blue Red</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #232 - Dark Ascension, Part 4
      </title>
      <itunes:episode>232</itunes:episode>
      <podcast:episode>232</podcast:episode>
      <itunes:title>
        Drive to Work #232 - Dark Ascension, Part 4
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork232_darkascensionpart4.mp3</guid>
      <link>https://share.transistor.fm/s/f4eec412</link>
      <description>
        <![CDATA[Mark concludes his 4-part series on the design of Dark Ascension.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark concludes his 4-part series on the design of Dark Ascension.]]>
      </content:encoded>
      <pubDate>Fri, 05 Jun 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f4eec412/75f5b74b.mp3" length="19816804" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2477</itunes:duration>
      <itunes:summary>Mark concludes his 4-part series on the design of Dark Ascension.</itunes:summary>
      <itunes:subtitle>Mark concludes his 4-part series on the design of Dark Ascension.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #231 - Dark Ascension, Part 3
      </title>
      <itunes:episode>231</itunes:episode>
      <podcast:episode>231</podcast:episode>
      <itunes:title>
        Drive to Work #231 - Dark Ascension, Part 3
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork231_darkascensionpart3.mp3</guid>
      <link>https://share.transistor.fm/s/6e773b96</link>
      <description>
        <![CDATA[Mark continues with Part 3 of his 4-part series on the design of Dark Ascension.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with Part 3 of his 4-part series on the design of Dark Ascension.]]>
      </content:encoded>
      <pubDate>Fri, 29 May 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6e773b96/53d87c11.mp3" length="16638882" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2079</itunes:duration>
      <itunes:summary>Mark continues with Part 3 of his 4-part series on the design of Dark Ascension.</itunes:summary>
      <itunes:subtitle>Mark continues with Part 3 of his 4-part series on the design of Dark Ascension.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #230 - Dark Ascension, Part 2
      </title>
      <itunes:episode>230</itunes:episode>
      <podcast:episode>230</podcast:episode>
      <itunes:title>
        Drive to Work #230 - Dark Ascension, Part 2
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork230_darkascensionpart2.mp3</guid>
      <link>https://share.transistor.fm/s/1350e242</link>
      <description>
        <![CDATA[Mark continues with Part 2 of his 4-part series on the design of Dark Ascension.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with Part 2 of his 4-part series on the design of Dark Ascension.]]>
      </content:encoded>
      <pubDate>Fri, 29 May 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1350e242/a740ad94.mp3" length="14735705" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1841</itunes:duration>
      <itunes:summary>Mark continues with Part 2 of his 4-part series on the design of Dark Ascension.</itunes:summary>
      <itunes:subtitle>Mark continues with Part 2 of his 4-part series on the design of Dark Ascension.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #229 - Dark Ascension, Part 1
      </title>
      <itunes:episode>229</itunes:episode>
      <podcast:episode>229</podcast:episode>
      <itunes:title>
        Drive to Work #229 - Dark Ascension, Part 1
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork229_darkascensionpart1.mp3</guid>
      <link>https://share.transistor.fm/s/19f69995</link>
      <description>
        <![CDATA[Mark starts a new podcasts 4-part series on the design of Dark Ascension.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark starts a new podcasts 4-part series on the design of Dark Ascension.]]>
      </content:encoded>
      <pubDate>Fri, 22 May 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/19f69995/f1d38924.mp3" length="16378061" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2047</itunes:duration>
      <itunes:summary>Mark starts a new podcasts 4-part series on the design of Dark Ascension.</itunes:summary>
      <itunes:subtitle>Mark starts a new podcasts 4-part series on the design of Dark Ascension.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #228 - Legendary
      </title>
      <itunes:episode>228</itunes:episode>
      <podcast:episode>228</podcast:episode>
      <itunes:title>
        Drive to Work #228 - Legendary
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork228_legendary.mp3</guid>
      <link>https://share.transistor.fm/s/4e77eefa</link>
      <description>
        <![CDATA[Mark talks about the history of the Legendary supertype.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the history of the Legendary supertype.]]>
      </content:encoded>
      <pubDate>Fri, 22 May 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4e77eefa/1f03efc9.mp3" length="13982870" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1747</itunes:duration>
      <itunes:summary>Mark talks about the history of the Legendary supertype.</itunes:summary>
      <itunes:subtitle>Mark talks about the history of the Legendary supertype.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #227 - 2009
      </title>
      <itunes:episode>227</itunes:episode>
      <podcast:episode>227</podcast:episode>
      <itunes:title>
        Drive to Work #227 - 2009
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork227_2009.mp3</guid>
      <link>https://share.transistor.fm/s/403ffa8b</link>
      <description>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2009.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2009.]]>
      </content:encoded>
      <pubDate>Fri, 15 May 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/403ffa8b/b053991a.mp3" length="14959633" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1869</itunes:duration>
      <itunes:summary>Mark continues his 20 years in 20 podcasts with the year 2009.</itunes:summary>
      <itunes:subtitle>Mark continues his 20 years in 20 podcasts with the year 2009.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #226 - 10 Things Every Game Needs: Inertia
      </title>
      <itunes:episode>226</itunes:episode>
      <podcast:episode>226</podcast:episode>
      <itunes:title>
        Drive to Work #226 - 10 Things Every Game Needs: Inertia
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork226_10thingsinertia.mp3</guid>
      <link>https://share.transistor.fm/s/7ee886a7</link>
      <description>
        <![CDATA[Mark continues with part 5 in his series on 10-things every game needs.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 5 in his series on 10-things every game needs.]]>
      </content:encoded>
      <pubDate>Fri, 15 May 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7ee886a7/86ee84d2.mp3" length="18642550" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2330</itunes:duration>
      <itunes:summary>Mark continues with part 5 in his series on 10-things every game needs.</itunes:summary>
      <itunes:subtitle>Mark continues with part 5 in his series on 10-things every game needs.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #225 - White-Black
      </title>
      <itunes:episode>225</itunes:episode>
      <podcast:episode>225</podcast:episode>
      <itunes:title>
        Drive to Work #225 - White-Black
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork225_blackwhite.mp3</guid>
      <link>https://share.transistor.fm/s/60412a03</link>
      <description>
        <![CDATA[Mark about the color pair White-Black.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark about the color pair White-Black.]]>
      </content:encoded>
      <pubDate>Fri, 08 May 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/60412a03/f2965cbc.mp3" length="15891869" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1986</itunes:duration>
      <itunes:summary>Mark about the color pair White-Black.</itunes:summary>
      <itunes:subtitle>Mark about the color pair White-Black.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #224 - Origin Story of Magic
      </title>
      <itunes:episode>224</itunes:episode>
      <podcast:episode>224</podcast:episode>
      <itunes:title>
        Drive to Work #224 - Origin Story of Magic
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork224_originstory.mp3</guid>
      <link>https://share.transistor.fm/s/507d825f</link>
      <description>
        <![CDATA[Mark talks about the origin story of Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the origin story of Magic.]]>
      </content:encoded>
      <pubDate>Fri, 08 May 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/507d825f/250ff244.mp3" length="19501587" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2437</itunes:duration>
      <itunes:summary>Mark talks about the origin story of Magic.</itunes:summary>
      <itunes:subtitle>Mark talks about the origin story of Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #223 - 10 Principles of Good Design
      </title>
      <itunes:episode>223</itunes:episode>
      <podcast:episode>223</podcast:episode>
      <itunes:title>
        Drive to Work #223 - 10 Principles of Good Design
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork223_10principles.mp3</guid>
      <link>https://share.transistor.fm/s/226ee24e</link>
      <description>
        <![CDATA[Mark talks about 10 principles of good design.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about 10 principles of good design.]]>
      </content:encoded>
      <pubDate>Fri, 01 May 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/226ee24e/a1aabfab.mp3" length="14533107" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1816</itunes:duration>
      <itunes:summary>Mark talks about 10 principles of good design.</itunes:summary>
      <itunes:subtitle>Mark talks about 10 principles of good design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #222 - GDC 2015
      </title>
      <itunes:episode>222</itunes:episode>
      <podcast:episode>222</podcast:episode>
      <itunes:title>
        Drive to Work #222 - GDC 2015
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork222_gdc2015.mp3</guid>
      <link>https://share.transistor.fm/s/5a64a16d</link>
      <description>
        <![CDATA[Mark talks about his trip to the 2015 Game Developers Conference.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about his trip to the 2015 Game Developers Conference.]]>
      </content:encoded>
      <pubDate>Fri, 01 May 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5a64a16d/031a742e.mp3" length="19289292" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2411</itunes:duration>
      <itunes:summary>Mark talks about his trip to the 2015 Game Developers Conference.</itunes:summary>
      <itunes:subtitle>Mark talks about his trip to the 2015 Game Developers Conference.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #221 - Innistrad Cards, Part 5
      </title>
      <itunes:episode>221</itunes:episode>
      <podcast:episode>221</podcast:episode>
      <itunes:title>
        Drive to Work #221 - Innistrad Cards, Part 5
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork221_innistradscardspart5.mp3</guid>
      <link>https://share.transistor.fm/s/80bd671c</link>
      <description>
        <![CDATA[Mark concludes his 5-part series on the cards of Innistrad.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark concludes his 5-part series on the cards of Innistrad.]]>
      </content:encoded>
      <pubDate>Fri, 24 Apr 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/80bd671c/fb34c0e0.mp3" length="15746712" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1968</itunes:duration>
      <itunes:summary>Mark concludes his 5-part series on the cards of Innistrad.</itunes:summary>
      <itunes:subtitle>Mark concludes his 5-part series on the cards of Innistrad.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #220 - Innistrad Cards, Part 4
      </title>
      <itunes:episode>220</itunes:episode>
      <podcast:episode>220</podcast:episode>
      <itunes:title>
        Drive to Work #220 - Innistrad Cards, Part 4
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork220_innistradcardspart4.mp3</guid>
      <link>https://share.transistor.fm/s/87d2140a</link>
      <description>
        <![CDATA[Mark continues telling the stories behind the cards of Innistrad in part 4.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues telling the stories behind the cards of Innistrad in part 4.]]>
      </content:encoded>
      <pubDate>Fri, 24 Apr 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/87d2140a/1c26b825.mp3" length="16731245" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2091</itunes:duration>
      <itunes:summary>Mark continues telling the stories behind the cards of Innistrad in part 4.</itunes:summary>
      <itunes:subtitle>Mark continues telling the stories behind the cards of Innistrad in part 4.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #219 - Green-White
      </title>
      <itunes:episode>219</itunes:episode>
      <podcast:episode>219</podcast:episode>
      <itunes:title>
        Drive to Work #219 - Green-White
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork219_greenwhite.mp3</guid>
      <link>https://share.transistor.fm/s/b7c6610f</link>
      <description>
        <![CDATA[Mark talks about the Green-White color pairing.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the Green-White color pairing.]]>
      </content:encoded>
      <pubDate>Fri, 17 Apr 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b7c6610f/e2e1fc7e.mp3" length="17661526" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2207</itunes:duration>
      <itunes:summary>Mark talks about the Green-White color pairing.</itunes:summary>
      <itunes:subtitle>Mark talks about the Green-White color pairing.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #218 - Innistrad Cards, Part 3
      </title>
      <itunes:episode>218</itunes:episode>
      <podcast:episode>218</podcast:episode>
      <itunes:title>
        Drive to Work #218 - Innistrad Cards, Part 3
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork218_innistradcardspart3.mp3</guid>
      <link>https://share.transistor.fm/s/832e1c6a</link>
      <description>
        <![CDATA[Mark continues telling the stories behind the cards of Innistrad in part 3.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues telling the stories behind the cards of Innistrad in part 3.]]>
      </content:encoded>
      <pubDate>Fri, 17 Apr 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/832e1c6a/ec84ab63.mp3" length="15378729" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1922</itunes:duration>
      <itunes:summary>Mark continues telling the stories behind the cards of Innistrad in part 3.</itunes:summary>
      <itunes:subtitle>Mark continues telling the stories behind the cards of Innistrad in part 3.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #217 - Innistrad Cards, Part 2
      </title>
      <itunes:episode>217</itunes:episode>
      <podcast:episode>217</podcast:episode>
      <itunes:title>
        Drive to Work #217 - Innistrad Cards, Part 2
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork217_innistradcardspart2.mp3</guid>
      <link>https://share.transistor.fm/s/8c6e6063</link>
      <description>
        <![CDATA[Mark continues telling the stories behind the cards of Innistrad in part 2.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues telling the stories behind the cards of Innistrad in part 2.]]>
      </content:encoded>
      <pubDate>Fri, 10 Apr 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8c6e6063/84ccdf54.mp3" length="15704319" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1962</itunes:duration>
      <itunes:summary>Mark continues telling the stories behind the cards of Innistrad in part 2.</itunes:summary>
      <itunes:subtitle>Mark continues telling the stories behind the cards of Innistrad in part 2.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #216 - Innistrad Cards, Part 1
      </title>
      <itunes:episode>216</itunes:episode>
      <podcast:episode>216</podcast:episode>
      <itunes:title>
        Drive to Work #216 - Innistrad Cards, Part 1
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork216_innistradcardspart1.mp3</guid>
      <link>https://share.transistor.fm/s/1e532901</link>
      <description>
        <![CDATA[Mark starts a 5-part series about the cards of Innistrad.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark starts a 5-part series about the cards of Innistrad.]]>
      </content:encoded>
      <pubDate>Fri, 10 Apr 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1e532901/6c8bef70.mp3" length="16421501" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2052</itunes:duration>
      <itunes:summary>Mark starts a 5-part series about the cards of Innistrad.</itunes:summary>
      <itunes:subtitle>Mark starts a 5-part series about the cards of Innistrad.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #215 - Traveling
      </title>
      <itunes:episode>215</itunes:episode>
      <podcast:episode>215</podcast:episode>
      <itunes:title>
        Drive to Work #215 - Traveling
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork215_traveling.mp3</guid>
      <link>https://share.transistor.fm/s/d41c62b5</link>
      <description>
        <![CDATA[Matt Cavotta joins Mark talking about their travels across the world.]]>
      </description>
      <content:encoded>
        <![CDATA[Matt Cavotta joins Mark talking about their travels across the world.]]>
      </content:encoded>
      <pubDate>Fri, 03 Apr 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d41c62b5/ab445254.mp3" length="14638674" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1829</itunes:duration>
      <itunes:summary>Matt Cavotta joins Mark talking about their travels across the world.</itunes:summary>
      <itunes:subtitle>Matt Cavotta joins Mark talking about their travels across the world.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #214 - 2008
      </title>
      <itunes:episode>214</itunes:episode>
      <podcast:episode>214</podcast:episode>
      <itunes:title>
        Drive to Work #214 - 2008
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork214_2008.mp3</guid>
      <link>https://share.transistor.fm/s/3df8e393</link>
      <description>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2008.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2008.]]>
      </content:encoded>
      <pubDate>Fri, 03 Apr 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3df8e393/8ce8fe51.mp3" length="14390999" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1798</itunes:duration>
      <itunes:summary>Mark continues his 20 years in 20 podcasts with the year 2008.</itunes:summary>
      <itunes:subtitle>Mark continues his 20 years in 20 podcasts with the year 2008.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #213 - 10 Things Every Game Needs: Catch Up
      </title>
      <itunes:episode>213</itunes:episode>
      <podcast:episode>213</podcast:episode>
      <itunes:title>
        Drive to Work #213 - 10 Things Every Game Needs: Catch Up
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork213_10thingscatchup.mp3</guid>
      <link>https://share.transistor.fm/s/350a8915</link>
      <description>
        <![CDATA[Mark continues with part 4 in his series on 10 things every game needs.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 4 in his series on 10 things every game needs.]]>
      </content:encoded>
      <pubDate>Fri, 27 Mar 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/350a8915/ba02b046.mp3" length="14383318" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1797</itunes:duration>
      <itunes:summary>Mark continues with part 4 in his series on 10 things every game needs.</itunes:summary>
      <itunes:subtitle>Mark continues with part 4 in his series on 10 things every game needs.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #212 - Technology
      </title>
      <itunes:episode>212</itunes:episode>
      <podcast:episode>212</podcast:episode>
      <itunes:title>
        Drive to Work #212 - Technology
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork212_technology.mp3</guid>
      <link>https://share.transistor.fm/s/2fa3648a</link>
      <description>
        <![CDATA[Mark talks about the technological tools that design uses to do its job.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the technological tools that design uses to do its job.]]>
      </content:encoded>
      <pubDate>Fri, 27 Mar 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2fa3648a/21d8df87.mp3" length="15471447" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1933</itunes:duration>
      <itunes:summary>Mark talks about the technological tools that design uses to do its job.</itunes:summary>
      <itunes:subtitle>Mark talks about the technological tools that design uses to do its job.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #211 - Mistakes
      </title>
      <itunes:episode>211</itunes:episode>
      <podcast:episode>211</podcast:episode>
      <itunes:title>
        Drive to Work #211 - Mistakes
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork211_mistakes.mp3</guid>
      <link>https://share.transistor.fm/s/96080bd0</link>
      <description>
        <![CDATA[Mark explores the value of making mistakes.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark explores the value of making mistakes.]]>
      </content:encoded>
      <pubDate>Fri, 20 Mar 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/96080bd0/0bf90032.mp3" length="17636848" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2204</itunes:duration>
      <itunes:summary>Mark explores the value of making mistakes.</itunes:summary>
      <itunes:subtitle>Mark explores the value of making mistakes.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #210 - Back in the Day
      </title>
      <itunes:episode>210</itunes:episode>
      <podcast:episode>210</podcast:episode>
      <itunes:title>
        Drive to Work #210 - Back in the Day
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork210_backintheday.mp3</guid>
      <link>https://share.transistor.fm/s/31cb2134</link>
      <description>
        <![CDATA[Mark looks back at a number of things Magic used to do that it stopped doing.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark looks back at a number of things Magic used to do that it stopped doing.]]>
      </content:encoded>
      <pubDate>Fri, 20 Mar 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/31cb2134/995a9883.mp3" length="15740448" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1967</itunes:duration>
      <itunes:summary>Mark looks back at a number of things Magic used to do that it stopped doing.</itunes:summary>
      <itunes:subtitle>Mark looks back at a number of things Magic used to do that it stopped doing.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #209 - Iteration
      </title>
      <itunes:episode>209</itunes:episode>
      <podcast:episode>209</podcast:episode>
      <itunes:title>
        Drive to Work #209 - Iteration
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork209_iteration.mp3</guid>
      <link>https://share.transistor.fm/s/69cfd0d9</link>
      <description>
        <![CDATA[Mark talks about how iteration changes design and the importance of it.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about how iteration changes design and the importance of it.]]>
      </content:encoded>
      <pubDate>Fri, 13 Mar 2015 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/69cfd0d9/f0773374.mp3" length="19866720" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2483</itunes:duration>
      <itunes:summary>Mark talks about how iteration changes design and the importance of it.</itunes:summary>
      <itunes:subtitle>Mark talks about how iteration changes design and the importance of it.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #208 - Red-Green
      </title>
      <itunes:episode>208</itunes:episode>
      <podcast:episode>208</podcast:episode>
      <itunes:title>
        Drive to Work #208 - Red-Green
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork208_red-green.mp3</guid>
      <link>https://share.transistor.fm/s/78fff7c8</link>
      <description>
        <![CDATA[Mark continues his series on the two-color pairs with a discussion on red and green.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his series on the two-color pairs with a discussion on red and green.]]>
      </content:encoded>
      <pubDate>Fri, 13 Mar 2015 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/78fff7c8/dd610d2e.mp3" length="14075546" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1759</itunes:duration>
      <itunes:summary>Mark continues his series on the two-color pairs with a discussion on red and green.</itunes:summary>
      <itunes:subtitle>Mark continues his series on the two-color pairs with a discussion on red and green.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #207 - Design 102
      </title>
      <itunes:episode>207</itunes:episode>
      <podcast:episode>207</podcast:episode>
      <itunes:title>
        Drive to Work #207 - Design 102
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork207_design102.mp3</guid>
      <link>https://share.transistor.fm/s/b8206bf0</link>
      <description>
        <![CDATA[Mark gives a follow up to the basics of design introduced in Drive to Work 154.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark gives a follow up to the basics of design introduced in Drive to Work 154.]]>
      </content:encoded>
      <pubDate>Fri, 06 Mar 2015 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b8206bf0/9706841e.mp3" length="16378033" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2047</itunes:duration>
      <itunes:summary>Mark gives a follow up to the basics of design introduced in Drive to Work 154.</itunes:summary>
      <itunes:subtitle>Mark gives a follow up to the basics of design introduced in Drive to Work 154.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #206 - Arabian Nights, Part 3
      </title>
      <itunes:episode>206</itunes:episode>
      <podcast:episode>206</podcast:episode>
      <itunes:title>
        Drive to Work #206 - Arabian Nights, Part 3
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork206_arabiannightspart3.mp3</guid>
      <link>https://share.transistor.fm/s/b236e573</link>
      <description>
        <![CDATA[Mark finishes with part 3 of his 3-part series on the design of Arabian Nights.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark finishes with part 3 of his 3-part series on the design of Arabian Nights.]]>
      </content:encoded>
      <pubDate>Fri, 06 Mar 2015 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b236e573/5208fc71.mp3" length="17595799" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2199</itunes:duration>
      <itunes:summary>Mark finishes with part 3 of his 3-part series on the design of Arabian Nights.</itunes:summary>
      <itunes:subtitle>Mark finishes with part 3 of his 3-part series on the design of Arabian Nights.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #205 - Arabian Nights, Part 2
      </title>
      <itunes:episode>205</itunes:episode>
      <podcast:episode>205</podcast:episode>
      <itunes:title>
        Drive to Work #205 - Arabian Nights, Part 2
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork205_arabiannightspart2.mp3</guid>
      <link>https://share.transistor.fm/s/fdee3d2f</link>
      <description>
        <![CDATA[Mark continues his 3-part series on the design of Arabian Nights.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his 3-part series on the design of Arabian Nights.]]>
      </content:encoded>
      <pubDate>Fri, 27 Feb 2015 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fdee3d2f/ce242153.mp3" length="18917149" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2364</itunes:duration>
      <itunes:summary>Mark continues his 3-part series on the design of Arabian Nights.</itunes:summary>
      <itunes:subtitle>Mark continues his 3-part series on the design of Arabian Nights.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #204 - Arabian Nights, Part 1
      </title>
      <itunes:episode>204</itunes:episode>
      <podcast:episode>204</podcast:episode>
      <itunes:title>
        Drive to Work #204 - Arabian Nights, Part 1
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork204_arabiannightspart1.mp3</guid>
      <link>https://share.transistor.fm/s/345da359</link>
      <description>
        <![CDATA[Mark begins a 3-part series on the design of Arabian Nights.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark begins a 3-part series on the design of Arabian Nights.]]>
      </content:encoded>
      <pubDate>Fri, 27 Feb 2015 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/345da359/9f01cc75.mp3" length="14556780" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1819</itunes:duration>
      <itunes:summary>Mark begins a 3-part series on the design of Arabian Nights.</itunes:summary>
      <itunes:subtitle>Mark begins a 3-part series on the design of Arabian Nights.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #203 - 2007
      </title>
      <itunes:episode>203</itunes:episode>
      <podcast:episode>203</podcast:episode>
      <itunes:title>
        Drive to Work #203 - 2007
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork203_2007.mp3</guid>
      <link>https://share.transistor.fm/s/0fc85d3e</link>
      <description>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2007.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2007.]]>
      </content:encoded>
      <pubDate>Fri, 20 Feb 2015 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0fc85d3e/84e69ea4.mp3" length="19477145" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2434</itunes:duration>
      <itunes:summary>Mark continues his 20 years in 20 podcasts with the year 2007.</itunes:summary>
      <itunes:subtitle>Mark continues his 20 years in 20 podcasts with the year 2007.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #202 - If Magic Started Over
      </title>
      <itunes:episode>202</itunes:episode>
      <podcast:episode>202</podcast:episode>
      <itunes:title>
        Drive to Work #202 - If Magic Started Over
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork202_ifmagicstartedover.mp3</guid>
      <link>https://share.transistor.fm/s/30cc5860</link>
      <description>
        <![CDATA[Mark explores a little more in depth the changes he would make if he could start over.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark explores a little more in depth the changes he would make if he could start over.]]>
      </content:encoded>
      <pubDate>Fri, 20 Feb 2015 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/30cc5860/89a5b9e4.mp3" length="13993212" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1749</itunes:duration>
      <itunes:summary>Mark explores a little more in depth the changes he would make if he could start over.</itunes:summary>
      <itunes:subtitle>Mark explores a little more in depth the changes he would make if he could start over.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #201 - 10 Things Every Game Needs: Interactions
      </title>
      <itunes:episode>201</itunes:episode>
      <podcast:episode>201</podcast:episode>
      <itunes:title>
        Drive to Work #201 - 10 Things Every Game Needs: Interactions
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork201_10thingsinteration.mp3</guid>
      <link>https://share.transistor.fm/s/29ef1a48</link>
      <description>
        <![CDATA[Mark Rosewater talks about interactions as he continues his 10-part podcasts series about 10 things every game needs.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about interactions as he continues his 10-part podcasts series about 10 things every game needs.]]>
      </content:encoded>
      <pubDate>Fri, 13 Feb 2015 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/29ef1a48/f3eca5ed.mp3" length="19252250" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2406</itunes:duration>
      <itunes:summary>Mark Rosewater talks about interactions as he continues his 10-part podcasts series about 10 things every game needs.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about interactions as he continues his 10-part podcasts series about 10 things every game needs.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #200 - Black-Red
      </title>
      <itunes:episode>200</itunes:episode>
      <podcast:episode>200</podcast:episode>
      <itunes:title>
        Drive to Work #200 - Black-Red
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork200_blackred.mp3</guid>
      <link>https://share.transistor.fm/s/463f7a71</link>
      <description>
        <![CDATA[Mark shares his third podcast in his series on two color-pairs, talking about the interactions between black and red.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark shares his third podcast in his series on two color-pairs, talking about the interactions between black and red.]]>
      </content:encoded>
      <pubDate>Fri, 13 Feb 2015 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/463f7a71/b718634c.mp3" length="15589834" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1948</itunes:duration>
      <itunes:summary>Mark shares his third podcast in his series on two color-pairs, talking about the interactions between black and red.</itunes:summary>
      <itunes:subtitle>Mark shares his third podcast in his series on two color-pairs, talking about the interactions between black and red.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #199 - Feedback
      </title>
      <itunes:episode>199</itunes:episode>
      <podcast:episode>199</podcast:episode>
      <itunes:title>
        Drive to Work #199 - Feedback
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork199_feedback.mp3</guid>
      <link>https://share.transistor.fm/s/1783b6c9</link>
      <description>
        <![CDATA[Mark talks about the importance of feedback.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the importance of feedback.]]>
      </content:encoded>
      <pubDate>Fri, 06 Feb 2015 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1783b6c9/60728226.mp3" length="17379387" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2172</itunes:duration>
      <itunes:summary>Mark talks about the importance of feedback.</itunes:summary>
      <itunes:subtitle>Mark talks about the importance of feedback.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #198 - Holiday Cards
      </title>
      <itunes:episode>198</itunes:episode>
      <podcast:episode>198</podcast:episode>
      <itunes:title>
        Drive to Work #198 - Holiday Cards
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork198_holidaycards.mp3</guid>
      <link>https://share.transistor.fm/s/dbbf6930</link>
      <description>
        <![CDATA[Mark explores the design of the special holiday cards.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark explores the design of the special holiday cards.]]>
      </content:encoded>
      <pubDate>Fri, 06 Feb 2015 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/dbbf6930/319ba0b3.mp3" length="17747647" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2218</itunes:duration>
      <itunes:summary>Mark explores the design of the special holiday cards.</itunes:summary>
      <itunes:subtitle>Mark explores the design of the special holiday cards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #197 - Playtesting
      </title>
      <itunes:episode>197</itunes:episode>
      <podcast:episode>197</podcast:episode>
      <itunes:title>
        Drive to Work #197 - Playtesting
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork197_playtesting.mp3</guid>
      <link>https://share.transistor.fm/s/a3ba1a13</link>
      <description>
        <![CDATA[Mark talks about the process of playtesting in design and walks through the various stages.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the process of playtesting in design and walks through the various stages.]]>
      </content:encoded>
      <pubDate>Fri, 30 Jan 2015 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a3ba1a13/16eb6a6e.mp3" length="14855856" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1856</itunes:duration>
      <itunes:summary>Mark talks about the process of playtesting in design and walks through the various stages.</itunes:summary>
      <itunes:subtitle>Mark talks about the process of playtesting in design and walks through the various stages.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #196 - 2006
      </title>
      <itunes:episode>196</itunes:episode>
      <podcast:episode>196</podcast:episode>
      <itunes:title>
        Drive to Work #196 - 2006
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork196_2006.mp3</guid>
      <link>https://share.transistor.fm/s/bc3bbb3d</link>
      <description>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2006.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2006.]]>
      </content:encoded>
      <pubDate>Fri, 30 Jan 2015 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bc3bbb3d/64e79fc7.mp3" length="17611793" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2201</itunes:duration>
      <itunes:summary>Mark continues his 20 years in 20 podcasts with the year 2006.</itunes:summary>
      <itunes:subtitle>Mark continues his 20 years in 20 podcasts with the year 2006.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #195 - Scourge, Part 4
      </title>
      <itunes:episode>195</itunes:episode>
      <podcast:episode>195</podcast:episode>
      <itunes:title>
        Drive to Work #195 - Scourge, Part 4
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork195_scourgepart4.mp3</guid>
      <link>https://share.transistor.fm/s/e2e875cb</link>
      <description>
        <![CDATA[Mark concludes with the last of his 4-part series on the design of Scourge.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark concludes with the last of his 4-part series on the design of Scourge.]]>
      </content:encoded>
      <pubDate>Fri, 23 Jan 2015 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e2e875cb/8e5eb87c.mp3" length="29945833" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2495</itunes:duration>
      <itunes:summary>Mark concludes with the last of his 4-part series on the design of Scourge.</itunes:summary>
      <itunes:subtitle>Mark concludes with the last of his 4-part series on the design of Scourge.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #194 - Scourge, Part 3
      </title>
      <itunes:episode>194</itunes:episode>
      <podcast:episode>194</podcast:episode>
      <itunes:title>
        Drive to Work #194 - Scourge, Part 3
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork194_scourgepart3.mp3</guid>
      <link>https://share.transistor.fm/s/802a50a9</link>
      <description>
        <![CDATA[Mark continues with part 3 of his 4-part series on the design of Scourge.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 3 of his 4-part series on the design of Scourge.]]>
      </content:encoded>
      <pubDate>Fri, 23 Jan 2015 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/802a50a9/05df5eef.mp3" length="22747318" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1895</itunes:duration>
      <itunes:summary>Mark continues with part 3 of his 4-part series on the design of Scourge.</itunes:summary>
      <itunes:subtitle>Mark continues with part 3 of his 4-part series on the design of Scourge.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #193 - Scourge, Part 2
      </title>
      <itunes:episode>193</itunes:episode>
      <podcast:episode>193</podcast:episode>
      <itunes:title>
        Drive to Work #193 - Scourge, Part 2
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork193_scourgepart2.mp3</guid>
      <link>https://share.transistor.fm/s/1bac9678</link>
      <description>
        <![CDATA[Mark continues with part 2 on the design of Scourge.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 2 on the design of Scourge.]]>
      </content:encoded>
      <pubDate>Fri, 16 Jan 2015 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1bac9678/b6f02382.mp3" length="15587216" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1948</itunes:duration>
      <itunes:summary>Mark continues with part 2 on the design of Scourge.</itunes:summary>
      <itunes:subtitle>Mark continues with part 2 on the design of Scourge.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #192 - Scourge, Part 1
      </title>
      <itunes:episode>192</itunes:episode>
      <podcast:episode>192</podcast:episode>
      <itunes:title>
        Drive to Work #192 - Scourge, Part 1
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork192_scourgepart1.mp3</guid>
      <link>https://share.transistor.fm/s/42b4ab42</link>
      <description>
        <![CDATA[Mark starts his series on the design of Scourge.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark starts his series on the design of Scourge.]]>
      </content:encoded>
      <pubDate>Fri, 16 Jan 2015 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/42b4ab42/f0bcb828.mp3" length="15156292" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1894</itunes:duration>
      <itunes:summary>Mark starts his series on the design of Scourge.</itunes:summary>
      <itunes:subtitle>Mark starts his series on the design of Scourge.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #191 - World Building
      </title>
      <itunes:episode>191</itunes:episode>
      <podcast:episode>191</podcast:episode>
      <itunes:title>
        Drive to Work #191 - World Building
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork191_worldbuilding.mp3</guid>
      <link>https://share.transistor.fm/s/d1649bba</link>
      <description>
        <![CDATA[Matt Cavotta joins Mark to talk about what the creative team must do to create a new world every year.]]>
      </description>
      <content:encoded>
        <![CDATA[Matt Cavotta joins Mark to talk about what the creative team must do to create a new world every year.]]>
      </content:encoded>
      <pubDate>Fri, 09 Jan 2015 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d1649bba/d4e89331.mp3" length="14079529" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1759</itunes:duration>
      <itunes:summary>Matt Cavotta joins Mark to talk about what the creative team must do to create a new world every year.</itunes:summary>
      <itunes:subtitle>Matt Cavotta joins Mark to talk about what the creative team must do to create a new world every year.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #190 - Card Being Made
      </title>
      <itunes:episode>190</itunes:episode>
      <podcast:episode>190</podcast:episode>
      <itunes:title>
        Drive to Work #190 - Card Being Made
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2015/podcasts/magic/drivetowork190_cardbeingmade.mp3</guid>
      <link>https://share.transistor.fm/s/3a930869</link>
      <description>
        <![CDATA[Mark talks about the process of how a card is made, from the blank page to holding it in your hand.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the process of how a card is made, from the blank page to holding it in your hand.]]>
      </content:encoded>
      <pubDate>Fri, 09 Jan 2015 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3a930869/108cdb26.mp3" length="15941324" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1992</itunes:duration>
      <itunes:summary>Mark talks about the process of how a card is made, from the blank page to holding it in your hand.</itunes:summary>
      <itunes:subtitle>Mark talks about the process of how a card is made, from the blank page to holding it in your hand.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #189 - 10 Things Every Game Needs: Rules
      </title>
      <itunes:episode>189</itunes:episode>
      <podcast:episode>189</podcast:episode>
      <itunes:title>
        Drive to Work #189 - 10 Things Every Game Needs: Rules
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork189_10thingsrules.mp3</guid>
      <link>https://share.transistor.fm/s/ad1b9060</link>
      <description>
        <![CDATA[Mark Rosewater talks about rules as he continues his 10-part podcasts series about 10 things every game needs.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about rules as he continues his 10-part podcasts series about 10 things every game needs.]]>
      </content:encoded>
      <pubDate>Fri, 12 Dec 2014 08:50:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ad1b9060/4c9a4828.mp3" length="15971861" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1996</itunes:duration>
      <itunes:summary>Mark Rosewater talks about rules as he continues his 10-part podcasts series about 10 things every game needs.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about rules as he continues his 10-part podcasts series about 10 things every game needs.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #188 - Matts Job
      </title>
      <itunes:episode>188</itunes:episode>
      <podcast:episode>188</podcast:episode>
      <itunes:title>
        Drive to Work #188 - Matts Job
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork188_mattsjob.mp3</guid>
      <link>https://share.transistor.fm/s/4f356364</link>
      <description>
        <![CDATA[Mark talks about what Matt does at Wizards.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about what Matt does at Wizards.]]>
      </content:encoded>
      <pubDate>Fri, 12 Dec 2014 08:45:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4f356364/1249ffd8.mp3" length="15386978" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1923</itunes:duration>
      <itunes:summary>Mark talks about what Matt does at Wizards.</itunes:summary>
      <itunes:subtitle>Mark talks about what Matt does at Wizards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #187 - Mailbag with Matt 2
      </title>
      <itunes:episode>187</itunes:episode>
      <podcast:episode>187</podcast:episode>
      <itunes:title>
        Drive to Work #187 - Mailbag with Matt 2
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork187_mailbagwithmatt2.mp3</guid>
      <link>https://share.transistor.fm/s/acf31c16</link>
      <description>
        <![CDATA[Mark does another mailbag column with his special carpool guest, Matt Cavotta.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark does another mailbag column with his special carpool guest, Matt Cavotta.]]>
      </content:encoded>
      <pubDate>Fri, 12 Dec 2014 08:40:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/acf31c16/f73957a9.mp3" length="15302039" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1912</itunes:duration>
      <itunes:summary>Mark does another mailbag column with his special carpool guest, Matt Cavotta.</itunes:summary>
      <itunes:subtitle>Mark does another mailbag column with his special carpool guest, Matt Cavotta.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #186 - Portal
      </title>
      <itunes:episode>186</itunes:episode>
      <podcast:episode>186</podcast:episode>
      <itunes:title>
        Drive to Work #186 - Portal
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork186_portal.mp3</guid>
      <link>https://share.transistor.fm/s/e39262be</link>
      <description>
        <![CDATA[Mark talks about the design of Portal.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the design of Portal.]]>
      </content:encoded>
      <pubDate>Fri, 12 Dec 2014 08:35:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e39262be/65ad06e0.mp3" length="15035661" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1879</itunes:duration>
      <itunes:summary>Mark talks about the design of Portal.</itunes:summary>
      <itunes:subtitle>Mark talks about the design of Portal.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #185 - Blue Black
      </title>
      <itunes:episode>185</itunes:episode>
      <podcast:episode>185</podcast:episode>
      <itunes:title>
        Drive to Work #185 - Blue Black
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork185_blueblack.mp3</guid>
      <link>https://share.transistor.fm/s/2a115b8f</link>
      <description>
        <![CDATA[Mark talks about Blue and Black.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about Blue and Black.]]>
      </content:encoded>
      <pubDate>Fri, 12 Dec 2014 08:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2a115b8f/7d66a22f.mp3" length="15281423" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1910</itunes:duration>
      <itunes:summary>Mark talks about Blue and Black.</itunes:summary>
      <itunes:subtitle>Mark talks about Blue and Black.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #184 - Legions, Part 4
      </title>
      <itunes:episode>184</itunes:episode>
      <podcast:episode>184</podcast:episode>
      <itunes:title>
        Drive to Work #184 - Legions, Part 4
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork184_legionspart4.mp3</guid>
      <link>https://share.transistor.fm/s/fe98e4cb</link>
      <description>
        <![CDATA[Mark concludes his 4-part series on the design of Legions.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark concludes his 4-part series on the design of Legions.]]>
      </content:encoded>
      <pubDate>Fri, 12 Dec 2014 08:25:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fe98e4cb/398ab030.mp3" length="19595666" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2449</itunes:duration>
      <itunes:summary>Mark concludes his 4-part series on the design of Legions.</itunes:summary>
      <itunes:subtitle>Mark concludes his 4-part series on the design of Legions.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #183 - Legions, Part 3
      </title>
      <itunes:episode>183</itunes:episode>
      <podcast:episode>183</podcast:episode>
      <itunes:title>
        Drive to Work #183 - Legions, Part 3
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork183_legionspart3.mp3</guid>
      <link>https://share.transistor.fm/s/7554594a</link>
      <description>
        <![CDATA[Mark continues his 4-part series on the design of Legions with part 3.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his 4-part series on the design of Legions with part 3.]]>
      </content:encoded>
      <pubDate>Fri, 12 Dec 2014 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7554594a/c99f64a2.mp3" length="15118302" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1889</itunes:duration>
      <itunes:summary>Mark continues his 4-part series on the design of Legions with part 3.</itunes:summary>
      <itunes:subtitle>Mark continues his 4-part series on the design of Legions with part 3.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #182 - Legions, Part 2
      </title>
      <itunes:episode>182</itunes:episode>
      <podcast:episode>182</podcast:episode>
      <itunes:title>
        Drive to Work #182 - Legions, Part 2
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork182_legionspart2.mp3</guid>
      <link>https://share.transistor.fm/s/90d8cbb9</link>
      <description>
        <![CDATA[Mark continues his 4-part series on the design of Legions with part 2.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his 4-part series on the design of Legions with part 2.]]>
      </content:encoded>
      <pubDate>Fri, 12 Dec 2014 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/90d8cbb9/d05b98e0.mp3" length="22483370" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2810</itunes:duration>
      <itunes:summary>Mark continues his 4-part series on the design of Legions with part 2.</itunes:summary>
      <itunes:subtitle>Mark continues his 4-part series on the design of Legions with part 2.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #181 - Legions, Part 1
      </title>
      <itunes:episode>181</itunes:episode>
      <podcast:episode>181</podcast:episode>
      <itunes:title>
        Drive to Work #181 - Legions, Part 1
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork181_legionspat1.mp3</guid>
      <link>https://share.transistor.fm/s/a3fd6da0</link>
      <description>
        <![CDATA[Mark Rosewater begins a series on the design of Legions.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater begins a series on the design of Legions.]]>
      </content:encoded>
      <pubDate>Fri, 05 Dec 2014 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a3fd6da0/66eb60d6.mp3" length="15568832" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1946</itunes:duration>
      <itunes:summary>Mark Rosewater begins a series on the design of Legions.</itunes:summary>
      <itunes:subtitle>Mark Rosewater begins a series on the design of Legions.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #180 - 2005
      </title>
      <itunes:episode>180</itunes:episode>
      <podcast:episode>180</podcast:episode>
      <itunes:title>
        Drive to Work #180 - 2005
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork180_2005.mp3</guid>
      <link>https://share.transistor.fm/s/bf1f62dc</link>
      <description>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2005.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2005.]]>
      </content:encoded>
      <pubDate>Fri, 05 Dec 2014 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bf1f62dc/9b64530b.mp3" length="18073429" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2259</itunes:duration>
      <itunes:summary>Mark continues his 20 years in 20 podcasts with the year 2005.</itunes:summary>
      <itunes:subtitle>Mark continues his 20 years in 20 podcasts with the year 2005.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #179 - Banding
      </title>
      <itunes:episode>179</itunes:episode>
      <podcast:episode>179</podcast:episode>
      <itunes:title>
        Drive to Work #179 - Banding
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork179_banding.mp3</guid>
      <link>https://share.transistor.fm/s/270d3084</link>
      <description>
        <![CDATA[Mark Rosewater talks about the history of banding and explains its fate.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about the history of banding and explains its fate.]]>
      </content:encoded>
      <pubDate>Wed, 26 Nov 2014 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/270d3084/22310e69.mp3" length="17519456" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2189</itunes:duration>
      <itunes:summary>Mark Rosewater talks about the history of banding and explains its fate.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about the history of banding and explains its fate.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #178 - Tribal
      </title>
      <itunes:episode>178</itunes:episode>
      <podcast:episode>178</podcast:episode>
      <itunes:title>
        Drive to Work #178 - Tribal
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork178_tribal.mp3</guid>
      <link>https://share.transistor.fm/s/992cb2a2</link>
      <description>
        <![CDATA[Mark talks about Tribal cards.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about Tribal cards.]]>
      </content:encoded>
      <pubDate>Wed, 26 Nov 2014 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/992cb2a2/92848891.mp3" length="14392197" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1798</itunes:duration>
      <itunes:summary>Mark talks about Tribal cards.</itunes:summary>
      <itunes:subtitle>Mark talks about Tribal cards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #177 - 10 Things Every Game Needs: Goal
      </title>
      <itunes:episode>177</itunes:episode>
      <podcast:episode>177</podcast:episode>
      <itunes:title>
        Drive to Work #177 - 10 Things Every Game Needs: Goal
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork177_10thingsgoal.mp3</guid>
      <link>https://share.transistor.fm/s/c1e6335d</link>
      <description>
        <![CDATA[Mark Rosewater talks about goals in games in this first of 10 podcasts about 10 things every game needs.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about goals in games in this first of 10 podcasts about 10 things every game needs.]]>
      </content:encoded>
      <pubDate>Fri, 21 Nov 2014 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c1e6335d/5e89f295.mp3" length="16866691" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2108</itunes:duration>
      <itunes:summary>Mark Rosewater talks about goals in games in this first of 10 podcasts about 10 things every game needs.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about goals in games in this first of 10 podcasts about 10 things every game needs.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #176 - Tales From Europe
      </title>
      <itunes:episode>176</itunes:episode>
      <podcast:episode>176</podcast:episode>
      <itunes:title>
        Drive to Work #176 - Tales From Europe
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork176_talesfromeurope.mp3</guid>
      <link>https://share.transistor.fm/s/ae56f4ba</link>
      <description>
        <![CDATA[Mark shares stories from the early Pro Tours in Europe.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark shares stories from the early Pro Tours in Europe.]]>
      </content:encoded>
      <pubDate>Fri, 21 Nov 2014 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ae56f4ba/f236a9fb.mp3" length="24719641" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3089</itunes:duration>
      <itunes:summary>Mark shares stories from the early Pro Tours in Europe.</itunes:summary>
      <itunes:subtitle>Mark shares stories from the early Pro Tours in Europe.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #175 - Exploratory Design
      </title>
      <itunes:episode>175</itunes:episode>
      <podcast:episode>175</podcast:episode>
      <itunes:title>
        Drive to Work #175 - Exploratory Design
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork175_exploratorydesign.mp3</guid>
      <link>https://share.transistor.fm/s/22fc7563</link>
      <description>
        <![CDATA[Mark Rosewater talks about the exploratory design team and how it came to be.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about the exploratory design team and how it came to be.]]>
      </content:encoded>
      <pubDate>Fri, 14 Nov 2014 08:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/22fc7563/129d1119.mp3" length="20526306" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2565</itunes:duration>
      <itunes:summary>Mark Rosewater talks about the exploratory design team and how it came to be.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about the exploratory design team and how it came to be.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #174 - Meeting Expectations
      </title>
      <itunes:episode>174</itunes:episode>
      <podcast:episode>174</podcast:episode>
      <itunes:title>
        Drive to Work #174 - Meeting Expectations
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork174_meetingexpectations.mp3</guid>
      <link>https://share.transistor.fm/s/ebd9b22a</link>
      <description>
        <![CDATA[Mark talks about making design that the audience would expect.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about making design that the audience would expect.]]>
      </content:encoded>
      <pubDate>Fri, 14 Nov 2014 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ebd9b22a/43a64f71.mp3" length="15748384" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1968</itunes:duration>
      <itunes:summary>Mark talks about making design that the audience would expect.</itunes:summary>
      <itunes:subtitle>Mark talks about making design that the audience would expect.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #173 - White Blue
      </title>
      <itunes:episode>173</itunes:episode>
      <podcast:episode>173</podcast:episode>
      <itunes:title>
        Drive to Work #173 - White Blue
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork173_whiteblue.mp3</guid>
      <link>https://share.transistor.fm/s/b617327f</link>
      <description>
        <![CDATA[Mark Rosewater explains the design philosophies of the white/blue color combination.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater explains the design philosophies of the white/blue color combination.]]>
      </content:encoded>
      <pubDate>Fri, 07 Nov 2014 10:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b617327f/3d38259b.mp3" length="14984985" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1873</itunes:duration>
      <itunes:summary>Mark Rosewater explains the design philosophies of the white/blue color combination.</itunes:summary>
      <itunes:subtitle>Mark Rosewater explains the design philosophies of the white/blue color combination.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #172 - Lessons Learned, Part 6      </title>
      <itunes:episode>172</itunes:episode>
      <podcast:episode>172</podcast:episode>
      <itunes:title>Drive to Work #172 - Lessons Learned, Part 6      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork172_lessonslearnedpart6.mp3</guid>
      <link>https://share.transistor.fm/s/38188cb9</link>
      <description>
        <![CDATA[<p>Mark Rosewater shares part 6 of his lessons about Magic design.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Mark Rosewater shares part 6 of his lessons about Magic design.</p>]]>
      </content:encoded>
      <pubDate>Fri, 07 Nov 2014 10:25:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/38188cb9/bce1af61.mp3" length="17914883" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2239</itunes:duration>
      <itunes:summary>Mark Rosewater shares part 6 of his lessons about Magic design.</itunes:summary>
      <itunes:subtitle>Mark Rosewater shares part 6 of his lessons about Magic design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #171 - Lessons Learned, Part 5      </title>
      <itunes:episode>171</itunes:episode>
      <podcast:episode>171</podcast:episode>
      <itunes:title>Drive to Work #171 - Lessons Learned, Part 5      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork171_lessonslearnedpart5.mp3</guid>
      <link>https://share.transistor.fm/s/9afa304e</link>
      <description>
        <![CDATA[<p>Mark Rosewater shares part 5 of his lessons about Magic design.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Mark Rosewater shares part 5 of his lessons about Magic design.</p>]]>
      </content:encoded>
      <pubDate>Fri, 31 Oct 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9afa304e/5989d6cc.mp3" length="13797985" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1724</itunes:duration>
      <itunes:summary>Mark Rosewater shares part 5 of his lessons about Magic design.</itunes:summary>
      <itunes:subtitle>Mark Rosewater shares part 5 of his lessons about Magic design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #170 - 2004
      </title>
      <itunes:episode>170</itunes:episode>
      <podcast:episode>170</podcast:episode>
      <itunes:title>
        Drive to Work #170 - 2004
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork170_2004.mp3</guid>
      <link>https://share.transistor.fm/s/a468f17a</link>
      <description>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2003.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2003.]]>
      </content:encoded>
      <pubDate>Fri, 31 Oct 2014 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a468f17a/e7396e3a.mp3" length="16893948" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2111</itunes:duration>
      <itunes:summary>Mark continues his 20 years in 20 podcasts with the year 2003.</itunes:summary>
      <itunes:subtitle>Mark continues his 20 years in 20 podcasts with the year 2003.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #169 - Onslaught, Part 6
      </title>
      <itunes:episode>169</itunes:episode>
      <podcast:episode>169</podcast:episode>
      <itunes:title>
        Drive to Work #169 - Onslaught, Part 6
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork169_onslaughtpart6.mp3</guid>
      <link>https://share.transistor.fm/s/f1bef24c</link>
      <description>
        <![CDATA[Mark concludes his 6 part series on the design of Onslaught.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark concludes his 6 part series on the design of Onslaught.]]>
      </content:encoded>
      <pubDate>Fri, 24 Oct 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f1bef24c/07796016.mp3" length="16425458" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2053</itunes:duration>
      <itunes:summary>Mark concludes his 6 part series on the design of Onslaught.</itunes:summary>
      <itunes:subtitle>Mark concludes his 6 part series on the design of Onslaught.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #168 - Onslaught, Part 5
      </title>
      <itunes:episode>168</itunes:episode>
      <podcast:episode>168</podcast:episode>
      <itunes:title>
        Drive to Work #168 - Onslaught, Part 5
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork168_onslaughtpart5.mp3</guid>
      <link>https://share.transistor.fm/s/cb73e35f</link>
      <description>
        <![CDATA[Mark continues with part 5 of his 6 part series on the design of Onslaught.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 5 of his 6 part series on the design of Onslaught.]]>
      </content:encoded>
      <pubDate>Fri, 24 Oct 2014 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/cb73e35f/248185e6.mp3" length="13559332" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1694</itunes:duration>
      <itunes:summary>Mark continues with part 5 of his 6 part series on the design of Onslaught.</itunes:summary>
      <itunes:subtitle>Mark continues with part 5 of his 6 part series on the design of Onslaught.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #167 - Onslaught, Part 4
      </title>
      <itunes:episode>167</itunes:episode>
      <podcast:episode>167</podcast:episode>
      <itunes:title>
        Drive to Work #167 - Onslaught, Part 4
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork167_onslaughtpart4.mp3</guid>
      <link>https://share.transistor.fm/s/00165097</link>
      <description>
        <![CDATA[Mark continues with part 4 of his 6 part series on the design of Onslaught.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 4 of his 6 part series on the design of Onslaught.]]>
      </content:encoded>
      <pubDate>Fri, 17 Oct 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/00165097/109bc463.mp3" length="13657762" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1707</itunes:duration>
      <itunes:summary>Mark continues with part 4 of his 6 part series on the design of Onslaught.</itunes:summary>
      <itunes:subtitle>Mark continues with part 4 of his 6 part series on the design of Onslaught.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #166 - Design and Development
      </title>
      <itunes:episode>166</itunes:episode>
      <podcast:episode>166</podcast:episode>
      <itunes:title>
        Drive to Work #166 - Design and Development
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork166_designanddevelopment.mp3</guid>
      <link>https://share.transistor.fm/s/ac47bcd0</link>
      <description>
        <![CDATA[Mark talks about the difference between design and development.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the difference between design and development.]]>
      </content:encoded>
      <pubDate>Fri, 17 Oct 2014 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ac47bcd0/9946983b.mp3" length="13994464" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1749</itunes:duration>
      <itunes:summary>Mark talks about the difference between design and development.</itunes:summary>
      <itunes:subtitle>Mark talks about the difference between design and development.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #165 - Onslaught, Part 3
      </title>
      <itunes:episode>165</itunes:episode>
      <podcast:episode>165</podcast:episode>
      <itunes:title>
        Drive to Work #165 - Onslaught, Part 3
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork165_onslaughtpart3.mp3</guid>
      <link>https://share.transistor.fm/s/64767b4e</link>
      <description>
        <![CDATA[Mark continues with part 3 of his 6 part series on the design of Onslaught.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 3 of his 6 part series on the design of Onslaught.]]>
      </content:encoded>
      <pubDate>Fri, 10 Oct 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/64767b4e/a3e136fc.mp3" length="13869040" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1733</itunes:duration>
      <itunes:summary>Mark continues with part 3 of his 6 part series on the design of Onslaught.</itunes:summary>
      <itunes:subtitle>Mark continues with part 3 of his 6 part series on the design of Onslaught.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #164 - Onslaught, Part 2
      </title>
      <itunes:episode>164</itunes:episode>
      <podcast:episode>164</podcast:episode>
      <itunes:title>
        Drive to Work #164 - Onslaught, Part 2
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork164_onslaughtpart2.mp3</guid>
      <link>https://share.transistor.fm/s/e60eab1d</link>
      <description>
        <![CDATA[Mark continues with part 2 of his 6 part series on the design of Onslaught.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 2 of his 6 part series on the design of Onslaught.]]>
      </content:encoded>
      <pubDate>Fri, 10 Oct 2014 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e60eab1d/36a47278.mp3" length="14684270" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1835</itunes:duration>
      <itunes:summary>Mark continues with part 2 of his 6 part series on the design of Onslaught.</itunes:summary>
      <itunes:subtitle>Mark continues with part 2 of his 6 part series on the design of Onslaught.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #163 - Onslaught, Part 1
      </title>
      <itunes:episode>163</itunes:episode>
      <podcast:episode>163</podcast:episode>
      <itunes:title>
        Drive to Work #163 - Onslaught, Part 1
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork163_onslaughtpart1.mp3</guid>
      <link>https://share.transistor.fm/s/6d2312a1</link>
      <description>
        <![CDATA[Mark starts a multi-part series on the design of Onslaught.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark starts a multi-part series on the design of Onslaught.]]>
      </content:encoded>
      <pubDate>Fri, 03 Oct 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6d2312a1/f45b1704.mp3" length="13995441" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1749</itunes:duration>
      <itunes:summary>Mark starts a multi-part series on the design of Onslaught.</itunes:summary>
      <itunes:subtitle>Mark starts a multi-part series on the design of Onslaught.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #162 - Enchantment World
      </title>
      <itunes:episode>162</itunes:episode>
      <podcast:episode>162</podcast:episode>
      <itunes:title>
        Drive to Work #162 - Enchantment World
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork162_enchantmentworld.mp3</guid>
      <link>https://share.transistor.fm/s/ceb35c9d</link>
      <description>
        <![CDATA[Mark talks about the challenges of designing a block centered around enchantments.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the challenges of designing a block centered around enchantments.]]>
      </content:encoded>
      <pubDate>Fri, 03 Oct 2014 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ceb35c9d/8ffcb332.mp3" length="15094306" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1886</itunes:duration>
      <itunes:summary>Mark talks about the challenges of designing a block centered around enchantments.</itunes:summary>
      <itunes:subtitle>Mark talks about the challenges of designing a block centered around enchantments.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #161 - Design Space
      </title>
      <itunes:episode>161</itunes:episode>
      <podcast:episode>161</podcast:episode>
      <itunes:title>
        Drive to Work #161 - Design Space
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork161_designspace.mp3</guid>
      <link>https://share.transistor.fm/s/5b5c10a6</link>
      <description>
        <![CDATA[Mark talks about how much design space a mechanic or theme has.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about how much design space a mechanic or theme has.]]>
      </content:encoded>
      <pubDate>Fri, 26 Sep 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5b5c10a6/3065fd79.mp3" length="15332484" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1916</itunes:duration>
      <itunes:summary>Mark talks about how much design space a mechanic or theme has.</itunes:summary>
      <itunes:subtitle>Mark talks about how much design space a mechanic or theme has.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #160 - 2003
      </title>
      <itunes:episode>160</itunes:episode>
      <podcast:episode>160</podcast:episode>
      <itunes:title>
        Drive to Work #160 - 2003
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork160_2003.mp3</guid>
      <link>https://share.transistor.fm/s/f0232b1a</link>
      <description>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2003.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2003.]]>
      </content:encoded>
      <pubDate>Fri, 26 Sep 2014 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f0232b1a/7260d117.mp3" length="15339558" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1917</itunes:duration>
      <itunes:summary>Mark continues his 20 years in 20 podcasts with the year 2003.</itunes:summary>
      <itunes:subtitle>Mark continues his 20 years in 20 podcasts with the year 2003.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #159 - Block Plans, Part 2
      </title>
      <itunes:episode>159</itunes:episode>
      <podcast:episode>159</podcast:episode>
      <itunes:title>
        Drive to Work #159 - Block Plans, Part 2
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork159_blockplanspart2.mp3</guid>
      <link>https://share.transistor.fm/s/20e8c7fa</link>
      <description>
        <![CDATA[Mark talks about what design changes went into the Scars of Mirrodin through Khans of Tarkir blocks.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about what design changes went into the Scars of Mirrodin through Khans of Tarkir blocks.]]>
      </content:encoded>
      <pubDate>Fri, 19 Sep 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/20e8c7fa/f2eac916.mp3" length="14799264" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1849</itunes:duration>
      <itunes:summary>Mark talks about what design changes went into the Scars of Mirrodin through Khans of Tarkir blocks.</itunes:summary>
      <itunes:subtitle>Mark talks about what design changes went into the Scars of Mirrodin through Khans of Tarkir blocks.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #158 - Block Plans, Part 1
      </title>
      <itunes:episode>158</itunes:episode>
      <podcast:episode>158</podcast:episode>
      <itunes:title>
        Drive to Work #158 - Block Plans, Part 1
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2014/podcasts/magic/drivetowork158_blockplanspart1.mp3</guid>
      <link>https://share.transistor.fm/s/76d3072e</link>
      <description>
        <![CDATA[Mark talks about what design changes went into the Ravnica through Zendikar blocks.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about what design changes went into the Ravnica through Zendikar blocks.]]>
      </content:encoded>
      <pubDate>Fri, 19 Sep 2014 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/76d3072e/b3e845bf.mp3" length="15199008" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1899</itunes:duration>
      <itunes:summary>Mark talks about what design changes went into the Ravnica through Zendikar blocks.</itunes:summary>
      <itunes:subtitle>Mark talks about what design changes went into the Ravnica through Zendikar blocks.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>        Drive to Work #157 - San Diego Comic-Con      </title>
      <itunes:episode>157</itunes:episode>
      <podcast:episode>157</podcast:episode>
      <itunes:title>        Drive to Work #157 - San Diego Comic-Con      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork157_sdcc.mp3</guid>
      <link>https://share.transistor.fm/s/39e7e699</link>
      <description>
        <![CDATA[<p>Mark talks about his history with SDCC and the Magic panel.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Mark talks about his history with SDCC and the Magic panel.</p>]]>
      </content:encoded>
      <pubDate>Fri, 12 Sep 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/39e7e699/e4070bc0.mp3" length="16566670" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2070</itunes:duration>
      <itunes:summary>Mark talks about his history with SDCC and the Magic panel.</itunes:summary>
      <itunes:subtitle>Mark talks about his history with SDCC and the Magic panel.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #156 - Vanguard
      </title>
      <itunes:episode>156</itunes:episode>
      <podcast:episode>156</podcast:episode>
      <itunes:title>
        Drive to Work #156 - Vanguard
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork156_vanguard.mp3</guid>
      <link>https://share.transistor.fm/s/c006682a</link>
      <description>
        <![CDATA[Mark talks one of the first supplemental Magic products, Vanguard.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks one of the first supplemental Magic products, Vanguard.]]>
      </content:encoded>
      <pubDate>Fri, 12 Sep 2014 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c006682a/d87bc118.mp3" length="16711941" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2088</itunes:duration>
      <itunes:summary>Mark talks one of the first supplemental Magic products, Vanguard.</itunes:summary>
      <itunes:subtitle>Mark talks one of the first supplemental Magic products, Vanguard.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #155 - Keeping Secrets
      </title>
      <itunes:episode>155</itunes:episode>
      <podcast:episode>155</podcast:episode>
      <itunes:title>
        Drive to Work #155 - Keeping Secrets
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork155_keepingsecrets.mp3</guid>
      <link>https://share.transistor.fm/s/d8e0ad0f</link>
      <description>
        <![CDATA[Mark talks about keeping secrets secret.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about keeping secrets secret.]]>
      </content:encoded>
      <pubDate>Fri, 05 Sep 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d8e0ad0f/7194a0ca.mp3" length="13750883" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1718</itunes:duration>
      <itunes:summary>Mark talks about keeping secrets secret.</itunes:summary>
      <itunes:subtitle>Mark talks about keeping secrets secret.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #154 - Design 101
      </title>
      <itunes:episode>154</itunes:episode>
      <podcast:episode>154</podcast:episode>
      <itunes:title>
        Drive to Work #154 - Design 101
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork154_design101.mp3</guid>
      <link>https://share.transistor.fm/s/8454ef85</link>
      <description>
        <![CDATA[Mark talks about the most common mistakes designers make.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the most common mistakes designers make.]]>
      </content:encoded>
      <pubDate>Fri, 05 Sep 2014 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8454ef85/e54bceac.mp3" length="14863713" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1857</itunes:duration>
      <itunes:summary>Mark talks about the most common mistakes designers make.</itunes:summary>
      <itunes:subtitle>Mark talks about the most common mistakes designers make.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #153 - Who's Who: R and D, The Second Wave
      </title>
      <itunes:episode>153</itunes:episode>
      <podcast:episode>153</podcast:episode>
      <itunes:title>
        Drive to Work #153 - Who's Who: R and D, The Second Wave
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork153_whoswhosecondwave.mp3</guid>
      <link>https://share.transistor.fm/s/c306f2da</link>
      <description>
        <![CDATA[Mark gives his second podcast about the people who have made Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark gives his second podcast about the people who have made Magic.]]>
      </content:encoded>
      <pubDate>Thu, 28 Aug 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c306f2da/70abe649.mp3" length="14049842" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1756</itunes:duration>
      <itunes:summary>Mark gives his second podcast about the people who have made Magic.</itunes:summary>
      <itunes:subtitle>Mark gives his second podcast about the people who have made Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #152 - Unhinged, Part 5
      </title>
      <itunes:episode>152</itunes:episode>
      <podcast:episode>152</podcast:episode>
      <itunes:title>
        Drive to Work #152 - Unhinged, Part 5
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork152_unhingedpart5.mp3</guid>
      <link>https://share.transistor.fm/s/79ab45d9</link>
      <description>
        <![CDATA[Mark completes his series on the design of Unhinged.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark completes his series on the design of Unhinged.]]>
      </content:encoded>
      <pubDate>Thu, 28 Aug 2014 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/79ab45d9/f54d6048.mp3" length="18819329" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2352</itunes:duration>
      <itunes:summary>Mark completes his series on the design of Unhinged.</itunes:summary>
      <itunes:subtitle>Mark completes his series on the design of Unhinged.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #151 - Unhinged, Part 4
      </title>
      <itunes:episode>151</itunes:episode>
      <podcast:episode>151</podcast:episode>
      <itunes:title>
        Drive to Work #151 - Unhinged, Part 4
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork151_unhingedpart4.mp3</guid>
      <link>https://share.transistor.fm/s/4f7ca07f</link>
      <description>
        <![CDATA[Mark continues with part 4 of his five-part series on the design of Unhinged.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 4 of his five-part series on the design of Unhinged.]]>
      </content:encoded>
      <pubDate>Fri, 22 Aug 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4f7ca07f/cc0e0827.mp3" length="16909096" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2113</itunes:duration>
      <itunes:summary>Mark continues with part 4 of his five-part series on the design of Unhinged.</itunes:summary>
      <itunes:subtitle>Mark continues with part 4 of his five-part series on the design of Unhinged.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #150 - 2002
      </title>
      <itunes:episode>150</itunes:episode>
      <podcast:episode>150</podcast:episode>
      <itunes:title>
        Drive to Work #150 - 2002
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork150_2002.mp3</guid>
      <link>https://share.transistor.fm/s/b1b19b67</link>
      <description>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2002.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his 20 years in 20 podcasts with the year 2002.]]>
      </content:encoded>
      <pubDate>Fri, 22 Aug 2014 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b1b19b67/0c082c8f.mp3" length="19553621" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2444</itunes:duration>
      <itunes:summary>Mark continues his 20 years in 20 podcasts with the year 2002.</itunes:summary>
      <itunes:subtitle>Mark continues his 20 years in 20 podcasts with the year 2002.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #149 - Unhinged, Part 3
      </title>
      <itunes:episode>149</itunes:episode>
      <podcast:episode>149</podcast:episode>
      <itunes:title>
        Drive to Work #149 - Unhinged, Part 3
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork149_unhingedpart3.mp3</guid>
      <link>https://share.transistor.fm/s/1e414d33</link>
      <description>
        <![CDATA[Mark continues with part 3 of his five-part series on the design of Unhinged.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 3 of his five-part series on the design of Unhinged.]]>
      </content:encoded>
      <pubDate>Fri, 15 Aug 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1e414d33/341af991.mp3" length="16904668" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2112</itunes:duration>
      <itunes:summary>Mark continues with part 3 of his five-part series on the design of Unhinged.</itunes:summary>
      <itunes:subtitle>Mark continues with part 3 of his five-part series on the design of Unhinged.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #148 - Unhinged, Part 2
      </title>
      <itunes:episode>148</itunes:episode>
      <podcast:episode>148</podcast:episode>
      <itunes:title>
        Drive to Work #148 - Unhinged, Part 2
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork148_unhingedpart2.mp3</guid>
      <link>https://share.transistor.fm/s/215e6d26</link>
      <description>
        <![CDATA[Mark continues with part 2 of his five-part series on the design of Unhinged.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 2 of his five-part series on the design of Unhinged.]]>
      </content:encoded>
      <pubDate>Fri, 15 Aug 2014 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/215e6d26/2c4cd7df.mp3" length="15759460" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1969</itunes:duration>
      <itunes:summary>Mark continues with part 2 of his five-part series on the design of Unhinged.</itunes:summary>
      <itunes:subtitle>Mark continues with part 2 of his five-part series on the design of Unhinged.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #147 - Unhinged, Part 1
      </title>
      <itunes:episode>147</itunes:episode>
      <podcast:episode>147</podcast:episode>
      <itunes:title>
        Drive to Work #147 - Unhinged, Part 1
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork147_unhingedpart1.mp3</guid>
      <link>https://share.transistor.fm/s/732ca57b</link>
      <description>
        <![CDATA[Mark starts a five-part series on the design of Unhinged.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark starts a five-part series on the design of Unhinged.]]>
      </content:encoded>
      <pubDate>Fri, 08 Aug 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/732ca57b/347c73fa.mp3" length="17931332" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2241</itunes:duration>
      <itunes:summary>Mark starts a five-part series on the design of Unhinged.</itunes:summary>
      <itunes:subtitle>Mark starts a five-part series on the design of Unhinged.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #146 - Restraint
      </title>
      <itunes:episode>146</itunes:episode>
      <podcast:episode>146</podcast:episode>
      <itunes:title>
        Drive to Work #146 - Restraint
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork146_restraint.mp3</guid>
      <link>https://share.transistor.fm/s/3dc04200</link>
      <description>
        <![CDATA[Mark talks about how restraint is important to design.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about how restraint is important to design.]]>
      </content:encoded>
      <pubDate>Fri, 08 Aug 2014 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3dc04200/45d5d538.mp3" length="15054921" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1881</itunes:duration>
      <itunes:summary>Mark talks about how restraint is important to design.</itunes:summary>
      <itunes:subtitle>Mark talks about how restraint is important to design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #145 - Getting a Job in R&amp;D
      </title>
      <itunes:episode>145</itunes:episode>
      <podcast:episode>145</podcast:episode>
      <itunes:title>
        Drive to Work #145 - Getting a Job in R&amp;D
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork145_gettingajobinrandd.mp3</guid>
      <link>https://share.transistor.fm/s/ca4820ad</link>
      <description>
        <![CDATA[Mark describes how to get a job in R&amp;D]]>
      </description>
      <content:encoded>
        <![CDATA[Mark describes how to get a job in R&amp;D]]>
      </content:encoded>
      <pubDate>Fri, 01 Aug 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ca4820ad/392f960b.mp3" length="16491037" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2061</itunes:duration>
      <itunes:summary>Mark describes how to get a job in R&amp;amp;D</itunes:summary>
      <itunes:subtitle>Mark describes how to get a job in R&amp;amp;D</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #144 - Redflagging
      </title>
      <itunes:episode>144</itunes:episode>
      <podcast:episode>144</podcast:episode>
      <itunes:title>
        Drive to Work #144 - Redflagging
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork144_redflagging.mp3</guid>
      <link>https://share.transistor.fm/s/006762df</link>
      <description>
        <![CDATA[Mark explains redflagging and the common red flags.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark explains redflagging and the common red flags.]]>
      </content:encoded>
      <pubDate>Fri, 01 Aug 2014 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/006762df/b13236ae.mp3" length="16154156" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2019</itunes:duration>
      <itunes:summary>Mark explains redflagging and the common red flags.</itunes:summary>
      <itunes:subtitle>Mark explains redflagging and the common red flags.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #143 - Invitational, Part 5
      </title>
      <itunes:episode>143</itunes:episode>
      <podcast:episode>143</podcast:episode>
      <itunes:title>
        Drive to Work #143 - Invitational, Part 5
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork143_invitationalpart5.mp3</guid>
      <link>https://share.transistor.fm/s/34301e77</link>
      <description>
        <![CDATA[Mark finishes his podcast series on the Duelist Invitational.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark finishes his podcast series on the Duelist Invitational.]]>
      </content:encoded>
      <pubDate>Fri, 25 Jul 2014 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/34301e77/6902489b.mp3" length="17823744" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2227</itunes:duration>
      <itunes:summary>Mark finishes his podcast series on the Duelist Invitational.</itunes:summary>
      <itunes:subtitle>Mark finishes his podcast series on the Duelist Invitational.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #142 - Inspiration</title>
      <itunes:episode>142</itunes:episode>
      <podcast:episode>142</podcast:episode>
      <itunes:title>Drive to Work #142 - Inspiration</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork142inspiration.mp3</guid>
      <link>https://share.transistor.fm/s/64cd884a</link>
      <description>
        <![CDATA[Mark answers the question: Where do you get your inspiration?]]>
      </description>
      <content:encoded>
        <![CDATA[Mark answers the question: Where do you get your inspiration?]]>
      </content:encoded>
      <pubDate>Fri, 25 Jul 2014 09:10:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/64cd884a/bcdc87b9.mp3" length="12903288" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1612</itunes:duration>
      <itunes:summary>Mark answers the question: Where do you get your inspiration?</itunes:summary>
      <itunes:subtitle>Mark answers the question: Where do you get your inspiration?</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #141 - 2001
      </title>
      <itunes:episode>141</itunes:episode>
      <podcast:episode>141</podcast:episode>
      <itunes:title>
        Drive to Work #141 - 2001
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork141_2001.mp3</guid>
      <link>https://share.transistor.fm/s/79f537fd</link>
      <description>
        <![CDATA[Mark continues his "20 Years in 20 Podcast" series, exploring the year 2001.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his "20 Years in 20 Podcast" series, exploring the year 2001.]]>
      </content:encoded>
      <pubDate>Fri, 18 Jul 2014 08:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/79f537fd/ab9cc497.mp3" length="15304676" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1912</itunes:duration>
      <itunes:summary>Mark continues his "20 Years in 20 Podcast" series, exploring the year 2001.</itunes:summary>
      <itunes:subtitle>Mark continues his "20 Years in 20 Podcast" series, exploring the year 2001.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #140 - Rise of the Eldrazi, Part 5</title>
      <itunes:episode>140</itunes:episode>
      <podcast:episode>140</podcast:episode>
      <itunes:title>Drive to Work #140 - Rise of the Eldrazi, Part 5</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork140_riseoftheeldrazipart5.mp3</guid>
      <link>https://share.transistor.fm/s/0750d2d0</link>
      <description>
        <![CDATA[Mark concludes his five-part series on the design of Rise of the Eldrazi.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark concludes his five-part series on the design of Rise of the Eldrazi.]]>
      </content:encoded>
      <pubDate>Fri, 18 Jul 2014 08:10:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0750d2d0/7ce2e1d6.mp3" length="15898670" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1987</itunes:duration>
      <itunes:summary>Mark concludes his five-part series on the design of Rise of the Eldrazi.</itunes:summary>
      <itunes:subtitle>Mark concludes his five-part series on the design of Rise of the Eldrazi.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #139 - Rise of the Eldrazi, Part 4
      </title>
      <itunes:episode>139</itunes:episode>
      <podcast:episode>139</podcast:episode>
      <itunes:title>
        Drive to Work #139 - Rise of the Eldrazi, Part 4
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork139_riseoftheeldrazipart4.mp3</guid>
      <link>https://share.transistor.fm/s/674cacc3</link>
      <description>
        <![CDATA[Mark continues with part 4 of his five-part series on the design of Rise of the Eldrazi.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 4 of his five-part series on the design of Rise of the Eldrazi.]]>
      </content:encoded>
      <pubDate>Fri, 11 Jul 2014 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/674cacc3/9afe30ef.mp3" length="14875785" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1859</itunes:duration>
      <itunes:summary>Mark continues with part 4 of his five-part series on the design of Rise of the Eldrazi.</itunes:summary>
      <itunes:subtitle>Mark continues with part 4 of his five-part series on the design of Rise of the Eldrazi.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #138 - Playtesting</title>
      <itunes:episode>138</itunes:episode>
      <podcast:episode>138</podcast:episode>
      <itunes:title>Drive to Work #138 - Playtesting</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork138_playtesting.mp3</guid>
      <link>https://share.transistor.fm/s/5c27935c</link>
      <description>
        <![CDATA[Mark talks all about what goes into playtesting during design (and a little bit during development).]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks all about what goes into playtesting during design (and a little bit during development).]]>
      </content:encoded>
      <pubDate>Fri, 11 Jul 2014 09:10:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5c27935c/d66a0a3a.mp3" length="16038103" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2004</itunes:duration>
      <itunes:summary>Mark talks all about what goes into playtesting during design (and a little bit during development).</itunes:summary>
      <itunes:subtitle>Mark talks all about what goes into playtesting during design (and a little bit during development).</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #137 - Rise of the Eldrazi, Part 3
      </title>
      <itunes:episode>137</itunes:episode>
      <podcast:episode>137</podcast:episode>
      <itunes:title>
        Drive to Work #137 - Rise of the Eldrazi, Part 3
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork137_riseoftheeldrazipart3.mp3</guid>
      <link>https://share.transistor.fm/s/83f173ea</link>
      <description>
        <![CDATA[Mark continues with part 3 of his five-part series on the design of Rise of the Eldrazi.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 3 of his five-part series on the design of Rise of the Eldrazi.]]>
      </content:encoded>
      <pubDate>Thu, 03 Jul 2014 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/83f173ea/ec8152cf.mp3" length="17475242" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2184</itunes:duration>
      <itunes:summary>Mark continues with part 3 of his five-part series on the design of Rise of the Eldrazi.</itunes:summary>
      <itunes:subtitle>Mark continues with part 3 of his five-part series on the design of Rise of the Eldrazi.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #136 - Rise of the Eldrazi, Part 2</title>
      <itunes:episode>136</itunes:episode>
      <podcast:episode>136</podcast:episode>
      <itunes:title>Drive to Work #136 - Rise of the Eldrazi, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork136_riseoftheeldrazipart2.mp3</guid>
      <link>https://share.transistor.fm/s/b2d38fc9</link>
      <description>
        <![CDATA[Mark continues with part 2 of his five-part series on the design of Rise of the Eldrazi.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with part 2 of his five-part series on the design of Rise of the Eldrazi.]]>
      </content:encoded>
      <pubDate>Thu, 03 Jul 2014 09:10:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b2d38fc9/aef6c3ef.mp3" length="14331144" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1791</itunes:duration>
      <itunes:summary>Mark continues with part 2 of his five-part series on the design of Rise of the Eldrazi.</itunes:summary>
      <itunes:subtitle>Mark continues with part 2 of his five-part series on the design of Rise of the Eldrazi.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #135 - Rise of the Eldrazi, Part 1
      </title>
      <itunes:episode>135</itunes:episode>
      <podcast:episode>135</podcast:episode>
      <itunes:title>
        Drive to Work #135 - Rise of the Eldrazi, Part 1
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork135_rizeoftheeldrazipart1.mp3</guid>
      <link>https://share.transistor.fm/s/1ad48f98</link>
      <description>
        <![CDATA[Mark starts a five-part series on the design of Rise of the Eldrazi]]>
      </description>
      <content:encoded>
        <![CDATA[Mark starts a five-part series on the design of Rise of the Eldrazi]]>
      </content:encoded>
      <pubDate>Fri, 27 Jun 2014 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1ad48f98/5e2d0e72.mp3" length="17108859" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2138</itunes:duration>
      <itunes:summary>Mark starts a five-part series on the design of Rise of the Eldrazi</itunes:summary>
      <itunes:subtitle>Mark starts a five-part series on the design of Rise of the Eldrazi</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #134 - Art</title>
      <itunes:episode>134</itunes:episode>
      <podcast:episode>134</podcast:episode>
      <itunes:title>Drive to Work #134 - Art</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork134_art.mp3</guid>
      <link>https://share.transistor.fm/s/6512e832</link>
      <description>
        <![CDATA[Mark shares a ride Matt Cavotta and they talk all about the role of art in Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark shares a ride Matt Cavotta and they talk all about the role of art in Magic.]]>
      </content:encoded>
      <pubDate>Fri, 27 Jun 2014 09:10:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/6512e832/e30ceb9e.mp3" length="16759598" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2094</itunes:duration>
      <itunes:summary>Mark shares a ride Matt Cavotta and they talk all about the role of art in Magic.</itunes:summary>
      <itunes:subtitle>Mark shares a ride Matt Cavotta and they talk all about the role of art in Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #133 - Designing Commons
      </title>
      <itunes:episode>133</itunes:episode>
      <podcast:episode>133</podcast:episode>
      <itunes:title>
        Drive to Work #133 - Designing Commons
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork133_designingcommons.mp3</guid>
      <link>https://share.transistor.fm/s/20b07317</link>
      <description>
        <![CDATA[Mark today talks about the challenges of designing common cards.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark today talks about the challenges of designing common cards.]]>
      </content:encoded>
      <pubDate>Fri, 20 Jun 2014 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/20b07317/cc1e200d.mp3" length="14921015" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1865</itunes:duration>
      <itunes:summary>Mark today talks about the challenges of designing common cards.</itunes:summary>
      <itunes:subtitle>Mark today talks about the challenges of designing common cards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #132 - Story Through Design</title>
      <itunes:episode>132</itunes:episode>
      <podcast:episode>132</podcast:episode>
      <itunes:title>Drive to Work #132 - Story Through Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork132_storythroughdesign.mp3</guid>
      <link>https://share.transistor.fm/s/78c6ea84</link>
      <description>
        <![CDATA[Mark talks about how we tell stories through design.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about how we tell stories through design.]]>
      </content:encoded>
      <pubDate>Fri, 20 Jun 2014 09:10:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/78c6ea84/b84a2ed9.mp3" length="16243215" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2030</itunes:duration>
      <itunes:summary>Mark talks about how we tell stories through design.</itunes:summary>
      <itunes:subtitle>Mark talks about how we tell stories through design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #131 - Story History
      </title>
      <itunes:episode>131</itunes:episode>
      <podcast:episode>131</podcast:episode>
      <itunes:title>
        Drive to Work #131 - Story History
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork131_storyhistory.mp3</guid>
      <link>https://share.transistor.fm/s/0a45047a</link>
      <description>
        <![CDATA[Mark talks about the history of the story of Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the history of the story of Magic.]]>
      </content:encoded>
      <pubDate>Fri, 13 Jun 2014 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0a45047a/61a09028.mp3" length="17182551" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2147</itunes:duration>
      <itunes:summary>Mark talks about the history of the story of Magic.</itunes:summary>
      <itunes:subtitle>Mark talks about the history of the story of Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #130 - 2000</title>
      <itunes:episode>130</itunes:episode>
      <podcast:episode>130</podcast:episode>
      <itunes:title>Drive to Work #130 - 2000</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork130_2000.mp3</guid>
      <link>https://share.transistor.fm/s/bda26b3f</link>
      <description>
        <![CDATA[Mark continues his "20 Years in 20 Podcast" series, exploring the year 2000.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his "20 Years in 20 Podcast" series, exploring the year 2000.]]>
      </content:encoded>
      <pubDate>Fri, 13 Jun 2014 09:10:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bda26b3f/9fafa1e0.mp3" length="14374508" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1796</itunes:duration>
      <itunes:summary>Mark continues his "20 Years in 20 Podcast" series, exploring the year 2000.</itunes:summary>
      <itunes:subtitle>Mark continues his "20 Years in 20 Podcast" series, exploring the year 2000.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #129 - Worldwake, Part 3
      </title>
      <itunes:episode>129</itunes:episode>
      <podcast:episode>129</podcast:episode>
      <itunes:title>
        Drive to Work #129 - Worldwake, Part 3
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork129_worldwake3.mp3</guid>
      <link>https://share.transistor.fm/s/8aa866f8</link>
      <description>
        <![CDATA[Mark completes his series about the design of Worldwake.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark completes his series about the design of Worldwake.]]>
      </content:encoded>
      <pubDate>Fri, 06 Jun 2014 09:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8aa866f8/63ad0d98.mp3" length="17472210" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2183</itunes:duration>
      <itunes:summary>Mark completes his series about the design of Worldwake.</itunes:summary>
      <itunes:subtitle>Mark completes his series about the design of Worldwake.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #128 - Worldwake, Part 2</title>
      <itunes:episode>128</itunes:episode>
      <podcast:episode>128</podcast:episode>
      <itunes:title>Drive to Work #128 - Worldwake, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork128_worldwake2.mp3</guid>
      <link>https://share.transistor.fm/s/e67dbe40</link>
      <description>
        <![CDATA[Mark continues his series about the design of Worldwake.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his series about the design of Worldwake.]]>
      </content:encoded>
      <pubDate>Fri, 06 Jun 2014 09:10:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e67dbe40/e2baacf0.mp3" length="15342467" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1917</itunes:duration>
      <itunes:summary>Mark continues his series about the design of Worldwake.</itunes:summary>
      <itunes:subtitle>Mark continues his series about the design of Worldwake.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #127 - Worldwake, Part 1
      </title>
      <itunes:episode>127</itunes:episode>
      <podcast:episode>127</podcast:episode>
      <itunes:title>
        Drive to Work #127 - Worldwake, Part 1
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork127_worldwake1.mp3</guid>
      <link>https://share.transistor.fm/s/8a454217</link>
      <description>
        <![CDATA[Mark starts with the first (of a three-part series) about the design of Worldwake.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark starts with the first (of a three-part series) about the design of Worldwake.]]>
      </content:encoded>
      <pubDate>Fri, 30 May 2014 09:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8a454217/892b0797.mp3" length="14711680" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1838</itunes:duration>
      <itunes:summary>Mark starts with the first (of a three-part series) about the design of Worldwake.</itunes:summary>
      <itunes:subtitle>Mark starts with the first (of a three-part series) about the design of Worldwake.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #126 - Lenticular Design, Part 2</title>
      <itunes:episode>126</itunes:episode>
      <podcast:episode>126</podcast:episode>
      <itunes:title>Drive to Work #126 - Lenticular Design, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork126_lenticular2.mp3</guid>
      <link>https://share.transistor.fm/s/d7576312</link>
      <description>
        <![CDATA[Mark concludes his podcast on Lenticular Design.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark concludes his podcast on Lenticular Design.]]>
      </content:encoded>
      <pubDate>Fri, 30 May 2014 09:10:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d7576312/f8e3ccc2.mp3" length="16758362" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2094</itunes:duration>
      <itunes:summary>Mark concludes his podcast on Lenticular Design.</itunes:summary>
      <itunes:subtitle>Mark concludes his podcast on Lenticular Design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #125 - Lenticular Design, Part 1
      </title>
      <itunes:episode>125</itunes:episode>
      <podcast:episode>125</podcast:episode>
      <itunes:title>
        Drive to Work #125 - Lenticular Design, Part 1
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork125_lenticular1.mp3</guid>
      <link>https://share.transistor.fm/s/a2955f64</link>
      <description>
        <![CDATA[Mark starts a two-part podcast about a new design concept.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark starts a two-part podcast about a new design concept.]]>
      </content:encoded>
      <pubDate>Fri, 23 May 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a2955f64/38e4b953.mp3" length="13956804" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1744</itunes:duration>
      <itunes:summary>Mark starts a two-part podcast about a new design concept.</itunes:summary>
      <itunes:subtitle>Mark starts a two-part podcast about a new design concept.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #124 - Creature Types</title>
      <itunes:episode>124</itunes:episode>
      <podcast:episode>124</podcast:episode>
      <itunes:title>Drive to Work #124 - Creature Types</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork124_creaturetypes.mp3</guid>
      <link>https://share.transistor.fm/s/cb49d6a8</link>
      <description>
        <![CDATA[Mark talks the impact creature types have on design and vice versa.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks the impact creature types have on design and vice versa.]]>
      </content:encoded>
      <pubDate>Fri, 23 May 2014 09:10:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/cb49d6a8/3ad2a312.mp3" length="16280213" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2034</itunes:duration>
      <itunes:summary>Mark talks the impact creature types have on design and vice versa.</itunes:summary>
      <itunes:subtitle>Mark talks the impact creature types have on design and vice versa.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #123 - Who's Who in R&amp;D, Wave 1
      </title>
      <itunes:episode>123</itunes:episode>
      <podcast:episode>123</podcast:episode>
      <itunes:title>
        Drive to Work #123 - Who's Who in R&amp;D, Wave 1
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork123whoswho.mp3</guid>
      <link>https://share.transistor.fm/s/ab208b28</link>
      <description>
        <![CDATA[Mark talks about different people who were instrumental in the making of Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about different people who were instrumental in the making of Magic.]]>
      </content:encoded>
      <pubDate>Fri, 16 May 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ab208b28/e391bb13.mp3" length="20577490" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2572</itunes:duration>
      <itunes:summary>Mark talks about different people who were instrumental in the making of Magic.</itunes:summary>
      <itunes:subtitle>Mark talks about different people who were instrumental in the making of Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #122 - Repetition</title>
      <itunes:episode>122</itunes:episode>
      <podcast:episode>122</podcast:episode>
      <itunes:title>Drive to Work #122 - Repetition</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork122repetition.mp3</guid>
      <link>https://share.transistor.fm/s/1213466e</link>
      <description>
        <![CDATA[Mark talks about the role repetition takes in Magic design.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the role repetition takes in Magic design.]]>
      </content:encoded>
      <pubDate>Fri, 16 May 2014 09:10:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1213466e/d6224f9d.mp3" length="13531054" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1691</itunes:duration>
      <itunes:summary>Mark talks about the role repetition takes in Magic design.</itunes:summary>
      <itunes:subtitle>Mark talks about the role repetition takes in Magic design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #121 - Zendikar Part 4
      </title>
      <itunes:episode>121</itunes:episode>
      <podcast:episode>121</podcast:episode>
      <itunes:title>
        Drive to Work #121 - Zendikar Part 4
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork121zendikarpart4.mp3</guid>
      <link>https://share.transistor.fm/s/0299330a</link>
      <description>
        <![CDATA[Mark finishes his discussion of Zendikar in Part 4.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark finishes his discussion of Zendikar in Part 4.]]>
      </content:encoded>
      <pubDate>Fri, 09 May 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0299330a/ce661b52.mp3" length="19519167" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2439</itunes:duration>
      <itunes:summary>Mark finishes his discussion of Zendikar in Part 4.</itunes:summary>
      <itunes:subtitle>Mark finishes his discussion of Zendikar in Part 4.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #120 - Zendikar Part 3</title>
      <itunes:episode>120</itunes:episode>
      <podcast:episode>120</podcast:episode>
      <itunes:title>Drive to Work #120 - Zendikar Part 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork120zendikarpart3.mp3</guid>
      <link>https://share.transistor.fm/s/14b25c23</link>
      <description>
        <![CDATA[Mark continues his discussion of Zendikar in Part 3.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his discussion of Zendikar in Part 3.]]>
      </content:encoded>
      <pubDate>Fri, 09 May 2014 09:10:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/14b25c23/1469c34e.mp3" length="15474787" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1934</itunes:duration>
      <itunes:summary>Mark continues his discussion of Zendikar in Part 3.</itunes:summary>
      <itunes:subtitle>Mark continues his discussion of Zendikar in Part 3.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #119 - 1999
      </title>
      <itunes:episode>119</itunes:episode>
      <podcast:episode>119</podcast:episode>
      <itunes:title>
        Drive to Work #119 - 1999
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork1191999.mp3</guid>
      <link>https://share.transistor.fm/s/95d3c05d</link>
      <description>
        <![CDATA[Mark discusses many of the stories of the designs of cards and cycles in Zendikar.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark discusses many of the stories of the designs of cards and cycles in Zendikar.]]>
      </content:encoded>
      <pubDate>Fri, 02 May 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/95d3c05d/3c8f5fb4.mp3" length="14267311" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1783</itunes:duration>
      <itunes:summary>Mark discusses many of the stories of the designs of cards and cycles in Zendikar.</itunes:summary>
      <itunes:subtitle>Mark discusses many of the stories of the designs of cards and cycles in Zendikar.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #118 - Zendikar Part 2</title>
      <itunes:episode>118</itunes:episode>
      <podcast:episode>118</podcast:episode>
      <itunes:title>Drive to Work #118 - Zendikar Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork118zendikarpart2.mp3</guid>
      <link>https://share.transistor.fm/s/c0a3f5d3</link>
      <description>
        <![CDATA[Mark shares stories about his time producing the Pro Tour video coverage.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark shares stories about his time producing the Pro Tour video coverage.]]>
      </content:encoded>
      <pubDate>Fri, 02 May 2014 09:10:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c0a3f5d3/1f5a977d.mp3" length="21171394" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2646</itunes:duration>
      <itunes:summary>Mark shares stories about his time producing the Pro Tour video coverage.</itunes:summary>
      <itunes:subtitle>Mark shares stories about his time producing the Pro Tour video coverage.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #117 - Zendikar Part 1
      </title>
      <itunes:episode>117</itunes:episode>
      <podcast:episode>117</podcast:episode>
      <itunes:title>
        Drive to Work #117 - Zendikar Part 1
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork117zendikar1.mp3</guid>
      <link>https://share.transistor.fm/s/e5e6b719</link>
      <description>
        <![CDATA[Mark discusses many of the stories of the designs of cards and cycles in Zendikar.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark discusses many of the stories of the designs of cards and cycles in Zendikar.]]>
      </content:encoded>
      <pubDate>Fri, 25 Apr 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e5e6b719/7af21311.mp3" length="15058960" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1882</itunes:duration>
      <itunes:summary>Mark discusses many of the stories of the designs of cards and cycles in Zendikar.</itunes:summary>
      <itunes:subtitle>Mark discusses many of the stories of the designs of cards and cycles in Zendikar.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #116 - Pro Tour Coverage</title>
      <itunes:episode>116</itunes:episode>
      <podcast:episode>116</podcast:episode>
      <itunes:title>Drive to Work #116 - Pro Tour Coverage</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork116ptcoverage.mp3</guid>
      <link>https://share.transistor.fm/s/fd8f9928</link>
      <description>
        <![CDATA[Mark shares stories about his time producing the Pro Tour video coverage.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark shares stories about his time producing the Pro Tour video coverage.]]>
      </content:encoded>
      <pubDate>Fri, 25 Apr 2014 09:10:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fd8f9928/d1a3355b.mp3" length="22539985" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2817</itunes:duration>
      <itunes:summary>Mark shares stories about his time producing the Pro Tour video coverage.</itunes:summary>
      <itunes:subtitle>Mark shares stories about his time producing the Pro Tour video coverage.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>
        Drive to Work #115 - 20 Things That Were Going to Kill Magic Part 2
      </title>
      <itunes:episode>115</itunes:episode>
      <podcast:episode>115</podcast:episode>
      <itunes:title>
        Drive to Work #115 - 20 Things That Were Going to Kill Magic Part 2
      </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork115twentythings2.mp3</guid>
      <link>https://share.transistor.fm/s/07ac007f</link>
      <description>
        <![CDATA[Mark finishes his examination of 20 controversies of magic history.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark finishes his examination of 20 controversies of magic history.]]>
      </content:encoded>
      <pubDate>Fri, 18 Apr 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/07ac007f/92e34293.mp3" length="23912789" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1992</itunes:duration>
      <itunes:summary>Mark finishes his examination of 20 controversies of magic history.</itunes:summary>
      <itunes:subtitle>Mark finishes his examination of 20 controversies of magic history.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #114 - 20 Things That Were Going to Kill Magic Part 1</title>
      <itunes:episode>114</itunes:episode>
      <podcast:episode>114</podcast:episode>
      <itunes:title>Drive to Work #114 - 20 Things That Were Going to Kill Magic Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork114twentythings1.mp3</guid>
      <link>https://share.transistor.fm/s/cc760416</link>
      <description>
        <![CDATA[Mark examines 20 controversies of magic history.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark examines 20 controversies of magic history.]]>
      </content:encoded>
      <pubDate>Fri, 18 Apr 2014 09:10:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/cc760416/b2e0ebd4.mp3" length="21903099" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1825</itunes:duration>
      <itunes:summary>Mark examines 20 controversies of magic history.</itunes:summary>
      <itunes:subtitle>Mark examines 20 controversies of magic history.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #113 - Day in the Life</title>
      <itunes:episode>113</itunes:episode>
      <podcast:episode>113</podcast:episode>
      <itunes:title>Drive to Work #113 - Day in the Life</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork113_dayinthelife.mp3</guid>
      <link>https://share.transistor.fm/s/37990e3f</link>
      <description>
        <![CDATA[Mark talks what a typical day is like for a R&amp;D member.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks what a typical day is like for a R&amp;D member.]]>
      </content:encoded>
      <pubDate>Fri, 11 Apr 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/37990e3f/f3861a57.mp3" length="15488992" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1936</itunes:duration>
      <itunes:summary>Mark talks what a typical day is like for a R&amp;amp;D member.</itunes:summary>
      <itunes:subtitle>Mark talks what a typical day is like for a R&amp;amp;D member.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #112 - 1998</title>
      <itunes:episode>112</itunes:episode>
      <podcast:episode>112</podcast:episode>
      <itunes:title>Drive to Work #112 - 1998</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork112_1998.mp3</guid>
      <link>https://share.transistor.fm/s/ba1168db</link>
      <description>
        <![CDATA[Mark shares a look at 1998 with his 20 Years in 20 Podcasts series.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark shares a look at 1998 with his 20 Years in 20 Podcasts series.]]>
      </content:encoded>
      <pubDate>Fri, 11 Apr 2014 09:10:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ba1168db/2c5a1068.mp3" length="14041167" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1755</itunes:duration>
      <itunes:summary>Mark shares a look at 1998 with his 20 Years in 20 Podcasts series.</itunes:summary>
      <itunes:subtitle>Mark shares a look at 1998 with his 20 Years in 20 Podcasts series.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #111 - Judgment Part 3</title>
      <itunes:episode>111</itunes:episode>
      <podcast:episode>111</podcast:episode>
      <itunes:title>Drive to Work #111 - Judgment Part 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork111judgmentpart3.mp3</guid>
      <link>https://share.transistor.fm/s/0292b497</link>
      <description>
        <![CDATA[Mark shares the third part in his series Mark on Judgment, the third set in the Odyssey Block.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark shares the third part in his series Mark on Judgment, the third set in the Odyssey Block.]]>
      </content:encoded>
      <pubDate>Fri, 04 Apr 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0292b497/c22f766a.mp3" length="14306663" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1788</itunes:duration>
      <itunes:summary>Mark shares the third part in his series Mark on Judgment, the third set in the Odyssey Block.</itunes:summary>
      <itunes:subtitle>Mark shares the third part in his series Mark on Judgment, the third set in the Odyssey Block.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #110 - Judgment Part 2</title>
      <itunes:episode>110</itunes:episode>
      <podcast:episode>110</podcast:episode>
      <itunes:title>Drive to Work #110 - Judgment Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork110judgmentpart2.mp3</guid>
      <link>https://share.transistor.fm/s/7ad6d6a9</link>
      <description>
        <![CDATA[Mark continues his talk about Judgment, the third set in the Odyssey Block.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his talk about Judgment, the third set in the Odyssey Block.]]>
      </content:encoded>
      <pubDate>Fri, 04 Apr 2014 09:10:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7ad6d6a9/854ab2f8.mp3" length="15013436" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1876</itunes:duration>
      <itunes:summary>Mark continues his talk about Judgment, the third set in the Odyssey Block.</itunes:summary>
      <itunes:subtitle>Mark continues his talk about Judgment, the third set in the Odyssey Block.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #109 - Judgment Part 1</title>
      <itunes:episode>109</itunes:episode>
      <podcast:episode>109</podcast:episode>
      <itunes:title>Drive to Work #109 - Judgment Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork109_judgmentpart1.mp3</guid>
      <link>https://share.transistor.fm/s/02b2d348</link>
      <description>
        <![CDATA[Mark talks about Judgment, the third set in the Odyssey Block.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about Judgment, the third set in the Odyssey Block.]]>
      </content:encoded>
      <pubDate>Fri, 28 Mar 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/02b2d348/f2bd8820.mp3" length="13821353" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1727</itunes:duration>
      <itunes:summary>Mark talks about Judgment, the third set in the Odyssey Block.</itunes:summary>
      <itunes:subtitle>Mark talks about Judgment, the third set in the Odyssey Block.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #108 - Invitational Part 4</title>
      <itunes:episode>108</itunes:episode>
      <podcast:episode>108</podcast:episode>
      <itunes:title>Drive to Work #108 - Invitational Part 4</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork108_invitationalpart4.mp3</guid>
      <link>https://share.transistor.fm/s/7adc9d34</link>
      <description>
        <![CDATA[Mark talks about The Duelist/Magic Invitationals 7, 8, and 9.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about The Duelist/Magic Invitationals 7, 8, and 9.]]>
      </content:encoded>
      <pubDate>Fri, 28 Mar 2014 09:10:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7adc9d34/fd75ce96.mp3" length="16724511" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2090</itunes:duration>
      <itunes:summary>Mark talks about The Duelist/Magic Invitationals 7, 8, and 9.</itunes:summary>
      <itunes:subtitle>Mark talks about The Duelist/Magic Invitationals 7, 8, and 9.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #107 - Design Skeleton</title>
      <itunes:episode>107</itunes:episode>
      <podcast:episode>107</podcast:episode>
      <itunes:title>Drive to Work #107 - Design Skeleton</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork107_designskeleton.mp3</guid>
      <link>https://share.transistor.fm/s/b3c55c14</link>
      <description>
        <![CDATA[Mark talks about an important design tool called the design skeleton.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about an important design tool called the design skeleton.]]>
      </content:encoded>
      <pubDate>Fri, 21 Mar 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b3c55c14/03222076.mp3" length="18676372" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2334</itunes:duration>
      <itunes:summary>Mark talks about an important design tool called the design skeleton.</itunes:summary>
      <itunes:subtitle>Mark talks about an important design tool called the design skeleton.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #106 - Games with R&amp;D</title>
      <itunes:episode>106</itunes:episode>
      <podcast:episode>106</podcast:episode>
      <itunes:title>Drive to Work #106 - Games with R&amp;D</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork106_gamedwithrandd.mp3</guid>
      <link>https://share.transistor.fm/s/8276bff8</link>
      <description>
        <![CDATA[Mark takes a look back at R&amp;D and talks about the many games we played.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark takes a look back at R&amp;D and talks about the many games we played.]]>
      </content:encoded>
      <pubDate>Fri, 21 Mar 2014 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8276bff8/4e002a42.mp3" length="15565942" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1945</itunes:duration>
      <itunes:summary>Mark takes a look back at R&amp;amp;D and talks about the many games we played.</itunes:summary>
      <itunes:subtitle>Mark takes a look back at R&amp;amp;D and talks about the many games we played.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #105 - 1997</title>
      <itunes:episode>105</itunes:episode>
      <podcast:episode>105</podcast:episode>
      <itunes:title>Drive to Work #105 - 1997</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork105year1997.mp3</guid>
      <link>https://share.transistor.fm/s/b29da730</link>
      <description>
        <![CDATA[Mark talks about 1997 in another of his 20 Years in 20 Podcast series.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about 1997 in another of his 20 Years in 20 Podcast series.]]>
      </content:encoded>
      <pubDate>Fri, 14 Mar 2014 09:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b29da730/a6b7036a.mp3" length="14113277" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1764</itunes:duration>
      <itunes:summary>Mark talks about 1997 in another of his 20 Years in 20 Podcast series.</itunes:summary>
      <itunes:subtitle>Mark talks about 1997 in another of his 20 Years in 20 Podcast series.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #104 - Meet My Mom</title>
      <itunes:episode>104</itunes:episode>
      <podcast:episode>104</podcast:episode>
      <itunes:title>Drive to Work #104 - Meet My Mom</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork104meetmom.mp3</guid>
      <link>https://share.transistor.fm/s/8053f405</link>
      <description>
        <![CDATA[Mark has a podcast with his mom.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark has a podcast with his mom.]]>
      </content:encoded>
      <pubDate>Fri, 14 Mar 2014 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8053f405/744fc277.mp3" length="15103562" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1887</itunes:duration>
      <itunes:summary>Mark has a podcast with his mom.</itunes:summary>
      <itunes:subtitle>Mark has a podcast with his mom.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #103 - Maro</title>
      <itunes:episode>103</itunes:episode>
      <podcast:episode>103</podcast:episode>
      <itunes:title>Drive to Work #103 - Maro</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork103maro.mp3</guid>
      <link>https://share.transistor.fm/s/bf527d8e</link>
      <description>
        <![CDATA[Mark talks about the card with his namesake.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the card with his namesake.]]>
      </content:encoded>
      <pubDate>Fri, 07 Mar 2014 09:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bf527d8e/a0ddff9c.mp3" length="15520068" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1939</itunes:duration>
      <itunes:summary>Mark talks about the card with his namesake.</itunes:summary>
      <itunes:subtitle>Mark talks about the card with his namesake.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #102 - Evolution</title>
      <itunes:episode>102</itunes:episode>
      <podcast:episode>102</podcast:episode>
      <itunes:title>Drive to Work #102 - Evolution</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork102evolution.mp3</guid>
      <link>https://share.transistor.fm/s/357226b6</link>
      <description>
        <![CDATA[Mark talks about how the ever-changing nature of Magic impacts its design.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about how the ever-changing nature of Magic impacts its design.]]>
      </content:encoded>
      <pubDate>Fri, 07 Mar 2014 09:10:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/357226b6/d20e64a9.mp3" length="15515550" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1939</itunes:duration>
      <itunes:summary>Mark talks about how the ever-changing nature of Magic impacts its design.</itunes:summary>
      <itunes:subtitle>Mark talks about how the ever-changing nature of Magic impacts its design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #101 - Torment, Part 3</title>
      <itunes:episode>101</itunes:episode>
      <podcast:episode>101</podcast:episode>
      <itunes:title>Drive to Work #101 - Torment, Part 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork101torment3.mp3</guid>
      <link>https://share.transistor.fm/s/36a7e783</link>
      <description>
        <![CDATA[Mark continues with the third part of the Torment discussion.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues with the third part of the Torment discussion.]]>
      </content:encoded>
      <pubDate>Fri, 28 Feb 2014 08:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/36a7e783/a948e283.mp3" length="15599546" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1949</itunes:duration>
      <itunes:summary>Mark continues with the third part of the Torment discussion.</itunes:summary>
      <itunes:subtitle>Mark continues with the third part of the Torment discussion.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #100 - Torment, Part 2</title>
      <itunes:episode>100</itunes:episode>
      <podcast:episode>100</podcast:episode>
      <itunes:title>Drive to Work #100 - Torment, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork100torment2.mp3</guid>
      <link>https://share.transistor.fm/s/aa4e8f79</link>
      <description>
        <![CDATA[Mark continues his series on the design of Torment.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his series on the design of Torment.]]>
      </content:encoded>
      <pubDate>Fri, 28 Feb 2014 08:10:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/aa4e8f79/53db658e.mp3" length="22359598" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2794</itunes:duration>
      <itunes:summary>Mark continues his series on the design of Torment.</itunes:summary>
      <itunes:subtitle>Mark continues his series on the design of Torment.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #99 - Torment, Part 1</title>
      <itunes:episode>99</itunes:episode>
      <podcast:episode>99</podcast:episode>
      <itunes:title>Drive to Work #99 - Torment, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork99torment1.mp3</guid>
      <link>https://share.transistor.fm/s/e0f4af69</link>
      <description>
        <![CDATA[Mark starts with first in his series on the design of Torment.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark starts with first in his series on the design of Torment.]]>
      </content:encoded>
      <pubDate>Fri, 21 Feb 2014 09:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e0f4af69/bd633b48.mp3" length="14671044" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1833</itunes:duration>
      <itunes:summary>Mark starts with first in his series on the design of Torment.</itunes:summary>
      <itunes:subtitle>Mark starts with first in his series on the design of Torment.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #98 - 1996</title>
      <itunes:episode>98</itunes:episode>
      <podcast:episode>98</podcast:episode>
      <itunes:title>Drive to Work #98 - 1996</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork98year1996.mp3</guid>
      <link>https://share.transistor.fm/s/b58f1e22</link>
      <description>
        <![CDATA[Mark focuses on the fourth year of Magic-1996.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark focuses on the fourth year of Magic-1996.]]>
      </content:encoded>
      <pubDate>Fri, 21 Feb 2014 09:10:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b58f1e22/b9aaff74.mp3" length="14971922" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1871</itunes:duration>
      <itunes:summary>Mark focuses on the fourth year of Magic-1996.</itunes:summary>
      <itunes:subtitle>Mark focuses on the fourth year of Magic-1996.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #97 - Blogatog</title>
      <itunes:episode>97</itunes:episode>
      <podcast:episode>97</podcast:episode>
      <itunes:title>Drive to Work #97 - Blogatog</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork97blogatog.mp3</guid>
      <link>https://share.transistor.fm/s/a338f74c</link>
      <description>
        <![CDATA[Mark talks all about his Tumblr blog.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks all about his Tumblr blog.]]>
      </content:encoded>
      <pubDate>Fri, 14 Feb 2014 09:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/a338f74c/2f0de484.mp3" length="16728177" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2090</itunes:duration>
      <itunes:summary>Mark talks all about his Tumblr blog.</itunes:summary>
      <itunes:subtitle>Mark talks all about his Tumblr blog.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #96 - New World Order</title>
      <itunes:episode>96</itunes:episode>
      <podcast:episode>96</podcast:episode>
      <itunes:title>Drive to Work #96 - New World Order</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork96nwo.mp3</guid>
      <link>https://share.transistor.fm/s/3a5def6f</link>
      <description>
        <![CDATA[Mark talks about how the New World Order came to be and what it means to design.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about how the New World Order came to be and what it means to design.]]>
      </content:encoded>
      <pubDate>Fri, 14 Feb 2014 09:10:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3a5def6f/ee284a4d.mp3" length="14053328" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1756</itunes:duration>
      <itunes:summary>Mark talks about how the New World Order came to be and what it means to design.</itunes:summary>
      <itunes:subtitle>Mark talks about how the New World Order came to be and what it means to design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #95 - Emotional Connection</title>
      <itunes:episode>95</itunes:episode>
      <podcast:episode>95</podcast:episode>
      <itunes:title>Drive to Work #95 - Emotional Connection</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork95emotionalconnection.mp3</guid>
      <link>https://share.transistor.fm/s/19528b97</link>
      <description>
        <![CDATA[Mark talks about the importance of an emotional connection between the game and the players.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the importance of an emotional connection between the game and the players.]]>
      </content:encoded>
      <pubDate>Fri, 07 Feb 2014 09:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/19528b97/e435d3cc.mp3" length="13908153" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1738</itunes:duration>
      <itunes:summary>Mark talks about the importance of an emotional connection between the game and the players.</itunes:summary>
      <itunes:subtitle>Mark talks about the importance of an emotional connection between the game and the players.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #94 - Invitational, Part 3</title>
      <itunes:episode>94</itunes:episode>
      <podcast:episode>94</podcast:episode>
      <itunes:title>Drive to Work #94 - Invitational, Part 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork94invitational3.mp3</guid>
      <link>https://share.transistor.fm/s/bf016510</link>
      <description>
        <![CDATA[Mark continues his series on the history of the Invitational, taking about the ones in Sydney and Capetown.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his series on the history of the Invitational, taking about the ones in Sydney and Capetown.]]>
      </content:encoded>
      <pubDate>Fri, 07 Feb 2014 09:10:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bf016510/9a9c5f69.mp3" length="17397096" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2174</itunes:duration>
      <itunes:summary>Mark continues his series on the history of the Invitational, taking about the ones in Sydney and Capetown.</itunes:summary>
      <itunes:subtitle>Mark continues his series on the history of the Invitational, taking about the ones in Sydney and Capetown.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #93 - Top Down Design</title>
      <itunes:episode>93</itunes:episode>
      <podcast:episode>93</podcast:episode>
      <itunes:title>Drive to Work #93 - Top Down Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork93topdown.mp3</guid>
      <link>https://share.transistor.fm/s/19c42720</link>
      <description>
        <![CDATA[Mark looks at how we design when we start from the flavor.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark looks at how we design when we start from the flavor.]]>
      </content:encoded>
      <pubDate>Fri, 31 Jan 2014 09:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/19c42720/a1652b38.mp3" length="14818144" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1852</itunes:duration>
      <itunes:summary>Mark looks at how we design when we start from the flavor.</itunes:summary>
      <itunes:subtitle>Mark looks at how we design when we start from the flavor.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #92 - Mailbag with Matt</title>
      <itunes:episode>92</itunes:episode>
      <podcast:episode>92</podcast:episode>
      <itunes:title>Drive to Work #92 - Mailbag with Matt</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork92mailwithmatt.mp3</guid>
      <link>https://share.transistor.fm/s/f320e753</link>
      <description>
        <![CDATA[Mark does his first mailbag column with his special carpool guest, Matt Cavotta]]>
      </description>
      <content:encoded>
        <![CDATA[Mark does his first mailbag column with his special carpool guest, Matt Cavotta]]>
      </content:encoded>
      <pubDate>Fri, 31 Jan 2014 09:10:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f320e753/61b9f8d7.mp3" length="16599132" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2074</itunes:duration>
      <itunes:summary>Mark does his first mailbag column with his special carpool guest, Matt Cavotta</itunes:summary>
      <itunes:subtitle>Mark does his first mailbag column with his special carpool guest, Matt Cavotta</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #91 - Names</title>
      <itunes:episode>91</itunes:episode>
      <podcast:episode>91</podcast:episode>
      <itunes:title>Drive to Work #91 - Names</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork91names.mp3</guid>
      <link>https://share.transistor.fm/s/0b0eabdb</link>
      <description>
        <![CDATA[Mark chats with Matt Cavotta about the role of card names.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark chats with Matt Cavotta about the role of card names.]]>
      </content:encoded>
      <pubDate>Fri, 24 Jan 2014 09:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0b0eabdb/e8da4e0c.mp3" length="20155890" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2519</itunes:duration>
      <itunes:summary>Mark chats with Matt Cavotta about the role of card names.</itunes:summary>
      <itunes:subtitle>Mark chats with Matt Cavotta about the role of card names.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #90 - Stages of Design</title>
      <itunes:episode>90</itunes:episode>
      <podcast:episode>90</podcast:episode>
      <itunes:title>Drive to Work #90 - Stages of Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork90stagesofdesign.mp3</guid>
      <link>https://share.transistor.fm/s/f1ed84fd</link>
      <description>
        <![CDATA[Mark starts a discussion on the five stages Magic design has gone through.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark starts a discussion on the five stages Magic design has gone through.]]>
      </content:encoded>
      <pubDate>Fri, 24 Jan 2014 09:10:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f1ed84fd/94f46f4f.mp3" length="23817703" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2977</itunes:duration>
      <itunes:summary>Mark starts a discussion on the five stages Magic design has gone through.</itunes:summary>
      <itunes:subtitle>Mark starts a discussion on the five stages Magic design has gone through.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #89 - Theros, Part 8</title>
      <itunes:episode>89</itunes:episode>
      <podcast:episode>89</podcast:episode>
      <itunes:title>Drive to Work #89 - Theros, Part 8</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork89theros8.mp3</guid>
      <link>https://share.transistor.fm/s/d5e8fdb6</link>
      <description>
        <![CDATA[Mark concludes his discussion on Theros.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark concludes his discussion on Theros.]]>
      </content:encoded>
      <pubDate>Fri, 17 Jan 2014 09:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d5e8fdb6/6e150628.mp3" length="31433462" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3929</itunes:duration>
      <itunes:summary>Mark concludes his discussion on Theros.</itunes:summary>
      <itunes:subtitle>Mark concludes his discussion on Theros.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #88 - Theros, Part 7</title>
      <itunes:episode>88</itunes:episode>
      <podcast:episode>88</podcast:episode>
      <itunes:title>Drive to Work #88 - Theros, Part 7</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork88theros7.mp3</guid>
      <link>https://share.transistor.fm/s/b34e9a96</link>
      <description>
        <![CDATA[Mark continues discussing Theros in part 7.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues discussing Theros in part 7.]]>
      </content:encoded>
      <pubDate>Fri, 17 Jan 2014 09:10:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b34e9a96/70bcb413.mp3" length="16706049" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2088</itunes:duration>
      <itunes:summary>Mark continues discussing Theros in part 7.</itunes:summary>
      <itunes:subtitle>Mark continues discussing Theros in part 7.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #87 - Year 1995</title>
      <itunes:episode>87</itunes:episode>
      <podcast:episode>87</podcast:episode>
      <itunes:title>Drive to Work #87 - Year 1995</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork87year1995.mp3</guid>
      <link>https://share.transistor.fm/s/8011d561</link>
      <description>
        <![CDATA[Mark talks about the third year in Magic History and the year he started working for Wizards.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the third year in Magic History and the year he started working for Wizards.]]>
      </content:encoded>
      <pubDate>Fri, 10 Jan 2014 09:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8011d561/9f304625.mp3" length="16217127" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2027</itunes:duration>
      <itunes:summary>Mark talks about the third year in Magic History and the year he started working for Wizards.</itunes:summary>
      <itunes:subtitle>Mark talks about the third year in Magic History and the year he started working for Wizards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #86 - Theros, Part 6</title>
      <itunes:episode>86</itunes:episode>
      <podcast:episode>86</podcast:episode>
      <itunes:title>Drive to Work #86 - Theros, Part 6</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork86theros6.mp3</guid>
      <link>https://share.transistor.fm/s/49c2a29d</link>
      <description>
        <![CDATA[Mark continues discussing Theros in part 6.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues discussing Theros in part 6.]]>
      </content:encoded>
      <pubDate>Fri, 10 Jan 2014 09:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/49c2a29d/8c74951e.mp3" length="21544763" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2693</itunes:duration>
      <itunes:summary>Mark continues discussing Theros in part 6.</itunes:summary>
      <itunes:subtitle>Mark continues discussing Theros in part 6.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #85 - Theros, Part 5</title>
      <itunes:episode>85</itunes:episode>
      <podcast:episode>85</podcast:episode>
      <itunes:title>Drive to Work #85 - Theros, Part 5</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork85theros5.mp3</guid>
      <link>https://share.transistor.fm/s/cfd943e5</link>
      <description>
        <![CDATA[Mark turns in the fifth part of his Theros series.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark turns in the fifth part of his Theros series.]]>
      </content:encoded>
      <pubDate>Fri, 03 Jan 2014 19:01:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/cfd943e5/279f781f.mp3" length="13965505" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1745</itunes:duration>
      <itunes:summary>Mark turns in the fifth part of his Theros series.</itunes:summary>
      <itunes:subtitle>Mark turns in the fifth part of his Theros series.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #84 - Theros, Part 4</title>
      <itunes:episode>84</itunes:episode>
      <podcast:episode>84</podcast:episode>
      <itunes:title>Drive to Work #84 - Theros, Part 4</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork84theros4.mp3</guid>
      <link>https://share.transistor.fm/s/f7c97e87</link>
      <description>
        <![CDATA[Mark returns to his Theros series with Part 4.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark returns to his Theros series with Part 4.]]>
      </content:encoded>
      <pubDate>Fri, 03 Jan 2014 19:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f7c97e87/65f8131b.mp3" length="14207286" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1775</itunes:duration>
      <itunes:summary>Mark returns to his Theros series with Part 4.</itunes:summary>
      <itunes:subtitle>Mark returns to his Theros series with Part 4.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #83 - Rarities</title>
      <itunes:episode>83</itunes:episode>
      <podcast:episode>83</podcast:episode>
      <itunes:title>Drive to Work #83 - Rarities</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork83rarities.mp3</guid>
      <link>https://share.transistor.fm/s/d3437755</link>
      <description>
        <![CDATA[Mark turns in one of the longest episodes yet, taking a step away from his Theros epic series.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark turns in one of the longest episodes yet, taking a step away from his Theros epic series.]]>
      </content:encoded>
      <pubDate>Fri, 27 Dec 2013 22:51:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d3437755/9fd47afb.mp3" length="26143658" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3267</itunes:duration>
      <itunes:summary>Mark turns in one of the longest episodes yet, taking a step away from his Theros epic series.</itunes:summary>
      <itunes:subtitle>Mark turns in one of the longest episodes yet, taking a step away from his Theros epic series.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #82 - Theros, Part 3</title>
      <itunes:episode>82</itunes:episode>
      <podcast:episode>82</podcast:episode>
      <itunes:title>Drive to Work #82 - Theros, Part 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork82theros3.mp3</guid>
      <link>https://share.transistor.fm/s/23bf2e02</link>
      <description>
        <![CDATA[This is the third part of the epic eight-part series about designing Theros]]>
      </description>
      <content:encoded>
        <![CDATA[This is the third part of the epic eight-part series about designing Theros]]>
      </content:encoded>
      <pubDate>Fri, 27 Dec 2013 22:50:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/23bf2e02/56e1ba15.mp3" length="14555295" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1819</itunes:duration>
      <itunes:summary>This is the third part of the epic eight-part series about designing Theros</itunes:summary>
      <itunes:subtitle>This is the third part of the epic eight-part series about designing Theros</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #81 - Theros, Part 2</title>
      <itunes:episode>81</itunes:episode>
      <podcast:episode>81</podcast:episode>
      <itunes:title>Drive to Work #81 - Theros, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork81theros2.mp3</guid>
      <link>https://share.transistor.fm/s/c46194e8</link>
      <description>
        <![CDATA[This is the second part of an epic eight-part series on the design of Theros]]>
      </description>
      <content:encoded>
        <![CDATA[This is the second part of an epic eight-part series on the design of Theros]]>
      </content:encoded>
      <pubDate>Fri, 20 Dec 2013 09:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/c46194e8/6bc59927.mp3" length="18399665" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2299</itunes:duration>
      <itunes:summary>This is the second part of an epic eight-part series on the design of Theros</itunes:summary>
      <itunes:subtitle>This is the second part of an epic eight-part series on the design of Theros</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #80 - Theros, Part 1</title>
      <itunes:episode>80</itunes:episode>
      <podcast:episode>80</podcast:episode>
      <itunes:title>Drive to Work #80 - Theros, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork80theros1.mp3</guid>
      <link>https://share.transistor.fm/s/4e839fc8</link>
      <description>
        <![CDATA[This is the first part of an epic eight-part series on the design of Theros]]>
      </description>
      <content:encoded>
        <![CDATA[This is the first part of an epic eight-part series on the design of Theros]]>
      </content:encoded>
      <pubDate>Fri, 20 Dec 2013 09:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/4e839fc8/3d76f337.mp3" length="15160709" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1895</itunes:duration>
      <itunes:summary>This is the first part of an epic eight-part series on the design of Theros</itunes:summary>
      <itunes:subtitle>This is the first part of an epic eight-part series on the design of Theros</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #79 - Green</title>
      <itunes:episode>79</itunes:episode>
      <podcast:episode>79</podcast:episode>
      <itunes:title>Drive to Work #79 - Green</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork79green.mp3</guid>
      <link>https://share.transistor.fm/s/8b244ca6</link>
      <description>
        <![CDATA[Mark finishes his series on color philosophy. He saves the most misunderstood color for last.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark finishes his series on color philosophy. He saves the most misunderstood color for last.]]>
      </content:encoded>
      <pubDate>Fri, 13 Dec 2013 09:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8b244ca6/a02b1679.mp3" length="17654266" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2206</itunes:duration>
      <itunes:summary>Mark finishes his series on color philosophy. He saves the most misunderstood color for last.</itunes:summary>
      <itunes:subtitle>Mark finishes his series on color philosophy. He saves the most misunderstood color for last.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #78 - PT1 Video</title>
      <itunes:episode>78</itunes:episode>
      <podcast:episode>78</podcast:episode>
      <itunes:title>Drive to Work #78 - PT1 Video</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork78pt1video.mp3</guid>
      <link>https://share.transistor.fm/s/35947042</link>
      <description>
        <![CDATA[Mark talks about the crazy tale of the making of the video for the very first Pro Tour.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the crazy tale of the making of the video for the very first Pro Tour.]]>
      </content:encoded>
      <pubDate>Fri, 13 Dec 2013 09:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/35947042/54486cd0.mp3" length="15883394" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1985</itunes:duration>
      <itunes:summary>Mark talks about the crazy tale of the making of the video for the very first Pro Tour.</itunes:summary>
      <itunes:subtitle>Mark talks about the crazy tale of the making of the video for the very first Pro Tour.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #77 - Creativity</title>
      <itunes:episode>77</itunes:episode>
      <podcast:episode>77</podcast:episode>
      <itunes:title>Drive to Work #77 - Creativity</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork77creativity.m4a</guid>
      <link>https://share.transistor.fm/s/fdb33906</link>
      <description>
        <![CDATA[Mark talks about what he believes creativity is and how one can become more creative.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about what he believes creativity is and how one can become more creative.]]>
      </content:encoded>
      <pubDate>Fri, 06 Dec 2013 09:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fdb33906/4b32e4c6.mp3" length="31385348" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1961</itunes:duration>
      <itunes:summary>Mark talks about what he believes creativity is and how one can become more creative.</itunes:summary>
      <itunes:subtitle>Mark talks about what he believes creativity is and how one can become more creative.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #76 - 1994</title>
      <itunes:episode>76</itunes:episode>
      <podcast:episode>76</podcast:episode>
      <itunes:title>Drive to Work #76 - 1994</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork761994.m4a</guid>
      <link>https://share.transistor.fm/s/e353ee38</link>
      <description>
        <![CDATA[Mark talks about the second year of life of Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the second year of life of Magic.]]>
      </content:encoded>
      <pubDate>Fri, 06 Dec 2013 09:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/e353ee38/cc1ed379.mp3" length="32244578" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2015</itunes:duration>
      <itunes:summary>Mark talks about the second year of life of Magic.</itunes:summary>
      <itunes:subtitle>Mark talks about the second year of life of Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #75 - Enchantments</title>
      <itunes:episode>75</itunes:episode>
      <podcast:episode>75</podcast:episode>
      <itunes:title>Drive to Work #75 - Enchantments</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork75enchantments.mp3</guid>
      <link>https://share.transistor.fm/s/71a71739</link>
      <description>
        <![CDATA[Mark finishes his podcast on card types with Enchantments.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark finishes his podcast on card types with Enchantments.]]>
      </content:encoded>
      <pubDate>Fri, 29 Nov 2013 09:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/71a71739/393fff4a.mp3" length="16989459" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2123</itunes:duration>
      <itunes:summary>Mark finishes his podcast on card types with Enchantments.</itunes:summary>
      <itunes:subtitle>Mark finishes his podcast on card types with Enchantments.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #74 - Magic Invitational, Part 2</title>
      <itunes:episode>74</itunes:episode>
      <podcast:episode>74</podcast:episode>
      <itunes:title>Drive to Work #74 - Magic Invitational, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork74invitational2.mp3</guid>
      <link>https://share.transistor.fm/s/8228d23a</link>
      <description>
        <![CDATA[In this podcast, I talk about the Duelist Magic Invitationals in Barcelona and Kuala Lumpur.]]>
      </description>
      <content:encoded>
        <![CDATA[In this podcast, I talk about the Duelist Magic Invitationals in Barcelona and Kuala Lumpur.]]>
      </content:encoded>
      <pubDate>Fri, 29 Nov 2013 09:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8228d23a/4b546dbe.mp3" length="19752258" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2468</itunes:duration>
      <itunes:summary>In this podcast, I talk about the Duelist Magic Invitationals in Barcelona and Kuala Lumpur.</itunes:summary>
      <itunes:subtitle>In this podcast, I talk about the Duelist Magic Invitationals in Barcelona and Kuala Lumpur.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #73 - Magic Invitational, Part 1</title>
      <itunes:episode>73</itunes:episode>
      <podcast:episode>73</podcast:episode>
      <itunes:title>Drive to Work #73 - Magic Invitational, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork73invitational1.mp3</guid>
      <link>https://share.transistor.fm/s/36097425</link>
      <description>
        <![CDATA[Mark talks about the Invitationals in Hong Kong and Rio de Janeiro.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the Invitationals in Hong Kong and Rio de Janeiro.]]>
      </content:encoded>
      <pubDate>Fri, 22 Nov 2013 09:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/36097425/a106ed42.mp3" length="16159640" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2019</itunes:duration>
      <itunes:summary>Mark talks about the Invitationals in Hong Kong and Rio de Janeiro.</itunes:summary>
      <itunes:subtitle>Mark talks about the Invitationals in Hong Kong and Rio de Janeiro.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #72 - Odyssey, Part 4</title>
      <itunes:episode>72</itunes:episode>
      <podcast:episode>72</podcast:episode>
      <itunes:title>Drive to Work #72 - Odyssey, Part 4</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork72odyssey4.mp3</guid>
      <link>https://share.transistor.fm/s/687b98b5</link>
      <description>
        <![CDATA[Mark concludes his podcast about Odyssey.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark concludes his podcast about Odyssey.]]>
      </content:encoded>
      <pubDate>Fri, 22 Nov 2013 09:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/687b98b5/56e20e99.mp3" length="23137605" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2892</itunes:duration>
      <itunes:summary>Mark concludes his podcast about Odyssey.</itunes:summary>
      <itunes:subtitle>Mark concludes his podcast about Odyssey.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #71 - Odyssey, Part 3</title>
      <itunes:episode>71</itunes:episode>
      <podcast:episode>71</podcast:episode>
      <itunes:title>Drive to Work #71 - Odyssey, Part 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork71odyssey3.mp3</guid>
      <link>https://share.transistor.fm/s/72a37faa</link>
      <description>
        <![CDATA[The third part of Mark talking about Odyssey.]]>
      </description>
      <content:encoded>
        <![CDATA[The third part of Mark talking about Odyssey.]]>
      </content:encoded>
      <pubDate>Fri, 15 Nov 2013 09:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/72a37faa/e6cf69bc.mp3" length="19005878" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2375</itunes:duration>
      <itunes:summary>The third part of Mark talking about Odyssey.</itunes:summary>
      <itunes:subtitle>The third part of Mark talking about Odyssey.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #70 - Odyssey, Part 2</title>
      <itunes:episode>70</itunes:episode>
      <podcast:episode>70</podcast:episode>
      <itunes:title>Drive to Work #70 - Odyssey, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork70odyssey2.mp3</guid>
      <link>https://share.transistor.fm/s/46d8bce5</link>
      <description>
        <![CDATA[Mark continues discussing the first set design he led, Odyssey.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues discussing the first set design he led, Odyssey.]]>
      </content:encoded>
      <pubDate>Fri, 15 Nov 2013 09:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/46d8bce5/dc62d6ab.mp3" length="21813132" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2726</itunes:duration>
      <itunes:summary>Mark continues discussing the first set design he led, Odyssey.</itunes:summary>
      <itunes:subtitle>Mark continues discussing the first set design he led, Odyssey.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #69 - Odyssey, Part 1</title>
      <itunes:episode>69</itunes:episode>
      <podcast:episode>69</podcast:episode>
      <itunes:title>Drive to Work #69 - Odyssey, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork69odyssey1.mp3</guid>
      <link>https://share.transistor.fm/s/bcab440e</link>
      <description>
        <![CDATA[Mark explores the design of the fourth set he led, Odyssey.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark explores the design of the fourth set he led, Odyssey.]]>
      </content:encoded>
      <pubDate>Fri, 08 Nov 2013 09:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bcab440e/0aa3a6d4.mp3" length="17159571" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2144</itunes:duration>
      <itunes:summary>Mark explores the design of the fourth set he led, Odyssey.</itunes:summary>
      <itunes:subtitle>Mark explores the design of the fourth set he led, Odyssey.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #68 - Piggybacking</title>
      <itunes:episode>68</itunes:episode>
      <podcast:episode>68</podcast:episode>
      <itunes:title>Drive to Work #68 - Piggybacking</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork68piggybacking.mp3</guid>
      <link>https://share.transistor.fm/s/239401e8</link>
      <description>
        <![CDATA[Mark talks about a design tool that he had dedicated an entire article to.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about a design tool that he had dedicated an entire article to.]]>
      </content:encoded>
      <pubDate>Fri, 08 Nov 2013 09:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/239401e8/8e19769d.mp3" length="15341896" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1917</itunes:duration>
      <itunes:summary>Mark talks about a design tool that he had dedicated an entire article to.</itunes:summary>
      <itunes:subtitle>Mark talks about a design tool that he had dedicated an entire article to.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #67 - Creative</title>
      <itunes:episode>67</itunes:episode>
      <podcast:episode>67</podcast:episode>
      <itunes:title>Drive to Work #67 - Creative</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork67creative.mp3</guid>
      <link>https://share.transistor.fm/s/f20954bd</link>
      <description>
        <![CDATA[Mark talks about what the creative team does.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about what the creative team does.]]>
      </content:encoded>
      <pubDate>Fri, 01 Nov 2013 10:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f20954bd/4192b5f6.mp3" length="13508498" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2251</itunes:duration>
      <itunes:summary>Mark talks about what the creative team does.</itunes:summary>
      <itunes:subtitle>Mark talks about what the creative team does.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #66 - Development</title>
      <itunes:episode>66</itunes:episode>
      <podcast:episode>66</podcast:episode>
      <itunes:title>Drive to Work #66 - Development</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork66development.mp3</guid>
      <link>https://share.transistor.fm/s/f36a6ce9</link>
      <description>
        <![CDATA[Mark spotlights the development side of Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark spotlights the development side of Magic.]]>
      </content:encoded>
      <pubDate>Fri, 01 Nov 2013 10:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f36a6ce9/ba873c78.mp3" length="12117021" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2019</itunes:duration>
      <itunes:summary>Mark spotlights the development side of Magic.</itunes:summary>
      <itunes:subtitle>Mark spotlights the development side of Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #65 - Red</title>
      <itunes:episode>65</itunes:episode>
      <podcast:episode>65</podcast:episode>
      <itunes:title>Drive to Work #65 - Red</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork65red.mp3</guid>
      <link>https://share.transistor.fm/s/fa2217d0</link>
      <description>
        <![CDATA[Mark discusses Red's role in Magic color theory.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark discusses Red's role in Magic color theory.]]>
      </content:encoded>
      <pubDate>Fri, 25 Oct 2013 10:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fa2217d0/805e3e57.mp3" length="11232539" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1871</itunes:duration>
      <itunes:summary>Mark discusses Red's role in Magic color theory.</itunes:summary>
      <itunes:subtitle>Mark discusses Red's role in Magic color theory.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #64 - Walking the Planes</title>
      <itunes:episode>64</itunes:episode>
      <podcast:episode>64</podcast:episode>
      <itunes:title>Drive to Work #64 - Walking the Planes</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork64walkingtheplanes.mp3</guid>
      <link>https://share.transistor.fm/s/8ca8aecb</link>
      <description>
        <![CDATA[Mark discusses the Walking the Planes video series.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark discusses the Walking the Planes video series.]]>
      </content:encoded>
      <pubDate>Fri, 25 Oct 2013 10:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8ca8aecb/02f89021.mp3" length="15580579" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2596</itunes:duration>
      <itunes:summary>Mark discusses the Walking the Planes video series.</itunes:summary>
      <itunes:subtitle>Mark discusses the Walking the Planes video series.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #63 - 1993</title>
      <itunes:episode>63</itunes:episode>
      <podcast:episode>63</podcast:episode>
      <itunes:title>Drive to Work #63 - 1993</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork63year1993.mp3</guid>
      <link>https://share.transistor.fm/s/146bad24</link>
      <description>
        <![CDATA[Mark talks about the year 1993.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about the year 1993.]]>
      </content:encoded>
      <pubDate>Fri, 18 Oct 2013 10:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/146bad24/99c3ef4a.mp3" length="12200999" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2033</itunes:duration>
      <itunes:summary>Mark talks about the year 1993.</itunes:summary>
      <itunes:subtitle>Mark talks about the year 1993.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #62 - Completion</title>
      <itunes:episode>62</itunes:episode>
      <podcast:episode>62</podcast:episode>
      <itunes:title>Drive to Work #62 - Completion</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork62completion.mp3</guid>
      <link>https://share.transistor.fm/s/75e1c0e9</link>
      <description>
        <![CDATA[Mark completes his podcast about Communication Theory.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark completes his podcast about Communication Theory.]]>
      </content:encoded>
      <pubDate>Fri, 18 Oct 2013 10:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/75e1c0e9/3e06acab.mp3" length="11495580" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1915</itunes:duration>
      <itunes:summary>Mark completes his podcast about Communication Theory.</itunes:summary>
      <itunes:subtitle>Mark completes his podcast about Communication Theory.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #61 - Surprise</title>
      <itunes:episode>61</itunes:episode>
      <podcast:episode>61</podcast:episode>
      <itunes:title>Drive to Work #61 - Surprise</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork61surprise_fix.mp3</guid>
      <link>https://share.transistor.fm/s/f4ebd6a9</link>
      <description>
        <![CDATA[Mark talks about Communication Theory.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about Communication Theory.]]>
      </content:encoded>
      <pubDate>Fri, 11 Oct 2013 10:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/f4ebd6a9/58950c45.mp3" length="10766575" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1794</itunes:duration>
      <itunes:summary>Mark talks about Communication Theory.</itunes:summary>
      <itunes:subtitle>Mark talks about Communication Theory.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #60 - Comfort</title>
      <itunes:episode>60</itunes:episode>
      <podcast:episode>60</podcast:episode>
      <itunes:title>Drive to Work #60 - Comfort</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork60comfort.mp3</guid>
      <link>https://share.transistor.fm/s/d1f42fac</link>
      <description>
        <![CDATA[Mark talks about Communication Theory.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about Communication Theory.]]>
      </content:encoded>
      <pubDate>Fri, 11 Oct 2013 10:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d1f42fac/3c80b7f4.mp3" length="14058462" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2342</itunes:duration>
      <itunes:summary>Mark talks about Communication Theory.</itunes:summary>
      <itunes:subtitle>Mark talks about Communication Theory.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #59 - Champions of Kamigawa, Part 3</title>
      <itunes:episode>59</itunes:episode>
      <podcast:episode>59</podcast:episode>
      <itunes:title>Drive to Work #59 - Champions of Kamigawa, Part 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork59chk3.mp3</guid>
      <link>https://share.transistor.fm/s/bc7dd7ad</link>
      <description>
        <![CDATA[Mark concludes his podcast about Champions of Kamigawa.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark concludes his podcast about Champions of Kamigawa.]]>
      </content:encoded>
      <pubDate>Thu, 03 Oct 2013 10:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bc7dd7ad/ac13fe5e.mp3" length="15272603" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2545</itunes:duration>
      <itunes:summary>Mark concludes his podcast about Champions of Kamigawa.</itunes:summary>
      <itunes:subtitle>Mark concludes his podcast about Champions of Kamigawa.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #58 - Champions of Kamigawa, Part 2</title>
      <itunes:episode>58</itunes:episode>
      <podcast:episode>58</podcast:episode>
      <itunes:title>Drive to Work #58 - Champions of Kamigawa, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork58chk2.mp3</guid>
      <link>https://share.transistor.fm/s/0e78ebd6</link>
      <description>
        <![CDATA[Mark continues his podcast about Champions of Kamigawa.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues his podcast about Champions of Kamigawa.]]>
      </content:encoded>
      <pubDate>Thu, 03 Oct 2013 10:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0e78ebd6/d823dfcd.mp3" length="11254396" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1875</itunes:duration>
      <itunes:summary>Mark continues his podcast about Champions of Kamigawa.</itunes:summary>
      <itunes:subtitle>Mark continues his podcast about Champions of Kamigawa.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #57 - Champions of Kamigawa, Part 1</title>
      <itunes:episode>57</itunes:episode>
      <podcast:episode>57</podcast:episode>
      <itunes:title>Drive to Work #57 - Champions of Kamigawa, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork57chk1.mp3</guid>
      <link>https://share.transistor.fm/s/9e97d6a3</link>
      <description>
        <![CDATA[Mark talks about Champions of Kamigawa.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about Champions of Kamigawa.]]>
      </content:encoded>
      <pubDate>Fri, 27 Sep 2013 10:20:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9e97d6a3/8af79d9c.mp3" length="10139353" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1689</itunes:duration>
      <itunes:summary>Mark talks about Champions of Kamigawa.</itunes:summary>
      <itunes:subtitle>Mark talks about Champions of Kamigawa.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #56 - Drive to Work</title>
      <itunes:episode>56</itunes:episode>
      <podcast:episode>56</podcast:episode>
      <itunes:title>Drive to Work #56 - Drive to Work</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork56dtw.mp3</guid>
      <link>https://share.transistor.fm/s/45c1bb9b</link>
      <description>
        <![CDATA[Mark talks about his podcast.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about his podcast.]]>
      </content:encoded>
      <pubDate>Fri, 27 Sep 2013 10:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/45c1bb9b/b2858073.mp3" length="10422993" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1737</itunes:duration>
      <itunes:summary>Mark talks about his podcast.</itunes:summary>
      <itunes:subtitle>Mark talks about his podcast.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #55 - Land</title>
      <itunes:episode>55</itunes:episode>
      <podcast:episode>55</podcast:episode>
      <itunes:title>Drive to Work #55 - Land</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork55land.mp3</guid>
      <link>https://share.transistor.fm/s/053dfd93</link>
      <description>
        <![CDATA[Mark talks about lands in Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about lands in Magic.]]>
      </content:encoded>
      <pubDate>Fri, 20 Sep 2013 10:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/053dfd93/678c7004.mp3" length="11878885" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1979</itunes:duration>
      <itunes:summary>Mark talks about lands in Magic.</itunes:summary>
      <itunes:subtitle>Mark talks about lands in Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #54 - Flavor Text</title>
      <itunes:episode>54</itunes:episode>
      <podcast:episode>54</podcast:episode>
      <itunes:title>Drive to Work #54 - Flavor Text</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork54flavortext.mp3</guid>
      <link>https://share.transistor.fm/s/3c0fada7</link>
      <description>
        <![CDATA[Mark discusses flavor text.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark discusses flavor text.]]>
      </content:encoded>
      <pubDate>Fri, 20 Sep 2013 10:10:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3c0fada7/d1b76596.mp3" length="11242088" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1873</itunes:duration>
      <itunes:summary>Mark discusses flavor text.</itunes:summary>
      <itunes:subtitle>Mark discusses flavor text.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #53 - Tales From The Boat</title>
      <itunes:episode>53</itunes:episode>
      <podcast:episode>53</podcast:episode>
      <itunes:title>Drive to Work #53 - Tales From The Boat</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork53fromtheboat.mp3</guid>
      <link>https://share.transistor.fm/s/b2c18cc5</link>
      <description>
        <![CDATA[Mark talks about Magic's history with The Queen Mary, docked in Long Beach, California.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark talks about Magic's history with The Queen Mary, docked in Long Beach, California.]]>
      </content:encoded>
      <pubDate>Fri, 13 Sep 2013 08:46:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b2c18cc5/b9ccf6db.mp3" length="13547794" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2257</itunes:duration>
      <itunes:summary>Mark talks about Magic's history with The Queen Mary, docked in Long Beach, California.</itunes:summary>
      <itunes:subtitle>Mark talks about Magic's history with The Queen Mary, docked in Long Beach, California.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #52 - Black</title>
      <itunes:episode>52</itunes:episode>
      <podcast:episode>52</podcast:episode>
      <itunes:title>Drive to Work #52 - Black</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork52black.mp3</guid>
      <link>https://share.transistor.fm/s/fdb2db19</link>
      <description>
        <![CDATA[Mark dives into the darkest of Magic's colors: Black.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark dives into the darkest of Magic's colors: Black.]]>
      </content:encoded>
      <pubDate>Fri, 13 Sep 2013 08:45:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fdb2db19/d9f476e1.mp3" length="13477155" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2246</itunes:duration>
      <itunes:summary>Mark dives into the darkest of Magic's colors: Black.</itunes:summary>
      <itunes:subtitle>Mark dives into the darkest of Magic's colors: Black.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #51 - Scars of Mirrodin - Part 4</title>
      <itunes:episode>51</itunes:episode>
      <podcast:episode>51</podcast:episode>
      <itunes:title>Drive to Work #51 - Scars of Mirrodin - Part 4</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork51scarsofmirrodin4.mp3</guid>
      <link>https://share.transistor.fm/s/347449a5</link>
      <description>
        <![CDATA[Mark wraps up his discussions around Scars of Mirrodin with part four about the set.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark wraps up his discussions around Scars of Mirrodin with part four about the set.]]>
      </content:encoded>
      <pubDate>Fri, 06 Sep 2013 19:16:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/347449a5/f4194fe9.mp3" length="10624239" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1770</itunes:duration>
      <itunes:summary>Mark wraps up his discussions around Scars of Mirrodin with part four about the set.</itunes:summary>
      <itunes:subtitle>Mark wraps up his discussions around Scars of Mirrodin with part four about the set.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #50 - Scars of Mirrodin - Part 3</title>
      <itunes:episode>50</itunes:episode>
      <podcast:episode>50</podcast:episode>
      <itunes:title>Drive to Work #50 - Scars of Mirrodin - Part 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork50scarsofmirrodin3.mp3</guid>
      <link>https://share.transistor.fm/s/fda23beb</link>
      <description>
        <![CDATA[Mark continues talking about Scars of Mirrodin with part three.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark continues talking about Scars of Mirrodin with part three.]]>
      </content:encoded>
      <pubDate>Fri, 06 Sep 2013 19:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fda23beb/144d2164.mp3" length="14675946" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2445</itunes:duration>
      <itunes:summary>Mark continues talking about Scars of Mirrodin with part three.</itunes:summary>
      <itunes:subtitle>Mark continues talking about Scars of Mirrodin with part three.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #49 - Scars of Mirrodin - Part 2</title>
      <itunes:episode>49</itunes:episode>
      <podcast:episode>49</podcast:episode>
      <itunes:title>Drive to Work #49 - Scars of Mirrodin - Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork48scarsofmirrodin2.mp3</guid>
      <link>https://share.transistor.fm/s/b70af75a</link>
      <description>
        <![CDATA[Mark dives into Scars of Mirrodin with his second discussion about the set.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark dives into Scars of Mirrodin with his second discussion about the set.]]>
      </content:encoded>
      <pubDate>Thu, 29 Aug 2013 18:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/b70af75a/a3b2798b.mp3" length="13362690" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2226</itunes:duration>
      <itunes:summary>Mark dives into Scars of Mirrodin with his second discussion about the set.</itunes:summary>
      <itunes:subtitle>Mark dives into Scars of Mirrodin with his second discussion about the set.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #48 - Scars of Mirrodin - Part 1</title>
      <itunes:episode>48</itunes:episode>
      <podcast:episode>48</podcast:episode>
      <itunes:title>Drive to Work #48 - Scars of Mirrodin - Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork48scarsofmirrodin1.mp3</guid>
      <link>https://share.transistor.fm/s/982a35fc</link>
      <description>
        <![CDATA[Mark dives into Scars of Mirrodin with the first in a series about the set and the block.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark dives into Scars of Mirrodin with the first in a series about the set and the block.]]>
      </content:encoded>
      <pubDate>Fri, 23 Aug 2013 09:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/982a35fc/5b5932e5.mp3" length="13188899" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2198</itunes:duration>
      <itunes:summary>Mark dives into Scars of Mirrodin with the first in a series about the set and the block.</itunes:summary>
      <itunes:subtitle>Mark dives into Scars of Mirrodin with the first in a series about the set and the block.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #47 - Lessons Learned - Part 4</title>
      <itunes:episode>47</itunes:episode>
      <podcast:episode>47</podcast:episode>
      <itunes:title>Drive to Work #47 - Lessons Learned - Part 4</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork47lessonslearned4.mp3</guid>
      <link>https://share.transistor.fm/s/011b497a</link>
      <description>
        <![CDATA[Mark Rosewater shares part four of his lessons learned in Magic design.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater shares part four of his lessons learned in Magic design.]]>
      </content:encoded>
      <pubDate>Fri, 16 Aug 2013 09:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/011b497a/4f45ad89.mp3" length="18645262" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>3107</itunes:duration>
      <itunes:summary>Mark Rosewater shares part four of his lessons learned in Magic design.</itunes:summary>
      <itunes:subtitle>Mark Rosewater shares part four of his lessons learned in Magic design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #46 - Instants and Sorceries</title>
      <itunes:episode>46</itunes:episode>
      <podcast:episode>46</podcast:episode>
      <itunes:title>Drive to Work #46 - Instants and Sorceries</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork46instantssorceries.mp3</guid>
      <link>https://share.transistor.fm/s/53567baa</link>
      <description>
        <![CDATA[Mark Rosewater talks about Instants and Sorceries in Magic.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about Instants and Sorceries in Magic.]]>
      </content:encoded>
      <pubDate>Fri, 09 Aug 2013 10:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/53567baa/9d7c8603.mp3" length="13561705" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2260</itunes:duration>
      <itunes:summary>Mark Rosewater talks about Instants and Sorceries in Magic.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about Instants and Sorceries in Magic.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #45 - Meet My Dad</title>
      <itunes:episode>45</itunes:episode>
      <podcast:episode>45</podcast:episode>
      <itunes:title>Drive to Work #45 - Meet My Dad</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork45generosewater.mp3</guid>
      <link>https://share.transistor.fm/s/d5b7ce40</link>
      <description>
        <![CDATA[Mark Rosewater introduces his father Gene Rosewater.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater introduces his father Gene Rosewater.]]>
      </content:encoded>
      <pubDate>Sat, 03 Aug 2013 02:45:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d5b7ce40/3caf601c.mp3" length="10565102" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1760</itunes:duration>
      <itunes:summary>Mark Rosewater introduces his father Gene Rosewater.</itunes:summary>
      <itunes:subtitle>Mark Rosewater introduces his father Gene Rosewater.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #44 - Making Magic</title>
      <itunes:episode>44</itunes:episode>
      <podcast:episode>44</podcast:episode>
      <itunes:title>Drive to Work #44 - Making Magic</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork44makingmagic.mp3</guid>
      <link>https://share.transistor.fm/s/0b849b76</link>
      <description>
        <![CDATA[Mark Rosewater talks about Making Magic, his column on DailyMTG.com.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about Making Magic, his column on DailyMTG.com.]]>
      </content:encoded>
      <pubDate>Fri, 26 Jul 2013 08:45:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0b849b76/c52d8832.mp3" length="12397936" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2066</itunes:duration>
      <itunes:summary>Mark Rosewater talks about Making Magic, his column on DailyMTG.com.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about Making Magic, his column on DailyMTG.com.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #43 - Mirage - Part 3</title>
      <itunes:episode>43</itunes:episode>
      <podcast:episode>43</podcast:episode>
      <itunes:title>Drive to Work #43 - Mirage - Part 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork43mirage3.mp3</guid>
      <link>https://share.transistor.fm/s/42d19365</link>
      <description>
        <![CDATA[Mark Rosewater finishes his series talking about Mirage.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater finishes his series talking about Mirage.]]>
      </content:encoded>
      <pubDate>Mon, 22 Jul 2013 09:10:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/42d19365/45df98cf.mp3" length="13104940" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2184</itunes:duration>
      <itunes:summary>Mark Rosewater finishes his series talking about Mirage.</itunes:summary>
      <itunes:subtitle>Mark Rosewater finishes his series talking about Mirage.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #42 - Mirage - Part 2</title>
      <itunes:episode>42</itunes:episode>
      <podcast:episode>42</podcast:episode>
      <itunes:title>Drive to Work #42 - Mirage - Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork42mirage2.mp3</guid>
      <link>https://share.transistor.fm/s/bbb76ce8</link>
      <description>
        <![CDATA[Mark Rosewater continues his three part series about Mirage.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater continues his three part series about Mirage.]]>
      </content:encoded>
      <pubDate>Fri, 12 Jul 2013 11:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bbb76ce8/2be0915e.mp3" length="11998715" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1999</itunes:duration>
      <itunes:summary>Mark Rosewater continues his three part series about Mirage.</itunes:summary>
      <itunes:subtitle>Mark Rosewater continues his three part series about Mirage.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #41 - Mirage - Part 1</title>
      <itunes:episode>41</itunes:episode>
      <podcast:episode>41</podcast:episode>
      <itunes:title>Drive to Work #41 - Mirage - Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork41mirage1.mp3</guid>
      <link>https://share.transistor.fm/s/fd2145ce</link>
      <description>
        <![CDATA[Mark Rosewater starts off his three part series about Mirage.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater starts off his three part series about Mirage.]]>
      </content:encoded>
      <pubDate>Fri, 05 Jul 2013 11:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/fd2145ce/70092f34.mp3" length="11742142" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1956</itunes:duration>
      <itunes:summary>Mark Rosewater starts off his three part series about Mirage.</itunes:summary>
      <itunes:subtitle>Mark Rosewater starts off his three part series about Mirage.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #40 - Wizards of the Coast</title>
      <itunes:episode>40</itunes:episode>
      <podcast:episode>40</podcast:episode>
      <itunes:title>Drive to Work #40 - Wizards of the Coast</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork40wizardsofthecoast.mp3</guid>
      <link>https://share.transistor.fm/s/9de3e63a</link>
      <description>
        <![CDATA[Mark Rosewater looks back and discusses the journey for Wizards of the Coast.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater looks back and discusses the journey for Wizards of the Coast.]]>
      </content:encoded>
      <pubDate>Fri, 28 Jun 2013 12:10:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9de3e63a/b4451776.mp3" length="15637218" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2606</itunes:duration>
      <itunes:summary>Mark Rosewater looks back and discusses the journey for Wizards of the Coast.</itunes:summary>
      <itunes:subtitle>Mark Rosewater looks back and discusses the journey for Wizards of the Coast.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #39 - Randomness</title>
      <itunes:episode>39</itunes:episode>
      <podcast:episode>39</podcast:episode>
      <itunes:title>Drive to Work #39 - Randomness</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork39randomness.mp3</guid>
      <link>https://share.transistor.fm/s/68a73b38</link>
      <description>
        <![CDATA[Mark Rosewater dives into randomness in Magic and in game design.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater dives into randomness in Magic and in game design.]]>
      </content:encoded>
      <pubDate>Fri, 21 Jun 2013 10:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/68a73b38/4c600542.mp3" length="14619481" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2436</itunes:duration>
      <itunes:summary>Mark Rosewater dives into randomness in Magic and in game design.</itunes:summary>
      <itunes:subtitle>Mark Rosewater dives into randomness in Magic and in game design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #38 - Unglued 2</title>
      <itunes:episode>38</itunes:episode>
      <podcast:episode>38</podcast:episode>
      <itunes:title>Drive to Work #38 - Unglued 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork38unglued2.mp3</guid>
      <link>https://share.transistor.fm/s/7489bddb</link>
      <description>
        <![CDATA[Mark Rosewater talks about Unglued 2.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about Unglued 2.]]>
      </content:encoded>
      <pubDate>Fri, 14 Jun 2013 10:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7489bddb/6e9a201d.mp3" length="11182698" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1863</itunes:duration>
      <itunes:summary>Mark Rosewater talks about Unglued 2.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about Unglued 2.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #37 - Lessons Learned - Part 3</title>
      <itunes:episode>37</itunes:episode>
      <podcast:episode>37</podcast:episode>
      <itunes:title>Drive to Work #37 - Lessons Learned - Part 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork37lessonslearned3.mp3</guid>
      <link>https://share.transistor.fm/s/abeb1541</link>
      <description>
        <![CDATA[Mark Rosewater discusses Unhinged in part 3 of his Lessons Learned series.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater discusses Unhinged in part 3 of his Lessons Learned series.]]>
      </content:encoded>
      <pubDate>Fri, 07 Jun 2013 09:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/abeb1541/1fa358f1.mp3" length="10589876" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1764</itunes:duration>
      <itunes:summary>Mark Rosewater discusses Unhinged in part 3 of his Lessons Learned series.</itunes:summary>
      <itunes:subtitle>Mark Rosewater discusses Unhinged in part 3 of his Lessons Learned series.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #36 - Tales From The Pit</title>
      <itunes:episode>36</itunes:episode>
      <podcast:episode>36</podcast:episode>
      <itunes:title>Drive to Work #36 - Tales From The Pit</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork36talesfromthepit.mp3</guid>
      <link>https://share.transistor.fm/s/d28347af</link>
      <description>
        <![CDATA[Mark Rosewater talks about his comic, Tales From The Pit.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about his comic, Tales From The Pit.]]>
      </content:encoded>
      <pubDate>Fri, 31 May 2013 12:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d28347af/fef824d5.mp3" length="10557242" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1759</itunes:duration>
      <itunes:summary>Mark Rosewater talks about his comic, Tales From The Pit.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about his comic, Tales From The Pit.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #35 - Blue</title>
      <itunes:episode>35</itunes:episode>
      <podcast:episode>35</podcast:episode>
      <itunes:title>Drive to Work #35 - Blue</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork35blue.mp3</guid>
      <link>https://share.transistor.fm/s/1fab5690</link>
      <description>
        <![CDATA[Mark Rosewater dives into blue in Magic's color pie.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater dives into blue in Magic's color pie.]]>
      </content:encoded>
      <pubDate>Fri, 24 May 2013 10:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/1fab5690/851ff9e4.mp3" length="10386968" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1731</itunes:duration>
      <itunes:summary>Mark Rosewater dives into blue in Magic's color pie.</itunes:summary>
      <itunes:subtitle>Mark Rosewater dives into blue in Magic's color pie.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #34 - Future Sight - Part 3</title>
      <itunes:episode>34</itunes:episode>
      <podcast:episode>34</podcast:episode>
      <itunes:title>Drive to Work #34 - Future Sight - Part 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork34futuresight3.mp3</guid>
      <link>https://share.transistor.fm/s/ad2cda56</link>
      <description>
        <![CDATA[Mark Rosewater wraps up his series about Future Sight with Part 3.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater wraps up his series about Future Sight with Part 3.]]>
      </content:encoded>
      <pubDate>Fri, 17 May 2013 08:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ad2cda56/05355f03.mp3" length="10713838" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1785</itunes:duration>
      <itunes:summary>Mark Rosewater wraps up his series about Future Sight with Part 3.</itunes:summary>
      <itunes:subtitle>Mark Rosewater wraps up his series about Future Sight with Part 3.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #33 - Future Sight - Part 2</title>
      <itunes:episode>33</itunes:episode>
      <podcast:episode>33</podcast:episode>
      <itunes:title>Drive to Work #33 - Future Sight - Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork33futuresight2.mp3</guid>
      <link>https://share.transistor.fm/s/8ebb204c</link>
      <description>
        <![CDATA[Mark Rosewater continues his discussion about Future Sight with Part 2 of the series.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater continues his discussion about Future Sight with Part 2 of the series.]]>
      </content:encoded>
      <pubDate>Fri, 10 May 2013 08:45:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/8ebb204c/582ddb62.mp3" length="10561059" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1760</itunes:duration>
      <itunes:summary>Mark Rosewater continues his discussion about Future Sight with Part 2 of the series.</itunes:summary>
      <itunes:subtitle>Mark Rosewater continues his discussion about Future Sight with Part 2 of the series.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #32 - Future Sight - Part 1</title>
      <itunes:episode>32</itunes:episode>
      <podcast:episode>32</podcast:episode>
      <itunes:title>Drive to Work #32 - Future Sight - Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork32futuresight1.mp3</guid>
      <link>https://share.transistor.fm/s/7f98bd03</link>
      <description>
        <![CDATA[Mark Rosewater dives into the Time Spiral set Future Sight with Part 1 of a series.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater dives into the Time Spiral set Future Sight with Part 1 of a series.]]>
      </content:encoded>
      <pubDate>Fri, 03 May 2013 09:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7f98bd03/245f7c60.mp3" length="11033297" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1838</itunes:duration>
      <itunes:summary>Mark Rosewater dives into the Time Spiral set Future Sight with Part 1 of a series.</itunes:summary>
      <itunes:subtitle>Mark Rosewater dives into the Time Spiral set Future Sight with Part 1 of a series.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #31 - Lessons I Have Learned - Part 2</title>
      <itunes:episode>31</itunes:episode>
      <podcast:episode>31</podcast:episode>
      <itunes:title>Drive to Work #31 - Lessons I Have Learned - Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork31lessons2.mp3</guid>
      <link>https://share.transistor.fm/s/19570f10</link>
      <description>
        <![CDATA[Mark Rosewater finishes his two part series about the lessons he's learned from designing Magic sets.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater finishes his two part series about the lessons he's learned from designing Magic sets.]]>
      </content:encoded>
      <pubDate>Fri, 26 Apr 2013 09:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/19570f10/5da2d954.mp3" length="10925027" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1820</itunes:duration>
      <itunes:summary>Mark Rosewater finishes his two part series about the lessons he's learned from designing Magic sets.</itunes:summary>
      <itunes:subtitle>Mark Rosewater finishes his two part series about the lessons he's learned from designing Magic sets.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #30 - Lessons I Have Learned - Part 1</title>
      <itunes:episode>30</itunes:episode>
      <podcast:episode>30</podcast:episode>
      <itunes:title>Drive to Work #30 - Lessons I Have Learned - Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork30lessons1.mp3</guid>
      <link>https://share.transistor.fm/s/bba14226</link>
      <description>
        <![CDATA[Mark Rosewater starts a two part series about the lessons he's learned from the sets he's lead in design.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater starts a two part series about the lessons he's learned from the sets he's lead in design.]]>
      </content:encoded>
      <pubDate>Fri, 19 Apr 2013 08:45:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/bba14226/380ba7f4.mp3" length="9960020" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1659</itunes:duration>
      <itunes:summary>Mark Rosewater starts a two part series about the lessons he's learned from the sets he's lead in design.</itunes:summary>
      <itunes:subtitle>Mark Rosewater starts a two part series about the lessons he's learned from the sets he's lead in design.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #29 - Creatures</title>
      <itunes:episode>29</itunes:episode>
      <podcast:episode>29</podcast:episode>
      <itunes:title>Drive to Work #29 - Creatures</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork29creatures.mp3</guid>
      <link>https://share.transistor.fm/s/05e8f9d3</link>
      <description>
        <![CDATA[Mark Rosewater hits the road and talks about creatures in this episode.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater hits the road and talks about creatures in this episode.]]>
      </content:encoded>
      <pubDate>Mon, 15 Apr 2013 12:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/05e8f9d3/f37bd1bf.mp3" length="10038918" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1673</itunes:duration>
      <itunes:summary>Mark Rosewater hits the road and talks about creatures in this episode.</itunes:summary>
      <itunes:subtitle>Mark Rosewater hits the road and talks about creatures in this episode.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #28 - Planar Chaos</title>
      <itunes:episode>28</itunes:episode>
      <podcast:episode>28</podcast:episode>
      <itunes:title>Drive to Work #28 - Planar Chaos</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork28planarchaos.mp3</guid>
      <link>https://share.transistor.fm/s/43695d56</link>
      <description>
        <![CDATA[Mark Rosewater talks about the set Planar Chaos.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about the set Planar Chaos.]]>
      </content:encoded>
      <pubDate>Fri, 05 Apr 2013 12:15:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/43695d56/9a91cd50.mp3" length="11254986" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1875</itunes:duration>
      <itunes:summary>Mark Rosewater talks about the set Planar Chaos.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about the set Planar Chaos.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #27 - Bad Cards</title>
      <itunes:episode>27</itunes:episode>
      <podcast:episode>27</podcast:episode>
      <itunes:title>Drive to Work #27 - Bad Cards</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork27badcards.mp3</guid>
      <link>https://share.transistor.fm/s/d1b5df6e</link>
      <description>
        <![CDATA[Mark Rosewater expects traffic on the road, and so he picks a topic that he can talk extra about: Bad Cards.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater expects traffic on the road, and so he picks a topic that he can talk extra about: Bad Cards.]]>
      </content:encoded>
      <pubDate>Fri, 29 Mar 2013 11:00:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d1b5df6e/d868f707.mp3" length="11217635" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1869</itunes:duration>
      <itunes:summary>Mark Rosewater expects traffic on the road, and so he picks a topic that he can talk extra about: Bad Cards.</itunes:summary>
      <itunes:subtitle>Mark Rosewater expects traffic on the road, and so he picks a topic that he can talk extra about: Bad Cards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #26 - White</title>
      <itunes:episode>26</itunes:episode>
      <podcast:episode>26</podcast:episode>
      <itunes:title>Drive to Work #26 - White</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork26white.mp3</guid>
      <link>https://share.transistor.fm/s/851e31c0</link>
      <description>
        <![CDATA[Mark Rosewater talks about white and its place in the color pie.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about white and its place in the color pie.]]>
      </content:encoded>
      <pubDate>Fri, 22 Mar 2013 01:33:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/851e31c0/5209da8a.mp3" length="10097507" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1682</itunes:duration>
      <itunes:summary>Mark Rosewater talks about white and its place in the color pie.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about white and its place in the color pie.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #25 - Homelands</title>
      <itunes:episode>25</itunes:episode>
      <podcast:episode>25</podcast:episode>
      <itunes:title>Drive to Work #25 - Homelands</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork25Homelands.mp3</guid>
      <link>https://share.transistor.fm/s/66a2ccdd</link>
      <description>
        <![CDATA[Mark Rosewater talks about Homelands, a set he didn't design, didn't develop and wasn't even at Wizards during it.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about Homelands, a set he didn't design, didn't develop and wasn't even at Wizards during it.]]>
      </content:encoded>
      <pubDate>Fri, 15 Mar 2013 01:33:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/66a2ccdd/80889fe4.mp3" length="11385668" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1897</itunes:duration>
      <itunes:summary>Mark Rosewater talks about Homelands, a set he didn't design, didn't develop and wasn't even at Wizards during it.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about Homelands, a set he didn't design, didn't develop and wasn't even at Wizards during it.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #24 - The Mana System</title>
      <itunes:episode>24</itunes:episode>
      <podcast:episode>24</podcast:episode>
      <itunes:title>Drive to Work #24 - The Mana System</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork24Mana_3of3haho5u.mp3</guid>
      <link>https://share.transistor.fm/s/977fc777</link>
      <description>
        <![CDATA[Mark Rosewater talks about the concept of the Mana System.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about the concept of the Mana System.]]>
      </content:encoded>
      <pubDate>Fri, 08 Mar 2013 12:15:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/977fc777/3050b4d0.mp3" length="10400860" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1711</itunes:duration>
      <itunes:summary>Mark Rosewater talks about the concept of the Mana System.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about the concept of the Mana System.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #23 - The Color Pie</title>
      <itunes:episode>23</itunes:episode>
      <podcast:episode>23</podcast:episode>
      <itunes:title>Drive to Work #23 - The Color Pie</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork23ColorPie_d5z12sxuq8.mp3</guid>
      <link>https://share.transistor.fm/s/487621b3</link>
      <description>
        <![CDATA[Mark Rosewater talks about the concept of the Color Pie.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about the concept of the Color Pie.]]>
      </content:encoded>
      <pubDate>Fri, 01 Mar 2013 11:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/487621b3/0174c6bf.mp3" length="10750065" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1769</itunes:duration>
      <itunes:summary>Mark Rosewater talks about the concept of the Color Pie.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about the concept of the Color Pie.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #22 - The Trading Card Genre</title>
      <itunes:episode>22</itunes:episode>
      <podcast:episode>22</podcast:episode>
      <itunes:title>Drive to Work #22 - The Trading Card Genre</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork22_TCGs_tpot3xo4f.mp3</guid>
      <link>https://share.transistor.fm/s/db0d5f45</link>
      <description>
        <![CDATA[Mark Rosewater talks about the concept of the Trading Card Genre.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about the concept of the Trading Card Genre.]]>
      </content:encoded>
      <pubDate>Fri, 22 Feb 2013 16:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/db0d5f45/a3facaa9.mp3" length="10282055" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1691</itunes:duration>
      <itunes:summary>Mark Rosewater talks about the concept of the Trading Card Genre.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about the concept of the Trading Card Genre.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #21 - Innistrad, Part Three</title>
      <itunes:episode>21</itunes:episode>
      <podcast:episode>21</podcast:episode>
      <itunes:title>Drive to Work #21 - Innistrad, Part Three</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork21_innistrad_pt3_w2trsqj9b.mp3</guid>
      <link>https://share.transistor.fm/s/ea92dbb8</link>
      <description>
        <![CDATA[Mark Rosewater finishes his Innistrad series.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater finishes his Innistrad series.]]>
      </content:encoded>
      <pubDate>Fri, 15 Feb 2013 15:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ea92dbb8/382c255d.mp3" length="10743169" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1768</itunes:duration>
      <itunes:summary>Mark Rosewater finishes his Innistrad series.</itunes:summary>
      <itunes:subtitle>Mark Rosewater finishes his Innistrad series.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #20 - Innistrad, Part Two</title>
      <itunes:episode>20</itunes:episode>
      <podcast:episode>20</podcast:episode>
      <itunes:title>Drive to Work #20 - Innistrad, Part Two</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetoworkep20_lvbdooap7o.mp3</guid>
      <link>https://share.transistor.fm/s/ec588dfc</link>
      <description>
        <![CDATA[Mark Rosewater talks about Innistrad some more.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about Innistrad some more.]]>
      </content:encoded>
      <pubDate>Fri, 08 Feb 2013 10:40:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ec588dfc/7e1e4128.mp3" length="11732774" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1933</itunes:duration>
      <itunes:summary>Mark Rosewater talks about Innistrad some more.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about Innistrad some more.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #19 - Innistrad, Part One</title>
      <itunes:episode>19</itunes:episode>
      <podcast:episode>19</podcast:episode>
      <itunes:title>Drive to Work #19 - Innistrad, Part One</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork19innistrad_pt1.mp3</guid>
      <link>https://share.transistor.fm/s/d5fe8af7</link>
      <description>
        <![CDATA[Mark Rosewater talks about Innistrad.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about Innistrad.]]>
      </content:encoded>
      <pubDate>Fri, 01 Feb 2013 13:40:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d5fe8af7/fdded7e2.mp3" length="10594390" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1743</itunes:duration>
      <itunes:summary>Mark Rosewater talks about Innistrad.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about Innistrad.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #18 - Artifacts</title>
      <itunes:episode>18</itunes:episode>
      <podcast:episode>18</podcast:episode>
      <itunes:title>Drive to Work #18 - Artifacts</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork18artifacts.mp3</guid>
      <link>https://share.transistor.fm/s/811ab150</link>
      <description>
        <![CDATA[Mark Rosewater talks about artifacts.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about artifacts.]]>
      </content:encoded>
      <pubDate>Fri, 25 Jan 2013 11:20:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/811ab150/3a91e111.mp3" length="10698952" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1761</itunes:duration>
      <itunes:summary>Mark Rosewater talks about artifacts.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about artifacts.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #17 - On the Duelist</title>
      <itunes:episode>17</itunes:episode>
      <podcast:episode>17</podcast:episode>
      <itunes:title>Drive to Work #17 - On the Duelist</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetoworkep17ontheduelist.mp3</guid>
      <link>https://share.transistor.fm/s/14331871</link>
      <description>
        <![CDATA[Mark Rosewater talks about the Duelist Magazine.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about the Duelist Magazine.]]>
      </content:encoded>
      <pubDate>Fri, 18 Jan 2013 11:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/14331871/0cefcec4.mp3" length="10275456" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1690</itunes:duration>
      <itunes:summary>Mark Rosewater talks about the Duelist Magazine.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about the Duelist Magazine.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #16 - Talking Urza's Saga</title>
      <itunes:episode>16</itunes:episode>
      <podcast:episode>16</podcast:episode>
      <itunes:title>Drive to Work #16 - Talking Urza's Saga</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/drivetowork16talkingurzassaga.mp3</guid>
      <link>https://share.transistor.fm/s/9ab36dd5</link>
      <description>
        <![CDATA[Mark Rosewater talks about Urza's Saga.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about Urza's Saga.]]>
      </content:encoded>
      <pubDate>Fri, 11 Jan 2013 12:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/9ab36dd5/d3d29ac4.mp3" length="11824843" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1970</itunes:duration>
      <itunes:summary>Mark Rosewater talks about Urza's Saga.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about Urza's Saga.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #15 - Codenames</title>
      <itunes:episode>15</itunes:episode>
      <podcast:episode>15</podcast:episode>
      <itunes:title>Drive to Work #15 - Codenames</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/DrivetoWorkEp15Codenames.m4a</guid>
      <link>https://share.transistor.fm/s/771915d7</link>
      <description>
        <![CDATA[Mark Rosewater talks about codenames.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about codenames.]]>
      </content:encoded>
      <pubDate>Fri, 04 Jan 2013 09:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/771915d7/bbae228f.mp3" length="29467237" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1841</itunes:duration>
      <itunes:summary>Mark Rosewater talks about codenames.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about codenames.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #14 - Pro Tour</title>
      <itunes:episode>14</itunes:episode>
      <podcast:episode>14</podcast:episode>
      <itunes:title>Drive to Work #14 - Pro Tour</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/DrivetoWorkEp14%20ProTour.m4a</guid>
      <link>https://share.transistor.fm/s/79c9f712</link>
      <description>
        <![CDATA[Mark Rosewater talks about the creation of the Pro Tour.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about the creation of the Pro Tour.]]>
      </content:encoded>
      <pubDate>Thu, 27 Dec 2012 13:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/79c9f712/0cd9fd09.mp3" length="29213156" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1825</itunes:duration>
      <itunes:summary>Mark Rosewater talks about the creation of the Pro Tour.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about the creation of the Pro Tour.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #13 - Unglued</title>
      <itunes:episode>13</itunes:episode>
      <podcast:episode>13</podcast:episode>
      <itunes:title>Drive to Work #13 - Unglued</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/DrivetoWorkEp13Unglued.m4a</guid>
      <link>https://share.transistor.fm/s/0b82eff2</link>
      <description>
        <![CDATA[Mark Rosewater talks about Unglued.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about Unglued.]]>
      </content:encoded>
      <pubDate>Thu, 20 Dec 2012 10:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/0b82eff2/c29e4398.mp3" length="38336319" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2395</itunes:duration>
      <itunes:summary>Mark Rosewater talks about Unglued.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about Unglued.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #12 - Great Designer Search</title>
      <itunes:episode>12</itunes:episode>
      <podcast:episode>12</podcast:episode>
      <itunes:title>Drive to Work #12 - Great Designer Search</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/DrivetoWorkEp12GDS.m4a</guid>
      <link>https://share.transistor.fm/s/7d541976</link>
      <description>
        <![CDATA[Mark Rosewater talks about the Great Designer Search]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about the Great Designer Search]]>
      </content:encoded>
      <pubDate>Thu, 13 Dec 2012 11:00:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/7d541976/0accab91.mp3" length="29120373" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1819</itunes:duration>
      <itunes:summary>Mark Rosewater talks about the Great Designer Search</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about the Great Designer Search</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #11 - 10 Things Every Game Needs</title>
      <itunes:episode>11</itunes:episode>
      <podcast:episode>11</podcast:episode>
      <itunes:title>Drive to Work #11 - 10 Things Every Game Needs</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/DrivetoWorkEp11TenThings.m4a</guid>
      <link>https://share.transistor.fm/s/5717b6cd</link>
      <description>
        <![CDATA[Mark Rosewater talks about a popular article he did called "10 Things Every Game Needs."]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about a popular article he did called "10 Things Every Game Needs."]]>
      </content:encoded>
      <pubDate>Thu, 06 Dec 2012 10:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5717b6cd/c87f6b52.mp3" length="29945518" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1871</itunes:duration>
      <itunes:summary>Mark Rosewater talks about a popular article he did called "10 Things Every Game Needs."</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about a popular article he did called "10 Things Every Game Needs."</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #10 - Time Spiral</title>
      <itunes:episode>10</itunes:episode>
      <podcast:episode>10</podcast:episode>
      <itunes:title>Drive to Work #10 - Time Spiral</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/DrivetoWorkEp10TimeSpiral.m4a</guid>
      <link>https://share.transistor.fm/s/5f958956</link>
      <description>
        <![CDATA[Mark Rosewater talks about the Time Spiral set. It's his most-requested topic!]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about the Time Spiral set. It's his most-requested topic!]]>
      </content:encoded>
      <pubDate>Fri, 30 Nov 2012 09:45:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5f958956/0340bf93.mp3" length="31692958" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1980</itunes:duration>
      <itunes:summary>Mark Rosewater talks about the Time Spiral set. It's his most-requested topic!</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about the Time Spiral set. It's his most-requested topic!</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #9 - Psychographics</title>
      <itunes:episode>9</itunes:episode>
      <podcast:episode>9</podcast:episode>
      <itunes:title>Drive to Work #9 - Psychographics</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/DrivetoWorkEp9Psychographics.m4a</guid>
      <link>https://share.transistor.fm/s/5b70e42f</link>
      <description>
        <![CDATA[Mark Rosewater talks about the psychographics of Magic players: Timmy, Johnny, and Spike.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about the psychographics of Magic players: Timmy, Johnny, and Spike.]]>
      </content:encoded>
      <pubDate>Fri, 23 Nov 2012 08:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5b70e42f/446ad703.mp3" length="31328167" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1957</itunes:duration>
      <itunes:summary>Mark Rosewater talks about the psychographics of Magic players: Timmy, Johnny, and Spike.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about the psychographics of Magic players: Timmy, Johnny, and Spike.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #8 - Cycling</title>
      <itunes:episode>8</itunes:episode>
      <podcast:episode>8</podcast:episode>
      <itunes:title>Drive to Work #8 - Cycling</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/DrivetoWorkEp8Cycling.m4a</guid>
      <link>https://share.transistor.fm/s/94e33fdd</link>
      <description>
        <![CDATA[Mark Rosewater talks about Cycling.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about Cycling.]]>
      </content:encoded>
      <pubDate>Mon, 19 Nov 2012 08:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/94e33fdd/3b53c9be.mp3" length="27522095" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1720</itunes:duration>
      <itunes:summary>Mark Rosewater talks about Cycling.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about Cycling.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #7 - Alliances</title>
      <itunes:episode>7</itunes:episode>
      <podcast:episode>7</podcast:episode>
      <itunes:title>Drive to Work #7 - Alliances</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/2017/podcasts/magic/DrivetoWorkEp7Alliances.mp3</guid>
      <link>https://share.transistor.fm/s/ee35cfee</link>
      <description>
        <![CDATA[Mark Rosewater talks about the Alliances set.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about the Alliances set.]]>
      </content:encoded>
      <pubDate>Mon, 12 Nov 2012 08:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/ee35cfee/b8fc1535.mp3" length="16297709" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1767</itunes:duration>
      <itunes:summary>Mark Rosewater talks about the Alliances set.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about the Alliances set.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #6 - Gold</title>
      <itunes:episode>6</itunes:episode>
      <podcast:episode>6</podcast:episode>
      <itunes:title>Drive to Work #6 - Gold</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/DrivetoWorkEp6Gold.m4a</guid>
      <link>https://share.transistor.fm/s/3e7a249d</link>
      <description>
        <![CDATA[Mark Rosewater talks about gold cards.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about gold cards.]]>
      </content:encoded>
      <pubDate>Mon, 05 Nov 2012 08:30:00 -0800</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/3e7a249d/3b3a94d7.mp3" length="34141727" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>2133</itunes:duration>
      <itunes:summary>Mark Rosewater talks about gold cards.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about gold cards.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #5 - Ravnica</title>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>Drive to Work #5 - Ravnica</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/DrivetoWorkEp5Ravnica.m4a</guid>
      <link>https://share.transistor.fm/s/03b045ed</link>
      <description>
        <![CDATA[Mark Rosewater talks about the Ravnica set.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about the Ravnica set.]]>
      </content:encoded>
      <pubDate>Mon, 29 Oct 2012 09:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/03b045ed/d4b44617.mp3" length="26185478" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1636</itunes:duration>
      <itunes:summary>Mark Rosewater talks about the Ravnica set.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about the Ravnica set.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #4 - Invasion</title>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>Drive to Work #4 - Invasion</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/DrivetoWorkEp4Invasion.m4a</guid>
      <link>https://share.transistor.fm/s/2567bd7d</link>
      <description>
        <![CDATA[Mark Rosewater talks about the Invasion set.]]>
      </description>
      <content:encoded>
        <![CDATA[Mark Rosewater talks about the Invasion set.]]>
      </content:encoded>
      <pubDate>Mon, 22 Oct 2012 09:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/2567bd7d/cc48ac62.mp3" length="28744648" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1796</itunes:duration>
      <itunes:summary>Mark Rosewater talks about the Invasion set.</itunes:summary>
      <itunes:subtitle>Mark Rosewater talks about the Invasion set.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #3 - Planeswalkers</title>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>Drive to Work #3 - Planeswalkers</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/DrivetoWorkEp3Planeswalkers.m4a</guid>
      <link>https://share.transistor.fm/s/523069e2</link>
      <description>
        <![CDATA[Maro carpools with Matt Cavotta as the two talk about how the planeswalker card type came to be.]]>
      </description>
      <content:encoded>
        <![CDATA[Maro carpools with Matt Cavotta as the two talk about how the planeswalker card type came to be.]]>
      </content:encoded>
      <pubDate>Mon, 15 Oct 2012 09:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/523069e2/33d2a78a.mp3" length="30362692" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1897</itunes:duration>
      <itunes:summary>Maro carpools with Matt Cavotta as the two talk about how the planeswalker card type came to be.</itunes:summary>
      <itunes:subtitle>Maro carpools with Matt Cavotta as the two talk about how the planeswalker card type came to be.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #2 - Zendikar</title>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>Drive to Work #2 - Zendikar</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/DrivetoWorkEp2Zendikar.m4a</guid>
      <link>https://share.transistor.fm/s/5819d8c9</link>
      <description>
        <![CDATA[Maro explains how his idea for a "land set" turned into one of the best selling sets of all time.]]>
      </description>
      <content:encoded>
        <![CDATA[Maro explains how his idea for a "land set" turned into one of the best selling sets of all time.]]>
      </content:encoded>
      <pubDate>Mon, 08 Oct 2012 09:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/5819d8c9/5a274352.mp3" length="30293292" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1893</itunes:duration>
      <itunes:summary>Maro explains how his idea for a "land set" turned into one of the best selling sets of all time.</itunes:summary>
      <itunes:subtitle>Maro explains how his idea for a "land set" turned into one of the best selling sets of all time.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Drive to Work #1 - Tempest</title>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>Drive to Work #1 - Tempest</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">http://media.wizards.com/podcasts/magic/DrivetoWorkEp1.m4a</guid>
      <link>https://share.transistor.fm/s/d29c7945</link>
      <description>
        <![CDATA[In his very first podcast, Maro talks about leading his very first design, Tempest.]]>
      </description>
      <content:encoded>
        <![CDATA[In his very first podcast, Maro talks about leading his very first design, Tempest.]]>
      </content:encoded>
      <pubDate>Mon, 01 Oct 2012 09:30:00 -0700</pubDate>
      <author>Mark Rosewater</author>
      <enclosure url="https://media.transistor.fm/d29c7945/01ce6f48.mp3" length="27240055" type="audio/mpeg"/>
      <itunes:author>Mark Rosewater</itunes:author>
      <itunes:duration>1702</itunes:duration>
      <itunes:summary>In his very first podcast, Maro talks about leading his very first design, Tempest.</itunes:summary>
      <itunes:subtitle>In his very first podcast, Maro talks about leading his very first design, Tempest.</itunes:subtitle>
      <itunes:keywords>Magic The Gathering, MTG, CCG, games, mark rosewater, game design, duels of the planeswalkers</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
  </channel>
</rss>
