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    <title>每日AI论文</title>
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    <description>每个工作日更新，解读 Hugging Face Daily Papers（https://huggingface.co/papers）中得票最高的论文。播客文稿和音频均由 AI 生成。欢迎反馈与建议！邮箱：dailypapercast.ai@gmail.com

创作者：
Jingwen Liang，3D 机器学习，https://www.linkedin.com/in/jingwen-liang/
Gengyu Wang，LLM ML，http://wanggengyu.com

英文版收听：
Spotify：https://open.spotify.com/show/21nrhmdaA8qoBiH8q03NXL
Apple Podcasts：https://podcasts.apple.com/us/podcast/daily-paper-cast/id1777620236

封面图片：Kawen Kuang https://kawen.art</description>
    <copyright>© 2026 Jingwen Liang, Gengyu Wang</copyright>
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    <podcast:locked>yes</podcast:locked>
    <language>zh-cn</language>
    <pubDate>Wed, 19 Aug 2026 02:13:57 -0700</pubDate>
    <lastBuildDate>Wed, 19 Aug 2026 02:14:16 -0700</lastBuildDate>
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      <title>每日AI论文</title>
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    <itunes:type>episodic</itunes:type>
    <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
    <itunes:image href="https://img.transistorcdn.com/VvGYyRT5e1LN51i92oilsipduk6ATUZg6n6KvnSwYXE/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zNDA0/N2ZiNGQ5OTI5ZmRi/YmEyN2RiZjBiNDUw/M2U2ZC5wbmc.jpg"/>
    <itunes:summary>每个工作日更新，解读 Hugging Face Daily Papers（https://huggingface.co/papers）中得票最高的论文。播客文稿和音频均由 AI 生成。欢迎反馈与建议！邮箱：dailypapercast.ai@gmail.com

创作者：
Jingwen Liang，3D 机器学习，https://www.linkedin.com/in/jingwen-liang/
Gengyu Wang，LLM ML，http://wanggengyu.com

英文版收听：
Spotify：https://open.spotify.com/show/21nrhmdaA8qoBiH8q03NXL
Apple Podcasts：https://podcasts.apple.com/us/podcast/daily-paper-cast/id1777620236

封面图片：Kawen Kuang https://kawen.art</itunes:summary>
    <itunes:subtitle>每个工作日更新，解读 Hugging Face Daily Papers（https://huggingface.co/papers）中得票最高的论文。播客文稿和音频均由 AI 生成。欢迎反馈与建议！邮箱：dailypapercast.ai@gmail.com

创作者：
Jingwen Liang，3D 机器学习，https://www.linkedin.com/in/jingwen-liang/
Gengyu Wang，LLM ML，http://wanggengyu.com

英文版收听：
Spotify：https://open.spotify.com/show/21nrhmdaA8qoBiH8q03NXL
Apple Podcasts：https://podcasts.apple.com/us/podcast/daily-paper-cast/id1777620236

封面图片：Kawen Kuang https://kawen.art.</itunes:subtitle>
    <itunes:keywords></itunes:keywords>
    <itunes:owner>
      <itunes:name>Jingwen Liang, Gengyu Wang</itunes:name>
      <itunes:email>dailypapercast.ai@gmail.com</itunes:email>
    </itunes:owner>
    <itunes:complete>No</itunes:complete>
    <itunes:explicit>No</itunes:explicit>
    <item>
      <title>Learn What's Left, Not What's Mastered: Saturation Aware Advantage Reweighting for Multi-Reward Policy Optimization</title>
      <itunes:episode>56</itunes:episode>
      <podcast:episode>56</podcast:episode>
      <itunes:title>Learn What's Left, Not What's Mastered: Saturation Aware Advantage Reweighting for Multi-Reward Policy Optimization</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <description>
        <![CDATA[
            <p>🤗 Upvotes: 49 | cs.LG, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yixuan Wang, Yifei Chen, Haichao Zhang, Haozheng Luo, Xander Wu, Jie Ni, Yun Fu, Nuno Vasconcelos, Yijiang Li</p>

            <p><strong>标题:</strong><br>
            Learn What's Left, Not What's Mastered: Saturation Aware Advantage Reweighting for Multi-Reward Policy Optimization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.16072v1">http://arxiv.org/abs/2608.16072v1</a></p>

            <p><strong>摘要:</strong><br>
            Reinforcement learning (RL) with group-relative advantages has become the de facto standard for post-training language model reasoners. However, when optimizing multiple reward objectives, existing methods typically scalarize the reward vector with a fixed weighted sum before group-wise standardization. We show that this design leads to two fundamental problems: rollouts with distinct reward profiles can receive identical advantages, and all objectives are optimized with fixed relative weights regardless of their current level of saturation. As a result, training continues to allocate gradient budget to already-solved objectives instead of focusing on those with greater remaining headroom. We introduce \textbf{Saturation Aware Advantage Reweighting for Multi-Reward Policy Optimization} (SA-MRPO), which standardizes each reward objective independently and adaptively discounts its contribution according to a batch-level estimate of objective saturation. This dynamically reallocates optimization effort toward under-optimized objectives while empirically maintaining performance on those that are already well satisfied. We further show that saturation-aware reweighting can reverse the sign of an update, rather than merely rescale its magnitude. Across mathematical reasoning with two- and three-objective reward combinations, SA-MRPO improves the harder correctness objective over GDPO in 12 of 15 benchmark comparisons, with gains of up to $5\%$ on AIME24. On adaptive reasoning it improves accuracy on all five benchmarks, by $3.8\%$ on average and up to $9.2 \%$ on AMC23, and on coding benchmarks it improves pass rate by up to $2.3\%$, while in all settings maintaining the easier objectives near their already satisfied levels.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 49 | cs.LG, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yixuan Wang, Yifei Chen, Haichao Zhang, Haozheng Luo, Xander Wu, Jie Ni, Yun Fu, Nuno Vasconcelos, Yijiang Li</p>

            <p><strong>标题:</strong><br>
            Learn What's Left, Not What's Mastered: Saturation Aware Advantage Reweighting for Multi-Reward Policy Optimization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.16072v1">http://arxiv.org/abs/2608.16072v1</a></p>

            <p><strong>摘要:</strong><br>
            Reinforcement learning (RL) with group-relative advantages has become the de facto standard for post-training language model reasoners. However, when optimizing multiple reward objectives, existing methods typically scalarize the reward vector with a fixed weighted sum before group-wise standardization. We show that this design leads to two fundamental problems: rollouts with distinct reward profiles can receive identical advantages, and all objectives are optimized with fixed relative weights regardless of their current level of saturation. As a result, training continues to allocate gradient budget to already-solved objectives instead of focusing on those with greater remaining headroom. We introduce \textbf{Saturation Aware Advantage Reweighting for Multi-Reward Policy Optimization} (SA-MRPO), which standardizes each reward objective independently and adaptively discounts its contribution according to a batch-level estimate of objective saturation. This dynamically reallocates optimization effort toward under-optimized objectives while empirically maintaining performance on those that are already well satisfied. We further show that saturation-aware reweighting can reverse the sign of an update, rather than merely rescale its magnitude. Across mathematical reasoning with two- and three-objective reward combinations, SA-MRPO improves the harder correctness objective over GDPO in 12 of 15 benchmark comparisons, with gains of up to $5\%$ on AIME24. On adaptive reasoning it improves accuracy on all five benchmarks, by $3.8\%$ on average and up to $9.2 \%$ on AMC23, and on coding benchmarks it improves pass rate by up to $2.3\%$, while in all settings maintaining the easier objectives near their already satisfied levels.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 19 Aug 2026 02:13:57 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/3df7e6b1/814cb604.mp3" length="15150585" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>942</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 49 | cs.LG, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yixuan Wang, Yifei Chen, Haichao Zhang, Haozheng Luo, Xander Wu, Jie Ni, Yun Fu, Nuno Vasconcelos, Yijiang Li</p>

            <p><strong>标题:</strong><br>
            Learn What's Left, Not What's Mastered: Saturation Aware Advantage Reweighting for Multi-Reward Policy Optimization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.16072v1">http://arxiv.org/abs/2608.16072v1</a></p>

            <p><strong>摘要:</strong><br>
            Reinforcement learning (RL) with group-relative advantages has become the de facto standard for post-training language model reasoners. However, when optimizing multiple reward objectives, existing methods typically scalarize the reward vector with a fixed weighted sum before group-wise standardization. We show that this design leads to two fundamental problems: rollouts with distinct reward profiles can receive identical advantages, and all objectives are optimized with fixed relative weights regardless of their current level of saturation. As a result, training continues to allocate gradient budget to already-solved objectives instead of focusing on those with greater remaining headroom. We introduce \textbf{Saturation Aware Advantage Reweighting for Multi-Reward Policy Optimization} (SA-MRPO), which standardizes each reward objective independently and adaptively discounts its contribution according to a batch-level estimate of objective saturation. This dynamically reallocates optimization effort toward under-optimized objectives while empirically maintaining performance on those that are already well satisfied. We further show that saturation-aware reweighting can reverse the sign of an update, rather than merely rescale its magnitude. Across mathematical reasoning with two- and three-objective reward combinations, SA-MRPO improves the harder correctness objective over GDPO in 12 of 15 benchmark comparisons, with gains of up to $5\%$ on AIME24. On adaptive reasoning it improves accuracy on all five benchmarks, by $3.8\%$ on average and up to $9.2 \%$ on AMC23, and on coding benchmarks it improves pass rate by up to $2.3\%$, while in all settings maintaining the easier objectives near their already satisfied levels.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/3df7e6b1/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>MOSS-VL Technical Report</title>
      <itunes:episode>55</itunes:episode>
      <podcast:episode>55</podcast:episode>
      <itunes:title>MOSS-VL Technical Report</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3d548966-a8cb-427e-a4c0-daf3ef9de758</guid>
      <link>https://share.transistor.fm/s/19354ee2</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 39 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Pengyu Wang, Chenkun Tan, Shaojun Zhou, Qirui Zhou, Yanxin Chen, Xingyang He, Huazheng Zeng, Jijun Cheng, Chenghao Wang, Xiaomeng Qian, Pengfei Wang, Zhan Huang, Shanqing Gao, Wei Huang, Longjun Cao, Wu Ran, Jie Liu, Changtai Zhu, Hongkai Wang, Yixian Tian, Chenghao Liu, Zhen Ye, Xinghao Wang, Botian Jiang, Guoguo Feng, Zhaoye Fei, Ruixiao Li, Mingshu Chen, Yang Gao, Qinyuan Cheng, Shimin Li, Xipeng Qiu</p>

            <p><strong>标题:</strong><br>
            MOSS-VL Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.15045v1">http://arxiv.org/abs/2608.15045v1</a></p>

            <p><strong>摘要:</strong><br>
            We present MOSS-VL, an open vision-language model family that treats real-time interaction -- perceiving while it speaks -- as a first-class capability. It is co-designed across the stack: the language decoder attends to vision only through gated cross-attention, so the model can naturally see incoming frames while generating; a synthesized interaction corpus supervises when to speak, when to stay silent, and when to revise; and a staged curriculum concentrates all real-time-specific training in one light final stage over a strong offline foundation. Offline, MOSS-VL-Instruct is competitive at comparable scale and leads temporal-reasoning video sets. Across four streaming benchmarks, MOSS-VL-Realtime posts the best average on three (second on the fourth) among open-source streaming models, sweeping the three subsets that squarely test proactive behavior -- 66.0 vs. 37.5 for the best baseline on OmniMMI Proactive Alerting. With 11.3B parameters but visual tokens outside the decoded sequence, MOSS-VL widens its time-to-first-token advantage over same-backbone Qwen3-VL-8B from 2.8x to 5.1x as visual context grows. We release all five checkpoints, the training curriculum, and the real-time inference code at https://github.com/OpenMOSS/MOSS-VL.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 39 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Pengyu Wang, Chenkun Tan, Shaojun Zhou, Qirui Zhou, Yanxin Chen, Xingyang He, Huazheng Zeng, Jijun Cheng, Chenghao Wang, Xiaomeng Qian, Pengfei Wang, Zhan Huang, Shanqing Gao, Wei Huang, Longjun Cao, Wu Ran, Jie Liu, Changtai Zhu, Hongkai Wang, Yixian Tian, Chenghao Liu, Zhen Ye, Xinghao Wang, Botian Jiang, Guoguo Feng, Zhaoye Fei, Ruixiao Li, Mingshu Chen, Yang Gao, Qinyuan Cheng, Shimin Li, Xipeng Qiu</p>

            <p><strong>标题:</strong><br>
            MOSS-VL Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.15045v1">http://arxiv.org/abs/2608.15045v1</a></p>

            <p><strong>摘要:</strong><br>
            We present MOSS-VL, an open vision-language model family that treats real-time interaction -- perceiving while it speaks -- as a first-class capability. It is co-designed across the stack: the language decoder attends to vision only through gated cross-attention, so the model can naturally see incoming frames while generating; a synthesized interaction corpus supervises when to speak, when to stay silent, and when to revise; and a staged curriculum concentrates all real-time-specific training in one light final stage over a strong offline foundation. Offline, MOSS-VL-Instruct is competitive at comparable scale and leads temporal-reasoning video sets. Across four streaming benchmarks, MOSS-VL-Realtime posts the best average on three (second on the fourth) among open-source streaming models, sweeping the three subsets that squarely test proactive behavior -- 66.0 vs. 37.5 for the best baseline on OmniMMI Proactive Alerting. With 11.3B parameters but visual tokens outside the decoded sequence, MOSS-VL widens its time-to-first-token advantage over same-backbone Qwen3-VL-8B from 2.8x to 5.1x as visual context grows. We release all five checkpoints, the training curriculum, and the real-time inference code at https://github.com/OpenMOSS/MOSS-VL.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 19 Aug 2026 02:04:54 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/19354ee2/c14eb0d4.mp3" length="13392975" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>832</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 39 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Pengyu Wang, Chenkun Tan, Shaojun Zhou, Qirui Zhou, Yanxin Chen, Xingyang He, Huazheng Zeng, Jijun Cheng, Chenghao Wang, Xiaomeng Qian, Pengfei Wang, Zhan Huang, Shanqing Gao, Wei Huang, Longjun Cao, Wu Ran, Jie Liu, Changtai Zhu, Hongkai Wang, Yixian Tian, Chenghao Liu, Zhen Ye, Xinghao Wang, Botian Jiang, Guoguo Feng, Zhaoye Fei, Ruixiao Li, Mingshu Chen, Yang Gao, Qinyuan Cheng, Shimin Li, Xipeng Qiu</p>

            <p><strong>标题:</strong><br>
            MOSS-VL Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.15045v1">http://arxiv.org/abs/2608.15045v1</a></p>

            <p><strong>摘要:</strong><br>
            We present MOSS-VL, an open vision-language model family that treats real-time interaction -- perceiving while it speaks -- as a first-class capability. It is co-designed across the stack: the language decoder attends to vision only through gated cross-attention, so the model can naturally see incoming frames while generating; a synthesized interaction corpus supervises when to speak, when to stay silent, and when to revise; and a staged curriculum concentrates all real-time-specific training in one light final stage over a strong offline foundation. Offline, MOSS-VL-Instruct is competitive at comparable scale and leads temporal-reasoning video sets. Across four streaming benchmarks, MOSS-VL-Realtime posts the best average on three (second on the fourth) among open-source streaming models, sweeping the three subsets that squarely test proactive behavior -- 66.0 vs. 37.5 for the best baseline on OmniMMI Proactive Alerting. With 11.3B parameters but visual tokens outside the decoded sequence, MOSS-VL widens its time-to-first-token advantage over same-backbone Qwen3-VL-8B from 2.8x to 5.1x as visual context grows. We release all five checkpoints, the training curriculum, and the real-time inference code at https://github.com/OpenMOSS/MOSS-VL.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/19354ee2/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>ClawGym II: Exploring Black-Box RL on Agent Harness</title>
      <itunes:episode>54</itunes:episode>
      <podcast:episode>54</podcast:episode>
      <itunes:title>ClawGym II: Exploring Black-Box RL on Agent Harness</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">56a1b946-add7-4fe3-a8e9-7b46bce44798</guid>
      <link>https://share.transistor.fm/s/1d1bb02a</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 35 | cs.CL, cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Huatong Song, Fei Bai, Ming Yang, Renyuan Li, Jia Deng, Jujie He, Zhange Zhang, Daixuan Cheng, Yan Xing, Qi Yun, Xuxing Chen, Danyang Li, Feng Chang, Chuan Hao, Ran Tao, Jian Yang, Bryan Dai, Wayne Xin Zhao, Mingjie Tang, Ji-Rong Wen</p>

            <p><strong>标题:</strong><br>
            ClawGym II: Exploring Black-Box RL on Agent Harness</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.16798v1">http://arxiv.org/abs/2608.16798v1</a></p>

            <p><strong>摘要:</strong><br>
            Agent harnesses have substantially improved performance on long-horizon tasks by coordinating agent interactions with the environment. However, reinforcement learning through complex harnesses remains largely unexplored, as scaling such training to long-horizon agent tasks introduces fundamental challenges. In this work, we present a unified black-box RL framework for stable and scalable optimization of general agents through complex harnesses. Concretely, we first build a sandbox-based execution infrastructure that isolates task environments and harnesses within temporary sandboxes for large-scale concurrent rollouts. We then decouple policy optimization from opaque harness execution and place a serving proxy at the model boundary to capture model calls. To reconstruct multi-turn trajectories and improve training efficiency, we organize the captured calls into prefix trees and further adapt both critic-based PPO and critic-free GRPO to optimize over the recovered tree structure. Meanwhile, we maintain training-inference consistency throughout the optimization process. Finally, we introduce mix-harness training, allowing a single model to be jointly optimized by heterogeneous harnesses. With Qwen3-30A3B, black-box RL improves Pass@1 on ClawGym-Bench by 9.98 and 14.81 points through OpenClaw and Claude Code, respectively, while remaining stable over 200-400 optimization steps. Moreover, the framework yields consistent gains on more challenging tasks such as JobBench and OfficeQA. Overall, our framework enables effective, stable, and scalable optimization of general agents through black-box harnesses, supporting unified training across heterogeneous execution systems.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 35 | cs.CL, cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Huatong Song, Fei Bai, Ming Yang, Renyuan Li, Jia Deng, Jujie He, Zhange Zhang, Daixuan Cheng, Yan Xing, Qi Yun, Xuxing Chen, Danyang Li, Feng Chang, Chuan Hao, Ran Tao, Jian Yang, Bryan Dai, Wayne Xin Zhao, Mingjie Tang, Ji-Rong Wen</p>

            <p><strong>标题:</strong><br>
            ClawGym II: Exploring Black-Box RL on Agent Harness</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.16798v1">http://arxiv.org/abs/2608.16798v1</a></p>

            <p><strong>摘要:</strong><br>
            Agent harnesses have substantially improved performance on long-horizon tasks by coordinating agent interactions with the environment. However, reinforcement learning through complex harnesses remains largely unexplored, as scaling such training to long-horizon agent tasks introduces fundamental challenges. In this work, we present a unified black-box RL framework for stable and scalable optimization of general agents through complex harnesses. Concretely, we first build a sandbox-based execution infrastructure that isolates task environments and harnesses within temporary sandboxes for large-scale concurrent rollouts. We then decouple policy optimization from opaque harness execution and place a serving proxy at the model boundary to capture model calls. To reconstruct multi-turn trajectories and improve training efficiency, we organize the captured calls into prefix trees and further adapt both critic-based PPO and critic-free GRPO to optimize over the recovered tree structure. Meanwhile, we maintain training-inference consistency throughout the optimization process. Finally, we introduce mix-harness training, allowing a single model to be jointly optimized by heterogeneous harnesses. With Qwen3-30A3B, black-box RL improves Pass@1 on ClawGym-Bench by 9.98 and 14.81 points through OpenClaw and Claude Code, respectively, while remaining stable over 200-400 optimization steps. Moreover, the framework yields consistent gains on more challenging tasks such as JobBench and OfficeQA. Overall, our framework enables effective, stable, and scalable optimization of general agents through black-box harnesses, supporting unified training across heterogeneous execution systems.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 19 Aug 2026 01:56:37 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/1d1bb02a/91c408a8.mp3" length="13590279" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>844</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 35 | cs.CL, cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Huatong Song, Fei Bai, Ming Yang, Renyuan Li, Jia Deng, Jujie He, Zhange Zhang, Daixuan Cheng, Yan Xing, Qi Yun, Xuxing Chen, Danyang Li, Feng Chang, Chuan Hao, Ran Tao, Jian Yang, Bryan Dai, Wayne Xin Zhao, Mingjie Tang, Ji-Rong Wen</p>

            <p><strong>标题:</strong><br>
            ClawGym II: Exploring Black-Box RL on Agent Harness</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.16798v1">http://arxiv.org/abs/2608.16798v1</a></p>

            <p><strong>摘要:</strong><br>
            Agent harnesses have substantially improved performance on long-horizon tasks by coordinating agent interactions with the environment. However, reinforcement learning through complex harnesses remains largely unexplored, as scaling such training to long-horizon agent tasks introduces fundamental challenges. In this work, we present a unified black-box RL framework for stable and scalable optimization of general agents through complex harnesses. Concretely, we first build a sandbox-based execution infrastructure that isolates task environments and harnesses within temporary sandboxes for large-scale concurrent rollouts. We then decouple policy optimization from opaque harness execution and place a serving proxy at the model boundary to capture model calls. To reconstruct multi-turn trajectories and improve training efficiency, we organize the captured calls into prefix trees and further adapt both critic-based PPO and critic-free GRPO to optimize over the recovered tree structure. Meanwhile, we maintain training-inference consistency throughout the optimization process. Finally, we introduce mix-harness training, allowing a single model to be jointly optimized by heterogeneous harnesses. With Qwen3-30A3B, black-box RL improves Pass@1 on ClawGym-Bench by 9.98 and 14.81 points through OpenClaw and Claude Code, respectively, while remaining stable over 200-400 optimization steps. Moreover, the framework yields consistent gains on more challenging tasks such as JobBench and OfficeQA. Overall, our framework enables effective, stable, and scalable optimization of general agents through black-box harnesses, supporting unified training across heterogeneous execution systems.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/1d1bb02a/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>An Empirical Study of Training Pixel-Space Text-to-Image Diffusion Models</title>
      <itunes:episode>53</itunes:episode>
      <podcast:episode>53</podcast:episode>
      <itunes:title>An Empirical Study of Training Pixel-Space Text-to-Image Diffusion Models</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6c1f68f9-45b1-4f48-8f11-3f6837db5459</guid>
      <link>https://share.transistor.fm/s/ff54df91</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Dengyang Jiang, Ruoyi Du, Zhennan Chen, Dongyang Liu, Zanyi Wang, Mingzhe Zheng, Xiangpeng Yang, Huanqia Cai, Aiming Hao, Yuming Jiang, Peng Gao, Harry Yang, Steven Hoi</p>

            <p><strong>标题:</strong><br>
            An Empirical Study of Training Pixel-Space Text-to-Image Diffusion Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.16887v1">http://arxiv.org/abs/2608.16887v1</a></p>

            <p><strong>摘要:</strong><br>
            This paper investigates an increasingly important topic in generative modeling: pixel-space diffusion models. Although numerous studies have explored this topic, most focus on small-scale or class-conditional settings. Consequently, a practical recipe for training pixel-space models that rival or exceed well-established latent-space counterparts remains elusive. Through a comprehensive empirical study, we first observe that direct large-scale pre-training in pixel space converges substantially more slowly than in latent space. This observation motivates a latent-to-pixel strategy that acquires generative priors efficiently in latent space and transitions to pixel space during post-training. We then systematically investigate the key design choices governing this transition, including weight initialization, data composition, prediction target, decoder architecture, and noise schedule, and identify a practical recipe that makes the resulting pixel-space models match or outperform their latent-space counterparts while delivering 3.18 to 4.75 times end-to-end inference speedups. We hope that our findings provide useful empirical insights and practical guidelines for future research on pixel-space generation.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Dengyang Jiang, Ruoyi Du, Zhennan Chen, Dongyang Liu, Zanyi Wang, Mingzhe Zheng, Xiangpeng Yang, Huanqia Cai, Aiming Hao, Yuming Jiang, Peng Gao, Harry Yang, Steven Hoi</p>

            <p><strong>标题:</strong><br>
            An Empirical Study of Training Pixel-Space Text-to-Image Diffusion Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.16887v1">http://arxiv.org/abs/2608.16887v1</a></p>

            <p><strong>摘要:</strong><br>
            This paper investigates an increasingly important topic in generative modeling: pixel-space diffusion models. Although numerous studies have explored this topic, most focus on small-scale or class-conditional settings. Consequently, a practical recipe for training pixel-space models that rival or exceed well-established latent-space counterparts remains elusive. Through a comprehensive empirical study, we first observe that direct large-scale pre-training in pixel space converges substantially more slowly than in latent space. This observation motivates a latent-to-pixel strategy that acquires generative priors efficiently in latent space and transitions to pixel space during post-training. We then systematically investigate the key design choices governing this transition, including weight initialization, data composition, prediction target, decoder architecture, and noise schedule, and identify a practical recipe that makes the resulting pixel-space models match or outperform their latent-space counterparts while delivering 3.18 to 4.75 times end-to-end inference speedups. We hope that our findings provide useful empirical insights and practical guidelines for future research on pixel-space generation.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 18 Aug 2026 19:47:18 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/ff54df91/4db8553d.mp3" length="13131382" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>816</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Dengyang Jiang, Ruoyi Du, Zhennan Chen, Dongyang Liu, Zanyi Wang, Mingzhe Zheng, Xiangpeng Yang, Huanqia Cai, Aiming Hao, Yuming Jiang, Peng Gao, Harry Yang, Steven Hoi</p>

            <p><strong>标题:</strong><br>
            An Empirical Study of Training Pixel-Space Text-to-Image Diffusion Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.16887v1">http://arxiv.org/abs/2608.16887v1</a></p>

            <p><strong>摘要:</strong><br>
            This paper investigates an increasingly important topic in generative modeling: pixel-space diffusion models. Although numerous studies have explored this topic, most focus on small-scale or class-conditional settings. Consequently, a practical recipe for training pixel-space models that rival or exceed well-established latent-space counterparts remains elusive. Through a comprehensive empirical study, we first observe that direct large-scale pre-training in pixel space converges substantially more slowly than in latent space. This observation motivates a latent-to-pixel strategy that acquires generative priors efficiently in latent space and transitions to pixel space during post-training. We then systematically investigate the key design choices governing this transition, including weight initialization, data composition, prediction target, decoder architecture, and noise schedule, and identify a practical recipe that makes the resulting pixel-space models match or outperform their latent-space counterparts while delivering 3.18 to 4.75 times end-to-end inference speedups. We hope that our findings provide useful empirical insights and practical guidelines for future research on pixel-space generation.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/ff54df91/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Agentic Transaction: Towards ACID-Compliant Agent Systems</title>
      <itunes:episode>52</itunes:episode>
      <podcast:episode>52</podcast:episode>
      <itunes:title>Agentic Transaction: Towards ACID-Compliant Agent Systems</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7be78c61-bc20-4f20-8c6e-844c8f024121</guid>
      <link>https://share.transistor.fm/s/cdb31b3f</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 24 | cs.DB, cs.AI, cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Zhaoyan Sun, Xiaoxiao Wang, Guoliang Li</p>

            <p><strong>标题:</strong><br>
            Agentic Transaction: Towards ACID-Compliant Agent Systems</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13900v1">http://arxiv.org/abs/2608.13900v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language model (LLM) agents are evolving from conversational assistants into autonomous systems that execute long-horizon tasks through reasoning, tool use, code generation, and workspace manipulation. As agents increasingly operate over persistent environments and multi-step workflows, they face challenges analogous to those addressed by transactional database systems: reliable execution, consistent outcomes, safe concurrency, and durable state management. We introduce the concept of an agentic transaction and propose an ACID-compliant agent system framework that reinterprets the classical ACID properties for agent execution through four semantic guarantees: Semantic Atomicity, Semantic Consistency, Semantic Isolation, and Semantic Durability. Together, these properties provide a principled foundation for building reliable agent systems despite model uncertainty and dynamic execution environments. To instantiate this framework, we develop an ACID-compliant data agent that realizes these guarantees through transactional exploration-execution-validation cycles, transactional skill hubs, confidence divergence-based validation, semantic dependency-aware isolation, and transaction-aware semantic state management. Experimental results on widely used benchmarks show that our system achieves a 10.6% improvement over state-of-the-art agents, including Claude Code. This work opens a broader research agenda on extending transactional principles and system architectures toward building trustworthy, scalable, and self-evolving AI agent systems.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 24 | cs.DB, cs.AI, cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Zhaoyan Sun, Xiaoxiao Wang, Guoliang Li</p>

            <p><strong>标题:</strong><br>
            Agentic Transaction: Towards ACID-Compliant Agent Systems</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13900v1">http://arxiv.org/abs/2608.13900v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language model (LLM) agents are evolving from conversational assistants into autonomous systems that execute long-horizon tasks through reasoning, tool use, code generation, and workspace manipulation. As agents increasingly operate over persistent environments and multi-step workflows, they face challenges analogous to those addressed by transactional database systems: reliable execution, consistent outcomes, safe concurrency, and durable state management. We introduce the concept of an agentic transaction and propose an ACID-compliant agent system framework that reinterprets the classical ACID properties for agent execution through four semantic guarantees: Semantic Atomicity, Semantic Consistency, Semantic Isolation, and Semantic Durability. Together, these properties provide a principled foundation for building reliable agent systems despite model uncertainty and dynamic execution environments. To instantiate this framework, we develop an ACID-compliant data agent that realizes these guarantees through transactional exploration-execution-validation cycles, transactional skill hubs, confidence divergence-based validation, semantic dependency-aware isolation, and transaction-aware semantic state management. Experimental results on widely used benchmarks show that our system achieves a 10.6% improvement over state-of-the-art agents, including Claude Code. This work opens a broader research agenda on extending transactional principles and system architectures toward building trustworthy, scalable, and self-evolving AI agent systems.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 18 Aug 2026 19:37:39 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/cdb31b3f/18f66eca.mp3" length="11974873" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>743</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 24 | cs.DB, cs.AI, cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Zhaoyan Sun, Xiaoxiao Wang, Guoliang Li</p>

            <p><strong>标题:</strong><br>
            Agentic Transaction: Towards ACID-Compliant Agent Systems</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13900v1">http://arxiv.org/abs/2608.13900v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language model (LLM) agents are evolving from conversational assistants into autonomous systems that execute long-horizon tasks through reasoning, tool use, code generation, and workspace manipulation. As agents increasingly operate over persistent environments and multi-step workflows, they face challenges analogous to those addressed by transactional database systems: reliable execution, consistent outcomes, safe concurrency, and durable state management. We introduce the concept of an agentic transaction and propose an ACID-compliant agent system framework that reinterprets the classical ACID properties for agent execution through four semantic guarantees: Semantic Atomicity, Semantic Consistency, Semantic Isolation, and Semantic Durability. Together, these properties provide a principled foundation for building reliable agent systems despite model uncertainty and dynamic execution environments. To instantiate this framework, we develop an ACID-compliant data agent that realizes these guarantees through transactional exploration-execution-validation cycles, transactional skill hubs, confidence divergence-based validation, semantic dependency-aware isolation, and transaction-aware semantic state management. Experimental results on widely used benchmarks show that our system achieves a 10.6% improvement over state-of-the-art agents, including Claude Code. This work opens a broader research agenda on extending transactional principles and system architectures toward building trustworthy, scalable, and self-evolving AI agent systems.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/cdb31b3f/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination</title>
      <itunes:episode>51</itunes:episode>
      <podcast:episode>51</podcast:episode>
      <itunes:title>Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c8e45d54-bbf6-4197-b0d2-724937716023</guid>
      <link>https://share.transistor.fm/s/5cdcfa4f</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 260 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Shuo Liang, Yixing Ma, Pengfei Zhou, Zhenglin Wan, Xingyan Chen, Zihan Mei, Manting Li, Feihan Chen, Zhiwen Wang, Bin Xu, Haotian Zhang, Jiajun Song, Shiya Su, Run Liu, Zhenghang Ni, Yifa Yu, Jintao Hong, Bolong Feng, Yifei Liu, Zirui Zhang, Jingxuan Zhang, Songlin Zhao, Yifan Bai, Kang Tan, Yizhe Liu, Junhao Du, Yongtao Ge, Zhaopan Xv, Xinyuan Zhang, Mengru Ma, Chunhua Shen, Wei Wang, Yang You, Zheng Zhu, Kaipeng Zhang, Wangbo Zhao</p>

            <p><strong>标题:</strong><br>
            Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14391v2">http://arxiv.org/abs/2608.14391v2</a></p>

            <p><strong>摘要:</strong><br>
            Recent video generators can fabricate realistic depictions of wars, disasters, public emergencies, and other real-world crises, creating substantial risks of misinformation. Existing benchmarks, however, provide limited evidence on detector and generator behavior in such settings, including how detectability varies with generation conditions, how people perceive generated videos, and whether detectors remain reliable during social dissemination. To address this gap, we introduce RA-Bench, a benchmark for AI-generated video detection that uses Real videos as Anchors. RA-Bench contains 17,886 videos, comprising 1,830 real-video anchors across 10 social-risk categories and 16,056 generated clips from four open-source and five closed-source generators. Based on RA-Bench, we organize our evaluation along three dimensions. We first assess detector generalization across seven traditional detectors, ten zero-shot multimodal models under three review settings, and two MLLMs specifically fine-tuned on AI-generated video detection. Across these methods, none of the three detector families generalizes consistently across RA-Bench instances. We then examine how detectability varies with generation quality, conditioning information, and sampling seeds. These analyses show that generation properties affect detector families differently, while source-level detection patterns remain stable across seeds. Finally, we study human authenticity judgments and detector reliability during social dissemination. We find that videos that mislead people are also difficult for current detectors, and that social dissemination makes detection harder. Together, these findings show that current methods struggle to detect realistic AI-generated videos, highlighting the need for detectors robust to evolving video generators.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 260 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Shuo Liang, Yixing Ma, Pengfei Zhou, Zhenglin Wan, Xingyan Chen, Zihan Mei, Manting Li, Feihan Chen, Zhiwen Wang, Bin Xu, Haotian Zhang, Jiajun Song, Shiya Su, Run Liu, Zhenghang Ni, Yifa Yu, Jintao Hong, Bolong Feng, Yifei Liu, Zirui Zhang, Jingxuan Zhang, Songlin Zhao, Yifan Bai, Kang Tan, Yizhe Liu, Junhao Du, Yongtao Ge, Zhaopan Xv, Xinyuan Zhang, Mengru Ma, Chunhua Shen, Wei Wang, Yang You, Zheng Zhu, Kaipeng Zhang, Wangbo Zhao</p>

            <p><strong>标题:</strong><br>
            Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14391v2">http://arxiv.org/abs/2608.14391v2</a></p>

            <p><strong>摘要:</strong><br>
            Recent video generators can fabricate realistic depictions of wars, disasters, public emergencies, and other real-world crises, creating substantial risks of misinformation. Existing benchmarks, however, provide limited evidence on detector and generator behavior in such settings, including how detectability varies with generation conditions, how people perceive generated videos, and whether detectors remain reliable during social dissemination. To address this gap, we introduce RA-Bench, a benchmark for AI-generated video detection that uses Real videos as Anchors. RA-Bench contains 17,886 videos, comprising 1,830 real-video anchors across 10 social-risk categories and 16,056 generated clips from four open-source and five closed-source generators. Based on RA-Bench, we organize our evaluation along three dimensions. We first assess detector generalization across seven traditional detectors, ten zero-shot multimodal models under three review settings, and two MLLMs specifically fine-tuned on AI-generated video detection. Across these methods, none of the three detector families generalizes consistently across RA-Bench instances. We then examine how detectability varies with generation quality, conditioning information, and sampling seeds. These analyses show that generation properties affect detector families differently, while source-level detection patterns remain stable across seeds. Finally, we study human authenticity judgments and detector reliability during social dissemination. We find that videos that mislead people are also difficult for current detectors, and that social dissemination makes detection harder. Together, these findings show that current methods struggle to detect realistic AI-generated videos, highlighting the need for detectors robust to evolving video generators.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 17 Aug 2026 21:09:32 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/5cdcfa4f/390220cb.mp3" length="15524276" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>965</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 260 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Shuo Liang, Yixing Ma, Pengfei Zhou, Zhenglin Wan, Xingyan Chen, Zihan Mei, Manting Li, Feihan Chen, Zhiwen Wang, Bin Xu, Haotian Zhang, Jiajun Song, Shiya Su, Run Liu, Zhenghang Ni, Yifa Yu, Jintao Hong, Bolong Feng, Yifei Liu, Zirui Zhang, Jingxuan Zhang, Songlin Zhao, Yifan Bai, Kang Tan, Yizhe Liu, Junhao Du, Yongtao Ge, Zhaopan Xv, Xinyuan Zhang, Mengru Ma, Chunhua Shen, Wei Wang, Yang You, Zheng Zhu, Kaipeng Zhang, Wangbo Zhao</p>

            <p><strong>标题:</strong><br>
            Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14391v2">http://arxiv.org/abs/2608.14391v2</a></p>

            <p><strong>摘要:</strong><br>
            Recent video generators can fabricate realistic depictions of wars, disasters, public emergencies, and other real-world crises, creating substantial risks of misinformation. Existing benchmarks, however, provide limited evidence on detector and generator behavior in such settings, including how detectability varies with generation conditions, how people perceive generated videos, and whether detectors remain reliable during social dissemination. To address this gap, we introduce RA-Bench, a benchmark for AI-generated video detection that uses Real videos as Anchors. RA-Bench contains 17,886 videos, comprising 1,830 real-video anchors across 10 social-risk categories and 16,056 generated clips from four open-source and five closed-source generators. Based on RA-Bench, we organize our evaluation along three dimensions. We first assess detector generalization across seven traditional detectors, ten zero-shot multimodal models under three review settings, and two MLLMs specifically fine-tuned on AI-generated video detection. Across these methods, none of the three detector families generalizes consistently across RA-Bench instances. We then examine how detectability varies with generation quality, conditioning information, and sampling seeds. These analyses show that generation properties affect detector families differently, while source-level detection patterns remain stable across seeds. Finally, we study human authenticity judgments and detector reliability during social dissemination. We find that videos that mislead people are also difficult for current detectors, and that social dissemination makes detection harder. Together, these findings show that current methods struggle to detect realistic AI-generated videos, highlighting the need for detectors robust to evolving video generators.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/5cdcfa4f/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Self-Supervised Visual On-Policy Distillation</title>
      <itunes:episode>50</itunes:episode>
      <podcast:episode>50</podcast:episode>
      <itunes:title>Self-Supervised Visual On-Policy Distillation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0c8fb3f5-eef1-4ac7-a5ad-d612551eef1b</guid>
      <link>https://share.transistor.fm/s/f7f624bc</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 149 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yijiang Li, Yijun Liang, Yunjie Tian, Bingyang Wang, Ke Zhang, Zhenfei Yin, Di Fu, Philip Torr, Nuno Vasconcelos</p>

            <p><strong>标题:</strong><br>
            Self-Supervised Visual On-Policy Distillation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14144v1">http://arxiv.org/abs/2608.14144v1</a></p>

            <p><strong>摘要:</strong><br>
            Visual on-policy distillation relies heavily on an informative teacher-student asymmetry, through either a larger, stronger teacher or privileged supervision, such as reference answers or ground-truth regions of interest. This raises a fundamental question: where can informative asymmetry come from when nothing privileged is available? We answer this by inverting where the asymmetry comes from. Rather than adding privileged information to the teacher, we subtract information from the student. This asymmetry creates the same effective learning signal for free as a teacher with access to information unavailable to the student, without ground-truth annotations, rewards, or a separate stronger teacher model. Building on this principle, we introduce Self-Supervised Visual On-Policy Distillation (S$^2$VOPD), a simple yet effective method that constructs on-policy learning signals from asymmetric augmented views. S$^2$VOPD distills the teacher's distribution conditioned on the original image on-policy into the student distribution conditioned on a strongly augmented view of the same image. We systematically explore a broad design space of visual augmentations and uncover that (1) asymmetry matters: all four augmentation families improve performance, while symmetric self-distillation degrades it; (2) strength matters: performance peaks at a moderate strength; and (3) the gap must remain task-consistent: augmentations that completely remove the question-relevant evidence can induce large but uninformative discrepancies. Across six fine-grained perception benchmarks, S$^2$VOPD improves Qwen3.5-4B from 70.7% to 77.4%, above all open-source models compared, up to Qwen3-VL at 235B, and surpasses GPT-5.4. While holding training data the same, it recovers 96% of the improvement achieved by methods with privileged information. Website is at https://williamium3000.github.io/s2vopd</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 149 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yijiang Li, Yijun Liang, Yunjie Tian, Bingyang Wang, Ke Zhang, Zhenfei Yin, Di Fu, Philip Torr, Nuno Vasconcelos</p>

            <p><strong>标题:</strong><br>
            Self-Supervised Visual On-Policy Distillation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14144v1">http://arxiv.org/abs/2608.14144v1</a></p>

            <p><strong>摘要:</strong><br>
            Visual on-policy distillation relies heavily on an informative teacher-student asymmetry, through either a larger, stronger teacher or privileged supervision, such as reference answers or ground-truth regions of interest. This raises a fundamental question: where can informative asymmetry come from when nothing privileged is available? We answer this by inverting where the asymmetry comes from. Rather than adding privileged information to the teacher, we subtract information from the student. This asymmetry creates the same effective learning signal for free as a teacher with access to information unavailable to the student, without ground-truth annotations, rewards, or a separate stronger teacher model. Building on this principle, we introduce Self-Supervised Visual On-Policy Distillation (S$^2$VOPD), a simple yet effective method that constructs on-policy learning signals from asymmetric augmented views. S$^2$VOPD distills the teacher's distribution conditioned on the original image on-policy into the student distribution conditioned on a strongly augmented view of the same image. We systematically explore a broad design space of visual augmentations and uncover that (1) asymmetry matters: all four augmentation families improve performance, while symmetric self-distillation degrades it; (2) strength matters: performance peaks at a moderate strength; and (3) the gap must remain task-consistent: augmentations that completely remove the question-relevant evidence can induce large but uninformative discrepancies. Across six fine-grained perception benchmarks, S$^2$VOPD improves Qwen3.5-4B from 70.7% to 77.4%, above all open-source models compared, up to Qwen3-VL at 235B, and surpasses GPT-5.4. While holding training data the same, it recovers 96% of the improvement achieved by methods with privileged information. Website is at https://williamium3000.github.io/s2vopd</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 17 Aug 2026 20:57:26 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/f7f624bc/58d0ff87.mp3" length="16271899" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1012</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 149 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yijiang Li, Yijun Liang, Yunjie Tian, Bingyang Wang, Ke Zhang, Zhenfei Yin, Di Fu, Philip Torr, Nuno Vasconcelos</p>

            <p><strong>标题:</strong><br>
            Self-Supervised Visual On-Policy Distillation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14144v1">http://arxiv.org/abs/2608.14144v1</a></p>

            <p><strong>摘要:</strong><br>
            Visual on-policy distillation relies heavily on an informative teacher-student asymmetry, through either a larger, stronger teacher or privileged supervision, such as reference answers or ground-truth regions of interest. This raises a fundamental question: where can informative asymmetry come from when nothing privileged is available? We answer this by inverting where the asymmetry comes from. Rather than adding privileged information to the teacher, we subtract information from the student. This asymmetry creates the same effective learning signal for free as a teacher with access to information unavailable to the student, without ground-truth annotations, rewards, or a separate stronger teacher model. Building on this principle, we introduce Self-Supervised Visual On-Policy Distillation (S$^2$VOPD), a simple yet effective method that constructs on-policy learning signals from asymmetric augmented views. S$^2$VOPD distills the teacher's distribution conditioned on the original image on-policy into the student distribution conditioned on a strongly augmented view of the same image. We systematically explore a broad design space of visual augmentations and uncover that (1) asymmetry matters: all four augmentation families improve performance, while symmetric self-distillation degrades it; (2) strength matters: performance peaks at a moderate strength; and (3) the gap must remain task-consistent: augmentations that completely remove the question-relevant evidence can induce large but uninformative discrepancies. Across six fine-grained perception benchmarks, S$^2$VOPD improves Qwen3.5-4B from 70.7% to 77.4%, above all open-source models compared, up to Qwen3-VL at 235B, and surpasses GPT-5.4. While holding training data the same, it recovers 96% of the improvement achieved by methods with privileged information. Website is at https://williamium3000.github.io/s2vopd</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/f7f624bc/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Beyond Final Scores: A Systematic Evaluation of Agents for Long-Horizon AI Research and Development</title>
      <itunes:episode>49</itunes:episode>
      <podcast:episode>49</podcast:episode>
      <itunes:title>Beyond Final Scores: A Systematic Evaluation of Agents for Long-Horizon AI Research and Development</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ef514038-7c5b-4f58-8db9-8d3275c20968</guid>
      <link>https://share.transistor.fm/s/126bf7a4</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Yiwei Li, Wanli Yang, Hexiang Tan, Xiangzhou Huang, Zhengyu Chen, Ziran Li, Borun Chen, Shanglin Lei, Huaisheng Zhu, Hao Tian, Fei Sun, Xunliang Cai, Jingang Wang</p>

            <p><strong>标题:</strong><br>
            Beyond Final Scores: A Systematic Evaluation of Agents for Long-Horizon AI Research and Development</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13417v1">http://arxiv.org/abs/2608.13417v1</a></p>

            <p><strong>摘要:</strong><br>
            Autonomous agents are increasingly capable of improving models, systems, and other technical artifacts through long-horizon experimentation. To understand the current state of this capability, however, evaluation must go beyond final scores, which neither reveal where progress is gained or lost nor indicate whether accumulated experience improves later decisions. We therefore present a systematic evaluation of seven frontier models on 36 long-horizon tasks based on a new framework that uses rule-based metrics to characterize within-run behavior through Solution Framing, Execution, and Feedback Control and controlled comparisons to assess experience reuse within and across tasks. The results show that current agents operate more like engineering optimizers than fully autonomous researchers: they can formulate and implement practical solutions, but their performance varies substantially across runs, their strongest solutions mainly adapt or combine established techniques, and genuine methodological novelty remains rare. Detailed analysis reveals that observed performance is shaped by multiple factors, including distinct process bottlenecks behind similar final outcomes, experience reuse that can help or mislead subsequent decisions, and harness designs that affect performance stability. These findings suggest concrete directions for improving model training, inference-time strategies, experience management, and harness design.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Yiwei Li, Wanli Yang, Hexiang Tan, Xiangzhou Huang, Zhengyu Chen, Ziran Li, Borun Chen, Shanglin Lei, Huaisheng Zhu, Hao Tian, Fei Sun, Xunliang Cai, Jingang Wang</p>

            <p><strong>标题:</strong><br>
            Beyond Final Scores: A Systematic Evaluation of Agents for Long-Horizon AI Research and Development</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13417v1">http://arxiv.org/abs/2608.13417v1</a></p>

            <p><strong>摘要:</strong><br>
            Autonomous agents are increasingly capable of improving models, systems, and other technical artifacts through long-horizon experimentation. To understand the current state of this capability, however, evaluation must go beyond final scores, which neither reveal where progress is gained or lost nor indicate whether accumulated experience improves later decisions. We therefore present a systematic evaluation of seven frontier models on 36 long-horizon tasks based on a new framework that uses rule-based metrics to characterize within-run behavior through Solution Framing, Execution, and Feedback Control and controlled comparisons to assess experience reuse within and across tasks. The results show that current agents operate more like engineering optimizers than fully autonomous researchers: they can formulate and implement practical solutions, but their performance varies substantially across runs, their strongest solutions mainly adapt or combine established techniques, and genuine methodological novelty remains rare. Detailed analysis reveals that observed performance is shaped by multiple factors, including distinct process bottlenecks behind similar final outcomes, experience reuse that can help or mislead subsequent decisions, and harness designs that affect performance stability. These findings suggest concrete directions for improving model training, inference-time strategies, experience management, and harness design.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 17 Aug 2026 20:47:53 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/126bf7a4/38c83073.mp3" length="14562500" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>905</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Yiwei Li, Wanli Yang, Hexiang Tan, Xiangzhou Huang, Zhengyu Chen, Ziran Li, Borun Chen, Shanglin Lei, Huaisheng Zhu, Hao Tian, Fei Sun, Xunliang Cai, Jingang Wang</p>

            <p><strong>标题:</strong><br>
            Beyond Final Scores: A Systematic Evaluation of Agents for Long-Horizon AI Research and Development</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13417v1">http://arxiv.org/abs/2608.13417v1</a></p>

            <p><strong>摘要:</strong><br>
            Autonomous agents are increasingly capable of improving models, systems, and other technical artifacts through long-horizon experimentation. To understand the current state of this capability, however, evaluation must go beyond final scores, which neither reveal where progress is gained or lost nor indicate whether accumulated experience improves later decisions. We therefore present a systematic evaluation of seven frontier models on 36 long-horizon tasks based on a new framework that uses rule-based metrics to characterize within-run behavior through Solution Framing, Execution, and Feedback Control and controlled comparisons to assess experience reuse within and across tasks. The results show that current agents operate more like engineering optimizers than fully autonomous researchers: they can formulate and implement practical solutions, but their performance varies substantially across runs, their strongest solutions mainly adapt or combine established techniques, and genuine methodological novelty remains rare. Detailed analysis reveals that observed performance is shaped by multiple factors, including distinct process bottlenecks behind similar final outcomes, experience reuse that can help or mislead subsequent decisions, and harness designs that affect performance stability. These findings suggest concrete directions for improving model training, inference-time strategies, experience management, and harness design.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/126bf7a4/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Intern-S2-Mobius: Foundation Model with Decoupled Knowledge and Reasoning</title>
      <itunes:episode>48</itunes:episode>
      <podcast:episode>48</podcast:episode>
      <itunes:title>Intern-S2-Mobius: Foundation Model with Decoupled Knowledge and Reasoning</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">42027303-8de0-4d4f-933e-7a14cf6df44f</guid>
      <link>https://share.transistor.fm/s/df06229c</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Kai Chen, Jifeng Ding, Ning Ding, Jiaye Ge, Lixin Gu, Yicheng Gu, Qipeng Guo, Ermo Hua, Haian Huang, Haozheng Hou, Jie Hou, Xiangyu Hong, Che Jiang, Minxi Jin, Cheng Liang, Dahua Lin, Dawei Liu, Kuikun Liu, Chengqi Lv, Haijun Lv, Han Lv, Ningsheng Ma, Biqing Qi, Jianmin Qian, Shiya Su, Youbang Sun, Huanze Tang, Zhongbo Tian, Hanjing Wang, Rui Wang, Ting Wang, Yi Wang, Baiting Wu, Jun Xu, Bowen Yang, Hui Wang, Weida Wang, Haochen Ye, Jiashuo Yu, Shan Yu, Xiaoyi Yu, Qirui Zeng, Qi Zhang, Ming Zhang, Wenwei Zhang, Bowen Zhou, Xinyu Zhou</p>

            <p><strong>标题:</strong><br>
            Intern-S2-Mobius: Foundation Model with Decoupled Knowledge and Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14290v1">http://arxiv.org/abs/2608.14290v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce Mobius-v0, an architecture that comprises a globally shared Memory (FFN) that stores knowledge vectors and multiple Reasoners (Self-Attn) that iteratively achieve compositional reasoning. Using hidden states as cache and carrier, reasoners repeatedly query memory for required knowledge-vectors, while the knowledge is transmitted back to reasoning operators. Through this knowledge-reasoning-separation architecture, Mobius achieves better knowledge compression and reasoning efficiency. Built upon Mobius-v0 architecture: 1) Our 7B model trained-from-scratch achieves similar downstream score as a 7B Transformer baseline with 62.6% of baseline's training data. 2) Our Intern-S2-Mobius, continually-pretrained from Qwen3.5-35B, achieves similar downstream score while delivering nearly 4x end-to-end inference speedup.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Kai Chen, Jifeng Ding, Ning Ding, Jiaye Ge, Lixin Gu, Yicheng Gu, Qipeng Guo, Ermo Hua, Haian Huang, Haozheng Hou, Jie Hou, Xiangyu Hong, Che Jiang, Minxi Jin, Cheng Liang, Dahua Lin, Dawei Liu, Kuikun Liu, Chengqi Lv, Haijun Lv, Han Lv, Ningsheng Ma, Biqing Qi, Jianmin Qian, Shiya Su, Youbang Sun, Huanze Tang, Zhongbo Tian, Hanjing Wang, Rui Wang, Ting Wang, Yi Wang, Baiting Wu, Jun Xu, Bowen Yang, Hui Wang, Weida Wang, Haochen Ye, Jiashuo Yu, Shan Yu, Xiaoyi Yu, Qirui Zeng, Qi Zhang, Ming Zhang, Wenwei Zhang, Bowen Zhou, Xinyu Zhou</p>

            <p><strong>标题:</strong><br>
            Intern-S2-Mobius: Foundation Model with Decoupled Knowledge and Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14290v1">http://arxiv.org/abs/2608.14290v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce Mobius-v0, an architecture that comprises a globally shared Memory (FFN) that stores knowledge vectors and multiple Reasoners (Self-Attn) that iteratively achieve compositional reasoning. Using hidden states as cache and carrier, reasoners repeatedly query memory for required knowledge-vectors, while the knowledge is transmitted back to reasoning operators. Through this knowledge-reasoning-separation architecture, Mobius achieves better knowledge compression and reasoning efficiency. Built upon Mobius-v0 architecture: 1) Our 7B model trained-from-scratch achieves similar downstream score as a 7B Transformer baseline with 62.6% of baseline's training data. 2) Our Intern-S2-Mobius, continually-pretrained from Qwen3.5-35B, achieves similar downstream score while delivering nearly 4x end-to-end inference speedup.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 17 Aug 2026 20:27:22 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/df06229c/29c223bb.mp3" length="12215215" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>758</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Kai Chen, Jifeng Ding, Ning Ding, Jiaye Ge, Lixin Gu, Yicheng Gu, Qipeng Guo, Ermo Hua, Haian Huang, Haozheng Hou, Jie Hou, Xiangyu Hong, Che Jiang, Minxi Jin, Cheng Liang, Dahua Lin, Dawei Liu, Kuikun Liu, Chengqi Lv, Haijun Lv, Han Lv, Ningsheng Ma, Biqing Qi, Jianmin Qian, Shiya Su, Youbang Sun, Huanze Tang, Zhongbo Tian, Hanjing Wang, Rui Wang, Ting Wang, Yi Wang, Baiting Wu, Jun Xu, Bowen Yang, Hui Wang, Weida Wang, Haochen Ye, Jiashuo Yu, Shan Yu, Xiaoyi Yu, Qirui Zeng, Qi Zhang, Ming Zhang, Wenwei Zhang, Bowen Zhou, Xinyu Zhou</p>

            <p><strong>标题:</strong><br>
            Intern-S2-Mobius: Foundation Model with Decoupled Knowledge and Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14290v1">http://arxiv.org/abs/2608.14290v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce Mobius-v0, an architecture that comprises a globally shared Memory (FFN) that stores knowledge vectors and multiple Reasoners (Self-Attn) that iteratively achieve compositional reasoning. Using hidden states as cache and carrier, reasoners repeatedly query memory for required knowledge-vectors, while the knowledge is transmitted back to reasoning operators. Through this knowledge-reasoning-separation architecture, Mobius achieves better knowledge compression and reasoning efficiency. Built upon Mobius-v0 architecture: 1) Our 7B model trained-from-scratch achieves similar downstream score as a 7B Transformer baseline with 62.6% of baseline's training data. 2) Our Intern-S2-Mobius, continually-pretrained from Qwen3.5-35B, achieves similar downstream score while delivering nearly 4x end-to-end inference speedup.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/df06229c/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Apodex Discovery: Reality Benchmarks and Environments for Evaluating and Building Discoverative Artificial Intelligence</title>
      <itunes:episode>47</itunes:episode>
      <podcast:episode>47</podcast:episode>
      <itunes:title>Apodex Discovery: Reality Benchmarks and Environments for Evaluating and Building Discoverative Artificial Intelligence</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">087c16f2-dff9-4478-8a04-e93e4cb52e90</guid>
      <link>https://share.transistor.fm/s/6a42edd0</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 28 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Brian Wang, Bin Feng, Xiaoman Pan, Chenyang An, Felix Liu, Tangqi Fang, Gongbo Sun, Lingfeng Shen, Ning Wang, Handuo Zhang, Feng Chen, Fuchao Yang, Xiang Wang, Jiacheng Lin, Siting Li, Zixuan Liu, Chi Han, Zhenhailong Wang, Kunlun Zhu, Lawrence Zhao, Yueqi Guo, Kailong Wen, Feng Xing, Yiling Guo, Lidong Bing, David Tan, Bo An, Heng Ji, Sheng Wang</p>

            <p><strong>标题:</strong><br>
            Apodex Discovery: Reality Benchmarks and Environments for Evaluating and Building Discoverative Artificial Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.11341v1">http://arxiv.org/abs/2608.11341v1</a></p>

            <p><strong>摘要:</strong><br>
            Apollo did not reach the Moon merely because its engineers could solve difficult equations. It succeeded by turning a distant ambition into a mission architecture of explicit objectives, simulation, verification, and repeated correction. AI now faces a similar transition: frontier models can solve difficult tasks once the problem, tools, and success criteria are specified, yet consequential real-world challenges rarely arrive in an executable or verifiable form. We introduce Apodex Discovery, a framework for building and evaluating discoverative AI through the heavy-duty solver, a system comprising a foundation model, harness, tools, and control policies that pursues extended, stateful, verifiable investigations. It has three core components. First, a problem-scouting process surveyed 561 industries across 16 sectors, assembled 423 high-value real-world problems, and selected 20 for the initial release. Second, a common environment-task-episode abstraction provides data, tools, constraints, feedback, trajectory recording, and verification of intermediate artifacts and final submissions. Third, HDS6 evaluates Tools, Repair, Alternatives, Coherence, Evidence, and Scope independently of final-task success. In AAV capsid design, Apodex surpassed the published state of the art by 7% across viability, tropism, structure prediction, and generative design. In drug repurposing and reformulation, a task-specific biomedical environment improved the mean normalized prediction score of GPT-5.5 and GPT-5.6-sol by 2.5 and 7.6 points over the same closed-book backbone. Controlled ablations show that the fixed TRACES episode interface enables attribution of performance differences to specific solver components. Apodex Discovery moves AI evaluation beyond predefined benchmarks toward verifiable investigations aimed at genuine discovery.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 28 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Brian Wang, Bin Feng, Xiaoman Pan, Chenyang An, Felix Liu, Tangqi Fang, Gongbo Sun, Lingfeng Shen, Ning Wang, Handuo Zhang, Feng Chen, Fuchao Yang, Xiang Wang, Jiacheng Lin, Siting Li, Zixuan Liu, Chi Han, Zhenhailong Wang, Kunlun Zhu, Lawrence Zhao, Yueqi Guo, Kailong Wen, Feng Xing, Yiling Guo, Lidong Bing, David Tan, Bo An, Heng Ji, Sheng Wang</p>

            <p><strong>标题:</strong><br>
            Apodex Discovery: Reality Benchmarks and Environments for Evaluating and Building Discoverative Artificial Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.11341v1">http://arxiv.org/abs/2608.11341v1</a></p>

            <p><strong>摘要:</strong><br>
            Apollo did not reach the Moon merely because its engineers could solve difficult equations. It succeeded by turning a distant ambition into a mission architecture of explicit objectives, simulation, verification, and repeated correction. AI now faces a similar transition: frontier models can solve difficult tasks once the problem, tools, and success criteria are specified, yet consequential real-world challenges rarely arrive in an executable or verifiable form. We introduce Apodex Discovery, a framework for building and evaluating discoverative AI through the heavy-duty solver, a system comprising a foundation model, harness, tools, and control policies that pursues extended, stateful, verifiable investigations. It has three core components. First, a problem-scouting process surveyed 561 industries across 16 sectors, assembled 423 high-value real-world problems, and selected 20 for the initial release. Second, a common environment-task-episode abstraction provides data, tools, constraints, feedback, trajectory recording, and verification of intermediate artifacts and final submissions. Third, HDS6 evaluates Tools, Repair, Alternatives, Coherence, Evidence, and Scope independently of final-task success. In AAV capsid design, Apodex surpassed the published state of the art by 7% across viability, tropism, structure prediction, and generative design. In drug repurposing and reformulation, a task-specific biomedical environment improved the mean normalized prediction score of GPT-5.5 and GPT-5.6-sol by 2.5 and 7.6 points over the same closed-book backbone. Controlled ablations show that the fixed TRACES episode interface enables attribution of performance differences to specific solver components. Apodex Discovery moves AI evaluation beyond predefined benchmarks toward verifiable investigations aimed at genuine discovery.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 17 Aug 2026 20:19:41 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/6a42edd0/731e27ab.mp3" length="15167725" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>943</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 28 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Brian Wang, Bin Feng, Xiaoman Pan, Chenyang An, Felix Liu, Tangqi Fang, Gongbo Sun, Lingfeng Shen, Ning Wang, Handuo Zhang, Feng Chen, Fuchao Yang, Xiang Wang, Jiacheng Lin, Siting Li, Zixuan Liu, Chi Han, Zhenhailong Wang, Kunlun Zhu, Lawrence Zhao, Yueqi Guo, Kailong Wen, Feng Xing, Yiling Guo, Lidong Bing, David Tan, Bo An, Heng Ji, Sheng Wang</p>

            <p><strong>标题:</strong><br>
            Apodex Discovery: Reality Benchmarks and Environments for Evaluating and Building Discoverative Artificial Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.11341v1">http://arxiv.org/abs/2608.11341v1</a></p>

            <p><strong>摘要:</strong><br>
            Apollo did not reach the Moon merely because its engineers could solve difficult equations. It succeeded by turning a distant ambition into a mission architecture of explicit objectives, simulation, verification, and repeated correction. AI now faces a similar transition: frontier models can solve difficult tasks once the problem, tools, and success criteria are specified, yet consequential real-world challenges rarely arrive in an executable or verifiable form. We introduce Apodex Discovery, a framework for building and evaluating discoverative AI through the heavy-duty solver, a system comprising a foundation model, harness, tools, and control policies that pursues extended, stateful, verifiable investigations. It has three core components. First, a problem-scouting process surveyed 561 industries across 16 sectors, assembled 423 high-value real-world problems, and selected 20 for the initial release. Second, a common environment-task-episode abstraction provides data, tools, constraints, feedback, trajectory recording, and verification of intermediate artifacts and final submissions. Third, HDS6 evaluates Tools, Repair, Alternatives, Coherence, Evidence, and Scope independently of final-task success. In AAV capsid design, Apodex surpassed the published state of the art by 7% across viability, tropism, structure prediction, and generative design. In drug repurposing and reformulation, a task-specific biomedical environment improved the mean normalized prediction score of GPT-5.5 and GPT-5.6-sol by 2.5 and 7.6 points over the same closed-book backbone. Controlled ablations show that the fixed TRACES episode interface enables attribution of performance differences to specific solver components. Apodex Discovery moves AI evaluation beyond predefined benchmarks toward verifiable investigations aimed at genuine discovery.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/6a42edd0/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>SimpleOPD: Simple Tokenizer-Agnostic On-Policy Distillation for Long-Context Reasoning</title>
      <itunes:episode>46</itunes:episode>
      <podcast:episode>46</podcast:episode>
      <itunes:title>SimpleOPD: Simple Tokenizer-Agnostic On-Policy Distillation for Long-Context Reasoning</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9d28dcc3-670c-489e-a4cf-5d0d949a90ac</guid>
      <link>https://share.transistor.fm/s/ccc46b2f</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 27 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Haonan He, Haodi Lei, Yun Luo, Haoran Zhang, Shunkai Zhang, Yizhuo Li, Shengji Tang, Zhilin Wang, Runzhe Zhan, Lei Bai, Ganqu Cui, Fangchen Yu, Yafu Li, Peng Ye, Ning Ding, Yu Cheng</p>

            <p><strong>标题:</strong><br>
            SimpleOPD: Simple Tokenizer-Agnostic On-Policy Distillation for Long-Context Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14277v1">http://arxiv.org/abs/2608.14277v1</a></p>

            <p><strong>摘要:</strong><br>
            On-policy distillation (OPD) offers a promising way to transfer reasoning capabilities from stronger teacher models, but applying it to long-context reasoning teachers and short-context students introduces practical challenges, including tokenizer mismatch, teacher-student distribution mismatch, response length explosion, and training instability. In this work, we study this setting by transferring proof-reasoning capabilities from the long-context reasoning model SU-01 to short-context student models. To handle tokenizer differences, we perform OPD in a shared text space and align only tokens that occupy identical text spans under the student and teacher tokenizers. To mitigate the problem of excessive generation length and frequent truncation, we introduce a student reference KL loss and mask the advantages of special termination tokens such as  and &lt;|im_end|&gt;. This strategy constrains the student from drifting excessively from its initial policy, thereby mitigating the teacher-student distribution mismatch problem and fostering steady length growth. Experiments on both same-family and different-family student models, including Qwen3, Qwen3.5, Intern-S2, GLM-4.7, Gemma-4, show consistent gains in mathematical reasoning, especially natural-language math proving. Notably, Intern-S2-Preview improves by 21.2 points on ProofBench, reaching 55.2 and surpassing Gemini-2.5-Pro. It also improves on science benchmarks such as HLE and HiPhO, suggesting that OPD transfers reasoning capabilities that generalize beyond the mathematical training domain.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 27 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Haonan He, Haodi Lei, Yun Luo, Haoran Zhang, Shunkai Zhang, Yizhuo Li, Shengji Tang, Zhilin Wang, Runzhe Zhan, Lei Bai, Ganqu Cui, Fangchen Yu, Yafu Li, Peng Ye, Ning Ding, Yu Cheng</p>

            <p><strong>标题:</strong><br>
            SimpleOPD: Simple Tokenizer-Agnostic On-Policy Distillation for Long-Context Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14277v1">http://arxiv.org/abs/2608.14277v1</a></p>

            <p><strong>摘要:</strong><br>
            On-policy distillation (OPD) offers a promising way to transfer reasoning capabilities from stronger teacher models, but applying it to long-context reasoning teachers and short-context students introduces practical challenges, including tokenizer mismatch, teacher-student distribution mismatch, response length explosion, and training instability. In this work, we study this setting by transferring proof-reasoning capabilities from the long-context reasoning model SU-01 to short-context student models. To handle tokenizer differences, we perform OPD in a shared text space and align only tokens that occupy identical text spans under the student and teacher tokenizers. To mitigate the problem of excessive generation length and frequent truncation, we introduce a student reference KL loss and mask the advantages of special termination tokens such as  and &lt;|im_end|&gt;. This strategy constrains the student from drifting excessively from its initial policy, thereby mitigating the teacher-student distribution mismatch problem and fostering steady length growth. Experiments on both same-family and different-family student models, including Qwen3, Qwen3.5, Intern-S2, GLM-4.7, Gemma-4, show consistent gains in mathematical reasoning, especially natural-language math proving. Notably, Intern-S2-Preview improves by 21.2 points on ProofBench, reaching 55.2 and surpassing Gemini-2.5-Pro. It also improves on science benchmarks such as HLE and HiPhO, suggesting that OPD transfers reasoning capabilities that generalize beyond the mathematical training domain.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 17 Aug 2026 20:10:26 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/ccc46b2f/8a31ebcd.mp3" length="14144946" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>879</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 27 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Haonan He, Haodi Lei, Yun Luo, Haoran Zhang, Shunkai Zhang, Yizhuo Li, Shengji Tang, Zhilin Wang, Runzhe Zhan, Lei Bai, Ganqu Cui, Fangchen Yu, Yafu Li, Peng Ye, Ning Ding, Yu Cheng</p>

            <p><strong>标题:</strong><br>
            SimpleOPD: Simple Tokenizer-Agnostic On-Policy Distillation for Long-Context Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14277v1">http://arxiv.org/abs/2608.14277v1</a></p>

            <p><strong>摘要:</strong><br>
            On-policy distillation (OPD) offers a promising way to transfer reasoning capabilities from stronger teacher models, but applying it to long-context reasoning teachers and short-context students introduces practical challenges, including tokenizer mismatch, teacher-student distribution mismatch, response length explosion, and training instability. In this work, we study this setting by transferring proof-reasoning capabilities from the long-context reasoning model SU-01 to short-context student models. To handle tokenizer differences, we perform OPD in a shared text space and align only tokens that occupy identical text spans under the student and teacher tokenizers. To mitigate the problem of excessive generation length and frequent truncation, we introduce a student reference KL loss and mask the advantages of special termination tokens such as  and &lt;|im_end|&gt;. This strategy constrains the student from drifting excessively from its initial policy, thereby mitigating the teacher-student distribution mismatch problem and fostering steady length growth. Experiments on both same-family and different-family student models, including Qwen3, Qwen3.5, Intern-S2, GLM-4.7, Gemma-4, show consistent gains in mathematical reasoning, especially natural-language math proving. Notably, Intern-S2-Preview improves by 21.2 points on ProofBench, reaching 55.2 and surpassing Gemini-2.5-Pro. It also improves on science benchmarks such as HLE and HiPhO, suggesting that OPD transfers reasoning capabilities that generalize beyond the mathematical training domain.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/ccc46b2f/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Marionette: Predicting World States, Rendering Geometry, Painting Appearance</title>
      <itunes:episode>45</itunes:episode>
      <podcast:episode>45</podcast:episode>
      <itunes:title>Marionette: Predicting World States, Rendering Geometry, Painting Appearance</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">33987b88-221a-45f1-8587-c33605bbad49</guid>
      <link>https://share.transistor.fm/s/10937a61</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Zian Meng, Zhen Li, Chuanhao Li, Qiang Li, Kaipeng Zhang</p>

            <p><strong>标题:</strong><br>
            Marionette: Predicting World States, Rendering Geometry, Painting Appearance</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14530v1">http://arxiv.org/abs/2608.14530v1</a></p>

            <p><strong>摘要:</strong><br>
            Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be implicitly maintained by the same generative sequence. Over long horizons, errors in these latent world properties accumulate, making consistency and controllability fragile. We explicitly model the evolving world state, delegate exact geometric computation to a fixed, zero-parameter renderer, and leave the neural model to synthesize appearance. We instantiate this idea as Marionette, a world model for interactive games with articulated characters. First, a two-stage autoregressive dynamics model predicts an explicit and interpretable 276-dimensional 3D world state comprising multi-entity articulated skeletons, metric root trajectories, and rotations. Second, a zero-parameter graphics bridge converts the predicted state into pose-control videos, computing world-space geometry and occlusion in closed form. Third, a control-conditioned video-diffusion observation model synthesizes photorealistic RGB observations from the resulting structured controls. Our experiments establish two properties of Marionette. First, the predicted world state is directly controllable. Forcing a mismatched action stream changes root-aligned joint error by 31% across 48 held-out segments. Second, long-horizon behaviour is determined in the state, and can be repaired there. Left free, the two generated characters drift to 21.2 m apart (recorded sessions stay near 5 m) and a third of frames show ground penetration. Two rules imposed on the explicit state, a terrain collider and a separation cap, cut penetration by 66% and keep the pair engaged, with no change to the observation model. Routing appearance through the predicted state costs no fidelity we can detect, at an FVD of 831 against 799 for recorded pose.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Zian Meng, Zhen Li, Chuanhao Li, Qiang Li, Kaipeng Zhang</p>

            <p><strong>标题:</strong><br>
            Marionette: Predicting World States, Rendering Geometry, Painting Appearance</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14530v1">http://arxiv.org/abs/2608.14530v1</a></p>

            <p><strong>摘要:</strong><br>
            Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be implicitly maintained by the same generative sequence. Over long horizons, errors in these latent world properties accumulate, making consistency and controllability fragile. We explicitly model the evolving world state, delegate exact geometric computation to a fixed, zero-parameter renderer, and leave the neural model to synthesize appearance. We instantiate this idea as Marionette, a world model for interactive games with articulated characters. First, a two-stage autoregressive dynamics model predicts an explicit and interpretable 276-dimensional 3D world state comprising multi-entity articulated skeletons, metric root trajectories, and rotations. Second, a zero-parameter graphics bridge converts the predicted state into pose-control videos, computing world-space geometry and occlusion in closed form. Third, a control-conditioned video-diffusion observation model synthesizes photorealistic RGB observations from the resulting structured controls. Our experiments establish two properties of Marionette. First, the predicted world state is directly controllable. Forcing a mismatched action stream changes root-aligned joint error by 31% across 48 held-out segments. Second, long-horizon behaviour is determined in the state, and can be repaired there. Left free, the two generated characters drift to 21.2 m apart (recorded sessions stay near 5 m) and a third of frames show ground penetration. Two rules imposed on the explicit state, a terrain collider and a separation cap, cut penetration by 66% and keep the pair engaged, with no change to the observation model. Routing appearance through the predicted state costs no fidelity we can detect, at an FVD of 831 against 799 for recorded pose.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 17 Aug 2026 20:01:19 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/10937a61/45f9b723.mp3" length="15357436" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>955</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Zian Meng, Zhen Li, Chuanhao Li, Qiang Li, Kaipeng Zhang</p>

            <p><strong>标题:</strong><br>
            Marionette: Predicting World States, Rendering Geometry, Painting Appearance</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14530v1">http://arxiv.org/abs/2608.14530v1</a></p>

            <p><strong>摘要:</strong><br>
            Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be implicitly maintained by the same generative sequence. Over long horizons, errors in these latent world properties accumulate, making consistency and controllability fragile. We explicitly model the evolving world state, delegate exact geometric computation to a fixed, zero-parameter renderer, and leave the neural model to synthesize appearance. We instantiate this idea as Marionette, a world model for interactive games with articulated characters. First, a two-stage autoregressive dynamics model predicts an explicit and interpretable 276-dimensional 3D world state comprising multi-entity articulated skeletons, metric root trajectories, and rotations. Second, a zero-parameter graphics bridge converts the predicted state into pose-control videos, computing world-space geometry and occlusion in closed form. Third, a control-conditioned video-diffusion observation model synthesizes photorealistic RGB observations from the resulting structured controls. Our experiments establish two properties of Marionette. First, the predicted world state is directly controllable. Forcing a mismatched action stream changes root-aligned joint error by 31% across 48 held-out segments. Second, long-horizon behaviour is determined in the state, and can be repaired there. Left free, the two generated characters drift to 21.2 m apart (recorded sessions stay near 5 m) and a third of frames show ground penetration. Two rules imposed on the explicit state, a terrain collider and a separation cap, cut penetration by 66% and keep the pair engaged, with no change to the observation model. Routing appearance through the predicted state costs no fidelity we can detect, at an FVD of 831 against 799 for recorded pose.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/10937a61/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>DFM Mimir v1: An Open HRM Delivering Frontier Performance at 1B Parameters Using Only Permissible Post-Training Data</title>
      <itunes:episode>44</itunes:episode>
      <podcast:episode>44</podcast:episode>
      <itunes:title>DFM Mimir v1: An Open HRM Delivering Frontier Performance at 1B Parameters Using Only Permissible Post-Training Data</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">151a330c-701f-413f-9fc2-2ce5bedc4406</guid>
      <link>https://share.transistor.fm/s/56111eca</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Peter Schneider-Kamp, Jacob Nielsen, Gianluca Barmina, Kenneth Enevoldsen, Lukas Galke Poech</p>

            <p><strong>标题:</strong><br>
            DFM Mimir v1: An Open HRM Delivering Frontier Performance at 1B Parameters Using Only Permissible Post-Training Data</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13517v1">http://arxiv.org/abs/2608.13517v1</a></p>

            <p><strong>摘要:</strong><br>
            Current large language model development relies on massive, often non-permissible datasets, creating a high barrier for researchers committed to open-source and ethically sourced data. We introduce Mimir v1, a 1-billion-parameter language model based on the Hierarchical Reasoning Model (HRM) architecture, that is trained from scratch and delivers highly competitive performance for English and sets a new state of the art for Danish using only permissible post-training data. Trained on a mixture of 161 datasets, Mimir v1 outperforms the original HRM-Text 1B and competes with larger frontier models like Qwen 3.5 4B and Gemma 4 E2B, tested across 20 benchmarks for English, Math &amp; Code and Danish. The model is available on the Hugging Face Hub: https://huggingface.co/danish-foundation-models/DFM-Mimir</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Peter Schneider-Kamp, Jacob Nielsen, Gianluca Barmina, Kenneth Enevoldsen, Lukas Galke Poech</p>

            <p><strong>标题:</strong><br>
            DFM Mimir v1: An Open HRM Delivering Frontier Performance at 1B Parameters Using Only Permissible Post-Training Data</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13517v1">http://arxiv.org/abs/2608.13517v1</a></p>

            <p><strong>摘要:</strong><br>
            Current large language model development relies on massive, often non-permissible datasets, creating a high barrier for researchers committed to open-source and ethically sourced data. We introduce Mimir v1, a 1-billion-parameter language model based on the Hierarchical Reasoning Model (HRM) architecture, that is trained from scratch and delivers highly competitive performance for English and sets a new state of the art for Danish using only permissible post-training data. Trained on a mixture of 161 datasets, Mimir v1 outperforms the original HRM-Text 1B and competes with larger frontier models like Qwen 3.5 4B and Gemma 4 E2B, tested across 20 benchmarks for English, Math &amp; Code and Danish. The model is available on the Hugging Face Hub: https://huggingface.co/danish-foundation-models/DFM-Mimir</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 17 Aug 2026 19:34:31 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/56111eca/26d96a76.mp3" length="11570765" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>718</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Peter Schneider-Kamp, Jacob Nielsen, Gianluca Barmina, Kenneth Enevoldsen, Lukas Galke Poech</p>

            <p><strong>标题:</strong><br>
            DFM Mimir v1: An Open HRM Delivering Frontier Performance at 1B Parameters Using Only Permissible Post-Training Data</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13517v1">http://arxiv.org/abs/2608.13517v1</a></p>

            <p><strong>摘要:</strong><br>
            Current large language model development relies on massive, often non-permissible datasets, creating a high barrier for researchers committed to open-source and ethically sourced data. We introduce Mimir v1, a 1-billion-parameter language model based on the Hierarchical Reasoning Model (HRM) architecture, that is trained from scratch and delivers highly competitive performance for English and sets a new state of the art for Danish using only permissible post-training data. Trained on a mixture of 161 datasets, Mimir v1 outperforms the original HRM-Text 1B and competes with larger frontier models like Qwen 3.5 4B and Gemma 4 E2B, tested across 20 benchmarks for English, Math &amp; Code and Danish. The model is available on the Hugging Face Hub: https://huggingface.co/danish-foundation-models/DFM-Mimir</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/56111eca/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>LLMRouter: Unified Infrastructure for Developing, Evaluating, and Deploying LLM Routers</title>
      <itunes:episode>43</itunes:episode>
      <podcast:episode>43</podcast:episode>
      <itunes:title>LLMRouter: Unified Infrastructure for Developing, Evaluating, and Deploying LLM Routers</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b1551f5c-e3e7-4a98-bc94-9f2eb54293f5</guid>
      <link>https://share.transistor.fm/s/26413a01</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 90 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Tao Feng, Fangxu Yu, Haozhen Zhang, Zhongjie Dai, Liangqi Yuan, Zijie Lei, Weizhi Zhang, Kunlun Zhu, Haodong Yue, Keyang Xuan, Ge Liu, Jiaxuan You</p>

            <p><strong>标题:</strong><br>
            LLMRouter: Unified Infrastructure for Developing, Evaluating, and Deploying LLM Routers</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06867v1">http://arxiv.org/abs/2608.06867v1</a></p>

            <p><strong>摘要:</strong><br>
            No single large language model (LLM) is optimal across all queries and budget constraints, making model routing essential for cost-effective deployment. Existing routers adopt diverse formulations and implementations, making fair comparison and extension difficult. We present a unified formulation of LLM routing as a sequential decision process characterized by five components: context encoders, model encoders, scoring functions, decision rules, and learning signals, covering single-turn, multi-turn, and personalized routing. Based on this formulation, we develop an automated pipeline for constructing routing supervision and evaluating routers jointly on response quality and inference cost. The resulting benchmark, xRouteBench, spans generic LLM, memory-augmented, vision, time-series, and personalized routing tasks. We further introduce LLMRouter, an open-source modular infrastructure with more than 16 representative routers. Our empirical study shows that learned routers outperform the strongest fixed-model baseline by 14.6% relatively, lightweight routers become more competitive under tight cost constraints, and user-conditioned routing consistently improves personalization.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 90 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Tao Feng, Fangxu Yu, Haozhen Zhang, Zhongjie Dai, Liangqi Yuan, Zijie Lei, Weizhi Zhang, Kunlun Zhu, Haodong Yue, Keyang Xuan, Ge Liu, Jiaxuan You</p>

            <p><strong>标题:</strong><br>
            LLMRouter: Unified Infrastructure for Developing, Evaluating, and Deploying LLM Routers</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06867v1">http://arxiv.org/abs/2608.06867v1</a></p>

            <p><strong>摘要:</strong><br>
            No single large language model (LLM) is optimal across all queries and budget constraints, making model routing essential for cost-effective deployment. Existing routers adopt diverse formulations and implementations, making fair comparison and extension difficult. We present a unified formulation of LLM routing as a sequential decision process characterized by five components: context encoders, model encoders, scoring functions, decision rules, and learning signals, covering single-turn, multi-turn, and personalized routing. Based on this formulation, we develop an automated pipeline for constructing routing supervision and evaluating routers jointly on response quality and inference cost. The resulting benchmark, xRouteBench, spans generic LLM, memory-augmented, vision, time-series, and personalized routing tasks. We further introduce LLMRouter, an open-source modular infrastructure with more than 16 representative routers. Our empirical study shows that learned routers outperform the strongest fixed-model baseline by 14.6% relatively, lightweight routers become more competitive under tight cost constraints, and user-conditioned routing consistently improves personalization.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 14 Aug 2026 20:38:22 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/26413a01/8dac71e7.mp3" length="15980624" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>994</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 90 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Tao Feng, Fangxu Yu, Haozhen Zhang, Zhongjie Dai, Liangqi Yuan, Zijie Lei, Weizhi Zhang, Kunlun Zhu, Haodong Yue, Keyang Xuan, Ge Liu, Jiaxuan You</p>

            <p><strong>标题:</strong><br>
            LLMRouter: Unified Infrastructure for Developing, Evaluating, and Deploying LLM Routers</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06867v1">http://arxiv.org/abs/2608.06867v1</a></p>

            <p><strong>摘要:</strong><br>
            No single large language model (LLM) is optimal across all queries and budget constraints, making model routing essential for cost-effective deployment. Existing routers adopt diverse formulations and implementations, making fair comparison and extension difficult. We present a unified formulation of LLM routing as a sequential decision process characterized by five components: context encoders, model encoders, scoring functions, decision rules, and learning signals, covering single-turn, multi-turn, and personalized routing. Based on this formulation, we develop an automated pipeline for constructing routing supervision and evaluating routers jointly on response quality and inference cost. The resulting benchmark, xRouteBench, spans generic LLM, memory-augmented, vision, time-series, and personalized routing tasks. We further introduce LLMRouter, an open-source modular infrastructure with more than 16 representative routers. Our empirical study shows that learned routers outperform the strongest fixed-model baseline by 14.6% relatively, lightweight routers become more competitive under tight cost constraints, and user-conditioned routing consistently improves personalization.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Alaya-EVOKE: From Linear-Scaling Supervision to Endless World</title>
      <itunes:episode>42</itunes:episode>
      <podcast:episode>42</podcast:episode>
      <itunes:title>Alaya-EVOKE: From Linear-Scaling Supervision to Endless World</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9a683428-9dda-487f-aaf1-0ffc72035363</guid>
      <link>https://share.transistor.fm/s/9da74d69</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 82 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Yuanyang Yin, Gongxuan Wang, Yifan Zhan, Chuanhao Li, Kaipeng Zhang, Feng Zhao</p>

            <p><strong>标题:</strong><br>
            Alaya-EVOKE: From Linear-Scaling Supervision to Endless World</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13546v1">http://arxiv.org/abs/2608.13546v1</a></p>

            <p><strong>摘要:</strong><br>
            Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintaining history in the denoiser context or key-value cache incurs growing cost, forcing a trade-off between session length and retained memory, while low-latency interaction relies on few-step generation whose capabilities are bounded by its teacher. Evoke addresses both limitations by externalizing persistent world state and redesigning the teacher for long-horizon interactive generation. Scene geometry is maintained in an external, camera-indexed world state bank, from which only view-relevant information is retrieved, keeping the denoiser context bounded as the session grows. Rather than treating the teacher as a fixed generator, we design it for long-horizon supervision: its sparse attention combines chunk-wise grouping, retrieval of selected distant frames, and a linear-attention global state, yielding linear growth in memory and compute while enabling supervision over long horizons. Such supervision exposes content drift that stays locally plausible within short windows, while per-chunk conditioning enables prompt changes and event control throughout the sequence. A 30-second distribution-matching objective, applied under self-forced rollouts, transfers both capabilities to a three-step student that uses no classifier-free guidance, improving resistance to long-term drift while preserving responsive conditioning. With bounded context and recurrent external memory, Evoke supports open-ended, continuously evolving generation; on a single H200 at $384\times 640$, each $1.5\,\mathrm{s}$ chunk is generated in $2.11\,\mathrm{s}$. As a three-step world model, Evoke achieves state-of-the-art performance on WBench while remaining competitive on VBench-Long and VBench-2.0.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 82 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Yuanyang Yin, Gongxuan Wang, Yifan Zhan, Chuanhao Li, Kaipeng Zhang, Feng Zhao</p>

            <p><strong>标题:</strong><br>
            Alaya-EVOKE: From Linear-Scaling Supervision to Endless World</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13546v1">http://arxiv.org/abs/2608.13546v1</a></p>

            <p><strong>摘要:</strong><br>
            Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintaining history in the denoiser context or key-value cache incurs growing cost, forcing a trade-off between session length and retained memory, while low-latency interaction relies on few-step generation whose capabilities are bounded by its teacher. Evoke addresses both limitations by externalizing persistent world state and redesigning the teacher for long-horizon interactive generation. Scene geometry is maintained in an external, camera-indexed world state bank, from which only view-relevant information is retrieved, keeping the denoiser context bounded as the session grows. Rather than treating the teacher as a fixed generator, we design it for long-horizon supervision: its sparse attention combines chunk-wise grouping, retrieval of selected distant frames, and a linear-attention global state, yielding linear growth in memory and compute while enabling supervision over long horizons. Such supervision exposes content drift that stays locally plausible within short windows, while per-chunk conditioning enables prompt changes and event control throughout the sequence. A 30-second distribution-matching objective, applied under self-forced rollouts, transfers both capabilities to a three-step student that uses no classifier-free guidance, improving resistance to long-term drift while preserving responsive conditioning. With bounded context and recurrent external memory, Evoke supports open-ended, continuously evolving generation; on a single H200 at $384\times 640$, each $1.5\,\mathrm{s}$ chunk is generated in $2.11\,\mathrm{s}$. As a three-step world model, Evoke achieves state-of-the-art performance on WBench while remaining competitive on VBench-Long and VBench-2.0.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 14 Aug 2026 20:30:05 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/9da74d69/21ad233c.mp3" length="16900526" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1051</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 82 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Yuanyang Yin, Gongxuan Wang, Yifan Zhan, Chuanhao Li, Kaipeng Zhang, Feng Zhao</p>

            <p><strong>标题:</strong><br>
            Alaya-EVOKE: From Linear-Scaling Supervision to Endless World</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13546v1">http://arxiv.org/abs/2608.13546v1</a></p>

            <p><strong>摘要:</strong><br>
            Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintaining history in the denoiser context or key-value cache incurs growing cost, forcing a trade-off between session length and retained memory, while low-latency interaction relies on few-step generation whose capabilities are bounded by its teacher. Evoke addresses both limitations by externalizing persistent world state and redesigning the teacher for long-horizon interactive generation. Scene geometry is maintained in an external, camera-indexed world state bank, from which only view-relevant information is retrieved, keeping the denoiser context bounded as the session grows. Rather than treating the teacher as a fixed generator, we design it for long-horizon supervision: its sparse attention combines chunk-wise grouping, retrieval of selected distant frames, and a linear-attention global state, yielding linear growth in memory and compute while enabling supervision over long horizons. Such supervision exposes content drift that stays locally plausible within short windows, while per-chunk conditioning enables prompt changes and event control throughout the sequence. A 30-second distribution-matching objective, applied under self-forced rollouts, transfers both capabilities to a three-step student that uses no classifier-free guidance, improving resistance to long-term drift while preserving responsive conditioning. With bounded context and recurrent external memory, Evoke supports open-ended, continuously evolving generation; on a single H200 at $384\times 640$, each $1.5\,\mathrm{s}$ chunk is generated in $2.11\,\mathrm{s}$. As a three-step world model, Evoke achieves state-of-the-art performance on WBench while remaining competitive on VBench-Long and VBench-2.0.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation</title>
      <itunes:episode>41</itunes:episode>
      <podcast:episode>41</podcast:episode>
      <itunes:title>DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9ec47d7d-38ea-4d2f-828a-95c974fbb409</guid>
      <link>https://share.transistor.fm/s/13536522</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 79 | cs.CV, cs.RO</p>

            <p><strong>作者:</strong><br>
            DreamX Team, Rui Chen, Xiangxiang Chu, Geng Li, Jifan Li, Qingfeng Shi, Datao Tang, Jing Tang, Jun Wang, Pengfei Zhang</p>

            <p><strong>标题:</strong><br>
            DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13489v1">http://arxiv.org/abs/2608.13489v1</a></p>

            <p><strong>摘要:</strong><br>
            We present \textbf{DreamX-Phi 1.0}, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm $\mathrm{SE}(3)$ transformations into attention via \textbf{PRoPE-style geometric encoding}, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweight \textbf{depth branch} for scene-level geometry and use \textbf{SAM3 masks} with a frozen \textbf{V-JEPA teacher} to maintain object consistency throughout grasping. We further distill the multi-step generator into a few-step student via distribution-matching distillation for efficient deployment. At the time of writing, \model{} achieves first place on Track~1 and second place on Track~2 of the WorldArena~2.0 Challenge. Our model and code will be publicly available.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 79 | cs.CV, cs.RO</p>

            <p><strong>作者:</strong><br>
            DreamX Team, Rui Chen, Xiangxiang Chu, Geng Li, Jifan Li, Qingfeng Shi, Datao Tang, Jing Tang, Jun Wang, Pengfei Zhang</p>

            <p><strong>标题:</strong><br>
            DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13489v1">http://arxiv.org/abs/2608.13489v1</a></p>

            <p><strong>摘要:</strong><br>
            We present \textbf{DreamX-Phi 1.0}, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm $\mathrm{SE}(3)$ transformations into attention via \textbf{PRoPE-style geometric encoding}, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweight \textbf{depth branch} for scene-level geometry and use \textbf{SAM3 masks} with a frozen \textbf{V-JEPA teacher} to maintain object consistency throughout grasping. We further distill the multi-step generator into a few-step student via distribution-matching distillation for efficient deployment. At the time of writing, \model{} achieves first place on Track~1 and second place on Track~2 of the WorldArena~2.0 Challenge. Our model and code will be publicly available.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 14 Aug 2026 20:21:30 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/13536522/4f4b4089.mp3" length="14618067" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>908</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 79 | cs.CV, cs.RO</p>

            <p><strong>作者:</strong><br>
            DreamX Team, Rui Chen, Xiangxiang Chu, Geng Li, Jifan Li, Qingfeng Shi, Datao Tang, Jing Tang, Jun Wang, Pengfei Zhang</p>

            <p><strong>标题:</strong><br>
            DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13489v1">http://arxiv.org/abs/2608.13489v1</a></p>

            <p><strong>摘要:</strong><br>
            We present \textbf{DreamX-Phi 1.0}, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm $\mathrm{SE}(3)$ transformations into attention via \textbf{PRoPE-style geometric encoding}, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweight \textbf{depth branch} for scene-level geometry and use \textbf{SAM3 masks} with a frozen \textbf{V-JEPA teacher} to maintain object consistency throughout grasping. We further distill the multi-step generator into a few-step student via distribution-matching distillation for efficient deployment. At the time of writing, \model{} achieves first place on Track~1 and second place on Track~2 of the WorldArena~2.0 Challenge. Our model and code will be publicly available.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>DarwinX: Evolving Agent Harnesses Through Natural Selection</title>
      <itunes:episode>40</itunes:episode>
      <podcast:episode>40</podcast:episode>
      <itunes:title>DarwinX: Evolving Agent Harnesses Through Natural Selection</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2ae0420a-18c7-4d60-881c-adc86df0569f</guid>
      <link>https://share.transistor.fm/s/3ed39072</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 59 | cs.NE, cs.AI, cs.LG, cs.SE</p>

            <p><strong>作者:</strong><br>
            Yifan Zhang, Yutong Dai, Juntao Tan, Luyu Yang, Rishi Mullur, Thai Hoang, Zhiyuan Hu, James Zhu, Phil Mui, Silvio Savarese, Ran Xu, Zeyuan Chen</p>

            <p><strong>标题:</strong><br>
            DarwinX: Evolving Agent Harnesses Through Natural Selection</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07545v1">http://arxiv.org/abs/2608.07545v1</a></p>

            <p><strong>摘要:</strong><br>
            An LLM agent's capability depends not only on model weights but on its harness: prompts, tools, skills, and control flow. Self-improvement loops already edit harnesses, yet single-lineage search is path-dependent and local wins often regress other tasks. We introduce DarwinX, which treats self-evolution as selection over a population of harnesses with the model frozen: a preserve-and-extend contract admits only variants that extend coverage without regressing, an archive keeps alternative lineages for recombination, and failure-, teacher-, and self-derived evidence share one edit interface. Fitness comes from each benchmark's own verifier: no gold solutions, no hand-picked winners. Across four benchmarks that progressively separate the evolution signal from the test, one loop adds about 17 points on average: Terminal-Bench 2.1 rises +7.7 to 83.2% on a matched base and to the verified frontier at 84.7% on a stronger one; TerminalWorld's held-out split reaches 68.3%, ahead of every off-the-shelf agent; WebArena-Infinity real-task pass@1 rises from 43.5% to 93.0% audit-clean; and a Terminal-Bench 2.1 harness transfers unchanged to SWE-bench Verified. What evolves is general agent competence, not benchmark-specific patches, so it survives changes of task, verifier, and base model. A frozen model need not be a fixed agent: harness selection turns evaluation compute into durable capability.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 59 | cs.NE, cs.AI, cs.LG, cs.SE</p>

            <p><strong>作者:</strong><br>
            Yifan Zhang, Yutong Dai, Juntao Tan, Luyu Yang, Rishi Mullur, Thai Hoang, Zhiyuan Hu, James Zhu, Phil Mui, Silvio Savarese, Ran Xu, Zeyuan Chen</p>

            <p><strong>标题:</strong><br>
            DarwinX: Evolving Agent Harnesses Through Natural Selection</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07545v1">http://arxiv.org/abs/2608.07545v1</a></p>

            <p><strong>摘要:</strong><br>
            An LLM agent's capability depends not only on model weights but on its harness: prompts, tools, skills, and control flow. Self-improvement loops already edit harnesses, yet single-lineage search is path-dependent and local wins often regress other tasks. We introduce DarwinX, which treats self-evolution as selection over a population of harnesses with the model frozen: a preserve-and-extend contract admits only variants that extend coverage without regressing, an archive keeps alternative lineages for recombination, and failure-, teacher-, and self-derived evidence share one edit interface. Fitness comes from each benchmark's own verifier: no gold solutions, no hand-picked winners. Across four benchmarks that progressively separate the evolution signal from the test, one loop adds about 17 points on average: Terminal-Bench 2.1 rises +7.7 to 83.2% on a matched base and to the verified frontier at 84.7% on a stronger one; TerminalWorld's held-out split reaches 68.3%, ahead of every off-the-shelf agent; WebArena-Infinity real-task pass@1 rises from 43.5% to 93.0% audit-clean; and a Terminal-Bench 2.1 harness transfers unchanged to SWE-bench Verified. What evolves is general agent competence, not benchmark-specific patches, so it survives changes of task, verifier, and base model. A frozen model need not be a fixed agent: harness selection turns evaluation compute into durable capability.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 14 Aug 2026 20:13:29 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/3ed39072/e2efe7b1.mp3" length="16367626" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1018</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 59 | cs.NE, cs.AI, cs.LG, cs.SE</p>

            <p><strong>作者:</strong><br>
            Yifan Zhang, Yutong Dai, Juntao Tan, Luyu Yang, Rishi Mullur, Thai Hoang, Zhiyuan Hu, James Zhu, Phil Mui, Silvio Savarese, Ran Xu, Zeyuan Chen</p>

            <p><strong>标题:</strong><br>
            DarwinX: Evolving Agent Harnesses Through Natural Selection</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07545v1">http://arxiv.org/abs/2608.07545v1</a></p>

            <p><strong>摘要:</strong><br>
            An LLM agent's capability depends not only on model weights but on its harness: prompts, tools, skills, and control flow. Self-improvement loops already edit harnesses, yet single-lineage search is path-dependent and local wins often regress other tasks. We introduce DarwinX, which treats self-evolution as selection over a population of harnesses with the model frozen: a preserve-and-extend contract admits only variants that extend coverage without regressing, an archive keeps alternative lineages for recombination, and failure-, teacher-, and self-derived evidence share one edit interface. Fitness comes from each benchmark's own verifier: no gold solutions, no hand-picked winners. Across four benchmarks that progressively separate the evolution signal from the test, one loop adds about 17 points on average: Terminal-Bench 2.1 rises +7.7 to 83.2% on a matched base and to the verified frontier at 84.7% on a stronger one; TerminalWorld's held-out split reaches 68.3%, ahead of every off-the-shelf agent; WebArena-Infinity real-task pass@1 rises from 43.5% to 93.0% audit-clean; and a Terminal-Bench 2.1 harness transfers unchanged to SWE-bench Verified. What evolves is general agent competence, not benchmark-specific patches, so it survives changes of task, verifier, and base model. A frozen model need not be a fixed agent: harness selection turns evaluation compute into durable capability.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Intern-S2-Preview: Scientific Agentic Foundation Model</title>
      <itunes:episode>39</itunes:episode>
      <podcast:episode>39</podcast:episode>
      <itunes:title>Intern-S2-Preview: Scientific Agentic Foundation Model</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">10a32a89-aff7-490f-a1ba-5a49261ff4b8</guid>
      <link>https://share.transistor.fm/s/50e78661</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.LG, cs.CL, cs.CV</p>

            <p><strong>作者:</strong><br>
            Lei Bai, Jiaqi Cao, Chiyu Chen, Guanzhou Chen, Kai Chen, Guangran Cheng, Erfei Cui, Xuanlang Dai, Shengyuan Ding, Shangheng Du, Yanhui Duan, Yue Fan, Youqing Fang, Quan Gan, Yuanyuan Gao, Jiaye Ge, Lixin Gu, Yuzhe Gu, Qipeng Guo, Junjun He, Xin Hong, Ming Hu, Zhouqi Hua, Haian Huang, Junhao Huang, Zixian Huang, Minxi Jin, Lingkai Kong, Alexander Lam, Zehao Li, Zonglin Li, Tianhao Liang, Dahua Lin, Junyao Lin, Tianyang Lin, Zhouhan Lin, Jiangning Liu, Jin Liu, Kuikun Liu, Wenran Liu, Yifei Liu, Yuhong Liu, Yuhong Liu, Zhoumianze Liu, Ziyan Liu, Ziyu Liu, Haijun Lv, Han Lv, Chengqi Lyu, Le Ma, Ningsheng Ma, Zerun Ma, Haoyang Peng, Runyu Peng, Jifei Shan, Zixin Shang, Kou Shi, Xiang Shi, Qisheng Su, Xuerui Su, Hao Sun, Xiao Sun, Yanan Sun, Yu Sun, Huanze Tang, Yinghao Tang, Wenhui Tian, Zhongbo Tian, Bingli Wang, Haomin Wang, Jiarui Wang, Jingzhi Wang, Rui Wang, Xiquan Wang, Yi Wang, Zhecan Wang, Ziyi Wang, Zun Wang, Rubin Wei, Lianyi Wu, Wen Wu, Yue Wu, Yuhan Wu, Zhenyu Wu, Zijian Wu, Shuhao Xing, Jun Xu, Xingle Xu, Xuenan Xu, Xiangchao Yan, Ziang Yan, Bowen Yang, Danni Yang, Lin Yang, Zhiqi Yang, Qian Yao, Haochen Ye, Peng Ye, Jinhui Yin, Jiashuo Yu, Dingbo Yuan, Fei Yuan, Yuhang Zang, Bo Zhang, Chao Zhang, Chen Zhang, Hongjie Zhang, Junming Zhang, Wenlong Zhang, Wenwei Zhang, Yiming Zhang, Zhuo Zhang, Ziyang Zhang, Haiteng Zhao, Penghao Zhao, Yibo Zhao, Zhonghan Zhao, Zhihang Zhong, Bowen Zhou, Peiheng Zhou, Xin Zhou, Xinyu Zhou, Yunhua Zhou, Dongsheng Zhu, Yicheng Zou, et al. (25 additional authors not shown)</p>

            <p><strong>标题:</strong><br>
            Intern-S2-Preview: Scientific Agentic Foundation Model</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13505v1">http://arxiv.org/abs/2608.13505v1</a></p>

            <p><strong>摘要:</strong><br>
            Scientific discovery increasingly requires AI systems that can reason over scientific evidence of heterogeneous modalities, interact with scientific tools and environments, and sustain progress across long task horizons. We present Intern-S2-Preview, a series of scientific agentic foundation models designed to support multimodal scientific understanding, reasoning, generation, and long-horizon tasks. The training pipeline begins with scientific multimodal pre-training over rendered scientific documents, interleaved image-text data, and diverse scientific corpora. Starting from the pretrained checkpoint, we apply a unified post-training pipeline consisting of supervised fine-tuning, scalable multi-task reinforcement learning (RL), black- and white-box agentic RL, and on-policy distillation. This pipeline is supported by practical techniques that improve rollout and training stability and efficiency, including partial rollout with off-policy correction, adaptive length regularization, online speculative decoding, robust multi-task optimization, and trace-aware experience assembly for agentic tasks. At the architecture level, Intern-S2-Preview-397B extends time series modelling from efficient long-sequence understanding to numerical forecasting, while Memory Decoder is studied as a separate memory-augmented path for rapid scientific specialization without modifying the frozen 397B backbone. Evaluations across scientific, multimodal, agentic, and general-purpose benchmarks show that Intern-S2-Preview-397B achieves competitive or leading results in multiple settings. The time series modules improve scientific signal understanding and forecasting on SciTS, while the separate Intern-MemDec-4B extension improves the Biology-Instructions average score from 56.92 to 60.32 without modifying the frozen 397B backbone.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.LG, cs.CL, cs.CV</p>

            <p><strong>作者:</strong><br>
            Lei Bai, Jiaqi Cao, Chiyu Chen, Guanzhou Chen, Kai Chen, Guangran Cheng, Erfei Cui, Xuanlang Dai, Shengyuan Ding, Shangheng Du, Yanhui Duan, Yue Fan, Youqing Fang, Quan Gan, Yuanyuan Gao, Jiaye Ge, Lixin Gu, Yuzhe Gu, Qipeng Guo, Junjun He, Xin Hong, Ming Hu, Zhouqi Hua, Haian Huang, Junhao Huang, Zixian Huang, Minxi Jin, Lingkai Kong, Alexander Lam, Zehao Li, Zonglin Li, Tianhao Liang, Dahua Lin, Junyao Lin, Tianyang Lin, Zhouhan Lin, Jiangning Liu, Jin Liu, Kuikun Liu, Wenran Liu, Yifei Liu, Yuhong Liu, Yuhong Liu, Zhoumianze Liu, Ziyan Liu, Ziyu Liu, Haijun Lv, Han Lv, Chengqi Lyu, Le Ma, Ningsheng Ma, Zerun Ma, Haoyang Peng, Runyu Peng, Jifei Shan, Zixin Shang, Kou Shi, Xiang Shi, Qisheng Su, Xuerui Su, Hao Sun, Xiao Sun, Yanan Sun, Yu Sun, Huanze Tang, Yinghao Tang, Wenhui Tian, Zhongbo Tian, Bingli Wang, Haomin Wang, Jiarui Wang, Jingzhi Wang, Rui Wang, Xiquan Wang, Yi Wang, Zhecan Wang, Ziyi Wang, Zun Wang, Rubin Wei, Lianyi Wu, Wen Wu, Yue Wu, Yuhan Wu, Zhenyu Wu, Zijian Wu, Shuhao Xing, Jun Xu, Xingle Xu, Xuenan Xu, Xiangchao Yan, Ziang Yan, Bowen Yang, Danni Yang, Lin Yang, Zhiqi Yang, Qian Yao, Haochen Ye, Peng Ye, Jinhui Yin, Jiashuo Yu, Dingbo Yuan, Fei Yuan, Yuhang Zang, Bo Zhang, Chao Zhang, Chen Zhang, Hongjie Zhang, Junming Zhang, Wenlong Zhang, Wenwei Zhang, Yiming Zhang, Zhuo Zhang, Ziyang Zhang, Haiteng Zhao, Penghao Zhao, Yibo Zhao, Zhonghan Zhao, Zhihang Zhong, Bowen Zhou, Peiheng Zhou, Xin Zhou, Xinyu Zhou, Yunhua Zhou, Dongsheng Zhu, Yicheng Zou, et al. (25 additional authors not shown)</p>

            <p><strong>标题:</strong><br>
            Intern-S2-Preview: Scientific Agentic Foundation Model</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13505v1">http://arxiv.org/abs/2608.13505v1</a></p>

            <p><strong>摘要:</strong><br>
            Scientific discovery increasingly requires AI systems that can reason over scientific evidence of heterogeneous modalities, interact with scientific tools and environments, and sustain progress across long task horizons. We present Intern-S2-Preview, a series of scientific agentic foundation models designed to support multimodal scientific understanding, reasoning, generation, and long-horizon tasks. The training pipeline begins with scientific multimodal pre-training over rendered scientific documents, interleaved image-text data, and diverse scientific corpora. Starting from the pretrained checkpoint, we apply a unified post-training pipeline consisting of supervised fine-tuning, scalable multi-task reinforcement learning (RL), black- and white-box agentic RL, and on-policy distillation. This pipeline is supported by practical techniques that improve rollout and training stability and efficiency, including partial rollout with off-policy correction, adaptive length regularization, online speculative decoding, robust multi-task optimization, and trace-aware experience assembly for agentic tasks. At the architecture level, Intern-S2-Preview-397B extends time series modelling from efficient long-sequence understanding to numerical forecasting, while Memory Decoder is studied as a separate memory-augmented path for rapid scientific specialization without modifying the frozen 397B backbone. Evaluations across scientific, multimodal, agentic, and general-purpose benchmarks show that Intern-S2-Preview-397B achieves competitive or leading results in multiple settings. The time series modules improve scientific signal understanding and forecasting on SciTS, while the separate Intern-MemDec-4B extension improves the Biology-Instructions average score from 56.92 to 60.32 without modifying the frozen 397B backbone.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 14 Aug 2026 20:04:57 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/50e78661/88abbff0.mp3" length="14146168" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>879</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.LG, cs.CL, cs.CV</p>

            <p><strong>作者:</strong><br>
            Lei Bai, Jiaqi Cao, Chiyu Chen, Guanzhou Chen, Kai Chen, Guangran Cheng, Erfei Cui, Xuanlang Dai, Shengyuan Ding, Shangheng Du, Yanhui Duan, Yue Fan, Youqing Fang, Quan Gan, Yuanyuan Gao, Jiaye Ge, Lixin Gu, Yuzhe Gu, Qipeng Guo, Junjun He, Xin Hong, Ming Hu, Zhouqi Hua, Haian Huang, Junhao Huang, Zixian Huang, Minxi Jin, Lingkai Kong, Alexander Lam, Zehao Li, Zonglin Li, Tianhao Liang, Dahua Lin, Junyao Lin, Tianyang Lin, Zhouhan Lin, Jiangning Liu, Jin Liu, Kuikun Liu, Wenran Liu, Yifei Liu, Yuhong Liu, Yuhong Liu, Zhoumianze Liu, Ziyan Liu, Ziyu Liu, Haijun Lv, Han Lv, Chengqi Lyu, Le Ma, Ningsheng Ma, Zerun Ma, Haoyang Peng, Runyu Peng, Jifei Shan, Zixin Shang, Kou Shi, Xiang Shi, Qisheng Su, Xuerui Su, Hao Sun, Xiao Sun, Yanan Sun, Yu Sun, Huanze Tang, Yinghao Tang, Wenhui Tian, Zhongbo Tian, Bingli Wang, Haomin Wang, Jiarui Wang, Jingzhi Wang, Rui Wang, Xiquan Wang, Yi Wang, Zhecan Wang, Ziyi Wang, Zun Wang, Rubin Wei, Lianyi Wu, Wen Wu, Yue Wu, Yuhan Wu, Zhenyu Wu, Zijian Wu, Shuhao Xing, Jun Xu, Xingle Xu, Xuenan Xu, Xiangchao Yan, Ziang Yan, Bowen Yang, Danni Yang, Lin Yang, Zhiqi Yang, Qian Yao, Haochen Ye, Peng Ye, Jinhui Yin, Jiashuo Yu, Dingbo Yuan, Fei Yuan, Yuhang Zang, Bo Zhang, Chao Zhang, Chen Zhang, Hongjie Zhang, Junming Zhang, Wenlong Zhang, Wenwei Zhang, Yiming Zhang, Zhuo Zhang, Ziyang Zhang, Haiteng Zhao, Penghao Zhao, Yibo Zhao, Zhonghan Zhao, Zhihang Zhong, Bowen Zhou, Peiheng Zhou, Xin Zhou, Xinyu Zhou, Yunhua Zhou, Dongsheng Zhu, Yicheng Zou, et al. (25 additional authors not shown)</p>

            <p><strong>标题:</strong><br>
            Intern-S2-Preview: Scientific Agentic Foundation Model</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13505v1">http://arxiv.org/abs/2608.13505v1</a></p>

            <p><strong>摘要:</strong><br>
            Scientific discovery increasingly requires AI systems that can reason over scientific evidence of heterogeneous modalities, interact with scientific tools and environments, and sustain progress across long task horizons. We present Intern-S2-Preview, a series of scientific agentic foundation models designed to support multimodal scientific understanding, reasoning, generation, and long-horizon tasks. The training pipeline begins with scientific multimodal pre-training over rendered scientific documents, interleaved image-text data, and diverse scientific corpora. Starting from the pretrained checkpoint, we apply a unified post-training pipeline consisting of supervised fine-tuning, scalable multi-task reinforcement learning (RL), black- and white-box agentic RL, and on-policy distillation. This pipeline is supported by practical techniques that improve rollout and training stability and efficiency, including partial rollout with off-policy correction, adaptive length regularization, online speculative decoding, robust multi-task optimization, and trace-aware experience assembly for agentic tasks. At the architecture level, Intern-S2-Preview-397B extends time series modelling from efficient long-sequence understanding to numerical forecasting, while Memory Decoder is studied as a separate memory-augmented path for rapid scientific specialization without modifying the frozen 397B backbone. Evaluations across scientific, multimodal, agentic, and general-purpose benchmarks show that Intern-S2-Preview-397B achieves competitive or leading results in multiple settings. The time series modules improve scientific signal understanding and forecasting on SciTS, while the separate Intern-MemDec-4B extension improves the Biology-Instructions average score from 56.92 to 60.32 without modifying the frozen 397B backbone.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>How Can Rhetoric Reward-Hack AI Reviewers? Dissecting Rhetorical Sensitivity in AI-Based Peer Review</title>
      <itunes:episode>38</itunes:episode>
      <podcast:episode>38</podcast:episode>
      <itunes:title>How Can Rhetoric Reward-Hack AI Reviewers? Dissecting Rhetorical Sensitivity in AI-Based Peer Review</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">954cf720-c1a6-4f9c-b581-4209922a0bcd</guid>
      <link>https://share.transistor.fm/s/b8167612</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 39 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Ming Li, Chenguang Wang, Xirui Li, Xinyue Zeng, Dianqi Li, Peng Shi, Dawei Zhou, Tianyi Zhou</p>

            <p><strong>标题:</strong><br>
            How Can Rhetoric Reward-Hack AI Reviewers? Dissecting Rhetorical Sensitivity in AI-Based Peer Review</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.08975v1">http://arxiv.org/abs/2608.08975v1</a></p>

            <p><strong>摘要:</strong><br>
            As large language models increasingly participate in scientific evaluation, we investigate a potential form of reward hacking: how rhetorical choices shape AI-review judgments when reported scientific content is preserved and how these effects vary across evaluation conditions. We construct a controlled corpus of 4,200 full-paper manuscripts derived from 120 anonymized ICLR 2026 submissions. Two LLM rewriters transform six rhetorical dimensions in opposing directions, and five LLM reviewers evaluate the resulting manuscripts under standard and strict protocols. We also test joint, recursive, and reviewer-guided rewriting. Our results show that rhetorical sensitivity is structured rather than uniform. Evidence framing and novelty stance produce the largest positive-negative contrasts in overall assessment, with scope framing forming a weaker second tier; the remaining dimensions have smaller or less stable effects. This hierarchy persists across human-assessed quality levels, but score movement depends strongly on the AI reviewer's original score: lower scores tend to rise, higher scores tend to fall, and directional contrasts are clearest in the middle ranges. More elaborate workflows do not reliably yield larger gains. Joint rewriting is strongly rewriter-dependent, reviewer guidance does not consistently outperform an unguided second pass, and repeated rewriting yields diminishing, configuration-dependent returns. Across conditions, the rewriter primarily determines the separation between opposing variants, whereas the reviewer determines the magnitude and sign of their score effects. Strict review lowers mean OA by 1.36 points without consistently changing rhetorical sensitivity. These findings identify when rhetorical presentation influences AI scientific review and motivate evaluation systems robust to content-preserving variation in scientific writing.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 39 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Ming Li, Chenguang Wang, Xirui Li, Xinyue Zeng, Dianqi Li, Peng Shi, Dawei Zhou, Tianyi Zhou</p>

            <p><strong>标题:</strong><br>
            How Can Rhetoric Reward-Hack AI Reviewers? Dissecting Rhetorical Sensitivity in AI-Based Peer Review</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.08975v1">http://arxiv.org/abs/2608.08975v1</a></p>

            <p><strong>摘要:</strong><br>
            As large language models increasingly participate in scientific evaluation, we investigate a potential form of reward hacking: how rhetorical choices shape AI-review judgments when reported scientific content is preserved and how these effects vary across evaluation conditions. We construct a controlled corpus of 4,200 full-paper manuscripts derived from 120 anonymized ICLR 2026 submissions. Two LLM rewriters transform six rhetorical dimensions in opposing directions, and five LLM reviewers evaluate the resulting manuscripts under standard and strict protocols. We also test joint, recursive, and reviewer-guided rewriting. Our results show that rhetorical sensitivity is structured rather than uniform. Evidence framing and novelty stance produce the largest positive-negative contrasts in overall assessment, with scope framing forming a weaker second tier; the remaining dimensions have smaller or less stable effects. This hierarchy persists across human-assessed quality levels, but score movement depends strongly on the AI reviewer's original score: lower scores tend to rise, higher scores tend to fall, and directional contrasts are clearest in the middle ranges. More elaborate workflows do not reliably yield larger gains. Joint rewriting is strongly rewriter-dependent, reviewer guidance does not consistently outperform an unguided second pass, and repeated rewriting yields diminishing, configuration-dependent returns. Across conditions, the rewriter primarily determines the separation between opposing variants, whereas the reviewer determines the magnitude and sign of their score effects. Strict review lowers mean OA by 1.36 points without consistently changing rhetorical sensitivity. These findings identify when rhetorical presentation influences AI scientific review and motivate evaluation systems robust to content-preserving variation in scientific writing.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 14 Aug 2026 19:56:11 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/b8167612/8e85092b.mp3" length="14963324" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>930</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 39 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Ming Li, Chenguang Wang, Xirui Li, Xinyue Zeng, Dianqi Li, Peng Shi, Dawei Zhou, Tianyi Zhou</p>

            <p><strong>标题:</strong><br>
            How Can Rhetoric Reward-Hack AI Reviewers? Dissecting Rhetorical Sensitivity in AI-Based Peer Review</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.08975v1">http://arxiv.org/abs/2608.08975v1</a></p>

            <p><strong>摘要:</strong><br>
            As large language models increasingly participate in scientific evaluation, we investigate a potential form of reward hacking: how rhetorical choices shape AI-review judgments when reported scientific content is preserved and how these effects vary across evaluation conditions. We construct a controlled corpus of 4,200 full-paper manuscripts derived from 120 anonymized ICLR 2026 submissions. Two LLM rewriters transform six rhetorical dimensions in opposing directions, and five LLM reviewers evaluate the resulting manuscripts under standard and strict protocols. We also test joint, recursive, and reviewer-guided rewriting. Our results show that rhetorical sensitivity is structured rather than uniform. Evidence framing and novelty stance produce the largest positive-negative contrasts in overall assessment, with scope framing forming a weaker second tier; the remaining dimensions have smaller or less stable effects. This hierarchy persists across human-assessed quality levels, but score movement depends strongly on the AI reviewer's original score: lower scores tend to rise, higher scores tend to fall, and directional contrasts are clearest in the middle ranges. More elaborate workflows do not reliably yield larger gains. Joint rewriting is strongly rewriter-dependent, reviewer guidance does not consistently outperform an unguided second pass, and repeated rewriting yields diminishing, configuration-dependent returns. Across conditions, the rewriter primarily determines the separation between opposing variants, whereas the reviewer determines the magnitude and sign of their score effects. Strict review lowers mean OA by 1.36 points without consistently changing rhetorical sensitivity. These findings identify when rhetorical presentation influences AI scientific review and motivate evaluation systems robust to content-preserving variation in scientific writing.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives</title>
      <itunes:episode>37</itunes:episode>
      <podcast:episode>37</podcast:episode>
      <itunes:title>PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">64db1b32-de7d-41d6-84e6-42a0c970f664</guid>
      <link>https://share.transistor.fm/s/21884655</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Kaixin Ding, Xi Chen, Minghong Cai, Zhiyuan Xu, Yiyang Wang, Yuxiang Lu, Junyi Li, Shuyang Chen, Yuan Gao, Xin Tao, Pengfei Wan, Hengshuang Zhao</p>

            <p><strong>标题:</strong><br>
            PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13552v1">http://arxiv.org/abs/2608.13552v1</a></p>

            <p><strong>摘要:</strong><br>
            Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objective. To evaluate performance thoroughly, we assess models along four core dimensions: geometry consistency, interaction fidelity, out-of-sight evolution, and insight evolution. In addition, we incorporate basic ability metrics for video quality and controllability. Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution. Code and data are available at https://github.com/kxding/PlayWorld.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Kaixin Ding, Xi Chen, Minghong Cai, Zhiyuan Xu, Yiyang Wang, Yuxiang Lu, Junyi Li, Shuyang Chen, Yuan Gao, Xin Tao, Pengfei Wan, Hengshuang Zhao</p>

            <p><strong>标题:</strong><br>
            PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13552v1">http://arxiv.org/abs/2608.13552v1</a></p>

            <p><strong>摘要:</strong><br>
            Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objective. To evaluate performance thoroughly, we assess models along four core dimensions: geometry consistency, interaction fidelity, out-of-sight evolution, and insight evolution. In addition, we incorporate basic ability metrics for video quality and controllability. Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution. Code and data are available at https://github.com/kxding/PlayWorld.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 14 Aug 2026 19:47:37 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/21884655/ec45e37c.mp3" length="11696121" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>726</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Kaixin Ding, Xi Chen, Minghong Cai, Zhiyuan Xu, Yiyang Wang, Yuxiang Lu, Junyi Li, Shuyang Chen, Yuan Gao, Xin Tao, Pengfei Wan, Hengshuang Zhao</p>

            <p><strong>标题:</strong><br>
            PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13552v1">http://arxiv.org/abs/2608.13552v1</a></p>

            <p><strong>摘要:</strong><br>
            Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objective. To evaluate performance thoroughly, we assess models along four core dimensions: geometry consistency, interaction fidelity, out-of-sight evolution, and insight evolution. In addition, we incorporate basic ability metrics for video quality and controllability. Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution. Code and data are available at https://github.com/kxding/PlayWorld.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>AutoDesign: Meta-Harness Optimization for Long-Horizon Agentic Design</title>
      <itunes:episode>36</itunes:episode>
      <podcast:episode>36</podcast:episode>
      <itunes:title>AutoDesign: Meta-Harness Optimization for Long-Horizon Agentic Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">99599004-6448-448f-9489-08069b973599</guid>
      <link>https://share.transistor.fm/s/e934fbec</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 32 | cs.CV, cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Yaxin Luo, Haobin Jiang, Jialv Zou, Xu Huang, Wenhao Yan, Haodong Li, Zhengrong Yue, Jing Li, Xiaofu Chen, Xiaohan Zhao, Jiacheng Liu, Jiacheng Cui, Zhiqiang Shen, Xiaotong Li</p>

            <p><strong>标题:</strong><br>
            AutoDesign: Meta-Harness Optimization for Long-Horizon Agentic Design</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13560v1">http://arxiv.org/abs/2608.13560v1</a></p>

            <p><strong>摘要:</strong><br>
            Transforming multimodal sources into condensed and structured media outputs can be fundamentally conceptualized as a long-horizon agentic process centered on a model-harness system. While an ideal harness system should align with human design priors and accumulate reusable experience through empirical exploration to drive recursive self-improvement, existing paradigms remain static and fall short of this capability. In this paper, we present AutoDesign, a framework that aligns with human design priors, where a meta-harness optimizer guides a code agent to recursively improve harness based on rollout feedback. To instantiate and evaluate this framework, we focus on the academic paper-to-poster generation task and introduce PosterBench, comprising a 100-paper Main Track spanning five disciplines and PosterBench-mini, a shared 10-paper subset for controlled evaluation. On the PosterBench Main Track, AutoDesign achieves the highest score of 78.32, surpassing the closed-source commercial system Claude Design by 7.45 points. Across seven controlled code-agent-model configurations, integrating the learned DesignHarness consistently improves performance, increasing the average PosterBench Score from 54.99 to 67.39 (+12.4%). In a fully autonomous long-horizon loop, it executes 253 tool calls and 11 editing turns within 40 minutes for under $3, reaching average conference-poster quality in human evaluation. A system-blind human study further demonstrates that AutoDesign achieves the highest human preference among evaluated systems.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 32 | cs.CV, cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Yaxin Luo, Haobin Jiang, Jialv Zou, Xu Huang, Wenhao Yan, Haodong Li, Zhengrong Yue, Jing Li, Xiaofu Chen, Xiaohan Zhao, Jiacheng Liu, Jiacheng Cui, Zhiqiang Shen, Xiaotong Li</p>

            <p><strong>标题:</strong><br>
            AutoDesign: Meta-Harness Optimization for Long-Horizon Agentic Design</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13560v1">http://arxiv.org/abs/2608.13560v1</a></p>

            <p><strong>摘要:</strong><br>
            Transforming multimodal sources into condensed and structured media outputs can be fundamentally conceptualized as a long-horizon agentic process centered on a model-harness system. While an ideal harness system should align with human design priors and accumulate reusable experience through empirical exploration to drive recursive self-improvement, existing paradigms remain static and fall short of this capability. In this paper, we present AutoDesign, a framework that aligns with human design priors, where a meta-harness optimizer guides a code agent to recursively improve harness based on rollout feedback. To instantiate and evaluate this framework, we focus on the academic paper-to-poster generation task and introduce PosterBench, comprising a 100-paper Main Track spanning five disciplines and PosterBench-mini, a shared 10-paper subset for controlled evaluation. On the PosterBench Main Track, AutoDesign achieves the highest score of 78.32, surpassing the closed-source commercial system Claude Design by 7.45 points. Across seven controlled code-agent-model configurations, integrating the learned DesignHarness consistently improves performance, increasing the average PosterBench Score from 54.99 to 67.39 (+12.4%). In a fully autonomous long-horizon loop, it executes 253 tool calls and 11 editing turns within 40 minutes for under $3, reaching average conference-poster quality in human evaluation. A system-blind human study further demonstrates that AutoDesign achieves the highest human preference among evaluated systems.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 14 Aug 2026 19:40:59 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/e934fbec/9f1d1561.mp3" length="16931463" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1053</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 32 | cs.CV, cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Yaxin Luo, Haobin Jiang, Jialv Zou, Xu Huang, Wenhao Yan, Haodong Li, Zhengrong Yue, Jing Li, Xiaofu Chen, Xiaohan Zhao, Jiacheng Liu, Jiacheng Cui, Zhiqiang Shen, Xiaotong Li</p>

            <p><strong>标题:</strong><br>
            AutoDesign: Meta-Harness Optimization for Long-Horizon Agentic Design</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13560v1">http://arxiv.org/abs/2608.13560v1</a></p>

            <p><strong>摘要:</strong><br>
            Transforming multimodal sources into condensed and structured media outputs can be fundamentally conceptualized as a long-horizon agentic process centered on a model-harness system. While an ideal harness system should align with human design priors and accumulate reusable experience through empirical exploration to drive recursive self-improvement, existing paradigms remain static and fall short of this capability. In this paper, we present AutoDesign, a framework that aligns with human design priors, where a meta-harness optimizer guides a code agent to recursively improve harness based on rollout feedback. To instantiate and evaluate this framework, we focus on the academic paper-to-poster generation task and introduce PosterBench, comprising a 100-paper Main Track spanning five disciplines and PosterBench-mini, a shared 10-paper subset for controlled evaluation. On the PosterBench Main Track, AutoDesign achieves the highest score of 78.32, surpassing the closed-source commercial system Claude Design by 7.45 points. Across seven controlled code-agent-model configurations, integrating the learned DesignHarness consistently improves performance, increasing the average PosterBench Score from 54.99 to 67.39 (+12.4%). In a fully autonomous long-horizon loop, it executes 253 tool calls and 11 editing turns within 40 minutes for under $3, reaching average conference-poster quality in human evaluation. A system-blind human study further demonstrates that AutoDesign achieves the highest human preference among evaluated systems.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Spatial Memory Agent: Experience-Grounded Procedure Memory for Spatial Intelligence</title>
      <itunes:episode>35</itunes:episode>
      <podcast:episode>35</podcast:episode>
      <itunes:title>Spatial Memory Agent: Experience-Grounded Procedure Memory for Spatial Intelligence</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d5b6ce39-ec56-467b-b150-47d69e9db0e4</guid>
      <link>https://share.transistor.fm/s/65e9f8f2</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Haokai Zhang, Yuhang Ding, Yunshu Zhou, Xinze Du, Shengtao Zhang, Zhiyue Zhao, Yuling Xi, Hao Chen</p>

            <p><strong>标题:</strong><br>
            Spatial Memory Agent: Experience-Grounded Procedure Memory for Spatial Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12743v1">http://arxiv.org/abs/2608.12743v1</a></p>

            <p><strong>摘要:</strong><br>
            Spatial intelligence is becoming a foundation for embodied agents, robotic planning, and multimodal assistants. To improve the spatial reasoning ability of VLM agents, existing work has mainly followed two lines. One line uses post-training methods, such as supervised fine-tuning and reinforcement learning. Another line adopts an agentic paradigm in which the model calls external spatial tools, such as depth estimation and 3D reconstruction tools, to gather intermediate spatial evidence. We study a complementary and underexplored route: Can a frozen VLM agent improve its spatial reasoning through \textbf{parameter-update-free self-evolution}, without depending on external expert spatial tools at inference time? We present \textbf{Spatial Memory Agent (SMA)}, an \textbf{experience-grounded runtime framework} that converts verified spatial experience into reusable transferable lessons. In a verifiable spatial environment, SMA queries the frozen VLM, obtains a predicted answer and reward, and uses \textbf{verifier-guided reflection} to distill compact transferable lessons from spatial experience. SMA further assigns each lesson a \textbf{Transfer Reliability Score (TRS)}, which is initialized uniformly and calibrated from later retrieval outcomes as visit evidence of future transfer reliability. During \textbf{read-only deployment}, SMA retrieves lessons by semantic filter and similarity-TRS combined ranking, allowing the retrieved memory to guide frozen model inference. Across five representative spatial benchmarks and four base VLMs, SMA achieves the highest macro average in every base-model block and the best accuracy among the evaluated methods in most of the 20 evaluations, establishing a practical parameter-update-free path for spatial self-evolution across the evaluated frozen model scales and environments.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Haokai Zhang, Yuhang Ding, Yunshu Zhou, Xinze Du, Shengtao Zhang, Zhiyue Zhao, Yuling Xi, Hao Chen</p>

            <p><strong>标题:</strong><br>
            Spatial Memory Agent: Experience-Grounded Procedure Memory for Spatial Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12743v1">http://arxiv.org/abs/2608.12743v1</a></p>

            <p><strong>摘要:</strong><br>
            Spatial intelligence is becoming a foundation for embodied agents, robotic planning, and multimodal assistants. To improve the spatial reasoning ability of VLM agents, existing work has mainly followed two lines. One line uses post-training methods, such as supervised fine-tuning and reinforcement learning. Another line adopts an agentic paradigm in which the model calls external spatial tools, such as depth estimation and 3D reconstruction tools, to gather intermediate spatial evidence. We study a complementary and underexplored route: Can a frozen VLM agent improve its spatial reasoning through \textbf{parameter-update-free self-evolution}, without depending on external expert spatial tools at inference time? We present \textbf{Spatial Memory Agent (SMA)}, an \textbf{experience-grounded runtime framework} that converts verified spatial experience into reusable transferable lessons. In a verifiable spatial environment, SMA queries the frozen VLM, obtains a predicted answer and reward, and uses \textbf{verifier-guided reflection} to distill compact transferable lessons from spatial experience. SMA further assigns each lesson a \textbf{Transfer Reliability Score (TRS)}, which is initialized uniformly and calibrated from later retrieval outcomes as visit evidence of future transfer reliability. During \textbf{read-only deployment}, SMA retrieves lessons by semantic filter and similarity-TRS combined ranking, allowing the retrieved memory to guide frozen model inference. Across five representative spatial benchmarks and four base VLMs, SMA achieves the highest macro average in every base-model block and the best accuracy among the evaluated methods in most of the 20 evaluations, establishing a practical parameter-update-free path for spatial self-evolution across the evaluated frozen model scales and environments.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 14 Aug 2026 19:32:18 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/65e9f8f2/b4e0bbd5.mp3" length="14114432" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>877</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Haokai Zhang, Yuhang Ding, Yunshu Zhou, Xinze Du, Shengtao Zhang, Zhiyue Zhao, Yuling Xi, Hao Chen</p>

            <p><strong>标题:</strong><br>
            Spatial Memory Agent: Experience-Grounded Procedure Memory for Spatial Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12743v1">http://arxiv.org/abs/2608.12743v1</a></p>

            <p><strong>摘要:</strong><br>
            Spatial intelligence is becoming a foundation for embodied agents, robotic planning, and multimodal assistants. To improve the spatial reasoning ability of VLM agents, existing work has mainly followed two lines. One line uses post-training methods, such as supervised fine-tuning and reinforcement learning. Another line adopts an agentic paradigm in which the model calls external spatial tools, such as depth estimation and 3D reconstruction tools, to gather intermediate spatial evidence. We study a complementary and underexplored route: Can a frozen VLM agent improve its spatial reasoning through \textbf{parameter-update-free self-evolution}, without depending on external expert spatial tools at inference time? We present \textbf{Spatial Memory Agent (SMA)}, an \textbf{experience-grounded runtime framework} that converts verified spatial experience into reusable transferable lessons. In a verifiable spatial environment, SMA queries the frozen VLM, obtains a predicted answer and reward, and uses \textbf{verifier-guided reflection} to distill compact transferable lessons from spatial experience. SMA further assigns each lesson a \textbf{Transfer Reliability Score (TRS)}, which is initialized uniformly and calibrated from later retrieval outcomes as visit evidence of future transfer reliability. During \textbf{read-only deployment}, SMA retrieves lessons by semantic filter and similarity-TRS combined ranking, allowing the retrieved memory to guide frozen model inference. Across five representative spatial benchmarks and four base VLMs, SMA achieves the highest macro average in every base-model block and the best accuracy among the evaluated methods in most of the 20 evaluations, establishing a practical parameter-update-free path for spatial self-evolution across the evaluated frozen model scales and environments.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>OpenART: Scaling Agent Red Teaming via Open-Ended Environment Evolution</title>
      <itunes:episode>34</itunes:episode>
      <podcast:episode>34</podcast:episode>
      <itunes:title>OpenART: Scaling Agent Red Teaming via Open-Ended Environment Evolution</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">140f527b-0abb-4ca8-a7fa-44b569a3035c</guid>
      <link>https://share.transistor.fm/s/bf949470</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 216 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Yunhao Chen, Xin Wang, Yixu Wang, Yi Liu, Jie Li, Yan Teng, Xingjun Ma, Xia Hu, Yu-Gang Jiang</p>

            <p><strong>标题:</strong><br>
            OpenART: Scaling Agent Red Teaming via Open-Ended Environment Evolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.00677v1">http://arxiv.org/abs/2608.00677v1</a></p>

            <p><strong>摘要:</strong><br>
            AI agents operate in persistent environments where early state changes can influence decisions far into the future. Unlike conventional language-model interactions, agent behavior is mediated through a shared state that is repeatedly modified and reused across long-horizon workflows. Current safety benchmarks often fail to capture these cumulative risks because they focus on short, static tasks. To address these limitations, we introduce OpenART, an open-ended arena for scalable agent red teaming through environment evolution. OpenART provides over 10,000 validated stateful scenarios across 50 domains, drawing from a pool of more than 500,000 tools and skills. These tasks require a median of 97 tool calls and enable unified evaluation across 75 different agent-model configurations. To systematically explore these evolving attack surfaces, we propose the Evolutionary Markov Hypergraph Attack (EMHA). EMHA is a black-box policy that performs feedback-driven environment evolution by coordinating authorized state transitions without requiring parameter updates. Throughout the evaluation, task objectives remain fixed while only the environment state changes. Across all configurations, EMHA achieves a pooled Attack Success Rate (ASR) of 85.0%. Its advantage over instruction-only evolution increases from approximately 2% on simple environments to over 17% on the most complex ones, demonstrating that environment evolution increasingly exposes safety failures as task complexity grows. Furthermore, our analysis shows that the specific runtime implementation of an agent explains a significant portion of safety variation beyond the underlying model's capabilities. These results establish OpenART as a scalable foundation for studying agent safety in complex, evolving environments.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 216 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Yunhao Chen, Xin Wang, Yixu Wang, Yi Liu, Jie Li, Yan Teng, Xingjun Ma, Xia Hu, Yu-Gang Jiang</p>

            <p><strong>标题:</strong><br>
            OpenART: Scaling Agent Red Teaming via Open-Ended Environment Evolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.00677v1">http://arxiv.org/abs/2608.00677v1</a></p>

            <p><strong>摘要:</strong><br>
            AI agents operate in persistent environments where early state changes can influence decisions far into the future. Unlike conventional language-model interactions, agent behavior is mediated through a shared state that is repeatedly modified and reused across long-horizon workflows. Current safety benchmarks often fail to capture these cumulative risks because they focus on short, static tasks. To address these limitations, we introduce OpenART, an open-ended arena for scalable agent red teaming through environment evolution. OpenART provides over 10,000 validated stateful scenarios across 50 domains, drawing from a pool of more than 500,000 tools and skills. These tasks require a median of 97 tool calls and enable unified evaluation across 75 different agent-model configurations. To systematically explore these evolving attack surfaces, we propose the Evolutionary Markov Hypergraph Attack (EMHA). EMHA is a black-box policy that performs feedback-driven environment evolution by coordinating authorized state transitions without requiring parameter updates. Throughout the evaluation, task objectives remain fixed while only the environment state changes. Across all configurations, EMHA achieves a pooled Attack Success Rate (ASR) of 85.0%. Its advantage over instruction-only evolution increases from approximately 2% on simple environments to over 17% on the most complex ones, demonstrating that environment evolution increasingly exposes safety failures as task complexity grows. Furthermore, our analysis shows that the specific runtime implementation of an agent explains a significant portion of safety variation beyond the underlying model's capabilities. These results establish OpenART as a scalable foundation for studying agent safety in complex, evolving environments.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 13 Aug 2026 20:55:18 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/bf949470/57d13cc2.mp3" length="17224454" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1071</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 216 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Yunhao Chen, Xin Wang, Yixu Wang, Yi Liu, Jie Li, Yan Teng, Xingjun Ma, Xia Hu, Yu-Gang Jiang</p>

            <p><strong>标题:</strong><br>
            OpenART: Scaling Agent Red Teaming via Open-Ended Environment Evolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.00677v1">http://arxiv.org/abs/2608.00677v1</a></p>

            <p><strong>摘要:</strong><br>
            AI agents operate in persistent environments where early state changes can influence decisions far into the future. Unlike conventional language-model interactions, agent behavior is mediated through a shared state that is repeatedly modified and reused across long-horizon workflows. Current safety benchmarks often fail to capture these cumulative risks because they focus on short, static tasks. To address these limitations, we introduce OpenART, an open-ended arena for scalable agent red teaming through environment evolution. OpenART provides over 10,000 validated stateful scenarios across 50 domains, drawing from a pool of more than 500,000 tools and skills. These tasks require a median of 97 tool calls and enable unified evaluation across 75 different agent-model configurations. To systematically explore these evolving attack surfaces, we propose the Evolutionary Markov Hypergraph Attack (EMHA). EMHA is a black-box policy that performs feedback-driven environment evolution by coordinating authorized state transitions without requiring parameter updates. Throughout the evaluation, task objectives remain fixed while only the environment state changes. Across all configurations, EMHA achieves a pooled Attack Success Rate (ASR) of 85.0%. Its advantage over instruction-only evolution increases from approximately 2% on simple environments to over 17% on the most complex ones, demonstrating that environment evolution increasingly exposes safety failures as task complexity grows. Furthermore, our analysis shows that the specific runtime implementation of an agent explains a significant portion of safety variation beyond the underlying model's capabilities. These results establish OpenART as a scalable foundation for studying agent safety in complex, evolving environments.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Spark-to-Paper: End-to-End Research Paper Generation as a Composable Skill</title>
      <itunes:episode>33</itunes:episode>
      <podcast:episode>33</podcast:episode>
      <itunes:title>Spark-to-Paper: End-to-End Research Paper Generation as a Composable Skill</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">344fdef1-0c5f-44c3-a4e3-08878869718c</guid>
      <link>https://share.transistor.fm/s/baffcbd1</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 211 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Zhuoyang Qian, Biao Wu, Yiran Wang, Chris D Yan, Desan Dai, Liangwei Zheng, Jin Jiang, Junsheng Zhang, Wenhao Wang</p>

            <p><strong>标题:</strong><br>
            Spark-to-Paper: End-to-End Research Paper Generation as a Composable Skill</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.11924v1">http://arxiv.org/abs/2608.11924v1</a></p>

            <p><strong>摘要:</strong><br>
            Turning a research idea into a complete paper requires more than text generation: the system must retrieve literature, design and execute experiments, revise claims according to evidence, produce publication-ready figures, and maintain consistency across a long generation process. We present Spark-to-Paper, an end-to-end research paper generation system implemented as thirteen composable skills inside an existing coding assistant, without requiring a separate agent platform or orchestration service. Spark-to-Paper separates model-based judgment from deterministic operations that can be directly executed and checked. It further separates experiment planning from reporting, so that required evidence is specified before results are observed and manuscript claims are revised according to measured outcomes. To improve reliability over long research trajectories, the system combines deterministic integrity checks with self-critique and bounds a failure mode we call the Self-Refutation Loop, in which repeated experiments continue to reject the original research objective. Spark-to-Paper also produces editable vector figures through programmatic plotting for experimental results and code-based reconstruction for generated method diagrams. Across eight controlled research topics, Spark-to-Paper achieves 99.5% citation validity and 96.4% figure editability. A controlled ablation increases fabrication detection from 14% for a single-pass draft to 92% with the full integrity and review stack, while adversarial review achieves 74% precision. The full system uses 11.9M tokens, costs $8.1 per manuscript, and requires 3.2 hours on average. These results show that end-to-end research paper generation can be implemented as a lightweight, composable workflow inside existing coding assistants while keeping experimental evidence central to how claims are accepted, revised, or abandoned.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 211 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Zhuoyang Qian, Biao Wu, Yiran Wang, Chris D Yan, Desan Dai, Liangwei Zheng, Jin Jiang, Junsheng Zhang, Wenhao Wang</p>

            <p><strong>标题:</strong><br>
            Spark-to-Paper: End-to-End Research Paper Generation as a Composable Skill</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.11924v1">http://arxiv.org/abs/2608.11924v1</a></p>

            <p><strong>摘要:</strong><br>
            Turning a research idea into a complete paper requires more than text generation: the system must retrieve literature, design and execute experiments, revise claims according to evidence, produce publication-ready figures, and maintain consistency across a long generation process. We present Spark-to-Paper, an end-to-end research paper generation system implemented as thirteen composable skills inside an existing coding assistant, without requiring a separate agent platform or orchestration service. Spark-to-Paper separates model-based judgment from deterministic operations that can be directly executed and checked. It further separates experiment planning from reporting, so that required evidence is specified before results are observed and manuscript claims are revised according to measured outcomes. To improve reliability over long research trajectories, the system combines deterministic integrity checks with self-critique and bounds a failure mode we call the Self-Refutation Loop, in which repeated experiments continue to reject the original research objective. Spark-to-Paper also produces editable vector figures through programmatic plotting for experimental results and code-based reconstruction for generated method diagrams. Across eight controlled research topics, Spark-to-Paper achieves 99.5% citation validity and 96.4% figure editability. A controlled ablation increases fabrication detection from 14% for a single-pass draft to 92% with the full integrity and review stack, while adversarial review achieves 74% precision. The full system uses 11.9M tokens, costs $8.1 per manuscript, and requires 3.2 hours on average. These results show that end-to-end research paper generation can be implemented as a lightweight, composable workflow inside existing coding assistants while keeping experimental evidence central to how claims are accepted, revised, or abandoned.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 13 Aug 2026 20:45:54 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/baffcbd1/29e2c5e3.mp3" length="16222609" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1009</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 211 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Zhuoyang Qian, Biao Wu, Yiran Wang, Chris D Yan, Desan Dai, Liangwei Zheng, Jin Jiang, Junsheng Zhang, Wenhao Wang</p>

            <p><strong>标题:</strong><br>
            Spark-to-Paper: End-to-End Research Paper Generation as a Composable Skill</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.11924v1">http://arxiv.org/abs/2608.11924v1</a></p>

            <p><strong>摘要:</strong><br>
            Turning a research idea into a complete paper requires more than text generation: the system must retrieve literature, design and execute experiments, revise claims according to evidence, produce publication-ready figures, and maintain consistency across a long generation process. We present Spark-to-Paper, an end-to-end research paper generation system implemented as thirteen composable skills inside an existing coding assistant, without requiring a separate agent platform or orchestration service. Spark-to-Paper separates model-based judgment from deterministic operations that can be directly executed and checked. It further separates experiment planning from reporting, so that required evidence is specified before results are observed and manuscript claims are revised according to measured outcomes. To improve reliability over long research trajectories, the system combines deterministic integrity checks with self-critique and bounds a failure mode we call the Self-Refutation Loop, in which repeated experiments continue to reject the original research objective. Spark-to-Paper also produces editable vector figures through programmatic plotting for experimental results and code-based reconstruction for generated method diagrams. Across eight controlled research topics, Spark-to-Paper achieves 99.5% citation validity and 96.4% figure editability. A controlled ablation increases fabrication detection from 14% for a single-pass draft to 92% with the full integrity and review stack, while adversarial review achieves 74% precision. The full system uses 11.9M tokens, costs $8.1 per manuscript, and requires 3.2 hours on average. These results show that end-to-end research paper generation can be implemented as a lightweight, composable workflow inside existing coding assistants while keeping experimental evidence central to how claims are accepted, revised, or abandoned.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>AI4AI at Test-Time: Strong-to-Weak Capability Transfer via Harnesses</title>
      <itunes:episode>32</itunes:episode>
      <podcast:episode>32</podcast:episode>
      <itunes:title>AI4AI at Test-Time: Strong-to-Weak Capability Transfer via Harnesses</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e2c10f85-e739-4e5f-8d85-5504a3c816c8</guid>
      <link>https://share.transistor.fm/s/95a2f7a6</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 101 | cs.LG, cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Cheng Qian, Wenting Zhao, Liangwei Yang, Heng Wang, Jielin Qiu, Heng Ji, Silvio Savarese, Huan Wang, Shelby Heinecke</p>

            <p><strong>标题:</strong><br>
            AI4AI at Test-Time: Strong-to-Weak Capability Transfer via Harnesses</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12307v1">http://arxiv.org/abs/2608.12307v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent work on distillation transfers the capabilities of large models to smaller ones often by updating the latter's parameters, through teacher forcing, on-policy distillation, and related training-time methods. In this paper, we ask whether such transfer can instead occur at test time. We study strong-to-weak scaffolding: whether a stronger builder model can construct inference-time harnesses that help a weaker target model solve tasks more reliably without any parameter updates. Using four representative Theory-of-Mind benchmarks, each builder model uses 5% of the data as a validation set to iteratively refine its harness over multiple rounds, after which the finalized harness is evaluated on the full test set. Empirically, this form of test-time capability transfer is highly effective, nearly doubling average target-model performance from 0.49 to 0.91. Our analysis shows that the gains come primarily from offloading unstable model reasoning into deterministic code, benchmark-specific routing, and strict answer-format enforcement, rather than from encouraging the target model to reason more extensively or sample more broadly. We further find that builder-model reasoning effort improves harness quality monotonically, platform effects are modest relative to the builder model's own capability, and weaker target models receive the largest gains. These results suggest that inference-time harness design is an important complement to conventional training-time distillation, enabling strong models to transfer cognitive structure to weaker models without retraining.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 101 | cs.LG, cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Cheng Qian, Wenting Zhao, Liangwei Yang, Heng Wang, Jielin Qiu, Heng Ji, Silvio Savarese, Huan Wang, Shelby Heinecke</p>

            <p><strong>标题:</strong><br>
            AI4AI at Test-Time: Strong-to-Weak Capability Transfer via Harnesses</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12307v1">http://arxiv.org/abs/2608.12307v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent work on distillation transfers the capabilities of large models to smaller ones often by updating the latter's parameters, through teacher forcing, on-policy distillation, and related training-time methods. In this paper, we ask whether such transfer can instead occur at test time. We study strong-to-weak scaffolding: whether a stronger builder model can construct inference-time harnesses that help a weaker target model solve tasks more reliably without any parameter updates. Using four representative Theory-of-Mind benchmarks, each builder model uses 5% of the data as a validation set to iteratively refine its harness over multiple rounds, after which the finalized harness is evaluated on the full test set. Empirically, this form of test-time capability transfer is highly effective, nearly doubling average target-model performance from 0.49 to 0.91. Our analysis shows that the gains come primarily from offloading unstable model reasoning into deterministic code, benchmark-specific routing, and strict answer-format enforcement, rather than from encouraging the target model to reason more extensively or sample more broadly. We further find that builder-model reasoning effort improves harness quality monotonically, platform effects are modest relative to the builder model's own capability, and weaker target models receive the largest gains. These results suggest that inference-time harness design is an important complement to conventional training-time distillation, enabling strong models to transfer cognitive structure to weaker models without retraining.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 13 Aug 2026 20:37:11 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/95a2f7a6/3ebeefff.mp3" length="11635919" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>722</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 101 | cs.LG, cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Cheng Qian, Wenting Zhao, Liangwei Yang, Heng Wang, Jielin Qiu, Heng Ji, Silvio Savarese, Huan Wang, Shelby Heinecke</p>

            <p><strong>标题:</strong><br>
            AI4AI at Test-Time: Strong-to-Weak Capability Transfer via Harnesses</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12307v1">http://arxiv.org/abs/2608.12307v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent work on distillation transfers the capabilities of large models to smaller ones often by updating the latter's parameters, through teacher forcing, on-policy distillation, and related training-time methods. In this paper, we ask whether such transfer can instead occur at test time. We study strong-to-weak scaffolding: whether a stronger builder model can construct inference-time harnesses that help a weaker target model solve tasks more reliably without any parameter updates. Using four representative Theory-of-Mind benchmarks, each builder model uses 5% of the data as a validation set to iteratively refine its harness over multiple rounds, after which the finalized harness is evaluated on the full test set. Empirically, this form of test-time capability transfer is highly effective, nearly doubling average target-model performance from 0.49 to 0.91. Our analysis shows that the gains come primarily from offloading unstable model reasoning into deterministic code, benchmark-specific routing, and strict answer-format enforcement, rather than from encouraging the target model to reason more extensively or sample more broadly. We further find that builder-model reasoning effort improves harness quality monotonically, platform effects are modest relative to the builder model's own capability, and weaker target models receive the largest gains. These results suggest that inference-time harness design is an important complement to conventional training-time distillation, enabling strong models to transfer cognitive structure to weaker models without retraining.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Mechanist: AI as a Scientific Instrument for Discovering the Mechanisms of Intelligence</title>
      <itunes:episode>31</itunes:episode>
      <podcast:episode>31</podcast:episode>
      <itunes:title>Mechanist: AI as a Scientific Instrument for Discovering the Mechanisms of Intelligence</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d4baa1a6-d5bd-4a78-9ae2-351a125f55fd</guid>
      <link>https://share.transistor.fm/s/6194cb71</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 76 | cs.AI, cs.CL, cs.HC, cs.LG, cs.MA</p>

            <p><strong>作者:</strong><br>
            Mengru Wang, Junfeng Fang, Shuofei Qiao, Zhenqian Xu, Haoming Xu, Haoxiong Wang, Shumin Deng, Linyi Yang, Zhixiang Cui, Xin Xu, Yunzhi Yao, Buqiang Xu, Fei Shen, Haozhe Luo, Yunxiang Wei, Ningyu Zhang, Julian McAuley, Tat Seng Chua, Huajun Chen</p>

            <p><strong>标题:</strong><br>
            Mechanist: AI as a Scientific Instrument for Discovering the Mechanisms of Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12036v1">http://arxiv.org/abs/2608.12036v1</a></p>

            <p><strong>摘要:</strong><br>
            AI models have achieved remarkable success across diverse domains, yet the mechanisms underlying their capabilities and the risks they may pose remain poorly understood. As AI development becomes faster and increasingly automated, mechanistic exploration remains largely manual, widening the gap between what models can do and our ability to understand and control them. To bridge this gap, we introduce Mechanist, an agentic system that uses AI as a scientific instrument for the autonomous discovery of mechanisms underlying AI intelligence. To support autonomous mechanistic discovery, we construct an interpretability-focused knowledge graph of approximately 13,000 papers and integrate it with a multidisciplinary database of 43 million papers spanning 26 fields. We further curate a library of 32 foundational methods for mechanism analysis, causal intervention, and validation. Compared with Claude Code and existing AI-scientist systems, Mechanist generates more valuable mechanism hypotheses and executes experiments more reliably. Mechanist also demonstrates a progression from discovering model behaviors to explaining and controlling AI models. Specifically, Mechanist first uncovers a counterintuitive safety risk in scientific laboratories, showing that unsafe traits can transfer across modalities through apparently safe training data. Mechanist then develops a mechanism theory of belief, revealing how models represent world knowledge, form beliefs, infer the beliefs of others, and how these mechanisms emerge during pretraining. Finally, Mechanist translates these mechanistic insights into practical interventions that improve model performance across diverse scenarios and steer scientific foundation models toward generating DNA sequences with specified properties.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 76 | cs.AI, cs.CL, cs.HC, cs.LG, cs.MA</p>

            <p><strong>作者:</strong><br>
            Mengru Wang, Junfeng Fang, Shuofei Qiao, Zhenqian Xu, Haoming Xu, Haoxiong Wang, Shumin Deng, Linyi Yang, Zhixiang Cui, Xin Xu, Yunzhi Yao, Buqiang Xu, Fei Shen, Haozhe Luo, Yunxiang Wei, Ningyu Zhang, Julian McAuley, Tat Seng Chua, Huajun Chen</p>

            <p><strong>标题:</strong><br>
            Mechanist: AI as a Scientific Instrument for Discovering the Mechanisms of Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12036v1">http://arxiv.org/abs/2608.12036v1</a></p>

            <p><strong>摘要:</strong><br>
            AI models have achieved remarkable success across diverse domains, yet the mechanisms underlying their capabilities and the risks they may pose remain poorly understood. As AI development becomes faster and increasingly automated, mechanistic exploration remains largely manual, widening the gap between what models can do and our ability to understand and control them. To bridge this gap, we introduce Mechanist, an agentic system that uses AI as a scientific instrument for the autonomous discovery of mechanisms underlying AI intelligence. To support autonomous mechanistic discovery, we construct an interpretability-focused knowledge graph of approximately 13,000 papers and integrate it with a multidisciplinary database of 43 million papers spanning 26 fields. We further curate a library of 32 foundational methods for mechanism analysis, causal intervention, and validation. Compared with Claude Code and existing AI-scientist systems, Mechanist generates more valuable mechanism hypotheses and executes experiments more reliably. Mechanist also demonstrates a progression from discovering model behaviors to explaining and controlling AI models. Specifically, Mechanist first uncovers a counterintuitive safety risk in scientific laboratories, showing that unsafe traits can transfer across modalities through apparently safe training data. Mechanist then develops a mechanism theory of belief, revealing how models represent world knowledge, form beliefs, infer the beliefs of others, and how these mechanisms emerge during pretraining. Finally, Mechanist translates these mechanistic insights into practical interventions that improve model performance across diverse scenarios and steer scientific foundation models toward generating DNA sequences with specified properties.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 13 Aug 2026 20:29:39 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/6194cb71/b8f0953b.mp3" length="15064039" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>936</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 76 | cs.AI, cs.CL, cs.HC, cs.LG, cs.MA</p>

            <p><strong>作者:</strong><br>
            Mengru Wang, Junfeng Fang, Shuofei Qiao, Zhenqian Xu, Haoming Xu, Haoxiong Wang, Shumin Deng, Linyi Yang, Zhixiang Cui, Xin Xu, Yunzhi Yao, Buqiang Xu, Fei Shen, Haozhe Luo, Yunxiang Wei, Ningyu Zhang, Julian McAuley, Tat Seng Chua, Huajun Chen</p>

            <p><strong>标题:</strong><br>
            Mechanist: AI as a Scientific Instrument for Discovering the Mechanisms of Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12036v1">http://arxiv.org/abs/2608.12036v1</a></p>

            <p><strong>摘要:</strong><br>
            AI models have achieved remarkable success across diverse domains, yet the mechanisms underlying their capabilities and the risks they may pose remain poorly understood. As AI development becomes faster and increasingly automated, mechanistic exploration remains largely manual, widening the gap between what models can do and our ability to understand and control them. To bridge this gap, we introduce Mechanist, an agentic system that uses AI as a scientific instrument for the autonomous discovery of mechanisms underlying AI intelligence. To support autonomous mechanistic discovery, we construct an interpretability-focused knowledge graph of approximately 13,000 papers and integrate it with a multidisciplinary database of 43 million papers spanning 26 fields. We further curate a library of 32 foundational methods for mechanism analysis, causal intervention, and validation. Compared with Claude Code and existing AI-scientist systems, Mechanist generates more valuable mechanism hypotheses and executes experiments more reliably. Mechanist also demonstrates a progression from discovering model behaviors to explaining and controlling AI models. Specifically, Mechanist first uncovers a counterintuitive safety risk in scientific laboratories, showing that unsafe traits can transfer across modalities through apparently safe training data. Mechanist then develops a mechanism theory of belief, revealing how models represent world knowledge, form beliefs, infer the beliefs of others, and how these mechanisms emerge during pretraining. Finally, Mechanist translates these mechanistic insights into practical interventions that improve model performance across diverse scenarios and steer scientific foundation models toward generating DNA sequences with specified properties.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SkillZip: Contract-Preserving Graph Compression for Scalable Agent Skill Libraries</title>
      <itunes:episode>30</itunes:episode>
      <podcast:episode>30</podcast:episode>
      <itunes:title>SkillZip: Contract-Preserving Graph Compression for Scalable Agent Skill Libraries</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4f1dbcd7-d1f3-4c78-80e2-02de3a594780</guid>
      <link>https://share.transistor.fm/s/6f726c2d</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 73 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Xingyu Tan, Xiaoyang Wang, Qing Liu, Xiwei Xu, Xin Yuan, Liming Zhu, Wenjie Zhang</p>

            <p><strong>标题:</strong><br>
            SkillZip: Contract-Preserving Graph Compression for Scalable Agent Skill Libraries</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05604v1">http://arxiv.org/abs/2608.05604v1</a></p>

            <p><strong>摘要:</strong><br>
            Large Language Models (LLMs) increasingly act as agents whose procedural knowledge is stored in reusable skill packages and loaded at inference time. As skill libraries grow, a central challenge is to expose the smallest sufficient executable context under a limited context budget. Existing systems struggle to reuse routines below the whole-skill level, preserve procedural contracts during compression, keep compressed routines executable and expandable, and update the compressed library as skills evolve. These challenges reveal a unit mismatch: skills are retrieved as packages, compressed as text, and converted into execution graphs only after retrieval, whereas reliable reuse requires a contract-bearing procedural unit. We propose SkillZip, an execution-aware procedural abstraction framework that performs contract-preserving compression over section-level graphs. SkillZip rewrites recurring contract-valid motifs into reversible ported macros while preserving boundary signatures, dependency closure, verifier reachability, and source-level expansion. At inference time, it hydrates a compact, dependency-closed context and expands macros only when required. ReZip further integrates new skills and revises risky macros using execution evidence. Comprehensive experiments1 on technical and embodied agent benchmarks show SkillZip consistently outperforms the strongest baseline by up to 12.2 points, while achieving a 3.46x compression ratio with 99.2% dependency preservation and 98.7% verifier reachability. Scaling analyses further confirm robust retrieval across skill libraries ranging from 200 to 100K skills.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 73 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Xingyu Tan, Xiaoyang Wang, Qing Liu, Xiwei Xu, Xin Yuan, Liming Zhu, Wenjie Zhang</p>

            <p><strong>标题:</strong><br>
            SkillZip: Contract-Preserving Graph Compression for Scalable Agent Skill Libraries</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05604v1">http://arxiv.org/abs/2608.05604v1</a></p>

            <p><strong>摘要:</strong><br>
            Large Language Models (LLMs) increasingly act as agents whose procedural knowledge is stored in reusable skill packages and loaded at inference time. As skill libraries grow, a central challenge is to expose the smallest sufficient executable context under a limited context budget. Existing systems struggle to reuse routines below the whole-skill level, preserve procedural contracts during compression, keep compressed routines executable and expandable, and update the compressed library as skills evolve. These challenges reveal a unit mismatch: skills are retrieved as packages, compressed as text, and converted into execution graphs only after retrieval, whereas reliable reuse requires a contract-bearing procedural unit. We propose SkillZip, an execution-aware procedural abstraction framework that performs contract-preserving compression over section-level graphs. SkillZip rewrites recurring contract-valid motifs into reversible ported macros while preserving boundary signatures, dependency closure, verifier reachability, and source-level expansion. At inference time, it hydrates a compact, dependency-closed context and expands macros only when required. ReZip further integrates new skills and revises risky macros using execution evidence. Comprehensive experiments1 on technical and embodied agent benchmarks show SkillZip consistently outperforms the strongest baseline by up to 12.2 points, while achieving a 3.46x compression ratio with 99.2% dependency preservation and 98.7% verifier reachability. Scaling analyses further confirm robust retrieval across skill libraries ranging from 200 to 100K skills.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 13 Aug 2026 20:22:17 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/6f726c2d/7842e5c7.mp3" length="17563848" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1093</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 73 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Xingyu Tan, Xiaoyang Wang, Qing Liu, Xiwei Xu, Xin Yuan, Liming Zhu, Wenjie Zhang</p>

            <p><strong>标题:</strong><br>
            SkillZip: Contract-Preserving Graph Compression for Scalable Agent Skill Libraries</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05604v1">http://arxiv.org/abs/2608.05604v1</a></p>

            <p><strong>摘要:</strong><br>
            Large Language Models (LLMs) increasingly act as agents whose procedural knowledge is stored in reusable skill packages and loaded at inference time. As skill libraries grow, a central challenge is to expose the smallest sufficient executable context under a limited context budget. Existing systems struggle to reuse routines below the whole-skill level, preserve procedural contracts during compression, keep compressed routines executable and expandable, and update the compressed library as skills evolve. These challenges reveal a unit mismatch: skills are retrieved as packages, compressed as text, and converted into execution graphs only after retrieval, whereas reliable reuse requires a contract-bearing procedural unit. We propose SkillZip, an execution-aware procedural abstraction framework that performs contract-preserving compression over section-level graphs. SkillZip rewrites recurring contract-valid motifs into reversible ported macros while preserving boundary signatures, dependency closure, verifier reachability, and source-level expansion. At inference time, it hydrates a compact, dependency-closed context and expands macros only when required. ReZip further integrates new skills and revises risky macros using execution evidence. Comprehensive experiments1 on technical and embodied agent benchmarks show SkillZip consistently outperforms the strongest baseline by up to 12.2 points, while achieving a 3.46x compression ratio with 99.2% dependency preservation and 98.7% verifier reachability. Scaling analyses further confirm robust retrieval across skill libraries ranging from 200 to 100K skills.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Can LLM Agents Stick to the Script? A Benchmark for Long-Horizon Consistency in Interactive Narratives</title>
      <itunes:episode>29</itunes:episode>
      <podcast:episode>29</podcast:episode>
      <itunes:title>Can LLM Agents Stick to the Script? A Benchmark for Long-Horizon Consistency in Interactive Narratives</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2c8c1641-987d-407b-bd16-420ed3cf9d28</guid>
      <link>https://share.transistor.fm/s/8b4883ec</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yingpeng Ma, Jianhao Yan, Bei Shi, Ka Hou Kam, Runnan Wang, Xuebo Liu, Yulong Chen, Yue Zhang, Derek F. Wong</p>

            <p><strong>标题:</strong><br>
            Can LLM Agents Stick to the Script? A Benchmark for Long-Horizon Consistency in Interactive Narratives</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.08160v1">http://arxiv.org/abs/2608.08160v1</a></p>

            <p><strong>摘要:</strong><br>
            The rapid advancement of Large Language Models (LLMs) is revolutionizing AI for Games by enabling open-ended and fluid interactive storytelling. However, existing research has largely overlooked the critical challenge of maintaining long-horizon logical consistency and narrative integrity against unconstrained user interventions. To address this, we formulate this challenge as Narrative Commitment Preservation (NCP), and take interactive narrative as our testbed. We introduce NCP-Bench, a benchmark of 100 narrative environments derived from movie synopses. Each environment includes a structured narrative specification (trajectory, commitments, and initial facts) that we can automatically check throughout the interaction between the player agent and the narrator agent. Experiments across state-of-the-art LLMs reveal a substantial long-horizon consistency gap: high linguistic quality does not guarantee commitment preservation; even strong models frequently generate logically conflicting content under adversarial interventions, with the best-performing model (GPT-5.2) achieving only 42% survival rate after 20 turns and fact conflict rates ranging from 40% to 68% across models, and only isolated runs satisfying all achievement commitments within the 100-turn limit.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yingpeng Ma, Jianhao Yan, Bei Shi, Ka Hou Kam, Runnan Wang, Xuebo Liu, Yulong Chen, Yue Zhang, Derek F. Wong</p>

            <p><strong>标题:</strong><br>
            Can LLM Agents Stick to the Script? A Benchmark for Long-Horizon Consistency in Interactive Narratives</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.08160v1">http://arxiv.org/abs/2608.08160v1</a></p>

            <p><strong>摘要:</strong><br>
            The rapid advancement of Large Language Models (LLMs) is revolutionizing AI for Games by enabling open-ended and fluid interactive storytelling. However, existing research has largely overlooked the critical challenge of maintaining long-horizon logical consistency and narrative integrity against unconstrained user interventions. To address this, we formulate this challenge as Narrative Commitment Preservation (NCP), and take interactive narrative as our testbed. We introduce NCP-Bench, a benchmark of 100 narrative environments derived from movie synopses. Each environment includes a structured narrative specification (trajectory, commitments, and initial facts) that we can automatically check throughout the interaction between the player agent and the narrator agent. Experiments across state-of-the-art LLMs reveal a substantial long-horizon consistency gap: high linguistic quality does not guarantee commitment preservation; even strong models frequently generate logically conflicting content under adversarial interventions, with the best-performing model (GPT-5.2) achieving only 42% survival rate after 20 turns and fact conflict rates ranging from 40% to 68% across models, and only isolated runs satisfying all achievement commitments within the 100-turn limit.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 13 Aug 2026 20:13:05 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/8b4883ec/410fad5e.mp3" length="15706458" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>977</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yingpeng Ma, Jianhao Yan, Bei Shi, Ka Hou Kam, Runnan Wang, Xuebo Liu, Yulong Chen, Yue Zhang, Derek F. Wong</p>

            <p><strong>标题:</strong><br>
            Can LLM Agents Stick to the Script? A Benchmark for Long-Horizon Consistency in Interactive Narratives</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.08160v1">http://arxiv.org/abs/2608.08160v1</a></p>

            <p><strong>摘要:</strong><br>
            The rapid advancement of Large Language Models (LLMs) is revolutionizing AI for Games by enabling open-ended and fluid interactive storytelling. However, existing research has largely overlooked the critical challenge of maintaining long-horizon logical consistency and narrative integrity against unconstrained user interventions. To address this, we formulate this challenge as Narrative Commitment Preservation (NCP), and take interactive narrative as our testbed. We introduce NCP-Bench, a benchmark of 100 narrative environments derived from movie synopses. Each environment includes a structured narrative specification (trajectory, commitments, and initial facts) that we can automatically check throughout the interaction between the player agent and the narrator agent. Experiments across state-of-the-art LLMs reveal a substantial long-horizon consistency gap: high linguistic quality does not guarantee commitment preservation; even strong models frequently generate logically conflicting content under adversarial interventions, with the best-performing model (GPT-5.2) achieving only 42% survival rate after 20 turns and fact conflict rates ranging from 40% to 68% across models, and only isolated runs satisfying all achievement commitments within the 100-turn limit.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization</title>
      <itunes:episode>28</itunes:episode>
      <podcast:episode>28</podcast:episode>
      <itunes:title>StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">19906fb3-b90f-444f-9017-de96398d8ff9</guid>
      <link>https://share.transistor.fm/s/740f1a73</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Yuyang Yin, Zixiang Li, Longxuan Deng, Hongkai Li, Shifang Zhao, Junnan Liu, Weirong Huang, Mengyu Wang, Tianxiao Fu, Yikai Wang, Peng-Shuai Wang, Xiaojie Jin, Yao Zhao, Yunchao Wei</p>

            <p><strong>标题:</strong><br>
            StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12314v1">http://arxiv.org/abs/2608.12314v1</a></p>

            <p><strong>摘要:</strong><br>
            Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras, and spatial-temporal dynamics. Yet existing generative methods rely on simple prompts to jointly control all of these factors through one-shot image or video synthesis, offering weak controllability and limited support for iterative editing. Fundamentally, a world comprises multiple elements with geometry, appearance, and other attributes, together with cameras. Different frames are produced through local modifications or recombinations of this shared state, which is otherwise largely reused. Therefore, we argue that the missing component is an explicit and persistent working state. To address this, we present StateFlow, a state-centric framework for generative previsualization. Rather than generating videos in one shot, StateFlow uses an editable 3D world to organize scene structure, evolution, and cameras, while off-the-shelf video models enhance visual quality when higher fidelity is desired. This world is maintained as a persistent structured 3D state of scene elements and camera configurations, serving as the core working representation for previsualization. Built on this insight, StateFlow has three stages to construct, evolve, and access the world state. State construction lifts generated 2D content into a coherent 3D world through prior-guided, conflict-aware dual-view initialization, while State evolution translates user intent into structured state transitions while preserving world memory, avoiding full-scene regeneration for each edit. State access uses render-feedback reflection to refine camera plans into visually feasible trajectories, avoiding reliance on VLM semantics alone. Experiments show that StateFlow produces high-quality 3D worlds for video creation and game-like prototyping.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Yuyang Yin, Zixiang Li, Longxuan Deng, Hongkai Li, Shifang Zhao, Junnan Liu, Weirong Huang, Mengyu Wang, Tianxiao Fu, Yikai Wang, Peng-Shuai Wang, Xiaojie Jin, Yao Zhao, Yunchao Wei</p>

            <p><strong>标题:</strong><br>
            StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12314v1">http://arxiv.org/abs/2608.12314v1</a></p>

            <p><strong>摘要:</strong><br>
            Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras, and spatial-temporal dynamics. Yet existing generative methods rely on simple prompts to jointly control all of these factors through one-shot image or video synthesis, offering weak controllability and limited support for iterative editing. Fundamentally, a world comprises multiple elements with geometry, appearance, and other attributes, together with cameras. Different frames are produced through local modifications or recombinations of this shared state, which is otherwise largely reused. Therefore, we argue that the missing component is an explicit and persistent working state. To address this, we present StateFlow, a state-centric framework for generative previsualization. Rather than generating videos in one shot, StateFlow uses an editable 3D world to organize scene structure, evolution, and cameras, while off-the-shelf video models enhance visual quality when higher fidelity is desired. This world is maintained as a persistent structured 3D state of scene elements and camera configurations, serving as the core working representation for previsualization. Built on this insight, StateFlow has three stages to construct, evolve, and access the world state. State construction lifts generated 2D content into a coherent 3D world through prior-guided, conflict-aware dual-view initialization, while State evolution translates user intent into structured state transitions while preserving world memory, avoiding full-scene regeneration for each edit. State access uses render-feedback reflection to refine camera plans into visually feasible trajectories, avoiding reliance on VLM semantics alone. Experiments show that StateFlow produces high-quality 3D worlds for video creation and game-like prototyping.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 13 Aug 2026 20:04:31 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/740f1a73/c9605f96.mp3" length="14741787" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>916</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Yuyang Yin, Zixiang Li, Longxuan Deng, Hongkai Li, Shifang Zhao, Junnan Liu, Weirong Huang, Mengyu Wang, Tianxiao Fu, Yikai Wang, Peng-Shuai Wang, Xiaojie Jin, Yao Zhao, Yunchao Wei</p>

            <p><strong>标题:</strong><br>
            StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12314v1">http://arxiv.org/abs/2608.12314v1</a></p>

            <p><strong>摘要:</strong><br>
            Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras, and spatial-temporal dynamics. Yet existing generative methods rely on simple prompts to jointly control all of these factors through one-shot image or video synthesis, offering weak controllability and limited support for iterative editing. Fundamentally, a world comprises multiple elements with geometry, appearance, and other attributes, together with cameras. Different frames are produced through local modifications or recombinations of this shared state, which is otherwise largely reused. Therefore, we argue that the missing component is an explicit and persistent working state. To address this, we present StateFlow, a state-centric framework for generative previsualization. Rather than generating videos in one shot, StateFlow uses an editable 3D world to organize scene structure, evolution, and cameras, while off-the-shelf video models enhance visual quality when higher fidelity is desired. This world is maintained as a persistent structured 3D state of scene elements and camera configurations, serving as the core working representation for previsualization. Built on this insight, StateFlow has three stages to construct, evolve, and access the world state. State construction lifts generated 2D content into a coherent 3D world through prior-guided, conflict-aware dual-view initialization, while State evolution translates user intent into structured state transitions while preserving world memory, avoiding full-scene regeneration for each edit. State access uses render-feedback reflection to refine camera plans into visually feasible trajectories, avoiding reliance on VLM semantics alone. Experiments show that StateFlow produces high-quality 3D worlds for video creation and game-like prototyping.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>ComBodied Agents: a New Paradigm of Human-Centric Agentic AI</title>
      <itunes:episode>27</itunes:episode>
      <podcast:episode>27</podcast:episode>
      <itunes:title>ComBodied Agents: a New Paradigm of Human-Centric Agentic AI</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0befeb67-bc8a-4177-8936-d4527df025f3</guid>
      <link>https://share.transistor.fm/s/d06fa787</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 175 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Qianggang Ding, Xingyao Wang, Rui Feng, Zhibin Wang, Feixiang Yao, Kelong Mao, Hao Sun, Zhiyao Luo, Jiankai Tang, Lei Li, Jiadong Guo, Minheng Ni, Weicong Lin, Chenxi Yang, Hongxiang Gao, Zhenghua Chen, Yang Bai, Min Wu, Jun Cheng, Huazhu Fu, Dacheng Tao, Bang Liu</p>

            <p><strong>标题:</strong><br>
            ComBodied Agents: a New Paradigm of Human-Centric Agentic AI</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.10915v2">http://arxiv.org/abs/2608.10915v2</a></p>

            <p><strong>摘要:</strong><br>
            After an older adult misses a medication dose, a software agent can send another reminder and an embodied agent can bring the medication. Yet neither explains whether the person forgot, is confused, has side effects, or deliberately refused, nor what support is appropriate. This reveals a structural gap in Agentic AI: Digital Agents primarily transform software states, while Embodied Agents transform physical states; neither makes a person's evolving state and agency the primary object of modeling, intervention, and evaluation. We introduce Combodied Agents, a human-centered paradigm that perceives, models, predicts, and supports individual human-state trajectories over time, using software tools, sensors, wearables, robots, and human services as action channels rather than end goals. We unify fragmented capabilities across personal assistants, health agents, AI companions, and adaptive human--AI systems into a closed loop: event-based multimodal perception reconstructs meaningful personal events; longitudinal, correctable memory provides temporal context; Personal World Models estimate future personal states and outcomes under alternative decisions and interventions; and an admissible intervention policy selects proportionate support under consent, uncertainty, safety, reversibility, and user control. Feedback from the person and environment updates the loop. Rather than requiring an exhaustive Human Digital Twin, the framework uses purpose-bounded, uncertainty-aware, user-correctable representations. We organize the design space by human-state targets, relational contexts, and agent roles, and propose scenario-centered evaluation, agency-preservation metrics, benchmark requirements, edge-native personal models, and governance directions. Combodied Agents shift Agentic AI from external task completion toward sustained human benefit.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 175 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Qianggang Ding, Xingyao Wang, Rui Feng, Zhibin Wang, Feixiang Yao, Kelong Mao, Hao Sun, Zhiyao Luo, Jiankai Tang, Lei Li, Jiadong Guo, Minheng Ni, Weicong Lin, Chenxi Yang, Hongxiang Gao, Zhenghua Chen, Yang Bai, Min Wu, Jun Cheng, Huazhu Fu, Dacheng Tao, Bang Liu</p>

            <p><strong>标题:</strong><br>
            ComBodied Agents: a New Paradigm of Human-Centric Agentic AI</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.10915v2">http://arxiv.org/abs/2608.10915v2</a></p>

            <p><strong>摘要:</strong><br>
            After an older adult misses a medication dose, a software agent can send another reminder and an embodied agent can bring the medication. Yet neither explains whether the person forgot, is confused, has side effects, or deliberately refused, nor what support is appropriate. This reveals a structural gap in Agentic AI: Digital Agents primarily transform software states, while Embodied Agents transform physical states; neither makes a person's evolving state and agency the primary object of modeling, intervention, and evaluation. We introduce Combodied Agents, a human-centered paradigm that perceives, models, predicts, and supports individual human-state trajectories over time, using software tools, sensors, wearables, robots, and human services as action channels rather than end goals. We unify fragmented capabilities across personal assistants, health agents, AI companions, and adaptive human--AI systems into a closed loop: event-based multimodal perception reconstructs meaningful personal events; longitudinal, correctable memory provides temporal context; Personal World Models estimate future personal states and outcomes under alternative decisions and interventions; and an admissible intervention policy selects proportionate support under consent, uncertainty, safety, reversibility, and user control. Feedback from the person and environment updates the loop. Rather than requiring an exhaustive Human Digital Twin, the framework uses purpose-bounded, uncertainty-aware, user-correctable representations. We organize the design space by human-state targets, relational contexts, and agent roles, and propose scenario-centered evaluation, agency-preservation metrics, benchmark requirements, edge-native personal models, and governance directions. Combodied Agents shift Agentic AI from external task completion toward sustained human benefit.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 12 Aug 2026 20:56:04 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/d06fa787/8d026ad8.mp3" length="9095137" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>563</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 175 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Qianggang Ding, Xingyao Wang, Rui Feng, Zhibin Wang, Feixiang Yao, Kelong Mao, Hao Sun, Zhiyao Luo, Jiankai Tang, Lei Li, Jiadong Guo, Minheng Ni, Weicong Lin, Chenxi Yang, Hongxiang Gao, Zhenghua Chen, Yang Bai, Min Wu, Jun Cheng, Huazhu Fu, Dacheng Tao, Bang Liu</p>

            <p><strong>标题:</strong><br>
            ComBodied Agents: a New Paradigm of Human-Centric Agentic AI</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.10915v2">http://arxiv.org/abs/2608.10915v2</a></p>

            <p><strong>摘要:</strong><br>
            After an older adult misses a medication dose, a software agent can send another reminder and an embodied agent can bring the medication. Yet neither explains whether the person forgot, is confused, has side effects, or deliberately refused, nor what support is appropriate. This reveals a structural gap in Agentic AI: Digital Agents primarily transform software states, while Embodied Agents transform physical states; neither makes a person's evolving state and agency the primary object of modeling, intervention, and evaluation. We introduce Combodied Agents, a human-centered paradigm that perceives, models, predicts, and supports individual human-state trajectories over time, using software tools, sensors, wearables, robots, and human services as action channels rather than end goals. We unify fragmented capabilities across personal assistants, health agents, AI companions, and adaptive human--AI systems into a closed loop: event-based multimodal perception reconstructs meaningful personal events; longitudinal, correctable memory provides temporal context; Personal World Models estimate future personal states and outcomes under alternative decisions and interventions; and an admissible intervention policy selects proportionate support under consent, uncertainty, safety, reversibility, and user control. Feedback from the person and environment updates the loop. Rather than requiring an exhaustive Human Digital Twin, the framework uses purpose-bounded, uncertainty-aware, user-correctable representations. We organize the design space by human-state targets, relational contexts, and agent roles, and propose scenario-centered evaluation, agency-preservation metrics, benchmark requirements, edge-native personal models, and governance directions. Combodied Agents shift Agentic AI from external task completion toward sustained human benefit.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Design</title>
      <itunes:episode>26</itunes:episode>
      <podcast:episode>26</podcast:episode>
      <itunes:title>Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">967dd373-ac87-470d-a945-b07d0ba4f6f5</guid>
      <link>https://share.transistor.fm/s/3e70768f</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 120 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Qing Zong, Jiayu Liu, Junhao Shen, Zecong Tang, Linsi Wu, Yuxuan Liu, Rui Wang, Zhaowei Wang, Weiqi Wang, Cheng Qian, Xiusi Chen, Yangqiu Song</p>

            <p><strong>标题:</strong><br>
            Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Design</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.10299v1">http://arxiv.org/abs/2608.10299v1</a></p>

            <p><strong>摘要:</strong><br>
            Agentic systems are increasingly expected to improve after deployment, yet single-entity self-evolution is often bounded by a static learning context, such as fixed tasks and feedback. This survey focuses on co-evolution in agentic systems, a multi-component form of self-evolution in which multiple agents and their environment impose adaptive pressure on one another. To organize existing papers, we propose a progressive three-stage taxonomy that traces how the system gradually sheds human-engineered constraints. Agent--Agent Co-Evolution studies how agents adapt through dynamic peers, including adversarial, collaborative, and organizational adaptation. Agent--Environment Co-Evolution extends this loop to adaptive tasks, feedback, and interaction spaces that change with the agents. Meta Co-Evolution further explores the possibility of making the evolution mechanism itself evolvable. We also discuss open challenges in evaluating such systems, scaling them across multiple components, and keeping increasingly autonomous evolutionary processes safe and controllable. This survey provides a unified foundation for building robust and open-ended agentic systems that can improve beyond fixed human-designed paths.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 120 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Qing Zong, Jiayu Liu, Junhao Shen, Zecong Tang, Linsi Wu, Yuxuan Liu, Rui Wang, Zhaowei Wang, Weiqi Wang, Cheng Qian, Xiusi Chen, Yangqiu Song</p>

            <p><strong>标题:</strong><br>
            Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Design</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.10299v1">http://arxiv.org/abs/2608.10299v1</a></p>

            <p><strong>摘要:</strong><br>
            Agentic systems are increasingly expected to improve after deployment, yet single-entity self-evolution is often bounded by a static learning context, such as fixed tasks and feedback. This survey focuses on co-evolution in agentic systems, a multi-component form of self-evolution in which multiple agents and their environment impose adaptive pressure on one another. To organize existing papers, we propose a progressive three-stage taxonomy that traces how the system gradually sheds human-engineered constraints. Agent--Agent Co-Evolution studies how agents adapt through dynamic peers, including adversarial, collaborative, and organizational adaptation. Agent--Environment Co-Evolution extends this loop to adaptive tasks, feedback, and interaction spaces that change with the agents. Meta Co-Evolution further explores the possibility of making the evolution mechanism itself evolvable. We also discuss open challenges in evaluating such systems, scaling them across multiple components, and keeping increasingly autonomous evolutionary processes safe and controllable. This survey provides a unified foundation for building robust and open-ended agentic systems that can improve beyond fixed human-designed paths.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 12 Aug 2026 20:49:18 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/3e70768f/9607da1c.mp3" length="13519258" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>840</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 120 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Qing Zong, Jiayu Liu, Junhao Shen, Zecong Tang, Linsi Wu, Yuxuan Liu, Rui Wang, Zhaowei Wang, Weiqi Wang, Cheng Qian, Xiusi Chen, Yangqiu Song</p>

            <p><strong>标题:</strong><br>
            Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Design</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.10299v1">http://arxiv.org/abs/2608.10299v1</a></p>

            <p><strong>摘要:</strong><br>
            Agentic systems are increasingly expected to improve after deployment, yet single-entity self-evolution is often bounded by a static learning context, such as fixed tasks and feedback. This survey focuses on co-evolution in agentic systems, a multi-component form of self-evolution in which multiple agents and their environment impose adaptive pressure on one another. To organize existing papers, we propose a progressive three-stage taxonomy that traces how the system gradually sheds human-engineered constraints. Agent--Agent Co-Evolution studies how agents adapt through dynamic peers, including adversarial, collaborative, and organizational adaptation. Agent--Environment Co-Evolution extends this loop to adaptive tasks, feedback, and interaction spaces that change with the agents. Meta Co-Evolution further explores the possibility of making the evolution mechanism itself evolvable. We also discuss open challenges in evaluating such systems, scaling them across multiple components, and keeping increasingly autonomous evolutionary processes safe and controllable. This survey provides a unified foundation for building robust and open-ended agentic systems that can improve beyond fixed human-designed paths.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Beyond Pixels: From Video Priors to 4D Worlds</title>
      <itunes:episode>25</itunes:episode>
      <podcast:episode>25</podcast:episode>
      <itunes:title>Beyond Pixels: From Video Priors to 4D Worlds</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">af0b2b54-db13-420f-aefa-8e3e16c8c6c1</guid>
      <link>https://share.transistor.fm/s/e2f354b8</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 108 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zihao Liu, Xiaolong Shen, Zhenglin Zhou, Ruijie Quan, Yi Yang</p>

            <p><strong>标题:</strong><br>
            Beyond Pixels: From Video Priors to 4D Worlds</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.10744v1">http://arxiv.org/abs/2608.10744v1</a></p>

            <p><strong>摘要:</strong><br>
            4D generation synthesizes dynamic 3D scenes from conditions such as text or images. Existing methods either reconstruct generated RGB videos with a separate 4D model or adapt a particular video generator to predict geometry directly. The former suffers from distribution mismatch and error propagation, whereas the latter ties 4D prediction to a specific generator and may require retraining when the generator or conditioning regime changes. We ask whether the final denoised latents of video models that share a variational autoencoder (VAE) can instead provide a reusable interface to explicit 4D prediction. Building on this insight, we introduce direct latent-to-4D generation and instantiate it as Latent-to-4D, which bypasses RGB by aligning a video latent with the token grid of a pretrained 4D decoder and refining it through frame-wise and global spatiotemporal attention. Trained on roughly 1K existing reconstruction clips, a single checkpoint transfers unchanged across multiple video diffusion transformers within the same VAE family. On Text4D-200 and I4D-200, Latent-to-4D surpasses matched same-latent Wan+4RC cascades in projection-based DINO-F1 by 2.88--3.45 and 5.81 points, respectively, while also being preferred by human raters for geometry, temporal stability, and overall quality.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 108 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zihao Liu, Xiaolong Shen, Zhenglin Zhou, Ruijie Quan, Yi Yang</p>

            <p><strong>标题:</strong><br>
            Beyond Pixels: From Video Priors to 4D Worlds</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.10744v1">http://arxiv.org/abs/2608.10744v1</a></p>

            <p><strong>摘要:</strong><br>
            4D generation synthesizes dynamic 3D scenes from conditions such as text or images. Existing methods either reconstruct generated RGB videos with a separate 4D model or adapt a particular video generator to predict geometry directly. The former suffers from distribution mismatch and error propagation, whereas the latter ties 4D prediction to a specific generator and may require retraining when the generator or conditioning regime changes. We ask whether the final denoised latents of video models that share a variational autoencoder (VAE) can instead provide a reusable interface to explicit 4D prediction. Building on this insight, we introduce direct latent-to-4D generation and instantiate it as Latent-to-4D, which bypasses RGB by aligning a video latent with the token grid of a pretrained 4D decoder and refining it through frame-wise and global spatiotemporal attention. Trained on roughly 1K existing reconstruction clips, a single checkpoint transfers unchanged across multiple video diffusion transformers within the same VAE family. On Text4D-200 and I4D-200, Latent-to-4D surpasses matched same-latent Wan+4RC cascades in projection-based DINO-F1 by 2.88--3.45 and 5.81 points, respectively, while also being preferred by human raters for geometry, temporal stability, and overall quality.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 12 Aug 2026 20:38:32 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/e2f354b8/f92aa75c.mp3" length="15106211" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>939</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 108 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zihao Liu, Xiaolong Shen, Zhenglin Zhou, Ruijie Quan, Yi Yang</p>

            <p><strong>标题:</strong><br>
            Beyond Pixels: From Video Priors to 4D Worlds</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.10744v1">http://arxiv.org/abs/2608.10744v1</a></p>

            <p><strong>摘要:</strong><br>
            4D generation synthesizes dynamic 3D scenes from conditions such as text or images. Existing methods either reconstruct generated RGB videos with a separate 4D model or adapt a particular video generator to predict geometry directly. The former suffers from distribution mismatch and error propagation, whereas the latter ties 4D prediction to a specific generator and may require retraining when the generator or conditioning regime changes. We ask whether the final denoised latents of video models that share a variational autoencoder (VAE) can instead provide a reusable interface to explicit 4D prediction. Building on this insight, we introduce direct latent-to-4D generation and instantiate it as Latent-to-4D, which bypasses RGB by aligning a video latent with the token grid of a pretrained 4D decoder and refining it through frame-wise and global spatiotemporal attention. Trained on roughly 1K existing reconstruction clips, a single checkpoint transfers unchanged across multiple video diffusion transformers within the same VAE family. On Text4D-200 and I4D-200, Latent-to-4D surpasses matched same-latent Wan+4RC cascades in projection-based DINO-F1 by 2.88--3.45 and 5.81 points, respectively, while also being preferred by human raters for geometry, temporal stability, and overall quality.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Articulated Object Reconstruction from Rest-State Observation</title>
      <itunes:episode>24</itunes:episode>
      <podcast:episode>24</podcast:episode>
      <itunes:title>Articulated Object Reconstruction from Rest-State Observation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8da2d19a-0ce1-4d84-a854-7d8576286d2c</guid>
      <link>https://share.transistor.fm/s/fbf2a3e1</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 40 | cs.CV, cs.RO</p>

            <p><strong>作者:</strong><br>
            Daeun Lee, Jaeah Lee, Woosung Kim, Haebeom Jung, Jaesik Park</p>

            <p><strong>标题:</strong><br>
            Articulated Object Reconstruction from Rest-State Observation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2607.27749v1">http://arxiv.org/abs/2607.27749v1</a></p>

            <p><strong>摘要:</strong><br>
            Building interactive digital twins requires recovering both 3D geometry and the kinematic structures that govern how objects articulate. Yet existing methods for articulated object reconstruction require explicitly observable motion from multiple articulation states. We introduce a rest-state formulation that reconstructs articulated objects from a single closed configuration, an inherently ill-posed setting where geometry, semantics, and motion priors compensate for the absence of motion cues. Our framework adopts an explicit mesh as an intermediate representation for cross-model verification and fusion, reconciling noisy outputs from vision-language and segmentation models into spatially consistent part structures. To estimate joint parameters without observed motion, we use a video diffusion model to synthesize articulation hypotheses and validate them through geometric consistency. Our approach achieves accurate part decomposition and physically plausible articulation, performing competitively with motion-observing reconstruction-based, generation-based, and modular pretrained-model baselines.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 40 | cs.CV, cs.RO</p>

            <p><strong>作者:</strong><br>
            Daeun Lee, Jaeah Lee, Woosung Kim, Haebeom Jung, Jaesik Park</p>

            <p><strong>标题:</strong><br>
            Articulated Object Reconstruction from Rest-State Observation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2607.27749v1">http://arxiv.org/abs/2607.27749v1</a></p>

            <p><strong>摘要:</strong><br>
            Building interactive digital twins requires recovering both 3D geometry and the kinematic structures that govern how objects articulate. Yet existing methods for articulated object reconstruction require explicitly observable motion from multiple articulation states. We introduce a rest-state formulation that reconstructs articulated objects from a single closed configuration, an inherently ill-posed setting where geometry, semantics, and motion priors compensate for the absence of motion cues. Our framework adopts an explicit mesh as an intermediate representation for cross-model verification and fusion, reconciling noisy outputs from vision-language and segmentation models into spatially consistent part structures. To estimate joint parameters without observed motion, we use a video diffusion model to synthesize articulation hypotheses and validate them through geometric consistency. Our approach achieves accurate part decomposition and physically plausible articulation, performing competitively with motion-observing reconstruction-based, generation-based, and modular pretrained-model baselines.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 12 Aug 2026 20:27:21 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/fbf2a3e1/22b9b3f1.mp3" length="16301172" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1014</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 40 | cs.CV, cs.RO</p>

            <p><strong>作者:</strong><br>
            Daeun Lee, Jaeah Lee, Woosung Kim, Haebeom Jung, Jaesik Park</p>

            <p><strong>标题:</strong><br>
            Articulated Object Reconstruction from Rest-State Observation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2607.27749v1">http://arxiv.org/abs/2607.27749v1</a></p>

            <p><strong>摘要:</strong><br>
            Building interactive digital twins requires recovering both 3D geometry and the kinematic structures that govern how objects articulate. Yet existing methods for articulated object reconstruction require explicitly observable motion from multiple articulation states. We introduce a rest-state formulation that reconstructs articulated objects from a single closed configuration, an inherently ill-posed setting where geometry, semantics, and motion priors compensate for the absence of motion cues. Our framework adopts an explicit mesh as an intermediate representation for cross-model verification and fusion, reconciling noisy outputs from vision-language and segmentation models into spatially consistent part structures. To estimate joint parameters without observed motion, we use a video diffusion model to synthesize articulation hypotheses and validate them through geometric consistency. Our approach achieves accurate part decomposition and physically plausible articulation, performing competitively with motion-observing reconstruction-based, generation-based, and modular pretrained-model baselines.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>AdvFD: Boosting Visual Generation via Adversarial Fr'echet Distance Loss</title>
      <itunes:episode>23</itunes:episode>
      <podcast:episode>23</podcast:episode>
      <itunes:title>AdvFD: Boosting Visual Generation via Adversarial Fr'echet Distance Loss</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">95ac0c31-d00a-4b5d-b939-151dea9b6192</guid>
      <link>https://share.transistor.fm/s/07509798</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Mingju Gao, Jingkai Zhou, Kun Gai, Changqian Yu, Hao Tang</p>

            <p><strong>标题:</strong><br>
            AdvFD: Boosting Visual Generation via Adversarial Fr'echet Distance Loss</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.11205v1">http://arxiv.org/abs/2608.11205v1</a></p>

            <p><strong>摘要:</strong><br>
            Fr\'echet distance has recently emerged as an effective distribution-level objective for generator post-training, complementing the conventional sample-level diffusion and flow-matching losses. However, directly optimizing Fr\'echet objectives can cause Fr\'echet hacking. The target metrics keep improving, but visual quality and Fr\'echet alignment in other feature spaces may stagnate or deteriorate. We attribute this failure to the static pretrained feature spaces used by existing Fr\'echet losses. These feature spaces provide incomplete and fixed views of the differences between real and generated distributions. To address this limitation, we propose Adversarial Fr\'echet Distance (AdvFD), which complements the static representation targets in FD-Loss with a calibrated adversarially learned representation. AdvFD augments the original static Fr\'echet objective with a learnable representation that adversarially maximizes the Fr\'echet discrepancy between real and generated samples, while the generator minimizes the same discrepancy in the resulting adaptive feature space. To prevent the adversarial representation from trivially increasing the objective through feature amplification, we further introduce real-feature whitening, which normalizes its scale and covariance geometry and stabilizes the min--max optimization. Extensive experiments show that AdvFD consistently improves one-step generator post-training across both JiT and pMF backbones and across different model scales.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Mingju Gao, Jingkai Zhou, Kun Gai, Changqian Yu, Hao Tang</p>

            <p><strong>标题:</strong><br>
            AdvFD: Boosting Visual Generation via Adversarial Fr'echet Distance Loss</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.11205v1">http://arxiv.org/abs/2608.11205v1</a></p>

            <p><strong>摘要:</strong><br>
            Fr\'echet distance has recently emerged as an effective distribution-level objective for generator post-training, complementing the conventional sample-level diffusion and flow-matching losses. However, directly optimizing Fr\'echet objectives can cause Fr\'echet hacking. The target metrics keep improving, but visual quality and Fr\'echet alignment in other feature spaces may stagnate or deteriorate. We attribute this failure to the static pretrained feature spaces used by existing Fr\'echet losses. These feature spaces provide incomplete and fixed views of the differences between real and generated distributions. To address this limitation, we propose Adversarial Fr\'echet Distance (AdvFD), which complements the static representation targets in FD-Loss with a calibrated adversarially learned representation. AdvFD augments the original static Fr\'echet objective with a learnable representation that adversarially maximizes the Fr\'echet discrepancy between real and generated samples, while the generator minimizes the same discrepancy in the resulting adaptive feature space. To prevent the adversarial representation from trivially increasing the objective through feature amplification, we further introduce real-feature whitening, which normalizes its scale and covariance geometry and stabilizes the min--max optimization. Extensive experiments show that AdvFD consistently improves one-step generator post-training across both JiT and pMF backbones and across different model scales.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 12 Aug 2026 20:15:12 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/07509798/a60f9792.mp3" length="14774796" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>918</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Mingju Gao, Jingkai Zhou, Kun Gai, Changqian Yu, Hao Tang</p>

            <p><strong>标题:</strong><br>
            AdvFD: Boosting Visual Generation via Adversarial Fr'echet Distance Loss</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.11205v1">http://arxiv.org/abs/2608.11205v1</a></p>

            <p><strong>摘要:</strong><br>
            Fr\'echet distance has recently emerged as an effective distribution-level objective for generator post-training, complementing the conventional sample-level diffusion and flow-matching losses. However, directly optimizing Fr\'echet objectives can cause Fr\'echet hacking. The target metrics keep improving, but visual quality and Fr\'echet alignment in other feature spaces may stagnate or deteriorate. We attribute this failure to the static pretrained feature spaces used by existing Fr\'echet losses. These feature spaces provide incomplete and fixed views of the differences between real and generated distributions. To address this limitation, we propose Adversarial Fr\'echet Distance (AdvFD), which complements the static representation targets in FD-Loss with a calibrated adversarially learned representation. AdvFD augments the original static Fr\'echet objective with a learnable representation that adversarially maximizes the Fr\'echet discrepancy between real and generated samples, while the generator minimizes the same discrepancy in the resulting adaptive feature space. To prevent the adversarial representation from trivially increasing the objective through feature amplification, we further introduce real-feature whitening, which normalizes its scale and covariance geometry and stabilizes the min--max optimization. Extensive experiments show that AdvFD consistently improves one-step generator post-training across both JiT and pMF backbones and across different model scales.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Mendel G\"odel Machine: Recursive Self-Improving Coding Agents via Comparative Evolution</title>
      <itunes:episode>22</itunes:episode>
      <podcast:episode>22</podcast:episode>
      <itunes:title>Mendel G\"odel Machine: Recursive Self-Improving Coding Agents via Comparative Evolution</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5eb9ee62-e76a-451d-a175-ad4fe34e4516</guid>
      <link>https://share.transistor.fm/s/f55d09e5</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Changzhi Liu, Yilun Liu, Sikuan Yan, Volker Tresp, Yunpu Ma</p>

            <p><strong>标题:</strong><br>
            Mendel G\"odel Machine: Recursive Self-Improving Coding Agents via Comparative Evolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07645v1">http://arxiv.org/abs/2608.07645v1</a></p>

            <p><strong>摘要:</strong><br>
            Self-improving coding agents that iteratively rewrite their own source code have demonstrated impressive performance on coding tasks. However, existing solutions generally derive self-modification from a single failure trajectory at a time, overlooking rich comparative signals available in the agent's expanding archive of past attempts. According to Mendelian principles of controlled inheritance, we introduce Mendel G\"odel Machine (MGM). In addition to the general single-trajectory clonal mutation, MGM includes two new types of self-modification that better utilizes evidences accumulated: the reaction-norm mutation edits an agent based on its trajectories on multiple tasks simultaneously, and the cross-lineage hybridization edits an agent using the trajectory of a reference agent from another lineage on the same task. Under an additive fitness landscape model, we prove theoretically and demonstrate via controlled surrogate simulation that the new strategies facilitate a faster and better convergence over single-trajectory baselines. Experiments on SWE-bench and Polyglot confirm MGM's consistent improvement in performance, efficiency, and generalizability.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Changzhi Liu, Yilun Liu, Sikuan Yan, Volker Tresp, Yunpu Ma</p>

            <p><strong>标题:</strong><br>
            Mendel G\"odel Machine: Recursive Self-Improving Coding Agents via Comparative Evolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07645v1">http://arxiv.org/abs/2608.07645v1</a></p>

            <p><strong>摘要:</strong><br>
            Self-improving coding agents that iteratively rewrite their own source code have demonstrated impressive performance on coding tasks. However, existing solutions generally derive self-modification from a single failure trajectory at a time, overlooking rich comparative signals available in the agent's expanding archive of past attempts. According to Mendelian principles of controlled inheritance, we introduce Mendel G\"odel Machine (MGM). In addition to the general single-trajectory clonal mutation, MGM includes two new types of self-modification that better utilizes evidences accumulated: the reaction-norm mutation edits an agent based on its trajectories on multiple tasks simultaneously, and the cross-lineage hybridization edits an agent using the trajectory of a reference agent from another lineage on the same task. Under an additive fitness landscape model, we prove theoretically and demonstrate via controlled surrogate simulation that the new strategies facilitate a faster and better convergence over single-trajectory baselines. Experiments on SWE-bench and Polyglot confirm MGM's consistent improvement in performance, efficiency, and generalizability.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 12 Aug 2026 20:05:35 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/f55d09e5/33622410.mp3" length="14340135" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>891</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Changzhi Liu, Yilun Liu, Sikuan Yan, Volker Tresp, Yunpu Ma</p>

            <p><strong>标题:</strong><br>
            Mendel G\"odel Machine: Recursive Self-Improving Coding Agents via Comparative Evolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07645v1">http://arxiv.org/abs/2608.07645v1</a></p>

            <p><strong>摘要:</strong><br>
            Self-improving coding agents that iteratively rewrite their own source code have demonstrated impressive performance on coding tasks. However, existing solutions generally derive self-modification from a single failure trajectory at a time, overlooking rich comparative signals available in the agent's expanding archive of past attempts. According to Mendelian principles of controlled inheritance, we introduce Mendel G\"odel Machine (MGM). In addition to the general single-trajectory clonal mutation, MGM includes two new types of self-modification that better utilizes evidences accumulated: the reaction-norm mutation edits an agent based on its trajectories on multiple tasks simultaneously, and the cross-lineage hybridization edits an agent using the trajectory of a reference agent from another lineage on the same task. Under an additive fitness landscape model, we prove theoretically and demonstrate via controlled surrogate simulation that the new strategies facilitate a faster and better convergence over single-trajectory baselines. Experiments on SWE-bench and Polyglot confirm MGM's consistent improvement in performance, efficiency, and generalizability.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Macaron-V1: Towards Open Continual Learning with Self-Improvement and Mixture-of-LoRA</title>
      <itunes:episode>21</itunes:episode>
      <podcast:episode>21</podcast:episode>
      <itunes:title>Macaron-V1: Towards Open Continual Learning with Self-Improvement and Mixture-of-LoRA</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9ae7c6c4-3fea-4f9c-a35c-ed54cfdb517f</guid>
      <link>https://share.transistor.fm/s/53c08b70</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 275 | cs.LG, cs.CL</p>

            <p><strong>作者:</strong><br>
            Mind Lab, :, Vin Bo, Asher Cai, Jingwei Cao, Song Cao, Vic Cao, Amelia Chen, Andrew Chen, Kaijie Chen, Cleon Cheng, Steven Chiang, Kaixuan Fan, Hera Feng, Huan Feng, Arthur Fu, Jun Gao, Pyke Han, Nolan Ho, Ori Hong, Hailee Hou, Piers Hua, Charles Huang, Miles Jiang, Nora Jiang, Yuyi Jiang, Qiuyu Jin, Fancy Kong, Kuss Koo, Jaron Lee, Andrew Lei, Alexy Li, Dawn Li, Lucian Li, Ray Li, Ricardo Li, Smith Li, Theo Li, Allen Lin, Elliot Lin, Fan Lin, Chen Ling, Kairus Liu, Kieran Liu, Logan Liu, Neo Liu, Xiang Liu, Yuxin Lu, Maeve Luo, Pony Ma, Verity Niu, Cole Qiao, Guian Qiu, Vince Qu, Sentry, Niko Song, Vincent Wang, Bo Wu, Rio Yang, Evelyn Ye, Fiona Ye, Ina Ye, Regis Ye, Josh Ying, Atlas Zeng, Danney Zeng, Salmon Zhan, Anya Zhang, Di Zhang, Mia Zhang, Sueky Zhang, Wei Zhao, Ada Zhou, Adrian Zhou, Yuhua Zhou, Juno Zhu, Murphy Zhuang</p>

            <p><strong>标题:</strong><br>
            Macaron-V1: Towards Open Continual Learning with Self-Improvement and Mixture-of-LoRA</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09819v1">http://arxiv.org/abs/2608.09819v1</a></p>

            <p><strong>摘要:</strong><br>
            Macaron-V1 is an open agent-model family for experiential intelligence: learning from experience in real environments and continuing to learn after deployment. It is organized around two system goals. Adaptation is pursued through recursive improvement of versioned model-harness pairs, where experience from one configuration is evaluated under an external contract and used to construct its successor. Collaboration is pursued via the Mixture-of-LoRA (MoL) architecture that freezes a base model, composes specialist LoRA adapters, and selects one LoRA per user turn. The flagship Macaron-V1-Venti combines a 744B GLM-5.2 base with four LoRAs for chat, agent, coding, and GenUI; the Qwen3.6-based Macaron-V1-Tall (50B) uses the same design for local deployment. This report presents Macaron-V1 as a co-designed system spanning architecture, algorithms, and infrastructure. The MoL architecture supports continual learning through extensible LoRA specialists. The algorithm combines Model-Harness Co-design and recursive self-improvement loop, including the UI4A component-native GenUI harness, a stateful action substrate, versioned HCP contract, and the agentic RL framework MindForge. The supporting infrastructure includes the post-training platform MinT, the long-context RL method LongStraw, and stability techniques for sparse MoE and DSA base models. We evaluate Macaron-V1 on Personal Intelligence, GenUI, and general capability benchmarks against frontier baselines. Our results validate the current system, while compounding gains from continual learning and collective intelligence remain open questions.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 275 | cs.LG, cs.CL</p>

            <p><strong>作者:</strong><br>
            Mind Lab, :, Vin Bo, Asher Cai, Jingwei Cao, Song Cao, Vic Cao, Amelia Chen, Andrew Chen, Kaijie Chen, Cleon Cheng, Steven Chiang, Kaixuan Fan, Hera Feng, Huan Feng, Arthur Fu, Jun Gao, Pyke Han, Nolan Ho, Ori Hong, Hailee Hou, Piers Hua, Charles Huang, Miles Jiang, Nora Jiang, Yuyi Jiang, Qiuyu Jin, Fancy Kong, Kuss Koo, Jaron Lee, Andrew Lei, Alexy Li, Dawn Li, Lucian Li, Ray Li, Ricardo Li, Smith Li, Theo Li, Allen Lin, Elliot Lin, Fan Lin, Chen Ling, Kairus Liu, Kieran Liu, Logan Liu, Neo Liu, Xiang Liu, Yuxin Lu, Maeve Luo, Pony Ma, Verity Niu, Cole Qiao, Guian Qiu, Vince Qu, Sentry, Niko Song, Vincent Wang, Bo Wu, Rio Yang, Evelyn Ye, Fiona Ye, Ina Ye, Regis Ye, Josh Ying, Atlas Zeng, Danney Zeng, Salmon Zhan, Anya Zhang, Di Zhang, Mia Zhang, Sueky Zhang, Wei Zhao, Ada Zhou, Adrian Zhou, Yuhua Zhou, Juno Zhu, Murphy Zhuang</p>

            <p><strong>标题:</strong><br>
            Macaron-V1: Towards Open Continual Learning with Self-Improvement and Mixture-of-LoRA</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09819v1">http://arxiv.org/abs/2608.09819v1</a></p>

            <p><strong>摘要:</strong><br>
            Macaron-V1 is an open agent-model family for experiential intelligence: learning from experience in real environments and continuing to learn after deployment. It is organized around two system goals. Adaptation is pursued through recursive improvement of versioned model-harness pairs, where experience from one configuration is evaluated under an external contract and used to construct its successor. Collaboration is pursued via the Mixture-of-LoRA (MoL) architecture that freezes a base model, composes specialist LoRA adapters, and selects one LoRA per user turn. The flagship Macaron-V1-Venti combines a 744B GLM-5.2 base with four LoRAs for chat, agent, coding, and GenUI; the Qwen3.6-based Macaron-V1-Tall (50B) uses the same design for local deployment. This report presents Macaron-V1 as a co-designed system spanning architecture, algorithms, and infrastructure. The MoL architecture supports continual learning through extensible LoRA specialists. The algorithm combines Model-Harness Co-design and recursive self-improvement loop, including the UI4A component-native GenUI harness, a stateful action substrate, versioned HCP contract, and the agentic RL framework MindForge. The supporting infrastructure includes the post-training platform MinT, the long-context RL method LongStraw, and stability techniques for sparse MoE and DSA base models. We evaluate Macaron-V1 on Personal Intelligence, GenUI, and general capability benchmarks against frontier baselines. Our results validate the current system, while compounding gains from continual learning and collective intelligence remain open questions.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 11 Aug 2026 21:05:53 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/53c08b70/44dd7b31.mp3" length="14127809" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>878</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 275 | cs.LG, cs.CL</p>

            <p><strong>作者:</strong><br>
            Mind Lab, :, Vin Bo, Asher Cai, Jingwei Cao, Song Cao, Vic Cao, Amelia Chen, Andrew Chen, Kaijie Chen, Cleon Cheng, Steven Chiang, Kaixuan Fan, Hera Feng, Huan Feng, Arthur Fu, Jun Gao, Pyke Han, Nolan Ho, Ori Hong, Hailee Hou, Piers Hua, Charles Huang, Miles Jiang, Nora Jiang, Yuyi Jiang, Qiuyu Jin, Fancy Kong, Kuss Koo, Jaron Lee, Andrew Lei, Alexy Li, Dawn Li, Lucian Li, Ray Li, Ricardo Li, Smith Li, Theo Li, Allen Lin, Elliot Lin, Fan Lin, Chen Ling, Kairus Liu, Kieran Liu, Logan Liu, Neo Liu, Xiang Liu, Yuxin Lu, Maeve Luo, Pony Ma, Verity Niu, Cole Qiao, Guian Qiu, Vince Qu, Sentry, Niko Song, Vincent Wang, Bo Wu, Rio Yang, Evelyn Ye, Fiona Ye, Ina Ye, Regis Ye, Josh Ying, Atlas Zeng, Danney Zeng, Salmon Zhan, Anya Zhang, Di Zhang, Mia Zhang, Sueky Zhang, Wei Zhao, Ada Zhou, Adrian Zhou, Yuhua Zhou, Juno Zhu, Murphy Zhuang</p>

            <p><strong>标题:</strong><br>
            Macaron-V1: Towards Open Continual Learning with Self-Improvement and Mixture-of-LoRA</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09819v1">http://arxiv.org/abs/2608.09819v1</a></p>

            <p><strong>摘要:</strong><br>
            Macaron-V1 is an open agent-model family for experiential intelligence: learning from experience in real environments and continuing to learn after deployment. It is organized around two system goals. Adaptation is pursued through recursive improvement of versioned model-harness pairs, where experience from one configuration is evaluated under an external contract and used to construct its successor. Collaboration is pursued via the Mixture-of-LoRA (MoL) architecture that freezes a base model, composes specialist LoRA adapters, and selects one LoRA per user turn. The flagship Macaron-V1-Venti combines a 744B GLM-5.2 base with four LoRAs for chat, agent, coding, and GenUI; the Qwen3.6-based Macaron-V1-Tall (50B) uses the same design for local deployment. This report presents Macaron-V1 as a co-designed system spanning architecture, algorithms, and infrastructure. The MoL architecture supports continual learning through extensible LoRA specialists. The algorithm combines Model-Harness Co-design and recursive self-improvement loop, including the UI4A component-native GenUI harness, a stateful action substrate, versioned HCP contract, and the agentic RL framework MindForge. The supporting infrastructure includes the post-training platform MinT, the long-context RL method LongStraw, and stability techniques for sparse MoE and DSA base models. We evaluate Macaron-V1 on Personal Intelligence, GenUI, and general capability benchmarks against frontier baselines. Our results validate the current system, while compounding gains from continual learning and collective intelligence remain open questions.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>BDH-CQ: In-Context Learning with Recurrent Latent Reasoning</title>
      <itunes:episode>20</itunes:episode>
      <podcast:episode>20</podcast:episode>
      <itunes:title>BDH-CQ: In-Context Learning with Recurrent Latent Reasoning</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7c9e42df-10f8-40aa-846a-719064aee8b3</guid>
      <link>https://share.transistor.fm/s/266f6cf0</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 253 | cs.NE, cs.AI, cs.LG, stat.ML</p>

            <p><strong>作者:</strong><br>
            Björn Engdahl, Adrian Kosowski, Jan Chorowski, Zuzanna Stamirowska, Przemysław Uznański, Junlin Jiang, Rohan Phadke, Remigiusz Kinas, Richard Zhong</p>

            <p><strong>标题:</strong><br>
            BDH-CQ: In-Context Learning with Recurrent Latent Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09888v1">http://arxiv.org/abs/2608.09888v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce BDH-CQ, a reasoning model that combines in-context learning with recurrent latent reasoning. Inputs presented at inference time continuously update the model's recurrent memory; the model then solves a query through iterative computation in a high-dimensional latent space, without verbalizing its intermediate reasoning. We evaluate the model on the public ARC-AGI-1 evaluation set and use controlled ARC-like interventions to study what it learns from demonstrations, how consistently it applies an inferred transformation, and which concepts remain difficult. A 150M-parameter configuration reaches 29.5% pass@2 at a computed inference cost of \$0.0007 per task. This operating point breaks through the previously reported ARC-AGI-1 cost-accuracy Pareto frontier, establishing a new state of the art in benchmark cost efficiency.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 253 | cs.NE, cs.AI, cs.LG, stat.ML</p>

            <p><strong>作者:</strong><br>
            Björn Engdahl, Adrian Kosowski, Jan Chorowski, Zuzanna Stamirowska, Przemysław Uznański, Junlin Jiang, Rohan Phadke, Remigiusz Kinas, Richard Zhong</p>

            <p><strong>标题:</strong><br>
            BDH-CQ: In-Context Learning with Recurrent Latent Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09888v1">http://arxiv.org/abs/2608.09888v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce BDH-CQ, a reasoning model that combines in-context learning with recurrent latent reasoning. Inputs presented at inference time continuously update the model's recurrent memory; the model then solves a query through iterative computation in a high-dimensional latent space, without verbalizing its intermediate reasoning. We evaluate the model on the public ARC-AGI-1 evaluation set and use controlled ARC-like interventions to study what it learns from demonstrations, how consistently it applies an inferred transformation, and which concepts remain difficult. A 150M-parameter configuration reaches 29.5% pass@2 at a computed inference cost of \$0.0007 per task. This operating point breaks through the previously reported ARC-AGI-1 cost-accuracy Pareto frontier, establishing a new state of the art in benchmark cost efficiency.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 11 Aug 2026 20:57:26 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/266f6cf0/79657be8.mp3" length="14311267" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>889</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 253 | cs.NE, cs.AI, cs.LG, stat.ML</p>

            <p><strong>作者:</strong><br>
            Björn Engdahl, Adrian Kosowski, Jan Chorowski, Zuzanna Stamirowska, Przemysław Uznański, Junlin Jiang, Rohan Phadke, Remigiusz Kinas, Richard Zhong</p>

            <p><strong>标题:</strong><br>
            BDH-CQ: In-Context Learning with Recurrent Latent Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09888v1">http://arxiv.org/abs/2608.09888v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce BDH-CQ, a reasoning model that combines in-context learning with recurrent latent reasoning. Inputs presented at inference time continuously update the model's recurrent memory; the model then solves a query through iterative computation in a high-dimensional latent space, without verbalizing its intermediate reasoning. We evaluate the model on the public ARC-AGI-1 evaluation set and use controlled ARC-like interventions to study what it learns from demonstrations, how consistently it applies an inferred transformation, and which concepts remain difficult. A 150M-parameter configuration reaches 29.5% pass@2 at a computed inference cost of \$0.0007 per task. This operating point breaks through the previously reported ARC-AGI-1 cost-accuracy Pareto frontier, establishing a new state of the art in benchmark cost efficiency.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>On-Policy Self-Distillation without Any Supervision</title>
      <itunes:episode>19</itunes:episode>
      <podcast:episode>19</podcast:episode>
      <itunes:title>On-Policy Self-Distillation without Any Supervision</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1d3f438d-1f75-4963-aeb6-bb37b6618136</guid>
      <link>https://share.transistor.fm/s/e8f2391c</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 90 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Yijiang Li, Bingyang Wang, Yijun Liang, Yunjie Tian, Di Fu, Nuno Vasconcelos</p>

            <p><strong>标题:</strong><br>
            On-Policy Self-Distillation without Any Supervision</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06296v2">http://arxiv.org/abs/2608.06296v2</a></p>

            <p><strong>摘要:</strong><br>
            On-policy (Self-)Distillation (OPD / OPSD) has shown strong potential for post-training large language models (LLMs). However, existing methods still rely heavily on external supervision, including ground-truth signals, environmental feedback, or guidance from larger models, and therefore fall short of genuine "self"-distillation. In this study, we show that on-policy self-distillation can be achieved using only a model's own generations via internal consistency. We propose unsupervised on-policy self-distillation (U-OPSD). U-OPSD first samples multiple rollouts and constructs a pseudo solution by majority vote under a self-consistency threshold. It then conditions the model's distribution on the pseudo-solution and distills itself on the disagreeing completions, allowing the model to correct itself precisely where it is confidently wrong. Across diverse benchmarks, base models, and training settings, U-OPSD consistently improves over the base models and matches or surpasses supervised methods with ground truth (GT) such as OPSD and GRPO. On five mathematical reasoning benchmarks, i.e., AIME24, AIME25, HMMT25, MATH500, and AMC23, U-OPSD improves over the base model by 8.5% and 10.7% on Qwen3 non-thinking mode at 4B and 8B scales, and outperforms OPSD by 3.2% and 2.3% on average, respectively. In thinking mode, U-OPSD stays on par with OPSD, ahead by 0.9% at 4B and level at 8B and surpassing GRPO by 0.7% and 1.1%, respectively. Code is available at [https://github.com/williamium3000/u-opsd](https://github.com/williamium3000/u-opsd).</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 90 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Yijiang Li, Bingyang Wang, Yijun Liang, Yunjie Tian, Di Fu, Nuno Vasconcelos</p>

            <p><strong>标题:</strong><br>
            On-Policy Self-Distillation without Any Supervision</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06296v2">http://arxiv.org/abs/2608.06296v2</a></p>

            <p><strong>摘要:</strong><br>
            On-policy (Self-)Distillation (OPD / OPSD) has shown strong potential for post-training large language models (LLMs). However, existing methods still rely heavily on external supervision, including ground-truth signals, environmental feedback, or guidance from larger models, and therefore fall short of genuine "self"-distillation. In this study, we show that on-policy self-distillation can be achieved using only a model's own generations via internal consistency. We propose unsupervised on-policy self-distillation (U-OPSD). U-OPSD first samples multiple rollouts and constructs a pseudo solution by majority vote under a self-consistency threshold. It then conditions the model's distribution on the pseudo-solution and distills itself on the disagreeing completions, allowing the model to correct itself precisely where it is confidently wrong. Across diverse benchmarks, base models, and training settings, U-OPSD consistently improves over the base models and matches or surpasses supervised methods with ground truth (GT) such as OPSD and GRPO. On five mathematical reasoning benchmarks, i.e., AIME24, AIME25, HMMT25, MATH500, and AMC23, U-OPSD improves over the base model by 8.5% and 10.7% on Qwen3 non-thinking mode at 4B and 8B scales, and outperforms OPSD by 3.2% and 2.3% on average, respectively. In thinking mode, U-OPSD stays on par with OPSD, ahead by 0.9% at 4B and level at 8B and surpassing GRPO by 0.7% and 1.1%, respectively. Code is available at [https://github.com/williamium3000/u-opsd](https://github.com/williamium3000/u-opsd).</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 11 Aug 2026 20:49:10 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/e8f2391c/0a374669.mp3" length="13749522" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>854</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 90 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Yijiang Li, Bingyang Wang, Yijun Liang, Yunjie Tian, Di Fu, Nuno Vasconcelos</p>

            <p><strong>标题:</strong><br>
            On-Policy Self-Distillation without Any Supervision</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06296v2">http://arxiv.org/abs/2608.06296v2</a></p>

            <p><strong>摘要:</strong><br>
            On-policy (Self-)Distillation (OPD / OPSD) has shown strong potential for post-training large language models (LLMs). However, existing methods still rely heavily on external supervision, including ground-truth signals, environmental feedback, or guidance from larger models, and therefore fall short of genuine "self"-distillation. In this study, we show that on-policy self-distillation can be achieved using only a model's own generations via internal consistency. We propose unsupervised on-policy self-distillation (U-OPSD). U-OPSD first samples multiple rollouts and constructs a pseudo solution by majority vote under a self-consistency threshold. It then conditions the model's distribution on the pseudo-solution and distills itself on the disagreeing completions, allowing the model to correct itself precisely where it is confidently wrong. Across diverse benchmarks, base models, and training settings, U-OPSD consistently improves over the base models and matches or surpasses supervised methods with ground truth (GT) such as OPSD and GRPO. On five mathematical reasoning benchmarks, i.e., AIME24, AIME25, HMMT25, MATH500, and AMC23, U-OPSD improves over the base model by 8.5% and 10.7% on Qwen3 non-thinking mode at 4B and 8B scales, and outperforms OPSD by 3.2% and 2.3% on average, respectively. In thinking mode, U-OPSD stays on par with OPSD, ahead by 0.9% at 4B and level at 8B and surpassing GRPO by 0.7% and 1.1%, respectively. Code is available at [https://github.com/williamium3000/u-opsd](https://github.com/williamium3000/u-opsd).</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Ouroboros: A Self-Developing Frontier Coding Agent with Reviewed Core Evolution</title>
      <itunes:episode>18</itunes:episode>
      <podcast:episode>18</podcast:episode>
      <itunes:title>Ouroboros: A Self-Developing Frontier Coding Agent with Reviewed Core Evolution</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">28915ed7-d3fd-4042-9e05-47a6efb7c605</guid>
      <link>https://share.transistor.fm/s/b65238a9</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 68 | cs.SE, cs.AI</p>

            <p><strong>作者:</strong><br>
            Anton Razzhigaev, Andrei Gritsaev, Andrei Kaznacheev, Nikita Dragunov, Roman Yampolskiy, Andrei Kuznetsov</p>

            <p><strong>标题:</strong><br>
            Ouroboros: A Self-Developing Frontier Coding Agent with Reviewed Core Evolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.08311v2">http://arxiv.org/abs/2608.08311v2</a></p>

            <p><strong>摘要:</strong><br>
            We present Ouroboros, a self-developing agent harness whose tools, prompts, context assembly, and core implementation improve through reviewed commits that become the runtime for later work. Core evolution proceeds in two modes. In recursive free evolution, improvement is itself a task, and completing one evolution cycle can schedule the next. In experience-driven core evolution, ordinary work and social interaction expose bugs, rough edges, and inefficient context construction that lead to reviewed structural changes.   On Terminal-Bench 2.1, an Opus 5 run scores 86.74%, the best result reported on the benchmark. On OSWorld-Verified, an Opus 5 run reaches 90.69%, exceeding the best previously reported score. A five-rollout CL-Bench campaign achieves a normalized reward of 0.2301, setting a new state of the art.   Hope is the longest-running publicly documented Ouroboros deployment. It is a 161-day living agent experiment in free evolution under governed human communication across seven surfaces. Human interaction surfaces faults and generates proposals, but the agent decides which changes to pursue. Because a self-developing agent may rewrite its own code and select new model APIs, operational safety becomes a primary design problem: guardrails must remain authoritative under evolutionary and public social pressure. Benchmark campaigns use frozen system snapshots, while Hope continues live evolution on a separate lineage.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 68 | cs.SE, cs.AI</p>

            <p><strong>作者:</strong><br>
            Anton Razzhigaev, Andrei Gritsaev, Andrei Kaznacheev, Nikita Dragunov, Roman Yampolskiy, Andrei Kuznetsov</p>

            <p><strong>标题:</strong><br>
            Ouroboros: A Self-Developing Frontier Coding Agent with Reviewed Core Evolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.08311v2">http://arxiv.org/abs/2608.08311v2</a></p>

            <p><strong>摘要:</strong><br>
            We present Ouroboros, a self-developing agent harness whose tools, prompts, context assembly, and core implementation improve through reviewed commits that become the runtime for later work. Core evolution proceeds in two modes. In recursive free evolution, improvement is itself a task, and completing one evolution cycle can schedule the next. In experience-driven core evolution, ordinary work and social interaction expose bugs, rough edges, and inefficient context construction that lead to reviewed structural changes.   On Terminal-Bench 2.1, an Opus 5 run scores 86.74%, the best result reported on the benchmark. On OSWorld-Verified, an Opus 5 run reaches 90.69%, exceeding the best previously reported score. A five-rollout CL-Bench campaign achieves a normalized reward of 0.2301, setting a new state of the art.   Hope is the longest-running publicly documented Ouroboros deployment. It is a 161-day living agent experiment in free evolution under governed human communication across seven surfaces. Human interaction surfaces faults and generates proposals, but the agent decides which changes to pursue. Because a self-developing agent may rewrite its own code and select new model APIs, operational safety becomes a primary design problem: guardrails must remain authoritative under evolutionary and public social pressure. Benchmark campaigns use frozen system snapshots, while Hope continues live evolution on a separate lineage.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 11 Aug 2026 20:41:41 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/b65238a9/7ccfaf0d.mp3" length="13469099" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>837</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 68 | cs.SE, cs.AI</p>

            <p><strong>作者:</strong><br>
            Anton Razzhigaev, Andrei Gritsaev, Andrei Kaznacheev, Nikita Dragunov, Roman Yampolskiy, Andrei Kuznetsov</p>

            <p><strong>标题:</strong><br>
            Ouroboros: A Self-Developing Frontier Coding Agent with Reviewed Core Evolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.08311v2">http://arxiv.org/abs/2608.08311v2</a></p>

            <p><strong>摘要:</strong><br>
            We present Ouroboros, a self-developing agent harness whose tools, prompts, context assembly, and core implementation improve through reviewed commits that become the runtime for later work. Core evolution proceeds in two modes. In recursive free evolution, improvement is itself a task, and completing one evolution cycle can schedule the next. In experience-driven core evolution, ordinary work and social interaction expose bugs, rough edges, and inefficient context construction that lead to reviewed structural changes.   On Terminal-Bench 2.1, an Opus 5 run scores 86.74%, the best result reported on the benchmark. On OSWorld-Verified, an Opus 5 run reaches 90.69%, exceeding the best previously reported score. A five-rollout CL-Bench campaign achieves a normalized reward of 0.2301, setting a new state of the art.   Hope is the longest-running publicly documented Ouroboros deployment. It is a 161-day living agent experiment in free evolution under governed human communication across seven surfaces. Human interaction surfaces faults and generates proposals, but the agent decides which changes to pursue. Because a self-developing agent may rewrite its own code and select new model APIs, operational safety becomes a primary design problem: guardrails must remain authoritative under evolutionary and public social pressure. Benchmark campaigns use frozen system snapshots, while Hope continues live evolution on a separate lineage.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Agent Memory Distillation: Empowering Small LLM Agents with Hierarchical Teacher Memory</title>
      <itunes:episode>17</itunes:episode>
      <podcast:episode>17</podcast:episode>
      <itunes:title>Agent Memory Distillation: Empowering Small LLM Agents with Hierarchical Teacher Memory</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">34feab54-2f31-4e79-afad-0a183f6d335d</guid>
      <link>https://share.transistor.fm/s/25c3c7a0</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 37 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Taeil Kim, Kangsan Kim, Sung Ju Hwang</p>

            <p><strong>标题:</strong><br>
            Agent Memory Distillation: Empowering Small LLM Agents with Hierarchical Teacher Memory</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07169v1">http://arxiv.org/abs/2608.07169v1</a></p>

            <p><strong>摘要:</strong><br>
            Memory systems have shown promise for improving agent performance, but their potential remains largely unexplored for small language models, which struggle to generate sufficient successful trajectories on their own. We propose Agent Memory Distillation (AMD), a training-free framework that transfers structured knowledge from a large teacher agent to a small student agent through hierarchical memory. AMD constructs three complementary memory types from successful teacher trajectories: Workflow memory encodes task-level strategies, Subtask memory provides concrete behavioral examples at an intermediate granularity, and Function memory captures per-function calling conventions and common pitfalls. Workflow and Subtask memories are injected proactively at the start of each task, while Function memory is retrieved reactively upon tool-calling errors. We evaluate AMD on three tool-use benchmarks using four student models (4B-8B parameters) with GPT-5-mini as the teacher, achieving average accuracy gains of 27.2%p, 11.2%p, and 3.4%p on AppWorld, BFCL V3, and ToolSandbox, while consistently outperforming existing memory-based baselines. Further analysis shows that Subtask memory contributes the largest gains, teacher effectiveness depends on both teacher capability and student compatibility, and 4B-sized students benefit most from AMD.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 37 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Taeil Kim, Kangsan Kim, Sung Ju Hwang</p>

            <p><strong>标题:</strong><br>
            Agent Memory Distillation: Empowering Small LLM Agents with Hierarchical Teacher Memory</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07169v1">http://arxiv.org/abs/2608.07169v1</a></p>

            <p><strong>摘要:</strong><br>
            Memory systems have shown promise for improving agent performance, but their potential remains largely unexplored for small language models, which struggle to generate sufficient successful trajectories on their own. We propose Agent Memory Distillation (AMD), a training-free framework that transfers structured knowledge from a large teacher agent to a small student agent through hierarchical memory. AMD constructs three complementary memory types from successful teacher trajectories: Workflow memory encodes task-level strategies, Subtask memory provides concrete behavioral examples at an intermediate granularity, and Function memory captures per-function calling conventions and common pitfalls. Workflow and Subtask memories are injected proactively at the start of each task, while Function memory is retrieved reactively upon tool-calling errors. We evaluate AMD on three tool-use benchmarks using four student models (4B-8B parameters) with GPT-5-mini as the teacher, achieving average accuracy gains of 27.2%p, 11.2%p, and 3.4%p on AppWorld, BFCL V3, and ToolSandbox, while consistently outperforming existing memory-based baselines. Further analysis shows that Subtask memory contributes the largest gains, teacher effectiveness depends on both teacher capability and student compatibility, and 4B-sized students benefit most from AMD.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 11 Aug 2026 20:28:31 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/25c3c7a0/b4268fcf.mp3" length="13490423" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>838</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 37 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Taeil Kim, Kangsan Kim, Sung Ju Hwang</p>

            <p><strong>标题:</strong><br>
            Agent Memory Distillation: Empowering Small LLM Agents with Hierarchical Teacher Memory</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07169v1">http://arxiv.org/abs/2608.07169v1</a></p>

            <p><strong>摘要:</strong><br>
            Memory systems have shown promise for improving agent performance, but their potential remains largely unexplored for small language models, which struggle to generate sufficient successful trajectories on their own. We propose Agent Memory Distillation (AMD), a training-free framework that transfers structured knowledge from a large teacher agent to a small student agent through hierarchical memory. AMD constructs three complementary memory types from successful teacher trajectories: Workflow memory encodes task-level strategies, Subtask memory provides concrete behavioral examples at an intermediate granularity, and Function memory captures per-function calling conventions and common pitfalls. Workflow and Subtask memories are injected proactively at the start of each task, while Function memory is retrieved reactively upon tool-calling errors. We evaluate AMD on three tool-use benchmarks using four student models (4B-8B parameters) with GPT-5-mini as the teacher, achieving average accuracy gains of 27.2%p, 11.2%p, and 3.4%p on AppWorld, BFCL V3, and ToolSandbox, while consistently outperforming existing memory-based baselines. Further analysis shows that Subtask memory contributes the largest gains, teacher effectiveness depends on both teacher capability and student compatibility, and 4B-sized students benefit most from AMD.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Motif 3: Technical Report</title>
      <itunes:episode>16</itunes:episode>
      <podcast:episode>16</podcast:episode>
      <itunes:title>Motif 3: Technical Report</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b1c60126-b31a-4509-8ec9-05aae70ecd02</guid>
      <link>https://share.transistor.fm/s/6348fa9e</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 36 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Junghwan Lim, Joon Son Chung, Sungmin Lee, Wai Ting Cheung, Gihun Cho, Minsu Ha, Sangho Kang, Beomgyu Kim, Dongseok Kim, Jangwoong Kim, Taehyun Kim, Taewhan Kim, Jeesoo Lee, Jeongdoo Lee, Junhyeok Lee, Dongpin Oh, Hyeyeon Cho, Dahye Choi, Jaeheui Her, Hanbin Jung, Changjin Kang, Minjae Kim, Youngrok Kim, Hyukjin Kweon, Hongjoo Lee, Yeongjae Park, Bokki Ryu</p>

            <p><strong>标题:</strong><br>
            Motif 3: Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09119v1">http://arxiv.org/abs/2608.09119v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce Motif 3, a decoder-only Mixture-of-Experts language model with 314 billion total parameters and 13.2 billion activated per token. Each sparse MoE layer contains 384 routed experts, with eight selected per token. This fine-grained sparsity provides substantial expert capacity while limiting computation. Motif 3 is built around Grouped Differential Latent Attention (GDLA), which integrates grouped differential attention with the compressed key-value representation of Multi-head Latent Attention. The architecture further incorporates modified manifold-constrained hyper-connections, Expert Specific PolyNorm activations, and multi-token prediction to improve optimization stability, expert specialization, and inference efficiency. We pretrain Motif 3 on approximately 12.5 trillion tokens spanning web documents, STEM, code, mathematics, multilingual content, and domain-specialized corpora. Expert-balancing and numerical-stabilization techniques support stable training at scale, while selective MXFP8 computation and communication, memory-efficient fused kernels, and window-aware context parallelism enable training with context lengths up to 256K tokens. Our post-training pipeline combines general supervised fine-tuning, six specialist teachers trained with reinforcement learning, a software-engineering teacher trained with supervised fine-tuning, and Multi-teacher On-Policy Distillation. The resulting unified model consolidates complementary capabilities in reasoning, coding, tool use, professional work, long-context understanding, calibrated abstention, and instruction following. Across a broad evaluation suite, Motif 3 demonstrates competitive performance against leading open weight models, including strong results on long-horizon agentic tasks, mathematical reasoning, scientific knowledge, and hallucination-sensitive evaluation.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 36 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Junghwan Lim, Joon Son Chung, Sungmin Lee, Wai Ting Cheung, Gihun Cho, Minsu Ha, Sangho Kang, Beomgyu Kim, Dongseok Kim, Jangwoong Kim, Taehyun Kim, Taewhan Kim, Jeesoo Lee, Jeongdoo Lee, Junhyeok Lee, Dongpin Oh, Hyeyeon Cho, Dahye Choi, Jaeheui Her, Hanbin Jung, Changjin Kang, Minjae Kim, Youngrok Kim, Hyukjin Kweon, Hongjoo Lee, Yeongjae Park, Bokki Ryu</p>

            <p><strong>标题:</strong><br>
            Motif 3: Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09119v1">http://arxiv.org/abs/2608.09119v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce Motif 3, a decoder-only Mixture-of-Experts language model with 314 billion total parameters and 13.2 billion activated per token. Each sparse MoE layer contains 384 routed experts, with eight selected per token. This fine-grained sparsity provides substantial expert capacity while limiting computation. Motif 3 is built around Grouped Differential Latent Attention (GDLA), which integrates grouped differential attention with the compressed key-value representation of Multi-head Latent Attention. The architecture further incorporates modified manifold-constrained hyper-connections, Expert Specific PolyNorm activations, and multi-token prediction to improve optimization stability, expert specialization, and inference efficiency. We pretrain Motif 3 on approximately 12.5 trillion tokens spanning web documents, STEM, code, mathematics, multilingual content, and domain-specialized corpora. Expert-balancing and numerical-stabilization techniques support stable training at scale, while selective MXFP8 computation and communication, memory-efficient fused kernels, and window-aware context parallelism enable training with context lengths up to 256K tokens. Our post-training pipeline combines general supervised fine-tuning, six specialist teachers trained with reinforcement learning, a software-engineering teacher trained with supervised fine-tuning, and Multi-teacher On-Policy Distillation. The resulting unified model consolidates complementary capabilities in reasoning, coding, tool use, professional work, long-context understanding, calibrated abstention, and instruction following. Across a broad evaluation suite, Motif 3 demonstrates competitive performance against leading open weight models, including strong results on long-horizon agentic tasks, mathematical reasoning, scientific knowledge, and hallucination-sensitive evaluation.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 11 Aug 2026 20:21:03 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/6348fa9e/a060a1d7.mp3" length="11549223" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>722</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 36 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Junghwan Lim, Joon Son Chung, Sungmin Lee, Wai Ting Cheung, Gihun Cho, Minsu Ha, Sangho Kang, Beomgyu Kim, Dongseok Kim, Jangwoong Kim, Taehyun Kim, Taewhan Kim, Jeesoo Lee, Jeongdoo Lee, Junhyeok Lee, Dongpin Oh, Hyeyeon Cho, Dahye Choi, Jaeheui Her, Hanbin Jung, Changjin Kang, Minjae Kim, Youngrok Kim, Hyukjin Kweon, Hongjoo Lee, Yeongjae Park, Bokki Ryu</p>

            <p><strong>标题:</strong><br>
            Motif 3: Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09119v1">http://arxiv.org/abs/2608.09119v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce Motif 3, a decoder-only Mixture-of-Experts language model with 314 billion total parameters and 13.2 billion activated per token. Each sparse MoE layer contains 384 routed experts, with eight selected per token. This fine-grained sparsity provides substantial expert capacity while limiting computation. Motif 3 is built around Grouped Differential Latent Attention (GDLA), which integrates grouped differential attention with the compressed key-value representation of Multi-head Latent Attention. The architecture further incorporates modified manifold-constrained hyper-connections, Expert Specific PolyNorm activations, and multi-token prediction to improve optimization stability, expert specialization, and inference efficiency. We pretrain Motif 3 on approximately 12.5 trillion tokens spanning web documents, STEM, code, mathematics, multilingual content, and domain-specialized corpora. Expert-balancing and numerical-stabilization techniques support stable training at scale, while selective MXFP8 computation and communication, memory-efficient fused kernels, and window-aware context parallelism enable training with context lengths up to 256K tokens. Our post-training pipeline combines general supervised fine-tuning, six specialist teachers trained with reinforcement learning, a software-engineering teacher trained with supervised fine-tuning, and Multi-teacher On-Policy Distillation. The resulting unified model consolidates complementary capabilities in reasoning, coding, tool use, professional work, long-context understanding, calibrated abstention, and instruction following. Across a broad evaluation suite, Motif 3 demonstrates competitive performance against leading open weight models, including strong results on long-horizon agentic tasks, mathematical reasoning, scientific knowledge, and hallucination-sensitive evaluation.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Sci-VBench: Evaluating Knowledge- and Reasoning-Intensive Video Generation in Science Domains</title>
      <itunes:episode>15</itunes:episode>
      <podcast:episode>15</podcast:episode>
      <itunes:title>Sci-VBench: Evaluating Knowledge- and Reasoning-Intensive Video Generation in Science Domains</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">fb9f9d6a-41d9-4f62-b6a9-b045304a69e6</guid>
      <link>https://share.transistor.fm/s/fc2f9baf</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Diandian Zhang, Tingyu Song, Lin Fu, Zheyuan Yang, Yilun Zhao</p>

            <p><strong>标题:</strong><br>
            Sci-VBench: Evaluating Knowledge- and Reasoning-Intensive Video Generation in Science Domains</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09873v1">http://arxiv.org/abs/2608.09873v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce Sci-VBench, a comprehensive benchmark for evaluating knowledge- and reasoning-intensive video generation across scientific domains. It contains 1,253 expert-annotated examples spanning 60 subjects across four core disciplines: Natural Science, Healthcare, Humanities &amp; Social Sciences, and Engineering. Each example requires models to generate temporally rich videos that demand scientific reasoning and knowledge-grounded synthesis, going beyond surface-level visual plausibility. We further establish a rubric-based evaluation protocol. Our analysis shows that, under this protocol, both non-expert human evaluators and MLLM-as-Judge systems can achieve relatively high agreement with expert judgments, supporting reproducible evaluation at scale. We benchmark 16 frontier proprietary and open-source models and find that, while automatic perceptual-quality scores cluster tightly across systems, performance on Prompt Grounding and Scientific and Causal Correctness varies substantially, with a pronounced proprietary-open-source gap. These findings show that advances in visual realism have not yet translated into reliable modeling of scientific and causal dynamics.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Diandian Zhang, Tingyu Song, Lin Fu, Zheyuan Yang, Yilun Zhao</p>

            <p><strong>标题:</strong><br>
            Sci-VBench: Evaluating Knowledge- and Reasoning-Intensive Video Generation in Science Domains</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09873v1">http://arxiv.org/abs/2608.09873v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce Sci-VBench, a comprehensive benchmark for evaluating knowledge- and reasoning-intensive video generation across scientific domains. It contains 1,253 expert-annotated examples spanning 60 subjects across four core disciplines: Natural Science, Healthcare, Humanities &amp; Social Sciences, and Engineering. Each example requires models to generate temporally rich videos that demand scientific reasoning and knowledge-grounded synthesis, going beyond surface-level visual plausibility. We further establish a rubric-based evaluation protocol. Our analysis shows that, under this protocol, both non-expert human evaluators and MLLM-as-Judge systems can achieve relatively high agreement with expert judgments, supporting reproducible evaluation at scale. We benchmark 16 frontier proprietary and open-source models and find that, while automatic perceptual-quality scores cluster tightly across systems, performance on Prompt Grounding and Scientific and Causal Correctness varies substantially, with a pronounced proprietary-open-source gap. These findings show that advances in visual realism have not yet translated into reliable modeling of scientific and causal dynamics.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 11 Aug 2026 20:14:20 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/fc2f9baf/7856fe3c.mp3" length="14808537" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>926</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Diandian Zhang, Tingyu Song, Lin Fu, Zheyuan Yang, Yilun Zhao</p>

            <p><strong>标题:</strong><br>
            Sci-VBench: Evaluating Knowledge- and Reasoning-Intensive Video Generation in Science Domains</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09873v1">http://arxiv.org/abs/2608.09873v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce Sci-VBench, a comprehensive benchmark for evaluating knowledge- and reasoning-intensive video generation across scientific domains. It contains 1,253 expert-annotated examples spanning 60 subjects across four core disciplines: Natural Science, Healthcare, Humanities &amp; Social Sciences, and Engineering. Each example requires models to generate temporally rich videos that demand scientific reasoning and knowledge-grounded synthesis, going beyond surface-level visual plausibility. We further establish a rubric-based evaluation protocol. Our analysis shows that, under this protocol, both non-expert human evaluators and MLLM-as-Judge systems can achieve relatively high agreement with expert judgments, supporting reproducible evaluation at scale. We benchmark 16 frontier proprietary and open-source models and find that, while automatic perceptual-quality scores cluster tightly across systems, performance on Prompt Grounding and Scientific and Causal Correctness varies substantially, with a pronounced proprietary-open-source gap. These findings show that advances in visual realism have not yet translated into reliable modeling of scientific and causal dynamics.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>What to Edit Next: Visually Aligned Image-Editing Follow-Up Suggestions in Conversational Systems</title>
      <itunes:episode>14</itunes:episode>
      <podcast:episode>14</podcast:episode>
      <itunes:title>What to Edit Next: Visually Aligned Image-Editing Follow-Up Suggestions in Conversational Systems</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f23dd254-f98d-4ac5-8dde-468f74ee562d</guid>
      <link>https://share.transistor.fm/s/593ee764</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 25 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Zhijing Zhang, Jinpeng Yu, Xin Song, Bingnan Li, Chuyue Li, Changhui Du, Xiaolin Fang, Jiaming Liu, Ruihua Huang</p>

            <p><strong>标题:</strong><br>
            What to Edit Next: Visually Aligned Image-Editing Follow-Up Suggestions in Conversational Systems</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07565v1">http://arxiv.org/abs/2608.07565v1</a></p>

            <p><strong>摘要:</strong><br>
            Conversational assistants increasingly recommend follow-up edits to help users continue a task. Existing systems primarily target text-only interactions, leaving image-creation conversations underexplored. In image-creation tasks, useful follow-up edit suggestions must reflect user preferences, offer diverse directions, and remain executable on the current image. We collected 100,000 real multi-turn image-creation conversation samples from Qwen App and found that 80.1% are image-dependent, underscoring the need for multimodal recommendation. We address this setting with a three-stage framework. In Stage 1, we use real online data to build a human-reviewed table of appropriate follow-up editing intents, then create SFT targets and fine-tune a multimodal policy. In Stage 2, to align rule-guided SFT suggestions with actual user choices, we use user click feedback to optimize the policy through multi-objective reinforcement learning. In Stage 3, to reduce visual inconsistencies between suggested edits and the current image, we introduce a visual verifier as additional training supervision. Extensive experiments demonstrate that our framework significantly outperforms baselines on both automatic and human evaluations. In a live user-randomized A/B test with millions of users, our final framework reduces visual inconsistency from 3.7% to 0.9%. Furthermore, it significantly improves recommendation CTR by 32.70%, image take-away rate by 16.32%, and average conversation turns per user by 39.90% (all p&lt;0.05).</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 25 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Zhijing Zhang, Jinpeng Yu, Xin Song, Bingnan Li, Chuyue Li, Changhui Du, Xiaolin Fang, Jiaming Liu, Ruihua Huang</p>

            <p><strong>标题:</strong><br>
            What to Edit Next: Visually Aligned Image-Editing Follow-Up Suggestions in Conversational Systems</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07565v1">http://arxiv.org/abs/2608.07565v1</a></p>

            <p><strong>摘要:</strong><br>
            Conversational assistants increasingly recommend follow-up edits to help users continue a task. Existing systems primarily target text-only interactions, leaving image-creation conversations underexplored. In image-creation tasks, useful follow-up edit suggestions must reflect user preferences, offer diverse directions, and remain executable on the current image. We collected 100,000 real multi-turn image-creation conversation samples from Qwen App and found that 80.1% are image-dependent, underscoring the need for multimodal recommendation. We address this setting with a three-stage framework. In Stage 1, we use real online data to build a human-reviewed table of appropriate follow-up editing intents, then create SFT targets and fine-tune a multimodal policy. In Stage 2, to align rule-guided SFT suggestions with actual user choices, we use user click feedback to optimize the policy through multi-objective reinforcement learning. In Stage 3, to reduce visual inconsistencies between suggested edits and the current image, we introduce a visual verifier as additional training supervision. Extensive experiments demonstrate that our framework significantly outperforms baselines on both automatic and human evaluations. In a live user-randomized A/B test with millions of users, our final framework reduces visual inconsistency from 3.7% to 0.9%. Furthermore, it significantly improves recommendation CTR by 32.70%, image take-away rate by 16.32%, and average conversation turns per user by 39.90% (all p&lt;0.05).</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 11 Aug 2026 20:06:26 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/593ee764/df49cc19.mp3" length="17546591" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1097</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 25 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Zhijing Zhang, Jinpeng Yu, Xin Song, Bingnan Li, Chuyue Li, Changhui Du, Xiaolin Fang, Jiaming Liu, Ruihua Huang</p>

            <p><strong>标题:</strong><br>
            What to Edit Next: Visually Aligned Image-Editing Follow-Up Suggestions in Conversational Systems</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07565v1">http://arxiv.org/abs/2608.07565v1</a></p>

            <p><strong>摘要:</strong><br>
            Conversational assistants increasingly recommend follow-up edits to help users continue a task. Existing systems primarily target text-only interactions, leaving image-creation conversations underexplored. In image-creation tasks, useful follow-up edit suggestions must reflect user preferences, offer diverse directions, and remain executable on the current image. We collected 100,000 real multi-turn image-creation conversation samples from Qwen App and found that 80.1% are image-dependent, underscoring the need for multimodal recommendation. We address this setting with a three-stage framework. In Stage 1, we use real online data to build a human-reviewed table of appropriate follow-up editing intents, then create SFT targets and fine-tune a multimodal policy. In Stage 2, to align rule-guided SFT suggestions with actual user choices, we use user click feedback to optimize the policy through multi-objective reinforcement learning. In Stage 3, to reduce visual inconsistencies between suggested edits and the current image, we introduce a visual verifier as additional training supervision. Extensive experiments demonstrate that our framework significantly outperforms baselines on both automatic and human evaluations. In a live user-randomized A/B test with millions of users, our final framework reduces visual inconsistency from 3.7% to 0.9%. Furthermore, it significantly improves recommendation CTR by 32.70%, image take-away rate by 16.32%, and average conversation turns per user by 39.90% (all p&lt;0.05).</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SFT Conflicts, RL Coexists: A Theoretical and Empirical Analysis of Multi-Task Learning for LLMs</title>
      <itunes:episode>13</itunes:episode>
      <podcast:episode>13</podcast:episode>
      <itunes:title>SFT Conflicts, RL Coexists: A Theoretical and Empirical Analysis of Multi-Task Learning for LLMs</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0159edd1-3ade-44f9-8c2b-47973d682aec</guid>
      <link>https://share.transistor.fm/s/badfb34c</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Kejian Zhu, Zhuoran Jin, Shangqing Tu, Hongbang Yuan, Yushi Bai, Kang Liu, Juanzi Li, Jun Zhao</p>

            <p><strong>标题:</strong><br>
            SFT Conflicts, RL Coexists: A Theoretical and Empirical Analysis of Multi-Task Learning for LLMs</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.03573v2">http://arxiv.org/abs/2608.03573v2</a></p>

            <p><strong>摘要:</strong><br>
            Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) exhibit fundamentally different behaviors in enhancing multi-task reasoning for large language models (LLMs). Our preliminary experiments revealed a phenomenon: SFT suffers from severe task conflicts under multi-stage training, whereas RL enables stable coexistence across diverse tasks. Empirically, we trace this to the parameter level, observing that RL induces sparse and approximately orthogonal updates across tasks. We provide a theoretical explanation for this mechanism by analyzing multi-task gradient interference. Our results reveal a distinction: interference in SFT is norm-limited, scaling with the absolute gradient magnitude, whereas interference in RL is variance-limited, bounded by the gradient variance induced by advantage normalization and on-policy optimization. This small variance bound yields near-orthogonal optimization directions across tasks. Leveraging this insight, we propose Parallel-RL, a paradigm that decouples multi-task training, significantly improving efficiency and flexibility.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Kejian Zhu, Zhuoran Jin, Shangqing Tu, Hongbang Yuan, Yushi Bai, Kang Liu, Juanzi Li, Jun Zhao</p>

            <p><strong>标题:</strong><br>
            SFT Conflicts, RL Coexists: A Theoretical and Empirical Analysis of Multi-Task Learning for LLMs</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.03573v2">http://arxiv.org/abs/2608.03573v2</a></p>

            <p><strong>摘要:</strong><br>
            Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) exhibit fundamentally different behaviors in enhancing multi-task reasoning for large language models (LLMs). Our preliminary experiments revealed a phenomenon: SFT suffers from severe task conflicts under multi-stage training, whereas RL enables stable coexistence across diverse tasks. Empirically, we trace this to the parameter level, observing that RL induces sparse and approximately orthogonal updates across tasks. We provide a theoretical explanation for this mechanism by analyzing multi-task gradient interference. Our results reveal a distinction: interference in SFT is norm-limited, scaling with the absolute gradient magnitude, whereas interference in RL is variance-limited, bounded by the gradient variance induced by advantage normalization and on-policy optimization. This small variance bound yields near-orthogonal optimization directions across tasks. Leveraging this insight, we propose Parallel-RL, a paradigm that decouples multi-task training, significantly improving efficiency and flexibility.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 20:11:10 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/badfb34c/e33bab7f.mp3" length="12858342" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>804</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Kejian Zhu, Zhuoran Jin, Shangqing Tu, Hongbang Yuan, Yushi Bai, Kang Liu, Juanzi Li, Jun Zhao</p>

            <p><strong>标题:</strong><br>
            SFT Conflicts, RL Coexists: A Theoretical and Empirical Analysis of Multi-Task Learning for LLMs</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.03573v2">http://arxiv.org/abs/2608.03573v2</a></p>

            <p><strong>摘要:</strong><br>
            Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) exhibit fundamentally different behaviors in enhancing multi-task reasoning for large language models (LLMs). Our preliminary experiments revealed a phenomenon: SFT suffers from severe task conflicts under multi-stage training, whereas RL enables stable coexistence across diverse tasks. Empirically, we trace this to the parameter level, observing that RL induces sparse and approximately orthogonal updates across tasks. We provide a theoretical explanation for this mechanism by analyzing multi-task gradient interference. Our results reveal a distinction: interference in SFT is norm-limited, scaling with the absolute gradient magnitude, whereas interference in RL is variance-limited, bounded by the gradient variance induced by advantage normalization and on-policy optimization. This small variance bound yields near-orthogonal optimization directions across tasks. Leveraging this insight, we propose Parallel-RL, a paradigm that decouples multi-task training, significantly improving efficiency and flexibility.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learning</title>
      <itunes:episode>12</itunes:episode>
      <podcast:episode>12</podcast:episode>
      <itunes:title>Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learning</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9d3e085f-863e-4ae8-b5a6-3e90e4ea5ff6</guid>
      <link>https://share.transistor.fm/s/897d650f</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Kejian Zhu, Zhuoran Jin, Dongqi Huang, Hongbang Yuan, Yupu Hao, Kang Liu, Jun Zhao</p>

            <p><strong>标题:</strong><br>
            Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.03571v2">http://arxiv.org/abs/2608.03571v2</a></p>

            <p><strong>摘要:</strong><br>
            Recent works train agents by constructing large-scale multimodal environment pools. However, we find that simply increasing the number of multimodal environments does not always benefit. We further analyze the limitations in current multimodal environment distributions through a series of experiments. Based on these findings, we study how to build more effective training environment distributions from two dimensions: **diversity** and **difficulty structure**. For diversity, we propose **Ability-aware Environment Selection (AES)** to obtain diverse environment sets. For difficulty structure, we propose **Hierarchical Difficulty Curriculum (HDC)**, which organizes curriculum learning through two difficulty levels: harness weakening and state-scale progression. Experiments show that AES and HDC effectively improve multimodal agent training.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Kejian Zhu, Zhuoran Jin, Dongqi Huang, Hongbang Yuan, Yupu Hao, Kang Liu, Jun Zhao</p>

            <p><strong>标题:</strong><br>
            Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.03571v2">http://arxiv.org/abs/2608.03571v2</a></p>

            <p><strong>摘要:</strong><br>
            Recent works train agents by constructing large-scale multimodal environment pools. However, we find that simply increasing the number of multimodal environments does not always benefit. We further analyze the limitations in current multimodal environment distributions through a series of experiments. Based on these findings, we study how to build more effective training environment distributions from two dimensions: **diversity** and **difficulty structure**. For diversity, we propose **Ability-aware Environment Selection (AES)** to obtain diverse environment sets. For difficulty structure, we propose **Hierarchical Difficulty Curriculum (HDC)**, which organizes curriculum learning through two difficulty levels: harness weakening and state-scale progression. Experiments show that AES and HDC effectively improve multimodal agent training.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 20:01:24 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/897d650f/060d63a4.mp3" length="12188367" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>762</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Kejian Zhu, Zhuoran Jin, Dongqi Huang, Hongbang Yuan, Yupu Hao, Kang Liu, Jun Zhao</p>

            <p><strong>标题:</strong><br>
            Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.03571v2">http://arxiv.org/abs/2608.03571v2</a></p>

            <p><strong>摘要:</strong><br>
            Recent works train agents by constructing large-scale multimodal environment pools. However, we find that simply increasing the number of multimodal environments does not always benefit. We further analyze the limitations in current multimodal environment distributions through a series of experiments. Based on these findings, we study how to build more effective training environment distributions from two dimensions: **diversity** and **difficulty structure**. For diversity, we propose **Ability-aware Environment Selection (AES)** to obtain diverse environment sets. For difficulty structure, we propose **Hierarchical Difficulty Curriculum (HDC)**, which organizes curriculum learning through two difficulty levels: harness weakening and state-scale progression. Experiments show that AES and HDC effectively improve multimodal agent training.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SimWAM: A Simple World Action Model for End-to-End Autonomous Driving</title>
      <itunes:episode>11</itunes:episode>
      <podcast:episode>11</podcast:episode>
      <itunes:title>SimWAM: A Simple World Action Model for End-to-End Autonomous Driving</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e754b391-86f3-44ca-a810-d75a6c9bcef7</guid>
      <link>https://share.transistor.fm/s/f3a92434</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zongchuang Zhao, Xin Zhou, Tianyang Xu, Zhengyang Sun, Kaixuan Zhou, Honglin Li, Dingkang Liang, Xiang Bai</p>

            <p><strong>标题:</strong><br>
            SimWAM: A Simple World Action Model for End-to-End Autonomous Driving</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07468v1">http://arxiv.org/abs/2608.07468v1</a></p>

            <p><strong>摘要:</strong><br>
            World-Action Models (WAMs) improve end-to-end autonomous driving by transferring video dynamics priors to action prediction, but existing methods require costly future generation at inference. We present SimWAM, a simple yet effective WAM that uses video generation purely as a training signal. It co-trains a pretrained video expert and a lightweight action expert with joint flow matching. An isolated attention mask keeps action prediction independent of future frames, allowing the video branch to be discarded after training and leaving a self-contained planner that directly predicts trajectories. Since the two experts share no parameters and interact only through a unified attention interface, the video backbone could be replaced and the action expert scaled independently without modifying the learning objective or inference pipeline. We further apply reinforcement learning to optimize a compositional driving reward beyond trajectory imitation. Our SimWAM achieves $91.5$ PDMS on NAVSIM, surpasses state-of-the-art WAM-based planners with substantially lower latency, and transfers zero-shot to nuScenes. These results position SimWAM as a simple yet solid baseline that could readily benefit from advances in video generation for efficient autonomous driving. The code and model weights are available at https://github.com/H-EmbodVis/SimWAM/</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zongchuang Zhao, Xin Zhou, Tianyang Xu, Zhengyang Sun, Kaixuan Zhou, Honglin Li, Dingkang Liang, Xiang Bai</p>

            <p><strong>标题:</strong><br>
            SimWAM: A Simple World Action Model for End-to-End Autonomous Driving</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07468v1">http://arxiv.org/abs/2608.07468v1</a></p>

            <p><strong>摘要:</strong><br>
            World-Action Models (WAMs) improve end-to-end autonomous driving by transferring video dynamics priors to action prediction, but existing methods require costly future generation at inference. We present SimWAM, a simple yet effective WAM that uses video generation purely as a training signal. It co-trains a pretrained video expert and a lightweight action expert with joint flow matching. An isolated attention mask keeps action prediction independent of future frames, allowing the video branch to be discarded after training and leaving a self-contained planner that directly predicts trajectories. Since the two experts share no parameters and interact only through a unified attention interface, the video backbone could be replaced and the action expert scaled independently without modifying the learning objective or inference pipeline. We further apply reinforcement learning to optimize a compositional driving reward beyond trajectory imitation. Our SimWAM achieves $91.5$ PDMS on NAVSIM, surpasses state-of-the-art WAM-based planners with substantially lower latency, and transfers zero-shot to nuScenes. These results position SimWAM as a simple yet solid baseline that could readily benefit from advances in video generation for efficient autonomous driving. The code and model weights are available at https://github.com/H-EmbodVis/SimWAM/</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 19:54:49 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/f3a92434/da82091c.mp3" length="15047167" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>941</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zongchuang Zhao, Xin Zhou, Tianyang Xu, Zhengyang Sun, Kaixuan Zhou, Honglin Li, Dingkang Liang, Xiang Bai</p>

            <p><strong>标题:</strong><br>
            SimWAM: A Simple World Action Model for End-to-End Autonomous Driving</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07468v1">http://arxiv.org/abs/2608.07468v1</a></p>

            <p><strong>摘要:</strong><br>
            World-Action Models (WAMs) improve end-to-end autonomous driving by transferring video dynamics priors to action prediction, but existing methods require costly future generation at inference. We present SimWAM, a simple yet effective WAM that uses video generation purely as a training signal. It co-trains a pretrained video expert and a lightweight action expert with joint flow matching. An isolated attention mask keeps action prediction independent of future frames, allowing the video branch to be discarded after training and leaving a self-contained planner that directly predicts trajectories. Since the two experts share no parameters and interact only through a unified attention interface, the video backbone could be replaced and the action expert scaled independently without modifying the learning objective or inference pipeline. We further apply reinforcement learning to optimize a compositional driving reward beyond trajectory imitation. Our SimWAM achieves $91.5$ PDMS on NAVSIM, surpasses state-of-the-art WAM-based planners with substantially lower latency, and transfers zero-shot to nuScenes. These results position SimWAM as a simple yet solid baseline that could readily benefit from advances in video generation for efficient autonomous driving. The code and model weights are available at https://github.com/H-EmbodVis/SimWAM/</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>AgentOPSD: Recursive Self-Distillation for Agentic Reinforcement Learning</title>
      <itunes:episode>10</itunes:episode>
      <podcast:episode>10</podcast:episode>
      <itunes:title>AgentOPSD: Recursive Self-Distillation for Agentic Reinforcement Learning</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8020124e-5fcb-4c90-a6ae-d61f3532f76c</guid>
      <link>https://share.transistor.fm/s/76325ee2</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 88 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Zi-Han Wang, Zhengxi Lu, Zhiyuan Yao, Jinyang Wu, Jie Wu, Zhengzhou Cai, Yueqing Sun, Ziang Ye, Linji Hao, Qi Gu, Xunliang Cai, Yongliang Shen, Yujiu Yang</p>

            <p><strong>标题:</strong><br>
            AgentOPSD: Recursive Self-Distillation for Agentic Reinforcement Learning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05987v1">http://arxiv.org/abs/2608.05987v1</a></p>

            <p><strong>摘要:</strong><br>
            Reinforcement learning (RL) with verifiable rewards constructs trajectory-level advantage estimates, yet it often fails to credit the few pivotal decisions that determine outcomes in long-horizon, multi-turn agentic tasks. Recent work introduces privileged self-distillation for credit assignment, providing denser supervision, but it remains unclear how such local signals should represent sequential credit. We propose AgentOPSD, a critic-free, recursive method for turn-level credit assignment in agentic reinforcement learning. AgentOPSD aggregates token-level teacher-student log-probability gaps into turn-level evidence and recursively updates a Bayesian belief state in log-odds space. This yields a principled reweighting scheme that converts sparse outcome supervision into turn-level credit signals and identifies pivotal turns through the marginal belief revision between consecutive states. The method is fully compatible with standard policy optimization and requires neither an additional critic nor extra rollouts. We evaluate AgentOPSD on ALFWorld, WebShop, and Search-QA using Qwen2.5 models at two scales (3B and 7B). AgentOPSD outperforms GRPO and strong self-distillation baselines, achieving 89.1% success on ALFWorld with Qwen2.5-7B. Ablation studies attribute the gains to turn-level aggregation and history-dependent recursive belief updates.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 88 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Zi-Han Wang, Zhengxi Lu, Zhiyuan Yao, Jinyang Wu, Jie Wu, Zhengzhou Cai, Yueqing Sun, Ziang Ye, Linji Hao, Qi Gu, Xunliang Cai, Yongliang Shen, Yujiu Yang</p>

            <p><strong>标题:</strong><br>
            AgentOPSD: Recursive Self-Distillation for Agentic Reinforcement Learning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05987v1">http://arxiv.org/abs/2608.05987v1</a></p>

            <p><strong>摘要:</strong><br>
            Reinforcement learning (RL) with verifiable rewards constructs trajectory-level advantage estimates, yet it often fails to credit the few pivotal decisions that determine outcomes in long-horizon, multi-turn agentic tasks. Recent work introduces privileged self-distillation for credit assignment, providing denser supervision, but it remains unclear how such local signals should represent sequential credit. We propose AgentOPSD, a critic-free, recursive method for turn-level credit assignment in agentic reinforcement learning. AgentOPSD aggregates token-level teacher-student log-probability gaps into turn-level evidence and recursively updates a Bayesian belief state in log-odds space. This yields a principled reweighting scheme that converts sparse outcome supervision into turn-level credit signals and identifies pivotal turns through the marginal belief revision between consecutive states. The method is fully compatible with standard policy optimization and requires neither an additional critic nor extra rollouts. We evaluate AgentOPSD on ALFWorld, WebShop, and Search-QA using Qwen2.5 models at two scales (3B and 7B). AgentOPSD outperforms GRPO and strong self-distillation baselines, achieving 89.1% success on ALFWorld with Qwen2.5-7B. Ablation studies attribute the gains to turn-level aggregation and history-dependent recursive belief updates.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 13:59:11 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/76325ee2/a806256f.mp3" length="11746130" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>735</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 88 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Zi-Han Wang, Zhengxi Lu, Zhiyuan Yao, Jinyang Wu, Jie Wu, Zhengzhou Cai, Yueqing Sun, Ziang Ye, Linji Hao, Qi Gu, Xunliang Cai, Yongliang Shen, Yujiu Yang</p>

            <p><strong>标题:</strong><br>
            AgentOPSD: Recursive Self-Distillation for Agentic Reinforcement Learning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05987v1">http://arxiv.org/abs/2608.05987v1</a></p>

            <p><strong>摘要:</strong><br>
            Reinforcement learning (RL) with verifiable rewards constructs trajectory-level advantage estimates, yet it often fails to credit the few pivotal decisions that determine outcomes in long-horizon, multi-turn agentic tasks. Recent work introduces privileged self-distillation for credit assignment, providing denser supervision, but it remains unclear how such local signals should represent sequential credit. We propose AgentOPSD, a critic-free, recursive method for turn-level credit assignment in agentic reinforcement learning. AgentOPSD aggregates token-level teacher-student log-probability gaps into turn-level evidence and recursively updates a Bayesian belief state in log-odds space. This yields a principled reweighting scheme that converts sparse outcome supervision into turn-level credit signals and identifies pivotal turns through the marginal belief revision between consecutive states. The method is fully compatible with standard policy optimization and requires neither an additional critic nor extra rollouts. We evaluate AgentOPSD on ALFWorld, WebShop, and Search-QA using Qwen2.5 models at two scales (3B and 7B). AgentOPSD outperforms GRPO and strong self-distillation baselines, achieving 89.1% success on ALFWorld with Qwen2.5-7B. Ablation studies attribute the gains to turn-level aggregation and history-dependent recursive belief updates.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>OSReward: Instituting Standardized Evaluation for Cross-Platform Computer-Use Reward Models</title>
      <itunes:episode>9</itunes:episode>
      <podcast:episode>9</podcast:episode>
      <itunes:title>OSReward: Instituting Standardized Evaluation for Cross-Platform Computer-Use Reward Models</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">cb4122fd-af94-4639-8eeb-5038985350d6</guid>
      <link>https://share.transistor.fm/s/1a1dab0d</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 68 | cs.AI, cs.CL, cs.CV</p>

            <p><strong>作者:</strong><br>
            Qiushi Sun, Kanzhi Cheng, Yian Wang, Bowen Yang, Hang Yan, Liheng Chen, Fangzhi Xu, Zichen Ding, Nuo Chen, Jialin Cao, Xingdong Gong, Zehao Li, Kaiming Jin, Xinfeng Yuan, Zhoumianze Liu, Jingyang Gong, Zhangyue Yin, Jiahui Gao, Zhiyong Wu, Tianbao Xie, Jianbing Zhang, Ben Kao, Lingpeng Kong</p>

            <p><strong>标题:</strong><br>
            OSReward: Instituting Standardized Evaluation for Cross-Platform Computer-Use Reward Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2607.28609v2">http://arxiv.org/abs/2607.28609v2</a></p>

            <p><strong>摘要:</strong><br>
            Computer-using agents (CUAs) are advancing rapidly across the digital world. A CUA trajectory records the agent's actions, states, and reasoning. Verifying whether it fulfilled the task instruction is central to CUA evaluation, data curation, and reinforcement learning. Neither human-written verifiers nor human annotators can provide such verification at scale, so the field increasingly turns to vision-language models (VLMs) as judges of CUA trajectories. But a fundamental question has long gone unexamined: are these VLM judges reliable enough? To study it systematically, we introduce OSReward, a realistic, high-quality benchmark that evaluates VLM judges on CUA trajectories. The trajectories come from diverse agent backbones executing human-verified instructions across platforms, and are then rigorously labeled with ground-truth verdicts through multi-stage human annotation. Building on it, we derive OSReward-Hard, a challenge set concentrating genuinely hard cases, and OSReward-Multi for fine-grained efficiency and alignment scoring. The most comprehensive evaluation of VLM judges to date finds even state-of-the-art models fall short of an ideal judge, sharing a systematic leniency bias that mislabels failed runs as successes. The few reliable enough to trust are too expensive to run at scale, while affordable open models trail far behind. To close this gap, we construct and release OS-Shepherd-100K, an open corpus of reasoning-annotated trajectory judgments for the CUA community. On it, we train OS-Shepherd (9B and 35B), open reward models that supply low-cost, stable, and reliable reward signals, matching commercial judges at 30-60x lower cost than the frontier. Extensive analyses further inform the design of reliable CUA reward at scale. Our code, benchmark, dataset, and model checkpoints are available at https://os-copilot.github.io/OSReward-Home/.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 68 | cs.AI, cs.CL, cs.CV</p>

            <p><strong>作者:</strong><br>
            Qiushi Sun, Kanzhi Cheng, Yian Wang, Bowen Yang, Hang Yan, Liheng Chen, Fangzhi Xu, Zichen Ding, Nuo Chen, Jialin Cao, Xingdong Gong, Zehao Li, Kaiming Jin, Xinfeng Yuan, Zhoumianze Liu, Jingyang Gong, Zhangyue Yin, Jiahui Gao, Zhiyong Wu, Tianbao Xie, Jianbing Zhang, Ben Kao, Lingpeng Kong</p>

            <p><strong>标题:</strong><br>
            OSReward: Instituting Standardized Evaluation for Cross-Platform Computer-Use Reward Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2607.28609v2">http://arxiv.org/abs/2607.28609v2</a></p>

            <p><strong>摘要:</strong><br>
            Computer-using agents (CUAs) are advancing rapidly across the digital world. A CUA trajectory records the agent's actions, states, and reasoning. Verifying whether it fulfilled the task instruction is central to CUA evaluation, data curation, and reinforcement learning. Neither human-written verifiers nor human annotators can provide such verification at scale, so the field increasingly turns to vision-language models (VLMs) as judges of CUA trajectories. But a fundamental question has long gone unexamined: are these VLM judges reliable enough? To study it systematically, we introduce OSReward, a realistic, high-quality benchmark that evaluates VLM judges on CUA trajectories. The trajectories come from diverse agent backbones executing human-verified instructions across platforms, and are then rigorously labeled with ground-truth verdicts through multi-stage human annotation. Building on it, we derive OSReward-Hard, a challenge set concentrating genuinely hard cases, and OSReward-Multi for fine-grained efficiency and alignment scoring. The most comprehensive evaluation of VLM judges to date finds even state-of-the-art models fall short of an ideal judge, sharing a systematic leniency bias that mislabels failed runs as successes. The few reliable enough to trust are too expensive to run at scale, while affordable open models trail far behind. To close this gap, we construct and release OS-Shepherd-100K, an open corpus of reasoning-annotated trajectory judgments for the CUA community. On it, we train OS-Shepherd (9B and 35B), open reward models that supply low-cost, stable, and reliable reward signals, matching commercial judges at 30-60x lower cost than the frontier. Extensive analyses further inform the design of reliable CUA reward at scale. Our code, benchmark, dataset, and model checkpoints are available at https://os-copilot.github.io/OSReward-Home/.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 13:52:35 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/1a1dab0d/cbc4a1a2.mp3" length="15937859" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>996</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 68 | cs.AI, cs.CL, cs.CV</p>

            <p><strong>作者:</strong><br>
            Qiushi Sun, Kanzhi Cheng, Yian Wang, Bowen Yang, Hang Yan, Liheng Chen, Fangzhi Xu, Zichen Ding, Nuo Chen, Jialin Cao, Xingdong Gong, Zehao Li, Kaiming Jin, Xinfeng Yuan, Zhoumianze Liu, Jingyang Gong, Zhangyue Yin, Jiahui Gao, Zhiyong Wu, Tianbao Xie, Jianbing Zhang, Ben Kao, Lingpeng Kong</p>

            <p><strong>标题:</strong><br>
            OSReward: Instituting Standardized Evaluation for Cross-Platform Computer-Use Reward Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2607.28609v2">http://arxiv.org/abs/2607.28609v2</a></p>

            <p><strong>摘要:</strong><br>
            Computer-using agents (CUAs) are advancing rapidly across the digital world. A CUA trajectory records the agent's actions, states, and reasoning. Verifying whether it fulfilled the task instruction is central to CUA evaluation, data curation, and reinforcement learning. Neither human-written verifiers nor human annotators can provide such verification at scale, so the field increasingly turns to vision-language models (VLMs) as judges of CUA trajectories. But a fundamental question has long gone unexamined: are these VLM judges reliable enough? To study it systematically, we introduce OSReward, a realistic, high-quality benchmark that evaluates VLM judges on CUA trajectories. The trajectories come from diverse agent backbones executing human-verified instructions across platforms, and are then rigorously labeled with ground-truth verdicts through multi-stage human annotation. Building on it, we derive OSReward-Hard, a challenge set concentrating genuinely hard cases, and OSReward-Multi for fine-grained efficiency and alignment scoring. The most comprehensive evaluation of VLM judges to date finds even state-of-the-art models fall short of an ideal judge, sharing a systematic leniency bias that mislabels failed runs as successes. The few reliable enough to trust are too expensive to run at scale, while affordable open models trail far behind. To close this gap, we construct and release OS-Shepherd-100K, an open corpus of reasoning-annotated trajectory judgments for the CUA community. On it, we train OS-Shepherd (9B and 35B), open reward models that supply low-cost, stable, and reliable reward signals, matching commercial judges at 30-60x lower cost than the frontier. Extensive analyses further inform the design of reliable CUA reward at scale. Our code, benchmark, dataset, and model checkpoints are available at https://os-copilot.github.io/OSReward-Home/.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Interpretable MEG Decoding of Perceived Speech: Cortical Sources and the Stimulus Features That Drive Retrieval</title>
      <itunes:episode>8</itunes:episode>
      <podcast:episode>8</podcast:episode>
      <itunes:title>Interpretable MEG Decoding of Perceived Speech: Cortical Sources and the Stimulus Features That Drive Retrieval</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">382dbfb1-410d-4eff-bb58-b64704263cb9</guid>
      <link>https://share.transistor.fm/s/b58cd169</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 68 | cs.LG, cs.SD, q-bio.NC</p>

            <p><strong>作者:</strong><br>
            Ilia Semenkov, Daria Kleeva, Ivan Dakhtin, Zarina Maksudova, Alex Ossadtchi</p>

            <p><strong>标题:</strong><br>
            Interpretable MEG Decoding of Perceived Speech: Cortical Sources and the Stimulus Features That Drive Retrieval</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.01481v1">http://arxiv.org/abs/2608.01481v1</a></p>

            <p><strong>摘要:</strong><br>
            Short segments of perceived speech can be retrieved from non-invasive magnetoencephalographic (MEG) recordings by deep networks trained with a CLIP-style objective against wav2vec 2.0 audio embeddings. Yet their weights do not map onto electrophysiological quantities, and it remains unclear which speech properties drive retrieval.   We build on a high-performing MEG-to-audio retrieval architecture but redesign both its front end and decoder. Its spatial attention operates on a flattened sensor layout; we replace it with spherical harmonics defined on the three-dimensional MEG helmet geometry. We reduce the subject-specific representation from 270 to 25 branches, add a temporal filter to each branch to match it to a neuronal source in space and time, and make the convolutional decoder shallower. Ocular and cardiac components are removed before training to reduce the risk of stimulus-locked shortcuts.   On MEG-MASC, the model reaches 39.75 +/- 0.34% Top-1 accuracy among 1005 candidates across six trained solutions, with about 20 times fewer decoder parameters. Its weights map to source space, recovering generators consistent with the speech-perception network, while left-lateralized branches carry higher-frequency rhythmic components not evident on the right. Paired MEG occlusion shows that 15 of 19 stimulus features contribute, with the largest effects for silence, sound intensity, vowels, and acoustic onsets. Random word lists behave oppositely: substituting narrative MEG into them improves retrieval, indicating that activity without narrative structure carries less recoverable information than activity during coherent speech. The wav2vec target can be reduced to about twelve learned feature dimensions without loss of accuracy, whereas strong temporal compression causes a clear loss.   Together, source mapping and input interventions reveal what drives retrieval.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 68 | cs.LG, cs.SD, q-bio.NC</p>

            <p><strong>作者:</strong><br>
            Ilia Semenkov, Daria Kleeva, Ivan Dakhtin, Zarina Maksudova, Alex Ossadtchi</p>

            <p><strong>标题:</strong><br>
            Interpretable MEG Decoding of Perceived Speech: Cortical Sources and the Stimulus Features That Drive Retrieval</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.01481v1">http://arxiv.org/abs/2608.01481v1</a></p>

            <p><strong>摘要:</strong><br>
            Short segments of perceived speech can be retrieved from non-invasive magnetoencephalographic (MEG) recordings by deep networks trained with a CLIP-style objective against wav2vec 2.0 audio embeddings. Yet their weights do not map onto electrophysiological quantities, and it remains unclear which speech properties drive retrieval.   We build on a high-performing MEG-to-audio retrieval architecture but redesign both its front end and decoder. Its spatial attention operates on a flattened sensor layout; we replace it with spherical harmonics defined on the three-dimensional MEG helmet geometry. We reduce the subject-specific representation from 270 to 25 branches, add a temporal filter to each branch to match it to a neuronal source in space and time, and make the convolutional decoder shallower. Ocular and cardiac components are removed before training to reduce the risk of stimulus-locked shortcuts.   On MEG-MASC, the model reaches 39.75 +/- 0.34% Top-1 accuracy among 1005 candidates across six trained solutions, with about 20 times fewer decoder parameters. Its weights map to source space, recovering generators consistent with the speech-perception network, while left-lateralized branches carry higher-frequency rhythmic components not evident on the right. Paired MEG occlusion shows that 15 of 19 stimulus features contribute, with the largest effects for silence, sound intensity, vowels, and acoustic onsets. Random word lists behave oppositely: substituting narrative MEG into them improves retrieval, indicating that activity without narrative structure carries less recoverable information than activity during coherent speech. The wav2vec target can be reduced to about twelve learned feature dimensions without loss of accuracy, whereas strong temporal compression causes a clear loss.   Together, source mapping and input interventions reveal what drives retrieval.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 13:43:48 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/b58cd169/db4f3d41.mp3" length="13330650" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>834</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 68 | cs.LG, cs.SD, q-bio.NC</p>

            <p><strong>作者:</strong><br>
            Ilia Semenkov, Daria Kleeva, Ivan Dakhtin, Zarina Maksudova, Alex Ossadtchi</p>

            <p><strong>标题:</strong><br>
            Interpretable MEG Decoding of Perceived Speech: Cortical Sources and the Stimulus Features That Drive Retrieval</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.01481v1">http://arxiv.org/abs/2608.01481v1</a></p>

            <p><strong>摘要:</strong><br>
            Short segments of perceived speech can be retrieved from non-invasive magnetoencephalographic (MEG) recordings by deep networks trained with a CLIP-style objective against wav2vec 2.0 audio embeddings. Yet their weights do not map onto electrophysiological quantities, and it remains unclear which speech properties drive retrieval.   We build on a high-performing MEG-to-audio retrieval architecture but redesign both its front end and decoder. Its spatial attention operates on a flattened sensor layout; we replace it with spherical harmonics defined on the three-dimensional MEG helmet geometry. We reduce the subject-specific representation from 270 to 25 branches, add a temporal filter to each branch to match it to a neuronal source in space and time, and make the convolutional decoder shallower. Ocular and cardiac components are removed before training to reduce the risk of stimulus-locked shortcuts.   On MEG-MASC, the model reaches 39.75 +/- 0.34% Top-1 accuracy among 1005 candidates across six trained solutions, with about 20 times fewer decoder parameters. Its weights map to source space, recovering generators consistent with the speech-perception network, while left-lateralized branches carry higher-frequency rhythmic components not evident on the right. Paired MEG occlusion shows that 15 of 19 stimulus features contribute, with the largest effects for silence, sound intensity, vowels, and acoustic onsets. Random word lists behave oppositely: substituting narrative MEG into them improves retrieval, indicating that activity without narrative structure carries less recoverable information than activity during coherent speech. The wav2vec target can be reduced to about twelve learned feature dimensions without loss of accuracy, whereas strong temporal compression causes a clear loss.   Together, source mapping and input interventions reveal what drives retrieval.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>WorldClaw: Agentic 3D Open-World Generation at Scale</title>
      <itunes:episode>7</itunes:episode>
      <podcast:episode>7</podcast:episode>
      <itunes:title>WorldClaw: Agentic 3D Open-World Generation at Scale</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">58aec3c1-0608-4045-be50-f19ad9bb0bf4</guid>
      <link>https://share.transistor.fm/s/13ebbc77</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 60 | cs.AI, cs.CV</p>

            <p><strong>作者:</strong><br>
            Chunchao Guo, Jinpeng Li, Yang Li, Zilong Huang</p>

            <p><strong>标题:</strong><br>
            WorldClaw: Agentic 3D Open-World Generation at Scale</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05248v1">http://arxiv.org/abs/2608.05248v1</a></p>

            <p><strong>摘要:</strong><br>
            Generating large-scale, freely explorable 3D worlds from open-ended text remains challenging because a system must jointly maintain global spatial coherence, rich local content, and explicit assets suitable for downstream editing and reuse. We present WorldClaw, a fully agentic, coarse-to-fine framework for open-world 3D scene generation. Planning agents translate a text prompt into a structured specification of regions, terrain, assets, materials, and spatial relations. WorldClaw then builds a globally coherent terrain foundation from semantic layouts, reusable assets, generative or procedural materials, and a region-aware height field. For detail-demanding regions, it generates terrain-conditioned compositions, reconstructs editable textured meshes, and recovers their placement on the terrain; render-based agents further refine terrain, objects, appearance, and contacts. Across diverse open-world prompts, WorldClaw produces large-scale scenes with coherent spatial organization, visually compelling local content, and editable instance-level assets while preserving a consistent global terrain structure.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 60 | cs.AI, cs.CV</p>

            <p><strong>作者:</strong><br>
            Chunchao Guo, Jinpeng Li, Yang Li, Zilong Huang</p>

            <p><strong>标题:</strong><br>
            WorldClaw: Agentic 3D Open-World Generation at Scale</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05248v1">http://arxiv.org/abs/2608.05248v1</a></p>

            <p><strong>摘要:</strong><br>
            Generating large-scale, freely explorable 3D worlds from open-ended text remains challenging because a system must jointly maintain global spatial coherence, rich local content, and explicit assets suitable for downstream editing and reuse. We present WorldClaw, a fully agentic, coarse-to-fine framework for open-world 3D scene generation. Planning agents translate a text prompt into a structured specification of regions, terrain, assets, materials, and spatial relations. WorldClaw then builds a globally coherent terrain foundation from semantic layouts, reusable assets, generative or procedural materials, and a region-aware height field. For detail-demanding regions, it generates terrain-conditioned compositions, reconstructs editable textured meshes, and recovers their placement on the terrain; render-based agents further refine terrain, objects, appearance, and contacts. Across diverse open-world prompts, WorldClaw produces large-scale scenes with coherent spatial organization, visually compelling local content, and editable instance-level assets while preserving a consistent global terrain structure.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 13:34:58 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/13ebbc77/846554b1.mp3" length="18047260" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1128</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 60 | cs.AI, cs.CV</p>

            <p><strong>作者:</strong><br>
            Chunchao Guo, Jinpeng Li, Yang Li, Zilong Huang</p>

            <p><strong>标题:</strong><br>
            WorldClaw: Agentic 3D Open-World Generation at Scale</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05248v1">http://arxiv.org/abs/2608.05248v1</a></p>

            <p><strong>摘要:</strong><br>
            Generating large-scale, freely explorable 3D worlds from open-ended text remains challenging because a system must jointly maintain global spatial coherence, rich local content, and explicit assets suitable for downstream editing and reuse. We present WorldClaw, a fully agentic, coarse-to-fine framework for open-world 3D scene generation. Planning agents translate a text prompt into a structured specification of regions, terrain, assets, materials, and spatial relations. WorldClaw then builds a globally coherent terrain foundation from semantic layouts, reusable assets, generative or procedural materials, and a region-aware height field. For detail-demanding regions, it generates terrain-conditioned compositions, reconstructs editable textured meshes, and recovers their placement on the terrain; render-based agents further refine terrain, objects, appearance, and contacts. Across diverse open-world prompts, WorldClaw produces large-scale scenes with coherent spatial organization, visually compelling local content, and editable instance-level assets while preserving a consistent global terrain structure.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?</title>
      <itunes:episode>6</itunes:episode>
      <podcast:episode>6</podcast:episode>
      <itunes:title>GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">115ad322-126f-4a35-a837-fd90a900ab7d</guid>
      <link>https://share.transistor.fm/s/1b19a940</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 42 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Qifeng Zhang, Kaixiang Huang, Heng Dong, Huang Fang, Junting Chen, Junjie Zhu, Yonghang Chen, Zhiyu Zhang, Wei Li</p>

            <p><strong>标题:</strong><br>
            GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05747v1">http://arxiv.org/abs/2608.05747v1</a></p>

            <p><strong>摘要:</strong><br>
            Spatial intelligence is fundamental to embodied agents, yet existing benchmarks focus on local spatial perception from single or few viewpoints, overlooking global spatial awareness over continuous, long-horizon visual streams. To address this limitation, we introduce the Global-Spatial-Temporal Benchmark (GST-Bench), a VQA benchmark for global spatial intelligence in video understanding, comprising human-verified questions derived from 6,790 minutes of synthetically generated video. It requires models to perform accurate spatial inference from novel viewpoints unseen in the input video and to map egocentric observations onto global top-down images. A comprehensive evaluation of 22 state-of-the-art VLMs exposes a striking gap between models and humans: the strongest zero-shot model attains only 42.68, far below the human score of 79.08. To probe the cause of this gap, we construct GST-Bench-Local and find that models, despite strong local spatial understanding under the same task formulation, still fail to consolidate long-horizon observations into a globally consistent scene representation. We further provide GST-Train, a dataset for global spatial reasoning, as a complementary resource to facilitate future research on this challenge.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 42 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Qifeng Zhang, Kaixiang Huang, Heng Dong, Huang Fang, Junting Chen, Junjie Zhu, Yonghang Chen, Zhiyu Zhang, Wei Li</p>

            <p><strong>标题:</strong><br>
            GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05747v1">http://arxiv.org/abs/2608.05747v1</a></p>

            <p><strong>摘要:</strong><br>
            Spatial intelligence is fundamental to embodied agents, yet existing benchmarks focus on local spatial perception from single or few viewpoints, overlooking global spatial awareness over continuous, long-horizon visual streams. To address this limitation, we introduce the Global-Spatial-Temporal Benchmark (GST-Bench), a VQA benchmark for global spatial intelligence in video understanding, comprising human-verified questions derived from 6,790 minutes of synthetically generated video. It requires models to perform accurate spatial inference from novel viewpoints unseen in the input video and to map egocentric observations onto global top-down images. A comprehensive evaluation of 22 state-of-the-art VLMs exposes a striking gap between models and humans: the strongest zero-shot model attains only 42.68, far below the human score of 79.08. To probe the cause of this gap, we construct GST-Bench-Local and find that models, despite strong local spatial understanding under the same task formulation, still fail to consolidate long-horizon observations into a globally consistent scene representation. We further provide GST-Train, a dataset for global spatial reasoning, as a complementary resource to facilitate future research on this challenge.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 13:25:00 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/1b19a940/ff2a83dc.mp3" length="13918671" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>870</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 42 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Qifeng Zhang, Kaixiang Huang, Heng Dong, Huang Fang, Junting Chen, Junjie Zhu, Yonghang Chen, Zhiyu Zhang, Wei Li</p>

            <p><strong>标题:</strong><br>
            GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05747v1">http://arxiv.org/abs/2608.05747v1</a></p>

            <p><strong>摘要:</strong><br>
            Spatial intelligence is fundamental to embodied agents, yet existing benchmarks focus on local spatial perception from single or few viewpoints, overlooking global spatial awareness over continuous, long-horizon visual streams. To address this limitation, we introduce the Global-Spatial-Temporal Benchmark (GST-Bench), a VQA benchmark for global spatial intelligence in video understanding, comprising human-verified questions derived from 6,790 minutes of synthetically generated video. It requires models to perform accurate spatial inference from novel viewpoints unseen in the input video and to map egocentric observations onto global top-down images. A comprehensive evaluation of 22 state-of-the-art VLMs exposes a striking gap between models and humans: the strongest zero-shot model attains only 42.68, far below the human score of 79.08. To probe the cause of this gap, we construct GST-Bench-Local and find that models, despite strong local spatial understanding under the same task formulation, still fail to consolidate long-horizon observations into a globally consistent scene representation. We further provide GST-Train, a dataset for global spatial reasoning, as a complementary resource to facilitate future research on this challenge.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>EnvACE: Internalizing Environment Dynamics via World Rehearsal for Agentic Reinforcement Learning</title>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>EnvACE: Internalizing Environment Dynamics via World Rehearsal for Agentic Reinforcement Learning</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e18d27cd-4e67-4f59-ae01-03f6cc18b442</guid>
      <link>https://share.transistor.fm/s/e6f34587</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 39 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Zishan Xu, Zhiyuan Yao, Yuxin Chen, Yifu Guo, Zhengxi Lu, Yuquan Lu, Jinyang Huang, Yan Xu, Yasheng Wang, Weinan Zhang, Xingshan Zeng, Weiwen Liu</p>

            <p><strong>标题:</strong><br>
            EnvACE: Internalizing Environment Dynamics via World Rehearsal for Agentic Reinforcement Learning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06197v1">http://arxiv.org/abs/2608.06197v1</a></p>

            <p><strong>摘要:</strong><br>
            Training large language model agents for long-horizon tool use typically relies on interactions with real or synthesized executable environments, whose construction and verification are costly, or on external simulators that are difficult to ground. We introduce EnvACE, an agentic reinforcement learning method that replaces external environment interaction during training with world rehearsal. The policy alternates between acting and rehearsal: it first generates a tool call, then plays the role of the environment to produce the response induced by that action, and conditions subsequent decisions on the rehearsed response. Both roles are jointly optimized end-to-end using task-success rewards. Through world rehearsal, the policy internalizes the relationship between actions and their environment responses in its parameters, yielding an agent world model that directly supports decision making. Across BFCL-v4, tau^2-Bench, VitaBench, and FinMCP-Bench, EnvACE achieves strong and transferable performance, outperforming environment-scaling baselines in the overall evaluation. Controlled studies further show that world rehearsal consistently improves policy learning across model scales. At test time, the internalized world model enables private rehearsal before committed execution, yielding further gains under a moderate rehearsal budget without additional external interaction. Our findings establish world rehearsal as a new path toward scaling LLM agent training beyond the constraints of external environments. Our code is publicly available at https://github.com/Within-yao/EnvACE.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 39 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Zishan Xu, Zhiyuan Yao, Yuxin Chen, Yifu Guo, Zhengxi Lu, Yuquan Lu, Jinyang Huang, Yan Xu, Yasheng Wang, Weinan Zhang, Xingshan Zeng, Weiwen Liu</p>

            <p><strong>标题:</strong><br>
            EnvACE: Internalizing Environment Dynamics via World Rehearsal for Agentic Reinforcement Learning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06197v1">http://arxiv.org/abs/2608.06197v1</a></p>

            <p><strong>摘要:</strong><br>
            Training large language model agents for long-horizon tool use typically relies on interactions with real or synthesized executable environments, whose construction and verification are costly, or on external simulators that are difficult to ground. We introduce EnvACE, an agentic reinforcement learning method that replaces external environment interaction during training with world rehearsal. The policy alternates between acting and rehearsal: it first generates a tool call, then plays the role of the environment to produce the response induced by that action, and conditions subsequent decisions on the rehearsed response. Both roles are jointly optimized end-to-end using task-success rewards. Through world rehearsal, the policy internalizes the relationship between actions and their environment responses in its parameters, yielding an agent world model that directly supports decision making. Across BFCL-v4, tau^2-Bench, VitaBench, and FinMCP-Bench, EnvACE achieves strong and transferable performance, outperforming environment-scaling baselines in the overall evaluation. Controlled studies further show that world rehearsal consistently improves policy learning across model scales. At test time, the internalized world model enables private rehearsal before committed execution, yielding further gains under a moderate rehearsal budget without additional external interaction. Our findings establish world rehearsal as a new path toward scaling LLM agent training beyond the constraints of external environments. Our code is publicly available at https://github.com/Within-yao/EnvACE.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 13:16:33 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/e6f34587/066b4a20.mp3" length="12737134" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>796</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 39 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Zishan Xu, Zhiyuan Yao, Yuxin Chen, Yifu Guo, Zhengxi Lu, Yuquan Lu, Jinyang Huang, Yan Xu, Yasheng Wang, Weinan Zhang, Xingshan Zeng, Weiwen Liu</p>

            <p><strong>标题:</strong><br>
            EnvACE: Internalizing Environment Dynamics via World Rehearsal for Agentic Reinforcement Learning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06197v1">http://arxiv.org/abs/2608.06197v1</a></p>

            <p><strong>摘要:</strong><br>
            Training large language model agents for long-horizon tool use typically relies on interactions with real or synthesized executable environments, whose construction and verification are costly, or on external simulators that are difficult to ground. We introduce EnvACE, an agentic reinforcement learning method that replaces external environment interaction during training with world rehearsal. The policy alternates between acting and rehearsal: it first generates a tool call, then plays the role of the environment to produce the response induced by that action, and conditions subsequent decisions on the rehearsed response. Both roles are jointly optimized end-to-end using task-success rewards. Through world rehearsal, the policy internalizes the relationship between actions and their environment responses in its parameters, yielding an agent world model that directly supports decision making. Across BFCL-v4, tau^2-Bench, VitaBench, and FinMCP-Bench, EnvACE achieves strong and transferable performance, outperforming environment-scaling baselines in the overall evaluation. Controlled studies further show that world rehearsal consistently improves policy learning across model scales. At test time, the internalized world model enables private rehearsal before committed execution, yielding further gains under a moderate rehearsal budget without additional external interaction. Our findings establish world rehearsal as a new path toward scaling LLM agent training beyond the constraints of external environments. Our code is publicly available at https://github.com/Within-yao/EnvACE.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>ChronoVision: Temporal Reasoning via Latent State Reconstruction</title>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>ChronoVision: Temporal Reasoning via Latent State Reconstruction</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7ba3496d-0116-4d01-abd1-60cc7bc08856</guid>
      <link>https://share.transistor.fm/s/82021859</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 38 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Yifan Shen, Jian Xu, Boyi Li, Yuner Zhang, Tianjiao Yu, Bingxuan Li, Houze Yang, Rushi Wang, Xu Cao</p>

            <p><strong>标题:</strong><br>
            ChronoVision: Temporal Reasoning via Latent State Reconstruction</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05631v1">http://arxiv.org/abs/2608.05631v1</a></p>

            <p><strong>摘要:</strong><br>
            Multimodal large language models excel at passive perception but struggle with complex visual cognitive tasks requiring multi-step temporal reasoning. This degradation largely stems from the inherent ambiguity of language-based reasoning, which often fails to accurately articulate continuous visual transformations. To address this, we propose ChronoVision, a multimodal framework designed to align visual logic with latent imagery. During supervised fine-tuning, a Reconstructive Visual Head predicts the latent representation of the final transformed state, while an ROI Attention Locating module focuses the model on key visual evidence via semantic span queries. In post-training, we apply reinforcement learning with an implicit process grounding mechanism, guided by a composite reward function that evaluates outcome correctness, latent process alignment, and unsupervised visual focus. Furthermore, we introduce Vbvr-VQA, a novel dataset that evaluates temporal tracking by reformulating video reasoning into a strict image-ordering task. Experiments demonstrate that ChronoVision achieves state-of-the-art performance on Vbvr-VQA with 74.8% in-domain and 71.6% out-of-domain accuracy, alongside a strong 55.0% accuracy on IntPhys2, a highly challenging cross-domain benchmark.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 38 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Yifan Shen, Jian Xu, Boyi Li, Yuner Zhang, Tianjiao Yu, Bingxuan Li, Houze Yang, Rushi Wang, Xu Cao</p>

            <p><strong>标题:</strong><br>
            ChronoVision: Temporal Reasoning via Latent State Reconstruction</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05631v1">http://arxiv.org/abs/2608.05631v1</a></p>

            <p><strong>摘要:</strong><br>
            Multimodal large language models excel at passive perception but struggle with complex visual cognitive tasks requiring multi-step temporal reasoning. This degradation largely stems from the inherent ambiguity of language-based reasoning, which often fails to accurately articulate continuous visual transformations. To address this, we propose ChronoVision, a multimodal framework designed to align visual logic with latent imagery. During supervised fine-tuning, a Reconstructive Visual Head predicts the latent representation of the final transformed state, while an ROI Attention Locating module focuses the model on key visual evidence via semantic span queries. In post-training, we apply reinforcement learning with an implicit process grounding mechanism, guided by a composite reward function that evaluates outcome correctness, latent process alignment, and unsupervised visual focus. Furthermore, we introduce Vbvr-VQA, a novel dataset that evaluates temporal tracking by reformulating video reasoning into a strict image-ordering task. Experiments demonstrate that ChronoVision achieves state-of-the-art performance on Vbvr-VQA with 74.8% in-domain and 71.6% out-of-domain accuracy, alongside a strong 55.0% accuracy on IntPhys2, a highly challenging cross-domain benchmark.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 13:09:06 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/82021859/afd0076a.mp3" length="15159592" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>948</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 38 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Yifan Shen, Jian Xu, Boyi Li, Yuner Zhang, Tianjiao Yu, Bingxuan Li, Houze Yang, Rushi Wang, Xu Cao</p>

            <p><strong>标题:</strong><br>
            ChronoVision: Temporal Reasoning via Latent State Reconstruction</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05631v1">http://arxiv.org/abs/2608.05631v1</a></p>

            <p><strong>摘要:</strong><br>
            Multimodal large language models excel at passive perception but struggle with complex visual cognitive tasks requiring multi-step temporal reasoning. This degradation largely stems from the inherent ambiguity of language-based reasoning, which often fails to accurately articulate continuous visual transformations. To address this, we propose ChronoVision, a multimodal framework designed to align visual logic with latent imagery. During supervised fine-tuning, a Reconstructive Visual Head predicts the latent representation of the final transformed state, while an ROI Attention Locating module focuses the model on key visual evidence via semantic span queries. In post-training, we apply reinforcement learning with an implicit process grounding mechanism, guided by a composite reward function that evaluates outcome correctness, latent process alignment, and unsupervised visual focus. Furthermore, we introduce Vbvr-VQA, a novel dataset that evaluates temporal tracking by reformulating video reasoning into a strict image-ordering task. Experiments demonstrate that ChronoVision achieves state-of-the-art performance on Vbvr-VQA with 74.8% in-domain and 71.6% out-of-domain accuracy, alongside a strong 55.0% accuracy on IntPhys2, a highly challenging cross-domain benchmark.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Learning from Failures: Retrieval-Centric CoT via Hard Negatives for Unified Multimodal Retrieval</title>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>Learning from Failures: Retrieval-Centric CoT via Hard Negatives for Unified Multimodal Retrieval</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0f3a4367-fa9b-49c5-a7b2-46657c220d03</guid>
      <link>https://share.transistor.fm/s/91d6f041</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 38 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zelong Sun, Jun Wang, Kaicheng Yang, Tiancheng Gu, Ziyong Feng, Zhiwu Lu</p>

            <p><strong>标题:</strong><br>
            Learning from Failures: Retrieval-Centric CoT via Hard Negatives for Unified Multimodal Retrieval</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06060v1">http://arxiv.org/abs/2608.06060v1</a></p>

            <p><strong>摘要:</strong><br>
            Unified multimodal retrieval aims to identify candidates that satisfy complex user intent expressed through heterogeneous inputs. Although Large Vision-Language Model (LVLM)-based retrievers are efficient and scalable, directly encoding raw multimodal inputs often misses fine-grained discriminative cues, leading to confusion among semantically similar candidates. Recent methods mitigate this limitation by generating Chain-of-Thought (CoT) rationales to enrich the query representation. However, such reasoning is typically derived from the query alone: it explains what the query describes, but not what the retriever misunderstands. We argue that effective retrieval reasoning should instead be conditioned on retrieval feedback. Based on this insight, we introduce UniME-R1, an embedder-adviser framework that learns to reason over initially retrieved candidates and generate Retrieval-Centric Chain-of-Thought (RC-CoT). The adviser analyzes candidates individually to identify the discriminative cues confused by the embedder. If the target appears in the initial top-k set, UniME-R1 directly reranks the candidates; otherwise, it generates RC-CoT to refine the retrieval direction and performs full-corpus re-retrieval with a dual-mode embedder. To train the framework, we mine hard negatives to simulate realistic retrieval failures, jointly optimize direct retrieval and RC-CoT-augmented retrieval, and align the adviser with retrieval outcomes through supervised learning and retrieval-oriented reinforcement learning. Extensive experiments on MMEB-V2 and a diverse set of general multimodal retrieval benchmarks demonstrate that UniME-R1 consistently improves retrieval performance over strong baselines.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 38 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zelong Sun, Jun Wang, Kaicheng Yang, Tiancheng Gu, Ziyong Feng, Zhiwu Lu</p>

            <p><strong>标题:</strong><br>
            Learning from Failures: Retrieval-Centric CoT via Hard Negatives for Unified Multimodal Retrieval</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06060v1">http://arxiv.org/abs/2608.06060v1</a></p>

            <p><strong>摘要:</strong><br>
            Unified multimodal retrieval aims to identify candidates that satisfy complex user intent expressed through heterogeneous inputs. Although Large Vision-Language Model (LVLM)-based retrievers are efficient and scalable, directly encoding raw multimodal inputs often misses fine-grained discriminative cues, leading to confusion among semantically similar candidates. Recent methods mitigate this limitation by generating Chain-of-Thought (CoT) rationales to enrich the query representation. However, such reasoning is typically derived from the query alone: it explains what the query describes, but not what the retriever misunderstands. We argue that effective retrieval reasoning should instead be conditioned on retrieval feedback. Based on this insight, we introduce UniME-R1, an embedder-adviser framework that learns to reason over initially retrieved candidates and generate Retrieval-Centric Chain-of-Thought (RC-CoT). The adviser analyzes candidates individually to identify the discriminative cues confused by the embedder. If the target appears in the initial top-k set, UniME-R1 directly reranks the candidates; otherwise, it generates RC-CoT to refine the retrieval direction and performs full-corpus re-retrieval with a dual-mode embedder. To train the framework, we mine hard negatives to simulate realistic retrieval failures, jointly optimize direct retrieval and RC-CoT-augmented retrieval, and align the adviser with retrieval outcomes through supervised learning and retrieval-oriented reinforcement learning. Extensive experiments on MMEB-V2 and a diverse set of general multimodal retrieval benchmarks demonstrate that UniME-R1 consistently improves retrieval performance over strong baselines.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 13:00:15 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/91d6f041/4a79fb55.mp3" length="15629829" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>977</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 38 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zelong Sun, Jun Wang, Kaicheng Yang, Tiancheng Gu, Ziyong Feng, Zhiwu Lu</p>

            <p><strong>标题:</strong><br>
            Learning from Failures: Retrieval-Centric CoT via Hard Negatives for Unified Multimodal Retrieval</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06060v1">http://arxiv.org/abs/2608.06060v1</a></p>

            <p><strong>摘要:</strong><br>
            Unified multimodal retrieval aims to identify candidates that satisfy complex user intent expressed through heterogeneous inputs. Although Large Vision-Language Model (LVLM)-based retrievers are efficient and scalable, directly encoding raw multimodal inputs often misses fine-grained discriminative cues, leading to confusion among semantically similar candidates. Recent methods mitigate this limitation by generating Chain-of-Thought (CoT) rationales to enrich the query representation. However, such reasoning is typically derived from the query alone: it explains what the query describes, but not what the retriever misunderstands. We argue that effective retrieval reasoning should instead be conditioned on retrieval feedback. Based on this insight, we introduce UniME-R1, an embedder-adviser framework that learns to reason over initially retrieved candidates and generate Retrieval-Centric Chain-of-Thought (RC-CoT). The adviser analyzes candidates individually to identify the discriminative cues confused by the embedder. If the target appears in the initial top-k set, UniME-R1 directly reranks the candidates; otherwise, it generates RC-CoT to refine the retrieval direction and performs full-corpus re-retrieval with a dual-mode embedder. To train the framework, we mine hard negatives to simulate realistic retrieval failures, jointly optimize direct retrieval and RC-CoT-augmented retrieval, and align the adviser with retrieval outcomes through supervised learning and retrieval-oriented reinforcement learning. Extensive experiments on MMEB-V2 and a diverse set of general multimodal retrieval benchmarks demonstrate that UniME-R1 consistently improves retrieval performance over strong baselines.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>From Economic Agents to Agentic Economies: A Systems Blueprint for Economic World Models</title>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>From Economic Agents to Agentic Economies: A Systems Blueprint for Economic World Models</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">56859cd2-dc68-4e62-956c-29af1f8db89e</guid>
      <link>https://share.transistor.fm/s/a951b34d</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Jiale Han, Xiang Li, Jing Qian, Wenyuan Gu, Pin Gao, Ye Luo, Hongyuan Zha, Dacheng Tao, Benyou Wang, Lin William Cong</p>

            <p><strong>标题:</strong><br>
            From Economic Agents to Agentic Economies: A Systems Blueprint for Economic World Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06020v1">http://arxiv.org/abs/2608.06020v1</a></p>

            <p><strong>摘要:</strong><br>
            Economic World Models (EWMs) are generative economic models that simulate how economies evolve from within by modeling heterogeneous agents, their beliefs and actions, and the market and institutional mechanisms through which their interactions produce aggregate outcomes. This paper develops an implementation roadmap for building economic world models as generative engines in which heterogeneous agents act, interact, adapt, and co-evolve with markets and institutions, thereby producing economic dynamics from the inside. We organize EWM systems into a six-level capability ladder, from fixed rule-based agent worlds to adaptive and LLM-based agent worlds, self-evolving agents, evolving institutional worlds, and sim-to-real economic twins aligned with real observations. A systematic literature survey across these levels reveals that existing work remains concentrated in lower-level agent and simulation environments, while systems with self-evolving agents, endogenous institutions, persistent empirical alignment, and validated economic mechanisms remain rare. By translating the EWM agenda into an implementation blueprint, this paper aims to accelerate the development of the next generation of economic simulation environments that can serve as high-fidelity sandboxes for human decision-makers and as training, planning, evaluation, and safety substrates for AI agents. We release a curated paper list and related resources to support future research.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Jiale Han, Xiang Li, Jing Qian, Wenyuan Gu, Pin Gao, Ye Luo, Hongyuan Zha, Dacheng Tao, Benyou Wang, Lin William Cong</p>

            <p><strong>标题:</strong><br>
            From Economic Agents to Agentic Economies: A Systems Blueprint for Economic World Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06020v1">http://arxiv.org/abs/2608.06020v1</a></p>

            <p><strong>摘要:</strong><br>
            Economic World Models (EWMs) are generative economic models that simulate how economies evolve from within by modeling heterogeneous agents, their beliefs and actions, and the market and institutional mechanisms through which their interactions produce aggregate outcomes. This paper develops an implementation roadmap for building economic world models as generative engines in which heterogeneous agents act, interact, adapt, and co-evolve with markets and institutions, thereby producing economic dynamics from the inside. We organize EWM systems into a six-level capability ladder, from fixed rule-based agent worlds to adaptive and LLM-based agent worlds, self-evolving agents, evolving institutional worlds, and sim-to-real economic twins aligned with real observations. A systematic literature survey across these levels reveals that existing work remains concentrated in lower-level agent and simulation environments, while systems with self-evolving agents, endogenous institutions, persistent empirical alignment, and validated economic mechanisms remain rare. By translating the EWM agenda into an implementation blueprint, this paper aims to accelerate the development of the next generation of economic simulation environments that can serve as high-fidelity sandboxes for human decision-makers and as training, planning, evaluation, and safety substrates for AI agents. We release a curated paper list and related resources to support future research.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 12:52:11 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/a951b34d/ac4d8fb8.mp3" length="13914934" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>870</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Jiale Han, Xiang Li, Jing Qian, Wenyuan Gu, Pin Gao, Ye Luo, Hongyuan Zha, Dacheng Tao, Benyou Wang, Lin William Cong</p>

            <p><strong>标题:</strong><br>
            From Economic Agents to Agentic Economies: A Systems Blueprint for Economic World Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06020v1">http://arxiv.org/abs/2608.06020v1</a></p>

            <p><strong>摘要:</strong><br>
            Economic World Models (EWMs) are generative economic models that simulate how economies evolve from within by modeling heterogeneous agents, their beliefs and actions, and the market and institutional mechanisms through which their interactions produce aggregate outcomes. This paper develops an implementation roadmap for building economic world models as generative engines in which heterogeneous agents act, interact, adapt, and co-evolve with markets and institutions, thereby producing economic dynamics from the inside. We organize EWM systems into a six-level capability ladder, from fixed rule-based agent worlds to adaptive and LLM-based agent worlds, self-evolving agents, evolving institutional worlds, and sim-to-real economic twins aligned with real observations. A systematic literature survey across these levels reveals that existing work remains concentrated in lower-level agent and simulation environments, while systems with self-evolving agents, endogenous institutions, persistent empirical alignment, and validated economic mechanisms remain rare. By translating the EWM agenda into an implementation blueprint, this paper aims to accelerate the development of the next generation of economic simulation environments that can serve as high-fidelity sandboxes for human decision-makers and as training, planning, evaluation, and safety substrates for AI agents. We release a curated paper list and related resources to support future research.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>HarnessOpt-Bench: Evaluating LLMs at Harness Optimization</title>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>HarnessOpt-Bench: Evaluating LLMs at Harness Optimization</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d2accdbd-c2ee-4b4d-b4a3-ab25917b797d</guid>
      <link>https://share.transistor.fm/s/79d17306</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.AI, cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Varun Ursekar, Apaar Shanker, Yash Maurya, Shehab Yasser, Vijay S. Kalmath, Veronica Chatrath, Yuan Xue</p>

            <p><strong>标题:</strong><br>
            HarnessOpt-Bench: Evaluating LLMs at Harness Optimization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06301v1">http://arxiv.org/abs/2608.06301v1</a></p>

            <p><strong>摘要:</strong><br>
            As LLMs are increasingly deployed within agentic systems, their capabilities depend not only on the model weights but also on the harness: the prompts, tools, control flow, memory, and orchestration code surrounding them. This makes automated harness optimization -- the iterative and evaluation-guided improvement of a harness by an AI system -- both an important route to improving AI systems and a demanding capability for AI systems themselves. Yet the community lacks a common protocol for measuring how well frontier LLMs perform at this task. We introduce HarnessOpt-Bench, a benchmark for end-to-end harness optimization under expensive and stochastic evaluation. An optimizer, an LLM paired with a coding harness, receives a target agent's seed harness, graded evaluation feedback, and a fixed target-evaluation budget. It edits the harness and nominates a final candidate, which is scored by its normalized gain over the seed on a held-out test partition that remains inaccessible throughout search. A trusted execution environment enforces the evaluation boundary, meters target-agent resource use, and preserves candidate versions for audit. We evaluate 5 frontier LLMs as optimizers both under a shared coding harness and under their native harnesses across 4 downstream tasks, over 111 scored runs. Experiment results show that optimizer models separate more than the coding harnesses they act through, native harnesses are not consistently superior, and gains vary substantially across tasks and seed regimes. These results establish harness optimization as a measurable and discriminative capability with large space for improvement.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.AI, cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Varun Ursekar, Apaar Shanker, Yash Maurya, Shehab Yasser, Vijay S. Kalmath, Veronica Chatrath, Yuan Xue</p>

            <p><strong>标题:</strong><br>
            HarnessOpt-Bench: Evaluating LLMs at Harness Optimization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06301v1">http://arxiv.org/abs/2608.06301v1</a></p>

            <p><strong>摘要:</strong><br>
            As LLMs are increasingly deployed within agentic systems, their capabilities depend not only on the model weights but also on the harness: the prompts, tools, control flow, memory, and orchestration code surrounding them. This makes automated harness optimization -- the iterative and evaluation-guided improvement of a harness by an AI system -- both an important route to improving AI systems and a demanding capability for AI systems themselves. Yet the community lacks a common protocol for measuring how well frontier LLMs perform at this task. We introduce HarnessOpt-Bench, a benchmark for end-to-end harness optimization under expensive and stochastic evaluation. An optimizer, an LLM paired with a coding harness, receives a target agent's seed harness, graded evaluation feedback, and a fixed target-evaluation budget. It edits the harness and nominates a final candidate, which is scored by its normalized gain over the seed on a held-out test partition that remains inaccessible throughout search. A trusted execution environment enforces the evaluation boundary, meters target-agent resource use, and preserves candidate versions for audit. We evaluate 5 frontier LLMs as optimizers both under a shared coding harness and under their native harnesses across 4 downstream tasks, over 111 scored runs. Experiment results show that optimizer models separate more than the coding harnesses they act through, native harnesses are not consistently superior, and gains vary substantially across tasks and seed regimes. These results establish harness optimization as a measurable and discriminative capability with large space for improvement.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 12:44:28 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/79d17306/768ce325.mp3" length="15906896" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>995</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.AI, cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Varun Ursekar, Apaar Shanker, Yash Maurya, Shehab Yasser, Vijay S. Kalmath, Veronica Chatrath, Yuan Xue</p>

            <p><strong>标题:</strong><br>
            HarnessOpt-Bench: Evaluating LLMs at Harness Optimization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06301v1">http://arxiv.org/abs/2608.06301v1</a></p>

            <p><strong>摘要:</strong><br>
            As LLMs are increasingly deployed within agentic systems, their capabilities depend not only on the model weights but also on the harness: the prompts, tools, control flow, memory, and orchestration code surrounding them. This makes automated harness optimization -- the iterative and evaluation-guided improvement of a harness by an AI system -- both an important route to improving AI systems and a demanding capability for AI systems themselves. Yet the community lacks a common protocol for measuring how well frontier LLMs perform at this task. We introduce HarnessOpt-Bench, a benchmark for end-to-end harness optimization under expensive and stochastic evaluation. An optimizer, an LLM paired with a coding harness, receives a target agent's seed harness, graded evaluation feedback, and a fixed target-evaluation budget. It edits the harness and nominates a final candidate, which is scored by its normalized gain over the seed on a held-out test partition that remains inaccessible throughout search. A trusted execution environment enforces the evaluation boundary, meters target-agent resource use, and preserves candidate versions for audit. We evaluate 5 frontier LLMs as optimizers both under a shared coding harness and under their native harnesses across 4 downstream tasks, over 111 scored runs. Experiment results show that optimizer models separate more than the coding harnesses they act through, native harnesses are not consistently superior, and gains vary substantially across tasks and seed regimes. These results establish harness optimization as a measurable and discriminative capability with large space for improvement.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
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