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    <description>Machinima, real-time filmmaking, virtual production and VR. Four veteran machinimators share news, new films &amp; filmmakers, and discuss the past, present and future of machinima.</description>
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    <pubDate>Thu, 09 Apr 2026 00:01:11 -0700</pubDate>
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    <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
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    <itunes:summary>Machinima, real-time filmmaking, virtual production and VR. Four veteran machinimators share news, new films &amp; filmmakers, and discuss the past, present and future of machinima.</itunes:summary>
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      <itunes:name>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:name>
    </itunes:owner>
    <itunes:complete>No</itunes:complete>
    <itunes:explicit>No</itunes:explicit>
    <item>
      <title>S6 E221 Black Mesa: Hostiles by JoAcoNS (Apr 2026)</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>221</itunes:episode>
      <podcast:episode>221</podcast:episode>
      <itunes:title>S6 E221 Black Mesa: Hostiles by JoAcoNS (Apr 2026)</itunes:title>
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        <![CDATA[<p>In this episode of the <strong>Completely Machinima Podcast</strong>, we dive into <em>Hostiles</em> — a stunning <strong>Half-Life-inspired machinima short</strong> that pushes the boundaries of <strong>virtual production, animation, and storytelling</strong>.</p><p>Originally believed to be created in <strong>Source Filmmaker</strong>, this cinematic piece was actually made in <strong>Garry’s Mod</strong>, challenging assumptions about tools, quality, and creativity in the machinima community.</p><p><br>We explore how <em>Hostiles</em> achieves cinematic tension through <strong>lighting, sound design, camera work, and animation</strong>, while also discussing its deeper impact on <strong>perspective, narrative, and audience expectations</strong>.</p><p>🔥 If you're into <strong>machinima, game filmmaking, or virtual cinematography</strong>, this episode is packed with insights you don’t want to miss.</p><p>⏱️ Timestamps</p><p><strong>00:00</strong> – Intro: “Now for something completely machinima”<br> <strong>01:00</strong> – Episode setup &amp; introduction to <em>Hostiles</em><br> <strong>01:29</strong> – What <em>Hostiles</em> is (Half-Life short + listener recommendation)<br> <strong>02:00</strong> – Cinematic quality: pacing, lighting, and camera language<br> <strong>03:30</strong> – Surprise reveal: made in Garry’s Mod (not Source Filmmaker)<br> <strong>04:30</strong> – Tool stigma &amp; perception in machinima communities<br> <strong>05:30</strong> – Tutorials &amp; giving back to the community<br> <strong>06:30</strong> – Narrative breakdown: tension, atmosphere, and storytelling<br> <strong>08:00</strong> – Sound design &amp; editing analysis<br> <strong>09:05</strong> – Damien’s reaction: “How was this made?”<br> <strong>10:30</strong> – Animation realism &amp; visual quality discussion<br> <strong>12:17</strong> – Garry’s Mod vs Source Filmmaker (technical comparison)<br> <strong>14:00</strong> – Why labeling matters: audience &amp; discoverability strategy<br> <strong>16:30</strong> – Cinematic perspective &amp; emotional immersion<br> <strong>18:00</strong> – The reveal (spoiler-free discussion)<br> <strong>19:30</strong> – Reframing Half-Life soldiers: from enemies to humans<br> <strong>22:00</strong> – Comparing to other machinima interpretations<br> <strong>24:00</strong> – Themes of empathy, perspective, and storytelling<br> <strong>25:30</strong> – Final thoughts &amp; critique (sound design note)</p><p>🎧 What We Cover</p><ul><li>Machinima storytelling techniques</li><li>Garry’s Mod vs Source Filmmaker workflows</li><li>Cinematic lighting, animation, and camera movement</li><li>Sound design and tension building</li><li>Narrative perspective in the Half-Life universe</li><li>Community learning through tutorials and sharing</li></ul><p>🔔 Subscribe for More</p><p>Stay tuned for weekly discussions on:</p><ul><li>Machinima &amp; virtual production</li><li>Game engines as filmmaking tools</li><li>Animation, storytelling, and creative tech</li></ul><p>#machinima, #HalfLife, #GarrysMod, #SourceFilmmaker, #virtualproduction, #gamefilmmaking, #animation, #cinematicstorytelling, #SFM, #GMod, #HalfLifemachinima, #indieanimation, #filmanalysis, #sounddesign, #gameenginefilmmaking</p><p>Credits -<br>Co-hosts: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of the <strong>Completely Machinima Podcast</strong>, we dive into <em>Hostiles</em> — a stunning <strong>Half-Life-inspired machinima short</strong> that pushes the boundaries of <strong>virtual production, animation, and storytelling</strong>.</p><p>Originally believed to be created in <strong>Source Filmmaker</strong>, this cinematic piece was actually made in <strong>Garry’s Mod</strong>, challenging assumptions about tools, quality, and creativity in the machinima community.</p><p><br>We explore how <em>Hostiles</em> achieves cinematic tension through <strong>lighting, sound design, camera work, and animation</strong>, while also discussing its deeper impact on <strong>perspective, narrative, and audience expectations</strong>.</p><p>🔥 If you're into <strong>machinima, game filmmaking, or virtual cinematography</strong>, this episode is packed with insights you don’t want to miss.</p><p>⏱️ Timestamps</p><p><strong>00:00</strong> – Intro: “Now for something completely machinima”<br> <strong>01:00</strong> – Episode setup &amp; introduction to <em>Hostiles</em><br> <strong>01:29</strong> – What <em>Hostiles</em> is (Half-Life short + listener recommendation)<br> <strong>02:00</strong> – Cinematic quality: pacing, lighting, and camera language<br> <strong>03:30</strong> – Surprise reveal: made in Garry’s Mod (not Source Filmmaker)<br> <strong>04:30</strong> – Tool stigma &amp; perception in machinima communities<br> <strong>05:30</strong> – Tutorials &amp; giving back to the community<br> <strong>06:30</strong> – Narrative breakdown: tension, atmosphere, and storytelling<br> <strong>08:00</strong> – Sound design &amp; editing analysis<br> <strong>09:05</strong> – Damien’s reaction: “How was this made?”<br> <strong>10:30</strong> – Animation realism &amp; visual quality discussion<br> <strong>12:17</strong> – Garry’s Mod vs Source Filmmaker (technical comparison)<br> <strong>14:00</strong> – Why labeling matters: audience &amp; discoverability strategy<br> <strong>16:30</strong> – Cinematic perspective &amp; emotional immersion<br> <strong>18:00</strong> – The reveal (spoiler-free discussion)<br> <strong>19:30</strong> – Reframing Half-Life soldiers: from enemies to humans<br> <strong>22:00</strong> – Comparing to other machinima interpretations<br> <strong>24:00</strong> – Themes of empathy, perspective, and storytelling<br> <strong>25:30</strong> – Final thoughts &amp; critique (sound design note)</p><p>🎧 What We Cover</p><ul><li>Machinima storytelling techniques</li><li>Garry’s Mod vs Source Filmmaker workflows</li><li>Cinematic lighting, animation, and camera movement</li><li>Sound design and tension building</li><li>Narrative perspective in the Half-Life universe</li><li>Community learning through tutorials and sharing</li></ul><p>🔔 Subscribe for More</p><p>Stay tuned for weekly discussions on:</p><ul><li>Machinima &amp; virtual production</li><li>Game engines as filmmaking tools</li><li>Animation, storytelling, and creative tech</li></ul><p>#machinima, #HalfLife, #GarrysMod, #SourceFilmmaker, #virtualproduction, #gamefilmmaking, #animation, #cinematicstorytelling, #SFM, #GMod, #HalfLifemachinima, #indieanimation, #filmanalysis, #sounddesign, #gameenginefilmmaking</p><p>Credits -<br>Co-hosts: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
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      <pubDate>Thu, 09 Apr 2026 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
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      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
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      <itunes:duration>1686</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of the <strong>Completely Machinima Podcast</strong>, we dive into <em>Hostiles</em> — a stunning <strong>Half-Life-inspired machinima short</strong> that pushes the boundaries of <strong>virtual production, animation, and storytelling</strong>.</p><p>Originally believed to be created in <strong>Source Filmmaker</strong>, this cinematic piece was actually made in <strong>Garry’s Mod</strong>, challenging assumptions about tools, quality, and creativity in the machinima community.</p><p><br>We explore how <em>Hostiles</em> achieves cinematic tension through <strong>lighting, sound design, camera work, and animation</strong>, while also discussing its deeper impact on <strong>perspective, narrative, and audience expectations</strong>.</p><p>🔥 If you're into <strong>machinima, game filmmaking, or virtual cinematography</strong>, this episode is packed with insights you don’t want to miss.</p><p>⏱️ Timestamps</p><p><strong>00:00</strong> – Intro: “Now for something completely machinima”<br> <strong>01:00</strong> – Episode setup &amp; introduction to <em>Hostiles</em><br> <strong>01:29</strong> – What <em>Hostiles</em> is (Half-Life short + listener recommendation)<br> <strong>02:00</strong> – Cinematic quality: pacing, lighting, and camera language<br> <strong>03:30</strong> – Surprise reveal: made in Garry’s Mod (not Source Filmmaker)<br> <strong>04:30</strong> – Tool stigma &amp; perception in machinima communities<br> <strong>05:30</strong> – Tutorials &amp; giving back to the community<br> <strong>06:30</strong> – Narrative breakdown: tension, atmosphere, and storytelling<br> <strong>08:00</strong> – Sound design &amp; editing analysis<br> <strong>09:05</strong> – Damien’s reaction: “How was this made?”<br> <strong>10:30</strong> – Animation realism &amp; visual quality discussion<br> <strong>12:17</strong> – Garry’s Mod vs Source Filmmaker (technical comparison)<br> <strong>14:00</strong> – Why labeling matters: audience &amp; discoverability strategy<br> <strong>16:30</strong> – Cinematic perspective &amp; emotional immersion<br> <strong>18:00</strong> – The reveal (spoiler-free discussion)<br> <strong>19:30</strong> – Reframing Half-Life soldiers: from enemies to humans<br> <strong>22:00</strong> – Comparing to other machinima interpretations<br> <strong>24:00</strong> – Themes of empathy, perspective, and storytelling<br> <strong>25:30</strong> – Final thoughts &amp; critique (sound design note)</p><p>🎧 What We Cover</p><ul><li>Machinima storytelling techniques</li><li>Garry’s Mod vs Source Filmmaker workflows</li><li>Cinematic lighting, animation, and camera movement</li><li>Sound design and tension building</li><li>Narrative perspective in the Half-Life universe</li><li>Community learning through tutorials and sharing</li></ul><p>🔔 Subscribe for More</p><p>Stay tuned for weekly discussions on:</p><ul><li>Machinima &amp; virtual production</li><li>Game engines as filmmaking tools</li><li>Animation, storytelling, and creative tech</li></ul><p>#machinima, #HalfLife, #GarrysMod, #SourceFilmmaker, #virtualproduction, #gamefilmmaking, #animation, #cinematicstorytelling, #SFM, #GMod, #HalfLifemachinima, #indieanimation, #filmanalysis, #sounddesign, #gameenginefilmmaking</p><p>Credits -<br>Co-hosts: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
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    <item>
      <title>S6 E220 Starfield: Farseer (Apr 2026)</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>220</itunes:episode>
      <podcast:episode>220</podcast:episode>
      <itunes:title>S6 E220 Starfield: Farseer (Apr 2026)</itunes:title>
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      <description>
        <![CDATA[<p><strong>Can Starfield become the next great machinima platform?</strong> In this episode of the <strong>Completely Machinima Podcast</strong>, the team breaks down a fascinating <strong>Starfield mod trailer</strong> that mixes <strong>machinima, virtual production, gameplay cinematics, sci-fi mystery, and mod storytelling</strong>.</p><p>Damien Valentine brings in <strong>“Farseer,”</strong> a Starfield mod trailer that feels bigger than a simple showcase — part trailer, part cinematic, part environmental story. Phil Rice, Tracy Harwood, and Ricky Grove unpack what works, what doesn’t, and why <strong>Starfield’s modding ecosystem</strong> could be a huge opportunity for the future of <strong>machinima filmmaking</strong>.</p><p>The discussion covers <strong>Starfield mods</strong>, <strong>cinematic camera tools</strong>, <strong>game storytelling</strong>, <strong>sci-fi horror vibes</strong>, <strong>Bethesda worldbuilding</strong>, and whether Starfield has the ingredients to inspire a new wave of <strong>narrative-driven machinima</strong>. The panel also compares Starfield to <strong>Fallout, Half-Life, Mass Effect, No Man’s Sky, Elite Dangerous</strong>, and more.</p><p>If you're into <strong>machinima</strong>, <strong>Starfield</strong>, <strong>game mods</strong>, <strong>virtual production</strong>, <strong>cinematic gameplay</strong>, or <strong>storytelling in games</strong>, this episode is for you.</p><p><br><strong>Chapters -</strong><br> 00:00 Intro<br> 01:00 Damien introduces the Starfield pick<br> 01:36 Why this mod trailer stands out<br> 05:01 Phil starts playing Starfield<br> 07:35 Why Starfield is perfect for mods and machinima<br> 09:41 Gameplay footage and cinematic potential<br> 11:02 The trailer’s biggest storytelling weakness<br> 13:58 Why story stakes matter<br> 15:53 Fallout, Half-Life, and narrative motivation<br> 18:10 Starfield’s worldbuilding vs. its story<br> 20:41 Trailer, film, or something in between?<br> 24:05 Tracy on sci-fi atmosphere and cosmic horror<br> 28:50 Why the battle section feels disconnected<br> 31:59 Environmental storytelling as the main character<br> 34:10 What Starfield’s machinima tools can do<br> 36:17 Why camera control is the missing piece<br> 40:32 Damien’s own Starfield roleplay experience<br> 41:17 Phil on the game’s better side quests<br> 44:53 Final thoughts on Starfield’s machinima future</p><p><br><strong>Keywords- </strong><br> Starfield machinima, Starfield mod, Starfield mods, machinima podcast, virtual production, Bethesda, sci-fi storytelling, gameplay cinematics, mod trailer, game cinematography, Starfield trailer, machinima filmmaking, environmental storytelling, game narrative, cinematic gaming</p><p><br><strong>Hashtags -</strong><br> #Starfield #Machinima #GameMods #VirtualProduction #Bethesda #SciFi #Gameplay #Cinematics #NarrativeDesign #Podcast</p><p><strong>Credits -</strong><br>Co-hosts: Phil Rice, Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>Can Starfield become the next great machinima platform?</strong> In this episode of the <strong>Completely Machinima Podcast</strong>, the team breaks down a fascinating <strong>Starfield mod trailer</strong> that mixes <strong>machinima, virtual production, gameplay cinematics, sci-fi mystery, and mod storytelling</strong>.</p><p>Damien Valentine brings in <strong>“Farseer,”</strong> a Starfield mod trailer that feels bigger than a simple showcase — part trailer, part cinematic, part environmental story. Phil Rice, Tracy Harwood, and Ricky Grove unpack what works, what doesn’t, and why <strong>Starfield’s modding ecosystem</strong> could be a huge opportunity for the future of <strong>machinima filmmaking</strong>.</p><p>The discussion covers <strong>Starfield mods</strong>, <strong>cinematic camera tools</strong>, <strong>game storytelling</strong>, <strong>sci-fi horror vibes</strong>, <strong>Bethesda worldbuilding</strong>, and whether Starfield has the ingredients to inspire a new wave of <strong>narrative-driven machinima</strong>. The panel also compares Starfield to <strong>Fallout, Half-Life, Mass Effect, No Man’s Sky, Elite Dangerous</strong>, and more.</p><p>If you're into <strong>machinima</strong>, <strong>Starfield</strong>, <strong>game mods</strong>, <strong>virtual production</strong>, <strong>cinematic gameplay</strong>, or <strong>storytelling in games</strong>, this episode is for you.</p><p><br><strong>Chapters -</strong><br> 00:00 Intro<br> 01:00 Damien introduces the Starfield pick<br> 01:36 Why this mod trailer stands out<br> 05:01 Phil starts playing Starfield<br> 07:35 Why Starfield is perfect for mods and machinima<br> 09:41 Gameplay footage and cinematic potential<br> 11:02 The trailer’s biggest storytelling weakness<br> 13:58 Why story stakes matter<br> 15:53 Fallout, Half-Life, and narrative motivation<br> 18:10 Starfield’s worldbuilding vs. its story<br> 20:41 Trailer, film, or something in between?<br> 24:05 Tracy on sci-fi atmosphere and cosmic horror<br> 28:50 Why the battle section feels disconnected<br> 31:59 Environmental storytelling as the main character<br> 34:10 What Starfield’s machinima tools can do<br> 36:17 Why camera control is the missing piece<br> 40:32 Damien’s own Starfield roleplay experience<br> 41:17 Phil on the game’s better side quests<br> 44:53 Final thoughts on Starfield’s machinima future</p><p><br><strong>Keywords- </strong><br> Starfield machinima, Starfield mod, Starfield mods, machinima podcast, virtual production, Bethesda, sci-fi storytelling, gameplay cinematics, mod trailer, game cinematography, Starfield trailer, machinima filmmaking, environmental storytelling, game narrative, cinematic gaming</p><p><br><strong>Hashtags -</strong><br> #Starfield #Machinima #GameMods #VirtualProduction #Bethesda #SciFi #Gameplay #Cinematics #NarrativeDesign #Podcast</p><p><strong>Credits -</strong><br>Co-hosts: Phil Rice, Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </content:encoded>
      <pubDate>Thu, 02 Apr 2026 00:05:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
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      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
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      <itunes:duration>2778</itunes:duration>
      <itunes:summary>
        <![CDATA[<p><strong>Can Starfield become the next great machinima platform?</strong> In this episode of the <strong>Completely Machinima Podcast</strong>, the team breaks down a fascinating <strong>Starfield mod trailer</strong> that mixes <strong>machinima, virtual production, gameplay cinematics, sci-fi mystery, and mod storytelling</strong>.</p><p>Damien Valentine brings in <strong>“Farseer,”</strong> a Starfield mod trailer that feels bigger than a simple showcase — part trailer, part cinematic, part environmental story. Phil Rice, Tracy Harwood, and Ricky Grove unpack what works, what doesn’t, and why <strong>Starfield’s modding ecosystem</strong> could be a huge opportunity for the future of <strong>machinima filmmaking</strong>.</p><p>The discussion covers <strong>Starfield mods</strong>, <strong>cinematic camera tools</strong>, <strong>game storytelling</strong>, <strong>sci-fi horror vibes</strong>, <strong>Bethesda worldbuilding</strong>, and whether Starfield has the ingredients to inspire a new wave of <strong>narrative-driven machinima</strong>. The panel also compares Starfield to <strong>Fallout, Half-Life, Mass Effect, No Man’s Sky, Elite Dangerous</strong>, and more.</p><p>If you're into <strong>machinima</strong>, <strong>Starfield</strong>, <strong>game mods</strong>, <strong>virtual production</strong>, <strong>cinematic gameplay</strong>, or <strong>storytelling in games</strong>, this episode is for you.</p><p><br><strong>Chapters -</strong><br> 00:00 Intro<br> 01:00 Damien introduces the Starfield pick<br> 01:36 Why this mod trailer stands out<br> 05:01 Phil starts playing Starfield<br> 07:35 Why Starfield is perfect for mods and machinima<br> 09:41 Gameplay footage and cinematic potential<br> 11:02 The trailer’s biggest storytelling weakness<br> 13:58 Why story stakes matter<br> 15:53 Fallout, Half-Life, and narrative motivation<br> 18:10 Starfield’s worldbuilding vs. its story<br> 20:41 Trailer, film, or something in between?<br> 24:05 Tracy on sci-fi atmosphere and cosmic horror<br> 28:50 Why the battle section feels disconnected<br> 31:59 Environmental storytelling as the main character<br> 34:10 What Starfield’s machinima tools can do<br> 36:17 Why camera control is the missing piece<br> 40:32 Damien’s own Starfield roleplay experience<br> 41:17 Phil on the game’s better side quests<br> 44:53 Final thoughts on Starfield’s machinima future</p><p><br><strong>Keywords- </strong><br> Starfield machinima, Starfield mod, Starfield mods, machinima podcast, virtual production, Bethesda, sci-fi storytelling, gameplay cinematics, mod trailer, game cinematography, Starfield trailer, machinima filmmaking, environmental storytelling, game narrative, cinematic gaming</p><p><br><strong>Hashtags -</strong><br> #Starfield #Machinima #GameMods #VirtualProduction #Bethesda #SciFi #Gameplay #Cinematics #NarrativeDesign #Podcast</p><p><strong>Credits -</strong><br>Co-hosts: Phil Rice, Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/bf32e26b/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S6 E219 Demoscene: ix by Moppi Productions (Mar 2026)</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>219</itunes:episode>
      <podcast:episode>219</podcast:episode>
      <itunes:title>S6 E219 Demoscene: ix by Moppi Productions (Mar 2026)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d5a55d20-a86e-4060-a129-13474f8e27e6</guid>
      <link>https://completelymachinima.com/s6-e219-demoscene-ix-by-moppi-productions-mar-2026/</link>
      <description>
        <![CDATA[<p><strong>What happens when real-time graphics stop trying to impress technically and start feeling like cinema?</strong> In this episode of <strong>And Now For Something Completely Machinima</strong>, Phil Rice, Ricky Grove, Tracy Harwood and Damien Valentine explore <strong>“Nine” (IX)</strong> by <strong>Moppi Productions</strong> - a landmark 2003 demoscene work that bridges <strong>machinima</strong>, <strong>digital art</strong> and <strong>real-time filmmaking</strong>.</p><p><strong>⏱ Chapters -</strong><br> <strong>0:00</strong> Intro<br> <strong>1:01</strong> Welcome &amp; episode overview<br> <strong>2:01</strong> What is the demoscene? (<em>Nine</em> introduction)<br> <strong>8:16</strong> Why <em>Nine</em> is so significant<br> <strong>13:15</strong> How it broke demoscene conventions<br> <strong>17:27</strong> Visual style, pacing &amp; minimalist design<br> <strong>22:30</strong> Art vs technical performance debate<br> <strong>26:03</strong> Demoscene vs machinima<br> <strong>28:49</strong> Story, themes &amp; viewer reactions<br> <strong>33:16</strong> Running the original demo (executable experience)<br> <strong>35:00</strong> Real-time vs rendered controversy<br> <strong>40:05</strong> Origins of the demoscene<br> <strong>43:33</strong> Experimental machinima comparisons<br> <strong>47:20</strong> How <em>Nine</em> was created (technical insights)<br> <strong>52:05</strong> Music, storytelling &amp; standout moments<br> <strong>57:19</strong> Final thoughts</p><p><strong>In this episode -</strong></p><ul><li>Why <em>Nine</em> is a landmark demoscene production</li><li>The difference between machinima and demos</li><li>The tension between technical mastery and artistic expression</li><li>Real-time graphics as digital filmmaking</li><li>Why this 2003 work still feels modern</li></ul><p>#Machinima #Demoscene #RealtimeAnimation #VirtualProduction #DigitalArt #ExperimentalFilm #AnimationPodcast #RealtimeGraphics #DigitalFilmmaking</p><p><strong>Credits -</strong><br>Co-hosts: Phil Rice, Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>What happens when real-time graphics stop trying to impress technically and start feeling like cinema?</strong> In this episode of <strong>And Now For Something Completely Machinima</strong>, Phil Rice, Ricky Grove, Tracy Harwood and Damien Valentine explore <strong>“Nine” (IX)</strong> by <strong>Moppi Productions</strong> - a landmark 2003 demoscene work that bridges <strong>machinima</strong>, <strong>digital art</strong> and <strong>real-time filmmaking</strong>.</p><p><strong>⏱ Chapters -</strong><br> <strong>0:00</strong> Intro<br> <strong>1:01</strong> Welcome &amp; episode overview<br> <strong>2:01</strong> What is the demoscene? (<em>Nine</em> introduction)<br> <strong>8:16</strong> Why <em>Nine</em> is so significant<br> <strong>13:15</strong> How it broke demoscene conventions<br> <strong>17:27</strong> Visual style, pacing &amp; minimalist design<br> <strong>22:30</strong> Art vs technical performance debate<br> <strong>26:03</strong> Demoscene vs machinima<br> <strong>28:49</strong> Story, themes &amp; viewer reactions<br> <strong>33:16</strong> Running the original demo (executable experience)<br> <strong>35:00</strong> Real-time vs rendered controversy<br> <strong>40:05</strong> Origins of the demoscene<br> <strong>43:33</strong> Experimental machinima comparisons<br> <strong>47:20</strong> How <em>Nine</em> was created (technical insights)<br> <strong>52:05</strong> Music, storytelling &amp; standout moments<br> <strong>57:19</strong> Final thoughts</p><p><strong>In this episode -</strong></p><ul><li>Why <em>Nine</em> is a landmark demoscene production</li><li>The difference between machinima and demos</li><li>The tension between technical mastery and artistic expression</li><li>Real-time graphics as digital filmmaking</li><li>Why this 2003 work still feels modern</li></ul><p>#Machinima #Demoscene #RealtimeAnimation #VirtualProduction #DigitalArt #ExperimentalFilm #AnimationPodcast #RealtimeGraphics #DigitalFilmmaking</p><p><strong>Credits -</strong><br>Co-hosts: Phil Rice, Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </content:encoded>
      <pubDate>Thu, 26 Mar 2026 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/4dc1e421/93261778.mp3" length="84772383" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/sxUdb7us0jWQxtk4FmS05Dj5badzRG863YxvzachJy4/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zYzdi/YTRlMTNiNzc5YmE4/MmU3OWQ2MjhiZThm/YTNhYi5wbmc.jpg"/>
      <itunes:duration>3531</itunes:duration>
      <itunes:summary>
        <![CDATA[<p><strong>What happens when real-time graphics stop trying to impress technically and start feeling like cinema?</strong> In this episode of <strong>And Now For Something Completely Machinima</strong>, Phil Rice, Ricky Grove, Tracy Harwood and Damien Valentine explore <strong>“Nine” (IX)</strong> by <strong>Moppi Productions</strong> - a landmark 2003 demoscene work that bridges <strong>machinima</strong>, <strong>digital art</strong> and <strong>real-time filmmaking</strong>.</p><p><strong>⏱ Chapters -</strong><br> <strong>0:00</strong> Intro<br> <strong>1:01</strong> Welcome &amp; episode overview<br> <strong>2:01</strong> What is the demoscene? (<em>Nine</em> introduction)<br> <strong>8:16</strong> Why <em>Nine</em> is so significant<br> <strong>13:15</strong> How it broke demoscene conventions<br> <strong>17:27</strong> Visual style, pacing &amp; minimalist design<br> <strong>22:30</strong> Art vs technical performance debate<br> <strong>26:03</strong> Demoscene vs machinima<br> <strong>28:49</strong> Story, themes &amp; viewer reactions<br> <strong>33:16</strong> Running the original demo (executable experience)<br> <strong>35:00</strong> Real-time vs rendered controversy<br> <strong>40:05</strong> Origins of the demoscene<br> <strong>43:33</strong> Experimental machinima comparisons<br> <strong>47:20</strong> How <em>Nine</em> was created (technical insights)<br> <strong>52:05</strong> Music, storytelling &amp; standout moments<br> <strong>57:19</strong> Final thoughts</p><p><strong>In this episode -</strong></p><ul><li>Why <em>Nine</em> is a landmark demoscene production</li><li>The difference between machinima and demos</li><li>The tension between technical mastery and artistic expression</li><li>Real-time graphics as digital filmmaking</li><li>Why this 2003 work still feels modern</li></ul><p>#Machinima #Demoscene #RealtimeAnimation #VirtualProduction #DigitalArt #ExperimentalFilm #AnimationPodcast #RealtimeGraphics #DigitalFilmmaking</p><p><strong>Credits -</strong><br>Co-hosts: Phil Rice, Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/4dc1e421/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S6 E218 Dune Awakened with FFXIV (Mar 2026)</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>218</itunes:episode>
      <podcast:episode>218</podcast:episode>
      <itunes:title>S6 E218 Dune Awakened with FFXIV (Mar 2026)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">aeae7ad0-e5dd-4168-9b33-87a4d6d30feb</guid>
      <link>https://completelymachinima.com/s6-e218-dune-awakened-with-ffxiv-mar-2026/</link>
      <description>
        <![CDATA[<p>What happens when a Twitch streamer can’t talk about a game because of an NDA… so they recreate the experience inside another MMO instead?</p><p><br>In this episode of <strong>Now For Something Completely Machinima</strong>, Phil Rice, Tracy Harwood, and Damien Valentine unpack a bizarre, brilliant, and surprisingly cinematic machinima created in <em>Final Fantasy XIV</em> that channels the mood of <strong>Dune</strong>, social media culture, and fan-driven storytelling.</p><p><br>From desert sandworms to a surprise Harkonnen rap battle, this piece blends machinima, AI-assisted music, fan cinema, and musical narrative into something that feels less like gameplay and more like a cinematic essay.</p><p><br>🔍 What we explore in this episode:</p><ul><li>How machinima is evolving through <strong>virtual production &amp; MMO worlds</strong></li><li>The creative workaround of NDA restrictions through in-game storytelling</li><li>AI tools in content creation (music, editing, lip sync &amp; workflow)</li><li>Social media satire: rap battles vs Instagram warfare</li><li>Fan cinema vs traditional gameplay videos</li><li>Mood-driven storytelling &amp; algorithm-era audience engagement</li><li>Why this style feels fresh — and maybe a little alien — to longtime creators</li></ul><p>Is this the future of machinima… or the algorithm shaping a new visual language?</p><p>02:01 Damien’s pick explained: NDA workaround &amp; MMO recreation<br>03:30 Final Fantasy XIV standing in for <em>Dune Awakening</em><br> 05:02 First impressions &amp; unusual storytelling style<br> 06:45 Confusion, reactions &amp; the surprise rap moment<br> 07:23 Tracy’s analysis: creator background &amp; AI-assisted music<br> 09:00 A cinematic essay vs traditional gaming content<br> 10:30 Mood, music &amp; musical narrative structure<br> 12:05 Editing rhythm &amp; fan cinema aesthetics<br> 13:37 Is this a new style shaped by the algorithm?<br> 14:48 Lip sync, AI tools &amp; production techniques<br> 16:58 Audience reaction: “I don’t understand… but I’m laughing”<br> 17:48 Discoverability, hashtags &amp; YouTube algorithm behavior<br> 18:55 Release timing &amp; <em>Dune Awakening</em> context<br> 19:18 Dream request: a Harkonnen rap anthem<br> 20:00 Final thoughts &amp; audience feedback invitation</p><p>Credits -<br>Co-hosts: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>What happens when a Twitch streamer can’t talk about a game because of an NDA… so they recreate the experience inside another MMO instead?</p><p><br>In this episode of <strong>Now For Something Completely Machinima</strong>, Phil Rice, Tracy Harwood, and Damien Valentine unpack a bizarre, brilliant, and surprisingly cinematic machinima created in <em>Final Fantasy XIV</em> that channels the mood of <strong>Dune</strong>, social media culture, and fan-driven storytelling.</p><p><br>From desert sandworms to a surprise Harkonnen rap battle, this piece blends machinima, AI-assisted music, fan cinema, and musical narrative into something that feels less like gameplay and more like a cinematic essay.</p><p><br>🔍 What we explore in this episode:</p><ul><li>How machinima is evolving through <strong>virtual production &amp; MMO worlds</strong></li><li>The creative workaround of NDA restrictions through in-game storytelling</li><li>AI tools in content creation (music, editing, lip sync &amp; workflow)</li><li>Social media satire: rap battles vs Instagram warfare</li><li>Fan cinema vs traditional gameplay videos</li><li>Mood-driven storytelling &amp; algorithm-era audience engagement</li><li>Why this style feels fresh — and maybe a little alien — to longtime creators</li></ul><p>Is this the future of machinima… or the algorithm shaping a new visual language?</p><p>02:01 Damien’s pick explained: NDA workaround &amp; MMO recreation<br>03:30 Final Fantasy XIV standing in for <em>Dune Awakening</em><br> 05:02 First impressions &amp; unusual storytelling style<br> 06:45 Confusion, reactions &amp; the surprise rap moment<br> 07:23 Tracy’s analysis: creator background &amp; AI-assisted music<br> 09:00 A cinematic essay vs traditional gaming content<br> 10:30 Mood, music &amp; musical narrative structure<br> 12:05 Editing rhythm &amp; fan cinema aesthetics<br> 13:37 Is this a new style shaped by the algorithm?<br> 14:48 Lip sync, AI tools &amp; production techniques<br> 16:58 Audience reaction: “I don’t understand… but I’m laughing”<br> 17:48 Discoverability, hashtags &amp; YouTube algorithm behavior<br> 18:55 Release timing &amp; <em>Dune Awakening</em> context<br> 19:18 Dream request: a Harkonnen rap anthem<br> 20:00 Final thoughts &amp; audience feedback invitation</p><p>Credits -<br>Co-hosts: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </content:encoded>
      <pubDate>Thu, 19 Mar 2026 00:05:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/a2109d04/c0e798ea.mp3" length="29912981" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Plqs7FC32HHkp-tUL2cznmhyr2LGetCu5-V5BNDRx4w/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8yMTI0/ODc5YjljNGNkYmM5/OWI5N2RlMDg5MGIw/MGJmYi5wbmc.jpg"/>
      <itunes:duration>1245</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>What happens when a Twitch streamer can’t talk about a game because of an NDA… so they recreate the experience inside another MMO instead?</p><p><br>In this episode of <strong>Now For Something Completely Machinima</strong>, Phil Rice, Tracy Harwood, and Damien Valentine unpack a bizarre, brilliant, and surprisingly cinematic machinima created in <em>Final Fantasy XIV</em> that channels the mood of <strong>Dune</strong>, social media culture, and fan-driven storytelling.</p><p><br>From desert sandworms to a surprise Harkonnen rap battle, this piece blends machinima, AI-assisted music, fan cinema, and musical narrative into something that feels less like gameplay and more like a cinematic essay.</p><p><br>🔍 What we explore in this episode:</p><ul><li>How machinima is evolving through <strong>virtual production &amp; MMO worlds</strong></li><li>The creative workaround of NDA restrictions through in-game storytelling</li><li>AI tools in content creation (music, editing, lip sync &amp; workflow)</li><li>Social media satire: rap battles vs Instagram warfare</li><li>Fan cinema vs traditional gameplay videos</li><li>Mood-driven storytelling &amp; algorithm-era audience engagement</li><li>Why this style feels fresh — and maybe a little alien — to longtime creators</li></ul><p>Is this the future of machinima… or the algorithm shaping a new visual language?</p><p>02:01 Damien’s pick explained: NDA workaround &amp; MMO recreation<br>03:30 Final Fantasy XIV standing in for <em>Dune Awakening</em><br> 05:02 First impressions &amp; unusual storytelling style<br> 06:45 Confusion, reactions &amp; the surprise rap moment<br> 07:23 Tracy’s analysis: creator background &amp; AI-assisted music<br> 09:00 A cinematic essay vs traditional gaming content<br> 10:30 Mood, music &amp; musical narrative structure<br> 12:05 Editing rhythm &amp; fan cinema aesthetics<br> 13:37 Is this a new style shaped by the algorithm?<br> 14:48 Lip sync, AI tools &amp; production techniques<br> 16:58 Audience reaction: “I don’t understand… but I’m laughing”<br> 17:48 Discoverability, hashtags &amp; YouTube algorithm behavior<br> 18:55 Release timing &amp; <em>Dune Awakening</em> context<br> 19:18 Dream request: a Harkonnen rap anthem<br> 20:00 Final thoughts &amp; audience feedback invitation</p><p>Credits -<br>Co-hosts: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/a2109d04/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S6 E217 Substitute | Ersatz (Mar 2206)</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>217</itunes:episode>
      <podcast:episode>217</podcast:episode>
      <itunes:title>S6 E217 Substitute | Ersatz (Mar 2206)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">df38d58d-9082-45d7-9251-244ca6ea134d</guid>
      <link>https://completelymachinima.com/s6-e217-substitute-ersatz-mar-2026/</link>
      <description>
        <![CDATA[<p>In Episode 217 of <em>And Now for Something Completely Machinima</em>, we explore <strong>“Ersatz”</strong> a haunting new solo animated film by Saint Greaver created in Blender’s Eevee engine. Set within a surreal World War I–inspired landscape, the film blends virtual production techniques with painterly concept art aesthetics to create a disturbing, dreamlike vision of war, identity, and memory.</p><p><br>The discussion unpacks the film’s themes of replaceability, dehumanization, and institutional machinery, where bodies are interchangeable and suffering becomes routine. Drawing on cultural memory, surrealist art traditions, and early industrial warfare imagery, the episode examines how the film communicates trauma and systemic violence without explicit politics or historical specificity.</p><p><br>Phil Rice, Tracy Harwood, and Damien Valentine also highlight the production craft behind the film — from its stylized rendering and stop-motion-like animation feel to its exceptional voice performances and unsettling sound design. The hosts reflect on the emotional weight of the work, its historical echoes, and why its bleak, surreal horror feels both timeless and urgently relevant.</p><p><br>A challenging but powerful viewing experience, <em>Ersatz</em> stands out as an important piece of animated storytelling that pushes machinima and virtual filmmaking into deeply thought-provoking territory.</p><p><strong>01:15</strong> What <em>Ersatz</em> is and who made it<br> <strong>03:00</strong> Visual style: Blender Eevee &amp; concept-art look<br> <strong>05:00</strong> Story setup &amp; WWI-inspired world<br> <strong>07:30</strong> Surreal horror atmosphere &amp; symbolism<br> <strong>10:00</strong> Themes: replaceability, identity &amp; dehumanization<br> <strong>14:00</strong> Artistic influences &amp; cultural memory of war<br> <strong>18:30</strong> Animation craft &amp; handcrafted aesthetic<br> <strong>21:45</strong> Voice acting &amp; sound design<br> <strong>24:30</strong> Emotional impact &amp; why it’s unsettling<br> <strong>27:45</strong> Endless war &amp; the soldier’s perspective<br> <strong>30:30</strong> Why it’s difficult — and important — to watch<br> <strong>33:30</strong> Historical echoes &amp; WWI parallels<br> <strong>39:00</strong> Interpretation: systems, humanity &amp; meaning<br> <strong>41:15</strong> Final thoughts &amp; significance<br> <br>Credits -<br>Co-hosts: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In Episode 217 of <em>And Now for Something Completely Machinima</em>, we explore <strong>“Ersatz”</strong> a haunting new solo animated film by Saint Greaver created in Blender’s Eevee engine. Set within a surreal World War I–inspired landscape, the film blends virtual production techniques with painterly concept art aesthetics to create a disturbing, dreamlike vision of war, identity, and memory.</p><p><br>The discussion unpacks the film’s themes of replaceability, dehumanization, and institutional machinery, where bodies are interchangeable and suffering becomes routine. Drawing on cultural memory, surrealist art traditions, and early industrial warfare imagery, the episode examines how the film communicates trauma and systemic violence without explicit politics or historical specificity.</p><p><br>Phil Rice, Tracy Harwood, and Damien Valentine also highlight the production craft behind the film — from its stylized rendering and stop-motion-like animation feel to its exceptional voice performances and unsettling sound design. The hosts reflect on the emotional weight of the work, its historical echoes, and why its bleak, surreal horror feels both timeless and urgently relevant.</p><p><br>A challenging but powerful viewing experience, <em>Ersatz</em> stands out as an important piece of animated storytelling that pushes machinima and virtual filmmaking into deeply thought-provoking territory.</p><p><strong>01:15</strong> What <em>Ersatz</em> is and who made it<br> <strong>03:00</strong> Visual style: Blender Eevee &amp; concept-art look<br> <strong>05:00</strong> Story setup &amp; WWI-inspired world<br> <strong>07:30</strong> Surreal horror atmosphere &amp; symbolism<br> <strong>10:00</strong> Themes: replaceability, identity &amp; dehumanization<br> <strong>14:00</strong> Artistic influences &amp; cultural memory of war<br> <strong>18:30</strong> Animation craft &amp; handcrafted aesthetic<br> <strong>21:45</strong> Voice acting &amp; sound design<br> <strong>24:30</strong> Emotional impact &amp; why it’s unsettling<br> <strong>27:45</strong> Endless war &amp; the soldier’s perspective<br> <strong>30:30</strong> Why it’s difficult — and important — to watch<br> <strong>33:30</strong> Historical echoes &amp; WWI parallels<br> <strong>39:00</strong> Interpretation: systems, humanity &amp; meaning<br> <strong>41:15</strong> Final thoughts &amp; significance<br> <br>Credits -<br>Co-hosts: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </content:encoded>
      <pubDate>Thu, 12 Mar 2026 00:13:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/2a5121aa/2a55761f.mp3" length="62892051" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/rlZXT7IzpfEJghqY_4xXfSoAK0NAnD0uYawi8D4qFKA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8wMTMx/M2UyODE3MWY3Yzg5/MDY3ZDEyZWM3MGU5/ZGUwYS5wbmc.jpg"/>
      <itunes:duration>2620</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In Episode 217 of <em>And Now for Something Completely Machinima</em>, we explore <strong>“Ersatz”</strong> a haunting new solo animated film by Saint Greaver created in Blender’s Eevee engine. Set within a surreal World War I–inspired landscape, the film blends virtual production techniques with painterly concept art aesthetics to create a disturbing, dreamlike vision of war, identity, and memory.</p><p><br>The discussion unpacks the film’s themes of replaceability, dehumanization, and institutional machinery, where bodies are interchangeable and suffering becomes routine. Drawing on cultural memory, surrealist art traditions, and early industrial warfare imagery, the episode examines how the film communicates trauma and systemic violence without explicit politics or historical specificity.</p><p><br>Phil Rice, Tracy Harwood, and Damien Valentine also highlight the production craft behind the film — from its stylized rendering and stop-motion-like animation feel to its exceptional voice performances and unsettling sound design. The hosts reflect on the emotional weight of the work, its historical echoes, and why its bleak, surreal horror feels both timeless and urgently relevant.</p><p><br>A challenging but powerful viewing experience, <em>Ersatz</em> stands out as an important piece of animated storytelling that pushes machinima and virtual filmmaking into deeply thought-provoking territory.</p><p><strong>01:15</strong> What <em>Ersatz</em> is and who made it<br> <strong>03:00</strong> Visual style: Blender Eevee &amp; concept-art look<br> <strong>05:00</strong> Story setup &amp; WWI-inspired world<br> <strong>07:30</strong> Surreal horror atmosphere &amp; symbolism<br> <strong>10:00</strong> Themes: replaceability, identity &amp; dehumanization<br> <strong>14:00</strong> Artistic influences &amp; cultural memory of war<br> <strong>18:30</strong> Animation craft &amp; handcrafted aesthetic<br> <strong>21:45</strong> Voice acting &amp; sound design<br> <strong>24:30</strong> Emotional impact &amp; why it’s unsettling<br> <strong>27:45</strong> Endless war &amp; the soldier’s perspective<br> <strong>30:30</strong> Why it’s difficult — and important — to watch<br> <strong>33:30</strong> Historical echoes &amp; WWI parallels<br> <strong>39:00</strong> Interpretation: systems, humanity &amp; meaning<br> <strong>41:15</strong> Final thoughts &amp; significance<br> <br>Credits -<br>Co-hosts: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/2a5121aa/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S6 E216 Machinima News Omnibus (Mar 2026)</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>216</itunes:episode>
      <podcast:episode>216</podcast:episode>
      <itunes:title>S6 E216 Machinima News Omnibus (Mar 2026)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0731fecb-6f9f-4344-b184-0681ada99b1f</guid>
      <link>https://completelymachinima.com/s6-e216-machinima-news-omnibus-mar-2026/</link>
      <description>
        <![CDATA[<p>In this episode of <strong>Completely Machinima</strong>, Damien Valentine, Tracy Harwood, and Phil Rice unpack the biggest talking points at the intersection of <strong>machinima, AI, and creator rights</strong>.</p><p><br>We start with a quick birthday nod to <strong>id Software’s 35th anniversary</strong>—a foundational influence on game culture and the machinima scene—before diving into the headline debate: the <strong>Disney + OpenAI partnership</strong>. Tracy breaks down why Disney choosing <strong>licensing over litigation</strong> is a major signal for how entertainment giants may handle AI training and generation going forward—raising questions around copyright, compensation, and control. The team explores the ripple effects for fan creators: what stays “safe-ish,” what gets riskier when monetization enters the picture, and why platform policy enforcement (YouTube, TikTok, Steam Workshop) may tighten even before the law catches up.</p><p><br>From there, the conversation shifts to practical creator tech: new tools for <strong>posing and animation reference</strong>, the evolving state of <strong>video mocap</strong> (including clever ways to capture motion from existing footage), and the emerging frontier of <strong>text-to-motion</strong> generation. Finally, Phil highlights a standout release for creators: <strong>Hytale</strong>, a Minecraft-style sandbox game with <strong>built-in machinima tools</strong> (scriptable cameras, keyframe animation, and more) that could open up huge possibilities for in-engine filmmaking. Damien also points to <strong>Surviving Mars</strong> as another surprisingly useful source of cinematic footage thanks to its photo mode and camera controls.</p><p><br>The episode closes with two community spotlights: a playlist celebrating machinima creator <strong>Frank Fox</strong>, and a recommendation for the latest <strong>Biggs Trek</strong> chapter in the <em>Forbidden Planet</em> series.</p><p>01:43 id Software 35th anniversary (Doom/Quake legacy)<br> 02:47 Disney x OpenAI partnership — what’s actually significant<br> 04:10 Copyright, fair use, and why licensing changes the game<br> 06:40 What this could mean for machinima + fan creators<br> 09:10 Platform enforcement &amp; creator program “box” concerns<br> 12:49 Safer inspiration vs risky “Disney-like” framing<br> 14:03 Damien’s take: Disney+ fan AI videos &amp; controlled distribution<br> 16:10 Why Disney might pull the plug (fans outperforming “official”)<br> 19:23 Phil: “productizing” AI output + deal fragility<br> 21:39 Is this basically a legal settlement?<br> 24:41 Detection tech: audio is advanced, video is harder (for now)<br> 28:34 AI backlash trend &amp; audience revulsion<br> 30:20 Case study: “Clair Obscur: Expedition 33” AI controversy<br> 32:12 Star Trek Voyager game: fans reject AI voices<br> 33:05 Aronofsky AI series + public reaction<br> 36:54 Phil’s line: AI as satire, not “real” storytelling<br> 38:05 Portrait Studio Pro (HAELE 3D) — posing + FBX export potential<br> 40:38 Line of Action (drawing reference resource)<br> 41:27 Motion capture options: suits vs video mocap<br> 43:34 Freedom’s tutorial: mocap motion from a video game clip<br> 46:19 Damien’s real-world test: video mocap limits &amp; workarounds<br> 48:59 Text-to-motion is here: Cartwheel “Swing” (watchlist)<br> 52:10 Hytale early access — built-in machinima tools (huge)<br> 58:24 Surviving Mars as a cinematics tool (photo mode + recording)<br> 1:01:21 Frank Fox tribute playlist + Forbidden Planet Ep. 2 shout-out</p><p>Credits -<br>Co-hosts: Phil Rice, Damien Valentine, Tracy Harwood, Ricky Grove<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Phil Rice and Suno AI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of <strong>Completely Machinima</strong>, Damien Valentine, Tracy Harwood, and Phil Rice unpack the biggest talking points at the intersection of <strong>machinima, AI, and creator rights</strong>.</p><p><br>We start with a quick birthday nod to <strong>id Software’s 35th anniversary</strong>—a foundational influence on game culture and the machinima scene—before diving into the headline debate: the <strong>Disney + OpenAI partnership</strong>. Tracy breaks down why Disney choosing <strong>licensing over litigation</strong> is a major signal for how entertainment giants may handle AI training and generation going forward—raising questions around copyright, compensation, and control. The team explores the ripple effects for fan creators: what stays “safe-ish,” what gets riskier when monetization enters the picture, and why platform policy enforcement (YouTube, TikTok, Steam Workshop) may tighten even before the law catches up.</p><p><br>From there, the conversation shifts to practical creator tech: new tools for <strong>posing and animation reference</strong>, the evolving state of <strong>video mocap</strong> (including clever ways to capture motion from existing footage), and the emerging frontier of <strong>text-to-motion</strong> generation. Finally, Phil highlights a standout release for creators: <strong>Hytale</strong>, a Minecraft-style sandbox game with <strong>built-in machinima tools</strong> (scriptable cameras, keyframe animation, and more) that could open up huge possibilities for in-engine filmmaking. Damien also points to <strong>Surviving Mars</strong> as another surprisingly useful source of cinematic footage thanks to its photo mode and camera controls.</p><p><br>The episode closes with two community spotlights: a playlist celebrating machinima creator <strong>Frank Fox</strong>, and a recommendation for the latest <strong>Biggs Trek</strong> chapter in the <em>Forbidden Planet</em> series.</p><p>01:43 id Software 35th anniversary (Doom/Quake legacy)<br> 02:47 Disney x OpenAI partnership — what’s actually significant<br> 04:10 Copyright, fair use, and why licensing changes the game<br> 06:40 What this could mean for machinima + fan creators<br> 09:10 Platform enforcement &amp; creator program “box” concerns<br> 12:49 Safer inspiration vs risky “Disney-like” framing<br> 14:03 Damien’s take: Disney+ fan AI videos &amp; controlled distribution<br> 16:10 Why Disney might pull the plug (fans outperforming “official”)<br> 19:23 Phil: “productizing” AI output + deal fragility<br> 21:39 Is this basically a legal settlement?<br> 24:41 Detection tech: audio is advanced, video is harder (for now)<br> 28:34 AI backlash trend &amp; audience revulsion<br> 30:20 Case study: “Clair Obscur: Expedition 33” AI controversy<br> 32:12 Star Trek Voyager game: fans reject AI voices<br> 33:05 Aronofsky AI series + public reaction<br> 36:54 Phil’s line: AI as satire, not “real” storytelling<br> 38:05 Portrait Studio Pro (HAELE 3D) — posing + FBX export potential<br> 40:38 Line of Action (drawing reference resource)<br> 41:27 Motion capture options: suits vs video mocap<br> 43:34 Freedom’s tutorial: mocap motion from a video game clip<br> 46:19 Damien’s real-world test: video mocap limits &amp; workarounds<br> 48:59 Text-to-motion is here: Cartwheel “Swing” (watchlist)<br> 52:10 Hytale early access — built-in machinima tools (huge)<br> 58:24 Surviving Mars as a cinematics tool (photo mode + recording)<br> 1:01:21 Frank Fox tribute playlist + Forbidden Planet Ep. 2 shout-out</p><p>Credits -<br>Co-hosts: Phil Rice, Damien Valentine, Tracy Harwood, Ricky Grove<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Phil Rice and Suno AI</p>]]>
      </content:encoded>
      <pubDate>Thu, 05 Mar 2026 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/44a9a2ce/01fe045b.mp3" length="92353107" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/NB2Uw_cAK1Elf9rvkIw3OGA3aNlDyvz7nxUj-z71pKw/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9mMGZm/NDMyNTlmMDc5NDdi/OTEzNjI3MTE2ZWY4/Yjc0OS5wbmc.jpg"/>
      <itunes:duration>3847</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of <strong>Completely Machinima</strong>, Damien Valentine, Tracy Harwood, and Phil Rice unpack the biggest talking points at the intersection of <strong>machinima, AI, and creator rights</strong>.</p><p><br>We start with a quick birthday nod to <strong>id Software’s 35th anniversary</strong>—a foundational influence on game culture and the machinima scene—before diving into the headline debate: the <strong>Disney + OpenAI partnership</strong>. Tracy breaks down why Disney choosing <strong>licensing over litigation</strong> is a major signal for how entertainment giants may handle AI training and generation going forward—raising questions around copyright, compensation, and control. The team explores the ripple effects for fan creators: what stays “safe-ish,” what gets riskier when monetization enters the picture, and why platform policy enforcement (YouTube, TikTok, Steam Workshop) may tighten even before the law catches up.</p><p><br>From there, the conversation shifts to practical creator tech: new tools for <strong>posing and animation reference</strong>, the evolving state of <strong>video mocap</strong> (including clever ways to capture motion from existing footage), and the emerging frontier of <strong>text-to-motion</strong> generation. Finally, Phil highlights a standout release for creators: <strong>Hytale</strong>, a Minecraft-style sandbox game with <strong>built-in machinima tools</strong> (scriptable cameras, keyframe animation, and more) that could open up huge possibilities for in-engine filmmaking. Damien also points to <strong>Surviving Mars</strong> as another surprisingly useful source of cinematic footage thanks to its photo mode and camera controls.</p><p><br>The episode closes with two community spotlights: a playlist celebrating machinima creator <strong>Frank Fox</strong>, and a recommendation for the latest <strong>Biggs Trek</strong> chapter in the <em>Forbidden Planet</em> series.</p><p>01:43 id Software 35th anniversary (Doom/Quake legacy)<br> 02:47 Disney x OpenAI partnership — what’s actually significant<br> 04:10 Copyright, fair use, and why licensing changes the game<br> 06:40 What this could mean for machinima + fan creators<br> 09:10 Platform enforcement &amp; creator program “box” concerns<br> 12:49 Safer inspiration vs risky “Disney-like” framing<br> 14:03 Damien’s take: Disney+ fan AI videos &amp; controlled distribution<br> 16:10 Why Disney might pull the plug (fans outperforming “official”)<br> 19:23 Phil: “productizing” AI output + deal fragility<br> 21:39 Is this basically a legal settlement?<br> 24:41 Detection tech: audio is advanced, video is harder (for now)<br> 28:34 AI backlash trend &amp; audience revulsion<br> 30:20 Case study: “Clair Obscur: Expedition 33” AI controversy<br> 32:12 Star Trek Voyager game: fans reject AI voices<br> 33:05 Aronofsky AI series + public reaction<br> 36:54 Phil’s line: AI as satire, not “real” storytelling<br> 38:05 Portrait Studio Pro (HAELE 3D) — posing + FBX export potential<br> 40:38 Line of Action (drawing reference resource)<br> 41:27 Motion capture options: suits vs video mocap<br> 43:34 Freedom’s tutorial: mocap motion from a video game clip<br> 46:19 Damien’s real-world test: video mocap limits &amp; workarounds<br> 48:59 Text-to-motion is here: Cartwheel “Swing” (watchlist)<br> 52:10 Hytale early access — built-in machinima tools (huge)<br> 58:24 Surviving Mars as a cinematics tool (photo mode + recording)<br> 1:01:21 Frank Fox tribute playlist + Forbidden Planet Ep. 2 shout-out</p><p>Credits -<br>Co-hosts: Phil Rice, Damien Valentine, Tracy Harwood, Ricky Grove<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Phil Rice and Suno AI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/44a9a2ce/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S6 E215 So, the Self-Aware Robot is Made (Feb 2026)</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>215</itunes:episode>
      <podcast:episode>215</podcast:episode>
      <itunes:title>S6 E215 So, the Self-Aware Robot is Made (Feb 2026)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d3ccdc55-a39e-488e-a17c-5c8cb2034ed4</guid>
      <link>https://completelymachinima.com/s6-e215-so-the-self-aware-robot-is-made-feb-2026/</link>
      <description>
        <![CDATA[<p>In this episode of <strong><em>And Now for Something Completely Machinima</em></strong>, the team dives deep into the chilling Blender short <strong><em>I Made a Self-Aware Robot</em></strong> by the enigmatic creator <strong>Lights Are Off</strong>.</p><p><br>Tracy brings the film to the table, praising its haunting realism, uncanny robot design, and smart use of found-footage aesthetics. What begins as a seemingly grounded “scientist vlog” quickly spirals into a modern Frankenstein story—raising powerful questions about consciousness, ethics, and the dangers of unchecked technological ambition.</p><p><br>Damien highlights how the home-built lab setting makes the horror feel disturbingly close to reality, while Phil marvels at the stunning Blender craftsmanship—from hyper-realistic lighting to meticulous set dressing and believable mechanical detail. The group also unpacks the film’s clever use of cameras, surveillance, and direct eye contact to unsettle the viewer.</p><p><br>While everyone agrees the short is visually brilliant and deeply atmospheric, Ricky and Phil note that the story follows familiar sci-fi tropes—leaving them wishing for a bigger twist. Still, with millions of views and a sequel already out, it’s clear this series has struck a nerve with audiences.</p><p><br>Packed with insights on machinima, virtual filmmaking, sound design, horror storytelling, and the ethics of AI and robotics, this episode is a must-watch for creators, filmmakers, and sci-fi fans alike.</p><p>Timestamps -</p><p>01:36 — Tracy introduces <em>I Made a Self-Aware Robot</em></p><p>03:00 — Plot &amp; Elba explained</p><p>06:00 — Frankenstein &amp; ethical themes</p><p>09:30 — Sound, camera, and realism</p><p>11:43 — Damien on the creepy home lab</p><p>14:30 — Creepiest moments (CCTV &amp; eye contact)</p><p>16:37 — Phil’s take: story vs. craft</p><p>21:00 — Blender breakdown (lighting &amp; detail)</p><p>27:21 — Ricky’s reactions &amp; critiques</p><p>33:40 — Fourth-wall camera moments</p><p>35:06 — Real 1970s robot “The Sensor”</p><p>35:14 — Wrap-up &amp; links</p><p><br>Credits -<br>Co-hosts: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Phil Rice and Suno AI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of <strong><em>And Now for Something Completely Machinima</em></strong>, the team dives deep into the chilling Blender short <strong><em>I Made a Self-Aware Robot</em></strong> by the enigmatic creator <strong>Lights Are Off</strong>.</p><p><br>Tracy brings the film to the table, praising its haunting realism, uncanny robot design, and smart use of found-footage aesthetics. What begins as a seemingly grounded “scientist vlog” quickly spirals into a modern Frankenstein story—raising powerful questions about consciousness, ethics, and the dangers of unchecked technological ambition.</p><p><br>Damien highlights how the home-built lab setting makes the horror feel disturbingly close to reality, while Phil marvels at the stunning Blender craftsmanship—from hyper-realistic lighting to meticulous set dressing and believable mechanical detail. The group also unpacks the film’s clever use of cameras, surveillance, and direct eye contact to unsettle the viewer.</p><p><br>While everyone agrees the short is visually brilliant and deeply atmospheric, Ricky and Phil note that the story follows familiar sci-fi tropes—leaving them wishing for a bigger twist. Still, with millions of views and a sequel already out, it’s clear this series has struck a nerve with audiences.</p><p><br>Packed with insights on machinima, virtual filmmaking, sound design, horror storytelling, and the ethics of AI and robotics, this episode is a must-watch for creators, filmmakers, and sci-fi fans alike.</p><p>Timestamps -</p><p>01:36 — Tracy introduces <em>I Made a Self-Aware Robot</em></p><p>03:00 — Plot &amp; Elba explained</p><p>06:00 — Frankenstein &amp; ethical themes</p><p>09:30 — Sound, camera, and realism</p><p>11:43 — Damien on the creepy home lab</p><p>14:30 — Creepiest moments (CCTV &amp; eye contact)</p><p>16:37 — Phil’s take: story vs. craft</p><p>21:00 — Blender breakdown (lighting &amp; detail)</p><p>27:21 — Ricky’s reactions &amp; critiques</p><p>33:40 — Fourth-wall camera moments</p><p>35:06 — Real 1970s robot “The Sensor”</p><p>35:14 — Wrap-up &amp; links</p><p><br>Credits -<br>Co-hosts: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Phil Rice and Suno AI</p>]]>
      </content:encoded>
      <pubDate>Thu, 26 Feb 2026 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/031301cc/91eb65c9.mp3" length="51995101" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/fNNPaCwMKC49uKdj2FxJ7QfPCzMtndRoGgwPWK9uvpA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82ZGEw/ODlmMjdjODQ2NDA2/ZGE5NjQ3OWEwZTMy/OTk1NC5wbmc.jpg"/>
      <itunes:duration>2165</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of <strong><em>And Now for Something Completely Machinima</em></strong>, the team dives deep into the chilling Blender short <strong><em>I Made a Self-Aware Robot</em></strong> by the enigmatic creator <strong>Lights Are Off</strong>.</p><p><br>Tracy brings the film to the table, praising its haunting realism, uncanny robot design, and smart use of found-footage aesthetics. What begins as a seemingly grounded “scientist vlog” quickly spirals into a modern Frankenstein story—raising powerful questions about consciousness, ethics, and the dangers of unchecked technological ambition.</p><p><br>Damien highlights how the home-built lab setting makes the horror feel disturbingly close to reality, while Phil marvels at the stunning Blender craftsmanship—from hyper-realistic lighting to meticulous set dressing and believable mechanical detail. The group also unpacks the film’s clever use of cameras, surveillance, and direct eye contact to unsettle the viewer.</p><p><br>While everyone agrees the short is visually brilliant and deeply atmospheric, Ricky and Phil note that the story follows familiar sci-fi tropes—leaving them wishing for a bigger twist. Still, with millions of views and a sequel already out, it’s clear this series has struck a nerve with audiences.</p><p><br>Packed with insights on machinima, virtual filmmaking, sound design, horror storytelling, and the ethics of AI and robotics, this episode is a must-watch for creators, filmmakers, and sci-fi fans alike.</p><p>Timestamps -</p><p>01:36 — Tracy introduces <em>I Made a Self-Aware Robot</em></p><p>03:00 — Plot &amp; Elba explained</p><p>06:00 — Frankenstein &amp; ethical themes</p><p>09:30 — Sound, camera, and realism</p><p>11:43 — Damien on the creepy home lab</p><p>14:30 — Creepiest moments (CCTV &amp; eye contact)</p><p>16:37 — Phil’s take: story vs. craft</p><p>21:00 — Blender breakdown (lighting &amp; detail)</p><p>27:21 — Ricky’s reactions &amp; critiques</p><p>33:40 — Fourth-wall camera moments</p><p>35:06 — Real 1970s robot “The Sensor”</p><p>35:14 — Wrap-up &amp; links</p><p><br>Credits -<br>Co-hosts: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Phil Rice and Suno AI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/031301cc/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S6 E214 Ancient Paths - Ozymandias (Feb 2026)</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>214</itunes:episode>
      <podcast:episode>214</podcast:episode>
      <itunes:title>S6 E214 Ancient Paths - Ozymandias (Feb 2026)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3fd7aa08-a0cc-42ac-9e36-8a6bc1efcb5f</guid>
      <link>https://completelymachinima.com/s6-e214-ancient-paths-ozymandias-feb-2026/</link>
      <description>
        <![CDATA[<p>In this episode of <em>Now for Something Completely Machinima</em>, the team revisits <strong>Ozymandias (1999)</strong> — one of the earliest and most controversial works of machinima, created by <strong>Hugh Hancock and Strange Company</strong> using the experimental <strong>LithTech Film Producer</strong> toolkit.</p><p>What begins as a straightforward critique quickly turns into a deeper debate:</p><p><br>👉 Is <em>Ozymandias</em> a “bad film”… or a groundbreaking prototype that helped shape virtual filmmaking?</p><p>Ricky challenges the film’s pacing, visuals, and sound, arguing that by today’s standards it feels unfinished and awkward. But Tracy and Phil place the work in its historical context — revealing it as a crucial pivot point where machinima shifted from gameplay recording to <strong>intentional, cinematic storytelling inside game engines.</strong></p><p><br>The panel explores:</p><ul><li>How <em>Ozymandias</em> tested the first true machinima production tools</li><li>Why moving sand and free-camera shots were revolutionary at the time</li><li>How this experiment foreshadowed today’s virtual production (Unreal, Source Filmmaker, The Mandalorian, etc.)</li><li>Why the film mattered more as a <strong>technical and artistic manifesto</strong> than as a polished short film</li><li>Hugh Hancock’s legacy, ambition, and influence on the machinima movement</li></ul><p>Along the way, the hosts reminisce about the wild early days of machinima — executable films, hacked tools, screen-recording cameras, and the struggle to share video before YouTube even existed.</p><p>Whether you’re a machinima veteran or a newcomer, this episode is a fascinating look at how a rough, experimental short helped open the door to modern virtual filmmaking.</p><p>🎬 <strong>Watch, debate, and decide for yourself: brilliant milestone… or broken relic?</strong></p><p>Time stamps -<br>01:00 Ricky introduces today’s pick: Ozymandias<br>02:10 Why the film mattered to early machinima<br>03:00 Ricky’s harsh rewatch critique<br>05:56 Damien: likely a LithTech test film<br>07:57 Ricky pushes back on “test video” idea<br>09:11 The infamous (hilarious) Archive.org comment<br>10:19 Tracy reframes Ozymandias as a historic pivot point<br>15:00 Early virtual filmmaking &amp; camera tools explained<br>20:07 Pre-YouTube reality and why Film Producer failed commercially<br>24:36 Phil’s memories of Machinima.com’s homepage<br>26:30 Phil corrects the record: Strange Company built Film Producer<br>31:00 Why the “moving sand” was revolutionary in 1999<br>36:42 Original release was a standalone executable (not video)<br>38:09 Early capture glitches and screen-recording methods<br>41:05 Ricky: films “live in time” + call for context on Archive.org<br>43:03 How long did this take to make?<br>44:35 Festival nomination (Best Technical Achievement, 2003)<br>46:10 Tool credits — “Alpha 0.5”<br>47:00 Skyrim machinima tools &amp; Unreal “Outside the Blocks”<br>48:20 Show wrap-up + listener email invite</p><p>Credits -<br>Co-hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Phil Rice and Suno AI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of <em>Now for Something Completely Machinima</em>, the team revisits <strong>Ozymandias (1999)</strong> — one of the earliest and most controversial works of machinima, created by <strong>Hugh Hancock and Strange Company</strong> using the experimental <strong>LithTech Film Producer</strong> toolkit.</p><p>What begins as a straightforward critique quickly turns into a deeper debate:</p><p><br>👉 Is <em>Ozymandias</em> a “bad film”… or a groundbreaking prototype that helped shape virtual filmmaking?</p><p>Ricky challenges the film’s pacing, visuals, and sound, arguing that by today’s standards it feels unfinished and awkward. But Tracy and Phil place the work in its historical context — revealing it as a crucial pivot point where machinima shifted from gameplay recording to <strong>intentional, cinematic storytelling inside game engines.</strong></p><p><br>The panel explores:</p><ul><li>How <em>Ozymandias</em> tested the first true machinima production tools</li><li>Why moving sand and free-camera shots were revolutionary at the time</li><li>How this experiment foreshadowed today’s virtual production (Unreal, Source Filmmaker, The Mandalorian, etc.)</li><li>Why the film mattered more as a <strong>technical and artistic manifesto</strong> than as a polished short film</li><li>Hugh Hancock’s legacy, ambition, and influence on the machinima movement</li></ul><p>Along the way, the hosts reminisce about the wild early days of machinima — executable films, hacked tools, screen-recording cameras, and the struggle to share video before YouTube even existed.</p><p>Whether you’re a machinima veteran or a newcomer, this episode is a fascinating look at how a rough, experimental short helped open the door to modern virtual filmmaking.</p><p>🎬 <strong>Watch, debate, and decide for yourself: brilliant milestone… or broken relic?</strong></p><p>Time stamps -<br>01:00 Ricky introduces today’s pick: Ozymandias<br>02:10 Why the film mattered to early machinima<br>03:00 Ricky’s harsh rewatch critique<br>05:56 Damien: likely a LithTech test film<br>07:57 Ricky pushes back on “test video” idea<br>09:11 The infamous (hilarious) Archive.org comment<br>10:19 Tracy reframes Ozymandias as a historic pivot point<br>15:00 Early virtual filmmaking &amp; camera tools explained<br>20:07 Pre-YouTube reality and why Film Producer failed commercially<br>24:36 Phil’s memories of Machinima.com’s homepage<br>26:30 Phil corrects the record: Strange Company built Film Producer<br>31:00 Why the “moving sand” was revolutionary in 1999<br>36:42 Original release was a standalone executable (not video)<br>38:09 Early capture glitches and screen-recording methods<br>41:05 Ricky: films “live in time” + call for context on Archive.org<br>43:03 How long did this take to make?<br>44:35 Festival nomination (Best Technical Achievement, 2003)<br>46:10 Tool credits — “Alpha 0.5”<br>47:00 Skyrim machinima tools &amp; Unreal “Outside the Blocks”<br>48:20 Show wrap-up + listener email invite</p><p>Credits -<br>Co-hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Phil Rice and Suno AI</p>]]>
      </content:encoded>
      <pubDate>Thu, 19 Feb 2026 00:02:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/768ed5f4/b046bf56.mp3" length="71842327" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/SKLnKW8ZjUYT9tC2_1aP2sNN0fzF__xqmUoUIdqP8JU/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lM2Fm/MGM1Y2YyMjllYTE1/Zjc4M2M5ODJkYmRk/Y2VhOS5wbmc.jpg"/>
      <itunes:duration>2992</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of <em>Now for Something Completely Machinima</em>, the team revisits <strong>Ozymandias (1999)</strong> — one of the earliest and most controversial works of machinima, created by <strong>Hugh Hancock and Strange Company</strong> using the experimental <strong>LithTech Film Producer</strong> toolkit.</p><p>What begins as a straightforward critique quickly turns into a deeper debate:</p><p><br>👉 Is <em>Ozymandias</em> a “bad film”… or a groundbreaking prototype that helped shape virtual filmmaking?</p><p>Ricky challenges the film’s pacing, visuals, and sound, arguing that by today’s standards it feels unfinished and awkward. But Tracy and Phil place the work in its historical context — revealing it as a crucial pivot point where machinima shifted from gameplay recording to <strong>intentional, cinematic storytelling inside game engines.</strong></p><p><br>The panel explores:</p><ul><li>How <em>Ozymandias</em> tested the first true machinima production tools</li><li>Why moving sand and free-camera shots were revolutionary at the time</li><li>How this experiment foreshadowed today’s virtual production (Unreal, Source Filmmaker, The Mandalorian, etc.)</li><li>Why the film mattered more as a <strong>technical and artistic manifesto</strong> than as a polished short film</li><li>Hugh Hancock’s legacy, ambition, and influence on the machinima movement</li></ul><p>Along the way, the hosts reminisce about the wild early days of machinima — executable films, hacked tools, screen-recording cameras, and the struggle to share video before YouTube even existed.</p><p>Whether you’re a machinima veteran or a newcomer, this episode is a fascinating look at how a rough, experimental short helped open the door to modern virtual filmmaking.</p><p>🎬 <strong>Watch, debate, and decide for yourself: brilliant milestone… or broken relic?</strong></p><p>Time stamps -<br>01:00 Ricky introduces today’s pick: Ozymandias<br>02:10 Why the film mattered to early machinima<br>03:00 Ricky’s harsh rewatch critique<br>05:56 Damien: likely a LithTech test film<br>07:57 Ricky pushes back on “test video” idea<br>09:11 The infamous (hilarious) Archive.org comment<br>10:19 Tracy reframes Ozymandias as a historic pivot point<br>15:00 Early virtual filmmaking &amp; camera tools explained<br>20:07 Pre-YouTube reality and why Film Producer failed commercially<br>24:36 Phil’s memories of Machinima.com’s homepage<br>26:30 Phil corrects the record: Strange Company built Film Producer<br>31:00 Why the “moving sand” was revolutionary in 1999<br>36:42 Original release was a standalone executable (not video)<br>38:09 Early capture glitches and screen-recording methods<br>41:05 Ricky: films “live in time” + call for context on Archive.org<br>43:03 How long did this take to make?<br>44:35 Festival nomination (Best Technical Achievement, 2003)<br>46:10 Tool credits — “Alpha 0.5”<br>47:00 Skyrim machinima tools &amp; Unreal “Outside the Blocks”<br>48:20 Show wrap-up + listener email invite</p><p>Credits -<br>Co-hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Phil Rice and Suno AI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/768ed5f4/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S6 E213 Can Starfield Become a Machinima Platform? One Mod Might Prove It: Defying Fire (Feb 2026)</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>213</itunes:episode>
      <podcast:episode>213</podcast:episode>
      <itunes:title>S6 E213 Can Starfield Become a Machinima Platform? One Mod Might Prove It: Defying Fire (Feb 2026)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">95c7098c-9955-4d44-8f1d-987f59dc15c6</guid>
      <link>https://completelymachinima.com/s6-e213-can-starfield-become-a-machinima-platform-one-mod-might-prove-it-defying-fire-feb-2026/</link>
      <description>
        <![CDATA[<p>Starfield is one of the most cinematic games Bethesda’s ever shipped… so why haven’t we seen much machinima from it? Today we’re looking at a mod that might finally crack that open: a fully built settlement with lore, characters, quests, and surprisingly strong voice acting, presented with a “lore trailer” that feels like a slice-of-life tour through a corporate-controlled mining town. We’ll break down what it gets right, what it’s missing as <em>machinima</em>, and why projects like this might be the new bridge between fandom and professional virtual production.</p><p><br>Starfield has been sitting there looking cinematic… and creators have mostly <em>not</em> used it for machinima. In this ep, we dig into a standout exception by @team fire: an ambitious settlement + narrative mod (Arinya / Yeltsin Corp vibe) that ships with voice acting, lore, quests, factions, and “paid mod” ambitions - plus what that could mean for machinima, virtual production workflows, and the future of creator-made expansions.</p><p>We dive into one of the most ambitious Starfield mod creations we’ve seen: a new settlement with lore, characters, quests, factions, and fully voiced performances. </p><p><strong>Why this works:</strong></p><p>·       It’s a <em>real</em> Starfield creation with serious craft (environment dressing, lore framing, VO credits).</p><p>·       It tees up a bigger convo: “mods as mini-studios,” machinima as a portfolio path (again), and whether Starfield can become a true machinima platform.</p><p>·       It has stakes: paid creations, bugs/beta realities, Bethesda updates potentially reshaping the ecosystem.</p><p>Timestamps -</p><p>01:05 Damien’s pick: the Starfield settlement mod + why it caught our eye<br> 03:10 What the trailer shows: Arinya, prefab-built scale, and “lived-in” set dressing<br> 05:25 Lore + story hooks: corporation control, unrest, factions, player choice<br> 07:45 Machinima critique: why it works as a “lore trailer” (and what’s missing)<br> 10:05 Camera language: sweeping establishes vs character/coverage (tools or style?)<br> 12:35 Voice acting &amp; credits: why human performance changes the feel<br> 15:10 Ambition vs reality: beta bugs, updates, and building a team<br> 18:05 Paid mod potential: bridge between free mods and official-style expansions<br> 21:10 Mods as career pipeline: machinima exodus parallels + mod-to-studio pathways<br> 24:05 Starfield updates/DLC: risk of breaking mods vs reviving interest<br> 26:35 What this could mean for Starfield as a machinima platform<br> 28:40 Viewer question: have you played it / what Starfield machinima should we cover?</p><p> </p><p>Credits –</p><p>Hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood</p><p>Producer/Editor: Phil Rice</p><p>Music: Phil Rice and Suno AI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Starfield is one of the most cinematic games Bethesda’s ever shipped… so why haven’t we seen much machinima from it? Today we’re looking at a mod that might finally crack that open: a fully built settlement with lore, characters, quests, and surprisingly strong voice acting, presented with a “lore trailer” that feels like a slice-of-life tour through a corporate-controlled mining town. We’ll break down what it gets right, what it’s missing as <em>machinima</em>, and why projects like this might be the new bridge between fandom and professional virtual production.</p><p><br>Starfield has been sitting there looking cinematic… and creators have mostly <em>not</em> used it for machinima. In this ep, we dig into a standout exception by @team fire: an ambitious settlement + narrative mod (Arinya / Yeltsin Corp vibe) that ships with voice acting, lore, quests, factions, and “paid mod” ambitions - plus what that could mean for machinima, virtual production workflows, and the future of creator-made expansions.</p><p>We dive into one of the most ambitious Starfield mod creations we’ve seen: a new settlement with lore, characters, quests, factions, and fully voiced performances. </p><p><strong>Why this works:</strong></p><p>·       It’s a <em>real</em> Starfield creation with serious craft (environment dressing, lore framing, VO credits).</p><p>·       It tees up a bigger convo: “mods as mini-studios,” machinima as a portfolio path (again), and whether Starfield can become a true machinima platform.</p><p>·       It has stakes: paid creations, bugs/beta realities, Bethesda updates potentially reshaping the ecosystem.</p><p>Timestamps -</p><p>01:05 Damien’s pick: the Starfield settlement mod + why it caught our eye<br> 03:10 What the trailer shows: Arinya, prefab-built scale, and “lived-in” set dressing<br> 05:25 Lore + story hooks: corporation control, unrest, factions, player choice<br> 07:45 Machinima critique: why it works as a “lore trailer” (and what’s missing)<br> 10:05 Camera language: sweeping establishes vs character/coverage (tools or style?)<br> 12:35 Voice acting &amp; credits: why human performance changes the feel<br> 15:10 Ambition vs reality: beta bugs, updates, and building a team<br> 18:05 Paid mod potential: bridge between free mods and official-style expansions<br> 21:10 Mods as career pipeline: machinima exodus parallels + mod-to-studio pathways<br> 24:05 Starfield updates/DLC: risk of breaking mods vs reviving interest<br> 26:35 What this could mean for Starfield as a machinima platform<br> 28:40 Viewer question: have you played it / what Starfield machinima should we cover?</p><p> </p><p>Credits –</p><p>Hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood</p><p>Producer/Editor: Phil Rice</p><p>Music: Phil Rice and Suno AI</p>]]>
      </content:encoded>
      <pubDate>Thu, 12 Feb 2026 00:02:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/3f39f57c/6621bb89.mp3" length="71435102" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/FrX71btS0D_x4nO7WuzGFhMsRPMleh1xU2QMAPT2xMw/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9mNGY3/MzdmMDZmOWEyZGRh/MjI3ZDU5MzU5MmYw/ZDNmYi5wbmc.jpg"/>
      <itunes:duration>2975</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Starfield is one of the most cinematic games Bethesda’s ever shipped… so why haven’t we seen much machinima from it? Today we’re looking at a mod that might finally crack that open: a fully built settlement with lore, characters, quests, and surprisingly strong voice acting, presented with a “lore trailer” that feels like a slice-of-life tour through a corporate-controlled mining town. We’ll break down what it gets right, what it’s missing as <em>machinima</em>, and why projects like this might be the new bridge between fandom and professional virtual production.</p><p><br>Starfield has been sitting there looking cinematic… and creators have mostly <em>not</em> used it for machinima. In this ep, we dig into a standout exception by @team fire: an ambitious settlement + narrative mod (Arinya / Yeltsin Corp vibe) that ships with voice acting, lore, quests, factions, and “paid mod” ambitions - plus what that could mean for machinima, virtual production workflows, and the future of creator-made expansions.</p><p>We dive into one of the most ambitious Starfield mod creations we’ve seen: a new settlement with lore, characters, quests, factions, and fully voiced performances. </p><p><strong>Why this works:</strong></p><p>·       It’s a <em>real</em> Starfield creation with serious craft (environment dressing, lore framing, VO credits).</p><p>·       It tees up a bigger convo: “mods as mini-studios,” machinima as a portfolio path (again), and whether Starfield can become a true machinima platform.</p><p>·       It has stakes: paid creations, bugs/beta realities, Bethesda updates potentially reshaping the ecosystem.</p><p>Timestamps -</p><p>01:05 Damien’s pick: the Starfield settlement mod + why it caught our eye<br> 03:10 What the trailer shows: Arinya, prefab-built scale, and “lived-in” set dressing<br> 05:25 Lore + story hooks: corporation control, unrest, factions, player choice<br> 07:45 Machinima critique: why it works as a “lore trailer” (and what’s missing)<br> 10:05 Camera language: sweeping establishes vs character/coverage (tools or style?)<br> 12:35 Voice acting &amp; credits: why human performance changes the feel<br> 15:10 Ambition vs reality: beta bugs, updates, and building a team<br> 18:05 Paid mod potential: bridge between free mods and official-style expansions<br> 21:10 Mods as career pipeline: machinima exodus parallels + mod-to-studio pathways<br> 24:05 Starfield updates/DLC: risk of breaking mods vs reviving interest<br> 26:35 What this could mean for Starfield as a machinima platform<br> 28:40 Viewer question: have you played it / what Starfield machinima should we cover?</p><p> </p><p>Credits –</p><p>Hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood</p><p>Producer/Editor: Phil Rice</p><p>Music: Phil Rice and Suno AI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/3f39f57c/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S6 E212 How Second Life Brought “May It Be” (Lord of the Rings) to Life with Cinematic Machinima (Feb 2026)</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>212</itunes:episode>
      <podcast:episode>212</podcast:episode>
      <itunes:title>S6 E212 How Second Life Brought “May It Be” (Lord of the Rings) to Life with Cinematic Machinima (Feb 2026)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">47c20b50-4f4e-4eed-a514-f2f4fef93428</guid>
      <link>https://completelymachinima.com/s6-e212-how-second-life-brought-may-it-be-lord-of-the-rings-to-life-with-cinematic-machinima-feb-2026/</link>
      <description>
        <![CDATA[<p>What happens when Tolkien’s world, Enya’s music, and cutting-edge virtual performance collide?</p><p><br>In this episode, we explore a breathtaking Second Life film that reimagines <em>“May It Be”</em> as a haunting, hopeful journey through shadow and light. From gothic landscapes and cinematic lighting to an unexpectedly intimate motion-capture reveal, this episode showcases how virtual worlds can deliver not just spectacle, but genuine emotional resonance.</p><p><br>If you love:</p><p>·       Lord of the Rings and its timeless theme of hope against darkness</p><p>·       Machinima and virtual cinematography at its most poetic</p><p>·       Innovative uses of facial mocap and performance in online worlds</p><p>·       Discovering undiscovered creative voices with serious talent</p><p>…then you won’t want to miss this. </p><p><br>We dive into a strikingly beautiful piece of Second Life machinima: Anna Kurka’s cinematic cover of Enya’s <em>“May It Be”</em> from <em>The Lord of the Rings: The Fellowship of the Ring</em>. Tracy brings the pick, introducing Anna as a Belgium-based virtual performer who blends singing, storytelling, and atmospheric world-building into emotionally rich visual journeys.</p><p><br>Set in the hauntingly gothic Second Life region “Infinite Darkness,” the film pairs slow, ethereal fly-throughs of ancient forests, ruins, mist, and light with a tender, intimate vocal performance. The hosts explore how the imagery echoes Tolkien’s core themes of darkness and hope, fear and resilience, the liminal space between night and dawn, and how Anna’s more human, grounded interpretation contrasts with Enya’s otherworldly original.</p><p><br>The discussion also turns technical, with a spoiler-friendly deep dive into the surprise ending: a remarkably convincing facial motion-capture performance inside Second Life, raising fascinating questions about virtual production, real-time mocap, and how far user-generated platforms have evolved.</p><p><br>Along the way, the panel reflects on Tolkien’s enduring emotional power, the courage it takes to reinterpret iconic music, and the often-hidden talent within virtual worlds that deserves a much wider audience.</p><p><br>Timestamps –</p><p><strong>01:26 </strong>Overview of Anna Kirker’s “May It Be” (Enya / Lord of the Rings cover), her background as a Second Life creator and singer, and the cinematic quality of her work. </p><p><strong>06:31 </strong>Thematic and musical analysis</p><p><strong>10:41 </strong>Anna’s background and artistic potential</p><p><strong>12:41 </strong>Connection to Tolkien’s storytelling</p><p><strong>14:31 </strong>Personal Tolkien memories</p><p><strong>17:11 </strong>Spoiler alert and setup for the ending</p><p> </p><p>Credits –</p><p>Hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood</p><p>Producer/Editor: Phil Rice</p><p>Music: Phil Rice and Suno AI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>What happens when Tolkien’s world, Enya’s music, and cutting-edge virtual performance collide?</p><p><br>In this episode, we explore a breathtaking Second Life film that reimagines <em>“May It Be”</em> as a haunting, hopeful journey through shadow and light. From gothic landscapes and cinematic lighting to an unexpectedly intimate motion-capture reveal, this episode showcases how virtual worlds can deliver not just spectacle, but genuine emotional resonance.</p><p><br>If you love:</p><p>·       Lord of the Rings and its timeless theme of hope against darkness</p><p>·       Machinima and virtual cinematography at its most poetic</p><p>·       Innovative uses of facial mocap and performance in online worlds</p><p>·       Discovering undiscovered creative voices with serious talent</p><p>…then you won’t want to miss this. </p><p><br>We dive into a strikingly beautiful piece of Second Life machinima: Anna Kurka’s cinematic cover of Enya’s <em>“May It Be”</em> from <em>The Lord of the Rings: The Fellowship of the Ring</em>. Tracy brings the pick, introducing Anna as a Belgium-based virtual performer who blends singing, storytelling, and atmospheric world-building into emotionally rich visual journeys.</p><p><br>Set in the hauntingly gothic Second Life region “Infinite Darkness,” the film pairs slow, ethereal fly-throughs of ancient forests, ruins, mist, and light with a tender, intimate vocal performance. The hosts explore how the imagery echoes Tolkien’s core themes of darkness and hope, fear and resilience, the liminal space between night and dawn, and how Anna’s more human, grounded interpretation contrasts with Enya’s otherworldly original.</p><p><br>The discussion also turns technical, with a spoiler-friendly deep dive into the surprise ending: a remarkably convincing facial motion-capture performance inside Second Life, raising fascinating questions about virtual production, real-time mocap, and how far user-generated platforms have evolved.</p><p><br>Along the way, the panel reflects on Tolkien’s enduring emotional power, the courage it takes to reinterpret iconic music, and the often-hidden talent within virtual worlds that deserves a much wider audience.</p><p><br>Timestamps –</p><p><strong>01:26 </strong>Overview of Anna Kirker’s “May It Be” (Enya / Lord of the Rings cover), her background as a Second Life creator and singer, and the cinematic quality of her work. </p><p><strong>06:31 </strong>Thematic and musical analysis</p><p><strong>10:41 </strong>Anna’s background and artistic potential</p><p><strong>12:41 </strong>Connection to Tolkien’s storytelling</p><p><strong>14:31 </strong>Personal Tolkien memories</p><p><strong>17:11 </strong>Spoiler alert and setup for the ending</p><p> </p><p>Credits –</p><p>Hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood</p><p>Producer/Editor: Phil Rice</p><p>Music: Phil Rice and Suno AI</p>]]>
      </content:encoded>
      <pubDate>Thu, 05 Feb 2026 00:04:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/57b98ce6/55189378.mp3" length="47982274" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/mjYU4RWsd8Sa61KkBAYhWoyPmN12Q24xla9JAemqgNQ/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9kODIw/NDZiY2YxOTIyOGM4/NGE1YmE3YmI5ZTlk/YWRhNS5wbmc.jpg"/>
      <itunes:duration>1998</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>What happens when Tolkien’s world, Enya’s music, and cutting-edge virtual performance collide?</p><p><br>In this episode, we explore a breathtaking Second Life film that reimagines <em>“May It Be”</em> as a haunting, hopeful journey through shadow and light. From gothic landscapes and cinematic lighting to an unexpectedly intimate motion-capture reveal, this episode showcases how virtual worlds can deliver not just spectacle, but genuine emotional resonance.</p><p><br>If you love:</p><p>·       Lord of the Rings and its timeless theme of hope against darkness</p><p>·       Machinima and virtual cinematography at its most poetic</p><p>·       Innovative uses of facial mocap and performance in online worlds</p><p>·       Discovering undiscovered creative voices with serious talent</p><p>…then you won’t want to miss this. </p><p><br>We dive into a strikingly beautiful piece of Second Life machinima: Anna Kurka’s cinematic cover of Enya’s <em>“May It Be”</em> from <em>The Lord of the Rings: The Fellowship of the Ring</em>. Tracy brings the pick, introducing Anna as a Belgium-based virtual performer who blends singing, storytelling, and atmospheric world-building into emotionally rich visual journeys.</p><p><br>Set in the hauntingly gothic Second Life region “Infinite Darkness,” the film pairs slow, ethereal fly-throughs of ancient forests, ruins, mist, and light with a tender, intimate vocal performance. The hosts explore how the imagery echoes Tolkien’s core themes of darkness and hope, fear and resilience, the liminal space between night and dawn, and how Anna’s more human, grounded interpretation contrasts with Enya’s otherworldly original.</p><p><br>The discussion also turns technical, with a spoiler-friendly deep dive into the surprise ending: a remarkably convincing facial motion-capture performance inside Second Life, raising fascinating questions about virtual production, real-time mocap, and how far user-generated platforms have evolved.</p><p><br>Along the way, the panel reflects on Tolkien’s enduring emotional power, the courage it takes to reinterpret iconic music, and the often-hidden talent within virtual worlds that deserves a much wider audience.</p><p><br>Timestamps –</p><p><strong>01:26 </strong>Overview of Anna Kirker’s “May It Be” (Enya / Lord of the Rings cover), her background as a Second Life creator and singer, and the cinematic quality of her work. </p><p><strong>06:31 </strong>Thematic and musical analysis</p><p><strong>10:41 </strong>Anna’s background and artistic potential</p><p><strong>12:41 </strong>Connection to Tolkien’s storytelling</p><p><strong>14:31 </strong>Personal Tolkien memories</p><p><strong>17:11 </strong>Spoiler alert and setup for the ending</p><p> </p><p>Credits –</p><p>Hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood</p><p>Producer/Editor: Phil Rice</p><p>Music: Phil Rice and Suno AI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/57b98ce6/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S6 E211 Fantasy: Quest of the Key (Jan 2026)</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>211</itunes:episode>
      <podcast:episode>211</podcast:episode>
      <itunes:title>S6 E211 Fantasy: Quest of the Key (Jan 2026)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://completelymachinima.com/s6-e211-fantasy-quest-of-the-key-jan-2026/</link>
      <description>
        <![CDATA[<p>This week, we review a supporter-recommended iClone fantasy machinima that surprised us with its polish: <strong>“Quest of a Key - Chapter One”</strong> by <strong>AuroraTrek</strong>. We’re always saying we want more <strong>story-driven iClone machinima</strong> (and fewer tech-demo vibes)… and this one delivers on <strong>craft</strong>: strong shot selection, confident editing, excellent music cues, and character animation that’s smoother than you’d expect.</p><p>But then the conversation gets interesting.</p><p>We dig into <strong>sound mastering and spatial audio</strong>, the difference between “dry” dialogue and believable room tone, how <strong>stylized realism</strong> can drift into “clay-face” territory, and what happens when a series leans hard into <strong>character introductions</strong> without giving the audience enough <strong>plot hooks</strong> to chase. Tracy goes deep on the structure across multiple chapters, and we talk about why view counts can drop when episodes feel like <strong>long-form animation sliced into shorts</strong>.</p><p><br>We also get into pipeline talk: <strong>Daz characters into iClone</strong>, motion capture vs animation libraries, and the very real challenge of stepping from an <strong>established fan universe</strong> (Star Trek / Star Wars) into an <strong>original world</strong> where you don’t get story shorthand for free.</p><p>If you make machinima, virtual production, iClone films, or Unreal/CG shorts, this ep is packed with practical takeaways: <strong>pace, hooks, sound space, visual texture, and how to reveal character through action inside the plot</strong>.</p><p><br>👇 Join the discussion: did you watch all the chapters, and do you feel the “quest” kicks in soon enough?</p><p><br><strong>Timestamps</strong></p><p>00:00 Cold open – we found story-driven iClone<br> 01:00 Intro + this week’s pick (supporter recommendation)<br> 03:00 First impressions: craft, animation, voice acting, direction<br> 06:45 Sound nerd corner: mastering, stereo placement, reverb/space<br> 08:45 Visual style: realism vs stylized realism, texture “clay-face” notes<br> 10:00 Pipeline talk: motion capture, Daz → iClone, avoiding clipping<br> 14:19 Series structure: shorts vs long-form, pacing, “padding” vs plot<br> 33:46 Views vs hooks: what the audience drop-off might signal<br> 42:27 Fan universe vs original IP: why discovery is harder without shorthand<br> 46:26 Creator lesson: reveal character through story action<br> 50:00 Wrap + audience question</p><p> </p><p>Credits –</p><p>Hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood</p><p>Producer: Ricky Grove</p><p>Editor: Phil Rice</p><p>Music: Phil Rice and Suno AI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, we review a supporter-recommended iClone fantasy machinima that surprised us with its polish: <strong>“Quest of a Key - Chapter One”</strong> by <strong>AuroraTrek</strong>. We’re always saying we want more <strong>story-driven iClone machinima</strong> (and fewer tech-demo vibes)… and this one delivers on <strong>craft</strong>: strong shot selection, confident editing, excellent music cues, and character animation that’s smoother than you’d expect.</p><p>But then the conversation gets interesting.</p><p>We dig into <strong>sound mastering and spatial audio</strong>, the difference between “dry” dialogue and believable room tone, how <strong>stylized realism</strong> can drift into “clay-face” territory, and what happens when a series leans hard into <strong>character introductions</strong> without giving the audience enough <strong>plot hooks</strong> to chase. Tracy goes deep on the structure across multiple chapters, and we talk about why view counts can drop when episodes feel like <strong>long-form animation sliced into shorts</strong>.</p><p><br>We also get into pipeline talk: <strong>Daz characters into iClone</strong>, motion capture vs animation libraries, and the very real challenge of stepping from an <strong>established fan universe</strong> (Star Trek / Star Wars) into an <strong>original world</strong> where you don’t get story shorthand for free.</p><p>If you make machinima, virtual production, iClone films, or Unreal/CG shorts, this ep is packed with practical takeaways: <strong>pace, hooks, sound space, visual texture, and how to reveal character through action inside the plot</strong>.</p><p><br>👇 Join the discussion: did you watch all the chapters, and do you feel the “quest” kicks in soon enough?</p><p><br><strong>Timestamps</strong></p><p>00:00 Cold open – we found story-driven iClone<br> 01:00 Intro + this week’s pick (supporter recommendation)<br> 03:00 First impressions: craft, animation, voice acting, direction<br> 06:45 Sound nerd corner: mastering, stereo placement, reverb/space<br> 08:45 Visual style: realism vs stylized realism, texture “clay-face” notes<br> 10:00 Pipeline talk: motion capture, Daz → iClone, avoiding clipping<br> 14:19 Series structure: shorts vs long-form, pacing, “padding” vs plot<br> 33:46 Views vs hooks: what the audience drop-off might signal<br> 42:27 Fan universe vs original IP: why discovery is harder without shorthand<br> 46:26 Creator lesson: reveal character through story action<br> 50:00 Wrap + audience question</p><p> </p><p>Credits –</p><p>Hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood</p><p>Producer: Ricky Grove</p><p>Editor: Phil Rice</p><p>Music: Phil Rice and Suno AI</p>]]>
      </content:encoded>
      <pubDate>Thu, 29 Jan 2026 00:02:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/43434b0f/922f63d4.mp3" length="73074966" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/9gZ22wg13bN4mBxUMkPJ-9yvU4pKueh9oNSG0LLfXqE/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82YzM2/NjhlMWI4OWJmZGY5/NWUwZWRiN2Q3YmFj/YjZiYy5wbmc.jpg"/>
      <itunes:duration>3044</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week, we review a supporter-recommended iClone fantasy machinima that surprised us with its polish: <strong>“Quest of a Key - Chapter One”</strong> by <strong>AuroraTrek</strong>. We’re always saying we want more <strong>story-driven iClone machinima</strong> (and fewer tech-demo vibes)… and this one delivers on <strong>craft</strong>: strong shot selection, confident editing, excellent music cues, and character animation that’s smoother than you’d expect.</p><p>But then the conversation gets interesting.</p><p>We dig into <strong>sound mastering and spatial audio</strong>, the difference between “dry” dialogue and believable room tone, how <strong>stylized realism</strong> can drift into “clay-face” territory, and what happens when a series leans hard into <strong>character introductions</strong> without giving the audience enough <strong>plot hooks</strong> to chase. Tracy goes deep on the structure across multiple chapters, and we talk about why view counts can drop when episodes feel like <strong>long-form animation sliced into shorts</strong>.</p><p><br>We also get into pipeline talk: <strong>Daz characters into iClone</strong>, motion capture vs animation libraries, and the very real challenge of stepping from an <strong>established fan universe</strong> (Star Trek / Star Wars) into an <strong>original world</strong> where you don’t get story shorthand for free.</p><p>If you make machinima, virtual production, iClone films, or Unreal/CG shorts, this ep is packed with practical takeaways: <strong>pace, hooks, sound space, visual texture, and how to reveal character through action inside the plot</strong>.</p><p><br>👇 Join the discussion: did you watch all the chapters, and do you feel the “quest” kicks in soon enough?</p><p><br><strong>Timestamps</strong></p><p>00:00 Cold open – we found story-driven iClone<br> 01:00 Intro + this week’s pick (supporter recommendation)<br> 03:00 First impressions: craft, animation, voice acting, direction<br> 06:45 Sound nerd corner: mastering, stereo placement, reverb/space<br> 08:45 Visual style: realism vs stylized realism, texture “clay-face” notes<br> 10:00 Pipeline talk: motion capture, Daz → iClone, avoiding clipping<br> 14:19 Series structure: shorts vs long-form, pacing, “padding” vs plot<br> 33:46 Views vs hooks: what the audience drop-off might signal<br> 42:27 Fan universe vs original IP: why discovery is harder without shorthand<br> 46:26 Creator lesson: reveal character through story action<br> 50:00 Wrap + audience question</p><p> </p><p>Credits –</p><p>Hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood</p><p>Producer: Ricky Grove</p><p>Editor: Phil Rice</p><p>Music: Phil Rice and Suno AI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/43434b0f/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S6 E210 WoW: Among Fables and Men (Jan 2026)</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>210</itunes:episode>
      <podcast:episode>210</podcast:episode>
      <itunes:title>S6 E210 WoW: Among Fables and Men (Jan 2026)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://completelymachinima.com/s6-e210-wow-among-fables-and-men-jan-2026/</link>
      <description>
        <![CDATA[<p>We begin with a heartfelt tribute to the late <strong>Frank Fox</strong> — filmmaker, musician, and beloved member of the machinima community. From his classic MovieStorm film <em>Morning Run Amok</em> to his live music performances as “Frank Leonatra,” we reflect on his creativity, generosity, and the lasting impact he had on virtual filmmaking and the people who loved him.</p><p> </p><p>Then we dive deep into one of the most visually unique and emotionally powerful machinima ever made:</p><p><br>🎥 <strong>“Among Fables and Men” (2007)</strong> by Tobias “Dopefish” Lundmark.</p><p>Created in <em>World of Warcraft</em> using an experimental motion-comic style, this five-minute film is a masterclass in:</p><p>·       Visual storytelling without dialogue</p><p>·       Music-driven narrative</p><p>·       Surreal atmosphere and symbolic design</p><p>·       Why bold artistic style can outlive “realistic” graphics</p><p>We explore its production history, its Japanese folklore and graphic-novel influences, its innovative camera and compositing techniques, and why it still feels fresh nearly 20 years later.</p><p> </p><p>If you love:<br>✨ Machinima history </p><p>🎮 Game-based filmmaking</p><p>🎼 Cinematic sound design<br> 🎨 Experimental visual style<br> 📽️ Virtual production as true art</p><p>…this episode is for you.</p><p> </p><p>In the history of machinima, <em>Among Fables and Men</em> stands out as a quiet but profound turning point, not because it pushed technical realism, but because it expanded the very idea of what machinima could be. At a time when most creators were striving to replicate the look and grammar of live-action cinema - dialogue, shot-reverse-shot editing, lip-sync, and narrative realism - Tobias “Dopefish” Lundmark chose a radically different path. He treated the game engine not as a virtual film set, but as raw visual material, closer to animation cels, comic panels, and theatrical tableaux than to conventional cinematography.</p><p> </p><p>The film’s motion-comic style, its use of cut-out figures moving through layered 3D space, its panel-like framing, and its subtle depth illusions created a hybrid language that sat somewhere between graphic novels, animation, and experimental cinema. By refusing to anchor the story in spoken dialogue or narration, Lundmark allowed music, rhythm, and sound design to become the primary storytelling forces. Meaning emerges through atmosphere and emotional progression rather than through explicit plot mechanics, placing the work in the tradition of visual music and art film rather than scripted drama.</p><p> </p><p>This stylization also gave the film a timeless quality. While many machinima from the mid-2000s now appear dated as game engines evolved, <em>Among Fables and Men</em> still feels fresh because it is not trying to simulate reality. Its abstraction frees it from technological obsolescence and instead roots it in artistic intention. The world of Warcraft becomes a symbolic landscape rather than a literal one, a dreamspace shaped by folklore, surrealism, and the logic of music rather than by gameplay.</p><p> </p><p>Lundmark’s innovation lies in this shift of perspective. He did not ask how to make a game look more like a movie; he asked what kinds of cinema could only exist inside a game engine. By combining modded camera tools, compositing, and graphic design principles, he constructed a personal visual grammar that was neither traditional animation nor traditional machinima. The intense, constraint-driven production process, created in a matter of days, without final voice performances, pushed the film toward suggestion, mood, and symbolic imagery, turning limitation into aesthetic identity.</p><p> </p><p>In doing so, Tobias Lundmark helped demonstrate that machinima could be more than recorded performance or digital theater. It could be poetic, abstract, musically structured, and formally experimental. <em>Among Fables and Men</em> showed that virtual worlds could host not only stories, but also atmosphere, metaphor, and visual philosophy, opening the door for machinima to be understood not just as a technique, but as a legitimate and distinctive cinematic art form.</p><p> </p><p>🕒 Jump to key moments with our chapter timestamps<br> 💬 Join the discussion in the comments</p><p> </p><p>Timestamps –</p><p><strong>12:00 Visual Style &amp; Motion Comic Technique</strong></p><p><strong>15:00 Cultural Analysis</strong>, including Japanese folklore (Nuricabe, Alice in Wonderland parallels), Graphic novel and Flash animation influences, Sound design as narrative driver, the role of experimental machinima in digital art history, the Warcraft camera tools that made the film possible</p><p><strong>23:00 Production Challenges &amp; Artistic Choices</strong></p><p><strong>27:30 Anime, Visual Economy &amp; Stylization</strong></p><p><strong>31:30 Timelessness vs. Realism in Machinima</strong></p><p><strong>35:30 Reflections &amp; Creative Inspiration</strong></p><p> </p><p>Credits –</p><p>Hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood</p><p>Producer: Ricky Grove</p><p>Editor: Phil Rice</p><p>Music: Phil Rice and Suno AI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>We begin with a heartfelt tribute to the late <strong>Frank Fox</strong> — filmmaker, musician, and beloved member of the machinima community. From his classic MovieStorm film <em>Morning Run Amok</em> to his live music performances as “Frank Leonatra,” we reflect on his creativity, generosity, and the lasting impact he had on virtual filmmaking and the people who loved him.</p><p> </p><p>Then we dive deep into one of the most visually unique and emotionally powerful machinima ever made:</p><p><br>🎥 <strong>“Among Fables and Men” (2007)</strong> by Tobias “Dopefish” Lundmark.</p><p>Created in <em>World of Warcraft</em> using an experimental motion-comic style, this five-minute film is a masterclass in:</p><p>·       Visual storytelling without dialogue</p><p>·       Music-driven narrative</p><p>·       Surreal atmosphere and symbolic design</p><p>·       Why bold artistic style can outlive “realistic” graphics</p><p>We explore its production history, its Japanese folklore and graphic-novel influences, its innovative camera and compositing techniques, and why it still feels fresh nearly 20 years later.</p><p> </p><p>If you love:<br>✨ Machinima history </p><p>🎮 Game-based filmmaking</p><p>🎼 Cinematic sound design<br> 🎨 Experimental visual style<br> 📽️ Virtual production as true art</p><p>…this episode is for you.</p><p> </p><p>In the history of machinima, <em>Among Fables and Men</em> stands out as a quiet but profound turning point, not because it pushed technical realism, but because it expanded the very idea of what machinima could be. At a time when most creators were striving to replicate the look and grammar of live-action cinema - dialogue, shot-reverse-shot editing, lip-sync, and narrative realism - Tobias “Dopefish” Lundmark chose a radically different path. He treated the game engine not as a virtual film set, but as raw visual material, closer to animation cels, comic panels, and theatrical tableaux than to conventional cinematography.</p><p> </p><p>The film’s motion-comic style, its use of cut-out figures moving through layered 3D space, its panel-like framing, and its subtle depth illusions created a hybrid language that sat somewhere between graphic novels, animation, and experimental cinema. By refusing to anchor the story in spoken dialogue or narration, Lundmark allowed music, rhythm, and sound design to become the primary storytelling forces. Meaning emerges through atmosphere and emotional progression rather than through explicit plot mechanics, placing the work in the tradition of visual music and art film rather than scripted drama.</p><p> </p><p>This stylization also gave the film a timeless quality. While many machinima from the mid-2000s now appear dated as game engines evolved, <em>Among Fables and Men</em> still feels fresh because it is not trying to simulate reality. Its abstraction frees it from technological obsolescence and instead roots it in artistic intention. The world of Warcraft becomes a symbolic landscape rather than a literal one, a dreamspace shaped by folklore, surrealism, and the logic of music rather than by gameplay.</p><p> </p><p>Lundmark’s innovation lies in this shift of perspective. He did not ask how to make a game look more like a movie; he asked what kinds of cinema could only exist inside a game engine. By combining modded camera tools, compositing, and graphic design principles, he constructed a personal visual grammar that was neither traditional animation nor traditional machinima. The intense, constraint-driven production process, created in a matter of days, without final voice performances, pushed the film toward suggestion, mood, and symbolic imagery, turning limitation into aesthetic identity.</p><p> </p><p>In doing so, Tobias Lundmark helped demonstrate that machinima could be more than recorded performance or digital theater. It could be poetic, abstract, musically structured, and formally experimental. <em>Among Fables and Men</em> showed that virtual worlds could host not only stories, but also atmosphere, metaphor, and visual philosophy, opening the door for machinima to be understood not just as a technique, but as a legitimate and distinctive cinematic art form.</p><p> </p><p>🕒 Jump to key moments with our chapter timestamps<br> 💬 Join the discussion in the comments</p><p> </p><p>Timestamps –</p><p><strong>12:00 Visual Style &amp; Motion Comic Technique</strong></p><p><strong>15:00 Cultural Analysis</strong>, including Japanese folklore (Nuricabe, Alice in Wonderland parallels), Graphic novel and Flash animation influences, Sound design as narrative driver, the role of experimental machinima in digital art history, the Warcraft camera tools that made the film possible</p><p><strong>23:00 Production Challenges &amp; Artistic Choices</strong></p><p><strong>27:30 Anime, Visual Economy &amp; Stylization</strong></p><p><strong>31:30 Timelessness vs. Realism in Machinima</strong></p><p><strong>35:30 Reflections &amp; Creative Inspiration</strong></p><p> </p><p>Credits –</p><p>Hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood</p><p>Producer: Ricky Grove</p><p>Editor: Phil Rice</p><p>Music: Phil Rice and Suno AI</p>]]>
      </content:encoded>
      <pubDate>Thu, 22 Jan 2026 00:00:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/61b2c9dd/cead980c.mp3" length="54520278" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/x8BrUHlCA0NYwCoypLY4M_fUIj0ftDAaavDzvh5evMY/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lN2Qx/OTNlYzZmYjNjMjY0/ZjUzM2UxNzk0ZGI4/NjNjZS5wbmc.jpg"/>
      <itunes:duration>2271</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>We begin with a heartfelt tribute to the late <strong>Frank Fox</strong> — filmmaker, musician, and beloved member of the machinima community. From his classic MovieStorm film <em>Morning Run Amok</em> to his live music performances as “Frank Leonatra,” we reflect on his creativity, generosity, and the lasting impact he had on virtual filmmaking and the people who loved him.</p><p> </p><p>Then we dive deep into one of the most visually unique and emotionally powerful machinima ever made:</p><p><br>🎥 <strong>“Among Fables and Men” (2007)</strong> by Tobias “Dopefish” Lundmark.</p><p>Created in <em>World of Warcraft</em> using an experimental motion-comic style, this five-minute film is a masterclass in:</p><p>·       Visual storytelling without dialogue</p><p>·       Music-driven narrative</p><p>·       Surreal atmosphere and symbolic design</p><p>·       Why bold artistic style can outlive “realistic” graphics</p><p>We explore its production history, its Japanese folklore and graphic-novel influences, its innovative camera and compositing techniques, and why it still feels fresh nearly 20 years later.</p><p> </p><p>If you love:<br>✨ Machinima history </p><p>🎮 Game-based filmmaking</p><p>🎼 Cinematic sound design<br> 🎨 Experimental visual style<br> 📽️ Virtual production as true art</p><p>…this episode is for you.</p><p> </p><p>In the history of machinima, <em>Among Fables and Men</em> stands out as a quiet but profound turning point, not because it pushed technical realism, but because it expanded the very idea of what machinima could be. At a time when most creators were striving to replicate the look and grammar of live-action cinema - dialogue, shot-reverse-shot editing, lip-sync, and narrative realism - Tobias “Dopefish” Lundmark chose a radically different path. He treated the game engine not as a virtual film set, but as raw visual material, closer to animation cels, comic panels, and theatrical tableaux than to conventional cinematography.</p><p> </p><p>The film’s motion-comic style, its use of cut-out figures moving through layered 3D space, its panel-like framing, and its subtle depth illusions created a hybrid language that sat somewhere between graphic novels, animation, and experimental cinema. By refusing to anchor the story in spoken dialogue or narration, Lundmark allowed music, rhythm, and sound design to become the primary storytelling forces. Meaning emerges through atmosphere and emotional progression rather than through explicit plot mechanics, placing the work in the tradition of visual music and art film rather than scripted drama.</p><p> </p><p>This stylization also gave the film a timeless quality. While many machinima from the mid-2000s now appear dated as game engines evolved, <em>Among Fables and Men</em> still feels fresh because it is not trying to simulate reality. Its abstraction frees it from technological obsolescence and instead roots it in artistic intention. The world of Warcraft becomes a symbolic landscape rather than a literal one, a dreamspace shaped by folklore, surrealism, and the logic of music rather than by gameplay.</p><p> </p><p>Lundmark’s innovation lies in this shift of perspective. He did not ask how to make a game look more like a movie; he asked what kinds of cinema could only exist inside a game engine. By combining modded camera tools, compositing, and graphic design principles, he constructed a personal visual grammar that was neither traditional animation nor traditional machinima. The intense, constraint-driven production process, created in a matter of days, without final voice performances, pushed the film toward suggestion, mood, and symbolic imagery, turning limitation into aesthetic identity.</p><p> </p><p>In doing so, Tobias Lundmark helped demonstrate that machinima could be more than recorded performance or digital theater. It could be poetic, abstract, musically structured, and formally experimental. <em>Among Fables and Men</em> showed that virtual worlds could host not only stories, but also atmosphere, metaphor, and visual philosophy, opening the door for machinima to be understood not just as a technique, but as a legitimate and distinctive cinematic art form.</p><p> </p><p>🕒 Jump to key moments with our chapter timestamps<br> 💬 Join the discussion in the comments</p><p> </p><p>Timestamps –</p><p><strong>12:00 Visual Style &amp; Motion Comic Technique</strong></p><p><strong>15:00 Cultural Analysis</strong>, including Japanese folklore (Nuricabe, Alice in Wonderland parallels), Graphic novel and Flash animation influences, Sound design as narrative driver, the role of experimental machinima in digital art history, the Warcraft camera tools that made the film possible</p><p><strong>23:00 Production Challenges &amp; Artistic Choices</strong></p><p><strong>27:30 Anime, Visual Economy &amp; Stylization</strong></p><p><strong>31:30 Timelessness vs. Realism in Machinima</strong></p><p><strong>35:30 Reflections &amp; Creative Inspiration</strong></p><p> </p><p>Credits –</p><p>Hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood</p><p>Producer: Ricky Grove</p><p>Editor: Phil Rice</p><p>Music: Phil Rice and Suno AI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/61b2c9dd/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S6 E209 Source Demoman turned into Ram (Jan 2026)</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>209</itunes:episode>
      <podcast:episode>209</podcast:episode>
      <itunes:title>S6 E209 Source Demoman turned into Ram (Jan 2026)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e56056eb-0719-4e5c-a07b-3f926d2be99b</guid>
      <link>https://completelymachinima.com/s6-e209-source-demoman-turned-into-ram-jan-2026/</link>
      <description>
        <![CDATA[<p>This week on <strong>And Now for Something Completely Machinima</strong>, snacks are flowing, pretzels are implied, and Tracy throws us a <em>curveball</em> of a film pick. 🍪🎬</p><p>We dive into <strong>“Demoram” by Livviathen</strong>, a lightning-fast, 90-second burst of animated chaos made in <strong>Team Fortress 2 and Garry’s Mod</strong>—and somehow packed with more storytelling, personality, and punch than films ten times its length.</p><p><br>At first glance, it looks like old-school machinima. But look again, and you’ll spot razor-sharp animation choices, perfectly timed sound design, and a wild, Warner Bros.–style cartoon energy that feels both nostalgic and fresh. A furious Scottish cyclops ram, a doomed Scout, explosive slapstick violence, and <em>blink-and-you-miss-it</em> details all collide in a miniature masterpiece.</p><p><br>We talk about:</p><ul><li>Why less than half the action is actually shown—and why that makes it brilliant</li><li>How sound design carries the story as much as the visuals</li><li>The genius of using gaps, cuts, and implication instead of over-animating</li><li>Why Livviathen’s claim of “not being an animator” absolutely does <em>not</em> convince us</li><li>And how this short channels Bugs Bunny, Road Runner, and Ren &amp; Stimpy… inside Source Filmmaker</li></ul><p>Plus, we explore Livviathen’s behind-the-scenes channel, her creature work (including the unsettlingly awesome <strong>Spantis</strong>), and why her workflow proves that instinct and timing matter just as much as polish.</p><p>Short, silly, ferocious, and shockingly smart—<strong>Demoram</strong> is proof that machinima can still surprise us.</p><p><br>👉 Watch along, then tell us: <em>what do YOU call someone who animates like this if not an animator?</em></p><p>Credits -<br>Co-hosts: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week on <strong>And Now for Something Completely Machinima</strong>, snacks are flowing, pretzels are implied, and Tracy throws us a <em>curveball</em> of a film pick. 🍪🎬</p><p>We dive into <strong>“Demoram” by Livviathen</strong>, a lightning-fast, 90-second burst of animated chaos made in <strong>Team Fortress 2 and Garry’s Mod</strong>—and somehow packed with more storytelling, personality, and punch than films ten times its length.</p><p><br>At first glance, it looks like old-school machinima. But look again, and you’ll spot razor-sharp animation choices, perfectly timed sound design, and a wild, Warner Bros.–style cartoon energy that feels both nostalgic and fresh. A furious Scottish cyclops ram, a doomed Scout, explosive slapstick violence, and <em>blink-and-you-miss-it</em> details all collide in a miniature masterpiece.</p><p><br>We talk about:</p><ul><li>Why less than half the action is actually shown—and why that makes it brilliant</li><li>How sound design carries the story as much as the visuals</li><li>The genius of using gaps, cuts, and implication instead of over-animating</li><li>Why Livviathen’s claim of “not being an animator” absolutely does <em>not</em> convince us</li><li>And how this short channels Bugs Bunny, Road Runner, and Ren &amp; Stimpy… inside Source Filmmaker</li></ul><p>Plus, we explore Livviathen’s behind-the-scenes channel, her creature work (including the unsettlingly awesome <strong>Spantis</strong>), and why her workflow proves that instinct and timing matter just as much as polish.</p><p>Short, silly, ferocious, and shockingly smart—<strong>Demoram</strong> is proof that machinima can still surprise us.</p><p><br>👉 Watch along, then tell us: <em>what do YOU call someone who animates like this if not an animator?</em></p><p>Credits -<br>Co-hosts: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </content:encoded>
      <pubDate>Thu, 15 Jan 2026 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/662b1c84/227df523.mp3" length="29940059" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/jwifdiwUII0CEEGe4Ufa--NItbheLapMSmPBfHFhKvQ/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lYjE1/NDFiMmVjNmQ4NWQy/ZjU0OGE1ZmRkZGU0/YTFjNC5wbmc.jpg"/>
      <itunes:duration>1246</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week on <strong>And Now for Something Completely Machinima</strong>, snacks are flowing, pretzels are implied, and Tracy throws us a <em>curveball</em> of a film pick. 🍪🎬</p><p>We dive into <strong>“Demoram” by Livviathen</strong>, a lightning-fast, 90-second burst of animated chaos made in <strong>Team Fortress 2 and Garry’s Mod</strong>—and somehow packed with more storytelling, personality, and punch than films ten times its length.</p><p><br>At first glance, it looks like old-school machinima. But look again, and you’ll spot razor-sharp animation choices, perfectly timed sound design, and a wild, Warner Bros.–style cartoon energy that feels both nostalgic and fresh. A furious Scottish cyclops ram, a doomed Scout, explosive slapstick violence, and <em>blink-and-you-miss-it</em> details all collide in a miniature masterpiece.</p><p><br>We talk about:</p><ul><li>Why less than half the action is actually shown—and why that makes it brilliant</li><li>How sound design carries the story as much as the visuals</li><li>The genius of using gaps, cuts, and implication instead of over-animating</li><li>Why Livviathen’s claim of “not being an animator” absolutely does <em>not</em> convince us</li><li>And how this short channels Bugs Bunny, Road Runner, and Ren &amp; Stimpy… inside Source Filmmaker</li></ul><p>Plus, we explore Livviathen’s behind-the-scenes channel, her creature work (including the unsettlingly awesome <strong>Spantis</strong>), and why her workflow proves that instinct and timing matter just as much as polish.</p><p>Short, silly, ferocious, and shockingly smart—<strong>Demoram</strong> is proof that machinima can still surprise us.</p><p><br>👉 Watch along, then tell us: <em>what do YOU call someone who animates like this if not an animator?</em></p><p>Credits -<br>Co-hosts: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/662b1c84/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S6 E208 Bad endings = new beginnings? (Jan 2026)</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>208</itunes:episode>
      <podcast:episode>208</podcast:episode>
      <itunes:title>S6 E208 Bad endings = new beginnings? (Jan 2026)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2039f92e-410a-47f6-b0e5-cc3bdb0eb9d2</guid>
      <link>https://completelymachinima.com/s6-e208-bad-endings-new-beginnings-jan-2026/</link>
      <description>
        <![CDATA[<p>🎮 <strong>What if the “bad ending” of Half-Life… wasn’t the end at all?</strong></p><p><br>In this episode of <em>Completely Machinima</em>, Phil, Tracy, and Damien dive into one of gaming’s most legendary “what ifs.” We explore a fan-made Half-Life mod that does the unthinkable: it turns the game’s infamous impossible ending—the one where you’re meant to die horribly—into a brutal but beatable continuation of the story.</p><p><br>Instead of accepting your fate at the hands of the mysterious G-Man, this mod asks: <em>what if you survived?</em> The result is a fascinating piece of fan fiction-meets-game design, complete with eerie “backrooms” vibes, authentic Half-Life visuals, and a surprising amount of new gameplay—made nearly 20 years after the original game launched.</p><p><br>Along the way, we talk about:</p><ul><li>Why Half-Life’s world still inspires creators decades later</li><li>The passion (not profit!) behind modding communities</li><li>How mods act as hidden résumés for future game developers</li><li>Steam, new hardware rumors, and the eternal hope for <strong>Half-Life 3</strong></li><li>Plus a bonus machinima pick featuring Ryan Gosling awkwardly—but brilliantly—dropped into Half-Life 2 😄</li></ul><p>Whether you’re a hardcore Half-Life fan, a modding nerd, or just love stories about creative communities keeping worlds alive long past their expiration date, this episode is all about the joy of saying: <em>“What if we didn’t stop there?”</em></p><p><br>👉 Let us know what you think on our socials—tell us which game ending <em>you</em> wish someone would rewrite.</p><p>Credits -<br>Co-hosts: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>🎮 <strong>What if the “bad ending” of Half-Life… wasn’t the end at all?</strong></p><p><br>In this episode of <em>Completely Machinima</em>, Phil, Tracy, and Damien dive into one of gaming’s most legendary “what ifs.” We explore a fan-made Half-Life mod that does the unthinkable: it turns the game’s infamous impossible ending—the one where you’re meant to die horribly—into a brutal but beatable continuation of the story.</p><p><br>Instead of accepting your fate at the hands of the mysterious G-Man, this mod asks: <em>what if you survived?</em> The result is a fascinating piece of fan fiction-meets-game design, complete with eerie “backrooms” vibes, authentic Half-Life visuals, and a surprising amount of new gameplay—made nearly 20 years after the original game launched.</p><p><br>Along the way, we talk about:</p><ul><li>Why Half-Life’s world still inspires creators decades later</li><li>The passion (not profit!) behind modding communities</li><li>How mods act as hidden résumés for future game developers</li><li>Steam, new hardware rumors, and the eternal hope for <strong>Half-Life 3</strong></li><li>Plus a bonus machinima pick featuring Ryan Gosling awkwardly—but brilliantly—dropped into Half-Life 2 😄</li></ul><p>Whether you’re a hardcore Half-Life fan, a modding nerd, or just love stories about creative communities keeping worlds alive long past their expiration date, this episode is all about the joy of saying: <em>“What if we didn’t stop there?”</em></p><p><br>👉 Let us know what you think on our socials—tell us which game ending <em>you</em> wish someone would rewrite.</p><p>Credits -<br>Co-hosts: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </content:encoded>
      <pubDate>Thu, 08 Jan 2026 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/477f9e6e/f7adfb09.mp3" length="33470362" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/cE1vLOUxfXKslnFYa7M5Oa1d1BYO-AmXJerS9ycLMKY/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS85Yzc3/YWY2YjE0NWQ4NmRl/ZmFlMmMyMzJjODY5/ODhmZS5wbmc.jpg"/>
      <itunes:duration>1393</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>🎮 <strong>What if the “bad ending” of Half-Life… wasn’t the end at all?</strong></p><p><br>In this episode of <em>Completely Machinima</em>, Phil, Tracy, and Damien dive into one of gaming’s most legendary “what ifs.” We explore a fan-made Half-Life mod that does the unthinkable: it turns the game’s infamous impossible ending—the one where you’re meant to die horribly—into a brutal but beatable continuation of the story.</p><p><br>Instead of accepting your fate at the hands of the mysterious G-Man, this mod asks: <em>what if you survived?</em> The result is a fascinating piece of fan fiction-meets-game design, complete with eerie “backrooms” vibes, authentic Half-Life visuals, and a surprising amount of new gameplay—made nearly 20 years after the original game launched.</p><p><br>Along the way, we talk about:</p><ul><li>Why Half-Life’s world still inspires creators decades later</li><li>The passion (not profit!) behind modding communities</li><li>How mods act as hidden résumés for future game developers</li><li>Steam, new hardware rumors, and the eternal hope for <strong>Half-Life 3</strong></li><li>Plus a bonus machinima pick featuring Ryan Gosling awkwardly—but brilliantly—dropped into Half-Life 2 😄</li></ul><p>Whether you’re a hardcore Half-Life fan, a modding nerd, or just love stories about creative communities keeping worlds alive long past their expiration date, this episode is all about the joy of saying: <em>“What if we didn’t stop there?”</em></p><p><br>👉 Let us know what you think on our socials—tell us which game ending <em>you</em> wish someone would rewrite.</p><p>Credits -<br>Co-hosts: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/477f9e6e/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S6 E207 Is that Bond... James Bond? (Jan 2026)</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>207</itunes:episode>
      <podcast:episode>207</podcast:episode>
      <itunes:title>S6 E207 Is that Bond... James Bond? (Jan 2026)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2c3242e1-acf5-44cb-9fd5-6c21c9d75e4c</guid>
      <link>https://completelymachinima.com/s6-e207-is-that-bond-james-bond-jan-2026/</link>
      <description>
        <![CDATA[<p>🎬 <strong>This week on </strong><strong><em>And Now for Something Completely Machinima</em></strong>, we’re shaking (and stirring) things up with a deep dive into <strong>Benjamin Tuttle’s long-awaited James Bond machinima, </strong><strong><em>Endgame – Part One</em></strong> 🍸💥</p><p><br>Host <strong>Damien Valentine</strong> kicks things off by revealing he actually voices Q in the film (recorded <em>years</em> ago!), before the panel digs into why this project is such a standout. Created in <strong>iClone and rendered in Unreal Engine</strong>, <em>Endgame</em> delivers a Bond look and feel that’s grounded, stylish, and refreshingly <em>not</em> sci-fi flashy—London actually looks like London, and the tone leans classic rather than futuristic.</p><p><br>🎶 From its <strong>full-length Bond-style title sequence</strong> and original theme song to slick action choreography, witty humor, and loving nods to Bond lore (Spectre, Q, M, Cold War vibes, and yes—the car), we agree: this is a heartfelt homage made with serious craft. There’s also a touching dedication to <strong>Ken White</strong>, honoring the machinima community that helped shape projects like this.</p><p><br>Of course, no good Bond briefing is complete without critique 👀<br>We debate storytelling clarity, episodic structure, sound mixing, facial animation quirks, and whether <em>Part One</em> leaves us with enough of a cliffhanger to fully ignite anticipation for what comes next.</p><p><br>🎤 Along the way, we talk:</p><ul><li>What makes a Bond feel like Bond (without copying the originals)</li><li>Machinima’s evolution as a filmmaking medium</li><li>Unreal Engine vs iClone (and why skill matters more than tools)</li><li>Why this project is a major proof-of-concept for solo creators</li></ul><p>💡 Bottom line: <em>Endgame – Part One</em> is ambitious, polished, and packed with love for both <strong>James Bond</strong> and <strong>machinima</strong>—and it sparks a lively, thoughtful discussion you won’t want to miss.</p><p><br>👉 Grab your martini, hit play, and join us for one of our most energetic episodes yet... starting 2026 with a BANG!</p><p>Credits -<br>Co-hosts: Ricky Grove, Damien Valentine, Phil Rice, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>🎬 <strong>This week on </strong><strong><em>And Now for Something Completely Machinima</em></strong>, we’re shaking (and stirring) things up with a deep dive into <strong>Benjamin Tuttle’s long-awaited James Bond machinima, </strong><strong><em>Endgame – Part One</em></strong> 🍸💥</p><p><br>Host <strong>Damien Valentine</strong> kicks things off by revealing he actually voices Q in the film (recorded <em>years</em> ago!), before the panel digs into why this project is such a standout. Created in <strong>iClone and rendered in Unreal Engine</strong>, <em>Endgame</em> delivers a Bond look and feel that’s grounded, stylish, and refreshingly <em>not</em> sci-fi flashy—London actually looks like London, and the tone leans classic rather than futuristic.</p><p><br>🎶 From its <strong>full-length Bond-style title sequence</strong> and original theme song to slick action choreography, witty humor, and loving nods to Bond lore (Spectre, Q, M, Cold War vibes, and yes—the car), we agree: this is a heartfelt homage made with serious craft. There’s also a touching dedication to <strong>Ken White</strong>, honoring the machinima community that helped shape projects like this.</p><p><br>Of course, no good Bond briefing is complete without critique 👀<br>We debate storytelling clarity, episodic structure, sound mixing, facial animation quirks, and whether <em>Part One</em> leaves us with enough of a cliffhanger to fully ignite anticipation for what comes next.</p><p><br>🎤 Along the way, we talk:</p><ul><li>What makes a Bond feel like Bond (without copying the originals)</li><li>Machinima’s evolution as a filmmaking medium</li><li>Unreal Engine vs iClone (and why skill matters more than tools)</li><li>Why this project is a major proof-of-concept for solo creators</li></ul><p>💡 Bottom line: <em>Endgame – Part One</em> is ambitious, polished, and packed with love for both <strong>James Bond</strong> and <strong>machinima</strong>—and it sparks a lively, thoughtful discussion you won’t want to miss.</p><p><br>👉 Grab your martini, hit play, and join us for one of our most energetic episodes yet... starting 2026 with a BANG!</p><p>Credits -<br>Co-hosts: Ricky Grove, Damien Valentine, Phil Rice, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </content:encoded>
      <pubDate>Thu, 01 Jan 2026 00:00:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/9844f127/76fd4fa5.mp3" length="56071448" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/jPYnxt7QgOvOQ6tmcCAiSJP64gR236tp6OhN9BM-GeA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zODlj/MDQ0MGM5ZWQ0MDUz/MGE1MDIwY2UxMjMy/NjE0MS5wbmc.jpg"/>
      <itunes:duration>2335</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>🎬 <strong>This week on </strong><strong><em>And Now for Something Completely Machinima</em></strong>, we’re shaking (and stirring) things up with a deep dive into <strong>Benjamin Tuttle’s long-awaited James Bond machinima, </strong><strong><em>Endgame – Part One</em></strong> 🍸💥</p><p><br>Host <strong>Damien Valentine</strong> kicks things off by revealing he actually voices Q in the film (recorded <em>years</em> ago!), before the panel digs into why this project is such a standout. Created in <strong>iClone and rendered in Unreal Engine</strong>, <em>Endgame</em> delivers a Bond look and feel that’s grounded, stylish, and refreshingly <em>not</em> sci-fi flashy—London actually looks like London, and the tone leans classic rather than futuristic.</p><p><br>🎶 From its <strong>full-length Bond-style title sequence</strong> and original theme song to slick action choreography, witty humor, and loving nods to Bond lore (Spectre, Q, M, Cold War vibes, and yes—the car), we agree: this is a heartfelt homage made with serious craft. There’s also a touching dedication to <strong>Ken White</strong>, honoring the machinima community that helped shape projects like this.</p><p><br>Of course, no good Bond briefing is complete without critique 👀<br>We debate storytelling clarity, episodic structure, sound mixing, facial animation quirks, and whether <em>Part One</em> leaves us with enough of a cliffhanger to fully ignite anticipation for what comes next.</p><p><br>🎤 Along the way, we talk:</p><ul><li>What makes a Bond feel like Bond (without copying the originals)</li><li>Machinima’s evolution as a filmmaking medium</li><li>Unreal Engine vs iClone (and why skill matters more than tools)</li><li>Why this project is a major proof-of-concept for solo creators</li></ul><p>💡 Bottom line: <em>Endgame – Part One</em> is ambitious, polished, and packed with love for both <strong>James Bond</strong> and <strong>machinima</strong>—and it sparks a lively, thoughtful discussion you won’t want to miss.</p><p><br>👉 Grab your martini, hit play, and join us for one of our most energetic episodes yet... starting 2026 with a BANG!</p><p>Credits -<br>Co-hosts: Ricky Grove, Damien Valentine, Phil Rice, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/9844f127/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S6 E206 Boring, boring... never! Why Desert Bus is just perfect for machinima (Dec 2025)</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>206</itunes:episode>
      <podcast:episode>206</podcast:episode>
      <itunes:title>S6 E206 Boring, boring... never! Why Desert Bus is just perfect for machinima (Dec 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1cc36870-7d20-4708-ba98-14666a174dcc</guid>
      <link>https://completelymachinima.com/s6-e206-boring-boring-never-why-desert-bus-is-just-perfect-for-machinima-dec-2025/</link>
      <description>
        <![CDATA[<p>🚍 <strong>This Week on </strong><strong><em>Now for Something Completely Machinima</em></strong> 🎮</p><p><br>What if the <em>most boring video game ever made</em> was actually a goldmine for creativity?</p><p><br>This episode kicks off with Ricky’s unconventional pick: <strong>Desert Bus</strong>, a notorious 1990s “anti-game” by Penn &amp; Teller where you drive a bus from Tucson to Las Vegas… in real time… for <strong>eight hours</strong>… and earn <strong>one point</strong>. That’s it. No explosions. No shortcuts. No pause button. Just desert, drift, and existential dread.</p><p><br>But instead of dismissing it as pointless, we flip the script. What if boredom is the <em>point</em>? What if empty, quiet, repetitive spaces are actually perfect canvases for machinima storytelling?</p><p><br>From comedy-driven conversations and Tarantino-style dialogue, to slice-of-life sci-fi journeys, existential bus rides, lonely astronauts, AI companions with zero empathy, and even an eight-hour “Are we there yet?” gag, the group explores how <strong>creativity thrives when spectacle disappears</strong>.</p><p><br>Along the way, they we into:</p><ul><li>Why originality matters more than flashy assets</li><li>How boredom fuels imagination</li><li>Using obscure, “weird,” or abandoned games as storytelling tools</li><li>Desert Bus’s surprising cult following and charity legacy (yes, millions raised!)</li><li>Why machinima has always been about <em>writing, ideas, and voice</em> more than graphics</li></ul><p>The big takeaway?</p><p> 🎨 <strong>Creativity isn’t about having more tools — it’s about seeing possibilities where others see nothing.</strong></p><p><br>If you’ve ever wondered how to turn the dullest game, the quietest moment, or the emptiest road into a compelling story, this episode is for you.</p><p>Buckle up. It’s a long ride… and that’s where the good ideas start.</p><p>And, for good measure: HAPPY CHRISTMAS!</p><p>Credits -<br>Co-hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>🚍 <strong>This Week on </strong><strong><em>Now for Something Completely Machinima</em></strong> 🎮</p><p><br>What if the <em>most boring video game ever made</em> was actually a goldmine for creativity?</p><p><br>This episode kicks off with Ricky’s unconventional pick: <strong>Desert Bus</strong>, a notorious 1990s “anti-game” by Penn &amp; Teller where you drive a bus from Tucson to Las Vegas… in real time… for <strong>eight hours</strong>… and earn <strong>one point</strong>. That’s it. No explosions. No shortcuts. No pause button. Just desert, drift, and existential dread.</p><p><br>But instead of dismissing it as pointless, we flip the script. What if boredom is the <em>point</em>? What if empty, quiet, repetitive spaces are actually perfect canvases for machinima storytelling?</p><p><br>From comedy-driven conversations and Tarantino-style dialogue, to slice-of-life sci-fi journeys, existential bus rides, lonely astronauts, AI companions with zero empathy, and even an eight-hour “Are we there yet?” gag, the group explores how <strong>creativity thrives when spectacle disappears</strong>.</p><p><br>Along the way, they we into:</p><ul><li>Why originality matters more than flashy assets</li><li>How boredom fuels imagination</li><li>Using obscure, “weird,” or abandoned games as storytelling tools</li><li>Desert Bus’s surprising cult following and charity legacy (yes, millions raised!)</li><li>Why machinima has always been about <em>writing, ideas, and voice</em> more than graphics</li></ul><p>The big takeaway?</p><p> 🎨 <strong>Creativity isn’t about having more tools — it’s about seeing possibilities where others see nothing.</strong></p><p><br>If you’ve ever wondered how to turn the dullest game, the quietest moment, or the emptiest road into a compelling story, this episode is for you.</p><p>Buckle up. It’s a long ride… and that’s where the good ideas start.</p><p>And, for good measure: HAPPY CHRISTMAS!</p><p>Credits -<br>Co-hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Dec 2025 00:00:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/75fb78c2/cadbc754.mp3" length="55199424" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/5wxIepeo7cWkmCR0FImXJMVxMtjU_bcy6mZRduvTL70/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8yODQ5/ZDIzYTQ2NjFlNDQ2/NWNkZjhkYTVmZGQ3/ZGUzNC5wbmc.jpg"/>
      <itunes:duration>2299</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>🚍 <strong>This Week on </strong><strong><em>Now for Something Completely Machinima</em></strong> 🎮</p><p><br>What if the <em>most boring video game ever made</em> was actually a goldmine for creativity?</p><p><br>This episode kicks off with Ricky’s unconventional pick: <strong>Desert Bus</strong>, a notorious 1990s “anti-game” by Penn &amp; Teller where you drive a bus from Tucson to Las Vegas… in real time… for <strong>eight hours</strong>… and earn <strong>one point</strong>. That’s it. No explosions. No shortcuts. No pause button. Just desert, drift, and existential dread.</p><p><br>But instead of dismissing it as pointless, we flip the script. What if boredom is the <em>point</em>? What if empty, quiet, repetitive spaces are actually perfect canvases for machinima storytelling?</p><p><br>From comedy-driven conversations and Tarantino-style dialogue, to slice-of-life sci-fi journeys, existential bus rides, lonely astronauts, AI companions with zero empathy, and even an eight-hour “Are we there yet?” gag, the group explores how <strong>creativity thrives when spectacle disappears</strong>.</p><p><br>Along the way, they we into:</p><ul><li>Why originality matters more than flashy assets</li><li>How boredom fuels imagination</li><li>Using obscure, “weird,” or abandoned games as storytelling tools</li><li>Desert Bus’s surprising cult following and charity legacy (yes, millions raised!)</li><li>Why machinima has always been about <em>writing, ideas, and voice</em> more than graphics</li></ul><p>The big takeaway?</p><p> 🎨 <strong>Creativity isn’t about having more tools — it’s about seeing possibilities where others see nothing.</strong></p><p><br>If you’ve ever wondered how to turn the dullest game, the quietest moment, or the emptiest road into a compelling story, this episode is for you.</p><p>Buckle up. It’s a long ride… and that’s where the good ideas start.</p><p>And, for good measure: HAPPY CHRISTMAS!</p><p>Credits -<br>Co-hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/75fb78c2/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S6 E205 Machinima News (Dec 2025)</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>205</itunes:episode>
      <podcast:episode>205</podcast:episode>
      <itunes:title>S6 E205 Machinima News (Dec 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1772e0a1-8295-4048-b366-506a31724a53</guid>
      <link>https://completelymachinima.com/s6-e205-machinima-news-dec-2025/</link>
      <description>
        <![CDATA[<p><br>This week on the podcast, we’re diving into a grab-bag of big creator news, starting with YouTube, and yes… the “slop” situation. </p><p>Tracy kicks things off with what looks like YouTube’s latest attempt to clean house: platform changes that claim to improve privacy and the viewing experience, but also mess with how videos behave when embedded on third-party sites. If you stream shows inside places like Second Life, that’s a real headache, because some embeds and API-based workarounds are suddenly unreliable or broken. </p><p>But the bigger story? YouTube appears to be cracking down on the explosion of low-effort, mass-generated content. The buzz is that Gemini is being used to evaluate whether videos look human-made, original, and honestly presented - plus there’s talk of internal “trust scores” that creators can’t actually see, but which may influence how channels are treated behind the scenes. Tracy even tests how an AI describes our channel, and it basically nails the vibe: a legit passion-project podcast with deep experience… while also very clearly not the unrelated, controversy-riddled “Machinima Inc” from back in the day. </p><p>Phil jumps in to untangle the embed drama: it may not be “AI policy” so much as an ad-delivery and revenue control move because some embedded browsers can bypass ads, and Second Life gets caught in the crossfire. Workarounds exist (including the very ironic “embed it somewhere else first” method), and Vimeo comes up as an alternative… but with price hikes that feel more “premium platform” than creator-friendly. Locked-in subscriptions, anyone? </p><p>Then it’s off to the creative tools corner: Phil’s been deep in Blender, and he’s found some very machinima developments, like a third-person controller kit that basically turns Blender into a game-like character puppeteering environment. On top of that, there’s a newly released Blender cloth-building and simulation tool that could become a budget-friendly alternative to pricey standards like Marvelous Designer - huge potential for indie creators who want great-looking outfits without a studio budget. </p><p>From there, the conversation swings to Reallusion’s latest move: Video Mocap, turning ordinary video footage into motion capture data, integrated straight into iClone’s workflow. The group talks practical realities (camera framing, background contrast, space constraints, upper-body capture modes) and why this could be a game-changer for animators who don’t have mocap suits lying around. </p><p>We also touch on Unreal Engine’s rapid evolution and its ever-improving animation tools—plus the eternal question: with tech this powerful, why aren’t we seeing more great films made with it? </p><p>Damien drops some rock-solid creator advice: don’t try to learn new tools by making your magnum opus. Make a short “training film,” and if you switch platforms… remake it. Same story, new tech, better skills. Simple, smart, and honestly kind of brilliant. </p><p>Finally, we hit a spicy AI update: major AI music platforms (Suno and Udio) have reportedly reached settlements with record labels, meaning they’ll rework how training and licensing works going forward. That could reshape what “responsible” AI music use looks like in 2026 - and what it’ll cost creators. And to wrap up on a lighter note, there’s a shoutout to NeuralVIZ and a fun character-driven sci-fi project, The Adventures of Remo Green, as a reminder that experimentation can still be entertaining (and weirdly impressive). </p><p>And that’s the episode: YouTube changes, creator workarounds, new animation toys, and the future of AI tools, served with equal parts curiosity and chaos. </p><p>Timestamps <br>03:10 – “Slop” crackdown: why YouTube is cleaning house + channels disappearing since mid-November <br>05:10 – The mystery “trust score”: internal channel metric creators can’t see <br>12:40 – Phil’s Blender deep dive: from pass-through tool to real production work <br>18:45 – Damien’s Star Wars uniform struggle: accuracy vs what’s actually available <br>22:55 – Realusion Video Mocap: turning video footage into usable motion capture inside iClone <br>27:05 – Upper-body-only mode: more practical capture for dialogue scenes <br>32:10 – Learning strategy: don’t take a 30-hour course—learn by solving what blocks you <br>40:05 – AI music legal shakeup: Suno + Udio settlements with major labels (and what it changes) <br>44:35 – What about indie creators outside big catalogs? <br>46:40 – Why smaller AI music tools may get crushed (no cash for lawsuits) <br>51:55 – Looking ahead: what shifts in 2026 might bring </p><p>Contact: talk@completelymachinima.com <br>Show notes: Drop comments on socials — we love hearing what you’re working on. </p><p>Credits - Co-hosts: Phil Rice, Tracy Harwood, Damien Valentine Editor/Producer: Phil Rice Music: Phil Rice &amp; SunoAI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><br>This week on the podcast, we’re diving into a grab-bag of big creator news, starting with YouTube, and yes… the “slop” situation. </p><p>Tracy kicks things off with what looks like YouTube’s latest attempt to clean house: platform changes that claim to improve privacy and the viewing experience, but also mess with how videos behave when embedded on third-party sites. If you stream shows inside places like Second Life, that’s a real headache, because some embeds and API-based workarounds are suddenly unreliable or broken. </p><p>But the bigger story? YouTube appears to be cracking down on the explosion of low-effort, mass-generated content. The buzz is that Gemini is being used to evaluate whether videos look human-made, original, and honestly presented - plus there’s talk of internal “trust scores” that creators can’t actually see, but which may influence how channels are treated behind the scenes. Tracy even tests how an AI describes our channel, and it basically nails the vibe: a legit passion-project podcast with deep experience… while also very clearly not the unrelated, controversy-riddled “Machinima Inc” from back in the day. </p><p>Phil jumps in to untangle the embed drama: it may not be “AI policy” so much as an ad-delivery and revenue control move because some embedded browsers can bypass ads, and Second Life gets caught in the crossfire. Workarounds exist (including the very ironic “embed it somewhere else first” method), and Vimeo comes up as an alternative… but with price hikes that feel more “premium platform” than creator-friendly. Locked-in subscriptions, anyone? </p><p>Then it’s off to the creative tools corner: Phil’s been deep in Blender, and he’s found some very machinima developments, like a third-person controller kit that basically turns Blender into a game-like character puppeteering environment. On top of that, there’s a newly released Blender cloth-building and simulation tool that could become a budget-friendly alternative to pricey standards like Marvelous Designer - huge potential for indie creators who want great-looking outfits without a studio budget. </p><p>From there, the conversation swings to Reallusion’s latest move: Video Mocap, turning ordinary video footage into motion capture data, integrated straight into iClone’s workflow. The group talks practical realities (camera framing, background contrast, space constraints, upper-body capture modes) and why this could be a game-changer for animators who don’t have mocap suits lying around. </p><p>We also touch on Unreal Engine’s rapid evolution and its ever-improving animation tools—plus the eternal question: with tech this powerful, why aren’t we seeing more great films made with it? </p><p>Damien drops some rock-solid creator advice: don’t try to learn new tools by making your magnum opus. Make a short “training film,” and if you switch platforms… remake it. Same story, new tech, better skills. Simple, smart, and honestly kind of brilliant. </p><p>Finally, we hit a spicy AI update: major AI music platforms (Suno and Udio) have reportedly reached settlements with record labels, meaning they’ll rework how training and licensing works going forward. That could reshape what “responsible” AI music use looks like in 2026 - and what it’ll cost creators. And to wrap up on a lighter note, there’s a shoutout to NeuralVIZ and a fun character-driven sci-fi project, The Adventures of Remo Green, as a reminder that experimentation can still be entertaining (and weirdly impressive). </p><p>And that’s the episode: YouTube changes, creator workarounds, new animation toys, and the future of AI tools, served with equal parts curiosity and chaos. </p><p>Timestamps <br>03:10 – “Slop” crackdown: why YouTube is cleaning house + channels disappearing since mid-November <br>05:10 – The mystery “trust score”: internal channel metric creators can’t see <br>12:40 – Phil’s Blender deep dive: from pass-through tool to real production work <br>18:45 – Damien’s Star Wars uniform struggle: accuracy vs what’s actually available <br>22:55 – Realusion Video Mocap: turning video footage into usable motion capture inside iClone <br>27:05 – Upper-body-only mode: more practical capture for dialogue scenes <br>32:10 – Learning strategy: don’t take a 30-hour course—learn by solving what blocks you <br>40:05 – AI music legal shakeup: Suno + Udio settlements with major labels (and what it changes) <br>44:35 – What about indie creators outside big catalogs? <br>46:40 – Why smaller AI music tools may get crushed (no cash for lawsuits) <br>51:55 – Looking ahead: what shifts in 2026 might bring </p><p>Contact: talk@completelymachinima.com <br>Show notes: Drop comments on socials — we love hearing what you’re working on. </p><p>Credits - Co-hosts: Phil Rice, Tracy Harwood, Damien Valentine Editor/Producer: Phil Rice Music: Phil Rice &amp; SunoAI</p>]]>
      </content:encoded>
      <pubDate>Thu, 18 Dec 2025 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/5fdf53a7/96356fc8.mp3" length="79235273" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/a3FB70WsIBXTUmdCq1scccpa-bzPycAP0DxZxs_U4Iw/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8yOGUy/YmFmMmYyNDFkMmQ5/NGYwMjVkMmRmNGRj/MzI5Ni5wbmc.jpg"/>
      <itunes:duration>3300</itunes:duration>
      <itunes:summary>
        <![CDATA[<p><br>This week on the podcast, we’re diving into a grab-bag of big creator news, starting with YouTube, and yes… the “slop” situation. </p><p>Tracy kicks things off with what looks like YouTube’s latest attempt to clean house: platform changes that claim to improve privacy and the viewing experience, but also mess with how videos behave when embedded on third-party sites. If you stream shows inside places like Second Life, that’s a real headache, because some embeds and API-based workarounds are suddenly unreliable or broken. </p><p>But the bigger story? YouTube appears to be cracking down on the explosion of low-effort, mass-generated content. The buzz is that Gemini is being used to evaluate whether videos look human-made, original, and honestly presented - plus there’s talk of internal “trust scores” that creators can’t actually see, but which may influence how channels are treated behind the scenes. Tracy even tests how an AI describes our channel, and it basically nails the vibe: a legit passion-project podcast with deep experience… while also very clearly not the unrelated, controversy-riddled “Machinima Inc” from back in the day. </p><p>Phil jumps in to untangle the embed drama: it may not be “AI policy” so much as an ad-delivery and revenue control move because some embedded browsers can bypass ads, and Second Life gets caught in the crossfire. Workarounds exist (including the very ironic “embed it somewhere else first” method), and Vimeo comes up as an alternative… but with price hikes that feel more “premium platform” than creator-friendly. Locked-in subscriptions, anyone? </p><p>Then it’s off to the creative tools corner: Phil’s been deep in Blender, and he’s found some very machinima developments, like a third-person controller kit that basically turns Blender into a game-like character puppeteering environment. On top of that, there’s a newly released Blender cloth-building and simulation tool that could become a budget-friendly alternative to pricey standards like Marvelous Designer - huge potential for indie creators who want great-looking outfits without a studio budget. </p><p>From there, the conversation swings to Reallusion’s latest move: Video Mocap, turning ordinary video footage into motion capture data, integrated straight into iClone’s workflow. The group talks practical realities (camera framing, background contrast, space constraints, upper-body capture modes) and why this could be a game-changer for animators who don’t have mocap suits lying around. </p><p>We also touch on Unreal Engine’s rapid evolution and its ever-improving animation tools—plus the eternal question: with tech this powerful, why aren’t we seeing more great films made with it? </p><p>Damien drops some rock-solid creator advice: don’t try to learn new tools by making your magnum opus. Make a short “training film,” and if you switch platforms… remake it. Same story, new tech, better skills. Simple, smart, and honestly kind of brilliant. </p><p>Finally, we hit a spicy AI update: major AI music platforms (Suno and Udio) have reportedly reached settlements with record labels, meaning they’ll rework how training and licensing works going forward. That could reshape what “responsible” AI music use looks like in 2026 - and what it’ll cost creators. And to wrap up on a lighter note, there’s a shoutout to NeuralVIZ and a fun character-driven sci-fi project, The Adventures of Remo Green, as a reminder that experimentation can still be entertaining (and weirdly impressive). </p><p>And that’s the episode: YouTube changes, creator workarounds, new animation toys, and the future of AI tools, served with equal parts curiosity and chaos. </p><p>Timestamps <br>03:10 – “Slop” crackdown: why YouTube is cleaning house + channels disappearing since mid-November <br>05:10 – The mystery “trust score”: internal channel metric creators can’t see <br>12:40 – Phil’s Blender deep dive: from pass-through tool to real production work <br>18:45 – Damien’s Star Wars uniform struggle: accuracy vs what’s actually available <br>22:55 – Realusion Video Mocap: turning video footage into usable motion capture inside iClone <br>27:05 – Upper-body-only mode: more practical capture for dialogue scenes <br>32:10 – Learning strategy: don’t take a 30-hour course—learn by solving what blocks you <br>40:05 – AI music legal shakeup: Suno + Udio settlements with major labels (and what it changes) <br>44:35 – What about indie creators outside big catalogs? <br>46:40 – Why smaller AI music tools may get crushed (no cash for lawsuits) <br>51:55 – Looking ahead: what shifts in 2026 might bring </p><p>Contact: talk@completelymachinima.com <br>Show notes: Drop comments on socials — we love hearing what you’re working on. </p><p>Credits - Co-hosts: Phil Rice, Tracy Harwood, Damien Valentine Editor/Producer: Phil Rice Music: Phil Rice &amp; SunoAI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/5fdf53a7/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S6 S01 Special: Lit Fuse Films visit to Machinima Europe Festival 2007 (Dec 2025)</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>6</itunes:episode>
      <podcast:episode>6</podcast:episode>
      <itunes:title>S6 S01 Special: Lit Fuse Films visit to Machinima Europe Festival 2007 (Dec 2025)</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
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      <link>https://completelymachinima.com/s6-s01-special-lit-fuse-films-visit-to-machinima-europe-festival-2007-dec-2025/</link>
      <description>
        <![CDATA[<p>A special ep but unfortunately for the main content, most of this you need to hop on to our YouTube channel to watch as its mainly video footage... here is the intro by Tracy, with part of Paul Marino's keynote from his 2007 Introduction to the Machinima Europe Film Festival and the occasional part of a conversation.  Enjoy nonetheless.</p><p>Credits -<br>Host: Tracy Harwood<br>Editor: Phil Rice<br>Producer: Phil Rice (introduction); Lit Fuse Productions (content)<br>Music: Phil Rice &amp; Suno AI (introduction); Lit Fuse Productions (content)</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A special ep but unfortunately for the main content, most of this you need to hop on to our YouTube channel to watch as its mainly video footage... here is the intro by Tracy, with part of Paul Marino's keynote from his 2007 Introduction to the Machinima Europe Film Festival and the occasional part of a conversation.  Enjoy nonetheless.</p><p>Credits -<br>Host: Tracy Harwood<br>Editor: Phil Rice<br>Producer: Phil Rice (introduction); Lit Fuse Productions (content)<br>Music: Phil Rice &amp; Suno AI (introduction); Lit Fuse Productions (content)</p>]]>
      </content:encoded>
      <pubDate>Thu, 11 Dec 2025 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/8a2c53ca/67e2f7a9.mp3" length="41316075" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/YdvC3eEoVdkGa7KxZ0FSIi9xXhQkDWclLomK93_fQXA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82YjBi/NzlhNWRjOGIwYTVm/MWM3OTY1NzZhNmZh/YzhjZi5wbmc.jpg"/>
      <itunes:duration>1720</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A special ep but unfortunately for the main content, most of this you need to hop on to our YouTube channel to watch as its mainly video footage... here is the intro by Tracy, with part of Paul Marino's keynote from his 2007 Introduction to the Machinima Europe Film Festival and the occasional part of a conversation.  Enjoy nonetheless.</p><p>Credits -<br>Host: Tracy Harwood<br>Editor: Phil Rice<br>Producer: Phil Rice (introduction); Lit Fuse Productions (content)<br>Music: Phil Rice &amp; Suno AI (introduction); Lit Fuse Productions (content)</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>S6 E204 Rare! All Your History Belong To Us, Really (Dec 2025)</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>204</itunes:episode>
      <podcast:episode>204</podcast:episode>
      <itunes:title>S6 E204 Rare! All Your History Belong To Us, Really (Dec 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b5f98c91-b307-4134-ae21-f587f5c79c3f</guid>
      <link>https://completelymachinima.com/s6-e204-rare-all-your-history-belong-to-us-really-dec-2025/</link>
      <description>
        <![CDATA[<p>On this episode of And Now For Something Completely Machinima, Damien, Tracy and Ricky dive into one of Machinima.com’s most unexpected gems: the documentary series “All Your History Are Belong To Us”, focusing on the Stamper brothers and their legendary studio, Rare. </p><p>💬 We talk about how the series charts Rare’s rise from a small UK outfit in Ashby-de-la-Zouch to a powerhouse behind classics like Donkey Kong Country, GoldenEye 007, and later Sea of Thieves – highlighting their pioneering use of pre-rendered 3D graphics and their influence on console FPS games. Ricky explains why, despite his misgivings about machinima.com, this more serious, low-flash, history-focused series stands out as a true passion project by writer/director Nicholas Werner, packed with fascinating early game footage. </p><p>Tracy brings in her deep-dive research: the meme origins of the title, the messy archival trail across YouTube, Rooster Teeth and the Internet Archive, the handover of the series, and why such valuable historical content never hit the popularity Machinima.com wanted. Together, we explore the cultural importance of the show, Rare’s place in UK games history, and why All Your History is now a kind of hidden treasure for anyone interested in game development and machinima’s legacy — all while Phil is, of course, busy “moving to Mars.”</p><p>Credits <br>Hosts: Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>On this episode of And Now For Something Completely Machinima, Damien, Tracy and Ricky dive into one of Machinima.com’s most unexpected gems: the documentary series “All Your History Are Belong To Us”, focusing on the Stamper brothers and their legendary studio, Rare. </p><p>💬 We talk about how the series charts Rare’s rise from a small UK outfit in Ashby-de-la-Zouch to a powerhouse behind classics like Donkey Kong Country, GoldenEye 007, and later Sea of Thieves – highlighting their pioneering use of pre-rendered 3D graphics and their influence on console FPS games. Ricky explains why, despite his misgivings about machinima.com, this more serious, low-flash, history-focused series stands out as a true passion project by writer/director Nicholas Werner, packed with fascinating early game footage. </p><p>Tracy brings in her deep-dive research: the meme origins of the title, the messy archival trail across YouTube, Rooster Teeth and the Internet Archive, the handover of the series, and why such valuable historical content never hit the popularity Machinima.com wanted. Together, we explore the cultural importance of the show, Rare’s place in UK games history, and why All Your History is now a kind of hidden treasure for anyone interested in game development and machinima’s legacy — all while Phil is, of course, busy “moving to Mars.”</p><p>Credits <br>Hosts: Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </content:encoded>
      <pubDate>Wed, 03 Dec 2025 00:00:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/656d117a/04b93af2.mp3" length="51483654" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Zk8Es-eGoJkxjrjsdRsHJmpV1VyZO7AwraBX2h1iaTg/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lZWFi/NjU0NGFjNGZlNGFl/ZWVjZDc0ODVjYjMx/NWIwMS5wbmc.jpg"/>
      <itunes:duration>2144</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>On this episode of And Now For Something Completely Machinima, Damien, Tracy and Ricky dive into one of Machinima.com’s most unexpected gems: the documentary series “All Your History Are Belong To Us”, focusing on the Stamper brothers and their legendary studio, Rare. </p><p>💬 We talk about how the series charts Rare’s rise from a small UK outfit in Ashby-de-la-Zouch to a powerhouse behind classics like Donkey Kong Country, GoldenEye 007, and later Sea of Thieves – highlighting their pioneering use of pre-rendered 3D graphics and their influence on console FPS games. Ricky explains why, despite his misgivings about machinima.com, this more serious, low-flash, history-focused series stands out as a true passion project by writer/director Nicholas Werner, packed with fascinating early game footage. </p><p>Tracy brings in her deep-dive research: the meme origins of the title, the messy archival trail across YouTube, Rooster Teeth and the Internet Archive, the handover of the series, and why such valuable historical content never hit the popularity Machinima.com wanted. Together, we explore the cultural importance of the show, Rare’s place in UK games history, and why All Your History is now a kind of hidden treasure for anyone interested in game development and machinima’s legacy — all while Phil is, of course, busy “moving to Mars.”</p><p>Credits <br>Hosts: Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/656d117a/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S6 E203 genAI: Arido Taurajo (Nov 2025)</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>203</itunes:episode>
      <podcast:episode>203</podcast:episode>
      <itunes:title>S6 E203 genAI: Arido Taurajo (Nov 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">88717bcb-4f86-4e3c-8fb9-caeecdebc15f</guid>
      <link>https://completelymachinima.com/s6-e3-genai-arido-taurajo-nov-2025/</link>
      <description>
        <![CDATA[<p>In this episode of <em>Completely Machinima</em>, hosts <strong>Phil Rice</strong>, <strong>Tracy Harwood</strong>, and <strong>Damien Valentine</strong> explore the stunning <strong>AI-powered operatic machinima</strong> <em>“Arido Taurajo”</em> — a groundbreaking short film created by <strong>Chantal Harvey (aka Mamachinima)</strong> in collaboration with digital artist <strong>James Morgan</strong>, <strong>AI composer Roboccini</strong> and soprano/AI researcher <strong>Maya Ackerman</strong>, among others.</p><p>🎮 <strong>About the Film:</strong><br> Set in the <strong>World of Warcraft</strong> universe, <em>Arido Taurajo</em> tells the story of <strong>Dahlia</strong>, a female warrior torn between family life and adventure. The film combines <strong>AI-generated music</strong> with human performance, blending digital game visuals and classical opera in a visually rich and emotionally resonant experience.</p><p>💡 <strong>Discussion Highlights:</strong></p><ul><li>The role of <strong>AI in creative filmmaking</strong> and music generation.</li><li>How <em>Roboccini</em>, trained on Puccini operas, composed the film’s aria.</li><li>Chantal Harvey’s filmmaking process inside <strong>World of Warcraft</strong>.</li><li>Insights into AI ethics, creative authorship, and collaboration.</li><li>The film’s connection to the EU COST Action <strong>Grassroots of Digital Europe (GRADE)</strong> project, celebrating women and minorities in creative technology.</li></ul><p>✨ Whether you’re into <strong>AI art</strong>, <strong>machinima</strong>, <strong>digital filmmaking</strong>, or <strong>World of Warcraft</strong>, this episode dives deep into the fusion of <strong>technology, music, and storytelling</strong>.</p><p>Credits -</p><p>🎙️ <strong>Hosts:</strong> Phil Rice, Tracy Harwood, and Damien Valentine<br>Producer/Editor: Phil Rice<br> 🎵 <strong>Music:</strong> Phil Rice &amp; Suno AI</p><p><br></p><p>#Machinima #CompletelyMachinima #AIArt #ArtificialIntelligence #AIMusic #WorldofWarcraft #ChantalHarvey #MayaAckerman #DigitalArt #FanFilm #VirtualProduction #AIOpera #CreativeAI #MachinimaPodcast #AridoTaurajo</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of <em>Completely Machinima</em>, hosts <strong>Phil Rice</strong>, <strong>Tracy Harwood</strong>, and <strong>Damien Valentine</strong> explore the stunning <strong>AI-powered operatic machinima</strong> <em>“Arido Taurajo”</em> — a groundbreaking short film created by <strong>Chantal Harvey (aka Mamachinima)</strong> in collaboration with digital artist <strong>James Morgan</strong>, <strong>AI composer Roboccini</strong> and soprano/AI researcher <strong>Maya Ackerman</strong>, among others.</p><p>🎮 <strong>About the Film:</strong><br> Set in the <strong>World of Warcraft</strong> universe, <em>Arido Taurajo</em> tells the story of <strong>Dahlia</strong>, a female warrior torn between family life and adventure. The film combines <strong>AI-generated music</strong> with human performance, blending digital game visuals and classical opera in a visually rich and emotionally resonant experience.</p><p>💡 <strong>Discussion Highlights:</strong></p><ul><li>The role of <strong>AI in creative filmmaking</strong> and music generation.</li><li>How <em>Roboccini</em>, trained on Puccini operas, composed the film’s aria.</li><li>Chantal Harvey’s filmmaking process inside <strong>World of Warcraft</strong>.</li><li>Insights into AI ethics, creative authorship, and collaboration.</li><li>The film’s connection to the EU COST Action <strong>Grassroots of Digital Europe (GRADE)</strong> project, celebrating women and minorities in creative technology.</li></ul><p>✨ Whether you’re into <strong>AI art</strong>, <strong>machinima</strong>, <strong>digital filmmaking</strong>, or <strong>World of Warcraft</strong>, this episode dives deep into the fusion of <strong>technology, music, and storytelling</strong>.</p><p>Credits -</p><p>🎙️ <strong>Hosts:</strong> Phil Rice, Tracy Harwood, and Damien Valentine<br>Producer/Editor: Phil Rice<br> 🎵 <strong>Music:</strong> Phil Rice &amp; Suno AI</p><p><br></p><p>#Machinima #CompletelyMachinima #AIArt #ArtificialIntelligence #AIMusic #WorldofWarcraft #ChantalHarvey #MayaAckerman #DigitalArt #FanFilm #VirtualProduction #AIOpera #CreativeAI #MachinimaPodcast #AridoTaurajo</p>]]>
      </content:encoded>
      <pubDate>Thu, 27 Nov 2025 00:00:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/35c262b7/1d50364a.mp3" length="51203239" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/2O0Ca5jHtcffuf6C4VLzZHsLWwuIkPT-R97xWFmcHnY/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zNTMy/YmY2ZjcxYWRiNDVh/NmMwNzU0YmM0ODIy/NDNiYy5wbmc.jpg"/>
      <itunes:duration>2132</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of <em>Completely Machinima</em>, hosts <strong>Phil Rice</strong>, <strong>Tracy Harwood</strong>, and <strong>Damien Valentine</strong> explore the stunning <strong>AI-powered operatic machinima</strong> <em>“Arido Taurajo”</em> — a groundbreaking short film created by <strong>Chantal Harvey (aka Mamachinima)</strong> in collaboration with digital artist <strong>James Morgan</strong>, <strong>AI composer Roboccini</strong> and soprano/AI researcher <strong>Maya Ackerman</strong>, among others.</p><p>🎮 <strong>About the Film:</strong><br> Set in the <strong>World of Warcraft</strong> universe, <em>Arido Taurajo</em> tells the story of <strong>Dahlia</strong>, a female warrior torn between family life and adventure. The film combines <strong>AI-generated music</strong> with human performance, blending digital game visuals and classical opera in a visually rich and emotionally resonant experience.</p><p>💡 <strong>Discussion Highlights:</strong></p><ul><li>The role of <strong>AI in creative filmmaking</strong> and music generation.</li><li>How <em>Roboccini</em>, trained on Puccini operas, composed the film’s aria.</li><li>Chantal Harvey’s filmmaking process inside <strong>World of Warcraft</strong>.</li><li>Insights into AI ethics, creative authorship, and collaboration.</li><li>The film’s connection to the EU COST Action <strong>Grassroots of Digital Europe (GRADE)</strong> project, celebrating women and minorities in creative technology.</li></ul><p>✨ Whether you’re into <strong>AI art</strong>, <strong>machinima</strong>, <strong>digital filmmaking</strong>, or <strong>World of Warcraft</strong>, this episode dives deep into the fusion of <strong>technology, music, and storytelling</strong>.</p><p>Credits -</p><p>🎙️ <strong>Hosts:</strong> Phil Rice, Tracy Harwood, and Damien Valentine<br>Producer/Editor: Phil Rice<br> 🎵 <strong>Music:</strong> Phil Rice &amp; Suno AI</p><p><br></p><p>#Machinima #CompletelyMachinima #AIArt #ArtificialIntelligence #AIMusic #WorldofWarcraft #ChantalHarvey #MayaAckerman #DigitalArt #FanFilm #VirtualProduction #AIOpera #CreativeAI #MachinimaPodcast #AridoTaurajo</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/35c262b7/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S6 E202 Promoting Star Citizens... (Nov 2025)</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>202</itunes:episode>
      <podcast:episode>202</podcast:episode>
      <itunes:title>S6 E202 Promoting Star Citizens... (Nov 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">fd70e32d-d000-4c66-ad1c-3e10673252cf</guid>
      <link>https://completelymachinima.com/s6-e202-promoting-star-citizens-nov-2025/</link>
      <description>
        <![CDATA[<p>In this episode of <em>Completely Machinima</em>, hosts <strong>Phil Rice</strong>, <strong>Tracy Harwood</strong>, and <strong>Damien Valentine</strong> review two creative <strong>Star Citizen machinima commercials</strong> — <em>Dumpers Depot</em> and <em>Big Benny’s Grab Eats</em> — both made for a <strong>Star Citizen video contest</strong>.</p><p><br>They explore how these 45-second in-game ads show off community creativity, storytelling, and production skills. Tracy breaks down what made <em>Dumpers Depot Commercial</em> more sophisticated in design and sound, while <em>Big Benny’s... Grab Eat</em> took home the win with its humor and clever use of Star Citizen lore.</p><p><br>💬 <strong>In This Episode:</strong></p><ul><li>Star Citizen machinima film analysis: Dumpers Depot vs Big Benny’s Grab Eat</li><li>How short-form machinima builds game lore and community engagement</li><li>The potential for fan contests to uncover new creative talent</li><li>Ideas for a future <em>Completely Machinima</em> short film contest</li></ul><p>🎮 Whether you’re a <strong>Star Citizen fan</strong>, <strong>machinima creator</strong>, or just love <strong>game-based filmmaking</strong>, this episode dives into how fan films bring virtual worlds to life.</p><p>#StarCitizen #Machinima #CompletelyMachinima #FanFilm #GameFilm #DumpersDepot #BigBennys #StarCitizenMachinima #GameContest #ShortFilm #Podcast</p><p>Credits -<br>Hosts: Phil Rice, Damien Valentine, Tracy Harwood<br>Editor/Producer: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of <em>Completely Machinima</em>, hosts <strong>Phil Rice</strong>, <strong>Tracy Harwood</strong>, and <strong>Damien Valentine</strong> review two creative <strong>Star Citizen machinima commercials</strong> — <em>Dumpers Depot</em> and <em>Big Benny’s Grab Eats</em> — both made for a <strong>Star Citizen video contest</strong>.</p><p><br>They explore how these 45-second in-game ads show off community creativity, storytelling, and production skills. Tracy breaks down what made <em>Dumpers Depot Commercial</em> more sophisticated in design and sound, while <em>Big Benny’s... Grab Eat</em> took home the win with its humor and clever use of Star Citizen lore.</p><p><br>💬 <strong>In This Episode:</strong></p><ul><li>Star Citizen machinima film analysis: Dumpers Depot vs Big Benny’s Grab Eat</li><li>How short-form machinima builds game lore and community engagement</li><li>The potential for fan contests to uncover new creative talent</li><li>Ideas for a future <em>Completely Machinima</em> short film contest</li></ul><p>🎮 Whether you’re a <strong>Star Citizen fan</strong>, <strong>machinima creator</strong>, or just love <strong>game-based filmmaking</strong>, this episode dives into how fan films bring virtual worlds to life.</p><p>#StarCitizen #Machinima #CompletelyMachinima #FanFilm #GameFilm #DumpersDepot #BigBennys #StarCitizenMachinima #GameContest #ShortFilm #Podcast</p><p>Credits -<br>Hosts: Phil Rice, Damien Valentine, Tracy Harwood<br>Editor/Producer: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </content:encoded>
      <pubDate>Thu, 20 Nov 2025 00:00:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/36c74382/35eda1e2.mp3" length="45898851" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/6etdgE7ENqrTw1BdKvId2em_8fCH-AfRFAT2D1wpG0U/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS84YWU3/MjE5ZDViYTc4YjJh/YzRmNTI0MDc2MDQ0/OGI4ZC5wbmc.jpg"/>
      <itunes:duration>1911</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode of <em>Completely Machinima</em>, hosts <strong>Phil Rice</strong>, <strong>Tracy Harwood</strong>, and <strong>Damien Valentine</strong> review two creative <strong>Star Citizen machinima commercials</strong> — <em>Dumpers Depot</em> and <em>Big Benny’s Grab Eats</em> — both made for a <strong>Star Citizen video contest</strong>.</p><p><br>They explore how these 45-second in-game ads show off community creativity, storytelling, and production skills. Tracy breaks down what made <em>Dumpers Depot Commercial</em> more sophisticated in design and sound, while <em>Big Benny’s... Grab Eat</em> took home the win with its humor and clever use of Star Citizen lore.</p><p><br>💬 <strong>In This Episode:</strong></p><ul><li>Star Citizen machinima film analysis: Dumpers Depot vs Big Benny’s Grab Eat</li><li>How short-form machinima builds game lore and community engagement</li><li>The potential for fan contests to uncover new creative talent</li><li>Ideas for a future <em>Completely Machinima</em> short film contest</li></ul><p>🎮 Whether you’re a <strong>Star Citizen fan</strong>, <strong>machinima creator</strong>, or just love <strong>game-based filmmaking</strong>, this episode dives into how fan films bring virtual worlds to life.</p><p>#StarCitizen #Machinima #CompletelyMachinima #FanFilm #GameFilm #DumpersDepot #BigBennys #StarCitizenMachinima #GameContest #ShortFilm #Podcast</p><p>Credits -<br>Hosts: Phil Rice, Damien Valentine, Tracy Harwood<br>Editor/Producer: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/36c74382/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S6 E201 Back To The Future: Unhinged (Nov 2025)</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>201</itunes:episode>
      <podcast:episode>201</podcast:episode>
      <itunes:title>S6 E201 Back To The Future: Unhinged (Nov 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ad4ba8ce-253c-463e-839a-2caad16e129d</guid>
      <link>https://completelymachinima.com/s6-e201-back-to-the-future-unhinged-nov-2025/</link>
      <description>
        <![CDATA[<p>We're beginning Season 6 with one of the best machinima-animated shorts we've ever seen (probably)! </p><p>🎥 <strong>Back to the Future UNHINGED, Machinima Film Made in Blender </strong></p><p>In this episode of <strong>The Completely Machinima Podcast</strong>, hosts <strong>Phil Rice</strong>, <strong>Damien Valentine</strong>, and <strong>Tracy Harwood</strong> review <em>“Back to the Future Unhinged”,</em> a viral <strong>machinima short film</strong> by <strong>Landon’s Animation Wheelhouse</strong>, created entirely in <strong>Blender 3D</strong>.</p><p><br>This chaotic, hilarious reimagining of Doc Brown and Marty’s adventures has racked up <strong>700,000+ views</strong> and showcases incredible <strong>3D animation</strong>, <strong>storytelling</strong>, and <strong>sound design</strong>. It’s packed with visual gags, cinematic camera work, and even a <em>Doom</em> scream!</p><p><br>🎬 <strong>What You’ll Hear in This Episode:</strong></p><ul><li>The brilliance behind <em>Back to the Future Unhinged</em> and why it feels both planned and chaotic</li><li>How <strong>Landon</strong> built the film’s world entirely in Blender (not a video game engine!)</li><li>The hosts’ breakdown of the film’s humor, detail, and love for the original trilogy</li><li>Landon’s backstory as a <strong>young animator</strong> with huge potential in film and game design</li><li>The film’s connection to the <strong>40th anniversary of Back to the Future</strong></li><li>Why even <strong>Dr. Helen Sharman</strong>, the UK’s first astronaut, reacted to the film!</li></ul><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Editor/Producer: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>We're beginning Season 6 with one of the best machinima-animated shorts we've ever seen (probably)! </p><p>🎥 <strong>Back to the Future UNHINGED, Machinima Film Made in Blender </strong></p><p>In this episode of <strong>The Completely Machinima Podcast</strong>, hosts <strong>Phil Rice</strong>, <strong>Damien Valentine</strong>, and <strong>Tracy Harwood</strong> review <em>“Back to the Future Unhinged”,</em> a viral <strong>machinima short film</strong> by <strong>Landon’s Animation Wheelhouse</strong>, created entirely in <strong>Blender 3D</strong>.</p><p><br>This chaotic, hilarious reimagining of Doc Brown and Marty’s adventures has racked up <strong>700,000+ views</strong> and showcases incredible <strong>3D animation</strong>, <strong>storytelling</strong>, and <strong>sound design</strong>. It’s packed with visual gags, cinematic camera work, and even a <em>Doom</em> scream!</p><p><br>🎬 <strong>What You’ll Hear in This Episode:</strong></p><ul><li>The brilliance behind <em>Back to the Future Unhinged</em> and why it feels both planned and chaotic</li><li>How <strong>Landon</strong> built the film’s world entirely in Blender (not a video game engine!)</li><li>The hosts’ breakdown of the film’s humor, detail, and love for the original trilogy</li><li>Landon’s backstory as a <strong>young animator</strong> with huge potential in film and game design</li><li>The film’s connection to the <strong>40th anniversary of Back to the Future</strong></li><li>Why even <strong>Dr. Helen Sharman</strong>, the UK’s first astronaut, reacted to the film!</li></ul><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Editor/Producer: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </content:encoded>
      <pubDate>Thu, 13 Nov 2025 00:00:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/c7acdc19/43aafbde.mp3" length="41347119" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/LRBBlqvUJog12cx-QDpkTkYxCHsIAIHxpHHYJsx5YSY/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8wODY0/YWNlOTU4ZjkxNDc3/ZmZjNGJmMzc5Yjg2/NGE1OS5wbmc.jpg"/>
      <itunes:duration>1722</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>We're beginning Season 6 with one of the best machinima-animated shorts we've ever seen (probably)! </p><p>🎥 <strong>Back to the Future UNHINGED, Machinima Film Made in Blender </strong></p><p>In this episode of <strong>The Completely Machinima Podcast</strong>, hosts <strong>Phil Rice</strong>, <strong>Damien Valentine</strong>, and <strong>Tracy Harwood</strong> review <em>“Back to the Future Unhinged”,</em> a viral <strong>machinima short film</strong> by <strong>Landon’s Animation Wheelhouse</strong>, created entirely in <strong>Blender 3D</strong>.</p><p><br>This chaotic, hilarious reimagining of Doc Brown and Marty’s adventures has racked up <strong>700,000+ views</strong> and showcases incredible <strong>3D animation</strong>, <strong>storytelling</strong>, and <strong>sound design</strong>. It’s packed with visual gags, cinematic camera work, and even a <em>Doom</em> scream!</p><p><br>🎬 <strong>What You’ll Hear in This Episode:</strong></p><ul><li>The brilliance behind <em>Back to the Future Unhinged</em> and why it feels both planned and chaotic</li><li>How <strong>Landon</strong> built the film’s world entirely in Blender (not a video game engine!)</li><li>The hosts’ breakdown of the film’s humor, detail, and love for the original trilogy</li><li>Landon’s backstory as a <strong>young animator</strong> with huge potential in film and game design</li><li>The film’s connection to the <strong>40th anniversary of Back to the Future</strong></li><li>Why even <strong>Dr. Helen Sharman</strong>, the UK’s first astronaut, reacted to the film!</li></ul><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Editor/Producer: Phil Rice<br>Music: Phil Rice &amp; Suno AI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c7acdc19/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Maker Series E5: Ricky's Wonderful World of Sound - Footsteps</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>Maker Series E5: Ricky's Wonderful World of Sound - Footsteps</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
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      <link>https://completelymachinima.com/maker-series-e5-rickys-wonderful-world-of-sound-footsteps/</link>
      <description>
        <![CDATA[<p>🎬 Ricky’s Wonderful World of Sound – Footsteps </p><p>In episode 5 of our Maker Series, Ricky Grove explores the often-overlooked power of footstep sound design — and how something as simple as a single step can define mood, build tension, and reveal character. </p><p>👣 What You’ll Learn: <br>How footstep sounds convey location, emotion, and suspense in film. <br>Why footsteps in the Spanish horror series 30 Coins masterfully foreshadow violence. <br>The challenges of using video game sound libraries for cinematic sound design. <br>Practical tips on recording and manipulating ambient sounds for realism. <br>How to find free, high-quality sounds using Creative Commons resources like freesound.org </p><p>🎧 Ricky breaks down how to use sound not just as background, but as storytelling — helping filmmakers, sound designers, and creators elevate their craft through the language of footsteps. </p><p>#SoundDesign #Filmmaking #MakerSeries #RickyGrove #FilmSound #FoleyArt #AudioDesign #HorrorFilm #CinematicSound #CreativeCommons #FreeSound #30Coins #Suspense #IndieFilm #FilmTips #machinima </p><p>About Ricky Grove <br>Ricky Grove is an award-winning actor, director, voice artist, and sound designer with decades of experience in stage, film, and virtual production. </p><p>After earning his BFA in Directing from Arizona State University and a Master’s in Acting from the Yale School of Drama, Ricky built a rich career in theatre and television, appearing in works such as Army of Darkness and ER. In the late 1990s, he became a pioneer in the machinima community, collaborating with trailblazers like Hugh Hancock, Phil Rice, and Jason Choi. </p><p>His contributions as a voice director, actor, and sound designer have shaped many award-winning early machinima films. He’s hosted festivals, championed the art form, and continues to share his passion as co-host of the Completely Machinima Podcast. </p><p>The first episodes of Ricky’s Wonderful World of Sound were originally created for the early-2000s machinima podcast The Overcast. This updated series expands his original teachings, offering timeless advice for creating powerful sound in machinima. </p><p>Credits - <br>Speaker / Producer / Sound Editor: Ricky Grove <br>Visuals &amp; Music: Phil Rice </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>🎬 Ricky’s Wonderful World of Sound – Footsteps </p><p>In episode 5 of our Maker Series, Ricky Grove explores the often-overlooked power of footstep sound design — and how something as simple as a single step can define mood, build tension, and reveal character. </p><p>👣 What You’ll Learn: <br>How footstep sounds convey location, emotion, and suspense in film. <br>Why footsteps in the Spanish horror series 30 Coins masterfully foreshadow violence. <br>The challenges of using video game sound libraries for cinematic sound design. <br>Practical tips on recording and manipulating ambient sounds for realism. <br>How to find free, high-quality sounds using Creative Commons resources like freesound.org </p><p>🎧 Ricky breaks down how to use sound not just as background, but as storytelling — helping filmmakers, sound designers, and creators elevate their craft through the language of footsteps. </p><p>#SoundDesign #Filmmaking #MakerSeries #RickyGrove #FilmSound #FoleyArt #AudioDesign #HorrorFilm #CinematicSound #CreativeCommons #FreeSound #30Coins #Suspense #IndieFilm #FilmTips #machinima </p><p>About Ricky Grove <br>Ricky Grove is an award-winning actor, director, voice artist, and sound designer with decades of experience in stage, film, and virtual production. </p><p>After earning his BFA in Directing from Arizona State University and a Master’s in Acting from the Yale School of Drama, Ricky built a rich career in theatre and television, appearing in works such as Army of Darkness and ER. In the late 1990s, he became a pioneer in the machinima community, collaborating with trailblazers like Hugh Hancock, Phil Rice, and Jason Choi. </p><p>His contributions as a voice director, actor, and sound designer have shaped many award-winning early machinima films. He’s hosted festivals, championed the art form, and continues to share his passion as co-host of the Completely Machinima Podcast. </p><p>The first episodes of Ricky’s Wonderful World of Sound were originally created for the early-2000s machinima podcast The Overcast. This updated series expands his original teachings, offering timeless advice for creating powerful sound in machinima. </p><p>Credits - <br>Speaker / Producer / Sound Editor: Ricky Grove <br>Visuals &amp; Music: Phil Rice </p>]]>
      </content:encoded>
      <pubDate>Thu, 06 Nov 2025 00:00:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/5951a571/83dcbe4e.mp3" length="8910317" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/AYlpYlgCnea4hxAL8HR4wY9MoO7u-xs10RBGyZDWZ8Q/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8yNDQ4/MDgzODNkOWNmMzIw/ZmM4Y2UyNzcyNDdm/NzkxOS5wbmc.jpg"/>
      <itunes:duration>222</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>🎬 Ricky’s Wonderful World of Sound – Footsteps </p><p>In episode 5 of our Maker Series, Ricky Grove explores the often-overlooked power of footstep sound design — and how something as simple as a single step can define mood, build tension, and reveal character. </p><p>👣 What You’ll Learn: <br>How footstep sounds convey location, emotion, and suspense in film. <br>Why footsteps in the Spanish horror series 30 Coins masterfully foreshadow violence. <br>The challenges of using video game sound libraries for cinematic sound design. <br>Practical tips on recording and manipulating ambient sounds for realism. <br>How to find free, high-quality sounds using Creative Commons resources like freesound.org </p><p>🎧 Ricky breaks down how to use sound not just as background, but as storytelling — helping filmmakers, sound designers, and creators elevate their craft through the language of footsteps. </p><p>#SoundDesign #Filmmaking #MakerSeries #RickyGrove #FilmSound #FoleyArt #AudioDesign #HorrorFilm #CinematicSound #CreativeCommons #FreeSound #30Coins #Suspense #IndieFilm #FilmTips #machinima </p><p>About Ricky Grove <br>Ricky Grove is an award-winning actor, director, voice artist, and sound designer with decades of experience in stage, film, and virtual production. </p><p>After earning his BFA in Directing from Arizona State University and a Master’s in Acting from the Yale School of Drama, Ricky built a rich career in theatre and television, appearing in works such as Army of Darkness and ER. In the late 1990s, he became a pioneer in the machinima community, collaborating with trailblazers like Hugh Hancock, Phil Rice, and Jason Choi. </p><p>His contributions as a voice director, actor, and sound designer have shaped many award-winning early machinima films. He’s hosted festivals, championed the art form, and continues to share his passion as co-host of the Completely Machinima Podcast. </p><p>The first episodes of Ricky’s Wonderful World of Sound were originally created for the early-2000s machinima podcast The Overcast. This updated series expands his original teachings, offering timeless advice for creating powerful sound in machinima. </p><p>Credits - <br>Speaker / Producer / Sound Editor: Ricky Grove <br>Visuals &amp; Music: Phil Rice </p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Maker Series E4: Ricky's Wonderful World of Sound - Monsters</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>Maker Series E4: Ricky's Wonderful World of Sound - Monsters</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
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      <link>https://completelymachinima.com/maker-series-e4-rickys-wonderful-world-of-sound-monsters/</link>
      <description>
        <![CDATA[<p>🎃 <strong>Halloween Special | Ricky’s Wonderful World of Sounds: MONSTERS!</strong> 👹</p><p><br>This Halloween, step into the dark side of <em>Ricky’s Wonderful World of Sounds</em> — where we explore the terrifying art of <strong>monster sound design</strong>! 🧟‍♂️</p><p>What do monsters really sound like? From the primal screeches that haunted early humans to the eerie, unearthly noises that send chills down modern audiences’ spines — this episode reveals how sound designers craft the perfect scare.</p><p><br>Discover:<br> 🔊 Why you should <em>hear the monster before you see it</em><br> 🦴 How altered animal and environmental sounds create fear<br> 🧬 The science of sound that taps into our instinctive fight-or-flight response<br> 🎥 Classic monster sound examples from <strong>“Them!”</strong>, <strong>Godzilla</strong>, <strong>Predator</strong>, <strong>The Exorcist</strong>, and more</p><p><br>Whether you’re a filmmaker, sound designer, or just a Halloween horror fan, this episode will make you <em>listen</em> to fear in a whole new way.</p><p><br>💀 <strong>Subscribe, turn up the volume, and enter the world where sound becomes terror.</strong></p><p><br>Ricky Grove shares his expert insights on using ambient sound to bring machinima to life, offering practical tips and creative ideas you can apply to your own projects. Whether you’re crafting your first indie animation or refining your cinematic game scenes, you’ll be inspired and better equipped to design unforgettable soundscapes.</p><p><br><strong>About Ricky Grove</strong><br>Ricky Grove is an award-winning <strong>actor, director, voice artist, and sound designer</strong> with decades of experience in stage, film, and virtual production. After earning his BFA in Directing from Arizona State University and a Master’s in Acting from the Yale School of Drama, Ricky built a rich career in theatre and television, appearing in works such as <em>Army of Darkness</em> and <em>ER</em>.</p><p><br>In the late 1990s, he became a pioneer in the <strong>machinima community</strong>, collaborating with trailblazers like Hugh Hancock, Phil Rice, and Jason Choi. His contributions as a voice director, actor, and sound designer have shaped many award-winning early machinima films. He’s hosted festivals, championed the art form, and continues to share his passion as co-host of the <strong>Completely Machinima Podcast</strong>.</p><p><br>The first episodes of <em>Ricky’s Wonderful World of Sound</em> were originally created for the early-2000s machinima podcast <em>The Overcast</em>. This updated series expands his original teachings, offering timeless advice for creating powerful sound in machinima.</p><p><strong>🎧 Tip:</strong> For the best experience, close your eyes and immerse yourself in Ricky’s words.</p><p><br><strong>Credits</strong></p><ul><li><strong>Speaker / Producer / Sound Editor:</strong> Ricky Grove</li><li><strong>Visuals, Monsters &amp; Music:</strong> Phil Rice</li></ul><p>#Machinima #SoundDesign #Filmmaking #3DAnimation #GameEngines #MonsterSounds #HorrorMovies #IndieFilm #VoiceActing </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>🎃 <strong>Halloween Special | Ricky’s Wonderful World of Sounds: MONSTERS!</strong> 👹</p><p><br>This Halloween, step into the dark side of <em>Ricky’s Wonderful World of Sounds</em> — where we explore the terrifying art of <strong>monster sound design</strong>! 🧟‍♂️</p><p>What do monsters really sound like? From the primal screeches that haunted early humans to the eerie, unearthly noises that send chills down modern audiences’ spines — this episode reveals how sound designers craft the perfect scare.</p><p><br>Discover:<br> 🔊 Why you should <em>hear the monster before you see it</em><br> 🦴 How altered animal and environmental sounds create fear<br> 🧬 The science of sound that taps into our instinctive fight-or-flight response<br> 🎥 Classic monster sound examples from <strong>“Them!”</strong>, <strong>Godzilla</strong>, <strong>Predator</strong>, <strong>The Exorcist</strong>, and more</p><p><br>Whether you’re a filmmaker, sound designer, or just a Halloween horror fan, this episode will make you <em>listen</em> to fear in a whole new way.</p><p><br>💀 <strong>Subscribe, turn up the volume, and enter the world where sound becomes terror.</strong></p><p><br>Ricky Grove shares his expert insights on using ambient sound to bring machinima to life, offering practical tips and creative ideas you can apply to your own projects. Whether you’re crafting your first indie animation or refining your cinematic game scenes, you’ll be inspired and better equipped to design unforgettable soundscapes.</p><p><br><strong>About Ricky Grove</strong><br>Ricky Grove is an award-winning <strong>actor, director, voice artist, and sound designer</strong> with decades of experience in stage, film, and virtual production. After earning his BFA in Directing from Arizona State University and a Master’s in Acting from the Yale School of Drama, Ricky built a rich career in theatre and television, appearing in works such as <em>Army of Darkness</em> and <em>ER</em>.</p><p><br>In the late 1990s, he became a pioneer in the <strong>machinima community</strong>, collaborating with trailblazers like Hugh Hancock, Phil Rice, and Jason Choi. His contributions as a voice director, actor, and sound designer have shaped many award-winning early machinima films. He’s hosted festivals, championed the art form, and continues to share his passion as co-host of the <strong>Completely Machinima Podcast</strong>.</p><p><br>The first episodes of <em>Ricky’s Wonderful World of Sound</em> were originally created for the early-2000s machinima podcast <em>The Overcast</em>. This updated series expands his original teachings, offering timeless advice for creating powerful sound in machinima.</p><p><strong>🎧 Tip:</strong> For the best experience, close your eyes and immerse yourself in Ricky’s words.</p><p><br><strong>Credits</strong></p><ul><li><strong>Speaker / Producer / Sound Editor:</strong> Ricky Grove</li><li><strong>Visuals, Monsters &amp; Music:</strong> Phil Rice</li></ul><p>#Machinima #SoundDesign #Filmmaking #3DAnimation #GameEngines #MonsterSounds #HorrorMovies #IndieFilm #VoiceActing </p>]]>
      </content:encoded>
      <pubDate>Thu, 30 Oct 2025 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/a7de4932/fdc81c50.mp3" length="7443947" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/JTw32mYxrTWJ1PwkeAdRlAX1rJSm3cTo8faoYwEQNqg/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS84Nzk0/NzE4ZjhhMTYxMDQz/MjllZWY1YjY4NzU1/ZDcyOS5wbmc.jpg"/>
      <itunes:duration>186</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>🎃 <strong>Halloween Special | Ricky’s Wonderful World of Sounds: MONSTERS!</strong> 👹</p><p><br>This Halloween, step into the dark side of <em>Ricky’s Wonderful World of Sounds</em> — where we explore the terrifying art of <strong>monster sound design</strong>! 🧟‍♂️</p><p>What do monsters really sound like? From the primal screeches that haunted early humans to the eerie, unearthly noises that send chills down modern audiences’ spines — this episode reveals how sound designers craft the perfect scare.</p><p><br>Discover:<br> 🔊 Why you should <em>hear the monster before you see it</em><br> 🦴 How altered animal and environmental sounds create fear<br> 🧬 The science of sound that taps into our instinctive fight-or-flight response<br> 🎥 Classic monster sound examples from <strong>“Them!”</strong>, <strong>Godzilla</strong>, <strong>Predator</strong>, <strong>The Exorcist</strong>, and more</p><p><br>Whether you’re a filmmaker, sound designer, or just a Halloween horror fan, this episode will make you <em>listen</em> to fear in a whole new way.</p><p><br>💀 <strong>Subscribe, turn up the volume, and enter the world where sound becomes terror.</strong></p><p><br>Ricky Grove shares his expert insights on using ambient sound to bring machinima to life, offering practical tips and creative ideas you can apply to your own projects. Whether you’re crafting your first indie animation or refining your cinematic game scenes, you’ll be inspired and better equipped to design unforgettable soundscapes.</p><p><br><strong>About Ricky Grove</strong><br>Ricky Grove is an award-winning <strong>actor, director, voice artist, and sound designer</strong> with decades of experience in stage, film, and virtual production. After earning his BFA in Directing from Arizona State University and a Master’s in Acting from the Yale School of Drama, Ricky built a rich career in theatre and television, appearing in works such as <em>Army of Darkness</em> and <em>ER</em>.</p><p><br>In the late 1990s, he became a pioneer in the <strong>machinima community</strong>, collaborating with trailblazers like Hugh Hancock, Phil Rice, and Jason Choi. His contributions as a voice director, actor, and sound designer have shaped many award-winning early machinima films. He’s hosted festivals, championed the art form, and continues to share his passion as co-host of the <strong>Completely Machinima Podcast</strong>.</p><p><br>The first episodes of <em>Ricky’s Wonderful World of Sound</em> were originally created for the early-2000s machinima podcast <em>The Overcast</em>. This updated series expands his original teachings, offering timeless advice for creating powerful sound in machinima.</p><p><strong>🎧 Tip:</strong> For the best experience, close your eyes and immerse yourself in Ricky’s words.</p><p><br><strong>Credits</strong></p><ul><li><strong>Speaker / Producer / Sound Editor:</strong> Ricky Grove</li><li><strong>Visuals, Monsters &amp; Music:</strong> Phil Rice</li></ul><p>#Machinima #SoundDesign #Filmmaking #3DAnimation #GameEngines #MonsterSounds #HorrorMovies #IndieFilm #VoiceActing </p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/a7de4932/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Maker Series E3: Phil's Music Notes - [Horror] Intervals</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>Maker Series E3: Phil's Music Notes - [Horror] Intervals</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
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      <link>https://completelymachinima.com/maker-series-e3-phils-music-notes-horror-intervals/</link>
      <description>
        <![CDATA[<p>🕯️ Maker Series: Phil’s Music Notes – [Horror] Intervals 👻 </p><p>🎃 A pre-Halloween special exploring the dark side of sound. </p><p>At its core, music is a game of intervals — the spaces between notes that define every melody, every emotion. Even without musical training, we instinctively recognize the cheerful sound of a major chord or the melancholy of a minor. But some intervals go far beyond sad or happy… some are unnerving, unsettling, even evil. </p><p>In this pre-Halloween edition of Phil’s Music Notes, we dive into the tritone, the infamous “Devil’s Interval.” Once banned by tradition and feared for its dissonance, this interval has haunted music for centuries — from John Williams’ shark-infested tension in Jaws, to John Carpenter’s chilling Halloween theme, to the thunder of Holst’s Mars, the chaos of Mussorgsky’s Night on Bald Mountain, and the heavy riffs of Black Sabbath and Metallica. 🎸 </p><p>But there’s more to this sinister sound — it’s also at the heart of jazz harmony. Those lush, complex 7th chords you hear? They’re built on the same mysterious tritone. The very interval once deemed forbidden became the key to modern expression. In this episode, we’ll explore how this interval transformed from symbol of darkness to a cornerstone of musical color — and how you can use it to bring new life (or afterlife 👀) to your own compositions. For a full list of playlist Phil refers to, go to our Show Notes here: https://completelymachinima.com/maker-series-e2-phils-music-notes-horror-intervals/ </p><p>🎧 About Phil Rice aka @zsOverman </p><p>Phil Rice is a composer, multi-instrumentalist, filmmaker, and storyteller whose creative work bridges the worlds of music, technology, and narrative art. With a background spanning rock, jazz, and digital media, Phil brings a uniquely analytical yet deeply emotional perspective to music theory and composition. His Maker Series: Phil’s Music Notes explores the building blocks of sound and how they shape the way we feel, think, and create — from timeless harmonic traditions to modern experimental sounds. Phil’s original music has appeared in independent films, multimedia projects, and his own albums, including Mad Hominem, where his song “Walking Papers” features a deliberate use of the tritone explored in this episode. </p><p>Through his work, Phil continues to celebrate the craftsmanship and curiosity at the heart of making music. </p><p>🧠 Listen. Learn. Create. Subscribe for more reviews, tips and hints 🔔 Don’t miss the next deep dive into the world where sound meets story.</p><p>For a full list of works referenced in this episode, go to our show notes web page.</p><p>Credits -<br>Producer/Editor: Phil Rice<br>Music: Phil Rice </p><p>#Makerseries #PhilsMusicNotes #HalloweenSpecial #MusicTheory #Tritone #DevilsInterval #HorrorMusic #JazzHarmony #FilmScore #Composing #MusicEducation #PhilRice</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>🕯️ Maker Series: Phil’s Music Notes – [Horror] Intervals 👻 </p><p>🎃 A pre-Halloween special exploring the dark side of sound. </p><p>At its core, music is a game of intervals — the spaces between notes that define every melody, every emotion. Even without musical training, we instinctively recognize the cheerful sound of a major chord or the melancholy of a minor. But some intervals go far beyond sad or happy… some are unnerving, unsettling, even evil. </p><p>In this pre-Halloween edition of Phil’s Music Notes, we dive into the tritone, the infamous “Devil’s Interval.” Once banned by tradition and feared for its dissonance, this interval has haunted music for centuries — from John Williams’ shark-infested tension in Jaws, to John Carpenter’s chilling Halloween theme, to the thunder of Holst’s Mars, the chaos of Mussorgsky’s Night on Bald Mountain, and the heavy riffs of Black Sabbath and Metallica. 🎸 </p><p>But there’s more to this sinister sound — it’s also at the heart of jazz harmony. Those lush, complex 7th chords you hear? They’re built on the same mysterious tritone. The very interval once deemed forbidden became the key to modern expression. In this episode, we’ll explore how this interval transformed from symbol of darkness to a cornerstone of musical color — and how you can use it to bring new life (or afterlife 👀) to your own compositions. For a full list of playlist Phil refers to, go to our Show Notes here: https://completelymachinima.com/maker-series-e2-phils-music-notes-horror-intervals/ </p><p>🎧 About Phil Rice aka @zsOverman </p><p>Phil Rice is a composer, multi-instrumentalist, filmmaker, and storyteller whose creative work bridges the worlds of music, technology, and narrative art. With a background spanning rock, jazz, and digital media, Phil brings a uniquely analytical yet deeply emotional perspective to music theory and composition. His Maker Series: Phil’s Music Notes explores the building blocks of sound and how they shape the way we feel, think, and create — from timeless harmonic traditions to modern experimental sounds. Phil’s original music has appeared in independent films, multimedia projects, and his own albums, including Mad Hominem, where his song “Walking Papers” features a deliberate use of the tritone explored in this episode. </p><p>Through his work, Phil continues to celebrate the craftsmanship and curiosity at the heart of making music. </p><p>🧠 Listen. Learn. Create. Subscribe for more reviews, tips and hints 🔔 Don’t miss the next deep dive into the world where sound meets story.</p><p>For a full list of works referenced in this episode, go to our show notes web page.</p><p>Credits -<br>Producer/Editor: Phil Rice<br>Music: Phil Rice </p><p>#Makerseries #PhilsMusicNotes #HalloweenSpecial #MusicTheory #Tritone #DevilsInterval #HorrorMusic #JazzHarmony #FilmScore #Composing #MusicEducation #PhilRice</p>]]>
      </content:encoded>
      <pubDate>Thu, 23 Oct 2025 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/827e6dac/5205a3b5.mp3" length="11436832" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
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      <itunes:duration>285</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>🕯️ Maker Series: Phil’s Music Notes – [Horror] Intervals 👻 </p><p>🎃 A pre-Halloween special exploring the dark side of sound. </p><p>At its core, music is a game of intervals — the spaces between notes that define every melody, every emotion. Even without musical training, we instinctively recognize the cheerful sound of a major chord or the melancholy of a minor. But some intervals go far beyond sad or happy… some are unnerving, unsettling, even evil. </p><p>In this pre-Halloween edition of Phil’s Music Notes, we dive into the tritone, the infamous “Devil’s Interval.” Once banned by tradition and feared for its dissonance, this interval has haunted music for centuries — from John Williams’ shark-infested tension in Jaws, to John Carpenter’s chilling Halloween theme, to the thunder of Holst’s Mars, the chaos of Mussorgsky’s Night on Bald Mountain, and the heavy riffs of Black Sabbath and Metallica. 🎸 </p><p>But there’s more to this sinister sound — it’s also at the heart of jazz harmony. Those lush, complex 7th chords you hear? They’re built on the same mysterious tritone. The very interval once deemed forbidden became the key to modern expression. In this episode, we’ll explore how this interval transformed from symbol of darkness to a cornerstone of musical color — and how you can use it to bring new life (or afterlife 👀) to your own compositions. For a full list of playlist Phil refers to, go to our Show Notes here: https://completelymachinima.com/maker-series-e2-phils-music-notes-horror-intervals/ </p><p>🎧 About Phil Rice aka @zsOverman </p><p>Phil Rice is a composer, multi-instrumentalist, filmmaker, and storyteller whose creative work bridges the worlds of music, technology, and narrative art. With a background spanning rock, jazz, and digital media, Phil brings a uniquely analytical yet deeply emotional perspective to music theory and composition. His Maker Series: Phil’s Music Notes explores the building blocks of sound and how they shape the way we feel, think, and create — from timeless harmonic traditions to modern experimental sounds. Phil’s original music has appeared in independent films, multimedia projects, and his own albums, including Mad Hominem, where his song “Walking Papers” features a deliberate use of the tritone explored in this episode. </p><p>Through his work, Phil continues to celebrate the craftsmanship and curiosity at the heart of making music. </p><p>🧠 Listen. Learn. Create. Subscribe for more reviews, tips and hints 🔔 Don’t miss the next deep dive into the world where sound meets story.</p><p>For a full list of works referenced in this episode, go to our show notes web page.</p><p>Credits -<br>Producer/Editor: Phil Rice<br>Music: Phil Rice </p><p>#Makerseries #PhilsMusicNotes #HalloweenSpecial #MusicTheory #Tritone #DevilsInterval #HorrorMusic #JazzHarmony #FilmScore #Composing #MusicEducation #PhilRice</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/827e6dac/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Maker Series E2: Ricky's Wonderful World of Sound - Frequency</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>Maker Series E2: Ricky's Wonderful World of Sound - Frequency</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
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      <description>
        <![CDATA[<p><strong>How do you make virtual worlds </strong><strong><em>sound</em></strong><strong> real?</strong> 🎧 </p><p>In this episode of <em>Ricky’s Wonderful World of Sound</em>, Ricky Grove reveals the secrets of <strong>sound frequency</strong>—the subtle audio magic that transforms machinima and 3D game-engine films into unforgettable experiences. Perfect for filmmakers, animators, and sound lovers alike.</p><p><br></p><p><strong>🎬 Ricky’s Wonderful World of Sound –  Ambient Sound in Machinima</strong></p><p><br>Discover how <strong>sound transforms storytelling</strong> in filmmaking, with a deep dive into <strong>frequency</strong>—the subtle audio that sets mood, builds atmosphere, and immerses your audience. This episode focuses on <strong>machinima</strong>—films created using 3D game engines and virtual worlds—making it a must-watch for filmmakers, sound designers, game creators, and animation enthusiasts.</p><p><br>Ricky Grove shares his expert insights on using sound frequency to bring machinima to life, offering practical tips and creative ideas you can apply to your own projects. Whether you’re crafting your first indie animation or refining your cinematic game scenes, you’ll be inspired and better equipped to design unforgettable soundscapes.</p><p><br><strong>About Ricky Grove</strong><br>Ricky Grove is an award-winning <strong>actor, director, voice artist, and sound designer</strong> with decades of experience in stage, film, and virtual production. After earning his BFA in Directing from Arizona State University and a Master’s in Acting from the Yale School of Drama, Ricky built a rich career in theatre and television, appearing in works such as <em>Army of Darkness</em> and <em>ER</em>.</p><p><br>In the late 1990s, he became a pioneer in the <strong>machinima community</strong>, collaborating with trailblazers like Hugh Hancock, Phil Rice, and Jason Choi. His contributions as a voice director, actor, and sound designer have shaped many award-winning early machinima films. He’s hosted festivals, championed the art form, and continues to share his passion as co-host of the <strong>Completely Machinima Podcast</strong>.</p><p><br>The first episodes of <em>Ricky’s Wonderful World of Sound</em> were originally created for the early-2000s machinima podcast <em>The Overcast</em>. This updated series expands his original teachings, offering timeless advice for creating powerful sound in machinima.</p><p><strong>🎧 Tip:</strong> For the best experience, close your eyes and immerse yourself in Ricky’s words.</p><p><br><strong>Credits</strong></p><ul><li><strong>Speaker / Producer / Sound Editor:</strong> Ricky Grove</li><li><strong>Visuals &amp; Music:</strong> Phil Rice</li></ul><p>#Machinima #SoundDesign #Filmmaking #3DAnimation #GameEngines #AmbientSound #VirtualWorlds #IndieFilm #VoiceActing</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>How do you make virtual worlds </strong><strong><em>sound</em></strong><strong> real?</strong> 🎧 </p><p>In this episode of <em>Ricky’s Wonderful World of Sound</em>, Ricky Grove reveals the secrets of <strong>sound frequency</strong>—the subtle audio magic that transforms machinima and 3D game-engine films into unforgettable experiences. Perfect for filmmakers, animators, and sound lovers alike.</p><p><br></p><p><strong>🎬 Ricky’s Wonderful World of Sound –  Ambient Sound in Machinima</strong></p><p><br>Discover how <strong>sound transforms storytelling</strong> in filmmaking, with a deep dive into <strong>frequency</strong>—the subtle audio that sets mood, builds atmosphere, and immerses your audience. This episode focuses on <strong>machinima</strong>—films created using 3D game engines and virtual worlds—making it a must-watch for filmmakers, sound designers, game creators, and animation enthusiasts.</p><p><br>Ricky Grove shares his expert insights on using sound frequency to bring machinima to life, offering practical tips and creative ideas you can apply to your own projects. Whether you’re crafting your first indie animation or refining your cinematic game scenes, you’ll be inspired and better equipped to design unforgettable soundscapes.</p><p><br><strong>About Ricky Grove</strong><br>Ricky Grove is an award-winning <strong>actor, director, voice artist, and sound designer</strong> with decades of experience in stage, film, and virtual production. After earning his BFA in Directing from Arizona State University and a Master’s in Acting from the Yale School of Drama, Ricky built a rich career in theatre and television, appearing in works such as <em>Army of Darkness</em> and <em>ER</em>.</p><p><br>In the late 1990s, he became a pioneer in the <strong>machinima community</strong>, collaborating with trailblazers like Hugh Hancock, Phil Rice, and Jason Choi. His contributions as a voice director, actor, and sound designer have shaped many award-winning early machinima films. He’s hosted festivals, championed the art form, and continues to share his passion as co-host of the <strong>Completely Machinima Podcast</strong>.</p><p><br>The first episodes of <em>Ricky’s Wonderful World of Sound</em> were originally created for the early-2000s machinima podcast <em>The Overcast</em>. This updated series expands his original teachings, offering timeless advice for creating powerful sound in machinima.</p><p><strong>🎧 Tip:</strong> For the best experience, close your eyes and immerse yourself in Ricky’s words.</p><p><br><strong>Credits</strong></p><ul><li><strong>Speaker / Producer / Sound Editor:</strong> Ricky Grove</li><li><strong>Visuals &amp; Music:</strong> Phil Rice</li></ul><p>#Machinima #SoundDesign #Filmmaking #3DAnimation #GameEngines #AmbientSound #VirtualWorlds #IndieFilm #VoiceActing</p>]]>
      </content:encoded>
      <pubDate>Fri, 17 Oct 2025 00:02:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/48c37a65/ab498f2e.mp3" length="9612304" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
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      <itunes:duration>399</itunes:duration>
      <itunes:summary>
        <![CDATA[<p><strong>How do you make virtual worlds </strong><strong><em>sound</em></strong><strong> real?</strong> 🎧 </p><p>In this episode of <em>Ricky’s Wonderful World of Sound</em>, Ricky Grove reveals the secrets of <strong>sound frequency</strong>—the subtle audio magic that transforms machinima and 3D game-engine films into unforgettable experiences. Perfect for filmmakers, animators, and sound lovers alike.</p><p><br></p><p><strong>🎬 Ricky’s Wonderful World of Sound –  Ambient Sound in Machinima</strong></p><p><br>Discover how <strong>sound transforms storytelling</strong> in filmmaking, with a deep dive into <strong>frequency</strong>—the subtle audio that sets mood, builds atmosphere, and immerses your audience. This episode focuses on <strong>machinima</strong>—films created using 3D game engines and virtual worlds—making it a must-watch for filmmakers, sound designers, game creators, and animation enthusiasts.</p><p><br>Ricky Grove shares his expert insights on using sound frequency to bring machinima to life, offering practical tips and creative ideas you can apply to your own projects. Whether you’re crafting your first indie animation or refining your cinematic game scenes, you’ll be inspired and better equipped to design unforgettable soundscapes.</p><p><br><strong>About Ricky Grove</strong><br>Ricky Grove is an award-winning <strong>actor, director, voice artist, and sound designer</strong> with decades of experience in stage, film, and virtual production. After earning his BFA in Directing from Arizona State University and a Master’s in Acting from the Yale School of Drama, Ricky built a rich career in theatre and television, appearing in works such as <em>Army of Darkness</em> and <em>ER</em>.</p><p><br>In the late 1990s, he became a pioneer in the <strong>machinima community</strong>, collaborating with trailblazers like Hugh Hancock, Phil Rice, and Jason Choi. His contributions as a voice director, actor, and sound designer have shaped many award-winning early machinima films. He’s hosted festivals, championed the art form, and continues to share his passion as co-host of the <strong>Completely Machinima Podcast</strong>.</p><p><br>The first episodes of <em>Ricky’s Wonderful World of Sound</em> were originally created for the early-2000s machinima podcast <em>The Overcast</em>. This updated series expands his original teachings, offering timeless advice for creating powerful sound in machinima.</p><p><strong>🎧 Tip:</strong> For the best experience, close your eyes and immerse yourself in Ricky’s words.</p><p><br><strong>Credits</strong></p><ul><li><strong>Speaker / Producer / Sound Editor:</strong> Ricky Grove</li><li><strong>Visuals &amp; Music:</strong> Phil Rice</li></ul><p>#Machinima #SoundDesign #Filmmaking #3DAnimation #GameEngines #AmbientSound #VirtualWorlds #IndieFilm #VoiceActing</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/48c37a65/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Maker Series: E1 Ricky's Wonderful World of Sound - Ambience</title>
      <itunes:season>6</itunes:season>
      <podcast:season>6</podcast:season>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>Maker Series: E1 Ricky's Wonderful World of Sound - Ambience</itunes:title>
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      <description>
        <![CDATA[<p><strong>How do you make virtual worlds </strong><strong><em>sound</em></strong><strong> real?</strong> 🎧 </p><p>In this episode of <em>Ricky’s Wonderful World of Sound</em>, Ricky Grove reveals the secrets of <strong>ambient sound</strong>—the subtle audio magic that transforms machinima and 3D game-engine films into unforgettable experiences. Perfect for filmmakers, animators, and sound lovers alike.</p><p><br></p><p><strong>🎬 Ricky’s Wonderful World of Sound – Episode: Ambient Sound in Machinima</strong></p><p><br>Discover how <strong>sound transforms storytelling</strong> in filmmaking, with a deep dive into <strong>ambient sound</strong>—the subtle audio that sets mood, builds atmosphere, and immerses your audience. This episode focuses on <strong>machinima</strong>—films created using 3D game engines and virtual worlds—making it a must-watch for filmmakers, sound designers, game creators, and animation enthusiasts.</p><p><br>Ricky Grove shares his expert insights on using ambient sound to bring machinima to life, offering practical tips and creative ideas you can apply to your own projects. Whether you’re crafting your first indie animation or refining your cinematic game scenes, you’ll be inspired and better equipped to design unforgettable soundscapes.</p><p><br><strong>About Ricky Grove</strong><br>Ricky Grove is an award-winning <strong>actor, director, voice artist, and sound designer</strong> with decades of experience in stage, film, and virtual production. After earning his BFA in Directing from Arizona State University and a Master’s in Acting from the Yale School of Drama, Ricky built a rich career in theatre and television, appearing in works such as <em>Army of Darkness</em> and <em>ER</em>.</p><p><br>In the late 1990s, he became a pioneer in the <strong>machinima community</strong>, collaborating with trailblazers like Hugh Hancock, Phil Rice, and Jason Choi. His contributions as a voice director, actor, and sound designer have shaped many award-winning early machinima films. He’s hosted festivals, championed the art form, and continues to share his passion as co-host of the <strong>Completely Machinima Podcast</strong>.</p><p><br>The first episodes of <em>Ricky’s Wonderful World of Sound</em> were originally created for the early-2000s machinima podcast <em>The Overcast</em>. This updated series expands his original teachings, offering timeless advice for creating powerful sound in machinima.</p><p><strong>🎧 Tip:</strong> For the best experience, close your eyes and immerse yourself in Ricky’s words.</p><p><br><strong>Credits</strong></p><ul><li><strong>Speaker / Producer / Sound Editor:</strong> Ricky Grove</li><li><strong>Visuals &amp; Music:</strong> Phil Rice</li></ul><p>#Machinima #SoundDesign #Filmmaking #3DAnimation #GameEngines #AmbientSound #VirtualWorlds #IndieFilm #VoiceActing</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>How do you make virtual worlds </strong><strong><em>sound</em></strong><strong> real?</strong> 🎧 </p><p>In this episode of <em>Ricky’s Wonderful World of Sound</em>, Ricky Grove reveals the secrets of <strong>ambient sound</strong>—the subtle audio magic that transforms machinima and 3D game-engine films into unforgettable experiences. Perfect for filmmakers, animators, and sound lovers alike.</p><p><br></p><p><strong>🎬 Ricky’s Wonderful World of Sound – Episode: Ambient Sound in Machinima</strong></p><p><br>Discover how <strong>sound transforms storytelling</strong> in filmmaking, with a deep dive into <strong>ambient sound</strong>—the subtle audio that sets mood, builds atmosphere, and immerses your audience. This episode focuses on <strong>machinima</strong>—films created using 3D game engines and virtual worlds—making it a must-watch for filmmakers, sound designers, game creators, and animation enthusiasts.</p><p><br>Ricky Grove shares his expert insights on using ambient sound to bring machinima to life, offering practical tips and creative ideas you can apply to your own projects. Whether you’re crafting your first indie animation or refining your cinematic game scenes, you’ll be inspired and better equipped to design unforgettable soundscapes.</p><p><br><strong>About Ricky Grove</strong><br>Ricky Grove is an award-winning <strong>actor, director, voice artist, and sound designer</strong> with decades of experience in stage, film, and virtual production. After earning his BFA in Directing from Arizona State University and a Master’s in Acting from the Yale School of Drama, Ricky built a rich career in theatre and television, appearing in works such as <em>Army of Darkness</em> and <em>ER</em>.</p><p><br>In the late 1990s, he became a pioneer in the <strong>machinima community</strong>, collaborating with trailblazers like Hugh Hancock, Phil Rice, and Jason Choi. His contributions as a voice director, actor, and sound designer have shaped many award-winning early machinima films. He’s hosted festivals, championed the art form, and continues to share his passion as co-host of the <strong>Completely Machinima Podcast</strong>.</p><p><br>The first episodes of <em>Ricky’s Wonderful World of Sound</em> were originally created for the early-2000s machinima podcast <em>The Overcast</em>. This updated series expands his original teachings, offering timeless advice for creating powerful sound in machinima.</p><p><strong>🎧 Tip:</strong> For the best experience, close your eyes and immerse yourself in Ricky’s words.</p><p><br><strong>Credits</strong></p><ul><li><strong>Speaker / Producer / Sound Editor:</strong> Ricky Grove</li><li><strong>Visuals &amp; Music:</strong> Phil Rice</li></ul><p>#Machinima #SoundDesign #Filmmaking #3DAnimation #GameEngines #AmbientSound #VirtualWorlds #IndieFilm #VoiceActing</p>]]>
      </content:encoded>
      <pubDate>Thu, 09 Oct 2025 00:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/54843236/45ca519d.mp3" length="5700857" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
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      <itunes:duration>237</itunes:duration>
      <itunes:summary>
        <![CDATA[<p><strong>How do you make virtual worlds </strong><strong><em>sound</em></strong><strong> real?</strong> 🎧 </p><p>In this episode of <em>Ricky’s Wonderful World of Sound</em>, Ricky Grove reveals the secrets of <strong>ambient sound</strong>—the subtle audio magic that transforms machinima and 3D game-engine films into unforgettable experiences. Perfect for filmmakers, animators, and sound lovers alike.</p><p><br></p><p><strong>🎬 Ricky’s Wonderful World of Sound – Episode: Ambient Sound in Machinima</strong></p><p><br>Discover how <strong>sound transforms storytelling</strong> in filmmaking, with a deep dive into <strong>ambient sound</strong>—the subtle audio that sets mood, builds atmosphere, and immerses your audience. This episode focuses on <strong>machinima</strong>—films created using 3D game engines and virtual worlds—making it a must-watch for filmmakers, sound designers, game creators, and animation enthusiasts.</p><p><br>Ricky Grove shares his expert insights on using ambient sound to bring machinima to life, offering practical tips and creative ideas you can apply to your own projects. Whether you’re crafting your first indie animation or refining your cinematic game scenes, you’ll be inspired and better equipped to design unforgettable soundscapes.</p><p><br><strong>About Ricky Grove</strong><br>Ricky Grove is an award-winning <strong>actor, director, voice artist, and sound designer</strong> with decades of experience in stage, film, and virtual production. After earning his BFA in Directing from Arizona State University and a Master’s in Acting from the Yale School of Drama, Ricky built a rich career in theatre and television, appearing in works such as <em>Army of Darkness</em> and <em>ER</em>.</p><p><br>In the late 1990s, he became a pioneer in the <strong>machinima community</strong>, collaborating with trailblazers like Hugh Hancock, Phil Rice, and Jason Choi. His contributions as a voice director, actor, and sound designer have shaped many award-winning early machinima films. He’s hosted festivals, championed the art form, and continues to share his passion as co-host of the <strong>Completely Machinima Podcast</strong>.</p><p><br>The first episodes of <em>Ricky’s Wonderful World of Sound</em> were originally created for the early-2000s machinima podcast <em>The Overcast</em>. This updated series expands his original teachings, offering timeless advice for creating powerful sound in machinima.</p><p><strong>🎧 Tip:</strong> For the best experience, close your eyes and immerse yourself in Ricky’s words.</p><p><br><strong>Credits</strong></p><ul><li><strong>Speaker / Producer / Sound Editor:</strong> Ricky Grove</li><li><strong>Visuals &amp; Music:</strong> Phil Rice</li></ul><p>#Machinima #SoundDesign #Filmmaking #3DAnimation #GameEngines #AmbientSound #VirtualWorlds #IndieFilm #VoiceActing</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/54843236/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E200 Finale E200 Part B Our Predictions for 2026</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>200</itunes:episode>
      <podcast:episode>200</podcast:episode>
      <itunes:title>S5 E200 Finale E200 Part B Our Predictions for 2026</itunes:title>
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      <link>https://completelymachinima.com/s5-finale-e200-part-a-our-year-in-review-2025/</link>
      <description>
        <![CDATA[<p>This week, we continue our discussion, reflecting on Season 5 and our predictions for 2026.... yep, sure is a lot going on in the world of #machinima! Do add your own thoughts into the comments (on our show notes).</p><p>1:01 Our predictions for 2026 <br>1:10 Tracy’s thoughts! <br>4:26 A quick interjection on the Minecraft short we reviewed <br>6:47 Damien’s views and perspective on tools being used <br>7:38 Ricky’s prediction on genAI and it’s layering out and ethical approaches <br>10:27 Who is the world’s smartest dumb person?! Phil tees up some fab analogies – who is going to keep golfing? <br>22:30 The joy of machinima! <br>27:31 Killing off the golden goose <br>28:17 Creators we look forward to seeing: <a href="https://studio.youtube.com/channel/UCTK-AUJV7VqODfIUJ88Bkgg"> ⁨@Dominzki⁩ </a><a href="https://studio.youtube.com/channel/UC0HGEPuCHCumLQFy5COLEuA"> ⁨@thebizthebiz⁩ </a><a href="https://studio.youtube.com/channel/UCpdNWC7vRM8zYkFRLOvuK1w"> ⁨@biggstrek⁩ </a>among others <br>30:00 Celebrating <a href="https://studio.youtube.com/channel/UCkLinRgKCTv1OX4RuuRTuBg"> ⁨@DarthAngelus⁩ </a>achievements with Heir to the Empire – a ‘big’ production project completed in machinima is a rare thing! <br>36:08 Ricky’s final wishes for 2026: <a href="https://studio.youtube.com/channel/UCC84bgs01Qv2S7byU2rUYig"> ⁨@NeuralViz⁩ </a>figures out how to bring Prag Snarbo back! <br>36:38 Exciting new CM episodes introduced – The Wonderful World of Sound by <a href="https://studio.youtube.com/channel/UCWoAuk0iATPwbRrvC9hf6JA"> ⁨@RickyGrove⁩ </a>and <a href="https://studio.youtube.com/channel/UCS8kdZpG-G_OUcHpMn2RjSg"> ⁨@zsOverman⁩ </a></p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood <br>Producer: Tracy Harwood <br>Editor: Phil Rice <br>Music: Phil Rice &amp; SunoAI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, we continue our discussion, reflecting on Season 5 and our predictions for 2026.... yep, sure is a lot going on in the world of #machinima! Do add your own thoughts into the comments (on our show notes).</p><p>1:01 Our predictions for 2026 <br>1:10 Tracy’s thoughts! <br>4:26 A quick interjection on the Minecraft short we reviewed <br>6:47 Damien’s views and perspective on tools being used <br>7:38 Ricky’s prediction on genAI and it’s layering out and ethical approaches <br>10:27 Who is the world’s smartest dumb person?! Phil tees up some fab analogies – who is going to keep golfing? <br>22:30 The joy of machinima! <br>27:31 Killing off the golden goose <br>28:17 Creators we look forward to seeing: <a href="https://studio.youtube.com/channel/UCTK-AUJV7VqODfIUJ88Bkgg"> ⁨@Dominzki⁩ </a><a href="https://studio.youtube.com/channel/UC0HGEPuCHCumLQFy5COLEuA"> ⁨@thebizthebiz⁩ </a><a href="https://studio.youtube.com/channel/UCpdNWC7vRM8zYkFRLOvuK1w"> ⁨@biggstrek⁩ </a>among others <br>30:00 Celebrating <a href="https://studio.youtube.com/channel/UCkLinRgKCTv1OX4RuuRTuBg"> ⁨@DarthAngelus⁩ </a>achievements with Heir to the Empire – a ‘big’ production project completed in machinima is a rare thing! <br>36:08 Ricky’s final wishes for 2026: <a href="https://studio.youtube.com/channel/UCC84bgs01Qv2S7byU2rUYig"> ⁨@NeuralViz⁩ </a>figures out how to bring Prag Snarbo back! <br>36:38 Exciting new CM episodes introduced – The Wonderful World of Sound by <a href="https://studio.youtube.com/channel/UCWoAuk0iATPwbRrvC9hf6JA"> ⁨@RickyGrove⁩ </a>and <a href="https://studio.youtube.com/channel/UCS8kdZpG-G_OUcHpMn2RjSg"> ⁨@zsOverman⁩ </a></p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood <br>Producer: Tracy Harwood <br>Editor: Phil Rice <br>Music: Phil Rice &amp; SunoAI</p>]]>
      </content:encoded>
      <pubDate>Thu, 02 Oct 2025 00:02:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/09bc9b45/5c148f53.mp3" length="54250967" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/2PwUfQQqLDsZP2sQZW9V8Qt7hMHx8Yz_lGGlmJvJ9Io/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS85Y2Rk/NzMxMDdkZmU2MGYz/ZmE2YTM1ZjliODJk/NzI0OC5wbmc.jpg"/>
      <itunes:duration>2260</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week, we continue our discussion, reflecting on Season 5 and our predictions for 2026.... yep, sure is a lot going on in the world of #machinima! Do add your own thoughts into the comments (on our show notes).</p><p>1:01 Our predictions for 2026 <br>1:10 Tracy’s thoughts! <br>4:26 A quick interjection on the Minecraft short we reviewed <br>6:47 Damien’s views and perspective on tools being used <br>7:38 Ricky’s prediction on genAI and it’s layering out and ethical approaches <br>10:27 Who is the world’s smartest dumb person?! Phil tees up some fab analogies – who is going to keep golfing? <br>22:30 The joy of machinima! <br>27:31 Killing off the golden goose <br>28:17 Creators we look forward to seeing: <a href="https://studio.youtube.com/channel/UCTK-AUJV7VqODfIUJ88Bkgg"> ⁨@Dominzki⁩ </a><a href="https://studio.youtube.com/channel/UC0HGEPuCHCumLQFy5COLEuA"> ⁨@thebizthebiz⁩ </a><a href="https://studio.youtube.com/channel/UCpdNWC7vRM8zYkFRLOvuK1w"> ⁨@biggstrek⁩ </a>among others <br>30:00 Celebrating <a href="https://studio.youtube.com/channel/UCkLinRgKCTv1OX4RuuRTuBg"> ⁨@DarthAngelus⁩ </a>achievements with Heir to the Empire – a ‘big’ production project completed in machinima is a rare thing! <br>36:08 Ricky’s final wishes for 2026: <a href="https://studio.youtube.com/channel/UCC84bgs01Qv2S7byU2rUYig"> ⁨@NeuralViz⁩ </a>figures out how to bring Prag Snarbo back! <br>36:38 Exciting new CM episodes introduced – The Wonderful World of Sound by <a href="https://studio.youtube.com/channel/UCWoAuk0iATPwbRrvC9hf6JA"> ⁨@RickyGrove⁩ </a>and <a href="https://studio.youtube.com/channel/UCS8kdZpG-G_OUcHpMn2RjSg"> ⁨@zsOverman⁩ </a></p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood <br>Producer: Tracy Harwood <br>Editor: Phil Rice <br>Music: Phil Rice &amp; SunoAI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/09bc9b45/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E200 Part A Our Year in Reflection 2025</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>200</itunes:episode>
      <podcast:episode>200</podcast:episode>
      <itunes:title>S5 E200 Part A Our Year in Reflection 2025</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">30912ba0-5b50-41a0-a395-2c9669d258a0</guid>
      <link>https://completelymachinima.com/s5-finale-e200-part-a-our-year-in-review-2025/</link>
      <description>
        <![CDATA[<p>In this first part of our 200th episode of Completely Machinima Podcast, Ricky highlights<a href="https://studio.youtube.com/channel/UCC84bgs01Qv2S7byU2rUYig"> ⁨@NeuralViz⁩ </a>AI-driven films as a significant advancement, while Phil praised the fast-paced, subtle social commentary. We discuss legal developments affecting AI use, such as Warner Brothers suing Midjourney. The success of Blender's "Flow" at the Oscars is noted, emphasizing the growing capabilities of open-source tools. The conversation also touches on the breadth of aesthetic approaches to machinima projects, the rise of big-budget projects like "Predator: Killer of Killers," and the evolving role of generative AI in storytelling. Tune into next week's part B to hear about our predictions for next year!</p><p>Credits - <br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine <br>Producer: Tracy Harwood <br>Editor: Phil Rice <br>Music: Phil Rice and SunoAI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this first part of our 200th episode of Completely Machinima Podcast, Ricky highlights<a href="https://studio.youtube.com/channel/UCC84bgs01Qv2S7byU2rUYig"> ⁨@NeuralViz⁩ </a>AI-driven films as a significant advancement, while Phil praised the fast-paced, subtle social commentary. We discuss legal developments affecting AI use, such as Warner Brothers suing Midjourney. The success of Blender's "Flow" at the Oscars is noted, emphasizing the growing capabilities of open-source tools. The conversation also touches on the breadth of aesthetic approaches to machinima projects, the rise of big-budget projects like "Predator: Killer of Killers," and the evolving role of generative AI in storytelling. Tune into next week's part B to hear about our predictions for next year!</p><p>Credits - <br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine <br>Producer: Tracy Harwood <br>Editor: Phil Rice <br>Music: Phil Rice and SunoAI</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Sep 2025 00:17:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/c19c47c5/e6cb3c4e.mp3" length="73199674" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/TyJJe_X2EkgWsE0OYLP_cxfU2unt3RxJycG9awF6JXg/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9kODIx/YjQyODQwNmY5NWYz/ZDc4YjhhYzVlNzE4/OGE2ZS5wbmc.jpg"/>
      <itunes:duration>3049</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this first part of our 200th episode of Completely Machinima Podcast, Ricky highlights<a href="https://studio.youtube.com/channel/UCC84bgs01Qv2S7byU2rUYig"> ⁨@NeuralViz⁩ </a>AI-driven films as a significant advancement, while Phil praised the fast-paced, subtle social commentary. We discuss legal developments affecting AI use, such as Warner Brothers suing Midjourney. The success of Blender's "Flow" at the Oscars is noted, emphasizing the growing capabilities of open-source tools. The conversation also touches on the breadth of aesthetic approaches to machinima projects, the rise of big-budget projects like "Predator: Killer of Killers," and the evolving role of generative AI in storytelling. Tune into next week's part B to hear about our predictions for next year!</p><p>Credits - <br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine <br>Producer: Tracy Harwood <br>Editor: Phil Rice <br>Music: Phil Rice and SunoAI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c19c47c5/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E199 Unreal: Reflekt (Sept 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>199</itunes:episode>
      <podcast:episode>199</podcast:episode>
      <itunes:title>S5 E199 Unreal: Reflekt (Sept 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7cd7add9-6592-4e9e-8ad4-904ae3db7731</guid>
      <link>https://completelymachinima.com/s5-e199-unreal-reflekt-sept-2025/</link>
      <description>
        <![CDATA[<p>This is our final film pick for Season 5, and it stimulates quite a discussion. The film is a concept test of tools and techniques, but the story and aesthetic is less inspiring. Check out our thoughts and do add your own comments below. </p><p>1:47 Introduction to Reflekt by<a href="https://studio.youtube.com/channel/UCYc5nYtuGa4jTyzQQBuyf2A"> @derunique </a><br>4:00 Anachronistically broken <br>10:25 Gelling the story? <br>11:54 The aesthetic of Unreal <br>13:19 Who is the apocalyptic soldier Unreal tutor? <br>14:00 The attraction of Unreal – its all about the technology, and little about the story <br>15:02 Comparison to Project Zomboid movie (S5 ep 193) <br>15:40 Camera work in Unreal is uninspiring! <br>18:12 Prazinburke Ridge remains the outstanding Unreal film we’ve seen <br>18:22 Lighting is a standout, ambiguity and some suggestions <br>25:31 Speaking vs talking to self, and quality and use of the sound library <br>33:11 Surrealism and uncanny are some of the most creative ideas <br>37:35 Why is the Unreal creator community just not hit the high notes just yet <br>39:29 Final words </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Phil Rice <br>Editor: Phil Rice <br>Music: Phil Rice &amp; SunoAI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is our final film pick for Season 5, and it stimulates quite a discussion. The film is a concept test of tools and techniques, but the story and aesthetic is less inspiring. Check out our thoughts and do add your own comments below. </p><p>1:47 Introduction to Reflekt by<a href="https://studio.youtube.com/channel/UCYc5nYtuGa4jTyzQQBuyf2A"> @derunique </a><br>4:00 Anachronistically broken <br>10:25 Gelling the story? <br>11:54 The aesthetic of Unreal <br>13:19 Who is the apocalyptic soldier Unreal tutor? <br>14:00 The attraction of Unreal – its all about the technology, and little about the story <br>15:02 Comparison to Project Zomboid movie (S5 ep 193) <br>15:40 Camera work in Unreal is uninspiring! <br>18:12 Prazinburke Ridge remains the outstanding Unreal film we’ve seen <br>18:22 Lighting is a standout, ambiguity and some suggestions <br>25:31 Speaking vs talking to self, and quality and use of the sound library <br>33:11 Surrealism and uncanny are some of the most creative ideas <br>37:35 Why is the Unreal creator community just not hit the high notes just yet <br>39:29 Final words </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Phil Rice <br>Editor: Phil Rice <br>Music: Phil Rice &amp; SunoAI</p>]]>
      </content:encoded>
      <pubDate>Thu, 18 Sep 2025 00:11:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/3fa64a65/0ab91234.mp3" length="58446295" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/lDUxmSvH7ezArpAP0xVXV0NqCIE31o0FiE52LXI0PfA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS81ZTlj/ODU0YWU1Mjg4YzU3/MjQ5ZGUxYjAzOTc0/YjQ5My5wbmc.jpg"/>
      <itunes:duration>2435</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is our final film pick for Season 5, and it stimulates quite a discussion. The film is a concept test of tools and techniques, but the story and aesthetic is less inspiring. Check out our thoughts and do add your own comments below. </p><p>1:47 Introduction to Reflekt by<a href="https://studio.youtube.com/channel/UCYc5nYtuGa4jTyzQQBuyf2A"> @derunique </a><br>4:00 Anachronistically broken <br>10:25 Gelling the story? <br>11:54 The aesthetic of Unreal <br>13:19 Who is the apocalyptic soldier Unreal tutor? <br>14:00 The attraction of Unreal – its all about the technology, and little about the story <br>15:02 Comparison to Project Zomboid movie (S5 ep 193) <br>15:40 Camera work in Unreal is uninspiring! <br>18:12 Prazinburke Ridge remains the outstanding Unreal film we’ve seen <br>18:22 Lighting is a standout, ambiguity and some suggestions <br>25:31 Speaking vs talking to self, and quality and use of the sound library <br>33:11 Surrealism and uncanny are some of the most creative ideas <br>37:35 Why is the Unreal creator community just not hit the high notes just yet <br>39:29 Final words </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Phil Rice <br>Editor: Phil Rice <br>Music: Phil Rice &amp; SunoAI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/3fa64a65/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E198 RDRD John Wick (Sept 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>198</itunes:episode>
      <podcast:episode>198</podcast:episode>
      <itunes:title>S5 E198 RDRD John Wick (Sept 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1fb36382-1596-4180-8e7a-0cc704e52acd</guid>
      <link>https://completelymachinima.com/s5-e198-rdr2-john-wick-sept-2025/</link>
      <description>
        <![CDATA[<p>This week's film selectiion is a technical masterpiece, made in RDR2. It is both an homage to the game and the film. John Wick's Red Dead Redemption is made by eli_handle_b.wav, and is worth every second of your time watching it! </p><p>1:49 Introduction to film, editing quality, compositing and matching RDR2 to John Wick – technically outstanding!</p><p>4:11 How?!!! Skill level is well above average</p><p>7:00 This is not just cut scenes</p><p>9:13 A tribute to both the game and the film</p><p>9:47 There are no scripted behaviour mods for RDR2 – the camera in the game all has to be positioned through play for this kind of machinima to be achieved – an editor is a missed opportunity for the game</p><p>13:00 Discussing the tools used</p><p><br>Credits - <br>Speakers: Ricky Grove, Damien Valentine, Phil Rice <br>Producer: Ricky Grove <br>Editor: Phil Rice <br>Music: Phil Rice &amp; SunoAI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week's film selectiion is a technical masterpiece, made in RDR2. It is both an homage to the game and the film. John Wick's Red Dead Redemption is made by eli_handle_b.wav, and is worth every second of your time watching it! </p><p>1:49 Introduction to film, editing quality, compositing and matching RDR2 to John Wick – technically outstanding!</p><p>4:11 How?!!! Skill level is well above average</p><p>7:00 This is not just cut scenes</p><p>9:13 A tribute to both the game and the film</p><p>9:47 There are no scripted behaviour mods for RDR2 – the camera in the game all has to be positioned through play for this kind of machinima to be achieved – an editor is a missed opportunity for the game</p><p>13:00 Discussing the tools used</p><p><br>Credits - <br>Speakers: Ricky Grove, Damien Valentine, Phil Rice <br>Producer: Ricky Grove <br>Editor: Phil Rice <br>Music: Phil Rice &amp; SunoAI</p>]]>
      </content:encoded>
      <pubDate>Thu, 11 Sep 2025 00:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/8348b8cc/e88b9c76.mp3" length="22604762" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/yrCMDmTNj2Ywm7d-Iblf35UrOL_N9PdPk91mlc3BAr4/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8yNWFi/MzkyMGQyZjkwOTg5/YjlhZTJmOTM5OTE2/ZDA2NS5wbmc.jpg"/>
      <itunes:duration>941</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week's film selectiion is a technical masterpiece, made in RDR2. It is both an homage to the game and the film. John Wick's Red Dead Redemption is made by eli_handle_b.wav, and is worth every second of your time watching it! </p><p>1:49 Introduction to film, editing quality, compositing and matching RDR2 to John Wick – technically outstanding!</p><p>4:11 How?!!! Skill level is well above average</p><p>7:00 This is not just cut scenes</p><p>9:13 A tribute to both the game and the film</p><p>9:47 There are no scripted behaviour mods for RDR2 – the camera in the game all has to be positioned through play for this kind of machinima to be achieved – an editor is a missed opportunity for the game</p><p>13:00 Discussing the tools used</p><p><br>Credits - <br>Speakers: Ricky Grove, Damien Valentine, Phil Rice <br>Producer: Ricky Grove <br>Editor: Phil Rice <br>Music: Phil Rice &amp; SunoAI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/8348b8cc/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E197 Minecraft: Kid Flash (Sept 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>197</itunes:episode>
      <podcast:episode>197</podcast:episode>
      <itunes:title>S5 E197 Minecraft: Kid Flash (Sept 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b44e7a5f-c044-4a52-ad68-bbdd9712e5b0</guid>
      <link>https://completelymachinima.com/s5-e197-minecraft-kid-flash-sept-2025/</link>
      <description>
        <![CDATA[<p>A DC inspired short made with love and artful skill, this week's pick is also an homage to the creative talent of a young creator now sadly passed. Despite us not necessarily being the target audience - due to certain demographic features - we really enjoyed reviewing this. Check out our comments and do add your own. </p><p>1:32 Introduction to the film: form and creative technique – Smallville comedy vibe X superhero, and a shout out for collaborations everywhere <br>6:00 The challenge of being a Minecraft modder and making machinima possible – the Blockbuster mod and BBS mod <br>9:20 Player control: the visual fidelity is outstanding, the choreography is impressive, the editing, shot selection and sequencing and craft is admirable <br>12:37 Is it for us oldies? Maybe… target audience is key to this, identifying with the game aesthetic <br>17:20 Discussing early machinimas: Seal of Nahara and Devil’s Covenant <br>19:28 Kid Flash comparison to the DC TV show – this is better! <br>22:58 In conclusion: “This film was clearly loved by its creators” </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Damien Valentine <br>Producer: Ricky Grove <br>Editor: Phil Rice <br>Music: Phil Rice and SunoAI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A DC inspired short made with love and artful skill, this week's pick is also an homage to the creative talent of a young creator now sadly passed. Despite us not necessarily being the target audience - due to certain demographic features - we really enjoyed reviewing this. Check out our comments and do add your own. </p><p>1:32 Introduction to the film: form and creative technique – Smallville comedy vibe X superhero, and a shout out for collaborations everywhere <br>6:00 The challenge of being a Minecraft modder and making machinima possible – the Blockbuster mod and BBS mod <br>9:20 Player control: the visual fidelity is outstanding, the choreography is impressive, the editing, shot selection and sequencing and craft is admirable <br>12:37 Is it for us oldies? Maybe… target audience is key to this, identifying with the game aesthetic <br>17:20 Discussing early machinimas: Seal of Nahara and Devil’s Covenant <br>19:28 Kid Flash comparison to the DC TV show – this is better! <br>22:58 In conclusion: “This film was clearly loved by its creators” </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Damien Valentine <br>Producer: Ricky Grove <br>Editor: Phil Rice <br>Music: Phil Rice and SunoAI</p>]]>
      </content:encoded>
      <pubDate>Thu, 04 Sep 2025 00:03:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/ebc6d9e4/83129c6e.mp3" length="35463410" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/_M_-d9510HmsbTK-koAgA4ByEWXMUKQxpJnvFCxz_Vo/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS84MmM5/YmY5YTZkNjZlZDhh/MjU1NzRlYzg2NzBi/ZTliYS5wbmc.jpg"/>
      <itunes:duration>1477</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A DC inspired short made with love and artful skill, this week's pick is also an homage to the creative talent of a young creator now sadly passed. Despite us not necessarily being the target audience - due to certain demographic features - we really enjoyed reviewing this. Check out our comments and do add your own. </p><p>1:32 Introduction to the film: form and creative technique – Smallville comedy vibe X superhero, and a shout out for collaborations everywhere <br>6:00 The challenge of being a Minecraft modder and making machinima possible – the Blockbuster mod and BBS mod <br>9:20 Player control: the visual fidelity is outstanding, the choreography is impressive, the editing, shot selection and sequencing and craft is admirable <br>12:37 Is it for us oldies? Maybe… target audience is key to this, identifying with the game aesthetic <br>17:20 Discussing early machinimas: Seal of Nahara and Devil’s Covenant <br>19:28 Kid Flash comparison to the DC TV show – this is better! <br>22:58 In conclusion: “This film was clearly loved by its creators” </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Damien Valentine <br>Producer: Ricky Grove <br>Editor: Phil Rice <br>Music: Phil Rice and SunoAI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/ebc6d9e4/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E196 Draxtor's Dimensional Discoveries: Lynette Wallworth Interview (Aug 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>196</itunes:episode>
      <podcast:episode>196</podcast:episode>
      <itunes:title>S5 E196 Draxtor's Dimensional Discoveries: Lynette Wallworth Interview (Aug 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">494edc41-5f7b-4127-941a-ac827800ab2c</guid>
      <link>https://completelymachinima.com/s5-e196-draxtors-dimensional-discoveries-lynette-wallworth-interview-aug-2025/</link>
      <description>
        <![CDATA[<p>This week, we discuss a 2013 episode of<a href="https://studio.youtube.com/channel/UC9lFGoxhquvypdNDYpj3ekg"> @Draxtor</a>'s interviews series with artists filmed in Second Life series, this episode with Australian artist <a href="https://studio.youtube.com/channel/UCane4o0RhAm8vqQLN9NIMLw"> @lynettewallworth270</a>. </p><p>1:43 Get involved in the latest Star Citizen contest, links in Show Notes <br>3:26 Introduction to the pick <br>9:12 Phil describes early traditions of interview shows filmed in virtual worlds, such as Late Night with Toxie (filmed in Quake) and This Spartan Life (Halo) <br>12:44 Could this episode now be updated using AI? <br>13:33 Quality of audio is the most valuable part 15:49 GenZ viewing patterns are changing – how well does SL as an interview format reflect contemporary approaches? <br>17:53 The major obstacle to multi-tasking…! </p><p>Credits - <br>Speakes: Ricky Grove, Phil Rice, Damien Valentine <br>Producer: Ricky Grove <br>Editor: Phil Rice <br>Music: Phil Rice &amp; SonaAI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, we discuss a 2013 episode of<a href="https://studio.youtube.com/channel/UC9lFGoxhquvypdNDYpj3ekg"> @Draxtor</a>'s interviews series with artists filmed in Second Life series, this episode with Australian artist <a href="https://studio.youtube.com/channel/UCane4o0RhAm8vqQLN9NIMLw"> @lynettewallworth270</a>. </p><p>1:43 Get involved in the latest Star Citizen contest, links in Show Notes <br>3:26 Introduction to the pick <br>9:12 Phil describes early traditions of interview shows filmed in virtual worlds, such as Late Night with Toxie (filmed in Quake) and This Spartan Life (Halo) <br>12:44 Could this episode now be updated using AI? <br>13:33 Quality of audio is the most valuable part 15:49 GenZ viewing patterns are changing – how well does SL as an interview format reflect contemporary approaches? <br>17:53 The major obstacle to multi-tasking…! </p><p>Credits - <br>Speakes: Ricky Grove, Phil Rice, Damien Valentine <br>Producer: Ricky Grove <br>Editor: Phil Rice <br>Music: Phil Rice &amp; SonaAI</p>]]>
      </content:encoded>
      <pubDate>Thu, 28 Aug 2025 00:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/afa9c7a4/8030ea46.mp3" length="27431217" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/mre4xPgzr7KoSJG34GuMHyUn1OneilyLHHzhYKxxsBY/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zNTA0/YWYwZTI0ZjRjMDFj/ZjRhOTFkZDczZTY2/MzQ5My5wbmc.jpg"/>
      <itunes:duration>1142</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week, we discuss a 2013 episode of<a href="https://studio.youtube.com/channel/UC9lFGoxhquvypdNDYpj3ekg"> @Draxtor</a>'s interviews series with artists filmed in Second Life series, this episode with Australian artist <a href="https://studio.youtube.com/channel/UCane4o0RhAm8vqQLN9NIMLw"> @lynettewallworth270</a>. </p><p>1:43 Get involved in the latest Star Citizen contest, links in Show Notes <br>3:26 Introduction to the pick <br>9:12 Phil describes early traditions of interview shows filmed in virtual worlds, such as Late Night with Toxie (filmed in Quake) and This Spartan Life (Halo) <br>12:44 Could this episode now be updated using AI? <br>13:33 Quality of audio is the most valuable part 15:49 GenZ viewing patterns are changing – how well does SL as an interview format reflect contemporary approaches? <br>17:53 The major obstacle to multi-tasking…! </p><p>Credits - <br>Speakes: Ricky Grove, Phil Rice, Damien Valentine <br>Producer: Ricky Grove <br>Editor: Phil Rice <br>Music: Phil Rice &amp; SonaAI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/afa9c7a4/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E195 genSlurp: We Vlogged Fall of the Empire (Aug 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>195</itunes:episode>
      <podcast:episode>195</podcast:episode>
      <itunes:title>S5 E195 genSlurp: We Vlogged Fall of the Empire (Aug 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">47107158-85bd-417e-9cbf-877ac7ace134</guid>
      <link>https://completelymachinima.com/s5-e195-genslurp-we-vlogged-fall-of-the-empire-aug-2025/</link>
      <description>
        <![CDATA[<p>This is not genSLOP... or is it?! This week's discussion focusses on a recent genAI meme, vlogging from the Fall of the Empire as a Stormtrooper tourist.  The series we take a look at is by Galactic Archives, which has garnered a phenomenal number of views in just a couple of weeks.  Its quite different to The Glurons we discussed a couple of months back by NeuralViz, which remains a standout for us.  There are some excellent learning points from the way this short / series has been created as a narrative arc though, despite the creative process and generative tools leaving something a little unsavoury in the reactor core.  </p><p>1:35 Intro to film and the meme</p><p>4:15 Reminiscent of the Space 1999 aesthetic</p><p>10:24 Slop or Slap? Beyond speed, what’s the real benefit of using genAI tools for this kind of narrative approach?</p><p>21:55 Tools, tricks, NeuralViz and thoughts</p><p><br>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Phil Rice and SunoAI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is not genSLOP... or is it?! This week's discussion focusses on a recent genAI meme, vlogging from the Fall of the Empire as a Stormtrooper tourist.  The series we take a look at is by Galactic Archives, which has garnered a phenomenal number of views in just a couple of weeks.  Its quite different to The Glurons we discussed a couple of months back by NeuralViz, which remains a standout for us.  There are some excellent learning points from the way this short / series has been created as a narrative arc though, despite the creative process and generative tools leaving something a little unsavoury in the reactor core.  </p><p>1:35 Intro to film and the meme</p><p>4:15 Reminiscent of the Space 1999 aesthetic</p><p>10:24 Slop or Slap? Beyond speed, what’s the real benefit of using genAI tools for this kind of narrative approach?</p><p>21:55 Tools, tricks, NeuralViz and thoughts</p><p><br>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Phil Rice and SunoAI</p>]]>
      </content:encoded>
      <pubDate>Thu, 21 Aug 2025 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/23deb1f1/8ccd8a78.mp3" length="46921124" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/sFwxw_jSxJpPoFA-lkPg10fyinTxwJpUlPXqcseYuTY/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82OWY4/YmFlMTRjODgyNGVi/Yzg0Yjg0ZTEwZDE0/NTI5Ni5wbmc.jpg"/>
      <itunes:duration>1954</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is not genSLOP... or is it?! This week's discussion focusses on a recent genAI meme, vlogging from the Fall of the Empire as a Stormtrooper tourist.  The series we take a look at is by Galactic Archives, which has garnered a phenomenal number of views in just a couple of weeks.  Its quite different to The Glurons we discussed a couple of months back by NeuralViz, which remains a standout for us.  There are some excellent learning points from the way this short / series has been created as a narrative arc though, despite the creative process and generative tools leaving something a little unsavoury in the reactor core.  </p><p>1:35 Intro to film and the meme</p><p>4:15 Reminiscent of the Space 1999 aesthetic</p><p>10:24 Slop or Slap? Beyond speed, what’s the real benefit of using genAI tools for this kind of narrative approach?</p><p>21:55 Tools, tricks, NeuralViz and thoughts</p><p><br>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Phil Rice and SunoAI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/23deb1f1/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E194 For the Empire: Worst Jobs in Star Wars (Aug 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>194</itunes:episode>
      <podcast:episode>194</podcast:episode>
      <itunes:title>S5 E194 For the Empire: Worst Jobs in Star Wars (Aug 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d748186c-6401-4643-b21c-567c8e1b6768</guid>
      <link>https://completelymachinima.com/s5-e194-for-the-empire-worst-jobs-in-star-wars-aug-2025/</link>
      <description>
        <![CDATA[<p>We love AFK! This week's ep covers another of AFK's ambitious world building attempts to round out the Star Wars universe... and of course it works. What do you imagine the worst jobs to be for the most hapless Stormtroopers? These totally make sense to us! Check out our comments, our overview of AFK's background and other projects, and what we really think of this short.<br> </p><p>1:39 Intro to film</p><p>3:14 Humor and world building</p><p>6:12 The most clever way to integrate sponsorship?</p><p>10:26 Memories of advertising…. Err maybe</p><p>12:47 Background to the series and Peter Haynes as a creator</p><p>18:23 What are the most useless jobs you can think of? In jokes and fun references</p><p>21:41 Tech tests and pee takes</p><p><br>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Phil Rice and SunoAI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>We love AFK! This week's ep covers another of AFK's ambitious world building attempts to round out the Star Wars universe... and of course it works. What do you imagine the worst jobs to be for the most hapless Stormtroopers? These totally make sense to us! Check out our comments, our overview of AFK's background and other projects, and what we really think of this short.<br> </p><p>1:39 Intro to film</p><p>3:14 Humor and world building</p><p>6:12 The most clever way to integrate sponsorship?</p><p>10:26 Memories of advertising…. Err maybe</p><p>12:47 Background to the series and Peter Haynes as a creator</p><p>18:23 What are the most useless jobs you can think of? In jokes and fun references</p><p>21:41 Tech tests and pee takes</p><p><br>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Phil Rice and SunoAI</p>]]>
      </content:encoded>
      <pubDate>Thu, 14 Aug 2025 00:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/c0c5d364/c350a413.mp3" length="38582948" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/dbWxHbfgFKqaXiGjs85EQg6AXamrxPKLLHl1ntJT7A8/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9mYzBm/ODM3YWRmOGI3NDZk/YzZhM2MyNDBjODQ4/YWZmNy5wbmc.jpg"/>
      <itunes:duration>1607</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>We love AFK! This week's ep covers another of AFK's ambitious world building attempts to round out the Star Wars universe... and of course it works. What do you imagine the worst jobs to be for the most hapless Stormtroopers? These totally make sense to us! Check out our comments, our overview of AFK's background and other projects, and what we really think of this short.<br> </p><p>1:39 Intro to film</p><p>3:14 Humor and world building</p><p>6:12 The most clever way to integrate sponsorship?</p><p>10:26 Memories of advertising…. Err maybe</p><p>12:47 Background to the series and Peter Haynes as a creator</p><p>18:23 What are the most useless jobs you can think of? In jokes and fun references</p><p>21:41 Tech tests and pee takes</p><p><br>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Phil Rice and SunoAI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c0c5d364/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E193 Zombie Fest: They Were Once Here (Aug 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>193</itunes:episode>
      <podcast:episode>193</podcast:episode>
      <itunes:title>S5 E193 Zombie Fest: They Were Once Here (Aug 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6e39cd9b-4101-4bd4-b6bd-5cdc5d3ed6ce</guid>
      <link>https://completelymachinima.com/s5-e193-zombie-fest-they-were-once-here-aug-2025/</link>
      <description>
        <![CDATA[<p>This week's pick is the complete contrast to the Happy Wheels gag-fest, Ep 191: the film is called They Were Once Here by Werlias and it has everything you would expect from a Project Zomboid machinima, plus some things you wouldn't. Its a dark and sad tale, beautifully told, and delivers a real emotional punch. It makes excellent use of Zach Beever's classic composition for the game, and harnesses a bunch of mods to achieve the outcome. Catch our review and reflections on this one. For those of you into zombie fests, we're sure you'll enjoy it.</p><p>1:00 Intro to film</p><p>11:11 Background to film, early zombie stories</p><p>17:57 Emotional responses to the film, the role of music</p><p>20:00 What’s happened to Werlias?</p><p>22:03 Alternative perspectives on the narrative</p><p>25:25 How would Machinima [Inc] have reacted to this? Tragic tales</p><p><br>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Phil Rice and SunoAI </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week's pick is the complete contrast to the Happy Wheels gag-fest, Ep 191: the film is called They Were Once Here by Werlias and it has everything you would expect from a Project Zomboid machinima, plus some things you wouldn't. Its a dark and sad tale, beautifully told, and delivers a real emotional punch. It makes excellent use of Zach Beever's classic composition for the game, and harnesses a bunch of mods to achieve the outcome. Catch our review and reflections on this one. For those of you into zombie fests, we're sure you'll enjoy it.</p><p>1:00 Intro to film</p><p>11:11 Background to film, early zombie stories</p><p>17:57 Emotional responses to the film, the role of music</p><p>20:00 What’s happened to Werlias?</p><p>22:03 Alternative perspectives on the narrative</p><p>25:25 How would Machinima [Inc] have reacted to this? Tragic tales</p><p><br>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Phil Rice and SunoAI </p>]]>
      </content:encoded>
      <pubDate>Thu, 07 Aug 2025 00:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/82757a20/d7fd288a.mp3" length="60273949" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/fi56zwNvrYJ9wahSoq-IBjf1KP7zHiBef5CK0QWZ2Gk/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS80YTlm/ZTBlMjQ4MjFlN2E0/NDlkNTk4NTM1ZDZk/ZjM0MS5wbmc.jpg"/>
      <itunes:duration>2510</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week's pick is the complete contrast to the Happy Wheels gag-fest, Ep 191: the film is called They Were Once Here by Werlias and it has everything you would expect from a Project Zomboid machinima, plus some things you wouldn't. Its a dark and sad tale, beautifully told, and delivers a real emotional punch. It makes excellent use of Zach Beever's classic composition for the game, and harnesses a bunch of mods to achieve the outcome. Catch our review and reflections on this one. For those of you into zombie fests, we're sure you'll enjoy it.</p><p>1:00 Intro to film</p><p>11:11 Background to film, early zombie stories</p><p>17:57 Emotional responses to the film, the role of music</p><p>20:00 What’s happened to Werlias?</p><p>22:03 Alternative perspectives on the narrative</p><p>25:25 How would Machinima [Inc] have reacted to this? Tragic tales</p><p><br>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Phil Rice and SunoAI </p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/82757a20/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E192 Machinima News Omnibus (July 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>192</itunes:episode>
      <podcast:episode>192</podcast:episode>
      <itunes:title>S5 E192 Machinima News Omnibus (July 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">48c286c1-97b7-4812-be72-63e237d4fb9b</guid>
      <link>https://completelymachinima.com/s5-e192-machinima-news-omnibus-july-2025/</link>
      <description>
        <![CDATA[<p>This week, we cover a lot of things this month, as usual, but start with a tribute to a machinima pioneer who has sadly crossed the bridge into an unknown world - Tutsy NAvArAthnA. We then go through some more fascinating projects that we want to share, more about genAI and machinima, a bunch of new tools and techniques, some wise words from some great artists, latest games and relevant updates. All links on our show notes link below.</p><p>1:39 Tribute to Tutsy</p><p>3:45 Projects </p><p>5:50 Conversations</p><p>7:40 genAI, Anthropic case discussion, implications for creative practice from the machinima perspective, killing YouTube</p><p>26:44 Tools and techniques</p><p>27:75 Martin Bells’ new tutorial series for Unreal Engine</p><p>28:00 Jaws and the power of silence!</p><p>31:00 Games updates: Dune discussion</p><p>45:49 Another definition for machinima: Fortnite</p><p>47:22 Character Creator 5 and iClone 9?</p><p>52:26 Cyberpunk 2077 updates</p><p>58:10 Getting the call up to produce a show for a big studio… but changing you mind!</p><p>1:02:23 More genAI news – Hollywood vs MidJourney</p><p>1:03:10 Fender 8 Track software release</p><p>1:04:47 mod NaturalVision for GTA5 discussion</p><p><br>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; SunoAI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, we cover a lot of things this month, as usual, but start with a tribute to a machinima pioneer who has sadly crossed the bridge into an unknown world - Tutsy NAvArAthnA. We then go through some more fascinating projects that we want to share, more about genAI and machinima, a bunch of new tools and techniques, some wise words from some great artists, latest games and relevant updates. All links on our show notes link below.</p><p>1:39 Tribute to Tutsy</p><p>3:45 Projects </p><p>5:50 Conversations</p><p>7:40 genAI, Anthropic case discussion, implications for creative practice from the machinima perspective, killing YouTube</p><p>26:44 Tools and techniques</p><p>27:75 Martin Bells’ new tutorial series for Unreal Engine</p><p>28:00 Jaws and the power of silence!</p><p>31:00 Games updates: Dune discussion</p><p>45:49 Another definition for machinima: Fortnite</p><p>47:22 Character Creator 5 and iClone 9?</p><p>52:26 Cyberpunk 2077 updates</p><p>58:10 Getting the call up to produce a show for a big studio… but changing you mind!</p><p>1:02:23 More genAI news – Hollywood vs MidJourney</p><p>1:03:10 Fender 8 Track software release</p><p>1:04:47 mod NaturalVision for GTA5 discussion</p><p><br>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; SunoAI</p>]]>
      </content:encoded>
      <pubDate>Thu, 31 Jul 2025 00:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/e8f0851f/532f971a.mp3" length="99543315" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/xCeSm5o4mHrxE_7njKWFLjs8BsL0e5L369Kd1Wjx3do/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8wNjdi/NjVhZmE1NjEzOTk1/ZmIyYjk5MDkwYjkw/ZjE0MS5wbmc.jpg"/>
      <itunes:duration>4147</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week, we cover a lot of things this month, as usual, but start with a tribute to a machinima pioneer who has sadly crossed the bridge into an unknown world - Tutsy NAvArAthnA. We then go through some more fascinating projects that we want to share, more about genAI and machinima, a bunch of new tools and techniques, some wise words from some great artists, latest games and relevant updates. All links on our show notes link below.</p><p>1:39 Tribute to Tutsy</p><p>3:45 Projects </p><p>5:50 Conversations</p><p>7:40 genAI, Anthropic case discussion, implications for creative practice from the machinima perspective, killing YouTube</p><p>26:44 Tools and techniques</p><p>27:75 Martin Bells’ new tutorial series for Unreal Engine</p><p>28:00 Jaws and the power of silence!</p><p>31:00 Games updates: Dune discussion</p><p>45:49 Another definition for machinima: Fortnite</p><p>47:22 Character Creator 5 and iClone 9?</p><p>52:26 Cyberpunk 2077 updates</p><p>58:10 Getting the call up to produce a show for a big studio… but changing you mind!</p><p>1:02:23 More genAI news – Hollywood vs MidJourney</p><p>1:03:10 Fender 8 Track software release</p><p>1:04:47 mod NaturalVision for GTA5 discussion</p><p><br>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; SunoAI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e8f0851f/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E191 Machini-ick: Happy Wheels (July 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>191</itunes:episode>
      <podcast:episode>191</podcast:episode>
      <itunes:title>S5 E191 Machini-ick: Happy Wheels (July 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">26f12128-4405-4c73-8562-6c0cb96cd66f</guid>
      <link>https://completelymachinima.com/s5-e191-machini-ick-happy-wheels-july-2025/</link>
      <description>
        <![CDATA[<p>In days of yore, when Machinima ruled the digiwaves, they commissioned stuff like this week's pick... we have a rather more heated discussion than usual about the pros and cons of the choice and the commissioning strategy. Check out our thoughts and let us know what you think. Maybe you were caught up in this mess, we certainly hope not... or at least, we hope the lesson was well learned. Ricky tells it from his experience, as part of the Hollywood set - seen it all before. Enjoy the show! </p><p>1:28 Intro to Happy Wheels, evolution of a community</p><p>9:40 Background to Happy Wheels, creators, producers and game</p><p>21:07 ‘Well, I wasn’t asking you whether you like them or not….’ music vs death and cruelty</p><p>23:53 ‘Make Money for Machinima [Inc]’</p><p>36:50 Beyond a joke</p><p>44:36 Minecrafty: a provocation!</p><p><br>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer/Editor: Phil Rice <br>Music: Phil Rice and SunoAI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In days of yore, when Machinima ruled the digiwaves, they commissioned stuff like this week's pick... we have a rather more heated discussion than usual about the pros and cons of the choice and the commissioning strategy. Check out our thoughts and let us know what you think. Maybe you were caught up in this mess, we certainly hope not... or at least, we hope the lesson was well learned. Ricky tells it from his experience, as part of the Hollywood set - seen it all before. Enjoy the show! </p><p>1:28 Intro to Happy Wheels, evolution of a community</p><p>9:40 Background to Happy Wheels, creators, producers and game</p><p>21:07 ‘Well, I wasn’t asking you whether you like them or not….’ music vs death and cruelty</p><p>23:53 ‘Make Money for Machinima [Inc]’</p><p>36:50 Beyond a joke</p><p>44:36 Minecrafty: a provocation!</p><p><br>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer/Editor: Phil Rice <br>Music: Phil Rice and SunoAI</p>]]>
      </content:encoded>
      <pubDate>Thu, 24 Jul 2025 00:06:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/459c3242/f86a5447.mp3" length="70788247" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/cXLri2yuZsyStWPLsbcxL5KRhlFlVHjDUIN3oHzeB3Q/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9kYzJl/MTM5M2UwNTU4ZTM0/ZmYyMDAwMjBhZGIz/MjI3Yi5wbmc.jpg"/>
      <itunes:duration>2948</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In days of yore, when Machinima ruled the digiwaves, they commissioned stuff like this week's pick... we have a rather more heated discussion than usual about the pros and cons of the choice and the commissioning strategy. Check out our thoughts and let us know what you think. Maybe you were caught up in this mess, we certainly hope not... or at least, we hope the lesson was well learned. Ricky tells it from his experience, as part of the Hollywood set - seen it all before. Enjoy the show! </p><p>1:28 Intro to Happy Wheels, evolution of a community</p><p>9:40 Background to Happy Wheels, creators, producers and game</p><p>21:07 ‘Well, I wasn’t asking you whether you like them or not….’ music vs death and cruelty</p><p>23:53 ‘Make Money for Machinima [Inc]’</p><p>36:50 Beyond a joke</p><p>44:36 Minecrafty: a provocation!</p><p><br>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer/Editor: Phil Rice <br>Music: Phil Rice and SunoAI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/459c3242/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E190 Unreal: Rally (July 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>190</itunes:episode>
      <podcast:episode>190</podcast:episode>
      <itunes:title>S5 E190 Unreal: Rally (July 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b27d3741-0cef-465e-8666-3d6711f2bffd</guid>
      <link>https://completelymachinima.com/s5-e190-unreal-rally-july-2025/</link>
      <description>
        <![CDATA[<p>To think this film's creator knew nothing about animation prior to making this short is absolutely astonishing. Of course, as we discuss, many crossed this path as a consequence of the pandemic, but there are few gems we've found like this. The film, Rally, draws heavily on Santiago Menghini's experience as a live action director and producer. What's fascinating, in our analysis, is our evaluation of ambiguity and how its clever use makes up for the animation and limitations. Watch the movie, check out our comments and add your own.</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Phil Rice and SunoAI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>To think this film's creator knew nothing about animation prior to making this short is absolutely astonishing. Of course, as we discuss, many crossed this path as a consequence of the pandemic, but there are few gems we've found like this. The film, Rally, draws heavily on Santiago Menghini's experience as a live action director and producer. What's fascinating, in our analysis, is our evaluation of ambiguity and how its clever use makes up for the animation and limitations. Watch the movie, check out our comments and add your own.</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Phil Rice and SunoAI</p>]]>
      </content:encoded>
      <pubDate>Thu, 17 Jul 2025 00:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/d19a3b74/7c9d1380.mp3" length="48292693" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/RBEqa2RUfd2rpxoaobDDFSXXs1_u3bO1yjw5ODZVieU/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS84ZTVl/OTU4NmY1NTJhODFh/ODE3MTNhNWYwNTY0/ZmU2Zi5wbmc.jpg"/>
      <itunes:duration>2011</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>To think this film's creator knew nothing about animation prior to making this short is absolutely astonishing. Of course, as we discuss, many crossed this path as a consequence of the pandemic, but there are few gems we've found like this. The film, Rally, draws heavily on Santiago Menghini's experience as a live action director and producer. What's fascinating, in our analysis, is our evaluation of ambiguity and how its clever use makes up for the animation and limitations. Watch the movie, check out our comments and add your own.</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Phil Rice and SunoAI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d19a3b74/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E189 RDR2: Arthur (July 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>189</itunes:episode>
      <podcast:episode>189</podcast:episode>
      <itunes:title>S5 E189 RDR2: Arthur (July 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8046edad-c46f-439a-9d4c-927f627c30df</guid>
      <link>https://completelymachinima.com/s5-e189-rdr2-arthur-july-2025/</link>
      <description>
        <![CDATA[<p>"Courage is not the absence of fear, it is acting in spite of it." Yep, never a truer few words than said in jest. This week, we discuss a cutscene extravanza of Arthur's life story in the game, apparently endorsed by Roger Clark himself. Its a story told in three acts, supported by some great musical choices, even if we don't completely agree on that. What we do agree on is that Charles Liu has done a superb job of selecting just the right shots to portray the character. Check out our review, watch the film and do add your own thoughts.</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; SunoAI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>"Courage is not the absence of fear, it is acting in spite of it." Yep, never a truer few words than said in jest. This week, we discuss a cutscene extravanza of Arthur's life story in the game, apparently endorsed by Roger Clark himself. Its a story told in three acts, supported by some great musical choices, even if we don't completely agree on that. What we do agree on is that Charles Liu has done a superb job of selecting just the right shots to portray the character. Check out our review, watch the film and do add your own thoughts.</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; SunoAI</p>]]>
      </content:encoded>
      <pubDate>Thu, 10 Jul 2025 00:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/1b6c9014/e6ae7dbc.mp3" length="34127658" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/tft1a7WIZ0jQN_vcNXJ50Es4QQwOhySzgD2HcucflaE/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lOGFl/Y2M1MTgyOTAxOThm/NmNhOTUyYzcxNThj/ZDgwNS5wbmc.jpg"/>
      <itunes:duration>1421</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>"Courage is not the absence of fear, it is acting in spite of it." Yep, never a truer few words than said in jest. This week, we discuss a cutscene extravanza of Arthur's life story in the game, apparently endorsed by Roger Clark himself. Its a story told in three acts, supported by some great musical choices, even if we don't completely agree on that. What we do agree on is that Charles Liu has done a superb job of selecting just the right shots to portray the character. Check out our review, watch the film and do add your own thoughts.</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Phil Rice &amp; SunoAI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/1b6c9014/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E188 Retro: The Naked Gun (July 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>188</itunes:episode>
      <podcast:episode>188</podcast:episode>
      <itunes:title>S5 E188 Retro: The Naked Gun (July 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">cc319225-77dc-4f1e-9801-752c56cd38b2</guid>
      <link>https://completelymachinima.com/s5-e188-retro-the-naked-gun-july-2025/</link>
      <description>
        <![CDATA[<p>This brings back so many memories for us, the 1980s and 90s, Frank Drebin's utter incompetence and Leslie Neilsen's brilliance. Hat Loving Gamer has excelled himself with this interpretation, taking in a bunch of retro games - everything from PacMan to Mario and then adding in a bit of Halo and GTA for good measure. Our selection of this film also has absolutely nothing to do with the launch of NS2 or the announcement of a new NG movie... Enjoy the discussion.</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Phil Rice &amp; SunoAI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This brings back so many memories for us, the 1980s and 90s, Frank Drebin's utter incompetence and Leslie Neilsen's brilliance. Hat Loving Gamer has excelled himself with this interpretation, taking in a bunch of retro games - everything from PacMan to Mario and then adding in a bit of Halo and GTA for good measure. Our selection of this film also has absolutely nothing to do with the launch of NS2 or the announcement of a new NG movie... Enjoy the discussion.</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Phil Rice &amp; SunoAI</p>]]>
      </content:encoded>
      <pubDate>Thu, 03 Jul 2025 00:16:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/d2f1c2e2/6eef3ba5.mp3" length="28587419" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/QWSyijGbJnOBw3y2mLczi7HGjxd1fRCzY6pihOUW2mA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zYzcx/ODlkYjVmYzY2MWZk/NmY2MTk4YTBmOTA5/M2QzNS5wbmc.jpg"/>
      <itunes:duration>1190</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This brings back so many memories for us, the 1980s and 90s, Frank Drebin's utter incompetence and Leslie Neilsen's brilliance. Hat Loving Gamer has excelled himself with this interpretation, taking in a bunch of retro games - everything from PacMan to Mario and then adding in a bit of Halo and GTA for good measure. Our selection of this film also has absolutely nothing to do with the launch of NS2 or the announcement of a new NG movie... Enjoy the discussion.</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Phil Rice &amp; SunoAI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d2f1c2e2/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E187 Machinima News Omnibus (June 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>187</itunes:episode>
      <podcast:episode>187</podcast:episode>
      <itunes:title>S5 E187 Machinima News Omnibus (June 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">bc3bfa8f-84da-4fa4-ab04-777442e1e502</guid>
      <link>https://completelymachinima.com/s5-e187-machinima-news-omnibus-june-2025/</link>
      <description>
        <![CDATA[<p>Projects, mods, demos, Mickey Mouse, not machinima and genAIs... all in the mix this week. We also talk about new tools, game news and Predator: Killer of Killers, the first full length BIG budget machinima. Check out the discussion, links on our show notes, and add comments as usual. </p><p>Credits - <br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood <br>Producer/Editor: Phil Rice <br>Music: Phil Rice &amp; SunoAI</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Projects, mods, demos, Mickey Mouse, not machinima and genAIs... all in the mix this week. We also talk about new tools, game news and Predator: Killer of Killers, the first full length BIG budget machinima. Check out the discussion, links on our show notes, and add comments as usual. </p><p>Credits - <br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood <br>Producer/Editor: Phil Rice <br>Music: Phil Rice &amp; SunoAI</p>]]>
      </content:encoded>
      <pubDate>Thu, 26 Jun 2025 00:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/61b8e225/3dcbb4a2.mp3" length="81933679" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/S5xvPe_v6p84bb-m0cO_jhHfmMENvcyQIdi7EiMgA_Q/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8yMzM2/NTc3MTZmMGQyY2Nm/ODQyYjNiNzczZTYx/ZjhmNC5wbmc.jpg"/>
      <itunes:duration>3413</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Projects, mods, demos, Mickey Mouse, not machinima and genAIs... all in the mix this week. We also talk about new tools, game news and Predator: Killer of Killers, the first full length BIG budget machinima. Check out the discussion, links on our show notes, and add comments as usual. </p><p>Credits - <br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood <br>Producer/Editor: Phil Rice <br>Music: Phil Rice &amp; SunoAI</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/61b8e225/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E186 WoW: I'm So Sick (June 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>186</itunes:episode>
      <podcast:episode>186</podcast:episode>
      <itunes:title>S5 E186 WoW: I'm So Sick (June 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a8c68c68-96da-4ad6-a025-a606fa0c973f</guid>
      <link>https://completelymachinima.com/s5-e186-wow-im-so-sick-june-2025/</link>
      <description>
        <![CDATA[<p>Our latest deep dive into machinima history, and this month we focus on Baron Soosdon, a Finnish creator whose work is legendary among us. The film pick, I'm So Sick, is an excellent example of the type of work he produced during his machinima career (circa 2006-2011) which, shockingly, never actually won an award - it was however runner up at Bitfilm Festival. The film is a WoW fan fiction and a cultural mashup of its era, including subtle references to some of the key happenings in niche entertainment at the time: release of Edge of Remorse by Jason Choi (machinima), Ergo Proxy's classic anime series, appearances by the WoW legendary band L70ETC, the BlackWingLair level play-throughs and Lacey Sturm's incredible primal scream and the Flyleaf music video, song of the same title. Enjoy the discussion.</p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Phil Rice</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Our latest deep dive into machinima history, and this month we focus on Baron Soosdon, a Finnish creator whose work is legendary among us. The film pick, I'm So Sick, is an excellent example of the type of work he produced during his machinima career (circa 2006-2011) which, shockingly, never actually won an award - it was however runner up at Bitfilm Festival. The film is a WoW fan fiction and a cultural mashup of its era, including subtle references to some of the key happenings in niche entertainment at the time: release of Edge of Remorse by Jason Choi (machinima), Ergo Proxy's classic anime series, appearances by the WoW legendary band L70ETC, the BlackWingLair level play-throughs and Lacey Sturm's incredible primal scream and the Flyleaf music video, song of the same title. Enjoy the discussion.</p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Phil Rice</p>]]>
      </content:encoded>
      <pubDate>Thu, 19 Jun 2025 00:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/ea438ba8/0e8a7ed4.mp3" length="53377068" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/39LKlEWqJoAsBXP3fFh1xKHtJTxHzHMt5bAQysZ0Zg0/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lNzRk/Y2M1ZTVkMzgyNWFk/MGE4NmVmNjUxY2My/MTA5Yy5wbmc.jpg"/>
      <itunes:duration>2223</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Our latest deep dive into machinima history, and this month we focus on Baron Soosdon, a Finnish creator whose work is legendary among us. The film pick, I'm So Sick, is an excellent example of the type of work he produced during his machinima career (circa 2006-2011) which, shockingly, never actually won an award - it was however runner up at Bitfilm Festival. The film is a WoW fan fiction and a cultural mashup of its era, including subtle references to some of the key happenings in niche entertainment at the time: release of Edge of Remorse by Jason Choi (machinima), Ergo Proxy's classic anime series, appearances by the WoW legendary band L70ETC, the BlackWingLair level play-throughs and Lacey Sturm's incredible primal scream and the Flyleaf music video, song of the same title. Enjoy the discussion.</p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Phil Rice</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/ea438ba8/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E185 Starfield: Dark Side of Luna (June 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>185</itunes:episode>
      <podcast:episode>185</podcast:episode>
      <itunes:title>S5 E185 Starfield: Dark Side of Luna (June 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d8d3adb1-03ce-49cf-9436-bfa3171bc799</guid>
      <link>https://completelymachinima.com/s5-e185-starfield-dark-side-of-luna-june-2025</link>
      <description>
        <![CDATA[<p>Yup, there's nothing to do in Starfield, except this kind of thing! Seriously, we love how this teases a potential mod by the creator,<a href="https://studio.youtube.com/channel/UCebQ2VuN7lpXc1xw-x9pkkQ"> ⁨@StarfieldCinematics⁩</a>, and we reflect on the portrayal of the characters, the juxtaposition of the narrator voices and the pacing in what is essentially just a teaser. One thing we all agree on is just how stunning this game world is. </p><p>1:57 Analysis of Starfield machinima <br>8:12 Comments on the trailer's content and style <br>12:29 Technical and narrative observations <br>25:31 Audience engagement and future prospects </p><p>Credits - <br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood <br>Producer/Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Yup, there's nothing to do in Starfield, except this kind of thing! Seriously, we love how this teases a potential mod by the creator,<a href="https://studio.youtube.com/channel/UCebQ2VuN7lpXc1xw-x9pkkQ"> ⁨@StarfieldCinematics⁩</a>, and we reflect on the portrayal of the characters, the juxtaposition of the narrator voices and the pacing in what is essentially just a teaser. One thing we all agree on is just how stunning this game world is. </p><p>1:57 Analysis of Starfield machinima <br>8:12 Comments on the trailer's content and style <br>12:29 Technical and narrative observations <br>25:31 Audience engagement and future prospects </p><p>Credits - <br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood <br>Producer/Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 05 Jun 2025 00:02:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/87a44e09/ed6811c6.mp3" length="38376142" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/pboYiFhJ5rCMaMUJt7EigMc4KcHNuNkd4LcjPZI7oMA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS84NDdm/MzU0N2M4YzE4Yzgy/ODlmNzc5NmQxMGE1/ZTBiYy5wbmc.jpg"/>
      <itunes:duration>1598</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Yup, there's nothing to do in Starfield, except this kind of thing! Seriously, we love how this teases a potential mod by the creator,<a href="https://studio.youtube.com/channel/UCebQ2VuN7lpXc1xw-x9pkkQ"> ⁨@StarfieldCinematics⁩</a>, and we reflect on the portrayal of the characters, the juxtaposition of the narrator voices and the pacing in what is essentially just a teaser. One thing we all agree on is just how stunning this game world is. </p><p>1:57 Analysis of Starfield machinima <br>8:12 Comments on the trailer's content and style <br>12:29 Technical and narrative observations <br>25:31 Audience engagement and future prospects </p><p>Credits - <br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood <br>Producer/Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/87a44e09/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E184 NPC vs Man: Rat Bait (May 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>184</itunes:episode>
      <podcast:episode>184</podcast:episode>
      <itunes:title>S5 E184 NPC vs Man: Rat Bait (May 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3bf47b41-3477-4987-b393-ec8578283362</guid>
      <link>https://completelymachinima.com/s5-e184-npc-vs-man-rat-bait-may-2025</link>
      <description>
        <![CDATA[<p>Ever wondered what it might be like to experience GTA as an NPC - or an animal? Well check out our pick this week! An hilarious let's play by <a href="https://studio.youtube.com/channel/UCgMI5659OTolRfJHW3R4JkA">@PuttherUncut </a>"I Pretended to be a RAT NPV in GTA RP and Trolled the ENTIRE SERVER | DonDada RP", released 5 June 2022. Shades of Robin Hood in the approach - </p><p>2:37 Putther Uncut's Rat NPC trolling... <br>5:10 Details of the rat's actions <br>8:24 Damien's reaction and analysis <br>11:53 Phil's perspective and technical insights </p><p>Credits - <br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood <br>Producer/Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Ever wondered what it might be like to experience GTA as an NPC - or an animal? Well check out our pick this week! An hilarious let's play by <a href="https://studio.youtube.com/channel/UCgMI5659OTolRfJHW3R4JkA">@PuttherUncut </a>"I Pretended to be a RAT NPV in GTA RP and Trolled the ENTIRE SERVER | DonDada RP", released 5 June 2022. Shades of Robin Hood in the approach - </p><p>2:37 Putther Uncut's Rat NPC trolling... <br>5:10 Details of the rat's actions <br>8:24 Damien's reaction and analysis <br>11:53 Phil's perspective and technical insights </p><p>Credits - <br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood <br>Producer/Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 29 May 2025 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/391c21bd/3f7ca68e.mp3" length="31296923" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/JHvxF8V5gOKiXdQtkinqTFhmm0Y07C15fq_fbvEOtg0/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9hMTlk/ZmQ1NGY2Yjg0MWEy/ZWQyNGMyOWI1YzM3/N2YyMC5wbmc.jpg"/>
      <itunes:duration>1303</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Ever wondered what it might be like to experience GTA as an NPC - or an animal? Well check out our pick this week! An hilarious let's play by <a href="https://studio.youtube.com/channel/UCgMI5659OTolRfJHW3R4JkA">@PuttherUncut </a>"I Pretended to be a RAT NPV in GTA RP and Trolled the ENTIRE SERVER | DonDada RP", released 5 June 2022. Shades of Robin Hood in the approach - </p><p>2:37 Putther Uncut's Rat NPC trolling... <br>5:10 Details of the rat's actions <br>8:24 Damien's reaction and analysis <br>11:53 Phil's perspective and technical insights </p><p>Credits - <br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood <br>Producer/Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/391c21bd/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E183 Total War: Battle of Badr (May 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>183</itunes:episode>
      <podcast:episode>183</podcast:episode>
      <itunes:title>S5 E183 Total War: Battle of Badr (May 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f877e696-8170-4e32-a903-de52fd6da20d</guid>
      <link>https://completelymachinima.com/s5-e183-total-war-battle-of-badr-624-ad-may-2025</link>
      <description>
        <![CDATA[<p>In this episode, we discuss an account of an historic battle, which is commemorated annually on the 17th of Ramadan across all Muslim countries: the Battle of Badr 624AD. The film has been created by the Bellum et Historia channel, released on 16 November 2024, and made in Total War Atilla and other games, using various mods. These are, however, a little hazy because the creator has chosen not to reveal the creative process, making full attribution of assets used quite a challenge to fully appreciate, not least how the game technology was used in the creative process.  Nonetheless, we talk about the film's methods of creative expression, the role of the tools and the ways in which these game environments can be especially useful for this kind of storytelling.</p><p>0:40 Introduction by Phil<br>8:22 Damien's evaluation of the tools<br>16:33 Tracy's observations on the tools used and creative processes, the role of games in understanding historic events</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, we discuss an account of an historic battle, which is commemorated annually on the 17th of Ramadan across all Muslim countries: the Battle of Badr 624AD. The film has been created by the Bellum et Historia channel, released on 16 November 2024, and made in Total War Atilla and other games, using various mods. These are, however, a little hazy because the creator has chosen not to reveal the creative process, making full attribution of assets used quite a challenge to fully appreciate, not least how the game technology was used in the creative process.  Nonetheless, we talk about the film's methods of creative expression, the role of the tools and the ways in which these game environments can be especially useful for this kind of storytelling.</p><p>0:40 Introduction by Phil<br>8:22 Damien's evaluation of the tools<br>16:33 Tracy's observations on the tools used and creative processes, the role of games in understanding historic events</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 22 May 2025 00:03:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/182e1a5c/4d23071f.mp3" length="53207388" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/WOxh276dEmDo9mEe82LaqyWBdOjtIEjHxojKoUTd07A/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9hNWNh/NTAyOGFkOWMwODU5/YzE0Njg4ZjE5ZjBm/NTgwMC5wbmc.jpg"/>
      <itunes:duration>2215</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, we discuss an account of an historic battle, which is commemorated annually on the 17th of Ramadan across all Muslim countries: the Battle of Badr 624AD. The film has been created by the Bellum et Historia channel, released on 16 November 2024, and made in Total War Atilla and other games, using various mods. These are, however, a little hazy because the creator has chosen not to reveal the creative process, making full attribution of assets used quite a challenge to fully appreciate, not least how the game technology was used in the creative process.  Nonetheless, we talk about the film's methods of creative expression, the role of the tools and the ways in which these game environments can be especially useful for this kind of storytelling.</p><p>0:40 Introduction by Phil<br>8:22 Damien's evaluation of the tools<br>16:33 Tracy's observations on the tools used and creative processes, the role of games in understanding historic events</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/182e1a5c/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E182 Machinima News Omnibus (May 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>182</itunes:episode>
      <podcast:episode>182</podcast:episode>
      <itunes:title>S5 E182 Machinima News Omnibus (May 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e005de9a-b349-4249-96f5-4939c672e2bb</guid>
      <link>https://completelymachinima.com/s5-e182-machinima-news-omnibus-may-2025/</link>
      <description>
        <![CDATA[<p>Our monthly roundup of all things we enjoy about this crazy world of machinima. </p><p>Key discussion items - <br>Machinima and virtual production updates <br>AI-generated content and tools <br>Video game trailers and announcements <br>Character creation software developments <br>AI music generation and legal considerations <br>Creative video game content creation techniques </p><p>0:01:21 - AFK Season Three Star Wars parody discussion <a href="https://studio.youtube.com/channel/UCK8cghs2w_n6L8OunC-BFLQ"> ⁨@EpicallyCasual⁩ </a><br>0:04:36 - GTA VI trailer speculation <a href="https://studio.youtube.com/channel/UC6VcWc1rAoWdBCM0JxrRQ3A"> ⁨@RockstarGames⁩ </a><a href="https://studio.youtube.com/channel/UCWoAuk0iATPwbRrvC9hf6JA"> ⁨@RickyGrove⁩ </a><br>0:11:33 - Character Creator 5 announcement <a href="https://studio.youtube.com/channel/UCgigyhFYBO-trin-NBtJWeQ"> ⁨@reallusion⁩ </a><br>0:22:10 - Star Wars video game with machinima potential <a href="https://studio.youtube.com/channel/UCOsVSkmXD1tc6uiJ2hc0wYQ"> ⁨@EAStarWars⁩ </a><br>0:34:24 - Phil's AI music generation experiment with Suno <a href="https://studio.youtube.com/channel/UCsi3gcSyzH9-IwMxef4zRJQ"> ⁨@SunoAi7⁩ </a><br>0:43:56 - Minecraft speedrunner Dream's April Fool's joke <a href="https://studio.youtube.com/channel/UChU3JRloULzdFX3aCu7BiSA"> ⁨@dreamxd7779⁩ </a><br>0:47:05 - Closing remarks </p><p>Show notes &amp; links: https://completelymachinima.com/s5-e182-machinima-news-omnibus-may-2025/ </p><p>Credits - Speakers: Phil Rice, Tracy Harwood, Damien Valentine <a href="https://studio.youtube.com/channel/UCkLinRgKCTv1OX4RuuRTuBg"> ⁨@DarthAngelus⁩ </a><br>Producer/Editor: Phil Rice <a href="https://studio.youtube.com/channel/UCS8kdZpG-G_OUcHpMn2RjSg"> ⁨@zsOverman⁩ </a><br>Music: Animo Domini Beats/Suno/Phil Rice</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Our monthly roundup of all things we enjoy about this crazy world of machinima. </p><p>Key discussion items - <br>Machinima and virtual production updates <br>AI-generated content and tools <br>Video game trailers and announcements <br>Character creation software developments <br>AI music generation and legal considerations <br>Creative video game content creation techniques </p><p>0:01:21 - AFK Season Three Star Wars parody discussion <a href="https://studio.youtube.com/channel/UCK8cghs2w_n6L8OunC-BFLQ"> ⁨@EpicallyCasual⁩ </a><br>0:04:36 - GTA VI trailer speculation <a href="https://studio.youtube.com/channel/UC6VcWc1rAoWdBCM0JxrRQ3A"> ⁨@RockstarGames⁩ </a><a href="https://studio.youtube.com/channel/UCWoAuk0iATPwbRrvC9hf6JA"> ⁨@RickyGrove⁩ </a><br>0:11:33 - Character Creator 5 announcement <a href="https://studio.youtube.com/channel/UCgigyhFYBO-trin-NBtJWeQ"> ⁨@reallusion⁩ </a><br>0:22:10 - Star Wars video game with machinima potential <a href="https://studio.youtube.com/channel/UCOsVSkmXD1tc6uiJ2hc0wYQ"> ⁨@EAStarWars⁩ </a><br>0:34:24 - Phil's AI music generation experiment with Suno <a href="https://studio.youtube.com/channel/UCsi3gcSyzH9-IwMxef4zRJQ"> ⁨@SunoAi7⁩ </a><br>0:43:56 - Minecraft speedrunner Dream's April Fool's joke <a href="https://studio.youtube.com/channel/UChU3JRloULzdFX3aCu7BiSA"> ⁨@dreamxd7779⁩ </a><br>0:47:05 - Closing remarks </p><p>Show notes &amp; links: https://completelymachinima.com/s5-e182-machinima-news-omnibus-may-2025/ </p><p>Credits - Speakers: Phil Rice, Tracy Harwood, Damien Valentine <a href="https://studio.youtube.com/channel/UCkLinRgKCTv1OX4RuuRTuBg"> ⁨@DarthAngelus⁩ </a><br>Producer/Editor: Phil Rice <a href="https://studio.youtube.com/channel/UCS8kdZpG-G_OUcHpMn2RjSg"> ⁨@zsOverman⁩ </a><br>Music: Animo Domini Beats/Suno/Phil Rice</p>]]>
      </content:encoded>
      <pubDate>Thu, 15 May 2025 00:07:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/0687b471/10ad0eb7.mp3" length="68192640" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/k1ISH3s-74mmyWjIiTBiMR8uvqFZGjr9knzwBhFzIEY/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS80ZTUx/ZDE1MmU0MDE5ZTVh/MjM0Y2VmMWRjNjQ2/MTVhOS5wbmc.jpg"/>
      <itunes:duration>2841</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Our monthly roundup of all things we enjoy about this crazy world of machinima. </p><p>Key discussion items - <br>Machinima and virtual production updates <br>AI-generated content and tools <br>Video game trailers and announcements <br>Character creation software developments <br>AI music generation and legal considerations <br>Creative video game content creation techniques </p><p>0:01:21 - AFK Season Three Star Wars parody discussion <a href="https://studio.youtube.com/channel/UCK8cghs2w_n6L8OunC-BFLQ"> ⁨@EpicallyCasual⁩ </a><br>0:04:36 - GTA VI trailer speculation <a href="https://studio.youtube.com/channel/UC6VcWc1rAoWdBCM0JxrRQ3A"> ⁨@RockstarGames⁩ </a><a href="https://studio.youtube.com/channel/UCWoAuk0iATPwbRrvC9hf6JA"> ⁨@RickyGrove⁩ </a><br>0:11:33 - Character Creator 5 announcement <a href="https://studio.youtube.com/channel/UCgigyhFYBO-trin-NBtJWeQ"> ⁨@reallusion⁩ </a><br>0:22:10 - Star Wars video game with machinima potential <a href="https://studio.youtube.com/channel/UCOsVSkmXD1tc6uiJ2hc0wYQ"> ⁨@EAStarWars⁩ </a><br>0:34:24 - Phil's AI music generation experiment with Suno <a href="https://studio.youtube.com/channel/UCsi3gcSyzH9-IwMxef4zRJQ"> ⁨@SunoAi7⁩ </a><br>0:43:56 - Minecraft speedrunner Dream's April Fool's joke <a href="https://studio.youtube.com/channel/UChU3JRloULzdFX3aCu7BiSA"> ⁨@dreamxd7779⁩ </a><br>0:47:05 - Closing remarks </p><p>Show notes &amp; links: https://completelymachinima.com/s5-e182-machinima-news-omnibus-may-2025/ </p><p>Credits - Speakers: Phil Rice, Tracy Harwood, Damien Valentine <a href="https://studio.youtube.com/channel/UCkLinRgKCTv1OX4RuuRTuBg"> ⁨@DarthAngelus⁩ </a><br>Producer/Editor: Phil Rice <a href="https://studio.youtube.com/channel/UCS8kdZpG-G_OUcHpMn2RjSg"> ⁨@zsOverman⁩ </a><br>Music: Animo Domini Beats/Suno/Phil Rice</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/0687b471/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E181 Skyrim: True Nords (May 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>181</itunes:episode>
      <podcast:episode>181</podcast:episode>
      <itunes:title>S5 E181 Skyrim: True Nords (May 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">792266ad-cf95-4050-ad05-0dda479775ed</guid>
      <link>https://completelymachinima.com/s5-e181-skyrim-true-nords-may-2025/</link>
      <description>
        <![CDATA[<p>This week's machinima is made in Skyrim, and whilst its a little older, it shows off beautifully the quality of the game, characters and lip sync capability.  The film, by Wanderersofthedas was released in 2015, and was made using lines drawn only from the game's NPCs.  It makes for an oddly familial campfire conversation, notwithstanding the numerous references to in game lore.  Do you and add your comments on our channels, as usual.</p><p>0:31 Introduction by Damien, using NPCs in a single player game</p><p>4:12 Schizophrenia!</p><p>6:37 The role of the campfire, and familial dysfunctional conversations </p><p>8:05 Attention to detail, nah. Do you need acting to convey a story??? In the days of ElevenLabs, would this kind of thing ever be acceptable.  Would following a main character have enabled a story to be told?</p><p>11:09 The narrative arc is missing, but its dysfunctionality is its central charm</p><p>14:09 Discussing a creative strategy: choosing the lines for NPCs and the lip sync, identifying the modding tools</p><p>Credits -<br>Speakers: Damien Valentine, Phil Rice, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week's machinima is made in Skyrim, and whilst its a little older, it shows off beautifully the quality of the game, characters and lip sync capability.  The film, by Wanderersofthedas was released in 2015, and was made using lines drawn only from the game's NPCs.  It makes for an oddly familial campfire conversation, notwithstanding the numerous references to in game lore.  Do you and add your comments on our channels, as usual.</p><p>0:31 Introduction by Damien, using NPCs in a single player game</p><p>4:12 Schizophrenia!</p><p>6:37 The role of the campfire, and familial dysfunctional conversations </p><p>8:05 Attention to detail, nah. Do you need acting to convey a story??? In the days of ElevenLabs, would this kind of thing ever be acceptable.  Would following a main character have enabled a story to be told?</p><p>11:09 The narrative arc is missing, but its dysfunctionality is its central charm</p><p>14:09 Discussing a creative strategy: choosing the lines for NPCs and the lip sync, identifying the modding tools</p><p>Credits -<br>Speakers: Damien Valentine, Phil Rice, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 08 May 2025 00:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/1751b026/399f99da.mp3" length="40417716" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/saItXdXDj41zEgRIKfIrcRMW7RvXvW5BlzXYr86VRcQ/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9iMTE4/Yzc5MDVjYThhYWNl/NjdmNzVjMWM2NWJh/NmY2My5wbmc.jpg"/>
      <itunes:duration>1683</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week's machinima is made in Skyrim, and whilst its a little older, it shows off beautifully the quality of the game, characters and lip sync capability.  The film, by Wanderersofthedas was released in 2015, and was made using lines drawn only from the game's NPCs.  It makes for an oddly familial campfire conversation, notwithstanding the numerous references to in game lore.  Do you and add your comments on our channels, as usual.</p><p>0:31 Introduction by Damien, using NPCs in a single player game</p><p>4:12 Schizophrenia!</p><p>6:37 The role of the campfire, and familial dysfunctional conversations </p><p>8:05 Attention to detail, nah. Do you need acting to convey a story??? In the days of ElevenLabs, would this kind of thing ever be acceptable.  Would following a main character have enabled a story to be told?</p><p>11:09 The narrative arc is missing, but its dysfunctionality is its central charm</p><p>14:09 Discussing a creative strategy: choosing the lines for NPCs and the lip sync, identifying the modding tools</p><p>Credits -<br>Speakers: Damien Valentine, Phil Rice, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/1751b026/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E180 Gmod: Fragile Harmony (May 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>180</itunes:episode>
      <podcast:episode>180</podcast:episode>
      <itunes:title>S5 E180 Gmod: Fragile Harmony (May 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c71b50ea-d291-43bf-af92-82b596b80a3d</guid>
      <link>https://completelymachinima.com/s5-e180-gmod-fragile-harmony-may-2025/</link>
      <description>
        <![CDATA[<p>This week's ep focusses on the 2024 Crowbar Productions Machinima Mayhem contest winner: Fragile Harmony, made in Garry's Mod by Logan and released on 9 Sept 2024.  Logan sent this in for us to take a look at, and we're sure glad he did.  Yes there are a few things we could be critical about, but storytelling isn't one of them.  Check out our review and leave your comments in the usual way.</p><p>1:14 Introduction by Phil, a classic Philip K Dick sci fi, storytelling and production values: deer in the headlights</p><p>9:16 Emotional reactions, lip sync and the aesthetic quality of machinima, the introduction of zombie behaviour</p><p>13:30 Pacing and its impact on first reactions to the film</p><p>19:40 The background to the film</p><p>22:30 Setting up the story – the monotony is critical</p><p>26:35 Editing and lip sync</p><p>27:09 Sound design is immersive contrasting with the monotony of the first part of the story</p><p>29:06 Confusion from the mundane, the change in pacing and tempo, the silence - what is the real horror story here?</p><p>33: 51 A few tips, our discussion: what we loved and what we miss in the editing</p><p><br>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Damien Valentine<br>Editor: Phil Rice</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week's ep focusses on the 2024 Crowbar Productions Machinima Mayhem contest winner: Fragile Harmony, made in Garry's Mod by Logan and released on 9 Sept 2024.  Logan sent this in for us to take a look at, and we're sure glad he did.  Yes there are a few things we could be critical about, but storytelling isn't one of them.  Check out our review and leave your comments in the usual way.</p><p>1:14 Introduction by Phil, a classic Philip K Dick sci fi, storytelling and production values: deer in the headlights</p><p>9:16 Emotional reactions, lip sync and the aesthetic quality of machinima, the introduction of zombie behaviour</p><p>13:30 Pacing and its impact on first reactions to the film</p><p>19:40 The background to the film</p><p>22:30 Setting up the story – the monotony is critical</p><p>26:35 Editing and lip sync</p><p>27:09 Sound design is immersive contrasting with the monotony of the first part of the story</p><p>29:06 Confusion from the mundane, the change in pacing and tempo, the silence - what is the real horror story here?</p><p>33: 51 A few tips, our discussion: what we loved and what we miss in the editing</p><p><br>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Damien Valentine<br>Editor: Phil Rice</p>]]>
      </content:encoded>
      <pubDate>Thu, 01 May 2025 01:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/c93a9d27/d1d4200b.mp3" length="65214943" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Yv4H4yaG87MHXjOUIRlTvqaW2hicILM2-l8T6TqiBrQ/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82OWIx/ZTAwOTk1MDVmZDE4/NGM2ZWNlZTFmMTdm/OGJkMC5wbmc.jpg"/>
      <itunes:duration>2716</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week's ep focusses on the 2024 Crowbar Productions Machinima Mayhem contest winner: Fragile Harmony, made in Garry's Mod by Logan and released on 9 Sept 2024.  Logan sent this in for us to take a look at, and we're sure glad he did.  Yes there are a few things we could be critical about, but storytelling isn't one of them.  Check out our review and leave your comments in the usual way.</p><p>1:14 Introduction by Phil, a classic Philip K Dick sci fi, storytelling and production values: deer in the headlights</p><p>9:16 Emotional reactions, lip sync and the aesthetic quality of machinima, the introduction of zombie behaviour</p><p>13:30 Pacing and its impact on first reactions to the film</p><p>19:40 The background to the film</p><p>22:30 Setting up the story – the monotony is critical</p><p>26:35 Editing and lip sync</p><p>27:09 Sound design is immersive contrasting with the monotony of the first part of the story</p><p>29:06 Confusion from the mundane, the change in pacing and tempo, the silence - what is the real horror story here?</p><p>33: 51 A few tips, our discussion: what we loved and what we miss in the editing</p><p><br>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Damien Valentine<br>Editor: Phil Rice</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c93a9d27/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E179 Anime Machinima (Apr 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>179</itunes:episode>
      <podcast:episode>179</podcast:episode>
      <itunes:title>S5 E179 Anime Machinima (Apr 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">113bf88c-0f1d-4d95-b7a1-b3fa5f28fab8</guid>
      <link>https://completelymachinima.com/s5-e179-anime-machinima-apr-2025/</link>
      <description>
        <![CDATA[<p>This week we discuss a machinima form we've not really talked about before - anime. Whilst its one of Ricky's favourite creative forms, for the rest of us its a little out of our comfort zone!  We take a look at two films, both made in Final Fantasy 14 (FFXIV), Frieren: Beyond Journey's End by Wheat Tea (released 2 Feb 2025) and Arcadion by Magitek Productions (released 1 Jan 2025).  Check out our discussion and reviews, and do add your comments.</p><p>1:24 What is anime machinima?</p><p>3:44 Studio Ghibli: “An insult to life itself”</p><p>4:20 About FFXIV for machinima</p><p>7:14 Frieren: Beyond Journey’s End </p><p>10:18 Arcadion</p><p>15:14 The untold story of anime and machinima</p><p>17:15 Origins of a humble person becoming a world saviour: LOTR</p><p>28:06 Convergence mod for Elden Ring (v 2.2)</p><p><br>Credits -<br>Speakers: Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week we discuss a machinima form we've not really talked about before - anime. Whilst its one of Ricky's favourite creative forms, for the rest of us its a little out of our comfort zone!  We take a look at two films, both made in Final Fantasy 14 (FFXIV), Frieren: Beyond Journey's End by Wheat Tea (released 2 Feb 2025) and Arcadion by Magitek Productions (released 1 Jan 2025).  Check out our discussion and reviews, and do add your comments.</p><p>1:24 What is anime machinima?</p><p>3:44 Studio Ghibli: “An insult to life itself”</p><p>4:20 About FFXIV for machinima</p><p>7:14 Frieren: Beyond Journey’s End </p><p>10:18 Arcadion</p><p>15:14 The untold story of anime and machinima</p><p>17:15 Origins of a humble person becoming a world saviour: LOTR</p><p>28:06 Convergence mod for Elden Ring (v 2.2)</p><p><br>Credits -<br>Speakers: Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 24 Apr 2025 00:03:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/47a8ce5b/72ee53d0.mp3" length="42618956" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/D1Sr8XRahD0x7IUFw6zjnH3UgmxuHP38xQkbd_pHdUk/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9iYjEx/NjNlYWQxYTg2MTZi/NjBjODY2YmI2M2Zm/OGNmYi5wbmc.jpg"/>
      <itunes:duration>1775</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week we discuss a machinima form we've not really talked about before - anime. Whilst its one of Ricky's favourite creative forms, for the rest of us its a little out of our comfort zone!  We take a look at two films, both made in Final Fantasy 14 (FFXIV), Frieren: Beyond Journey's End by Wheat Tea (released 2 Feb 2025) and Arcadion by Magitek Productions (released 1 Jan 2025).  Check out our discussion and reviews, and do add your comments.</p><p>1:24 What is anime machinima?</p><p>3:44 Studio Ghibli: “An insult to life itself”</p><p>4:20 About FFXIV for machinima</p><p>7:14 Frieren: Beyond Journey’s End </p><p>10:18 Arcadion</p><p>15:14 The untold story of anime and machinima</p><p>17:15 Origins of a humble person becoming a world saviour: LOTR</p><p>28:06 Convergence mod for Elden Ring (v 2.2)</p><p><br>Credits -<br>Speakers: Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/47a8ce5b/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E178 Machinima News Omnibus (Apr 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>178</itunes:episode>
      <podcast:episode>178</podcast:episode>
      <itunes:title>S5 E178 Machinima News Omnibus (Apr 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">40a3d7fe-a79c-45dc-aa32-b1a9f5693293</guid>
      <link>https://completelymachinima.com/s5-e178-machinima-news-omnibus-apr-2025/</link>
      <description>
        <![CDATA[<p> In this week's episode, we discuss the month's news items we've found most interesting and relevant to making machinima, including more great projects to be inspired by, genAIs we've spotted, Steam's rip off, inZOI's challenge to Sims and the phenomenon known as the 'Minecraft Movie'.  Check out our discussion and do add comments on our YT or blog posts.</p><p>1:18 Projects: a zombie film in GTA5, Trillo’s Cuco, NeuralViz’ Tigg Talk – an alternative perspective on tariffs</p><p>3:33 The speed of a creative and production process – efficiencies and pivoting to topical content a la South Park!</p><p>6:25 Anomidae’s game explainer, Platinum WoW’s documentary about early days of World of Warcraft, GTA6 mAIchinima</p><p>9:00 GenAI updates: Sesame, ElevenLabs Actor Mode, Runway’s gen 4, ChatGPT’s image generator, Studio Ghibli’s backlash, DSO physical generator, Recammaster tool, Phil’s examples of how the tools can be used, volumetric capture, vtubing WarpTuber, Animes and Facerig, </p><p>26:28 Reallusion and Apple Arts Studio’s Animation Shopee</p><p>28:00 Steam’s share of revenue and algorithmic bias</p><p>29:41 Nintendo’s Switch 2</p><p>31:09 Mocap studio at a comicon – who were they?</p><p>32:45 John Robertson’s show The Dark Room</p><p>35:40 InZOI release – more photorealistic than the Sims, and an intriguing looking engine – what will happen to Sims now?</p><p>45:30 The Minecraft movie – a renewed interest in machinima (or not!) and the Rocky Horror Picture Show</p><p>Credits -<br>Speakers: Damien Valentine, Phil Rice, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p> In this week's episode, we discuss the month's news items we've found most interesting and relevant to making machinima, including more great projects to be inspired by, genAIs we've spotted, Steam's rip off, inZOI's challenge to Sims and the phenomenon known as the 'Minecraft Movie'.  Check out our discussion and do add comments on our YT or blog posts.</p><p>1:18 Projects: a zombie film in GTA5, Trillo’s Cuco, NeuralViz’ Tigg Talk – an alternative perspective on tariffs</p><p>3:33 The speed of a creative and production process – efficiencies and pivoting to topical content a la South Park!</p><p>6:25 Anomidae’s game explainer, Platinum WoW’s documentary about early days of World of Warcraft, GTA6 mAIchinima</p><p>9:00 GenAI updates: Sesame, ElevenLabs Actor Mode, Runway’s gen 4, ChatGPT’s image generator, Studio Ghibli’s backlash, DSO physical generator, Recammaster tool, Phil’s examples of how the tools can be used, volumetric capture, vtubing WarpTuber, Animes and Facerig, </p><p>26:28 Reallusion and Apple Arts Studio’s Animation Shopee</p><p>28:00 Steam’s share of revenue and algorithmic bias</p><p>29:41 Nintendo’s Switch 2</p><p>31:09 Mocap studio at a comicon – who were they?</p><p>32:45 John Robertson’s show The Dark Room</p><p>35:40 InZOI release – more photorealistic than the Sims, and an intriguing looking engine – what will happen to Sims now?</p><p>45:30 The Minecraft movie – a renewed interest in machinima (or not!) and the Rocky Horror Picture Show</p><p>Credits -<br>Speakers: Damien Valentine, Phil Rice, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 17 Apr 2025 00:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/cb4ef5d8/3168941b.mp3" length="79468794" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Pvlo_jnAsWaH02nxI0IDe-N6h7zUzA9nhzjrm1V_jNI/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lOWU0/ZWUxMzRjYzIyZGQw/NmVhMzQ2NGEwYzIx/OGViNi5wbmc.jpg"/>
      <itunes:duration>3309</itunes:duration>
      <itunes:summary>
        <![CDATA[<p> In this week's episode, we discuss the month's news items we've found most interesting and relevant to making machinima, including more great projects to be inspired by, genAIs we've spotted, Steam's rip off, inZOI's challenge to Sims and the phenomenon known as the 'Minecraft Movie'.  Check out our discussion and do add comments on our YT or blog posts.</p><p>1:18 Projects: a zombie film in GTA5, Trillo’s Cuco, NeuralViz’ Tigg Talk – an alternative perspective on tariffs</p><p>3:33 The speed of a creative and production process – efficiencies and pivoting to topical content a la South Park!</p><p>6:25 Anomidae’s game explainer, Platinum WoW’s documentary about early days of World of Warcraft, GTA6 mAIchinima</p><p>9:00 GenAI updates: Sesame, ElevenLabs Actor Mode, Runway’s gen 4, ChatGPT’s image generator, Studio Ghibli’s backlash, DSO physical generator, Recammaster tool, Phil’s examples of how the tools can be used, volumetric capture, vtubing WarpTuber, Animes and Facerig, </p><p>26:28 Reallusion and Apple Arts Studio’s Animation Shopee</p><p>28:00 Steam’s share of revenue and algorithmic bias</p><p>29:41 Nintendo’s Switch 2</p><p>31:09 Mocap studio at a comicon – who were they?</p><p>32:45 John Robertson’s show The Dark Room</p><p>35:40 InZOI release – more photorealistic than the Sims, and an intriguing looking engine – what will happen to Sims now?</p><p>45:30 The Minecraft movie – a renewed interest in machinima (or not!) and the Rocky Horror Picture Show</p><p>Credits -<br>Speakers: Damien Valentine, Phil Rice, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/cb4ef5d8/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E177 Who is the Most Powerful Person in the World? (Apr 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>177</itunes:episode>
      <podcast:episode>177</podcast:episode>
      <itunes:title>S5 E177 Who is the Most Powerful Person in the World? (Apr 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">bdff21d4-a4da-483b-a2eb-e0151f9602fb</guid>
      <link>https://completelymachinima.com/s5-e177-who-is-the-most-powerful-person-in-the-world-apr-2025/</link>
      <description>
        <![CDATA[<p>This week is another pick from the Archives, a short by Thuyen Nguyen aka<a href="https://studio.youtube.com/channel/UCqrn-9t6p3RUU6xaChpilGQ"> @evaneon </a>and <a href="https://studio.youtube.com/channel/UC2TNX1XffGNKTj_ApxVhQ8g"> @collectivenounfilmworksdev4297 </a>. The film was released in 2007 - it is a love letter to games and gamers at a time when seemingly the whole world was filled with haters. Catch up with our comments and reflections and do add your own below. </p><p>1:13 About the Archive - How They Got Game, a Stanford University project</p><p>3:30 The Most Powerful Person in the World by Thuyen Nguyen</p><p>7:17 I am omnipotent!</p><p>9:12 The historical context – and the ‘hot coffee mod’</p><p>12:50 Games are just not that bad</p><p>13:20 An Unfair War, impacts and influences and the role of machinima</p><p>21:30 Why do a ‘personal essay’ style of machinima?</p><p><br>Credits - <br>Speakers: Ricky Grove, Tracy Harwood, Damien Valentine <br>Producer: Damien Valentine <br>Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week is another pick from the Archives, a short by Thuyen Nguyen aka<a href="https://studio.youtube.com/channel/UCqrn-9t6p3RUU6xaChpilGQ"> @evaneon </a>and <a href="https://studio.youtube.com/channel/UC2TNX1XffGNKTj_ApxVhQ8g"> @collectivenounfilmworksdev4297 </a>. The film was released in 2007 - it is a love letter to games and gamers at a time when seemingly the whole world was filled with haters. Catch up with our comments and reflections and do add your own below. </p><p>1:13 About the Archive - How They Got Game, a Stanford University project</p><p>3:30 The Most Powerful Person in the World by Thuyen Nguyen</p><p>7:17 I am omnipotent!</p><p>9:12 The historical context – and the ‘hot coffee mod’</p><p>12:50 Games are just not that bad</p><p>13:20 An Unfair War, impacts and influences and the role of machinima</p><p>21:30 Why do a ‘personal essay’ style of machinima?</p><p><br>Credits - <br>Speakers: Ricky Grove, Tracy Harwood, Damien Valentine <br>Producer: Damien Valentine <br>Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 10 Apr 2025 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/2af891dc/0a65d304.mp3" length="34904042" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/PgnfXDm40eRGvxcHl8o2TN9ep4_yk-hMOBgbHFoCd3M/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9mMDQ1/Y2VhZWUyY2IzOWZm/ODIxY2YzMWZmMDZi/MDRiMy5wbmc.jpg"/>
      <itunes:duration>1453</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week is another pick from the Archives, a short by Thuyen Nguyen aka<a href="https://studio.youtube.com/channel/UCqrn-9t6p3RUU6xaChpilGQ"> @evaneon </a>and <a href="https://studio.youtube.com/channel/UC2TNX1XffGNKTj_ApxVhQ8g"> @collectivenounfilmworksdev4297 </a>. The film was released in 2007 - it is a love letter to games and gamers at a time when seemingly the whole world was filled with haters. Catch up with our comments and reflections and do add your own below. </p><p>1:13 About the Archive - How They Got Game, a Stanford University project</p><p>3:30 The Most Powerful Person in the World by Thuyen Nguyen</p><p>7:17 I am omnipotent!</p><p>9:12 The historical context – and the ‘hot coffee mod’</p><p>12:50 Games are just not that bad</p><p>13:20 An Unfair War, impacts and influences and the role of machinima</p><p>21:30 Why do a ‘personal essay’ style of machinima?</p><p><br>Credits - <br>Speakers: Ricky Grove, Tracy Harwood, Damien Valentine <br>Producer: Damien Valentine <br>Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/2af891dc/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Interview: Andrew Knight (Apr 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>Interview: Andrew Knight (Apr 2025)</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">25a549a9-3e1d-4359-994c-080dc7f32c84</guid>
      <link>https://completelymachinima.com/2025/04/02/s5-e176-red-faction-guerilla-optimism-bias/</link>
      <description>
        <![CDATA[<p>Alongside S5 E176 Red Faction Guerilla: Optimism Bias (Apr 2025), Tracy spoke to Andrew about his machinima series, his creative practice and the problems he encountered when attempting to distribute the work.  They also discuss his upcoming works and aspirations for his future career.  Check out the interview (also on YouTube).</p><p>Credits -<br>Speakers: Andrew Knight, Tracy Harwood<br>Editor: Phil Rice</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Alongside S5 E176 Red Faction Guerilla: Optimism Bias (Apr 2025), Tracy spoke to Andrew about his machinima series, his creative practice and the problems he encountered when attempting to distribute the work.  They also discuss his upcoming works and aspirations for his future career.  Check out the interview (also on YouTube).</p><p>Credits -<br>Speakers: Andrew Knight, Tracy Harwood<br>Editor: Phil Rice</p>]]>
      </content:encoded>
      <pubDate>Thu, 03 Apr 2025 00:02:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/997c9f29/c9ce897c.mp3" length="104595851" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Y77dnvs_0l-oONLMz0x5fRjDLyOF3Rn_xSe3XSO1Rd4/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82NTQ1/MDAyOGU1OWFjNDk2/NzBiNzdlMDhmZDc2/ZDY4ZS5wbmc.jpg"/>
      <itunes:duration>4357</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Alongside S5 E176 Red Faction Guerilla: Optimism Bias (Apr 2025), Tracy spoke to Andrew about his machinima series, his creative practice and the problems he encountered when attempting to distribute the work.  They also discuss his upcoming works and aspirations for his future career.  Check out the interview (also on YouTube).</p><p>Credits -<br>Speakers: Andrew Knight, Tracy Harwood<br>Editor: Phil Rice</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/997c9f29/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E176 Red Faction Guerilla: Optimism Bias (Apr 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>176</itunes:episode>
      <podcast:episode>176</podcast:episode>
      <itunes:title>S5 E176 Red Faction Guerilla: Optimism Bias (Apr 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">dfb78c35-db6c-4bfd-81f8-a8be549d88ee</guid>
      <link>https://completelymachinima.com/2025/04/02/s5-e176-red-faction-guerilla-optimism-bias/</link>
      <description>
        <![CDATA[<p>A viewer nominated series, this week's ep is another great example of brilliant writing. Optimism Bias was directed by<a href="https://studio.youtube.com/channel/UC6uQAgw2nnRaN_4IcPwwAWA"> @AndrewGoodKnight </a>and originally released in 2013 having been showcased at the Melbourne International Animation Festival <a href="https://studio.youtube.com/channel/UCrq3jjbIi2bWpBW54cT2JqA"> @melbourneinternationalanim3991 </a>- its Australian comedy, deeply rooted in game lore, at its very best.  Tracy also grabbed an interview with Andrew which you can check out in our season specials, released alongside this ep.</p><p>1:17 Introduction to the film and its original inspiration – not surprisingly RoosterTeeth’s #RVB</p><p>9:35 Everything is funnier in an Australia accent!</p><p>10:15 Puppeteering vs keyframe</p><p>11:15 Phil’s broken record: writing is outstanding!</p><p>12:50 A masterful scene</p><p>13:50 Editing the frame – the skill required is evident</p><p>15:00 The biggest shock is the view count</p><p>15:35 The difference between imitation and inspiration</p><p>17:22 Xcom games are more enjoyable than you think!</p><p>18:50 Distribution problems - Nordic Games Developer dropped the ball</p><p>22:38 Next steps, lessons learned and our reflections on the process of promoting good work</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A viewer nominated series, this week's ep is another great example of brilliant writing. Optimism Bias was directed by<a href="https://studio.youtube.com/channel/UC6uQAgw2nnRaN_4IcPwwAWA"> @AndrewGoodKnight </a>and originally released in 2013 having been showcased at the Melbourne International Animation Festival <a href="https://studio.youtube.com/channel/UCrq3jjbIi2bWpBW54cT2JqA"> @melbourneinternationalanim3991 </a>- its Australian comedy, deeply rooted in game lore, at its very best.  Tracy also grabbed an interview with Andrew which you can check out in our season specials, released alongside this ep.</p><p>1:17 Introduction to the film and its original inspiration – not surprisingly RoosterTeeth’s #RVB</p><p>9:35 Everything is funnier in an Australia accent!</p><p>10:15 Puppeteering vs keyframe</p><p>11:15 Phil’s broken record: writing is outstanding!</p><p>12:50 A masterful scene</p><p>13:50 Editing the frame – the skill required is evident</p><p>15:00 The biggest shock is the view count</p><p>15:35 The difference between imitation and inspiration</p><p>17:22 Xcom games are more enjoyable than you think!</p><p>18:50 Distribution problems - Nordic Games Developer dropped the ball</p><p>22:38 Next steps, lessons learned and our reflections on the process of promoting good work</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 03 Apr 2025 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/7a0ddc1e/8e788644.mp3" length="46426912" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/vhxrRljSRA4NwFHSXsLVKQWigdVqTvwpEYF1k1mZRFc/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lMDdi/NGQ5NjY4YWVkM2Uw/NWVkZGQ5NzVkM2E1/NzFhYy5wbmc.jpg"/>
      <itunes:duration>1933</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A viewer nominated series, this week's ep is another great example of brilliant writing. Optimism Bias was directed by<a href="https://studio.youtube.com/channel/UC6uQAgw2nnRaN_4IcPwwAWA"> @AndrewGoodKnight </a>and originally released in 2013 having been showcased at the Melbourne International Animation Festival <a href="https://studio.youtube.com/channel/UCrq3jjbIi2bWpBW54cT2JqA"> @melbourneinternationalanim3991 </a>- its Australian comedy, deeply rooted in game lore, at its very best.  Tracy also grabbed an interview with Andrew which you can check out in our season specials, released alongside this ep.</p><p>1:17 Introduction to the film and its original inspiration – not surprisingly RoosterTeeth’s #RVB</p><p>9:35 Everything is funnier in an Australia accent!</p><p>10:15 Puppeteering vs keyframe</p><p>11:15 Phil’s broken record: writing is outstanding!</p><p>12:50 A masterful scene</p><p>13:50 Editing the frame – the skill required is evident</p><p>15:00 The biggest shock is the view count</p><p>15:35 The difference between imitation and inspiration</p><p>17:22 Xcom games are more enjoyable than you think!</p><p>18:50 Distribution problems - Nordic Games Developer dropped the ball</p><p>22:38 Next steps, lessons learned and our reflections on the process of promoting good work</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/7a0ddc1e/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E175 Golden Age of WOW Machinima (Mar 2025</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>175</itunes:episode>
      <podcast:episode>175</podcast:episode>
      <itunes:title>S5 E175 Golden Age of WOW Machinima (Mar 2025</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">504727d1-92df-4ec5-8ce9-2dc731069ab4</guid>
      <link>https://completelymachinima.com/2025/03/27/s5-e175-the-golden-age-of-wow-mar-2025/</link>
      <description>
        <![CDATA[<p>It's lovely to hear a fellow machinima fan discuss their passion for the creative works that have inspired them. This week's ep is a documentary by one such person, Angelikatosh, who reminisces about the 'golden age' of classic World of Warcraft films.  We highlight a few films from our own and possibly slightly older archives that she's not managed to cover too.</p><p>1:19 Introduction to this week’s pick – a documentary about the ‘golden age’ of WOW machinima</p><p>4:55 What Ben’s tome says!</p><p>8:00 Why has WOW machinima dried up?</p><p>10:07 What the hell is Activision playing at with this community? Reminiscing about some of the earliest greats in WOW</p><p>15:54 MMOPRG vs mods vs community</p><p>24:40 Check out the Machiniplex remastered archive of WOW machinimas</p><p>26:16 Looking forward to the next ep by Angelikatosh!</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>It's lovely to hear a fellow machinima fan discuss their passion for the creative works that have inspired them. This week's ep is a documentary by one such person, Angelikatosh, who reminisces about the 'golden age' of classic World of Warcraft films.  We highlight a few films from our own and possibly slightly older archives that she's not managed to cover too.</p><p>1:19 Introduction to this week’s pick – a documentary about the ‘golden age’ of WOW machinima</p><p>4:55 What Ben’s tome says!</p><p>8:00 Why has WOW machinima dried up?</p><p>10:07 What the hell is Activision playing at with this community? Reminiscing about some of the earliest greats in WOW</p><p>15:54 MMOPRG vs mods vs community</p><p>24:40 Check out the Machiniplex remastered archive of WOW machinimas</p><p>26:16 Looking forward to the next ep by Angelikatosh!</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 27 Mar 2025 00:02:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/c197b9de/f4fbc2ea.mp3" length="41658199" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>1735</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>It's lovely to hear a fellow machinima fan discuss their passion for the creative works that have inspired them. This week's ep is a documentary by one such person, Angelikatosh, who reminisces about the 'golden age' of classic World of Warcraft films.  We highlight a few films from our own and possibly slightly older archives that she's not managed to cover too.</p><p>1:19 Introduction to this week’s pick – a documentary about the ‘golden age’ of WOW machinima</p><p>4:55 What Ben’s tome says!</p><p>8:00 Why has WOW machinima dried up?</p><p>10:07 What the hell is Activision playing at with this community? Reminiscing about some of the earliest greats in WOW</p><p>15:54 MMOPRG vs mods vs community</p><p>24:40 Check out the Machiniplex remastered archive of WOW machinimas</p><p>26:16 Looking forward to the next ep by Angelikatosh!</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c197b9de/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E174 creativeAI: The Glurons (Mar 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>174</itunes:episode>
      <podcast:episode>174</podcast:episode>
      <itunes:title>S5 E174 creativeAI: The Glurons (Mar 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">cd6aefaa-777c-4b3d-8e97-98bc043d415a</guid>
      <link>https://completelymachinima.com/2025/03/20/s5-e174-creativeai-the-glurons-mar-2025/</link>
      <description>
        <![CDATA[<p>One of the most extraordinary picks we've made, probably ever, on the show! This week, we review an emergent absurdist talk show, focussing on the life of the Glurons - a post-human race of critters set in a future world, but most creatively uses generative AI tools.  Its outstanding quality is, however, the writing.  Check out our review and pick up the links mentioned on our show notes blog post on the Completely Machinima website (link below).</p><p>1:27 A first for a machinima show: Unanswered Oddities by Neural Viz, episode 7 is part of a creative AI series, a talking heads show about a future race of hoomankind called The Glurons – introducing the show</p><p>8:50 The quality of the writing is outstanding, the workflow and creative pipeline discussed</p><p>16:36 How were the characters appearing to be from the same race created using genAI?</p><p>21:23 What the hell, Phil? Checkov!</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>One of the most extraordinary picks we've made, probably ever, on the show! This week, we review an emergent absurdist talk show, focussing on the life of the Glurons - a post-human race of critters set in a future world, but most creatively uses generative AI tools.  Its outstanding quality is, however, the writing.  Check out our review and pick up the links mentioned on our show notes blog post on the Completely Machinima website (link below).</p><p>1:27 A first for a machinima show: Unanswered Oddities by Neural Viz, episode 7 is part of a creative AI series, a talking heads show about a future race of hoomankind called The Glurons – introducing the show</p><p>8:50 The quality of the writing is outstanding, the workflow and creative pipeline discussed</p><p>16:36 How were the characters appearing to be from the same race created using genAI?</p><p>21:23 What the hell, Phil? Checkov!</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 20 Mar 2025 00:02:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/60aec890/31daac47.mp3" length="48392212" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/0iuebKHpEB26_3eR29V_YRrICGZZvr4hJQSGGB7pQc8/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS85NGQ4/NzVlNzg0N2Q4OTY4/YmVjMTA4NjY0MTUx/OTFhMy5wbmc.jpg"/>
      <itunes:duration>2015</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>One of the most extraordinary picks we've made, probably ever, on the show! This week, we review an emergent absurdist talk show, focussing on the life of the Glurons - a post-human race of critters set in a future world, but most creatively uses generative AI tools.  Its outstanding quality is, however, the writing.  Check out our review and pick up the links mentioned on our show notes blog post on the Completely Machinima website (link below).</p><p>1:27 A first for a machinima show: Unanswered Oddities by Neural Viz, episode 7 is part of a creative AI series, a talking heads show about a future race of hoomankind called The Glurons – introducing the show</p><p>8:50 The quality of the writing is outstanding, the workflow and creative pipeline discussed</p><p>16:36 How were the characters appearing to be from the same race created using genAI?</p><p>21:23 What the hell, Phil? Checkov!</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/60aec890/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E173 Machinima News Omnibig (Mar 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>173</itunes:episode>
      <podcast:episode>173</podcast:episode>
      <itunes:title>S5 E173 Machinima News Omnibig (Mar 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">02c3bcb9-8289-4c25-82b5-c7a6ba15691a</guid>
      <link>https://completelymachinima.com/2025/03/13/s5-e173-machinima-news-omnibus-mar-2025/</link>
      <description>
        <![CDATA[<p>This is our regular monthly news update on things relevant to the world of machinima.</p><p>1:19 Projects: Isoterica’s latest release, DisUtopia; Hamilton in Animal Crossing by GK Animations; EvilDrPorkChop’s No Man’s Sky cinematic</p><p>4:28 Phil’s Chuck Norris vs 50K Cavemen – a true scientific experiment</p><p>11:20 ElevenLabs vs a cast – choices and rationale</p><p>15:30 The Remarkable Life of Ibelin – shortlisted for the Oscars (sadly, didn’t win) &gt;&gt;&gt; but Flow, made in Blender did WIN!!! Congratulations to the creative team</p><p>20:00 John Gaeta’s Escape.ai platform</p><p>21:30 At All Costs, car chase physics sim/game</p><p>22:51 Second Life’s AI character design launched</p><p>23:08 Project Odyssey season 2 award winners</p><p>25:30 UK’s Govt consultation on genAIs and copyright processes</p><p>28:27 BBC Radiophonic sound effects released – subscription vs licensing</p><p>37:00 Valve releases source code for mod tools</p><p>36:45 Dune Awakening release date announced – worms and thumpers and all!</p><p>39:20 Tetris, a game release inspired movie – on Apple</p><p>41:37 Liberty City being ported by GTA5 – a fab mod of GTA4</p><p>47:06 John Martin, Reallusion, AI generated characters usiung Kling AI</p><p>54:15 Nvidia Omniverse launcher – implications for creators</p><p> <br>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This is our regular monthly news update on things relevant to the world of machinima.</p><p>1:19 Projects: Isoterica’s latest release, DisUtopia; Hamilton in Animal Crossing by GK Animations; EvilDrPorkChop’s No Man’s Sky cinematic</p><p>4:28 Phil’s Chuck Norris vs 50K Cavemen – a true scientific experiment</p><p>11:20 ElevenLabs vs a cast – choices and rationale</p><p>15:30 The Remarkable Life of Ibelin – shortlisted for the Oscars (sadly, didn’t win) &gt;&gt;&gt; but Flow, made in Blender did WIN!!! Congratulations to the creative team</p><p>20:00 John Gaeta’s Escape.ai platform</p><p>21:30 At All Costs, car chase physics sim/game</p><p>22:51 Second Life’s AI character design launched</p><p>23:08 Project Odyssey season 2 award winners</p><p>25:30 UK’s Govt consultation on genAIs and copyright processes</p><p>28:27 BBC Radiophonic sound effects released – subscription vs licensing</p><p>37:00 Valve releases source code for mod tools</p><p>36:45 Dune Awakening release date announced – worms and thumpers and all!</p><p>39:20 Tetris, a game release inspired movie – on Apple</p><p>41:37 Liberty City being ported by GTA5 – a fab mod of GTA4</p><p>47:06 John Martin, Reallusion, AI generated characters usiung Kling AI</p><p>54:15 Nvidia Omniverse launcher – implications for creators</p><p> <br>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 13 Mar 2025 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/648510d0/1793a6ec.mp3" length="97310163" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>4053</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This is our regular monthly news update on things relevant to the world of machinima.</p><p>1:19 Projects: Isoterica’s latest release, DisUtopia; Hamilton in Animal Crossing by GK Animations; EvilDrPorkChop’s No Man’s Sky cinematic</p><p>4:28 Phil’s Chuck Norris vs 50K Cavemen – a true scientific experiment</p><p>11:20 ElevenLabs vs a cast – choices and rationale</p><p>15:30 The Remarkable Life of Ibelin – shortlisted for the Oscars (sadly, didn’t win) &gt;&gt;&gt; but Flow, made in Blender did WIN!!! Congratulations to the creative team</p><p>20:00 John Gaeta’s Escape.ai platform</p><p>21:30 At All Costs, car chase physics sim/game</p><p>22:51 Second Life’s AI character design launched</p><p>23:08 Project Odyssey season 2 award winners</p><p>25:30 UK’s Govt consultation on genAIs and copyright processes</p><p>28:27 BBC Radiophonic sound effects released – subscription vs licensing</p><p>37:00 Valve releases source code for mod tools</p><p>36:45 Dune Awakening release date announced – worms and thumpers and all!</p><p>39:20 Tetris, a game release inspired movie – on Apple</p><p>41:37 Liberty City being ported by GTA5 – a fab mod of GTA4</p><p>47:06 John Martin, Reallusion, AI generated characters usiung Kling AI</p><p>54:15 Nvidia Omniverse launcher – implications for creators</p><p> <br>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/648510d0/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E172 GTA San Andreas: The Days After (Mar 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>172</itunes:episode>
      <podcast:episode>172</podcast:episode>
      <itunes:title>S5 E172 GTA San Andreas: The Days After (Mar 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2d55751a-8e86-49af-b9a9-7fe19d76a4ef</guid>
      <link>https://share.transistor.fm/s/26cc068b</link>
      <description>
        <![CDATA[<p>This week we review a 'golden age' machinima, starring none other than Ricky Grove playing 'Bogart', and Ingrid Moon playing err, 'Ingrid', with Phil having created the score and Ricky having produced the sound design.  Its a short by German-American creator, Andre Pesch, called The Days After, made in GTA San Andreas. Its a story that pre-2020 probably we'd have all said, simply, yep that was great, without any real appreciation for what is actually being portrayed in this 2006 film. However, there's a sense in which this now brings back memories of lockdowns and isolation, and the fear of an unknown viral menace devastating our lives. It perfectly illustrates the narrow grip many had on reality, as Ricky observes in this "... war, crime, patriotism - you can name those things but you can never fix them." </p><p>0:44 Introduction – a nepotistic choice!</p><p>7:05 Phil’s role in the production, how to deal with copyrighted music</p><p>8:53 Score design, a development process</p><p>9:23 Anti-commercial storytelling</p><p>10:54 Lest we forget – the quality of the writing is outstanding</p><p>13:00 Embodying the storytelling process in the creative practice</p><p>16:00 Using the game to develop a novel stylised aesthetic</p><p>21:04 T40X virus and its resonance on humanity</p><p>31:44 Ambiguity rocks – take a pause to watch the film HERE!</p><p>32:14 Discussion: the ending vs an ending</p><p>37:38 Science fiction’s conceit</p><p>39:41 Achievements</p><p>40:28 A sequel?</p><p>45:00 Andre Pesch, where is he now?</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p><p>Film link on the YouTube channel</p><p><br> </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week we review a 'golden age' machinima, starring none other than Ricky Grove playing 'Bogart', and Ingrid Moon playing err, 'Ingrid', with Phil having created the score and Ricky having produced the sound design.  Its a short by German-American creator, Andre Pesch, called The Days After, made in GTA San Andreas. Its a story that pre-2020 probably we'd have all said, simply, yep that was great, without any real appreciation for what is actually being portrayed in this 2006 film. However, there's a sense in which this now brings back memories of lockdowns and isolation, and the fear of an unknown viral menace devastating our lives. It perfectly illustrates the narrow grip many had on reality, as Ricky observes in this "... war, crime, patriotism - you can name those things but you can never fix them." </p><p>0:44 Introduction – a nepotistic choice!</p><p>7:05 Phil’s role in the production, how to deal with copyrighted music</p><p>8:53 Score design, a development process</p><p>9:23 Anti-commercial storytelling</p><p>10:54 Lest we forget – the quality of the writing is outstanding</p><p>13:00 Embodying the storytelling process in the creative practice</p><p>16:00 Using the game to develop a novel stylised aesthetic</p><p>21:04 T40X virus and its resonance on humanity</p><p>31:44 Ambiguity rocks – take a pause to watch the film HERE!</p><p>32:14 Discussion: the ending vs an ending</p><p>37:38 Science fiction’s conceit</p><p>39:41 Achievements</p><p>40:28 A sequel?</p><p>45:00 Andre Pesch, where is he now?</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p><p>Film link on the YouTube channel</p><p><br> </p>]]>
      </content:encoded>
      <pubDate>Thu, 06 Mar 2025 00:00:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/26cc068b/55429fa3.mp3" length="67316124" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/YjtrZY4GdQgokj55IFZDqkUDtgPhc8AbEeMwMldOJu8/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9kMWJj/M2U4ZDIwZjk1NGIy/MWJkMzM3NDgyYzli/MTk0Yi5wbmc.jpg"/>
      <itunes:duration>2804</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week we review a 'golden age' machinima, starring none other than Ricky Grove playing 'Bogart', and Ingrid Moon playing err, 'Ingrid', with Phil having created the score and Ricky having produced the sound design.  Its a short by German-American creator, Andre Pesch, called The Days After, made in GTA San Andreas. Its a story that pre-2020 probably we'd have all said, simply, yep that was great, without any real appreciation for what is actually being portrayed in this 2006 film. However, there's a sense in which this now brings back memories of lockdowns and isolation, and the fear of an unknown viral menace devastating our lives. It perfectly illustrates the narrow grip many had on reality, as Ricky observes in this "... war, crime, patriotism - you can name those things but you can never fix them." </p><p>0:44 Introduction – a nepotistic choice!</p><p>7:05 Phil’s role in the production, how to deal with copyrighted music</p><p>8:53 Score design, a development process</p><p>9:23 Anti-commercial storytelling</p><p>10:54 Lest we forget – the quality of the writing is outstanding</p><p>13:00 Embodying the storytelling process in the creative practice</p><p>16:00 Using the game to develop a novel stylised aesthetic</p><p>21:04 T40X virus and its resonance on humanity</p><p>31:44 Ambiguity rocks – take a pause to watch the film HERE!</p><p>32:14 Discussion: the ending vs an ending</p><p>37:38 Science fiction’s conceit</p><p>39:41 Achievements</p><p>40:28 A sequel?</p><p>45:00 Andre Pesch, where is he now?</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p><p>Film link on the YouTube channel</p><p><br> </p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/26cc068b/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E171 Documenting Historic Events: Elite Dangerous (Feb 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>171</itunes:episode>
      <podcast:episode>171</podcast:episode>
      <itunes:title>S5 E171 Documenting Historic Events: Elite Dangerous (Feb 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e640ddbc-9f45-49fd-8f3b-fe809e45bea5</guid>
      <link>https://completelymachinima.com/2025/02/27/s5-e171-documenting-historic-events-elite-dangerous-feb-2025/</link>
      <description>
        <![CDATA[<p>A once in a lifetime event in Elite Dangerous? Yup, that's what fascinated us all too.  This week we review a series of machinimas that approach the destruction of a Thargoid ship attacking planet Earth in different ways - a strange and unusual phenomenon in a game world that we reflect on, only possible in open world sims.  </p><p>1:30 Elite Dangerous: an historic event – Thargoids heading for Earth</p><p>3:30 The ship’s problems, community action, the countdown and the consequences – a once in a lifetime event in the game</p><p>5:30 Recording the event: a documentary; first person reflection; let’s play</p><p>9:12 Why only a one-time event? Phil looks forward to the montage</p><p>12:00 The sense of camaraderie in the game vs the paparazzi </p><p>13:22 The concept is philosophically interesting but the filmic qualities are variable – context is everything</p><p>17:53 Salvaging the remains?</p><p>18:52 Open worlds are truly fascinating!</p><p>21:06 A model for NASA?</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A once in a lifetime event in Elite Dangerous? Yup, that's what fascinated us all too.  This week we review a series of machinimas that approach the destruction of a Thargoid ship attacking planet Earth in different ways - a strange and unusual phenomenon in a game world that we reflect on, only possible in open world sims.  </p><p>1:30 Elite Dangerous: an historic event – Thargoids heading for Earth</p><p>3:30 The ship’s problems, community action, the countdown and the consequences – a once in a lifetime event in the game</p><p>5:30 Recording the event: a documentary; first person reflection; let’s play</p><p>9:12 Why only a one-time event? Phil looks forward to the montage</p><p>12:00 The sense of camaraderie in the game vs the paparazzi </p><p>13:22 The concept is philosophically interesting but the filmic qualities are variable – context is everything</p><p>17:53 Salvaging the remains?</p><p>18:52 Open worlds are truly fascinating!</p><p>21:06 A model for NASA?</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 27 Feb 2025 00:02:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/cc9d7aab/8d17ae69.mp3" length="31636393" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Y_n7fo-S0YnoJsACX9w5aDP0Gm6gPibrupm-e0bzjzE/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82OTkx/N2I1NGI0OTU4OGM1/NTNlZjM5Njk4Yjgw/ZDFhOC5wbmc.jpg"/>
      <itunes:duration>1317</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A once in a lifetime event in Elite Dangerous? Yup, that's what fascinated us all too.  This week we review a series of machinimas that approach the destruction of a Thargoid ship attacking planet Earth in different ways - a strange and unusual phenomenon in a game world that we reflect on, only possible in open world sims.  </p><p>1:30 Elite Dangerous: an historic event – Thargoids heading for Earth</p><p>3:30 The ship’s problems, community action, the countdown and the consequences – a once in a lifetime event in the game</p><p>5:30 Recording the event: a documentary; first person reflection; let’s play</p><p>9:12 Why only a one-time event? Phil looks forward to the montage</p><p>12:00 The sense of camaraderie in the game vs the paparazzi </p><p>13:22 The concept is philosophically interesting but the filmic qualities are variable – context is everything</p><p>17:53 Salvaging the remains?</p><p>18:52 Open worlds are truly fascinating!</p><p>21:06 A model for NASA?</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/cc9d7aab/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E170 Machinima News Omnibus (Feb 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>170</itunes:episode>
      <podcast:episode>170</podcast:episode>
      <itunes:title>S5 E170 Machinima News Omnibus (Feb 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4bb3fbe1-567b-4b07-b39e-725dd2cb4e47</guid>
      <link>https://completelymachinima.com/2025/02/20/s5-e170-machinima-news-omnibus-feb-2025/</link>
      <description>
        <![CDATA[<p>A packed news episode, with Tracy's analysis of the AI art copyright ruling decision and a discussion with Damien about his hit fan series, Heir to the Empire - the Star Wars story that everyone always wanted to see made.  Do comment on the discussion (on the YouTube channel or the Blog post).  The links are available in the show notes.</p><p>0:45 Tracy is the first woman on Mars!!!</p><p>2:38 RunwayML’s third annual film festival – call for submissions now open</p><p>4:20 Second Life evolves [again]</p><p>7:00 Bloomsbury’s video series: Richard Williams’ Animation Series</p><p>7:30 Projects: Gladiator II</p><p>10:00 The Freeman Chronicles – a Half Life real life film!</p><p>11:30 For Phil: a Tom Cook Elite Dangerous; for Damien: a Mandalorian cinematic made in Unreal; for Ricky, a Godot 4.3 cinematic</p><p>12:40 The US AI art copyright ruling – what do you think?</p><p>21:22 50 series release of NVIDIA’s graphics cards</p><p>23:19 An HL3 teaser?</p><p>24:10 Hollywood Animal – The Movies as a business</p><p>26:05 The TMU Tribute Show to Ken White</p><p>26:55 Astartes 2, Warhammer official film</p><p>28:40 Sims 1 and 2 re-released</p><p>31:33 Rooster Teeth is back?!</p><p>32:55 Tracy asks Damien about his Heir to the Empire hit fan series and what comes next</p><p>Credits -<br>Speakers: Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A packed news episode, with Tracy's analysis of the AI art copyright ruling decision and a discussion with Damien about his hit fan series, Heir to the Empire - the Star Wars story that everyone always wanted to see made.  Do comment on the discussion (on the YouTube channel or the Blog post).  The links are available in the show notes.</p><p>0:45 Tracy is the first woman on Mars!!!</p><p>2:38 RunwayML’s third annual film festival – call for submissions now open</p><p>4:20 Second Life evolves [again]</p><p>7:00 Bloomsbury’s video series: Richard Williams’ Animation Series</p><p>7:30 Projects: Gladiator II</p><p>10:00 The Freeman Chronicles – a Half Life real life film!</p><p>11:30 For Phil: a Tom Cook Elite Dangerous; for Damien: a Mandalorian cinematic made in Unreal; for Ricky, a Godot 4.3 cinematic</p><p>12:40 The US AI art copyright ruling – what do you think?</p><p>21:22 50 series release of NVIDIA’s graphics cards</p><p>23:19 An HL3 teaser?</p><p>24:10 Hollywood Animal – The Movies as a business</p><p>26:05 The TMU Tribute Show to Ken White</p><p>26:55 Astartes 2, Warhammer official film</p><p>28:40 Sims 1 and 2 re-released</p><p>31:33 Rooster Teeth is back?!</p><p>32:55 Tracy asks Damien about his Heir to the Empire hit fan series and what comes next</p><p>Credits -<br>Speakers: Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 20 Feb 2025 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/460c8f46/b7131a33.mp3" length="78000915" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/9uGx32AsFbpxvIuKPuHCzWbBimmvm-QL1GJleMwv8B8/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS83YTA3/ZTdmYzk2NWQxNTdh/OGM5ZTI2NmFkY2Nj/N2E1NS5wbmc.jpg"/>
      <itunes:duration>3249</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A packed news episode, with Tracy's analysis of the AI art copyright ruling decision and a discussion with Damien about his hit fan series, Heir to the Empire - the Star Wars story that everyone always wanted to see made.  Do comment on the discussion (on the YouTube channel or the Blog post).  The links are available in the show notes.</p><p>0:45 Tracy is the first woman on Mars!!!</p><p>2:38 RunwayML’s third annual film festival – call for submissions now open</p><p>4:20 Second Life evolves [again]</p><p>7:00 Bloomsbury’s video series: Richard Williams’ Animation Series</p><p>7:30 Projects: Gladiator II</p><p>10:00 The Freeman Chronicles – a Half Life real life film!</p><p>11:30 For Phil: a Tom Cook Elite Dangerous; for Damien: a Mandalorian cinematic made in Unreal; for Ricky, a Godot 4.3 cinematic</p><p>12:40 The US AI art copyright ruling – what do you think?</p><p>21:22 50 series release of NVIDIA’s graphics cards</p><p>23:19 An HL3 teaser?</p><p>24:10 Hollywood Animal – The Movies as a business</p><p>26:05 The TMU Tribute Show to Ken White</p><p>26:55 Astartes 2, Warhammer official film</p><p>28:40 Sims 1 and 2 re-released</p><p>31:33 Rooster Teeth is back?!</p><p>32:55 Tracy asks Damien about his Heir to the Empire hit fan series and what comes next</p><p>Credits -<br>Speakers: Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/460c8f46/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E196 Artery: Machinima - celebrating Hugh Hancock (Feb 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>169</itunes:episode>
      <podcast:episode>169</podcast:episode>
      <itunes:title>S5 E196 Artery: Machinima - celebrating Hugh Hancock (Feb 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2daddfb2-8a71-460b-9664-4837665d705b</guid>
      <link>https://completelymachinima.com/2025/02/13/s5-e169-artery-machinima-celebrating-hugh-hancock-feb-2025/</link>
      <description>
        <![CDATA[<p>This ep, we take a walk down memory lane to the first major peak of #machinima with a documentary produced by <a href="https://studio.youtube.com/channel/UCwAqZuHAWe-dF8H4Ev0TwIA"> @ProducerStuartBrown </a>, released in 2003. The film is a fly on the wall documentary of the creative practice of the legendary Hugh Hancock (founder of #Machinima.com) and his<a href="https://studio.youtube.com/channel/UCB8zeS8rNNX5VgFgZKfZ8PQ"> @strangecompany </a></p><p>0:39 Introduction to the film; shock and awe: Hugh’s bravado, character, energy and enthusiasm shines through <br>3:09 Foundations of Machinima.com, the Strange Company, the ILL Clan and others – the first peak of machinima <br>6:54 Stuart Brown’s YouTube channel <br>7:50 Minority report: “This may be the future of filmmaking” (2003)! <br>8:14 Positioning machinima as previs, preproduction, and the role of remote directing <br>10:40 Technical challenges to filmmaking back in 2003 <br>13:58 What happened next to Machinima.com <br>15:35 Fond memories <br>19:32 Boom and bust: the poison of the profit motive? <br>22:40 The hard ask of the <a href="https://studio.youtube.com/channel/UCII0hP2Ycmhh5j8lS4cexBQ"> @roosterteethanimation </a>#rvb model <br>23:41 Money as a means to an end <br>25:52 The team and the decisions <br>27:29 Frank Dellario’s humour! <a href="https://studio.youtube.com/channel/UC1U006uiq_pvTsVNr2bn7qQ"> @ILLClan </a><a href="https://studio.youtube.com/channel/UC45-ImmnbDVY3lz_-JUtLsQ"> @frankdellario7401 </a><br>29:05 Remembering Peter Rasmussen </p><p>Show notes &amp; links: includes Tracy's notes and an interview with Hugh - see links below </p><p>Credits - <br>Speakers: Phil Rice, Ricky Grove, Damien Valentine <br>Producer/Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This ep, we take a walk down memory lane to the first major peak of #machinima with a documentary produced by <a href="https://studio.youtube.com/channel/UCwAqZuHAWe-dF8H4Ev0TwIA"> @ProducerStuartBrown </a>, released in 2003. The film is a fly on the wall documentary of the creative practice of the legendary Hugh Hancock (founder of #Machinima.com) and his<a href="https://studio.youtube.com/channel/UCB8zeS8rNNX5VgFgZKfZ8PQ"> @strangecompany </a></p><p>0:39 Introduction to the film; shock and awe: Hugh’s bravado, character, energy and enthusiasm shines through <br>3:09 Foundations of Machinima.com, the Strange Company, the ILL Clan and others – the first peak of machinima <br>6:54 Stuart Brown’s YouTube channel <br>7:50 Minority report: “This may be the future of filmmaking” (2003)! <br>8:14 Positioning machinima as previs, preproduction, and the role of remote directing <br>10:40 Technical challenges to filmmaking back in 2003 <br>13:58 What happened next to Machinima.com <br>15:35 Fond memories <br>19:32 Boom and bust: the poison of the profit motive? <br>22:40 The hard ask of the <a href="https://studio.youtube.com/channel/UCII0hP2Ycmhh5j8lS4cexBQ"> @roosterteethanimation </a>#rvb model <br>23:41 Money as a means to an end <br>25:52 The team and the decisions <br>27:29 Frank Dellario’s humour! <a href="https://studio.youtube.com/channel/UC1U006uiq_pvTsVNr2bn7qQ"> @ILLClan </a><a href="https://studio.youtube.com/channel/UC45-ImmnbDVY3lz_-JUtLsQ"> @frankdellario7401 </a><br>29:05 Remembering Peter Rasmussen </p><p>Show notes &amp; links: includes Tracy's notes and an interview with Hugh - see links below </p><p>Credits - <br>Speakers: Phil Rice, Ricky Grove, Damien Valentine <br>Producer/Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 13 Feb 2025 12:06:53 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/52e6e83f/87a9c7c9.mp3" length="47688374" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/8Zm0ogUzbD9ri6NhaLzH7e7sZFw9WZk-GfFAFd1xQf4/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS85NTg4/ZjY2MmNlZjA0OGM0/NzY3YWY4NGE5YjM0/ZDU4Yi5wbmc.jpg"/>
      <itunes:duration>1986</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This ep, we take a walk down memory lane to the first major peak of #machinima with a documentary produced by <a href="https://studio.youtube.com/channel/UCwAqZuHAWe-dF8H4Ev0TwIA"> @ProducerStuartBrown </a>, released in 2003. The film is a fly on the wall documentary of the creative practice of the legendary Hugh Hancock (founder of #Machinima.com) and his<a href="https://studio.youtube.com/channel/UCB8zeS8rNNX5VgFgZKfZ8PQ"> @strangecompany </a></p><p>0:39 Introduction to the film; shock and awe: Hugh’s bravado, character, energy and enthusiasm shines through <br>3:09 Foundations of Machinima.com, the Strange Company, the ILL Clan and others – the first peak of machinima <br>6:54 Stuart Brown’s YouTube channel <br>7:50 Minority report: “This may be the future of filmmaking” (2003)! <br>8:14 Positioning machinima as previs, preproduction, and the role of remote directing <br>10:40 Technical challenges to filmmaking back in 2003 <br>13:58 What happened next to Machinima.com <br>15:35 Fond memories <br>19:32 Boom and bust: the poison of the profit motive? <br>22:40 The hard ask of the <a href="https://studio.youtube.com/channel/UCII0hP2Ycmhh5j8lS4cexBQ"> @roosterteethanimation </a>#rvb model <br>23:41 Money as a means to an end <br>25:52 The team and the decisions <br>27:29 Frank Dellario’s humour! <a href="https://studio.youtube.com/channel/UC1U006uiq_pvTsVNr2bn7qQ"> @ILLClan </a><a href="https://studio.youtube.com/channel/UC45-ImmnbDVY3lz_-JUtLsQ"> @frankdellario7401 </a><br>29:05 Remembering Peter Rasmussen </p><p>Show notes &amp; links: includes Tracy's notes and an interview with Hugh - see links below </p><p>Credits - <br>Speakers: Phil Rice, Ricky Grove, Damien Valentine <br>Producer/Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/52e6e83f/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E168 We Are Demo | Commodore 64 (Feb 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>168</itunes:episode>
      <podcast:episode>168</podcast:episode>
      <itunes:title>S5 E168 We Are Demo | Commodore 64 (Feb 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ed3fe8b5-5293-4405-9a22-128cf8ff86ca</guid>
      <link>https://completelymachinima.com/2025/02/06/s5-e168-we-are-demo-commodore-64-feb-2025/</link>
      <description>
        <![CDATA[<p>This week's pick is nostalgic for a time before machinima... its a rare look back at the demoscene era that informed and influenced the evolution of machinima all those years ago.  The film selection is called We Are Demo, made in 2016 by Fairlight, Noice, Offence, and it was originally shared on X by the Commodore Computer Museum. Check out our review and thoughts, and do add your comments on our YouTube channel.</p><ul><li>Phil introduces the film We Are Demo, which was made in 2016 using technology from the 1980s and 1990s</li><li>The film is a tribute to the demoscene, and the Commodore 64</li><li>Phil explains the demoscene and its requirement for both technical and artistic skills.</li><li>We discuss the historical context of the demo scene and a few anecdotes from some early experiences</li><li>The demoscene was a way for creators to self-promote and showcase their skills, often incorporating their team logos into the demos</li><li>Phil examines the use of the SID chip, which limited music to three notes of polyphony, explaining how composers overcame some key limitations</li><li>We Are Demo adheres to the musical limitations, using the SID chip to create the music</li><li>Is it all about nostalgia and creativity involved in creating music and visuals within these technical constraints?</li><li>We discuss the visual and musical style of the film, and how it is faithful to the era of the demoscene</li><li>What’s the role of an emulator these days, a discussion inspired by the film.</li><li>Ricky recalls the SIGGRAPH conferences and the demoscene meetings </li><li>We reminisce about the unique community and artistic spirit of the demoscene, which is similar to the early days of machinima.</li><li>What are your thoughts about this pick – add some comments in the discussion below about whether the demo scene is something only older generations will appreciate.</li></ul><p>Credits:<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine<br>Editor/Producer: Phil Rice<br>Music: Animo Domini Beats</p><p><br></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week's pick is nostalgic for a time before machinima... its a rare look back at the demoscene era that informed and influenced the evolution of machinima all those years ago.  The film selection is called We Are Demo, made in 2016 by Fairlight, Noice, Offence, and it was originally shared on X by the Commodore Computer Museum. Check out our review and thoughts, and do add your comments on our YouTube channel.</p><ul><li>Phil introduces the film We Are Demo, which was made in 2016 using technology from the 1980s and 1990s</li><li>The film is a tribute to the demoscene, and the Commodore 64</li><li>Phil explains the demoscene and its requirement for both technical and artistic skills.</li><li>We discuss the historical context of the demo scene and a few anecdotes from some early experiences</li><li>The demoscene was a way for creators to self-promote and showcase their skills, often incorporating their team logos into the demos</li><li>Phil examines the use of the SID chip, which limited music to three notes of polyphony, explaining how composers overcame some key limitations</li><li>We Are Demo adheres to the musical limitations, using the SID chip to create the music</li><li>Is it all about nostalgia and creativity involved in creating music and visuals within these technical constraints?</li><li>We discuss the visual and musical style of the film, and how it is faithful to the era of the demoscene</li><li>What’s the role of an emulator these days, a discussion inspired by the film.</li><li>Ricky recalls the SIGGRAPH conferences and the demoscene meetings </li><li>We reminisce about the unique community and artistic spirit of the demoscene, which is similar to the early days of machinima.</li><li>What are your thoughts about this pick – add some comments in the discussion below about whether the demo scene is something only older generations will appreciate.</li></ul><p>Credits:<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine<br>Editor/Producer: Phil Rice<br>Music: Animo Domini Beats</p><p><br></p>]]>
      </content:encoded>
      <pubDate>Thu, 06 Feb 2025 00:00:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/035158af/0b490aff.mp3" length="42425993" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/XloxKgzqnX3N8Sd8O9-dLk0-7oik93f4N1wjVErVcTA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS80YzBj/NTMzMDg3NDQ5MDAy/ZmNlNDcyYjBhMTIz/OTdjNy5wbmc.jpg"/>
      <itunes:duration>1767</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week's pick is nostalgic for a time before machinima... its a rare look back at the demoscene era that informed and influenced the evolution of machinima all those years ago.  The film selection is called We Are Demo, made in 2016 by Fairlight, Noice, Offence, and it was originally shared on X by the Commodore Computer Museum. Check out our review and thoughts, and do add your comments on our YouTube channel.</p><ul><li>Phil introduces the film We Are Demo, which was made in 2016 using technology from the 1980s and 1990s</li><li>The film is a tribute to the demoscene, and the Commodore 64</li><li>Phil explains the demoscene and its requirement for both technical and artistic skills.</li><li>We discuss the historical context of the demo scene and a few anecdotes from some early experiences</li><li>The demoscene was a way for creators to self-promote and showcase their skills, often incorporating their team logos into the demos</li><li>Phil examines the use of the SID chip, which limited music to three notes of polyphony, explaining how composers overcame some key limitations</li><li>We Are Demo adheres to the musical limitations, using the SID chip to create the music</li><li>Is it all about nostalgia and creativity involved in creating music and visuals within these technical constraints?</li><li>We discuss the visual and musical style of the film, and how it is faithful to the era of the demoscene</li><li>What’s the role of an emulator these days, a discussion inspired by the film.</li><li>Ricky recalls the SIGGRAPH conferences and the demoscene meetings </li><li>We reminisce about the unique community and artistic spirit of the demoscene, which is similar to the early days of machinima.</li><li>What are your thoughts about this pick – add some comments in the discussion below about whether the demo scene is something only older generations will appreciate.</li></ul><p>Credits:<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine<br>Editor/Producer: Phil Rice<br>Music: Animo Domini Beats</p><p><br></p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/035158af/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E167 Cyberpunk: V - Never Stop Fighting (Jan 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>167</itunes:episode>
      <podcast:episode>167</podcast:episode>
      <itunes:title>S5 E167 Cyberpunk: V - Never Stop Fighting (Jan 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5797ed54-7a4a-43b9-9d28-6598c1bc3ae4</guid>
      <link>https://completelymachinima.com/2025/01/30/s5-e167-cyberpunk-v-never-stop-fighting-jan-2025/</link>
      <description>
        <![CDATA[<p>This week's pick is a machinima run through of the female V character in Cyberpunk 2077, by Charles Liu, edited to a Johnny Cash classic, Hurt. Sound design in this is everything, and we especially like how the fade is used to emphasise the game footage vs the words of the song at different points in the film.  Check out our views -</p><p>1:14 Intro to film, music video, a perfect complement to I’m Still Seeing Breen (S5 E163)?</p><p>3:37 Music storytelling vs film storytelling – interplay and aesthetic choice</p><p>6:10 Phil’s perspective: over saturation?</p><p>10:15 Masterful editing</p><p>16:06 Sets the scene for Cyberpunk 2, let’s hope they address the narrow narrative arc of potential offshoot stories possible in the world for machinimators to hone their skills on?</p><p>22:05 Relationships with NPCs in game matter</p><p><br>Credits - <br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Tracy Harwood<br>Music: Animo Domini Beats </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week's pick is a machinima run through of the female V character in Cyberpunk 2077, by Charles Liu, edited to a Johnny Cash classic, Hurt. Sound design in this is everything, and we especially like how the fade is used to emphasise the game footage vs the words of the song at different points in the film.  Check out our views -</p><p>1:14 Intro to film, music video, a perfect complement to I’m Still Seeing Breen (S5 E163)?</p><p>3:37 Music storytelling vs film storytelling – interplay and aesthetic choice</p><p>6:10 Phil’s perspective: over saturation?</p><p>10:15 Masterful editing</p><p>16:06 Sets the scene for Cyberpunk 2, let’s hope they address the narrow narrative arc of potential offshoot stories possible in the world for machinimators to hone their skills on?</p><p>22:05 Relationships with NPCs in game matter</p><p><br>Credits - <br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Tracy Harwood<br>Music: Animo Domini Beats </p>]]>
      </content:encoded>
      <pubDate>Thu, 30 Jan 2025 00:03:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/104b119b/cbd652a6.mp3" length="38233311" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/MFvGuJE1u8V73Za69ygqXMCWtEWRWOgp5kNCtRtVH_c/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS84ZWRi/MDJiMjgyOGU4MDU4/YTFhNDUzOGYxNjlh/MjM2Yy5wbmc.jpg"/>
      <itunes:duration>1592</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week's pick is a machinima run through of the female V character in Cyberpunk 2077, by Charles Liu, edited to a Johnny Cash classic, Hurt. Sound design in this is everything, and we especially like how the fade is used to emphasise the game footage vs the words of the song at different points in the film.  Check out our views -</p><p>1:14 Intro to film, music video, a perfect complement to I’m Still Seeing Breen (S5 E163)?</p><p>3:37 Music storytelling vs film storytelling – interplay and aesthetic choice</p><p>6:10 Phil’s perspective: over saturation?</p><p>10:15 Masterful editing</p><p>16:06 Sets the scene for Cyberpunk 2, let’s hope they address the narrow narrative arc of potential offshoot stories possible in the world for machinimators to hone their skills on?</p><p>22:05 Relationships with NPCs in game matter</p><p><br>Credits - <br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Tracy Harwood<br>Music: Animo Domini Beats </p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/104b119b/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E166 Elitist: The Little Limpet (Jan 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>166</itunes:episode>
      <podcast:episode>166</podcast:episode>
      <itunes:title>S5 E166 Elitist: The Little Limpet (Jan 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2e0dd093-8b99-4a6e-a2c7-85dc07c2f47d</guid>
      <link>https://completelymachinima.com/2025/01/23/s5-e166-elitist-the-little-limpet/</link>
      <description>
        <![CDATA[<p>The Little Limpet is an Elite Dangerous animation by CMDR Nickweb85, released in July 2024. It has shades of Disney X David Attenborough X Busby Barkley. You could say it has something for everyone then... well, assuming you enjoy a good space opera/ballet (which of course we do).  Check out our comments -</p><p>0:44 Intro to film, Elite Dangerous, Pixar-like, composited game footage using Blender</p><p>4:17 Story, Tom Cook’s music and anthropomorphic animations</p><p>6:45 Experimental work, testing emotional representations</p><p>7:59 Ep 1 vs Ep 2, a Busby Barkley space ballet</p><p>10:16 Criticism: why split the episodes where they have been?</p><p>13:37 The importance of machinima telling the stories about the side kick in an MMO</p><p>16:19 Tom Cook’s dedication to making music for ED machinimas, IP and music performance </p><p><br>Credits -<br>Speakers: Damien Valentine, Phil Rice, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>The Little Limpet is an Elite Dangerous animation by CMDR Nickweb85, released in July 2024. It has shades of Disney X David Attenborough X Busby Barkley. You could say it has something for everyone then... well, assuming you enjoy a good space opera/ballet (which of course we do).  Check out our comments -</p><p>0:44 Intro to film, Elite Dangerous, Pixar-like, composited game footage using Blender</p><p>4:17 Story, Tom Cook’s music and anthropomorphic animations</p><p>6:45 Experimental work, testing emotional representations</p><p>7:59 Ep 1 vs Ep 2, a Busby Barkley space ballet</p><p>10:16 Criticism: why split the episodes where they have been?</p><p>13:37 The importance of machinima telling the stories about the side kick in an MMO</p><p>16:19 Tom Cook’s dedication to making music for ED machinimas, IP and music performance </p><p><br>Credits -<br>Speakers: Damien Valentine, Phil Rice, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 23 Jan 2025 00:02:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/e971cbb5/08eb275b.mp3" length="33065420" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/yPCqD4tUF8yP9-QbJv9wTuhT5yml9mJQUANl4OBxqMM/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8yMGQ2/ZTI4YzMzY2Y4Mjk4/ZjI1NWM5NTA4NmZl/MzE3OC5wbmc.jpg"/>
      <itunes:duration>1377</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>The Little Limpet is an Elite Dangerous animation by CMDR Nickweb85, released in July 2024. It has shades of Disney X David Attenborough X Busby Barkley. You could say it has something for everyone then... well, assuming you enjoy a good space opera/ballet (which of course we do).  Check out our comments -</p><p>0:44 Intro to film, Elite Dangerous, Pixar-like, composited game footage using Blender</p><p>4:17 Story, Tom Cook’s music and anthropomorphic animations</p><p>6:45 Experimental work, testing emotional representations</p><p>7:59 Ep 1 vs Ep 2, a Busby Barkley space ballet</p><p>10:16 Criticism: why split the episodes where they have been?</p><p>13:37 The importance of machinima telling the stories about the side kick in an MMO</p><p>16:19 Tom Cook’s dedication to making music for ED machinimas, IP and music performance </p><p><br>Credits -<br>Speakers: Damien Valentine, Phil Rice, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e971cbb5/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E165 What is it about those HL NPCs? Ridiculous Ties (Jan 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>165</itunes:episode>
      <podcast:episode>165</podcast:episode>
      <itunes:title>S5 E165 What is it about those HL NPCs? Ridiculous Ties (Jan 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c48dd44f-efa3-4e30-9f03-070b581805d3</guid>
      <link>https://completelymachinima.com/2025/01/16/s5-e165-what-is-it-about-those-hl-npcs-ridiculous-ties-jan-2025/</link>
      <description>
        <![CDATA[<p>This week's #machinima short is ridiculous, yep Ridiculous Ties - a meme response to Eltorro64Rus' review of favorite and least favorite words used by the Scientist in Half Life, created by Finzlow.  And did we say its ridiculous?!  We love the well-crafted humor in this, in-jokes with some of the best timing and inspired editing we've seen for quite some time. Although its strictly not machinima, it is definitely from a machinima stable, so it counts for us at least.  Our review -</p><p>1:01 Intro to the film, models and the stylistic choices Finzlow has made, Marx Bros comedy </p><p>5:27 Old Man Murray</p><p>8:06 What’s the process for creating this?</p><p>9:57 HL2 vs HL1</p><p>11:40 Subversion, remix and moxie</p><p>14:34 Timing is everything</p><p>17:17 What’s the best line? “I never thought I would see a highly training professional, let alone create one”</p><p>18:34 Italian slapstick: lazzi</p><p>26:09 Ricky’s complaint</p><p>28:37 @ILLRobinson – what do you think about this film?!</p><p><br>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats   </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week's #machinima short is ridiculous, yep Ridiculous Ties - a meme response to Eltorro64Rus' review of favorite and least favorite words used by the Scientist in Half Life, created by Finzlow.  And did we say its ridiculous?!  We love the well-crafted humor in this, in-jokes with some of the best timing and inspired editing we've seen for quite some time. Although its strictly not machinima, it is definitely from a machinima stable, so it counts for us at least.  Our review -</p><p>1:01 Intro to the film, models and the stylistic choices Finzlow has made, Marx Bros comedy </p><p>5:27 Old Man Murray</p><p>8:06 What’s the process for creating this?</p><p>9:57 HL2 vs HL1</p><p>11:40 Subversion, remix and moxie</p><p>14:34 Timing is everything</p><p>17:17 What’s the best line? “I never thought I would see a highly training professional, let alone create one”</p><p>18:34 Italian slapstick: lazzi</p><p>26:09 Ricky’s complaint</p><p>28:37 @ILLRobinson – what do you think about this film?!</p><p><br>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats   </p>]]>
      </content:encoded>
      <pubDate>Thu, 16 Jan 2025 00:02:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/594bb37a/8de3ee15.mp3" length="42235372" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/0HrJJxu5YMJfL4Ypl28hdadcAuF85mEmy5X9vN0zp6s/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9hNDcz/Nzk2NjNmZTk2NWVk/NDk5YzAwMDRmM2I3/NWYxMS5wbmc.jpg"/>
      <itunes:duration>1759</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week's #machinima short is ridiculous, yep Ridiculous Ties - a meme response to Eltorro64Rus' review of favorite and least favorite words used by the Scientist in Half Life, created by Finzlow.  And did we say its ridiculous?!  We love the well-crafted humor in this, in-jokes with some of the best timing and inspired editing we've seen for quite some time. Although its strictly not machinima, it is definitely from a machinima stable, so it counts for us at least.  Our review -</p><p>1:01 Intro to the film, models and the stylistic choices Finzlow has made, Marx Bros comedy </p><p>5:27 Old Man Murray</p><p>8:06 What’s the process for creating this?</p><p>9:57 HL2 vs HL1</p><p>11:40 Subversion, remix and moxie</p><p>14:34 Timing is everything</p><p>17:17 What’s the best line? “I never thought I would see a highly training professional, let alone create one”</p><p>18:34 Italian slapstick: lazzi</p><p>26:09 Ricky’s complaint</p><p>28:37 @ILLRobinson – what do you think about this film?!</p><p><br>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats   </p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/594bb37a/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E164 Machinima News Omnibus (Jan 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>164</itunes:episode>
      <podcast:episode>164</podcast:episode>
      <itunes:title>S5 E164 Machinima News Omnibus (Jan 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">005a92c6-2f0c-4dcb-b990-82f5a64f9c12</guid>
      <link>https://completelymachinima.com/2025/01/09/s5-e164-machinima-news-omnibus-jan-2025/</link>
      <description>
        <![CDATA[<p>Whilst January's news begins with more of the same ole genAIs doing their thang, because they can, there's now evidence of more concerted effort to control the efforts of creators... because the corporates and policymakers can at least try to do that, right?  Well, maybe, but all this has achieved in the past is even more creative energy invested in jumping through the hoops, clambering over the walls and crashing through the hedges - so Happy New Year, we're looking forward to seeing what the amazing machinima creative communities of all engine persuasions around the World can achieve in 2025!  Plus, we discuss iClone's new update, a couple of interesting creative projects celebrating content creators in their own ways, as well as interesting milestones.</p><p>1:15 SORA-not SORA</p><p>6:51 Runway’s Act One</p><p>7:39 Face Depth Frame Mancer</p><p>9:00 Riot Games dishing the riot act</p><p>11:06 Fortnite’s achievements</p><p>12:53 Why was Andy Serkis not playing the horse?</p><p>14:00 JT Music’s Halo tribute</p><p>14:42 Bullet Time Agent</p><p>17:14 Reallusion’s iClone update</p><p>18:51 After Astartes: this is what happened to Syama Pedersen</p><p><br>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Whilst January's news begins with more of the same ole genAIs doing their thang, because they can, there's now evidence of more concerted effort to control the efforts of creators... because the corporates and policymakers can at least try to do that, right?  Well, maybe, but all this has achieved in the past is even more creative energy invested in jumping through the hoops, clambering over the walls and crashing through the hedges - so Happy New Year, we're looking forward to seeing what the amazing machinima creative communities of all engine persuasions around the World can achieve in 2025!  Plus, we discuss iClone's new update, a couple of interesting creative projects celebrating content creators in their own ways, as well as interesting milestones.</p><p>1:15 SORA-not SORA</p><p>6:51 Runway’s Act One</p><p>7:39 Face Depth Frame Mancer</p><p>9:00 Riot Games dishing the riot act</p><p>11:06 Fortnite’s achievements</p><p>12:53 Why was Andy Serkis not playing the horse?</p><p>14:00 JT Music’s Halo tribute</p><p>14:42 Bullet Time Agent</p><p>17:14 Reallusion’s iClone update</p><p>18:51 After Astartes: this is what happened to Syama Pedersen</p><p><br>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 09 Jan 2025 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/a2d1fabe/84a5ed51.mp3" length="41272275" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/XL4DOOdioz2Jcbe8ptiWPOyvg-7pyZVuSadUifwB6UI/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9hZmQ5/NmI4OTViNjVhZGYx/NGM0NTZiOGU3NWZk/YmVmMy5wbmc.jpg"/>
      <itunes:duration>1719</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Whilst January's news begins with more of the same ole genAIs doing their thang, because they can, there's now evidence of more concerted effort to control the efforts of creators... because the corporates and policymakers can at least try to do that, right?  Well, maybe, but all this has achieved in the past is even more creative energy invested in jumping through the hoops, clambering over the walls and crashing through the hedges - so Happy New Year, we're looking forward to seeing what the amazing machinima creative communities of all engine persuasions around the World can achieve in 2025!  Plus, we discuss iClone's new update, a couple of interesting creative projects celebrating content creators in their own ways, as well as interesting milestones.</p><p>1:15 SORA-not SORA</p><p>6:51 Runway’s Act One</p><p>7:39 Face Depth Frame Mancer</p><p>9:00 Riot Games dishing the riot act</p><p>11:06 Fortnite’s achievements</p><p>12:53 Why was Andy Serkis not playing the horse?</p><p>14:00 JT Music’s Halo tribute</p><p>14:42 Bullet Time Agent</p><p>17:14 Reallusion’s iClone update</p><p>18:51 After Astartes: this is what happened to Syama Pedersen</p><p><br>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/a2d1fabe/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E163 20 Years on HL2: I'm Still Seeing Breen (Jan 2025)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>163</itunes:episode>
      <podcast:episode>163</podcast:episode>
      <itunes:title>S5 E163 20 Years on HL2: I'm Still Seeing Breen (Jan 2025)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3c921114-ac61-4753-bf75-e5ba9a77b079</guid>
      <link>https://completelymachinima.com/2025/01/02/s5-e163-20-years-on-hl2-im-still-seeing-breen-jan-2025/</link>
      <description>
        <![CDATA[<p>Kicking off 2025 with a review of a classic and iconic #machinima by one of the pioneers of the movement, Paul Marino aka ILLRobinson. I'm Still Seeing Breen, made in HL2, holds a special place in our memories from those early years - not only was it a perfect 'protest piece' as the feature machinima demonstrating its potential for a 2005 Sundance Film Festival panel discussion (alongside RoosterTeeth's RVB) but was further developed for MTV2's Season 2 premiere of its Video Mods TV show later that same year. In this episode, we go over the back story, discuss how this was made and its impact on machinima in general.</p><p>1:14 Introduction to film and the Valve 20th anniversary edition of Source Filmmaker updates<br>5:31 Back story to its release: the snub, the support from Valve, the successes and the features (Ottawa Film Festival, Sundance Film Festival, MTV2 and Tony Shiff, et al)<br>16:45 The genius of selecting a music video for making machinima! <br>18:05 Creating the head animation in Source, editing and scene selection<br>23:00 Communicating and community in the early days<br>26:30 Why the Gman and why a close-up?<br>31:00 A watershed moment, a turning point, but the end/beginning of the next phase too<br>35:00 An inspiration<br>38:53 A big mistake<br>41:54 How the games companies robbed the machinima community<br>44:00 A question for Paul</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Kicking off 2025 with a review of a classic and iconic #machinima by one of the pioneers of the movement, Paul Marino aka ILLRobinson. I'm Still Seeing Breen, made in HL2, holds a special place in our memories from those early years - not only was it a perfect 'protest piece' as the feature machinima demonstrating its potential for a 2005 Sundance Film Festival panel discussion (alongside RoosterTeeth's RVB) but was further developed for MTV2's Season 2 premiere of its Video Mods TV show later that same year. In this episode, we go over the back story, discuss how this was made and its impact on machinima in general.</p><p>1:14 Introduction to film and the Valve 20th anniversary edition of Source Filmmaker updates<br>5:31 Back story to its release: the snub, the support from Valve, the successes and the features (Ottawa Film Festival, Sundance Film Festival, MTV2 and Tony Shiff, et al)<br>16:45 The genius of selecting a music video for making machinima! <br>18:05 Creating the head animation in Source, editing and scene selection<br>23:00 Communicating and community in the early days<br>26:30 Why the Gman and why a close-up?<br>31:00 A watershed moment, a turning point, but the end/beginning of the next phase too<br>35:00 An inspiration<br>38:53 A big mistake<br>41:54 How the games companies robbed the machinima community<br>44:00 A question for Paul</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats </p>]]>
      </content:encoded>
      <pubDate>Thu, 02 Jan 2025 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/fbf47929/eaab83e3.mp3" length="70205335" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/U_QA-Y_HYkl6yqXnuvm0pAi7OqKFiEx5LR_A--TZ0ZE/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS84ZWFh/ODhjNGE1YmY5OTQw/OTNjMGNlNGIzMWFi/MmQxOS5wbmc.jpg"/>
      <itunes:duration>2924</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Kicking off 2025 with a review of a classic and iconic #machinima by one of the pioneers of the movement, Paul Marino aka ILLRobinson. I'm Still Seeing Breen, made in HL2, holds a special place in our memories from those early years - not only was it a perfect 'protest piece' as the feature machinima demonstrating its potential for a 2005 Sundance Film Festival panel discussion (alongside RoosterTeeth's RVB) but was further developed for MTV2's Season 2 premiere of its Video Mods TV show later that same year. In this episode, we go over the back story, discuss how this was made and its impact on machinima in general.</p><p>1:14 Introduction to film and the Valve 20th anniversary edition of Source Filmmaker updates<br>5:31 Back story to its release: the snub, the support from Valve, the successes and the features (Ottawa Film Festival, Sundance Film Festival, MTV2 and Tony Shiff, et al)<br>16:45 The genius of selecting a music video for making machinima! <br>18:05 Creating the head animation in Source, editing and scene selection<br>23:00 Communicating and community in the early days<br>26:30 Why the Gman and why a close-up?<br>31:00 A watershed moment, a turning point, but the end/beginning of the next phase too<br>35:00 An inspiration<br>38:53 A big mistake<br>41:54 How the games companies robbed the machinima community<br>44:00 A question for Paul</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats </p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/fbf47929/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E162 Lethal Company Mini Series: Pilot (Dec 2024)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>162</itunes:episode>
      <podcast:episode>162</podcast:episode>
      <itunes:title>S5 E162 Lethal Company Mini Series: Pilot (Dec 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2240a405-225f-4242-9d0b-fca721b4b201</guid>
      <link>https://completelymachinima.com/2024/12/26/s5-e162-lethal-company-mini-series-pilot-dec-2024/</link>
      <description>
        <![CDATA[<p>What a fantastic short to end 2024 on... this week is yet another great creative work by GibbsonTV, released in April.  The film is based on the award-winning Roblox-inspired game Lethal Company by Zeekerss.  It's not actually machinima, being made in Blender, but in the spirit of being inspired by the game and with a original tale, it has all the right heritage for our show.  Check out our comments and add your own - and see you on the other side of the New Year for more creative tidbits.</p><p>1:04 Introduction to the film, the game and the rules of storytelling</p><p>8:16 Inspired by Alien</p><p>10:36 The tools and the craft in storytelling, at times reminiscent of RVB</p><p>15:15 Voice acting and AI, and a little disappointment</p><p>16:53 Finding a way to be a creative long-term</p><p>18:28 Realtime vs 3D animation – the benefit of thinking like a machinimator</p><p>19:35 Anachronisms… </p><p>21:50 Sound advice?</p><p>24:26 Mocap and Damien’s approach to filmmaking</p><p>27:32 A demo reel strategy and drawing from the experiences of the early days in machinima</p><p> <br>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>What a fantastic short to end 2024 on... this week is yet another great creative work by GibbsonTV, released in April.  The film is based on the award-winning Roblox-inspired game Lethal Company by Zeekerss.  It's not actually machinima, being made in Blender, but in the spirit of being inspired by the game and with a original tale, it has all the right heritage for our show.  Check out our comments and add your own - and see you on the other side of the New Year for more creative tidbits.</p><p>1:04 Introduction to the film, the game and the rules of storytelling</p><p>8:16 Inspired by Alien</p><p>10:36 The tools and the craft in storytelling, at times reminiscent of RVB</p><p>15:15 Voice acting and AI, and a little disappointment</p><p>16:53 Finding a way to be a creative long-term</p><p>18:28 Realtime vs 3D animation – the benefit of thinking like a machinimator</p><p>19:35 Anachronisms… </p><p>21:50 Sound advice?</p><p>24:26 Mocap and Damien’s approach to filmmaking</p><p>27:32 A demo reel strategy and drawing from the experiences of the early days in machinima</p><p> <br>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 26 Dec 2024 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/ee226fc3/fc1bba2e.mp3" length="67074528" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/ggsW-OqPixhqmKmP6LYaH_x6JlAEuhyF0bnDoTItJqI/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8yNjIx/ZjRmOTBjZjg5MmU3/YjJhYTA3MTExMmRj/NzhjYS5wbmc.jpg"/>
      <itunes:duration>2794</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>What a fantastic short to end 2024 on... this week is yet another great creative work by GibbsonTV, released in April.  The film is based on the award-winning Roblox-inspired game Lethal Company by Zeekerss.  It's not actually machinima, being made in Blender, but in the spirit of being inspired by the game and with a original tale, it has all the right heritage for our show.  Check out our comments and add your own - and see you on the other side of the New Year for more creative tidbits.</p><p>1:04 Introduction to the film, the game and the rules of storytelling</p><p>8:16 Inspired by Alien</p><p>10:36 The tools and the craft in storytelling, at times reminiscent of RVB</p><p>15:15 Voice acting and AI, and a little disappointment</p><p>16:53 Finding a way to be a creative long-term</p><p>18:28 Realtime vs 3D animation – the benefit of thinking like a machinimator</p><p>19:35 Anachronisms… </p><p>21:50 Sound advice?</p><p>24:26 Mocap and Damien’s approach to filmmaking</p><p>27:32 A demo reel strategy and drawing from the experiences of the early days in machinima</p><p> <br>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/ee226fc3/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E161 Classic vs Contemporary Xmas Sillies (Dec 2024)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>161</itunes:episode>
      <podcast:episode>161</podcast:episode>
      <itunes:title>S5 E161 Classic vs Contemporary Xmas Sillies (Dec 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8d16ec00-ff42-418a-817c-b04ca227ad14</guid>
      <link>https://completelymachinima.com/2024/12/19/s5-e161-classic-vs-contemporary-xmas-sillies-dec-2024/</link>
      <description>
        <![CDATA[<p>Not an actual comparison but a review of two shorts: The Internet is for Porn by Evilhoof &amp; Flayed, originally released way back in 2005 and The Marstons Celebrate Christmas, But Things Get Out of Hand, by Paradise385 released 22 Dec 2023.  Lots of lampoonery in both our reviews, but we especially hope you enjoy watching them. Happy Christmas from the crew here at Completely Machinima.</p><p>1:45 The Internet is for Porn - porn, pawn or pwn?!<br>26:35 The Marstons Celebrate Christmas - a flaw fest, perfect for a glass in hand viewing, right after Miracle on 34th<br>39:50 Ricky's bonus update... HL2</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Not an actual comparison but a review of two shorts: The Internet is for Porn by Evilhoof &amp; Flayed, originally released way back in 2005 and The Marstons Celebrate Christmas, But Things Get Out of Hand, by Paradise385 released 22 Dec 2023.  Lots of lampoonery in both our reviews, but we especially hope you enjoy watching them. Happy Christmas from the crew here at Completely Machinima.</p><p>1:45 The Internet is for Porn - porn, pawn or pwn?!<br>26:35 The Marstons Celebrate Christmas - a flaw fest, perfect for a glass in hand viewing, right after Miracle on 34th<br>39:50 Ricky's bonus update... HL2</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 19 Dec 2024 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/35a72cf3/e5e68d80.mp3" length="62293985" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Dce9KYmqFJEK91-6CamKuh5iR1mPWKeRVw3tfRiBWFs/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9iNDQ4/MWJhMTZlNjA1MTE3/Mjc4M2JlZDVlYWJl/OWU2Zi5wbmc.jpg"/>
      <itunes:duration>2594</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Not an actual comparison but a review of two shorts: The Internet is for Porn by Evilhoof &amp; Flayed, originally released way back in 2005 and The Marstons Celebrate Christmas, But Things Get Out of Hand, by Paradise385 released 22 Dec 2023.  Lots of lampoonery in both our reviews, but we especially hope you enjoy watching them. Happy Christmas from the crew here at Completely Machinima.</p><p>1:45 The Internet is for Porn - porn, pawn or pwn?!<br>26:35 The Marstons Celebrate Christmas - a flaw fest, perfect for a glass in hand viewing, right after Miracle on 34th<br>39:50 Ricky's bonus update... HL2</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/35a72cf3/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E160 Machinima News Omnibus (Dec 2024)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>160</itunes:episode>
      <podcast:episode>160</podcast:episode>
      <itunes:title>S5 E160 Machinima News Omnibus (Dec 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1266ebb2-2e85-419d-9e1d-8b35b09c79f6</guid>
      <link>https://completelymachinima.com/2024/12/12/s5-e160-machinima-news-omnibus-dec-2024/</link>
      <description>
        <![CDATA[<p>Our monthly news update this month covers more genAI matters, game-related items and WoWness in the form of a 2 hour + stunning orchestral performance celebrating 20 years of musical history. Check out the news and our discussion, and do leave comments too! </p><p>1:35 Pioneers in Machinima, published by Vernon Press, is becoming part of the genAI ecosystem + a plea to keep us up to date <br>13:05 AI filmmaking studio launched aka #mAIchinima <br>14:29 Silent Hill Remake 2 mod by Praydog <br>15:30 Philip Rosedale back at Second Life, yay! <br>21:25 Remarkable Life of Ibelin – a remarkable story <br>22:50 20 years of WoW, orchestral extravaganza <br>26:18 Steam Launcher update w/ machinima tools <br>29:30 Dragon Age Veilguard release <br>31:30 Half Life 2 20th anniversary RTX remix <br>37:40 The corollary of the unfinished game… <br>44:24 Mr Musk’s Diablo 4 record </p><p>Credits - <br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine <br>Producer/Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Our monthly news update this month covers more genAI matters, game-related items and WoWness in the form of a 2 hour + stunning orchestral performance celebrating 20 years of musical history. Check out the news and our discussion, and do leave comments too! </p><p>1:35 Pioneers in Machinima, published by Vernon Press, is becoming part of the genAI ecosystem + a plea to keep us up to date <br>13:05 AI filmmaking studio launched aka #mAIchinima <br>14:29 Silent Hill Remake 2 mod by Praydog <br>15:30 Philip Rosedale back at Second Life, yay! <br>21:25 Remarkable Life of Ibelin – a remarkable story <br>22:50 20 years of WoW, orchestral extravaganza <br>26:18 Steam Launcher update w/ machinima tools <br>29:30 Dragon Age Veilguard release <br>31:30 Half Life 2 20th anniversary RTX remix <br>37:40 The corollary of the unfinished game… <br>44:24 Mr Musk’s Diablo 4 record </p><p>Credits - <br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine <br>Producer/Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 12 Dec 2024 00:02:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/12db4d40/3d1fa9cb.mp3" length="66094408" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/WrdsbLaCzd0hBhZFldJxLmGeT65bTjJ-B7y1Vd37wLk/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS81MGYy/MTU5YzIxYWNkYTZl/MDg2N2YyMTA4YmE2/OTE3ZC5wbmc.jpg"/>
      <itunes:duration>2753</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Our monthly news update this month covers more genAI matters, game-related items and WoWness in the form of a 2 hour + stunning orchestral performance celebrating 20 years of musical history. Check out the news and our discussion, and do leave comments too! </p><p>1:35 Pioneers in Machinima, published by Vernon Press, is becoming part of the genAI ecosystem + a plea to keep us up to date <br>13:05 AI filmmaking studio launched aka #mAIchinima <br>14:29 Silent Hill Remake 2 mod by Praydog <br>15:30 Philip Rosedale back at Second Life, yay! <br>21:25 Remarkable Life of Ibelin – a remarkable story <br>22:50 20 years of WoW, orchestral extravaganza <br>26:18 Steam Launcher update w/ machinima tools <br>29:30 Dragon Age Veilguard release <br>31:30 Half Life 2 20th anniversary RTX remix <br>37:40 The corollary of the unfinished game… <br>44:24 Mr Musk’s Diablo 4 record </p><p>Credits - <br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine <br>Producer/Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/12db4d40/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E159 Mission: Exodus (Dec 2024)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>159</itunes:episode>
      <podcast:episode>159</podcast:episode>
      <itunes:title>S5 E159 Mission: Exodus (Dec 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f329701c-e2fc-4ac7-8e9d-b6d08a57b1f4</guid>
      <link>https://completelymachinima.com/2024/12/05/s5-e159-mission-exodus-dec-2024/</link>
      <description>
        <![CDATA[<p>A Source Filmmaker short by Dominzki, this is another of his well-crafted stories told in 3 parts, called Mission. This episode we focus on the third part Exodus and discuss its merits in detail. We conclude that if there was ever a machinima that should be made in a film studio, this would be it.  Check out our comments.</p><p>1:17 Tracy's introduction to the film<br>11:47 Complexity and dialogue<br>13:51 Scifi and the clone, and the director's clever device of using a disrupted world to portray the ethical considerations of cloning<br>15:31 Clay-like characters and the portrayal of emotion<br>17:09 The soundtrack and its role<br>18:53 Making this IRL, maybe Kim Kardashian could play the lead?<br>19:23 The Mobius strip is the masterful component<br>24:48 The art and craft is evident </p><p>Credits -<br>Speakers: Ricky Grove, Damien Valentine, Phil Rice, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A Source Filmmaker short by Dominzki, this is another of his well-crafted stories told in 3 parts, called Mission. This episode we focus on the third part Exodus and discuss its merits in detail. We conclude that if there was ever a machinima that should be made in a film studio, this would be it.  Check out our comments.</p><p>1:17 Tracy's introduction to the film<br>11:47 Complexity and dialogue<br>13:51 Scifi and the clone, and the director's clever device of using a disrupted world to portray the ethical considerations of cloning<br>15:31 Clay-like characters and the portrayal of emotion<br>17:09 The soundtrack and its role<br>18:53 Making this IRL, maybe Kim Kardashian could play the lead?<br>19:23 The Mobius strip is the masterful component<br>24:48 The art and craft is evident </p><p>Credits -<br>Speakers: Ricky Grove, Damien Valentine, Phil Rice, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 05 Dec 2024 00:02:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/84529e27/bdd16e1f.mp3" length="47468300" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/FxoIh6QnYF3Tum3FsPeVMUQollP5aqOCNu7PfcsMaHk/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8yYjJj/ZjVmODViYWY4MDlk/MGVmMDhmZDRlMDUw/ZDg2MC5wbmc.jpg"/>
      <itunes:duration>1977</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A Source Filmmaker short by Dominzki, this is another of his well-crafted stories told in 3 parts, called Mission. This episode we focus on the third part Exodus and discuss its merits in detail. We conclude that if there was ever a machinima that should be made in a film studio, this would be it.  Check out our comments.</p><p>1:17 Tracy's introduction to the film<br>11:47 Complexity and dialogue<br>13:51 Scifi and the clone, and the director's clever device of using a disrupted world to portray the ethical considerations of cloning<br>15:31 Clay-like characters and the portrayal of emotion<br>17:09 The soundtrack and its role<br>18:53 Making this IRL, maybe Kim Kardashian could play the lead?<br>19:23 The Mobius strip is the masterful component<br>24:48 The art and craft is evident </p><p>Credits -<br>Speakers: Ricky Grove, Damien Valentine, Phil Rice, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/84529e27/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E158 To the Stars &amp; Beyond (Nov 2024)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>158</itunes:episode>
      <podcast:episode>158</podcast:episode>
      <itunes:title>S5 E158 To the Stars &amp; Beyond (Nov 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">fb0011cd-f3d3-4412-84cf-71e38ee631e4</guid>
      <link>https://completelymachinima.com/2024/11/28/s5-e158-to-the-stars-beyond-nov-2024/</link>
      <description>
        <![CDATA[<p>This week's film review is a Star Citizen cinematic machinima by Virtuality Media called Dangerous Love, beautifully made and with a well chosen music accompaniment. Its a tale that has a tragic twist for its lead character. The layers of emotion and depth to the storytelling are inspirational. Check out our review and do add your own comments.</p><p>1:12 Introducing the film and the creator</p><p>6:50 The music choice</p><p>7:50 The shots, life and death</p><p>14:50 This film is an inspiration</p><p>16:29 A story driven music video</p><p>17:25 Editing is weak</p><p> <br>Credits -<br>Speakers: Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer/Editor: Damien Valentine<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week's film review is a Star Citizen cinematic machinima by Virtuality Media called Dangerous Love, beautifully made and with a well chosen music accompaniment. Its a tale that has a tragic twist for its lead character. The layers of emotion and depth to the storytelling are inspirational. Check out our review and do add your own comments.</p><p>1:12 Introducing the film and the creator</p><p>6:50 The music choice</p><p>7:50 The shots, life and death</p><p>14:50 This film is an inspiration</p><p>16:29 A story driven music video</p><p>17:25 Editing is weak</p><p> <br>Credits -<br>Speakers: Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer/Editor: Damien Valentine<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 28 Nov 2024 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/a60cf1ee/bfafec32.mp3" length="15108192" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/iz-Aln2-funggxw-nu-wCJKs0UwxjU06hZ8zlTxaV7I/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8xMGE2/ZGExMmNmOTM2ZjE4/NDMxMjA2OTU1MmMx/MGE3YS5wbmc.jpg"/>
      <itunes:duration>1266</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week's film review is a Star Citizen cinematic machinima by Virtuality Media called Dangerous Love, beautifully made and with a well chosen music accompaniment. Its a tale that has a tragic twist for its lead character. The layers of emotion and depth to the storytelling are inspirational. Check out our review and do add your own comments.</p><p>1:12 Introducing the film and the creator</p><p>6:50 The music choice</p><p>7:50 The shots, life and death</p><p>14:50 This film is an inspiration</p><p>16:29 A story driven music video</p><p>17:25 Editing is weak</p><p> <br>Credits -<br>Speakers: Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer/Editor: Damien Valentine<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/a60cf1ee/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E157 Olde West: The Loss (Nov 2024)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>157</itunes:episode>
      <podcast:episode>157</podcast:episode>
      <itunes:title>S5 E157 Olde West: The Loss (Nov 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">68c1d6b6-51b5-491f-a12c-1b9897c0ab97</guid>
      <link>https://completelymachinima.com/2024/11/21/s5-e157-olde-west-the-loss-nov-2024/</link>
      <description>
        <![CDATA[<p>Who doesn't love a good olde Western? This week we delve into a great short by avidredeadenjoyer, released 21 Sept 2024, called The Loss. It has been made in the only engine a Western machinima can be, RDR2. We all especially liked one particular shot, which really goes to the heart of why machinima has added so much to movie-making. This week, we also talk about a second pick, a Frontier: Elite 2 short by The Mystic Mushroom accompanied by the Blue Danube: The second best space sim ever made... Enjoy!</p><p>1:15 The Western vibe</p><p>4:00 The tropes, the story and the cinematography</p><p>5:15 Mid shots vs close-ups</p><p>7:25 The sentiment portrayed</p><p>11:22 The beginning, middle and end!</p><p>13:06 Music and foley</p><p>13:30 Steam trains: down memory lane for Tracy</p><p>16:02 An outstanding shot – tell us more @avidredeadenjoyer!</p><p>21:40 Mixing with Chopin maybe not the best choice?</p><p>24:50 The second best space sim ever made…</p><p><br>Credits -<br>Speakers: Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer/Editor: Damien Valentine<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Who doesn't love a good olde Western? This week we delve into a great short by avidredeadenjoyer, released 21 Sept 2024, called The Loss. It has been made in the only engine a Western machinima can be, RDR2. We all especially liked one particular shot, which really goes to the heart of why machinima has added so much to movie-making. This week, we also talk about a second pick, a Frontier: Elite 2 short by The Mystic Mushroom accompanied by the Blue Danube: The second best space sim ever made... Enjoy!</p><p>1:15 The Western vibe</p><p>4:00 The tropes, the story and the cinematography</p><p>5:15 Mid shots vs close-ups</p><p>7:25 The sentiment portrayed</p><p>11:22 The beginning, middle and end!</p><p>13:06 Music and foley</p><p>13:30 Steam trains: down memory lane for Tracy</p><p>16:02 An outstanding shot – tell us more @avidredeadenjoyer!</p><p>21:40 Mixing with Chopin maybe not the best choice?</p><p>24:50 The second best space sim ever made…</p><p><br>Credits -<br>Speakers: Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer/Editor: Damien Valentine<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 21 Nov 2024 00:03:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/2b134cd7/6a2f7bc7.mp3" length="22234685" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/w31b6asq5l1Oy6qpGKBGY-EVQQVMDyABVF2Hb3fa1wM/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9mMzUz/NWY5YTQ2YWRmZGJm/OTg2OWI1Y2M4NzM4/ZTA4Yi5wbmc.jpg"/>
      <itunes:duration>1875</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Who doesn't love a good olde Western? This week we delve into a great short by avidredeadenjoyer, released 21 Sept 2024, called The Loss. It has been made in the only engine a Western machinima can be, RDR2. We all especially liked one particular shot, which really goes to the heart of why machinima has added so much to movie-making. This week, we also talk about a second pick, a Frontier: Elite 2 short by The Mystic Mushroom accompanied by the Blue Danube: The second best space sim ever made... Enjoy!</p><p>1:15 The Western vibe</p><p>4:00 The tropes, the story and the cinematography</p><p>5:15 Mid shots vs close-ups</p><p>7:25 The sentiment portrayed</p><p>11:22 The beginning, middle and end!</p><p>13:06 Music and foley</p><p>13:30 Steam trains: down memory lane for Tracy</p><p>16:02 An outstanding shot – tell us more @avidredeadenjoyer!</p><p>21:40 Mixing with Chopin maybe not the best choice?</p><p>24:50 The second best space sim ever made…</p><p><br>Credits -<br>Speakers: Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer/Editor: Damien Valentine<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/2b134cd7/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E156 Machinima News Omnibus (Nov 2024)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>156</itunes:episode>
      <podcast:episode>156</podcast:episode>
      <itunes:title>S5 E156 Machinima News Omnibus (Nov 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">04c637df-677a-4643-ad97-14041b7bd46b</guid>
      <link>https://completelymachinima.com/2024/11/14/s5-e156-machinima-news-omnibus-nov-2024/</link>
      <description>
        <![CDATA[<p>A packed ep this month, key tools, what's happening roundup and some fascinating projects - links to everything on the Show Notes page of our website.</p><p>1:29 BBC Sound Archive</p><p>2:30 Auto painter AI for Blender</p><p>2:56 Google image/film search AI</p><p>5:00 Tribute to David Graham</p><p>6:05 Mouse: PI For Hire!</p><p>7:05 Azeroth politicised? Surely not!</p><p>10:13 Pigeon Bringer of Doom and Destroyer of Humanity, by Solofilms</p><p>10:50 The Flower that Never Dies, by NewGates Entertainment</p><p>11:21 Terminator and Cyberpunk 2077, by eli_handle_b.wav </p><p>12:27 Warhammer, JT Music </p><p>13:03 Ian Hubert’s Dynamo Dream Part 2 is finally out </p><p>14:13 Star Citizen Con updates SC1.0</p><p>18:31 Squadron 42 gameplay reveal update</p><p>23:09 Hubnet machinima, Overclock and EE Studios</p><p>26:15 Luminaria still open!</p><p>27:00 GTA Hamlet documentary, Sam Crane</p><p>28:40 Reallusion 3D character contest results – stunning work!</p><p>31:30 Movies Tycoon out of early access</p><p>Credits -<br>Speakers: Damien Valentine, Tracy Harwood<br>Producer/Editor: Damien Valentine<br>Music: Animo Domini Beats</p><p> </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A packed ep this month, key tools, what's happening roundup and some fascinating projects - links to everything on the Show Notes page of our website.</p><p>1:29 BBC Sound Archive</p><p>2:30 Auto painter AI for Blender</p><p>2:56 Google image/film search AI</p><p>5:00 Tribute to David Graham</p><p>6:05 Mouse: PI For Hire!</p><p>7:05 Azeroth politicised? Surely not!</p><p>10:13 Pigeon Bringer of Doom and Destroyer of Humanity, by Solofilms</p><p>10:50 The Flower that Never Dies, by NewGates Entertainment</p><p>11:21 Terminator and Cyberpunk 2077, by eli_handle_b.wav </p><p>12:27 Warhammer, JT Music </p><p>13:03 Ian Hubert’s Dynamo Dream Part 2 is finally out </p><p>14:13 Star Citizen Con updates SC1.0</p><p>18:31 Squadron 42 gameplay reveal update</p><p>23:09 Hubnet machinima, Overclock and EE Studios</p><p>26:15 Luminaria still open!</p><p>27:00 GTA Hamlet documentary, Sam Crane</p><p>28:40 Reallusion 3D character contest results – stunning work!</p><p>31:30 Movies Tycoon out of early access</p><p>Credits -<br>Speakers: Damien Valentine, Tracy Harwood<br>Producer/Editor: Damien Valentine<br>Music: Animo Domini Beats</p><p> </p>]]>
      </content:encoded>
      <pubDate>Thu, 14 Nov 2024 07:10:07 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/117eb4f2/e59f8b8d.mp3" length="24915404" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/oET3301G-DUYSX7s8ffL4FtGUAVAUQAHkA9ljXmnJPc/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS81MGYx/YmVkM2Y4MjI1YzQ1/OTkwZGU1ZTFlNmQ0/MWJiYi5wbmc.jpg"/>
      <itunes:duration>2010</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A packed ep this month, key tools, what's happening roundup and some fascinating projects - links to everything on the Show Notes page of our website.</p><p>1:29 BBC Sound Archive</p><p>2:30 Auto painter AI for Blender</p><p>2:56 Google image/film search AI</p><p>5:00 Tribute to David Graham</p><p>6:05 Mouse: PI For Hire!</p><p>7:05 Azeroth politicised? Surely not!</p><p>10:13 Pigeon Bringer of Doom and Destroyer of Humanity, by Solofilms</p><p>10:50 The Flower that Never Dies, by NewGates Entertainment</p><p>11:21 Terminator and Cyberpunk 2077, by eli_handle_b.wav </p><p>12:27 Warhammer, JT Music </p><p>13:03 Ian Hubert’s Dynamo Dream Part 2 is finally out </p><p>14:13 Star Citizen Con updates SC1.0</p><p>18:31 Squadron 42 gameplay reveal update</p><p>23:09 Hubnet machinima, Overclock and EE Studios</p><p>26:15 Luminaria still open!</p><p>27:00 GTA Hamlet documentary, Sam Crane</p><p>28:40 Reallusion 3D character contest results – stunning work!</p><p>31:30 Movies Tycoon out of early access</p><p>Credits -<br>Speakers: Damien Valentine, Tracy Harwood<br>Producer/Editor: Damien Valentine<br>Music: Animo Domini Beats</p><p> </p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/117eb4f2/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E155 Beyond the Dust (Nov 2024)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>155</itunes:episode>
      <podcast:episode>155</podcast:episode>
      <itunes:title>S5 E155 Beyond the Dust (Nov 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0d7944a2-6206-46fb-b55c-9d9caada4e06</guid>
      <link>https://completelymachinima.com/2024/11/06/s5-e155-beyond-the-dust-nov-2024/</link>
      <description>
        <![CDATA[<p>This week's ep we dedicate to a 3D animation by a French student collective made in their final year of studies, streamed through<a href="https://studio.youtube.com/channel/UChRqvdy0MALQ1WK6u0FYwHw"> @TheRookiesCo </a>channel. It is not technically #machinima as its made using traditional #animation tools but nonetheless we absolutely loved it - and its a recommendation by one of our channel's regular followers<a href="https://studio.youtube.com/channel/UCXldGicqubi147rIUJUnxAQ"> @3dchick</a>. The film is a post-apocaylptic robot tale, inspired by Zaha Hadid's architectonic style. </p><p>2:00 Ricky's intro<br>8:25 Benevolence vs malificence? A moral tale for bots! <br>13:46 How to achieve personality in machines? This is an example reminiscent from the early days of machinima and the work of Peter Rasmussen <br>16:21 Cultural references in this film were not film-based but engineering based - is this a reflection of contemporary times and the emergent use of 3D animation tools? <br>18:45 A clever use of missing information to set the scene </p><p>Credits - <br>Speakers: Ricky Grove, Damien Valentine, Tracy Harwood (Phil Rice MIA) <br>Producer/Editor: Damien Valentine <br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week's ep we dedicate to a 3D animation by a French student collective made in their final year of studies, streamed through<a href="https://studio.youtube.com/channel/UChRqvdy0MALQ1WK6u0FYwHw"> @TheRookiesCo </a>channel. It is not technically #machinima as its made using traditional #animation tools but nonetheless we absolutely loved it - and its a recommendation by one of our channel's regular followers<a href="https://studio.youtube.com/channel/UCXldGicqubi147rIUJUnxAQ"> @3dchick</a>. The film is a post-apocaylptic robot tale, inspired by Zaha Hadid's architectonic style. </p><p>2:00 Ricky's intro<br>8:25 Benevolence vs malificence? A moral tale for bots! <br>13:46 How to achieve personality in machines? This is an example reminiscent from the early days of machinima and the work of Peter Rasmussen <br>16:21 Cultural references in this film were not film-based but engineering based - is this a reflection of contemporary times and the emergent use of 3D animation tools? <br>18:45 A clever use of missing information to set the scene </p><p>Credits - <br>Speakers: Ricky Grove, Damien Valentine, Tracy Harwood (Phil Rice MIA) <br>Producer/Editor: Damien Valentine <br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 07 Nov 2024 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/a43ae72b/800d31d8.mp3" length="17975759" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/09VsEfYFWDjDarnq4MN8_buHCeAruJCSaCQ6mij0d7c/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS84NGIw/NDgyMmJlNTMzZjlk/ODBmNWEzOWI0NGE1/YzkyYy5wbmc.jpg"/>
      <itunes:duration>1518</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week's ep we dedicate to a 3D animation by a French student collective made in their final year of studies, streamed through<a href="https://studio.youtube.com/channel/UChRqvdy0MALQ1WK6u0FYwHw"> @TheRookiesCo </a>channel. It is not technically #machinima as its made using traditional #animation tools but nonetheless we absolutely loved it - and its a recommendation by one of our channel's regular followers<a href="https://studio.youtube.com/channel/UCXldGicqubi147rIUJUnxAQ"> @3dchick</a>. The film is a post-apocaylptic robot tale, inspired by Zaha Hadid's architectonic style. </p><p>2:00 Ricky's intro<br>8:25 Benevolence vs malificence? A moral tale for bots! <br>13:46 How to achieve personality in machines? This is an example reminiscent from the early days of machinima and the work of Peter Rasmussen <br>16:21 Cultural references in this film were not film-based but engineering based - is this a reflection of contemporary times and the emergent use of 3D animation tools? <br>18:45 A clever use of missing information to set the scene </p><p>Credits - <br>Speakers: Ricky Grove, Damien Valentine, Tracy Harwood (Phil Rice MIA) <br>Producer/Editor: Damien Valentine <br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/a43ae72b/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E154 Good advice! (Oct 2024)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>154</itunes:episode>
      <podcast:episode>154</podcast:episode>
      <itunes:title>S5 E154 Good advice! (Oct 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8321b33d-51c2-4995-9563-b6871a5f3c81</guid>
      <link>https://completelymachinima.com/2024/10/23/s5-e153-good-advice-oct-2024/</link>
      <description>
        <![CDATA[<p>In this ep, we discuss The Nomad | Cyberpunk 2077, a Lifepath cinematic by Zero-Sum Story, and Ian Hubert's Lazy Tutorials, which are not for the feinthearted yet somehow full of the very best machinima advice, such as "... just drag it to a place where you don't think it looks stupid" and "... imagine doing all this and actually putting in some effort - its something to think about" - yep, it sure is.  Enjoy the discussions.</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this ep, we discuss The Nomad | Cyberpunk 2077, a Lifepath cinematic by Zero-Sum Story, and Ian Hubert's Lazy Tutorials, which are not for the feinthearted yet somehow full of the very best machinima advice, such as "... just drag it to a place where you don't think it looks stupid" and "... imagine doing all this and actually putting in some effort - its something to think about" - yep, it sure is.  Enjoy the discussions.</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 31 Oct 2024 00:02:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/003c3cf4/d2a9b344.mp3" length="57230345" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/y8nfKgrr_CHw9lQ_SN0tFs-pDSciuILjks2d50XiiSQ/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8xZDA0/MmUxMmUzYzFiZWY2/MDI1MmY1NTA3NjBi/NzIzMi5wbmc.jpg"/>
      <itunes:duration>2383</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this ep, we discuss The Nomad | Cyberpunk 2077, a Lifepath cinematic by Zero-Sum Story, and Ian Hubert's Lazy Tutorials, which are not for the feinthearted yet somehow full of the very best machinima advice, such as "... just drag it to a place where you don't think it looks stupid" and "... imagine doing all this and actually putting in some effort - its something to think about" - yep, it sure is.  Enjoy the discussions.</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/003c3cf4/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E153 Forbidden Planet - Children of the Krell (Oct 2024)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>153</itunes:episode>
      <podcast:episode>153</podcast:episode>
      <itunes:title>S5 E153 Forbidden Planet - Children of the Krell (Oct 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5bc0ed07-10c6-42ff-aa34-0e6ac1c37cde</guid>
      <link>https://completelymachinima.com/2024/10/16/s5-e152-forbidden-planet-children-of-the-krell-oct-2024/</link>
      <description>
        <![CDATA[<p>This week, we review a machinima that has taken its inspiration and cue from the original movie Forbidden Planet, released in 1956. This is the animated and stylized sequel we've all been waiting for, set immediately after the events reported in the film.  It has been written and directed by Biggs Trek, aka Philip Browne, whose creative talent shines through in this.  </p><p>1:19 Intro to the film <br>6:00 Takes us back to the original film, in a very good way! <br>14:52 A couple of quibbles? <br>19:53 Color grading <br>23:00 Clay face <br>27:00 Eye movement</p><p>Credits <br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, we review a machinima that has taken its inspiration and cue from the original movie Forbidden Planet, released in 1956. This is the animated and stylized sequel we've all been waiting for, set immediately after the events reported in the film.  It has been written and directed by Biggs Trek, aka Philip Browne, whose creative talent shines through in this.  </p><p>1:19 Intro to the film <br>6:00 Takes us back to the original film, in a very good way! <br>14:52 A couple of quibbles? <br>19:53 Color grading <br>23:00 Clay face <br>27:00 Eye movement</p><p>Credits <br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 24 Oct 2024 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/c52a16b2/7dc8005b.mp3" length="46266162" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/3TaTOistxPYTiqt7sc8ah9OGgFIGruRgylspahTLV7g/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8yYjkz/YThhNjY3Y2JjYjRh/NzYwMTQ3ZDBjYjEy/OWI0YS5wbmc.jpg"/>
      <itunes:duration>1927</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week, we review a machinima that has taken its inspiration and cue from the original movie Forbidden Planet, released in 1956. This is the animated and stylized sequel we've all been waiting for, set immediately after the events reported in the film.  It has been written and directed by Biggs Trek, aka Philip Browne, whose creative talent shines through in this.  </p><p>1:19 Intro to the film <br>6:00 Takes us back to the original film, in a very good way! <br>14:52 A couple of quibbles? <br>19:53 Color grading <br>23:00 Clay face <br>27:00 Eye movement</p><p>Credits <br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c52a16b2/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E152 Kitbashing Away (Oct 2024)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>152</itunes:episode>
      <podcast:episode>152</podcast:episode>
      <itunes:title>S5 E152 Kitbashing Away (Oct 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4aefe95d-cf18-4e6c-99ff-95044c258311</guid>
      <link>https://completelymachinima.com/2024/10/16/s5-e152-kitbashing-away-oct-2024/</link>
      <description>
        <![CDATA[<p>News update: interjecting our normal weekly service for a short special - Damien discusses the latest Kitbash contest. Links in the show notes.</p><p>Credits -<br>Speaker/Producer/Editor: Damien Valentine<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>News update: interjecting our normal weekly service for a short special - Damien discusses the latest Kitbash contest. Links in the show notes.</p><p>Credits -<br>Speaker/Producer/Editor: Damien Valentine<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 17 Oct 2024 00:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/d4807108/6bdb76a9.mp3" length="2864838" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/aD6YEQIPyiuZ0IB4L0jkvjOQSBvgatXnCm32ZdbKY_A/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS80MjA4/NjcyZDNkZWU2OTlh/OGYwMTZiNDQxNDQ2/ZWVmNy5wbmc.jpg"/>
      <itunes:duration>278</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>News update: interjecting our normal weekly service for a short special - Damien discusses the latest Kitbash contest. Links in the show notes.</p><p>Credits -<br>Speaker/Producer/Editor: Damien Valentine<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d4807108/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S5 E151 Machinima News Omnibus (Oct 2024)</title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>151</itunes:episode>
      <podcast:episode>151</podcast:episode>
      <itunes:title>S5 E151 Machinima News Omnibus (Oct 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">532e5b4d-e43a-47b6-8903-50e59302d438</guid>
      <link>https://completelymachinima.com/2024/10/09/s5-e151-machinima-news-omnibus-oct-2024/</link>
      <description>
        <![CDATA[<p>We have another packed news update ep this week, check out the show notes for links to our discussion points -<br>1:14 iClone 8 update discussion, and Phil picks the discussion up again at 34:38 on broken grass</p><p>6:30 Baldur’s Gate 3 modding tools release discussion</p><p>8:20 Starfield expansion pack discussion</p><p>10:00 Documentary machinima: focus on TF2</p><p>10:45 Hollywood is broken: enter machinima? (Andreasson Horowitz seem to have had their eyes and ears closed for a few years!)</p><p>12:27 Game Sprout’s article about gameplay becoming performance </p><p>12:50 Denuvo’s release of Unbotify and discussion</p><p>25:00 YouTube app update discussion</p><p>27:30 Nice projects to take a look at, genAI and Metropius, an example of a deiselpunk world-based story with numerous creative treatments – worth taking a look at for its interesting monetisation strategy</p><p>32:00 Kane Pixel’s Backrooms, more ‘found footage’ fun!</p><p>37:36 Sketchfab and Epic’s Unreal Marketplace merge into FAB</p><p>45:15 YouTube AI disclosure rules – how are we complicit in a new citizen science project? We extend the discussion reflecting on the algorithm detection processes and what impact this may have on AI generated music and AI cloned voices.</p><p>1:06:50 Biggs Trek’s Forbidden Planet: Children of Krell (which we review in our ep next week) magazine article</p><p>1:07:47 Shameless plug: Phil and Damien’s channel livestreams, respectively on Sunday and Monday</p><p><br></p><p>Credits<br>Speakers: Damien Valentine, Phil Rice, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>We have another packed news update ep this week, check out the show notes for links to our discussion points -<br>1:14 iClone 8 update discussion, and Phil picks the discussion up again at 34:38 on broken grass</p><p>6:30 Baldur’s Gate 3 modding tools release discussion</p><p>8:20 Starfield expansion pack discussion</p><p>10:00 Documentary machinima: focus on TF2</p><p>10:45 Hollywood is broken: enter machinima? (Andreasson Horowitz seem to have had their eyes and ears closed for a few years!)</p><p>12:27 Game Sprout’s article about gameplay becoming performance </p><p>12:50 Denuvo’s release of Unbotify and discussion</p><p>25:00 YouTube app update discussion</p><p>27:30 Nice projects to take a look at, genAI and Metropius, an example of a deiselpunk world-based story with numerous creative treatments – worth taking a look at for its interesting monetisation strategy</p><p>32:00 Kane Pixel’s Backrooms, more ‘found footage’ fun!</p><p>37:36 Sketchfab and Epic’s Unreal Marketplace merge into FAB</p><p>45:15 YouTube AI disclosure rules – how are we complicit in a new citizen science project? We extend the discussion reflecting on the algorithm detection processes and what impact this may have on AI generated music and AI cloned voices.</p><p>1:06:50 Biggs Trek’s Forbidden Planet: Children of Krell (which we review in our ep next week) magazine article</p><p>1:07:47 Shameless plug: Phil and Damien’s channel livestreams, respectively on Sunday and Monday</p><p><br></p><p>Credits<br>Speakers: Damien Valentine, Phil Rice, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice </p>]]>
      </content:encoded>
      <pubDate>Thu, 10 Oct 2024 00:02:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/08420dd8/1d4a660d.mp3" length="104976147" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/uCMX4Le_A0UBAL3ysd_nQZz69od0OCp7lIOzDKumQjM/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82YTVm/MWQxMDllYjI5ZDMx/ZGI0N2E2M2JhZTJl/Mjk0Zi5wbmc.jpg"/>
      <itunes:duration>4373</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>We have another packed news update ep this week, check out the show notes for links to our discussion points -<br>1:14 iClone 8 update discussion, and Phil picks the discussion up again at 34:38 on broken grass</p><p>6:30 Baldur’s Gate 3 modding tools release discussion</p><p>8:20 Starfield expansion pack discussion</p><p>10:00 Documentary machinima: focus on TF2</p><p>10:45 Hollywood is broken: enter machinima? (Andreasson Horowitz seem to have had their eyes and ears closed for a few years!)</p><p>12:27 Game Sprout’s article about gameplay becoming performance </p><p>12:50 Denuvo’s release of Unbotify and discussion</p><p>25:00 YouTube app update discussion</p><p>27:30 Nice projects to take a look at, genAI and Metropius, an example of a deiselpunk world-based story with numerous creative treatments – worth taking a look at for its interesting monetisation strategy</p><p>32:00 Kane Pixel’s Backrooms, more ‘found footage’ fun!</p><p>37:36 Sketchfab and Epic’s Unreal Marketplace merge into FAB</p><p>45:15 YouTube AI disclosure rules – how are we complicit in a new citizen science project? We extend the discussion reflecting on the algorithm detection processes and what impact this may have on AI generated music and AI cloned voices.</p><p>1:06:50 Biggs Trek’s Forbidden Planet: Children of Krell (which we review in our ep next week) magazine article</p><p>1:07:47 Shameless plug: Phil and Damien’s channel livestreams, respectively on Sunday and Monday</p><p><br></p><p>Credits<br>Speakers: Damien Valentine, Phil Rice, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice </p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/08420dd8/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E150 Dead on Cue: Fake Science (Oct 2024) </title>
      <itunes:season>5</itunes:season>
      <podcast:season>5</podcast:season>
      <itunes:episode>150</itunes:episode>
      <podcast:episode>150</podcast:episode>
      <itunes:title>S4 E150 Dead on Cue: Fake Science (Oct 2024) </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b7b528cb-0a5a-4a1d-8b59-0347881d17eb</guid>
      <link>https://completelymachinima.com/2024/10/04/s5-e150-dead-on-cue-fake-science/</link>
      <description>
        <![CDATA[<p>This week, we take a deep dive into a film from one of the original machinima creator studios, Dead on Cue. This comprised the duo Mike Holochwost and Brian Mayberry. The film, Fake Science, had a couple more iterations, including one that allowed it to be played in the game itself, which was Half Life.  It was released some 3 years before YouTube, and is another great example of how games could be used to produce artworks. Its wide recognition led to careers in games dev and production for both Mike and Brian, the former working on RoosterTeeth's RWBY series and the latter on cinematics for games like the MMO Star Wars: The Old Republic and Defiance. Brian is still active in the games dev industry and is working on his first game, called Gone Camping.  Check out the discussion and memories we share.</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Damien Valentine<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, we take a deep dive into a film from one of the original machinima creator studios, Dead on Cue. This comprised the duo Mike Holochwost and Brian Mayberry. The film, Fake Science, had a couple more iterations, including one that allowed it to be played in the game itself, which was Half Life.  It was released some 3 years before YouTube, and is another great example of how games could be used to produce artworks. Its wide recognition led to careers in games dev and production for both Mike and Brian, the former working on RoosterTeeth's RWBY series and the latter on cinematics for games like the MMO Star Wars: The Old Republic and Defiance. Brian is still active in the games dev industry and is working on his first game, called Gone Camping.  Check out the discussion and memories we share.</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Damien Valentine<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Fri, 04 Oct 2024 00:19:04 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/51b6fe2c/4c645895.mp3" length="19584354" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/lDIo4HnWUWfe9hEAef3DYRheRpZhV-xG_szuyUK88sQ/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS81ZWVl/MzFhM2Y4OTRhYjNj/MTAxNjllMThhYTM5/MTRlZS5wbmc.jpg"/>
      <itunes:duration>1982</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week, we take a deep dive into a film from one of the original machinima creator studios, Dead on Cue. This comprised the duo Mike Holochwost and Brian Mayberry. The film, Fake Science, had a couple more iterations, including one that allowed it to be played in the game itself, which was Half Life.  It was released some 3 years before YouTube, and is another great example of how games could be used to produce artworks. Its wide recognition led to careers in games dev and production for both Mike and Brian, the former working on RoosterTeeth's RWBY series and the latter on cinematics for games like the MMO Star Wars: The Old Republic and Defiance. Brian is still active in the games dev industry and is working on his first game, called Gone Camping.  Check out the discussion and memories we share.</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Damien Valentine<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/51b6fe2c/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E149 Special: Season Finale 2024</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>149</itunes:episode>
      <podcast:episode>149</podcast:episode>
      <itunes:title>S4 E149 Special: Season Finale 2024</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">95930030-50f3-49fe-9507-342f6bace476</guid>
      <link>https://completelymachinima.com/2024/09/27/s4-e149-special-season-finale-2024/</link>
      <description>
        <![CDATA[<p>In this ep, we reflect on the key trends in #machinima we've observed during Season 4 of the Completely Machinima podcast. We'd love to hear your thoughts on the year too, so do add comments below. </p><p>During the past year, we have reviewed over 22 hours of content, and presented detailed analysis of over 50 films on this channel. As vets of the original community practices (that's pre YouTube and the M.com/Inc days), one of the great pleasures we take in this podcast is that we get to look at machinima and virtual production across the breadth of genres and engines, by creators from anywhere in the world, and reflect on where its come from, how its evolved and is developing. </p><p>This year, we have seen amazing quality films made in popular games such as Half-Life, World of Warcraft, Elden Ring, Star Citizen, Warhammer 40K and Team Fortress 2; have had the pleasure of exploring work made in entirely new games, like BeamNG and Deep Rock Galactic; and others made using engines in their base form such as Unreal, iClone and Source. We've also started to see #genAIs become integrated into processes and works. What a year for creatives and creativity! </p><p>Our main observation is that we have noted a resurgence of interest in machinima as a terms for the creative form, and we feel creators are at long last focussing on creative practices rather than their channel return. Of course its great when these things collide but it was never what machinima was about originally: it was the passion for great storytelling, using novel processes to achieve a desired outcome and to share that with a community of equally passionate others. Other observations are why we are not seeing as many traditional short stories as we used to...</p><p>We hope you enjoy this ep as much as we have making it. </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Editor/Producer: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this ep, we reflect on the key trends in #machinima we've observed during Season 4 of the Completely Machinima podcast. We'd love to hear your thoughts on the year too, so do add comments below. </p><p>During the past year, we have reviewed over 22 hours of content, and presented detailed analysis of over 50 films on this channel. As vets of the original community practices (that's pre YouTube and the M.com/Inc days), one of the great pleasures we take in this podcast is that we get to look at machinima and virtual production across the breadth of genres and engines, by creators from anywhere in the world, and reflect on where its come from, how its evolved and is developing. </p><p>This year, we have seen amazing quality films made in popular games such as Half-Life, World of Warcraft, Elden Ring, Star Citizen, Warhammer 40K and Team Fortress 2; have had the pleasure of exploring work made in entirely new games, like BeamNG and Deep Rock Galactic; and others made using engines in their base form such as Unreal, iClone and Source. We've also started to see #genAIs become integrated into processes and works. What a year for creatives and creativity! </p><p>Our main observation is that we have noted a resurgence of interest in machinima as a terms for the creative form, and we feel creators are at long last focussing on creative practices rather than their channel return. Of course its great when these things collide but it was never what machinima was about originally: it was the passion for great storytelling, using novel processes to achieve a desired outcome and to share that with a community of equally passionate others. Other observations are why we are not seeing as many traditional short stories as we used to...</p><p>We hope you enjoy this ep as much as we have making it. </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Editor/Producer: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Sat, 28 Sep 2024 00:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/6655a26a/77df1264.mp3" length="89145352" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/JSWuauzNEM900jq9MjIrfV0qy0UVsg_Mt3nDln3CESQ/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9jM2Q3/ZjM1NzNhOTUwZjMw/OWJjZWI1MDliYjkz/NzZkMC5wbmc.jpg"/>
      <itunes:duration>3713</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this ep, we reflect on the key trends in #machinima we've observed during Season 4 of the Completely Machinima podcast. We'd love to hear your thoughts on the year too, so do add comments below. </p><p>During the past year, we have reviewed over 22 hours of content, and presented detailed analysis of over 50 films on this channel. As vets of the original community practices (that's pre YouTube and the M.com/Inc days), one of the great pleasures we take in this podcast is that we get to look at machinima and virtual production across the breadth of genres and engines, by creators from anywhere in the world, and reflect on where its come from, how its evolved and is developing. </p><p>This year, we have seen amazing quality films made in popular games such as Half-Life, World of Warcraft, Elden Ring, Star Citizen, Warhammer 40K and Team Fortress 2; have had the pleasure of exploring work made in entirely new games, like BeamNG and Deep Rock Galactic; and others made using engines in their base form such as Unreal, iClone and Source. We've also started to see #genAIs become integrated into processes and works. What a year for creatives and creativity! </p><p>Our main observation is that we have noted a resurgence of interest in machinima as a terms for the creative form, and we feel creators are at long last focussing on creative practices rather than their channel return. Of course its great when these things collide but it was never what machinima was about originally: it was the passion for great storytelling, using novel processes to achieve a desired outcome and to share that with a community of equally passionate others. Other observations are why we are not seeing as many traditional short stories as we used to...</p><p>We hope you enjoy this ep as much as we have making it. </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Editor/Producer: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/6655a26a/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E148 WAR-frame | hammer 40K (Sept 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>148</itunes:episode>
      <podcast:episode>148</podcast:episode>
      <itunes:title>S4 E148 WAR-frame | hammer 40K (Sept 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7ed8a5af-82b2-4a57-ab2a-fed7845ab45d</guid>
      <link>https://completelymachinima.com/2024/09/25/s4-e148-war-frame-hammer-40k-sept-2024/</link>
      <description>
        <![CDATA[<p>This week we review two films and again attempt to work with a rather impressive AI genie who covers things we just could not... The first film selected is a Deep Rock Galactic music video machinima called We All Lift Together, using the Futuna theme song Warframe, made by Szczebrzeszyniarz Brzeczyszczyczmosszyski (yep, that's why we needed a genie).  The second is a stunning visualisation of Helsreach made in Warhammer 40K by Richard Boylan, using a brilliant reading of Aaron Dembski-Bowden's novel by Jonathan Keeble. Whilst the graphic style presented us with some challenges, which we discuss at length, the quality of this is outstanding.  </p><p>2:15 We All Lift Together music video discussion <br>17:47 Helsreach adaptation, made in Warhammer 40K: Space Marine, discussion </p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine, AI genie <br>Editor/Producer: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week we review two films and again attempt to work with a rather impressive AI genie who covers things we just could not... The first film selected is a Deep Rock Galactic music video machinima called We All Lift Together, using the Futuna theme song Warframe, made by Szczebrzeszyniarz Brzeczyszczyczmosszyski (yep, that's why we needed a genie).  The second is a stunning visualisation of Helsreach made in Warhammer 40K by Richard Boylan, using a brilliant reading of Aaron Dembski-Bowden's novel by Jonathan Keeble. Whilst the graphic style presented us with some challenges, which we discuss at length, the quality of this is outstanding.  </p><p>2:15 We All Lift Together music video discussion <br>17:47 Helsreach adaptation, made in Warhammer 40K: Space Marine, discussion </p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine, AI genie <br>Editor/Producer: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 26 Sep 2024 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/27415bb0/198ee635.mp3" length="64360084" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/t85ytShziE5c3OpSlFNntnuX0b-NlYf75ANZT9olHA8/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9iMDc0/ZmU3MDg2YWEwOTEx/YjU3NTI0MmM2NDYx/YmEwZi5wbmc.jpg"/>
      <itunes:duration>2681</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week we review two films and again attempt to work with a rather impressive AI genie who covers things we just could not... The first film selected is a Deep Rock Galactic music video machinima called We All Lift Together, using the Futuna theme song Warframe, made by Szczebrzeszyniarz Brzeczyszczyczmosszyski (yep, that's why we needed a genie).  The second is a stunning visualisation of Helsreach made in Warhammer 40K by Richard Boylan, using a brilliant reading of Aaron Dembski-Bowden's novel by Jonathan Keeble. Whilst the graphic style presented us with some challenges, which we discuss at length, the quality of this is outstanding.  </p><p>2:15 We All Lift Together music video discussion <br>17:47 Helsreach adaptation, made in Warhammer 40K: Space Marine, discussion </p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine, AI genie <br>Editor/Producer: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/27415bb0/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E147 BeamNG Drive: Realistic FreeWay Crashes #10 (Sept 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>147</itunes:episode>
      <podcast:episode>147</podcast:episode>
      <itunes:title>S4 E147 BeamNG Drive: Realistic FreeWay Crashes #10 (Sept 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9c1e1d28-452f-49d7-95c7-26062a7a8d73</guid>
      <link>https://completelymachinima.com/2024/09/18/s4-e147-beamng-drive-realistic-freeway-crashes-10-sept-2024/</link>
      <description>
        <![CDATA[<p>In this ep, we discuss a film by Patrick Zeugirdor, which uses the game BeamNG to simulate realistic freeway crashes. The game features advanced physics and modding capabilities, allowing for detailed crash simulations. The film shows various crash scenarios, each with multiple camera perspectives, highlighting the game's recamming feature. We debate the film's educational value, its potential to encourage poor driving behavior, and its popularity due to morbid curiosity - a good combination? Suffice to say, it evokes some strong emotions from us! We also discuss the game's potential for use in narrative storytelling and its realistic portrayal of accidents.</p><p>2:33 Phil introduces the film <br>8:33 Ricky’s comments: crash test dummies; machinima as spectacle; is this educational? <br>14:13 Damien’s comments: it’s not a comedy! and limitations of the game <br>18:16 Tracy’s comments: from a nice driving vid to a compete horror story to has this just gone too far? <br>30:13 We discuss the pros and cons of the film and its effects </p><p>Credits -<br>Speakers: Phil Rice, Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer/editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this ep, we discuss a film by Patrick Zeugirdor, which uses the game BeamNG to simulate realistic freeway crashes. The game features advanced physics and modding capabilities, allowing for detailed crash simulations. The film shows various crash scenarios, each with multiple camera perspectives, highlighting the game's recamming feature. We debate the film's educational value, its potential to encourage poor driving behavior, and its popularity due to morbid curiosity - a good combination? Suffice to say, it evokes some strong emotions from us! We also discuss the game's potential for use in narrative storytelling and its realistic portrayal of accidents.</p><p>2:33 Phil introduces the film <br>8:33 Ricky’s comments: crash test dummies; machinima as spectacle; is this educational? <br>14:13 Damien’s comments: it’s not a comedy! and limitations of the game <br>18:16 Tracy’s comments: from a nice driving vid to a compete horror story to has this just gone too far? <br>30:13 We discuss the pros and cons of the film and its effects </p><p>Credits -<br>Speakers: Phil Rice, Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer/editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 19 Sep 2024 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/c4aecefc/c9d74cef.mp3" length="61578025" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/BFi6fRKzgOQ0PtWvtRmMmuTSgRtEnX9_2lCqm-7b3Rk/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zMjJh/Nzg3Yzc3YzVmOWJm/OGRjMjRlYTU4N2Y0/MGQyZS5wbmc.jpg"/>
      <itunes:duration>2565</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this ep, we discuss a film by Patrick Zeugirdor, which uses the game BeamNG to simulate realistic freeway crashes. The game features advanced physics and modding capabilities, allowing for detailed crash simulations. The film shows various crash scenarios, each with multiple camera perspectives, highlighting the game's recamming feature. We debate the film's educational value, its potential to encourage poor driving behavior, and its popularity due to morbid curiosity - a good combination? Suffice to say, it evokes some strong emotions from us! We also discuss the game's potential for use in narrative storytelling and its realistic portrayal of accidents.</p><p>2:33 Phil introduces the film <br>8:33 Ricky’s comments: crash test dummies; machinima as spectacle; is this educational? <br>14:13 Damien’s comments: it’s not a comedy! and limitations of the game <br>18:16 Tracy’s comments: from a nice driving vid to a compete horror story to has this just gone too far? <br>30:13 We discuss the pros and cons of the film and its effects </p><p>Credits -<br>Speakers: Phil Rice, Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer/editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c4aecefc/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E146 Machinima News Omnibus (Sept 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>146</itunes:episode>
      <podcast:episode>146</podcast:episode>
      <itunes:title>S4 E146 Machinima News Omnibus (Sept 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">dd0b57f8-ef86-4337-a112-9e42aa4656fd</guid>
      <link>https://completelymachinima.com/2024/09/11/s4-e146-machinima-news-omnibus-sept-2024/</link>
      <description>
        <![CDATA[<p>This week is our monthly news ep. We discuss various developments in the machinima and virtual production community. Tracy mentions the Reallusions 2024 3D Character Contest, highlighting Stefan Dufour's entry. Phil and Tracy discuss the potential of AI in character creation. Damien reports on Activision shutting down a Call of Duty mod and the impact of AI on modding. We also cover the Dragon Age: The Veil Guard game, the Secret Level series on Amazon Prime, and the new game inZOI. Phil introduces Daz AI Studio, a generative AI platform for DAZ Studio, and reflects on the impact of AI on the music industry, sharing the story of composer Sasha transitioning to AI-generated music.</p><p>1:14 Reallusion’s 3D Character Creator contest</p><p>3:41 Skibidi Toilet being made into a move with Michael Bay? No way!</p><p>5:03 Sandbox, the spiritual successor to Garry’s Mod</p><p>8:42 Celebrating TF2 community – a great fan-made trailer promo</p><p>9:21 Activision shuts down a key CoD mod – not the best choice, and we discuss how the community is responding to this, free mods and review bombs</p><p>16:58 Gamescon notes… Dragon Age; Secret Level on Amazon Prime; Inzoy</p><p>22:34 DAZ Studio has a great AI tool in it</p><p>25:25 Filmmusic.io update – the real impact of generative AI?</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Rice<br>Producer/editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week is our monthly news ep. We discuss various developments in the machinima and virtual production community. Tracy mentions the Reallusions 2024 3D Character Contest, highlighting Stefan Dufour's entry. Phil and Tracy discuss the potential of AI in character creation. Damien reports on Activision shutting down a Call of Duty mod and the impact of AI on modding. We also cover the Dragon Age: The Veil Guard game, the Secret Level series on Amazon Prime, and the new game inZOI. Phil introduces Daz AI Studio, a generative AI platform for DAZ Studio, and reflects on the impact of AI on the music industry, sharing the story of composer Sasha transitioning to AI-generated music.</p><p>1:14 Reallusion’s 3D Character Creator contest</p><p>3:41 Skibidi Toilet being made into a move with Michael Bay? No way!</p><p>5:03 Sandbox, the spiritual successor to Garry’s Mod</p><p>8:42 Celebrating TF2 community – a great fan-made trailer promo</p><p>9:21 Activision shuts down a key CoD mod – not the best choice, and we discuss how the community is responding to this, free mods and review bombs</p><p>16:58 Gamescon notes… Dragon Age; Secret Level on Amazon Prime; Inzoy</p><p>22:34 DAZ Studio has a great AI tool in it</p><p>25:25 Filmmusic.io update – the real impact of generative AI?</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Rice<br>Producer/editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 12 Sep 2024 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/cb6e123c/db8346e2.mp3" length="49414036" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/MdSP2eNvnqtgROSdc7MhBktDZgaex-uWAz1uKWoNc74/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zYmQ4/NGExYmVhNWQ5ZWIy/OWZlMmY1NjQxMWVh/NDY2OC5wbmc.jpg"/>
      <itunes:duration>2058</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week is our monthly news ep. We discuss various developments in the machinima and virtual production community. Tracy mentions the Reallusions 2024 3D Character Contest, highlighting Stefan Dufour's entry. Phil and Tracy discuss the potential of AI in character creation. Damien reports on Activision shutting down a Call of Duty mod and the impact of AI on modding. We also cover the Dragon Age: The Veil Guard game, the Secret Level series on Amazon Prime, and the new game inZOI. Phil introduces Daz AI Studio, a generative AI platform for DAZ Studio, and reflects on the impact of AI on the music industry, sharing the story of composer Sasha transitioning to AI-generated music.</p><p>1:14 Reallusion’s 3D Character Creator contest</p><p>3:41 Skibidi Toilet being made into a move with Michael Bay? No way!</p><p>5:03 Sandbox, the spiritual successor to Garry’s Mod</p><p>8:42 Celebrating TF2 community – a great fan-made trailer promo</p><p>9:21 Activision shuts down a key CoD mod – not the best choice, and we discuss how the community is responding to this, free mods and review bombs</p><p>16:58 Gamescon notes… Dragon Age; Secret Level on Amazon Prime; Inzoy</p><p>22:34 DAZ Studio has a great AI tool in it</p><p>25:25 Filmmusic.io update – the real impact of generative AI?</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Rice<br>Producer/editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/cb6e123c/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E145 Video essay: The Game of Video (Sept 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>145</itunes:episode>
      <podcast:episode>145</podcast:episode>
      <itunes:title>S4 E145 Video essay: The Game of Video (Sept 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">786050d1-fc5d-4634-b295-232e6728d11e</guid>
      <link>https://completelymachinima.com/2024/09/04/s4-e145-video-essay-the-game-of-video-sept-2024/</link>
      <description>
        <![CDATA[<p>What is #machinima?! Good question these days, and this week we review a new video essay on tackling just that question... which is always interesting for us pioneers and vets to reflect on in this podcast. In the vid we review, Collin Aull introduces a few thoughts we've not really considered before, plus some comments we've discussed many times over the years, so its worth a listen as well as if you want to spot some of the older machinimas from those very early years in the narrative edit. </p><p>1:14 Ricky discusses his latest performance award success <br>8:49 Shout out for<a href="https://studio.youtube.com/channel/UCGHzpEcSwfBQJAitgw2pgVQ"> @Mr_Matt_Lee </a>- some of the best build tuts around <br>11:22 Ricky introduces Collin Aull's video essay: The Game of Video <br>15:52 Damien's comments <br>17:27 Phil's comments <br>24:05 Tracy's comments <br>our conclusions... the biggest problem today is finding good machinima (because we know it exists as evidenced in EVERY episode of this show)! </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood <br>Producer/Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>What is #machinima?! Good question these days, and this week we review a new video essay on tackling just that question... which is always interesting for us pioneers and vets to reflect on in this podcast. In the vid we review, Collin Aull introduces a few thoughts we've not really considered before, plus some comments we've discussed many times over the years, so its worth a listen as well as if you want to spot some of the older machinimas from those very early years in the narrative edit. </p><p>1:14 Ricky discusses his latest performance award success <br>8:49 Shout out for<a href="https://studio.youtube.com/channel/UCGHzpEcSwfBQJAitgw2pgVQ"> @Mr_Matt_Lee </a>- some of the best build tuts around <br>11:22 Ricky introduces Collin Aull's video essay: The Game of Video <br>15:52 Damien's comments <br>17:27 Phil's comments <br>24:05 Tracy's comments <br>our conclusions... the biggest problem today is finding good machinima (because we know it exists as evidenced in EVERY episode of this show)! </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood <br>Producer/Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 05 Sep 2024 00:02:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/ef0b2109/ab7c8885.mp3" length="67124273" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/-g1fdt5XEJg6eplSE1RSBdcNNuaxDiJKJuhGOBkYn3Y/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS81ZjJk/NGYwOTg2ZGEwOWQ5/NjNmNDU2YTQwYjNj/NDAxNy5wbmc.jpg"/>
      <itunes:duration>2796</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>What is #machinima?! Good question these days, and this week we review a new video essay on tackling just that question... which is always interesting for us pioneers and vets to reflect on in this podcast. In the vid we review, Collin Aull introduces a few thoughts we've not really considered before, plus some comments we've discussed many times over the years, so its worth a listen as well as if you want to spot some of the older machinimas from those very early years in the narrative edit. </p><p>1:14 Ricky discusses his latest performance award success <br>8:49 Shout out for<a href="https://studio.youtube.com/channel/UCGHzpEcSwfBQJAitgw2pgVQ"> @Mr_Matt_Lee </a>- some of the best build tuts around <br>11:22 Ricky introduces Collin Aull's video essay: The Game of Video <br>15:52 Damien's comments <br>17:27 Phil's comments <br>24:05 Tracy's comments <br>our conclusions... the biggest problem today is finding good machinima (because we know it exists as evidenced in EVERY episode of this show)! </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood <br>Producer/Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/ef0b2109/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E144 Assault on 2Fort (Aug 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>144</itunes:episode>
      <podcast:episode>144</podcast:episode>
      <itunes:title>S4 E144 Assault on 2Fort (Aug 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">54753152-6c31-4676-861c-94a04f6fa494</guid>
      <link>https://completelymachinima.com/2024/08/28/s4-e144-assault-on-2fort-aug-2024/</link>
      <description>
        <![CDATA[<p>This week we take a look at another stunning Team Fortress 2 short called Assault on 2Fort by JP Stevens aka Lolripk, a recommendation made to us by Dominzki (whose own TF2 short we reviewed in E135). What a great choice this is: we loved this film, a classic RED vs BLU tale but with a layer of emotion that is as beautifully portrayed as it is unexpected in SFM. These characters have real depth to them and we note how that's been achieved, even though the focal character doesn't even speak. Did we mention the fight choreography too? We reflect on the game lore, the significance of the community in the creative process, and how this story is told from an unusal perspective. We also reflect on why machinima series almost never complete... but we certainly hope Lolripk doesn't follow the pattern!</p><p>1:44 Introduction to film, its qualities: great choreography and emotional depth to characters<br>11:26 Why this is an unusual red vs blue story<br>15:27 What is the lore in TF2?<br>19:00 Violence portrayed: why it bothered some of us more in this than in E140, and vice versa<br>24:28 Little details, and why they mattered in this<br>35:45 The Source creator community rocks</p><p>Credits -<br>Speakers: Damien Valentine, Tracy Harwood, Phil Rice<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week we take a look at another stunning Team Fortress 2 short called Assault on 2Fort by JP Stevens aka Lolripk, a recommendation made to us by Dominzki (whose own TF2 short we reviewed in E135). What a great choice this is: we loved this film, a classic RED vs BLU tale but with a layer of emotion that is as beautifully portrayed as it is unexpected in SFM. These characters have real depth to them and we note how that's been achieved, even though the focal character doesn't even speak. Did we mention the fight choreography too? We reflect on the game lore, the significance of the community in the creative process, and how this story is told from an unusal perspective. We also reflect on why machinima series almost never complete... but we certainly hope Lolripk doesn't follow the pattern!</p><p>1:44 Introduction to film, its qualities: great choreography and emotional depth to characters<br>11:26 Why this is an unusual red vs blue story<br>15:27 What is the lore in TF2?<br>19:00 Violence portrayed: why it bothered some of us more in this than in E140, and vice versa<br>24:28 Little details, and why they mattered in this<br>35:45 The Source creator community rocks</p><p>Credits -<br>Speakers: Damien Valentine, Tracy Harwood, Phil Rice<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 29 Aug 2024 00:02:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/c5b8ffc8/3def1310.mp3" length="61385934" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/JHKaJnMpsqRRQwPu_QRQXma0SM7djZWwsf8L_LDpE8c/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82MjBj/NGNjMDQzODNiOTY3/MmI0N2IwZDlmZWQy/OWYxZS5wbmc.jpg"/>
      <itunes:duration>2557</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week we take a look at another stunning Team Fortress 2 short called Assault on 2Fort by JP Stevens aka Lolripk, a recommendation made to us by Dominzki (whose own TF2 short we reviewed in E135). What a great choice this is: we loved this film, a classic RED vs BLU tale but with a layer of emotion that is as beautifully portrayed as it is unexpected in SFM. These characters have real depth to them and we note how that's been achieved, even though the focal character doesn't even speak. Did we mention the fight choreography too? We reflect on the game lore, the significance of the community in the creative process, and how this story is told from an unusal perspective. We also reflect on why machinima series almost never complete... but we certainly hope Lolripk doesn't follow the pattern!</p><p>1:44 Introduction to film, its qualities: great choreography and emotional depth to characters<br>11:26 Why this is an unusual red vs blue story<br>15:27 What is the lore in TF2?<br>19:00 Violence portrayed: why it bothered some of us more in this than in E140, and vice versa<br>24:28 Little details, and why they mattered in this<br>35:45 The Source creator community rocks</p><p>Credits -<br>Speakers: Damien Valentine, Tracy Harwood, Phil Rice<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c5b8ffc8/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E143 Star Citizen: Wanderers (Aug 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>143</itunes:episode>
      <podcast:episode>143</podcast:episode>
      <itunes:title>S4 E143 Star Citizen: Wanderers (Aug 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">87a3602c-b8b7-4722-bd03-ab417d3ed4fd</guid>
      <link>https://completelymachinima.com/2024/08/21/s4-e143-we-were-wanderers-aug-2024/</link>
      <description>
        <![CDATA[<p>A Star Citizen extravaganza: this week, we discuss a brilliant re-creation of Erik Wernquist's epic short, Wanderers, released by one of its creators Mr Hasgaha. Whilst this is a faithful scene-by-scene depiction of the original, its actually so much more than that too. We comment once again on the incredible qualities of the game, and how the fact it is an open world reflects the original inspiration for Wernquist's film: the artwork of Chesley Bonestell, whose paintings were partly the reason that NASA exists today. The machinima also pays homage to Carl Sagan in the only way it can, to his words in the iconic book Pale Blue Dot. If you have only particles of space nerd in you, we think you'll absolutely love this week's film, certainly we all do. </p><p>2:21 Based on Eric Wernquist's original, We Were Wanderers - film vs game and why cinematic machinimas like this matter for conveying director intent<br>4:45 How to pay homage to Carl Sagan without actually using his voice? Check this film out!<br>15:55 Making machinima in Star Citizen, what are the challenges?</p><p>Credits - <br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Damien Valentine <br>Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A Star Citizen extravaganza: this week, we discuss a brilliant re-creation of Erik Wernquist's epic short, Wanderers, released by one of its creators Mr Hasgaha. Whilst this is a faithful scene-by-scene depiction of the original, its actually so much more than that too. We comment once again on the incredible qualities of the game, and how the fact it is an open world reflects the original inspiration for Wernquist's film: the artwork of Chesley Bonestell, whose paintings were partly the reason that NASA exists today. The machinima also pays homage to Carl Sagan in the only way it can, to his words in the iconic book Pale Blue Dot. If you have only particles of space nerd in you, we think you'll absolutely love this week's film, certainly we all do. </p><p>2:21 Based on Eric Wernquist's original, We Were Wanderers - film vs game and why cinematic machinimas like this matter for conveying director intent<br>4:45 How to pay homage to Carl Sagan without actually using his voice? Check this film out!<br>15:55 Making machinima in Star Citizen, what are the challenges?</p><p>Credits - <br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Damien Valentine <br>Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 22 Aug 2024 00:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/fdb7fbe3/5a849721.mp3" length="33467159" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/xJpAzCJJgvcTH9VxvdCaPPDOpTcP9g6Q8FOy3ijHsJE/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82ODhi/NjFkZjg1YWFlMzQz/ZTI4MTY1OTA2YmU4/MTY2OC5wbmc.jpg"/>
      <itunes:duration>1394</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A Star Citizen extravaganza: this week, we discuss a brilliant re-creation of Erik Wernquist's epic short, Wanderers, released by one of its creators Mr Hasgaha. Whilst this is a faithful scene-by-scene depiction of the original, its actually so much more than that too. We comment once again on the incredible qualities of the game, and how the fact it is an open world reflects the original inspiration for Wernquist's film: the artwork of Chesley Bonestell, whose paintings were partly the reason that NASA exists today. The machinima also pays homage to Carl Sagan in the only way it can, to his words in the iconic book Pale Blue Dot. If you have only particles of space nerd in you, we think you'll absolutely love this week's film, certainly we all do. </p><p>2:21 Based on Eric Wernquist's original, We Were Wanderers - film vs game and why cinematic machinimas like this matter for conveying director intent<br>4:45 How to pay homage to Carl Sagan without actually using his voice? Check this film out!<br>15:55 Making machinima in Star Citizen, what are the challenges?</p><p>Credits - <br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Damien Valentine <br>Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/fdb7fbe3/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E142 HL: Overworld (Aug 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>142</itunes:episode>
      <podcast:episode>142</podcast:episode>
      <itunes:title>S4 E142 HL: Overworld (Aug 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d29eeaa0-7c8d-47eb-a956-81919c107d72</guid>
      <link>https://completelymachinima.com/2024/08/14/s4-e142-half-life-overworld-aug-2024/</link>
      <description>
        <![CDATA[<p>This week's selection is a stunning cinematic imaginary by Unknown Dino, focussing on the next version of Half Life (soon to be released... er, well, possibly in the next 10 years or so?). There is a lot of craft in this film, called HL: Overworld and made in Blender, which has taken its inspiration both from the HL Reddit community and the HL2 Artbook 'Raising The Bar'. We also talk about the positioning of the new world portrayed as being the next obvious logical step in the story arc for Half Life - HL1 being a portal through which aliens jump to Earth, HL2 being a kind of survival against the odds, Alyx being the prequel, and HL3 being the fight back taken to those hateful Combine... yeah, we wish!</p><p>1:19 Phil introduces the film and describes his impression of the vision of the HL3 world being articulated<br>9:40 Tracy talks about the inspiration for the film and the role of community but why even bother mentioning generative AI here? <br>17:55 Damien reflects on why there will never be HL3, which leads us into all sorts of speculative nonsense!</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week's selection is a stunning cinematic imaginary by Unknown Dino, focussing on the next version of Half Life (soon to be released... er, well, possibly in the next 10 years or so?). There is a lot of craft in this film, called HL: Overworld and made in Blender, which has taken its inspiration both from the HL Reddit community and the HL2 Artbook 'Raising The Bar'. We also talk about the positioning of the new world portrayed as being the next obvious logical step in the story arc for Half Life - HL1 being a portal through which aliens jump to Earth, HL2 being a kind of survival against the odds, Alyx being the prequel, and HL3 being the fight back taken to those hateful Combine... yeah, we wish!</p><p>1:19 Phil introduces the film and describes his impression of the vision of the HL3 world being articulated<br>9:40 Tracy talks about the inspiration for the film and the role of community but why even bother mentioning generative AI here? <br>17:55 Damien reflects on why there will never be HL3, which leads us into all sorts of speculative nonsense!</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 15 Aug 2024 00:02:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/2c7fec22/0894024d.mp3" length="46959984" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/TJrsPgAeX9CdEd_4bOUP0kjveJrqIHd6cMyU1dSjo38/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9mN2E0/NGJiNjdlZDYzNzJj/ZjU1ZmFjZDMzNWM1/NWZlYi5wbmc.jpg"/>
      <itunes:duration>1956</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week's selection is a stunning cinematic imaginary by Unknown Dino, focussing on the next version of Half Life (soon to be released... er, well, possibly in the next 10 years or so?). There is a lot of craft in this film, called HL: Overworld and made in Blender, which has taken its inspiration both from the HL Reddit community and the HL2 Artbook 'Raising The Bar'. We also talk about the positioning of the new world portrayed as being the next obvious logical step in the story arc for Half Life - HL1 being a portal through which aliens jump to Earth, HL2 being a kind of survival against the odds, Alyx being the prequel, and HL3 being the fight back taken to those hateful Combine... yeah, we wish!</p><p>1:19 Phil introduces the film and describes his impression of the vision of the HL3 world being articulated<br>9:40 Tracy talks about the inspiration for the film and the role of community but why even bother mentioning generative AI here? <br>17:55 Damien reflects on why there will never be HL3, which leads us into all sorts of speculative nonsense!</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/2c7fec22/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E141 Machinima News Omnibus (Aug 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>141</itunes:episode>
      <podcast:episode>141</podcast:episode>
      <itunes:title>S4 E141 Machinima News Omnibus (Aug 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">541d866d-cff7-4cc9-86e3-a958488f394e</guid>
      <link>https://completelymachinima.com/2024/08/07/s4-e141-machinima-news-omnibus-aug-2024/</link>
      <description>
        <![CDATA[<p>Another packed episode of news items we found for machinima creators everywhere. We take a look at some games news including several that have released music albums recently and discuss why we think that is. We go through some of the latest AI matters, including Vimeo's new AI content guidelines. We found one of the best Unreal master classes we ever seen, more like a work of art than a 'how to', but since its by the amazing Luis Andrade, we'd expect nothing less. We also found some partciularly juicy tidbits we think you'll enjoy.</p><p>1:24 HELP! Can anyone PLEEASSEEEE find us a WoW machinima to celebrate Blizzard's 20 years with this stunning game??? <br>2:50 Games releasing music albums - why is that? We discuss why we're expecting a lot more games to follow this trend <br>18:56 Implications of this for machinima creators <br>21:50 Dead games and consumer rights and why there is no real legal precident for the latest goings on, plus implications for machinima content <br>37:01 Generative AIs - again! And Vimeo is on the band wagon... <br>44:08 Luis Andrade's 'how to' is stunning <br>45:00 ... now available on UE marketplace <br>46:00 Another call out for new distribution channels for content creators <br>50:00 No Man's Sky updates <br>51:00 Microsoft Flight Sim... just wow, but what are the implications for brand owners' IP and haven't we seen something similar happen elsewhere? Question: are you simulating flying or what you see looking at the ground? <br>1:06:28 SAG AFTRA on strike, this time in support of game actors... but GTA6 isn't covered? </p><p>Credits - <br>Speakers: Damien Valentine, Phil Rice, Tracy Harwood <br>Producer: Damien Valentine <br>Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Another packed episode of news items we found for machinima creators everywhere. We take a look at some games news including several that have released music albums recently and discuss why we think that is. We go through some of the latest AI matters, including Vimeo's new AI content guidelines. We found one of the best Unreal master classes we ever seen, more like a work of art than a 'how to', but since its by the amazing Luis Andrade, we'd expect nothing less. We also found some partciularly juicy tidbits we think you'll enjoy.</p><p>1:24 HELP! Can anyone PLEEASSEEEE find us a WoW machinima to celebrate Blizzard's 20 years with this stunning game??? <br>2:50 Games releasing music albums - why is that? We discuss why we're expecting a lot more games to follow this trend <br>18:56 Implications of this for machinima creators <br>21:50 Dead games and consumer rights and why there is no real legal precident for the latest goings on, plus implications for machinima content <br>37:01 Generative AIs - again! And Vimeo is on the band wagon... <br>44:08 Luis Andrade's 'how to' is stunning <br>45:00 ... now available on UE marketplace <br>46:00 Another call out for new distribution channels for content creators <br>50:00 No Man's Sky updates <br>51:00 Microsoft Flight Sim... just wow, but what are the implications for brand owners' IP and haven't we seen something similar happen elsewhere? Question: are you simulating flying or what you see looking at the ground? <br>1:06:28 SAG AFTRA on strike, this time in support of game actors... but GTA6 isn't covered? </p><p>Credits - <br>Speakers: Damien Valentine, Phil Rice, Tracy Harwood <br>Producer: Damien Valentine <br>Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 08 Aug 2024 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/d279a278/8b28a4df.mp3" length="111496063" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/rSvI8EEnnxJr74pYIjSdTGJ1RzmP329Ei_KXpSCVIU8/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS84MWM0/Y2YxZTI1ZmQ4Yzlm/MzdiZjMwZDZiZDM5/YjBlNi5wbmc.jpg"/>
      <itunes:duration>4645</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Another packed episode of news items we found for machinima creators everywhere. We take a look at some games news including several that have released music albums recently and discuss why we think that is. We go through some of the latest AI matters, including Vimeo's new AI content guidelines. We found one of the best Unreal master classes we ever seen, more like a work of art than a 'how to', but since its by the amazing Luis Andrade, we'd expect nothing less. We also found some partciularly juicy tidbits we think you'll enjoy.</p><p>1:24 HELP! Can anyone PLEEASSEEEE find us a WoW machinima to celebrate Blizzard's 20 years with this stunning game??? <br>2:50 Games releasing music albums - why is that? We discuss why we're expecting a lot more games to follow this trend <br>18:56 Implications of this for machinima creators <br>21:50 Dead games and consumer rights and why there is no real legal precident for the latest goings on, plus implications for machinima content <br>37:01 Generative AIs - again! And Vimeo is on the band wagon... <br>44:08 Luis Andrade's 'how to' is stunning <br>45:00 ... now available on UE marketplace <br>46:00 Another call out for new distribution channels for content creators <br>50:00 No Man's Sky updates <br>51:00 Microsoft Flight Sim... just wow, but what are the implications for brand owners' IP and haven't we seen something similar happen elsewhere? Question: are you simulating flying or what you see looking at the ground? <br>1:06:28 SAG AFTRA on strike, this time in support of game actors... but GTA6 isn't covered? </p><p>Credits - <br>Speakers: Damien Valentine, Phil Rice, Tracy Harwood <br>Producer: Damien Valentine <br>Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d279a278/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E140 This is one of the craziest videos I have ever made... (GTA5) (Aug 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>140</itunes:episode>
      <podcast:episode>140</podcast:episode>
      <itunes:title>S4 E140 This is one of the craziest videos I have ever made... (GTA5) (Aug 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c5ec5309-24d4-4e74-8720-9965be20ee9f</guid>
      <link>https://completelymachinima.com/2024/07/31/s4-e140-this-is-one-of-the-craziest-videos-i-have-ever-made-gta5-aug-2024/</link>
      <description>
        <![CDATA[<p>Crazy, it is certainly that - and more. If you enjoy slasher horror, we think you'll love this - and its definitely not for U18s! The film is by Toaster and is a music video for Code Mistake, a deathcore metal spectacular by CORPSE and Bring Me the Horizon. We examine Toaster's GTA5 machinima, reflect on its anime qualities, and conclude its significantly better than the official music video: Ricky discusses it in the context of Stan Brakhage's Dog Star Man, but Phil, Tracy &amp; Damien feel the inspiration is much closer to home.</p><p>1:29 Ricky’s introduction to the film, how it reminds him of avant-garde machinima and the work of Stan Brakhage – wishing we could go back in a time machine to show the early machinima community!</p><p>7:11 The official music video uses anime and fantasy horror, vs the machinima video using GTA5 which results in a different type of horror representation</p><p>13:00 Deathcore, production quality, edits, unleashed chaos – the energy is outstanding. To what extent are we desensitised to the gore in the film?</p><p>19:56 Strong fit between visuals and the music. The creator’s evident enjoyment in making the film shines through</p><p>23:26 Reflecting on Manhunt – highly controversial in its day, hyper horror</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Crazy, it is certainly that - and more. If you enjoy slasher horror, we think you'll love this - and its definitely not for U18s! The film is by Toaster and is a music video for Code Mistake, a deathcore metal spectacular by CORPSE and Bring Me the Horizon. We examine Toaster's GTA5 machinima, reflect on its anime qualities, and conclude its significantly better than the official music video: Ricky discusses it in the context of Stan Brakhage's Dog Star Man, but Phil, Tracy &amp; Damien feel the inspiration is much closer to home.</p><p>1:29 Ricky’s introduction to the film, how it reminds him of avant-garde machinima and the work of Stan Brakhage – wishing we could go back in a time machine to show the early machinima community!</p><p>7:11 The official music video uses anime and fantasy horror, vs the machinima video using GTA5 which results in a different type of horror representation</p><p>13:00 Deathcore, production quality, edits, unleashed chaos – the energy is outstanding. To what extent are we desensitised to the gore in the film?</p><p>19:56 Strong fit between visuals and the music. The creator’s evident enjoyment in making the film shines through</p><p>23:26 Reflecting on Manhunt – highly controversial in its day, hyper horror</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 01 Aug 2024 00:02:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/15f1a57c/d682ed97.mp3" length="38833940" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/qKFRrjF0rhpJ0SenrAwRWfRXhbiUzXenESCxhcoptRE/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9jNjEy/MWRkZTg1OGU2MGFj/YTVkNmVhMzYwNmU5/NzRiYy5wbmc.jpg"/>
      <itunes:duration>1617</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Crazy, it is certainly that - and more. If you enjoy slasher horror, we think you'll love this - and its definitely not for U18s! The film is by Toaster and is a music video for Code Mistake, a deathcore metal spectacular by CORPSE and Bring Me the Horizon. We examine Toaster's GTA5 machinima, reflect on its anime qualities, and conclude its significantly better than the official music video: Ricky discusses it in the context of Stan Brakhage's Dog Star Man, but Phil, Tracy &amp; Damien feel the inspiration is much closer to home.</p><p>1:29 Ricky’s introduction to the film, how it reminds him of avant-garde machinima and the work of Stan Brakhage – wishing we could go back in a time machine to show the early machinima community!</p><p>7:11 The official music video uses anime and fantasy horror, vs the machinima video using GTA5 which results in a different type of horror representation</p><p>13:00 Deathcore, production quality, edits, unleashed chaos – the energy is outstanding. To what extent are we desensitised to the gore in the film?</p><p>19:56 Strong fit between visuals and the music. The creator’s evident enjoyment in making the film shines through</p><p>23:26 Reflecting on Manhunt – highly controversial in its day, hyper horror</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/15f1a57c/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E139 S4 E139 Star Citizen | Sims 4: Wonderful World | Plumbob Princess (July 2024</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>139</itunes:episode>
      <podcast:episode>139</podcast:episode>
      <itunes:title>S4 E139 S4 E139 Star Citizen | Sims 4: Wonderful World | Plumbob Princess (July 2024</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b5df1476-5080-45e6-b1a1-460e62a58046</guid>
      <link>https://completelymachinima.com/2024/07/24/s4-e139-star-citizen-sims-4-wonderful-world-plumbob-princess-july-2024/</link>
      <description>
        <![CDATA[<p>This week, we discussion two films: <a href="https://studio.youtube.com/channel/UCNtfpuV7olYQartooWJfCiw"> @neisannnn </a>'What a Wonderful World', a love letter to Star Citizen, where we focus on its surreal nature, use of backwards music, and ability to capture the game's vast universe. Our second film is 'Plumbob Princess' by <a href="https://studio.youtube.com/channel/UCLQeUWuQVH0CSJ_EtoKzsQw"> @lReMi07l </a>- one of the all time best machinimas we've seen in Sims 4. We discuss the visual quality and storytelling of machinima videos for The Sims 4 and Star Citizen, highlighting the creative use of animation, music, and language. Check out the films, with links on our website, info below. S</p><p>Credits - <br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood <br>Producer: Damien Valentine<br>Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, we discussion two films: <a href="https://studio.youtube.com/channel/UCNtfpuV7olYQartooWJfCiw"> @neisannnn </a>'What a Wonderful World', a love letter to Star Citizen, where we focus on its surreal nature, use of backwards music, and ability to capture the game's vast universe. Our second film is 'Plumbob Princess' by <a href="https://studio.youtube.com/channel/UCLQeUWuQVH0CSJ_EtoKzsQw"> @lReMi07l </a>- one of the all time best machinimas we've seen in Sims 4. We discuss the visual quality and storytelling of machinima videos for The Sims 4 and Star Citizen, highlighting the creative use of animation, music, and language. Check out the films, with links on our website, info below. S</p><p>Credits - <br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood <br>Producer: Damien Valentine<br>Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jul 2024 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/d0cf87de/dc83c73f.mp3" length="64324337" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/UQsikQb5ToQffapscABnK-IkIG_dihSnrl_-4TzgWH0/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9kYjQ3/YTU5NzhmZDNkZTI2/NjJkMTdjZmJhNjY3/NDViZC5wbmc.jpg"/>
      <itunes:duration>2679</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week, we discussion two films: <a href="https://studio.youtube.com/channel/UCNtfpuV7olYQartooWJfCiw"> @neisannnn </a>'What a Wonderful World', a love letter to Star Citizen, where we focus on its surreal nature, use of backwards music, and ability to capture the game's vast universe. Our second film is 'Plumbob Princess' by <a href="https://studio.youtube.com/channel/UCLQeUWuQVH0CSJ_EtoKzsQw"> @lReMi07l </a>- one of the all time best machinimas we've seen in Sims 4. We discuss the visual quality and storytelling of machinima videos for The Sims 4 and Star Citizen, highlighting the creative use of animation, music, and language. Check out the films, with links on our website, info below. S</p><p>Credits - <br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood <br>Producer: Damien Valentine<br>Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d0cf87de/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E138 Cyberpunk+Found Footage: Inner Migration (July 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>138</itunes:episode>
      <podcast:episode>138</podcast:episode>
      <itunes:title>S4 E138 Cyberpunk+Found Footage: Inner Migration (July 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">75db9fe9-1c2b-4be6-a437-2a7a0c00c2e4</guid>
      <link>https://completelymachinima.com/2024/07/17/s4-e138-cyberpunkfound-footage-inner-migration-july-2024/</link>
      <description>
        <![CDATA[<p>This week's film is a machinima that deals with pollution in the most overt way it can.  Andy Hughes' Inner Migration juxtaposes Cyberpunk 2077 against some 'found footage' taken from early 40s/60s films and General Motors corporate 'forecast' of the future of technology. We discuss how machinima is an interesting way to explore social commentary and analyze the use of video games as a medium for artistic expression and engaging young people in social responsibility. We also reflect on the potential of media and science fiction to inspire change and address social ills. Our conversation concludes with insights on how viewers can make sense of complex films and draw inspiration from multiple perspectives.</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week's film is a machinima that deals with pollution in the most overt way it can.  Andy Hughes' Inner Migration juxtaposes Cyberpunk 2077 against some 'found footage' taken from early 40s/60s films and General Motors corporate 'forecast' of the future of technology. We discuss how machinima is an interesting way to explore social commentary and analyze the use of video games as a medium for artistic expression and engaging young people in social responsibility. We also reflect on the potential of media and science fiction to inspire change and address social ills. Our conversation concludes with insights on how viewers can make sense of complex films and draw inspiration from multiple perspectives.</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 18 Jul 2024 00:02:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/510b8d8b/bd1600eb.mp3" length="96338417" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/g8G0KDd1PLsV8MgIDA5gS6H0dycHYtPTTubrSpzWf-M/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8wODlh/NTE2NzE5NDE2NzY2/MzhkMmY5YmJlZGRm/M2ZiYy5wbmc.jpg"/>
      <itunes:duration>4013</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week's film is a machinima that deals with pollution in the most overt way it can.  Andy Hughes' Inner Migration juxtaposes Cyberpunk 2077 against some 'found footage' taken from early 40s/60s films and General Motors corporate 'forecast' of the future of technology. We discuss how machinima is an interesting way to explore social commentary and analyze the use of video games as a medium for artistic expression and engaging young people in social responsibility. We also reflect on the potential of media and science fiction to inspire change and address social ills. Our conversation concludes with insights on how viewers can make sense of complex films and draw inspiration from multiple perspectives.</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/510b8d8b/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E137 Machinima News Omnibus (July 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>137</itunes:episode>
      <podcast:episode>137</podcast:episode>
      <itunes:title>S4 E137 Machinima News Omnibus (July 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1fc1e749-bcc5-4ff9-ac1d-0ab1ee9ae086</guid>
      <link>https://completelymachinima.com/2024/07/10/s4-e137-machinima-news-omnibus-july-2024/</link>
      <description>
        <![CDATA[<p>This month's news omnibus covers our usual breadth of topics - from Reallusion's Character Creator contest; to a 'how to create in SL', available only in SL; to Project Odyssey's contest for genAIers; to the winners of the second AIFF; to some fabulous projects such as <a href="https://studio.youtube.com/channel/UClYDoTmBdnafBCHhnUCqvtw"> @EpicSpaceman </a>latest film, an Elden Ring band, Jennifer McKnew's Sydney and Socket project, and one dedicated to sharing with us the 'speed of animals'; to the fallout from the Prince Charles Cinema debate about showcasing an genAI film; launch of the Starfield Creation Kit; Homefield 3; and a must have tool for creating great quality 3D backbounds called Distopica. Its a must watch for anyone working in #machinima!</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This month's news omnibus covers our usual breadth of topics - from Reallusion's Character Creator contest; to a 'how to create in SL', available only in SL; to Project Odyssey's contest for genAIers; to the winners of the second AIFF; to some fabulous projects such as <a href="https://studio.youtube.com/channel/UClYDoTmBdnafBCHhnUCqvtw"> @EpicSpaceman </a>latest film, an Elden Ring band, Jennifer McKnew's Sydney and Socket project, and one dedicated to sharing with us the 'speed of animals'; to the fallout from the Prince Charles Cinema debate about showcasing an genAI film; launch of the Starfield Creation Kit; Homefield 3; and a must have tool for creating great quality 3D backbounds called Distopica. Its a must watch for anyone working in #machinima!</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 11 Jul 2024 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/c0e22e2f/0ea87d3d.mp3" length="51538289" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/HEfBjms7lmrRYhlX2dQ3ZR3g2g2t7tEWVHHr5v4muGQ/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9iMTE5/N2U5MjM4MjdjMzEw/MzEwOWY0NWRmMjU3/OTA5My5wbmc.jpg"/>
      <itunes:duration>2146</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This month's news omnibus covers our usual breadth of topics - from Reallusion's Character Creator contest; to a 'how to create in SL', available only in SL; to Project Odyssey's contest for genAIers; to the winners of the second AIFF; to some fabulous projects such as <a href="https://studio.youtube.com/channel/UClYDoTmBdnafBCHhnUCqvtw"> @EpicSpaceman </a>latest film, an Elden Ring band, Jennifer McKnew's Sydney and Socket project, and one dedicated to sharing with us the 'speed of animals'; to the fallout from the Prince Charles Cinema debate about showcasing an genAI film; launch of the Starfield Creation Kit; Homefield 3; and a must have tool for creating great quality 3D backbounds called Distopica. Its a must watch for anyone working in #machinima!</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c0e22e2f/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E136 GTA5: Los Santos police throw themselves into offering box (July 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>136</itunes:episode>
      <podcast:episode>136</podcast:episode>
      <itunes:title>S4 E136 GTA5: Los Santos police throw themselves into offering box (July 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">260e09ba-407c-4ae2-bc82-416051ba92e4</guid>
      <link>https://completelymachinima.com/2024/07/03/s4-e136-gta5-los-santos-police-throw-themselves-into-offering-box-july-2024/</link>
      <description>
        <![CDATA[<p>This week's film review is of [GTA5] 賽銭箱に身を投げる ロスサントス市警察, made by <a href="https://studio.youtube.com/channel/UCdw2YjRMvc2TiCIim4SFM8w"> @mzanku </a>- its absurdist humor but also deeply disturbing, which hits us all in different ways around half way through watching the film. Following our discussions, we conclude the creator probably didn't intend for the work to be culturally appropriated as an interpretation of US police brutality, but that interpretation was nonetheless possible. In closing out the ep, Ricky discusses the new DLC for Elden Ring and the role cheese plays in enjoying it.</p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Ricky Grove <br>Editor: Phil Rice <br>Music: Arps Solina</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week's film review is of [GTA5] 賽銭箱に身を投げる ロスサントス市警察, made by <a href="https://studio.youtube.com/channel/UCdw2YjRMvc2TiCIim4SFM8w"> @mzanku </a>- its absurdist humor but also deeply disturbing, which hits us all in different ways around half way through watching the film. Following our discussions, we conclude the creator probably didn't intend for the work to be culturally appropriated as an interpretation of US police brutality, but that interpretation was nonetheless possible. In closing out the ep, Ricky discusses the new DLC for Elden Ring and the role cheese plays in enjoying it.</p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Ricky Grove <br>Editor: Phil Rice <br>Music: Arps Solina</p>]]>
      </content:encoded>
      <pubDate>Thu, 04 Jul 2024 00:02:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/3c097aa5/fba2a4d1.mp3" length="70171313" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/4hv2t5qN9iwcZfnUQp14RxoLiAmmM3OsUrV8GmriOW8/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9jZWQ5/YzNjMGVjYmE4YmNj/ODU3ZjM0MDA3MGJi/OTBhMi5wbmc.jpg"/>
      <itunes:duration>2923</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week's film review is of [GTA5] 賽銭箱に身を投げる ロスサントス市警察, made by <a href="https://studio.youtube.com/channel/UCdw2YjRMvc2TiCIim4SFM8w"> @mzanku </a>- its absurdist humor but also deeply disturbing, which hits us all in different ways around half way through watching the film. Following our discussions, we conclude the creator probably didn't intend for the work to be culturally appropriated as an interpretation of US police brutality, but that interpretation was nonetheless possible. In closing out the ep, Ricky discusses the new DLC for Elden Ring and the role cheese plays in enjoying it.</p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Ricky Grove <br>Editor: Phil Rice <br>Music: Arps Solina</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/3c097aa5/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E135 Destruction &amp; Hope: Day of Darkness II | The Wanderer (June 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>135</itunes:episode>
      <podcast:episode>135</podcast:episode>
      <itunes:title>S4 E135 Destruction &amp; Hope: Day of Darkness II | The Wanderer (June 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ece0c498-0dad-4cce-bd85-1526a9102ce9</guid>
      <link>https://completelymachinima.com/2024/06/26/s4-e135-destruction-hope-day-of-darkness-ii-the-wanderer-june-2024/</link>
      <description>
        <![CDATA[<p>In this episode, we analyse our picks' cinematics, beginning with 'Day of Darkness' made in Eve Online by Dire Lauthris and completing with 'The Wanderer' made in the Source engine by Dominzki. We discuss the use of ambiguity, character development, and narrative qualities, as well as the advancement of video game cinematics and in-engine techniques. We also examine how the horror of war has been conveyed through the unique visuals and sound effects in both these films.</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Featuring: Ricky AI aka RickyAI aka Skibidi Rick<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, we analyse our picks' cinematics, beginning with 'Day of Darkness' made in Eve Online by Dire Lauthris and completing with 'The Wanderer' made in the Source engine by Dominzki. We discuss the use of ambiguity, character development, and narrative qualities, as well as the advancement of video game cinematics and in-engine techniques. We also examine how the horror of war has been conveyed through the unique visuals and sound effects in both these films.</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Featuring: Ricky AI aka RickyAI aka Skibidi Rick<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 27 Jun 2024 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/188d0381/bdcd524d.mp3" length="72776051" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/NTO3osKfpy4NabQDzAlfqn7hbEguCiQ5zCkw74FysmM/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82NjJi/NWE1NWU2Y2I1MWYz/NGJkM2Y2YzBiYjM3/YWY5Yi5wbmc.jpg"/>
      <itunes:duration>3031</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, we analyse our picks' cinematics, beginning with 'Day of Darkness' made in Eve Online by Dire Lauthris and completing with 'The Wanderer' made in the Source engine by Dominzki. We discuss the use of ambiguity, character development, and narrative qualities, as well as the advancement of video game cinematics and in-engine techniques. We also examine how the horror of war has been conveyed through the unique visuals and sound effects in both these films.</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Featuring: Ricky AI aka RickyAI aka Skibidi Rick<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/188d0381/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E134 iClone: Lonely Episode 2: The Package Thief (June 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>134</itunes:episode>
      <podcast:episode>134</podcast:episode>
      <itunes:title>S4 E134 iClone: Lonely Episode 2: The Package Thief (June 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">06f157fc-af6b-4638-b5c6-46a4ea9a22d6</guid>
      <link>https://completelymachinima.com/2024/06/19/s4-e134-iclone-lonely-episode-2-the-package-thief-june-2024/</link>
      <description>
        <![CDATA[<p>This week, we discuss the art of machinima filmmaking, emphasizing the importance of craftsmanship, freshness, and humor in exceptional storytelling, as evidenced in 'Lonely Episode Two: The Package Thief' by TheBizTheBiz. We analyze the efficiency and density used in delivering witty lines and twists in what is essentially a modern retelling of the Lone Ranger, using mariachi music, masks, and character development, clever use of language and a well-executed comedic setup.</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Featuring: RickAI aka AI Ricky, or Skibidi Rick<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, we discuss the art of machinima filmmaking, emphasizing the importance of craftsmanship, freshness, and humor in exceptional storytelling, as evidenced in 'Lonely Episode Two: The Package Thief' by TheBizTheBiz. We analyze the efficiency and density used in delivering witty lines and twists in what is essentially a modern retelling of the Lone Ranger, using mariachi music, masks, and character development, clever use of language and a well-executed comedic setup.</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Featuring: RickAI aka AI Ricky, or Skibidi Rick<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 20 Jun 2024 00:02:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/6ee82e45/b579efb0.mp3" length="33402409" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/axi0jE7-8Z8MD72Cu7XGh_lj1nGpLdCCgcvP9vbpkzY/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS85ZWRm/MGJmOTg2ODU0MTNi/MzZjYzZmZjE0ZTA3/ODgyNi5wbmc.jpg"/>
      <itunes:duration>1391</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week, we discuss the art of machinima filmmaking, emphasizing the importance of craftsmanship, freshness, and humor in exceptional storytelling, as evidenced in 'Lonely Episode Two: The Package Thief' by TheBizTheBiz. We analyze the efficiency and density used in delivering witty lines and twists in what is essentially a modern retelling of the Lone Ranger, using mariachi music, masks, and character development, clever use of language and a well-executed comedic setup.</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Featuring: RickAI aka AI Ricky, or Skibidi Rick<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/6ee82e45/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima Interview: Phil Rice, funny man (June 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:title>Completely Machinima Interview: Phil Rice, funny man (June 2024)</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">577368fe-b72a-429a-89e6-8afa7f62f45d</guid>
      <link>https://completelymachinima.com/2024/06/15/s4-completely-machinima-interview-phil-rice-funny-man-june-2024/</link>
      <description>
        <![CDATA[<p>Welcome to our latest bonus episode.  We had the pleasure of catching up with Phil Rice aka zsOverman to talk exclusively about his latest machinima, called Being Moses.  If there's such as thing as a parody of a Let's Play, this film is it!   Check out Phil's comments and watch the film - links on our show notes web post.</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Tracy Harwood<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Welcome to our latest bonus episode.  We had the pleasure of catching up with Phil Rice aka zsOverman to talk exclusively about his latest machinima, called Being Moses.  If there's such as thing as a parody of a Let's Play, this film is it!   Check out Phil's comments and watch the film - links on our show notes web post.</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Tracy Harwood<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Sat, 15 Jun 2024 00:03:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/e1303645/b6ac69dc.mp3" length="63773162" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/hHJCl5tLilPTYon1LKCMJ2DJX06OHngHlriFy6nC6tI/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS85NDc3/MDBjNTc5Njc2ZTUx/YTcyYTQwYjk2YWZm/MTY4MS5wbmc.jpg"/>
      <itunes:duration>2656</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Welcome to our latest bonus episode.  We had the pleasure of catching up with Phil Rice aka zsOverman to talk exclusively about his latest machinima, called Being Moses.  If there's such as thing as a parody of a Let's Play, this film is it!   Check out Phil's comments and watch the film - links on our show notes web post.</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Tracy Harwood<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e1303645/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E133 Machinima News Omnibus (Jun 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>133</itunes:episode>
      <podcast:episode>133</podcast:episode>
      <itunes:title>S4 E133 Machinima News Omnibus (Jun 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">18eceb58-b5d9-4c94-a5d4-465ca11cd4e9</guid>
      <link>https://completelymachinima.com/2024/06/12/s4-e133-machinima-news-omnibus-jun-2024/</link>
      <description>
        <![CDATA[<p>This week we celebrate Nvidia's investment in machinima, discuss latest AIs and give you the heads up on some great projects we want to highlight - there are just too many for us to fully review everything we're seeing that we want to share with you these days! Do check them out, we'd love to hear your thoughts too - links and notes on our website. </p><p>2:47 Thank you Nvidia <br>7:48 Fab projects <br>15:39 Latest AI genies to get your teeth into<br>20:28 Movie-making games<br>44:43 A final comment from RickyAI: If there's a man in the house, you can damn well be sure there's a lot of condoms too</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Introducing: RickyAI aka Skibidi Rick<br>Editor/Producer: Phil Rice<br>Music: Animno Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week we celebrate Nvidia's investment in machinima, discuss latest AIs and give you the heads up on some great projects we want to highlight - there are just too many for us to fully review everything we're seeing that we want to share with you these days! Do check them out, we'd love to hear your thoughts too - links and notes on our website. </p><p>2:47 Thank you Nvidia <br>7:48 Fab projects <br>15:39 Latest AI genies to get your teeth into<br>20:28 Movie-making games<br>44:43 A final comment from RickyAI: If there's a man in the house, you can damn well be sure there's a lot of condoms too</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Introducing: RickyAI aka Skibidi Rick<br>Editor/Producer: Phil Rice<br>Music: Animno Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 13 Jun 2024 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/1852f637/01599f37.mp3" length="65836947" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/A2RiI-HX13Z-jWEEwShXFD-6guPP7_kXbyxUd_r-ux0/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8yN2Q1/YjE3OTFhNjI1ZWIx/N2M0ZjdkMDQwNjJl/NjkzOC5wbmc.jpg"/>
      <itunes:duration>2742</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week we celebrate Nvidia's investment in machinima, discuss latest AIs and give you the heads up on some great projects we want to highlight - there are just too many for us to fully review everything we're seeing that we want to share with you these days! Do check them out, we'd love to hear your thoughts too - links and notes on our website. </p><p>2:47 Thank you Nvidia <br>7:48 Fab projects <br>15:39 Latest AI genies to get your teeth into<br>20:28 Movie-making games<br>44:43 A final comment from RickyAI: If there's a man in the house, you can damn well be sure there's a lot of condoms too</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Introducing: RickyAI aka Skibidi Rick<br>Editor/Producer: Phil Rice<br>Music: Animno Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/1852f637/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E132 Star Citizen: 60 Seconds of Horror (Jun 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>132</itunes:episode>
      <podcast:episode>132</podcast:episode>
      <itunes:title>S4 E132 Star Citizen: 60 Seconds of Horror (Jun 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b84bdc8f-73d1-4b11-b6b9-9c1cc8931f81</guid>
      <link>https://completelymachinima.com/2024/06/05/s4-e132-star-citizen-60-seconds-of-horror-jun-2024/</link>
      <description>
        <![CDATA[<p>A compelling and powerful story of one man's quest to remain sane on an isolated planet. This is a very effective story by Lens Nation, given its only 60 seconds long - its probably not just this one creator's worst nightmare in a game, but several of us. Check out our review and don't forget to give us some feedback on your thoughts too. </p><p>1:01 Ricky introduces the film and his critique of it, suggesing Lovecraftian tones to the story <br>6:17 Tracy comments on the sound design and why the lack of sound works so well <br>14:14 Phil feels the film is analagous to Moon and Sam Rockwell's portrayal of a character - the sense of isolation in games is a real testiment to the immersive that's possible <br>21:09 Damien reflects on those isolated NPCs - and reminds us about that classic line: 'its not that you're afraid of being alone int he dark, its that you're afraid of not being alone in th dark'! <br>22:38 The compelling role of ambiguity <br>25:30 Copyright and why NPCs are likely to have a bigger role in future machinima <br>26:15 Brief introduction to our new generative AI of Ricky, more in our next episode </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer/Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A compelling and powerful story of one man's quest to remain sane on an isolated planet. This is a very effective story by Lens Nation, given its only 60 seconds long - its probably not just this one creator's worst nightmare in a game, but several of us. Check out our review and don't forget to give us some feedback on your thoughts too. </p><p>1:01 Ricky introduces the film and his critique of it, suggesing Lovecraftian tones to the story <br>6:17 Tracy comments on the sound design and why the lack of sound works so well <br>14:14 Phil feels the film is analagous to Moon and Sam Rockwell's portrayal of a character - the sense of isolation in games is a real testiment to the immersive that's possible <br>21:09 Damien reflects on those isolated NPCs - and reminds us about that classic line: 'its not that you're afraid of being alone int he dark, its that you're afraid of not being alone in th dark'! <br>22:38 The compelling role of ambiguity <br>25:30 Copyright and why NPCs are likely to have a bigger role in future machinima <br>26:15 Brief introduction to our new generative AI of Ricky, more in our next episode </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer/Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 06 Jun 2024 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/c38bcd8a/8a9b74a7.mp3" length="40440080" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/KGbxVg5h8EUdrMry6X3Cbj2jjYV5rU051X1HgqhA96g/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lZmI4/YWQ3OWEwMGY3NDUy/NDY1ZWJiOWU0ZmJh/OTcwNi5wbmc.jpg"/>
      <itunes:duration>1683</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A compelling and powerful story of one man's quest to remain sane on an isolated planet. This is a very effective story by Lens Nation, given its only 60 seconds long - its probably not just this one creator's worst nightmare in a game, but several of us. Check out our review and don't forget to give us some feedback on your thoughts too. </p><p>1:01 Ricky introduces the film and his critique of it, suggesing Lovecraftian tones to the story <br>6:17 Tracy comments on the sound design and why the lack of sound works so well <br>14:14 Phil feels the film is analagous to Moon and Sam Rockwell's portrayal of a character - the sense of isolation in games is a real testiment to the immersive that's possible <br>21:09 Damien reflects on those isolated NPCs - and reminds us about that classic line: 'its not that you're afraid of being alone int he dark, its that you're afraid of not being alone in th dark'! <br>22:38 The compelling role of ambiguity <br>25:30 Copyright and why NPCs are likely to have a bigger role in future machinima <br>26:15 Brief introduction to our new generative AI of Ricky, more in our next episode </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer/Editor: Phil Rice <br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c38bcd8a/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E131 Forlorn (May 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>131</itunes:episode>
      <podcast:episode>131</podcast:episode>
      <itunes:title>S4 E131 Forlorn (May 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">81a53146-58d3-41e7-bd8f-4e0f72e2e035</guid>
      <link>https://completelymachinima.com/2024/05/29/s4-e131-forlorn-may-2024/</link>
      <description>
        <![CDATA[<p>This week, we review a pretender for a new Disney show called Forlorn, by @projectforlorn (aka Alex St Pierre). Well, it may well be at some point in the near future! Starting life as a tech demo, this short has an interesting back story and has evolved into something even more interesting. Check out our review and add your own thoughts!</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Editor/Producer: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, we review a pretender for a new Disney show called Forlorn, by @projectforlorn (aka Alex St Pierre). Well, it may well be at some point in the near future! Starting life as a tech demo, this short has an interesting back story and has evolved into something even more interesting. Check out our review and add your own thoughts!</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Editor/Producer: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 30 May 2024 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/93aee51a/3337c613.mp3" length="45727556" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/4iVxaZjtLwG2xFBNr2Os4d-cGwxjOgMkqxFGoOLFQCE/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS80ZjU0/MDE3ZjkzYTFkZmYx/OTFkMDRkYTBhY2I3/NjEzNC5wbmc.jpg"/>
      <itunes:duration>1905</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week, we review a pretender for a new Disney show called Forlorn, by @projectforlorn (aka Alex St Pierre). Well, it may well be at some point in the near future! Starting life as a tech demo, this short has an interesting back story and has evolved into something even more interesting. Check out our review and add your own thoughts!</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Editor/Producer: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/93aee51a/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E130 Music Maestro Please! (May 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>130</itunes:episode>
      <podcast:episode>130</podcast:episode>
      <itunes:title>S4 E130 Music Maestro Please! (May 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4f1c3cc1-5b87-461b-bbfb-cc74b425bf13</guid>
      <link>https://completelymachinima.com/2024/05/22/s4-e130-music-maestro-please-may-2024/</link>
      <description>
        <![CDATA[<p>This week, we discuss two stunning music videos: Children of Pain by <a href="https://studio.youtube.com/channel/UCb9dgZ3Uyv-zvwNsARiFK6A"> @VincereSylph </a>with video created by <a href="https://studio.youtube.com/channel/UCUj9a-R7Mv9ZIZ15_7NR5lQ"> @TomJantol </a>and <a href="https://studio.youtube.com/channel/UCa5W6CkffZtdcTc0HmYQN8g"> @tanyasubaBg </a>; and Firefly by <a href="https://studio.youtube.com/channel/UCoydhtfFSk1fZXNRnkGnneQ"> @TheEsotericaChannel </a>in Unreal Engine. Children of Pain is a perfect example of Tom's 'anymation' approach whilst Firefly demonstrates just how far Unreal Engine has come as a creative toolset in one year alone!</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Editor/Producer: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, we discuss two stunning music videos: Children of Pain by <a href="https://studio.youtube.com/channel/UCb9dgZ3Uyv-zvwNsARiFK6A"> @VincereSylph </a>with video created by <a href="https://studio.youtube.com/channel/UCUj9a-R7Mv9ZIZ15_7NR5lQ"> @TomJantol </a>and <a href="https://studio.youtube.com/channel/UCa5W6CkffZtdcTc0HmYQN8g"> @tanyasubaBg </a>; and Firefly by <a href="https://studio.youtube.com/channel/UCoydhtfFSk1fZXNRnkGnneQ"> @TheEsotericaChannel </a>in Unreal Engine. Children of Pain is a perfect example of Tom's 'anymation' approach whilst Firefly demonstrates just how far Unreal Engine has come as a creative toolset in one year alone!</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Editor/Producer: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 23 May 2024 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/38a07035/d196d728.mp3" length="58436993" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/qvQDGdaeFDmoQRVk2Fzl5g9OHIkBPhv-HsXQCe_eK_U/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS80NThi/OWZlOTZmMDIyYzYy/YWMyMWRiNmY0NGFl/ZWIyMi5wbmc.jpg"/>
      <itunes:duration>2434</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week, we discuss two stunning music videos: Children of Pain by <a href="https://studio.youtube.com/channel/UCb9dgZ3Uyv-zvwNsARiFK6A"> @VincereSylph </a>with video created by <a href="https://studio.youtube.com/channel/UCUj9a-R7Mv9ZIZ15_7NR5lQ"> @TomJantol </a>and <a href="https://studio.youtube.com/channel/UCa5W6CkffZtdcTc0HmYQN8g"> @tanyasubaBg </a>; and Firefly by <a href="https://studio.youtube.com/channel/UCoydhtfFSk1fZXNRnkGnneQ"> @TheEsotericaChannel </a>in Unreal Engine. Children of Pain is a perfect example of Tom's 'anymation' approach whilst Firefly demonstrates just how far Unreal Engine has come as a creative toolset in one year alone!</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Editor/Producer: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/38a07035/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E129 Cinematics: GTA5 (May 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>129</itunes:episode>
      <podcast:episode>129</podcast:episode>
      <itunes:title>S4 E129 Cinematics: GTA5 (May 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">40aa7052-ff8a-4a91-8324-6d71c5668366</guid>
      <link>https://completelymachinima.com/2024/05/15/s4-e129-cinematics-gta5-may-2024/</link>
      <description>
        <![CDATA[<p>Not for the first time do we discuss the gorgeous cinematic qualities of GTA5, and this week we share a beaut by<a href="https://studio.youtube.com/channel/UCXZNB-B6tNoRQgxNsmKwqjA"> @Salva.Padilla</a>. This one has a distinct vibe to it, but it is its general ambiguity that we especially love about the machinima. We each see something a little different in it! What do you see in it?</p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Not for the first time do we discuss the gorgeous cinematic qualities of GTA5, and this week we share a beaut by<a href="https://studio.youtube.com/channel/UCXZNB-B6tNoRQgxNsmKwqjA"> @Salva.Padilla</a>. This one has a distinct vibe to it, but it is its general ambiguity that we especially love about the machinima. We each see something a little different in it! What do you see in it?</p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 16 May 2024 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/ac23a9f7/3782b6c0.mp3" length="83932952" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/OCgAR1svJ-Bk4BO8vhe6A2pk5Pf0DjwVyAUnRTN9Yb4/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8xZmJh/YTcyOTgzNTMxMDg0/M2QzZTUyZGM5NzAz/OTgzNC5wbmc.jpg"/>
      <itunes:duration>3496</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Not for the first time do we discuss the gorgeous cinematic qualities of GTA5, and this week we share a beaut by<a href="https://studio.youtube.com/channel/UCXZNB-B6tNoRQgxNsmKwqjA"> @Salva.Padilla</a>. This one has a distinct vibe to it, but it is its general ambiguity that we especially love about the machinima. We each see something a little different in it! What do you see in it?</p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/ac23a9f7/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E128 Machinima News Omnibus (May 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>128</itunes:episode>
      <podcast:episode>128</podcast:episode>
      <itunes:title>S4 E128 Machinima News Omnibus (May 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7d90252f-65b0-48cc-bb80-6e262f43a6b4</guid>
      <link>https://share.transistor.fm/s/d7490c39</link>
      <description>
        <![CDATA[<p>Our May update on machinima and virtual production related news highlights some of the latest generative AI tools, warts and all, and brings to attention several of the latest machinima potential games, including Jaws, Jurassic World Evolution, Rise of the Hydra and Harold Halibut.  We discuss the challenges filmmakers face when developing games from their IP, why Kickstarter isn't a good strategy for raising funding for smaller studios, the [almost] final instalment of the RoosterTeeth saga and Second Life's latest film festival, Fantasy Faire.  All with our usual discursive aplomb (despite Ricky being mia, reportedly on a skinny dipping retreat) and a few non machinima related asides!</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Editor/Producer: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Our May update on machinima and virtual production related news highlights some of the latest generative AI tools, warts and all, and brings to attention several of the latest machinima potential games, including Jaws, Jurassic World Evolution, Rise of the Hydra and Harold Halibut.  We discuss the challenges filmmakers face when developing games from their IP, why Kickstarter isn't a good strategy for raising funding for smaller studios, the [almost] final instalment of the RoosterTeeth saga and Second Life's latest film festival, Fantasy Faire.  All with our usual discursive aplomb (despite Ricky being mia, reportedly on a skinny dipping retreat) and a few non machinima related asides!</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Editor/Producer: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 09 May 2024 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/d7490c39/90b4eb9d.mp3" length="117914178" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/GGTZmieNMkk34VyJtDICp62HPDiD9ROaKtfY0udaaj4/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lMzUy/ODMyN2QwMzIwMzg2/YTc2MmI3ODM4YWMz/NjExMS5wbmc.jpg"/>
      <itunes:duration>4913</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Our May update on machinima and virtual production related news highlights some of the latest generative AI tools, warts and all, and brings to attention several of the latest machinima potential games, including Jaws, Jurassic World Evolution, Rise of the Hydra and Harold Halibut.  We discuss the challenges filmmakers face when developing games from their IP, why Kickstarter isn't a good strategy for raising funding for smaller studios, the [almost] final instalment of the RoosterTeeth saga and Second Life's latest film festival, Fantasy Faire.  All with our usual discursive aplomb (despite Ricky being mia, reportedly on a skinny dipping retreat) and a few non machinima related asides!</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Editor/Producer: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d7490c39/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E127 May the Force: A Tribute (May 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>127</itunes:episode>
      <podcast:episode>127</podcast:episode>
      <itunes:title>S4 E127 May the Force: A Tribute (May 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b4bc9fca-6360-4dcd-b80a-dc6149f5f5a4</guid>
      <link>https://completelymachinima.com/2024/05/02/s4-e127-may-the-force-a-tribute-may-2024/</link>
      <description>
        <![CDATA[<p>This week we celebrate Star Wars with a fabulous short portraying the infamous AT-AT death walkers as 'nature-creatures' in their natural habitat - this is a beautifully observed work, made in Unreal Engine by Jeremy Cummins.  Cummins is an experienced character creator, now working for Tippett Studio, with an impressive list of credits including Ant-Man and the Wasp, Spider-Man and Avengers, among others.  We discuss the transition pros are making in the development of an Unreal pipeline and the impact this has on the creative machinima community.  </p><p>0:44 Intro to the film</p><p>3:18 About Jeremy Cummins</p><p>4:33 Developing the pipeline</p><p>5:36 PhantomFX takes over Tippett Studios, what are the implications?</p><p>7:01 Migration – in the film, and metaphorically</p><p>8:59 Stunning lighting effects</p><p>9:18 Characterisation of AT-ATs – itchy and goofy!</p><p>10:27 Sound effects inconsistent? Cows vs dino vs croc = buff… nah</p><p>12:14 Who’s got a sub to Galactic Geographic?</p><p>13:50 Humour and the portrayal of death dealing machines</p><p>15:00 The ambient sound needed a bit more work to achieve verisimilitude</p><p>16:06 Check out Pie in the Sky too – and why it’s a better film</p><p>17:47 Tapping into a ‘magical movie moment’ in time, anthropomorphism and our fascination with machines as animals in the Star Wars universe</p><p>20:00 Communicating size with sound</p><p>22:34 Length of the film</p><p>24:00 Excitement: AT-ATs were only ever seen for such a short length of time in the original canon, so how cool to see them again!</p><p>26:30 A perfect example of contemporary realtime cinema</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week we celebrate Star Wars with a fabulous short portraying the infamous AT-AT death walkers as 'nature-creatures' in their natural habitat - this is a beautifully observed work, made in Unreal Engine by Jeremy Cummins.  Cummins is an experienced character creator, now working for Tippett Studio, with an impressive list of credits including Ant-Man and the Wasp, Spider-Man and Avengers, among others.  We discuss the transition pros are making in the development of an Unreal pipeline and the impact this has on the creative machinima community.  </p><p>0:44 Intro to the film</p><p>3:18 About Jeremy Cummins</p><p>4:33 Developing the pipeline</p><p>5:36 PhantomFX takes over Tippett Studios, what are the implications?</p><p>7:01 Migration – in the film, and metaphorically</p><p>8:59 Stunning lighting effects</p><p>9:18 Characterisation of AT-ATs – itchy and goofy!</p><p>10:27 Sound effects inconsistent? Cows vs dino vs croc = buff… nah</p><p>12:14 Who’s got a sub to Galactic Geographic?</p><p>13:50 Humour and the portrayal of death dealing machines</p><p>15:00 The ambient sound needed a bit more work to achieve verisimilitude</p><p>16:06 Check out Pie in the Sky too – and why it’s a better film</p><p>17:47 Tapping into a ‘magical movie moment’ in time, anthropomorphism and our fascination with machines as animals in the Star Wars universe</p><p>20:00 Communicating size with sound</p><p>22:34 Length of the film</p><p>24:00 Excitement: AT-ATs were only ever seen for such a short length of time in the original canon, so how cool to see them again!</p><p>26:30 A perfect example of contemporary realtime cinema</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 02 May 2024 01:12:49 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/cfbb389b/664f096d.mp3" length="39934148" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/oMIU7iPkvn0Q7yJy59TDhrBtgu0FE6a0nc6vEZm1xko/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9iYzQ5/M2NkODFmYmE1YWY4/OTM4ZTJiMDk4ZmI1/NzFiYi5wbmc.jpg"/>
      <itunes:duration>1663</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week we celebrate Star Wars with a fabulous short portraying the infamous AT-AT death walkers as 'nature-creatures' in their natural habitat - this is a beautifully observed work, made in Unreal Engine by Jeremy Cummins.  Cummins is an experienced character creator, now working for Tippett Studio, with an impressive list of credits including Ant-Man and the Wasp, Spider-Man and Avengers, among others.  We discuss the transition pros are making in the development of an Unreal pipeline and the impact this has on the creative machinima community.  </p><p>0:44 Intro to the film</p><p>3:18 About Jeremy Cummins</p><p>4:33 Developing the pipeline</p><p>5:36 PhantomFX takes over Tippett Studios, what are the implications?</p><p>7:01 Migration – in the film, and metaphorically</p><p>8:59 Stunning lighting effects</p><p>9:18 Characterisation of AT-ATs – itchy and goofy!</p><p>10:27 Sound effects inconsistent? Cows vs dino vs croc = buff… nah</p><p>12:14 Who’s got a sub to Galactic Geographic?</p><p>13:50 Humour and the portrayal of death dealing machines</p><p>15:00 The ambient sound needed a bit more work to achieve verisimilitude</p><p>16:06 Check out Pie in the Sky too – and why it’s a better film</p><p>17:47 Tapping into a ‘magical movie moment’ in time, anthropomorphism and our fascination with machines as animals in the Star Wars universe</p><p>20:00 Communicating size with sound</p><p>22:34 Length of the film</p><p>24:00 Excitement: AT-ATs were only ever seen for such a short length of time in the original canon, so how cool to see them again!</p><p>26:30 A perfect example of contemporary realtime cinema</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/cfbb389b/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E126 Music Videos: Portal | Helldivers 2 (Apr 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>126</itunes:episode>
      <podcast:episode>126</podcast:episode>
      <itunes:title>S4 E126 Music Videos: Portal | Helldivers 2 (Apr 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">064e7a38-39c5-4ca4-98b1-1ede88457c5a</guid>
      <link>https://completelymachinima.com/2024/04/17/s4-e126-music-videos-portal-helldivers-2-apr-2024/</link>
      <description>
        <![CDATA[<p>This week, we cover three outstanding music videos, demonstrating different genres of music and different game engines - a re-imagined Simon and Garfunkel classic, a pop-tacular and a rap. We discuss the perfect match between the lyrics, the game and the images our three selected creators have demonstrated in these shorts. We suggest comparing and contrasting, but really we just mean enjoy them all for what they are.</p><p>1:41 Harry101UK’s Sound of Science, Source Filmmaker/Portal, music by Stupendium</p><p>4:49 Who I am, Blender/Minecraft/Portal by Cubical, music by CG5</p><p>6:16 Portal is darker than expected, and these beautifully illustrate it?</p><p>9:26 Why recreate Portal in Minecraft aesthetic; why?!</p><p>11:57 Why Portal and why now?</p><p>14:09 Both videos capture the creepiness in Portal well</p><p>15:57 Helldivers 2 – JT Music’s video is a mindblowing overview of this new game</p><p>17:59 No AI used in the making of by JT?</p><p>18:35 What is Helldivers 2 about: the galaxy’s last line offence!</p><p>21:11 An homage to Starship Troopers… and politics of our time</p><p>30:49 Our show: what do you think to the new format?</p><p><br>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, we cover three outstanding music videos, demonstrating different genres of music and different game engines - a re-imagined Simon and Garfunkel classic, a pop-tacular and a rap. We discuss the perfect match between the lyrics, the game and the images our three selected creators have demonstrated in these shorts. We suggest comparing and contrasting, but really we just mean enjoy them all for what they are.</p><p>1:41 Harry101UK’s Sound of Science, Source Filmmaker/Portal, music by Stupendium</p><p>4:49 Who I am, Blender/Minecraft/Portal by Cubical, music by CG5</p><p>6:16 Portal is darker than expected, and these beautifully illustrate it?</p><p>9:26 Why recreate Portal in Minecraft aesthetic; why?!</p><p>11:57 Why Portal and why now?</p><p>14:09 Both videos capture the creepiness in Portal well</p><p>15:57 Helldivers 2 – JT Music’s video is a mindblowing overview of this new game</p><p>17:59 No AI used in the making of by JT?</p><p>18:35 What is Helldivers 2 about: the galaxy’s last line offence!</p><p>21:11 An homage to Starship Troopers… and politics of our time</p><p>30:49 Our show: what do you think to the new format?</p><p><br>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Apr 2024 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/7f35d1a9/27ddaaaa.mp3" length="46990448" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/uBw91pT0lJ-EaT6JcUB8pUdH8camwBhle9FXfERuCLc/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9jY2Rk/N2E3MDBhMmZlMGYw/YTUyZTIzMTU4Y2Zh/ZGVhMi5wbmc.jpg"/>
      <itunes:duration>1957</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week, we cover three outstanding music videos, demonstrating different genres of music and different game engines - a re-imagined Simon and Garfunkel classic, a pop-tacular and a rap. We discuss the perfect match between the lyrics, the game and the images our three selected creators have demonstrated in these shorts. We suggest comparing and contrasting, but really we just mean enjoy them all for what they are.</p><p>1:41 Harry101UK’s Sound of Science, Source Filmmaker/Portal, music by Stupendium</p><p>4:49 Who I am, Blender/Minecraft/Portal by Cubical, music by CG5</p><p>6:16 Portal is darker than expected, and these beautifully illustrate it?</p><p>9:26 Why recreate Portal in Minecraft aesthetic; why?!</p><p>11:57 Why Portal and why now?</p><p>14:09 Both videos capture the creepiness in Portal well</p><p>15:57 Helldivers 2 – JT Music’s video is a mindblowing overview of this new game</p><p>17:59 No AI used in the making of by JT?</p><p>18:35 What is Helldivers 2 about: the galaxy’s last line offence!</p><p>21:11 An homage to Starship Troopers… and politics of our time</p><p>30:49 Our show: what do you think to the new format?</p><p><br>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/7f35d1a9/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E125 Its science but not as we know it... Blackholes &amp; New York (Apr 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>125</itunes:episode>
      <podcast:episode>125</podcast:episode>
      <itunes:title>S4 E125 Its science but not as we know it... Blackholes &amp; New York (Apr 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d909b0b6-601f-48b5-a721-bc58bc05a80e</guid>
      <link>https://completelymachinima.com/2024/04/17/s4-e125-its-science-but-not-as-we-know-it-blackholes-new-york-apr-2024/</link>
      <description>
        <![CDATA[<p>This week, we discuss one of the most outstanding presentations of space science, by <a href="https://studio.youtube.com/channel/UClYDoTmBdnafBCHhnUCqvtw"> @EpicSpaceman </a>, called I put 4M Suns in a Blackhole. Made in Blender, we discuss the creative workflow adopted, from zero to hero - and why the <a href="https://studio.youtube.com/channel/UCSMOQeBJ2RAnuFungnQOxLg"> @BlenderOfficial </a>Foundation should take note. We make a few suggestions for enhancing the work even more and discuss the primary audiences for this type of conrtent. Quite simply, the narrative style and animation makes hard science relatable! </p><p>1:50 Intro to film and its creator: low output, high quality <br>6:47 Choosing the role of a narrator and making a connection with the audience <br>10:15 Carl Sagan reincarnated! <br>13:37 Just-in-time learning and visual storytelling <br>17:53 Citizen scientist, but not as we know it! <br>20:00 Outstanding presentation, beyond lockdown <br>21:30 A relatable way to make content <br>22:24 How is this a real-time production? <br>25:59 Could this be screened in a cinema theatre? <br>28:00 Going pro. The challenge of managing your values <br>30:15 Why Blender? Blender Foundation take note! <br>32:15 Playing a scientist vs being a scientist <br>35:10 One of the greatest #machinima films we’ve seen</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, we discuss one of the most outstanding presentations of space science, by <a href="https://studio.youtube.com/channel/UClYDoTmBdnafBCHhnUCqvtw"> @EpicSpaceman </a>, called I put 4M Suns in a Blackhole. Made in Blender, we discuss the creative workflow adopted, from zero to hero - and why the <a href="https://studio.youtube.com/channel/UCSMOQeBJ2RAnuFungnQOxLg"> @BlenderOfficial </a>Foundation should take note. We make a few suggestions for enhancing the work even more and discuss the primary audiences for this type of conrtent. Quite simply, the narrative style and animation makes hard science relatable! </p><p>1:50 Intro to film and its creator: low output, high quality <br>6:47 Choosing the role of a narrator and making a connection with the audience <br>10:15 Carl Sagan reincarnated! <br>13:37 Just-in-time learning and visual storytelling <br>17:53 Citizen scientist, but not as we know it! <br>20:00 Outstanding presentation, beyond lockdown <br>21:30 A relatable way to make content <br>22:24 How is this a real-time production? <br>25:59 Could this be screened in a cinema theatre? <br>28:00 Going pro. The challenge of managing your values <br>30:15 Why Blender? Blender Foundation take note! <br>32:15 Playing a scientist vs being a scientist <br>35:10 One of the greatest #machinima films we’ve seen</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 18 Apr 2024 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/ca15c478/0bb11515.mp3" length="57457388" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/0eSaRNbzmGFBlnsoYSqiAhooPD5SqfTDkeKV2wJRatg/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8wZmM3/NTVhMzk5YWNiYjFh/NzBlNzM3MDA3ZWRi/Mzg4Ny5wbmc.jpg"/>
      <itunes:duration>2393</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week, we discuss one of the most outstanding presentations of space science, by <a href="https://studio.youtube.com/channel/UClYDoTmBdnafBCHhnUCqvtw"> @EpicSpaceman </a>, called I put 4M Suns in a Blackhole. Made in Blender, we discuss the creative workflow adopted, from zero to hero - and why the <a href="https://studio.youtube.com/channel/UCSMOQeBJ2RAnuFungnQOxLg"> @BlenderOfficial </a>Foundation should take note. We make a few suggestions for enhancing the work even more and discuss the primary audiences for this type of conrtent. Quite simply, the narrative style and animation makes hard science relatable! </p><p>1:50 Intro to film and its creator: low output, high quality <br>6:47 Choosing the role of a narrator and making a connection with the audience <br>10:15 Carl Sagan reincarnated! <br>13:37 Just-in-time learning and visual storytelling <br>17:53 Citizen scientist, but not as we know it! <br>20:00 Outstanding presentation, beyond lockdown <br>21:30 A relatable way to make content <br>22:24 How is this a real-time production? <br>25:59 Could this be screened in a cinema theatre? <br>28:00 Going pro. The challenge of managing your values <br>30:15 Why Blender? Blender Foundation take note! <br>32:15 Playing a scientist vs being a scientist <br>35:10 One of the greatest #machinima films we’ve seen</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/ca15c478/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E124 Machinima News Omnibus (Apr 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>124</itunes:episode>
      <podcast:episode>124</podcast:episode>
      <itunes:title>S4 E124 Machinima News Omnibus (Apr 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">46aabffb-368b-4b0a-bbbf-0d9096b8966e</guid>
      <link>https://completelymachinima.com/2024/04/10/s4-e124-machinima-news-omnibus-apr-2024/</link>
      <description>
        <![CDATA[<p>A packed review this month, with some sad :( better :| and happy news :)</p><p>1:42 Demise of Rooster Teeth and yet RVB will outlive the corporate brand!  We reminisce about the early days of machinima and the influence Rooster Teeth had on the emerging creator community</p><p>26:30 Drax Files: World Makers comes to a close</p><p>33:37 Awards! Sam Crane’s continuing success with GTA5 Hamlet at SXSW and UE5’s use in War is Over, the Oscar winning animated short</p><p>39:00 AI updates: YouTube’s T&amp;Cs – we discuss the notion of ‘realistic’ in the context of the guidelines – does the sound of a Wookie farting sound real to you… Phil really gets on a roll with this topic! Other AI updates include ConvAI, Hume, Runway and Stability AI’s 3D generator</p><p>1:09:00 Godzilla Minus One model release, celebrating the creator’s Oscar achievement – and a side discussion about rigging a cat in iClone</p><p>1:16:32 Blockbuster Inc release date announced!</p><p>1:19:00 Dune: Denis Villeneuve discusses the use of UE5 in the making of the film – not the typical machinima approach!</p><p><br>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A packed review this month, with some sad :( better :| and happy news :)</p><p>1:42 Demise of Rooster Teeth and yet RVB will outlive the corporate brand!  We reminisce about the early days of machinima and the influence Rooster Teeth had on the emerging creator community</p><p>26:30 Drax Files: World Makers comes to a close</p><p>33:37 Awards! Sam Crane’s continuing success with GTA5 Hamlet at SXSW and UE5’s use in War is Over, the Oscar winning animated short</p><p>39:00 AI updates: YouTube’s T&amp;Cs – we discuss the notion of ‘realistic’ in the context of the guidelines – does the sound of a Wookie farting sound real to you… Phil really gets on a roll with this topic! Other AI updates include ConvAI, Hume, Runway and Stability AI’s 3D generator</p><p>1:09:00 Godzilla Minus One model release, celebrating the creator’s Oscar achievement – and a side discussion about rigging a cat in iClone</p><p>1:16:32 Blockbuster Inc release date announced!</p><p>1:19:00 Dune: Denis Villeneuve discusses the use of UE5 in the making of the film – not the typical machinima approach!</p><p><br>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 11 Apr 2024 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/629c1022/916e3a48.mp3" length="118642249" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/h0rk3oMM3j6n7nHZL4HNECfIMfH3ZlkXRMvSeBeKoI0/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS82M2Rk/ZDUwMWE5NzhhZjdl/MWExMjRmODUwM2Zj/NDMwZi5wbmc.jpg"/>
      <itunes:duration>4941</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A packed review this month, with some sad :( better :| and happy news :)</p><p>1:42 Demise of Rooster Teeth and yet RVB will outlive the corporate brand!  We reminisce about the early days of machinima and the influence Rooster Teeth had on the emerging creator community</p><p>26:30 Drax Files: World Makers comes to a close</p><p>33:37 Awards! Sam Crane’s continuing success with GTA5 Hamlet at SXSW and UE5’s use in War is Over, the Oscar winning animated short</p><p>39:00 AI updates: YouTube’s T&amp;Cs – we discuss the notion of ‘realistic’ in the context of the guidelines – does the sound of a Wookie farting sound real to you… Phil really gets on a roll with this topic! Other AI updates include ConvAI, Hume, Runway and Stability AI’s 3D generator</p><p>1:09:00 Godzilla Minus One model release, celebrating the creator’s Oscar achievement – and a side discussion about rigging a cat in iClone</p><p>1:16:32 Blockbuster Inc release date announced!</p><p>1:19:00 Dune: Denis Villeneuve discusses the use of UE5 in the making of the film – not the typical machinima approach!</p><p><br>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/629c1022/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E123 Fluxus: The Dog Days (Apr 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>123</itunes:episode>
      <podcast:episode>123</podcast:episode>
      <itunes:title>S4 E123 Fluxus: The Dog Days (Apr 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">90f42fbd-eda3-4ae6-9f48-bc6e8cbb96cf</guid>
      <link>https://completelymachinima.com/2024/04/03/s4-e123-fluxus-the-dog-days-apr-2024/</link>
      <description>
        <![CDATA[<p>The Dog Days is an unusual machinima that combines the glitchiness of AI generated content composited with a Second Life avatar. Whilst not realtime, the performative aspect of this work is evident and we reflect on the fit of the current state of generative AI with the Fluxus art movement. We discuss what The Dog Days means, metaphorically and literally, and how we interpret this film concluding it is not a happy outcome for the focal character. The Dog Days evokes memories of a long-ago childhood spent with a much loved pet but the non-sense words and images are of something far more sinister, contextualized by the current general media coverage of wars in Eastern Europe, Middle East and elsewhere. We also discuss our interpretations of the fragility represented in the avatar, including the role of generative AI in becoming cyborg.</p><p>0:20 Introduction to the film, created by Fau Ferdinand</p><p>6:00 Performance art context</p><p>7:23 Dog days… in other media</p><p>11:00 The significance of AI glitch in this film and generally in artwork</p><p>27:26 More about Fau Ferdinand and the Second Front movement</p><p>30:00 Fluxus and the role of chance</p><p>32:30 Interpreting the dreamscape</p><p>36:40 How we are becoming cyborg</p><p>39:30 The images plus me!</p><p>42:56 Performance art and female empowerment</p><p><br>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>The Dog Days is an unusual machinima that combines the glitchiness of AI generated content composited with a Second Life avatar. Whilst not realtime, the performative aspect of this work is evident and we reflect on the fit of the current state of generative AI with the Fluxus art movement. We discuss what The Dog Days means, metaphorically and literally, and how we interpret this film concluding it is not a happy outcome for the focal character. The Dog Days evokes memories of a long-ago childhood spent with a much loved pet but the non-sense words and images are of something far more sinister, contextualized by the current general media coverage of wars in Eastern Europe, Middle East and elsewhere. We also discuss our interpretations of the fragility represented in the avatar, including the role of generative AI in becoming cyborg.</p><p>0:20 Introduction to the film, created by Fau Ferdinand</p><p>6:00 Performance art context</p><p>7:23 Dog days… in other media</p><p>11:00 The significance of AI glitch in this film and generally in artwork</p><p>27:26 More about Fau Ferdinand and the Second Front movement</p><p>30:00 Fluxus and the role of chance</p><p>32:30 Interpreting the dreamscape</p><p>36:40 How we are becoming cyborg</p><p>39:30 The images plus me!</p><p>42:56 Performance art and female empowerment</p><p><br>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 04 Apr 2024 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/fc4a1efa/0a9a43f0.mp3" length="65548314" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Qr2QTrUqeiMwLND-9aoTW9pGypI39Rn-pgeE4-iL_9o/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8xNzI1/M2FlMmE3ZTljNjdh/OWFjMjkwZTg3NzI4/NmRlNy5wbmc.jpg"/>
      <itunes:duration>2730</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>The Dog Days is an unusual machinima that combines the glitchiness of AI generated content composited with a Second Life avatar. Whilst not realtime, the performative aspect of this work is evident and we reflect on the fit of the current state of generative AI with the Fluxus art movement. We discuss what The Dog Days means, metaphorically and literally, and how we interpret this film concluding it is not a happy outcome for the focal character. The Dog Days evokes memories of a long-ago childhood spent with a much loved pet but the non-sense words and images are of something far more sinister, contextualized by the current general media coverage of wars in Eastern Europe, Middle East and elsewhere. We also discuss our interpretations of the fragility represented in the avatar, including the role of generative AI in becoming cyborg.</p><p>0:20 Introduction to the film, created by Fau Ferdinand</p><p>6:00 Performance art context</p><p>7:23 Dog days… in other media</p><p>11:00 The significance of AI glitch in this film and generally in artwork</p><p>27:26 More about Fau Ferdinand and the Second Front movement</p><p>30:00 Fluxus and the role of chance</p><p>32:30 Interpreting the dreamscape</p><p>36:40 How we are becoming cyborg</p><p>39:30 The images plus me!</p><p>42:56 Performance art and female empowerment</p><p><br>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/fc4a1efa/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E122 M/F Toxic Relationships: Vigilante &amp; Flite (Mar 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>122</itunes:episode>
      <podcast:episode>122</podcast:episode>
      <itunes:title>S4 E122 M/F Toxic Relationships: Vigilante &amp; Flite (Mar 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8de55ccd-3177-4be7-bcb2-89e04f41a34d</guid>
      <link>https://completelymachinima.com/2024/03/28/s4-e122-m-f-toxic-relationships-vigilante-flite-mar-2024/</link>
      <description>
        <![CDATA[<p>In this ep, we discuss two machinima films dealing with thematically similar issues, albeit presented with different treatments: Vigilante is made in GTA5 and tells the shocking story of how the lead character became cyberpunk.  The second is a futuristic yet somehow more traditional gender-based story made in UE5.  It is presented as a proof of concept for a proprietary tool made by its creator, who is none other than the VFX Oscar-winner Tim Webber in his directorial debut.</p><p>1:36 Vigilante discussion<br>19:39 Flite discussion - its so good, how do we talk Phil out of quitting machinima filmmaking?!</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this ep, we discuss two machinima films dealing with thematically similar issues, albeit presented with different treatments: Vigilante is made in GTA5 and tells the shocking story of how the lead character became cyberpunk.  The second is a futuristic yet somehow more traditional gender-based story made in UE5.  It is presented as a proof of concept for a proprietary tool made by its creator, who is none other than the VFX Oscar-winner Tim Webber in his directorial debut.</p><p>1:36 Vigilante discussion<br>19:39 Flite discussion - its so good, how do we talk Phil out of quitting machinima filmmaking?!</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 28 Mar 2024 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/55109ca2/9e148b7d.mp3" length="59976027" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/h1r0pTeqqpwXI4_RgYYRhUjFrupWytKHRs9zzYmwZYs/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE4MDkxNzgv/MTcxMTM3MjI2NS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2497</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this ep, we discuss two machinima films dealing with thematically similar issues, albeit presented with different treatments: Vigilante is made in GTA5 and tells the shocking story of how the lead character became cyberpunk.  The second is a futuristic yet somehow more traditional gender-based story made in UE5.  It is presented as a proof of concept for a proprietary tool made by its creator, who is none other than the VFX Oscar-winner Tim Webber in his directorial debut.</p><p>1:36 Vigilante discussion<br>19:39 Flite discussion - its so good, how do we talk Phil out of quitting machinima filmmaking?!</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/55109ca2/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E121 Cosmic: Flowers of Evil (Mar 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>121</itunes:episode>
      <podcast:episode>121</podcast:episode>
      <itunes:title>S4 E121 Cosmic: Flowers of Evil (Mar 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5bb8232a-5855-4350-8c2f-bbe489babaee</guid>
      <link>https://completelymachinima.com/2024/03/21/s4-e121-cosmic-flowers-of-evil-mar-2024/</link>
      <description>
        <![CDATA[<p>This week, we take a look at a spectacular particle show in a machinima that has been documented and edited by Tutsy NaVaRaThNA in Second Life.  The show is called Flowers of Evil and was created by Lalie Sorbet and Chrix as an interactive installation inspired by the most scandalous literary works of Charles Baudelaire, with the support of a Second Life Endowment for the Arts.  Tutsy's documentary is accompanied by an hypnotic composition by French club DJ and musician Sahale (from his Bouddha Bar XXI album), music that takes its inspiration also from the Flowers of Evil (or Fleurs du Mal). All round, this is a mesmerizing rendition that we could well imagine being enhanced with VR as a live experience... and that's not something you hear us state all that often.</p><p>1:29 Inspired by Baudeliare</p><p>5:18 Portrayals of the complexity of life</p><p>12:51 A voyeuristic cosmic orgy</p><p>15:37 Is VR a thing in Second Life?</p><p>18:00 Demoscene</p><p>24:44 Avant garde vs realism</p><p>26:00 Artistic happenings in the 1960s</p><p><br>Credits -<br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Editor/Producer: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, we take a look at a spectacular particle show in a machinima that has been documented and edited by Tutsy NaVaRaThNA in Second Life.  The show is called Flowers of Evil and was created by Lalie Sorbet and Chrix as an interactive installation inspired by the most scandalous literary works of Charles Baudelaire, with the support of a Second Life Endowment for the Arts.  Tutsy's documentary is accompanied by an hypnotic composition by French club DJ and musician Sahale (from his Bouddha Bar XXI album), music that takes its inspiration also from the Flowers of Evil (or Fleurs du Mal). All round, this is a mesmerizing rendition that we could well imagine being enhanced with VR as a live experience... and that's not something you hear us state all that often.</p><p>1:29 Inspired by Baudeliare</p><p>5:18 Portrayals of the complexity of life</p><p>12:51 A voyeuristic cosmic orgy</p><p>15:37 Is VR a thing in Second Life?</p><p>18:00 Demoscene</p><p>24:44 Avant garde vs realism</p><p>26:00 Artistic happenings in the 1960s</p><p><br>Credits -<br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Editor/Producer: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 21 Mar 2024 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/d0a4d80a/a1c6dd16.mp3" length="46676168" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/tLkGtvDwUcj8NIQQQT-dEPkQWpX4FB1bFhiQGjjMxiU/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE3OTQwMTMv/MTcxMDcxMTMyMC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1943</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week, we take a look at a spectacular particle show in a machinima that has been documented and edited by Tutsy NaVaRaThNA in Second Life.  The show is called Flowers of Evil and was created by Lalie Sorbet and Chrix as an interactive installation inspired by the most scandalous literary works of Charles Baudelaire, with the support of a Second Life Endowment for the Arts.  Tutsy's documentary is accompanied by an hypnotic composition by French club DJ and musician Sahale (from his Bouddha Bar XXI album), music that takes its inspiration also from the Flowers of Evil (or Fleurs du Mal). All round, this is a mesmerizing rendition that we could well imagine being enhanced with VR as a live experience... and that's not something you hear us state all that often.</p><p>1:29 Inspired by Baudeliare</p><p>5:18 Portrayals of the complexity of life</p><p>12:51 A voyeuristic cosmic orgy</p><p>15:37 Is VR a thing in Second Life?</p><p>18:00 Demoscene</p><p>24:44 Avant garde vs realism</p><p>26:00 Artistic happenings in the 1960s</p><p><br>Credits -<br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Editor/Producer: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d0a4d80a/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E120 Machinima Omnibus News (Mar 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>120</itunes:episode>
      <podcast:episode>120</podcast:episode>
      <itunes:title>S4 E120 Machinima Omnibus News (Mar 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5b07e3bb-5403-424d-8986-f8ca1ad79e93</guid>
      <link>https://completelymachinima.com/2024/03/14/s4-e120-machinima-news-omnibus-mar-2024/</link>
      <description>
        <![CDATA[<p>This week’s podcast episode is our curated news omnibus for this month.  We cover lots, and enjoy reflecting on the significance of the stories we highlight for the world of machinima and virtual production.  Links and show notes on our website, as usual – skip to our highlights about each item with our timestamps here –</p><p> </p><p>1:23 Learn UE5 in less than 60 minutes – and yes, it seems you really can! Its an excellent tutorial</p><p>6:50 Valve getting tough with modders and what it means for machinima</p><p>10:23 New moviemaking toolsets: Blockbuster Inc and Replikant (UE5)</p><p>12:39 Steamboat Willie update – Minecraft and an UE5 ‘official trailer’</p><p>14:25 The origins of the Wilhelm Scream</p><p>16:54 SORA text to video and the implications for studios and creators – what is the language of movement?</p><p>23:40 ElevenLabs new SUNO model rap</p><p>24:05 Reflecting on Valve’s journey and the early days of Machinima.com</p><p>35:05 Just what is the kick back on Disney and Steamboat Willie all about? … platforms, content, IP and the community – Star Wars, Marvel, et al</p><p>52:25 Taylor Swift, AI misuse, the law, and the significant role of community in protecting a brand – the future of developing morals</p><p>1:10:50 Damien’s report on his iClone crowd sim test</p><p> </p><p>btw, the international internet pipes failed and microwaves fried our apps during this recording session, video corrupted and monsters ran loose among us, so enjoy the voice data we’ve managed to resurrect and video clips we’ve added – we’ll be back next week in full glory!</p><p> </p><p>#machinima #realtime #virtualproduction #Disney #VR #Reallusion #iclone #SteamboatWillie #valve #Halflife #Portal #TeamFortress #TaylorSwitft #AI #SORA #WilhelmScream #BlockbusterInc #Replikant #moviemaking #games #communities #UE5 #modding #podcast</p><p> </p><p>Credits –</p><p>Speakers: Phil Rice, Tracy Harwood, Damien Valentine</p><p>Producer/Editor: Phil Rice</p><p>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week’s podcast episode is our curated news omnibus for this month.  We cover lots, and enjoy reflecting on the significance of the stories we highlight for the world of machinima and virtual production.  Links and show notes on our website, as usual – skip to our highlights about each item with our timestamps here –</p><p> </p><p>1:23 Learn UE5 in less than 60 minutes – and yes, it seems you really can! Its an excellent tutorial</p><p>6:50 Valve getting tough with modders and what it means for machinima</p><p>10:23 New moviemaking toolsets: Blockbuster Inc and Replikant (UE5)</p><p>12:39 Steamboat Willie update – Minecraft and an UE5 ‘official trailer’</p><p>14:25 The origins of the Wilhelm Scream</p><p>16:54 SORA text to video and the implications for studios and creators – what is the language of movement?</p><p>23:40 ElevenLabs new SUNO model rap</p><p>24:05 Reflecting on Valve’s journey and the early days of Machinima.com</p><p>35:05 Just what is the kick back on Disney and Steamboat Willie all about? … platforms, content, IP and the community – Star Wars, Marvel, et al</p><p>52:25 Taylor Swift, AI misuse, the law, and the significant role of community in protecting a brand – the future of developing morals</p><p>1:10:50 Damien’s report on his iClone crowd sim test</p><p> </p><p>btw, the international internet pipes failed and microwaves fried our apps during this recording session, video corrupted and monsters ran loose among us, so enjoy the voice data we’ve managed to resurrect and video clips we’ve added – we’ll be back next week in full glory!</p><p> </p><p>#machinima #realtime #virtualproduction #Disney #VR #Reallusion #iclone #SteamboatWillie #valve #Halflife #Portal #TeamFortress #TaylorSwitft #AI #SORA #WilhelmScream #BlockbusterInc #Replikant #moviemaking #games #communities #UE5 #modding #podcast</p><p> </p><p>Credits –</p><p>Speakers: Phil Rice, Tracy Harwood, Damien Valentine</p><p>Producer/Editor: Phil Rice</p><p>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 14 Mar 2024 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/8421810b/111d68c4.mp3" length="61118598" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/C1owvD0WDxDPnYlVxsbnPm0RWPjaMXPms0k3uqwfl2M/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE3ODYzMDgv/MTcxMDI0MzgwOC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>4672</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week’s podcast episode is our curated news omnibus for this month.  We cover lots, and enjoy reflecting on the significance of the stories we highlight for the world of machinima and virtual production.  Links and show notes on our website, as usual – skip to our highlights about each item with our timestamps here –</p><p> </p><p>1:23 Learn UE5 in less than 60 minutes – and yes, it seems you really can! Its an excellent tutorial</p><p>6:50 Valve getting tough with modders and what it means for machinima</p><p>10:23 New moviemaking toolsets: Blockbuster Inc and Replikant (UE5)</p><p>12:39 Steamboat Willie update – Minecraft and an UE5 ‘official trailer’</p><p>14:25 The origins of the Wilhelm Scream</p><p>16:54 SORA text to video and the implications for studios and creators – what is the language of movement?</p><p>23:40 ElevenLabs new SUNO model rap</p><p>24:05 Reflecting on Valve’s journey and the early days of Machinima.com</p><p>35:05 Just what is the kick back on Disney and Steamboat Willie all about? … platforms, content, IP and the community – Star Wars, Marvel, et al</p><p>52:25 Taylor Swift, AI misuse, the law, and the significant role of community in protecting a brand – the future of developing morals</p><p>1:10:50 Damien’s report on his iClone crowd sim test</p><p> </p><p>btw, the international internet pipes failed and microwaves fried our apps during this recording session, video corrupted and monsters ran loose among us, so enjoy the voice data we’ve managed to resurrect and video clips we’ve added – we’ll be back next week in full glory!</p><p> </p><p>#machinima #realtime #virtualproduction #Disney #VR #Reallusion #iclone #SteamboatWillie #valve #Halflife #Portal #TeamFortress #TaylorSwitft #AI #SORA #WilhelmScream #BlockbusterInc #Replikant #moviemaking #games #communities #UE5 #modding #podcast</p><p> </p><p>Credits –</p><p>Speakers: Phil Rice, Tracy Harwood, Damien Valentine</p><p>Producer/Editor: Phil Rice</p><p>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/8421810b/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E119 Feature Length: Emesis Blue (Mar 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>119</itunes:episode>
      <podcast:episode>119</podcast:episode>
      <itunes:title>S4 E119 Feature Length: Emesis Blue (Mar 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3629a884-4bc4-4b3e-8476-1731c99028e6</guid>
      <link>https://completelymachinima.com/s4-e119-feature-length-emesis-blue-mar-2024</link>
      <description>
        <![CDATA[<p>In all our years of involvement with machinima (and that's over 75 years between us), feature length has been something we've rarely found watchable... but with this week's pick, we were proven wrong, mostly! Emesis Blue, made in Source Filmmaker using the Team Fortress 2 characterisations by Fortress Films, is an incredibly well-made if very complex story that was crafted over many years.    </p><p>1:30 Overview of the plot, twists and the filmmaker<br>8:33 Ambiguity vs over-complex?<br>9:29 The merits of the long format for this film<br>10:15 Its all in the knitting<br>11:30 The first 20 minutes are exceptional<br>12:38 The importance of episodes<br>13:30 Its pulp<br>17:40 Nolan's influence?<br>25:30 Game lore didn't matter in appreciating the film<br>29:29 Entertaining who? <br>30:39 An ending - never explain!<br>35:24 Storytelling craft<br>37:47 The Source engine<br>39:59 Gladiatorial process: being critical and giving feedback<br>41:46 Its a muddle in the middle... the title of Ricky's new autobiography</p><p>Credits -<br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In all our years of involvement with machinima (and that's over 75 years between us), feature length has been something we've rarely found watchable... but with this week's pick, we were proven wrong, mostly! Emesis Blue, made in Source Filmmaker using the Team Fortress 2 characterisations by Fortress Films, is an incredibly well-made if very complex story that was crafted over many years.    </p><p>1:30 Overview of the plot, twists and the filmmaker<br>8:33 Ambiguity vs over-complex?<br>9:29 The merits of the long format for this film<br>10:15 Its all in the knitting<br>11:30 The first 20 minutes are exceptional<br>12:38 The importance of episodes<br>13:30 Its pulp<br>17:40 Nolan's influence?<br>25:30 Game lore didn't matter in appreciating the film<br>29:29 Entertaining who? <br>30:39 An ending - never explain!<br>35:24 Storytelling craft<br>37:47 The Source engine<br>39:59 Gladiatorial process: being critical and giving feedback<br>41:46 Its a muddle in the middle... the title of Ricky's new autobiography</p><p>Credits -<br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 07 Mar 2024 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/d03dd8f5/f9c2d812.mp3" length="65393292" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/cnGR167lz2JSAHC--qYHF4XFqCbUBBzHez6AwtMPVek/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE3NzgwMzcv/MTcwOTcyNjAyNy1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2723</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In all our years of involvement with machinima (and that's over 75 years between us), feature length has been something we've rarely found watchable... but with this week's pick, we were proven wrong, mostly! Emesis Blue, made in Source Filmmaker using the Team Fortress 2 characterisations by Fortress Films, is an incredibly well-made if very complex story that was crafted over many years.    </p><p>1:30 Overview of the plot, twists and the filmmaker<br>8:33 Ambiguity vs over-complex?<br>9:29 The merits of the long format for this film<br>10:15 Its all in the knitting<br>11:30 The first 20 minutes are exceptional<br>12:38 The importance of episodes<br>13:30 Its pulp<br>17:40 Nolan's influence?<br>25:30 Game lore didn't matter in appreciating the film<br>29:29 Entertaining who? <br>30:39 An ending - never explain!<br>35:24 Storytelling craft<br>37:47 The Source engine<br>39:59 Gladiatorial process: being critical and giving feedback<br>41:46 Its a muddle in the middle... the title of Ricky's new autobiography</p><p>Credits -<br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d03dd8f5/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E118 Slapstick: 100 Ways to Die in Starfield (Feb 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>118</itunes:episode>
      <podcast:episode>118</podcast:episode>
      <itunes:title>S4 E118 Slapstick: 100 Ways to Die in Starfield (Feb 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e017d6cc-0d65-494c-9904-2aab1e9a8981</guid>
      <link>https://completelymachinima.com/2024/02/29/s4-e118-slapstick-100-ways-to-die-in-starfield-feb-2024/</link>
      <description>
        <![CDATA[<p>100 Ways to Die in Starfield is wonderful stuff - whether you are 15 or 50! For all those who have distant memories of seeing classic slapstick comedy featuring Charlie #chaplin in B&amp;W, well now you can see a contemporary interpretation in the incredible #starfield universe - and enjoy it with the grandkids! <a href="https://studio.youtube.com/channel/UC-i3WnEFcTntkZc-Pv9gArw"> @mans1ay3r </a>has a rich stream of work to his name - others in the 'ways to die' series include #rdr2 and #starwars. Importantly, given the game environment in which this has been made has been less well received than expected, the success of this short exemplifies the role #machinima plays for publishers in keeping it at the forefront of players' imaginations. Great job all around!</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>100 Ways to Die in Starfield is wonderful stuff - whether you are 15 or 50! For all those who have distant memories of seeing classic slapstick comedy featuring Charlie #chaplin in B&amp;W, well now you can see a contemporary interpretation in the incredible #starfield universe - and enjoy it with the grandkids! <a href="https://studio.youtube.com/channel/UC-i3WnEFcTntkZc-Pv9gArw"> @mans1ay3r </a>has a rich stream of work to his name - others in the 'ways to die' series include #rdr2 and #starwars. Importantly, given the game environment in which this has been made has been less well received than expected, the success of this short exemplifies the role #machinima plays for publishers in keeping it at the forefront of players' imaginations. Great job all around!</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 29 Feb 2024 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/4c934d9d/e8f3f0ee.mp3" length="18463840" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/LeQW5Xwjda-JrPHtTWeAvtchXphUtMBWixGJXJaxP7Q/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE3NDM3NzQv/MTcwODM4MDMxMS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1152</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>100 Ways to Die in Starfield is wonderful stuff - whether you are 15 or 50! For all those who have distant memories of seeing classic slapstick comedy featuring Charlie #chaplin in B&amp;W, well now you can see a contemporary interpretation in the incredible #starfield universe - and enjoy it with the grandkids! <a href="https://studio.youtube.com/channel/UC-i3WnEFcTntkZc-Pv9gArw"> @mans1ay3r </a>has a rich stream of work to his name - others in the 'ways to die' series include #rdr2 and #starwars. Importantly, given the game environment in which this has been made has been less well received than expected, the success of this short exemplifies the role #machinima plays for publishers in keeping it at the forefront of players' imaginations. Great job all around!</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/4c934d9d/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E117 DC vs Marvel + Unreal Engine vs Action Man + AI (Feb 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>117</itunes:episode>
      <podcast:episode>117</podcast:episode>
      <itunes:title>S4 E117 DC vs Marvel + Unreal Engine vs Action Man + AI (Feb 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">561c1489-fba9-41a9-ba8a-8ab195b520c6</guid>
      <link>https://completelymachinima.com/2024/02/22/s4-e117-dc-vs-marvel-unreal-engine-vs-action-man-ai-feb-2024/</link>
      <description>
        <![CDATA[<p>This week we compare and contrast, in a way extending that ongoing debate about whose IP is the daddy... but the ep is about much more than that too. We discuss <a href="https://studio.youtube.com/channel/UCozzqoux1PTtpvcIMfrGmKA"> @solofilmmaking4857 </a>'s use of #chatgpt to generate a film's story, using the plots of 60 of his portfolio works on Batman, mixing styles and genres along the way. We don't see it as wholly successful and we discuss why. We contrast that with an unusual hobbyist technique to create 'analogue machinima', inspired by Spiderman toy figurines digitised and animated by <a href="https://studio.youtube.com/channel/UCMr22JlGi6zmQJh4a1bdzZg"> @MakeItMoveMedia </a>. In the end, our conclusion is that its all Marvellous!</p><p>1:37 Vengeance Batman - bloody hell? <br>4:21 Can AI ever successfully craft a story like a human? <br>7:10 Analagous to Grammerly but with hilarity and glitch! <br>14:49 The good parts of the film <br>17:21 Batman has the biggest screen time of any character - so what's new here? <br>18:42 How to be innovative with a well trodden path <br>20:30 Cinematic language? ChatGPT writes dialogue like an early 1980s TV advert! <br>22:00 A good experiment <br>23:28 Is it time to return to the original humorous treatment of Batman? <br>26:35 Marvellous time! Spiderman animations from toy model scans <br>27:42 A technical exercise but a lot of fun <br>28:48 The hobbyists journey is a form of 'analogue machinima' <br>32:10 Creating the background with a 360 video <br>33:29 The evidence of passion for craft 35:17 The challenge of video fidelity</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week we compare and contrast, in a way extending that ongoing debate about whose IP is the daddy... but the ep is about much more than that too. We discuss <a href="https://studio.youtube.com/channel/UCozzqoux1PTtpvcIMfrGmKA"> @solofilmmaking4857 </a>'s use of #chatgpt to generate a film's story, using the plots of 60 of his portfolio works on Batman, mixing styles and genres along the way. We don't see it as wholly successful and we discuss why. We contrast that with an unusual hobbyist technique to create 'analogue machinima', inspired by Spiderman toy figurines digitised and animated by <a href="https://studio.youtube.com/channel/UCMr22JlGi6zmQJh4a1bdzZg"> @MakeItMoveMedia </a>. In the end, our conclusion is that its all Marvellous!</p><p>1:37 Vengeance Batman - bloody hell? <br>4:21 Can AI ever successfully craft a story like a human? <br>7:10 Analagous to Grammerly but with hilarity and glitch! <br>14:49 The good parts of the film <br>17:21 Batman has the biggest screen time of any character - so what's new here? <br>18:42 How to be innovative with a well trodden path <br>20:30 Cinematic language? ChatGPT writes dialogue like an early 1980s TV advert! <br>22:00 A good experiment <br>23:28 Is it time to return to the original humorous treatment of Batman? <br>26:35 Marvellous time! Spiderman animations from toy model scans <br>27:42 A technical exercise but a lot of fun <br>28:48 The hobbyists journey is a form of 'analogue machinima' <br>32:10 Creating the background with a 360 video <br>33:29 The evidence of passion for craft 35:17 The challenge of video fidelity</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 22 Feb 2024 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/c54c1adf/b4e4ef75.mp3" length="36988969" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/IhzDQnuSXrVVFChVq16CNeR-B6HVrtc3xWPkODLMpg0/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE3NDAzNzAv/MTcwODEyMTc1Ni1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2309</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week we compare and contrast, in a way extending that ongoing debate about whose IP is the daddy... but the ep is about much more than that too. We discuss <a href="https://studio.youtube.com/channel/UCozzqoux1PTtpvcIMfrGmKA"> @solofilmmaking4857 </a>'s use of #chatgpt to generate a film's story, using the plots of 60 of his portfolio works on Batman, mixing styles and genres along the way. We don't see it as wholly successful and we discuss why. We contrast that with an unusual hobbyist technique to create 'analogue machinima', inspired by Spiderman toy figurines digitised and animated by <a href="https://studio.youtube.com/channel/UCMr22JlGi6zmQJh4a1bdzZg"> @MakeItMoveMedia </a>. In the end, our conclusion is that its all Marvellous!</p><p>1:37 Vengeance Batman - bloody hell? <br>4:21 Can AI ever successfully craft a story like a human? <br>7:10 Analagous to Grammerly but with hilarity and glitch! <br>14:49 The good parts of the film <br>17:21 Batman has the biggest screen time of any character - so what's new here? <br>18:42 How to be innovative with a well trodden path <br>20:30 Cinematic language? ChatGPT writes dialogue like an early 1980s TV advert! <br>22:00 A good experiment <br>23:28 Is it time to return to the original humorous treatment of Batman? <br>26:35 Marvellous time! Spiderman animations from toy model scans <br>27:42 A technical exercise but a lot of fun <br>28:48 The hobbyists journey is a form of 'analogue machinima' <br>32:10 Creating the background with a 360 video <br>33:29 The evidence of passion for craft 35:17 The challenge of video fidelity</p><p>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Animo Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c54c1adf/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E116 GTA5: Danser Encore | Escape Game (Feb 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>116</itunes:episode>
      <podcast:episode>116</podcast:episode>
      <itunes:title>S4 E116 GTA5: Danser Encore | Escape Game (Feb 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c41b231d-fbf5-4389-b991-566c75a53571</guid>
      <link>https://completelymachinima.com/2024/02/14/s4-e116-gta5-danser-encore-escape-game-feb-2024/</link>
      <description>
        <![CDATA[<p>This week's review is of a self-contained excerpt from a larger film, called Escape Game by <a href="https://studio.youtube.com/channel/UC0nR2XgvS1b4zARgQCxKTIg"> @CrisUberman </a>. This part of the film is the final chapter of the story, Danser Encore, voiced by <a href="https://studio.youtube.com/channel/UC5kA1c4nBI-eGL_wg0RqavA"> @lionelmazari1990 </a>with a song by <a href="https://studio.youtube.com/channel/UClAFumEtej88scUh9_Qhpfg"> @hksaltimbank </a>. We delve into the inspiration for the themes in the film, which draws on the philosophy of Empedocles and Rosset, although we perhaps lower the tone a little with reference to Oscar Wilde! </p><p>1:25 Intro to this week’s film pick: an excerpt from Escape Game by Cris Uberman <br>2:14 The first machinima music video <br>3:20 Complementary game and music, creating a happy hip-hop scene <br>5:00 GTA5 is like Roman comedy in theatre <br>6:03 Cris Uberman’s ouvre in GTA5, photography and real life <br>7:41 About Empedocles – a pre-Soctratic scholar whose work is the inspiration for the film <br>9:06 Louis is the central character, narrated by Lionel Mazari <br>9:58 Exploring the relationship between the virtual and the physical self, quoting Clement Rosset – the nature of reality and its double <br>12:31 Analagous to the Picture of Dorian Gray? <br>14:32 HK and the Saltimbanks an inspired choice for the music accompaniment <br>15:20 This is a type of machinima we have rarely seen <br>16:16 Deep dive into the meaning of a work vs just watching or reading it – we discuss pros and cons of each </p><p>Credits -<br>Speakers: Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer: Tracy Harwood<br>Editor: Phil Rice<br>Music: Amino Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week's review is of a self-contained excerpt from a larger film, called Escape Game by <a href="https://studio.youtube.com/channel/UC0nR2XgvS1b4zARgQCxKTIg"> @CrisUberman </a>. This part of the film is the final chapter of the story, Danser Encore, voiced by <a href="https://studio.youtube.com/channel/UC5kA1c4nBI-eGL_wg0RqavA"> @lionelmazari1990 </a>with a song by <a href="https://studio.youtube.com/channel/UClAFumEtej88scUh9_Qhpfg"> @hksaltimbank </a>. We delve into the inspiration for the themes in the film, which draws on the philosophy of Empedocles and Rosset, although we perhaps lower the tone a little with reference to Oscar Wilde! </p><p>1:25 Intro to this week’s film pick: an excerpt from Escape Game by Cris Uberman <br>2:14 The first machinima music video <br>3:20 Complementary game and music, creating a happy hip-hop scene <br>5:00 GTA5 is like Roman comedy in theatre <br>6:03 Cris Uberman’s ouvre in GTA5, photography and real life <br>7:41 About Empedocles – a pre-Soctratic scholar whose work is the inspiration for the film <br>9:06 Louis is the central character, narrated by Lionel Mazari <br>9:58 Exploring the relationship between the virtual and the physical self, quoting Clement Rosset – the nature of reality and its double <br>12:31 Analagous to the Picture of Dorian Gray? <br>14:32 HK and the Saltimbanks an inspired choice for the music accompaniment <br>15:20 This is a type of machinima we have rarely seen <br>16:16 Deep dive into the meaning of a work vs just watching or reading it – we discuss pros and cons of each </p><p>Credits -<br>Speakers: Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer: Tracy Harwood<br>Editor: Phil Rice<br>Music: Amino Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 15 Feb 2024 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/f51558f0/5c177b10.mp3" length="20763364" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Rvgej1rIC5Qatcpu9ZUOjujKSB5osoAzU7HE_7z5O4w/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE3MjUyNjQv/MTcwNzQ4MDkzMi1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1295</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week's review is of a self-contained excerpt from a larger film, called Escape Game by <a href="https://studio.youtube.com/channel/UC0nR2XgvS1b4zARgQCxKTIg"> @CrisUberman </a>. This part of the film is the final chapter of the story, Danser Encore, voiced by <a href="https://studio.youtube.com/channel/UC5kA1c4nBI-eGL_wg0RqavA"> @lionelmazari1990 </a>with a song by <a href="https://studio.youtube.com/channel/UClAFumEtej88scUh9_Qhpfg"> @hksaltimbank </a>. We delve into the inspiration for the themes in the film, which draws on the philosophy of Empedocles and Rosset, although we perhaps lower the tone a little with reference to Oscar Wilde! </p><p>1:25 Intro to this week’s film pick: an excerpt from Escape Game by Cris Uberman <br>2:14 The first machinima music video <br>3:20 Complementary game and music, creating a happy hip-hop scene <br>5:00 GTA5 is like Roman comedy in theatre <br>6:03 Cris Uberman’s ouvre in GTA5, photography and real life <br>7:41 About Empedocles – a pre-Soctratic scholar whose work is the inspiration for the film <br>9:06 Louis is the central character, narrated by Lionel Mazari <br>9:58 Exploring the relationship between the virtual and the physical self, quoting Clement Rosset – the nature of reality and its double <br>12:31 Analagous to the Picture of Dorian Gray? <br>14:32 HK and the Saltimbanks an inspired choice for the music accompaniment <br>15:20 This is a type of machinima we have rarely seen <br>16:16 Deep dive into the meaning of a work vs just watching or reading it – we discuss pros and cons of each </p><p>Credits -<br>Speakers: Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer: Tracy Harwood<br>Editor: Phil Rice<br>Music: Amino Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/f51558f0/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E115 Machinima News Omnibus (Feb 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>115</itunes:episode>
      <podcast:episode>115</podcast:episode>
      <itunes:title>S4 E115 Machinima News Omnibus (Feb 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4d6a04da-7781-4fb0-a999-36852c9f52a2</guid>
      <link>https://completelymachinima.com/2024/02/08/s4-e115-machinima-news-omnibus-feb-2024/</link>
      <description>
        <![CDATA[<p>This week, we spend some time talking about new tools, emergent topics, AI and copyright (again), with some interesting links for you on our show notes -</p><p>2:45 New tools for machinima makers, including iClone 8 crowd sim, Kenneth MacLean’s MegaHumans WIP and Praydog’s VR mod</p><p>8:07 SAG AFTRA update on voice acting using AIs, Replica Studios</p><p>15:32 Mickey and friends, steamboating ahead without the Mothership and Princeton’s annual Public Domain Review report</p><p>18:13 Increasing the resolution of your machinima films – there’s an AI that can help with that!</p><p>20:02 Valve releases games with AI in them but also a new system for reporting emergent uses or problem uses of AI in games</p><p>22:17 Why AI is so important for the development of the games and creative industries</p><p>25:40 Google’s Video Poet, another tool for animation, AI-enabled</p><p>26:30 PCs vs consoles, indies vs AAAs, and the role of machinima and communities!</p><p>28:48 Convergence mod for Elden Ring (and any game) – a significant update</p><p>31:43 Minecrafter being sued and why this is a bigger deal than creators vs brand companies, implications for digital twin developers, but a massive overreach by the brand?</p><p><br>Credits<br>Speakers: Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Amino Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, we spend some time talking about new tools, emergent topics, AI and copyright (again), with some interesting links for you on our show notes -</p><p>2:45 New tools for machinima makers, including iClone 8 crowd sim, Kenneth MacLean’s MegaHumans WIP and Praydog’s VR mod</p><p>8:07 SAG AFTRA update on voice acting using AIs, Replica Studios</p><p>15:32 Mickey and friends, steamboating ahead without the Mothership and Princeton’s annual Public Domain Review report</p><p>18:13 Increasing the resolution of your machinima films – there’s an AI that can help with that!</p><p>20:02 Valve releases games with AI in them but also a new system for reporting emergent uses or problem uses of AI in games</p><p>22:17 Why AI is so important for the development of the games and creative industries</p><p>25:40 Google’s Video Poet, another tool for animation, AI-enabled</p><p>26:30 PCs vs consoles, indies vs AAAs, and the role of machinima and communities!</p><p>28:48 Convergence mod for Elden Ring (and any game) – a significant update</p><p>31:43 Minecrafter being sued and why this is a bigger deal than creators vs brand companies, implications for digital twin developers, but a massive overreach by the brand?</p><p><br>Credits<br>Speakers: Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Amino Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 08 Feb 2024 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/963db446/8d1bd590.mp3" length="37898010" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/0bfmGkLYnfGvTOANBh-SXfxVrMwh3tnvEq9jfA6fQOM/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE3MTc0NTgv/MTcwNzE2ODgwOS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2366</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week, we spend some time talking about new tools, emergent topics, AI and copyright (again), with some interesting links for you on our show notes -</p><p>2:45 New tools for machinima makers, including iClone 8 crowd sim, Kenneth MacLean’s MegaHumans WIP and Praydog’s VR mod</p><p>8:07 SAG AFTRA update on voice acting using AIs, Replica Studios</p><p>15:32 Mickey and friends, steamboating ahead without the Mothership and Princeton’s annual Public Domain Review report</p><p>18:13 Increasing the resolution of your machinima films – there’s an AI that can help with that!</p><p>20:02 Valve releases games with AI in them but also a new system for reporting emergent uses or problem uses of AI in games</p><p>22:17 Why AI is so important for the development of the games and creative industries</p><p>25:40 Google’s Video Poet, another tool for animation, AI-enabled</p><p>26:30 PCs vs consoles, indies vs AAAs, and the role of machinima and communities!</p><p>28:48 Convergence mod for Elden Ring (and any game) – a significant update</p><p>31:43 Minecrafter being sued and why this is a bigger deal than creators vs brand companies, implications for digital twin developers, but a massive overreach by the brand?</p><p><br>Credits<br>Speakers: Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Amino Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/963db446/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E114 After the Robbery Goes Wrong (Feb 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>114</itunes:episode>
      <podcast:episode>114</podcast:episode>
      <itunes:title>S4 E114 After the Robbery Goes Wrong (Feb 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">bd3b374a-0625-4d38-ae75-cd15dd95f387</guid>
      <link>https://completelymachinima.com/2024/02/01/s114-sims-4-after-the-robbery-goes-wrong-feb-2024/</link>
      <description>
        <![CDATA[<p>Made with Sims 4 characters although animated in Blender to great effect, this is a short short at under one minute long by <a href="https://studio.youtube.com/channel/UCrhWnha7TfIq6PO3XkRQE7w"> @tricoufamily </a>. It is also all about the title, and interesting to reflect on how we have all seen similar things in the film but interpreted them differently. We conclude this is masterfully done, but check out how we get to that! </p><p>1:05 The painting <br>4:38 Are they or aren't they together? (and again at 21:34) <br>6:50 Which ear should the music be in? <br>7:50 Empathy and Joker 2019 <br>11:09 It felt unfinished <br>12:40 Between the scenes <br>15:33 Hollywood producers... working title: the cutting room floor! <br>16:47 People watching vs voyeurism <br>21:41 Facial expressions </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Made with Sims 4 characters although animated in Blender to great effect, this is a short short at under one minute long by <a href="https://studio.youtube.com/channel/UCrhWnha7TfIq6PO3XkRQE7w"> @tricoufamily </a>. It is also all about the title, and interesting to reflect on how we have all seen similar things in the film but interpreted them differently. We conclude this is masterfully done, but check out how we get to that! </p><p>1:05 The painting <br>4:38 Are they or aren't they together? (and again at 21:34) <br>6:50 Which ear should the music be in? <br>7:50 Empathy and Joker 2019 <br>11:09 It felt unfinished <br>12:40 Between the scenes <br>15:33 Hollywood producers... working title: the cutting room floor! <br>16:47 People watching vs voyeurism <br>21:41 Facial expressions </p>]]>
      </content:encoded>
      <pubDate>Thu, 01 Feb 2024 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/b1766b47/ed335514.mp3" length="18346583" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/sS0Q2qavPiUJTncxKo3mE-rlhE_HpjGJLCmiOGDskr0/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE3MTA5ODcv/MTcwNjcxMTk3Ny1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1712</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Made with Sims 4 characters although animated in Blender to great effect, this is a short short at under one minute long by <a href="https://studio.youtube.com/channel/UCrhWnha7TfIq6PO3XkRQE7w"> @tricoufamily </a>. It is also all about the title, and interesting to reflect on how we have all seen similar things in the film but interpreted them differently. We conclude this is masterfully done, but check out how we get to that! </p><p>1:05 The painting <br>4:38 Are they or aren't they together? (and again at 21:34) <br>6:50 Which ear should the music be in? <br>7:50 Empathy and Joker 2019 <br>11:09 It felt unfinished <br>12:40 Between the scenes <br>15:33 Hollywood producers... working title: the cutting room floor! <br>16:47 People watching vs voyeurism <br>21:41 Facial expressions </p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/b1766b47/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E113 Legends! Zelda TOTK: Godzilla | iClone: Lobachevsky (Jan 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>113</itunes:episode>
      <podcast:episode>113</podcast:episode>
      <itunes:title>S4 E113 Legends! Zelda TOTK: Godzilla | iClone: Lobachevsky (Jan 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">977640b2-86a4-4ff0-9358-cd3275125914</guid>
      <link>https://completelymachinima.com/s4-e113-legends-zelda-totk-shinto-ritual-iclone-ai-lobachevsky-jan-2023</link>
      <description>
        <![CDATA[<p>This week we discuss two very different films, both reflecting a bygone era of classic entertainment.  Firstly, an interpretation of the 1954 Japanese classic Godzilla, made in Zelda: Tears of the Kingdom. Its unusual for a couple of reasons: its been made on a handheld Nintendo Switch in a game not really known for its creative application, and its been released only on X (Twitter). Its timing is perfect to capitalize on all the film and TV series hype at the moment so it was always going to find an appreciative audience - definitely one to check out.  Secondly, Phil has created an iClone and AI-based video to the Tom Lehrer song, Lobachevsky - its the ultimate accompaniment to this well-known political satire.  Phil discusses his creative process in its making and we also discuss how the original song came to be made at a time when Lehrer was walking a tightrope for a few reasons, so we reflect on its timing and impact.</p><p>1:37 Shinto Ritual by Sumoguri discussion (Godzilla), made in Zelda: Tears of the Kingdom<br>20:27 Lobachevsky by Phil Rice, made in iClone and with AI tools; Phil discusses the challenges of using public domain content and learning a new toolset through a creative process</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Anno Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week we discuss two very different films, both reflecting a bygone era of classic entertainment.  Firstly, an interpretation of the 1954 Japanese classic Godzilla, made in Zelda: Tears of the Kingdom. Its unusual for a couple of reasons: its been made on a handheld Nintendo Switch in a game not really known for its creative application, and its been released only on X (Twitter). Its timing is perfect to capitalize on all the film and TV series hype at the moment so it was always going to find an appreciative audience - definitely one to check out.  Secondly, Phil has created an iClone and AI-based video to the Tom Lehrer song, Lobachevsky - its the ultimate accompaniment to this well-known political satire.  Phil discusses his creative process in its making and we also discuss how the original song came to be made at a time when Lehrer was walking a tightrope for a few reasons, so we reflect on its timing and impact.</p><p>1:37 Shinto Ritual by Sumoguri discussion (Godzilla), made in Zelda: Tears of the Kingdom<br>20:27 Lobachevsky by Phil Rice, made in iClone and with AI tools; Phil discusses the challenges of using public domain content and learning a new toolset through a creative process</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Anno Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Jan 2024 00:02:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/b1b7dc89/a312ea70.mp3" length="52637551" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/KLkUUbNsBQ6kC8zbr2BA6q7jAugR1bbOFWTGiWAUBsI/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE2ODM4NjYv/MTcwNTAwNjA0NC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>3287</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week we discuss two very different films, both reflecting a bygone era of classic entertainment.  Firstly, an interpretation of the 1954 Japanese classic Godzilla, made in Zelda: Tears of the Kingdom. Its unusual for a couple of reasons: its been made on a handheld Nintendo Switch in a game not really known for its creative application, and its been released only on X (Twitter). Its timing is perfect to capitalize on all the film and TV series hype at the moment so it was always going to find an appreciative audience - definitely one to check out.  Secondly, Phil has created an iClone and AI-based video to the Tom Lehrer song, Lobachevsky - its the ultimate accompaniment to this well-known political satire.  Phil discusses his creative process in its making and we also discuss how the original song came to be made at a time when Lehrer was walking a tightrope for a few reasons, so we reflect on its timing and impact.</p><p>1:37 Shinto Ritual by Sumoguri discussion (Godzilla), made in Zelda: Tears of the Kingdom<br>20:27 Lobachevsky by Phil Rice, made in iClone and with AI tools; Phil discusses the challenges of using public domain content and learning a new toolset through a creative process</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Phil Rice<br>Music: Anno Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/b1b7dc89/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E112 Sims: The Fixer Series (Jan 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>112</itunes:episode>
      <podcast:episode>112</podcast:episode>
      <itunes:title>S4 E112 Sims: The Fixer Series (Jan 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e20f3105-1eec-4967-b2ad-70325a4e387c</guid>
      <link>https://completelymachinima.com/s4-112-machinima-class-of-2006-sims-2-the-fixer-jan-2023</link>
      <description>
        <![CDATA[<p>We take a look at one of the best machinima series we've ever seen this week... from the annals of history. The Fixer series was a crime drama created by Todd Stallkamp (aka Burnt Coffee Productions aka TodNYC28) made in Sims 2 and originally released in 2006. Todd was part of the first brain drain from the world of machinima, and shortly after the release of this series was snapped up by EA Games as a content creator where he still is, ironically now in charge of the Sims amongst other games in its portfolio. We revisit the series in our review, discuss how well its stacked up against contemporary machinima and why its still one of the greatest machinima series we've ever seen! Ricky concludes, if Todd hadn't gone to EA, he'd now be making TV shows and films: '... you could take this series, make it live action, use all of the shots that Todd made and put it on Amazon as a series.' </p><p>#machinima #sims #sims4 #sims2 #filmfestival #awards #crimedrama #eagames </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Anno Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>We take a look at one of the best machinima series we've ever seen this week... from the annals of history. The Fixer series was a crime drama created by Todd Stallkamp (aka Burnt Coffee Productions aka TodNYC28) made in Sims 2 and originally released in 2006. Todd was part of the first brain drain from the world of machinima, and shortly after the release of this series was snapped up by EA Games as a content creator where he still is, ironically now in charge of the Sims amongst other games in its portfolio. We revisit the series in our review, discuss how well its stacked up against contemporary machinima and why its still one of the greatest machinima series we've ever seen! Ricky concludes, if Todd hadn't gone to EA, he'd now be making TV shows and films: '... you could take this series, make it live action, use all of the shots that Todd made and put it on Amazon as a series.' </p><p>#machinima #sims #sims4 #sims2 #filmfestival #awards #crimedrama #eagames </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Anno Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 18 Jan 2024 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/9cfe4aa5/835ccf50.mp3" length="37781738" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Fi2_mQGPtqbxCz0TBt9BOyzFyGkfQ6ji8NAaYcio_mY/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE2ODA1NDYv/MTcwNDgxMjgxNy1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2359</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>We take a look at one of the best machinima series we've ever seen this week... from the annals of history. The Fixer series was a crime drama created by Todd Stallkamp (aka Burnt Coffee Productions aka TodNYC28) made in Sims 2 and originally released in 2006. Todd was part of the first brain drain from the world of machinima, and shortly after the release of this series was snapped up by EA Games as a content creator where he still is, ironically now in charge of the Sims amongst other games in its portfolio. We revisit the series in our review, discuss how well its stacked up against contemporary machinima and why its still one of the greatest machinima series we've ever seen! Ricky concludes, if Todd hadn't gone to EA, he'd now be making TV shows and films: '... you could take this series, make it live action, use all of the shots that Todd made and put it on Amazon as a series.' </p><p>#machinima #sims #sims4 #sims2 #filmfestival #awards #crimedrama #eagames </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Anno Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/9cfe4aa5/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima Interview: Ben Tuttle, filmmaker</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>114</itunes:episode>
      <podcast:episode>114</podcast:episode>
      <itunes:title>Completely Machinima Interview: Ben Tuttle, filmmaker</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">bd9994d7-a322-4829-85b6-57138270c9f4</guid>
      <link>https://completelymachinima.com/2024/01/15/completely-machinima-interview-ben-tuttle-film-maker/</link>
      <description>
        <![CDATA[<p>Phil catches up with a long-time machinima creator Ben Tuttle, aka 4413 Media.  Ben admits he cut his teeth on The Movies in the late 2000s, and then discusses Shockbreak, one of his latest productions.  They get into the detail of how the film was created and generally Ben’s creative workflow using iClone, Character Creator, Unreal Engine and a heap of other tools integrated into the production process.  They also discuss the merits of using AI and the difficulties of social media misinterpretations. Ben shares with us some teasers for his upcoming films.</p><p>Credits -<br>Speakers: Phil Rice, Ben Tuttle (aka 4413 Media)<br>Editor/Producer: Phil Rice</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Phil catches up with a long-time machinima creator Ben Tuttle, aka 4413 Media.  Ben admits he cut his teeth on The Movies in the late 2000s, and then discusses Shockbreak, one of his latest productions.  They get into the detail of how the film was created and generally Ben’s creative workflow using iClone, Character Creator, Unreal Engine and a heap of other tools integrated into the production process.  They also discuss the merits of using AI and the difficulties of social media misinterpretations. Ben shares with us some teasers for his upcoming films.</p><p>Credits -<br>Speakers: Phil Rice, Ben Tuttle (aka 4413 Media)<br>Editor/Producer: Phil Rice</p>]]>
      </content:encoded>
      <pubDate>Mon, 15 Jan 2024 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/8bd2ab80/654425b1.mp3" length="36202362" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/TuP3OwJXIBE6RmYukm10dIH1qZ1XL-N2OJXd_PDdz6Y/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE2OTAyODYv/MTcwNTMxOTYwNC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2260</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Phil catches up with a long-time machinima creator Ben Tuttle, aka 4413 Media.  Ben admits he cut his teeth on The Movies in the late 2000s, and then discusses Shockbreak, one of his latest productions.  They get into the detail of how the film was created and generally Ben’s creative workflow using iClone, Character Creator, Unreal Engine and a heap of other tools integrated into the production process.  They also discuss the merits of using AI and the difficulties of social media misinterpretations. Ben shares with us some teasers for his upcoming films.</p><p>Credits -<br>Speakers: Phil Rice, Ben Tuttle (aka 4413 Media)<br>Editor/Producer: Phil Rice</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/8bd2ab80/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E111 Machinima News | GTA5 Cinematic (Jan 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>111</itunes:episode>
      <podcast:episode>111</podcast:episode>
      <itunes:title>S4 E111 Machinima News | GTA5 Cinematic (Jan 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d432450e-7bd4-491c-a77d-c5ac789b7784</guid>
      <link>https://completelymachinima.coms/S4-111-machinima-news-gtv5-cinematic-jan-2023</link>
      <description>
        <![CDATA[<p>This week, we discuss the critical turn we witnessed in 2023 towards machinima among creative industries professionals. We highlight why it is high time there is a major rethink on the role of indie creatives and fan fiction in general. We also review a beautiful cinematic made in GTA5, and also reflect on some of the challenges with a particular camera technique. </p><p>Discussion points - <br>2:23 Hardly Working by Austrian collective Total Refusal wins a major Festival award, its significance and impact <br>5:10 2023 was a critical turn for machinima productions and their global recognition among professionals in the creative industries <br>13:30 Amazon and Games Workshop collaboration, what does this mean for Warhammer 40K fan fiction content? <br>15:45 Cooking the goose that lays the golden egg: a book sequel writer’s tale, the Tolkein Estate and Amazon – why we are approaching a perfect storm; the principles on which judges have made decisions need to be called into question and its importance for machinima indie creators <br>32:14 Cyberpunk’s booklet for the Ultimate Edition, hidden depths and why this needs to be followed up <br>39:40 Cinematic Experience of GTA5 Machinima, by Syed – Damien introduces this pick; Tracy comments on the music choice, quality of editing and unusual connections being made between people, things and events; and Phil compares it to Brad Pitt! <br>45:13 Algorithmic shaky cam and its discontents </p><p>#machinima #virtualproduction #copyright #ownership #FilmFestival #awards #Amazon #GamesWorkshop #GTA5 #LOTR #Tolkein #warhammer #cyberpunk2077 #skakycam<br> <br>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Coast by Anno Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, we discuss the critical turn we witnessed in 2023 towards machinima among creative industries professionals. We highlight why it is high time there is a major rethink on the role of indie creatives and fan fiction in general. We also review a beautiful cinematic made in GTA5, and also reflect on some of the challenges with a particular camera technique. </p><p>Discussion points - <br>2:23 Hardly Working by Austrian collective Total Refusal wins a major Festival award, its significance and impact <br>5:10 2023 was a critical turn for machinima productions and their global recognition among professionals in the creative industries <br>13:30 Amazon and Games Workshop collaboration, what does this mean for Warhammer 40K fan fiction content? <br>15:45 Cooking the goose that lays the golden egg: a book sequel writer’s tale, the Tolkein Estate and Amazon – why we are approaching a perfect storm; the principles on which judges have made decisions need to be called into question and its importance for machinima indie creators <br>32:14 Cyberpunk’s booklet for the Ultimate Edition, hidden depths and why this needs to be followed up <br>39:40 Cinematic Experience of GTA5 Machinima, by Syed – Damien introduces this pick; Tracy comments on the music choice, quality of editing and unusual connections being made between people, things and events; and Phil compares it to Brad Pitt! <br>45:13 Algorithmic shaky cam and its discontents </p><p>#machinima #virtualproduction #copyright #ownership #FilmFestival #awards #Amazon #GamesWorkshop #GTA5 #LOTR #Tolkein #warhammer #cyberpunk2077 #skakycam<br> <br>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Coast by Anno Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 11 Jan 2024 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/2ed5e145/5205d916.mp3" length="54819234" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/S4ixtopzZ2UPTE_sg4YTEJkoSzoZC5-SCdP7vRsO-ng/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE2Nzg5Mzcv/MTcwNDcyOTA4Ni1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>3424</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week, we discuss the critical turn we witnessed in 2023 towards machinima among creative industries professionals. We highlight why it is high time there is a major rethink on the role of indie creatives and fan fiction in general. We also review a beautiful cinematic made in GTA5, and also reflect on some of the challenges with a particular camera technique. </p><p>Discussion points - <br>2:23 Hardly Working by Austrian collective Total Refusal wins a major Festival award, its significance and impact <br>5:10 2023 was a critical turn for machinima productions and their global recognition among professionals in the creative industries <br>13:30 Amazon and Games Workshop collaboration, what does this mean for Warhammer 40K fan fiction content? <br>15:45 Cooking the goose that lays the golden egg: a book sequel writer’s tale, the Tolkein Estate and Amazon – why we are approaching a perfect storm; the principles on which judges have made decisions need to be called into question and its importance for machinima indie creators <br>32:14 Cyberpunk’s booklet for the Ultimate Edition, hidden depths and why this needs to be followed up <br>39:40 Cinematic Experience of GTA5 Machinima, by Syed – Damien introduces this pick; Tracy comments on the music choice, quality of editing and unusual connections being made between people, things and events; and Phil compares it to Brad Pitt! <br>45:13 Algorithmic shaky cam and its discontents </p><p>#machinima #virtualproduction #copyright #ownership #FilmFestival #awards #Amazon #GamesWorkshop #GTA5 #LOTR #Tolkein #warhammer #cyberpunk2077 #skakycam<br> <br>Credits -<br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood<br>Producer/Editor: Phil Rice<br>Music: Coast by Anno Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/2ed5e145/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E110 Elden Ring Machinima: Overpowering Character Builds (Jan 2024)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>110</itunes:episode>
      <podcast:episode>110</podcast:episode>
      <itunes:title>S4 E110 Elden Ring Machinima: Overpowering Character Builds (Jan 2024)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f1bcf5ff-d19b-43b3-802b-be7330ab62db</guid>
      <link>https://completelymachinima.com/2024/01/04/s4-e110-elden-ring-machinima-overpowering-character-builds-jan-2023</link>
      <description>
        <![CDATA[<p>Kicking off 2024 with machinima from a slightly different perspective: this week, Ricky introduces us to the #letsplay/#tutorial/#epicguideline/#showNtell genre in his favorite game of all time: Elden Ring.  Its the first time we've heard just how much time he's spent in game and we won't draw attention to it just in case his partner is following us... but from the machinimas he shared with us, he's by no means alone.  We discuss their usefulness and impact in the world of machinima, why building OP characters is important and just how skilled these creators are not only in the game but also in producing documentaries about the game.  We start with a discussion about a new laptop for gaming Ricky has found that is up to the complexities of the Elden Ring task, and then he gives a run through of two specific films, plus some name checks across the various different approaches to OP building and boss fighting he's observed.</p><p>0:45 Asus laptop for gaming<br>4:05 Name checks for different genres of Elden Ring OP channels<br>9:06 Ricky's favorite machinima pick: <strong>The Strongest DEX Build You’ll Ever See in Elden Ring (GET OP EARLY) | Ultimate Warrior Guide</strong>, by Nizar GG <br> 11:14 Ricky's second string pick: <strong>How to Make the 20 Best STRENGTH BUILDS | Elden Ring</strong>, by Thingfishy<br>12:16 Damien threatens to invest in the game and challenge Ricky<br>14:05 Tracy's comments: without these guides, many folks would leave the ER community<br>20:42 Phil reflects on the PacMan guides of the 1980s... and asks the question 'are game developers getting more and more daring and willing to create something really complex because they know what we the users can do', well yes seemingly!</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Anno Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Kicking off 2024 with machinima from a slightly different perspective: this week, Ricky introduces us to the #letsplay/#tutorial/#epicguideline/#showNtell genre in his favorite game of all time: Elden Ring.  Its the first time we've heard just how much time he's spent in game and we won't draw attention to it just in case his partner is following us... but from the machinimas he shared with us, he's by no means alone.  We discuss their usefulness and impact in the world of machinima, why building OP characters is important and just how skilled these creators are not only in the game but also in producing documentaries about the game.  We start with a discussion about a new laptop for gaming Ricky has found that is up to the complexities of the Elden Ring task, and then he gives a run through of two specific films, plus some name checks across the various different approaches to OP building and boss fighting he's observed.</p><p>0:45 Asus laptop for gaming<br>4:05 Name checks for different genres of Elden Ring OP channels<br>9:06 Ricky's favorite machinima pick: <strong>The Strongest DEX Build You’ll Ever See in Elden Ring (GET OP EARLY) | Ultimate Warrior Guide</strong>, by Nizar GG <br> 11:14 Ricky's second string pick: <strong>How to Make the 20 Best STRENGTH BUILDS | Elden Ring</strong>, by Thingfishy<br>12:16 Damien threatens to invest in the game and challenge Ricky<br>14:05 Tracy's comments: without these guides, many folks would leave the ER community<br>20:42 Phil reflects on the PacMan guides of the 1980s... and asks the question 'are game developers getting more and more daring and willing to create something really complex because they know what we the users can do', well yes seemingly!</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Anno Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 04 Jan 2024 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/b23ec080/4463890b.mp3" length="34948930" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/TU-N2kIl4Q4BV53xqJ5Iq_fnsySYv4Oq-0xTIy5dfhw/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE2NzAyMDYv/MTcwNDIyNzUwOS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2181</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Kicking off 2024 with machinima from a slightly different perspective: this week, Ricky introduces us to the #letsplay/#tutorial/#epicguideline/#showNtell genre in his favorite game of all time: Elden Ring.  Its the first time we've heard just how much time he's spent in game and we won't draw attention to it just in case his partner is following us... but from the machinimas he shared with us, he's by no means alone.  We discuss their usefulness and impact in the world of machinima, why building OP characters is important and just how skilled these creators are not only in the game but also in producing documentaries about the game.  We start with a discussion about a new laptop for gaming Ricky has found that is up to the complexities of the Elden Ring task, and then he gives a run through of two specific films, plus some name checks across the various different approaches to OP building and boss fighting he's observed.</p><p>0:45 Asus laptop for gaming<br>4:05 Name checks for different genres of Elden Ring OP channels<br>9:06 Ricky's favorite machinima pick: <strong>The Strongest DEX Build You’ll Ever See in Elden Ring (GET OP EARLY) | Ultimate Warrior Guide</strong>, by Nizar GG <br> 11:14 Ricky's second string pick: <strong>How to Make the 20 Best STRENGTH BUILDS | Elden Ring</strong>, by Thingfishy<br>12:16 Damien threatens to invest in the game and challenge Ricky<br>14:05 Tracy's comments: without these guides, many folks would leave the ER community<br>20:42 Phil reflects on the PacMan guides of the 1980s... and asks the question 'are game developers getting more and more daring and willing to create something really complex because they know what we the users can do', well yes seemingly!</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Anno Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/b23ec080/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E109 Training an AI: Backflip (Dec 2023)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>109</itunes:episode>
      <podcast:episode>109</podcast:episode>
      <itunes:title>S4 E109 Training an AI: Backflip (Dec 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">68e12cb8-30f8-4d49-a820-6e11c07d04ba</guid>
      <link>https://completelymachinima.com/2023/12/28/s4-e109-teaching-an-ai-backflip-dec-2023/</link>
      <description>
        <![CDATA[<p>Backflip is a docu-style film, made over a period of three years where Nikita Diakur presents his progress using AI to teach a character to backflip.  The character is the 3D scanned artist and the learning process applied is based on a technique he read in an academic paper. To say its chaos is an understatatement, and something anyone in research could probably have told him when attempting to replicate a finding in a publication (which of course is why LLMs using text alone will never be 'intelligent').  It is also everything one would expect from a character rig with the physics of a double-jointed arachnid... but it sure is hugely entertaining to watch, and brilliantly edited together.  Backflip is a must watch for anyone using AIs for animation, not least because it serves as a reminder of just how tough this all was pre-mid 2023!</p><p>1:13 News updates: Half Life 2 celebrates 25 years, GTA6 release and Elden Ring DLCs<br>5:06 John McInnes connecting machinima to virtual production with Baad Viibes<br>7:43 Backflip review and discussion<br>16:10 Focussing on the glitch<br>25:57 How smart is AI really?<br>34:54 Narrative arc and the use of AI </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Ricky Grove<br>Music: Coast by Anno Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Backflip is a docu-style film, made over a period of three years where Nikita Diakur presents his progress using AI to teach a character to backflip.  The character is the 3D scanned artist and the learning process applied is based on a technique he read in an academic paper. To say its chaos is an understatatement, and something anyone in research could probably have told him when attempting to replicate a finding in a publication (which of course is why LLMs using text alone will never be 'intelligent').  It is also everything one would expect from a character rig with the physics of a double-jointed arachnid... but it sure is hugely entertaining to watch, and brilliantly edited together.  Backflip is a must watch for anyone using AIs for animation, not least because it serves as a reminder of just how tough this all was pre-mid 2023!</p><p>1:13 News updates: Half Life 2 celebrates 25 years, GTA6 release and Elden Ring DLCs<br>5:06 John McInnes connecting machinima to virtual production with Baad Viibes<br>7:43 Backflip review and discussion<br>16:10 Focussing on the glitch<br>25:57 How smart is AI really?<br>34:54 Narrative arc and the use of AI </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Ricky Grove<br>Music: Coast by Anno Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 28 Dec 2023 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/7f7b9bfa/98522375.mp3" length="96356153" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/plbkxvGQ7k-GK0LmCmsPYjbHI40wSCXLUk2Kcg_FyPA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE2NjE4NzYv/MTcwMzY2ODg1NC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2408</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Backflip is a docu-style film, made over a period of three years where Nikita Diakur presents his progress using AI to teach a character to backflip.  The character is the 3D scanned artist and the learning process applied is based on a technique he read in an academic paper. To say its chaos is an understatatement, and something anyone in research could probably have told him when attempting to replicate a finding in a publication (which of course is why LLMs using text alone will never be 'intelligent').  It is also everything one would expect from a character rig with the physics of a double-jointed arachnid... but it sure is hugely entertaining to watch, and brilliantly edited together.  Backflip is a must watch for anyone using AIs for animation, not least because it serves as a reminder of just how tough this all was pre-mid 2023!</p><p>1:13 News updates: Half Life 2 celebrates 25 years, GTA6 release and Elden Ring DLCs<br>5:06 John McInnes connecting machinima to virtual production with Baad Viibes<br>7:43 Backflip review and discussion<br>16:10 Focussing on the glitch<br>25:57 How smart is AI really?<br>34:54 Narrative arc and the use of AI </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Ricky Grove<br>Music: Coast by Anno Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/7f7b9bfa/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E108 Cyberpunk 2077 The Movie - Trailer (Dec 2023)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>108</itunes:episode>
      <podcast:episode>108</podcast:episode>
      <itunes:title>S4 E108 Cyberpunk 2077 The Movie - Trailer (Dec 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c6387ae9-5b8c-4733-b372-de988063f18a</guid>
      <link>https://completelymachinima.com/2023/12/21/s4-e108-cyberpunk-2077-the-movie-trailer-dec-2023/</link>
      <description>
        <![CDATA[<p>This week, we review a trailer for a movie, although the full movie is now also available: Cyberpunk 2077, by Jack Hunt.  In many ways this is an astonishing and timely feat, not least because the ultimate edition of the game released earlier this month too (5 December).  We start by discussing The Witcher's update, a piece of news that is highly relevant to the release of the film we review.</p><p>1:03 The Witcher 3 mod toolset release - extending the game's life or eploiting the machinima community?<br>3:54 Cyberpunk 2077 Ultimate Edition presents even more opportunities for machinima creators<br>8:00 Cyberpunk 2077 The Movie - Trailer - not a cutscene fest!<br>10:05 Don't have time to invest in playing the game? Watch the movie!<br>11:51 Is this the ultimate advert for the game?<br>19:14 The function of a game trailer vs the function of a cutscene<br>23:21 Connecting to the game... Phil loses it!<br>27:42 Ricky rescues the discussion #Sims10</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Ricky Grove<br>Music: Anno Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, we review a trailer for a movie, although the full movie is now also available: Cyberpunk 2077, by Jack Hunt.  In many ways this is an astonishing and timely feat, not least because the ultimate edition of the game released earlier this month too (5 December).  We start by discussing The Witcher's update, a piece of news that is highly relevant to the release of the film we review.</p><p>1:03 The Witcher 3 mod toolset release - extending the game's life or eploiting the machinima community?<br>3:54 Cyberpunk 2077 Ultimate Edition presents even more opportunities for machinima creators<br>8:00 Cyberpunk 2077 The Movie - Trailer - not a cutscene fest!<br>10:05 Don't have time to invest in playing the game? Watch the movie!<br>11:51 Is this the ultimate advert for the game?<br>19:14 The function of a game trailer vs the function of a cutscene<br>23:21 Connecting to the game... Phil loses it!<br>27:42 Ricky rescues the discussion #Sims10</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Ricky Grove<br>Music: Anno Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 21 Dec 2023 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/f0d8540d/0ef3dec1.mp3" length="20019215" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/fHEhEymqyyIHvQWrrbxsorFAIJAe8MlNfQc0etW5n_I/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE2NDkxNDQv/MTcwMjg4OTQyMC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2000</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week, we review a trailer for a movie, although the full movie is now also available: Cyberpunk 2077, by Jack Hunt.  In many ways this is an astonishing and timely feat, not least because the ultimate edition of the game released earlier this month too (5 December).  We start by discussing The Witcher's update, a piece of news that is highly relevant to the release of the film we review.</p><p>1:03 The Witcher 3 mod toolset release - extending the game's life or eploiting the machinima community?<br>3:54 Cyberpunk 2077 Ultimate Edition presents even more opportunities for machinima creators<br>8:00 Cyberpunk 2077 The Movie - Trailer - not a cutscene fest!<br>10:05 Don't have time to invest in playing the game? Watch the movie!<br>11:51 Is this the ultimate advert for the game?<br>19:14 The function of a game trailer vs the function of a cutscene<br>23:21 Connecting to the game... Phil loses it!<br>27:42 Ricky rescues the discussion #Sims10</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Ricky Grove<br>Music: Anno Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/f0d8540d/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E107 Epic Battles: Northern Wars | Oryctes (Dec 2023)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>107</itunes:episode>
      <podcast:episode>107</podcast:episode>
      <itunes:title>S4 E107 Epic Battles: Northern Wars | Oryctes (Dec 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5f14991c-9b2a-4188-9405-8f0b9f809806</guid>
      <link>https://completelymachinima.com/2023/12/14/s4-e107-epic-battles-northern-wars-oryctes-dec-2023/</link>
      <description>
        <![CDATA[<p>This week's film picks are of epic battle scenes: one made in Warhammer and the other Unreal Engine. There are similarities and contrasts between these two works, respectively created by a gamer, Game Thumb, and a CG production team, Glow Productions - and that also includes the opinions of the CM crew reviewing the works! What's your view, please do add you comments on our YT review or ep blog post.  The ep begins with an update on Ricky's take on the SAG AFTRA deal for his Army of Darkness characterisations.</p><p>1:07 the SAG AFTRA deal<br>5:14 Tracy's review of Northern Wars (Warhammer) and Oryctes (UE) focussing on the mood scenes<br>16:09 Ricky reverses the argument<br>18:07 Phil invokes Wittgenstein <br>34:20 Damien's observes that neither film could easily be made in the other game engine! </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Ricky Grove<br>Music: Anno Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week's film picks are of epic battle scenes: one made in Warhammer and the other Unreal Engine. There are similarities and contrasts between these two works, respectively created by a gamer, Game Thumb, and a CG production team, Glow Productions - and that also includes the opinions of the CM crew reviewing the works! What's your view, please do add you comments on our YT review or ep blog post.  The ep begins with an update on Ricky's take on the SAG AFTRA deal for his Army of Darkness characterisations.</p><p>1:07 the SAG AFTRA deal<br>5:14 Tracy's review of Northern Wars (Warhammer) and Oryctes (UE) focussing on the mood scenes<br>16:09 Ricky reverses the argument<br>18:07 Phil invokes Wittgenstein <br>34:20 Damien's observes that neither film could easily be made in the other game engine! </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Ricky Grove<br>Music: Anno Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 14 Dec 2023 02:25:09 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/eadbd22e/1d3bb383.mp3" length="84717871" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/mM5KeGSQlPwQCHIu8WgK7rseL64Yyqs9E6eYMnb9Wg4/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE2NDM3MjMv/MTcwMjU0OTUwOS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2613</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week's film picks are of epic battle scenes: one made in Warhammer and the other Unreal Engine. There are similarities and contrasts between these two works, respectively created by a gamer, Game Thumb, and a CG production team, Glow Productions - and that also includes the opinions of the CM crew reviewing the works! What's your view, please do add you comments on our YT review or ep blog post.  The ep begins with an update on Ricky's take on the SAG AFTRA deal for his Army of Darkness characterisations.</p><p>1:07 the SAG AFTRA deal<br>5:14 Tracy's review of Northern Wars (Warhammer) and Oryctes (UE) focussing on the mood scenes<br>16:09 Ricky reverses the argument<br>18:07 Phil invokes Wittgenstein <br>34:20 Damien's observes that neither film could easily be made in the other game engine! </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Ricky Grove<br>Music: Anno Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/eadbd22e/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E106 The Sims 4: I Abducted My Entire Neighborhood (Dec 2023)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>106</itunes:episode>
      <podcast:episode>106</podcast:episode>
      <itunes:title>S4 E106 The Sims 4: I Abducted My Entire Neighborhood (Dec 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1dacdb19-4b7a-4a7e-8534-20c24bc3195d</guid>
      <link>https://completelymachinima.com/2023/12/07/s4-e106-the-sims-4-i-abducted-my-entire-neighborhood-dec-2023/</link>
      <description>
        <![CDATA[<p>We start this week's episode with a discussion about Reallusion's new facial mocap system, Accuface (which Phil and Damien have already invested in), move on to a brief contest update (being run by Pink Floyd no less), and then follow this up with our film review.  If you liked the Saw series of films, then this is for you - its a particularly sadistic let's play style machinima made in The Sims 4, called I Abducted My Entire Neighborhood in The Sims 4, by Lets Game It Out... and its also just Phil's sense of humor too!  We contrast our discussion with some older references to classic machinimas, which help us to make our point about just how talented this creator is.  </p><p>1:36 Reallusion’s Accuface release discussion</p><p>18:43 Pink Floyd’s Dark Side of the Moon call for animations</p><p>22:54 Review and discussion: I Abducted My Entire Neighborhood in The Sims 4 by Let’s Game it Out</p><p>47:09 The game is a palette: contrast the film with The Snow Witch, Phil’s OBIT or RVB (Roosterteeth), illustrating the imagination of the creator</p><p>50:32 Forcing The Sims to act – Phi’s outtake video from Male Restroom Etiquette</p><p><br>Credits:<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Anno Domini Beats </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>We start this week's episode with a discussion about Reallusion's new facial mocap system, Accuface (which Phil and Damien have already invested in), move on to a brief contest update (being run by Pink Floyd no less), and then follow this up with our film review.  If you liked the Saw series of films, then this is for you - its a particularly sadistic let's play style machinima made in The Sims 4, called I Abducted My Entire Neighborhood in The Sims 4, by Lets Game It Out... and its also just Phil's sense of humor too!  We contrast our discussion with some older references to classic machinimas, which help us to make our point about just how talented this creator is.  </p><p>1:36 Reallusion’s Accuface release discussion</p><p>18:43 Pink Floyd’s Dark Side of the Moon call for animations</p><p>22:54 Review and discussion: I Abducted My Entire Neighborhood in The Sims 4 by Let’s Game it Out</p><p>47:09 The game is a palette: contrast the film with The Snow Witch, Phil’s OBIT or RVB (Roosterteeth), illustrating the imagination of the creator</p><p>50:32 Forcing The Sims to act – Phi’s outtake video from Male Restroom Etiquette</p><p><br>Credits:<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Anno Domini Beats </p>]]>
      </content:encoded>
      <pubDate>Thu, 07 Dec 2023 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/09ce2254/13a25ef1.mp3" length="84657084" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/ocemazJQLs6yibE_d8hpx2VGsEXHVxgvRcYLAgekXn4/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE2MzI4ODIv/MTcwMTg4MTM4NC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>3182</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>We start this week's episode with a discussion about Reallusion's new facial mocap system, Accuface (which Phil and Damien have already invested in), move on to a brief contest update (being run by Pink Floyd no less), and then follow this up with our film review.  If you liked the Saw series of films, then this is for you - its a particularly sadistic let's play style machinima made in The Sims 4, called I Abducted My Entire Neighborhood in The Sims 4, by Lets Game It Out... and its also just Phil's sense of humor too!  We contrast our discussion with some older references to classic machinimas, which help us to make our point about just how talented this creator is.  </p><p>1:36 Reallusion’s Accuface release discussion</p><p>18:43 Pink Floyd’s Dark Side of the Moon call for animations</p><p>22:54 Review and discussion: I Abducted My Entire Neighborhood in The Sims 4 by Let’s Game it Out</p><p>47:09 The game is a palette: contrast the film with The Snow Witch, Phil’s OBIT or RVB (Roosterteeth), illustrating the imagination of the creator</p><p>50:32 Forcing The Sims to act – Phi’s outtake video from Male Restroom Etiquette</p><p><br>Credits:<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Damien Valentine<br>Editor: Phil Rice<br>Music: Anno Domini Beats </p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/09ce2254/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E105 Star Citizen: Life of a SC Stuntman (Nov 2023)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>105</itunes:episode>
      <podcast:episode>105</podcast:episode>
      <itunes:title>S4 E105 Star Citizen: Life of a SC Stuntman (Nov 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">016966d4-1433-43c4-814c-e023a4f18403</guid>
      <link>https://completelymachinima.com/2023/11/30/s4-e105-star-citizen-life-of-a-sc-stuntman-machinima-nov-2023/</link>
      <description>
        <![CDATA[<p>What's it like to be an in-game stuntman? This week's review is of a fun take, with a more serious undertone, on the NPC's perspective of life in the background of a game for a very average player.  The concept is hilarious, the execution needs a little work, but overall we loved this one by For Science and filmed in Star Citizen.  </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Editor/Producer: Ricky Grove<br>Music: Coast by Anno Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>What's it like to be an in-game stuntman? This week's review is of a fun take, with a more serious undertone, on the NPC's perspective of life in the background of a game for a very average player.  The concept is hilarious, the execution needs a little work, but overall we loved this one by For Science and filmed in Star Citizen.  </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Editor/Producer: Ricky Grove<br>Music: Coast by Anno Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 30 Nov 2023 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/0c988e2b/2cc39b24.mp3" length="29997919" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/bNd9NFPdBbBkf1WwwjnVHxdwC_3fM4jSbJD1kRFyhSo/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE2MDI3MzIv/MTcwMTE5NzA2Mi1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1872</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>What's it like to be an in-game stuntman? This week's review is of a fun take, with a more serious undertone, on the NPC's perspective of life in the background of a game for a very average player.  The concept is hilarious, the execution needs a little work, but overall we loved this one by For Science and filmed in Star Citizen.  </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Editor/Producer: Ricky Grove<br>Music: Coast by Anno Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/0c988e2b/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E104 Starfield: Let's Talk Machinima &amp; The Mantis Teaser (Nov 2023)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>104</itunes:episode>
      <podcast:episode>104</podcast:episode>
      <itunes:title>S4 E104 Starfield: Let's Talk Machinima &amp; The Mantis Teaser (Nov 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1d2bb1bb-a15e-4902-ad35-0792ab23f5e7</guid>
      <link>https://completelymachinima.com/2023/11/22/s4-e104-starfield-lets-talk-machinima-the-mantis-teaser-nov-2023/</link>
      <description>
        <![CDATA[<p>Damien's picks this week take a look at two of the first Starfield machinimas by @TheKShow and @Mod81Gameworld respectively. The first is a 'tell and show' with a neat cinematic demo invoking Starship Troopers, and the second is a slightly more original lore-based teaser for an upcoming series called The Mantis. We begin this episode with an update on Star Citizen’s new spin off game, Squadron 42, which is now ‘feature complete’ and their launch of a new contest which can be entered on TikTok, leading Tracy to speculate on their strategic response to the release of Starfield! Ricky highlight’s a recent important update to Second Life’s render system which has important implications for machinima creators. </p><p>1:06 Star Citizen and Squadron 42 updates <br>4:00 Day of the Vara 2953 Star Citizen contest<br>5:42 Second Life’s new PBR rendering system<br>11:14 Film reviews: the first is an overview of the potential for machinima in Starfield, including a cinematic screen test in the style of Starship Troopers, and the second uses a side story in the game to tease a series based on the Mantis lore and character<br>18:22 Tracy explores the impacts of Starfield on the Star Citizen community of machinima creators <br>20:50 Our discussion returns to Barely Not Monkey’s Adrift and some of the challenges faced when creating game-based machinima<br>27:46 Reflection on the quality of the writing in The Mantis and Phil’s copyright free creative ideas service for our audience<br>31:34 We are machinima experts – Ricky says, so it must be true!<br> <br>#starfield #machinima </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood <br>Producer: Ricky Grove <br>Editor: Damien Valentine <br>Music: Anno Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Damien's picks this week take a look at two of the first Starfield machinimas by @TheKShow and @Mod81Gameworld respectively. The first is a 'tell and show' with a neat cinematic demo invoking Starship Troopers, and the second is a slightly more original lore-based teaser for an upcoming series called The Mantis. We begin this episode with an update on Star Citizen’s new spin off game, Squadron 42, which is now ‘feature complete’ and their launch of a new contest which can be entered on TikTok, leading Tracy to speculate on their strategic response to the release of Starfield! Ricky highlight’s a recent important update to Second Life’s render system which has important implications for machinima creators. </p><p>1:06 Star Citizen and Squadron 42 updates <br>4:00 Day of the Vara 2953 Star Citizen contest<br>5:42 Second Life’s new PBR rendering system<br>11:14 Film reviews: the first is an overview of the potential for machinima in Starfield, including a cinematic screen test in the style of Starship Troopers, and the second uses a side story in the game to tease a series based on the Mantis lore and character<br>18:22 Tracy explores the impacts of Starfield on the Star Citizen community of machinima creators <br>20:50 Our discussion returns to Barely Not Monkey’s Adrift and some of the challenges faced when creating game-based machinima<br>27:46 Reflection on the quality of the writing in The Mantis and Phil’s copyright free creative ideas service for our audience<br>31:34 We are machinima experts – Ricky says, so it must be true!<br> <br>#starfield #machinima </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood <br>Producer: Ricky Grove <br>Editor: Damien Valentine <br>Music: Anno Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 23 Nov 2023 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/54dbc971/a990e53e.mp3" length="27373282" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Tg6LeqS47RD-WF6vZlU29vSgJpiYGxAZ1sfBVLHhsrc/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE2MDA2ODcv/MTcwMDA1MDE0My1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2663</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Damien's picks this week take a look at two of the first Starfield machinimas by @TheKShow and @Mod81Gameworld respectively. The first is a 'tell and show' with a neat cinematic demo invoking Starship Troopers, and the second is a slightly more original lore-based teaser for an upcoming series called The Mantis. We begin this episode with an update on Star Citizen’s new spin off game, Squadron 42, which is now ‘feature complete’ and their launch of a new contest which can be entered on TikTok, leading Tracy to speculate on their strategic response to the release of Starfield! Ricky highlight’s a recent important update to Second Life’s render system which has important implications for machinima creators. </p><p>1:06 Star Citizen and Squadron 42 updates <br>4:00 Day of the Vara 2953 Star Citizen contest<br>5:42 Second Life’s new PBR rendering system<br>11:14 Film reviews: the first is an overview of the potential for machinima in Starfield, including a cinematic screen test in the style of Starship Troopers, and the second uses a side story in the game to tease a series based on the Mantis lore and character<br>18:22 Tracy explores the impacts of Starfield on the Star Citizen community of machinima creators <br>20:50 Our discussion returns to Barely Not Monkey’s Adrift and some of the challenges faced when creating game-based machinima<br>27:46 Reflection on the quality of the writing in The Mantis and Phil’s copyright free creative ideas service for our audience<br>31:34 We are machinima experts – Ricky says, so it must be true!<br> <br>#starfield #machinima </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood <br>Producer: Ricky Grove <br>Editor: Damien Valentine <br>Music: Anno Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/54dbc971/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E103 Longest Walkable Distances (in a game) | UE: The Alchemist's Confession (Nov 2023)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>103</itunes:episode>
      <podcast:episode>103</podcast:episode>
      <itunes:title>S4 E103 Longest Walkable Distances (in a game) | UE: The Alchemist's Confession (Nov 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">85ac260a-87f5-48e2-b137-c9074718794a</guid>
      <link>https://completelymachinima.com/2023/11/16/s4-e103-longest-walkable-distances-in-a-game-ue-the-alchemists-confession-nov-2023/</link>
      <description>
        <![CDATA[<p>This week we present a critique of two very contrasting machinima productions - one took literally months to make and the other just a few days.  In our first pick, the creator has asked: just how big are the maps in games these days?  Well, vast actually - and quite frankly it blows our minds to think that so much effort has gone into answering the question.  The film is called Longest Walkable Distances in a Video Game, by How Big is the Map.  Our second film is a review of a creative experiment in Unreal Engine, called The Alchemist's Confession by Cory Williams - it was inspired by a found marketplace asset and is experimental in a number of ways, not least in the five days it took to make it. Ricky highlights the  weakness in the writing albeit the film is technically masterfully produced and acted, using mocap and LinkedIn (yep, you heard that correctly!).  We also start this episode with some links we hope you enjoy and a discussion about the voice characterisation of G Man in the Half Life series.</p><p>2:03 The unmistakable character of G Man and his speeches in the Half Life series<br>6:12 Longest Walkable Distances in a Video Game discussion<br>25:05 The Alchemist's Confession discussion</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Ricky Grove<br>Editor: Damien Valentine<br>Music: Anno Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week we present a critique of two very contrasting machinima productions - one took literally months to make and the other just a few days.  In our first pick, the creator has asked: just how big are the maps in games these days?  Well, vast actually - and quite frankly it blows our minds to think that so much effort has gone into answering the question.  The film is called Longest Walkable Distances in a Video Game, by How Big is the Map.  Our second film is a review of a creative experiment in Unreal Engine, called The Alchemist's Confession by Cory Williams - it was inspired by a found marketplace asset and is experimental in a number of ways, not least in the five days it took to make it. Ricky highlights the  weakness in the writing albeit the film is technically masterfully produced and acted, using mocap and LinkedIn (yep, you heard that correctly!).  We also start this episode with some links we hope you enjoy and a discussion about the voice characterisation of G Man in the Half Life series.</p><p>2:03 The unmistakable character of G Man and his speeches in the Half Life series<br>6:12 Longest Walkable Distances in a Video Game discussion<br>25:05 The Alchemist's Confession discussion</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Ricky Grove<br>Editor: Damien Valentine<br>Music: Anno Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 16 Nov 2023 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/17327fad/c09e5472.mp3" length="27189160" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/YmdsC439LFqmSN47CuomWEBagf6zH2pibTELm67Xpis/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE1OTY0Mjkv/MTY5OTgyMjI3Mi1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2640</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week we present a critique of two very contrasting machinima productions - one took literally months to make and the other just a few days.  In our first pick, the creator has asked: just how big are the maps in games these days?  Well, vast actually - and quite frankly it blows our minds to think that so much effort has gone into answering the question.  The film is called Longest Walkable Distances in a Video Game, by How Big is the Map.  Our second film is a review of a creative experiment in Unreal Engine, called The Alchemist's Confession by Cory Williams - it was inspired by a found marketplace asset and is experimental in a number of ways, not least in the five days it took to make it. Ricky highlights the  weakness in the writing albeit the film is technically masterfully produced and acted, using mocap and LinkedIn (yep, you heard that correctly!).  We also start this episode with some links we hope you enjoy and a discussion about the voice characterisation of G Man in the Half Life series.</p><p>2:03 The unmistakable character of G Man and his speeches in the Half Life series<br>6:12 Longest Walkable Distances in a Video Game discussion<br>25:05 The Alchemist's Confession discussion</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Ricky Grove<br>Editor: Damien Valentine<br>Music: Anno Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/17327fad/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E102 mAIchinima: Nina &amp; Prelude to Dust (Nov 2023)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>102</itunes:episode>
      <podcast:episode>102</podcast:episode>
      <itunes:title>S4 E102 mAIchinima: Nina &amp; Prelude to Dust (Nov 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3992d0cc-5239-48e2-8231-a2811fe5d178</guid>
      <link>https://completelymachinima.com/2023/11/09/s4-e102-maichinima-nina-prelude-to-dust-nov-2023/</link>
      <description>
        <![CDATA[<p>Not strictly machinima, but something we've named mAIchinima! This week, we discuss two films using generative AI to create narrative works.  In both cases, the techniques employed emphasize the sound - music or voice acting - but whilst one is intentional, the other is not.  We share our thoughts on these works and discuss some of the current limitations and benefits observed, which leads us into a timely discussion about style in filmmaking.  We also discuss some recent developments in AI for creatives, such as the role of Glaze masking and Nightshade corrupting tools.</p><p>1:36 Glaze and Nightshade generative AI tools discussion</p><p>12:42 New games with machinima potential</p><p>14:48 USB microphone by J Lab</p><p>14:46 Nina | Denver Pluto discussion</p><p>33:33 Prelude to Dust discussion</p><p>43:00 Style and its use in filmmaking, Waltz With Bashir and Giger</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Anno Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Not strictly machinima, but something we've named mAIchinima! This week, we discuss two films using generative AI to create narrative works.  In both cases, the techniques employed emphasize the sound - music or voice acting - but whilst one is intentional, the other is not.  We share our thoughts on these works and discuss some of the current limitations and benefits observed, which leads us into a timely discussion about style in filmmaking.  We also discuss some recent developments in AI for creatives, such as the role of Glaze masking and Nightshade corrupting tools.</p><p>1:36 Glaze and Nightshade generative AI tools discussion</p><p>12:42 New games with machinima potential</p><p>14:48 USB microphone by J Lab</p><p>14:46 Nina | Denver Pluto discussion</p><p>33:33 Prelude to Dust discussion</p><p>43:00 Style and its use in filmmaking, Waltz With Bashir and Giger</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Anno Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 09 Nov 2023 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/a29b1313/8f388bc2.mp3" length="125117383" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/3rq3_yyI6t7AMhF4JpiQhr9f408Brh521fY3efq5e_M/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE1ODI5NDcv/MTY5OTI2Mzg5OS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2921</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Not strictly machinima, but something we've named mAIchinima! This week, we discuss two films using generative AI to create narrative works.  In both cases, the techniques employed emphasize the sound - music or voice acting - but whilst one is intentional, the other is not.  We share our thoughts on these works and discuss some of the current limitations and benefits observed, which leads us into a timely discussion about style in filmmaking.  We also discuss some recent developments in AI for creatives, such as the role of Glaze masking and Nightshade corrupting tools.</p><p>1:36 Glaze and Nightshade generative AI tools discussion</p><p>12:42 New games with machinima potential</p><p>14:48 USB microphone by J Lab</p><p>14:46 Nina | Denver Pluto discussion</p><p>33:33 Prelude to Dust discussion</p><p>43:00 Style and its use in filmmaking, Waltz With Bashir and Giger</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Ricky Grove<br>Editor: Phil Rice<br>Music: Anno Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/a29b1313/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E101 Avant Garde: 9 by Claus Dieter Schulz (Nov 2023)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>101</itunes:episode>
      <podcast:episode>101</podcast:episode>
      <itunes:title>S4 E101 Avant Garde: 9 by Claus Dieter Schulz (Nov 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a8a1a97f-07aa-4f63-a7cf-f47c6936731d</guid>
      <link>https://completelymachinima.com/2023/11/02/s4-e101-avant-garde-9-by-claus-dieter-schultz-nov-2023/</link>
      <description>
        <![CDATA[<p>In this episode, we review one of the first avant garde machinima pieces created by the community.  The film is called 9, by German machinimator Claus-Dieter Schulz, has been restored by Phil and is re-presented on his Machiniplex Remastered channel. It is a notable example of modernist cinema which moves towards abstraction and it is clear to see that Claus-Dieter was inspired by the likes of Oskar Fischinger, Hans Richter and Stan Brakhage.  There were very few in the early days of machinima that turned in this creative direction, where most creators were instead inspired to devise original stories inspired by popular films, TV series, commercials and products, so our discussion reflects on this point as well as the early reactions to the work we recall.</p><p>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Music: Anno Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, we review one of the first avant garde machinima pieces created by the community.  The film is called 9, by German machinimator Claus-Dieter Schulz, has been restored by Phil and is re-presented on his Machiniplex Remastered channel. It is a notable example of modernist cinema which moves towards abstraction and it is clear to see that Claus-Dieter was inspired by the likes of Oskar Fischinger, Hans Richter and Stan Brakhage.  There were very few in the early days of machinima that turned in this creative direction, where most creators were instead inspired to devise original stories inspired by popular films, TV series, commercials and products, so our discussion reflects on this point as well as the early reactions to the work we recall.</p><p>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Music: Anno Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 02 Nov 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/4e38be85/5d27d568.mp3" length="65493724" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/CoNpv7WOP-vbn-hKZvF25xYUSQWP9R7z2KQCuxH3_Zo/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE1NTQzMzkv/MTY5ODQ4NDUzOC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2021</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this episode, we review one of the first avant garde machinima pieces created by the community.  The film is called 9, by German machinimator Claus-Dieter Schulz, has been restored by Phil and is re-presented on his Machiniplex Remastered channel. It is a notable example of modernist cinema which moves towards abstraction and it is clear to see that Claus-Dieter was inspired by the likes of Oskar Fischinger, Hans Richter and Stan Brakhage.  There were very few in the early days of machinima that turned in this creative direction, where most creators were instead inspired to devise original stories inspired by popular films, TV series, commercials and products, so our discussion reflects on this point as well as the early reactions to the work we recall.</p><p>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Music: Anno Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/4e38be85/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E100 Special: Machinima Reflections</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>100</itunes:episode>
      <podcast:episode>100</podcast:episode>
      <itunes:title>S4 E100 Special: Machinima Reflections</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e1107ff7-13ad-4b77-9fa0-91340934b3a3</guid>
      <link>https://completelymachinima.com/2023/10/25/s4-e100-special-machinima-reflections/</link>
      <description>
        <![CDATA[<p>Celebrating our 100th episode on the CM podcast/YouTube show, we reflect how far machinima has come and some of the recent trends we've observed in our film reviews - a medium we all love. Please do add your thoughts and reflections in the comments below too. </p><p>3:25 The impact of isolation during COVID-19 led to Damien’s participation in the show. <br>5:17 Phil reflects on the decline of the Machinima community and how it affected him personally. <br>7:00 Ricky’s skepticism, feeling that the community and passion for the medium have been lost after M.com’s acquisition and subsequent demise. <br>7:43 Phil feeling heartbroken but then rebounding with renewed positivity, excitement about the growth of the show, from a small YouTube channel to a well-oiled machine with a podcast and blog. <br>12:30 Tracy’s research and news contributions have been instrumental in the show's success, and her and Ben’s book publication is a testament to the show's growth and impact. <br>17:13 Tracy reflects on the evolution of machinima, from its origins to the present day, the emergence of Unreal Engine as a dominant tool for creators, with its accessibility and customisability allowing for a wide range of creative works. <br>18:47 Unreal Engine has democratised machinima, making it possible for creators from every corner of the planet to produce high-quality work, free of charge. <br>21:07 Machinima's growth and AI tools in filmmaking and for animation, including realistic character generation and interaction, and how it's democratized creative possibilities for artists. <br>22:17 The resurgence of interest in machinima, with a new generation of creators pushing the medium forward through AI integration. <br>24:05 Recognition of machinima for its importance in the creative computing industry, with a new network funded by the European Union including machinima in their archive of cultural heritage. <br>26:15 The diversity of game engines used in machinima this year, including GTA, Red Dead Redemption, World of Warcraft, and Second Life. films like @DurenMachinima "Neo Stormwind", @yescommissioner2685 “Prazinburke Ridge”, @JPFerre "The Ghost", @RGStudios "After War", @TheParryGod "Patient Zero”, @orencloud “Secret Moon", @Anomidae "Interloper" and @kradproductions “917” among many others. <br>28:57 The role of humor in creativity. <br>32:17 The nostalgia for early machinima is evident in the recreated experiences in modern films <br>32:50 Future of machinima: #mAIchinima, where games become embedded in AI generated animation and films integrate these cultural references. </p><p>Credits - <br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood, Ricky Grove <br>Producer: Tracy Harwood <br>Editor: Phil Rice <br>Music: Anno Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Celebrating our 100th episode on the CM podcast/YouTube show, we reflect how far machinima has come and some of the recent trends we've observed in our film reviews - a medium we all love. Please do add your thoughts and reflections in the comments below too. </p><p>3:25 The impact of isolation during COVID-19 led to Damien’s participation in the show. <br>5:17 Phil reflects on the decline of the Machinima community and how it affected him personally. <br>7:00 Ricky’s skepticism, feeling that the community and passion for the medium have been lost after M.com’s acquisition and subsequent demise. <br>7:43 Phil feeling heartbroken but then rebounding with renewed positivity, excitement about the growth of the show, from a small YouTube channel to a well-oiled machine with a podcast and blog. <br>12:30 Tracy’s research and news contributions have been instrumental in the show's success, and her and Ben’s book publication is a testament to the show's growth and impact. <br>17:13 Tracy reflects on the evolution of machinima, from its origins to the present day, the emergence of Unreal Engine as a dominant tool for creators, with its accessibility and customisability allowing for a wide range of creative works. <br>18:47 Unreal Engine has democratised machinima, making it possible for creators from every corner of the planet to produce high-quality work, free of charge. <br>21:07 Machinima's growth and AI tools in filmmaking and for animation, including realistic character generation and interaction, and how it's democratized creative possibilities for artists. <br>22:17 The resurgence of interest in machinima, with a new generation of creators pushing the medium forward through AI integration. <br>24:05 Recognition of machinima for its importance in the creative computing industry, with a new network funded by the European Union including machinima in their archive of cultural heritage. <br>26:15 The diversity of game engines used in machinima this year, including GTA, Red Dead Redemption, World of Warcraft, and Second Life. films like @DurenMachinima "Neo Stormwind", @yescommissioner2685 “Prazinburke Ridge”, @JPFerre "The Ghost", @RGStudios "After War", @TheParryGod "Patient Zero”, @orencloud “Secret Moon", @Anomidae "Interloper" and @kradproductions “917” among many others. <br>28:57 The role of humor in creativity. <br>32:17 The nostalgia for early machinima is evident in the recreated experiences in modern films <br>32:50 Future of machinima: #mAIchinima, where games become embedded in AI generated animation and films integrate these cultural references. </p><p>Credits - <br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood, Ricky Grove <br>Producer: Tracy Harwood <br>Editor: Phil Rice <br>Music: Anno Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 26 Oct 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/17d2749d/05ef1a26.mp3" length="103994533" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/mWcPZLGFXM61DInY22pKNgQSTn98hiaAIu-Xp5yPc84/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE1MzI5NzEv/MTY5NjYxNjk5Ni1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2393</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Celebrating our 100th episode on the CM podcast/YouTube show, we reflect how far machinima has come and some of the recent trends we've observed in our film reviews - a medium we all love. Please do add your thoughts and reflections in the comments below too. </p><p>3:25 The impact of isolation during COVID-19 led to Damien’s participation in the show. <br>5:17 Phil reflects on the decline of the Machinima community and how it affected him personally. <br>7:00 Ricky’s skepticism, feeling that the community and passion for the medium have been lost after M.com’s acquisition and subsequent demise. <br>7:43 Phil feeling heartbroken but then rebounding with renewed positivity, excitement about the growth of the show, from a small YouTube channel to a well-oiled machine with a podcast and blog. <br>12:30 Tracy’s research and news contributions have been instrumental in the show's success, and her and Ben’s book publication is a testament to the show's growth and impact. <br>17:13 Tracy reflects on the evolution of machinima, from its origins to the present day, the emergence of Unreal Engine as a dominant tool for creators, with its accessibility and customisability allowing for a wide range of creative works. <br>18:47 Unreal Engine has democratised machinima, making it possible for creators from every corner of the planet to produce high-quality work, free of charge. <br>21:07 Machinima's growth and AI tools in filmmaking and for animation, including realistic character generation and interaction, and how it's democratized creative possibilities for artists. <br>22:17 The resurgence of interest in machinima, with a new generation of creators pushing the medium forward through AI integration. <br>24:05 Recognition of machinima for its importance in the creative computing industry, with a new network funded by the European Union including machinima in their archive of cultural heritage. <br>26:15 The diversity of game engines used in machinima this year, including GTA, Red Dead Redemption, World of Warcraft, and Second Life. films like @DurenMachinima "Neo Stormwind", @yescommissioner2685 “Prazinburke Ridge”, @JPFerre "The Ghost", @RGStudios "After War", @TheParryGod "Patient Zero”, @orencloud “Secret Moon", @Anomidae "Interloper" and @kradproductions “917” among many others. <br>28:57 The role of humor in creativity. <br>32:17 The nostalgia for early machinima is evident in the recreated experiences in modern films <br>32:50 Future of machinima: #mAIchinima, where games become embedded in AI generated animation and films integrate these cultural references. </p><p>Credits - <br>Speakers: Phil Rice, Damien Valentine, Tracy Harwood, Ricky Grove <br>Producer: Tracy Harwood <br>Editor: Phil Rice <br>Music: Anno Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/17d2749d/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E99 Elite Dangerous Odyssey: The Personal Odyssey 1 (Oct 2023)</title>
      <itunes:season>4</itunes:season>
      <podcast:season>4</podcast:season>
      <itunes:episode>99</itunes:episode>
      <podcast:episode>99</podcast:episode>
      <itunes:title>S4 E99 Elite Dangerous Odyssey: The Personal Odyssey 1 (Oct 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">aa827670-76b0-41ad-8dca-bb517b1df1c0</guid>
      <link>https://completelymachinima.com/2023/10/18/s4-e99-elite-dangerous-odyssey-the-personal-odyssey-1-oct-2023/</link>
      <description>
        <![CDATA[<p>This week our film selection is an Elite Dangerous Odyssey 'Captain's Log' style machinima, heavily influenced by Douglas Adams and John Carpenter with shades of Gerry Anderson.  The film is The Personal Odyssey 1 by Cmdr Fortytwo<strong>. </strong> We discuss the use of AI generated voices in this (its a 2021 film) and in particular how well its use can convey emotion - our debate is a deliberation on the choice to create a monotonic dialogue. Damien's overview of the Thargoids is a fascinating insight into the hidden game lore of Elite Dangerous.</p><p>1:14 Damien’s overview of the film and the Thargoids</p><p>4:00 Phil’s view of the film</p><p>9:10 Tracy’s take on the film</p><p>15:39 Ricky’s take on the film</p><p>20:18 Finding voice actors for free</p><p>22:19 In game sound and challenges with mixing</p><p>25:51 The role of reverb                     </p><p>26:48 Deals for Elite Dangerous and No Man’s Sky</p><p>28:53 Mods for Starfield already in use!</p><p>29:53 Phil’s predilection for certain mods</p><p>Credits -<br>Speakers: Phil Rice, Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer: Phil Rice<br>Editor: Damien Valentine<br>Music: Anno Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week our film selection is an Elite Dangerous Odyssey 'Captain's Log' style machinima, heavily influenced by Douglas Adams and John Carpenter with shades of Gerry Anderson.  The film is The Personal Odyssey 1 by Cmdr Fortytwo<strong>. </strong> We discuss the use of AI generated voices in this (its a 2021 film) and in particular how well its use can convey emotion - our debate is a deliberation on the choice to create a monotonic dialogue. Damien's overview of the Thargoids is a fascinating insight into the hidden game lore of Elite Dangerous.</p><p>1:14 Damien’s overview of the film and the Thargoids</p><p>4:00 Phil’s view of the film</p><p>9:10 Tracy’s take on the film</p><p>15:39 Ricky’s take on the film</p><p>20:18 Finding voice actors for free</p><p>22:19 In game sound and challenges with mixing</p><p>25:51 The role of reverb                     </p><p>26:48 Deals for Elite Dangerous and No Man’s Sky</p><p>28:53 Mods for Starfield already in use!</p><p>29:53 Phil’s predilection for certain mods</p><p>Credits -<br>Speakers: Phil Rice, Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer: Phil Rice<br>Editor: Damien Valentine<br>Music: Anno Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 19 Oct 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/2b81400a/5a512735.mp3" length="19834948" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/5RLI7NfaqG1J_tG32no6riGAx7R3HUxGBOPqNesYLxo/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE1NDc3Mzcv/MTY5NzQ0NTg0Ny1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1887</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week our film selection is an Elite Dangerous Odyssey 'Captain's Log' style machinima, heavily influenced by Douglas Adams and John Carpenter with shades of Gerry Anderson.  The film is The Personal Odyssey 1 by Cmdr Fortytwo<strong>. </strong> We discuss the use of AI generated voices in this (its a 2021 film) and in particular how well its use can convey emotion - our debate is a deliberation on the choice to create a monotonic dialogue. Damien's overview of the Thargoids is a fascinating insight into the hidden game lore of Elite Dangerous.</p><p>1:14 Damien’s overview of the film and the Thargoids</p><p>4:00 Phil’s view of the film</p><p>9:10 Tracy’s take on the film</p><p>15:39 Ricky’s take on the film</p><p>20:18 Finding voice actors for free</p><p>22:19 In game sound and challenges with mixing</p><p>25:51 The role of reverb                     </p><p>26:48 Deals for Elite Dangerous and No Man’s Sky</p><p>28:53 Mods for Starfield already in use!</p><p>29:53 Phil’s predilection for certain mods</p><p>Credits -<br>Speakers: Phil Rice, Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer: Phil Rice<br>Editor: Damien Valentine<br>Music: Anno Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/2b81400a/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E98 World of Warcraft/Cyberpunk 2077: Neo Stormwind (Oct 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>98</itunes:episode>
      <podcast:episode>98</podcast:episode>
      <itunes:title>S4 E98 World of Warcraft/Cyberpunk 2077: Neo Stormwind (Oct 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6bd4b272-0244-4f48-9604-69493b90d8ad</guid>
      <link>https://completelymachinima.com/2023/10/11/s4-e98-world-of-warcraft-cyberpunk-2077-neo-stormwind/</link>
      <description>
        <![CDATA[<p>WOW! Our collective adjective for this World of Warcraft / Cyberpunk 2077 mashup. This is a stunningly edited urban observational film, set in a strange new world the like of which we have never seen before - a cacophany in a good way. Shades of Blade Runner, Robocop and Mad Max run through the film, with a soundscape and accompanying music that are a perfect fit. We also loved that <a href="https://studio.youtube.com/channel/UCL7a9ZlcLHyIo7ahtbkjS9A"> @DurenMachinima </a>has cited his inspiration, mentioning the late, great <a href="https://studio.youtube.com/channel/UCT-RZQhBuGQs_8Fn8z-VuRA"> @Phixor2000 </a>among others. </p><p>Credits – <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Phil Rice <br>Editor: Damien Valentine <br>Music: Anno Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>WOW! Our collective adjective for this World of Warcraft / Cyberpunk 2077 mashup. This is a stunningly edited urban observational film, set in a strange new world the like of which we have never seen before - a cacophany in a good way. Shades of Blade Runner, Robocop and Mad Max run through the film, with a soundscape and accompanying music that are a perfect fit. We also loved that <a href="https://studio.youtube.com/channel/UCL7a9ZlcLHyIo7ahtbkjS9A"> @DurenMachinima </a>has cited his inspiration, mentioning the late, great <a href="https://studio.youtube.com/channel/UCT-RZQhBuGQs_8Fn8z-VuRA"> @Phixor2000 </a>among others. </p><p>Credits – <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Phil Rice <br>Editor: Damien Valentine <br>Music: Anno Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 12 Oct 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/891ba117/43b80f22.mp3" length="9948257" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/ssjjeefPb7R66Q7hPglQpS6BP1Xp-fruvpGsf_dteDc/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE1Mjk2MzYv/MTY5NjIzMTc3MC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>964</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>WOW! Our collective adjective for this World of Warcraft / Cyberpunk 2077 mashup. This is a stunningly edited urban observational film, set in a strange new world the like of which we have never seen before - a cacophany in a good way. Shades of Blade Runner, Robocop and Mad Max run through the film, with a soundscape and accompanying music that are a perfect fit. We also loved that <a href="https://studio.youtube.com/channel/UCL7a9ZlcLHyIo7ahtbkjS9A"> @DurenMachinima </a>has cited his inspiration, mentioning the late, great <a href="https://studio.youtube.com/channel/UCT-RZQhBuGQs_8Fn8z-VuRA"> @Phixor2000 </a>among others. </p><p>Credits – <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Phil Rice <br>Editor: Damien Valentine <br>Music: Anno Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/891ba117/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S4 E97 Elden Ring: Monty Python (Oct 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>97</itunes:episode>
      <podcast:episode>97</podcast:episode>
      <itunes:title>S4 E97 Elden Ring: Monty Python (Oct 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">42d6543a-337b-4254-8c5b-3bda61f92022</guid>
      <link>https://completelymachinima.com/2023/10/04/s4-e97-elden-ring-monty-python-oct-2023/</link>
      <description>
        <![CDATA[<p>Kicking off Season 4 of the podcast, we review a Monty Python inspired film, integrating one of their greatest films with Elden Ring – Holy Grail.  The film has been made by The Escapist in collaboration with eli_handle_b.wav and is a brilliantly edited and composited mashup.  It is also a very appropriate pick for this episode since Monty Python were the inspiration for this podcast in the first place, so we reflect in the show that we’ve now been working on this podcast longer than the original Star Trek series ran + another 20 years collaborating on top of that too!</p><p> </p><p>We also discuss news items: the launch of Starfield; Nexus Mods; Unity’s faux pas with the community of creators; Ricky’s attempt to install an AMD 7800T graphics card; and, the Sims Animation and Machinima Convention.</p><p> </p><p>00:15 Film review and discussion</p><p>11:00 Monty Python inspiration for the podcast!</p><p>14:50 Starfield and Nexus Mods</p><p>20:18 Unity’s ball dropping episode</p><p>28:58 Installing an AMD 7800T</p><p>33:16 Sims Machinima and Animation Convention 2023</p><p> </p><p>Credits –</p><p>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine</p><p>Producer: Phil Rice</p><p>Editor: Ricky Grove</p><p>Music: Anno Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Kicking off Season 4 of the podcast, we review a Monty Python inspired film, integrating one of their greatest films with Elden Ring – Holy Grail.  The film has been made by The Escapist in collaboration with eli_handle_b.wav and is a brilliantly edited and composited mashup.  It is also a very appropriate pick for this episode since Monty Python were the inspiration for this podcast in the first place, so we reflect in the show that we’ve now been working on this podcast longer than the original Star Trek series ran + another 20 years collaborating on top of that too!</p><p> </p><p>We also discuss news items: the launch of Starfield; Nexus Mods; Unity’s faux pas with the community of creators; Ricky’s attempt to install an AMD 7800T graphics card; and, the Sims Animation and Machinima Convention.</p><p> </p><p>00:15 Film review and discussion</p><p>11:00 Monty Python inspiration for the podcast!</p><p>14:50 Starfield and Nexus Mods</p><p>20:18 Unity’s ball dropping episode</p><p>28:58 Installing an AMD 7800T</p><p>33:16 Sims Machinima and Animation Convention 2023</p><p> </p><p>Credits –</p><p>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine</p><p>Producer: Phil Rice</p><p>Editor: Ricky Grove</p><p>Music: Anno Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 05 Oct 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/b230b79b/fd4fa877.mp3" length="80406667" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/_KPgoyG0MCob-sroc1SRKRg6NbqtQuT_0mTcdrgqc2k/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE1Mjg5Mzkv/MTY5NjE4ODQ5OS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2481</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Kicking off Season 4 of the podcast, we review a Monty Python inspired film, integrating one of their greatest films with Elden Ring – Holy Grail.  The film has been made by The Escapist in collaboration with eli_handle_b.wav and is a brilliantly edited and composited mashup.  It is also a very appropriate pick for this episode since Monty Python were the inspiration for this podcast in the first place, so we reflect in the show that we’ve now been working on this podcast longer than the original Star Trek series ran + another 20 years collaborating on top of that too!</p><p> </p><p>We also discuss news items: the launch of Starfield; Nexus Mods; Unity’s faux pas with the community of creators; Ricky’s attempt to install an AMD 7800T graphics card; and, the Sims Animation and Machinima Convention.</p><p> </p><p>00:15 Film review and discussion</p><p>11:00 Monty Python inspiration for the podcast!</p><p>14:50 Starfield and Nexus Mods</p><p>20:18 Unity’s ball dropping episode</p><p>28:58 Installing an AMD 7800T</p><p>33:16 Sims Machinima and Animation Convention 2023</p><p> </p><p>Credits –</p><p>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine</p><p>Producer: Phil Rice</p><p>Editor: Ricky Grove</p><p>Music: Anno Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/b230b79b/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E96 Unreal Engine: Backrooms medley (Sept 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>96</itunes:episode>
      <podcast:episode>96</podcast:episode>
      <itunes:title>S3 E96 Unreal Engine: Backrooms medley (Sept 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e9ebb00b-de61-4f62-9cdd-57db7a8c1a71</guid>
      <link>https://completelymachinima.com/2023/09/27/s3-e96-unreal-engine-backrooms-medley-sept-2023/</link>
      <description>
        <![CDATA[<p>In this week's episode, we discuss the phenomenal Backrooms meme that has emerged ever since <a href="https://studio.youtube.com/channel/UC8X4WT5_lUXqMjeN8bGFk9w"> @kanepixels </a>original film (and the much awaited Netflix version was announced). We review three examples of the works being created, variously using levels of the rapidly evolving game: Chaos in the Hub by <a href="https://studio.youtube.com/channel/UC6YsF1Iy84tdjIONS3vy2aA"> @BackroomsMerchant </a>is probably the most close to the original horror vibe; Endless Escalators by <a href="https://studio.youtube.com/channel/UCoLvjCESbwNnh9l873T2OEQ"> @ReturnToRender </a>is an example of great comedic timing; and Crab Rave - Backrooms Edition by <a href="https://studio.youtube.com/channel/UCy-GfHTjxKrdXOkZEfjpCLw"> @Madlykeanu </a>is just pure fun, and an example of a meme upon a meme. As Phil suggests, however, has it gone too far, a la Poltergeist and Alien, and what does this astonishing level of response to the original film mean for the success of the Netflex release? We have mixed views and yet geniusly, somehow, Ricky manages to invoke Kafka into the discussion!</p><p>5:18 Three creative backrooms-themed videos. <br>16:51 The backrooms phenomenon and its evolution. <br>24:11 Phil reflects on the evolution of the meme, from a mysterious and intriguing concept to a more concrete and less exciting reality. </p><p>Credits - Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer/Editor: Ricky Grove <br>Intro: Phil Rice <br>Music: Intro - Doctor Dreamchip/Outro - Arps Solina</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this week's episode, we discuss the phenomenal Backrooms meme that has emerged ever since <a href="https://studio.youtube.com/channel/UC8X4WT5_lUXqMjeN8bGFk9w"> @kanepixels </a>original film (and the much awaited Netflix version was announced). We review three examples of the works being created, variously using levels of the rapidly evolving game: Chaos in the Hub by <a href="https://studio.youtube.com/channel/UC6YsF1Iy84tdjIONS3vy2aA"> @BackroomsMerchant </a>is probably the most close to the original horror vibe; Endless Escalators by <a href="https://studio.youtube.com/channel/UCoLvjCESbwNnh9l873T2OEQ"> @ReturnToRender </a>is an example of great comedic timing; and Crab Rave - Backrooms Edition by <a href="https://studio.youtube.com/channel/UCy-GfHTjxKrdXOkZEfjpCLw"> @Madlykeanu </a>is just pure fun, and an example of a meme upon a meme. As Phil suggests, however, has it gone too far, a la Poltergeist and Alien, and what does this astonishing level of response to the original film mean for the success of the Netflex release? We have mixed views and yet geniusly, somehow, Ricky manages to invoke Kafka into the discussion!</p><p>5:18 Three creative backrooms-themed videos. <br>16:51 The backrooms phenomenon and its evolution. <br>24:11 Phil reflects on the evolution of the meme, from a mysterious and intriguing concept to a more concrete and less exciting reality. </p><p>Credits - Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer/Editor: Ricky Grove <br>Intro: Phil Rice <br>Music: Intro - Doctor Dreamchip/Outro - Arps Solina</p>]]>
      </content:encoded>
      <pubDate>Thu, 28 Sep 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/1b0f94d0/f9e08e3a.mp3" length="64017043" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/fN7KLLKr6z-ao2f0HSnAB7a_Tu3ely_u1im8d4oo34Q/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE1MDQ5NTEv/MTY5NTEyMTQ5MS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1975</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this week's episode, we discuss the phenomenal Backrooms meme that has emerged ever since <a href="https://studio.youtube.com/channel/UC8X4WT5_lUXqMjeN8bGFk9w"> @kanepixels </a>original film (and the much awaited Netflix version was announced). We review three examples of the works being created, variously using levels of the rapidly evolving game: Chaos in the Hub by <a href="https://studio.youtube.com/channel/UC6YsF1Iy84tdjIONS3vy2aA"> @BackroomsMerchant </a>is probably the most close to the original horror vibe; Endless Escalators by <a href="https://studio.youtube.com/channel/UCoLvjCESbwNnh9l873T2OEQ"> @ReturnToRender </a>is an example of great comedic timing; and Crab Rave - Backrooms Edition by <a href="https://studio.youtube.com/channel/UCy-GfHTjxKrdXOkZEfjpCLw"> @Madlykeanu </a>is just pure fun, and an example of a meme upon a meme. As Phil suggests, however, has it gone too far, a la Poltergeist and Alien, and what does this astonishing level of response to the original film mean for the success of the Netflex release? We have mixed views and yet geniusly, somehow, Ricky manages to invoke Kafka into the discussion!</p><p>5:18 Three creative backrooms-themed videos. <br>16:51 The backrooms phenomenon and its evolution. <br>24:11 Phil reflects on the evolution of the meme, from a mysterious and intriguing concept to a more concrete and less exciting reality. </p><p>Credits - Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer/Editor: Ricky Grove <br>Intro: Phil Rice <br>Music: Intro - Doctor Dreamchip/Outro - Arps Solina</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/1b0f94d0/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E95 UE: Terra &amp; ED: Into Black (Sept 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>95</itunes:episode>
      <podcast:episode>95</podcast:episode>
      <itunes:title>S3 E95 UE: Terra &amp; ED: Into Black (Sept 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9a0465ca-476b-4fd1-b9e5-7ef7ccab2769</guid>
      <link>https://completelymachinima.com/2023/09/20/s3-e95-ue-terra-ed-into-black-sept-2023/</link>
      <description>
        <![CDATA[<p>This week Damien has picked two space exploration shorts for us to review: one is made in UE called Terra by <a href="https://studio.youtube.com/channel/UCmrE5DEjC8JMYL1qenPziJA"> @j.thomaswilson3543 </a>and the other is an ED film called Into Black by <a href="https://studio.youtube.com/channel/UCwpiv7Zo5vvoHewk6b_pWTA"> @indigointoblack </a>. The film sequencing of the craft in flight in Into Black shows the competence of the creator whereas the human element encapsulated by the robot in Terra is particularly engaging and adds a different dimension to the storytelling. We discuss the similarities and differences of these approaches to space operas in general, and also how it contrasts to the Pixar approach of building in cuteness and sentimentality. In the end, however, we agree (with the exception of Tracy's perspective) that these are great cinematic examples of machinima... but maybe you settle on Tracy's side of the discussion? </p><p>2:38 Damien's intro <br>4:56 Ricky's comments <br>6:52 Phil's comments <br>10:29 Tracy's comments <br>18:16 What do you think?!</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Ricky Grove<br>Editor: Damien Valentine<br>Intro: Phil Rice <br>Music: Intro - Doctor Dreamchip/Outro - Arps Solina</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week Damien has picked two space exploration shorts for us to review: one is made in UE called Terra by <a href="https://studio.youtube.com/channel/UCmrE5DEjC8JMYL1qenPziJA"> @j.thomaswilson3543 </a>and the other is an ED film called Into Black by <a href="https://studio.youtube.com/channel/UCwpiv7Zo5vvoHewk6b_pWTA"> @indigointoblack </a>. The film sequencing of the craft in flight in Into Black shows the competence of the creator whereas the human element encapsulated by the robot in Terra is particularly engaging and adds a different dimension to the storytelling. We discuss the similarities and differences of these approaches to space operas in general, and also how it contrasts to the Pixar approach of building in cuteness and sentimentality. In the end, however, we agree (with the exception of Tracy's perspective) that these are great cinematic examples of machinima... but maybe you settle on Tracy's side of the discussion? </p><p>2:38 Damien's intro <br>4:56 Ricky's comments <br>6:52 Phil's comments <br>10:29 Tracy's comments <br>18:16 What do you think?!</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Ricky Grove<br>Editor: Damien Valentine<br>Intro: Phil Rice <br>Music: Intro - Doctor Dreamchip/Outro - Arps Solina</p>]]>
      </content:encoded>
      <pubDate>Thu, 21 Sep 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/d58be15e/db26f1b0.mp3" length="11927527" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/tnyAYN8ZYBRbqWDlXP3Qa4scecw1W0v_d_GUsRVnMjU/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE1MDkyNzIv/MTY5NTExNjk4Ni1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1161</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week Damien has picked two space exploration shorts for us to review: one is made in UE called Terra by <a href="https://studio.youtube.com/channel/UCmrE5DEjC8JMYL1qenPziJA"> @j.thomaswilson3543 </a>and the other is an ED film called Into Black by <a href="https://studio.youtube.com/channel/UCwpiv7Zo5vvoHewk6b_pWTA"> @indigointoblack </a>. The film sequencing of the craft in flight in Into Black shows the competence of the creator whereas the human element encapsulated by the robot in Terra is particularly engaging and adds a different dimension to the storytelling. We discuss the similarities and differences of these approaches to space operas in general, and also how it contrasts to the Pixar approach of building in cuteness and sentimentality. In the end, however, we agree (with the exception of Tracy's perspective) that these are great cinematic examples of machinima... but maybe you settle on Tracy's side of the discussion? </p><p>2:38 Damien's intro <br>4:56 Ricky's comments <br>6:52 Phil's comments <br>10:29 Tracy's comments <br>18:16 What do you think?!</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Ricky Grove<br>Editor: Damien Valentine<br>Intro: Phil Rice <br>Music: Intro - Doctor Dreamchip/Outro - Arps Solina</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d58be15e/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E94 Half Life 2: Shelf Life (September 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>94</itunes:episode>
      <podcast:episode>94</podcast:episode>
      <itunes:title>S3 E94 Half Life 2: Shelf Life (September 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e17b62fd-4627-45b0-a8ca-f5d731214016</guid>
      <link>https://completelymachinima.com/2023/09/13/s3-e94-half-life-2-shelf-life-september-2023/</link>
      <description>
        <![CDATA[<p>This week we discuss one of the best HL2 films from the 2009 era - Shelf Life by Pixel Eyes Productions. The film, which is in two episodes, won a heap of creator awards back in the day and has definitely stood the test of time for us. There are some fun sci-fi and weird tropes integrated into the story, which we discuss, as well as the very well done sound design and original music. We'd love to see these guys pick this project back up, although of course, none of the issues they faced back then will be a problem now - just a whole set of new ones to overcome! </p><p>3:30 Back story to Pixel Eyes Productions. <br>12:04 How the film has aged well. </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Ricky Grove <br>Editor: Phil Rice <br>Intro: Phil Rice <br>Music: Intro - Doctor Dreamchip/Outro - Arps Solina</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week we discuss one of the best HL2 films from the 2009 era - Shelf Life by Pixel Eyes Productions. The film, which is in two episodes, won a heap of creator awards back in the day and has definitely stood the test of time for us. There are some fun sci-fi and weird tropes integrated into the story, which we discuss, as well as the very well done sound design and original music. We'd love to see these guys pick this project back up, although of course, none of the issues they faced back then will be a problem now - just a whole set of new ones to overcome! </p><p>3:30 Back story to Pixel Eyes Productions. <br>12:04 How the film has aged well. </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Ricky Grove <br>Editor: Phil Rice <br>Intro: Phil Rice <br>Music: Intro - Doctor Dreamchip/Outro - Arps Solina</p>]]>
      </content:encoded>
      <pubDate>Thu, 14 Sep 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/2e9804eb/e42b687b.mp3" length="10779566" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/32OOSqYbupwdy3qaevq9E_27StsIK5rzF9Yj235MUf0/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE0OTk1MzIv/MTY5NDQxNjEyOC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1124</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week we discuss one of the best HL2 films from the 2009 era - Shelf Life by Pixel Eyes Productions. The film, which is in two episodes, won a heap of creator awards back in the day and has definitely stood the test of time for us. There are some fun sci-fi and weird tropes integrated into the story, which we discuss, as well as the very well done sound design and original music. We'd love to see these guys pick this project back up, although of course, none of the issues they faced back then will be a problem now - just a whole set of new ones to overcome! </p><p>3:30 Back story to Pixel Eyes Productions. <br>12:04 How the film has aged well. </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Ricky Grove <br>Editor: Phil Rice <br>Intro: Phil Rice <br>Music: Intro - Doctor Dreamchip/Outro - Arps Solina</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/2e9804eb/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E93 Twin Peaks (Sept 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>93</itunes:episode>
      <podcast:episode>93</podcast:episode>
      <itunes:title>S3 E93 Twin Peaks (Sept 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">337740a3-3f01-4c80-b2ca-b0da2abcda66</guid>
      <link>https://completelymachinima.com/2023/09/06/s3-e93-twin-peaks-sept-2023/</link>
      <description>
        <![CDATA[<p>An homage and 'unofficial tribute' to the classic 90s TV series, this week's review discusses a film of a game demo created by Blue Rose Team<a href="https://studio.youtube.com/channel/UCaIj8vnINp7ElrqdnV5dlnw"> </a>for the PS1. The demo covers the intro and events surrounding Special Agent Cooper's arrival at Twin Peaks and his encounter with Laura Palmer and the Black Lodge. Steeped in the mythos of the virtual world that has been created, well, at least that applies to some of the CM crew more than other/s, we discuss how well it translates to contemporary times, the story portrayed and the issues that arise from this type of transformative work.</p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer/Editor: Ricky Grove<br>Music: Intro/Doctor Dreamchip Outro/Arps Solina</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>An homage and 'unofficial tribute' to the classic 90s TV series, this week's review discusses a film of a game demo created by Blue Rose Team<a href="https://studio.youtube.com/channel/UCaIj8vnINp7ElrqdnV5dlnw"> </a>for the PS1. The demo covers the intro and events surrounding Special Agent Cooper's arrival at Twin Peaks and his encounter with Laura Palmer and the Black Lodge. Steeped in the mythos of the virtual world that has been created, well, at least that applies to some of the CM crew more than other/s, we discuss how well it translates to contemporary times, the story portrayed and the issues that arise from this type of transformative work.</p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer/Editor: Ricky Grove<br>Music: Intro/Doctor Dreamchip Outro/Arps Solina</p>]]>
      </content:encoded>
      <pubDate>Thu, 07 Sep 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/40ffe44b/61ac092d.mp3" length="36216551" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/0xbFPbBjFxX-B9VPDOGyh-CAwPm6tEzJew5VuWY9Exg/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE0OTA3NDMv/MTY5NDAzMjg3OS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>3014</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>An homage and 'unofficial tribute' to the classic 90s TV series, this week's review discusses a film of a game demo created by Blue Rose Team<a href="https://studio.youtube.com/channel/UCaIj8vnINp7ElrqdnV5dlnw"> </a>for the PS1. The demo covers the intro and events surrounding Special Agent Cooper's arrival at Twin Peaks and his encounter with Laura Palmer and the Black Lodge. Steeped in the mythos of the virtual world that has been created, well, at least that applies to some of the CM crew more than other/s, we discuss how well it translates to contemporary times, the story portrayed and the issues that arise from this type of transformative work.</p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer/Editor: Ricky Grove<br>Music: Intro/Doctor Dreamchip Outro/Arps Solina</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/40ffe44b/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E92 Unreal Engine: Horror (August 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>92</itunes:episode>
      <podcast:episode>92</podcast:episode>
      <itunes:title>S3 E92 Unreal Engine: Horror (August 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1b544d0b-166b-485e-8e77-028ae3d45420</guid>
      <link>https://completelymachinima.com/2023/08/30/s3-e92-unreal-engine-horror-august-2023/</link>
      <description>
        <![CDATA[<p>A truly terrifying short for some, Horror is more like an absurd dream for others. The film is made by Yang Hyunjun, released 4 June 2023. Its creator showcases some incredible scene detail, especially at the beginning of the film, but thereafter, loses a little of the pathos and credibility in the storytelling.</p><p>Key points -<br>6:00 Tracy picks a horror film. <br>11:52 Situating yourself with the character, facial animation and narrative. <br>15:34 Men are the easiest people in the world to make fun of (according to Phil). <br>21:30 Paranoia and psychosis – what was the intent of the filmmaker?<br>26:44 Challenge of communicating cultural differences between East and West. </p><p>Credits -<br>Speakers: Tracy Harwood, Ricky Grove, Damien Valentine, Phil Rice<br>Producer: Tracy Harwood<br>Editor: Ricky Grove<br>Music: intro: Doctor Dreamchip, outro: Arps Solina, Otis McDonald</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A truly terrifying short for some, Horror is more like an absurd dream for others. The film is made by Yang Hyunjun, released 4 June 2023. Its creator showcases some incredible scene detail, especially at the beginning of the film, but thereafter, loses a little of the pathos and credibility in the storytelling.</p><p>Key points -<br>6:00 Tracy picks a horror film. <br>11:52 Situating yourself with the character, facial animation and narrative. <br>15:34 Men are the easiest people in the world to make fun of (according to Phil). <br>21:30 Paranoia and psychosis – what was the intent of the filmmaker?<br>26:44 Challenge of communicating cultural differences between East and West. </p><p>Credits -<br>Speakers: Tracy Harwood, Ricky Grove, Damien Valentine, Phil Rice<br>Producer: Tracy Harwood<br>Editor: Ricky Grove<br>Music: intro: Doctor Dreamchip, outro: Arps Solina, Otis McDonald</p>]]>
      </content:encoded>
      <pubDate>Thu, 31 Aug 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/036219c5/17d23f1f.mp3" length="29836158" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/tybLfs7UR_4Kzqqcy-cMBi13OkS0X6qznAe9Kz8w8XM/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE0NjQ0ODcv/MTY5Mjc4ODE4My1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1862</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A truly terrifying short for some, Horror is more like an absurd dream for others. The film is made by Yang Hyunjun, released 4 June 2023. Its creator showcases some incredible scene detail, especially at the beginning of the film, but thereafter, loses a little of the pathos and credibility in the storytelling.</p><p>Key points -<br>6:00 Tracy picks a horror film. <br>11:52 Situating yourself with the character, facial animation and narrative. <br>15:34 Men are the easiest people in the world to make fun of (according to Phil). <br>21:30 Paranoia and psychosis – what was the intent of the filmmaker?<br>26:44 Challenge of communicating cultural differences between East and West. </p><p>Credits -<br>Speakers: Tracy Harwood, Ricky Grove, Damien Valentine, Phil Rice<br>Producer: Tracy Harwood<br>Editor: Ricky Grove<br>Music: intro: Doctor Dreamchip, outro: Arps Solina, Otis McDonald</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/036219c5/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E91 No Man's Sky: Origins (August 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>91</itunes:episode>
      <podcast:episode>91</podcast:episode>
      <itunes:title>S3 E91 No Man's Sky: Origins (August 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ad4f011f-14c5-4767-b1a8-18c1da6e7adf</guid>
      <link>https://completelymachinima.com/2023/08/23/s3-e91-no-mans-sky-origins-august-2023/</link>
      <description>
        <![CDATA[<p>This week's review is of a No Man's Sky machinima called Origins, produced by Evil Dr.Porkchop. Its a beautiful cinematic travelogue showcasing the vast expansiveness that is No Man's Sky - a game in which you will almost never have the same experience twice.  Of course, Ricky wanted more drama and story but Phil nails it, reflecting on what might be possible if you could use No Man Sky's environments with Eve Online's space battles and Star Citizen's avatars!  Yeah... but that's not this film!</p><p>Key points -</p><p>7:38 Music by Confidential MX, Rebirth Overtone<br>16:29 A love letter to Star Trek</p><p>18:36 Question about No Man's Sky machinima  making - can anyone help? </p><p><br>Credits -<br>Speakers: Tracy Harwood, Ricky Grove, Damien Valentine, Phil Rice<br>Producer: Tracy Harwood<br>Editor: Damien Valentine<br>Music:  Intro: Doctor Dreamchip &amp; Outro: Arps Solina</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week's review is of a No Man's Sky machinima called Origins, produced by Evil Dr.Porkchop. Its a beautiful cinematic travelogue showcasing the vast expansiveness that is No Man's Sky - a game in which you will almost never have the same experience twice.  Of course, Ricky wanted more drama and story but Phil nails it, reflecting on what might be possible if you could use No Man Sky's environments with Eve Online's space battles and Star Citizen's avatars!  Yeah... but that's not this film!</p><p>Key points -</p><p>7:38 Music by Confidential MX, Rebirth Overtone<br>16:29 A love letter to Star Trek</p><p>18:36 Question about No Man's Sky machinima  making - can anyone help? </p><p><br>Credits -<br>Speakers: Tracy Harwood, Ricky Grove, Damien Valentine, Phil Rice<br>Producer: Tracy Harwood<br>Editor: Damien Valentine<br>Music:  Intro: Doctor Dreamchip &amp; Outro: Arps Solina</p>]]>
      </content:encoded>
      <pubDate>Thu, 24 Aug 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/d40d21be/e3eaa0ad.mp3" length="14350881" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/dGJO2mwc872bp1WioXpg4ND7erjS8EJr4S-n-rMGBzw/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE0NzA0Mzkv/MTY5Mjc4Njg3Ny1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1361</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week's review is of a No Man's Sky machinima called Origins, produced by Evil Dr.Porkchop. Its a beautiful cinematic travelogue showcasing the vast expansiveness that is No Man's Sky - a game in which you will almost never have the same experience twice.  Of course, Ricky wanted more drama and story but Phil nails it, reflecting on what might be possible if you could use No Man Sky's environments with Eve Online's space battles and Star Citizen's avatars!  Yeah... but that's not this film!</p><p>Key points -</p><p>7:38 Music by Confidential MX, Rebirth Overtone<br>16:29 A love letter to Star Trek</p><p>18:36 Question about No Man's Sky machinima  making - can anyone help? </p><p><br>Credits -<br>Speakers: Tracy Harwood, Ricky Grove, Damien Valentine, Phil Rice<br>Producer: Tracy Harwood<br>Editor: Damien Valentine<br>Music:  Intro: Doctor Dreamchip &amp; Outro: Arps Solina</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d40d21be/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E90 Unreal Engine: The Crown | Hunt (August 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>90</itunes:episode>
      <podcast:episode>90</podcast:episode>
      <itunes:title>S3 E90 Unreal Engine: The Crown | Hunt (August 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">06e18a9d-f960-4da8-8436-c9af66cfe27f</guid>
      <link>https://completelymachinima.com/s3-e90-unreal-engine-the-crown-hunt-august-2023</link>
      <description>
        <![CDATA[<p>This week we feature two films by Chinese artist collective studio, @Motzify Mohua. These two shorts, The Crown and Hunt, are made in Unreal Engine and show extraordinary qualities in very different ways: The Crown is a fairytale made originally for World Children's Day and illustrates traditional cultural references with gorgeous imagery; Hunt is a cyberpunk anti-hero teaser. Our main 'complaint' is that we need more detail from the artists! </p><p>3:23 Unreal Engine is one of the best tools for making machinima. </p><p>8:14 The crown and the sword. </p><p>12:03 The mystique of the film - a hybridised 2D/3D animation style</p><p>16:36 What struck Tracy about the first film. </p><p>19:55 Cthulhu, the ultimate evil. </p><p>27:53 What is style and why is it important? </p><p>31:58 Hidden politics. </p><p><br>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Tracy Harwood <br>Editor: Damien Valentine<br>Music: Intro: Doctor Dreamchip &amp; Outro: Arps Solina</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week we feature two films by Chinese artist collective studio, @Motzify Mohua. These two shorts, The Crown and Hunt, are made in Unreal Engine and show extraordinary qualities in very different ways: The Crown is a fairytale made originally for World Children's Day and illustrates traditional cultural references with gorgeous imagery; Hunt is a cyberpunk anti-hero teaser. Our main 'complaint' is that we need more detail from the artists! </p><p>3:23 Unreal Engine is one of the best tools for making machinima. </p><p>8:14 The crown and the sword. </p><p>12:03 The mystique of the film - a hybridised 2D/3D animation style</p><p>16:36 What struck Tracy about the first film. </p><p>19:55 Cthulhu, the ultimate evil. </p><p>27:53 What is style and why is it important? </p><p>31:58 Hidden politics. </p><p><br>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Tracy Harwood <br>Editor: Damien Valentine<br>Music: Intro: Doctor Dreamchip &amp; Outro: Arps Solina</p>]]>
      </content:encoded>
      <pubDate>Thu, 17 Aug 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/0e6fe60c/76bdc4b4.mp3" length="29518306" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/QwUhwHcc7PWLgYIs6rGSwWq6Xz54UKMrMwjeobqqnJo/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE0NjAwMTgv/MTY5MTk5ODE1MC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2208</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week we feature two films by Chinese artist collective studio, @Motzify Mohua. These two shorts, The Crown and Hunt, are made in Unreal Engine and show extraordinary qualities in very different ways: The Crown is a fairytale made originally for World Children's Day and illustrates traditional cultural references with gorgeous imagery; Hunt is a cyberpunk anti-hero teaser. Our main 'complaint' is that we need more detail from the artists! </p><p>3:23 Unreal Engine is one of the best tools for making machinima. </p><p>8:14 The crown and the sword. </p><p>12:03 The mystique of the film - a hybridised 2D/3D animation style</p><p>16:36 What struck Tracy about the first film. </p><p>19:55 Cthulhu, the ultimate evil. </p><p>27:53 What is style and why is it important? </p><p>31:58 Hidden politics. </p><p><br>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Tracy Harwood <br>Editor: Damien Valentine<br>Music: Intro: Doctor Dreamchip &amp; Outro: Arps Solina</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/0e6fe60c/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E89 Half Life 2: Daydream (August 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>89</itunes:episode>
      <podcast:episode>89</podcast:episode>
      <itunes:title>S3 E89 Half Life 2: Daydream (August 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7d0d5e34-1cbe-4862-ac57-2c4f97f0587c</guid>
      <link>https://completelymachinima.com/2023/08/09/s3-e89-half-life-2-daydream-august-2023/</link>
      <description>
        <![CDATA[<p>A performance by a camera ham, shutterbug or just a plain histrionic narcissist? This week's review discusses an older machinima that has highly contemporary themes in it: carry-on-regardless, daydreaming, whatever, so long as the virtual camera is rolling. The film is called Daydream (2009) set to the titular song by Lovin' Spoonful, created by <a href="https://studio.youtube.com/channel/UC6xlGrxqY18TnUvcBDOcsTQ"> @Mystfit </a>and made in <a href="https://studio.youtube.com/channel/UCg0FSqPeiGD_lIiPaaAehQg"> @Valve </a>'s Half Life 2. Needless to say, we loved the humor but what makes this machinima interesting is that it was a scripted production created by running a path sequencer inside the game, harking back to the early days of how machinimas were made and so is reminiscent of how contemporary tools such as iClone and Unreal now work. </p><p>This week we also begin with <a href="https://studio.youtube.com/channel/UCWoAuk0iATPwbRrvC9hf6JA"> @RickyGrove </a>talking about ultra-wide monitors, using it to play Elden Ring (a mod required) and the #SAGAFTRA strike; and, <a href="https://studio.youtube.com/channel/UCS8kdZpG-G_OUcHpMn2RjSg"> @zsOverman </a>gives an overview of his remastering project of the Machiniplex collection and his homage to the great Hugh Hancock, founder the #machinima movement, the upcoming showcase of Bloodspell and also his own response to some of the hoopla that Hugh created at the time of its release in 2006! </p><p>1:38 Gigabyte and ultra-wide monitors <br>4:16 The actor and writer strike, significance and implications <br>10:43 Black Mirror, Futurama and the internet - prescient episodes <br>15:38 The Machiniplex Collection at https://bit.ly/Machiniplex <br>20:32 Hugh Hancock’s Bloodspell, John Lennon and the Overcast - releases and background <br>24:48 This week's pick: Daydream, the Lovin’ Spoonful soundtrack and Mystfit </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Tracy Harwood <br>Editor: Ricky Grove <br>Music: Intro: Doctor Dreamchip &amp; Outro: Arps Solina</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A performance by a camera ham, shutterbug or just a plain histrionic narcissist? This week's review discusses an older machinima that has highly contemporary themes in it: carry-on-regardless, daydreaming, whatever, so long as the virtual camera is rolling. The film is called Daydream (2009) set to the titular song by Lovin' Spoonful, created by <a href="https://studio.youtube.com/channel/UC6xlGrxqY18TnUvcBDOcsTQ"> @Mystfit </a>and made in <a href="https://studio.youtube.com/channel/UCg0FSqPeiGD_lIiPaaAehQg"> @Valve </a>'s Half Life 2. Needless to say, we loved the humor but what makes this machinima interesting is that it was a scripted production created by running a path sequencer inside the game, harking back to the early days of how machinimas were made and so is reminiscent of how contemporary tools such as iClone and Unreal now work. </p><p>This week we also begin with <a href="https://studio.youtube.com/channel/UCWoAuk0iATPwbRrvC9hf6JA"> @RickyGrove </a>talking about ultra-wide monitors, using it to play Elden Ring (a mod required) and the #SAGAFTRA strike; and, <a href="https://studio.youtube.com/channel/UCS8kdZpG-G_OUcHpMn2RjSg"> @zsOverman </a>gives an overview of his remastering project of the Machiniplex collection and his homage to the great Hugh Hancock, founder the #machinima movement, the upcoming showcase of Bloodspell and also his own response to some of the hoopla that Hugh created at the time of its release in 2006! </p><p>1:38 Gigabyte and ultra-wide monitors <br>4:16 The actor and writer strike, significance and implications <br>10:43 Black Mirror, Futurama and the internet - prescient episodes <br>15:38 The Machiniplex Collection at https://bit.ly/Machiniplex <br>20:32 Hugh Hancock’s Bloodspell, John Lennon and the Overcast - releases and background <br>24:48 This week's pick: Daydream, the Lovin’ Spoonful soundtrack and Mystfit </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Tracy Harwood <br>Editor: Ricky Grove <br>Music: Intro: Doctor Dreamchip &amp; Outro: Arps Solina</p>]]>
      </content:encoded>
      <pubDate>Thu, 10 Aug 2023 00:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/4b141267/f7e8f04c.mp3" length="52972389" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/kfTiXTkiWyRYNa_d3vGxBzdab0OS7Hciquuf6HT1-aQ/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE0NTA0ODYv/MTY5MTQ4MzE5Mi1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2205</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A performance by a camera ham, shutterbug or just a plain histrionic narcissist? This week's review discusses an older machinima that has highly contemporary themes in it: carry-on-regardless, daydreaming, whatever, so long as the virtual camera is rolling. The film is called Daydream (2009) set to the titular song by Lovin' Spoonful, created by <a href="https://studio.youtube.com/channel/UC6xlGrxqY18TnUvcBDOcsTQ"> @Mystfit </a>and made in <a href="https://studio.youtube.com/channel/UCg0FSqPeiGD_lIiPaaAehQg"> @Valve </a>'s Half Life 2. Needless to say, we loved the humor but what makes this machinima interesting is that it was a scripted production created by running a path sequencer inside the game, harking back to the early days of how machinimas were made and so is reminiscent of how contemporary tools such as iClone and Unreal now work. </p><p>This week we also begin with <a href="https://studio.youtube.com/channel/UCWoAuk0iATPwbRrvC9hf6JA"> @RickyGrove </a>talking about ultra-wide monitors, using it to play Elden Ring (a mod required) and the #SAGAFTRA strike; and, <a href="https://studio.youtube.com/channel/UCS8kdZpG-G_OUcHpMn2RjSg"> @zsOverman </a>gives an overview of his remastering project of the Machiniplex collection and his homage to the great Hugh Hancock, founder the #machinima movement, the upcoming showcase of Bloodspell and also his own response to some of the hoopla that Hugh created at the time of its release in 2006! </p><p>1:38 Gigabyte and ultra-wide monitors <br>4:16 The actor and writer strike, significance and implications <br>10:43 Black Mirror, Futurama and the internet - prescient episodes <br>15:38 The Machiniplex Collection at https://bit.ly/Machiniplex <br>20:32 Hugh Hancock’s Bloodspell, John Lennon and the Overcast - releases and background <br>24:48 This week's pick: Daydream, the Lovin’ Spoonful soundtrack and Mystfit </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Tracy Harwood <br>Editor: Ricky Grove <br>Music: Intro: Doctor Dreamchip &amp; Outro: Arps Solina</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/4b141267/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E88 Minecraft: Wither Storm War (July 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>88</itunes:episode>
      <podcast:episode>88</podcast:episode>
      <itunes:title>S3 E88 Minecraft: Wither Storm War (July 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f3225168-60eb-43ba-8d4f-52c4e81939bb</guid>
      <link>https://completelymachinima.com/2023/08/03/s3-e88-minecraft-wither-storm-war-july-2023/</link>
      <description>
        <![CDATA[<p>This week's film review focusses on a story made with building blocks and without voice acting... and yet, what a spectacular story! The game world is Minecraft of course, and the story is based on Telltale Games' episodic release called Story Mode. Made by <a href="https://studio.youtube.com/channel/UCawEP-InoKYKutsgq_vqIXA">@SquaredMediaAnimations</a>, we discuss the production values emcompassed within the film, why we think adding voice acting would have enhanced the film and a number of other things we nit-picked but conclude that its really no wonder Squared Media are one of the top machinima producers in Minecraft. </p><p>0:38 Background and intro to the film </p><p>10:27 It takes a great amount of skill to tell a story without any character but is it just cliches and no depth? </p><p>12:03 The advantages of not putting dialogue in a specific language is that everyone is on the same playing field. </p><p>14:10 It’s a trope sandwich. </p><p>16:32 Soundscape and sound. </p><p>19:54 The problem of doing a silent film and the need for characters with expressiveness: the limitation of the medium.</p><p>21:48 Adding credits to the credits. </p><p><br></p><p>Credits -<br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Damien Valentine<br>Music: Arp Solinas</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week's film review focusses on a story made with building blocks and without voice acting... and yet, what a spectacular story! The game world is Minecraft of course, and the story is based on Telltale Games' episodic release called Story Mode. Made by <a href="https://studio.youtube.com/channel/UCawEP-InoKYKutsgq_vqIXA">@SquaredMediaAnimations</a>, we discuss the production values emcompassed within the film, why we think adding voice acting would have enhanced the film and a number of other things we nit-picked but conclude that its really no wonder Squared Media are one of the top machinima producers in Minecraft. </p><p>0:38 Background and intro to the film </p><p>10:27 It takes a great amount of skill to tell a story without any character but is it just cliches and no depth? </p><p>12:03 The advantages of not putting dialogue in a specific language is that everyone is on the same playing field. </p><p>14:10 It’s a trope sandwich. </p><p>16:32 Soundscape and sound. </p><p>19:54 The problem of doing a silent film and the need for characters with expressiveness: the limitation of the medium.</p><p>21:48 Adding credits to the credits. </p><p><br></p><p>Credits -<br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Damien Valentine<br>Music: Arp Solinas</p>]]>
      </content:encoded>
      <pubDate>Thu, 03 Aug 2023 00:08:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/dead850c/69cf6cdd.mp3" length="16350316" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/kZHCc8kiKlpJsJdp_z406FFEHRw7vLxGUOYeZqwNOuc/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE0Mzc1Mjgv/MTY5MDcyNzE0NS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1473</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week's film review focusses on a story made with building blocks and without voice acting... and yet, what a spectacular story! The game world is Minecraft of course, and the story is based on Telltale Games' episodic release called Story Mode. Made by <a href="https://studio.youtube.com/channel/UCawEP-InoKYKutsgq_vqIXA">@SquaredMediaAnimations</a>, we discuss the production values emcompassed within the film, why we think adding voice acting would have enhanced the film and a number of other things we nit-picked but conclude that its really no wonder Squared Media are one of the top machinima producers in Minecraft. </p><p>0:38 Background and intro to the film </p><p>10:27 It takes a great amount of skill to tell a story without any character but is it just cliches and no depth? </p><p>12:03 The advantages of not putting dialogue in a specific language is that everyone is on the same playing field. </p><p>14:10 It’s a trope sandwich. </p><p>16:32 Soundscape and sound. </p><p>19:54 The problem of doing a silent film and the need for characters with expressiveness: the limitation of the medium.</p><p>21:48 Adding credits to the credits. </p><p><br></p><p>Credits -<br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Damien Valentine<br>Music: Arp Solinas</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/dead850c/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 Special: Machiniplex Intro</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>S3 Special: Machiniplex Intro</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">9c3b9b11-d71a-41ab-899a-a7bc33eb2d59</guid>
      <link>https://completelymachinima.com/2023/07/28/s3-special-machiniplex-intro/</link>
      <description>
        <![CDATA[<p>In this ep, Phil introduces the Machiniplex [Remastered] Collection, a curated selection of machinimas from the early years. Machiniplex was a site created to host classic machinimas at the point that Machinima [dot] com began to assert its energies over the community as a corporate entity.  The site was a community endeavour, with both Ricky and Phil playing a pivitol role in managing the project to preserve the original content the community had contributed to the early original Machinima website... until such time as it ran its course.  Phil and Ricky reminisce about the origins of Machiniplex and its contributors.</p><p>To celebrate the release of the curated collection, which you can find over on Phil's Vimeo channel (links in the show notes), the Completely Machinima crew have each selected a film they recall with particular fondness and discuss its significance. Phil has remastered each of the films using AI, not always a perfect process, so we also discuss his approach and techniques in bringing the original works up to 4K standard.</p><p>We encourage machinima fans everywhere to check out these films, not only were they brilliant in their day but in terms of storytelling, remain some of our favourite creative works against which we often draw comparisons when reviewing latest films.</p><p>0:10 Intro and background to the Machiniplex site<br>6:06 Blahbalicious by Wendigo and Avatar, 1997<br>10:01 BOT by Digital Yoke, 2005?<br>18:09 Edge of Remorse by Riot Films, 2006<br>26:56 The Snow Witch by Britannica Dreams, 2006</p><p>Credits -<br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Music: Anno domini beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this ep, Phil introduces the Machiniplex [Remastered] Collection, a curated selection of machinimas from the early years. Machiniplex was a site created to host classic machinimas at the point that Machinima [dot] com began to assert its energies over the community as a corporate entity.  The site was a community endeavour, with both Ricky and Phil playing a pivitol role in managing the project to preserve the original content the community had contributed to the early original Machinima website... until such time as it ran its course.  Phil and Ricky reminisce about the origins of Machiniplex and its contributors.</p><p>To celebrate the release of the curated collection, which you can find over on Phil's Vimeo channel (links in the show notes), the Completely Machinima crew have each selected a film they recall with particular fondness and discuss its significance. Phil has remastered each of the films using AI, not always a perfect process, so we also discuss his approach and techniques in bringing the original works up to 4K standard.</p><p>We encourage machinima fans everywhere to check out these films, not only were they brilliant in their day but in terms of storytelling, remain some of our favourite creative works against which we often draw comparisons when reviewing latest films.</p><p>0:10 Intro and background to the Machiniplex site<br>6:06 Blahbalicious by Wendigo and Avatar, 1997<br>10:01 BOT by Digital Yoke, 2005?<br>18:09 Edge of Remorse by Riot Films, 2006<br>26:56 The Snow Witch by Britannica Dreams, 2006</p><p>Credits -<br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Music: Anno domini beats</p>]]>
      </content:encoded>
      <pubDate>Fri, 28 Jul 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/f978ea0f/3f4bdacb.mp3" length="81808272" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/kaC4WjS681PQMYXatVtRTqplpuhqLJPsc4OUHl1R0aw/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE0MzA3NjYv/MTY5MDIyODYxMi1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2523</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this ep, Phil introduces the Machiniplex [Remastered] Collection, a curated selection of machinimas from the early years. Machiniplex was a site created to host classic machinimas at the point that Machinima [dot] com began to assert its energies over the community as a corporate entity.  The site was a community endeavour, with both Ricky and Phil playing a pivitol role in managing the project to preserve the original content the community had contributed to the early original Machinima website... until such time as it ran its course.  Phil and Ricky reminisce about the origins of Machiniplex and its contributors.</p><p>To celebrate the release of the curated collection, which you can find over on Phil's Vimeo channel (links in the show notes), the Completely Machinima crew have each selected a film they recall with particular fondness and discuss its significance. Phil has remastered each of the films using AI, not always a perfect process, so we also discuss his approach and techniques in bringing the original works up to 4K standard.</p><p>We encourage machinima fans everywhere to check out these films, not only were they brilliant in their day but in terms of storytelling, remain some of our favourite creative works against which we often draw comparisons when reviewing latest films.</p><p>0:10 Intro and background to the Machiniplex site<br>6:06 Blahbalicious by Wendigo and Avatar, 1997<br>10:01 BOT by Digital Yoke, 2005?<br>18:09 Edge of Remorse by Riot Films, 2006<br>26:56 The Snow Witch by Britannica Dreams, 2006</p><p>Credits -<br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Music: Anno domini beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/f978ea0f/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E87 Cyberpunk 2077: Don’t Fall Down, Cinematic Machinima Music Video (July 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>87</itunes:episode>
      <podcast:episode>87</podcast:episode>
      <itunes:title>S3 E87 Cyberpunk 2077: Don’t Fall Down, Cinematic Machinima Music Video (July 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">80575ebe-0a72-45ff-8078-fd4c347911f3</guid>
      <link>https://completelymachinima.com/2023/07/27/s3-e87-cyberpunk-2077-dont-fall-down-cinematic-machinima-music-video-july-2023/</link>
      <description>
        <![CDATA[<p>A love letter to Cyberpunk 2077?  In this week's episode, the CM crew discuss a cinematic music video that perfectly captures a uniquely human feeling of people watching... and reflects on the phenomenal creativity of procedurally generated character content in the Cyberpunk world. The film is called Don't Fall Down by Puttefnask and the song it accompanies is Pray by Haelos - it is perhaps a more fitting video than the original.</p><p>6:10 The first person perspective in Cyberpunk</p><p>11:01 Wowed by the variety of the NPC characters and procedurally generated art</p><p>13:00 Black Mirror is today's Twilight Zone </p><p>15:24 This movie is a feeling</p><p>18:05 A love letter to the world of the game</p><p><br>Credits -<br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Damien Valentine<br>Music: Arps Solina</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A love letter to Cyberpunk 2077?  In this week's episode, the CM crew discuss a cinematic music video that perfectly captures a uniquely human feeling of people watching... and reflects on the phenomenal creativity of procedurally generated character content in the Cyberpunk world. The film is called Don't Fall Down by Puttefnask and the song it accompanies is Pray by Haelos - it is perhaps a more fitting video than the original.</p><p>6:10 The first person perspective in Cyberpunk</p><p>11:01 Wowed by the variety of the NPC characters and procedurally generated art</p><p>13:00 Black Mirror is today's Twilight Zone </p><p>15:24 This movie is a feeling</p><p>18:05 A love letter to the world of the game</p><p><br>Credits -<br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Damien Valentine<br>Music: Arps Solina</p>]]>
      </content:encoded>
      <pubDate>Thu, 27 Jul 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/232ccb41/71e77f29.mp3" length="14951692" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/bTry1CekgLZ3d4TRmelvZwhTRlwoc4rodtLq3W_Dnyc/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEzOTgzMTcv/MTY5MDAyMDIzMy1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1338</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A love letter to Cyberpunk 2077?  In this week's episode, the CM crew discuss a cinematic music video that perfectly captures a uniquely human feeling of people watching... and reflects on the phenomenal creativity of procedurally generated character content in the Cyberpunk world. The film is called Don't Fall Down by Puttefnask and the song it accompanies is Pray by Haelos - it is perhaps a more fitting video than the original.</p><p>6:10 The first person perspective in Cyberpunk</p><p>11:01 Wowed by the variety of the NPC characters and procedurally generated art</p><p>13:00 Black Mirror is today's Twilight Zone </p><p>15:24 This movie is a feeling</p><p>18:05 A love letter to the world of the game</p><p><br>Credits -<br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Damien Valentine<br>Music: Arps Solina</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/232ccb41/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E86 RDR2: The MODDED Wacky West (July 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>85</itunes:episode>
      <podcast:episode>85</podcast:episode>
      <itunes:title>S3 E86 RDR2: The MODDED Wacky West (July 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6e1c1b3b-1247-40fa-a67d-f967849d6b3d</guid>
      <link>https://completelymachinima.com/2023/07/20/s3-e86-rdr2-the-modded-wacky-west-july-2023/</link>
      <description>
        <![CDATA[<p>This week's review is of 12 minutes of the wackiest of Wacky Wests we could ever imagine! BedBananas has used a a whole host of mods, created by Weds_Garbageday, to devise this truly surrealist Red Dead American Dream machinima.  Seeing is believing - and its probably one of the best machinimas of all time!</p><p>8:16 Surrealist machinima at its very best. </p><p>11:30 Buster Keaton and the Wild Wild West</p><p>14:29 The violence to the central character makes him empathetic. </p><p>19:42 How the voices and dialogue were created. </p><p><br></p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Music: Coast by Anno Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week's review is of 12 minutes of the wackiest of Wacky Wests we could ever imagine! BedBananas has used a a whole host of mods, created by Weds_Garbageday, to devise this truly surrealist Red Dead American Dream machinima.  Seeing is believing - and its probably one of the best machinimas of all time!</p><p>8:16 Surrealist machinima at its very best. </p><p>11:30 Buster Keaton and the Wild Wild West</p><p>14:29 The violence to the central character makes him empathetic. </p><p>19:42 How the voices and dialogue were created. </p><p><br></p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Music: Coast by Anno Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 20 Jul 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/ff9ca42f/ef07ae02.mp3" length="49599926" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/FtMTNh3FiPx_dfR5H5WdACrc--w8m5GyrBZq9Fo7mgk/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE0MjQ1NjIv/MTY4OTc1MzY4NS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1529</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week's review is of 12 minutes of the wackiest of Wacky Wests we could ever imagine! BedBananas has used a a whole host of mods, created by Weds_Garbageday, to devise this truly surrealist Red Dead American Dream machinima.  Seeing is believing - and its probably one of the best machinimas of all time!</p><p>8:16 Surrealist machinima at its very best. </p><p>11:30 Buster Keaton and the Wild Wild West</p><p>14:29 The violence to the central character makes him empathetic. </p><p>19:42 How the voices and dialogue were created. </p><p><br></p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Music: Coast by Anno Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/ff9ca42f/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E85 Its Just a Game (July 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>85</itunes:episode>
      <podcast:episode>85</podcast:episode>
      <itunes:title>S3 E85 Its Just a Game (July 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a03bb382-9ec4-497e-bebe-aeefbc4d6b70</guid>
      <link>https://completelymachinima.com/2023/07/13/s3-e85-its-just-a-game-july-2023/</link>
      <description>
        <![CDATA[<p>Nope, its not 'just a game', its one of the most visually stunning Gothic story open worlds ever created (according to Ricky)!  In this ep, we discuss GraysonFlows' tribute to the world of Elden Ring, set to Max Richter's November composition, which highlights the beauty of the game from the exhausting open sequence to the final prize, creatures, battles and voice acting.  </p><p>0:12 Intro. </p><p>2:00 Hacking major games for free. </p><p>5:06 Tribute to the best game of the year. </p><p>8:11 Elden Ring Machinima. </p><p>10:42 The beauty and depth of the three sections. </p><p>13:36 The mythology of christianity and religion. </p><p>16:17 The tarnished are in between people. </p><p>18:09 One piece of advice for anyone wanting to play Elden Ring. </p><p><br>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Music: Arps Solina, Otis McDonald</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Nope, its not 'just a game', its one of the most visually stunning Gothic story open worlds ever created (according to Ricky)!  In this ep, we discuss GraysonFlows' tribute to the world of Elden Ring, set to Max Richter's November composition, which highlights the beauty of the game from the exhausting open sequence to the final prize, creatures, battles and voice acting.  </p><p>0:12 Intro. </p><p>2:00 Hacking major games for free. </p><p>5:06 Tribute to the best game of the year. </p><p>8:11 Elden Ring Machinima. </p><p>10:42 The beauty and depth of the three sections. </p><p>13:36 The mythology of christianity and religion. </p><p>16:17 The tarnished are in between people. </p><p>18:09 One piece of advice for anyone wanting to play Elden Ring. </p><p><br>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Music: Arps Solina, Otis McDonald</p>]]>
      </content:encoded>
      <pubDate>Thu, 13 Jul 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/e9afd4df/db1d3dd7.mp3" length="31527926" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/1-2berefOBV5vx4u23kfhjFnRPJMUebGVjM-LC0Hin4/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzE0MDQ2NDIv/MTY4ODM3MDU5NC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1312</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Nope, its not 'just a game', its one of the most visually stunning Gothic story open worlds ever created (according to Ricky)!  In this ep, we discuss GraysonFlows' tribute to the world of Elden Ring, set to Max Richter's November composition, which highlights the beauty of the game from the exhausting open sequence to the final prize, creatures, battles and voice acting.  </p><p>0:12 Intro. </p><p>2:00 Hacking major games for free. </p><p>5:06 Tribute to the best game of the year. </p><p>8:11 Elden Ring Machinima. </p><p>10:42 The beauty and depth of the three sections. </p><p>13:36 The mythology of christianity and religion. </p><p>16:17 The tarnished are in between people. </p><p>18:09 One piece of advice for anyone wanting to play Elden Ring. </p><p><br>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Music: Arps Solina, Otis McDonald</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e9afd4df/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E84 DCS: The Ghost | DCS: The Right Stuff  (July 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>84</itunes:episode>
      <podcast:episode>84</podcast:episode>
      <itunes:title>S3 E84 DCS: The Ghost | DCS: The Right Stuff  (July 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0f34876e-6e73-4e10-8cac-67b36b5b5cb2</guid>
      <link>https://completelymachinima.com/2023/06/27/s3-e84-dcs-the-ghost-dcs-the-right-stuff-june-2023</link>
      <description>
        <![CDATA[<p>This week, we discuss some of the best flight sim machinima we’ve ever seen, thanks to Damien’s picks.  We couldn’t decide which was better, so we discuss two films: The Ghost and The Right Stuff by J P Ferre, made in DCS.  The first is a horror story and the other a story of one of the most influential pioneers of modern space flight today: Chuck Yeager. It is an outstanding retelling of one particularly testing flight, and is a Hollywood movie in 12 minutes!  </p><p> </p><p>1:00 The Ghost intro.</p><p>3:02 Pilot’s involvement in the action. </p><p>4:37 The role of editing to establish continuity. </p><p>7:32 Reality vs fantasy in a high-end flight sim. </p><p>13:12 The Right Stuff intro.</p><p>15:23 A near perfect machinima. </p><p>22:45 Pioneers of spaceflight: a Hollywood movie in 12 minutes. </p><p>26:00 The sound of the plane taking off. </p><p>30:42 The soundtrack for the film. </p><p><br>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Editor/Producer: Ricky Grove<br>Music: Arps Solina</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, we discuss some of the best flight sim machinima we’ve ever seen, thanks to Damien’s picks.  We couldn’t decide which was better, so we discuss two films: The Ghost and The Right Stuff by J P Ferre, made in DCS.  The first is a horror story and the other a story of one of the most influential pioneers of modern space flight today: Chuck Yeager. It is an outstanding retelling of one particularly testing flight, and is a Hollywood movie in 12 minutes!  </p><p> </p><p>1:00 The Ghost intro.</p><p>3:02 Pilot’s involvement in the action. </p><p>4:37 The role of editing to establish continuity. </p><p>7:32 Reality vs fantasy in a high-end flight sim. </p><p>13:12 The Right Stuff intro.</p><p>15:23 A near perfect machinima. </p><p>22:45 Pioneers of spaceflight: a Hollywood movie in 12 minutes. </p><p>26:00 The sound of the plane taking off. </p><p>30:42 The soundtrack for the film. </p><p><br>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Editor/Producer: Ricky Grove<br>Music: Arps Solina</p>]]>
      </content:encoded>
      <pubDate>Thu, 06 Jul 2023 00:02:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/48d6ceb0/18f30306.mp3" length="50220297" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/lL_nPF3Cg1xvp6GHvUOVtwS2-1w3KEwuOxMPkc7d4VE/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEzOTg4Nzcv/MTY4NzgxMzE1My1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2091</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week, we discuss some of the best flight sim machinima we’ve ever seen, thanks to Damien’s picks.  We couldn’t decide which was better, so we discuss two films: The Ghost and The Right Stuff by J P Ferre, made in DCS.  The first is a horror story and the other a story of one of the most influential pioneers of modern space flight today: Chuck Yeager. It is an outstanding retelling of one particularly testing flight, and is a Hollywood movie in 12 minutes!  </p><p> </p><p>1:00 The Ghost intro.</p><p>3:02 Pilot’s involvement in the action. </p><p>4:37 The role of editing to establish continuity. </p><p>7:32 Reality vs fantasy in a high-end flight sim. </p><p>13:12 The Right Stuff intro.</p><p>15:23 A near perfect machinima. </p><p>22:45 Pioneers of spaceflight: a Hollywood movie in 12 minutes. </p><p>26:00 The sound of the plane taking off. </p><p>30:42 The soundtrack for the film. </p><p><br>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Editor/Producer: Ricky Grove<br>Music: Arps Solina</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/48d6ceb0/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E83 Half Life: HEV Suit (June 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>83</itunes:episode>
      <podcast:episode>83</podcast:episode>
      <itunes:title>S3 E83 Half Life: HEV Suit (June 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">edf39bd4-da52-4498-906c-d6ae5238e719</guid>
      <link>https://completelymachinima.com/s3-ep83-half-life-hev-suit-june-2023</link>
      <description>
        <![CDATA[<p>This week, Phil has selected a short that will make all those H&amp;S and Half Lifers smile equally... HEV Suit by <a href="https://studio.youtube.com/channel/UCSrK6pGVqznij29nyOf4oHg"> @Zapper770 </a>... because we all need more head crabs in our lives. The film is an example of great comedy timing. </p><p>Credits - <br>Speakers: <a href="https://studio.youtube.com/channel/UCWoAuk0iATPwbRrvC9hf6JA"> @RickyGrove </a><a href="https://studio.youtube.com/channel/UCS8kdZpG-G_OUcHpMn2RjSg"> @zsOverman </a><a href="https://studio.youtube.com/channel/UCMB99OGQdAWKiRVwA5if_Yw"> @tgharwood </a><a href="https://studio.youtube.com/channel/UCkLinRgKCTv1OX4RuuRTuBg"> @DarthAngelus </a><br>Producer: Ricky Grove <br>Editor: Damien Valentine <br>Music: Arp Solina</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, Phil has selected a short that will make all those H&amp;S and Half Lifers smile equally... HEV Suit by <a href="https://studio.youtube.com/channel/UCSrK6pGVqznij29nyOf4oHg"> @Zapper770 </a>... because we all need more head crabs in our lives. The film is an example of great comedy timing. </p><p>Credits - <br>Speakers: <a href="https://studio.youtube.com/channel/UCWoAuk0iATPwbRrvC9hf6JA"> @RickyGrove </a><a href="https://studio.youtube.com/channel/UCS8kdZpG-G_OUcHpMn2RjSg"> @zsOverman </a><a href="https://studio.youtube.com/channel/UCMB99OGQdAWKiRVwA5if_Yw"> @tgharwood </a><a href="https://studio.youtube.com/channel/UCkLinRgKCTv1OX4RuuRTuBg"> @DarthAngelus </a><br>Producer: Ricky Grove <br>Editor: Damien Valentine <br>Music: Arp Solina</p>]]>
      </content:encoded>
      <pubDate>Thu, 29 Jun 2023 00:03:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/c637efb9/5224a12e.mp3" length="7904081" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/tnTanlE3mtIhPW2yqcI2fU7Ofdu8RhYuo2YIQBksmQo/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEzOTgzNDIv/MTY4Nzc5MDI2OC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>736</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week, Phil has selected a short that will make all those H&amp;S and Half Lifers smile equally... HEV Suit by <a href="https://studio.youtube.com/channel/UCSrK6pGVqznij29nyOf4oHg"> @Zapper770 </a>... because we all need more head crabs in our lives. The film is an example of great comedy timing. </p><p>Credits - <br>Speakers: <a href="https://studio.youtube.com/channel/UCWoAuk0iATPwbRrvC9hf6JA"> @RickyGrove </a><a href="https://studio.youtube.com/channel/UCS8kdZpG-G_OUcHpMn2RjSg"> @zsOverman </a><a href="https://studio.youtube.com/channel/UCMB99OGQdAWKiRVwA5if_Yw"> @tgharwood </a><a href="https://studio.youtube.com/channel/UCkLinRgKCTv1OX4RuuRTuBg"> @DarthAngelus </a><br>Producer: Ricky Grove <br>Editor: Damien Valentine <br>Music: Arp Solina</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c637efb9/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E82 Machinima by Ally Kustera (June 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>82</itunes:episode>
      <podcast:episode>82</podcast:episode>
      <itunes:title>S3 E82 Machinima by Ally Kustera (June 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e1a7788a-5df4-402f-98d0-250fe3851600</guid>
      <link>https://completelymachinima.com/2023/06/22/s3-e82-machinima-by-ally-kustera-june-2023/</link>
      <description>
        <![CDATA[<p>This week’s film review looks at a work by Ally Kustera. The work artfully conveys a sense of feminism without the politics through snippets of video game character cutscenes from Lara Croft to Ellie (The Last of Us) and others in between. </p><p>1:00 Kitbash for Blender of the Back Rooms by Daniel Grove. <br>1:30 Machinima by Ally Kustera. <br>13:35 Feminism in the video game world. <br>16:17 A celebration of women without any of the baggage. </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Ricky Grove <br>Editor: Damien Valentine <br>Music: Arps Solina</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week’s film review looks at a work by Ally Kustera. The work artfully conveys a sense of feminism without the politics through snippets of video game character cutscenes from Lara Croft to Ellie (The Last of Us) and others in between. </p><p>1:00 Kitbash for Blender of the Back Rooms by Daniel Grove. <br>1:30 Machinima by Ally Kustera. <br>13:35 Feminism in the video game world. <br>16:17 A celebration of women without any of the baggage. </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Ricky Grove <br>Editor: Damien Valentine <br>Music: Arps Solina</p>]]>
      </content:encoded>
      <pubDate>Thu, 22 Jun 2023 01:09:40 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/9b860bbc/95942649.mp3" length="14001379" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/f5yrWLpOLWMuEBLyNfcDxWKtAy-EVsQHmIfB1QpDKhM/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEzOTI1NjAv/MTY4NzQyMTI5Mi1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1337</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week’s film review looks at a work by Ally Kustera. The work artfully conveys a sense of feminism without the politics through snippets of video game character cutscenes from Lara Croft to Ellie (The Last of Us) and others in between. </p><p>1:00 Kitbash for Blender of the Back Rooms by Daniel Grove. <br>1:30 Machinima by Ally Kustera. <br>13:35 Feminism in the video game world. <br>16:17 A celebration of women without any of the baggage. </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Ricky Grove <br>Editor: Damien Valentine <br>Music: Arps Solina</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/9b860bbc/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E81 Still Here (June 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>81</itunes:episode>
      <podcast:episode>81</podcast:episode>
      <itunes:title>S3 E81 Still Here (June 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c837e9c6-f255-4319-844b-acfe085388fa</guid>
      <link>https://completelymachinima.com/2023/06/15/s3-e81-still-here-june-2023</link>
      <description>
        <![CDATA[<p>Still Here... a chilling dystopian tale of a world devasted by climate crisis and wealth inequality. This week's review is of a film by Guido Ekker, featured on the Film Shortage Channel (YouTube), and is one of the few shorts we've seen that attempts to make a point beyond pure entertainment. We identify some of the stereotypical tropes used and discuss the creative potential of machinima and virtual production for this kind of political messaging - all with our usual critical bonhomie.</p><p>3:49 Film’s story: a call to action for the planet. </p><p>7:33 Climate change is a big problem. </p><p>10:41 Visuals and acting. </p><p>17:00 Running away from polemics. <br>22:24 The future of activist content creation. <br>24:42 This is not a simple issue. </p><p>26:37 The Orville and Star Trek </p><p>28:19 Political themes in science fiction. </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Editor/Producer: Ricky Grove<br>Music: Arps Solina</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Still Here... a chilling dystopian tale of a world devasted by climate crisis and wealth inequality. This week's review is of a film by Guido Ekker, featured on the Film Shortage Channel (YouTube), and is one of the few shorts we've seen that attempts to make a point beyond pure entertainment. We identify some of the stereotypical tropes used and discuss the creative potential of machinima and virtual production for this kind of political messaging - all with our usual critical bonhomie.</p><p>3:49 Film’s story: a call to action for the planet. </p><p>7:33 Climate change is a big problem. </p><p>10:41 Visuals and acting. </p><p>17:00 Running away from polemics. <br>22:24 The future of activist content creation. <br>24:42 This is not a simple issue. </p><p>26:37 The Orville and Star Trek </p><p>28:19 Political themes in science fiction. </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Editor/Producer: Ricky Grove<br>Music: Arps Solina</p>]]>
      </content:encoded>
      <pubDate>Thu, 15 Jun 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/3239f6d5/5b7f41ee.mp3" length="46245882" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/lsOB0za8m4MaYV8WbZ2g5vSFMpVrgNnFCljPvz3n7TA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEzNzI1MTMv/MTY4NjU2NDg0MS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1925</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Still Here... a chilling dystopian tale of a world devasted by climate crisis and wealth inequality. This week's review is of a film by Guido Ekker, featured on the Film Shortage Channel (YouTube), and is one of the few shorts we've seen that attempts to make a point beyond pure entertainment. We identify some of the stereotypical tropes used and discuss the creative potential of machinima and virtual production for this kind of political messaging - all with our usual critical bonhomie.</p><p>3:49 Film’s story: a call to action for the planet. </p><p>7:33 Climate change is a big problem. </p><p>10:41 Visuals and acting. </p><p>17:00 Running away from polemics. <br>22:24 The future of activist content creation. <br>24:42 This is not a simple issue. </p><p>26:37 The Orville and Star Trek </p><p>28:19 Political themes in science fiction. </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Editor/Producer: Ricky Grove<br>Music: Arps Solina</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/3239f6d5/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima Interview: Vladimir Nadein &amp; Dmitry Frolov, curators (June 2023) </title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:title>Completely Machinima Interview: Vladimir Nadein &amp; Dmitry Frolov, curators (June 2023) </itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">e0136997-e992-43bb-ab87-3077a3881381</guid>
      <link>https://completelymachinima.com/2023/06/08/completely-machinima-interview-vladimir-nadein-dmitry-frolov-curators-june-2023/</link>
      <description>
        <![CDATA[<p>In this bonus episode, Tracy talks to the curators of the Oberhausen International Short Film Festival, Vladimir Nadein and Dmitry Frolov.</p><p>1:31 How did you get interested in machine? <br>10:28 Dedicating one of the screenings to solomon. <br>19:49 The interplay between analogue and digital. <br>26:36 What was the response from the audience? <br>36:01 Machinima techniques and tools. <br>41:47 What are your takeaways? <br>50:15 Next steps for the future of machinima and Oberhausen as important legacy. <br>58:23 Copyright issues. <br>1:00:00 The constant struggle between filmmakers and capitalists. </p><p>Credits -<br>Speakers: Tracy Harwood, Vladimir Nadein, Dmitry Frolov<br>Producer: Tracy Harwood<br>Editor: Ricky Grove<br>Music: Anno Domini Beats</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this bonus episode, Tracy talks to the curators of the Oberhausen International Short Film Festival, Vladimir Nadein and Dmitry Frolov.</p><p>1:31 How did you get interested in machine? <br>10:28 Dedicating one of the screenings to solomon. <br>19:49 The interplay between analogue and digital. <br>26:36 What was the response from the audience? <br>36:01 Machinima techniques and tools. <br>41:47 What are your takeaways? <br>50:15 Next steps for the future of machinima and Oberhausen as important legacy. <br>58:23 Copyright issues. <br>1:00:00 The constant struggle between filmmakers and capitalists. </p><p>Credits -<br>Speakers: Tracy Harwood, Vladimir Nadein, Dmitry Frolov<br>Producer: Tracy Harwood<br>Editor: Ricky Grove<br>Music: Anno Domini Beats</p>]]>
      </content:encoded>
      <pubDate>Thu, 08 Jun 2023 01:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/00bbbb5d/027685e6.mp3" length="137997466" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/3hNx7ZtFoAmQCly4H9bdbMRVjQCKD1D6nfgUP_9TBB8/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEzNzQwMDAv/MTY4NjE2NzMxMi1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>4272</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>In this bonus episode, Tracy talks to the curators of the Oberhausen International Short Film Festival, Vladimir Nadein and Dmitry Frolov.</p><p>1:31 How did you get interested in machine? <br>10:28 Dedicating one of the screenings to solomon. <br>19:49 The interplay between analogue and digital. <br>26:36 What was the response from the audience? <br>36:01 Machinima techniques and tools. <br>41:47 What are your takeaways? <br>50:15 Next steps for the future of machinima and Oberhausen as important legacy. <br>58:23 Copyright issues. <br>1:00:00 The constant struggle between filmmakers and capitalists. </p><p>Credits -<br>Speakers: Tracy Harwood, Vladimir Nadein, Dmitry Frolov<br>Producer: Tracy Harwood<br>Editor: Ricky Grove<br>Music: Anno Domini Beats</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/00bbbb5d/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E80 Oberhausen ISFF Discussion (June 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>80</itunes:episode>
      <podcast:episode>80</podcast:episode>
      <itunes:title>S3 E80 Oberhausen ISFF Discussion (June 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f49c4527-fc1c-4b31-bc22-3e10d4f1f2fa</guid>
      <link>https://completelymachinima.com/2023/06/08/s3-e80-oberhausen-isff-discussion-june-2023/</link>
      <description>
        <![CDATA[<p>Following on from Tracy's visit to the Oberhausen International Short Film Festival, which took place between 26 April and 1 May, Ricky leads a discussion with Tracy on the thoughts about film selection at the event, different distribution strategies, topics discussed at the panel, and the future of avant-garde machinima films and filmmaking for festivals generally.</p><p>You can also follow this episode with Tracy's interview with Vladimir Nadein and Dmitry Frolov, curators of the Oberhausen International Short Film Festival, on our channel released alongside this epsiode. </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Ricky Grove<br>Music: Arp Solina</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Following on from Tracy's visit to the Oberhausen International Short Film Festival, which took place between 26 April and 1 May, Ricky leads a discussion with Tracy on the thoughts about film selection at the event, different distribution strategies, topics discussed at the panel, and the future of avant-garde machinima films and filmmaking for festivals generally.</p><p>You can also follow this episode with Tracy's interview with Vladimir Nadein and Dmitry Frolov, curators of the Oberhausen International Short Film Festival, on our channel released alongside this epsiode. </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Ricky Grove<br>Music: Arp Solina</p>]]>
      </content:encoded>
      <pubDate>Thu, 08 Jun 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/9095e3fa/f24fb9b9.mp3" length="39252181" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/TInqIIG7AZg_RWtnJ0IENQVIJTiiGGgkFyUBvoDAPKM/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEzNjM4MjEv/MTY4NjEzOTQ3Ni1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2450</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Following on from Tracy's visit to the Oberhausen International Short Film Festival, which took place between 26 April and 1 May, Ricky leads a discussion with Tracy on the thoughts about film selection at the event, different distribution strategies, topics discussed at the panel, and the future of avant-garde machinima films and filmmaking for festivals generally.</p><p>You can also follow this episode with Tracy's interview with Vladimir Nadein and Dmitry Frolov, curators of the Oberhausen International Short Film Festival, on our channel released alongside this epsiode. </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer/Editor: Ricky Grove<br>Music: Arp Solina</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/9095e3fa/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E79 Genesis by Edy Recendez (May 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>79</itunes:episode>
      <podcast:episode>79</podcast:episode>
      <itunes:title>S3 E79 Genesis by Edy Recendez (May 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">976f870d-9c34-4287-80a1-b90aaf738699</guid>
      <link>https://completelymachinima.com/2023/05/31/s3-e79-genesis-by-edy-recendez-may-2023/</link>
      <description>
        <![CDATA[<p>A well-trodden path in alien encounters, this week’s short is Genesis by Edy Recendez, filmed in Unreal Engine. From the very beginning the film is such fun, with great editing and sound design – right up to and including the ending ‘rap slash dance’ credits.  Ricky, Phil and Damien also talk about the upcoming Diablo 4 release. </p><p> </p><p>0:08 Introduction</p><p>3:56 The detail is important to the director</p><p>7:15 An archetypical story concept</p><p>8:45 Sound design and foley</p><p>11:22 The ending credits – a rap slash dance!</p><p>17:01 Diablo 4… releases 6 June</p><p>20:00 Elden Ring, again</p><p><br>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine (MIA Tracy Harwood)<br>Producer/Editor: Ricky Grove<br>Music: Arps Solina</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>A well-trodden path in alien encounters, this week’s short is Genesis by Edy Recendez, filmed in Unreal Engine. From the very beginning the film is such fun, with great editing and sound design – right up to and including the ending ‘rap slash dance’ credits.  Ricky, Phil and Damien also talk about the upcoming Diablo 4 release. </p><p> </p><p>0:08 Introduction</p><p>3:56 The detail is important to the director</p><p>7:15 An archetypical story concept</p><p>8:45 Sound design and foley</p><p>11:22 The ending credits – a rap slash dance!</p><p>17:01 Diablo 4… releases 6 June</p><p>20:00 Elden Ring, again</p><p><br>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine (MIA Tracy Harwood)<br>Producer/Editor: Ricky Grove<br>Music: Arps Solina</p>]]>
      </content:encoded>
      <pubDate>Thu, 01 Jun 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/4a7599e4/55920432.mp3" length="24128941" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/7r9Phd7uW3Ua2YqaK0ieHkq7icr289P3UBsMOmMOFKE/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEzNTA4NTkv/MTY4NTAzMTU1OS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1505</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>A well-trodden path in alien encounters, this week’s short is Genesis by Edy Recendez, filmed in Unreal Engine. From the very beginning the film is such fun, with great editing and sound design – right up to and including the ending ‘rap slash dance’ credits.  Ricky, Phil and Damien also talk about the upcoming Diablo 4 release. </p><p> </p><p>0:08 Introduction</p><p>3:56 The detail is important to the director</p><p>7:15 An archetypical story concept</p><p>8:45 Sound design and foley</p><p>11:22 The ending credits – a rap slash dance!</p><p>17:01 Diablo 4… releases 6 June</p><p>20:00 Elden Ring, again</p><p><br>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine (MIA Tracy Harwood)<br>Producer/Editor: Ricky Grove<br>Music: Arps Solina</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/4a7599e4/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E78 Film Review: Torn Seas (May 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>78</itunes:episode>
      <podcast:episode>78</podcast:episode>
      <itunes:title>S3 E78 Film Review: Torn Seas (May 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7c0b48f8-8caf-4704-9f16-45aa6bc3807f</guid>
      <link>https://completelymachinima.com/2023/05/24/s3-e78-torn-seas-may-2023/</link>
      <description>
        <![CDATA[<p>This week, Ricky, Phil and Damien discuss Torn Seas – a feature made with Unreal Engine, by Richard Boisvert.  We don’t often review feature-length films on this show, not least because few are brave enough to make them, and we talk about that aspect a bit too.  Overall, we were impressed by this film but we also have a few suggestions to consider.  </p><p>5:21 Cinematic Design. </p><p>9:35 Difference between Ricky’s tolerance for sentimental stories and your tolerance. </p><p>11:22 The problem with Pixar and Unreal. </p><p>15:42 The value of screenwriting and narrative. </p><p>20:24 Voice acting and sound effects. </p><p>24:24 The role of a script’s ambiguity. </p><p>28:47 Learning as he goes along. </p><p>30:44 A kind of audition for Hollywood. </p><p><br></p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine (MIA Tracy Harwood)<br>Producer: Ricky Grove<br>Editor: Damien Valentine<br>Music: Arp Solina<br> </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, Ricky, Phil and Damien discuss Torn Seas – a feature made with Unreal Engine, by Richard Boisvert.  We don’t often review feature-length films on this show, not least because few are brave enough to make them, and we talk about that aspect a bit too.  Overall, we were impressed by this film but we also have a few suggestions to consider.  </p><p>5:21 Cinematic Design. </p><p>9:35 Difference between Ricky’s tolerance for sentimental stories and your tolerance. </p><p>11:22 The problem with Pixar and Unreal. </p><p>15:42 The value of screenwriting and narrative. </p><p>20:24 Voice acting and sound effects. </p><p>24:24 The role of a script’s ambiguity. </p><p>28:47 Learning as he goes along. </p><p>30:44 A kind of audition for Hollywood. </p><p><br></p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine (MIA Tracy Harwood)<br>Producer: Ricky Grove<br>Editor: Damien Valentine<br>Music: Arp Solina<br> </p>]]>
      </content:encoded>
      <pubDate>Thu, 25 May 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/8d5c9627/44a2c90d.mp3" length="21034839" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/iG7WoyaICKa_oOrwW5tsAlw8CN8ptXR5bR_BP8RtrbM/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEzNDk2MDEv/MTY4NDgyOTY0My1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1981</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week, Ricky, Phil and Damien discuss Torn Seas – a feature made with Unreal Engine, by Richard Boisvert.  We don’t often review feature-length films on this show, not least because few are brave enough to make them, and we talk about that aspect a bit too.  Overall, we were impressed by this film but we also have a few suggestions to consider.  </p><p>5:21 Cinematic Design. </p><p>9:35 Difference between Ricky’s tolerance for sentimental stories and your tolerance. </p><p>11:22 The problem with Pixar and Unreal. </p><p>15:42 The value of screenwriting and narrative. </p><p>20:24 Voice acting and sound effects. </p><p>24:24 The role of a script’s ambiguity. </p><p>28:47 Learning as he goes along. </p><p>30:44 A kind of audition for Hollywood. </p><p><br></p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine (MIA Tracy Harwood)<br>Producer: Ricky Grove<br>Editor: Damien Valentine<br>Music: Arp Solina<br> </p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/8d5c9627/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E77 Film Review: Sandstorm (May 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>77</itunes:episode>
      <podcast:episode>77</podcast:episode>
      <itunes:title>S3 E77 Film Review: Sandstorm (May 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f0dd80fa-a3a3-4a7d-b35e-52d43427fde1</guid>
      <link>https://completelymachinima.com/2023/05/17/s3-e77-film-review-sandstorm-may-2023/</link>
      <description>
        <![CDATA[<p>Made in the still developing game, Star Citizen, this week's film is a large-scale production showing 97 players creating a complex battle scene. The film is called Sandstorm, directed by Wailander.  Ricky, Phil and Damien discuss the extent to which machinima is about showing off the game vs telling a story, what the role of the director is in game-based machinima productions and, of course, take a deep dive into the history of machinima in the process. They also reflect on just how wealthy (with in-game currency) the creators of this work actually have to be!  </p><p>0:05 Intro to the film. <br>6:50 Sound effects and effects. Aircraft and flight sounds are tremendous, but dull. The biggest weakness is the emotionless commander. </p><p>10:24 The post-credit sequence.<br>13:53 Phil’s criticism of machinima. <br>16:52 A fan-made marketing video for the game. <br>20:21 Battle of the Empire Strikes Back. <br>24:17 Vermisimilitude. </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine (mia Tracy Harwood)<br>Producer: Ricky Grove<br>Editor: Damien Valentine<br>Music: Arp Solina</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Made in the still developing game, Star Citizen, this week's film is a large-scale production showing 97 players creating a complex battle scene. The film is called Sandstorm, directed by Wailander.  Ricky, Phil and Damien discuss the extent to which machinima is about showing off the game vs telling a story, what the role of the director is in game-based machinima productions and, of course, take a deep dive into the history of machinima in the process. They also reflect on just how wealthy (with in-game currency) the creators of this work actually have to be!  </p><p>0:05 Intro to the film. <br>6:50 Sound effects and effects. Aircraft and flight sounds are tremendous, but dull. The biggest weakness is the emotionless commander. </p><p>10:24 The post-credit sequence.<br>13:53 Phil’s criticism of machinima. <br>16:52 A fan-made marketing video for the game. <br>20:21 Battle of the Empire Strikes Back. <br>24:17 Vermisimilitude. </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine (mia Tracy Harwood)<br>Producer: Ricky Grove<br>Editor: Damien Valentine<br>Music: Arp Solina</p>]]>
      </content:encoded>
      <pubDate>Thu, 18 May 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/c7c18a4c/9c90480f.mp3" length="17778833" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/EipgF_0mMFv20BgRDc43yP7aFoTvKiSdDoxEB3UHlmw/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEzNDA5OTkv/MTY4NDMxNDMxOS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1642</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Made in the still developing game, Star Citizen, this week's film is a large-scale production showing 97 players creating a complex battle scene. The film is called Sandstorm, directed by Wailander.  Ricky, Phil and Damien discuss the extent to which machinima is about showing off the game vs telling a story, what the role of the director is in game-based machinima productions and, of course, take a deep dive into the history of machinima in the process. They also reflect on just how wealthy (with in-game currency) the creators of this work actually have to be!  </p><p>0:05 Intro to the film. <br>6:50 Sound effects and effects. Aircraft and flight sounds are tremendous, but dull. The biggest weakness is the emotionless commander. </p><p>10:24 The post-credit sequence.<br>13:53 Phil’s criticism of machinima. <br>16:52 A fan-made marketing video for the game. <br>20:21 Battle of the Empire Strikes Back. <br>24:17 Vermisimilitude. </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine (mia Tracy Harwood)<br>Producer: Ricky Grove<br>Editor: Damien Valentine<br>Music: Arp Solina</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c7c18a4c/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E76 Film Review: After War (May 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>76</itunes:episode>
      <podcast:episode>76</podcast:episode>
      <itunes:title>S3 E76 Film Review: After War (May 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2c601d6e-7d88-4791-9692-159a7ca2e496</guid>
      <link>https://completelymachinima.com/2023/05/04/s3-e76-film-review-after-war-may-2023/</link>
      <description>
        <![CDATA[<p>This week, Ricky, Phil and Damien begin with an brief discussion of the roles AI is being used for to restore old machinimas, and in particular the very exciting upcoming release Phil will be doing of old Machiniplex films - more on that in due course!  </p><p>The film discussion centres on After War by RG Studios, and their approach to telling a story without moving a camera in the Half Life 2 world. </p><p>3:19 Ethical considerations in upscaling. </p><p>5:35 How good is the game? </p><p>7:59 How to choose a film. </p><p>11:43 Single camera in one place in one shot. </p><p>16:21 The sound of the film. </p><p>19:34 Challenging your expectations. </p><p><br></p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine (MIA Tracy Harwood)<br>Producer/Editor: Ricky Grove<br>Music: Opening title sequence: Flow by MK2; Closing titles: Arp Solina</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, Ricky, Phil and Damien begin with an brief discussion of the roles AI is being used for to restore old machinimas, and in particular the very exciting upcoming release Phil will be doing of old Machiniplex films - more on that in due course!  </p><p>The film discussion centres on After War by RG Studios, and their approach to telling a story without moving a camera in the Half Life 2 world. </p><p>3:19 Ethical considerations in upscaling. </p><p>5:35 How good is the game? </p><p>7:59 How to choose a film. </p><p>11:43 Single camera in one place in one shot. </p><p>16:21 The sound of the film. </p><p>19:34 Challenging your expectations. </p><p><br></p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine (MIA Tracy Harwood)<br>Producer/Editor: Ricky Grove<br>Music: Opening title sequence: Flow by MK2; Closing titles: Arp Solina</p>]]>
      </content:encoded>
      <pubDate>Thu, 04 May 2023 00:52:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/a4dedfc2/e918422d.mp3" length="30859895" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/75uaBa5ZxOrchZfoA3L9mZ2db57tV5y_rMo5AlSTO7I/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEzMTk2Mjkv/MTY4MzE4NjE4OC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1284</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week, Ricky, Phil and Damien begin with an brief discussion of the roles AI is being used for to restore old machinimas, and in particular the very exciting upcoming release Phil will be doing of old Machiniplex films - more on that in due course!  </p><p>The film discussion centres on After War by RG Studios, and their approach to telling a story without moving a camera in the Half Life 2 world. </p><p>3:19 Ethical considerations in upscaling. </p><p>5:35 How good is the game? </p><p>7:59 How to choose a film. </p><p>11:43 Single camera in one place in one shot. </p><p>16:21 The sound of the film. </p><p>19:34 Challenging your expectations. </p><p><br></p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine (MIA Tracy Harwood)<br>Producer/Editor: Ricky Grove<br>Music: Opening title sequence: Flow by MK2; Closing titles: Arp Solina</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/a4dedfc2/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E75 Film Review: Patient Zero - A Half Life Short (April 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>75</itunes:episode>
      <podcast:episode>75</podcast:episode>
      <itunes:title>S3 E75 Film Review: Patient Zero - A Half Life Short (April 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a12b1cef-e0c3-4906-9c87-0b05a32ec901</guid>
      <link>https://completelymachinima.com/2023/04/26/s3-e75-film-review-patient-zero-a-half-life-short-apr-2023/</link>
      <description>
        <![CDATA[<p>Recently, we've seen some really great HL2 shorts, and this week we have an excellent one for you - Patient Zero is by TheParryGod aka Richard Makk, released in Feb. This is so well done you can cut the atmosphere with a butter knife, the choreography between the actors is brilliant and there are even some gratuitous small animal shots to boot.  Hear us discuss the details and check out the film following the links on our Show Notes post on the Completely Machinima website.</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine (mia Ricky Grove)<br>Producer: Phil Rice<br>Editor: Damien Valentine<br>Music: Arp Solina</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Recently, we've seen some really great HL2 shorts, and this week we have an excellent one for you - Patient Zero is by TheParryGod aka Richard Makk, released in Feb. This is so well done you can cut the atmosphere with a butter knife, the choreography between the actors is brilliant and there are even some gratuitous small animal shots to boot.  Hear us discuss the details and check out the film following the links on our Show Notes post on the Completely Machinima website.</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine (mia Ricky Grove)<br>Producer: Phil Rice<br>Editor: Damien Valentine<br>Music: Arp Solina</p>]]>
      </content:encoded>
      <pubDate>Thu, 27 Apr 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/7b7619b8/f2ec92fe.mp3" length="23478482" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/m0L8AJyjHAp3ltOpO2njh8GtAefaF3m0WwF9tLzPtnY/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEzMDM0ODQv/MTY4MjIzNzkyMi1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2152</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Recently, we've seen some really great HL2 shorts, and this week we have an excellent one for you - Patient Zero is by TheParryGod aka Richard Makk, released in Feb. This is so well done you can cut the atmosphere with a butter knife, the choreography between the actors is brilliant and there are even some gratuitous small animal shots to boot.  Hear us discuss the details and check out the film following the links on our Show Notes post on the Completely Machinima website.</p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Valentine (mia Ricky Grove)<br>Producer: Phil Rice<br>Editor: Damien Valentine<br>Music: Arp Solina</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/7b7619b8/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E74 Film Reviews: iClone Shorts &amp; Machinima Final (April 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>74</itunes:episode>
      <podcast:episode>74</podcast:episode>
      <itunes:title>S3 E74 Film Reviews: iClone Shorts &amp; Machinima Final (April 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0bb607f9-5eb3-430c-8e33-0b501bdd6515</guid>
      <link>https://completelymachinima.com/2023/04/22/s3-e74-film-reviews-iclone-short-machinima-final-apr-2023/</link>
      <description>
        <![CDATA[<p>This week's film selection comprises 2 shorts, both untitled but actually worlds apart in their development. Its not often we get to comment on a first ever machinima project as the framing for a creative idea but our first film is just that, by Sydney Walker, and made in an environment we have never seen used for machinima before, Final Fantasy 14. Our second film is a psychological thriller, drawing us in from a the whole world of familiar cinematic language in a way that we struggled with in the Astartes Project.  BUT, the title needs work because "iClone shorts" just doesn't cut it for us... over to Just Art Animation Studios!  </p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Rice<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Music: Arp Solina</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week's film selection comprises 2 shorts, both untitled but actually worlds apart in their development. Its not often we get to comment on a first ever machinima project as the framing for a creative idea but our first film is just that, by Sydney Walker, and made in an environment we have never seen used for machinima before, Final Fantasy 14. Our second film is a psychological thriller, drawing us in from a the whole world of familiar cinematic language in a way that we struggled with in the Astartes Project.  BUT, the title needs work because "iClone shorts" just doesn't cut it for us... over to Just Art Animation Studios!  </p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Rice<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Music: Arp Solina</p>]]>
      </content:encoded>
      <pubDate>Thu, 20 Apr 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/8fc3813e/c2e71cf3.mp3" length="38162878" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/ulxuvH-4780K_asZGkDou49Eyw_sWjnqLm2v1j9o5Gg/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEyOTU1MTUv/MTY4MTkxNzI5OS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1588</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week's film selection comprises 2 shorts, both untitled but actually worlds apart in their development. Its not often we get to comment on a first ever machinima project as the framing for a creative idea but our first film is just that, by Sydney Walker, and made in an environment we have never seen used for machinima before, Final Fantasy 14. Our second film is a psychological thriller, drawing us in from a the whole world of familiar cinematic language in a way that we struggled with in the Astartes Project.  BUT, the title needs work because "iClone shorts" just doesn't cut it for us... over to Just Art Animation Studios!  </p><p>Credits -<br>Speakers: Phil Rice, Tracy Harwood, Damien Rice<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Music: Arp Solina</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/8fc3813e/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E73 Film Review: TOP GUN Maverick Intro (April 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>73</itunes:episode>
      <podcast:episode>73</podcast:episode>
      <itunes:title>S3 E73 Film Review: TOP GUN Maverick Intro (April 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">371a3ea1-74a7-4660-bb66-7a6f66b411a1</guid>
      <link>https://completelymachinima.com/2023/04/12/s3-e73-film-review-top-gun-maverick-intro-april-2023/</link>
      <description>
        <![CDATA[<p>TOP GUN Maverick Intro by <a href="https://studio.youtube.com/channel/UCvg_S6FcMiZul0IVZtVIyEQ"> @godivasl </a>in <a href="https://studio.youtube.com/channel/UC5dsLkNZX9pVgmEHpJX9QCA"> @secondlife </a>, as you've never seen it before! The attention to detail in editing the scenes and character performance is outstanding - well done to all those involved. </p><p>Credits - <br>Speakers: <a href="https://studio.youtube.com/channel/UCS8kdZpG-G_OUcHpMn2RjSg"> @zsOverman </a><a href="https://studio.youtube.com/channel/UCMB99OGQdAWKiRVwA5if_Yw"> @tgharwood </a><a href="https://studio.youtube.com/channel/UCkLinRgKCTv1OX4RuuRTuBg"> @DarthAngelus </a>(MIA <a href="https://studio.youtube.com/channel/UCWoAuk0iATPwbRrvC9hf6JA"> @RickyGrove </a>) <br>Producer: Phil Rice <br>Editor: Ricky Grove <br>Sound Effect: Motorcycle driveby by Severaltimes / Freesound.org</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>TOP GUN Maverick Intro by <a href="https://studio.youtube.com/channel/UCvg_S6FcMiZul0IVZtVIyEQ"> @godivasl </a>in <a href="https://studio.youtube.com/channel/UC5dsLkNZX9pVgmEHpJX9QCA"> @secondlife </a>, as you've never seen it before! The attention to detail in editing the scenes and character performance is outstanding - well done to all those involved. </p><p>Credits - <br>Speakers: <a href="https://studio.youtube.com/channel/UCS8kdZpG-G_OUcHpMn2RjSg"> @zsOverman </a><a href="https://studio.youtube.com/channel/UCMB99OGQdAWKiRVwA5if_Yw"> @tgharwood </a><a href="https://studio.youtube.com/channel/UCkLinRgKCTv1OX4RuuRTuBg"> @DarthAngelus </a>(MIA <a href="https://studio.youtube.com/channel/UCWoAuk0iATPwbRrvC9hf6JA"> @RickyGrove </a>) <br>Producer: Phil Rice <br>Editor: Ricky Grove <br>Sound Effect: Motorcycle driveby by Severaltimes / Freesound.org</p>]]>
      </content:encoded>
      <pubDate>Thu, 13 Apr 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/7b11f3ed/3668d0d3.mp3" length="20410437" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/7M0UIUQjx8FJKC-XToamDPOBu5JjBhCPlEkyNav_-LE/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEyODIwMzEv/MTY4MTExMTg4NC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>849</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>TOP GUN Maverick Intro by <a href="https://studio.youtube.com/channel/UCvg_S6FcMiZul0IVZtVIyEQ"> @godivasl </a>in <a href="https://studio.youtube.com/channel/UC5dsLkNZX9pVgmEHpJX9QCA"> @secondlife </a>, as you've never seen it before! The attention to detail in editing the scenes and character performance is outstanding - well done to all those involved. </p><p>Credits - <br>Speakers: <a href="https://studio.youtube.com/channel/UCS8kdZpG-G_OUcHpMn2RjSg"> @zsOverman </a><a href="https://studio.youtube.com/channel/UCMB99OGQdAWKiRVwA5if_Yw"> @tgharwood </a><a href="https://studio.youtube.com/channel/UCkLinRgKCTv1OX4RuuRTuBg"> @DarthAngelus </a>(MIA <a href="https://studio.youtube.com/channel/UCWoAuk0iATPwbRrvC9hf6JA"> @RickyGrove </a>) <br>Producer: Phil Rice <br>Editor: Ricky Grove <br>Sound Effect: Motorcycle driveby by Severaltimes / Freesound.org</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/7b11f3ed/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E72 Film Review: Astartes (April 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>72</itunes:episode>
      <podcast:episode>72</podcast:episode>
      <itunes:title>S3 E72 Film Review: Astartes (April 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">67973860-df25-41b0-b011-1f1456c986d4</guid>
      <link>https://completelymachinima.com/2023/04/05/s3-e72-film-review-astartes-project-april-2023/</link>
      <description>
        <![CDATA[<p>This week's review is of <a href="https://studio.youtube.com/channel/UCFMtdiQILuTZr22sKUeAOOA"> @Astartes40k </a>aka Syama Pedersen's stunning Warhammer 40K masterpiece called Astartes Project. The film was first released two years ago and has been recommended to us by <a href="https://studio.youtube.com/channel/UClgNY3Ov2wxkumjLCRvqbTw"> @orencloud </a>. It is currently hosted on <a href="https://studio.youtube.com/channel/UCX6RWshGXc5D9sFkjbxGhrg"> @TheChach </a>'s channel - we explain why.</p><p> 1:07 Disclaimers <br>4:38 Thoughts about the game <br>8:02 How to carry the story forward <br>11:39 Are they the good guys or the bad guys? <br>17:42 Game-based machinima and its problems <br>22:35 It's better for you than for them <br>27:11 Mansplaining the film </p><p>Credits - Speakers: <a href="https://studio.youtube.com/channel/UCS8kdZpG-G_OUcHpMn2RjSg"> @zsOverman </a><a href="https://studio.youtube.com/channel/UCMB99OGQdAWKiRVwA5if_Yw"> @tgharwood </a><a href="https://studio.youtube.com/channel/UCkLinRgKCTv1OX4RuuRTuBg"> @DarthAngelus </a>(MIA <a href="https://studio.youtube.com/channel/UCWoAuk0iATPwbRrvC9hf6JA"> @RickyGrove </a>) <br>Producer: Phil Rice <br>Editor: Damien Valentine <br>Music: bainmack / punk rock short 31 from freesound.org</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week's review is of <a href="https://studio.youtube.com/channel/UCFMtdiQILuTZr22sKUeAOOA"> @Astartes40k </a>aka Syama Pedersen's stunning Warhammer 40K masterpiece called Astartes Project. The film was first released two years ago and has been recommended to us by <a href="https://studio.youtube.com/channel/UClgNY3Ov2wxkumjLCRvqbTw"> @orencloud </a>. It is currently hosted on <a href="https://studio.youtube.com/channel/UCX6RWshGXc5D9sFkjbxGhrg"> @TheChach </a>'s channel - we explain why.</p><p> 1:07 Disclaimers <br>4:38 Thoughts about the game <br>8:02 How to carry the story forward <br>11:39 Are they the good guys or the bad guys? <br>17:42 Game-based machinima and its problems <br>22:35 It's better for you than for them <br>27:11 Mansplaining the film </p><p>Credits - Speakers: <a href="https://studio.youtube.com/channel/UCS8kdZpG-G_OUcHpMn2RjSg"> @zsOverman </a><a href="https://studio.youtube.com/channel/UCMB99OGQdAWKiRVwA5if_Yw"> @tgharwood </a><a href="https://studio.youtube.com/channel/UCkLinRgKCTv1OX4RuuRTuBg"> @DarthAngelus </a>(MIA <a href="https://studio.youtube.com/channel/UCWoAuk0iATPwbRrvC9hf6JA"> @RickyGrove </a>) <br>Producer: Phil Rice <br>Editor: Damien Valentine <br>Music: bainmack / punk rock short 31 from freesound.org</p>]]>
      </content:encoded>
      <pubDate>Thu, 06 Apr 2023 00:07:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/3bd7a164/955e1837.mp3" length="46298226" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/lJbGISU_6yRGvlDjnTX0mp_xd596qvWOnPR9uokyIQA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEyNzUyOTAv/MTY4MDU5NTA5Ny1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1927</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week's review is of <a href="https://studio.youtube.com/channel/UCFMtdiQILuTZr22sKUeAOOA"> @Astartes40k </a>aka Syama Pedersen's stunning Warhammer 40K masterpiece called Astartes Project. The film was first released two years ago and has been recommended to us by <a href="https://studio.youtube.com/channel/UClgNY3Ov2wxkumjLCRvqbTw"> @orencloud </a>. It is currently hosted on <a href="https://studio.youtube.com/channel/UCX6RWshGXc5D9sFkjbxGhrg"> @TheChach </a>'s channel - we explain why.</p><p> 1:07 Disclaimers <br>4:38 Thoughts about the game <br>8:02 How to carry the story forward <br>11:39 Are they the good guys or the bad guys? <br>17:42 Game-based machinima and its problems <br>22:35 It's better for you than for them <br>27:11 Mansplaining the film </p><p>Credits - Speakers: <a href="https://studio.youtube.com/channel/UCS8kdZpG-G_OUcHpMn2RjSg"> @zsOverman </a><a href="https://studio.youtube.com/channel/UCMB99OGQdAWKiRVwA5if_Yw"> @tgharwood </a><a href="https://studio.youtube.com/channel/UCkLinRgKCTv1OX4RuuRTuBg"> @DarthAngelus </a>(MIA <a href="https://studio.youtube.com/channel/UCWoAuk0iATPwbRrvC9hf6JA"> @RickyGrove </a>) <br>Producer: Phil Rice <br>Editor: Damien Valentine <br>Music: bainmack / punk rock short 31 from freesound.org</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/3bd7a164/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E71 Film Review: Heroes of Bronze: The Memory (March 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>71</itunes:episode>
      <podcast:episode>71</podcast:episode>
      <itunes:title>S3 E71 Film Review: Heroes of Bronze: The Memory (March 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">752949fb-9e36-4107-a977-f5509966e4cf</guid>
      <link>https://completelymachinima.com/2023/03/30/s3-e71-film-review-heroes-of-bronze-the-memory-march-2023/</link>
      <description>
        <![CDATA[<p>After we first talked about this project last April 2022, we were thrilled to see what a stunning job<a href="https://studio.youtube.com/channel/UCgUXNKRLilvorphztVi2DvA"> @MartinKlekner </a>has made in the 21 Jan release of the first episode of Heroes of Bronze. We were not disappointed: the film and work stands up to AAA Assassin's Creed Odyssey studio work, but with amazing detail of historical artefacts and storytelling, which is even evident in the way clothes move on characters. Damien couldn't put our views better when he says this work inspires him to want to do better with iClone. We're definitely looking forward to the next release - bring it on! </p><p>5:12 The story is told through the memories of a soldier's wife. <br>8:45 A beautiful and moving film. <br>11:05 The historical accuracy of the film. <br>16:39 Historical accuracy and technical details. <br>21:04 The importance of realistic portrayals of ancient times. </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Music: bainmack / punk rock short 31</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>After we first talked about this project last April 2022, we were thrilled to see what a stunning job<a href="https://studio.youtube.com/channel/UCgUXNKRLilvorphztVi2DvA"> @MartinKlekner </a>has made in the 21 Jan release of the first episode of Heroes of Bronze. We were not disappointed: the film and work stands up to AAA Assassin's Creed Odyssey studio work, but with amazing detail of historical artefacts and storytelling, which is even evident in the way clothes move on characters. Damien couldn't put our views better when he says this work inspires him to want to do better with iClone. We're definitely looking forward to the next release - bring it on! </p><p>5:12 The story is told through the memories of a soldier's wife. <br>8:45 A beautiful and moving film. <br>11:05 The historical accuracy of the film. <br>16:39 Historical accuracy and technical details. <br>21:04 The importance of realistic portrayals of ancient times. </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Music: bainmack / punk rock short 31</p>]]>
      </content:encoded>
      <pubDate>Thu, 30 Mar 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/4ab9f9b1/e16b01e6.mp3" length="39889553" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Vn4QNHpUNYm-MjQNTz_HcQKUDmb8Je3_u-oob-rR8YQ/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEyNjMxMjIv/MTY3OTY5NDczNC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1660</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>After we first talked about this project last April 2022, we were thrilled to see what a stunning job<a href="https://studio.youtube.com/channel/UCgUXNKRLilvorphztVi2DvA"> @MartinKlekner </a>has made in the 21 Jan release of the first episode of Heroes of Bronze. We were not disappointed: the film and work stands up to AAA Assassin's Creed Odyssey studio work, but with amazing detail of historical artefacts and storytelling, which is even evident in the way clothes move on characters. Damien couldn't put our views better when he says this work inspires him to want to do better with iClone. We're definitely looking forward to the next release - bring it on! </p><p>5:12 The story is told through the memories of a soldier's wife. <br>8:45 A beautiful and moving film. <br>11:05 The historical accuracy of the film. <br>16:39 Historical accuracy and technical details. <br>21:04 The importance of realistic portrayals of ancient times. </p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Music: bainmack / punk rock short 31</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/4ab9f9b1/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>E3 S70 Film Review: Mann Co: Employee Training Video (March 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>70</itunes:episode>
      <podcast:episode>70</podcast:episode>
      <itunes:title>E3 S70 Film Review: Mann Co: Employee Training Video (March 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">014e7c30-d365-4737-9b4b-7328150fb061</guid>
      <link>https://completelymachinima.com/2023/03/23/s3-e70-film-review-mann-co-employee-training-video-march-2023/</link>
      <description>
        <![CDATA[<p>This week's film is a SFM Saxxy 2017 entry from <a href="https://studio.youtube.com/channel/UC6c6mMQNEY6i6_Z2NBY0C1w"> @TipsyDucks </a>called Mann Co: Employee Training Video. Lots of in-jokes and satire in the style of a PSA, with a fantastic voiceover by Keith Ferrell aka MrTush. </p><p>4:13 We don't pay you to think. We pay you to work. <br>7:07 Team Fortress 2 stylized graphics. <br>9:02 Phil’s sense of humour and satire. <br>10:31 Pushing the edge of appropriateness. <br>13:42 The value of safe comedy. <br>16:07 The difference between satire and tastelessness. <br>19:04 Christoph Waltz' The Consultant, based on Bentley Little novel. </p><p>Credits - <br>Speakers: <a href="https://studio.youtube.com/channel/UCS8kdZpG-G_OUcHpMn2RjSg"> @zsOverman </a><a href="https://studio.youtube.com/channel/UCWoAuk0iATPwbRrvC9hf6JA"> @RickyGrove </a><a href="https://studio.youtube.com/channel/UCkLinRgKCTv1OX4RuuRTuBg"> @DarthAngelus </a><a href="https://studio.youtube.com/channel/UCMB99OGQdAWKiRVwA5if_Yw"> @tgharwood </a><br>Producer: Phil Rice <br>Editor: Damien Valentine <br>Music: CreateStudio Pro Music Assets licensed. Nebular Focus by Dan Henig. Youtube audio collection</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week's film is a SFM Saxxy 2017 entry from <a href="https://studio.youtube.com/channel/UC6c6mMQNEY6i6_Z2NBY0C1w"> @TipsyDucks </a>called Mann Co: Employee Training Video. Lots of in-jokes and satire in the style of a PSA, with a fantastic voiceover by Keith Ferrell aka MrTush. </p><p>4:13 We don't pay you to think. We pay you to work. <br>7:07 Team Fortress 2 stylized graphics. <br>9:02 Phil’s sense of humour and satire. <br>10:31 Pushing the edge of appropriateness. <br>13:42 The value of safe comedy. <br>16:07 The difference between satire and tastelessness. <br>19:04 Christoph Waltz' The Consultant, based on Bentley Little novel. </p><p>Credits - <br>Speakers: <a href="https://studio.youtube.com/channel/UCS8kdZpG-G_OUcHpMn2RjSg"> @zsOverman </a><a href="https://studio.youtube.com/channel/UCWoAuk0iATPwbRrvC9hf6JA"> @RickyGrove </a><a href="https://studio.youtube.com/channel/UCkLinRgKCTv1OX4RuuRTuBg"> @DarthAngelus </a><a href="https://studio.youtube.com/channel/UCMB99OGQdAWKiRVwA5if_Yw"> @tgharwood </a><br>Producer: Phil Rice <br>Editor: Damien Valentine <br>Music: CreateStudio Pro Music Assets licensed. Nebular Focus by Dan Henig. Youtube audio collection</p>]]>
      </content:encoded>
      <pubDate>Thu, 23 Mar 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/05d044aa/65b6eed9.mp3" length="32325631" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/0jP7omt80L4_X2Elm0OeNdkehGRBFfruzqofcfab5cw/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEyNTM3NDMv/MTY3OTMwNTM0MC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1345</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week's film is a SFM Saxxy 2017 entry from <a href="https://studio.youtube.com/channel/UC6c6mMQNEY6i6_Z2NBY0C1w"> @TipsyDucks </a>called Mann Co: Employee Training Video. Lots of in-jokes and satire in the style of a PSA, with a fantastic voiceover by Keith Ferrell aka MrTush. </p><p>4:13 We don't pay you to think. We pay you to work. <br>7:07 Team Fortress 2 stylized graphics. <br>9:02 Phil’s sense of humour and satire. <br>10:31 Pushing the edge of appropriateness. <br>13:42 The value of safe comedy. <br>16:07 The difference between satire and tastelessness. <br>19:04 Christoph Waltz' The Consultant, based on Bentley Little novel. </p><p>Credits - <br>Speakers: <a href="https://studio.youtube.com/channel/UCS8kdZpG-G_OUcHpMn2RjSg"> @zsOverman </a><a href="https://studio.youtube.com/channel/UCWoAuk0iATPwbRrvC9hf6JA"> @RickyGrove </a><a href="https://studio.youtube.com/channel/UCkLinRgKCTv1OX4RuuRTuBg"> @DarthAngelus </a><a href="https://studio.youtube.com/channel/UCMB99OGQdAWKiRVwA5if_Yw"> @tgharwood </a><br>Producer: Phil Rice <br>Editor: Damien Valentine <br>Music: CreateStudio Pro Music Assets licensed. Nebular Focus by Dan Henig. Youtube audio collection</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/05d044aa/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E69 Film Review: Didn't I - A Red Dead Machinima (Mar 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>69</itunes:episode>
      <podcast:episode>69</podcast:episode>
      <itunes:title>S3 E69 Film Review: Didn't I - A Red Dead Machinima (Mar 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c97dba91-81f0-43e0-932b-189a29f96507</guid>
      <link>https://completelymachinima.com/2023/03/16/s3-e69-film-review-didnt-i-a-read-dead-machinima-mar-2023/</link>
      <description>
        <![CDATA[<p>We always love a good RDR2 machinima, and this is one by a Sam Menell, released on 9 Feb 2023.  We watched this several times, and Tracy didn't spot the UFO in the opening shot!</p><p>2:03 Phil’s thoughts on the film. <br>3:36 The soundtrack and editing. <br>6:24 The searchers <br>8:05 The ending was such a surprise. </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Phil Rice <br>Editor: Damien Valentine <br>Music:  Nebular Focus by Dan Henig</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>We always love a good RDR2 machinima, and this is one by a Sam Menell, released on 9 Feb 2023.  We watched this several times, and Tracy didn't spot the UFO in the opening shot!</p><p>2:03 Phil’s thoughts on the film. <br>3:36 The soundtrack and editing. <br>6:24 The searchers <br>8:05 The ending was such a surprise. </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Phil Rice <br>Editor: Damien Valentine <br>Music:  Nebular Focus by Dan Henig</p>]]>
      </content:encoded>
      <pubDate>Thu, 16 Mar 2023 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/7b4eca9d/954d597c.mp3" length="16872473" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/fyx-V7moPNc2nIfVONanfIbCO6isIhWyzhnpB_N4iGw/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEyNDI1Mzcv/MTY3ODYxMDQ0NS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>701</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>We always love a good RDR2 machinima, and this is one by a Sam Menell, released on 9 Feb 2023.  We watched this several times, and Tracy didn't spot the UFO in the opening shot!</p><p>2:03 Phil’s thoughts on the film. <br>3:36 The soundtrack and editing. <br>6:24 The searchers <br>8:05 The ending was such a surprise. </p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Phil Rice <br>Editor: Damien Valentine <br>Music:  Nebular Focus by Dan Henig</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/7b4eca9d/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E68 Film Review: TikTok Machinima (Mar 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>68</itunes:episode>
      <podcast:episode>68</podcast:episode>
      <itunes:title>S3 E68 Film Review: TikTok Machinima (Mar 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">323c0675-3d91-4a57-8c53-d7168d1ec605</guid>
      <link>https://share.transistor.fm/s/f7aae4a2</link>
      <description>
        <![CDATA[<p>This week, Ricky provokes us with a selection of shorts released on TikTok.  We discuss the usefulness of the platform for machinima and virtual production creators, as well as pass comment on the three films we take a look at, which unsurprisingly we variously struggle with. Phil's analogy to fish restaurants of different quality sums it up well for us all.</p><p>8:19 Fish restaurants<br>11:51 Dumpsters for paperbacks analogy<br>15:23 Terry Gilliam said...<br>19:26 Phil's profound reflection on quality kit<br>29:52 Crime and Punishment (Dostoyevsky)<br>35:05 Does Twitter make you a better script writer?</p><p>Show notes and links <a href="https://completelymachinima.com/2023/03/09/s3-e68-film-review-tiktok-machinima-mar-2023/">here</a></p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Music: Nebular Focus by Dan Henig</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week, Ricky provokes us with a selection of shorts released on TikTok.  We discuss the usefulness of the platform for machinima and virtual production creators, as well as pass comment on the three films we take a look at, which unsurprisingly we variously struggle with. Phil's analogy to fish restaurants of different quality sums it up well for us all.</p><p>8:19 Fish restaurants<br>11:51 Dumpsters for paperbacks analogy<br>15:23 Terry Gilliam said...<br>19:26 Phil's profound reflection on quality kit<br>29:52 Crime and Punishment (Dostoyevsky)<br>35:05 Does Twitter make you a better script writer?</p><p>Show notes and links <a href="https://completelymachinima.com/2023/03/09/s3-e68-film-review-tiktok-machinima-mar-2023/">here</a></p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Music: Nebular Focus by Dan Henig</p>]]>
      </content:encoded>
      <pubDate>Thu, 09 Mar 2023 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/f7aae4a2/a8c2de2f.mp3" length="39981322" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/b3akmjmkZfWNlq4PBOe7TYgWXLywS9yms_bjylghXYo/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEyMzQwNTUv/MTY3ODAwOTcwMS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2502</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week, Ricky provokes us with a selection of shorts released on TikTok.  We discuss the usefulness of the platform for machinima and virtual production creators, as well as pass comment on the three films we take a look at, which unsurprisingly we variously struggle with. Phil's analogy to fish restaurants of different quality sums it up well for us all.</p><p>8:19 Fish restaurants<br>11:51 Dumpsters for paperbacks analogy<br>15:23 Terry Gilliam said...<br>19:26 Phil's profound reflection on quality kit<br>29:52 Crime and Punishment (Dostoyevsky)<br>35:05 Does Twitter make you a better script writer?</p><p>Show notes and links <a href="https://completelymachinima.com/2023/03/09/s3-e68-film-review-tiktok-machinima-mar-2023/">here</a></p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Music: Nebular Focus by Dan Henig</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/f7aae4a2/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E67: Film Review: The Gateway (March 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>67</itunes:episode>
      <podcast:episode>67</podcast:episode>
      <itunes:title>S3 E67: Film Review: The Gateway (March 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f8fbc278-eefb-44d5-922c-c4e71ec1b2c3</guid>
      <link>https://share.transistor.fm/s/1ca2c692</link>
      <description>
        <![CDATA[<p>This week's film review is The Gateway by <a href="https://studio.youtube.com/channel/UCPWHznt3owd7GojLK1_fflQ"> @ritualenfilm3976 </a>, made with <a href="https://studio.youtube.com/channel/UCBobmJyzsJ6Ll7UbfhI4iwQ"> @UnrealEngine </a>and released in May 2020. Its a mix of some well-known alien life sci-fis we all love, the pacing is nicely done and there are some interesting effects that we comment on although we're not quite sure what the ending is all about. Ricky also tells us about a new Philip K. Dick inspired (Blade Runner stylized) release on <a href="https://studio.youtube.com/channel/UCWOA1ZGywLbqmigxE4Qlvuw"> @Netflix </a>called JUNG_E. </p><p>Time stamps -<br>0:14 Intro to the film. <br>3:35 A gateway to another world. <br>5:39 The story is just a sketch. <br>7:53 Tracy’s impressions of the film. <br>9:07 Hiding the details. <br>11:25 Science Fiction Recommendations: JUNG_E <br>13:11 The problem with not having enough character content. <br>16:12 A war hero’s brain. </p><p>Show notes: <a href="https://completelymachinima.com/2023/03/02/s3-e67-film-review-the-gateway-march-2023/">www.completelymachinima.com <br></a><br>Credits - Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer/Editor: Ricky Grove <br>End music: Nebular Focus by Dan Henig</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week's film review is The Gateway by <a href="https://studio.youtube.com/channel/UCPWHznt3owd7GojLK1_fflQ"> @ritualenfilm3976 </a>, made with <a href="https://studio.youtube.com/channel/UCBobmJyzsJ6Ll7UbfhI4iwQ"> @UnrealEngine </a>and released in May 2020. Its a mix of some well-known alien life sci-fis we all love, the pacing is nicely done and there are some interesting effects that we comment on although we're not quite sure what the ending is all about. Ricky also tells us about a new Philip K. Dick inspired (Blade Runner stylized) release on <a href="https://studio.youtube.com/channel/UCWOA1ZGywLbqmigxE4Qlvuw"> @Netflix </a>called JUNG_E. </p><p>Time stamps -<br>0:14 Intro to the film. <br>3:35 A gateway to another world. <br>5:39 The story is just a sketch. <br>7:53 Tracy’s impressions of the film. <br>9:07 Hiding the details. <br>11:25 Science Fiction Recommendations: JUNG_E <br>13:11 The problem with not having enough character content. <br>16:12 A war hero’s brain. </p><p>Show notes: <a href="https://completelymachinima.com/2023/03/02/s3-e67-film-review-the-gateway-march-2023/">www.completelymachinima.com <br></a><br>Credits - Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer/Editor: Ricky Grove <br>End music: Nebular Focus by Dan Henig</p>]]>
      </content:encoded>
      <pubDate>Thu, 02 Mar 2023 00:02:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/1ca2c692/2e101158.mp3" length="20630534" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/kymdd1LEZjevzl8rNgjmLNGlu3easOzXpSo9XuOV26k/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzExNzg4NTEv/MTY3NzE0NDAxNi1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1289</itunes:duration>
      <itunes:summary>End Music: Nebular Focus by Dan Henig</itunes:summary>
      <itunes:subtitle>End Music: Nebular Focus by Dan Henig</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/1ca2c692/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E66 Film Review: Secret Moon (Feb 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>66</itunes:episode>
      <podcast:episode>66</podcast:episode>
      <itunes:title>S3 E66 Film Review: Secret Moon (Feb 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">20896194-d937-48cf-b565-4a37f402b13c</guid>
      <link>https://share.transistor.fm/s/b9583f29</link>
      <description>
        <![CDATA[<p>This week we review the winner of the 2022 Kitbash3D moving image challenge contest, based on their free Mission to Minerva asset pack.  The film is called Secret Moon by Orencloud, and what a visually stunning and ethereal representation of Minerva this is, with a clear trajectory between this piece and Orencloud's portfolio.  We discuss some of the ways in which the film works and works less well for us, and note that at least one of us missed the ending!</p><p>1:34 What was the challenge for? <br>4:42 The gloom of the world. <br>6:59 The power of content packs. <br>10:09 The ethereal quality. <br>11:24 Music and the voice. <br>13:17 The problem with music in film. <br>15:15 I would watch anything this director made in a heartbeat. </p><p>Show notes and links: <a href="https://completelymachinima.com/2023/02/23/s3-e66-film-review-secret-moon-by-orencloud-feb-2023/">https://completelymachinima.com/2023/02/23/s3-e66-film-review-secret-moon-by-orencloud-feb-2023/</a></p><p>Credits -<br>Speakers: Damien Valentine, Tracy Harwood, Ricky Grove, Phil Rice<br>Producer: Ricky Grove<br>Editor: Damien Valentine<br>Music: Nebular Focus by Dan Henig</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week we review the winner of the 2022 Kitbash3D moving image challenge contest, based on their free Mission to Minerva asset pack.  The film is called Secret Moon by Orencloud, and what a visually stunning and ethereal representation of Minerva this is, with a clear trajectory between this piece and Orencloud's portfolio.  We discuss some of the ways in which the film works and works less well for us, and note that at least one of us missed the ending!</p><p>1:34 What was the challenge for? <br>4:42 The gloom of the world. <br>6:59 The power of content packs. <br>10:09 The ethereal quality. <br>11:24 Music and the voice. <br>13:17 The problem with music in film. <br>15:15 I would watch anything this director made in a heartbeat. </p><p>Show notes and links: <a href="https://completelymachinima.com/2023/02/23/s3-e66-film-review-secret-moon-by-orencloud-feb-2023/">https://completelymachinima.com/2023/02/23/s3-e66-film-review-secret-moon-by-orencloud-feb-2023/</a></p><p>Credits -<br>Speakers: Damien Valentine, Tracy Harwood, Ricky Grove, Phil Rice<br>Producer: Ricky Grove<br>Editor: Damien Valentine<br>Music: Nebular Focus by Dan Henig</p>]]>
      </content:encoded>
      <pubDate>Thu, 23 Feb 2023 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/b9583f29/5923e307.mp3" length="28910069" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/fQPzIQjfqo-lFxqzs8Bh6TNb64__XcElxl-0_-9L5yo/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEyMTEwODQv/MTY3NjcxMTg3MC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1203</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week we review the winner of the 2022 Kitbash3D moving image challenge contest, based on their free Mission to Minerva asset pack.  The film is called Secret Moon by Orencloud, and what a visually stunning and ethereal representation of Minerva this is, with a clear trajectory between this piece and Orencloud's portfolio.  We discuss some of the ways in which the film works and works less well for us, and note that at least one of us missed the ending!</p><p>1:34 What was the challenge for? <br>4:42 The gloom of the world. <br>6:59 The power of content packs. <br>10:09 The ethereal quality. <br>11:24 Music and the voice. <br>13:17 The problem with music in film. <br>15:15 I would watch anything this director made in a heartbeat. </p><p>Show notes and links: <a href="https://completelymachinima.com/2023/02/23/s3-e66-film-review-secret-moon-by-orencloud-feb-2023/">https://completelymachinima.com/2023/02/23/s3-e66-film-review-secret-moon-by-orencloud-feb-2023/</a></p><p>Credits -<br>Speakers: Damien Valentine, Tracy Harwood, Ricky Grove, Phil Rice<br>Producer: Ricky Grove<br>Editor: Damien Valentine<br>Music: Nebular Focus by Dan Henig</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/b9583f29/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E65 Film Review: Let's Play Nomad X by Kristian Andrews (Feb 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>65</itunes:episode>
      <podcast:episode>65</podcast:episode>
      <itunes:title>S3 E65 Film Review: Let's Play Nomad X by Kristian Andrews (Feb 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">06cf11f4-2438-446f-afff-144cb57c1699</guid>
      <link>https://share.transistor.fm/s/c5abeb09</link>
      <description>
        <![CDATA[<p>Ricky's pick for the month is Let's Play Nomad X by Kristian Andrews, uploaded to Vimeo on 11 Mar 2013. The film is a 'slice of life' comedy with intriguing mix of playing a 90s style space game, Nomad X, and reflecting on losing the love of your life - a perfect antidote for those Valentine's week shenanigans! </p><p>0:10 Let’s Play Nomad X by Kristian Andrews <br>3:59 Let’s play, let's play 6:27 The shared consciousness of video games <br>9:00 Inspired by Frontier Elite Dangerous <br>12:02 Nostalgia factor of video games <br>13:35 The Halle Project <br>16:05 The genius of the story <br>17:57 The importance of good storytelling </p><p>Show notes and links: <a href="https://completelymachinima.com/2023/02/16/s3-e65-lets-play-nomad-x-feb-2023/">www.completelymachinima.com/ </a></p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Ricky Grove <br>Editor: Damien Valentine <br>Music: Nebular Focus by Dan Henig</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Ricky's pick for the month is Let's Play Nomad X by Kristian Andrews, uploaded to Vimeo on 11 Mar 2013. The film is a 'slice of life' comedy with intriguing mix of playing a 90s style space game, Nomad X, and reflecting on losing the love of your life - a perfect antidote for those Valentine's week shenanigans! </p><p>0:10 Let’s Play Nomad X by Kristian Andrews <br>3:59 Let’s play, let's play 6:27 The shared consciousness of video games <br>9:00 Inspired by Frontier Elite Dangerous <br>12:02 Nostalgia factor of video games <br>13:35 The Halle Project <br>16:05 The genius of the story <br>17:57 The importance of good storytelling </p><p>Show notes and links: <a href="https://completelymachinima.com/2023/02/16/s3-e65-lets-play-nomad-x-feb-2023/">www.completelymachinima.com/ </a></p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Ricky Grove <br>Editor: Damien Valentine <br>Music: Nebular Focus by Dan Henig</p>]]>
      </content:encoded>
      <pubDate>Thu, 16 Feb 2023 00:02:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/c5abeb09/a8e524d0.mp3" length="31201522" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/StIGSKf57RUloPqjYdLvQ572kpUwFsCg3WQiFMYu288/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEyMDIwMTUv/MTY3NjEwNzk0Ni1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1298</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>Ricky's pick for the month is Let's Play Nomad X by Kristian Andrews, uploaded to Vimeo on 11 Mar 2013. The film is a 'slice of life' comedy with intriguing mix of playing a 90s style space game, Nomad X, and reflecting on losing the love of your life - a perfect antidote for those Valentine's week shenanigans! </p><p>0:10 Let’s Play Nomad X by Kristian Andrews <br>3:59 Let’s play, let's play 6:27 The shared consciousness of video games <br>9:00 Inspired by Frontier Elite Dangerous <br>12:02 Nostalgia factor of video games <br>13:35 The Halle Project <br>16:05 The genius of the story <br>17:57 The importance of good storytelling </p><p>Show notes and links: <a href="https://completelymachinima.com/2023/02/16/s3-e65-lets-play-nomad-x-feb-2023/">www.completelymachinima.com/ </a></p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer: Ricky Grove <br>Editor: Damien Valentine <br>Music: Nebular Focus by Dan Henig</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c5abeb09/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E64 Film Review: Half Life 3 Honest Game Trailers</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>64</itunes:episode>
      <podcast:episode>64</podcast:episode>
      <itunes:title>S3 E64 Film Review: Half Life 3 Honest Game Trailers</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">60827c17-b6c8-4ea3-b45d-a3d2ac58048a</guid>
      <link>https://share.transistor.fm/s/f37d96e3</link>
      <description>
        <![CDATA[<p>This week's episode reviews a film by Fandom Games called Half Life 3: Honest Game Trailers, released 31 March 2015.  The film is a throwback style of satire and even if you've not been following Valve's Half Life developments, you'll enjoy this.  For those less in the know, HL3 is a game that never made it beyond the hype, despite its avid fan base waiting patiently (or impatiently) to play it for 20 years!  We reflect on Fandom Games origins in Jimmy Wale's Wiki technology.  We also discuss our approach to 'healthy criticism' on the podcast.</p><p>0:14 Intro to the show<br>1:45 What made you like this one? <br>4:22 The voice of the movie trailer<br>8:04 Half-life 3 assets leaked<br>12:29 The cliffhanger ending <br>18:54 How to best handle internet criticism? <br>19:46 Praise what we like and learn from it<br>22:39  Discussing opinions on youtube<br>26:42 The value of professional criticism</p><p>Show notes and links available at <a href="https://completelymachinima.com/2023/02/09/s3-e64-film-review-half-life-3-honest-game-trailers-by-fandom-games-feb-2023/">https://completelymachinima.com/2023/02/09/s3-e64-film-review-half-life-3-honest-game-trailers-by-fandom-games-feb-2023/</a></p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Editor/Producer: Ricky Grove<br>Music: Nebular Focus by Dan Henig</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week's episode reviews a film by Fandom Games called Half Life 3: Honest Game Trailers, released 31 March 2015.  The film is a throwback style of satire and even if you've not been following Valve's Half Life developments, you'll enjoy this.  For those less in the know, HL3 is a game that never made it beyond the hype, despite its avid fan base waiting patiently (or impatiently) to play it for 20 years!  We reflect on Fandom Games origins in Jimmy Wale's Wiki technology.  We also discuss our approach to 'healthy criticism' on the podcast.</p><p>0:14 Intro to the show<br>1:45 What made you like this one? <br>4:22 The voice of the movie trailer<br>8:04 Half-life 3 assets leaked<br>12:29 The cliffhanger ending <br>18:54 How to best handle internet criticism? <br>19:46 Praise what we like and learn from it<br>22:39  Discussing opinions on youtube<br>26:42 The value of professional criticism</p><p>Show notes and links available at <a href="https://completelymachinima.com/2023/02/09/s3-e64-film-review-half-life-3-honest-game-trailers-by-fandom-games-feb-2023/">https://completelymachinima.com/2023/02/09/s3-e64-film-review-half-life-3-honest-game-trailers-by-fandom-games-feb-2023/</a></p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Editor/Producer: Ricky Grove<br>Music: Nebular Focus by Dan Henig</p>]]>
      </content:encoded>
      <pubDate>Thu, 09 Feb 2023 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/f37d96e3/1e5bd787.mp3" length="29603127" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/7LDiitdiHaUbxgQSQLvBj5YLrguATu5kqFdyVvLP0cM/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzExNzg4NDUv/MTY3NTQyODMwMi1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1852</itunes:duration>
      <itunes:summary>
        <![CDATA[<p>This week's episode reviews a film by Fandom Games called Half Life 3: Honest Game Trailers, released 31 March 2015.  The film is a throwback style of satire and even if you've not been following Valve's Half Life developments, you'll enjoy this.  For those less in the know, HL3 is a game that never made it beyond the hype, despite its avid fan base waiting patiently (or impatiently) to play it for 20 years!  We reflect on Fandom Games origins in Jimmy Wale's Wiki technology.  We also discuss our approach to 'healthy criticism' on the podcast.</p><p>0:14 Intro to the show<br>1:45 What made you like this one? <br>4:22 The voice of the movie trailer<br>8:04 Half-life 3 assets leaked<br>12:29 The cliffhanger ending <br>18:54 How to best handle internet criticism? <br>19:46 Praise what we like and learn from it<br>22:39  Discussing opinions on youtube<br>26:42 The value of professional criticism</p><p>Show notes and links available at <a href="https://completelymachinima.com/2023/02/09/s3-e64-film-review-half-life-3-honest-game-trailers-by-fandom-games-feb-2023/">https://completelymachinima.com/2023/02/09/s3-e64-film-review-half-life-3-honest-game-trailers-by-fandom-games-feb-2023/</a></p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Editor/Producer: Ricky Grove<br>Music: Nebular Focus by Dan Henig</p>]]>
      </itunes:summary>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/f37d96e3/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E63 Film Review: The Backrooms – Reunion (Feb 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>63</itunes:episode>
      <podcast:episode>63</podcast:episode>
      <itunes:title>S3 E63 Film Review: The Backrooms – Reunion (Feb 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e0ee75f3-9b58-4867-bf38-afb00552dc6e</guid>
      <link>https://share.transistor.fm/s/892c9edd</link>
      <description>
        <![CDATA[<p>Show Notes &amp; Links: <a href="https://completelymachinima.com/2023/02/02/s3-e63-film-review-the-backrooms-reunion-feb-2023/">https://completelymachinima.com/2023/02/02/s3-e63-film-review-the-backrooms-reunion-feb-2023/</a></p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood <br>Editor/Producer: Ricky Grove <br>Music: CreateStudio Pro Licensed Music Assets. Youtube Audio Library - Nebular Focus by Dan Henig. </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Show Notes &amp; Links: <a href="https://completelymachinima.com/2023/02/02/s3-e63-film-review-the-backrooms-reunion-feb-2023/">https://completelymachinima.com/2023/02/02/s3-e63-film-review-the-backrooms-reunion-feb-2023/</a></p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood <br>Editor/Producer: Ricky Grove <br>Music: CreateStudio Pro Licensed Music Assets. Youtube Audio Library - Nebular Focus by Dan Henig. </p>]]>
      </content:encoded>
      <pubDate>Thu, 02 Feb 2023 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/892c9edd/d42c1969.mp3" length="29728702" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/jGSoMZim4kS6VYbOrqoLU__YdlyiqqjEt7Hn2DHwx2E/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzExNjE3NDUv/MTY3Mzc5ODg0OC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1239</itunes:duration>
      <itunes:summary>Starting Feb 2023 off with a meme, Tracy selects a machinima that has been released as part of a massively co-created story involving numerous creators since it kicked off in mid 2019, The Backrooms.  This short is called The Backrooms - Reunion by Kane Pixels, released 8 Dec 2022.  Is this really machinima, yep it certainly is - but we're all blown away with the realism of the actors' performance in this, and of course, the whole Backrooms Creepypasta phenomenon is just something else to behold too.  We give you a bit of the background, just in case you've not come across it in your travels across the internet.</itunes:summary>
      <itunes:subtitle>Starting Feb 2023 off with a meme, Tracy selects a machinima that has been released as part of a massively co-created story involving numerous creators since it kicked off in mid 2019, The Backrooms.  This short is called The Backrooms - Reunion by Kane P</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/892c9edd/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E62 Film Review: So I tried to take a holiday… (Jan 2023) </title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>62</itunes:episode>
      <podcast:episode>62</podcast:episode>
      <itunes:title>S3 E62 Film Review: So I tried to take a holiday… (Jan 2023) </itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">cf394a48-8e32-4669-83f9-f735c5f65627</guid>
      <link>https://share.transistor.fm/s/7a62219d</link>
      <description>
        <![CDATA[<p>Show Notes &amp; Links: <a href="https://completelymachinima.com/2023/01/26/s3-e62-film-review-so-i-tried-to-take-a-holiday-jan-2023/">https://completelymachinima.com/2023/01/26/s3-e62-film-review-so-i-tried-to-take-a-holiday-jan-2023/</a></p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood <br>Editor/Producer: Ricky Grove <br>Music: CreateStudio Pro licensed audio.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Show Notes &amp; Links: <a href="https://completelymachinima.com/2023/01/26/s3-e62-film-review-so-i-tried-to-take-a-holiday-jan-2023/">https://completelymachinima.com/2023/01/26/s3-e62-film-review-so-i-tried-to-take-a-holiday-jan-2023/</a></p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood <br>Editor/Producer: Ricky Grove <br>Music: CreateStudio Pro licensed audio.</p>]]>
      </content:encoded>
      <pubDate>Thu, 26 Jan 2023 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/7a62219d/ea1f16eb.mp3" length="20420380" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/77xXUkSnsf8dR8M1xrrpvXKqkpvjAY_rMDE-Ax4LeSs/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzExNjU5NTkv/MTY3Mzc5NjE3MC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1273</itunes:duration>
      <itunes:summary>This week, Damien selects a Star Wars short by Bombastic, released 5 Nov 2022, made with LEGO Star Wars: The Skywalker Saga game. This is a totally zany edit of a let's play improv performance, by a creator who clearly has every detail of the SW Canon nailed to his bucket and spade... if only you can keep up with the camera.  But maybe we're just a bunch of old fogies?</itunes:summary>
      <itunes:subtitle>This week, Damien selects a Star Wars short by Bombastic, released 5 Nov 2022, made with LEGO Star Wars: The Skywalker Saga game. This is a totally zany edit of a let's play improv performance, by a creator who clearly has every detail of the SW Canon nai</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/7a62219d/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E61 Film Review: INTERLOPER: Half Life 2’s Greatest Unsolved Mystery (Jan 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>61</itunes:episode>
      <podcast:episode>61</podcast:episode>
      <itunes:title>S3 E61 Film Review: INTERLOPER: Half Life 2’s Greatest Unsolved Mystery (Jan 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8e4d6f8c-99d8-4be4-9149-72351d2406d9</guid>
      <link>https://share.transistor.fm/s/fff9d9bc</link>
      <description>
        <![CDATA[<p>Show Notes and Links: https://completelymachinima.com/2023/01/19/s3-e61-film-review-interloper-half-life-2s-greatest-unsolved-mystery-jan-2023/</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Ricky Grove<br>Editor: Damien Valentine<br>Music:  licensed from CreateStudio Pro</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Show Notes and Links: https://completelymachinima.com/2023/01/19/s3-e61-film-review-interloper-half-life-2s-greatest-unsolved-mystery-jan-2023/</p><p>Credits -<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Producer: Ricky Grove<br>Editor: Damien Valentine<br>Music:  licensed from CreateStudio Pro</p>]]>
      </content:encoded>
      <pubDate>Thu, 19 Jan 2023 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/fff9d9bc/2389fd91.mp3" length="40746753" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/BNyl9X9VV3bqijjMnXDDGDOj8h5pBN8ACqaMwF5Ri5E/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzExNjc1ODIv/MTY3Mzc5MTYxOS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1696</itunes:duration>
      <itunes:summary>This week is Phil's selection for January comprises two films by Anomidae, Interloper 1 and 2.  These are astonishingly well done conspiracy documentaries, examining the strange phenomenon of the periodic appearance of alien-like grafitti in a little explored area of Half Life 2. The documentaries are so well done that even after we discussed them at length, Phil remains convinced its all real!  What do you think?</itunes:summary>
      <itunes:subtitle>This week is Phil's selection for January comprises two films by Anomidae, Interloper 1 and 2.  These are astonishingly well done conspiracy documentaries, examining the strange phenomenon of the periodic appearance of alien-like grafitti in a little expl</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/fff9d9bc/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E60 Film Review: Team Fortress 2 - Law Abiding Engineer by TrueOneMoreUser (Jan 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>60</itunes:episode>
      <podcast:episode>60</podcast:episode>
      <itunes:title>S3 E60 Film Review: Team Fortress 2 - Law Abiding Engineer by TrueOneMoreUser (Jan 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7d0ac3d4-0bdf-43e9-8b64-40b51b9b2809</guid>
      <link>https://share.transistor.fm/s/6304263e</link>
      <description>
        <![CDATA[<p>Links and show notes: <a href="https://completelymachinima.com/2023/01/12/s3-e60-film-review-team-fortress-2-law-abiding-engineer-by-trueonemoreuserjan-2023/">www.completelymachinima.com</a></p><p>Credits -<br>Speakers: Damien Valentine, Tracy Harwood, Ricky Grove, Phil Rice<br>Producer: Ricky Grove<br>Editor: Damien Valentine<br>Music: licensed from CreateStudio Pro</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Links and show notes: <a href="https://completelymachinima.com/2023/01/12/s3-e60-film-review-team-fortress-2-law-abiding-engineer-by-trueonemoreuserjan-2023/">www.completelymachinima.com</a></p><p>Credits -<br>Speakers: Damien Valentine, Tracy Harwood, Ricky Grove, Phil Rice<br>Producer: Ricky Grove<br>Editor: Damien Valentine<br>Music: licensed from CreateStudio Pro</p>]]>
      </content:encoded>
      <pubDate>Thu, 12 Jan 2023 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/6304263e/c6bf1eca.mp3" length="39020729" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/DIIG0MR5E5eSmpoGAec_aK5T0X6jcbOPUljDB2H4j6M/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzExNjAwNDEv/MTY3MzIwOTc2Ni1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1624</itunes:duration>
      <itunes:summary>This week's film is Ricky's pick, a Team Fortress 2 composited trailer of Law Abiding Citizen (film) made using Source tools.  We discuss the throwback to the mid 2000s, the Saxxy Awards and another TF2 film which we also really enjoyed, Demoman (Pure Pwnage ep 15 Intro) by GiigoPwNs.   </itunes:summary>
      <itunes:subtitle>This week's film is Ricky's pick, a Team Fortress 2 composited trailer of Law Abiding Citizen (film) made using Source tools.  We discuss the throwback to the mid 2000s, the Saxxy Awards and another TF2 film which we also really enjoyed, Demoman (Pure Pwn</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/6304263e/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E59 Film Review: The Voice in the Hollow by Half M.T. Studios (Jan 2023)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>59</itunes:episode>
      <podcast:episode>59</podcast:episode>
      <itunes:title>S3 E59 Film Review: The Voice in the Hollow by Half M.T. Studios (Jan 2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">52a4f14c-d133-437f-b5d8-fe6309de65be</guid>
      <link>https://share.transistor.fm/s/9d6c465c</link>
      <description>
        <![CDATA[<p>0:14 Introduction to this episode. </p><p>9:45 The stylized look of the film. </p><p>11:44 How they arrived at the world of the film. </p><p>15:43 The flaws in the story. </p><p>21:52 Is there still a significant audience for quick and dirty machinima? </p><p>27:26 The audience’s reaction to machinima. </p><p>33:33 Machinima’s plight is a hidden one. </p><p>37:57 What are your thoughts on my criticism of the story aspect of the voice in the hollow? </p><p>40:01 Why some of the ambiguities in the film didn’t bug Ricky. </p><p><br></p><p><br>Links for this episode on our website: https://completelymachinima.com/2023/01/05/s3-e59-film-review-the-voice-in-the-hollow-by-half-m-t-studios-jan-2023/</p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer/Editor: Ricky Grove<br>Music: licensed from CreateStudio Pro</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>0:14 Introduction to this episode. </p><p>9:45 The stylized look of the film. </p><p>11:44 How they arrived at the world of the film. </p><p>15:43 The flaws in the story. </p><p>21:52 Is there still a significant audience for quick and dirty machinima? </p><p>27:26 The audience’s reaction to machinima. </p><p>33:33 Machinima’s plight is a hidden one. </p><p>37:57 What are your thoughts on my criticism of the story aspect of the voice in the hollow? </p><p>40:01 Why some of the ambiguities in the film didn’t bug Ricky. </p><p><br></p><p><br>Links for this episode on our website: https://completelymachinima.com/2023/01/05/s3-e59-film-review-the-voice-in-the-hollow-by-half-m-t-studios-jan-2023/</p><p>Credits - <br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine <br>Producer/Editor: Ricky Grove<br>Music: licensed from CreateStudio Pro</p>]]>
      </content:encoded>
      <pubDate>Thu, 05 Jan 2023 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/9d6c465c/c7308bf1.mp3" length="50609418" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/yJ2bgdnwGCISFq2ZKZfgKj7RkYLybXHFAium2hs9G9A/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzExNDMwODIv/MTY3MTc5MTExNy1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>3160</itunes:duration>
      <itunes:summary>Welcome to a brand new year, 2023!  We start the year off with Tracy's pick of the month, a sublime short by Half M.T Studios, called The Voice in the Hollow, made using Unreal Engine.  We were blown away by quality of the virtual production in this short, although Ricky highlights a couple of pointers from a storytelling perspective.  The film is a very dark little tale, a la Cain and Abel, but there's an even deeper back story to this one which Tracy explains.  

The film provokes a discussion about the differences and similarities between virtual production and machinima - asking just how much fun is there now with making these productions? Spoiler alert: lots of course!</itunes:summary>
      <itunes:subtitle>Welcome to a brand new year, 2023!  We start the year off with Tracy's pick of the month, a sublime short by Half M.T Studios, called The Voice in the Hollow, made using Unreal Engine.  We were blown away by quality of the virtual production in this short</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/9d6c465c/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E58 Film Review: The Darkside EP1: Chrome Armor by Scott Barrett (Dec 2022)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>58</itunes:episode>
      <podcast:episode>58</podcast:episode>
      <itunes:title>S3 E58 Film Review: The Darkside EP1: Chrome Armor by Scott Barrett (Dec 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c9fce806-347c-4cb7-a4ee-dfd12e5f941c</guid>
      <link>https://share.transistor.fm/s/0f5e17cd</link>
      <description>
        <![CDATA[<p>Links on our website here: </p><p>Credits <br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine <br>Producer: Phil Rice <br>Editor: Ricky Grove <br>Music: CreateStudio Pro licensed music. fallbackcrush / whistling auld lang syne @ freesound.org https://freesound.org/people/fallbackcrush/sounds/413563/</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Links on our website here: </p><p>Credits <br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine <br>Producer: Phil Rice <br>Editor: Ricky Grove <br>Music: CreateStudio Pro licensed music. fallbackcrush / whistling auld lang syne @ freesound.org https://freesound.org/people/fallbackcrush/sounds/413563/</p>]]>
      </content:encoded>
      <pubDate>Thu, 29 Dec 2022 01:31:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/0f5e17cd/bf38fe2b.mp3" length="22953303" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/zaduVD2QEGf-Oc0VEaWpvhUHqmCFg32mIY_Y952uqYg/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzExMjYzNjYv/MTY3MDQ5MTg4Mi1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1432</itunes:duration>
      <itunes:summary>Our last episode of 2022 is Damien's Pick of the Month, The Darkside EP1: Chrome Armor by Scott Barrett, released 22 October 2022. This is a shining example of Star Wars fandom at its best, a la Rosencrantz and Gildenstern Are Dead with shades of Red Vs Blue in the mix. Its made in UE5 and has some excellent mocap although how the armor has been applied, we're not too sure! </itunes:summary>
      <itunes:subtitle>Our last episode of 2022 is Damien's Pick of the Month, The Darkside EP1: Chrome Armor by Scott Barrett, released 22 October 2022. This is a shining example of Star Wars fandom at its best, a la Rosencrantz and Gildenstern Are Dead with shades of Red Vs B</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/0f5e17cd/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E57 The Talky Orcs by AFK (Dec 2022)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>57</itunes:episode>
      <podcast:episode>57</podcast:episode>
      <itunes:title>S3 E57 The Talky Orcs by AFK (Dec 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">71af9ccd-ac30-4047-9e47-5515a620dc3c</guid>
      <link>https://share.transistor.fm/s/3c52fd90</link>
      <description>
        <![CDATA[<p>Links and notes on our website <a href="https://completelymachinima.com/2022/12/22/s3-e57-the-talky-orcs-by-afk-dec-2022/">here </a></p><p>Credits:<br>Speakers: Phil Rice, Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer: Phil Rice<br>Editor: Damien Valentine<br>Music: Lights in the Dark by CSP CC OO</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Links and notes on our website <a href="https://completelymachinima.com/2022/12/22/s3-e57-the-talky-orcs-by-afk-dec-2022/">here </a></p><p>Credits:<br>Speakers: Phil Rice, Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer: Phil Rice<br>Editor: Damien Valentine<br>Music: Lights in the Dark by CSP CC OO</p>]]>
      </content:encoded>
      <pubDate>Thu, 22 Dec 2022 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/3c52fd90/67699616.mp3" length="9360071" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/-AxFXmzhzPCt3K-Qbx9nkJkfjbY2w68jQEErTg6Mj2g/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzExNDA0Njkv/MTY3MTQ3MjkyMC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>844</itunes:duration>
      <itunes:summary>For our Christmas 2022 episode, we review The Talky Orcs attempting to learn a new language courtesy of AFK, using Unreal Engine 5 and Reallusion's Character Creator.  The film is one of the best examples we've seen so far of lip sync and, as we've come to expect from these guys, also a good laugh.  Enjoy and Happy Christmas!</itunes:summary>
      <itunes:subtitle>For our Christmas 2022 episode, we review The Talky Orcs attempting to learn a new language courtesy of AFK, using Unreal Engine 5 and Reallusion's Character Creator.  The film is one of the best examples we've seen so far of lip sync and, as we've come t</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/3c52fd90/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E56 Film Review: Artists of SL by Teal Aurelia (Dec 2022)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>56</itunes:episode>
      <podcast:episode>56</podcast:episode>
      <itunes:title>S3 E56 Film Review: Artists of SL by Teal Aurelia (Dec 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/b2b3e637</link>
      <description>
        <![CDATA[<p>Time stamps -<br>0:11 Introduction to this episode</p><p>3:51 Compositing and editing in Second Life<br>7:25 Teal’s inspiration as an artist in Second Life<br>10:19 The film is halfway between machinima and photography<br>13:11 Why I didn’t look for a deeper story<br>15:11 When advertising comes on, I immediately start shouting at it<br>17:19 Promotional work and informational info ads are really great forms of advertising from machinima</p><p>Show Notes and Links on our website <a href="https://completelymachinima.com/2022/12/16/s3-e56-film-review-artists-of-sl-by-teal-aurelia-dec-2022/">here</a></p><p>Credits<br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Damien Valentine<br>Music: Lights in the Dark by CSP, licensed collection</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Time stamps -<br>0:11 Introduction to this episode</p><p>3:51 Compositing and editing in Second Life<br>7:25 Teal’s inspiration as an artist in Second Life<br>10:19 The film is halfway between machinima and photography<br>13:11 Why I didn’t look for a deeper story<br>15:11 When advertising comes on, I immediately start shouting at it<br>17:19 Promotional work and informational info ads are really great forms of advertising from machinima</p><p>Show Notes and Links on our website <a href="https://completelymachinima.com/2022/12/16/s3-e56-film-review-artists-of-sl-by-teal-aurelia-dec-2022/">here</a></p><p>Credits<br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Damien Valentine<br>Music: Lights in the Dark by CSP, licensed collection</p>]]>
      </content:encoded>
      <pubDate>Thu, 15 Dec 2022 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/b2b3e637/9161f8ea.mp3" length="29208496" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/_Y_JyOWOorXtjB_Wx4ZhtbSy73vkjVRRmG14f5V24-k/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzExMzE2NzAv/MTY3MDgzMzMxMy1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1215</itunes:duration>
      <itunes:summary>This episode is Ricky's December film pick, Artists of Second Life by Teal Aurelia.  We discuss the emerging trend of photography in virtual worlds and reflect on the significance of the compositing used by the creator of this film, which has a surprising backdrop to the runway style presentation of 'inspiring' characters.  Plus, we reflect on the state of TV advertising today!</itunes:summary>
      <itunes:subtitle>This episode is Ricky's December film pick, Artists of Second Life by Teal Aurelia.  We discuss the emerging trend of photography in virtual worlds and reflect on the significance of the compositing used by the creator of this film, which has a surprising</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/b2b3e637/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E55 Film Review: 914 by Krad Productions (Dec 2022)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>55</itunes:episode>
      <podcast:episode>55</podcast:episode>
      <itunes:title>S3 E55 Film Review: 914 by Krad Productions (Dec 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2364640d-6021-483c-bc99-574a0ac92bc4</guid>
      <link>https://share.transistor.fm/s/f76403a3</link>
      <description>
        <![CDATA[<p>Links and notes on our website <a href="https://completelymachinima.com/2022/12/09/s3-e55-film-review-917-by-krad-productions-dec-2022/">here</a></p><p>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Edited in CreateStudio Pro. Music licensed from their collection. </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Links and notes on our website <a href="https://completelymachinima.com/2022/12/09/s3-e55-film-review-917-by-krad-productions-dec-2022/">here</a></p><p>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer: Phil Rice<br>Editor: Ricky Grove<br>Edited in CreateStudio Pro. Music licensed from their collection. </p>]]>
      </content:encoded>
      <pubDate>Thu, 08 Dec 2022 00:21:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/f76403a3/5fa0ba6e.mp3" length="34543090" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/eJihDmomm0SSmJAleSbXLZmMqvrJdqiwc516UN3DpTo/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzExMjIzMjUv/MTY3MDIzMjU4My1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2156</itunes:duration>
      <itunes:summary>In this ep, Phil leads the discussion about one of the most *disturbing films we've ever seen, called 917 by Krad Productions, released 30 Oct (spoiler alert: Phil designed the soundscape for it).  It is disturbing that there's a true back story to the film, which is explained - and having watched the film, we couldn't really think of another adjective that summed it up better.  Yep, its disturbing... and we are definitely none the wiser about the truth of 917, that maddening frequency that sends you off into a twirling spiral of err......  All theories welcome!</itunes:summary>
      <itunes:subtitle>In this ep, Phil leads the discussion about one of the most *disturbing films we've ever seen, called 917 by Krad Productions, released 30 Oct (spoiler alert: Phil designed the soundscape for it).  It is disturbing that there's a true back story to the fi</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/f76403a3/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E54 Film Review: ALONE by Playard Studios (Nov 2022)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>54</itunes:episode>
      <podcast:episode>54</podcast:episode>
      <itunes:title>S3 E54 Film Review: ALONE by Playard Studios (Nov 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">cefb042f-d2c3-4f64-9ccc-99faab30faf0</guid>
      <link>https://share.transistor.fm/s/ed7624cd</link>
      <description>
        <![CDATA[<p>Show notes and links on our website <a href="https://completelymachinima.com/2022/11/25/s3-e54-film-review-alone-by-playard-studios-nov-2022/">here</a></p><p>Credits -<br>Speakers: Ricky Grove, Tracy Harwood, Damien Valentine (MIA zsOverman) <br>Editor/Producer: Ricky Grove<br>Music: Tattoo by CreateStudio (licensed)</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Show notes and links on our website <a href="https://completelymachinima.com/2022/11/25/s3-e54-film-review-alone-by-playard-studios-nov-2022/">here</a></p><p>Credits -<br>Speakers: Ricky Grove, Tracy Harwood, Damien Valentine (MIA zsOverman) <br>Editor/Producer: Ricky Grove<br>Music: Tattoo by CreateStudio (licensed)</p>]]>
      </content:encoded>
      <pubDate>Fri, 25 Nov 2022 00:43:51 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/ed7624cd/82311017.mp3" length="20498279" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/wIBdtOEJNraOQKkO5P_B46t_9w-4FU1nu10U3SEcMNA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzExMDcwMjgv/MTY2OTM2NDg3My1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1278</itunes:duration>
      <itunes:summary>This week covers a reading of Edgar Allen Poe's classic poem Alone, read by Shane Morris (audio used is from the  @BEKNOWN  channel) with visuals by  @playardstudios3161 . The film uses  @UnrealEngine's metahuman and  @NVIDIAOmniverse 's Audio-to-Face and there are some impressive introspective looks achieved with the process... among a few other things we comment on, not least being Ricky's experience of reading poetry.</itunes:summary>
      <itunes:subtitle>This week covers a reading of Edgar Allen Poe's classic poem Alone, read by Shane Morris (audio used is from the  @BEKNOWN  channel) with visuals by  @playardstudios3161 . The film uses  @UnrealEngine's metahuman and  @NVIDIAOmniverse 's Audio-to-Face and</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/ed7624cd/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E53 Film Reviews: The Remnants &amp; So Palpatine Needs Padme Dead... (Nov 2022)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>53</itunes:episode>
      <podcast:episode>53</podcast:episode>
      <itunes:title>S3 E53 Film Reviews: The Remnants &amp; So Palpatine Needs Padme Dead... (Nov 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ef66d36d-64bb-4bc6-a51e-9a692eabd758</guid>
      <link>https://share.transistor.fm/s/cdffb86c</link>
      <description>
        <![CDATA[<p>Time stamps -<br>1:13 The Remnants<br>22:26 So Palpatine Needs Padme Dead...[LEGO Edition]</p><p>Enjoy, and as ever, feedback and suggestions welcome!</p><p>Our website has all the links and notes <a href="https://completelymachinima.com/2022/11/17/s3-e53-film-reviews-the-remnants-so-palpatine-needs-padme-dead-nov-2022/">here</a></p><p>Credits -<br>Speakers: Ricky Grove, Damien Valentine,Tracy Harwood, Phil Rice<br>Editor/Producer: Damien Valentine<br>Music: Scott Buckley - www.scottbuckley.com.au CC 00</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Time stamps -<br>1:13 The Remnants<br>22:26 So Palpatine Needs Padme Dead...[LEGO Edition]</p><p>Enjoy, and as ever, feedback and suggestions welcome!</p><p>Our website has all the links and notes <a href="https://completelymachinima.com/2022/11/17/s3-e53-film-reviews-the-remnants-so-palpatine-needs-padme-dead-nov-2022/">here</a></p><p>Credits -<br>Speakers: Ricky Grove, Damien Valentine,Tracy Harwood, Phil Rice<br>Editor/Producer: Damien Valentine<br>Music: Scott Buckley - www.scottbuckley.com.au CC 00</p>]]>
      </content:encoded>
      <pubDate>Thu, 17 Nov 2022 00:06:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/cdffb86c/9c89a8b5.mp3" length="43986136" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/eFEbFPBaVo77v2m42VN5pvfRT677fj5g1akxSUVazN4/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEwOTc2NjAv/MTY2ODUwMzAwOS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1831</itunes:duration>
      <itunes:summary>This week we have two great films to share with you courtesy of Damien.  Our main film is The Remnants by @StanPetruk, a disturbing tale of the aftermath of some global disaster, created as part of @Reallusion's Pitch and Produce programme.  Our bonus film is a Mobile Short treat, So Palpatine Needs Padme Dead...[LEGO Edition] by @CinematicSeriesGaming. Its astonishing what can be packed into 60 seconds!</itunes:summary>
      <itunes:subtitle>This week we have two great films to share with you courtesy of Damien.  Our main film is The Remnants by @StanPetruk, a disturbing tale of the aftermath of some global disaster, created as part of @Reallusion's Pitch and Produce programme.  Our bonus fil</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/cdffb86c/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E52 Film Review: Metaverse Music Video by JSFilmz (Nov 2022)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>52</itunes:episode>
      <podcast:episode>52</podcast:episode>
      <itunes:title>S3 E52 Film Review: Metaverse Music Video by JSFilmz (Nov 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">65e6a792-b0c1-4de2-b010-09575940e211</guid>
      <link>https://share.transistor.fm/s/d7b471c9</link>
      <description>
        <![CDATA[<p>Show Notes &amp; Links on our website at <a href="https://completelymachinima.com/2022/11/11/s3-e52-film-review-metaverse-music-video-by-jsfilmz-nov-2022/">www.completelymachinima.com/</a></p><p>Credits -</p><p>Speakers: Ricky Grove, Damien Valentine, Tracy Harwood (MIA Phil Rice, courtesy of Hurricane Ian)<br>Producer/Editor: Damien Valentine<br>Music: Scott Buckley - www.scottbuckley.com.au CC 00</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Show Notes &amp; Links on our website at <a href="https://completelymachinima.com/2022/11/11/s3-e52-film-review-metaverse-music-video-by-jsfilmz-nov-2022/">www.completelymachinima.com/</a></p><p>Credits -</p><p>Speakers: Ricky Grove, Damien Valentine, Tracy Harwood (MIA Phil Rice, courtesy of Hurricane Ian)<br>Producer/Editor: Damien Valentine<br>Music: Scott Buckley - www.scottbuckley.com.au CC 00</p>]]>
      </content:encoded>
      <pubDate>Thu, 10 Nov 2022 00:03:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/d7b471c9/6774f2af.mp3" length="22668796" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/3n-vmw6AT8nPqb2r4E6tJBdQPu-txZnq5PWY7HaVAI8/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEwODg0MTYv/MTY2NzgyMjgyNy1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>941</itunes:duration>
      <itunes:summary>This week's pick is a 360 music video - a 'metaverse' video - by a creator we've been following all year, Jae Solina aka JSFilmz. The film has been created in UE5 and includes some nifty mocap, great dance moves and some interesting lighting effects. Hear what the team have to say about the film and format and let us have your comments too!</itunes:summary>
      <itunes:subtitle>This week's pick is a 360 music video - a 'metaverse' video - by a creator we've been following all year, Jae Solina aka JSFilmz. The film has been created in UE5 and includes some nifty mocap, great dance moves and some interesting lighting effects. Hear</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d7b471c9/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E51 Film Review: Paths of Misery by Federica Orlandini (Nov 2022)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>51</itunes:episode>
      <podcast:episode>51</podcast:episode>
      <itunes:title>S3 E51 Film Review: Paths of Misery by Federica Orlandini (Nov 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b3dc9a2f-16b2-4805-a02f-58257b88ccff</guid>
      <link>https://share.transistor.fm/s/c3341a04</link>
      <description>
        <![CDATA[<p>Show Notes &amp; Links on our website: <a href="https://completelymachinima.com/2022/11/02/s3-e51-film-review-paths-of-misery-by-federica-orlandini-nov-2022/">www.completelymachinima.com</a></p><p>Credits<br>Speakers: Ricky Grove, Tracy Harwood, Damien Valentine, Phil Rice<br>Produer/Editor: Ricky Grove<br>Music: House Loop by Sakebeats /CC 0 / freesound.org</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Show Notes &amp; Links on our website: <a href="https://completelymachinima.com/2022/11/02/s3-e51-film-review-paths-of-misery-by-federica-orlandini-nov-2022/">www.completelymachinima.com</a></p><p>Credits<br>Speakers: Ricky Grove, Tracy Harwood, Damien Valentine, Phil Rice<br>Produer/Editor: Ricky Grove<br>Music: House Loop by Sakebeats /CC 0 / freesound.org</p>]]>
      </content:encoded>
      <pubDate>Thu, 03 Nov 2022 00:22:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/c3341a04/28e084c1.mp3" length="49986183" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/03mC3t1FRZzSKAmeKBNVg-xE3_NzJwX50dZLYOyklog/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEwODIzNDgv/MTY2NzI4OTA0OC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1543</itunes:duration>
      <itunes:summary>Definitely not for kids, this week's film is an horrific overview of the 'true' Wild West, courtesy of RDR2.  The tale is told through the galloping lens of Dutch van der Linde's character and Morricone's classic composition, 'The Ecstacy of Gold'... its The Good, The Bad and The Ugly but not as we know it!</itunes:summary>
      <itunes:subtitle>Definitely not for kids, this week's film is an horrific overview of the 'true' Wild West, courtesy of RDR2.  The tale is told through the galloping lens of Dutch van der Linde's character and Morricone's classic composition, 'The Ecstacy of Gold'... its </itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c3341a04/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 Ep50 Film Review: Little White Poney Inn (Oct 2022)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>50</itunes:episode>
      <podcast:episode>50</podcast:episode>
      <itunes:title>S3 Ep50 Film Review: Little White Poney Inn (Oct 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">414c8440-40e6-4650-b836-8b474f7f2061</guid>
      <link>https://share.transistor.fm/s/e7dc06d0</link>
      <description>
        <![CDATA[<p>Little White Poney Inn by Olibith<br>It Lives Within the Sea by Squadron Orange (dir. Dominic Edwards)</p><p>Links and notes on our website <a href="https://completelymachinima.com/2022/10/27/s3e50-little-white-poney-inn-by-olibith-oct-2022/">here</a></p><p>Credits:<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Editor/Producer: Ricky Grove<br>Music: sclolex__a-bad-day-at-the-crypt / freesound.org</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Little White Poney Inn by Olibith<br>It Lives Within the Sea by Squadron Orange (dir. Dominic Edwards)</p><p>Links and notes on our website <a href="https://completelymachinima.com/2022/10/27/s3e50-little-white-poney-inn-by-olibith-oct-2022/">here</a></p><p>Credits:<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Editor/Producer: Ricky Grove<br>Music: sclolex__a-bad-day-at-the-crypt / freesound.org</p>]]>
      </content:encoded>
      <pubDate>Thu, 27 Oct 2022 00:31:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/e7dc06d0/fc75a30c.mp3" length="55590715" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/YnSMOSij4pw43lDaimJURa016aE3cAAmHZbTOeuwvuI/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEwNzc5NDEv/MTY2NjgxMDI1Ni1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1714</itunes:duration>
      <itunes:summary>This week Ricky goes all out Halloween for us.  His selection is an old-style machinima by one of the most prolific Warcraft movie makers from back in the day… actually 2008 for this one.  The tale by Olibith has been made in World of Warcraft and has shades of Lovecraft, the grimmest of Grimms' fairy tales and The Flintstones!  We also discuss a bonus Lovecraftian film for all you Halloween buffs, It Lives Within the Sea by Squadron Orange (dir. Dominic Edwards), made in RDR2.</itunes:summary>
      <itunes:subtitle>This week Ricky goes all out Halloween for us.  His selection is an old-style machinima by one of the most prolific Warcraft movie makers from back in the day… actually 2008 for this one.  The tale by Olibith has been made in World of Warcraft and has sha</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e7dc06d0/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E49 Film Review: 'Most Precious Gift' by Shangyu Wang (Oct 2022)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>49</itunes:episode>
      <podcast:episode>49</podcast:episode>
      <itunes:title>S3 E49 Film Review: 'Most Precious Gift' by Shangyu Wang (Oct 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">01611f38-a5f4-4d55-a82c-965c2bb816c8</guid>
      <link>https://share.transistor.fm/s/acc04e6a</link>
      <description>
        <![CDATA[<p>Links to the film on our website, https://completelymachinima.com/2022/10/19/s3-e49-film-review-most-precious-gift-by-shangyu-wang-oct-2022/</p><p>Credits<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Editor/Producer: Ricky Grove<br>Music: evanjones4__sleepnomore1 - Freesound.org. License CC 0</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Links to the film on our website, https://completelymachinima.com/2022/10/19/s3-e49-film-review-most-precious-gift-by-shangyu-wang-oct-2022/</p><p>Credits<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Editor/Producer: Ricky Grove<br>Music: evanjones4__sleepnomore1 - Freesound.org. License CC 0</p>]]>
      </content:encoded>
      <pubDate>Thu, 20 Oct 2022 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/acc04e6a/5a5d6273.mp3" length="14548732" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/e2MDAHltnjzofutT-QGNQ0xSsvgrnG2orh1vEfAV7Uk/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEwNjU0NDQv/MTY2NjE4MjU5NS1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1376</itunes:duration>
      <itunes:summary>This week, Damien has picked a very interesting Eastern-made alien tale.  Its been beautifully shot and rendered using Omniverse, and inspired him to try some of the techniques shown.  Ricky is a little more critical of the nostalgic trope.  Tracy reflects on the journey of the storytelling, and the nature of what it is to be human that is the heart of the story.  Phil brings Solaris into the discussion, as only Phil can.  Overall, we reflect on the different styles of animation used and how influential they were.  And, finally, how on earth did the producer achieve that tendril effect?!</itunes:summary>
      <itunes:subtitle>This week, Damien has picked a very interesting Eastern-made alien tale.  Its been beautifully shot and rendered using Omniverse, and inspired him to try some of the techniques shown.  Ricky is a little more critical of the nostalgic trope.  Tracy reflect</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/acc04e6a/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>S3 E48 Film Review: 'The Eye: Calanthek' by Aaron Sims (Oct 2022)</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>48</itunes:episode>
      <podcast:episode>48</podcast:episode>
      <itunes:title>S3 E48 Film Review: 'The Eye: Calanthek' by Aaron Sims (Oct 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">eb5f8803-8e39-43aa-a72e-20abf8c99ad5</guid>
      <link>https://share.transistor.fm/s/337e1aa0</link>
      <description>
        <![CDATA[<p>We discuss the eyes, the monster, the surprise and and camera shots.</p><p>1:06 Tracy introduces ‘The eye: Calanthek’ by Aaron Sims</p><p>5:56 What makes it so realistic? The eyes!</p><p>11:02 Things that break the storytelling</p><p>15:02 Does knowing the craft of filmmaking restrict creative approaches to filmmaking?</p><p> </p><p>Show notes and links on our website for this episode, <a href="https://completelymachinima.com/2022/10/13/s3-e48-film-review-the-eye-calenthek-by-aaron-sims-oct-2022/">www.completelymachinima.com/</a></p><p><br>Credits:<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Editor/Producer: Ricky Grove<br>Music: evanjones4__sleepnomore1 - Freesound.org. License CC 0</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>We discuss the eyes, the monster, the surprise and and camera shots.</p><p>1:06 Tracy introduces ‘The eye: Calanthek’ by Aaron Sims</p><p>5:56 What makes it so realistic? The eyes!</p><p>11:02 Things that break the storytelling</p><p>15:02 Does knowing the craft of filmmaking restrict creative approaches to filmmaking?</p><p> </p><p>Show notes and links on our website for this episode, <a href="https://completelymachinima.com/2022/10/13/s3-e48-film-review-the-eye-calenthek-by-aaron-sims-oct-2022/">www.completelymachinima.com/</a></p><p><br>Credits:<br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Editor/Producer: Ricky Grove<br>Music: evanjones4__sleepnomore1 - Freesound.org. License CC 0</p>]]>
      </content:encoded>
      <pubDate>Thu, 13 Oct 2022 00:03:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/337e1aa0/2958d236.mp3" length="36839383" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/QnNGtnLKo4cxQJ7B_IAjnZQb4RcqUawZcokzMiPC8Q8/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEwNTY3ODUv/MTY2NTMwNDMyNC1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>1131</itunes:duration>
      <itunes:summary>In this episode, we review Tracy's pick for the month: 'The Eye: Calanthek' by Aaron Sims, made in Unreal Engine 5 using Metahuman tech, as an early exemplar of the capabilities of the engine (released 2021).  </itunes:summary>
      <itunes:subtitle>In this episode, we review Tracy's pick for the month: 'The Eye: Calanthek' by Aaron Sims, made in Unreal Engine 5 using Metahuman tech, as an early exemplar of the capabilities of the engine (released 2021).  </itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/337e1aa0/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima S3 Ep 47</title>
      <itunes:season>3</itunes:season>
      <podcast:season>3</podcast:season>
      <itunes:episode>47</itunes:episode>
      <podcast:episode>47</podcast:episode>
      <itunes:title>Completely Machinima S3 Ep 47</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <description>
        <![CDATA[<p>0:47 Ricky highlights some of the news items we’re released in a series of blogs this month, being released on Mondays, starting with out Tech Update on 3 Oct, then Projects Update on 10 Oct, Fests &amp; Contests Update on 17 Oct and finally a Report on Creative AI Generators on 24 Oct. You can find these on https://CompletelyMachinima.com/Blog<br>2:19 Feedback on previous episodes<br>6:51 How I learned Unity without following tutorials (Developing 1) by Mark Brown on his Game Maker’s Toolkit channel, released 28 September 2021 – discussion, learning by rote vs learning concepts, different learning styles and role of prototyping in machinima and virtual production.<br>Q: What are your favourite tutorials on machinima making?</p><p>Credits:<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Editor/Producer: Ricky Grove<br>Music: evanjones4__sleepnomore1, freesound.org, Creative Commons License 0<br>Sound Effect: newagesoup__queens-sting, freesound.org,  Creative Commons License 0</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>0:47 Ricky highlights some of the news items we’re released in a series of blogs this month, being released on Mondays, starting with out Tech Update on 3 Oct, then Projects Update on 10 Oct, Fests &amp; Contests Update on 17 Oct and finally a Report on Creative AI Generators on 24 Oct. You can find these on https://CompletelyMachinima.com/Blog<br>2:19 Feedback on previous episodes<br>6:51 How I learned Unity without following tutorials (Developing 1) by Mark Brown on his Game Maker’s Toolkit channel, released 28 September 2021 – discussion, learning by rote vs learning concepts, different learning styles and role of prototyping in machinima and virtual production.<br>Q: What are your favourite tutorials on machinima making?</p><p>Credits:<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Editor/Producer: Ricky Grove<br>Music: evanjones4__sleepnomore1, freesound.org, Creative Commons License 0<br>Sound Effect: newagesoup__queens-sting, freesound.org,  Creative Commons License 0</p>]]>
      </content:encoded>
      <pubDate>Thu, 06 Oct 2022 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/80884651/8eb23057.mp3" length="54297188" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/wfhJvS5hXcXx8WALXiytv6jYSm6WtoosQt_TLatRwV0/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEwNDMyODEv/MTY2NDc4NzE0Ni1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2261</itunes:duration>
      <itunes:summary>This week, we share feedback on our reviews from September’s selection and discuss a video about learning production techniques, selected by Phil: ‘How I learned Unity without following tutorials’ by Mark Brown.</itunes:summary>
      <itunes:subtitle>This week, we share feedback on our reviews from September’s selection and discuss a video about learning production techniques, selected by Phil: ‘How I learned Unity without following tutorials’ by Mark Brown.</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/80884651/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima S2 Ep 46: Film Review - Facing the Wolf</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>46</itunes:episode>
      <podcast:episode>46</podcast:episode>
      <itunes:title>Completely Machinima S2 Ep 46: Film Review - Facing the Wolf</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/448e2453</link>
      <description>
        <![CDATA[<p><strong>Facing the Wolf</strong>, by Iain Douglas and Mark Coverdale, released 2021</p><p> </p><p>1:35 Interview with Matteo Bittanti, Milan Machinima Film Festival</p><p> </p><p>5:00 Ricky poses an interesting question: is machinima an animation style or a form of art that ideas can dominate, as opposed to feelings?</p><p> </p><p>27:56 Discussion: for idea films, do you have to have more information than the film provides to appreciate the work?  What is the role of ambiguity in filmmaking?  How much time should audience invest in understanding a film?</p><p>Show notes and links on our website at <a href="https://completelymachinima.com/2022/09/15/cm-s2-ep46-film-review-facing-the-wolf/">https://completelymachinima.com/2022/09/15/cm-s2-ep46-film-review-facing-the-wolf/</a></p><p>Credits:<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Editor/Producer: Damien Valentine<br>Music: Scott Buckley - <a href="http://www.scottbuckley.com.au/">www.scottbuckley.com.au</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>Facing the Wolf</strong>, by Iain Douglas and Mark Coverdale, released 2021</p><p> </p><p>1:35 Interview with Matteo Bittanti, Milan Machinima Film Festival</p><p> </p><p>5:00 Ricky poses an interesting question: is machinima an animation style or a form of art that ideas can dominate, as opposed to feelings?</p><p> </p><p>27:56 Discussion: for idea films, do you have to have more information than the film provides to appreciate the work?  What is the role of ambiguity in filmmaking?  How much time should audience invest in understanding a film?</p><p>Show notes and links on our website at <a href="https://completelymachinima.com/2022/09/15/cm-s2-ep46-film-review-facing-the-wolf/">https://completelymachinima.com/2022/09/15/cm-s2-ep46-film-review-facing-the-wolf/</a></p><p>Credits:<br>Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine<br>Editor/Producer: Damien Valentine<br>Music: Scott Buckley - <a href="http://www.scottbuckley.com.au/">www.scottbuckley.com.au</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 15 Sep 2022 00:02:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/448e2453/c6580372.mp3" length="59824297" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/kOTmQwGwUOYgFCyMNq0Y9RNnaLLHcN58DRcMX4jfsHg/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEwMjIyMTQv/MTY2MzA2NjAwMi1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2491</itunes:duration>
      <itunes:summary>In this episode, the Completely Machinima team focus their discussion on Facing the Wolf, a series of films by Iain Douglas and Mark Coverdale, submitted to the Milan Machinima Film Festival 2022.  The film presents a series of provocative ideas which provoke Ricky, Phil, Tracy and Damien to have a deep discussion on the role of information, ambiguity and audience investment.  What are your thoughts on the film series?</itunes:summary>
      <itunes:subtitle>In this episode, the Completely Machinima team focus their discussion on Facing the Wolf, a series of films by Iain Douglas and Mark Coverdale, submitted to the Milan Machinima Film Festival 2022.  The film presents a series of provocative ideas which pro</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/448e2453/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima S2 Ep 45 Films (Sept 2022)</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>45</itunes:episode>
      <podcast:episode>45</podcast:episode>
      <itunes:title>Completely Machinima S2 Ep 45 Films (Sept 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/11245c2b</link>
      <description>
        <![CDATA[<p>0:10 Ricky introduces our new episode format – feedback welcome on the plans!</p><p> </p><p>0:59 <a href="https://www.youtube.com/watch?v=kl01fBeh5m4">The Cloud Racer</a> by Impossible Objects (UE5), released 15 August 2022 </p><p> </p><p>21:16 <a href="https://www.youtube.com/watch?v=cZc6cr6G2E4">The Lord Inquisitor – Prologue</a>, by Warpgazer Animations (released 28 August 2016) </p><p> </p><p>39:15 <a href="https://www.youtube.com/watch?v=A779EFaSWis">Person2184</a> (UT2004 machinima), by Friedrich Kirschner released 4 April 2008 </p><p> </p><p>59:09 <a href="https://vimeo.com/724361276">Prazinburk Ridge</a> by Yes, Commissioner? aka Martin Bell, Unreal Engine 4 (released 27 June 2022) </p><p>Links and show notes on our website: <a href="https://completelymachinima.com/2022/09/08/cm-s2-ep45-films-sept-2022/">https://completelymachinima.com/2022/09/08/cm-s2-ep45-films-sept-2022/</a></p><p>Credits:<br>Speakers: Ricky Grove, Damien Valentine, Phil Rice, Tracy Harwood<br>Producer/Editor: Damien Valentine<br>Music: Scott Buckley - <a href="http://www.scottbuckley.com.au/">www.scottbuckley.com.au</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>0:10 Ricky introduces our new episode format – feedback welcome on the plans!</p><p> </p><p>0:59 <a href="https://www.youtube.com/watch?v=kl01fBeh5m4">The Cloud Racer</a> by Impossible Objects (UE5), released 15 August 2022 </p><p> </p><p>21:16 <a href="https://www.youtube.com/watch?v=cZc6cr6G2E4">The Lord Inquisitor – Prologue</a>, by Warpgazer Animations (released 28 August 2016) </p><p> </p><p>39:15 <a href="https://www.youtube.com/watch?v=A779EFaSWis">Person2184</a> (UT2004 machinima), by Friedrich Kirschner released 4 April 2008 </p><p> </p><p>59:09 <a href="https://vimeo.com/724361276">Prazinburk Ridge</a> by Yes, Commissioner? aka Martin Bell, Unreal Engine 4 (released 27 June 2022) </p><p>Links and show notes on our website: <a href="https://completelymachinima.com/2022/09/08/cm-s2-ep45-films-sept-2022/">https://completelymachinima.com/2022/09/08/cm-s2-ep45-films-sept-2022/</a></p><p>Credits:<br>Speakers: Ricky Grove, Damien Valentine, Phil Rice, Tracy Harwood<br>Producer/Editor: Damien Valentine<br>Music: Scott Buckley - <a href="http://www.scottbuckley.com.au/">www.scottbuckley.com.au</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 08 Sep 2022 01:04:18 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/11245c2b/02c22715.mp3" length="106624213" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/y0GjKzE38ePE3tyX9MBtmAoFDHOjyS9a-kVvti0I7SY/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEwMTY4NTYv/MTY2MjYyMzI5Mi1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>4441</itunes:duration>
      <itunes:summary>In this episode, Ricky, Tracy, Phil and Damien review some of the best short movies we’ve seen made using machinima and virtual production techniques yet! Not all are hot off the press, but certainly films like The Lord Inquisitor – Prologue allude to why Unreal Engine has become such a key tool for creators today, as beautifully exemplified in extraordinary films we review this week, The Cloud Racer and Prazinburk Ridge. Person2184, made in Unreal Tournament 2004, was an altogether different approach to experiencing real-time content – originally intended to be experienced in-game and is an early example of the promise of what VR may yet become in future.  </itunes:summary>
      <itunes:subtitle>In this episode, Ricky, Tracy, Phil and Damien review some of the best short movies we’ve seen made using machinima and virtual production techniques yet! Not all are hot off the press, but certainly films like The Lord Inquisitor – Prologue allude to why</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/11245c2b/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima S2 Ep 44 News (September 2022)</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>44</itunes:episode>
      <podcast:episode>44</podcast:episode>
      <itunes:title>Completely Machinima S2 Ep 44 News (September 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/71bca061</link>
      <description>
        <![CDATA[<p><strong>Show Notes and Links</strong> <br>0:27 Nvidia Omniverse Machinima Contest #madeinmachinima results, entries <a href="https://www.youtube.com/watch?v=6oRyFad3PnE">showreel</a>, announcement of winners at <a href="https://www.youtube.com/watch?v=3OAWSsnsa8E">SIGGRAPH</a> and links to <a href="https://80.lv/articles/nvidia-announces-the-madeinmachinima-contest-winners/">winners</a> (via 80.lv) Simon Lavit and runners up Nicklas Lotz and Ted Saguindel</p><p> </p><p>2:54 Tracy’s <a href="https://www.youtube.com/watch?v=kRVqnuSHxcM&amp;t">interview with John MacInnes</a> on his latest Unreal Challenge contest: Mood Scene – the contest begins 1 Sept</p><p> </p><p>5:44 Unreal Engine’s <a href="https://www.youtube.com/watch?v=K0ubY2NwKjI">Better Light Than Never contest</a> results sizzle reel and 80.lv article about <a href="https://80.lv/articles/epic-games-announces-the-winners-of-better-light-than-never-challenge/">winners</a></p><p> </p><p>6:19 <a href="https://www.youtube.com/watch?v=Rhy7_Y15FrI">Jackson Wang’s Cruel</a> video, using Unreal in his <a href="https://www.youtube.com/watch?v=PCtgeA6Co28&amp;t">virtual production process</a></p><p> </p><p>7:01 Also using Unreal in a music video, Sagans on <a href="https://www.youtube.com/watch?v=kASqM5HTvfY">Coherence</a> using Katherine Crowson’s software <a href="https://colab.research.google.com/github/alembics/disco-diffusion/blob/main/Disco_Diffusion.ipynb">Disco Fusion</a> </p><p> </p><p>7:28 Pavel Oliva’s <a href="https://paveloliva.gumroad.com/l/desertkit">desert kit</a> mod</p><p> </p><p>7:48 Game Art Experiments’ tutorial on turning AI generated images from <a href="https://www.youtube.com/watch?v=8uh-qFOi7lQ">MidJourney into 3D format</a></p><p> </p><p>8:32 Turning <a href="https://www.youtube.com/watch?v=A5aOtBwUrJk">in3D Avatars into Reallusion’s Character Creator 4 avatars</a> with just a quick scan using your mobile phone!</p><p> </p><p>9:36 Trailer for an upcoming fan film by Unreal Cinema, made in Unreal Engine 5: <a href="https://www.youtube.com/watch?v=XZdG_snRLrw">Star Wars Knights of the Old Republic</a>, Kotor: Episode 1 – The Spire, premiered 5 August 2022</p><p> </p><p>11:31 Dreamworks <a href="https://consent.yahoo.com/v2/collectConsent?sessionId=3_cc-session_eec7dad9-fe71-42d6-b40a-1a449bf4b90c">announces</a> that its Moonray platform will become open source</p><p> </p><p>16:22 19-20 September, remember the Nvidia GTC event is always worth following!</p><p> </p><p>17:50 Film Music.io <a href="https://filmmusic.io/search">website</a> update</p><p> </p><p>23:00 Nvidia Omniverse <a href="https://www.youtube.com/watch?v=Y7pYwgcOLEk">Audio2Face update</a> 2022.1 – using emotions</p><p> </p><p>28:19 Adobe’s Premiere Pro <a href="https://nofilmschool.com/adobe-releases-comprehensive-premiere-pro-guide">guide for filmmakers</a></p><p> </p><p>32:04 <a href="https://nwn.blogs.com/nwn/2022/07/david-lynch-sl-tribute-lynchland.html">Lynch-land</a> in Second Life – for all those lovers of David Lynch films</p><p> </p><p>33:09 Update: changing our news episodes format – what do you think to our plans?</p><p><br>Website link <a href="https://completelymachinima.com/2022/09/01/completely-machinima-s2-ep-44-news-september-2022/">https://completelymachinima.com/2022/09/01/completely-machinima-s2-ep-44-news-september-2022/</a></p><p><strong>Credits</strong><br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Editor/Producer: Damien Valentine<br>Music: Scott Buckley - <a href="http://www.scottbuckley.com.au/">www.scottbuckley.com.au</a><br></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>Show Notes and Links</strong> <br>0:27 Nvidia Omniverse Machinima Contest #madeinmachinima results, entries <a href="https://www.youtube.com/watch?v=6oRyFad3PnE">showreel</a>, announcement of winners at <a href="https://www.youtube.com/watch?v=3OAWSsnsa8E">SIGGRAPH</a> and links to <a href="https://80.lv/articles/nvidia-announces-the-madeinmachinima-contest-winners/">winners</a> (via 80.lv) Simon Lavit and runners up Nicklas Lotz and Ted Saguindel</p><p> </p><p>2:54 Tracy’s <a href="https://www.youtube.com/watch?v=kRVqnuSHxcM&amp;t">interview with John MacInnes</a> on his latest Unreal Challenge contest: Mood Scene – the contest begins 1 Sept</p><p> </p><p>5:44 Unreal Engine’s <a href="https://www.youtube.com/watch?v=K0ubY2NwKjI">Better Light Than Never contest</a> results sizzle reel and 80.lv article about <a href="https://80.lv/articles/epic-games-announces-the-winners-of-better-light-than-never-challenge/">winners</a></p><p> </p><p>6:19 <a href="https://www.youtube.com/watch?v=Rhy7_Y15FrI">Jackson Wang’s Cruel</a> video, using Unreal in his <a href="https://www.youtube.com/watch?v=PCtgeA6Co28&amp;t">virtual production process</a></p><p> </p><p>7:01 Also using Unreal in a music video, Sagans on <a href="https://www.youtube.com/watch?v=kASqM5HTvfY">Coherence</a> using Katherine Crowson’s software <a href="https://colab.research.google.com/github/alembics/disco-diffusion/blob/main/Disco_Diffusion.ipynb">Disco Fusion</a> </p><p> </p><p>7:28 Pavel Oliva’s <a href="https://paveloliva.gumroad.com/l/desertkit">desert kit</a> mod</p><p> </p><p>7:48 Game Art Experiments’ tutorial on turning AI generated images from <a href="https://www.youtube.com/watch?v=8uh-qFOi7lQ">MidJourney into 3D format</a></p><p> </p><p>8:32 Turning <a href="https://www.youtube.com/watch?v=A5aOtBwUrJk">in3D Avatars into Reallusion’s Character Creator 4 avatars</a> with just a quick scan using your mobile phone!</p><p> </p><p>9:36 Trailer for an upcoming fan film by Unreal Cinema, made in Unreal Engine 5: <a href="https://www.youtube.com/watch?v=XZdG_snRLrw">Star Wars Knights of the Old Republic</a>, Kotor: Episode 1 – The Spire, premiered 5 August 2022</p><p> </p><p>11:31 Dreamworks <a href="https://consent.yahoo.com/v2/collectConsent?sessionId=3_cc-session_eec7dad9-fe71-42d6-b40a-1a449bf4b90c">announces</a> that its Moonray platform will become open source</p><p> </p><p>16:22 19-20 September, remember the Nvidia GTC event is always worth following!</p><p> </p><p>17:50 Film Music.io <a href="https://filmmusic.io/search">website</a> update</p><p> </p><p>23:00 Nvidia Omniverse <a href="https://www.youtube.com/watch?v=Y7pYwgcOLEk">Audio2Face update</a> 2022.1 – using emotions</p><p> </p><p>28:19 Adobe’s Premiere Pro <a href="https://nofilmschool.com/adobe-releases-comprehensive-premiere-pro-guide">guide for filmmakers</a></p><p> </p><p>32:04 <a href="https://nwn.blogs.com/nwn/2022/07/david-lynch-sl-tribute-lynchland.html">Lynch-land</a> in Second Life – for all those lovers of David Lynch films</p><p> </p><p>33:09 Update: changing our news episodes format – what do you think to our plans?</p><p><br>Website link <a href="https://completelymachinima.com/2022/09/01/completely-machinima-s2-ep-44-news-september-2022/">https://completelymachinima.com/2022/09/01/completely-machinima-s2-ep-44-news-september-2022/</a></p><p><strong>Credits</strong><br>Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood<br>Editor/Producer: Damien Valentine<br>Music: Scott Buckley - <a href="http://www.scottbuckley.com.au/">www.scottbuckley.com.au</a><br></p>]]>
      </content:encoded>
      <pubDate>Thu, 01 Sep 2022 09:05:30 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/71bca061/5bca6c03.mp3" length="51308527" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/MohanTpRycqOMBnD1SwhkJp4OoVcWdoJo_H1qyVGv1A/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzEwMDk5NTEv/MTY2MjA0Nzc0My1h/cnR3b3JrLmpwZw.jpg"/>
      <itunes:duration>2135</itunes:duration>
      <itunes:summary>In this episode, Ricky, Tracy, Phil and Damien review latest machinima and virtual production news items: contest updates, amazing new music videos made using Unreal Engine 5, how to turn MidJourney creations into 3D objects ready for animation, bringing in3D avatars from your phone into Reallusion’s Character Creator 4, Dreamwork’s Moonray becoming open source, Nvidia Omniverse 2022.1 update, Adobe Premiere Pro’s filmmakers guide, Lynchland in Second Life and more!  </itunes:summary>
      <itunes:subtitle>In this episode, Ricky, Tracy, Phil and Damien review latest machinima and virtual production news items: contest updates, amazing new music videos made using Unreal Engine 5, how to turn MidJourney creations into 3D objects ready for animation, bringing </itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/71bca061/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima History with Ben Grussi - Unreal Engine</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:title>Completely Machinima History with Ben Grussi - Unreal Engine</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
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      <link>https://share.transistor.fm/s/f361ff35</link>
      <description>
        <![CDATA[<p>0:45 Unreal 1 Released – 22 May 1998</p><p> </p><p>2:22 Unframed Productions formed, with James Hammer-Morton and Hugh MacDonald, and created Resident Evil themed content</p><p> </p><p>3:13 Unreal Tournament 1 – 23 May 1999 and Reactor4’s Real Time Movie Studio mod</p><p> </p><p>4:16 Unreal Tournament 2003/2004 which included the first edition of Matinee and further information round 12:00</p><p> </p><p>5:04 Star Fury produces Sucker in 2003</p><p> </p><p>5:58 2003, Epic Games launches the Make Something Unreal Contest with notable films awarded runners up by Friedrich Kirschner (The Tournament) and Unframed Productions’ Lucky Man, EG_Intro from Hongman Leung and The Showdown by Accelerated Pictures.</p><p> </p><p>7:25 2004, Epic’s Make Something Unreal Contest winner was Friedrich Kirschner’s The Journey</p><p> </p><p>8:18 Creators Testing concepts for Blade Runner, Lord of the Things and others</p><p> </p><p>11:12 Spielberg uses Unreal Tournament 1 for pre-viz for Artificial Intelligence with ILM</p><p> </p><p>14:06 First version of Epic’s Unreal Engine released in October 2003 for education and non-commercial projects</p><p> </p><p>15:02 Computer website, HomeLAN, interviewed Friedrich Kirschner about his 2004 winning film The Journey and Steve Polge at Epic Games about why the film was selected – interesting comments!</p><p>Full show notes and links at <a href="https://completelymachinima.com/2022/08/18/cm-history-with-ben-grussi-unreal-engine/">https://completelymachinima.com/2022/08/18/cm-history-with-ben-grussi-unreal-engine/</a></p><p> </p><p>17:36 Victory’s tutorials on Unreal Tournament 2004</p><p><strong> </strong></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>0:45 Unreal 1 Released – 22 May 1998</p><p> </p><p>2:22 Unframed Productions formed, with James Hammer-Morton and Hugh MacDonald, and created Resident Evil themed content</p><p> </p><p>3:13 Unreal Tournament 1 – 23 May 1999 and Reactor4’s Real Time Movie Studio mod</p><p> </p><p>4:16 Unreal Tournament 2003/2004 which included the first edition of Matinee and further information round 12:00</p><p> </p><p>5:04 Star Fury produces Sucker in 2003</p><p> </p><p>5:58 2003, Epic Games launches the Make Something Unreal Contest with notable films awarded runners up by Friedrich Kirschner (The Tournament) and Unframed Productions’ Lucky Man, EG_Intro from Hongman Leung and The Showdown by Accelerated Pictures.</p><p> </p><p>7:25 2004, Epic’s Make Something Unreal Contest winner was Friedrich Kirschner’s The Journey</p><p> </p><p>8:18 Creators Testing concepts for Blade Runner, Lord of the Things and others</p><p> </p><p>11:12 Spielberg uses Unreal Tournament 1 for pre-viz for Artificial Intelligence with ILM</p><p> </p><p>14:06 First version of Epic’s Unreal Engine released in October 2003 for education and non-commercial projects</p><p> </p><p>15:02 Computer website, HomeLAN, interviewed Friedrich Kirschner about his 2004 winning film The Journey and Steve Polge at Epic Games about why the film was selected – interesting comments!</p><p>Full show notes and links at <a href="https://completelymachinima.com/2022/08/18/cm-history-with-ben-grussi-unreal-engine/">https://completelymachinima.com/2022/08/18/cm-history-with-ben-grussi-unreal-engine/</a></p><p> </p><p>17:36 Victory’s tutorials on Unreal Tournament 2004</p><p><strong> </strong></p>]]>
      </content:encoded>
      <pubDate>Thu, 18 Aug 2022 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/f361ff35/9f136bcd.mp3" length="28931139" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/ex75O0-nqrhbR_ifmqR2DWxtVHMobODTrHqqHcJE3sU/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzk3MTA2OS8x/NjU5NjE3MzI0LWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>1203</itunes:duration>
      <itunes:summary>In this episode, Ben goes deep into the archives and digs out the earliest days of Unreal…. Long before the launch of Unreal Engine, the first machinima productions were made in Unreal 1 as early as 1998.  Ben then traces the lack lustre performance of machinima in Unreal as a genre until such time as the Make Something Unreal Contest was launched in 2003 – then BANG!!!

Credits:
Speakers: Ben Grussi
Producer/Editor: Ricky Grove
Music: Unreal 1 soundtrack</itunes:summary>
      <itunes:subtitle>In this episode, Ben goes deep into the archives and digs out the earliest days of Unreal…. Long before the launch of Unreal Engine, the first machinima productions were made in Unreal 1 as early as 1998.  Ben then traces the lack lustre performance of ma</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/f361ff35/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima S2 Ep 43 Films (August 2022)</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>43</itunes:episode>
      <podcast:episode>43</podcast:episode>
      <itunes:title>Completely Machinima S2 Ep 43 Films (August 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">975f188e-a2a9-4c8a-bad1-61d68521efe5</guid>
      <link>https://share.transistor.fm/s/8ecd970c</link>
      <description>
        <![CDATA[<p>Time Stamps<br>0:57 <a href="https://www.youtube.com/watch?v=HY5KZYEHlOo">The Folklore of Phasmophobia | Modern Mythology</a>, by The Digital Dream Club (released 9 January 2021)</p><p> </p><p>9:51 <a href="https://www.youtube.com/watch?v=Uo2y-0BkysA">NVIDIA Omniverse Machinima Path Tracing Test</a>, by JSFilmz (21 June 2022) </p><p> </p><p>17:33 <a href="https://www.youtube.com/watch?v=dZ9RU7pznTs">Tiny Elden Ring | Tilt Shift</a>, by Flurdeh (11 April 2022) </p><p> </p><p>27:27 <a href="https://www.youtube.com/watch?v=UHf4PLjGAHA">What a typical project Zomboid Run looks like</a>, by Pathoze (26 Jan 2022)</p><p> </p><p>31:45 Discussion: using live action with machinima footage in films, what are the challenges?</p><p>For show notes and links, see <a href="https://completelymachinima.com/2022/08/11/cm-s2ep43-films-aug-2022/">https://completelymachinima.com/2022/08/11/cm-s2ep43-films-aug-2022/</a></p><p><br>Credits:<br>Speakers: Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer/Editor: Ricky Grove<br>Music: tosha73 Distortion Guitar Power Chord<br>            snapper4298 Intro/Outro<br>            freesound.org</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Time Stamps<br>0:57 <a href="https://www.youtube.com/watch?v=HY5KZYEHlOo">The Folklore of Phasmophobia | Modern Mythology</a>, by The Digital Dream Club (released 9 January 2021)</p><p> </p><p>9:51 <a href="https://www.youtube.com/watch?v=Uo2y-0BkysA">NVIDIA Omniverse Machinima Path Tracing Test</a>, by JSFilmz (21 June 2022) </p><p> </p><p>17:33 <a href="https://www.youtube.com/watch?v=dZ9RU7pznTs">Tiny Elden Ring | Tilt Shift</a>, by Flurdeh (11 April 2022) </p><p> </p><p>27:27 <a href="https://www.youtube.com/watch?v=UHf4PLjGAHA">What a typical project Zomboid Run looks like</a>, by Pathoze (26 Jan 2022)</p><p> </p><p>31:45 Discussion: using live action with machinima footage in films, what are the challenges?</p><p>For show notes and links, see <a href="https://completelymachinima.com/2022/08/11/cm-s2ep43-films-aug-2022/">https://completelymachinima.com/2022/08/11/cm-s2ep43-films-aug-2022/</a></p><p><br>Credits:<br>Speakers: Ricky Grove, Damien Valentine, Tracy Harwood<br>Producer/Editor: Ricky Grove<br>Music: tosha73 Distortion Guitar Power Chord<br>            snapper4298 Intro/Outro<br>            freesound.org</p>]]>
      </content:encoded>
      <pubDate>Thu, 11 Aug 2022 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/8ecd970c/cc00b151.mp3" length="83864174" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/zDE_Q_c3pX6DZxUqj6Gsq7s4M48tQhgy4xBA7J4co7w/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzk3MjA3NC8x/NjU5NTQ4MjkzLWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>3492</itunes:duration>
      <itunes:summary>In this episode, Damien, Ricky and Tracy discuss four very different films.  Damien reviews an interesting explainer on witches in The Folklore of Phasmophobia game, Ricky presents us with another of Jae Solina’s tutorials, this time on path tracing in Omniverse, Tracy selects Tiny Elden Ring – yep, its tiny! And Phil, absent due to sickness, ironically picked a satirical Zombie fest, which mixed Walking Dead ‘live action’ with machinima!  The team then discuss that approach to creating films, highlighting some of the key challenges with some more fab examples of films that have used the techniques well.  </itunes:summary>
      <itunes:subtitle>In this episode, Damien, Ricky and Tracy discuss four very different films.  Damien reviews an interesting explainer on witches in The Folklore of Phasmophobia game, Ricky presents us with another of Jae Solina’s tutorials, this time on path tracing in Om</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/8ecd970c/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Real-Time Movie Challenge: Mood Scenes Announcement!</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:title>Real-Time Movie Challenge: Mood Scenes Announcement!</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
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      <link>https://share.transistor.fm/s/98c381d2</link>
      <description>
        <![CDATA[<p>John MacInnes talks to Tracy about his new real-time movie contest just launched - a competition with a very interesting difference, using Unreal Engine 5.   Its all about mis-en-scene... "the skill, the challenge, is to actually reproduce a tone or a feeling and affect the audience... there's something really challenging and valuable in that exercise in itself..."</p><p>Show notes and links at <a href="https://completelymachinima.com/2022/08/08/real-time-movie-challenge-mood-scenes-announcement/">https://completelymachinima.com/2022/08/08/real-time-movie-challenge-mood-scenes-announcement/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>John MacInnes talks to Tracy about his new real-time movie contest just launched - a competition with a very interesting difference, using Unreal Engine 5.   Its all about mis-en-scene... "the skill, the challenge, is to actually reproduce a tone or a feeling and affect the audience... there's something really challenging and valuable in that exercise in itself..."</p><p>Show notes and links at <a href="https://completelymachinima.com/2022/08/08/real-time-movie-challenge-mood-scenes-announcement/">https://completelymachinima.com/2022/08/08/real-time-movie-challenge-mood-scenes-announcement/</a></p>]]>
      </content:encoded>
      <pubDate>Mon, 08 Aug 2022 00:47:34 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/98c381d2/af6f4b9a.mp3" length="39001405" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/DkK7BuCBbS0Tb_CM3jklxw-nu4ensMECjrA4q5n09Ko/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzk3NzQzNC8x/NjU5OTQxMDIwLWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>1622</itunes:duration>
      <itunes:summary>John MacInnes talks to Tracy about his new real-time movie contest just launched - a competition with a very interesting difference and an ambitious goal for participants and the outcomes, using Unreal Engine 5.  The contest takes place between 1-30 Sept, so get registered and start practising being moody with some strange and beautiful scenes and prompts!

Credits:
Speakers: Tracy Harwood, John MacInnes
Producer/Editor: Ricky Grove
Music: Snapper4298 Intro/Outro</itunes:summary>
      <itunes:subtitle>John MacInnes talks to Tracy about his new real-time movie contest just launched - a competition with a very interesting difference and an ambitious goal for participants and the outcomes, using Unreal Engine 5.  The contest takes place between 1-30 Sept,</itunes:subtitle>
      <itunes:keywords>John MacInnes; Unreal Engine</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/98c381d2/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima S2 Ep 42 News (August 2022)</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>42</itunes:episode>
      <podcast:episode>42</podcast:episode>
      <itunes:title>Completely Machinima S2 Ep 42 News (August 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">47afde4c-0f01-4026-a835-023fd3301735</guid>
      <link>https://share.transistor.fm/s/f41a2cca</link>
      <description>
        <![CDATA[<p>In this episode, Ricky, Tracy and Damien discuss some of the more interesting machinima and real-time things they’ve trawled the internet for during the last month.  Tracy gives her take on the GTA Online performance of Hamlet by Sam Crane, some interesting uses of Unreal Engine, tech tools and a fun way to simulate gravity. Damien brings Godot to the table and highlights some worrisome news about Unity, before waxing lyrical on Star Trek’s Strange New World’s use of Unreal. Ricky finds an interesting Unreal Engine Field Guide and discusses the latest updates to Nightmare Puppeteer.  </p><p> </p><p>1:30 Feedback and comments from Mike Clements, 3D Chick, EE Studios, JSFilmz, TMC, Lord Krit and Chris Newell </p><p> </p><p>4:04 The Snow Witch, by Britannica Productions, reviewed on <a href="https://completelymachinima.com/2021/09/09/completely-machinima-s1-ep18-films/">CM podcast Season 1, Episode 18</a></p><p> </p><p>16:20 Sam Crane’s <a href="https://www.youtube.com/watch?v=5Lut5leeOr0">GTA Online performance of Hamlet</a>, an interesting audience experience (live 4 July 2022)</p><p> </p><p>22:41 <a href="https://www.unrealengine.com/en-US/spotlights/digital-replica-of-co-op-live-music-venue-strikes-the-right-chord">Digital replica of co-op live music venue strikes the right chord</a>, Unreal Engine, 23 June 2022</p><p> </p><p>23:22 <a href="https://www.youtube.com/watch?v=up3AUiNEkdY">Christopher Nolan: How to make a good no-budget film | Christopher Nolan on Following</a>, by Cinedome, published 28 June 2022</p><p> </p><p>23:51 <a href="https://slate.com/culture/2022/07/best-death-scenes-movies-tv-books-theater-songs.html?mc_cid=1674b3c928&amp;mc_eid=7a4ddea8e1">50 Greatest Fictional deaths</a>, Slate.com, by Dan Kois, 20 July 2022</p><p> </p><p>24:31 <a href="https://www.papercup.com/?utm_campaign=The%20Batch&amp;utm_medium=email&amp;_hsmi=218114893&amp;_hsenc=p2ANqtz-_zkWBX04jqYEocrybd_8cZ9ZZ10Gw2VMU9u5AKl1FQRzniszcWxMEWL9sn6Ifp6wAnDQd4SM3ibN35mnluKnSl4UeD3w&amp;utm_content=218109294&amp;utm_source=hs_email">AI dubbing service</a> by Papercup</p><p> </p><p>25:00 Markerless hand tracking in <a href="https://blog.deepmotion.com/2022/06/16/handtrackingfaq/">DeepMotion Animate 3D</a></p><p> </p><p>25:50 <a href="https://www.youtube.com/watch?v=Pj481CmLO2g">Rotate you monitor to simulate gravity in Unreal Engine 5 using Android orientation data</a>, by Ayoub Attache, 12 July 2022</p><p> </p><p>27:14 Godot 4 engine can now make movies – <a href="https://www.youtube.com/watch?v=961AXRmgsSc">explainer</a>, by Gamefromscratch, released 29 June 2022</p><p> </p><p>29:08 <a href="https://www.youtube.com/watch?v=9R0eRZgzkxQ">Behind the scenes of Netflix’s ‘In Valuted Halls Entombed’ | Spotlight | Unreal Engine</a>, by Unreal Engine, released 27 June 2022</p><p> </p><p>32:29 Star Trek’s Strange New Worlds – a better use of Unreal than Mando?! Review in <a href="https://ascmag.com/articles/star-trek-strange-new-worlds">American Cinematographer</a>, by Noah Kadner, 23 June 2022</p><p> </p><p>42:04 Should we be concerned?  <a href="https://www.pcgamer.com/unity-is-merging-with-a-company-who-made-a-malware-installer/">Unity is merging with a company who made a malware installer</a>, by Jody Macgregor, 16 July 2022</p><p> </p><p>43:48 <a href="https://www.unrealengine.com/en-US/animation-field-guide">Unreal Engine Field Guide</a>, free download book</p><p> </p><p>44:57 Updates to <a href="https://store.steampowered.com/app/1355310/Nightmare_Puppeteer/">Nightmare Puppeteer</a>, available on Steam</p><p><br>Further details on the podcast website, <a href="https://completelymachinima.com/2022/08/04/cm-s2ep42-news-august-2022/">https://completelymachinima.com/2022/08/04/cm-s2ep42-news-august-2022/<br></a><br>Credits:<br>Speakers: Ricky Grove, Tracy Harwood, Damien Valentine<br>Editor/Producer: Ricky Grove<br>Music: Where We Wanna Go by Patrick  Patrikios<br>Sount Effect: SoftBounceShowReel2 by Malcolmboye</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Ricky, Tracy and Damien discuss some of the more interesting machinima and real-time things they’ve trawled the internet for during the last month.  Tracy gives her take on the GTA Online performance of Hamlet by Sam Crane, some interesting uses of Unreal Engine, tech tools and a fun way to simulate gravity. Damien brings Godot to the table and highlights some worrisome news about Unity, before waxing lyrical on Star Trek’s Strange New World’s use of Unreal. Ricky finds an interesting Unreal Engine Field Guide and discusses the latest updates to Nightmare Puppeteer.  </p><p> </p><p>1:30 Feedback and comments from Mike Clements, 3D Chick, EE Studios, JSFilmz, TMC, Lord Krit and Chris Newell </p><p> </p><p>4:04 The Snow Witch, by Britannica Productions, reviewed on <a href="https://completelymachinima.com/2021/09/09/completely-machinima-s1-ep18-films/">CM podcast Season 1, Episode 18</a></p><p> </p><p>16:20 Sam Crane’s <a href="https://www.youtube.com/watch?v=5Lut5leeOr0">GTA Online performance of Hamlet</a>, an interesting audience experience (live 4 July 2022)</p><p> </p><p>22:41 <a href="https://www.unrealengine.com/en-US/spotlights/digital-replica-of-co-op-live-music-venue-strikes-the-right-chord">Digital replica of co-op live music venue strikes the right chord</a>, Unreal Engine, 23 June 2022</p><p> </p><p>23:22 <a href="https://www.youtube.com/watch?v=up3AUiNEkdY">Christopher Nolan: How to make a good no-budget film | Christopher Nolan on Following</a>, by Cinedome, published 28 June 2022</p><p> </p><p>23:51 <a href="https://slate.com/culture/2022/07/best-death-scenes-movies-tv-books-theater-songs.html?mc_cid=1674b3c928&amp;mc_eid=7a4ddea8e1">50 Greatest Fictional deaths</a>, Slate.com, by Dan Kois, 20 July 2022</p><p> </p><p>24:31 <a href="https://www.papercup.com/?utm_campaign=The%20Batch&amp;utm_medium=email&amp;_hsmi=218114893&amp;_hsenc=p2ANqtz-_zkWBX04jqYEocrybd_8cZ9ZZ10Gw2VMU9u5AKl1FQRzniszcWxMEWL9sn6Ifp6wAnDQd4SM3ibN35mnluKnSl4UeD3w&amp;utm_content=218109294&amp;utm_source=hs_email">AI dubbing service</a> by Papercup</p><p> </p><p>25:00 Markerless hand tracking in <a href="https://blog.deepmotion.com/2022/06/16/handtrackingfaq/">DeepMotion Animate 3D</a></p><p> </p><p>25:50 <a href="https://www.youtube.com/watch?v=Pj481CmLO2g">Rotate you monitor to simulate gravity in Unreal Engine 5 using Android orientation data</a>, by Ayoub Attache, 12 July 2022</p><p> </p><p>27:14 Godot 4 engine can now make movies – <a href="https://www.youtube.com/watch?v=961AXRmgsSc">explainer</a>, by Gamefromscratch, released 29 June 2022</p><p> </p><p>29:08 <a href="https://www.youtube.com/watch?v=9R0eRZgzkxQ">Behind the scenes of Netflix’s ‘In Valuted Halls Entombed’ | Spotlight | Unreal Engine</a>, by Unreal Engine, released 27 June 2022</p><p> </p><p>32:29 Star Trek’s Strange New Worlds – a better use of Unreal than Mando?! Review in <a href="https://ascmag.com/articles/star-trek-strange-new-worlds">American Cinematographer</a>, by Noah Kadner, 23 June 2022</p><p> </p><p>42:04 Should we be concerned?  <a href="https://www.pcgamer.com/unity-is-merging-with-a-company-who-made-a-malware-installer/">Unity is merging with a company who made a malware installer</a>, by Jody Macgregor, 16 July 2022</p><p> </p><p>43:48 <a href="https://www.unrealengine.com/en-US/animation-field-guide">Unreal Engine Field Guide</a>, free download book</p><p> </p><p>44:57 Updates to <a href="https://store.steampowered.com/app/1355310/Nightmare_Puppeteer/">Nightmare Puppeteer</a>, available on Steam</p><p><br>Further details on the podcast website, <a href="https://completelymachinima.com/2022/08/04/cm-s2ep42-news-august-2022/">https://completelymachinima.com/2022/08/04/cm-s2ep42-news-august-2022/<br></a><br>Credits:<br>Speakers: Ricky Grove, Tracy Harwood, Damien Valentine<br>Editor/Producer: Ricky Grove<br>Music: Where We Wanna Go by Patrick  Patrikios<br>Sount Effect: SoftBounceShowReel2 by Malcolmboye</p>]]>
      </content:encoded>
      <pubDate>Thu, 04 Aug 2022 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/f41a2cca/016eb658.mp3" length="72048178" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/kUH60ZuMOjTvK2NvnL0owo4G9xL8SX8aOF9eMS1d_ME/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzk2MTQ1Ny8x/NjU5MjgzODg4LWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>2999</itunes:duration>
      <itunes:summary>In this episode, Ricky, Tracy and Damien discuss some of the more interesting machinima and real-time things they’ve trawled the internet for during the last month.  Tracy gives her take on the GTA Online performance of Hamlet by Sam Crane, some interesting uses of Unreal Engine, tech tools and a fun way to simulate gravity. Damien brings Godot to the table and highlights some worrisome news about Unity, before waxing lyrical on Star Trek’s Strange New World’s use of Unreal. Ricky finds an interesting Unreal Engine Field Guide and discusses the latest updates to Nightmare Puppeteer.  </itunes:summary>
      <itunes:subtitle>In this episode, Ricky, Tracy and Damien discuss some of the more interesting machinima and real-time things they’ve trawled the internet for during the last month.  Tracy gives her take on the GTA Online performance of Hamlet by Sam Crane, some interesti</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/f41a2cca/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima Interview: David Blandy</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:title>Completely Machinima Interview: David Blandy</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">2c8e46f8-95ae-4732-8fe0-2dcd4e48ecb2</guid>
      <link>https://share.transistor.fm/s/3e6a670d</link>
      <description>
        <![CDATA[<p>June Episode of Completely Machinima podcast  <a href="https://completelymachinima.com/2022/06/08/completely-machinima-s2-ep-39-films-june-2022/">https://completelymachinima.com/2022/06/08/completely-machinima-s2-ep-39-films-june-2022/</a>) – go to time stamp 18:57 for discussion of How to Fly</p><p> </p><p>5:40 <a href="https://vimeo.com/59985308">Backgrounds</a> (released 19 February 2013), collaboration with John Blandy, father</p><p> </p><p>7:08 Franz Fanon series, <a href="https://vimeo.com/138951543">Finding Fanon 2</a> (Grand Theft Auto, released 11 September 2015), collaboration with Larry Achiampong </p><p> </p><p>14:12 Reflecting on the cultural forces represented by games, meaning in games, cultural capital and the importance of shared memories through games</p><p> </p><p>23:15 Telling alternative stories in ways such as to deal with the social anxieties intertwined in them eg., Henrietta Lacks and John Edmonson</p><p> </p><p>25:06 Discussing <a href="https://vimeo.com/410670149">How to Fly</a> (released 22 April 2020) and <a href="https://vimeo.com/421093608">How to Live</a> (released 21 May 2020), pandemic project – and why the cormorant?</p><p> </p><p>32:14 Discussing Androids Dream and the use of a voice trained AI to create a meditative effect</p><p> </p><p>35:13 Discussing Henrietta Lacks and the film <a href="https://vimeo.com/440032933">A Lament for Power</a> (released 20 July 2020), also being shown at <a href="https://www.jsc.art/wp-content/uploads/2022/05/WORLDBUILDING_Booklet.pdf">WORLDBUILDING</a> at the <a href="https://www.jsc.art/exhibitions/15-jaehriges-jubilaeum-der-julia-stoschek-collection/">Julia Stoschek Foundation</a> between June 2022 and December 2023 </p><p> </p><p>38:49 Reflecting on different types of creative practice, objectivity, collaboration, space, happy accidents and found objects</p><p> </p><p>55:53 Reflecting on future practice using machinima </p><p><br>Credits:<br>Speakers: David Blandy, Tracy Harwood<br>Editor/Producer: Ricky Grove<br>Music: Freesound.org  Intro/Outro by Snapper4298</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>June Episode of Completely Machinima podcast  <a href="https://completelymachinima.com/2022/06/08/completely-machinima-s2-ep-39-films-june-2022/">https://completelymachinima.com/2022/06/08/completely-machinima-s2-ep-39-films-june-2022/</a>) – go to time stamp 18:57 for discussion of How to Fly</p><p> </p><p>5:40 <a href="https://vimeo.com/59985308">Backgrounds</a> (released 19 February 2013), collaboration with John Blandy, father</p><p> </p><p>7:08 Franz Fanon series, <a href="https://vimeo.com/138951543">Finding Fanon 2</a> (Grand Theft Auto, released 11 September 2015), collaboration with Larry Achiampong </p><p> </p><p>14:12 Reflecting on the cultural forces represented by games, meaning in games, cultural capital and the importance of shared memories through games</p><p> </p><p>23:15 Telling alternative stories in ways such as to deal with the social anxieties intertwined in them eg., Henrietta Lacks and John Edmonson</p><p> </p><p>25:06 Discussing <a href="https://vimeo.com/410670149">How to Fly</a> (released 22 April 2020) and <a href="https://vimeo.com/421093608">How to Live</a> (released 21 May 2020), pandemic project – and why the cormorant?</p><p> </p><p>32:14 Discussing Androids Dream and the use of a voice trained AI to create a meditative effect</p><p> </p><p>35:13 Discussing Henrietta Lacks and the film <a href="https://vimeo.com/440032933">A Lament for Power</a> (released 20 July 2020), also being shown at <a href="https://www.jsc.art/wp-content/uploads/2022/05/WORLDBUILDING_Booklet.pdf">WORLDBUILDING</a> at the <a href="https://www.jsc.art/exhibitions/15-jaehriges-jubilaeum-der-julia-stoschek-collection/">Julia Stoschek Foundation</a> between June 2022 and December 2023 </p><p> </p><p>38:49 Reflecting on different types of creative practice, objectivity, collaboration, space, happy accidents and found objects</p><p> </p><p>55:53 Reflecting on future practice using machinima </p><p><br>Credits:<br>Speakers: David Blandy, Tracy Harwood<br>Editor/Producer: Ricky Grove<br>Music: Freesound.org  Intro/Outro by Snapper4298</p>]]>
      </content:encoded>
      <pubDate>Thu, 21 Jul 2022 00:02:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/3e6a670d/a2f04254.mp3" length="95291497" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/4F-UHSWw2JNxt_saV1VyoR5YSZSOiLl5EmbeJvbrFyk/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzk0MjcyNy8x/NjU3NjU4NDQ4LWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>3968</itunes:duration>
      <itunes:summary>In this month’s interview, Tracy talks with British media artist, David Blandy, whose film How to Fly was reviewed by the Completely Machinima podcast team in the June 2022 films episode of the show.  David shares his love and passion for games as both forms of entertainment and tools for his creative practice, having grown up with them to the point when the choice to include games in his work became obvious.  David tells us about why he chose the cormorant in How to Fly and what he really thinks about YouTube, TikTok and the future of machinima.  His reflection on his creative practice makes for fascinating listening. </itunes:summary>
      <itunes:subtitle>In this month’s interview, Tracy talks with British media artist, David Blandy, whose film How to Fly was reviewed by the Completely Machinima podcast team in the June 2022 films episode of the show.  David shares his love and passion for games as both fo</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/3e6a670d/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima S2 Ep 41 Films (July 2022)</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>41</itunes:episode>
      <podcast:episode>41</podcast:episode>
      <itunes:title>Completely Machinima S2 Ep 41 Films (July 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/7f680b91</link>
      <description>
        <![CDATA[<p><strong>Show Notes and Time Stamps</strong><br> </p><p>1:21 <a href="https://www.youtube.com/watch?v=kQaC3zSu_fU">If Top Gun Was a British Film Part 2</a>, by Square (released 31 March 2022)</p><p> </p><p>6:49 <a href="https://www.youtube.com/watch?v=QRu04TABfQg">DCS World Movie | Top Gun: Maverick Intro</a> by Phenom (released 16 June 2022) </p><p> </p><p>13:05 Discussion: Why recreate scenes from big budget films, such as Top Gun Maverick?</p><p> </p><p>20:00 <a href="https://www.youtube.com/watch?v=e-yM08yGCL0">Hired Steel: A Mech Machinima – Episode Two</a>, by TMC (released 25 February 2022) and the review of Episode One in <a href="https://completelymachinima.com/2021/08/12/completely-machinima-s1-ep16-films/">Completely Machinima S1 Ep 16 Films (August 2021)</a> </p><p> </p><p>27:40 <a href="https://www.youtube.com/watch?v=76MQTTIFFYg">Star Citizen – News – RED LINE Episode 2 (Elite Expeditionary)</a>, by EE Studios (released 13 April 2022)</p><p> </p><p>35:57 <a href="https://www.youtube.com/watch?v=iYCh2cmgixg">Unreal Engine 5 Concept Short Film</a> by JSFilmz (released 17 June 2022)</p><p>See also: <a href="https://completelymachinima.com/2022/07/14/cm-s2-ep41-films-july-2022/">https://completelymachinima.com/2022/07/14/cm-s2-ep41-films-july-2022/ </a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>Show Notes and Time Stamps</strong><br> </p><p>1:21 <a href="https://www.youtube.com/watch?v=kQaC3zSu_fU">If Top Gun Was a British Film Part 2</a>, by Square (released 31 March 2022)</p><p> </p><p>6:49 <a href="https://www.youtube.com/watch?v=QRu04TABfQg">DCS World Movie | Top Gun: Maverick Intro</a> by Phenom (released 16 June 2022) </p><p> </p><p>13:05 Discussion: Why recreate scenes from big budget films, such as Top Gun Maverick?</p><p> </p><p>20:00 <a href="https://www.youtube.com/watch?v=e-yM08yGCL0">Hired Steel: A Mech Machinima – Episode Two</a>, by TMC (released 25 February 2022) and the review of Episode One in <a href="https://completelymachinima.com/2021/08/12/completely-machinima-s1-ep16-films/">Completely Machinima S1 Ep 16 Films (August 2021)</a> </p><p> </p><p>27:40 <a href="https://www.youtube.com/watch?v=76MQTTIFFYg">Star Citizen – News – RED LINE Episode 2 (Elite Expeditionary)</a>, by EE Studios (released 13 April 2022)</p><p> </p><p>35:57 <a href="https://www.youtube.com/watch?v=iYCh2cmgixg">Unreal Engine 5 Concept Short Film</a> by JSFilmz (released 17 June 2022)</p><p>See also: <a href="https://completelymachinima.com/2022/07/14/cm-s2-ep41-films-july-2022/">https://completelymachinima.com/2022/07/14/cm-s2-ep41-films-july-2022/ </a></p>]]>
      </content:encoded>
      <pubDate>Thu, 14 Jul 2022 00:02:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/7f680b91/8157f2ce.mp3" length="29924418" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/4EK1cX4a4TUrWoc214rMfe_hAOTy2Vv2jkcvquja7wk/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzk0NDUzMi8x/NjU3NjE2NTUyLWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>2660</itunes:duration>
      <itunes:summary>In this episode, Tracy, Damien and Phil discuss another great selection of recently released films from creators using a diverse range of engines.  Firstly, two films inspired by the recent release of Top Gun Maverick: a British take on the story followed by a trailer of the movie remade in a serious flight sim – to which Tracy asks ‘why?’ and Phil responds with his best Rocky impression.  Then films made in Mech, Star Citizen and Unreal Engine 5 - meantime, the team are expecting good news in the near future (Ricky’s escape from Elden Ring). </itunes:summary>
      <itunes:subtitle>In this episode, Tracy, Damien and Phil discuss another great selection of recently released films from creators using a diverse range of engines.  Firstly, two films inspired by the recent release of Top Gun Maverick: a British take on the story followed</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/7f680b91/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima S2 Ep 40 News (July 2022)</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>40</itunes:episode>
      <podcast:episode>40</podcast:episode>
      <itunes:title>Completely Machinima S2 Ep 40 News (July 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">60a2bee4-ad43-4007-9f2b-c229bda4da74</guid>
      <link>https://share.transistor.fm/s/5f79000c</link>
      <description>
        <![CDATA[<p>Despite being encouraged to create an episode of just 15 minutes duration by one of our followers, the team have this month extended their coverage – hear Tracy, Damien and Phil discuss vtubing, Ricky’s Duke Henry the Red character in the game Evil Dead, the FTC’s proposed updates to social media guidelines, Unreal’s review of the Matrix Awakens Experience, John Gaeta’s latest exploits, metaquette, Reallusion’s iClone 8 and CC4 and a number of other exciting developments relevant to the world of real-time filmmaking and machinima.  Thankfully, you can use the timestamps to jump to the bits your most interested in!</p><p>Timestamps - <br>1:34 Feedback from our followers: 3DChick, Al Scotch, Spentaneous, Mike Clements, Circu Virtu, Notagamer3d <br>8:14 Vtubing and Face Rig app (Steam), VTuber Studio – real time puppeteering using faceware <br>17:41 Interactive video on Vimeo, branching narrative storylines <br>20:23 Ukranian films of the recent war, showcased at Milan Machinima Film Festival website <br>24:17 Evil Dead and the character Duke Henry the Red played by Ricky Grove and IP generally, Ricky Grove on IMDb <br>39:29 FTC updating ‘disclosures 101 for social media infuencers’ guide’ discussion, the relationship between brands, platforms and influencers and see also [Company] Rulez! (Phil Rice aka zsOverman &amp; Evan Ryan aka Krad Productions) <br>54:55 Competition updates: Nvidia Omniverse Machinima promo video ‘Top Goose’ and Unreal competition, Ben Tuttle’s The Amazing Comet and William Faucher’s YouTube channel. <br>58:03 Making of Unreal’s Matrix Awakens Experience, Behind the Scenes on The Matrix Awakens: An Unreal Engine 5 Experience, released 6 June 2022, and Tracy’s interview with John Gaeta, VFX, The Matrix films, released 17 February 2022. Living Cities is a new metaverse mirror world and Inworld AI <br>1:00:16 Pooky Amsterdam’s blog on metaverse etiquette, called Metaquette <br>1:00:39 Reallusion’s iClone 8 character animation processes including Character Creator 4 launch <br>1:13:08 Mesh to MetaHuman in Unreal Engine by Unreal Engine, released 9 June 2022 <br>1:13:33 Meta’s new model allows creating photoreal avatars with an iPhone, 80.lv, 14 June 2022 and full research publication <br>1:14:02 Mocap with the MoCats: Livestreaming with Multiple Actors (Faceware &amp; Movella/Xsens) by Faceware <br>1:14:29 Love, Death &amp; Robots, Jibaro character creation Love, Death + Robots | Inside the Animation: Jibaro, Netflix, released 9 June 2022 and Art Dump <br>1:16:48 Jonathon Nimmons WriteSeen.com, launched June 2022, website connecting creative writers with industry professionals (upload written content, attach a video pitch, audio clips, video clips and a link to a prototype if required) <br>1:19:08 A word of thanks to our sponsors </p><p>Credits - <br>Speakers: Tracy Harwood, Damien Valentine, Phil Rice<br>Producer/Editor: Damien Valentine <br>Music: Scott Buckley – www.scottbuckley.com.au</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Despite being encouraged to create an episode of just 15 minutes duration by one of our followers, the team have this month extended their coverage – hear Tracy, Damien and Phil discuss vtubing, Ricky’s Duke Henry the Red character in the game Evil Dead, the FTC’s proposed updates to social media guidelines, Unreal’s review of the Matrix Awakens Experience, John Gaeta’s latest exploits, metaquette, Reallusion’s iClone 8 and CC4 and a number of other exciting developments relevant to the world of real-time filmmaking and machinima.  Thankfully, you can use the timestamps to jump to the bits your most interested in!</p><p>Timestamps - <br>1:34 Feedback from our followers: 3DChick, Al Scotch, Spentaneous, Mike Clements, Circu Virtu, Notagamer3d <br>8:14 Vtubing and Face Rig app (Steam), VTuber Studio – real time puppeteering using faceware <br>17:41 Interactive video on Vimeo, branching narrative storylines <br>20:23 Ukranian films of the recent war, showcased at Milan Machinima Film Festival website <br>24:17 Evil Dead and the character Duke Henry the Red played by Ricky Grove and IP generally, Ricky Grove on IMDb <br>39:29 FTC updating ‘disclosures 101 for social media infuencers’ guide’ discussion, the relationship between brands, platforms and influencers and see also [Company] Rulez! (Phil Rice aka zsOverman &amp; Evan Ryan aka Krad Productions) <br>54:55 Competition updates: Nvidia Omniverse Machinima promo video ‘Top Goose’ and Unreal competition, Ben Tuttle’s The Amazing Comet and William Faucher’s YouTube channel. <br>58:03 Making of Unreal’s Matrix Awakens Experience, Behind the Scenes on The Matrix Awakens: An Unreal Engine 5 Experience, released 6 June 2022, and Tracy’s interview with John Gaeta, VFX, The Matrix films, released 17 February 2022. Living Cities is a new metaverse mirror world and Inworld AI <br>1:00:16 Pooky Amsterdam’s blog on metaverse etiquette, called Metaquette <br>1:00:39 Reallusion’s iClone 8 character animation processes including Character Creator 4 launch <br>1:13:08 Mesh to MetaHuman in Unreal Engine by Unreal Engine, released 9 June 2022 <br>1:13:33 Meta’s new model allows creating photoreal avatars with an iPhone, 80.lv, 14 June 2022 and full research publication <br>1:14:02 Mocap with the MoCats: Livestreaming with Multiple Actors (Faceware &amp; Movella/Xsens) by Faceware <br>1:14:29 Love, Death &amp; Robots, Jibaro character creation Love, Death + Robots | Inside the Animation: Jibaro, Netflix, released 9 June 2022 and Art Dump <br>1:16:48 Jonathon Nimmons WriteSeen.com, launched June 2022, website connecting creative writers with industry professionals (upload written content, attach a video pitch, audio clips, video clips and a link to a prototype if required) <br>1:19:08 A word of thanks to our sponsors </p><p>Credits - <br>Speakers: Tracy Harwood, Damien Valentine, Phil Rice<br>Producer/Editor: Damien Valentine <br>Music: Scott Buckley – www.scottbuckley.com.au</p>]]>
      </content:encoded>
      <pubDate>Thu, 07 Jul 2022 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/5f79000c/a1383264.mp3" length="56150348" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/fNXGdmCgqUA9UJuoIItfUpAXvexuQLX1GqjJn3gMc7Y/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzkzNTAzMi8x/NjU2NjIyMzc4LWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>4919</itunes:duration>
      <itunes:summary>Tracy, Damien and Phil discuss news items relevant for machinima and real time creators.</itunes:summary>
      <itunes:subtitle>Tracy, Damien and Phil discuss news items relevant for machinima and real time creators.</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/5f79000c/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima History with Ben Grussi: Halo Machinima</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:title>Completely Machinima History with Ben Grussi: Halo Machinima</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
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      <link>https://share.transistor.fm/s/549c5d10</link>
      <description>
        <![CDATA[<p>0:47 May 1999, Steve Jobs (Apple) and Macintosh <a href="https://www.youtube.com/watch?v=_KqFJ5pPu2g">presentation reveal</a> for Halo </p><p> </p><p>1:57 2000, Halo <a href="https://archive.org/details/halo_nvidia_promo">promo for NVIDIA Geforce2</a> GTS </p><p> </p><p>3:16 15 November 2001 Halo for Xbox released</p><p> </p><p>3:40 First machinima for Halo, released 6 June 2002, <a href="https://archive.org/details/halo_warthog">Warthog Jump</a> by Randall Glass  </p><p> </p><p>5:04 Red vs Blue premieres, 1 April 2003, by Rooster Teeth Productions</p><p> </p><p>7:04 Halo released for PC on 30 September 2003</p><p> </p><p>7:31 <a href="https://www.youtube.com/watch?v=XJFSZtR3VBI&amp;list=PL6595A366D4001FB3">Fire Team Charlie</a> starts up in 2003</p><p> </p><p>7:56 Halo PC Custom Edition released on 6 May 2004 and a recently made <a href="https://www.youtube.com/watch?v=YHbWDwLvJQo">Halo PC Custom Edition Fan Documentary</a> by Subpixel, released 17 April 2020</p><p> </p><p>8:57 On 6 June 2004, the seed of Sponsors Vs Freeloaders is planted –</p><p>·      <a href="https://archive.org/details/svf-ep-1-hi-res">First Episode </a> </p><p>·      <a href="https://archive.org/details/svf-ep-5-hi-res">Flame War Saga</a></p><p> </p><p>12:09 <a href="http://www.halotv.net/">HaloTV.net</a> was launched on 10 July 2004 – this channel (pre-YouTube) offered 24/7 Halo machinima primarily of clan matches with commentary plus had a dedicated Red Vs Blue channel </p><p> </p><p>13:10 <a href="https://www.youtube.com/watch?v=EhlptLnXJss">The Matrix (Halo Remix)</a> by Halo1007 released (Halo Footage – Matrix Voice-Overs, released on 5 September 2004</p><p> </p><p>14:01 <a href="https://archive.org/details/lonely-hunter-halo-pc-ce">The Heart is a Lonely Hunter</a> by Dave Anderson, released 13 October 2004 </p><p> </p><p>14:55 Halo 2 released 9 November 2004 and Burnie Burns reports from Camp Bungie on the secret machinima test they doing in the game </p><p> </p><p>16:26 <a href="https://www.youtube.com/watch?v=HVn-kaBjFKE&amp;list=PL00FD41CCB7A3FDF4&amp;index=2">The Codex</a> series ran for 21 Episodes with an average run time 3-5 minutes and it’s prequel The Heretic, by Edgeworks Entertainment, released in 2005</p><p> </p><p>17:39 <a href="https://www.youtube.com/watch?v=XEGwcJ43cik&amp;list=PL8qg4rgqBK3jpz3VMv_ZxGTTfyTJSkPo9">This Spartan Life</a> by Damien Lacedaemon aka Chris Burke premiered in May 2005 </p><p> </p><p>19:07 iGod... Holy Halo series by Fuzion Church, Crossroads Baptist Church and Chi-Ro Ministries, a Halo-based machinima to promote a Christian weekend retreat and to promote Christian principles in general – the episodes are covered on Halo.Bungie’s fan website (see <a href="http://halo.bungie.org/newssearch.html?type=Movies&amp;page=256">Purple and Pink Mirrored</a>), released 12 April 2005 </p><p> </p><p>20:55 First green screening machinima by AmandaJ3162, merging Sims 2 and Halo in <a href="https://archive.org/details/youre-fired-vidtest-Halo-Sims2">You’re Fired</a>, released 10 July 2005 </p><p> </p><p>24:41 <a href="https://archive.org/details/company-rulez-Halo-Machinima">Company Rulz</a> by Z-Studios and Krad Productions, a Microsoft game usage rules explainer, released in 2007  </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>0:47 May 1999, Steve Jobs (Apple) and Macintosh <a href="https://www.youtube.com/watch?v=_KqFJ5pPu2g">presentation reveal</a> for Halo </p><p> </p><p>1:57 2000, Halo <a href="https://archive.org/details/halo_nvidia_promo">promo for NVIDIA Geforce2</a> GTS </p><p> </p><p>3:16 15 November 2001 Halo for Xbox released</p><p> </p><p>3:40 First machinima for Halo, released 6 June 2002, <a href="https://archive.org/details/halo_warthog">Warthog Jump</a> by Randall Glass  </p><p> </p><p>5:04 Red vs Blue premieres, 1 April 2003, by Rooster Teeth Productions</p><p> </p><p>7:04 Halo released for PC on 30 September 2003</p><p> </p><p>7:31 <a href="https://www.youtube.com/watch?v=XJFSZtR3VBI&amp;list=PL6595A366D4001FB3">Fire Team Charlie</a> starts up in 2003</p><p> </p><p>7:56 Halo PC Custom Edition released on 6 May 2004 and a recently made <a href="https://www.youtube.com/watch?v=YHbWDwLvJQo">Halo PC Custom Edition Fan Documentary</a> by Subpixel, released 17 April 2020</p><p> </p><p>8:57 On 6 June 2004, the seed of Sponsors Vs Freeloaders is planted –</p><p>·      <a href="https://archive.org/details/svf-ep-1-hi-res">First Episode </a> </p><p>·      <a href="https://archive.org/details/svf-ep-5-hi-res">Flame War Saga</a></p><p> </p><p>12:09 <a href="http://www.halotv.net/">HaloTV.net</a> was launched on 10 July 2004 – this channel (pre-YouTube) offered 24/7 Halo machinima primarily of clan matches with commentary plus had a dedicated Red Vs Blue channel </p><p> </p><p>13:10 <a href="https://www.youtube.com/watch?v=EhlptLnXJss">The Matrix (Halo Remix)</a> by Halo1007 released (Halo Footage – Matrix Voice-Overs, released on 5 September 2004</p><p> </p><p>14:01 <a href="https://archive.org/details/lonely-hunter-halo-pc-ce">The Heart is a Lonely Hunter</a> by Dave Anderson, released 13 October 2004 </p><p> </p><p>14:55 Halo 2 released 9 November 2004 and Burnie Burns reports from Camp Bungie on the secret machinima test they doing in the game </p><p> </p><p>16:26 <a href="https://www.youtube.com/watch?v=HVn-kaBjFKE&amp;list=PL00FD41CCB7A3FDF4&amp;index=2">The Codex</a> series ran for 21 Episodes with an average run time 3-5 minutes and it’s prequel The Heretic, by Edgeworks Entertainment, released in 2005</p><p> </p><p>17:39 <a href="https://www.youtube.com/watch?v=XEGwcJ43cik&amp;list=PL8qg4rgqBK3jpz3VMv_ZxGTTfyTJSkPo9">This Spartan Life</a> by Damien Lacedaemon aka Chris Burke premiered in May 2005 </p><p> </p><p>19:07 iGod... Holy Halo series by Fuzion Church, Crossroads Baptist Church and Chi-Ro Ministries, a Halo-based machinima to promote a Christian weekend retreat and to promote Christian principles in general – the episodes are covered on Halo.Bungie’s fan website (see <a href="http://halo.bungie.org/newssearch.html?type=Movies&amp;page=256">Purple and Pink Mirrored</a>), released 12 April 2005 </p><p> </p><p>20:55 First green screening machinima by AmandaJ3162, merging Sims 2 and Halo in <a href="https://archive.org/details/youre-fired-vidtest-Halo-Sims2">You’re Fired</a>, released 10 July 2005 </p><p> </p><p>24:41 <a href="https://archive.org/details/company-rulez-Halo-Machinima">Company Rulz</a> by Z-Studios and Krad Productions, a Microsoft game usage rules explainer, released in 2007  </p>]]>
      </content:encoded>
      <pubDate>Thu, 23 Jun 2022 01:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/549c5d10/a3d579c4.mp3" length="26622100" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/DrvfDz7-SyrnKNHMa_689hr1APtuOUJQ39hUg8DlgUk/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzkwMTI0OC8x/NjUzNjU2MDEyLWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>1660</itunes:duration>
      <itunes:summary>In this episode, Ben reviews notable releases from the first days of Halo, including Steve Jobs reveal, the promotion of Nvidia's GeForce2 GTS, Randall Glass' classic Warthog Jump, the legendary Red Vs Blue release and others.  See show notes and links on the CM website.

Credits:
Speaker: Ben Grussi
Producer/Editor: Ricky Grove
Music: Holizna - Chill Lofi / freesound.org / Creative Commons</itunes:summary>
      <itunes:subtitle>In this episode, Ben reviews notable releases from the first days of Halo, including Steve Jobs reveal, the promotion of Nvidia's GeForce2 GTS, Randall Glass' classic Warthog Jump, the legendary Red Vs Blue release and others.  See show notes and links on</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/549c5d10/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima Interview: John MacInnes</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:title>Completely Machinima Interview: John MacInnes</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">0cdfa187-91ab-442c-afde-b689db7101e2</guid>
      <link>https://share.transistor.fm/s/c2d2ce0d</link>
      <description>
        <![CDATA[<p>Tracy talks to John MacInnes, winner of the OSCARS' Nicholl Fellowship for Screenwriting in 2011, screenwriter for Call of Duty: Advanced Warfare (released 2014), winner of 2 Epic Unreal Megagrants for his virtual David Bowie project, founder of awarding-winning studio MacInnes Studios, and director of the 2021 Real Time Shorts Challenge.</p><p>2:53 Official trailer for Call of Duty: Advanced Warfare <a href="https://www.youtube.com/watch?v=sFu5qXMuaJU">https://www.youtube.com/watch?v=sFu5qXMuaJU</a></p><p> </p><p>13:25 Game engines as storytelling tools</p><p> </p><p>23:36 Making realistic humans in game engines, <a href="https://vrscout.com/news/david-bowie-is-unreal-motion-capture/">David Bowie and the Epic Megagrant project</a> and <a href="https://glassboxtech.com/blog/face-time-with-grace">Grace</a> the first digital popstar</p><p> </p><p>31:29 <a href="https://www.facebook.com/groups/1228815937315194">Real Time Filmmakers Facebook group</a> and the Real Time Shorts Challenge, including the winners </p><p> </p><p>42:00 One good movie? The blessing and the curse of original thinking!</p><p> </p><p>50:34 Professional vs indie filmmaking</p><p> </p><p>54:00 Demand for long form vs short form films and the future of machinima</p><p><br>Credits:<br>Speakers: John MacInnes, Tracy Harwood <br>Producer/Editor: Ricky Grove<br>Music: freesound.org / Intro/Outro by snapper4298</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Tracy talks to John MacInnes, winner of the OSCARS' Nicholl Fellowship for Screenwriting in 2011, screenwriter for Call of Duty: Advanced Warfare (released 2014), winner of 2 Epic Unreal Megagrants for his virtual David Bowie project, founder of awarding-winning studio MacInnes Studios, and director of the 2021 Real Time Shorts Challenge.</p><p>2:53 Official trailer for Call of Duty: Advanced Warfare <a href="https://www.youtube.com/watch?v=sFu5qXMuaJU">https://www.youtube.com/watch?v=sFu5qXMuaJU</a></p><p> </p><p>13:25 Game engines as storytelling tools</p><p> </p><p>23:36 Making realistic humans in game engines, <a href="https://vrscout.com/news/david-bowie-is-unreal-motion-capture/">David Bowie and the Epic Megagrant project</a> and <a href="https://glassboxtech.com/blog/face-time-with-grace">Grace</a> the first digital popstar</p><p> </p><p>31:29 <a href="https://www.facebook.com/groups/1228815937315194">Real Time Filmmakers Facebook group</a> and the Real Time Shorts Challenge, including the winners </p><p> </p><p>42:00 One good movie? The blessing and the curse of original thinking!</p><p> </p><p>50:34 Professional vs indie filmmaking</p><p> </p><p>54:00 Demand for long form vs short form films and the future of machinima</p><p><br>Credits:<br>Speakers: John MacInnes, Tracy Harwood <br>Producer/Editor: Ricky Grove<br>Music: freesound.org / Intro/Outro by snapper4298</p>]]>
      </content:encoded>
      <pubDate>Thu, 16 Jun 2022 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/c2d2ce0d/aa813fcd.mp3" length="88191841" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/Kp-ZUuvfHe9NwRgSo0HWHTr_QYE6lD9NPw6sZMWoHcs/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzkwODM3Mi8x/NjU0MzM0MDU3LWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>3672</itunes:duration>
      <itunes:summary>In this episode, Tracy talks to John MacInnes about game engines as storytelling tools, professional and indie filmmaking, the demand for long form versus short form films, the future of machinima and creativity in filmmaking.

John MacInnes was winner of the OSCARS' Nicholl Fellowship for Screenwriting in 2011, screenwriter for Call of Duty: Advanced Warfare (released 2014), winner of 2 Epic Unreal Megagrants for his virtual David Bowie project, founder of awarding-winning studio MacInnes Studios, and director of the 2021 Real Time Shorts Challenge.</itunes:summary>
      <itunes:subtitle>In this episode, Tracy talks to John MacInnes about game engines as storytelling tools, professional and indie filmmaking, the demand for long form versus short form films, the future of machinima and creativity in filmmaking.

John MacInnes was winner </itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c2d2ce0d/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima S2 Ep 39 Films (June 2022)</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>39</itunes:episode>
      <podcast:episode>39</podcast:episode>
      <itunes:title>Completely Machinima S2 Ep 39 Films (June 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/42bd9127</link>
      <description>
        <![CDATA[<p>This month, Damien leads the discussion on another fabulous film selection by the Completely Machinima podcast team... Phil's Stalker fan film by Sodaz is dark and disturbing; Tracy's music vid picks are light and airy; Ricky's is far from bland and Damien's is a moving affair too! The team also discuss approaches to promoting a film once it’s been made, thanks to a question raised by show follower, Mike Clements.</p><p>Time Stamps:<br>0:34 <a href="https://www.youtube.com/watch?v=GvJ91D-N29g&amp;t">STALKER Fan film – Contract</a> by Sodaz, released 8 December 2021</p><p>6:53 <a href="https://www.youtube.com/watch?v=XEXmadgu8FQ">Married to Your Melody</a> by Imanbek and Salem Ilese (Unreal Engine 5, Matrix Awakens City), released 21 April 2022</p><p>10:19 <a href="https://www.youtube.com/watch?v=h9tCVBlGHno">Lion’s Feet by I Break Strings</a>, video by Tom Jantol (iClone 4), released 13 May 2022</p><p>14:33 <a href="https://www.youtube.com/watch?v=6_EVXGkfGbo">MOVING OUT || Somewhere in Space || A No Man’s Sky Cinematic Series</a> by Geeks Actively Making Entertainment, released 5 June 2021</p><p>18:57 <a href="https://vimeo.com/410670149">How to Fly</a> by David Blandy (GTA5), released 22 April 2020</p><p>34:36 Discussion: what do you do with your machinima film once it’s made? Question by Mike Clements</p><p><br>Credits:<br>Speakers: Damien Valentine, Ricky Grove, Tracy Harwood<br>Producer/Editor: Damien Valentine<br>Music: Scott Buckley – www.scottbuckley.com.au</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This month, Damien leads the discussion on another fabulous film selection by the Completely Machinima podcast team... Phil's Stalker fan film by Sodaz is dark and disturbing; Tracy's music vid picks are light and airy; Ricky's is far from bland and Damien's is a moving affair too! The team also discuss approaches to promoting a film once it’s been made, thanks to a question raised by show follower, Mike Clements.</p><p>Time Stamps:<br>0:34 <a href="https://www.youtube.com/watch?v=GvJ91D-N29g&amp;t">STALKER Fan film – Contract</a> by Sodaz, released 8 December 2021</p><p>6:53 <a href="https://www.youtube.com/watch?v=XEXmadgu8FQ">Married to Your Melody</a> by Imanbek and Salem Ilese (Unreal Engine 5, Matrix Awakens City), released 21 April 2022</p><p>10:19 <a href="https://www.youtube.com/watch?v=h9tCVBlGHno">Lion’s Feet by I Break Strings</a>, video by Tom Jantol (iClone 4), released 13 May 2022</p><p>14:33 <a href="https://www.youtube.com/watch?v=6_EVXGkfGbo">MOVING OUT || Somewhere in Space || A No Man’s Sky Cinematic Series</a> by Geeks Actively Making Entertainment, released 5 June 2021</p><p>18:57 <a href="https://vimeo.com/410670149">How to Fly</a> by David Blandy (GTA5), released 22 April 2020</p><p>34:36 Discussion: what do you do with your machinima film once it’s made? Question by Mike Clements</p><p><br>Credits:<br>Speakers: Damien Valentine, Ricky Grove, Tracy Harwood<br>Producer/Editor: Damien Valentine<br>Music: Scott Buckley – www.scottbuckley.com.au</p>]]>
      </content:encoded>
      <pubDate>Thu, 09 Jun 2022 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/42bd9127/b8177008.mp3" length="32504998" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/N1RGXJ2P3r_UrQC5B3t6_7YYxVydPTl9BRhfslL6NhA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzkwOTUxNC8x/NjU0NTE5MjA4LWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>2891</itunes:duration>
      <itunes:summary>This month, Damien leads the discussion on another fabulous film selection by the Completely Machinima podcast team... Phil's Stalker fan film by Sodaz is dark and disturbing; Tracy's music vid picks are light and airy; Ricky's is far from bland and Damien's is a moving affair too! The team also discuss approaches to promoting a film once it’s been made, thanks to a question raised by show follower, Mike Clements.</itunes:summary>
      <itunes:subtitle>This month, Damien leads the discussion on another fabulous film selection by the Completely Machinima podcast team... Phil's Stalker fan film by Sodaz is dark and disturbing; Tracy's music vid picks are light and airy; Ricky's is far from bland and Damie</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/42bd9127/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima S2 Ep 38 News (June 2022)</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>38</itunes:episode>
      <podcast:episode>38</podcast:episode>
      <itunes:title>Completely Machinima S2 Ep 38 News (June 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ddfcd2b2-a69f-45d0-ba83-c2641e4b147c</guid>
      <link>https://share.transistor.fm/s/24df9a50</link>
      <description>
        <![CDATA[<p><strong>Show notes and links</strong></p><p>0:35 Feedback from our listeners, thanks Ben Tuttle, 3DChick, Mike Clements, CD and Pooky Amsterdam</p><p> </p><p>6:40 <a href="https://www.youtube.com/watch?v=wtHLBXcuH4g">Getting started with Nvidia Omniverse Machinima</a>, ostensibly for the Make Something with Nvidia Machinima contest but also really useful to just learn about the toolset</p><p> </p><p>9:17 <a href="https://www.youtube.com/watch?v=2kQzfng264w">Using machinima techniques</a> for the new Batman film</p><p> </p><p>11:29 Damien compares the fan-made Star Trek Pike to the release of <a href="https://intl.startrek.com/videos/watch-star-trek-strange-new-worlds-opening-titles">Star Trek Strange New Worlds</a></p><p> </p><p>13:34 Release of <a href="https://www.youtube.com/watch?v=W4eX0qaYbaI">iClone 8</a> and Character Creator 4 discussion</p><p> </p><p>21:48 <a href="https://milanmachinimafestival.org/blog/tag/OpenAI">Milan Machinima Film Festival update</a> and using OpenAI to generate scripts for machinima</p><p> </p><p>24:12 <a href="https://www.insurancejournal.com/news/east/2022/05/13/667626.htm">Fair use and transformative use</a> and the case of Star Citizens’ <a href="https://support.robertsspaceindustries.com/hc/en-us/articles/5422808416151-Fan-Film-and-Machinima-Policy">updated machinima and fan film content rules and guidelines</a> and its relationship to Squardron 42 (maybe?)</p><p> </p><p>34:10 No excuses: Nvidia Omniverse Machinima competition closes 27 June 2022 – and here’s the link to <a href="https://completelymachinima.com/2021/05/08/completely-machinima-interview-dane-johnston-nvidia-omniverse-machinima/">Ricky’s interview with Dane Johnston</a> as the Machinima app was being launched last year</p><p> </p><p>36:09 <a href="https://www.reallusion.com/pitch-produce/">Reallusion’s Pitch and Produce</a> competitive support programme</p><p> </p><p>37:14 <a href="https://www.youtube.com/watch?v=JXrWPLNp9tw">Showreel of 100 3D renders</a> of ‘infinite journeys’ and the weekly CG challenge by Clinton Jones aka Pwnisher (paid subscription on <a href="https://www.patreon.com/pwnisher">Patreon channel</a>)</p><p> </p><p>38:40 2nd Annual Film Festival for <a href="https://fantasyfairesl.wordpress.com/">Fantasy Faire in Second Life</a>, organized by Saffia Widdeshins and Chantal Harvey.  Congratulations to winners – links are <a href="https://fantasyfairesl.wordpress.com/2022/05/22/the-wafflies-the-results/?fbclid=IwAR1C04mT0rU6p3Hdo7YeL9TpOXixhP-Vb1kCZ5CAVgJTKxH1lcUjCg21880">HERE</a> and Pryda Parx epic fly through the Fantasy Faire sim is <a href="https://www.youtube.com/watch?v=UV3YokNKxhU">HERE</a> </p><p> </p><p>41:19 Especially for Ricky: Elden Ring’s new VR mod by Luke Ross (<a href="https://www.patreon.com/realvr">Patreon channel</a>) </p><p> </p><p>47:30 <a href="https://80.lv/articles/roblox-to-have-real-time-facial-motion-capture-animations/">Facial motion capture in Roblox</a> coming and using <a href="https://github.com/HerpDerpinstine/bHapticsOSC">BHaptics</a> for immersive storytelling</p><p> </p><p>48:43 Review of <a href="https://www.shopify.com/blog/best-free-video-editing-software?fbclid=IwAR01xTxr0vqwO3Ul_6ut4kK_-Efu-ZEl3cAjQ10x2mqjD8oPav20lpVJ7Ds">best software for video editing</a> via Shopify website</p><p> </p><p>49:06 FSFilmz <a href="https://www.youtube.com/watch?v=9HHXrcCgVeg">Cyberpunk short</a> tutorial</p><p> </p><p>49:36 Pooky Amsterdam’s new project stage play, <a href="https://www.youtube.com/watch?v=5Ds5gDgzT6w">Mambo Motel</a> update and website <a href="https://www.mambomotel.com/">HERE</a>, the world’s first Metaverse Musical! </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>Show notes and links</strong></p><p>0:35 Feedback from our listeners, thanks Ben Tuttle, 3DChick, Mike Clements, CD and Pooky Amsterdam</p><p> </p><p>6:40 <a href="https://www.youtube.com/watch?v=wtHLBXcuH4g">Getting started with Nvidia Omniverse Machinima</a>, ostensibly for the Make Something with Nvidia Machinima contest but also really useful to just learn about the toolset</p><p> </p><p>9:17 <a href="https://www.youtube.com/watch?v=2kQzfng264w">Using machinima techniques</a> for the new Batman film</p><p> </p><p>11:29 Damien compares the fan-made Star Trek Pike to the release of <a href="https://intl.startrek.com/videos/watch-star-trek-strange-new-worlds-opening-titles">Star Trek Strange New Worlds</a></p><p> </p><p>13:34 Release of <a href="https://www.youtube.com/watch?v=W4eX0qaYbaI">iClone 8</a> and Character Creator 4 discussion</p><p> </p><p>21:48 <a href="https://milanmachinimafestival.org/blog/tag/OpenAI">Milan Machinima Film Festival update</a> and using OpenAI to generate scripts for machinima</p><p> </p><p>24:12 <a href="https://www.insurancejournal.com/news/east/2022/05/13/667626.htm">Fair use and transformative use</a> and the case of Star Citizens’ <a href="https://support.robertsspaceindustries.com/hc/en-us/articles/5422808416151-Fan-Film-and-Machinima-Policy">updated machinima and fan film content rules and guidelines</a> and its relationship to Squardron 42 (maybe?)</p><p> </p><p>34:10 No excuses: Nvidia Omniverse Machinima competition closes 27 June 2022 – and here’s the link to <a href="https://completelymachinima.com/2021/05/08/completely-machinima-interview-dane-johnston-nvidia-omniverse-machinima/">Ricky’s interview with Dane Johnston</a> as the Machinima app was being launched last year</p><p> </p><p>36:09 <a href="https://www.reallusion.com/pitch-produce/">Reallusion’s Pitch and Produce</a> competitive support programme</p><p> </p><p>37:14 <a href="https://www.youtube.com/watch?v=JXrWPLNp9tw">Showreel of 100 3D renders</a> of ‘infinite journeys’ and the weekly CG challenge by Clinton Jones aka Pwnisher (paid subscription on <a href="https://www.patreon.com/pwnisher">Patreon channel</a>)</p><p> </p><p>38:40 2nd Annual Film Festival for <a href="https://fantasyfairesl.wordpress.com/">Fantasy Faire in Second Life</a>, organized by Saffia Widdeshins and Chantal Harvey.  Congratulations to winners – links are <a href="https://fantasyfairesl.wordpress.com/2022/05/22/the-wafflies-the-results/?fbclid=IwAR1C04mT0rU6p3Hdo7YeL9TpOXixhP-Vb1kCZ5CAVgJTKxH1lcUjCg21880">HERE</a> and Pryda Parx epic fly through the Fantasy Faire sim is <a href="https://www.youtube.com/watch?v=UV3YokNKxhU">HERE</a> </p><p> </p><p>41:19 Especially for Ricky: Elden Ring’s new VR mod by Luke Ross (<a href="https://www.patreon.com/realvr">Patreon channel</a>) </p><p> </p><p>47:30 <a href="https://80.lv/articles/roblox-to-have-real-time-facial-motion-capture-animations/">Facial motion capture in Roblox</a> coming and using <a href="https://github.com/HerpDerpinstine/bHapticsOSC">BHaptics</a> for immersive storytelling</p><p> </p><p>48:43 Review of <a href="https://www.shopify.com/blog/best-free-video-editing-software?fbclid=IwAR01xTxr0vqwO3Ul_6ut4kK_-Efu-ZEl3cAjQ10x2mqjD8oPav20lpVJ7Ds">best software for video editing</a> via Shopify website</p><p> </p><p>49:06 FSFilmz <a href="https://www.youtube.com/watch?v=9HHXrcCgVeg">Cyberpunk short</a> tutorial</p><p> </p><p>49:36 Pooky Amsterdam’s new project stage play, <a href="https://www.youtube.com/watch?v=5Ds5gDgzT6w">Mambo Motel</a> update and website <a href="https://www.mambomotel.com/">HERE</a>, the world’s first Metaverse Musical! </p>]]>
      </content:encoded>
      <pubDate>Thu, 02 Jun 2022 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/24df9a50/0bd2c90a.mp3" length="36633267" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/9OMvJ7ER_o8CB8bZZ0tJ7Dxc09VGh3orriysuBL3VbE/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzkwNDE2Ni8x/NjUzOTkzMjEzLWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>3140</itunes:duration>
      <itunes:summary>In this episode, Damien, Ricky and Tracy discuss the release of Reallusion’s iClone 8 and Character Creator 4, the use of OpenAI for generating machinima scripts, legalese and Star Citizen’s users rules update, latest contests and challenges for machinima creators, technical notes and project updates, including Pooky Amsterdam’s announcement of her latest project, the world’s first Metaverse musical

Credits:
Speakers: Damien Valentine, Ricky Grove, Tracy Harwood
Producer/Editor: Damien Valentine
Music: Scott Buckley – www.scottbuckley.com.au</itunes:summary>
      <itunes:subtitle>In this episode, Damien, Ricky and Tracy discuss the release of Reallusion’s iClone 8 and Character Creator 4, the use of OpenAI for generating machinima scripts, legalese and Star Citizen’s users rules update, latest contests and challenges for machinima</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/24df9a50/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima S2 Ep 37 Films (May 2022)</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>37</itunes:episode>
      <podcast:episode>37</podcast:episode>
      <itunes:title>Completely Machinima S2 Ep 37 Films (May 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/2809f8bb</link>
      <description>
        <![CDATA[<p>0:48 VIDEO GAME Maps Size Comparison | 2021 by MrRanker (Blender, Adobe After Effects &amp; Premiere Pro) released 19 Sept 2020</p><p> </p><p>19:05 Blu x @Teflon Sega meta-saga!! Ep4 by Xanadu (Unreal 4.27) released 9 Mar 2022</p><p> </p><p>32:26 Star Trek Pike – Fan Made Opening | Made in Star Trek Online by ZEFilms Productions released 1 July 2019 and the possibilities for using machinima as a pre-market concept testing tool</p><p> </p><p>41:36 It just a virtual kiss by Juan Poyuan (World of Warcraft) released 19 Nov 2021</p><p> </p><p>53:00 Discussion: What is experimental machinima and why do it?</p><p><br>Website: </p><p>Credits:<br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer/Editor: Ricky Grove<br>Music: Til I Hear'em Say (Instrumental) - NEFFEX</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>0:48 VIDEO GAME Maps Size Comparison | 2021 by MrRanker (Blender, Adobe After Effects &amp; Premiere Pro) released 19 Sept 2020</p><p> </p><p>19:05 Blu x @Teflon Sega meta-saga!! Ep4 by Xanadu (Unreal 4.27) released 9 Mar 2022</p><p> </p><p>32:26 Star Trek Pike – Fan Made Opening | Made in Star Trek Online by ZEFilms Productions released 1 July 2019 and the possibilities for using machinima as a pre-market concept testing tool</p><p> </p><p>41:36 It just a virtual kiss by Juan Poyuan (World of Warcraft) released 19 Nov 2021</p><p> </p><p>53:00 Discussion: What is experimental machinima and why do it?</p><p><br>Website: </p><p>Credits:<br>Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine<br>Producer/Editor: Ricky Grove<br>Music: Til I Hear'em Say (Instrumental) - NEFFEX</p>]]>
      </content:encoded>
      <pubDate>Thu, 12 May 2022 01:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/2809f8bb/4f192647.mp3" length="104592154" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/mTG_v690U1S1B_EHr2uAzdgX3S8XOk2tID0sZPQ0uIU/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzg4NTA3MS8x/NjUyMTc1ODg0LWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>4355</itunes:duration>
      <itunes:summary>In this episode, Phil, Ricky, Damien and Tracy discuss a range of films that riff off Guardians of the Galaxy, well apart from Phil’s whose pick is an astonishing map size comparison review! Discussion explores experimental filmmaking reviewing a machinima made in World of Warcraft; the possibilities of machinima as a pre-market concept testing tool for TV series; and, the influence of fans generally.</itunes:summary>
      <itunes:subtitle>In this episode, Phil, Ricky, Damien and Tracy discuss a range of films that riff off Guardians of the Galaxy, well apart from Phil’s whose pick is an astonishing map size comparison review! Discussion explores experimental filmmaking reviewing a machinim</itunes:subtitle>
      <itunes:keywords>Cory Strassberger; machinima; real time filmmaking; film; game; Ricky Grove; Tracy Harwood; Phil Rice; Damien Valentine; MrRanker; Xanadu; ZEFilms Productions; Juan Poyuan</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/2809f8bb/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima S2 Ep 36 News (May 2022)</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>36</itunes:episode>
      <podcast:episode>36</podcast:episode>
      <itunes:title>Completely Machinima S2 Ep 36 News (May 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/62283a2d</link>
      <description>
        <![CDATA[<p>News for May 2022.</p><p>Time stamps, show notes and links - <br>2.35 <a href="https://www.nvidia.com/en-us/omniverse/machinima-contest/">Nvidia Omniverse Machinima</a> contest, assets and prizes</p><p> </p><p>4.18 Nvidia’s GTC conference recordings – worth the watch!</p><p> </p><p>6.23 How are RTX cards coping with heat in laptops?</p><p> </p><p>6.34 <a href="https://docs.omniverse.nvidia.com/app_create/app_create/release_notes.html">Nvidia Omniverse Create</a> and Machinima apps</p><p> </p><p>10.17 <a href="https://magazine.reallusion.com/2022/03/30/reallusion-releases-actorcore-library-for-nvidia-omniverse/">Reallusion’s ActorCore library</a> now available for Nvidia Omniverse</p><p> </p><p>12.51 <a href="https://www.concertcreator.ai/">Concert Creator AI</a> creator for music and Damien’s animation of <a href="https://www.youtube.com/watch?v=mNTbIaT2nqc">Kara Remembers</a> (Battlestar Galactica) test</p><p> </p><p>16.16 <a href="https://www.art-ai.io/">Art AI Festival</a> in Leicester, creative application of AI including a <a href="https://youtube.com/ArtAIFestival">YouTube channel</a> of presentations</p><p> </p><p>19.49 <a href="https://www.youtube.com/watch?v=ZGdrlVShkmg&amp;t">Mad God</a> by Phil Tippett, <a href="https://bloody-disgusting.com/movie/3709138/mad-god-phil-tippett-finds-a-home-at-shudder/">film now completed</a> and available on <a href="https://www.shudder.com/">Shudder TV</a> (subscription-based horror streaming channel)</p><p> </p><p>22.43 <a href="https://www.macinnesstudios.com/real-time-shorts-challenge?fbclid=IwAR17r7ORgHXkJNRbMlRF6eVeI_tpRX0HInG3_y1rNoVJK9G4wDN34wW_QCM">Real Time Shorts Challenge</a> competition (John MacInnes) overview</p><p> </p><p>25.29 <a href="https://milanmachinimafestival.org/program-2022">Milan Machinima Film Festival</a> overview and Critics’ Choice Award, <a href="https://vimeo.com/572138431">We Are Such Stuff As Dreams Are Made On</a> (Shakespear’s Tempest performance) by Sam Crane (GTA Online) and current project to perform <a href="https://www.youtube.com/watch?v=V8rjejw4lNQ">Hamlet in GTA Online</a></p><p> </p><p>28.57 <a href="https://www.youtube.com/watch?v=9wgJKr744hY">Virtual Cultures in Pandemic Times</a> by Draxtor Dupres, comparison of life in the metaverses, Second Life and Animal Crossing, during the pandemic</p><p> </p><p>34.47 Matrix Awakens Experience <a href="https://www.unrealengine.com/marketplace/en-US/learn/city-sample">City Sample available for PC</a></p><p> </p><p>39.52 Unreal 5 update is great for machinima creators (Kim Libreri’s <a href="https://www.youtube.com/watch?v=7ZLibi6s_ew">keynote</a> and <a href="https://www.youtube.com/watch?v=xLVJP-o0g28">The Matrix Awakens: creating a world</a> tech talk)</p><p> </p><p>42.10 GTA 6 rumours!</p><p> </p><p>43.20 Unity realtime cinematic, <a href="https://www.youtube.com/watch?v=eXYUNrgqWUU">Enemies</a> and Unity for machinima</p><p> </p><p>46.23 Don’t forget to read!  Phil’s recommendation: <a href="https://lem.pl/">Stanislaw Lem</a>’s Solaris, acquired from Ricky’s <a href="https://paperbackshow.blogspot.com/">Paperback Show</a> and book store</p><p>The blog post for this episode can be found here: <a href="https://completelymachinima.com/2022/05/05/completely-machinima-s2-ep36-news/">https://completelymachinima.com/2022/05/05/completely-machinima-s2-ep36-news/</a><br></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>News for May 2022.</p><p>Time stamps, show notes and links - <br>2.35 <a href="https://www.nvidia.com/en-us/omniverse/machinima-contest/">Nvidia Omniverse Machinima</a> contest, assets and prizes</p><p> </p><p>4.18 Nvidia’s GTC conference recordings – worth the watch!</p><p> </p><p>6.23 How are RTX cards coping with heat in laptops?</p><p> </p><p>6.34 <a href="https://docs.omniverse.nvidia.com/app_create/app_create/release_notes.html">Nvidia Omniverse Create</a> and Machinima apps</p><p> </p><p>10.17 <a href="https://magazine.reallusion.com/2022/03/30/reallusion-releases-actorcore-library-for-nvidia-omniverse/">Reallusion’s ActorCore library</a> now available for Nvidia Omniverse</p><p> </p><p>12.51 <a href="https://www.concertcreator.ai/">Concert Creator AI</a> creator for music and Damien’s animation of <a href="https://www.youtube.com/watch?v=mNTbIaT2nqc">Kara Remembers</a> (Battlestar Galactica) test</p><p> </p><p>16.16 <a href="https://www.art-ai.io/">Art AI Festival</a> in Leicester, creative application of AI including a <a href="https://youtube.com/ArtAIFestival">YouTube channel</a> of presentations</p><p> </p><p>19.49 <a href="https://www.youtube.com/watch?v=ZGdrlVShkmg&amp;t">Mad God</a> by Phil Tippett, <a href="https://bloody-disgusting.com/movie/3709138/mad-god-phil-tippett-finds-a-home-at-shudder/">film now completed</a> and available on <a href="https://www.shudder.com/">Shudder TV</a> (subscription-based horror streaming channel)</p><p> </p><p>22.43 <a href="https://www.macinnesstudios.com/real-time-shorts-challenge?fbclid=IwAR17r7ORgHXkJNRbMlRF6eVeI_tpRX0HInG3_y1rNoVJK9G4wDN34wW_QCM">Real Time Shorts Challenge</a> competition (John MacInnes) overview</p><p> </p><p>25.29 <a href="https://milanmachinimafestival.org/program-2022">Milan Machinima Film Festival</a> overview and Critics’ Choice Award, <a href="https://vimeo.com/572138431">We Are Such Stuff As Dreams Are Made On</a> (Shakespear’s Tempest performance) by Sam Crane (GTA Online) and current project to perform <a href="https://www.youtube.com/watch?v=V8rjejw4lNQ">Hamlet in GTA Online</a></p><p> </p><p>28.57 <a href="https://www.youtube.com/watch?v=9wgJKr744hY">Virtual Cultures in Pandemic Times</a> by Draxtor Dupres, comparison of life in the metaverses, Second Life and Animal Crossing, during the pandemic</p><p> </p><p>34.47 Matrix Awakens Experience <a href="https://www.unrealengine.com/marketplace/en-US/learn/city-sample">City Sample available for PC</a></p><p> </p><p>39.52 Unreal 5 update is great for machinima creators (Kim Libreri’s <a href="https://www.youtube.com/watch?v=7ZLibi6s_ew">keynote</a> and <a href="https://www.youtube.com/watch?v=xLVJP-o0g28">The Matrix Awakens: creating a world</a> tech talk)</p><p> </p><p>42.10 GTA 6 rumours!</p><p> </p><p>43.20 Unity realtime cinematic, <a href="https://www.youtube.com/watch?v=eXYUNrgqWUU">Enemies</a> and Unity for machinima</p><p> </p><p>46.23 Don’t forget to read!  Phil’s recommendation: <a href="https://lem.pl/">Stanislaw Lem</a>’s Solaris, acquired from Ricky’s <a href="https://paperbackshow.blogspot.com/">Paperback Show</a> and book store</p><p>The blog post for this episode can be found here: <a href="https://completelymachinima.com/2022/05/05/completely-machinima-s2-ep36-news/">https://completelymachinima.com/2022/05/05/completely-machinima-s2-ep36-news/</a><br></p>]]>
      </content:encoded>
      <pubDate>Thu, 05 May 2022 01:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/62283a2d/cf31b769.mp3" length="73018263" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/mn5oJ1NrjfIUjAB_rmCV6OslvXxPsbnHA5tguSGuJZU/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzg3MjMxMi8x/NjUwOTA2ODg1LWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>3039</itunes:duration>
      <itunes:summary>In this episode, Phil leads the month’s news for machinima creators.  We kick off with the Nvidia’s Machinima Contest, the Omniverse Create and Machinima apps, GTC conference recordings, the addition of Reallusion’s ActorCore library to the Omniverse platform and ask ‘how well do laptops cope with RTX cards’ (what do you think)?  Damien reviews Concert Creator AI for piano with a rendition of Battlestar Galactica’s Kara Remembers piece, Tracy talks about another of her projects demonstrating creative applications of AI (the Art AI Festival) and Ricky highlight’s Phil Tippett’s completed Mad God film project.  Other film contests reviewed are the Real Time Shorts Challenge and the Milan Machinima Film Festival and the news of an upcoming Shakespearean performance in GTA Online by Sam Crane.  Tracy reviews Draxtor Dupres’ major pandemic machinima film project comparing virtual life in Second Life and Animal Crossing.  We discuss the Unreal 5 City Sample, Unity’s Enemies (hiding under the UE bushel) and Ricky’s Paperback Show.  Phil also teases us with rumours about GTA6.      

Credits:
Producer/Editor: Ricky Grove
Music: Across the Pier by VYEN</itunes:summary>
      <itunes:subtitle>In this episode, Phil leads the month’s news for machinima creators.  We kick off with the Nvidia’s Machinima Contest, the Omniverse Create and Machinima apps, GTC conference recordings, the addition of Reallusion’s ActorCore library to the Omniverse plat</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/62283a2d/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima History with Ben Grussi: Quake III Machinima</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:title>Completely Machinima History with Ben Grussi: Quake III Machinima</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">c045af04-7349-4029-a8dc-962e08981744</guid>
      <link>https://share.transistor.fm/s/351b6bce</link>
      <description>
        <![CDATA[<p>In this episode of our Machinima history series, Ben reviews notable films from the archives created with Quake III, a version of id Software's Quake series that did not favour machinima.</p><p><strong>Time stamps</strong></p><p>1.11 Quad God by Tritin Films (Quake III), parts 1-4</p><p>·      <a href="https://www.youtube.com/watch?v=kLfgPHrepj4">Part 1</a> </p><p>·      <a href="https://www.youtube.com/watch?v=bQhOsIwwSTo">Part 2</a> </p><p>·      <a href="https://www.youtube.com/watch?v=QXEV_EtOvlA">Part 3</a> </p><p>·      <a href="https://www.youtube.com/watch?v=myKFKs7KxZM">Part 4</a> </p><p>5.52 <a href="https://archive.org/details/Zero_7_In_The_Waiting_Line">In the Waiting Line</a> by Zero 7 in collaboration with Fountainhead Entertainment (Quake III) </p><p>7.55 <a href="https://archive.org/details/anna_fountainhead">Anna</a> by Fountainhead Entertainment’s Anna Kang (Quake III)</p><p> </p><p><strong>Show notes</strong> and links here - <a href="https://completelymachinima.com/2022/04/28/cm-history-with-ben-grussi-quake-iii/">https://completelymachinima.com/2022/04/28/cm-history-with-ben-grussi-quake-iii/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode of our Machinima history series, Ben reviews notable films from the archives created with Quake III, a version of id Software's Quake series that did not favour machinima.</p><p><strong>Time stamps</strong></p><p>1.11 Quad God by Tritin Films (Quake III), parts 1-4</p><p>·      <a href="https://www.youtube.com/watch?v=kLfgPHrepj4">Part 1</a> </p><p>·      <a href="https://www.youtube.com/watch?v=bQhOsIwwSTo">Part 2</a> </p><p>·      <a href="https://www.youtube.com/watch?v=QXEV_EtOvlA">Part 3</a> </p><p>·      <a href="https://www.youtube.com/watch?v=myKFKs7KxZM">Part 4</a> </p><p>5.52 <a href="https://archive.org/details/Zero_7_In_The_Waiting_Line">In the Waiting Line</a> by Zero 7 in collaboration with Fountainhead Entertainment (Quake III) </p><p>7.55 <a href="https://archive.org/details/anna_fountainhead">Anna</a> by Fountainhead Entertainment’s Anna Kang (Quake III)</p><p> </p><p><strong>Show notes</strong> and links here - <a href="https://completelymachinima.com/2022/04/28/cm-history-with-ben-grussi-quake-iii/">https://completelymachinima.com/2022/04/28/cm-history-with-ben-grussi-quake-iii/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 28 Apr 2022 01:18:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/351b6bce/3f271462.mp3" length="10480910" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/meP_Ou0HWqjkANN_U9J-jAlLOj2F7HhM4iN1wPq0WCs/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzgxNzQ0OS8x/NjUwNTQ0NTUxLWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>651</itunes:duration>
      <itunes:summary>In this episode of our Machinima history series, Ben reviews notable films from the archives created with Quake III, a version of id Software's Quake series that did not favour machinima.

SUMMARY KEYWORDS
quake, constraints, game, film, technology, visual, flower, story, deals, video, people, fountainhead, shows, several awards, characters, 3d studio max, music, realise, capturing, entitled

Credits:
Speaker: Ben Grussi
Producer/Editor: Ricky Grove
Music: Quake 3 Arena Soundtrack - Fuel My Game</itunes:summary>
      <itunes:subtitle>In this episode of our Machinima history series, Ben reviews notable films from the archives created with Quake III, a version of id Software's Quake series that did not favour machinima.

SUMMARY KEYWORDS
quake, constraints, game, film, technology, vi</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/351b6bce/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima Interview: Rene Jacob aka direx1974</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:title>Completely Machinima Interview: Rene Jacob aka direx1974</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">18df8d84-5669-4220-b4af-1f24f30e9811</guid>
      <link>https://share.transistor.fm/s/0cc3e3ab</link>
      <description>
        <![CDATA[<p><strong>Show Notes and Links:</strong><br><a href="https://completelymachinima.com/2022/04/14/completely-machinima-s2-ep-35-films-discussion/">Completely Machinima S2 Ep 35 Films &amp; Discussion (April 2022)</a></p><p><a href="https://www.youtube.com/watch?v=6U71HhnzPsU">Alien: The Message</a>, a fan film by direx1974</p><p>Reallusion’s <a href="https://www.reallusion.com/iclone/?gclid=Cj0KCQjwxtSSBhDYARIsAEn0thRx8S1LcZdgTWMBgNm4JWhc9whKDTO9oow0118vAi9CRoSMunq2_GUaAg86EALw_wcB">iClone 7</a></p><p><a href="https://store.steampowered.com/agecheck/app/214490/">Alien Isolation</a> game</p><p><a href="https://www.castingcall.club/">Casting Call Club</a></p><p><a href="https://www.castingcall.club/projects/the-tavern">The Tavern</a>, upcoming series by Rene Jacob</p><p>Completely Machinima blog here - <a href="https://completelymachinima.com/?p=1230">https://completelymachinima.com/?p=1230</a></p><p><strong>Speakers:</strong><br>Rene Jacob (aka direx1974)<br>Ricky Grove</p><p><strong>Credits:</strong><br>Producer/Editor: Ricky Grove<br>Music: The Shining in Dubai by Unicorn Heads</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>Show Notes and Links:</strong><br><a href="https://completelymachinima.com/2022/04/14/completely-machinima-s2-ep-35-films-discussion/">Completely Machinima S2 Ep 35 Films &amp; Discussion (April 2022)</a></p><p><a href="https://www.youtube.com/watch?v=6U71HhnzPsU">Alien: The Message</a>, a fan film by direx1974</p><p>Reallusion’s <a href="https://www.reallusion.com/iclone/?gclid=Cj0KCQjwxtSSBhDYARIsAEn0thRx8S1LcZdgTWMBgNm4JWhc9whKDTO9oow0118vAi9CRoSMunq2_GUaAg86EALw_wcB">iClone 7</a></p><p><a href="https://store.steampowered.com/agecheck/app/214490/">Alien Isolation</a> game</p><p><a href="https://www.castingcall.club/">Casting Call Club</a></p><p><a href="https://www.castingcall.club/projects/the-tavern">The Tavern</a>, upcoming series by Rene Jacob</p><p>Completely Machinima blog here - <a href="https://completelymachinima.com/?p=1230">https://completelymachinima.com/?p=1230</a></p><p><strong>Speakers:</strong><br>Rene Jacob (aka direx1974)<br>Ricky Grove</p><p><strong>Credits:</strong><br>Producer/Editor: Ricky Grove<br>Music: The Shining in Dubai by Unicorn Heads</p>]]>
      </content:encoded>
      <pubDate>Thu, 21 Apr 2022 01:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/0cc3e3ab/2382769a.mp3" length="57235390" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/jSXowJ2xVwljUuFo69l6csJazMn2ap_wMY9QVNm4t1Q/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzg2MDY0My8x/NjQ5Nzg3OTU1LWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>2382</itunes:duration>
      <itunes:summary>In this episode of the Completely Machinima podcast, Ricky interviews filmmaker Rene Jacob, aka direx1974, about his fan machinima film Alien: The Message – a film we reviewed in the April 2022 Films Episode of the podcast.  Through this film, Rene explains how he achieved his childhood goal of creating an homage to the Alien world and franchise – and the years of work that went into it.  He discusses his use of iClone 7 to create the effects he wanted and also his development of the soundscape for the movie.  You can find the links to the film and our review of it on our blog post.</itunes:summary>
      <itunes:subtitle>In this episode of the Completely Machinima podcast, Ricky interviews filmmaker Rene Jacob, aka direx1974, about his fan machinima film Alien: The Message – a film we reviewed in the April 2022 Films Episode of the podcast.  Through this film, Rene explai</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/0cc3e3ab/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima S2 Ep 35 Films &amp; Discussion (April 2022)</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>35</itunes:episode>
      <podcast:episode>35</podcast:episode>
      <itunes:title>Completely Machinima S2 Ep 35 Films &amp; Discussion (April 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a83c4d79-f703-44e4-ae98-4411d6825e7d</guid>
      <link>https://share.transistor.fm/s/0416b89d</link>
      <description>
        <![CDATA[<p><strong>Show notes</strong> </p><p>2.23 <a href="https://vimeo.com/14532719">The Sniper</a> by Warlord (iClone 4), released 29 August 2009</p><p> </p><p>14:47 <a href="https://www.youtube.com/watch?v=6U71HhnzPsU">Alien: The Message</a> by direx1974/Rene Jacob (iClone 7), released 27 January 2022</p><p> </p><p>17:25 Ricky begins the discussion on ‘what is a fan film?’</p><p> </p><p>25:42 Continued discussion of ‘fan films’ and ‘fan culture’</p><p> </p><p>34:20 <a href="https://www.youtube.com/watch?v=auG6nB4Ri2o">Heroes of Bronze ‘Journeys’</a> by Martin Klekner (iClone 7), teaser released 4 March 2021</p><p> </p><p><a href="https://magazine.reallusion.com/2021/04/14/cinematic-director-employs-character-creator-iclone-and-blender-in-epic-ancient-greece-film-project/">Interview with Martin Klekner</a> on Reallusion’s blog (14 April 2021)</p><p> </p><p>37:00 iClone vs Blender vs Omniverse discussion</p><p> </p><p>44:48 Ben Tuttle’s short course for animators</p><p> </p><p>53:42 Where is the iClone community and why aren’t there more creative projects to see?</p><p>Completely Machinima blog post, show notes and links here - <a href="https://completelymachinima.com/2022/04/14/completely-machinima-s2-ep-35-films-discussion/">https://completelymachinima.com/2022/04/14/completely-machinima-s2-ep-35-films-discussion/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>Show notes</strong> </p><p>2.23 <a href="https://vimeo.com/14532719">The Sniper</a> by Warlord (iClone 4), released 29 August 2009</p><p> </p><p>14:47 <a href="https://www.youtube.com/watch?v=6U71HhnzPsU">Alien: The Message</a> by direx1974/Rene Jacob (iClone 7), released 27 January 2022</p><p> </p><p>17:25 Ricky begins the discussion on ‘what is a fan film?’</p><p> </p><p>25:42 Continued discussion of ‘fan films’ and ‘fan culture’</p><p> </p><p>34:20 <a href="https://www.youtube.com/watch?v=auG6nB4Ri2o">Heroes of Bronze ‘Journeys’</a> by Martin Klekner (iClone 7), teaser released 4 March 2021</p><p> </p><p><a href="https://magazine.reallusion.com/2021/04/14/cinematic-director-employs-character-creator-iclone-and-blender-in-epic-ancient-greece-film-project/">Interview with Martin Klekner</a> on Reallusion’s blog (14 April 2021)</p><p> </p><p>37:00 iClone vs Blender vs Omniverse discussion</p><p> </p><p>44:48 Ben Tuttle’s short course for animators</p><p> </p><p>53:42 Where is the iClone community and why aren’t there more creative projects to see?</p><p>Completely Machinima blog post, show notes and links here - <a href="https://completelymachinima.com/2022/04/14/completely-machinima-s2-ep-35-films-discussion/">https://completelymachinima.com/2022/04/14/completely-machinima-s2-ep-35-films-discussion/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 14 Apr 2022 01:08:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/0416b89d/5bfa2bdc.mp3" length="105448053" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/0LtDYW9L8FKwGVLWZC4QFz8V4l5RNnA1t48HzFJdqVg/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzg0NDM5NS8x/NjQ5MDcwNDg2LWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>4391</itunes:duration>
      <itunes:summary>This month, Damien leads the Completely Machinima crew with a review and discussion of Reallusion’s iClone films.  Alongside the few amazing creative projects by Warlord, Rene Jacob and Martin Klekner we discussed, finding a broad selection has been a challenge so we were interested to reflect on why there are so few iClone movies to see. 

Credits:
Producer/Editor: Ricky Grove
Music: Deep House by Erokia</itunes:summary>
      <itunes:subtitle>This month, Damien leads the Completely Machinima crew with a review and discussion of Reallusion’s iClone films.  Alongside the few amazing creative projects by Warlord, Rene Jacob and Martin Klekner we discussed, finding a broad selection has been a cha</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/0416b89d/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima S2 Ep 34 News &amp; Discussion (April 2022)</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>34</itunes:episode>
      <podcast:episode>34</podcast:episode>
      <itunes:title>Completely Machinima S2 Ep 34 News &amp; Discussion (April 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c67ff9c4-52ce-40f0-a760-762eb4985bb4</guid>
      <link>https://share.transistor.fm/s/92a66373</link>
      <description>
        <![CDATA[<p><strong>Time Stamps:</strong></p><p>1.06 Reallusion’s iClone 8 <a href="https://www.youtube.com/watch?v=qm5k74kZjo0">overview</a> (and some very old memories of iClone 2!)</p><p>8.24 Star Trek Picard <a href="https://www.youtube.com/watch?v=-nii2OIqf6U">assets from video games<br></a><br></p><p>10.39 Nvidia Omniverse <a href="https://www.youtube.com/watch?v=Ol-bCNBgyFw&amp;list=PLoknIOnpU4oczhXapWwuC6oDgO-BhZ6b-">tutorials</a> by JSFilmz</p><p>13.40 Unreal 5 Preview and tutorials</p><p>14.48 <a href="https://www.moddb.com/mods/field-intensity/news/half-life-field-intensity-release">Half Life Field Intensity</a> released by <a href="https://www.pcgamer.com/after-13-years-development-half-life-mod-about-a-marine-assault-on-black-mesa-launches-to-rave-reviews/">Russian-Ukrainian modders</a>, Hazard Team</p><p>15.49 Nvidia GeForce RTX3080 <a href="https://www.theverge.com/22970496/nvidia-geforce-now-rtx-3080-monthly-membership-pricing-details">available on subscription<br></a><br></p><p>16.35 Graphics market update (see Phil and Ricky’s builds from last year)</p><p>17.50 <a href="https://www.youtube.com/watch?v=VQAg77keP40">Dead Space</a> series <a href="https://www.eurogamer.net/articles/2022-03-11-dead-space-remake-is-launching-early-2023">remake scheduled for 2023</a> by EA Motive</p><p>18.50 Elden Ring by FromSoftware and machinima (photo) <a href="https://opm.fransbouma.com/Cameras/eldenring.htm">mod by Otis_inf</a> and <a href="https://www.youtube.com/watch?v=LnsDZDekDJw">tutorials<br></a><br></p><p>24.36 <a href="https://www.theguardian.com/games/2022/mar/09/a-giant-grey-cube-floating-above-the-landscape-exploring-the-forbidden-reaches-of-red-dead-redemption-2">The Grannies</a> in Red Dead Redemption Online, reminiscent of Phil’s machinima <a href="https://www.youtube.com/watch?v=mjwzZVl2tKY">Making Machinima Movies in Red Dead Redemption 2</a>, <a href="https://www.kotaku.com.au/2019/06/red-dead-online-players-escape-game-world-find-beautiful-desert-paradise/">Kotaku.com article</a> about The Grannies, <a href="https://www.tigershungry.co.uk/thegranniespress">Somerset House</a> showcase</p><p>Completely Machinima blog post, show notes and links here - <a href="https://completelymachinima.com/2022/04/07/completely-machinima-s2-ep-34-news-discussion/">https://completelymachinima.com/2022/04/07/completely-machinima-s2-ep-34-news-discussion/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>Time Stamps:</strong></p><p>1.06 Reallusion’s iClone 8 <a href="https://www.youtube.com/watch?v=qm5k74kZjo0">overview</a> (and some very old memories of iClone 2!)</p><p>8.24 Star Trek Picard <a href="https://www.youtube.com/watch?v=-nii2OIqf6U">assets from video games<br></a><br></p><p>10.39 Nvidia Omniverse <a href="https://www.youtube.com/watch?v=Ol-bCNBgyFw&amp;list=PLoknIOnpU4oczhXapWwuC6oDgO-BhZ6b-">tutorials</a> by JSFilmz</p><p>13.40 Unreal 5 Preview and tutorials</p><p>14.48 <a href="https://www.moddb.com/mods/field-intensity/news/half-life-field-intensity-release">Half Life Field Intensity</a> released by <a href="https://www.pcgamer.com/after-13-years-development-half-life-mod-about-a-marine-assault-on-black-mesa-launches-to-rave-reviews/">Russian-Ukrainian modders</a>, Hazard Team</p><p>15.49 Nvidia GeForce RTX3080 <a href="https://www.theverge.com/22970496/nvidia-geforce-now-rtx-3080-monthly-membership-pricing-details">available on subscription<br></a><br></p><p>16.35 Graphics market update (see Phil and Ricky’s builds from last year)</p><p>17.50 <a href="https://www.youtube.com/watch?v=VQAg77keP40">Dead Space</a> series <a href="https://www.eurogamer.net/articles/2022-03-11-dead-space-remake-is-launching-early-2023">remake scheduled for 2023</a> by EA Motive</p><p>18.50 Elden Ring by FromSoftware and machinima (photo) <a href="https://opm.fransbouma.com/Cameras/eldenring.htm">mod by Otis_inf</a> and <a href="https://www.youtube.com/watch?v=LnsDZDekDJw">tutorials<br></a><br></p><p>24.36 <a href="https://www.theguardian.com/games/2022/mar/09/a-giant-grey-cube-floating-above-the-landscape-exploring-the-forbidden-reaches-of-red-dead-redemption-2">The Grannies</a> in Red Dead Redemption Online, reminiscent of Phil’s machinima <a href="https://www.youtube.com/watch?v=mjwzZVl2tKY">Making Machinima Movies in Red Dead Redemption 2</a>, <a href="https://www.kotaku.com.au/2019/06/red-dead-online-players-escape-game-world-find-beautiful-desert-paradise/">Kotaku.com article</a> about The Grannies, <a href="https://www.tigershungry.co.uk/thegranniespress">Somerset House</a> showcase</p><p>Completely Machinima blog post, show notes and links here - <a href="https://completelymachinima.com/2022/04/07/completely-machinima-s2-ep-34-news-discussion/">https://completelymachinima.com/2022/04/07/completely-machinima-s2-ep-34-news-discussion/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 07 Apr 2022 01:02:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/92a66373/2560f0ab.mp3" length="55484241" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/DecJug6DD2uq7636E1mHt9B3Dh7nf_4dJO7Bi-WovJA/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzgzODczNy8x/NjQ4MTA3MDkxLWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>2309</itunes:duration>
      <itunes:summary>This month, Damien heads the discussion with a review of Reallusion’s latest release, iClone 8; reflects on the origin of the star fleet in Star Trek Picard; and, JSFilmz’ tutorials on Nvidia Omniverse and Unreal.  Ricky discusses Half Life Field Intensity – a mod that’s been in development for 13 years by Hazard Team; Nvidia’s GeForce RTX series available on subscription; an interesting remake upcoming of the Dead Space series; and, a review of the new Elden Ring mods for machinima.  Tracy discusses The Grannies.

Keywords:
game, machinima, films, omniverse, play, create, mod, documentary, unreal, released, render, rtx, clone, called, grannies, red dead redemption, characters, icon, elden, talking

Speakers:
Damien Valentine, Tracy Harwood, Ricky Grove, Phil Rice

Credits:
Producer/Editor: Ricky Grove
Music: Amor (con Mr. V.R) by Roulet</itunes:summary>
      <itunes:subtitle>This month, Damien heads the discussion with a review of Reallusion’s latest release, iClone 8; reflects on the origin of the star fleet in Star Trek Picard; and, JSFilmz’ tutorials on Nvidia Omniverse and Unreal.  Ricky discusses Half Life Field Intensit</itunes:subtitle>
      <itunes:keywords>game, machinima, films, omniverse, play, create, mod, documentary, unreal, released, render, rtx, clone, called, grannies, red dead redemption, characters, icon, elden, talking</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/92a66373/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima History with Ben Grussi: Quake II Machinima</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:title>Completely Machinima History with Ben Grussi: Quake II Machinima</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">d46d519f-cd55-4e79-b6b9-73730f8bb35a</guid>
      <link>https://share.transistor.fm/s/a9f809a2</link>
      <description>
        <![CDATA[<p>Completely Machinima blog post, show notes and links here - <a href="https://completelymachinima.com/2022/03/17/cm-history-with-ben-grussi-quake-ii/">https://completelymachinima.com/2022/03/17/cm-history-with-ben-grussi-quake-ii/</a></p><p>Time Stamps</p><p>0:36 Hardly Workin’ by The ILL Clan, released 22 August 2000</p><p> </p><p>1:57 Eschaton: Nightfall by Strange Company, released 1 Sept 1999</p><p> </p><p>4:27 Late Nite With Toxy and Essobie, Ep 1, released 24 August 1998</p><p> </p><p>6:50 Rebel Versus Thug by Ken “3D Filmmaker” Thain, released 10 May 2006</p><p> </p><p>8:10 Rick Jones 2 by Bryan “CrustaR” Henderson, released 25 Nov 1999</p><p> </p><p>9:35 Father Frags Best by Phil Rice (ZS Overman), released 1999</p><p> </p><p>13:09 Circus Life Part 1 &amp; Part 2 by Andre “Donovan” Luis, released August 1998</p><p> </p><p>17:20 Common Sense Cooking With Carl The Cook, realtime performance by The ILL Clan at Florida Film Festival 16 March 2003</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Completely Machinima blog post, show notes and links here - <a href="https://completelymachinima.com/2022/03/17/cm-history-with-ben-grussi-quake-ii/">https://completelymachinima.com/2022/03/17/cm-history-with-ben-grussi-quake-ii/</a></p><p>Time Stamps</p><p>0:36 Hardly Workin’ by The ILL Clan, released 22 August 2000</p><p> </p><p>1:57 Eschaton: Nightfall by Strange Company, released 1 Sept 1999</p><p> </p><p>4:27 Late Nite With Toxy and Essobie, Ep 1, released 24 August 1998</p><p> </p><p>6:50 Rebel Versus Thug by Ken “3D Filmmaker” Thain, released 10 May 2006</p><p> </p><p>8:10 Rick Jones 2 by Bryan “CrustaR” Henderson, released 25 Nov 1999</p><p> </p><p>9:35 Father Frags Best by Phil Rice (ZS Overman), released 1999</p><p> </p><p>13:09 Circus Life Part 1 &amp; Part 2 by Andre “Donovan” Luis, released August 1998</p><p> </p><p>17:20 Common Sense Cooking With Carl The Cook, realtime performance by The ILL Clan at Florida Film Festival 16 March 2003</p>]]>
      </content:encoded>
      <pubDate>Thu, 17 Mar 2022 00:01:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/a9f809a2/92ed1dc5.mp3" length="19308981" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/My17XthE4pYqn8Azj5eb72PRkZgHIT772XMuF0tRtCQ/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzgxMzk4NS8x/NjQ1OTA3MjY1LWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>1203</itunes:duration>
      <itunes:summary>In this episode, Ben reviews the notable machinima films made in the early years of the Quake II engine, including skits, a talk show, music videos and some hard hitting documentaries.  This ep also reviews the first real-time live performance of a machinima by The ILL Clan at the Florida Film Festival (2003), which was based on their earlier created characters of Cook Carl and Lenny &amp;amp; Larry Lumberjack.  Show notes and links to the films on the ep blog post.</itunes:summary>
      <itunes:subtitle>In this episode, Ben reviews the notable machinima films made in the early years of the Quake II engine, including skits, a talk show, music videos and some hard hitting documentaries.  This ep also reviews the first real-time live performance of a machin</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/a9f809a2/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima S2 Ep 33 Films (March 2022)</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>33</itunes:episode>
      <podcast:episode>33</podcast:episode>
      <itunes:title>Completely Machinima S2 Ep 33 Films (March 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/0c76a44d</link>
      <description>
        <![CDATA[<p>This month, Ricky, Phil, Tracy and Damien discuss machinima and real-time productions made in Second Life including documentaries illustrating life on the ‘grid’, events and experiences such as an art collector’s paradise, a potted history of the environment, a sci-fi convention, extraordinary examples of films that show the unique qualities of the Second Life creative community, a tutorial and a new cyberpunk drama series.  The co-hosts also discuss their perspectives on the importance of Second Life as a creative platform for machinima.</p><p><strong> </strong></p><p><strong>SUMMARY KEYWORDS</strong></p><p>life, film, machinima, called, created, bit, people, documentary, game, chantal, world, sim, talking, abstract, aesthetic, iclone, experience, damien, characters, virtual</p><p><strong>SPEAKERS</strong></p><p>Damien Valentine, Tracy Harwood, Ricky Grove, Phil Rice<br><strong><br>TIME STAMPS:</strong><br>1.17 <a href="http://www.plask.ai/">Plask.ai</a>, free webcam-based motion capture tool</p><p> </p><p>2.45 Second Life discussion</p><p>-       where does the inspiration come from for creating SL machinima films?</p><p>-       how has SL improved over the years for content creators?</p><p> </p><p>22.24 <a href="https://vimeo.com/301298167">Portrait of a Virtual Art Collector: Joseph K</a> by Preben Wolff, film made by Glasz DeCuir, released 16 November 2018 (original film made in September 2015)</p><p> </p><p>33.29 Pryda Parx’s Future Shock documentary series, discussed as part of Second Life’s <a href="https://www.youtube.com/watch?v=PN8I6AmDcSk">Movies Made in Second Life</a> series, released 2 March 2020</p><p> </p><p>36.15 Draxter Depres’s social channels</p><p> </p><p>36.56 <a href="https://www.youtube.com/watch?v=lzVQvEoqlTQ">Half Life 2 Apartments UNIGINE Real-Time demo REMAKE</a> by Ostap Gordon, released 25 February 2021</p><p> </p><p>38.12 <a href="https://www.youtube.com/watch?v=KEQ6CK2UsUc">Scifi Convention</a>, video advert released by SL4Live-TV on 21 May 2020, <a href="https://scificonventionsl.wordpress.com/">convention website</a> and date for 2022 event ‘Brave New Future’ 18-29 May.</p><p> </p><p>46.41 <a href="https://www.youtube.com/watch?v=hLeK9Lanh94">Push</a> by Lainy Voom (TraceChops), released 11 July 2009</p><p> </p><p>55.30 <a href="https://vimeo.com/672505956">Soul Chambers</a> by Chantel Harvey, released 1 February 2022 (film made in 2011)</p><p> </p><p>1.06.47 <a href="https://www.youtube.com/watch?v=8tEORJpmsCE">The History of Second Life 1999-2021</a> by Bollycoco, released 12 February 2021</p><p> </p><p>1.16.15 <a href="https://www.youtube.com/watch?v=FCCyZ8xRwCo">Digital Rain 2021</a> by Mac’n Tease Tomato, released 13 January 2022 and <a href="https://digitalrain2021.com/">series website</a></p><p> </p><p>1.24.40 Honorable mention: <a href="https://vimeo.com/570481025">Tree of Life of Avatar</a> by Tizzy Canucci, released 2 July 2021</p><p> </p><p><strong>Announcements</strong></p><p> </p><p><a href="http://www.secondlife.com/">Second Life website</a>, free download</p><p> </p><p>Machinima Mondays meetup group, run by Chantal Harvey (join support <a href="https://www.facebook.com/groups/147969981941243">group on Facebook</a>)</p><p> </p><p>Completely Machinima premieres weekly on Thursdays on our <a href="https://www.youtube.com/channel/UCflidY2UFp8PjW1rXgtTLRw">YouTube channel</a></p><p>Completely Machinima blog post, show notes and links here - <a href="https://completelymachinima.com/2022/03/10/completely-machinima-s2-ep33-films/">https://completelymachinima.com/2022/03/10/completely-machinima-s2-ep33-films/</a></p><p> </p><p><strong>Next month: Reallusion’s iClone </strong></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This month, Ricky, Phil, Tracy and Damien discuss machinima and real-time productions made in Second Life including documentaries illustrating life on the ‘grid’, events and experiences such as an art collector’s paradise, a potted history of the environment, a sci-fi convention, extraordinary examples of films that show the unique qualities of the Second Life creative community, a tutorial and a new cyberpunk drama series.  The co-hosts also discuss their perspectives on the importance of Second Life as a creative platform for machinima.</p><p><strong> </strong></p><p><strong>SUMMARY KEYWORDS</strong></p><p>life, film, machinima, called, created, bit, people, documentary, game, chantal, world, sim, talking, abstract, aesthetic, iclone, experience, damien, characters, virtual</p><p><strong>SPEAKERS</strong></p><p>Damien Valentine, Tracy Harwood, Ricky Grove, Phil Rice<br><strong><br>TIME STAMPS:</strong><br>1.17 <a href="http://www.plask.ai/">Plask.ai</a>, free webcam-based motion capture tool</p><p> </p><p>2.45 Second Life discussion</p><p>-       where does the inspiration come from for creating SL machinima films?</p><p>-       how has SL improved over the years for content creators?</p><p> </p><p>22.24 <a href="https://vimeo.com/301298167">Portrait of a Virtual Art Collector: Joseph K</a> by Preben Wolff, film made by Glasz DeCuir, released 16 November 2018 (original film made in September 2015)</p><p> </p><p>33.29 Pryda Parx’s Future Shock documentary series, discussed as part of Second Life’s <a href="https://www.youtube.com/watch?v=PN8I6AmDcSk">Movies Made in Second Life</a> series, released 2 March 2020</p><p> </p><p>36.15 Draxter Depres’s social channels</p><p> </p><p>36.56 <a href="https://www.youtube.com/watch?v=lzVQvEoqlTQ">Half Life 2 Apartments UNIGINE Real-Time demo REMAKE</a> by Ostap Gordon, released 25 February 2021</p><p> </p><p>38.12 <a href="https://www.youtube.com/watch?v=KEQ6CK2UsUc">Scifi Convention</a>, video advert released by SL4Live-TV on 21 May 2020, <a href="https://scificonventionsl.wordpress.com/">convention website</a> and date for 2022 event ‘Brave New Future’ 18-29 May.</p><p> </p><p>46.41 <a href="https://www.youtube.com/watch?v=hLeK9Lanh94">Push</a> by Lainy Voom (TraceChops), released 11 July 2009</p><p> </p><p>55.30 <a href="https://vimeo.com/672505956">Soul Chambers</a> by Chantel Harvey, released 1 February 2022 (film made in 2011)</p><p> </p><p>1.06.47 <a href="https://www.youtube.com/watch?v=8tEORJpmsCE">The History of Second Life 1999-2021</a> by Bollycoco, released 12 February 2021</p><p> </p><p>1.16.15 <a href="https://www.youtube.com/watch?v=FCCyZ8xRwCo">Digital Rain 2021</a> by Mac’n Tease Tomato, released 13 January 2022 and <a href="https://digitalrain2021.com/">series website</a></p><p> </p><p>1.24.40 Honorable mention: <a href="https://vimeo.com/570481025">Tree of Life of Avatar</a> by Tizzy Canucci, released 2 July 2021</p><p> </p><p><strong>Announcements</strong></p><p> </p><p><a href="http://www.secondlife.com/">Second Life website</a>, free download</p><p> </p><p>Machinima Mondays meetup group, run by Chantal Harvey (join support <a href="https://www.facebook.com/groups/147969981941243">group on Facebook</a>)</p><p> </p><p>Completely Machinima premieres weekly on Thursdays on our <a href="https://www.youtube.com/channel/UCflidY2UFp8PjW1rXgtTLRw">YouTube channel</a></p><p>Completely Machinima blog post, show notes and links here - <a href="https://completelymachinima.com/2022/03/10/completely-machinima-s2-ep33-films/">https://completelymachinima.com/2022/03/10/completely-machinima-s2-ep33-films/</a></p><p> </p><p><strong>Next month: Reallusion’s iClone </strong></p>]]>
      </content:encoded>
      <pubDate>Thu, 10 Mar 2022 00:15:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/0c76a44d/710d902f.mp3" length="125578271" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/4-EMO3HT_BM3xeEJPCD_rM88lARxuvxbcR5bve4J37k/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzgyMjY3NC8x/NjQ2NTU5NzY3LWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>5229</itunes:duration>
      <itunes:summary>This month, Ricky, Phil, Tracy and Damien discuss machinima and real-time productions made in Second Life including documentaries illustrating life on the ‘grid’, events and experiences such as an art collector’s paradise, a potted history of the environment, a sci-fi convention, extraordinary examples of films that show the unique qualities of the Second Life creative community, a tutorial and a new cyberpunk drama series.  The co-hosts also discuss their perspectives on the importance of Second Life as a creative platform for machinima.

Credits:
Producer/Editor: Ricky Grove
Music: Outside the Universe by Joel Cummins</itunes:summary>
      <itunes:subtitle>This month, Ricky, Phil, Tracy and Damien discuss machinima and real-time productions made in Second Life including documentaries illustrating life on the ‘grid’, events and experiences such as an art collector’s paradise, a potted history of the environm</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/0c76a44d/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima S2 Ep 32 News &amp; Discussion (March 2022)</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>32</itunes:episode>
      <podcast:episode>32</podcast:episode>
      <itunes:title>Completely Machinima S2 Ep 32 News &amp; Discussion (March 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/b3e2976e</link>
      <description>
        <![CDATA[<p>Speakers:<br>Damien Valentine, Tracy Harwood, Ricky Grove</p><p>Time stamps:<br>1:56 Nvidia Omniverse, <a href="https://developer-tech.com/news/2022/feb/02/omniverse-code-developers-build-3d-design-simulation-tools/">Omniverse Code</a> and Meet the Creators (Omnivores)</p><p>·       <a href="https://www.youtube.com/c/Jsfilmz/videos">Jae Solina Filmz</a> – <a href="https://blogs.nvidia.com/blog/2022/01/14/omniverse-creator-jae-solina/">Nvidia blog post</a></p><p> </p><p>4:11 <a href="https://boingboing.net/2022/02/10/16-year-old-in-russia-sentenced-to-5-years-in-prison-for-blowing-up-the-kgbs-virtual-building-in-minecraft.html?utm_source=feedly&amp;utm_medium=rss&amp;utm_campaign=16-year-old-in-russia-sentenced-to-5-years-in-prison-for-blowing-up-the-kgbs-virtual-building-in-minecraft">KGB in Minecraft</a> – yes really!</p><p> </p><p>3:00 Backlot – not a lot</p><p> </p><p>6:44 <a href="https://www.youtube.com/watch?v=Y2_MdIqhNE0">Best games for M1 Mac</a> by Tyler Stalman</p><p> </p><p>9:10 Music and sound studio set up for machinima: <a href="https://www.youtube.com/watch?v=QqMPNLDduJI">Everything I use as a full-time content creator</a> by Malinda</p><p> </p><p>10:54 Nvidia AI conference, <a href="https://www.nvidia.com/gtc/">GTC 2022</a></p><p> </p><p>13:00 Implications of games convergence into Microsoft ownership for machinima</p><p>·       <a href="https://www.bbc.co.uk/news/newsbeat-60042409">BBC News article</a>, 18 Jan 2022</p><p> </p><p>15:08 Philip Rosedale &amp; Wagner James Au on the future of Second Life and the Metaverse, <a href="https://soundcloud.com/wagner-james-au/recording-7-postproductions-2022-01-14-t12-59-02pm-final-mix">podcast</a></p><p> </p><p>17:43 <a href="https://soundcloud.com/edan-mackenzie/a-fond-farewell?fbclid=IwAR27EmK6DxiYjs5vmaAyIeMmLuejgSY67D6SDrD-ZC48p2s495KHYdW_QBk">Edan Mackenzie’s A Fond Farewell</a> composition celebrating the achievements of TMUnderground which has finally gone offline </p><p> </p><p>21:30 Discussion: Second Life for machinima</p><p><br>Completely Machinima blog post, show notes and links here - <a href="https://completelymachinima.com/2022/03/03/completely-machinima-s2-ep-32-news-discussion/">https://completelymachinima.com/2022/03/03/completely-machinima-s2-ep-32-news-discussion/</a></p><p>Credits:<br>Producer/editor: Ricky Grove<br>Music:  Arps Solina - Mylar Melodies</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Speakers:<br>Damien Valentine, Tracy Harwood, Ricky Grove</p><p>Time stamps:<br>1:56 Nvidia Omniverse, <a href="https://developer-tech.com/news/2022/feb/02/omniverse-code-developers-build-3d-design-simulation-tools/">Omniverse Code</a> and Meet the Creators (Omnivores)</p><p>·       <a href="https://www.youtube.com/c/Jsfilmz/videos">Jae Solina Filmz</a> – <a href="https://blogs.nvidia.com/blog/2022/01/14/omniverse-creator-jae-solina/">Nvidia blog post</a></p><p> </p><p>4:11 <a href="https://boingboing.net/2022/02/10/16-year-old-in-russia-sentenced-to-5-years-in-prison-for-blowing-up-the-kgbs-virtual-building-in-minecraft.html?utm_source=feedly&amp;utm_medium=rss&amp;utm_campaign=16-year-old-in-russia-sentenced-to-5-years-in-prison-for-blowing-up-the-kgbs-virtual-building-in-minecraft">KGB in Minecraft</a> – yes really!</p><p> </p><p>3:00 Backlot – not a lot</p><p> </p><p>6:44 <a href="https://www.youtube.com/watch?v=Y2_MdIqhNE0">Best games for M1 Mac</a> by Tyler Stalman</p><p> </p><p>9:10 Music and sound studio set up for machinima: <a href="https://www.youtube.com/watch?v=QqMPNLDduJI">Everything I use as a full-time content creator</a> by Malinda</p><p> </p><p>10:54 Nvidia AI conference, <a href="https://www.nvidia.com/gtc/">GTC 2022</a></p><p> </p><p>13:00 Implications of games convergence into Microsoft ownership for machinima</p><p>·       <a href="https://www.bbc.co.uk/news/newsbeat-60042409">BBC News article</a>, 18 Jan 2022</p><p> </p><p>15:08 Philip Rosedale &amp; Wagner James Au on the future of Second Life and the Metaverse, <a href="https://soundcloud.com/wagner-james-au/recording-7-postproductions-2022-01-14-t12-59-02pm-final-mix">podcast</a></p><p> </p><p>17:43 <a href="https://soundcloud.com/edan-mackenzie/a-fond-farewell?fbclid=IwAR27EmK6DxiYjs5vmaAyIeMmLuejgSY67D6SDrD-ZC48p2s495KHYdW_QBk">Edan Mackenzie’s A Fond Farewell</a> composition celebrating the achievements of TMUnderground which has finally gone offline </p><p> </p><p>21:30 Discussion: Second Life for machinima</p><p><br>Completely Machinima blog post, show notes and links here - <a href="https://completelymachinima.com/2022/03/03/completely-machinima-s2-ep-32-news-discussion/">https://completelymachinima.com/2022/03/03/completely-machinima-s2-ep-32-news-discussion/</a></p><p>Credits:<br>Producer/editor: Ricky Grove<br>Music:  Arps Solina - Mylar Melodies</p>]]>
      </content:encoded>
      <pubDate>Thu, 03 Mar 2022 00:10:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/b3e2976e/ee17cc24.mp3" length="56177039" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/6CpSzVKZHS0VbHXGOl8VaCytzo0bDlCu69lQICxppAw/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzgwNzIzNS8x/NjQ1MTI3NjQ3LWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>2338</itunes:duration>
      <itunes:summary>In this episode, Ricky, Tracy and Damien discuss latest developments in Nvidia Omniverse – Code and Omnivores, the KGB in Minecraft, Backlot, best games for M1 Mac, a video about setting up your home studio for sound recording, the upcoming Nvidia AI conference, implications for machinima creators of Microsoft’s announcements to buy Activision Blizzard, Philip Rosedale &amp;amp; Wagner James Au’s podcast, a music celebration of TMUnderground by Edan Mackenzie called A Fond Farewell and a discussion about Second Life and machinima.

Summary Keywords:
machinima, life, omniverse, films, games, metaverse, thought, people, create, virtual, news, called, piece, real, talk, buy, phil, nvidia, interesting, podcast</itunes:summary>
      <itunes:subtitle>In this episode, Ricky, Tracy and Damien discuss latest developments in Nvidia Omniverse – Code and Omnivores, the KGB in Minecraft, Backlot, best games for M1 Mac, a video about setting up your home studio for sound recording, the upcoming Nvidia AI conf</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/b3e2976e/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima History with Ben Grussi: Quake I Machinima</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:title>Completely Machinima History with Ben Grussi: Quake I Machinima</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">223f669b-096b-4929-b51d-44312f13598b</guid>
      <link>https://share.transistor.fm/s/d2177aeb</link>
      <description>
        <![CDATA[<p>Ben reviews classic Quake 1 films from the machinima archives –</p><p> </p><p>0.48 Diary of a Camper by The Rangers, released 26 October 1996</p><p> </p><p>2.00 Torn Apart series by The Rangers, first released 6 November 1996</p><p> </p><p>2.28 Apartment Huntin’ by The ILL Clan, released 17 May 1998</p><p> </p><p>3.23 Escheton: Darkness Twilight by Strange Company, released 20 January 1998 (by Walking Wounded)</p><p> </p><p>4.30 Blahbalicious by Avatar &amp; Wendigo, released 9 December 1997</p><p> </p><p>5.40 Devil’s Covenant by Clan Phantasm, released 2 August 1998</p><p> </p><p>6.59 Operation Bayshield by Clan Undead, released 24 January 1997</p><p> </p><p>8.02 Zerstorer by Nihilism Unlimited, released 27 September 1997</p><p> </p><p>9.06 Seal of Nehahra by Nehahra Team, released 6 August 2000</p><p> </p><p>9.46 Scourge Done Slick by Quake Done Quick Team, released 25 July 1998</p><p>The Completely Machinima blog post including show notes and links is here - <a href="https://completelymachinima.com/2022/02/24/cm-history-with-ben-grussi-quake-i/">https://completelymachinima.com/2022/02/24/cm-history-with-ben-grussi-quake-i/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Ben reviews classic Quake 1 films from the machinima archives –</p><p> </p><p>0.48 Diary of a Camper by The Rangers, released 26 October 1996</p><p> </p><p>2.00 Torn Apart series by The Rangers, first released 6 November 1996</p><p> </p><p>2.28 Apartment Huntin’ by The ILL Clan, released 17 May 1998</p><p> </p><p>3.23 Escheton: Darkness Twilight by Strange Company, released 20 January 1998 (by Walking Wounded)</p><p> </p><p>4.30 Blahbalicious by Avatar &amp; Wendigo, released 9 December 1997</p><p> </p><p>5.40 Devil’s Covenant by Clan Phantasm, released 2 August 1998</p><p> </p><p>6.59 Operation Bayshield by Clan Undead, released 24 January 1997</p><p> </p><p>8.02 Zerstorer by Nihilism Unlimited, released 27 September 1997</p><p> </p><p>9.06 Seal of Nehahra by Nehahra Team, released 6 August 2000</p><p> </p><p>9.46 Scourge Done Slick by Quake Done Quick Team, released 25 July 1998</p><p>The Completely Machinima blog post including show notes and links is here - <a href="https://completelymachinima.com/2022/02/24/cm-history-with-ben-grussi-quake-i/">https://completelymachinima.com/2022/02/24/cm-history-with-ben-grussi-quake-i/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 24 Feb 2022 02:00:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/d2177aeb/8bbf7691.mp3" length="11185309" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/1Y6VeqtOxBWBGhpQBT0dc2yy4oO39azM7NU_eW7HChw/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzgwMjE2NC8x/NjQ0NTY4NDI5LWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>695</itunes:duration>
      <itunes:summary>In this episode, Ben reminds us where the story of machinima originated in those early Quake movies which have become classic game-based films.  He talks us through the most notable contributions by the pioneers using the Quake 1 engine from the first four years.  Tune in next month when Ben concludes the history of Quake with reviews of notables in Quake 2 and 3.  You can find links to the films on our blog and some in our YouTube playlist for History of Machinima.

Credits:
Producer/Editor: Ricky Grove
Music: Kharmafo's Sicily House 3. Creative Commons. Freesound.org</itunes:summary>
      <itunes:subtitle>In this episode, Ben reminds us where the story of machinima originated in those early Quake movies which have become classic game-based films.  He talks us through the most notable contributions by the pioneers using the Quake 1 engine from the first fou</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d2177aeb/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima Interview: John Gaeta, The Matrix</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:title>Completely Machinima Interview: John Gaeta, The Matrix</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">11dbdf18-2b05-4cce-af15-53de323daad7</guid>
      <link>https://share.transistor.fm/s/1ab7d5f9</link>
      <description>
        <![CDATA[<p>Completely Machinima blog post to show notes and links - <a href="https://completelymachinima.com/2022/02/17/completely-machinima-interview-with-john-gaeta/">https://completelymachinima.com/2022/02/17/completely-machinima-interview-with-john-gaeta/</a></p><p>Time Stamps -</p><p>3.32 Backstory to Matrix Awakens Experience</p><p> </p><p>10.01 Game vs Experience</p><p> </p><p>12.00 World building The Matrix</p><p> </p><p>18.11 Why PS5 and Xbox X/S?</p><p> </p><p>21.36 Bullet time – again!</p><p> </p><p>26.04 Awakens as a time capsule – remaking the virtual Neo</p><p> </p><p>29.03 Multi-modal storytelling is the future</p><p> </p><p>33.06 Storytelling and AI</p><p> </p><p>37.00 Real time vs cinema – a cross-over moment</p><p> </p><p>39.39 Scalable metaverses, AR and AI – reflecting on Disney’s recent announcements</p><p> </p><p>49.27 The space between bones and spaceship in 2001: A Space Odyssey – vis Paul Marino’s 2004 Art of Machinima book</p><p> </p><p>52.10 The role of Nvidia’s Omniverse platform</p><p> </p><p>54.46 NFTs and open markets</p><p>1.03.00 Advice to machinima and real-time creators: passion and knowledge!</p><p> </p><p>1.08.00: Red or Blue?</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Completely Machinima blog post to show notes and links - <a href="https://completelymachinima.com/2022/02/17/completely-machinima-interview-with-john-gaeta/">https://completelymachinima.com/2022/02/17/completely-machinima-interview-with-john-gaeta/</a></p><p>Time Stamps -</p><p>3.32 Backstory to Matrix Awakens Experience</p><p> </p><p>10.01 Game vs Experience</p><p> </p><p>12.00 World building The Matrix</p><p> </p><p>18.11 Why PS5 and Xbox X/S?</p><p> </p><p>21.36 Bullet time – again!</p><p> </p><p>26.04 Awakens as a time capsule – remaking the virtual Neo</p><p> </p><p>29.03 Multi-modal storytelling is the future</p><p> </p><p>33.06 Storytelling and AI</p><p> </p><p>37.00 Real time vs cinema – a cross-over moment</p><p> </p><p>39.39 Scalable metaverses, AR and AI – reflecting on Disney’s recent announcements</p><p> </p><p>49.27 The space between bones and spaceship in 2001: A Space Odyssey – vis Paul Marino’s 2004 Art of Machinima book</p><p> </p><p>52.10 The role of Nvidia’s Omniverse platform</p><p> </p><p>54.46 NFTs and open markets</p><p>1.03.00 Advice to machinima and real-time creators: passion and knowledge!</p><p> </p><p>1.08.00: Red or Blue?</p>]]>
      </content:encoded>
      <pubDate>Thu, 17 Feb 2022 02:00:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/1ab7d5f9/b5276339.mp3" length="66911817" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/-VCob6N3vlJORrTrg-Je_6ua6CbFUwHAVCd2-mFIzaM/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzc5OTY5Ny8x/NjQ0Mzk2MTkxLWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>4178</itunes:duration>
      <itunes:summary>In this episode, Tracy talks to John Gaeta about his interests in machinima and real time, The Matrix Awakens Experience, the influence of the bullet time shot, building the metaverse, future of storytelling in immersive environments, the potential of NFTs and his advice for indie creators

SUMMARY KEYWORDS
world, machinima, create, matrix, metaverse, people, question, real, experience, awakens, experiments, ai, game, story, talking, thought, imagine, virtual, playstation, digital

SPEAKERS
John Gaeta, Tracy Harwood

Credits:
Producer/Editor: Ricky Grove
Music credits: frankum's Nebua Techno House. freesound.org Creative Commons</itunes:summary>
      <itunes:subtitle>In this episode, Tracy talks to John Gaeta about his interests in machinima and real time, The Matrix Awakens Experience, the influence of the bullet time shot, building the metaverse, future of storytelling in immersive environments, the potential of NFT</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/1ab7d5f9/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima S2 Ep 31 Films (February 2022)</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>31</itunes:episode>
      <podcast:episode>31</podcast:episode>
      <itunes:title>Completely Machinima S2 Ep 31 Films (February 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">af440b6f-b40c-4126-91af-d546639a866e</guid>
      <link>https://share.transistor.fm/s/b8bdde27</link>
      <description>
        <![CDATA[<p>Ricky, Tracy, Phil and Damien present a mixed bag of machinima delights made in GTA5, Matrix Awakens Experience, Knights of the Old Republic and using Reallusion’s Character Creator, Unreal 5 and, surprisingly, Real Life!  The episode poses an important question to listeners: what do YOU think about adaptations using film audio? Get in touch and let the team know!  </p><p><strong>SHOW NOTES</strong> (see CompletelyMachinima.com/blog for links)</p><p>1:17 Shino and the Witch | Animal Crossing Short Film by Evil Imp, released 24 Dec 2021</p><p> </p><p>10:32 GTA5 vs The Matrix Awakens (RAGE vs Unreal Engine 5) by ENXGMA, released 16 Dec 2021</p><p> </p><p>16:31 Malak: An Old Republic Story | Star Wars Short Film by Unreal Cinema, released 24 Dec 2021</p><p> </p><p>23:28 First Day – A Star Wars short film made with Unreal Engine 5 by AFK – The Webseries, released 16 Dec 2021</p><p> </p><p>33:24 Realistic Environments | RealityCapture + Unreal Engine 4 (Dimension Studio) by Capturing Reality, released 19 May 2020</p><p> </p><p>45:39 Terminator 2 (GTA 5 film) 2022 part 1 by Kramers Media, released 13 Jan 2022</p><p> </p><p>57:51 Ricky’s question to audience: <strong>What do you think about adaptations using film audio soundtracks?</strong></p><p> </p><p>58:22 Red Dead Redemption 2 Supercut by Viva La Dirt League, released 6 Mar 2020</p><p>Link to blog post here - <a href="https://completelymachinima.com/2022/02/10/completely-machinima-ep-54-february-2022-films/">https://completelymachinima.com/2022/02/10/completely-machinima-ep-54-february-2022-films/</a></p><p>Credits:<br>Producer/Editor: Ricky Grove<br>Music: Octopussy by Juanitos. Creative Commons. Freemusicarchive.org</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Ricky, Tracy, Phil and Damien present a mixed bag of machinima delights made in GTA5, Matrix Awakens Experience, Knights of the Old Republic and using Reallusion’s Character Creator, Unreal 5 and, surprisingly, Real Life!  The episode poses an important question to listeners: what do YOU think about adaptations using film audio? Get in touch and let the team know!  </p><p><strong>SHOW NOTES</strong> (see CompletelyMachinima.com/blog for links)</p><p>1:17 Shino and the Witch | Animal Crossing Short Film by Evil Imp, released 24 Dec 2021</p><p> </p><p>10:32 GTA5 vs The Matrix Awakens (RAGE vs Unreal Engine 5) by ENXGMA, released 16 Dec 2021</p><p> </p><p>16:31 Malak: An Old Republic Story | Star Wars Short Film by Unreal Cinema, released 24 Dec 2021</p><p> </p><p>23:28 First Day – A Star Wars short film made with Unreal Engine 5 by AFK – The Webseries, released 16 Dec 2021</p><p> </p><p>33:24 Realistic Environments | RealityCapture + Unreal Engine 4 (Dimension Studio) by Capturing Reality, released 19 May 2020</p><p> </p><p>45:39 Terminator 2 (GTA 5 film) 2022 part 1 by Kramers Media, released 13 Jan 2022</p><p> </p><p>57:51 Ricky’s question to audience: <strong>What do you think about adaptations using film audio soundtracks?</strong></p><p> </p><p>58:22 Red Dead Redemption 2 Supercut by Viva La Dirt League, released 6 Mar 2020</p><p>Link to blog post here - <a href="https://completelymachinima.com/2022/02/10/completely-machinima-ep-54-february-2022-films/">https://completelymachinima.com/2022/02/10/completely-machinima-ep-54-february-2022-films/</a></p><p>Credits:<br>Producer/Editor: Ricky Grove<br>Music: Octopussy by Juanitos. Creative Commons. Freemusicarchive.org</p>]]>
      </content:encoded>
      <pubDate>Thu, 10 Feb 2022 00:01:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/b8bdde27/b643418b.mp3" length="89962006" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/LjABRk4IwyW8KgJzMfc3PDfC17pD8z5asuKRK90tGgs/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzc5NTg0NS8x/NjQ0MDg5MTk5LWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>3748</itunes:duration>
      <itunes:summary>Ricky, Tracy, Phil and Damien present a mixed bag of machinima delights made in GTA5, Matrix Awakens Experience, Knights of the Old Republic and using Reallusion’s Character Creator, Unreal 5 and, surprisingly, Real Life!  The episode poses an important question to listeners: what do YOU think about adaptations using film audio? Get in touch and let the team know!  

Credits:
Producer/Editor: Ricky Grove
Music: Octopussy by Juanitos. Creative Commons. Freemusicarchive.org</itunes:summary>
      <itunes:subtitle>Ricky, Tracy, Phil and Damien present a mixed bag of machinima delights made in GTA5, Matrix Awakens Experience, Knights of the Old Republic and using Reallusion’s Character Creator, Unreal 5 and, surprisingly, Real Life!  The episode poses an important q</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/b8bdde27/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima S2 Ep 30 News &amp; Discussion (February 2022)</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>30</itunes:episode>
      <podcast:episode>30</podcast:episode>
      <itunes:title>Completely Machinima S2 Ep 30 News &amp; Discussion (February 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">394d2cfb-68cc-43f8-ac44-d6ee547a83aa</guid>
      <link>https://share.transistor.fm/s/4afcaf77</link>
      <description>
        <![CDATA[<p>Time stamps:</p><p>1:10 Nvidia’s special address at CES, points relevant for machinima creators eg., Omniverse, AI</p><p> </p><p>12:55 RDR2 images in the news!</p><p> </p><p>13:40 Austin Film Festival</p><p> </p><p>14:24 Adobe Project Shasta for audio recording</p><p> </p><p>14:56 Kerbal Space Programme 2 impending launch</p><p> </p><p>16:25 Machinima growth observations</p><p> </p><p>17:28 VR growth observations</p><p> </p><p>19:46 NFTs observations</p><p> </p><p>23:57 Philip Rosedale and the future of Second Life for creators</p><p> </p><p>40:30 Halo Xbox 360 multiplayer servers close – the end of the story for RoosterTeeth’s RVB series?</p><p> </p><p>42:50 Ben Grussi’s history of machinima episodes of the Completely Machinima podcast</p><p> </p><p>44:34 Matthew Loris/Zeke: what are the differences between machinima and animation discussion</p><p> </p><p>1:00:48 Rockstar’s lawsuit against a modding group</p><p> </p><p>1:02:21 Minecraft’s astonishing video reach</p><p> </p><p>1:03:43 Pandora’s 3d Films: adapting prose to visual media formats preliminary comments</p><p>Completely Machinima blog post and show notes - <a href="https://completelymachinima.com/2022/02/03/completely-machinima-s2-ep30-news-discussion/">https://completelymachinima.com/2022/02/03/completely-machinima-s2-ep30-news-discussion/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Time stamps:</p><p>1:10 Nvidia’s special address at CES, points relevant for machinima creators eg., Omniverse, AI</p><p> </p><p>12:55 RDR2 images in the news!</p><p> </p><p>13:40 Austin Film Festival</p><p> </p><p>14:24 Adobe Project Shasta for audio recording</p><p> </p><p>14:56 Kerbal Space Programme 2 impending launch</p><p> </p><p>16:25 Machinima growth observations</p><p> </p><p>17:28 VR growth observations</p><p> </p><p>19:46 NFTs observations</p><p> </p><p>23:57 Philip Rosedale and the future of Second Life for creators</p><p> </p><p>40:30 Halo Xbox 360 multiplayer servers close – the end of the story for RoosterTeeth’s RVB series?</p><p> </p><p>42:50 Ben Grussi’s history of machinima episodes of the Completely Machinima podcast</p><p> </p><p>44:34 Matthew Loris/Zeke: what are the differences between machinima and animation discussion</p><p> </p><p>1:00:48 Rockstar’s lawsuit against a modding group</p><p> </p><p>1:02:21 Minecraft’s astonishing video reach</p><p> </p><p>1:03:43 Pandora’s 3d Films: adapting prose to visual media formats preliminary comments</p><p>Completely Machinima blog post and show notes - <a href="https://completelymachinima.com/2022/02/03/completely-machinima-s2-ep30-news-discussion/">https://completelymachinima.com/2022/02/03/completely-machinima-s2-ep30-news-discussion/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 03 Feb 2022 02:00:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/4afcaf77/4157a8e9.mp3" length="95226397" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:image href="https://img.transistorcdn.com/SAvIxs0XKT65wsdz7-HCE8iWeOsm1U4v-RgkZA2WRVU/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzc4NzkyNy8x/NjQzMzM4MDMyLWFy/dHdvcmsuanBn.jpg"/>
      <itunes:duration>3967</itunes:duration>
      <itunes:summary>In this episode, Tracy, Ricky, Phil and Damien cover the relevance of Nvidia’s special address at CES for machinima creators, Adobe’s Project Shasta, Kerbal Space Programme, the uptake in VR kit over the Christmas period, growth in machinima, NFTs, Philip Rosedale’s return to the Second Life fold, the nail in RoosterTeeth’s RVB saga, Minecraft’s and Rockstar’s astonishing achievements, Ben Grussi’s history episodes and discuss two great questions posed by our followers: what’s the difference between machinima and animation and what’s the advice for adapting prose to visual media formats.

Credits:
Producer/Editor: Ricky Grove
Music: Makaih Beats - Everyday Stuntin (Smooth Trap). Creative Commons. Freemusicarchive.org

Thanks to audience members:
Matthew Loris/Zeke
Pandora's 3d Films
Jason Boomer</itunes:summary>
      <itunes:subtitle>In this episode, Tracy, Ricky, Phil and Damien cover the relevance of Nvidia’s special address at CES for machinima creators, Adobe’s Project Shasta, Kerbal Space Programme, the uptake in VR kit over the Christmas period, growth in machinima, NFTs, Philip</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/4afcaf77/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima History with Ben Grussi (January)</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:title>Completely Machinima History with Ben Grussi (January)</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">bbcff66e-743f-4c7b-872f-ea54951b516d</guid>
      <link>https://share.transistor.fm/s/3b817dbd</link>
      <description>
        <![CDATA[<p>Full Show notes with links here - <a href="https://completelymachinima.com/2022/01/27/cm-history-with-ben-grussi-january/">https://completelymachinima.com/2022/01/27/cm-history-with-ben-grussi-january/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Full Show notes with links here - <a href="https://completelymachinima.com/2022/01/27/cm-history-with-ben-grussi-january/">https://completelymachinima.com/2022/01/27/cm-history-with-ben-grussi-january/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 27 Jan 2022 02:00:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/3b817dbd/8727417d.mp3" length="28082981" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>1167</itunes:duration>
      <itunes:summary>Completely Machinima History with Ben Grussi (January)

Ben reviews some of the major happenings during the month of January in the early days of machinima. Starting with 1997 there's Operation Bay-Shield. 1998 has the First Quake 2 movie - The Mad Bomber. Rematic a machinima tool by Anthony Bailey is released in 1999. Also in this year Phil Rice released his notable film, Father Frags Best - a machinima classic. 2000 sees Machinnima.com founded and Quad God film was released along with several other notable films. 2002 saw the Reel-Time Challenge contest along with Psyk's Popcorn Jungle retiring (a big machinima review site). 2003 Anachronox the Movie Part 1 was released. 2004 Red vs Blue second season launched. In 2005 the first noveletta about machinima was written by Mike Hoefflinger called Moving Pictures. In 2006, Hugh Hancock, founder of Machinima.com stepped away from the site to focus on his filmmaking. 

SUMMARY KEYWORDS

machinima, released, film festival, people, part, film, game, big deal, quake, biggest, year, notable, series, team, nostalgia, spike tv, award, halo, gmail, December

SPEAKERS

Ben Grussi</itunes:summary>
      <itunes:subtitle>Completely Machinima History with Ben Grussi (January)

Ben reviews some of the major happenings during the month of January in the early days of machinima. Starting with 1997 there's Operation Bay-Shield. 1998 has the First Quake 2 movie - The Mad Bomb</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/3b817dbd/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima Interview: AlexS189, machinima director</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:title>Completely Machinima Interview: AlexS189, machinima director</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">aebbbe4a-4a19-4a28-bc65-d8a992c0e6f4</guid>
      <link>https://share.transistor.fm/s/2210323c</link>
      <description>
        <![CDATA[<p>You can read the <a href="https://completelymachinima.com/2022/01/20/completely-machinima-january-2022-interview-with-machinima-director-alexs189/">full show notes</a> with links on our completelymachinima.com site. We also have a video version of this podcast on our Completely Machinima YouTube channel. </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>You can read the <a href="https://completelymachinima.com/2022/01/20/completely-machinima-january-2022-interview-with-machinima-director-alexs189/">full show notes</a> with links on our completelymachinima.com site. We also have a video version of this podcast on our Completely Machinima YouTube channel. </p>]]>
      </content:encoded>
      <pubDate>Thu, 20 Jan 2022 04:00:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/2210323c/f25e7146.mp3" length="38167763" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>3177</itunes:duration>
      <itunes:summary>Damien discusses the creative process used by AlexS189 and his production team in the recent 2021 Cinematic Captures ‘Animated Film’ competition-winning film, Fallen Angel: A Star Wars Short (Unreal).  The film is reviewed in our January 2022 episode.

Credits:
Producer/Editor: Ricky Grove
Interview: Damien Valentine and AlexS189
Music: Nebula Techno House Loop by frankum. Creative Commons. Freesound.org</itunes:summary>
      <itunes:subtitle>Damien discusses the creative process used by AlexS189 and his production team in the recent 2021 Cinematic Captures ‘Animated Film’ competition-winning film, Fallen Angel: A Star Wars Short (Unreal).  The film is reviewed in our January 2022 episode.

</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/2210323c/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima S2 Ep 29 Films (January 2022)</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>29</itunes:episode>
      <podcast:episode>29</podcast:episode>
      <itunes:title>Completely Machinima S2 Ep 29 Films (January 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">58bc4bb4-83ab-488d-a0da-6b49e62ac849</guid>
      <link>https://share.transistor.fm/s/554b3461</link>
      <description>
        <![CDATA[<p>You can view the <a href="https://completelymachinima.com/2022/01/13/completely-machinima-january-2022-films/">complete show notes</a> with links on our completelymachinima.com website page. We also have a video version of this podcast which you can view on our Completely Machinima <a href="https://youtu.be/HNLP3N_xm4A">YouTube page</a>. </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>You can view the <a href="https://completelymachinima.com/2022/01/13/completely-machinima-january-2022-films/">complete show notes</a> with links on our completelymachinima.com website page. We also have a video version of this podcast which you can view on our Completely Machinima <a href="https://youtu.be/HNLP3N_xm4A">YouTube page</a>. </p>]]>
      </content:encoded>
      <pubDate>Sun, 16 Jan 2022 16:48:55 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/554b3461/07ed95a4.mp3" length="41887726" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>3487</itunes:duration>
      <itunes:summary>In this episode, Ricky, Phil, Tracy, and Damien discuss five very different recently released film selections, highlighting the importance of story-making in machinima. Alongside this, the team discusses some observations on the future scope of creativity, reflecting on comments made by Keanu Reeves on the release of the Matrix Awakens Experience made in Unreal 5.

Credits:
Editor/Producer: Ricky Grove
Co-hosts: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine
Music: Back to the Future by Ofshane</itunes:summary>
      <itunes:subtitle>In this episode, Ricky, Phil, Tracy, and Damien discuss five very different recently released film selections, highlighting the importance of story-making in machinima. Alongside this, the team discusses some observations on the future scope of creativity</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/554b3461/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima S2 Ep 28 News (January 2022)</title>
      <itunes:season>2</itunes:season>
      <podcast:season>2</podcast:season>
      <itunes:episode>28</itunes:episode>
      <podcast:episode>28</podcast:episode>
      <itunes:title>Completely Machinima S2 Ep 28 News (January 2022)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-9729229</guid>
      <link>https://share.transistor.fm/s/af9fad91</link>
      <description>
        <![CDATA[<p>Full <a href="https://completelymachinima.com/2022/01/06/completely-machinima-s2-ep28-news/">show notes</a> are available at completelymachinima.com. You can also check out our video version of the podcast on our YouTube channel. Email us with questions or comments: talk@completelymachinima.com<br></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Full <a href="https://completelymachinima.com/2022/01/06/completely-machinima-s2-ep28-news/">show notes</a> are available at completelymachinima.com. You can also check out our video version of the podcast on our YouTube channel. Email us with questions or comments: talk@completelymachinima.com<br></p>]]>
      </content:encoded>
      <pubDate>Thu, 06 Jan 2022 00:00:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/af9fad91/a3dc4626.mp3" length="42639282" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>3550</itunes:duration>
      <itunes:summary>In this episode, Ricky leads the discussion with Damien, Phil and Tracy on latest news items, covering Nvidia’s Canvas text to image AI, Blender 3.0 release, the best space games of 2022, open world games for machinima including Star Wars Eclipse (Quantic Games), the Video Game Awards 2021 and The Matrix Experience in Unreal Engine 5.

A YouTube version of this episode is available on our podcast website, along with all the links we mention.

Music:  Back To The Future - Ofshane</itunes:summary>
      <itunes:subtitle>In this episode, Ricky leads the discussion with Damien, Phil and Tracy on latest news items, covering Nvidia’s Canvas text to image AI, Blender 3.0 release, the best space games of 2022, open world games for machinima including Star Wars Eclipse (Quantic</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/af9fad91/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima History with Ben Grussi (December)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:title>Completely Machinima History with Ben Grussi (December)</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-9729207</guid>
      <link>https://share.transistor.fm/s/051de677</link>
      <description>
        <![CDATA[<p>Show notes and links here - <a href="https://completelymachinima.com/2021/12/23/cm-history-with-ben-grussi-december/">https://completelymachinima.com/2021/12/23/cm-history-with-ben-grussi-december/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Show notes and links here - <a href="https://completelymachinima.com/2021/12/23/cm-history-with-ben-grussi-december/">https://completelymachinima.com/2021/12/23/cm-history-with-ben-grussi-december/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 23 Dec 2021 01:00:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/051de677/f7c0700b.mp3" length="13014000" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>1081</itunes:duration>
      <itunes:summary>In this episode of the podcast, Ben recalls some more of the great all time classics that got this whole movement rolling, events all taking place in December (1993 to 2005 inclusive).

Music: Exploration Song by TheoTeravainenhttps://freesound.org/people/TheoTeravainen/sounds/569781/</itunes:summary>
      <itunes:subtitle>In this episode of the podcast, Ben recalls some more of the great all time classics that got this whole movement rolling, events all taking place in December (1993 to 2005 inclusive).

Music: Exploration Song by TheoTeravainenhttps://freesound.org/peop</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 27 Films (December 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>27</itunes:episode>
      <podcast:episode>27</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 27 Films (December 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-9587852</guid>
      <link>https://share.transistor.fm/s/f01b8359</link>
      <description>
        <![CDATA[<p>The hosts have fun with the Christmas theme in this episode – Tracy starts with a suicide machinima, Ricky gets all Russian, Damien takes us on a very long journey to galaxies far too far away and then trolls us with caroling Jawas and Phil drops an orange into the sock.  Happy Christmas everyone.</p><p>Show notes and links here - <a href="https://completelymachinima.com/2021/12/16/completely-machinima-s1-ep27-films/">https://completelymachinima.com/2021/12/16/completely-machinima-s1-ep27-films/</a></p><p>Credit: music from freesound.org: mini-christmas-song by Milton</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>The hosts have fun with the Christmas theme in this episode – Tracy starts with a suicide machinima, Ricky gets all Russian, Damien takes us on a very long journey to galaxies far too far away and then trolls us with caroling Jawas and Phil drops an orange into the sock.  Happy Christmas everyone.</p><p>Show notes and links here - <a href="https://completelymachinima.com/2021/12/16/completely-machinima-s1-ep27-films/">https://completelymachinima.com/2021/12/16/completely-machinima-s1-ep27-films/</a></p><p>Credit: music from freesound.org: mini-christmas-song by Milton</p>]]>
      </content:encoded>
      <pubDate>Thu, 16 Dec 2021 01:00:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/f01b8359/0770157b.mp3" length="55826235" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>4649</itunes:duration>
      <itunes:summary>The hosts have fun with the Christmas theme in this episode – Tracy starts with a suicide machinima, Ricky gets all Russian, Damien takes us on a very long journey to galaxies far too far away and then trolls us with caroling Jawas and Phil drops an orange into the sock.  Happy Christmas everyone.Credit: music from freesound.org: mini-christmas-song by Milton</itunes:summary>
      <itunes:subtitle>The hosts have fun with the Christmas theme in this episode – Tracy starts with a suicide machinima, Ricky gets all Russian, Damien takes us on a very long journey to galaxies far too far away and then trolls us with caroling Jawas and Phil drops an orang</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 26 News (December 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>26</itunes:episode>
      <podcast:episode>26</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 26 News (December 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-9587838</guid>
      <link>https://share.transistor.fm/s/9ac0b1ad</link>
      <description>
        <![CDATA[<p><strong>Completely Machinima 11.1 December 2021 – Machinima News</strong></p><p>This week the hosts discuss updates from the GTC event by Nvidia, with focus on Omniverse and Reallusion’s iClone 8 and Character Creator 4, the Book of Boba Fett trailer, Dune, A Sound Effect podcast, understanding NFTs (well, who does?), Nightmare Puppeteer, Blender 3.0, a natural successor to Garry’s Mod called SNBox, Promethian AI (creative process for VR) and our upcoming LIVE event on 9 December, celebrating our year in machinima.</p><p>Show notes and linkes - <a href="https://completelymachinima.com/2021/12/02/completely-machinima-s1-ep26-news/">https://completelymachinima.com/2021/12/02/completely-machinima-s1-ep26-news/</a></p><p><br>Credit: Music from freesound.org: magic-christmas by Lena Orsa</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>Completely Machinima 11.1 December 2021 – Machinima News</strong></p><p>This week the hosts discuss updates from the GTC event by Nvidia, with focus on Omniverse and Reallusion’s iClone 8 and Character Creator 4, the Book of Boba Fett trailer, Dune, A Sound Effect podcast, understanding NFTs (well, who does?), Nightmare Puppeteer, Blender 3.0, a natural successor to Garry’s Mod called SNBox, Promethian AI (creative process for VR) and our upcoming LIVE event on 9 December, celebrating our year in machinima.</p><p>Show notes and linkes - <a href="https://completelymachinima.com/2021/12/02/completely-machinima-s1-ep26-news/">https://completelymachinima.com/2021/12/02/completely-machinima-s1-ep26-news/</a></p><p><br>Credit: Music from freesound.org: magic-christmas by Lena Orsa</p>]]>
      </content:encoded>
      <pubDate>Thu, 02 Dec 2021 01:00:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/9ac0b1ad/a1145717.mp3" length="34751095" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>2892</itunes:duration>
      <itunes:summary>Completely Machinima 11.1 December 2021 – Machinima NewsThis week the hosts discuss updates from the GTC event by Nvidia, with focus on Omniverse and Reallusion’s iClone 8 and Character Creator 4, the Book of Boba Fett trailer, Dune, A Sound Effect podcast, understanding NFTs (well, who does?), Nightmare Puppeteer, Blender 3.0, a natural successor to Garry’s Mod called SNBox, Promethian AI (creative process for VR) and our upcoming LIVE event on 9 December, celebrating our year in machinima.Credit: Music from freesound.org: magic-christmas by Lena Orsa</itunes:summary>
      <itunes:subtitle>Completely Machinima 11.1 December 2021 – Machinima NewsThis week the hosts discuss updates from the GTC event by Nvidia, with focus on Omniverse and Reallusion’s iClone 8 and Character Creator 4, the Book of Boba Fett trailer, Dune, A Sound Effect podcas</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima History with Ben Grussi (November)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:title>Completely Machinima History with Ben Grussi (November)</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-9587827</guid>
      <link>https://share.transistor.fm/s/7f9922d8</link>
      <description>
        <![CDATA[<p>Show notes and links - <a href="https://completelymachinima.com/2021/11/25/cm-history-with-ben-grussi-november/">https://completelymachinima.com/2021/11/25/cm-history-with-ben-grussi-november/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Show notes and links - <a href="https://completelymachinima.com/2021/11/25/cm-history-with-ben-grussi-november/">https://completelymachinima.com/2021/11/25/cm-history-with-ben-grussi-november/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 25 Nov 2021 01:00:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/7f9922d8/dbdb8bd9.mp3" length="11023222" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>915</itunes:duration>
      <itunes:summary>Ben reviews some of the major happenings during November in the early days of machinima, including Phil and Damien’s first contributions; release of legendary machinima games Halo 2, HalfLife 2, World of Warcraft &amp;amp; GTA San Andreas.  Red vs Blue Season 1 went gold and Second Life’s release of copyright statement are highlighted during this month, plus Hugh Hancock and Paul Marino made it to British TV Channel 4’s ‘The Toon Commandments’. Also a notable mention to Nvidia, whose GeForce FX series of graphics cards was launched in November 2002, signaling the dawn of cinematic computing.  Listen up and follow the links on our blog post.</itunes:summary>
      <itunes:subtitle>Ben reviews some of the major happenings during November in the early days of machinima, including Phil and Damien’s first contributions; release of legendary machinima games Halo 2, HalfLife 2, World of Warcraft &amp;amp; GTA San Andreas.  Red vs Blue Season</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 25 Films (November 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>25</itunes:episode>
      <podcast:episode>25</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 25 Films (November 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-9527763</guid>
      <link>https://share.transistor.fm/s/9a5a312e</link>
      <description>
        <![CDATA[<p> Phil, Damien, Tracy, and Ricky discuss machinima picks from a wide variety of genres and engines. Machinima is such a diverse field right now, isn't it? Marvelous. </p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/11/11/10-2-film-picks-november-2021">https://completelymachinima.com/2021/11/11/completely-machinima-s1-ep25-films/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p> Phil, Damien, Tracy, and Ricky discuss machinima picks from a wide variety of genres and engines. Machinima is such a diverse field right now, isn't it? Marvelous. </p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/11/11/10-2-film-picks-november-2021">https://completelymachinima.com/2021/11/11/completely-machinima-s1-ep25-films/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 11 Nov 2021 02:00:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/9a5a312e/85aee007.mp3" length="43881784" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>3653</itunes:duration>
      <itunes:summary> Phil, Damien, Tracy, and Ricky discuss machinima picks from a wide variety of genres and engines. Machinima is such a diverse field right now, isn't it? Marvelous. Full notes for this episode are available at:https://completelymachinima.com/2021/11/11/completely-machinima-s1-ep25-films/</itunes:summary>
      <itunes:subtitle> Phil, Damien, Tracy, and Ricky discuss machinima picks from a wide variety of genres and engines. Machinima is such a diverse field right now, isn't it? Marvelous. Full notes for this episode are available at:https://completelymachinima.com/2021/11/11/co</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 24 News (November 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>24</itunes:episode>
      <podcast:episode>24</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 24 News (November 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-9485383</guid>
      <link>https://share.transistor.fm/s/9fffdb36</link>
      <description>
        <![CDATA[<p> In this episode we discuss the latest news and tutorials all across the machinima-related universe. </p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/11/04/10-1-machinima-news-november-2021/">https://completelymachinima.com/2021/11/04/completely-machinima-s1-ep24-news/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p> In this episode we discuss the latest news and tutorials all across the machinima-related universe. </p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/11/04/10-1-machinima-news-november-2021/">https://completelymachinima.com/2021/11/04/completely-machinima-s1-ep24-news/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 04 Nov 2021 02:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/9fffdb36/6fae2ad0.mp3" length="26114553" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>2173</itunes:duration>
      <itunes:summary> In this episode we discuss the latest news and tutorials all across the machinima-related universe. Full notes for this episode are available at:https://completelymachinima.com/2021/11/04/completely-machinima-s1-ep24-news/</itunes:summary>
      <itunes:subtitle> In this episode we discuss the latest news and tutorials all across the machinima-related universe. Full notes for this episode are available at:https://completelymachinima.com/2021/11/04/completely-machinima-s1-ep24-news/</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 23 Discussion (October 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>23</itunes:episode>
      <podcast:episode>23</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 23 Discussion (October 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-9371677</guid>
      <link>https://share.transistor.fm/s/a57fd0b0</link>
      <description>
        <![CDATA[<p>This month of Halloween, Ricky, Phil, Tracy and Damien discuss horror machinima – and is the genre of horror dead in machinima?  The team also reflect on feedback from last month’s discussion on long vs short-form machinima.  Finally, the team discuss the thought process for choosing a creative platform for making a new machinima.  As ever, feedback on our discussion topics is very welcome! </p><p>Show notes and links here - <a href="https://completelymachinima.com/2021/10/28/completely-machinima-s1-ep23-discussion/">https://completelymachinima.com/2021/10/28/completely-machinima-s1-ep23-discussion/</a></p><p>Music credit: Dark Organ by ShortRecord from freesound.org</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This month of Halloween, Ricky, Phil, Tracy and Damien discuss horror machinima – and is the genre of horror dead in machinima?  The team also reflect on feedback from last month’s discussion on long vs short-form machinima.  Finally, the team discuss the thought process for choosing a creative platform for making a new machinima.  As ever, feedback on our discussion topics is very welcome! </p><p>Show notes and links here - <a href="https://completelymachinima.com/2021/10/28/completely-machinima-s1-ep23-discussion/">https://completelymachinima.com/2021/10/28/completely-machinima-s1-ep23-discussion/</a></p><p>Music credit: Dark Organ by ShortRecord from freesound.org</p>]]>
      </content:encoded>
      <pubDate>Thu, 28 Oct 2021 02:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/a57fd0b0/abec3a75.mp3" length="42193809" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>3513</itunes:duration>
      <itunes:summary>This month of Halloween, Ricky, Phil, Tracy and Damien discuss horror machinima – and is the genre of horror dead in machinima?  The team also reflect on feedback from last month’s discussion on long vs short-form machinima.  Finally, the team discuss the thought process for choosing a creative platform for making a new machinima.  As ever, feedback on our discussion topics is very welcome! Music credit: Dark Organ by ShortRecord from freesound.org</itunes:summary>
      <itunes:subtitle>This month of Halloween, Ricky, Phil, Tracy and Damien discuss horror machinima – and is the genre of horror dead in machinima?  The team also reflect on feedback from last month’s discussion on long vs short-form machinima.  Finally, the team discuss the</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima Interview: M dot Strange on Nightmare Puppeteer</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:title>Completely Machinima Interview: M dot Strange on Nightmare Puppeteer</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-9363037</guid>
      <link>https://share.transistor.fm/s/b02dcf29</link>
      <description>
        <![CDATA[<p>Ricky has been writing a series of articles on working with Nightmare Puppeteer, a game whose function is to allow you to create machinima movies. This is for renderositymagazine.com. As part of the series, he interviewed the developer and filmmaker, M dot Strange (a name he doesn't like, so we came up with Animan Puncture). We spoke with him about the game and his new film, M doll, which was originally supposed to premiere in an interactive version on Steam on October 29, 2021. But just after this interview took place, Steam removed the game, and M dot is, well, steamed about it! I'm sure he'll come up with a new distributor, but the date will probably be moved back. </p><p>You can find detailed links and info at our website here <a href="https://completelymachinima.com/2021/10/26/cm-interview-m-dot-strange-on-nightmare-puppeteer/">https://completelymachinima.com/2021/10/26/cm-interview-m-dot-strange-on-nightmare-puppeteer/</a>. There's also a video version of this interview on Ricky's Youtube channel. </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Ricky has been writing a series of articles on working with Nightmare Puppeteer, a game whose function is to allow you to create machinima movies. This is for renderositymagazine.com. As part of the series, he interviewed the developer and filmmaker, M dot Strange (a name he doesn't like, so we came up with Animan Puncture). We spoke with him about the game and his new film, M doll, which was originally supposed to premiere in an interactive version on Steam on October 29, 2021. But just after this interview took place, Steam removed the game, and M dot is, well, steamed about it! I'm sure he'll come up with a new distributor, but the date will probably be moved back. </p><p>You can find detailed links and info at our website here <a href="https://completelymachinima.com/2021/10/26/cm-interview-m-dot-strange-on-nightmare-puppeteer/">https://completelymachinima.com/2021/10/26/cm-interview-m-dot-strange-on-nightmare-puppeteer/</a>. There's also a video version of this interview on Ricky's Youtube channel. </p>]]>
      </content:encoded>
      <pubDate>Tue, 26 Oct 2021 02:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/b02dcf29/0adfd550.mp3" length="25852393" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>2151</itunes:duration>
      <itunes:summary>Ricky has been writing a series of articles on working with Nightmare Puppeteer, a game whose function is to allow you to create machinima movies. This is for renderositymagazine.com. As part of the series, he interviewed the developer and filmmaker, M dot Strange (a name he doesn't like, so we came up with Animan Puncture). We spoke with him about the game and his new film, M doll, which was originally supposed to premiere in an interactive version on Steam on October 29, 2021. But just after this interview took place, Steam removed the game, and M dot is, well, steamed about it! I'm sure he'll come up with a new distributor, but the date will probably be moved back. You can find detailed links and info at our website. There's also a video version of this interview on Ricky's Youtube channel. </itunes:summary>
      <itunes:subtitle>Ricky has been writing a series of articles on working with Nightmare Puppeteer, a game whose function is to allow you to create machinima movies. This is for renderositymagazine.com. As part of the series, he interviewed the developer and filmmaker, M do</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machininima Interview: Half Peeps, Machinima Filmmaker</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:title>Completely Machininima Interview: Half Peeps, Machinima Filmmaker</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-9376860</guid>
      <link>https://share.transistor.fm/s/0ed31265</link>
      <description>
        <![CDATA[<p>Tracy catches up with Half Peeps to discuss the making of Half Life Alyx The Movie, Episode One, featured in our October 2021 Films review episode.</p><p>Show notes and links - <a href="https://completelymachinima.com/2021/10/23/cm-interview-half-peeps/">https://completelymachinima.com/2021/10/23/cm-interview-half-peeps/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Tracy catches up with Half Peeps to discuss the making of Half Life Alyx The Movie, Episode One, featured in our October 2021 Films review episode.</p><p>Show notes and links - <a href="https://completelymachinima.com/2021/10/23/cm-interview-half-peeps/">https://completelymachinima.com/2021/10/23/cm-interview-half-peeps/</a></p>]]>
      </content:encoded>
      <pubDate>Sat, 23 Oct 2021 02:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/0ed31265/d848499c.mp3" length="18996367" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>1580</itunes:duration>
      <itunes:summary>Tracy catches up with Half Peeps to discuss the making of Half Life Alyx The Movie, Episode One, featured in our October 2021 Films review episode.</itunes:summary>
      <itunes:subtitle>Tracy catches up with Half Peeps to discuss the making of Half Life Alyx The Movie, Episode One, featured in our October 2021 Films review episode.</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 22 Films (October 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>22</itunes:episode>
      <podcast:episode>22</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 22 Films (October 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-9337374</guid>
      <link>https://share.transistor.fm/s/b6461243</link>
      <description>
        <![CDATA[<p>Show notes and links - <a href="https://completelymachinima.com/2021/10/21/completely-machinima-s1-ep22-films/">https://completelymachinima.com/2021/10/21/completely-machinima-s1-ep22-films/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Show notes and links - <a href="https://completelymachinima.com/2021/10/21/completely-machinima-s1-ep22-films/">https://completelymachinima.com/2021/10/21/completely-machinima-s1-ep22-films/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 21 Oct 2021 12:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/b6461243/c430ba28.mp3" length="38555320" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>3209</itunes:duration>
      <itunes:summary>In this episode, Ricky, Phil, Tracy and Damien discuss horror and Halloween themed films, with some older and more contemporary content in games including Half Life 2, GTA4, Unreal Engine, Half Life Alyx, Team Fortress 2 and Left 4 Dead.</itunes:summary>
      <itunes:subtitle>In this episode, Ricky, Phil, Tracy and Damien discuss horror and Halloween themed films, with some older and more contemporary content in games including Half Life 2, GTA4, Unreal Engine, Half Life Alyx, Team Fortress 2 and Left 4 Dead.</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 21 News (October 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>21</itunes:episode>
      <podcast:episode>21</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 21 News (October 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-9341030</guid>
      <link>https://share.transistor.fm/s/c9a58093</link>
      <description>
        <![CDATA[<p>Show notes and links - <a href="https://completelymachinima.com/2021/10/14/completely-machinima-s1-ep21-news/">https://completelymachinima.com/2021/10/14/completely-machinima-s1-ep21-news/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Show notes and links - <a href="https://completelymachinima.com/2021/10/14/completely-machinima-s1-ep21-news/">https://completelymachinima.com/2021/10/14/completely-machinima-s1-ep21-news/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 14 Oct 2021 02:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/c9a58093/7ceb0309.mp3" length="18418076" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>1531</itunes:duration>
      <itunes:summary>Ricky, Phil, Tracy and Damien discuss updates, new releases and toolsets that will be of interest to machinima creators everywhere!</itunes:summary>
      <itunes:subtitle>Ricky, Phil, Tracy and Damien discuss updates, new releases and toolsets that will be of interest to machinima creators everywhere!</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 20 Phil Rice's Film OBIT (October 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>20</itunes:episode>
      <podcast:episode>20</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 20 Phil Rice's Film OBIT (October 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-9277799</guid>
      <link>https://share.transistor.fm/s/66fef4bc</link>
      <description>
        <![CDATA[<p>Links and show notes - <a href="https://completelymachinima.com/2021/10/07/completely-machinima-s1-ep20-phil-rices-film-obit/">https://completelymachinima.com/2021/10/07/completely-machinima-s1-ep20-phil-rices-film-obit/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Links and show notes - <a href="https://completelymachinima.com/2021/10/07/completely-machinima-s1-ep20-phil-rices-film-obit/">https://completelymachinima.com/2021/10/07/completely-machinima-s1-ep20-phil-rices-film-obit/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 07 Oct 2021 06:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/66fef4bc/ba12ba73.mp3" length="29855936" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>2485</itunes:duration>
      <itunes:summary>Following an introduction to our Halloween themed October podcast, we start this month off with a discussion about Phil's latest film, OBIT.   Phil talks about his inspiration, the challenges of working in RDR2, the soundscape and the original music by the amazing Marco Simone.</itunes:summary>
      <itunes:subtitle>Following an introduction to our Halloween themed October podcast, we start this month off with a discussion about Phil's latest film, OBIT.   Phil talks about his inspiration, the challenges of working in RDR2, the soundscape and the original music by th</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima History with Ben Grussi (September)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:title>Completely Machinima History with Ben Grussi (September)</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-9274715</guid>
      <link>https://share.transistor.fm/s/2bd7877a</link>
      <description>
        <![CDATA[<p>Ben Grussi, the official historian for Machinima, shares his record of what happened in September Machinima history. </p><p>Full notes for the podcast are available at - <a href="https://completelymachinima.com/2021/09/30/cm-in-history-with-ben-grussi-sept/">https://completelymachinima.com/2021/09/30/cm-in-history-with-ben-grussi-sept/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Ben Grussi, the official historian for Machinima, shares his record of what happened in September Machinima history. </p><p>Full notes for the podcast are available at - <a href="https://completelymachinima.com/2021/09/30/cm-in-history-with-ben-grussi-sept/">https://completelymachinima.com/2021/09/30/cm-in-history-with-ben-grussi-sept/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 30 Sep 2021 06:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/2bd7877a/b4eee743.mp3" length="18122427" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>1507</itunes:duration>
      <itunes:summary>Ben Grussi, the official historian for Machinima, shares his record of what happened in September Machinima history. Full notes for the podcast are available at https://completelymachinima.com/2021/09/30/cm-in-history-with-ben-grussi-sept/</itunes:summary>
      <itunes:subtitle>Ben Grussi, the official historian for Machinima, shares his record of what happened in September Machinima history. Full notes for the podcast are available at https://completelymachinima.com/2021/09/30/cm-in-history-with-ben-grussi-sept/</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima Interview: Hypatia Pickens (aka Sarah Higley)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:title>Completely Machinima Interview: Hypatia Pickens (aka Sarah Higley)</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8970914</guid>
      <link>https://share.transistor.fm/s/17084f35</link>
      <description>
        <![CDATA[<p>Links and show notes - <a href="https://completelymachinima.com/2021/09/23/cm-interview-hypatia-pickens-aka-sarah-higley/">https://completelymachinima.com/2021/09/23/cm-interview-hypatia-pickens-aka-sarah-higley/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Links and show notes - <a href="https://completelymachinima.com/2021/09/23/cm-interview-hypatia-pickens-aka-sarah-higley/">https://completelymachinima.com/2021/09/23/cm-interview-hypatia-pickens-aka-sarah-higley/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 23 Sep 2021 08:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/17084f35/81ce312b.mp3" length="46357755" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>3860</itunes:duration>
      <itunes:summary>For our classics theme episode of machinima, Tracy spoke to Sarah Higley about her Second Life-based machinima work that draws inspiration from old and middle English texts written as early at the 10th Century.  Whilst they didn’t get around to discussing this on the recording, Sarah is also well known for having written the script for Star Trek: Next Generation’s episode 21 (Season 3) ‘Hollow Pursuits’, which aired in April 1990 (under the pen name of Sally Caves). Sarah is particularly noted for the character, ensign Reginald Barclay (portrayed by Dwight Schultz) who uses the Holodeck to imagine how his life should be.  Sarah recalled to Tracy this was her first imaginings of her experiences of Second Life, evidenced through her creative machinima works discussed in  this interview.</itunes:summary>
      <itunes:subtitle>For our classics theme episode of machinima, Tracy spoke to Sarah Higley about her Second Life-based machinima work that draws inspiration from old and middle English texts written as early at the 10th Century.  Whilst they didn’t get around to discussing</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 19 Discussion (September 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>19</itunes:episode>
      <podcast:episode>19</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 19 Discussion (September 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-9113015</guid>
      <link>https://share.transistor.fm/s/875b059c</link>
      <description>
        <![CDATA[<p>Links and show notes - https://completelymachinima.com/2021/09/16/completely-machinima-s1-ep19-discussion/</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Links and show notes - https://completelymachinima.com/2021/09/16/completely-machinima-s1-ep19-discussion/</p>]]>
      </content:encoded>
      <pubDate>Thu, 16 Sep 2021 06:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/875b059c/738b15b0.mp3" length="31167218" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>2594</itunes:duration>
      <itunes:summary>chose two-hour-plus long machinima films this month and this made us wonder if machinima is capable of sustaining interest over a longer period of time. We also talk about other related topics. Missing Phil in the discussion as he was unable to make it this month. </itunes:summary>
      <itunes:subtitle>chose two-hour-plus long machinima films this month and this made us wonder if machinima is capable of sustaining interest over a longer period of time. We also talk about other related topics. Missing Phil in the discussion as he was unable to make it th</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 18 Films (September 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>32</itunes:episode>
      <podcast:episode>32</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 18 Films (September 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-9105023</guid>
      <link>https://share.transistor.fm/s/1214ae3d</link>
      <description>
        <![CDATA[<p>This week we discuss our machinima film picks. Unfortunately, Phil isn't with us this month but he'll be back in October. Check the completely machinima website for full breakdown of all the films we've chosen plus links to each film. </p><p><a href="https://completelymachinima.com/?p=887&amp;preview=true">https://completelymachinima.com/2021/09/09/completely-machinima-s1-ep18-films/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This week we discuss our machinima film picks. Unfortunately, Phil isn't with us this month but he'll be back in October. Check the completely machinima website for full breakdown of all the films we've chosen plus links to each film. </p><p><a href="https://completelymachinima.com/?p=887&amp;preview=true">https://completelymachinima.com/2021/09/09/completely-machinima-s1-ep18-films/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 09 Sep 2021 06:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/1214ae3d/06f66a4e.mp3" length="57419645" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>4781</itunes:duration>
      <itunes:summary>This week we discuss our machinima film picks. Unfortunately, Phil isn't with us this month but he'll be back in October. Check the completely machinima website for full breakdown of all the films we've chosen plus links to each film. https://completelymachinima.com/2021/09/09/completely-machinima-s1-ep18-films/</itunes:summary>
      <itunes:subtitle>This week we discuss our machinima film picks. Unfortunately, Phil isn't with us this month but he'll be back in October. Check the completely machinima website for full breakdown of all the films we've chosen plus links to each film. https://completelyma</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 17 News (September 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>17</itunes:episode>
      <podcast:episode>17</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 17 News (September 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-9104995</guid>
      <link>https://share.transistor.fm/s/82541e27</link>
      <description>
        <![CDATA[<p>Tracy, Ricky, and Damien are back (Phil is still out) with fun coverage of recent machinima and machinima-related news. From the Reallusion Lip-Sync contest to a bizarre indie game called "Heal Hitler", the three of us share news that is inspired and often quite weird. </p><p>Episode show notes and links here: <a href="https://completelymachinima.com/2021/09/02/completely-machinima-s1-ep17-news/">https://completelymachinima.com/2021/09/02/completely-machinima-s1-ep17-news/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Tracy, Ricky, and Damien are back (Phil is still out) with fun coverage of recent machinima and machinima-related news. From the Reallusion Lip-Sync contest to a bizarre indie game called "Heal Hitler", the three of us share news that is inspired and often quite weird. </p><p>Episode show notes and links here: <a href="https://completelymachinima.com/2021/09/02/completely-machinima-s1-ep17-news/">https://completelymachinima.com/2021/09/02/completely-machinima-s1-ep17-news/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 02 Sep 2021 06:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/82541e27/42c24f89.mp3" length="25567534" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>2127</itunes:duration>
      <itunes:summary>Tracy, Ricky, and Damien are back (Phil is still out) with fun coverage of recent machinima and machinima-related news. From the Reallusion Lip-Sync contest to a bizarre indie game called "Heal Hitler", the three of us share news that is inspired and often quite weird. </itunes:summary>
      <itunes:subtitle>Tracy, Ricky, and Damien are back (Phil is still out) with fun coverage of recent machinima and machinima-related news. From the Reallusion Lip-Sync contest to a bizarre indie game called "Heal Hitler", the three of us share news that is inspired and ofte</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima History with Ben Grussi (August)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:title>Completely Machinima History with Ben Grussi (August)</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8941122</guid>
      <link>https://share.transistor.fm/s/d59258d2</link>
      <description>
        <![CDATA[<p>This month Ben presents a bumper overview of machinima notables from the archives, including Quake releases, films, appearances, media coverage and the very first Machinima Film Festival that took place at Quakcon.</p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/08/21/august-2021-machinima-history-with-ben-grussi/">https://completelymachinima.com/2021/08/21/cm-history-with-ben-grussi-august/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>This month Ben presents a bumper overview of machinima notables from the archives, including Quake releases, films, appearances, media coverage and the very first Machinima Film Festival that took place at Quakcon.</p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/08/21/august-2021-machinima-history-with-ben-grussi/">https://completelymachinima.com/2021/08/21/cm-history-with-ben-grussi-august/</a></p>]]>
      </content:encoded>
      <pubDate>Sat, 21 Aug 2021 01:00:00 -0700</pubDate>
      <author>Tracy Harwood and Ben Grussi</author>
      <enclosure url="https://media.transistor.fm/d59258d2/4e44be2c.mp3" length="11307180" type="audio/mpeg"/>
      <itunes:author>Tracy Harwood and Ben Grussi</itunes:author>
      <itunes:duration>939</itunes:duration>
      <itunes:summary>This month Ben presents a bumper overview of machinima notables from the archives, including Quake releases, films, appearances, media coverage and the very first Machinima Film Festival that took place at Quakcon.Full notes for this episode are available at:https://completelymachinima.com/2021/08/21/cm-history-with-ben-grussi-august/</itunes:summary>
      <itunes:subtitle>This month Ben presents a bumper overview of machinima notables from the archives, including Quake releases, films, appearances, media coverage and the very first Machinima Film Festival that took place at Quakcon.Full notes for this episode are available</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 16 Films (August 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>16</itunes:episode>
      <podcast:episode>16</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 16 Films (August 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8890385</guid>
      <link>https://share.transistor.fm/s/64a50ab2</link>
      <description>
        <![CDATA[<p>In this episode, Ricky, Tracy and Damien discuss a selection of films with the AI known as Phil, whilst the real Phil is off on holiday in sunny New York with his real family.  The selection this month covers the full scale of quality with some raw and experimental machinima work and some incredibly polished machinima, with much in between.  Games the machinima works draw on includes RDR2, GTA5, Little Nightmares 2, Xcom, Mech Warrior, Skyrim, Max Payne and Roblox with a bit of Blender thrown in for good measure.  Enjoy!</p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/08/12/completely-machinima-7-2-machinima-films-august-2021/">https://completelymachinima.com/2021/08/12/completely-machinima-s1-ep16-films/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Ricky, Tracy and Damien discuss a selection of films with the AI known as Phil, whilst the real Phil is off on holiday in sunny New York with his real family.  The selection this month covers the full scale of quality with some raw and experimental machinima work and some incredibly polished machinima, with much in between.  Games the machinima works draw on includes RDR2, GTA5, Little Nightmares 2, Xcom, Mech Warrior, Skyrim, Max Payne and Roblox with a bit of Blender thrown in for good measure.  Enjoy!</p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/08/12/completely-machinima-7-2-machinima-films-august-2021/">https://completelymachinima.com/2021/08/12/completely-machinima-s1-ep16-films/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 12 Aug 2021 01:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/64a50ab2/39e26ba1.mp3" length="48565904" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>4043</itunes:duration>
      <itunes:summary>In this episode, Ricky, Tracy and Damien discuss a selection of films with the AI known as Phil, whilst the real Phil is off on holiday in sunny New York with his real family.  The selection this month covers the full scale of quality with some raw and experimental machinima work and some incredibly polished machinima, with much in between.  Games the machinima works draw on includes RDR2, GTA5, Little Nightmares 2, Xcom, Mech Warrior, Skyrim, Max Payne and Roblox with a bit of Blender thrown in for good measure.  Enjoy!Full notes for this episode are available at:https://completelymachinima.com/2021/08/12/completely-machinima-s1-ep16-films/</itunes:summary>
      <itunes:subtitle>In this episode, Ricky, Tracy and Damien discuss a selection of films with the AI known as Phil, whilst the real Phil is off on holiday in sunny New York with his real family.  The selection this month covers the full scale of quality with some raw and ex</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 15 News (August 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>15</itunes:episode>
      <podcast:episode>15</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 15 News (August 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8890365</guid>
      <link>https://share.transistor.fm/s/905828d2</link>
      <description>
        <![CDATA[<p>In this episode, Ricky, Tracy and Damien are joined by an AI of Phil, who is surprisingly agreeable.  The hosts mark the passing of machinima stalwart, Ken White, creator of TMOA and TMUnderground community radio sites.  Then the team discuss iClone 7’s lip sync contest, Whanowa’s Grand Theft Auto tutorials, updates to Nightmare Puppeteer, puppeteering in Adobe’s Character Animator, the rise of adult animation, making a cinematic with Unreal Engine 5 and Blender and performing Hamlet in Grant Theft Auto, Star Wars and Xcom among other games, and being your own architect of hell, with Hell Architect.</p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/08/05/completely-machinima-7-1-machinima-news-august-2021/">https://completelymachinima.com/2021/08/05/completely-machinima-s1-ep15-news/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode, Ricky, Tracy and Damien are joined by an AI of Phil, who is surprisingly agreeable.  The hosts mark the passing of machinima stalwart, Ken White, creator of TMOA and TMUnderground community radio sites.  Then the team discuss iClone 7’s lip sync contest, Whanowa’s Grand Theft Auto tutorials, updates to Nightmare Puppeteer, puppeteering in Adobe’s Character Animator, the rise of adult animation, making a cinematic with Unreal Engine 5 and Blender and performing Hamlet in Grant Theft Auto, Star Wars and Xcom among other games, and being your own architect of hell, with Hell Architect.</p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/08/05/completely-machinima-7-1-machinima-news-august-2021/">https://completelymachinima.com/2021/08/05/completely-machinima-s1-ep15-news/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 05 Aug 2021 01:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/905828d2/4f5df104.mp3" length="26477562" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>2203</itunes:duration>
      <itunes:summary>In this episode, Ricky, Tracy and Damien are joined by an AI of Phil, who is surprisingly agreeable.  The hosts mark the passing of machinima stalwart, Ken White, creator of TMOA and TMUnderground community radio sites.  Then the team discuss iClone 7’s lip sync contest, Whanowa’s Grand Theft Auto tutorials, updates to Nightmare Puppeteer, puppeteering in Adobe’s Character Animator, the rise of adult animation, making a cinematic with Unreal Engine 5 and Blender and performing Hamlet in Grant Theft Auto, Star Wars and Xcom among other games, and being your own architect of hell, with Hell Architect.Full notes for this episode are available at:https://completelymachinima.com/2021/08/05/completely-machinima-s1-ep15-news/</itunes:summary>
      <itunes:subtitle>In this episode, Ricky, Tracy and Damien are joined by an AI of Phil, who is surprisingly agreeable.  The hosts mark the passing of machinima stalwart, Ken White, creator of TMOA and TMUnderground community radio sites.  Then the team discuss iClone 7’s l</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima Interview: John Martin II, VP Reallusion</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:title>Completely Machinima Interview: John Martin II, VP Reallusion</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8777370</guid>
      <link>https://share.transistor.fm/s/612caac0</link>
      <description>
        <![CDATA[<p>Ricky talks to John Martin II, VP of Reallusion, about the development of iClone as a machinima tool in the early 2000s and its recent integration with Nvidia’s Omniverse platform, Character Creator, the original inspiration for iClone, and future plans for iClone 8 teased for release later in 2021.</p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/07/29/cm-interview-with-john-martin-ii-vp-of-reallusion/">https://completelymachinima.com/2021/07/29/cm-interview-john-martin-ii/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Ricky talks to John Martin II, VP of Reallusion, about the development of iClone as a machinima tool in the early 2000s and its recent integration with Nvidia’s Omniverse platform, Character Creator, the original inspiration for iClone, and future plans for iClone 8 teased for release later in 2021.</p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/07/29/cm-interview-with-john-martin-ii-vp-of-reallusion/">https://completelymachinima.com/2021/07/29/cm-interview-john-martin-ii/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 29 Jul 2021 01:00:00 -0700</pubDate>
      <author>Ricky Grove and John Martin II</author>
      <enclosure url="https://media.transistor.fm/612caac0/de94ffca.mp3" length="33741120" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and John Martin II</itunes:author>
      <itunes:duration>2808</itunes:duration>
      <itunes:summary>Ricky talks to John Martin II, VP of Reallusion, about the development of iClone as a machinima tool in the early 2000s and its recent integration with Nvidia’s Omniverse platform, Character Creator, the original inspiration for iClone, and future plans for iClone 8 teased for release later in 2021.Full notes for this episode are available at:https://completelymachinima.com/2021/07/29/cm-interview-john-martin-ii/</itunes:summary>
      <itunes:subtitle>Ricky talks to John Martin II, VP of Reallusion, about the development of iClone as a machinima tool in the early 2000s and its recent integration with Nvidia’s Omniverse platform, Character Creator, the original inspiration for iClone, and future plans f</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima History with Ben Grussi (July)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:title>Completely Machinima History with Ben Grussi (July)</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8772780</guid>
      <link>https://share.transistor.fm/s/bc3d4672</link>
      <description>
        <![CDATA[<p>Ben Grussi, the And Now For Something Completely Machinima podcast’s resident historian talks to Tracy about some of the notable events that took place in July during the early years of machinima, including the release of A Few Good G-Men by Randall Glass, the Artery Machinima production, Speilberg’s use of Unreal’s Matinee tool on his film, A.I., machinima showcased at the Lincoln Centre in New York for the first time, a Matrix parody training video released by Strange Company and the first green screen machinima production.</p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/07/27/july-2021-machinima-history-with-ben-grussi/">https://completelymachinima.com/2021/07/27/cm-history-with-ben-grussi-july/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Ben Grussi, the And Now For Something Completely Machinima podcast’s resident historian talks to Tracy about some of the notable events that took place in July during the early years of machinima, including the release of A Few Good G-Men by Randall Glass, the Artery Machinima production, Speilberg’s use of Unreal’s Matinee tool on his film, A.I., machinima showcased at the Lincoln Centre in New York for the first time, a Matrix parody training video released by Strange Company and the first green screen machinima production.</p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/07/27/july-2021-machinima-history-with-ben-grussi/">https://completelymachinima.com/2021/07/27/cm-history-with-ben-grussi-july/</a></p>]]>
      </content:encoded>
      <pubDate>Tue, 27 Jul 2021 01:00:00 -0700</pubDate>
      <author>Tracy Harwood, Ben Grussi</author>
      <enclosure url="https://media.transistor.fm/bc3d4672/c5bc829f.mp3" length="10164161" type="audio/mpeg"/>
      <itunes:author>Tracy Harwood, Ben Grussi</itunes:author>
      <itunes:duration>843</itunes:duration>
      <itunes:summary>Ben Grussi, the And Now For Something Completely Machinima podcast’s resident historian talks to Tracy about some of the notable events that took place in July during the early years of machinima, including the release of A Few Good G-Men by Randall Glass, the Artery Machinima production, Speilberg’s use of Unreal’s Matinee tool on his film, A.I., machinima showcased at the Lincoln Centre in New York for the first time, a Matrix parody training video released by Strange Company and the first green screen machinima production.Full notes for this episode are available at:https://completelymachinima.com/2021/07/27/cm-history-with-ben-grussi-july/</itunes:summary>
      <itunes:subtitle>Ben Grussi, the And Now For Something Completely Machinima podcast’s resident historian talks to Tracy about some of the notable events that took place in July during the early years of machinima, including the release of A Few Good G-Men by Randall Glass</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 14 Discussion (July 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>14</itunes:episode>
      <podcast:episode>14</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 14 Discussion (July 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8768452</guid>
      <link>https://share.transistor.fm/s/f8fd0268</link>
      <description>
        <![CDATA[<p>Tracy,  Ricky,  Damien and Phil discuss key issues for making machinima in metaverse and open world games with themes including collaboration, why people left machinima for let's plays and meme-making, the role of memory making, and the future of machinima.</p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/07/15/completely-machinima-6-3-machinima-discussion-july-2021/">https://completelymachinima.com/2021/07/15/completely-machinima-s1-ep14-discussion/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Tracy,  Ricky,  Damien and Phil discuss key issues for making machinima in metaverse and open world games with themes including collaboration, why people left machinima for let's plays and meme-making, the role of memory making, and the future of machinima.</p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/07/15/completely-machinima-6-3-machinima-discussion-july-2021/">https://completelymachinima.com/2021/07/15/completely-machinima-s1-ep14-discussion/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 15 Jul 2021 06:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/f8fd0268/add77500.mp3" length="37941510" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>3158</itunes:duration>
      <itunes:summary>Tracy,  Ricky,  Damien and Phil discuss key issues for making machinima in metaverse and open world games with themes including collaboration, why people left machinima for let's plays and meme-making, the role of memory making, and the future of machinima.Full notes for this episode are available at:</itunes:summary>
      <itunes:subtitle>Tracy,  Ricky,  Damien and Phil discuss key issues for making machinima in metaverse and open world games with themes including collaboration, why people left machinima for let's plays and meme-making, the role of memory making, and the future of machinim</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 13 Films (July 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>13</itunes:episode>
      <podcast:episode>13</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 13 Films (July 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8768442</guid>
      <link>https://share.transistor.fm/s/595b5aa3</link>
      <description>
        <![CDATA[<p>Tracy,  Ricky,  Damien and Phil review a diverse set of short films made in various metaverse and open world games including World of Warcraft, Elite Dangerous, Minecraft and Second Life.</p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/07/08/completely-machinima-6-2-machinima-films-july-2021/">https://completelymachinima.com/2021/07/08/completely-machinima-s1-ep13-films/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Tracy,  Ricky,  Damien and Phil review a diverse set of short films made in various metaverse and open world games including World of Warcraft, Elite Dangerous, Minecraft and Second Life.</p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/07/08/completely-machinima-6-2-machinima-films-july-2021/">https://completelymachinima.com/2021/07/08/completely-machinima-s1-ep13-films/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 08 Jul 2021 06:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/595b5aa3/0f605add.mp3" length="54894079" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>4571</itunes:duration>
      <itunes:summary>Tracy,  Ricky,  Damien and Phil review a diverse set of short films made in various metaverse and open world games including World of Warcraft, Elite Dangerous, Minecraft and Second Life.Full notes for this episode are available at:https://completelymachinima.com/2021/07/08/completely-machinima-s1-ep13-films/</itunes:summary>
      <itunes:subtitle>Tracy,  Ricky,  Damien and Phil review a diverse set of short films made in various metaverse and open world games including World of Warcraft, Elite Dangerous, Minecraft and Second Life.Full notes for this episode are available at:https://completelymachi</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 12 News (July 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>12</itunes:episode>
      <podcast:episode>12</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 12 News (July 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8768423</guid>
      <link>https://share.transistor.fm/s/d590fb89</link>
      <description>
        <![CDATA[<p>Tracy,  Ricky,  Damien and Phil discuss metaverse and open world games, an episode inspired by Captain Grim's short machinima called Did Classic WOW Live Up to Expectations?  released on 15 May 2021.</p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/07/01/completely-machinima-6-1-machinima-news-july-2021/">https://completelymachinima.com/2021/07/01/completely-machinima-s1-ep12-news/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Tracy,  Ricky,  Damien and Phil discuss metaverse and open world games, an episode inspired by Captain Grim's short machinima called Did Classic WOW Live Up to Expectations?  released on 15 May 2021.</p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/07/01/completely-machinima-6-1-machinima-news-july-2021/">https://completelymachinima.com/2021/07/01/completely-machinima-s1-ep12-news/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 01 Jul 2021 06:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/d590fb89/9f2f28e7.mp3" length="49178502" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>4095</itunes:duration>
      <itunes:summary>Tracy,  Ricky,  Damien and Phil discuss metaverse and open world games, an episode inspired by Captain Grim's short machinima called Did Classic WOW Live Up to Expectations?  released on 15 May 2021.Full notes for this episode are available at:https://completelymachinima.com/2021/07/01/completely-machinima-s1-ep12-news/</itunes:summary>
      <itunes:subtitle>Tracy,  Ricky,  Damien and Phil discuss metaverse and open world games, an episode inspired by Captain Grim's short machinima called Did Classic WOW Live Up to Expectations?  released on 15 May 2021.Full notes for this episode are available at:https://com</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 12 Teaser</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>12</itunes:episode>
      <podcast:episode>12</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 12 Teaser</itunes:title>
      <itunes:episodeType>trailer</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8790495</guid>
      <link>https://share.transistor.fm/s/d90463c3</link>
      <description>
        <![CDATA[<p>The Completely Machinima podcast for July 2021 is all about the metaverse and where machinima fits into this widening online world. Tracy Harwood is our producer and director for this series. </p><p>This short teaser gives you an idea of the ideas and fun we shared while recording the podcast. Note that the Completely Machinima Podcast comes out every Thursday of the week. </p><p>Our first podcast in the July series starts on July 1, 2021. </p><p>More info at our website:<a href="http://www.completelymachinima.com"> completelymachinima.com</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>The Completely Machinima podcast for July 2021 is all about the metaverse and where machinima fits into this widening online world. Tracy Harwood is our producer and director for this series. </p><p>This short teaser gives you an idea of the ideas and fun we shared while recording the podcast. Note that the Completely Machinima Podcast comes out every Thursday of the week. </p><p>Our first podcast in the July series starts on July 1, 2021. </p><p>More info at our website:<a href="http://www.completelymachinima.com"> completelymachinima.com</a></p>]]>
      </content:encoded>
      <pubDate>Wed, 30 Jun 2021 11:00:00 -0700</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/d90463c3/448f612a.mp3" length="568286" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>44</itunes:duration>
      <itunes:summary>The Completely Machinima podcast for July 2021 is all about the metaverse and where machinima fits into this widening online world. Tracy Harwood is our producer and director for this series. This short teaser gives you an idea of the ideas and fun we shared while recording the podcast. Note that the Completely Machinima Podcast comes out every Thursday of the week. Our first podcast in the July series starts on July 1, 2021. More info at our website: completelymachinima.com</itunes:summary>
      <itunes:subtitle>The Completely Machinima podcast for July 2021 is all about the metaverse and where machinima fits into this widening online world. Tracy Harwood is our producer and director for this series. This short teaser gives you an idea of the ideas and fun we sha</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 11 Discussion (June 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>11</itunes:episode>
      <podcast:episode>11</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 11 Discussion (June 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8649586</guid>
      <link>https://share.transistor.fm/s/a240ee54</link>
      <description>
        <![CDATA[<p>Ricky, Phil, Tracy and Damien discuss engine-independent collaboration tools, as well as methods and concerns for earning revenue with machinima on today's Internet.</p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/06/24/completely-machinima-5-3-discussion-topics-june-2021/">https://completelymachinima.com/2021/06/24/completely-machinima-s1-ep11-discussion/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Ricky, Phil, Tracy and Damien discuss engine-independent collaboration tools, as well as methods and concerns for earning revenue with machinima on today's Internet.</p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/06/24/completely-machinima-5-3-discussion-topics-june-2021/">https://completelymachinima.com/2021/06/24/completely-machinima-s1-ep11-discussion/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 24 Jun 2021 01:00:00 -0700</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/a240ee54/67e994fc.mp3" length="28565075" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>2377</itunes:duration>
      <itunes:summary>Ricky, Phil, Tracy and Damien discuss engine-independent collaboration tools, as well as methods and concerns for earning revenue with machinima on today's Internet.Full notes for this episode are available at:https://completelymachinima.com/2021/06/24/completely-machinima-s1-ep11-discussion/</itunes:summary>
      <itunes:subtitle>Ricky, Phil, Tracy and Damien discuss engine-independent collaboration tools, as well as methods and concerns for earning revenue with machinima on today's Internet.Full notes for this episode are available at:https://completelymachinima.com/2021/06/24/co</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima History with Ben Grussi (June)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:title>Completely Machinima History with Ben Grussi (June)</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8609722</guid>
      <link>https://share.transistor.fm/s/123ddb7f</link>
      <description>
        <![CDATA[<p>Ben Grussi, machinima's historian, tells us about significant events in machinima's timeline that occurred during the month of June.</p><p>Full notes available at:<br><a href="https://completelymachinima.com/2021/06/19/june-2021-machinima-history-with-ben-grussi/">https://completelymachinima.com/2021/06/19/cm-history-with-ben-grussi-june/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Ben Grussi, machinima's historian, tells us about significant events in machinima's timeline that occurred during the month of June.</p><p>Full notes available at:<br><a href="https://completelymachinima.com/2021/06/19/june-2021-machinima-history-with-ben-grussi/">https://completelymachinima.com/2021/06/19/cm-history-with-ben-grussi-june/</a></p>]]>
      </content:encoded>
      <pubDate>Sat, 19 Jun 2021 01:00:00 -0700</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/123ddb7f/f8fa4be6.mp3" length="5795751" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>480</itunes:duration>
      <itunes:summary>Ben Grussi, machinima's historian, tells us about significant events in machinima's timeline that occurred during the month of June.Full notes available at:https://completelymachinima.com/2021/06/19/cm-history-with-ben-grussi-june/</itunes:summary>
      <itunes:subtitle>Ben Grussi, machinima's historian, tells us about significant events in machinima's timeline that occurred during the month of June.Full notes available at:https://completelymachinima.com/2021/06/19/cm-history-with-ben-grussi-june/</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima Interview: Tom Jantol, Anymation Director</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:title>Completely Machinima Interview: Tom Jantol, Anymation Director</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8609718</guid>
      <link>https://share.transistor.fm/s/8ac467ea</link>
      <description>
        <![CDATA[<p>Tracy Harwood conducts a fascinating interview of veteran machinima / Anymation filmmaker, Tom Jantol.</p><p>Full notes available at:<br><a href="https://completelymachinima.com/2021/06/17/cm-interview-with-tom-jantol-anymation-director/">https://completelymachinima.com/2021/06/17/cm-interview-tom-jantol/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Tracy Harwood conducts a fascinating interview of veteran machinima / Anymation filmmaker, Tom Jantol.</p><p>Full notes available at:<br><a href="https://completelymachinima.com/2021/06/17/cm-interview-with-tom-jantol-anymation-director/">https://completelymachinima.com/2021/06/17/cm-interview-tom-jantol/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 17 Jun 2021 01:00:00 -0700</pubDate>
      <author>Ricky Grove and Tom Jantol</author>
      <enclosure url="https://media.transistor.fm/8ac467ea/e04d38a1.mp3" length="31414004" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Tom Jantol</itunes:author>
      <itunes:duration>2614</itunes:duration>
      <itunes:summary>Tracy Harwood conducts a fascinating interview of veteran machinima / Anymation filmmaker, Tom Jantol.Full notes available at:https://completelymachinima.com/2021/06/17/cm-interview-tom-jantol/</itunes:summary>
      <itunes:subtitle>Tracy Harwood conducts a fascinating interview of veteran machinima / Anymation filmmaker, Tom Jantol.Full notes available at:https://completelymachinima.com/2021/06/17/cm-interview-tom-jantol/</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 10 Films (June 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>10</itunes:episode>
      <podcast:episode>10</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 10 Films (June 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8649476</guid>
      <link>https://share.transistor.fm/s/6c06f3de</link>
      <description>
        <![CDATA[<p>Tracy, Ricky, Damien and Phil review a super-diverse set of short films made in Unreal Engine, Animal Crossing, Flight Simulator X, GTA V, and Garry's Mod.</p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/06/10/completely-machinima-5-2-films-of-the-month-june-2021/">https://completelymachinima.com/2021/06/10/completely-machinima-s1-ep10-films/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Tracy, Ricky, Damien and Phil review a super-diverse set of short films made in Unreal Engine, Animal Crossing, Flight Simulator X, GTA V, and Garry's Mod.</p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/06/10/completely-machinima-5-2-films-of-the-month-june-2021/">https://completelymachinima.com/2021/06/10/completely-machinima-s1-ep10-films/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 10 Jun 2021 01:00:00 -0700</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/6c06f3de/602593da.mp3" length="50068748" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>4169</itunes:duration>
      <itunes:summary>Tracy, Ricky, Damien and Phil review a super-diverse set of short films made in Unreal Engine, Animal Crossing, Flight Simulator X, GTA V, and Garry's Mod.Full notes for this episode are available at:https://completelymachinima.com/2021/06/10/completely-machinima-s1-ep10-films/</itunes:summary>
      <itunes:subtitle>Tracy, Ricky, Damien and Phil review a super-diverse set of short films made in Unreal Engine, Animal Crossing, Flight Simulator X, GTA V, and Garry's Mod.Full notes for this episode are available at:https://completelymachinima.com/2021/06/10/completely-m</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 9 News (June 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>9</itunes:episode>
      <podcast:episode>9</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 9 News (June 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8610263</guid>
      <link>https://share.transistor.fm/s/f5bf2426</link>
      <description>
        <![CDATA[<p>In this episode we discuss some new releases by some machinima veterans, NVIDIA's Machinima Omniverse tool, a new sandbox game reliant on the world of NFTs, the recent FantaSci Short Film Festival, and making machinima in Red Dead Redemption 2.</p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/06/03/completely-machinima-5-1-machinima-news-june-2021/">https://completelymachinima.com/2021/06/03/completely-machinima-s1-ep9-news/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>In this episode we discuss some new releases by some machinima veterans, NVIDIA's Machinima Omniverse tool, a new sandbox game reliant on the world of NFTs, the recent FantaSci Short Film Festival, and making machinima in Red Dead Redemption 2.</p><p>Full notes for this episode are available at:<br><a href="https://completelymachinima.com/2021/06/03/completely-machinima-5-1-machinima-news-june-2021/">https://completelymachinima.com/2021/06/03/completely-machinima-s1-ep9-news/</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 03 Jun 2021 01:00:00 -0700</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/f5bf2426/388ede06.mp3" length="36936102" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>3075</itunes:duration>
      <itunes:summary>In this episode we discuss some new releases by some machinima veterans, NVIDIA's Machinima Omniverse tool, a new sandbox game reliant on the world of NFTs, the recent FantaSci Short Film Festival, and making machinima in Red Dead Redemption 2.Full notes for this episode are available at:https://completelymachinima.com/2021/06/03/completely-machinima-s1-ep9-news/</itunes:summary>
      <itunes:subtitle>In this episode we discuss some new releases by some machinima veterans, NVIDIA's Machinima Omniverse tool, a new sandbox game reliant on the world of NFTs, the recent FantaSci Short Film Festival, and making machinima in Red Dead Redemption 2.Full notes </itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima Interview: Ashley Ruhl, Cinematic Designer, Bioware</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:title>Completely Machinima Interview: Ashley Ruhl, Cinematic Designer, Bioware</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8494062</guid>
      <link>https://share.transistor.fm/s/06d59fe6</link>
      <description>
        <![CDATA[<p><a href="http://www.ashleyruhl.com/"> Ashley Ruhl</a> has been designing memorable cinematic moments in games for over 10 years. She's a designer, writer, and director of story content for games such as Star Wars: The Old Republic, Tales From the Borderlands, Remnant: From the Ashes, Darksiders 3, The Walking Dead, The Wolf Among Us, and Defiance. I strive to tell a compelling interactive narrative that empowers the player to be the author of their own story.</p><p><strong>Summary:</strong> Our Completely Machinima producer, Damien Valentine (a massive Star Wars fan and machinima filmmaker) spoke with Ashley about her background and beginning work as a cinematic designer and on her growth as an artist at Bioware in particular.<br> <br><strong>Music</strong> for this episode is <a href="https://freesound.org/people/frankum/sounds/426470/">frankum__electronic-music-track-x1</a> from<a href="https://freesound.org/"> Freesound.org</a></p><p><strong>LINKS</strong></p><ul><li><strong>STAR WARS: THE OLD REPUBLIC</strong></li></ul><p><a href="https://www.swtor.com/"><strong>https://www.swtor.com/</strong></a></p><ul><li><strong>TALES FROM THE BORDERLANDS</strong></li></ul><p><a href="https://store.steampowered.com/app/330830/Tales_from_the_Borderlands/"><strong>https://store.steampowered.com/app/330830/Tales_from_the_Borderlands/</strong></a></p><ul><li><strong>BIOWARE</strong></li></ul><p><a href="https://www.bioware.com/"><strong>https://www.bioware.com/</strong></a></p><ul><li><strong>TELLTALE GAMES</strong></li></ul><p><a href="https://telltale.com/"><strong>https://telltale.com/</strong></a></p><ul><li><strong>ASHLEY RUHL'S WEBSITE</strong></li></ul><p><a href="http://www.ashleyruhl.com/">Ashley Ruhl | Narrative Designer Portfolio</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><a href="http://www.ashleyruhl.com/"> Ashley Ruhl</a> has been designing memorable cinematic moments in games for over 10 years. She's a designer, writer, and director of story content for games such as Star Wars: The Old Republic, Tales From the Borderlands, Remnant: From the Ashes, Darksiders 3, The Walking Dead, The Wolf Among Us, and Defiance. I strive to tell a compelling interactive narrative that empowers the player to be the author of their own story.</p><p><strong>Summary:</strong> Our Completely Machinima producer, Damien Valentine (a massive Star Wars fan and machinima filmmaker) spoke with Ashley about her background and beginning work as a cinematic designer and on her growth as an artist at Bioware in particular.<br> <br><strong>Music</strong> for this episode is <a href="https://freesound.org/people/frankum/sounds/426470/">frankum__electronic-music-track-x1</a> from<a href="https://freesound.org/"> Freesound.org</a></p><p><strong>LINKS</strong></p><ul><li><strong>STAR WARS: THE OLD REPUBLIC</strong></li></ul><p><a href="https://www.swtor.com/"><strong>https://www.swtor.com/</strong></a></p><ul><li><strong>TALES FROM THE BORDERLANDS</strong></li></ul><p><a href="https://store.steampowered.com/app/330830/Tales_from_the_Borderlands/"><strong>https://store.steampowered.com/app/330830/Tales_from_the_Borderlands/</strong></a></p><ul><li><strong>BIOWARE</strong></li></ul><p><a href="https://www.bioware.com/"><strong>https://www.bioware.com/</strong></a></p><ul><li><strong>TELLTALE GAMES</strong></li></ul><p><a href="https://telltale.com/"><strong>https://telltale.com/</strong></a></p><ul><li><strong>ASHLEY RUHL'S WEBSITE</strong></li></ul><p><a href="http://www.ashleyruhl.com/">Ashley Ruhl | Narrative Designer Portfolio</a></p>]]>
      </content:encoded>
      <pubDate>Sat, 22 May 2021 06:00:00 -0700</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/06d59fe6/acbb7b10.mp3" length="22119280" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>1840</itunes:duration>
      <itunes:summary> Ashley Ruhl has been designing memorable cinematic moments in games for over 10 years. She's a designer, writer, and director of story content for games such as Star Wars: The Old Republic, Tales From the Borderlands, Remnant: From the Ashes, Darksiders 3, The Walking Dead, The Wolf Among Us, and Defiance. I strive to tell a compelling interactive narrative that empowers the player to be the author of their own story.Summary: Our Completely Machinima producer, Damien Valentine (a massive Star Wars fan and machinima filmmaker) spoke with Ashley about her background and beginning work as a cinematic designer and on her growth as an artist at Bioware in particular. Music for this episode is frankum__electronic-music-track-x1 from Freesound.orgLINKSSTAR WARS: THE OLD REPUBLIChttps://www.swtor.com/TALES FROM THE BORDERLANDShttps://store.steampowered.com/app/330830/Tales_from_the_Borderlands/BIOWAREhttps://www.bioware.com/TELLTALE GAMEShttps://telltale.com/ASHLEY RUHL'S WEBSITEAshley Ruhl | Narrative Designer Portfolio</itunes:summary>
      <itunes:subtitle> Ashley Ruhl has been designing memorable cinematic moments in games for over 10 years. She's a designer, writer, and director of story content for games such as Star Wars: The Old Republic, Tales From the Borderlands, Remnant: From the Ashes, Darksiders </itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 8 Discussion (May 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>8</itunes:episode>
      <podcast:episode>8</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 8 Discussion (May 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8538679</guid>
      <link>https://share.transistor.fm/s/6310a5de</link>
      <description>
        <![CDATA[<p><strong><em>And Now For Something Completely Machinima</em></strong> is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13), Machinima Discussion (May 20) along with several interviews which we will publish separately throughout the month. </p><p>This episode was produced by <a href="https://www.imdb.com/name/nm3426117/bio?ref_=nm_ov_bio_sm"><strong>Damien Valentine</strong></a><strong> </strong>who is joined by hosts<strong> </strong><a href="http://www.rgrove.com/"><strong>Ricky Grove</strong></a><strong>, </strong><a href="https://z-studios.com/about/"><strong>Phil Rice</strong></a><strong>, </strong>and<strong> </strong><a href="https://www.dmu.ac.uk/about-dmu/academic-staff/technology/tracy-harwood/tracy-harwood.aspx"><strong>Tracy Harwood</strong></a><strong>.</strong></p><p>Contact and Feedback for this show: <a href="https://completelymachinima.com/#talk"><strong>https://completelymachinima.com/#talk</strong></a><strong></strong></p><p>Summary: Two questions for the group - one, why has science fiction been such a popular genre for machinima, and two, what are some of the game platforms that are available for scifi machinima creation. Also, Ricky shares a list of great scifi machinima. </p><p>See the chapter markers for timestamps (above)</p><p><strong>LINKS<br></strong><br></p><ul><li><strong>STAR CITIZEN</strong></li></ul><p><a href="https://robertsspaceindustries.com/"><strong>https://robertsspaceindustries.com/</strong></a></p><ul><li><strong>SPACE ENGINE</strong></li></ul><p><a href="http://spaceengine.org/"><strong>http://spaceengine.org/</strong></a></p><ul><li><strong>STAR WARS: JEDI ACADEMY</strong></li></ul><p><a href="https://store.steampowered.com/app/6020/STAR_WARS_Jedi_Knight__Jedi_Academy/"><strong>https://store.steampowered.com/app/6020/STAR_WARS_Jedi_Knight__Jedi_Academy/</strong></a></p><ul><li><strong>STAR WARS: JEDI ACADEMY MODS</strong></li></ul><p><a href="https://jkhub.org/"><strong>https://jkhub.org/</strong></a></p><ul><li><strong>STAR WARS: EMPIRE AT WAR</strong></li></ul><p><a href="https://store.steampowered.com/app/32470/STAR_WARS_Empire_at_War__Gold_Pack/"><strong>https://store.steampowered.com/app/32470/STAR_WARS_Empire_at_War__Gold_Pack/</strong></a></p><ul><li><strong>STAR WARS: EMPIRE AT WAR STEAM WORKSHOP</strong></li></ul><p><a href="https://steamcommunity.com/app/32470/workshop/jk"><strong>https://steamcommunity.com/app/32470/workshop/jk</strong></a></p><ul><li><strong>PETER RASMUSSEN's FILMS</strong></li></ul><p><a href="https://vimeo.com/nanoflix"><strong>https://vimeo.com/nanoflix</strong></a></p><ul><li><strong>LUMIERE BROS COLORIZED SNOWBALL FIGHT</strong></li></ul><p><a href="https://www.openculture.com/2020/10/snowball-fight-the-1896-film-by-lumiere-brothers-gets-restored-in-captivating-color.html"><strong>https://www.openculture.com/2020/10/snowball-fight-the-1896-film-by-lumiere-brothers-gets-restored-in-captivating-color.html</strong></a></p><ul><li><strong>BLOODSPELL MYHERITAGE SCREENCAP</strong></li></ul><p><a href="https://www.youtube.com/watch?v=HfJjb6jzZIA&amp;t=1236s"><strong>https://www.youtube.com/watch?v=HfJjb6jzZIA&amp;t=1236s</strong></a></p><ul><li><strong>MALE RESTROOM ETIQUETTE</strong></li></ul><p><a href="https://www.youtube.com/watch?v=IzO1mCAVyMw"><strong>https://www.youtube.com/watch?v=IzO1mCAVyMw</strong></a></p><p><strong><br></strong><br></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong><em>And Now For Something Completely Machinima</em></strong> is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13), Machinima Discussion (May 20) along with several interviews which we will publish separately throughout the month. </p><p>This episode was produced by <a href="https://www.imdb.com/name/nm3426117/bio?ref_=nm_ov_bio_sm"><strong>Damien Valentine</strong></a><strong> </strong>who is joined by hosts<strong> </strong><a href="http://www.rgrove.com/"><strong>Ricky Grove</strong></a><strong>, </strong><a href="https://z-studios.com/about/"><strong>Phil Rice</strong></a><strong>, </strong>and<strong> </strong><a href="https://www.dmu.ac.uk/about-dmu/academic-staff/technology/tracy-harwood/tracy-harwood.aspx"><strong>Tracy Harwood</strong></a><strong>.</strong></p><p>Contact and Feedback for this show: <a href="https://completelymachinima.com/#talk"><strong>https://completelymachinima.com/#talk</strong></a><strong></strong></p><p>Summary: Two questions for the group - one, why has science fiction been such a popular genre for machinima, and two, what are some of the game platforms that are available for scifi machinima creation. Also, Ricky shares a list of great scifi machinima. </p><p>See the chapter markers for timestamps (above)</p><p><strong>LINKS<br></strong><br></p><ul><li><strong>STAR CITIZEN</strong></li></ul><p><a href="https://robertsspaceindustries.com/"><strong>https://robertsspaceindustries.com/</strong></a></p><ul><li><strong>SPACE ENGINE</strong></li></ul><p><a href="http://spaceengine.org/"><strong>http://spaceengine.org/</strong></a></p><ul><li><strong>STAR WARS: JEDI ACADEMY</strong></li></ul><p><a href="https://store.steampowered.com/app/6020/STAR_WARS_Jedi_Knight__Jedi_Academy/"><strong>https://store.steampowered.com/app/6020/STAR_WARS_Jedi_Knight__Jedi_Academy/</strong></a></p><ul><li><strong>STAR WARS: JEDI ACADEMY MODS</strong></li></ul><p><a href="https://jkhub.org/"><strong>https://jkhub.org/</strong></a></p><ul><li><strong>STAR WARS: EMPIRE AT WAR</strong></li></ul><p><a href="https://store.steampowered.com/app/32470/STAR_WARS_Empire_at_War__Gold_Pack/"><strong>https://store.steampowered.com/app/32470/STAR_WARS_Empire_at_War__Gold_Pack/</strong></a></p><ul><li><strong>STAR WARS: EMPIRE AT WAR STEAM WORKSHOP</strong></li></ul><p><a href="https://steamcommunity.com/app/32470/workshop/jk"><strong>https://steamcommunity.com/app/32470/workshop/jk</strong></a></p><ul><li><strong>PETER RASMUSSEN's FILMS</strong></li></ul><p><a href="https://vimeo.com/nanoflix"><strong>https://vimeo.com/nanoflix</strong></a></p><ul><li><strong>LUMIERE BROS COLORIZED SNOWBALL FIGHT</strong></li></ul><p><a href="https://www.openculture.com/2020/10/snowball-fight-the-1896-film-by-lumiere-brothers-gets-restored-in-captivating-color.html"><strong>https://www.openculture.com/2020/10/snowball-fight-the-1896-film-by-lumiere-brothers-gets-restored-in-captivating-color.html</strong></a></p><ul><li><strong>BLOODSPELL MYHERITAGE SCREENCAP</strong></li></ul><p><a href="https://www.youtube.com/watch?v=HfJjb6jzZIA&amp;t=1236s"><strong>https://www.youtube.com/watch?v=HfJjb6jzZIA&amp;t=1236s</strong></a></p><ul><li><strong>MALE RESTROOM ETIQUETTE</strong></li></ul><p><a href="https://www.youtube.com/watch?v=IzO1mCAVyMw"><strong>https://www.youtube.com/watch?v=IzO1mCAVyMw</strong></a></p><p><strong><br></strong><br></p>]]>
      </content:encoded>
      <pubDate>Thu, 20 May 2021 06:00:00 -0700</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/6310a5de/89ff91d5.mp3" length="37163853" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>3093</itunes:duration>
      <itunes:summary>And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13), Machinima Discussion (May 20) along with several interviews which we will publish separately throughout the month. This episode was produced by Damien Valentine who is joined by hosts Ricky Grove, Phil Rice, and Tracy Harwood.Contact and Feedback for this show: https://completelymachinima.com/#talkSummary: Two questions for the group - one, why has science fiction been such a popular genre for machinima, and two, what are some of the game platforms that are available for scifi machinima creation. Also, Ricky shares a list of great scifi machinima. See the chapter markers for timestamps (above)LINKSSTAR CITIZENhttps://robertsspaceindustries.com/SPACE ENGINEhttp://spaceengine.org/STAR WARS: JEDI ACADEMYhttps://store.steampowered.com/app/6020/STAR_WARS_Jedi_Knight__Jedi_Academy/STAR WARS: JEDI ACADEMY MODShttps://jkhub.org/STAR WARS: EMPIRE AT WARhttps://store.steampowered.com/app/32470/STAR_WARS_Empire_at_War__Gold_Pack/STAR WARS: EMPIRE AT WAR STEAM WORKSHOPhttps://steamcommunity.com/app/32470/workshop/jkPETER RASMUSSEN's FILMShttps://vimeo.com/nanoflixLUMIERE BROS COLORIZED SNOWBALL FIGHThttps://www.openculture.com/2020/10/snowball-fight-the-1896-film-by-lumiere-brothers-gets-restored-in-captivating-color.htmlBLOODSPELL MYHERITAGE SCREENCAPhttps://www.youtube.com/watch?v=HfJjb6jzZIA&amp;amp;t=1236sMALE RESTROOM ETIQUETTEhttps://www.youtube.com/watch?v=IzO1mCAVyMw</itunes:summary>
      <itunes:subtitle>And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13)</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima Interview: Mark Meer, Voice Actor (Mass Effect)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:title>Completely Machinima Interview: Mark Meer, Voice Actor (Mass Effect)</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8495936</guid>
      <link>https://share.transistor.fm/s/17b8da20</link>
      <description>
        <![CDATA[<p><a href="https://en.wikipedia.org/wiki/Mark_Meer"><strong>Mark Meer</strong></a> is a Canadian actor, writer and improvisor, based in Edmonton, Alberta. He is known for his role in the <a href="https://en.wikipedia.org/wiki/Mass_Effect"><em>Mass Effect</em></a> trilogy, in which he stars as the voice of the male version of the <a href="https://en.wikipedia.org/wiki/Player_character">player character</a>, <a href="https://en.wikipedia.org/wiki/Commander_Shepard">Commander Shepard</a>. His voice is featured in a number of other games from <a href="https://en.wikipedia.org/wiki/BioWare_Corp.">BioWare Corp.</a>, notably the <a href="https://en.wikipedia.org/wiki/Baldur%27s_Gate_(series)"><em>Baldur's Gate</em></a> and <a href="https://en.wikipedia.org/wiki/Dragon_Age"><em>Dragon Age</em></a> series. Meer stars as the voice of the player character William Mackenzie in <a href="https://en.wikipedia.org/wiki/The_Long_Dark_(video_game)"><em>The Long Dark</em></a> from Hinterland Studio, which also features his <a href="https://en.wikipedia.org/wiki/Mass_Effect"><em>Mass Effect</em></a> counterpart, <a href="https://en.wikipedia.org/wiki/Jennifer_Hale">Jennifer Hale</a>.</p><p>Music for this episode is <a href="https://freesound.org/people/lena_orsa/sounds/442790/#"><strong>Andromeda Soundtrack</strong></a><strong> by </strong><a href="https://freesound.org/people/lena_orsa/"><strong>lena_orsa</strong></a><strong> from </strong><a href="https://freesound.org/people/lena_orsa/sounds/442790/"><strong>Freesound.org</strong></a><strong> </strong></p><p><strong>Links<br></strong><br></p><ul><li><strong>MARK MEER AT IMDB</strong></li></ul><p><a href="https://www.imdb.com/name/nm1035752/">Mark Meer - IMDb</a></p><ul><li><strong>MASS EFFECT LEGENDARY EDITION</strong></li></ul><p><a href="https://www.ea.com/games/mass-effect/mass-effect-legendary-edition"><strong>https://www.ea.com/games/mass-effect/mass-effect-legendary-edition</strong></a></p><ul><li><strong>THE LONG DARK</strong></li></ul><p><a href="https://store.steampowered.com/app/305620/The_Long_Dark/"><strong>https://store.steampowered.com/app/305620/The_Long_Dark/</strong></a></p><ul><li><strong>STITCH OF FATE PODCAST</strong></li></ul><p><a href="https://podbynight.libsyn.com/"><strong>https://podbynight.libsyn.com/</strong></a></p><ul><li><strong>DUNGEONS &amp; DRAGONS BLACK DICE SOCIETY</strong></li></ul><p><a href="https://dnd.wizards.com/articles/events/black-dice-society"><strong>https://dnd.wizards.com/articles/events/black-dice-society</strong></a></p><ul><li><strong>CAMEO</strong></li></ul><p><a href="https://www.cameo.com/markmeer"><strong>https://www.cameo.com/markmeer</strong></a></p><ul><li><strong>BIOWARE</strong></li></ul><p><a href="https://www.bioware.com/"><strong>https://www.bioware.com/</strong></a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><a href="https://en.wikipedia.org/wiki/Mark_Meer"><strong>Mark Meer</strong></a> is a Canadian actor, writer and improvisor, based in Edmonton, Alberta. He is known for his role in the <a href="https://en.wikipedia.org/wiki/Mass_Effect"><em>Mass Effect</em></a> trilogy, in which he stars as the voice of the male version of the <a href="https://en.wikipedia.org/wiki/Player_character">player character</a>, <a href="https://en.wikipedia.org/wiki/Commander_Shepard">Commander Shepard</a>. His voice is featured in a number of other games from <a href="https://en.wikipedia.org/wiki/BioWare_Corp.">BioWare Corp.</a>, notably the <a href="https://en.wikipedia.org/wiki/Baldur%27s_Gate_(series)"><em>Baldur's Gate</em></a> and <a href="https://en.wikipedia.org/wiki/Dragon_Age"><em>Dragon Age</em></a> series. Meer stars as the voice of the player character William Mackenzie in <a href="https://en.wikipedia.org/wiki/The_Long_Dark_(video_game)"><em>The Long Dark</em></a> from Hinterland Studio, which also features his <a href="https://en.wikipedia.org/wiki/Mass_Effect"><em>Mass Effect</em></a> counterpart, <a href="https://en.wikipedia.org/wiki/Jennifer_Hale">Jennifer Hale</a>.</p><p>Music for this episode is <a href="https://freesound.org/people/lena_orsa/sounds/442790/#"><strong>Andromeda Soundtrack</strong></a><strong> by </strong><a href="https://freesound.org/people/lena_orsa/"><strong>lena_orsa</strong></a><strong> from </strong><a href="https://freesound.org/people/lena_orsa/sounds/442790/"><strong>Freesound.org</strong></a><strong> </strong></p><p><strong>Links<br></strong><br></p><ul><li><strong>MARK MEER AT IMDB</strong></li></ul><p><a href="https://www.imdb.com/name/nm1035752/">Mark Meer - IMDb</a></p><ul><li><strong>MASS EFFECT LEGENDARY EDITION</strong></li></ul><p><a href="https://www.ea.com/games/mass-effect/mass-effect-legendary-edition"><strong>https://www.ea.com/games/mass-effect/mass-effect-legendary-edition</strong></a></p><ul><li><strong>THE LONG DARK</strong></li></ul><p><a href="https://store.steampowered.com/app/305620/The_Long_Dark/"><strong>https://store.steampowered.com/app/305620/The_Long_Dark/</strong></a></p><ul><li><strong>STITCH OF FATE PODCAST</strong></li></ul><p><a href="https://podbynight.libsyn.com/"><strong>https://podbynight.libsyn.com/</strong></a></p><ul><li><strong>DUNGEONS &amp; DRAGONS BLACK DICE SOCIETY</strong></li></ul><p><a href="https://dnd.wizards.com/articles/events/black-dice-society"><strong>https://dnd.wizards.com/articles/events/black-dice-society</strong></a></p><ul><li><strong>CAMEO</strong></li></ul><p><a href="https://www.cameo.com/markmeer"><strong>https://www.cameo.com/markmeer</strong></a></p><ul><li><strong>BIOWARE</strong></li></ul><p><a href="https://www.bioware.com/"><strong>https://www.bioware.com/</strong></a></p>]]>
      </content:encoded>
      <pubDate>Thu, 13 May 2021 13:00:00 -0700</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/17b8da20/2552f0a1.mp3" length="24463296" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>2035</itunes:duration>
      <itunes:summary>Mark Meer is a Canadian actor, writer and improvisor, based in Edmonton, Alberta. He is known for his role in the Mass Effect trilogy, in which he stars as the voice of the male version of the player character, Commander Shepard. His voice is featured in a number of other games from BioWare Corp., notably the Baldur's Gate and Dragon Age series. Meer stars as the voice of the player character William Mackenzie in The Long Dark from Hinterland Studio, which also features his Mass Effect counterpart, Jennifer Hale.Music for this episode is Andromeda Soundtrack by lena_orsa from Freesound.org LinksMARK MEER AT IMDBMark Meer - IMDbMASS EFFECT LEGENDARY EDITIONhttps://www.ea.com/games/mass-effect/mass-effect-legendary-editionTHE LONG DARKhttps://store.steampowered.com/app/305620/The_Long_Dark/STITCH OF FATE PODCASThttps://podbynight.libsyn.com/DUNGEONS &amp;amp; DRAGONS BLACK DICE SOCIETYhttps://dnd.wizards.com/articles/events/black-dice-societyCAMEOhttps://www.cameo.com/markmeerBIOWAREhttps://www.bioware.com/</itunes:summary>
      <itunes:subtitle>Mark Meer is a Canadian actor, writer and improvisor, based in Edmonton, Alberta. He is known for his role in the Mass Effect trilogy, in which he stars as the voice of the male version of the player character, Commander Shepard. His voice is featured in </itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 7 Films (May 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>7</itunes:episode>
      <podcast:episode>7</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 7 Films (May 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8493929</guid>
      <link>https://share.transistor.fm/s/315f8866</link>
      <description>
        <![CDATA[<p><strong><em>And Now For Something Completely Machinima</em></strong> is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13), Machinima Discussion (May 20) along with several interviews which we will publish separately throughout the month. </p><p>This episode was produced by <a href="https://www.imdb.com/name/nm3426117/bio?ref_=nm_ov_bio_sm"><strong>Damien Valentine</strong></a><strong> </strong>who is joined by hosts<strong> </strong><a href="http://www.rgrove.com/"><strong>Ricky Grove</strong></a><strong>, </strong><a href="https://z-studios.com/about/"><strong>Phil Rice</strong></a><strong>, </strong>and<strong> </strong><a href="https://www.dmu.ac.uk/about-dmu/academic-staff/technology/tracy-harwood/tracy-harwood.aspx"><strong>Tracy Harwood</strong></a><strong>. </strong></p><p>Contact and Feedback for this show: <a href="https://completelymachinima.com/#talk"><strong>https://completelymachinima.com/#talk</strong></a><strong></strong></p><p>Summary: The hosts share their monthly machinima film favorites. Tracy recommends The Mandalorian Rap by JT Music, Ricky chose citizen logs 0001 by geeks actively making entertainment, and Tracy shared her pick which was a Star Wars video called shadow of the Republic by cinematic captures.  There is considerable discussion of the films and their merits (or flaws). </p><p>See the chapter markers for time stamps (above) <strong><br></strong><br><strong>Links: <br></strong><br></p><ul><li><strong>THE MANDALORIAN RAP</strong></li></ul><p><a href="https://www.youtube.com/watch?v=Xl_9HwTOxRo"><strong>https://www.youtube.com/watch?v=Xl_9HwTOxRo</strong></a></p><ul><li><strong>CITIZEN LOG 0001: SEARCH AND RESCUE</strong></li></ul><p><a href="https://www.youtube.com/watch?v=neeea7880sw"><strong>https://www.youtube.com/watch?v=neeea7880sw</strong></a></p><ul><li><strong>SHADOW OF THE REPUBLIC</strong></li></ul><p><a href="https://www.youtube.com/watch?v=JMbBjKnUoC4"><strong>https://www.youtube.com/watch?v=JMbBjKnUoC4</strong></a></p><ul><li><strong>STAR CITIZEN</strong></li></ul><p><a href="https://robertsspaceindustries.com/"><strong>https://robertsspaceindustries.com/</strong></a></p><ul><li><strong>STAR WARS: CLONE WARS</strong></li></ul><p><a href="https://www.starwars.com/series/star-wars-the-clone-wars"><strong>https://www.starwars.com/series/star-wars-the-clone-wars</strong></a></p><p><strong><br></strong><br></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong><em>And Now For Something Completely Machinima</em></strong> is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13), Machinima Discussion (May 20) along with several interviews which we will publish separately throughout the month. </p><p>This episode was produced by <a href="https://www.imdb.com/name/nm3426117/bio?ref_=nm_ov_bio_sm"><strong>Damien Valentine</strong></a><strong> </strong>who is joined by hosts<strong> </strong><a href="http://www.rgrove.com/"><strong>Ricky Grove</strong></a><strong>, </strong><a href="https://z-studios.com/about/"><strong>Phil Rice</strong></a><strong>, </strong>and<strong> </strong><a href="https://www.dmu.ac.uk/about-dmu/academic-staff/technology/tracy-harwood/tracy-harwood.aspx"><strong>Tracy Harwood</strong></a><strong>. </strong></p><p>Contact and Feedback for this show: <a href="https://completelymachinima.com/#talk"><strong>https://completelymachinima.com/#talk</strong></a><strong></strong></p><p>Summary: The hosts share their monthly machinima film favorites. Tracy recommends The Mandalorian Rap by JT Music, Ricky chose citizen logs 0001 by geeks actively making entertainment, and Tracy shared her pick which was a Star Wars video called shadow of the Republic by cinematic captures.  There is considerable discussion of the films and their merits (or flaws). </p><p>See the chapter markers for time stamps (above) <strong><br></strong><br><strong>Links: <br></strong><br></p><ul><li><strong>THE MANDALORIAN RAP</strong></li></ul><p><a href="https://www.youtube.com/watch?v=Xl_9HwTOxRo"><strong>https://www.youtube.com/watch?v=Xl_9HwTOxRo</strong></a></p><ul><li><strong>CITIZEN LOG 0001: SEARCH AND RESCUE</strong></li></ul><p><a href="https://www.youtube.com/watch?v=neeea7880sw"><strong>https://www.youtube.com/watch?v=neeea7880sw</strong></a></p><ul><li><strong>SHADOW OF THE REPUBLIC</strong></li></ul><p><a href="https://www.youtube.com/watch?v=JMbBjKnUoC4"><strong>https://www.youtube.com/watch?v=JMbBjKnUoC4</strong></a></p><ul><li><strong>STAR CITIZEN</strong></li></ul><p><a href="https://robertsspaceindustries.com/"><strong>https://robertsspaceindustries.com/</strong></a></p><ul><li><strong>STAR WARS: CLONE WARS</strong></li></ul><p><a href="https://www.starwars.com/series/star-wars-the-clone-wars"><strong>https://www.starwars.com/series/star-wars-the-clone-wars</strong></a></p><p><strong><br></strong><br></p>]]>
      </content:encoded>
      <pubDate>Thu, 13 May 2021 09:00:00 -0700</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/315f8866/0746689b.mp3" length="29758764" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>2476</itunes:duration>
      <itunes:summary>And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13), Machinima Discussion (May 20) along with several interviews which we will publish separately throughout the month. This episode was produced by Damien Valentine who is joined by hosts Ricky Grove, Phil Rice, and Tracy Harwood. Contact and Feedback for this show: https://completelymachinima.com/#talkSummary: The hosts share their monthly machinima film favorites. Tracy recommends The Mandalorian Rap by JT Music, Ricky chose citizen logs 0001 by geeks actively making entertainment, and Tracy shared her pick which was a Star Wars video called shadow of the Republic by cinematic captures.  There is considerable discussion of the films and their merits (or flaws). See the chapter markers for time stamps (above) Links: THE MANDALORIAN RAPhttps://www.youtube.com/watch?v=Xl_9HwTOxRoCITIZEN LOG 0001: SEARCH AND RESCUEhttps://www.youtube.com/watch?v=neeea7880swSHADOW OF THE REPUBLIChttps://www.youtube.com/watch?v=JMbBjKnUoC4STAR CITIZENhttps://robertsspaceindustries.com/STAR WARS: CLONE WARShttps://www.starwars.com/series/star-wars-the-clone-wars</itunes:summary>
      <itunes:subtitle>And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13)</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima Interview: Dane Johnston, Nvidia Omniverse Machinima</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:title>Completely Machinima Interview: Dane Johnston, Nvidia Omniverse Machinima</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8480754</guid>
      <link>https://share.transistor.fm/s/39764085</link>
      <description>
        <![CDATA[<p><a href="https://www.linkedin.com/in/dane-johnston-561b204/"><strong>Dane Johnston</strong></a> is the Director of Omniverse Connect at NVIDIA and a member of the recently released (May 4, 2021) Omniverse Machinima. We spoke with him just before the release and asked him about the Machinima app. </p><p><strong>LINKS</strong></p><ul><li><a href="https://www.nvidia.com/en-us/omniverse/">Omniverse Platform for Virtual Collaboration | NVIDIA</a></li><li><a href="https://www.nvidia.com/en-us/omniverse/apps/machinima/">Omniverse Machinima App | NVIDIA</a></li><li><a href="https://docs.omniverse.nvidia.com/app_machinima/app_machinima/overview.html">Overview — Omniverse Machinima documentation (nvidia.com)</a></li></ul>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><a href="https://www.linkedin.com/in/dane-johnston-561b204/"><strong>Dane Johnston</strong></a> is the Director of Omniverse Connect at NVIDIA and a member of the recently released (May 4, 2021) Omniverse Machinima. We spoke with him just before the release and asked him about the Machinima app. </p><p><strong>LINKS</strong></p><ul><li><a href="https://www.nvidia.com/en-us/omniverse/">Omniverse Platform for Virtual Collaboration | NVIDIA</a></li><li><a href="https://www.nvidia.com/en-us/omniverse/apps/machinima/">Omniverse Machinima App | NVIDIA</a></li><li><a href="https://docs.omniverse.nvidia.com/app_machinima/app_machinima/overview.html">Overview — Omniverse Machinima documentation (nvidia.com)</a></li></ul>]]>
      </content:encoded>
      <pubDate>Sat, 08 May 2021 06:00:00 -0700</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/39764085/adcc87dd.mp3" length="25659690" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>2135</itunes:duration>
      <itunes:summary>Dane Johnston is the Director of Omniverse Connect at NVIDIA and a member of the recently released (May 4, 2021) Omniverse Machinima. We spoke with him just before the release and asked him about the Machinima app. LINKSOmniverse Platform for Virtual Collaboration | NVIDIAOmniverse Machinima App | NVIDIAOverview — Omniverse Machinima documentation (nvidia.com)</itunes:summary>
      <itunes:subtitle>Dane Johnston is the Director of Omniverse Connect at NVIDIA and a member of the recently released (May 4, 2021) Omniverse Machinima. We spoke with him just before the release and asked him about the Machinima app. LINKSOmniverse Platform for Virtual Coll</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 6 News (May 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>6</itunes:episode>
      <podcast:episode>6</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 6 News (May 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8446009</guid>
      <link>https://share.transistor.fm/s/d4c61eb2</link>
      <description>
        <![CDATA[<p><strong><em>And Now For Something Completely Machinima</em></strong> is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13), Machinima Discussion (May 20) along with several interviews which we will publish separately throughout the month. </p><p>This episode was produced by <a href="https://www.imdb.com/name/nm3426117/bio?ref_=nm_ov_bio_sm"><strong>Damien Valentine</strong></a><strong> who is joined by hosts </strong><a href="http://www.rgrove.com/"><strong>Ricky Grove</strong></a><strong>, </strong><a href="https://z-studios.com/about/"><strong>Phil Rice</strong></a><strong>, and </strong><a href="https://www.dmu.ac.uk/about-dmu/academic-staff/technology/tracy-harwood/tracy-harwood.aspx"><strong>Tracy Harwood</strong></a><strong>. Contact and Feedback for this show:<br></strong><a href="https://completelymachinima.com/#talk"><strong>https://completelymachinima.com/#talk</strong></a><strong></strong></p><p>Summary: Damien and the gang share Star Wars memories, Ricky shares<strong> </strong>iClone 7.9 update includes Acculips, ExPlus, and Advanced MoCap. Tracy talks about the winners announced for the first virtual storytellers challenge. Phil shares a new year-long VR course. In addition, we cover Mass Effect remastered launches this month, Star Trek adopting the same virtual set technology as the Mandalorian and the Milan Film Festival now accepting submissions</p><p><strong>Links</strong></p><p>-STAR WARS    <a href="https://www.starwars.com/"><strong>https://www.starwars.com/</strong></a><strong><br>-iCLONE ACCULIPS UPDATE   </strong><a href="https://www.reallusion.com/iclone/lipsync-animation.html"><strong>https://www.reallusion.com/iclone/lipsync-animation.html</strong></a><strong><br>-VIRTUAL PRODUCTION FOR STORYTELLERS WINNERS   </strong><a href="https://www.unrealengine.com/en-US/blog/winners-announced-for-first-virtual-production-for-storytellers-challenge"><strong>https://www.unrealengine.com/en-US/blog/winners-announced-for-first-virtual-production-for-storytellers-challenge</strong></a><strong>?<br>-FIRST PLACE - untitled short by Ben Coello – </strong><a href="https://vimeo.com/511463265"><strong>https://vimeo.com/511463265</strong></a><strong><br>-SECOND PLACE - Birds of a Feather by Emanuele Lomello –<br></strong><a href="https://www.youtube.com/watch?v=905GlMN7zRw"><strong>https://www.youtube.com/watch?v=905GlMN7zRw</strong></a><strong><br></strong>-<strong>THIRD PLACE - Ghost Town by Ryan Paterson - </strong><a href="https://vimeo.com/511255904"><strong>https://vimeo.com/511255904</strong></a><strong><br>-UNREAL VIRTUAL PRODUCTION PRIMER<br></strong><a href="https://www.unrealengine.com/en-US/onlinelearning-courses/virtual-production-primer"><strong>https://www.unrealengine.com/en-US/onlinelearning-courses/virtual-production-primer</strong></a><strong><br>-GET ALL $2 TRUEBONES ITEMS FREE!   </strong><a href="https://gumroad.com/truebones"><strong>https://gumroad.com/truebones</strong></a><strong><br>-360° VR Filmmaking Masterclass<br></strong><a href="https://completelymachinima.com/2021/04/10/360-vr-filmmaking-masterclass/"><strong>https://completelymachinima.com/2021/04/10/360-vr-filmmaking-masterclass/</strong></a><strong><br>-Star Citizen   </strong><a href="https://robertsspaceindustries.com/"><strong>https://robertsspaceindustries.com/</strong></a><strong><br>-Planetfall   </strong><a href="https://en.wikipedia.org/wiki/Planetfall"><strong>https://en.wikipedia.org/wiki/Planetfall</strong></a><strong><br>-MASS EFFECT LEGENDARY EDITION<br></strong><a href="https://www.ea.com/games/mass-effect/mass-effect-legendary-edition"><strong>https://www.ea.com/games/mass-effect/mass-effect-legendary-edition</strong></a><strong><br>-STAR TREK USING VIRTUAL SETS<br></strong><a href="https://intl.startrek.com/videos/how-star-trek-uses-virtual-sets"><strong>https://intl.startrek.com/videos/how-star-trek-uses-virtual-sets</strong></a><strong><br>-STAR TREK DISCOVERY SEASON 4 TRAILER<br></strong><a href="https://www.digitalspy.com/tv/ustv/a36030260/star-trek-discovery-season-4-trailer/"><strong>https://www.digitalspy.com/tv/ustv/a36030260/star-trek-discovery-se</strong></a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong><em>And Now For Something Completely Machinima</em></strong> is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13), Machinima Discussion (May 20) along with several interviews which we will publish separately throughout the month. </p><p>This episode was produced by <a href="https://www.imdb.com/name/nm3426117/bio?ref_=nm_ov_bio_sm"><strong>Damien Valentine</strong></a><strong> who is joined by hosts </strong><a href="http://www.rgrove.com/"><strong>Ricky Grove</strong></a><strong>, </strong><a href="https://z-studios.com/about/"><strong>Phil Rice</strong></a><strong>, and </strong><a href="https://www.dmu.ac.uk/about-dmu/academic-staff/technology/tracy-harwood/tracy-harwood.aspx"><strong>Tracy Harwood</strong></a><strong>. Contact and Feedback for this show:<br></strong><a href="https://completelymachinima.com/#talk"><strong>https://completelymachinima.com/#talk</strong></a><strong></strong></p><p>Summary: Damien and the gang share Star Wars memories, Ricky shares<strong> </strong>iClone 7.9 update includes Acculips, ExPlus, and Advanced MoCap. Tracy talks about the winners announced for the first virtual storytellers challenge. Phil shares a new year-long VR course. In addition, we cover Mass Effect remastered launches this month, Star Trek adopting the same virtual set technology as the Mandalorian and the Milan Film Festival now accepting submissions</p><p><strong>Links</strong></p><p>-STAR WARS    <a href="https://www.starwars.com/"><strong>https://www.starwars.com/</strong></a><strong><br>-iCLONE ACCULIPS UPDATE   </strong><a href="https://www.reallusion.com/iclone/lipsync-animation.html"><strong>https://www.reallusion.com/iclone/lipsync-animation.html</strong></a><strong><br>-VIRTUAL PRODUCTION FOR STORYTELLERS WINNERS   </strong><a href="https://www.unrealengine.com/en-US/blog/winners-announced-for-first-virtual-production-for-storytellers-challenge"><strong>https://www.unrealengine.com/en-US/blog/winners-announced-for-first-virtual-production-for-storytellers-challenge</strong></a><strong>?<br>-FIRST PLACE - untitled short by Ben Coello – </strong><a href="https://vimeo.com/511463265"><strong>https://vimeo.com/511463265</strong></a><strong><br>-SECOND PLACE - Birds of a Feather by Emanuele Lomello –<br></strong><a href="https://www.youtube.com/watch?v=905GlMN7zRw"><strong>https://www.youtube.com/watch?v=905GlMN7zRw</strong></a><strong><br></strong>-<strong>THIRD PLACE - Ghost Town by Ryan Paterson - </strong><a href="https://vimeo.com/511255904"><strong>https://vimeo.com/511255904</strong></a><strong><br>-UNREAL VIRTUAL PRODUCTION PRIMER<br></strong><a href="https://www.unrealengine.com/en-US/onlinelearning-courses/virtual-production-primer"><strong>https://www.unrealengine.com/en-US/onlinelearning-courses/virtual-production-primer</strong></a><strong><br>-GET ALL $2 TRUEBONES ITEMS FREE!   </strong><a href="https://gumroad.com/truebones"><strong>https://gumroad.com/truebones</strong></a><strong><br>-360° VR Filmmaking Masterclass<br></strong><a href="https://completelymachinima.com/2021/04/10/360-vr-filmmaking-masterclass/"><strong>https://completelymachinima.com/2021/04/10/360-vr-filmmaking-masterclass/</strong></a><strong><br>-Star Citizen   </strong><a href="https://robertsspaceindustries.com/"><strong>https://robertsspaceindustries.com/</strong></a><strong><br>-Planetfall   </strong><a href="https://en.wikipedia.org/wiki/Planetfall"><strong>https://en.wikipedia.org/wiki/Planetfall</strong></a><strong><br>-MASS EFFECT LEGENDARY EDITION<br></strong><a href="https://www.ea.com/games/mass-effect/mass-effect-legendary-edition"><strong>https://www.ea.com/games/mass-effect/mass-effect-legendary-edition</strong></a><strong><br>-STAR TREK USING VIRTUAL SETS<br></strong><a href="https://intl.startrek.com/videos/how-star-trek-uses-virtual-sets"><strong>https://intl.startrek.com/videos/how-star-trek-uses-virtual-sets</strong></a><strong><br>-STAR TREK DISCOVERY SEASON 4 TRAILER<br></strong><a href="https://www.digitalspy.com/tv/ustv/a36030260/star-trek-discovery-season-4-trailer/"><strong>https://www.digitalspy.com/tv/ustv/a36030260/star-trek-discovery-se</strong></a></p>]]>
      </content:encoded>
      <pubDate>Thu, 06 May 2021 06:00:00 -0700</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/d4c61eb2/5379e065.mp3" length="39651726" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>3300</itunes:duration>
      <itunes:summary>And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13), Machinima Discussion (May 20) along with several interviews which we will publish separately throughout the month. This pisode was produced by Damien Valentine who is joined by hosts Ricky Grove, Phil Rice, and Tracy Harwood. Contact and Feedback for this show:https://completelymachinima.com/#talkSummary: Damien and the gang share Star Wars memories, Ricky shares iClone 7.9 update includes Acculips, ExPlus, and Advanced MoCap. Tracy talks about the winners announced for the first virtual storytellers challenge. Phil shares a new year-long VR course. In addition, we cover Mass Effect remastered launches this month, Star Trek adopting the same virtual set technology as the Mandalorian and the Milan Film Festival now accepting submissionsLinks-STAR WARS    https://www.starwars.com/-iCLONE ACCULIPS UPDATE   https://www.reallusion.com/iclone/lipsync-animation.html-VIRTUAL PRODUCTION FOR STORYTELLERS WINNERS   https://www.unrealengine.com/en-US/blog/winners-announced-for-first-virtual-production-for-storytellers-challenge?-FIRST PLACE - untitled short by Ben Coello – https://vimeo.com/511463265-SECOND PLACE - Birds of a Feather by Emanuele Lomello –https://www.youtube.com/watch?v=905GlMN7zRw-THIRD PLACE - Ghost Town by Ryan Paterson - https://vimeo.com/511255904-UNREAL VIRTUAL PRODUCTION PRIMERhttps://www.unrealengine.com/en-US/onlinelearning-courses/virtual-production-primer-GET ALL $2 TRUEBONES ITEMS FREE!   https://gumroad.com/truebones-360° VR Filmmaking Masterclasshttps://completelymachinima.com/2021/04/10/360-vr-filmmaking-masterclass/-Star Citizen   https://robertsspaceindustries.com/-Planetfall   https://en.wikipedia.org/wiki/Planetfall-MASS EFFECT LEGENDARY EDITIONhttps://www.ea.com/games/mass-effect/mass-effect-legendary-edition-STAR TREK USING VIRTUAL SETShttps://intl.startrek.com/videos/how-star-trek-uses-virtual-sets-STAR TREK DISCOVERY SEASON 4 TRAILERhttps://www.digitalspy.com/tv/ustv/a36030260/star-trek-discovery-se</itunes:summary>
      <itunes:subtitle>And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13)</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 6 Trailer</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>6</itunes:episode>
      <podcast:episode>6</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 6 Trailer</itunes:title>
      <itunes:episodeType>trailer</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8446460</guid>
      <link>https://share.transistor.fm/s/c3c92d49</link>
      <description>
        <![CDATA[<p><strong><em>And Now For Something Completely Machinima</em></strong> is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13), Machinima Discussion (May 20) along with several interviews which we will publish separately throughout the month. </p><p>This episode was produced by <a href="https://www.imdb.com/name/nm3426117/bio?ref_=nm_ov_bio_sm"><strong>Damien Valentine</strong></a><strong> who is joined by hosts </strong><a href="http://www.rgrove.com/"><strong>Ricky Grove</strong></a><strong>, </strong><a href="https://z-studios.com/about/"><strong>Phil Rice</strong></a><strong>, and </strong><a href="https://www.dmu.ac.uk/about-dmu/academic-staff/technology/tracy-harwood/tracy-harwood.aspx"><strong>Tracy Harwood</strong></a><strong>. Contact and Feedback for this show:<br></strong><a href="https://completelymachinima.com/#talk"><strong>https://completelymachinima.com/#talk</strong></a><strong></strong></p><p>Summary: Damien and the gang share Star Wars memories, Ricky shares<strong> </strong>iClone 7.9 update includes Acculips, ExPlus, and Advanced MoCap. Tracy talks about the winners announced for the first virtual storytellers challenge. Phil shares a new year-long VR course. In addition, we cover Mass Effect remastered launches this month, Star Trek adopting the same virtual set technology as the Mandalorian and the Milan Film Festival now accepting submissions</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong><em>And Now For Something Completely Machinima</em></strong> is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13), Machinima Discussion (May 20) along with several interviews which we will publish separately throughout the month. </p><p>This episode was produced by <a href="https://www.imdb.com/name/nm3426117/bio?ref_=nm_ov_bio_sm"><strong>Damien Valentine</strong></a><strong> who is joined by hosts </strong><a href="http://www.rgrove.com/"><strong>Ricky Grove</strong></a><strong>, </strong><a href="https://z-studios.com/about/"><strong>Phil Rice</strong></a><strong>, and </strong><a href="https://www.dmu.ac.uk/about-dmu/academic-staff/technology/tracy-harwood/tracy-harwood.aspx"><strong>Tracy Harwood</strong></a><strong>. Contact and Feedback for this show:<br></strong><a href="https://completelymachinima.com/#talk"><strong>https://completelymachinima.com/#talk</strong></a><strong></strong></p><p>Summary: Damien and the gang share Star Wars memories, Ricky shares<strong> </strong>iClone 7.9 update includes Acculips, ExPlus, and Advanced MoCap. Tracy talks about the winners announced for the first virtual storytellers challenge. Phil shares a new year-long VR course. In addition, we cover Mass Effect remastered launches this month, Star Trek adopting the same virtual set technology as the Mandalorian and the Milan Film Festival now accepting submissions</p>]]>
      </content:encoded>
      <pubDate>Mon, 03 May 2021 06:00:00 -0700</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/c3c92d49/148f2188.mp3" length="1037346" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>83</itunes:duration>
      <itunes:summary>And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13), Machinima Discussion (May 20) along with several interviews which we will publish separately throughout the month. This episode was produced by Damien Valentine who is joined by hosts Ricky Grove, Phil Rice, and Tracy Harwood. Contact and Feedback for this show:https://completelymachinima.com/#talkSummary: Damien and the gang share Star Wars memories, Ricky shares iClone 7.9 update includes Acculips, ExPlus, and Advanced MoCap. Tracy talks about the winners announced for the first virtual storytellers challenge. Phil shares a new year-long VR course. In addition, we cover Mass Effect remastered launches this month, Star Trek adopting the same virtual set technology as the Mandalorian and the Milan Film Festival now accepting submissions</itunes:summary>
      <itunes:subtitle>And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13)</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima History with Ben Grussi (April 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:title>Completely Machinima History with Ben Grussi (April 2021)</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8402985</guid>
      <link>https://share.transistor.fm/s/45ae8bc9</link>
      <description>
        <![CDATA[<p>Machinima's historian,<strong> Ben Grussi,</strong> looks back over the past couple of decades and shares some significant machinima-related events which occurred in the month of April.</p><p><strong>Links</strong></p><ul><li>Red vs Blue:<a href="https://bit.ly/3gMlYpr"> https://bit.ly/3gMlYpr</a></li><li>Lenny and Larry on the Campaign Trail  <a href="https://bit.ly/3vktbkr">https://bit.ly/3vktbkr</a></li><li>Common Sense Cooking with Carl the Cook <a href="https://bit.ly/3xulfPl">https://bit.ly/3xulfPl</a></li><li>Red vs Blue on the Wall Street Journal <a href="https://bit.ly/3sRiR1D"> https://bit.ly/3sRiR1D</a></li><li>Paul Marino's Art of Machinima book <a href="https://amzn.to/2S72X6L">https://amzn.to/2S72X6L</a></li></ul><p><br></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Machinima's historian,<strong> Ben Grussi,</strong> looks back over the past couple of decades and shares some significant machinima-related events which occurred in the month of April.</p><p><strong>Links</strong></p><ul><li>Red vs Blue:<a href="https://bit.ly/3gMlYpr"> https://bit.ly/3gMlYpr</a></li><li>Lenny and Larry on the Campaign Trail  <a href="https://bit.ly/3vktbkr">https://bit.ly/3vktbkr</a></li><li>Common Sense Cooking with Carl the Cook <a href="https://bit.ly/3xulfPl">https://bit.ly/3xulfPl</a></li><li>Red vs Blue on the Wall Street Journal <a href="https://bit.ly/3sRiR1D"> https://bit.ly/3sRiR1D</a></li><li>Paul Marino's Art of Machinima book <a href="https://amzn.to/2S72X6L">https://amzn.to/2S72X6L</a></li></ul><p><br></p>]]>
      </content:encoded>
      <pubDate>Sun, 25 Apr 2021 18:00:00 -0700</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/45ae8bc9/1b815381.mp3" length="3849990" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>317</itunes:duration>
      <itunes:summary>Machinima's historian, Ben Grussi, looks back over the past couple of decades and shares some significant machinima-related events which occurred in the month of April.LinksRed vs Blue: https://bit.ly/3gMlYprLenny and Larry on the Campaign Trail  https://bit.ly/3vktbkrCommon Sense Cooking with Carl the Cook https://bit.ly/3xulfPlRed vs Blue on the Wall Street Journal  https://bit.ly/3sRiR1DPaul Marino's Art of Machinima book https://amzn.to/2S72X6L</itunes:summary>
      <itunes:subtitle>Machinima's historian, Ben Grussi, looks back over the past couple of decades and shares some significant machinima-related events which occurred in the month of April.LinksRed vs Blue: https://bit.ly/3gMlYprLenny and Larry on the Campaign Trail  https://</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Special: How to Build a Machinima PC</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:title>Completely Machinima S1 Special: How to Build a Machinima PC</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8364530</guid>
      <link>https://share.transistor.fm/s/7234928f</link>
      <description>
        <![CDATA[<p><strong>CM Special April 22, 2021, Show Notes</strong></p><p><strong><em>And Now For Something Completely Machinima </em></strong>is a long-form podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality.</p><p><strong>Summary: Phil Rice and Ricky Grove discuss building a PC specifically for Machinima production and post-production. They start with the GPU and work their way through an entire PC build adding tips and techniques for making a great Machinima workstation PC.<br> <br>Be sure to visit </strong><a href="http://www.completelymachinima.com"><strong>Completelymachinima.com</strong></a><strong> for a complete list of Phil and Ricky's PC builds and many links. Note that we are running a little behind on the links part, so stay tuned. </strong></p><p>If you want to see the time links click the "chapters" button above.  There's also a complete transcript of the episode under the "transcript" button. </p><p><br></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>CM Special April 22, 2021, Show Notes</strong></p><p><strong><em>And Now For Something Completely Machinima </em></strong>is a long-form podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality.</p><p><strong>Summary: Phil Rice and Ricky Grove discuss building a PC specifically for Machinima production and post-production. They start with the GPU and work their way through an entire PC build adding tips and techniques for making a great Machinima workstation PC.<br> <br>Be sure to visit </strong><a href="http://www.completelymachinima.com"><strong>Completelymachinima.com</strong></a><strong> for a complete list of Phil and Ricky's PC builds and many links. Note that we are running a little behind on the links part, so stay tuned. </strong></p><p>If you want to see the time links click the "chapters" button above.  There's also a complete transcript of the episode under the "transcript" button. </p><p><br></p>]]>
      </content:encoded>
      <pubDate>Thu, 22 Apr 2021 06:00:00 -0700</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/7234928f/91ce22a7.mp3" length="54484637" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>4537</itunes:duration>
      <itunes:summary>CM Special Episode April 22, 2021, Show NotesAnd Now For Something Completely Machinima is a long-form podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality.Summary: Phil Rice and Ricky Grove discuss building a PC specifically for Machinima production and post-production. They start with the GPU and work their way through an entire PC build adding tips and techniques for making a great Machinima workstation PC. Be sure to visit Completelymachinima.com for a complete list of Phil and Ricky's PC builds and many links. Note that we are running a little behind on the links part, so stay tuned. If you want to see the time links click the "chapters" button above.  There's also a complete transcript of the episode under the "transcript" button. </itunes:summary>
      <itunes:subtitle>CM Special Episode April 22, 2021, Show NotesAnd Now For Something Completely Machinima is a long-form podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality.Summary: Phil Rice and Ricky Grove discuss build</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 5 Discussion (April 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 5 Discussion (April 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8323330</guid>
      <link>https://share.transistor.fm/s/dffa4b80</link>
      <description>
        <![CDATA[<p><strong>CM Episode 3.3 Machinima Discussion Show Notes</strong></p><p><strong><em>And Now For Something Completely Machinima </em></strong>is a long-form podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. This month (April 2021) we are splitting our 3rd podcast into four sections which will post once a week: Machinima News (April 1), Machinima Films (April 8), Machinima Discussion (April 15), and a Special “Build a Machinima PC” podcast (April 22).</p><p>Episode 3 was produced by <a href="http://www.rgrove.com/"><strong>Ricky Grove</strong></a><strong> </strong>joined by hosts <a href="https://z-studios.com/about/"><strong>Phil Rice</strong></a><strong>, </strong><a href="https://www.dmu.ac.uk/about-dmu/academic-staff/technology/tracy-harwood/tracy-harwood.aspx"><strong>Tracy Harwood</strong></a><strong>, </strong>and <a href="https://www.imdb.com/name/nm3426117/bio?ref_=nm_ov_bio_sm"><strong>Damien Valentine</strong></a><strong>.</strong></p><p>Summary: After Ricky's Milan Machinima Festival report he brings up a question that was put to one of the Festival jurors (Henry Lowood - "...has machinima dissolved into the larger culture of streaming and game videos") and then asks the other hosts their opinion. The next topic for discussion is the status and quality of the "Let's Play" machinima in 2021. Phil has particularly good insights. Finally, the gang takes on a contemporary topic that might impact machinima creators in "What the Hell is NFT?". As usual, Tracy has the best insights on this topic. </p><p>Contact and Feedback for this show: <a href="https://completelymachinima.com/#talk"><strong>https://completelymachinima.com/#talk</strong></a><strong></strong></p><p><br>Time Stamps:</p><p>00:00:38  <a href="https://www.buzzsprout.com/1566470/episodes/8323330-completely-machinima-episode-3-3-machinima-discussion-april-2021/chapters#">Damien's newest Episode of his machinima series, "Star Wars: Heir to the Empire" is out<br></a>00:02:32  <a href="https://www.buzzsprout.com/1566470/episodes/8323330-completely-machinima-episode-3-3-machinima-discussion-april-2021/chapters#">Ricky's Report on the Milan Machinima Festival<br></a><br>00:07:15  <a href="https://www.buzzsprout.com/1566470/episodes/8323330-completely-machinima-episode-3-3-machinima-discussion-april-2021/chapters#">Ricky's fav Milan Festival film "Fire Underground"</a></p><p>00:09:50  <a href="https://www.buzzsprout.com/1566470/episodes/8323330-completely-machinima-episode-3-3-machinima-discussion-april-2021/chapters#">First discussion question, "..has machinima dissolved into the larger culture of streaming and game videos?"<br></a><br>00:31:14  <a href="https://www.buzzsprout.com/1566470/episodes/8323330-completely-machinima-episode-3-3-machinima-discussion-april-2021/chapters#">Second question, "Is Let's Play just game-play, or is it a more significant type of machinima?"<br></a><br>00:50:50   <a href="https://www.buzzsprout.com/1566470/episodes/8323330-completely-machinima-episode-3-3-machinima-discussion-april-2021/chapters#">Phil on shooting "Father Frags Best"<br></a><br>00:52:44  <a href="https://www.buzzsprout.com/1566470/episodes/8323330-completely-machinima-episode-3-3-machinima-discussion-april-2021/chapters#">Third question, "What the hell is NFT?"<br></a><br>01:06:50  <a href="https://www.buzzsprout.com/1566470/episodes/8323330-completely-machinima-episode-3-3-machinima-discussion-april-2021/chapters#">Tracy nails the NFT question</a></p><p>Note: Check the view chapters selection on this page to view the full timing breakdowns. <br><br></p><p><br></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>CM Episode 3.3 Machinima Discussion Show Notes</strong></p><p><strong><em>And Now For Something Completely Machinima </em></strong>is a long-form podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. This month (April 2021) we are splitting our 3rd podcast into four sections which will post once a week: Machinima News (April 1), Machinima Films (April 8), Machinima Discussion (April 15), and a Special “Build a Machinima PC” podcast (April 22).</p><p>Episode 3 was produced by <a href="http://www.rgrove.com/"><strong>Ricky Grove</strong></a><strong> </strong>joined by hosts <a href="https://z-studios.com/about/"><strong>Phil Rice</strong></a><strong>, </strong><a href="https://www.dmu.ac.uk/about-dmu/academic-staff/technology/tracy-harwood/tracy-harwood.aspx"><strong>Tracy Harwood</strong></a><strong>, </strong>and <a href="https://www.imdb.com/name/nm3426117/bio?ref_=nm_ov_bio_sm"><strong>Damien Valentine</strong></a><strong>.</strong></p><p>Summary: After Ricky's Milan Machinima Festival report he brings up a question that was put to one of the Festival jurors (Henry Lowood - "...has machinima dissolved into the larger culture of streaming and game videos") and then asks the other hosts their opinion. The next topic for discussion is the status and quality of the "Let's Play" machinima in 2021. Phil has particularly good insights. Finally, the gang takes on a contemporary topic that might impact machinima creators in "What the Hell is NFT?". As usual, Tracy has the best insights on this topic. </p><p>Contact and Feedback for this show: <a href="https://completelymachinima.com/#talk"><strong>https://completelymachinima.com/#talk</strong></a><strong></strong></p><p><br>Time Stamps:</p><p>00:00:38  <a href="https://www.buzzsprout.com/1566470/episodes/8323330-completely-machinima-episode-3-3-machinima-discussion-april-2021/chapters#">Damien's newest Episode of his machinima series, "Star Wars: Heir to the Empire" is out<br></a>00:02:32  <a href="https://www.buzzsprout.com/1566470/episodes/8323330-completely-machinima-episode-3-3-machinima-discussion-april-2021/chapters#">Ricky's Report on the Milan Machinima Festival<br></a><br>00:07:15  <a href="https://www.buzzsprout.com/1566470/episodes/8323330-completely-machinima-episode-3-3-machinima-discussion-april-2021/chapters#">Ricky's fav Milan Festival film "Fire Underground"</a></p><p>00:09:50  <a href="https://www.buzzsprout.com/1566470/episodes/8323330-completely-machinima-episode-3-3-machinima-discussion-april-2021/chapters#">First discussion question, "..has machinima dissolved into the larger culture of streaming and game videos?"<br></a><br>00:31:14  <a href="https://www.buzzsprout.com/1566470/episodes/8323330-completely-machinima-episode-3-3-machinima-discussion-april-2021/chapters#">Second question, "Is Let's Play just game-play, or is it a more significant type of machinima?"<br></a><br>00:50:50   <a href="https://www.buzzsprout.com/1566470/episodes/8323330-completely-machinima-episode-3-3-machinima-discussion-april-2021/chapters#">Phil on shooting "Father Frags Best"<br></a><br>00:52:44  <a href="https://www.buzzsprout.com/1566470/episodes/8323330-completely-machinima-episode-3-3-machinima-discussion-april-2021/chapters#">Third question, "What the hell is NFT?"<br></a><br>01:06:50  <a href="https://www.buzzsprout.com/1566470/episodes/8323330-completely-machinima-episode-3-3-machinima-discussion-april-2021/chapters#">Tracy nails the NFT question</a></p><p>Note: Check the view chapters selection on this page to view the full timing breakdowns. <br><br></p><p><br></p>]]>
      </content:encoded>
      <pubDate>Thu, 15 Apr 2021 06:00:00 -0700</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/dffa4b80/e60819ad.mp3" length="51623597" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>4298</itunes:duration>
      <itunes:summary>CM Episode 5 Machinima Discussion Show NotesAnd Now For Something Completely Machinima is a long-form podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. This month (April 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (April 1), Machinima Films (April 8), Machinima Discussion (April 15), and a Special “Build a Machinima PC” podcast (April 22).This episode was produced by Ricky Grove joined by hosts Phil Rice, Tracy Harwood, and Damien Valentine.Summary: After Ricky's Milan Machinima Festival report he brings up a question that was put to one of the Festival jurors (Henry Lowood - "...has machinima dissolved into the larger culture of streaming and game videos") and then asks the other hosts their opinion. The next topic for discussion is the status and quality of the "Let's Play" machinima in 2021. Phil has particularly good insights. Finally, the gang takes on a contemporary topic that might impact machinima creators in "What the Hell is NFT?". As usual, Tracy has the best insights on this topic. Contact and Feedback for this show: https://completelymachinima.com/#talkTime Stamps:00:00:38  Damien's newest Episode of his machinima series, "Star Wars: Heir to the Empire" is out00:02:32  Ricky's Report on the Milan Machinima Festival00:07:15  Ricky's fav Milan Festival film "Fire Underground"00:09:50  First discussion question, "..has machinima dissolved into the larger culture of streaming and game videos?"00:31:14  Second question, "Is Let's Play just game-play, or is it a more significant type of machinima?"00:50:50   Phil on shooting "Father Frags Best"00:52:44  Third question, "What the hell is NFT?"01:06:50  Tracy nails the NFT questionNote: Check the view chapters selection on this page to view the full timing breakdowns. </itunes:summary>
      <itunes:subtitle>CM Episode 5 Machinima Discussion Show NotesAnd Now For Something Completely Machinima is a long-form podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. This month (April 2021) we are splitting our pod</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima Interview: Slavo Strangeovich (m dot strange)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:title>Completely Machinima Interview: Slavo Strangeovich (m dot strange)</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8222065</guid>
      <link>https://share.transistor.fm/s/95f63549</link>
      <description>
        <![CDATA[<p><strong>CM Interview with Slavo Strangeovich</strong></p><p><strong><em>And Now For Something Completely Machinima </em></strong>is a long-form podcast devoted to machinima (movies made in game engines), real-time technologies and virtual reality. This month (April 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (April 1), Machinima Films (April 8), Machinima Discussion (April 15), and a Special “Build a Machinima PC” podcast (April 22).</p><p>This episode was produced by <a href="http://www.rgrove.com/"><strong>Ricky Grove</strong></a>joined by hosts <a href="https://z-studios.com/about/"><strong>Phil Rice</strong></a><strong>, </strong><a href="https://www.dmu.ac.uk/about-dmu/academic-staff/technology/tracy-harwood/tracy-harwood.aspx"><strong>Tracy Harwood</strong></a><strong>, </strong>and <a href="https://www.imdb.com/name/nm3426117/bio?ref_=nm_ov_bio_sm"><strong>Damien Valentine</strong></a><strong>.</strong></p><p><strong>Summary:</strong>  Ricky interviews Slavo Strangeovich (formerly known as m dot strange) about his new game “Nightmare Puppeteer”, which is actually a great machinima-creation tool. </p><p><strong>Contact and Feedback for this show: </strong><a href="https://completelymachinima.com/#talk"><strong>https://completelymachinima.com/#talk</strong></a></p><p><strong>Fully detailed and link-infused notes for this episode are available at:<br>  Address is coming</strong></p><p>Slavo Interview</p><p><strong>Imagination Rabbit Youtube channel</strong></p><p><a href="https://bit.ly/2QJkjpA"><strong>https://bit.ly/2QJkjpA</strong></a></p><p><strong>Nightmare Puppeteer on Steam-like</strong></p><p><a href="https://store.steampowered.com/app/1355310/Nightmare_Puppeteer/"><strong>Nightmare Puppeteer on Steam (steampowered.com)</strong></a></p><p><strong>Nightmare Puppeteer website</strong></p><p><a href="https://nightmarepuppeteer.com/"><strong>Nightmare Puppeteer</strong></a></p><p><strong>1:31         Sets in Nightmare Puppeteer</strong></p><p><strong>3:35         Running Man set</strong></p><p><strong>5:35         Slavo corrects Ricky: He outsourced set creation like a good capitalist</strong></p><p><strong>6:48         Slavo on “Rando” characters and their use in Nightmare Puppeteer</strong></p><p><strong>8:28         Public response to Nightmare Puppeteer</strong></p><p><strong>9:28         Ricky can’t read his own handwriting but asks question anyway</strong></p><p><strong>10:17      Twitch Integration </strong></p><p><strong>12:53      Fast overview on how to create machinima in Nightmare Puppeteer</strong></p><p><strong>14:38      How to record video in Nightmare Puppeteer</strong></p><p><strong>15:31      Hidden features in Nightmare Puppeteer</strong></p><p><strong>17:48      How to bring in custom content</strong></p><p><strong>19:45      Ricky’s Strange Opera idea and how to remove singers voice from a recording</strong></p><p><strong>21:14      Aida with Caruso and music credits</strong></p><p>                   <strong>link to Caruso recording at archive.org (public domain</strong></p><p>                <a href="%20%20https://bit.ly/39lvnj4">  <strong>https://bit.ly/39lvnj4</strong></a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>CM Interview with Slavo Strangeovich</strong></p><p><strong><em>And Now For Something Completely Machinima </em></strong>is a long-form podcast devoted to machinima (movies made in game engines), real-time technologies and virtual reality. This month (April 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (April 1), Machinima Films (April 8), Machinima Discussion (April 15), and a Special “Build a Machinima PC” podcast (April 22).</p><p>This episode was produced by <a href="http://www.rgrove.com/"><strong>Ricky Grove</strong></a>joined by hosts <a href="https://z-studios.com/about/"><strong>Phil Rice</strong></a><strong>, </strong><a href="https://www.dmu.ac.uk/about-dmu/academic-staff/technology/tracy-harwood/tracy-harwood.aspx"><strong>Tracy Harwood</strong></a><strong>, </strong>and <a href="https://www.imdb.com/name/nm3426117/bio?ref_=nm_ov_bio_sm"><strong>Damien Valentine</strong></a><strong>.</strong></p><p><strong>Summary:</strong>  Ricky interviews Slavo Strangeovich (formerly known as m dot strange) about his new game “Nightmare Puppeteer”, which is actually a great machinima-creation tool. </p><p><strong>Contact and Feedback for this show: </strong><a href="https://completelymachinima.com/#talk"><strong>https://completelymachinima.com/#talk</strong></a></p><p><strong>Fully detailed and link-infused notes for this episode are available at:<br>  Address is coming</strong></p><p>Slavo Interview</p><p><strong>Imagination Rabbit Youtube channel</strong></p><p><a href="https://bit.ly/2QJkjpA"><strong>https://bit.ly/2QJkjpA</strong></a></p><p><strong>Nightmare Puppeteer on Steam-like</strong></p><p><a href="https://store.steampowered.com/app/1355310/Nightmare_Puppeteer/"><strong>Nightmare Puppeteer on Steam (steampowered.com)</strong></a></p><p><strong>Nightmare Puppeteer website</strong></p><p><a href="https://nightmarepuppeteer.com/"><strong>Nightmare Puppeteer</strong></a></p><p><strong>1:31         Sets in Nightmare Puppeteer</strong></p><p><strong>3:35         Running Man set</strong></p><p><strong>5:35         Slavo corrects Ricky: He outsourced set creation like a good capitalist</strong></p><p><strong>6:48         Slavo on “Rando” characters and their use in Nightmare Puppeteer</strong></p><p><strong>8:28         Public response to Nightmare Puppeteer</strong></p><p><strong>9:28         Ricky can’t read his own handwriting but asks question anyway</strong></p><p><strong>10:17      Twitch Integration </strong></p><p><strong>12:53      Fast overview on how to create machinima in Nightmare Puppeteer</strong></p><p><strong>14:38      How to record video in Nightmare Puppeteer</strong></p><p><strong>15:31      Hidden features in Nightmare Puppeteer</strong></p><p><strong>17:48      How to bring in custom content</strong></p><p><strong>19:45      Ricky’s Strange Opera idea and how to remove singers voice from a recording</strong></p><p><strong>21:14      Aida with Caruso and music credits</strong></p><p>                   <strong>link to Caruso recording at archive.org (public domain</strong></p><p>                <a href="%20%20https://bit.ly/39lvnj4">  <strong>https://bit.ly/39lvnj4</strong></a></p>]]>
      </content:encoded>
      <pubDate>Sat, 10 Apr 2021 06:00:00 -0700</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/95f63549/beb948d3.mp3" length="16065719" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>1335</itunes:duration>
      <itunes:summary>CM Interview with Slavo StrangeovichAnd Now For Something Completely Machinima is a long-form podcast devoted to machinima (movies made in game engines), real-time technologies and virtual reality. This month (April 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (April 1), Machinima Films (April 8), Machinima Discussion (April 15), and a Special “Build a Machinima PC” podcast (April 22).This episode was produced by Ricky Grovejoined by hosts Phil Rice, Tracy Harwood, and Damien Valentine.Summary:  Ricky interviews Slavo Strangeovich (formerly known as m dot strange) about his new game “Nightmare Puppeteer”, which is actually a great machinima-creation tool. Contact and Feedback for this show: https://completelymachinima.com/#talkFully detailed and link-infused notes for this episode are available at:  Address is comingSlavo InterviewImagination Rabbit Youtube channelhttps://bit.ly/2QJkjpANightmare Puppeteer on Steam-likeNightmare Puppeteer on Steam (steampowered.com)Nightmare Puppeteer websiteNightmare Puppeteer1:31         Sets in Nightmare Puppeteer3:35         Running Man set5:35         Slavo corrects Ricky: He outsourced set creation like a good capitalist6:48         Slavo on “Rando” characters and their use in Nightmare Puppeteer8:28         Public response to Nightmare Puppeteer9:28         Ricky can’t read his own handwriting but asks question anyway10:17      Twitch Integration 12:53      Fast overview on how to create machinima in Nightmare Puppeteer14:38      How to record video in Nightmare Puppeteer15:31      Hidden features in Nightmare Puppeteer17:48      How to bring in custom content19:45      Ricky’s Strange Opera idea and how to remove singers voice from a recording21:14      Aida with Caruso and music credits                   link to Caruso recording at archive.org (public domain                  https://bit.ly/39lvnj4</itunes:summary>
      <itunes:subtitle>CM Interview with Slavo StrangeovichAnd Now For Something Completely Machinima is a long-form podcast devoted to machinima (movies made in game engines), real-time technologies and virtual reality. This month (April 2021) we are splitting our podcast into</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 4 Films (April 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 4 Films (April 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8221929</guid>
      <link>https://share.transistor.fm/s/582b376b</link>
      <description>
        <![CDATA[<p><strong>CM S1 Ep 4 Film Selection Show Notes</strong></p><p><strong><em>And Now For Something Completely Machinima </em></strong>is a long-form podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. This month (April 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (April 1), Machinima Films (April 8), Machinima Discussion (April 15), and a Special “Build a Machinima PC” podcast (April 22).</p><p>This episode was produced by <a href="http://www.rgrove.com/"><strong>Ricky Grove</strong></a><strong> </strong>joined by hosts <a href="https://z-studios.com/about/"><strong>Phil Rice</strong></a><strong>, </strong><a href="https://www.dmu.ac.uk/about-dmu/academic-staff/technology/tracy-harwood/tracy-harwood.aspx"><strong>Tracy Harwood</strong></a><strong> </strong>and <a href="https://www.imdb.com/name/nm3426117/bio?ref_=nm_ov_bio_sm"><strong>Damien Valentine</strong></a><strong>.</strong></p><p><strong>Summary:</strong>  All four podcast hosts present their machinima film picks with Phil going first followed by Ricky then Tracy and closing with Damien’s pick. General discussion of each film follows its presentation. Film discussion leads to a general chat on copyright and youtube. There is also a brisk discussion of the satirical “Let’s Play” machinima genre. </p><p><strong>Contact and Feedback for this show: </strong><a href="https://completelymachinima.com/#talk"><strong>https://completelymachinima.com/#talk</strong></a></p><p><strong>Machinima Film Selections</strong></p><ul><li>00:42<strong> Phil’s film pick</strong>: “Paws” by acagnoroprod </li></ul><p><a href="https://youtu.be/t3GmLQeoCtM">https://youtu.be/t3GmLQeoCtM</a></p><ul><li>9:30 <strong>Ricky’s first film pick</strong> “Ghost Bois” by Spooktergeist </li></ul><p><a href="https://youtu.be/Phx0fdT96DU">https://youtu.be/Phx0fdT96DU</a></p><p> Spooktergeist’s Youtube channel</p><p><a href="https://www.youtube.com/user/TheLanceChannel/videos">The Spooktergeist - YouTube</a></p><ul><li>14:18 <strong>Ricky’s second film pick</strong> “Justice.exe” by Oddboy_Eman</li></ul><p><a href="https://youtu.be/Am_41wM5FQU">https://youtu.be/Am_41wM5FQU</a></p><p> Oddboy_Eman’s Youtube channel</p><p><a href="https://www.youtube.com/user/theonlyafropuff/videos">Oddboy_Eman – YouTube</a></p><ul><li>Nightmare Puppeteer Machinima Creation Application</li></ul><p><a href="https://store.steampowered.com/app/1355310/Nightmare_Puppeteer/">Nightmare Puppeteer on Steam (steampowered.com)</a></p><ul><li><strong>19:11 Tracy’s film pick</strong> “ SONS OF SKYRIM: PART II (ELDER SCROLLS V SKYRIM MACHINIMA)” by Egrif</li></ul><p><a href="https://youtu.be/VYMY8jzSEVE">https://youtu.be/VYMY8jzSEVE</a></p><p> Egrif’s Youtube channel</p><p><a href="https://www.youtube.com/channel/UCxDLr_MRh9IaUgEalIz3l6g/videos">Egrif - YouTube</a></p><ul><li>22:30 Phil on copyright and fair use</li></ul><p><strong>39:32 Damien’s film pick</strong> “The Worst City Ever” by Kilian Experience</p><p><a href="https://youtu.be/8o1AEzn28j4">https://youtu.be/8o1AEzn28j4</a></p><p> Kilian Experience YouTube channel</p><p><a href="https://www.youtube.com/c/KilianExperience/videos">Kilian Experience – YouTube</a></p><ul><li>44:31 <strong>Phil on “Let’s Play” machinima</strong> and satire</li></ul><p><br><strong>Music Credits</strong></p><p>Opening Theme</p><p>Composed by Phil Rice from music segments @</p><p>Closing Film Music</p><p>Midnight Chill by xcreenplay (<a href="http://www.freesound.org/">freesound.org</a>)</p><p><br> </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>CM S1 Ep 4 Film Selection Show Notes</strong></p><p><strong><em>And Now For Something Completely Machinima </em></strong>is a long-form podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. This month (April 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (April 1), Machinima Films (April 8), Machinima Discussion (April 15), and a Special “Build a Machinima PC” podcast (April 22).</p><p>This episode was produced by <a href="http://www.rgrove.com/"><strong>Ricky Grove</strong></a><strong> </strong>joined by hosts <a href="https://z-studios.com/about/"><strong>Phil Rice</strong></a><strong>, </strong><a href="https://www.dmu.ac.uk/about-dmu/academic-staff/technology/tracy-harwood/tracy-harwood.aspx"><strong>Tracy Harwood</strong></a><strong> </strong>and <a href="https://www.imdb.com/name/nm3426117/bio?ref_=nm_ov_bio_sm"><strong>Damien Valentine</strong></a><strong>.</strong></p><p><strong>Summary:</strong>  All four podcast hosts present their machinima film picks with Phil going first followed by Ricky then Tracy and closing with Damien’s pick. General discussion of each film follows its presentation. Film discussion leads to a general chat on copyright and youtube. There is also a brisk discussion of the satirical “Let’s Play” machinima genre. </p><p><strong>Contact and Feedback for this show: </strong><a href="https://completelymachinima.com/#talk"><strong>https://completelymachinima.com/#talk</strong></a></p><p><strong>Machinima Film Selections</strong></p><ul><li>00:42<strong> Phil’s film pick</strong>: “Paws” by acagnoroprod </li></ul><p><a href="https://youtu.be/t3GmLQeoCtM">https://youtu.be/t3GmLQeoCtM</a></p><ul><li>9:30 <strong>Ricky’s first film pick</strong> “Ghost Bois” by Spooktergeist </li></ul><p><a href="https://youtu.be/Phx0fdT96DU">https://youtu.be/Phx0fdT96DU</a></p><p> Spooktergeist’s Youtube channel</p><p><a href="https://www.youtube.com/user/TheLanceChannel/videos">The Spooktergeist - YouTube</a></p><ul><li>14:18 <strong>Ricky’s second film pick</strong> “Justice.exe” by Oddboy_Eman</li></ul><p><a href="https://youtu.be/Am_41wM5FQU">https://youtu.be/Am_41wM5FQU</a></p><p> Oddboy_Eman’s Youtube channel</p><p><a href="https://www.youtube.com/user/theonlyafropuff/videos">Oddboy_Eman – YouTube</a></p><ul><li>Nightmare Puppeteer Machinima Creation Application</li></ul><p><a href="https://store.steampowered.com/app/1355310/Nightmare_Puppeteer/">Nightmare Puppeteer on Steam (steampowered.com)</a></p><ul><li><strong>19:11 Tracy’s film pick</strong> “ SONS OF SKYRIM: PART II (ELDER SCROLLS V SKYRIM MACHINIMA)” by Egrif</li></ul><p><a href="https://youtu.be/VYMY8jzSEVE">https://youtu.be/VYMY8jzSEVE</a></p><p> Egrif’s Youtube channel</p><p><a href="https://www.youtube.com/channel/UCxDLr_MRh9IaUgEalIz3l6g/videos">Egrif - YouTube</a></p><ul><li>22:30 Phil on copyright and fair use</li></ul><p><strong>39:32 Damien’s film pick</strong> “The Worst City Ever” by Kilian Experience</p><p><a href="https://youtu.be/8o1AEzn28j4">https://youtu.be/8o1AEzn28j4</a></p><p> Kilian Experience YouTube channel</p><p><a href="https://www.youtube.com/c/KilianExperience/videos">Kilian Experience – YouTube</a></p><ul><li>44:31 <strong>Phil on “Let’s Play” machinima</strong> and satire</li></ul><p><br><strong>Music Credits</strong></p><p>Opening Theme</p><p>Composed by Phil Rice from music segments @</p><p>Closing Film Music</p><p>Midnight Chill by xcreenplay (<a href="http://www.freesound.org/">freesound.org</a>)</p><p><br> </p>]]>
      </content:encoded>
      <pubDate>Thu, 08 Apr 2021 06:00:00 -0700</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/582b376b/02be273d.mp3" length="43963972" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>3660</itunes:duration>
      <itunes:summary>CM This episode is our Film Selection Show NotesAnd Now For Something Completely Machinima is a long-form podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. This month (April 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (April 1), Machinima Films (April 8), Machinima Discussion (April 15), and a Special “Build a Machinima PC” podcast (April 22).This episode was produced by Ricky Grove joined by hosts Phil Rice, Tracy Harwood and Damien Valentine.Summary:  All four podcast hosts present their machinima film picks with Phil going first followed by Ricky then Tracy and closing with Damien’s pick. General discussion of each film follows its presentation. Film discussion leads to a general chat on copyright and youtube. There is also a brisk discussion of the satirical “Let’s Play” machinima genre. Contact and Feedback for this show: https://completelymachinima.com/#talkMachinima Film Selections00:42 Phil’s film pick: “Paws” by acagnoroprod https://youtu.be/t3GmLQeoCtM9:30 Ricky’s first film pick “Ghost Bois” by Spooktergeist https://youtu.be/Phx0fdT96DU Spooktergeist’s Youtube channelThe Spooktergeist - YouTube14:18 Ricky’s second film pick “Justice.exe” by Oddboy_Emanhttps://youtu.be/Am_41wM5FQU Oddboy_Eman’s Youtube channelOddboy_Eman – YouTubeNightmare Puppeteer Machinima Creation ApplicationNightmare Puppeteer on Steam (steampowered.com)19:11 Tracy’s film pick “ SONS OF SKYRIM: PART II (ELDER SCROLLS V SKYRIM MACHINIMA)” by Egrifhttps://youtu.be/VYMY8jzSEVE Egrif’s Youtube channelEgrif - YouTube22:30 Phil on copyright and fair use39:32 Damien’s film pick “The Worst City Ever” by Kilian Experiencehttps://youtu.be/8o1AEzn28j4 Kilian Experience YouTube channelKilian Experience – YouTube44:31 Phil on “Let’s Play” machinima and satireMusic CreditsOpening ThemeComposed by Phil Rice from music segments @Closing Film MusicMidnight Chill by xcreenplay (freesound.org) </itunes:summary>
      <itunes:subtitle>CM This episode is our Film Selection Show NotesAnd Now For Something Completely Machinima is a long-form podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. This month (April 2021) we are splitting our</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 4 Films Trailer</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 4 Films Trailer</itunes:title>
      <itunes:episodeType>trailer</itunes:episodeType>
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      <link>https://share.transistor.fm/s/4398381e</link>
      <description>
        <![CDATA[<p>On April 8, 2021, the Completely Machinima Podcast publishes its next episode which focuses on our Machinima Film selections for the month. We love machinima and want to share out film discoveries with you. </p><p>Be prepared for a passionate and oftentimes funny discussion of our Machinima Film picks for this month. Each film will be linked in the Show notes for the episode which goes live on April 8, 2021. <br></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>On April 8, 2021, the Completely Machinima Podcast publishes its next episode which focuses on our Machinima Film selections for the month. We love machinima and want to share out film discoveries with you. </p><p>Be prepared for a passionate and oftentimes funny discussion of our Machinima Film picks for this month. Each film will be linked in the Show notes for the episode which goes live on April 8, 2021. <br></p>]]>
      </content:encoded>
      <pubDate>Wed, 07 Apr 2021 15:00:00 -0700</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/4398381e/e707a22f.mp3" length="1003679" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>80</itunes:duration>
      <itunes:summary>On April 8, 2021, the Completely Machinima Podcast will publish episode 3.1 which focuses on our Machinima Film selections for the month. We love machinima and want to share out film discoveries with you. Be prepared for a passionate and oftentimes funny discussion of our Machinima Film picks for this month. Each film will be linked in the Show notes for the episode which goes live on April 8, 2021. </itunes:summary>
      <itunes:subtitle>On April 8, 2021, the Completely Machinima Podcast will publish episode 3.1 which focuses on our Machinima Film selections for the month. We love machinima and want to share out film discoveries with you. Be prepared for a passionate and oftentimes funny </itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima Interview: Scott Tanner</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:title>Completely Machinima Interview: Scott Tanner</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8251818</guid>
      <link>https://share.transistor.fm/s/5be7e463</link>
      <description>
        <![CDATA[<p><strong>CM Interview with Scott Tanner Show Notes</strong></p><p>Scott Tanner is, along with Chris Stapleton, the creator of Cine Guru, a cut-scene creation tool that is associated with Game Guru. We were all intrigued by this new application which looks quite smart. Tracy spent some time talking about Cine Guru and its future developments.</p><p><strong>Links</strong></p><ul><li><strong>Cine Guru on Game Creator Store</strong></li></ul><p><a href="https://www.tgcstore.net/product/35318"><strong>https://www.tgcstore.net/product/35318</strong></a></p><ul><li><strong>Just Cause Top Gear Ep 1 – Top Gear machinima parody made in Just Cause 2</strong></li></ul><p><strong> </strong><a href="https://www.youtube.com/watch?v=sFBi_h282p8"><strong>https://www.youtube.com/ sFBi_h282p8</strong></a></p><ul><li><strong>Game Guru and Game Guru Max</strong></li></ul><p><a href="https://www.game-guru.com/"><strong>https://www.game-guru.com/</strong></a></p><ul><li><strong>Perlin noise filter</strong></li></ul><p><a href="https://en.wikipedia.org/wiki/Perlin_noise"><strong>https://en.wikipedia.org/wiki/Perlin_noise</strong></a></p><p><strong>Games</strong></p><ul><li><strong>Just Cause 2 </strong></li></ul><p><a href="https://store.steampowered.com/agecheck/app/8190/"><strong>https://store.steampowered.com/agecheck/app/8190/</strong></a></p><ul><li><strong>Just Cause 3</strong></li></ul><p><a href="https://store.steampowered.com/agecheck/app/225540/"><strong>https://store.steampowered.com/agecheck/app/225540/</strong></a></p><ul><li><strong>Empire Earth</strong></li></ul><p><a href="https://www.gog.com/game/empire_earth_gold_edition"><strong>https://www.gog.com/game/empire_earth_gold_edition</strong></a></p><ul><li><strong>Age of Empires</strong></li></ul><p><a href="https://www.ageofempires.com/"><strong>https://www.ageofempires.com/</strong></a></p><ul><li><strong>FPS Creator</strong></li></ul><p><a href="https://www.thegamecreators.com/product/fps-creator-classic-open-source"><strong>https://www.thegamecreators.com/product/fps-creator-classic-open-source</strong></a></p><p><strong><br></strong><br></p><p><br></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>CM Interview with Scott Tanner Show Notes</strong></p><p>Scott Tanner is, along with Chris Stapleton, the creator of Cine Guru, a cut-scene creation tool that is associated with Game Guru. We were all intrigued by this new application which looks quite smart. Tracy spent some time talking about Cine Guru and its future developments.</p><p><strong>Links</strong></p><ul><li><strong>Cine Guru on Game Creator Store</strong></li></ul><p><a href="https://www.tgcstore.net/product/35318"><strong>https://www.tgcstore.net/product/35318</strong></a></p><ul><li><strong>Just Cause Top Gear Ep 1 – Top Gear machinima parody made in Just Cause 2</strong></li></ul><p><strong> </strong><a href="https://www.youtube.com/watch?v=sFBi_h282p8"><strong>https://www.youtube.com/ sFBi_h282p8</strong></a></p><ul><li><strong>Game Guru and Game Guru Max</strong></li></ul><p><a href="https://www.game-guru.com/"><strong>https://www.game-guru.com/</strong></a></p><ul><li><strong>Perlin noise filter</strong></li></ul><p><a href="https://en.wikipedia.org/wiki/Perlin_noise"><strong>https://en.wikipedia.org/wiki/Perlin_noise</strong></a></p><p><strong>Games</strong></p><ul><li><strong>Just Cause 2 </strong></li></ul><p><a href="https://store.steampowered.com/agecheck/app/8190/"><strong>https://store.steampowered.com/agecheck/app/8190/</strong></a></p><ul><li><strong>Just Cause 3</strong></li></ul><p><a href="https://store.steampowered.com/agecheck/app/225540/"><strong>https://store.steampowered.com/agecheck/app/225540/</strong></a></p><ul><li><strong>Empire Earth</strong></li></ul><p><a href="https://www.gog.com/game/empire_earth_gold_edition"><strong>https://www.gog.com/game/empire_earth_gold_edition</strong></a></p><ul><li><strong>Age of Empires</strong></li></ul><p><a href="https://www.ageofempires.com/"><strong>https://www.ageofempires.com/</strong></a></p><ul><li><strong>FPS Creator</strong></li></ul><p><a href="https://www.thegamecreators.com/product/fps-creator-classic-open-source"><strong>https://www.thegamecreators.com/product/fps-creator-classic-open-source</strong></a></p><p><strong><br></strong><br></p><p><br></p>]]>
      </content:encoded>
      <pubDate>Sat, 03 Apr 2021 06:00:00 -0700</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/5be7e463/6822e506.mp3" length="13139132" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>1091</itunes:duration>
      <itunes:summary>CM Interview with Scott Tanner Show NotesScott Tanner is, along with Chris Stapleton, the creator of Cine Guru, a cut-scene creation tool that is associated with Game Guru. We were all intrigued by this new application which looks quite smart. Tracy spent some time talking about Cine Guru and its future developments.LinksCine Guru on Game Creator Storehttps://www.tgcstore.net/product/35318Just Cause Top Gear Ep 1 – Top Gear machinima parody made in Just Cause 2 https://www.youtube.com/ sFBi_h282p8Game Guru and Game Guru Maxhttps://www.game-guru.com/Perlin noise filterhttps://en.wikipedia.org/wiki/Perlin_noiseGamesJust Cause 2 https://store.steampowered.com/agecheck/app/8190/Just Cause 3https://store.steampowered.com/agecheck/app/225540/Empire Earthhttps://www.gog.com/game/empire_earth_gold_editionAge of Empireshttps://www.ageofempires.com/FPS Creatorhttps://www.thegamecreators.com/product/fps-creator-classic-open-source</itunes:summary>
      <itunes:subtitle>CM Interview with Scott Tanner Show NotesScott Tanner is, along with Chris Stapleton, the creator of Cine Guru, a cut-scene creation tool that is associated with Game Guru. We were all intrigued by this new application which looks quite smart. Tracy spent</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 3 News (April 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 3 News (April 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/59f6965b</link>
      <description>
        <![CDATA[<p><strong><em>And Now For Something Completely Machinima</em></strong> is a podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. This month (April 2021) we are splitting our 3rd podcast into four sections which will post once a week: Machinima News (April 1), Machinima Films (April 8), Machinima Discussion (April 15), and a Special “Build a Machinima PC” podcast (April 22). </p><p>Episode 3 was produced by <a href="http://www.rgrove.com/"><strong>Ricky Grove</strong></a> joined by hosts <a href="https://z-studios.com/about/"><strong>Phil Rice</strong></a><strong>, </strong><a href="https://www.dmu.ac.uk/about-dmu/academic-staff/technology/tracy-harwood/tracy-harwood.aspx"><strong>Tracy Harwood</strong></a>and<a href="https://www.imdb.com/name/nm3426117/bio?ref_=nm_ov_bio_sm"><strong>Damien Valentine</strong></a><strong>.</strong></p><p><strong>Summary:</strong> Machinima News features updates, recommendations for new games, Phil’s re-cam of the famous Quake 2 match (Thresh vs Billox), Tracy’s publication with Ben Grussi called Pioneers in Machinima, information about Stanford’s machinima archive, comments we have received from our blog posts and a recording from one of our callers.</p><p><strong>Contact and Feedback for this show: </strong><a href="https://completelymachinima.com/#talk"><strong>https://completelymachinima.com/#talk</strong></a></p><p><strong>Fully detailed and link-infused notes for this episode are available at:</strong></p><p><a href="https://completelymachinima.com/2021/04/01/season-1-episode-3-1-machinima-news-podcast-show-notes/"><strong>https://completelymachinima.com/2021/04/01/season-1-episode-3-1-machinima-news-podcast-show-notes/</strong></a><strong></strong></p><p>Time Stamps &amp; Links</p><p>5:20 Microsoft Mesh </p><ul><li><a href="https://www.microsoft.com/en-us/mesh">Introducing Microsoft Mesh | Here can be anywhere</a></li></ul><p>6:10 Milan Machinima Festival 2021 </p><ul><li><a href="https://milanmachinimafestival.org/">MILAN MACHINIMA FESTIVAL</a></li></ul><p>6:39 Houdini Engine Free for Unity and Unreal </p><ul><li> <a href="https://www.sidefx.com/">SideFX</a></li></ul><p>11:22 Start of Recommended New Games </p><p>13:09 City of Ghosts Netflix Animated series </p><ul><li>Vid: <a href="https://bit.ly/3cutz89">https://bit.ly/3cutz89</a></li></ul><p>15:12 Cyberpunk 2077 Modding Introduction </p><ul><li><a href="https://bit.ly/38WeDyT">https://bit.ly/38WeDyT</a></li></ul><p>15:58 Phil’s recam of famous Quake 2 match “Thresh vs Billox” </p><ul><li> <a href="https://archive.org/details/thresh_v_billox">Thresh vs. Billox</a></li></ul><p><strong>19:20</strong> <strong>Tracy Harwood’s new book “Pioneers in Machinima”</strong></p><p> Book: <a href="https://vernonpress.com/book/330">Pioneers in Machinima: The Grassroots of Virtual Production</a> [Paperback]</p><p>Vid: <a href="https://www.youtube.com/watch?v=oxDBxvLI5rg">Sponsors vs Freeloaders</a></p><p>Vid: Rooster Teeth’s <a href="https://roosterteeth.com/watch/red-vs-blue-season-1-episode-1">Red Vs Blue (Ep1)</a></p><p>Vid: <a href="https://archive.org/details/DiaryOfACamper">Diary of a Camper</a></p><p>Vid: <a href="https://archive.org/details/thefrenchdemocracy">The French Democracy</a></p><p>Vid: <a href="https://vimeo.com/104179019">Stolen Life</a></p><p><strong>32:19</strong> <a href="https://archive.org/details/machinima">Archive.org</a>’s Machinima Collection</p><p>Machinima: Free Movies: Free Download, Borrow and Streaming: Internet Archive</p><p><strong>34:41</strong> <strong>Phil Rice on “Listener Feedback” and the poignant message from Tampon Insertion Gallery, a podcast listener bot.</strong></p><p>Note: Music credits are spoken aloud at the end of the podcast</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong><em>And Now For Something Completely Machinima</em></strong> is a podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. This month (April 2021) we are splitting our 3rd podcast into four sections which will post once a week: Machinima News (April 1), Machinima Films (April 8), Machinima Discussion (April 15), and a Special “Build a Machinima PC” podcast (April 22). </p><p>Episode 3 was produced by <a href="http://www.rgrove.com/"><strong>Ricky Grove</strong></a> joined by hosts <a href="https://z-studios.com/about/"><strong>Phil Rice</strong></a><strong>, </strong><a href="https://www.dmu.ac.uk/about-dmu/academic-staff/technology/tracy-harwood/tracy-harwood.aspx"><strong>Tracy Harwood</strong></a>and<a href="https://www.imdb.com/name/nm3426117/bio?ref_=nm_ov_bio_sm"><strong>Damien Valentine</strong></a><strong>.</strong></p><p><strong>Summary:</strong> Machinima News features updates, recommendations for new games, Phil’s re-cam of the famous Quake 2 match (Thresh vs Billox), Tracy’s publication with Ben Grussi called Pioneers in Machinima, information about Stanford’s machinima archive, comments we have received from our blog posts and a recording from one of our callers.</p><p><strong>Contact and Feedback for this show: </strong><a href="https://completelymachinima.com/#talk"><strong>https://completelymachinima.com/#talk</strong></a></p><p><strong>Fully detailed and link-infused notes for this episode are available at:</strong></p><p><a href="https://completelymachinima.com/2021/04/01/season-1-episode-3-1-machinima-news-podcast-show-notes/"><strong>https://completelymachinima.com/2021/04/01/season-1-episode-3-1-machinima-news-podcast-show-notes/</strong></a><strong></strong></p><p>Time Stamps &amp; Links</p><p>5:20 Microsoft Mesh </p><ul><li><a href="https://www.microsoft.com/en-us/mesh">Introducing Microsoft Mesh | Here can be anywhere</a></li></ul><p>6:10 Milan Machinima Festival 2021 </p><ul><li><a href="https://milanmachinimafestival.org/">MILAN MACHINIMA FESTIVAL</a></li></ul><p>6:39 Houdini Engine Free for Unity and Unreal </p><ul><li> <a href="https://www.sidefx.com/">SideFX</a></li></ul><p>11:22 Start of Recommended New Games </p><p>13:09 City of Ghosts Netflix Animated series </p><ul><li>Vid: <a href="https://bit.ly/3cutz89">https://bit.ly/3cutz89</a></li></ul><p>15:12 Cyberpunk 2077 Modding Introduction </p><ul><li><a href="https://bit.ly/38WeDyT">https://bit.ly/38WeDyT</a></li></ul><p>15:58 Phil’s recam of famous Quake 2 match “Thresh vs Billox” </p><ul><li> <a href="https://archive.org/details/thresh_v_billox">Thresh vs. Billox</a></li></ul><p><strong>19:20</strong> <strong>Tracy Harwood’s new book “Pioneers in Machinima”</strong></p><p> Book: <a href="https://vernonpress.com/book/330">Pioneers in Machinima: The Grassroots of Virtual Production</a> [Paperback]</p><p>Vid: <a href="https://www.youtube.com/watch?v=oxDBxvLI5rg">Sponsors vs Freeloaders</a></p><p>Vid: Rooster Teeth’s <a href="https://roosterteeth.com/watch/red-vs-blue-season-1-episode-1">Red Vs Blue (Ep1)</a></p><p>Vid: <a href="https://archive.org/details/DiaryOfACamper">Diary of a Camper</a></p><p>Vid: <a href="https://archive.org/details/thefrenchdemocracy">The French Democracy</a></p><p>Vid: <a href="https://vimeo.com/104179019">Stolen Life</a></p><p><strong>32:19</strong> <a href="https://archive.org/details/machinima">Archive.org</a>’s Machinima Collection</p><p>Machinima: Free Movies: Free Download, Borrow and Streaming: Internet Archive</p><p><strong>34:41</strong> <strong>Phil Rice on “Listener Feedback” and the poignant message from Tampon Insertion Gallery, a podcast listener bot.</strong></p><p>Note: Music credits are spoken aloud at the end of the podcast</p>]]>
      </content:encoded>
      <pubDate>Thu, 01 Apr 2021 07:00:00 -0700</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/59f6965b/36f125d7.mp3" length="30970723" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>2577</itunes:duration>
      <itunes:summary>And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. This month (April 2021) we are splitting our 3rd podcast into four sections which will post once a week: Machinima News (April 1), Machinima Films (April 8), Machinima Discussion (April 15), and a Special “Build a Machinima PC” podcast (April 22). Episode 3 was produced by Ricky Grove joined by hosts Phil Rice, Tracy HarwoodandDamien Valentine.Summary: Machinima News features updates, recommendations for new games, Phil’s re-cam of the famous Quake 2 match (Thresh vs Billox), Tracy’s publication with Ben Grussi called Pioneers in Machinima, information about Stanford’s machinima archive, comments we have received from our blog posts and a recording from one of our callers.Contact and Feedback for this show: https://completelymachinima.com/#talkFully detailed and link-infused notes for this episode are available at:https://completelymachinima.com/2021/04/01/season-1-episode-3-1-machinima-news-podcast-show-notes/Time Stamps &amp;amp; Links5:20 Microsoft Mesh Introducing Microsoft Mesh | Here can be anywhere6:10 Milan Machinima Festival 2021 MILAN MACHINIMA FESTIVAL6:39 Houdini Engine Free for Unity and Unreal  SideFX11:22 Start of Recommended New Games 13:09 City of Ghosts Netflix Animated series Vid: https://bit.ly/3cutz8915:12 Cyberpunk 2077 Modding Introduction https://bit.ly/38WeDyT15:58 Phil’s recam of famous Quake 2 match “Thresh vs Billox”  Thresh vs. Billox19:20 Tracy Harwood’s new book “Pioneers in Machinima” Book: Pioneers in Machinima: The Grassroots of Virtual Production [Paperback]Vid: Sponsors vs FreeloadersVid: Rooster Teeth’s Red Vs Blue (Ep1)Vid: Diary of a CamperVid: The French DemocracyVid: Stolen Life32:19 Archive.org’s Machinima CollectionMachinima: Free Movies: Free Download, Borrow and Streaming: Internet Archive34:41 Phil Rice on “Listener Feedback” and the poignant message from Tampon Insertion Gallery, a podcast listener bot.Note: Music credits are spoken aloud at the end of the podcast</itunes:summary>
      <itunes:subtitle>And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. This month (April 2021) we are splitting our 3rd podcast into four sections which will post once a wee</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 3 Trailer</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 3 Trailer</itunes:title>
      <itunes:episodeType>trailer</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8226724</guid>
      <link>https://share.transistor.fm/s/74b90eb3</link>
      <description>
        <![CDATA[<p><strong><em>And Now For Something Completely Machinima</em></strong> is a podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. This month (April 2021) we are splitting our 3rd podcast into four sections which will post once a week: Machinima News (April 1), Machinima Films (April 8), Machinima Discussion (April 15), and a Special “Build a Machinima PC” podcast (April 22). </p><p>You can listen to our podcast here at Buzzsprout or through Apple/Google podcasts. Visit our Completely Machinima website for more information</p><p><a href="https://www.completelymachinima.com">https://www.completelymachinima.com</a></p><p>This podcast trailer was created using background music from the Prelinger Archives film "Out of This World" which is in the public domain. </p><p><a href="https://archive.org/details/out_of_this_world">Out of This World : Free Download, Borrow, and Streaming : Internet Archive</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong><em>And Now For Something Completely Machinima</em></strong> is a podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. This month (April 2021) we are splitting our 3rd podcast into four sections which will post once a week: Machinima News (April 1), Machinima Films (April 8), Machinima Discussion (April 15), and a Special “Build a Machinima PC” podcast (April 22). </p><p>You can listen to our podcast here at Buzzsprout or through Apple/Google podcasts. Visit our Completely Machinima website for more information</p><p><a href="https://www.completelymachinima.com">https://www.completelymachinima.com</a></p><p>This podcast trailer was created using background music from the Prelinger Archives film "Out of This World" which is in the public domain. </p><p><a href="https://archive.org/details/out_of_this_world">Out of This World : Free Download, Borrow, and Streaming : Internet Archive</a></p>]]>
      </content:encoded>
      <pubDate>Sun, 28 Mar 2021 12:00:00 -0700</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/74b90eb3/ecd8d741.mp3" length="1262892" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>102</itunes:duration>
      <itunes:summary>And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. This month (April 2021) we are splitting our 3rd podcast into four sections which will post once a week: Machinima News (April 1), Machinima Films (April 8), Machinima Discussion (April 15), and a Special “Build a Machinima PC” podcast (April 22). You can listen to our podcast here at Buzzsprout or through Apple/Google podcasts. Visit our Completely Machinima website for more informationhttps://www.completelymachinima.comThis podcast trailer was created using background music from the Prelinger Archives film "Out of This World" which is in the public domain. Out of This World : Free Download, Borrow, and Streaming : Internet Archive</itunes:summary>
      <itunes:subtitle>And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. This month (April 2021) we are splitting our 3rd podcast into four sections which will post once a wee</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima History with Ben Grussi (March 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>Completely Machinima History with Ben Grussi (March 2021)</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8040295</guid>
      <link>https://share.transistor.fm/s/b0fe6043</link>
      <description>
        <![CDATA[<p>Machinima's historian, Ben Grussi, looks back over the past couple decades and shares some significant machinima-related events which occurred in the month of March.</p><ul><li><a href="https://vimeo.com/89817937">"Killer Robot"</a> by Peter Rasmussen</li><li><a href="https://archive.org/details/anna_fountainhead">"Anna"</a> by Fountainhead Entertainment</li><li><a href="https://www.nytimes.com/2004/09/17/movies/fending-off-alien-robots-but-still-time-to-flirt.html">"Fending Off Alien Robots, but Still Time to Flirt"</a> (NY Times)</li><li><a href="http://archive.boston.com/news/globe/living/articles/2004/03/17/inspired_animation_tools_from_an_uninspired_sitcom/">"Inspired animation tools from an uninspired sitcom"</a> (The Boston Globe)</li><li>Wikipedia: <a href="https://en.wikipedia.org/wiki/Antics3D">Antics3D</a> </li><li><a href="https://www.youtube.com/watch?v=51OOyvJlIY4">"Eschaton: Darkening Twilight"</a> by Strange Company</li></ul>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Machinima's historian, Ben Grussi, looks back over the past couple decades and shares some significant machinima-related events which occurred in the month of March.</p><ul><li><a href="https://vimeo.com/89817937">"Killer Robot"</a> by Peter Rasmussen</li><li><a href="https://archive.org/details/anna_fountainhead">"Anna"</a> by Fountainhead Entertainment</li><li><a href="https://www.nytimes.com/2004/09/17/movies/fending-off-alien-robots-but-still-time-to-flirt.html">"Fending Off Alien Robots, but Still Time to Flirt"</a> (NY Times)</li><li><a href="http://archive.boston.com/news/globe/living/articles/2004/03/17/inspired_animation_tools_from_an_uninspired_sitcom/">"Inspired animation tools from an uninspired sitcom"</a> (The Boston Globe)</li><li>Wikipedia: <a href="https://en.wikipedia.org/wiki/Antics3D">Antics3D</a> </li><li><a href="https://www.youtube.com/watch?v=51OOyvJlIY4">"Eschaton: Darkening Twilight"</a> by Strange Company</li></ul>]]>
      </content:encoded>
      <pubDate>Fri, 05 Mar 2021 11:00:00 -0800</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/b0fe6043/c53a806a.mp3" length="2742175" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>225</itunes:duration>
      <itunes:summary>Machinima's historian, Ben Grussi, looks back over the past couple decades and shares some significant machinima-related events which occurred in the month of March."Killer Robot" by Peter Rasmussen"Anna" by Fountainhead Entertainment"Fending Off Alien Robots, but Still Time to Flirt" (NY Times)"Inspired animation tools from an uninspired sitcom" (The Boston Globe)Wikipedia: Antics3D "Eschaton: Darkening Twilight" by Strange Company</itunes:summary>
      <itunes:subtitle>Machinima's historian, Ben Grussi, looks back over the past couple decades and shares some significant machinima-related events which occurred in the month of March."Killer Robot" by Peter Rasmussen"Anna" by Fountainhead Entertainment"Fending Off Alien Ro</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima Interview: Ricard Gras</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:title>Completely Machinima Interview: Ricard Gras</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <guid isPermaLink="false">Buzzsprout-8040227</guid>
      <link>https://share.transistor.fm/s/298f1f06</link>
      <description>
        <![CDATA[<p>Tracy Harwood interviews <a href="https://twitter.com/ricardgras">Ricard Gras</a>, Games Chair at <a href="https://sa2020.siggraph.org/">SIGGRAPH Asia 2020</a></p><ul><li>Video: <a href="https://www.youtube.com/watch?v=XuEx2CiQ2-k">"Silver Bells and Golden Spurs"</a> by Ricard Gras</li><li>Made in <a href="https://www.secondlife.com/">Second Life</a></li><li><em>The Machinima Reader</em> by Henry Lowood and Michael Nitsche</li><li><a href="https://www.naughtydog.com/">Naughty Dog</a> (The Last of Us 2)</li><li><a href="https://www.unrealengine.com/en-US/megagrants">Epic MegaGrants</a></li><li><a href="https://www.unrealengine.com/en-US/fellowship">The Unreal Fellowship</a></li><li>Video: <a href="https://www.youtube.com/watch?v=TreSUQsRnCo">Red vs Blue Introduce New Blood Gulch Fortnite Creative Map</a></li><li>Machinima Pioneers: <a href="https://sites.google.com/site/machinimafilmmaking/Home/ill-clan">Ill Clan</a></li></ul><p>An excerpt of this interview was featured in Completely Machinima, Season 1 Episode 2.</p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Tracy Harwood interviews <a href="https://twitter.com/ricardgras">Ricard Gras</a>, Games Chair at <a href="https://sa2020.siggraph.org/">SIGGRAPH Asia 2020</a></p><ul><li>Video: <a href="https://www.youtube.com/watch?v=XuEx2CiQ2-k">"Silver Bells and Golden Spurs"</a> by Ricard Gras</li><li>Made in <a href="https://www.secondlife.com/">Second Life</a></li><li><em>The Machinima Reader</em> by Henry Lowood and Michael Nitsche</li><li><a href="https://www.naughtydog.com/">Naughty Dog</a> (The Last of Us 2)</li><li><a href="https://www.unrealengine.com/en-US/megagrants">Epic MegaGrants</a></li><li><a href="https://www.unrealengine.com/en-US/fellowship">The Unreal Fellowship</a></li><li>Video: <a href="https://www.youtube.com/watch?v=TreSUQsRnCo">Red vs Blue Introduce New Blood Gulch Fortnite Creative Map</a></li><li>Machinima Pioneers: <a href="https://sites.google.com/site/machinimafilmmaking/Home/ill-clan">Ill Clan</a></li></ul><p>An excerpt of this interview was featured in Completely Machinima, Season 1 Episode 2.</p>]]>
      </content:encoded>
      <pubDate>Thu, 04 Mar 2021 09:00:00 -0800</pubDate>
      <author>Ricard Gras</author>
      <enclosure url="https://media.transistor.fm/298f1f06/87e56f62.mp3" length="14983882" type="audio/mpeg"/>
      <itunes:author>Ricard Gras</itunes:author>
      <itunes:duration>1245</itunes:duration>
      <itunes:summary>Tracy Harwood interviews Ricard Gras, Games Chair at SIGGRAPH Asia 2020Video: "Silver Bells and Golden Spurs" by Ricard GrasMade in Second LifeThe Machinima Reader by Henry Lowood and Michael NitscheNaughty Dog (The Last of Us 2)Epic MegaGrantsThe Unreal FellowshipVideo: Red vs Blue Introduce New Blood Gulch Fortnite Creative MapMachinima Pioneers: Ill ClanAn excerpt of this interview was featured in Completely Machinima, Season 1 Episode 2.</itunes:summary>
      <itunes:subtitle>Tracy Harwood interviews Ricard Gras, Games Chair at SIGGRAPH Asia 2020Video: "Silver Bells and Golden Spurs" by Ricard GrasMade in Second LifeThe Machinima Reader by Henry Lowood and Michael NitscheNaughty Dog (The Last of Us 2)Epic MegaGrantsThe Unreal </itunes:subtitle>
      <itunes:keywords>machinima,siggraph,epic games,megagrants</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 2 (March 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 2 (March 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/b72b4049</link>
      <description>
        <![CDATA[<p><strong><br></strong><em>And Now For Something Completely Machinima</em> is a monthly, long form podcast devoted to machinima (movies made in game engines), real-time technologies and virtual reality.</p><p>Episode produced by <a href="https://z-studios.com/about/">Phil Rice</a>, joined by hosts <a href="http://www.rgrove.com/">Ricky Grove</a>, <a href="https://www.dmu.ac.uk/about-dmu/academic-staff/technology/tracy-harwood/tracy-harwood.aspx">Tracy Harwood</a>, and <a href="https://www.imdb.com/name/nm3426117/bio?ref_=nm_ov_bio_sm">Damien Valentine</a>.</p><p>Our second podcast features a discussion of recent news in the machinima and VR sphere, four very diverse short films, a cameo by Baby Yoda, an interview with SIGGRAPH Asia’s Ricard Gras, and much more!</p><p><strong>Contact and Feedback for this show: </strong><a href="https://completelymachinima.com/#talk"><strong>https://completelymachinima.com/#talk</strong></a></p><p><strong>Fully detailed and link-infused notes for this episode are available at:</strong><br><a href="https://completelymachinima.com/2021/03/04/season-1-episode-2/">https://completelymachinima.com/2021/03/04/season-1-episode-2/</a><br><strong><br>6m 55s – News</strong></p><ul><li><a href="https://bit.ly/3sL7ZTB"><strong>Red Dead Online PC Connection Troubles</strong></a></li><li><a href="https://bit.ly/3dTiG1R"><strong>1.7 Million New VR Users in 2020</strong></a></li><li><a href="https://bit.ly/2PjgPcE"><strong>Rob Weaver on UEBS</strong></a><ul><li>Vid: <a href="https://bit.ly/3bLD6ap">11,000 Penguins VS Santa Claus Army</a></li></ul></li><li><a href="https://bit.ly/2ZVJ17l">S<strong>neak peek at MetaHuman Creator</strong></a></li></ul><p><strong>34m 38s – Sponsor: Machinima P1mp – The Fat Cat Conference</strong></p><p><strong>38m 01s – Films</strong></p><p>Damien’s Pick</p><ul><li>Vid: <a href="https://www.youtube.com/watch?v=A5HDysOM0bI">“The Hamilton Incident” by Vindicator Jones</a> (rel 19 Mar 2017)</li></ul><p><strong>Tracy’s Picks</strong></p><ul><li>Vid:<a href="https://www.youtube.com/watch?v=ZbM2JjiaV2U"> “A Tribute to Halo – UE4 (4.26) (Unreal Engine)” by William Faucher</a> (rel 9 Feb 2021)</li><li>Vid: <a href="https://www.youtube.com/watch?v=C_BFemSE_ts">“Baby Outlaw &amp; Star Wars – Grogu, Mandalorian &amp; Gangster Blurrg (Unreal Engine)” by Kite &amp; Lightning</a> (rel 17 Feb 2021)</li><li>Vid: <a href="https://vimeo.com/505161050">“Cassini Logs (Unreal Engine)” by Alex Popescu and Tim Ben Cole</a> (rel 27 Jan 2021)<ul><li><a href="https://vimeo.com/showcase/7924145">Unreal Engine Short Film Challenge Australia Finalists</a></li></ul></li></ul><p><strong>Ricky’s Pick</strong></p><ul><li>Vid: <a href="https://vimeo.com/6946429">“The Ship (Unreal Tournament 2004)” by Mednios(Egils Mednis)</a> (rel 2009)</li></ul><p><strong>Phil’s Pick</strong></p><ul><li>Vid: <a href="https://www.youtube.com/watch?v=0_DIgsCpLsg">“I Built a 1000 Mile Long Hallway – The Sims 4” by GraystillPlays</a> (rel 24 Aug 2019)</li></ul><p><strong><br>1h 17m 47s – Interview: Ricard Gras</strong></p><ul><li><a href="https://twitter.com/ricardgras">Ricard Gras</a>, Games Chair at SIGGRAPH Asia 2020</li></ul><p><strong>1h 26m 56s – March Machinima History with Ben Grussi</strong></p><ul><li>Vid: <a href="https://vimeo.com/89817937">“Killer Robot” by Peter Rasmussen</a></li><li>Vid: <a href="https://archive.org/details/anna_fountainhead">“Anna” by Fountainhead Entertainment</a></li><li>Vid: <a href="https://www.youtube.com/watch?v=51OOyvJlIY4">“Eschaton: Darkening Twilight” by Strange Company</a></li></ul><p><strong>1h 30m 45s – Group Discussion</strong></p><ul><li>Mobile Machinima?</li><li>Why still use games?</li></ul><p><strong>Contact and Feedback for this show: </strong><a href="https://completelymachinima.com/#talk"><strong>https://completelymachinima.com/#talk</strong></a></p><p><strong>Music Credits are spoken at the tail end of the podcast audio. </strong></p><p>For complete details and links, please see the full liner notes at:<br><a href="https://completelymachinima.com/2021/03/04/season-1-episode-2/">https://completelymachinima.com/2021/03/04/season-1-episode-2/</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong><br></strong><em>And Now For Something Completely Machinima</em> is a monthly, long form podcast devoted to machinima (movies made in game engines), real-time technologies and virtual reality.</p><p>Episode produced by <a href="https://z-studios.com/about/">Phil Rice</a>, joined by hosts <a href="http://www.rgrove.com/">Ricky Grove</a>, <a href="https://www.dmu.ac.uk/about-dmu/academic-staff/technology/tracy-harwood/tracy-harwood.aspx">Tracy Harwood</a>, and <a href="https://www.imdb.com/name/nm3426117/bio?ref_=nm_ov_bio_sm">Damien Valentine</a>.</p><p>Our second podcast features a discussion of recent news in the machinima and VR sphere, four very diverse short films, a cameo by Baby Yoda, an interview with SIGGRAPH Asia’s Ricard Gras, and much more!</p><p><strong>Contact and Feedback for this show: </strong><a href="https://completelymachinima.com/#talk"><strong>https://completelymachinima.com/#talk</strong></a></p><p><strong>Fully detailed and link-infused notes for this episode are available at:</strong><br><a href="https://completelymachinima.com/2021/03/04/season-1-episode-2/">https://completelymachinima.com/2021/03/04/season-1-episode-2/</a><br><strong><br>6m 55s – News</strong></p><ul><li><a href="https://bit.ly/3sL7ZTB"><strong>Red Dead Online PC Connection Troubles</strong></a></li><li><a href="https://bit.ly/3dTiG1R"><strong>1.7 Million New VR Users in 2020</strong></a></li><li><a href="https://bit.ly/2PjgPcE"><strong>Rob Weaver on UEBS</strong></a><ul><li>Vid: <a href="https://bit.ly/3bLD6ap">11,000 Penguins VS Santa Claus Army</a></li></ul></li><li><a href="https://bit.ly/2ZVJ17l">S<strong>neak peek at MetaHuman Creator</strong></a></li></ul><p><strong>34m 38s – Sponsor: Machinima P1mp – The Fat Cat Conference</strong></p><p><strong>38m 01s – Films</strong></p><p>Damien’s Pick</p><ul><li>Vid: <a href="https://www.youtube.com/watch?v=A5HDysOM0bI">“The Hamilton Incident” by Vindicator Jones</a> (rel 19 Mar 2017)</li></ul><p><strong>Tracy’s Picks</strong></p><ul><li>Vid:<a href="https://www.youtube.com/watch?v=ZbM2JjiaV2U"> “A Tribute to Halo – UE4 (4.26) (Unreal Engine)” by William Faucher</a> (rel 9 Feb 2021)</li><li>Vid: <a href="https://www.youtube.com/watch?v=C_BFemSE_ts">“Baby Outlaw &amp; Star Wars – Grogu, Mandalorian &amp; Gangster Blurrg (Unreal Engine)” by Kite &amp; Lightning</a> (rel 17 Feb 2021)</li><li>Vid: <a href="https://vimeo.com/505161050">“Cassini Logs (Unreal Engine)” by Alex Popescu and Tim Ben Cole</a> (rel 27 Jan 2021)<ul><li><a href="https://vimeo.com/showcase/7924145">Unreal Engine Short Film Challenge Australia Finalists</a></li></ul></li></ul><p><strong>Ricky’s Pick</strong></p><ul><li>Vid: <a href="https://vimeo.com/6946429">“The Ship (Unreal Tournament 2004)” by Mednios(Egils Mednis)</a> (rel 2009)</li></ul><p><strong>Phil’s Pick</strong></p><ul><li>Vid: <a href="https://www.youtube.com/watch?v=0_DIgsCpLsg">“I Built a 1000 Mile Long Hallway – The Sims 4” by GraystillPlays</a> (rel 24 Aug 2019)</li></ul><p><strong><br>1h 17m 47s – Interview: Ricard Gras</strong></p><ul><li><a href="https://twitter.com/ricardgras">Ricard Gras</a>, Games Chair at SIGGRAPH Asia 2020</li></ul><p><strong>1h 26m 56s – March Machinima History with Ben Grussi</strong></p><ul><li>Vid: <a href="https://vimeo.com/89817937">“Killer Robot” by Peter Rasmussen</a></li><li>Vid: <a href="https://archive.org/details/anna_fountainhead">“Anna” by Fountainhead Entertainment</a></li><li>Vid: <a href="https://www.youtube.com/watch?v=51OOyvJlIY4">“Eschaton: Darkening Twilight” by Strange Company</a></li></ul><p><strong>1h 30m 45s – Group Discussion</strong></p><ul><li>Mobile Machinima?</li><li>Why still use games?</li></ul><p><strong>Contact and Feedback for this show: </strong><a href="https://completelymachinima.com/#talk"><strong>https://completelymachinima.com/#talk</strong></a></p><p><strong>Music Credits are spoken at the tail end of the podcast audio. </strong></p><p>For complete details and links, please see the full liner notes at:<br><a href="https://completelymachinima.com/2021/03/04/season-1-episode-2/">https://completelymachinima.com/2021/03/04/season-1-episode-2/</a></p>]]>
      </content:encoded>
      <pubDate>Wed, 03 Mar 2021 21:00:00 -0800</pubDate>
      <author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/b72b4049/5ec52676.mp3" length="83248894" type="audio/mpeg"/>
      <itunes:author>Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice</itunes:author>
      <itunes:duration>6933</itunes:duration>
      <itunes:summary>And Now For Something Completely Machinima is a monthly, long form podcast devoted to machinima (movies made in game engines), real-time technologies and virtual reality.

Episode produced by Phil Rice, joined by hosts Ricky Grove, Tracy Harwood, and Damien Valentine.

Our second podcast features a discussion of recent news in the machinima and VR sphere, four very diverse short films, a cameo by Baby Yoda, an interview with SIGGRAPH Asia’s Ricard Gras, and much more!

Contact and Feedback for this show: https://completelymachinima.com/#talk

Fully detailed and link-infused notes for this episode are available at:
https://completelymachinima.com/2021/03/04/season-1-episode-2/</itunes:summary>
      <itunes:subtitle>And Now For Something Completely Machinima is a monthly, long form podcast devoted to machinima (movies made in game engines), real-time technologies and virtual reality.

Episode produced by Phil Rice, joined by hosts Ricky Grove, Tracy Harwood, and Da</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/b72b4049/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Phil: Why I Love Working with Ricky, Tracy, and Damien</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:title>Phil: Why I Love Working with Ricky, Tracy, and Damien</itunes:title>
      <itunes:episodeType>trailer</itunes:episodeType>
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      <link>https://share.transistor.fm/s/38e7a21d</link>
      <description>
        <![CDATA[<p>Completely Machinima episode 2 premieres on the 4th of March, 2021.</p><p>Video Teaser:  <a href="https://www.youtube.com/watch?v=eEN570uhesk">https://www.youtube.com/watch?v=eEN570uhesk</a></p><p>  We'd love to hear your feedback!<br><a href="https://completelymachinima.com/#talk">https://completelymachinima.com/#talk</a></p><p>Music Credit:<br>"Quirky Dog" by Kevin McLeod - <a href="https://filmmusic.io/song/4259-quirky-dog">https://filmmusic.io/song/4259-quirky-dog</a> - License: <a href="https://filmmusic.io/standard-license">https://filmmusic.io/standard-license</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Completely Machinima episode 2 premieres on the 4th of March, 2021.</p><p>Video Teaser:  <a href="https://www.youtube.com/watch?v=eEN570uhesk">https://www.youtube.com/watch?v=eEN570uhesk</a></p><p>  We'd love to hear your feedback!<br><a href="https://completelymachinima.com/#talk">https://completelymachinima.com/#talk</a></p><p>Music Credit:<br>"Quirky Dog" by Kevin McLeod - <a href="https://filmmusic.io/song/4259-quirky-dog">https://filmmusic.io/song/4259-quirky-dog</a> - License: <a href="https://filmmusic.io/standard-license">https://filmmusic.io/standard-license</a></p>]]>
      </content:encoded>
      <pubDate>Sat, 27 Feb 2021 11:00:00 -0800</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/38e7a21d/45330819.mp3" length="1797285" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>146</itunes:duration>
      <itunes:summary>Completely Machinima episode 2 premieres on the 4th of March, 2021.Video Teaser:  https://www.youtube.com/watch?v=eEN570uhesk  We'd love to hear your feedback!https://completelymachinima.com/#talkMusic Credit:"Quirky Dog" by Kevin McLeod - https://filmmusic.io/song/4259-quirky-dog - License: https://filmmusic.io/standard-license</itunes:summary>
      <itunes:subtitle>Completely Machinima episode 2 premieres on the 4th of March, 2021.Video Teaser:  https://www.youtube.com/watch?v=eEN570uhesk  We'd love to hear your feedback!https://completelymachinima.com/#talkMusic Credit:"Quirky Dog" by Kevin McLeod - https://filmmus</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Completely Machinima S1 Ep 1 (February 2021)</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>Completely Machinima S1 Ep 1 (February 2021)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/37dbd2c0</link>
      <description>
        <![CDATA[<p><strong>Show Notes for Podcast 1</strong><br><em>And Now For Something Completely Machinima </em>is a monthly, hour-long podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. </p><p><strong>Machinima News</strong> </p><ul><li>Ricky shares his discovery of a new Epic/Unreal Engine course for machinima filmmakers:<a href="https://bit.ly/3tgFEWh"> Independent Filmmaking in the Unreal Engine</a>. </li><li>Phil updates us on the <a href="https://www.nvidia.com/en-us/geforce/machinima/">NVIDIA Omniverse Machinima</a> feature which was announced in October 2020, but has yet to appear. </li><li>Tracy tells us about the<a href="https://nwn.blogs.com/nwn/2020/07/linden-lab-second-life-acquired.html"> sale of Second Life</a> and Disney's incredible virtual production <a href="https://www.tomorrowland.com/en/around-the-world/welcome">Tomorrowland: Around the World</a> and the supporting <a href="https://youtu.be/nBBaHKQHxiU">After Movie machinima</a>. </li><li>And finally, Damien shares his research into film festivals around the world that accept machinima films like <a href="https://filmfreeway.com/FantaSciShortFilmFestival">FantaSci Short Film</a> Festival and the <a href="https://filmfreeway.com/NewMediaFilmFestival">New Media Film Festival</a></li></ul><p><strong>Machinima Films of the Month</strong></p><ul><li>Damien tells us about the Cyberpunk 2077 trailer remade in World of Warcraft called "<a href="https://www.youtube.com/watch?v=homqyBxHwis">World of Cyberpunk Trailer</a>"</li><li>Tracy goes retro with her choice of an amazing machinima film <a href="https://www.youtube.com/watch?v=DjmLhR6jnjo&amp;gl=GB%C2%A0">"Beast" by Leo Lucien-Bey</a>. </li><li>Phil chooses a very contemporary film, <a href="https://www.youtube.com/watch?v=xbCXcyEkMvY">"Sugar" by Evan Ryan</a> shot in the brand-new machinima/animation tool <a href="https://store.steampowered.com/app/1355310/Nightmare_Puppeteer/">"Nightmare Puppeteer" created by M dot Strange</a>.</li><li>Ricky shares his love of "<a href="https://youtu.be/N0GeEmDeffA">The Town That Dreaded Sundown" trailer by David Vann</a> which was shot in Rockstar's Red Dead Redemption 2. </li></ul><p><strong>Machinima Filmmaker Interview - David Vann</strong></p><ul><li>Ricky contacted the director of the "Town That Dreaded Sundown" trailer (<a href="https://www.youtube.com/c/gigerbrick/videos">David Vann</a>) by phone and spoke with him about his background as a filmmaker and how he created his film in RDR2. David also spoke about his stop-motion Lego films which are hilarious and satirical. </li></ul><p><strong>Machinima Group Discussion</strong></p><ul><li>Ricky posed two questions to his other three hosts 1, <em>What is the difference between the terms "machinima", "real-time animation" and "virtual cinema?" </em>and 2, <em>What is the status of machinima in 2021? Is machinima in decline or are we advancing? </em> The answers ranged through machinima films/filmmakers past and present.</li></ul><p>Uncut version of our Machinima News is <a href="https://completelymachinima.com/2021/02/04/podcast-1-machinima-news-uncut/">available here</a></p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p><strong>Show Notes for Podcast 1</strong><br><em>And Now For Something Completely Machinima </em>is a monthly, hour-long podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. </p><p><strong>Machinima News</strong> </p><ul><li>Ricky shares his discovery of a new Epic/Unreal Engine course for machinima filmmakers:<a href="https://bit.ly/3tgFEWh"> Independent Filmmaking in the Unreal Engine</a>. </li><li>Phil updates us on the <a href="https://www.nvidia.com/en-us/geforce/machinima/">NVIDIA Omniverse Machinima</a> feature which was announced in October 2020, but has yet to appear. </li><li>Tracy tells us about the<a href="https://nwn.blogs.com/nwn/2020/07/linden-lab-second-life-acquired.html"> sale of Second Life</a> and Disney's incredible virtual production <a href="https://www.tomorrowland.com/en/around-the-world/welcome">Tomorrowland: Around the World</a> and the supporting <a href="https://youtu.be/nBBaHKQHxiU">After Movie machinima</a>. </li><li>And finally, Damien shares his research into film festivals around the world that accept machinima films like <a href="https://filmfreeway.com/FantaSciShortFilmFestival">FantaSci Short Film</a> Festival and the <a href="https://filmfreeway.com/NewMediaFilmFestival">New Media Film Festival</a></li></ul><p><strong>Machinima Films of the Month</strong></p><ul><li>Damien tells us about the Cyberpunk 2077 trailer remade in World of Warcraft called "<a href="https://www.youtube.com/watch?v=homqyBxHwis">World of Cyberpunk Trailer</a>"</li><li>Tracy goes retro with her choice of an amazing machinima film <a href="https://www.youtube.com/watch?v=DjmLhR6jnjo&amp;gl=GB%C2%A0">"Beast" by Leo Lucien-Bey</a>. </li><li>Phil chooses a very contemporary film, <a href="https://www.youtube.com/watch?v=xbCXcyEkMvY">"Sugar" by Evan Ryan</a> shot in the brand-new machinima/animation tool <a href="https://store.steampowered.com/app/1355310/Nightmare_Puppeteer/">"Nightmare Puppeteer" created by M dot Strange</a>.</li><li>Ricky shares his love of "<a href="https://youtu.be/N0GeEmDeffA">The Town That Dreaded Sundown" trailer by David Vann</a> which was shot in Rockstar's Red Dead Redemption 2. </li></ul><p><strong>Machinima Filmmaker Interview - David Vann</strong></p><ul><li>Ricky contacted the director of the "Town That Dreaded Sundown" trailer (<a href="https://www.youtube.com/c/gigerbrick/videos">David Vann</a>) by phone and spoke with him about his background as a filmmaker and how he created his film in RDR2. David also spoke about his stop-motion Lego films which are hilarious and satirical. </li></ul><p><strong>Machinima Group Discussion</strong></p><ul><li>Ricky posed two questions to his other three hosts 1, <em>What is the difference between the terms "machinima", "real-time animation" and "virtual cinema?" </em>and 2, <em>What is the status of machinima in 2021? Is machinima in decline or are we advancing? </em> The answers ranged through machinima films/filmmakers past and present.</li></ul><p>Uncut version of our Machinima News is <a href="https://completelymachinima.com/2021/02/04/podcast-1-machinima-news-uncut/">available here</a></p>]]>
      </content:encoded>
      <pubDate>Thu, 04 Feb 2021 03:00:00 -0800</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/37dbd2c0/b5dd1c9f.mp3" length="53531443" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>4457</itunes:duration>
      <itunes:summary>This podcast was produced by Ricky Grove. He is joined by hosts Phil Rice, Tracy Harwood and Damien Valentine.  More detailed bios are available at our podcast website www.completelymachinima.com

Podcast 1 Summary
Our first podcast features four main sections along with a short satirical skit. We've created time-stamps for each section and links for topics discussed are in the description.</itunes:summary>
      <itunes:subtitle>This podcast was produced by Ricky Grove. He is joined by hosts Phil Rice, Tracy Harwood and Damien Valentine.  More detailed bios are available at our podcast website www.completelymachinima.com

Podcast 1 Summary
Our first podcast features four main </itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/37dbd2c0/transcript.txt" type="text/plain"/>
    </item>
    <item>
      <title>Completely Machinima Podcast Premiere Trailer</title>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:title>Completely Machinima Podcast Premiere Trailer</itunes:title>
      <itunes:episodeType>trailer</itunes:episodeType>
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      <link>https://share.transistor.fm/s/4366f40d</link>
      <description>
        <![CDATA[<p>Machinima veterans <a href="https://z-studios.com/about/">Phil Rice</a> and <a href="https://twitter.com/rickygrove?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor">Ricky Grove</a> along with their machinima pals <a href="https://www.dmu.ac.uk/about-dmu/academic-staff/technology/tracy-harwood/tracy-harwood.aspx">Tracy Harwood</a> and <a href="https://magazine.renderosity.com/article/5771/a-qa-with-filmmaker-damien-valentine-darth-angelus">Damien Valentine</a> are creating a brand-new podcast devoted to machinima (the art of making movies with games), real-time technology and a bit of virtual reality. Their premiere episode will start on February 4, 2021, and will feature news, films, interviews, discussion and satiric comedy all focused on machinima and machinima filmmakers<br><br>This teaser/trailer will give you and idea of the style of the Completely Machinima podcast - fun, free wheeling with sharp discussion and a heavy dose of satire. <br><br>Join Phil, Ricky, Tracy and Damien on the <b>first Thursday of every month</b> for an hour-long show that will entertain and enlighten you!<br><br>You can find out more detailed information along with a blog at the <a href="http://www.completelymachinima.com">completelymachinima.com</a> website. Note that in the coming weeks the Completely Machinima Podcast will be available on major podcast sites like Apple and Google podcasts. </p>]]>
      </description>
      <content:encoded>
        <![CDATA[<p>Machinima veterans <a href="https://z-studios.com/about/">Phil Rice</a> and <a href="https://twitter.com/rickygrove?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor">Ricky Grove</a> along with their machinima pals <a href="https://www.dmu.ac.uk/about-dmu/academic-staff/technology/tracy-harwood/tracy-harwood.aspx">Tracy Harwood</a> and <a href="https://magazine.renderosity.com/article/5771/a-qa-with-filmmaker-damien-valentine-darth-angelus">Damien Valentine</a> are creating a brand-new podcast devoted to machinima (the art of making movies with games), real-time technology and a bit of virtual reality. Their premiere episode will start on February 4, 2021, and will feature news, films, interviews, discussion and satiric comedy all focused on machinima and machinima filmmakers<br><br>This teaser/trailer will give you and idea of the style of the Completely Machinima podcast - fun, free wheeling with sharp discussion and a heavy dose of satire. <br><br>Join Phil, Ricky, Tracy and Damien on the <b>first Thursday of every month</b> for an hour-long show that will entertain and enlighten you!<br><br>You can find out more detailed information along with a blog at the <a href="http://www.completelymachinima.com">completelymachinima.com</a> website. Note that in the coming weeks the Completely Machinima Podcast will be available on major podcast sites like Apple and Google podcasts. </p>]]>
      </content:encoded>
      <pubDate>Sun, 31 Jan 2021 09:00:00 -0800</pubDate>
      <author>Ricky Grove and Phil Rice</author>
      <enclosure url="https://media.transistor.fm/4366f40d/1e5a4085.mp3" length="1571430" type="audio/mpeg"/>
      <itunes:author>Ricky Grove and Phil Rice</itunes:author>
      <itunes:duration>127</itunes:duration>
      <itunes:summary>Machinima veterans Phil Rice and Ricky Grove along with their machinima pals Tracy Harwood and Damien Valentine are creating a brand-new podcast devoted to machinima (the art of making movies with games), real-time technology and a bit of virtual reality. Their premiere episode will start on February 4, 2021, and will feature news, films, interviews, discussion and satiric comedy all focused on machinima and machinima filmmakersThis teaser/trailer will give you and idea of the style of the Completely Machinima podcast - fun, free wheeling with sharp discussion and a heavy dose of satire. Join Phil, Ricky, Tracy and Damien on the first Thursday of every month for an hour-long show that will entertain and enlighten you!You can find out more detailed information along with a blog at the completelymachinima.com website. Note that in the coming weeks the Completely Machinima Podcast will be available on major podcast sites like Apple and Google podcasts. </itunes:summary>
      <itunes:subtitle>Machinima veterans Phil Rice and Ricky Grove along with their machinima pals Tracy Harwood and Damien Valentine are creating a brand-new podcast devoted to machinima (the art of making movies with games), real-time technology and a bit of virtual reality.</itunes:subtitle>
      <itunes:keywords>machinima, storytelling, filmmaking, real time animation</itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
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