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    <title>Glyph</title>
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    <description>Glyph — real stories from names you might not know, but whose work you’ve likely seen, heard, or read without even realizing it. We're talking about the hidden talents shaping the worlds of entertainment, digital art, and tech.
In each episode, we dig into how they got here—the twists, the detours, and what’s driving their careers today. Because sometimes, seeing the unexpected paths others have taken helps you realize: the best path is the one you walk."</description>
    <copyright>© 2026 Satore Studio </copyright>
    <podcast:guid>63a74093-b1f5-58f8-9697-30203e925c2d</podcast:guid>
    <podcast:locked owner="interferencia@gmail.com">no</podcast:locked>
    <language>en</language>
    <pubDate>Wed, 20 May 2026 18:58:43 +0100</pubDate>
    <lastBuildDate>Wed, 20 May 2026 18:59:24 +0100</lastBuildDate>
    <link>https://workinprogresspodcast.substack.com/</link>
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      <title>Glyph</title>
      <link>https://workinprogresspodcast.substack.com/</link>
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    <itunes:category text="Arts">
      <itunes:category text="Design"/>
    </itunes:category>
    <itunes:category text="Arts">
      <itunes:category text="Visual Arts"/>
    </itunes:category>
    <itunes:type>episodic</itunes:type>
    <itunes:author>Satore Studio </itunes:author>
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    <itunes:summary>Glyph — real stories from names you might not know, but whose work you’ve likely seen, heard, or read without even realizing it. We're talking about the hidden talents shaping the worlds of entertainment, digital art, and tech.
In each episode, we dig into how they got here—the twists, the detours, and what’s driving their careers today. Because sometimes, seeing the unexpected paths others have taken helps you realize: the best path is the one you walk."</itunes:summary>
    <itunes:subtitle>Glyph — real stories from names you might not know, but whose work you’ve likely seen, heard, or read without even realizing it.</itunes:subtitle>
    <itunes:keywords>glyphpodcast, creative-careers, behind-the-scenes, creative-process, art-and-technology, interviews, innovation, culture, lighting-design, stage-design, live-events fashion-design, architecture, photography digital-art, motion-design,vfx xr-ar-vr, immersive-tech, interaction-design, music-production,film,tv, storytelling</itunes:keywords>
    <itunes:owner>
      <itunes:name>Tupac Martir </itunes:name>
      <itunes:email>interferencia@gmail.com</itunes:email>
    </itunes:owner>
    <itunes:complete>No</itunes:complete>
    <itunes:explicit>No</itunes:explicit>
    <item>
      <title>A conversation with Dan Hadley</title>
      <itunes:episode>14</itunes:episode>
      <podcast:episode>14</podcast:episode>
      <itunes:title>A conversation with Dan Hadley</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/97ce49b6</link>
      <description>
        <![CDATA[<p>Dan Hadley is a concert lighting designer and programmer whose calling card is control under chaos. With Foo Fighters, he builds systems that can stretch, shrink, or turn on a dime, because the set list can and will. His rigs favor modular geometry, strong brightness hierarchy, and repeatable timing so the band stays the brightest object in the room while the picture still plays to camera. Dan’s approach is quietly crew centric: show files that invite safe improvisation, cue architecture that won’t collapse when the song doubles in length, and practical choices that keep load-ins calm. The result is stadium scale energy with a storyteller’s restraint, color when it serves the lyric, silence when it serves the moment. Offstage, he’s known for mentoring younger programmers and for the unglamorous discipline that makes tours feel bulletproof. Big feeling, clean execution, zero fuss, that’s the Dan Hadley signature.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Dan Hadley is a concert lighting designer and programmer whose calling card is control under chaos. With Foo Fighters, he builds systems that can stretch, shrink, or turn on a dime, because the set list can and will. His rigs favor modular geometry, strong brightness hierarchy, and repeatable timing so the band stays the brightest object in the room while the picture still plays to camera. Dan’s approach is quietly crew centric: show files that invite safe improvisation, cue architecture that won’t collapse when the song doubles in length, and practical choices that keep load-ins calm. The result is stadium scale energy with a storyteller’s restraint, color when it serves the lyric, silence when it serves the moment. Offstage, he’s known for mentoring younger programmers and for the unglamorous discipline that makes tours feel bulletproof. Big feeling, clean execution, zero fuss, that’s the Dan Hadley signature.</p>]]>
      </content:encoded>
      <pubDate>Mon, 15 Dec 2025 23:57:07 +0000</pubDate>
      <author>Satore Studio </author>
      <enclosure url="https://media.transistor.fm/97ce49b6/31c96f09.mp3" length="77908687" type="audio/mpeg"/>
      <itunes:author>Satore Studio </itunes:author>
      <itunes:image href="https://img.transistorcdn.com/t7dPDK1r3OCbw5y8hjEjX7jlRBgm6L9QC82Y7HFHnls/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8wOWRi/ZDhmMzMzYWJmYjkz/NzQ0MTNmYzEzMTUz/MDA2Zi5qcGVn.jpg"/>
      <itunes:duration>4867</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Dan Hadley is a concert lighting designer and programmer whose calling card is control under chaos. With Foo Fighters, he builds systems that can stretch, shrink, or turn on a dime, because the set list can and will. His rigs favor modular geometry, strong brightness hierarchy, and repeatable timing so the band stays the brightest object in the room while the picture still plays to camera. Dan’s approach is quietly crew centric: show files that invite safe improvisation, cue architecture that won’t collapse when the song doubles in length, and practical choices that keep load-ins calm. The result is stadium scale energy with a storyteller’s restraint, color when it serves the lyric, silence when it serves the moment. Offstage, he’s known for mentoring younger programmers and for the unglamorous discipline that makes tours feel bulletproof. Big feeling, clean execution, zero fuss, that’s the Dan Hadley signature.</p>]]>
      </itunes:summary>
      <itunes:keywords>glyphpodcast, creative-careers, behind-the-scenes, creative-process, art-and-technology, interviews, innovation, culture, lighting-design, stage-design, live-events fashion-design, architecture, photography digital-art, motion-design,vfx xr-ar-vr, immersive-tech, interaction-design, music-production,film,tv, storytelling</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>A conversation with Sean Dane</title>
      <itunes:episode>13</itunes:episode>
      <podcast:episode>13</podcast:episode>
      <itunes:title>A conversation with Sean Dane</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/a1a1bf8a</link>
      <description>
        <![CDATA[<p>Sean Dane is a wireless-control specialist who turns noisy RF realities into reliable show systems. At LumenRadio, he works with designers, rental partners, and manufacturers to spec and scale CRMX/W-DMX networks that actually behave, on tours, TV shoots, and permanent installs. (He joined in 2019 and now serves as an International Sales Manager.) Before that he was deep in the trenches at RC4 Wireless, building battery-powered props and pixel rigs for productions where placement, power budget, and camera safety matter more than pretty charts. And before all of that, Sean spent 10 years as a prop master, which is why his advice lands in the real world: he’s lived the deadlines, the tape marks, and the last-minute rewrites. His superpower is translation, spectrum scans into channel plans, specs into on-site habits, and creative intent into wireless that feels as trustworthy as copper, without the cable.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Sean Dane is a wireless-control specialist who turns noisy RF realities into reliable show systems. At LumenRadio, he works with designers, rental partners, and manufacturers to spec and scale CRMX/W-DMX networks that actually behave, on tours, TV shoots, and permanent installs. (He joined in 2019 and now serves as an International Sales Manager.) Before that he was deep in the trenches at RC4 Wireless, building battery-powered props and pixel rigs for productions where placement, power budget, and camera safety matter more than pretty charts. And before all of that, Sean spent 10 years as a prop master, which is why his advice lands in the real world: he’s lived the deadlines, the tape marks, and the last-minute rewrites. His superpower is translation, spectrum scans into channel plans, specs into on-site habits, and creative intent into wireless that feels as trustworthy as copper, without the cable.</p>]]>
      </content:encoded>
      <pubDate>Tue, 09 Dec 2025 02:49:57 +0000</pubDate>
      <author>Satore Studio </author>
      <enclosure url="https://media.transistor.fm/a1a1bf8a/729c79f8.mp3" length="82358784" type="audio/mpeg"/>
      <itunes:author>Satore Studio </itunes:author>
      <itunes:image href="https://img.transistorcdn.com/DASP2iOe_VjHmytvZAq_bt_Cx2bxrbePYU5G_Dh0DCk/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS84YjA3/MjgzNDNjY2M2YjQ5/NTJkYzM2YjE4YjIw/ZWYyZS5wbmc.jpg"/>
      <itunes:duration>5145</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Sean Dane is a wireless-control specialist who turns noisy RF realities into reliable show systems. At LumenRadio, he works with designers, rental partners, and manufacturers to spec and scale CRMX/W-DMX networks that actually behave, on tours, TV shoots, and permanent installs. (He joined in 2019 and now serves as an International Sales Manager.) Before that he was deep in the trenches at RC4 Wireless, building battery-powered props and pixel rigs for productions where placement, power budget, and camera safety matter more than pretty charts. And before all of that, Sean spent 10 years as a prop master, which is why his advice lands in the real world: he’s lived the deadlines, the tape marks, and the last-minute rewrites. His superpower is translation, spectrum scans into channel plans, specs into on-site habits, and creative intent into wireless that feels as trustworthy as copper, without the cable.</p>]]>
      </itunes:summary>
      <itunes:keywords>glyphpodcast, creative-careers, behind-the-scenes, creative-process, art-and-technology, interviews, innovation, culture, lighting-design, stage-design, live-events fashion-design, architecture, photography digital-art, motion-design,vfx xr-ar-vr, immersive-tech, interaction-design, music-production,film,tv, storytelling</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>A conversation with Mark Ravenhill </title>
      <itunes:episode>12</itunes:episode>
      <podcast:episode>12</podcast:episode>
      <itunes:title>A conversation with Mark Ravenhill </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/1aa07781</link>
      <description>
        <![CDATA[<p>Mark Ravenhill is a lifelong lighting nerd in a suit when needed and a translator the rest of the time. He cut his teeth at Martin Professional, helping steer touring/theatre products in the MAC era, then jumped to GLP in 2009 to build the US presence and champion fixture design that serves the song, the camera, and the crew. He currently leads US sales and marketing from Nashville. Colleagues know him for the same north star he’s had since day one: lights that earn applause without stealing it, reliable optics, honest output, and looks that read from the pit to the nosebleeds. If there’s a through-line, it’s this: connect makers to designers, turn feedback into better tools, and keep the magic repeatable night after night.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Mark Ravenhill is a lifelong lighting nerd in a suit when needed and a translator the rest of the time. He cut his teeth at Martin Professional, helping steer touring/theatre products in the MAC era, then jumped to GLP in 2009 to build the US presence and champion fixture design that serves the song, the camera, and the crew. He currently leads US sales and marketing from Nashville. Colleagues know him for the same north star he’s had since day one: lights that earn applause without stealing it, reliable optics, honest output, and looks that read from the pit to the nosebleeds. If there’s a through-line, it’s this: connect makers to designers, turn feedback into better tools, and keep the magic repeatable night after night.</p>]]>
      </content:encoded>
      <pubDate>Mon, 01 Dec 2025 23:52:57 +0000</pubDate>
      <author>Satore Studio </author>
      <enclosure url="https://media.transistor.fm/1aa07781/a30b5967.mp3" length="70612886" type="audio/mpeg"/>
      <itunes:author>Satore Studio </itunes:author>
      <itunes:image href="https://img.transistorcdn.com/y21orCmunXc_J1U_WatFPvcroVcd3tTQv5HJ2WqhizA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9hNzY0/MDI4OTJmZWQxNzNh/NGZlZmIxNDYyNWE3/NmNiMi5wbmc.jpg"/>
      <itunes:duration>4411</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Mark Ravenhill is a lifelong lighting nerd in a suit when needed and a translator the rest of the time. He cut his teeth at Martin Professional, helping steer touring/theatre products in the MAC era, then jumped to GLP in 2009 to build the US presence and champion fixture design that serves the song, the camera, and the crew. He currently leads US sales and marketing from Nashville. Colleagues know him for the same north star he’s had since day one: lights that earn applause without stealing it, reliable optics, honest output, and looks that read from the pit to the nosebleeds. If there’s a through-line, it’s this: connect makers to designers, turn feedback into better tools, and keep the magic repeatable night after night.</p>]]>
      </itunes:summary>
      <itunes:keywords>glyphpodcast, creative-careers, behind-the-scenes, creative-process, art-and-technology, interviews, innovation, culture, lighting-design, stage-design, live-events fashion-design, architecture, photography digital-art, motion-design,vfx xr-ar-vr, immersive-tech, interaction-design, music-production,film,tv, storytelling</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>A conversation with João Blümel</title>
      <itunes:episode>11</itunes:episode>
      <podcast:episode>11</podcast:episode>
      <itunes:title>A conversation with João Blümel</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">14fb8a2a-27c3-43c5-97ce-3f5a9d24012b</guid>
      <link>https://share.transistor.fm/s/8d77455e</link>
      <description>
        <![CDATA[<p>João Blümel is a Portuguese entertainer and mentalist who performs not only in Portugal, but also around the world. You can see him regularly on stage and on TV, where he "reads minds" using a combination of techniques from Psychology, Illusionism, Neuro-Linguistic Programming, Body Language, and Intuition.João is also a gadget and high-tech enthusiast and recently created a unique show of its kind.His new show combines mentalism with virtual and augmented reality, bringing the audience a unique and absolutely immersive experience.Due to the uniqueness of his performances and regular media appearances, João Blümel is often called "the Portuguese mentalist".</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>João Blümel is a Portuguese entertainer and mentalist who performs not only in Portugal, but also around the world. You can see him regularly on stage and on TV, where he "reads minds" using a combination of techniques from Psychology, Illusionism, Neuro-Linguistic Programming, Body Language, and Intuition.João is also a gadget and high-tech enthusiast and recently created a unique show of its kind.His new show combines mentalism with virtual and augmented reality, bringing the audience a unique and absolutely immersive experience.Due to the uniqueness of his performances and regular media appearances, João Blümel is often called "the Portuguese mentalist".</p>]]>
      </content:encoded>
      <pubDate>Tue, 25 Nov 2025 16:42:20 +0000</pubDate>
      <author>Satore Studio </author>
      <enclosure url="https://media.transistor.fm/8d77455e/b782dd0f.mp3" length="74220399" type="audio/mpeg"/>
      <itunes:author>Satore Studio </itunes:author>
      <itunes:image href="https://img.transistorcdn.com/X3XltmgXz4vNCBkFraS-lzuHzXCyBVptA-f-OaoIVVA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS84YmQ5/YTA1ZGNhOTcyOWMx/YTU3ZGYxZjRjNTY1/NzI3Yi5wbmc.jpg"/>
      <itunes:duration>4636</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>João Blümel is a Portuguese entertainer and mentalist who performs not only in Portugal, but also around the world. You can see him regularly on stage and on TV, where he "reads minds" using a combination of techniques from Psychology, Illusionism, Neuro-Linguistic Programming, Body Language, and Intuition.João is also a gadget and high-tech enthusiast and recently created a unique show of its kind.His new show combines mentalism with virtual and augmented reality, bringing the audience a unique and absolutely immersive experience.Due to the uniqueness of his performances and regular media appearances, João Blümel is often called "the Portuguese mentalist".</p>]]>
      </itunes:summary>
      <itunes:keywords>glyphpodcast, creative-careers, behind-the-scenes, creative-process, art-and-technology, interviews, innovation, culture, lighting-design, stage-design, live-events fashion-design, architecture, photography digital-art, motion-design,vfx xr-ar-vr, immersive-tech, interaction-design, music-production,film,tv, storytelling</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>A conversation with Stephen Dobbie</title>
      <itunes:episode>10</itunes:episode>
      <podcast:episode>10</podcast:episode>
      <itunes:title>A conversation with Stephen Dobbie</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">158eaa52-f869-4027-b90b-b369780fb02e</guid>
      <link>https://share.transistor.fm/s/e964fb0c</link>
      <description>
        <![CDATA[<p>Stephen Dobbie makes immersive worlds sound alive. He’s been Punchdrunk’s longtime sound designer/composer, helping shape the pulse of shows like Sleep No More, from New York’s McKittrick Hotel to Shanghai, where whole buildings are treated like instruments. Think original music, curated tracks, and smart zoning that quietly guides you from room to room..</p><p>Beyond Punchdrunk, Stephen co-runs A Right/Left Project with Colin Nightingale, creating deep-listening installations (like ORIGIN) that turn attention into a ritual. In galleries, he helped build Beyond the Road with Nightingale and UNKLE’s James Lavelle, a multi-room exhibition that’s shown in London and Seoul, expanding his “building as instrument” approach into a free-roaming, museum context.</p><p>What ties it all together is feel over flash: sound that orients, breathes with performers, and holds the story without shouting. Whether it’s a maze of scenes, a contemplative installation, or a gallery adventure, Stephen’s focus is the same, design systems that let wonder repeat, night after night.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Stephen Dobbie makes immersive worlds sound alive. He’s been Punchdrunk’s longtime sound designer/composer, helping shape the pulse of shows like Sleep No More, from New York’s McKittrick Hotel to Shanghai, where whole buildings are treated like instruments. Think original music, curated tracks, and smart zoning that quietly guides you from room to room..</p><p>Beyond Punchdrunk, Stephen co-runs A Right/Left Project with Colin Nightingale, creating deep-listening installations (like ORIGIN) that turn attention into a ritual. In galleries, he helped build Beyond the Road with Nightingale and UNKLE’s James Lavelle, a multi-room exhibition that’s shown in London and Seoul, expanding his “building as instrument” approach into a free-roaming, museum context.</p><p>What ties it all together is feel over flash: sound that orients, breathes with performers, and holds the story without shouting. Whether it’s a maze of scenes, a contemplative installation, or a gallery adventure, Stephen’s focus is the same, design systems that let wonder repeat, night after night.</p>]]>
      </content:encoded>
      <pubDate>Tue, 18 Nov 2025 17:53:41 +0000</pubDate>
      <author>Satore Studio </author>
      <enclosure url="https://media.transistor.fm/e964fb0c/0c96d944.mp3" length="283295704" type="audio/mpeg"/>
      <itunes:author>Satore Studio </itunes:author>
      <itunes:image href="https://img.transistorcdn.com/nah6SOVS_XhZKXWhJ7TKJYM_wAlK50U9cJigp6vVjDs/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8wMjBh/ZTNhNGRiNTZjNzU1/ZWY2N2Y2N2U0OTlh/ZGNlYy5wbmc.jpg"/>
      <itunes:duration>7081</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Stephen Dobbie makes immersive worlds sound alive. He’s been Punchdrunk’s longtime sound designer/composer, helping shape the pulse of shows like Sleep No More, from New York’s McKittrick Hotel to Shanghai, where whole buildings are treated like instruments. Think original music, curated tracks, and smart zoning that quietly guides you from room to room..</p><p>Beyond Punchdrunk, Stephen co-runs A Right/Left Project with Colin Nightingale, creating deep-listening installations (like ORIGIN) that turn attention into a ritual. In galleries, he helped build Beyond the Road with Nightingale and UNKLE’s James Lavelle, a multi-room exhibition that’s shown in London and Seoul, expanding his “building as instrument” approach into a free-roaming, museum context.</p><p>What ties it all together is feel over flash: sound that orients, breathes with performers, and holds the story without shouting. Whether it’s a maze of scenes, a contemplative installation, or a gallery adventure, Stephen’s focus is the same, design systems that let wonder repeat, night after night.</p>]]>
      </itunes:summary>
      <itunes:keywords>glyphpodcast, creative-careers, behind-the-scenes, creative-process, art-and-technology, interviews, innovation, culture, lighting-design, stage-design, live-events fashion-design, architecture, photography digital-art, motion-design,vfx xr-ar-vr, immersive-tech, interaction-design, music-production,film,tv, storytelling</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>A conversation with David March</title>
      <itunes:episode>9</itunes:episode>
      <podcast:episode>9</podcast:episode>
      <itunes:title>A conversation with David March</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/d38c801d</link>
      <description>
        <![CDATA[<p>David March builds bridges between big ideas and the gear that makes them real. He helped shape the UK scene from every angle: he set up and managed value added distribution for VARI*LITE and High End Systems, co-founded Projected Image Digital (PID) when lighting met media, ran PRG Distribution, built the lighting arm at VER UK, jumped manufacturer-side at Green Hippo and advised on LED ecosystems at ROE Visual. Three decades in, his superpower is translation, turning a designer’s mood board into kit lists, partners, and road-ready systems that don’t fall over on load-in. He now runs BuddyMarch, a fractional, hands-on BD outfit for lighting/LED folks who need a grown-up in the room without the suits. This is a man who is less about hype, and more about delivery.   This episode is dedicated to Buddy, David's dog, who passed away a few days after the recording of this episode. </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>David March builds bridges between big ideas and the gear that makes them real. He helped shape the UK scene from every angle: he set up and managed value added distribution for VARI*LITE and High End Systems, co-founded Projected Image Digital (PID) when lighting met media, ran PRG Distribution, built the lighting arm at VER UK, jumped manufacturer-side at Green Hippo and advised on LED ecosystems at ROE Visual. Three decades in, his superpower is translation, turning a designer’s mood board into kit lists, partners, and road-ready systems that don’t fall over on load-in. He now runs BuddyMarch, a fractional, hands-on BD outfit for lighting/LED folks who need a grown-up in the room without the suits. This is a man who is less about hype, and more about delivery.   This episode is dedicated to Buddy, David's dog, who passed away a few days after the recording of this episode. </p>]]>
      </content:encoded>
      <pubDate>Tue, 04 Nov 2025 00:11:24 +0000</pubDate>
      <author>Satore Studio </author>
      <enclosure url="https://media.transistor.fm/d38c801d/24d6586d.mp3" length="221782562" type="audio/mpeg"/>
      <itunes:author>Satore Studio </itunes:author>
      <itunes:image href="https://img.transistorcdn.com/6I34PXlLynqCqkVkrRJrKJ4GueLDO0zOzCTQNKyJHiM/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9hOGJj/YzhiNmExNjA4NjYx/NTIzYTMyMjU4OTVl/NDQ3Ny5wbmc.jpg"/>
      <itunes:duration>5543</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>David March builds bridges between big ideas and the gear that makes them real. He helped shape the UK scene from every angle: he set up and managed value added distribution for VARI*LITE and High End Systems, co-founded Projected Image Digital (PID) when lighting met media, ran PRG Distribution, built the lighting arm at VER UK, jumped manufacturer-side at Green Hippo and advised on LED ecosystems at ROE Visual. Three decades in, his superpower is translation, turning a designer’s mood board into kit lists, partners, and road-ready systems that don’t fall over on load-in. He now runs BuddyMarch, a fractional, hands-on BD outfit for lighting/LED folks who need a grown-up in the room without the suits. This is a man who is less about hype, and more about delivery.   This episode is dedicated to Buddy, David's dog, who passed away a few days after the recording of this episode. </p>]]>
      </itunes:summary>
      <itunes:keywords>glyphpodcast, creative-careers, behind-the-scenes, creative-process, art-and-technology, interviews, innovation, culture, lighting-design, stage-design, live-events fashion-design, architecture, photography digital-art, motion-design,vfx xr-ar-vr, immersive-tech, interaction-design, music-production,film,tv, storytelling</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>A conversation with Barnaby Steel</title>
      <itunes:episode>8</itunes:episode>
      <podcast:episode>8</podcast:episode>
      <itunes:title>A conversation with Barnaby Steel</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9ae16ad0-99b7-42c6-bfe2-13748f46a57a</guid>
      <link>https://share.transistor.fm/s/95aeee41</link>
      <description>
        <![CDATA[<p>Barnaby Steel, co-founder of Marshmallow Laser Feast, traces the path: early sparks, formative collaborators, and why science isn’t garnish but the spine of his work. We dig into the realities of making for others, institutions, brands, audiences, and what it takes to protect ideas without losing generosity. Barnaby shares how he balances research with rehearsal, when to say yes (and no), and the unglamorous craft behind keeping a studio curious, solvent, and kind. This is a conversation about process over myth: how to build a practice that listens, negotiates, and still lands a feeling that stays with people long after they leave the room.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Barnaby Steel, co-founder of Marshmallow Laser Feast, traces the path: early sparks, formative collaborators, and why science isn’t garnish but the spine of his work. We dig into the realities of making for others, institutions, brands, audiences, and what it takes to protect ideas without losing generosity. Barnaby shares how he balances research with rehearsal, when to say yes (and no), and the unglamorous craft behind keeping a studio curious, solvent, and kind. This is a conversation about process over myth: how to build a practice that listens, negotiates, and still lands a feeling that stays with people long after they leave the room.</p>]]>
      </content:encoded>
      <pubDate>Wed, 29 Oct 2025 02:30:47 +0000</pubDate>
      <author>Satore Studio </author>
      <enclosure url="https://media.transistor.fm/95aeee41/f6f1eb83.mp3" length="72800642" type="audio/mpeg"/>
      <itunes:author>Satore Studio </itunes:author>
      <itunes:duration>4545</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Barnaby Steel, co-founder of Marshmallow Laser Feast, traces the path: early sparks, formative collaborators, and why science isn’t garnish but the spine of his work. We dig into the realities of making for others, institutions, brands, audiences, and what it takes to protect ideas without losing generosity. Barnaby shares how he balances research with rehearsal, when to say yes (and no), and the unglamorous craft behind keeping a studio curious, solvent, and kind. This is a conversation about process over myth: how to build a practice that listens, negotiates, and still lands a feeling that stays with people long after they leave the room.</p>]]>
      </itunes:summary>
      <itunes:keywords>glyphpodcast, creative-careers, behind-the-scenes, creative-process, art-and-technology, interviews, innovation, culture, lighting-design, stage-design, live-events fashion-design, architecture, photography digital-art, motion-design,vfx xr-ar-vr, immersive-tech, interaction-design, music-production,film,tv, storytelling</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>A conversation with Laura Frank</title>
      <itunes:episode>7</itunes:episode>
      <podcast:episode>7</podcast:episode>
      <itunes:title>A conversation with Laura Frank</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">50c6fd8c-f09b-4e38-ac1c-b465436ae5f5</guid>
      <link>https://share.transistor.fm/s/b2850eaf</link>
      <description>
        <![CDATA[<p>Laura Frank spent her early career establishing herself as a top lighting programmer with projects spanning rock tours with David Bowie and Madonna, to Broadway shows like Spamalot and television events like the Concert for NY. As the media server market started to evolve, Laura made the shift to screen content and control.<br>After a decade of refining a media delivery workflow, she established herself as a Screens Producer leading a highly regarded Media Operations team for prominent events around the world. Her shows included the MTV Video Music Awards, The Game Awards, the Turner Upfront and the CMA Music Awards.<br>Currently Laura is focused on education, community development through Frame:Work and consulting for live events &amp; virtual production.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Laura Frank spent her early career establishing herself as a top lighting programmer with projects spanning rock tours with David Bowie and Madonna, to Broadway shows like Spamalot and television events like the Concert for NY. As the media server market started to evolve, Laura made the shift to screen content and control.<br>After a decade of refining a media delivery workflow, she established herself as a Screens Producer leading a highly regarded Media Operations team for prominent events around the world. Her shows included the MTV Video Music Awards, The Game Awards, the Turner Upfront and the CMA Music Awards.<br>Currently Laura is focused on education, community development through Frame:Work and consulting for live events &amp; virtual production.</p>]]>
      </content:encoded>
      <pubDate>Tue, 21 Oct 2025 00:00:00 +0100</pubDate>
      <author>Satore Studio </author>
      <enclosure url="https://media.transistor.fm/b2850eaf/b8486388.mp3" length="81800083" type="audio/mpeg"/>
      <itunes:author>Satore Studio </itunes:author>
      <itunes:image href="https://img.transistorcdn.com/zES_UeQ2Z5D5ayfxeegbb3Un5eoJ4AYc9sHyqw4Zz5s/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9jZjA3/NGFmODhmNDFjNTg1/MGE1OTY4ZjcwNThj/MDI2Yi5wbmc.jpg"/>
      <itunes:duration>5110</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Laura Frank spent her early career establishing herself as a top lighting programmer with projects spanning rock tours with David Bowie and Madonna, to Broadway shows like Spamalot and television events like the Concert for NY. As the media server market started to evolve, Laura made the shift to screen content and control.<br>After a decade of refining a media delivery workflow, she established herself as a Screens Producer leading a highly regarded Media Operations team for prominent events around the world. Her shows included the MTV Video Music Awards, The Game Awards, the Turner Upfront and the CMA Music Awards.<br>Currently Laura is focused on education, community development through Frame:Work and consulting for live events &amp; virtual production.</p>]]>
      </itunes:summary>
      <itunes:keywords>glyphpodcast, creative-careers, behind-the-scenes, creative-process, art-and-technology, interviews, innovation, culture, lighting-design, stage-design, live-events fashion-design, architecture, photography digital-art, motion-design,vfx xr-ar-vr, immersive-tech, interaction-design, music-production,film,tv, storytelling</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>A conversation with Louis Oliver</title>
      <itunes:episode>6</itunes:episode>
      <podcast:episode>6</podcast:episode>
      <itunes:title>A conversation with Louis Oliver</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5ae8c55e-8062-42be-94a5-8fb9ecb0f35a</guid>
      <link>https://share.transistor.fm/s/9c59c884</link>
      <description>
        <![CDATA[<p>Louis Oliver is a creative director, production designer, and lighting designer known for bold, music-driven spectacles that balance concept with rock-solid engineering. As founder of LO&amp;CO, he works end-to-end across creative direction, scenic and lighting to deliver tourable systems and signature looks for artists and brands. His credits span CHVRCHES’ “Love Is Dead” era arena-scale collaborations like 30 Seconds to Mars’ 2024 world tour (with Flare’s Ben Cash), the recurring design collaboration for Shawn Mendes and many others. His ability to reframe artists in new visual languages through scalable set pieces and precise cue architecture, has made him, one of the most interesting designers out there. Recognized early as a Live Design “Young Designer to Watch” and later with a Knight of Illumination Award, Oliver has become a go-to partner when the brief calls for cinematic staging, agile workflows, and unforgettable light architecture.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Louis Oliver is a creative director, production designer, and lighting designer known for bold, music-driven spectacles that balance concept with rock-solid engineering. As founder of LO&amp;CO, he works end-to-end across creative direction, scenic and lighting to deliver tourable systems and signature looks for artists and brands. His credits span CHVRCHES’ “Love Is Dead” era arena-scale collaborations like 30 Seconds to Mars’ 2024 world tour (with Flare’s Ben Cash), the recurring design collaboration for Shawn Mendes and many others. His ability to reframe artists in new visual languages through scalable set pieces and precise cue architecture, has made him, one of the most interesting designers out there. Recognized early as a Live Design “Young Designer to Watch” and later with a Knight of Illumination Award, Oliver has become a go-to partner when the brief calls for cinematic staging, agile workflows, and unforgettable light architecture.</p>]]>
      </content:encoded>
      <pubDate>Tue, 14 Oct 2025 14:54:35 +0100</pubDate>
      <author>Satore Studio </author>
      <enclosure url="https://media.transistor.fm/9c59c884/13c42832.mp3" length="72029376" type="audio/mpeg"/>
      <itunes:author>Satore Studio </itunes:author>
      <itunes:image href="https://img.transistorcdn.com/6SHwZoa7Z3WhuRwtUoQ7FgBA3exjSlBkXaGfrLwLxUE/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS83Y2Jk/OGNkMDRkYzhkZGNl/ZTUyMTBlZjFjY2Rj/NTY0OC5wbmc.jpg"/>
      <itunes:duration>4499</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Louis Oliver is a creative director, production designer, and lighting designer known for bold, music-driven spectacles that balance concept with rock-solid engineering. As founder of LO&amp;CO, he works end-to-end across creative direction, scenic and lighting to deliver tourable systems and signature looks for artists and brands. His credits span CHVRCHES’ “Love Is Dead” era arena-scale collaborations like 30 Seconds to Mars’ 2024 world tour (with Flare’s Ben Cash), the recurring design collaboration for Shawn Mendes and many others. His ability to reframe artists in new visual languages through scalable set pieces and precise cue architecture, has made him, one of the most interesting designers out there. Recognized early as a Live Design “Young Designer to Watch” and later with a Knight of Illumination Award, Oliver has become a go-to partner when the brief calls for cinematic staging, agile workflows, and unforgettable light architecture.</p>]]>
      </itunes:summary>
      <itunes:keywords>glyphpodcast, creative-careers, behind-the-scenes, creative-process, art-and-technology, interviews, innovation, culture, lighting-design, stage-design, live-events fashion-design, architecture, photography digital-art, motion-design,vfx xr-ar-vr, immersive-tech, interaction-design, music-production,film,tv, storytelling</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>A conversation with Keri Elmsly</title>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>A conversation with Keri Elmsly</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">bf095aed-5d39-4bdd-9f59-a0757ad57314</guid>
      <link>https://share.transistor.fm/s/f365881a</link>
      <description>
        <![CDATA[<p>Keri Elmsly is a curator-producer and creative executive known for delivering ambitious, tech-driven cultural experiences on the global stage. She most recently served as Executive Director of Programming at ACMI, Australia’s national museum of screen culture, where she directed exhibitions, film, public programs, collections, and residencies (2022–2025). Before ACMI, Keri joined Madison Square Garden Company to lead immersive development for Sphere in Las Vegas, and earlier was Chief Creative Officer at Second Story (Publicis Sapient), advancing interactive installations for museums and brands. A long-time advocate for artists working with emerging technologies—and a mentor at NEW INC—her portfolio spans public art, touring shows, and large-scale immersive projects that connect audiences to ideas with clarity and wonder.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Keri Elmsly is a curator-producer and creative executive known for delivering ambitious, tech-driven cultural experiences on the global stage. She most recently served as Executive Director of Programming at ACMI, Australia’s national museum of screen culture, where she directed exhibitions, film, public programs, collections, and residencies (2022–2025). Before ACMI, Keri joined Madison Square Garden Company to lead immersive development for Sphere in Las Vegas, and earlier was Chief Creative Officer at Second Story (Publicis Sapient), advancing interactive installations for museums and brands. A long-time advocate for artists working with emerging technologies—and a mentor at NEW INC—her portfolio spans public art, touring shows, and large-scale immersive projects that connect audiences to ideas with clarity and wonder.</p>]]>
      </content:encoded>
      <pubDate>Tue, 07 Oct 2025 18:13:37 +0100</pubDate>
      <author>Satore Studio </author>
      <enclosure url="https://media.transistor.fm/f365881a/5f2ee9ba.mp3" length="113629353" type="audio/mpeg"/>
      <itunes:author>Satore Studio </itunes:author>
      <itunes:image href="https://img.transistorcdn.com/JYA6AxToWjG588P1nOevt3uGtwnRAaaAydtv0SGbR0k/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9iNTY4/ODgzYjhlZWNlNGRk/NGNlZmNiNjM5NDQx/MjZhOC5wbmc.jpg"/>
      <itunes:duration>2840</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Keri Elmsly is a curator-producer and creative executive known for delivering ambitious, tech-driven cultural experiences on the global stage. She most recently served as Executive Director of Programming at ACMI, Australia’s national museum of screen culture, where she directed exhibitions, film, public programs, collections, and residencies (2022–2025). Before ACMI, Keri joined Madison Square Garden Company to lead immersive development for Sphere in Las Vegas, and earlier was Chief Creative Officer at Second Story (Publicis Sapient), advancing interactive installations for museums and brands. A long-time advocate for artists working with emerging technologies—and a mentor at NEW INC—her portfolio spans public art, touring shows, and large-scale immersive projects that connect audiences to ideas with clarity and wonder.</p>]]>
      </itunes:summary>
      <itunes:keywords>glyphpodcast, creative-careers, behind-the-scenes, creative-process, art-and-technology, interviews, innovation, culture, lighting-design, stage-design, live-events fashion-design, architecture, photography digital-art, motion-design,vfx xr-ar-vr, immersive-tech, interaction-design, music-production,film,tv, storytelling</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>A conversation with Thomas Tait</title>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>A conversation with Thomas Tait</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c5d31366-010f-4d46-9690-e8c10b375d6e</guid>
      <link>https://share.transistor.fm/s/d76cc70c</link>
      <description>
        <![CDATA[<p>Thomas Tait, an award-winning designer, founded and directs the eponymous label, Thomas Tait. With over a decade of experience, he has served as a consulting creative director, art director, and designer for more than 20 international brands.</p><p>Born in Montreal, Canada, Tait honed his creative skills through a three-year diploma at Collège LaSalle before attending London's Central St Martins College of Art &amp; Design. At 21, he made history as the youngest graduate of the school's esteemed MA Fashion programme. In 2010, Tait launched his womenswear brand, debuting it in collaboration with the London Wilkinson Gallery. That same year, he won the Inaugural Dorchester Collection Prize, followed a year later by The British Fashion Council's Newgen sponsorship scheme.</p><p>His accolades continued with the inaugural LVMH Prize in 2014, The Design Museum’s Designer of the Year award, and a British Fashion Award in 2015. Thomas Tait's impressive roster of clients and collaborators includes Nike, Louis Vuitton, and Max Mara.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Thomas Tait, an award-winning designer, founded and directs the eponymous label, Thomas Tait. With over a decade of experience, he has served as a consulting creative director, art director, and designer for more than 20 international brands.</p><p>Born in Montreal, Canada, Tait honed his creative skills through a three-year diploma at Collège LaSalle before attending London's Central St Martins College of Art &amp; Design. At 21, he made history as the youngest graduate of the school's esteemed MA Fashion programme. In 2010, Tait launched his womenswear brand, debuting it in collaboration with the London Wilkinson Gallery. That same year, he won the Inaugural Dorchester Collection Prize, followed a year later by The British Fashion Council's Newgen sponsorship scheme.</p><p>His accolades continued with the inaugural LVMH Prize in 2014, The Design Museum’s Designer of the Year award, and a British Fashion Award in 2015. Thomas Tait's impressive roster of clients and collaborators includes Nike, Louis Vuitton, and Max Mara.</p>]]>
      </content:encoded>
      <pubDate>Tue, 30 Sep 2025 17:17:33 +0100</pubDate>
      <author>Satore Studio </author>
      <enclosure url="https://media.transistor.fm/d76cc70c/b3cc60ef.mp3" length="218251851" type="audio/mpeg"/>
      <itunes:author>Satore Studio </itunes:author>
      <itunes:image href="https://img.transistorcdn.com/GOH-sQ4SmVaGsNTHSz4wOO-SG4-LKS0Q4G2eGgT1JFU/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9jOTk0/NDUwNTQwMDU3ZmZk/YmZlMDk5Zjk4NzMz/ZGM3ZS5wbmc.jpg"/>
      <itunes:duration>5455</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Thomas Tait, an award-winning designer, founded and directs the eponymous label, Thomas Tait. With over a decade of experience, he has served as a consulting creative director, art director, and designer for more than 20 international brands.</p><p>Born in Montreal, Canada, Tait honed his creative skills through a three-year diploma at Collège LaSalle before attending London's Central St Martins College of Art &amp; Design. At 21, he made history as the youngest graduate of the school's esteemed MA Fashion programme. In 2010, Tait launched his womenswear brand, debuting it in collaboration with the London Wilkinson Gallery. That same year, he won the Inaugural Dorchester Collection Prize, followed a year later by The British Fashion Council's Newgen sponsorship scheme.</p><p>His accolades continued with the inaugural LVMH Prize in 2014, The Design Museum’s Designer of the Year award, and a British Fashion Award in 2015. Thomas Tait's impressive roster of clients and collaborators includes Nike, Louis Vuitton, and Max Mara.</p>]]>
      </itunes:summary>
      <itunes:keywords>glyphpodcast, creative-careers, behind-the-scenes, creative-process, art-and-technology, interviews, innovation, culture, lighting-design, stage-design, live-events fashion-design, architecture, photography digital-art, motion-design,vfx xr-ar-vr, immersive-tech, interaction-design, music-production,film,tv, storytelling</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>A conversation with Gio Staiano</title>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>A conversation with Gio Staiano</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f78c9f1c-f717-4bf4-9f99-58d54f9df70e</guid>
      <link>https://share.transistor.fm/s/9fa36c8c</link>
      <description>
        <![CDATA[<p>Gio Staiano is an Italian photographer whose work spans fashion, backstage and reportage. He moved to London in 1999, studied photography at LCC (UAL), and cut his teeth assisting on fashion, music, and still-life shoots in the UK and Denmark. Influenced by Guy Bourdin, Irving Penn, Annie Leibovitz, Nan Goldin, Peter Lindbergh, and Richard Avedon, he developed a clean, human-centered style that led to long collaborations with designers and houses such as Iris van Herpen, Vetements (from its 2014 debut onward), Lutz Huelle, Gucci, Hugo Boss, and Y/Project. Since 2011 he’s photographed fashion weeks worldwide while pursuing a seven-year personal reportage project using a discreet Fuji “pseudo-Leica.” His work appears in The New York Times, Vogue.com, i-D, Dazed, Elle, and The Guardian. </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Gio Staiano is an Italian photographer whose work spans fashion, backstage and reportage. He moved to London in 1999, studied photography at LCC (UAL), and cut his teeth assisting on fashion, music, and still-life shoots in the UK and Denmark. Influenced by Guy Bourdin, Irving Penn, Annie Leibovitz, Nan Goldin, Peter Lindbergh, and Richard Avedon, he developed a clean, human-centered style that led to long collaborations with designers and houses such as Iris van Herpen, Vetements (from its 2014 debut onward), Lutz Huelle, Gucci, Hugo Boss, and Y/Project. Since 2011 he’s photographed fashion weeks worldwide while pursuing a seven-year personal reportage project using a discreet Fuji “pseudo-Leica.” His work appears in The New York Times, Vogue.com, i-D, Dazed, Elle, and The Guardian. </p>]]>
      </content:encoded>
      <pubDate>Tue, 23 Sep 2025 14:06:36 +0100</pubDate>
      <author>Satore Studio </author>
      <enclosure url="https://media.transistor.fm/9fa36c8c/8bb3f64c.mp3" length="218760717" type="audio/mpeg"/>
      <itunes:author>Satore Studio </itunes:author>
      <itunes:image href="https://img.transistorcdn.com/zOjgjfPze4bAYBamSYUE5CoV-IT4W8cSelHSSSBP3Vs/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9hNWQ1/NjdhZDU0OTM0NWE4/OWFmZmRmMGUwMjdj/YjRmYy5wbmc.jpg"/>
      <itunes:duration>5468</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Gio Staiano is an Italian photographer whose work spans fashion, backstage and reportage. He moved to London in 1999, studied photography at LCC (UAL), and cut his teeth assisting on fashion, music, and still-life shoots in the UK and Denmark. Influenced by Guy Bourdin, Irving Penn, Annie Leibovitz, Nan Goldin, Peter Lindbergh, and Richard Avedon, he developed a clean, human-centered style that led to long collaborations with designers and houses such as Iris van Herpen, Vetements (from its 2014 debut onward), Lutz Huelle, Gucci, Hugo Boss, and Y/Project. Since 2011 he’s photographed fashion weeks worldwide while pursuing a seven-year personal reportage project using a discreet Fuji “pseudo-Leica.” His work appears in The New York Times, Vogue.com, i-D, Dazed, Elle, and The Guardian. </p>]]>
      </itunes:summary>
      <itunes:keywords>glyphpodcast, creative-careers, behind-the-scenes, creative-process, art-and-technology, interviews, innovation, culture, lighting-design, stage-design, live-events fashion-design, architecture, photography digital-art, motion-design,vfx xr-ar-vr, immersive-tech, interaction-design, music-production,film,tv, storytelling</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>A Conversation with: Ash Nehru </title>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>A Conversation with: Ash Nehru </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8b1b65c3-7bac-416a-8709-fc4b30c91ac1</guid>
      <link>https://share.transistor.fm/s/0bd00ca6</link>
      <description>
        <![CDATA[<p>Ash Nehru stands as a pivotal figure in the evolution of live visuals and virtual production, a true creative technologist and toolmaker whose innovations have redefined the boundaries of these fields. His journey began while studying Computer Science at Trinity College, Cambridge.</p><p>Following his academic pursuits, Ash ventured into the world of game engines, where he first began to explore real-time graphics and interactive environments. This experience, combined with his early forays into the underground visuals scene, provided the experimentation and the development of his creative vision.</p><p>His career trajectory led him in collaboration with Chris Bird and Matt Clark to create United Visual Artists (UVA), a renowned art and design practice celebrated for its innovative use of light, motion, and digital technologies. At UVA, he spearheaded the development of a groundbreaking real-time visualiser, a tool that would profoundly impact the industry. This visualiser, meticulously crafted, became the foundational technology for d3.</p><p>Ash co-founded d3 Technologies, quickly establishing itself as an industry leader in integrated visual production software. The platform has empowered countless artists, designers, and production teams to create immersive and dynamic visual experiences for concerts, theatrical performances, architectural projections, and virtual production sets. The company's innovative solutions and commitment to pushing technological boundaries led to its eventual rebranding as disguise, a name that continues to be synonymous with cutting-edge visual production.</p><p>Currently, Ash remains at the forefront of technological innovation, engaged in building a new project that is presently in stealth mode. This ongoing endeavor underscores his relentless drive to explore new frontiers and his enduring commitment to shaping the future of creative technology.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Ash Nehru stands as a pivotal figure in the evolution of live visuals and virtual production, a true creative technologist and toolmaker whose innovations have redefined the boundaries of these fields. His journey began while studying Computer Science at Trinity College, Cambridge.</p><p>Following his academic pursuits, Ash ventured into the world of game engines, where he first began to explore real-time graphics and interactive environments. This experience, combined with his early forays into the underground visuals scene, provided the experimentation and the development of his creative vision.</p><p>His career trajectory led him in collaboration with Chris Bird and Matt Clark to create United Visual Artists (UVA), a renowned art and design practice celebrated for its innovative use of light, motion, and digital technologies. At UVA, he spearheaded the development of a groundbreaking real-time visualiser, a tool that would profoundly impact the industry. This visualiser, meticulously crafted, became the foundational technology for d3.</p><p>Ash co-founded d3 Technologies, quickly establishing itself as an industry leader in integrated visual production software. The platform has empowered countless artists, designers, and production teams to create immersive and dynamic visual experiences for concerts, theatrical performances, architectural projections, and virtual production sets. The company's innovative solutions and commitment to pushing technological boundaries led to its eventual rebranding as disguise, a name that continues to be synonymous with cutting-edge visual production.</p><p>Currently, Ash remains at the forefront of technological innovation, engaged in building a new project that is presently in stealth mode. This ongoing endeavor underscores his relentless drive to explore new frontiers and his enduring commitment to shaping the future of creative technology.</p>]]>
      </content:encoded>
      <pubDate>Tue, 16 Sep 2025 02:08:28 +0100</pubDate>
      <author>Satore Studio </author>
      <enclosure url="https://media.transistor.fm/0bd00ca6/479117e3.mp3" length="87586168" type="audio/mpeg"/>
      <itunes:author>Satore Studio </itunes:author>
      <itunes:image href="https://img.transistorcdn.com/PGsxoFAt8NQauLyZ5I1Fcs-K_ATDS33G_UcbKVRLt1k/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS81OTdj/ZWIwYThiYTFhMjdi/N2FmNzFkM2EyMmQz/OTY2OS5wbmc.jpg"/>
      <itunes:duration>5472</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Ash Nehru stands as a pivotal figure in the evolution of live visuals and virtual production, a true creative technologist and toolmaker whose innovations have redefined the boundaries of these fields. His journey began while studying Computer Science at Trinity College, Cambridge.</p><p>Following his academic pursuits, Ash ventured into the world of game engines, where he first began to explore real-time graphics and interactive environments. This experience, combined with his early forays into the underground visuals scene, provided the experimentation and the development of his creative vision.</p><p>His career trajectory led him in collaboration with Chris Bird and Matt Clark to create United Visual Artists (UVA), a renowned art and design practice celebrated for its innovative use of light, motion, and digital technologies. At UVA, he spearheaded the development of a groundbreaking real-time visualiser, a tool that would profoundly impact the industry. This visualiser, meticulously crafted, became the foundational technology for d3.</p><p>Ash co-founded d3 Technologies, quickly establishing itself as an industry leader in integrated visual production software. The platform has empowered countless artists, designers, and production teams to create immersive and dynamic visual experiences for concerts, theatrical performances, architectural projections, and virtual production sets. The company's innovative solutions and commitment to pushing technological boundaries led to its eventual rebranding as disguise, a name that continues to be synonymous with cutting-edge visual production.</p><p>Currently, Ash remains at the forefront of technological innovation, engaged in building a new project that is presently in stealth mode. This ongoing endeavor underscores his relentless drive to explore new frontiers and his enduring commitment to shaping the future of creative technology.</p>]]>
      </itunes:summary>
      <itunes:keywords>glyphpodcast, creative-careers, behind-the-scenes, creative-process, art-and-technology, interviews, innovation, culture, lighting-design, stage-design, live-events fashion-design, architecture, photography digital-art, motion-design,vfx xr-ar-vr, immersive-tech, interaction-design, music-production,film,tv, storytelling</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
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    <item>
      <title>A Conversation with Luis Bravo Martins</title>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>A Conversation with Luis Bravo Martins</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/e403befd</link>
      <description>
        <![CDATA[<p>Luis Bravo Martins is an XR strategist and community builder working at the intersection of immersive tech, safety standards, and augmented work. He serves as Vice President of XRSI Europe, where he focuses on safety and privacy frameworks for virtual worlds, and is Chief Marketing Officer at KIT-AR, a startup enabling augmented workers in manufacturing. He’s co-author of the Wiley book Metaversed: See Beyond the Hype (2023) and co-author of Impacts of Sensetech on Society (IGI Global, 2025). Active in XR since 2014, Luis also speaks widely and recently edited the Portugal XR Report 2024 mapping talent, investment, and research in the ecosystem.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Luis Bravo Martins is an XR strategist and community builder working at the intersection of immersive tech, safety standards, and augmented work. He serves as Vice President of XRSI Europe, where he focuses on safety and privacy frameworks for virtual worlds, and is Chief Marketing Officer at KIT-AR, a startup enabling augmented workers in manufacturing. He’s co-author of the Wiley book Metaversed: See Beyond the Hype (2023) and co-author of Impacts of Sensetech on Society (IGI Global, 2025). Active in XR since 2014, Luis also speaks widely and recently edited the Portugal XR Report 2024 mapping talent, investment, and research in the ecosystem.</p>]]>
      </content:encoded>
      <pubDate>Fri, 05 Sep 2025 19:01:57 +0100</pubDate>
      <author>Satore Studio </author>
      <enclosure url="https://media.transistor.fm/e403befd/d6d94674.mp3" length="69350581" type="audio/mpeg"/>
      <itunes:author>Satore Studio </itunes:author>
      <itunes:image href="https://img.transistorcdn.com/hHO8d2-7tF_9dONIhTQFzdwGTMXhOHAqeMgCinqLHUo/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82Zjk1/YjJmZDhhZjE4NWU4/MDM5NDY2YjNlMTk4/ODA0MS5wbmc.jpg"/>
      <itunes:duration>4332</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Luis Bravo Martins is an XR strategist and community builder working at the intersection of immersive tech, safety standards, and augmented work. He serves as Vice President of XRSI Europe, where he focuses on safety and privacy frameworks for virtual worlds, and is Chief Marketing Officer at KIT-AR, a startup enabling augmented workers in manufacturing. He’s co-author of the Wiley book Metaversed: See Beyond the Hype (2023) and co-author of Impacts of Sensetech on Society (IGI Global, 2025). Active in XR since 2014, Luis also speaks widely and recently edited the Portugal XR Report 2024 mapping talent, investment, and research in the ecosystem.</p>]]>
      </itunes:summary>
      <itunes:keywords>glyphpodcast, creative-careers, behind-the-scenes, creative-process, art-and-technology, interviews, innovation, culture, lighting-design, stage-design, live-events fashion-design, architecture, photography digital-art, motion-design,vfx xr-ar-vr, immersive-tech, interaction-design, music-production,film,tv, storytelling</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
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