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    <title>Gender &amp; Intersectional Identities in Gaming Podcast</title>
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    <description>A podcast by students enrolled in Film Studies/Gender Studies 404. Students will discuss topics of gender and identity in In Sound Mind, What Remains of Edith Finch, and LEGO Star Wars: The Skywalker Saga.</description>
    <copyright>© 2025 Angela Vanden Elzen</copyright>
    <podcast:guid>c9e4808a-e6e3-56fc-811b-42f23f802569</podcast:guid>
    <podcast:locked owner="inst-tech@lawrence.edu">no</podcast:locked>
    <language>en</language>
    <pubDate>Fri, 09 Feb 2024 12:06:50 -0800</pubDate>
    <lastBuildDate>Tue, 02 Dec 2025 16:10:52 -0800</lastBuildDate>
    <link>https://blogs.lawrence.edu/fist404/</link>
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      <title>Gender &amp; Intersectional Identities in Gaming Podcast</title>
      <link>https://blogs.lawrence.edu/fist404/</link>
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    <itunes:category text="Education">
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    <itunes:category text="Leisure">
      <itunes:category text="Games"/>
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    <itunes:type>episodic</itunes:type>
    <itunes:author>Angela Vanden Elzen</itunes:author>
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    <itunes:summary>A podcast by students enrolled in Film Studies/Gender Studies 404. Students will discuss topics of gender and identity in In Sound Mind, What Remains of Edith Finch, and LEGO Star Wars: The Skywalker Saga.</itunes:summary>
    <itunes:subtitle>A podcast by students enrolled in Film Studies/Gender Studies 404.</itunes:subtitle>
    <itunes:keywords></itunes:keywords>
    <itunes:owner>
      <itunes:name>Lawrence University</itunes:name>
    </itunes:owner>
    <itunes:complete>No</itunes:complete>
    <itunes:explicit>No</itunes:explicit>
    <item>
      <title>Cyberpunk 2077: Episode 2, Portrayals of Disability and Wealth Inequality</title>
      <itunes:episode>9</itunes:episode>
      <podcast:episode>9</podcast:episode>
      <itunes:title>Cyberpunk 2077: Episode 2, Portrayals of Disability and Wealth Inequality</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/d7b0d2ff</link>
      <description>
        <![CDATA[<p>We will be discussing the portrayal of disability and wealth inequality in the game and analyze the impact that may have on the audiences.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>We will be discussing the portrayal of disability and wealth inequality in the game and analyze the impact that may have on the audiences.</p>]]>
      </content:encoded>
      <pubDate>Fri, 17 Nov 2023 14:55:24 -0800</pubDate>
      <author>Jonnie and Caleb</author>
      <enclosure url="https://media.transistor.fm/d7b0d2ff/7622a216.mp3" length="12997629" type="audio/mpeg"/>
      <itunes:author>Jonnie and Caleb</itunes:author>
      <itunes:duration>806</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>We will be discussing the portrayal of disability and wealth inequality in the game and analyze the impact that may have on the audiences.</p>]]>
      </itunes:summary>
      <itunes:keywords>Cyberpunk 2077</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d7b0d2ff/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Heavy Rain- Pain and Petrichor 2</title>
      <itunes:episode>8</itunes:episode>
      <podcast:episode>8</podcast:episode>
      <itunes:title>Heavy Rain- Pain and Petrichor 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">84738d0b-92b8-49b2-8e4e-aa53e2f4c3dd</guid>
      <link>https://share.transistor.fm/s/670fceae</link>
      <description>
        <![CDATA[<p>Hello, and welcome back to our podcast on Heavy Rain. This podcast will be divided into two segments. First, we discuss the violence against and the sexualization of women in video games, and how those tie into <em>Heavy Rain</em>, before diving into an analysis that is counter to the narrative put forth in the game: How are mothers depicted, and what do these depictions say about society’s understanding of parental roles? </p><p>Bibliography:</p><p>Beck, Victoria Simpson, et al. “Violence Against Women in Video Games: Prequel or Sequel to Rape Myth Acceptance?” <em>Journal of Interpersonal Violence</em>, vol. 27, no. 15, 2012, pp. 3016–3031, https://doi.org/10.1177/0886260512441078.  </p><p>Mendelytė, Atėnė. “Thought Experiments in Video Games: Exploring the (Un)Ethics of Motherhood in Frictional Games’ <em>Amnesia: Rebirth</em>.” <em>Games and Culture</em>, 2023, https://doi.org/10.1177/15554120231153715.  </p><p>Spindler, Emily. “She Contains Multitudes: Exploring Motherhood Through Games.” <em>GamesHub</em>, 24 May 2023, www.gameshub.com/news/features/exploring-motherhood-and-games-2617232/.  </p><p>Music for the episode – “Maybe Tomorrow” performed by Grant Green on his album, <em>Visions</em>, published by Blue Note Records in 1971 </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Hello, and welcome back to our podcast on Heavy Rain. This podcast will be divided into two segments. First, we discuss the violence against and the sexualization of women in video games, and how those tie into <em>Heavy Rain</em>, before diving into an analysis that is counter to the narrative put forth in the game: How are mothers depicted, and what do these depictions say about society’s understanding of parental roles? </p><p>Bibliography:</p><p>Beck, Victoria Simpson, et al. “Violence Against Women in Video Games: Prequel or Sequel to Rape Myth Acceptance?” <em>Journal of Interpersonal Violence</em>, vol. 27, no. 15, 2012, pp. 3016–3031, https://doi.org/10.1177/0886260512441078.  </p><p>Mendelytė, Atėnė. “Thought Experiments in Video Games: Exploring the (Un)Ethics of Motherhood in Frictional Games’ <em>Amnesia: Rebirth</em>.” <em>Games and Culture</em>, 2023, https://doi.org/10.1177/15554120231153715.  </p><p>Spindler, Emily. “She Contains Multitudes: Exploring Motherhood Through Games.” <em>GamesHub</em>, 24 May 2023, www.gameshub.com/news/features/exploring-motherhood-and-games-2617232/.  </p><p>Music for the episode – “Maybe Tomorrow” performed by Grant Green on his album, <em>Visions</em>, published by Blue Note Records in 1971 </p>]]>
      </content:encoded>
      <pubDate>Wed, 15 Nov 2023 10:28:17 -0800</pubDate>
      <author>Miranda and Kyle</author>
      <enclosure url="https://media.transistor.fm/670fceae/ab6c064e.mp3" length="22329174" type="audio/mpeg"/>
      <itunes:author>Miranda and Kyle</itunes:author>
      <itunes:duration>556</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Hello, and welcome back to our podcast on Heavy Rain. This podcast will be divided into two segments. First, we discuss the violence against and the sexualization of women in video games, and how those tie into <em>Heavy Rain</em>, before diving into an analysis that is counter to the narrative put forth in the game: How are mothers depicted, and what do these depictions say about society’s understanding of parental roles? </p><p>Bibliography:</p><p>Beck, Victoria Simpson, et al. “Violence Against Women in Video Games: Prequel or Sequel to Rape Myth Acceptance?” <em>Journal of Interpersonal Violence</em>, vol. 27, no. 15, 2012, pp. 3016–3031, https://doi.org/10.1177/0886260512441078.  </p><p>Mendelytė, Atėnė. “Thought Experiments in Video Games: Exploring the (Un)Ethics of Motherhood in Frictional Games’ <em>Amnesia: Rebirth</em>.” <em>Games and Culture</em>, 2023, https://doi.org/10.1177/15554120231153715.  </p><p>Spindler, Emily. “She Contains Multitudes: Exploring Motherhood Through Games.” <em>GamesHub</em>, 24 May 2023, www.gameshub.com/news/features/exploring-motherhood-and-games-2617232/.  </p><p>Music for the episode – “Maybe Tomorrow” performed by Grant Green on his album, <em>Visions</em>, published by Blue Note Records in 1971 </p>]]>
      </itunes:summary>
      <itunes:keywords>Heavy Rain, motherhood, women in games</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/670fceae/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Cyberpunk 2077: Episode 1, Role of Gender</title>
      <itunes:episode>7</itunes:episode>
      <podcast:episode>7</podcast:episode>
      <itunes:title>Cyberpunk 2077: Episode 1, Role of Gender</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/e8136c51</link>
      <description>
        <![CDATA[<p>Sources: <a href="https://journals-sagepub-com.lawrence.idm.oclc.org/doi/10.1177/15554120231161042#bibr6-15554120231161042">Broidy, 2001</a>; <a href="https://journals-sagepub-com.lawrence.idm.oclc.org/doi/10.1177/15554120231161042#bibr7-15554120231161042">Broidy &amp; Agnew, 1997</a>; <a href="https://journals-sagepub-com.lawrence.idm.oclc.org/doi/10.1177/15554120231161042#bibr29-15554120231161042">Moon &amp; Morash, 2017</a>; <a href="https://journals-sagepub-com.lawrence.idm.oclc.org/doi/10.1177/15554120231161042#bibr2-15554120231161042">Agnew, 2006</a>; <a href="https://journals-sagepub-com.lawrence.idm.oclc.org/doi/10.1177/15554120231161042#bibr20-15554120231161042">Hoffman, 2010</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Sources: <a href="https://journals-sagepub-com.lawrence.idm.oclc.org/doi/10.1177/15554120231161042#bibr6-15554120231161042">Broidy, 2001</a>; <a href="https://journals-sagepub-com.lawrence.idm.oclc.org/doi/10.1177/15554120231161042#bibr7-15554120231161042">Broidy &amp; Agnew, 1997</a>; <a href="https://journals-sagepub-com.lawrence.idm.oclc.org/doi/10.1177/15554120231161042#bibr29-15554120231161042">Moon &amp; Morash, 2017</a>; <a href="https://journals-sagepub-com.lawrence.idm.oclc.org/doi/10.1177/15554120231161042#bibr2-15554120231161042">Agnew, 2006</a>; <a href="https://journals-sagepub-com.lawrence.idm.oclc.org/doi/10.1177/15554120231161042#bibr20-15554120231161042">Hoffman, 2010</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 09 Nov 2023 13:27:15 -0800</pubDate>
      <author>Caleb and Jonnie</author>
      <enclosure url="https://media.transistor.fm/e8136c51/1df0c91f.mp3" length="7134223" type="audio/mpeg"/>
      <itunes:author>Caleb and Jonnie</itunes:author>
      <itunes:duration>879</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Sources: <a href="https://journals-sagepub-com.lawrence.idm.oclc.org/doi/10.1177/15554120231161042#bibr6-15554120231161042">Broidy, 2001</a>; <a href="https://journals-sagepub-com.lawrence.idm.oclc.org/doi/10.1177/15554120231161042#bibr7-15554120231161042">Broidy &amp; Agnew, 1997</a>; <a href="https://journals-sagepub-com.lawrence.idm.oclc.org/doi/10.1177/15554120231161042#bibr29-15554120231161042">Moon &amp; Morash, 2017</a>; <a href="https://journals-sagepub-com.lawrence.idm.oclc.org/doi/10.1177/15554120231161042#bibr2-15554120231161042">Agnew, 2006</a>; <a href="https://journals-sagepub-com.lawrence.idm.oclc.org/doi/10.1177/15554120231161042#bibr20-15554120231161042">Hoffman, 2010</a></p>]]>
      </itunes:summary>
      <itunes:keywords>Cyberpunk 2077, gender, Mulvey, gaze</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e8136c51/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Heavy Rain: Pain and Petrichor</title>
      <itunes:episode>6</itunes:episode>
      <podcast:episode>6</podcast:episode>
      <itunes:title>Heavy Rain: Pain and Petrichor</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/257f46d5</link>
      <description>
        <![CDATA[<p>In this episode, Kyle and Miranda introduce the game Heavy Rain. They delve into a summary of its characters before starting a conversation on depictions of mental health. They continue with a look at how Heavy Rain uses aesthetic information to create an environment of sadness to reinforce the depictions of mental health, before concluding with their overall thoughts on the game.</p><p>Bibliography: </p><p>Ovandal. “Mental Health in Games.” <em>YouTube</em>, 8 Mar. 2023, <a href="https://www.youtube.com/watch?v=idyUrJHdDPc">www.youtube.com/watch?v=idyUrJHdDPc</a>.</p><p>  </p><p>Shapiro, Samuel, and Merrill Rotter. “Graphic Depictions: Portrayals of Mental Illness in Video Games.” <em>Journal of Forensic Sciences</em>, vol. 61, no. 6, 2016, pp. 1592–1595, <a href="https://doi.org/10.1111/1556-4029.13214">https://doi.org/10.1111/1556-4029.13214</a>. </p><p>Zagalo, Nelson. “Narrative Design of Sadness in <em>Heavy Rain</em>.” <em>Journal of Science and Technology of the Arts</em>, vol. 9, no. 2, 2017, p. 47, <a href="https://doi.org/10.7559/citarj.v9i2.246">https://doi.org/10.7559/citarj.v9i2.246</a>. </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Kyle and Miranda introduce the game Heavy Rain. They delve into a summary of its characters before starting a conversation on depictions of mental health. They continue with a look at how Heavy Rain uses aesthetic information to create an environment of sadness to reinforce the depictions of mental health, before concluding with their overall thoughts on the game.</p><p>Bibliography: </p><p>Ovandal. “Mental Health in Games.” <em>YouTube</em>, 8 Mar. 2023, <a href="https://www.youtube.com/watch?v=idyUrJHdDPc">www.youtube.com/watch?v=idyUrJHdDPc</a>.</p><p>  </p><p>Shapiro, Samuel, and Merrill Rotter. “Graphic Depictions: Portrayals of Mental Illness in Video Games.” <em>Journal of Forensic Sciences</em>, vol. 61, no. 6, 2016, pp. 1592–1595, <a href="https://doi.org/10.1111/1556-4029.13214">https://doi.org/10.1111/1556-4029.13214</a>. </p><p>Zagalo, Nelson. “Narrative Design of Sadness in <em>Heavy Rain</em>.” <em>Journal of Science and Technology of the Arts</em>, vol. 9, no. 2, 2017, p. 47, <a href="https://doi.org/10.7559/citarj.v9i2.246">https://doi.org/10.7559/citarj.v9i2.246</a>. </p>]]>
      </content:encoded>
      <pubDate>Thu, 09 Nov 2023 10:29:52 -0800</pubDate>
      <author>Miranda and Kyle</author>
      <enclosure url="https://media.transistor.fm/257f46d5/4388a8c7.mp3" length="38776911" type="audio/mpeg"/>
      <itunes:author>Miranda and Kyle</itunes:author>
      <itunes:duration>967</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, Kyle and Miranda introduce the game Heavy Rain. They delve into a summary of its characters before starting a conversation on depictions of mental health. They continue with a look at how Heavy Rain uses aesthetic information to create an environment of sadness to reinforce the depictions of mental health, before concluding with their overall thoughts on the game.</p><p>Bibliography: </p><p>Ovandal. “Mental Health in Games.” <em>YouTube</em>, 8 Mar. 2023, <a href="https://www.youtube.com/watch?v=idyUrJHdDPc">www.youtube.com/watch?v=idyUrJHdDPc</a>.</p><p>  </p><p>Shapiro, Samuel, and Merrill Rotter. “Graphic Depictions: Portrayals of Mental Illness in Video Games.” <em>Journal of Forensic Sciences</em>, vol. 61, no. 6, 2016, pp. 1592–1595, <a href="https://doi.org/10.1111/1556-4029.13214">https://doi.org/10.1111/1556-4029.13214</a>. </p><p>Zagalo, Nelson. “Narrative Design of Sadness in <em>Heavy Rain</em>.” <em>Journal of Science and Technology of the Arts</em>, vol. 9, no. 2, 2017, p. 47, <a href="https://doi.org/10.7559/citarj.v9i2.246">https://doi.org/10.7559/citarj.v9i2.246</a>. </p>]]>
      </itunes:summary>
      <itunes:keywords>Heavy Rain, video game, sadness, mental illness</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/257f46d5/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>LEGO Star Wars: The Skywalker Saga, podcast 2</title>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>LEGO Star Wars: The Skywalker Saga, podcast 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/171f4366</link>
      <description>
        <![CDATA[<p>Dill, Karen E., et al. “Effects of Exposure to Sex-Stereotyped Video Game Characters on Tolerance of Sexual Harassment.” <em>Journal of Experimental Social Psychology</em>, Academic Press, 18 June 2008, https://www.sciencedirect.com/science/article/pii/S0022103108001005.</p><p> Starwars.com Team. "<em>LEGO Star Wars: The Skywalker Saga</em> is Here!" <em>Starwars.com</em>, 2 April 2022, https://www.starwars.com/news/lego-star-wars-the-skywalker-saga-is-here. </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Dill, Karen E., et al. “Effects of Exposure to Sex-Stereotyped Video Game Characters on Tolerance of Sexual Harassment.” <em>Journal of Experimental Social Psychology</em>, Academic Press, 18 June 2008, https://www.sciencedirect.com/science/article/pii/S0022103108001005.</p><p> Starwars.com Team. "<em>LEGO Star Wars: The Skywalker Saga</em> is Here!" <em>Starwars.com</em>, 2 April 2022, https://www.starwars.com/news/lego-star-wars-the-skywalker-saga-is-here. </p>]]>
      </content:encoded>
      <pubDate>Mon, 06 Jun 2022 10:39:31 -0700</pubDate>
      <author>Colin, Preston, and Steven</author>
      <enclosure url="https://media.transistor.fm/171f4366/a145c991.mp3" length="7196241" type="audio/mpeg"/>
      <itunes:author>Colin, Preston, and Steven</itunes:author>
      <itunes:duration>443</itunes:duration>
      <itunes:summary>Welcome back to our Podcast about LEGO Star Wars: The Skywalker Saga where in today's podcast we will be talking about Episodes 7-9 and exploring the topics of slavery, systems of government, and character relationships within the game and how it differs from the cinematic experience. </itunes:summary>
      <itunes:subtitle>Welcome back to our Podcast about LEGO Star Wars: The Skywalker Saga where in today's podcast we will be talking about Episodes 7-9 and exploring the topics of slavery, systems of government, and character relationships within the game and how it differs </itunes:subtitle>
      <itunes:keywords>LEGO Star Wars: The Skywalker Saga</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/171f4366/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>LEGO Star Wars: The Skywalker Saga, podcast 1</title>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>LEGO Star Wars: The Skywalker Saga, podcast 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/16175860</link>
      <description>
        <![CDATA[<p>Mukherjee, Souvik. “Video Games and Slavery.” <em>Transactions of the Digital Games Research Association</em>, http://todigra.org/index.php/todigra/article/view/60. </p><p>Starwars.com Team. "<em>LEGO Star Wars: The Skywalker Saga</em> is Here!" <em>Starwars.com</em>, 2 April 2022, https://www.starwars.com/news/lego-star-wars-the-skywalker-saga-is-here.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Mukherjee, Souvik. “Video Games and Slavery.” <em>Transactions of the Digital Games Research Association</em>, http://todigra.org/index.php/todigra/article/view/60. </p><p>Starwars.com Team. "<em>LEGO Star Wars: The Skywalker Saga</em> is Here!" <em>Starwars.com</em>, 2 April 2022, https://www.starwars.com/news/lego-star-wars-the-skywalker-saga-is-here.</p>]]>
      </content:encoded>
      <pubDate>Mon, 06 Jun 2022 10:36:29 -0700</pubDate>
      <author>Preston, Colin, and Steven</author>
      <enclosure url="https://media.transistor.fm/16175860/58b489f1.mp3" length="8704586" type="audio/mpeg"/>
      <itunes:author>Preston, Colin, and Steven</itunes:author>
      <itunes:duration>537</itunes:duration>
      <itunes:summary>Welcome to our Podcast about Lego Star Wars: The Skywalker Saga in today's podcast we will be talking about Episodes 1-6 and exploring the topics of slavery and character relationships within the game and how it differs from the cinematic experience. </itunes:summary>
      <itunes:subtitle>Welcome to our Podcast about Lego Star Wars: The Skywalker Saga in today's podcast we will be talking about Episodes 1-6 and exploring the topics of slavery and character relationships within the game and how it differs from the cinematic experience. </itunes:subtitle>
      <itunes:keywords>LEGO Star Wars</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/16175860/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>What Remains of Edith Finch Podcast #2</title>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>What Remains of Edith Finch Podcast #2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/4466b5aa</link>
      <description>
        <![CDATA[<p>Denning, D.G., Conwell, Y., King, D., Cox, C. “Method Choice, Intent, and Gender in Completed Suicide.” <em>Suicide &amp; Life-Threatening Behavior</em>, vol. 30/3, (2000): 282-8, https://pubmed.ncbi.nlm.nih.gov/11079640/</p><p>Hetfeld, Malindy. "Edith Finch and Finding Meaning in Materialism: First-Person Perspective." <em>Eurogamer</em>. 17 April 2018, https://www.eurogamer.net/edith-finch-and-finding-meaning-in-materialism. </p><p>Schilling, Chris. "The Making of <em>What Remains of Edith Finch</em>." <em>PC Gamer, </em>2 June 2018, https://www.pcgamer.com/the-making-of-what-remains-of-edith-finch/.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Denning, D.G., Conwell, Y., King, D., Cox, C. “Method Choice, Intent, and Gender in Completed Suicide.” <em>Suicide &amp; Life-Threatening Behavior</em>, vol. 30/3, (2000): 282-8, https://pubmed.ncbi.nlm.nih.gov/11079640/</p><p>Hetfeld, Malindy. "Edith Finch and Finding Meaning in Materialism: First-Person Perspective." <em>Eurogamer</em>. 17 April 2018, https://www.eurogamer.net/edith-finch-and-finding-meaning-in-materialism. </p><p>Schilling, Chris. "The Making of <em>What Remains of Edith Finch</em>." <em>PC Gamer, </em>2 June 2018, https://www.pcgamer.com/the-making-of-what-remains-of-edith-finch/.</p>]]>
      </content:encoded>
      <pubDate>Thu, 02 Jun 2022 11:36:39 -0700</pubDate>
      <author>Elias, Dylan &amp; Eve, Nathan, Kate, and Johnny</author>
      <enclosure url="https://media.transistor.fm/4466b5aa/7d8a8910.mp3" length="11960421" type="audio/mpeg"/>
      <itunes:author>Elias, Dylan &amp; Eve, Nathan, Kate, and Johnny</itunes:author>
      <itunes:duration>741</itunes:duration>
      <itunes:summary>The group discusses the gendered disparity in the various deaths of the 
characters in What Remains of Edith Finch, as well as key points of symbolism that aid 
in the game’s narrative.</itunes:summary>
      <itunes:subtitle>The group discusses the gendered disparity in the various deaths of the 
characters in What Remains of Edith Finch, as well as key points of symbolism that aid 
in the game’s narrative.</itunes:subtitle>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/4466b5aa/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Intergenerational Trauma, but Make it a Video Game</title>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>Intergenerational Trauma, but Make it a Video Game</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">72cce3e7-af1f-41d2-9244-6ce0242476c1</guid>
      <link>https://share.transistor.fm/s/0f9346ba</link>
      <description>
        <![CDATA[<p>Works cited:</p><p>Joseph Anderson, “The Villain of Edith Finch,” <a href="https://www.youtube.com/watch?v=6bMn4CoyUkM&amp;t=85s">https://www.youtube.com/watch?v=6bMn4CoyUkM&amp;t=85s</a></p><p>Noelle Warner, "What Remains of Edith Finch’s family curse is ambiguity done right," <a href="https://www.destructoid.com/what-remains-of-edith-finch-family-curse-ambiguity-game-storytelling-done-right/">https://www.destructoid.com/what-remains-of-edith-finch-family-curse-ambiguity-game-storytelling-done-right/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Works cited:</p><p>Joseph Anderson, “The Villain of Edith Finch,” <a href="https://www.youtube.com/watch?v=6bMn4CoyUkM&amp;t=85s">https://www.youtube.com/watch?v=6bMn4CoyUkM&amp;t=85s</a></p><p>Noelle Warner, "What Remains of Edith Finch’s family curse is ambiguity done right," <a href="https://www.destructoid.com/what-remains-of-edith-finch-family-curse-ambiguity-game-storytelling-done-right/">https://www.destructoid.com/what-remains-of-edith-finch-family-curse-ambiguity-game-storytelling-done-right/</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 24 May 2022 10:15:30 -0700</pubDate>
      <author>Elias, Dylan &amp; Eve, Kate, Nathan, Johnny</author>
      <enclosure url="https://media.transistor.fm/0f9346ba/5169c37b.mp3" length="12723105" type="audio/mpeg"/>
      <itunes:author>Elias, Dylan &amp; Eve, Kate, Nathan, Johnny</itunes:author>
      <itunes:image href="https://img.transistor.fm/gEy4PallyFUDuxsRru3PFN6EFHMsZJf9n9WLv7gr5a0/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzg5ODQ2NC8x/NjUzNjcxNzc2LWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>788</itunes:duration>
      <itunes:summary>The group discusses how the overarching concepts of “Villainy” and “False Narratives” 
within What Remains of Edith Finch contribute to intergenerational trauma as a focal point within 
the game’s narrative.</itunes:summary>
      <itunes:subtitle>The group discusses how the overarching concepts of “Villainy” and “False Narratives” 
within What Remains of Edith Finch contribute to intergenerational trauma as a focal point within 
the game’s narrative.</itunes:subtitle>
      <itunes:keywords>What Remains of Edith Finch, video games</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/0f9346ba/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Mental Illness Representation within In Sound Mind, part 1</title>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>Mental Illness Representation within In Sound Mind, part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7cf79c98-bd43-495f-9293-ce31e6a5be39</guid>
      <link>https://share.transistor.fm/s/79997a68</link>
      <description>
        <![CDATA[<p>Works cited:</p><p>Shapiro, S., &amp; Rotter, M. (2016). Graphic depictions: Portrayals of mental illness in video games. Journal of Forensic Sciences, 61(6), 1592-1595. doi:http://dx.doi.org/10.1111/1556-4029.13214</p><p>Stigma, Gender Differences, and Mental Health – The SERVE Project, https://blogs.baylor.edu/gssw/2019/11/18/stigma-gender-differences-and-mental-health/</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Works cited:</p><p>Shapiro, S., &amp; Rotter, M. (2016). Graphic depictions: Portrayals of mental illness in video games. Journal of Forensic Sciences, 61(6), 1592-1595. doi:http://dx.doi.org/10.1111/1556-4029.13214</p><p>Stigma, Gender Differences, and Mental Health – The SERVE Project, https://blogs.baylor.edu/gssw/2019/11/18/stigma-gender-differences-and-mental-health/</p>]]>
      </content:encoded>
      <pubDate>Tue, 24 May 2022 10:09:34 -0700</pubDate>
      <author>Kanyon, Delaney, Dylan, and Juan</author>
      <enclosure url="https://media.transistor.fm/79997a68/d91d6aa0.mp3" length="9400975" type="audio/mpeg"/>
      <itunes:author>Kanyon, Delaney, Dylan, and Juan</itunes:author>
      <itunes:duration>581</itunes:duration>
      <itunes:summary>The Game we will be discussing today is a 2021 game titled In Sound Mind, developed by the We Create Stuff studio. During the podcast we will be discussing elements of Mental Illness in video games and its intersectionality within In Sound Mind.</itunes:summary>
      <itunes:subtitle>The Game we will be discussing today is a 2021 game titled In Sound Mind, developed by the We Create Stuff studio. During the podcast we will be discussing elements of Mental Illness in video games and its intersectionality within In Sound Mind.</itunes:subtitle>
      <itunes:keywords>In Sound Mind, video games</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/79997a68/transcript.txt" type="text/plain"/>
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