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    <title>CGS: Conversations in Game Studies</title>
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    <description>Conversations in Game Studies is a series of talks with scholars who research video games in their academic work, covering specific areas of research, as well as game studies in a broader context.</description>
    <copyright>Adam Hushegyi</copyright>
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    <pubDate>Fri, 06 Mar 2026 14:31:55 +0100</pubDate>
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    <itunes:category text="Science">
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    <itunes:author>Ádám Hushegyi</itunes:author>
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    <itunes:summary>Conversations in Game Studies is a series of talks with scholars who research video games in their academic work, covering specific areas of research, as well as game studies in a broader context.</itunes:summary>
    <itunes:subtitle>Conversations in Game Studies is a series of talks with scholars who research video games in their academic work, covering specific areas of research, as well as game studies in a broader context..</itunes:subtitle>
    <itunes:keywords>video games, video game podcast, video game studies, game studies</itunes:keywords>
    <itunes:owner>
      <itunes:name>Ádám Hushegyi</itunes:name>
    </itunes:owner>
    <itunes:complete>No</itunes:complete>
    <itunes:explicit>No</itunes:explicit>
    <item>
      <title>CGS Shorts - Unity Engine's Fall from Grace</title>
      <itunes:episode>8</itunes:episode>
      <podcast:episode>8</podcast:episode>
      <itunes:title>CGS Shorts - Unity Engine's Fall from Grace</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <description>
        <![CDATA[<p>Chris J. Young (University of Toronto) talks about the recent woes of Unity and how they could impact the future of the company that was once hailed as the champion of independent videogame development. </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Chris J. Young (University of Toronto) talks about the recent woes of Unity and how they could impact the future of the company that was once hailed as the champion of independent videogame development. </p>]]>
      </content:encoded>
      <pubDate>Tue, 28 May 2024 21:33:36 +0200</pubDate>
      <author>Ádám Hushegyi</author>
      <enclosure url="https://media.transistor.fm/124a9629/dadcbb8e.mp3" length="34465557" type="audio/mpeg"/>
      <itunes:author>Ádám Hushegyi</itunes:author>
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      <itunes:duration>859</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Chris J. Young (University of Toronto) talks about the recent woes of Unity and how they could impact the future of the company that was once hailed as the champion of independent videogame development. </p>]]>
      </itunes:summary>
      <itunes:keywords>video games, unity engine, unity engine backlash, video games unity, unity problems, unity divestment, unity engine stock price, unity engine controversy,</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Conversations in Game Studies (CGS) #7: Chris Young - Preserving Video Games in Libraries</title>
      <itunes:episode>7</itunes:episode>
      <podcast:episode>7</podcast:episode>
      <itunes:title>Conversations in Game Studies (CGS) #7: Chris Young - Preserving Video Games in Libraries</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://youtu.be/f3ASYPHrKqE</link>
      <description>
        <![CDATA[<p>With the disappearance of a large number of video games, archiving titles is becoming essential for the future of game studies. Chris J. Young, Head of Collections and Digital Scholarship at the University of Toronto Mississauga Library, describes his institution's trailblazing efforts in video game conservation with the Syd Bolton Collection and the unique opportunities and challenges that come with integrating video games into the world of libraries.</p><p>Video version available on YouTube:<br>https://youtu.be/f3ASYPHrKqE?si=2AT-naU3g642ctYG</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>With the disappearance of a large number of video games, archiving titles is becoming essential for the future of game studies. Chris J. Young, Head of Collections and Digital Scholarship at the University of Toronto Mississauga Library, describes his institution's trailblazing efforts in video game conservation with the Syd Bolton Collection and the unique opportunities and challenges that come with integrating video games into the world of libraries.</p><p>Video version available on YouTube:<br>https://youtu.be/f3ASYPHrKqE?si=2AT-naU3g642ctYG</p>]]>
      </content:encoded>
      <pubDate>Tue, 02 Apr 2024 14:00:00 +0200</pubDate>
      <author>Ádám Hushegyi</author>
      <enclosure url="https://media.transistor.fm/ee699e9d/e33d7768.mp3" length="85701498" type="audio/mpeg"/>
      <itunes:author>Ádám Hushegyi</itunes:author>
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      <itunes:duration>2135</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>With the disappearance of a large number of video games, archiving titles is becoming essential for the future of game studies. Chris J. Young, Head of Collections and Digital Scholarship at the University of Toronto Mississauga Library, describes his institution's trailblazing efforts in video game conservation with the Syd Bolton Collection and the unique opportunities and challenges that come with integrating video games into the world of libraries.</p><p>Video version available on YouTube:<br>https://youtu.be/f3ASYPHrKqE?si=2AT-naU3g642ctYG</p>]]>
      </itunes:summary>
      <itunes:keywords>video games, video game podcast, video game studies, game studies</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Conversations in Game Studies (CGS) #6: Kristian Bjørkelo - Is There Too Much D&amp;D?</title>
      <itunes:episode>6</itunes:episode>
      <podcast:episode>6</podcast:episode>
      <itunes:title>Conversations in Game Studies (CGS) #6: Kristian Bjørkelo - Is There Too Much D&amp;D?</itunes:title>
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      <link>https://share.transistor.fm/s/a9c40dca</link>
      <description>
        <![CDATA[<p>Kristian A. Bjørkelo (University of Bergen) discusses the prevalence of Dungeons and Dragons in game scholarship and how the overt focus on D&amp;D games and players may be unwittingly contributing to the monopoly of Wizards of the Coast (and its parent company Hasbro) on the roleplaying scene.</p><p>Link to original article:<br>https://eludamos.org/index.php/eludamos/article/view/6981</p><p>To follow Kristian on social media:<br>https://twitter.com/madmullah<br>https://www.instagram.com/madmullahhastur/</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Kristian A. Bjørkelo (University of Bergen) discusses the prevalence of Dungeons and Dragons in game scholarship and how the overt focus on D&amp;D games and players may be unwittingly contributing to the monopoly of Wizards of the Coast (and its parent company Hasbro) on the roleplaying scene.</p><p>Link to original article:<br>https://eludamos.org/index.php/eludamos/article/view/6981</p><p>To follow Kristian on social media:<br>https://twitter.com/madmullah<br>https://www.instagram.com/madmullahhastur/</p>]]>
      </content:encoded>
      <pubDate>Thu, 02 Nov 2023 15:01:13 +0100</pubDate>
      <author>Ádám Hushegyi</author>
      <enclosure url="https://media.transistor.fm/a9c40dca/ae4945c5.mp3" length="77602849" type="audio/mpeg"/>
      <itunes:author>Ádám Hushegyi</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/4QbbaxnWDvIWWja5s7fkW3gpcUUWuavy5uddwWGumj0/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE1NzkwODEv/MTcxMTg4MjMxMi1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1930</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Kristian A. Bjørkelo (University of Bergen) discusses the prevalence of Dungeons and Dragons in game scholarship and how the overt focus on D&amp;D games and players may be unwittingly contributing to the monopoly of Wizards of the Coast (and its parent company Hasbro) on the roleplaying scene.</p><p>Link to original article:<br>https://eludamos.org/index.php/eludamos/article/view/6981</p><p>To follow Kristian on social media:<br>https://twitter.com/madmullah<br>https://www.instagram.com/madmullahhastur/</p>]]>
      </itunes:summary>
      <itunes:keywords>video games, video game podcast, video game studies, game studies</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Conversations in Game Studies (CGS) #5: Tijana Rupcic - Spirituality in Dystopian Video Games</title>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>Conversations in Game Studies (CGS) #5: Tijana Rupcic - Spirituality in Dystopian Video Games</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/83d30c96</link>
      <description>
        <![CDATA[<p>Tijana Rupčić (Central European University, Vienna) discusses the importance of spirituality in dystopian video games, with particular focus on Everybody's Gone to the Rapture, Death Stranding, and Cyberpunk 2077, which touch on the idea of transhumanism and on the implications of transcending death.</p><p>Original study:<br>https://www.mdpi.com/2077-1444/14/2/247 </p><p>Tijana on social media:<br>https://twitter.com/FerejaTina </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Tijana Rupčić (Central European University, Vienna) discusses the importance of spirituality in dystopian video games, with particular focus on Everybody's Gone to the Rapture, Death Stranding, and Cyberpunk 2077, which touch on the idea of transhumanism and on the implications of transcending death.</p><p>Original study:<br>https://www.mdpi.com/2077-1444/14/2/247 </p><p>Tijana on social media:<br>https://twitter.com/FerejaTina </p>]]>
      </content:encoded>
      <pubDate>Sat, 10 Jun 2023 17:24:12 +0200</pubDate>
      <author>Ádám Hushegyi</author>
      <enclosure url="https://media.transistor.fm/83d30c96/401df627.mp3" length="66609357" type="audio/mpeg"/>
      <itunes:author>Ádám Hushegyi</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/uqB6l6kfH8ckC-3I4c3uEwh20AXj2H0fbfRlrRSPz5o/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEzNzg5NjQv/MTcxMTg4MjE1My1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1662</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Tijana Rupčić (Central European University, Vienna) discusses the importance of spirituality in dystopian video games, with particular focus on Everybody's Gone to the Rapture, Death Stranding, and Cyberpunk 2077, which touch on the idea of transhumanism and on the implications of transcending death.</p><p>Original study:<br>https://www.mdpi.com/2077-1444/14/2/247 </p><p>Tijana on social media:<br>https://twitter.com/FerejaTina </p>]]>
      </itunes:summary>
      <itunes:keywords>video games, cyberpunk 2077 spirituality, everybody's gone to the rapturem, death stranding spirituality, video games transhumanis, transhumanism technology</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Conversations in Game Studies (CGS) #4: Krobová, Švelch, Janik - Post-Soviet Spaces in Video Games</title>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>Conversations in Game Studies (CGS) #4: Krobová, Švelch, Janik - Post-Soviet Spaces in Video Games</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/2d42da3a</link>
      <description>
        <![CDATA[<p>Tereza Fousek Krobová (Charles University, Prague), Jaroslav Švelch (Charles University, Prague) and Justyna Janik (Jagiellonian University, Cracow) discuss the representation of post-Soviet spaces in contemporary horror video games and how the depiction of Central and Eastern Europe has evolved over the past decades across various genres. </p><p>Video version<br>https://youtu.be/yRyfCP7HSg8</p><p>Link to original study <br>https://www.tandfonline.com/doi/full/10.1080/2040350X.2022.2071520 </p><p>Prague Game Production Studies Group <br>https://gameproductionstudies.fsv.cuni.cz/ </p><p>To follow the guests on social media <br>https://twitter.com/raguklemenso</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Tereza Fousek Krobová (Charles University, Prague), Jaroslav Švelch (Charles University, Prague) and Justyna Janik (Jagiellonian University, Cracow) discuss the representation of post-Soviet spaces in contemporary horror video games and how the depiction of Central and Eastern Europe has evolved over the past decades across various genres. </p><p>Video version<br>https://youtu.be/yRyfCP7HSg8</p><p>Link to original study <br>https://www.tandfonline.com/doi/full/10.1080/2040350X.2022.2071520 </p><p>Prague Game Production Studies Group <br>https://gameproductionstudies.fsv.cuni.cz/ </p><p>To follow the guests on social media <br>https://twitter.com/raguklemenso</p>]]>
      </content:encoded>
      <pubDate>Thu, 04 May 2023 10:34:05 +0200</pubDate>
      <author>Ádám Hushegyi</author>
      <enclosure url="https://media.transistor.fm/2d42da3a/0d3cf514.mp3" length="82040255" type="audio/mpeg"/>
      <itunes:author>Ádám Hushegyi</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/RHYlmf40NpmwmshLs7zYuUwEv6Mi-EzElohn6I13xp0/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEzMTk5ODIv/MTcxMTg4MTk5MC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2045</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Tereza Fousek Krobová (Charles University, Prague), Jaroslav Švelch (Charles University, Prague) and Justyna Janik (Jagiellonian University, Cracow) discuss the representation of post-Soviet spaces in contemporary horror video games and how the depiction of Central and Eastern Europe has evolved over the past decades across various genres. </p><p>Video version<br>https://youtu.be/yRyfCP7HSg8</p><p>Link to original study <br>https://www.tandfonline.com/doi/full/10.1080/2040350X.2022.2071520 </p><p>Prague Game Production Studies Group <br>https://gameproductionstudies.fsv.cuni.cz/ </p><p>To follow the guests on social media <br>https://twitter.com/raguklemenso</p>]]>
      </itunes:summary>
      <itunes:keywords>video games, eastern europe video games, soviet video games, post-soviet video games, video games cliche, video game tropes, central europe video games</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Conversations in Game Studies (CGS) #3: Amanda Cote - The Myth of "Good Crunch"</title>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>Conversations in Game Studies (CGS) #3: Amanda Cote - The Myth of "Good Crunch"</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/7e9ad09f</link>
      <description>
        <![CDATA[<p>Amanda Cote (University of Oregon) discusses how crunch has become deeply embedded in the video game industry, leading developers to distinguist between "good crunch" and "bad crunch."</p><p>YouTube version:</p><p><a href="https://youtu.be/DQltuh_Ewlw">https://youtu.be/DQltuh_Ewlw</a></p><p>Follow Amanda on social media:</p><p><a href="https://twitter.com/accote">https://twitter.com/accote</a></p><p><a href="http://www.amandaccote.com/">http://www.amandaccote.com/</a></p><p>Original Study:</p><p><a href="https://journals.sagepub.com/doi/10.1177/14614448211014213">https://journals.sagepub.com/doi/10.1177/14614448211014213</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Amanda Cote (University of Oregon) discusses how crunch has become deeply embedded in the video game industry, leading developers to distinguist between "good crunch" and "bad crunch."</p><p>YouTube version:</p><p><a href="https://youtu.be/DQltuh_Ewlw">https://youtu.be/DQltuh_Ewlw</a></p><p>Follow Amanda on social media:</p><p><a href="https://twitter.com/accote">https://twitter.com/accote</a></p><p><a href="http://www.amandaccote.com/">http://www.amandaccote.com/</a></p><p>Original Study:</p><p><a href="https://journals.sagepub.com/doi/10.1177/14614448211014213">https://journals.sagepub.com/doi/10.1177/14614448211014213</a></p>]]>
      </content:encoded>
      <pubDate>Fri, 28 Apr 2023 10:34:44 +0200</pubDate>
      <author>Ádám Hushegyi</author>
      <enclosure url="https://media.transistor.fm/7e9ad09f/f427e7e7.mp3" length="89461796" type="audio/mpeg"/>
      <itunes:author>Ádám Hushegyi</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/m0q8Gl9LcSyi4czVgYsK9x7HmdmlqXJYQJdC-WPvKvk/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEzMTIzMDIv/MTcxMTg4MTYwNi1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2233</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Amanda Cote (University of Oregon) discusses how crunch has become deeply embedded in the video game industry, leading developers to distinguist between "good crunch" and "bad crunch."</p><p>YouTube version:</p><p><a href="https://youtu.be/DQltuh_Ewlw">https://youtu.be/DQltuh_Ewlw</a></p><p>Follow Amanda on social media:</p><p><a href="https://twitter.com/accote">https://twitter.com/accote</a></p><p><a href="http://www.amandaccote.com/">http://www.amandaccote.com/</a></p><p>Original Study:</p><p><a href="https://journals.sagepub.com/doi/10.1177/14614448211014213">https://journals.sagepub.com/doi/10.1177/14614448211014213</a></p>]]>
      </itunes:summary>
      <itunes:keywords>video games, video game podcast, video game crunch, development crunch</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Conversations in Game Studies (CGS) #2: Chris Young - Canadian Indie Scene and the Monopoly of Unity</title>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>Conversations in Game Studies (CGS) #2: Chris Young - Canadian Indie Scene and the Monopoly of Unity</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b283eafb-ff6c-45d9-86d6-e95bea55c7f4</guid>
      <link>https://share.transistor.fm/s/a0a4ca3c</link>
      <description>
        <![CDATA[<p>Chris J. Young (University of Toronto) discusses how the Canadian independent video game maker scene has evolved thanks to such robust tools as the Unity Engine, as well as how Unity managed to become a silent giant in the video game industry thanks to its strong grip on the indie scene and mobile platforms.</p><p>Video version: <a href="https://www.youtube.com/watch?v=TEp8g4y-cJk">https://www.youtube.com/watch?v=TEp8g4y-cJk</a></p><p>Chris on social media: <a href="https://twitter.com/drchrisjyoung">https://twitter.com/drchrisjyoung</a> </p><p>Link to study: <a href="https://tspace.library.utoronto.ca/bitstream/1807/89734/3/Young_Chris_J_201806_PhD_thesis.pdf">https://tspace.library.utoronto.ca/bitstream/1807/89734/3/Young_Chris_J_...</a> </p><p>Game Production Studies: <a href="https://library.oapen.org/handle/20.500.12657/47043">https://library.oapen.org/handle/20.500.12657/47043</a></p><p>Syd Bolton collection at the U of T: <a href="https://collections.utm.utoronto.ca/collections/syd-bolton-collection">https://collections.utm.utoronto.ca/collections/syd-bolton-collection</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Chris J. Young (University of Toronto) discusses how the Canadian independent video game maker scene has evolved thanks to such robust tools as the Unity Engine, as well as how Unity managed to become a silent giant in the video game industry thanks to its strong grip on the indie scene and mobile platforms.</p><p>Video version: <a href="https://www.youtube.com/watch?v=TEp8g4y-cJk">https://www.youtube.com/watch?v=TEp8g4y-cJk</a></p><p>Chris on social media: <a href="https://twitter.com/drchrisjyoung">https://twitter.com/drchrisjyoung</a> </p><p>Link to study: <a href="https://tspace.library.utoronto.ca/bitstream/1807/89734/3/Young_Chris_J_201806_PhD_thesis.pdf">https://tspace.library.utoronto.ca/bitstream/1807/89734/3/Young_Chris_J_...</a> </p><p>Game Production Studies: <a href="https://library.oapen.org/handle/20.500.12657/47043">https://library.oapen.org/handle/20.500.12657/47043</a></p><p>Syd Bolton collection at the U of T: <a href="https://collections.utm.utoronto.ca/collections/syd-bolton-collection">https://collections.utm.utoronto.ca/collections/syd-bolton-collection</a></p>]]>
      </content:encoded>
      <pubDate>Fri, 28 Apr 2023 10:32:48 +0200</pubDate>
      <author>Ádám Hushegyi</author>
      <enclosure url="https://media.transistor.fm/a0a4ca3c/cbba902a.mp3" length="86003522" type="audio/mpeg"/>
      <itunes:author>Ádám Hushegyi</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/wzrlFYI981lLXHP0TXaQ-ZUOEqVYQN_jmD53rJ0_UoA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEzMTIzMDEv/MTcxMTg4MTQ1Ny1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2140</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Chris J. Young (University of Toronto) discusses how the Canadian independent video game maker scene has evolved thanks to such robust tools as the Unity Engine, as well as how Unity managed to become a silent giant in the video game industry thanks to its strong grip on the indie scene and mobile platforms.</p><p>Video version: <a href="https://www.youtube.com/watch?v=TEp8g4y-cJk">https://www.youtube.com/watch?v=TEp8g4y-cJk</a></p><p>Chris on social media: <a href="https://twitter.com/drchrisjyoung">https://twitter.com/drchrisjyoung</a> </p><p>Link to study: <a href="https://tspace.library.utoronto.ca/bitstream/1807/89734/3/Young_Chris_J_201806_PhD_thesis.pdf">https://tspace.library.utoronto.ca/bitstream/1807/89734/3/Young_Chris_J_...</a> </p><p>Game Production Studies: <a href="https://library.oapen.org/handle/20.500.12657/47043">https://library.oapen.org/handle/20.500.12657/47043</a></p><p>Syd Bolton collection at the U of T: <a href="https://collections.utm.utoronto.ca/collections/syd-bolton-collection">https://collections.utm.utoronto.ca/collections/syd-bolton-collection</a></p>]]>
      </itunes:summary>
      <itunes:keywords>video games, video game podcast, unity engine</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Conversations in Game Studies (CGS) #1: Jan Švelch - Player Surveillance and Data Gathering</title>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>Conversations in Game Studies (CGS) #1: Jan Švelch - Player Surveillance and Data Gathering</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/098ed590</link>
      <description>
        <![CDATA[<p>Jan Švelch (Charles University in Prague, Czech Republic) discusses how player surveillance and the gathering of player data have become a norm in the gaming industry and how developers and publishers have entered into a seemingly reciprocal relationship with players, who receive limited access to this data through infographics and "fun fact" metrics that are disseminated among players and in the gaming press.</p><p>Video version: <a href="https://youtu.be/azt34I65v5U">https://youtu.be/azt34I65v5U</a></p><p>To follow Jan on social media: <a href="https://mobile.twitter.com/snewgoblin">https://mobile.twitter.com/snewgoblin</a></p><p>Link to study: <a href="https://journals.sagepub.com/doi/abs/10.1177/14614448221097889">https://journals.sagepub.com/doi/abs/10.1177/14614448221097889</a></p><p>Prague Game Production Studies Group: <a href="https://gameproductionstudies.fsv.cuni.cz/">https://gameproductionstudies.fsv.cuni.cz/</a></p><p>Links to infographics:</p><p><a href="https://gallery.neoseeker.com/Shadow+of+Death/photostream/2745099782">https://gallery.neoseeker.com/Shadow+of+Death/photostream/2745099782</a></p><p><a href="https://www.reddit.com/r/HuntShowdown/comments/fc95ab">https://www.reddit.com/r/HuntShowdown/comments/fc95ab</a></p><p>/hunt_second_anniversary_infographics_compiled/ <a href="https://www.pcgamer.com/mass-effect-3-infographic/">https://www.pcgamer.com/mass-effect-3-infographic/</a></p><p><a href="https://geekoutpost.com/cyberpunk-2077-stat-memes-flood-the-community-after-tone-deaf-social-media-accounts-share-player-statistics/">https://geekoutpost.com/cyberpunk-2077-stat-memes-flood-the-community-af...</a></p><p>Main theme: Technology by 2TECH-AUDIO | <a href="https://2tech-audio.bandcamp.com">https://2tech-audio.bandcamp.com</a><br>Music promoted by <a href="https://www.free-stock-music.com">https://www.free-stock-music.com</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Jan Švelch (Charles University in Prague, Czech Republic) discusses how player surveillance and the gathering of player data have become a norm in the gaming industry and how developers and publishers have entered into a seemingly reciprocal relationship with players, who receive limited access to this data through infographics and "fun fact" metrics that are disseminated among players and in the gaming press.</p><p>Video version: <a href="https://youtu.be/azt34I65v5U">https://youtu.be/azt34I65v5U</a></p><p>To follow Jan on social media: <a href="https://mobile.twitter.com/snewgoblin">https://mobile.twitter.com/snewgoblin</a></p><p>Link to study: <a href="https://journals.sagepub.com/doi/abs/10.1177/14614448221097889">https://journals.sagepub.com/doi/abs/10.1177/14614448221097889</a></p><p>Prague Game Production Studies Group: <a href="https://gameproductionstudies.fsv.cuni.cz/">https://gameproductionstudies.fsv.cuni.cz/</a></p><p>Links to infographics:</p><p><a href="https://gallery.neoseeker.com/Shadow+of+Death/photostream/2745099782">https://gallery.neoseeker.com/Shadow+of+Death/photostream/2745099782</a></p><p><a href="https://www.reddit.com/r/HuntShowdown/comments/fc95ab">https://www.reddit.com/r/HuntShowdown/comments/fc95ab</a></p><p>/hunt_second_anniversary_infographics_compiled/ <a href="https://www.pcgamer.com/mass-effect-3-infographic/">https://www.pcgamer.com/mass-effect-3-infographic/</a></p><p><a href="https://geekoutpost.com/cyberpunk-2077-stat-memes-flood-the-community-after-tone-deaf-social-media-accounts-share-player-statistics/">https://geekoutpost.com/cyberpunk-2077-stat-memes-flood-the-community-af...</a></p><p>Main theme: Technology by 2TECH-AUDIO | <a href="https://2tech-audio.bandcamp.com">https://2tech-audio.bandcamp.com</a><br>Music promoted by <a href="https://www.free-stock-music.com">https://www.free-stock-music.com</a></p>]]>
      </content:encoded>
      <pubDate>Fri, 28 Apr 2023 10:29:36 +0200</pubDate>
      <author>Ádám Hushegyi</author>
      <enclosure url="https://media.transistor.fm/098ed590/92a319b9.mp3" length="79415942" type="audio/mpeg"/>
      <itunes:author>Ádám Hushegyi</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/NWwdcuftpvpI3YMIqRqIxRFpJoMdZ50saI4sj5FxbmU/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEzMTIyOTkv/MTcxMTg4MTEzNS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1979</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Jan Švelch (Charles University in Prague, Czech Republic) discusses how player surveillance and the gathering of player data have become a norm in the gaming industry and how developers and publishers have entered into a seemingly reciprocal relationship with players, who receive limited access to this data through infographics and "fun fact" metrics that are disseminated among players and in the gaming press.</p><p>Video version: <a href="https://youtu.be/azt34I65v5U">https://youtu.be/azt34I65v5U</a></p><p>To follow Jan on social media: <a href="https://mobile.twitter.com/snewgoblin">https://mobile.twitter.com/snewgoblin</a></p><p>Link to study: <a href="https://journals.sagepub.com/doi/abs/10.1177/14614448221097889">https://journals.sagepub.com/doi/abs/10.1177/14614448221097889</a></p><p>Prague Game Production Studies Group: <a href="https://gameproductionstudies.fsv.cuni.cz/">https://gameproductionstudies.fsv.cuni.cz/</a></p><p>Links to infographics:</p><p><a href="https://gallery.neoseeker.com/Shadow+of+Death/photostream/2745099782">https://gallery.neoseeker.com/Shadow+of+Death/photostream/2745099782</a></p><p><a href="https://www.reddit.com/r/HuntShowdown/comments/fc95ab">https://www.reddit.com/r/HuntShowdown/comments/fc95ab</a></p><p>/hunt_second_anniversary_infographics_compiled/ <a href="https://www.pcgamer.com/mass-effect-3-infographic/">https://www.pcgamer.com/mass-effect-3-infographic/</a></p><p><a href="https://geekoutpost.com/cyberpunk-2077-stat-memes-flood-the-community-after-tone-deaf-social-media-accounts-share-player-statistics/">https://geekoutpost.com/cyberpunk-2077-stat-memes-flood-the-community-af...</a></p><p>Main theme: Technology by 2TECH-AUDIO | <a href="https://2tech-audio.bandcamp.com">https://2tech-audio.bandcamp.com</a><br>Music promoted by <a href="https://www.free-stock-music.com">https://www.free-stock-music.com</a></p>]]>
      </itunes:summary>
      <itunes:keywords>video games, video game podcast, video game surveillance, video game big data, video game data gathering</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
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