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    <title>Calythera</title>
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    <description>Fifteen hundred years ago, something broke the world. Nobody living remembers it and the record does not explain it.

What stands now was built afterward, by people who had nothing and started anyway. Their cities still run. The machines still turn. The work of keeping it that way falls to people whose names nobody bothers to learn.

Calythera is a walk through that world, one piece at a time. Not a game, not a campaign. Just a place that shouldn't still be standing, and the people who make sure it is.</description>
    <copyright>© 2026 Arcane Anvil LLC. All rights reserved.</copyright>
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    <podcast:locked>yes</podcast:locked>
    <podcast:person role="Host" href="https://Calythera.transistor.fm/people/tom" img="https://img.transistorcdn.com/578arj9UYyipRy5sRcGDIB5yEBA9CwL88Rr229uJlUc/rs:fill:0:0:1/w:800/h:800/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zOWMy/MWZkYTFhNDIxMTNh/NmRhMzJlYzQwMmRh/NTg0Yy5qcGc.jpg">Tom</podcast:person>
    <podcast:trailer pubdate="Wed, 16 Sep 2026 05:00:00 -0600" url="https://media.transistor.fm/51a3f643/03fe55d9.mp3" length="5093129" type="audio/mpeg" season="1">Trailer - The Long Road</podcast:trailer>
    <podcast:trailer pubdate="Wed, 09 Sep 2026 05:00:00 -0600" url="https://media.transistor.fm/d56db72a/1df46e80.mp3" length="3088298" type="audio/mpeg" season="1">Trailer — The Sound of Deepgarden</podcast:trailer>
    <podcast:trailer pubdate="Wed, 02 Sep 2026 05:00:00 -0600" url="https://media.transistor.fm/18e053e0/6a43718b.mp3" length="2802159" type="audio/mpeg" season="1">Trailer - The Machine</podcast:trailer>
    <podcast:trailer pubdate="Wed, 26 Aug 2026 05:00:00 -0600" url="https://media.transistor.fm/81401cc7/2220f4d3.mp3" length="2279494" type="audio/mpeg" season="1">Trailer — The City Wakes</podcast:trailer>
    <language>en</language>
    <pubDate>Wed, 21 Oct 2026 05:01:06 -0600</pubDate>
    <lastBuildDate>Wed, 21 Oct 2026 05:03:19 -0600</lastBuildDate>
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      <title>Calythera</title>
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    <itunes:category text="Arts">
      <itunes:category text="Design"/>
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    <itunes:type>episodic</itunes:type>
    <itunes:author>Arcane Anvil</itunes:author>
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    <itunes:summary>Fifteen hundred years ago, something broke the world. Nobody living remembers it and the record does not explain it.

What stands now was built afterward, by people who had nothing and started anyway. Their cities still run. The machines still turn. The work of keeping it that way falls to people whose names nobody bothers to learn.

Calythera is a walk through that world, one piece at a time. Not a game, not a campaign. Just a place that shouldn't still be standing, and the people who make sure it is.</itunes:summary>
    <itunes:subtitle>Fifteen hundred years ago, something broke the world.</itunes:subtitle>
    <itunes:keywords>steampunk, worldbuilding, fantasy world, audio fiction, lore, immersive fiction, fictional world, TTRPG setting, fantasy podcast, speculative fiction, brass and steam, dnd setting</itunes:keywords>
    <itunes:owner>
      <itunes:name>Arcane Anvil LLC</itunes:name>
      <itunes:email>podcast@arcaneanvil.co</itunes:email>
    </itunes:owner>
    <itunes:complete>No</itunes:complete>
    <itunes:explicit>No</itunes:explicit>
    <item>
      <title>Author's Notes I: The Weight of Starting</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>Author's Notes I: The Weight of Starting</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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        <![CDATA[<p>Every fifth episode steps out of the world and into the workshop. Author’s Notes is the creator of Calythera talking plainly about how this world gets built: the decisions behind it, the reasoning that held them up, and the moments where it could just as easily have gone another way.</p><p><strong>In this episode:</strong></p><ul><li>Standing at the top of a hill with a ball at your foot, and why the fear had nothing to do with whether it would work</li><li>Setting out to write one book and finding the map called for four</li><li>Building a world solid enough to hold up when a player walks straight toward the part nobody drew</li><li>Why Ashmourne Spire was built out of necessity, and why that made it honest</li><li>Giving the continent no central authority, and what a message that takes days to arrive does to power</li><li>A room that turned up uninvited in the middle of a conversation and is now permanent canon</li><li>Listener questions, including what in the wiki still doesn’t sit right</li></ul><p><strong>Go deeper:</strong> full lore, history, and world detail at <a href="https://wiki.arcaneanvil.co">wiki.arcaneanvil.co</a></p><p>Sign up at <a href="https://calytheraworld.com">calytheraworld.com</a> for world updates between episodes and to submit a question for a future Author’s Notes.</p>]]>
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        <![CDATA[<p>Every fifth episode steps out of the world and into the workshop. Author’s Notes is the creator of Calythera talking plainly about how this world gets built: the decisions behind it, the reasoning that held them up, and the moments where it could just as easily have gone another way.</p><p><strong>In this episode:</strong></p><ul><li>Standing at the top of a hill with a ball at your foot, and why the fear had nothing to do with whether it would work</li><li>Setting out to write one book and finding the map called for four</li><li>Building a world solid enough to hold up when a player walks straight toward the part nobody drew</li><li>Why Ashmourne Spire was built out of necessity, and why that made it honest</li><li>Giving the continent no central authority, and what a message that takes days to arrive does to power</li><li>A room that turned up uninvited in the middle of a conversation and is now permanent canon</li><li>Listener questions, including what in the wiki still doesn’t sit right</li></ul><p><strong>Go deeper:</strong> full lore, history, and world detail at <a href="https://wiki.arcaneanvil.co">wiki.arcaneanvil.co</a></p><p>Sign up at <a href="https://calytheraworld.com">calytheraworld.com</a> for world updates between episodes and to submit a question for a future Author’s Notes.</p>]]>
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      <pubDate>Wed, 21 Oct 2026 05:00:00 -0600</pubDate>
      <author>Arcane Anvil</author>
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      <itunes:author>Arcane Anvil</itunes:author>
      <itunes:duration>2089</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Every fifth episode steps out of the world and into the workshop. Author’s Notes is the creator of Calythera talking plainly about how this world gets built: the decisions behind it, the reasoning that held them up, and the moments where it could just as easily have gone another way.</p><p><strong>In this episode:</strong></p><ul><li>Standing at the top of a hill with a ball at your foot, and why the fear had nothing to do with whether it would work</li><li>Setting out to write one book and finding the map called for four</li><li>Building a world solid enough to hold up when a player walks straight toward the part nobody drew</li><li>Why Ashmourne Spire was built out of necessity, and why that made it honest</li><li>Giving the continent no central authority, and what a message that takes days to arrive does to power</li><li>A room that turned up uninvited in the middle of a conversation and is now permanent canon</li><li>Listener questions, including what in the wiki still doesn’t sit right</li></ul><p><strong>Go deeper:</strong> full lore, history, and world detail at <a href="https://wiki.arcaneanvil.co">wiki.arcaneanvil.co</a></p><p>Sign up at <a href="https://calytheraworld.com">calytheraworld.com</a> for world updates between episodes and to submit a question for a future Author’s Notes.</p>]]>
      </itunes:summary>
      <itunes:keywords>steampunk, worldbuilding, fiction podcast, dnd, ttrpg, tabletop rpg, campaign setting, fantasy world, lore, audio fiction, creative process, behind the scenes, worldbuilding tips, writing advice</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host" href="https://Calythera.transistor.fm/people/tom" img="https://img.transistorcdn.com/578arj9UYyipRy5sRcGDIB5yEBA9CwL88Rr229uJlUc/rs:fill:0:0:1/w:800/h:800/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zOWMy/MWZkYTFhNDIxMTNh/NmRhMzJlYzQwMmRh/NTg0Yy5qcGc.jpg">Tom</podcast:person>
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      <title>Ashmourne Spire</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>Ashmourne Spire</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/23117775</link>
      <description>
        <![CDATA[<p>A man heard something from across a dead world, turned toward it, and walked. He dug for years to reach it and died at the bottom of the hole he made. The city that grew above it is the most considered place on the continent, and it was built from a description its founders could only half remember.</p><p><strong>In this episode:</strong></p><ul><li>The Grand Cogspan Bridge, built across generations by four peoples who each decided in their own time that it was worth committing to</li><li>The Run: a single silent rail that climbs through the city along the route Elmer Mourne walked when he described it out loud</li><li>Concord Halls, the Mistwalk market under knee-height lake mist, and the Skyharbor at the crown of the city</li><li>Cogwright Row at the waterline, the one district on the continent that never stopped burning, and why the aether was offered and refused</li><li>The Black Cog, older than the record, and the reason it appears nowhere in it</li><li>The Fontward Gallery, a gathering floor thrown across an excavation shaft, and what sits at the bottom of it</li><li>What was sealed on the day the digging broke through, and the fact that nobody has ever asked to open it</li></ul><p><strong>Go deeper:</strong> full lore, history, and world detail at <a href="https://wiki.arcaneanvil.co">wiki.arcaneanvil.co</a></p><p>Sign up at <a href="https://calytheraworld.com">calytheraworld.com</a> for world updates between episodes and to submit a question for a future Author's Notes.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A man heard something from across a dead world, turned toward it, and walked. He dug for years to reach it and died at the bottom of the hole he made. The city that grew above it is the most considered place on the continent, and it was built from a description its founders could only half remember.</p><p><strong>In this episode:</strong></p><ul><li>The Grand Cogspan Bridge, built across generations by four peoples who each decided in their own time that it was worth committing to</li><li>The Run: a single silent rail that climbs through the city along the route Elmer Mourne walked when he described it out loud</li><li>Concord Halls, the Mistwalk market under knee-height lake mist, and the Skyharbor at the crown of the city</li><li>Cogwright Row at the waterline, the one district on the continent that never stopped burning, and why the aether was offered and refused</li><li>The Black Cog, older than the record, and the reason it appears nowhere in it</li><li>The Fontward Gallery, a gathering floor thrown across an excavation shaft, and what sits at the bottom of it</li><li>What was sealed on the day the digging broke through, and the fact that nobody has ever asked to open it</li></ul><p><strong>Go deeper:</strong> full lore, history, and world detail at <a href="https://wiki.arcaneanvil.co">wiki.arcaneanvil.co</a></p><p>Sign up at <a href="https://calytheraworld.com">calytheraworld.com</a> for world updates between episodes and to submit a question for a future Author's Notes.</p>]]>
      </content:encoded>
      <pubDate>Wed, 14 Oct 2026 05:00:00 -0600</pubDate>
      <author>Arcane Anvil</author>
      <enclosure url="https://media.transistor.fm/23117775/99f22f84.mp3" length="58223270" type="audio/mpeg"/>
      <itunes:author>Arcane Anvil</itunes:author>
      <itunes:duration>2423</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A man heard something from across a dead world, turned toward it, and walked. He dug for years to reach it and died at the bottom of the hole he made. The city that grew above it is the most considered place on the continent, and it was built from a description its founders could only half remember.</p><p><strong>In this episode:</strong></p><ul><li>The Grand Cogspan Bridge, built across generations by four peoples who each decided in their own time that it was worth committing to</li><li>The Run: a single silent rail that climbs through the city along the route Elmer Mourne walked when he described it out loud</li><li>Concord Halls, the Mistwalk market under knee-height lake mist, and the Skyharbor at the crown of the city</li><li>Cogwright Row at the waterline, the one district on the continent that never stopped burning, and why the aether was offered and refused</li><li>The Black Cog, older than the record, and the reason it appears nowhere in it</li><li>The Fontward Gallery, a gathering floor thrown across an excavation shaft, and what sits at the bottom of it</li><li>What was sealed on the day the digging broke through, and the fact that nobody has ever asked to open it</li></ul><p><strong>Go deeper:</strong> full lore, history, and world detail at <a href="https://wiki.arcaneanvil.co">wiki.arcaneanvil.co</a></p><p>Sign up at <a href="https://calytheraworld.com">calytheraworld.com</a> for world updates between episodes and to submit a question for a future Author's Notes.</p>]]>
      </itunes:summary>
      <itunes:keywords>steampunk, worldbuilding, fiction podcast, ttrpg, dnd, tabletop rpg, campaign setting, city guide, audio fiction, lore, speculative fiction</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host" href="https://Calythera.transistor.fm/people/tom" img="https://img.transistorcdn.com/578arj9UYyipRy5sRcGDIB5yEBA9CwL88Rr229uJlUc/rs:fill:0:0:1/w:800/h:800/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zOWMy/MWZkYTFhNDIxMTNh/NmRhMzJlYzQwMmRh/NTg0Yy5qcGc.jpg">Tom</podcast:person>
      <podcast:socialInteract protocol="atproto" uri="at://did:plc:s45rrmaswfj32t5uejhmatae/app.bsky.feed.post/3mxtff72tpc2i"/>
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    <item>
      <title>Aether</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>Aether</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/6761ba46</link>
      <description>
        <![CDATA[<p>This is the one that explains how the world actually works, and it is deliberately the densest episode of the run. Aether is the physical substance everything in Calythera stands on. It is not magic. It is not alive. It simply is, and everything after this is built on top of it.</p><p><strong>In this episode:</strong></p><ul><li>What aether smells like near a working installation, and why nobody who works there notices anymore</li><li>Resonance etching: how a pattern cut into brass instructs a wild force, and why the gap between what you meant and what you cut is the whole of the danger</li><li>Aether-steam, working chambers, and transmission towers, with no fire and no water anywhere in it</li><li>Why the pipework runs on the outside of every building and the gauges sit at eye level</li><li>The clean world: no smoke, no soot, no stacks, and the one district on the continent that still burns</li><li>The Calder survey, mapped by hand across generations by people who knew they would never use it</li><li>Density, and why the ground you were born on sets a hard ceiling on what you can build</li><li>What happens when it goes wrong, from a cell running down to a rift-storm nobody saw coming</li></ul><p><strong>Go deeper:</strong> full lore, history, and world detail at <a href="https://wiki.arcaneanvil.co">wiki.arcaneanvil.co</a></p><p>Sign up at <a href="https://calytheraworld.com">calytheraworld.com</a> for world updates between episodes and to submit a question for a future Author's Notes.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is the one that explains how the world actually works, and it is deliberately the densest episode of the run. Aether is the physical substance everything in Calythera stands on. It is not magic. It is not alive. It simply is, and everything after this is built on top of it.</p><p><strong>In this episode:</strong></p><ul><li>What aether smells like near a working installation, and why nobody who works there notices anymore</li><li>Resonance etching: how a pattern cut into brass instructs a wild force, and why the gap between what you meant and what you cut is the whole of the danger</li><li>Aether-steam, working chambers, and transmission towers, with no fire and no water anywhere in it</li><li>Why the pipework runs on the outside of every building and the gauges sit at eye level</li><li>The clean world: no smoke, no soot, no stacks, and the one district on the continent that still burns</li><li>The Calder survey, mapped by hand across generations by people who knew they would never use it</li><li>Density, and why the ground you were born on sets a hard ceiling on what you can build</li><li>What happens when it goes wrong, from a cell running down to a rift-storm nobody saw coming</li></ul><p><strong>Go deeper:</strong> full lore, history, and world detail at <a href="https://wiki.arcaneanvil.co">wiki.arcaneanvil.co</a></p><p>Sign up at <a href="https://calytheraworld.com">calytheraworld.com</a> for world updates between episodes and to submit a question for a future Author's Notes.</p>]]>
      </content:encoded>
      <pubDate>Wed, 07 Oct 2026 05:00:00 -0600</pubDate>
      <author>Arcane Anvil</author>
      <enclosure url="https://media.transistor.fm/6761ba46/a570fbcf.mp3" length="55635653" type="audio/mpeg"/>
      <itunes:author>Arcane Anvil</itunes:author>
      <itunes:duration>2315</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is the one that explains how the world actually works, and it is deliberately the densest episode of the run. Aether is the physical substance everything in Calythera stands on. It is not magic. It is not alive. It simply is, and everything after this is built on top of it.</p><p><strong>In this episode:</strong></p><ul><li>What aether smells like near a working installation, and why nobody who works there notices anymore</li><li>Resonance etching: how a pattern cut into brass instructs a wild force, and why the gap between what you meant and what you cut is the whole of the danger</li><li>Aether-steam, working chambers, and transmission towers, with no fire and no water anywhere in it</li><li>Why the pipework runs on the outside of every building and the gauges sit at eye level</li><li>The clean world: no smoke, no soot, no stacks, and the one district on the continent that still burns</li><li>The Calder survey, mapped by hand across generations by people who knew they would never use it</li><li>Density, and why the ground you were born on sets a hard ceiling on what you can build</li><li>What happens when it goes wrong, from a cell running down to a rift-storm nobody saw coming</li></ul><p><strong>Go deeper:</strong> full lore, history, and world detail at <a href="https://wiki.arcaneanvil.co">wiki.arcaneanvil.co</a></p><p>Sign up at <a href="https://calytheraworld.com">calytheraworld.com</a> for world updates between episodes and to submit a question for a future Author's Notes.</p>]]>
      </itunes:summary>
      <itunes:keywords>steampunk, worldbuilding, fiction podcast, ttrpg, dnd, tabletop rpg, campaign setting, technology, engineering, audio fiction, lore, speculative fiction</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host" href="https://Calythera.transistor.fm/people/tom" img="https://img.transistorcdn.com/578arj9UYyipRy5sRcGDIB5yEBA9CwL88Rr229uJlUc/rs:fill:0:0:1/w:800/h:800/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zOWMy/MWZkYTFhNDIxMTNh/NmRhMzJlYzQwMmRh/NTg0Yy5qcGc.jpg">Tom</podcast:person>
      <podcast:socialInteract protocol="atproto" uri="at://did:plc:s45rrmaswfj32t5uejhmatae/app.bsky.feed.post/3mxbs4p2ieh22"/>
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    <item>
      <title>Aeloria</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>Aeloria</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0710402c-2baf-4e8b-9b93-b3215045ea55</guid>
      <link>https://share.transistor.fm/s/2c752ca4</link>
      <description>
        <![CDATA[<p>A continent you do not cross. You spend a lifetime inside it and still do not finish. Aeloria is large enough that its four great cities look like something someone set down and forgot to come back for, and most of it has never been touched.</p><p><strong>In this episode:</strong></p><ul><li>The Starcrag Ranges, the shifting Steelvein, and the Calder Vale, an enclosed highland valley with a working gate nobody alive can replicate</li><li>The Brackwood, a coastal forest so salt-hardened its timber will not rot, and the single clearing in it that became a harbor</li><li>Four cities as four answers to the same question the land kept asking: Ironshade Hold, Gildspire Nexus, Brassveil Port, and Ashmourne Spire</li><li>The Calder Lines, the rail network that follows the aether veins and keeps four cities functioning as one civilization</li><li>The Wastes: not naturally barren, but what the land became</li><li>Ancorren, the last outpost, and the wall of names carved by the people who carry them</li><li>The five peoples of Aeloria, and what each one paid to become what it is</li></ul><p><strong>Go deeper:</strong> full lore, history, and world detail at <a href="https://wiki.arcaneanvil.co">wiki.arcaneanvil.co</a></p><p>Sign up at <a href="https://calytheraworld.com">calytheraworld.com</a> for world updates between episodes and to submit a question for a future Author's Notes.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A continent you do not cross. You spend a lifetime inside it and still do not finish. Aeloria is large enough that its four great cities look like something someone set down and forgot to come back for, and most of it has never been touched.</p><p><strong>In this episode:</strong></p><ul><li>The Starcrag Ranges, the shifting Steelvein, and the Calder Vale, an enclosed highland valley with a working gate nobody alive can replicate</li><li>The Brackwood, a coastal forest so salt-hardened its timber will not rot, and the single clearing in it that became a harbor</li><li>Four cities as four answers to the same question the land kept asking: Ironshade Hold, Gildspire Nexus, Brassveil Port, and Ashmourne Spire</li><li>The Calder Lines, the rail network that follows the aether veins and keeps four cities functioning as one civilization</li><li>The Wastes: not naturally barren, but what the land became</li><li>Ancorren, the last outpost, and the wall of names carved by the people who carry them</li><li>The five peoples of Aeloria, and what each one paid to become what it is</li></ul><p><strong>Go deeper:</strong> full lore, history, and world detail at <a href="https://wiki.arcaneanvil.co">wiki.arcaneanvil.co</a></p><p>Sign up at <a href="https://calytheraworld.com">calytheraworld.com</a> for world updates between episodes and to submit a question for a future Author's Notes.</p>]]>
      </content:encoded>
      <pubDate>Wed, 30 Sep 2026 05:00:00 -0600</pubDate>
      <author>Arcane Anvil</author>
      <enclosure url="https://media.transistor.fm/2c752ca4/8f3519a2.mp3" length="63686496" type="audio/mpeg"/>
      <itunes:author>Arcane Anvil</itunes:author>
      <itunes:duration>2651</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A continent you do not cross. You spend a lifetime inside it and still do not finish. Aeloria is large enough that its four great cities look like something someone set down and forgot to come back for, and most of it has never been touched.</p><p><strong>In this episode:</strong></p><ul><li>The Starcrag Ranges, the shifting Steelvein, and the Calder Vale, an enclosed highland valley with a working gate nobody alive can replicate</li><li>The Brackwood, a coastal forest so salt-hardened its timber will not rot, and the single clearing in it that became a harbor</li><li>Four cities as four answers to the same question the land kept asking: Ironshade Hold, Gildspire Nexus, Brassveil Port, and Ashmourne Spire</li><li>The Calder Lines, the rail network that follows the aether veins and keeps four cities functioning as one civilization</li><li>The Wastes: not naturally barren, but what the land became</li><li>Ancorren, the last outpost, and the wall of names carved by the people who carry them</li><li>The five peoples of Aeloria, and what each one paid to become what it is</li></ul><p><strong>Go deeper:</strong> full lore, history, and world detail at <a href="https://wiki.arcaneanvil.co">wiki.arcaneanvil.co</a></p><p>Sign up at <a href="https://calytheraworld.com">calytheraworld.com</a> for world updates between episodes and to submit a question for a future Author's Notes.</p>]]>
      </itunes:summary>
      <itunes:keywords>steampunk, worldbuilding, fiction podcast, ttrpg, dnd, tabletop rpg, campaign setting, geography, audio fiction, fantasy map, lore, speculative fiction</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host" href="https://Calythera.transistor.fm/people/tom" img="https://img.transistorcdn.com/578arj9UYyipRy5sRcGDIB5yEBA9CwL88Rr229uJlUc/rs:fill:0:0:1/w:800/h:800/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zOWMy/MWZkYTFhNDIxMTNh/NmRhMzJlYzQwMmRh/NTg0Yy5qcGc.jpg">Tom</podcast:person>
      <podcast:socialInteract protocol="atproto" uri="at://did:plc:s45rrmaswfj32t5uejhmatae/app.bsky.feed.post/3mwq6uu35ur2x"/>
    </item>
    <item>
      <title>Arrival</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>Arrival</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b62ce646-6613-457e-91c6-9b65853f52c6</guid>
      <link>https://share.transistor.fm/s/8708ce79</link>
      <description>
        <![CDATA[<p><strong>Steampunk taken seriously:</strong> a civilization that runs on something physical you can read, direct, and get badly wrong, held up entirely by the people who learned to read it. Calythera lost everything once and rebuilt on a single belief — understand a thing all the way down, keep it tended, and it holds. This is the first look at what that produced.</p><p><strong>In this episode:</strong></p><p>- The Grand Cogspan Bridge, and what a rail worn smooth by generations of hands actually tells you about the people who built it<br>- Aether: no magic anywhere in this world, but a real force with weight, behavior, and rules you can write down, and a hard price for reading it wrong<br>- Why a continent-wide debt system that wipes itself clean on a known date changes how a person plans an entire life<br>- The four powers holding the settled world, none of them able to stand alone<br>- Cogwrights: the oldest name these people wear, and the plainest<br>- The far north nobody agrees about, and the broken south nobody will explain</p><p>The episode opens with a short note from the creator on why the world is built the way it is.</p><p>—</p><p>Full lore, history, and world detail: <a href="https://wiki.arcaneanvil.co/">wiki.arcaneanvil.co</a></p><p>Sign up at <a href="https://calytheraworld.com/"><strong><em>calytheraworld.com</em></strong></a> for world updates between episodes and to submit a question for a future Author's Notes.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>Steampunk taken seriously:</strong> a civilization that runs on something physical you can read, direct, and get badly wrong, held up entirely by the people who learned to read it. Calythera lost everything once and rebuilt on a single belief — understand a thing all the way down, keep it tended, and it holds. This is the first look at what that produced.</p><p><strong>In this episode:</strong></p><p>- The Grand Cogspan Bridge, and what a rail worn smooth by generations of hands actually tells you about the people who built it<br>- Aether: no magic anywhere in this world, but a real force with weight, behavior, and rules you can write down, and a hard price for reading it wrong<br>- Why a continent-wide debt system that wipes itself clean on a known date changes how a person plans an entire life<br>- The four powers holding the settled world, none of them able to stand alone<br>- Cogwrights: the oldest name these people wear, and the plainest<br>- The far north nobody agrees about, and the broken south nobody will explain</p><p>The episode opens with a short note from the creator on why the world is built the way it is.</p><p>—</p><p>Full lore, history, and world detail: <a href="https://wiki.arcaneanvil.co/">wiki.arcaneanvil.co</a></p><p>Sign up at <a href="https://calytheraworld.com/"><strong><em>calytheraworld.com</em></strong></a> for world updates between episodes and to submit a question for a future Author's Notes.</p>]]>
      </content:encoded>
      <pubDate>Wed, 23 Sep 2026 05:00:00 -0600</pubDate>
      <author>Arcane Anvil</author>
      <enclosure url="https://media.transistor.fm/8708ce79/6beba67d.mp3" length="45833873" type="audio/mpeg"/>
      <itunes:author>Arcane Anvil</itunes:author>
      <itunes:duration>1907</itunes:duration>
      <itunes:summary>
        <![CDATA[<p><strong>Steampunk taken seriously:</strong> a civilization that runs on something physical you can read, direct, and get badly wrong, held up entirely by the people who learned to read it. Calythera lost everything once and rebuilt on a single belief — understand a thing all the way down, keep it tended, and it holds. This is the first look at what that produced.</p><p><strong>In this episode:</strong></p><p>- The Grand Cogspan Bridge, and what a rail worn smooth by generations of hands actually tells you about the people who built it<br>- Aether: no magic anywhere in this world, but a real force with weight, behavior, and rules you can write down, and a hard price for reading it wrong<br>- Why a continent-wide debt system that wipes itself clean on a known date changes how a person plans an entire life<br>- The four powers holding the settled world, none of them able to stand alone<br>- Cogwrights: the oldest name these people wear, and the plainest<br>- The far north nobody agrees about, and the broken south nobody will explain</p><p>The episode opens with a short note from the creator on why the world is built the way it is.</p><p>—</p><p>Full lore, history, and world detail: <a href="https://wiki.arcaneanvil.co/">wiki.arcaneanvil.co</a></p><p>Sign up at <a href="https://calytheraworld.com/"><strong><em>calytheraworld.com</em></strong></a> for world updates between episodes and to submit a question for a future Author's Notes.</p>]]>
      </itunes:summary>
      <itunes:keywords>steampunk, worldbuilding, fiction podcast, dnd, ttrpg, tabletop rpg, campaign setting, fantasy world, lore, audio fiction, steampunk world, steampunk fantasy, new podcast</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host" href="https://Calythera.transistor.fm/people/tom" img="https://img.transistorcdn.com/578arj9UYyipRy5sRcGDIB5yEBA9CwL88Rr229uJlUc/rs:fill:0:0:1/w:800/h:800/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zOWMy/MWZkYTFhNDIxMTNh/NmRhMzJlYzQwMmRh/NTg0Yy5qcGc.jpg">Tom</podcast:person>
    </item>
    <item>
      <title>Trailer - The Long Road</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>Trailer - The Long Road</itunes:title>
      <itunes:episodeType>trailer</itunes:episodeType>
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      <link>https://share.transistor.fm/s/51a3f643</link>
      <description>
        <![CDATA[<p>Three minutes on the only road that runs south, walking it until there is no more of it.</p><p><br>Calythera is an audio-fiction documentary of a steampunk world — a civilization that was broken fifteen hundred years ago and rebuilt itself without magic, without smoke, and without any real idea of what happened to it.</p><p><br>First episode Wednesday, September 23. New episodes every Wednesday after that.</p><p><br>Follow now so it's waiting for you, and sign up at <a href="https://calytheraworld.com/">calytheraworld.com</a> for lore between episodes.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Three minutes on the only road that runs south, walking it until there is no more of it.</p><p><br>Calythera is an audio-fiction documentary of a steampunk world — a civilization that was broken fifteen hundred years ago and rebuilt itself without magic, without smoke, and without any real idea of what happened to it.</p><p><br>First episode Wednesday, September 23. New episodes every Wednesday after that.</p><p><br>Follow now so it's waiting for you, and sign up at <a href="https://calytheraworld.com/">calytheraworld.com</a> for lore between episodes.</p>]]>
      </content:encoded>
      <pubDate>Wed, 16 Sep 2026 05:00:00 -0600</pubDate>
      <author>Arcane Anvil</author>
      <enclosure url="https://media.transistor.fm/51a3f643/03fe55d9.mp3" length="5093129" type="audio/mpeg"/>
      <itunes:author>Arcane Anvil</itunes:author>
      <itunes:duration>209</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Three minutes on the only road that runs south, walking it until there is no more of it.</p><p><br>Calythera is an audio-fiction documentary of a steampunk world — a civilization that was broken fifteen hundred years ago and rebuilt itself without magic, without smoke, and without any real idea of what happened to it.</p><p><br>First episode Wednesday, September 23. New episodes every Wednesday after that.</p><p><br>Follow now so it's waiting for you, and sign up at <a href="https://calytheraworld.com/">calytheraworld.com</a> for lore between episodes.</p>]]>
      </itunes:summary>
      <itunes:keywords>steampunk, audio fiction, worldbuilding, fiction podcast, audio drama, steampunk fantasy, ttrpg, tabletop rpg, dnd setting, campaign setting, lore, speculative fiction</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host" href="https://Calythera.transistor.fm/people/tom" img="https://img.transistorcdn.com/578arj9UYyipRy5sRcGDIB5yEBA9CwL88Rr229uJlUc/rs:fill:0:0:1/w:800/h:800/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zOWMy/MWZkYTFhNDIxMTNh/NmRhMzJlYzQwMmRh/NTg0Yy5qcGc.jpg">Tom</podcast:person>
    </item>
    <item>
      <title>Trailer — The Sound of Deepgarden</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>Trailer — The Sound of Deepgarden</itunes:title>
      <itunes:episodeType>trailer</itunes:episodeType>
      <guid isPermaLink="false">33fbd46a-5890-41bf-aec4-242832bce307</guid>
      <link>https://share.transistor.fm/s/d56db72a</link>
      <description>
        <![CDATA[<p>Ninety seconds inside a cavern where the sound comes at you from every direction at once.</p><p><br>Calythera is an audio-fiction documentary of a steampunk world — a civilization that was broken fifteen hundred years ago and rebuilt itself without magic, without smoke, and without any real idea of what happened to it.</p><p><br>First episode Wednesday, September 23. New episodes every Wednesday after that.</p><p>Follow now so it's waiting for you, and sign up at <a href="https://calytheraworld.com/">calytheraworld.com</a> for lore between episodes.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Ninety seconds inside a cavern where the sound comes at you from every direction at once.</p><p><br>Calythera is an audio-fiction documentary of a steampunk world — a civilization that was broken fifteen hundred years ago and rebuilt itself without magic, without smoke, and without any real idea of what happened to it.</p><p><br>First episode Wednesday, September 23. New episodes every Wednesday after that.</p><p>Follow now so it's waiting for you, and sign up at <a href="https://calytheraworld.com/">calytheraworld.com</a> for lore between episodes.</p>]]>
      </content:encoded>
      <pubDate>Wed, 09 Sep 2026 05:00:00 -0600</pubDate>
      <author>Arcane Anvil</author>
      <enclosure url="https://media.transistor.fm/d56db72a/1df46e80.mp3" length="3088298" type="audio/mpeg"/>
      <itunes:author>Arcane Anvil</itunes:author>
      <itunes:duration>126</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Ninety seconds inside a cavern where the sound comes at you from every direction at once.</p><p><br>Calythera is an audio-fiction documentary of a steampunk world — a civilization that was broken fifteen hundred years ago and rebuilt itself without magic, without smoke, and without any real idea of what happened to it.</p><p><br>First episode Wednesday, September 23. New episodes every Wednesday after that.</p><p>Follow now so it's waiting for you, and sign up at <a href="https://calytheraworld.com/">calytheraworld.com</a> for lore between episodes.</p>]]>
      </itunes:summary>
      <itunes:keywords>steampunk, audio fiction, worldbuilding, fiction podcast, audio drama, steampunk fantasy, ttrpg, tabletop rpg, dnd setting, campaign setting, acoustics, underground</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host" href="https://Calythera.transistor.fm/people/tom" img="https://img.transistorcdn.com/578arj9UYyipRy5sRcGDIB5yEBA9CwL88Rr229uJlUc/rs:fill:0:0:1/w:800/h:800/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zOWMy/MWZkYTFhNDIxMTNh/NmRhMzJlYzQwMmRh/NTg0Yy5qcGc.jpg">Tom</podcast:person>
    </item>
    <item>
      <title>Trailer - The Machine</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>Trailer - The Machine</itunes:title>
      <itunes:episodeType>trailer</itunes:episodeType>
      <guid isPermaLink="false">de5455ff-bd2c-4136-b271-ba205d12fd77</guid>
      <link>https://share.transistor.fm/s/18e053e0</link>
      <description>
        <![CDATA[<p>Sixty seconds inside a stamping machine at the moment it fires.</p><p><br>Calythera is an audio-fiction documentary of a steampunk world — a civilization that was broken fifteen hundred years ago and rebuilt itself without magic, without smoke, and without any real idea of what happened to it.</p><p><br>First episode Wednesday, September 23. New episodes every Wednesday after that.</p><p><br>Follow now so it's waiting for you, and sign up at <a href="https://calytheraworld.com/">calytheraworld.com</a> for lore between episodes.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Sixty seconds inside a stamping machine at the moment it fires.</p><p><br>Calythera is an audio-fiction documentary of a steampunk world — a civilization that was broken fifteen hundred years ago and rebuilt itself without magic, without smoke, and without any real idea of what happened to it.</p><p><br>First episode Wednesday, September 23. New episodes every Wednesday after that.</p><p><br>Follow now so it's waiting for you, and sign up at <a href="https://calytheraworld.com/">calytheraworld.com</a> for lore between episodes.</p>]]>
      </content:encoded>
      <pubDate>Wed, 02 Sep 2026 05:00:00 -0600</pubDate>
      <author>Arcane Anvil</author>
      <enclosure url="https://media.transistor.fm/18e053e0/6a43718b.mp3" length="2802159" type="audio/mpeg"/>
      <itunes:author>Arcane Anvil</itunes:author>
      <itunes:duration>114</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Sixty seconds inside a stamping machine at the moment it fires.</p><p><br>Calythera is an audio-fiction documentary of a steampunk world — a civilization that was broken fifteen hundred years ago and rebuilt itself without magic, without smoke, and without any real idea of what happened to it.</p><p><br>First episode Wednesday, September 23. New episodes every Wednesday after that.</p><p><br>Follow now so it's waiting for you, and sign up at <a href="https://calytheraworld.com/">calytheraworld.com</a> for lore between episodes.</p>]]>
      </itunes:summary>
      <itunes:keywords>steampunk, worldbuilding, fiction podcast, dnd, ttrpg, tabletop rpg, campaign setting, fantasy world, audio fiction, podcast trailer, new podcast, steampunk fantasy</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host" href="https://Calythera.transistor.fm/people/tom" img="https://img.transistorcdn.com/578arj9UYyipRy5sRcGDIB5yEBA9CwL88Rr229uJlUc/rs:fill:0:0:1/w:800/h:800/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zOWMy/MWZkYTFhNDIxMTNh/NmRhMzJlYzQwMmRh/NTg0Yy5qcGc.jpg">Tom</podcast:person>
    </item>
    <item>
      <title>Trailer — The City Wakes</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>Trailer — The City Wakes</itunes:title>
      <itunes:episodeType>trailer</itunes:episodeType>
      <guid isPermaLink="false">f101ab7e-0d65-432a-9ba4-e8dd2f53a801</guid>
      <link>https://share.transistor.fm/s/81401cc7</link>
      <description>
        <![CDATA[<p>Two minutes inside a city that runs on aether, at the moment each morning when the pressure comes back up and the whole place starts moving at once.</p><p>Calythera is an audio-fiction documentary of a steampunk world — a civilization that was broken fifteen hundred years ago and rebuilt itself without magic, without smoke, and without any real idea of what happened to it.</p><p><br>First episode Wednesday, September 23. New episodes every Wednesday after that.</p><p><br>Follow now so it's waiting for you, and sign up at <a href="https://calytheraworld.com">calytheraworld.com</a> for lore between episodes.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Two minutes inside a city that runs on aether, at the moment each morning when the pressure comes back up and the whole place starts moving at once.</p><p>Calythera is an audio-fiction documentary of a steampunk world — a civilization that was broken fifteen hundred years ago and rebuilt itself without magic, without smoke, and without any real idea of what happened to it.</p><p><br>First episode Wednesday, September 23. New episodes every Wednesday after that.</p><p><br>Follow now so it's waiting for you, and sign up at <a href="https://calytheraworld.com">calytheraworld.com</a> for lore between episodes.</p>]]>
      </content:encoded>
      <pubDate>Wed, 26 Aug 2026 05:00:00 -0600</pubDate>
      <author>Arcane Anvil</author>
      <enclosure url="https://media.transistor.fm/81401cc7/2220f4d3.mp3" length="2279494" type="audio/mpeg"/>
      <itunes:author>Arcane Anvil</itunes:author>
      <itunes:duration>94</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Two minutes inside a city that runs on aether, at the moment each morning when the pressure comes back up and the whole place starts moving at once.</p><p>Calythera is an audio-fiction documentary of a steampunk world — a civilization that was broken fifteen hundred years ago and rebuilt itself without magic, without smoke, and without any real idea of what happened to it.</p><p><br>First episode Wednesday, September 23. New episodes every Wednesday after that.</p><p><br>Follow now so it's waiting for you, and sign up at <a href="https://calytheraworld.com">calytheraworld.com</a> for lore between episodes.</p>]]>
      </itunes:summary>
      <itunes:keywords>steampunk, audio fiction, worldbuilding, fiction podcast, audio drama, steampunk fantasy, ttrpg, tabletop rpg, dnd setting, campaign setting, lore, speculative fiction</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:person role="Host" href="https://Calythera.transistor.fm/people/tom" img="https://img.transistorcdn.com/578arj9UYyipRy5sRcGDIB5yEBA9CwL88Rr229uJlUc/rs:fill:0:0:1/w:800/h:800/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zOWMy/MWZkYTFhNDIxMTNh/NmRhMzJlYzQwMmRh/NTg0Yy5qcGc.jpg">Tom</podcast:person>
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