<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet href="/stylesheet.xsl" type="text/xsl"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:podcast="https://podcastindex.org/namespace/1.0">
  <channel>
    <atom:link rel="self" type="application/atom+xml" href="https://feeds.transistor.fm/checkpoint-magazine-documentaries" title="MP3 Audio"/>
    <atom:link rel="hub" href="https://pubsubhubbub.appspot.com/"/>
    <podcast:podping usesPodping="true"/>
    <title>Checkpoint Magazine Documentaries</title>
    <generator>Transistor (https://transistor.fm)</generator>
    <itunes:new-feed-url>https://feeds.transistor.fm/checkpoint-magazine-documentaries</itunes:new-feed-url>
    <description>Here you'll find the back catalogue of all the interesting audio documentaries that have featured in previous issues of the ground-breaking digitally interactive video game magazine which launched back in 2017.</description>
    <copyright>© 2020 Magdoos Media Limited</copyright>
    <podcast:guid>ad3c5979-6b6b-55c8-ad5e-cb34395b78fc</podcast:guid>
    <podcast:locked owner="info@magdoosmedia.com">no</podcast:locked>
    <podcast:funding url="https://www.patreon.com/checkpointmagazine">Support this podcast on Patreon</podcast:funding>
    <language>en</language>
    <pubDate>Fri, 09 Feb 2024 20:08:57 +0000</pubDate>
    <lastBuildDate>Tue, 02 Dec 2025 21:13:14 +0000</lastBuildDate>
    <link>http://www.checkpointmagazine.com</link>
    <image>
      <url>https://img.transistor.fm/0L0NQBtde2XztNbAq-ROPBPTaUlc0tcU90SG-OmM2_4/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzEwNDA4LzE2MDk3/ODcwNTYtYXJ0d29y/ay5qcGc.jpg</url>
      <title>Checkpoint Magazine Documentaries</title>
      <link>http://www.checkpointmagazine.com</link>
    </image>
    <itunes:category text="Society &amp; Culture">
      <itunes:category text="Documentary"/>
    </itunes:category>
    <itunes:category text="News">
      <itunes:category text="Tech News"/>
    </itunes:category>
    <itunes:type>episodic</itunes:type>
    <itunes:author>Checkpoint Magazine</itunes:author>
    <itunes:image href="https://img.transistor.fm/0L0NQBtde2XztNbAq-ROPBPTaUlc0tcU90SG-OmM2_4/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzEwNDA4LzE2MDk3/ODcwNTYtYXJ0d29y/ay5qcGc.jpg"/>
    <itunes:summary>Here you'll find the back catalogue of all the interesting audio documentaries that have featured in previous issues of the ground-breaking digitally interactive video game magazine which launched back in 2017.</itunes:summary>
    <itunes:subtitle>Here you'll find the back catalogue of all the interesting audio documentaries that have featured in previous issues of the ground-breaking digitally interactive video game magazine which launched back in 2017..</itunes:subtitle>
    <itunes:keywords>videogames, society, culture, science, technology</itunes:keywords>
    <itunes:owner>
      <itunes:name>Magdoos Media Limited</itunes:name>
      <itunes:email>info@magdoosmedia.com</itunes:email>
    </itunes:owner>
    <itunes:complete>No</itunes:complete>
    <itunes:explicit>No</itunes:explicit>
    <item>
      <title>The evolution of Strategy games </title>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>The evolution of Strategy games </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4d2e8112-0eab-4786-9cae-be6a96c38eda</guid>
      <link>https://share.transistor.fm/s/ccfc40ac</link>
      <description>
        <![CDATA[<p>This documentary looks at the way in which Strategy games have evolved. In this interview, Tamer Asfahani speaks to developers Elliot Verbiest and Jeremy Kopman from Iron Harvest and Wasteland 3 respectively to see what challenges were faced during development for games that were aimed at the PC and consoles. </p><p>Interview by Tamer Asfahani<br>Audio editing by Magdoos Media Limited<br>Post production by Ian Abraham</p>
<strong>
  <a href="https://www.patreon.com/checkpointmagazine" rel="payment" title="★ Support this podcast on Patreon ★">★ Support this podcast on Patreon ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This documentary looks at the way in which Strategy games have evolved. In this interview, Tamer Asfahani speaks to developers Elliot Verbiest and Jeremy Kopman from Iron Harvest and Wasteland 3 respectively to see what challenges were faced during development for games that were aimed at the PC and consoles. </p><p>Interview by Tamer Asfahani<br>Audio editing by Magdoos Media Limited<br>Post production by Ian Abraham</p>
<strong>
  <a href="https://www.patreon.com/checkpointmagazine" rel="payment" title="★ Support this podcast on Patreon ★">★ Support this podcast on Patreon ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Mon, 01 Mar 2021 14:23:12 +0000</pubDate>
      <author>Checkpoint Magazine</author>
      <enclosure url="https://media.transistor.fm/ccfc40ac/df99c189.mp3" length="12357236" type="audio/mpeg"/>
      <itunes:author>Checkpoint Magazine</itunes:author>
      <itunes:image href="https://img.transistor.fm/otZVjgplgjvtjUsXszRn5_5hjBXwqrIaVB4QGfb803g/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzQ3NzQwNi8x/NjE0NjA4NTkyLWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>769</itunes:duration>
      <itunes:summary>This documentary looks at the way in which Strategy games have evolved. In this interview, Tamer Asfahani speaks to developers Elliot Verbiest and Jeremy Kopman from Iron Harvest and Wasteland 3 respectively to see what challenges were faced during development for games that were aimed at the PC and consoles. 

Interview by Tamer Asfahani
Audio editing by Magdoos Media Limited
Post production by Ian Abraham</itunes:summary>
      <itunes:subtitle>This documentary looks at the way in which Strategy games have evolved. In this interview, Tamer Asfahani speaks to developers Elliot Verbiest and Jeremy Kopman from Iron Harvest and Wasteland 3 respectively to see what challenges were faced during develo</itunes:subtitle>
      <itunes:keywords>videogames, society, culture, science, technology</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>What videogames can teach us about big data </title>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>What videogames can teach us about big data </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ef464246-f265-4536-8a9b-0012cd9c5eb4</guid>
      <link>https://share.transistor.fm/s/0544ba30</link>
      <description>
        <![CDATA[<p>In this audio documentary, Tamer Asfahani speaks to a number of experts on the impact that big data is having on our lives and how games, such as Watch Dogs Legion, foresee our future should we continue to share all of our personal information on the web.<br>Guests include: Professor Alan Woodward, Alexis Conran, Sam Lake, Cameron Labine, Clint Hocking and Kent Hudson. <br>Produced and edited by Tamer Asfahani<br>Dialogue editor Tony Ricketts<br>A Magdoos Media Limited production for Checkpoint Magazine</p>
<strong>
  <a href="https://www.patreon.com/checkpointmagazine" rel="payment" title="★ Support this podcast on Patreon ★">★ Support this podcast on Patreon ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this audio documentary, Tamer Asfahani speaks to a number of experts on the impact that big data is having on our lives and how games, such as Watch Dogs Legion, foresee our future should we continue to share all of our personal information on the web.<br>Guests include: Professor Alan Woodward, Alexis Conran, Sam Lake, Cameron Labine, Clint Hocking and Kent Hudson. <br>Produced and edited by Tamer Asfahani<br>Dialogue editor Tony Ricketts<br>A Magdoos Media Limited production for Checkpoint Magazine</p>
<strong>
  <a href="https://www.patreon.com/checkpointmagazine" rel="payment" title="★ Support this podcast on Patreon ★">★ Support this podcast on Patreon ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Wed, 02 Dec 2020 11:00:00 +0000</pubDate>
      <author>Checkpoint Magazine</author>
      <enclosure url="https://media.transistor.fm/0544ba30/60d2373c.mp3" length="49612510" type="audio/mpeg"/>
      <itunes:author>Checkpoint Magazine</itunes:author>
      <itunes:image href="https://img.transistor.fm/JwPjUa7H37l4-FPkXv5V6h0dIrnuAdsBtRlrDif-rgY/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzQwOTcwMC8x/NjA2NDc4NzMwLWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>1516</itunes:duration>
      <itunes:summary>Tamer Asfahani speaks to a number of security experts, game developers and industry specialists to discuss what we can take away from games that tackle the issue of big data head on. </itunes:summary>
      <itunes:subtitle>Tamer Asfahani speaks to a number of security experts, game developers and industry specialists to discuss what we can take away from games that tackle the issue of big data head on. </itunes:subtitle>
      <itunes:keywords>videogames, society, culture, science, technology</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Mental Health and Gaming During the Lockdown</title>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>Mental Health and Gaming During the Lockdown</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">72675520-336c-4214-93a7-4f3625924e97</guid>
      <link>https://share.transistor.fm/s/79cc5c4c</link>
      <description>
        <![CDATA[<p>Dr. Douglas Gentile is an award-winning research scientist, educator, author, and is professor of developmental psychology at Iowa State University. </p>
<strong>
  <a href="https://www.patreon.com/checkpointmagazine" rel="payment" title="★ Support this podcast on Patreon ★">★ Support this podcast on Patreon ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Dr. Douglas Gentile is an award-winning research scientist, educator, author, and is professor of developmental psychology at Iowa State University. </p>
<strong>
  <a href="https://www.patreon.com/checkpointmagazine" rel="payment" title="★ Support this podcast on Patreon ★">★ Support this podcast on Patreon ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Wed, 15 Jul 2020 11:41:30 +0100</pubDate>
      <author>Checkpoint Magazine</author>
      <enclosure url="https://media.transistor.fm/79cc5c4c/1afe49a2.mp3" length="29854141" type="audio/mpeg"/>
      <itunes:author>Checkpoint Magazine</itunes:author>
      <itunes:image href="https://img.transistor.fm/oJeRTdRCSBEAJ2cL6ItuyP7ESrnWYqVSHM2Zbv-cWz8/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzI5NjE3MS8x/NTk0ODA5NjkwLWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>919</itunes:duration>
      <itunes:summary>In this episode, Tamer Asfahani speaks to Dr. Douglas Gentile and the World Health Organization (WHO) about the state of mental health during the lockdown, how games can help, the WHOs u-turn on gaming and mental health and how you can better manage screen time for kids. </itunes:summary>
      <itunes:subtitle>In this episode, Tamer Asfahani speaks to Dr. Douglas Gentile and the World Health Organization (WHO) about the state of mental health during the lockdown, how games can help, the WHOs u-turn on gaming and mental health and how you can better manage scree</itunes:subtitle>
      <itunes:keywords>videogames, society, culture, science, technology</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Curve Digital Audio Documentary</title>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>Curve Digital Audio Documentary</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d4682000-ba1c-43e9-b837-e0869d22f5ea</guid>
      <link>https://share.transistor.fm/s/ff2cf4ac</link>
      <description>
        <![CDATA[<p>In recent years, games publishing has seen a shift from the big beasts to the indies. Rising indie publisher and developers Denki and Echo Chambers lift the lid on modern indie games publishing.<br>Tamer Asfahani explores this with Curve Digital's Simon Byron, Denki's Gary Penn and Echo Chambers' Tim Lewis.</p>
<strong>
  <a href="https://www.patreon.com/checkpointmagazine" rel="payment" title="★ Support this podcast on Patreon ★">★ Support this podcast on Patreon ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In recent years, games publishing has seen a shift from the big beasts to the indies. Rising indie publisher and developers Denki and Echo Chambers lift the lid on modern indie games publishing.<br>Tamer Asfahani explores this with Curve Digital's Simon Byron, Denki's Gary Penn and Echo Chambers' Tim Lewis.</p>
<strong>
  <a href="https://www.patreon.com/checkpointmagazine" rel="payment" title="★ Support this podcast on Patreon ★">★ Support this podcast on Patreon ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Wed, 13 May 2020 13:25:00 +0100</pubDate>
      <author>Checkpoint Magazine</author>
      <enclosure url="https://media.transistor.fm/ff2cf4ac/1d227c82.mp3" length="31242286" type="audio/mpeg"/>
      <itunes:author>Checkpoint Magazine</itunes:author>
      <itunes:image href="https://img.transistor.fm/pvk69XprDYc9Yw28FNMOvOFTyByVCa2ls6471AI5Ey4/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzI1MzA5MC8x/NTg4NzY4NDIxLWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>958</itunes:duration>
      <itunes:summary>In recent years, games publishing has seen a shift from the big beasts to the indies.
First broadcast January 2020</itunes:summary>
      <itunes:subtitle>In recent years, games publishing has seen a shift from the big beasts to the indies.
First broadcast January 2020</itunes:subtitle>
      <itunes:keywords>videogames, society, culture, science, technology</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Memories Retold Doc CP11</title>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>Memories Retold Doc CP11</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">415b0a38-b38d-47a4-baec-0b2d87b45581</guid>
      <link>https://share.transistor.fm/s/ea3b729b</link>
      <description>
        <![CDATA[<p>In the latest audio documentary embedded in Checkpoint Magazine - which you can find at <a href="https://gate.sc/?url=http%3A%2F%2Fwww.pocketmags.com&amp;token=702b9a-1-1588767857700">www.pocketmags.com</a> - we discuss the centenary year of The Great War with the developers of 11-11 Memories Retold.<br>Speaking to Yoan Fanise, the creative director at Digixart and the brains behind the game, we learn why it was so important for him and his team to make. We also discuss the art style and the feel of the game with Aardman Studio's art director Bram Ttwheam.<br>And for some context we discuss the importance of commemoration and remembrance with Dr Chris Kempshall, a historian who not only specialises in this era, but was also a consultant on the game.</p><p>We do hope you enjoy and welcome any feedback.</p>
<strong>
  <a href="https://www.patreon.com/checkpointmagazine" rel="payment" title="★ Support this podcast on Patreon ★">★ Support this podcast on Patreon ★</a>
</strong>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In the latest audio documentary embedded in Checkpoint Magazine - which you can find at <a href="https://gate.sc/?url=http%3A%2F%2Fwww.pocketmags.com&amp;token=702b9a-1-1588767857700">www.pocketmags.com</a> - we discuss the centenary year of The Great War with the developers of 11-11 Memories Retold.<br>Speaking to Yoan Fanise, the creative director at Digixart and the brains behind the game, we learn why it was so important for him and his team to make. We also discuss the art style and the feel of the game with Aardman Studio's art director Bram Ttwheam.<br>And for some context we discuss the importance of commemoration and remembrance with Dr Chris Kempshall, a historian who not only specialises in this era, but was also a consultant on the game.</p><p>We do hope you enjoy and welcome any feedback.</p>
<strong>
  <a href="https://www.patreon.com/checkpointmagazine" rel="payment" title="★ Support this podcast on Patreon ★">★ Support this podcast on Patreon ★</a>
</strong>]]>
      </content:encoded>
      <pubDate>Tue, 05 May 2020 17:00:00 +0100</pubDate>
      <author>Checkpoint Magazine</author>
      <enclosure url="https://media.transistor.fm/ea3b729b/1f6ff7a5.mp3" length="22496502" type="audio/mpeg"/>
      <itunes:author>Checkpoint Magazine</itunes:author>
      <itunes:image href="https://img.transistor.fm/iBkCmp6hDOLWr3p8gChXTuXTw_EahwdnEVxSumuIrak/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzI1MzA4OC8x/NTg4NzY4MjA2LWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>1402</itunes:duration>
      <itunes:summary>In the this audio documentary embedded in Checkpoint Magazine Issue 11 we discuss the centenary year of The Great War with the developers of 11-11 Memories Retold.
First broadcast November 2018</itunes:summary>
      <itunes:subtitle>In the this audio documentary embedded in Checkpoint Magazine Issue 11 we discuss the centenary year of The Great War with the developers of 11-11 Memories Retold.
First broadcast November 2018</itunes:subtitle>
      <itunes:keywords>videogames, society, culture, science, technology</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
  </channel>
</rss>
