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    <description>Design Notes is a podcast about creative work and what it teaches us. Hosted by Liam Spradlin, a Senior UX Designer at Google focused on the philosophy of the user interface, the show features conversations with people from unique creative fields, uncovering what inspires and unites us in our practice. Tune in to learn how UX design connects to creative work across disciplines and around the world.

Find episodes on your favorite platform at design-notes.show</description>
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    <language>en</language>
    <pubDate>Sat, 23 May 2026 02:13:58 +0200</pubDate>
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    <itunes:author>Liam Spradlin</itunes:author>
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    <itunes:summary>Design Notes is a podcast about creative work and what it teaches us. Hosted by Liam Spradlin, a Senior UX Designer at Google focused on the philosophy of the user interface, the show features conversations with people from unique creative fields, uncovering what inspires and unites us in our practice. Tune in to learn how UX design connects to creative work across disciplines and around the world.

Find episodes on your favorite platform at design-notes.show</itunes:summary>
    <itunes:subtitle>Design Notes is a podcast about creative work and what it teaches us.</itunes:subtitle>
    <itunes:keywords>technology, design, ux, interface</itunes:keywords>
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      <itunes:name>Design Notes</itunes:name>
      <itunes:email>liam@dadapixel.com</itunes:email>
    </itunes:owner>
    <itunes:complete>No</itunes:complete>
    <itunes:explicit>No</itunes:explicit>
    <item>
      <title>Beyond the Text Field: Louise Macfadyen, Author of Designing AI Interfaces</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>12</itunes:episode>
      <podcast:episode>12</podcast:episode>
      <itunes:title>Beyond the Text Field: Louise Macfadyen, Author of Designing AI Interfaces</itunes:title>
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      <description>
        <![CDATA[<p>This episode, I got to sit down with my friend, podcast cohost on <a href="https://pod.link/awayfrompod">Away from Keyboard</a>, and former coworker <a href="https://lmacfadyen.com/">Louise Macfadyen</a> as she prepares to launch her new book Designing AI Interfaces with Oreilly this Spring.</p> <p>We had a lot to talk about, from managing the conceptual distance between what AI actually does and what people imagine it can do, to the new skills designers, engineers, and PMs need to work with models, the potential harms of new technology, and some of the patterns designers can use to keep ethics and safety in the loop.</p> <p>Designing AI Interfaces is available <a href="https://www.amazon.com/Designing-AI-Interfaces-Principles-Autonomous/dp/B0FYC7XRP7" rel="noopener">from O'Reilly Media</a> April 21st, 2026.</p>]]>
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      <content:encoded>
        <![CDATA[<p>This episode, I got to sit down with my friend, podcast cohost on <a href="https://pod.link/awayfrompod">Away from Keyboard</a>, and former coworker <a href="https://lmacfadyen.com/">Louise Macfadyen</a> as she prepares to launch her new book Designing AI Interfaces with Oreilly this Spring.</p> <p>We had a lot to talk about, from managing the conceptual distance between what AI actually does and what people imagine it can do, to the new skills designers, engineers, and PMs need to work with models, the potential harms of new technology, and some of the patterns designers can use to keep ethics and safety in the loop.</p> <p>Designing AI Interfaces is available <a href="https://www.amazon.com/Designing-AI-Interfaces-Principles-Autonomous/dp/B0FYC7XRP7" rel="noopener">from O'Reilly Media</a> April 21st, 2026.</p>]]>
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      <pubDate>Tue, 17 Feb 2026 06:04:00 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/c2e88345/7dd215ce.mp3" length="58291347" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
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      <itunes:duration>2387</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This episode, I got to sit down with my friend, podcast cohost on <a href="https://pod.link/awayfrompod">Away from Keyboard</a>, and former coworker <a href="https://lmacfadyen.com/">Louise Macfadyen</a> as she prepares to launch her new book Designing AI Interfaces with Oreilly this Spring.</p> <p>We had a lot to talk about, from managing the conceptual distance between what AI actually does and what people imagine it can do, to the new skills designers, engineers, and PMs need to work with models, the potential harms of new technology, and some of the patterns designers can use to keep ethics and safety in the loop.</p> <p>Designing AI Interfaces is available <a href="https://www.amazon.com/Designing-AI-Interfaces-Principles-Autonomous/dp/B0FYC7XRP7" rel="noopener">from O'Reilly Media</a> April 21st, 2026.</p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
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    <item>
      <title>The Era of the Generalist: Rachel Been, SVP of Design for Expedia Group</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>11</itunes:episode>
      <podcast:episode>11</podcast:episode>
      <itunes:title>The Era of the Generalist: Rachel Been, SVP of Design for Expedia Group</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <description>
        <![CDATA[<p>In this episode, Liam speaks with Rachel Been, SVP of Design for Expedia Group, about her journey from photography to design leadership and why she believes this is "the era of the generalist." The conversation unpacks the recent launch of Expedia's new app on ChatGPT and what it means to design for "non-deterministic flows" and "infinite inputs." Rachel explains how AI is breaking old, linear design paradigms and why, in an age of potential "design slop," deep curiosity and human-centered craft are more important than ever.</p>  <p>Read a transcript and check out more from me at <a href="https://interfacecafe.com" rel="noopener">interfacecafe.com</a></p>  <p>Episode Chapters:</p> <p>00:00 Introduction 01:34 The Generalist Designer 11:22 Launching the Expedia App for ChatGPT 16:00 Beyond the Search Bar 25:44 Designing for Infinity 34:03 The Sandwich Theory 39:41 Avoiding Design Slop: Advice on Craft</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Liam speaks with Rachel Been, SVP of Design for Expedia Group, about her journey from photography to design leadership and why she believes this is "the era of the generalist." The conversation unpacks the recent launch of Expedia's new app on ChatGPT and what it means to design for "non-deterministic flows" and "infinite inputs." Rachel explains how AI is breaking old, linear design paradigms and why, in an age of potential "design slop," deep curiosity and human-centered craft are more important than ever.</p>  <p>Read a transcript and check out more from me at <a href="https://interfacecafe.com" rel="noopener">interfacecafe.com</a></p>  <p>Episode Chapters:</p> <p>00:00 Introduction 01:34 The Generalist Designer 11:22 Launching the Expedia App for ChatGPT 16:00 Beyond the Search Bar 25:44 Designing for Infinity 34:03 The Sandwich Theory 39:41 Avoiding Design Slop: Advice on Craft</p>]]>
      </content:encoded>
      <pubDate>Tue, 25 Nov 2025 06:58:00 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/6b1ac678/3449dd5a.mp3" length="65222595" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
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      <itunes:duration>2597</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, Liam speaks with Rachel Been, SVP of Design for Expedia Group, about her journey from photography to design leadership and why she believes this is "the era of the generalist." The conversation unpacks the recent launch of Expedia's new app on ChatGPT and what it means to design for "non-deterministic flows" and "infinite inputs." Rachel explains how AI is breaking old, linear design paradigms and why, in an age of potential "design slop," deep curiosity and human-centered craft are more important than ever.</p>  <p>Read a transcript and check out more from me at <a href="https://interfacecafe.com" rel="noopener">interfacecafe.com</a></p>  <p>Episode Chapters:</p> <p>00:00 Introduction 01:34 The Generalist Designer 11:22 Launching the Expedia App for ChatGPT 16:00 Beyond the Search Bar 25:44 Designing for Infinity 34:03 The Sandwich Theory 39:41 Avoiding Design Slop: Advice on Craft</p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Other Than Expected: Fabian Bircher on Combining Art, Architecture, and Code</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>10</itunes:episode>
      <podcast:episode>10</podcast:episode>
      <itunes:title>Other Than Expected: Fabian Bircher on Combining Art, Architecture, and Code</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <description>
        <![CDATA[<p>In this episode, Liam speaks with Zürich-based architect and artist Fabian Bircher, whose work spans buildings, custom lighting, and interactive installations. Fabian discusses his unique creative process, where inspiration flows from both artistic concepts and the discovery of new technological possibilities. The conversation explores the materiality of light through his Buoy lamps and dichroic foil installations, the process of revealing hidden digital systems with his "Reporting Device," and the unexpected role of randomness in creating kinetic art.</p> <p>Find a full transcript and more at <a href="https://interfacecafe.com" rel="noopener">interfacecafe.com</a>, and subscribe so you don't miss an episode.</p>  <p>Episode Chapters:</p> <p>01:16 Intro and Background</p> <p>03:52 The Exchange Between Tech and Creativity</p> <p>06:04 Breaking Into the Unknown</p> <p>07:52 Buoy Lamps and the Vermicelleria</p> <p>12:58 The Materiality of Light</p> <p>16:12 Bringing Light to a Brutalist Schoolhouse </p> <p>19:15 The Reporting Device</p> <p>24:02 Revealing the Unseen</p> <p>25:49 Anthropomorphic Architecture</p> <p>29:54 The Role of Randomness</p> <p>31:54 Does it All Make Sense?</p> <p>34:34 What Should We Be Focused On?</p> <p>37:40 Outro</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Liam speaks with Zürich-based architect and artist Fabian Bircher, whose work spans buildings, custom lighting, and interactive installations. Fabian discusses his unique creative process, where inspiration flows from both artistic concepts and the discovery of new technological possibilities. The conversation explores the materiality of light through his Buoy lamps and dichroic foil installations, the process of revealing hidden digital systems with his "Reporting Device," and the unexpected role of randomness in creating kinetic art.</p> <p>Find a full transcript and more at <a href="https://interfacecafe.com" rel="noopener">interfacecafe.com</a>, and subscribe so you don't miss an episode.</p>  <p>Episode Chapters:</p> <p>01:16 Intro and Background</p> <p>03:52 The Exchange Between Tech and Creativity</p> <p>06:04 Breaking Into the Unknown</p> <p>07:52 Buoy Lamps and the Vermicelleria</p> <p>12:58 The Materiality of Light</p> <p>16:12 Bringing Light to a Brutalist Schoolhouse </p> <p>19:15 The Reporting Device</p> <p>24:02 Revealing the Unseen</p> <p>25:49 Anthropomorphic Architecture</p> <p>29:54 The Role of Randomness</p> <p>31:54 Does it All Make Sense?</p> <p>34:34 What Should We Be Focused On?</p> <p>37:40 Outro</p>]]>
      </content:encoded>
      <pubDate>Tue, 14 Oct 2025 06:04:00 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/26fa1758/01dcfdb1.mp3" length="58405374" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/ta26H-bsm-XuVtG0z2Uo1_8jIcDj96vfH0Z2R9-qrEg/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS81Y2Mx/OWIxZjAxZTk3MDE4/OWNkNThhYjJiOTAy/MDZhMy5wbmc.jpg"/>
      <itunes:duration>2299</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, Liam speaks with Zürich-based architect and artist Fabian Bircher, whose work spans buildings, custom lighting, and interactive installations. Fabian discusses his unique creative process, where inspiration flows from both artistic concepts and the discovery of new technological possibilities. The conversation explores the materiality of light through his Buoy lamps and dichroic foil installations, the process of revealing hidden digital systems with his "Reporting Device," and the unexpected role of randomness in creating kinetic art.</p> <p>Find a full transcript and more at <a href="https://interfacecafe.com" rel="noopener">interfacecafe.com</a>, and subscribe so you don't miss an episode.</p>  <p>Episode Chapters:</p> <p>01:16 Intro and Background</p> <p>03:52 The Exchange Between Tech and Creativity</p> <p>06:04 Breaking Into the Unknown</p> <p>07:52 Buoy Lamps and the Vermicelleria</p> <p>12:58 The Materiality of Light</p> <p>16:12 Bringing Light to a Brutalist Schoolhouse </p> <p>19:15 The Reporting Device</p> <p>24:02 Revealing the Unseen</p> <p>25:49 Anthropomorphic Architecture</p> <p>29:54 The Role of Randomness</p> <p>31:54 Does it All Make Sense?</p> <p>34:34 What Should We Be Focused On?</p> <p>37:40 Outro</p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Design Can't Rely on Logic: Troy Leinster on Type Design and Human Perception</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>10</itunes:episode>
      <podcast:episode>10</podcast:episode>
      <itunes:title>Design Can't Rely on Logic: Troy Leinster on Type Design and Human Perception</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <description>
        <![CDATA[<p>In this episode, I reconnect with my former instructor, type designer and design coach Troy Leinster. Troy shares his journey from graphic design to type design, and explains why learning to make letters makes you a better designer.</p> <p>We also dig into the importance of trusting the human eye over geometry, the productive friction of sketching by hand, and how understanding calligraphy builds a stronger perspective on type design.</p> <p>Troy discusses why, in the age of AI, the most important thing a designer can do is put their personal touch on the work.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, I reconnect with my former instructor, type designer and design coach Troy Leinster. Troy shares his journey from graphic design to type design, and explains why learning to make letters makes you a better designer.</p> <p>We also dig into the importance of trusting the human eye over geometry, the productive friction of sketching by hand, and how understanding calligraphy builds a stronger perspective on type design.</p> <p>Troy discusses why, in the age of AI, the most important thing a designer can do is put their personal touch on the work.</p>]]>
      </content:encoded>
      <pubDate>Tue, 09 Sep 2025 11:11:00 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/12b53c7d/075099f6.mp3" length="68041787" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
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      <itunes:duration>2707</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, I reconnect with my former instructor, type designer and design coach Troy Leinster. Troy shares his journey from graphic design to type design, and explains why learning to make letters makes you a better designer.</p> <p>We also dig into the importance of trusting the human eye over geometry, the productive friction of sketching by hand, and how understanding calligraphy builds a stronger perspective on type design.</p> <p>Troy discusses why, in the age of AI, the most important thing a designer can do is put their personal touch on the work.</p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>The User Brings the Confetti: Rob Giampietro on Scaling a Human-Centered Brand</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>8</itunes:episode>
      <podcast:episode>8</podcast:episode>
      <itunes:title>The User Brings the Confetti: Rob Giampietro on Scaling a Human-Centered Brand</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/d3b4320b</link>
      <description>
        <![CDATA[<p>Rob Giampietro, Head of Creative at Notion and former Design Director at MoMA, returns to the show to unpack the story behind Notion Faces, the popular tool that allows users to create their own illustrated avatar.</p> <p>Rob details the project's journey from a beloved internal tradition to a major public launch, including the pivotal decision to scale with human illustrators instead of AI to maintain the brand's unique, handcrafted quality.</p> <p>The conversation explores how the team shifted its focus from "likeness" to "expression," the power of modularity in design systems, and the research process that made the project a success.</p> <p>📋 <a href="https://interfacecafe.com/notion-faces-rob-giampietro-on-scaling-a-human-centered-brand" rel="noopener">Read a transcript</a></p> <p>📡 <a href="https://design-notes.show" rel="noopener">Subscribe</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Rob Giampietro, Head of Creative at Notion and former Design Director at MoMA, returns to the show to unpack the story behind Notion Faces, the popular tool that allows users to create their own illustrated avatar.</p> <p>Rob details the project's journey from a beloved internal tradition to a major public launch, including the pivotal decision to scale with human illustrators instead of AI to maintain the brand's unique, handcrafted quality.</p> <p>The conversation explores how the team shifted its focus from "likeness" to "expression," the power of modularity in design systems, and the research process that made the project a success.</p> <p>📋 <a href="https://interfacecafe.com/notion-faces-rob-giampietro-on-scaling-a-human-centered-brand" rel="noopener">Read a transcript</a></p> <p>📡 <a href="https://design-notes.show" rel="noopener">Subscribe</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 05 Aug 2025 11:20:00 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/d3b4320b/3b2403a1.mp3" length="62992018" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/_e-2snFkEBx95dynPjvZoLzM0Z0BJyCgNtjv3CY9CTo/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lZmU0/MDBjMzFlNjc5Y2Rm/OWNjYzU2YjY1OTBj/ZWQxNy5wbmc.jpg"/>
      <itunes:duration>2593</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Rob Giampietro, Head of Creative at Notion and former Design Director at MoMA, returns to the show to unpack the story behind Notion Faces, the popular tool that allows users to create their own illustrated avatar.</p> <p>Rob details the project's journey from a beloved internal tradition to a major public launch, including the pivotal decision to scale with human illustrators instead of AI to maintain the brand's unique, handcrafted quality.</p> <p>The conversation explores how the team shifted its focus from "likeness" to "expression," the power of modularity in design systems, and the research process that made the project a success.</p> <p>📋 <a href="https://interfacecafe.com/notion-faces-rob-giampietro-on-scaling-a-human-centered-brand" rel="noopener">Read a transcript</a></p> <p>📡 <a href="https://design-notes.show" rel="noopener">Subscribe</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>True is Better Than New: David Reinfurt on Evolving Graphic Design Education</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>7</itunes:episode>
      <podcast:episode>7</podcast:episode>
      <itunes:title>True is Better Than New: David Reinfurt on Evolving Graphic Design Education</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">97db43cc-e4d3-47cd-b361-687584d98f48</guid>
      <link>https://share.transistor.fm/s/23656e32</link>
      <description>
        <![CDATA[<p>In this episode, designer, educator, and author David Reinfurt returns to the show to discuss his latest book, A *Co-* Program for Graphic Design. Born from a series of lectures delivered remotely, online, and together with collaborators and cooperators, the new book builds on his earlier "spoken" book, exploring some unexpected and intuitive overlaps between design and the rest of the world around us.</p> <p>In conversation, Liam and David cover the power of hands-on learning, the importance of going against expectations as a designer, and the positionality of design—its closeness to everyday life, how it affects those that encounter it, and how it's taught—and how individual perspective is the real driver of design as a practice.</p> <p><a href="https://interfacecafe.com/true-is-better-than-new-david-reinfurt-a-co-program-for-graphic-design"> Read a full transcript</a>.</p> <p> </p> <p>Episode Chapters:</p> 00:00 Introduction and Background 08:53 Teaching as Performance 14:34 The Role of Collaboration in Design 18:26 Diverse Perspectives in Design Education 21:55 Exploring Design Space and Topology 26:34 Hands-On Learning in Design Education 30:13 Art and Design 32:34 Creating Space for Reflection in Design 36:34 The Evolution of Design Conventions 39:38 The Bait and Switch 42:04 Individual Perspectives in Design]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, designer, educator, and author David Reinfurt returns to the show to discuss his latest book, A *Co-* Program for Graphic Design. Born from a series of lectures delivered remotely, online, and together with collaborators and cooperators, the new book builds on his earlier "spoken" book, exploring some unexpected and intuitive overlaps between design and the rest of the world around us.</p> <p>In conversation, Liam and David cover the power of hands-on learning, the importance of going against expectations as a designer, and the positionality of design—its closeness to everyday life, how it affects those that encounter it, and how it's taught—and how individual perspective is the real driver of design as a practice.</p> <p><a href="https://interfacecafe.com/true-is-better-than-new-david-reinfurt-a-co-program-for-graphic-design"> Read a full transcript</a>.</p> <p> </p> <p>Episode Chapters:</p> 00:00 Introduction and Background 08:53 Teaching as Performance 14:34 The Role of Collaboration in Design 18:26 Diverse Perspectives in Design Education 21:55 Exploring Design Space and Topology 26:34 Hands-On Learning in Design Education 30:13 Art and Design 32:34 Creating Space for Reflection in Design 36:34 The Evolution of Design Conventions 39:38 The Bait and Switch 42:04 Individual Perspectives in Design]]>
      </content:encoded>
      <pubDate>Tue, 01 Jul 2025 06:04:00 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/23656e32/90985871.mp3" length="66475128" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/3CVcaDZhrYgNviFuSCd5BZIgoSiAWQcmQuU7dLncLcQ/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zMjE1/ZjJhYzcxNThmYmE1/MTQ5OWM5NTU3YmQ1/MTU4OS5wbmc.jpg"/>
      <itunes:duration>2702</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, designer, educator, and author David Reinfurt returns to the show to discuss his latest book, A *Co-* Program for Graphic Design. Born from a series of lectures delivered remotely, online, and together with collaborators and cooperators, the new book builds on his earlier "spoken" book, exploring some unexpected and intuitive overlaps between design and the rest of the world around us.</p> <p>In conversation, Liam and David cover the power of hands-on learning, the importance of going against expectations as a designer, and the positionality of design—its closeness to everyday life, how it affects those that encounter it, and how it's taught—and how individual perspective is the real driver of design as a practice.</p> <p><a href="https://interfacecafe.com/true-is-better-than-new-david-reinfurt-a-co-program-for-graphic-design"> Read a full transcript</a>.</p> <p> </p> <p>Episode Chapters:</p> 00:00 Introduction and Background 08:53 Teaching as Performance 14:34 The Role of Collaboration in Design 18:26 Diverse Perspectives in Design Education 21:55 Exploring Design Space and Topology 26:34 Hands-On Learning in Design Education 30:13 Art and Design 32:34 Creating Space for Reflection in Design 36:34 The Evolution of Design Conventions 39:38 The Bait and Switch 42:04 Individual Perspectives in Design]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/23656e32/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Material Design Gets Expressive: Inside Google's Emotion-Driven UX Update</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>6</itunes:episode>
      <podcast:episode>6</podcast:episode>
      <itunes:title>Material Design Gets Expressive: Inside Google's Emotion-Driven UX Update</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f9335a38-a893-4e09-b0cd-3d01907a561a</guid>
      <link>https://share.transistor.fm/s/e2470295</link>
      <description>
        <![CDATA[<p>This special episode digs into the latest evolution of Google's design system: <a href="https://m3.material.io/blog/building-with-m3-expressive">Material 3 Expressive</a>.</p> <p>Liam talks with Material Design's Android Product Manager Aneesha Kommineni, UX Researcher Michael Gilbert, and Creative Director Andy Stewart about the team's latest emotion-driven UX update. They reveal how this system is <a href="https://design.google/library/expressive-material-design-google-research">grounded in user research</a> and how it offers both developers and users more flexibility. The group also chats about making design more than objective, connecting to users' emotional landscapes, and driving business outcomes — all while considering tooling, usability, accessibility, and more.</p> <p>Stay tuned for upcoming episodes featuring guests like O-R-G's David Reinfurt, type designer Troy Leinster, and more!</p> <p><a href="https://interfacecafe.com/design-notes-material-design-gets-expressive-interview" rel="noopener">Read a full transcript</a>.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This special episode digs into the latest evolution of Google's design system: <a href="https://m3.material.io/blog/building-with-m3-expressive">Material 3 Expressive</a>.</p> <p>Liam talks with Material Design's Android Product Manager Aneesha Kommineni, UX Researcher Michael Gilbert, and Creative Director Andy Stewart about the team's latest emotion-driven UX update. They reveal how this system is <a href="https://design.google/library/expressive-material-design-google-research">grounded in user research</a> and how it offers both developers and users more flexibility. The group also chats about making design more than objective, connecting to users' emotional landscapes, and driving business outcomes — all while considering tooling, usability, accessibility, and more.</p> <p>Stay tuned for upcoming episodes featuring guests like O-R-G's David Reinfurt, type designer Troy Leinster, and more!</p> <p><a href="https://interfacecafe.com/design-notes-material-design-gets-expressive-interview" rel="noopener">Read a full transcript</a>.</p>]]>
      </content:encoded>
      <pubDate>Tue, 10 Jun 2025 09:16:00 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/e2470295/461438ce.mp3" length="109489467" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/LWwle9yaZGGsUmCOEUrqdRz1iCdWc0fnCrO9JRZ06Ls/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lNjBl/MDE5MDYyMDcyMjg2/Yjg3MDcyNmI4MGVj/MjY5Yi5wbmc.jpg"/>
      <itunes:duration>3326</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This special episode digs into the latest evolution of Google's design system: <a href="https://m3.material.io/blog/building-with-m3-expressive">Material 3 Expressive</a>.</p> <p>Liam talks with Material Design's Android Product Manager Aneesha Kommineni, UX Researcher Michael Gilbert, and Creative Director Andy Stewart about the team's latest emotion-driven UX update. They reveal how this system is <a href="https://design.google/library/expressive-material-design-google-research">grounded in user research</a> and how it offers both developers and users more flexibility. The group also chats about making design more than objective, connecting to users' emotional landscapes, and driving business outcomes — all while considering tooling, usability, accessibility, and more.</p> <p>Stay tuned for upcoming episodes featuring guests like O-R-G's David Reinfurt, type designer Troy Leinster, and more!</p> <p><a href="https://interfacecafe.com/design-notes-material-design-gets-expressive-interview" rel="noopener">Read a full transcript</a>.</p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Beauty Across the Board: Rich Fulcher on Making Beauty a UX Priority at Google</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>Beauty Across the Board: Rich Fulcher on Making Beauty a UX Priority at Google</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/5d2ceda6</link>
      <description>
        <![CDATA[<p>This season's special series <a href="https://design.google/m10">celebrating ten years since the launch of Material Design</a> closes out with Rich Fulcher, former Google UX director and Material design lead. Fulcher remembers the career-defining journey of creating Material, what it was like to make beauty a UX priority, how to pressure test a system, and what he's learned about world-building across disciplines. Today, he's creating board games, continuing to apply the design-thinking and problem-solving skills developed during his time at Google.</p> <p>Leave us a rating, and subscribe so you don't miss new episodes with creative practitioners across disciplines.</p> <p>📻</p>
<ul><li>(00:45) - Intro</li>
<li>(07:02) - What's a Designer?</li>
<li>(09:37) - Design as a Mindset</li>
<li>(10:17) - Google Before Material</li>
<li>(15:21) - Beauty as a Priority</li>
<li>(17:24) - Mission Statement as a Design Challenge</li>
<li>(18:29) - What is Beauty?</li>
<li>(22:47) - Design System Worldbuilding</li>
<li>(25:19) - Pressure Testing</li>
<li>(40:04) - "Yeah, Get a Design System"</li>
<li>(41:19) - The Stakeholder Onion</li>
<li>(46:58) - The Influence of Game Design</li>
<li>(50:51) - Outro</li>
</ul>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This season's special series <a href="https://design.google/m10">celebrating ten years since the launch of Material Design</a> closes out with Rich Fulcher, former Google UX director and Material design lead. Fulcher remembers the career-defining journey of creating Material, what it was like to make beauty a UX priority, how to pressure test a system, and what he's learned about world-building across disciplines. Today, he's creating board games, continuing to apply the design-thinking and problem-solving skills developed during his time at Google.</p> <p>Leave us a rating, and subscribe so you don't miss new episodes with creative practitioners across disciplines.</p> <p>📻</p>
<ul><li>(00:45) - Intro</li>
<li>(07:02) - What's a Designer?</li>
<li>(09:37) - Design as a Mindset</li>
<li>(10:17) - Google Before Material</li>
<li>(15:21) - Beauty as a Priority</li>
<li>(17:24) - Mission Statement as a Design Challenge</li>
<li>(18:29) - What is Beauty?</li>
<li>(22:47) - Design System Worldbuilding</li>
<li>(25:19) - Pressure Testing</li>
<li>(40:04) - "Yeah, Get a Design System"</li>
<li>(41:19) - The Stakeholder Onion</li>
<li>(46:58) - The Influence of Game Design</li>
<li>(50:51) - Outro</li>
</ul>]]>
      </content:encoded>
      <pubDate>Tue, 14 Jan 2025 09:55:00 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/5d2ceda6/e8772dc2.mp3" length="101910736" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Uv8j-0Ts42xZaP22EBzQBf9psuQqfRfHUSfWbkQ4ge8/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82MzZl/MzEwZmExNjBmMTg2/ZTFhODY4NWI1ZmQz/OTYxZS5wbmc.jpg"/>
      <itunes:duration>3127</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This season's special series <a href="https://design.google/m10">celebrating ten years since the launch of Material Design</a> closes out with Rich Fulcher, former Google UX director and Material design lead. Fulcher remembers the career-defining journey of creating Material, what it was like to make beauty a UX priority, how to pressure test a system, and what he's learned about world-building across disciplines. Today, he's creating board games, continuing to apply the design-thinking and problem-solving skills developed during his time at Google.</p> <p>Leave us a rating, and subscribe so you don't miss new episodes with creative practitioners across disciplines.</p> <p>📻</p>
<ul><li>(00:45) - Intro</li>
<li>(07:02) - What's a Designer?</li>
<li>(09:37) - Design as a Mindset</li>
<li>(10:17) - Google Before Material</li>
<li>(15:21) - Beauty as a Priority</li>
<li>(17:24) - Mission Statement as a Design Challenge</li>
<li>(18:29) - What is Beauty?</li>
<li>(22:47) - Design System Worldbuilding</li>
<li>(25:19) - Pressure Testing</li>
<li>(40:04) - "Yeah, Get a Design System"</li>
<li>(41:19) - The Stakeholder Onion</li>
<li>(46:58) - The Influence of Game Design</li>
<li>(50:51) - Outro</li>
</ul>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/5d2ceda6/transcript.srt" type="application/x-subrip" rel="captions"/>
      <podcast:chapters url="https://share.transistor.fm/s/5d2ceda6/chapters.json" type="application/json+chapters"/>
    </item>
    <item>
      <title>Breaking Silos (and Metaphors): A 'Roving Engineer' on Design &amp; Engineering Collaboration</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>Breaking Silos (and Metaphors): A 'Roving Engineer' on Design &amp; Engineering Collaboration</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c015ea75-0f8d-447e-b93b-441e5b63eeff</guid>
      <link>https://share.transistor.fm/s/b64a8c75</link>
      <description>
        <![CDATA[<p>This season's special series <a href="https://design.google/m10">celebrating ten years since the launch of Material Design</a> continues with Adrian Secord, who describes himself as a "roving engineer." Adrian has over a decade of experience building systems and tools that transform design into robust product engineering at scale. Plus, a PhD in Computer Graphics.</p> <p> Here, he reflects on the evolution of Material Design and the (potentially) exciting possibilities for AI-driven UI. He shares insights on the complexities of large-scale design systems and highlights the need for designers and engineers to find common ground.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This season's special series <a href="https://design.google/m10">celebrating ten years since the launch of Material Design</a> continues with Adrian Secord, who describes himself as a "roving engineer." Adrian has over a decade of experience building systems and tools that transform design into robust product engineering at scale. Plus, a PhD in Computer Graphics.</p> <p> Here, he reflects on the evolution of Material Design and the (potentially) exciting possibilities for AI-driven UI. He shares insights on the complexities of large-scale design systems and highlights the need for designers and engineers to find common ground.</p>]]>
      </content:encoded>
      <pubDate>Mon, 09 Dec 2024 12:04:00 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/b64a8c75/2a748148.mp3" length="52271654" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/BjI13r_OSHTL5R3qVVttWMyQTt3dwKF7wDh9RSkvgrU/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9iMTNj/MDYwZjdiMTEzYjNh/OTNmZjRjNWI2ODc4/NGZjYy5wbmc.jpg"/>
      <itunes:duration>3223</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This season's special series <a href="https://design.google/m10">celebrating ten years since the launch of Material Design</a> continues with Adrian Secord, who describes himself as a "roving engineer." Adrian has over a decade of experience building systems and tools that transform design into robust product engineering at scale. Plus, a PhD in Computer Graphics.</p> <p> Here, he reflects on the evolution of Material Design and the (potentially) exciting possibilities for AI-driven UI. He shares insights on the complexities of large-scale design systems and highlights the need for designers and engineers to find common ground.</p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Code, Creativity, Performance: Will Larche on Engineering as 'Creativity with Constraints'</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>Code, Creativity, Performance: Will Larche on Engineering as 'Creativity with Constraints'</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9f802f79-0653-465b-9d28-5a4c0ebc7293</guid>
      <link>https://share.transistor.fm/s/8f223916</link>
      <description>
        <![CDATA[<p>This season's special series <a href="https://design.google/library/celebrating-ten-years-of-material-design"> celebrating ten years</a> since the launch of Material Design continues with Software Engineering Manager and Musical Theater Writer Will Larche, who talks about his path to become an engineering manager at Google. Larche, a self-proclaimed "design fan," describes engineering as "creativity with constraints." Here, he explains how the development of Material over the years has led to closer collaboration between design and engineering, and imagines how new AI experiments might open up a new era of "Star Trek design."</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This season's special series <a href="https://design.google/library/celebrating-ten-years-of-material-design"> celebrating ten years</a> since the launch of Material Design continues with Software Engineering Manager and Musical Theater Writer Will Larche, who talks about his path to become an engineering manager at Google. Larche, a self-proclaimed "design fan," describes engineering as "creativity with constraints." Here, he explains how the development of Material over the years has led to closer collaboration between design and engineering, and imagines how new AI experiments might open up a new era of "Star Trek design."</p>]]>
      </content:encoded>
      <pubDate>Mon, 21 Oct 2024 12:36:00 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/8f223916/0617dd41.mp3" length="43295592" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/J3Yf12mw7btpGzDi6bGxGzFMo8h-17z3YddSEkKRl3U/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lZjFh/NDk1YmZjNWNmYTIz/OTg0OTQ5OGZiNGNm/MDE1Zi5wbmc.jpg"/>
      <itunes:duration>2637</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This season's special series <a href="https://design.google/library/celebrating-ten-years-of-material-design"> celebrating ten years</a> since the launch of Material Design continues with Software Engineering Manager and Musical Theater Writer Will Larche, who talks about his path to become an engineering manager at Google. Larche, a self-proclaimed "design fan," describes engineering as "creativity with constraints." Here, he explains how the development of Material over the years has led to closer collaboration between design and engineering, and imagines how new AI experiments might open up a new era of "Star Trek design."</p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/8f223916/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Fab Components: Bethany Fong on Designing Material's Signature Floating Action Button</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>Fab Components: Bethany Fong on Designing Material's Signature Floating Action Button</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d1b722d5-1def-4759-90e5-1030daf21753</guid>
      <link>https://share.transistor.fm/s/6c42b5df</link>
      <description>
        <![CDATA[<p>This episode is part of a special series celebrating ten years of Material Design. In the episode, Liam speaks with Bethany Fong, a Design Director at Meta who was a pivotal figure in the creation of Material Design.</p> <p>During her time at Google, Fong was responsible for designing the first set of Material components (including Material's signature Floating Action Button), and went on to become a design Lead on the team.</p> <p>In their conversation, Liam and Bethany talk about the tactile nature of design, the importance of keeping a notebook, and how the heady early days of Material unfolded. </p> <p>👉 Read a full transcript</p> <p>📻 <a href="https://pod.link/designnotes" rel="noopener">Subscribe to Design Notes</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This episode is part of a special series celebrating ten years of Material Design. In the episode, Liam speaks with Bethany Fong, a Design Director at Meta who was a pivotal figure in the creation of Material Design.</p> <p>During her time at Google, Fong was responsible for designing the first set of Material components (including Material's signature Floating Action Button), and went on to become a design Lead on the team.</p> <p>In their conversation, Liam and Bethany talk about the tactile nature of design, the importance of keeping a notebook, and how the heady early days of Material unfolded. </p> <p>👉 Read a full transcript</p> <p>📻 <a href="https://pod.link/designnotes" rel="noopener">Subscribe to Design Notes</a></p>]]>
      </content:encoded>
      <pubDate>Mon, 09 Sep 2024 12:04:00 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/6c42b5df/2b456781.mp3" length="44592977" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/tP900fnt7NZ8CbsN6of4aSI-TKbsDm7jIxB5pzPwBOA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS85ODJk/MDdiNmQyOTQ2NDI3/MGFlY2UzMjBiYTg2/OTYyNi5wbmc.jpg"/>
      <itunes:duration>2719</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This episode is part of a special series celebrating ten years of Material Design. In the episode, Liam speaks with Bethany Fong, a Design Director at Meta who was a pivotal figure in the creation of Material Design.</p> <p>During her time at Google, Fong was responsible for designing the first set of Material components (including Material's signature Floating Action Button), and went on to become a design Lead on the team.</p> <p>In their conversation, Liam and Bethany talk about the tactile nature of design, the importance of keeping a notebook, and how the heady early days of Material unfolded. </p> <p>👉 Read a full transcript</p> <p>📻 <a href="https://pod.link/designnotes" rel="noopener">Subscribe to Design Notes</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Facing Our Interfaces: Matías Duarte on the Future of Individualized Design</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>Facing Our Interfaces: Matías Duarte on the Future of Individualized Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8fbfbf37-f59b-42d2-bcf2-b326929dd3fd</guid>
      <link>https://share.transistor.fm/s/05f01dbb</link>
      <description>
        <![CDATA[<p>This season begins with a special series celebrating ten years since the launch of Material Design, which will explore the inception, evolution, and future of Google's design approach. The first episode features the founder of Material Design and Design VP Matías Duarte, whose work on the system has pushed design forward at Google and across devices everywhere.</p> <p>In their conversation, Liam and Matías unpack how interfaces are made, used, and understood—and identify opportunities to move them further into the future via a highly crafted, individualized design approach.</p> <p>👉 <a href="https://interfacecafe.com/facing-our-interfaces-design-notes-matias-duarte/"> Read a full transcript</a></p> <p>📻 <a href="https://pod.link/designnotes" rel="noopener">Subscribe to Design Notes</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This season begins with a special series celebrating ten years since the launch of Material Design, which will explore the inception, evolution, and future of Google's design approach. The first episode features the founder of Material Design and Design VP Matías Duarte, whose work on the system has pushed design forward at Google and across devices everywhere.</p> <p>In their conversation, Liam and Matías unpack how interfaces are made, used, and understood—and identify opportunities to move them further into the future via a highly crafted, individualized design approach.</p> <p>👉 <a href="https://interfacecafe.com/facing-our-interfaces-design-notes-matias-duarte/"> Read a full transcript</a></p> <p>📻 <a href="https://pod.link/designnotes" rel="noopener">Subscribe to Design Notes</a></p>]]>
      </content:encoded>
      <pubDate>Wed, 15 May 2024 08:01:00 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/05f01dbb/db7319eb.mp3" length="73160792" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/d6OJixt7IlnzP-8ZvqMoDCqyYM7lS0vYVxAekagEZ1w/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS80MmYz/YWM3Njk3MTIxNzE5/ZDNiNTIwMjg2MmJk/OWYzMy5wbmc.jpg"/>
      <itunes:duration>2682</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This season begins with a special series celebrating ten years since the launch of Material Design, which will explore the inception, evolution, and future of Google's design approach. The first episode features the founder of Material Design and Design VP Matías Duarte, whose work on the system has pushed design forward at Google and across devices everywhere.</p> <p>In their conversation, Liam and Matías unpack how interfaces are made, used, and understood—and identify opportunities to move them further into the future via a highly crafted, individualized design approach.</p> <p>👉 <a href="https://interfacecafe.com/facing-our-interfaces-design-notes-matias-duarte/"> Read a full transcript</a></p> <p>📻 <a href="https://pod.link/designnotes" rel="noopener">Subscribe to Design Notes</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Designing Better Code: How Google Engineers Make Coding a Creative Practice</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>8</itunes:episode>
      <podcast:episode>8</podcast:episode>
      <itunes:title>Designing Better Code: How Google Engineers Make Coding a Creative Practice</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">fbc521c2-1f2f-4f00-b880-a08be5942f15</guid>
      <link>https://share.transistor.fm/s/331f3006</link>
      <description>
        <![CDATA[<p>Liam speaks with Googlers Connie Shi, a software engineer on Material Design, and Matvei Malkov, a software engineer on Jetpack Compose, and the trio unpack what makes coding a creative practice, and which creative choices are required when you build a design system for other developers around the world.</p> <p>The wide-ranging conversation turns from complex problem solving and technical logic to the concept of creativity as the question-provoking quality of a thought.</p> <p>📝 <a href="https://www.iamli.am/design-notes-podcast/connie-shi-matvei-malkov-google-material-design" rel="noopener">Read a full transcript</a></p> <p>📻 <a href="https://pod.link/designnotes" rel="noopener">Subscribe to Design Notes</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Liam speaks with Googlers Connie Shi, a software engineer on Material Design, and Matvei Malkov, a software engineer on Jetpack Compose, and the trio unpack what makes coding a creative practice, and which creative choices are required when you build a design system for other developers around the world.</p> <p>The wide-ranging conversation turns from complex problem solving and technical logic to the concept of creativity as the question-provoking quality of a thought.</p> <p>📝 <a href="https://www.iamli.am/design-notes-podcast/connie-shi-matvei-malkov-google-material-design" rel="noopener">Read a full transcript</a></p> <p>📻 <a href="https://pod.link/designnotes" rel="noopener">Subscribe to Design Notes</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 14 Mar 2023 12:00:44 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/331f3006/6e844204.mp3" length="81625036" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/wvmEre1biTUcPgNhj4Af5Tz0mclmEjmO4o1jr8sztig/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9iZDEx/NGYwYTk1ZGFkZTEw/N2U1MGQwOWNmNjk3/NGNlNC5wbmc.jpg"/>
      <itunes:duration>2528</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Liam speaks with Googlers Connie Shi, a software engineer on Material Design, and Matvei Malkov, a software engineer on Jetpack Compose, and the trio unpack what makes coding a creative practice, and which creative choices are required when you build a design system for other developers around the world.</p> <p>The wide-ranging conversation turns from complex problem solving and technical logic to the concept of creativity as the question-provoking quality of a thought.</p> <p>📝 <a href="https://www.iamli.am/design-notes-podcast/connie-shi-matvei-malkov-google-material-design" rel="noopener">Read a full transcript</a></p> <p>📻 <a href="https://pod.link/designnotes" rel="noopener">Subscribe to Design Notes</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>How Fonts Change the World: Dave Crossland on Digital Type and Emotional Expression</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>7</itunes:episode>
      <podcast:episode>7</podcast:episode>
      <itunes:title>How Fonts Change the World: Dave Crossland on Digital Type and Emotional Expression</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7b7a9f7b-bab5-4617-8328-2c765901974a</guid>
      <link>https://share.transistor.fm/s/b89ccff4</link>
      <description>
        <![CDATA[<p>Liam and Google Fonts Specialist Dave Crossland explore what digital type can teach us about digital production, emotional expression, and where we fit in the world as designers; and how – with a little imagination – we might unlock new possibilities.</p> <p>📑 <a href="https://www.iamli.am/design-notes-podcast/dave-crossland-google-fonts" rel="noopener">Read a full transcript</a></p> <p>📻 <a href="https://pod.link/designnotes" rel="noopener">Subscribe to Design Notes</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Liam and Google Fonts Specialist Dave Crossland explore what digital type can teach us about digital production, emotional expression, and where we fit in the world as designers; and how – with a little imagination – we might unlock new possibilities.</p> <p>📑 <a href="https://www.iamli.am/design-notes-podcast/dave-crossland-google-fonts" rel="noopener">Read a full transcript</a></p> <p>📻 <a href="https://pod.link/designnotes" rel="noopener">Subscribe to Design Notes</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 31 Jan 2023 09:39:57 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/b89ccff4/e370e475.mp3" length="36547396" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/idrVUXqYa2eIXxC3-aGGzHv__JJCNDls79MGpe3jagI/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8wOTQ0/OTUyZDg0MmI0NmE4/Y2JlZTIwZjI0ZDBl/NzY3Ny5wbmc.jpg"/>
      <itunes:duration>2217</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Liam and Google Fonts Specialist Dave Crossland explore what digital type can teach us about digital production, emotional expression, and where we fit in the world as designers; and how – with a little imagination – we might unlock new possibilities.</p> <p>📑 <a href="https://www.iamli.am/design-notes-podcast/dave-crossland-google-fonts" rel="noopener">Read a full transcript</a></p> <p>📻 <a href="https://pod.link/designnotes" rel="noopener">Subscribe to Design Notes</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Coding (and Decoding) Social Spaces: Judith Donath on the Future of Life Online</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>6</itunes:episode>
      <podcast:episode>6</podcast:episode>
      <itunes:title>Coding (and Decoding) Social Spaces: Judith Donath on the Future of Life Online</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9520591f-be9d-4d5c-82f1-7f9149011317</guid>
      <link>https://share.transistor.fm/s/44ee83ca</link>
      <description>
        <![CDATA[<p>In this episode, Liam speaks with Judith Donath, the founder of MIT's Sociable Media Lab, inventor of e-cards, and author of <em>The Social Machine: Designs for Living Online.</em> Donath's work offers crucial insights into the sociality of digital products and platforms, and the opportunities we have as digital producers to make things that truly meet sociable ends. In the episode, Donath unpacks some of this work, exploring potential futures for life online and the joy of learning (and sharing) something new.</p> <p>📑 <a href="https://iamli.am/design-notes-podcast/judith-donath-mit-sociable-media-lab" rel="noopener">Read a full transcript</a></p> <p>📻 <a href="https://pod.link/designnotes" rel="noopener">Subscribe to Design Notes</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Liam speaks with Judith Donath, the founder of MIT's Sociable Media Lab, inventor of e-cards, and author of <em>The Social Machine: Designs for Living Online.</em> Donath's work offers crucial insights into the sociality of digital products and platforms, and the opportunities we have as digital producers to make things that truly meet sociable ends. In the episode, Donath unpacks some of this work, exploring potential futures for life online and the joy of learning (and sharing) something new.</p> <p>📑 <a href="https://iamli.am/design-notes-podcast/judith-donath-mit-sociable-media-lab" rel="noopener">Read a full transcript</a></p> <p>📻 <a href="https://pod.link/designnotes" rel="noopener">Subscribe to Design Notes</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 20 Dec 2022 09:00:00 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/44ee83ca/2e64744f.mp3" length="54529957" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/WQ8pqyZc-YTeDBaSrJzXTL5bRP5Gt7iX1bN1yVZZMLc/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9iZDQ1/ZGFjMDVjN2YzNzE5/Nzc4NjhkYmUyNzI1/NzA5OC5wbmc.jpg"/>
      <itunes:duration>2206</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, Liam speaks with Judith Donath, the founder of MIT's Sociable Media Lab, inventor of e-cards, and author of <em>The Social Machine: Designs for Living Online.</em> Donath's work offers crucial insights into the sociality of digital products and platforms, and the opportunities we have as digital producers to make things that truly meet sociable ends. In the episode, Donath unpacks some of this work, exploring potential futures for life online and the joy of learning (and sharing) something new.</p> <p>📑 <a href="https://iamli.am/design-notes-podcast/judith-donath-mit-sociable-media-lab" rel="noopener">Read a full transcript</a></p> <p>📻 <a href="https://pod.link/designnotes" rel="noopener">Subscribe to Design Notes</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Fearless Design: Aline Borges on Composition and Creative Career Changes</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>Fearless Design: Aline Borges on Composition and Creative Career Changes</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b7fc9eb6-5622-4511-8a53-3ff6770da4ef</guid>
      <link>https://share.transistor.fm/s/8aca5129</link>
      <description>
        <![CDATA[<p>Liam speaks with Aline Borges, a Zürich-based floral designer who's made the leap from fashion coordination for magazines like Vogue and Harper's Bazaar to independent floral design and installations. The conversation covers what it's like to move between different creative fields (and countries), how to think about composition to tackle almost any creative challenge, and the courage and community it takes to start on a new venture.</p> <p>📑 <a href="https://www.iamli.am/design-notes-podcast/aline-borges-the-florist" rel="noopener">Read a full transcript</a></p> <p>📻 <a href="https://pod.link/designnotes" rel="noopener">Subscribe to Design Notes</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Liam speaks with Aline Borges, a Zürich-based floral designer who's made the leap from fashion coordination for magazines like Vogue and Harper's Bazaar to independent floral design and installations. The conversation covers what it's like to move between different creative fields (and countries), how to think about composition to tackle almost any creative challenge, and the courage and community it takes to start on a new venture.</p> <p>📑 <a href="https://www.iamli.am/design-notes-podcast/aline-borges-the-florist" rel="noopener">Read a full transcript</a></p> <p>📻 <a href="https://pod.link/designnotes" rel="noopener">Subscribe to Design Notes</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 22 Nov 2022 13:38:10 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/8aca5129/d8f0dc9c.mp3" length="27604000" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/uP_KsYBrfjpQ6nrjNfSekLhRc6b0ft1GWcga9gUOObY/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9mOTA4/NjM5MjY4NzgzODYz/YTljYmU1NDQ2NzRk/ZjM4NC5wbmc.jpg"/>
      <itunes:duration>1716</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Liam speaks with Aline Borges, a Zürich-based floral designer who's made the leap from fashion coordination for magazines like Vogue and Harper's Bazaar to independent floral design and installations. The conversation covers what it's like to move between different creative fields (and countries), how to think about composition to tackle almost any creative challenge, and the courage and community it takes to start on a new venture.</p> <p>📑 <a href="https://www.iamli.am/design-notes-podcast/aline-borges-the-florist" rel="noopener">Read a full transcript</a></p> <p>📻 <a href="https://pod.link/designnotes" rel="noopener">Subscribe to Design Notes</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>⏮️ How Machines Help Us See Ourselves: Harvey Moon on Art Made Through Machine Collaboration</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>⏮️ How Machines Help Us See Ourselves: Harvey Moon on Art Made Through Machine Collaboration</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e4c106d3-a253-4a46-aacd-189928e2bcef</guid>
      <link>https://share.transistor.fm/s/430337bb</link>
      <description>
        <![CDATA[<p>In this episode, we revisit a conversation from Season 1 with new media artist Harvey Moon, recorded in his San Francisco studio.</p> <p>Liam and Harvey discuss how Moon's work reveals unseen properties of the world around us, the process of creating one's own creative tools, and the kind of art that's only made possible through collaboration with machines.</p> <p>The conversation expands on ideas about the way the world around us is designed and redesigned, and where that places us as designers.</p> <p>Read the full transcript: <a href="https://www.iamli.am/design-notes-podcast/harvey-moon-new-media-artist"> https://www.iamli.am/design-notes-podcast/harvey-moon-new-media-artist</a> </p> <p>Subscribe to Design Notes:</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, we revisit a conversation from Season 1 with new media artist Harvey Moon, recorded in his San Francisco studio.</p> <p>Liam and Harvey discuss how Moon's work reveals unseen properties of the world around us, the process of creating one's own creative tools, and the kind of art that's only made possible through collaboration with machines.</p> <p>The conversation expands on ideas about the way the world around us is designed and redesigned, and where that places us as designers.</p> <p>Read the full transcript: <a href="https://www.iamli.am/design-notes-podcast/harvey-moon-new-media-artist"> https://www.iamli.am/design-notes-podcast/harvey-moon-new-media-artist</a> </p> <p>Subscribe to Design Notes:</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 25 Oct 2022 18:10:09 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/430337bb/bcf487e4.mp3" length="33331392" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/lfF94EXmol07wygpsrORVjy_os-AaPx8jFZ0VPYeMCk/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS80OTBi/NDcyZDg0MmRmZTA3/ZTUyMmZiZDVmZjIz/ZDg4ZC5wbmc.jpg"/>
      <itunes:duration>1859</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, we revisit a conversation from Season 1 with new media artist Harvey Moon, recorded in his San Francisco studio.</p> <p>Liam and Harvey discuss how Moon's work reveals unseen properties of the world around us, the process of creating one's own creative tools, and the kind of art that's only made possible through collaboration with machines.</p> <p>The conversation expands on ideas about the way the world around us is designed and redesigned, and where that places us as designers.</p> <p>Read the full transcript: <a href="https://www.iamli.am/design-notes-podcast/harvey-moon-new-media-artist"> https://www.iamli.am/design-notes-podcast/harvey-moon-new-media-artist</a> </p> <p>Subscribe to Design Notes:</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>The Impact of Shared Space: Ignacio Ciocchini on Designing NYC's Public Furniture</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>The Impact of Shared Space: Ignacio Ciocchini on Designing NYC's Public Furniture</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">aaa3d55b-f50e-40c4-99b6-8200ee05c3d0</guid>
      <link>https://share.transistor.fm/s/e4aac6aa</link>
      <description>
        <![CDATA[<p>Liam speaks with streetscape and public space designer Ignacio Ciocchini, who's created much of the public furniture that New Yorkers encounter every single day – from benches that provide personal space, to entire built landscapes for Bryant Park, to chargers for electric vehicles and more.</p> <p>The conversation ranges from the materiality of the built environment, to the ways in which it expands, constrains, and informs our experiences of life and socialization in a city, with a look toward the more human-focused future that Ciocchini envisions.</p> <p>Read the full transcript: <a href="https://www.iamli.am/design-notes-podcast/ignacio-ciocchini-nyc-public-furniture" rel="noopener">https://www.iamli.am/design-notes-podcast/ignacio-ciocchini-nyc-public-furniture</a></p> <p>Subscribe to Design Notes:</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Liam speaks with streetscape and public space designer Ignacio Ciocchini, who's created much of the public furniture that New Yorkers encounter every single day – from benches that provide personal space, to entire built landscapes for Bryant Park, to chargers for electric vehicles and more.</p> <p>The conversation ranges from the materiality of the built environment, to the ways in which it expands, constrains, and informs our experiences of life and socialization in a city, with a look toward the more human-focused future that Ciocchini envisions.</p> <p>Read the full transcript: <a href="https://www.iamli.am/design-notes-podcast/ignacio-ciocchini-nyc-public-furniture" rel="noopener">https://www.iamli.am/design-notes-podcast/ignacio-ciocchini-nyc-public-furniture</a></p> <p>Subscribe to Design Notes:</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 11 Oct 2022 09:10:03 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/e4aac6aa/add0411a.mp3" length="67277983" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/yySyYZDvcTxFrIFjt0LVlSef9tQGjSePcicgvCu_0Gs/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS84ZGZj/MDhiOTViNGMxYThi/N2UyZjYzYWExMzBh/NDdjNS5wbmc.jpg"/>
      <itunes:duration>2684</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Liam speaks with streetscape and public space designer Ignacio Ciocchini, who's created much of the public furniture that New Yorkers encounter every single day – from benches that provide personal space, to entire built landscapes for Bryant Park, to chargers for electric vehicles and more.</p> <p>The conversation ranges from the materiality of the built environment, to the ways in which it expands, constrains, and informs our experiences of life and socialization in a city, with a look toward the more human-focused future that Ciocchini envisions.</p> <p>Read the full transcript: <a href="https://www.iamli.am/design-notes-podcast/ignacio-ciocchini-nyc-public-furniture" rel="noopener">https://www.iamli.am/design-notes-podcast/ignacio-ciocchini-nyc-public-furniture</a></p> <p>Subscribe to Design Notes:</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>⏮️ Learning From Your Virtual Twin: Kerry Murphy on Digital Fashion and Virtual Embodiment</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>⏮️ Learning From Your Virtual Twin: Kerry Murphy on Digital Fashion and Virtual Embodiment</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">21832382-7f35-4084-95d9-47a55502a02b</guid>
      <link>https://share.transistor.fm/s/43f31570</link>
      <description>
        <![CDATA[<p>In this episode, we revisit a conversation from Season 1 with Kerry Murphy, co-founder of digital fashion house The Fabricant. We uncover how data are spun into virtual threads, and how virtual embodiment can foster self-actualization.</p> <p>In designing couture that doesn't—or can't—exist in physical space, The Fabricant also explores ideas of embodiment and self-actualization. Murphy pushes these concepts even further, by interacting with his own "virtual twin," composed from 3D-scans of his body.</p> <p>Read the full transcript: <a href="https://www.iamli.am/design-notes-podcast/kerry-murphy-founder-the-fabricant"> https://www.iamli.am/design-notes-podcast/kerry-murphy-founder-the-fabricant</a> </p> <p>Subscribe to Design Notes:</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, we revisit a conversation from Season 1 with Kerry Murphy, co-founder of digital fashion house The Fabricant. We uncover how data are spun into virtual threads, and how virtual embodiment can foster self-actualization.</p> <p>In designing couture that doesn't—or can't—exist in physical space, The Fabricant also explores ideas of embodiment and self-actualization. Murphy pushes these concepts even further, by interacting with his own "virtual twin," composed from 3D-scans of his body.</p> <p>Read the full transcript: <a href="https://www.iamli.am/design-notes-podcast/kerry-murphy-founder-the-fabricant"> https://www.iamli.am/design-notes-podcast/kerry-murphy-founder-the-fabricant</a> </p> <p>Subscribe to Design Notes:</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 27 Sep 2022 11:13:00 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/43f31570/a21e364d.mp3" length="31471104" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/D8FqhAwgFiKl--PSQgpJyD_cuXOkvS6wmxq3MsjYgFg/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS84OTAw/MTRmYWM5MTk1ZTBm/MDQ5NjM1MzI5Yzc2/MDc2YS5wbmc.jpg"/>
      <itunes:duration>1383</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, we revisit a conversation from Season 1 with Kerry Murphy, co-founder of digital fashion house The Fabricant. We uncover how data are spun into virtual threads, and how virtual embodiment can foster self-actualization.</p> <p>In designing couture that doesn't—or can't—exist in physical space, The Fabricant also explores ideas of embodiment and self-actualization. Murphy pushes these concepts even further, by interacting with his own "virtual twin," composed from 3D-scans of his body.</p> <p>Read the full transcript: <a href="https://www.iamli.am/design-notes-podcast/kerry-murphy-founder-the-fabricant"> https://www.iamli.am/design-notes-podcast/kerry-murphy-founder-the-fabricant</a> </p> <p>Subscribe to Design Notes:</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Digital Anthropology: Tom Boellstorff on How Virtual Worlds Shape Our Actual Lives</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>Digital Anthropology: Tom Boellstorff on How Virtual Worlds Shape Our Actual Lives</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4d9f2a46-6895-4fda-b5f9-f316460ec7e0</guid>
      <link>https://share.transistor.fm/s/bf7865a4</link>
      <description>
        <![CDATA[<p>Liam speaks to Tom Boellstorff, Anthropologist and UCI Professor, whose ethnographic work in Second Life (documented in his book, <em>Coming of Age in Second Life</em>) provides important insights into how virtual space – and our interface with it – informs and interacts with our lives in actual space.</p> <p>In virtual worlds like Second Life, inhabitants exist only through their own acts of creation, which also serve as a primary mode of experiencing life in virtual space.</p> <p>Full transcript + images: <a href="https://www.iamli.am/design-notes-podcast/tom-boellstorff-virtual-anthropology"> https://www.iamli.am/design-notes-podcast/tom-boellstorff-virtual-anthropology</a> </p>  <p>Subscribe to Design Notes:</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Liam speaks to Tom Boellstorff, Anthropologist and UCI Professor, whose ethnographic work in Second Life (documented in his book, <em>Coming of Age in Second Life</em>) provides important insights into how virtual space – and our interface with it – informs and interacts with our lives in actual space.</p> <p>In virtual worlds like Second Life, inhabitants exist only through their own acts of creation, which also serve as a primary mode of experiencing life in virtual space.</p> <p>Full transcript + images: <a href="https://www.iamli.am/design-notes-podcast/tom-boellstorff-virtual-anthropology"> https://www.iamli.am/design-notes-podcast/tom-boellstorff-virtual-anthropology</a> </p>  <p>Subscribe to Design Notes:</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 13 Sep 2022 11:19:02 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/bf7865a4/7cc9b640.mp3" length="49779908" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/3yt2xR8Up1ZKXw3PcjiSh8lCfHg9w5uFOMTOLHPTgTA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9hOTY5/NTVhOWE0Nzg0OTVi/ZjZiMGNlOGE3MGU4/Njk5OC5wbmc.jpg"/>
      <itunes:duration>2027</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Liam speaks to Tom Boellstorff, Anthropologist and UCI Professor, whose ethnographic work in Second Life (documented in his book, <em>Coming of Age in Second Life</em>) provides important insights into how virtual space – and our interface with it – informs and interacts with our lives in actual space.</p> <p>In virtual worlds like Second Life, inhabitants exist only through their own acts of creation, which also serve as a primary mode of experiencing life in virtual space.</p> <p>Full transcript + images: <a href="https://www.iamli.am/design-notes-podcast/tom-boellstorff-virtual-anthropology"> https://www.iamli.am/design-notes-podcast/tom-boellstorff-virtual-anthropology</a> </p>  <p>Subscribe to Design Notes:</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Welcome Back to Design Notes: Season 2 Trailer</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>47</itunes:episode>
      <podcast:episode>47</podcast:episode>
      <itunes:title>Welcome Back to Design Notes: Season 2 Trailer</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">864499ef-ce85-4028-b598-01b76d3e5807</guid>
      <link>https://share.transistor.fm/s/e9dbf382</link>
      <description>
        <![CDATA[<p>It's been a while, but Design Notes is coming back for Season 2 uncovering even more of what inspires and unites us in our work. Make sure to subscribe so you don't miss new interviews with practitioners working on public furniture, the culture of virtual space, and more. Follow <a href="https://twitter.com/designnotespod">@DesignNotespod</a> on Twitter for updates!</p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>It's been a while, but Design Notes is coming back for Season 2 uncovering even more of what inspires and unites us in our work. Make sure to subscribe so you don't miss new interviews with practitioners working on public furniture, the culture of virtual space, and more. Follow <a href="https://twitter.com/designnotespod">@DesignNotespod</a> on Twitter for updates!</p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 30 Aug 2022 14:14:46 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/e9dbf382/7f3a35af.mp3" length="4067415" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/IMypKYR5OalwfCG8c0EOYbLuWdQLkFB-I_YsYCpTaZY/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9kOGI5/Zjc0Mzg4ZmFjMjYw/ZmYxZWMyNmZkYTg5/NjcwZi5wbmc.jpg"/>
      <itunes:duration>93</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>It's been a while, but Design Notes is coming back for Season 2 uncovering even more of what inspires and unites us in our work. Make sure to subscribe so you don't miss new interviews with practitioners working on public furniture, the culture of virtual space, and more. Follow <a href="https://twitter.com/designnotespod">@DesignNotespod</a> on Twitter for updates!</p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>[SF Design Week] Julian Zigerli on Expressive, Un-Gendered Fashion Design</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>43</itunes:episode>
      <podcast:episode>43</podcast:episode>
      <itunes:title>[SF Design Week] Julian Zigerli on Expressive, Un-Gendered Fashion Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">062fc94d-5b6b-4153-8b54-93ba0d47680c</guid>
      <link>https://share.transistor.fm/s/193daa91</link>
      <description>
        <![CDATA[<p>In this episode, part of San Francisco Design Week's Digital Edition, Liam speaks with Julian Zigerli, a designer in Zürich, Switzerland creating clothing that allows everyone to decide how what they <em>wear</em> expresses who they <em>are</em>. In the interview, Zigerli describes how the rich culture of Switzerland impacts his work, what it means when someone asks for "straight" clothes, and how his creative practice adapted in a time of pandemic.</p> <p> Content warning: In this episode, the word "queer" is used in a reclaimed manner.</p>  <p>Find out more about SF Design Week at <a href="sfdesignweek.com">sfdesignweek.com</a></p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, part of San Francisco Design Week's Digital Edition, Liam speaks with Julian Zigerli, a designer in Zürich, Switzerland creating clothing that allows everyone to decide how what they <em>wear</em> expresses who they <em>are</em>. In the interview, Zigerli describes how the rich culture of Switzerland impacts his work, what it means when someone asks for "straight" clothes, and how his creative practice adapted in a time of pandemic.</p> <p> Content warning: In this episode, the word "queer" is used in a reclaimed manner.</p>  <p>Find out more about SF Design Week at <a href="sfdesignweek.com">sfdesignweek.com</a></p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 08 Jun 2021 14:19:30 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/193daa91/6befcb24.mp3" length="81758852" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/DhDIuQn2kA49Rn2EuNyToDFQjndjNzAAuEVWClPaMks/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82NDI0/ZDc1NjJmMGRjZTBi/MWU2MTBhN2M0MzNk/NzRmYy5wbmc.jpg"/>
      <itunes:duration>2014</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, part of San Francisco Design Week's Digital Edition, Liam speaks with Julian Zigerli, a designer in Zürich, Switzerland creating clothing that allows everyone to decide how what they <em>wear</em> expresses who they <em>are</em>. In the interview, Zigerli describes how the rich culture of Switzerland impacts his work, what it means when someone asks for "straight" clothes, and how his creative practice adapted in a time of pandemic.</p> <p> Content warning: In this episode, the word "queer" is used in a reclaimed manner.</p>  <p>Find out more about SF Design Week at <a href="sfdesignweek.com">sfdesignweek.com</a></p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>Yes</itunes:explicit>
    </item>
    <item>
      <title>Theming with Moooi: Creating an Immersive Digital Flagship (2020 Material Design Awards)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>42</itunes:episode>
      <podcast:episode>42</podcast:episode>
      <itunes:title>Theming with Moooi: Creating an Immersive Digital Flagship (2020 Material Design Awards)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b3451699-ec60-4679-bbbe-afbaeda79807</guid>
      <link>https://share.transistor.fm/s/e14ae599</link>
      <description>
        <![CDATA[<p class="p1">This episode is part of a special series of three interviews, recorded remotely with the winners of the 2020 Material Design Awards, exploring what goes into creating an award-winning app.</p> <p class="p1">Moooi, winning the award for Material Theming, focuses on aesthetic fundamentals like type, color, and imagery to create an immersive and expressive experience for their digital flagship. In the interview, Liam is joined by Margot Gabel and Rémy Barthez taking an in-depth look at how Moooi implemented an award-winning themed experience.</p> <p>👉 <a href="https://storage.cloud.google.com/gd-misc/DesignNotes_Transcript_E40.pdf"> PDF Transcript</a></p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p class="p1">This episode is part of a special series of three interviews, recorded remotely with the winners of the 2020 Material Design Awards, exploring what goes into creating an award-winning app.</p> <p class="p1">Moooi, winning the award for Material Theming, focuses on aesthetic fundamentals like type, color, and imagery to create an immersive and expressive experience for their digital flagship. In the interview, Liam is joined by Margot Gabel and Rémy Barthez taking an in-depth look at how Moooi implemented an award-winning themed experience.</p> <p>👉 <a href="https://storage.cloud.google.com/gd-misc/DesignNotes_Transcript_E40.pdf"> PDF Transcript</a></p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 20 Apr 2021 15:02:00 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/e14ae599/8f8bedc9.mp3" length="51375461" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/AYv3mi20pU6jeBTqR-b9nCqwyZnBsyBCyszO2_F7YQI/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9jMDk5/NGExNTEwZTFiYjI3/NDYxYTFlY2JhYjYx/MDc4ZS5wbmc.jpg"/>
      <itunes:duration>1262</itunes:duration>
      <itunes:summary>
        <![CDATA[<p class="p1">This episode is part of a special series of three interviews, recorded remotely with the winners of the 2020 Material Design Awards, exploring what goes into creating an award-winning app.</p> <p class="p1">Moooi, winning the award for Material Theming, focuses on aesthetic fundamentals like type, color, and imagery to create an immersive and expressive experience for their digital flagship. In the interview, Liam is joined by Margot Gabel and Rémy Barthez taking an in-depth look at how Moooi implemented an award-winning themed experience.</p> <p>👉 <a href="https://storage.cloud.google.com/gd-misc/DesignNotes_Transcript_E40.pdf"> PDF Transcript</a></p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Dark Theme with KAYAK: How Dark Mode Revolutionized a Brand's Approach to Color (2020 Material Design Awards)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>41</itunes:episode>
      <podcast:episode>41</podcast:episode>
      <itunes:title>Dark Theme with KAYAK: How Dark Mode Revolutionized a Brand's Approach to Color (2020 Material Design Awards)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7fc0f2ef-194e-4c93-a2f2-b8d5a4ddd1ee</guid>
      <link>https://share.transistor.fm/s/aedbe8c7</link>
      <description>
        <![CDATA[<p class="p1">This episode is part of a special series of three interviews, recorded remotely with the winners of the 2020 Material Design Awards, exploring what goes into creating an award-winning app.</p> <p class="p1">KAYAK has taken their comprehensive price comparison and travel booking experience to the next level by translating their brand into a dark theme. In the interview, Liam learns from Aleksandra Safarova and Mike Scopino how building a dark theme revolutionized KAYAK's entire approach to color.</p> <p class="p1">👉 <a href="https://storage.cloud.google.com/gd-misc/DesignNotes_Transcript_E41.pdf"> PDF Transcript</a></p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p class="p1">This episode is part of a special series of three interviews, recorded remotely with the winners of the 2020 Material Design Awards, exploring what goes into creating an award-winning app.</p> <p class="p1">KAYAK has taken their comprehensive price comparison and travel booking experience to the next level by translating their brand into a dark theme. In the interview, Liam learns from Aleksandra Safarova and Mike Scopino how building a dark theme revolutionized KAYAK's entire approach to color.</p> <p class="p1">👉 <a href="https://storage.cloud.google.com/gd-misc/DesignNotes_Transcript_E41.pdf"> PDF Transcript</a></p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 20 Apr 2021 15:01:00 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/aedbe8c7/4856d35f.mp3" length="52212663" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/qgNhfIk1hf0f41JEzDohU3JvRV-dnz_KCU28T4TFa8I/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zOTg4/NGM1ZDhkMzcxZWI5/NTkzOTZiYjBhNmIw/YzliZS5wbmc.jpg"/>
      <itunes:duration>1276</itunes:duration>
      <itunes:summary>
        <![CDATA[<p class="p1">This episode is part of a special series of three interviews, recorded remotely with the winners of the 2020 Material Design Awards, exploring what goes into creating an award-winning app.</p> <p class="p1">KAYAK has taken their comprehensive price comparison and travel booking experience to the next level by translating their brand into a dark theme. In the interview, Liam learns from Aleksandra Safarova and Mike Scopino how building a dark theme revolutionized KAYAK's entire approach to color.</p> <p class="p1">👉 <a href="https://storage.cloud.google.com/gd-misc/DesignNotes_Transcript_E41.pdf"> PDF Transcript</a></p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Motion Design with Epsy: Using Meaningful Motion for Better Health Outcomes (2020 Material Design Awards)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>40</itunes:episode>
      <podcast:episode>40</podcast:episode>
      <itunes:title>Motion Design with Epsy: Using Meaningful Motion for Better Health Outcomes (2020 Material Design Awards)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">bcfe6ffc-9686-47ed-a478-9a2717720ba8</guid>
      <link>https://share.transistor.fm/s/503b4379</link>
      <description>
        <![CDATA[<p class="p1">This episode is part of a special series of three interviews, recorded remotely with the winners of the 2020 Material Design Awards, exploring what goes into creating an award-winning app.</p> <p class="p1">Epsy uses motion meaningfully, guiding users living with Epilepsy through critical tasks to better their quality of life. In the interview, Liam is joined by Jennifer Stott and Marco Peluso to break down Epsy's approach to designing - and prioritizing - motion.</p> <p>👉 <a href="https://storage.cloud.google.com/gd-misc/DesignNotes_Transcript_E42.pdf"> PDF Transcript</a></p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p class="p1">This episode is part of a special series of three interviews, recorded remotely with the winners of the 2020 Material Design Awards, exploring what goes into creating an award-winning app.</p> <p class="p1">Epsy uses motion meaningfully, guiding users living with Epilepsy through critical tasks to better their quality of life. In the interview, Liam is joined by Jennifer Stott and Marco Peluso to break down Epsy's approach to designing - and prioritizing - motion.</p> <p>👉 <a href="https://storage.cloud.google.com/gd-misc/DesignNotes_Transcript_E42.pdf"> PDF Transcript</a></p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 20 Apr 2021 15:00:00 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/503b4379/e619e2b4.mp3" length="49780955" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/WJzNBe6mwwCt65ZJQ1yFAPOdubQ38gA-RfsF6llOGYY/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS84ZDlj/YmZmZDgxYjQwY2Qy/MTMyYTNkNjRiY2E5/ZDY5ZC5wbmc.jpg"/>
      <itunes:duration>1215</itunes:duration>
      <itunes:summary>
        <![CDATA[<p class="p1">This episode is part of a special series of three interviews, recorded remotely with the winners of the 2020 Material Design Awards, exploring what goes into creating an award-winning app.</p> <p class="p1">Epsy uses motion meaningfully, guiding users living with Epilepsy through critical tasks to better their quality of life. In the interview, Liam is joined by Jennifer Stott and Marco Peluso to break down Epsy's approach to designing - and prioritizing - motion.</p> <p>👉 <a href="https://storage.cloud.google.com/gd-misc/DesignNotes_Transcript_E42.pdf"> PDF Transcript</a></p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>The Surprising Poetry of AI: BJ Best on Teaching Computers to Create Art</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>39</itunes:episode>
      <podcast:episode>39</podcast:episode>
      <itunes:title>The Surprising Poetry of AI: BJ Best on Teaching Computers to Create Art</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6b923e0c-1862-4f6a-90e1-30dc8eea36bf</guid>
      <link>https://share.transistor.fm/s/d70cc108</link>
      <description>
        <![CDATA[<p>In this episode, Liam speaks with BJ Best, a poet who teaches computers to do what humans can't in the name of art. His network of ArtyBots is part of a vibrant scene of robots creating, sharing, and collaborating with one another on virtual art. In the interview, Best describes the reflective opportunities and editorial impact created by a bot-created body of work numbering in the tens of thousands.</p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Liam speaks with BJ Best, a poet who teaches computers to do what humans can't in the name of art. His network of ArtyBots is part of a vibrant scene of robots creating, sharing, and collaborating with one another on virtual art. In the interview, Best describes the reflective opportunities and editorial impact created by a bot-created body of work numbering in the tens of thousands.</p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 21 Apr 2020 14:00:00 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/d70cc108/39003415.mp3" length="79869568" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/0LKYKNRfdMhRY5N_TdyfmoVgDkOyLgL2OzCtxggJRjA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS85NjUz/YjRlYzNhMmRlMzdj/Njc4MGViNjkzNjQw/ODMwNC5wbmc.jpg"/>
      <itunes:duration>1943</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, Liam speaks with BJ Best, a poet who teaches computers to do what humans can't in the name of art. His network of ArtyBots is part of a vibrant scene of robots creating, sharing, and collaborating with one another on virtual art. In the interview, Best describes the reflective opportunities and editorial impact created by a bot-created body of work numbering in the tens of thousands.</p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>The Magic Question for Creativity: Laurie Rosenwald on Making Mistakes on Purpose</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>38</itunes:episode>
      <podcast:episode>38</podcast:episode>
      <itunes:title>The Magic Question for Creativity: Laurie Rosenwald on Making Mistakes on Purpose</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">89e77d21-7d8a-4dfa-803d-9f8804786d50</guid>
      <link>https://share.transistor.fm/s/5f9e19a9</link>
      <description>
        <![CDATA[<p>Design Notes is a show about creative work and what it teaches us. In this episode, Liam speaks with illustrator, editorial designer, and author Laurie Rosenwald about how she's managed to cultivate an aesthetic—and a career—around "making mistakes on purpose." Learn how chaos and collage can come together to reveal unexpected creative potential, and let Rosenwald help make sure you're never alone with a blank page.</p> <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Design Notes is a show about creative work and what it teaches us. In this episode, Liam speaks with illustrator, editorial designer, and author Laurie Rosenwald about how she's managed to cultivate an aesthetic—and a career—around "making mistakes on purpose." Learn how chaos and collage can come together to reveal unexpected creative potential, and let Rosenwald help make sure you're never alone with a blank page.</p> <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 17 Mar 2020 14:00:00 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/5f9e19a9/916b6fda.mp3" length="35745952" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/ZuVLZolxmMdnKgiTCbX7dBep0ICdjqgXXb1aHRLZyT0/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9hY2Q0/N2UzMDk0ZDI3MzIx/YjZjYWVjMTMyYTll/MzVlNC5wbmc.jpg"/>
      <itunes:duration>1813</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Design Notes is a show about creative work and what it teaches us. In this episode, Liam speaks with illustrator, editorial designer, and author Laurie Rosenwald about how she's managed to cultivate an aesthetic—and a career—around "making mistakes on purpose." Learn how chaos and collage can come together to reveal unexpected creative potential, and let Rosenwald help make sure you're never alone with a blank page.</p> <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Learning From Your Virtual Twin: Kerry Murphy on Digital Fashion and Self-Actualization</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>37</itunes:episode>
      <podcast:episode>37</podcast:episode>
      <itunes:title>Learning From Your Virtual Twin: Kerry Murphy on Digital Fashion and Self-Actualization</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2794203e-eafc-4ed4-9d04-a737797bd4e5</guid>
      <link>https://share.transistor.fm/s/75324e7f</link>
      <description>
        <![CDATA[<p>In this episode, Liam speaks with Kerry Murphy, co-founder of digital fashion house The Fabricant, to learn how ones and zeros are spun, woven, and stitched into virtual couture.</p> <p>In designing couture that doesn't—or can't—exist in physical space, The Fabricant also explores ideas of embodiment and self-actualization. Murphy pushes these concepts even further, by interacting with his own "virtual twin," composed from 3D-scans of his body.</p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Liam speaks with Kerry Murphy, co-founder of digital fashion house The Fabricant, to learn how ones and zeros are spun, woven, and stitched into virtual couture.</p> <p>In designing couture that doesn't—or can't—exist in physical space, The Fabricant also explores ideas of embodiment and self-actualization. Murphy pushes these concepts even further, by interacting with his own "virtual twin," composed from 3D-scans of his body.</p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 18 Feb 2020 14:30:00 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/75324e7f/443eec43.mp3" length="54543296" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/-pG1w5Z99_7efcH6DiNCxmDcIwW0gzVSwftw-31W0qo/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82Y2U2/YjY1NzFhZjJhNWUw/MWJjMTQ5YjdlM2Rh/ZjIxNC5wbmc.jpg"/>
      <itunes:duration>1337</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, Liam speaks with Kerry Murphy, co-founder of digital fashion house The Fabricant, to learn how ones and zeros are spun, woven, and stitched into virtual couture.</p> <p>In designing couture that doesn't—or can't—exist in physical space, The Fabricant also explores ideas of embodiment and self-actualization. Murphy pushes these concepts even further, by interacting with his own "virtual twin," composed from 3D-scans of his body.</p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>A Prompt for Creative Renewal: David Reinfurt on A New Program for Graphic Design</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>36</itunes:episode>
      <podcast:episode>36</podcast:episode>
      <itunes:title>A Prompt for Creative Renewal: David Reinfurt on A New Program for Graphic Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1159ad11-f268-42ef-94c7-ec1cd4a5d472</guid>
      <link>https://share.transistor.fm/s/c8ef4657</link>
      <description>
        <![CDATA[<p>Design Notes is a show about creative work and what it teaches us. For the first episode of 2020, Liam speaks with David Reinfurt, founder of <a href="http://www.o-r-g.com/">O-R-G</a>, half of <a href="http://www.dextersinister.org/">Dexter Sinister</a>, and author of <a href="https://a-new-program-for-graphic-design.org/"><em>A *New* Program for Graphic Design</em></a>. Together they explore the fluid notions of personal, corporate, and graphic identity throughout Reinfurt's career, the importance of learning through practice, and the relationship between design and art.</p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Design Notes is a show about creative work and what it teaches us. For the first episode of 2020, Liam speaks with David Reinfurt, founder of <a href="http://www.o-r-g.com/">O-R-G</a>, half of <a href="http://www.dextersinister.org/">Dexter Sinister</a>, and author of <a href="https://a-new-program-for-graphic-design.org/"><em>A *New* Program for Graphic Design</em></a>. Together they explore the fluid notions of personal, corporate, and graphic identity throughout Reinfurt's career, the importance of learning through practice, and the relationship between design and art.</p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 21 Jan 2020 14:30:00 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/c8ef4657/a06adf6b.mp3" length="85756098" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/6AXew84c2ESylelX5m8ecPPkNfjKozlDs-9ZWGIy4Io/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8yYzVm/ODZiNjg4NDM1NWI1/ZWNiOTE1ZTRjZTBl/NjAwZS5wbmc.jpg"/>
      <itunes:duration>2126</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Design Notes is a show about creative work and what it teaches us. For the first episode of 2020, Liam speaks with David Reinfurt, founder of <a href="http://www.o-r-g.com/">O-R-G</a>, half of <a href="http://www.dextersinister.org/">Dexter Sinister</a>, and author of <a href="https://a-new-program-for-graphic-design.org/"><em>A *New* Program for Graphic Design</em></a>. Together they explore the fluid notions of personal, corporate, and graphic identity throughout Reinfurt's career, the importance of learning through practice, and the relationship between design and art.</p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Reflectly: Pushing the Boundaries of Material Motion (2019 Material Design Awards)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>35</itunes:episode>
      <podcast:episode>35</podcast:episode>
      <itunes:title>Reflectly: Pushing the Boundaries of Material Motion (2019 Material Design Awards)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8f439a0d-0aa7-4eaf-87cf-8ac7ec8a7610</guid>
      <link>https://share.transistor.fm/s/008c5d65</link>
      <description>
        <![CDATA[<p class="p1">This episode is part of a special series of four interviews with the winners of this year's Material Design Awards, exploring what goes into creating an award-winning app.</p> <p class="p1">Reflectly, a unique journaling app, won this year's award for innovation by pushing the boundaries of Material Design and bringing it to life with fluid animations, a novel elevation model, and custom componentry. In the interview, cofounder Jacob Kristensen digs into the foundations of Reflectly and how its experience—from philosophy to specific interactions—came to life.</p> <p>Listen and subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p class="p1">This episode is part of a special series of four interviews with the winners of this year's Material Design Awards, exploring what goes into creating an award-winning app.</p> <p class="p1">Reflectly, a unique journaling app, won this year's award for innovation by pushing the boundaries of Material Design and bringing it to life with fluid animations, a novel elevation model, and custom componentry. In the interview, cofounder Jacob Kristensen digs into the foundations of Reflectly and how its experience—from philosophy to specific interactions—came to life.</p> <p>Listen and subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 26 Nov 2019 15:33:00 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/008c5d65/dc3f1ee9.mp3" length="33015364" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/KedwZEqEWD-JSFziiO5eKv5GNUdyYb6wLs21sV2zDBo/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS85ZjU5/ZGFkY2FhZDA4Mzc4/MDBkMzUzMTRmODY5/NGRiZS5wbmc.jpg"/>
      <itunes:duration>819</itunes:duration>
      <itunes:summary>
        <![CDATA[<p class="p1">This episode is part of a special series of four interviews with the winners of this year's Material Design Awards, exploring what goes into creating an award-winning app.</p> <p class="p1">Reflectly, a unique journaling app, won this year's award for innovation by pushing the boundaries of Material Design and bringing it to life with fluid animations, a novel elevation model, and custom componentry. In the interview, cofounder Jacob Kristensen digs into the foundations of Reflectly and how its experience—from philosophy to specific interactions—came to life.</p> <p>Listen and subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Ruff: Building an Expressive Brand Identity with Material Theming (2019 Material Design Awards)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>34</itunes:episode>
      <podcast:episode>34</podcast:episode>
      <itunes:title>Ruff: Building an Expressive Brand Identity with Material Theming (2019 Material Design Awards)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">927fa60b-f9da-4fbe-a685-6e720748aeff</guid>
      <link>https://share.transistor.fm/s/aa6613cd</link>
      <description>
        <![CDATA[<p class="p2">This episode is part of a special series of four interviews with the winners of this year's Material Design Awards, exploring what goes into creating an award-winning app.</p> <p>Ruff is a focused note-taking app that won this year's award for theming, building an expressive identity through the consistent application of color, typography, and shape. In the interview, Liam and developer/designer Bardi Golriz talk about what it's like to add new features without losing focus, and how Material Theming impacts the process of developing an app.</p> <p>Listen and subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p class="p2">This episode is part of a special series of four interviews with the winners of this year's Material Design Awards, exploring what goes into creating an award-winning app.</p> <p>Ruff is a focused note-taking app that won this year's award for theming, building an expressive identity through the consistent application of color, typography, and shape. In the interview, Liam and developer/designer Bardi Golriz talk about what it's like to add new features without losing focus, and how Material Theming impacts the process of developing an app.</p> <p>Listen and subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 26 Nov 2019 15:32:00 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/aa6613cd/b8807015.mp3" length="38554409" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/0gFxnpRy0ZMvuVgGX4_jS92z8Yq1uxV9ARcG-g8c8WU/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9mMTJl/ZmQ1NzBlZDZhYmIz/ZTIyOWViN2MwNzM4/OGFhYy5wbmc.jpg"/>
      <itunes:duration>959</itunes:duration>
      <itunes:summary>
        <![CDATA[<p class="p2">This episode is part of a special series of four interviews with the winners of this year's Material Design Awards, exploring what goes into creating an award-winning app.</p> <p>Ruff is a focused note-taking app that won this year's award for theming, building an expressive identity through the consistent application of color, typography, and shape. In the interview, Liam and developer/designer Bardi Golriz talk about what it's like to add new features without losing focus, and how Material Theming impacts the process of developing an app.</p> <p>Listen and subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Trip.com: Designing a Universal Travel App for Global Users (2019 Material Design Awards)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>33</itunes:episode>
      <podcast:episode>33</podcast:episode>
      <itunes:title>Trip.com: Designing a Universal Travel App for Global Users (2019 Material Design Awards)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ce6ba960-9bf9-4b86-bfae-0ff575222a8b</guid>
      <link>https://share.transistor.fm/s/ed8c932f</link>
      <description>
        <![CDATA[<p>This episode is part of a special series of four interviews with the winners of this year's Material Design Awards, exploring what goes into creating an award-winning app.</p> <p>Trip.com is a travel app that won this year's award for universality by accounting for users around the world with over a dozen supported languages and custom imagery. The interview unpacks what it's like to build an app for the entire world, and what makes Trip.com a unique experience.</p> <p>Listen and subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This episode is part of a special series of four interviews with the winners of this year's Material Design Awards, exploring what goes into creating an award-winning app.</p> <p>Trip.com is a travel app that won this year's award for universality by accounting for users around the world with over a dozen supported languages and custom imagery. The interview unpacks what it's like to build an app for the entire world, and what makes Trip.com a unique experience.</p> <p>Listen and subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 26 Nov 2019 15:31:00 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/ed8c932f/751c0044.mp3" length="23349104" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/0G5px6nthmhSeBBqKhEoi0yAU9ykMa4QlCsUv2gDgQQ/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS83MjNl/MzAzZGY1ODM2NzEz/YjhiOTM0MDBmM2M0/OWJlMS5wbmc.jpg"/>
      <itunes:duration>578</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This episode is part of a special series of four interviews with the winners of this year's Material Design Awards, exploring what goes into creating an award-winning app.</p> <p>Trip.com is a travel app that won this year's award for universality by accounting for users around the world with over a dozen supported languages and custom imagery. The interview unpacks what it's like to build an app for the entire world, and what makes Trip.com a unique experience.</p> <p>Listen and subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Scripts: Using Creative Interactions to Make Learning Feel Accomplished (2019 Material Design Awards)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>32</itunes:episode>
      <podcast:episode>32</podcast:episode>
      <itunes:title>Scripts: Using Creative Interactions to Make Learning Feel Accomplished (2019 Material Design Awards)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">cbc922f8-2341-4a96-903e-324383c3a49d</guid>
      <link>https://share.transistor.fm/s/b838c5da</link>
      <description>
        <![CDATA[<p>This episode is part of a special series of four interviews with the winners of this year's Material Design Awards, exploring what goes into creating an award-winning app.</p> <p>Scripts won this year's award for Experience, with creative interactions, navigation, and content presentation. In the interview, I spoke with the Scripts team about using a color system to create a unique experience while expressing identity, and building interactions that make users feel accomplished right away.</p>  <p>Listen and subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This episode is part of a special series of four interviews with the winners of this year's Material Design Awards, exploring what goes into creating an award-winning app.</p> <p>Scripts won this year's award for Experience, with creative interactions, navigation, and content presentation. In the interview, I spoke with the Scripts team about using a color system to create a unique experience while expressing identity, and building interactions that make users feel accomplished right away.</p>  <p>Listen and subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 26 Nov 2019 15:30:00 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/b838c5da/9b4cc9a8.mp3" length="28775799" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/0XIa8z78JCVc9TXKg7e-aUfftOfI7LDzjFWC4G8UXTA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS83NTlh/YzBlNjc1MGZhMTFm/ZWMyNTMyZjJmMTVl/YjY3MS5wbmc.jpg"/>
      <itunes:duration>713</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This episode is part of a special series of four interviews with the winners of this year's Material Design Awards, exploring what goes into creating an award-winning app.</p> <p>Scripts won this year's award for Experience, with creative interactions, navigation, and content presentation. In the interview, I spoke with the Scripts team about using a color system to create a unique experience while expressing identity, and building interactions that make users feel accomplished right away.</p>  <p>Listen and subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>The Psychedelic Spark: GMUNK on His Aesthetic and the Importance of Creative Discomfort</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>31</itunes:episode>
      <podcast:episode>31</podcast:episode>
      <itunes:title>The Psychedelic Spark: GMUNK on His Aesthetic and the Importance of Creative Discomfort</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">511ad92954e948c7afe1f86fa8770759</guid>
      <link>https://share.transistor.fm/s/4dea65a5</link>
      <description>
        <![CDATA[<p>In this episode, Liam speaks with Bradley Munkowitz, also known as designer/director GMUNK, unpacking Munkowitz's scintillating psychedelic aesthetic — inspired by actual psychedelic experiences — and why it's important as a designer to continually challenge and be challenged, maintaining a healthy discomfort with one's own work.</p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Liam speaks with Bradley Munkowitz, also known as designer/director GMUNK, unpacking Munkowitz's scintillating psychedelic aesthetic — inspired by actual psychedelic experiences — and why it's important as a designer to continually challenge and be challenged, maintaining a healthy discomfort with one's own work.</p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Wed, 30 Oct 2019 15:39:58 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/4dea65a5/b000be99.mp3" length="73878233" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/doxxbgBCMONkOCWQu0YoRsoLhk5gJ8GH4RMMo9bBOUw/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS81NzEy/ZmJhMjhjMzA1ZjRh/NTA3MjkyZGUzOTFh/YWYyYS5wbmc.jpg"/>
      <itunes:duration>1816</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, Liam speaks with Bradley Munkowitz, also known as designer/director GMUNK, unpacking Munkowitz's scintillating psychedelic aesthetic — inspired by actual psychedelic experiences — and why it's important as a designer to continually challenge and be challenged, maintaining a healthy discomfort with one's own work.</p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>Yes</itunes:explicit>
    </item>
    <item>
      <title>Vulnerability, Technology, and Art: Qianqian Ye on Creative Coding and Shared Futures</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>30</itunes:episode>
      <podcast:episode>30</podcast:episode>
      <itunes:title>Vulnerability, Technology, and Art: Qianqian Ye on Creative Coding and Shared Futures</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">48de658b97654567b9fa21c37bb23190</guid>
      <link>https://share.transistor.fm/s/c62d3b73</link>
      <description>
        <![CDATA[<p>In this episode, Liam speaks with interdisciplinary artist and creative coder Qianqian Ye in her San Francisco studio. The duo traces her journey from wielding calligraphy brushes to building a hand-holding glove, unpacking the vulnerabilities we all share as humans, how creative intent is communicated, and the importance of imagining other futures.</p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Liam speaks with interdisciplinary artist and creative coder Qianqian Ye in her San Francisco studio. The duo traces her journey from wielding calligraphy brushes to building a hand-holding glove, unpacking the vulnerabilities we all share as humans, how creative intent is communicated, and the importance of imagining other futures.</p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 01 Oct 2019 14:04:09 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/c62d3b73/28a3d1e4.mp3" length="65579072" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/huy1yhV-yTlPpnz9TJ6LmJ9pg9yfAPZ14hBCY-wAvMA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9jMGZi/NDY4MjhiZTU3MGUx/ZjRlMzViOWJiMWI1/NDA2Zi5wbmc.jpg"/>
      <itunes:duration>1600</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, Liam speaks with interdisciplinary artist and creative coder Qianqian Ye in her San Francisco studio. The duo traces her journey from wielding calligraphy brushes to building a hand-holding glove, unpacking the vulnerabilities we all share as humans, how creative intent is communicated, and the importance of imagining other futures.</p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>How Machines Help Us See Ourselves: Harvey Moon on Collaborating with Technology for Art</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>29</itunes:episode>
      <podcast:episode>29</podcast:episode>
      <itunes:title>How Machines Help Us See Ourselves: Harvey Moon on Collaborating with Technology for Art</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3ef4b3182b794b2581a212ffc270a8a9</guid>
      <link>https://share.transistor.fm/s/fb7dc8cd</link>
      <description>
        <![CDATA[<p>In this episode, Liam speaks with new media artist Harvey Moon in his San Francisco studio. The duo discuss how Moon's work reveals unseen properties of the world around us, the process of creating one's own creative tools, and the kind of art that's only made possible through collaboration with machines.Read a full transcript</p> <p>👉<a href="https://medium.com/design-notes-podcast/design-notes-29-harvey-moon-new-media-artist-8ec4c356961d">Transcript</a></p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Liam speaks with new media artist Harvey Moon in his San Francisco studio. The duo discuss how Moon's work reveals unseen properties of the world around us, the process of creating one's own creative tools, and the kind of art that's only made possible through collaboration with machines.Read a full transcript</p> <p>👉<a href="https://medium.com/design-notes-podcast/design-notes-29-harvey-moon-new-media-artist-8ec4c356961d">Transcript</a></p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 03 Sep 2019 14:30:00 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/fb7dc8cd/664c430f.mp3" length="73457480" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/tmkwB9I75ntwT2UOOBwwcvnPnn5fs5aXQu9DZkfIImQ/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9kODM3/MjUwNmYxNjFjYTkz/YWU4ZDJmMjViN2Vh/Y2QxNS5wbmc.jpg"/>
      <itunes:duration>1801</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, Liam speaks with new media artist Harvey Moon in his San Francisco studio. The duo discuss how Moon's work reveals unseen properties of the world around us, the process of creating one's own creative tools, and the kind of art that's only made possible through collaboration with machines.Read a full transcript</p> <p>👉<a href="https://medium.com/design-notes-podcast/design-notes-29-harvey-moon-new-media-artist-8ec4c356961d">Transcript</a></p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Art as Survival: Conor Grebel on Using Creative Work to Heal</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>28</itunes:episode>
      <podcast:episode>28</podcast:episode>
      <itunes:title>Art as Survival: Conor Grebel on Using Creative Work to Heal</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4a0d2ab92f314fafb0cec43a582df1c0</guid>
      <link>https://share.transistor.fm/s/daf575a6</link>
      <description>
        <![CDATA[<p>In this episode, Liam speaks with Conor Grebel about how lived experiences inform and are conveyed through creative work.Our conversation traces Conor's journey toward creative work and the "ingredients" that help him craft soothing art for himself and others.Note: The first half of this episode deals with topics of panic attack disorder, anxiety, and psychological abuse.</p>  <p>Read a full transcript</p> <p>👉 <a href="https://medium.com/design-notes-podcast/design-notes-28-conor-grebel-bedtimes-4b86dc0b0984"> Transcript</a> </p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Liam speaks with Conor Grebel about how lived experiences inform and are conveyed through creative work.Our conversation traces Conor's journey toward creative work and the "ingredients" that help him craft soothing art for himself and others.Note: The first half of this episode deals with topics of panic attack disorder, anxiety, and psychological abuse.</p>  <p>Read a full transcript</p> <p>👉 <a href="https://medium.com/design-notes-podcast/design-notes-28-conor-grebel-bedtimes-4b86dc0b0984"> Transcript</a> </p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 06 Aug 2019 15:00:00 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/daf575a6/dd4484cf.mp3" length="76121408" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/9sC3gZonQTKT6sX6YE1B4zw3ypycJg10sF6V-uHIO8s/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS84NGMy/OWVlZDlhYjE5ZmRi/NTQ3M2VjMmMyZGVl/MDEyYS5wbmc.jpg"/>
      <itunes:duration>1872</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, Liam speaks with Conor Grebel about how lived experiences inform and are conveyed through creative work.Our conversation traces Conor's journey toward creative work and the "ingredients" that help him craft soothing art for himself and others.Note: The first half of this episode deals with topics of panic attack disorder, anxiety, and psychological abuse.</p>  <p>Read a full transcript</p> <p>👉 <a href="https://medium.com/design-notes-podcast/design-notes-28-conor-grebel-bedtimes-4b86dc0b0984"> Transcript</a> </p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>Yes</itunes:explicit>
    </item>
    <item>
      <title>I Hate Music Videos: Bayonet Records on Sonic Design and Releasing Music on Your Own Terms</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>27</itunes:episode>
      <podcast:episode>27</podcast:episode>
      <itunes:title>I Hate Music Videos: Bayonet Records on Sonic Design and Releasing Music on Your Own Terms</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">42d29a14f7d34e0bbf979f4a375ade49</guid>
      <link>https://share.transistor.fm/s/7d723489</link>
      <description>
        <![CDATA[<p>In this episode, Liam speaks with Katie Garcia and Dustin Payseur, who together run independent music label Bayonet Records.Garcia and Payseur (who also leads the band Beach Fossils) break down the complex relationship between a record label and the creative work it supports, the qualities of sonic design, and the magic of releasing an album on your own terms.</p>  <p>Read a full transcript</p> <p>👉 <a href="https://medium.com/design-notes-podcast/design-notes-27-bayonet-records-b483c1dcb61f"> Transcript</a></p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Liam speaks with Katie Garcia and Dustin Payseur, who together run independent music label Bayonet Records.Garcia and Payseur (who also leads the band Beach Fossils) break down the complex relationship between a record label and the creative work it supports, the qualities of sonic design, and the magic of releasing an album on your own terms.</p>  <p>Read a full transcript</p> <p>👉 <a href="https://medium.com/design-notes-podcast/design-notes-27-bayonet-records-b483c1dcb61f"> Transcript</a></p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 09 Jul 2019 15:00:00 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/7d723489/f6c3c916.mp3" length="75094400" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/dR_YGscA4alrXV5ywE-2qfxKAS0xYdypILBb1YZNgRE/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8wMjhj/Zjc0MWQ2NjY5MjQ0/YTI5M2U2Yzc2MmZl/YWRiNi5wbmc.jpg"/>
      <itunes:duration>1875</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, Liam speaks with Katie Garcia and Dustin Payseur, who together run independent music label Bayonet Records.Garcia and Payseur (who also leads the band Beach Fossils) break down the complex relationship between a record label and the creative work it supports, the qualities of sonic design, and the magic of releasing an album on your own terms.</p>  <p>Read a full transcript</p> <p>👉 <a href="https://medium.com/design-notes-podcast/design-notes-27-bayonet-records-b483c1dcb61f"> Transcript</a></p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>Yes</itunes:explicit>
    </item>
    <item>
      <title>What We Can Learn From Our Work: Host Liam Spradlin on the Themes of Design Notes</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>26</itunes:episode>
      <podcast:episode>26</podcast:episode>
      <itunes:title>What We Can Learn From Our Work: Host Liam Spradlin on the Themes of Design Notes</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">681cf8d7381440c28b4bd14bbdb574f7</guid>
      <link>https://share.transistor.fm/s/4158c4b4</link>
      <description>
        <![CDATA[<p>In this episode, guest host Barbara Eldredge turns the tables, interviewing regular host Liam Spradlin about his own creative journey and reflecting on the themes that unite the first 25 episodes of Design Notes.</p>  <p>Read a full transcript</p> <p>👉 <a href="https://medium.com/design-notes-podcast/design-notes-26-liam-spradlin-host-4fcc59b2f57c"> Transcript</a></p>  <p>Subscribe to Design Notes</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, guest host Barbara Eldredge turns the tables, interviewing regular host Liam Spradlin about his own creative journey and reflecting on the themes that unite the first 25 episodes of Design Notes.</p>  <p>Read a full transcript</p> <p>👉 <a href="https://medium.com/design-notes-podcast/design-notes-26-liam-spradlin-host-4fcc59b2f57c"> Transcript</a></p>  <p>Subscribe to Design Notes</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 11 Jun 2019 17:17:09 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/4158c4b4/11194dd2.mp3" length="79590656" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/lwLxTM49PG14tOeVcyLFlGqyissXrrPqdy90biA3nVU/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9hNzky/ZmYwY2Y2OGNhNjkx/Y2YyNDJmMGIxNThj/M2QzZS5wbmc.jpg"/>
      <itunes:duration>1944</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, guest host Barbara Eldredge turns the tables, interviewing regular host Liam Spradlin about his own creative journey and reflecting on the themes that unite the first 25 episodes of Design Notes.</p>  <p>Read a full transcript</p> <p>👉 <a href="https://medium.com/design-notes-podcast/design-notes-26-liam-spradlin-host-4fcc59b2f57c"> Transcript</a></p>  <p>Subscribe to Design Notes</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>The Most Transformative Job in the World: MoMA's Rob Giampietro on Design's Unseen Impact</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>25</itunes:episode>
      <podcast:episode>25</podcast:episode>
      <itunes:title>The Most Transformative Job in the World: MoMA's Rob Giampietro on Design's Unseen Impact</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">60339f89d48b4afaa2829e679d8af317</guid>
      <link>https://share.transistor.fm/s/9fe71306</link>
      <description>
        <![CDATA[<p>In this episode, Liam speaks with Rob Giampietro, Design Director at the Museum of Modern Art. Giampietro shares his journey from studio designer to design manager, explores the unseen details of a museum experience, and describes the responsibility designers have to create impact.</p> <p> Download a PDF transcript</p> <p>👉<a href="https://storage.googleapis.com/gd-misc/DesignNotes_Transcript_E25.pdf">Download</a></p>  <p>Subscribe to Design Notes</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Liam speaks with Rob Giampietro, Design Director at the Museum of Modern Art. Giampietro shares his journey from studio designer to design manager, explores the unseen details of a museum experience, and describes the responsibility designers have to create impact.</p> <p> Download a PDF transcript</p> <p>👉<a href="https://storage.googleapis.com/gd-misc/DesignNotes_Transcript_E25.pdf">Download</a></p>  <p>Subscribe to Design Notes</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 14 May 2019 14:00:00 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/9fe71306/7edfa994.mp3" length="62795964" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/H-IB1RwrYkY2w-P-SOKpyKs3zdF6ndpUUeunQM0laA8/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9kOTZj/OGI1ZGFjOTNlYjRj/NThhN2YwNzRmN2Vm/OWYzOC5wbmc.jpg"/>
      <itunes:duration>1545</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, Liam speaks with Rob Giampietro, Design Director at the Museum of Modern Art. Giampietro shares his journey from studio designer to design manager, explores the unseen details of a museum experience, and describes the responsibility designers have to create impact.</p> <p> Download a PDF transcript</p> <p>👉<a href="https://storage.googleapis.com/gd-misc/DesignNotes_Transcript_E25.pdf">Download</a></p>  <p>Subscribe to Design Notes</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>"What Do You See; How Do You Feel?"—Vanity Fair's Clinton Cargill on Visual Storytelling</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>24</itunes:episode>
      <podcast:episode>24</podcast:episode>
      <itunes:title>"What Do You See; How Do You Feel?"—Vanity Fair's Clinton Cargill on Visual Storytelling</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">511d3eefad014ce6a544e8e8829980fb</guid>
      <link>https://share.transistor.fm/s/cf6b5fb5</link>
      <description>
        <![CDATA[<p>In this episode, Liam speaks with Clinton Cargill, the current visual director at Vanity Fair and former photo director at Bloomberg Businessweek. Cargill describes how he mastered the art of critically looking at pictures, what it takes to craft a compelling story with the expressive capabilities of photography, and why intent is central to creative work.</p> <p>Download a PDF transcript</p> <p>👉<a href="https://storage.googleapis.com/gd-misc/DesignNotes_Transcript_E24.pdf">Transcript</a></p> <p>Subscribe to Design Notes</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Liam speaks with Clinton Cargill, the current visual director at Vanity Fair and former photo director at Bloomberg Businessweek. Cargill describes how he mastered the art of critically looking at pictures, what it takes to craft a compelling story with the expressive capabilities of photography, and why intent is central to creative work.</p> <p>Download a PDF transcript</p> <p>👉<a href="https://storage.googleapis.com/gd-misc/DesignNotes_Transcript_E24.pdf">Transcript</a></p> <p>Subscribe to Design Notes</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 16 Apr 2019 15:30:00 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/cf6b5fb5/016f3af3.mp3" length="68456273" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/wOuj-NM9FqlDtC_H207wn71ja35LLqOUCsuYAnzNUf0/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9hNDkz/YjdjYWM1OTVmMTg5/NGRiMTcwYzRhZmFh/Y2VjOC5wbmc.jpg"/>
      <itunes:duration>1671</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, Liam speaks with Clinton Cargill, the current visual director at Vanity Fair and former photo director at Bloomberg Businessweek. Cargill describes how he mastered the art of critically looking at pictures, what it takes to craft a compelling story with the expressive capabilities of photography, and why intent is central to creative work.</p> <p>Download a PDF transcript</p> <p>👉<a href="https://storage.googleapis.com/gd-misc/DesignNotes_Transcript_E24.pdf">Transcript</a></p> <p>Subscribe to Design Notes</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Owning Your Values: Ksenya Samarskaya on How Typography Encodes and Decodes Identity</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>23</itunes:episode>
      <podcast:episode>23</podcast:episode>
      <itunes:title>Owning Your Values: Ksenya Samarskaya on How Typography Encodes and Decodes Identity</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">659aad3ad82e4e1daab44ae6c1e6bd28</guid>
      <link>https://share.transistor.fm/s/da02356a</link>
      <description>
        <![CDATA[<p>In this episode, Liam speaks with New York-based type designer Ksenya Samarskaya, exploring how type absorbs influence from its place in time, space, and culture. Samarskaya unpacks how typography represents the histories and complexities of the world around us, while revealing our own identities in the process.Download a PDF transcript</p> <p>👉 <a href="https://bit.ly/2uf7zIA">Transcript</a></p> <p>Subscribe to Design Notes</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Liam speaks with New York-based type designer Ksenya Samarskaya, exploring how type absorbs influence from its place in time, space, and culture. Samarskaya unpacks how typography represents the histories and complexities of the world around us, while revealing our own identities in the process.Download a PDF transcript</p> <p>👉 <a href="https://bit.ly/2uf7zIA">Transcript</a></p> <p>Subscribe to Design Notes</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 19 Mar 2019 13:15:45 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/da02356a/f8600345.mp3" length="24922272" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/IRZEtiye0uh36bMnL3zRjic8q9x_DKIr83_BaaQR5tg/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8xNTQx/NDkzMzhhYTY2MzFl/MTRlYmExOGM5NTZh/Njg2My5wbmc.jpg"/>
      <itunes:duration>1581</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, Liam speaks with New York-based type designer Ksenya Samarskaya, exploring how type absorbs influence from its place in time, space, and culture. Samarskaya unpacks how typography represents the histories and complexities of the world around us, while revealing our own identities in the process.Download a PDF transcript</p> <p>👉 <a href="https://bit.ly/2uf7zIA">Transcript</a></p> <p>Subscribe to Design Notes</p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>You Cannot Be What You Cannot See: Panimation on Building Community in Motion Design</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>22</itunes:episode>
      <podcast:episode>22</podcast:episode>
      <itunes:title>You Cannot Be What You Cannot See: Panimation on Building Community in Motion Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">deb30be5319f45b88933c1d8a22df37f</guid>
      <link>https://share.transistor.fm/s/a085f9f7</link>
      <description>
        <![CDATA[<p>In this episode, Liam speaks with Bee Grandinetti and Hedvig Ahlberg—two thirds of the trio that founded Punanimation, a community and platform for women, trans, and non-binary folks working with animation and motion design.Bee and Hedvig unpack the ways in which motion design is influenced by the music and movement of the world around us, and how they're answering the question, "where are the women in motion design?"</p> <p>Download a PDF transcript</p> <p>👉 <a href="https://storage.googleapis.com/gd-misc/DesignNotes_Transcript_E22.pdf"> Transcript</a></p> <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Liam speaks with Bee Grandinetti and Hedvig Ahlberg—two thirds of the trio that founded Punanimation, a community and platform for women, trans, and non-binary folks working with animation and motion design.Bee and Hedvig unpack the ways in which motion design is influenced by the music and movement of the world around us, and how they're answering the question, "where are the women in motion design?"</p> <p>Download a PDF transcript</p> <p>👉 <a href="https://storage.googleapis.com/gd-misc/DesignNotes_Transcript_E22.pdf"> Transcript</a></p> <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 19 Feb 2019 18:14:48 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/a085f9f7/3a077813.mp3" length="56209408" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/wh6H7HDzTIt2A42BlDSUUORTkFH5DZW0e-2vedMaNPo/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS85Yjlk/ZDk1NzQ0ZGEyOGMx/OTJkYjg3OWFmMTBm/MWRlMy5wbmc.jpg"/>
      <itunes:duration>1931</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, Liam speaks with Bee Grandinetti and Hedvig Ahlberg—two thirds of the trio that founded Punanimation, a community and platform for women, trans, and non-binary folks working with animation and motion design.Bee and Hedvig unpack the ways in which motion design is influenced by the music and movement of the world around us, and how they're answering the question, "where are the women in motion design?"</p> <p>Download a PDF transcript</p> <p>👉 <a href="https://storage.googleapis.com/gd-misc/DesignNotes_Transcript_E22.pdf"> Transcript</a></p> <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>Yes</itunes:explicit>
    </item>
    <item>
      <title>Material Design Awards 2018: Winners from Lyft, Anchor &amp; More on Building Expressive Products</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>21</itunes:episode>
      <podcast:episode>21</podcast:episode>
      <itunes:title>Material Design Awards 2018: Winners from Lyft, Anchor &amp; More on Building Expressive Products</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2e89c0a50e224421aa88ac8ac5a76b0f</guid>
      <link>https://share.transistor.fm/s/fe751cf3</link>
      <description>
        <![CDATA[<p>In this episode, Liam sits down with the winners of the 2018 Material Design Awards—Anchor, KptnCook, Lyft, and SimpleHabit—to discuss how they each adopted and extended Material to build expressive, inspirational experiences.</p>  <p>Download a PDF transcript </p> <p>👉<a href="https://storage.googleapis.com/gd-misc/DesignNotes_Transcript_E21.pdf">Transcript</a></p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Liam sits down with the winners of the 2018 Material Design Awards—Anchor, KptnCook, Lyft, and SimpleHabit—to discuss how they each adopted and extended Material to build expressive, inspirational experiences.</p>  <p>Download a PDF transcript </p> <p>👉<a href="https://storage.googleapis.com/gd-misc/DesignNotes_Transcript_E21.pdf">Transcript</a></p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 15 Jan 2019 17:10:00 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/fe751cf3/fead4299.mp3" length="111611916" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/GoiZ6QSy0rCnSwPxBVwSohC1Ub6Es75ynkA1aZ0DMHo/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8yZDdk/YmQ5ZDY5NDFhMzFl/YzA0ODBkNWRmYzIy/OGZlMy5wbmc.jpg"/>
      <itunes:duration>2785</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, Liam sits down with the winners of the 2018 Material Design Awards—Anchor, KptnCook, Lyft, and SimpleHabit—to discuss how they each adopted and extended Material to build expressive, inspirational experiences.</p>  <p>Download a PDF transcript </p> <p>👉<a href="https://storage.googleapis.com/gd-misc/DesignNotes_Transcript_E21.pdf">Transcript</a></p>  <p>Subscribe to Design Notes </p> <p>👉<a href="https://www.google.com/podcasts?feed=aHR0cDovL2Rlc2lnbm5vdGVzLmxpYnN5bi5jb20vcnNz">Google Podcasts</a></p> <p>👉<a href="https://itunes.apple.com/us/podcast/design-notes/id1040955947?mt=2">iTunes</a></p> <p>👉<a href="https://open.spotify.com/show/498069S6pikjBTLb28G521">Spotify</a></p> <p>👉<a href="http://pca.st/designnotes">Pocket Casts</a></p> <p>👉<a href="http://designnotes.libsyn.com/rss'">RSS</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>"We Should Do Something Together"—Ateljé Sotamaa on the Importance of Friction in Design</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>20</itunes:episode>
      <podcast:episode>20</podcast:episode>
      <itunes:title>"We Should Do Something Together"—Ateljé Sotamaa on the Importance of Friction in Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">41264d218b574d91b364c4d6805e3965</guid>
      <link>https://share.transistor.fm/s/085817e8</link>
      <description>
        <![CDATA[<p>Tuuli and Kivi Sotamaa are the brother and sister team behind Ateljé Sotamaa, a studio creating emotionally-appealing objects and holistic architectural environments.</p> <p>In the episode: Tuuli and Kivi Sotamaa recount their very first collaboration (back in 1999!) and discuss a shared interest in experiences that aren't stripped of their friction.</p> <p>Learn more 👉 <a href="design.google/podcast">design.google/podcast</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Tuuli and Kivi Sotamaa are the brother and sister team behind Ateljé Sotamaa, a studio creating emotionally-appealing objects and holistic architectural environments.</p> <p>In the episode: Tuuli and Kivi Sotamaa recount their very first collaboration (back in 1999!) and discuss a shared interest in experiences that aren't stripped of their friction.</p> <p>Learn more 👉 <a href="design.google/podcast">design.google/podcast</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 13 Dec 2018 14:04:00 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/085817e8/fa0540a2.mp3" length="26254899" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/bEavRpR7hjE-5XQy2dDDaAMKgvrJRR-Sl2iuFGQjhjU/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82MzI5/NzFmYzYzZWZjZWFh/NTc1YjhiODIzNmU2/ZGY4ZS5wbmc.jpg"/>
      <itunes:duration>1447</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Tuuli and Kivi Sotamaa are the brother and sister team behind Ateljé Sotamaa, a studio creating emotionally-appealing objects and holistic architectural environments.</p> <p>In the episode: Tuuli and Kivi Sotamaa recount their very first collaboration (back in 1999!) and discuss a shared interest in experiences that aren't stripped of their friction.</p> <p>Learn more 👉 <a href="design.google/podcast">design.google/podcast</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>The Music of Design: Marko Ahtisaari on How Finnish Social Values Shaped Nokia</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>19</itunes:episode>
      <podcast:episode>19</podcast:episode>
      <itunes:title>The Music of Design: Marko Ahtisaari on How Finnish Social Values Shaped Nokia</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">36f4973ef014471494f0c9539f07a472</guid>
      <link>https://share.transistor.fm/s/e841fc36</link>
      <description>
        <![CDATA[<p>Marko Ahtisaari is the artistic director of the Helsinki Festival, a former product design lead at Nokia, and co-founder of <a href="https://www.dopplr.com/">Dopplr</a> and <a href="http://syncproject.co/">Sync Project</a>.</p> <p>In the episode: Marko Ahtisaari expands on his journey as a designer and entrepreneur, explaining powerful lessons learned across three continents. By taking a holistic perspective on the Finnish design tradition, Ahtisaari unpacks how the country's societal values shaped its technologies.</p> <p>Learn more 👉 <a href="design.google/podcast">design.google/podcast</a> </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Marko Ahtisaari is the artistic director of the Helsinki Festival, a former product design lead at Nokia, and co-founder of <a href="https://www.dopplr.com/">Dopplr</a> and <a href="http://syncproject.co/">Sync Project</a>.</p> <p>In the episode: Marko Ahtisaari expands on his journey as a designer and entrepreneur, explaining powerful lessons learned across three continents. By taking a holistic perspective on the Finnish design tradition, Ahtisaari unpacks how the country's societal values shaped its technologies.</p> <p>Learn more 👉 <a href="design.google/podcast">design.google/podcast</a> </p>]]>
      </content:encoded>
      <pubDate>Thu, 13 Dec 2018 14:03:00 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/e841fc36/7a5773d9.mp3" length="31319372" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/7_TvQWdqpZ0bcBbm9f8JMyTNi14kxyle3knrcTu1IjM/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9hZWFk/NzY0MTU4YmNiMzU2/MjQxMmJhOWUwYjEy/MDA3My5wbmc.jpg"/>
      <itunes:duration>1596</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Marko Ahtisaari is the artistic director of the Helsinki Festival, a former product design lead at Nokia, and co-founder of <a href="https://www.dopplr.com/">Dopplr</a> and <a href="http://syncproject.co/">Sync Project</a>.</p> <p>In the episode: Marko Ahtisaari expands on his journey as a designer and entrepreneur, explaining powerful lessons learned across three continents. By taking a holistic perspective on the Finnish design tradition, Ahtisaari unpacks how the country's societal values shaped its technologies.</p> <p>Learn more 👉 <a href="design.google/podcast">design.google/podcast</a> </p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>[LIVE] AI, Identity, and Storytelling: Stephanie Dinkins on Befriending a Robot</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>18</itunes:episode>
      <podcast:episode>18</podcast:episode>
      <itunes:title>[LIVE] AI, Identity, and Storytelling: Stephanie Dinkins on Befriending a Robot</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4fef575d5fa642c5ab03bc89fa100e00</guid>
      <link>https://share.transistor.fm/s/7f01ac42</link>
      <description>
        <![CDATA[<p>A transdisciplinary artist, Stephanie Dinkins focuses on AI's intersection with race, gender, and social equity.</p> <p>In the episode, recorded live onstage at SPAN: Stephanie Dinkins unpacks how and why we should actively engage with artificial intelligence. Dinkins also discusses her experience befriending the AI robot Bina48.</p> <p>Learn more 👉 <a href="design.google/podcast">design.google/podcast</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A transdisciplinary artist, Stephanie Dinkins focuses on AI's intersection with race, gender, and social equity.</p> <p>In the episode, recorded live onstage at SPAN: Stephanie Dinkins unpacks how and why we should actively engage with artificial intelligence. Dinkins also discusses her experience befriending the AI robot Bina48.</p> <p>Learn more 👉 <a href="design.google/podcast">design.google/podcast</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 13 Dec 2018 14:02:00 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/7f01ac42/43584152.mp3" length="20514630" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Lpp_gWMO_M4FQ4zzYvlLmY9KnvQh2ieSgYcN1bVr9hE/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS80NzA4/ZWRmYTk1MTFjMTcx/MGE1Y2E3Yjg3NjMz/MzM0ZS5wbmc.jpg"/>
      <itunes:duration>1180</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A transdisciplinary artist, Stephanie Dinkins focuses on AI's intersection with race, gender, and social equity.</p> <p>In the episode, recorded live onstage at SPAN: Stephanie Dinkins unpacks how and why we should actively engage with artificial intelligence. Dinkins also discusses her experience befriending the AI robot Bina48.</p> <p>Learn more 👉 <a href="design.google/podcast">design.google/podcast</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>What It's Like to Really Know: James Bridle on Agency in an Age of Complex Technology</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>17</itunes:episode>
      <podcast:episode>17</podcast:episode>
      <itunes:title>What It's Like to Really Know: James Bridle on Agency in an Age of Complex Technology</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4898a47a804d4e2ea5cead60c499dff3</guid>
      <link>https://share.transistor.fm/s/6b3a97cf</link>
      <description>
        <![CDATA[<p>James Bridle is an artist and author working across technologies and disciplines. His artworks have been commissioned by galleries and institutions, and exhibited worldwide.</p> <p>In the episode: James Bridle explores the importance of having agency in—and working knowledge of—the complex systems in which we live.</p> <p>Learn more 👉 <a href="design.google/podcast">design.google/podcast</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>James Bridle is an artist and author working across technologies and disciplines. His artworks have been commissioned by galleries and institutions, and exhibited worldwide.</p> <p>In the episode: James Bridle explores the importance of having agency in—and working knowledge of—the complex systems in which we live.</p> <p>Learn more 👉 <a href="design.google/podcast">design.google/podcast</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 13 Dec 2018 14:01:00 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/6b3a97cf/042b3d71.mp3" length="24163499" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Z76KuGY1yluSU-KXefj1q7c96wDus09hrQF2vZNQ5wE/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS81MDFh/ZTMyNmVlMzAxYjg3/YTllZDk5M2VjZjAx/YWIwYy5wbmc.jpg"/>
      <itunes:duration>1461</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>James Bridle is an artist and author working across technologies and disciplines. His artworks have been commissioned by galleries and institutions, and exhibited worldwide.</p> <p>In the episode: James Bridle explores the importance of having agency in—and working knowledge of—the complex systems in which we live.</p> <p>Learn more 👉 <a href="design.google/podcast">design.google/podcast</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Asking, "How Does It Make You Feel?"— Isabelle Olsson on Designing Google Hardware</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>16</itunes:episode>
      <podcast:episode>16</podcast:episode>
      <itunes:title>Asking, "How Does It Make You Feel?"— Isabelle Olsson on Designing Google Hardware</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">79e0dce67be54f0e854330fb3cee3887</guid>
      <link>https://share.transistor.fm/s/19ac6d11</link>
      <description>
        <![CDATA[<p>A design director working on Google Home and wearables, Isabelle Olsson also oversees CMF (color, material, and finish) for all Google hardware.</p> <p>In the episode: Isabelle Olsson explains how she discovered the discipline of industrial design and explores the approach that lead to the unique aesthetic of Google hardware.</p> <p>Learn more 👉 <a href="design.google/podcast">design.google/podcast</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A design director working on Google Home and wearables, Isabelle Olsson also oversees CMF (color, material, and finish) for all Google hardware.</p> <p>In the episode: Isabelle Olsson explains how she discovered the discipline of industrial design and explores the approach that lead to the unique aesthetic of Google hardware.</p> <p>Learn more 👉 <a href="design.google/podcast">design.google/podcast</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 13 Dec 2018 14:00:00 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/19ac6d11/2f9df5cf.mp3" length="24548122" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/yuHJvMRLm_taKyxpiMKBz9bG-0S8c3LcJe95iC2jf8w/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lYzUw/YzE3M2UyNWIyNTc1/MzcwMWUwZWEyOWJm/NmE5OC5wbmc.jpg"/>
      <itunes:duration>1489</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A design director working on Google Home and wearables, Isabelle Olsson also oversees CMF (color, material, and finish) for all Google hardware.</p> <p>In the episode: Isabelle Olsson explains how she discovered the discipline of industrial design and explores the approach that lead to the unique aesthetic of Google hardware.</p> <p>Learn more 👉 <a href="design.google/podcast">design.google/podcast</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Everything Is a Lesson: Jesse Reed on Preserving Historic Brand Standards</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>15</itunes:episode>
      <podcast:episode>15</podcast:episode>
      <itunes:title>Everything Is a Lesson: Jesse Reed on Preserving Historic Brand Standards</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e4c0fff627ef42afaa991500acb33ad4</guid>
      <link>https://share.transistor.fm/s/0458aa08</link>
      <description>
        <![CDATA[<p>In this episode, Liam speaks with Jesse Reed, identity designer and co-founder of Standards Manual—a publishing imprint known for preserving and republishing historic design style guides and assemblages of designed artifacts. In the interview, Reed explores his experiences working at Pentagram, and how identity design is related to time, truth, and the organizations it ultimately serves.</p> <p>Learn more 👉 <a href="https://design.google.com/podcasts">https://design.google/podcasts</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Liam speaks with Jesse Reed, identity designer and co-founder of Standards Manual—a publishing imprint known for preserving and republishing historic design style guides and assemblages of designed artifacts. In the interview, Reed explores his experiences working at Pentagram, and how identity design is related to time, truth, and the organizations it ultimately serves.</p> <p>Learn more 👉 <a href="https://design.google.com/podcasts">https://design.google/podcasts</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 27 Nov 2018 16:00:00 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/0458aa08/04254276.mp3" length="81237696" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Pr6uGebL7uimW1LplehPCXHczlRPlKi4bkdKXfmXy-w/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS81ZjQx/YTEwZGQyNTcyZjRj/YmM5MmJhOGY4NDg4/YzRlYy5wbmc.jpg"/>
      <itunes:duration>1965</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, Liam speaks with Jesse Reed, identity designer and co-founder of Standards Manual—a publishing imprint known for preserving and republishing historic design style guides and assemblages of designed artifacts. In the interview, Reed explores his experiences working at Pentagram, and how identity design is related to time, truth, and the organizations it ultimately serves.</p> <p>Learn more 👉 <a href="https://design.google.com/podcasts">https://design.google/podcasts</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>The Aesthetics of Overload: Ryan Snelson on Redesigning MySpace and Experimental UI</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>14</itunes:episode>
      <podcast:episode>14</podcast:episode>
      <itunes:title>The Aesthetics of Overload: Ryan Snelson on Redesigning MySpace and Experimental UI</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9a22b3bc14804497baefceeb60a685f1</guid>
      <link>https://share.transistor.fm/s/1c05b4b2</link>
      <description>
        <![CDATA[<p>In this episode, Liam speaks with Ryan Snelson about his experience redesigning MySpace, championing a gritty and expressive experimental aesthetic, and understanding the constraints of technology and design.</p> <p>Learn more 👉 <a href="https://design.google.com/podcasts">https://design.google/podcasts</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Liam speaks with Ryan Snelson about his experience redesigning MySpace, championing a gritty and expressive experimental aesthetic, and understanding the constraints of technology and design.</p> <p>Learn more 👉 <a href="https://design.google.com/podcasts">https://design.google/podcasts</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 30 Oct 2018 15:00:00 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/1c05b4b2/cf6144b5.mp3" length="56412800" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/RMON1jHFC3rL0gXBSXOzv3aGL4MkNZtD6-hGu02dRqc/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82NWRi/YTU2N2Q5M2ViOTVj/MmMzYmMwNjUzMGI0/NTE4NC5wbmc.jpg"/>
      <itunes:duration>1745</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, Liam speaks with Ryan Snelson about his experience redesigning MySpace, championing a gritty and expressive experimental aesthetic, and understanding the constraints of technology and design.</p> <p>Learn more 👉 <a href="https://design.google.com/podcasts">https://design.google/podcasts</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Hidden Design: Sang Mun on Creating the ZXX Typeface to Explore Digital Privacy</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>13</itunes:episode>
      <podcast:episode>13</podcast:episode>
      <itunes:title>Hidden Design: Sang Mun on Creating the ZXX Typeface to Explore Digital Privacy</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">34cf170dbe83475297b6daf7bb37a838</guid>
      <link>https://share.transistor.fm/s/cb163833</link>
      <description>
        <![CDATA[<p>In this episode, Liam speaks with interdisciplinary designer Sang Mun of YAW Studio. In the interview—recorded in Seoul, South Korea—Liam and Sang explore how the ZXX typeface, which was born from Sang's experience in special intelligence, tells a story that helps us consider our privacy and the nature of the information that shapes our lives, how accessible tools can empower users, and how to think about the practical constraints we all face as designers.</p> <p>Learn more 👉 <a href="https://design.google.com/podcasts">https://design.google/podcasts</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Liam speaks with interdisciplinary designer Sang Mun of YAW Studio. In the interview—recorded in Seoul, South Korea—Liam and Sang explore how the ZXX typeface, which was born from Sang's experience in special intelligence, tells a story that helps us consider our privacy and the nature of the information that shapes our lives, how accessible tools can empower users, and how to think about the practical constraints we all face as designers.</p> <p>Learn more 👉 <a href="https://design.google.com/podcasts">https://design.google/podcasts</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 04 Sep 2018 18:00:00 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/cb163833/3b11ffd4.mp3" length="48424684" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/4AUN0sQlLIlK-nGXGoxXUKvd6DhWl-J41KLCQ0kaUYA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS83MmIw/ZTRhZmVkODA3M2Yw/YjI0NGQ4ZmQwOTQ4/NGVmOC5wbmc.jpg"/>
      <itunes:duration>1203</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, Liam speaks with interdisciplinary designer Sang Mun of YAW Studio. In the interview—recorded in Seoul, South Korea—Liam and Sang explore how the ZXX typeface, which was born from Sang's experience in special intelligence, tells a story that helps us consider our privacy and the nature of the information that shapes our lives, how accessible tools can empower users, and how to think about the practical constraints we all face as designers.</p> <p>Learn more 👉 <a href="https://design.google.com/podcasts">https://design.google/podcasts</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Design, Humor, and Social Change: Libby VanderPloeg on Illustration and Going Viral</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>12</itunes:episode>
      <podcast:episode>12</podcast:episode>
      <itunes:title>Design, Humor, and Social Change: Libby VanderPloeg on Illustration and Going Viral</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">22e5606f0ea248dab88237cf670ca8c6</guid>
      <link>https://share.transistor.fm/s/4a2b1a67</link>
      <description>
        <![CDATA[<p>In the twelfth episode, Liam speaks with illustrator Libby VanderPloeg about how she relates to her uniquely illustrative work, deciding what to share with the world, and what happens when the work takes on a life of its own.</p> <p>Learn more 👉 <a href="https://design.google.com/podcasts">https://design.google/podcasts</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In the twelfth episode, Liam speaks with illustrator Libby VanderPloeg about how she relates to her uniquely illustrative work, deciding what to share with the world, and what happens when the work takes on a life of its own.</p> <p>Learn more 👉 <a href="https://design.google.com/podcasts">https://design.google/podcasts</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 14 Aug 2018 16:43:46 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/4a2b1a67/2e8c5523.mp3" length="61373504" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/7X_uWynebp2NlKsXIqtTvq_IyrC4sdvwuGsfxedAeDg/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9hMTAy/ZWI4MGQ2YjA1Y2Y3/NzBjMjBlZjNkMDBl/YjM3Ny5wbmc.jpg"/>
      <itunes:duration>1518</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In the twelfth episode, Liam speaks with illustrator Libby VanderPloeg about how she relates to her uniquely illustrative work, deciding what to share with the world, and what happens when the work takes on a life of its own.</p> <p>Learn more 👉 <a href="https://design.google.com/podcasts">https://design.google/podcasts</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Can Robots Be Curious?: Madeline Gannon on Taming and Reframing Industrial Robots</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>11</itunes:episode>
      <podcast:episode>11</podcast:episode>
      <itunes:title>Can Robots Be Curious?: Madeline Gannon on Taming and Reframing Industrial Robots</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f4cecac2761242af9131b9011d026837</guid>
      <link>https://share.transistor.fm/s/4d57e94b</link>
      <description>
        <![CDATA[<p>In the eleventh episode, guest host Aaron Lammer speaks with "robot tamer" and founder of the research studio ATONATON, Madeline Gannon, about how to make robots more approachable, how to design their personalities to work alongside humans as "machinic creatures," and how she created Mimus, an industrial robot outfitted with sensors that bring out its curious personality.</p> <p>Learn more 👉 <a href="https://design.google.com/podcasts">https://design.google/podcasts</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In the eleventh episode, guest host Aaron Lammer speaks with "robot tamer" and founder of the research studio ATONATON, Madeline Gannon, about how to make robots more approachable, how to design their personalities to work alongside humans as "machinic creatures," and how she created Mimus, an industrial robot outfitted with sensors that bring out its curious personality.</p> <p>Learn more 👉 <a href="https://design.google.com/podcasts">https://design.google/podcasts</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 10 Jul 2018 12:13:58 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/4d57e94b/aefcd6c9.mp3" length="35321257" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/iO9q-HnnzspoW0pbZIHLCl5sgW2Mn93mk38y0S_0fKc/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS85ZDMw/NjgyZjgwODkwZjUx/ZTg0ZTZiMDUyYWQw/Y2JlMC5wbmc.jpg"/>
      <itunes:duration>1209</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In the eleventh episode, guest host Aaron Lammer speaks with "robot tamer" and founder of the research studio ATONATON, Madeline Gannon, about how to make robots more approachable, how to design their personalities to work alongside humans as "machinic creatures," and how she created Mimus, an industrial robot outfitted with sensors that bring out its curious personality.</p> <p>Learn more 👉 <a href="https://design.google.com/podcasts">https://design.google/podcasts</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Cardboard Carpentry: Alexandra Lange on How Toys and Playgrounds Shape Independent Kids</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>10</itunes:episode>
      <podcast:episode>10</podcast:episode>
      <itunes:title>Cardboard Carpentry: Alexandra Lange on How Toys and Playgrounds Shape Independent Kids</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">34b81ebe53184f0aac7331537682e564</guid>
      <link>https://share.transistor.fm/s/e9b32fed</link>
      <description>
        <![CDATA[<p>Guest host Amber Bravo speaks with architecture critic and author Alexandra Lange about her new book, <a href="http://www.alexandralange.net/books/534/the-design-of-childhood-how-the-material-world-shapes-independent-kids"> <em>The Design of Childhood: How the Material World Shapes Independent Kids</em></a>.</p>  <p>Together, they examine how design changes childhood—discussing everything from street design and playgrounds, to what makes building blocks a "good" toy, and why cardboard is an inviting canvas for creative exploration.</p>  <p>Show notes 👉 <a href="https://design.google/podcasts">https://design.google/podcasts</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Guest host Amber Bravo speaks with architecture critic and author Alexandra Lange about her new book, <a href="http://www.alexandralange.net/books/534/the-design-of-childhood-how-the-material-world-shapes-independent-kids"> <em>The Design of Childhood: How the Material World Shapes Independent Kids</em></a>.</p>  <p>Together, they examine how design changes childhood—discussing everything from street design and playgrounds, to what makes building blocks a "good" toy, and why cardboard is an inviting canvas for creative exploration.</p>  <p>Show notes 👉 <a href="https://design.google/podcasts">https://design.google/podcasts</a></p>]]>
      </content:encoded>
      <pubDate>Mon, 11 Jun 2018 18:31:09 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/e9b32fed/93c399cb.mp3" length="69251072" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/OXfu9G5ppT8atIkHWnWdxYhiPvceA2eTNyC1j560qT8/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9mNWQz/ZmE0Mzk5NjhjMWI4/NzM4ZDEwNTBiNWMz/ZDI1Ny5wbmc.jpg"/>
      <itunes:duration>1711</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Guest host Amber Bravo speaks with architecture critic and author Alexandra Lange about her new book, <a href="http://www.alexandralange.net/books/534/the-design-of-childhood-how-the-material-world-shapes-independent-kids"> <em>The Design of Childhood: How the Material World Shapes Independent Kids</em></a>.</p>  <p>Together, they examine how design changes childhood—discussing everything from street design and playgrounds, to what makes building blocks a "good" toy, and why cardboard is an inviting canvas for creative exploration.</p>  <p>Show notes 👉 <a href="https://design.google/podcasts">https://design.google/podcasts</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Design More Tools: Cameron Koczon on Product Design and Owning Your Content</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>9</itunes:episode>
      <podcast:episode>9</podcast:episode>
      <itunes:title>Design More Tools: Cameron Koczon on Product Design and Owning Your Content</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9501168fd508bbf01cb9323b36b40e89</guid>
      <link>https://share.transistor.fm/s/d60ece33</link>
      <description>
        <![CDATA[<p>Cameron Koczon is a Partner at Fictive Kin, a New York-based design and engineering studio whose unique approach to product development starts with "a Seinfeld" - an app that does nothing - and ends with a polished core experience. In this episode of Design Notes, Koczon and host Liam Spradlin explore what it means to own content online, the difficulties of learning product design, and how designers can create meaningful change by focusing on the impact of their work.</p> <p>Show notes 👉 <a href="https://design.google/podcasts">https://design.google/podcasts</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Cameron Koczon is a Partner at Fictive Kin, a New York-based design and engineering studio whose unique approach to product development starts with "a Seinfeld" - an app that does nothing - and ends with a polished core experience. In this episode of Design Notes, Koczon and host Liam Spradlin explore what it means to own content online, the difficulties of learning product design, and how designers can create meaningful change by focusing on the impact of their work.</p> <p>Show notes 👉 <a href="https://design.google/podcasts">https://design.google/podcasts</a></p>]]>
      </content:encoded>
      <pubDate>Wed, 02 May 2018 21:06:59 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/d60ece33/8a8a37b6.mp3" length="65518592" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/uUz6ODsRf_1BORDgGSDal2IxFg9lk1fWlVDXZY8wUD4/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9jYzQw/OTgzZmRmODk1ZjZl/ZjdiM2VmMmExYjk0/M2M3OS5wbmc.jpg"/>
      <itunes:duration>1605</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Cameron Koczon is a Partner at Fictive Kin, a New York-based design and engineering studio whose unique approach to product development starts with "a Seinfeld" - an app that does nothing - and ends with a polished core experience. In this episode of Design Notes, Koczon and host Liam Spradlin explore what it means to own content online, the difficulties of learning product design, and how designers can create meaningful change by focusing on the impact of their work.</p> <p>Show notes 👉 <a href="https://design.google/podcasts">https://design.google/podcasts</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>Yes</itunes:explicit>
    </item>
    <item>
      <title>Failure as an Art Form: Nathan Martin of Deeplocal on Innovation and Punk Rock Design</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>8</itunes:episode>
      <podcast:episode>8</podcast:episode>
      <itunes:title>Failure as an Art Form: Nathan Martin of Deeplocal on Innovation and Punk Rock Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b8f5f585248b9b1194a95b1a72fcac7f</guid>
      <link>https://share.transistor.fm/s/3dc9f65d</link>
      <description>
        <![CDATA[<p>In this episode, guest host Aaron Lammer speaks with Deeplocal CEO Nathan Martin about the work of an innovation studio, how Deeplocal's ownership of its design process makes work like punk rock, and how communication and collaboration help the studio avoid failure.</p> <p>Show notes 👉 <a href="design.google/podcast">design.google/podcast</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, guest host Aaron Lammer speaks with Deeplocal CEO Nathan Martin about the work of an innovation studio, how Deeplocal's ownership of its design process makes work like punk rock, and how communication and collaboration help the studio avoid failure.</p> <p>Show notes 👉 <a href="design.google/podcast">design.google/podcast</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 10 Apr 2018 17:23:12 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/3dc9f65d/b5803197.mp3" length="30721765" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/tDyRKNUsRNQh6LXiwLeIdax6mtHmWydd09sSvUQarB0/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS81Nzlm/ZTkzMjA3MTdlYWEx/MzRkZDc1ODIwNzc5/OWI4OS5wbmc.jpg"/>
      <itunes:duration>1346</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, guest host Aaron Lammer speaks with Deeplocal CEO Nathan Martin about the work of an innovation studio, how Deeplocal's ownership of its design process makes work like punk rock, and how communication and collaboration help the studio avoid failure.</p> <p>Show notes 👉 <a href="design.google/podcast">design.google/podcast</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Throw Away the Settings Menu: Bennett Foddy on Frustration as a Game Design Pattern</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>7</itunes:episode>
      <podcast:episode>7</podcast:episode>
      <itunes:title>Throw Away the Settings Menu: Bennett Foddy on Frustration as a Game Design Pattern</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">886d0d814273faa1792f7b63be8512a9</guid>
      <link>https://share.transistor.fm/s/27775763</link>
      <description>
        <![CDATA[<p>In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating <em>Getting Over It</em>.</p> <p>Show notes 👉 <a href="https://design.google/podcasts">https://design.google/podcasts</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating <em>Getting Over It</em>.</p> <p>Show notes 👉 <a href="https://design.google/podcasts">https://design.google/podcasts</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 13 Mar 2018 15:01:23 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/27775763/1b0ed4d5.mp3" length="71883840" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Q47UUnL1eu4hU5v9hlP3yYN48BmMte-YCdsrKMiQXTQ/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS81NzA3/YzA1N2YxZDBiZTI3/YjdmYmMzYTcwNzEx/MTQ2Zi5wbmc.jpg"/>
      <itunes:duration>1790</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating <em>Getting Over It</em>.</p> <p>Show notes 👉 <a href="https://design.google/podcasts">https://design.google/podcasts</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>When Buildings Get Bored: Molly Wright Steenson on the Parallels Between Architecture and AI</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>6</itunes:episode>
      <podcast:episode>6</podcast:episode>
      <itunes:title>When Buildings Get Bored: Molly Wright Steenson on the Parallels Between Architecture and AI</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a02f70b05e4a0665ee6c9878eb3ae3e9</guid>
      <link>https://share.transistor.fm/s/b0903032</link>
      <description>
        <![CDATA[<p>In the sixth episode, guest host Aaron Lammer speaks with designer and professor Molly Wright Steenson about pattern languages, the important similarities between architecture and AI, and the publication of her new book <em>Architectural Intelligence.</em></p> <p>Learn more 👉 <a href="design.google/podcasts">design.google/podcasts</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In the sixth episode, guest host Aaron Lammer speaks with designer and professor Molly Wright Steenson about pattern languages, the important similarities between architecture and AI, and the publication of her new book <em>Architectural Intelligence.</em></p> <p>Learn more 👉 <a href="design.google/podcasts">design.google/podcasts</a></p>]]>
      </content:encoded>
      <pubDate>Mon, 12 Feb 2018 22:30:05 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/b0903032/0c79eac9.mp3" length="40705701" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Pj9lpgsZyBdkx4laNx0w5avDjJza9AaVRcuL8pdMQmE/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82NTVi/ZGQzOGQ5NzI5MWYz/M2EyMDMxZTZmZjU0/Njc0YS5wbmc.jpg"/>
      <itunes:duration>1337</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In the sixth episode, guest host Aaron Lammer speaks with designer and professor Molly Wright Steenson about pattern languages, the important similarities between architecture and AI, and the publication of her new book <em>Architectural Intelligence.</em></p> <p>Learn more 👉 <a href="design.google/podcasts">design.google/podcasts</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Design Like a Jazz Musician: Mitch Paone on Intuitive vs. Analytical Creativity</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>Design Like a Jazz Musician: Mitch Paone on Intuitive vs. Analytical Creativity</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">deccff13a6f36ae285eeb96f5a497c89</guid>
      <link>https://share.transistor.fm/s/d6245237</link>
      <description>
        <![CDATA[<p>In the fifth episode, Liam speaks with Mitch Paone, Principle and Creative Director at DIA Studio, about creating a jazz solo out of the creative process, using a beginner's mindset to unlock new possibilities in design, and the difference between intuitive and analytical creativity.</p> <p>Learn more 👉 design.google/podcasts</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In the fifth episode, Liam speaks with Mitch Paone, Principle and Creative Director at DIA Studio, about creating a jazz solo out of the creative process, using a beginner's mindset to unlock new possibilities in design, and the difference between intuitive and analytical creativity.</p> <p>Learn more 👉 design.google/podcasts</p>]]>
      </content:encoded>
      <pubDate>Tue, 16 Jan 2018 19:54:51 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/d6245237/ecad7fe5.mp3" length="62281920" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/7pFNuR_2ywQ0PreL2MlsL7vXzuT5JDaZPjfzibCG0iY/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS85YWI4/NzY4ZmU3Njc0N2E1/NjFlY2U4MmY3Mzdh/MGU0NC5wbmc.jpg"/>
      <itunes:duration>1549</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In the fifth episode, Liam speaks with Mitch Paone, Principle and Creative Director at DIA Studio, about creating a jazz solo out of the creative process, using a beginner's mindset to unlock new possibilities in design, and the difference between intuitive and analytical creativity.</p> <p>Learn more 👉 design.google/podcasts</p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>How Games Taught Us to Teach: Luis von Ahn, Founder of Duolingo and CAPTCHA</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>How Games Taught Us to Teach: Luis von Ahn, Founder of Duolingo and CAPTCHA</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2c979b46fc5f946aeb3971a065035a10</guid>
      <link>https://share.transistor.fm/s/08ce5999</link>
      <description>
        <![CDATA[<p>The fourth episode is a special edition featuring Luis von Ahn, co-founder and CEO of <a href="https://www.duolingo.com/">DuoLingo</a>, recorded at <a href="https://design.google/span2017/pittsburgh/">SPAN 2017 in Pittsburgh</a>. In the interview, Luis and guest host Aaron Lammer discuss why von Ahn chooses projects that can make an immediate impact and how language skills picked up from DuoLingo can increase earning potential in the developing world.</p> <p>Learn more 👉 design.google/podcasts</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>The fourth episode is a special edition featuring Luis von Ahn, co-founder and CEO of <a href="https://www.duolingo.com/">DuoLingo</a>, recorded at <a href="https://design.google/span2017/pittsburgh/">SPAN 2017 in Pittsburgh</a>. In the interview, Luis and guest host Aaron Lammer discuss why von Ahn chooses projects that can make an immediate impact and how language skills picked up from DuoLingo can increase earning potential in the developing world.</p> <p>Learn more 👉 design.google/podcasts</p>]]>
      </content:encoded>
      <pubDate>Tue, 19 Dec 2017 17:30:00 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/08ce5999/d672859c.mp3" length="63239192" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/SH__1BOZvtugMNPC9VAv5WRhy2Aotd2FcpP5PLmowLg/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS83OTNh/Nzg5MzcyZDYzNGVh/OTkwMDM2ZWYyNzdl/MTVhMy5wbmc.jpg"/>
      <itunes:duration>1566</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>The fourth episode is a special edition featuring Luis von Ahn, co-founder and CEO of <a href="https://www.duolingo.com/">DuoLingo</a>, recorded at <a href="https://design.google/span2017/pittsburgh/">SPAN 2017 in Pittsburgh</a>. In the interview, Luis and guest host Aaron Lammer discuss why von Ahn chooses projects that can make an immediate impact and how language skills picked up from DuoLingo can increase earning potential in the developing world.</p> <p>Learn more 👉 design.google/podcasts</p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Wearable Art: Lizzy &amp; Darlene Okpo on Persona, Identity, and Expressive Fashion Design</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>Wearable Art: Lizzy &amp; Darlene Okpo on Persona, Identity, and Expressive Fashion Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">788b4eacba7cf511774f2b039a270a91</guid>
      <link>https://share.transistor.fm/s/d70e4312</link>
      <description>
        <![CDATA[<p>In the third episode Lizzy and Darlene Okpo, the designers and sisters behind New York-based fashion label William Okpo, detail what gives their line its identity, the personas that shape a collection, and the intersection of expression and utility in fashion design. </p> <p>Learn more 👉 <a href="https://goo.gl/XfHjWF">https://goo.gl/XfHjWF</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In the third episode Lizzy and Darlene Okpo, the designers and sisters behind New York-based fashion label William Okpo, detail what gives their line its identity, the personas that shape a collection, and the intersection of expression and utility in fashion design. </p> <p>Learn more 👉 <a href="https://goo.gl/XfHjWF">https://goo.gl/XfHjWF</a></p>]]>
      </content:encoded>
      <pubDate>Wed, 22 Nov 2017 18:00:00 +0100</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/d70e4312/aa4d8853.mp3" length="61805952" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/iLiH4RET_a4mNlqlb_BANcni2YNdLjFtmppggMC2v_s/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9jMDA1/OTU0ZDA2OWRiYzM0/ZDlmODM4YTExYzgx/MDQ5Ni5wbmc.jpg"/>
      <itunes:duration>1528</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In the third episode Lizzy and Darlene Okpo, the designers and sisters behind New York-based fashion label William Okpo, detail what gives their line its identity, the personas that shape a collection, and the intersection of expression and utility in fashion design. </p> <p>Learn more 👉 <a href="https://goo.gl/XfHjWF">https://goo.gl/XfHjWF</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Material Design Awards 2017: Winners from NPR One, Eventbrite &amp; More on Brand Expression</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>Material Design Awards 2017: Winners from NPR One, Eventbrite &amp; More on Brand Expression</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b1bb496eaf72ca500e778692648e7659</guid>
      <link>https://share.transistor.fm/s/be3ef10e</link>
      <description>
        <![CDATA[<p>The second episode features the winners of this year's Material Design awards, who sat down to talk with Liam while being honored for their work at SPAN Pittsburgh. Listen as the creative teams from NPR One, Eventbrite, Momondo, and Blinkist detail how they each built experiences with distinct personality, and discuss elevating content, the emotive qualities of white space, and using the Material Design system as a springboard for unique expression.</p> <p>Learn more at design.google/podcast</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>The second episode features the winners of this year's Material Design awards, who sat down to talk with Liam while being honored for their work at SPAN Pittsburgh. Listen as the creative teams from NPR One, Eventbrite, Momondo, and Blinkist detail how they each built experiences with distinct personality, and discuss elevating content, the emotive qualities of white space, and using the Material Design system as a springboard for unique expression.</p> <p>Learn more at design.google/podcast</p>]]>
      </content:encoded>
      <pubDate>Thu, 26 Oct 2017 18:00:00 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/be3ef10e/582ce56c.mp3" length="60476102" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/X1tguxoLwCF_D4sGty19mUIY26xDvyrZSHi4DcZ3PzM/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS81ZGM4/ZGJhODBmNTBmM2Jm/MDI1MzM0Mzk2NDc2/ZjBkYi5wbmc.jpg"/>
      <itunes:duration>1884</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>The second episode features the winners of this year's Material Design awards, who sat down to talk with Liam while being honored for their work at SPAN Pittsburgh. Listen as the creative teams from NPR One, Eventbrite, Momondo, and Blinkist detail how they each built experiences with distinct personality, and discuss elevating content, the emotive qualities of white space, and using the Material Design system as a springboard for unique expression.</p> <p>Learn more at design.google/podcast</p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>From War Room to Playroom: Talbot &amp; Yoon on Making Play a Central Design Tenet</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>From War Room to Playroom: Talbot &amp; Yoon on Making Play a Central Design Tenet</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/2689856d</link>
      <description>
        <![CDATA[<p>In the premiere episode, Liam speaks with Mark Talbot and Youngjin Yoon of <a href="http://www.talbotandyoon.com/">Talbot &amp; Yoon</a>, a New York-based design firm focused on objects, furniture, and home goods. The designers discuss making play a central tenet of their practice, how objects evolve, recontextualizing architecture to make it more accessible, and what happens when you put a seashell in a jewelry box.</p> <p><a href="https://interfacecafe.com/from-war-room-to-playroom-talbot-yoon-furniture-and-object-designers/" rel="noopener">Get a full transcript</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In the premiere episode, Liam speaks with Mark Talbot and Youngjin Yoon of <a href="http://www.talbotandyoon.com/">Talbot &amp; Yoon</a>, a New York-based design firm focused on objects, furniture, and home goods. The designers discuss making play a central tenet of their practice, how objects evolve, recontextualizing architecture to make it more accessible, and what happens when you put a seashell in a jewelry box.</p> <p><a href="https://interfacecafe.com/from-war-room-to-playroom-talbot-yoon-furniture-and-object-designers/" rel="noopener">Get a full transcript</a></p>]]>
      </content:encoded>
      <pubDate>Wed, 27 Sep 2017 12:00:00 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/2689856d/3ca823b9.mp3" length="56869440" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/uFpR_gmgeqm8alGvSFQrIlkaZBeS053O0t7F_u5D6Rs/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82NGZk/MDRlYzg1YWJiZGRh/YWI3NTVhNDQ1YWE4/ZDg3Zi5wbmc.jpg"/>
      <itunes:duration>1405</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In the premiere episode, Liam speaks with Mark Talbot and Youngjin Yoon of <a href="http://www.talbotandyoon.com/">Talbot &amp; Yoon</a>, a New York-based design firm focused on objects, furniture, and home goods. The designers discuss making play a central tenet of their practice, how objects evolve, recontextualizing architecture to make it more accessible, and what happens when you put a seashell in a jewelry box.</p> <p><a href="https://interfacecafe.com/from-war-room-to-playroom-talbot-yoon-furniture-and-object-designers/" rel="noopener">Get a full transcript</a></p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Welcome to Design Notes</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>999</itunes:episode>
      <podcast:episode>999</podcast:episode>
      <itunes:title>Welcome to Design Notes</itunes:title>
      <itunes:episodeType>trailer</itunes:episodeType>
      <guid isPermaLink="false">ecb766b2-4767-4159-8814-0acfe8063401</guid>
      <link>https://share.transistor.fm/s/85a7ec8c</link>
      <description>
        <![CDATA[<p>Design Notes is a show about creative work and what it teaches us. Each episode, host Liam Spradlin talks with people from unique creative fields to discover what inspires and unites us in our practice.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Design Notes is a show about creative work and what it teaches us. Each episode, host Liam Spradlin talks with people from unique creative fields to discover what inspires and unites us in our practice.</p>]]>
      </content:encoded>
      <pubDate>Tue, 26 Sep 2017 18:00:00 +0200</pubDate>
      <author>Liam Spradlin</author>
      <enclosure url="https://media.transistor.fm/85a7ec8c/b2a9496e.mp3" length="6646208" type="audio/mpeg"/>
      <itunes:author>Liam Spradlin</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/EVsRAK58C1Wu36P2E58kMZbr51Enj5Igmk5tjqGWIXY/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8yNjQ1/OTU2YmIxY2I5YjQx/ODE4ZjM4MDU4MDQ5/YzVjNC5wbmc.jpg"/>
      <itunes:duration>136</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Design Notes is a show about creative work and what it teaches us. Each episode, host Liam Spradlin talks with people from unique creative fields to discover what inspires and unites us in our practice.</p>]]>
      </itunes:summary>
      <itunes:keywords>technology, design, ux, interface</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
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