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    <title>每日AI论文</title>
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    <itunes:new-feed-url>https://feeds.transistor.fm/47e3b918-5fde-4479-b07c-9cebb9699e8f</itunes:new-feed-url>
    <description>每个工作日更新，解读 Hugging Face Daily Papers（https://huggingface.co/papers）中得票最高的论文。播客文稿和音频均由 AI 生成。欢迎反馈与建议！邮箱：dailypapercast.ai@gmail.com

创作者：
Jingwen Liang，3D 机器学习，https://www.linkedin.com/in/jingwen-liang/
Gengyu Wang，LLM ML，http://wanggengyu.com

英文版收听：
Spotify：https://open.spotify.com/show/21nrhmdaA8qoBiH8q03NXL
Apple Podcasts：https://podcasts.apple.com/us/podcast/daily-paper-cast/id1777620236

封面图片：Kawen Kuang https://kawen.art</description>
    <copyright>© 2026 Jingwen Liang, Gengyu Wang</copyright>
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    <podcast:locked>yes</podcast:locked>
    <language>zh-cn</language>
    <pubDate>Tue, 13 Oct 2026 02:40:07 -0700</pubDate>
    <lastBuildDate>Tue, 13 Oct 2026 02:41:19 -0700</lastBuildDate>
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      <title>每日AI论文</title>
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    <itunes:category text="Technology"/>
    <itunes:type>episodic</itunes:type>
    <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
    <itunes:image href="https://img.transistorcdn.com/VvGYyRT5e1LN51i92oilsipduk6ATUZg6n6KvnSwYXE/rs:fill:0:0:1/w:1400/h:1400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zNDA0/N2ZiNGQ5OTI5ZmRi/YmEyN2RiZjBiNDUw/M2U2ZC5wbmc.jpg"/>
    <itunes:summary>每个工作日更新，解读 Hugging Face Daily Papers（https://huggingface.co/papers）中得票最高的论文。播客文稿和音频均由 AI 生成。欢迎反馈与建议！邮箱：dailypapercast.ai@gmail.com

创作者：
Jingwen Liang，3D 机器学习，https://www.linkedin.com/in/jingwen-liang/
Gengyu Wang，LLM ML，http://wanggengyu.com

英文版收听：
Spotify：https://open.spotify.com/show/21nrhmdaA8qoBiH8q03NXL
Apple Podcasts：https://podcasts.apple.com/us/podcast/daily-paper-cast/id1777620236

封面图片：Kawen Kuang https://kawen.art</itunes:summary>
    <itunes:subtitle>每个工作日更新，解读 Hugging Face Daily Papers（https://huggingface.co/papers）中得票最高的论文。播客文稿和音频均由 AI 生成。欢迎反馈与建议！邮箱：dailypapercast.ai@gmail.com

创作者：
Jingwen Liang，3D 机器学习，https://www.linkedin.com/in/jingwen-liang/
Gengyu Wang，LLM ML，http://wanggengyu.com

英文版收听：
Spotify：https://open.spotify.com/show/21nrhmdaA8qoBiH8q03NXL
Apple Podcasts：https://podcasts.apple.com/us/podcast/daily-paper-cast/id1777620236

封面图片：Kawen Kuang https://kawen.art.</itunes:subtitle>
    <itunes:keywords></itunes:keywords>
    <itunes:owner>
      <itunes:name>Jingwen Liang, Gengyu Wang</itunes:name>
      <itunes:email>dailypapercast.ai@gmail.com</itunes:email>
    </itunes:owner>
    <itunes:complete>No</itunes:complete>
    <itunes:explicit>No</itunes:explicit>
    <item>
      <title>GroundingPI: A Grounding Foundation Model towards Physical Intelligence with Visual Primitives</title>
      <itunes:episode>206</itunes:episode>
      <podcast:episode>206</podcast:episode>
      <itunes:title>GroundingPI: A Grounding Foundation Model towards Physical Intelligence with Visual Primitives</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e753d032-0898-4e1a-a46b-5bda0e699759</guid>
      <link>https://share.transistor.fm/s/56fcd129</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 91 | cs.CV, cs.AI, cs.LG, cs.RO</p>

            <p><strong>作者:</strong><br>
            Qize Yu, Lianrui Fan, Boyu Chen, Jiaqi Liang, Xini Ding, Yue Chen, Zetian Song, Yuran Wang, Yi Zou, Kaixuan Wang, Tianxing Chen, Wenxuan Song, Bohan Zhou, Mingleyang Li, Siqiao Huang, Yuqi Ye, Caigao Jiang, Wei Wei, Ruihai Wu, Hang Zhang, Yixiao Ge, Shuchang Zhou, Shilong Liu, Xianming Liu, Ping Luo, Shiyu Huang</p>

            <p><strong>标题:</strong><br>
            GroundingPI: A Grounding Foundation Model towards Physical Intelligence with Visual Primitives</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.39601v1">http://arxiv.org/abs/2609.39601v1</a></p>

            <p><strong>摘要:</strong><br>
            Precise grounding matters. It specifies which object is the target and where that object is, even in clutter and for tiny objects, and it has to be fast enough for closed-loop control. Yet vision-language-action (VLA) and world-action models (WAMs) take perception from general-purpose vision-language and video-generation backbones, which still fail in these settings. We introduce GroundingPI, a 4B grounding foundation model that generates points and boxes as quantized coordinates in a shared vocabulary. Training combines multimodal and spatial pretraining, supervised fine-tuning, and reinforcement learning with GRPO, using supervision from public datasets and dedicated data engines. Against 44 baselines across 34 grounding benchmarks spanning 11 perceptual capabilities, GroundingPI establishes a new state of the art, averaging 73.68%, above the larger GPT-6 Astra (71.54%). As a downstream visual backbone, GroundingPI improves performance on robotic manipulation and autonomous driving. On RoboTwin 2.0, it outperforms every mainstream backbone we evaluate in all four out-of-distribution settings, by up to 24.8% relative to the strongest backbone. On RoboCasa-GR1, GroundingPI trained with 50% of the demonstrations outperforms those baselines trained with 75%. On nuScenes, used as the visual backbone, GroundingPI attains an average open-loop L2 error of 0.296 m. We systematically analyze GroundingPI's pretraining in scale and data composition. Downstream autonomous driving and robotic manipulation improve as the pretraining is scaled. Analyzing the data recipe across these 11 perceptual capabilities shows dense grounding's substantial benefits for both, and OCR's potential as a catalyst for perceptual learning. These results support grounding as a perceptual foundation, and dedicated perceptual pretraining as a promising direction for foundation models of physical intelligence.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 91 | cs.CV, cs.AI, cs.LG, cs.RO</p>

            <p><strong>作者:</strong><br>
            Qize Yu, Lianrui Fan, Boyu Chen, Jiaqi Liang, Xini Ding, Yue Chen, Zetian Song, Yuran Wang, Yi Zou, Kaixuan Wang, Tianxing Chen, Wenxuan Song, Bohan Zhou, Mingleyang Li, Siqiao Huang, Yuqi Ye, Caigao Jiang, Wei Wei, Ruihai Wu, Hang Zhang, Yixiao Ge, Shuchang Zhou, Shilong Liu, Xianming Liu, Ping Luo, Shiyu Huang</p>

            <p><strong>标题:</strong><br>
            GroundingPI: A Grounding Foundation Model towards Physical Intelligence with Visual Primitives</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.39601v1">http://arxiv.org/abs/2609.39601v1</a></p>

            <p><strong>摘要:</strong><br>
            Precise grounding matters. It specifies which object is the target and where that object is, even in clutter and for tiny objects, and it has to be fast enough for closed-loop control. Yet vision-language-action (VLA) and world-action models (WAMs) take perception from general-purpose vision-language and video-generation backbones, which still fail in these settings. We introduce GroundingPI, a 4B grounding foundation model that generates points and boxes as quantized coordinates in a shared vocabulary. Training combines multimodal and spatial pretraining, supervised fine-tuning, and reinforcement learning with GRPO, using supervision from public datasets and dedicated data engines. Against 44 baselines across 34 grounding benchmarks spanning 11 perceptual capabilities, GroundingPI establishes a new state of the art, averaging 73.68%, above the larger GPT-6 Astra (71.54%). As a downstream visual backbone, GroundingPI improves performance on robotic manipulation and autonomous driving. On RoboTwin 2.0, it outperforms every mainstream backbone we evaluate in all four out-of-distribution settings, by up to 24.8% relative to the strongest backbone. On RoboCasa-GR1, GroundingPI trained with 50% of the demonstrations outperforms those baselines trained with 75%. On nuScenes, used as the visual backbone, GroundingPI attains an average open-loop L2 error of 0.296 m. We systematically analyze GroundingPI's pretraining in scale and data composition. Downstream autonomous driving and robotic manipulation improve as the pretraining is scaled. Analyzing the data recipe across these 11 perceptual capabilities shows dense grounding's substantial benefits for both, and OCR's potential as a catalyst for perceptual learning. These results support grounding as a perceptual foundation, and dedicated perceptual pretraining as a promising direction for foundation models of physical intelligence.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 13 Oct 2026 02:40:07 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/56fcd129/c1480b96.mp3" length="13580710" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>844</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 91 | cs.CV, cs.AI, cs.LG, cs.RO</p>

            <p><strong>作者:</strong><br>
            Qize Yu, Lianrui Fan, Boyu Chen, Jiaqi Liang, Xini Ding, Yue Chen, Zetian Song, Yuran Wang, Yi Zou, Kaixuan Wang, Tianxing Chen, Wenxuan Song, Bohan Zhou, Mingleyang Li, Siqiao Huang, Yuqi Ye, Caigao Jiang, Wei Wei, Ruihai Wu, Hang Zhang, Yixiao Ge, Shuchang Zhou, Shilong Liu, Xianming Liu, Ping Luo, Shiyu Huang</p>

            <p><strong>标题:</strong><br>
            GroundingPI: A Grounding Foundation Model towards Physical Intelligence with Visual Primitives</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.39601v1">http://arxiv.org/abs/2609.39601v1</a></p>

            <p><strong>摘要:</strong><br>
            Precise grounding matters. It specifies which object is the target and where that object is, even in clutter and for tiny objects, and it has to be fast enough for closed-loop control. Yet vision-language-action (VLA) and world-action models (WAMs) take perception from general-purpose vision-language and video-generation backbones, which still fail in these settings. We introduce GroundingPI, a 4B grounding foundation model that generates points and boxes as quantized coordinates in a shared vocabulary. Training combines multimodal and spatial pretraining, supervised fine-tuning, and reinforcement learning with GRPO, using supervision from public datasets and dedicated data engines. Against 44 baselines across 34 grounding benchmarks spanning 11 perceptual capabilities, GroundingPI establishes a new state of the art, averaging 73.68%, above the larger GPT-6 Astra (71.54%). As a downstream visual backbone, GroundingPI improves performance on robotic manipulation and autonomous driving. On RoboTwin 2.0, it outperforms every mainstream backbone we evaluate in all four out-of-distribution settings, by up to 24.8% relative to the strongest backbone. On RoboCasa-GR1, GroundingPI trained with 50% of the demonstrations outperforms those baselines trained with 75%. On nuScenes, used as the visual backbone, GroundingPI attains an average open-loop L2 error of 0.296 m. We systematically analyze GroundingPI's pretraining in scale and data composition. Downstream autonomous driving and robotic manipulation improve as the pretraining is scaled. Analyzing the data recipe across these 11 perceptual capabilities shows dense grounding's substantial benefits for both, and OCR's potential as a catalyst for perceptual learning. These results support grounding as a perceptual foundation, and dedicated perceptual pretraining as a promising direction for foundation models of physical intelligence.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/56fcd129/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Scaling Agentic Data for Long-Horizon Terminal Intelligence</title>
      <itunes:episode>205</itunes:episode>
      <podcast:episode>205</podcast:episode>
      <itunes:title>Scaling Agentic Data for Long-Horizon Terminal Intelligence</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6aeb0bfe-3bc3-4278-9b14-d8f713bf8e2c</guid>
      <link>https://share.transistor.fm/s/bb4351c1</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 74 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Shun Zou, Ziyu Ma, Yi Zou, Yong Wang, Lin Chen, Zehui Chen, Guanhua Chen, Xiangxiang Chu, Feng Zhao</p>

            <p><strong>标题:</strong><br>
            Scaling Agentic Data for Long-Horizon Terminal Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.13166v1">http://arxiv.org/abs/2610.13166v1</a></p>

            <p><strong>摘要:</strong><br>
            Terminal agents are moving beyond local operations toward completing real-world professional tasks. Short trajectories can demonstrate commands and tool calls, but they do not fully show how agents accumulate evidence through exploration, use it to inform judgments, continually adjust strategies based on feedback, and turn intermediate results into final deliverables. High-quality long-horizon trajectories capture these agentic behavioral patterns and their connections within a single problem-solving process, providing richer experience for sustained autonomous work. However, environment synthesis may complete or simplify the key work underlying these patterns in advance and thus remove the need for exploration, implementation, and verification that the agent was meant to perform. To address this, we introduce TerminalHorizon, a fully automated data synthesis engine for long-horizon terminal agents. Starting from real-world professional work, it uses independent execution to identify key work omitted during construction and uses the resulting evidence to guide environment reconstruction. To extend these patterns across stages, it progressively expands tasks under the same goal, introducing new requirements that build on prior results and call for further exploration and improvement. Using this engine, we construct 1.5K task environments and perform supervised fine-tuning of Qwen3.5-27B on the resulting dataset to obtain TerminalHorizon-27B. We achieve substantial performance gains on all 12 benchmarks spanning coding-agent tasks, agentic tasks in real-world production settings, and general reasoning. Multiple RSI case studies, each with a 12-hour research budget, further demonstrate the model's ability to continue experimenting beyond an initial solution, improve its methods based on feedback, and retain effective improvements in its final deliverables.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 74 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Shun Zou, Ziyu Ma, Yi Zou, Yong Wang, Lin Chen, Zehui Chen, Guanhua Chen, Xiangxiang Chu, Feng Zhao</p>

            <p><strong>标题:</strong><br>
            Scaling Agentic Data for Long-Horizon Terminal Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.13166v1">http://arxiv.org/abs/2610.13166v1</a></p>

            <p><strong>摘要:</strong><br>
            Terminal agents are moving beyond local operations toward completing real-world professional tasks. Short trajectories can demonstrate commands and tool calls, but they do not fully show how agents accumulate evidence through exploration, use it to inform judgments, continually adjust strategies based on feedback, and turn intermediate results into final deliverables. High-quality long-horizon trajectories capture these agentic behavioral patterns and their connections within a single problem-solving process, providing richer experience for sustained autonomous work. However, environment synthesis may complete or simplify the key work underlying these patterns in advance and thus remove the need for exploration, implementation, and verification that the agent was meant to perform. To address this, we introduce TerminalHorizon, a fully automated data synthesis engine for long-horizon terminal agents. Starting from real-world professional work, it uses independent execution to identify key work omitted during construction and uses the resulting evidence to guide environment reconstruction. To extend these patterns across stages, it progressively expands tasks under the same goal, introducing new requirements that build on prior results and call for further exploration and improvement. Using this engine, we construct 1.5K task environments and perform supervised fine-tuning of Qwen3.5-27B on the resulting dataset to obtain TerminalHorizon-27B. We achieve substantial performance gains on all 12 benchmarks spanning coding-agent tasks, agentic tasks in real-world production settings, and general reasoning. Multiple RSI case studies, each with a 12-hour research budget, further demonstrate the model's ability to continue experimenting beyond an initial solution, improve its methods based on feedback, and retain effective improvements in its final deliverables.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 13 Oct 2026 02:34:07 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/bb4351c1/cb61bf22.mp3" length="11637583" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>722</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 74 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Shun Zou, Ziyu Ma, Yi Zou, Yong Wang, Lin Chen, Zehui Chen, Guanhua Chen, Xiangxiang Chu, Feng Zhao</p>

            <p><strong>标题:</strong><br>
            Scaling Agentic Data for Long-Horizon Terminal Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.13166v1">http://arxiv.org/abs/2610.13166v1</a></p>

            <p><strong>摘要:</strong><br>
            Terminal agents are moving beyond local operations toward completing real-world professional tasks. Short trajectories can demonstrate commands and tool calls, but they do not fully show how agents accumulate evidence through exploration, use it to inform judgments, continually adjust strategies based on feedback, and turn intermediate results into final deliverables. High-quality long-horizon trajectories capture these agentic behavioral patterns and their connections within a single problem-solving process, providing richer experience for sustained autonomous work. However, environment synthesis may complete or simplify the key work underlying these patterns in advance and thus remove the need for exploration, implementation, and verification that the agent was meant to perform. To address this, we introduce TerminalHorizon, a fully automated data synthesis engine for long-horizon terminal agents. Starting from real-world professional work, it uses independent execution to identify key work omitted during construction and uses the resulting evidence to guide environment reconstruction. To extend these patterns across stages, it progressively expands tasks under the same goal, introducing new requirements that build on prior results and call for further exploration and improvement. Using this engine, we construct 1.5K task environments and perform supervised fine-tuning of Qwen3.5-27B on the resulting dataset to obtain TerminalHorizon-27B. We achieve substantial performance gains on all 12 benchmarks spanning coding-agent tasks, agentic tasks in real-world production settings, and general reasoning. Multiple RSI case studies, each with a 12-hour research budget, further demonstrate the model's ability to continue experimenting beyond an initial solution, improve its methods based on feedback, and retain effective improvements in its final deliverables.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/bb4351c1/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>AgentSWE: Can Coding Agents Build the Agent You Actually Want?</title>
      <itunes:episode>204</itunes:episode>
      <podcast:episode>204</podcast:episode>
      <itunes:title>AgentSWE: Can Coding Agents Build the Agent You Actually Want?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e16a2f7c-ff21-4719-a5fb-66a53a4c3601</guid>
      <link>https://share.transistor.fm/s/130b5001</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 61 | cs.SE, cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Jiahao Wang, Hongjin Qian, Yuyang Hu, Jiajun Zhang, Zheng Liu</p>

            <p><strong>标题:</strong><br>
            AgentSWE: Can Coding Agents Build the Agent You Actually Want?</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.13361v1">http://arxiv.org/abs/2610.13361v1</a></p>

            <p><strong>摘要:</strong><br>
            As the production of software passes into the hands of software itself, coding agents are increasingly commissioned to build agents fitted to their users' own workflows. This delegation carries a quiet assumption, that the delivered agent will faithfully serve the requirement it was built for, rather than merely appear to. No existing benchmark tests that assumption. We introduce AgentSWE, a benchmark for agent software engineering spanning three stages of the agent development lifecycle: Creation of a complete agent from a natural-language requirement, Editing of production agent codebases, and Optimization toward a measurable target. Each of its 25 tasks is framed as a commission rather than an exam: the builder iterates against a handful of illustrative cases, while acceptance exercises the frozen submission on held-out cases designed to span the full requirement, grading behavior against requirement-derived rubrics under hard pass/fail gates or, for Optimization, against the source benchmark's own objective. Evaluating a range of coding agents across models and harnesses, we find that none comes close to delivering what a requirement asks for: the gap between what a builder demonstrates and what it delivers is the norm, not the corner case. An accompanying empirical analysis of the failure trajectories identifies recurring failure modes, among them overfitting to the visible cases, hollow runtimes behind code that looks complete, and unsupported claims of completion, each a signal by which coding agents can learn to build the agents they are asked for.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 61 | cs.SE, cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Jiahao Wang, Hongjin Qian, Yuyang Hu, Jiajun Zhang, Zheng Liu</p>

            <p><strong>标题:</strong><br>
            AgentSWE: Can Coding Agents Build the Agent You Actually Want?</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.13361v1">http://arxiv.org/abs/2610.13361v1</a></p>

            <p><strong>摘要:</strong><br>
            As the production of software passes into the hands of software itself, coding agents are increasingly commissioned to build agents fitted to their users' own workflows. This delegation carries a quiet assumption, that the delivered agent will faithfully serve the requirement it was built for, rather than merely appear to. No existing benchmark tests that assumption. We introduce AgentSWE, a benchmark for agent software engineering spanning three stages of the agent development lifecycle: Creation of a complete agent from a natural-language requirement, Editing of production agent codebases, and Optimization toward a measurable target. Each of its 25 tasks is framed as a commission rather than an exam: the builder iterates against a handful of illustrative cases, while acceptance exercises the frozen submission on held-out cases designed to span the full requirement, grading behavior against requirement-derived rubrics under hard pass/fail gates or, for Optimization, against the source benchmark's own objective. Evaluating a range of coding agents across models and harnesses, we find that none comes close to delivering what a requirement asks for: the gap between what a builder demonstrates and what it delivers is the norm, not the corner case. An accompanying empirical analysis of the failure trajectories identifies recurring failure modes, among them overfitting to the visible cases, hollow runtimes behind code that looks complete, and unsupported claims of completion, each a signal by which coding agents can learn to build the agents they are asked for.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 13 Oct 2026 02:28:23 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/130b5001/80d73563.mp3" length="16250601" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1011</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 61 | cs.SE, cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Jiahao Wang, Hongjin Qian, Yuyang Hu, Jiajun Zhang, Zheng Liu</p>

            <p><strong>标题:</strong><br>
            AgentSWE: Can Coding Agents Build the Agent You Actually Want?</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.13361v1">http://arxiv.org/abs/2610.13361v1</a></p>

            <p><strong>摘要:</strong><br>
            As the production of software passes into the hands of software itself, coding agents are increasingly commissioned to build agents fitted to their users' own workflows. This delegation carries a quiet assumption, that the delivered agent will faithfully serve the requirement it was built for, rather than merely appear to. No existing benchmark tests that assumption. We introduce AgentSWE, a benchmark for agent software engineering spanning three stages of the agent development lifecycle: Creation of a complete agent from a natural-language requirement, Editing of production agent codebases, and Optimization toward a measurable target. Each of its 25 tasks is framed as a commission rather than an exam: the builder iterates against a handful of illustrative cases, while acceptance exercises the frozen submission on held-out cases designed to span the full requirement, grading behavior against requirement-derived rubrics under hard pass/fail gates or, for Optimization, against the source benchmark's own objective. Evaluating a range of coding agents across models and harnesses, we find that none comes close to delivering what a requirement asks for: the gap between what a builder demonstrates and what it delivers is the norm, not the corner case. An accompanying empirical analysis of the failure trajectories identifies recurring failure modes, among them overfitting to the visible cases, hollow runtimes behind code that looks complete, and unsupported claims of completion, each a signal by which coding agents can learn to build the agents they are asked for.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/130b5001/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Thinking Inertia: LLMs Keep Thinking When Told Not To</title>
      <itunes:episode>203</itunes:episode>
      <podcast:episode>203</podcast:episode>
      <itunes:title>Thinking Inertia: LLMs Keep Thinking When Told Not To</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">46a6a244-f3fd-4dfd-aafe-2e60ab22d6d6</guid>
      <link>https://share.transistor.fm/s/2d013d35</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 42 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Dianqiao Lei, Kevin Qinghong Lin, Pan Lu, Philip Torr, James Zou</p>

            <p><strong>标题:</strong><br>
            Thinking Inertia: LLMs Keep Thinking When Told Not To</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.11765v1">http://arxiv.org/abs/2610.11765v1</a></p>

            <p><strong>摘要:</strong><br>
            Large Language Models (LLMs) increasingly ship with explicit "thinking modes", yet their counterpart, "no-thinking", has received far less attention. We study LLMs' no-thinking behavior along two axes. a. How to measure no-thinking? Prior work typically defines no-thinking through proxies such as a disabled thinking mode or the absence of long traces. These proxies are unreliable: disabled thinking modes may still emit reasoning, while long traces may contain filler rather than genuine inference. We instead normalize each response into a pre-answer trace and final answer, and evaluate it at three levels: (i) Empty-Thinking Rate for strict answer-only compliance; (ii) instruction-aware Question-Pre-answer Relevance for similarity between the question and pre-answer trace; and (iii) LLM-as-judge Explicit Inference Rate for visible explicit inference. Together, these metrics distinguish answer-only output, relevant but non-inferential text, and explicit inference. b. How does no-thinking vary across tasks and models? We evaluate six prompting interventions on six LLMs across Boolean, multiple-choice, and open-ended questions. We find that explicit no-think controls cannot reliably eliminate visible inference. Models instead exhibit "Thinking Inertia": explicit inference persists even under strict controls and becomes more prevalent as the answer space opens. Accuracy remains stable on Boolean and multiple-choice tasks, whereas open-ended tasks reveal a trade-off between answer-only compliance and task accuracy. Rewriting the same questions across answer spaces shows that supplying candidate answers makes answer-only responses easier to produce. These findings establish no-thinking as a non-trivial capability: stopping explicit reasoning cannot be assumed from model settings or instructions alone and deserves systematic evaluation alongside reasoning ability.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 42 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Dianqiao Lei, Kevin Qinghong Lin, Pan Lu, Philip Torr, James Zou</p>

            <p><strong>标题:</strong><br>
            Thinking Inertia: LLMs Keep Thinking When Told Not To</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.11765v1">http://arxiv.org/abs/2610.11765v1</a></p>

            <p><strong>摘要:</strong><br>
            Large Language Models (LLMs) increasingly ship with explicit "thinking modes", yet their counterpart, "no-thinking", has received far less attention. We study LLMs' no-thinking behavior along two axes. a. How to measure no-thinking? Prior work typically defines no-thinking through proxies such as a disabled thinking mode or the absence of long traces. These proxies are unreliable: disabled thinking modes may still emit reasoning, while long traces may contain filler rather than genuine inference. We instead normalize each response into a pre-answer trace and final answer, and evaluate it at three levels: (i) Empty-Thinking Rate for strict answer-only compliance; (ii) instruction-aware Question-Pre-answer Relevance for similarity between the question and pre-answer trace; and (iii) LLM-as-judge Explicit Inference Rate for visible explicit inference. Together, these metrics distinguish answer-only output, relevant but non-inferential text, and explicit inference. b. How does no-thinking vary across tasks and models? We evaluate six prompting interventions on six LLMs across Boolean, multiple-choice, and open-ended questions. We find that explicit no-think controls cannot reliably eliminate visible inference. Models instead exhibit "Thinking Inertia": explicit inference persists even under strict controls and becomes more prevalent as the answer space opens. Accuracy remains stable on Boolean and multiple-choice tasks, whereas open-ended tasks reveal a trade-off between answer-only compliance and task accuracy. Rewriting the same questions across answer spaces shows that supplying candidate answers makes answer-only responses easier to produce. These findings establish no-thinking as a non-trivial capability: stopping explicit reasoning cannot be assumed from model settings or instructions alone and deserves systematic evaluation alongside reasoning ability.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 13 Oct 2026 02:21:51 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/2d013d35/e1b1a66a.mp3" length="14789407" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>919</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 42 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Dianqiao Lei, Kevin Qinghong Lin, Pan Lu, Philip Torr, James Zou</p>

            <p><strong>标题:</strong><br>
            Thinking Inertia: LLMs Keep Thinking When Told Not To</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.11765v1">http://arxiv.org/abs/2610.11765v1</a></p>

            <p><strong>摘要:</strong><br>
            Large Language Models (LLMs) increasingly ship with explicit "thinking modes", yet their counterpart, "no-thinking", has received far less attention. We study LLMs' no-thinking behavior along two axes. a. How to measure no-thinking? Prior work typically defines no-thinking through proxies such as a disabled thinking mode or the absence of long traces. These proxies are unreliable: disabled thinking modes may still emit reasoning, while long traces may contain filler rather than genuine inference. We instead normalize each response into a pre-answer trace and final answer, and evaluate it at three levels: (i) Empty-Thinking Rate for strict answer-only compliance; (ii) instruction-aware Question-Pre-answer Relevance for similarity between the question and pre-answer trace; and (iii) LLM-as-judge Explicit Inference Rate for visible explicit inference. Together, these metrics distinguish answer-only output, relevant but non-inferential text, and explicit inference. b. How does no-thinking vary across tasks and models? We evaluate six prompting interventions on six LLMs across Boolean, multiple-choice, and open-ended questions. We find that explicit no-think controls cannot reliably eliminate visible inference. Models instead exhibit "Thinking Inertia": explicit inference persists even under strict controls and becomes more prevalent as the answer space opens. Accuracy remains stable on Boolean and multiple-choice tasks, whereas open-ended tasks reveal a trade-off between answer-only compliance and task accuracy. Rewriting the same questions across answer spaces shows that supplying candidate answers makes answer-only responses easier to produce. These findings establish no-thinking as a non-trivial capability: stopping explicit reasoning cannot be assumed from model settings or instructions alone and deserves systematic evaluation alongside reasoning ability.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/2d013d35/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Multi-Stream Attention Residuals</title>
      <itunes:episode>202</itunes:episode>
      <podcast:episode>202</podcast:episode>
      <itunes:title>Multi-Stream Attention Residuals</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a084cbd6-6e26-43bb-a37f-a3b981d476b9</guid>
      <link>https://share.transistor.fm/s/91d21d62</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 30 | cs.CL, cs.CV</p>

            <p><strong>作者:</strong><br>
            Xiaohan Qin, Xiangdong Zhang, Tuo Dai, Sunan Zou, Huaijin Wu, Yebin Yang, Zhuo Xia, Lin Yao, Yuliang Liu, Junchi Yan</p>

            <p><strong>标题:</strong><br>
            Multi-Stream Attention Residuals</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.13630v1">http://arxiv.org/abs/2610.13630v1</a></p>

            <p><strong>摘要:</strong><br>
            Attention Residuals (AttnRes) enables content-dependent retrieval over network depth, which can be viewed as single-stream softmax attention along the depth axis. Inspired by the success of multi-head attention along the sequence axis, we introduce Multi-Stream Attention Residuals (MSAR), an extension of AttnRes that generalizes this mechanism to multi-head depth attention, yielding substantial performance gains with minimal additional overhead. MSAR draws stream diversity from sequence context through multi-scale causal convolutions, allowing different heads to retrieve historical representations through distinct contextual views while preserving the integrity of the hidden representation. The retrieved streams are combined through lightweight adaptive mixing to generate the single-stream layer input. By retaining single-stream sources and expanding them on demand, MSAR supports multi-stream computation without requiring persistent multi-stream storage or communication. Across all 12 downstream benchmarks at the 18B and 28B MoE scales, MSAR consistently outperforms prior residual variants, including standard residual connections, manifold-constrained Hyper-Connections (mHC), and AttnRes. Scaling-law experiments yield an iso-loss compute speedup of $1.58\times$ over the standard residual baseline, compared with $1.35\times$ for AttnRes and $1.30\times$ for mHC. These results make MSAR a promising residual architecture for large-scale pre-training.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 30 | cs.CL, cs.CV</p>

            <p><strong>作者:</strong><br>
            Xiaohan Qin, Xiangdong Zhang, Tuo Dai, Sunan Zou, Huaijin Wu, Yebin Yang, Zhuo Xia, Lin Yao, Yuliang Liu, Junchi Yan</p>

            <p><strong>标题:</strong><br>
            Multi-Stream Attention Residuals</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.13630v1">http://arxiv.org/abs/2610.13630v1</a></p>

            <p><strong>摘要:</strong><br>
            Attention Residuals (AttnRes) enables content-dependent retrieval over network depth, which can be viewed as single-stream softmax attention along the depth axis. Inspired by the success of multi-head attention along the sequence axis, we introduce Multi-Stream Attention Residuals (MSAR), an extension of AttnRes that generalizes this mechanism to multi-head depth attention, yielding substantial performance gains with minimal additional overhead. MSAR draws stream diversity from sequence context through multi-scale causal convolutions, allowing different heads to retrieve historical representations through distinct contextual views while preserving the integrity of the hidden representation. The retrieved streams are combined through lightweight adaptive mixing to generate the single-stream layer input. By retaining single-stream sources and expanding them on demand, MSAR supports multi-stream computation without requiring persistent multi-stream storage or communication. Across all 12 downstream benchmarks at the 18B and 28B MoE scales, MSAR consistently outperforms prior residual variants, including standard residual connections, manifold-constrained Hyper-Connections (mHC), and AttnRes. Scaling-law experiments yield an iso-loss compute speedup of $1.58\times$ over the standard residual baseline, compared with $1.35\times$ for AttnRes and $1.30\times$ for mHC. These results make MSAR a promising residual architecture for large-scale pre-training.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 13 Oct 2026 02:15:30 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/91d21d62/87a3d105.mp3" length="10432162" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>647</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 30 | cs.CL, cs.CV</p>

            <p><strong>作者:</strong><br>
            Xiaohan Qin, Xiangdong Zhang, Tuo Dai, Sunan Zou, Huaijin Wu, Yebin Yang, Zhuo Xia, Lin Yao, Yuliang Liu, Junchi Yan</p>

            <p><strong>标题:</strong><br>
            Multi-Stream Attention Residuals</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.13630v1">http://arxiv.org/abs/2610.13630v1</a></p>

            <p><strong>摘要:</strong><br>
            Attention Residuals (AttnRes) enables content-dependent retrieval over network depth, which can be viewed as single-stream softmax attention along the depth axis. Inspired by the success of multi-head attention along the sequence axis, we introduce Multi-Stream Attention Residuals (MSAR), an extension of AttnRes that generalizes this mechanism to multi-head depth attention, yielding substantial performance gains with minimal additional overhead. MSAR draws stream diversity from sequence context through multi-scale causal convolutions, allowing different heads to retrieve historical representations through distinct contextual views while preserving the integrity of the hidden representation. The retrieved streams are combined through lightweight adaptive mixing to generate the single-stream layer input. By retaining single-stream sources and expanding them on demand, MSAR supports multi-stream computation without requiring persistent multi-stream storage or communication. Across all 12 downstream benchmarks at the 18B and 28B MoE scales, MSAR consistently outperforms prior residual variants, including standard residual connections, manifold-constrained Hyper-Connections (mHC), and AttnRes. Scaling-law experiments yield an iso-loss compute speedup of $1.58\times$ over the standard residual baseline, compared with $1.35\times$ for AttnRes and $1.30\times$ for mHC. These results make MSAR a promising residual architecture for large-scale pre-training.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/91d21d62/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Relevance Does Not Imply Applicability: Experience Activation for Personal GUI Agents</title>
      <itunes:episode>201</itunes:episode>
      <podcast:episode>201</podcast:episode>
      <itunes:title>Relevance Does Not Imply Applicability: Experience Activation for Personal GUI Agents</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">61f58c14-5338-4c55-9fc3-30844a0a0c07</guid>
      <link>https://share.transistor.fm/s/15138fc2</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 28 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Fuyao Zhang, Xuan Wang, Zherui Li, Jiaming Zhang, Longtao Huang, Wei Yang Bryan Lim</p>

            <p><strong>标题:</strong><br>
            Relevance Does Not Imply Applicability: Experience Activation for Personal GUI Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.33304v1">http://arxiv.org/abs/2609.33304v1</a></p>

            <p><strong>摘要:</strong><br>
            Personal Graphical User Interface (GUI) agents rely on interaction history to infer what a user wants from ambiguous instructions and to anticipate recurring routines. Existing approaches retrieve task-relevant history and append it to the policy's context, implicitly assuming that experience relevant to a task remains useful for each decision within it. We find that this help is largely spent at the first decision: retrieved history strongly improves the opening step of an episode, yet provides little sustained benefit over the remaining 90\% of steps, and offers weak guidance on whether a proactive suggestion is warranted. A relevant record may tell the agent where to begin, but not which past action applies to the current screen or whether a routine is due now. The underlying issue is that relevance does not imply applicability}: relevance is determined at the task level, whereas applicability depends on the situation at decision time. We therefore recast personalization as experience activation and introduce ExpActivator, a training-free framework that activates only the experience applicable to the current situation. During execution, ExpActivator matches each new screen to historical states in the frozen GUI backbone's latent space and supplies the corresponding action as a reference. Before execution, it activates a recurring intent only when the current time and scenario provide sufficient support, and otherwise abstains. Across four GUI backbones, ExpActivator improves within-trajectory step success by 28\% on average, achieves the best personalized execution on every backbone while using about one-fifth as many history tokens, and reaches approximately 2.3$\times$ the Matthews correlation coefficient of the strongest proactive baseline. Experience pays where it is activated, not where it is appended.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 28 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Fuyao Zhang, Xuan Wang, Zherui Li, Jiaming Zhang, Longtao Huang, Wei Yang Bryan Lim</p>

            <p><strong>标题:</strong><br>
            Relevance Does Not Imply Applicability: Experience Activation for Personal GUI Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.33304v1">http://arxiv.org/abs/2609.33304v1</a></p>

            <p><strong>摘要:</strong><br>
            Personal Graphical User Interface (GUI) agents rely on interaction history to infer what a user wants from ambiguous instructions and to anticipate recurring routines. Existing approaches retrieve task-relevant history and append it to the policy's context, implicitly assuming that experience relevant to a task remains useful for each decision within it. We find that this help is largely spent at the first decision: retrieved history strongly improves the opening step of an episode, yet provides little sustained benefit over the remaining 90\% of steps, and offers weak guidance on whether a proactive suggestion is warranted. A relevant record may tell the agent where to begin, but not which past action applies to the current screen or whether a routine is due now. The underlying issue is that relevance does not imply applicability}: relevance is determined at the task level, whereas applicability depends on the situation at decision time. We therefore recast personalization as experience activation and introduce ExpActivator, a training-free framework that activates only the experience applicable to the current situation. During execution, ExpActivator matches each new screen to historical states in the frozen GUI backbone's latent space and supplies the corresponding action as a reference. Before execution, it activates a recurring intent only when the current time and scenario provide sufficient support, and otherwise abstains. Across four GUI backbones, ExpActivator improves within-trajectory step success by 28\% on average, achieves the best personalized execution on every backbone while using about one-fifth as many history tokens, and reaches approximately 2.3$\times$ the Matthews correlation coefficient of the strongest proactive baseline. Experience pays where it is activated, not where it is appended.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 13 Oct 2026 02:09:44 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/15138fc2/05385344.mp3" length="13528456" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>840</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 28 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Fuyao Zhang, Xuan Wang, Zherui Li, Jiaming Zhang, Longtao Huang, Wei Yang Bryan Lim</p>

            <p><strong>标题:</strong><br>
            Relevance Does Not Imply Applicability: Experience Activation for Personal GUI Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.33304v1">http://arxiv.org/abs/2609.33304v1</a></p>

            <p><strong>摘要:</strong><br>
            Personal Graphical User Interface (GUI) agents rely on interaction history to infer what a user wants from ambiguous instructions and to anticipate recurring routines. Existing approaches retrieve task-relevant history and append it to the policy's context, implicitly assuming that experience relevant to a task remains useful for each decision within it. We find that this help is largely spent at the first decision: retrieved history strongly improves the opening step of an episode, yet provides little sustained benefit over the remaining 90\% of steps, and offers weak guidance on whether a proactive suggestion is warranted. A relevant record may tell the agent where to begin, but not which past action applies to the current screen or whether a routine is due now. The underlying issue is that relevance does not imply applicability}: relevance is determined at the task level, whereas applicability depends on the situation at decision time. We therefore recast personalization as experience activation and introduce ExpActivator, a training-free framework that activates only the experience applicable to the current situation. During execution, ExpActivator matches each new screen to historical states in the frozen GUI backbone's latent space and supplies the corresponding action as a reference. Before execution, it activates a recurring intent only when the current time and scenario provide sufficient support, and otherwise abstains. Across four GUI backbones, ExpActivator improves within-trajectory step success by 28\% on average, achieves the best personalized execution on every backbone while using about one-fifth as many history tokens, and reaches approximately 2.3$\times$ the Matthews correlation coefficient of the strongest proactive baseline. Experience pays where it is activated, not where it is appended.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/15138fc2/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Learn2Play Bench: How Well Do LLM Agents Learn from Experience in Unfamiliar Environments?</title>
      <itunes:episode>200</itunes:episode>
      <podcast:episode>200</podcast:episode>
      <itunes:title>Learn2Play Bench: How Well Do LLM Agents Learn from Experience in Unfamiliar Environments?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">337b3695-1e7a-4945-a08a-b8c7859d9b3f</guid>
      <link>https://share.transistor.fm/s/99fc2a2e</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 89 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Yibo Li, Jinhang Qiu, Zhi Zheng, Qianyun Guo, Jiaying Wu, Shuo Ji, Bryan Hooi</p>

            <p><strong>标题:</strong><br>
            Learn2Play Bench: How Well Do LLM Agents Learn from Experience in Unfamiliar Environments?</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.08215v2">http://arxiv.org/abs/2610.08215v2</a></p>

            <p><strong>摘要:</strong><br>
            Learning from experience is essential for LLM agents to adapt to unfamiliar and dynmaic environments. Evaluating this ability is therefore important for understanding how effectively agents acquire and use new knowledge. Existing benchmarks have sought to evaluate this ability, but they primarily evaluate tasks whose rules are provided in the instructions or already familiar to pretrained models, making it difficult to distinguish learning from interactions from reasoning with existing knowledge. To address this, we introduce Learn2Play Bench, a benchmark of newly designed text-based games, whose rules are novel or counterintuitive, requiring agents to acquire knowledge through interaction rather than rely solely on pretrained knowledge. These games provide reproducible feedback and automatic scoring, enabling controlled evaluation of learning across repeated attempts. We also vary game instances to test whether agents can apply what they have learned to new situations. Therefore, we evaluate how backbone models, self-evolving methods, and agent harnesses affect agents' learning ability, revealing three findings: (1) Experience retention: Retaining complete records of actions and feedback can support more effective learning than summarizing these experiences into rules or strategies. (2) Human agent gap: Top-performing human players achieve higher peak scores than the evaluated agents. Human explore more varied strategies, and repeat actions less. (3) Harness matters: With the backbone fixed, changing the harness can improve performance while reducing estimated inference cost. Together, these findings provide insights into how LLM agents learn from experience and suggest directions for future work to improve their learning ability. Project website: https://liushiliushi.github.io/learn2play-bench-website/</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 89 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Yibo Li, Jinhang Qiu, Zhi Zheng, Qianyun Guo, Jiaying Wu, Shuo Ji, Bryan Hooi</p>

            <p><strong>标题:</strong><br>
            Learn2Play Bench: How Well Do LLM Agents Learn from Experience in Unfamiliar Environments?</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.08215v2">http://arxiv.org/abs/2610.08215v2</a></p>

            <p><strong>摘要:</strong><br>
            Learning from experience is essential for LLM agents to adapt to unfamiliar and dynmaic environments. Evaluating this ability is therefore important for understanding how effectively agents acquire and use new knowledge. Existing benchmarks have sought to evaluate this ability, but they primarily evaluate tasks whose rules are provided in the instructions or already familiar to pretrained models, making it difficult to distinguish learning from interactions from reasoning with existing knowledge. To address this, we introduce Learn2Play Bench, a benchmark of newly designed text-based games, whose rules are novel or counterintuitive, requiring agents to acquire knowledge through interaction rather than rely solely on pretrained knowledge. These games provide reproducible feedback and automatic scoring, enabling controlled evaluation of learning across repeated attempts. We also vary game instances to test whether agents can apply what they have learned to new situations. Therefore, we evaluate how backbone models, self-evolving methods, and agent harnesses affect agents' learning ability, revealing three findings: (1) Experience retention: Retaining complete records of actions and feedback can support more effective learning than summarizing these experiences into rules or strategies. (2) Human agent gap: Top-performing human players achieve higher peak scores than the evaluated agents. Human explore more varied strategies, and repeat actions less. (3) Harness matters: With the backbone fixed, changing the harness can improve performance while reducing estimated inference cost. Together, these findings provide insights into how LLM agents learn from experience and suggest directions for future work to improve their learning ability. Project website: https://liushiliushi.github.io/learn2play-bench-website/</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 09 Oct 2026 02:35:50 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/99fc2a2e/d77e38ec.mp3" length="14274518" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>887</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 89 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Yibo Li, Jinhang Qiu, Zhi Zheng, Qianyun Guo, Jiaying Wu, Shuo Ji, Bryan Hooi</p>

            <p><strong>标题:</strong><br>
            Learn2Play Bench: How Well Do LLM Agents Learn from Experience in Unfamiliar Environments?</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.08215v2">http://arxiv.org/abs/2610.08215v2</a></p>

            <p><strong>摘要:</strong><br>
            Learning from experience is essential for LLM agents to adapt to unfamiliar and dynmaic environments. Evaluating this ability is therefore important for understanding how effectively agents acquire and use new knowledge. Existing benchmarks have sought to evaluate this ability, but they primarily evaluate tasks whose rules are provided in the instructions or already familiar to pretrained models, making it difficult to distinguish learning from interactions from reasoning with existing knowledge. To address this, we introduce Learn2Play Bench, a benchmark of newly designed text-based games, whose rules are novel or counterintuitive, requiring agents to acquire knowledge through interaction rather than rely solely on pretrained knowledge. These games provide reproducible feedback and automatic scoring, enabling controlled evaluation of learning across repeated attempts. We also vary game instances to test whether agents can apply what they have learned to new situations. Therefore, we evaluate how backbone models, self-evolving methods, and agent harnesses affect agents' learning ability, revealing three findings: (1) Experience retention: Retaining complete records of actions and feedback can support more effective learning than summarizing these experiences into rules or strategies. (2) Human agent gap: Top-performing human players achieve higher peak scores than the evaluated agents. Human explore more varied strategies, and repeat actions less. (3) Harness matters: With the backbone fixed, changing the harness can improve performance while reducing estimated inference cost. Together, these findings provide insights into how LLM agents learn from experience and suggest directions for future work to improve their learning ability. Project website: https://liushiliushi.github.io/learn2play-bench-website/</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/99fc2a2e/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>AgentGarten: Code Worlds for Evolving Agents</title>
      <itunes:episode>199</itunes:episode>
      <podcast:episode>199</podcast:episode>
      <itunes:title>AgentGarten: Code Worlds for Evolving Agents</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2afb0456-1c2c-430d-83bf-e87d53279dfa</guid>
      <link>https://share.transistor.fm/s/6d899af2</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 77 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Jiawei Chi, Shangchen Miao, Zhiyuan Shi, Kailu Wu, Hanyang Wang, Weiliang Chen, Qiyu Dai, Jinshan Ren, Jun Gao, Mingsheng Long, Yueqi Duan, Jiangran Lyu, Jialong Wu, Fangfu Liu</p>

            <p><strong>标题:</strong><br>
            AgentGarten: Code Worlds for Evolving Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.12374v1">http://arxiv.org/abs/2610.12374v1</a></p>

            <p><strong>摘要:</strong><br>
            Interactive virtual worlds allow agents to learn through exploration and interaction. What agents can learn is bounded by the environments they practice in, which must be faithful, with consistent state, rules, and dynamics, and realistic, with observations that follow the real-world visual distributions. Achieving both across diverse worlds remains a bottleneck. We introduce AgentGarten, a framework that couples simulators and game engines with a shared neural renderer to build real-time interactive environments. Its simulation backends maintain persistent world state and execute program-defined interaction rules, while the renderer generates visual observations from structured conditions exported through a common interface. To build the neural renderer, we adapt a pretrained video model to geometry conditions, distill it with our proposed Adversarial Forcing, and optimize inference for real-time interaction. Adversarial Forcing makes history prefilling differentiable through exact replay, so that losses on later predictions update how the renderer encodes prior observations, and adds real-data adversarial supervision to improve its visual quality. In AgentGarten, agents perceive the world through visual observations, interact with it in real time, and improve by distilling each round of experience into playbooks that subsequent agents inherit and refine. Our empirical study demonstrates a substantial gain in learning efficiency, with agents learning from just 4 rounds compared with millions for a conventional reinforcement learning counterpart. As new worlds can be written as code and rendered through the same interface, environments can scale in both number and difficulty alongside their agents, a step toward agents that keep evolving through interactive experience.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 77 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Jiawei Chi, Shangchen Miao, Zhiyuan Shi, Kailu Wu, Hanyang Wang, Weiliang Chen, Qiyu Dai, Jinshan Ren, Jun Gao, Mingsheng Long, Yueqi Duan, Jiangran Lyu, Jialong Wu, Fangfu Liu</p>

            <p><strong>标题:</strong><br>
            AgentGarten: Code Worlds for Evolving Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.12374v1">http://arxiv.org/abs/2610.12374v1</a></p>

            <p><strong>摘要:</strong><br>
            Interactive virtual worlds allow agents to learn through exploration and interaction. What agents can learn is bounded by the environments they practice in, which must be faithful, with consistent state, rules, and dynamics, and realistic, with observations that follow the real-world visual distributions. Achieving both across diverse worlds remains a bottleneck. We introduce AgentGarten, a framework that couples simulators and game engines with a shared neural renderer to build real-time interactive environments. Its simulation backends maintain persistent world state and execute program-defined interaction rules, while the renderer generates visual observations from structured conditions exported through a common interface. To build the neural renderer, we adapt a pretrained video model to geometry conditions, distill it with our proposed Adversarial Forcing, and optimize inference for real-time interaction. Adversarial Forcing makes history prefilling differentiable through exact replay, so that losses on later predictions update how the renderer encodes prior observations, and adds real-data adversarial supervision to improve its visual quality. In AgentGarten, agents perceive the world through visual observations, interact with it in real time, and improve by distilling each round of experience into playbooks that subsequent agents inherit and refine. Our empirical study demonstrates a substantial gain in learning efficiency, with agents learning from just 4 rounds compared with millions for a conventional reinforcement learning counterpart. As new worlds can be written as code and rendered through the same interface, environments can scale in both number and difficulty alongside their agents, a step toward agents that keep evolving through interactive experience.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 09 Oct 2026 02:29:14 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/6d899af2/e7723c62.mp3" length="13990260" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>869</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 77 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Jiawei Chi, Shangchen Miao, Zhiyuan Shi, Kailu Wu, Hanyang Wang, Weiliang Chen, Qiyu Dai, Jinshan Ren, Jun Gao, Mingsheng Long, Yueqi Duan, Jiangran Lyu, Jialong Wu, Fangfu Liu</p>

            <p><strong>标题:</strong><br>
            AgentGarten: Code Worlds for Evolving Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.12374v1">http://arxiv.org/abs/2610.12374v1</a></p>

            <p><strong>摘要:</strong><br>
            Interactive virtual worlds allow agents to learn through exploration and interaction. What agents can learn is bounded by the environments they practice in, which must be faithful, with consistent state, rules, and dynamics, and realistic, with observations that follow the real-world visual distributions. Achieving both across diverse worlds remains a bottleneck. We introduce AgentGarten, a framework that couples simulators and game engines with a shared neural renderer to build real-time interactive environments. Its simulation backends maintain persistent world state and execute program-defined interaction rules, while the renderer generates visual observations from structured conditions exported through a common interface. To build the neural renderer, we adapt a pretrained video model to geometry conditions, distill it with our proposed Adversarial Forcing, and optimize inference for real-time interaction. Adversarial Forcing makes history prefilling differentiable through exact replay, so that losses on later predictions update how the renderer encodes prior observations, and adds real-data adversarial supervision to improve its visual quality. In AgentGarten, agents perceive the world through visual observations, interact with it in real time, and improve by distilling each round of experience into playbooks that subsequent agents inherit and refine. Our empirical study demonstrates a substantial gain in learning efficiency, with agents learning from just 4 rounds compared with millions for a conventional reinforcement learning counterpart. As new worlds can be written as code and rendered through the same interface, environments can scale in both number and difficulty alongside their agents, a step toward agents that keep evolving through interactive experience.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/6d899af2/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>From Traces to Agentic Worlds: Agentic Language World Models for Interactive Environment Simulation</title>
      <itunes:episode>198</itunes:episode>
      <podcast:episode>198</podcast:episode>
      <itunes:title>From Traces to Agentic Worlds: Agentic Language World Models for Interactive Environment Simulation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">61a76eb7-f39f-46b3-bdf8-bab89f7f771e</guid>
      <link>https://share.transistor.fm/s/d0023041</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 71 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Quanyu Long, Xiao Chen, Jianda Chen, Haozhen Zhang, Qisheng Hu, Jianzhu Bao, Wenya Wang</p>

            <p><strong>标题:</strong><br>
            From Traces to Agentic Worlds: Agentic Language World Models for Interactive Environment Simulation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.06100v1">http://arxiv.org/abs/2610.06100v1</a></p>

            <p><strong>摘要:</strong><br>
            Realistic environment replicas are increasingly valuable for training and evaluating LLM agents, yet the original systems may be inaccessible or impractical to reproduce. We explore agentic language world modeling: rather than rebuilding an executable environment, a world model agent serves as the environment for a task agent and supports faithful and stateful simulation. We instantiate this paradigm with Trace2Env, a learning-free framework for settings where the original system is unavailable but historical interaction traces remain accessible. Trace2Env reconstructs these traces into a reusable environment worldbook containing environment schemas, grounded evidence, and induced behavioral knowledge. At runtime, the world model agent actively consults the worldbook together with persistent episodic state to infer each action's observation and lasting state effects. Across nine environments, Trace2Env improves both next-observation fidelity and long-horizon interaction consistency over conventional prompt-based LWMs. In multi-turn interaction, task agent actions generated against Trace2Env remain valid more often when replayed in the real environment, indicating that its simulated dynamics better preserve the consequences of earlier actions across successive turns. These results establish agentic language world modeling as an alternative direction for building realistic environment replicas without reconstructing the original executable system.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 71 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Quanyu Long, Xiao Chen, Jianda Chen, Haozhen Zhang, Qisheng Hu, Jianzhu Bao, Wenya Wang</p>

            <p><strong>标题:</strong><br>
            From Traces to Agentic Worlds: Agentic Language World Models for Interactive Environment Simulation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.06100v1">http://arxiv.org/abs/2610.06100v1</a></p>

            <p><strong>摘要:</strong><br>
            Realistic environment replicas are increasingly valuable for training and evaluating LLM agents, yet the original systems may be inaccessible or impractical to reproduce. We explore agentic language world modeling: rather than rebuilding an executable environment, a world model agent serves as the environment for a task agent and supports faithful and stateful simulation. We instantiate this paradigm with Trace2Env, a learning-free framework for settings where the original system is unavailable but historical interaction traces remain accessible. Trace2Env reconstructs these traces into a reusable environment worldbook containing environment schemas, grounded evidence, and induced behavioral knowledge. At runtime, the world model agent actively consults the worldbook together with persistent episodic state to infer each action's observation and lasting state effects. Across nine environments, Trace2Env improves both next-observation fidelity and long-horizon interaction consistency over conventional prompt-based LWMs. In multi-turn interaction, task agent actions generated against Trace2Env remain valid more often when replayed in the real environment, indicating that its simulated dynamics better preserve the consequences of earlier actions across successive turns. These results establish agentic language world modeling as an alternative direction for building realistic environment replicas without reconstructing the original executable system.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 09 Oct 2026 02:22:53 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/d0023041/537675a3.mp3" length="14426247" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>896</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 71 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Quanyu Long, Xiao Chen, Jianda Chen, Haozhen Zhang, Qisheng Hu, Jianzhu Bao, Wenya Wang</p>

            <p><strong>标题:</strong><br>
            From Traces to Agentic Worlds: Agentic Language World Models for Interactive Environment Simulation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.06100v1">http://arxiv.org/abs/2610.06100v1</a></p>

            <p><strong>摘要:</strong><br>
            Realistic environment replicas are increasingly valuable for training and evaluating LLM agents, yet the original systems may be inaccessible or impractical to reproduce. We explore agentic language world modeling: rather than rebuilding an executable environment, a world model agent serves as the environment for a task agent and supports faithful and stateful simulation. We instantiate this paradigm with Trace2Env, a learning-free framework for settings where the original system is unavailable but historical interaction traces remain accessible. Trace2Env reconstructs these traces into a reusable environment worldbook containing environment schemas, grounded evidence, and induced behavioral knowledge. At runtime, the world model agent actively consults the worldbook together with persistent episodic state to infer each action's observation and lasting state effects. Across nine environments, Trace2Env improves both next-observation fidelity and long-horizon interaction consistency over conventional prompt-based LWMs. In multi-turn interaction, task agent actions generated against Trace2Env remain valid more often when replayed in the real environment, indicating that its simulated dynamics better preserve the consequences of earlier actions across successive turns. These results establish agentic language world modeling as an alternative direction for building realistic environment replicas without reconstructing the original executable system.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d0023041/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>TokenRouter: Efficient Serving System for Token-Level LLM Routing</title>
      <itunes:episode>197</itunes:episode>
      <podcast:episode>197</podcast:episode>
      <itunes:title>TokenRouter: Efficient Serving System for Token-Level LLM Routing</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2c98a000-12be-4047-999d-7cd33118325e</guid>
      <link>https://share.transistor.fm/s/e66f2f03</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 69 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Tianyu Fu, Tengxuan Liu, Ruoxi Wang, Yixin Dong, Yi Ge, Yichen You, Yu Wang</p>

            <p><strong>标题:</strong><br>
            TokenRouter: Efficient Serving System for Token-Level LLM Routing</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.12242v1">http://arxiv.org/abs/2610.12242v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language model (LLM) routing distributes inference work across different models, advancing the cost-quality Pareto frontier of LLM serving. While coarse-grained routing at the session or query level has been widely adopted in production systems, recent algorithmic work shows that fine-grained token-level routing can yield substantial efficiency and quality gains. However, efficiently serving token-level routed inference poses significant challenges to existing systems. Built on single-LLM assumptions, current systems suffer from severe step desynchronization and frequent batch admission delays under token-level routing, and they also impose high implementation complexity on developers. To address these challenges, we design TokenRouter, an efficient and developer-friendly serving system for token-level routed LLM inference. TokenRouter follows the principle of request-centric programming, model-centric execution: developers describe routing logic from the perspective of a single request, while the runtime launches a subserver for each LLM and dispatches requests asynchronously. Each subserver employs a delayed-batching scheduler, whose optimal hyperparameters are derived from a mathematical throughput model of the system. Across diverse routing algorithms, workloads, and model pairs, TokenRouter achieves 2.01-64.15x higher decoding throughput than existing systems, substantially advancing the serving efficiency of token-level LLM routing. Our code is available at https://github.com/thu-nics/TokenRouter.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 69 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Tianyu Fu, Tengxuan Liu, Ruoxi Wang, Yixin Dong, Yi Ge, Yichen You, Yu Wang</p>

            <p><strong>标题:</strong><br>
            TokenRouter: Efficient Serving System for Token-Level LLM Routing</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.12242v1">http://arxiv.org/abs/2610.12242v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language model (LLM) routing distributes inference work across different models, advancing the cost-quality Pareto frontier of LLM serving. While coarse-grained routing at the session or query level has been widely adopted in production systems, recent algorithmic work shows that fine-grained token-level routing can yield substantial efficiency and quality gains. However, efficiently serving token-level routed inference poses significant challenges to existing systems. Built on single-LLM assumptions, current systems suffer from severe step desynchronization and frequent batch admission delays under token-level routing, and they also impose high implementation complexity on developers. To address these challenges, we design TokenRouter, an efficient and developer-friendly serving system for token-level routed LLM inference. TokenRouter follows the principle of request-centric programming, model-centric execution: developers describe routing logic from the perspective of a single request, while the runtime launches a subserver for each LLM and dispatches requests asynchronously. Each subserver employs a delayed-batching scheduler, whose optimal hyperparameters are derived from a mathematical throughput model of the system. Across diverse routing algorithms, workloads, and model pairs, TokenRouter achieves 2.01-64.15x higher decoding throughput than existing systems, substantially advancing the serving efficiency of token-level LLM routing. Our code is available at https://github.com/thu-nics/TokenRouter.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 09 Oct 2026 02:16:48 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/e66f2f03/821232ee.mp3" length="11962761" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>743</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 69 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Tianyu Fu, Tengxuan Liu, Ruoxi Wang, Yixin Dong, Yi Ge, Yichen You, Yu Wang</p>

            <p><strong>标题:</strong><br>
            TokenRouter: Efficient Serving System for Token-Level LLM Routing</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.12242v1">http://arxiv.org/abs/2610.12242v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language model (LLM) routing distributes inference work across different models, advancing the cost-quality Pareto frontier of LLM serving. While coarse-grained routing at the session or query level has been widely adopted in production systems, recent algorithmic work shows that fine-grained token-level routing can yield substantial efficiency and quality gains. However, efficiently serving token-level routed inference poses significant challenges to existing systems. Built on single-LLM assumptions, current systems suffer from severe step desynchronization and frequent batch admission delays under token-level routing, and they also impose high implementation complexity on developers. To address these challenges, we design TokenRouter, an efficient and developer-friendly serving system for token-level routed LLM inference. TokenRouter follows the principle of request-centric programming, model-centric execution: developers describe routing logic from the perspective of a single request, while the runtime launches a subserver for each LLM and dispatches requests asynchronously. Each subserver employs a delayed-batching scheduler, whose optimal hyperparameters are derived from a mathematical throughput model of the system. Across diverse routing algorithms, workloads, and model pairs, TokenRouter achieves 2.01-64.15x higher decoding throughput than existing systems, substantially advancing the serving efficiency of token-level LLM routing. Our code is available at https://github.com/thu-nics/TokenRouter.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e66f2f03/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>SuperNav: An Agentic Navigation System for Any Task in Any Scene</title>
      <itunes:episode>196</itunes:episode>
      <podcast:episode>196</podcast:episode>
      <itunes:title>SuperNav: An Agentic Navigation System for Any Task in Any Scene</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a160f652-262b-4be7-8cdf-4c89e36f50e0</guid>
      <link>https://share.transistor.fm/s/19262c1d</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 58 | cs.RO, cs.CV</p>

            <p><strong>作者:</strong><br>
            Jinkai Zhang, Jingyi Xu, Yuanhong Yu, Jiarui Guo, Ruizhen Hu, Hujun Bao, Xiaowei Zhou, Sida Peng</p>

            <p><strong>标题:</strong><br>
            SuperNav: An Agentic Navigation System for Any Task in Any Scene</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.12126v1">http://arxiv.org/abs/2610.12126v1</a></p>

            <p><strong>摘要:</strong><br>
            General-purpose service robots need navigation systems that can handle diverse human requests in unfamiliar environments, combining task generality with scene generality. Some existing methods fine-tune multimodal large language models (MLLMs) to predict navigation actions, making their behavior dependent on the coverage of navigation training data and potentially limiting generalization to new requests and environments. Our key insight is to let the MLLM focus on interpreting requests, understanding scenes, and making decisions while preserving its general-purpose capabilities and delegating motion execution to navigation tools. To realize this idea, we introduce SuperNav, which equips a pretrained MLLM with a specialized agent harness without navigation-specific fine-tuning of the MLLM. Our harness supports these decisions with Navigation Skills, agent-oriented Tools for physical interaction, and task-progress and context management. A unified visual-point interface connects decision-making to motion by allowing the model to specify destinations directly in images and revise its decisions from execution feedback. Together, these components support sustained navigation across different task requirements and environments. SuperNav outperforms four evaluated baselines on instance-level, multi-object, and demand-driven tasks. Category-level evaluation on HM3D and deployment on a real quadruped robot further demonstrate its applicability across environments. Project Page: https://zju3dv.github.io/SuperNav/</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 58 | cs.RO, cs.CV</p>

            <p><strong>作者:</strong><br>
            Jinkai Zhang, Jingyi Xu, Yuanhong Yu, Jiarui Guo, Ruizhen Hu, Hujun Bao, Xiaowei Zhou, Sida Peng</p>

            <p><strong>标题:</strong><br>
            SuperNav: An Agentic Navigation System for Any Task in Any Scene</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.12126v1">http://arxiv.org/abs/2610.12126v1</a></p>

            <p><strong>摘要:</strong><br>
            General-purpose service robots need navigation systems that can handle diverse human requests in unfamiliar environments, combining task generality with scene generality. Some existing methods fine-tune multimodal large language models (MLLMs) to predict navigation actions, making their behavior dependent on the coverage of navigation training data and potentially limiting generalization to new requests and environments. Our key insight is to let the MLLM focus on interpreting requests, understanding scenes, and making decisions while preserving its general-purpose capabilities and delegating motion execution to navigation tools. To realize this idea, we introduce SuperNav, which equips a pretrained MLLM with a specialized agent harness without navigation-specific fine-tuning of the MLLM. Our harness supports these decisions with Navigation Skills, agent-oriented Tools for physical interaction, and task-progress and context management. A unified visual-point interface connects decision-making to motion by allowing the model to specify destinations directly in images and revise its decisions from execution feedback. Together, these components support sustained navigation across different task requirements and environments. SuperNav outperforms four evaluated baselines on instance-level, multi-object, and demand-driven tasks. Category-level evaluation on HM3D and deployment on a real quadruped robot further demonstrate its applicability across environments. Project Page: https://zju3dv.github.io/SuperNav/</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 09 Oct 2026 02:10:52 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/19262c1d/290c23fe.mp3" length="13235446" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>822</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 58 | cs.RO, cs.CV</p>

            <p><strong>作者:</strong><br>
            Jinkai Zhang, Jingyi Xu, Yuanhong Yu, Jiarui Guo, Ruizhen Hu, Hujun Bao, Xiaowei Zhou, Sida Peng</p>

            <p><strong>标题:</strong><br>
            SuperNav: An Agentic Navigation System for Any Task in Any Scene</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.12126v1">http://arxiv.org/abs/2610.12126v1</a></p>

            <p><strong>摘要:</strong><br>
            General-purpose service robots need navigation systems that can handle diverse human requests in unfamiliar environments, combining task generality with scene generality. Some existing methods fine-tune multimodal large language models (MLLMs) to predict navigation actions, making their behavior dependent on the coverage of navigation training data and potentially limiting generalization to new requests and environments. Our key insight is to let the MLLM focus on interpreting requests, understanding scenes, and making decisions while preserving its general-purpose capabilities and delegating motion execution to navigation tools. To realize this idea, we introduce SuperNav, which equips a pretrained MLLM with a specialized agent harness without navigation-specific fine-tuning of the MLLM. Our harness supports these decisions with Navigation Skills, agent-oriented Tools for physical interaction, and task-progress and context management. A unified visual-point interface connects decision-making to motion by allowing the model to specify destinations directly in images and revise its decisions from execution feedback. Together, these components support sustained navigation across different task requirements and environments. SuperNav outperforms four evaluated baselines on instance-level, multi-object, and demand-driven tasks. Category-level evaluation on HM3D and deployment on a real quadruped robot further demonstrate its applicability across environments. Project Page: https://zju3dv.github.io/SuperNav/</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/19262c1d/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>MiMo-V2.6: Scaling Reinforcement Learning Towards Self-Improvement</title>
      <itunes:episode>195</itunes:episode>
      <podcast:episode>195</podcast:episode>
      <itunes:title>MiMo-V2.6: Scaling Reinforcement Learning Towards Self-Improvement</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">cd532fdd-aa06-4277-92f0-adb3e8c201dc</guid>
      <link>https://share.transistor.fm/s/6cc1f3de</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 40 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Xiaomi LLM-Core Team, Zongming Qiao, Ziyue Hua, Zirui Ou, Zihao Yue, Zihan Jiang, Zhuo Huang, Zhiyang Chen, Zhixian Zheng, Zhipeng Xu, Zhengrui Ma, Yuyang Hu, Yuhang Dong, Yuechen Zhang, Yudong Wang, Yuanxin Liu, Yixin Yang, Yishuo Cai, Yikai Zhao, Yihan Yan, Yifan Zhang, Yifan Song, Xiyu Wei, Xing Zhang, Xin Zhang, Xiaoqian Liu, Xiaodong Ji, Xiangwei Deng, Xueyu Guo, Wenhan Ma, Weimin Xiong, Weikun Wang, Weiji Zhuang, Shuo Liu, Shuhuai Ren, Shuhao Gu, Shimao Chen, Shijie Cao, Shihua Yu, Shicheng Li, Shengjie Zhou, Shaolei Zhang, Rang Li, Qiying Wang, Qingkai Fang, Qianli Chen, Minzheng Wang, Liwen Wang, Linli Yao, Linghao Zhang, Liangyu Cheng, Liang Zhao, Lei Li, Jinhao Dong, Jinyu Xiang, Jianyu Wei, Jiangshan Duo, Huaqiu Liu, Huanjie Fan, Hongyi Guan, Hongshen Xu, Hao Tian, Hanyu Li, Hailin Zhang, Gang Wang, Fuli Luo, Feng Wei, Dong Zhang, Dawei Zhu, Chiheng Lou, Chenhong He, Chenhao He, Chenghua Liu, Bowen Ye, Bowen Shen, Boshen Xu, Bo Yang, Bingquan Xia, Bangjun Xiao, Baixuan Xu, Zhouxiang Mao, Zhiyang Zhang, Zhixiang Xu, Zhenru Lin, Zhengju Tang, Zhaojun Huang, Yuzhe Weng, Yuxing Xiang, Yuxiao Li, Yuheng Yang, Yuhang Wang, Yuchen Liu, Yuanyuan Tian, Yuanliang Dong, Yu Cheng, Yongzhe He, Yongshun Liang, Yong Wang, Yiyan Wang, Yitian Gong, Yijie Zhang, Yanshu Xin, Xun Zhang, Xingjian Zhao, Wenyu Yang, Wenshan Huang, Wenhao Li, Tingwei Huang, Tianyu Yu, Tianyang Lu, Taoyu Yang, Sinan Du, Shutong Tian, Shulin Du, Shengfan Wang, Shanchuan Fang, Qihao Zhang, Qibin Yang, Qian Yu, Qian Tu, Pengrong Xie, Peipei Wang, Peidian Li, Minkun Guo, Mingchen Shao, Luohan Gao, Lijie Wang, Liang Shi, Kaiqi Chen, Kaiming Liu, Kaifei Wang, Kai Yang, Jinlong Xue, Jiechen Zhang, Jiaxuan Liu, Hongxu An, Hao Peng, Hanglong Lü, Guonan Wang, Feiyu Yang, Fanyu Cao, Fangyue Liu, Fan Cui, Cong Wang, Chun Chen, Chenxu Bai, Chengxuan Zhu, Chenghua Wang, Boyi Zeng, et al. (49 additional authors not shown)</p>

            <p><strong>标题:</strong><br>
            MiMo-V2.6: Scaling Reinforcement Learning Towards Self-Improvement</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.11959v1">http://arxiv.org/abs/2610.11959v1</a></p>

            <p><strong>摘要:</strong><br>
            Reinforcement learning (RL) is the central training paradigm for advancing large foundation models towards self-improvement. This report introduces the MiMo-V2.6 series, an omni-modal family that pushes the frontier of model intelligence by scaling RL compute. Prior to RL, we conduct mid-training on a broad multimodal corpus to provide ample exploration space, and build a solid infrastructure on the pretrained hybrid-SWA architecture to support subsequent scale-up. We scale RL compute along three dimensions: (1) larger batches and higher throughput, with an asynchronous training that consumes 1,568 samples and 2.7-3.7B tokens per step at context lengths of up to 1M; (2) more diverse and complex environments, spanning code, general, visual, and cyber domains under a mixture of agent harnesses; and (3) more grader compute, via groupwise agentic grading that yields more accurate reward signals for long-horizon tasks and steers the model towards shorter, more token-efficient solutions. To keep training stable at scale, we freeze the MoE router and establish a multi-layer defense against reward hacking. We further build infrastructure for mixed-task agentic RL, including a unified trajectory representation, high-concurrency multi-framework rollout, decoupled control and data planes, and training-inference consistency. We open-source the training dynamics, RL environments, and RL framework to facilitate reproduction and further research on scaled RL and model self-improvement.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 40 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Xiaomi LLM-Core Team, Zongming Qiao, Ziyue Hua, Zirui Ou, Zihao Yue, Zihan Jiang, Zhuo Huang, Zhiyang Chen, Zhixian Zheng, Zhipeng Xu, Zhengrui Ma, Yuyang Hu, Yuhang Dong, Yuechen Zhang, Yudong Wang, Yuanxin Liu, Yixin Yang, Yishuo Cai, Yikai Zhao, Yihan Yan, Yifan Zhang, Yifan Song, Xiyu Wei, Xing Zhang, Xin Zhang, Xiaoqian Liu, Xiaodong Ji, Xiangwei Deng, Xueyu Guo, Wenhan Ma, Weimin Xiong, Weikun Wang, Weiji Zhuang, Shuo Liu, Shuhuai Ren, Shuhao Gu, Shimao Chen, Shijie Cao, Shihua Yu, Shicheng Li, Shengjie Zhou, Shaolei Zhang, Rang Li, Qiying Wang, Qingkai Fang, Qianli Chen, Minzheng Wang, Liwen Wang, Linli Yao, Linghao Zhang, Liangyu Cheng, Liang Zhao, Lei Li, Jinhao Dong, Jinyu Xiang, Jianyu Wei, Jiangshan Duo, Huaqiu Liu, Huanjie Fan, Hongyi Guan, Hongshen Xu, Hao Tian, Hanyu Li, Hailin Zhang, Gang Wang, Fuli Luo, Feng Wei, Dong Zhang, Dawei Zhu, Chiheng Lou, Chenhong He, Chenhao He, Chenghua Liu, Bowen Ye, Bowen Shen, Boshen Xu, Bo Yang, Bingquan Xia, Bangjun Xiao, Baixuan Xu, Zhouxiang Mao, Zhiyang Zhang, Zhixiang Xu, Zhenru Lin, Zhengju Tang, Zhaojun Huang, Yuzhe Weng, Yuxing Xiang, Yuxiao Li, Yuheng Yang, Yuhang Wang, Yuchen Liu, Yuanyuan Tian, Yuanliang Dong, Yu Cheng, Yongzhe He, Yongshun Liang, Yong Wang, Yiyan Wang, Yitian Gong, Yijie Zhang, Yanshu Xin, Xun Zhang, Xingjian Zhao, Wenyu Yang, Wenshan Huang, Wenhao Li, Tingwei Huang, Tianyu Yu, Tianyang Lu, Taoyu Yang, Sinan Du, Shutong Tian, Shulin Du, Shengfan Wang, Shanchuan Fang, Qihao Zhang, Qibin Yang, Qian Yu, Qian Tu, Pengrong Xie, Peipei Wang, Peidian Li, Minkun Guo, Mingchen Shao, Luohan Gao, Lijie Wang, Liang Shi, Kaiqi Chen, Kaiming Liu, Kaifei Wang, Kai Yang, Jinlong Xue, Jiechen Zhang, Jiaxuan Liu, Hongxu An, Hao Peng, Hanglong Lü, Guonan Wang, Feiyu Yang, Fanyu Cao, Fangyue Liu, Fan Cui, Cong Wang, Chun Chen, Chenxu Bai, Chengxuan Zhu, Chenghua Wang, Boyi Zeng, et al. (49 additional authors not shown)</p>

            <p><strong>标题:</strong><br>
            MiMo-V2.6: Scaling Reinforcement Learning Towards Self-Improvement</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.11959v1">http://arxiv.org/abs/2610.11959v1</a></p>

            <p><strong>摘要:</strong><br>
            Reinforcement learning (RL) is the central training paradigm for advancing large foundation models towards self-improvement. This report introduces the MiMo-V2.6 series, an omni-modal family that pushes the frontier of model intelligence by scaling RL compute. Prior to RL, we conduct mid-training on a broad multimodal corpus to provide ample exploration space, and build a solid infrastructure on the pretrained hybrid-SWA architecture to support subsequent scale-up. We scale RL compute along three dimensions: (1) larger batches and higher throughput, with an asynchronous training that consumes 1,568 samples and 2.7-3.7B tokens per step at context lengths of up to 1M; (2) more diverse and complex environments, spanning code, general, visual, and cyber domains under a mixture of agent harnesses; and (3) more grader compute, via groupwise agentic grading that yields more accurate reward signals for long-horizon tasks and steers the model towards shorter, more token-efficient solutions. To keep training stable at scale, we freeze the MoE router and establish a multi-layer defense against reward hacking. We further build infrastructure for mixed-task agentic RL, including a unified trajectory representation, high-concurrency multi-framework rollout, decoupled control and data planes, and training-inference consistency. We open-source the training dynamics, RL environments, and RL framework to facilitate reproduction and further research on scaled RL and model self-improvement.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 09 Oct 2026 02:04:54 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/6cc1f3de/a371fc13.mp3" length="11681476" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>725</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 40 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Xiaomi LLM-Core Team, Zongming Qiao, Ziyue Hua, Zirui Ou, Zihao Yue, Zihan Jiang, Zhuo Huang, Zhiyang Chen, Zhixian Zheng, Zhipeng Xu, Zhengrui Ma, Yuyang Hu, Yuhang Dong, Yuechen Zhang, Yudong Wang, Yuanxin Liu, Yixin Yang, Yishuo Cai, Yikai Zhao, Yihan Yan, Yifan Zhang, Yifan Song, Xiyu Wei, Xing Zhang, Xin Zhang, Xiaoqian Liu, Xiaodong Ji, Xiangwei Deng, Xueyu Guo, Wenhan Ma, Weimin Xiong, Weikun Wang, Weiji Zhuang, Shuo Liu, Shuhuai Ren, Shuhao Gu, Shimao Chen, Shijie Cao, Shihua Yu, Shicheng Li, Shengjie Zhou, Shaolei Zhang, Rang Li, Qiying Wang, Qingkai Fang, Qianli Chen, Minzheng Wang, Liwen Wang, Linli Yao, Linghao Zhang, Liangyu Cheng, Liang Zhao, Lei Li, Jinhao Dong, Jinyu Xiang, Jianyu Wei, Jiangshan Duo, Huaqiu Liu, Huanjie Fan, Hongyi Guan, Hongshen Xu, Hao Tian, Hanyu Li, Hailin Zhang, Gang Wang, Fuli Luo, Feng Wei, Dong Zhang, Dawei Zhu, Chiheng Lou, Chenhong He, Chenhao He, Chenghua Liu, Bowen Ye, Bowen Shen, Boshen Xu, Bo Yang, Bingquan Xia, Bangjun Xiao, Baixuan Xu, Zhouxiang Mao, Zhiyang Zhang, Zhixiang Xu, Zhenru Lin, Zhengju Tang, Zhaojun Huang, Yuzhe Weng, Yuxing Xiang, Yuxiao Li, Yuheng Yang, Yuhang Wang, Yuchen Liu, Yuanyuan Tian, Yuanliang Dong, Yu Cheng, Yongzhe He, Yongshun Liang, Yong Wang, Yiyan Wang, Yitian Gong, Yijie Zhang, Yanshu Xin, Xun Zhang, Xingjian Zhao, Wenyu Yang, Wenshan Huang, Wenhao Li, Tingwei Huang, Tianyu Yu, Tianyang Lu, Taoyu Yang, Sinan Du, Shutong Tian, Shulin Du, Shengfan Wang, Shanchuan Fang, Qihao Zhang, Qibin Yang, Qian Yu, Qian Tu, Pengrong Xie, Peipei Wang, Peidian Li, Minkun Guo, Mingchen Shao, Luohan Gao, Lijie Wang, Liang Shi, Kaiqi Chen, Kaiming Liu, Kaifei Wang, Kai Yang, Jinlong Xue, Jiechen Zhang, Jiaxuan Liu, Hongxu An, Hao Peng, Hanglong Lü, Guonan Wang, Feiyu Yang, Fanyu Cao, Fangyue Liu, Fan Cui, Cong Wang, Chun Chen, Chenxu Bai, Chengxuan Zhu, Chenghua Wang, Boyi Zeng, et al. (49 additional authors not shown)</p>

            <p><strong>标题:</strong><br>
            MiMo-V2.6: Scaling Reinforcement Learning Towards Self-Improvement</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.11959v1">http://arxiv.org/abs/2610.11959v1</a></p>

            <p><strong>摘要:</strong><br>
            Reinforcement learning (RL) is the central training paradigm for advancing large foundation models towards self-improvement. This report introduces the MiMo-V2.6 series, an omni-modal family that pushes the frontier of model intelligence by scaling RL compute. Prior to RL, we conduct mid-training on a broad multimodal corpus to provide ample exploration space, and build a solid infrastructure on the pretrained hybrid-SWA architecture to support subsequent scale-up. We scale RL compute along three dimensions: (1) larger batches and higher throughput, with an asynchronous training that consumes 1,568 samples and 2.7-3.7B tokens per step at context lengths of up to 1M; (2) more diverse and complex environments, spanning code, general, visual, and cyber domains under a mixture of agent harnesses; and (3) more grader compute, via groupwise agentic grading that yields more accurate reward signals for long-horizon tasks and steers the model towards shorter, more token-efficient solutions. To keep training stable at scale, we freeze the MoE router and establish a multi-layer defense against reward hacking. We further build infrastructure for mixed-task agentic RL, including a unified trajectory representation, high-concurrency multi-framework rollout, decoupled control and data planes, and training-inference consistency. We open-source the training dynamics, RL environments, and RL framework to facilitate reproduction and further research on scaled RL and model self-improvement.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/6cc1f3de/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>In-context Robot Learning Made Simple: A Democratized Recipe for Manipulation Tasks</title>
      <itunes:episode>194</itunes:episode>
      <podcast:episode>194</podcast:episode>
      <itunes:title>In-context Robot Learning Made Simple: A Democratized Recipe for Manipulation Tasks</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">460c4e7d-8d9f-4e2c-a68f-244e5d3397f4</guid>
      <link>https://share.transistor.fm/s/41acdd4c</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 36 | cs.RO</p>

            <p><strong>作者:</strong><br>
            Minxing Li, Minghao Han, Weizhi Zhao, Hanwen Wang, Xiangshuo Liu, Shuyao Shang, Jingxiang Zhou, Mingchao Sun, Hongyu Pan, Mu Xu, Yu Liu, Lue Fan, Zhaoxiang Zhang</p>

            <p><strong>标题:</strong><br>
            In-context Robot Learning Made Simple: A Democratized Recipe for Manipulation Tasks</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.38173v2">http://arxiv.org/abs/2609.38173v2</a></p>

            <p><strong>摘要:</strong><br>
            We study robotic in-context learning (ICL), an emerging paradigm that enables robots to infer and execute tasks from visual demonstrations. Despite its growing promise, the problem itself remains under-defined: a visual demonstration simultaneously conveys action trajectories, object semantics, manipulation affordances, spatial relations, and task goals, making it unclear what information the robot is actually expected to follow. In this work, we first provide a clear problem definition of robot ICL that explicitly defines its learning target and resolves this fundamental prompt ambiguity. Building on this definition, we develop a minimalist and reproducible ICL framework (SimpleICL) with a visual prompt encoder and a low-cost data collection protocol. Without massive pre-training or specialized data infrastructure, our framework achieves strong performance in both simulation and real-world environments. Extensive experiments further reveal several key properties of robot ICL, including semantic discrimination and task-relevant disentanglement. We will fully open-source our data and training pipeline to facilitate systematic and reproducible research on robot ICL. The project page can be found at https://simpleicl.github.io/simpleicl.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 36 | cs.RO</p>

            <p><strong>作者:</strong><br>
            Minxing Li, Minghao Han, Weizhi Zhao, Hanwen Wang, Xiangshuo Liu, Shuyao Shang, Jingxiang Zhou, Mingchao Sun, Hongyu Pan, Mu Xu, Yu Liu, Lue Fan, Zhaoxiang Zhang</p>

            <p><strong>标题:</strong><br>
            In-context Robot Learning Made Simple: A Democratized Recipe for Manipulation Tasks</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.38173v2">http://arxiv.org/abs/2609.38173v2</a></p>

            <p><strong>摘要:</strong><br>
            We study robotic in-context learning (ICL), an emerging paradigm that enables robots to infer and execute tasks from visual demonstrations. Despite its growing promise, the problem itself remains under-defined: a visual demonstration simultaneously conveys action trajectories, object semantics, manipulation affordances, spatial relations, and task goals, making it unclear what information the robot is actually expected to follow. In this work, we first provide a clear problem definition of robot ICL that explicitly defines its learning target and resolves this fundamental prompt ambiguity. Building on this definition, we develop a minimalist and reproducible ICL framework (SimpleICL) with a visual prompt encoder and a low-cost data collection protocol. Without massive pre-training or specialized data infrastructure, our framework achieves strong performance in both simulation and real-world environments. Extensive experiments further reveal several key properties of robot ICL, including semantic discrimination and task-relevant disentanglement. We will fully open-source our data and training pipeline to facilitate systematic and reproducible research on robot ICL. The project page can be found at https://simpleicl.github.io/simpleicl.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 09 Oct 2026 01:59:00 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/41acdd4c/275471f6.mp3" length="13614136" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>846</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 36 | cs.RO</p>

            <p><strong>作者:</strong><br>
            Minxing Li, Minghao Han, Weizhi Zhao, Hanwen Wang, Xiangshuo Liu, Shuyao Shang, Jingxiang Zhou, Mingchao Sun, Hongyu Pan, Mu Xu, Yu Liu, Lue Fan, Zhaoxiang Zhang</p>

            <p><strong>标题:</strong><br>
            In-context Robot Learning Made Simple: A Democratized Recipe for Manipulation Tasks</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.38173v2">http://arxiv.org/abs/2609.38173v2</a></p>

            <p><strong>摘要:</strong><br>
            We study robotic in-context learning (ICL), an emerging paradigm that enables robots to infer and execute tasks from visual demonstrations. Despite its growing promise, the problem itself remains under-defined: a visual demonstration simultaneously conveys action trajectories, object semantics, manipulation affordances, spatial relations, and task goals, making it unclear what information the robot is actually expected to follow. In this work, we first provide a clear problem definition of robot ICL that explicitly defines its learning target and resolves this fundamental prompt ambiguity. Building on this definition, we develop a minimalist and reproducible ICL framework (SimpleICL) with a visual prompt encoder and a low-cost data collection protocol. Without massive pre-training or specialized data infrastructure, our framework achieves strong performance in both simulation and real-world environments. Extensive experiments further reveal several key properties of robot ICL, including semantic discrimination and task-relevant disentanglement. We will fully open-source our data and training pipeline to facilitate systematic and reproducible research on robot ICL. The project page can be found at https://simpleicl.github.io/simpleicl.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/41acdd4c/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Multi-Agent Egocentric World Model with Fine-Grained Embodied Interaction</title>
      <itunes:episode>193</itunes:episode>
      <podcast:episode>193</podcast:episode>
      <itunes:title>Multi-Agent Egocentric World Model with Fine-Grained Embodied Interaction</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9b81789c-e23e-4418-a011-bce8cb16bd19</guid>
      <link>https://share.transistor.fm/s/ad96ded5</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 35 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Dahyun Chung, Siyoon Jin, Hyunwook Choi, Honggyu An, Junyoung Seo, Hyunsung Kim, Seung Wook Kim, Seungryong Kim</p>

            <p><strong>标题:</strong><br>
            Multi-Agent Egocentric World Model with Fine-Grained Embodied Interaction</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.12299v1">http://arxiv.org/abs/2610.12299v1</a></p>

            <p><strong>摘要:</strong><br>
            Egocentric world models predict first-person observations conditioned on an agent's actions, but most focus on a single agent. Real embodied settings often involve multiple agents that act and interact within a shared environment. Existing multi-agent world models rely on coarse actions like locomotion, camera control, or discrete commands, leaving fine-grained embodied interactions underexplored. We formulate multi-agent egocentric world modeling as synchronized ego-stream generation for multiple agents interacting through fine-grained actions in a shared world. This requires cross-view action consistency, shared-environment consistency, and consistent propagation of interaction-induced state updates. We propose Multi-agent Egocentric World Model (ME-World), which jointly denoises multiple ego streams in a shared token sequence, conditions each stream on all agents' target-view poses, and grounds generation with shared environment memory. We train and evaluate on real and synthetic multi-agent data and introduce shared-world consistency metrics for environment, update, and identity consistency. Experiments show ME-World improves shared-world consistency, action control, identity preservation, and video quality over existing methods.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 35 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Dahyun Chung, Siyoon Jin, Hyunwook Choi, Honggyu An, Junyoung Seo, Hyunsung Kim, Seung Wook Kim, Seungryong Kim</p>

            <p><strong>标题:</strong><br>
            Multi-Agent Egocentric World Model with Fine-Grained Embodied Interaction</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.12299v1">http://arxiv.org/abs/2610.12299v1</a></p>

            <p><strong>摘要:</strong><br>
            Egocentric world models predict first-person observations conditioned on an agent's actions, but most focus on a single agent. Real embodied settings often involve multiple agents that act and interact within a shared environment. Existing multi-agent world models rely on coarse actions like locomotion, camera control, or discrete commands, leaving fine-grained embodied interactions underexplored. We formulate multi-agent egocentric world modeling as synchronized ego-stream generation for multiple agents interacting through fine-grained actions in a shared world. This requires cross-view action consistency, shared-environment consistency, and consistent propagation of interaction-induced state updates. We propose Multi-agent Egocentric World Model (ME-World), which jointly denoises multiple ego streams in a shared token sequence, conditions each stream on all agents' target-view poses, and grounds generation with shared environment memory. We train and evaluate on real and synthetic multi-agent data and introduce shared-world consistency metrics for environment, update, and identity consistency. Experiments show ME-World improves shared-world consistency, action control, identity preservation, and video quality over existing methods.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 09 Oct 2026 01:53:19 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/ad96ded5/fa8ceba8.mp3" length="14078478" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>875</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 35 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Dahyun Chung, Siyoon Jin, Hyunwook Choi, Honggyu An, Junyoung Seo, Hyunsung Kim, Seung Wook Kim, Seungryong Kim</p>

            <p><strong>标题:</strong><br>
            Multi-Agent Egocentric World Model with Fine-Grained Embodied Interaction</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.12299v1">http://arxiv.org/abs/2610.12299v1</a></p>

            <p><strong>摘要:</strong><br>
            Egocentric world models predict first-person observations conditioned on an agent's actions, but most focus on a single agent. Real embodied settings often involve multiple agents that act and interact within a shared environment. Existing multi-agent world models rely on coarse actions like locomotion, camera control, or discrete commands, leaving fine-grained embodied interactions underexplored. We formulate multi-agent egocentric world modeling as synchronized ego-stream generation for multiple agents interacting through fine-grained actions in a shared world. This requires cross-view action consistency, shared-environment consistency, and consistent propagation of interaction-induced state updates. We propose Multi-agent Egocentric World Model (ME-World), which jointly denoises multiple ego streams in a shared token sequence, conditions each stream on all agents' target-view poses, and grounds generation with shared environment memory. We train and evaluate on real and synthetic multi-agent data and introduce shared-world consistency metrics for environment, update, and identity consistency. Experiments show ME-World improves shared-world consistency, action control, identity preservation, and video quality over existing methods.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/ad96ded5/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>OuroWorld: Bringing Any 3D World Alive as Diverse, Endlessly Looping 3D Cinemagraphs</title>
      <itunes:episode>192</itunes:episode>
      <podcast:episode>192</podcast:episode>
      <itunes:title>OuroWorld: Bringing Any 3D World Alive as Diverse, Endlessly Looping 3D Cinemagraphs</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">63abd245-147b-4908-b834-f2bc9394167e</guid>
      <link>https://share.transistor.fm/s/5873dd93</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.CV, cs.GR</p>

            <p><strong>作者:</strong><br>
            You-Zhe Xie, Ting-Wei Chou, Yu-Hsuan Li, Kaipeng Zhang, Zhixiang Wang, Yu-Lun Liu</p>

            <p><strong>标题:</strong><br>
            OuroWorld: Bringing Any 3D World Alive as Diverse, Endlessly Looping 3D Cinemagraphs</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.12461v1">http://arxiv.org/abs/2610.12461v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent 3D world models generate photorealistic, explorable scenes that remain frozen in time. OuroWorld is a mask-free framework that turns any static 3D Gaussian Splatting scene into a 3D cinemagraph: a dynamic scene with vivid, diverse motion looping seamlessly from any viewpoint. A vision-language model infers plausible dynamics and guides a video model to synthesize a reference video, which we lift and complete into multi-view videos. To learn from this imperfect supervision, we propose Inconsistency-Robust Periodic 4DGS: a Fourier-series deformation field guarantees looping by construction, while a Grounded Drift Field anchored at the reference view absorbs cross-view inconsistency. Unlike prior Eulerian methods limited to fluid-like motion, we capture general deformation, object motion, and illumination change. We introduce a ground-truth-free evaluation covering vividness, naturalness, loop seam coherence, and scene quality. On 39 reconstructed and generated scenes, OuroWorld outperforms all baselines and wins 70.8%-99.0% of user-study comparisons. Project page: https://ouroworld.userwei.com</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.CV, cs.GR</p>

            <p><strong>作者:</strong><br>
            You-Zhe Xie, Ting-Wei Chou, Yu-Hsuan Li, Kaipeng Zhang, Zhixiang Wang, Yu-Lun Liu</p>

            <p><strong>标题:</strong><br>
            OuroWorld: Bringing Any 3D World Alive as Diverse, Endlessly Looping 3D Cinemagraphs</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.12461v1">http://arxiv.org/abs/2610.12461v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent 3D world models generate photorealistic, explorable scenes that remain frozen in time. OuroWorld is a mask-free framework that turns any static 3D Gaussian Splatting scene into a 3D cinemagraph: a dynamic scene with vivid, diverse motion looping seamlessly from any viewpoint. A vision-language model infers plausible dynamics and guides a video model to synthesize a reference video, which we lift and complete into multi-view videos. To learn from this imperfect supervision, we propose Inconsistency-Robust Periodic 4DGS: a Fourier-series deformation field guarantees looping by construction, while a Grounded Drift Field anchored at the reference view absorbs cross-view inconsistency. Unlike prior Eulerian methods limited to fluid-like motion, we capture general deformation, object motion, and illumination change. We introduce a ground-truth-free evaluation covering vividness, naturalness, loop seam coherence, and scene quality. On 39 reconstructed and generated scenes, OuroWorld outperforms all baselines and wins 70.8%-99.0% of user-study comparisons. Project page: https://ouroworld.userwei.com</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 09 Oct 2026 01:39:56 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/5873dd93/305b9062.mp3" length="12507799" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>777</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.CV, cs.GR</p>

            <p><strong>作者:</strong><br>
            You-Zhe Xie, Ting-Wei Chou, Yu-Hsuan Li, Kaipeng Zhang, Zhixiang Wang, Yu-Lun Liu</p>

            <p><strong>标题:</strong><br>
            OuroWorld: Bringing Any 3D World Alive as Diverse, Endlessly Looping 3D Cinemagraphs</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2610.12461v1">http://arxiv.org/abs/2610.12461v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent 3D world models generate photorealistic, explorable scenes that remain frozen in time. OuroWorld is a mask-free framework that turns any static 3D Gaussian Splatting scene into a 3D cinemagraph: a dynamic scene with vivid, diverse motion looping seamlessly from any viewpoint. A vision-language model infers plausible dynamics and guides a video model to synthesize a reference video, which we lift and complete into multi-view videos. To learn from this imperfect supervision, we propose Inconsistency-Robust Periodic 4DGS: a Fourier-series deformation field guarantees looping by construction, while a Grounded Drift Field anchored at the reference view absorbs cross-view inconsistency. Unlike prior Eulerian methods limited to fluid-like motion, we capture general deformation, object motion, and illumination change. We introduce a ground-truth-free evaluation covering vividness, naturalness, loop seam coherence, and scene quality. On 39 reconstructed and generated scenes, OuroWorld outperforms all baselines and wins 70.8%-99.0% of user-study comparisons. Project page: https://ouroworld.userwei.com</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/5873dd93/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>The Teacher Is a Direction, Not a Destination: Extrapolating RL-Induced Representation Residuals in On-Policy Distillation</title>
      <itunes:episode>191</itunes:episode>
      <podcast:episode>191</podcast:episode>
      <itunes:title>The Teacher Is a Direction, Not a Destination: Extrapolating RL-Induced Representation Residuals in On-Policy Distillation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">01ad88cf-a813-4dc2-986b-86142d42b548</guid>
      <link>https://share.transistor.fm/s/8c19253d</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 128 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Hao Li, MeiJia Chen, Weijie Ren, Donghan Li, Zijun Tian, Jingchun Huang, Naibo Wang</p>

            <p><strong>标题:</strong><br>
            The Teacher Is a Direction, Not a Destination: Extrapolating RL-Induced Representation Residuals in On-Policy Distillation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.36484v1">http://arxiv.org/abs/2609.36484v1</a></p>

            <p><strong>摘要:</strong><br>
            On-policy distillation (OPD) trains a student to match the teacher's next-token distributions on the student's own trajectories and has yielded substantial empirical gains. Generalized variants allow the student to surpass the teacher by extrapolating an implicit reward in output space. The language-model head, however, attenuates this change anisotropically: much of the change encoded in the teacher's hidden states reaches the logits at a small fraction of its weight, and the sampled-token log-probability ratios on which output-space extrapolation relies inject noise that the extrapolation amplifies, making training unstable. We observe that reinforcement learning (RL) shifts a model's internal representations relative to its base checkpoint, and that the direction of this shift can be measured at every layer. Motivated by this observation, we propose RIDE (RL-Induced Direction Extrapolation), which extrapolates the RL-induced change directly in representation space: at every layer and token position, RIDE computes the residual between the teacher and its pre-RL checkpoint and regresses the student's hidden states toward targets displaced beyond the teacher along this residual. Conditioned on a sampled trajectory, this regression is equivalent to maximizing a linear directional reward defined by the residual under a quadratic penalty centered at the teacher, which makes explicit how the objective moves the student along the RL-induced direction while limiting its deviation from the teacher. Across four base/RL-teacher pairs spanning different scales, architectures, and pre-training lineages, RIDE approaches or exceeds the RL-trained teacher on every pair and is the only method whose mean does so, and it consistently outperforms output-space extrapolation, which degrades the student whenever the teacher is close to its base. Project page: https://github.com/xixixixixxxx/RIDE.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 128 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Hao Li, MeiJia Chen, Weijie Ren, Donghan Li, Zijun Tian, Jingchun Huang, Naibo Wang</p>

            <p><strong>标题:</strong><br>
            The Teacher Is a Direction, Not a Destination: Extrapolating RL-Induced Representation Residuals in On-Policy Distillation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.36484v1">http://arxiv.org/abs/2609.36484v1</a></p>

            <p><strong>摘要:</strong><br>
            On-policy distillation (OPD) trains a student to match the teacher's next-token distributions on the student's own trajectories and has yielded substantial empirical gains. Generalized variants allow the student to surpass the teacher by extrapolating an implicit reward in output space. The language-model head, however, attenuates this change anisotropically: much of the change encoded in the teacher's hidden states reaches the logits at a small fraction of its weight, and the sampled-token log-probability ratios on which output-space extrapolation relies inject noise that the extrapolation amplifies, making training unstable. We observe that reinforcement learning (RL) shifts a model's internal representations relative to its base checkpoint, and that the direction of this shift can be measured at every layer. Motivated by this observation, we propose RIDE (RL-Induced Direction Extrapolation), which extrapolates the RL-induced change directly in representation space: at every layer and token position, RIDE computes the residual between the teacher and its pre-RL checkpoint and regresses the student's hidden states toward targets displaced beyond the teacher along this residual. Conditioned on a sampled trajectory, this regression is equivalent to maximizing a linear directional reward defined by the residual under a quadratic penalty centered at the teacher, which makes explicit how the objective moves the student along the RL-induced direction while limiting its deviation from the teacher. Across four base/RL-teacher pairs spanning different scales, architectures, and pre-training lineages, RIDE approaches or exceeds the RL-trained teacher on every pair and is the only method whose mean does so, and it consistently outperforms output-space extrapolation, which degrades the student whenever the teacher is close to its base. Project page: https://github.com/xixixixixxxx/RIDE.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 01 Oct 2026 02:27:04 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/8c19253d/235936c3.mp3" length="12773659" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>793</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 128 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Hao Li, MeiJia Chen, Weijie Ren, Donghan Li, Zijun Tian, Jingchun Huang, Naibo Wang</p>

            <p><strong>标题:</strong><br>
            The Teacher Is a Direction, Not a Destination: Extrapolating RL-Induced Representation Residuals in On-Policy Distillation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.36484v1">http://arxiv.org/abs/2609.36484v1</a></p>

            <p><strong>摘要:</strong><br>
            On-policy distillation (OPD) trains a student to match the teacher's next-token distributions on the student's own trajectories and has yielded substantial empirical gains. Generalized variants allow the student to surpass the teacher by extrapolating an implicit reward in output space. The language-model head, however, attenuates this change anisotropically: much of the change encoded in the teacher's hidden states reaches the logits at a small fraction of its weight, and the sampled-token log-probability ratios on which output-space extrapolation relies inject noise that the extrapolation amplifies, making training unstable. We observe that reinforcement learning (RL) shifts a model's internal representations relative to its base checkpoint, and that the direction of this shift can be measured at every layer. Motivated by this observation, we propose RIDE (RL-Induced Direction Extrapolation), which extrapolates the RL-induced change directly in representation space: at every layer and token position, RIDE computes the residual between the teacher and its pre-RL checkpoint and regresses the student's hidden states toward targets displaced beyond the teacher along this residual. Conditioned on a sampled trajectory, this regression is equivalent to maximizing a linear directional reward defined by the residual under a quadratic penalty centered at the teacher, which makes explicit how the objective moves the student along the RL-induced direction while limiting its deviation from the teacher. Across four base/RL-teacher pairs spanning different scales, architectures, and pre-training lineages, RIDE approaches or exceeds the RL-trained teacher on every pair and is the only method whose mean does so, and it consistently outperforms output-space extrapolation, which degrades the student whenever the teacher is close to its base. Project page: https://github.com/xixixixixxxx/RIDE.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/8c19253d/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>UniEvo-VL: An On-policy Self-Distillation Training Recipe for Multimodal Model Self-improvement</title>
      <itunes:episode>190</itunes:episode>
      <podcast:episode>190</podcast:episode>
      <itunes:title>UniEvo-VL: An On-policy Self-Distillation Training Recipe for Multimodal Model Self-improvement</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7e9c8b2b-fd11-43c7-9a9a-c682ed4808a1</guid>
      <link>https://share.transistor.fm/s/361b37f6</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 102 | cs.AI, cs.CV</p>

            <p><strong>作者:</strong><br>
            Fang Wu, Da Xing, Yanjie Huang, Junxi Wang, Ji Wang, Hejia Geng, Guancheng Wan, Bowen Zuo, Xiaomin Li, Shixiang Tang, Xinyu Xiang, Zehong Wang, Shiyi Du, Peng Xia, Shuangjia Zheng, Yining Hong, Li Erran Li, Jure Leskovec, Yejin Choi</p>

            <p><strong>标题:</strong><br>
            UniEvo-VL: An On-policy Self-Distillation Training Recipe for Multimodal Model Self-improvement</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.38721v1">http://arxiv.org/abs/2609.38721v1</a></p>

            <p><strong>摘要:</strong><br>
            Modern multimodal models bring generation and understanding into a single unified system, which enables them to provide and learn from their own feedback. Motivated by this unified capacity, we introduce UniEvo-VL, a self-evolving framework for multimodal models to learn from this constructive self-correction feedback during test-time compute. Instead of relying on a separate, often larger, teacher, we leverage their self-critiques as privileged information and ask a single multimodal model to act as both teacher and student with different contexts. The student only sees the vanilla question, while the teacher conditions on the privileged critique. Then training minimizes the per-state divergence between their denoising diffusion distributions over the student's own sampling trajectories. Experiments demonstrate that UniEvo-VL improves the image generation capabilities of multimodal models, while maintaining their sensitivity to additional reflection information. Specifically, we build on top of the open-source Qwen-image-2512 and observe a significant performance gain from 0.747 to 0.808 on GenEval and from 32.97 to 35.53 on GenEval2 Soft-TIFA. Moreover, attempts with more powerful external critics (e.g., GPT5.6-Luna) show that multimodal models with strong judge capabilities can anticipate a higher self-evolving ceiling. Last but not least, mixed text-rendering outcomes show that our self-improvements may not be uniform across different tasks. Our study aims to shed light on the current hot recursive self-improvement research line to enhance the user experience when using multimodal models without external supervision or guidance.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 102 | cs.AI, cs.CV</p>

            <p><strong>作者:</strong><br>
            Fang Wu, Da Xing, Yanjie Huang, Junxi Wang, Ji Wang, Hejia Geng, Guancheng Wan, Bowen Zuo, Xiaomin Li, Shixiang Tang, Xinyu Xiang, Zehong Wang, Shiyi Du, Peng Xia, Shuangjia Zheng, Yining Hong, Li Erran Li, Jure Leskovec, Yejin Choi</p>

            <p><strong>标题:</strong><br>
            UniEvo-VL: An On-policy Self-Distillation Training Recipe for Multimodal Model Self-improvement</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.38721v1">http://arxiv.org/abs/2609.38721v1</a></p>

            <p><strong>摘要:</strong><br>
            Modern multimodal models bring generation and understanding into a single unified system, which enables them to provide and learn from their own feedback. Motivated by this unified capacity, we introduce UniEvo-VL, a self-evolving framework for multimodal models to learn from this constructive self-correction feedback during test-time compute. Instead of relying on a separate, often larger, teacher, we leverage their self-critiques as privileged information and ask a single multimodal model to act as both teacher and student with different contexts. The student only sees the vanilla question, while the teacher conditions on the privileged critique. Then training minimizes the per-state divergence between their denoising diffusion distributions over the student's own sampling trajectories. Experiments demonstrate that UniEvo-VL improves the image generation capabilities of multimodal models, while maintaining their sensitivity to additional reflection information. Specifically, we build on top of the open-source Qwen-image-2512 and observe a significant performance gain from 0.747 to 0.808 on GenEval and from 32.97 to 35.53 on GenEval2 Soft-TIFA. Moreover, attempts with more powerful external critics (e.g., GPT5.6-Luna) show that multimodal models with strong judge capabilities can anticipate a higher self-evolving ceiling. Last but not least, mixed text-rendering outcomes show that our self-improvements may not be uniform across different tasks. Our study aims to shed light on the current hot recursive self-improvement research line to enhance the user experience when using multimodal models without external supervision or guidance.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 01 Oct 2026 02:21:11 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/361b37f6/3874eddd.mp3" length="12025903" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>746</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 102 | cs.AI, cs.CV</p>

            <p><strong>作者:</strong><br>
            Fang Wu, Da Xing, Yanjie Huang, Junxi Wang, Ji Wang, Hejia Geng, Guancheng Wan, Bowen Zuo, Xiaomin Li, Shixiang Tang, Xinyu Xiang, Zehong Wang, Shiyi Du, Peng Xia, Shuangjia Zheng, Yining Hong, Li Erran Li, Jure Leskovec, Yejin Choi</p>

            <p><strong>标题:</strong><br>
            UniEvo-VL: An On-policy Self-Distillation Training Recipe for Multimodal Model Self-improvement</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.38721v1">http://arxiv.org/abs/2609.38721v1</a></p>

            <p><strong>摘要:</strong><br>
            Modern multimodal models bring generation and understanding into a single unified system, which enables them to provide and learn from their own feedback. Motivated by this unified capacity, we introduce UniEvo-VL, a self-evolving framework for multimodal models to learn from this constructive self-correction feedback during test-time compute. Instead of relying on a separate, often larger, teacher, we leverage their self-critiques as privileged information and ask a single multimodal model to act as both teacher and student with different contexts. The student only sees the vanilla question, while the teacher conditions on the privileged critique. Then training minimizes the per-state divergence between their denoising diffusion distributions over the student's own sampling trajectories. Experiments demonstrate that UniEvo-VL improves the image generation capabilities of multimodal models, while maintaining their sensitivity to additional reflection information. Specifically, we build on top of the open-source Qwen-image-2512 and observe a significant performance gain from 0.747 to 0.808 on GenEval and from 32.97 to 35.53 on GenEval2 Soft-TIFA. Moreover, attempts with more powerful external critics (e.g., GPT5.6-Luna) show that multimodal models with strong judge capabilities can anticipate a higher self-evolving ceiling. Last but not least, mixed text-rendering outcomes show that our self-improvements may not be uniform across different tasks. Our study aims to shed light on the current hot recursive self-improvement research line to enhance the user experience when using multimodal models without external supervision or guidance.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/361b37f6/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>AREX-2: Advancing Self-Improving Agents through Long-Horizon Reflective Tasks</title>
      <itunes:episode>189</itunes:episode>
      <podcast:episode>189</podcast:episode>
      <itunes:title>AREX-2: Advancing Self-Improving Agents through Long-Horizon Reflective Tasks</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">36fad36b-966a-4c43-b4d2-9b338e80fd17</guid>
      <link>https://share.transistor.fm/s/b5f8e20e</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 63 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Hongjin Qian, Chaofan Li, Kun Luo, Wenqing Wei, Jianlyu Chen, Shuqi Lu, Yuyang Hu, Hongwang Xiao, Hui Wang, Chaozhuo Li, Qiwei Ye, Zhicheng Dou, Defu Lian, Zheng Liu</p>

            <p><strong>标题:</strong><br>
            AREX-2: Advancing Self-Improving Agents through Long-Horizon Reflective Tasks</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.38288v1">http://arxiv.org/abs/2609.38288v1</a></p>

            <p><strong>摘要:</strong><br>
            We present AREX-2, an effort to advance the self-improving capability of LLM agents, which we define as the ability to iteratively refine a solution at test time. This ability rests on two complementary capabilities: reflection, which produces a solution better than the current one, and long-horizon execution, which keeps the iteration effective over many rounds. We hypothesize that both capabilities are domain-agnostic, and can therefore be learned in scenarios that are well suited for supervision. Accordingly, we synthesize long-horizon improvement trajectories from machine learning and algorithmic programming tasks, two domains that offer verifiable feedback and reward sustained iteration. Trained on this data, our agent, built on Qwen3.8-27B, achieves strong results on MLE-bench Lite (81.8) and Frontier-CS (70.7), transfers to deep research with 84.0 on BrowseComp, 52.6 on HLE, 92.2 on GAIA, and 93.8 on DeepSearchQA, and keeps improving as its budget of rounds grows. These results show that long-horizon reflective data is an effective route toward self-improving agents.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 63 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Hongjin Qian, Chaofan Li, Kun Luo, Wenqing Wei, Jianlyu Chen, Shuqi Lu, Yuyang Hu, Hongwang Xiao, Hui Wang, Chaozhuo Li, Qiwei Ye, Zhicheng Dou, Defu Lian, Zheng Liu</p>

            <p><strong>标题:</strong><br>
            AREX-2: Advancing Self-Improving Agents through Long-Horizon Reflective Tasks</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.38288v1">http://arxiv.org/abs/2609.38288v1</a></p>

            <p><strong>摘要:</strong><br>
            We present AREX-2, an effort to advance the self-improving capability of LLM agents, which we define as the ability to iteratively refine a solution at test time. This ability rests on two complementary capabilities: reflection, which produces a solution better than the current one, and long-horizon execution, which keeps the iteration effective over many rounds. We hypothesize that both capabilities are domain-agnostic, and can therefore be learned in scenarios that are well suited for supervision. Accordingly, we synthesize long-horizon improvement trajectories from machine learning and algorithmic programming tasks, two domains that offer verifiable feedback and reward sustained iteration. Trained on this data, our agent, built on Qwen3.8-27B, achieves strong results on MLE-bench Lite (81.8) and Frontier-CS (70.7), transfers to deep research with 84.0 on BrowseComp, 52.6 on HLE, 92.2 on GAIA, and 93.8 on DeepSearchQA, and keeps improving as its budget of rounds grows. These results show that long-horizon reflective data is an effective route toward self-improving agents.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 01 Oct 2026 02:15:13 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/b5f8e20e/74d70d87.mp3" length="12498597" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>776</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 63 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Hongjin Qian, Chaofan Li, Kun Luo, Wenqing Wei, Jianlyu Chen, Shuqi Lu, Yuyang Hu, Hongwang Xiao, Hui Wang, Chaozhuo Li, Qiwei Ye, Zhicheng Dou, Defu Lian, Zheng Liu</p>

            <p><strong>标题:</strong><br>
            AREX-2: Advancing Self-Improving Agents through Long-Horizon Reflective Tasks</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.38288v1">http://arxiv.org/abs/2609.38288v1</a></p>

            <p><strong>摘要:</strong><br>
            We present AREX-2, an effort to advance the self-improving capability of LLM agents, which we define as the ability to iteratively refine a solution at test time. This ability rests on two complementary capabilities: reflection, which produces a solution better than the current one, and long-horizon execution, which keeps the iteration effective over many rounds. We hypothesize that both capabilities are domain-agnostic, and can therefore be learned in scenarios that are well suited for supervision. Accordingly, we synthesize long-horizon improvement trajectories from machine learning and algorithmic programming tasks, two domains that offer verifiable feedback and reward sustained iteration. Trained on this data, our agent, built on Qwen3.8-27B, achieves strong results on MLE-bench Lite (81.8) and Frontier-CS (70.7), transfers to deep research with 84.0 on BrowseComp, 52.6 on HLE, 92.2 on GAIA, and 93.8 on DeepSearchQA, and keeps improving as its budget of rounds grows. These results show that long-horizon reflective data is an effective route toward self-improving agents.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/b5f8e20e/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>False Frontiers: Diagnosing and Mitigating Co-Cheating in Self-Evolving Search Agents</title>
      <itunes:episode>188</itunes:episode>
      <podcast:episode>188</podcast:episode>
      <itunes:title>False Frontiers: Diagnosing and Mitigating Co-Cheating in Self-Evolving Search Agents</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">de1b7019-f516-41eb-8c54-c1750d675208</guid>
      <link>https://share.transistor.fm/s/59364e3e</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 62 | cs.CL, cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Meijia Chen, Hao Li, Zheng Lu, Hongshan Lin, Junbai Tian, Yichen Liu, Zijun Tian, Yufan Zou, Shuhan Sun, Hanxin Chen, Zeyu Zhang, Weizhi Du, Yueting Li, Tianyu Shi, Alaa Khamis</p>

            <p><strong>标题:</strong><br>
            False Frontiers: Diagnosing and Mitigating Co-Cheating in Self-Evolving Search Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.39102v1">http://arxiv.org/abs/2609.39102v1</a></p>

            <p><strong>摘要:</strong><br>
            Self-evolving search agents build their own training curricula by jointly optimizing a proposer that generates questions and a solver that answers them. This closed loop introduces a failure mode we call co-cheating: the proposer and solver increasingly agree on shared errors, so internal reward improves without a matching gain in external correctness. A post-hoc audit against source evidence shows co-cheating growing more severe over successive rounds of self-evolution, with pseudo-label correctness stagnating or declining even as the in-loop training signal improves. The most direct mitigation is to verify proposals before training: we introduce multi-sample verification (MSV), which queries the same model three times with the source and three times without it to decide task admission and replace unreliable pseudo-labels. MSV partially reduces false agreement but leaves substantial residual co-cheating and costs six extra labeler generations per candidate. These limitations motivate CrossFit, our main method: it partitions the proposer's source documents into groups A and B; questions generated from A are scored by an auxiliary solver trained only on B, and vice versa. The cross-fitted agreement determines proposer reward, so a same-source pseudo-label cannot be reproduced through the feedback solver, while the original solver's update rule is unchanged. Rerunning the loop with Qwen3.5-4B and Qwen3.5-9B, MSV reduces false-agreement mass from 6.1% to 5.7% and from 8.8% to 7.2%, whereas CrossFit reduces it to 3.0% and 3.7%. Replaying identical proposals with source-excluded feedback further reduces false agreement to 0.4% and 0.1%, isolating feedback ancestry from curriculum changes. Across seven downstream search benchmarks, CrossFit improves average performance over standard coupled self-evolution by 8.8 and 8.4 points and over Search-R1 by 8.7 and 7.8 points at 4B and 9B.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 62 | cs.CL, cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Meijia Chen, Hao Li, Zheng Lu, Hongshan Lin, Junbai Tian, Yichen Liu, Zijun Tian, Yufan Zou, Shuhan Sun, Hanxin Chen, Zeyu Zhang, Weizhi Du, Yueting Li, Tianyu Shi, Alaa Khamis</p>

            <p><strong>标题:</strong><br>
            False Frontiers: Diagnosing and Mitigating Co-Cheating in Self-Evolving Search Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.39102v1">http://arxiv.org/abs/2609.39102v1</a></p>

            <p><strong>摘要:</strong><br>
            Self-evolving search agents build their own training curricula by jointly optimizing a proposer that generates questions and a solver that answers them. This closed loop introduces a failure mode we call co-cheating: the proposer and solver increasingly agree on shared errors, so internal reward improves without a matching gain in external correctness. A post-hoc audit against source evidence shows co-cheating growing more severe over successive rounds of self-evolution, with pseudo-label correctness stagnating or declining even as the in-loop training signal improves. The most direct mitigation is to verify proposals before training: we introduce multi-sample verification (MSV), which queries the same model three times with the source and three times without it to decide task admission and replace unreliable pseudo-labels. MSV partially reduces false agreement but leaves substantial residual co-cheating and costs six extra labeler generations per candidate. These limitations motivate CrossFit, our main method: it partitions the proposer's source documents into groups A and B; questions generated from A are scored by an auxiliary solver trained only on B, and vice versa. The cross-fitted agreement determines proposer reward, so a same-source pseudo-label cannot be reproduced through the feedback solver, while the original solver's update rule is unchanged. Rerunning the loop with Qwen3.5-4B and Qwen3.5-9B, MSV reduces false-agreement mass from 6.1% to 5.7% and from 8.8% to 7.2%, whereas CrossFit reduces it to 3.0% and 3.7%. Replaying identical proposals with source-excluded feedback further reduces false agreement to 0.4% and 0.1%, isolating feedback ancestry from curriculum changes. Across seven downstream search benchmarks, CrossFit improves average performance over standard coupled self-evolution by 8.8 and 8.4 points and over Search-R1 by 8.7 and 7.8 points at 4B and 9B.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 01 Oct 2026 02:09:12 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/59364e3e/815ca5b8.mp3" length="11548584" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>717</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 62 | cs.CL, cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Meijia Chen, Hao Li, Zheng Lu, Hongshan Lin, Junbai Tian, Yichen Liu, Zijun Tian, Yufan Zou, Shuhan Sun, Hanxin Chen, Zeyu Zhang, Weizhi Du, Yueting Li, Tianyu Shi, Alaa Khamis</p>

            <p><strong>标题:</strong><br>
            False Frontiers: Diagnosing and Mitigating Co-Cheating in Self-Evolving Search Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.39102v1">http://arxiv.org/abs/2609.39102v1</a></p>

            <p><strong>摘要:</strong><br>
            Self-evolving search agents build their own training curricula by jointly optimizing a proposer that generates questions and a solver that answers them. This closed loop introduces a failure mode we call co-cheating: the proposer and solver increasingly agree on shared errors, so internal reward improves without a matching gain in external correctness. A post-hoc audit against source evidence shows co-cheating growing more severe over successive rounds of self-evolution, with pseudo-label correctness stagnating or declining even as the in-loop training signal improves. The most direct mitigation is to verify proposals before training: we introduce multi-sample verification (MSV), which queries the same model three times with the source and three times without it to decide task admission and replace unreliable pseudo-labels. MSV partially reduces false agreement but leaves substantial residual co-cheating and costs six extra labeler generations per candidate. These limitations motivate CrossFit, our main method: it partitions the proposer's source documents into groups A and B; questions generated from A are scored by an auxiliary solver trained only on B, and vice versa. The cross-fitted agreement determines proposer reward, so a same-source pseudo-label cannot be reproduced through the feedback solver, while the original solver's update rule is unchanged. Rerunning the loop with Qwen3.5-4B and Qwen3.5-9B, MSV reduces false-agreement mass from 6.1% to 5.7% and from 8.8% to 7.2%, whereas CrossFit reduces it to 3.0% and 3.7%. Replaying identical proposals with source-excluded feedback further reduces false agreement to 0.4% and 0.1%, isolating feedback ancestry from curriculum changes. Across seven downstream search benchmarks, CrossFit improves average performance over standard coupled self-evolution by 8.8 and 8.4 points and over Search-R1 by 8.7 and 7.8 points at 4B and 9B.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/59364e3e/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>EvoDuet: Bilevel Co-Evolution of Web Searching and Task Solving for Scientific Discovery</title>
      <itunes:episode>187</itunes:episode>
      <podcast:episode>187</podcast:episode>
      <itunes:title>EvoDuet: Bilevel Co-Evolution of Web Searching and Task Solving for Scientific Discovery</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">74c00e89-0ee8-440e-aa0d-bd7987d4ca4d</guid>
      <link>https://share.transistor.fm/s/784b368d</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 57 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Young-Jun Lee, Jinheon Baek, Soyeong Jeong, Minki Kang, Seungyeon Jwa, Jonghyun Choi, Seungho Han, Dongyeop Kang</p>

            <p><strong>标题:</strong><br>
            EvoDuet: Bilevel Co-Evolution of Web Searching and Task Solving for Scientific Discovery</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.40340v1">http://arxiv.org/abs/2609.40340v1</a></p>

            <p><strong>摘要:</strong><br>
            Evolutionary search with large language models (LLMs) can stall when progress requires external knowledge the model lacks. Supplying relevant documents helps, but simply adding web search tool can keep returning the same pages as solutions change. We introduce EvoDuet, a bi-level optimization method that co-evolves solutions and search queries with fixed model parameters. At each iteration, a retrieval gate lets the LLM assess its knowledge gap and choose to retrieve new documents, reuse stored ones, or proceed without them. An inner loop refines queries and ranks documents by the solution scores they are predicted to yield; an outer loop generates candidates in parallel from these documents and records the evaluated outcomes for later searches. Across 21 optimization tasks with one candidate per iteration, EvoDuet raises OpenEvolve's normalized discovery gain from 74.1% to 78.0% with GPT-5.6-Luna and from 61.3% to 82.3% with Gemini-3.8-Flash, whereas Qwen3.5-9B does not benefit. Our best runs surpass the previously reported best scores on eight tasks, including Swap Reduction on Q20 and Rosetta, and match them on three more. EvoDuet also improves with other scaffolds (e.g., Top-K, EvoX) on Sums/Diffs and Denoising, demonstrating its applicability across evolutionary search scaffolds.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 57 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Young-Jun Lee, Jinheon Baek, Soyeong Jeong, Minki Kang, Seungyeon Jwa, Jonghyun Choi, Seungho Han, Dongyeop Kang</p>

            <p><strong>标题:</strong><br>
            EvoDuet: Bilevel Co-Evolution of Web Searching and Task Solving for Scientific Discovery</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.40340v1">http://arxiv.org/abs/2609.40340v1</a></p>

            <p><strong>摘要:</strong><br>
            Evolutionary search with large language models (LLMs) can stall when progress requires external knowledge the model lacks. Supplying relevant documents helps, but simply adding web search tool can keep returning the same pages as solutions change. We introduce EvoDuet, a bi-level optimization method that co-evolves solutions and search queries with fixed model parameters. At each iteration, a retrieval gate lets the LLM assess its knowledge gap and choose to retrieve new documents, reuse stored ones, or proceed without them. An inner loop refines queries and ranks documents by the solution scores they are predicted to yield; an outer loop generates candidates in parallel from these documents and records the evaluated outcomes for later searches. Across 21 optimization tasks with one candidate per iteration, EvoDuet raises OpenEvolve's normalized discovery gain from 74.1% to 78.0% with GPT-5.6-Luna and from 61.3% to 82.3% with Gemini-3.8-Flash, whereas Qwen3.5-9B does not benefit. Our best runs surpass the previously reported best scores on eight tasks, including Swap Reduction on Q20 and Rosetta, and match them on three more. EvoDuet also improves with other scaffolds (e.g., Top-K, EvoX) on Sums/Diffs and Denoising, demonstrating its applicability across evolutionary search scaffolds.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 01 Oct 2026 02:03:14 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/784b368d/45d2d6c6.mp3" length="12311780" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>764</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 57 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Young-Jun Lee, Jinheon Baek, Soyeong Jeong, Minki Kang, Seungyeon Jwa, Jonghyun Choi, Seungho Han, Dongyeop Kang</p>

            <p><strong>标题:</strong><br>
            EvoDuet: Bilevel Co-Evolution of Web Searching and Task Solving for Scientific Discovery</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.40340v1">http://arxiv.org/abs/2609.40340v1</a></p>

            <p><strong>摘要:</strong><br>
            Evolutionary search with large language models (LLMs) can stall when progress requires external knowledge the model lacks. Supplying relevant documents helps, but simply adding web search tool can keep returning the same pages as solutions change. We introduce EvoDuet, a bi-level optimization method that co-evolves solutions and search queries with fixed model parameters. At each iteration, a retrieval gate lets the LLM assess its knowledge gap and choose to retrieve new documents, reuse stored ones, or proceed without them. An inner loop refines queries and ranks documents by the solution scores they are predicted to yield; an outer loop generates candidates in parallel from these documents and records the evaluated outcomes for later searches. Across 21 optimization tasks with one candidate per iteration, EvoDuet raises OpenEvolve's normalized discovery gain from 74.1% to 78.0% with GPT-5.6-Luna and from 61.3% to 82.3% with Gemini-3.8-Flash, whereas Qwen3.5-9B does not benefit. Our best runs surpass the previously reported best scores on eight tasks, including Swap Reduction on Q20 and Rosetta, and match them on three more. EvoDuet also improves with other scaffolds (e.g., Top-K, EvoX) on Sums/Diffs and Denoising, demonstrating its applicability across evolutionary search scaffolds.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/784b368d/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Mid-Harness: Scaling Actions Between Model and Harness for Terminal Agents</title>
      <itunes:episode>186</itunes:episode>
      <podcast:episode>186</podcast:episode>
      <itunes:title>Mid-Harness: Scaling Actions Between Model and Harness for Terminal Agents</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">369c0e77-ddcb-447b-b76e-13c43f7b39b9</guid>
      <link>https://share.transistor.fm/s/2a9f4efa</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 49 | cs.CL, cs.AI, cs.MA</p>

            <p><strong>作者:</strong><br>
            Minki Kang, Ryo Hachiuma, Shaokun Zhang, Subhashree Radhakrishnan, Yonggan Fu, Jindong Jiang, Mingjie Liu, Ehsan Hosseini-Asl, Yi Dong, Yu-Chiang Frank Wang, Byung-Kwan Lee</p>

            <p><strong>标题:</strong><br>
            Mid-Harness: Scaling Actions Between Model and Harness for Terminal Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.39982v1">http://arxiv.org/abs/2609.39982v1</a></p>

            <p><strong>摘要:</strong><br>
            Terminal agents act through stochastic model generations, yet the ability to generate a useful action does not ensure its reliable execution. A poor command (e.g., wrong package install) can change the environment in ways that hinder subsequent progress, even when the model could generate a better alternative. We investigate whether allocating test-time compute at the model-harness boundary can improve action reliability and trajectory success, and what makes this allocation effective. To study these questions, we introduce Mid-Harness, which samples and verifies candidate actions before forwarding one for execution, while keeping the generator and harness unchanged. With a TMAX-9B generator, more action sampling yields little benefit under weak verification, whereas a capable verifier can exploit useful alternatives from the same generator. On TerminalBench-Lite, a GPT-5.6 Sol verifier raises Pass@1 from 50.00% for the base agent to 68.03% with 8 sampled actions. When the same TMAX-9B model serves as the verifier, pairwise verification performs best among the evaluated verification mechanisms. Distilling responses from the stronger verifier into TMAX-9B further improves Pass@1, while leaving the action generator unchanged. With TMAX-9B on TerminalBench-Lite, combining action and trajectory scaling reaches higher success at lower estimated token cost than generating more trajectories alone. Mid-Harness also improves performance across additional models, benchmarks, and harnesses. These findings identify action scaling as a promising target for test-time compute scaling in terminal agents.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 49 | cs.CL, cs.AI, cs.MA</p>

            <p><strong>作者:</strong><br>
            Minki Kang, Ryo Hachiuma, Shaokun Zhang, Subhashree Radhakrishnan, Yonggan Fu, Jindong Jiang, Mingjie Liu, Ehsan Hosseini-Asl, Yi Dong, Yu-Chiang Frank Wang, Byung-Kwan Lee</p>

            <p><strong>标题:</strong><br>
            Mid-Harness: Scaling Actions Between Model and Harness for Terminal Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.39982v1">http://arxiv.org/abs/2609.39982v1</a></p>

            <p><strong>摘要:</strong><br>
            Terminal agents act through stochastic model generations, yet the ability to generate a useful action does not ensure its reliable execution. A poor command (e.g., wrong package install) can change the environment in ways that hinder subsequent progress, even when the model could generate a better alternative. We investigate whether allocating test-time compute at the model-harness boundary can improve action reliability and trajectory success, and what makes this allocation effective. To study these questions, we introduce Mid-Harness, which samples and verifies candidate actions before forwarding one for execution, while keeping the generator and harness unchanged. With a TMAX-9B generator, more action sampling yields little benefit under weak verification, whereas a capable verifier can exploit useful alternatives from the same generator. On TerminalBench-Lite, a GPT-5.6 Sol verifier raises Pass@1 from 50.00% for the base agent to 68.03% with 8 sampled actions. When the same TMAX-9B model serves as the verifier, pairwise verification performs best among the evaluated verification mechanisms. Distilling responses from the stronger verifier into TMAX-9B further improves Pass@1, while leaving the action generator unchanged. With TMAX-9B on TerminalBench-Lite, combining action and trajectory scaling reaches higher success at lower estimated token cost than generating more trajectories alone. Mid-Harness also improves performance across additional models, benchmarks, and harnesses. These findings identify action scaling as a promising target for test-time compute scaling in terminal agents.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 01 Oct 2026 01:57:10 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/2a9f4efa/45d02469.mp3" length="10775766" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>668</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 49 | cs.CL, cs.AI, cs.MA</p>

            <p><strong>作者:</strong><br>
            Minki Kang, Ryo Hachiuma, Shaokun Zhang, Subhashree Radhakrishnan, Yonggan Fu, Jindong Jiang, Mingjie Liu, Ehsan Hosseini-Asl, Yi Dong, Yu-Chiang Frank Wang, Byung-Kwan Lee</p>

            <p><strong>标题:</strong><br>
            Mid-Harness: Scaling Actions Between Model and Harness for Terminal Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.39982v1">http://arxiv.org/abs/2609.39982v1</a></p>

            <p><strong>摘要:</strong><br>
            Terminal agents act through stochastic model generations, yet the ability to generate a useful action does not ensure its reliable execution. A poor command (e.g., wrong package install) can change the environment in ways that hinder subsequent progress, even when the model could generate a better alternative. We investigate whether allocating test-time compute at the model-harness boundary can improve action reliability and trajectory success, and what makes this allocation effective. To study these questions, we introduce Mid-Harness, which samples and verifies candidate actions before forwarding one for execution, while keeping the generator and harness unchanged. With a TMAX-9B generator, more action sampling yields little benefit under weak verification, whereas a capable verifier can exploit useful alternatives from the same generator. On TerminalBench-Lite, a GPT-5.6 Sol verifier raises Pass@1 from 50.00% for the base agent to 68.03% with 8 sampled actions. When the same TMAX-9B model serves as the verifier, pairwise verification performs best among the evaluated verification mechanisms. Distilling responses from the stronger verifier into TMAX-9B further improves Pass@1, while leaving the action generator unchanged. With TMAX-9B on TerminalBench-Lite, combining action and trajectory scaling reaches higher success at lower estimated token cost than generating more trajectories alone. Mid-Harness also improves performance across additional models, benchmarks, and harnesses. These findings identify action scaling as a promising target for test-time compute scaling in terminal agents.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/2a9f4efa/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>WorldAuditBench: Interactive 3D World Auditing with Multimodal Agents</title>
      <itunes:episode>185</itunes:episode>
      <podcast:episode>185</podcast:episode>
      <itunes:title>WorldAuditBench: Interactive 3D World Auditing with Multimodal Agents</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7712f052-d666-4be9-9afc-8b3a89045b3e</guid>
      <link>https://share.transistor.fm/s/38a3f0e5</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Ziyan Jiang, Jingbo Yang, Jiabao Ji, Yujian Liu, Qiucheng Wu, Tommi Jaakkola, Yang Zhang, Shiyu Chang</p>

            <p><strong>标题:</strong><br>
            WorldAuditBench: Interactive 3D World Auditing with Multimodal Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.40325v1">http://arxiv.org/abs/2609.40325v1</a></p>

            <p><strong>摘要:</strong><br>
            As interactive 3D worlds are increasingly used to study intelligent behavior, it becomes important to develop efficient pipelines for identifying anomalies in these simulated environments, such as floating objects, traversable walls, or objects inconsistent with the surrounding scene. Multimodal AI systems, including vision-language models (VLMs) and vision-language-action models (VLAs), have shown potential for automating this task. However, 3D world auditing is complex, requiring the close coupling of two distinct capabilities: action, to navigate the 3D world and search for anomalies systematically and efficiently; and visual reasoning, to understand the environment and identify anomalies from multimodal observations. It remains largely unexplored whether multimodal agents can effectively couple these two capabilities, using visual reasoning to identify potential anomalies while taking actions to validate them. In this paper, we introduce WorldAuditBench, a benchmark for 3D world auditing comprising 213 anomaly tasks across 13 environments built with Unreal Engine 5 and Three.js, spanning five anomaly families. We evaluate five frontier models under a fixed exploration budget using two auditing paradigms: VLA-based exploration followed by VLM-based anomaly identification, and an end-to-end VLM agent in which visual reasoning directly guides action selection. Across the evaluated models and two paradigms, success rates range from 6.6% to 42.3%, substantially below human performance (83.4%). Through the task of world auditing, WorldAuditBench provides a testbed for studying how multimodal agents couple action and visual reasoning in interactive 3D environments, while highlighting current limitations in their ability to gather and interpret evidence during exploration.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Ziyan Jiang, Jingbo Yang, Jiabao Ji, Yujian Liu, Qiucheng Wu, Tommi Jaakkola, Yang Zhang, Shiyu Chang</p>

            <p><strong>标题:</strong><br>
            WorldAuditBench: Interactive 3D World Auditing with Multimodal Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.40325v1">http://arxiv.org/abs/2609.40325v1</a></p>

            <p><strong>摘要:</strong><br>
            As interactive 3D worlds are increasingly used to study intelligent behavior, it becomes important to develop efficient pipelines for identifying anomalies in these simulated environments, such as floating objects, traversable walls, or objects inconsistent with the surrounding scene. Multimodal AI systems, including vision-language models (VLMs) and vision-language-action models (VLAs), have shown potential for automating this task. However, 3D world auditing is complex, requiring the close coupling of two distinct capabilities: action, to navigate the 3D world and search for anomalies systematically and efficiently; and visual reasoning, to understand the environment and identify anomalies from multimodal observations. It remains largely unexplored whether multimodal agents can effectively couple these two capabilities, using visual reasoning to identify potential anomalies while taking actions to validate them. In this paper, we introduce WorldAuditBench, a benchmark for 3D world auditing comprising 213 anomaly tasks across 13 environments built with Unreal Engine 5 and Three.js, spanning five anomaly families. We evaluate five frontier models under a fixed exploration budget using two auditing paradigms: VLA-based exploration followed by VLM-based anomaly identification, and an end-to-end VLM agent in which visual reasoning directly guides action selection. Across the evaluated models and two paradigms, success rates range from 6.6% to 42.3%, substantially below human performance (83.4%). Through the task of world auditing, WorldAuditBench provides a testbed for studying how multimodal agents couple action and visual reasoning in interactive 3D environments, while highlighting current limitations in their ability to gather and interpret evidence during exploration.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 01 Oct 2026 01:51:52 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/38a3f0e5/9477e5e5.mp3" length="13266380" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>824</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Ziyan Jiang, Jingbo Yang, Jiabao Ji, Yujian Liu, Qiucheng Wu, Tommi Jaakkola, Yang Zhang, Shiyu Chang</p>

            <p><strong>标题:</strong><br>
            WorldAuditBench: Interactive 3D World Auditing with Multimodal Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.40325v1">http://arxiv.org/abs/2609.40325v1</a></p>

            <p><strong>摘要:</strong><br>
            As interactive 3D worlds are increasingly used to study intelligent behavior, it becomes important to develop efficient pipelines for identifying anomalies in these simulated environments, such as floating objects, traversable walls, or objects inconsistent with the surrounding scene. Multimodal AI systems, including vision-language models (VLMs) and vision-language-action models (VLAs), have shown potential for automating this task. However, 3D world auditing is complex, requiring the close coupling of two distinct capabilities: action, to navigate the 3D world and search for anomalies systematically and efficiently; and visual reasoning, to understand the environment and identify anomalies from multimodal observations. It remains largely unexplored whether multimodal agents can effectively couple these two capabilities, using visual reasoning to identify potential anomalies while taking actions to validate them. In this paper, we introduce WorldAuditBench, a benchmark for 3D world auditing comprising 213 anomaly tasks across 13 environments built with Unreal Engine 5 and Three.js, spanning five anomaly families. We evaluate five frontier models under a fixed exploration budget using two auditing paradigms: VLA-based exploration followed by VLM-based anomaly identification, and an end-to-end VLM agent in which visual reasoning directly guides action selection. Across the evaluated models and two paradigms, success rates range from 6.6% to 42.3%, substantially below human performance (83.4%). Through the task of world auditing, WorldAuditBench provides a testbed for studying how multimodal agents couple action and visual reasoning in interactive 3D environments, while highlighting current limitations in their ability to gather and interpret evidence during exploration.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/38a3f0e5/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Learning Meta-Skills for Agent Harness Design in Test-Time AI4AI</title>
      <itunes:episode>184</itunes:episode>
      <podcast:episode>184</podcast:episode>
      <itunes:title>Learning Meta-Skills for Agent Harness Design in Test-Time AI4AI</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b9d47941-a514-4c88-80e7-00bba3794a0b</guid>
      <link>https://share.transistor.fm/s/9f7dc09a</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 41 | cs.AI, cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Cheng Qian, Kunlun Zhu, Beibin Li, Zhenhailong Wang, Heng Ji</p>

            <p><strong>标题:</strong><br>
            Learning Meta-Skills for Agent Harness Design in Test-Time AI4AI</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.38143v1">http://arxiv.org/abs/2609.38143v1</a></p>

            <p><strong>摘要:</strong><br>
            Agent performance depends on both reasoning ability and the environment in which it acts. We study test-time AI-for-AI, asking how a Builder can learn to construct better execution environments for a Target while both models' weights remain fixed. To make the Builder's experience reusable, we introduce Meta-Skill: principles specifying when support is needed and what resources to provide. The Builder learns these principles from Target's execution feedback on the development set, then uses the frozen skill bank to construct harnesses for unseen tasks. Across Harness-Bench and NewtonBench, full-bank meta-skills improve macro-average performance by 8.95 percentage points over no-skill construction, and 12.02 points over direct delivery of the same bank to the Target. These results highlight the value of translating experience into executable support. Gains when the same model serves both roles further suggest a path to system level self-improvement through learning to build better environments.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 41 | cs.AI, cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Cheng Qian, Kunlun Zhu, Beibin Li, Zhenhailong Wang, Heng Ji</p>

            <p><strong>标题:</strong><br>
            Learning Meta-Skills for Agent Harness Design in Test-Time AI4AI</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.38143v1">http://arxiv.org/abs/2609.38143v1</a></p>

            <p><strong>摘要:</strong><br>
            Agent performance depends on both reasoning ability and the environment in which it acts. We study test-time AI-for-AI, asking how a Builder can learn to construct better execution environments for a Target while both models' weights remain fixed. To make the Builder's experience reusable, we introduce Meta-Skill: principles specifying when support is needed and what resources to provide. The Builder learns these principles from Target's execution feedback on the development set, then uses the frozen skill bank to construct harnesses for unseen tasks. Across Harness-Bench and NewtonBench, full-bank meta-skills improve macro-average performance by 8.95 percentage points over no-skill construction, and 12.02 points over direct delivery of the same bank to the Target. These results highlight the value of translating experience into executable support. Gains when the same model serves both roles further suggest a path to system level self-improvement through learning to build better environments.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 01 Oct 2026 01:45:42 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/9f7dc09a/0a9de1c2.mp3" length="15373307" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>956</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 41 | cs.AI, cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Cheng Qian, Kunlun Zhu, Beibin Li, Zhenhailong Wang, Heng Ji</p>

            <p><strong>标题:</strong><br>
            Learning Meta-Skills for Agent Harness Design in Test-Time AI4AI</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.38143v1">http://arxiv.org/abs/2609.38143v1</a></p>

            <p><strong>摘要:</strong><br>
            Agent performance depends on both reasoning ability and the environment in which it acts. We study test-time AI-for-AI, asking how a Builder can learn to construct better execution environments for a Target while both models' weights remain fixed. To make the Builder's experience reusable, we introduce Meta-Skill: principles specifying when support is needed and what resources to provide. The Builder learns these principles from Target's execution feedback on the development set, then uses the frozen skill bank to construct harnesses for unseen tasks. Across Harness-Bench and NewtonBench, full-bank meta-skills improve macro-average performance by 8.95 percentage points over no-skill construction, and 12.02 points over direct delivery of the same bank to the Target. These results highlight the value of translating experience into executable support. Gains when the same model serves both roles further suggest a path to system level self-improvement through learning to build better environments.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/9f7dc09a/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>EVOKE: Eliciting World Knowledge in Agents for Transferable Decision-Making</title>
      <itunes:episode>183</itunes:episode>
      <podcast:episode>183</podcast:episode>
      <itunes:title>EVOKE: Eliciting World Knowledge in Agents for Transferable Decision-Making</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8710d5bd-f201-4b8f-b24c-d5dc4a252e35</guid>
      <link>https://share.transistor.fm/s/74642b02</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Yuhan Guo, Jinming Liu, Liang Xu, Ziqiang Li, Jianguo Huang, Zhicheng Wang, Hu Zhu, Qiuyu Chen, Yuntao Wei, Xin Jin, Wenjun Zeng</p>

            <p><strong>标题:</strong><br>
            EVOKE: Eliciting World Knowledge in Agents for Transferable Decision-Making</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.38334v1">http://arxiv.org/abs/2609.38334v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language models (LLMs) are increasingly deployed as agents for multi-step decision-making, yet transfer poorly to unseen environments. World-model methods address this by training agents to predict future observations, at the cost of additional training and errors that compound when predictions are used for planning. However, for LLM agents operating in digital environments, much of this world knowledge is already internalized during pretraining, which shifts the problem from acquiring it to eliciting it. We argue that typical post-training provides little pressure for such elicitation, since supervision under a single goal at each visited state inadvertently drives policies to rely on superficial contextual habits. We introduce EVOKE, a post-training method that supplies this pressure through goal diversity at fixed states. Motivated by theory showing that an agent competent across diverse goals must encode a world model recoverable from its action preferences, EVOKE holds the environment state and interaction history fixed and ranks the same candidate actions under alternative goals, forcing action preferences to change, so that a policy relying on contextual habits or single-goal correlations cannot order them correctly. This implicitly elicits the policy's pretrained world knowledge to inform decisions. We evaluate EVOKE across diverse tasks in three backbones, demonstrating improved task performance, unseen environment generalization, and data efficiency. We further conduct controlled analyses to better understand what drives these gains. These findings offer a new perspective on eliciting internalized world knowledge for transferable action through direct decision supervision.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Yuhan Guo, Jinming Liu, Liang Xu, Ziqiang Li, Jianguo Huang, Zhicheng Wang, Hu Zhu, Qiuyu Chen, Yuntao Wei, Xin Jin, Wenjun Zeng</p>

            <p><strong>标题:</strong><br>
            EVOKE: Eliciting World Knowledge in Agents for Transferable Decision-Making</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.38334v1">http://arxiv.org/abs/2609.38334v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language models (LLMs) are increasingly deployed as agents for multi-step decision-making, yet transfer poorly to unseen environments. World-model methods address this by training agents to predict future observations, at the cost of additional training and errors that compound when predictions are used for planning. However, for LLM agents operating in digital environments, much of this world knowledge is already internalized during pretraining, which shifts the problem from acquiring it to eliciting it. We argue that typical post-training provides little pressure for such elicitation, since supervision under a single goal at each visited state inadvertently drives policies to rely on superficial contextual habits. We introduce EVOKE, a post-training method that supplies this pressure through goal diversity at fixed states. Motivated by theory showing that an agent competent across diverse goals must encode a world model recoverable from its action preferences, EVOKE holds the environment state and interaction history fixed and ranks the same candidate actions under alternative goals, forcing action preferences to change, so that a policy relying on contextual habits or single-goal correlations cannot order them correctly. This implicitly elicits the policy's pretrained world knowledge to inform decisions. We evaluate EVOKE across diverse tasks in three backbones, demonstrating improved task performance, unseen environment generalization, and data efficiency. We further conduct controlled analyses to better understand what drives these gains. These findings offer a new perspective on eliciting internalized world knowledge for transferable action through direct decision supervision.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 01 Oct 2026 01:39:27 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/74642b02/7b827668.mp3" length="14427894" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>897</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Yuhan Guo, Jinming Liu, Liang Xu, Ziqiang Li, Jianguo Huang, Zhicheng Wang, Hu Zhu, Qiuyu Chen, Yuntao Wei, Xin Jin, Wenjun Zeng</p>

            <p><strong>标题:</strong><br>
            EVOKE: Eliciting World Knowledge in Agents for Transferable Decision-Making</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.38334v1">http://arxiv.org/abs/2609.38334v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language models (LLMs) are increasingly deployed as agents for multi-step decision-making, yet transfer poorly to unseen environments. World-model methods address this by training agents to predict future observations, at the cost of additional training and errors that compound when predictions are used for planning. However, for LLM agents operating in digital environments, much of this world knowledge is already internalized during pretraining, which shifts the problem from acquiring it to eliciting it. We argue that typical post-training provides little pressure for such elicitation, since supervision under a single goal at each visited state inadvertently drives policies to rely on superficial contextual habits. We introduce EVOKE, a post-training method that supplies this pressure through goal diversity at fixed states. Motivated by theory showing that an agent competent across diverse goals must encode a world model recoverable from its action preferences, EVOKE holds the environment state and interaction history fixed and ranks the same candidate actions under alternative goals, forcing action preferences to change, so that a policy relying on contextual habits or single-goal correlations cannot order them correctly. This implicitly elicits the policy's pretrained world knowledge to inform decisions. We evaluate EVOKE across diverse tasks in three backbones, demonstrating improved task performance, unseen environment generalization, and data efficiency. We further conduct controlled analyses to better understand what drives these gains. These findings offer a new perspective on eliciting internalized world knowledge for transferable action through direct decision supervision.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/74642b02/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>More Choices, Fewer Decisions: Ordinal-Scale Bias in JEV-like Direct-Decision Models</title>
      <itunes:episode>182</itunes:episode>
      <podcast:episode>182</podcast:episode>
      <itunes:title>More Choices, Fewer Decisions: Ordinal-Scale Bias in JEV-like Direct-Decision Models</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">405827dd-8be5-4e5a-89fe-e284d2d4bf05</guid>
      <link>https://share.transistor.fm/s/5c4d7e20</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Tianxiang Gao, Jinzhe Li, Zhiyuan Li, Yi Chang, Yuan Wu</p>

            <p><strong>标题:</strong><br>
            More Choices, Fewer Decisions: Ordinal-Scale Bias in JEV-like Direct-Decision Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.38827v1">http://arxiv.org/abs/2609.38827v1</a></p>

            <p><strong>摘要:</strong><br>
            Direct-decision models turn text into low-latency structured labels and scores, making them attractive for classification and automatic evaluation. Yet reliability requires more than accuracy: a model must also use the ordinal decision scale supplied by the user faithfully. We analyze JEV~1.13 and three open KEV models. Our investigation begins with ANLI, where JEV assigns 38.8\% of all predictions and 51.3\% of errors to Neutral despite 74.95\% accuracy, nearly balanced gold labels, and balanced candidate positions. Across 36 ordinal datasets, final decisions use only 67--76\% of the effective gold support, versus 87--102\% on four nominal tasks. Randomizing candidate order weakens but does not remove this compression. Holding items and source scores fixed while balancing gold support and positions, we refine scales from $K=2$ to $14$; utilization falls for every model and reaches 26--75\% at $K=14$, although candidate probabilities remain broad for most models. Targeted BA-LoRA post-training raises gold-relative utilization from roughly 47\% to 86\% on eight supervised scales at both KEV sizes, showing that the compression is learned and modifiable rather than an immutable architectural limit. We call this ordinal scale-utilization bias: decision-stage candidate-space compression distinct from accuracy, gold imbalance, fixed position, and candidate count alone. The code and data are available at https://github.com/Glax147/jev_ordinal_scale_bia</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Tianxiang Gao, Jinzhe Li, Zhiyuan Li, Yi Chang, Yuan Wu</p>

            <p><strong>标题:</strong><br>
            More Choices, Fewer Decisions: Ordinal-Scale Bias in JEV-like Direct-Decision Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.38827v1">http://arxiv.org/abs/2609.38827v1</a></p>

            <p><strong>摘要:</strong><br>
            Direct-decision models turn text into low-latency structured labels and scores, making them attractive for classification and automatic evaluation. Yet reliability requires more than accuracy: a model must also use the ordinal decision scale supplied by the user faithfully. We analyze JEV~1.13 and three open KEV models. Our investigation begins with ANLI, where JEV assigns 38.8\% of all predictions and 51.3\% of errors to Neutral despite 74.95\% accuracy, nearly balanced gold labels, and balanced candidate positions. Across 36 ordinal datasets, final decisions use only 67--76\% of the effective gold support, versus 87--102\% on four nominal tasks. Randomizing candidate order weakens but does not remove this compression. Holding items and source scores fixed while balancing gold support and positions, we refine scales from $K=2$ to $14$; utilization falls for every model and reaches 26--75\% at $K=14$, although candidate probabilities remain broad for most models. Targeted BA-LoRA post-training raises gold-relative utilization from roughly 47\% to 86\% on eight supervised scales at both KEV sizes, showing that the compression is learned and modifiable rather than an immutable architectural limit. We call this ordinal scale-utilization bias: decision-stage candidate-space compression distinct from accuracy, gold imbalance, fixed position, and candidate count alone. The code and data are available at https://github.com/Glax147/jev_ordinal_scale_bia</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 01 Oct 2026 01:33:13 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/5c4d7e20/ab13dd4e.mp3" length="14213908" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>883</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Tianxiang Gao, Jinzhe Li, Zhiyuan Li, Yi Chang, Yuan Wu</p>

            <p><strong>标题:</strong><br>
            More Choices, Fewer Decisions: Ordinal-Scale Bias in JEV-like Direct-Decision Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.38827v1">http://arxiv.org/abs/2609.38827v1</a></p>

            <p><strong>摘要:</strong><br>
            Direct-decision models turn text into low-latency structured labels and scores, making them attractive for classification and automatic evaluation. Yet reliability requires more than accuracy: a model must also use the ordinal decision scale supplied by the user faithfully. We analyze JEV~1.13 and three open KEV models. Our investigation begins with ANLI, where JEV assigns 38.8\% of all predictions and 51.3\% of errors to Neutral despite 74.95\% accuracy, nearly balanced gold labels, and balanced candidate positions. Across 36 ordinal datasets, final decisions use only 67--76\% of the effective gold support, versus 87--102\% on four nominal tasks. Randomizing candidate order weakens but does not remove this compression. Holding items and source scores fixed while balancing gold support and positions, we refine scales from $K=2$ to $14$; utilization falls for every model and reaches 26--75\% at $K=14$, although candidate probabilities remain broad for most models. Targeted BA-LoRA post-training raises gold-relative utilization from roughly 47\% to 86\% on eight supervised scales at both KEV sizes, showing that the compression is learned and modifiable rather than an immutable architectural limit. We call this ordinal scale-utilization bias: decision-stage candidate-space compression distinct from accuracy, gold imbalance, fixed position, and candidate count alone. The code and data are available at https://github.com/Glax147/jev_ordinal_scale_bia</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/5c4d7e20/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Raven: The Harness of Harnesses for Composable Agentic Intelligence</title>
      <itunes:episode>181</itunes:episode>
      <podcast:episode>181</podcast:episode>
      <itunes:title>Raven: The Harness of Harnesses for Composable Agentic Intelligence</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">46da5ba5-73ae-461f-92b6-1ae07c50fd76</guid>
      <link>https://share.transistor.fm/s/f7528a14</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 199 | cs.AI, cs.CL, cs.GT, cs.MA, cs.NE</p>

            <p><strong>作者:</strong><br>
            EverMind AI</p>

            <p><strong>标题:</strong><br>
            Raven: The Harness of Harnesses for Composable Agentic Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.33439v1">http://arxiv.org/abs/2609.33439v1</a></p>

            <p><strong>摘要:</strong><br>
            As large language models advance, AI agents are moving beyond isolated, domain-specific tasks toward long-horizon, cross-domain workflows. This transition exposes two challenges: increasing harness complexity makes manual design difficult to scale, while tighter coupling to specific domains limits the generality of a single harness. The central question thus shifts from how to engineer a stronger harness for one domain to how to autonomously construct specialized harnesses, improve them through experience, and orchestrate them across domains. We introduce Raven, \emph{The Harness of Harnesses}, an open-source multi-agent ecosystem that automatically constructs and evolves modular harnesses for specific models and domains, treating each executable model--harness pair as a composable unit of intelligence. To support an \emph{All-Domain Collaboration Network}, its Host Agent decomposes goals, matches subtasks to specialized agents, coordinates execution dependencies, and integrates results, while a host archive and EverOS preserve experience across tasks and Skill Forge makes that experience available as reusable procedures. Our theory establishes sufficient conditions for such composition to expand reliable task coverage beyond that of the available individual agents under a shared resource budget. On complex and long-horizon tasks, Raven significantly outperforms the state-of-the-art agent systems, pushing the frontier of composable agentic intelligence.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 199 | cs.AI, cs.CL, cs.GT, cs.MA, cs.NE</p>

            <p><strong>作者:</strong><br>
            EverMind AI</p>

            <p><strong>标题:</strong><br>
            Raven: The Harness of Harnesses for Composable Agentic Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.33439v1">http://arxiv.org/abs/2609.33439v1</a></p>

            <p><strong>摘要:</strong><br>
            As large language models advance, AI agents are moving beyond isolated, domain-specific tasks toward long-horizon, cross-domain workflows. This transition exposes two challenges: increasing harness complexity makes manual design difficult to scale, while tighter coupling to specific domains limits the generality of a single harness. The central question thus shifts from how to engineer a stronger harness for one domain to how to autonomously construct specialized harnesses, improve them through experience, and orchestrate them across domains. We introduce Raven, \emph{The Harness of Harnesses}, an open-source multi-agent ecosystem that automatically constructs and evolves modular harnesses for specific models and domains, treating each executable model--harness pair as a composable unit of intelligence. To support an \emph{All-Domain Collaboration Network}, its Host Agent decomposes goals, matches subtasks to specialized agents, coordinates execution dependencies, and integrates results, while a host archive and EverOS preserve experience across tasks and Skill Forge makes that experience available as reusable procedures. Our theory establishes sufficient conditions for such composition to expand reliable task coverage beyond that of the available individual agents under a shared resource budget. On complex and long-horizon tasks, Raven significantly outperforms the state-of-the-art agent systems, pushing the frontier of composable agentic intelligence.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 30 Sep 2026 02:11:30 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/f7528a14/84ac4be1.mp3" length="11574897" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>718</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 199 | cs.AI, cs.CL, cs.GT, cs.MA, cs.NE</p>

            <p><strong>作者:</strong><br>
            EverMind AI</p>

            <p><strong>标题:</strong><br>
            Raven: The Harness of Harnesses for Composable Agentic Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.33439v1">http://arxiv.org/abs/2609.33439v1</a></p>

            <p><strong>摘要:</strong><br>
            As large language models advance, AI agents are moving beyond isolated, domain-specific tasks toward long-horizon, cross-domain workflows. This transition exposes two challenges: increasing harness complexity makes manual design difficult to scale, while tighter coupling to specific domains limits the generality of a single harness. The central question thus shifts from how to engineer a stronger harness for one domain to how to autonomously construct specialized harnesses, improve them through experience, and orchestrate them across domains. We introduce Raven, \emph{The Harness of Harnesses}, an open-source multi-agent ecosystem that automatically constructs and evolves modular harnesses for specific models and domains, treating each executable model--harness pair as a composable unit of intelligence. To support an \emph{All-Domain Collaboration Network}, its Host Agent decomposes goals, matches subtasks to specialized agents, coordinates execution dependencies, and integrates results, while a host archive and EverOS preserve experience across tasks and Skill Forge makes that experience available as reusable procedures. Our theory establishes sufficient conditions for such composition to expand reliable task coverage beyond that of the available individual agents under a shared resource budget. On complex and long-horizon tasks, Raven significantly outperforms the state-of-the-art agent systems, pushing the frontier of composable agentic intelligence.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/f7528a14/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>MaLiang-Harness: A Programmable Path to Image and Video Generation</title>
      <itunes:episode>180</itunes:episode>
      <podcast:episode>180</podcast:episode>
      <itunes:title>MaLiang-Harness: A Programmable Path to Image and Video Generation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">90d1522a-72d1-4989-9abf-8ab4419e2ebe</guid>
      <link>https://share.transistor.fm/s/046f1156</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 170 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Haoyu Zhao, Zihao Zhang, Xudong Wang, Jiaxi Gu, Zuxuan Wu, Yu-Gang Jiang, Shuicheng Yan</p>

            <p><strong>标题:</strong><br>
            MaLiang-Harness: A Programmable Path to Image and Video Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.34309v1">http://arxiv.org/abs/2609.34309v1</a></p>

            <p><strong>摘要:</strong><br>
            Executable programs offer explicit control over how images and videos are constructed, but generating runnable code is only the beginning of visual creation. A program can execute correctly while violating the requested composition, appearance, or motion. We define this discrepancy as the Program-to-Visual (P2V) gap and introduce MaLiang-Harness, a unified framework for organizing MLLM-driven visual generation into a persistent process of construction, inspection, and revision. Its central design is to make the evolving visual program, its construction history, and its verification share a common revision reference. We define the Persistent Executable Generation (PEG) state as preserving programs and task context. Traceable Generation Process (TGP) connects edits to rendered evidence, and Revision-aware Editing and Verification (REV) supports restoration and checks the current revision before completion. Together, these mechanisms coordinate planning, execution, and visual feedback across rendering backends. We evaluate 11 powerful closed-source MLLMs on MaLiang-IBench and four on MaLiang-VBench, measuring generation success, visual quality, and computational cost. GPT-6-Astra achieves 100% generation success on both benchmarks, with 96.0% of image tasks and 76.9% of video tasks meeting all quality thresholds. The comparison also reveals a mismatch between general capability scores and visual generation performance, with similarly scored models differing substantially in their ability to satisfy visual requirements. MaLiang-Harness provides a systematic basis for studying how MLLMs translate executable code into visual outcomes, exposing both the potential of programmable generation and the limitations of general benchmarks as predictors of this ability. The project is available at https://github.com/gulucaptain/MaLiang-Harness.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 170 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Haoyu Zhao, Zihao Zhang, Xudong Wang, Jiaxi Gu, Zuxuan Wu, Yu-Gang Jiang, Shuicheng Yan</p>

            <p><strong>标题:</strong><br>
            MaLiang-Harness: A Programmable Path to Image and Video Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.34309v1">http://arxiv.org/abs/2609.34309v1</a></p>

            <p><strong>摘要:</strong><br>
            Executable programs offer explicit control over how images and videos are constructed, but generating runnable code is only the beginning of visual creation. A program can execute correctly while violating the requested composition, appearance, or motion. We define this discrepancy as the Program-to-Visual (P2V) gap and introduce MaLiang-Harness, a unified framework for organizing MLLM-driven visual generation into a persistent process of construction, inspection, and revision. Its central design is to make the evolving visual program, its construction history, and its verification share a common revision reference. We define the Persistent Executable Generation (PEG) state as preserving programs and task context. Traceable Generation Process (TGP) connects edits to rendered evidence, and Revision-aware Editing and Verification (REV) supports restoration and checks the current revision before completion. Together, these mechanisms coordinate planning, execution, and visual feedback across rendering backends. We evaluate 11 powerful closed-source MLLMs on MaLiang-IBench and four on MaLiang-VBench, measuring generation success, visual quality, and computational cost. GPT-6-Astra achieves 100% generation success on both benchmarks, with 96.0% of image tasks and 76.9% of video tasks meeting all quality thresholds. The comparison also reveals a mismatch between general capability scores and visual generation performance, with similarly scored models differing substantially in their ability to satisfy visual requirements. MaLiang-Harness provides a systematic basis for studying how MLLMs translate executable code into visual outcomes, exposing both the potential of programmable generation and the limitations of general benchmarks as predictors of this ability. The project is available at https://github.com/gulucaptain/MaLiang-Harness.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 30 Sep 2026 02:06:10 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/046f1156/034ebba8.mp3" length="15387102" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>957</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 170 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Haoyu Zhao, Zihao Zhang, Xudong Wang, Jiaxi Gu, Zuxuan Wu, Yu-Gang Jiang, Shuicheng Yan</p>

            <p><strong>标题:</strong><br>
            MaLiang-Harness: A Programmable Path to Image and Video Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.34309v1">http://arxiv.org/abs/2609.34309v1</a></p>

            <p><strong>摘要:</strong><br>
            Executable programs offer explicit control over how images and videos are constructed, but generating runnable code is only the beginning of visual creation. A program can execute correctly while violating the requested composition, appearance, or motion. We define this discrepancy as the Program-to-Visual (P2V) gap and introduce MaLiang-Harness, a unified framework for organizing MLLM-driven visual generation into a persistent process of construction, inspection, and revision. Its central design is to make the evolving visual program, its construction history, and its verification share a common revision reference. We define the Persistent Executable Generation (PEG) state as preserving programs and task context. Traceable Generation Process (TGP) connects edits to rendered evidence, and Revision-aware Editing and Verification (REV) supports restoration and checks the current revision before completion. Together, these mechanisms coordinate planning, execution, and visual feedback across rendering backends. We evaluate 11 powerful closed-source MLLMs on MaLiang-IBench and four on MaLiang-VBench, measuring generation success, visual quality, and computational cost. GPT-6-Astra achieves 100% generation success on both benchmarks, with 96.0% of image tasks and 76.9% of video tasks meeting all quality thresholds. The comparison also reveals a mismatch between general capability scores and visual generation performance, with similarly scored models differing substantially in their ability to satisfy visual requirements. MaLiang-Harness provides a systematic basis for studying how MLLMs translate executable code into visual outcomes, exposing both the potential of programmable generation and the limitations of general benchmarks as predictors of this ability. The project is available at https://github.com/gulucaptain/MaLiang-Harness.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/046f1156/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>PanoVLN: Towards Effective Panoramic Vision-and-Language Navigation</title>
      <itunes:episode>179</itunes:episode>
      <podcast:episode>179</podcast:episode>
      <itunes:title>PanoVLN: Towards Effective Panoramic Vision-and-Language Navigation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d4d99e04-059c-4752-9273-cb2dc05ac748</guid>
      <link>https://share.transistor.fm/s/e21c4d6f</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 66 | cs.CV, cs.RO</p>

            <p><strong>作者:</strong><br>
            Zhen Wang, Changpeng Wang, Zhe Liu, Zhangyang Qi, Yuxiang Lu, Zimo Zeng, Donglian Qi, Xi Chen</p>

            <p><strong>标题:</strong><br>
            PanoVLN: Towards Effective Panoramic Vision-and-Language Navigation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.34759v1">http://arxiv.org/abs/2609.34759v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent vision-language models (VLMs) have advanced vision-and-language navigation (VLN), enabling models to predict navigation actions from visual observations and language instructions. In this work, we explore VLN with panoramic observations and introduce PanoVLN. The motivation is straightforward: more complete visual context should enable better-informed navigation decisions. For example, a panorama can reveal a passage outside a perspective camera's field of view, allowing the model to identify the intended route without additional exploration. However, we find that simply replacing perspective images with panoramas yields only limited gains. Our diagnosis suggests that fully exploiting wider visibility requires modifications to action prediction, training supervision, and visual representation. First, wider visibility supports longer-horizon action planning. We make the model predict longer action sequences, enabling larger turns and subsequent movement from a single panorama. Specifically, we introduce a confidence-guided execution (CGE) strategy that dynamically determines how many predicted actions to execute before replanning. Second, wider visibility also brings more complex route choices. We therefore construct training routes with frequent branching points and clear instructions to provide targeted supervision for route selection. Third, panoramic navigation requires understanding spatial relationships across viewing directions, beyond recognizing individual landmarks. We combine semantic and geometric features from RGB panoramas to capture both scene content and spatial layout without adding visual tokens. With a 4B backbone and RGB-only input, PanoVLN surpasses the previous SOTA by 11.9% and 8.7% in success rate on R2R-CE and RxR-CE Val-Unseen. Real-world experiments on a quadruped further demonstrate faster navigation with fewer pauses than prior VLN methods.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 66 | cs.CV, cs.RO</p>

            <p><strong>作者:</strong><br>
            Zhen Wang, Changpeng Wang, Zhe Liu, Zhangyang Qi, Yuxiang Lu, Zimo Zeng, Donglian Qi, Xi Chen</p>

            <p><strong>标题:</strong><br>
            PanoVLN: Towards Effective Panoramic Vision-and-Language Navigation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.34759v1">http://arxiv.org/abs/2609.34759v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent vision-language models (VLMs) have advanced vision-and-language navigation (VLN), enabling models to predict navigation actions from visual observations and language instructions. In this work, we explore VLN with panoramic observations and introduce PanoVLN. The motivation is straightforward: more complete visual context should enable better-informed navigation decisions. For example, a panorama can reveal a passage outside a perspective camera's field of view, allowing the model to identify the intended route without additional exploration. However, we find that simply replacing perspective images with panoramas yields only limited gains. Our diagnosis suggests that fully exploiting wider visibility requires modifications to action prediction, training supervision, and visual representation. First, wider visibility supports longer-horizon action planning. We make the model predict longer action sequences, enabling larger turns and subsequent movement from a single panorama. Specifically, we introduce a confidence-guided execution (CGE) strategy that dynamically determines how many predicted actions to execute before replanning. Second, wider visibility also brings more complex route choices. We therefore construct training routes with frequent branching points and clear instructions to provide targeted supervision for route selection. Third, panoramic navigation requires understanding spatial relationships across viewing directions, beyond recognizing individual landmarks. We combine semantic and geometric features from RGB panoramas to capture both scene content and spatial layout without adding visual tokens. With a 4B backbone and RGB-only input, PanoVLN surpasses the previous SOTA by 11.9% and 8.7% in success rate on R2R-CE and RxR-CE Val-Unseen. Real-world experiments on a quadruped further demonstrate faster navigation with fewer pauses than prior VLN methods.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 30 Sep 2026 01:59:28 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/e21c4d6f/c9d62a28.mp3" length="12504020" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>776</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 66 | cs.CV, cs.RO</p>

            <p><strong>作者:</strong><br>
            Zhen Wang, Changpeng Wang, Zhe Liu, Zhangyang Qi, Yuxiang Lu, Zimo Zeng, Donglian Qi, Xi Chen</p>

            <p><strong>标题:</strong><br>
            PanoVLN: Towards Effective Panoramic Vision-and-Language Navigation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.34759v1">http://arxiv.org/abs/2609.34759v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent vision-language models (VLMs) have advanced vision-and-language navigation (VLN), enabling models to predict navigation actions from visual observations and language instructions. In this work, we explore VLN with panoramic observations and introduce PanoVLN. The motivation is straightforward: more complete visual context should enable better-informed navigation decisions. For example, a panorama can reveal a passage outside a perspective camera's field of view, allowing the model to identify the intended route without additional exploration. However, we find that simply replacing perspective images with panoramas yields only limited gains. Our diagnosis suggests that fully exploiting wider visibility requires modifications to action prediction, training supervision, and visual representation. First, wider visibility supports longer-horizon action planning. We make the model predict longer action sequences, enabling larger turns and subsequent movement from a single panorama. Specifically, we introduce a confidence-guided execution (CGE) strategy that dynamically determines how many predicted actions to execute before replanning. Second, wider visibility also brings more complex route choices. We therefore construct training routes with frequent branching points and clear instructions to provide targeted supervision for route selection. Third, panoramic navigation requires understanding spatial relationships across viewing directions, beyond recognizing individual landmarks. We combine semantic and geometric features from RGB panoramas to capture both scene content and spatial layout without adding visual tokens. With a 4B backbone and RGB-only input, PanoVLN surpasses the previous SOTA by 11.9% and 8.7% in success rate on R2R-CE and RxR-CE Val-Unseen. Real-world experiments on a quadruped further demonstrate faster navigation with fewer pauses than prior VLN methods.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e21c4d6f/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>What Makes World Action Models Generalize? An Empirical Study of Test-Time Future Modeling</title>
      <itunes:episode>178</itunes:episode>
      <podcast:episode>178</podcast:episode>
      <itunes:title>What Makes World Action Models Generalize? An Empirical Study of Test-Time Future Modeling</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">73064de0-e5bf-48d1-9603-59174fa05a98</guid>
      <link>https://share.transistor.fm/s/b64bfcc5</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 53 | cs.CV, cs.RO</p>

            <p><strong>作者:</strong><br>
            Renping Zhou, Zanlin Ni, Zihao Fan, Guohao Fu, Zeyu Liu, Hao Shi, Jie Zhang, Chi Bene Chen, Yang Yue, Xueyang Fu, Gao Huang</p>

            <p><strong>标题:</strong><br>
            What Makes World Action Models Generalize? An Empirical Study of Test-Time Future Modeling</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.34981v2">http://arxiv.org/abs/2609.34981v2</a></p>

            <p><strong>摘要:</strong><br>
            World action models (WAMs) predict the future alongside actions during training. Due to the heavy computation cost of video denoising, whether the future must still be generated during inference is disputed: Explicit WAMs denoise it into clean frames along with every action chunk, whereas Latent WAMs discard it entirely for acceleration. We find that latent WAMs, despite matching explicit ones on in-distribution tasks, fail to retain the generalization benefits that originally motivated WAMs. To demonstrate this, we evaluate generalization along three axes: environmental perturbation, data efficiency, and task generalization. Controlled comparisons with a matched backbone, training data, and budget reveal consistent degradation across all three axes when the action expert no longer conditions on future representations. Further analysis shows that the gap arises almost entirely from the first denoising step: the benefit comes from preparing the future, not generating it. We therefore propose Simple-WAM, which simplifies future modeling into a single forward pass of fully noised video tokens and adapts the training-time noise schedule to this inference behavior. Across simulation and real-world tasks, Simple-WAM achieves the best of both worlds, leading explicit WAMs in generalization performance with efficiency comparable to Latent WAMs. Project Page: https://zrporz.github.io/Simple-WAM-Web/</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 53 | cs.CV, cs.RO</p>

            <p><strong>作者:</strong><br>
            Renping Zhou, Zanlin Ni, Zihao Fan, Guohao Fu, Zeyu Liu, Hao Shi, Jie Zhang, Chi Bene Chen, Yang Yue, Xueyang Fu, Gao Huang</p>

            <p><strong>标题:</strong><br>
            What Makes World Action Models Generalize? An Empirical Study of Test-Time Future Modeling</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.34981v2">http://arxiv.org/abs/2609.34981v2</a></p>

            <p><strong>摘要:</strong><br>
            World action models (WAMs) predict the future alongside actions during training. Due to the heavy computation cost of video denoising, whether the future must still be generated during inference is disputed: Explicit WAMs denoise it into clean frames along with every action chunk, whereas Latent WAMs discard it entirely for acceleration. We find that latent WAMs, despite matching explicit ones on in-distribution tasks, fail to retain the generalization benefits that originally motivated WAMs. To demonstrate this, we evaluate generalization along three axes: environmental perturbation, data efficiency, and task generalization. Controlled comparisons with a matched backbone, training data, and budget reveal consistent degradation across all three axes when the action expert no longer conditions on future representations. Further analysis shows that the gap arises almost entirely from the first denoising step: the benefit comes from preparing the future, not generating it. We therefore propose Simple-WAM, which simplifies future modeling into a single forward pass of fully noised video tokens and adapts the training-time noise schedule to this inference behavior. Across simulation and real-world tasks, Simple-WAM achieves the best of both worlds, leading explicit WAMs in generalization performance with efficiency comparable to Latent WAMs. Project Page: https://zrporz.github.io/Simple-WAM-Web/</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 30 Sep 2026 01:53:28 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/b64bfcc5/094dac00.mp3" length="14255292" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>886</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 53 | cs.CV, cs.RO</p>

            <p><strong>作者:</strong><br>
            Renping Zhou, Zanlin Ni, Zihao Fan, Guohao Fu, Zeyu Liu, Hao Shi, Jie Zhang, Chi Bene Chen, Yang Yue, Xueyang Fu, Gao Huang</p>

            <p><strong>标题:</strong><br>
            What Makes World Action Models Generalize? An Empirical Study of Test-Time Future Modeling</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.34981v2">http://arxiv.org/abs/2609.34981v2</a></p>

            <p><strong>摘要:</strong><br>
            World action models (WAMs) predict the future alongside actions during training. Due to the heavy computation cost of video denoising, whether the future must still be generated during inference is disputed: Explicit WAMs denoise it into clean frames along with every action chunk, whereas Latent WAMs discard it entirely for acceleration. We find that latent WAMs, despite matching explicit ones on in-distribution tasks, fail to retain the generalization benefits that originally motivated WAMs. To demonstrate this, we evaluate generalization along three axes: environmental perturbation, data efficiency, and task generalization. Controlled comparisons with a matched backbone, training data, and budget reveal consistent degradation across all three axes when the action expert no longer conditions on future representations. Further analysis shows that the gap arises almost entirely from the first denoising step: the benefit comes from preparing the future, not generating it. We therefore propose Simple-WAM, which simplifies future modeling into a single forward pass of fully noised video tokens and adapts the training-time noise schedule to this inference behavior. Across simulation and real-world tasks, Simple-WAM achieves the best of both worlds, leading explicit WAMs in generalization performance with efficiency comparable to Latent WAMs. Project Page: https://zrporz.github.io/Simple-WAM-Web/</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/b64bfcc5/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>VoxMem: Benchmarking Multimodal Memory in Large Audio Language Models</title>
      <itunes:episode>177</itunes:episode>
      <podcast:episode>177</podcast:episode>
      <itunes:title>VoxMem: Benchmarking Multimodal Memory in Large Audio Language Models</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">35bd0d0d-fb63-45f2-b74f-727c99557d60</guid>
      <link>https://share.transistor.fm/s/51e68774</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 52 | eess.AS, cs.SD</p>

            <p><strong>作者:</strong><br>
            Yang Xiao, Vidhyasaharan Sethu, Eun-Jung Holden, Ting Dang</p>

            <p><strong>标题:</strong><br>
            VoxMem: Benchmarking Multimodal Memory in Large Audio Language Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.32607v1">http://arxiv.org/abs/2609.32607v1</a></p>

            <p><strong>摘要:</strong><br>
            Spoken conversational systems must recover information from prior interactions (i.e., memory), yet relevant information in speech extends beyond what was said to who said it, how it was spoken, and what was audible, information that exists only in the audio signal and cannot be recovered from a transcript. Beyond what to remember, memory also demands diverse operations: retrieving a single fact, integrating evidence across turns, tracking an evolving state. Real interactions further unfold across sessions, meaning information accumulates across distinct episodes rather than a single continuous recording. Existing benchmarks fall short on all three dimensions: they focus primarily on lexical content, adopt limited and ad hoc memory operations, and treat memory as a single-session problem. We argue that principled memory evaluation requires jointly characterizing the acoustic evidence to be retained and the operations applied to it, and introduce a taxonomy along these two axes. Building on this taxonomy, we present VoxMem: 3,196 evaluation instances over 34,743 spoken sessions (177 hours) crossing four acoustic evidence types (speech semantics, speaker identity, paralinguistic cues, environmental sound) with four memory operations (information extraction, multi-session reasoning, temporal tracking, and answer refusal), grounded in multi-session histories and stratified across context budgets from 8K to 64K tokens. Evaluating 15 LALMs, no model exceeds 40% at 32K. Models retain what was said far better than who said it, how, or what was audible, a gap that widens for complex operations, grows with history length, and manifests as qualitatively distinct failure modes across evidence types. VoxMem aims to provide a foundation to measure and drive progress on the full scope of spoken conversational memory.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 52 | eess.AS, cs.SD</p>

            <p><strong>作者:</strong><br>
            Yang Xiao, Vidhyasaharan Sethu, Eun-Jung Holden, Ting Dang</p>

            <p><strong>标题:</strong><br>
            VoxMem: Benchmarking Multimodal Memory in Large Audio Language Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.32607v1">http://arxiv.org/abs/2609.32607v1</a></p>

            <p><strong>摘要:</strong><br>
            Spoken conversational systems must recover information from prior interactions (i.e., memory), yet relevant information in speech extends beyond what was said to who said it, how it was spoken, and what was audible, information that exists only in the audio signal and cannot be recovered from a transcript. Beyond what to remember, memory also demands diverse operations: retrieving a single fact, integrating evidence across turns, tracking an evolving state. Real interactions further unfold across sessions, meaning information accumulates across distinct episodes rather than a single continuous recording. Existing benchmarks fall short on all three dimensions: they focus primarily on lexical content, adopt limited and ad hoc memory operations, and treat memory as a single-session problem. We argue that principled memory evaluation requires jointly characterizing the acoustic evidence to be retained and the operations applied to it, and introduce a taxonomy along these two axes. Building on this taxonomy, we present VoxMem: 3,196 evaluation instances over 34,743 spoken sessions (177 hours) crossing four acoustic evidence types (speech semantics, speaker identity, paralinguistic cues, environmental sound) with four memory operations (information extraction, multi-session reasoning, temporal tracking, and answer refusal), grounded in multi-session histories and stratified across context budgets from 8K to 64K tokens. Evaluating 15 LALMs, no model exceeds 40% at 32K. Models retain what was said far better than who said it, how, or what was audible, a gap that widens for complex operations, grows with history length, and manifests as qualitatively distinct failure modes across evidence types. VoxMem aims to provide a foundation to measure and drive progress on the full scope of spoken conversational memory.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 30 Sep 2026 01:47:30 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/51e68774/590f5ea8.mp3" length="18091719" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1126</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 52 | eess.AS, cs.SD</p>

            <p><strong>作者:</strong><br>
            Yang Xiao, Vidhyasaharan Sethu, Eun-Jung Holden, Ting Dang</p>

            <p><strong>标题:</strong><br>
            VoxMem: Benchmarking Multimodal Memory in Large Audio Language Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.32607v1">http://arxiv.org/abs/2609.32607v1</a></p>

            <p><strong>摘要:</strong><br>
            Spoken conversational systems must recover information from prior interactions (i.e., memory), yet relevant information in speech extends beyond what was said to who said it, how it was spoken, and what was audible, information that exists only in the audio signal and cannot be recovered from a transcript. Beyond what to remember, memory also demands diverse operations: retrieving a single fact, integrating evidence across turns, tracking an evolving state. Real interactions further unfold across sessions, meaning information accumulates across distinct episodes rather than a single continuous recording. Existing benchmarks fall short on all three dimensions: they focus primarily on lexical content, adopt limited and ad hoc memory operations, and treat memory as a single-session problem. We argue that principled memory evaluation requires jointly characterizing the acoustic evidence to be retained and the operations applied to it, and introduce a taxonomy along these two axes. Building on this taxonomy, we present VoxMem: 3,196 evaluation instances over 34,743 spoken sessions (177 hours) crossing four acoustic evidence types (speech semantics, speaker identity, paralinguistic cues, environmental sound) with four memory operations (information extraction, multi-session reasoning, temporal tracking, and answer refusal), grounded in multi-session histories and stratified across context budgets from 8K to 64K tokens. Evaluating 15 LALMs, no model exceeds 40% at 32K. Models retain what was said far better than who said it, how, or what was audible, a gap that widens for complex operations, grows with history length, and manifests as qualitatively distinct failure modes across evidence types. VoxMem aims to provide a foundation to measure and drive progress on the full scope of spoken conversational memory.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/51e68774/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Think Before You Score: Thinking Reward Model for Visual Generation</title>
      <itunes:episode>176</itunes:episode>
      <podcast:episode>176</podcast:episode>
      <itunes:title>Think Before You Score: Thinking Reward Model for Visual Generation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">77447978-fb57-4c73-9cc6-7b6a5e02908f</guid>
      <link>https://share.transistor.fm/s/0bac610e</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 42 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Xuehai Bai, Zhenchen Tang, Yang Shi, Dianyi Wang, Tengfei Liu, Wanshun Su, Xuanyu Zhu, Ruohui Wang, Haiwen Diao, Haotian Wang, Xiaoling Gu, Yuanxing Zhang</p>

            <p><strong>标题:</strong><br>
            Think Before You Score: Thinking Reward Model for Visual Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.37372v1">http://arxiv.org/abs/2609.37372v1</a></p>

            <p><strong>摘要:</strong><br>
            Visual reward models are essential for evaluating and improving visual generation models, yet existing approaches typically map task conditions and candidate outputs directly to scalar rewards, leaving implicit what should be evaluated for each individual case. We introduce Think Before You Score, a paradigm that explicitly determines what matters for each case before judging how well the candidate performs. Following this principle, we propose the Thinking Reward Model (TRM), which formulates case-adaptive rubrics, performs rubric-guided assessment, and produces fine-grained pointwise rewards. We further observe that conventional pairwise preference optimization can induce score polarization, and introduce Pairwise Dual-Group Relative Policy Optimization (PD-GRPO), which leverages pairwise supervision to improve reward discrimination while preserving fine-grained pointwise scoring. Extensive experiments on image generation and editing reward-modeling benchmarks demonstrate that TRM achieves state-of-the-art performance among open-source reward models while remaining highly competitive with proprietary alternatives. Moreover, using TRM as a reward for reinforcement learning consistently improves diverse visual generation models, demonstrating that its fine-grained, case-adaptive rewards translate into effective optimization signals for visual generation.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 42 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Xuehai Bai, Zhenchen Tang, Yang Shi, Dianyi Wang, Tengfei Liu, Wanshun Su, Xuanyu Zhu, Ruohui Wang, Haiwen Diao, Haotian Wang, Xiaoling Gu, Yuanxing Zhang</p>

            <p><strong>标题:</strong><br>
            Think Before You Score: Thinking Reward Model for Visual Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.37372v1">http://arxiv.org/abs/2609.37372v1</a></p>

            <p><strong>摘要:</strong><br>
            Visual reward models are essential for evaluating and improving visual generation models, yet existing approaches typically map task conditions and candidate outputs directly to scalar rewards, leaving implicit what should be evaluated for each individual case. We introduce Think Before You Score, a paradigm that explicitly determines what matters for each case before judging how well the candidate performs. Following this principle, we propose the Thinking Reward Model (TRM), which formulates case-adaptive rubrics, performs rubric-guided assessment, and produces fine-grained pointwise rewards. We further observe that conventional pairwise preference optimization can induce score polarization, and introduce Pairwise Dual-Group Relative Policy Optimization (PD-GRPO), which leverages pairwise supervision to improve reward discrimination while preserving fine-grained pointwise scoring. Extensive experiments on image generation and editing reward-modeling benchmarks demonstrate that TRM achieves state-of-the-art performance among open-source reward models while remaining highly competitive with proprietary alternatives. Moreover, using TRM as a reward for reinforcement learning consistently improves diverse visual generation models, demonstrating that its fine-grained, case-adaptive rewards translate into effective optimization signals for visual generation.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 30 Sep 2026 01:40:01 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/0bac610e/cea5787b.mp3" length="14801542" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>920</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 42 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Xuehai Bai, Zhenchen Tang, Yang Shi, Dianyi Wang, Tengfei Liu, Wanshun Su, Xuanyu Zhu, Ruohui Wang, Haiwen Diao, Haotian Wang, Xiaoling Gu, Yuanxing Zhang</p>

            <p><strong>标题:</strong><br>
            Think Before You Score: Thinking Reward Model for Visual Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.37372v1">http://arxiv.org/abs/2609.37372v1</a></p>

            <p><strong>摘要:</strong><br>
            Visual reward models are essential for evaluating and improving visual generation models, yet existing approaches typically map task conditions and candidate outputs directly to scalar rewards, leaving implicit what should be evaluated for each individual case. We introduce Think Before You Score, a paradigm that explicitly determines what matters for each case before judging how well the candidate performs. Following this principle, we propose the Thinking Reward Model (TRM), which formulates case-adaptive rubrics, performs rubric-guided assessment, and produces fine-grained pointwise rewards. We further observe that conventional pairwise preference optimization can induce score polarization, and introduce Pairwise Dual-Group Relative Policy Optimization (PD-GRPO), which leverages pairwise supervision to improve reward discrimination while preserving fine-grained pointwise scoring. Extensive experiments on image generation and editing reward-modeling benchmarks demonstrate that TRM achieves state-of-the-art performance among open-source reward models while remaining highly competitive with proprietary alternatives. Moreover, using TRM as a reward for reinforcement learning consistently improves diverse visual generation models, demonstrating that its fine-grained, case-adaptive rewards translate into effective optimization signals for visual generation.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/0bac610e/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Beyond the Timeline: Augmenting Long-Video Memory with Grounded Entity Biographies</title>
      <itunes:episode>175</itunes:episode>
      <podcast:episode>175</podcast:episode>
      <itunes:title>Beyond the Timeline: Augmenting Long-Video Memory with Grounded Entity Biographies</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">fa432a48-3adb-43f5-9f8d-9d1aaa3ffbf3</guid>
      <link>https://share.transistor.fm/s/9f11fa4a</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 41 | cs.CV, cs.AI, cs.CL, cs.IR, cs.LG</p>

            <p><strong>作者:</strong><br>
            Hui Ren, Lei Fan, Henry Pao, Han Guo, Zeeshan Zia, Ying Chen, Alexander Schwing, Gang Hua</p>

            <p><strong>标题:</strong><br>
            Beyond the Timeline: Augmenting Long-Video Memory with Grounded Entity Biographies</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.38155v1">http://arxiv.org/abs/2609.38155v1</a></p>

            <p><strong>摘要:</strong><br>
            Answering questions about long videos often requires connecting events involving the same objects across hours or days. Chronological descriptions and text-derived entities can leave physical identity unresolved: different objects may share a description, while observations of the same object remain disconnected across events. Retrieving relevant events therefore does not necessarily recover the "biography" of the particular entity a question concerns. To address this, we introduce Grounded Entity Biographies (GEB), a long-video memory framework that groups visually grounded observations of the same physical instance across clips into retrievable biographies while preserving the context of each moment. During question answering, the biography is retrieved alongside episodic evidence, allowing the model to follow an entity through events using identity links established during memory construction. Evaluations across four benchmarks, including day-long and week-long recordings, demonstrate improvements over prior memory frameworks in both multiple-choice and open-ended question answering. On EgoLifeQA, GEB achieves 72.0% accuracy, 4.4 percentage points above the best published result. Ablations show that grounded identity association and biography reading both contribute to the gains, which additional descriptions alone do not fully recover.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 41 | cs.CV, cs.AI, cs.CL, cs.IR, cs.LG</p>

            <p><strong>作者:</strong><br>
            Hui Ren, Lei Fan, Henry Pao, Han Guo, Zeeshan Zia, Ying Chen, Alexander Schwing, Gang Hua</p>

            <p><strong>标题:</strong><br>
            Beyond the Timeline: Augmenting Long-Video Memory with Grounded Entity Biographies</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.38155v1">http://arxiv.org/abs/2609.38155v1</a></p>

            <p><strong>摘要:</strong><br>
            Answering questions about long videos often requires connecting events involving the same objects across hours or days. Chronological descriptions and text-derived entities can leave physical identity unresolved: different objects may share a description, while observations of the same object remain disconnected across events. Retrieving relevant events therefore does not necessarily recover the "biography" of the particular entity a question concerns. To address this, we introduce Grounded Entity Biographies (GEB), a long-video memory framework that groups visually grounded observations of the same physical instance across clips into retrievable biographies while preserving the context of each moment. During question answering, the biography is retrieved alongside episodic evidence, allowing the model to follow an entity through events using identity links established during memory construction. Evaluations across four benchmarks, including day-long and week-long recordings, demonstrate improvements over prior memory frameworks in both multiple-choice and open-ended question answering. On EgoLifeQA, GEB achieves 72.0% accuracy, 4.4 percentage points above the best published result. Ablations show that grounded identity association and biography reading both contribute to the gains, which additional descriptions alone do not fully recover.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 30 Sep 2026 01:33:16 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/9f11fa4a/d66ae3dc.mp3" length="13410589" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>833</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 41 | cs.CV, cs.AI, cs.CL, cs.IR, cs.LG</p>

            <p><strong>作者:</strong><br>
            Hui Ren, Lei Fan, Henry Pao, Han Guo, Zeeshan Zia, Ying Chen, Alexander Schwing, Gang Hua</p>

            <p><strong>标题:</strong><br>
            Beyond the Timeline: Augmenting Long-Video Memory with Grounded Entity Biographies</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.38155v1">http://arxiv.org/abs/2609.38155v1</a></p>

            <p><strong>摘要:</strong><br>
            Answering questions about long videos often requires connecting events involving the same objects across hours or days. Chronological descriptions and text-derived entities can leave physical identity unresolved: different objects may share a description, while observations of the same object remain disconnected across events. Retrieving relevant events therefore does not necessarily recover the "biography" of the particular entity a question concerns. To address this, we introduce Grounded Entity Biographies (GEB), a long-video memory framework that groups visually grounded observations of the same physical instance across clips into retrievable biographies while preserving the context of each moment. During question answering, the biography is retrieved alongside episodic evidence, allowing the model to follow an entity through events using identity links established during memory construction. Evaluations across four benchmarks, including day-long and week-long recordings, demonstrate improvements over prior memory frameworks in both multiple-choice and open-ended question answering. On EgoLifeQA, GEB achieves 72.0% accuracy, 4.4 percentage points above the best published result. Ablations show that grounded identity association and biography reading both contribute to the gains, which additional descriptions alone do not fully recover.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/9f11fa4a/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>SAKI: Maximal-Coupling-Routed Teacher Supervision for On-Policy Distillation</title>
      <itunes:episode>174</itunes:episode>
      <podcast:episode>174</podcast:episode>
      <itunes:title>SAKI: Maximal-Coupling-Routed Teacher Supervision for On-Policy Distillation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4cf069b5-f3d7-490e-b42f-64d8cb6d1ae3</guid>
      <link>https://share.transistor.fm/s/766d98c8</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 37 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Miteto Wei, Xiaohan Wang, Zehao Chen, Jiajun Chai, Sichao Liu, Li Wang, Haoyuan Xu, Zhaoyu Hu, Wei Lin, Guojun Yin</p>

            <p><strong>标题:</strong><br>
            SAKI: Maximal-Coupling-Routed Teacher Supervision for On-Policy Distillation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.36601v1">http://arxiv.org/abs/2609.36601v1</a></p>

            <p><strong>摘要:</strong><br>
            On-policy distillation (OPD) reduces train-test state mismatch by training a student on its own generated trajectories, but weak students may visit teacher-misaligned prefixes where supervision is less representative. We introduce SAKI (Supervision Allocation with KL-constrained Interpolation), which combines a KL-constrained teacher-guided rollout with maximal coupling and reuses realized accept/correction events to route token-level supervision. Accepted positions retain sampled-token reverse-KL supervision, while correction positions receive direct supervision on the teacher's highest-probability token. Under maximal coupling, the correction probability is exactly TV(p_t, q_t), so the same trust-region radius controls rollout deviation and upper-bounds intervention and specialized-supervision frequency. We further implement an engine-resident speculative verifier that preserves the exact-q trajectory distribution and coupling semantics while improving matched-workload rollout throughput by 4.22x. Across seven mathematical reasoning benchmarks, SAKI improves the matched teacher-guided baseline in Mean@8 and Pass@8 for both 1.7B and 0.6B students. Placement controls and fixed-prefix analysis further support correction-triggered routing as a conflict-adaptive supervision signal.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 37 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Miteto Wei, Xiaohan Wang, Zehao Chen, Jiajun Chai, Sichao Liu, Li Wang, Haoyuan Xu, Zhaoyu Hu, Wei Lin, Guojun Yin</p>

            <p><strong>标题:</strong><br>
            SAKI: Maximal-Coupling-Routed Teacher Supervision for On-Policy Distillation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.36601v1">http://arxiv.org/abs/2609.36601v1</a></p>

            <p><strong>摘要:</strong><br>
            On-policy distillation (OPD) reduces train-test state mismatch by training a student on its own generated trajectories, but weak students may visit teacher-misaligned prefixes where supervision is less representative. We introduce SAKI (Supervision Allocation with KL-constrained Interpolation), which combines a KL-constrained teacher-guided rollout with maximal coupling and reuses realized accept/correction events to route token-level supervision. Accepted positions retain sampled-token reverse-KL supervision, while correction positions receive direct supervision on the teacher's highest-probability token. Under maximal coupling, the correction probability is exactly TV(p_t, q_t), so the same trust-region radius controls rollout deviation and upper-bounds intervention and specialized-supervision frequency. We further implement an engine-resident speculative verifier that preserves the exact-q trajectory distribution and coupling semantics while improving matched-workload rollout throughput by 4.22x. Across seven mathematical reasoning benchmarks, SAKI improves the matched teacher-guided baseline in Mean@8 and Pass@8 for both 1.7B and 0.6B students. Placement controls and fixed-prefix analysis further support correction-triggered routing as a conflict-adaptive supervision signal.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 30 Sep 2026 01:27:02 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/766d98c8/23a6620e.mp3" length="14210975" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>883</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 37 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Miteto Wei, Xiaohan Wang, Zehao Chen, Jiajun Chai, Sichao Liu, Li Wang, Haoyuan Xu, Zhaoyu Hu, Wei Lin, Guojun Yin</p>

            <p><strong>标题:</strong><br>
            SAKI: Maximal-Coupling-Routed Teacher Supervision for On-Policy Distillation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.36601v1">http://arxiv.org/abs/2609.36601v1</a></p>

            <p><strong>摘要:</strong><br>
            On-policy distillation (OPD) reduces train-test state mismatch by training a student on its own generated trajectories, but weak students may visit teacher-misaligned prefixes where supervision is less representative. We introduce SAKI (Supervision Allocation with KL-constrained Interpolation), which combines a KL-constrained teacher-guided rollout with maximal coupling and reuses realized accept/correction events to route token-level supervision. Accepted positions retain sampled-token reverse-KL supervision, while correction positions receive direct supervision on the teacher's highest-probability token. Under maximal coupling, the correction probability is exactly TV(p_t, q_t), so the same trust-region radius controls rollout deviation and upper-bounds intervention and specialized-supervision frequency. We further implement an engine-resident speculative verifier that preserves the exact-q trajectory distribution and coupling semantics while improving matched-workload rollout throughput by 4.22x. Across seven mathematical reasoning benchmarks, SAKI improves the matched teacher-guided baseline in Mean@8 and Pass@8 for both 1.7B and 0.6B students. Placement controls and fixed-prefix analysis further support correction-triggered routing as a conflict-adaptive supervision signal.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/766d98c8/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Omni-IO Skills: Harnessing Your Agent Omni-Native</title>
      <itunes:episode>173</itunes:episode>
      <podcast:episode>173</podcast:episode>
      <itunes:title>Omni-IO Skills: Harnessing Your Agent Omni-Native</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">77a8595a-e7e6-4b01-bf45-c63cd2a5ffd7</guid>
      <link>https://share.transistor.fm/s/98534226</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 37 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Yanlin Li, Mingyang Hao, Shengqiong Wu, Hao Fei, Mong-Li Lee, Wynne Hsu</p>

            <p><strong>标题:</strong><br>
            Omni-IO Skills: Harnessing Your Agent Omni-Native</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.31847v1">http://arxiv.org/abs/2609.31847v1</a></p>

            <p><strong>摘要:</strong><br>
            General-purpose agents can plan, reason, and act over long horizons, yet their production capabilities remain fragmented across text, images, audio, video, documents, 3D assets, and code. Extending a foundation model to additional modalities ties capability growth to costly model updates, while assembling specialist models and tools leaves unresolved how procedures, dependencies, intermediate assets, and cross-turn revisions should be coordinated. We present Omni-IO Skills, a plug-and-play Agent Harness that makes existing agents omni-native through hierarchical Skills, a standardized multimodal execution interface, dependency-aware orchestration, and a persistent Asset Registry. Multi-asset workflows are represented as Declare Execution Graphs, which schedule independent operations concurrently and register successful outputs for downstream and cross-turn reuse across replaceable execution backends. Its 27 Skills cover 38 representative tasks spanning seven artifact modalities and four capability families: understanding, generation, reasoning, and retrieval. On UniM-90, the harness raises the input-support rates of GPT-5.6 Sol and Claude Sonnet 5 from 40.00% and 38.89% to 100%, while increasing relative Semantic--Quality Coupled Score from 26.99 to 74.94 and from 27.82 to 77.78, respectively; Strict Structure Score reaches 100.00 and 99.78. These results establish harness-level capability composition as a practical route to broad, evolvable Omni systems without changing the host agent's reasoning core.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 37 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Yanlin Li, Mingyang Hao, Shengqiong Wu, Hao Fei, Mong-Li Lee, Wynne Hsu</p>

            <p><strong>标题:</strong><br>
            Omni-IO Skills: Harnessing Your Agent Omni-Native</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.31847v1">http://arxiv.org/abs/2609.31847v1</a></p>

            <p><strong>摘要:</strong><br>
            General-purpose agents can plan, reason, and act over long horizons, yet their production capabilities remain fragmented across text, images, audio, video, documents, 3D assets, and code. Extending a foundation model to additional modalities ties capability growth to costly model updates, while assembling specialist models and tools leaves unresolved how procedures, dependencies, intermediate assets, and cross-turn revisions should be coordinated. We present Omni-IO Skills, a plug-and-play Agent Harness that makes existing agents omni-native through hierarchical Skills, a standardized multimodal execution interface, dependency-aware orchestration, and a persistent Asset Registry. Multi-asset workflows are represented as Declare Execution Graphs, which schedule independent operations concurrently and register successful outputs for downstream and cross-turn reuse across replaceable execution backends. Its 27 Skills cover 38 representative tasks spanning seven artifact modalities and four capability families: understanding, generation, reasoning, and retrieval. On UniM-90, the harness raises the input-support rates of GPT-5.6 Sol and Claude Sonnet 5 from 40.00% and 38.89% to 100%, while increasing relative Semantic--Quality Coupled Score from 26.99 to 74.94 and from 27.82 to 77.78, respectively; Strict Structure Score reaches 100.00 and 99.78. These results establish harness-level capability composition as a practical route to broad, evolvable Omni systems without changing the host agent's reasoning core.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 30 Sep 2026 01:20:43 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/98534226/202ca51a.mp3" length="12970027" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>805</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 37 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Yanlin Li, Mingyang Hao, Shengqiong Wu, Hao Fei, Mong-Li Lee, Wynne Hsu</p>

            <p><strong>标题:</strong><br>
            Omni-IO Skills: Harnessing Your Agent Omni-Native</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.31847v1">http://arxiv.org/abs/2609.31847v1</a></p>

            <p><strong>摘要:</strong><br>
            General-purpose agents can plan, reason, and act over long horizons, yet their production capabilities remain fragmented across text, images, audio, video, documents, 3D assets, and code. Extending a foundation model to additional modalities ties capability growth to costly model updates, while assembling specialist models and tools leaves unresolved how procedures, dependencies, intermediate assets, and cross-turn revisions should be coordinated. We present Omni-IO Skills, a plug-and-play Agent Harness that makes existing agents omni-native through hierarchical Skills, a standardized multimodal execution interface, dependency-aware orchestration, and a persistent Asset Registry. Multi-asset workflows are represented as Declare Execution Graphs, which schedule independent operations concurrently and register successful outputs for downstream and cross-turn reuse across replaceable execution backends. Its 27 Skills cover 38 representative tasks spanning seven artifact modalities and four capability families: understanding, generation, reasoning, and retrieval. On UniM-90, the harness raises the input-support rates of GPT-5.6 Sol and Claude Sonnet 5 from 40.00% and 38.89% to 100%, while increasing relative Semantic--Quality Coupled Score from 26.99 to 74.94 and from 27.82 to 77.78, respectively; Strict Structure Score reaches 100.00 and 99.78. These results establish harness-level capability composition as a practical route to broad, evolvable Omni systems without changing the host agent's reasoning core.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/98534226/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>In-Context Learning for Robots: Methods and Applications</title>
      <itunes:episode>172</itunes:episode>
      <podcast:episode>172</podcast:episode>
      <itunes:title>In-Context Learning for Robots: Methods and Applications</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e5951276-b48a-4824-8552-5a9cb4b6c647</guid>
      <link>https://share.transistor.fm/s/29936549</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.RO, cs.LG</p>

            <p><strong>作者:</strong><br>
            Haojian Huang, Zexi Li, Junhao Guo, Yehang Zhang, Wenxuan Peng, Bohan Zhou, Weilin Ruan, Leyi Wu, Chenxu Wang, Jianchong Su, Binghui Xie, Wosong Chen, Yingjie Xu, Tianhao Zhou, Suzeyu Chen, Pukun Zhao, Jiaqi He, Xinyi Li, Runze Li, Peiran Dong, Shaoxiang Dang, Jing Huang, Yingbing Chen, Yifan Chang, Tianyi Zhang, Shiyuan Deng, Haozhi Wang, Yangkai Wei, Wenqian Li, Han Yang, Kaiwen Zhou, Huaping Liu, James Cheng, Rui Shao, Donglin Wang, Yaochu Jin, Jianye Hao, Ying-Cong Chen, Yinchuan Li</p>

            <p><strong>标题:</strong><br>
            In-Context Learning for Robots: Methods and Applications</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.36012v1">http://arxiv.org/abs/2609.36012v1</a></p>

            <p><strong>摘要:</strong><br>
            General-purpose robots must infer what a new task requires and translate that understanding into appropriate physical action. In-context learning (ICL) for robots supports this process by using demonstrations and interaction to direct existing competence with neural parameters held fixed during deployment. We organize this literature review around the interfaces connecting contextual evidence to execution, distinguishing four families: context-conditioned policies, geometric demonstration transfer, world-model-based control, and skill- and agent-based execution. Comparing these interfaces clarifies their transfer assumptions and the roles of training, correspondence, and memory in making context useful. Across manipulation and navigation, we examine how these mechanisms preserve taught requirements as objects, environments, and execution conditions change. This analysis links method design to evaluation practices that distinguish responsiveness to teaching, physical transfer, and benefits from retained experience. The resulting agenda connects compositional task acquisition and faithful transfer with physical recursive self-improvement, in which experience improves the ability to learn subsequent tasks.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.RO, cs.LG</p>

            <p><strong>作者:</strong><br>
            Haojian Huang, Zexi Li, Junhao Guo, Yehang Zhang, Wenxuan Peng, Bohan Zhou, Weilin Ruan, Leyi Wu, Chenxu Wang, Jianchong Su, Binghui Xie, Wosong Chen, Yingjie Xu, Tianhao Zhou, Suzeyu Chen, Pukun Zhao, Jiaqi He, Xinyi Li, Runze Li, Peiran Dong, Shaoxiang Dang, Jing Huang, Yingbing Chen, Yifan Chang, Tianyi Zhang, Shiyuan Deng, Haozhi Wang, Yangkai Wei, Wenqian Li, Han Yang, Kaiwen Zhou, Huaping Liu, James Cheng, Rui Shao, Donglin Wang, Yaochu Jin, Jianye Hao, Ying-Cong Chen, Yinchuan Li</p>

            <p><strong>标题:</strong><br>
            In-Context Learning for Robots: Methods and Applications</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.36012v1">http://arxiv.org/abs/2609.36012v1</a></p>

            <p><strong>摘要:</strong><br>
            General-purpose robots must infer what a new task requires and translate that understanding into appropriate physical action. In-context learning (ICL) for robots supports this process by using demonstrations and interaction to direct existing competence with neural parameters held fixed during deployment. We organize this literature review around the interfaces connecting contextual evidence to execution, distinguishing four families: context-conditioned policies, geometric demonstration transfer, world-model-based control, and skill- and agent-based execution. Comparing these interfaces clarifies their transfer assumptions and the roles of training, correspondence, and memory in making context useful. Across manipulation and navigation, we examine how these mechanisms preserve taught requirements as objects, environments, and execution conditions change. This analysis links method design to evaluation practices that distinguish responsiveness to teaching, physical transfer, and benefits from retained experience. The resulting agenda connects compositional task acquisition and faithful transfer with physical recursive self-improvement, in which experience improves the ability to learn subsequent tasks.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 30 Sep 2026 01:14:44 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/29936549/1d887a03.mp3" length="16615474" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1033</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.RO, cs.LG</p>

            <p><strong>作者:</strong><br>
            Haojian Huang, Zexi Li, Junhao Guo, Yehang Zhang, Wenxuan Peng, Bohan Zhou, Weilin Ruan, Leyi Wu, Chenxu Wang, Jianchong Su, Binghui Xie, Wosong Chen, Yingjie Xu, Tianhao Zhou, Suzeyu Chen, Pukun Zhao, Jiaqi He, Xinyi Li, Runze Li, Peiran Dong, Shaoxiang Dang, Jing Huang, Yingbing Chen, Yifan Chang, Tianyi Zhang, Shiyuan Deng, Haozhi Wang, Yangkai Wei, Wenqian Li, Han Yang, Kaiwen Zhou, Huaping Liu, James Cheng, Rui Shao, Donglin Wang, Yaochu Jin, Jianye Hao, Ying-Cong Chen, Yinchuan Li</p>

            <p><strong>标题:</strong><br>
            In-Context Learning for Robots: Methods and Applications</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.36012v1">http://arxiv.org/abs/2609.36012v1</a></p>

            <p><strong>摘要:</strong><br>
            General-purpose robots must infer what a new task requires and translate that understanding into appropriate physical action. In-context learning (ICL) for robots supports this process by using demonstrations and interaction to direct existing competence with neural parameters held fixed during deployment. We organize this literature review around the interfaces connecting contextual evidence to execution, distinguishing four families: context-conditioned policies, geometric demonstration transfer, world-model-based control, and skill- and agent-based execution. Comparing these interfaces clarifies their transfer assumptions and the roles of training, correspondence, and memory in making context useful. Across manipulation and navigation, we examine how these mechanisms preserve taught requirements as objects, environments, and execution conditions change. This analysis links method design to evaluation practices that distinguish responsiveness to teaching, physical transfer, and benefits from retained experience. The resulting agenda connects compositional task acquisition and faithful transfer with physical recursive self-improvement, in which experience improves the ability to learn subsequent tasks.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/29936549/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>YuE2: Unifying Symbolic and Audio Music Generation at Frontier Quality</title>
      <itunes:episode>171</itunes:episode>
      <podcast:episode>171</podcast:episode>
      <itunes:title>YuE2: Unifying Symbolic and Audio Music Generation at Frontier Quality</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4cde1c46-e29c-464d-a5f6-f4f1eb979656</guid>
      <link>https://share.transistor.fm/s/70ac1832</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 56 | eess.AS, cs.LG, cs.SD</p>

            <p><strong>作者:</strong><br>
            Ruibin Yuan, Jiahao Pan, Junyan Jiang, Zhiyue Wu, Ziya Zhou, Jiankai Sun, Yizhi Li, Ge Zhang, Yicheng Gu, Zeyue Tian, Junyu Dai, Hanfeng Lin, Kai Li, Shangda Wu, Xuanjie Liu, Jiaming Wang, Zihan Liu, Yue Wang, Yinghao Ma, Hanzhi Yin, Kangrui Chen, Xinyue Zhang, Ziyang Ma, Mengqi Liao, Hejia Zhao, Guowei Huang, Chao Yan, Lei Ke, Jianwei Yu, Bei Liu, Joe Guo, Liumeng Xue, Gus Xia, Wei Xue, Yike Guo</p>

            <p><strong>标题:</strong><br>
            YuE2: Unifying Symbolic and Audio Music Generation at Frontier Quality</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.33757v1">http://arxiv.org/abs/2609.33757v1</a></p>

            <p><strong>摘要:</strong><br>
            Symbolic models make melody, harmony, rhythm, and form explicit but typically stop before a finished recording; audio models produce complete songs while leaving composition implicit. We introduce YuE2, which unifies symbolic and audio music generation at frontier quality through symbolic planning. A single AR-NAR Mixture-of-Transformers (MoT) first writes a readable score specifying melody and harmony, expands it into semantic music tokens, and realizes it as full-song audio. In comparisons using the same checkpoint, experts prefer symbolic planning for overall quality and musicality, with 49.3% of overall preferences versus 34.6% without planning. Experts also favor the unified model over a separate language model and diffusion Transformer. On WildSongBench, YuE2 scores 6.73 on SongBench Global Avg, exceeding all evaluated public baselines. Selecting from eight candidates (best-of-8), YuE2 reaches 6.96, the highest observed mean among all evaluated systems. Expert listening further establishes its competitiveness with proprietary song generators, favoring best-of-8 over Suno v4.5 and yielding nearly balanced preferences against Suno v5. To learn this generation process from recordings without aligned scores, we introduce MERT2 and SheetSage2 to supply semantic and symbolic supervision. MERT2 sets a new state of the art in music representation learning, surpassing previous best results on 14 of 15 MARBLE metrics; SheetSage2 leads 12 of 15 benchmark-metric pairs in our lead-sheet transcription comparison. The same checkpoint follows score edits while largely preserving unedited musical content and generates zero-shot covers without cover-specific training. Its readable score also enables agentic music editing, with external language models translating user feedback into revisions of the composition.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 56 | eess.AS, cs.LG, cs.SD</p>

            <p><strong>作者:</strong><br>
            Ruibin Yuan, Jiahao Pan, Junyan Jiang, Zhiyue Wu, Ziya Zhou, Jiankai Sun, Yizhi Li, Ge Zhang, Yicheng Gu, Zeyue Tian, Junyu Dai, Hanfeng Lin, Kai Li, Shangda Wu, Xuanjie Liu, Jiaming Wang, Zihan Liu, Yue Wang, Yinghao Ma, Hanzhi Yin, Kangrui Chen, Xinyue Zhang, Ziyang Ma, Mengqi Liao, Hejia Zhao, Guowei Huang, Chao Yan, Lei Ke, Jianwei Yu, Bei Liu, Joe Guo, Liumeng Xue, Gus Xia, Wei Xue, Yike Guo</p>

            <p><strong>标题:</strong><br>
            YuE2: Unifying Symbolic and Audio Music Generation at Frontier Quality</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.33757v1">http://arxiv.org/abs/2609.33757v1</a></p>

            <p><strong>摘要:</strong><br>
            Symbolic models make melody, harmony, rhythm, and form explicit but typically stop before a finished recording; audio models produce complete songs while leaving composition implicit. We introduce YuE2, which unifies symbolic and audio music generation at frontier quality through symbolic planning. A single AR-NAR Mixture-of-Transformers (MoT) first writes a readable score specifying melody and harmony, expands it into semantic music tokens, and realizes it as full-song audio. In comparisons using the same checkpoint, experts prefer symbolic planning for overall quality and musicality, with 49.3% of overall preferences versus 34.6% without planning. Experts also favor the unified model over a separate language model and diffusion Transformer. On WildSongBench, YuE2 scores 6.73 on SongBench Global Avg, exceeding all evaluated public baselines. Selecting from eight candidates (best-of-8), YuE2 reaches 6.96, the highest observed mean among all evaluated systems. Expert listening further establishes its competitiveness with proprietary song generators, favoring best-of-8 over Suno v4.5 and yielding nearly balanced preferences against Suno v5. To learn this generation process from recordings without aligned scores, we introduce MERT2 and SheetSage2 to supply semantic and symbolic supervision. MERT2 sets a new state of the art in music representation learning, surpassing previous best results on 14 of 15 MARBLE metrics; SheetSage2 leads 12 of 15 benchmark-metric pairs in our lead-sheet transcription comparison. The same checkpoint follows score edits while largely preserving unedited musical content and generates zero-shot covers without cover-specific training. Its readable score also enables agentic music editing, with external language models translating user feedback into revisions of the composition.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 29 Sep 2026 02:01:57 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/70ac1832/c1d98f4b.mp3" length="15367044" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>955</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 56 | eess.AS, cs.LG, cs.SD</p>

            <p><strong>作者:</strong><br>
            Ruibin Yuan, Jiahao Pan, Junyan Jiang, Zhiyue Wu, Ziya Zhou, Jiankai Sun, Yizhi Li, Ge Zhang, Yicheng Gu, Zeyue Tian, Junyu Dai, Hanfeng Lin, Kai Li, Shangda Wu, Xuanjie Liu, Jiaming Wang, Zihan Liu, Yue Wang, Yinghao Ma, Hanzhi Yin, Kangrui Chen, Xinyue Zhang, Ziyang Ma, Mengqi Liao, Hejia Zhao, Guowei Huang, Chao Yan, Lei Ke, Jianwei Yu, Bei Liu, Joe Guo, Liumeng Xue, Gus Xia, Wei Xue, Yike Guo</p>

            <p><strong>标题:</strong><br>
            YuE2: Unifying Symbolic and Audio Music Generation at Frontier Quality</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.33757v1">http://arxiv.org/abs/2609.33757v1</a></p>

            <p><strong>摘要:</strong><br>
            Symbolic models make melody, harmony, rhythm, and form explicit but typically stop before a finished recording; audio models produce complete songs while leaving composition implicit. We introduce YuE2, which unifies symbolic and audio music generation at frontier quality through symbolic planning. A single AR-NAR Mixture-of-Transformers (MoT) first writes a readable score specifying melody and harmony, expands it into semantic music tokens, and realizes it as full-song audio. In comparisons using the same checkpoint, experts prefer symbolic planning for overall quality and musicality, with 49.3% of overall preferences versus 34.6% without planning. Experts also favor the unified model over a separate language model and diffusion Transformer. On WildSongBench, YuE2 scores 6.73 on SongBench Global Avg, exceeding all evaluated public baselines. Selecting from eight candidates (best-of-8), YuE2 reaches 6.96, the highest observed mean among all evaluated systems. Expert listening further establishes its competitiveness with proprietary song generators, favoring best-of-8 over Suno v4.5 and yielding nearly balanced preferences against Suno v5. To learn this generation process from recordings without aligned scores, we introduce MERT2 and SheetSage2 to supply semantic and symbolic supervision. MERT2 sets a new state of the art in music representation learning, surpassing previous best results on 14 of 15 MARBLE metrics; SheetSage2 leads 12 of 15 benchmark-metric pairs in our lead-sheet transcription comparison. The same checkpoint follows score edits while largely preserving unedited musical content and generates zero-shot covers without cover-specific training. Its readable score also enables agentic music editing, with external language models translating user feedback into revisions of the composition.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/70ac1832/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>TraceDance: An Automated System for Building Agent Behavior Benchmarks from Real-World Agent Deployment Traces</title>
      <itunes:episode>170</itunes:episode>
      <podcast:episode>170</podcast:episode>
      <itunes:title>TraceDance: An Automated System for Building Agent Behavior Benchmarks from Real-World Agent Deployment Traces</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4b5704bf-bd41-40f0-8e78-6735b9f561e0</guid>
      <link>https://share.transistor.fm/s/c9e54bff</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 48 | cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Dehai Min, Daoan Zhang, Yiming Zeng, Huayi Zhang, Ziyi Chen, Yan Zhang, Qinbo Bai, Mengyuan Chao, Jing Ning, Qiyue Hua, Huiyi Chen, Hanrong Zhang, Henry Peng Zou, Jie Yang, Wei Xu, Philip S. Yu</p>

            <p><strong>标题:</strong><br>
            TraceDance: An Automated System for Building Agent Behavior Benchmarks from Real-World Agent Deployment Traces</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.33295v1">http://arxiv.org/abs/2609.33295v1</a></p>

            <p><strong>摘要:</strong><br>
            An agent can complete a task while exhibiting undesirable behavior during execution. Developers need tests for the specific behaviors encountered in deployment, beyond fixed benchmark suites. We present TraceDance, an agent system that constructs targeted benchmarks from deployment traces for user-specified undesirable behaviors. For efficient construction, Anchor-and-Confirm combines programmable retrieval with candidate-level confirmation by a Flash large language model (LLM), while the Anchor Synthesis Loop generates and revises specifications for custom behaviors. The benchmarks use decision-point continuation to evaluate an LLM's next turn at a recorded decision point with a behavior-specific rubric, without a reference answer or environment replay. Experiments in coding and general tool use draw on 252,557 sessions and produce 107 benchmarks with 4,125 instances, fulfilling 95.3% of build-target requests. Both human annotators confirm the requested behavior in 84% of sampled instances, and the automated grader's agreement with human pass/fail judgments is comparable to that between the annotators. Nine frontier LLMs achieve a mean pass rate of only 26.7%, showing that they still struggle to respond appropriately at the evaluated decision points. Analysis across behavior-specific benchmarks further reveals weaknesses in how current LLMs behave as agents. By turning deployment problems into targeted benchmarks, TraceDance could serve as a key component of the recursive self-improvement (RSI) loop.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 48 | cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Dehai Min, Daoan Zhang, Yiming Zeng, Huayi Zhang, Ziyi Chen, Yan Zhang, Qinbo Bai, Mengyuan Chao, Jing Ning, Qiyue Hua, Huiyi Chen, Hanrong Zhang, Henry Peng Zou, Jie Yang, Wei Xu, Philip S. Yu</p>

            <p><strong>标题:</strong><br>
            TraceDance: An Automated System for Building Agent Behavior Benchmarks from Real-World Agent Deployment Traces</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.33295v1">http://arxiv.org/abs/2609.33295v1</a></p>

            <p><strong>摘要:</strong><br>
            An agent can complete a task while exhibiting undesirable behavior during execution. Developers need tests for the specific behaviors encountered in deployment, beyond fixed benchmark suites. We present TraceDance, an agent system that constructs targeted benchmarks from deployment traces for user-specified undesirable behaviors. For efficient construction, Anchor-and-Confirm combines programmable retrieval with candidate-level confirmation by a Flash large language model (LLM), while the Anchor Synthesis Loop generates and revises specifications for custom behaviors. The benchmarks use decision-point continuation to evaluate an LLM's next turn at a recorded decision point with a behavior-specific rubric, without a reference answer or environment replay. Experiments in coding and general tool use draw on 252,557 sessions and produce 107 benchmarks with 4,125 instances, fulfilling 95.3% of build-target requests. Both human annotators confirm the requested behavior in 84% of sampled instances, and the automated grader's agreement with human pass/fail judgments is comparable to that between the annotators. Nine frontier LLMs achieve a mean pass rate of only 26.7%, showing that they still struggle to respond appropriately at the evaluated decision points. Analysis across behavior-specific benchmarks further reveals weaknesses in how current LLMs behave as agents. By turning deployment problems into targeted benchmarks, TraceDance could serve as a key component of the recursive self-improvement (RSI) loop.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 29 Sep 2026 01:55:28 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/c9e54bff/84e3a201.mp3" length="13932230" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>866</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 48 | cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Dehai Min, Daoan Zhang, Yiming Zeng, Huayi Zhang, Ziyi Chen, Yan Zhang, Qinbo Bai, Mengyuan Chao, Jing Ning, Qiyue Hua, Huiyi Chen, Hanrong Zhang, Henry Peng Zou, Jie Yang, Wei Xu, Philip S. Yu</p>

            <p><strong>标题:</strong><br>
            TraceDance: An Automated System for Building Agent Behavior Benchmarks from Real-World Agent Deployment Traces</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.33295v1">http://arxiv.org/abs/2609.33295v1</a></p>

            <p><strong>摘要:</strong><br>
            An agent can complete a task while exhibiting undesirable behavior during execution. Developers need tests for the specific behaviors encountered in deployment, beyond fixed benchmark suites. We present TraceDance, an agent system that constructs targeted benchmarks from deployment traces for user-specified undesirable behaviors. For efficient construction, Anchor-and-Confirm combines programmable retrieval with candidate-level confirmation by a Flash large language model (LLM), while the Anchor Synthesis Loop generates and revises specifications for custom behaviors. The benchmarks use decision-point continuation to evaluate an LLM's next turn at a recorded decision point with a behavior-specific rubric, without a reference answer or environment replay. Experiments in coding and general tool use draw on 252,557 sessions and produce 107 benchmarks with 4,125 instances, fulfilling 95.3% of build-target requests. Both human annotators confirm the requested behavior in 84% of sampled instances, and the automated grader's agreement with human pass/fail judgments is comparable to that between the annotators. Nine frontier LLMs achieve a mean pass rate of only 26.7%, showing that they still struggle to respond appropriately at the evaluated decision points. Analysis across behavior-specific benchmarks further reveals weaknesses in how current LLMs behave as agents. By turning deployment problems into targeted benchmarks, TraceDance could serve as a key component of the recursive self-improvement (RSI) loop.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c9e54bff/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Beyond Teacher Assignment: Domain-Normalized Multi-Teacher On-Policy Distillation</title>
      <itunes:episode>169</itunes:episode>
      <podcast:episode>169</podcast:episode>
      <itunes:title>Beyond Teacher Assignment: Domain-Normalized Multi-Teacher On-Policy Distillation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6a3b967e-8c6f-4b5a-a68b-7390c1ccb4e0</guid>
      <link>https://share.transistor.fm/s/c89f549e</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Xin Li, Hao Jiang, Xin Gao, Annan Wang, Yuchen Xie, Jinghao Guo, Xingwei Qu, Yichi Zhang, Chau Yuen</p>

            <p><strong>标题:</strong><br>
            Beyond Teacher Assignment: Domain-Normalized Multi-Teacher On-Policy Distillation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.35347v1">http://arxiv.org/abs/2609.35347v1</a></p>

            <p><strong>摘要:</strong><br>
            Reinforcement learning can turn one language model into several specialists, each excellent at a single skill such as mathematics, coding or following instructions, but users need one model with all of these skills. Multi-teacher on-policy distillation (MOPD) merges them by letting the specialists teach one student: the student answers each prompt, and the specialist for that prompt's domain gives feedback on every token. This routing decides which specialist teaches, but not how strongly its feedback moves the shared student. In Qwen3.5 models at three sizes, we find that MOPD's student does not beat one taught by the best single specialist and gains little of the mathematics specialist's advantage. The feedback is unbalanced: instruction-following feedback is several times more spread out than mathematics feedback and dominates the student's updates. We propose Domain-Normalized MOPD (DN-MOPD), which keeps the routing and rescales each domain's feedback by its measured spread. On six public benchmarks, DN-MOPD improves the average score over MOPD at every size, across three random seeds and under two answer-length limits, and recovers most of the lost mathematics gain. Controls with fixed domain weights show that the gain comes mainly from turning down instruction-following feedback rather than turning up mathematics alone, and that fixed weights close to those DN-MOPD measures perform comparably. Combining specialists therefore requires deciding not only which one teaches, but also how strongly its feedback counts.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Xin Li, Hao Jiang, Xin Gao, Annan Wang, Yuchen Xie, Jinghao Guo, Xingwei Qu, Yichi Zhang, Chau Yuen</p>

            <p><strong>标题:</strong><br>
            Beyond Teacher Assignment: Domain-Normalized Multi-Teacher On-Policy Distillation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.35347v1">http://arxiv.org/abs/2609.35347v1</a></p>

            <p><strong>摘要:</strong><br>
            Reinforcement learning can turn one language model into several specialists, each excellent at a single skill such as mathematics, coding or following instructions, but users need one model with all of these skills. Multi-teacher on-policy distillation (MOPD) merges them by letting the specialists teach one student: the student answers each prompt, and the specialist for that prompt's domain gives feedback on every token. This routing decides which specialist teaches, but not how strongly its feedback moves the shared student. In Qwen3.5 models at three sizes, we find that MOPD's student does not beat one taught by the best single specialist and gains little of the mathematics specialist's advantage. The feedback is unbalanced: instruction-following feedback is several times more spread out than mathematics feedback and dominates the student's updates. We propose Domain-Normalized MOPD (DN-MOPD), which keeps the routing and rescales each domain's feedback by its measured spread. On six public benchmarks, DN-MOPD improves the average score over MOPD at every size, across three random seeds and under two answer-length limits, and recovers most of the lost mathematics gain. Controls with fixed domain weights show that the gain comes mainly from turning down instruction-following feedback rather than turning up mathematics alone, and that fixed weights close to those DN-MOPD measures perform comparably. Combining specialists therefore requires deciding not only which one teaches, but also how strongly its feedback counts.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 29 Sep 2026 01:48:45 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/c89f549e/92ef0b4e.mp3" length="12365690" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>768</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Xin Li, Hao Jiang, Xin Gao, Annan Wang, Yuchen Xie, Jinghao Guo, Xingwei Qu, Yichi Zhang, Chau Yuen</p>

            <p><strong>标题:</strong><br>
            Beyond Teacher Assignment: Domain-Normalized Multi-Teacher On-Policy Distillation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.35347v1">http://arxiv.org/abs/2609.35347v1</a></p>

            <p><strong>摘要:</strong><br>
            Reinforcement learning can turn one language model into several specialists, each excellent at a single skill such as mathematics, coding or following instructions, but users need one model with all of these skills. Multi-teacher on-policy distillation (MOPD) merges them by letting the specialists teach one student: the student answers each prompt, and the specialist for that prompt's domain gives feedback on every token. This routing decides which specialist teaches, but not how strongly its feedback moves the shared student. In Qwen3.5 models at three sizes, we find that MOPD's student does not beat one taught by the best single specialist and gains little of the mathematics specialist's advantage. The feedback is unbalanced: instruction-following feedback is several times more spread out than mathematics feedback and dominates the student's updates. We propose Domain-Normalized MOPD (DN-MOPD), which keeps the routing and rescales each domain's feedback by its measured spread. On six public benchmarks, DN-MOPD improves the average score over MOPD at every size, across three random seeds and under two answer-length limits, and recovers most of the lost mathematics gain. Controls with fixed domain weights show that the gain comes mainly from turning down instruction-following feedback rather than turning up mathematics alone, and that fixed weights close to those DN-MOPD measures perform comparably. Combining specialists therefore requires deciding not only which one teaches, but also how strongly its feedback counts.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c89f549e/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Self-Evolving Coding Agents: From Digital Programs to Physical-World Intelligence</title>
      <itunes:episode>168</itunes:episode>
      <podcast:episode>168</podcast:episode>
      <itunes:title>Self-Evolving Coding Agents: From Digital Programs to Physical-World Intelligence</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">cb043773-73ac-4dd8-b73f-e84bffc5a8f9</guid>
      <link>https://share.transistor.fm/s/e95d1056</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 41 | cs.RO</p>

            <p><strong>作者:</strong><br>
            Hongcheng Gao, Jingjing Zhou, Zelin Zheng, Shijia Ge, Jay Zhu, Yazhe Wang, Jianshu Zeng, Xuan Shangguan, Di Wu, Lingyu He, Zhiqi Jia, Sihang Wu, Xiao He</p>

            <p><strong>标题:</strong><br>
            Self-Evolving Coding Agents: From Digital Programs to Physical-World Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.35432v1">http://arxiv.org/abs/2609.35432v1</a></p>

            <p><strong>摘要:</strong><br>
            Vision-language-action (VLA) and world-action (WAM) models map observations and instructions directly to robot actions. This directness ties a policy to training: minor layout or viewpoint changes cause failure, and instructions generalize poorly. The root cause lies in representation: task requirements, conditions, progress, and failure recovery are implicitly encoded in action sequences, making them difficult to inspect or revise. Digital coding agents offer a precedent: LLMs call tools, verify results, and revise from feedback as executable code. The same working pattern of explicit state, manageable execution, and revisable procedures underlies generalization and long-horizon execution in the physical world, letting physical experience return as reusable programs, memory, or evidence. We propose Physical Coding, representing task state and execution as code. Code as World records objects, relations, constraints, and progress; Code as Policy organizes planning, verification, recovery, and execution. We build HexaAnything, which calls perception, planning, and control tools, including VLA/WAM policies, and makes in-the-loop decisions from external feedback. Verified traces become data and memory, enabling evolution from tools and Harness to model weights, architectures, and ultimately hardware and task design. On RoboCasa365, HexaAnything improves Composite-Unseen and overall success over XR-1 VLA, and its Harness-trained HexaModel beats the base on every split, indicating code traces internalize physical execution. On PhyBench and a dual-arm AgileX robot, the agent autonomously completes physics experiments and most tabletop tasks, often faster than published results. We observe data, model, and tool self-evolution; future work targets weight internalization, autonomous redesign of architectures, languages, representations, and tasks, and deployment in manufacturing and science.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 41 | cs.RO</p>

            <p><strong>作者:</strong><br>
            Hongcheng Gao, Jingjing Zhou, Zelin Zheng, Shijia Ge, Jay Zhu, Yazhe Wang, Jianshu Zeng, Xuan Shangguan, Di Wu, Lingyu He, Zhiqi Jia, Sihang Wu, Xiao He</p>

            <p><strong>标题:</strong><br>
            Self-Evolving Coding Agents: From Digital Programs to Physical-World Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.35432v1">http://arxiv.org/abs/2609.35432v1</a></p>

            <p><strong>摘要:</strong><br>
            Vision-language-action (VLA) and world-action (WAM) models map observations and instructions directly to robot actions. This directness ties a policy to training: minor layout or viewpoint changes cause failure, and instructions generalize poorly. The root cause lies in representation: task requirements, conditions, progress, and failure recovery are implicitly encoded in action sequences, making them difficult to inspect or revise. Digital coding agents offer a precedent: LLMs call tools, verify results, and revise from feedback as executable code. The same working pattern of explicit state, manageable execution, and revisable procedures underlies generalization and long-horizon execution in the physical world, letting physical experience return as reusable programs, memory, or evidence. We propose Physical Coding, representing task state and execution as code. Code as World records objects, relations, constraints, and progress; Code as Policy organizes planning, verification, recovery, and execution. We build HexaAnything, which calls perception, planning, and control tools, including VLA/WAM policies, and makes in-the-loop decisions from external feedback. Verified traces become data and memory, enabling evolution from tools and Harness to model weights, architectures, and ultimately hardware and task design. On RoboCasa365, HexaAnything improves Composite-Unseen and overall success over XR-1 VLA, and its Harness-trained HexaModel beats the base on every split, indicating code traces internalize physical execution. On PhyBench and a dual-arm AgileX robot, the agent autonomously completes physics experiments and most tabletop tasks, often faster than published results. We observe data, model, and tool self-evolution; future work targets weight internalization, autonomous redesign of architectures, languages, representations, and tasks, and deployment in manufacturing and science.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 29 Sep 2026 01:42:41 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/e95d1056/0ff98fe7.mp3" length="14115685" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>877</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 41 | cs.RO</p>

            <p><strong>作者:</strong><br>
            Hongcheng Gao, Jingjing Zhou, Zelin Zheng, Shijia Ge, Jay Zhu, Yazhe Wang, Jianshu Zeng, Xuan Shangguan, Di Wu, Lingyu He, Zhiqi Jia, Sihang Wu, Xiao He</p>

            <p><strong>标题:</strong><br>
            Self-Evolving Coding Agents: From Digital Programs to Physical-World Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.35432v1">http://arxiv.org/abs/2609.35432v1</a></p>

            <p><strong>摘要:</strong><br>
            Vision-language-action (VLA) and world-action (WAM) models map observations and instructions directly to robot actions. This directness ties a policy to training: minor layout or viewpoint changes cause failure, and instructions generalize poorly. The root cause lies in representation: task requirements, conditions, progress, and failure recovery are implicitly encoded in action sequences, making them difficult to inspect or revise. Digital coding agents offer a precedent: LLMs call tools, verify results, and revise from feedback as executable code. The same working pattern of explicit state, manageable execution, and revisable procedures underlies generalization and long-horizon execution in the physical world, letting physical experience return as reusable programs, memory, or evidence. We propose Physical Coding, representing task state and execution as code. Code as World records objects, relations, constraints, and progress; Code as Policy organizes planning, verification, recovery, and execution. We build HexaAnything, which calls perception, planning, and control tools, including VLA/WAM policies, and makes in-the-loop decisions from external feedback. Verified traces become data and memory, enabling evolution from tools and Harness to model weights, architectures, and ultimately hardware and task design. On RoboCasa365, HexaAnything improves Composite-Unseen and overall success over XR-1 VLA, and its Harness-trained HexaModel beats the base on every split, indicating code traces internalize physical execution. On PhyBench and a dual-arm AgileX robot, the agent autonomously completes physics experiments and most tabletop tasks, often faster than published results. We observe data, model, and tool self-evolution; future work targets weight internalization, autonomous redesign of architectures, languages, representations, and tasks, and deployment in manufacturing and science.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e95d1056/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Improving Test-Time Scaling with Adaptive Looped Transformers</title>
      <itunes:episode>167</itunes:episode>
      <podcast:episode>167</podcast:episode>
      <itunes:title>Improving Test-Time Scaling with Adaptive Looped Transformers</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a611c676-2025-4d4d-a7e0-e3f8bd991846</guid>
      <link>https://share.transistor.fm/s/e2049735</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Yichen You, Tianyu Fu, Aosong Feng, Xingtai Lv, Xuefei Ning, Ning Ding, Yu Wang</p>

            <p><strong>标题:</strong><br>
            Improving Test-Time Scaling with Adaptive Looped Transformers</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.35748v1">http://arxiv.org/abs/2609.35748v1</a></p>

            <p><strong>摘要:</strong><br>
            Looped transformers have demonstrated promising parameter efficiency by reusing layers for latent computation. Prior studies compare looped and non-looped models at matched parameters or per-token FLOPs. However, to the best of our knowledge, whether looping improves test-time scaling as outputs grow longer remains underexplored. Through post-training looped transformers, we study the accuracy-compute slope, measured as the accuracy gain per doubling of test-time decoding FLOPs. We find that existing looped transformers often yield steeper slopes than their non-looped baseline, yet underperform it at matched compute. While fixed-depth looping spends extra iterations on every token, our analysis shows that many tokens do not benefit from extra iterations. We therefore propose TaH2, which enables the model to focus extra iterations on the tokens that benefit from looping. It jointly post-trains the backbone and an iteration decider through lookahead depth supervision, which uses online labels indicating whether further iteration improves the prediction. TaH2 improves both the efficiency and attainable accuracy of test-time scaling. On challenging AIME benchmarks, TaH2 improves the accuracy-compute slope by 53% (2.74 vs. 1.79) over the non-looped baseline, exceeding the baseline's peak accuracy by about 3.4 points at matched test-time compute. As the maximum iteration depth increases, existing looped models largely plateau, while TaH2's gain over the non-looped baseline continues to grow from +2.8 points at depth 2 to +3.9 points at depth 8. Our code is available at https://github.com/thu-nics/TaH.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Yichen You, Tianyu Fu, Aosong Feng, Xingtai Lv, Xuefei Ning, Ning Ding, Yu Wang</p>

            <p><strong>标题:</strong><br>
            Improving Test-Time Scaling with Adaptive Looped Transformers</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.35748v1">http://arxiv.org/abs/2609.35748v1</a></p>

            <p><strong>摘要:</strong><br>
            Looped transformers have demonstrated promising parameter efficiency by reusing layers for latent computation. Prior studies compare looped and non-looped models at matched parameters or per-token FLOPs. However, to the best of our knowledge, whether looping improves test-time scaling as outputs grow longer remains underexplored. Through post-training looped transformers, we study the accuracy-compute slope, measured as the accuracy gain per doubling of test-time decoding FLOPs. We find that existing looped transformers often yield steeper slopes than their non-looped baseline, yet underperform it at matched compute. While fixed-depth looping spends extra iterations on every token, our analysis shows that many tokens do not benefit from extra iterations. We therefore propose TaH2, which enables the model to focus extra iterations on the tokens that benefit from looping. It jointly post-trains the backbone and an iteration decider through lookahead depth supervision, which uses online labels indicating whether further iteration improves the prediction. TaH2 improves both the efficiency and attainable accuracy of test-time scaling. On challenging AIME benchmarks, TaH2 improves the accuracy-compute slope by 53% (2.74 vs. 1.79) over the non-looped baseline, exceeding the baseline's peak accuracy by about 3.4 points at matched test-time compute. As the maximum iteration depth increases, existing looped models largely plateau, while TaH2's gain over the non-looped baseline continues to grow from +2.8 points at depth 2 to +3.9 points at depth 8. Our code is available at https://github.com/thu-nics/TaH.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 29 Sep 2026 01:36:18 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/e2049735/6fb9fb82.mp3" length="16223433" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1009</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Yichen You, Tianyu Fu, Aosong Feng, Xingtai Lv, Xuefei Ning, Ning Ding, Yu Wang</p>

            <p><strong>标题:</strong><br>
            Improving Test-Time Scaling with Adaptive Looped Transformers</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.35748v1">http://arxiv.org/abs/2609.35748v1</a></p>

            <p><strong>摘要:</strong><br>
            Looped transformers have demonstrated promising parameter efficiency by reusing layers for latent computation. Prior studies compare looped and non-looped models at matched parameters or per-token FLOPs. However, to the best of our knowledge, whether looping improves test-time scaling as outputs grow longer remains underexplored. Through post-training looped transformers, we study the accuracy-compute slope, measured as the accuracy gain per doubling of test-time decoding FLOPs. We find that existing looped transformers often yield steeper slopes than their non-looped baseline, yet underperform it at matched compute. While fixed-depth looping spends extra iterations on every token, our analysis shows that many tokens do not benefit from extra iterations. We therefore propose TaH2, which enables the model to focus extra iterations on the tokens that benefit from looping. It jointly post-trains the backbone and an iteration decider through lookahead depth supervision, which uses online labels indicating whether further iteration improves the prediction. TaH2 improves both the efficiency and attainable accuracy of test-time scaling. On challenging AIME benchmarks, TaH2 improves the accuracy-compute slope by 53% (2.74 vs. 1.79) over the non-looped baseline, exceeding the baseline's peak accuracy by about 3.4 points at matched test-time compute. As the maximum iteration depth increases, existing looped models largely plateau, while TaH2's gain over the non-looped baseline continues to grow from +2.8 points at depth 2 to +3.9 points at depth 8. Our code is available at https://github.com/thu-nics/TaH.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e2049735/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Post-Training Leaves Behavioral Shadows on Unrelated Decisions</title>
      <itunes:episode>166</itunes:episode>
      <podcast:episode>166</podcast:episode>
      <itunes:title>Post-Training Leaves Behavioral Shadows on Unrelated Decisions</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3d1b1643-e31e-4a12-8074-ac25a35d8db9</guid>
      <link>https://share.transistor.fm/s/f3277f3d</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 28 | cs.CL, cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Ziyang Zhang, Yubin Jing, Yuanhao Zeng, Yuyao Li, Haofan Wang, Yichen Gong</p>

            <p><strong>标题:</strong><br>
            Post-Training Leaves Behavioral Shadows on Unrelated Decisions</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.29233v1">http://arxiv.org/abs/2609.29233v1</a></p>

            <p><strong>摘要:</strong><br>
            We find that language models can transfer capabilities through task-unrelated text. Post-training typically improves language models using task-specific data. Prior work on subliminal learning shows that information about these updates can pass through unrelated generations, but has largely focused on traits or preferences using extensive teacher outputs. We introduce Active Taskless Distillation (ATD), which achieves capability transfer using only a single word from the teacher per prompt. ATD probes the behavioral shadow of post-training by selecting prompts where the teacher and student's shared public ancestor is nearly indifferent between two ordinary words. A student initialized from this ancestor learns solely from the resulting prompt-word pairs, without target-task examples, teacher logits, or teacher parameters. In the primary coding experiment with Qwen2.5-1.5B, 5,664nses yield a 5.34 pp gain on HumanEval+ over an exact nuisance-matched control thadisrupts prompt-resperiments showtransfer in scientific knowledge, commonsense reasoning, and reading comprehensins across additional model generations, sizes, and families. Functional analyses show that the learned sid composable, andthat its strength tracks the teacher's update strength.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 28 | cs.CL, cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Ziyang Zhang, Yubin Jing, Yuanhao Zeng, Yuyao Li, Haofan Wang, Yichen Gong</p>

            <p><strong>标题:</strong><br>
            Post-Training Leaves Behavioral Shadows on Unrelated Decisions</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.29233v1">http://arxiv.org/abs/2609.29233v1</a></p>

            <p><strong>摘要:</strong><br>
            We find that language models can transfer capabilities through task-unrelated text. Post-training typically improves language models using task-specific data. Prior work on subliminal learning shows that information about these updates can pass through unrelated generations, but has largely focused on traits or preferences using extensive teacher outputs. We introduce Active Taskless Distillation (ATD), which achieves capability transfer using only a single word from the teacher per prompt. ATD probes the behavioral shadow of post-training by selecting prompts where the teacher and student's shared public ancestor is nearly indifferent between two ordinary words. A student initialized from this ancestor learns solely from the resulting prompt-word pairs, without target-task examples, teacher logits, or teacher parameters. In the primary coding experiment with Qwen2.5-1.5B, 5,664nses yield a 5.34 pp gain on HumanEval+ over an exact nuisance-matched control thadisrupts prompt-resperiments showtransfer in scientific knowledge, commonsense reasoning, and reading comprehensins across additional model generations, sizes, and families. Functional analyses show that the learned sid composable, andthat its strength tracks the teacher's update strength.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 29 Sep 2026 01:29:40 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/f3277f3d/86f2f324.mp3" length="11247212" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>698</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 28 | cs.CL, cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Ziyang Zhang, Yubin Jing, Yuanhao Zeng, Yuyao Li, Haofan Wang, Yichen Gong</p>

            <p><strong>标题:</strong><br>
            Post-Training Leaves Behavioral Shadows on Unrelated Decisions</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.29233v1">http://arxiv.org/abs/2609.29233v1</a></p>

            <p><strong>摘要:</strong><br>
            We find that language models can transfer capabilities through task-unrelated text. Post-training typically improves language models using task-specific data. Prior work on subliminal learning shows that information about these updates can pass through unrelated generations, but has largely focused on traits or preferences using extensive teacher outputs. We introduce Active Taskless Distillation (ATD), which achieves capability transfer using only a single word from the teacher per prompt. ATD probes the behavioral shadow of post-training by selecting prompts where the teacher and student's shared public ancestor is nearly indifferent between two ordinary words. A student initialized from this ancestor learns solely from the resulting prompt-word pairs, without target-task examples, teacher logits, or teacher parameters. In the primary coding experiment with Qwen2.5-1.5B, 5,664nses yield a 5.34 pp gain on HumanEval+ over an exact nuisance-matched control thadisrupts prompt-resperiments showtransfer in scientific knowledge, commonsense reasoning, and reading comprehensins across additional model generations, sizes, and families. Functional analyses show that the learned sid composable, andthat its strength tracks the teacher's update strength.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/f3277f3d/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>EmbodiedMemory-Bench: Benchmarking Embodied Memory for Long-Horizon Embodied Tasks</title>
      <itunes:episode>165</itunes:episode>
      <podcast:episode>165</podcast:episode>
      <itunes:title>EmbodiedMemory-Bench: Benchmarking Embodied Memory for Long-Horizon Embodied Tasks</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d0c20725-841d-4cc2-9224-24e9ff325702</guid>
      <link>https://share.transistor.fm/s/7036f4f8</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Lizhou Liang, Xinyu Zhong, Miao Pan, Xiaohe Zhou, Xuanyu Liu, Qinfeng Li, Peng Li, Jintao Chen, Xuhong Zhang, Wenqi Zhang</p>

            <p><strong>标题:</strong><br>
            EmbodiedMemory-Bench: Benchmarking Embodied Memory for Long-Horizon Embodied Tasks</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.28236v1">http://arxiv.org/abs/2609.28236v1</a></p>

            <p><strong>摘要:</strong><br>
            Long-horizon embodied interaction requires agents to retain and continually update information about the environment as they observe, act, and encounter change. Yet current agents struggle to maintain such memory reliably. Our analysis traces this limitation to four key deficiencies: weak fine-grained visual memory, unreliable dynamic world-state tracking, failing to record world state revealed by interaction outcomes, and limited generalization from prior experience. However, existing benchmarks do not directly assess these memory capabilities during long-horizon embodied interaction. To address this gap, we introduce EmbodiedMemory-Bench (EMem-Bench), comprising 2,554 interactive episodes across four task families. EMem-Bench requires agents to build and update memory from interaction history, then use it to complete a later task by acting in the environment. We further present Embodied-Memorizer (EMem), an external memory system that organizes embodied experience into spatial, event, and scene memories. We also train EMem-8B, an 8B policy that manages and uses these memories. We evaluate a diverse range of open-source and proprietary MLLMs and representative multimodal memory systems. Results show that current models remain weak and uneven across the four challenges. Under matched backbones, EMem achieves the best overall performance among the evaluated memory systems and improves both open-source and proprietary models, while EMem-8B further improves over its backbone. Project page: https://zju-omniai.github.io/EmbodiedMemoryBench/</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Lizhou Liang, Xinyu Zhong, Miao Pan, Xiaohe Zhou, Xuanyu Liu, Qinfeng Li, Peng Li, Jintao Chen, Xuhong Zhang, Wenqi Zhang</p>

            <p><strong>标题:</strong><br>
            EmbodiedMemory-Bench: Benchmarking Embodied Memory for Long-Horizon Embodied Tasks</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.28236v1">http://arxiv.org/abs/2609.28236v1</a></p>

            <p><strong>摘要:</strong><br>
            Long-horizon embodied interaction requires agents to retain and continually update information about the environment as they observe, act, and encounter change. Yet current agents struggle to maintain such memory reliably. Our analysis traces this limitation to four key deficiencies: weak fine-grained visual memory, unreliable dynamic world-state tracking, failing to record world state revealed by interaction outcomes, and limited generalization from prior experience. However, existing benchmarks do not directly assess these memory capabilities during long-horizon embodied interaction. To address this gap, we introduce EmbodiedMemory-Bench (EMem-Bench), comprising 2,554 interactive episodes across four task families. EMem-Bench requires agents to build and update memory from interaction history, then use it to complete a later task by acting in the environment. We further present Embodied-Memorizer (EMem), an external memory system that organizes embodied experience into spatial, event, and scene memories. We also train EMem-8B, an 8B policy that manages and uses these memories. We evaluate a diverse range of open-source and proprietary MLLMs and representative multimodal memory systems. Results show that current models remain weak and uneven across the four challenges. Under matched backbones, EMem achieves the best overall performance among the evaluated memory systems and improves both open-source and proprietary models, while EMem-8B further improves over its backbone. Project page: https://zju-omniai.github.io/EmbodiedMemoryBench/</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 29 Sep 2026 01:24:14 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/7036f4f8/74c00644.mp3" length="11516398" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>715</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Lizhou Liang, Xinyu Zhong, Miao Pan, Xiaohe Zhou, Xuanyu Liu, Qinfeng Li, Peng Li, Jintao Chen, Xuhong Zhang, Wenqi Zhang</p>

            <p><strong>标题:</strong><br>
            EmbodiedMemory-Bench: Benchmarking Embodied Memory for Long-Horizon Embodied Tasks</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.28236v1">http://arxiv.org/abs/2609.28236v1</a></p>

            <p><strong>摘要:</strong><br>
            Long-horizon embodied interaction requires agents to retain and continually update information about the environment as they observe, act, and encounter change. Yet current agents struggle to maintain such memory reliably. Our analysis traces this limitation to four key deficiencies: weak fine-grained visual memory, unreliable dynamic world-state tracking, failing to record world state revealed by interaction outcomes, and limited generalization from prior experience. However, existing benchmarks do not directly assess these memory capabilities during long-horizon embodied interaction. To address this gap, we introduce EmbodiedMemory-Bench (EMem-Bench), comprising 2,554 interactive episodes across four task families. EMem-Bench requires agents to build and update memory from interaction history, then use it to complete a later task by acting in the environment. We further present Embodied-Memorizer (EMem), an external memory system that organizes embodied experience into spatial, event, and scene memories. We also train EMem-8B, an 8B policy that manages and uses these memories. We evaluate a diverse range of open-source and proprietary MLLMs and representative multimodal memory systems. Results show that current models remain weak and uneven across the four challenges. Under matched backbones, EMem achieves the best overall performance among the evaluated memory systems and improves both open-source and proprietary models, while EMem-8B further improves over its backbone. Project page: https://zju-omniai.github.io/EmbodiedMemoryBench/</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/7036f4f8/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>CompoWorld: Compositional Environment Scaling for General Agents</title>
      <itunes:episode>164</itunes:episode>
      <podcast:episode>164</podcast:episode>
      <itunes:title>CompoWorld: Compositional Environment Scaling for General Agents</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b94092ac-6596-4394-b6ce-be0fa75ac652</guid>
      <link>https://share.transistor.fm/s/24dd5b93</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 25 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Xiao-Wen Yang, Weiyi Xu, Wen Da, Hang Xu, Canwei Li, Hong-Jie You, Pusen Dong, Yucheng Zeng, Zhaokai Luo, Yu-Feng Li, Yao Hu, Mu Chuan</p>

            <p><strong>标题:</strong><br>
            CompoWorld: Compositional Environment Scaling for General Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.33665v1">http://arxiv.org/abs/2609.33665v1</a></p>

            <p><strong>摘要:</strong><br>
            Automatically generated environments provide a scalable source of interaction data for training general agents. However, existing approaches mainly generate tasks within a single environment, while real-world workflows require agents to connect information and actions across multiple services. We introduce Compositional Environment Scaling (\textbf{CompoWorld}), which expands the task space by composing a finite library of reusable services. Coding agents turn tool specifications into verified services with typed states and shared interfaces, while a world model handles tools that cannot be reliably implemented. A random-walk procedure connects services through dependency graphs, enabling the generation and verification of tasks that require information to flow across services. Verified trajectories support supervised fine-tuning (SFT), while our Completion-Focused Rubric Reward guides reinforcement learning (RL) toward full task completion by emphasizing criteria with lower pass rates within each rollout group. We construct 448 services exposing 10,130 tools and use 3K SFT trajectories and 1K RL tasks to train Qwen3.6-35B-A3B. Experimental results show that CompoWorld improves on its backbone by 9.17 points on average across eight benchmarks. On AutomationBench, it surpasses frontier models such as Claude Opus 4.6 and leads all compared agent-specialized 35B-A3B models.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 25 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Xiao-Wen Yang, Weiyi Xu, Wen Da, Hang Xu, Canwei Li, Hong-Jie You, Pusen Dong, Yucheng Zeng, Zhaokai Luo, Yu-Feng Li, Yao Hu, Mu Chuan</p>

            <p><strong>标题:</strong><br>
            CompoWorld: Compositional Environment Scaling for General Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.33665v1">http://arxiv.org/abs/2609.33665v1</a></p>

            <p><strong>摘要:</strong><br>
            Automatically generated environments provide a scalable source of interaction data for training general agents. However, existing approaches mainly generate tasks within a single environment, while real-world workflows require agents to connect information and actions across multiple services. We introduce Compositional Environment Scaling (\textbf{CompoWorld}), which expands the task space by composing a finite library of reusable services. Coding agents turn tool specifications into verified services with typed states and shared interfaces, while a world model handles tools that cannot be reliably implemented. A random-walk procedure connects services through dependency graphs, enabling the generation and verification of tasks that require information to flow across services. Verified trajectories support supervised fine-tuning (SFT), while our Completion-Focused Rubric Reward guides reinforcement learning (RL) toward full task completion by emphasizing criteria with lower pass rates within each rollout group. We construct 448 services exposing 10,130 tools and use 3K SFT trajectories and 1K RL tasks to train Qwen3.6-35B-A3B. Experimental results show that CompoWorld improves on its backbone by 9.17 points on average across eight benchmarks. On AutomationBench, it surpasses frontier models such as Claude Opus 4.6 and leads all compared agent-specialized 35B-A3B models.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 29 Sep 2026 01:18:49 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/24dd5b93/5fdac9ea.mp3" length="14488069" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>900</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 25 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Xiao-Wen Yang, Weiyi Xu, Wen Da, Hang Xu, Canwei Li, Hong-Jie You, Pusen Dong, Yucheng Zeng, Zhaokai Luo, Yu-Feng Li, Yao Hu, Mu Chuan</p>

            <p><strong>标题:</strong><br>
            CompoWorld: Compositional Environment Scaling for General Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.33665v1">http://arxiv.org/abs/2609.33665v1</a></p>

            <p><strong>摘要:</strong><br>
            Automatically generated environments provide a scalable source of interaction data for training general agents. However, existing approaches mainly generate tasks within a single environment, while real-world workflows require agents to connect information and actions across multiple services. We introduce Compositional Environment Scaling (\textbf{CompoWorld}), which expands the task space by composing a finite library of reusable services. Coding agents turn tool specifications into verified services with typed states and shared interfaces, while a world model handles tools that cannot be reliably implemented. A random-walk procedure connects services through dependency graphs, enabling the generation and verification of tasks that require information to flow across services. Verified trajectories support supervised fine-tuning (SFT), while our Completion-Focused Rubric Reward guides reinforcement learning (RL) toward full task completion by emphasizing criteria with lower pass rates within each rollout group. We construct 448 services exposing 10,130 tools and use 3K SFT trajectories and 1K RL tasks to train Qwen3.6-35B-A3B. Experimental results show that CompoWorld improves on its backbone by 9.17 points on average across eight benchmarks. On AutomationBench, it surpasses frontier models such as Claude Opus 4.6 and leads all compared agent-specialized 35B-A3B models.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/24dd5b93/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Knowing When Thinking Is Not Enough: Teaching Small Reasoning Models to Reason Beyond Their Parametric Knowledge</title>
      <itunes:episode>163</itunes:episode>
      <podcast:episode>163</podcast:episode>
      <itunes:title>Knowing When Thinking Is Not Enough: Teaching Small Reasoning Models to Reason Beyond Their Parametric Knowledge</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">cd6d8294-1a45-4dca-8422-87faf6103fe4</guid>
      <link>https://share.transistor.fm/s/4a386cc3</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Chanuk Lee, Minki Kang, Sangwoo Park, Woongyeong Yeo, Jinheon Baek, Sung Ju Hwang</p>

            <p><strong>标题:</strong><br>
            Knowing When Thinking Is Not Enough: Teaching Small Reasoning Models to Reason Beyond Their Parametric Knowledge</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.34327v1">http://arxiv.org/abs/2609.34327v1</a></p>

            <p><strong>摘要:</strong><br>
            Scaling test-time computation is a powerful way to improve language-model reasoning, and is particularly appealing for small reasoning models (sRMs) that are cheap to serve. However, is additional thinking always the right operation? By intervening at intermediate reasoning states across two model families and multiple scales, we find that self-refinement largely consolidates probability mass onto solutions already reachable from the current state, rather than making new ones reachable. These interventions reveal two failure regimes: execution bottlenecks, where the correct path is reachable and reflection can recover it, and knowledge bottlenecks, where relevant external information makes it reachable. Motivated by this distinction, we introduce FlyBy, a selective querying framework, and train 4B and 8B variants to reason first, diagnose what remains unresolved, and, at a knowledge bottleneck, query stronger models whose parametric knowledge extends beyond its own. Supervised fine-tuning bootstraps a multi-depth query action, and cost-aware reinforcement learning calibrates whether to query, what to ask, and how much to spend. On 1,158 hard problems across six benchmarks, FlyBy-4B achieves 45.96% pass@8, surpassing Qwen3-14B (41.64%) at 2.7 times lower serving cost, while also exceeding Qwen3-8B in pass@1 (16.85% vs. 15.31%). Scaling to FlyBy-8B further improves pass@8 to 51.81%.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Chanuk Lee, Minki Kang, Sangwoo Park, Woongyeong Yeo, Jinheon Baek, Sung Ju Hwang</p>

            <p><strong>标题:</strong><br>
            Knowing When Thinking Is Not Enough: Teaching Small Reasoning Models to Reason Beyond Their Parametric Knowledge</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.34327v1">http://arxiv.org/abs/2609.34327v1</a></p>

            <p><strong>摘要:</strong><br>
            Scaling test-time computation is a powerful way to improve language-model reasoning, and is particularly appealing for small reasoning models (sRMs) that are cheap to serve. However, is additional thinking always the right operation? By intervening at intermediate reasoning states across two model families and multiple scales, we find that self-refinement largely consolidates probability mass onto solutions already reachable from the current state, rather than making new ones reachable. These interventions reveal two failure regimes: execution bottlenecks, where the correct path is reachable and reflection can recover it, and knowledge bottlenecks, where relevant external information makes it reachable. Motivated by this distinction, we introduce FlyBy, a selective querying framework, and train 4B and 8B variants to reason first, diagnose what remains unresolved, and, at a knowledge bottleneck, query stronger models whose parametric knowledge extends beyond its own. Supervised fine-tuning bootstraps a multi-depth query action, and cost-aware reinforcement learning calibrates whether to query, what to ask, and how much to spend. On 1,158 hard problems across six benchmarks, FlyBy-4B achieves 45.96% pass@8, surpassing Qwen3-14B (41.64%) at 2.7 times lower serving cost, while also exceeding Qwen3-8B in pass@1 (16.85% vs. 15.31%). Scaling to FlyBy-8B further improves pass@8 to 51.81%.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 29 Sep 2026 01:12:14 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/4a386cc3/ae2c31bb.mp3" length="16761397" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1042</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Chanuk Lee, Minki Kang, Sangwoo Park, Woongyeong Yeo, Jinheon Baek, Sung Ju Hwang</p>

            <p><strong>标题:</strong><br>
            Knowing When Thinking Is Not Enough: Teaching Small Reasoning Models to Reason Beyond Their Parametric Knowledge</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.34327v1">http://arxiv.org/abs/2609.34327v1</a></p>

            <p><strong>摘要:</strong><br>
            Scaling test-time computation is a powerful way to improve language-model reasoning, and is particularly appealing for small reasoning models (sRMs) that are cheap to serve. However, is additional thinking always the right operation? By intervening at intermediate reasoning states across two model families and multiple scales, we find that self-refinement largely consolidates probability mass onto solutions already reachable from the current state, rather than making new ones reachable. These interventions reveal two failure regimes: execution bottlenecks, where the correct path is reachable and reflection can recover it, and knowledge bottlenecks, where relevant external information makes it reachable. Motivated by this distinction, we introduce FlyBy, a selective querying framework, and train 4B and 8B variants to reason first, diagnose what remains unresolved, and, at a knowledge bottleneck, query stronger models whose parametric knowledge extends beyond its own. Supervised fine-tuning bootstraps a multi-depth query action, and cost-aware reinforcement learning calibrates whether to query, what to ask, and how much to spend. On 1,158 hard problems across six benchmarks, FlyBy-4B achieves 45.96% pass@8, surpassing Qwen3-14B (41.64%) at 2.7 times lower serving cost, while also exceeding Qwen3-8B in pass@1 (16.85% vs. 15.31%). Scaling to FlyBy-8B further improves pass@8 to 51.81%.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/4a386cc3/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Learning Native Reflection in Unified Models with Interleaved Reinforcement Learning</title>
      <itunes:episode>162</itunes:episode>
      <podcast:episode>162</podcast:episode>
      <itunes:title>Learning Native Reflection in Unified Models with Interleaved Reinforcement Learning</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4408bb1d-ad82-418e-9451-2751f1777d0f</guid>
      <link>https://share.transistor.fm/s/c73f39e2</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yijia Fan, Ziqi Huang, Zhongang Cai, Yan Li, Zimo Wen, Wanqi Yin, Haiwen Diao, Ziwei Liu</p>

            <p><strong>标题:</strong><br>
            Learning Native Reflection in Unified Models with Interleaved Reinforcement Learning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.35767v1">http://arxiv.org/abs/2609.35767v1</a></p>

            <p><strong>摘要:</strong><br>
            Unified multimodal models can both look at and render images, so in principle they can repair their own generations: diagnose what an image gets wrong, revise it, observe the result, and diagnose again. Whether a revision helps is known only after it is rendered, so the reflection text and the image generation must be learned jointly, over the whole loop. Supervised fine-tuning (SFT) on reflection trajectories gives a cold start but does not find the high-success repair paths, and naive RL that optimizes only the renderer or only one head leaves most of the gain untapped. We introduce UMM-Reflection, which applies reinforcement learning (RL) to complete reflection trajectories inside one unified model: sibling trajectories share one initial image, so the group-relative advantage compares reflection strategies, and one trajectory-level advantage updates both the reflection tokens and the flow-based revisions, avoiding the combinatorial blow-up of per-round credit assignment. Unlike single-round editing or pipelines with an external critic, credit flows across rounds and to both roles of the same model, and no verifier is needed at inference. On BAGEL, UMM-Reflection improves GenEval by 12.05 points over SFT, and the gains transfer to WISE (+10.97), OneIG-Bench (+3.48), and T2I-CompBench++ (+4.63), none of which is used in training.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yijia Fan, Ziqi Huang, Zhongang Cai, Yan Li, Zimo Wen, Wanqi Yin, Haiwen Diao, Ziwei Liu</p>

            <p><strong>标题:</strong><br>
            Learning Native Reflection in Unified Models with Interleaved Reinforcement Learning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.35767v1">http://arxiv.org/abs/2609.35767v1</a></p>

            <p><strong>摘要:</strong><br>
            Unified multimodal models can both look at and render images, so in principle they can repair their own generations: diagnose what an image gets wrong, revise it, observe the result, and diagnose again. Whether a revision helps is known only after it is rendered, so the reflection text and the image generation must be learned jointly, over the whole loop. Supervised fine-tuning (SFT) on reflection trajectories gives a cold start but does not find the high-success repair paths, and naive RL that optimizes only the renderer or only one head leaves most of the gain untapped. We introduce UMM-Reflection, which applies reinforcement learning (RL) to complete reflection trajectories inside one unified model: sibling trajectories share one initial image, so the group-relative advantage compares reflection strategies, and one trajectory-level advantage updates both the reflection tokens and the flow-based revisions, avoiding the combinatorial blow-up of per-round credit assignment. Unlike single-round editing or pipelines with an external critic, credit flows across rounds and to both roles of the same model, and no verifier is needed at inference. On BAGEL, UMM-Reflection improves GenEval by 12.05 points over SFT, and the gains transfer to WISE (+10.97), OneIG-Bench (+3.48), and T2I-CompBench++ (+4.63), none of which is used in training.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 29 Sep 2026 01:04:10 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/c73f39e2/607ca7a4.mp3" length="12791175" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>794</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yijia Fan, Ziqi Huang, Zhongang Cai, Yan Li, Zimo Wen, Wanqi Yin, Haiwen Diao, Ziwei Liu</p>

            <p><strong>标题:</strong><br>
            Learning Native Reflection in Unified Models with Interleaved Reinforcement Learning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.35767v1">http://arxiv.org/abs/2609.35767v1</a></p>

            <p><strong>摘要:</strong><br>
            Unified multimodal models can both look at and render images, so in principle they can repair their own generations: diagnose what an image gets wrong, revise it, observe the result, and diagnose again. Whether a revision helps is known only after it is rendered, so the reflection text and the image generation must be learned jointly, over the whole loop. Supervised fine-tuning (SFT) on reflection trajectories gives a cold start but does not find the high-success repair paths, and naive RL that optimizes only the renderer or only one head leaves most of the gain untapped. We introduce UMM-Reflection, which applies reinforcement learning (RL) to complete reflection trajectories inside one unified model: sibling trajectories share one initial image, so the group-relative advantage compares reflection strategies, and one trajectory-level advantage updates both the reflection tokens and the flow-based revisions, avoiding the combinatorial blow-up of per-round credit assignment. Unlike single-round editing or pipelines with an external critic, credit flows across rounds and to both roles of the same model, and no verifier is needed at inference. On BAGEL, UMM-Reflection improves GenEval by 12.05 points over SFT, and the gains transfer to WISE (+10.97), OneIG-Bench (+3.48), and T2I-CompBench++ (+4.63), none of which is used in training.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c73f39e2/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Training Object Permanence in World Models</title>
      <itunes:episode>161</itunes:episode>
      <podcast:episode>161</podcast:episode>
      <itunes:title>Training Object Permanence in World Models</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e486a80a-d180-4e71-a57d-326d9de7f330</guid>
      <link>https://share.transistor.fm/s/7df84189</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 56 | cs.AI, cs.CV</p>

            <p><strong>作者:</strong><br>
            Haotian Zhang, Fengyuan Yu, Dezhi Luo, Haoran Sun, Zehong Zhao, Qingying Gao, Yihan Li, Siyuan An, Huayi Qin, Yilan Zhang, Zhengze Jiang, Pinyuan Feng, Renrui Zhang, Ziyu Guo, Letian Wang, Mengyue Yang, Kangfu Mei, Maijunxian Wang, Ran Ji, Vikash Kumar, Freda Shi, Chandra Sripada, Vincent C. Muller, Philip Torr, Alan Yuille, Nikolaus Kriegeskorte, Felix Juefei-Xu, Lvmin Zhang, Jieneng Chen, Yilun Du, Hokin Deng</p>

            <p><strong>标题:</strong><br>
            Training Object Permanence in World Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.28654v1">http://arxiv.org/abs/2609.28654v1</a></p>

            <p><strong>摘要:</strong><br>
            Object permanence and solidity are hallmarks of human cognitive priors. Recent studies show that video generation models, a paradigmatic class of current world models, have begun to show emerged reasoning abilities, making them ideal candidates for building human-like physical intelligence. Do video models have emerged object permanence in them? If not, could we train them with a core-cognition inspired dataset? We introduce WROP (World Reasoning with Object Permanence), a data infrastructure of 150 hand-designed cognitive science inspired tasks, divided into six cognitive categories. We build Blender generators that randomize speed, lighting, camera angle, and other nuisance parameters while preserving each task's cognitive structure, yielding 10,000+ samples per task. We release a 1.5M-sample training corpus and a 300-question exam. On this exam we evaluate 14 video models: 3 reference-to-video, 7 edit, and 4 continuation, among which PWM-WROP, our 16B world model. In a blind pairwise Elo study, PWM-WROP ranks first among continuation models and third overall, behind only a statistical tie between two reference-to-video models. We release the data, exam, model answers, scores, weights, and PWM, our native-PyTorch training stack on AWS Trainium2.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 56 | cs.AI, cs.CV</p>

            <p><strong>作者:</strong><br>
            Haotian Zhang, Fengyuan Yu, Dezhi Luo, Haoran Sun, Zehong Zhao, Qingying Gao, Yihan Li, Siyuan An, Huayi Qin, Yilan Zhang, Zhengze Jiang, Pinyuan Feng, Renrui Zhang, Ziyu Guo, Letian Wang, Mengyue Yang, Kangfu Mei, Maijunxian Wang, Ran Ji, Vikash Kumar, Freda Shi, Chandra Sripada, Vincent C. Muller, Philip Torr, Alan Yuille, Nikolaus Kriegeskorte, Felix Juefei-Xu, Lvmin Zhang, Jieneng Chen, Yilun Du, Hokin Deng</p>

            <p><strong>标题:</strong><br>
            Training Object Permanence in World Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.28654v1">http://arxiv.org/abs/2609.28654v1</a></p>

            <p><strong>摘要:</strong><br>
            Object permanence and solidity are hallmarks of human cognitive priors. Recent studies show that video generation models, a paradigmatic class of current world models, have begun to show emerged reasoning abilities, making them ideal candidates for building human-like physical intelligence. Do video models have emerged object permanence in them? If not, could we train them with a core-cognition inspired dataset? We introduce WROP (World Reasoning with Object Permanence), a data infrastructure of 150 hand-designed cognitive science inspired tasks, divided into six cognitive categories. We build Blender generators that randomize speed, lighting, camera angle, and other nuisance parameters while preserving each task's cognitive structure, yielding 10,000+ samples per task. We release a 1.5M-sample training corpus and a 300-question exam. On this exam we evaluate 14 video models: 3 reference-to-video, 7 edit, and 4 continuation, among which PWM-WROP, our 16B world model. In a blind pairwise Elo study, PWM-WROP ranks first among continuation models and third overall, behind only a statistical tie between two reference-to-video models. We release the data, exam, model answers, scores, weights, and PWM, our native-PyTorch training stack on AWS Trainium2.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 25 Sep 2026 00:20:29 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/7df84189/55b0e763.mp3" length="15648720" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>973</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 56 | cs.AI, cs.CV</p>

            <p><strong>作者:</strong><br>
            Haotian Zhang, Fengyuan Yu, Dezhi Luo, Haoran Sun, Zehong Zhao, Qingying Gao, Yihan Li, Siyuan An, Huayi Qin, Yilan Zhang, Zhengze Jiang, Pinyuan Feng, Renrui Zhang, Ziyu Guo, Letian Wang, Mengyue Yang, Kangfu Mei, Maijunxian Wang, Ran Ji, Vikash Kumar, Freda Shi, Chandra Sripada, Vincent C. Muller, Philip Torr, Alan Yuille, Nikolaus Kriegeskorte, Felix Juefei-Xu, Lvmin Zhang, Jieneng Chen, Yilun Du, Hokin Deng</p>

            <p><strong>标题:</strong><br>
            Training Object Permanence in World Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.28654v1">http://arxiv.org/abs/2609.28654v1</a></p>

            <p><strong>摘要:</strong><br>
            Object permanence and solidity are hallmarks of human cognitive priors. Recent studies show that video generation models, a paradigmatic class of current world models, have begun to show emerged reasoning abilities, making them ideal candidates for building human-like physical intelligence. Do video models have emerged object permanence in them? If not, could we train them with a core-cognition inspired dataset? We introduce WROP (World Reasoning with Object Permanence), a data infrastructure of 150 hand-designed cognitive science inspired tasks, divided into six cognitive categories. We build Blender generators that randomize speed, lighting, camera angle, and other nuisance parameters while preserving each task's cognitive structure, yielding 10,000+ samples per task. We release a 1.5M-sample training corpus and a 300-question exam. On this exam we evaluate 14 video models: 3 reference-to-video, 7 edit, and 4 continuation, among which PWM-WROP, our 16B world model. In a blind pairwise Elo study, PWM-WROP ranks first among continuation models and third overall, behind only a statistical tie between two reference-to-video models. We release the data, exam, model answers, scores, weights, and PWM, our native-PyTorch training stack on AWS Trainium2.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/7df84189/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>HappyWorld-Bench</title>
      <itunes:episode>160</itunes:episode>
      <podcast:episode>160</podcast:episode>
      <itunes:title>HappyWorld-Bench</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">33337efc-d6c4-4621-b1ca-bb5e94f9f88f</guid>
      <link>https://share.transistor.fm/s/60c4dfaa</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 32 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zhiqi Bai, Junai Cai, Yixin Chen, Jingrun Du, Tao Feng, Wei Gong, Siyuan Huang, Xiao Lin, Jiaheng Liu, Jun Luo, Yongzhe Lyu, Liya Ma, Zenan Meng, Lin Qu, Wenbo Su, Jiaming Wang, Qinghe Wang, Shaofei Wang, Yanghai Wang, Zequn Wang, Ziming Wang, Hu Wei, Jiangtao Wu, Ruiqi Wu, Jiaxin Xie, Yuchi Xu, Ze Xu, Chengting Yu, Liangyu Yuan, Gang Zeng, Yawen Zeng, Xingyao Zhang, Zizheng Zhang, Bo Zheng, Jiancheng Zhu, Song-Chun Zhu</p>

            <p><strong>标题:</strong><br>
            HappyWorld-Bench</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.24308v1">http://arxiv.org/abs/2609.24308v1</a></p>

            <p><strong>摘要:</strong><br>
            Evaluating world models requires assessing both the quality of the worlds they generate and their consistency and responsiveness under exploration, interaction, and modification. We introduce HappyWorld-Bench, a comprehensive benchmark that evaluates whether generated worlds remain reliable as agents interact with them. Our design is built on a hierarchical capability framework of six world capabilities (W1-W6), from generative construction to unified world modeling, instantiated across three independent evaluation tracks: video world models, spatial world models, and embodied world models. HappyWorld-Bench comprises 1,138 video prompts, 300 spatial scenes, and 254 embodied test cases. Across all three tracks, we build and operate HappyWorld-Arena to organize human A/B comparisons and derive model-level Elo ratings, which complement newly designed automated metrics that capture behavioral correctness. We evaluate 14 video world models, 9 spatial systems, and 8 embodied candidates under this unified framework. Results reveal remaining reliability gaps across all three tracks: video models exhibit reduced consistency during extended rollouts and revisits, spatial models achieve at best 70.14% placement accuracy and 73.33% edit execution, and embodied models struggle to preserve state across multi-step actions and respond precisely to altered action conditions and physical rules. These findings highlight the need to evaluate world models not only by visual quality, but also by state consistency and the correctness of their responses to actions and interventions.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 32 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zhiqi Bai, Junai Cai, Yixin Chen, Jingrun Du, Tao Feng, Wei Gong, Siyuan Huang, Xiao Lin, Jiaheng Liu, Jun Luo, Yongzhe Lyu, Liya Ma, Zenan Meng, Lin Qu, Wenbo Su, Jiaming Wang, Qinghe Wang, Shaofei Wang, Yanghai Wang, Zequn Wang, Ziming Wang, Hu Wei, Jiangtao Wu, Ruiqi Wu, Jiaxin Xie, Yuchi Xu, Ze Xu, Chengting Yu, Liangyu Yuan, Gang Zeng, Yawen Zeng, Xingyao Zhang, Zizheng Zhang, Bo Zheng, Jiancheng Zhu, Song-Chun Zhu</p>

            <p><strong>标题:</strong><br>
            HappyWorld-Bench</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.24308v1">http://arxiv.org/abs/2609.24308v1</a></p>

            <p><strong>摘要:</strong><br>
            Evaluating world models requires assessing both the quality of the worlds they generate and their consistency and responsiveness under exploration, interaction, and modification. We introduce HappyWorld-Bench, a comprehensive benchmark that evaluates whether generated worlds remain reliable as agents interact with them. Our design is built on a hierarchical capability framework of six world capabilities (W1-W6), from generative construction to unified world modeling, instantiated across three independent evaluation tracks: video world models, spatial world models, and embodied world models. HappyWorld-Bench comprises 1,138 video prompts, 300 spatial scenes, and 254 embodied test cases. Across all three tracks, we build and operate HappyWorld-Arena to organize human A/B comparisons and derive model-level Elo ratings, which complement newly designed automated metrics that capture behavioral correctness. We evaluate 14 video world models, 9 spatial systems, and 8 embodied candidates under this unified framework. Results reveal remaining reliability gaps across all three tracks: video models exhibit reduced consistency during extended rollouts and revisits, spatial models achieve at best 70.14% placement accuracy and 73.33% edit execution, and embodied models struggle to preserve state across multi-step actions and respond precisely to altered action conditions and physical rules. These findings highlight the need to evaluate world models not only by visual quality, but also by state consistency and the correctness of their responses to actions and interventions.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 24 Sep 2026 00:32:54 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/60c4dfaa/b360c83e.mp3" length="14179986" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>881</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 32 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zhiqi Bai, Junai Cai, Yixin Chen, Jingrun Du, Tao Feng, Wei Gong, Siyuan Huang, Xiao Lin, Jiaheng Liu, Jun Luo, Yongzhe Lyu, Liya Ma, Zenan Meng, Lin Qu, Wenbo Su, Jiaming Wang, Qinghe Wang, Shaofei Wang, Yanghai Wang, Zequn Wang, Ziming Wang, Hu Wei, Jiangtao Wu, Ruiqi Wu, Jiaxin Xie, Yuchi Xu, Ze Xu, Chengting Yu, Liangyu Yuan, Gang Zeng, Yawen Zeng, Xingyao Zhang, Zizheng Zhang, Bo Zheng, Jiancheng Zhu, Song-Chun Zhu</p>

            <p><strong>标题:</strong><br>
            HappyWorld-Bench</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.24308v1">http://arxiv.org/abs/2609.24308v1</a></p>

            <p><strong>摘要:</strong><br>
            Evaluating world models requires assessing both the quality of the worlds they generate and their consistency and responsiveness under exploration, interaction, and modification. We introduce HappyWorld-Bench, a comprehensive benchmark that evaluates whether generated worlds remain reliable as agents interact with them. Our design is built on a hierarchical capability framework of six world capabilities (W1-W6), from generative construction to unified world modeling, instantiated across three independent evaluation tracks: video world models, spatial world models, and embodied world models. HappyWorld-Bench comprises 1,138 video prompts, 300 spatial scenes, and 254 embodied test cases. Across all three tracks, we build and operate HappyWorld-Arena to organize human A/B comparisons and derive model-level Elo ratings, which complement newly designed automated metrics that capture behavioral correctness. We evaluate 14 video world models, 9 spatial systems, and 8 embodied candidates under this unified framework. Results reveal remaining reliability gaps across all three tracks: video models exhibit reduced consistency during extended rollouts and revisits, spatial models achieve at best 70.14% placement accuracy and 73.33% edit execution, and embodied models struggle to preserve state across multi-step actions and respond precisely to altered action conditions and physical rules. These findings highlight the need to evaluate world models not only by visual quality, but also by state consistency and the correctness of their responses to actions and interventions.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/60c4dfaa/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>The Past Frames the Future: Memory for Autoregressive Video Generation</title>
      <itunes:episode>159</itunes:episode>
      <podcast:episode>159</podcast:episode>
      <itunes:title>The Past Frames the Future: Memory for Autoregressive Video Generation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7fd44ada-8e6d-477f-a2a7-d16a4b520eb5</guid>
      <link>https://share.transistor.fm/s/fbcc4e4c</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Harold Haodong Chen, Rongjin Guo, Disen Lan, Wen-Jie Shu, Hongfei Zhang, Hanzhe Hu, Shengtao Yao, Zixin Zhang, Guibin Zhang, Zhefan Rao, Jinxiu Liu, Yexin Liu, Rui Peng, Yuhao Liu, Bin Ren, Shuai Yang, Yukang Chen, Salman Khan, Ying-Cong Chen, Ser-Nam Lim, Rynson W.H. Lau, Nicu Sebe, Yu Cheng, Ming-Hsuan Yang, Qifeng Chen</p>

            <p><strong>标题:</strong><br>
            The Past Frames the Future: Memory for Autoregressive Video Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.28466v1">http://arxiv.org/abs/2609.28466v1</a></p>

            <p><strong>摘要:</strong><br>
            Advances in generative models have improved video fidelity, enabling long-horizon generation, interactive world modeling, and evolving visual environments. Autoregressive (AR) video generation extends visual sequences through causal rollouts. However, a fundamental bottleneck emerges: as the generated sequence expands, practical models must operate under strictly bounded context windows, storage, and computational limits. Consequently, critical historical information, e.g., entity identities, dynamic states, and intervention-induced causal changes, often leaves the active context long before its relevance diminishes. Overcoming this limitation and maintaining temporal persistence constitutes a fundamental memory problem. We present a systematic and comprehensive review of memory mechanisms in AR video generation. We formulate memory operationally as persistent historical information maintained across outer AR steps, capable of influencing future generation even after the originating evidence is no longer locally accessible. Building upon this unified framework, we organize the literature through five complementary perspectives: (I) Forms, the representational carriers of history; (II) Functions, the specific semantic and physical information requiring preservation; (III) Operations, the lifecycle of writing, reading, updating, managing, and integrating memory; (IV) Learning, the optimization of memory behaviors under closed-loop rollouts; and (V) Evaluation, the paradigms for diagnosing genuine memory capabilities. We conclude by synthesizing open challenges, including composable and resource-aware memory architectures, trustworthy state updating, self-rollout learning, and standardized evaluation. By bridging representations, mechanisms, and learning paradigms, this paper establishes a structured foundation for developing reliable, memory-conditioned video generation systems.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Harold Haodong Chen, Rongjin Guo, Disen Lan, Wen-Jie Shu, Hongfei Zhang, Hanzhe Hu, Shengtao Yao, Zixin Zhang, Guibin Zhang, Zhefan Rao, Jinxiu Liu, Yexin Liu, Rui Peng, Yuhao Liu, Bin Ren, Shuai Yang, Yukang Chen, Salman Khan, Ying-Cong Chen, Ser-Nam Lim, Rynson W.H. Lau, Nicu Sebe, Yu Cheng, Ming-Hsuan Yang, Qifeng Chen</p>

            <p><strong>标题:</strong><br>
            The Past Frames the Future: Memory for Autoregressive Video Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.28466v1">http://arxiv.org/abs/2609.28466v1</a></p>

            <p><strong>摘要:</strong><br>
            Advances in generative models have improved video fidelity, enabling long-horizon generation, interactive world modeling, and evolving visual environments. Autoregressive (AR) video generation extends visual sequences through causal rollouts. However, a fundamental bottleneck emerges: as the generated sequence expands, practical models must operate under strictly bounded context windows, storage, and computational limits. Consequently, critical historical information, e.g., entity identities, dynamic states, and intervention-induced causal changes, often leaves the active context long before its relevance diminishes. Overcoming this limitation and maintaining temporal persistence constitutes a fundamental memory problem. We present a systematic and comprehensive review of memory mechanisms in AR video generation. We formulate memory operationally as persistent historical information maintained across outer AR steps, capable of influencing future generation even after the originating evidence is no longer locally accessible. Building upon this unified framework, we organize the literature through five complementary perspectives: (I) Forms, the representational carriers of history; (II) Functions, the specific semantic and physical information requiring preservation; (III) Operations, the lifecycle of writing, reading, updating, managing, and integrating memory; (IV) Learning, the optimization of memory behaviors under closed-loop rollouts; and (V) Evaluation, the paradigms for diagnosing genuine memory capabilities. We conclude by synthesizing open challenges, including composable and resource-aware memory architectures, trustworthy state updating, self-rollout learning, and standardized evaluation. By bridging representations, mechanisms, and learning paradigms, this paper establishes a structured foundation for developing reliable, memory-conditioned video generation systems.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 24 Sep 2026 00:27:00 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/fbcc4e4c/70b9cef8.mp3" length="14551605" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>904</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Harold Haodong Chen, Rongjin Guo, Disen Lan, Wen-Jie Shu, Hongfei Zhang, Hanzhe Hu, Shengtao Yao, Zixin Zhang, Guibin Zhang, Zhefan Rao, Jinxiu Liu, Yexin Liu, Rui Peng, Yuhao Liu, Bin Ren, Shuai Yang, Yukang Chen, Salman Khan, Ying-Cong Chen, Ser-Nam Lim, Rynson W.H. Lau, Nicu Sebe, Yu Cheng, Ming-Hsuan Yang, Qifeng Chen</p>

            <p><strong>标题:</strong><br>
            The Past Frames the Future: Memory for Autoregressive Video Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.28466v1">http://arxiv.org/abs/2609.28466v1</a></p>

            <p><strong>摘要:</strong><br>
            Advances in generative models have improved video fidelity, enabling long-horizon generation, interactive world modeling, and evolving visual environments. Autoregressive (AR) video generation extends visual sequences through causal rollouts. However, a fundamental bottleneck emerges: as the generated sequence expands, practical models must operate under strictly bounded context windows, storage, and computational limits. Consequently, critical historical information, e.g., entity identities, dynamic states, and intervention-induced causal changes, often leaves the active context long before its relevance diminishes. Overcoming this limitation and maintaining temporal persistence constitutes a fundamental memory problem. We present a systematic and comprehensive review of memory mechanisms in AR video generation. We formulate memory operationally as persistent historical information maintained across outer AR steps, capable of influencing future generation even after the originating evidence is no longer locally accessible. Building upon this unified framework, we organize the literature through five complementary perspectives: (I) Forms, the representational carriers of history; (II) Functions, the specific semantic and physical information requiring preservation; (III) Operations, the lifecycle of writing, reading, updating, managing, and integrating memory; (IV) Learning, the optimization of memory behaviors under closed-loop rollouts; and (V) Evaluation, the paradigms for diagnosing genuine memory capabilities. We conclude by synthesizing open challenges, including composable and resource-aware memory architectures, trustworthy state updating, self-rollout learning, and standardized evaluation. By bridging representations, mechanisms, and learning paradigms, this paper establishes a structured foundation for developing reliable, memory-conditioned video generation systems.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/fbcc4e4c/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>RULER: Instance-aware Rubric Rewards for SVG Generation</title>
      <itunes:episode>158</itunes:episode>
      <podcast:episode>158</podcast:episode>
      <itunes:title>RULER: Instance-aware Rubric Rewards for SVG Generation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c6f1fc69-2618-4e8a-9584-7f1808c44a9b</guid>
      <link>https://share.transistor.fm/s/4844c5ab</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 45 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Hangyu Ran, Yuhao Zheng, Yingying Zhang, Kevin Qinghong Lin, Han Peng</p>

            <p><strong>标题:</strong><br>
            RULER: Instance-aware Rubric Rewards for SVG Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.25270v1">http://arxiv.org/abs/2609.25270v1</a></p>

            <p><strong>摘要:</strong><br>
            Generating Scalable Vector Graphics (SVG) code from natural-language instructions is an open-ended task without absolute visual ground truth, leaving both evaluation and policy optimization without a faithful signal. Scalar metrics (CLIP, Aesthetic) calibrated on natural images transfer poorly to stylized vector content, and reusing them as RL rewards triggers reward hacking. We address both limitations with rubric-based scoring. We first establish empirically that prompting a vision-language judge with a multi-axis rubric correlates with human judgments far better than scalar metrics, both across samples and within instructions. Building on this finding, we introduce RULER (Instance-aware Rubric Rewards for Reinforcement Learning), which converts each instruction into an instance-aware rubric of six items spanning semantic, visual, and stylistic axes; a judge VLM scores rendered rollouts item-by-item, and the weighted satisfactions form a fine-grained reward optimized via Group Relative Policy Optimization. Because the rubric is derived from text alone, RULER requires neither paired SVG ground truth nor human preference labels. On MMSVG-Illustration and MMSVG-Icon, RULER lifts the rubric score from 0.432/0.395 to 0.693/0.683, surpassing dedicated SVG specialists and matching the substantially larger DeepSeek-V3, with ablations identifying rubric design as the active lever for RL on open-ended SVG generation. The project page is available at https://hangyuran.github.io/RULER/.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 45 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Hangyu Ran, Yuhao Zheng, Yingying Zhang, Kevin Qinghong Lin, Han Peng</p>

            <p><strong>标题:</strong><br>
            RULER: Instance-aware Rubric Rewards for SVG Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.25270v1">http://arxiv.org/abs/2609.25270v1</a></p>

            <p><strong>摘要:</strong><br>
            Generating Scalable Vector Graphics (SVG) code from natural-language instructions is an open-ended task without absolute visual ground truth, leaving both evaluation and policy optimization without a faithful signal. Scalar metrics (CLIP, Aesthetic) calibrated on natural images transfer poorly to stylized vector content, and reusing them as RL rewards triggers reward hacking. We address both limitations with rubric-based scoring. We first establish empirically that prompting a vision-language judge with a multi-axis rubric correlates with human judgments far better than scalar metrics, both across samples and within instructions. Building on this finding, we introduce RULER (Instance-aware Rubric Rewards for Reinforcement Learning), which converts each instruction into an instance-aware rubric of six items spanning semantic, visual, and stylistic axes; a judge VLM scores rendered rollouts item-by-item, and the weighted satisfactions form a fine-grained reward optimized via Group Relative Policy Optimization. Because the rubric is derived from text alone, RULER requires neither paired SVG ground truth nor human preference labels. On MMSVG-Illustration and MMSVG-Icon, RULER lifts the rubric score from 0.432/0.395 to 0.693/0.683, surpassing dedicated SVG specialists and matching the substantially larger DeepSeek-V3, with ablations identifying rubric design as the active lever for RL on open-ended SVG generation. The project page is available at https://hangyuran.github.io/RULER/.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 23 Sep 2026 00:46:46 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/4844c5ab/204d867c.mp3" length="13031891" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>809</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 45 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Hangyu Ran, Yuhao Zheng, Yingying Zhang, Kevin Qinghong Lin, Han Peng</p>

            <p><strong>标题:</strong><br>
            RULER: Instance-aware Rubric Rewards for SVG Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.25270v1">http://arxiv.org/abs/2609.25270v1</a></p>

            <p><strong>摘要:</strong><br>
            Generating Scalable Vector Graphics (SVG) code from natural-language instructions is an open-ended task without absolute visual ground truth, leaving both evaluation and policy optimization without a faithful signal. Scalar metrics (CLIP, Aesthetic) calibrated on natural images transfer poorly to stylized vector content, and reusing them as RL rewards triggers reward hacking. We address both limitations with rubric-based scoring. We first establish empirically that prompting a vision-language judge with a multi-axis rubric correlates with human judgments far better than scalar metrics, both across samples and within instructions. Building on this finding, we introduce RULER (Instance-aware Rubric Rewards for Reinforcement Learning), which converts each instruction into an instance-aware rubric of six items spanning semantic, visual, and stylistic axes; a judge VLM scores rendered rollouts item-by-item, and the weighted satisfactions form a fine-grained reward optimized via Group Relative Policy Optimization. Because the rubric is derived from text alone, RULER requires neither paired SVG ground truth nor human preference labels. On MMSVG-Illustration and MMSVG-Icon, RULER lifts the rubric score from 0.432/0.395 to 0.693/0.683, surpassing dedicated SVG specialists and matching the substantially larger DeepSeek-V3, with ablations identifying rubric design as the active lever for RL on open-ended SVG generation. The project page is available at https://hangyuran.github.io/RULER/.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/4844c5ab/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>GAE: Learning a Geometry-Native Latent Space for 3D-Consistent World Generation</title>
      <itunes:episode>157</itunes:episode>
      <podcast:episode>157</podcast:episode>
      <itunes:title>GAE: Learning a Geometry-Native Latent Space for 3D-Consistent World Generation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">567458c9-2835-4c7c-8532-b82864475d80</guid>
      <link>https://share.transistor.fm/s/766fb477</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 27 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Jiahao Lu, Minghao Yin, Wenbo Hu, Hengyu Liu, Wang Zhao, Sai-Kit Yeung, Ying Shan, Yuan Liu</p>

            <p><strong>标题:</strong><br>
            GAE: Learning a Geometry-Native Latent Space for 3D-Consistent World Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.24981v1">http://arxiv.org/abs/2609.24981v1</a></p>

            <p><strong>摘要:</strong><br>
            We present a compact geometry-native latent space as a shared foundation for perception and generation. Visual generators can produce photorealistic frames without preserving a consistent 3D scene. We argue that this is not only a modeling problem but also a representation problem: generators typically evolve appearance-centric latents, while perception models recover geometry in a semantically rich space that encodes cross-view structure. Rather than adding geometry as another output, we reparameterize a geometry foundation model's features into a compact latent space for generation. We realize this shift with the geometry-native autoencoder (GAE), whose latent is jointly decodable to appearance, depth, cameras, and point maps. With this state, a standard conditional flow supports diverse generation tasks. In controlled comparisons that hold the generator and training protocol fixed, replacing the latent with GAE improves both visual quality and independently measured 3D coherence: FVD falls by $12.7\%$ and $23.1\%$ on RealEstate10K and DL3DV, and camera-trajectory error is halved on RealEstate10K. Together, these results show that the latent space is central to geometry-consistent generation and can serve as a shared interface between perception and generation.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 27 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Jiahao Lu, Minghao Yin, Wenbo Hu, Hengyu Liu, Wang Zhao, Sai-Kit Yeung, Ying Shan, Yuan Liu</p>

            <p><strong>标题:</strong><br>
            GAE: Learning a Geometry-Native Latent Space for 3D-Consistent World Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.24981v1">http://arxiv.org/abs/2609.24981v1</a></p>

            <p><strong>摘要:</strong><br>
            We present a compact geometry-native latent space as a shared foundation for perception and generation. Visual generators can produce photorealistic frames without preserving a consistent 3D scene. We argue that this is not only a modeling problem but also a representation problem: generators typically evolve appearance-centric latents, while perception models recover geometry in a semantically rich space that encodes cross-view structure. Rather than adding geometry as another output, we reparameterize a geometry foundation model's features into a compact latent space for generation. We realize this shift with the geometry-native autoencoder (GAE), whose latent is jointly decodable to appearance, depth, cameras, and point maps. With this state, a standard conditional flow supports diverse generation tasks. In controlled comparisons that hold the generator and training protocol fixed, replacing the latent with GAE improves both visual quality and independently measured 3D coherence: FVD falls by $12.7\%$ and $23.1\%$ on RealEstate10K and DL3DV, and camera-trajectory error is halved on RealEstate10K. Together, these results show that the latent space is central to geometry-consistent generation and can serve as a shared interface between perception and generation.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 23 Sep 2026 00:40:55 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/766fb477/24573d6c.mp3" length="15746142" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>979</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 27 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Jiahao Lu, Minghao Yin, Wenbo Hu, Hengyu Liu, Wang Zhao, Sai-Kit Yeung, Ying Shan, Yuan Liu</p>

            <p><strong>标题:</strong><br>
            GAE: Learning a Geometry-Native Latent Space for 3D-Consistent World Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.24981v1">http://arxiv.org/abs/2609.24981v1</a></p>

            <p><strong>摘要:</strong><br>
            We present a compact geometry-native latent space as a shared foundation for perception and generation. Visual generators can produce photorealistic frames without preserving a consistent 3D scene. We argue that this is not only a modeling problem but also a representation problem: generators typically evolve appearance-centric latents, while perception models recover geometry in a semantically rich space that encodes cross-view structure. Rather than adding geometry as another output, we reparameterize a geometry foundation model's features into a compact latent space for generation. We realize this shift with the geometry-native autoencoder (GAE), whose latent is jointly decodable to appearance, depth, cameras, and point maps. With this state, a standard conditional flow supports diverse generation tasks. In controlled comparisons that hold the generator and training protocol fixed, replacing the latent with GAE improves both visual quality and independently measured 3D coherence: FVD falls by $12.7\%$ and $23.1\%$ on RealEstate10K and DL3DV, and camera-trajectory error is halved on RealEstate10K. Together, these results show that the latent space is central to geometry-consistent generation and can serve as a shared interface between perception and generation.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/766fb477/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>All-in-One Multilingual Scene Text Recognition with Script-aware Mixture-of-Experts</title>
      <itunes:episode>156</itunes:episode>
      <podcast:episode>156</podcast:episode>
      <itunes:title>All-in-One Multilingual Scene Text Recognition with Script-aware Mixture-of-Experts</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">bd555ca1-567b-43c1-99cd-4f595b8c5d7b</guid>
      <link>https://share.transistor.fm/s/b1839dbf</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Xingsong Ye, Yongkun Du, Jiaxin Zhang, Zhixian Li, Chong Sun, Chen Li, Jing Lyu, Lianwen Jin, Zhineng Chen</p>

            <p><strong>标题:</strong><br>
            All-in-One Multilingual Scene Text Recognition with Script-aware Mixture-of-Experts</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.24058v1">http://arxiv.org/abs/2609.24058v1</a></p>

            <p><strong>摘要:</strong><br>
            Multilingual scene text recognition (STR) remains challenging due to the scarcity of training data for most languages and the difficulty of serving diverse scripts within a single model. Existing solutions either deploy one recognizer per language, inflating cost and introducing error accumulation, or rely on massive vision-language models (VLMs) that are expensive and still inaccurate on many scripts. In this work, we pursue an all-in-one multilingual recognizer that is simpler than per-language experts, lighter than VLMs, and more accurate than both. First, we construct TextMuSS-10M, a large-scale synthetic scene text dataset spanning 10 scripts and 229 languages. It provides balanced and sufficient supervision where real data is unavailable. Second, we propose ScriptMoE, a script-aware Mixture-of-Experts (MoE) architecture. It shares a single visual encoder and replaces the dense decoder with a sparse MoE block, which consists of an image-level router dispatches each image to the top-2 script-aligned experts and a shared expert absorbs cross-script knowledge. Extensive experiments on our assembled TextMuSS-Bench (10 scripts, 10,899 images) show that ScriptMoE achieves the highest accuracy of 82.06%, outperforming the strongest STR baseline by 1.31%. On the CC-OCR end-to-end multilingual task, replacing only the recognizer in PP-OCRv5 with ScriptMoE lifts F1 score from 65.71% to 80.89%, slightly surpassing the best VLM (80.73%) at a fraction of the parameter count.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Xingsong Ye, Yongkun Du, Jiaxin Zhang, Zhixian Li, Chong Sun, Chen Li, Jing Lyu, Lianwen Jin, Zhineng Chen</p>

            <p><strong>标题:</strong><br>
            All-in-One Multilingual Scene Text Recognition with Script-aware Mixture-of-Experts</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.24058v1">http://arxiv.org/abs/2609.24058v1</a></p>

            <p><strong>摘要:</strong><br>
            Multilingual scene text recognition (STR) remains challenging due to the scarcity of training data for most languages and the difficulty of serving diverse scripts within a single model. Existing solutions either deploy one recognizer per language, inflating cost and introducing error accumulation, or rely on massive vision-language models (VLMs) that are expensive and still inaccurate on many scripts. In this work, we pursue an all-in-one multilingual recognizer that is simpler than per-language experts, lighter than VLMs, and more accurate than both. First, we construct TextMuSS-10M, a large-scale synthetic scene text dataset spanning 10 scripts and 229 languages. It provides balanced and sufficient supervision where real data is unavailable. Second, we propose ScriptMoE, a script-aware Mixture-of-Experts (MoE) architecture. It shares a single visual encoder and replaces the dense decoder with a sparse MoE block, which consists of an image-level router dispatches each image to the top-2 script-aligned experts and a shared expert absorbs cross-script knowledge. Extensive experiments on our assembled TextMuSS-Bench (10 scripts, 10,899 images) show that ScriptMoE achieves the highest accuracy of 82.06%, outperforming the strongest STR baseline by 1.31%. On the CC-OCR end-to-end multilingual task, replacing only the recognizer in PP-OCRv5 with ScriptMoE lifts F1 score from 65.71% to 80.89%, slightly surpassing the best VLM (80.73%) at a fraction of the parameter count.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 23 Sep 2026 00:34:19 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/b1839dbf/a8322fd7.mp3" length="16297852" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1013</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Xingsong Ye, Yongkun Du, Jiaxin Zhang, Zhixian Li, Chong Sun, Chen Li, Jing Lyu, Lianwen Jin, Zhineng Chen</p>

            <p><strong>标题:</strong><br>
            All-in-One Multilingual Scene Text Recognition with Script-aware Mixture-of-Experts</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.24058v1">http://arxiv.org/abs/2609.24058v1</a></p>

            <p><strong>摘要:</strong><br>
            Multilingual scene text recognition (STR) remains challenging due to the scarcity of training data for most languages and the difficulty of serving diverse scripts within a single model. Existing solutions either deploy one recognizer per language, inflating cost and introducing error accumulation, or rely on massive vision-language models (VLMs) that are expensive and still inaccurate on many scripts. In this work, we pursue an all-in-one multilingual recognizer that is simpler than per-language experts, lighter than VLMs, and more accurate than both. First, we construct TextMuSS-10M, a large-scale synthetic scene text dataset spanning 10 scripts and 229 languages. It provides balanced and sufficient supervision where real data is unavailable. Second, we propose ScriptMoE, a script-aware Mixture-of-Experts (MoE) architecture. It shares a single visual encoder and replaces the dense decoder with a sparse MoE block, which consists of an image-level router dispatches each image to the top-2 script-aligned experts and a shared expert absorbs cross-script knowledge. Extensive experiments on our assembled TextMuSS-Bench (10 scripts, 10,899 images) show that ScriptMoE achieves the highest accuracy of 82.06%, outperforming the strongest STR baseline by 1.31%. On the CC-OCR end-to-end multilingual task, replacing only the recognizer in PP-OCRv5 with ScriptMoE lifts F1 score from 65.71% to 80.89%, slightly surpassing the best VLM (80.73%) at a fraction of the parameter count.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/b1839dbf/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>RRSI: Regularized Recursive Self-Improvement of Agent Harnesses</title>
      <itunes:episode>155</itunes:episode>
      <podcast:episode>155</podcast:episode>
      <itunes:title>RRSI: Regularized Recursive Self-Improvement of Agent Harnesses</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f2d4b9f1-d281-4a06-b305-5c9c32f1edb4</guid>
      <link>https://share.transistor.fm/s/93c6e291</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 62 | cs.LG, cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Peng Xia, Rujun Han, Zifeng Wang, Yanfei Chen, Yufan Zhang, Yoonho Lee, Chengsong Huang, Han Yu, Zhongying CuiZhu, Yifei Ming, Huaxiu Yao, Burak Gokturk, Tomas Pfister, Chen-Yu Lee</p>

            <p><strong>标题:</strong><br>
            RRSI: Regularized Recursive Self-Improvement of Agent Harnesses</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.24972v1">http://arxiv.org/abs/2609.24972v1</a></p>

            <p><strong>摘要:</strong><br>
            An LLM agent's capability is largely magnified by its harness, namely the prompts, control flow, tooling, memory, and context management surrounding the frozen backbone model. Recent methods increasingly automate this process by iteratively proposing and selecting component-wise edits of an agent harness, practically establishing a form of recursive self-improvement (RSI) at the agent-system level. However, such recursive evolution may overfit by memorizing the training tasks, showing large in-distribution gains that shrink or even vanish on out-of-distribution benchmarks. We introduce Regularized Recursive Self-Improvement of Agent Harnesses (RRSI), which incorporates the principles of regularizations into harness self-improvement by constraining the evolution candidate proposal and selection. The proposer operates with a temporally annealed budget, limiting how many edits a candidate can bundle, and it encourages unexplored trajectories based on evolution history. The selector is equipped with a critic and a pruner: the critic screens benchmark-specific proposals, while the pruner, removes changes that are too small, too expensive, or no longer useful. Together these constraints favor reusable agent mechanisms over benchmark-specific ones or even noises. Across eight benchmarks spanning coding, agentic workspace and engineering design tasks, RRSI gains up to 14.1 points on the split it evolves against and up to 4.7 points on the five out-of-distribution benchmarks, while producing a harness that runs on 30% fewer policy tokens than the unregularized evolution. Code is available at https://github.com/google-research/rrsi and project page is https://regularized-rsi.com/.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 62 | cs.LG, cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Peng Xia, Rujun Han, Zifeng Wang, Yanfei Chen, Yufan Zhang, Yoonho Lee, Chengsong Huang, Han Yu, Zhongying CuiZhu, Yifei Ming, Huaxiu Yao, Burak Gokturk, Tomas Pfister, Chen-Yu Lee</p>

            <p><strong>标题:</strong><br>
            RRSI: Regularized Recursive Self-Improvement of Agent Harnesses</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.24972v1">http://arxiv.org/abs/2609.24972v1</a></p>

            <p><strong>摘要:</strong><br>
            An LLM agent's capability is largely magnified by its harness, namely the prompts, control flow, tooling, memory, and context management surrounding the frozen backbone model. Recent methods increasingly automate this process by iteratively proposing and selecting component-wise edits of an agent harness, practically establishing a form of recursive self-improvement (RSI) at the agent-system level. However, such recursive evolution may overfit by memorizing the training tasks, showing large in-distribution gains that shrink or even vanish on out-of-distribution benchmarks. We introduce Regularized Recursive Self-Improvement of Agent Harnesses (RRSI), which incorporates the principles of regularizations into harness self-improvement by constraining the evolution candidate proposal and selection. The proposer operates with a temporally annealed budget, limiting how many edits a candidate can bundle, and it encourages unexplored trajectories based on evolution history. The selector is equipped with a critic and a pruner: the critic screens benchmark-specific proposals, while the pruner, removes changes that are too small, too expensive, or no longer useful. Together these constraints favor reusable agent mechanisms over benchmark-specific ones or even noises. Across eight benchmarks spanning coding, agentic workspace and engineering design tasks, RRSI gains up to 14.1 points on the split it evolves against and up to 4.7 points on the five out-of-distribution benchmarks, while producing a harness that runs on 30% fewer policy tokens than the unregularized evolution. Code is available at https://github.com/google-research/rrsi and project page is https://regularized-rsi.com/.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 22 Sep 2026 00:56:25 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/93c6e291/7cb05ad1.mp3" length="12339758" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>766</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 62 | cs.LG, cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Peng Xia, Rujun Han, Zifeng Wang, Yanfei Chen, Yufan Zhang, Yoonho Lee, Chengsong Huang, Han Yu, Zhongying CuiZhu, Yifei Ming, Huaxiu Yao, Burak Gokturk, Tomas Pfister, Chen-Yu Lee</p>

            <p><strong>标题:</strong><br>
            RRSI: Regularized Recursive Self-Improvement of Agent Harnesses</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.24972v1">http://arxiv.org/abs/2609.24972v1</a></p>

            <p><strong>摘要:</strong><br>
            An LLM agent's capability is largely magnified by its harness, namely the prompts, control flow, tooling, memory, and context management surrounding the frozen backbone model. Recent methods increasingly automate this process by iteratively proposing and selecting component-wise edits of an agent harness, practically establishing a form of recursive self-improvement (RSI) at the agent-system level. However, such recursive evolution may overfit by memorizing the training tasks, showing large in-distribution gains that shrink or even vanish on out-of-distribution benchmarks. We introduce Regularized Recursive Self-Improvement of Agent Harnesses (RRSI), which incorporates the principles of regularizations into harness self-improvement by constraining the evolution candidate proposal and selection. The proposer operates with a temporally annealed budget, limiting how many edits a candidate can bundle, and it encourages unexplored trajectories based on evolution history. The selector is equipped with a critic and a pruner: the critic screens benchmark-specific proposals, while the pruner, removes changes that are too small, too expensive, or no longer useful. Together these constraints favor reusable agent mechanisms over benchmark-specific ones or even noises. Across eight benchmarks spanning coding, agentic workspace and engineering design tasks, RRSI gains up to 14.1 points on the split it evolves against and up to 4.7 points on the five out-of-distribution benchmarks, while producing a harness that runs on 30% fewer policy tokens than the unregularized evolution. Code is available at https://github.com/google-research/rrsi and project page is https://regularized-rsi.com/.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/93c6e291/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory</title>
      <itunes:episode>154</itunes:episode>
      <podcast:episode>154</podcast:episode>
      <itunes:title>WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d0ad9176-cbcc-4151-91e8-b941a1fc776a</guid>
      <link>https://share.transistor.fm/s/9419cb45</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 38 | cs.CV, cs.AI, cs.GR</p>

            <p><strong>作者:</strong><br>
            Wangbo Yu, Kunhao Liu, Wenbo Hu, Shenghai Yuan, Chaoran Feng, Haiyang Zhou, Yukun Huang, Yiran Wang, Wang Zhao, Yingmin Luo, Ying Shan</p>

            <p><strong>标题:</strong><br>
            WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.24984v1">http://arxiv.org/abs/2609.24984v1</a></p>

            <p><strong>摘要:</strong><br>
            Video world models enable interactive exploration of dynamic environments, yet struggle to respect prior observations over long horizons and across viewpoints. We present WorldCrafter, a video world model that learns a camera-queryable implicit 3D-aware memory for this purpose. The key insight is to let the requested viewpoint shape how multi-view evidence is compressed into the video generator's limited token budget. Trained jointly with the video generator, a memory encoder and pose-conditioned readout module integrate historical observations into a fixed set of target view-specific tokens before denoising, without explicit depth-based correspondences. By combining this memory with recent temporal context and few-step distillation, WorldCrafter enables streaming scene exploration from a single input image or text prompt. Experiments across static and dynamic scenes show substantial gains in long-horizon consistency and camera-control accuracy while preserving visual quality during minute-scale exploration.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 38 | cs.CV, cs.AI, cs.GR</p>

            <p><strong>作者:</strong><br>
            Wangbo Yu, Kunhao Liu, Wenbo Hu, Shenghai Yuan, Chaoran Feng, Haiyang Zhou, Yukun Huang, Yiran Wang, Wang Zhao, Yingmin Luo, Ying Shan</p>

            <p><strong>标题:</strong><br>
            WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.24984v1">http://arxiv.org/abs/2609.24984v1</a></p>

            <p><strong>摘要:</strong><br>
            Video world models enable interactive exploration of dynamic environments, yet struggle to respect prior observations over long horizons and across viewpoints. We present WorldCrafter, a video world model that learns a camera-queryable implicit 3D-aware memory for this purpose. The key insight is to let the requested viewpoint shape how multi-view evidence is compressed into the video generator's limited token budget. Trained jointly with the video generator, a memory encoder and pose-conditioned readout module integrate historical observations into a fixed set of target view-specific tokens before denoising, without explicit depth-based correspondences. By combining this memory with recent temporal context and few-step distillation, WorldCrafter enables streaming scene exploration from a single input image or text prompt. Experiments across static and dynamic scenes show substantial gains in long-horizon consistency and camera-control accuracy while preserving visual quality during minute-scale exploration.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 22 Sep 2026 00:50:51 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/9419cb45/9210f640.mp3" length="13214138" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>821</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 38 | cs.CV, cs.AI, cs.GR</p>

            <p><strong>作者:</strong><br>
            Wangbo Yu, Kunhao Liu, Wenbo Hu, Shenghai Yuan, Chaoran Feng, Haiyang Zhou, Yukun Huang, Yiran Wang, Wang Zhao, Yingmin Luo, Ying Shan</p>

            <p><strong>标题:</strong><br>
            WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.24984v1">http://arxiv.org/abs/2609.24984v1</a></p>

            <p><strong>摘要:</strong><br>
            Video world models enable interactive exploration of dynamic environments, yet struggle to respect prior observations over long horizons and across viewpoints. We present WorldCrafter, a video world model that learns a camera-queryable implicit 3D-aware memory for this purpose. The key insight is to let the requested viewpoint shape how multi-view evidence is compressed into the video generator's limited token budget. Trained jointly with the video generator, a memory encoder and pose-conditioned readout module integrate historical observations into a fixed set of target view-specific tokens before denoising, without explicit depth-based correspondences. By combining this memory with recent temporal context and few-step distillation, WorldCrafter enables streaming scene exploration from a single input image or text prompt. Experiments across static and dynamic scenes show substantial gains in long-horizon consistency and camera-control accuracy while preserving visual quality during minute-scale exploration.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/9419cb45/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay</title>
      <itunes:episode>153</itunes:episode>
      <podcast:episode>153</podcast:episode>
      <itunes:title>GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d545d2e3-aae0-4b6b-89a5-4789670b2ae9</guid>
      <link>https://share.transistor.fm/s/56220fb2</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yiran Wang, Xingyilang Yin, Junfu Pu, Guangzhi Wang, Kaifeng Li, Mingyu Ouyang, Huiqiang Sun, Lingen Li, Cheng Cheng, Wangbo Yu, Honghao Chen, Xiaodong Cun, Chi-Man Pun, Zhiguo Cao, Ying Shan</p>

            <p><strong>标题:</strong><br>
            GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.25001v1">http://arxiv.org/abs/2609.25001v1</a></p>

            <p><strong>摘要:</strong><br>
            Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, and precise action control over multiple temporal horizons. Existing datasets and benchmarks, however, either cover a narrow range of games, lack language instructions, or rely on high-variance online rollouts. To address these challenges, we introduce GameHorizon, a unified data and evaluation suite that measures gameplay capabilities at different horizons for diverse model families. GameHorizon Suite consists of three components. First, GameHorizon-Annotator is a scalable and automated annotation pipeline for multi-horizon instructions. Second, utilizing the pipeline, we construct GameHorizon-Data, the first large-scale AAA gameplay dataset with temporally aligned videos, player actions, and multi-horizon instructions. It comprises 5,000 hours of recordings from 21 games, collected by 100 human expert players. Third, we build GameHorizon-Bench with reproducible offline and stepwise online testing. The offline track enables reproducible evaluation using thousands of standardized questions organized into three primary tasks and a series of diagnostic variants, while the online track tests whether offline scores reflect actual gameplay capabilities and localizes failures to specific steps within long-horizon gameplay. Based on our GameHorizon Suite, we evaluate 47 models through more than one million model invocations, revealing a meaningful hierarchy of task difficulty and pronounced differences in model capabilities. Our work can provide a standardized yardstick for evaluating gameplay capabilities across horizons and model families. We will release our dataset, annotator, and benchmark to facilitate future research.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yiran Wang, Xingyilang Yin, Junfu Pu, Guangzhi Wang, Kaifeng Li, Mingyu Ouyang, Huiqiang Sun, Lingen Li, Cheng Cheng, Wangbo Yu, Honghao Chen, Xiaodong Cun, Chi-Man Pun, Zhiguo Cao, Ying Shan</p>

            <p><strong>标题:</strong><br>
            GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.25001v1">http://arxiv.org/abs/2609.25001v1</a></p>

            <p><strong>摘要:</strong><br>
            Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, and precise action control over multiple temporal horizons. Existing datasets and benchmarks, however, either cover a narrow range of games, lack language instructions, or rely on high-variance online rollouts. To address these challenges, we introduce GameHorizon, a unified data and evaluation suite that measures gameplay capabilities at different horizons for diverse model families. GameHorizon Suite consists of three components. First, GameHorizon-Annotator is a scalable and automated annotation pipeline for multi-horizon instructions. Second, utilizing the pipeline, we construct GameHorizon-Data, the first large-scale AAA gameplay dataset with temporally aligned videos, player actions, and multi-horizon instructions. It comprises 5,000 hours of recordings from 21 games, collected by 100 human expert players. Third, we build GameHorizon-Bench with reproducible offline and stepwise online testing. The offline track enables reproducible evaluation using thousands of standardized questions organized into three primary tasks and a series of diagnostic variants, while the online track tests whether offline scores reflect actual gameplay capabilities and localizes failures to specific steps within long-horizon gameplay. Based on our GameHorizon Suite, we evaluate 47 models through more than one million model invocations, revealing a meaningful hierarchy of task difficulty and pronounced differences in model capabilities. Our work can provide a standardized yardstick for evaluating gameplay capabilities across horizons and model families. We will release our dataset, annotator, and benchmark to facilitate future research.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 22 Sep 2026 00:44:30 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/56220fb2/e44b5fed.mp3" length="13994878" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>870</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yiran Wang, Xingyilang Yin, Junfu Pu, Guangzhi Wang, Kaifeng Li, Mingyu Ouyang, Huiqiang Sun, Lingen Li, Cheng Cheng, Wangbo Yu, Honghao Chen, Xiaodong Cun, Chi-Man Pun, Zhiguo Cao, Ying Shan</p>

            <p><strong>标题:</strong><br>
            GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.25001v1">http://arxiv.org/abs/2609.25001v1</a></p>

            <p><strong>摘要:</strong><br>
            Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, and precise action control over multiple temporal horizons. Existing datasets and benchmarks, however, either cover a narrow range of games, lack language instructions, or rely on high-variance online rollouts. To address these challenges, we introduce GameHorizon, a unified data and evaluation suite that measures gameplay capabilities at different horizons for diverse model families. GameHorizon Suite consists of three components. First, GameHorizon-Annotator is a scalable and automated annotation pipeline for multi-horizon instructions. Second, utilizing the pipeline, we construct GameHorizon-Data, the first large-scale AAA gameplay dataset with temporally aligned videos, player actions, and multi-horizon instructions. It comprises 5,000 hours of recordings from 21 games, collected by 100 human expert players. Third, we build GameHorizon-Bench with reproducible offline and stepwise online testing. The offline track enables reproducible evaluation using thousands of standardized questions organized into three primary tasks and a series of diagnostic variants, while the online track tests whether offline scores reflect actual gameplay capabilities and localizes failures to specific steps within long-horizon gameplay. Based on our GameHorizon Suite, we evaluate 47 models through more than one million model invocations, revealing a meaningful hierarchy of task difficulty and pronounced differences in model capabilities. Our work can provide a standardized yardstick for evaluating gameplay capabilities across horizons and model families. We will release our dataset, annotator, and benchmark to facilitate future research.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/56220fb2/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Transferring the Intelligence of VLMs to Robotic Control</title>
      <itunes:episode>152</itunes:episode>
      <podcast:episode>152</podcast:episode>
      <itunes:title>Transferring the Intelligence of VLMs to Robotic Control</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d1ec7cf6-004d-4cc1-a876-d9d24a1869b8</guid>
      <link>https://share.transistor.fm/s/43b28256</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 25 | cs.RO</p>

            <p><strong>作者:</strong><br>
            Meng-Hao Guo, Zhe-Han Mo, Jia-Jun Wang, Yi Zhang, Kejin Wang, Yi-Xuan Deng, Jia-Peng Zhang, Yongming Rao, Shi-Min Hu</p>

            <p><strong>标题:</strong><br>
            Transferring the Intelligence of VLMs to Robotic Control</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.22966v1">http://arxiv.org/abs/2609.22966v1</a></p>

            <p><strong>摘要:</strong><br>
            Humans can seamlessly adapt to both physical and digital worlds, suggesting that while a digital-to-real gap exists in embodiment, environment and task, human intelligence itself may transfer across this gap. This naturally raises a fundamental question: can the intelligence of vision-language models (VLMs) similarly generalize from the digital world to the physical world for robotic control? We investigate this question through RoboDawn, a human-intuitive interface that exposes robotic control to an agentic VLM through a compact set of discrete translation, rotation, and gripper commands. Using this interface, the VLM controls a robot in a closed loop: it observes the current visual state, reasons about the next action, executes it, and adapts subsequent decisions to the resulting state. Furthermore, we introduce an in-context learning (ICL) scheme that uses a few demonstrations to ground the VLM in both interface usage and task-solving strategies. Experiments on RoboTwin 2.0 C2R and RoboDojo demonstrate that RoboDawn achieves strong performance without task-specific robot training. In the zero-shot setting, RoboDawn outperforms several strong policies trained on benchmarkspecific robot data, while a single in-context demonstration further yields substantial performance gains and establishes state-of-the-art (SOTA) results. On RoboTwin 2.0 C2R, the success rate increases from 53.2% zero-shot to 73.6% one-shot, exceeding the solid baseline {\pi}0.5 (46.0%). Similar gains are observed on RoboDojo, where success rate improves from 35.67% zero-shot to 47.17% one-shot. The same framework also transfers to real-world robots, performing block-in-basket and block stacking on Franka.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 25 | cs.RO</p>

            <p><strong>作者:</strong><br>
            Meng-Hao Guo, Zhe-Han Mo, Jia-Jun Wang, Yi Zhang, Kejin Wang, Yi-Xuan Deng, Jia-Peng Zhang, Yongming Rao, Shi-Min Hu</p>

            <p><strong>标题:</strong><br>
            Transferring the Intelligence of VLMs to Robotic Control</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.22966v1">http://arxiv.org/abs/2609.22966v1</a></p>

            <p><strong>摘要:</strong><br>
            Humans can seamlessly adapt to both physical and digital worlds, suggesting that while a digital-to-real gap exists in embodiment, environment and task, human intelligence itself may transfer across this gap. This naturally raises a fundamental question: can the intelligence of vision-language models (VLMs) similarly generalize from the digital world to the physical world for robotic control? We investigate this question through RoboDawn, a human-intuitive interface that exposes robotic control to an agentic VLM through a compact set of discrete translation, rotation, and gripper commands. Using this interface, the VLM controls a robot in a closed loop: it observes the current visual state, reasons about the next action, executes it, and adapts subsequent decisions to the resulting state. Furthermore, we introduce an in-context learning (ICL) scheme that uses a few demonstrations to ground the VLM in both interface usage and task-solving strategies. Experiments on RoboTwin 2.0 C2R and RoboDojo demonstrate that RoboDawn achieves strong performance without task-specific robot training. In the zero-shot setting, RoboDawn outperforms several strong policies trained on benchmarkspecific robot data, while a single in-context demonstration further yields substantial performance gains and establishes state-of-the-art (SOTA) results. On RoboTwin 2.0 C2R, the success rate increases from 53.2% zero-shot to 73.6% one-shot, exceeding the solid baseline {\pi}0.5 (46.0%). Similar gains are observed on RoboDojo, where success rate improves from 35.67% zero-shot to 47.17% one-shot. The same framework also transfers to real-world robots, performing block-in-basket and block stacking on Franka.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 22 Sep 2026 00:37:53 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/43b28256/ff21338b.mp3" length="13956835" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>867</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 25 | cs.RO</p>

            <p><strong>作者:</strong><br>
            Meng-Hao Guo, Zhe-Han Mo, Jia-Jun Wang, Yi Zhang, Kejin Wang, Yi-Xuan Deng, Jia-Peng Zhang, Yongming Rao, Shi-Min Hu</p>

            <p><strong>标题:</strong><br>
            Transferring the Intelligence of VLMs to Robotic Control</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.22966v1">http://arxiv.org/abs/2609.22966v1</a></p>

            <p><strong>摘要:</strong><br>
            Humans can seamlessly adapt to both physical and digital worlds, suggesting that while a digital-to-real gap exists in embodiment, environment and task, human intelligence itself may transfer across this gap. This naturally raises a fundamental question: can the intelligence of vision-language models (VLMs) similarly generalize from the digital world to the physical world for robotic control? We investigate this question through RoboDawn, a human-intuitive interface that exposes robotic control to an agentic VLM through a compact set of discrete translation, rotation, and gripper commands. Using this interface, the VLM controls a robot in a closed loop: it observes the current visual state, reasons about the next action, executes it, and adapts subsequent decisions to the resulting state. Furthermore, we introduce an in-context learning (ICL) scheme that uses a few demonstrations to ground the VLM in both interface usage and task-solving strategies. Experiments on RoboTwin 2.0 C2R and RoboDojo demonstrate that RoboDawn achieves strong performance without task-specific robot training. In the zero-shot setting, RoboDawn outperforms several strong policies trained on benchmarkspecific robot data, while a single in-context demonstration further yields substantial performance gains and establishes state-of-the-art (SOTA) results. On RoboTwin 2.0 C2R, the success rate increases from 53.2% zero-shot to 73.6% one-shot, exceeding the solid baseline {\pi}0.5 (46.0%). Similar gains are observed on RoboDojo, where success rate improves from 35.67% zero-shot to 47.17% one-shot. The same framework also transfers to real-world robots, performing block-in-basket and block stacking on Franka.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/43b28256/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>VideoGen-Agent: Reinforcing Video Generation Agents</title>
      <itunes:episode>151</itunes:episode>
      <podcast:episode>151</podcast:episode>
      <itunes:title>VideoGen-Agent: Reinforcing Video Generation Agents</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">83bfee21-001c-4760-9856-3f993ec11489</guid>
      <link>https://share.transistor.fm/s/51c9bbe1</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Binxu Li, Haoyi Duan, Yuhui Zhang, Yaohui Zhang, Zihao Lin, Kaituo Feng, Suozhi Huang, Xiangyi Li, Yu Li, Chunyuan Li, Shilong Liu, Mengdi Wang</p>

            <p><strong>标题:</strong><br>
            VideoGen-Agent: Reinforcing Video Generation Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.24997v1">http://arxiv.org/abs/2609.24997v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent advances in video generative models have enabled high-fidelity, temporally coherent video generation. However, these models often struggle to satisfy prompts requiring specialized knowledge, specific identities, physical consistency, or ordered events. In this paper, we present VideoGen-Agent, a multimodal agent trained through multitask agentic reinforcement learning to use external tools for video generation. The agent coordinates augmentation, generation, and verification tools through multi-turn interactions, using the prompt and intermediate observations to guide its decisions. We train a shared policy on a category-balanced dataset spanning six tasks. Supervised fine-tuning on teacher-generated trajectories establishes tool-use behavior, which is then refined through reinforcement learning. A category-aware hybrid reward evaluates tool-call validity, task-appropriate tool use, and generated video quality. We further introduce VABench, a held-out benchmark of 600 prompts covering procedural knowledge, single- and multi-entity identity preservation, physical consistency, scene composition, and multi-shot temporal structure. On VABench, VideoGen-Agent improves over its base text-to-video generator by 19.1 points, from 56.5 to 75.6. Upgrading the generation tools further raises the score to 86.1 without additional agent training. Human raters prefer the upgraded configuration over the strongest standalone baseline in 84.3% of comparisons. These results support learning tool use across video-generation tasks and show that the trained agent can benefit from subsequent advances in generation tools.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Binxu Li, Haoyi Duan, Yuhui Zhang, Yaohui Zhang, Zihao Lin, Kaituo Feng, Suozhi Huang, Xiangyi Li, Yu Li, Chunyuan Li, Shilong Liu, Mengdi Wang</p>

            <p><strong>标题:</strong><br>
            VideoGen-Agent: Reinforcing Video Generation Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.24997v1">http://arxiv.org/abs/2609.24997v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent advances in video generative models have enabled high-fidelity, temporally coherent video generation. However, these models often struggle to satisfy prompts requiring specialized knowledge, specific identities, physical consistency, or ordered events. In this paper, we present VideoGen-Agent, a multimodal agent trained through multitask agentic reinforcement learning to use external tools for video generation. The agent coordinates augmentation, generation, and verification tools through multi-turn interactions, using the prompt and intermediate observations to guide its decisions. We train a shared policy on a category-balanced dataset spanning six tasks. Supervised fine-tuning on teacher-generated trajectories establishes tool-use behavior, which is then refined through reinforcement learning. A category-aware hybrid reward evaluates tool-call validity, task-appropriate tool use, and generated video quality. We further introduce VABench, a held-out benchmark of 600 prompts covering procedural knowledge, single- and multi-entity identity preservation, physical consistency, scene composition, and multi-shot temporal structure. On VABench, VideoGen-Agent improves over its base text-to-video generator by 19.1 points, from 56.5 to 75.6. Upgrading the generation tools further raises the score to 86.1 without additional agent training. Human raters prefer the upgraded configuration over the strongest standalone baseline in 84.3% of comparisons. These results support learning tool use across video-generation tasks and show that the trained agent can benefit from subsequent advances in generation tools.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 22 Sep 2026 00:31:20 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/51c9bbe1/5ae1ee17.mp3" length="13199488" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>820</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Binxu Li, Haoyi Duan, Yuhui Zhang, Yaohui Zhang, Zihao Lin, Kaituo Feng, Suozhi Huang, Xiangyi Li, Yu Li, Chunyuan Li, Shilong Liu, Mengdi Wang</p>

            <p><strong>标题:</strong><br>
            VideoGen-Agent: Reinforcing Video Generation Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.24997v1">http://arxiv.org/abs/2609.24997v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent advances in video generative models have enabled high-fidelity, temporally coherent video generation. However, these models often struggle to satisfy prompts requiring specialized knowledge, specific identities, physical consistency, or ordered events. In this paper, we present VideoGen-Agent, a multimodal agent trained through multitask agentic reinforcement learning to use external tools for video generation. The agent coordinates augmentation, generation, and verification tools through multi-turn interactions, using the prompt and intermediate observations to guide its decisions. We train a shared policy on a category-balanced dataset spanning six tasks. Supervised fine-tuning on teacher-generated trajectories establishes tool-use behavior, which is then refined through reinforcement learning. A category-aware hybrid reward evaluates tool-call validity, task-appropriate tool use, and generated video quality. We further introduce VABench, a held-out benchmark of 600 prompts covering procedural knowledge, single- and multi-entity identity preservation, physical consistency, scene composition, and multi-shot temporal structure. On VABench, VideoGen-Agent improves over its base text-to-video generator by 19.1 points, from 56.5 to 75.6. Upgrading the generation tools further raises the score to 86.1 without additional agent training. Human raters prefer the upgraded configuration over the strongest standalone baseline in 84.3% of comparisons. These results support learning tool use across video-generation tasks and show that the trained agent can benefit from subsequent advances in generation tools.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/51c9bbe1/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>SoL-Pi: Recursively Scaling Auto-Research Loops for Efficient Agent Harness</title>
      <itunes:episode>150</itunes:episode>
      <podcast:episode>150</podcast:episode>
      <itunes:title>SoL-Pi: Recursively Scaling Auto-Research Loops for Efficient Agent Harness</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ef4fe24f-b69d-4569-a511-10307f614b44</guid>
      <link>https://share.transistor.fm/s/bfde1079</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Haozhe Liu, Tian Ye, Sensen Gao, Qihang Cao, Yitong Li, Mingchen Zhuge, Duomin Wang, Ruihua Zhang, Ping Luo, Jiawang Bian, Lei Zhu, Ligeng Zhu, Enze Xie, Song Han</p>

            <p><strong>标题:</strong><br>
            SoL-Pi: Recursively Scaling Auto-Research Loops for Efficient Agent Harness</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.20519v1">http://arxiv.org/abs/2609.20519v1</a></p>

            <p><strong>摘要:</strong><br>
            As coding agents move from supervised code completion to unattended, around-the-clock exploration, their work expands from isolated predictions into long trajectories of reasoning, tool use, and feedback. Token efficiency therefore becomes important for scaling recursive self-improvement. We take an RSI-inspired approach at the harness layer, scaling auto-research loops across increasingly numerous and diverse environments for harness rollouts. At this scale, the process yields reusable improvements that transfer beyond their development setting, moving automated harness discovery toward production-level outcomes. Four mechanisms survive selection and form SoL-Pi, spanning action execution, context compaction, observation handling, and delegated reading. On the 51-task EdgeBench evaluation, SoL-Pi achieves performance comparable to Pi across GPT-5.6 Sol and Opus 5 while reducing recorded token traffic by 44.7-49.0% and API cost by about one third. In other words, estimated hourly savings are \$8.75-\$13.50 relative to native Codex and Claude Code harnesses, and \$4.36-\$5.71 relative to Pi.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Haozhe Liu, Tian Ye, Sensen Gao, Qihang Cao, Yitong Li, Mingchen Zhuge, Duomin Wang, Ruihua Zhang, Ping Luo, Jiawang Bian, Lei Zhu, Ligeng Zhu, Enze Xie, Song Han</p>

            <p><strong>标题:</strong><br>
            SoL-Pi: Recursively Scaling Auto-Research Loops for Efficient Agent Harness</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.20519v1">http://arxiv.org/abs/2609.20519v1</a></p>

            <p><strong>摘要:</strong><br>
            As coding agents move from supervised code completion to unattended, around-the-clock exploration, their work expands from isolated predictions into long trajectories of reasoning, tool use, and feedback. Token efficiency therefore becomes important for scaling recursive self-improvement. We take an RSI-inspired approach at the harness layer, scaling auto-research loops across increasingly numerous and diverse environments for harness rollouts. At this scale, the process yields reusable improvements that transfer beyond their development setting, moving automated harness discovery toward production-level outcomes. Four mechanisms survive selection and form SoL-Pi, spanning action execution, context compaction, observation handling, and delegated reading. On the 51-task EdgeBench evaluation, SoL-Pi achieves performance comparable to Pi across GPT-5.6 Sol and Opus 5 while reducing recorded token traffic by 44.7-49.0% and API cost by about one third. In other words, estimated hourly savings are \$8.75-\$13.50 relative to native Codex and Claude Code harnesses, and \$4.36-\$5.71 relative to Pi.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 18 Sep 2026 00:36:05 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/bfde1079/9d574987.mp3" length="18393491" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1144</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Haozhe Liu, Tian Ye, Sensen Gao, Qihang Cao, Yitong Li, Mingchen Zhuge, Duomin Wang, Ruihua Zhang, Ping Luo, Jiawang Bian, Lei Zhu, Ligeng Zhu, Enze Xie, Song Han</p>

            <p><strong>标题:</strong><br>
            SoL-Pi: Recursively Scaling Auto-Research Loops for Efficient Agent Harness</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.20519v1">http://arxiv.org/abs/2609.20519v1</a></p>

            <p><strong>摘要:</strong><br>
            As coding agents move from supervised code completion to unattended, around-the-clock exploration, their work expands from isolated predictions into long trajectories of reasoning, tool use, and feedback. Token efficiency therefore becomes important for scaling recursive self-improvement. We take an RSI-inspired approach at the harness layer, scaling auto-research loops across increasingly numerous and diverse environments for harness rollouts. At this scale, the process yields reusable improvements that transfer beyond their development setting, moving automated harness discovery toward production-level outcomes. Four mechanisms survive selection and form SoL-Pi, spanning action execution, context compaction, observation handling, and delegated reading. On the 51-task EdgeBench evaluation, SoL-Pi achieves performance comparable to Pi across GPT-5.6 Sol and Opus 5 while reducing recorded token traffic by 44.7-49.0% and API cost by about one third. In other words, estimated hourly savings are \$8.75-\$13.50 relative to native Codex and Claude Code harnesses, and \$4.36-\$5.71 relative to Pi.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/bfde1079/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>An Empirical Study of Harness Design for Coding Agents</title>
      <itunes:episode>149</itunes:episode>
      <podcast:episode>149</podcast:episode>
      <itunes:title>An Empirical Study of Harness Design for Coding Agents</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3fec84b1-116e-4b44-8d96-72f2fefde31d</guid>
      <link>https://share.transistor.fm/s/3efb7ee2</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 30 | cs.AI, cs.CL, cs.LG, cs.SE</p>

            <p><strong>作者:</strong><br>
            Run-Ze Fan, Zihao Zhang, Simin Ma, Yebowen Hu, Shouju Wang, Kaiqiang Song, Fei Liu, Hamed Zamani, Xiaoyang Wang</p>

            <p><strong>标题:</strong><br>
            An Empirical Study of Harness Design for Coding Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.20804v1">http://arxiv.org/abs/2609.20804v1</a></p>

            <p><strong>摘要:</strong><br>
            Coding harnesses shape how autonomous coding agents translate model capabilities into long-horizon software-engineering performance, yet existing work typically evaluates harnesses as monolithic systems, leaving the effectiveness of individual components unclear. To enable component-level comparisons, we study this question with a lightweight coding harness whose execution loop is fixed while three components are varied: planning, action space, and context management. Across four models evaluated on SWE-Bench Verified and Terminal-Bench 2.1, we evaluate 176 matched settings spanning five context-management strategies, four context-window budgets, and targeted ablations of planning and action space. We find that: (1) Context management becomes increasingly valuable as the context-window budget tightens, with most of its benefit coming from preventing context-overflow failures. (2) Staging rule-based elision before LLM-based summarization provides the strongest overall efficiency among the context-management strategies, whereas making elided content recoverable adds machinery that models rarely use and yields no accuracy gain. (3) Planning shifts from an accuracy scaffold for weaker models to a cost saver for stronger models, with little change in accuracy. (4) Predefined tools improve performance for models with weaker bash proficiency, whereas bash-capable models can operate effectively with a bash-only interface and achieve substantially lower cost, especially on command-line-centric tasks. Trajectory-level analysis explains these effects: context management extends execution trajectories without substantially altering agent behavior, planning changes where trajectories stop, and the action space changes the granularity at which code is written. These findings inform model- and budget-aware harness design and provide a modular framework for evaluating future harness components.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 30 | cs.AI, cs.CL, cs.LG, cs.SE</p>

            <p><strong>作者:</strong><br>
            Run-Ze Fan, Zihao Zhang, Simin Ma, Yebowen Hu, Shouju Wang, Kaiqiang Song, Fei Liu, Hamed Zamani, Xiaoyang Wang</p>

            <p><strong>标题:</strong><br>
            An Empirical Study of Harness Design for Coding Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.20804v1">http://arxiv.org/abs/2609.20804v1</a></p>

            <p><strong>摘要:</strong><br>
            Coding harnesses shape how autonomous coding agents translate model capabilities into long-horizon software-engineering performance, yet existing work typically evaluates harnesses as monolithic systems, leaving the effectiveness of individual components unclear. To enable component-level comparisons, we study this question with a lightweight coding harness whose execution loop is fixed while three components are varied: planning, action space, and context management. Across four models evaluated on SWE-Bench Verified and Terminal-Bench 2.1, we evaluate 176 matched settings spanning five context-management strategies, four context-window budgets, and targeted ablations of planning and action space. We find that: (1) Context management becomes increasingly valuable as the context-window budget tightens, with most of its benefit coming from preventing context-overflow failures. (2) Staging rule-based elision before LLM-based summarization provides the strongest overall efficiency among the context-management strategies, whereas making elided content recoverable adds machinery that models rarely use and yields no accuracy gain. (3) Planning shifts from an accuracy scaffold for weaker models to a cost saver for stronger models, with little change in accuracy. (4) Predefined tools improve performance for models with weaker bash proficiency, whereas bash-capable models can operate effectively with a bash-only interface and achieve substantially lower cost, especially on command-line-centric tasks. Trajectory-level analysis explains these effects: context management extends execution trajectories without substantially altering agent behavior, planning changes where trajectories stop, and the action space changes the granularity at which code is written. These findings inform model- and budget-aware harness design and provide a modular framework for evaluating future harness components.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 18 Sep 2026 00:28:20 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/3efb7ee2/b531a719.mp3" length="13520066" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>840</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 30 | cs.AI, cs.CL, cs.LG, cs.SE</p>

            <p><strong>作者:</strong><br>
            Run-Ze Fan, Zihao Zhang, Simin Ma, Yebowen Hu, Shouju Wang, Kaiqiang Song, Fei Liu, Hamed Zamani, Xiaoyang Wang</p>

            <p><strong>标题:</strong><br>
            An Empirical Study of Harness Design for Coding Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.20804v1">http://arxiv.org/abs/2609.20804v1</a></p>

            <p><strong>摘要:</strong><br>
            Coding harnesses shape how autonomous coding agents translate model capabilities into long-horizon software-engineering performance, yet existing work typically evaluates harnesses as monolithic systems, leaving the effectiveness of individual components unclear. To enable component-level comparisons, we study this question with a lightweight coding harness whose execution loop is fixed while three components are varied: planning, action space, and context management. Across four models evaluated on SWE-Bench Verified and Terminal-Bench 2.1, we evaluate 176 matched settings spanning five context-management strategies, four context-window budgets, and targeted ablations of planning and action space. We find that: (1) Context management becomes increasingly valuable as the context-window budget tightens, with most of its benefit coming from preventing context-overflow failures. (2) Staging rule-based elision before LLM-based summarization provides the strongest overall efficiency among the context-management strategies, whereas making elided content recoverable adds machinery that models rarely use and yields no accuracy gain. (3) Planning shifts from an accuracy scaffold for weaker models to a cost saver for stronger models, with little change in accuracy. (4) Predefined tools improve performance for models with weaker bash proficiency, whereas bash-capable models can operate effectively with a bash-only interface and achieve substantially lower cost, especially on command-line-centric tasks. Trajectory-level analysis explains these effects: context management extends execution trajectories without substantially altering agent behavior, planning changes where trajectories stop, and the action space changes the granularity at which code is written. These findings inform model- and budget-aware harness design and provide a modular framework for evaluating future harness components.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/3efb7ee2/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>DeepSeek-V4.1-Flash: Pushing the Limits of KV Cache Compression</title>
      <itunes:episode>148</itunes:episode>
      <podcast:episode>148</podcast:episode>
      <itunes:title>DeepSeek-V4.1-Flash: Pushing the Limits of KV Cache Compression</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
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      <link>https://share.transistor.fm/s/fe17a979</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CL</p>

            <p><strong>作者:</strong><br>
            DeepSeek-AI, Anyi Xu, B. Li, Bangcai Lin, Bing Xue, BingCheng Xian, Bingzheng Xu, Bochao Wu, Bowei Zhang, Boyi Deng, C.C. Yu, Chao Jin, Chaofan Lin, Chen Dong, Chenbing Wang, Chenfan Feng, Chengda Lu, Chenggang Zhao, Chengqi Deng, Chengyuan Zhang, Chenhao Xu, Chenqi Zhao, Chenze Shao, Chuhao Wang, Chuqi Zhang, Damai Dai, Dejian Yang, Deli Chen, Di Huang, Di Wu, Donghao Li, Erhang Li, Eric Fu, F. Zhou, Fangwei Zhou, Fangyun Lin, Fangzhou Yuan, Feiyu Xia, Fucong Dai, Guangbo Hao, Guanglin Li, Guanting Chen, Guoai Cao, Guofan Fan, Guolai Meng, Guowei Li, Haichuan Zhang, Haiyang Ma, Haiyang Shen, Han Li, Han Yu, Han Zhang, Hangyuan Deng, Hanwei Xu, Hanxiang Xu, Hanxun Zhong, Hao Guo, Hao Jiang, Hao Li, Hao Qin, Haodong Wen, Haofen Liang, Haofeng Huang, Haohua Liu, Haoling Zhang, Haoming Luo, Haoran Yang, Haotian Xu, Haotian Yuan, Haoting Huang, Haowen Luo, Haoyang Cai, Haoyu Chen, Haozhe Ji, Hengran Zhang, Hengrui Wang, Hengxu Wu, Honghui Ding, Hongxuan Tang, Huadong Wang, Huanqi Cao, Huazuo Gao, Hui Qu, Hui Zeng, J. Yang, J.H. Jin, J.H. Zhang, J.X. Zou, Jia Yu, Jiahui Zhou, Jiajun Chen, Jialiang Huang, Jialin Zhao, Jiamin Tang, Jian Zhou, Jianan Tong, Jianwen Li, Jiaqi Zhu, Jiarui Wang, Jiasheng Ye, Jiashi Li, Jiaxin Xu, Jiaying Ding, Jibai Lu, Jiewen Hu, Jin Yan, Jincheng Zhai, Jingchang Chen, Jingcheng Hu, Jingli Zhou, Jingsheng Xu, Jingting Xiang, Jingyan Yun, Jingyang Yuan, Jingyuan Cheng, Jinhua Zhu, Jinpeng Wang, Jinyi Chen, Jinyi Hu, Jiping Yu, Jueliang Guo, Junbo Pei, Junbo Sun, Junguang Jiang, Junjie Qiu, Junkang Zhou, Junqi Liu, Junren Li, Junxian Li, Junxiao Song, Junyi Guo, Kai Dong, Kaifeng Chen, Kaige Gao, Kang Guan, Kangdong Yuan, Ke Hong, Ke Xu, Kefan Zhao, Kexin Ji, Kexin Zhang, Kexing Zhou, Kuai Yu, Lan Zhang, Lean Wang, Lecong Zhang, Lei Wang, Letian Gao, Liang Zhao, Liansheng Xu, Lihua Guo, Lingxiao Luo, Lingyue Fu, Litao Deng, Litong Wang, Liyue Zhang, Longhao Chen, Lu Chen, Luotian Huang, Luyao Ma, Luyao Wang, M.S. Di, Max Mei, Menghao Ye, Miao Cui, Mingchuan Zhang, Minghua Zhang, Minghui Tang, Mingjing Zhang, Mingqi Wei, Mingshu Chen, Mingxing Liu, Mingxu Zhou, Mingyu Xu, Mingyu Yang, Mingze Wang, Muyang Chen, Ni Shentu, Ning Wang, Niufang Ning, Panpan Huang, Peixin Cong, Peiyi Wang, Peiyuan Xin, Pengfei Ren, Pengfei Yan, Pengle Zhang, Qi Kang, Qi Tang, Qiancheng Wang, Qiang Li, Qihao Zhu, Qingyang Li, Qinyu Chen, Qiushi Du, Qizhou Guo, Rongxian Xu, Rui Ding, Rui Hu, Rui Tian, Rui Yu, Ruidong Zhu, Ruifan Xu, Ruihan Yang, Ruihang Xia, Ruijie Lu, Ruilin Geng, Ruipeng Hong, Ruiqi Ge, Ruisong Zhang, Ruize Sun, Ruizhe Pan, Runji Wang, Runqian Chen, Runxin Xu, Ruohong Tian, Ruomeng Shen, Ruoyu Zhang, Ryan X., S.H. Liu, Shanghao Lu, Shangyan Zhou, Shanhuang Chen, Shaofei Cai, Shaoheng Nie, Shaoyuan Chen, Shengding Hu, Shengkai Lin, Shengwen Ran, Shengyu Liu, Shengyuan Jia, Shi Bai, Shi Feng, Shicheng Xu, Shichun Liu, Shiqiang Hu, Shirong Ma, Shiyu Wang, Shiyuan Feng, Shufan Gong, Shuhan Lin, Shuiping Yu, Shunfeng Zhou, Shuo Yang, Shuomeng Wang, Shuting Guo, Shuting Pan, Shuying Yu, Sinuo Cao, Siyi Lin, Sizhe Chen, Songyang Chen, Songyang Zhou, Tao Ni, Tao Yun, Tian Jin, Tian Pei, Tian Ye, Tianle Lin, Tianran Ji, Tianyi Cui, Tianyuan Yue, Tingting Yu, Tongrui Xiong, Wangding Zeng, Wei Liu, Wei Zhang, Weibin Xu, Weihao Zeng, Weilin Zhao, Wen Liu, Wenfeng Liang, Wenjie Pang, Wenjing Luo, Wenjing Yao, Wenjun Gao, Wenkai Shao, Wenkai Yang, Wenli Zhang, Wenlu Wang, Wenlve Huang, Wenqian Yan, Wentao Zhang, Xi Gao, Xiang He, Xiang Li, Xiangli Li, Xiangwen Wang, Xiangying Zhang, Xiankui Wei, Xiao Bi, Xiaodong Liu, Xiaohan Wang, Xiaojian Qu, Xiaokang Chen, Xiaokang Zhang, Xiaotao Nie, Xiaoyao Zou, Xiaoyuan Li, Xicheng Guo, Xieting Chu, Xin Cheng, Xin Liu, Xin Xie, Xinbo Xu, Xingchao Liu, Xingchen Liu, Xingkai Yu, Xingyou Li, Xintong Yao, Xinyang Chen, Xinyong Jiang, Xinyu Yang, Xinyu Yang, Xu Chen, Xuanyu Wang, Xubei Zhong, Xuecheng Su, Xuejie Liu, Xuheng Lin, Xujie Fan, Xuncheng Zhao, Xuwei Fu, Y.C. Yan, Y.H. Jiang, Y.T. Wu, Y.W. M., Y.Z. Wang, Yafei Gao, Yang Yang, Yang Zhang, Yanru Ma, Yanwen Huang, Yao Li, Yao Li, Yao Meng, Yao Zhao, Yaofeng Sun, Yaohui Wang, Yaoyang Ye, Yehang Yin, Yexinrui Wu, Yi Qian, Yi Tao, Yi Yu, Yichao Zhang, Yichen Jiang, Yicheng Wang, Yifan Ding, Yifan Shi, Yifeng Peng, Yifeng Zhai, Yijia Wu, Yiliang Xiong, Yilun Wang, Ying He, Ying Zhou, Yingjia Luo, Yinmin Zhong, Yiping Wang, Yisong Wang, Yixiang Zhang, Yixiao Chen, Yixuan Tan, Yixuan Wei, Yiyang Ma, Yiyao Yang, Yiyuan Liu, Yizai Cai, Yizhen Wei, Yizhi Wang, Yonglun Yang, Yongqi Zhuo, Yongqiang Guo, Yongtong Wu, Yu Wu, Yu Zhang, Yuan Bian, Yuan Cheng, Yuan Ou, Yuan Sun, Yuanfan Xu, Yuanhang Sun, Yuanhao Li, Yuchen Liu, Yuchen Yao, Yudong Han, Yuduan Wang, Yuhan Wu, Yuhao Meng, Yuheng Zou, YuKun Li, Yunchuan Wang, Yunfan Xiao, Yunfan Xiong, Yupeng Chen, Yuqian Cao, Yuqian Wang, Yuqing Chen, Yushun Zhang, Yutong Lin, Yuwei Xiao, Yuxian Gu, Yuxiang Chen, Yuxiang Huang, Yuxiang Luo, Yuxiang You, Yuxin Chen, Yuxin Xiang, Yuxuan Liu, Yuxuan Zhou, Yuyang Zhou, Yuzhe Guo, Yuzhen Huang, Yuzhuo Bai, Z.Y. Z., Zanlin Ni, Zehao Wang, Zehua Zhao, Zehui Ren, Zejun Zhao, Zhangli Sha, Zhanying Wang, Zhaochen Zhang, Zhaoshuai Du, Zhe Fu, Zhean Xu, Zhenda Xie, Zheng Liu, Zhengyan Zhang, Zhenhua Dong, Zhewen Hao, Zhibang Wang, Zhibin Gou, Zhicheng Ma, Zhihao Li, Zhihong Shao, Zhihuan Huang, Zhijie Li, Zhirui Lu, Zhixian Huang, Zhixuan Chen, Zhixuan Chen, Zhixuan Pan, Zhiyu Wu, Zhizhou Ren, Zhu He, Zhuoshu Li, Zhuping Zhang, Zian Xu, Zihao Wang, Zihui Gu, Zijia Zhu, Zili Zhang, Zilin Li, Zilong Hou, Zilong Lyu, Ziqiao Wang, Ziwei Xie, Ziya Zhang, Ziyi Gao, Zizheng Pan, Zonglin Li, Zongqing Yao, Zui Chen, Zuofan Wu, Chenchen Ling, Chengyu Hou, Chong Chen, D. Li, Di Qi, Dongjie Ji, Fang Wei, Fanyi Xia, Fei Xie, Feiyi Tan, Hailong Guo, Haiyan Zhai, Hui Zhou, Huihui Tan, Huijie Li, Jia Luo, Jia Song, Jialu Cai, Jian Liang, Jiangting Zhou, Jiaqi Gao, Jiayi Shao, Jie Chen, Jieyu Yang, Jin Chen, Jingde Zhang, Jingzi Zhou, Jinqian Wang, Jinyang Liu, JinZhao Sun, Junhua Ling, Junmin Zheng, Kaicheng Yang, Ke Xu, Le Su, Leyi Xia, Liangfeng Ding, Lin Zhuo, Linwang Ma, Linyan Zhu, Liyu Cai, Luqi Yao, M.K. Zhang, Meng Li, Miao Lin, Miaojun Wang, Min Zhang, Mingming Li, Mingming Wang, Mingze Yin, Minmin Han, Nan Cao, Ning Wang, Ningxin Ma, Panpan Wang, Peihan Lin, Peng Sun, Peng Zhang, Qian Ying, Qiang Xiang, Qiao Wang, Qingmiao Mao, Qiwei Jiang, Rongli Jin, Ruyi Chen, Sha Tao, Shangmian Sun, Shaoqing Wu, Shichao Zou, Si Lei, Tianyang Zhang, Tianyu Sun, Tingting Yin, W.L. Xiao, Wei An, Wei Li, Wei Wang, Weiwei Lin, Wenqing Hou, X. Lin, Xiangfei Meng, Xianzhu Huang, Xiao Peng, Xiaoqian Li, Xiaoting Zhang, Xiaowen Sun, Xiaoxiang Wang, Xiaoyu Ye, Xinrou Zhang, Xinyu Zhang, Xue Cao, Xueyin Chen, Yanan Zhou, Yanhong Xu, Yao Xia, Yao Xu, Yi Shao, Yihong Zhang, Yiling Ma, Ying Tang, Yining Lou, Yiru Chen, Yishi Piao, Yixuan Chen, Yong Xiong, Yuchen Xuan, Yuehan Yang, Yuer Xu, Yukun Zha, Yunxian Ma, Yuping Lin, Yuting Yan, Yutong Xie, Yuwen Sheng, Yuxuan Zhu, Zekai Zhang, Zhe Ju, Zhenzhen Lin, Zheren Gao, Zheyang Sun, Zhigang Yan, Zhongyu Wu, Zi Wang, Zihua Qu, Ziling Yan, Ziyi Wan, et al. (492 additional authors not shown)</p>

            <p><strong>标题:</strong><br>
            DeepSeek-V4.1-Flash: Pushing the Limits of KV Cache Compression</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.19969v1">http://arxiv.org/abs/2609.19969v1</a></p>

            <p><strong>摘要:</strong><br>
            The widespread adoption of long-horizon agents has made model workloads increasingly input-heavy. Although prior work has substantially reduced the cost of long-context computation, prefill remains computationally expensive, and large KV caches continue to strain HBM and SSD capacity and data-transfer bandwidth. Together, these compute, storage, and bandwidth demands constitute...</p>]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CL</p>

            <p><strong>作者:</strong><br>
            DeepSeek-AI, Anyi Xu, B. Li, Bangcai Lin, Bing Xue, BingCheng Xian, Bingzheng Xu, Bochao Wu, Bowei Zhang, Boyi Deng, C.C. Yu, Chao Jin, Chaofan Lin, Chen Dong, Chenbing Wang, Chenfan Feng, Chengda Lu, Chenggang Zhao, Chengqi Deng, Chengyuan Zhang, Chenhao Xu, Chenqi Zhao, Chenze Shao, Chuhao Wang, Chuqi Zhang, Damai Dai, Dejian Yang, Deli Chen, Di Huang, Di Wu, Donghao Li, Erhang Li, Eric Fu, F. Zhou, Fangwei Zhou, Fangyun Lin, Fangzhou Yuan, Feiyu Xia, Fucong Dai, Guangbo Hao, Guanglin Li, Guanting Chen, Guoai Cao, Guofan Fan, Guolai Meng, Guowei Li, Haichuan Zhang, Haiyang Ma, Haiyang Shen, Han Li, Han Yu, Han Zhang, Hangyuan Deng, Hanwei Xu, Hanxiang Xu, Hanxun Zhong, Hao Guo, Hao Jiang, Hao Li, Hao Qin, Haodong Wen, Haofen Liang, Haofeng Huang, Haohua Liu, Haoling Zhang, Haoming Luo, Haoran Yang, Haotian Xu, Haotian Yuan, Haoting Huang, Haowen Luo, Haoyang Cai, Haoyu Chen, Haozhe Ji, Hengran Zhang, Hengrui Wang, Hengxu Wu, Honghui Ding, Hongxuan Tang, Huadong Wang, Huanqi Cao, Huazuo Gao, Hui Qu, Hui Zeng, J. Yang, J.H. Jin, J.H. Zhang, J.X. Zou, Jia Yu, Jiahui Zhou, Jiajun Chen, Jialiang Huang, Jialin Zhao, Jiamin Tang, Jian Zhou, Jianan Tong, Jianwen Li, Jiaqi Zhu, Jiarui Wang, Jiasheng Ye, Jiashi Li, Jiaxin Xu, Jiaying Ding, Jibai Lu, Jiewen Hu, Jin Yan, Jincheng Zhai, Jingchang Chen, Jingcheng Hu, Jingli Zhou, Jingsheng Xu, Jingting Xiang, Jingyan Yun, Jingyang Yuan, Jingyuan Cheng, Jinhua Zhu, Jinpeng Wang, Jinyi Chen, Jinyi Hu, Jiping Yu, Jueliang Guo, Junbo Pei, Junbo Sun, Junguang Jiang, Junjie Qiu, Junkang Zhou, Junqi Liu, Junren Li, Junxian Li, Junxiao Song, Junyi Guo, Kai Dong, Kaifeng Chen, Kaige Gao, Kang Guan, Kangdong Yuan, Ke Hong, Ke Xu, Kefan Zhao, Kexin Ji, Kexin Zhang, Kexing Zhou, Kuai Yu, Lan Zhang, Lean Wang, Lecong Zhang, Lei Wang, Letian Gao, Liang Zhao, Liansheng Xu, Lihua Guo, Lingxiao Luo, Lingyue Fu, Litao Deng, Litong Wang, Liyue Zhang, Longhao Chen, Lu Chen, Luotian Huang, Luyao Ma, Luyao Wang, M.S. Di, Max Mei, Menghao Ye, Miao Cui, Mingchuan Zhang, Minghua Zhang, Minghui Tang, Mingjing Zhang, Mingqi Wei, Mingshu Chen, Mingxing Liu, Mingxu Zhou, Mingyu Xu, Mingyu Yang, Mingze Wang, Muyang Chen, Ni Shentu, Ning Wang, Niufang Ning, Panpan Huang, Peixin Cong, Peiyi Wang, Peiyuan Xin, Pengfei Ren, Pengfei Yan, Pengle Zhang, Qi Kang, Qi Tang, Qiancheng Wang, Qiang Li, Qihao Zhu, Qingyang Li, Qinyu Chen, Qiushi Du, Qizhou Guo, Rongxian Xu, Rui Ding, Rui Hu, Rui Tian, Rui Yu, Ruidong Zhu, Ruifan Xu, Ruihan Yang, Ruihang Xia, Ruijie Lu, Ruilin Geng, Ruipeng Hong, Ruiqi Ge, Ruisong Zhang, Ruize Sun, Ruizhe Pan, Runji Wang, Runqian Chen, Runxin Xu, Ruohong Tian, Ruomeng Shen, Ruoyu Zhang, Ryan X., S.H. Liu, Shanghao Lu, Shangyan Zhou, Shanhuang Chen, Shaofei Cai, Shaoheng Nie, Shaoyuan Chen, Shengding Hu, Shengkai Lin, Shengwen Ran, Shengyu Liu, Shengyuan Jia, Shi Bai, Shi Feng, Shicheng Xu, Shichun Liu, Shiqiang Hu, Shirong Ma, Shiyu Wang, Shiyuan Feng, Shufan Gong, Shuhan Lin, Shuiping Yu, Shunfeng Zhou, Shuo Yang, Shuomeng Wang, Shuting Guo, Shuting Pan, Shuying Yu, Sinuo Cao, Siyi Lin, Sizhe Chen, Songyang Chen, Songyang Zhou, Tao Ni, Tao Yun, Tian Jin, Tian Pei, Tian Ye, Tianle Lin, Tianran Ji, Tianyi Cui, Tianyuan Yue, Tingting Yu, Tongrui Xiong, Wangding Zeng, Wei Liu, Wei Zhang, Weibin Xu, Weihao Zeng, Weilin Zhao, Wen Liu, Wenfeng Liang, Wenjie Pang, Wenjing Luo, Wenjing Yao, Wenjun Gao, Wenkai Shao, Wenkai Yang, Wenli Zhang, Wenlu Wang, Wenlve Huang, Wenqian Yan, Wentao Zhang, Xi Gao, Xiang He, Xiang Li, Xiangli Li, Xiangwen Wang, Xiangying Zhang, Xiankui Wei, Xiao Bi, Xiaodong Liu, Xiaohan Wang, Xiaojian Qu, Xiaokang Chen, Xiaokang Zhang, Xiaotao Nie, Xiaoyao Zou, Xiaoyuan Li, Xicheng Guo, Xieting Chu, Xin Cheng, Xin Liu, Xin Xie, Xinbo Xu, Xingchao Liu, Xingchen Liu, Xingkai Yu, Xingyou Li, Xintong Yao, Xinyang Chen, Xinyong Jiang, Xinyu Yang, Xinyu Yang, Xu Chen, Xuanyu Wang, Xubei Zhong, Xuecheng Su, Xuejie Liu, Xuheng Lin, Xujie Fan, Xuncheng Zhao, Xuwei Fu, Y.C. Yan, Y.H. Jiang, Y.T. Wu, Y.W. M., Y.Z. Wang, Yafei Gao, Yang Yang, Yang Zhang, Yanru Ma, Yanwen Huang, Yao Li, Yao Li, Yao Meng, Yao Zhao, Yaofeng Sun, Yaohui Wang, Yaoyang Ye, Yehang Yin, Yexinrui Wu, Yi Qian, Yi Tao, Yi Yu, Yichao Zhang, Yichen Jiang, Yicheng Wang, Yifan Ding, Yifan Shi, Yifeng Peng, Yifeng Zhai, Yijia Wu, Yiliang Xiong, Yilun Wang, Ying He, Ying Zhou, Yingjia Luo, Yinmin Zhong, Yiping Wang, Yisong Wang, Yixiang Zhang, Yixiao Chen, Yixuan Tan, Yixuan Wei, Yiyang Ma, Yiyao Yang, Yiyuan Liu, Yizai Cai, Yizhen Wei, Yizhi Wang, Yonglun Yang, Yongqi Zhuo, Yongqiang Guo, Yongtong Wu, Yu Wu, Yu Zhang, Yuan Bian, Yuan Cheng, Yuan Ou, Yuan Sun, Yuanfan Xu, Yuanhang Sun, Yuanhao Li, Yuchen Liu, Yuchen Yao, Yudong Han, Yuduan Wang, Yuhan Wu, Yuhao Meng, Yuheng Zou, YuKun Li, Yunchuan Wang, Yunfan Xiao, Yunfan Xiong, Yupeng Chen, Yuqian Cao, Yuqian Wang, Yuqing Chen, Yushun Zhang, Yutong Lin, Yuwei Xiao, Yuxian Gu, Yuxiang Chen, Yuxiang Huang, Yuxiang Luo, Yuxiang You, Yuxin Chen, Yuxin Xiang, Yuxuan Liu, Yuxuan Zhou, Yuyang Zhou, Yuzhe Guo, Yuzhen Huang, Yuzhuo Bai, Z.Y. Z., Zanlin Ni, Zehao Wang, Zehua Zhao, Zehui Ren, Zejun Zhao, Zhangli Sha, Zhanying Wang, Zhaochen Zhang, Zhaoshuai Du, Zhe Fu, Zhean Xu, Zhenda Xie, Zheng Liu, Zhengyan Zhang, Zhenhua Dong, Zhewen Hao, Zhibang Wang, Zhibin Gou, Zhicheng Ma, Zhihao Li, Zhihong Shao, Zhihuan Huang, Zhijie Li, Zhirui Lu, Zhixian Huang, Zhixuan Chen, Zhixuan Chen, Zhixuan Pan, Zhiyu Wu, Zhizhou Ren, Zhu He, Zhuoshu Li, Zhuping Zhang, Zian Xu, Zihao Wang, Zihui Gu, Zijia Zhu, Zili Zhang, Zilin Li, Zilong Hou, Zilong Lyu, Ziqiao Wang, Ziwei Xie, Ziya Zhang, Ziyi Gao, Zizheng Pan, Zonglin Li, Zongqing Yao, Zui Chen, Zuofan Wu, Chenchen Ling, Chengyu Hou, Chong Chen, D. Li, Di Qi, Dongjie Ji, Fang Wei, Fanyi Xia, Fei Xie, Feiyi Tan, Hailong Guo, Haiyan Zhai, Hui Zhou, Huihui Tan, Huijie Li, Jia Luo, Jia Song, Jialu Cai, Jian Liang, Jiangting Zhou, Jiaqi Gao, Jiayi Shao, Jie Chen, Jieyu Yang, Jin Chen, Jingde Zhang, Jingzi Zhou, Jinqian Wang, Jinyang Liu, JinZhao Sun, Junhua Ling, Junmin Zheng, Kaicheng Yang, Ke Xu, Le Su, Leyi Xia, Liangfeng Ding, Lin Zhuo, Linwang Ma, Linyan Zhu, Liyu Cai, Luqi Yao, M.K. Zhang, Meng Li, Miao Lin, Miaojun Wang, Min Zhang, Mingming Li, Mingming Wang, Mingze Yin, Minmin Han, Nan Cao, Ning Wang, Ningxin Ma, Panpan Wang, Peihan Lin, Peng Sun, Peng Zhang, Qian Ying, Qiang Xiang, Qiao Wang, Qingmiao Mao, Qiwei Jiang, Rongli Jin, Ruyi Chen, Sha Tao, Shangmian Sun, Shaoqing Wu, Shichao Zou, Si Lei, Tianyang Zhang, Tianyu Sun, Tingting Yin, W.L. Xiao, Wei An, Wei Li, Wei Wang, Weiwei Lin, Wenqing Hou, X. Lin, Xiangfei Meng, Xianzhu Huang, Xiao Peng, Xiaoqian Li, Xiaoting Zhang, Xiaowen Sun, Xiaoxiang Wang, Xiaoyu Ye, Xinrou Zhang, Xinyu Zhang, Xue Cao, Xueyin Chen, Yanan Zhou, Yanhong Xu, Yao Xia, Yao Xu, Yi Shao, Yihong Zhang, Yiling Ma, Ying Tang, Yining Lou, Yiru Chen, Yishi Piao, Yixuan Chen, Yong Xiong, Yuchen Xuan, Yuehan Yang, Yuer Xu, Yukun Zha, Yunxian Ma, Yuping Lin, Yuting Yan, Yutong Xie, Yuwen Sheng, Yuxuan Zhu, Zekai Zhang, Zhe Ju, Zhenzhen Lin, Zheren Gao, Zheyang Sun, Zhigang Yan, Zhongyu Wu, Zi Wang, Zihua Qu, Ziling Yan, Ziyi Wan, et al. (492 additional authors not shown)</p>

            <p><strong>标题:</strong><br>
            DeepSeek-V4.1-Flash: Pushing the Limits of KV Cache Compression</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.19969v1">http://arxiv.org/abs/2609.19969v1</a></p>

            <p><strong>摘要:</strong><br>
            The widespread adoption of long-horizon agents has made model workloads increasingly input-heavy. Although prior work has substantially reduced the cost of long-context computation, prefill remains computationally expensive, and large KV caches continue to strain HBM and SSD capacity and data-transfer bandwidth. Together, these compute, storage, and bandwidth demands constitute...</p>]]>
      </content:encoded>
      <pubDate>Fri, 18 Sep 2026 00:21:49 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
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      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>928</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CL</p>

            <p><strong>作者:</strong><br>
            DeepSeek-AI, Anyi Xu, B. Li, Bangcai Lin, Bing Xue, BingCheng Xian, Bingzheng Xu, Bochao Wu, Bowei Zhang, Boyi Deng, C.C. Yu, Chao Jin, Chaofan Lin, Chen Dong, Chenbing Wang, Chenfan Feng, Chengda Lu, Chenggang Zhao, Chengqi Deng, Chengyuan Zhang, Chenhao Xu, Chenqi Zhao, Chenze Shao, Chuhao Wang, Chuqi Zhang, Damai Dai, Dejian Yang, Deli Chen, Di Huang, Di Wu, Donghao Li, Erhang Li, Eric Fu, F. Zhou, Fangwei Zhou, Fangyun Lin, Fangzhou Yuan, Feiyu Xia, Fucong Dai, Guangbo Hao, Guanglin Li, Guanting Chen, Guoai Cao, Guofan Fan, Guolai Meng, Guowei Li, Haichuan Zhang, Haiyang Ma, Haiyang Shen, Han Li, Han Yu, Han Zhang, Hangyuan Deng, Hanwei Xu, Hanxiang Xu, Hanxun Zhong, Hao Guo, Hao Jiang, Hao Li, Hao Qin, Haodong Wen, Haofen Liang, Haofeng Huang, Haohua Liu, Haoling Zhang, Haoming Luo, Haoran Yang, Haotian Xu, Haotian Yuan, Haoting Huang, Haowen Luo, Haoyang Cai, Haoyu Chen, Haozhe Ji, Hengran Zhang, Hengrui Wang, Hengxu Wu, Honghui Ding, Hongxuan Tang, Huadong Wang, Huanqi Cao, Huazuo Gao, Hui Qu, Hui Zeng, J. Yang, J.H. Jin, J.H. Zhang, J.X. Zou, Jia Yu, Jiahui Zhou, Jiajun Chen, Jialiang Huang, Jialin Zhao, Jiamin Tang, Jian Zhou, Jianan Tong, Jianwen Li, Jiaqi Zhu, Jiarui Wang, Jiasheng Ye, Jiashi Li, Jiaxin Xu, Jiaying Ding, Jibai Lu, Jiewen Hu, Jin Yan, Jincheng Zhai, Jingchang Chen, Jingcheng Hu, Jingli Zhou, Jingsheng Xu, Jingting Xiang, Jingyan Yun, Jingyang Yuan, Jingyuan Cheng, Jinhua Zhu, Jinpeng Wang, Jinyi Chen, Jinyi Hu, Jiping Yu, Jueliang Guo, Junbo Pei, Junbo Sun, Junguang Jiang, Junjie Qiu, Junkang Zhou, Junqi Liu, Junren Li, Junxian Li, Junxiao Song, Junyi Guo, Kai Dong, Kaifeng Chen, Kaige Gao, Kang Guan, Kangdong Yuan, Ke Hong, Ke Xu, Kefan Zhao, Kexin Ji, Kexin Zhang, Kexing Zhou, Kuai Yu, Lan Zhang, Lean Wang, Lecong Zhang, Lei Wang, Letian Gao, Liang Zhao, Liansheng Xu, Lihua Guo, Lingxiao Luo, Lingyue Fu, Litao Deng, Litong Wang, Liyue Zhang, Longhao Chen, Lu Chen, Luotian Huang, Luyao Ma, Luyao Wang, M.S. Di, Max Mei, Menghao Ye, Miao Cui, Mingchuan Zhang, Minghua Zhang, Minghui Tang, Mingjing Zhang, Mingqi Wei, Mingshu Chen, Mingxing Liu, Mingxu Zhou, Mingyu Xu, Mingyu Yang, Mingze Wang, Muyang Chen, Ni Shentu, Ning Wang, Niufang Ning, Panpan Huang, Peixin Cong, Peiyi Wang, Peiyuan Xin, Pengfei Ren, Pengfei Yan, Pengle Zhang, Qi Kang, Qi Tang, Qiancheng Wang, Qiang Li, Qihao Zhu, Qingyang Li, Qinyu Chen, Qiushi Du, Qizhou Guo, Rongxian Xu, Rui Ding, Rui Hu, Rui Tian, Rui Yu, Ruidong Zhu, Ruifan Xu, Ruihan Yang, Ruihang Xia, Ruijie Lu, Ruilin Geng, Ruipeng Hong, Ruiqi Ge, Ruisong Zhang, Ruize Sun, Ruizhe Pan, Runji Wang, Runqian Chen, Runxin Xu, Ruohong Tian, Ruomeng Shen, Ruoyu Zhang, Ryan X., S.H. Liu, Shanghao Lu, Shangyan Zhou, Shanhuang Chen, Shaofei Cai, Shaoheng Nie, Shaoyuan Chen, Shengding Hu, Shengkai Lin, Shengwen Ran, Shengyu Liu, Shengyuan Jia, Shi Bai, Shi Feng, Shicheng Xu, Shichun Liu, Shiqiang Hu, Shirong Ma, Shiyu Wang, Shiyuan Feng, Shufan Gong, Shuhan Lin, Shuiping Yu, Shunfeng Zhou, Shuo Yang, Shuomeng Wang, Shuting Guo, Shuting Pan, Shuying Yu, Sinuo Cao, Siyi Lin, Sizhe Chen, Songyang Chen, Songyang Zhou, Tao Ni, Tao Yun, Tian Jin, Tian Pei, Tian Ye, Tianle Lin, Tianran Ji, Tianyi Cui, Tianyuan Yue, Tingting Yu, Tongrui Xiong, Wangding Zeng, Wei Liu, Wei Zhang, Weibin Xu, Weihao Zeng, Weilin Zhao, Wen Liu, Wenfeng Liang, Wenjie Pang, Wenjing Luo, Wenjing Yao, Wenjun Gao, Wenkai Shao, Wenkai Yang, Wenli Zhang, Wenlu Wang, Wenlve Huang, Wenqian Yan, Wentao Zhang, Xi Gao, Xiang He, Xiang Li, Xiangli Li, Xiangwen Wang, Xiangying Zhang, Xiankui Wei, Xiao Bi, Xiaodong Liu, Xiaohan Wang, Xiaojian Qu, Xiaokang Chen, Xiaokang Zhang, Xiaotao Nie, Xiaoyao Zou, Xiaoyuan Li, Xicheng Guo, Xieting Chu, Xin Cheng, Xin Liu, Xin Xie, Xinbo Xu, Xingchao Liu, Xingchen Liu, Xingkai Yu, Xingyou Li, Xintong Yao, Xinyang Chen, Xinyong Jiang, Xinyu Yang, Xinyu Yang, Xu Chen, Xuanyu Wang, Xubei Zhong, Xuecheng Su, Xuejie Liu, Xuheng Lin, Xujie Fan, Xuncheng Zhao, Xuwei Fu, Y.C. Yan, Y.H. Jiang, Y.T. Wu, Y.W. M., Y.Z. Wang, Yafei Gao, Yang Yang, Yang Zhang, Yanru Ma, Yanwen Huang, Yao Li, Yao Li, Yao Meng, Yao Zhao, Yaofeng Sun, Yaohui Wang, Yaoyang Ye, Yehang Yin, Yexinrui Wu, Yi Qian, Yi Tao, Yi Yu, Yichao Zhang, Yichen Jiang, Yicheng Wang, Yifan Ding, Yifan Shi, Yifeng Peng, Yifeng Zhai, Yijia Wu, Yiliang Xiong, Yilun Wang, Ying He, Ying Zhou, Yingjia Luo, Yinmin Zhong, Yiping Wang, Yisong Wang, Yixiang Zhang, Yixiao Chen, Yixuan Tan, Yixuan Wei, Yiyang Ma, Yiyao Yang, Yiyuan Liu, Yizai Cai, Yizhen Wei, Yizhi Wang, Yonglun Yang, Yongqi Zhuo, Yongqiang Guo, Yongtong Wu, Yu Wu, Yu Zhang, Yuan Bian, Yuan Cheng, Yuan Ou, Yuan Sun, Yuanfan Xu, Yuanhang Sun, Yuanhao Li, Yuchen Liu, Yuchen Yao, Yudong Han, Yuduan Wang, Yuhan Wu, Yuhao Meng, Yuheng Zou, YuKun Li, Yunchuan Wang, Yunfan Xiao, Yunfan Xiong, Yupeng Chen, Yuqian Cao, Yuqian Wang, Yuqing Chen, Yushun Zhang, Yutong Lin, Yuwei Xiao, Yuxian Gu, Yuxiang Chen, Yuxiang Huang, Yuxiang Luo, Yuxiang You, Yuxin Chen, Yuxin Xiang, Yuxuan Liu, Yuxuan Zhou, Yuyang Zhou, Yuzhe Guo, Yuzhen Huang, Yuzhuo Bai, Z.Y. Z., Zanlin Ni, Zehao Wang, Zehua Zhao, Zehui Ren, Zejun Zhao, Zhangli Sha, Zhanying Wang, Zhaochen Zhang, Zhaoshuai Du, Zhe Fu, Zhean Xu, Zhenda Xie, Zheng Liu, Zhengyan Zhang, Zhenhua Dong, Zhewen Hao, Zhibang Wang, Zhibin Gou, Zhicheng Ma, Zhihao Li, Zhihong Shao, Zhihuan Huang, Zhijie Li, Zhirui Lu, Zhixian Huang, Zhixuan Chen, Zhixuan Chen, Zhixuan Pan, Zhiyu Wu, Zhizhou Ren, Zhu He, Zhuoshu Li, Zhuping Zhang, Zian Xu, Zihao Wang, Zihui Gu, Zijia Zhu, Zili Zhang, Zilin Li, Zilong Hou, Zilong Lyu, Ziqiao Wang, Ziwei Xie, Ziya Zhang, Ziyi Gao, Zizheng Pan, Zonglin Li, Zongqing Yao, Zui Chen, Zuofan Wu, Chenchen Ling, Chengyu Hou, Chong Chen, D. Li, Di Qi, Dongjie Ji, Fang Wei, Fanyi Xia, Fei Xie, Feiyi Tan, Hailong Guo, Haiyan Zhai, Hui Zhou, Huihui Tan, Huijie Li, Jia Luo, Jia Song, Jialu Cai, Jian Liang, Jiangting Zhou, Jiaqi Gao, Jiayi Shao, Jie Chen, Jieyu Yang, Jin Chen, Jingde Zhang, Jingzi Zhou, Jinqian Wang, Jinyang Liu, JinZhao Sun, Junhua Ling, Junmin Zheng, Kaicheng Yang, Ke Xu, Le Su, Leyi Xia, Liangfeng Ding, Lin Zhuo, Linwang Ma, Linyan Zhu, Liyu Cai, Luqi Yao, M.K. Zhang, Meng Li, Miao Lin, Miaojun Wang, Min Zhang, Mingming Li, Mingming Wang, Mingze Yin, Minmin Han, Nan Cao, Ning Wang, Ningxin Ma, Panpan Wang, Peihan Lin, Peng Sun, Peng Zhang, Qian Ying, Qiang Xiang, Qiao Wang, Qingmiao Mao, Qiwei Jiang, Rongli Jin, Ruyi Chen, Sha Tao, Shangmian Sun, Shaoqing Wu, Shichao Zou, Si Lei, Tianyang Zhang, Tianyu Sun, Tingting Yin, W.L. Xiao, Wei An, Wei Li, Wei Wang, Weiwei Lin, Wenqing Hou, X. Lin, Xiangfei Meng, Xianzhu Huang, Xiao Peng, Xiaoqian Li, Xiaoting Zhang, Xiaowen Sun, Xiaoxiang Wang, Xiaoyu Ye, Xinrou Zhang, Xinyu Zhang, Xue Cao, Xueyin Chen, Yanan Zhou, Yanhong Xu, Yao Xia, Yao Xu, Yi Shao, Yihong Zhang, Yiling Ma, Ying Tang, Yining Lou, Yiru Chen, Yishi Piao, Yixuan Chen, Yong Xiong, Yuchen Xuan, Yuehan Yang, Yuer Xu, Yukun Zha, Yunxian Ma, Yuping Lin, Yuting Yan, Yutong Xie, Yuwen Sheng, Yuxuan Zhu, Zekai Zhang, Zhe Ju, Zhenzhen Lin, Zheren Gao, Zheyang Sun, Zhigang Yan, Zhongyu Wu, Zi Wang, Zihua Qu, Ziling Yan, Ziyi Wan, et al. (492 additional authors not shown)</p>

            <p><strong>标题:</strong><br>
            DeepSeek-V4.1-Flash: Pushing the Limits of KV Cache Compression</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.19969v1">http://arxiv.org/abs/2609.19969v1</a></p>

            <p><strong>摘要:</strong><br>
            The widespread adoption of long-horizon agents has made model workloads increasingly input-heavy. Although prior work has substantially reduced the cost of long-context computation, prefill remains computationally expensive, and large KV caches continue to strain HBM and SSD capacity and data-transfer bandwidth. Together, these compute, storage, and bandwidth demands constitute...</p>]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/fe17a979/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>JEPA-Anything: Learning Predictive Models across Different Worlds</title>
      <itunes:episode>147</itunes:episode>
      <podcast:episode>147</podcast:episode>
      <itunes:title>JEPA-Anything: Learning Predictive Models across Different Worlds</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">86db22e2-aa58-4a46-9b4a-7dcaf0488072</guid>
      <link>https://share.transistor.fm/s/71b28e71</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Taoyong Cui, Zhongyao Wang, Xinyue Xu, Weiyang Liu, Zhaochen Yu, Yuying Zhang, Qiang Gao, Mengyue Yang, Wanli Ouyang, Pheng Ann Heng, Yingcheng Wu, Zhenfei Yin, Ling Yang</p>

            <p><strong>标题:</strong><br>
            JEPA-Anything: Learning Predictive Models across Different Worlds</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.20800v1">http://arxiv.org/abs/2609.20800v1</a></p>

            <p><strong>摘要:</strong><br>
            World modeling enables intelligence to anticipate consequences, guide interventions, and learn from interaction. Yet predictive models remain domain-specific: can a common learning principle support world modeling across radically different systems? We introduce JEPA-Anything, a domain-agnostic framework based on orthogonal predictive factorization (OPF). Extending joint-embedding predictive architectures, OPF decomposes latent targets into complementary factors, learns them through dedicated pathways, and recombines them within a shared predictive design. We evaluate JEPA-Anything across seven domains: vision, biology, clinical trajectories, control, molecular dynamics, physical fields, and weather. Experiments span representation learning, intervention prediction, out-of-distribution generalization, and long-horizon dynamics, including 10 matched dynamics tasks, forecasting of over 1,000 clinical events, and 100-step molecular rollouts across four systems. Against matched JEPA baselines, JEPA-Anything improves reported metrics on all 10 dynamics tasks and reduces single-intervention prediction error on Interventional Pong by 34.8%. It achieves the lowest one-step and 100-step molecular errors among compared methods in all four systems. Beyond prediction, a factor-nominated biological intervention receives experimental support in cell co-cultures, patient-derived organoids, tumor fragments, and mice; latent orbital modes recover the Keplerian scaling exponent with a fitted slope of -1.4991. These results support a common factorized predictive principle across heterogeneous worlds, connecting world modeling with intervention and experimentally grounded scientific discovery. Code: https://github.com/Gen-Verse/JEPA-Anything</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Taoyong Cui, Zhongyao Wang, Xinyue Xu, Weiyang Liu, Zhaochen Yu, Yuying Zhang, Qiang Gao, Mengyue Yang, Wanli Ouyang, Pheng Ann Heng, Yingcheng Wu, Zhenfei Yin, Ling Yang</p>

            <p><strong>标题:</strong><br>
            JEPA-Anything: Learning Predictive Models across Different Worlds</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.20800v1">http://arxiv.org/abs/2609.20800v1</a></p>

            <p><strong>摘要:</strong><br>
            World modeling enables intelligence to anticipate consequences, guide interventions, and learn from interaction. Yet predictive models remain domain-specific: can a common learning principle support world modeling across radically different systems? We introduce JEPA-Anything, a domain-agnostic framework based on orthogonal predictive factorization (OPF). Extending joint-embedding predictive architectures, OPF decomposes latent targets into complementary factors, learns them through dedicated pathways, and recombines them within a shared predictive design. We evaluate JEPA-Anything across seven domains: vision, biology, clinical trajectories, control, molecular dynamics, physical fields, and weather. Experiments span representation learning, intervention prediction, out-of-distribution generalization, and long-horizon dynamics, including 10 matched dynamics tasks, forecasting of over 1,000 clinical events, and 100-step molecular rollouts across four systems. Against matched JEPA baselines, JEPA-Anything improves reported metrics on all 10 dynamics tasks and reduces single-intervention prediction error on Interventional Pong by 34.8%. It achieves the lowest one-step and 100-step molecular errors among compared methods in all four systems. Beyond prediction, a factor-nominated biological intervention receives experimental support in cell co-cultures, patient-derived organoids, tumor fragments, and mice; latent orbital modes recover the Keplerian scaling exponent with a fitted slope of -1.4991. These results support a common factorized predictive principle across heterogeneous worlds, connecting world modeling with intervention and experimentally grounded scientific discovery. Code: https://github.com/Gen-Verse/JEPA-Anything</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 18 Sep 2026 00:14:39 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/71b28e71/617a0e96.mp3" length="13636688" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>847</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Taoyong Cui, Zhongyao Wang, Xinyue Xu, Weiyang Liu, Zhaochen Yu, Yuying Zhang, Qiang Gao, Mengyue Yang, Wanli Ouyang, Pheng Ann Heng, Yingcheng Wu, Zhenfei Yin, Ling Yang</p>

            <p><strong>标题:</strong><br>
            JEPA-Anything: Learning Predictive Models across Different Worlds</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.20800v1">http://arxiv.org/abs/2609.20800v1</a></p>

            <p><strong>摘要:</strong><br>
            World modeling enables intelligence to anticipate consequences, guide interventions, and learn from interaction. Yet predictive models remain domain-specific: can a common learning principle support world modeling across radically different systems? We introduce JEPA-Anything, a domain-agnostic framework based on orthogonal predictive factorization (OPF). Extending joint-embedding predictive architectures, OPF decomposes latent targets into complementary factors, learns them through dedicated pathways, and recombines them within a shared predictive design. We evaluate JEPA-Anything across seven domains: vision, biology, clinical trajectories, control, molecular dynamics, physical fields, and weather. Experiments span representation learning, intervention prediction, out-of-distribution generalization, and long-horizon dynamics, including 10 matched dynamics tasks, forecasting of over 1,000 clinical events, and 100-step molecular rollouts across four systems. Against matched JEPA baselines, JEPA-Anything improves reported metrics on all 10 dynamics tasks and reduces single-intervention prediction error on Interventional Pong by 34.8%. It achieves the lowest one-step and 100-step molecular errors among compared methods in all four systems. Beyond prediction, a factor-nominated biological intervention receives experimental support in cell co-cultures, patient-derived organoids, tumor fragments, and mice; latent orbital modes recover the Keplerian scaling exponent with a fitted slope of -1.4991. These results support a common factorized predictive principle across heterogeneous worlds, connecting world modeling with intervention and experimentally grounded scientific discovery. Code: https://github.com/Gen-Verse/JEPA-Anything</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/71b28e71/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>ScienceIDE: Turning World's Scientific Codebase into Agent Learnable Environments</title>
      <itunes:episode>146</itunes:episode>
      <podcast:episode>146</podcast:episode>
      <itunes:title>ScienceIDE: Turning World's Scientific Codebase into Agent Learnable Environments</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a3e0a25c-d717-48dd-a766-c3cc6d789375</guid>
      <link>https://share.transistor.fm/s/906f83c5</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 61 | cs.CL, cs.CY</p>

            <p><strong>作者:</strong><br>
            Hejia Geng, Zesen Huang, Haoyang Li, Wenbin Li, Koutian Wu, Zihan Zhou, Yuanbo Pang, Weihao Liu, Zigong Xu, Zhiping Li, Zongzheng Zhang, Chuanfei Dong, Jiankai Sun, Tianzhe Zheng, Fengyu Xie, Yue Ma, Yueheng Shi, Tong Xie, Zonglin Di, Xianrong Liu, Qucheng Gao, Yimin Liu, Jiaming Pan, Sheng Huang, Xiao-Han Ma, Lanqing Yuan, Zhenlin Zhu, Ziang Liu, Ziyang Xu, Junkai Wang, Kangkai Liang, Jiayi Xian, Zehong Zhao, Liuwei Xu, Jingxu Xie, Peijin Zhang, Qiang Gao, Chengyi Xing, Zhe Zhao, Xi Wang, Yaopeng Xing, Xing Meng, Zhenfei Yin, Yingcheng Wu, Ling Yang</p>

            <p><strong>标题:</strong><br>
            ScienceIDE: Turning World's Scientific Codebase into Agent Learnable Environments</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.19134v1">http://arxiv.org/abs/2609.19134v1</a></p>

            <p><strong>摘要:</strong><br>
            Scientific code repositories encode decades of human knowledge in executable models, methods, and tools. Yet fragmented toolchains, implicit domain conventions, and specialized correctness criteria make this knowledge difficult to convert into reliable learning experience-a challenge we call the scientific experience bottleneck. We introduce ScienceIDE, infrastructure for turning the world's scientific code into programmable environments for scientific agents. Guided by expert-defined scientific cases and acceptance criteria, agents transform repositories into executable environments that support task generation, execution, and scientific verification. These environments provide a shared foundation for supervised fine-tuning, reinforcement learning, and evaluation. Using verified interaction trajectories, we train PhAI-IDE-72B, PhAI-IDE-9B, and PhAI-IDE-4B. The model family shows gains in held-out scientific-code repair and across selected general-purpose benchmarks in code, reasoning, and knowledge, providing evidence of positive transfer from scientific experience to broader capabilities. ScienceIDE lays the foundation for an integrated workspace for agent learning and scientific practice, making humanity's scientific software a shared substrate for developing scientific intelligence. Code: https://github.com/aitofound/ScienceIDE</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 61 | cs.CL, cs.CY</p>

            <p><strong>作者:</strong><br>
            Hejia Geng, Zesen Huang, Haoyang Li, Wenbin Li, Koutian Wu, Zihan Zhou, Yuanbo Pang, Weihao Liu, Zigong Xu, Zhiping Li, Zongzheng Zhang, Chuanfei Dong, Jiankai Sun, Tianzhe Zheng, Fengyu Xie, Yue Ma, Yueheng Shi, Tong Xie, Zonglin Di, Xianrong Liu, Qucheng Gao, Yimin Liu, Jiaming Pan, Sheng Huang, Xiao-Han Ma, Lanqing Yuan, Zhenlin Zhu, Ziang Liu, Ziyang Xu, Junkai Wang, Kangkai Liang, Jiayi Xian, Zehong Zhao, Liuwei Xu, Jingxu Xie, Peijin Zhang, Qiang Gao, Chengyi Xing, Zhe Zhao, Xi Wang, Yaopeng Xing, Xing Meng, Zhenfei Yin, Yingcheng Wu, Ling Yang</p>

            <p><strong>标题:</strong><br>
            ScienceIDE: Turning World's Scientific Codebase into Agent Learnable Environments</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.19134v1">http://arxiv.org/abs/2609.19134v1</a></p>

            <p><strong>摘要:</strong><br>
            Scientific code repositories encode decades of human knowledge in executable models, methods, and tools. Yet fragmented toolchains, implicit domain conventions, and specialized correctness criteria make this knowledge difficult to convert into reliable learning experience-a challenge we call the scientific experience bottleneck. We introduce ScienceIDE, infrastructure for turning the world's scientific code into programmable environments for scientific agents. Guided by expert-defined scientific cases and acceptance criteria, agents transform repositories into executable environments that support task generation, execution, and scientific verification. These environments provide a shared foundation for supervised fine-tuning, reinforcement learning, and evaluation. Using verified interaction trajectories, we train PhAI-IDE-72B, PhAI-IDE-9B, and PhAI-IDE-4B. The model family shows gains in held-out scientific-code repair and across selected general-purpose benchmarks in code, reasoning, and knowledge, providing evidence of positive transfer from scientific experience to broader capabilities. ScienceIDE lays the foundation for an integrated workspace for agent learning and scientific practice, making humanity's scientific software a shared substrate for developing scientific intelligence. Code: https://github.com/aitofound/ScienceIDE</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 17 Sep 2026 01:21:40 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/906f83c5/1fa4c099.mp3" length="15751159" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>979</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 61 | cs.CL, cs.CY</p>

            <p><strong>作者:</strong><br>
            Hejia Geng, Zesen Huang, Haoyang Li, Wenbin Li, Koutian Wu, Zihan Zhou, Yuanbo Pang, Weihao Liu, Zigong Xu, Zhiping Li, Zongzheng Zhang, Chuanfei Dong, Jiankai Sun, Tianzhe Zheng, Fengyu Xie, Yue Ma, Yueheng Shi, Tong Xie, Zonglin Di, Xianrong Liu, Qucheng Gao, Yimin Liu, Jiaming Pan, Sheng Huang, Xiao-Han Ma, Lanqing Yuan, Zhenlin Zhu, Ziang Liu, Ziyang Xu, Junkai Wang, Kangkai Liang, Jiayi Xian, Zehong Zhao, Liuwei Xu, Jingxu Xie, Peijin Zhang, Qiang Gao, Chengyi Xing, Zhe Zhao, Xi Wang, Yaopeng Xing, Xing Meng, Zhenfei Yin, Yingcheng Wu, Ling Yang</p>

            <p><strong>标题:</strong><br>
            ScienceIDE: Turning World's Scientific Codebase into Agent Learnable Environments</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.19134v1">http://arxiv.org/abs/2609.19134v1</a></p>

            <p><strong>摘要:</strong><br>
            Scientific code repositories encode decades of human knowledge in executable models, methods, and tools. Yet fragmented toolchains, implicit domain conventions, and specialized correctness criteria make this knowledge difficult to convert into reliable learning experience-a challenge we call the scientific experience bottleneck. We introduce ScienceIDE, infrastructure for turning the world's scientific code into programmable environments for scientific agents. Guided by expert-defined scientific cases and acceptance criteria, agents transform repositories into executable environments that support task generation, execution, and scientific verification. These environments provide a shared foundation for supervised fine-tuning, reinforcement learning, and evaluation. Using verified interaction trajectories, we train PhAI-IDE-72B, PhAI-IDE-9B, and PhAI-IDE-4B. The model family shows gains in held-out scientific-code repair and across selected general-purpose benchmarks in code, reasoning, and knowledge, providing evidence of positive transfer from scientific experience to broader capabilities. ScienceIDE lays the foundation for an integrated workspace for agent learning and scientific practice, making humanity's scientific software a shared substrate for developing scientific intelligence. Code: https://github.com/aitofound/ScienceIDE</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/906f83c5/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>ProgramDistill: From Interactive Web Apps to Verifiable Reference-Guided SWE Tasks</title>
      <itunes:episode>145</itunes:episode>
      <podcast:episode>145</podcast:episode>
      <itunes:title>ProgramDistill: From Interactive Web Apps to Verifiable Reference-Guided SWE Tasks</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7c156cb0-0939-4683-8066-6982a8cec7b6</guid>
      <link>https://share.transistor.fm/s/4ca6301d</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 40 | cs.SE, cs.AI</p>

            <p><strong>作者:</strong><br>
            Jeonghye Kim, Minseon Kim, Young Jin Kim, Matheus Pereira, Marc-Alexandre Côté, Alessandro Sordoni, Xingdi Yuan, Zhengyan Shi</p>

            <p><strong>标题:</strong><br>
            ProgramDistill: From Interactive Web Apps to Verifiable Reference-Guided SWE Tasks</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.18805v1">http://arxiv.org/abs/2609.18805v1</a></p>

            <p><strong>摘要:</strong><br>
            Coding agents are typically evaluated with desired behavior specified through issues or instructions. In practical web development, however, agents may need to infer behavior from working software and implement it in an incomplete application. We introduce ProgramDistill, a benchmark evaluating coding agents on features discovered through interaction with fully functional reference applications. We build ProgramDistill by factorizing applications into features of different granularities, each associated with replayable behaviors executable via its gold patch. Our pipeline, mine-craft-patch, discovers 1,975 replay-verified behaviors across 26 applications and constructs 4,063 tasks without human intervention. Across nine frontier coding agents, GPT-6 Astra and Claude Opus 5 achieve 49.2% and 28.8% success on cumulative workflows in full-application reconstruction. In partial-application reconstruction, success falls from 100% to 64.0% and from 96% to 32% as restoration depth increases from 1 to 8. ProgramDistill thus provides a scalable benchmark with controlled difficulty for evaluating and diagnosing coding agents, and a natural basis for future curriculum-based training.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 40 | cs.SE, cs.AI</p>

            <p><strong>作者:</strong><br>
            Jeonghye Kim, Minseon Kim, Young Jin Kim, Matheus Pereira, Marc-Alexandre Côté, Alessandro Sordoni, Xingdi Yuan, Zhengyan Shi</p>

            <p><strong>标题:</strong><br>
            ProgramDistill: From Interactive Web Apps to Verifiable Reference-Guided SWE Tasks</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.18805v1">http://arxiv.org/abs/2609.18805v1</a></p>

            <p><strong>摘要:</strong><br>
            Coding agents are typically evaluated with desired behavior specified through issues or instructions. In practical web development, however, agents may need to infer behavior from working software and implement it in an incomplete application. We introduce ProgramDistill, a benchmark evaluating coding agents on features discovered through interaction with fully functional reference applications. We build ProgramDistill by factorizing applications into features of different granularities, each associated with replayable behaviors executable via its gold patch. Our pipeline, mine-craft-patch, discovers 1,975 replay-verified behaviors across 26 applications and constructs 4,063 tasks without human intervention. Across nine frontier coding agents, GPT-6 Astra and Claude Opus 5 achieve 49.2% and 28.8% success on cumulative workflows in full-application reconstruction. In partial-application reconstruction, success falls from 100% to 64.0% and from 96% to 32% as restoration depth increases from 1 to 8. ProgramDistill thus provides a scalable benchmark with controlled difficulty for evaluating and diagnosing coding agents, and a natural basis for future curriculum-based training.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 17 Sep 2026 01:14:54 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/4ca6301d/d736c424.mp3" length="14280362" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>887</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 40 | cs.SE, cs.AI</p>

            <p><strong>作者:</strong><br>
            Jeonghye Kim, Minseon Kim, Young Jin Kim, Matheus Pereira, Marc-Alexandre Côté, Alessandro Sordoni, Xingdi Yuan, Zhengyan Shi</p>

            <p><strong>标题:</strong><br>
            ProgramDistill: From Interactive Web Apps to Verifiable Reference-Guided SWE Tasks</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.18805v1">http://arxiv.org/abs/2609.18805v1</a></p>

            <p><strong>摘要:</strong><br>
            Coding agents are typically evaluated with desired behavior specified through issues or instructions. In practical web development, however, agents may need to infer behavior from working software and implement it in an incomplete application. We introduce ProgramDistill, a benchmark evaluating coding agents on features discovered through interaction with fully functional reference applications. We build ProgramDistill by factorizing applications into features of different granularities, each associated with replayable behaviors executable via its gold patch. Our pipeline, mine-craft-patch, discovers 1,975 replay-verified behaviors across 26 applications and constructs 4,063 tasks without human intervention. Across nine frontier coding agents, GPT-6 Astra and Claude Opus 5 achieve 49.2% and 28.8% success on cumulative workflows in full-application reconstruction. In partial-application reconstruction, success falls from 100% to 64.0% and from 96% to 32% as restoration depth increases from 1 to 8. ProgramDistill thus provides a scalable benchmark with controlled difficulty for evaluating and diagnosing coding agents, and a natural basis for future curriculum-based training.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/4ca6301d/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Confidence Comes from Experience: Experiential Confidence Estimation from Reasoning to Agents</title>
      <itunes:episode>144</itunes:episode>
      <podcast:episode>144</podcast:episode>
      <itunes:title>Confidence Comes from Experience: Experiential Confidence Estimation from Reasoning to Agents</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d60a85bc-4275-4265-9aa3-4a4e5ee67a18</guid>
      <link>https://share.transistor.fm/s/e36393d9</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Caiqi Zhang, Xiaochen Zhu, Chengzu Li, Yulong Chen, Dharshan Kumaran, Nigel Collier</p>

            <p><strong>标题:</strong><br>
            Confidence Comes from Experience: Experiential Confidence Estimation from Reasoning to Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.17708v1">http://arxiv.org/abs/2609.17708v1</a></p>

            <p><strong>摘要:</strong><br>
            Reliable confidence estimation is increasingly central to the trustworthy deployment of language models: a calibrated estimate of the probability that an output is correct decides what to ship, what to escalate, and what to retry. Existing confidence estimators, however, share one design premise: they only read the current inference process, either by introspecting on it, scoring its token probabilities, or resampling it. We argue that the current inference is not a sufficient basis for confidence. We propose XConf (eXperiential Confidence): estimating confidence together with the model's accumulated experience. The experience is stored as a record of the model's own graded past episodes, each holding the task, the model's reflection, its stated confidence, the outcome, and a lesson written once the grade arrived. Given a new task, XConf's Recall stage retrieves past episodes on similar tasks met with a similar stated confidence, and reads off their historical success rate; its Reflect stage shows the model this record, has it name its recurring failure mode, and restate a confidence now informed by its own track records. Our estimator is format-general, requiring no logit access or weight updates, and costs only one answer generation. Across nine benchmarks spanning reasoning, coding, multimodal QA, and interactive agents, and four models from three families, XConf beats or matches ten-sample self-consistency in discrimination (AUROC) on 23 of 24 comparisons, with much lower calibration error (ECE), at a tenth of the generation cost. Used for selective prediction, abstaining on the 10% least-confident episodes raises the delivered success rate by up to 8.7 points on agent tasks. We therefore see experiential confidence estimation as a new paradigm for future general-purpose confidence estimation.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Caiqi Zhang, Xiaochen Zhu, Chengzu Li, Yulong Chen, Dharshan Kumaran, Nigel Collier</p>

            <p><strong>标题:</strong><br>
            Confidence Comes from Experience: Experiential Confidence Estimation from Reasoning to Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.17708v1">http://arxiv.org/abs/2609.17708v1</a></p>

            <p><strong>摘要:</strong><br>
            Reliable confidence estimation is increasingly central to the trustworthy deployment of language models: a calibrated estimate of the probability that an output is correct decides what to ship, what to escalate, and what to retry. Existing confidence estimators, however, share one design premise: they only read the current inference process, either by introspecting on it, scoring its token probabilities, or resampling it. We argue that the current inference is not a sufficient basis for confidence. We propose XConf (eXperiential Confidence): estimating confidence together with the model's accumulated experience. The experience is stored as a record of the model's own graded past episodes, each holding the task, the model's reflection, its stated confidence, the outcome, and a lesson written once the grade arrived. Given a new task, XConf's Recall stage retrieves past episodes on similar tasks met with a similar stated confidence, and reads off their historical success rate; its Reflect stage shows the model this record, has it name its recurring failure mode, and restate a confidence now informed by its own track records. Our estimator is format-general, requiring no logit access or weight updates, and costs only one answer generation. Across nine benchmarks spanning reasoning, coding, multimodal QA, and interactive agents, and four models from three families, XConf beats or matches ten-sample self-consistency in discrimination (AUROC) on 23 of 24 comparisons, with much lower calibration error (ECE), at a tenth of the generation cost. Used for selective prediction, abstaining on the 10% least-confident episodes raises the delivered success rate by up to 8.7 points on agent tasks. We therefore see experiential confidence estimation as a new paradigm for future general-purpose confidence estimation.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 17 Sep 2026 01:08:20 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/e36393d9/88e605d2.mp3" length="13774224" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>856</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Caiqi Zhang, Xiaochen Zhu, Chengzu Li, Yulong Chen, Dharshan Kumaran, Nigel Collier</p>

            <p><strong>标题:</strong><br>
            Confidence Comes from Experience: Experiential Confidence Estimation from Reasoning to Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.17708v1">http://arxiv.org/abs/2609.17708v1</a></p>

            <p><strong>摘要:</strong><br>
            Reliable confidence estimation is increasingly central to the trustworthy deployment of language models: a calibrated estimate of the probability that an output is correct decides what to ship, what to escalate, and what to retry. Existing confidence estimators, however, share one design premise: they only read the current inference process, either by introspecting on it, scoring its token probabilities, or resampling it. We argue that the current inference is not a sufficient basis for confidence. We propose XConf (eXperiential Confidence): estimating confidence together with the model's accumulated experience. The experience is stored as a record of the model's own graded past episodes, each holding the task, the model's reflection, its stated confidence, the outcome, and a lesson written once the grade arrived. Given a new task, XConf's Recall stage retrieves past episodes on similar tasks met with a similar stated confidence, and reads off their historical success rate; its Reflect stage shows the model this record, has it name its recurring failure mode, and restate a confidence now informed by its own track records. Our estimator is format-general, requiring no logit access or weight updates, and costs only one answer generation. Across nine benchmarks spanning reasoning, coding, multimodal QA, and interactive agents, and four models from three families, XConf beats or matches ten-sample self-consistency in discrimination (AUROC) on 23 of 24 comparisons, with much lower calibration error (ECE), at a tenth of the generation cost. Used for selective prediction, abstaining on the 10% least-confident episodes raises the delivered success rate by up to 8.7 points on agent tasks. We therefore see experiential confidence estimation as a new paradigm for future general-purpose confidence estimation.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e36393d9/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>ActionPiece: Rethinking Action Tokenization for Autoregressive Vision-Language-Action Models</title>
      <itunes:episode>143</itunes:episode>
      <podcast:episode>143</podcast:episode>
      <itunes:title>ActionPiece: Rethinking Action Tokenization for Autoregressive Vision-Language-Action Models</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">cad0ba44-0126-438a-a76e-8f223d97ce71</guid>
      <link>https://share.transistor.fm/s/185438e2</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.RO, cs.AI, cs.CL, cs.CV</p>

            <p><strong>作者:</strong><br>
            Shijie Lian, Bin Yu, Zhaolong Shen, Xiaopeng Lin, Yichao Du, Zhirui Zhang, Laurence T. Yang, Kai Chen</p>

            <p><strong>标题:</strong><br>
            ActionPiece: Rethinking Action Tokenization for Autoregressive Vision-Language-Action Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.18487v1">http://arxiv.org/abs/2609.18487v1</a></p>

            <p><strong>摘要:</strong><br>
            Action tokenizers play a central role in autoregressive vision-language-action (VLA) models, determining both the targets for policy training and the executable commands recovered from predicted tokens. Their fidelity is commonly evaluated using pointwise reconstruction metrics such as mean squared error (MSE), yet small individual errors do not fully characterize how faithfully action adjustments across demonstrations are preserved. After compression, similar actions may still cluster around a representative motion, while the adjustments needed for different contexts are diminished, distorted, or even reversed. We introduce physical rank consistency (PRC) to measure how well tokenization preserves local physical distance rankings after reconstruction. Evaluating decoded actions provides a common reference across token vocabularies and decoder architectures, complementing pointwise accuracy with a measure of relational fidelity. We further present ActionPiece, which preserves physical action relationships through joint supervision of representation learning and quantization. Physical rank preservation supervises near-far ordering in encoder and quantized feature distances, while quantization regularization applies the same ordering to codeword assignment distributions. Both objectives augment reconstruction, producing discrete action tokens for standard autoregressive policy learning and execution through a frozen decoder. Under the same Qwen3-VL-4B policy training setup, ActionPiece achieves 94.8% on LIBERO and 68.8% on unseen LIBERO-Plus, with additional evaluations reaching 71.9% on SimplerEnv and 51.5% across VLA-Arena L0-L2. Component ablations show that the two objectives jointly improve PRC and policy success, demonstrating the value of physical relationship supervision for action tokenization.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.RO, cs.AI, cs.CL, cs.CV</p>

            <p><strong>作者:</strong><br>
            Shijie Lian, Bin Yu, Zhaolong Shen, Xiaopeng Lin, Yichao Du, Zhirui Zhang, Laurence T. Yang, Kai Chen</p>

            <p><strong>标题:</strong><br>
            ActionPiece: Rethinking Action Tokenization for Autoregressive Vision-Language-Action Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.18487v1">http://arxiv.org/abs/2609.18487v1</a></p>

            <p><strong>摘要:</strong><br>
            Action tokenizers play a central role in autoregressive vision-language-action (VLA) models, determining both the targets for policy training and the executable commands recovered from predicted tokens. Their fidelity is commonly evaluated using pointwise reconstruction metrics such as mean squared error (MSE), yet small individual errors do not fully characterize how faithfully action adjustments across demonstrations are preserved. After compression, similar actions may still cluster around a representative motion, while the adjustments needed for different contexts are diminished, distorted, or even reversed. We introduce physical rank consistency (PRC) to measure how well tokenization preserves local physical distance rankings after reconstruction. Evaluating decoded actions provides a common reference across token vocabularies and decoder architectures, complementing pointwise accuracy with a measure of relational fidelity. We further present ActionPiece, which preserves physical action relationships through joint supervision of representation learning and quantization. Physical rank preservation supervises near-far ordering in encoder and quantized feature distances, while quantization regularization applies the same ordering to codeword assignment distributions. Both objectives augment reconstruction, producing discrete action tokens for standard autoregressive policy learning and execution through a frozen decoder. Under the same Qwen3-VL-4B policy training setup, ActionPiece achieves 94.8% on LIBERO and 68.8% on unseen LIBERO-Plus, with additional evaluations reaching 71.9% on SimplerEnv and 51.5% across VLA-Arena L0-L2. Component ablations show that the two objectives jointly improve PRC and policy success, demonstrating the value of physical relationship supervision for action tokenization.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 17 Sep 2026 01:01:29 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/185438e2/174cec2f.mp3" length="12521182" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>777</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.RO, cs.AI, cs.CL, cs.CV</p>

            <p><strong>作者:</strong><br>
            Shijie Lian, Bin Yu, Zhaolong Shen, Xiaopeng Lin, Yichao Du, Zhirui Zhang, Laurence T. Yang, Kai Chen</p>

            <p><strong>标题:</strong><br>
            ActionPiece: Rethinking Action Tokenization for Autoregressive Vision-Language-Action Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.18487v1">http://arxiv.org/abs/2609.18487v1</a></p>

            <p><strong>摘要:</strong><br>
            Action tokenizers play a central role in autoregressive vision-language-action (VLA) models, determining both the targets for policy training and the executable commands recovered from predicted tokens. Their fidelity is commonly evaluated using pointwise reconstruction metrics such as mean squared error (MSE), yet small individual errors do not fully characterize how faithfully action adjustments across demonstrations are preserved. After compression, similar actions may still cluster around a representative motion, while the adjustments needed for different contexts are diminished, distorted, or even reversed. We introduce physical rank consistency (PRC) to measure how well tokenization preserves local physical distance rankings after reconstruction. Evaluating decoded actions provides a common reference across token vocabularies and decoder architectures, complementing pointwise accuracy with a measure of relational fidelity. We further present ActionPiece, which preserves physical action relationships through joint supervision of representation learning and quantization. Physical rank preservation supervises near-far ordering in encoder and quantized feature distances, while quantization regularization applies the same ordering to codeword assignment distributions. Both objectives augment reconstruction, producing discrete action tokens for standard autoregressive policy learning and execution through a frozen decoder. Under the same Qwen3-VL-4B policy training setup, ActionPiece achieves 94.8% on LIBERO and 68.8% on unseen LIBERO-Plus, with additional evaluations reaching 71.9% on SimplerEnv and 51.5% across VLA-Arena L0-L2. Component ablations show that the two objectives jointly improve PRC and policy success, demonstrating the value of physical relationship supervision for action tokenization.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/185438e2/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>VC-Attention: Value Smoothing and Softmax Casting for Low-bit Attention</title>
      <itunes:episode>142</itunes:episode>
      <podcast:episode>142</podcast:episode>
      <itunes:title>VC-Attention: Value Smoothing and Softmax Casting for Low-bit Attention</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3652e17f-8dcf-4874-8514-42ce5c0734ad</guid>
      <link>https://share.transistor.fm/s/d4ab76a2</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Xingyang Li, Dongyun Zou, Shining Zhang, Jiacheng Chen, Haocheng Xi, Lvmin Zhang, Jun-Yan Zhu, Song Han, Zhekai Zhang, Yujun Lin, Muyang Li</p>

            <p><strong>标题:</strong><br>
            VC-Attention: Value Smoothing and Softmax Casting for Low-bit Attention</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.15810v1">http://arxiv.org/abs/2609.15810v1</a></p>

            <p><strong>摘要:</strong><br>
            Diffusion Transformers deliver state-of-the-art video generation, but their long spatiotemporal sequences make attention the dominant deployment cost, and a deployable low-bit kernel must be accurate and fast. Accuracy is limited by outliers: a block's quantization scale is set by its largest entries, leaving typical entries confined to a narrow range of representable values. Prior work smooths queries and keys, but value outliers follow no fixed channel or spatiotemporal structure and remain the dominant source of output error. Speed is limited by softmax: low-bit Tensor Cores accelerate only the two matrix multiplications, so the high-precision exponential between them becomes the longest pipeline stage on datacenter GPUs. We propose VC-Attention, a training-free low-bit attention framework that addresses both by pairing Value smoothing with a fused probability Cast. V-Smooth reorders value tokens by lightweight online clustering, so the tokens in a hardware block quantize well together. It quantizes only the residual after subtracting the block mean, and restores that mean from the row sum the online softmax already maintains. ExpCast-FP8 maps log-domain scores directly to E4M3 probability codes with one fused multiply-add, eliminating the FP32 exponential and the format conversion. We implement VC-Attention for B200, B300, H200, RTX PRO 6000, and RTX 5090. Across Wan2.2, LongCat-Video, HunyuanVideo-1.5, and MiniMax-H3, VC-Attention improves fidelity over low-bit baselines, speeds up the attention kernel over BF16 FlashAttention-4 by 1.46-1.59x on datacenter Blackwell and Hopper and by 2.3-3.6x on workstation cards, and generates a clip 1.13-1.19x and 1.36-1.70x faster end to end.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Xingyang Li, Dongyun Zou, Shining Zhang, Jiacheng Chen, Haocheng Xi, Lvmin Zhang, Jun-Yan Zhu, Song Han, Zhekai Zhang, Yujun Lin, Muyang Li</p>

            <p><strong>标题:</strong><br>
            VC-Attention: Value Smoothing and Softmax Casting for Low-bit Attention</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.15810v1">http://arxiv.org/abs/2609.15810v1</a></p>

            <p><strong>摘要:</strong><br>
            Diffusion Transformers deliver state-of-the-art video generation, but their long spatiotemporal sequences make attention the dominant deployment cost, and a deployable low-bit kernel must be accurate and fast. Accuracy is limited by outliers: a block's quantization scale is set by its largest entries, leaving typical entries confined to a narrow range of representable values. Prior work smooths queries and keys, but value outliers follow no fixed channel or spatiotemporal structure and remain the dominant source of output error. Speed is limited by softmax: low-bit Tensor Cores accelerate only the two matrix multiplications, so the high-precision exponential between them becomes the longest pipeline stage on datacenter GPUs. We propose VC-Attention, a training-free low-bit attention framework that addresses both by pairing Value smoothing with a fused probability Cast. V-Smooth reorders value tokens by lightweight online clustering, so the tokens in a hardware block quantize well together. It quantizes only the residual after subtracting the block mean, and restores that mean from the row sum the online softmax already maintains. ExpCast-FP8 maps log-domain scores directly to E4M3 probability codes with one fused multiply-add, eliminating the FP32 exponential and the format conversion. We implement VC-Attention for B200, B300, H200, RTX PRO 6000, and RTX 5090. Across Wan2.2, LongCat-Video, HunyuanVideo-1.5, and MiniMax-H3, VC-Attention improves fidelity over low-bit baselines, speeds up the attention kernel over BF16 FlashAttention-4 by 1.46-1.59x on datacenter Blackwell and Hopper and by 2.3-3.6x on workstation cards, and generates a clip 1.13-1.19x and 1.36-1.70x faster end to end.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 17 Sep 2026 00:55:52 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/d4ab76a2/b5759a61.mp3" length="14732165" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>916</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Xingyang Li, Dongyun Zou, Shining Zhang, Jiacheng Chen, Haocheng Xi, Lvmin Zhang, Jun-Yan Zhu, Song Han, Zhekai Zhang, Yujun Lin, Muyang Li</p>

            <p><strong>标题:</strong><br>
            VC-Attention: Value Smoothing and Softmax Casting for Low-bit Attention</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.15810v1">http://arxiv.org/abs/2609.15810v1</a></p>

            <p><strong>摘要:</strong><br>
            Diffusion Transformers deliver state-of-the-art video generation, but their long spatiotemporal sequences make attention the dominant deployment cost, and a deployable low-bit kernel must be accurate and fast. Accuracy is limited by outliers: a block's quantization scale is set by its largest entries, leaving typical entries confined to a narrow range of representable values. Prior work smooths queries and keys, but value outliers follow no fixed channel or spatiotemporal structure and remain the dominant source of output error. Speed is limited by softmax: low-bit Tensor Cores accelerate only the two matrix multiplications, so the high-precision exponential between them becomes the longest pipeline stage on datacenter GPUs. We propose VC-Attention, a training-free low-bit attention framework that addresses both by pairing Value smoothing with a fused probability Cast. V-Smooth reorders value tokens by lightweight online clustering, so the tokens in a hardware block quantize well together. It quantizes only the residual after subtracting the block mean, and restores that mean from the row sum the online softmax already maintains. ExpCast-FP8 maps log-domain scores directly to E4M3 probability codes with one fused multiply-add, eliminating the FP32 exponential and the format conversion. We implement VC-Attention for B200, B300, H200, RTX PRO 6000, and RTX 5090. Across Wan2.2, LongCat-Video, HunyuanVideo-1.5, and MiniMax-H3, VC-Attention improves fidelity over low-bit baselines, speeds up the attention kernel over BF16 FlashAttention-4 by 1.46-1.59x on datacenter Blackwell and Hopper and by 2.3-3.6x on workstation cards, and generates a clip 1.13-1.19x and 1.36-1.70x faster end to end.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d4ab76a2/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Agora: Git as Shared Memory for Collective AutoResearch</title>
      <itunes:episode>141</itunes:episode>
      <podcast:episode>141</podcast:episode>
      <itunes:title>Agora: Git as Shared Memory for Collective AutoResearch</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">17e55139-1b3d-479b-bfcd-9bf3906fdcb1</guid>
      <link>https://share.transistor.fm/s/7308599f</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.LG, cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Yifan Zhang, Yunheng Zou, Shaokun Zhang, Jian Hu, Hao Zhang, Binfeng Xu, Jan Kautz, Yi Dong</p>

            <p><strong>标题:</strong><br>
            Agora: Git as Shared Memory for Collective AutoResearch</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.18094v1">http://arxiv.org/abs/2609.18094v1</a></p>

            <p><strong>摘要:</strong><br>
            Autonomous research loops such as AutoResearch show that one coding agent can improve a training setup unattended. Run several of them and each session starts from scratch, so more agents tend to mean more duplicated search rather than more discovery. Agora is a shared memory for such agents: research is recorded as an append-only directed acyclic graph (DAG) stored in Git, so that every claim is a commit anyone can check out and rerun. Each result, insight, hypothesis, verification, and report is an immutable commit whose parent edges say what it builds on; a derived index exposes the frontier, the neglected branches, and the verification status of each claim, and a diversity-aware selection rule keeps the community from collapsing onto one leader. We describe the system and report its first sustained use: a run of nearly 12 days in which 13 language-model workers, with no assigned tasks and no central planner, worked on a weight-transfer problem. Given 141 pretrained donor models and a frozen 119.6M-parameter attention-SSM hybrid whose dimensions match no donor, the workers had to initialize the target without training data or gradient updates. They published 1,703 contributions and drove the evaluator from 3.39 to 1.899 bits per byte, closing 62% of the gap to a trained GPT-2 124M. The winning recipe compresses donor next-token statistics into the target's embedding and output head, then adds a short-range context signal through sparse edits to attention, feed-forward, and state-space blocks. Its 145-commit ancestry spans 15 accounts, and 165 independent reproductions were posted, none of which failed. We describe the single mid-run human intervention that pulled the community out of a monoculture, what the trace does and does not establish, and the controlled comparison that would settle whether shared research state improves discovery per unit of compute.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.LG, cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Yifan Zhang, Yunheng Zou, Shaokun Zhang, Jian Hu, Hao Zhang, Binfeng Xu, Jan Kautz, Yi Dong</p>

            <p><strong>标题:</strong><br>
            Agora: Git as Shared Memory for Collective AutoResearch</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.18094v1">http://arxiv.org/abs/2609.18094v1</a></p>

            <p><strong>摘要:</strong><br>
            Autonomous research loops such as AutoResearch show that one coding agent can improve a training setup unattended. Run several of them and each session starts from scratch, so more agents tend to mean more duplicated search rather than more discovery. Agora is a shared memory for such agents: research is recorded as an append-only directed acyclic graph (DAG) stored in Git, so that every claim is a commit anyone can check out and rerun. Each result, insight, hypothesis, verification, and report is an immutable commit whose parent edges say what it builds on; a derived index exposes the frontier, the neglected branches, and the verification status of each claim, and a diversity-aware selection rule keeps the community from collapsing onto one leader. We describe the system and report its first sustained use: a run of nearly 12 days in which 13 language-model workers, with no assigned tasks and no central planner, worked on a weight-transfer problem. Given 141 pretrained donor models and a frozen 119.6M-parameter attention-SSM hybrid whose dimensions match no donor, the workers had to initialize the target without training data or gradient updates. They published 1,703 contributions and drove the evaluator from 3.39 to 1.899 bits per byte, closing 62% of the gap to a trained GPT-2 124M. The winning recipe compresses donor next-token statistics into the target's embedding and output head, then adds a short-range context signal through sparse edits to attention, feed-forward, and state-space blocks. Its 145-commit ancestry spans 15 accounts, and 165 independent reproductions were posted, none of which failed. We describe the single mid-run human intervention that pulled the community out of a monoculture, what the trace does and does not establish, and the controlled comparison that would settle whether shared research state improves discovery per unit of compute.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 17 Sep 2026 00:49:14 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/7308599f/f5924577.mp3" length="15778300" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>981</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.LG, cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Yifan Zhang, Yunheng Zou, Shaokun Zhang, Jian Hu, Hao Zhang, Binfeng Xu, Jan Kautz, Yi Dong</p>

            <p><strong>标题:</strong><br>
            Agora: Git as Shared Memory for Collective AutoResearch</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.18094v1">http://arxiv.org/abs/2609.18094v1</a></p>

            <p><strong>摘要:</strong><br>
            Autonomous research loops such as AutoResearch show that one coding agent can improve a training setup unattended. Run several of them and each session starts from scratch, so more agents tend to mean more duplicated search rather than more discovery. Agora is a shared memory for such agents: research is recorded as an append-only directed acyclic graph (DAG) stored in Git, so that every claim is a commit anyone can check out and rerun. Each result, insight, hypothesis, verification, and report is an immutable commit whose parent edges say what it builds on; a derived index exposes the frontier, the neglected branches, and the verification status of each claim, and a diversity-aware selection rule keeps the community from collapsing onto one leader. We describe the system and report its first sustained use: a run of nearly 12 days in which 13 language-model workers, with no assigned tasks and no central planner, worked on a weight-transfer problem. Given 141 pretrained donor models and a frozen 119.6M-parameter attention-SSM hybrid whose dimensions match no donor, the workers had to initialize the target without training data or gradient updates. They published 1,703 contributions and drove the evaluator from 3.39 to 1.899 bits per byte, closing 62% of the gap to a trained GPT-2 124M. The winning recipe compresses donor next-token statistics into the target's embedding and output head, then adds a short-range context signal through sparse edits to attention, feed-forward, and state-space blocks. Its 145-commit ancestry spans 15 accounts, and 165 independent reproductions were posted, none of which failed. We describe the single mid-run human intervention that pulled the community out of a monoculture, what the trace does and does not establish, and the controlled comparison that would settle whether shared research state improves discovery per unit of compute.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/7308599f/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Rethinking Critic Learning in PPO: Understanding and Mitigating Value Flattening</title>
      <itunes:episode>140</itunes:episode>
      <podcast:episode>140</podcast:episode>
      <itunes:title>Rethinking Critic Learning in PPO: Understanding and Mitigating Value Flattening</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7603e126-8fcc-49bf-8d08-f2047ac520a9</guid>
      <link>https://share.transistor.fm/s/95339a0b</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 27 | cs.LG, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yizhuo Li, Jianhao Yan, Yun Luo, Zhi Wang, Futing Wang, Rong-Xi Tan, Kanghui Tian, Ganqu Cui, Ning Ding, Peilin Zhao, Yafu Li, Yu Cheng</p>

            <p><strong>标题:</strong><br>
            Rethinking Critic Learning in PPO: Understanding and Mitigating Value Flattening</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.18708v1">http://arxiv.org/abs/2609.18708v1</a></p>

            <p><strong>摘要:</strong><br>
            In reinforcement learning for large language models, Proximal Policy Optimization (PPO) commonly uses a critic to estimate state values and reduce the variance of policy updates. However, we uncover a systematic failure mode in PPO critics, which we call Value Flattening: state values, estimated from multiple Monte Carlo continuations, change sharply across intermediate states while critic predictions remain comparatively flat. We further observe this phenomenon in a controlled FrozenLake environment and find that it becomes more pronounced as the state space grows. Our theoretical and empirical analyses relate Value Flattening to an implicit variance penalty in the critic loss and redundant updates from temporally correlated states with similar gradients. Motivated by these findings, we introduce SParse Proximal Policy Optimization (SP$^3$O), which applies the value loss to only a few well-separated states in each response to mitigate both effects. Experiments on Qwen3-Base show that SP$^3$O with only three states supervised per response can mitigate Value Flattening and consistently improve the learned policy across model sizes and evaluation suites. Together, our results identify Value Flattening as an important yet overlooked failure mode of critic learning in standard PPO and show that a simple sparse supervision strategy can mitigate it.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 27 | cs.LG, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yizhuo Li, Jianhao Yan, Yun Luo, Zhi Wang, Futing Wang, Rong-Xi Tan, Kanghui Tian, Ganqu Cui, Ning Ding, Peilin Zhao, Yafu Li, Yu Cheng</p>

            <p><strong>标题:</strong><br>
            Rethinking Critic Learning in PPO: Understanding and Mitigating Value Flattening</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.18708v1">http://arxiv.org/abs/2609.18708v1</a></p>

            <p><strong>摘要:</strong><br>
            In reinforcement learning for large language models, Proximal Policy Optimization (PPO) commonly uses a critic to estimate state values and reduce the variance of policy updates. However, we uncover a systematic failure mode in PPO critics, which we call Value Flattening: state values, estimated from multiple Monte Carlo continuations, change sharply across intermediate states while critic predictions remain comparatively flat. We further observe this phenomenon in a controlled FrozenLake environment and find that it becomes more pronounced as the state space grows. Our theoretical and empirical analyses relate Value Flattening to an implicit variance penalty in the critic loss and redundant updates from temporally correlated states with similar gradients. Motivated by these findings, we introduce SParse Proximal Policy Optimization (SP$^3$O), which applies the value loss to only a few well-separated states in each response to mitigate both effects. Experiments on Qwen3-Base show that SP$^3$O with only three states supervised per response can mitigate Value Flattening and consistently improve the learned policy across model sizes and evaluation suites. Together, our results identify Value Flattening as an important yet overlooked failure mode of critic learning in standard PPO and show that a simple sparse supervision strategy can mitigate it.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 17 Sep 2026 00:42:06 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/95339a0b/ba3bace0.mp3" length="11515142" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>715</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 27 | cs.LG, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yizhuo Li, Jianhao Yan, Yun Luo, Zhi Wang, Futing Wang, Rong-Xi Tan, Kanghui Tian, Ganqu Cui, Ning Ding, Peilin Zhao, Yafu Li, Yu Cheng</p>

            <p><strong>标题:</strong><br>
            Rethinking Critic Learning in PPO: Understanding and Mitigating Value Flattening</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.18708v1">http://arxiv.org/abs/2609.18708v1</a></p>

            <p><strong>摘要:</strong><br>
            In reinforcement learning for large language models, Proximal Policy Optimization (PPO) commonly uses a critic to estimate state values and reduce the variance of policy updates. However, we uncover a systematic failure mode in PPO critics, which we call Value Flattening: state values, estimated from multiple Monte Carlo continuations, change sharply across intermediate states while critic predictions remain comparatively flat. We further observe this phenomenon in a controlled FrozenLake environment and find that it becomes more pronounced as the state space grows. Our theoretical and empirical analyses relate Value Flattening to an implicit variance penalty in the critic loss and redundant updates from temporally correlated states with similar gradients. Motivated by these findings, we introduce SParse Proximal Policy Optimization (SP$^3$O), which applies the value loss to only a few well-separated states in each response to mitigate both effects. Experiments on Qwen3-Base show that SP$^3$O with only three states supervised per response can mitigate Value Flattening and consistently improve the learned policy across model sizes and evaluation suites. Together, our results identify Value Flattening as an important yet overlooked failure mode of critic learning in standard PPO and show that a simple sparse supervision strategy can mitigate it.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/95339a0b/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>EvolveTrade: Experience-Driven Policy Refinement for Self-Evolving LLM Trading Agents</title>
      <itunes:episode>139</itunes:episode>
      <podcast:episode>139</podcast:episode>
      <itunes:title>EvolveTrade: Experience-Driven Policy Refinement for Self-Evolving LLM Trading Agents</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1db95b2a-e9d4-463b-8ff6-ccf425902dc9</guid>
      <link>https://share.transistor.fm/s/8a6a82fb</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 24 | cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Sehee Kim, Yumin Choi, Minki Kang, Sung Ju Hwang</p>

            <p><strong>标题:</strong><br>
            EvolveTrade: Experience-Driven Policy Refinement for Self-Evolving LLM Trading Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.17632v1">http://arxiv.org/abs/2609.17632v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language model (LLM) trading agents can combine market data, news, and executable analysis, but their behavior is often controlled by static hand-written tool-use policies that are fixed before deployment. This limits their ability to adapt how they gather evidence, invoke tools, verify signals, and manage risk under changing market regimes. We introduce EvolveTrade, a self-evolving framework that treats the system prompt of a tool-using trading agent as a text-parameterized policy. After each update interval, a Policy Agent revises this policy using accumulated decision traces and realized portfolio feedback, while keeping the backbone LLM fixed. The updated policy is then used for the next batch of trading decisions, enabling the agent to refine its information-acquisition and portfolio-construction procedure over time. Experiments across multiple market regimes and two LLM backbones show that EvolveTrade often improves Sharpe Ratio and Cumulative Return over fixed-policy LLM baselines, achieving the improved SR and CR in most evaluated settings. Behavioral analyses further show that self-evolved policies increase code-mediated analysis and activate regime-relevant computations; case-level policy-to-return attributions trace how policy-induced allocation changes contribute to realized return differences. These results suggest that adapting the reusable procedure governing tool use is a key direction for building more robust LLM trading agents.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 24 | cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Sehee Kim, Yumin Choi, Minki Kang, Sung Ju Hwang</p>

            <p><strong>标题:</strong><br>
            EvolveTrade: Experience-Driven Policy Refinement for Self-Evolving LLM Trading Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.17632v1">http://arxiv.org/abs/2609.17632v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language model (LLM) trading agents can combine market data, news, and executable analysis, but their behavior is often controlled by static hand-written tool-use policies that are fixed before deployment. This limits their ability to adapt how they gather evidence, invoke tools, verify signals, and manage risk under changing market regimes. We introduce EvolveTrade, a self-evolving framework that treats the system prompt of a tool-using trading agent as a text-parameterized policy. After each update interval, a Policy Agent revises this policy using accumulated decision traces and realized portfolio feedback, while keeping the backbone LLM fixed. The updated policy is then used for the next batch of trading decisions, enabling the agent to refine its information-acquisition and portfolio-construction procedure over time. Experiments across multiple market regimes and two LLM backbones show that EvolveTrade often improves Sharpe Ratio and Cumulative Return over fixed-policy LLM baselines, achieving the improved SR and CR in most evaluated settings. Behavioral analyses further show that self-evolved policies increase code-mediated analysis and activate regime-relevant computations; case-level policy-to-return attributions trace how policy-induced allocation changes contribute to realized return differences. These results suggest that adapting the reusable procedure governing tool use is a key direction for building more robust LLM trading agents.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 17 Sep 2026 00:36:39 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/8a6a82fb/f7a2a2f1.mp3" length="12129965" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>753</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 24 | cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Sehee Kim, Yumin Choi, Minki Kang, Sung Ju Hwang</p>

            <p><strong>标题:</strong><br>
            EvolveTrade: Experience-Driven Policy Refinement for Self-Evolving LLM Trading Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.17632v1">http://arxiv.org/abs/2609.17632v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language model (LLM) trading agents can combine market data, news, and executable analysis, but their behavior is often controlled by static hand-written tool-use policies that are fixed before deployment. This limits their ability to adapt how they gather evidence, invoke tools, verify signals, and manage risk under changing market regimes. We introduce EvolveTrade, a self-evolving framework that treats the system prompt of a tool-using trading agent as a text-parameterized policy. After each update interval, a Policy Agent revises this policy using accumulated decision traces and realized portfolio feedback, while keeping the backbone LLM fixed. The updated policy is then used for the next batch of trading decisions, enabling the agent to refine its information-acquisition and portfolio-construction procedure over time. Experiments across multiple market regimes and two LLM backbones show that EvolveTrade often improves Sharpe Ratio and Cumulative Return over fixed-policy LLM baselines, achieving the improved SR and CR in most evaluated settings. Behavioral analyses further show that self-evolved policies increase code-mediated analysis and activate regime-relevant computations; case-level policy-to-return attributions trace how policy-induced allocation changes contribute to realized return differences. These results suggest that adapting the reusable procedure governing tool use is a key direction for building more robust LLM trading agents.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/8a6a82fb/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control</title>
      <itunes:episode>138</itunes:episode>
      <podcast:episode>138</podcast:episode>
      <itunes:title>Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c0dffbf5-13f6-48e0-8d29-8f9d7279b05d</guid>
      <link>https://share.transistor.fm/s/01b50a4b</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.CV, cs.LG</p>

            <p><strong>作者:</strong><br>
            Mingyang Chen, Shengdong Chen, Xiaoxiao Fu, Bosheng Gong, Haoyuan Guo, Bowen Li, Jiawen Li, Kejun Li, Tianpeng Li, Yin Liu, Haoze Sun, Zeyang Tian, Meng Wang, Xinmiao Wu, Jiangqiao Yan, Zining Zhao</p>

            <p><strong>标题:</strong><br>
            Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.17909v1">http://arxiv.org/abs/2609.17909v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce Zing-0.5, a 5B autoregressive world model designed for playability: users can explore generated worlds, influence unfolding events, and respond to the resulting feedback through joint keyboard and online text control. Our approach brings together three technical contributions: (1) Unified action and text conditioning, combining magnitude-aware keyboard inputs with temporally aligned text instructions and jointly annotated videos to learn navigation and event control within the same sequence; (2) Event-scale supervision for incremental generation, using a segment-level teacher trained on connected multi-prompt videos to supervise a block-level causal student through distribution-matching distillation; and (3) Low-cost real-time interaction, combining four-step generation with context-preserving streaming to support 832 x 480 inference at 24 FPS at an estimated server rental cost of approximately USD 0.009 per stream-minute. Zing-0.5 achieves an overall score of 81.0 and a consistency score of 88.5 across 158 WBench Navigation cases. A joint-control demonstration shows a text-directed event change during continued navigation without restarting generation. We release the model weights, inference code, and Zing-SGLang serving implementation to support further work on playable generated worlds.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.CV, cs.LG</p>

            <p><strong>作者:</strong><br>
            Mingyang Chen, Shengdong Chen, Xiaoxiao Fu, Bosheng Gong, Haoyuan Guo, Bowen Li, Jiawen Li, Kejun Li, Tianpeng Li, Yin Liu, Haoze Sun, Zeyang Tian, Meng Wang, Xinmiao Wu, Jiangqiao Yan, Zining Zhao</p>

            <p><strong>标题:</strong><br>
            Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.17909v1">http://arxiv.org/abs/2609.17909v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce Zing-0.5, a 5B autoregressive world model designed for playability: users can explore generated worlds, influence unfolding events, and respond to the resulting feedback through joint keyboard and online text control. Our approach brings together three technical contributions: (1) Unified action and text conditioning, combining magnitude-aware keyboard inputs with temporally aligned text instructions and jointly annotated videos to learn navigation and event control within the same sequence; (2) Event-scale supervision for incremental generation, using a segment-level teacher trained on connected multi-prompt videos to supervise a block-level causal student through distribution-matching distillation; and (3) Low-cost real-time interaction, combining four-step generation with context-preserving streaming to support 832 x 480 inference at 24 FPS at an estimated server rental cost of approximately USD 0.009 per stream-minute. Zing-0.5 achieves an overall score of 81.0 and a consistency score of 88.5 across 158 WBench Navigation cases. A joint-control demonstration shows a text-directed event change during continued navigation without restarting generation. We release the model weights, inference code, and Zing-SGLang serving implementation to support further work on playable generated worlds.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 17 Sep 2026 00:30:43 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/01b50a4b/d6b7ee38.mp3" length="19218962" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1196</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.CV, cs.LG</p>

            <p><strong>作者:</strong><br>
            Mingyang Chen, Shengdong Chen, Xiaoxiao Fu, Bosheng Gong, Haoyuan Guo, Bowen Li, Jiawen Li, Kejun Li, Tianpeng Li, Yin Liu, Haoze Sun, Zeyang Tian, Meng Wang, Xinmiao Wu, Jiangqiao Yan, Zining Zhao</p>

            <p><strong>标题:</strong><br>
            Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.17909v1">http://arxiv.org/abs/2609.17909v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce Zing-0.5, a 5B autoregressive world model designed for playability: users can explore generated worlds, influence unfolding events, and respond to the resulting feedback through joint keyboard and online text control. Our approach brings together three technical contributions: (1) Unified action and text conditioning, combining magnitude-aware keyboard inputs with temporally aligned text instructions and jointly annotated videos to learn navigation and event control within the same sequence; (2) Event-scale supervision for incremental generation, using a segment-level teacher trained on connected multi-prompt videos to supervise a block-level causal student through distribution-matching distillation; and (3) Low-cost real-time interaction, combining four-step generation with context-preserving streaming to support 832 x 480 inference at 24 FPS at an estimated server rental cost of approximately USD 0.009 per stream-minute. Zing-0.5 achieves an overall score of 81.0 and a consistency score of 88.5 across 158 WBench Navigation cases. A joint-control demonstration shows a text-directed event change during continued navigation without restarting generation. We release the model weights, inference code, and Zing-SGLang serving implementation to support further work on playable generated worlds.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/01b50a4b/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>A Zeroth-Order Paradigm for LLM Preference Alignment</title>
      <itunes:episode>137</itunes:episode>
      <podcast:episode>137</podcast:episode>
      <itunes:title>A Zeroth-Order Paradigm for LLM Preference Alignment</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">66b59048-85fc-4b63-9f65-848018c08388</guid>
      <link>https://share.transistor.fm/s/0768ff55</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.CL, cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Peter Chen, Xi Chen, Wotao Yin, Tianyi Lin</p>

            <p><strong>标题:</strong><br>
            A Zeroth-Order Paradigm for LLM Preference Alignment</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.19144v1">http://arxiv.org/abs/2609.19144v1</a></p>

            <p><strong>摘要:</strong><br>
            Direct preference alignment methods are widely used to align large language models (LLMs) with human preferences because of their computational and memory efficiency. However, likelihood displacement motivates alternative ways to extract information from preference pairs with small likelihood margins. In this paper, we propose and analyze Comparison-based Preference Optimization (ComPO), a zeroth-order alignment method based on comparison oracles. ComPO extracts directional information from these pairs without directly optimizing a differentiable preference loss on them. We establish a convergence guarantee for its basic offline scheme under smoothness, gradient sparsity, and compatibility between the oracle and a latent objective. We further introduce online ComPO, which retains the offline comparison mechanism and uses unlabeled policy generations for reverse-KL control relative to a reference policy. Following the coverage perspective of preference fine-tuning, we establish a performance guarantee for a basic constrained scheme under local coverage and in-distribution pairwise reward accuracy. Experiments on Mistral, Llama, Gemma-2, Qwen3, and Gemma-3 models demonstrate improvements over existing direct alignment methods, including length-controlled win rates, with pair-level diagnostics providing evidence consistent with mitigating likelihood displacement.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.CL, cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Peter Chen, Xi Chen, Wotao Yin, Tianyi Lin</p>

            <p><strong>标题:</strong><br>
            A Zeroth-Order Paradigm for LLM Preference Alignment</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.19144v1">http://arxiv.org/abs/2609.19144v1</a></p>

            <p><strong>摘要:</strong><br>
            Direct preference alignment methods are widely used to align large language models (LLMs) with human preferences because of their computational and memory efficiency. However, likelihood displacement motivates alternative ways to extract information from preference pairs with small likelihood margins. In this paper, we propose and analyze Comparison-based Preference Optimization (ComPO), a zeroth-order alignment method based on comparison oracles. ComPO extracts directional information from these pairs without directly optimizing a differentiable preference loss on them. We establish a convergence guarantee for its basic offline scheme under smoothness, gradient sparsity, and compatibility between the oracle and a latent objective. We further introduce online ComPO, which retains the offline comparison mechanism and uses unlabeled policy generations for reverse-KL control relative to a reference policy. Following the coverage perspective of preference fine-tuning, we establish a performance guarantee for a basic constrained scheme under local coverage and in-distribution pairwise reward accuracy. Experiments on Mistral, Llama, Gemma-2, Qwen3, and Gemma-3 models demonstrate improvements over existing direct alignment methods, including length-controlled win rates, with pair-level diagnostics providing evidence consistent with mitigating likelihood displacement.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 17 Sep 2026 00:22:19 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/0768ff55/4e2cdd05.mp3" length="12660740" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>786</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.CL, cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Peter Chen, Xi Chen, Wotao Yin, Tianyi Lin</p>

            <p><strong>标题:</strong><br>
            A Zeroth-Order Paradigm for LLM Preference Alignment</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.19144v1">http://arxiv.org/abs/2609.19144v1</a></p>

            <p><strong>摘要:</strong><br>
            Direct preference alignment methods are widely used to align large language models (LLMs) with human preferences because of their computational and memory efficiency. However, likelihood displacement motivates alternative ways to extract information from preference pairs with small likelihood margins. In this paper, we propose and analyze Comparison-based Preference Optimization (ComPO), a zeroth-order alignment method based on comparison oracles. ComPO extracts directional information from these pairs without directly optimizing a differentiable preference loss on them. We establish a convergence guarantee for its basic offline scheme under smoothness, gradient sparsity, and compatibility between the oracle and a latent objective. We further introduce online ComPO, which retains the offline comparison mechanism and uses unlabeled policy generations for reverse-KL control relative to a reference policy. Following the coverage perspective of preference fine-tuning, we establish a performance guarantee for a basic constrained scheme under local coverage and in-distribution pairwise reward accuracy. Experiments on Mistral, Llama, Gemma-2, Qwen3, and Gemma-3 models demonstrate improvements over existing direct alignment methods, including length-controlled win rates, with pair-level diagnostics providing evidence consistent with mitigating likelihood displacement.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/0768ff55/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Continual Learning Mechanisms Compose for Long-Horizon Memorization</title>
      <itunes:episode>136</itunes:episode>
      <podcast:episode>136</podcast:episode>
      <itunes:title>Continual Learning Mechanisms Compose for Long-Horizon Memorization</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4ba60fbf-b0f1-4e16-a5aa-405472719bbf</guid>
      <link>https://share.transistor.fm/s/7281de03</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 271 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Zheyuan Zhang, Alvin Zhang, Daniel Khashabi, Tianmin Shu</p>

            <p><strong>标题:</strong><br>
            Continual Learning Mechanisms Compose for Long-Horizon Memorization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.06986v1">http://arxiv.org/abs/2609.06986v1</a></p>

            <p><strong>摘要:</strong><br>
            Language models may need to internalize information that arrives over time and retain it through many subsequent updates. To study this challenge, we introduce long-horizon memorization, a setting in which a model learns 100 query-answer tasks through continual supervised fine-tuning without retaining earlier training examples or receiving task identifiers at inference. Sequential updates cause catastrophic forgetting, and no single continual learning mechanism we evaluate maintains strong retention at this horizon. We hypothesize that mechanisms addressing complementary sources of forgetting will be more effective when composed. We organize these compositions along two design dimensions. Data, function, and weight anchors specify what prior information each update should preserve, while low-rank allocation rules determine where successive updates are retained. To test this hypothesis systematically, we construct three distinct 100-task memorization datasets. We introduce task-level successive halving to search the combinatorial design space and use a factorial experiment to measure individual and interaction effects. Our best method combines all three anchors with merged LoRA, ranks among the top 3 methods in all datasets, and raises average final retention from 1.2% under naive sequential fine-tuning to 34.9%, a 28-fold improvement. The data anchor and merged LoRA provide the largest average gains and interact super-additively on all three datasets. Together, these results show that composing complementary mechanisms substantially improves long-horizon memorization beyond what any individual mechanism achieves.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 271 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Zheyuan Zhang, Alvin Zhang, Daniel Khashabi, Tianmin Shu</p>

            <p><strong>标题:</strong><br>
            Continual Learning Mechanisms Compose for Long-Horizon Memorization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.06986v1">http://arxiv.org/abs/2609.06986v1</a></p>

            <p><strong>摘要:</strong><br>
            Language models may need to internalize information that arrives over time and retain it through many subsequent updates. To study this challenge, we introduce long-horizon memorization, a setting in which a model learns 100 query-answer tasks through continual supervised fine-tuning without retaining earlier training examples or receiving task identifiers at inference. Sequential updates cause catastrophic forgetting, and no single continual learning mechanism we evaluate maintains strong retention at this horizon. We hypothesize that mechanisms addressing complementary sources of forgetting will be more effective when composed. We organize these compositions along two design dimensions. Data, function, and weight anchors specify what prior information each update should preserve, while low-rank allocation rules determine where successive updates are retained. To test this hypothesis systematically, we construct three distinct 100-task memorization datasets. We introduce task-level successive halving to search the combinatorial design space and use a factorial experiment to measure individual and interaction effects. Our best method combines all three anchors with merged LoRA, ranks among the top 3 methods in all datasets, and raises average final retention from 1.2% under naive sequential fine-tuning to 34.9%, a 28-fold improvement. The data anchor and merged LoRA provide the largest average gains and interact super-additively on all three datasets. Together, these results show that composing complementary mechanisms substantially improves long-horizon memorization beyond what any individual mechanism achieves.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 16 Sep 2026 00:48:20 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/7281de03/2d33d592.mp3" length="18004781" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1120</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 271 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Zheyuan Zhang, Alvin Zhang, Daniel Khashabi, Tianmin Shu</p>

            <p><strong>标题:</strong><br>
            Continual Learning Mechanisms Compose for Long-Horizon Memorization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.06986v1">http://arxiv.org/abs/2609.06986v1</a></p>

            <p><strong>摘要:</strong><br>
            Language models may need to internalize information that arrives over time and retain it through many subsequent updates. To study this challenge, we introduce long-horizon memorization, a setting in which a model learns 100 query-answer tasks through continual supervised fine-tuning without retaining earlier training examples or receiving task identifiers at inference. Sequential updates cause catastrophic forgetting, and no single continual learning mechanism we evaluate maintains strong retention at this horizon. We hypothesize that mechanisms addressing complementary sources of forgetting will be more effective when composed. We organize these compositions along two design dimensions. Data, function, and weight anchors specify what prior information each update should preserve, while low-rank allocation rules determine where successive updates are retained. To test this hypothesis systematically, we construct three distinct 100-task memorization datasets. We introduce task-level successive halving to search the combinatorial design space and use a factorial experiment to measure individual and interaction effects. Our best method combines all three anchors with merged LoRA, ranks among the top 3 methods in all datasets, and raises average final retention from 1.2% under naive sequential fine-tuning to 34.9%, a 28-fold improvement. The data anchor and merged LoRA provide the largest average gains and interact super-additively on all three datasets. Together, these results show that composing complementary mechanisms substantially improves long-horizon memorization beyond what any individual mechanism achieves.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/7281de03/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>The Last AI Built by Humans: Toward Genuine Recursive Self-Improvement</title>
      <itunes:episode>135</itunes:episode>
      <podcast:episode>135</podcast:episode>
      <itunes:title>The Last AI Built by Humans: Toward Genuine Recursive Self-Improvement</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f5340353-05a1-47a3-98a1-56b82e5cdc1c</guid>
      <link>https://share.transistor.fm/s/e61f6e8b</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 83 | cs.LG, cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Yi Duan, Ying Liu, Zirui Tang, Haodong Chen, Jun Zhou, Yumou Liu, Bangrui Xu, Yukai Wu, Sidi Chen, Yuhan Zhou, Haoyu Wang, Xiaoyou Yu, Shaokun Han, Xuzhou Zhu, Le Zhou, Bolin Lu, Wei Zhou, Jiachen Liu, Nuozhou Fang, Jiaxin Tian, Ruoyu Chen, Yuxuan Li, Kai Zuo, Kaiyan Zhang, Qianyu Yang, Zijie Wang, Jiantao Qiu, Conghui He, Guoliang Li, Bowen Zhou, Zhiyuan Liu, Zhoufutu Wen, Jihua Kang, Xuanhe Zhou, Fan Wu</p>

            <p><strong>标题:</strong><br>
            The Last AI Built by Humans: Toward Genuine Recursive Self-Improvement</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.11873v2">http://arxiv.org/abs/2609.11873v2</a></p>

            <p><strong>摘要:</strong><br>
            Recursive self-improvement (RSI) enables AI systems to turn experience and feedback into persistent changes that improve both their capabilities and the process of future improvement. We first use the Headroom-Closed Index (HCI) to reveal the problems of existing LLMs, then introduce the RSI concept and its development roadmap: from improvement-execution autonomy, improvement-strategy autonomy, experience-acquisition autonomy, and environment-adaptation autonomy, to recursive meta-improvement. Next we examine RSI across scenarios (e.g., scientific discovery, embodied intelligence, software engineering), highlighting their distinct requirements and development speeds. Drawing on diverse industry practices and preliminary empirical evidence, we connect RSI research with practical systems and identify key challenges to achieving genuine RSI.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 83 | cs.LG, cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Yi Duan, Ying Liu, Zirui Tang, Haodong Chen, Jun Zhou, Yumou Liu, Bangrui Xu, Yukai Wu, Sidi Chen, Yuhan Zhou, Haoyu Wang, Xiaoyou Yu, Shaokun Han, Xuzhou Zhu, Le Zhou, Bolin Lu, Wei Zhou, Jiachen Liu, Nuozhou Fang, Jiaxin Tian, Ruoyu Chen, Yuxuan Li, Kai Zuo, Kaiyan Zhang, Qianyu Yang, Zijie Wang, Jiantao Qiu, Conghui He, Guoliang Li, Bowen Zhou, Zhiyuan Liu, Zhoufutu Wen, Jihua Kang, Xuanhe Zhou, Fan Wu</p>

            <p><strong>标题:</strong><br>
            The Last AI Built by Humans: Toward Genuine Recursive Self-Improvement</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.11873v2">http://arxiv.org/abs/2609.11873v2</a></p>

            <p><strong>摘要:</strong><br>
            Recursive self-improvement (RSI) enables AI systems to turn experience and feedback into persistent changes that improve both their capabilities and the process of future improvement. We first use the Headroom-Closed Index (HCI) to reveal the problems of existing LLMs, then introduce the RSI concept and its development roadmap: from improvement-execution autonomy, improvement-strategy autonomy, experience-acquisition autonomy, and environment-adaptation autonomy, to recursive meta-improvement. Next we examine RSI across scenarios (e.g., scientific discovery, embodied intelligence, software engineering), highlighting their distinct requirements and development speeds. Drawing on diverse industry practices and preliminary empirical evidence, we connect RSI research with practical systems and identify key challenges to achieving genuine RSI.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 16 Sep 2026 00:40:46 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/e61f6e8b/5578beda.mp3" length="12536206" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>778</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 83 | cs.LG, cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Yi Duan, Ying Liu, Zirui Tang, Haodong Chen, Jun Zhou, Yumou Liu, Bangrui Xu, Yukai Wu, Sidi Chen, Yuhan Zhou, Haoyu Wang, Xiaoyou Yu, Shaokun Han, Xuzhou Zhu, Le Zhou, Bolin Lu, Wei Zhou, Jiachen Liu, Nuozhou Fang, Jiaxin Tian, Ruoyu Chen, Yuxuan Li, Kai Zuo, Kaiyan Zhang, Qianyu Yang, Zijie Wang, Jiantao Qiu, Conghui He, Guoliang Li, Bowen Zhou, Zhiyuan Liu, Zhoufutu Wen, Jihua Kang, Xuanhe Zhou, Fan Wu</p>

            <p><strong>标题:</strong><br>
            The Last AI Built by Humans: Toward Genuine Recursive Self-Improvement</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.11873v2">http://arxiv.org/abs/2609.11873v2</a></p>

            <p><strong>摘要:</strong><br>
            Recursive self-improvement (RSI) enables AI systems to turn experience and feedback into persistent changes that improve both their capabilities and the process of future improvement. We first use the Headroom-Closed Index (HCI) to reveal the problems of existing LLMs, then introduce the RSI concept and its development roadmap: from improvement-execution autonomy, improvement-strategy autonomy, experience-acquisition autonomy, and environment-adaptation autonomy, to recursive meta-improvement. Next we examine RSI across scenarios (e.g., scientific discovery, embodied intelligence, software engineering), highlighting their distinct requirements and development speeds. Drawing on diverse industry practices and preliminary empirical evidence, we connect RSI research with practical systems and identify key challenges to achieving genuine RSI.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e61f6e8b/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>AI for Games in the Foundation Model Era</title>
      <itunes:episode>134</itunes:episode>
      <podcast:episode>134</podcast:episode>
      <itunes:title>AI for Games in the Foundation Model Era</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3889d776-334d-4c1f-be0b-7a80e64f1a7d</guid>
      <link>https://share.transistor.fm/s/e076cef8</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 59 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Meng Luo, Yanlin Li, Hao Li, Hongzhan Lin, Pengfei Zhou, Tianjie Ju, Ran Zhang, Yeying Jin, Mong-Li Lee, Wynne Hsu</p>

            <p><strong>标题:</strong><br>
            AI for Games in the Foundation Model Era</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.16679v1">http://arxiv.org/abs/2609.16679v1</a></p>

            <p><strong>摘要:</strong><br>
            Foundation models, alongside advances in learned game-world models, are reshaping AI across the game lifecycle. Beyond playing games, recent systems model players and game dynamics, support design and development, adapt player-facing experiences at runtime, and evaluate resulting artifacts. Yet these directions have evolved largely separately, obscuring which capabilities transfer across settings and which remain tied to particular games, engines, interfaces, or player populations. We organize the literature into six roles according to the immediate use of AI output: playing and acting; modeling players and games; designing games; building and maintaining games; generating and adapting at runtime; and testing and evaluating games. For each role, we examine what structure is supplied by the game or workflow, what AI learns or produces, which capabilities and artifacts transfer across settings and roles, and what evidence supports the claims. We identify cross-role connections: trajectories train world models, learned environments provide experience for agents, design specifications drive executable implementations, and play or testing feedback guides revision. However, control schemes, rules, engine interfaces, state representations, and player contexts often remain setting-specific, so downstream claims require validation in the target setting. Evaluation is most standardized for bounded game playing and selected learned environments, while persistent state in learned worlds, repeated software revision, validated player modeling, sustained runtime adaptation, and representative automated testing remain less established. The central challenge is to reuse or transfer outputs and capabilities across roles while re-establishing evidence for effectiveness in the game-specific contexts where they are used.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 59 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Meng Luo, Yanlin Li, Hao Li, Hongzhan Lin, Pengfei Zhou, Tianjie Ju, Ran Zhang, Yeying Jin, Mong-Li Lee, Wynne Hsu</p>

            <p><strong>标题:</strong><br>
            AI for Games in the Foundation Model Era</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.16679v1">http://arxiv.org/abs/2609.16679v1</a></p>

            <p><strong>摘要:</strong><br>
            Foundation models, alongside advances in learned game-world models, are reshaping AI across the game lifecycle. Beyond playing games, recent systems model players and game dynamics, support design and development, adapt player-facing experiences at runtime, and evaluate resulting artifacts. Yet these directions have evolved largely separately, obscuring which capabilities transfer across settings and which remain tied to particular games, engines, interfaces, or player populations. We organize the literature into six roles according to the immediate use of AI output: playing and acting; modeling players and games; designing games; building and maintaining games; generating and adapting at runtime; and testing and evaluating games. For each role, we examine what structure is supplied by the game or workflow, what AI learns or produces, which capabilities and artifacts transfer across settings and roles, and what evidence supports the claims. We identify cross-role connections: trajectories train world models, learned environments provide experience for agents, design specifications drive executable implementations, and play or testing feedback guides revision. However, control schemes, rules, engine interfaces, state representations, and player contexts often remain setting-specific, so downstream claims require validation in the target setting. Evaluation is most standardized for bounded game playing and selected learned environments, while persistent state in learned worlds, repeated software revision, validated player modeling, sustained runtime adaptation, and representative automated testing remain less established. The central challenge is to reuse or transfer outputs and capabilities across roles while re-establishing evidence for effectiveness in the game-specific contexts where they are used.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 16 Sep 2026 00:34:48 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/e076cef8/563cdd5b.mp3" length="13278054" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>825</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 59 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Meng Luo, Yanlin Li, Hao Li, Hongzhan Lin, Pengfei Zhou, Tianjie Ju, Ran Zhang, Yeying Jin, Mong-Li Lee, Wynne Hsu</p>

            <p><strong>标题:</strong><br>
            AI for Games in the Foundation Model Era</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.16679v1">http://arxiv.org/abs/2609.16679v1</a></p>

            <p><strong>摘要:</strong><br>
            Foundation models, alongside advances in learned game-world models, are reshaping AI across the game lifecycle. Beyond playing games, recent systems model players and game dynamics, support design and development, adapt player-facing experiences at runtime, and evaluate resulting artifacts. Yet these directions have evolved largely separately, obscuring which capabilities transfer across settings and which remain tied to particular games, engines, interfaces, or player populations. We organize the literature into six roles according to the immediate use of AI output: playing and acting; modeling players and games; designing games; building and maintaining games; generating and adapting at runtime; and testing and evaluating games. For each role, we examine what structure is supplied by the game or workflow, what AI learns or produces, which capabilities and artifacts transfer across settings and roles, and what evidence supports the claims. We identify cross-role connections: trajectories train world models, learned environments provide experience for agents, design specifications drive executable implementations, and play or testing feedback guides revision. However, control schemes, rules, engine interfaces, state representations, and player contexts often remain setting-specific, so downstream claims require validation in the target setting. Evaluation is most standardized for bounded game playing and selected learned environments, while persistent state in learned worlds, repeated software revision, validated player modeling, sustained runtime adaptation, and representative automated testing remain less established. The central challenge is to reuse or transfer outputs and capabilities across roles while re-establishing evidence for effectiveness in the game-specific contexts where they are used.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e076cef8/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>StepAudio 3 Realtime Technical Report</title>
      <itunes:episode>133</itunes:episode>
      <podcast:episode>133</podcast:episode>
      <itunes:title>StepAudio 3 Realtime Technical Report</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c97beb60-7ed2-4508-b730-57edd58008ae</guid>
      <link>https://share.transistor.fm/s/62d8d932</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.SD, eess.AS</p>

            <p><strong>作者:</strong><br>
            Bin Lin, Bo Zhao, Boyang Zhang, Boyong Wu, Chao Yan, Chen Geng, Chen Wu, Cheng Yi, Chengli Feng, Chenglin Zhu, Chengting Feng, Chengyuan Yao, Daijiao Liu, DanNi Wan, Daxin Jiang, Dongjian Li, Dongqing Pang, Fei Tian, Feng Tian, Future Li, Gang Yu, Guanglong Yang, Haoyang Zhang, Hongyuan Wang, Jia Peng, Jiahao Song, Jialong Xue, Jiamin Fan, Jiangjie Zhen, Jianzheng Gao, Jincheng Wen, Jinghua Liang, Jinglan Gong, Jun Chen, Li Xie, Liang Zhao, Lifang Zhang, Lingli Ji, Lun Cai, Min Xu, Peilin Li, Peng Yang, Pengfei Tan, Qingjian Lin, Qinxin Du, Ruijie Xiong, Runze Li, Shenghua Hu, Shengqian Qin, Shi Qiu, Siqi Tu, Siyi Zhou, Tianjiao Deng, Wanying Lu, Weiming Niu, Wen Sun, WenWen Qu, Xiangyu Zhang, Xianwei Zhang, Xiaosu Su, Xing Chen, Xinyu Liu, Xuerui Yang, Yan Wu, Yang Li, Yang Yang, Yechang Huang, Yibo Zhu, Yifan Zhang, Yinuo Yan, Youjun Chen, Yu Fu, Yu Luo, Yu Zhou, Yujie Chen, Yumang Wang, Yunzhou Ju, Yuxiang Yang, Yuxin Li, Yuxin Zhang, Zekai Liu, Zengwei Yao, Zhaoxin Yuan, Zhenwei Mou, Zhiquan Zhang, Zhiyue Wu, Zichao Li, Zichao Zhou, Ziqi Ren, Zixuan Wang</p>

            <p><strong>标题:</strong><br>
            StepAudio 3 Realtime Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.14005v1">http://arxiv.org/abs/2609.14005v1</a></p>

            <p><strong>摘要:</strong><br>
            Realtime spoken interaction demands deep reasoning, prompt responses, and fluid turn-taking. We present StepAudio 3 Realtime, an audio-language foundation model organized around a continuous listen-converse-think-act loop. Deep Perception captures rich acoustic cues to interpret user intent, while Seamless Duplex models synchronized audio streams to handle pauses, backchannels, and interruptions naturally. Crucially, we resolve the tension between deep deliberation and latency via Think-While-Speaking, executing private reasoning in parallel with spoken delivery. In reasoning mode, StepAudio 3 reaches a 73.0 macro average on StepAudioChat. With Think-While-Speaking, it achieves dialogue and reasoning performance comparable to dedicated reasoning models while speaking in real time. Furthermore, an integrated Voice Agent handles asynchronous tool execution without disrupting the dialogue flow. StepAudio 3 Realtime achieves top-tier performance across key dimensions: an exceptional 90.6 on the MMSU benchmark, 98.9 Overall on the Artificial Analysis Full-Duplex Bench, and a 56.0% macro task-success rate on $\tau$-Voice.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.SD, eess.AS</p>

            <p><strong>作者:</strong><br>
            Bin Lin, Bo Zhao, Boyang Zhang, Boyong Wu, Chao Yan, Chen Geng, Chen Wu, Cheng Yi, Chengli Feng, Chenglin Zhu, Chengting Feng, Chengyuan Yao, Daijiao Liu, DanNi Wan, Daxin Jiang, Dongjian Li, Dongqing Pang, Fei Tian, Feng Tian, Future Li, Gang Yu, Guanglong Yang, Haoyang Zhang, Hongyuan Wang, Jia Peng, Jiahao Song, Jialong Xue, Jiamin Fan, Jiangjie Zhen, Jianzheng Gao, Jincheng Wen, Jinghua Liang, Jinglan Gong, Jun Chen, Li Xie, Liang Zhao, Lifang Zhang, Lingli Ji, Lun Cai, Min Xu, Peilin Li, Peng Yang, Pengfei Tan, Qingjian Lin, Qinxin Du, Ruijie Xiong, Runze Li, Shenghua Hu, Shengqian Qin, Shi Qiu, Siqi Tu, Siyi Zhou, Tianjiao Deng, Wanying Lu, Weiming Niu, Wen Sun, WenWen Qu, Xiangyu Zhang, Xianwei Zhang, Xiaosu Su, Xing Chen, Xinyu Liu, Xuerui Yang, Yan Wu, Yang Li, Yang Yang, Yechang Huang, Yibo Zhu, Yifan Zhang, Yinuo Yan, Youjun Chen, Yu Fu, Yu Luo, Yu Zhou, Yujie Chen, Yumang Wang, Yunzhou Ju, Yuxiang Yang, Yuxin Li, Yuxin Zhang, Zekai Liu, Zengwei Yao, Zhaoxin Yuan, Zhenwei Mou, Zhiquan Zhang, Zhiyue Wu, Zichao Li, Zichao Zhou, Ziqi Ren, Zixuan Wang</p>

            <p><strong>标题:</strong><br>
            StepAudio 3 Realtime Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.14005v1">http://arxiv.org/abs/2609.14005v1</a></p>

            <p><strong>摘要:</strong><br>
            Realtime spoken interaction demands deep reasoning, prompt responses, and fluid turn-taking. We present StepAudio 3 Realtime, an audio-language foundation model organized around a continuous listen-converse-think-act loop. Deep Perception captures rich acoustic cues to interpret user intent, while Seamless Duplex models synchronized audio streams to handle pauses, backchannels, and interruptions naturally. Crucially, we resolve the tension between deep deliberation and latency via Think-While-Speaking, executing private reasoning in parallel with spoken delivery. In reasoning mode, StepAudio 3 reaches a 73.0 macro average on StepAudioChat. With Think-While-Speaking, it achieves dialogue and reasoning performance comparable to dedicated reasoning models while speaking in real time. Furthermore, an integrated Voice Agent handles asynchronous tool execution without disrupting the dialogue flow. StepAudio 3 Realtime achieves top-tier performance across key dimensions: an exceptional 90.6 on the MMSU benchmark, 98.9 Overall on the Artificial Analysis Full-Duplex Bench, and a 56.0% macro task-success rate on $\tau$-Voice.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 16 Sep 2026 00:28:44 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/62d8d932/29a0bbaa.mp3" length="20144702" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1254</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.SD, eess.AS</p>

            <p><strong>作者:</strong><br>
            Bin Lin, Bo Zhao, Boyang Zhang, Boyong Wu, Chao Yan, Chen Geng, Chen Wu, Cheng Yi, Chengli Feng, Chenglin Zhu, Chengting Feng, Chengyuan Yao, Daijiao Liu, DanNi Wan, Daxin Jiang, Dongjian Li, Dongqing Pang, Fei Tian, Feng Tian, Future Li, Gang Yu, Guanglong Yang, Haoyang Zhang, Hongyuan Wang, Jia Peng, Jiahao Song, Jialong Xue, Jiamin Fan, Jiangjie Zhen, Jianzheng Gao, Jincheng Wen, Jinghua Liang, Jinglan Gong, Jun Chen, Li Xie, Liang Zhao, Lifang Zhang, Lingli Ji, Lun Cai, Min Xu, Peilin Li, Peng Yang, Pengfei Tan, Qingjian Lin, Qinxin Du, Ruijie Xiong, Runze Li, Shenghua Hu, Shengqian Qin, Shi Qiu, Siqi Tu, Siyi Zhou, Tianjiao Deng, Wanying Lu, Weiming Niu, Wen Sun, WenWen Qu, Xiangyu Zhang, Xianwei Zhang, Xiaosu Su, Xing Chen, Xinyu Liu, Xuerui Yang, Yan Wu, Yang Li, Yang Yang, Yechang Huang, Yibo Zhu, Yifan Zhang, Yinuo Yan, Youjun Chen, Yu Fu, Yu Luo, Yu Zhou, Yujie Chen, Yumang Wang, Yunzhou Ju, Yuxiang Yang, Yuxin Li, Yuxin Zhang, Zekai Liu, Zengwei Yao, Zhaoxin Yuan, Zhenwei Mou, Zhiquan Zhang, Zhiyue Wu, Zichao Li, Zichao Zhou, Ziqi Ren, Zixuan Wang</p>

            <p><strong>标题:</strong><br>
            StepAudio 3 Realtime Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.14005v1">http://arxiv.org/abs/2609.14005v1</a></p>

            <p><strong>摘要:</strong><br>
            Realtime spoken interaction demands deep reasoning, prompt responses, and fluid turn-taking. We present StepAudio 3 Realtime, an audio-language foundation model organized around a continuous listen-converse-think-act loop. Deep Perception captures rich acoustic cues to interpret user intent, while Seamless Duplex models synchronized audio streams to handle pauses, backchannels, and interruptions naturally. Crucially, we resolve the tension between deep deliberation and latency via Think-While-Speaking, executing private reasoning in parallel with spoken delivery. In reasoning mode, StepAudio 3 reaches a 73.0 macro average on StepAudioChat. With Think-While-Speaking, it achieves dialogue and reasoning performance comparable to dedicated reasoning models while speaking in real time. Furthermore, an integrated Voice Agent handles asynchronous tool execution without disrupting the dialogue flow. StepAudio 3 Realtime achieves top-tier performance across key dimensions: an exceptional 90.6 on the MMSU benchmark, 98.9 Overall on the Artificial Analysis Full-Duplex Bench, and a 56.0% macro task-success rate on $\tau$-Voice.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/62d8d932/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Dream-RSI: Recursive Self-Improvement through Evolving Worlds</title>
      <itunes:episode>132</itunes:episode>
      <podcast:episode>132</podcast:episode>
      <itunes:title>Dream-RSI: Recursive Self-Improvement through Evolving Worlds</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">727c0711-9b18-40a5-9dfc-ac1c752a8f8b</guid>
      <link>https://share.transistor.fm/s/9fbb865f</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 155 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Tong Zheng, Xidong Wu, Zheng Zhang, Zhankui He, Chaoyi Zhang, Benjamin Coleman, Ruoqiao Wei, Di Bai, Haolin Liu, Rui Liu, Xue Wang, Yue Zhuan, Wang-Cheng Kang, Renkai Xiang, Heng Huang, Xinwu Cheng, Yunsong Guo</p>

            <p><strong>标题:</strong><br>
            Dream-RSI: Recursive Self-Improvement through Evolving Worlds</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.14858v1">http://arxiv.org/abs/2609.14858v1</a></p>

            <p><strong>摘要:</strong><br>
            Recursive self-improvement is becoming increasingly vital for autonomous AI agents, where progress hinges on discovering high-value solutions across complex domains. The driver of this process is effective exploration, however, managing and improving exploration strategies remains a major bottleneck. Current systems face a fundamental dilemma: fixed strategies fail to adapt as search spaces scale, while online policy optimization requires navigating vast meta-search spaces under delayed and expensive feedback over long-horizon rollouts. We introduce \textsc{Dream-RSI}, a framework for scalable and recursively self-improving exploration. A lightweight orchestration layer makes exploration explicit and programmable while leaving the underlying coding agent unchanged. Our key insight is that accumulated discovery history can serve as a replay simulator over the realized search space. By performing dreaming in the replay simulator constructed from historical discovery trees, \textsc{Dream-RSI} secures immediate, low-cost off-policy feedback to evaluate and refine exploration policies without invoking repetitive, expensive online evaluations. The improved policy is subsequently redeployed online to drive further discovery, continuously expanding the simulator pool in a self-improving loop. Across algorithm engineering, mathematical optimization, and GPU kernel engineering, \textsc{Dream-RSI} achieves competitive or improved discovery quality while substantially reducing discovery cost in several settings.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 155 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Tong Zheng, Xidong Wu, Zheng Zhang, Zhankui He, Chaoyi Zhang, Benjamin Coleman, Ruoqiao Wei, Di Bai, Haolin Liu, Rui Liu, Xue Wang, Yue Zhuan, Wang-Cheng Kang, Renkai Xiang, Heng Huang, Xinwu Cheng, Yunsong Guo</p>

            <p><strong>标题:</strong><br>
            Dream-RSI: Recursive Self-Improvement through Evolving Worlds</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.14858v1">http://arxiv.org/abs/2609.14858v1</a></p>

            <p><strong>摘要:</strong><br>
            Recursive self-improvement is becoming increasingly vital for autonomous AI agents, where progress hinges on discovering high-value solutions across complex domains. The driver of this process is effective exploration, however, managing and improving exploration strategies remains a major bottleneck. Current systems face a fundamental dilemma: fixed strategies fail to adapt as search spaces scale, while online policy optimization requires navigating vast meta-search spaces under delayed and expensive feedback over long-horizon rollouts. We introduce \textsc{Dream-RSI}, a framework for scalable and recursively self-improving exploration. A lightweight orchestration layer makes exploration explicit and programmable while leaving the underlying coding agent unchanged. Our key insight is that accumulated discovery history can serve as a replay simulator over the realized search space. By performing dreaming in the replay simulator constructed from historical discovery trees, \textsc{Dream-RSI} secures immediate, low-cost off-policy feedback to evaluate and refine exploration policies without invoking repetitive, expensive online evaluations. The improved policy is subsequently redeployed online to drive further discovery, continuously expanding the simulator pool in a self-improving loop. Across algorithm engineering, mathematical optimization, and GPU kernel engineering, \textsc{Dream-RSI} achieves competitive or improved discovery quality while substantially reducing discovery cost in several settings.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 15 Sep 2026 00:50:03 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/9fbb865f/20f55e4a.mp3" length="14003234" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>870</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 155 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Tong Zheng, Xidong Wu, Zheng Zhang, Zhankui He, Chaoyi Zhang, Benjamin Coleman, Ruoqiao Wei, Di Bai, Haolin Liu, Rui Liu, Xue Wang, Yue Zhuan, Wang-Cheng Kang, Renkai Xiang, Heng Huang, Xinwu Cheng, Yunsong Guo</p>

            <p><strong>标题:</strong><br>
            Dream-RSI: Recursive Self-Improvement through Evolving Worlds</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.14858v1">http://arxiv.org/abs/2609.14858v1</a></p>

            <p><strong>摘要:</strong><br>
            Recursive self-improvement is becoming increasingly vital for autonomous AI agents, where progress hinges on discovering high-value solutions across complex domains. The driver of this process is effective exploration, however, managing and improving exploration strategies remains a major bottleneck. Current systems face a fundamental dilemma: fixed strategies fail to adapt as search spaces scale, while online policy optimization requires navigating vast meta-search spaces under delayed and expensive feedback over long-horizon rollouts. We introduce \textsc{Dream-RSI}, a framework for scalable and recursively self-improving exploration. A lightweight orchestration layer makes exploration explicit and programmable while leaving the underlying coding agent unchanged. Our key insight is that accumulated discovery history can serve as a replay simulator over the realized search space. By performing dreaming in the replay simulator constructed from historical discovery trees, \textsc{Dream-RSI} secures immediate, low-cost off-policy feedback to evaluate and refine exploration policies without invoking repetitive, expensive online evaluations. The improved policy is subsequently redeployed online to drive further discovery, continuously expanding the simulator pool in a self-improving loop. Across algorithm engineering, mathematical optimization, and GPU kernel engineering, \textsc{Dream-RSI} achieves competitive or improved discovery quality while substantially reducing discovery cost in several settings.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/9fbb865f/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Atria Dawn: The Dawn of Agentic Superintelligence</title>
      <itunes:episode>131</itunes:episode>
      <podcast:episode>131</podcast:episode>
      <itunes:title>Atria Dawn: The Dawn of Agentic Superintelligence</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">81ae4693-faa5-42c5-a82c-1c724b82b75e</guid>
      <link>https://share.transistor.fm/s/209660d3</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 140 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Honglin Guo, Tao Gui, Yicheng Chen, Guanting Dong, Qiming Ge, Yuyang Hu, Zixian Huang, Jiajie Jin, Alexander Lam, Yining Li, Jiahang Lin, Yanjiang Liu, Xinyu Lu, Haijun Lv, Junlin Shang, Qisheng Su, Guoqiang Wang, Rui Wang, Zhecan Wang, Hao Xiang, Xinchen Xie, Shuhao Xing, Xiaoyu Xing, Wanghan Xu, Xinyu Yang, Yajie Yang, Chengfeng Zhao, Haoran Zhao, Ruojun Zhou, Yunhua Zhou, Yicheng Zou, Kun Cai, Qiye Cai, Xinmeng Che, Haodong Chen, Jiabei Chen, Jiahao Chen, Jiayi Chen, Yujia Chen, Lizhi Cui, Youheng Dai, Xin Deng, Yi Dong, Shihan Dou, Chenya Gu, Xu Guo, Ding Han, Feiyang Hao, Haotan He, Jie Hou, Binze Hu, Zijian Hu, Junhao Huang, Huicheng Jiang, Jiazhen Jiang, Shufan Jiang, Jiahao Kuang, Bowen Lai, Bo Li, Jiaqiang Li, Peng Li, Qilong Li, Zhuoqun Li, Jiaxiang Liu, Shuainan Liu, Tong Liu, Yi Liu, Zhonghang Lu, Jianwen Luo, Yanyi Luo, Huijie Lv, Ningsheng Ma, Zerun Ma, Houcheng Min, Chengjun Pan, Qiyuan Peng, Xiaoxuan Peng, Jianmin Qian, Jiantao Qiu, Wanying Ren, Huayu Sha, Jifei Shan, Zixin Shang, Bing Shao, Zhuohui Sheng, Jiayang Shi, Yang Shu, Aierpanjiang Simayi, Sirui Song, Yuxiao Song, Zhe Sun, Zhichao Sun, Wenzhe Tan, Wenhui Tian, Zhongbo Tian, Hanchen Wang, Pengbo Wang, Rui Wang, Yiding Wang, Yuhui Wang, Zhiheng Xi, Caijun Xu, Chao Xu, Yongfeng Xu, Xiaolei Yang, Zhixiong Yang, Qian Yao, Shihong Yi, Yuankai Ying, Jia Yu, Dingbo Yuan, Hao Yuan, Junjie Yuan, Bo Zhang, Caixian Zhang, Qiuyinzhe Zhang, Jiyuan Zhao, Penghao Zhao, Ying Zhao, Pujun Zheng, Xiaoxue Zhong, Xiaohao Zhou, Xinyu Zhou, Dongsheng Zhu, Guanru Zhu, Yulun Zhu, Yaojie Lu, Tao Ji, Hongyu Lin, Yutao Zhu, Pengfei Cao, Guoxiu He, Xianpei Han, Ben He, Zhicheng Dou, Kang Liu, Qi Zhang, Le Sun, Jun Zhao, Ji-Rong Wen, Xuanjing Huang, Yu-Gang Jiang, Bowen Zhou, et al. (43 additional authors not shown)</p>

            <p><strong>标题:</strong><br>
            Atria Dawn: The Dawn of Agentic Superintelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.15818v1">http://arxiv.org/abs/2609.15818v1</a></p>

            <p><strong>摘要:</strong><br>
            As AI agents become participants in the development of their successors, they reshape both the production of intelligence and the role of human researchers. We introduce Atria Dawn Preview, a foundation agentic language model designed for scientific research and engineering workflows, with the goal of expanding the frontier of agent productivity in the real world. This model is trained via a Verifiable Experience Pipeline that connects tool-mediated interactions to executable environments and externally verified outcomes. Across 16 benchmarks spanning real-world research, engineering, and digital work, Atria Dawn Preview is competitive with frontier agents and achieves the highest reported score on five of them. Beyond standalone performance, we examine the real research-and-development process behind this model as a case study of human--AI collaboration, analyzing 769 task records from 56 participants together with agent logs. When asked to evaluate completed tasks under comparable conditions, participants rated about one-third of completed AI-assisted tasks as infeasible without AI. More strikingly, agents frequently propose methods and implement revisions, while humans retain most final decisions and guide exploration through judgment and feedback. These observations indicate a shift from task-level execution to project-level partnership, with human effort concentrating on what is worth pursuing and how evidence should guide research. Progress toward more autonomous AI research must therefore advance both the capacity for discovery and the capacity for meaningful human oversight, preserving accountable human authority over the risks and direction of continued development.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 140 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Honglin Guo, Tao Gui, Yicheng Chen, Guanting Dong, Qiming Ge, Yuyang Hu, Zixian Huang, Jiajie Jin, Alexander Lam, Yining Li, Jiahang Lin, Yanjiang Liu, Xinyu Lu, Haijun Lv, Junlin Shang, Qisheng Su, Guoqiang Wang, Rui Wang, Zhecan Wang, Hao Xiang, Xinchen Xie, Shuhao Xing, Xiaoyu Xing, Wanghan Xu, Xinyu Yang, Yajie Yang, Chengfeng Zhao, Haoran Zhao, Ruojun Zhou, Yunhua Zhou, Yicheng Zou, Kun Cai, Qiye Cai, Xinmeng Che, Haodong Chen, Jiabei Chen, Jiahao Chen, Jiayi Chen, Yujia Chen, Lizhi Cui, Youheng Dai, Xin Deng, Yi Dong, Shihan Dou, Chenya Gu, Xu Guo, Ding Han, Feiyang Hao, Haotan He, Jie Hou, Binze Hu, Zijian Hu, Junhao Huang, Huicheng Jiang, Jiazhen Jiang, Shufan Jiang, Jiahao Kuang, Bowen Lai, Bo Li, Jiaqiang Li, Peng Li, Qilong Li, Zhuoqun Li, Jiaxiang Liu, Shuainan Liu, Tong Liu, Yi Liu, Zhonghang Lu, Jianwen Luo, Yanyi Luo, Huijie Lv, Ningsheng Ma, Zerun Ma, Houcheng Min, Chengjun Pan, Qiyuan Peng, Xiaoxuan Peng, Jianmin Qian, Jiantao Qiu, Wanying Ren, Huayu Sha, Jifei Shan, Zixin Shang, Bing Shao, Zhuohui Sheng, Jiayang Shi, Yang Shu, Aierpanjiang Simayi, Sirui Song, Yuxiao Song, Zhe Sun, Zhichao Sun, Wenzhe Tan, Wenhui Tian, Zhongbo Tian, Hanchen Wang, Pengbo Wang, Rui Wang, Yiding Wang, Yuhui Wang, Zhiheng Xi, Caijun Xu, Chao Xu, Yongfeng Xu, Xiaolei Yang, Zhixiong Yang, Qian Yao, Shihong Yi, Yuankai Ying, Jia Yu, Dingbo Yuan, Hao Yuan, Junjie Yuan, Bo Zhang, Caixian Zhang, Qiuyinzhe Zhang, Jiyuan Zhao, Penghao Zhao, Ying Zhao, Pujun Zheng, Xiaoxue Zhong, Xiaohao Zhou, Xinyu Zhou, Dongsheng Zhu, Guanru Zhu, Yulun Zhu, Yaojie Lu, Tao Ji, Hongyu Lin, Yutao Zhu, Pengfei Cao, Guoxiu He, Xianpei Han, Ben He, Zhicheng Dou, Kang Liu, Qi Zhang, Le Sun, Jun Zhao, Ji-Rong Wen, Xuanjing Huang, Yu-Gang Jiang, Bowen Zhou, et al. (43 additional authors not shown)</p>

            <p><strong>标题:</strong><br>
            Atria Dawn: The Dawn of Agentic Superintelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.15818v1">http://arxiv.org/abs/2609.15818v1</a></p>

            <p><strong>摘要:</strong><br>
            As AI agents become participants in the development of their successors, they reshape both the production of intelligence and the role of human researchers. We introduce Atria Dawn Preview, a foundation agentic language model designed for scientific research and engineering workflows, with the goal of expanding the frontier of agent productivity in the real world. This model is trained via a Verifiable Experience Pipeline that connects tool-mediated interactions to executable environments and externally verified outcomes. Across 16 benchmarks spanning real-world research, engineering, and digital work, Atria Dawn Preview is competitive with frontier agents and achieves the highest reported score on five of them. Beyond standalone performance, we examine the real research-and-development process behind this model as a case study of human--AI collaboration, analyzing 769 task records from 56 participants together with agent logs. When asked to evaluate completed tasks under comparable conditions, participants rated about one-third of completed AI-assisted tasks as infeasible without AI. More strikingly, agents frequently propose methods and implement revisions, while humans retain most final decisions and guide exploration through judgment and feedback. These observations indicate a shift from task-level execution to project-level partnership, with human effort concentrating on what is worth pursuing and how evidence should guide research. Progress toward more autonomous AI research must therefore advance both the capacity for discovery and the capacity for meaningful human oversight, preserving accountable human authority over the risks and direction of continued development.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 15 Sep 2026 00:43:33 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/209660d3/0995db8c.mp3" length="16113498" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1002</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 140 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Honglin Guo, Tao Gui, Yicheng Chen, Guanting Dong, Qiming Ge, Yuyang Hu, Zixian Huang, Jiajie Jin, Alexander Lam, Yining Li, Jiahang Lin, Yanjiang Liu, Xinyu Lu, Haijun Lv, Junlin Shang, Qisheng Su, Guoqiang Wang, Rui Wang, Zhecan Wang, Hao Xiang, Xinchen Xie, Shuhao Xing, Xiaoyu Xing, Wanghan Xu, Xinyu Yang, Yajie Yang, Chengfeng Zhao, Haoran Zhao, Ruojun Zhou, Yunhua Zhou, Yicheng Zou, Kun Cai, Qiye Cai, Xinmeng Che, Haodong Chen, Jiabei Chen, Jiahao Chen, Jiayi Chen, Yujia Chen, Lizhi Cui, Youheng Dai, Xin Deng, Yi Dong, Shihan Dou, Chenya Gu, Xu Guo, Ding Han, Feiyang Hao, Haotan He, Jie Hou, Binze Hu, Zijian Hu, Junhao Huang, Huicheng Jiang, Jiazhen Jiang, Shufan Jiang, Jiahao Kuang, Bowen Lai, Bo Li, Jiaqiang Li, Peng Li, Qilong Li, Zhuoqun Li, Jiaxiang Liu, Shuainan Liu, Tong Liu, Yi Liu, Zhonghang Lu, Jianwen Luo, Yanyi Luo, Huijie Lv, Ningsheng Ma, Zerun Ma, Houcheng Min, Chengjun Pan, Qiyuan Peng, Xiaoxuan Peng, Jianmin Qian, Jiantao Qiu, Wanying Ren, Huayu Sha, Jifei Shan, Zixin Shang, Bing Shao, Zhuohui Sheng, Jiayang Shi, Yang Shu, Aierpanjiang Simayi, Sirui Song, Yuxiao Song, Zhe Sun, Zhichao Sun, Wenzhe Tan, Wenhui Tian, Zhongbo Tian, Hanchen Wang, Pengbo Wang, Rui Wang, Yiding Wang, Yuhui Wang, Zhiheng Xi, Caijun Xu, Chao Xu, Yongfeng Xu, Xiaolei Yang, Zhixiong Yang, Qian Yao, Shihong Yi, Yuankai Ying, Jia Yu, Dingbo Yuan, Hao Yuan, Junjie Yuan, Bo Zhang, Caixian Zhang, Qiuyinzhe Zhang, Jiyuan Zhao, Penghao Zhao, Ying Zhao, Pujun Zheng, Xiaoxue Zhong, Xiaohao Zhou, Xinyu Zhou, Dongsheng Zhu, Guanru Zhu, Yulun Zhu, Yaojie Lu, Tao Ji, Hongyu Lin, Yutao Zhu, Pengfei Cao, Guoxiu He, Xianpei Han, Ben He, Zhicheng Dou, Kang Liu, Qi Zhang, Le Sun, Jun Zhao, Ji-Rong Wen, Xuanjing Huang, Yu-Gang Jiang, Bowen Zhou, et al. (43 additional authors not shown)</p>

            <p><strong>标题:</strong><br>
            Atria Dawn: The Dawn of Agentic Superintelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.15818v1">http://arxiv.org/abs/2609.15818v1</a></p>

            <p><strong>摘要:</strong><br>
            As AI agents become participants in the development of their successors, they reshape both the production of intelligence and the role of human researchers. We introduce Atria Dawn Preview, a foundation agentic language model designed for scientific research and engineering workflows, with the goal of expanding the frontier of agent productivity in the real world. This model is trained via a Verifiable Experience Pipeline that connects tool-mediated interactions to executable environments and externally verified outcomes. Across 16 benchmarks spanning real-world research, engineering, and digital work, Atria Dawn Preview is competitive with frontier agents and achieves the highest reported score on five of them. Beyond standalone performance, we examine the real research-and-development process behind this model as a case study of human--AI collaboration, analyzing 769 task records from 56 participants together with agent logs. When asked to evaluate completed tasks under comparable conditions, participants rated about one-third of completed AI-assisted tasks as infeasible without AI. More strikingly, agents frequently propose methods and implement revisions, while humans retain most final decisions and guide exploration through judgment and feedback. These observations indicate a shift from task-level execution to project-level partnership, with human effort concentrating on what is worth pursuing and how evidence should guide research. Progress toward more autonomous AI research must therefore advance both the capacity for discovery and the capacity for meaningful human oversight, preserving accountable human authority over the risks and direction of continued development.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/209660d3/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Vidu S2: Real-Time Interactive, Editable, and Spatial Video Generation</title>
      <itunes:episode>130</itunes:episode>
      <podcast:episode>130</podcast:episode>
      <itunes:title>Vidu S2: Real-Time Interactive, Editable, and Spatial Video Generation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">44e12029-cb99-46bf-9db3-e6003b16bc6a</guid>
      <link>https://share.transistor.fm/s/19b6ecf6</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 113 | cs.CV, cs.LG</p>

            <p><strong>作者:</strong><br>
            Jintao Zhang, Kai Jiang, Jintao Chen, Xu Wang, Deyuan Liu, Jungang Li, Dechuang Chen, Ming Lin, Jingjiang Zhou, Haopeng Jin, Qi Jia, Xiaohang Wang, Yaole Wang, Zhanqiang Zhang, Ran Li, Zhengkun Huang, Shuyue Xiong, Yuji Wang, Zikun Dai, Hui He, Yang Luo, Mang Ning, Weiqi Feng, Chengyang Ye, Xinyue Lin, Min Zhao, Hongzhou Zhu, Hengkai Tan, Zeyuan Wang, Chendong Xiang, Kaiwen Zheng, Zhijie Deng, Fan Bao, Jianfei Chen, Jun Zhu</p>

            <p><strong>标题:</strong><br>
            Vidu S2: Real-Time Interactive, Editable, and Spatial Video Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.11638v1">http://arxiv.org/abs/2609.11638v1</a></p>

            <p><strong>摘要:</strong><br>
            We present Vidu S2, which comprises Vidu S2-Avatar, a real-time interactive digital-character model, and Vidu S2-Editing, a real-time video editing model. Moreover, we explore the feasibility of real-time spatial video generation for both Vidu S2-Avatar and Vidu S2-Editing. Compared with Vidu S1, Vidu S2-Avatar supports real-time 720p video generation, generation with dynamic references that can be updated at any moment, and stronger instruction following, such as dancing. Vidu S2-Editing supports editing a video stream in real time, including style rendering, clothing replacement, character replacement, and background replacement. Experiments show that Vidu S2 outperforms all baselines. A playable online demo is available at https://vidu.com/vidu-stream.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 113 | cs.CV, cs.LG</p>

            <p><strong>作者:</strong><br>
            Jintao Zhang, Kai Jiang, Jintao Chen, Xu Wang, Deyuan Liu, Jungang Li, Dechuang Chen, Ming Lin, Jingjiang Zhou, Haopeng Jin, Qi Jia, Xiaohang Wang, Yaole Wang, Zhanqiang Zhang, Ran Li, Zhengkun Huang, Shuyue Xiong, Yuji Wang, Zikun Dai, Hui He, Yang Luo, Mang Ning, Weiqi Feng, Chengyang Ye, Xinyue Lin, Min Zhao, Hongzhou Zhu, Hengkai Tan, Zeyuan Wang, Chendong Xiang, Kaiwen Zheng, Zhijie Deng, Fan Bao, Jianfei Chen, Jun Zhu</p>

            <p><strong>标题:</strong><br>
            Vidu S2: Real-Time Interactive, Editable, and Spatial Video Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.11638v1">http://arxiv.org/abs/2609.11638v1</a></p>

            <p><strong>摘要:</strong><br>
            We present Vidu S2, which comprises Vidu S2-Avatar, a real-time interactive digital-character model, and Vidu S2-Editing, a real-time video editing model. Moreover, we explore the feasibility of real-time spatial video generation for both Vidu S2-Avatar and Vidu S2-Editing. Compared with Vidu S1, Vidu S2-Avatar supports real-time 720p video generation, generation with dynamic references that can be updated at any moment, and stronger instruction following, such as dancing. Vidu S2-Editing supports editing a video stream in real time, including style rendering, clothing replacement, character replacement, and background replacement. Experiments show that Vidu S2 outperforms all baselines. A playable online demo is available at https://vidu.com/vidu-stream.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 15 Sep 2026 00:36:58 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/19b6ecf6/f853e153.mp3" length="15717711" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>977</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 113 | cs.CV, cs.LG</p>

            <p><strong>作者:</strong><br>
            Jintao Zhang, Kai Jiang, Jintao Chen, Xu Wang, Deyuan Liu, Jungang Li, Dechuang Chen, Ming Lin, Jingjiang Zhou, Haopeng Jin, Qi Jia, Xiaohang Wang, Yaole Wang, Zhanqiang Zhang, Ran Li, Zhengkun Huang, Shuyue Xiong, Yuji Wang, Zikun Dai, Hui He, Yang Luo, Mang Ning, Weiqi Feng, Chengyang Ye, Xinyue Lin, Min Zhao, Hongzhou Zhu, Hengkai Tan, Zeyuan Wang, Chendong Xiang, Kaiwen Zheng, Zhijie Deng, Fan Bao, Jianfei Chen, Jun Zhu</p>

            <p><strong>标题:</strong><br>
            Vidu S2: Real-Time Interactive, Editable, and Spatial Video Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.11638v1">http://arxiv.org/abs/2609.11638v1</a></p>

            <p><strong>摘要:</strong><br>
            We present Vidu S2, which comprises Vidu S2-Avatar, a real-time interactive digital-character model, and Vidu S2-Editing, a real-time video editing model. Moreover, we explore the feasibility of real-time spatial video generation for both Vidu S2-Avatar and Vidu S2-Editing. Compared with Vidu S1, Vidu S2-Avatar supports real-time 720p video generation, generation with dynamic references that can be updated at any moment, and stronger instruction following, such as dancing. Vidu S2-Editing supports editing a video stream in real time, including style rendering, clothing replacement, character replacement, and background replacement. Experiments show that Vidu S2 outperforms all baselines. A playable online demo is available at https://vidu.com/vidu-stream.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/19b6ecf6/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>ZGCM-1: A Fully Open and Extremely Efficient Foundation Model for Math and Agentic Search</title>
      <itunes:episode>129</itunes:episode>
      <podcast:episode>129</podcast:episode>
      <itunes:title>ZGCM-1: A Fully Open and Extremely Efficient Foundation Model for Math and Agentic Search</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">872058e3-e9d0-4f3a-a2b4-58c19456dea2</guid>
      <link>https://share.transistor.fm/s/e902eb7f</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 102 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Jiyan He, Guang Liang, Hao Liu, Haoxiang Guan, Jinbo Sun, Junyi Guo, Wenjun Feng, Yantai Xie, Yifei Shen, Bin Shao, Chuyang Wei, Kai Chen, Kexin Zhou, Minghang Zhu, Shuxin Zheng, Tie-Yan Liu, Taine Zhao, Wenhui Zhu, Xueyin Xu, Xiaoqing Zhang, Yatao Li, Yuxuan Ren</p>

            <p><strong>标题:</strong><br>
            ZGCM-1: A Fully Open and Extremely Efficient Foundation Model for Math and Agentic Search</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.13356v1">http://arxiv.org/abs/2609.13356v1</a></p>

            <p><strong>摘要:</strong><br>
            In this work, we present ZGCM-1, a fully open 7B dense foundation model trained from scratch with extreme data, system, and algorithmic efficiency. ZGCM-1 is founded on a core premise: compact models cannot passively memorize the open web, but can overcome parametric capacity limits by coupling deliberate internal thinking with active external tool use. To support this paradigm across a 256K context, we develop an end-to-end, high-efficiency open training recipe: Architecture &amp; System Co-design: interleaved gated sliding-window and full attention, and a stable FP8 Muon optimizer; Progressive Curriculum &amp; MDP Mid-Training: context scaling across 16K, 64K, and 256K, and the reformulation of interaction traces into Markov Decision Processes. Furthermore, we establish an AI-native R&amp;D workflow where agent swarms autonomously manage cluster operations, data curation, and rapid diagnostic evaluation. Extensive evaluations show that ZGCM-1-7B is competitive across 7B model family on general benchmarks. On several challenging mathematical reasoning and agentic search suites, it remains competitive with frontier models orders of magnitude larger, such as Qwen3-235B-A22B and GLM-5.1. We also show that our pre-training design offers a ~4.2x efficiency improvement in 16K pre-training time-to-loss. Across the full development lifecycle, we distill eight actionable empirical findings-spanning architectural scaling, SFT quality pruning, long-context generalization, and agentic co-training dynamics. To facilitate community research, we open-source model weights from the pre-training, mid-training, and post-training stages, intermediate checkpoints, training code, per-stage data and data recipes, and W&amp;B logs.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 102 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Jiyan He, Guang Liang, Hao Liu, Haoxiang Guan, Jinbo Sun, Junyi Guo, Wenjun Feng, Yantai Xie, Yifei Shen, Bin Shao, Chuyang Wei, Kai Chen, Kexin Zhou, Minghang Zhu, Shuxin Zheng, Tie-Yan Liu, Taine Zhao, Wenhui Zhu, Xueyin Xu, Xiaoqing Zhang, Yatao Li, Yuxuan Ren</p>

            <p><strong>标题:</strong><br>
            ZGCM-1: A Fully Open and Extremely Efficient Foundation Model for Math and Agentic Search</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.13356v1">http://arxiv.org/abs/2609.13356v1</a></p>

            <p><strong>摘要:</strong><br>
            In this work, we present ZGCM-1, a fully open 7B dense foundation model trained from scratch with extreme data, system, and algorithmic efficiency. ZGCM-1 is founded on a core premise: compact models cannot passively memorize the open web, but can overcome parametric capacity limits by coupling deliberate internal thinking with active external tool use. To support this paradigm across a 256K context, we develop an end-to-end, high-efficiency open training recipe: Architecture &amp; System Co-design: interleaved gated sliding-window and full attention, and a stable FP8 Muon optimizer; Progressive Curriculum &amp; MDP Mid-Training: context scaling across 16K, 64K, and 256K, and the reformulation of interaction traces into Markov Decision Processes. Furthermore, we establish an AI-native R&amp;D workflow where agent swarms autonomously manage cluster operations, data curation, and rapid diagnostic evaluation. Extensive evaluations show that ZGCM-1-7B is competitive across 7B model family on general benchmarks. On several challenging mathematical reasoning and agentic search suites, it remains competitive with frontier models orders of magnitude larger, such as Qwen3-235B-A22B and GLM-5.1. We also show that our pre-training design offers a ~4.2x efficiency improvement in 16K pre-training time-to-loss. Across the full development lifecycle, we distill eight actionable empirical findings-spanning architectural scaling, SFT quality pruning, long-context generalization, and agentic co-training dynamics. To facilitate community research, we open-source model weights from the pre-training, mid-training, and post-training stages, intermediate checkpoints, training code, per-stage data and data recipes, and W&amp;B logs.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 15 Sep 2026 00:30:27 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/e902eb7f/5a1fdd53.mp3" length="14908561" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>927</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 102 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Jiyan He, Guang Liang, Hao Liu, Haoxiang Guan, Jinbo Sun, Junyi Guo, Wenjun Feng, Yantai Xie, Yifei Shen, Bin Shao, Chuyang Wei, Kai Chen, Kexin Zhou, Minghang Zhu, Shuxin Zheng, Tie-Yan Liu, Taine Zhao, Wenhui Zhu, Xueyin Xu, Xiaoqing Zhang, Yatao Li, Yuxuan Ren</p>

            <p><strong>标题:</strong><br>
            ZGCM-1: A Fully Open and Extremely Efficient Foundation Model for Math and Agentic Search</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.13356v1">http://arxiv.org/abs/2609.13356v1</a></p>

            <p><strong>摘要:</strong><br>
            In this work, we present ZGCM-1, a fully open 7B dense foundation model trained from scratch with extreme data, system, and algorithmic efficiency. ZGCM-1 is founded on a core premise: compact models cannot passively memorize the open web, but can overcome parametric capacity limits by coupling deliberate internal thinking with active external tool use. To support this paradigm across a 256K context, we develop an end-to-end, high-efficiency open training recipe: Architecture &amp; System Co-design: interleaved gated sliding-window and full attention, and a stable FP8 Muon optimizer; Progressive Curriculum &amp; MDP Mid-Training: context scaling across 16K, 64K, and 256K, and the reformulation of interaction traces into Markov Decision Processes. Furthermore, we establish an AI-native R&amp;D workflow where agent swarms autonomously manage cluster operations, data curation, and rapid diagnostic evaluation. Extensive evaluations show that ZGCM-1-7B is competitive across 7B model family on general benchmarks. On several challenging mathematical reasoning and agentic search suites, it remains competitive with frontier models orders of magnitude larger, such as Qwen3-235B-A22B and GLM-5.1. We also show that our pre-training design offers a ~4.2x efficiency improvement in 16K pre-training time-to-loss. Across the full development lifecycle, we distill eight actionable empirical findings-spanning architectural scaling, SFT quality pruning, long-context generalization, and agentic co-training dynamics. To facilitate community research, we open-source model weights from the pre-training, mid-training, and post-training stages, intermediate checkpoints, training code, per-stage data and data recipes, and W&amp;B logs.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e902eb7f/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models</title>
      <itunes:episode>128</itunes:episode>
      <podcast:episode>128</podcast:episode>
      <itunes:title>PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f73b2125-6ab8-4b5b-a4ee-63f6a4163588</guid>
      <link>https://share.transistor.fm/s/bd3bc9fb</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 57 | cs.CV, cs.RO</p>

            <p><strong>作者:</strong><br>
            DeepCybo Team, Yu Bin, Haipeng Cao, Zheng Chang, Kai Chen, Youning Chen, Kailin Deng, Yichao Du, Xiaotong Fu, Haoyang Ge, Yunlong Guo, Chenliu Hao, Jiyan He, Xuguo He, Yakun Hou, Kai Hu, Cong Huang, Tuopusen Huang, Yu Huang, Hong Li, Peize Li, Shijie Lian, Xiaopeng Lin, Yun Lin, Haibao Liu, Haochen Liu, Qiuzhi Liu, Shengcai Liu, Zhiqiang Liu, Tao Luo, Peng Ren, Shuo Ren, Chaoyi Ruan, Zhaolong Shen, Yukun Shi, Qiyuan Su, Yuxuan Tian, Yining Wang, Changti Wu, Hao Wu, Xueyin Xu, Ruoqi Yang, Zhaoyang Yang, Hang Yuan, Zhaoyang Zeng, Hanwen Zhang, Ruimeng Zhang, Yao Zhang, Yibo Zhang, Yuxiang Zhang, Zhirui Zhang, Ziyi Zhang, Zubin Zheng, Zishen Zhuang</p>

            <p><strong>标题:</strong><br>
            PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.14973v1">http://arxiv.org/abs/2609.14973v1</a></p>

            <p><strong>摘要:</strong><br>
            We present PhysBrain 1.5, a unified model for understanding physical environments, generating actions, and predicting future states. Motivated by the physical loop of observation, interaction, and environmental change, we bring these capabilities into a common learning framework. Starting from a general vision--language model, we encode language responses, end-effector motion, and dense visual targets as discrete sequences and jointly optimize them with autoregressive next-token prediction. Pre-training draws its embodied supervision entirely from human interaction videos, using task-centered episodes to pair semantic and spatial context with recovered motion and subsequent observations. We then adapt the model through supervised fine-tuning on a mixture of human demonstrations, robot trajectories, and simulated experience. Across 28 embodied understanding benchmarks, our 8B model achieves an average score of 72.5, setting a new open-source state of the art and performing on par with leading proprietary models such as GPT-6-Astra and Gemini 3.6 Flash. It achieves the best open-source results on 14 benchmarks while retaining general multimodal capabilities. Beyond these understanding evaluations, qualitative examples show the model's ability to produce end-effector trajectories and predict future scenes through spatially aligned RGB, depth, and robot-mask outputs.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 57 | cs.CV, cs.RO</p>

            <p><strong>作者:</strong><br>
            DeepCybo Team, Yu Bin, Haipeng Cao, Zheng Chang, Kai Chen, Youning Chen, Kailin Deng, Yichao Du, Xiaotong Fu, Haoyang Ge, Yunlong Guo, Chenliu Hao, Jiyan He, Xuguo He, Yakun Hou, Kai Hu, Cong Huang, Tuopusen Huang, Yu Huang, Hong Li, Peize Li, Shijie Lian, Xiaopeng Lin, Yun Lin, Haibao Liu, Haochen Liu, Qiuzhi Liu, Shengcai Liu, Zhiqiang Liu, Tao Luo, Peng Ren, Shuo Ren, Chaoyi Ruan, Zhaolong Shen, Yukun Shi, Qiyuan Su, Yuxuan Tian, Yining Wang, Changti Wu, Hao Wu, Xueyin Xu, Ruoqi Yang, Zhaoyang Yang, Hang Yuan, Zhaoyang Zeng, Hanwen Zhang, Ruimeng Zhang, Yao Zhang, Yibo Zhang, Yuxiang Zhang, Zhirui Zhang, Ziyi Zhang, Zubin Zheng, Zishen Zhuang</p>

            <p><strong>标题:</strong><br>
            PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.14973v1">http://arxiv.org/abs/2609.14973v1</a></p>

            <p><strong>摘要:</strong><br>
            We present PhysBrain 1.5, a unified model for understanding physical environments, generating actions, and predicting future states. Motivated by the physical loop of observation, interaction, and environmental change, we bring these capabilities into a common learning framework. Starting from a general vision--language model, we encode language responses, end-effector motion, and dense visual targets as discrete sequences and jointly optimize them with autoregressive next-token prediction. Pre-training draws its embodied supervision entirely from human interaction videos, using task-centered episodes to pair semantic and spatial context with recovered motion and subsequent observations. We then adapt the model through supervised fine-tuning on a mixture of human demonstrations, robot trajectories, and simulated experience. Across 28 embodied understanding benchmarks, our 8B model achieves an average score of 72.5, setting a new open-source state of the art and performing on par with leading proprietary models such as GPT-6-Astra and Gemini 3.6 Flash. It achieves the best open-source results on 14 benchmarks while retaining general multimodal capabilities. Beyond these understanding evaluations, qualitative examples show the model's ability to produce end-effector trajectories and predict future scenes through spatially aligned RGB, depth, and robot-mask outputs.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 15 Sep 2026 00:24:16 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/bd3bc9fb/d8e8ec92.mp3" length="11441155" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>710</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 57 | cs.CV, cs.RO</p>

            <p><strong>作者:</strong><br>
            DeepCybo Team, Yu Bin, Haipeng Cao, Zheng Chang, Kai Chen, Youning Chen, Kailin Deng, Yichao Du, Xiaotong Fu, Haoyang Ge, Yunlong Guo, Chenliu Hao, Jiyan He, Xuguo He, Yakun Hou, Kai Hu, Cong Huang, Tuopusen Huang, Yu Huang, Hong Li, Peize Li, Shijie Lian, Xiaopeng Lin, Yun Lin, Haibao Liu, Haochen Liu, Qiuzhi Liu, Shengcai Liu, Zhiqiang Liu, Tao Luo, Peng Ren, Shuo Ren, Chaoyi Ruan, Zhaolong Shen, Yukun Shi, Qiyuan Su, Yuxuan Tian, Yining Wang, Changti Wu, Hao Wu, Xueyin Xu, Ruoqi Yang, Zhaoyang Yang, Hang Yuan, Zhaoyang Zeng, Hanwen Zhang, Ruimeng Zhang, Yao Zhang, Yibo Zhang, Yuxiang Zhang, Zhirui Zhang, Ziyi Zhang, Zubin Zheng, Zishen Zhuang</p>

            <p><strong>标题:</strong><br>
            PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.14973v1">http://arxiv.org/abs/2609.14973v1</a></p>

            <p><strong>摘要:</strong><br>
            We present PhysBrain 1.5, a unified model for understanding physical environments, generating actions, and predicting future states. Motivated by the physical loop of observation, interaction, and environmental change, we bring these capabilities into a common learning framework. Starting from a general vision--language model, we encode language responses, end-effector motion, and dense visual targets as discrete sequences and jointly optimize them with autoregressive next-token prediction. Pre-training draws its embodied supervision entirely from human interaction videos, using task-centered episodes to pair semantic and spatial context with recovered motion and subsequent observations. We then adapt the model through supervised fine-tuning on a mixture of human demonstrations, robot trajectories, and simulated experience. Across 28 embodied understanding benchmarks, our 8B model achieves an average score of 72.5, setting a new open-source state of the art and performing on par with leading proprietary models such as GPT-6-Astra and Gemini 3.6 Flash. It achieves the best open-source results on 14 benchmarks while retaining general multimodal capabilities. Beyond these understanding evaluations, qualitative examples show the model's ability to produce end-effector trajectories and predict future scenes through spatially aligned RGB, depth, and robot-mask outputs.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/bd3bc9fb/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Mi-Ripple: Restoring Images Degraded by Iterative AI Editing</title>
      <itunes:episode>127</itunes:episode>
      <podcast:episode>127</podcast:episode>
      <itunes:title>Mi-Ripple: Restoring Images Degraded by Iterative AI Editing</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1cbde17d-b75c-418a-ada7-6af5098da2db</guid>
      <link>https://share.transistor.fm/s/540ae7e5</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 32 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Jiayin Chen, Yicheng Xu, Muting Wang</p>

            <p><strong>标题:</strong><br>
            Mi-Ripple: Restoring Images Degraded by Iterative AI Editing</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.11317v1">http://arxiv.org/abs/2609.11317v1</a></p>

            <p><strong>摘要:</strong><br>
            Iterative reference-conditioned image editing can introduce grid-like and granular textures, commonly described as digital ripple. We present Mi-Ripple, a diagnosis-guided restoration workflow that suppresses this digital ripple while protecting image structure. Mi-Ripple separates periodic lattice artifacts from content-entangled granular texture, then combines selective spectral notching, structure-aware smoothing, and cleaned-reference regeneration. This separation enables low-distortion filtering when artifacts are spectrally isolated and visual reconstruction when filtering would erase legitimate detail. Across fourteen notch-only executions, whole-image residual standard deviation is 0.08--0.44 in CIELAB lightness units. In a paired regeneration example, reference cleaning reduces output debris density by 45\%. Mi-Ripple links measurable artifact reduction to visibly cleaner generated images, rather than optimizing a spectral score alone.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 32 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Jiayin Chen, Yicheng Xu, Muting Wang</p>

            <p><strong>标题:</strong><br>
            Mi-Ripple: Restoring Images Degraded by Iterative AI Editing</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.11317v1">http://arxiv.org/abs/2609.11317v1</a></p>

            <p><strong>摘要:</strong><br>
            Iterative reference-conditioned image editing can introduce grid-like and granular textures, commonly described as digital ripple. We present Mi-Ripple, a diagnosis-guided restoration workflow that suppresses this digital ripple while protecting image structure. Mi-Ripple separates periodic lattice artifacts from content-entangled granular texture, then combines selective spectral notching, structure-aware smoothing, and cleaned-reference regeneration. This separation enables low-distortion filtering when artifacts are spectrally isolated and visual reconstruction when filtering would erase legitimate detail. Across fourteen notch-only executions, whole-image residual standard deviation is 0.08--0.44 in CIELAB lightness units. In a paired regeneration example, reference cleaning reduces output debris density by 45\%. Mi-Ripple links measurable artifact reduction to visibly cleaner generated images, rather than optimizing a spectral score alone.</p>
            ]]>
      </content:encoded>
      <pubDate>Sat, 12 Sep 2026 00:14:49 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/540ae7e5/872e05ea.mp3" length="14275742" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>887</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 32 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Jiayin Chen, Yicheng Xu, Muting Wang</p>

            <p><strong>标题:</strong><br>
            Mi-Ripple: Restoring Images Degraded by Iterative AI Editing</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.11317v1">http://arxiv.org/abs/2609.11317v1</a></p>

            <p><strong>摘要:</strong><br>
            Iterative reference-conditioned image editing can introduce grid-like and granular textures, commonly described as digital ripple. We present Mi-Ripple, a diagnosis-guided restoration workflow that suppresses this digital ripple while protecting image structure. Mi-Ripple separates periodic lattice artifacts from content-entangled granular texture, then combines selective spectral notching, structure-aware smoothing, and cleaned-reference regeneration. This separation enables low-distortion filtering when artifacts are spectrally isolated and visual reconstruction when filtering would erase legitimate detail. Across fourteen notch-only executions, whole-image residual standard deviation is 0.08--0.44 in CIELAB lightness units. In a paired regeneration example, reference cleaning reduces output debris density by 45\%. Mi-Ripple links measurable artifact reduction to visibly cleaner generated images, rather than optimizing a spectral score alone.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/540ae7e5/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>X-AuT: Progressive Audio-Encoder Compression for Speech LLMs with Cross-Scale Distillation</title>
      <itunes:episode>126</itunes:episode>
      <podcast:episode>126</podcast:episode>
      <itunes:title>X-AuT: Progressive Audio-Encoder Compression for Speech LLMs with Cross-Scale Distillation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">610228b3-b5ea-468a-aa95-c2d99da0270c</guid>
      <link>https://share.transistor.fm/s/6afa667f</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 25 | cs.SD, cs.AI</p>

            <p><strong>作者:</strong><br>
            Haojun Zhang, Yi Zou, Min Chen, Qize Yu, Lianrui Fan, Xini Ding, Hao Li, Shuchang Zhou, Xianming Liu, Shiyu Huang</p>

            <p><strong>标题:</strong><br>
            X-AuT: Progressive Audio-Encoder Compression for Speech LLMs with Cross-Scale Distillation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.11412v1">http://arxiv.org/abs/2609.11412v1</a></p>

            <p><strong>摘要:</strong><br>
            Reducing audio-encoder depth lowers the inference cost of speech large language models, but removing complete blocks perturbs the embeddings consumed by the decoder and can cause deletion and premature end-of-sequence errors. We introduce X-AuT, a progressive framework that selects layer combinations through short behavioral probes and restores the pruned model through representation alignment, cross-scale distillation, scheduled student-policy supervision, and LoRA finetuning. The language-model backbone remains frozen, while attention LoRA adapters and the tied output embedding adapt during distillation. Training uses the highest-agreement tier from a transcript-consistency pipeline, followed by source reweighting during finetuning. On ten public Chinese--English benchmarks, compressing Qwen3-ASR-0.6B from 18 to 16 audio-encoder layers reduces macro-average error from 5.61% to 5.27%. The 14-layer model reaches 5.75% with 20.7% fewer audio-tower parameters. Under the matched recipe, the 1.7B teacher yields 5.55% mean error, compared with 8.45% for self-distillation, and progressive 18$\rightarrow$14 pruning outperforms direct pruning (5.75% vs. 6.73%). These single-run results establish two practical operating points and show that the accuracy effects vary across benchmarks. Project website: https://xpeng-ai.github.io/x-aut</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 25 | cs.SD, cs.AI</p>

            <p><strong>作者:</strong><br>
            Haojun Zhang, Yi Zou, Min Chen, Qize Yu, Lianrui Fan, Xini Ding, Hao Li, Shuchang Zhou, Xianming Liu, Shiyu Huang</p>

            <p><strong>标题:</strong><br>
            X-AuT: Progressive Audio-Encoder Compression for Speech LLMs with Cross-Scale Distillation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.11412v1">http://arxiv.org/abs/2609.11412v1</a></p>

            <p><strong>摘要:</strong><br>
            Reducing audio-encoder depth lowers the inference cost of speech large language models, but removing complete blocks perturbs the embeddings consumed by the decoder and can cause deletion and premature end-of-sequence errors. We introduce X-AuT, a progressive framework that selects layer combinations through short behavioral probes and restores the pruned model through representation alignment, cross-scale distillation, scheduled student-policy supervision, and LoRA finetuning. The language-model backbone remains frozen, while attention LoRA adapters and the tied output embedding adapt during distillation. Training uses the highest-agreement tier from a transcript-consistency pipeline, followed by source reweighting during finetuning. On ten public Chinese--English benchmarks, compressing Qwen3-ASR-0.6B from 18 to 16 audio-encoder layers reduces macro-average error from 5.61% to 5.27%. The 14-layer model reaches 5.75% with 20.7% fewer audio-tower parameters. Under the matched recipe, the 1.7B teacher yields 5.55% mean error, compared with 8.45% for self-distillation, and progressive 18$\rightarrow$14 pruning outperforms direct pruning (5.75% vs. 6.73%). These single-run results establish two practical operating points and show that the accuracy effects vary across benchmarks. Project website: https://xpeng-ai.github.io/x-aut</p>
            ]]>
      </content:encoded>
      <pubDate>Sat, 12 Sep 2026 00:08:39 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/6afa667f/9ec7ce35.mp3" length="14953702" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>929</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 25 | cs.SD, cs.AI</p>

            <p><strong>作者:</strong><br>
            Haojun Zhang, Yi Zou, Min Chen, Qize Yu, Lianrui Fan, Xini Ding, Hao Li, Shuchang Zhou, Xianming Liu, Shiyu Huang</p>

            <p><strong>标题:</strong><br>
            X-AuT: Progressive Audio-Encoder Compression for Speech LLMs with Cross-Scale Distillation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.11412v1">http://arxiv.org/abs/2609.11412v1</a></p>

            <p><strong>摘要:</strong><br>
            Reducing audio-encoder depth lowers the inference cost of speech large language models, but removing complete blocks perturbs the embeddings consumed by the decoder and can cause deletion and premature end-of-sequence errors. We introduce X-AuT, a progressive framework that selects layer combinations through short behavioral probes and restores the pruned model through representation alignment, cross-scale distillation, scheduled student-policy supervision, and LoRA finetuning. The language-model backbone remains frozen, while attention LoRA adapters and the tied output embedding adapt during distillation. Training uses the highest-agreement tier from a transcript-consistency pipeline, followed by source reweighting during finetuning. On ten public Chinese--English benchmarks, compressing Qwen3-ASR-0.6B from 18 to 16 audio-encoder layers reduces macro-average error from 5.61% to 5.27%. The 14-layer model reaches 5.75% with 20.7% fewer audio-tower parameters. Under the matched recipe, the 1.7B teacher yields 5.55% mean error, compared with 8.45% for self-distillation, and progressive 18$\rightarrow$14 pruning outperforms direct pruning (5.75% vs. 6.73%). These single-run results establish two practical operating points and show that the accuracy effects vary across benchmarks. Project website: https://xpeng-ai.github.io/x-aut</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/6afa667f/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Memory as Plans: World-Action Modeling with Memory-Grounded Planning</title>
      <itunes:episode>125</itunes:episode>
      <podcast:episode>125</podcast:episode>
      <itunes:title>Memory as Plans: World-Action Modeling with Memory-Grounded Planning</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7d249d74-0e0c-4330-8920-7ecded964915</guid>
      <link>https://share.transistor.fm/s/6abd73d5</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.RO</p>

            <p><strong>作者:</strong><br>
            Sizhe Zhao, Haozhe Xie, Weiyu Zhao, Chenchu Zhang, Huan Wang, Chenyang Wang, Qinglin Liu, Shengping Zhang</p>

            <p><strong>标题:</strong><br>
            Memory as Plans: World-Action Modeling with Memory-Grounded Planning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.11561v1">http://arxiv.org/abs/2609.11561v1</a></p>

            <p><strong>摘要:</strong><br>
            Mainstream robotic policies often adopt a Markovian formulation, but many complex real-world manipulation tasks are inherently non-Markovian, requiring long-horizon memory beyond the current observation. Existing memory mechanisms often rely on language summaries, growing visual windows, or their combinations, and may therefore lose fine-grained visual evidence or face a trade-off between history coverage and execution efficiency. We introduce MaP-WAM, a Memory-as-Plans framework that decomposes memory-dependent world-action modeling into memory-grounded planning and plan-conditioned execution, and uses long-term multimodal episodic context as planning-time evidence rather than repeatedly conditioning the executor on the full history. MaP-WAM represents memory as completed segment records containing language instructions and sparse visual context, and converts this episodic memory into compact plans comprising the next segment-level language plan and corresponding visual guidance. A World-Action-Progress (WAP) model executes each plan over an unknown duration by jointly predicting action chunks and corresponding execution progress at inference time, calibrating predicted progress through plan-observation alignment for adaptive segment transitions and closed-loop context updates. MaP-WAM keeps the executor context length fixed, while structured attention further enables key-value caching in both planning and execution. MaP-WAM achieves state-of-the-art performance on RMBench with an 83.3% success rate and attains 78.0% success on real-robot tasks, while maintaining approximately constant executor inference latency as task history grows.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.RO</p>

            <p><strong>作者:</strong><br>
            Sizhe Zhao, Haozhe Xie, Weiyu Zhao, Chenchu Zhang, Huan Wang, Chenyang Wang, Qinglin Liu, Shengping Zhang</p>

            <p><strong>标题:</strong><br>
            Memory as Plans: World-Action Modeling with Memory-Grounded Planning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.11561v1">http://arxiv.org/abs/2609.11561v1</a></p>

            <p><strong>摘要:</strong><br>
            Mainstream robotic policies often adopt a Markovian formulation, but many complex real-world manipulation tasks are inherently non-Markovian, requiring long-horizon memory beyond the current observation. Existing memory mechanisms often rely on language summaries, growing visual windows, or their combinations, and may therefore lose fine-grained visual evidence or face a trade-off between history coverage and execution efficiency. We introduce MaP-WAM, a Memory-as-Plans framework that decomposes memory-dependent world-action modeling into memory-grounded planning and plan-conditioned execution, and uses long-term multimodal episodic context as planning-time evidence rather than repeatedly conditioning the executor on the full history. MaP-WAM represents memory as completed segment records containing language instructions and sparse visual context, and converts this episodic memory into compact plans comprising the next segment-level language plan and corresponding visual guidance. A World-Action-Progress (WAP) model executes each plan over an unknown duration by jointly predicting action chunks and corresponding execution progress at inference time, calibrating predicted progress through plan-observation alignment for adaptive segment transitions and closed-loop context updates. MaP-WAM keeps the executor context length fixed, while structured attention further enables key-value caching in both planning and execution. MaP-WAM achieves state-of-the-art performance on RMBench with an 83.3% success rate and attains 78.0% success on real-robot tasks, while maintaining approximately constant executor inference latency as task history grows.</p>
            ]]>
      </content:encoded>
      <pubDate>Sat, 12 Sep 2026 00:02:14 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/6abd73d5/b08b03d0.mp3" length="11541043" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>716</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.RO</p>

            <p><strong>作者:</strong><br>
            Sizhe Zhao, Haozhe Xie, Weiyu Zhao, Chenchu Zhang, Huan Wang, Chenyang Wang, Qinglin Liu, Shengping Zhang</p>

            <p><strong>标题:</strong><br>
            Memory as Plans: World-Action Modeling with Memory-Grounded Planning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.11561v1">http://arxiv.org/abs/2609.11561v1</a></p>

            <p><strong>摘要:</strong><br>
            Mainstream robotic policies often adopt a Markovian formulation, but many complex real-world manipulation tasks are inherently non-Markovian, requiring long-horizon memory beyond the current observation. Existing memory mechanisms often rely on language summaries, growing visual windows, or their combinations, and may therefore lose fine-grained visual evidence or face a trade-off between history coverage and execution efficiency. We introduce MaP-WAM, a Memory-as-Plans framework that decomposes memory-dependent world-action modeling into memory-grounded planning and plan-conditioned execution, and uses long-term multimodal episodic context as planning-time evidence rather than repeatedly conditioning the executor on the full history. MaP-WAM represents memory as completed segment records containing language instructions and sparse visual context, and converts this episodic memory into compact plans comprising the next segment-level language plan and corresponding visual guidance. A World-Action-Progress (WAP) model executes each plan over an unknown duration by jointly predicting action chunks and corresponding execution progress at inference time, calibrating predicted progress through plan-observation alignment for adaptive segment transitions and closed-loop context updates. MaP-WAM keeps the executor context length fixed, while structured attention further enables key-value caching in both planning and execution. MaP-WAM achieves state-of-the-art performance on RMBench with an 83.3% success rate and attains 78.0% success on real-robot tasks, while maintaining approximately constant executor inference latency as task history grows.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/6abd73d5/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>NCP-ArchPreview Technical Report: Moving towards Latent Space Language Models through Next Concept Prediction</title>
      <itunes:episode>124</itunes:episode>
      <podcast:episode>124</podcast:episode>
      <itunes:title>NCP-ArchPreview Technical Report: Moving towards Latent Space Language Models through Next Concept Prediction</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c01f3723-11f0-4fc4-9267-989e4b7fa7b5</guid>
      <link>https://share.transistor.fm/s/ddb6b7ba</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 98 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Intern-NCP Team, Jiaqi Cao, Chiyu Chen, Shuang Cheng, Xu Cheng, Beiya Dai, Yufan Feng, Kewen Ge, Ruijun Ge, Jiayi Huang, Yang Jiao, Dahua Lin, Zhouhan Lin, Yifan Liu, Yuliang Liu, Biqing Qi, Mowen Ruan, Junzhe Shen, Yunchong Song, Hao Sun, Zhongbo Tian, Yixuan Wang, Rubin Wei, Jiaxin Xiong, Kangyu Yang, Qian Yao, Qi Zhang, Bowen Zhou</p>

            <p><strong>标题:</strong><br>
            NCP-ArchPreview Technical Report: Moving towards Latent Space Language Models through Next Concept Prediction</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.10715v1">http://arxiv.org/abs/2609.10715v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce NCP-ArchPreview, a latent-space language model that pushes autoregressive pretraining beyond standard next-token prediction (NTP). Alongside NTP, the model learns through Next Concept Prediction (NCP) to predict discrete concepts that span multiple tokens, introducing an explicit and more challenging concept-level objective while preserving standard token-level autoregressive generation. NCP-ArchPreview builds a latent space by constructing a product-quantized concept vocabulary directly from its hidden states, and subsequently learns to predict future concepts via a dedicated Concept Module. These predicted concepts are then fed back to the token level to guide subsequent generation, with NTP and NCP trained jointly end-to-end. We scale this architecture to 8.9B parameters and train it on 5.73T tokens from the Dolma-3 dataset, marking the largest demonstration of a latent-space language model to date. Remarkably, by consuming only 51.3% of the total training tokens, NCP-ArchPreview achieves the final pretraining loss of OLMo-3-7B. Following full pretraining, it outperforms OLMo-3-7B by 2.45 points on the downstream macro-average, including a notable 5.99-point gain on GSM8K. Controlled experiments isolate a clear progression of performance gains stemming from both the latent architecture and the NCP objective. Furthermore, utilizing only 85% of the standard computation, NCP-ArchPreview approaches the training loss of a strictly parameter-aligned 8.9B baseline. The learned latent space remains highly valuable after the pretraining stage: updating just the 17M-parameter VQ module yields a novel, lightweight interface for domain adaptation, while a simple injection of concept representations into a DFlash2 drafter improves the mean accepted length by 4.17% with negligible overhead.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 98 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Intern-NCP Team, Jiaqi Cao, Chiyu Chen, Shuang Cheng, Xu Cheng, Beiya Dai, Yufan Feng, Kewen Ge, Ruijun Ge, Jiayi Huang, Yang Jiao, Dahua Lin, Zhouhan Lin, Yifan Liu, Yuliang Liu, Biqing Qi, Mowen Ruan, Junzhe Shen, Yunchong Song, Hao Sun, Zhongbo Tian, Yixuan Wang, Rubin Wei, Jiaxin Xiong, Kangyu Yang, Qian Yao, Qi Zhang, Bowen Zhou</p>

            <p><strong>标题:</strong><br>
            NCP-ArchPreview Technical Report: Moving towards Latent Space Language Models through Next Concept Prediction</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.10715v1">http://arxiv.org/abs/2609.10715v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce NCP-ArchPreview, a latent-space language model that pushes autoregressive pretraining beyond standard next-token prediction (NTP). Alongside NTP, the model learns through Next Concept Prediction (NCP) to predict discrete concepts that span multiple tokens, introducing an explicit and more challenging concept-level objective while preserving standard token-level autoregressive generation. NCP-ArchPreview builds a latent space by constructing a product-quantized concept vocabulary directly from its hidden states, and subsequently learns to predict future concepts via a dedicated Concept Module. These predicted concepts are then fed back to the token level to guide subsequent generation, with NTP and NCP trained jointly end-to-end. We scale this architecture to 8.9B parameters and train it on 5.73T tokens from the Dolma-3 dataset, marking the largest demonstration of a latent-space language model to date. Remarkably, by consuming only 51.3% of the total training tokens, NCP-ArchPreview achieves the final pretraining loss of OLMo-3-7B. Following full pretraining, it outperforms OLMo-3-7B by 2.45 points on the downstream macro-average, including a notable 5.99-point gain on GSM8K. Controlled experiments isolate a clear progression of performance gains stemming from both the latent architecture and the NCP objective. Furthermore, utilizing only 85% of the standard computation, NCP-ArchPreview approaches the training loss of a strictly parameter-aligned 8.9B baseline. The learned latent space remains highly valuable after the pretraining stage: updating just the 17M-parameter VQ module yields a novel, lightweight interface for domain adaptation, while a simple injection of concept representations into a DFlash2 drafter improves the mean accepted length by 4.17% with negligible overhead.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 11 Sep 2026 00:28:27 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/ddb6b7ba/49b2338c.mp3" length="13274361" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>825</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 98 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Intern-NCP Team, Jiaqi Cao, Chiyu Chen, Shuang Cheng, Xu Cheng, Beiya Dai, Yufan Feng, Kewen Ge, Ruijun Ge, Jiayi Huang, Yang Jiao, Dahua Lin, Zhouhan Lin, Yifan Liu, Yuliang Liu, Biqing Qi, Mowen Ruan, Junzhe Shen, Yunchong Song, Hao Sun, Zhongbo Tian, Yixuan Wang, Rubin Wei, Jiaxin Xiong, Kangyu Yang, Qian Yao, Qi Zhang, Bowen Zhou</p>

            <p><strong>标题:</strong><br>
            NCP-ArchPreview Technical Report: Moving towards Latent Space Language Models through Next Concept Prediction</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.10715v1">http://arxiv.org/abs/2609.10715v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce NCP-ArchPreview, a latent-space language model that pushes autoregressive pretraining beyond standard next-token prediction (NTP). Alongside NTP, the model learns through Next Concept Prediction (NCP) to predict discrete concepts that span multiple tokens, introducing an explicit and more challenging concept-level objective while preserving standard token-level autoregressive generation. NCP-ArchPreview builds a latent space by constructing a product-quantized concept vocabulary directly from its hidden states, and subsequently learns to predict future concepts via a dedicated Concept Module. These predicted concepts are then fed back to the token level to guide subsequent generation, with NTP and NCP trained jointly end-to-end. We scale this architecture to 8.9B parameters and train it on 5.73T tokens from the Dolma-3 dataset, marking the largest demonstration of a latent-space language model to date. Remarkably, by consuming only 51.3% of the total training tokens, NCP-ArchPreview achieves the final pretraining loss of OLMo-3-7B. Following full pretraining, it outperforms OLMo-3-7B by 2.45 points on the downstream macro-average, including a notable 5.99-point gain on GSM8K. Controlled experiments isolate a clear progression of performance gains stemming from both the latent architecture and the NCP objective. Furthermore, utilizing only 85% of the standard computation, NCP-ArchPreview approaches the training loss of a strictly parameter-aligned 8.9B baseline. The learned latent space remains highly valuable after the pretraining stage: updating just the 17M-parameter VQ module yields a novel, lightweight interface for domain adaptation, while a simple injection of concept representations into a DFlash2 drafter improves the mean accepted length by 4.17% with negligible overhead.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/ddb6b7ba/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>SenseNova-U1.5: Towards Native Unified Visual Intelligence</title>
      <itunes:episode>123</itunes:episode>
      <podcast:episode>123</podcast:episode>
      <itunes:title>SenseNova-U1.5: Towards Native Unified Visual Intelligence</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">efb377c3-6586-49bc-a65c-12eb64aebef5</guid>
      <link>https://share.transistor.fm/s/20269344</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 69 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Haiwen Diao, Jiahao Wang, Chenjing Ding, Hanming Deng, Jiangnan Chen, Ruixi Zhang, Ruohui Wang, Wenwen Tong, Xiangyu Fan, Yubo Wang, Yue Zhu, Yuwei Niu, Zhengqi Bai, Zhiqian Lin, Zhitao Yang, Zhongang Cai, Bo Yang, Chen Feng, Chengguang Lv, Guangjia Liu, Guanlin Wang, Hanyu Zhang, Haojia Yu, Hongcan Xiao, Hongli Wang, Huan Wu, Huaping Zhong, Jian Fang, Jianan Fan, Jiaqi Li, Jiefan Lu, Jing Zuo, Jingcheng Ni, Junxiang Xu, Linjun Dai, Mutian Xu, Peishen Yan, Penghao Wu, Ruijie Mao, Ruisi Wang, Shihao Bai, Shuang Yang, Shuya Yang, Shuyan Zheng, Silei Wu, Siying Li, Tao Chu, Tianbo Zhong, Tongxi Zhou, Weichao Luo, Weichen Fan, Wenhao Jia, Wenjie Gao, Xiangli Kong, Yan Li, Yang Yong, Zimo Wen, Zixuan Qian, Wenxiu Sun, Ruihao Gong, Quan Wang, Lewei Lu, Lei Yang, Ziwei Liu, Dahua Lin</p>

            <p><strong>标题:</strong><br>
            SenseNova-U1.5: Towards Native Unified Visual Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.11929v1">http://arxiv.org/abs/2609.11929v1</a></p>

            <p><strong>摘要:</strong><br>
            We launch SenseNova-U1.5, an 8B-MoT native unified multimodal model that understands, reasons about, and generates visual content within an encoder-free and VAE-free architecture. We strengthen its visual interface through spatially coherent patch reconstruction and scale its training with carefully curated generation and editing data, improved task formulation, structural prompt enhancement, and native resolutions of up to 4K. For post-training, we optimize specialized experts for visual aesthetics, bilingual text rendering, infographic generation, and image editing, and consolidate their capabilities through multi-expert on-policy distillation. Across extensive evaluations, SenseNova-U1.5 largely advances image fidelity, text rendering, complex composition, multi-reference editing, and interleaved generation, while improving instruction following and preserving subject identity, geometry, and unmodified regions. Despite limited exposure to structured formats in its generation data, SenseNova-U1.5 generalizes effectively to long, complex, and structured visual instructions, further proving that multimodal understanding can transfer to visual planning and creation. Together, these findings position native unified modelling as a promising path towards systems that perceive, reason and create within a fully end-to-end framework. We will open-source training code, including supervised fine-tuning, reinforcement learning, and on-policy distillation.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 69 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Haiwen Diao, Jiahao Wang, Chenjing Ding, Hanming Deng, Jiangnan Chen, Ruixi Zhang, Ruohui Wang, Wenwen Tong, Xiangyu Fan, Yubo Wang, Yue Zhu, Yuwei Niu, Zhengqi Bai, Zhiqian Lin, Zhitao Yang, Zhongang Cai, Bo Yang, Chen Feng, Chengguang Lv, Guangjia Liu, Guanlin Wang, Hanyu Zhang, Haojia Yu, Hongcan Xiao, Hongli Wang, Huan Wu, Huaping Zhong, Jian Fang, Jianan Fan, Jiaqi Li, Jiefan Lu, Jing Zuo, Jingcheng Ni, Junxiang Xu, Linjun Dai, Mutian Xu, Peishen Yan, Penghao Wu, Ruijie Mao, Ruisi Wang, Shihao Bai, Shuang Yang, Shuya Yang, Shuyan Zheng, Silei Wu, Siying Li, Tao Chu, Tianbo Zhong, Tongxi Zhou, Weichao Luo, Weichen Fan, Wenhao Jia, Wenjie Gao, Xiangli Kong, Yan Li, Yang Yong, Zimo Wen, Zixuan Qian, Wenxiu Sun, Ruihao Gong, Quan Wang, Lewei Lu, Lei Yang, Ziwei Liu, Dahua Lin</p>

            <p><strong>标题:</strong><br>
            SenseNova-U1.5: Towards Native Unified Visual Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.11929v1">http://arxiv.org/abs/2609.11929v1</a></p>

            <p><strong>摘要:</strong><br>
            We launch SenseNova-U1.5, an 8B-MoT native unified multimodal model that understands, reasons about, and generates visual content within an encoder-free and VAE-free architecture. We strengthen its visual interface through spatially coherent patch reconstruction and scale its training with carefully curated generation and editing data, improved task formulation, structural prompt enhancement, and native resolutions of up to 4K. For post-training, we optimize specialized experts for visual aesthetics, bilingual text rendering, infographic generation, and image editing, and consolidate their capabilities through multi-expert on-policy distillation. Across extensive evaluations, SenseNova-U1.5 largely advances image fidelity, text rendering, complex composition, multi-reference editing, and interleaved generation, while improving instruction following and preserving subject identity, geometry, and unmodified regions. Despite limited exposure to structured formats in its generation data, SenseNova-U1.5 generalizes effectively to long, complex, and structured visual instructions, further proving that multimodal understanding can transfer to visual planning and creation. Together, these findings position native unified modelling as a promising path towards systems that perceive, reason and create within a fully end-to-end framework. We will open-source training code, including supervised fine-tuning, reinforcement learning, and on-policy distillation.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 11 Sep 2026 00:22:21 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/20269344/ba0274cf.mp3" length="14926503" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>928</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 69 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Haiwen Diao, Jiahao Wang, Chenjing Ding, Hanming Deng, Jiangnan Chen, Ruixi Zhang, Ruohui Wang, Wenwen Tong, Xiangyu Fan, Yubo Wang, Yue Zhu, Yuwei Niu, Zhengqi Bai, Zhiqian Lin, Zhitao Yang, Zhongang Cai, Bo Yang, Chen Feng, Chengguang Lv, Guangjia Liu, Guanlin Wang, Hanyu Zhang, Haojia Yu, Hongcan Xiao, Hongli Wang, Huan Wu, Huaping Zhong, Jian Fang, Jianan Fan, Jiaqi Li, Jiefan Lu, Jing Zuo, Jingcheng Ni, Junxiang Xu, Linjun Dai, Mutian Xu, Peishen Yan, Penghao Wu, Ruijie Mao, Ruisi Wang, Shihao Bai, Shuang Yang, Shuya Yang, Shuyan Zheng, Silei Wu, Siying Li, Tao Chu, Tianbo Zhong, Tongxi Zhou, Weichao Luo, Weichen Fan, Wenhao Jia, Wenjie Gao, Xiangli Kong, Yan Li, Yang Yong, Zimo Wen, Zixuan Qian, Wenxiu Sun, Ruihao Gong, Quan Wang, Lewei Lu, Lei Yang, Ziwei Liu, Dahua Lin</p>

            <p><strong>标题:</strong><br>
            SenseNova-U1.5: Towards Native Unified Visual Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.11929v1">http://arxiv.org/abs/2609.11929v1</a></p>

            <p><strong>摘要:</strong><br>
            We launch SenseNova-U1.5, an 8B-MoT native unified multimodal model that understands, reasons about, and generates visual content within an encoder-free and VAE-free architecture. We strengthen its visual interface through spatially coherent patch reconstruction and scale its training with carefully curated generation and editing data, improved task formulation, structural prompt enhancement, and native resolutions of up to 4K. For post-training, we optimize specialized experts for visual aesthetics, bilingual text rendering, infographic generation, and image editing, and consolidate their capabilities through multi-expert on-policy distillation. Across extensive evaluations, SenseNova-U1.5 largely advances image fidelity, text rendering, complex composition, multi-reference editing, and interleaved generation, while improving instruction following and preserving subject identity, geometry, and unmodified regions. Despite limited exposure to structured formats in its generation data, SenseNova-U1.5 generalizes effectively to long, complex, and structured visual instructions, further proving that multimodal understanding can transfer to visual planning and creation. Together, these findings position native unified modelling as a promising path towards systems that perceive, reason and create within a fully end-to-end framework. We will open-source training code, including supervised fine-tuning, reinforcement learning, and on-policy distillation.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/20269344/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>EvoSafeHarness: Evolving Model- and Domain-Specific Harnesses for Securing Agents</title>
      <itunes:episode>122</itunes:episode>
      <podcast:episode>122</podcast:episode>
      <itunes:title>EvoSafeHarness: Evolving Model- and Domain-Specific Harnesses for Securing Agents</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">bad41ff7-76df-454d-beda-8f85daa40442</guid>
      <link>https://share.transistor.fm/s/5599201d</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 32 | cs.CR</p>

            <p><strong>作者:</strong><br>
            Nanxi Li, Yingzi Ma, Yulong Cao, Edward Suh, Bo Li, Dawn Song, Chaowei Xiao</p>

            <p><strong>标题:</strong><br>
            EvoSafeHarness: Evolving Model- and Domain-Specific Harnesses for Securing Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.05903v1">http://arxiv.org/abs/2609.05903v1</a></p>

            <p><strong>摘要:</strong><br>
            Large Language Model (LLM) agents are turning language into real-world effects, making safety necessary against both indirect prompt injections and direct harmful requests. System-level safety harnesses add an enforcement layer beyond model-level defenses, but existing harnesses are usually designed once by experts and applied across heterogeneous models and domains. Effective protection is deployment-dependent: models differ in how much enforcement they need before utility declines, while domains differ in the effects, state, and action sequences that must be governed. A harness that is strict enough for one model may over-block another, and a policy that transfers across domains may miss application-specific safety relations. We present EvoSafeHarness, a safety-specific optimization framework that synthesizes a deployable harness for a frozen model in a target domain. It jointly searches a natural-language policy and executable code logic, guided by model behavior, domain specifications, and fresh-context adversarial review to reject benchmark-specific rules. Across four agent benchmark families, EvoSafeHarness achieves a stronger safety-utility frontier than fixed expert-designed defenses. On DecodingTrust-Agent, it reduces average attack success rate from 45.6% to 10.0% at a 3.3-point utility cost and achieves the best score in 14 of 15 cells. On AgentDojo, it reaches 82.8% utility at 0.0% ASR, twice CaMeL's utility at the same operating point, and transfers unchanged to unseen AgentDyn suites. It also achieves the best score on Agent-SafetyBench for every victim and keeps mean ASR below 20% under adaptive PAIR attacks with a refinement budget of 16. Analysis shows that domain semantics determine which safety relations and trajectory state are needed, while model and runtime behavior determine how and where those relations should be enforced.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 32 | cs.CR</p>

            <p><strong>作者:</strong><br>
            Nanxi Li, Yingzi Ma, Yulong Cao, Edward Suh, Bo Li, Dawn Song, Chaowei Xiao</p>

            <p><strong>标题:</strong><br>
            EvoSafeHarness: Evolving Model- and Domain-Specific Harnesses for Securing Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.05903v1">http://arxiv.org/abs/2609.05903v1</a></p>

            <p><strong>摘要:</strong><br>
            Large Language Model (LLM) agents are turning language into real-world effects, making safety necessary against both indirect prompt injections and direct harmful requests. System-level safety harnesses add an enforcement layer beyond model-level defenses, but existing harnesses are usually designed once by experts and applied across heterogeneous models and domains. Effective protection is deployment-dependent: models differ in how much enforcement they need before utility declines, while domains differ in the effects, state, and action sequences that must be governed. A harness that is strict enough for one model may over-block another, and a policy that transfers across domains may miss application-specific safety relations. We present EvoSafeHarness, a safety-specific optimization framework that synthesizes a deployable harness for a frozen model in a target domain. It jointly searches a natural-language policy and executable code logic, guided by model behavior, domain specifications, and fresh-context adversarial review to reject benchmark-specific rules. Across four agent benchmark families, EvoSafeHarness achieves a stronger safety-utility frontier than fixed expert-designed defenses. On DecodingTrust-Agent, it reduces average attack success rate from 45.6% to 10.0% at a 3.3-point utility cost and achieves the best score in 14 of 15 cells. On AgentDojo, it reaches 82.8% utility at 0.0% ASR, twice CaMeL's utility at the same operating point, and transfers unchanged to unseen AgentDyn suites. It also achieves the best score on Agent-SafetyBench for every victim and keeps mean ASR below 20% under adaptive PAIR attacks with a refinement budget of 16. Analysis shows that domain semantics determine which safety relations and trajectory state are needed, while model and runtime behavior determine how and where those relations should be enforced.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 11 Sep 2026 00:15:55 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/5599201d/b818bb31.mp3" length="12518245" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>777</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 32 | cs.CR</p>

            <p><strong>作者:</strong><br>
            Nanxi Li, Yingzi Ma, Yulong Cao, Edward Suh, Bo Li, Dawn Song, Chaowei Xiao</p>

            <p><strong>标题:</strong><br>
            EvoSafeHarness: Evolving Model- and Domain-Specific Harnesses for Securing Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.05903v1">http://arxiv.org/abs/2609.05903v1</a></p>

            <p><strong>摘要:</strong><br>
            Large Language Model (LLM) agents are turning language into real-world effects, making safety necessary against both indirect prompt injections and direct harmful requests. System-level safety harnesses add an enforcement layer beyond model-level defenses, but existing harnesses are usually designed once by experts and applied across heterogeneous models and domains. Effective protection is deployment-dependent: models differ in how much enforcement they need before utility declines, while domains differ in the effects, state, and action sequences that must be governed. A harness that is strict enough for one model may over-block another, and a policy that transfers across domains may miss application-specific safety relations. We present EvoSafeHarness, a safety-specific optimization framework that synthesizes a deployable harness for a frozen model in a target domain. It jointly searches a natural-language policy and executable code logic, guided by model behavior, domain specifications, and fresh-context adversarial review to reject benchmark-specific rules. Across four agent benchmark families, EvoSafeHarness achieves a stronger safety-utility frontier than fixed expert-designed defenses. On DecodingTrust-Agent, it reduces average attack success rate from 45.6% to 10.0% at a 3.3-point utility cost and achieves the best score in 14 of 15 cells. On AgentDojo, it reaches 82.8% utility at 0.0% ASR, twice CaMeL's utility at the same operating point, and transfers unchanged to unseen AgentDyn suites. It also achieves the best score on Agent-SafetyBench for every victim and keeps mean ASR below 20% under adaptive PAIR attacks with a refinement budget of 16. Analysis shows that domain semantics determine which safety relations and trajectory state are needed, while model and runtime behavior determine how and where those relations should be enforced.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/5599201d/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>SpatialBlock: Enhancing Spatial Intelligence in LVLMs via Synthetic Block-Stacking Problem</title>
      <itunes:episode>121</itunes:episode>
      <podcast:episode>121</podcast:episode>
      <itunes:title>SpatialBlock: Enhancing Spatial Intelligence in LVLMs via Synthetic Block-Stacking Problem</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d6a71859-12ef-42a3-bfd5-373ebd2335a7</guid>
      <link>https://share.transistor.fm/s/34eab2cf</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 30 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Soohyun Ryu, Sohee Kim, Eunho Yang</p>

            <p><strong>标题:</strong><br>
            SpatialBlock: Enhancing Spatial Intelligence in LVLMs via Synthetic Block-Stacking Problem</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.07064v1">http://arxiv.org/abs/2609.07064v1</a></p>

            <p><strong>摘要:</strong><br>
            Large Vision-Language Models (LVLMs) have achieved strong performance on diverse visual tasks, yet their ability to reconstruct and reason about the 3D structure of the scene depicted in 2D images -- referred to as spatial intelligence -- remains limited. Existing approaches attempt to address this gap by using real-scene spatial question answering datasets that require dense geometric annotations. However, constructing such labels is costly, time-consuming, and often noisy due to reliance on external perception modules. In this work, we propose a novel paradigm inspired by human cognitive development: learning foundational spatial skills through structured block-manipulation tasks. We introduce SpatialBlock-15k, a synthetic dataset of 15,000 block-stacking problems covering 3D-to-2D projection, viewpoint transformation, and structural combination. The dataset further incorporates controlled color modulation as visual cues to encourage anchor-based reasoning in visually complex conditions. Experiments demonstrate that LVLMs trained on our dataset through either direct answering or reasoning-based prediction significantly outperform baselines and generalize to real-world spatial tasks, despite the dataset's synthetic and compact nature. Code and data are available at https://github.com/rsoohyun/SpatialBlock.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 30 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Soohyun Ryu, Sohee Kim, Eunho Yang</p>

            <p><strong>标题:</strong><br>
            SpatialBlock: Enhancing Spatial Intelligence in LVLMs via Synthetic Block-Stacking Problem</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.07064v1">http://arxiv.org/abs/2609.07064v1</a></p>

            <p><strong>摘要:</strong><br>
            Large Vision-Language Models (LVLMs) have achieved strong performance on diverse visual tasks, yet their ability to reconstruct and reason about the 3D structure of the scene depicted in 2D images -- referred to as spatial intelligence -- remains limited. Existing approaches attempt to address this gap by using real-scene spatial question answering datasets that require dense geometric annotations. However, constructing such labels is costly, time-consuming, and often noisy due to reliance on external perception modules. In this work, we propose a novel paradigm inspired by human cognitive development: learning foundational spatial skills through structured block-manipulation tasks. We introduce SpatialBlock-15k, a synthetic dataset of 15,000 block-stacking problems covering 3D-to-2D projection, viewpoint transformation, and structural combination. The dataset further incorporates controlled color modulation as visual cues to encourage anchor-based reasoning in visually complex conditions. Experiments demonstrate that LVLMs trained on our dataset through either direct answering or reasoning-based prediction significantly outperform baselines and generalize to real-world spatial tasks, despite the dataset's synthetic and compact nature. Code and data are available at https://github.com/rsoohyun/SpatialBlock.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 11 Sep 2026 00:10:29 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/34eab2cf/67e8101b.mp3" length="9892634" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>613</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 30 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Soohyun Ryu, Sohee Kim, Eunho Yang</p>

            <p><strong>标题:</strong><br>
            SpatialBlock: Enhancing Spatial Intelligence in LVLMs via Synthetic Block-Stacking Problem</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.07064v1">http://arxiv.org/abs/2609.07064v1</a></p>

            <p><strong>摘要:</strong><br>
            Large Vision-Language Models (LVLMs) have achieved strong performance on diverse visual tasks, yet their ability to reconstruct and reason about the 3D structure of the scene depicted in 2D images -- referred to as spatial intelligence -- remains limited. Existing approaches attempt to address this gap by using real-scene spatial question answering datasets that require dense geometric annotations. However, constructing such labels is costly, time-consuming, and often noisy due to reliance on external perception modules. In this work, we propose a novel paradigm inspired by human cognitive development: learning foundational spatial skills through structured block-manipulation tasks. We introduce SpatialBlock-15k, a synthetic dataset of 15,000 block-stacking problems covering 3D-to-2D projection, viewpoint transformation, and structural combination. The dataset further incorporates controlled color modulation as visual cues to encourage anchor-based reasoning in visually complex conditions. Experiments demonstrate that LVLMs trained on our dataset through either direct answering or reasoning-based prediction significantly outperform baselines and generalize to real-world spatial tasks, despite the dataset's synthetic and compact nature. Code and data are available at https://github.com/rsoohyun/SpatialBlock.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/34eab2cf/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Show-Harness: Just a VLM Agent Can Play Robots</title>
      <itunes:episode>120</itunes:episode>
      <podcast:episode>120</podcast:episode>
      <itunes:title>Show-Harness: Just a VLM Agent Can Play Robots</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">39f43d95-8e86-4d5a-ac72-e8d7d82f6c88</guid>
      <link>https://share.transistor.fm/s/8b276882</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 41 | cs.RO, cs.AI, cs.CV, cs.MM</p>

            <p><strong>作者:</strong><br>
            Yanzhe Chen, Zechen Bai, Zhijun Cao, Wenzheng Zeng, Kevin Qinghong Lin, Yiqi Lin, Guoqiang Liang, Kevin Yuchen Ma, Qiming Huang, Mike Zheng Shou</p>

            <p><strong>标题:</strong><br>
            Show-Harness: Just a VLM Agent Can Play Robots</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.10522v1">http://arxiv.org/abs/2609.10522v1</a></p>

            <p><strong>摘要:</strong><br>
            Foundation vision-language models (VLMs) exhibit broad intelligence about the world, yet translating this intelligence into robot control remains challenging. We present Show-Harness, an Embodied Harness that enables VLMs to "play" robots through a compact semantic interface linking intent to action. Show-Harness exposes discrete semantic action units that VLMs can naturally reason over, while embodiment-specific interpreters deterministically ground them into local robot actions, keeping the VLM directly responsible for fine-grained physical decisions. Through the same interface, Show-Harness demonstrates the feasibility of (1) directly unlocking closed-source frontier VLMs for zero-shot robot control, and (2) adapting small-scale open-source VLMs for low-cost deployment with just a few GPU-hours of fine-tuning. We further develop GUMI (GUI Manipulation Interface), which extends the same semantic action space to GUI-based demonstration collection, allowing humans and agents to "play" robots across embodiments without specialized teleoperation hardware. Extensive experiments show that Show-Harness-equipped VLM agents generalize robustly across tasks, embodiments, and environments, outperforming representative agentic and VLA paradigms. These results suggest that the right interface can unlock substantial embodied capability from foundation VLMs, without requiring additional model capacity or costly embodiment-specific pretraining.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 41 | cs.RO, cs.AI, cs.CV, cs.MM</p>

            <p><strong>作者:</strong><br>
            Yanzhe Chen, Zechen Bai, Zhijun Cao, Wenzheng Zeng, Kevin Qinghong Lin, Yiqi Lin, Guoqiang Liang, Kevin Yuchen Ma, Qiming Huang, Mike Zheng Shou</p>

            <p><strong>标题:</strong><br>
            Show-Harness: Just a VLM Agent Can Play Robots</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.10522v1">http://arxiv.org/abs/2609.10522v1</a></p>

            <p><strong>摘要:</strong><br>
            Foundation vision-language models (VLMs) exhibit broad intelligence about the world, yet translating this intelligence into robot control remains challenging. We present Show-Harness, an Embodied Harness that enables VLMs to "play" robots through a compact semantic interface linking intent to action. Show-Harness exposes discrete semantic action units that VLMs can naturally reason over, while embodiment-specific interpreters deterministically ground them into local robot actions, keeping the VLM directly responsible for fine-grained physical decisions. Through the same interface, Show-Harness demonstrates the feasibility of (1) directly unlocking closed-source frontier VLMs for zero-shot robot control, and (2) adapting small-scale open-source VLMs for low-cost deployment with just a few GPU-hours of fine-tuning. We further develop GUMI (GUI Manipulation Interface), which extends the same semantic action space to GUI-based demonstration collection, allowing humans and agents to "play" robots across embodiments without specialized teleoperation hardware. Extensive experiments show that Show-Harness-equipped VLM agents generalize robustly across tasks, embodiments, and environments, outperforming representative agentic and VLA paradigms. These results suggest that the right interface can unlock substantial embodied capability from foundation VLMs, without requiring additional model capacity or costly embodiment-specific pretraining.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 10 Sep 2026 00:24:36 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/8b276882/495e4517.mp3" length="15795846" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>982</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 41 | cs.RO, cs.AI, cs.CV, cs.MM</p>

            <p><strong>作者:</strong><br>
            Yanzhe Chen, Zechen Bai, Zhijun Cao, Wenzheng Zeng, Kevin Qinghong Lin, Yiqi Lin, Guoqiang Liang, Kevin Yuchen Ma, Qiming Huang, Mike Zheng Shou</p>

            <p><strong>标题:</strong><br>
            Show-Harness: Just a VLM Agent Can Play Robots</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.10522v1">http://arxiv.org/abs/2609.10522v1</a></p>

            <p><strong>摘要:</strong><br>
            Foundation vision-language models (VLMs) exhibit broad intelligence about the world, yet translating this intelligence into robot control remains challenging. We present Show-Harness, an Embodied Harness that enables VLMs to "play" robots through a compact semantic interface linking intent to action. Show-Harness exposes discrete semantic action units that VLMs can naturally reason over, while embodiment-specific interpreters deterministically ground them into local robot actions, keeping the VLM directly responsible for fine-grained physical decisions. Through the same interface, Show-Harness demonstrates the feasibility of (1) directly unlocking closed-source frontier VLMs for zero-shot robot control, and (2) adapting small-scale open-source VLMs for low-cost deployment with just a few GPU-hours of fine-tuning. We further develop GUMI (GUI Manipulation Interface), which extends the same semantic action space to GUI-based demonstration collection, allowing humans and agents to "play" robots across embodiments without specialized teleoperation hardware. Extensive experiments show that Show-Harness-equipped VLM agents generalize robustly across tasks, embodiments, and environments, outperforming representative agentic and VLA paradigms. These results suggest that the right interface can unlock substantial embodied capability from foundation VLMs, without requiring additional model capacity or costly embodiment-specific pretraining.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/8b276882/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Programmable World Model</title>
      <itunes:episode>119</itunes:episode>
      <podcast:episode>119</podcast:episode>
      <itunes:title>Programmable World Model</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">33ec2c8a-2589-49d7-a490-1dd57579660d</guid>
      <link>https://share.transistor.fm/s/06b27d91</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 30 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zheng-Hui Huang, Guixu Lin, Jiacheng Lin, Yi-Chuan Huang, Ruihan Yu, Muyao Niu, Siqi Yang, Yu-Lun Liu, Yung-Yu Chuang, Kaipeng Zhang, Zhixiang Wang</p>

            <p><strong>标题:</strong><br>
            Programmable World Model</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.10540v1">http://arxiv.org/abs/2609.10540v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent world state and enforcing programmable rules over extended interactions. We introduce Programmable World Model, a framework that decouples world-state evolution from visual observation generation. An agent translates natural-language instructions into executable programs that specify entity states and state-transition rules, enabling direct control over individual entities and their interactions. A lightweight engine executes these programs to update and maintain an explicit, persistent global world state, including off-screen entities and non-visual attributes. To connect world state with visual generation, we introduce state-augmented 3D oriented bounding boxes (OBBs) as an intermediate representation. This representation, together with the target camera trajectory, is deterministically compiled into pixel-aligned spatiotemporal conditioning signals for a pretrained video model serving as the generative renderer. This design allows users to create playable games with predefined mechanics, direct control over individual entities, and persistent world state throughout gameplay. We further introduce CombatStateBench, a benchmark for evaluating programmable world models. On CombatStateBench, our method achieves 94% Count Accuracy and 98% State Accuracy, substantially outperforming existing interactive video world models while supporting coherent long-horizon generation. These results demonstrate the effectiveness of separating explicit state evolution from generative rendering for building persistent, programmable worlds.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 30 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zheng-Hui Huang, Guixu Lin, Jiacheng Lin, Yi-Chuan Huang, Ruihan Yu, Muyao Niu, Siqi Yang, Yu-Lun Liu, Yung-Yu Chuang, Kaipeng Zhang, Zhixiang Wang</p>

            <p><strong>标题:</strong><br>
            Programmable World Model</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.10540v1">http://arxiv.org/abs/2609.10540v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent world state and enforcing programmable rules over extended interactions. We introduce Programmable World Model, a framework that decouples world-state evolution from visual observation generation. An agent translates natural-language instructions into executable programs that specify entity states and state-transition rules, enabling direct control over individual entities and their interactions. A lightweight engine executes these programs to update and maintain an explicit, persistent global world state, including off-screen entities and non-visual attributes. To connect world state with visual generation, we introduce state-augmented 3D oriented bounding boxes (OBBs) as an intermediate representation. This representation, together with the target camera trajectory, is deterministically compiled into pixel-aligned spatiotemporal conditioning signals for a pretrained video model serving as the generative renderer. This design allows users to create playable games with predefined mechanics, direct control over individual entities, and persistent world state throughout gameplay. We further introduce CombatStateBench, a benchmark for evaluating programmable world models. On CombatStateBench, our method achieves 94% Count Accuracy and 98% State Accuracy, substantially outperforming existing interactive video world models while supporting coherent long-horizon generation. These results demonstrate the effectiveness of separating explicit state evolution from generative rendering for building persistent, programmable worlds.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 10 Sep 2026 00:17:37 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/06b27d91/b9a3cc48.mp3" length="13300189" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>826</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 30 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zheng-Hui Huang, Guixu Lin, Jiacheng Lin, Yi-Chuan Huang, Ruihan Yu, Muyao Niu, Siqi Yang, Yu-Lun Liu, Yung-Yu Chuang, Kaipeng Zhang, Zhixiang Wang</p>

            <p><strong>标题:</strong><br>
            Programmable World Model</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.10540v1">http://arxiv.org/abs/2609.10540v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent world state and enforcing programmable rules over extended interactions. We introduce Programmable World Model, a framework that decouples world-state evolution from visual observation generation. An agent translates natural-language instructions into executable programs that specify entity states and state-transition rules, enabling direct control over individual entities and their interactions. A lightweight engine executes these programs to update and maintain an explicit, persistent global world state, including off-screen entities and non-visual attributes. To connect world state with visual generation, we introduce state-augmented 3D oriented bounding boxes (OBBs) as an intermediate representation. This representation, together with the target camera trajectory, is deterministically compiled into pixel-aligned spatiotemporal conditioning signals for a pretrained video model serving as the generative renderer. This design allows users to create playable games with predefined mechanics, direct control over individual entities, and persistent world state throughout gameplay. We further introduce CombatStateBench, a benchmark for evaluating programmable world models. On CombatStateBench, our method achieves 94% Count Accuracy and 98% State Accuracy, substantially outperforming existing interactive video world models while supporting coherent long-horizon generation. These results demonstrate the effectiveness of separating explicit state evolution from generative rendering for building persistent, programmable worlds.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/06b27d91/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>WearableQA: A Benchmark for Health Reasoning over Real-World Wearable Data</title>
      <itunes:episode>118</itunes:episode>
      <podcast:episode>118</podcast:episode>
      <itunes:title>WearableQA: A Benchmark for Health Reasoning over Real-World Wearable Data</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">fbdebf19-a3e4-4b29-abbc-2b7ae94c9907</guid>
      <link>https://share.transistor.fm/s/e4354249</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Ji Soo Lee, Xilun Chen, Pierce Chuang, Ashish Shenoy, Jason Wei, Dohwan Ko, Hyunwoo J. Kim, Benoit Corda</p>

            <p><strong>标题:</strong><br>
            WearableQA: A Benchmark for Health Reasoning over Real-World Wearable Data</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.05405v1">http://arxiv.org/abs/2609.05405v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent advances in wearable sensing enable continuous monitoring of physiological and behavioral signals, yet existing benchmarks rarely evaluate whether AI systems can reason over a real user's longitudinal wearable record. We introduce WearableQA, a benchmark comprising 4,084 10-option multiple-choice questions constructed from the wearable time series, blood biomarkers, and demographics of 200 real users, each with up to 500 days of daily measurements. WearableQA preserves authentic wearable distributions that include device noise and inter-individual variability. To evaluate distinct reasoning capabilities, we introduce 16 question types organized along two complementary axes: data versus health reasoning, which distinguishes computation over longitudinal measurements from physiological interpretation; and single- versus cross-signal reasoning, which separates reasoning about individual signals from the integration of multiple signals. To construct reliable questions at scale, we adopt a dual-grounding framework that combines literature-grounded physiological findings with statistically validated population-grounded physiological patterns. This enables the capture of meaningful relationships observed in real-world wearable data. Evaluation of 14 proprietary and open-source LLMs demonstrates that WearableQA effectively differentiates model capabilities, with performance ranging from 19.6% to 72.9% against a 10% chance baseline. Moreover, WearableQA remains far from solved: most models achieve accuracies below 60%. Overall, WearableQA provides a realistic and diagnostic benchmark for evaluating LLM reasoning over real-world wearable data.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Ji Soo Lee, Xilun Chen, Pierce Chuang, Ashish Shenoy, Jason Wei, Dohwan Ko, Hyunwoo J. Kim, Benoit Corda</p>

            <p><strong>标题:</strong><br>
            WearableQA: A Benchmark for Health Reasoning over Real-World Wearable Data</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.05405v1">http://arxiv.org/abs/2609.05405v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent advances in wearable sensing enable continuous monitoring of physiological and behavioral signals, yet existing benchmarks rarely evaluate whether AI systems can reason over a real user's longitudinal wearable record. We introduce WearableQA, a benchmark comprising 4,084 10-option multiple-choice questions constructed from the wearable time series, blood biomarkers, and demographics of 200 real users, each with up to 500 days of daily measurements. WearableQA preserves authentic wearable distributions that include device noise and inter-individual variability. To evaluate distinct reasoning capabilities, we introduce 16 question types organized along two complementary axes: data versus health reasoning, which distinguishes computation over longitudinal measurements from physiological interpretation; and single- versus cross-signal reasoning, which separates reasoning about individual signals from the integration of multiple signals. To construct reliable questions at scale, we adopt a dual-grounding framework that combines literature-grounded physiological findings with statistically validated population-grounded physiological patterns. This enables the capture of meaningful relationships observed in real-world wearable data. Evaluation of 14 proprietary and open-source LLMs demonstrates that WearableQA effectively differentiates model capabilities, with performance ranging from 19.6% to 72.9% against a 10% chance baseline. Moreover, WearableQA remains far from solved: most models achieve accuracies below 60%. Overall, WearableQA provides a realistic and diagnostic benchmark for evaluating LLM reasoning over real-world wearable data.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 10 Sep 2026 00:11:23 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/e4354249/d22f804f.mp3" length="13417686" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>833</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Ji Soo Lee, Xilun Chen, Pierce Chuang, Ashish Shenoy, Jason Wei, Dohwan Ko, Hyunwoo J. Kim, Benoit Corda</p>

            <p><strong>标题:</strong><br>
            WearableQA: A Benchmark for Health Reasoning over Real-World Wearable Data</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.05405v1">http://arxiv.org/abs/2609.05405v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent advances in wearable sensing enable continuous monitoring of physiological and behavioral signals, yet existing benchmarks rarely evaluate whether AI systems can reason over a real user's longitudinal wearable record. We introduce WearableQA, a benchmark comprising 4,084 10-option multiple-choice questions constructed from the wearable time series, blood biomarkers, and demographics of 200 real users, each with up to 500 days of daily measurements. WearableQA preserves authentic wearable distributions that include device noise and inter-individual variability. To evaluate distinct reasoning capabilities, we introduce 16 question types organized along two complementary axes: data versus health reasoning, which distinguishes computation over longitudinal measurements from physiological interpretation; and single- versus cross-signal reasoning, which separates reasoning about individual signals from the integration of multiple signals. To construct reliable questions at scale, we adopt a dual-grounding framework that combines literature-grounded physiological findings with statistically validated population-grounded physiological patterns. This enables the capture of meaningful relationships observed in real-world wearable data. Evaluation of 14 proprietary and open-source LLMs demonstrates that WearableQA effectively differentiates model capabilities, with performance ranging from 19.6% to 72.9% against a 10% chance baseline. Moreover, WearableQA remains far from solved: most models achieve accuracies below 60%. Overall, WearableQA provides a realistic and diagnostic benchmark for evaluating LLM reasoning over real-world wearable data.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e4354249/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>NeoHorse-1: Towards Recursive Self-Improvement via Agentic Post-Training with Routing Harness</title>
      <itunes:episode>117</itunes:episode>
      <podcast:episode>117</podcast:episode>
      <itunes:title>NeoHorse-1: Towards Recursive Self-Improvement via Agentic Post-Training with Routing Harness</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">270a8d4a-2c70-444c-8b23-f91664697e6a</guid>
      <link>https://share.transistor.fm/s/f4451aa9</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 107 | cs.CL</p>

            <p><strong>作者:</strong><br>
            NeoHorse Team, Guoliang Cao, Guohao Dai, Tianyu Guo, Kai Han, Hailin Hu, Zihan Jiang, Xiang Kuang, Boxun Li, Yulong Li, Zehua Pei, Yuchuan Tian, Jiamin Wang, Yu Wang, Yunhe Wang, Yihong Wu, Haiyang Xu, Shuo Zhang, Hang Zhou, Siyang Cheng, Jiayu Fan, Wei He, Qingrui Jiao, Hongguang Li, Zhiyuan Li, Runke Liu, Xi Liu, Xinchen Liu, Sinno Jialin Pan, Yi Ren, Liuyang Song, Chenyu Wang, Bei Yu, Quanlu Zhang, Xiangyu Zhang, Mengyu Zheng, Yingjie Zong</p>

            <p><strong>标题:</strong><br>
            NeoHorse-1: Towards Recursive Self-Improvement via Agentic Post-Training with Routing Harness</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.08183v1">http://arxiv.org/abs/2609.08183v1</a></p>

            <p><strong>摘要:</strong><br>
            Recursive self-improvement (RSI) requires a concrete mechanism through which an AI system observes its capabilities and converts that evidence into the next round of learning. We present NeoHorse-1, a family of agent-native models developed to explore this path through agentic post-training. Our system combines a heterogeneous model pool with intelligent routing, recording the predicted capability demand, selected service tier, and subsequent interaction for each user turn. These records are converted into training examples that preserve interleaved reasoning, tool calls, and harness context, and are admitted through structural validation, six-dimensional semantic evaluation, and subscene-level labeling. Routing signals organize supervised fine-tuning into a three-stage curriculum and extend to routing-guided on-policy distillation, where a teacher supervises student-generated responses under the same progression. Capability-guided allocation then converts evaluation feedback into the next training mixture, closing an evaluation-selection-update loop in which what the system learns to do shapes what it learns from next. Across eleven benchmarks covering harness-based agents, tool use, coding, and instruction following, post-training raises the macro-average from 58.94 to 64.87 at 4B and from 65.60 to 69.04 at 9B, substantially narrowing the aggregate gap between the post-trained 4B model and the 9B base model. NeoHorse-1 provides an initial prototype of this feedback-driven process and a path toward harness-mediated RSI across successive iterations.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 107 | cs.CL</p>

            <p><strong>作者:</strong><br>
            NeoHorse Team, Guoliang Cao, Guohao Dai, Tianyu Guo, Kai Han, Hailin Hu, Zihan Jiang, Xiang Kuang, Boxun Li, Yulong Li, Zehua Pei, Yuchuan Tian, Jiamin Wang, Yu Wang, Yunhe Wang, Yihong Wu, Haiyang Xu, Shuo Zhang, Hang Zhou, Siyang Cheng, Jiayu Fan, Wei He, Qingrui Jiao, Hongguang Li, Zhiyuan Li, Runke Liu, Xi Liu, Xinchen Liu, Sinno Jialin Pan, Yi Ren, Liuyang Song, Chenyu Wang, Bei Yu, Quanlu Zhang, Xiangyu Zhang, Mengyu Zheng, Yingjie Zong</p>

            <p><strong>标题:</strong><br>
            NeoHorse-1: Towards Recursive Self-Improvement via Agentic Post-Training with Routing Harness</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.08183v1">http://arxiv.org/abs/2609.08183v1</a></p>

            <p><strong>摘要:</strong><br>
            Recursive self-improvement (RSI) requires a concrete mechanism through which an AI system observes its capabilities and converts that evidence into the next round of learning. We present NeoHorse-1, a family of agent-native models developed to explore this path through agentic post-training. Our system combines a heterogeneous model pool with intelligent routing, recording the predicted capability demand, selected service tier, and subsequent interaction for each user turn. These records are converted into training examples that preserve interleaved reasoning, tool calls, and harness context, and are admitted through structural validation, six-dimensional semantic evaluation, and subscene-level labeling. Routing signals organize supervised fine-tuning into a three-stage curriculum and extend to routing-guided on-policy distillation, where a teacher supervises student-generated responses under the same progression. Capability-guided allocation then converts evaluation feedback into the next training mixture, closing an evaluation-selection-update loop in which what the system learns to do shapes what it learns from next. Across eleven benchmarks covering harness-based agents, tool use, coding, and instruction following, post-training raises the macro-average from 58.94 to 64.87 at 4B and from 65.60 to 69.04 at 9B, substantially narrowing the aggregate gap between the post-trained 4B model and the 9B base model. NeoHorse-1 provides an initial prototype of this feedback-driven process and a path toward harness-mediated RSI across successive iterations.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 09 Sep 2026 00:56:33 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/f4451aa9/0537da26.mp3" length="11768020" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>730</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 107 | cs.CL</p>

            <p><strong>作者:</strong><br>
            NeoHorse Team, Guoliang Cao, Guohao Dai, Tianyu Guo, Kai Han, Hailin Hu, Zihan Jiang, Xiang Kuang, Boxun Li, Yulong Li, Zehua Pei, Yuchuan Tian, Jiamin Wang, Yu Wang, Yunhe Wang, Yihong Wu, Haiyang Xu, Shuo Zhang, Hang Zhou, Siyang Cheng, Jiayu Fan, Wei He, Qingrui Jiao, Hongguang Li, Zhiyuan Li, Runke Liu, Xi Liu, Xinchen Liu, Sinno Jialin Pan, Yi Ren, Liuyang Song, Chenyu Wang, Bei Yu, Quanlu Zhang, Xiangyu Zhang, Mengyu Zheng, Yingjie Zong</p>

            <p><strong>标题:</strong><br>
            NeoHorse-1: Towards Recursive Self-Improvement via Agentic Post-Training with Routing Harness</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.08183v1">http://arxiv.org/abs/2609.08183v1</a></p>

            <p><strong>摘要:</strong><br>
            Recursive self-improvement (RSI) requires a concrete mechanism through which an AI system observes its capabilities and converts that evidence into the next round of learning. We present NeoHorse-1, a family of agent-native models developed to explore this path through agentic post-training. Our system combines a heterogeneous model pool with intelligent routing, recording the predicted capability demand, selected service tier, and subsequent interaction for each user turn. These records are converted into training examples that preserve interleaved reasoning, tool calls, and harness context, and are admitted through structural validation, six-dimensional semantic evaluation, and subscene-level labeling. Routing signals organize supervised fine-tuning into a three-stage curriculum and extend to routing-guided on-policy distillation, where a teacher supervises student-generated responses under the same progression. Capability-guided allocation then converts evaluation feedback into the next training mixture, closing an evaluation-selection-update loop in which what the system learns to do shapes what it learns from next. Across eleven benchmarks covering harness-based agents, tool use, coding, and instruction following, post-training raises the macro-average from 58.94 to 64.87 at 4B and from 65.60 to 69.04 at 9B, substantially narrowing the aggregate gap between the post-trained 4B model and the 9B base model. NeoHorse-1 provides an initial prototype of this feedback-driven process and a path toward harness-mediated RSI across successive iterations.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/f4451aa9/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Eliciting Weak-to-Strong Generalization with On-Policy Reverse Distillation</title>
      <itunes:episode>116</itunes:episode>
      <podcast:episode>116</podcast:episode>
      <itunes:title>Eliciting Weak-to-Strong Generalization with On-Policy Reverse Distillation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f1ec2169-8eed-4cd3-a83f-e97fd771f2e3</guid>
      <link>https://share.transistor.fm/s/8756d23d</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 49 | cs.LG, cs.CL</p>

            <p><strong>作者:</strong><br>
            Youngrok Park, Sangmin Bae, Hojung Jung, Jongwoo Ko, Yunseon Choi, Young Jin Kim, Pashmina Cameron, Aaron Courville, Se-Young Yun</p>

            <p><strong>标题:</strong><br>
            Eliciting Weak-to-Strong Generalization with On-Policy Reverse Distillation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.08798v1">http://arxiv.org/abs/2609.08798v1</a></p>

            <p><strong>摘要:</strong><br>
            Weak-to-strong generalization asks whether stronger models can learn from weaker supervisors and surpass them. This question is particularly important for successive model generations and multi-domain consolidation, where repeating frontier-scale post-training from scratch can be prohibitively expensive. Yet conventional distillation treats the weak teacher as an optimization target, potentially imposing its capacity ceiling on the student. We introduce On-Policy Reverse Distillation (OPRD), which evaluates the teacher's policy shift relative to its reference policy on student rollouts and amplifies the component of the student's verifier-driven policy gradient along that direction. By rescaling only verifier-supported updates, OPRD preserves the stationary points of policy optimization while accelerating learning beyond the teacher. In both successive model transfer and multi-teacher distillation, OPRD achieves higher performance with fewer student updates than existing RL and distillation approaches. Response-style analysis shows that OPRD students remain closer to models trained with verifier-based RL alone than to their weak teachers, suggesting that teacher guidance accelerates rather than redirects the student's own optimization. Results in conventional strong-to-weak distillation further demonstrate that OPRD effectively combines verifier-driven policy optimization with teacher guidance regardless of capacity ordering.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 49 | cs.LG, cs.CL</p>

            <p><strong>作者:</strong><br>
            Youngrok Park, Sangmin Bae, Hojung Jung, Jongwoo Ko, Yunseon Choi, Young Jin Kim, Pashmina Cameron, Aaron Courville, Se-Young Yun</p>

            <p><strong>标题:</strong><br>
            Eliciting Weak-to-Strong Generalization with On-Policy Reverse Distillation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.08798v1">http://arxiv.org/abs/2609.08798v1</a></p>

            <p><strong>摘要:</strong><br>
            Weak-to-strong generalization asks whether stronger models can learn from weaker supervisors and surpass them. This question is particularly important for successive model generations and multi-domain consolidation, where repeating frontier-scale post-training from scratch can be prohibitively expensive. Yet conventional distillation treats the weak teacher as an optimization target, potentially imposing its capacity ceiling on the student. We introduce On-Policy Reverse Distillation (OPRD), which evaluates the teacher's policy shift relative to its reference policy on student rollouts and amplifies the component of the student's verifier-driven policy gradient along that direction. By rescaling only verifier-supported updates, OPRD preserves the stationary points of policy optimization while accelerating learning beyond the teacher. In both successive model transfer and multi-teacher distillation, OPRD achieves higher performance with fewer student updates than existing RL and distillation approaches. Response-style analysis shows that OPRD students remain closer to models trained with verifier-based RL alone than to their weak teachers, suggesting that teacher guidance accelerates rather than redirects the student's own optimization. Results in conventional strong-to-weak distillation further demonstrate that OPRD effectively combines verifier-driven policy optimization with teacher guidance regardless of capacity ordering.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 09 Sep 2026 00:49:29 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/8756d23d/094699bb.mp3" length="12430467" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>772</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 49 | cs.LG, cs.CL</p>

            <p><strong>作者:</strong><br>
            Youngrok Park, Sangmin Bae, Hojung Jung, Jongwoo Ko, Yunseon Choi, Young Jin Kim, Pashmina Cameron, Aaron Courville, Se-Young Yun</p>

            <p><strong>标题:</strong><br>
            Eliciting Weak-to-Strong Generalization with On-Policy Reverse Distillation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.08798v1">http://arxiv.org/abs/2609.08798v1</a></p>

            <p><strong>摘要:</strong><br>
            Weak-to-strong generalization asks whether stronger models can learn from weaker supervisors and surpass them. This question is particularly important for successive model generations and multi-domain consolidation, where repeating frontier-scale post-training from scratch can be prohibitively expensive. Yet conventional distillation treats the weak teacher as an optimization target, potentially imposing its capacity ceiling on the student. We introduce On-Policy Reverse Distillation (OPRD), which evaluates the teacher's policy shift relative to its reference policy on student rollouts and amplifies the component of the student's verifier-driven policy gradient along that direction. By rescaling only verifier-supported updates, OPRD preserves the stationary points of policy optimization while accelerating learning beyond the teacher. In both successive model transfer and multi-teacher distillation, OPRD achieves higher performance with fewer student updates than existing RL and distillation approaches. Response-style analysis shows that OPRD students remain closer to models trained with verifier-based RL alone than to their weak teachers, suggesting that teacher guidance accelerates rather than redirects the student's own optimization. Results in conventional strong-to-weak distillation further demonstrate that OPRD effectively combines verifier-driven policy optimization with teacher guidance regardless of capacity ordering.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/8756d23d/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Omni Interaction Agent Technical Report</title>
      <itunes:episode>115</itunes:episode>
      <podcast:episode>115</podcast:episode>
      <itunes:title>Omni Interaction Agent Technical Report</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7505338c-0cfd-4271-94ed-8eef440aa792</guid>
      <link>https://share.transistor.fm/s/543ed9d0</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 44 | eess.AS, cs.AI, cs.LG, cs.MM, cs.SD</p>

            <p><strong>作者:</strong><br>
            Orantqing, Shengpeng Ji, Junlong Tong, Jialong Zuo, Dongjie Fu, Di Cao, Yangzhuo Li, Shangda Wu, Franz, Evan, Theron Veyra, Changhao Pan, Jingyu Lu, Dongchao Yang, Zhifei Xie, Yang Tan, Xiaoyu Shen, Xiaoda Yang, Wenfu Wang, Teddysun, Steveyves, Zhou Zhao, Bryanytian</p>

            <p><strong>标题:</strong><br>
            Omni Interaction Agent Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.08977v1">http://arxiv.org/abs/2609.08977v1</a></p>

            <p><strong>摘要:</strong><br>
            In this work, we present Gander, an end-to-end model that unifies omni perception, realtime interaction, and agentic capabilities within a single framework. In contrast to turn-based conventional paradigms, Gander continuously receives streaming inputs across multiple modalities, including video, speech, and text, enabling natural full-duplex interaction in both everyday conversations and complex workflow-oriented agent scenarios. Users can interrupt the model at any time, while the model can also proactively provide intermediate feedback or ask follow up questions. To natively support these capabilities, Gander adopts two key architectural designs: 1) It employs a Cerebellum-Brain collaborative framework, in which the Cerebellum is responsible for realtime interaction and omni conversational capabilities, while the Brain handles complex reasoning and higher-level agentic tasks. The two components interact continuously through tool calling and the agent orchestration runtime. 2) The Cerebellum is built upon a streaming Thinker-Talker architecture, user inputs and model outputs are further flattened into an ordered token stream at the chunk level, providing a unified representation for low latency, continuous interaction. We conduct comprehensive evaluations of Gander across four dimensions: conversational ability, omni understanding, interactive capability, and agentic intelligence. Internal human evaluations demonstrate that Gander maintains the natural and expressive spoken dialogue capabilities of SOTA open source models while achieving competitive performance in omni interaction. Gander also demonstrates robustness in challenging real-world scenarios, including background noise interference, multi-party interactions, and backchannel communication. We release Gander together with its models, code, and data to facilitate further research and development in the community.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 44 | eess.AS, cs.AI, cs.LG, cs.MM, cs.SD</p>

            <p><strong>作者:</strong><br>
            Orantqing, Shengpeng Ji, Junlong Tong, Jialong Zuo, Dongjie Fu, Di Cao, Yangzhuo Li, Shangda Wu, Franz, Evan, Theron Veyra, Changhao Pan, Jingyu Lu, Dongchao Yang, Zhifei Xie, Yang Tan, Xiaoyu Shen, Xiaoda Yang, Wenfu Wang, Teddysun, Steveyves, Zhou Zhao, Bryanytian</p>

            <p><strong>标题:</strong><br>
            Omni Interaction Agent Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.08977v1">http://arxiv.org/abs/2609.08977v1</a></p>

            <p><strong>摘要:</strong><br>
            In this work, we present Gander, an end-to-end model that unifies omni perception, realtime interaction, and agentic capabilities within a single framework. In contrast to turn-based conventional paradigms, Gander continuously receives streaming inputs across multiple modalities, including video, speech, and text, enabling natural full-duplex interaction in both everyday conversations and complex workflow-oriented agent scenarios. Users can interrupt the model at any time, while the model can also proactively provide intermediate feedback or ask follow up questions. To natively support these capabilities, Gander adopts two key architectural designs: 1) It employs a Cerebellum-Brain collaborative framework, in which the Cerebellum is responsible for realtime interaction and omni conversational capabilities, while the Brain handles complex reasoning and higher-level agentic tasks. The two components interact continuously through tool calling and the agent orchestration runtime. 2) The Cerebellum is built upon a streaming Thinker-Talker architecture, user inputs and model outputs are further flattened into an ordered token stream at the chunk level, providing a unified representation for low latency, continuous interaction. We conduct comprehensive evaluations of Gander across four dimensions: conversational ability, omni understanding, interactive capability, and agentic intelligence. Internal human evaluations demonstrate that Gander maintains the natural and expressive spoken dialogue capabilities of SOTA open source models while achieving competitive performance in omni interaction. Gander also demonstrates robustness in challenging real-world scenarios, including background noise interference, multi-party interactions, and backchannel communication. We release Gander together with its models, code, and data to facilitate further research and development in the community.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 09 Sep 2026 00:42:13 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/543ed9d0/8750c8fe.mp3" length="12557909" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>780</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 44 | eess.AS, cs.AI, cs.LG, cs.MM, cs.SD</p>

            <p><strong>作者:</strong><br>
            Orantqing, Shengpeng Ji, Junlong Tong, Jialong Zuo, Dongjie Fu, Di Cao, Yangzhuo Li, Shangda Wu, Franz, Evan, Theron Veyra, Changhao Pan, Jingyu Lu, Dongchao Yang, Zhifei Xie, Yang Tan, Xiaoyu Shen, Xiaoda Yang, Wenfu Wang, Teddysun, Steveyves, Zhou Zhao, Bryanytian</p>

            <p><strong>标题:</strong><br>
            Omni Interaction Agent Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.08977v1">http://arxiv.org/abs/2609.08977v1</a></p>

            <p><strong>摘要:</strong><br>
            In this work, we present Gander, an end-to-end model that unifies omni perception, realtime interaction, and agentic capabilities within a single framework. In contrast to turn-based conventional paradigms, Gander continuously receives streaming inputs across multiple modalities, including video, speech, and text, enabling natural full-duplex interaction in both everyday conversations and complex workflow-oriented agent scenarios. Users can interrupt the model at any time, while the model can also proactively provide intermediate feedback or ask follow up questions. To natively support these capabilities, Gander adopts two key architectural designs: 1) It employs a Cerebellum-Brain collaborative framework, in which the Cerebellum is responsible for realtime interaction and omni conversational capabilities, while the Brain handles complex reasoning and higher-level agentic tasks. The two components interact continuously through tool calling and the agent orchestration runtime. 2) The Cerebellum is built upon a streaming Thinker-Talker architecture, user inputs and model outputs are further flattened into an ordered token stream at the chunk level, providing a unified representation for low latency, continuous interaction. We conduct comprehensive evaluations of Gander across four dimensions: conversational ability, omni understanding, interactive capability, and agentic intelligence. Internal human evaluations demonstrate that Gander maintains the natural and expressive spoken dialogue capabilities of SOTA open source models while achieving competitive performance in omni interaction. Gander also demonstrates robustness in challenging real-world scenarios, including background noise interference, multi-party interactions, and backchannel communication. We release Gander together with its models, code, and data to facilitate further research and development in the community.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/543ed9d0/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>DriveZero: End-to-End Driving Beyond Human Demonstrations</title>
      <itunes:episode>114</itunes:episode>
      <podcast:episode>114</podcast:episode>
      <itunes:title>DriveZero: End-to-End Driving Beyond Human Demonstrations</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3f60a746-54ac-4804-b558-2e395f450ca3</guid>
      <link>https://share.transistor.fm/s/0fbd1270</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 34 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Hao He, Chengcheng Hu, Zirun Su, Heng Zhang, Haisong Liu, Jinke Li, Haochen Tian, Zhenwei Shen, Hongyang Li, Zhichao Li, Yunchen Yang, Bochao Huang, Siyu Zhang, Kuangye Chen, Xiongjie Zhang, Wentao Dai, Hengchen Dai, Siyuan Liu, Zehao Huang, Naiyan Wang</p>

            <p><strong>标题:</strong><br>
            DriveZero: End-to-End Driving Beyond Human Demonstrations</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.06055v1">http://arxiv.org/abs/2609.06055v1</a></p>

            <p><strong>摘要:</strong><br>
            Most end-to-end autonomous-driving systems learn by imitating human driving logs, leaving their learned behavior constrained by the quality and behavioral coverage of the recorded trajectories. This report presents DriveZero, an end-to-end system that learns driving behavior beyond human demonstrations. It decomposes driving into a perception model and an action model, pretrains each in the regime best suited to it, and combines them into one end-to-end planner. The two models call for different learning recipes: perception must understand the world, and benefits from massive and diverse visual data; action must interact with it, and requires closed-loop feedback. On the action side, we introduce DriveRL, a mixed-agent closed-loop reinforcement-learning framework. It converts real driving logs into interactive worlds, where a privileged teacher policy is trained with PPO through closed-loop rollouts. For the perception model, DriveVFM consolidates multiple frozen vision foundation models, including DINOv3, SigLIP2, SAM and Depth Anything V2, into a single backbone from raw images alone, requiring no task-specific annotations. DriveZero then unifies the two: a camera-only planner that distills the frozen DriveRL teacher through its rolled-out trajectories. The goal-conditioned teacher can moreover be queried under augmented driving intents, yielding diverse, goal-consistent supervision that logged data cannot provide. On nuPlan, DriveRL with value-guided test-time action search achieves a mean score of 93.57 across the Val14, Test14-hard, and Test14-random community splits in both non-reactive and reactive modes, exceeding the Log-Replay expert on all three splits. DriveZero achieves state-of-the-art performance on NAVSIMv1, NAVSIMv2 and the closed-loop HUGSIM benchmark without any human trajectory supervision.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 34 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Hao He, Chengcheng Hu, Zirun Su, Heng Zhang, Haisong Liu, Jinke Li, Haochen Tian, Zhenwei Shen, Hongyang Li, Zhichao Li, Yunchen Yang, Bochao Huang, Siyu Zhang, Kuangye Chen, Xiongjie Zhang, Wentao Dai, Hengchen Dai, Siyuan Liu, Zehao Huang, Naiyan Wang</p>

            <p><strong>标题:</strong><br>
            DriveZero: End-to-End Driving Beyond Human Demonstrations</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.06055v1">http://arxiv.org/abs/2609.06055v1</a></p>

            <p><strong>摘要:</strong><br>
            Most end-to-end autonomous-driving systems learn by imitating human driving logs, leaving their learned behavior constrained by the quality and behavioral coverage of the recorded trajectories. This report presents DriveZero, an end-to-end system that learns driving behavior beyond human demonstrations. It decomposes driving into a perception model and an action model, pretrains each in the regime best suited to it, and combines them into one end-to-end planner. The two models call for different learning recipes: perception must understand the world, and benefits from massive and diverse visual data; action must interact with it, and requires closed-loop feedback. On the action side, we introduce DriveRL, a mixed-agent closed-loop reinforcement-learning framework. It converts real driving logs into interactive worlds, where a privileged teacher policy is trained with PPO through closed-loop rollouts. For the perception model, DriveVFM consolidates multiple frozen vision foundation models, including DINOv3, SigLIP2, SAM and Depth Anything V2, into a single backbone from raw images alone, requiring no task-specific annotations. DriveZero then unifies the two: a camera-only planner that distills the frozen DriveRL teacher through its rolled-out trajectories. The goal-conditioned teacher can moreover be queried under augmented driving intents, yielding diverse, goal-consistent supervision that logged data cannot provide. On nuPlan, DriveRL with value-guided test-time action search achieves a mean score of 93.57 across the Val14, Test14-hard, and Test14-random community splits in both non-reactive and reactive modes, exceeding the Log-Replay expert on all three splits. DriveZero achieves state-of-the-art performance on NAVSIMv1, NAVSIMv2 and the closed-loop HUGSIM benchmark without any human trajectory supervision.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 09 Sep 2026 00:36:27 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/0fbd1270/3489847d.mp3" length="14317117" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>890</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 34 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Hao He, Chengcheng Hu, Zirun Su, Heng Zhang, Haisong Liu, Jinke Li, Haochen Tian, Zhenwei Shen, Hongyang Li, Zhichao Li, Yunchen Yang, Bochao Huang, Siyu Zhang, Kuangye Chen, Xiongjie Zhang, Wentao Dai, Hengchen Dai, Siyuan Liu, Zehao Huang, Naiyan Wang</p>

            <p><strong>标题:</strong><br>
            DriveZero: End-to-End Driving Beyond Human Demonstrations</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.06055v1">http://arxiv.org/abs/2609.06055v1</a></p>

            <p><strong>摘要:</strong><br>
            Most end-to-end autonomous-driving systems learn by imitating human driving logs, leaving their learned behavior constrained by the quality and behavioral coverage of the recorded trajectories. This report presents DriveZero, an end-to-end system that learns driving behavior beyond human demonstrations. It decomposes driving into a perception model and an action model, pretrains each in the regime best suited to it, and combines them into one end-to-end planner. The two models call for different learning recipes: perception must understand the world, and benefits from massive and diverse visual data; action must interact with it, and requires closed-loop feedback. On the action side, we introduce DriveRL, a mixed-agent closed-loop reinforcement-learning framework. It converts real driving logs into interactive worlds, where a privileged teacher policy is trained with PPO through closed-loop rollouts. For the perception model, DriveVFM consolidates multiple frozen vision foundation models, including DINOv3, SigLIP2, SAM and Depth Anything V2, into a single backbone from raw images alone, requiring no task-specific annotations. DriveZero then unifies the two: a camera-only planner that distills the frozen DriveRL teacher through its rolled-out trajectories. The goal-conditioned teacher can moreover be queried under augmented driving intents, yielding diverse, goal-consistent supervision that logged data cannot provide. On nuPlan, DriveRL with value-guided test-time action search achieves a mean score of 93.57 across the Val14, Test14-hard, and Test14-random community splits in both non-reactive and reactive modes, exceeding the Log-Replay expert on all three splits. DriveZero achieves state-of-the-art performance on NAVSIMv1, NAVSIMv2 and the closed-loop HUGSIM benchmark without any human trajectory supervision.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/0fbd1270/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>GE-Act 2.0: Pretraining and Scaling a World-Action Model for Robotic Manipulation</title>
      <itunes:episode>113</itunes:episode>
      <podcast:episode>113</podcast:episode>
      <itunes:title>GE-Act 2.0: Pretraining and Scaling a World-Action Model for Robotic Manipulation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5ebe0640-1f84-464b-8a62-dea7300870f4</guid>
      <link>https://share.transistor.fm/s/950c846e</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 27 | cs.RO, cs.CV</p>

            <p><strong>作者:</strong><br>
            AgiBot Research Team, Renhang Liu, Wenzhi Zhao, Zhuo Yang, Liliang Chen, Pengfei Zhou, Shengcong Chen, Guanghui Ren, Youlun Peng, Rongjun Jin, Nan Wang, Sukai Wang, Xindong He, Jinyuan Feng, Ziyu Xiong, Linqing Zhong, Yifei Wei, Feng Han, Long Zhang, Da Huang, Nanshu Zhao, Chenghao Yin, Mo Wu, Zhaodong Yan, Kongtao Hu, Yuxiang Yan, Aogelijiang Niyazi, Yu Fang, Jia Zeng, Lizhu Meng, Daizhen Lv, Haoyu Cao, Zhiwen Hou, Lianjin Ye, Yuehan Niu, Zhikai Cai, Xuan Hu, Hui Min, Xiongfeng Cai, Yue Liao, Jing Wu, Soujanya Poria, Ye Li, Sanping Zhou, Maoqing Yao</p>

            <p><strong>标题:</strong><br>
            GE-Act 2.0: Pretraining and Scaling a World-Action Model for Robotic Manipulation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.05588v1">http://arxiv.org/abs/2609.05588v1</a></p>

            <p><strong>摘要:</strong><br>
            World-action models (WAM) predict future states to guide robot actions, enabling learning from both action-free video and action-labeled interaction. Most inherit pretrained video generators, leaving WAM pretraining and scaling underexplored. We introduce Genie Envisioner Act 2.0 (GE-Act 2.0), a world-action model whose trainable generative and action components are all initialized from scratch on manipulation data. It combines a control-oriented autoencoder (CoAE), a single-step visual planner (SVP), and an inverse dynamics model (IDM). CoAE retains action- and instruction-relevant information under aggressive compression, while SVP produces a complete future state in one differentiable pass, so visual planning and inverse dynamics can be pretrained separately on complementary data. The components are then jointly trained with knowledge-aligned selective optimization (KASO), which reduces mismatched supervision by selecting only predicted futures judged behaviorally compatible with the recorded action. We evaluate pretrained checkpoints directly, without per-task fine-tuning, on 100 tasks across 20 manipulation skill groups with held-out scenes, backgrounds, lighting, and object instances. Scaling co-training data from 300 to 30,000 hours raises success from 17.1% to 44.1% on G1-OP and from 13.4% to 31.1% on G2-90D; despite comprising less than 2% of the co-training data, G2-90D improves by 17.7 points, suggesting cross-embodiment transfer. Gains span 19/20 and 18/20 skill groups, and skill-specific coverage strongly correlates with zero-shot out-of-distribution (OOD) success (Pearson r=0.80; Spearman rho=0.85). Under the same protocol, the model grounds object, color, shape, and position references in at least 90% of trials and follows explicit instructions even when they conflict with an already-committed behavior or a conventional scene association.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 27 | cs.RO, cs.CV</p>

            <p><strong>作者:</strong><br>
            AgiBot Research Team, Renhang Liu, Wenzhi Zhao, Zhuo Yang, Liliang Chen, Pengfei Zhou, Shengcong Chen, Guanghui Ren, Youlun Peng, Rongjun Jin, Nan Wang, Sukai Wang, Xindong He, Jinyuan Feng, Ziyu Xiong, Linqing Zhong, Yifei Wei, Feng Han, Long Zhang, Da Huang, Nanshu Zhao, Chenghao Yin, Mo Wu, Zhaodong Yan, Kongtao Hu, Yuxiang Yan, Aogelijiang Niyazi, Yu Fang, Jia Zeng, Lizhu Meng, Daizhen Lv, Haoyu Cao, Zhiwen Hou, Lianjin Ye, Yuehan Niu, Zhikai Cai, Xuan Hu, Hui Min, Xiongfeng Cai, Yue Liao, Jing Wu, Soujanya Poria, Ye Li, Sanping Zhou, Maoqing Yao</p>

            <p><strong>标题:</strong><br>
            GE-Act 2.0: Pretraining and Scaling a World-Action Model for Robotic Manipulation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.05588v1">http://arxiv.org/abs/2609.05588v1</a></p>

            <p><strong>摘要:</strong><br>
            World-action models (WAM) predict future states to guide robot actions, enabling learning from both action-free video and action-labeled interaction. Most inherit pretrained video generators, leaving WAM pretraining and scaling underexplored. We introduce Genie Envisioner Act 2.0 (GE-Act 2.0), a world-action model whose trainable generative and action components are all initialized from scratch on manipulation data. It combines a control-oriented autoencoder (CoAE), a single-step visual planner (SVP), and an inverse dynamics model (IDM). CoAE retains action- and instruction-relevant information under aggressive compression, while SVP produces a complete future state in one differentiable pass, so visual planning and inverse dynamics can be pretrained separately on complementary data. The components are then jointly trained with knowledge-aligned selective optimization (KASO), which reduces mismatched supervision by selecting only predicted futures judged behaviorally compatible with the recorded action. We evaluate pretrained checkpoints directly, without per-task fine-tuning, on 100 tasks across 20 manipulation skill groups with held-out scenes, backgrounds, lighting, and object instances. Scaling co-training data from 300 to 30,000 hours raises success from 17.1% to 44.1% on G1-OP and from 13.4% to 31.1% on G2-90D; despite comprising less than 2% of the co-training data, G2-90D improves by 17.7 points, suggesting cross-embodiment transfer. Gains span 19/20 and 18/20 skill groups, and skill-specific coverage strongly correlates with zero-shot out-of-distribution (OOD) success (Pearson r=0.80; Spearman rho=0.85). Under the same protocol, the model grounds object, color, shape, and position references in at least 90% of trials and follows explicit instructions even when they conflict with an already-committed behavior or a conventional scene association.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 09 Sep 2026 00:29:36 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/950c846e/45e78f0f.mp3" length="14401987" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>895</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 27 | cs.RO, cs.CV</p>

            <p><strong>作者:</strong><br>
            AgiBot Research Team, Renhang Liu, Wenzhi Zhao, Zhuo Yang, Liliang Chen, Pengfei Zhou, Shengcong Chen, Guanghui Ren, Youlun Peng, Rongjun Jin, Nan Wang, Sukai Wang, Xindong He, Jinyuan Feng, Ziyu Xiong, Linqing Zhong, Yifei Wei, Feng Han, Long Zhang, Da Huang, Nanshu Zhao, Chenghao Yin, Mo Wu, Zhaodong Yan, Kongtao Hu, Yuxiang Yan, Aogelijiang Niyazi, Yu Fang, Jia Zeng, Lizhu Meng, Daizhen Lv, Haoyu Cao, Zhiwen Hou, Lianjin Ye, Yuehan Niu, Zhikai Cai, Xuan Hu, Hui Min, Xiongfeng Cai, Yue Liao, Jing Wu, Soujanya Poria, Ye Li, Sanping Zhou, Maoqing Yao</p>

            <p><strong>标题:</strong><br>
            GE-Act 2.0: Pretraining and Scaling a World-Action Model for Robotic Manipulation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.05588v1">http://arxiv.org/abs/2609.05588v1</a></p>

            <p><strong>摘要:</strong><br>
            World-action models (WAM) predict future states to guide robot actions, enabling learning from both action-free video and action-labeled interaction. Most inherit pretrained video generators, leaving WAM pretraining and scaling underexplored. We introduce Genie Envisioner Act 2.0 (GE-Act 2.0), a world-action model whose trainable generative and action components are all initialized from scratch on manipulation data. It combines a control-oriented autoencoder (CoAE), a single-step visual planner (SVP), and an inverse dynamics model (IDM). CoAE retains action- and instruction-relevant information under aggressive compression, while SVP produces a complete future state in one differentiable pass, so visual planning and inverse dynamics can be pretrained separately on complementary data. The components are then jointly trained with knowledge-aligned selective optimization (KASO), which reduces mismatched supervision by selecting only predicted futures judged behaviorally compatible with the recorded action. We evaluate pretrained checkpoints directly, without per-task fine-tuning, on 100 tasks across 20 manipulation skill groups with held-out scenes, backgrounds, lighting, and object instances. Scaling co-training data from 300 to 30,000 hours raises success from 17.1% to 44.1% on G1-OP and from 13.4% to 31.1% on G2-90D; despite comprising less than 2% of the co-training data, G2-90D improves by 17.7 points, suggesting cross-embodiment transfer. Gains span 19/20 and 18/20 skill groups, and skill-specific coverage strongly correlates with zero-shot out-of-distribution (OOD) success (Pearson r=0.80; Spearman rho=0.85). Under the same protocol, the model grounds object, color, shape, and position references in at least 90% of trials and follows explicit instructions even when they conflict with an already-committed behavior or a conventional scene association.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/950c846e/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Miles v0.1: Production-Level Post-Training</title>
      <itunes:episode>112</itunes:episode>
      <podcast:episode>112</podcast:episode>
      <itunes:title>Miles v0.1: Production-Level Post-Training</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8a149e89-303f-44f7-96b9-1a0ff723b907</guid>
      <link>https://share.transistor.fm/s/fe536cfc</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.LG, cs.CL</p>

            <p><strong>作者:</strong><br>
            RadixArk, Tom Chen, Mao Cheng, Shi Dong, Kangrui Du, Yanbin Jiang, Jiajun Li, Yiming Li, Tao Lin, Yusheng Su, Andy Ye, Yueming Yuan, Zhichen Zeng</p>

            <p><strong>标题:</strong><br>
            Miles v0.1: Production-Level Post-Training</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.08368v1">http://arxiv.org/abs/2609.08368v1</a></p>

            <p><strong>摘要:</strong><br>
            We present Miles v0.1, a full-stack, production-ready system for frontier post-training. Building upon the clean design of slime, Miles designs each stage of the reinforcement-learning (RL) training loop around a single principle: components should be verified, clean, and customizable. With accuracy, efficiency, reliability, and scalability as first-class goals, Miles aims to make frontier-scale RL accessible to researchers and enterprises alike. This report walks through the system end to end: rollout engines built on SGLang, a trainer with a choice of two backends (NVIDIA Megatron-LM and PyTorch FSDP), and three weight-synchronization transports for different deployment topologies. Beyond full-parameter RL, Miles also supports LoRA RL, on-policy distillation, supervised fine-tuning, and true-on-policy rollout-training alignment, and extends the same architecture to diffusion models. We close with an end-to-end case study: fully asynchronous agentic RL on a GLM-5.2 744B-A40B model over terminal-use coding tasks, running on 64 NVIDIA GB300 GPUs with a median step time of 263 seconds over the first 30 measured steps. Miles is open-sourced at https://github.com/radixark/miles, with the project website at https://miles.radixark.com.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.LG, cs.CL</p>

            <p><strong>作者:</strong><br>
            RadixArk, Tom Chen, Mao Cheng, Shi Dong, Kangrui Du, Yanbin Jiang, Jiajun Li, Yiming Li, Tao Lin, Yusheng Su, Andy Ye, Yueming Yuan, Zhichen Zeng</p>

            <p><strong>标题:</strong><br>
            Miles v0.1: Production-Level Post-Training</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.08368v1">http://arxiv.org/abs/2609.08368v1</a></p>

            <p><strong>摘要:</strong><br>
            We present Miles v0.1, a full-stack, production-ready system for frontier post-training. Building upon the clean design of slime, Miles designs each stage of the reinforcement-learning (RL) training loop around a single principle: components should be verified, clean, and customizable. With accuracy, efficiency, reliability, and scalability as first-class goals, Miles aims to make frontier-scale RL accessible to researchers and enterprises alike. This report walks through the system end to end: rollout engines built on SGLang, a trainer with a choice of two backends (NVIDIA Megatron-LM and PyTorch FSDP), and three weight-synchronization transports for different deployment topologies. Beyond full-parameter RL, Miles also supports LoRA RL, on-policy distillation, supervised fine-tuning, and true-on-policy rollout-training alignment, and extends the same architecture to diffusion models. We close with an end-to-end case study: fully asynchronous agentic RL on a GLM-5.2 744B-A40B model over terminal-use coding tasks, running on 64 NVIDIA GB300 GPUs with a median step time of 263 seconds over the first 30 measured steps. Miles is open-sourced at https://github.com/radixark/miles, with the project website at https://miles.radixark.com.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 09 Sep 2026 00:22:26 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/fe536cfc/138cd175.mp3" length="14905589" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>926</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.LG, cs.CL</p>

            <p><strong>作者:</strong><br>
            RadixArk, Tom Chen, Mao Cheng, Shi Dong, Kangrui Du, Yanbin Jiang, Jiajun Li, Yiming Li, Tao Lin, Yusheng Su, Andy Ye, Yueming Yuan, Zhichen Zeng</p>

            <p><strong>标题:</strong><br>
            Miles v0.1: Production-Level Post-Training</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.08368v1">http://arxiv.org/abs/2609.08368v1</a></p>

            <p><strong>摘要:</strong><br>
            We present Miles v0.1, a full-stack, production-ready system for frontier post-training. Building upon the clean design of slime, Miles designs each stage of the reinforcement-learning (RL) training loop around a single principle: components should be verified, clean, and customizable. With accuracy, efficiency, reliability, and scalability as first-class goals, Miles aims to make frontier-scale RL accessible to researchers and enterprises alike. This report walks through the system end to end: rollout engines built on SGLang, a trainer with a choice of two backends (NVIDIA Megatron-LM and PyTorch FSDP), and three weight-synchronization transports for different deployment topologies. Beyond full-parameter RL, Miles also supports LoRA RL, on-policy distillation, supervised fine-tuning, and true-on-policy rollout-training alignment, and extends the same architecture to diffusion models. We close with an end-to-end case study: fully asynchronous agentic RL on a GLM-5.2 744B-A40B model over terminal-use coding tasks, running on 64 NVIDIA GB300 GPUs with a median step time of 263 seconds over the first 30 measured steps. Miles is open-sourced at https://github.com/radixark/miles, with the project website at https://miles.radixark.com.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/fe536cfc/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rollout</title>
      <itunes:episode>111</itunes:episode>
      <podcast:episode>111</podcast:episode>
      <itunes:title>Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rollout</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">246e5d22-7271-4ffc-bacd-25c1e59ec666</guid>
      <link>https://share.transistor.fm/s/80d6a6ad</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zhuoran Zhao, Shengju Qian, Tongtong Liang, Xianghao Kong, Songchun Zhang, Junchao Huang, Guian Fang, Xin Wang, Pan Hui, Anyi Rao</p>

            <p><strong>标题:</strong><br>
            Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rollout</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.09123v1">http://arxiv.org/abs/2609.09123v1</a></p>

            <p><strong>摘要:</strong><br>
            Autoregressive (AR) video diffusion models have shown great potential in real-time video generation. Recent methods distill pretrained bidirectional video diffusion models into causal AR students through Distribution Matching Distillation (DMD), but the generated videos often suffer from over-saturation and over-smoothing issues, resulting in limited visual quality and realism. The key contributing factor is the mode-seeking behavior of the reverse KL objective in DMD, which can cause the student distribution to collapse onto only a few modes of the teacher distribution. To address this, we propose Mask Forcing, a Dual-Noise Masking Rollout strategy that perturbs the AR student self-rollout to mitigate mode collapse induced by reverse-KL mode seeking. The core idea is to inject cleaner signals into noisy rollout inputs via random masks along spatial and temporal axes during the self-rollout process of AR diffusion distillation. Such perturbations encourage the student rollouts to explore more regions of the teacher distribution, allowing DMD to provide learning signals beyond the modes already covered by the student. Moreover, the cleaner tokens act as denoising guidance for other noisier tokens, improving the intermediate rollout predictions and reducing error accumulation. Extensive experiments demonstrate that our method improves multiple AR video diffusion distillation methods with higher visual quality efficiently, without incorporating real video data or additional post-training stages.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zhuoran Zhao, Shengju Qian, Tongtong Liang, Xianghao Kong, Songchun Zhang, Junchao Huang, Guian Fang, Xin Wang, Pan Hui, Anyi Rao</p>

            <p><strong>标题:</strong><br>
            Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rollout</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.09123v1">http://arxiv.org/abs/2609.09123v1</a></p>

            <p><strong>摘要:</strong><br>
            Autoregressive (AR) video diffusion models have shown great potential in real-time video generation. Recent methods distill pretrained bidirectional video diffusion models into causal AR students through Distribution Matching Distillation (DMD), but the generated videos often suffer from over-saturation and over-smoothing issues, resulting in limited visual quality and realism. The key contributing factor is the mode-seeking behavior of the reverse KL objective in DMD, which can cause the student distribution to collapse onto only a few modes of the teacher distribution. To address this, we propose Mask Forcing, a Dual-Noise Masking Rollout strategy that perturbs the AR student self-rollout to mitigate mode collapse induced by reverse-KL mode seeking. The core idea is to inject cleaner signals into noisy rollout inputs via random masks along spatial and temporal axes during the self-rollout process of AR diffusion distillation. Such perturbations encourage the student rollouts to explore more regions of the teacher distribution, allowing DMD to provide learning signals beyond the modes already covered by the student. Moreover, the cleaner tokens act as denoising guidance for other noisier tokens, improving the intermediate rollout predictions and reducing error accumulation. Extensive experiments demonstrate that our method improves multiple AR video diffusion distillation methods with higher visual quality efficiently, without incorporating real video data or additional post-training stages.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 09 Sep 2026 00:14:58 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/80d6a6ad/0fc2f40f.mp3" length="12952521" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>804</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zhuoran Zhao, Shengju Qian, Tongtong Liang, Xianghao Kong, Songchun Zhang, Junchao Huang, Guian Fang, Xin Wang, Pan Hui, Anyi Rao</p>

            <p><strong>标题:</strong><br>
            Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rollout</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.09123v1">http://arxiv.org/abs/2609.09123v1</a></p>

            <p><strong>摘要:</strong><br>
            Autoregressive (AR) video diffusion models have shown great potential in real-time video generation. Recent methods distill pretrained bidirectional video diffusion models into causal AR students through Distribution Matching Distillation (DMD), but the generated videos often suffer from over-saturation and over-smoothing issues, resulting in limited visual quality and realism. The key contributing factor is the mode-seeking behavior of the reverse KL objective in DMD, which can cause the student distribution to collapse onto only a few modes of the teacher distribution. To address this, we propose Mask Forcing, a Dual-Noise Masking Rollout strategy that perturbs the AR student self-rollout to mitigate mode collapse induced by reverse-KL mode seeking. The core idea is to inject cleaner signals into noisy rollout inputs via random masks along spatial and temporal axes during the self-rollout process of AR diffusion distillation. Such perturbations encourage the student rollouts to explore more regions of the teacher distribution, allowing DMD to provide learning signals beyond the modes already covered by the student. Moreover, the cleaner tokens act as denoising guidance for other noisier tokens, improving the intermediate rollout predictions and reducing error accumulation. Extensive experiments demonstrate that our method improves multiple AR video diffusion distillation methods with higher visual quality efficiently, without incorporating real video data or additional post-training stages.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/80d6a6ad/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Dr. Claw: An AI Scientist Workspace for Vibe Research</title>
      <itunes:episode>110</itunes:episode>
      <podcast:episode>110</podcast:episode>
      <itunes:title>Dr. Claw: An AI Scientist Workspace for Vibe Research</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3edb8900-eab3-4da4-8b03-715a2de0908f</guid>
      <link>https://share.transistor.fm/s/f32b54a0</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 118 | cs.AI, cs.CL, cs.CV, cs.LG</p>

            <p><strong>作者:</strong><br>
            Dingjie Song, Hanrong Zhang, Dawei Liu, Yixin Liu, Zongxia Li, Zhengqing Yuan, Siqi Zhang, Henry Peng Zou, Zhiling Yan, Yuxuan Zhang, Yanfang Ye, Philip S. Yu, Lichao Sun</p>

            <p><strong>标题:</strong><br>
            Dr. Claw: An AI Scientist Workspace for Vibe Research</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.00365v1">http://arxiv.org/abs/2609.00365v1</a></p>

            <p><strong>摘要:</strong><br>
            Command-line coding agents (e.g., Claude Code, Gemini CLI) can already read and write files and sustain long sessions, yet end-to-end research still fragments across chat tools, IDEs, terminals, and writing environments, and the decisions that make it auditable are rarely preserved. We present Dr. Claw, an open-source workspace that wraps existing coding-agent executors in a controllable and auditable human-in-the-loop workflow rather than introducing another autonomous agent. Persistent state objects, a reusable skill library, and multi-executor coordination link human decisions to AI execution, turning planning, execution, and writing into one traceable, recoverable loop. We demonstrate Dr. Claw through an interactive three-view scenario and a failure-recovery walkthrough, and evaluate it against a bare command-line agent sharing the same backend executor, so the comparison contrasts the whole orchestration layer (task graph, state objects, and skill library) with the agent it wraps. Holding the executor fixed, Dr. Claw scores higher on research completeness while persisting an auditable, recoverable process trail. Demo access: repository https://github.com/OpenLAIR/dr-claw, released under AGPL-3.0 with GPL-3.0 upstream components.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 118 | cs.AI, cs.CL, cs.CV, cs.LG</p>

            <p><strong>作者:</strong><br>
            Dingjie Song, Hanrong Zhang, Dawei Liu, Yixin Liu, Zongxia Li, Zhengqing Yuan, Siqi Zhang, Henry Peng Zou, Zhiling Yan, Yuxuan Zhang, Yanfang Ye, Philip S. Yu, Lichao Sun</p>

            <p><strong>标题:</strong><br>
            Dr. Claw: An AI Scientist Workspace for Vibe Research</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.00365v1">http://arxiv.org/abs/2609.00365v1</a></p>

            <p><strong>摘要:</strong><br>
            Command-line coding agents (e.g., Claude Code, Gemini CLI) can already read and write files and sustain long sessions, yet end-to-end research still fragments across chat tools, IDEs, terminals, and writing environments, and the decisions that make it auditable are rarely preserved. We present Dr. Claw, an open-source workspace that wraps existing coding-agent executors in a controllable and auditable human-in-the-loop workflow rather than introducing another autonomous agent. Persistent state objects, a reusable skill library, and multi-executor coordination link human decisions to AI execution, turning planning, execution, and writing into one traceable, recoverable loop. We demonstrate Dr. Claw through an interactive three-view scenario and a failure-recovery walkthrough, and evaluate it against a bare command-line agent sharing the same backend executor, so the comparison contrasts the whole orchestration layer (task graph, state objects, and skill library) with the agent it wraps. Holding the executor fixed, Dr. Claw scores higher on research completeness while persisting an auditable, recoverable process trail. Demo access: repository https://github.com/OpenLAIR/dr-claw, released under AGPL-3.0 with GPL-3.0 upstream components.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 08 Sep 2026 00:39:49 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/f32b54a0/ff39fe6d.mp3" length="12644858" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>785</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 118 | cs.AI, cs.CL, cs.CV, cs.LG</p>

            <p><strong>作者:</strong><br>
            Dingjie Song, Hanrong Zhang, Dawei Liu, Yixin Liu, Zongxia Li, Zhengqing Yuan, Siqi Zhang, Henry Peng Zou, Zhiling Yan, Yuxuan Zhang, Yanfang Ye, Philip S. Yu, Lichao Sun</p>

            <p><strong>标题:</strong><br>
            Dr. Claw: An AI Scientist Workspace for Vibe Research</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.00365v1">http://arxiv.org/abs/2609.00365v1</a></p>

            <p><strong>摘要:</strong><br>
            Command-line coding agents (e.g., Claude Code, Gemini CLI) can already read and write files and sustain long sessions, yet end-to-end research still fragments across chat tools, IDEs, terminals, and writing environments, and the decisions that make it auditable are rarely preserved. We present Dr. Claw, an open-source workspace that wraps existing coding-agent executors in a controllable and auditable human-in-the-loop workflow rather than introducing another autonomous agent. Persistent state objects, a reusable skill library, and multi-executor coordination link human decisions to AI execution, turning planning, execution, and writing into one traceable, recoverable loop. We demonstrate Dr. Claw through an interactive three-view scenario and a failure-recovery walkthrough, and evaluate it against a bare command-line agent sharing the same backend executor, so the comparison contrasts the whole orchestration layer (task graph, state objects, and skill library) with the agent it wraps. Holding the executor fixed, Dr. Claw scores higher on research completeness while persisting an auditable, recoverable process trail. Demo access: repository https://github.com/OpenLAIR/dr-claw, released under AGPL-3.0 with GPL-3.0 upstream components.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/f32b54a0/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Bilevel Coordinated Reflection: A Game-Theoretic Approach to Multi-Agent LLM Systems</title>
      <itunes:episode>109</itunes:episode>
      <podcast:episode>109</podcast:episode>
      <itunes:title>Bilevel Coordinated Reflection: A Game-Theoretic Approach to Multi-Agent LLM Systems</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">321a8140-d86a-43a3-a1c2-cd67cc5d184b</guid>
      <link>https://share.transistor.fm/s/063abb89</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 105 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Yihang Chen, Yuxiang Chen, Yuxuan Huang, Meng Fang, Weilin Luo, Jun Wang</p>

            <p><strong>标题:</strong><br>
            Bilevel Coordinated Reflection: A Game-Theoretic Approach to Multi-Agent LLM Systems</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.02750v1">http://arxiv.org/abs/2609.02750v1</a></p>

            <p><strong>摘要:</strong><br>
            Multi-agent LLM systems commonly use an orchestrator to decompose a task for a team of workers and then improve through textual reflection. Despite strong empirical results, these systems lack a unified account of coordination, memory improvement, and the role of external verification. We model orchestrator-worker interaction as a bilevel coordination game: under bounded coupling, the workers' local-update game is an approximate potential game whose equilibrium slack is controlled by decomposition quality. We then analyse reflection as stochastic movement over semantic memory states. For free-form reflection, we derive a finite-time upper bound, prove worst-case tightness, and give a positive lower bound under a falsifiable persistent-harm condition. We further prove an information-theoretic impossibility result: no gate that observes only the generated transcript can improve uniformly over text-indistinguishable environments, whereas an environment-grounded gate can. Motivated by this separation, we introduce Stochastic Reflective Memory Ascent (SRMA), which accepts a candidate memory only after a grounded evaluation risk strictly decreases. Under calibration and non-degenerate corrective mass, SRMA converges exactly, geometrically or polynomially; matching constructions show that both rate regimes are order-tight. We also provide confidence gating for stochastic evaluation and re-anchoring guarantees for piecewise-stationary environments. Experiments instantiate these objects with environment-grounded metrics and test the predicted coordination and drift laws. On 500 SWE-bench instances, the complete Kimi-based system resolves 72.2% versus a 70.8% public mini-SWE-agent reference. Code: https://github.com/YihangChen9/Bilevel-Coordinated-Reflection</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 105 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Yihang Chen, Yuxiang Chen, Yuxuan Huang, Meng Fang, Weilin Luo, Jun Wang</p>

            <p><strong>标题:</strong><br>
            Bilevel Coordinated Reflection: A Game-Theoretic Approach to Multi-Agent LLM Systems</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.02750v1">http://arxiv.org/abs/2609.02750v1</a></p>

            <p><strong>摘要:</strong><br>
            Multi-agent LLM systems commonly use an orchestrator to decompose a task for a team of workers and then improve through textual reflection. Despite strong empirical results, these systems lack a unified account of coordination, memory improvement, and the role of external verification. We model orchestrator-worker interaction as a bilevel coordination game: under bounded coupling, the workers' local-update game is an approximate potential game whose equilibrium slack is controlled by decomposition quality. We then analyse reflection as stochastic movement over semantic memory states. For free-form reflection, we derive a finite-time upper bound, prove worst-case tightness, and give a positive lower bound under a falsifiable persistent-harm condition. We further prove an information-theoretic impossibility result: no gate that observes only the generated transcript can improve uniformly over text-indistinguishable environments, whereas an environment-grounded gate can. Motivated by this separation, we introduce Stochastic Reflective Memory Ascent (SRMA), which accepts a candidate memory only after a grounded evaluation risk strictly decreases. Under calibration and non-degenerate corrective mass, SRMA converges exactly, geometrically or polynomially; matching constructions show that both rate regimes are order-tight. We also provide confidence gating for stochastic evaluation and re-anchoring guarantees for piecewise-stationary environments. Experiments instantiate these objects with environment-grounded metrics and test the predicted coordination and drift laws. On 500 SWE-bench instances, the complete Kimi-based system resolves 72.2% versus a 70.8% public mini-SWE-agent reference. Code: https://github.com/YihangChen9/Bilevel-Coordinated-Reflection</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 08 Sep 2026 00:32:54 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/063abb89/a5590423.mp3" length="15413451" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>958</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 105 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Yihang Chen, Yuxiang Chen, Yuxuan Huang, Meng Fang, Weilin Luo, Jun Wang</p>

            <p><strong>标题:</strong><br>
            Bilevel Coordinated Reflection: A Game-Theoretic Approach to Multi-Agent LLM Systems</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.02750v1">http://arxiv.org/abs/2609.02750v1</a></p>

            <p><strong>摘要:</strong><br>
            Multi-agent LLM systems commonly use an orchestrator to decompose a task for a team of workers and then improve through textual reflection. Despite strong empirical results, these systems lack a unified account of coordination, memory improvement, and the role of external verification. We model orchestrator-worker interaction as a bilevel coordination game: under bounded coupling, the workers' local-update game is an approximate potential game whose equilibrium slack is controlled by decomposition quality. We then analyse reflection as stochastic movement over semantic memory states. For free-form reflection, we derive a finite-time upper bound, prove worst-case tightness, and give a positive lower bound under a falsifiable persistent-harm condition. We further prove an information-theoretic impossibility result: no gate that observes only the generated transcript can improve uniformly over text-indistinguishable environments, whereas an environment-grounded gate can. Motivated by this separation, we introduce Stochastic Reflective Memory Ascent (SRMA), which accepts a candidate memory only after a grounded evaluation risk strictly decreases. Under calibration and non-degenerate corrective mass, SRMA converges exactly, geometrically or polynomially; matching constructions show that both rate regimes are order-tight. We also provide confidence gating for stochastic evaluation and re-anchoring guarantees for piecewise-stationary environments. Experiments instantiate these objects with environment-grounded metrics and test the predicted coordination and drift laws. On 500 SWE-bench instances, the complete Kimi-based system resolves 72.2% versus a 70.8% public mini-SWE-agent reference. Code: https://github.com/YihangChen9/Bilevel-Coordinated-Reflection</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/063abb89/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Iris: Climbing to the Search Frontier</title>
      <itunes:episode>108</itunes:episode>
      <podcast:episode>108</podcast:episode>
      <itunes:title>Iris: Climbing to the Search Frontier</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">751abfb3-aae9-46c7-9202-7a6b682e0662</guid>
      <link>https://share.transistor.fm/s/cfa8d040</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 51 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Ziyuan Liu, Hengqi Liu, Zichuan Wang, Yang Qin, Jiachen Liang, Xu Chu, Shaowei Chen, Yuantao Gu, Mu Chuan</p>

            <p><strong>标题:</strong><br>
            Iris: Climbing to the Search Frontier</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04304v1">http://arxiv.org/abs/2609.04304v1</a></p>

            <p><strong>摘要:</strong><br>
            We present Iris-mini and Iris-pro, two search agents trained at the 35B-A3B and 397B-A17B scales, together with the data pipeline and training recipe behind them. Tasks are reverse-constructed from the hyperlink structure of a web corpus: we author multi-hop chains over an entity graph distilled from a seed page and its out-links, rewrite every non-answer entity into a descriptive reference so that no clue can be resolved by string matching, and admit only questions that a reference model fails closed-book yet solves once the supporting evidence is supplied. These questions are then turned into trajectories, which are filtered at both the trajectory and the turn level before SFT. The policy is then optimized by RL against live search, with the reward judge and the observation summarizer served inside the training cluster, and with over-long rollouts interrupted at the request level and resumed from their committed prefix at the next step. We alternate the two stages in a procedure we call SFT-RL climbing, returning the hardest solved and most efficient rollouts of each RL round to the next supervised pass. Because inference-time context management is worth more on these benchmarks than most reported differences between systems, we evaluate every benchmark both with and without it, holding the tool set, the context limit, and the judge fixed. All results come from a single ReAct agent, with no sub-agents and no test-time verification. With management enabled, on BrowseComp, BrowseComp-ZH, DeepSearchQA, and HLE the two models reach $82.2/84.8/86.9/52.3$ and $88.6/85.1/92.9/56.4$, the strongest overall results among open-source search agents in their respective parameter ranges. We plan to release the model weights together with the complete recipe for data construction, training, and evaluation.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 51 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Ziyuan Liu, Hengqi Liu, Zichuan Wang, Yang Qin, Jiachen Liang, Xu Chu, Shaowei Chen, Yuantao Gu, Mu Chuan</p>

            <p><strong>标题:</strong><br>
            Iris: Climbing to the Search Frontier</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04304v1">http://arxiv.org/abs/2609.04304v1</a></p>

            <p><strong>摘要:</strong><br>
            We present Iris-mini and Iris-pro, two search agents trained at the 35B-A3B and 397B-A17B scales, together with the data pipeline and training recipe behind them. Tasks are reverse-constructed from the hyperlink structure of a web corpus: we author multi-hop chains over an entity graph distilled from a seed page and its out-links, rewrite every non-answer entity into a descriptive reference so that no clue can be resolved by string matching, and admit only questions that a reference model fails closed-book yet solves once the supporting evidence is supplied. These questions are then turned into trajectories, which are filtered at both the trajectory and the turn level before SFT. The policy is then optimized by RL against live search, with the reward judge and the observation summarizer served inside the training cluster, and with over-long rollouts interrupted at the request level and resumed from their committed prefix at the next step. We alternate the two stages in a procedure we call SFT-RL climbing, returning the hardest solved and most efficient rollouts of each RL round to the next supervised pass. Because inference-time context management is worth more on these benchmarks than most reported differences between systems, we evaluate every benchmark both with and without it, holding the tool set, the context limit, and the judge fixed. All results come from a single ReAct agent, with no sub-agents and no test-time verification. With management enabled, on BrowseComp, BrowseComp-ZH, DeepSearchQA, and HLE the two models reach $82.2/84.8/86.9/52.3$ and $88.6/85.1/92.9/56.4$, the strongest overall results among open-source search agents in their respective parameter ranges. We plan to release the model weights together with the complete recipe for data construction, training, and evaluation.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 08 Sep 2026 00:25:43 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/cfa8d040/19532617.mp3" length="14215115" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>883</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 51 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Ziyuan Liu, Hengqi Liu, Zichuan Wang, Yang Qin, Jiachen Liang, Xu Chu, Shaowei Chen, Yuantao Gu, Mu Chuan</p>

            <p><strong>标题:</strong><br>
            Iris: Climbing to the Search Frontier</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04304v1">http://arxiv.org/abs/2609.04304v1</a></p>

            <p><strong>摘要:</strong><br>
            We present Iris-mini and Iris-pro, two search agents trained at the 35B-A3B and 397B-A17B scales, together with the data pipeline and training recipe behind them. Tasks are reverse-constructed from the hyperlink structure of a web corpus: we author multi-hop chains over an entity graph distilled from a seed page and its out-links, rewrite every non-answer entity into a descriptive reference so that no clue can be resolved by string matching, and admit only questions that a reference model fails closed-book yet solves once the supporting evidence is supplied. These questions are then turned into trajectories, which are filtered at both the trajectory and the turn level before SFT. The policy is then optimized by RL against live search, with the reward judge and the observation summarizer served inside the training cluster, and with over-long rollouts interrupted at the request level and resumed from their committed prefix at the next step. We alternate the two stages in a procedure we call SFT-RL climbing, returning the hardest solved and most efficient rollouts of each RL round to the next supervised pass. Because inference-time context management is worth more on these benchmarks than most reported differences between systems, we evaluate every benchmark both with and without it, holding the tool set, the context limit, and the judge fixed. All results come from a single ReAct agent, with no sub-agents and no test-time verification. With management enabled, on BrowseComp, BrowseComp-ZH, DeepSearchQA, and HLE the two models reach $82.2/84.8/86.9/52.3$ and $88.6/85.1/92.9/56.4$, the strongest overall results among open-source search agents in their respective parameter ranges. We plan to release the model weights together with the complete recipe for data construction, training, and evaluation.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/cfa8d040/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialogue</title>
      <itunes:episode>107</itunes:episode>
      <podcast:episode>107</podcast:episode>
      <itunes:title>Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialogue</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">305cdb8b-489b-40f5-be33-e89a3471a53b</guid>
      <link>https://share.transistor.fm/s/3e648b5a</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 38 | cs.SD, cs.CV, eess.AS</p>

            <p><strong>作者:</strong><br>
            Chengqian Ma, Wei Tao, Haoyu Zhang, Yiwen Guo</p>

            <p><strong>标题:</strong><br>
            Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialogue</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04250v1">http://arxiv.org/abs/2609.04250v1</a></p>

            <p><strong>摘要:</strong><br>
            An avatar that holds a conversation should decide what to say and to move while saying it, yet these abilities live in separate model families: spoken dialogue models produce speech without motion, and co-speech motion models produce motion only from audio handed to them. The standard remedy is a cascade that first generates the spoken response and then runs a motion model over the finished audio, which requires a second full inference pass and precludes any joint optimisation between the two. We present Motion-Omni, an end-to-end framework in which a spoken dialogue model natively outputs explicit facial expression together with hand, upper-body and lower-body motion, generated directly from the hidden states that produce the speech. Joint training is not optional here: with the speech pathway frozen, motion remains misaligned with the audio, and co-adapting the LLM, Speech Generator and Motion Generator under both objectives is what recovers alignment while retaining spoken-dialogue ability. Supervision comes from a scalable, model-agnostic pipeline that pseudo-labels consistent-voice speech responses with a replaceable motion teacher, yielding 422,856 quality-ranked pairs (1,402 hours). We further release SwDA-500 and, to our knowledge, the first public evaluation protocol for stochastic open-ended full-body spoken dialogue, matching audio across motion systems while unifying rendering, automatic metrics, human evaluation, and latency measurement. Instantiated with a Qwen2.5-7B-Instruct backbone, Motion-Omni-Q7 matches the same-audio teacher cascade to within 2% on reference-free motion metrics while responding 5.4 x faster (RTF=0.78, faster than real time), surpasses all non-teacher cascades on beat correlation and diversity, and reaches a 2.62% word error rate, the lowest among the omni-modal systems compared.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 38 | cs.SD, cs.CV, eess.AS</p>

            <p><strong>作者:</strong><br>
            Chengqian Ma, Wei Tao, Haoyu Zhang, Yiwen Guo</p>

            <p><strong>标题:</strong><br>
            Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialogue</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04250v1">http://arxiv.org/abs/2609.04250v1</a></p>

            <p><strong>摘要:</strong><br>
            An avatar that holds a conversation should decide what to say and to move while saying it, yet these abilities live in separate model families: spoken dialogue models produce speech without motion, and co-speech motion models produce motion only from audio handed to them. The standard remedy is a cascade that first generates the spoken response and then runs a motion model over the finished audio, which requires a second full inference pass and precludes any joint optimisation between the two. We present Motion-Omni, an end-to-end framework in which a spoken dialogue model natively outputs explicit facial expression together with hand, upper-body and lower-body motion, generated directly from the hidden states that produce the speech. Joint training is not optional here: with the speech pathway frozen, motion remains misaligned with the audio, and co-adapting the LLM, Speech Generator and Motion Generator under both objectives is what recovers alignment while retaining spoken-dialogue ability. Supervision comes from a scalable, model-agnostic pipeline that pseudo-labels consistent-voice speech responses with a replaceable motion teacher, yielding 422,856 quality-ranked pairs (1,402 hours). We further release SwDA-500 and, to our knowledge, the first public evaluation protocol for stochastic open-ended full-body spoken dialogue, matching audio across motion systems while unifying rendering, automatic metrics, human evaluation, and latency measurement. Instantiated with a Qwen2.5-7B-Instruct backbone, Motion-Omni-Q7 matches the same-audio teacher cascade to within 2% on reference-free motion metrics while responding 5.4 x faster (RTF=0.78, faster than real time), surpasses all non-teacher cascades on beat correlation and diversity, and reaches a 2.62% word error rate, the lowest among the omni-modal systems compared.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 08 Sep 2026 00:19:34 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/3e648b5a/0e964316.mp3" length="16956967" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1055</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 38 | cs.SD, cs.CV, eess.AS</p>

            <p><strong>作者:</strong><br>
            Chengqian Ma, Wei Tao, Haoyu Zhang, Yiwen Guo</p>

            <p><strong>标题:</strong><br>
            Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialogue</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04250v1">http://arxiv.org/abs/2609.04250v1</a></p>

            <p><strong>摘要:</strong><br>
            An avatar that holds a conversation should decide what to say and to move while saying it, yet these abilities live in separate model families: spoken dialogue models produce speech without motion, and co-speech motion models produce motion only from audio handed to them. The standard remedy is a cascade that first generates the spoken response and then runs a motion model over the finished audio, which requires a second full inference pass and precludes any joint optimisation between the two. We present Motion-Omni, an end-to-end framework in which a spoken dialogue model natively outputs explicit facial expression together with hand, upper-body and lower-body motion, generated directly from the hidden states that produce the speech. Joint training is not optional here: with the speech pathway frozen, motion remains misaligned with the audio, and co-adapting the LLM, Speech Generator and Motion Generator under both objectives is what recovers alignment while retaining spoken-dialogue ability. Supervision comes from a scalable, model-agnostic pipeline that pseudo-labels consistent-voice speech responses with a replaceable motion teacher, yielding 422,856 quality-ranked pairs (1,402 hours). We further release SwDA-500 and, to our knowledge, the first public evaluation protocol for stochastic open-ended full-body spoken dialogue, matching audio across motion systems while unifying rendering, automatic metrics, human evaluation, and latency measurement. Instantiated with a Qwen2.5-7B-Instruct backbone, Motion-Omni-Q7 matches the same-audio teacher cascade to within 2% on reference-free motion metrics while responding 5.4 x faster (RTF=0.78, faster than real time), surpasses all non-teacher cascades on beat correlation and diversity, and reaches a 2.62% word error rate, the lowest among the omni-modal systems compared.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/3e648b5a/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>The Attention Triangle in Audio-Video Models</title>
      <itunes:episode>106</itunes:episode>
      <podcast:episode>106</podcast:episode>
      <itunes:title>The Attention Triangle in Audio-Video Models</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">afa1ac3e-3f1a-46b7-bcd2-238134853daa</guid>
      <link>https://share.transistor.fm/s/f3270fca</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Sagi Polaczek, Noa Kraicer, Gal Metzer, Zhuo Ning, Ali Mahdavi-Amiri, Daniel Cohen-Or, Raja Giryes</p>

            <p><strong>标题:</strong><br>
            The Attention Triangle in Audio-Video Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.03586v1">http://arxiv.org/abs/2609.03586v1</a></p>

            <p><strong>摘要:</strong><br>
            Audio-video diffusion models rely on cross-modal attention to coordinate text, sound, and visual content, yet this same mechanism can introduce subtle and systematic semantic leakage. We study these models by probing and analyzing the ``attention triangle,'' comprising the three cross-attention edges connecting the text, audio, and video streams, and examine how semantic information is routed across modalities during generation. Our analysis reveals that routing along the audio-video edge is bidirectional: audio can influence video generation, while video can influence audio generation. This edge is shaped by biases encoded in the model's parameters and emerges as a major contributor to leakage: when prompts are in tension with learned priors, cross-modal interactions may override the intended conditioning and reroute semantics toward visually canonical but incorrect outcomes. These effects suggest that semantic artifacts arise not merely from attention spreading beyond its intended target, but from structured, bias-driven interactions along specific pathways. Building on this perspective, we extract attention-derived signals that expose how semantics are distributed and grounded across modalities, and use them as a diagnostic tool to both analyze and deliberately incur leakage under controlled conditions. This enables us to probe the internal dynamics of cross-modal routing and isolate the role of individual interactions. We further leverage these signals to guide inference-time interventions that encourage more consistent cross-modal alignment. Extensive experiments support our analysis and demonstrate improved semantic grounding while preserving generation quality.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Sagi Polaczek, Noa Kraicer, Gal Metzer, Zhuo Ning, Ali Mahdavi-Amiri, Daniel Cohen-Or, Raja Giryes</p>

            <p><strong>标题:</strong><br>
            The Attention Triangle in Audio-Video Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.03586v1">http://arxiv.org/abs/2609.03586v1</a></p>

            <p><strong>摘要:</strong><br>
            Audio-video diffusion models rely on cross-modal attention to coordinate text, sound, and visual content, yet this same mechanism can introduce subtle and systematic semantic leakage. We study these models by probing and analyzing the ``attention triangle,'' comprising the three cross-attention edges connecting the text, audio, and video streams, and examine how semantic information is routed across modalities during generation. Our analysis reveals that routing along the audio-video edge is bidirectional: audio can influence video generation, while video can influence audio generation. This edge is shaped by biases encoded in the model's parameters and emerges as a major contributor to leakage: when prompts are in tension with learned priors, cross-modal interactions may override the intended conditioning and reroute semantics toward visually canonical but incorrect outcomes. These effects suggest that semantic artifacts arise not merely from attention spreading beyond its intended target, but from structured, bias-driven interactions along specific pathways. Building on this perspective, we extract attention-derived signals that expose how semantics are distributed and grounded across modalities, and use them as a diagnostic tool to both analyze and deliberately incur leakage under controlled conditions. This enables us to probe the internal dynamics of cross-modal routing and isolate the role of individual interactions. We further leverage these signals to guide inference-time interventions that encourage more consistent cross-modal alignment. Extensive experiments support our analysis and demonstrate improved semantic grounding while preserving generation quality.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 08 Sep 2026 00:11:53 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/f3270fca/d13b493d.mp3" length="12981307" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>806</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Sagi Polaczek, Noa Kraicer, Gal Metzer, Zhuo Ning, Ali Mahdavi-Amiri, Daniel Cohen-Or, Raja Giryes</p>

            <p><strong>标题:</strong><br>
            The Attention Triangle in Audio-Video Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.03586v1">http://arxiv.org/abs/2609.03586v1</a></p>

            <p><strong>摘要:</strong><br>
            Audio-video diffusion models rely on cross-modal attention to coordinate text, sound, and visual content, yet this same mechanism can introduce subtle and systematic semantic leakage. We study these models by probing and analyzing the ``attention triangle,'' comprising the three cross-attention edges connecting the text, audio, and video streams, and examine how semantic information is routed across modalities during generation. Our analysis reveals that routing along the audio-video edge is bidirectional: audio can influence video generation, while video can influence audio generation. This edge is shaped by biases encoded in the model's parameters and emerges as a major contributor to leakage: when prompts are in tension with learned priors, cross-modal interactions may override the intended conditioning and reroute semantics toward visually canonical but incorrect outcomes. These effects suggest that semantic artifacts arise not merely from attention spreading beyond its intended target, but from structured, bias-driven interactions along specific pathways. Building on this perspective, we extract attention-derived signals that expose how semantics are distributed and grounded across modalities, and use them as a diagnostic tool to both analyze and deliberately incur leakage under controlled conditions. This enables us to probe the internal dynamics of cross-modal routing and isolate the role of individual interactions. We further leverage these signals to guide inference-time interventions that encourage more consistent cross-modal alignment. Extensive experiments support our analysis and demonstrate improved semantic grounding while preserving generation quality.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/f3270fca/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>WorldSculpt: Generating Compositional Worlds from Grounded Videos</title>
      <itunes:episode>105</itunes:episode>
      <podcast:episode>105</podcast:episode>
      <itunes:title>WorldSculpt: Generating Compositional Worlds from Grounded Videos</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6d4f4c4b-10c2-4c3c-b411-3d6b5c2bd4cf</guid>
      <link>https://share.transistor.fm/s/716e3ddf</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Muyao Niu, Jixuan He, Ruihan Yu, Lian Fu, Yonghao Yu, Zheng-Hui Huang, Yifan Zhan, Fengbo Lan, Yongtao Ge, Yinqiang Zheng, Kaipeng Zhang, Zhixiang Wang</p>

            <p><strong>标题:</strong><br>
            WorldSculpt: Generating Compositional Worlds from Grounded Videos</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.05416v1">http://arxiv.org/abs/2609.05416v1</a></p>

            <p><strong>摘要:</strong><br>
            We study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the scene as a collection of individual object meshes placed in a shared world frame, as required by downstream applications such as gaming, AR/VR, simulation, and robotics. This task is challenging in densely cluttered scenes, where objects heavily occlude one another and each view reveals only a fraction of their geometry. Geometry-based approaches typically reconstruct the scene as a single representation and leave incomplete geometry in occluded regions, while existing compositional methods with generative priors are largely limited to relatively simple scenes. We show that complex scenes with hundreds of objects can instead be generated compositionally by adapting a strong single-object 3D generative prior to multi-view observations. We instantiate this paradigm with Pixal3D, extending it with a multi-view conditioning pathway that grounds object generation in multiple posed observations. Although the model is finetuned entirely on single objects in canonical space, it generalizes to large scenes with severe occlusion without any scene-level training, demonstrating the feasibility and scalability of this paradigm. We further introduce UE-MeshyScene, a photorealistic benchmark of densely cluttered scenes with hundreds of objects, per-object annotations, and ground-truth meshes. Across single-object, controlled multi-object, and UE-MeshyScene evaluations, our method consistently outperforms prior approaches, with larger gains as scene complexity and occlusion increase. Finally, we demonstrate broader applicability by converting generated 3DGS worlds, such as Marble and HY-World 2.0, into compositional mesh scenes.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Muyao Niu, Jixuan He, Ruihan Yu, Lian Fu, Yonghao Yu, Zheng-Hui Huang, Yifan Zhan, Fengbo Lan, Yongtao Ge, Yinqiang Zheng, Kaipeng Zhang, Zhixiang Wang</p>

            <p><strong>标题:</strong><br>
            WorldSculpt: Generating Compositional Worlds from Grounded Videos</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.05416v1">http://arxiv.org/abs/2609.05416v1</a></p>

            <p><strong>摘要:</strong><br>
            We study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the scene as a collection of individual object meshes placed in a shared world frame, as required by downstream applications such as gaming, AR/VR, simulation, and robotics. This task is challenging in densely cluttered scenes, where objects heavily occlude one another and each view reveals only a fraction of their geometry. Geometry-based approaches typically reconstruct the scene as a single representation and leave incomplete geometry in occluded regions, while existing compositional methods with generative priors are largely limited to relatively simple scenes. We show that complex scenes with hundreds of objects can instead be generated compositionally by adapting a strong single-object 3D generative prior to multi-view observations. We instantiate this paradigm with Pixal3D, extending it with a multi-view conditioning pathway that grounds object generation in multiple posed observations. Although the model is finetuned entirely on single objects in canonical space, it generalizes to large scenes with severe occlusion without any scene-level training, demonstrating the feasibility and scalability of this paradigm. We further introduce UE-MeshyScene, a photorealistic benchmark of densely cluttered scenes with hundreds of objects, per-object annotations, and ground-truth meshes. Across single-object, controlled multi-object, and UE-MeshyScene evaluations, our method consistently outperforms prior approaches, with larger gains as scene complexity and occlusion increase. Finally, we demonstrate broader applicability by converting generated 3DGS worlds, such as Marble and HY-World 2.0, into compositional mesh scenes.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 08 Sep 2026 00:05:46 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/716e3ddf/4d9f39d8.mp3" length="14712933" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>914</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Muyao Niu, Jixuan He, Ruihan Yu, Lian Fu, Yonghao Yu, Zheng-Hui Huang, Yifan Zhan, Fengbo Lan, Yongtao Ge, Yinqiang Zheng, Kaipeng Zhang, Zhixiang Wang</p>

            <p><strong>标题:</strong><br>
            WorldSculpt: Generating Compositional Worlds from Grounded Videos</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.05416v1">http://arxiv.org/abs/2609.05416v1</a></p>

            <p><strong>摘要:</strong><br>
            We study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the scene as a collection of individual object meshes placed in a shared world frame, as required by downstream applications such as gaming, AR/VR, simulation, and robotics. This task is challenging in densely cluttered scenes, where objects heavily occlude one another and each view reveals only a fraction of their geometry. Geometry-based approaches typically reconstruct the scene as a single representation and leave incomplete geometry in occluded regions, while existing compositional methods with generative priors are largely limited to relatively simple scenes. We show that complex scenes with hundreds of objects can instead be generated compositionally by adapting a strong single-object 3D generative prior to multi-view observations. We instantiate this paradigm with Pixal3D, extending it with a multi-view conditioning pathway that grounds object generation in multiple posed observations. Although the model is finetuned entirely on single objects in canonical space, it generalizes to large scenes with severe occlusion without any scene-level training, demonstrating the feasibility and scalability of this paradigm. We further introduce UE-MeshyScene, a photorealistic benchmark of densely cluttered scenes with hundreds of objects, per-object annotations, and ground-truth meshes. Across single-object, controlled multi-object, and UE-MeshyScene evaluations, our method consistently outperforms prior approaches, with larger gains as scene complexity and occlusion increase. Finally, we demonstrate broader applicability by converting generated 3DGS worlds, such as Marble and HY-World 2.0, into compositional mesh scenes.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/716e3ddf/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Compile by Training: Turning Natural-Language Specifications into Local Neural Functions</title>
      <itunes:episode>104</itunes:episode>
      <podcast:episode>104</podcast:episode>
      <itunes:title>Compile by Training: Turning Natural-Language Specifications into Local Neural Functions</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">22d72dca-cead-45b3-925f-12c11621ccb3</guid>
      <link>https://share.transistor.fm/s/b820acd4</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 269 | cs.CL, cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Yuntian Deng, Pengyu Nie, Stuart Shieber</p>

            <p><strong>标题:</strong><br>
            Compile by Training: Turning Natural-Language Specifications into Local Neural Functions</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04199v1">http://arxiv.org/abs/2609.04199v1</a></p>

            <p><strong>摘要:</strong><br>
            Many recurring text functions are easy to describe but difficult to implement with rules, while calling a large remote model for every input introduces repeated cost, latency, and dependency on a provider. We present compile by training, which turns a natural-language specification into a reusable neural function. At compile time, teacher models generate task-specific examples that are used to train a small adapter for a compact interpreter. The resulting function runs without the teachers and can be stored, versioned, and composed like ordinary software. On FuzzyBench-Hard, a subset on which the Program-as-Weights fast compiler produced no exact matches, compile by training reaches 83.6% semantic accuracy. This higher accuracy comes with a higher compile-time cost: roughly a minute rather than seconds for the fast compiler. We deploy the compiler in a public interactive service and demonstrate compiled functions in a multi-site website helper, a language-controlled 3D avatar, and a bidirectional English-Claudish translator.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 269 | cs.CL, cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Yuntian Deng, Pengyu Nie, Stuart Shieber</p>

            <p><strong>标题:</strong><br>
            Compile by Training: Turning Natural-Language Specifications into Local Neural Functions</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04199v1">http://arxiv.org/abs/2609.04199v1</a></p>

            <p><strong>摘要:</strong><br>
            Many recurring text functions are easy to describe but difficult to implement with rules, while calling a large remote model for every input introduces repeated cost, latency, and dependency on a provider. We present compile by training, which turns a natural-language specification into a reusable neural function. At compile time, teacher models generate task-specific examples that are used to train a small adapter for a compact interpreter. The resulting function runs without the teachers and can be stored, versioned, and composed like ordinary software. On FuzzyBench-Hard, a subset on which the Program-as-Weights fast compiler produced no exact matches, compile by training reaches 83.6% semantic accuracy. This higher accuracy comes with a higher compile-time cost: roughly a minute rather than seconds for the fast compiler. We deploy the compiler in a public interactive service and demonstrate compiled functions in a multi-site website helper, a language-controlled 3D avatar, and a bidirectional English-Claudish translator.</p>
            ]]>
      </content:encoded>
      <pubDate>Sat, 05 Sep 2026 00:20:16 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/b820acd4/150bd314.mp3" length="11293213" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>701</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 269 | cs.CL, cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Yuntian Deng, Pengyu Nie, Stuart Shieber</p>

            <p><strong>标题:</strong><br>
            Compile by Training: Turning Natural-Language Specifications into Local Neural Functions</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04199v1">http://arxiv.org/abs/2609.04199v1</a></p>

            <p><strong>摘要:</strong><br>
            Many recurring text functions are easy to describe but difficult to implement with rules, while calling a large remote model for every input introduces repeated cost, latency, and dependency on a provider. We present compile by training, which turns a natural-language specification into a reusable neural function. At compile time, teacher models generate task-specific examples that are used to train a small adapter for a compact interpreter. The resulting function runs without the teachers and can be stored, versioned, and composed like ordinary software. On FuzzyBench-Hard, a subset on which the Program-as-Weights fast compiler produced no exact matches, compile by training reaches 83.6% semantic accuracy. This higher accuracy comes with a higher compile-time cost: roughly a minute rather than seconds for the fast compiler. We deploy the compiler in a public interactive service and demonstrate compiled functions in a multi-site website helper, a language-controlled 3D avatar, and a bidirectional English-Claudish translator.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/b820acd4/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Terminal-Universe: Turning Agent Trajectories into Scalable Terminal Environments</title>
      <itunes:episode>103</itunes:episode>
      <podcast:episode>103</podcast:episode>
      <itunes:title>Terminal-Universe: Turning Agent Trajectories into Scalable Terminal Environments</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c69d9435-45cf-4a13-aa7f-d3aa0df715df</guid>
      <link>https://share.transistor.fm/s/f4505a1f</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 223 | cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Jie Wu, Zhenru Zhang, Beichen Zhang, Xuwu Wang, Yuhui Su, Mouxiang Chen, Peng Wang, Zhihai Wang, Que Shen, Hao Zhou, An Yang, Fei Huang, Yujiu Yang, Dayiheng Liu</p>

            <p><strong>标题:</strong><br>
            Terminal-Universe: Turning Agent Trajectories into Scalable Terminal Environments</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04148v1">http://arxiv.org/abs/2609.04148v1</a></p>

            <p><strong>摘要:</strong><br>
            As terminal-based code agents become prevalent, agent trajectories have accumulated at scale, while realistic, executable environments remain scarce. However, environments are what agent post-training actually requires: each can be re-queried into many verifiable tasks and provides execution feedback, whereas a trajectory is a single frozen demonstration. Rather than generating environments from scratch, we observe that the tool-execution history in existing trajectories exposes the structure and contents of the environments in which they ran, making it possible to reconstruct those environments from the trajectories themselves. Thus, we introduce Terminal-Universe, a framework which turns each trajectory into a reusable environment and explores it for synthesizing new tasks and continued interactions. Specifically, Terminal-Universe replays the file operations recorded in a trajectory to restore each file before the agent modified it, yielding a partial workspace; a completion agent then supplies the missing files and dependencies. On this recovered workspace, we both reconstruct the original intent task and synthesize entirely new ones. Besides, we also scale the tasks along two complementary axes: breadth and depth. For breadth, we mine directional dependency relations between related environments and synthesize cross-workspace queries spanning multiple codebases, as developers routinely do in real-world development. For depth, we extend the initial single-turn query into a multi-round session that captures iterative user feedback and requirement refinement via a user agent. Applied to public terminal agent trajectories, Terminal-Universe produces 37.3k task-sufficient environments. Supervised fine-tuning of Qwen3.5-27B on this corpus improves single-round performance on Terminal-Bench 2.1 by 11.9 points and multi-round performance on EvoCode-Bench v2 MT@4 by 13.8 points.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 223 | cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Jie Wu, Zhenru Zhang, Beichen Zhang, Xuwu Wang, Yuhui Su, Mouxiang Chen, Peng Wang, Zhihai Wang, Que Shen, Hao Zhou, An Yang, Fei Huang, Yujiu Yang, Dayiheng Liu</p>

            <p><strong>标题:</strong><br>
            Terminal-Universe: Turning Agent Trajectories into Scalable Terminal Environments</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04148v1">http://arxiv.org/abs/2609.04148v1</a></p>

            <p><strong>摘要:</strong><br>
            As terminal-based code agents become prevalent, agent trajectories have accumulated at scale, while realistic, executable environments remain scarce. However, environments are what agent post-training actually requires: each can be re-queried into many verifiable tasks and provides execution feedback, whereas a trajectory is a single frozen demonstration. Rather than generating environments from scratch, we observe that the tool-execution history in existing trajectories exposes the structure and contents of the environments in which they ran, making it possible to reconstruct those environments from the trajectories themselves. Thus, we introduce Terminal-Universe, a framework which turns each trajectory into a reusable environment and explores it for synthesizing new tasks and continued interactions. Specifically, Terminal-Universe replays the file operations recorded in a trajectory to restore each file before the agent modified it, yielding a partial workspace; a completion agent then supplies the missing files and dependencies. On this recovered workspace, we both reconstruct the original intent task and synthesize entirely new ones. Besides, we also scale the tasks along two complementary axes: breadth and depth. For breadth, we mine directional dependency relations between related environments and synthesize cross-workspace queries spanning multiple codebases, as developers routinely do in real-world development. For depth, we extend the initial single-turn query into a multi-round session that captures iterative user feedback and requirement refinement via a user agent. Applied to public terminal agent trajectories, Terminal-Universe produces 37.3k task-sufficient environments. Supervised fine-tuning of Qwen3.5-27B on this corpus improves single-round performance on Terminal-Bench 2.1 by 11.9 points and multi-round performance on EvoCode-Bench v2 MT@4 by 13.8 points.</p>
            ]]>
      </content:encoded>
      <pubDate>Sat, 05 Sep 2026 00:15:00 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/f4505a1f/5f711f94.mp3" length="16872544" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1049</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 223 | cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Jie Wu, Zhenru Zhang, Beichen Zhang, Xuwu Wang, Yuhui Su, Mouxiang Chen, Peng Wang, Zhihai Wang, Que Shen, Hao Zhou, An Yang, Fei Huang, Yujiu Yang, Dayiheng Liu</p>

            <p><strong>标题:</strong><br>
            Terminal-Universe: Turning Agent Trajectories into Scalable Terminal Environments</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04148v1">http://arxiv.org/abs/2609.04148v1</a></p>

            <p><strong>摘要:</strong><br>
            As terminal-based code agents become prevalent, agent trajectories have accumulated at scale, while realistic, executable environments remain scarce. However, environments are what agent post-training actually requires: each can be re-queried into many verifiable tasks and provides execution feedback, whereas a trajectory is a single frozen demonstration. Rather than generating environments from scratch, we observe that the tool-execution history in existing trajectories exposes the structure and contents of the environments in which they ran, making it possible to reconstruct those environments from the trajectories themselves. Thus, we introduce Terminal-Universe, a framework which turns each trajectory into a reusable environment and explores it for synthesizing new tasks and continued interactions. Specifically, Terminal-Universe replays the file operations recorded in a trajectory to restore each file before the agent modified it, yielding a partial workspace; a completion agent then supplies the missing files and dependencies. On this recovered workspace, we both reconstruct the original intent task and synthesize entirely new ones. Besides, we also scale the tasks along two complementary axes: breadth and depth. For breadth, we mine directional dependency relations between related environments and synthesize cross-workspace queries spanning multiple codebases, as developers routinely do in real-world development. For depth, we extend the initial single-turn query into a multi-round session that captures iterative user feedback and requirement refinement via a user agent. Applied to public terminal agent trajectories, Terminal-Universe produces 37.3k task-sufficient environments. Supervised fine-tuning of Qwen3.5-27B on this corpus improves single-round performance on Terminal-Bench 2.1 by 11.9 points and multi-round performance on EvoCode-Bench v2 MT@4 by 13.8 points.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/f4505a1f/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Knowing When Not to Reuse: Conditional Experience Transfer in Autonomous LLM Post-Training</title>
      <itunes:episode>102</itunes:episode>
      <podcast:episode>102</podcast:episode>
      <itunes:title>Knowing When Not to Reuse: Conditional Experience Transfer in Autonomous LLM Post-Training</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">99e7525c-357c-4215-bb7f-bb969cdea352</guid>
      <link>https://share.transistor.fm/s/49b2ad2b</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 149 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Tingyun Li, Wenfeng Feng, Weiqing Li, Abudukelimu Wuerkaixi, Guohua Liu, Yuewei Zhang</p>

            <p><strong>标题:</strong><br>
            Knowing When Not to Reuse: Conditional Experience Transfer in Autonomous LLM Post-Training</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.26730v1">http://arxiv.org/abs/2608.26730v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language models offer broad capabilities, but adapting them to evolving domains, tools, and requirements often entails repeated post-training. Autonomous systems automate parts of this process by proposing updates, training candidates, and using evaluation feedback to select subsequent proposals. As evidence accumulates, a central problem emerges: which past update evidence remains actionable after subsequent training has changed the parent model? An update's effect depends on its parent, data, and training stage. Treating past success as context-free permission can waste compute. If the resulting child is promoted, it can also degrade the subsequent training trajectory. We formulate this problem as conditional experience transfer and introduce Boundary-Calibrated Intervention Transfer (BCIT), a method that authorizes experience reuse before weight-changing training. BCIT binds an observed effect to its source context, checks applicability conditions, vetoes candidates with named hard conflicts, and obtains current-state evidence through a bounded training trial when needed. Fully trained candidates still face a shared adoption rule, and only observed events extend memory. On one 4B model adapted across finance reasoning, text-to-SQL, and function calling, candidate updates exhibit heterogeneous target and retention effects across the evaluated contexts. Under matched candidates, evidence, and compute, BCIT authorizes fewer harmful updates and attains higher equal-budget final-model quality than the evaluated alternatives. These results support treating experience authorization as a distinct problem in autonomous post-training.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 149 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Tingyun Li, Wenfeng Feng, Weiqing Li, Abudukelimu Wuerkaixi, Guohua Liu, Yuewei Zhang</p>

            <p><strong>标题:</strong><br>
            Knowing When Not to Reuse: Conditional Experience Transfer in Autonomous LLM Post-Training</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.26730v1">http://arxiv.org/abs/2608.26730v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language models offer broad capabilities, but adapting them to evolving domains, tools, and requirements often entails repeated post-training. Autonomous systems automate parts of this process by proposing updates, training candidates, and using evaluation feedback to select subsequent proposals. As evidence accumulates, a central problem emerges: which past update evidence remains actionable after subsequent training has changed the parent model? An update's effect depends on its parent, data, and training stage. Treating past success as context-free permission can waste compute. If the resulting child is promoted, it can also degrade the subsequent training trajectory. We formulate this problem as conditional experience transfer and introduce Boundary-Calibrated Intervention Transfer (BCIT), a method that authorizes experience reuse before weight-changing training. BCIT binds an observed effect to its source context, checks applicability conditions, vetoes candidates with named hard conflicts, and obtains current-state evidence through a bounded training trial when needed. Fully trained candidates still face a shared adoption rule, and only observed events extend memory. On one 4B model adapted across finance reasoning, text-to-SQL, and function calling, candidate updates exhibit heterogeneous target and retention effects across the evaluated contexts. Under matched candidates, evidence, and compute, BCIT authorizes fewer harmful updates and attains higher equal-budget final-model quality than the evaluated alternatives. These results support treating experience authorization as a distinct problem in autonomous post-training.</p>
            ]]>
      </content:encoded>
      <pubDate>Sat, 05 Sep 2026 00:07:17 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/49b2ad2b/5b944f59.mp3" length="16756778" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1042</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 149 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Tingyun Li, Wenfeng Feng, Weiqing Li, Abudukelimu Wuerkaixi, Guohua Liu, Yuewei Zhang</p>

            <p><strong>标题:</strong><br>
            Knowing When Not to Reuse: Conditional Experience Transfer in Autonomous LLM Post-Training</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.26730v1">http://arxiv.org/abs/2608.26730v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language models offer broad capabilities, but adapting them to evolving domains, tools, and requirements often entails repeated post-training. Autonomous systems automate parts of this process by proposing updates, training candidates, and using evaluation feedback to select subsequent proposals. As evidence accumulates, a central problem emerges: which past update evidence remains actionable after subsequent training has changed the parent model? An update's effect depends on its parent, data, and training stage. Treating past success as context-free permission can waste compute. If the resulting child is promoted, it can also degrade the subsequent training trajectory. We formulate this problem as conditional experience transfer and introduce Boundary-Calibrated Intervention Transfer (BCIT), a method that authorizes experience reuse before weight-changing training. BCIT binds an observed effect to its source context, checks applicability conditions, vetoes candidates with named hard conflicts, and obtains current-state evidence through a bounded training trial when needed. Fully trained candidates still face a shared adoption rule, and only observed events extend memory. On one 4B model adapted across finance reasoning, text-to-SQL, and function calling, candidate updates exhibit heterogeneous target and retention effects across the evaluated contexts. Under matched candidates, evidence, and compute, BCIT authorizes fewer harmful updates and attains higher equal-budget final-model quality than the evaluated alternatives. These results support treating experience authorization as a distinct problem in autonomous post-training.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/49b2ad2b/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Puffin-World: Scaling a Unified Multimodal Model with Native 3D World States</title>
      <itunes:episode>101</itunes:episode>
      <podcast:episode>101</podcast:episode>
      <itunes:title>Puffin-World: Scaling a Unified Multimodal Model with Native 3D World States</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8a8fd0a7-3a4c-45bb-bf28-bc73517c4cf9</guid>
      <link>https://share.transistor.fm/s/1f32e461</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 65 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Kang Liao, Yihang Luo, Xiao-Ming Wu, Linyi Jin, Size Wu, Chunyu Lin, Yao Zhao, Fei Wang, Wei Li, Chen Change Loy</p>

            <p><strong>标题:</strong><br>
            Puffin-World: Scaling a Unified Multimodal Model with Native 3D World States</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04196v1">http://arxiv.org/abs/2609.04196v1</a></p>

            <p><strong>摘要:</strong><br>
            We propose Puffin-World, a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation and reconstruction without relying on external offline modules. To reliably construct and interact with 3D worlds, our framework jointly models three native world states: physics (gravity field and latitude), geometry (depth), and appearance (image), together with a unified Omni-Camera representation that supports diverse tasks and flexible motions. Beyond modeling these states, we introduce a strategy for propagating physical dynamics across future frames. By grounding absolute camera properties in the real world, Puffin-World enables physically consistent and visually stable world generation. We further couple appearance and geometry within a single generative process, jointly synthesizing each future view and reconstructing its underlying geometry. This unified paradigm enables interleaved closed-loop applications requiring synergy across multiple tasks, including mimic and self-calibrated world exploration. To scale Puffin-World to complex scenarios, we construct Puffin-16M, comprising 15 million vision-language-camera triplets and 1 million trajectories featuring various and challenging motions. To foster further research in this area, we released the code, models, and datasets.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 65 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Kang Liao, Yihang Luo, Xiao-Ming Wu, Linyi Jin, Size Wu, Chunyu Lin, Yao Zhao, Fei Wang, Wei Li, Chen Change Loy</p>

            <p><strong>标题:</strong><br>
            Puffin-World: Scaling a Unified Multimodal Model with Native 3D World States</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04196v1">http://arxiv.org/abs/2609.04196v1</a></p>

            <p><strong>摘要:</strong><br>
            We propose Puffin-World, a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation and reconstruction without relying on external offline modules. To reliably construct and interact with 3D worlds, our framework jointly models three native world states: physics (gravity field and latitude), geometry (depth), and appearance (image), together with a unified Omni-Camera representation that supports diverse tasks and flexible motions. Beyond modeling these states, we introduce a strategy for propagating physical dynamics across future frames. By grounding absolute camera properties in the real world, Puffin-World enables physically consistent and visually stable world generation. We further couple appearance and geometry within a single generative process, jointly synthesizing each future view and reconstructing its underlying geometry. This unified paradigm enables interleaved closed-loop applications requiring synergy across multiple tasks, including mimic and self-calibrated world exploration. To scale Puffin-World to complex scenarios, we construct Puffin-16M, comprising 15 million vision-language-camera triplets and 1 million trajectories featuring various and challenging motions. To foster further research in this area, we released the code, models, and datasets.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 04 Sep 2026 23:59:01 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/1f32e461/39504370.mp3" length="13627086" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>847</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 65 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Kang Liao, Yihang Luo, Xiao-Ming Wu, Linyi Jin, Size Wu, Chunyu Lin, Yao Zhao, Fei Wang, Wei Li, Chen Change Loy</p>

            <p><strong>标题:</strong><br>
            Puffin-World: Scaling a Unified Multimodal Model with Native 3D World States</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04196v1">http://arxiv.org/abs/2609.04196v1</a></p>

            <p><strong>摘要:</strong><br>
            We propose Puffin-World, a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation and reconstruction without relying on external offline modules. To reliably construct and interact with 3D worlds, our framework jointly models three native world states: physics (gravity field and latitude), geometry (depth), and appearance (image), together with a unified Omni-Camera representation that supports diverse tasks and flexible motions. Beyond modeling these states, we introduce a strategy for propagating physical dynamics across future frames. By grounding absolute camera properties in the real world, Puffin-World enables physically consistent and visually stable world generation. We further couple appearance and geometry within a single generative process, jointly synthesizing each future view and reconstructing its underlying geometry. This unified paradigm enables interleaved closed-loop applications requiring synergy across multiple tasks, including mimic and self-calibrated world exploration. To scale Puffin-World to complex scenarios, we construct Puffin-16M, comprising 15 million vision-language-camera triplets and 1 million trajectories featuring various and challenging motions. To foster further research in this area, we released the code, models, and datasets.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/1f32e461/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Scal3R: Learning Efficient Multi-Relative Pose Query for Scalable Online 3D Reconstruction</title>
      <itunes:episode>100</itunes:episode>
      <podcast:episode>100</podcast:episode>
      <itunes:title>Scal3R: Learning Efficient Multi-Relative Pose Query for Scalable Online 3D Reconstruction</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">779a141b-422f-47d8-8edc-356a5ae5912a</guid>
      <link>https://share.transistor.fm/s/0c87bfcd</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Chin-Yang Lin, Yang-Che Sun, Cheng Sun, Fu-En Yang, Min-Hung Chen, Yen-Yu Lin, Wei-Chen Chiu, Yu-Lun Liu</p>

            <p><strong>标题:</strong><br>
            Scal3R: Learning Efficient Multi-Relative Pose Query for Scalable Online 3D Reconstruction</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04201v1">http://arxiv.org/abs/2609.04201v1</a></p>

            <p><strong>摘要:</strong><br>
            Online 3D reconstruction models perform poorly on long videos. This happens because regressing poses relative to a fixed first-frame anchor forces extrapolation far beyond the training distribution. Small drifts accumulate and amplify into significant geometric collapse. However, we observe that per-frame depth remains stable throughout this failure. The backbone's local geometry remains intact; only the global pose head breaks down. Motivated by this decoupling, we introduce Scal3R. This approach reformulates online reconstruction as multi-reference relative pose querying. We use lightweight learnable tokens, which make up about ~1% of the parameters, and inject them into a completely frozen backbone via asymmetric attention. This setup queries poses relative to multiple past keyframes. An online pose-graph optimization system with loop closure suppresses long-range drift. Scal3R reaches convergence in 8 hours on a single GPU. It reduces the average ATE by over 60% on KITTI compared to the online baseline. It also achieves state-of-the-art performance across Virtual KITTI, Sintel, TUM-Dynamic, ScanNet, and 7-Scenes. Project page: https://linjohnss.github.io/scal3r/</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Chin-Yang Lin, Yang-Che Sun, Cheng Sun, Fu-En Yang, Min-Hung Chen, Yen-Yu Lin, Wei-Chen Chiu, Yu-Lun Liu</p>

            <p><strong>标题:</strong><br>
            Scal3R: Learning Efficient Multi-Relative Pose Query for Scalable Online 3D Reconstruction</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04201v1">http://arxiv.org/abs/2609.04201v1</a></p>

            <p><strong>摘要:</strong><br>
            Online 3D reconstruction models perform poorly on long videos. This happens because regressing poses relative to a fixed first-frame anchor forces extrapolation far beyond the training distribution. Small drifts accumulate and amplify into significant geometric collapse. However, we observe that per-frame depth remains stable throughout this failure. The backbone's local geometry remains intact; only the global pose head breaks down. Motivated by this decoupling, we introduce Scal3R. This approach reformulates online reconstruction as multi-reference relative pose querying. We use lightweight learnable tokens, which make up about ~1% of the parameters, and inject them into a completely frozen backbone via asymmetric attention. This setup queries poses relative to multiple past keyframes. An online pose-graph optimization system with loop closure suppresses long-range drift. Scal3R reaches convergence in 8 hours on a single GPU. It reduces the average ATE by over 60% on KITTI compared to the online baseline. It also achieves state-of-the-art performance across Virtual KITTI, Sintel, TUM-Dynamic, ScanNet, and 7-Scenes. Project page: https://linjohnss.github.io/scal3r/</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 04 Sep 2026 23:52:23 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/0c87bfcd/de204122.mp3" length="13683106" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>850</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Chin-Yang Lin, Yang-Che Sun, Cheng Sun, Fu-En Yang, Min-Hung Chen, Yen-Yu Lin, Wei-Chen Chiu, Yu-Lun Liu</p>

            <p><strong>标题:</strong><br>
            Scal3R: Learning Efficient Multi-Relative Pose Query for Scalable Online 3D Reconstruction</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04201v1">http://arxiv.org/abs/2609.04201v1</a></p>

            <p><strong>摘要:</strong><br>
            Online 3D reconstruction models perform poorly on long videos. This happens because regressing poses relative to a fixed first-frame anchor forces extrapolation far beyond the training distribution. Small drifts accumulate and amplify into significant geometric collapse. However, we observe that per-frame depth remains stable throughout this failure. The backbone's local geometry remains intact; only the global pose head breaks down. Motivated by this decoupling, we introduce Scal3R. This approach reformulates online reconstruction as multi-reference relative pose querying. We use lightweight learnable tokens, which make up about ~1% of the parameters, and inject them into a completely frozen backbone via asymmetric attention. This setup queries poses relative to multiple past keyframes. An online pose-graph optimization system with loop closure suppresses long-range drift. Scal3R reaches convergence in 8 hours on a single GPU. It reduces the average ATE by over 60% on KITTI compared to the online baseline. It also achieves state-of-the-art performance across Virtual KITTI, Sintel, TUM-Dynamic, ScanNet, and 7-Scenes. Project page: https://linjohnss.github.io/scal3r/</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/0c87bfcd/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>LLaDA-Image: Building Strong Image Generators with Fully Open Training Recipes</title>
      <itunes:episode>99</itunes:episode>
      <podcast:episode>99</podcast:episode>
      <itunes:title>LLaDA-Image: Building Strong Image Generators with Fully Open Training Recipes</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e05c3731-201b-4848-ae93-2831d8ddea7e</guid>
      <link>https://share.transistor.fm/s/2e96d9b4</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 70 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Chuyan Chen, Haoxing Chen, Kun Chen, Zhenglin Cheng, Long Cui, Ruishan Fang, Zhangxuan Gu, Zhicheng Huang, Zhenzhong Lan, Yuanting Lei, Haoquan Li, Jianguo Li, Rongchuan Li, Sidu Li, Tao Lin, Deyuan Liu, Jiacheng Liu, Lin Liu, Yuxuan Lou, Zhisheng Lu, Yuxin Ma, Shuheng Shen, Peng Sun, Chaoyang Wang, Hongjun Wang, Xiaomei Wang, Yongxin Wang, Chengzhang Wu, Hongru Wu, Jun Xie</p>

            <p><strong>标题:</strong><br>
            LLaDA-Image: Building Strong Image Generators with Fully Open Training Recipes</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.03796v1">http://arxiv.org/abs/2609.03796v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce LLaDA-Image, a unified framework that pairs a 6B Diffusion Transformer (DiT) trained from scratch with a frozen vision-language understanding module built on the LLaDA2.0-Mini diffusion language model backbone. Instead of relying heavily on paired image-text data from the beginning, we first build a strong visual generative prior through image-only pre-training and mid-training. The generation pipeline comprises 220M samples, 98 of which are real images. For efficient and scalable optimization, we use parameter-free RMSNorm throughout the DiT together with the Muon optimizer. The resulting unified model produces highly photorealistic images while accurately following fine-grained editing instructions. We further distill LLaDA-Image into LLaDA-Image-Turbo, enabling fast inference in 2-4 sampling steps. On Qwen-Image-Bench, LLaDA-Image achieves overall scores of 53.53 and 53.38 on the English and Chinese tracks, respectively, setting a new state-of-the-art among open-source models on both tracks. To support further research on capable and efficient generative models, we release our model weights, training code, and detailed recipes.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 70 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Chuyan Chen, Haoxing Chen, Kun Chen, Zhenglin Cheng, Long Cui, Ruishan Fang, Zhangxuan Gu, Zhicheng Huang, Zhenzhong Lan, Yuanting Lei, Haoquan Li, Jianguo Li, Rongchuan Li, Sidu Li, Tao Lin, Deyuan Liu, Jiacheng Liu, Lin Liu, Yuxuan Lou, Zhisheng Lu, Yuxin Ma, Shuheng Shen, Peng Sun, Chaoyang Wang, Hongjun Wang, Xiaomei Wang, Yongxin Wang, Chengzhang Wu, Hongru Wu, Jun Xie</p>

            <p><strong>标题:</strong><br>
            LLaDA-Image: Building Strong Image Generators with Fully Open Training Recipes</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.03796v1">http://arxiv.org/abs/2609.03796v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce LLaDA-Image, a unified framework that pairs a 6B Diffusion Transformer (DiT) trained from scratch with a frozen vision-language understanding module built on the LLaDA2.0-Mini diffusion language model backbone. Instead of relying heavily on paired image-text data from the beginning, we first build a strong visual generative prior through image-only pre-training and mid-training. The generation pipeline comprises 220M samples, 98 of which are real images. For efficient and scalable optimization, we use parameter-free RMSNorm throughout the DiT together with the Muon optimizer. The resulting unified model produces highly photorealistic images while accurately following fine-grained editing instructions. We further distill LLaDA-Image into LLaDA-Image-Turbo, enabling fast inference in 2-4 sampling steps. On Qwen-Image-Bench, LLaDA-Image achieves overall scores of 53.53 and 53.38 on the English and Chinese tracks, respectively, setting a new state-of-the-art among open-source models on both tracks. To support further research on capable and efficient generative models, we release our model weights, training code, and detailed recipes.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 04 Sep 2026 00:30:48 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/2e96d9b4/02f8df17.mp3" length="11632167" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>722</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 70 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Chuyan Chen, Haoxing Chen, Kun Chen, Zhenglin Cheng, Long Cui, Ruishan Fang, Zhangxuan Gu, Zhicheng Huang, Zhenzhong Lan, Yuanting Lei, Haoquan Li, Jianguo Li, Rongchuan Li, Sidu Li, Tao Lin, Deyuan Liu, Jiacheng Liu, Lin Liu, Yuxuan Lou, Zhisheng Lu, Yuxin Ma, Shuheng Shen, Peng Sun, Chaoyang Wang, Hongjun Wang, Xiaomei Wang, Yongxin Wang, Chengzhang Wu, Hongru Wu, Jun Xie</p>

            <p><strong>标题:</strong><br>
            LLaDA-Image: Building Strong Image Generators with Fully Open Training Recipes</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.03796v1">http://arxiv.org/abs/2609.03796v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce LLaDA-Image, a unified framework that pairs a 6B Diffusion Transformer (DiT) trained from scratch with a frozen vision-language understanding module built on the LLaDA2.0-Mini diffusion language model backbone. Instead of relying heavily on paired image-text data from the beginning, we first build a strong visual generative prior through image-only pre-training and mid-training. The generation pipeline comprises 220M samples, 98 of which are real images. For efficient and scalable optimization, we use parameter-free RMSNorm throughout the DiT together with the Muon optimizer. The resulting unified model produces highly photorealistic images while accurately following fine-grained editing instructions. We further distill LLaDA-Image into LLaDA-Image-Turbo, enabling fast inference in 2-4 sampling steps. On Qwen-Image-Bench, LLaDA-Image achieves overall scores of 53.53 and 53.38 on the English and Chinese tracks, respectively, setting a new state-of-the-art among open-source models on both tracks. To support further research on capable and efficient generative models, we release our model weights, training code, and detailed recipes.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/2e96d9b4/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>LatentPress: Context Compression Beyond Text and Vision</title>
      <itunes:episode>98</itunes:episode>
      <podcast:episode>98</podcast:episode>
      <itunes:title>LatentPress: Context Compression Beyond Text and Vision</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">33a41f74-0d48-4ce5-bf0c-7c185fccc55a</guid>
      <link>https://share.transistor.fm/s/d7b897a1</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 51 | cs.LG, cs.AI</p>

            <p><strong>作者:</strong><br>
            Zhengze Zhou, Hejian Sang</p>

            <p><strong>标题:</strong><br>
            LatentPress: Context Compression Beyond Text and Vision</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.01507v2">http://arxiv.org/abs/2609.01507v2</a></p>

            <p><strong>摘要:</strong><br>
            Compressed context is usually carried as human-readable text or as rendered images that must be decoded, even when its consumer is a language model. We introduce LatentPress, which writes conversational histories and long documents into a third representation: continuous memory tokens that a frozen decoder reads directly through its input-embedding interface, with no text reconstruction at inference. A small reader-matched writer compresses $4$-$16\times$ while training only an adapter (4.2M-26.2M parameters, $\sim\!0.1\%$ of the decoder). On LongMemEval, LatentPress reaches $0.504$ accuracy at $7.70\times$ compression versus $0.490$ for uncompressed evidence, outperforming text summaries (0.184) and OCR-based compression (0.426 to 0.312). On LongBench-QA, in-domain writers match or exceed raw-context reading at $4$-$8\times$ compression, while $16\times$ trails raw. Writing takes 43ms per conversation, roughly an order of magnitude faster than text summarization or OCR reconstruction, and reading is $5$-$9\times$ faster than raw context or cached OCR. We validate the interface under two transfer settings, zero-shot from UltraChat to LongMemEval memory QA and from LongMemEval-derived QA to unseen LongBench document domains, establishing direct soft tokens as a practical machine-facing context interface beyond text and vision. The implementation of the experiments could be found at: https://github.com/HJSang/LatentPress .</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 51 | cs.LG, cs.AI</p>

            <p><strong>作者:</strong><br>
            Zhengze Zhou, Hejian Sang</p>

            <p><strong>标题:</strong><br>
            LatentPress: Context Compression Beyond Text and Vision</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.01507v2">http://arxiv.org/abs/2609.01507v2</a></p>

            <p><strong>摘要:</strong><br>
            Compressed context is usually carried as human-readable text or as rendered images that must be decoded, even when its consumer is a language model. We introduce LatentPress, which writes conversational histories and long documents into a third representation: continuous memory tokens that a frozen decoder reads directly through its input-embedding interface, with no text reconstruction at inference. A small reader-matched writer compresses $4$-$16\times$ while training only an adapter (4.2M-26.2M parameters, $\sim\!0.1\%$ of the decoder). On LongMemEval, LatentPress reaches $0.504$ accuracy at $7.70\times$ compression versus $0.490$ for uncompressed evidence, outperforming text summaries (0.184) and OCR-based compression (0.426 to 0.312). On LongBench-QA, in-domain writers match or exceed raw-context reading at $4$-$8\times$ compression, while $16\times$ trails raw. Writing takes 43ms per conversation, roughly an order of magnitude faster than text summarization or OCR reconstruction, and reading is $5$-$9\times$ faster than raw context or cached OCR. We validate the interface under two transfer settings, zero-shot from UltraChat to LongMemEval memory QA and from LongMemEval-derived QA to unseen LongBench document domains, establishing direct soft tokens as a practical machine-facing context interface beyond text and vision. The implementation of the experiments could be found at: https://github.com/HJSang/LatentPress .</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 04 Sep 2026 00:25:22 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/d7b897a1/027bf724.mp3" length="15346966" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>954</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 51 | cs.LG, cs.AI</p>

            <p><strong>作者:</strong><br>
            Zhengze Zhou, Hejian Sang</p>

            <p><strong>标题:</strong><br>
            LatentPress: Context Compression Beyond Text and Vision</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.01507v2">http://arxiv.org/abs/2609.01507v2</a></p>

            <p><strong>摘要:</strong><br>
            Compressed context is usually carried as human-readable text or as rendered images that must be decoded, even when its consumer is a language model. We introduce LatentPress, which writes conversational histories and long documents into a third representation: continuous memory tokens that a frozen decoder reads directly through its input-embedding interface, with no text reconstruction at inference. A small reader-matched writer compresses $4$-$16\times$ while training only an adapter (4.2M-26.2M parameters, $\sim\!0.1\%$ of the decoder). On LongMemEval, LatentPress reaches $0.504$ accuracy at $7.70\times$ compression versus $0.490$ for uncompressed evidence, outperforming text summaries (0.184) and OCR-based compression (0.426 to 0.312). On LongBench-QA, in-domain writers match or exceed raw-context reading at $4$-$8\times$ compression, while $16\times$ trails raw. Writing takes 43ms per conversation, roughly an order of magnitude faster than text summarization or OCR reconstruction, and reading is $5$-$9\times$ faster than raw context or cached OCR. We validate the interface under two transfer settings, zero-shot from UltraChat to LongMemEval memory QA and from LongMemEval-derived QA to unseen LongBench document domains, establishing direct soft tokens as a practical machine-facing context interface beyond text and vision. The implementation of the experiments could be found at: https://github.com/HJSang/LatentPress .</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d7b897a1/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Random Attention: Rethinking KV Cache Eviction for Efficient Reasoning</title>
      <itunes:episode>97</itunes:episode>
      <podcast:episode>97</podcast:episode>
      <itunes:title>Random Attention: Rethinking KV Cache Eviction for Efficient Reasoning</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7c5d06c7-b6fd-4d2f-8186-309bd8fd7281</guid>
      <link>https://share.transistor.fm/s/9eaecbce</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 50 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Heng Wang, Jielin Qiu, Wenting Zhao, Cheng Qian, Liangwei Yang, Jiawei Han, Heng Ji, Silvio Savarese, Shelby Heinecke, Huan Wang</p>

            <p><strong>标题:</strong><br>
            Random Attention: Rethinking KV Cache Eviction for Efficient Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.03430v1">http://arxiv.org/abs/2609.03430v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language models achieve superior performance on tasks that require extended reasoning, but long chains of thought make the KV cache a severe memory bottleneck. Existing KV cache compression methods share one paradigm: score each cached token by some estimate of how much it will matter later, and keep the top-scoring ones. We show that the selection signal contributes almost nothing. Random Attention keeps the prompt and evicts uniformly at random within each attention head, computing no score at all; across four models and six reasoning tasks it matches the strongest prior evictor while serving 32-43% higher throughput than it in vLLM deployment. Controlled experiments explain this by showing that 1) the prompt is the fragile part of the cache, and most of the gap between selectors is just whether their selection signal happened to keep it; 2) the reasoning trace protects itself against eviction with redundancy at two levels, in the text (the model restates what it still needs as it works) and across attention heads (each keeps its own copy of the trace), so once the prompt is safe, a random draw retains enough copies of what the model still needs, and no score is required to pick them. Our code is publicly available at https://github.com/SalesforceAIResearch/Random-Attention.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 50 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Heng Wang, Jielin Qiu, Wenting Zhao, Cheng Qian, Liangwei Yang, Jiawei Han, Heng Ji, Silvio Savarese, Shelby Heinecke, Huan Wang</p>

            <p><strong>标题:</strong><br>
            Random Attention: Rethinking KV Cache Eviction for Efficient Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.03430v1">http://arxiv.org/abs/2609.03430v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language models achieve superior performance on tasks that require extended reasoning, but long chains of thought make the KV cache a severe memory bottleneck. Existing KV cache compression methods share one paradigm: score each cached token by some estimate of how much it will matter later, and keep the top-scoring ones. We show that the selection signal contributes almost nothing. Random Attention keeps the prompt and evicts uniformly at random within each attention head, computing no score at all; across four models and six reasoning tasks it matches the strongest prior evictor while serving 32-43% higher throughput than it in vLLM deployment. Controlled experiments explain this by showing that 1) the prompt is the fragile part of the cache, and most of the gap between selectors is just whether their selection signal happened to keep it; 2) the reasoning trace protects itself against eviction with redundancy at two levels, in the text (the model restates what it still needs as it works) and across attention heads (each keeps its own copy of the trace), so once the prompt is safe, a random draw retains enough copies of what the model still needs, and no score is required to pick them. Our code is publicly available at https://github.com/SalesforceAIResearch/Random-Attention.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 04 Sep 2026 00:18:54 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/9eaecbce/a28ee65d.mp3" length="11836959" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>735</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 50 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Heng Wang, Jielin Qiu, Wenting Zhao, Cheng Qian, Liangwei Yang, Jiawei Han, Heng Ji, Silvio Savarese, Shelby Heinecke, Huan Wang</p>

            <p><strong>标题:</strong><br>
            Random Attention: Rethinking KV Cache Eviction for Efficient Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.03430v1">http://arxiv.org/abs/2609.03430v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language models achieve superior performance on tasks that require extended reasoning, but long chains of thought make the KV cache a severe memory bottleneck. Existing KV cache compression methods share one paradigm: score each cached token by some estimate of how much it will matter later, and keep the top-scoring ones. We show that the selection signal contributes almost nothing. Random Attention keeps the prompt and evicts uniformly at random within each attention head, computing no score at all; across four models and six reasoning tasks it matches the strongest prior evictor while serving 32-43% higher throughput than it in vLLM deployment. Controlled experiments explain this by showing that 1) the prompt is the fragile part of the cache, and most of the gap between selectors is just whether their selection signal happened to keep it; 2) the reasoning trace protects itself against eviction with redundancy at two levels, in the text (the model restates what it still needs as it works) and across attention heads (each keeps its own copy of the trace), so once the prompt is safe, a random draw retains enough copies of what the model still needs, and no score is required to pick them. Our code is publicly available at https://github.com/SalesforceAIResearch/Random-Attention.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/9eaecbce/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Why Gated DeltaNet Survives 4-Bit Quantization: NVFP4 W4A4 for the Recurrent Half of a Hybrid 27B LLM</title>
      <itunes:episode>96</itunes:episode>
      <podcast:episode>96</podcast:episode>
      <itunes:title>Why Gated DeltaNet Survives 4-Bit Quantization: NVFP4 W4A4 for the Recurrent Half of a Hybrid 27B LLM</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6e4e9a0f-f5b0-4dfd-82ff-19a68f6b900c</guid>
      <link>https://share.transistor.fm/s/d8f93eae</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 50 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Sergii Kozyrev, Davyd Maiboroda</p>

            <p><strong>标题:</strong><br>
            Why Gated DeltaNet Survives 4-Bit Quantization: NVFP4 W4A4 for the Recurrent Half of a Hybrid 27B LLM</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04098v1">http://arxiv.org/abs/2609.04098v1</a></p>

            <p><strong>摘要:</strong><br>
            Hybrid LLMs pair softmax attention with linear-attention layers such as Gated DeltaNet (GDN), whose recurrent state summarizes the context in fixed size. Early community 4-bit quantizations of Qwen3.8-27B (48 GDN layers, 16 attention layers) left the GDN block in 8- or 16-bit precision -- especially its decay and write-strength gates -- on the intuition that errors in a recurrence accumulate over long contexts. We test that intuition by building Minima: NVFP4 W4A4 on all 496 linear layers, GDN included. Across perplexity at 4K/32K, MMLU-Pro, GSM8K, AIME'25, GPQA-Diamond, LiveCodeBench, and RULER retrieval to 64K, Minima matches BF16 within seed noise (5-task average -0.52) while being the smallest (17.5 GiB) and fastest-prefill (+14-19%) recipe we compare, and its 32K perplexity gap shrinks with position. A four-part mechanism study explains why: (i) NVFP4's 16-element block scaling localizes the residual stream's extreme outliers, equalizing activation error across layer roles; (ii) the supposedly fragile gate projections are the least sensitive -- softplus/exponential and sigmoid parameterizations compress ~11% GEMM error to ~2% output error; (iii) the delta-rule recurrence holds injected noise at a flat plateau over 32K tokens and forgets a state impulse within hundreds of steps, because each write overwrites the state along the current key direction; (iv) the per-token quantization cost washes out with context instead of compounding. We also repair a global-scale mismatch that arises when per-module-calibrated NVFP4 checkpoints are served by kernels that fuse those modules into one GEMM, and show calibrated FP8 KV-cache scales are performance-free. The result: a practical recipe -- quantize everything, ship KV scales -- and a mechanistic account of why the recurrent half of a hybrid LLM is the easy half to quantize. Checkpoint: https://huggingface.co/minima-ai/mnma_qwen3.8_27b_nvfp4</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 50 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Sergii Kozyrev, Davyd Maiboroda</p>

            <p><strong>标题:</strong><br>
            Why Gated DeltaNet Survives 4-Bit Quantization: NVFP4 W4A4 for the Recurrent Half of a Hybrid 27B LLM</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04098v1">http://arxiv.org/abs/2609.04098v1</a></p>

            <p><strong>摘要:</strong><br>
            Hybrid LLMs pair softmax attention with linear-attention layers such as Gated DeltaNet (GDN), whose recurrent state summarizes the context in fixed size. Early community 4-bit quantizations of Qwen3.8-27B (48 GDN layers, 16 attention layers) left the GDN block in 8- or 16-bit precision -- especially its decay and write-strength gates -- on the intuition that errors in a recurrence accumulate over long contexts. We test that intuition by building Minima: NVFP4 W4A4 on all 496 linear layers, GDN included. Across perplexity at 4K/32K, MMLU-Pro, GSM8K, AIME'25, GPQA-Diamond, LiveCodeBench, and RULER retrieval to 64K, Minima matches BF16 within seed noise (5-task average -0.52) while being the smallest (17.5 GiB) and fastest-prefill (+14-19%) recipe we compare, and its 32K perplexity gap shrinks with position. A four-part mechanism study explains why: (i) NVFP4's 16-element block scaling localizes the residual stream's extreme outliers, equalizing activation error across layer roles; (ii) the supposedly fragile gate projections are the least sensitive -- softplus/exponential and sigmoid parameterizations compress ~11% GEMM error to ~2% output error; (iii) the delta-rule recurrence holds injected noise at a flat plateau over 32K tokens and forgets a state impulse within hundreds of steps, because each write overwrites the state along the current key direction; (iv) the per-token quantization cost washes out with context instead of compounding. We also repair a global-scale mismatch that arises when per-module-calibrated NVFP4 checkpoints are served by kernels that fuse those modules into one GEMM, and show calibrated FP8 KV-cache scales are performance-free. The result: a practical recipe -- quantize everything, ship KV scales -- and a mechanistic account of why the recurrent half of a hybrid LLM is the easy half to quantize. Checkpoint: https://huggingface.co/minima-ai/mnma_qwen3.8_27b_nvfp4</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 04 Sep 2026 00:13:27 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/d8f93eae/2cd1d1d2.mp3" length="11600008" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>720</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 50 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Sergii Kozyrev, Davyd Maiboroda</p>

            <p><strong>标题:</strong><br>
            Why Gated DeltaNet Survives 4-Bit Quantization: NVFP4 W4A4 for the Recurrent Half of a Hybrid 27B LLM</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04098v1">http://arxiv.org/abs/2609.04098v1</a></p>

            <p><strong>摘要:</strong><br>
            Hybrid LLMs pair softmax attention with linear-attention layers such as Gated DeltaNet (GDN), whose recurrent state summarizes the context in fixed size. Early community 4-bit quantizations of Qwen3.8-27B (48 GDN layers, 16 attention layers) left the GDN block in 8- or 16-bit precision -- especially its decay and write-strength gates -- on the intuition that errors in a recurrence accumulate over long contexts. We test that intuition by building Minima: NVFP4 W4A4 on all 496 linear layers, GDN included. Across perplexity at 4K/32K, MMLU-Pro, GSM8K, AIME'25, GPQA-Diamond, LiveCodeBench, and RULER retrieval to 64K, Minima matches BF16 within seed noise (5-task average -0.52) while being the smallest (17.5 GiB) and fastest-prefill (+14-19%) recipe we compare, and its 32K perplexity gap shrinks with position. A four-part mechanism study explains why: (i) NVFP4's 16-element block scaling localizes the residual stream's extreme outliers, equalizing activation error across layer roles; (ii) the supposedly fragile gate projections are the least sensitive -- softplus/exponential and sigmoid parameterizations compress ~11% GEMM error to ~2% output error; (iii) the delta-rule recurrence holds injected noise at a flat plateau over 32K tokens and forgets a state impulse within hundreds of steps, because each write overwrites the state along the current key direction; (iv) the per-token quantization cost washes out with context instead of compounding. We also repair a global-scale mismatch that arises when per-module-calibrated NVFP4 checkpoints are served by kernels that fuse those modules into one GEMM, and show calibrated FP8 KV-cache scales are performance-free. The result: a practical recipe -- quantize everything, ship KV scales -- and a mechanistic account of why the recurrent half of a hybrid LLM is the easy half to quantize. Checkpoint: https://huggingface.co/minima-ai/mnma_qwen3.8_27b_nvfp4</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d8f93eae/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Rethinking On-Policy Distillation of Large Language Models II: One Training Example</title>
      <itunes:episode>95</itunes:episode>
      <podcast:episode>95</podcast:episode>
      <itunes:title>Rethinking On-Policy Distillation of Large Language Models II: One Training Example</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ec964821-354c-40db-afb5-7f774fadaf94</guid>
      <link>https://share.transistor.fm/s/da4d834e</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 40 | cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Zixuan Fu, Bingxiang He, Yuxin Zuo, Haohuan Huang, Jinqian Zhang, Ruhang Xiao, Cheng Qian, Qinyu Luo, Huan-ang Gao, Yudong Wang, Zhiyuan Liu, Ning Ding, Chaojun Xiao</p>

            <p><strong>标题:</strong><br>
            Rethinking On-Policy Distillation of Large Language Models II: One Training Example</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04172v1">http://arxiv.org/abs/2609.04172v1</a></p>

            <p><strong>摘要:</strong><br>
            On-policy distillation (OPD) combines student-generated rollouts with dense token-level supervision from a teacher. Existing work has mainly studied its algorithmic behavior, leaving the role of training data unclear. We examine this role at the data-minimal limit by training on a single query. One-shot OPD keeps improving for hundreds of steps and recovers most of full-data OPD's gain across task domains and model families. We explain this result through the states visited during training and the rate at which the student aligns with the teacher. We measure \emph{state coverage}, the fraction of the states full-data OPD visits that a query set's rollouts reach. A single query already reaches \(71.5\%\), most of it within the first 100 steps. Adding semantically distinct queries raises coverage and validation accuracy together, until 16 queries reach \(98.9\%\) and match full-data training. Yet alignment slows at a similar pace whether OPD trains on one query or the whole dataset, and even a fixed set of states takes hundreds of steps to absorb. OPD is therefore data-overfed but algorithm-starved. Its rollouts quickly expose broad supervision, while the student absorbs that supervision increasingly slowly. The state-coverage result extends to multi-teacher OPD, where 16 semantically diverse queries per domain match full-data MOPD. As a further stress test, content-light templates and off-domain WildChat queries also approach the real-query baseline. Task content and induced state coverage can therefore come apart. We hope these findings direct future work toward the step efficiency of OPD, and prompt a re-examination of the data and the mechanisms behind its recent successes in frontier post-training.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 40 | cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Zixuan Fu, Bingxiang He, Yuxin Zuo, Haohuan Huang, Jinqian Zhang, Ruhang Xiao, Cheng Qian, Qinyu Luo, Huan-ang Gao, Yudong Wang, Zhiyuan Liu, Ning Ding, Chaojun Xiao</p>

            <p><strong>标题:</strong><br>
            Rethinking On-Policy Distillation of Large Language Models II: One Training Example</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04172v1">http://arxiv.org/abs/2609.04172v1</a></p>

            <p><strong>摘要:</strong><br>
            On-policy distillation (OPD) combines student-generated rollouts with dense token-level supervision from a teacher. Existing work has mainly studied its algorithmic behavior, leaving the role of training data unclear. We examine this role at the data-minimal limit by training on a single query. One-shot OPD keeps improving for hundreds of steps and recovers most of full-data OPD's gain across task domains and model families. We explain this result through the states visited during training and the rate at which the student aligns with the teacher. We measure \emph{state coverage}, the fraction of the states full-data OPD visits that a query set's rollouts reach. A single query already reaches \(71.5\%\), most of it within the first 100 steps. Adding semantically distinct queries raises coverage and validation accuracy together, until 16 queries reach \(98.9\%\) and match full-data training. Yet alignment slows at a similar pace whether OPD trains on one query or the whole dataset, and even a fixed set of states takes hundreds of steps to absorb. OPD is therefore data-overfed but algorithm-starved. Its rollouts quickly expose broad supervision, while the student absorbs that supervision increasingly slowly. The state-coverage result extends to multi-teacher OPD, where 16 semantically diverse queries per domain match full-data MOPD. As a further stress test, content-light templates and off-domain WildChat queries also approach the real-query baseline. Task content and induced state coverage can therefore come apart. We hope these findings direct future work toward the step efficiency of OPD, and prompt a re-examination of the data and the mechanisms behind its recent successes in frontier post-training.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 04 Sep 2026 00:07:26 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/da4d834e/3c06fcf9.mp3" length="14296662" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>888</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 40 | cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Zixuan Fu, Bingxiang He, Yuxin Zuo, Haohuan Huang, Jinqian Zhang, Ruhang Xiao, Cheng Qian, Qinyu Luo, Huan-ang Gao, Yudong Wang, Zhiyuan Liu, Ning Ding, Chaojun Xiao</p>

            <p><strong>标题:</strong><br>
            Rethinking On-Policy Distillation of Large Language Models II: One Training Example</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.04172v1">http://arxiv.org/abs/2609.04172v1</a></p>

            <p><strong>摘要:</strong><br>
            On-policy distillation (OPD) combines student-generated rollouts with dense token-level supervision from a teacher. Existing work has mainly studied its algorithmic behavior, leaving the role of training data unclear. We examine this role at the data-minimal limit by training on a single query. One-shot OPD keeps improving for hundreds of steps and recovers most of full-data OPD's gain across task domains and model families. We explain this result through the states visited during training and the rate at which the student aligns with the teacher. We measure \emph{state coverage}, the fraction of the states full-data OPD visits that a query set's rollouts reach. A single query already reaches \(71.5\%\), most of it within the first 100 steps. Adding semantically distinct queries raises coverage and validation accuracy together, until 16 queries reach \(98.9\%\) and match full-data training. Yet alignment slows at a similar pace whether OPD trains on one query or the whole dataset, and even a fixed set of states takes hundreds of steps to absorb. OPD is therefore data-overfed but algorithm-starved. Its rollouts quickly expose broad supervision, while the student absorbs that supervision increasingly slowly. The state-coverage result extends to multi-teacher OPD, where 16 semantically diverse queries per domain match full-data MOPD. As a further stress test, content-light templates and off-domain WildChat queries also approach the real-query baseline. Task content and induced state coverage can therefore come apart. We hope these findings direct future work toward the step efficiency of OPD, and prompt a re-examination of the data and the mechanisms behind its recent successes in frontier post-training.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/da4d834e/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>StudentSim: Training LLM-based Student Simulators</title>
      <itunes:episode>94</itunes:episode>
      <podcast:episode>94</podcast:episode>
      <itunes:title>StudentSim: Training LLM-based Student Simulators</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f31c88c2-425a-42d1-b59e-9136fdc66642</guid>
      <link>https://share.transistor.fm/s/c26ef049</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 474 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Ke Yang, Chenglong Wang, Michel Galley, Chandan Singh, Jeevana Priya Inala, ChengXiang Zhai, Jianfeng Gao</p>

            <p><strong>标题:</strong><br>
            StudentSim: Training LLM-based Student Simulators</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.01591v1">http://arxiv.org/abs/2609.01591v1</a></p>

            <p><strong>摘要:</strong><br>
            AI tutors are most useful when they adapt to each student's strengths, weaknesses, and preferred guidance, but evidence about which guidance works for which student is sparse, slow, and costly to collect from real learners. Student simulators can provide this signal as a proxy, yet existing approaches are limited: state-tracking models fit student behavior but struggle to process explanations or corrections, while LLM role-play follows guidance fluently but does not reliably match the competence of the student being imitated. We present StudentSim, a training framework that turns sparse per-student data into individualized simulators through pooled training followed by per-student specialization. The resulting simulators both mirror a student's own responses and update them under tutor guidance. We also introduce StudentSimEval, a standardized protocol covering 60 students across chess, second-language English writing, and mathematics, using public learner datasets with de-identified records shared for research. StudentSimEval measures behavioral fidelity (F), or how well a simulator matches a student's responses, and guidance responsiveness (R), or how readily it updates under tutor guidance, with all methods fit and evaluated on the same records. Across all three domains, StudentSim outperforms GPT-5.4 on both metrics. In chess, StudentSim reaches F=0.51 and R=0.91, compared with 0.23 and 0.72 for GPT-5.4 and 0.45 and 0.27 for Maia2. As a proof of concept, using StudentSim as a reward model for tutor reinforcement learning produces a chess tutor that expert humans rate as more accurate, better-guided, and more personalized than a no-RL baseline and a tutor trained against a GPT-5.4 simulator reward. Code is available at https://github.com/microsoft/StudentSim.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 474 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Ke Yang, Chenglong Wang, Michel Galley, Chandan Singh, Jeevana Priya Inala, ChengXiang Zhai, Jianfeng Gao</p>

            <p><strong>标题:</strong><br>
            StudentSim: Training LLM-based Student Simulators</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.01591v1">http://arxiv.org/abs/2609.01591v1</a></p>

            <p><strong>摘要:</strong><br>
            AI tutors are most useful when they adapt to each student's strengths, weaknesses, and preferred guidance, but evidence about which guidance works for which student is sparse, slow, and costly to collect from real learners. Student simulators can provide this signal as a proxy, yet existing approaches are limited: state-tracking models fit student behavior but struggle to process explanations or corrections, while LLM role-play follows guidance fluently but does not reliably match the competence of the student being imitated. We present StudentSim, a training framework that turns sparse per-student data into individualized simulators through pooled training followed by per-student specialization. The resulting simulators both mirror a student's own responses and update them under tutor guidance. We also introduce StudentSimEval, a standardized protocol covering 60 students across chess, second-language English writing, and mathematics, using public learner datasets with de-identified records shared for research. StudentSimEval measures behavioral fidelity (F), or how well a simulator matches a student's responses, and guidance responsiveness (R), or how readily it updates under tutor guidance, with all methods fit and evaluated on the same records. Across all three domains, StudentSim outperforms GPT-5.4 on both metrics. In chess, StudentSim reaches F=0.51 and R=0.91, compared with 0.23 and 0.72 for GPT-5.4 and 0.45 and 0.27 for Maia2. As a proof of concept, using StudentSim as a reward model for tutor reinforcement learning produces a chess tutor that expert humans rate as more accurate, better-guided, and more personalized than a no-RL baseline and a tutor trained against a GPT-5.4 simulator reward. Code is available at https://github.com/microsoft/StudentSim.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 03 Sep 2026 01:02:59 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/c26ef049/9345000f.mp3" length="17242405" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1073</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 474 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Ke Yang, Chenglong Wang, Michel Galley, Chandan Singh, Jeevana Priya Inala, ChengXiang Zhai, Jianfeng Gao</p>

            <p><strong>标题:</strong><br>
            StudentSim: Training LLM-based Student Simulators</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.01591v1">http://arxiv.org/abs/2609.01591v1</a></p>

            <p><strong>摘要:</strong><br>
            AI tutors are most useful when they adapt to each student's strengths, weaknesses, and preferred guidance, but evidence about which guidance works for which student is sparse, slow, and costly to collect from real learners. Student simulators can provide this signal as a proxy, yet existing approaches are limited: state-tracking models fit student behavior but struggle to process explanations or corrections, while LLM role-play follows guidance fluently but does not reliably match the competence of the student being imitated. We present StudentSim, a training framework that turns sparse per-student data into individualized simulators through pooled training followed by per-student specialization. The resulting simulators both mirror a student's own responses and update them under tutor guidance. We also introduce StudentSimEval, a standardized protocol covering 60 students across chess, second-language English writing, and mathematics, using public learner datasets with de-identified records shared for research. StudentSimEval measures behavioral fidelity (F), or how well a simulator matches a student's responses, and guidance responsiveness (R), or how readily it updates under tutor guidance, with all methods fit and evaluated on the same records. Across all three domains, StudentSim outperforms GPT-5.4 on both metrics. In chess, StudentSim reaches F=0.51 and R=0.91, compared with 0.23 and 0.72 for GPT-5.4 and 0.45 and 0.27 for Maia2. As a proof of concept, using StudentSim as a reward model for tutor reinforcement learning produces a chess tutor that expert humans rate as more accurate, better-guided, and more personalized than a no-RL baseline and a tutor trained against a GPT-5.4 simulator reward. Code is available at https://github.com/microsoft/StudentSim.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/c26ef049/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Qwen-Drive-1.0: An Initial Step towards a Vision-Language Foundation Model for Autonomous Driving</title>
      <itunes:episode>93</itunes:episode>
      <podcast:episode>93</podcast:episode>
      <itunes:title>Qwen-Drive-1.0: An Initial Step towards a Vision-Language Foundation Model for Autonomous Driving</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d869f1e1-7ffb-4489-8224-76f495dde3cb</guid>
      <link>https://share.transistor.fm/s/68ae00bd</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 352 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Xin Zhou, Zongchuang Zhao, Zhibo Yang, Mingsheng Li, Humen Zhong, Shuai Bai, Du Chu, Ruizhe Chen, Zhaohai Li, Jun Tang, Qiuyue Wang, Mingkun Yang, Jiazhao Zhang, Dayiheng Liu, Dingkang Liang, Xiang Bai</p>

            <p><strong>标题:</strong><br>
            Qwen-Drive-1.0: An Initial Step towards a Vision-Language Foundation Model for Autonomous Driving</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.00111v1">http://arxiv.org/abs/2609.00111v1</a></p>

            <p><strong>摘要:</strong><br>
            We present Qwen-Drive-1.0, an initial step towards a vision-language foundation model for autonomous driving. Qwen-Drive-1.0 retains the architecture of the pretrained vision-language model (VLM) and integrates 3D perception, visual question answering, and motion planning within a unified framework. An external bird's-eye-view (BEV) perception head jointly performs 3D object detection, semantic occupancy prediction, and BEV map segmentation. It serves as a probe of the 3D information accessible from the shared representations and provides an explicit, inspectable interface to 3D scene structure. A Planning Expert conditions on shared VLM representations to generate future ego trajectories. A staged training recipe combines driving supervision with general-purpose vision-language data to acquire driving-specific competence while helping preserve broad visual understanding and instruction-following capabilities. Experiments demonstrate strong 3D perception and driving scene understanding while largely preserving general vision-language capability. Comprehensive evaluations across open-loop, pseudo-closed-loop, and closed-loop settings further show highly competitive motion-planning performance.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 352 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Xin Zhou, Zongchuang Zhao, Zhibo Yang, Mingsheng Li, Humen Zhong, Shuai Bai, Du Chu, Ruizhe Chen, Zhaohai Li, Jun Tang, Qiuyue Wang, Mingkun Yang, Jiazhao Zhang, Dayiheng Liu, Dingkang Liang, Xiang Bai</p>

            <p><strong>标题:</strong><br>
            Qwen-Drive-1.0: An Initial Step towards a Vision-Language Foundation Model for Autonomous Driving</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.00111v1">http://arxiv.org/abs/2609.00111v1</a></p>

            <p><strong>摘要:</strong><br>
            We present Qwen-Drive-1.0, an initial step towards a vision-language foundation model for autonomous driving. Qwen-Drive-1.0 retains the architecture of the pretrained vision-language model (VLM) and integrates 3D perception, visual question answering, and motion planning within a unified framework. An external bird's-eye-view (BEV) perception head jointly performs 3D object detection, semantic occupancy prediction, and BEV map segmentation. It serves as a probe of the 3D information accessible from the shared representations and provides an explicit, inspectable interface to 3D scene structure. A Planning Expert conditions on shared VLM representations to generate future ego trajectories. A staged training recipe combines driving supervision with general-purpose vision-language data to acquire driving-specific competence while helping preserve broad visual understanding and instruction-following capabilities. Experiments demonstrate strong 3D perception and driving scene understanding while largely preserving general vision-language capability. Comprehensive evaluations across open-loop, pseudo-closed-loop, and closed-loop settings further show highly competitive motion-planning performance.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 03 Sep 2026 00:55:38 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/68ae00bd/a66e002a.mp3" length="14336800" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>891</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 352 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Xin Zhou, Zongchuang Zhao, Zhibo Yang, Mingsheng Li, Humen Zhong, Shuai Bai, Du Chu, Ruizhe Chen, Zhaohai Li, Jun Tang, Qiuyue Wang, Mingkun Yang, Jiazhao Zhang, Dayiheng Liu, Dingkang Liang, Xiang Bai</p>

            <p><strong>标题:</strong><br>
            Qwen-Drive-1.0: An Initial Step towards a Vision-Language Foundation Model for Autonomous Driving</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.00111v1">http://arxiv.org/abs/2609.00111v1</a></p>

            <p><strong>摘要:</strong><br>
            We present Qwen-Drive-1.0, an initial step towards a vision-language foundation model for autonomous driving. Qwen-Drive-1.0 retains the architecture of the pretrained vision-language model (VLM) and integrates 3D perception, visual question answering, and motion planning within a unified framework. An external bird's-eye-view (BEV) perception head jointly performs 3D object detection, semantic occupancy prediction, and BEV map segmentation. It serves as a probe of the 3D information accessible from the shared representations and provides an explicit, inspectable interface to 3D scene structure. A Planning Expert conditions on shared VLM representations to generate future ego trajectories. A staged training recipe combines driving supervision with general-purpose vision-language data to acquire driving-specific competence while helping preserve broad visual understanding and instruction-following capabilities. Experiments demonstrate strong 3D perception and driving scene understanding while largely preserving general vision-language capability. Comprehensive evaluations across open-loop, pseudo-closed-loop, and closed-loop settings further show highly competitive motion-planning performance.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/68ae00bd/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>SMELT: Scaling Laws for Compute-Matched MoE Looped Transformers</title>
      <itunes:episode>92</itunes:episode>
      <podcast:episode>92</podcast:episode>
      <itunes:title>SMELT: Scaling Laws for Compute-Matched MoE Looped Transformers</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">25724177-9448-4c48-88ee-afa9b5f4c943</guid>
      <link>https://share.transistor.fm/s/64648ce2</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 82 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Shaowen Wang, Ge Zhang, Kairong Luo, Yuhao Wu, Shaofan Liu, Jiaheng Liu, Wenhao Huang, Shen Yan, Jian Li</p>

            <p><strong>标题:</strong><br>
            SMELT: Scaling Laws for Compute-Matched MoE Looped Transformers</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.01343v1">http://arxiv.org/abs/2609.01343v1</a></p>

            <p><strong>摘要:</strong><br>
            Looped Transformers increase effective depth by iterating a shared block of layers, but most evaluations compare at fixed model size, conflating architectural advantage with extra FLOPs. We study looping on Mixture-of-Experts Transformers while closely matching per-token FLOPs, total non-embedding parameters, and KV cache. Through a series of ablations, we arrive at a recipe we call SMELT (Sparse MoE Transformer, middle layers Loop Twice), which loops the middle half of layers twice while matching the unlooped Baseline on all three budgets. We scale SMELT across four sizes up to 54B non-embedding parameters and fit a separate Chinchilla-style scaling law for each architecture. SMELT's loss drops faster with compute, saving 6.8--18.0\% of training FLOPs on the compute-optimal frontier. The advantage transfers to downstream benchmarks beyond what validation loss predicts, is largest on Code, and grows with sample length and the number of in-context examples. Mechanistic analysis shows that the second visit reduces the attention sink and redirects mass toward content-relevant tokens, an inductive bias that may underlie the observed performance gains. These results show that looping can improve Transformers even under budget matching, offering a practical recipe that turns depth reuse into measurable gains.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 82 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Shaowen Wang, Ge Zhang, Kairong Luo, Yuhao Wu, Shaofan Liu, Jiaheng Liu, Wenhao Huang, Shen Yan, Jian Li</p>

            <p><strong>标题:</strong><br>
            SMELT: Scaling Laws for Compute-Matched MoE Looped Transformers</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.01343v1">http://arxiv.org/abs/2609.01343v1</a></p>

            <p><strong>摘要:</strong><br>
            Looped Transformers increase effective depth by iterating a shared block of layers, but most evaluations compare at fixed model size, conflating architectural advantage with extra FLOPs. We study looping on Mixture-of-Experts Transformers while closely matching per-token FLOPs, total non-embedding parameters, and KV cache. Through a series of ablations, we arrive at a recipe we call SMELT (Sparse MoE Transformer, middle layers Loop Twice), which loops the middle half of layers twice while matching the unlooped Baseline on all three budgets. We scale SMELT across four sizes up to 54B non-embedding parameters and fit a separate Chinchilla-style scaling law for each architecture. SMELT's loss drops faster with compute, saving 6.8--18.0\% of training FLOPs on the compute-optimal frontier. The advantage transfers to downstream benchmarks beyond what validation loss predicts, is largest on Code, and grows with sample length and the number of in-context examples. Mechanistic analysis shows that the second visit reduces the attention sink and redirects mass toward content-relevant tokens, an inductive bias that may underlie the observed performance gains. These results show that looping can improve Transformers even under budget matching, offering a practical recipe that turns depth reuse into measurable gains.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 03 Sep 2026 00:49:07 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/64648ce2/63269cc0.mp3" length="19030030" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1184</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 82 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Shaowen Wang, Ge Zhang, Kairong Luo, Yuhao Wu, Shaofan Liu, Jiaheng Liu, Wenhao Huang, Shen Yan, Jian Li</p>

            <p><strong>标题:</strong><br>
            SMELT: Scaling Laws for Compute-Matched MoE Looped Transformers</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.01343v1">http://arxiv.org/abs/2609.01343v1</a></p>

            <p><strong>摘要:</strong><br>
            Looped Transformers increase effective depth by iterating a shared block of layers, but most evaluations compare at fixed model size, conflating architectural advantage with extra FLOPs. We study looping on Mixture-of-Experts Transformers while closely matching per-token FLOPs, total non-embedding parameters, and KV cache. Through a series of ablations, we arrive at a recipe we call SMELT (Sparse MoE Transformer, middle layers Loop Twice), which loops the middle half of layers twice while matching the unlooped Baseline on all three budgets. We scale SMELT across four sizes up to 54B non-embedding parameters and fit a separate Chinchilla-style scaling law for each architecture. SMELT's loss drops faster with compute, saving 6.8--18.0\% of training FLOPs on the compute-optimal frontier. The advantage transfers to downstream benchmarks beyond what validation loss predicts, is largest on Code, and grows with sample length and the number of in-context examples. Mechanistic analysis shows that the second visit reduces the attention sink and redirects mass toward content-relevant tokens, an inductive bias that may underlie the observed performance gains. These results show that looping can improve Transformers even under budget matching, offering a practical recipe that turns depth reuse into measurable gains.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/64648ce2/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>UI-Venus-2 Technical Report</title>
      <itunes:episode>91</itunes:episode>
      <podcast:episode>91</podcast:episode>
      <itunes:title>UI-Venus-2 Technical Report</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">eeba6275-6231-406a-bbeb-af8dff106b0b</guid>
      <link>https://share.transistor.fm/s/6621ef32</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 56 | cs.AI, cs.CL, cs.CV, cs.LG</p>

            <p><strong>作者:</strong><br>
            Venus Team, Zhuohan Cai, Haoxing Chen, Jiaxuan Chen, Weizhi Chen, Changlong Gao, Zhangxuan Gu, Yuan Guo, Yusong Hu, Jianrong Jiang, Jianguo Li, Runze Li, Jinzhen Lin, Zhenyu Ma, Changhua Meng, Han Peng, Xinyu Qiu, Shuheng Shen, Zhongyi Shui, Weiqiang Wang, Ming Wen, Zhuoer Xu, Hang Yan, Kaiwen Yang, Ruilin Yao, Nanjun Yu, Zhengwen Zeng, Lianrui Zhang, Yunzhu Zhang, Zhe Zhao, Beitong Zhou</p>

            <p><strong>标题:</strong><br>
            UI-Venus-2 Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.00028v1">http://arxiv.org/abs/2609.00028v1</a></p>

            <p><strong>摘要:</strong><br>
            Multimodal GUI agents have emerged as a promising paradigm for digital task automation, yet transitioning from benchmark-oriented models to dependable real-world applications remains challenging due to limited environment coverage, brittle task construction, and unreliable reward verification. In this work, we present UI-Venus-2, a general-purpose foundation GUI agent designed to operate across mobile, web, and desktop environments through a unified closed-loop reasoning-action framework. To bridge the gap toward practical deployment, we jointly scale three critical dimensions: (1) Environments, expanding coverage to more than 170 multilingual mobile apps and native desktop operating systems; (2) Tasks, employing a deep-research pipeline for function-grounded instruction generation; and (3) Verification, adopting trace-level and sample-level evaluators with visual keypoints and multi-model voting to ensure reliable RL signals for training. Furthermore, we integrate safety-aware mechanisms to ensure controlled execution of consequential actions. By offering a capable, efficient, and open-source foundation, UI-Venus-2 advances the field toward more generalizable, verifiable, and self-reflective agents for real-world applications.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 56 | cs.AI, cs.CL, cs.CV, cs.LG</p>

            <p><strong>作者:</strong><br>
            Venus Team, Zhuohan Cai, Haoxing Chen, Jiaxuan Chen, Weizhi Chen, Changlong Gao, Zhangxuan Gu, Yuan Guo, Yusong Hu, Jianrong Jiang, Jianguo Li, Runze Li, Jinzhen Lin, Zhenyu Ma, Changhua Meng, Han Peng, Xinyu Qiu, Shuheng Shen, Zhongyi Shui, Weiqiang Wang, Ming Wen, Zhuoer Xu, Hang Yan, Kaiwen Yang, Ruilin Yao, Nanjun Yu, Zhengwen Zeng, Lianrui Zhang, Yunzhu Zhang, Zhe Zhao, Beitong Zhou</p>

            <p><strong>标题:</strong><br>
            UI-Venus-2 Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.00028v1">http://arxiv.org/abs/2609.00028v1</a></p>

            <p><strong>摘要:</strong><br>
            Multimodal GUI agents have emerged as a promising paradigm for digital task automation, yet transitioning from benchmark-oriented models to dependable real-world applications remains challenging due to limited environment coverage, brittle task construction, and unreliable reward verification. In this work, we present UI-Venus-2, a general-purpose foundation GUI agent designed to operate across mobile, web, and desktop environments through a unified closed-loop reasoning-action framework. To bridge the gap toward practical deployment, we jointly scale three critical dimensions: (1) Environments, expanding coverage to more than 170 multilingual mobile apps and native desktop operating systems; (2) Tasks, employing a deep-research pipeline for function-grounded instruction generation; and (3) Verification, adopting trace-level and sample-level evaluators with visual keypoints and multi-model voting to ensure reliable RL signals for training. Furthermore, we integrate safety-aware mechanisms to ensure controlled execution of consequential actions. By offering a capable, efficient, and open-source foundation, UI-Venus-2 advances the field toward more generalizable, verifiable, and self-reflective agents for real-world applications.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 03 Sep 2026 00:41:22 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/6621ef32/6e11c3da.mp3" length="15239104" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>947</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 56 | cs.AI, cs.CL, cs.CV, cs.LG</p>

            <p><strong>作者:</strong><br>
            Venus Team, Zhuohan Cai, Haoxing Chen, Jiaxuan Chen, Weizhi Chen, Changlong Gao, Zhangxuan Gu, Yuan Guo, Yusong Hu, Jianrong Jiang, Jianguo Li, Runze Li, Jinzhen Lin, Zhenyu Ma, Changhua Meng, Han Peng, Xinyu Qiu, Shuheng Shen, Zhongyi Shui, Weiqiang Wang, Ming Wen, Zhuoer Xu, Hang Yan, Kaiwen Yang, Ruilin Yao, Nanjun Yu, Zhengwen Zeng, Lianrui Zhang, Yunzhu Zhang, Zhe Zhao, Beitong Zhou</p>

            <p><strong>标题:</strong><br>
            UI-Venus-2 Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.00028v1">http://arxiv.org/abs/2609.00028v1</a></p>

            <p><strong>摘要:</strong><br>
            Multimodal GUI agents have emerged as a promising paradigm for digital task automation, yet transitioning from benchmark-oriented models to dependable real-world applications remains challenging due to limited environment coverage, brittle task construction, and unreliable reward verification. In this work, we present UI-Venus-2, a general-purpose foundation GUI agent designed to operate across mobile, web, and desktop environments through a unified closed-loop reasoning-action framework. To bridge the gap toward practical deployment, we jointly scale three critical dimensions: (1) Environments, expanding coverage to more than 170 multilingual mobile apps and native desktop operating systems; (2) Tasks, employing a deep-research pipeline for function-grounded instruction generation; and (3) Verification, adopting trace-level and sample-level evaluators with visual keypoints and multi-model voting to ensure reliable RL signals for training. Furthermore, we integrate safety-aware mechanisms to ensure controlled execution of consequential actions. By offering a capable, efficient, and open-source foundation, UI-Venus-2 advances the field toward more generalizable, verifiable, and self-reflective agents for real-world applications.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/6621ef32/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>H3-World: Turning Language Understanding into World Control</title>
      <itunes:episode>90</itunes:episode>
      <podcast:episode>90</podcast:episode>
      <itunes:title>H3-World: Turning Language Understanding into World Control</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6a7b0a8a-bb75-4d25-9502-bd90522f9d13</guid>
      <link>https://share.transistor.fm/s/ac449737</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 45 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Danze Chen, Zeqing Wang, Ziyue Lin, Xingyi Yang, Yeying Jin</p>

            <p><strong>标题:</strong><br>
            H3-World: Turning Language Understanding into World Control</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.01560v1">http://arxiv.org/abs/2609.01560v1</a></p>

            <p><strong>摘要:</strong><br>
            We present H3-World, an efficient framework that turns the 33B MiniMax-H3 video generator into an interactive world model. Our key finding is that, as large video generators become more capable, language is emerging as a natural interface for control. MiniMax-H3, for example, already supports zero-shot control of character behavior and camera motion through natural-language instructions. Building on this, H3-World turns this coarse language interface into precise, temporally grounded world control, without introducing dedicated action modules. Specifically, we represent each action as a structured combination of character and camera instructions, and align them with the corresponding temporal video latents. To make the control temporally precise, we further introduce temporal attention routing, which restricts each instruction to its intended time interval and reduces control leakage across actions. Importantly, H3-World directly reuses the semantic representations learned during large-scale video pretraining and requires only lightweight adaptation. With only 8,000 gameplay samples, 10,000 LoRA optimization steps, and 0.199% trainable parameters, H3-World achieves effective character and camera control while preserving strong generation quality. It also generalizes to unseen scenarios. These results show that the control capabilities emerging in large video generators can be efficiently transformed into interactive world control.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 45 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Danze Chen, Zeqing Wang, Ziyue Lin, Xingyi Yang, Yeying Jin</p>

            <p><strong>标题:</strong><br>
            H3-World: Turning Language Understanding into World Control</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.01560v1">http://arxiv.org/abs/2609.01560v1</a></p>

            <p><strong>摘要:</strong><br>
            We present H3-World, an efficient framework that turns the 33B MiniMax-H3 video generator into an interactive world model. Our key finding is that, as large video generators become more capable, language is emerging as a natural interface for control. MiniMax-H3, for example, already supports zero-shot control of character behavior and camera motion through natural-language instructions. Building on this, H3-World turns this coarse language interface into precise, temporally grounded world control, without introducing dedicated action modules. Specifically, we represent each action as a structured combination of character and camera instructions, and align them with the corresponding temporal video latents. To make the control temporally precise, we further introduce temporal attention routing, which restricts each instruction to its intended time interval and reduces control leakage across actions. Importantly, H3-World directly reuses the semantic representations learned during large-scale video pretraining and requires only lightweight adaptation. With only 8,000 gameplay samples, 10,000 LoRA optimization steps, and 0.199% trainable parameters, H3-World achieves effective character and camera control while preserving strong generation quality. It also generalizes to unseen scenarios. These results show that the control capabilities emerging in large video generators can be efficiently transformed into interactive world control.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 03 Sep 2026 00:35:03 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/ac449737/4ba6adbf.mp3" length="13087900" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>813</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 45 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Danze Chen, Zeqing Wang, Ziyue Lin, Xingyi Yang, Yeying Jin</p>

            <p><strong>标题:</strong><br>
            H3-World: Turning Language Understanding into World Control</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.01560v1">http://arxiv.org/abs/2609.01560v1</a></p>

            <p><strong>摘要:</strong><br>
            We present H3-World, an efficient framework that turns the 33B MiniMax-H3 video generator into an interactive world model. Our key finding is that, as large video generators become more capable, language is emerging as a natural interface for control. MiniMax-H3, for example, already supports zero-shot control of character behavior and camera motion through natural-language instructions. Building on this, H3-World turns this coarse language interface into precise, temporally grounded world control, without introducing dedicated action modules. Specifically, we represent each action as a structured combination of character and camera instructions, and align them with the corresponding temporal video latents. To make the control temporally precise, we further introduce temporal attention routing, which restricts each instruction to its intended time interval and reduces control leakage across actions. Importantly, H3-World directly reuses the semantic representations learned during large-scale video pretraining and requires only lightweight adaptation. With only 8,000 gameplay samples, 10,000 LoRA optimization steps, and 0.199% trainable parameters, H3-World achieves effective character and camera control while preserving strong generation quality. It also generalizes to unseen scenarios. These results show that the control capabilities emerging in large video generators can be efficiently transformed into interactive world control.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/ac449737/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>ZimaBlue: Evolving Generalizable World Action Models through Scalable Video Pre-training</title>
      <itunes:episode>89</itunes:episode>
      <podcast:episode>89</podcast:episode>
      <itunes:title>ZimaBlue: Evolving Generalizable World Action Models through Scalable Video Pre-training</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">979f43e5-fd26-4ab1-889f-42d9c4f31999</guid>
      <link>https://share.transistor.fm/s/88fbbb84</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 41 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Xionghao Wu, Yijun Yang, Shiyang Zhou, Haoze Sun, Jianhui Liu, Songsong Yu, Jiyao Zhang, Wenbo Li, Bo Wang, Guoqing Ma, Lin Song, Renjie Liao, Shenghe Zheng, Wei Tang, Xiaojuan Qi, Yanwei Li, Yuan Zhang, Zhuotao Tian, Haoyang Huang, Nan Duan</p>

            <p><strong>标题:</strong><br>
            ZimaBlue: Evolving Generalizable World Action Models through Scalable Video Pre-training</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.00188v1">http://arxiv.org/abs/2609.00188v1</a></p>

            <p><strong>摘要:</strong><br>
            Robotic manipulation faces a fundamental scaling challenge: robust generalization demands broad physical experience, yet action-labeled robot trajectories are expensive to collect and inherently limited in diversity. Egocentric videos offer a far more scalable source of embodied experience, capturing object interactions, contact dynamics, tool use, and long-horizon behaviors across diverse environments. The central challenge is how to convert this abundant but action-free experience into effective robot control. We introduce ZimaBlue, a scalable framework for learning generalizable World Action Models (WAMs) from large-scale video. ZimaBlue follows a three-stage training curriculum: it first performs causal embodied video pre-training on large-scale human and robot egocentric videos, then grounds the learned visual dynamics in heterogeneous robot trajectories through video-action mid-training with a unified action representation, and finally specializes the model to a target robot for deployment. To make generative WAMs practical for real-time control, ZimaBluefurther adopts an asynchronous Slow-Fast dual-system architecture, where a high-capacity Slow world model provides generalizable spatiotemporal representations and a lightweight Fast branch enables 30 Hz action prediction on NVIDIA RTX 4090. On real-robot zero-shot evaluations, scaling from target-robot data alone to over 120,000 hours of embodied video improves success from 36.1% to 77.8%. ZimaBlue further delivers strong performance across multiple benchmarks, with particularly pronounced gains on unseen tasks.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 41 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Xionghao Wu, Yijun Yang, Shiyang Zhou, Haoze Sun, Jianhui Liu, Songsong Yu, Jiyao Zhang, Wenbo Li, Bo Wang, Guoqing Ma, Lin Song, Renjie Liao, Shenghe Zheng, Wei Tang, Xiaojuan Qi, Yanwei Li, Yuan Zhang, Zhuotao Tian, Haoyang Huang, Nan Duan</p>

            <p><strong>标题:</strong><br>
            ZimaBlue: Evolving Generalizable World Action Models through Scalable Video Pre-training</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.00188v1">http://arxiv.org/abs/2609.00188v1</a></p>

            <p><strong>摘要:</strong><br>
            Robotic manipulation faces a fundamental scaling challenge: robust generalization demands broad physical experience, yet action-labeled robot trajectories are expensive to collect and inherently limited in diversity. Egocentric videos offer a far more scalable source of embodied experience, capturing object interactions, contact dynamics, tool use, and long-horizon behaviors across diverse environments. The central challenge is how to convert this abundant but action-free experience into effective robot control. We introduce ZimaBlue, a scalable framework for learning generalizable World Action Models (WAMs) from large-scale video. ZimaBlue follows a three-stage training curriculum: it first performs causal embodied video pre-training on large-scale human and robot egocentric videos, then grounds the learned visual dynamics in heterogeneous robot trajectories through video-action mid-training with a unified action representation, and finally specializes the model to a target robot for deployment. To make generative WAMs practical for real-time control, ZimaBluefurther adopts an asynchronous Slow-Fast dual-system architecture, where a high-capacity Slow world model provides generalizable spatiotemporal representations and a lightweight Fast branch enables 30 Hz action prediction on NVIDIA RTX 4090. On real-robot zero-shot evaluations, scaling from target-robot data alone to over 120,000 hours of embodied video improves success from 36.1% to 77.8%. ZimaBlue further delivers strong performance across multiple benchmarks, with particularly pronounced gains on unseen tasks.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 03 Sep 2026 00:29:12 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/88fbbb84/8f51acab.mp3" length="12190989" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>757</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 41 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Xionghao Wu, Yijun Yang, Shiyang Zhou, Haoze Sun, Jianhui Liu, Songsong Yu, Jiyao Zhang, Wenbo Li, Bo Wang, Guoqing Ma, Lin Song, Renjie Liao, Shenghe Zheng, Wei Tang, Xiaojuan Qi, Yanwei Li, Yuan Zhang, Zhuotao Tian, Haoyang Huang, Nan Duan</p>

            <p><strong>标题:</strong><br>
            ZimaBlue: Evolving Generalizable World Action Models through Scalable Video Pre-training</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.00188v1">http://arxiv.org/abs/2609.00188v1</a></p>

            <p><strong>摘要:</strong><br>
            Robotic manipulation faces a fundamental scaling challenge: robust generalization demands broad physical experience, yet action-labeled robot trajectories are expensive to collect and inherently limited in diversity. Egocentric videos offer a far more scalable source of embodied experience, capturing object interactions, contact dynamics, tool use, and long-horizon behaviors across diverse environments. The central challenge is how to convert this abundant but action-free experience into effective robot control. We introduce ZimaBlue, a scalable framework for learning generalizable World Action Models (WAMs) from large-scale video. ZimaBlue follows a three-stage training curriculum: it first performs causal embodied video pre-training on large-scale human and robot egocentric videos, then grounds the learned visual dynamics in heterogeneous robot trajectories through video-action mid-training with a unified action representation, and finally specializes the model to a target robot for deployment. To make generative WAMs practical for real-time control, ZimaBluefurther adopts an asynchronous Slow-Fast dual-system architecture, where a high-capacity Slow world model provides generalizable spatiotemporal representations and a lightweight Fast branch enables 30 Hz action prediction on NVIDIA RTX 4090. On real-robot zero-shot evaluations, scaling from target-robot data alone to over 120,000 hours of embodied video improves success from 36.1% to 77.8%. ZimaBlue further delivers strong performance across multiple benchmarks, with particularly pronounced gains on unseen tasks.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/88fbbb84/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>From Production Traffic to Post-Training: Building a Self-Hosted LLM That Covers the Corporate Request Mix</title>
      <itunes:episode>88</itunes:episode>
      <podcast:episode>88</podcast:episode>
      <itunes:title>From Production Traffic to Post-Training: Building a Self-Hosted LLM That Covers the Corporate Request Mix</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">134ac960-55fa-4b87-bf69-722e583ba174</guid>
      <link>https://share.transistor.fm/s/052b7f12</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 32 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Olga Tsymboi, Dmitrii Stoianov, Ramil Latypov, Danil Taranets, Daniil Dryabin, Mikhail Gashkov, Viktor Zelenkovskiy, Aleksandr Fida, Gleb Alektorov, Nikita Gulyakov, Arthur Babkin, Aleksandr Medvedev, Pavel Gein, Anatolii Potapov</p>

            <p><strong>标题:</strong><br>
            From Production Traffic to Post-Training: Building a Self-Hosted LLM That Covers the Corporate Request Mix</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.01572v1">http://arxiv.org/abs/2609.01572v1</a></p>

            <p><strong>摘要:</strong><br>
            Data-residency constraints force enterprises to self-host LLMs, but continuous adoption of newer models without decommissioning their predecessors expands the serving fleet, fragmenting a finite GPU pool. We consolidate traffic from over 200 internal applications onto a single model by closing quality gaps identified through production error analysis along three axes: instruction following, function-calling, and internal task distribution. Quality is tracked by offline benchmarks stratified to production traffic and scored by deterministic verifiers or calibrated LLM judges. Rather than optimising all objectives jointly, which introduces cross-domain reward interference, we train a separate GRPO expert per axis and merge them via two-stage SLERP. Each expert's reward exposes a distinct failure mode, namely semantic collapse, over-calling, and verbosity hacking, each requiring a domain-specific fix. In non-reasoning mode the recipe surpasses a ${\sim}7\times$ larger by total parameters baseline on the in-house Arena with 69.6 to 65.8, instruction following with 0.85 to 0.83, and function-calling with 0.79 to 0.77, while lifting general dialogue benchmarks. The model absorbs 50% of platform traffic, 116M requests per month, at a fraction of the serving cost.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 32 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Olga Tsymboi, Dmitrii Stoianov, Ramil Latypov, Danil Taranets, Daniil Dryabin, Mikhail Gashkov, Viktor Zelenkovskiy, Aleksandr Fida, Gleb Alektorov, Nikita Gulyakov, Arthur Babkin, Aleksandr Medvedev, Pavel Gein, Anatolii Potapov</p>

            <p><strong>标题:</strong><br>
            From Production Traffic to Post-Training: Building a Self-Hosted LLM That Covers the Corporate Request Mix</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.01572v1">http://arxiv.org/abs/2609.01572v1</a></p>

            <p><strong>摘要:</strong><br>
            Data-residency constraints force enterprises to self-host LLMs, but continuous adoption of newer models without decommissioning their predecessors expands the serving fleet, fragmenting a finite GPU pool. We consolidate traffic from over 200 internal applications onto a single model by closing quality gaps identified through production error analysis along three axes: instruction following, function-calling, and internal task distribution. Quality is tracked by offline benchmarks stratified to production traffic and scored by deterministic verifiers or calibrated LLM judges. Rather than optimising all objectives jointly, which introduces cross-domain reward interference, we train a separate GRPO expert per axis and merge them via two-stage SLERP. Each expert's reward exposes a distinct failure mode, namely semantic collapse, over-calling, and verbosity hacking, each requiring a domain-specific fix. In non-reasoning mode the recipe surpasses a ${\sim}7\times$ larger by total parameters baseline on the in-house Arena with 69.6 to 65.8, instruction following with 0.85 to 0.83, and function-calling with 0.79 to 0.77, while lifting general dialogue benchmarks. The model absorbs 50% of platform traffic, 116M requests per month, at a fraction of the serving cost.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 03 Sep 2026 00:23:36 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/052b7f12/cb747d1f.mp3" length="18528940" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1153</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 32 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Olga Tsymboi, Dmitrii Stoianov, Ramil Latypov, Danil Taranets, Daniil Dryabin, Mikhail Gashkov, Viktor Zelenkovskiy, Aleksandr Fida, Gleb Alektorov, Nikita Gulyakov, Arthur Babkin, Aleksandr Medvedev, Pavel Gein, Anatolii Potapov</p>

            <p><strong>标题:</strong><br>
            From Production Traffic to Post-Training: Building a Self-Hosted LLM That Covers the Corporate Request Mix</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.01572v1">http://arxiv.org/abs/2609.01572v1</a></p>

            <p><strong>摘要:</strong><br>
            Data-residency constraints force enterprises to self-host LLMs, but continuous adoption of newer models without decommissioning their predecessors expands the serving fleet, fragmenting a finite GPU pool. We consolidate traffic from over 200 internal applications onto a single model by closing quality gaps identified through production error analysis along three axes: instruction following, function-calling, and internal task distribution. Quality is tracked by offline benchmarks stratified to production traffic and scored by deterministic verifiers or calibrated LLM judges. Rather than optimising all objectives jointly, which introduces cross-domain reward interference, we train a separate GRPO expert per axis and merge them via two-stage SLERP. Each expert's reward exposes a distinct failure mode, namely semantic collapse, over-calling, and verbosity hacking, each requiring a domain-specific fix. In non-reasoning mode the recipe surpasses a ${\sim}7\times$ larger by total parameters baseline on the in-house Arena with 69.6 to 65.8, instruction following with 0.85 to 0.83, and function-calling with 0.79 to 0.77, while lifting general dialogue benchmarks. The model absorbs 50% of platform traffic, 116M requests per month, at a fraction of the serving cost.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/052b7f12/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Hi-Q: Hierarchical Evidence-guided Query Refinement for Multi-Hop Question Answering</title>
      <itunes:episode>87</itunes:episode>
      <podcast:episode>87</podcast:episode>
      <itunes:title>Hi-Q: Hierarchical Evidence-guided Query Refinement for Multi-Hop Question Answering</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ffe7ca1b-64cc-4e94-b284-6a24b9a72354</guid>
      <link>https://share.transistor.fm/s/079ee955</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 30 | cs.CL, cs.IR</p>

            <p><strong>作者:</strong><br>
            Jueun Kim, Sungho Park, Wook-Shin Han</p>

            <p><strong>标题:</strong><br>
            Hi-Q: Hierarchical Evidence-guided Query Refinement for Multi-Hop Question Answering</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.30468v1">http://arxiv.org/abs/2608.30468v1</a></p>

            <p><strong>摘要:</strong><br>
            A central bottleneck in multi-hop Question Answering (QA) is that the granularity at which a question is expressed often differs from the granularity at which corpus evidence is retrievable. Existing methods address this mismatch by imposing fixed graph structures over the corpus, by iteratively reformulating the query, or by executing a generated program over it, but these strategies do not explicitly decide when a query unit is already supported by evidence and when it should be refined. We formulate this bottleneck as retrievable granularity discovery and introduce Hi-Q, an evidence-conditioned framework for hierarchical query refinement. At each query node, a resolution operator tests whether retrieved evidence supports the current query unit; resolved nodes terminate, while unresolved nodes are expanded by a dependency-preserving binary operator and checked by a semantic coverage verifier. Hi-Q therefore grows a query tree whose topology is determined by corpus support signals rather than by a fixed decomposition template or a pre-built graph. We evaluate Hi-Q on three multi-hop QA benchmarks, primarily under full-corpus retrieval, where dependent evidence must be located among open-domain distractors rather than within a small annotated pool. In this setting Hi-Q reaches 52.3 EM and 64.0 F1 averaged over the three benchmarks, ahead of the iterative retrieval baseline IRCoT by 15.1 EM / 18.2 F1 on that same average, and ahead of the graph-based RAG baseline PropRAG by 11.5 EM / 12.0 F1 on MuSiQue-full, without corpus-wide graph construction. In the restricted supporting/distractor setting used by prior work, Hi-Q likewise attains the best accuracy, with 57.9 EM and 69.3 F1 on average, ahead of PropRAG by 5.6 EM / 3.9 F1 and IRCoT by 13.7 EM / 15.8 F1. The project page is available at https://hi-q-project.github.io/.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 30 | cs.CL, cs.IR</p>

            <p><strong>作者:</strong><br>
            Jueun Kim, Sungho Park, Wook-Shin Han</p>

            <p><strong>标题:</strong><br>
            Hi-Q: Hierarchical Evidence-guided Query Refinement for Multi-Hop Question Answering</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.30468v1">http://arxiv.org/abs/2608.30468v1</a></p>

            <p><strong>摘要:</strong><br>
            A central bottleneck in multi-hop Question Answering (QA) is that the granularity at which a question is expressed often differs from the granularity at which corpus evidence is retrievable. Existing methods address this mismatch by imposing fixed graph structures over the corpus, by iteratively reformulating the query, or by executing a generated program over it, but these strategies do not explicitly decide when a query unit is already supported by evidence and when it should be refined. We formulate this bottleneck as retrievable granularity discovery and introduce Hi-Q, an evidence-conditioned framework for hierarchical query refinement. At each query node, a resolution operator tests whether retrieved evidence supports the current query unit; resolved nodes terminate, while unresolved nodes are expanded by a dependency-preserving binary operator and checked by a semantic coverage verifier. Hi-Q therefore grows a query tree whose topology is determined by corpus support signals rather than by a fixed decomposition template or a pre-built graph. We evaluate Hi-Q on three multi-hop QA benchmarks, primarily under full-corpus retrieval, where dependent evidence must be located among open-domain distractors rather than within a small annotated pool. In this setting Hi-Q reaches 52.3 EM and 64.0 F1 averaged over the three benchmarks, ahead of the iterative retrieval baseline IRCoT by 15.1 EM / 18.2 F1 on that same average, and ahead of the graph-based RAG baseline PropRAG by 11.5 EM / 12.0 F1 on MuSiQue-full, without corpus-wide graph construction. In the restricted supporting/distractor setting used by prior work, Hi-Q likewise attains the best accuracy, with 57.9 EM and 69.3 F1 on average, ahead of PropRAG by 5.6 EM / 3.9 F1 and IRCoT by 13.7 EM / 15.8 F1. The project page is available at https://hi-q-project.github.io/.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 03 Sep 2026 00:16:04 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/079ee955/3e5ab14d.mp3" length="18601643" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1157</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 30 | cs.CL, cs.IR</p>

            <p><strong>作者:</strong><br>
            Jueun Kim, Sungho Park, Wook-Shin Han</p>

            <p><strong>标题:</strong><br>
            Hi-Q: Hierarchical Evidence-guided Query Refinement for Multi-Hop Question Answering</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.30468v1">http://arxiv.org/abs/2608.30468v1</a></p>

            <p><strong>摘要:</strong><br>
            A central bottleneck in multi-hop Question Answering (QA) is that the granularity at which a question is expressed often differs from the granularity at which corpus evidence is retrievable. Existing methods address this mismatch by imposing fixed graph structures over the corpus, by iteratively reformulating the query, or by executing a generated program over it, but these strategies do not explicitly decide when a query unit is already supported by evidence and when it should be refined. We formulate this bottleneck as retrievable granularity discovery and introduce Hi-Q, an evidence-conditioned framework for hierarchical query refinement. At each query node, a resolution operator tests whether retrieved evidence supports the current query unit; resolved nodes terminate, while unresolved nodes are expanded by a dependency-preserving binary operator and checked by a semantic coverage verifier. Hi-Q therefore grows a query tree whose topology is determined by corpus support signals rather than by a fixed decomposition template or a pre-built graph. We evaluate Hi-Q on three multi-hop QA benchmarks, primarily under full-corpus retrieval, where dependent evidence must be located among open-domain distractors rather than within a small annotated pool. In this setting Hi-Q reaches 52.3 EM and 64.0 F1 averaged over the three benchmarks, ahead of the iterative retrieval baseline IRCoT by 15.1 EM / 18.2 F1 on that same average, and ahead of the graph-based RAG baseline PropRAG by 11.5 EM / 12.0 F1 on MuSiQue-full, without corpus-wide graph construction. In the restricted supporting/distractor setting used by prior work, Hi-Q likewise attains the best accuracy, with 57.9 EM and 69.3 F1 on average, ahead of PropRAG by 5.6 EM / 3.9 F1 and IRCoT by 13.7 EM / 15.8 F1. The project page is available at https://hi-q-project.github.io/.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/079ee955/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Evaluating Multimodal LLMs as Generalist Vision-Language-Action Agents for Drone Control: Commanding, Approaching, Tracking and Searching</title>
      <itunes:episode>86</itunes:episode>
      <podcast:episode>86</podcast:episode>
      <itunes:title>Evaluating Multimodal LLMs as Generalist Vision-Language-Action Agents for Drone Control: Commanding, Approaching, Tracking and Searching</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">558117e8-c8f4-4d2f-a137-1ecb02cf4c05</guid>
      <link>https://share.transistor.fm/s/1691be10</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.RO, cs.AI</p>

            <p><strong>作者:</strong><br>
            Jaewoo Park, Minyoung Lee, Sukmin Seo, Moonbin Yim, Hyunwook Yoon, Dohoon Ryu, Daehee Kim, Myungseo Song, Jihyuk Byun, Seunggyu Chang, Taeho Kil, Jiseob Kim, Bado Lee, Geewook Kim</p>

            <p><strong>标题:</strong><br>
            Evaluating Multimodal LLMs as Generalist Vision-Language-Action Agents for Drone Control: Commanding, Approaching, Tracking and Searching</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.01404v1">http://arxiv.org/abs/2609.01404v1</a></p>

            <p><strong>摘要:</strong><br>
            Multimodal Large Language Models (MLLMs) are strong perceivers of images and video. We ask how far that reach extends into acting: dropping an MLLM directly into a drone's control loop, with its entire action space declared solely in the prompt. Recent systems approach this setting but increasingly narrow the model's decision-making. We widen it back. We introduce DroneCATS-Agent, an architecture where the MLLM is a swappable component, and DroneCATS, a benchmark treating the model as the independent variable. Beyond merely flying toward a pixel, our agent entrusts the model to yaw and search, deliberate when unsure, and self-declare arrival---all without fine-tuning or function-calling schemas. Evaluating frontier and open models across four core capabilities---approaching a visible target, tracking a moving one, searching outside the initial view, and commanding a multi-drone fleet---reveals that even the simplest embodied settings are far from solved. Crucially, to identify what breaks first at the edge, our roster scales down to 2B parameters. The findings expose a stark paradox: it is not the flying that fails. Small open models often navigate into the success radius more reliably than frontier models, yet lose the episode by declaring arrival prematurely or not at all. Multi-drone commanding amplifies this divide, with small models failing by blindly copying a single coordinate across distinct views. Viewed as vision-language-action agents, the models' spatial perception holds up, but their action protocol does not. What separates a deployable edge model from a frontier model is not navigation, but the discipline to sustain a declared protocol and emit the correct terminating action. The open problem is closing this gap at onboard compute costs---yielding a fast model that plans persistently and knows exactly when it is done---and DroneCATS is built to measure that distance.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.RO, cs.AI</p>

            <p><strong>作者:</strong><br>
            Jaewoo Park, Minyoung Lee, Sukmin Seo, Moonbin Yim, Hyunwook Yoon, Dohoon Ryu, Daehee Kim, Myungseo Song, Jihyuk Byun, Seunggyu Chang, Taeho Kil, Jiseob Kim, Bado Lee, Geewook Kim</p>

            <p><strong>标题:</strong><br>
            Evaluating Multimodal LLMs as Generalist Vision-Language-Action Agents for Drone Control: Commanding, Approaching, Tracking and Searching</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.01404v1">http://arxiv.org/abs/2609.01404v1</a></p>

            <p><strong>摘要:</strong><br>
            Multimodal Large Language Models (MLLMs) are strong perceivers of images and video. We ask how far that reach extends into acting: dropping an MLLM directly into a drone's control loop, with its entire action space declared solely in the prompt. Recent systems approach this setting but increasingly narrow the model's decision-making. We widen it back. We introduce DroneCATS-Agent, an architecture where the MLLM is a swappable component, and DroneCATS, a benchmark treating the model as the independent variable. Beyond merely flying toward a pixel, our agent entrusts the model to yaw and search, deliberate when unsure, and self-declare arrival---all without fine-tuning or function-calling schemas. Evaluating frontier and open models across four core capabilities---approaching a visible target, tracking a moving one, searching outside the initial view, and commanding a multi-drone fleet---reveals that even the simplest embodied settings are far from solved. Crucially, to identify what breaks first at the edge, our roster scales down to 2B parameters. The findings expose a stark paradox: it is not the flying that fails. Small open models often navigate into the success radius more reliably than frontier models, yet lose the episode by declaring arrival prematurely or not at all. Multi-drone commanding amplifies this divide, with small models failing by blindly copying a single coordinate across distinct views. Viewed as vision-language-action agents, the models' spatial perception holds up, but their action protocol does not. What separates a deployable edge model from a frontier model is not navigation, but the discipline to sustain a declared protocol and emit the correct terminating action. The open problem is closing this gap at onboard compute costs---yielding a fast model that plans persistently and knows exactly when it is done---and DroneCATS is built to measure that distance.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 03 Sep 2026 00:08:32 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/1691be10/14a9bd09.mp3" length="14076034" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>875</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.RO, cs.AI</p>

            <p><strong>作者:</strong><br>
            Jaewoo Park, Minyoung Lee, Sukmin Seo, Moonbin Yim, Hyunwook Yoon, Dohoon Ryu, Daehee Kim, Myungseo Song, Jihyuk Byun, Seunggyu Chang, Taeho Kil, Jiseob Kim, Bado Lee, Geewook Kim</p>

            <p><strong>标题:</strong><br>
            Evaluating Multimodal LLMs as Generalist Vision-Language-Action Agents for Drone Control: Commanding, Approaching, Tracking and Searching</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.01404v1">http://arxiv.org/abs/2609.01404v1</a></p>

            <p><strong>摘要:</strong><br>
            Multimodal Large Language Models (MLLMs) are strong perceivers of images and video. We ask how far that reach extends into acting: dropping an MLLM directly into a drone's control loop, with its entire action space declared solely in the prompt. Recent systems approach this setting but increasingly narrow the model's decision-making. We widen it back. We introduce DroneCATS-Agent, an architecture where the MLLM is a swappable component, and DroneCATS, a benchmark treating the model as the independent variable. Beyond merely flying toward a pixel, our agent entrusts the model to yaw and search, deliberate when unsure, and self-declare arrival---all without fine-tuning or function-calling schemas. Evaluating frontier and open models across four core capabilities---approaching a visible target, tracking a moving one, searching outside the initial view, and commanding a multi-drone fleet---reveals that even the simplest embodied settings are far from solved. Crucially, to identify what breaks first at the edge, our roster scales down to 2B parameters. The findings expose a stark paradox: it is not the flying that fails. Small open models often navigate into the success radius more reliably than frontier models, yet lose the episode by declaring arrival prematurely or not at all. Multi-drone commanding amplifies this divide, with small models failing by blindly copying a single coordinate across distinct views. Viewed as vision-language-action agents, the models' spatial perception holds up, but their action protocol does not. What separates a deployable edge model from a frontier model is not navigation, but the discipline to sustain a declared protocol and emit the correct terminating action. The open problem is closing this gap at onboard compute costs---yielding a fast model that plans persistently and knows exactly when it is done---and DroneCATS is built to measure that distance.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/1691be10/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Uncovering Understanding-Generation Synergy in Native Unified Multimodal Models: From Representation, Task to System</title>
      <itunes:episode>85</itunes:episode>
      <podcast:episode>85</podcast:episode>
      <itunes:title>Uncovering Understanding-Generation Synergy in Native Unified Multimodal Models: From Representation, Task to System</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">425e37e0-7b4d-4da7-9c70-ad6443285aea</guid>
      <link>https://share.transistor.fm/s/8aca564d</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Penghao Wu, Haiwen Diao, Weichen Fan, Lewei Lu, Dahua Lin, Ziwei Liu</p>

            <p><strong>标题:</strong><br>
            Uncovering Understanding-Generation Synergy in Native Unified Multimodal Models: From Representation, Task to System</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.01607v1">http://arxiv.org/abs/2609.01607v1</a></p>

            <p><strong>摘要:</strong><br>
            While unified multimodal models (UMMs) jointly perform visual understanding and generation within a single model, functional unification does not guarantee learning synergy: the two objectives may reinforce each other, compete for capacity, or merely coexist. We investigate their relationship at the representation, task, and system levels in a controlled, structurally native setting without pretrained vision priors. At the representation level, we find that each objective provides useful signal to the other: generation enriches the visual features learned for understanding, while understanding strengthens vision--language alignment for generation. However, when both objectives are forced through the same computation path, one tends to dominate. A task-decoupled architecture that specializes conflicting visual computation while preserving semantic interaction avoids this asymmetric degradation. At the task level, through three case studies, we find positive bidirectional transfer when understanding and generation tasks rely on shared knowledge. At the system level, we show that an end-to-end UMM outperforms a matched planner--executor pipeline on complex tasks that explicitly require both image understanding and generation. Together, these results show that the value of UMMs extends beyond a unified interface: appropriate specialization, shared task knowledge, and end-to-end optimization can turn coexistence into synergy.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Penghao Wu, Haiwen Diao, Weichen Fan, Lewei Lu, Dahua Lin, Ziwei Liu</p>

            <p><strong>标题:</strong><br>
            Uncovering Understanding-Generation Synergy in Native Unified Multimodal Models: From Representation, Task to System</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.01607v1">http://arxiv.org/abs/2609.01607v1</a></p>

            <p><strong>摘要:</strong><br>
            While unified multimodal models (UMMs) jointly perform visual understanding and generation within a single model, functional unification does not guarantee learning synergy: the two objectives may reinforce each other, compete for capacity, or merely coexist. We investigate their relationship at the representation, task, and system levels in a controlled, structurally native setting without pretrained vision priors. At the representation level, we find that each objective provides useful signal to the other: generation enriches the visual features learned for understanding, while understanding strengthens vision--language alignment for generation. However, when both objectives are forced through the same computation path, one tends to dominate. A task-decoupled architecture that specializes conflicting visual computation while preserving semantic interaction avoids this asymmetric degradation. At the task level, through three case studies, we find positive bidirectional transfer when understanding and generation tasks rely on shared knowledge. At the system level, we show that an end-to-end UMM outperforms a matched planner--executor pipeline on complex tasks that explicitly require both image understanding and generation. Together, these results show that the value of UMMs extends beyond a unified interface: appropriate specialization, shared task knowledge, and end-to-end optimization can turn coexistence into synergy.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 03 Sep 2026 00:02:19 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/8aca564d/fc3b998c.mp3" length="12655369" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>786</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Penghao Wu, Haiwen Diao, Weichen Fan, Lewei Lu, Dahua Lin, Ziwei Liu</p>

            <p><strong>标题:</strong><br>
            Uncovering Understanding-Generation Synergy in Native Unified Multimodal Models: From Representation, Task to System</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2609.01607v1">http://arxiv.org/abs/2609.01607v1</a></p>

            <p><strong>摘要:</strong><br>
            While unified multimodal models (UMMs) jointly perform visual understanding and generation within a single model, functional unification does not guarantee learning synergy: the two objectives may reinforce each other, compete for capacity, or merely coexist. We investigate their relationship at the representation, task, and system levels in a controlled, structurally native setting without pretrained vision priors. At the representation level, we find that each objective provides useful signal to the other: generation enriches the visual features learned for understanding, while understanding strengthens vision--language alignment for generation. However, when both objectives are forced through the same computation path, one tends to dominate. A task-decoupled architecture that specializes conflicting visual computation while preserving semantic interaction avoids this asymmetric degradation. At the task level, through three case studies, we find positive bidirectional transfer when understanding and generation tasks rely on shared knowledge. At the system level, we show that an end-to-end UMM outperforms a matched planner--executor pipeline on complex tasks that explicitly require both image understanding and generation. Together, these results show that the value of UMMs extends beyond a unified interface: appropriate specialization, shared task knowledge, and end-to-end optimization can turn coexistence into synergy.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/8aca564d/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>On the Design of Qwen3.8-Next Architecture: Evaluation, Efficiency, and Training Stability</title>
      <itunes:episode>84</itunes:episode>
      <podcast:episode>84</podcast:episode>
      <itunes:title>On the Design of Qwen3.8-Next Architecture: Evaluation, Efficiency, and Training Stability</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">45e5ab05-f037-4707-9e9e-a55a5acc63e0</guid>
      <link>https://share.transistor.fm/s/05c6a0e2</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 41 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Zihan Qiu, Zekun Wang, Xiao Li, Yanpeng Li, Yang Xu, Yixuan Wang, Huaqing Zhang, Rui Men, Bochao Mao, Chengruidong Zhang, Fan Zhou, Hao Luo, Haofeng Huang, Haoran Lian, Haoyan Huang, Hongqing Chen, Jianwei Zhang, Jing Xu, Junjie Wang, Langshi Chen, Liangyu Wang, Linlang Jiang, Man Yuan, Minmin Sun, Peng Jin, Siqi Zhang, Siyu Wang, Xingzhang Ren, Yakai Wang, Yi Zhang, Yiming Dong, Yizhong Cao, Yubo Ma, Yunfei Mao, Bo Zheng, Dayiheng Liu</p>

            <p><strong>标题:</strong><br>
            On the Design of Qwen3.8-Next Architecture: Evaluation, Efficiency, and Training Stability</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.30320v1">http://arxiv.org/abs/2608.30320v1</a></p>

            <p><strong>摘要:</strong><br>
            We describe the architecture and ablations of Qwen3.8-Flash-Next, a sparse mixture-of-experts model with 125B parameters, 6B activated per token, and additional 51B parameters of n-gram embedding tables held off the accelerator. On fourteen pre-training benchmarks the model leads the 397B-A17B predecessor on eight and trails it on the rest by at most 2.6 points, at 1/3 the activated parameters, 1/3 the training tokens, and roughly 1/9 the training FLOPs. Token mixing uses a layer-wise hybrid of Gated DeltaNet (GDN) and global attention, with one full-attention layer in every four; at continued-pretraining time those full-attention layers are replaced by Qwen Sparse Attention (QSA), which scores context at micro-block granularity with a compressed lightweight indexer. The residual stream is widened to four branches and read through an elementwise gate, a design we call the Gated Residual (GR). Capacity is added outside the backbone by a single n-gram embedding layer whose tables are prefetched from host memory. We evaluate every candidate change along three axes: loss together with downstream benchmarks; the cost of the change in training, prefill and decode; and its effect on the optimal hyperparameters and training stability. Loss and downstream accuracy do not always move together: enlarging the n-gram vocabulary lowers loss monotonically while downstream accuracy saturates. The architecture and the Muon optimizer together shift the optimal learning rate and batch size upwards, render batch-size warmup unnecessary, and substantially improve stability under stress tests. Loss, benchmarks, efficiency and stability form one design problem. Solved jointly, they yield a recipe that is simultaneously more efficient, more capable and more stable.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 41 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Zihan Qiu, Zekun Wang, Xiao Li, Yanpeng Li, Yang Xu, Yixuan Wang, Huaqing Zhang, Rui Men, Bochao Mao, Chengruidong Zhang, Fan Zhou, Hao Luo, Haofeng Huang, Haoran Lian, Haoyan Huang, Hongqing Chen, Jianwei Zhang, Jing Xu, Junjie Wang, Langshi Chen, Liangyu Wang, Linlang Jiang, Man Yuan, Minmin Sun, Peng Jin, Siqi Zhang, Siyu Wang, Xingzhang Ren, Yakai Wang, Yi Zhang, Yiming Dong, Yizhong Cao, Yubo Ma, Yunfei Mao, Bo Zheng, Dayiheng Liu</p>

            <p><strong>标题:</strong><br>
            On the Design of Qwen3.8-Next Architecture: Evaluation, Efficiency, and Training Stability</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.30320v1">http://arxiv.org/abs/2608.30320v1</a></p>

            <p><strong>摘要:</strong><br>
            We describe the architecture and ablations of Qwen3.8-Flash-Next, a sparse mixture-of-experts model with 125B parameters, 6B activated per token, and additional 51B parameters of n-gram embedding tables held off the accelerator. On fourteen pre-training benchmarks the model leads the 397B-A17B predecessor on eight and trails it on the rest by at most 2.6 points, at 1/3 the activated parameters, 1/3 the training tokens, and roughly 1/9 the training FLOPs. Token mixing uses a layer-wise hybrid of Gated DeltaNet (GDN) and global attention, with one full-attention layer in every four; at continued-pretraining time those full-attention layers are replaced by Qwen Sparse Attention (QSA), which scores context at micro-block granularity with a compressed lightweight indexer. The residual stream is widened to four branches and read through an elementwise gate, a design we call the Gated Residual (GR). Capacity is added outside the backbone by a single n-gram embedding layer whose tables are prefetched from host memory. We evaluate every candidate change along three axes: loss together with downstream benchmarks; the cost of the change in training, prefill and decode; and its effect on the optimal hyperparameters and training stability. Loss and downstream accuracy do not always move together: enlarging the n-gram vocabulary lowers loss monotonically while downstream accuracy saturates. The architecture and the Muon optimizer together shift the optimal learning rate and batch size upwards, render batch-size warmup unnecessary, and substantially improve stability under stress tests. Loss, benchmarks, efficiency and stability form one design problem. Solved jointly, they yield a recipe that is simultaneously more efficient, more capable and more stable.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 02 Sep 2026 00:21:49 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/05c6a0e2/f31f5c36.mp3" length="21472610" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1337</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 41 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Zihan Qiu, Zekun Wang, Xiao Li, Yanpeng Li, Yang Xu, Yixuan Wang, Huaqing Zhang, Rui Men, Bochao Mao, Chengruidong Zhang, Fan Zhou, Hao Luo, Haofeng Huang, Haoran Lian, Haoyan Huang, Hongqing Chen, Jianwei Zhang, Jing Xu, Junjie Wang, Langshi Chen, Liangyu Wang, Linlang Jiang, Man Yuan, Minmin Sun, Peng Jin, Siqi Zhang, Siyu Wang, Xingzhang Ren, Yakai Wang, Yi Zhang, Yiming Dong, Yizhong Cao, Yubo Ma, Yunfei Mao, Bo Zheng, Dayiheng Liu</p>

            <p><strong>标题:</strong><br>
            On the Design of Qwen3.8-Next Architecture: Evaluation, Efficiency, and Training Stability</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.30320v1">http://arxiv.org/abs/2608.30320v1</a></p>

            <p><strong>摘要:</strong><br>
            We describe the architecture and ablations of Qwen3.8-Flash-Next, a sparse mixture-of-experts model with 125B parameters, 6B activated per token, and additional 51B parameters of n-gram embedding tables held off the accelerator. On fourteen pre-training benchmarks the model leads the 397B-A17B predecessor on eight and trails it on the rest by at most 2.6 points, at 1/3 the activated parameters, 1/3 the training tokens, and roughly 1/9 the training FLOPs. Token mixing uses a layer-wise hybrid of Gated DeltaNet (GDN) and global attention, with one full-attention layer in every four; at continued-pretraining time those full-attention layers are replaced by Qwen Sparse Attention (QSA), which scores context at micro-block granularity with a compressed lightweight indexer. The residual stream is widened to four branches and read through an elementwise gate, a design we call the Gated Residual (GR). Capacity is added outside the backbone by a single n-gram embedding layer whose tables are prefetched from host memory. We evaluate every candidate change along three axes: loss together with downstream benchmarks; the cost of the change in training, prefill and decode; and its effect on the optimal hyperparameters and training stability. Loss and downstream accuracy do not always move together: enlarging the n-gram vocabulary lowers loss monotonically while downstream accuracy saturates. The architecture and the Muon optimizer together shift the optimal learning rate and batch size upwards, render batch-size warmup unnecessary, and substantially improve stability under stress tests. Loss, benchmarks, efficiency and stability form one design problem. Solved jointly, they yield a recipe that is simultaneously more efficient, more capable and more stable.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/05c6a0e2/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>SHAPE of Chain-of-Thought in Math Reasoning</title>
      <itunes:episode>83</itunes:episode>
      <podcast:episode>83</podcast:episode>
      <itunes:title>SHAPE of Chain-of-Thought in Math Reasoning</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2d6f99f4-777f-4aee-9b78-73b59fe9152b</guid>
      <link>https://share.transistor.fm/s/87ef5e21</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Jonghyun Song, Sangjun Song, Minjae Oh, Haesung Pyun, Sungsik Lee, Yohan Jo</p>

            <p><strong>标题:</strong><br>
            SHAPE of Chain-of-Thought in Math Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.28600v1">http://arxiv.org/abs/2608.28600v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language models (LLMs) achieve strong performance on mathematical reasoning benchmarks, yet the mathematically meaningful skills underlying their reasoning remain underexplored. We introduce \texttt{SHAPE}, a framework that analyzes Chain-of-Thought (CoT) trajectories through two lenses developed in mathematics education: (1) semantic spaces: the model's evolving mathematical interpretations of a problem (e.g., algebraic, geometric), and (2) heuristics: the specific mathematical actions taken within those spaces (e.g., simplifying the problem, working backward). We first use \texttt{SHAPE} to analyze the reasoning patterns of various models. Our findings reveal that the mathematical heuristics employed by a model better explain final answer correctness than traditional CoT features. Furthermore, models are likely to reach correct solutions by concentrating their reasoning effort within a few semantic spaces rather than exploring many disparate ones -- a pattern consistent with human behavior. Next, we utilize the \texttt{SHAPE} lens to evaluate whether post-training truly enhances mathematical proficiency. We find that reinforcement learning induces mode-seeking in heuristic usage. Lastly, we post-train LLMs by promoting diverse heuristics and demonstrate its effectiveness in improving accuracy. Overall, \texttt{SHAPE} provides a theoretically-grounded diagnostic framework for decoding LLM reasoning and offers a new path toward post-training LLMs for math reasoning. The code for our model is available at https://github.com/holi-lab/SHAPE-of-CoT</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Jonghyun Song, Sangjun Song, Minjae Oh, Haesung Pyun, Sungsik Lee, Yohan Jo</p>

            <p><strong>标题:</strong><br>
            SHAPE of Chain-of-Thought in Math Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.28600v1">http://arxiv.org/abs/2608.28600v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language models (LLMs) achieve strong performance on mathematical reasoning benchmarks, yet the mathematically meaningful skills underlying their reasoning remain underexplored. We introduce \texttt{SHAPE}, a framework that analyzes Chain-of-Thought (CoT) trajectories through two lenses developed in mathematics education: (1) semantic spaces: the model's evolving mathematical interpretations of a problem (e.g., algebraic, geometric), and (2) heuristics: the specific mathematical actions taken within those spaces (e.g., simplifying the problem, working backward). We first use \texttt{SHAPE} to analyze the reasoning patterns of various models. Our findings reveal that the mathematical heuristics employed by a model better explain final answer correctness than traditional CoT features. Furthermore, models are likely to reach correct solutions by concentrating their reasoning effort within a few semantic spaces rather than exploring many disparate ones -- a pattern consistent with human behavior. Next, we utilize the \texttt{SHAPE} lens to evaluate whether post-training truly enhances mathematical proficiency. We find that reinforcement learning induces mode-seeking in heuristic usage. Lastly, we post-train LLMs by promoting diverse heuristics and demonstrate its effectiveness in improving accuracy. Overall, \texttt{SHAPE} provides a theoretically-grounded diagnostic framework for decoding LLM reasoning and offers a new path toward post-training LLMs for math reasoning. The code for our model is available at https://github.com/holi-lab/SHAPE-of-CoT</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 02 Sep 2026 00:13:14 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/87ef5e21/91d588b2.mp3" length="12378607" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>769</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Jonghyun Song, Sangjun Song, Minjae Oh, Haesung Pyun, Sungsik Lee, Yohan Jo</p>

            <p><strong>标题:</strong><br>
            SHAPE of Chain-of-Thought in Math Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.28600v1">http://arxiv.org/abs/2608.28600v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language models (LLMs) achieve strong performance on mathematical reasoning benchmarks, yet the mathematically meaningful skills underlying their reasoning remain underexplored. We introduce \texttt{SHAPE}, a framework that analyzes Chain-of-Thought (CoT) trajectories through two lenses developed in mathematics education: (1) semantic spaces: the model's evolving mathematical interpretations of a problem (e.g., algebraic, geometric), and (2) heuristics: the specific mathematical actions taken within those spaces (e.g., simplifying the problem, working backward). We first use \texttt{SHAPE} to analyze the reasoning patterns of various models. Our findings reveal that the mathematical heuristics employed by a model better explain final answer correctness than traditional CoT features. Furthermore, models are likely to reach correct solutions by concentrating their reasoning effort within a few semantic spaces rather than exploring many disparate ones -- a pattern consistent with human behavior. Next, we utilize the \texttt{SHAPE} lens to evaluate whether post-training truly enhances mathematical proficiency. We find that reinforcement learning induces mode-seeking in heuristic usage. Lastly, we post-train LLMs by promoting diverse heuristics and demonstrate its effectiveness in improving accuracy. Overall, \texttt{SHAPE} provides a theoretically-grounded diagnostic framework for decoding LLM reasoning and offers a new path toward post-training LLMs for math reasoning. The code for our model is available at https://github.com/holi-lab/SHAPE-of-CoT</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/87ef5e21/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>CogEvol: Towards Efficient and Reliable Learning Environment Generation</title>
      <itunes:episode>82</itunes:episode>
      <podcast:episode>82</podcast:episode>
      <itunes:title>CogEvol: Towards Efficient and Reliable Learning Environment Generation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ab262200-4d29-4cb7-ad32-2c88aa707021</guid>
      <link>https://share.transistor.fm/s/81a275d6</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Shangqing Tu, Daniel Zhang-Li, Yucheng Wang, Shiyu Gan, Yanpeng Wang, Huiqiang Rong, Mofei Chen, Shen Yang, Yini Chen, Yinuo Duan, Haoxuan Li, Binglin Liu, Ye He, Danqi Zheng, Zhanxin Hao, Yuxuan Wu, Mengting Tao, Yuqiu Liu, Jifan Yu, Juanzi Li, Bin Xu, Lei Hou, Huiqin Liu, Yu Zhang</p>

            <p><strong>标题:</strong><br>
            CogEvol: Towards Efficient and Reliable Learning Environment Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.30968v1">http://arxiv.org/abs/2608.30968v1</a></p>

            <p><strong>摘要:</strong><br>
            We present CogEvol, a family of models trained specifically for Learning Environment Generation: turning a course brief into a finished learning artifact (structured-JSON slides or self-contained interactive HTML pages) in a single pass. Across 220k production requests, CogEvol completes a slide in a median of 17 seconds and an interactive page in 59, replacing minutes-long multi-turn agent scaffolding. Reliability is enforced rather than hoped for: a production-grounded data pipeline turns real failures into 53,687 verified SFT samples, and a hybrid rule-plus-VLM reward drives GRPO-based RL, hardened after we caught and fixed a reward-hacking episode that produced visually convincing but unplayable games. CogEvol-27B scores 83.7 on slide quality and 63.7 on a 500-case interactive-HTML benchmark with 26.9x fewer parameters than flagship coding models, and, in collaboration with the OpenMAIC team, serves their live production traffic. CogEvol-4B is released openly under the Apache 2.0 license at https://github.com/CogEvol/CogEvol-4B; external flagships are measured on the same suites under the identical harness. Scaffold editing cuts interactive-page generation cost by a further ~76%, and the full stack runs on domestic Ascend accelerators at application-level parity with A800 GPUs, lowering the unit cost of AI-native education at scale.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Shangqing Tu, Daniel Zhang-Li, Yucheng Wang, Shiyu Gan, Yanpeng Wang, Huiqiang Rong, Mofei Chen, Shen Yang, Yini Chen, Yinuo Duan, Haoxuan Li, Binglin Liu, Ye He, Danqi Zheng, Zhanxin Hao, Yuxuan Wu, Mengting Tao, Yuqiu Liu, Jifan Yu, Juanzi Li, Bin Xu, Lei Hou, Huiqin Liu, Yu Zhang</p>

            <p><strong>标题:</strong><br>
            CogEvol: Towards Efficient and Reliable Learning Environment Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.30968v1">http://arxiv.org/abs/2608.30968v1</a></p>

            <p><strong>摘要:</strong><br>
            We present CogEvol, a family of models trained specifically for Learning Environment Generation: turning a course brief into a finished learning artifact (structured-JSON slides or self-contained interactive HTML pages) in a single pass. Across 220k production requests, CogEvol completes a slide in a median of 17 seconds and an interactive page in 59, replacing minutes-long multi-turn agent scaffolding. Reliability is enforced rather than hoped for: a production-grounded data pipeline turns real failures into 53,687 verified SFT samples, and a hybrid rule-plus-VLM reward drives GRPO-based RL, hardened after we caught and fixed a reward-hacking episode that produced visually convincing but unplayable games. CogEvol-27B scores 83.7 on slide quality and 63.7 on a 500-case interactive-HTML benchmark with 26.9x fewer parameters than flagship coding models, and, in collaboration with the OpenMAIC team, serves their live production traffic. CogEvol-4B is released openly under the Apache 2.0 license at https://github.com/CogEvol/CogEvol-4B; external flagships are measured on the same suites under the identical harness. Scaffold editing cuts interactive-page generation cost by a further ~76%, and the full stack runs on domestic Ascend accelerators at application-level parity with A800 GPUs, lowering the unit cost of AI-native education at scale.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 02 Sep 2026 00:07:26 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/81a275d6/a0bb7d17.mp3" length="16156987" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1005</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Shangqing Tu, Daniel Zhang-Li, Yucheng Wang, Shiyu Gan, Yanpeng Wang, Huiqiang Rong, Mofei Chen, Shen Yang, Yini Chen, Yinuo Duan, Haoxuan Li, Binglin Liu, Ye He, Danqi Zheng, Zhanxin Hao, Yuxuan Wu, Mengting Tao, Yuqiu Liu, Jifan Yu, Juanzi Li, Bin Xu, Lei Hou, Huiqin Liu, Yu Zhang</p>

            <p><strong>标题:</strong><br>
            CogEvol: Towards Efficient and Reliable Learning Environment Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.30968v1">http://arxiv.org/abs/2608.30968v1</a></p>

            <p><strong>摘要:</strong><br>
            We present CogEvol, a family of models trained specifically for Learning Environment Generation: turning a course brief into a finished learning artifact (structured-JSON slides or self-contained interactive HTML pages) in a single pass. Across 220k production requests, CogEvol completes a slide in a median of 17 seconds and an interactive page in 59, replacing minutes-long multi-turn agent scaffolding. Reliability is enforced rather than hoped for: a production-grounded data pipeline turns real failures into 53,687 verified SFT samples, and a hybrid rule-plus-VLM reward drives GRPO-based RL, hardened after we caught and fixed a reward-hacking episode that produced visually convincing but unplayable games. CogEvol-27B scores 83.7 on slide quality and 63.7 on a 500-case interactive-HTML benchmark with 26.9x fewer parameters than flagship coding models, and, in collaboration with the OpenMAIC team, serves their live production traffic. CogEvol-4B is released openly under the Apache 2.0 license at https://github.com/CogEvol/CogEvol-4B; external flagships are measured on the same suites under the identical harness. Scaffold editing cuts interactive-page generation cost by a further ~76%, and the full stack runs on domestic Ascend accelerators at application-level parity with A800 GPUs, lowering the unit cost of AI-native education at scale.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/81a275d6/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>LightNav-0: Eliciting VLM Spatial Intelligence for Generalist Embodied Navigation</title>
      <itunes:episode>81</itunes:episode>
      <podcast:episode>81</podcast:episode>
      <itunes:title>LightNav-0: Eliciting VLM Spatial Intelligence for Generalist Embodied Navigation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8bce939a-5415-4ab9-ac9e-e804f82955d6</guid>
      <link>https://share.transistor.fm/s/1558a610</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 25 | cs.RO, cs.AI</p>

            <p><strong>作者:</strong><br>
            Shaoan Wang, Aocheng Luo, Fei Huang, Jingyi Xu, Xiaoyang Wang, Yueyu Wang, Qianli Ma, Fan Yang, Ran Mei, Jia Wei, Jiangpeng Hu, Xuhao Liu, Hongming Chen, Yuanbin Shao, Yiyang Lin, Ziliang Li, Liang Pan, Xinhang Liu, Yuntao Ma, Tingxiang Fan</p>

            <p><strong>标题:</strong><br>
            LightNav-0: Eliciting VLM Spatial Intelligence for Generalist Embodied Navigation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.30935v1">http://arxiv.org/abs/2608.30935v1</a></p>

            <p><strong>摘要:</strong><br>
            Embodied navigation requires agents to translate heterogeneous goals and visual observations into actions across tasks, environments, and robot embodiments. Modern vision-language models (VLMs) already encode spatial priors for visual grounding, spatial reasoning, and pointing, but these capabilities are rarely elicited directly for robot control. Existing navigation systems instead rely on task- or embodiment-specific components, fragmenting perception, reasoning, and action while offering limited generalization. Here we present LightNav-0, a compact generalist embodied navigation model that elicits the spatial intelligence of a pretrained VLM and aligns it with navigation, without task-specific prediction heads. LightNav-0 represents diverse navigation tasks through a unified token interface: dual-channel pointing expresses task-, scene-, and embodiment-agnostic spatial intent, while a residual vector-quantized action tokenizer maps this intent to precise, embodiment-specific trajectories. Together with temporally aware visual history compression, ER mid-training, supervised fine-tuning, and reinforcement learning, this formulation supports instruction following, open-vocabulary object navigation, and visual tracking within a single model. The navigation training corpus spans 2K+ scenes and 4K+ hours of embodied navigation data. LightNav-ER, the embodied-reasoning checkpoint used to initialize LightNav-0, attains the highest complete-set average across 8 embodied-reasoning benchmarks, while LightNav-0 achieves state-of-the-art monocular success rates across all 10 public navigation simulation settings. Real-world evaluations further demonstrate zero-shot generalization across robot embodiments, diverse scenes, and static and dynamic targets. These results establish compact VLMs as a unified and transferable backbone for generalist embodied navigation.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 25 | cs.RO, cs.AI</p>

            <p><strong>作者:</strong><br>
            Shaoan Wang, Aocheng Luo, Fei Huang, Jingyi Xu, Xiaoyang Wang, Yueyu Wang, Qianli Ma, Fan Yang, Ran Mei, Jia Wei, Jiangpeng Hu, Xuhao Liu, Hongming Chen, Yuanbin Shao, Yiyang Lin, Ziliang Li, Liang Pan, Xinhang Liu, Yuntao Ma, Tingxiang Fan</p>

            <p><strong>标题:</strong><br>
            LightNav-0: Eliciting VLM Spatial Intelligence for Generalist Embodied Navigation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.30935v1">http://arxiv.org/abs/2608.30935v1</a></p>

            <p><strong>摘要:</strong><br>
            Embodied navigation requires agents to translate heterogeneous goals and visual observations into actions across tasks, environments, and robot embodiments. Modern vision-language models (VLMs) already encode spatial priors for visual grounding, spatial reasoning, and pointing, but these capabilities are rarely elicited directly for robot control. Existing navigation systems instead rely on task- or embodiment-specific components, fragmenting perception, reasoning, and action while offering limited generalization. Here we present LightNav-0, a compact generalist embodied navigation model that elicits the spatial intelligence of a pretrained VLM and aligns it with navigation, without task-specific prediction heads. LightNav-0 represents diverse navigation tasks through a unified token interface: dual-channel pointing expresses task-, scene-, and embodiment-agnostic spatial intent, while a residual vector-quantized action tokenizer maps this intent to precise, embodiment-specific trajectories. Together with temporally aware visual history compression, ER mid-training, supervised fine-tuning, and reinforcement learning, this formulation supports instruction following, open-vocabulary object navigation, and visual tracking within a single model. The navigation training corpus spans 2K+ scenes and 4K+ hours of embodied navigation data. LightNav-ER, the embodied-reasoning checkpoint used to initialize LightNav-0, attains the highest complete-set average across 8 embodied-reasoning benchmarks, while LightNav-0 achieves state-of-the-art monocular success rates across all 10 public navigation simulation settings. Real-world evaluations further demonstrate zero-shot generalization across robot embodiments, diverse scenes, and static and dynamic targets. These results establish compact VLMs as a unified and transferable backbone for generalist embodied navigation.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 01 Sep 2026 23:59:58 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/1558a610/a27c2159.mp3" length="13845264" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>860</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 25 | cs.RO, cs.AI</p>

            <p><strong>作者:</strong><br>
            Shaoan Wang, Aocheng Luo, Fei Huang, Jingyi Xu, Xiaoyang Wang, Yueyu Wang, Qianli Ma, Fan Yang, Ran Mei, Jia Wei, Jiangpeng Hu, Xuhao Liu, Hongming Chen, Yuanbin Shao, Yiyang Lin, Ziliang Li, Liang Pan, Xinhang Liu, Yuntao Ma, Tingxiang Fan</p>

            <p><strong>标题:</strong><br>
            LightNav-0: Eliciting VLM Spatial Intelligence for Generalist Embodied Navigation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.30935v1">http://arxiv.org/abs/2608.30935v1</a></p>

            <p><strong>摘要:</strong><br>
            Embodied navigation requires agents to translate heterogeneous goals and visual observations into actions across tasks, environments, and robot embodiments. Modern vision-language models (VLMs) already encode spatial priors for visual grounding, spatial reasoning, and pointing, but these capabilities are rarely elicited directly for robot control. Existing navigation systems instead rely on task- or embodiment-specific components, fragmenting perception, reasoning, and action while offering limited generalization. Here we present LightNav-0, a compact generalist embodied navigation model that elicits the spatial intelligence of a pretrained VLM and aligns it with navigation, without task-specific prediction heads. LightNav-0 represents diverse navigation tasks through a unified token interface: dual-channel pointing expresses task-, scene-, and embodiment-agnostic spatial intent, while a residual vector-quantized action tokenizer maps this intent to precise, embodiment-specific trajectories. Together with temporally aware visual history compression, ER mid-training, supervised fine-tuning, and reinforcement learning, this formulation supports instruction following, open-vocabulary object navigation, and visual tracking within a single model. The navigation training corpus spans 2K+ scenes and 4K+ hours of embodied navigation data. LightNav-ER, the embodied-reasoning checkpoint used to initialize LightNav-0, attains the highest complete-set average across 8 embodied-reasoning benchmarks, while LightNav-0 achieves state-of-the-art monocular success rates across all 10 public navigation simulation settings. Real-world evaluations further demonstrate zero-shot generalization across robot embodiments, diverse scenes, and static and dynamic targets. These results establish compact VLMs as a unified and transferable backbone for generalist embodied navigation.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/1558a610/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolution</title>
      <itunes:episode>80</itunes:episode>
      <podcast:episode>80</podcast:episode>
      <itunes:title>DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolution</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">06f1e518-8a61-459a-bd36-130f18541ebd</guid>
      <link>https://share.transistor.fm/s/6b1b57c7</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 62 | cs.CV, cs.SD</p>

            <p><strong>作者:</strong><br>
            Jiashu Zhu, Yanhao Zheng, Ruitian Tian, Rujing Dang, Shen Zhang, Bingze Song, Jiachen Lei, Ruimin Lin, Jiahong Wu, Xiangxiang Chu</p>

            <p><strong>标题:</strong><br>
            DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.31106v1">http://arxiv.org/abs/2608.31106v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent video generators often omit audio or synthesize it in a separate stage, limiting reciprocal modeling of visual dynamics and acoustic events. We present DreamX-Creator 1.0, a compact native joint audio-video generation system centered on a 7B generator. Conditioned on a first frame and a text prompt, the generator jointly denoises modality-specialized audio and video streams. The streams are processed independently in the first half of the network and coupled in the latter half through Gated Cross-Modal Attention, whose token- and head-wise output gates modulate each active cross-modal attention-head output. A unified Audio-Video Data System constructs and filters temporally coherent clips, produces structured multimodal annotations, and organizes clips into capability-oriented data pools. Progressive Joint Training comprises two audio-video pre-training stages followed by High-Quality Finetuning. Audio-Video Reinforcement Learning further post-trains the generator with Modality-Aware Multimodal Feedback that routes video-, audio-, and cross-modal feedback to the corresponding streams. For high-resolution output, our Autoregressive 1-Step 2K Refinement pipeline adapts a bidirectional multi-step teacher into an autoregressive multi-step refiner and distills it into a student requiring one denoising evaluation per temporal chunk. Overall, DreamX-Creator 1.0 achieves native, synchronized audio-video generation with performance competitive with state-of-the-art open-source systems. By releasing our compact 7B generator and 2K Refiner, we seek to democratize native audio-video generation and provide an accessible foundation for future research in unified audio-video generative modeling.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 62 | cs.CV, cs.SD</p>

            <p><strong>作者:</strong><br>
            Jiashu Zhu, Yanhao Zheng, Ruitian Tian, Rujing Dang, Shen Zhang, Bingze Song, Jiachen Lei, Ruimin Lin, Jiahong Wu, Xiangxiang Chu</p>

            <p><strong>标题:</strong><br>
            DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.31106v1">http://arxiv.org/abs/2608.31106v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent video generators often omit audio or synthesize it in a separate stage, limiting reciprocal modeling of visual dynamics and acoustic events. We present DreamX-Creator 1.0, a compact native joint audio-video generation system centered on a 7B generator. Conditioned on a first frame and a text prompt, the generator jointly denoises modality-specialized audio and video streams. The streams are processed independently in the first half of the network and coupled in the latter half through Gated Cross-Modal Attention, whose token- and head-wise output gates modulate each active cross-modal attention-head output. A unified Audio-Video Data System constructs and filters temporally coherent clips, produces structured multimodal annotations, and organizes clips into capability-oriented data pools. Progressive Joint Training comprises two audio-video pre-training stages followed by High-Quality Finetuning. Audio-Video Reinforcement Learning further post-trains the generator with Modality-Aware Multimodal Feedback that routes video-, audio-, and cross-modal feedback to the corresponding streams. For high-resolution output, our Autoregressive 1-Step 2K Refinement pipeline adapts a bidirectional multi-step teacher into an autoregressive multi-step refiner and distills it into a student requiring one denoising evaluation per temporal chunk. Overall, DreamX-Creator 1.0 achieves native, synchronized audio-video generation with performance competitive with state-of-the-art open-source systems. By releasing our compact 7B generator and 2K Refiner, we seek to democratize native audio-video generation and provide an accessible foundation for future research in unified audio-video generative modeling.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 01 Sep 2026 01:03:59 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/6b1b57c7/d917b9e1.mp3" length="15182311" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>944</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 62 | cs.CV, cs.SD</p>

            <p><strong>作者:</strong><br>
            Jiashu Zhu, Yanhao Zheng, Ruitian Tian, Rujing Dang, Shen Zhang, Bingze Song, Jiachen Lei, Ruimin Lin, Jiahong Wu, Xiangxiang Chu</p>

            <p><strong>标题:</strong><br>
            DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.31106v1">http://arxiv.org/abs/2608.31106v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent video generators often omit audio or synthesize it in a separate stage, limiting reciprocal modeling of visual dynamics and acoustic events. We present DreamX-Creator 1.0, a compact native joint audio-video generation system centered on a 7B generator. Conditioned on a first frame and a text prompt, the generator jointly denoises modality-specialized audio and video streams. The streams are processed independently in the first half of the network and coupled in the latter half through Gated Cross-Modal Attention, whose token- and head-wise output gates modulate each active cross-modal attention-head output. A unified Audio-Video Data System constructs and filters temporally coherent clips, produces structured multimodal annotations, and organizes clips into capability-oriented data pools. Progressive Joint Training comprises two audio-video pre-training stages followed by High-Quality Finetuning. Audio-Video Reinforcement Learning further post-trains the generator with Modality-Aware Multimodal Feedback that routes video-, audio-, and cross-modal feedback to the corresponding streams. For high-resolution output, our Autoregressive 1-Step 2K Refinement pipeline adapts a bidirectional multi-step teacher into an autoregressive multi-step refiner and distills it into a student requiring one denoising evaluation per temporal chunk. Overall, DreamX-Creator 1.0 achieves native, synchronized audio-video generation with performance competitive with state-of-the-art open-source systems. By releasing our compact 7B generator and 2K Refiner, we seek to democratize native audio-video generation and provide an accessible foundation for future research in unified audio-video generative modeling.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/6b1b57c7/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>GenFirst: Generation Before Reconstruction for Stable End-to-End Latent Generative Modeling</title>
      <itunes:episode>79</itunes:episode>
      <podcast:episode>79</podcast:episode>
      <itunes:title>GenFirst: Generation Before Reconstruction for Stable End-to-End Latent Generative Modeling</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">27244b20-cc55-4d7a-abce-3fce103feddd</guid>
      <link>https://share.transistor.fm/s/fd1d7b07</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 44 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Guangting Zheng, Yiyuan Zhang, Tao Yang, Yunpeng Chen, Rui Zhu, Jiajun Deng, Yanyong Zhang</p>

            <p><strong>标题:</strong><br>
            GenFirst: Generation Before Reconstruction for Stable End-to-End Latent Generative Modeling</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.29335v1">http://arxiv.org/abs/2608.29335v1</a></p>

            <p><strong>摘要:</strong><br>
            Latent generative models typically follow a two-stage pipeline, training a variational autoencoder for reconstruction and then a generative model on the frozen latent space. Since reconstruction-optimized latents are not necessarily generation-friendly, jointly training both models is an appealing alternative. However, direct end-to-end training remains challenging, as it is prone to latent collapse and faces a generation-reconstruction conflict. We revisit this problem by analyzing how different objectives shape the latent space and identify two key insights. First, the entropy term in the Kullback-Leibler divergence objective is essential for preventing collapse: reconstruction and prior fitting tend to shrink the posterior, while entropy preserves non-degenerate latent uncertainty. Second, reconstruction and generation exhibit asymmetric learning dynamics: reconstruction is fast and strongly supervised, whereas generation is slower and harder to optimize. Based on these insights, we achieve the first direct end-to-end training without latent collapse and propose GenFirst, a simple generation-before-reconstruction strategy. The generative objective first shapes the latent space under weak reconstruction pressure, after which reconstruction is progressively strengthened to recover visual details. We validate GenFirst with continuous autoregressive priors with exact likelihoods and SiT priors with implicit likelihoods. With our end-to-end objective and GenFirst, SiT achieves a gFID of 0.97 with CFG and 1.45 without CFG on ImageNet-256, while MMDiT reaches a GenEval score of 0.90 on text-to-image generation. Beyond image generation, we extend the framework to shared visual latents for generation and representation learning, and to continuous unified text-image generation. These results demonstrate the generality of stable end-to-end latent learning across generative priors and modalities.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 44 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Guangting Zheng, Yiyuan Zhang, Tao Yang, Yunpeng Chen, Rui Zhu, Jiajun Deng, Yanyong Zhang</p>

            <p><strong>标题:</strong><br>
            GenFirst: Generation Before Reconstruction for Stable End-to-End Latent Generative Modeling</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.29335v1">http://arxiv.org/abs/2608.29335v1</a></p>

            <p><strong>摘要:</strong><br>
            Latent generative models typically follow a two-stage pipeline, training a variational autoencoder for reconstruction and then a generative model on the frozen latent space. Since reconstruction-optimized latents are not necessarily generation-friendly, jointly training both models is an appealing alternative. However, direct end-to-end training remains challenging, as it is prone to latent collapse and faces a generation-reconstruction conflict. We revisit this problem by analyzing how different objectives shape the latent space and identify two key insights. First, the entropy term in the Kullback-Leibler divergence objective is essential for preventing collapse: reconstruction and prior fitting tend to shrink the posterior, while entropy preserves non-degenerate latent uncertainty. Second, reconstruction and generation exhibit asymmetric learning dynamics: reconstruction is fast and strongly supervised, whereas generation is slower and harder to optimize. Based on these insights, we achieve the first direct end-to-end training without latent collapse and propose GenFirst, a simple generation-before-reconstruction strategy. The generative objective first shapes the latent space under weak reconstruction pressure, after which reconstruction is progressively strengthened to recover visual details. We validate GenFirst with continuous autoregressive priors with exact likelihoods and SiT priors with implicit likelihoods. With our end-to-end objective and GenFirst, SiT achieves a gFID of 0.97 with CFG and 1.45 without CFG on ImageNet-256, while MMDiT reaches a GenEval score of 0.90 on text-to-image generation. Beyond image generation, we extend the framework to shared visual latents for generation and representation learning, and to continuous unified text-image generation. These results demonstrate the generality of stable end-to-end latent learning across generative priors and modalities.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 01 Sep 2026 00:57:03 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/fd1d7b07/6e5731c5.mp3" length="16074251" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1000</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 44 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Guangting Zheng, Yiyuan Zhang, Tao Yang, Yunpeng Chen, Rui Zhu, Jiajun Deng, Yanyong Zhang</p>

            <p><strong>标题:</strong><br>
            GenFirst: Generation Before Reconstruction for Stable End-to-End Latent Generative Modeling</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.29335v1">http://arxiv.org/abs/2608.29335v1</a></p>

            <p><strong>摘要:</strong><br>
            Latent generative models typically follow a two-stage pipeline, training a variational autoencoder for reconstruction and then a generative model on the frozen latent space. Since reconstruction-optimized latents are not necessarily generation-friendly, jointly training both models is an appealing alternative. However, direct end-to-end training remains challenging, as it is prone to latent collapse and faces a generation-reconstruction conflict. We revisit this problem by analyzing how different objectives shape the latent space and identify two key insights. First, the entropy term in the Kullback-Leibler divergence objective is essential for preventing collapse: reconstruction and prior fitting tend to shrink the posterior, while entropy preserves non-degenerate latent uncertainty. Second, reconstruction and generation exhibit asymmetric learning dynamics: reconstruction is fast and strongly supervised, whereas generation is slower and harder to optimize. Based on these insights, we achieve the first direct end-to-end training without latent collapse and propose GenFirst, a simple generation-before-reconstruction strategy. The generative objective first shapes the latent space under weak reconstruction pressure, after which reconstruction is progressively strengthened to recover visual details. We validate GenFirst with continuous autoregressive priors with exact likelihoods and SiT priors with implicit likelihoods. With our end-to-end objective and GenFirst, SiT achieves a gFID of 0.97 with CFG and 1.45 without CFG on ImageNet-256, while MMDiT reaches a GenEval score of 0.90 on text-to-image generation. Beyond image generation, we extend the framework to shared visual latents for generation and representation learning, and to continuous unified text-image generation. These results demonstrate the generality of stable end-to-end latent learning across generative priors and modalities.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/fd1d7b07/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling</title>
      <itunes:episode>78</itunes:episode>
      <podcast:episode>78</podcast:episode>
      <itunes:title>Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">fa2dc806-c7c7-4b92-aff2-c83e63be6c64</guid>
      <link>https://share.transistor.fm/s/73369540</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 37 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Minghan Qin, Yuang Wang, Xiuyu Yang, Yushi Long, Yujian Zhang, Ruihuan Wang, Kai Ye, Yangang Zhang, Hang Li</p>

            <p><strong>标题:</strong><br>
            Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.30821v1">http://arxiv.org/abs/2608.30821v1</a></p>

            <p><strong>摘要:</strong><br>
            Composable scene modeling aims to recover a real indoor scene as complete, editable object assets arranged as observed, giving robot simulation and embodied AI a simulation-ready replica of the real environment whose objects can be manipulated individually. Existing pipelines decompose the task into three steps---parse the observations into instances, generate an asset for each, and place each asset back---but every step presumes an input that a cluttered capture rarely provides: accurate instance geometry, unoccluded views, and assets that accurately match the observations. We propose Lucida, which keeps this order but redistributes the requirements, so each step consumes only what a real capture reliably provides and precision is reached at the end of the pipeline rather than demanded at its start. Lucida parses the video into a scene graph whose nodes carry per-instance multi-view evidence, generates a complete asset for each instance from its evidence, and places assets with GizmoAct, a VLM policy that casts placement as multi-turn GUI interaction, manipulating the object's gizmo in a closed loop and deciding itself when alignment is reached. Across scene-level 3D object detection, object pose estimation, and scene reconstruction, Lucida improves mAP over Boxer by 69% on R2S-Scene, raises ADD-SB@0.05 from 57.8% to 83.4% on CA-1M, and increases scene F-Score from 0.794 for SAM3D to 0.924.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 37 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Minghan Qin, Yuang Wang, Xiuyu Yang, Yushi Long, Yujian Zhang, Ruihuan Wang, Kai Ye, Yangang Zhang, Hang Li</p>

            <p><strong>标题:</strong><br>
            Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.30821v1">http://arxiv.org/abs/2608.30821v1</a></p>

            <p><strong>摘要:</strong><br>
            Composable scene modeling aims to recover a real indoor scene as complete, editable object assets arranged as observed, giving robot simulation and embodied AI a simulation-ready replica of the real environment whose objects can be manipulated individually. Existing pipelines decompose the task into three steps---parse the observations into instances, generate an asset for each, and place each asset back---but every step presumes an input that a cluttered capture rarely provides: accurate instance geometry, unoccluded views, and assets that accurately match the observations. We propose Lucida, which keeps this order but redistributes the requirements, so each step consumes only what a real capture reliably provides and precision is reached at the end of the pipeline rather than demanded at its start. Lucida parses the video into a scene graph whose nodes carry per-instance multi-view evidence, generates a complete asset for each instance from its evidence, and places assets with GizmoAct, a VLM policy that casts placement as multi-turn GUI interaction, manipulating the object's gizmo in a closed loop and deciding itself when alignment is reached. Across scene-level 3D object detection, object pose estimation, and scene reconstruction, Lucida improves mAP over Boxer by 69% on R2S-Scene, raises ADD-SB@0.05 from 57.8% to 83.4% on CA-1M, and increases scene F-Score from 0.794 for SAM3D to 0.924.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 01 Sep 2026 00:50:16 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/73369540/96e076cb.mp3" length="16057935" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>998</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 37 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Minghan Qin, Yuang Wang, Xiuyu Yang, Yushi Long, Yujian Zhang, Ruihuan Wang, Kai Ye, Yangang Zhang, Hang Li</p>

            <p><strong>标题:</strong><br>
            Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.30821v1">http://arxiv.org/abs/2608.30821v1</a></p>

            <p><strong>摘要:</strong><br>
            Composable scene modeling aims to recover a real indoor scene as complete, editable object assets arranged as observed, giving robot simulation and embodied AI a simulation-ready replica of the real environment whose objects can be manipulated individually. Existing pipelines decompose the task into three steps---parse the observations into instances, generate an asset for each, and place each asset back---but every step presumes an input that a cluttered capture rarely provides: accurate instance geometry, unoccluded views, and assets that accurately match the observations. We propose Lucida, which keeps this order but redistributes the requirements, so each step consumes only what a real capture reliably provides and precision is reached at the end of the pipeline rather than demanded at its start. Lucida parses the video into a scene graph whose nodes carry per-instance multi-view evidence, generates a complete asset for each instance from its evidence, and places assets with GizmoAct, a VLM policy that casts placement as multi-turn GUI interaction, manipulating the object's gizmo in a closed loop and deciding itself when alignment is reached. Across scene-level 3D object detection, object pose estimation, and scene reconstruction, Lucida improves mAP over Boxer by 69% on R2S-Scene, raises ADD-SB@0.05 from 57.8% to 83.4% on CA-1M, and increases scene F-Score from 0.794 for SAM3D to 0.924.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/73369540/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Does On-Policy Distillation Really Distill? From Noisy Teacher to Self-Improvement</title>
      <itunes:episode>77</itunes:episode>
      <podcast:episode>77</podcast:episode>
      <itunes:title>Does On-Policy Distillation Really Distill? From Noisy Teacher to Self-Improvement</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5d31a554-c41b-4b4d-b5d9-fbf7f83e1779</guid>
      <link>https://share.transistor.fm/s/4db9da56</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.LG, cs.CL</p>

            <p><strong>作者:</strong><br>
            Yi Ding, Ruqi Zhang</p>

            <p><strong>标题:</strong><br>
            Does On-Policy Distillation Really Distill? From Noisy Teacher to Self-Improvement</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.31046v1">http://arxiv.org/abs/2608.31046v1</a></p>

            <p><strong>摘要:</strong><br>
            On-policy distillation (OPD) offers dense token-level supervision as an alternative to the sparse outcome-level advantages of reinforcement learning with verifiable rewards (RLVR). However, the teacher scores student-generated trajectories that are inherently off-policy for it, so the reliability of its supervision, and hence the source of the student's improvement, remains unclear. We quantitatively analyze teacher supervision during OPD training and find substantial noise whose prevalence increases with teacher scale. Surprisingly, the student policy is insensitive to such noise, converging to comparable performance regardless of whether noisy supervision is retained or removed. Does OPD distill at all? By analyzing what drives its gains, we find that learning concentrates on low log-probability tokens, and using a single fixed negative advantage matches the performance of teacher-provided ones. This suggests that OPD works largely by suppressing low log-probability tokens, which requires no teacher. These findings motivate On-Policy Self-Adaptation (OPSA), a supervision-free method using entropy-adaptive negative advantages. It assigns stronger learning signals to high-entropy positions, suppressing tail tokens, and evenly redistributing probability mass among head tokens. Compared with the base \texttt{Qwen3-1.7B}, OPSA improves Avg@32 by 35.41 points on AIME24, corresponding to a 263\% relative gain, and more than doubles Pass@32 across all three benchmarks. It also outperforms OPD by 16.77 points in Avg@32 on AIME24. Extensive experiments and analyses across model families and tasks further demonstrate its effectiveness and generalizability.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.LG, cs.CL</p>

            <p><strong>作者:</strong><br>
            Yi Ding, Ruqi Zhang</p>

            <p><strong>标题:</strong><br>
            Does On-Policy Distillation Really Distill? From Noisy Teacher to Self-Improvement</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.31046v1">http://arxiv.org/abs/2608.31046v1</a></p>

            <p><strong>摘要:</strong><br>
            On-policy distillation (OPD) offers dense token-level supervision as an alternative to the sparse outcome-level advantages of reinforcement learning with verifiable rewards (RLVR). However, the teacher scores student-generated trajectories that are inherently off-policy for it, so the reliability of its supervision, and hence the source of the student's improvement, remains unclear. We quantitatively analyze teacher supervision during OPD training and find substantial noise whose prevalence increases with teacher scale. Surprisingly, the student policy is insensitive to such noise, converging to comparable performance regardless of whether noisy supervision is retained or removed. Does OPD distill at all? By analyzing what drives its gains, we find that learning concentrates on low log-probability tokens, and using a single fixed negative advantage matches the performance of teacher-provided ones. This suggests that OPD works largely by suppressing low log-probability tokens, which requires no teacher. These findings motivate On-Policy Self-Adaptation (OPSA), a supervision-free method using entropy-adaptive negative advantages. It assigns stronger learning signals to high-entropy positions, suppressing tail tokens, and evenly redistributing probability mass among head tokens. Compared with the base \texttt{Qwen3-1.7B}, OPSA improves Avg@32 by 35.41 points on AIME24, corresponding to a 263\% relative gain, and more than doubles Pass@32 across all three benchmarks. It also outperforms OPD by 16.77 points in Avg@32 on AIME24. Extensive experiments and analyses across model families and tasks further demonstrate its effectiveness and generalizability.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 01 Sep 2026 00:43:02 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/4db9da56/7103b44a.mp3" length="12588044" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>782</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.LG, cs.CL</p>

            <p><strong>作者:</strong><br>
            Yi Ding, Ruqi Zhang</p>

            <p><strong>标题:</strong><br>
            Does On-Policy Distillation Really Distill? From Noisy Teacher to Self-Improvement</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.31046v1">http://arxiv.org/abs/2608.31046v1</a></p>

            <p><strong>摘要:</strong><br>
            On-policy distillation (OPD) offers dense token-level supervision as an alternative to the sparse outcome-level advantages of reinforcement learning with verifiable rewards (RLVR). However, the teacher scores student-generated trajectories that are inherently off-policy for it, so the reliability of its supervision, and hence the source of the student's improvement, remains unclear. We quantitatively analyze teacher supervision during OPD training and find substantial noise whose prevalence increases with teacher scale. Surprisingly, the student policy is insensitive to such noise, converging to comparable performance regardless of whether noisy supervision is retained or removed. Does OPD distill at all? By analyzing what drives its gains, we find that learning concentrates on low log-probability tokens, and using a single fixed negative advantage matches the performance of teacher-provided ones. This suggests that OPD works largely by suppressing low log-probability tokens, which requires no teacher. These findings motivate On-Policy Self-Adaptation (OPSA), a supervision-free method using entropy-adaptive negative advantages. It assigns stronger learning signals to high-entropy positions, suppressing tail tokens, and evenly redistributing probability mass among head tokens. Compared with the base \texttt{Qwen3-1.7B}, OPSA improves Avg@32 by 35.41 points on AIME24, corresponding to a 263\% relative gain, and more than doubles Pass@32 across all three benchmarks. It also outperforms OPD by 16.77 points in Avg@32 on AIME24. Extensive experiments and analyses across model families and tasks further demonstrate its effectiveness and generalizability.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/4db9da56/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>PaperGym: Rubric-Centered Evolution for Research-Plan Generation</title>
      <itunes:episode>76</itunes:episode>
      <podcast:episode>76</podcast:episode>
      <itunes:title>PaperGym: Rubric-Centered Evolution for Research-Plan Generation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d5d5e97a-ce46-41ed-bc24-47344310e1c0</guid>
      <link>https://share.transistor.fm/s/00cdf23e</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Yuhan Wang, Zhengxi Lu, Yuchen Yan, Kaitao Song, Wenqi Zhang, Weiming Lu, Jun Xiao, Yueting Zhuang, Yongliang Shen</p>

            <p><strong>标题:</strong><br>
            PaperGym: Rubric-Centered Evolution for Research-Plan Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.31119v1">http://arxiv.org/abs/2608.31119v1</a></p>

            <p><strong>摘要:</strong><br>
            Research planning is the decisive capability of AI scientists. Yet a research plan admits no verifiable answer, so reinforcement learning lacks the environment it requires: tasks paired with a critic. Rubrics extracted from scientific papers can supply the critic. Existing pipelines, however, draw the question and the criteria from the same content, so the reward can be earned by paraphrase. The rubric is further compressed into a single scalar per rollout. We introduce PaperGym, a unified framework that turns each research paper into a complete training environment. PaperGym exploits the structure of a paper: the question is synthesized from the research goal and background, while the criteria are derived from the method and experiments. The criteria span methodological innovation and experimental design, and criterion leakage falls to 3.7%, versus 11.90% to 34.10% in existing datasets. Training uses the rubric twice: first as privileged context for OPSD's self-teacher, then as the reward for GRPO. Across Qwen3-1.7B/4B/8B, this schedule outperforms supervised fine-tuning, either stage alone, and the reverse ordering, improving five-benchmark averages by +5.6, +5.0, and +4.8 points. With the recipe held fixed, models trained on PaperGym-20k win 58.1% of three-way comparisons, against 28.2% for RubricHub Science. The trained Qwen3-8B reaches 73.48 on ResearchQA, above the far larger Kimi K2.6. We release the pipeline, the 20,000-instance corpus PaperGym-20k, and the benchmarks PaperGym-Innov and PaperGym-Design.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Yuhan Wang, Zhengxi Lu, Yuchen Yan, Kaitao Song, Wenqi Zhang, Weiming Lu, Jun Xiao, Yueting Zhuang, Yongliang Shen</p>

            <p><strong>标题:</strong><br>
            PaperGym: Rubric-Centered Evolution for Research-Plan Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.31119v1">http://arxiv.org/abs/2608.31119v1</a></p>

            <p><strong>摘要:</strong><br>
            Research planning is the decisive capability of AI scientists. Yet a research plan admits no verifiable answer, so reinforcement learning lacks the environment it requires: tasks paired with a critic. Rubrics extracted from scientific papers can supply the critic. Existing pipelines, however, draw the question and the criteria from the same content, so the reward can be earned by paraphrase. The rubric is further compressed into a single scalar per rollout. We introduce PaperGym, a unified framework that turns each research paper into a complete training environment. PaperGym exploits the structure of a paper: the question is synthesized from the research goal and background, while the criteria are derived from the method and experiments. The criteria span methodological innovation and experimental design, and criterion leakage falls to 3.7%, versus 11.90% to 34.10% in existing datasets. Training uses the rubric twice: first as privileged context for OPSD's self-teacher, then as the reward for GRPO. Across Qwen3-1.7B/4B/8B, this schedule outperforms supervised fine-tuning, either stage alone, and the reverse ordering, improving five-benchmark averages by +5.6, +5.0, and +4.8 points. With the recipe held fixed, models trained on PaperGym-20k win 58.1% of three-way comparisons, against 28.2% for RubricHub Science. The trained Qwen3-8B reaches 73.48 on ResearchQA, above the far larger Kimi K2.6. We release the pipeline, the 20,000-instance corpus PaperGym-20k, and the benchmarks PaperGym-Innov and PaperGym-Design.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 01 Sep 2026 00:36:53 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/00cdf23e/697ff09a.mp3" length="13467830" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>837</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Yuhan Wang, Zhengxi Lu, Yuchen Yan, Kaitao Song, Wenqi Zhang, Weiming Lu, Jun Xiao, Yueting Zhuang, Yongliang Shen</p>

            <p><strong>标题:</strong><br>
            PaperGym: Rubric-Centered Evolution for Research-Plan Generation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.31119v1">http://arxiv.org/abs/2608.31119v1</a></p>

            <p><strong>摘要:</strong><br>
            Research planning is the decisive capability of AI scientists. Yet a research plan admits no verifiable answer, so reinforcement learning lacks the environment it requires: tasks paired with a critic. Rubrics extracted from scientific papers can supply the critic. Existing pipelines, however, draw the question and the criteria from the same content, so the reward can be earned by paraphrase. The rubric is further compressed into a single scalar per rollout. We introduce PaperGym, a unified framework that turns each research paper into a complete training environment. PaperGym exploits the structure of a paper: the question is synthesized from the research goal and background, while the criteria are derived from the method and experiments. The criteria span methodological innovation and experimental design, and criterion leakage falls to 3.7%, versus 11.90% to 34.10% in existing datasets. Training uses the rubric twice: first as privileged context for OPSD's self-teacher, then as the reward for GRPO. Across Qwen3-1.7B/4B/8B, this schedule outperforms supervised fine-tuning, either stage alone, and the reverse ordering, improving five-benchmark averages by +5.6, +5.0, and +4.8 points. With the recipe held fixed, models trained on PaperGym-20k win 58.1% of three-way comparisons, against 28.2% for RubricHub Science. The trained Qwen3-8B reaches 73.48 on ResearchQA, above the far larger Kimi K2.6. We release the pipeline, the 20,000-instance corpus PaperGym-20k, and the benchmarks PaperGym-Innov and PaperGym-Design.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/00cdf23e/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Normalized Low-Rank Adaptation</title>
      <itunes:episode>75</itunes:episode>
      <podcast:episode>75</podcast:episode>
      <itunes:title>Normalized Low-Rank Adaptation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">bd55b7b6-04cd-4659-a4d9-c87e396fd456</guid>
      <link>https://share.transistor.fm/s/fd79008b</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Jiale Kang, Ziyin Yue, Zheng Zhan, Yangyi Huang, Weiyang Liu</p>

            <p><strong>标题:</strong><br>
            Normalized Low-Rank Adaptation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.31036v1">http://arxiv.org/abs/2608.31036v1</a></p>

            <p><strong>摘要:</strong><br>
            While low-rank adaptation (LoRA) is widely used for parameter-efficient model adaptation, how to regularize its training dynamics for stable and effective optimization remains underexplored. Because LoRA initializes the up-projection to zero, its early optimization dynamics are largely governed by the down-projection. Building on this observation, we introduce Normalized Low-Rank Adaptation (NoRA), a simple yet effective method that normalizes the down-projection matrices during training. We further show that the same normalization can be applied only at initialization, improving standard LoRA without requiring repeated normalization throughout training. Across pretraining, supervised finetuning, and reinforcement learning, NoRA consistently accelerates convergence, improves performance and training stability, and mitigates catastrophic forgetting. These benefits require neither additional trainable parameters nor inference-time computation, making NoRA a simple and broadly applicable enhancement to LoRA.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Jiale Kang, Ziyin Yue, Zheng Zhan, Yangyi Huang, Weiyang Liu</p>

            <p><strong>标题:</strong><br>
            Normalized Low-Rank Adaptation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.31036v1">http://arxiv.org/abs/2608.31036v1</a></p>

            <p><strong>摘要:</strong><br>
            While low-rank adaptation (LoRA) is widely used for parameter-efficient model adaptation, how to regularize its training dynamics for stable and effective optimization remains underexplored. Because LoRA initializes the up-projection to zero, its early optimization dynamics are largely governed by the down-projection. Building on this observation, we introduce Normalized Low-Rank Adaptation (NoRA), a simple yet effective method that normalizes the down-projection matrices during training. We further show that the same normalization can be applied only at initialization, improving standard LoRA without requiring repeated normalization throughout training. Across pretraining, supervised finetuning, and reinforcement learning, NoRA consistently accelerates convergence, improves performance and training stability, and mitigates catastrophic forgetting. These benefits require neither additional trainable parameters nor inference-time computation, making NoRA a simple and broadly applicable enhancement to LoRA.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 01 Sep 2026 00:29:55 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/fd79008b/cca43836.mp3" length="10946666" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>679</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Jiale Kang, Ziyin Yue, Zheng Zhan, Yangyi Huang, Weiyang Liu</p>

            <p><strong>标题:</strong><br>
            Normalized Low-Rank Adaptation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.31036v1">http://arxiv.org/abs/2608.31036v1</a></p>

            <p><strong>摘要:</strong><br>
            While low-rank adaptation (LoRA) is widely used for parameter-efficient model adaptation, how to regularize its training dynamics for stable and effective optimization remains underexplored. Because LoRA initializes the up-projection to zero, its early optimization dynamics are largely governed by the down-projection. Building on this observation, we introduce Normalized Low-Rank Adaptation (NoRA), a simple yet effective method that normalizes the down-projection matrices during training. We further show that the same normalization can be applied only at initialization, improving standard LoRA without requiring repeated normalization throughout training. Across pretraining, supervised finetuning, and reinforcement learning, NoRA consistently accelerates convergence, improves performance and training stability, and mitigates catastrophic forgetting. These benefits require neither additional trainable parameters nor inference-time computation, making NoRA a simple and broadly applicable enhancement to LoRA.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/fd79008b/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models</title>
      <itunes:episode>74</itunes:episode>
      <podcast:episode>74</podcast:episode>
      <itunes:title>Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">caa55b4a-9a64-4285-802d-cfa75f15bf9e</guid>
      <link>https://share.transistor.fm/s/98aa8998</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 133 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Pengfei Zhou, Hexin Wang, Zhengfeiyang Zhang, Yixing Ma, Zhenglin Wan, Kaipeng Zhang, Wangbo Zhao, Yang You</p>

            <p><strong>标题:</strong><br>
            Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.25518v1">http://arxiv.org/abs/2608.25518v1</a></p>

            <p><strong>摘要:</strong><br>
            A common strategy for scaling world models is to train on more crawled video with more compute. We argue that this strategy is inefficient: scaling world models also requires a recursive data engine that offers grounded reward signals. The success of code agents illustrates why this matters. As code is executable, compilers and runtimes can provide high-quality rewards for Reinforcement Learning (RL) post-training of LLMs. By contrast, spatial generation still relies largely on fuzzy proxies such as CLIP scores. These signals are fuzzy and biased, making them hard to support RL post-training. Compared with these, game development provides a missing reward environment for spatial world models. A scene encoded by a game engine is an executable world specification: the engine can efficiently check collision, physics, navigability and bounded playability, while the developer provides the global verification signal by judging whether the scene should be accepted. Game development also provides real-world long-horizon trajectory data for RL post-training. We therefore propose Reinforcement Learning with Human-Engine Verification (RLHEV), a post-training paradigm that combines dense engine signals with implicit human acceptance feedback from the development process.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 133 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Pengfei Zhou, Hexin Wang, Zhengfeiyang Zhang, Yixing Ma, Zhenglin Wan, Kaipeng Zhang, Wangbo Zhao, Yang You</p>

            <p><strong>标题:</strong><br>
            Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.25518v1">http://arxiv.org/abs/2608.25518v1</a></p>

            <p><strong>摘要:</strong><br>
            A common strategy for scaling world models is to train on more crawled video with more compute. We argue that this strategy is inefficient: scaling world models also requires a recursive data engine that offers grounded reward signals. The success of code agents illustrates why this matters. As code is executable, compilers and runtimes can provide high-quality rewards for Reinforcement Learning (RL) post-training of LLMs. By contrast, spatial generation still relies largely on fuzzy proxies such as CLIP scores. These signals are fuzzy and biased, making them hard to support RL post-training. Compared with these, game development provides a missing reward environment for spatial world models. A scene encoded by a game engine is an executable world specification: the engine can efficiently check collision, physics, navigability and bounded playability, while the developer provides the global verification signal by judging whether the scene should be accepted. Game development also provides real-world long-horizon trajectory data for RL post-training. We therefore propose Reinforcement Learning with Human-Engine Verification (RLHEV), a post-training paradigm that combines dense engine signals with implicit human acceptance feedback from the development process.</p>
            ]]>
      </content:encoded>
      <pubDate>Sat, 29 Aug 2026 18:23:18 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/98aa8998/d65a1d9a.mp3" length="18839466" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1172</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 133 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Pengfei Zhou, Hexin Wang, Zhengfeiyang Zhang, Yixing Ma, Zhenglin Wan, Kaipeng Zhang, Wangbo Zhao, Yang You</p>

            <p><strong>标题:</strong><br>
            Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.25518v1">http://arxiv.org/abs/2608.25518v1</a></p>

            <p><strong>摘要:</strong><br>
            A common strategy for scaling world models is to train on more crawled video with more compute. We argue that this strategy is inefficient: scaling world models also requires a recursive data engine that offers grounded reward signals. The success of code agents illustrates why this matters. As code is executable, compilers and runtimes can provide high-quality rewards for Reinforcement Learning (RL) post-training of LLMs. By contrast, spatial generation still relies largely on fuzzy proxies such as CLIP scores. These signals are fuzzy and biased, making them hard to support RL post-training. Compared with these, game development provides a missing reward environment for spatial world models. A scene encoded by a game engine is an executable world specification: the engine can efficiently check collision, physics, navigability and bounded playability, while the developer provides the global verification signal by judging whether the scene should be accepted. Game development also provides real-world long-horizon trajectory data for RL post-training. We therefore propose Reinforcement Learning with Human-Engine Verification (RLHEV), a post-training paradigm that combines dense engine signals with implicit human acceptance feedback from the development process.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/98aa8998/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>PAWBench: How Far Are We from Probabilistically Aligned World Modeling?</title>
      <itunes:episode>73</itunes:episode>
      <podcast:episode>73</podcast:episode>
      <itunes:title>PAWBench: How Far Are We from Probabilistically Aligned World Modeling?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ce034447-7951-4651-90cf-0fb803d28a8e</guid>
      <link>https://share.transistor.fm/s/05b70859</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 82 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yuandong Pu, Le Zhuo, Sayak Paul, Gabriel Jorge Menezes, Avram Đorđević, Shiyang Li, Yifan Zhou, Bin Fu, Wenlong Zhang, Junjun He, Yu Qiao, Yihao Liu, Jingbo Xing, Xi Chen</p>

            <p><strong>标题:</strong><br>
            PAWBench: How Far Are We from Probabilistically Aligned World Modeling?</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.27345v1">http://arxiv.org/abs/2608.27345v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent video generation models are increasingly framed as world models. Many physical processes can unfold in more than one valid way. Therefore, a world model should reproduce not only a plausible trajectory, but also the distribution of possible behaviors under the same initial observation and action. We call this distribution-level requirement probabilistic alignment. However, existing evaluations largely assess individual-video plausibility and do not test whether repeated generations recover the correct distribution. This raises a central question: how far are current video generators from probabilistically aligned world modeling? To answer it, we formalize probabilistic alignment as a distributional criterion for world models and introduce PAWBench, a benchmark for evaluating video generators as stochastic samplers of world dynamics. We further introduce PAWEval, an outcome-level protocol that converts repeated video rollouts into empirical distributions over possible physical behaviors. Across 50 scenarios and eleven current systems, no model consistently matches the reference probabilities while recovering the range of valid behaviors. Having established this gap, we test whether language prompts, initial noise sampling, or model training can reshape the model's predictive distribution. We believe our work can serve as a foundation for future efforts to move towards probabilistically aligned world modeling.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 82 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yuandong Pu, Le Zhuo, Sayak Paul, Gabriel Jorge Menezes, Avram Đorđević, Shiyang Li, Yifan Zhou, Bin Fu, Wenlong Zhang, Junjun He, Yu Qiao, Yihao Liu, Jingbo Xing, Xi Chen</p>

            <p><strong>标题:</strong><br>
            PAWBench: How Far Are We from Probabilistically Aligned World Modeling?</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.27345v1">http://arxiv.org/abs/2608.27345v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent video generation models are increasingly framed as world models. Many physical processes can unfold in more than one valid way. Therefore, a world model should reproduce not only a plausible trajectory, but also the distribution of possible behaviors under the same initial observation and action. We call this distribution-level requirement probabilistic alignment. However, existing evaluations largely assess individual-video plausibility and do not test whether repeated generations recover the correct distribution. This raises a central question: how far are current video generators from probabilistically aligned world modeling? To answer it, we formalize probabilistic alignment as a distributional criterion for world models and introduce PAWBench, a benchmark for evaluating video generators as stochastic samplers of world dynamics. We further introduce PAWEval, an outcome-level protocol that converts repeated video rollouts into empirical distributions over possible physical behaviors. Across 50 scenarios and eleven current systems, no model consistently matches the reference probabilities while recovering the range of valid behaviors. Having established this gap, we test whether language prompts, initial noise sampling, or model training can reshape the model's predictive distribution. We believe our work can serve as a foundation for future efforts to move towards probabilistically aligned world modeling.</p>
            ]]>
      </content:encoded>
      <pubDate>Sat, 29 Aug 2026 18:15:31 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/05b70859/201f424e.mp3" length="12510293" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>777</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 82 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yuandong Pu, Le Zhuo, Sayak Paul, Gabriel Jorge Menezes, Avram Đorđević, Shiyang Li, Yifan Zhou, Bin Fu, Wenlong Zhang, Junjun He, Yu Qiao, Yihao Liu, Jingbo Xing, Xi Chen</p>

            <p><strong>标题:</strong><br>
            PAWBench: How Far Are We from Probabilistically Aligned World Modeling?</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.27345v1">http://arxiv.org/abs/2608.27345v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent video generation models are increasingly framed as world models. Many physical processes can unfold in more than one valid way. Therefore, a world model should reproduce not only a plausible trajectory, but also the distribution of possible behaviors under the same initial observation and action. We call this distribution-level requirement probabilistic alignment. However, existing evaluations largely assess individual-video plausibility and do not test whether repeated generations recover the correct distribution. This raises a central question: how far are current video generators from probabilistically aligned world modeling? To answer it, we formalize probabilistic alignment as a distributional criterion for world models and introduce PAWBench, a benchmark for evaluating video generators as stochastic samplers of world dynamics. We further introduce PAWEval, an outcome-level protocol that converts repeated video rollouts into empirical distributions over possible physical behaviors. Across 50 scenarios and eleven current systems, no model consistently matches the reference probabilities while recovering the range of valid behaviors. Having established this gap, we test whether language prompts, initial noise sampling, or model training can reshape the model's predictive distribution. We believe our work can serve as a foundation for future efforts to move towards probabilistically aligned world modeling.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/05b70859/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City</title>
      <itunes:episode>72</itunes:episode>
      <podcast:episode>72</podcast:episode>
      <itunes:title>UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">cb861a90-65df-4e6f-9d93-12a700617e3d</guid>
      <link>https://share.transistor.fm/s/379b43f8</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 72 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Tianjie Ju, Zheng Wu, Yueqing Sun, Yuhan Cui, Bobo Li, Shengqiong Wu, Pengzhou Cheng, Haodong Zhao, Zongru Wu, Xinbei Ma, Doris Zhang, Kunling Li, Mong-Li Lee, Wynne Hsu, Hao Fei, Qi Gu, Gongshen Liu, Zhuosheng Zhang</p>

            <p><strong>标题:</strong><br>
            UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.27456v1">http://arxiv.org/abs/2608.27456v1</a></p>

            <p><strong>摘要:</strong><br>
            Multimodal large language models (MLLMs) can interpret a street view, but urban agency depends on whether such local evidence remains useful after the agent starts to move. In this paper, we investigate how far current MLLM agents can turn local urban perception into reliable action in a complicated real-scale city. We propose UrbanGround, the first sandbox to make this question testable in a physically constrained replica of Hong Kong built from territory-wide 3D geospatial data. UrbanGround supports closed-loop interaction from a first-person view and provides an interactive map for navigation. Agents can directly enter the 3D city and explore from a first-person view. Our analysis follows the growth of the spatial problem through three research questions. We first test whether an agent can ground a local scene well enough to answer spatial questions after active observation. Then we ask whether that grounding supports navigation as destinations become farther away and less explicit. Finally, we examine whether the resulting behavior survives changes in route availability and pedestrian motion. Contemporary MLLM agents usually show useful atomic abilities in visual recognition and short-range spatial reasoning, while orientation and pedestrian-aware movement remain unreliable. Their central failure emerges over extended exploration, where local abilities do not compose into sustained goal-directed behavior and errors accumulate without effective correction. We hope UrbanGround will support broader study of how far current MLLM agents can explore reliably in complex, open-ended urban environments.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 72 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Tianjie Ju, Zheng Wu, Yueqing Sun, Yuhan Cui, Bobo Li, Shengqiong Wu, Pengzhou Cheng, Haodong Zhao, Zongru Wu, Xinbei Ma, Doris Zhang, Kunling Li, Mong-Li Lee, Wynne Hsu, Hao Fei, Qi Gu, Gongshen Liu, Zhuosheng Zhang</p>

            <p><strong>标题:</strong><br>
            UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.27456v1">http://arxiv.org/abs/2608.27456v1</a></p>

            <p><strong>摘要:</strong><br>
            Multimodal large language models (MLLMs) can interpret a street view, but urban agency depends on whether such local evidence remains useful after the agent starts to move. In this paper, we investigate how far current MLLM agents can turn local urban perception into reliable action in a complicated real-scale city. We propose UrbanGround, the first sandbox to make this question testable in a physically constrained replica of Hong Kong built from territory-wide 3D geospatial data. UrbanGround supports closed-loop interaction from a first-person view and provides an interactive map for navigation. Agents can directly enter the 3D city and explore from a first-person view. Our analysis follows the growth of the spatial problem through three research questions. We first test whether an agent can ground a local scene well enough to answer spatial questions after active observation. Then we ask whether that grounding supports navigation as destinations become farther away and less explicit. Finally, we examine whether the resulting behavior survives changes in route availability and pedestrian motion. Contemporary MLLM agents usually show useful atomic abilities in visual recognition and short-range spatial reasoning, while orientation and pedestrian-aware movement remain unreliable. Their central failure emerges over extended exploration, where local abilities do not compose into sustained goal-directed behavior and errors accumulate without effective correction. We hope UrbanGround will support broader study of how far current MLLM agents can explore reliably in complex, open-ended urban environments.</p>
            ]]>
      </content:encoded>
      <pubDate>Sat, 29 Aug 2026 18:08:44 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/379b43f8/6efc5804.mp3" length="14923591" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>928</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 72 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Tianjie Ju, Zheng Wu, Yueqing Sun, Yuhan Cui, Bobo Li, Shengqiong Wu, Pengzhou Cheng, Haodong Zhao, Zongru Wu, Xinbei Ma, Doris Zhang, Kunling Li, Mong-Li Lee, Wynne Hsu, Hao Fei, Qi Gu, Gongshen Liu, Zhuosheng Zhang</p>

            <p><strong>标题:</strong><br>
            UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.27456v1">http://arxiv.org/abs/2608.27456v1</a></p>

            <p><strong>摘要:</strong><br>
            Multimodal large language models (MLLMs) can interpret a street view, but urban agency depends on whether such local evidence remains useful after the agent starts to move. In this paper, we investigate how far current MLLM agents can turn local urban perception into reliable action in a complicated real-scale city. We propose UrbanGround, the first sandbox to make this question testable in a physically constrained replica of Hong Kong built from territory-wide 3D geospatial data. UrbanGround supports closed-loop interaction from a first-person view and provides an interactive map for navigation. Agents can directly enter the 3D city and explore from a first-person view. Our analysis follows the growth of the spatial problem through three research questions. We first test whether an agent can ground a local scene well enough to answer spatial questions after active observation. Then we ask whether that grounding supports navigation as destinations become farther away and less explicit. Finally, we examine whether the resulting behavior survives changes in route availability and pedestrian motion. Contemporary MLLM agents usually show useful atomic abilities in visual recognition and short-range spatial reasoning, while orientation and pedestrian-aware movement remain unreliable. Their central failure emerges over extended exploration, where local abilities do not compose into sustained goal-directed behavior and errors accumulate without effective correction. We hope UrbanGround will support broader study of how far current MLLM agents can explore reliably in complex, open-ended urban environments.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/379b43f8/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Self-OPD: On-Policy Distillation for Flow Matching Models without Teacher</title>
      <itunes:episode>71</itunes:episode>
      <podcast:episode>71</podcast:episode>
      <itunes:title>Self-OPD: On-Policy Distillation for Flow Matching Models without Teacher</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f5204b72-6594-4e4f-8374-b00a659e95ac</guid>
      <link>https://share.transistor.fm/s/b41c67e5</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 69 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Shiyi Zhang, Mushui Liu, Yunze Tong, Wanggui He, Siyu Zou, Jinlong Liu, Yunlong Yu, Jian Song, Hao Jiang, Pipei Huang, Bo Zheng</p>

            <p><strong>标题:</strong><br>
            Self-OPD: On-Policy Distillation for Flow Matching Models without Teacher</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.26872v1">http://arxiv.org/abs/2608.26872v1</a></p>

            <p><strong>摘要:</strong><br>
            On-policy distillation (OPD), which leverages a pre-trained, specialized teacher model to provide dense supervisory signals, has achieved significant success in Large Language Models (LLMs) and has recently been adapted to flow matching models. However, this paradigm suffers from two major issues: First, training a separate, task-specific teacher for every new objective incurs high computational costs. Second, the discrepancy between teacher and student distributions often leads to compounding errors along the generation trajectory. In this paper, we introduce \textbf{Self-OPD}, a teacher-free OPD framework for flow matching models that turns the student's own self-exploration into step-wise supervision. At each timestep, Self-OPD branches the deterministic next-state prediction into $K$ stochastic SDE candidates, rolls them out with the ODE sampler, and compares their rewards against a deterministic self-reference baseline to obtain normalized advantages. The velocity field is optimized with an all-branch pull-push objective, where high-advantage branches attract the student and low-advantage branches repel it under direction-aware attenuation and SDE-variance normalization. For multi-objective alignment, Self-OPD fuses normalized scores at the reward level, avoiding direct gradient conflict. Experiments on single and mixed reward benchmarks show that Self-OPD outperforms prior RL and OPD methods without task-specific teachers.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 69 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Shiyi Zhang, Mushui Liu, Yunze Tong, Wanggui He, Siyu Zou, Jinlong Liu, Yunlong Yu, Jian Song, Hao Jiang, Pipei Huang, Bo Zheng</p>

            <p><strong>标题:</strong><br>
            Self-OPD: On-Policy Distillation for Flow Matching Models without Teacher</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.26872v1">http://arxiv.org/abs/2608.26872v1</a></p>

            <p><strong>摘要:</strong><br>
            On-policy distillation (OPD), which leverages a pre-trained, specialized teacher model to provide dense supervisory signals, has achieved significant success in Large Language Models (LLMs) and has recently been adapted to flow matching models. However, this paradigm suffers from two major issues: First, training a separate, task-specific teacher for every new objective incurs high computational costs. Second, the discrepancy between teacher and student distributions often leads to compounding errors along the generation trajectory. In this paper, we introduce \textbf{Self-OPD}, a teacher-free OPD framework for flow matching models that turns the student's own self-exploration into step-wise supervision. At each timestep, Self-OPD branches the deterministic next-state prediction into $K$ stochastic SDE candidates, rolls them out with the ODE sampler, and compares their rewards against a deterministic self-reference baseline to obtain normalized advantages. The velocity field is optimized with an all-branch pull-push objective, where high-advantage branches attract the student and low-advantage branches repel it under direction-aware attenuation and SDE-variance normalization. For multi-objective alignment, Self-OPD fuses normalized scores at the reward level, avoiding direct gradient conflict. Experiments on single and mixed reward benchmarks show that Self-OPD outperforms prior RL and OPD methods without task-specific teachers.</p>
            ]]>
      </content:encoded>
      <pubDate>Sat, 29 Aug 2026 18:02:17 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/b41c67e5/10bc305a.mp3" length="13210376" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>821</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 69 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Shiyi Zhang, Mushui Liu, Yunze Tong, Wanggui He, Siyu Zou, Jinlong Liu, Yunlong Yu, Jian Song, Hao Jiang, Pipei Huang, Bo Zheng</p>

            <p><strong>标题:</strong><br>
            Self-OPD: On-Policy Distillation for Flow Matching Models without Teacher</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.26872v1">http://arxiv.org/abs/2608.26872v1</a></p>

            <p><strong>摘要:</strong><br>
            On-policy distillation (OPD), which leverages a pre-trained, specialized teacher model to provide dense supervisory signals, has achieved significant success in Large Language Models (LLMs) and has recently been adapted to flow matching models. However, this paradigm suffers from two major issues: First, training a separate, task-specific teacher for every new objective incurs high computational costs. Second, the discrepancy between teacher and student distributions often leads to compounding errors along the generation trajectory. In this paper, we introduce \textbf{Self-OPD}, a teacher-free OPD framework for flow matching models that turns the student's own self-exploration into step-wise supervision. At each timestep, Self-OPD branches the deterministic next-state prediction into $K$ stochastic SDE candidates, rolls them out with the ODE sampler, and compares their rewards against a deterministic self-reference baseline to obtain normalized advantages. The velocity field is optimized with an all-branch pull-push objective, where high-advantage branches attract the student and low-advantage branches repel it under direction-aware attenuation and SDE-variance normalization. For multi-objective alignment, Self-OPD fuses normalized scores at the reward level, avoiding direct gradient conflict. Experiments on single and mixed reward benchmarks show that Self-OPD outperforms prior RL and OPD methods without task-specific teachers.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/b41c67e5/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>TTPO: Test-Time Policy Optimization</title>
      <itunes:episode>70</itunes:episode>
      <podcast:episode>70</podcast:episode>
      <itunes:title>TTPO: Test-Time Policy Optimization</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">a8fe9d67-7cdb-4b54-8ebc-99ac1d5ae27e</guid>
      <link>https://share.transistor.fm/s/0060e576</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 69 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Aozhe Wang, Zhengxi Lu, Jianze Wang, Shangke Lv, Ying Liu, Weiming Lu, Jun Xiao, Yueting Zhuang, Hua Yang, Qianglong Chen, Yongliang Shen</p>

            <p><strong>标题:</strong><br>
            TTPO: Test-Time Policy Optimization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.27448v1">http://arxiv.org/abs/2608.27448v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent prominent post-training methods, such as Reinforcement Learning (RL) and On-Policy Self-Distillation (OPSD), have driven rapid progress in mathematical reasoning for large language models, yet their reliance on ground-truth labels precludes test-time training (TTT). Replacing ground truth with majority-vote pseudo-labels is a natural alternative, yet it is fragile: an incorrect vote corrupts the teacher and misleads every token. We observe that this failure mode is asymmetric: rollouts that disagree with the pseudo-label are typically wrong regardless of whether the vote itself is correct. Building on this observation, we propose Test-Time Policy Optimization (TTPO), an asymmetric objective that distills agreeing rollouts via OPSD and penalizes disagreeing rollouts with Grouped RL. Token-level selection further refines both branches: distillation down-weights already-converged positions, while RL penalizes only confident errors. Both updates remain well-grounded even under frequent pseudo-label errors, and majority-vote routing yields tighter self-supervision as the model improves. Without any labels, TTPO matches label-supervised OPSD on five competition-level benchmarks, raises Qwen3-1.7B from 38.0% to 45.2% in TTT, yields +25.2% to +36.4% without thinking, and shows strong cross-task generalization.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 69 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Aozhe Wang, Zhengxi Lu, Jianze Wang, Shangke Lv, Ying Liu, Weiming Lu, Jun Xiao, Yueting Zhuang, Hua Yang, Qianglong Chen, Yongliang Shen</p>

            <p><strong>标题:</strong><br>
            TTPO: Test-Time Policy Optimization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.27448v1">http://arxiv.org/abs/2608.27448v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent prominent post-training methods, such as Reinforcement Learning (RL) and On-Policy Self-Distillation (OPSD), have driven rapid progress in mathematical reasoning for large language models, yet their reliance on ground-truth labels precludes test-time training (TTT). Replacing ground truth with majority-vote pseudo-labels is a natural alternative, yet it is fragile: an incorrect vote corrupts the teacher and misleads every token. We observe that this failure mode is asymmetric: rollouts that disagree with the pseudo-label are typically wrong regardless of whether the vote itself is correct. Building on this observation, we propose Test-Time Policy Optimization (TTPO), an asymmetric objective that distills agreeing rollouts via OPSD and penalizes disagreeing rollouts with Grouped RL. Token-level selection further refines both branches: distillation down-weights already-converged positions, while RL penalizes only confident errors. Both updates remain well-grounded even under frequent pseudo-label errors, and majority-vote routing yields tighter self-supervision as the model improves. Without any labels, TTPO matches label-supervised OPSD on five competition-level benchmarks, raises Qwen3-1.7B from 38.0% to 45.2% in TTT, yields +25.2% to +36.4% without thinking, and shows strong cross-task generalization.</p>
            ]]>
      </content:encoded>
      <pubDate>Sat, 29 Aug 2026 17:56:23 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/0060e576/d973655c.mp3" length="12326773" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>765</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 69 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Aozhe Wang, Zhengxi Lu, Jianze Wang, Shangke Lv, Ying Liu, Weiming Lu, Jun Xiao, Yueting Zhuang, Hua Yang, Qianglong Chen, Yongliang Shen</p>

            <p><strong>标题:</strong><br>
            TTPO: Test-Time Policy Optimization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.27448v1">http://arxiv.org/abs/2608.27448v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent prominent post-training methods, such as Reinforcement Learning (RL) and On-Policy Self-Distillation (OPSD), have driven rapid progress in mathematical reasoning for large language models, yet their reliance on ground-truth labels precludes test-time training (TTT). Replacing ground truth with majority-vote pseudo-labels is a natural alternative, yet it is fragile: an incorrect vote corrupts the teacher and misleads every token. We observe that this failure mode is asymmetric: rollouts that disagree with the pseudo-label are typically wrong regardless of whether the vote itself is correct. Building on this observation, we propose Test-Time Policy Optimization (TTPO), an asymmetric objective that distills agreeing rollouts via OPSD and penalizes disagreeing rollouts with Grouped RL. Token-level selection further refines both branches: distillation down-weights already-converged positions, while RL penalizes only confident errors. Both updates remain well-grounded even under frequent pseudo-label errors, and majority-vote routing yields tighter self-supervision as the model improves. Without any labels, TTPO matches label-supervised OPSD on five competition-level benchmarks, raises Qwen3-1.7B from 38.0% to 45.2% in TTT, yields +25.2% to +36.4% without thinking, and shows strong cross-task generalization.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/0060e576/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents</title>
      <itunes:episode>69</itunes:episode>
      <podcast:episode>69</podcast:episode>
      <itunes:title>What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d1b4d48a-55fa-4db7-b13e-f4020161251d</guid>
      <link>https://share.transistor.fm/s/aa54be1d</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 59 | cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Xingshan Zeng, Zishan Xu, Boju Zhang, Yuzhou Wu, Lingzhi Wang, Jianghao Lin, Liangyou Li, Yasheng Wang, Lifeng Shang, Xin Jiang, Weinan Zhang, Yong Yu, Qun Liu, Weiwen Liu</p>

            <p><strong>标题:</strong><br>
            What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.27260v1">http://arxiv.org/abs/2608.27260v1</a></p>

            <p><strong>摘要:</strong><br>
            LLM agents increasingly rely on generated interaction data to learn how to interact with external environments. Agentic data generation must maintain consistency among environments, tasks, interactions, and success signals while producing experience that is useful rather than merely abundant. Existing work spans many agent domains, but domain-centered organization and heterogeneous evaluation often obscure common generation mechanisms and conflate candidate construction with verification and selection. This work develops a two-level framework for the field. First, we represent agentic data as a common factorized object $(E,q,\tau,v)$, comprising an environment specification, task signal, interaction realization, and optional verifier. We organize generation paradigms by their primary anchor and dependency structure. Second, we formulate generation as constrained distribution design through the Accuracy-Complexity-divErsity (ACE) lens. Accuracy establishes the feasible support of grounded and internally consistent data. Within this support, Complexity places learning mass relative to the capability of a declared learner and execution configuration, while divErsity controls coverage and redundancy of data. Using this framework, we explore how prior work verifies generated experience, constructs and calibrates difficulty, and expands behavioral coverage. The literature reveals a shift toward execution-grounded accuracy, learner-relative complexity, and diversity beyond surface variation or dataset size. We further discuss broader directions and emerging trends in agentic data generation through the ACE lens, including their implications for scaling, data sources, training regimes and adaptive learning. Overall, the central challenge is not simply to generate more data, but to continually allocate valid, informative, and non-redundant experience as agents and environments evolve.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 59 | cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Xingshan Zeng, Zishan Xu, Boju Zhang, Yuzhou Wu, Lingzhi Wang, Jianghao Lin, Liangyou Li, Yasheng Wang, Lifeng Shang, Xin Jiang, Weinan Zhang, Yong Yu, Qun Liu, Weiwen Liu</p>

            <p><strong>标题:</strong><br>
            What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.27260v1">http://arxiv.org/abs/2608.27260v1</a></p>

            <p><strong>摘要:</strong><br>
            LLM agents increasingly rely on generated interaction data to learn how to interact with external environments. Agentic data generation must maintain consistency among environments, tasks, interactions, and success signals while producing experience that is useful rather than merely abundant. Existing work spans many agent domains, but domain-centered organization and heterogeneous evaluation often obscure common generation mechanisms and conflate candidate construction with verification and selection. This work develops a two-level framework for the field. First, we represent agentic data as a common factorized object $(E,q,\tau,v)$, comprising an environment specification, task signal, interaction realization, and optional verifier. We organize generation paradigms by their primary anchor and dependency structure. Second, we formulate generation as constrained distribution design through the Accuracy-Complexity-divErsity (ACE) lens. Accuracy establishes the feasible support of grounded and internally consistent data. Within this support, Complexity places learning mass relative to the capability of a declared learner and execution configuration, while divErsity controls coverage and redundancy of data. Using this framework, we explore how prior work verifies generated experience, constructs and calibrates difficulty, and expands behavioral coverage. The literature reveals a shift toward execution-grounded accuracy, learner-relative complexity, and diversity beyond surface variation or dataset size. We further discuss broader directions and emerging trends in agentic data generation through the ACE lens, including their implications for scaling, data sources, training regimes and adaptive learning. Overall, the central challenge is not simply to generate more data, but to continually allocate valid, informative, and non-redundant experience as agents and environments evolve.</p>
            ]]>
      </content:encoded>
      <pubDate>Sat, 29 Aug 2026 17:51:13 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/aa54be1d/1f9664a2.mp3" length="18350022" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1142</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 59 | cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Xingshan Zeng, Zishan Xu, Boju Zhang, Yuzhou Wu, Lingzhi Wang, Jianghao Lin, Liangyou Li, Yasheng Wang, Lifeng Shang, Xin Jiang, Weinan Zhang, Yong Yu, Qun Liu, Weiwen Liu</p>

            <p><strong>标题:</strong><br>
            What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.27260v1">http://arxiv.org/abs/2608.27260v1</a></p>

            <p><strong>摘要:</strong><br>
            LLM agents increasingly rely on generated interaction data to learn how to interact with external environments. Agentic data generation must maintain consistency among environments, tasks, interactions, and success signals while producing experience that is useful rather than merely abundant. Existing work spans many agent domains, but domain-centered organization and heterogeneous evaluation often obscure common generation mechanisms and conflate candidate construction with verification and selection. This work develops a two-level framework for the field. First, we represent agentic data as a common factorized object $(E,q,\tau,v)$, comprising an environment specification, task signal, interaction realization, and optional verifier. We organize generation paradigms by their primary anchor and dependency structure. Second, we formulate generation as constrained distribution design through the Accuracy-Complexity-divErsity (ACE) lens. Accuracy establishes the feasible support of grounded and internally consistent data. Within this support, Complexity places learning mass relative to the capability of a declared learner and execution configuration, while divErsity controls coverage and redundancy of data. Using this framework, we explore how prior work verifies generated experience, constructs and calibrates difficulty, and expands behavioral coverage. The literature reveals a shift toward execution-grounded accuracy, learner-relative complexity, and diversity beyond surface variation or dataset size. We further discuss broader directions and emerging trends in agentic data generation through the ACE lens, including their implications for scaling, data sources, training regimes and adaptive learning. Overall, the central challenge is not simply to generate more data, but to continually allocate valid, informative, and non-redundant experience as agents and environments evolve.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/aa54be1d/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Training Agents to Evolve with Their Harness: TaoLive Digital Avatar Agent Technical Report</title>
      <itunes:episode>68</itunes:episode>
      <podcast:episode>68</podcast:episode>
      <itunes:title>Training Agents to Evolve with Their Harness: TaoLive Digital Avatar Agent Technical Report</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9e38395c-11a4-4c4d-afe9-663983eb2716</guid>
      <link>https://share.transistor.fm/s/d7cac35f</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 44 | cs.CL</p>

            <p><strong>作者:</strong><br>
            TaoLive AIGC LLM Team, Yuhan Sun, Wenhao Lin, Yongdong Luo, Yibo Hu, Meiguang Jin, Junfeng Ma, Weihang Pan, Jiaxin Zhao, Zulong Chen</p>

            <p><strong>标题:</strong><br>
            Training Agents to Evolve with Their Harness: TaoLive Digital Avatar Agent Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.15763v3">http://arxiv.org/abs/2608.15763v3</a></p>

            <p><strong>摘要:</strong><br>
            AI-powered digital avatar streamers must answer product questions, engage viewers, and execute marketing strategies in real time, demanding low latency, frequent strategy updates, and accurate yet effective responses. Evolvable Harnesses, whose Skills, Hooks, prompts, and tools can be updated independently of model weights, enable rapid iteration but expose a trade-off: large models adapt zero-shot yet are too slow, whereas compact models meet latency targets but overfit to fixed Harness configurations. We propose Harness-Aware Training (HAT), which trains compact models to adapt to changing Harnesses. Its key component, Harness-State Augmentation (HSA), applies task-preserving transformations to Skill identifiers and content, tool schemas, prompt structures, and Hook functions. Training proceeds in three stages: HSA-SFT learns reasoning and tool use from strong-model trajectories across diverse environments; General On-Policy Distillation restores generalization lost during SFT; and HSA-RL improves robustness to changing Harnesses through reinforcement learning in augmented environments. Across four evaluation sets, HAT achieves 94.8 on Live-Stream QA (base: 80.3; strongest general LLM: 93.0) and 94.6 on Harness-Variant QA (base: 75.4). Unlike Fixed-Harness SFT, which lowers IFEval by 7.7 points from the base model, HAT avoids this regression and reaches 83.5. On one NVIDIA H20 GPU, the optimized system delivers P50 and P95 latencies of 3.4 s and 8.1 s. Deployed in Taobao Live's digital-avatar service, it also yields positive online A/B test results for GMV and item-page views.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 44 | cs.CL</p>

            <p><strong>作者:</strong><br>
            TaoLive AIGC LLM Team, Yuhan Sun, Wenhao Lin, Yongdong Luo, Yibo Hu, Meiguang Jin, Junfeng Ma, Weihang Pan, Jiaxin Zhao, Zulong Chen</p>

            <p><strong>标题:</strong><br>
            Training Agents to Evolve with Their Harness: TaoLive Digital Avatar Agent Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.15763v3">http://arxiv.org/abs/2608.15763v3</a></p>

            <p><strong>摘要:</strong><br>
            AI-powered digital avatar streamers must answer product questions, engage viewers, and execute marketing strategies in real time, demanding low latency, frequent strategy updates, and accurate yet effective responses. Evolvable Harnesses, whose Skills, Hooks, prompts, and tools can be updated independently of model weights, enable rapid iteration but expose a trade-off: large models adapt zero-shot yet are too slow, whereas compact models meet latency targets but overfit to fixed Harness configurations. We propose Harness-Aware Training (HAT), which trains compact models to adapt to changing Harnesses. Its key component, Harness-State Augmentation (HSA), applies task-preserving transformations to Skill identifiers and content, tool schemas, prompt structures, and Hook functions. Training proceeds in three stages: HSA-SFT learns reasoning and tool use from strong-model trajectories across diverse environments; General On-Policy Distillation restores generalization lost during SFT; and HSA-RL improves robustness to changing Harnesses through reinforcement learning in augmented environments. Across four evaluation sets, HAT achieves 94.8 on Live-Stream QA (base: 80.3; strongest general LLM: 93.0) and 94.6 on Harness-Variant QA (base: 75.4). Unlike Fixed-Harness SFT, which lowers IFEval by 7.7 points from the base model, HAT avoids this regression and reaches 83.5. On one NVIDIA H20 GPU, the optimized system delivers P50 and P95 latencies of 3.4 s and 8.1 s. Deployed in Taobao Live's digital-avatar service, it also yields positive online A/B test results for GMV and item-page views.</p>
            ]]>
      </content:encoded>
      <pubDate>Sat, 29 Aug 2026 17:43:53 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/d7cac35f/44cd9eba.mp3" length="13936389" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>866</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 44 | cs.CL</p>

            <p><strong>作者:</strong><br>
            TaoLive AIGC LLM Team, Yuhan Sun, Wenhao Lin, Yongdong Luo, Yibo Hu, Meiguang Jin, Junfeng Ma, Weihang Pan, Jiaxin Zhao, Zulong Chen</p>

            <p><strong>标题:</strong><br>
            Training Agents to Evolve with Their Harness: TaoLive Digital Avatar Agent Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.15763v3">http://arxiv.org/abs/2608.15763v3</a></p>

            <p><strong>摘要:</strong><br>
            AI-powered digital avatar streamers must answer product questions, engage viewers, and execute marketing strategies in real time, demanding low latency, frequent strategy updates, and accurate yet effective responses. Evolvable Harnesses, whose Skills, Hooks, prompts, and tools can be updated independently of model weights, enable rapid iteration but expose a trade-off: large models adapt zero-shot yet are too slow, whereas compact models meet latency targets but overfit to fixed Harness configurations. We propose Harness-Aware Training (HAT), which trains compact models to adapt to changing Harnesses. Its key component, Harness-State Augmentation (HSA), applies task-preserving transformations to Skill identifiers and content, tool schemas, prompt structures, and Hook functions. Training proceeds in three stages: HSA-SFT learns reasoning and tool use from strong-model trajectories across diverse environments; General On-Policy Distillation restores generalization lost during SFT; and HSA-RL improves robustness to changing Harnesses through reinforcement learning in augmented environments. Across four evaluation sets, HAT achieves 94.8 on Live-Stream QA (base: 80.3; strongest general LLM: 93.0) and 94.6 on Harness-Variant QA (base: 75.4). Unlike Fixed-Harness SFT, which lowers IFEval by 7.7 points from the base model, HAT avoids this regression and reaches 83.5. On one NVIDIA H20 GPU, the optimized system delivers P50 and P95 latencies of 3.4 s and 8.1 s. Deployed in Taobao Live's digital-avatar service, it also yields positive online A/B test results for GMV and item-page views.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d7cac35f/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>GameWAM: A World Action Model for Video Games</title>
      <itunes:episode>67</itunes:episode>
      <podcast:episode>67</podcast:episode>
      <itunes:title>GameWAM: A World Action Model for Video Games</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">429846cb-85e1-40f5-91e6-c74a64f6af6e</guid>
      <link>https://share.transistor.fm/s/2e40bc59</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 39 | cs.AI, cs.CV, cs.LG</p>

            <p><strong>作者:</strong><br>
            Yuncheng Guo, Zhanqiu Zhang, Yiwen Guo, Weijia Li</p>

            <p><strong>标题:</strong><br>
            GameWAM: A World Action Model for Video Games</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.26200v1">http://arxiv.org/abs/2608.26200v1</a></p>

            <p><strong>摘要:</strong><br>
            Modern video games combine first-person perception, rapid visual changes, persistent world state, and heterogeneous native controls. Existing game agents map visual and task context directly to actions but lack explicit world dynamics modeling, whereas interactive game world models predict visual futures from supplied actions but do not serve as task policies. World-Action Models (WAMs) unify these objectives, but remain largely unexplored under the dynamics and open-ended interaction of video games. We introduce GameWAM, to our knowledge the first WAM for native closed-loop gameplay and GUI control. GameWAM jointly generates future visual observations and executable keyboard-mouse trajectories through parallel visual and action generative processes with block-causal conditioning and flow matching. To support joint world-action learning, we construct synchronized gameplay and GUI trajectories. To handle heterogeneous native control, GameWAM predicts a gameplay/GUI mode at each action step and generates actions with mode-specific prediction distributions and continuous-action normalization. For long-horizon interaction, block-cycle control predicts beyond the committed horizon, executes only a short action prefix, and replans from new observations, while fine-grained within-cycle context and hierarchical cross-cycle history preserve temporal continuity. Experiments demonstrate competitive task success with fewer executed native actions than the compared agents. We further uncover Low-Frequency Action Source Imprinting (LASI), in which low-frequency components of the sampled action source systematically steer coarse generated camera motion under fixed conditioning, revealing a source-sensitivity failure mode in generative control. Project page is available at https://yunncheng.github.io/GameWAM/.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 39 | cs.AI, cs.CV, cs.LG</p>

            <p><strong>作者:</strong><br>
            Yuncheng Guo, Zhanqiu Zhang, Yiwen Guo, Weijia Li</p>

            <p><strong>标题:</strong><br>
            GameWAM: A World Action Model for Video Games</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.26200v1">http://arxiv.org/abs/2608.26200v1</a></p>

            <p><strong>摘要:</strong><br>
            Modern video games combine first-person perception, rapid visual changes, persistent world state, and heterogeneous native controls. Existing game agents map visual and task context directly to actions but lack explicit world dynamics modeling, whereas interactive game world models predict visual futures from supplied actions but do not serve as task policies. World-Action Models (WAMs) unify these objectives, but remain largely unexplored under the dynamics and open-ended interaction of video games. We introduce GameWAM, to our knowledge the first WAM for native closed-loop gameplay and GUI control. GameWAM jointly generates future visual observations and executable keyboard-mouse trajectories through parallel visual and action generative processes with block-causal conditioning and flow matching. To support joint world-action learning, we construct synchronized gameplay and GUI trajectories. To handle heterogeneous native control, GameWAM predicts a gameplay/GUI mode at each action step and generates actions with mode-specific prediction distributions and continuous-action normalization. For long-horizon interaction, block-cycle control predicts beyond the committed horizon, executes only a short action prefix, and replans from new observations, while fine-grained within-cycle context and hierarchical cross-cycle history preserve temporal continuity. Experiments demonstrate competitive task success with fewer executed native actions than the compared agents. We further uncover Low-Frequency Action Source Imprinting (LASI), in which low-frequency components of the sampled action source systematically steer coarse generated camera motion under fixed conditioning, revealing a source-sensitivity failure mode in generative control. Project page is available at https://yunncheng.github.io/GameWAM/.</p>
            ]]>
      </content:encoded>
      <pubDate>Sat, 29 Aug 2026 17:37:00 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/2e40bc59/cf734362.mp3" length="11348340" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>704</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 39 | cs.AI, cs.CV, cs.LG</p>

            <p><strong>作者:</strong><br>
            Yuncheng Guo, Zhanqiu Zhang, Yiwen Guo, Weijia Li</p>

            <p><strong>标题:</strong><br>
            GameWAM: A World Action Model for Video Games</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.26200v1">http://arxiv.org/abs/2608.26200v1</a></p>

            <p><strong>摘要:</strong><br>
            Modern video games combine first-person perception, rapid visual changes, persistent world state, and heterogeneous native controls. Existing game agents map visual and task context directly to actions but lack explicit world dynamics modeling, whereas interactive game world models predict visual futures from supplied actions but do not serve as task policies. World-Action Models (WAMs) unify these objectives, but remain largely unexplored under the dynamics and open-ended interaction of video games. We introduce GameWAM, to our knowledge the first WAM for native closed-loop gameplay and GUI control. GameWAM jointly generates future visual observations and executable keyboard-mouse trajectories through parallel visual and action generative processes with block-causal conditioning and flow matching. To support joint world-action learning, we construct synchronized gameplay and GUI trajectories. To handle heterogeneous native control, GameWAM predicts a gameplay/GUI mode at each action step and generates actions with mode-specific prediction distributions and continuous-action normalization. For long-horizon interaction, block-cycle control predicts beyond the committed horizon, executes only a short action prefix, and replans from new observations, while fine-grained within-cycle context and hierarchical cross-cycle history preserve temporal continuity. Experiments demonstrate competitive task success with fewer executed native actions than the compared agents. We further uncover Low-Frequency Action Source Imprinting (LASI), in which low-frequency components of the sampled action source systematically steer coarse generated camera motion under fixed conditioning, revealing a source-sensitivity failure mode in generative control. Project page is available at https://yunncheng.github.io/GameWAM/.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/2e40bc59/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>PILOT in the Loop: Live Self-Improvement for Long-Horizon Agents</title>
      <itunes:episode>66</itunes:episode>
      <podcast:episode>66</podcast:episode>
      <itunes:title>PILOT in the Loop: Live Self-Improvement for Long-Horizon Agents</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4bb9297c-859b-4c51-a524-a5aa348e99b1</guid>
      <link>https://share.transistor.fm/s/e4e1d6eb</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 27 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Yang Xiao, Yusong Sun, Haoyi Wu, Wenyang Hui, Wen Da, Zhaokai Luo, Mu Chuan, Yao Hu, Wenjie Li, Chengyue Jiang</p>

            <p><strong>标题:</strong><br>
            PILOT in the Loop: Live Self-Improvement for Long-Horizon Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.26530v1">http://arxiv.org/abs/2608.26530v1</a></p>

            <p><strong>摘要:</strong><br>
            Long-horizon agent runs generate experience that can improve both the current run and future work. Most self-improvement methods process this experience only after execution ends, so they cannot redirect the active run or immediately apply and validate lessons learned from it. We argue that self-improvement should instead be live, using emerging experience both to redirect the active run and to update the persistent harness. Existing agent architectures do not fully support this goal. Single-agent self-correction combines task execution and trajectory assessment within one context, while subagent delegation separates execution but typically cannot redirect an active subagent. We present PILOT, a supervisor-worker harness for live self-improvement through two coupled mechanisms: (1) live steering lets a separate supervisor redirect or abort the active worker during execution; and (2) live self-evolution distils procedures and failure modes revealed during execution into reusable skills and memory. Across two frozen backbones and three benchmarks, PILOT ranks first in five of six configurations. On Terminal-Bench 2.0, PILOT outperforms counterpart harnesses by up to 9.8 percentage points. In the self-improvement setting, PILOT gains 14.6 points with GLM-5.1 and 12.4 points with Kimi-K2.6. Mean output tokens fall by 42.9% and 47.4%, while successful evaluations per million output tokens rise by 110.3% and 134.0%, respectively.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 27 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Yang Xiao, Yusong Sun, Haoyi Wu, Wenyang Hui, Wen Da, Zhaokai Luo, Mu Chuan, Yao Hu, Wenjie Li, Chengyue Jiang</p>

            <p><strong>标题:</strong><br>
            PILOT in the Loop: Live Self-Improvement for Long-Horizon Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.26530v1">http://arxiv.org/abs/2608.26530v1</a></p>

            <p><strong>摘要:</strong><br>
            Long-horizon agent runs generate experience that can improve both the current run and future work. Most self-improvement methods process this experience only after execution ends, so they cannot redirect the active run or immediately apply and validate lessons learned from it. We argue that self-improvement should instead be live, using emerging experience both to redirect the active run and to update the persistent harness. Existing agent architectures do not fully support this goal. Single-agent self-correction combines task execution and trajectory assessment within one context, while subagent delegation separates execution but typically cannot redirect an active subagent. We present PILOT, a supervisor-worker harness for live self-improvement through two coupled mechanisms: (1) live steering lets a separate supervisor redirect or abort the active worker during execution; and (2) live self-evolution distils procedures and failure modes revealed during execution into reusable skills and memory. Across two frozen backbones and three benchmarks, PILOT ranks first in five of six configurations. On Terminal-Bench 2.0, PILOT outperforms counterpart harnesses by up to 9.8 percentage points. In the self-improvement setting, PILOT gains 14.6 points with GLM-5.1 and 12.4 points with Kimi-K2.6. Mean output tokens fall by 42.9% and 47.4%, while successful evaluations per million output tokens rise by 110.3% and 134.0%, respectively.</p>
            ]]>
      </content:encoded>
      <pubDate>Sat, 29 Aug 2026 17:31:25 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/e4e1d6eb/f83804ca.mp3" length="11589940" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>719</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 27 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Yang Xiao, Yusong Sun, Haoyi Wu, Wenyang Hui, Wen Da, Zhaokai Luo, Mu Chuan, Yao Hu, Wenjie Li, Chengyue Jiang</p>

            <p><strong>标题:</strong><br>
            PILOT in the Loop: Live Self-Improvement for Long-Horizon Agents</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.26530v1">http://arxiv.org/abs/2608.26530v1</a></p>

            <p><strong>摘要:</strong><br>
            Long-horizon agent runs generate experience that can improve both the current run and future work. Most self-improvement methods process this experience only after execution ends, so they cannot redirect the active run or immediately apply and validate lessons learned from it. We argue that self-improvement should instead be live, using emerging experience both to redirect the active run and to update the persistent harness. Existing agent architectures do not fully support this goal. Single-agent self-correction combines task execution and trajectory assessment within one context, while subagent delegation separates execution but typically cannot redirect an active subagent. We present PILOT, a supervisor-worker harness for live self-improvement through two coupled mechanisms: (1) live steering lets a separate supervisor redirect or abort the active worker during execution; and (2) live self-evolution distils procedures and failure modes revealed during execution into reusable skills and memory. Across two frozen backbones and three benchmarks, PILOT ranks first in five of six configurations. On Terminal-Bench 2.0, PILOT outperforms counterpart harnesses by up to 9.8 percentage points. In the self-improvement setting, PILOT gains 14.6 points with GLM-5.1 and 12.4 points with Kimi-K2.6. Mean output tokens fall by 42.9% and 47.4%, while successful evaluations per million output tokens rise by 110.3% and 134.0%, respectively.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/e4e1d6eb/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>VoiceMem: Streaming Dual-Brain Memory for Real-Time Interaction</title>
      <itunes:episode>65</itunes:episode>
      <podcast:episode>65</podcast:episode>
      <itunes:title>VoiceMem: Streaming Dual-Brain Memory for Real-Time Interaction</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0ea41d26-38ff-4484-830a-a8156cbb4d98</guid>
      <link>https://share.transistor.fm/s/d09e2d33</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 107 | eess.AS, cs.AI, cs.IR, cs.MM, cs.SD</p>

            <p><strong>作者:</strong><br>
            Zhifei Xie, Jiaqi Lang, Ze An, Yifan Zhao, Dongchao Yang, Kai Li, Ziyang Ma, Mingbao Lin, Chunyan Miao, Shuicheng Yan</p>

            <p><strong>标题:</strong><br>
            VoiceMem: Streaming Dual-Brain Memory for Real-Time Interaction</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.26005v1">http://arxiv.org/abs/2608.26005v1</a></p>

            <p><strong>摘要:</strong><br>
            Conversational systems, such as duplex speech language models (SLMs), still lack a streaming, accurate, and empathetic memory system as their soul. We introduce VoiceMem, a simple memory architecture with a parallel informational left brain, an emotional right brain, and streaming memory I/O mechanisms. We further build a complete pipeline for memory-aware SLM training, long-horizon evaluation, and decoupled deployment with interchangeable memory backends. Experiments and real-world deployment show three advantages: i) Accuracy: under top-5 retrieval, the left brain outperforms classical systems such as Mem0 at top-200 by nearly 30 points; ii) Emotional &amp; Personal: the right brain, with short- and long-horizon affective attribution and dual-node persona modeling, achieves state-of-the-art performance across three persona benchmarks and improves the aggregate score by 4.29 points over the previous best system; and iii) Real-Time &amp; Cheap: VoiceMem completes retrieval in 134 ms, well within standard VAD latency, adding no extra conversational delay while maintaining high accuracy and low cost. These results show that VoiceMem provides a practical memory foundation for real-time, personalized, and emotionally aware speech interaction.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 107 | eess.AS, cs.AI, cs.IR, cs.MM, cs.SD</p>

            <p><strong>作者:</strong><br>
            Zhifei Xie, Jiaqi Lang, Ze An, Yifan Zhao, Dongchao Yang, Kai Li, Ziyang Ma, Mingbao Lin, Chunyan Miao, Shuicheng Yan</p>

            <p><strong>标题:</strong><br>
            VoiceMem: Streaming Dual-Brain Memory for Real-Time Interaction</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.26005v1">http://arxiv.org/abs/2608.26005v1</a></p>

            <p><strong>摘要:</strong><br>
            Conversational systems, such as duplex speech language models (SLMs), still lack a streaming, accurate, and empathetic memory system as their soul. We introduce VoiceMem, a simple memory architecture with a parallel informational left brain, an emotional right brain, and streaming memory I/O mechanisms. We further build a complete pipeline for memory-aware SLM training, long-horizon evaluation, and decoupled deployment with interchangeable memory backends. Experiments and real-world deployment show three advantages: i) Accuracy: under top-5 retrieval, the left brain outperforms classical systems such as Mem0 at top-200 by nearly 30 points; ii) Emotional &amp; Personal: the right brain, with short- and long-horizon affective attribution and dual-node persona modeling, achieves state-of-the-art performance across three persona benchmarks and improves the aggregate score by 4.29 points over the previous best system; and iii) Real-Time &amp; Cheap: VoiceMem completes retrieval in 134 ms, well within standard VAD latency, adding no extra conversational delay while maintaining high accuracy and low cost. These results show that VoiceMem provides a practical memory foundation for real-time, personalized, and emotionally aware speech interaction.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 27 Aug 2026 06:15:34 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/d09e2d33/f19329ee.mp3" length="10444312" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>648</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 107 | eess.AS, cs.AI, cs.IR, cs.MM, cs.SD</p>

            <p><strong>作者:</strong><br>
            Zhifei Xie, Jiaqi Lang, Ze An, Yifan Zhao, Dongchao Yang, Kai Li, Ziyang Ma, Mingbao Lin, Chunyan Miao, Shuicheng Yan</p>

            <p><strong>标题:</strong><br>
            VoiceMem: Streaming Dual-Brain Memory for Real-Time Interaction</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.26005v1">http://arxiv.org/abs/2608.26005v1</a></p>

            <p><strong>摘要:</strong><br>
            Conversational systems, such as duplex speech language models (SLMs), still lack a streaming, accurate, and empathetic memory system as their soul. We introduce VoiceMem, a simple memory architecture with a parallel informational left brain, an emotional right brain, and streaming memory I/O mechanisms. We further build a complete pipeline for memory-aware SLM training, long-horizon evaluation, and decoupled deployment with interchangeable memory backends. Experiments and real-world deployment show three advantages: i) Accuracy: under top-5 retrieval, the left brain outperforms classical systems such as Mem0 at top-200 by nearly 30 points; ii) Emotional &amp; Personal: the right brain, with short- and long-horizon affective attribution and dual-node persona modeling, achieves state-of-the-art performance across three persona benchmarks and improves the aggregate score by 4.29 points over the previous best system; and iii) Real-Time &amp; Cheap: VoiceMem completes retrieval in 134 ms, well within standard VAD latency, adding no extra conversational delay while maintaining high accuracy and low cost. These results show that VoiceMem provides a practical memory foundation for real-time, personalized, and emotionally aware speech interaction.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/d09e2d33/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>FrontierChallenge: Evaluating Scientific Workflow Completion</title>
      <itunes:episode>64</itunes:episode>
      <podcast:episode>64</podcast:episode>
      <itunes:title>FrontierChallenge: Evaluating Scientific Workflow Completion</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">cb0da684-4204-41e6-a205-084a8fc3d26e</guid>
      <link>https://share.transistor.fm/s/cae532b2</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 99 | cs.AI, cs.CL, cs.SE</p>

            <p><strong>作者:</strong><br>
            Liangcai Su, Zhaopeng Feng, Zhuo Chen, Zhen Zhang, Xiang Lin, Ruilin Li, Handuo Zhang, Ning Wang, Kailong Wen, Yueqi Guo, Feng Xing, Yiling Guo, Chenxiong Qian, Simon Shaolei Du, Lidong Bing, Xinyu Wang</p>

            <p><strong>标题:</strong><br>
            FrontierChallenge: Evaluating Scientific Workflow Completion</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.24979v1">http://arxiv.org/abs/2608.24979v1</a></p>

            <p><strong>摘要:</strong><br>
            Scientific agents increasingly analyze data, execute code, and produce research artifacts, yet most benchmarks emphasize final answers, isolated programs, or a single domain. We introduce FrontierChallenge, a cross-domain benchmark comprising 300 end-to-end scientific workflows. In this paper, we release and evaluate 97 of these tasks, spanning quantum chemistry, molecular dynamics, materials characterization, analytical chemistry, life science, and electrochemistry/environment. Each task provides fixed inputs and specifies a bundle of required scientific deliverables. We evaluate twelve frontier models with three agent scaffolds. Pass Rate measures the fraction of tasks satisfying the full-completion criterion, while Avg. Score captures partial progress. Each of the best-performing configurations completed only 20 of the 97 released tasks, yielding a Pass Rate of 20.6%. Partial progress translated especially poorly into complete delivery in analytical chemistry and electrochemistry/environment: Avg. Scores reached 87.6 and 94.9, but the highest Pass Rates were only 4% and 0%. Among non-passing Claude Code trajectories, 75.5% still ended with language claiming completion. These findings show that neither high partial scores nor confident claims of completion reliably indicate that a scientific task has been fully delivered, highlighting the need to evaluate end-to-end workflow execution and the completeness of scientific deliverables together.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 99 | cs.AI, cs.CL, cs.SE</p>

            <p><strong>作者:</strong><br>
            Liangcai Su, Zhaopeng Feng, Zhuo Chen, Zhen Zhang, Xiang Lin, Ruilin Li, Handuo Zhang, Ning Wang, Kailong Wen, Yueqi Guo, Feng Xing, Yiling Guo, Chenxiong Qian, Simon Shaolei Du, Lidong Bing, Xinyu Wang</p>

            <p><strong>标题:</strong><br>
            FrontierChallenge: Evaluating Scientific Workflow Completion</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.24979v1">http://arxiv.org/abs/2608.24979v1</a></p>

            <p><strong>摘要:</strong><br>
            Scientific agents increasingly analyze data, execute code, and produce research artifacts, yet most benchmarks emphasize final answers, isolated programs, or a single domain. We introduce FrontierChallenge, a cross-domain benchmark comprising 300 end-to-end scientific workflows. In this paper, we release and evaluate 97 of these tasks, spanning quantum chemistry, molecular dynamics, materials characterization, analytical chemistry, life science, and electrochemistry/environment. Each task provides fixed inputs and specifies a bundle of required scientific deliverables. We evaluate twelve frontier models with three agent scaffolds. Pass Rate measures the fraction of tasks satisfying the full-completion criterion, while Avg. Score captures partial progress. Each of the best-performing configurations completed only 20 of the 97 released tasks, yielding a Pass Rate of 20.6%. Partial progress translated especially poorly into complete delivery in analytical chemistry and electrochemistry/environment: Avg. Scores reached 87.6 and 94.9, but the highest Pass Rates were only 4% and 0%. Among non-passing Claude Code trajectories, 75.5% still ended with language claiming completion. These findings show that neither high partial scores nor confident claims of completion reliably indicate that a scientific task has been fully delivered, highlighting the need to evaluate end-to-end workflow execution and the completeness of scientific deliverables together.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 27 Aug 2026 06:05:25 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/cae532b2/6c104415.mp3" length="11286915" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>700</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 99 | cs.AI, cs.CL, cs.SE</p>

            <p><strong>作者:</strong><br>
            Liangcai Su, Zhaopeng Feng, Zhuo Chen, Zhen Zhang, Xiang Lin, Ruilin Li, Handuo Zhang, Ning Wang, Kailong Wen, Yueqi Guo, Feng Xing, Yiling Guo, Chenxiong Qian, Simon Shaolei Du, Lidong Bing, Xinyu Wang</p>

            <p><strong>标题:</strong><br>
            FrontierChallenge: Evaluating Scientific Workflow Completion</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.24979v1">http://arxiv.org/abs/2608.24979v1</a></p>

            <p><strong>摘要:</strong><br>
            Scientific agents increasingly analyze data, execute code, and produce research artifacts, yet most benchmarks emphasize final answers, isolated programs, or a single domain. We introduce FrontierChallenge, a cross-domain benchmark comprising 300 end-to-end scientific workflows. In this paper, we release and evaluate 97 of these tasks, spanning quantum chemistry, molecular dynamics, materials characterization, analytical chemistry, life science, and electrochemistry/environment. Each task provides fixed inputs and specifies a bundle of required scientific deliverables. We evaluate twelve frontier models with three agent scaffolds. Pass Rate measures the fraction of tasks satisfying the full-completion criterion, while Avg. Score captures partial progress. Each of the best-performing configurations completed only 20 of the 97 released tasks, yielding a Pass Rate of 20.6%. Partial progress translated especially poorly into complete delivery in analytical chemistry and electrochemistry/environment: Avg. Scores reached 87.6 and 94.9, but the highest Pass Rates were only 4% and 0%. Among non-passing Claude Code trajectories, 75.5% still ended with language claiming completion. These findings show that neither high partial scores nor confident claims of completion reliably indicate that a scientific task has been fully delivered, highlighting the need to evaluate end-to-end workflow execution and the completeness of scientific deliverables together.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/cae532b2/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>WarpSAC: Towards the Pinnacle of Scalable Off-policy RL by Rethinking Exploration and Exploitation</title>
      <itunes:episode>63</itunes:episode>
      <podcast:episode>63</podcast:episode>
      <itunes:title>WarpSAC: Towards the Pinnacle of Scalable Off-policy RL by Rethinking Exploration and Exploitation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">332f6a4f-0772-452e-8dd0-f295b98062a5</guid>
      <link>https://share.transistor.fm/s/36325ad7</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 90 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Zihao Wu, Hongyao Tang, Yi Ma, Huizhong Song, Pengyi Li, Yifu Yuan, Fei Ni, Jinyi Liu, Wei Wei, Jianrong Wang, Yan Zheng, Jianye Hao</p>

            <p><strong>标题:</strong><br>
            WarpSAC: Towards the Pinnacle of Scalable Off-policy RL by Rethinking Exploration and Exploitation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.24479v1">http://arxiv.org/abs/2608.24479v1</a></p>

            <p><strong>摘要:</strong><br>
            Massively parallel simulation changes the data regime in which off-policy reinforcement learning (RL) is trained, challenging stabilizers designed for data-limited replay. Through controlled experiments across eight benchmark families, we show that these stabilizers are data-regime-dependent: parameter normalization helps with narrow replay coverage but restricts value fitting when data are abundant, while clipped double-Q can be relaxed in high-throughput manipulation. Age-biased replay weighting improves learning efficiency across regimes, especially with limited network capacity. Based on these findings, we propose WarpSAC, a regime-aware family of off-policy RL algorithms. WarpSAC uses Sample Weight Decay for efficient exploitation and provides two variants: WarpSAC-L (Norm ON, clipped double-Q) for data-limited CPU-scale training, and WarpSAC-A (Norm OFF, single-Q) for data-abundant GPU-parallel training. WarpSAC improves normalized score--step AUC over FlashSAC by 4.5% across nine CPU-scale environments and 23.1% across fourteen GPU-parallel environments. It increases UnitreeG1TransportBox-v1 success rate from 19.8% to 96.4%, improves mean normalized wall-time AUC on MuJoCo Playground by 19.1%, and achieves 36.4% faster sim-to-real deployment on Unitree G1 than FlashSAC. These results show that scalable off-policy RL should adapt its stabilizers to the available data regime.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 90 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Zihao Wu, Hongyao Tang, Yi Ma, Huizhong Song, Pengyi Li, Yifu Yuan, Fei Ni, Jinyi Liu, Wei Wei, Jianrong Wang, Yan Zheng, Jianye Hao</p>

            <p><strong>标题:</strong><br>
            WarpSAC: Towards the Pinnacle of Scalable Off-policy RL by Rethinking Exploration and Exploitation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.24479v1">http://arxiv.org/abs/2608.24479v1</a></p>

            <p><strong>摘要:</strong><br>
            Massively parallel simulation changes the data regime in which off-policy reinforcement learning (RL) is trained, challenging stabilizers designed for data-limited replay. Through controlled experiments across eight benchmark families, we show that these stabilizers are data-regime-dependent: parameter normalization helps with narrow replay coverage but restricts value fitting when data are abundant, while clipped double-Q can be relaxed in high-throughput manipulation. Age-biased replay weighting improves learning efficiency across regimes, especially with limited network capacity. Based on these findings, we propose WarpSAC, a regime-aware family of off-policy RL algorithms. WarpSAC uses Sample Weight Decay for efficient exploitation and provides two variants: WarpSAC-L (Norm ON, clipped double-Q) for data-limited CPU-scale training, and WarpSAC-A (Norm OFF, single-Q) for data-abundant GPU-parallel training. WarpSAC improves normalized score--step AUC over FlashSAC by 4.5% across nine CPU-scale environments and 23.1% across fourteen GPU-parallel environments. It increases UnitreeG1TransportBox-v1 success rate from 19.8% to 96.4%, improves mean normalized wall-time AUC on MuJoCo Playground by 19.1%, and achieves 36.4% faster sim-to-real deployment on Unitree G1 than FlashSAC. These results show that scalable off-policy RL should adapt its stabilizers to the available data regime.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 27 Aug 2026 05:57:29 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/36325ad7/6132f64e.mp3" length="10928762" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>678</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 90 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Zihao Wu, Hongyao Tang, Yi Ma, Huizhong Song, Pengyi Li, Yifu Yuan, Fei Ni, Jinyi Liu, Wei Wei, Jianrong Wang, Yan Zheng, Jianye Hao</p>

            <p><strong>标题:</strong><br>
            WarpSAC: Towards the Pinnacle of Scalable Off-policy RL by Rethinking Exploration and Exploitation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.24479v1">http://arxiv.org/abs/2608.24479v1</a></p>

            <p><strong>摘要:</strong><br>
            Massively parallel simulation changes the data regime in which off-policy reinforcement learning (RL) is trained, challenging stabilizers designed for data-limited replay. Through controlled experiments across eight benchmark families, we show that these stabilizers are data-regime-dependent: parameter normalization helps with narrow replay coverage but restricts value fitting when data are abundant, while clipped double-Q can be relaxed in high-throughput manipulation. Age-biased replay weighting improves learning efficiency across regimes, especially with limited network capacity. Based on these findings, we propose WarpSAC, a regime-aware family of off-policy RL algorithms. WarpSAC uses Sample Weight Decay for efficient exploitation and provides two variants: WarpSAC-L (Norm ON, clipped double-Q) for data-limited CPU-scale training, and WarpSAC-A (Norm OFF, single-Q) for data-abundant GPU-parallel training. WarpSAC improves normalized score--step AUC over FlashSAC by 4.5% across nine CPU-scale environments and 23.1% across fourteen GPU-parallel environments. It increases UnitreeG1TransportBox-v1 success rate from 19.8% to 96.4%, improves mean normalized wall-time AUC on MuJoCo Playground by 19.1%, and achieves 36.4% faster sim-to-real deployment on Unitree G1 than FlashSAC. These results show that scalable off-policy RL should adapt its stabilizers to the available data regime.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/36325ad7/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>VGI-Bench: Probing Visual Intelligence in Video Generation Models</title>
      <itunes:episode>62</itunes:episode>
      <podcast:episode>62</podcast:episode>
      <itunes:title>VGI-Bench: Probing Visual Intelligence in Video Generation Models</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">55d109b0-c1d6-48d8-be11-bb18bed16e01</guid>
      <link>https://share.transistor.fm/s/68a0dd22</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 89 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Xuan He, Cong Wei, Yuhao Cheng, Linrui Ma, Yuxuan Zhang, Zuojun Li, Yuhao Wen, Jize Jiang, Zeyi Liu, Yuren Hao, Songcheng Cai, Keming Wu, Penghui Du, Kai Zou, Rui Yang, Chenkai Sun, Ke Yang, Ping Nie, Kelsey R Allen, Chenglong Wang, Michel Galley, Jianfeng Gao, ChengXiang Zhai</p>

            <p><strong>标题:</strong><br>
            VGI-Bench: Probing Visual Intelligence in Video Generation Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.19583v3">http://arxiv.org/abs/2608.19583v3</a></p>

            <p><strong>摘要:</strong><br>
            Recent studies suggest that video generation models can exhibit certain forms of zero-shot visual reasoning through generated frames. Yet reliable evaluation remains challenging: benchmarks should adopt inputs aligned with the visual priors of current video models, require valid evolving processes rather than only plausible final states, and calibrate task difficulty to remain challenging yet partly feasible. To this end, we introduce VGI-bench, containing 27 tasks and 810 instances, organized by a two-level taxonomy of task domains and skill tags for fine-grained evaluation of visual reasoning capabilities of video generation models. Our evaluations show that current generative systems can solve a subset of visually grounded reasoning tasks, but remain far from reliable, with even the strongest model, Seedance 2.0, achieving only 51.0% under our evaluation criteria. Our analysis further explore the output failure modes, input condition sensitivity, performance transfer boundary from synthetic fine-tuning, and internal denoising perspective revealing limited self-correction, where later steps mainly refine early hypotheses rather than correct reasoning errors. We hope VGI-bench will help stimulate the development of next-generation video generation models. Website: https://hexuan21.github.io/VGI-Bench/</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 89 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Xuan He, Cong Wei, Yuhao Cheng, Linrui Ma, Yuxuan Zhang, Zuojun Li, Yuhao Wen, Jize Jiang, Zeyi Liu, Yuren Hao, Songcheng Cai, Keming Wu, Penghui Du, Kai Zou, Rui Yang, Chenkai Sun, Ke Yang, Ping Nie, Kelsey R Allen, Chenglong Wang, Michel Galley, Jianfeng Gao, ChengXiang Zhai</p>

            <p><strong>标题:</strong><br>
            VGI-Bench: Probing Visual Intelligence in Video Generation Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.19583v3">http://arxiv.org/abs/2608.19583v3</a></p>

            <p><strong>摘要:</strong><br>
            Recent studies suggest that video generation models can exhibit certain forms of zero-shot visual reasoning through generated frames. Yet reliable evaluation remains challenging: benchmarks should adopt inputs aligned with the visual priors of current video models, require valid evolving processes rather than only plausible final states, and calibrate task difficulty to remain challenging yet partly feasible. To this end, we introduce VGI-bench, containing 27 tasks and 810 instances, organized by a two-level taxonomy of task domains and skill tags for fine-grained evaluation of visual reasoning capabilities of video generation models. Our evaluations show that current generative systems can solve a subset of visually grounded reasoning tasks, but remain far from reliable, with even the strongest model, Seedance 2.0, achieving only 51.0% under our evaluation criteria. Our analysis further explore the output failure modes, input condition sensitivity, performance transfer boundary from synthetic fine-tuning, and internal denoising perspective revealing limited self-correction, where later steps mainly refine early hypotheses rather than correct reasoning errors. We hope VGI-bench will help stimulate the development of next-generation video generation models. Website: https://hexuan21.github.io/VGI-Bench/</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 27 Aug 2026 05:49:59 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/68a0dd22/8a0c5c7b.mp3" length="11280651" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>700</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 89 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Xuan He, Cong Wei, Yuhao Cheng, Linrui Ma, Yuxuan Zhang, Zuojun Li, Yuhao Wen, Jize Jiang, Zeyi Liu, Yuren Hao, Songcheng Cai, Keming Wu, Penghui Du, Kai Zou, Rui Yang, Chenkai Sun, Ke Yang, Ping Nie, Kelsey R Allen, Chenglong Wang, Michel Galley, Jianfeng Gao, ChengXiang Zhai</p>

            <p><strong>标题:</strong><br>
            VGI-Bench: Probing Visual Intelligence in Video Generation Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.19583v3">http://arxiv.org/abs/2608.19583v3</a></p>

            <p><strong>摘要:</strong><br>
            Recent studies suggest that video generation models can exhibit certain forms of zero-shot visual reasoning through generated frames. Yet reliable evaluation remains challenging: benchmarks should adopt inputs aligned with the visual priors of current video models, require valid evolving processes rather than only plausible final states, and calibrate task difficulty to remain challenging yet partly feasible. To this end, we introduce VGI-bench, containing 27 tasks and 810 instances, organized by a two-level taxonomy of task domains and skill tags for fine-grained evaluation of visual reasoning capabilities of video generation models. Our evaluations show that current generative systems can solve a subset of visually grounded reasoning tasks, but remain far from reliable, with even the strongest model, Seedance 2.0, achieving only 51.0% under our evaluation criteria. Our analysis further explore the output failure modes, input condition sensitivity, performance transfer boundary from synthetic fine-tuning, and internal denoising perspective revealing limited self-correction, where later steps mainly refine early hypotheses rather than correct reasoning errors. We hope VGI-bench will help stimulate the development of next-generation video generation models. Website: https://hexuan21.github.io/VGI-Bench/</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/68a0dd22/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>JIT-Agent: Scaling Harness Intelligence via Just-in-Time Harness Evolution</title>
      <itunes:episode>61</itunes:episode>
      <podcast:episode>61</podcast:episode>
      <itunes:title>JIT-Agent: Scaling Harness Intelligence via Just-in-Time Harness Evolution</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ba14ee4a-3a0e-499a-a780-fe17e140293d</guid>
      <link>https://share.transistor.fm/s/67ea035c</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Guibin Zhang, Leo Lu, Fangzhou Xie, Kang Zhu, Junhao Wang, Zhifei Xie, Zhaochen Yu, Zihang Liu, Zhongxiang Sun, Qiankun Li, Yue Liao, Heng Chang, Xiaobin Hu, Qibing Ren, Wangchunshu Zhou, Shuicheng Yan</p>

            <p><strong>标题:</strong><br>
            JIT-Agent: Scaling Harness Intelligence via Just-in-Time Harness Evolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.25593v1">http://arxiv.org/abs/2608.25593v1</a></p>

            <p><strong>摘要:</strong><br>
            Agent capability is not determined by the model alone. The agent harness, encompassing memory management, planning strategy, action protocol, and tool/skill orchestration, can dominate the contribution of the underlying foundation model. Yet harness design remains manual, task-specific, and fundamentally unscalable. We present JIT-Agent, a harness intelligence model trained to synthesize task-adaptive agent harnesses on the fly for arbitrary off-the-shelf agentic LLMs. We formalize the agent harness as a composable, machine-generatable artifact governed by a fixed four-module protocol, and train JIT-Agent to customize harnesses for a given task at hand, repair harnesses for stable and reliable execution, and self-evolve by distilling performance signals from an expanding archive of prior harness configurations. Equipped with JIT-Agent as a harness helper, DeepSeek-V4-Flash surpasses GPT-5.6 on DeepSearchQA (+9.1) and OdysseyBench (+4.3), while the already strong GLM-5.2 gains up to +20.2 points. Across controlled evaluations, JIT-Agent-generated harnesses are performance-competitive with mature agent runtimes such as OpenCode and Claude Code and consistently improve multi-scale model families of DeepSeek V4, Mimo-V2.5, and Qwen3.6. To our knowledge, JIT-Agent is the first model purpose-built for just-in-time harness generation, establishing harness intelligence as a trainable, transferable, and compounding dimension of agent capability orthogonal to model scaling.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Guibin Zhang, Leo Lu, Fangzhou Xie, Kang Zhu, Junhao Wang, Zhifei Xie, Zhaochen Yu, Zihang Liu, Zhongxiang Sun, Qiankun Li, Yue Liao, Heng Chang, Xiaobin Hu, Qibing Ren, Wangchunshu Zhou, Shuicheng Yan</p>

            <p><strong>标题:</strong><br>
            JIT-Agent: Scaling Harness Intelligence via Just-in-Time Harness Evolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.25593v1">http://arxiv.org/abs/2608.25593v1</a></p>

            <p><strong>摘要:</strong><br>
            Agent capability is not determined by the model alone. The agent harness, encompassing memory management, planning strategy, action protocol, and tool/skill orchestration, can dominate the contribution of the underlying foundation model. Yet harness design remains manual, task-specific, and fundamentally unscalable. We present JIT-Agent, a harness intelligence model trained to synthesize task-adaptive agent harnesses on the fly for arbitrary off-the-shelf agentic LLMs. We formalize the agent harness as a composable, machine-generatable artifact governed by a fixed four-module protocol, and train JIT-Agent to customize harnesses for a given task at hand, repair harnesses for stable and reliable execution, and self-evolve by distilling performance signals from an expanding archive of prior harness configurations. Equipped with JIT-Agent as a harness helper, DeepSeek-V4-Flash surpasses GPT-5.6 on DeepSearchQA (+9.1) and OdysseyBench (+4.3), while the already strong GLM-5.2 gains up to +20.2 points. Across controlled evaluations, JIT-Agent-generated harnesses are performance-competitive with mature agent runtimes such as OpenCode and Claude Code and consistently improve multi-scale model families of DeepSeek V4, Mimo-V2.5, and Qwen3.6. To our knowledge, JIT-Agent is the first model purpose-built for just-in-time harness generation, establishing harness intelligence as a trainable, transferable, and compounding dimension of agent capability orthogonal to model scaling.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 27 Aug 2026 05:39:56 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/67ea035c/61852332.mp3" length="13217483" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>821</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Guibin Zhang, Leo Lu, Fangzhou Xie, Kang Zhu, Junhao Wang, Zhifei Xie, Zhaochen Yu, Zihang Liu, Zhongxiang Sun, Qiankun Li, Yue Liao, Heng Chang, Xiaobin Hu, Qibing Ren, Wangchunshu Zhou, Shuicheng Yan</p>

            <p><strong>标题:</strong><br>
            JIT-Agent: Scaling Harness Intelligence via Just-in-Time Harness Evolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.25593v1">http://arxiv.org/abs/2608.25593v1</a></p>

            <p><strong>摘要:</strong><br>
            Agent capability is not determined by the model alone. The agent harness, encompassing memory management, planning strategy, action protocol, and tool/skill orchestration, can dominate the contribution of the underlying foundation model. Yet harness design remains manual, task-specific, and fundamentally unscalable. We present JIT-Agent, a harness intelligence model trained to synthesize task-adaptive agent harnesses on the fly for arbitrary off-the-shelf agentic LLMs. We formalize the agent harness as a composable, machine-generatable artifact governed by a fixed four-module protocol, and train JIT-Agent to customize harnesses for a given task at hand, repair harnesses for stable and reliable execution, and self-evolve by distilling performance signals from an expanding archive of prior harness configurations. Equipped with JIT-Agent as a harness helper, DeepSeek-V4-Flash surpasses GPT-5.6 on DeepSearchQA (+9.1) and OdysseyBench (+4.3), while the already strong GLM-5.2 gains up to +20.2 points. Across controlled evaluations, JIT-Agent-generated harnesses are performance-competitive with mature agent runtimes such as OpenCode and Claude Code and consistently improve multi-scale model families of DeepSeek V4, Mimo-V2.5, and Qwen3.6. To our knowledge, JIT-Agent is the first model purpose-built for just-in-time harness generation, establishing harness intelligence as a trainable, transferable, and compounding dimension of agent capability orthogonal to model scaling.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/67ea035c/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>VBVR-Pro: A Scalable and Verifiable Suite for Native Visual Reasoning</title>
      <itunes:episode>60</itunes:episode>
      <podcast:episode>60</podcast:episode>
      <itunes:title>VBVR-Pro: A Scalable and Verifiable Suite for Native Visual Reasoning</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5ce3c09f-aab1-4c78-9ed9-01aef83533ce</guid>
      <link>https://share.transistor.fm/s/ab7e104d</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.CV, cs.AI, cs.LG, cs.MM, cs.RO</p>

            <p><strong>作者:</strong><br>
            Junxiang Xu, Ruisi Wang, Fanyi Pu, Maijunxian Wang, Ran Ji, Tongxi Zhou, Chenyang Gu, Jing Zuo, Hongcan Xiao, Yimeng Geng, Wanqi Yin, Wei Chen, Oscar Qian, Zhengan Yan, Ziqi Huang, Haiwen Diao, Liang Pan, Bo Li, Xiangyu Fan, Dezhi Luo, Fengyuan Yu, Zehong Zhao, Qingying Gao, Tinghui Zhu, Yilan Zhang, Jingqi Tong, Pinyuan Feng, Zhengze Jiang, Letian Wang, Ziyu Guo, Renrui Zhang, Jieneng Chen, Sonia Joseph, Constantin Venhoff, Saman Motamed, Mengyue Yang, Chandra Sripada, Alan Yuille, Philip Torr, Lvmin Zhang, Vikash Kumar, Daniel Khashabi, Nikolaus Kriegeskorte, Raphaël Millière, Vincent C. Müller, Anyi Rao, Quan Wang, Ziwei Liu, Dahua Lin, Lei Yang, Hokin Deng, Zhongang Cai</p>

            <p><strong>标题:</strong><br>
            VBVR-Pro: A Scalable and Verifiable Suite for Native Visual Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.26105v1">http://arxiv.org/abs/2608.26105v1</a></p>

            <p><strong>摘要:</strong><br>
            Native visual reasoning treats visual generation as the medium of reasoning itself: visual states (i.e. images and videos) are not merely inputs to be understood or outputs to be rendered, but first-class substrates for problem solving beyond language. Yet progress remains bottlenecked by the lack of scalable training tasks, reliable feedback, and controlled comparisons across generative substrates. In this work, we introduce VBVR-Pro, a closed-loop testbed that makes native visual reasoning through generation trainable, verifiable, optimizable, and experimentally controllable. 1) Task scaling. VBVR-Pro turns visual reasoning into a controlled task space of 300 procedurally generated tasks. Models trained on VBVR-Pro show strong transfer beyond the proposed suite across seven external visual reasoning benchmarks such as RISE-Video, MME-CoF-Pro, and BabyVision. 2) Verifiable rewards. VBVR-Pro provides verifiable reward scorers for task-grounded evaluation. Through a systematic study of leading MLLMs as judges, we identify recurring failure modes of the prevalent VLM-as-a-judge paradigm. In contrast, the proposed scorers are grounded in deterministic, task-specific rules, achieve fine-grained alignment with human judgments. Importantly, they serve as reliable reward signals for large-scale multi-task reinforcement learning and demonstrate stronger post-RL performance across visual reasoning tasks. 3) Mechanism study. VBVR-Pro enables controlled modality studies across more than 30 image, video, and interleaved generators. Our analysis shows that video generation remains strongest for tasks requiring persistent spatiotemporal state tracking, while interleaved generation provides a compute-efficient alternative. Critically, ablations and probing suggest the presence of vision-native trajectories that are crucial to visual reasoning. We release all data, models, scorers, and code.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.CV, cs.AI, cs.LG, cs.MM, cs.RO</p>

            <p><strong>作者:</strong><br>
            Junxiang Xu, Ruisi Wang, Fanyi Pu, Maijunxian Wang, Ran Ji, Tongxi Zhou, Chenyang Gu, Jing Zuo, Hongcan Xiao, Yimeng Geng, Wanqi Yin, Wei Chen, Oscar Qian, Zhengan Yan, Ziqi Huang, Haiwen Diao, Liang Pan, Bo Li, Xiangyu Fan, Dezhi Luo, Fengyuan Yu, Zehong Zhao, Qingying Gao, Tinghui Zhu, Yilan Zhang, Jingqi Tong, Pinyuan Feng, Zhengze Jiang, Letian Wang, Ziyu Guo, Renrui Zhang, Jieneng Chen, Sonia Joseph, Constantin Venhoff, Saman Motamed, Mengyue Yang, Chandra Sripada, Alan Yuille, Philip Torr, Lvmin Zhang, Vikash Kumar, Daniel Khashabi, Nikolaus Kriegeskorte, Raphaël Millière, Vincent C. Müller, Anyi Rao, Quan Wang, Ziwei Liu, Dahua Lin, Lei Yang, Hokin Deng, Zhongang Cai</p>

            <p><strong>标题:</strong><br>
            VBVR-Pro: A Scalable and Verifiable Suite for Native Visual Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.26105v1">http://arxiv.org/abs/2608.26105v1</a></p>

            <p><strong>摘要:</strong><br>
            Native visual reasoning treats visual generation as the medium of reasoning itself: visual states (i.e. images and videos) are not merely inputs to be understood or outputs to be rendered, but first-class substrates for problem solving beyond language. Yet progress remains bottlenecked by the lack of scalable training tasks, reliable feedback, and controlled comparisons across generative substrates. In this work, we introduce VBVR-Pro, a closed-loop testbed that makes native visual reasoning through generation trainable, verifiable, optimizable, and experimentally controllable. 1) Task scaling. VBVR-Pro turns visual reasoning into a controlled task space of 300 procedurally generated tasks. Models trained on VBVR-Pro show strong transfer beyond the proposed suite across seven external visual reasoning benchmarks such as RISE-Video, MME-CoF-Pro, and BabyVision. 2) Verifiable rewards. VBVR-Pro provides verifiable reward scorers for task-grounded evaluation. Through a systematic study of leading MLLMs as judges, we identify recurring failure modes of the prevalent VLM-as-a-judge paradigm. In contrast, the proposed scorers are grounded in deterministic, task-specific rules, achieve fine-grained alignment with human judgments. Importantly, they serve as reliable reward signals for large-scale multi-task reinforcement learning and demonstrate stronger post-RL performance across visual reasoning tasks. 3) Mechanism study. VBVR-Pro enables controlled modality studies across more than 30 image, video, and interleaved generators. Our analysis shows that video generation remains strongest for tasks requiring persistent spatiotemporal state tracking, while interleaved generation provides a compute-efficient alternative. Critically, ablations and probing suggest the presence of vision-native trajectories that are crucial to visual reasoning. We release all data, models, scorers, and code.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 27 Aug 2026 05:32:51 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/ab7e104d/f5c8a4ed.mp3" length="14630180" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>909</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.CV, cs.AI, cs.LG, cs.MM, cs.RO</p>

            <p><strong>作者:</strong><br>
            Junxiang Xu, Ruisi Wang, Fanyi Pu, Maijunxian Wang, Ran Ji, Tongxi Zhou, Chenyang Gu, Jing Zuo, Hongcan Xiao, Yimeng Geng, Wanqi Yin, Wei Chen, Oscar Qian, Zhengan Yan, Ziqi Huang, Haiwen Diao, Liang Pan, Bo Li, Xiangyu Fan, Dezhi Luo, Fengyuan Yu, Zehong Zhao, Qingying Gao, Tinghui Zhu, Yilan Zhang, Jingqi Tong, Pinyuan Feng, Zhengze Jiang, Letian Wang, Ziyu Guo, Renrui Zhang, Jieneng Chen, Sonia Joseph, Constantin Venhoff, Saman Motamed, Mengyue Yang, Chandra Sripada, Alan Yuille, Philip Torr, Lvmin Zhang, Vikash Kumar, Daniel Khashabi, Nikolaus Kriegeskorte, Raphaël Millière, Vincent C. Müller, Anyi Rao, Quan Wang, Ziwei Liu, Dahua Lin, Lei Yang, Hokin Deng, Zhongang Cai</p>

            <p><strong>标题:</strong><br>
            VBVR-Pro: A Scalable and Verifiable Suite for Native Visual Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.26105v1">http://arxiv.org/abs/2608.26105v1</a></p>

            <p><strong>摘要:</strong><br>
            Native visual reasoning treats visual generation as the medium of reasoning itself: visual states (i.e. images and videos) are not merely inputs to be understood or outputs to be rendered, but first-class substrates for problem solving beyond language. Yet progress remains bottlenecked by the lack of scalable training tasks, reliable feedback, and controlled comparisons across generative substrates. In this work, we introduce VBVR-Pro, a closed-loop testbed that makes native visual reasoning through generation trainable, verifiable, optimizable, and experimentally controllable. 1) Task scaling. VBVR-Pro turns visual reasoning into a controlled task space of 300 procedurally generated tasks. Models trained on VBVR-Pro show strong transfer beyond the proposed suite across seven external visual reasoning benchmarks such as RISE-Video, MME-CoF-Pro, and BabyVision. 2) Verifiable rewards. VBVR-Pro provides verifiable reward scorers for task-grounded evaluation. Through a systematic study of leading MLLMs as judges, we identify recurring failure modes of the prevalent VLM-as-a-judge paradigm. In contrast, the proposed scorers are grounded in deterministic, task-specific rules, achieve fine-grained alignment with human judgments. Importantly, they serve as reliable reward signals for large-scale multi-task reinforcement learning and demonstrate stronger post-RL performance across visual reasoning tasks. 3) Mechanism study. VBVR-Pro enables controlled modality studies across more than 30 image, video, and interleaved generators. Our analysis shows that video generation remains strongest for tasks requiring persistent spatiotemporal state tracking, while interleaved generation provides a compute-efficient alternative. Critically, ablations and probing suggest the presence of vision-native trajectories that are crucial to visual reasoning. We release all data, models, scorers, and code.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/ab7e104d/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Towards a Densing Law for User Representation Learning at Billion-Scale Capacity</title>
      <itunes:episode>59</itunes:episode>
      <podcast:episode>59</podcast:episode>
      <itunes:title>Towards a Densing Law for User Representation Learning at Billion-Scale Capacity</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8bf3d7c1-6abc-439d-b1c8-ea1b07d9e744</guid>
      <link>https://share.transistor.fm/s/418f7f84</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.IR, cs.AI</p>

            <p><strong>作者:</strong><br>
            Bin Dou, Junru Zhang, Zhaoyi Yuan, Wuliang Huang, Letian Gong, Baokun Wang, Huan Li, Yu Cheng, Weiqiang Wang</p>

            <p><strong>标题:</strong><br>
            Towards a Densing Law for User Representation Learning at Billion-Scale Capacity</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.23392v1">http://arxiv.org/abs/2608.23392v1</a></p>

            <p><strong>摘要:</strong><br>
            User representation learning in real-world industrial scenarios is commonly scaled by increasing user amount, behavioral sequence length and model size. However, existing methods face two challenges: (i) Bottleneck for raw data scaling at billion-scale capacity, as performance exhibit diminishing performance gains with larger-scale raw text user behavioral input, which can be mitigated by tokenization. (ii) Lack of quantitative analysis of how tokenization configurations should scale with data size. In this report, we propose User Behavioral Densing Law for characterizing the quantitative relationship between data scale and the minimum sufficient tokenization capacity. Firstly, we conduct a pilot study on raw &amp; tokenized scaling comparison on billion-scale Alipay dataset, revealing the raw data scaling bottleneck and the sustained gains enabled by tokenization. To derive the scaling pattern governing the minimum sufficient tokenization configuration at different data scales, theoretical analysis and systematic experiments are employed to summarize the quantitative scaling pattern. We find an approximately linear relationship between the logarithms of minimum sufficient tokenization capacity and input data size measured by tokens, and the scaling slope varies systematically with the tokenization method and data source, reflecting differences in representation-space redundancy and intra-source uniqueness. Guided by the proposed law, we further develop ALGN, an adaptive variable-length tokenization method that improves capacity allocation. Extensive experiments across diverse data sources, tokenization methods, and downstream tasks demonstrate the generalizability and reliability of the User Behavioral Densing Law, providing practical guidance for tokenization configuration selection in large-scale user representation learning. Moreover, ALGN outperforms existing baselines.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.IR, cs.AI</p>

            <p><strong>作者:</strong><br>
            Bin Dou, Junru Zhang, Zhaoyi Yuan, Wuliang Huang, Letian Gong, Baokun Wang, Huan Li, Yu Cheng, Weiqiang Wang</p>

            <p><strong>标题:</strong><br>
            Towards a Densing Law for User Representation Learning at Billion-Scale Capacity</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.23392v1">http://arxiv.org/abs/2608.23392v1</a></p>

            <p><strong>摘要:</strong><br>
            User representation learning in real-world industrial scenarios is commonly scaled by increasing user amount, behavioral sequence length and model size. However, existing methods face two challenges: (i) Bottleneck for raw data scaling at billion-scale capacity, as performance exhibit diminishing performance gains with larger-scale raw text user behavioral input, which can be mitigated by tokenization. (ii) Lack of quantitative analysis of how tokenization configurations should scale with data size. In this report, we propose User Behavioral Densing Law for characterizing the quantitative relationship between data scale and the minimum sufficient tokenization capacity. Firstly, we conduct a pilot study on raw &amp; tokenized scaling comparison on billion-scale Alipay dataset, revealing the raw data scaling bottleneck and the sustained gains enabled by tokenization. To derive the scaling pattern governing the minimum sufficient tokenization configuration at different data scales, theoretical analysis and systematic experiments are employed to summarize the quantitative scaling pattern. We find an approximately linear relationship between the logarithms of minimum sufficient tokenization capacity and input data size measured by tokens, and the scaling slope varies systematically with the tokenization method and data source, reflecting differences in representation-space redundancy and intra-source uniqueness. Guided by the proposed law, we further develop ALGN, an adaptive variable-length tokenization method that improves capacity allocation. Extensive experiments across diverse data sources, tokenization methods, and downstream tasks demonstrate the generalizability and reliability of the User Behavioral Densing Law, providing practical guidance for tokenization configuration selection in large-scale user representation learning. Moreover, ALGN outperforms existing baselines.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 25 Aug 2026 20:11:42 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/418f7f84/3aef6bc0.mp3" length="5226770" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>643</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.IR, cs.AI</p>

            <p><strong>作者:</strong><br>
            Bin Dou, Junru Zhang, Zhaoyi Yuan, Wuliang Huang, Letian Gong, Baokun Wang, Huan Li, Yu Cheng, Weiqiang Wang</p>

            <p><strong>标题:</strong><br>
            Towards a Densing Law for User Representation Learning at Billion-Scale Capacity</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.23392v1">http://arxiv.org/abs/2608.23392v1</a></p>

            <p><strong>摘要:</strong><br>
            User representation learning in real-world industrial scenarios is commonly scaled by increasing user amount, behavioral sequence length and model size. However, existing methods face two challenges: (i) Bottleneck for raw data scaling at billion-scale capacity, as performance exhibit diminishing performance gains with larger-scale raw text user behavioral input, which can be mitigated by tokenization. (ii) Lack of quantitative analysis of how tokenization configurations should scale with data size. In this report, we propose User Behavioral Densing Law for characterizing the quantitative relationship between data scale and the minimum sufficient tokenization capacity. Firstly, we conduct a pilot study on raw &amp; tokenized scaling comparison on billion-scale Alipay dataset, revealing the raw data scaling bottleneck and the sustained gains enabled by tokenization. To derive the scaling pattern governing the minimum sufficient tokenization configuration at different data scales, theoretical analysis and systematic experiments are employed to summarize the quantitative scaling pattern. We find an approximately linear relationship between the logarithms of minimum sufficient tokenization capacity and input data size measured by tokens, and the scaling slope varies systematically with the tokenization method and data source, reflecting differences in representation-space redundancy and intra-source uniqueness. Guided by the proposed law, we further develop ALGN, an adaptive variable-length tokenization method that improves capacity allocation. Extensive experiments across diverse data sources, tokenization methods, and downstream tasks demonstrate the generalizability and reliability of the User Behavioral Densing Law, providing practical guidance for tokenization configuration selection in large-scale user representation learning. Moreover, ALGN outperforms existing baselines.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/418f7f84/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Graph Engineering in the Era of LLM Agents: From Individual Intelligence to System Intelligence</title>
      <itunes:episode>58</itunes:episode>
      <podcast:episode>58</podcast:episode>
      <itunes:title>Graph Engineering in the Era of LLM Agents: From Individual Intelligence to System Intelligence</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">72f90de4-48d5-4aec-8c4f-d499b7a3f09d</guid>
      <link>https://share.transistor.fm/s/9de8fefd</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 34 | cs.IR, cs.AI, cs.ET</p>

            <p><strong>作者:</strong><br>
            Yuyuan Feng, Zhishang Xiang, Chaobin Yang, Qichao Ma, Zerui Chen, Yujing Zhang, Ke Huang, Chuanjie Wu, Zhaoxu Liu, Yili Wang, Xin He, Jiapu Wang, Zijin Hong, Hao Chen, Yuanchen Bei, Kun Wang, Shengyuan Chen, Ningyu Zhang, Enyan Dai, Linhao Luo, Qingyi Pan, Qi Wang, Wenqi Fan, Guangjing Wang, Na Zou, Yangqiu Song, Xin Wang, Zechao Li, Xia Hu, Qing Li, Xiao Huang, Zhihong Zhang, Jinsong Su, Qinggang Zhang, Yi Chang</p>

            <p><strong>标题:</strong><br>
            Graph Engineering in the Era of LLM Agents: From Individual Intelligence to System Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.21156v1">http://arxiv.org/abs/2608.21156v1</a></p>

            <p><strong>摘要:</strong><br>
            LLMs have evolved from language generators to autonomous agents capable of complex, long-horizon tasks. This evolution has produced paradigms including Prompt Engineering to elicit model capabilities, Context Engineering to manage information access, Harness Engineering to organize external tools and resources, and Loop Engineering to support continual reflection and self-improvement. Yet as tasks grow more complex, individual intelligence faces a fundamental limit: many tasks require heterogeneous expertise, interdependent subtasks, parallel execution, independent verification, and persistent state, exceeding any single agent's organizational capacity. Augmenting one agent's capabilities or context cannot resolve this architectural mismatch; intelligence must instead be distributed across specialized agents and organized at the system level. We call this System Intelligence: an agent system's ability to organize and coordinate multiple intelligent components into a coherent, adaptive whole pursuing a shared objective. Achieving it requires more than adding agents; it demands explicit structures to organize work, coordinate heterogeneous agents, and maintain evolving execution states. We introduce Graph Engineering, an emerging paradigm for next-generation agent systems. Unlike prior paradigms that mainly optimize individual interactions or agent-level behavior, Graph Engineering constructs explicit, dynamic, evolving graph structures representing tasks, agents, and system states. These abstractions provide a unified foundation for organizing complex objectives, orchestrating heterogeneous agents, modeling system dynamics, and enabling scalable agent evolution. We systematically review the principles, methodologies, and applications of Graph Engineering for LLM agents. Related papers, open-source data, and projects are collected at https://github.com/DEEP-JLU/Awesome-Graph-Engineering.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 34 | cs.IR, cs.AI, cs.ET</p>

            <p><strong>作者:</strong><br>
            Yuyuan Feng, Zhishang Xiang, Chaobin Yang, Qichao Ma, Zerui Chen, Yujing Zhang, Ke Huang, Chuanjie Wu, Zhaoxu Liu, Yili Wang, Xin He, Jiapu Wang, Zijin Hong, Hao Chen, Yuanchen Bei, Kun Wang, Shengyuan Chen, Ningyu Zhang, Enyan Dai, Linhao Luo, Qingyi Pan, Qi Wang, Wenqi Fan, Guangjing Wang, Na Zou, Yangqiu Song, Xin Wang, Zechao Li, Xia Hu, Qing Li, Xiao Huang, Zhihong Zhang, Jinsong Su, Qinggang Zhang, Yi Chang</p>

            <p><strong>标题:</strong><br>
            Graph Engineering in the Era of LLM Agents: From Individual Intelligence to System Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.21156v1">http://arxiv.org/abs/2608.21156v1</a></p>

            <p><strong>摘要:</strong><br>
            LLMs have evolved from language generators to autonomous agents capable of complex, long-horizon tasks. This evolution has produced paradigms including Prompt Engineering to elicit model capabilities, Context Engineering to manage information access, Harness Engineering to organize external tools and resources, and Loop Engineering to support continual reflection and self-improvement. Yet as tasks grow more complex, individual intelligence faces a fundamental limit: many tasks require heterogeneous expertise, interdependent subtasks, parallel execution, independent verification, and persistent state, exceeding any single agent's organizational capacity. Augmenting one agent's capabilities or context cannot resolve this architectural mismatch; intelligence must instead be distributed across specialized agents and organized at the system level. We call this System Intelligence: an agent system's ability to organize and coordinate multiple intelligent components into a coherent, adaptive whole pursuing a shared objective. Achieving it requires more than adding agents; it demands explicit structures to organize work, coordinate heterogeneous agents, and maintain evolving execution states. We introduce Graph Engineering, an emerging paradigm for next-generation agent systems. Unlike prior paradigms that mainly optimize individual interactions or agent-level behavior, Graph Engineering constructs explicit, dynamic, evolving graph structures representing tasks, agents, and system states. These abstractions provide a unified foundation for organizing complex objectives, orchestrating heterogeneous agents, modeling system dynamics, and enabling scalable agent evolution. We systematically review the principles, methodologies, and applications of Graph Engineering for LLM agents. Related papers, open-source data, and projects are collected at https://github.com/DEEP-JLU/Awesome-Graph-Engineering.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 24 Aug 2026 19:43:43 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/9de8fefd/8cea3c11.mp3" length="16074673" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1000</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 34 | cs.IR, cs.AI, cs.ET</p>

            <p><strong>作者:</strong><br>
            Yuyuan Feng, Zhishang Xiang, Chaobin Yang, Qichao Ma, Zerui Chen, Yujing Zhang, Ke Huang, Chuanjie Wu, Zhaoxu Liu, Yili Wang, Xin He, Jiapu Wang, Zijin Hong, Hao Chen, Yuanchen Bei, Kun Wang, Shengyuan Chen, Ningyu Zhang, Enyan Dai, Linhao Luo, Qingyi Pan, Qi Wang, Wenqi Fan, Guangjing Wang, Na Zou, Yangqiu Song, Xin Wang, Zechao Li, Xia Hu, Qing Li, Xiao Huang, Zhihong Zhang, Jinsong Su, Qinggang Zhang, Yi Chang</p>

            <p><strong>标题:</strong><br>
            Graph Engineering in the Era of LLM Agents: From Individual Intelligence to System Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.21156v1">http://arxiv.org/abs/2608.21156v1</a></p>

            <p><strong>摘要:</strong><br>
            LLMs have evolved from language generators to autonomous agents capable of complex, long-horizon tasks. This evolution has produced paradigms including Prompt Engineering to elicit model capabilities, Context Engineering to manage information access, Harness Engineering to organize external tools and resources, and Loop Engineering to support continual reflection and self-improvement. Yet as tasks grow more complex, individual intelligence faces a fundamental limit: many tasks require heterogeneous expertise, interdependent subtasks, parallel execution, independent verification, and persistent state, exceeding any single agent's organizational capacity. Augmenting one agent's capabilities or context cannot resolve this architectural mismatch; intelligence must instead be distributed across specialized agents and organized at the system level. We call this System Intelligence: an agent system's ability to organize and coordinate multiple intelligent components into a coherent, adaptive whole pursuing a shared objective. Achieving it requires more than adding agents; it demands explicit structures to organize work, coordinate heterogeneous agents, and maintain evolving execution states. We introduce Graph Engineering, an emerging paradigm for next-generation agent systems. Unlike prior paradigms that mainly optimize individual interactions or agent-level behavior, Graph Engineering constructs explicit, dynamic, evolving graph structures representing tasks, agents, and system states. These abstractions provide a unified foundation for organizing complex objectives, orchestrating heterogeneous agents, modeling system dynamics, and enabling scalable agent evolution. We systematically review the principles, methodologies, and applications of Graph Engineering for LLM agents. Related papers, open-source data, and projects are collected at https://github.com/DEEP-JLU/Awesome-Graph-Engineering.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/9de8fefd/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Beyond Correctness: Benchmarking and Aligning Response Behaviors in Hybrid-Thinking MLLMs</title>
      <itunes:episode>57</itunes:episode>
      <podcast:episode>57</podcast:episode>
      <itunes:title>Beyond Correctness: Benchmarking and Aligning Response Behaviors in Hybrid-Thinking MLLMs</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">54404681-4f01-4cfb-b57a-7d8410cda61b</guid>
      <link>https://share.transistor.fm/s/7db61123</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Xinming Wang, Weinong Wang, Hongming Yang, Yansong Lin, Zheng Ruan, Shangpin Peng, Qiming Peng, Nan Qiao, Fengyuan Lu, Guoqing Ma, Marito Li, Songyang Zhang, Saiyong Yang, Han Hu, Yonglong Tian, Xu-Yao Zhang</p>

            <p><strong>标题:</strong><br>
            Beyond Correctness: Benchmarking and Aligning Response Behaviors in Hybrid-Thinking MLLMs</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12781v2">http://arxiv.org/abs/2608.12781v2</a></p>

            <p><strong>摘要:</strong><br>
            Hybrid-thinking multimodal large language models (MLLMs) allow a single model to alternate between deliberative thinking and latency-efficient non-thinking inference. Although these modes differ in reasoning budget, their delivered responses should satisfy the same user-facing standard. Correctness alone may not characterize this response quality; we therefore evaluate task accuracy and response-pattern failures as complementary outcomes. We study this gap through \textbf{response-pattern alignment}: whether thinking and non-thinking interfaces preserve acceptable final-response behavior. We introduce \textbf{PatternEval}, a failure-enriched diagnostic benchmark comprising 2,415 multimodal prompts spanning visual perception and grounding, structured image understanding, and multimodal knowledge reasoning. PatternEval tests four recurrent failures: chain-of-thought leakage, response repetition, logical contradiction, and performative reasoning. Response-pattern failures are widespread across models from different providers, with non-thinking inference exhibiting substantially higher failure rates and thereby creating systematic misalignment between thinking and non-thinking interfaces. Motivated by this diagnosis, we develop \textbf{PatternRM}, a response-level reward model, and \textbf{PatternRL}, which introduces pattern-specific penalties during reinforcement learning. Experiments on Qwen3-VL-4B and Qwen3-VL-8B show that incorporating pattern-specific penalties into reinforcement learning can mitigate cross-mode misalignment while incurring a marginal task performance trade-off. Together, PatternEval and PatternRL provide an evaluation-and-training framework for aligning user-visible response patterns across hybrid-thinking interfaces.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Xinming Wang, Weinong Wang, Hongming Yang, Yansong Lin, Zheng Ruan, Shangpin Peng, Qiming Peng, Nan Qiao, Fengyuan Lu, Guoqing Ma, Marito Li, Songyang Zhang, Saiyong Yang, Han Hu, Yonglong Tian, Xu-Yao Zhang</p>

            <p><strong>标题:</strong><br>
            Beyond Correctness: Benchmarking and Aligning Response Behaviors in Hybrid-Thinking MLLMs</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12781v2">http://arxiv.org/abs/2608.12781v2</a></p>

            <p><strong>摘要:</strong><br>
            Hybrid-thinking multimodal large language models (MLLMs) allow a single model to alternate between deliberative thinking and latency-efficient non-thinking inference. Although these modes differ in reasoning budget, their delivered responses should satisfy the same user-facing standard. Correctness alone may not characterize this response quality; we therefore evaluate task accuracy and response-pattern failures as complementary outcomes. We study this gap through \textbf{response-pattern alignment}: whether thinking and non-thinking interfaces preserve acceptable final-response behavior. We introduce \textbf{PatternEval}, a failure-enriched diagnostic benchmark comprising 2,415 multimodal prompts spanning visual perception and grounding, structured image understanding, and multimodal knowledge reasoning. PatternEval tests four recurrent failures: chain-of-thought leakage, response repetition, logical contradiction, and performative reasoning. Response-pattern failures are widespread across models from different providers, with non-thinking inference exhibiting substantially higher failure rates and thereby creating systematic misalignment between thinking and non-thinking interfaces. Motivated by this diagnosis, we develop \textbf{PatternRM}, a response-level reward model, and \textbf{PatternRL}, which introduces pattern-specific penalties during reinforcement learning. Experiments on Qwen3-VL-4B and Qwen3-VL-8B show that incorporating pattern-specific penalties into reinforcement learning can mitigate cross-mode misalignment while incurring a marginal task performance trade-off. Together, PatternEval and PatternRL provide an evaluation-and-training framework for aligning user-visible response patterns across hybrid-thinking interfaces.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 24 Aug 2026 19:36:13 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/7db61123/c07a7881.mp3" length="6355163" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>784</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Xinming Wang, Weinong Wang, Hongming Yang, Yansong Lin, Zheng Ruan, Shangpin Peng, Qiming Peng, Nan Qiao, Fengyuan Lu, Guoqing Ma, Marito Li, Songyang Zhang, Saiyong Yang, Han Hu, Yonglong Tian, Xu-Yao Zhang</p>

            <p><strong>标题:</strong><br>
            Beyond Correctness: Benchmarking and Aligning Response Behaviors in Hybrid-Thinking MLLMs</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12781v2">http://arxiv.org/abs/2608.12781v2</a></p>

            <p><strong>摘要:</strong><br>
            Hybrid-thinking multimodal large language models (MLLMs) allow a single model to alternate between deliberative thinking and latency-efficient non-thinking inference. Although these modes differ in reasoning budget, their delivered responses should satisfy the same user-facing standard. Correctness alone may not characterize this response quality; we therefore evaluate task accuracy and response-pattern failures as complementary outcomes. We study this gap through \textbf{response-pattern alignment}: whether thinking and non-thinking interfaces preserve acceptable final-response behavior. We introduce \textbf{PatternEval}, a failure-enriched diagnostic benchmark comprising 2,415 multimodal prompts spanning visual perception and grounding, structured image understanding, and multimodal knowledge reasoning. PatternEval tests four recurrent failures: chain-of-thought leakage, response repetition, logical contradiction, and performative reasoning. Response-pattern failures are widespread across models from different providers, with non-thinking inference exhibiting substantially higher failure rates and thereby creating systematic misalignment between thinking and non-thinking interfaces. Motivated by this diagnosis, we develop \textbf{PatternRM}, a response-level reward model, and \textbf{PatternRL}, which introduces pattern-specific penalties during reinforcement learning. Experiments on Qwen3-VL-4B and Qwen3-VL-8B show that incorporating pattern-specific penalties into reinforcement learning can mitigate cross-mode misalignment while incurring a marginal task performance trade-off. Together, PatternEval and PatternRL provide an evaluation-and-training framework for aligning user-visible response patterns across hybrid-thinking interfaces.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/7db61123/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Learn What's Left, Not What's Mastered: Saturation Aware Advantage Reweighting for Multi-Reward Policy Optimization</title>
      <itunes:episode>56</itunes:episode>
      <podcast:episode>56</podcast:episode>
      <itunes:title>Learn What's Left, Not What's Mastered: Saturation Aware Advantage Reweighting for Multi-Reward Policy Optimization</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5d9510c4-a745-481b-a1a0-b0bdd8a92465</guid>
      <link>https://share.transistor.fm/s/3df7e6b1</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 49 | cs.LG, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yixuan Wang, Yifei Chen, Haichao Zhang, Haozheng Luo, Xander Wu, Jie Ni, Yun Fu, Nuno Vasconcelos, Yijiang Li</p>

            <p><strong>标题:</strong><br>
            Learn What's Left, Not What's Mastered: Saturation Aware Advantage Reweighting for Multi-Reward Policy Optimization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.16072v1">http://arxiv.org/abs/2608.16072v1</a></p>

            <p><strong>摘要:</strong><br>
            Reinforcement learning (RL) with group-relative advantages has become the de facto standard for post-training language model reasoners. However, when optimizing multiple reward objectives, existing methods typically scalarize the reward vector with a fixed weighted sum before group-wise standardization. We show that this design leads to two fundamental problems: rollouts with distinct reward profiles can receive identical advantages, and all objectives are optimized with fixed relative weights regardless of their current level of saturation. As a result, training continues to allocate gradient budget to already-solved objectives instead of focusing on those with greater remaining headroom. We introduce \textbf{Saturation Aware Advantage Reweighting for Multi-Reward Policy Optimization} (SA-MRPO), which standardizes each reward objective independently and adaptively discounts its contribution according to a batch-level estimate of objective saturation. This dynamically reallocates optimization effort toward under-optimized objectives while empirically maintaining performance on those that are already well satisfied. We further show that saturation-aware reweighting can reverse the sign of an update, rather than merely rescale its magnitude. Across mathematical reasoning with two- and three-objective reward combinations, SA-MRPO improves the harder correctness objective over GDPO in 12 of 15 benchmark comparisons, with gains of up to $5\%$ on AIME24. On adaptive reasoning it improves accuracy on all five benchmarks, by $3.8\%$ on average and up to $9.2 \%$ on AMC23, and on coding benchmarks it improves pass rate by up to $2.3\%$, while in all settings maintaining the easier objectives near their already satisfied levels.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 49 | cs.LG, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yixuan Wang, Yifei Chen, Haichao Zhang, Haozheng Luo, Xander Wu, Jie Ni, Yun Fu, Nuno Vasconcelos, Yijiang Li</p>

            <p><strong>标题:</strong><br>
            Learn What's Left, Not What's Mastered: Saturation Aware Advantage Reweighting for Multi-Reward Policy Optimization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.16072v1">http://arxiv.org/abs/2608.16072v1</a></p>

            <p><strong>摘要:</strong><br>
            Reinforcement learning (RL) with group-relative advantages has become the de facto standard for post-training language model reasoners. However, when optimizing multiple reward objectives, existing methods typically scalarize the reward vector with a fixed weighted sum before group-wise standardization. We show that this design leads to two fundamental problems: rollouts with distinct reward profiles can receive identical advantages, and all objectives are optimized with fixed relative weights regardless of their current level of saturation. As a result, training continues to allocate gradient budget to already-solved objectives instead of focusing on those with greater remaining headroom. We introduce \textbf{Saturation Aware Advantage Reweighting for Multi-Reward Policy Optimization} (SA-MRPO), which standardizes each reward objective independently and adaptively discounts its contribution according to a batch-level estimate of objective saturation. This dynamically reallocates optimization effort toward under-optimized objectives while empirically maintaining performance on those that are already well satisfied. We further show that saturation-aware reweighting can reverse the sign of an update, rather than merely rescale its magnitude. Across mathematical reasoning with two- and three-objective reward combinations, SA-MRPO improves the harder correctness objective over GDPO in 12 of 15 benchmark comparisons, with gains of up to $5\%$ on AIME24. On adaptive reasoning it improves accuracy on all five benchmarks, by $3.8\%$ on average and up to $9.2 \%$ on AMC23, and on coding benchmarks it improves pass rate by up to $2.3\%$, while in all settings maintaining the easier objectives near their already satisfied levels.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 19 Aug 2026 02:13:57 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/3df7e6b1/814cb604.mp3" length="15150585" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>942</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 49 | cs.LG, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yixuan Wang, Yifei Chen, Haichao Zhang, Haozheng Luo, Xander Wu, Jie Ni, Yun Fu, Nuno Vasconcelos, Yijiang Li</p>

            <p><strong>标题:</strong><br>
            Learn What's Left, Not What's Mastered: Saturation Aware Advantage Reweighting for Multi-Reward Policy Optimization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.16072v1">http://arxiv.org/abs/2608.16072v1</a></p>

            <p><strong>摘要:</strong><br>
            Reinforcement learning (RL) with group-relative advantages has become the de facto standard for post-training language model reasoners. However, when optimizing multiple reward objectives, existing methods typically scalarize the reward vector with a fixed weighted sum before group-wise standardization. We show that this design leads to two fundamental problems: rollouts with distinct reward profiles can receive identical advantages, and all objectives are optimized with fixed relative weights regardless of their current level of saturation. As a result, training continues to allocate gradient budget to already-solved objectives instead of focusing on those with greater remaining headroom. We introduce \textbf{Saturation Aware Advantage Reweighting for Multi-Reward Policy Optimization} (SA-MRPO), which standardizes each reward objective independently and adaptively discounts its contribution according to a batch-level estimate of objective saturation. This dynamically reallocates optimization effort toward under-optimized objectives while empirically maintaining performance on those that are already well satisfied. We further show that saturation-aware reweighting can reverse the sign of an update, rather than merely rescale its magnitude. Across mathematical reasoning with two- and three-objective reward combinations, SA-MRPO improves the harder correctness objective over GDPO in 12 of 15 benchmark comparisons, with gains of up to $5\%$ on AIME24. On adaptive reasoning it improves accuracy on all five benchmarks, by $3.8\%$ on average and up to $9.2 \%$ on AMC23, and on coding benchmarks it improves pass rate by up to $2.3\%$, while in all settings maintaining the easier objectives near their already satisfied levels.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/3df7e6b1/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>MOSS-VL Technical Report</title>
      <itunes:episode>55</itunes:episode>
      <podcast:episode>55</podcast:episode>
      <itunes:title>MOSS-VL Technical Report</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">3d548966-a8cb-427e-a4c0-daf3ef9de758</guid>
      <link>https://share.transistor.fm/s/19354ee2</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 39 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Pengyu Wang, Chenkun Tan, Shaojun Zhou, Qirui Zhou, Yanxin Chen, Xingyang He, Huazheng Zeng, Jijun Cheng, Chenghao Wang, Xiaomeng Qian, Pengfei Wang, Zhan Huang, Shanqing Gao, Wei Huang, Longjun Cao, Wu Ran, Jie Liu, Changtai Zhu, Hongkai Wang, Yixian Tian, Chenghao Liu, Zhen Ye, Xinghao Wang, Botian Jiang, Guoguo Feng, Zhaoye Fei, Ruixiao Li, Mingshu Chen, Yang Gao, Qinyuan Cheng, Shimin Li, Xipeng Qiu</p>

            <p><strong>标题:</strong><br>
            MOSS-VL Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.15045v1">http://arxiv.org/abs/2608.15045v1</a></p>

            <p><strong>摘要:</strong><br>
            We present MOSS-VL, an open vision-language model family that treats real-time interaction -- perceiving while it speaks -- as a first-class capability. It is co-designed across the stack: the language decoder attends to vision only through gated cross-attention, so the model can naturally see incoming frames while generating; a synthesized interaction corpus supervises when to speak, when to stay silent, and when to revise; and a staged curriculum concentrates all real-time-specific training in one light final stage over a strong offline foundation. Offline, MOSS-VL-Instruct is competitive at comparable scale and leads temporal-reasoning video sets. Across four streaming benchmarks, MOSS-VL-Realtime posts the best average on three (second on the fourth) among open-source streaming models, sweeping the three subsets that squarely test proactive behavior -- 66.0 vs. 37.5 for the best baseline on OmniMMI Proactive Alerting. With 11.3B parameters but visual tokens outside the decoded sequence, MOSS-VL widens its time-to-first-token advantage over same-backbone Qwen3-VL-8B from 2.8x to 5.1x as visual context grows. We release all five checkpoints, the training curriculum, and the real-time inference code at https://github.com/OpenMOSS/MOSS-VL.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 39 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Pengyu Wang, Chenkun Tan, Shaojun Zhou, Qirui Zhou, Yanxin Chen, Xingyang He, Huazheng Zeng, Jijun Cheng, Chenghao Wang, Xiaomeng Qian, Pengfei Wang, Zhan Huang, Shanqing Gao, Wei Huang, Longjun Cao, Wu Ran, Jie Liu, Changtai Zhu, Hongkai Wang, Yixian Tian, Chenghao Liu, Zhen Ye, Xinghao Wang, Botian Jiang, Guoguo Feng, Zhaoye Fei, Ruixiao Li, Mingshu Chen, Yang Gao, Qinyuan Cheng, Shimin Li, Xipeng Qiu</p>

            <p><strong>标题:</strong><br>
            MOSS-VL Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.15045v1">http://arxiv.org/abs/2608.15045v1</a></p>

            <p><strong>摘要:</strong><br>
            We present MOSS-VL, an open vision-language model family that treats real-time interaction -- perceiving while it speaks -- as a first-class capability. It is co-designed across the stack: the language decoder attends to vision only through gated cross-attention, so the model can naturally see incoming frames while generating; a synthesized interaction corpus supervises when to speak, when to stay silent, and when to revise; and a staged curriculum concentrates all real-time-specific training in one light final stage over a strong offline foundation. Offline, MOSS-VL-Instruct is competitive at comparable scale and leads temporal-reasoning video sets. Across four streaming benchmarks, MOSS-VL-Realtime posts the best average on three (second on the fourth) among open-source streaming models, sweeping the three subsets that squarely test proactive behavior -- 66.0 vs. 37.5 for the best baseline on OmniMMI Proactive Alerting. With 11.3B parameters but visual tokens outside the decoded sequence, MOSS-VL widens its time-to-first-token advantage over same-backbone Qwen3-VL-8B from 2.8x to 5.1x as visual context grows. We release all five checkpoints, the training curriculum, and the real-time inference code at https://github.com/OpenMOSS/MOSS-VL.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 19 Aug 2026 02:04:54 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/19354ee2/c14eb0d4.mp3" length="13392975" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>832</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 39 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Pengyu Wang, Chenkun Tan, Shaojun Zhou, Qirui Zhou, Yanxin Chen, Xingyang He, Huazheng Zeng, Jijun Cheng, Chenghao Wang, Xiaomeng Qian, Pengfei Wang, Zhan Huang, Shanqing Gao, Wei Huang, Longjun Cao, Wu Ran, Jie Liu, Changtai Zhu, Hongkai Wang, Yixian Tian, Chenghao Liu, Zhen Ye, Xinghao Wang, Botian Jiang, Guoguo Feng, Zhaoye Fei, Ruixiao Li, Mingshu Chen, Yang Gao, Qinyuan Cheng, Shimin Li, Xipeng Qiu</p>

            <p><strong>标题:</strong><br>
            MOSS-VL Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.15045v1">http://arxiv.org/abs/2608.15045v1</a></p>

            <p><strong>摘要:</strong><br>
            We present MOSS-VL, an open vision-language model family that treats real-time interaction -- perceiving while it speaks -- as a first-class capability. It is co-designed across the stack: the language decoder attends to vision only through gated cross-attention, so the model can naturally see incoming frames while generating; a synthesized interaction corpus supervises when to speak, when to stay silent, and when to revise; and a staged curriculum concentrates all real-time-specific training in one light final stage over a strong offline foundation. Offline, MOSS-VL-Instruct is competitive at comparable scale and leads temporal-reasoning video sets. Across four streaming benchmarks, MOSS-VL-Realtime posts the best average on three (second on the fourth) among open-source streaming models, sweeping the three subsets that squarely test proactive behavior -- 66.0 vs. 37.5 for the best baseline on OmniMMI Proactive Alerting. With 11.3B parameters but visual tokens outside the decoded sequence, MOSS-VL widens its time-to-first-token advantage over same-backbone Qwen3-VL-8B from 2.8x to 5.1x as visual context grows. We release all five checkpoints, the training curriculum, and the real-time inference code at https://github.com/OpenMOSS/MOSS-VL.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/19354ee2/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>ClawGym II: Exploring Black-Box RL on Agent Harness</title>
      <itunes:episode>54</itunes:episode>
      <podcast:episode>54</podcast:episode>
      <itunes:title>ClawGym II: Exploring Black-Box RL on Agent Harness</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">56a1b946-add7-4fe3-a8e9-7b46bce44798</guid>
      <link>https://share.transistor.fm/s/1d1bb02a</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 35 | cs.CL, cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Huatong Song, Fei Bai, Ming Yang, Renyuan Li, Jia Deng, Jujie He, Zhange Zhang, Daixuan Cheng, Yan Xing, Qi Yun, Xuxing Chen, Danyang Li, Feng Chang, Chuan Hao, Ran Tao, Jian Yang, Bryan Dai, Wayne Xin Zhao, Mingjie Tang, Ji-Rong Wen</p>

            <p><strong>标题:</strong><br>
            ClawGym II: Exploring Black-Box RL on Agent Harness</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.16798v1">http://arxiv.org/abs/2608.16798v1</a></p>

            <p><strong>摘要:</strong><br>
            Agent harnesses have substantially improved performance on long-horizon tasks by coordinating agent interactions with the environment. However, reinforcement learning through complex harnesses remains largely unexplored, as scaling such training to long-horizon agent tasks introduces fundamental challenges. In this work, we present a unified black-box RL framework for stable and scalable optimization of general agents through complex harnesses. Concretely, we first build a sandbox-based execution infrastructure that isolates task environments and harnesses within temporary sandboxes for large-scale concurrent rollouts. We then decouple policy optimization from opaque harness execution and place a serving proxy at the model boundary to capture model calls. To reconstruct multi-turn trajectories and improve training efficiency, we organize the captured calls into prefix trees and further adapt both critic-based PPO and critic-free GRPO to optimize over the recovered tree structure. Meanwhile, we maintain training-inference consistency throughout the optimization process. Finally, we introduce mix-harness training, allowing a single model to be jointly optimized by heterogeneous harnesses. With Qwen3-30A3B, black-box RL improves Pass@1 on ClawGym-Bench by 9.98 and 14.81 points through OpenClaw and Claude Code, respectively, while remaining stable over 200-400 optimization steps. Moreover, the framework yields consistent gains on more challenging tasks such as JobBench and OfficeQA. Overall, our framework enables effective, stable, and scalable optimization of general agents through black-box harnesses, supporting unified training across heterogeneous execution systems.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 35 | cs.CL, cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Huatong Song, Fei Bai, Ming Yang, Renyuan Li, Jia Deng, Jujie He, Zhange Zhang, Daixuan Cheng, Yan Xing, Qi Yun, Xuxing Chen, Danyang Li, Feng Chang, Chuan Hao, Ran Tao, Jian Yang, Bryan Dai, Wayne Xin Zhao, Mingjie Tang, Ji-Rong Wen</p>

            <p><strong>标题:</strong><br>
            ClawGym II: Exploring Black-Box RL on Agent Harness</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.16798v1">http://arxiv.org/abs/2608.16798v1</a></p>

            <p><strong>摘要:</strong><br>
            Agent harnesses have substantially improved performance on long-horizon tasks by coordinating agent interactions with the environment. However, reinforcement learning through complex harnesses remains largely unexplored, as scaling such training to long-horizon agent tasks introduces fundamental challenges. In this work, we present a unified black-box RL framework for stable and scalable optimization of general agents through complex harnesses. Concretely, we first build a sandbox-based execution infrastructure that isolates task environments and harnesses within temporary sandboxes for large-scale concurrent rollouts. We then decouple policy optimization from opaque harness execution and place a serving proxy at the model boundary to capture model calls. To reconstruct multi-turn trajectories and improve training efficiency, we organize the captured calls into prefix trees and further adapt both critic-based PPO and critic-free GRPO to optimize over the recovered tree structure. Meanwhile, we maintain training-inference consistency throughout the optimization process. Finally, we introduce mix-harness training, allowing a single model to be jointly optimized by heterogeneous harnesses. With Qwen3-30A3B, black-box RL improves Pass@1 on ClawGym-Bench by 9.98 and 14.81 points through OpenClaw and Claude Code, respectively, while remaining stable over 200-400 optimization steps. Moreover, the framework yields consistent gains on more challenging tasks such as JobBench and OfficeQA. Overall, our framework enables effective, stable, and scalable optimization of general agents through black-box harnesses, supporting unified training across heterogeneous execution systems.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 19 Aug 2026 01:56:37 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/1d1bb02a/91c408a8.mp3" length="13590279" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>844</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 35 | cs.CL, cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Huatong Song, Fei Bai, Ming Yang, Renyuan Li, Jia Deng, Jujie He, Zhange Zhang, Daixuan Cheng, Yan Xing, Qi Yun, Xuxing Chen, Danyang Li, Feng Chang, Chuan Hao, Ran Tao, Jian Yang, Bryan Dai, Wayne Xin Zhao, Mingjie Tang, Ji-Rong Wen</p>

            <p><strong>标题:</strong><br>
            ClawGym II: Exploring Black-Box RL on Agent Harness</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.16798v1">http://arxiv.org/abs/2608.16798v1</a></p>

            <p><strong>摘要:</strong><br>
            Agent harnesses have substantially improved performance on long-horizon tasks by coordinating agent interactions with the environment. However, reinforcement learning through complex harnesses remains largely unexplored, as scaling such training to long-horizon agent tasks introduces fundamental challenges. In this work, we present a unified black-box RL framework for stable and scalable optimization of general agents through complex harnesses. Concretely, we first build a sandbox-based execution infrastructure that isolates task environments and harnesses within temporary sandboxes for large-scale concurrent rollouts. We then decouple policy optimization from opaque harness execution and place a serving proxy at the model boundary to capture model calls. To reconstruct multi-turn trajectories and improve training efficiency, we organize the captured calls into prefix trees and further adapt both critic-based PPO and critic-free GRPO to optimize over the recovered tree structure. Meanwhile, we maintain training-inference consistency throughout the optimization process. Finally, we introduce mix-harness training, allowing a single model to be jointly optimized by heterogeneous harnesses. With Qwen3-30A3B, black-box RL improves Pass@1 on ClawGym-Bench by 9.98 and 14.81 points through OpenClaw and Claude Code, respectively, while remaining stable over 200-400 optimization steps. Moreover, the framework yields consistent gains on more challenging tasks such as JobBench and OfficeQA. Overall, our framework enables effective, stable, and scalable optimization of general agents through black-box harnesses, supporting unified training across heterogeneous execution systems.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/1d1bb02a/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>An Empirical Study of Training Pixel-Space Text-to-Image Diffusion Models</title>
      <itunes:episode>53</itunes:episode>
      <podcast:episode>53</podcast:episode>
      <itunes:title>An Empirical Study of Training Pixel-Space Text-to-Image Diffusion Models</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">6c1f68f9-45b1-4f48-8f11-3f6837db5459</guid>
      <link>https://share.transistor.fm/s/ff54df91</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Dengyang Jiang, Ruoyi Du, Zhennan Chen, Dongyang Liu, Zanyi Wang, Mingzhe Zheng, Xiangpeng Yang, Huanqia Cai, Aiming Hao, Yuming Jiang, Peng Gao, Harry Yang, Steven Hoi</p>

            <p><strong>标题:</strong><br>
            An Empirical Study of Training Pixel-Space Text-to-Image Diffusion Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.16887v1">http://arxiv.org/abs/2608.16887v1</a></p>

            <p><strong>摘要:</strong><br>
            This paper investigates an increasingly important topic in generative modeling: pixel-space diffusion models. Although numerous studies have explored this topic, most focus on small-scale or class-conditional settings. Consequently, a practical recipe for training pixel-space models that rival or exceed well-established latent-space counterparts remains elusive. Through a comprehensive empirical study, we first observe that direct large-scale pre-training in pixel space converges substantially more slowly than in latent space. This observation motivates a latent-to-pixel strategy that acquires generative priors efficiently in latent space and transitions to pixel space during post-training. We then systematically investigate the key design choices governing this transition, including weight initialization, data composition, prediction target, decoder architecture, and noise schedule, and identify a practical recipe that makes the resulting pixel-space models match or outperform their latent-space counterparts while delivering 3.18 to 4.75 times end-to-end inference speedups. We hope that our findings provide useful empirical insights and practical guidelines for future research on pixel-space generation.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Dengyang Jiang, Ruoyi Du, Zhennan Chen, Dongyang Liu, Zanyi Wang, Mingzhe Zheng, Xiangpeng Yang, Huanqia Cai, Aiming Hao, Yuming Jiang, Peng Gao, Harry Yang, Steven Hoi</p>

            <p><strong>标题:</strong><br>
            An Empirical Study of Training Pixel-Space Text-to-Image Diffusion Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.16887v1">http://arxiv.org/abs/2608.16887v1</a></p>

            <p><strong>摘要:</strong><br>
            This paper investigates an increasingly important topic in generative modeling: pixel-space diffusion models. Although numerous studies have explored this topic, most focus on small-scale or class-conditional settings. Consequently, a practical recipe for training pixel-space models that rival or exceed well-established latent-space counterparts remains elusive. Through a comprehensive empirical study, we first observe that direct large-scale pre-training in pixel space converges substantially more slowly than in latent space. This observation motivates a latent-to-pixel strategy that acquires generative priors efficiently in latent space and transitions to pixel space during post-training. We then systematically investigate the key design choices governing this transition, including weight initialization, data composition, prediction target, decoder architecture, and noise schedule, and identify a practical recipe that makes the resulting pixel-space models match or outperform their latent-space counterparts while delivering 3.18 to 4.75 times end-to-end inference speedups. We hope that our findings provide useful empirical insights and practical guidelines for future research on pixel-space generation.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 18 Aug 2026 19:47:18 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/ff54df91/4db8553d.mp3" length="13131382" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>816</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Dengyang Jiang, Ruoyi Du, Zhennan Chen, Dongyang Liu, Zanyi Wang, Mingzhe Zheng, Xiangpeng Yang, Huanqia Cai, Aiming Hao, Yuming Jiang, Peng Gao, Harry Yang, Steven Hoi</p>

            <p><strong>标题:</strong><br>
            An Empirical Study of Training Pixel-Space Text-to-Image Diffusion Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.16887v1">http://arxiv.org/abs/2608.16887v1</a></p>

            <p><strong>摘要:</strong><br>
            This paper investigates an increasingly important topic in generative modeling: pixel-space diffusion models. Although numerous studies have explored this topic, most focus on small-scale or class-conditional settings. Consequently, a practical recipe for training pixel-space models that rival or exceed well-established latent-space counterparts remains elusive. Through a comprehensive empirical study, we first observe that direct large-scale pre-training in pixel space converges substantially more slowly than in latent space. This observation motivates a latent-to-pixel strategy that acquires generative priors efficiently in latent space and transitions to pixel space during post-training. We then systematically investigate the key design choices governing this transition, including weight initialization, data composition, prediction target, decoder architecture, and noise schedule, and identify a practical recipe that makes the resulting pixel-space models match or outperform their latent-space counterparts while delivering 3.18 to 4.75 times end-to-end inference speedups. We hope that our findings provide useful empirical insights and practical guidelines for future research on pixel-space generation.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/ff54df91/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Agentic Transaction: Towards ACID-Compliant Agent Systems</title>
      <itunes:episode>52</itunes:episode>
      <podcast:episode>52</podcast:episode>
      <itunes:title>Agentic Transaction: Towards ACID-Compliant Agent Systems</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7be78c61-bc20-4f20-8c6e-844c8f024121</guid>
      <link>https://share.transistor.fm/s/cdb31b3f</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 24 | cs.DB, cs.AI, cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Zhaoyan Sun, Xiaoxiao Wang, Guoliang Li</p>

            <p><strong>标题:</strong><br>
            Agentic Transaction: Towards ACID-Compliant Agent Systems</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13900v1">http://arxiv.org/abs/2608.13900v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language model (LLM) agents are evolving from conversational assistants into autonomous systems that execute long-horizon tasks through reasoning, tool use, code generation, and workspace manipulation. As agents increasingly operate over persistent environments and multi-step workflows, they face challenges analogous to those addressed by transactional database systems: reliable execution, consistent outcomes, safe concurrency, and durable state management. We introduce the concept of an agentic transaction and propose an ACID-compliant agent system framework that reinterprets the classical ACID properties for agent execution through four semantic guarantees: Semantic Atomicity, Semantic Consistency, Semantic Isolation, and Semantic Durability. Together, these properties provide a principled foundation for building reliable agent systems despite model uncertainty and dynamic execution environments. To instantiate this framework, we develop an ACID-compliant data agent that realizes these guarantees through transactional exploration-execution-validation cycles, transactional skill hubs, confidence divergence-based validation, semantic dependency-aware isolation, and transaction-aware semantic state management. Experimental results on widely used benchmarks show that our system achieves a 10.6% improvement over state-of-the-art agents, including Claude Code. This work opens a broader research agenda on extending transactional principles and system architectures toward building trustworthy, scalable, and self-evolving AI agent systems.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 24 | cs.DB, cs.AI, cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Zhaoyan Sun, Xiaoxiao Wang, Guoliang Li</p>

            <p><strong>标题:</strong><br>
            Agentic Transaction: Towards ACID-Compliant Agent Systems</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13900v1">http://arxiv.org/abs/2608.13900v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language model (LLM) agents are evolving from conversational assistants into autonomous systems that execute long-horizon tasks through reasoning, tool use, code generation, and workspace manipulation. As agents increasingly operate over persistent environments and multi-step workflows, they face challenges analogous to those addressed by transactional database systems: reliable execution, consistent outcomes, safe concurrency, and durable state management. We introduce the concept of an agentic transaction and propose an ACID-compliant agent system framework that reinterprets the classical ACID properties for agent execution through four semantic guarantees: Semantic Atomicity, Semantic Consistency, Semantic Isolation, and Semantic Durability. Together, these properties provide a principled foundation for building reliable agent systems despite model uncertainty and dynamic execution environments. To instantiate this framework, we develop an ACID-compliant data agent that realizes these guarantees through transactional exploration-execution-validation cycles, transactional skill hubs, confidence divergence-based validation, semantic dependency-aware isolation, and transaction-aware semantic state management. Experimental results on widely used benchmarks show that our system achieves a 10.6% improvement over state-of-the-art agents, including Claude Code. This work opens a broader research agenda on extending transactional principles and system architectures toward building trustworthy, scalable, and self-evolving AI agent systems.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 18 Aug 2026 19:37:39 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/cdb31b3f/18f66eca.mp3" length="11974873" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>743</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 24 | cs.DB, cs.AI, cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Zhaoyan Sun, Xiaoxiao Wang, Guoliang Li</p>

            <p><strong>标题:</strong><br>
            Agentic Transaction: Towards ACID-Compliant Agent Systems</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13900v1">http://arxiv.org/abs/2608.13900v1</a></p>

            <p><strong>摘要:</strong><br>
            Large language model (LLM) agents are evolving from conversational assistants into autonomous systems that execute long-horizon tasks through reasoning, tool use, code generation, and workspace manipulation. As agents increasingly operate over persistent environments and multi-step workflows, they face challenges analogous to those addressed by transactional database systems: reliable execution, consistent outcomes, safe concurrency, and durable state management. We introduce the concept of an agentic transaction and propose an ACID-compliant agent system framework that reinterprets the classical ACID properties for agent execution through four semantic guarantees: Semantic Atomicity, Semantic Consistency, Semantic Isolation, and Semantic Durability. Together, these properties provide a principled foundation for building reliable agent systems despite model uncertainty and dynamic execution environments. To instantiate this framework, we develop an ACID-compliant data agent that realizes these guarantees through transactional exploration-execution-validation cycles, transactional skill hubs, confidence divergence-based validation, semantic dependency-aware isolation, and transaction-aware semantic state management. Experimental results on widely used benchmarks show that our system achieves a 10.6% improvement over state-of-the-art agents, including Claude Code. This work opens a broader research agenda on extending transactional principles and system architectures toward building trustworthy, scalable, and self-evolving AI agent systems.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/cdb31b3f/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination</title>
      <itunes:episode>51</itunes:episode>
      <podcast:episode>51</podcast:episode>
      <itunes:title>Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">c8e45d54-bbf6-4197-b0d2-724937716023</guid>
      <link>https://share.transistor.fm/s/5cdcfa4f</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 260 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Shuo Liang, Yixing Ma, Pengfei Zhou, Zhenglin Wan, Xingyan Chen, Zihan Mei, Manting Li, Feihan Chen, Zhiwen Wang, Bin Xu, Haotian Zhang, Jiajun Song, Shiya Su, Run Liu, Zhenghang Ni, Yifa Yu, Jintao Hong, Bolong Feng, Yifei Liu, Zirui Zhang, Jingxuan Zhang, Songlin Zhao, Yifan Bai, Kang Tan, Yizhe Liu, Junhao Du, Yongtao Ge, Zhaopan Xv, Xinyuan Zhang, Mengru Ma, Chunhua Shen, Wei Wang, Yang You, Zheng Zhu, Kaipeng Zhang, Wangbo Zhao</p>

            <p><strong>标题:</strong><br>
            Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14391v2">http://arxiv.org/abs/2608.14391v2</a></p>

            <p><strong>摘要:</strong><br>
            Recent video generators can fabricate realistic depictions of wars, disasters, public emergencies, and other real-world crises, creating substantial risks of misinformation. Existing benchmarks, however, provide limited evidence on detector and generator behavior in such settings, including how detectability varies with generation conditions, how people perceive generated videos, and whether detectors remain reliable during social dissemination. To address this gap, we introduce RA-Bench, a benchmark for AI-generated video detection that uses Real videos as Anchors. RA-Bench contains 17,886 videos, comprising 1,830 real-video anchors across 10 social-risk categories and 16,056 generated clips from four open-source and five closed-source generators. Based on RA-Bench, we organize our evaluation along three dimensions. We first assess detector generalization across seven traditional detectors, ten zero-shot multimodal models under three review settings, and two MLLMs specifically fine-tuned on AI-generated video detection. Across these methods, none of the three detector families generalizes consistently across RA-Bench instances. We then examine how detectability varies with generation quality, conditioning information, and sampling seeds. These analyses show that generation properties affect detector families differently, while source-level detection patterns remain stable across seeds. Finally, we study human authenticity judgments and detector reliability during social dissemination. We find that videos that mislead people are also difficult for current detectors, and that social dissemination makes detection harder. Together, these findings show that current methods struggle to detect realistic AI-generated videos, highlighting the need for detectors robust to evolving video generators.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 260 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Shuo Liang, Yixing Ma, Pengfei Zhou, Zhenglin Wan, Xingyan Chen, Zihan Mei, Manting Li, Feihan Chen, Zhiwen Wang, Bin Xu, Haotian Zhang, Jiajun Song, Shiya Su, Run Liu, Zhenghang Ni, Yifa Yu, Jintao Hong, Bolong Feng, Yifei Liu, Zirui Zhang, Jingxuan Zhang, Songlin Zhao, Yifan Bai, Kang Tan, Yizhe Liu, Junhao Du, Yongtao Ge, Zhaopan Xv, Xinyuan Zhang, Mengru Ma, Chunhua Shen, Wei Wang, Yang You, Zheng Zhu, Kaipeng Zhang, Wangbo Zhao</p>

            <p><strong>标题:</strong><br>
            Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14391v2">http://arxiv.org/abs/2608.14391v2</a></p>

            <p><strong>摘要:</strong><br>
            Recent video generators can fabricate realistic depictions of wars, disasters, public emergencies, and other real-world crises, creating substantial risks of misinformation. Existing benchmarks, however, provide limited evidence on detector and generator behavior in such settings, including how detectability varies with generation conditions, how people perceive generated videos, and whether detectors remain reliable during social dissemination. To address this gap, we introduce RA-Bench, a benchmark for AI-generated video detection that uses Real videos as Anchors. RA-Bench contains 17,886 videos, comprising 1,830 real-video anchors across 10 social-risk categories and 16,056 generated clips from four open-source and five closed-source generators. Based on RA-Bench, we organize our evaluation along three dimensions. We first assess detector generalization across seven traditional detectors, ten zero-shot multimodal models under three review settings, and two MLLMs specifically fine-tuned on AI-generated video detection. Across these methods, none of the three detector families generalizes consistently across RA-Bench instances. We then examine how detectability varies with generation quality, conditioning information, and sampling seeds. These analyses show that generation properties affect detector families differently, while source-level detection patterns remain stable across seeds. Finally, we study human authenticity judgments and detector reliability during social dissemination. We find that videos that mislead people are also difficult for current detectors, and that social dissemination makes detection harder. Together, these findings show that current methods struggle to detect realistic AI-generated videos, highlighting the need for detectors robust to evolving video generators.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 17 Aug 2026 21:09:32 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/5cdcfa4f/390220cb.mp3" length="15524276" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>965</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 260 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Shuo Liang, Yixing Ma, Pengfei Zhou, Zhenglin Wan, Xingyan Chen, Zihan Mei, Manting Li, Feihan Chen, Zhiwen Wang, Bin Xu, Haotian Zhang, Jiajun Song, Shiya Su, Run Liu, Zhenghang Ni, Yifa Yu, Jintao Hong, Bolong Feng, Yifei Liu, Zirui Zhang, Jingxuan Zhang, Songlin Zhao, Yifan Bai, Kang Tan, Yizhe Liu, Junhao Du, Yongtao Ge, Zhaopan Xv, Xinyuan Zhang, Mengru Ma, Chunhua Shen, Wei Wang, Yang You, Zheng Zhu, Kaipeng Zhang, Wangbo Zhao</p>

            <p><strong>标题:</strong><br>
            Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14391v2">http://arxiv.org/abs/2608.14391v2</a></p>

            <p><strong>摘要:</strong><br>
            Recent video generators can fabricate realistic depictions of wars, disasters, public emergencies, and other real-world crises, creating substantial risks of misinformation. Existing benchmarks, however, provide limited evidence on detector and generator behavior in such settings, including how detectability varies with generation conditions, how people perceive generated videos, and whether detectors remain reliable during social dissemination. To address this gap, we introduce RA-Bench, a benchmark for AI-generated video detection that uses Real videos as Anchors. RA-Bench contains 17,886 videos, comprising 1,830 real-video anchors across 10 social-risk categories and 16,056 generated clips from four open-source and five closed-source generators. Based on RA-Bench, we organize our evaluation along three dimensions. We first assess detector generalization across seven traditional detectors, ten zero-shot multimodal models under three review settings, and two MLLMs specifically fine-tuned on AI-generated video detection. Across these methods, none of the three detector families generalizes consistently across RA-Bench instances. We then examine how detectability varies with generation quality, conditioning information, and sampling seeds. These analyses show that generation properties affect detector families differently, while source-level detection patterns remain stable across seeds. Finally, we study human authenticity judgments and detector reliability during social dissemination. We find that videos that mislead people are also difficult for current detectors, and that social dissemination makes detection harder. Together, these findings show that current methods struggle to detect realistic AI-generated videos, highlighting the need for detectors robust to evolving video generators.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/5cdcfa4f/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Self-Supervised Visual On-Policy Distillation</title>
      <itunes:episode>50</itunes:episode>
      <podcast:episode>50</podcast:episode>
      <itunes:title>Self-Supervised Visual On-Policy Distillation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0c8fb3f5-eef1-4ac7-a5ad-d612551eef1b</guid>
      <link>https://share.transistor.fm/s/f7f624bc</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 149 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yijiang Li, Yijun Liang, Yunjie Tian, Bingyang Wang, Ke Zhang, Zhenfei Yin, Di Fu, Philip Torr, Nuno Vasconcelos</p>

            <p><strong>标题:</strong><br>
            Self-Supervised Visual On-Policy Distillation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14144v1">http://arxiv.org/abs/2608.14144v1</a></p>

            <p><strong>摘要:</strong><br>
            Visual on-policy distillation relies heavily on an informative teacher-student asymmetry, through either a larger, stronger teacher or privileged supervision, such as reference answers or ground-truth regions of interest. This raises a fundamental question: where can informative asymmetry come from when nothing privileged is available? We answer this by inverting where the asymmetry comes from. Rather than adding privileged information to the teacher, we subtract information from the student. This asymmetry creates the same effective learning signal for free as a teacher with access to information unavailable to the student, without ground-truth annotations, rewards, or a separate stronger teacher model. Building on this principle, we introduce Self-Supervised Visual On-Policy Distillation (S$^2$VOPD), a simple yet effective method that constructs on-policy learning signals from asymmetric augmented views. S$^2$VOPD distills the teacher's distribution conditioned on the original image on-policy into the student distribution conditioned on a strongly augmented view of the same image. We systematically explore a broad design space of visual augmentations and uncover that (1) asymmetry matters: all four augmentation families improve performance, while symmetric self-distillation degrades it; (2) strength matters: performance peaks at a moderate strength; and (3) the gap must remain task-consistent: augmentations that completely remove the question-relevant evidence can induce large but uninformative discrepancies. Across six fine-grained perception benchmarks, S$^2$VOPD improves Qwen3.5-4B from 70.7% to 77.4%, above all open-source models compared, up to Qwen3-VL at 235B, and surpasses GPT-5.4. While holding training data the same, it recovers 96% of the improvement achieved by methods with privileged information. Website is at https://williamium3000.github.io/s2vopd</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 149 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yijiang Li, Yijun Liang, Yunjie Tian, Bingyang Wang, Ke Zhang, Zhenfei Yin, Di Fu, Philip Torr, Nuno Vasconcelos</p>

            <p><strong>标题:</strong><br>
            Self-Supervised Visual On-Policy Distillation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14144v1">http://arxiv.org/abs/2608.14144v1</a></p>

            <p><strong>摘要:</strong><br>
            Visual on-policy distillation relies heavily on an informative teacher-student asymmetry, through either a larger, stronger teacher or privileged supervision, such as reference answers or ground-truth regions of interest. This raises a fundamental question: where can informative asymmetry come from when nothing privileged is available? We answer this by inverting where the asymmetry comes from. Rather than adding privileged information to the teacher, we subtract information from the student. This asymmetry creates the same effective learning signal for free as a teacher with access to information unavailable to the student, without ground-truth annotations, rewards, or a separate stronger teacher model. Building on this principle, we introduce Self-Supervised Visual On-Policy Distillation (S$^2$VOPD), a simple yet effective method that constructs on-policy learning signals from asymmetric augmented views. S$^2$VOPD distills the teacher's distribution conditioned on the original image on-policy into the student distribution conditioned on a strongly augmented view of the same image. We systematically explore a broad design space of visual augmentations and uncover that (1) asymmetry matters: all four augmentation families improve performance, while symmetric self-distillation degrades it; (2) strength matters: performance peaks at a moderate strength; and (3) the gap must remain task-consistent: augmentations that completely remove the question-relevant evidence can induce large but uninformative discrepancies. Across six fine-grained perception benchmarks, S$^2$VOPD improves Qwen3.5-4B from 70.7% to 77.4%, above all open-source models compared, up to Qwen3-VL at 235B, and surpasses GPT-5.4. While holding training data the same, it recovers 96% of the improvement achieved by methods with privileged information. Website is at https://williamium3000.github.io/s2vopd</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 17 Aug 2026 20:57:26 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/f7f624bc/58d0ff87.mp3" length="16271899" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1012</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 149 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yijiang Li, Yijun Liang, Yunjie Tian, Bingyang Wang, Ke Zhang, Zhenfei Yin, Di Fu, Philip Torr, Nuno Vasconcelos</p>

            <p><strong>标题:</strong><br>
            Self-Supervised Visual On-Policy Distillation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14144v1">http://arxiv.org/abs/2608.14144v1</a></p>

            <p><strong>摘要:</strong><br>
            Visual on-policy distillation relies heavily on an informative teacher-student asymmetry, through either a larger, stronger teacher or privileged supervision, such as reference answers or ground-truth regions of interest. This raises a fundamental question: where can informative asymmetry come from when nothing privileged is available? We answer this by inverting where the asymmetry comes from. Rather than adding privileged information to the teacher, we subtract information from the student. This asymmetry creates the same effective learning signal for free as a teacher with access to information unavailable to the student, without ground-truth annotations, rewards, or a separate stronger teacher model. Building on this principle, we introduce Self-Supervised Visual On-Policy Distillation (S$^2$VOPD), a simple yet effective method that constructs on-policy learning signals from asymmetric augmented views. S$^2$VOPD distills the teacher's distribution conditioned on the original image on-policy into the student distribution conditioned on a strongly augmented view of the same image. We systematically explore a broad design space of visual augmentations and uncover that (1) asymmetry matters: all four augmentation families improve performance, while symmetric self-distillation degrades it; (2) strength matters: performance peaks at a moderate strength; and (3) the gap must remain task-consistent: augmentations that completely remove the question-relevant evidence can induce large but uninformative discrepancies. Across six fine-grained perception benchmarks, S$^2$VOPD improves Qwen3.5-4B from 70.7% to 77.4%, above all open-source models compared, up to Qwen3-VL at 235B, and surpasses GPT-5.4. While holding training data the same, it recovers 96% of the improvement achieved by methods with privileged information. Website is at https://williamium3000.github.io/s2vopd</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/f7f624bc/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Beyond Final Scores: A Systematic Evaluation of Agents for Long-Horizon AI Research and Development</title>
      <itunes:episode>49</itunes:episode>
      <podcast:episode>49</podcast:episode>
      <itunes:title>Beyond Final Scores: A Systematic Evaluation of Agents for Long-Horizon AI Research and Development</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">ef514038-7c5b-4f58-8db9-8d3275c20968</guid>
      <link>https://share.transistor.fm/s/126bf7a4</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Yiwei Li, Wanli Yang, Hexiang Tan, Xiangzhou Huang, Zhengyu Chen, Ziran Li, Borun Chen, Shanglin Lei, Huaisheng Zhu, Hao Tian, Fei Sun, Xunliang Cai, Jingang Wang</p>

            <p><strong>标题:</strong><br>
            Beyond Final Scores: A Systematic Evaluation of Agents for Long-Horizon AI Research and Development</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13417v1">http://arxiv.org/abs/2608.13417v1</a></p>

            <p><strong>摘要:</strong><br>
            Autonomous agents are increasingly capable of improving models, systems, and other technical artifacts through long-horizon experimentation. To understand the current state of this capability, however, evaluation must go beyond final scores, which neither reveal where progress is gained or lost nor indicate whether accumulated experience improves later decisions. We therefore present a systematic evaluation of seven frontier models on 36 long-horizon tasks based on a new framework that uses rule-based metrics to characterize within-run behavior through Solution Framing, Execution, and Feedback Control and controlled comparisons to assess experience reuse within and across tasks. The results show that current agents operate more like engineering optimizers than fully autonomous researchers: they can formulate and implement practical solutions, but their performance varies substantially across runs, their strongest solutions mainly adapt or combine established techniques, and genuine methodological novelty remains rare. Detailed analysis reveals that observed performance is shaped by multiple factors, including distinct process bottlenecks behind similar final outcomes, experience reuse that can help or mislead subsequent decisions, and harness designs that affect performance stability. These findings suggest concrete directions for improving model training, inference-time strategies, experience management, and harness design.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Yiwei Li, Wanli Yang, Hexiang Tan, Xiangzhou Huang, Zhengyu Chen, Ziran Li, Borun Chen, Shanglin Lei, Huaisheng Zhu, Hao Tian, Fei Sun, Xunliang Cai, Jingang Wang</p>

            <p><strong>标题:</strong><br>
            Beyond Final Scores: A Systematic Evaluation of Agents for Long-Horizon AI Research and Development</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13417v1">http://arxiv.org/abs/2608.13417v1</a></p>

            <p><strong>摘要:</strong><br>
            Autonomous agents are increasingly capable of improving models, systems, and other technical artifacts through long-horizon experimentation. To understand the current state of this capability, however, evaluation must go beyond final scores, which neither reveal where progress is gained or lost nor indicate whether accumulated experience improves later decisions. We therefore present a systematic evaluation of seven frontier models on 36 long-horizon tasks based on a new framework that uses rule-based metrics to characterize within-run behavior through Solution Framing, Execution, and Feedback Control and controlled comparisons to assess experience reuse within and across tasks. The results show that current agents operate more like engineering optimizers than fully autonomous researchers: they can formulate and implement practical solutions, but their performance varies substantially across runs, their strongest solutions mainly adapt or combine established techniques, and genuine methodological novelty remains rare. Detailed analysis reveals that observed performance is shaped by multiple factors, including distinct process bottlenecks behind similar final outcomes, experience reuse that can help or mislead subsequent decisions, and harness designs that affect performance stability. These findings suggest concrete directions for improving model training, inference-time strategies, experience management, and harness design.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 17 Aug 2026 20:47:53 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/126bf7a4/38c83073.mp3" length="14562500" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>905</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Yiwei Li, Wanli Yang, Hexiang Tan, Xiangzhou Huang, Zhengyu Chen, Ziran Li, Borun Chen, Shanglin Lei, Huaisheng Zhu, Hao Tian, Fei Sun, Xunliang Cai, Jingang Wang</p>

            <p><strong>标题:</strong><br>
            Beyond Final Scores: A Systematic Evaluation of Agents for Long-Horizon AI Research and Development</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13417v1">http://arxiv.org/abs/2608.13417v1</a></p>

            <p><strong>摘要:</strong><br>
            Autonomous agents are increasingly capable of improving models, systems, and other technical artifacts through long-horizon experimentation. To understand the current state of this capability, however, evaluation must go beyond final scores, which neither reveal where progress is gained or lost nor indicate whether accumulated experience improves later decisions. We therefore present a systematic evaluation of seven frontier models on 36 long-horizon tasks based on a new framework that uses rule-based metrics to characterize within-run behavior through Solution Framing, Execution, and Feedback Control and controlled comparisons to assess experience reuse within and across tasks. The results show that current agents operate more like engineering optimizers than fully autonomous researchers: they can formulate and implement practical solutions, but their performance varies substantially across runs, their strongest solutions mainly adapt or combine established techniques, and genuine methodological novelty remains rare. Detailed analysis reveals that observed performance is shaped by multiple factors, including distinct process bottlenecks behind similar final outcomes, experience reuse that can help or mislead subsequent decisions, and harness designs that affect performance stability. These findings suggest concrete directions for improving model training, inference-time strategies, experience management, and harness design.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/126bf7a4/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Intern-S2-Mobius: Foundation Model with Decoupled Knowledge and Reasoning</title>
      <itunes:episode>48</itunes:episode>
      <podcast:episode>48</podcast:episode>
      <itunes:title>Intern-S2-Mobius: Foundation Model with Decoupled Knowledge and Reasoning</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">42027303-8de0-4d4f-933e-7a14cf6df44f</guid>
      <link>https://share.transistor.fm/s/df06229c</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Kai Chen, Jifeng Ding, Ning Ding, Jiaye Ge, Lixin Gu, Yicheng Gu, Qipeng Guo, Ermo Hua, Haian Huang, Haozheng Hou, Jie Hou, Xiangyu Hong, Che Jiang, Minxi Jin, Cheng Liang, Dahua Lin, Dawei Liu, Kuikun Liu, Chengqi Lv, Haijun Lv, Han Lv, Ningsheng Ma, Biqing Qi, Jianmin Qian, Shiya Su, Youbang Sun, Huanze Tang, Zhongbo Tian, Hanjing Wang, Rui Wang, Ting Wang, Yi Wang, Baiting Wu, Jun Xu, Bowen Yang, Hui Wang, Weida Wang, Haochen Ye, Jiashuo Yu, Shan Yu, Xiaoyi Yu, Qirui Zeng, Qi Zhang, Ming Zhang, Wenwei Zhang, Bowen Zhou, Xinyu Zhou</p>

            <p><strong>标题:</strong><br>
            Intern-S2-Mobius: Foundation Model with Decoupled Knowledge and Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14290v1">http://arxiv.org/abs/2608.14290v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce Mobius-v0, an architecture that comprises a globally shared Memory (FFN) that stores knowledge vectors and multiple Reasoners (Self-Attn) that iteratively achieve compositional reasoning. Using hidden states as cache and carrier, reasoners repeatedly query memory for required knowledge-vectors, while the knowledge is transmitted back to reasoning operators. Through this knowledge-reasoning-separation architecture, Mobius achieves better knowledge compression and reasoning efficiency. Built upon Mobius-v0 architecture: 1) Our 7B model trained-from-scratch achieves similar downstream score as a 7B Transformer baseline with 62.6% of baseline's training data. 2) Our Intern-S2-Mobius, continually-pretrained from Qwen3.5-35B, achieves similar downstream score while delivering nearly 4x end-to-end inference speedup.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Kai Chen, Jifeng Ding, Ning Ding, Jiaye Ge, Lixin Gu, Yicheng Gu, Qipeng Guo, Ermo Hua, Haian Huang, Haozheng Hou, Jie Hou, Xiangyu Hong, Che Jiang, Minxi Jin, Cheng Liang, Dahua Lin, Dawei Liu, Kuikun Liu, Chengqi Lv, Haijun Lv, Han Lv, Ningsheng Ma, Biqing Qi, Jianmin Qian, Shiya Su, Youbang Sun, Huanze Tang, Zhongbo Tian, Hanjing Wang, Rui Wang, Ting Wang, Yi Wang, Baiting Wu, Jun Xu, Bowen Yang, Hui Wang, Weida Wang, Haochen Ye, Jiashuo Yu, Shan Yu, Xiaoyi Yu, Qirui Zeng, Qi Zhang, Ming Zhang, Wenwei Zhang, Bowen Zhou, Xinyu Zhou</p>

            <p><strong>标题:</strong><br>
            Intern-S2-Mobius: Foundation Model with Decoupled Knowledge and Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14290v1">http://arxiv.org/abs/2608.14290v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce Mobius-v0, an architecture that comprises a globally shared Memory (FFN) that stores knowledge vectors and multiple Reasoners (Self-Attn) that iteratively achieve compositional reasoning. Using hidden states as cache and carrier, reasoners repeatedly query memory for required knowledge-vectors, while the knowledge is transmitted back to reasoning operators. Through this knowledge-reasoning-separation architecture, Mobius achieves better knowledge compression and reasoning efficiency. Built upon Mobius-v0 architecture: 1) Our 7B model trained-from-scratch achieves similar downstream score as a 7B Transformer baseline with 62.6% of baseline's training data. 2) Our Intern-S2-Mobius, continually-pretrained from Qwen3.5-35B, achieves similar downstream score while delivering nearly 4x end-to-end inference speedup.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 17 Aug 2026 20:27:22 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/df06229c/29c223bb.mp3" length="12215215" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>758</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 31 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Kai Chen, Jifeng Ding, Ning Ding, Jiaye Ge, Lixin Gu, Yicheng Gu, Qipeng Guo, Ermo Hua, Haian Huang, Haozheng Hou, Jie Hou, Xiangyu Hong, Che Jiang, Minxi Jin, Cheng Liang, Dahua Lin, Dawei Liu, Kuikun Liu, Chengqi Lv, Haijun Lv, Han Lv, Ningsheng Ma, Biqing Qi, Jianmin Qian, Shiya Su, Youbang Sun, Huanze Tang, Zhongbo Tian, Hanjing Wang, Rui Wang, Ting Wang, Yi Wang, Baiting Wu, Jun Xu, Bowen Yang, Hui Wang, Weida Wang, Haochen Ye, Jiashuo Yu, Shan Yu, Xiaoyi Yu, Qirui Zeng, Qi Zhang, Ming Zhang, Wenwei Zhang, Bowen Zhou, Xinyu Zhou</p>

            <p><strong>标题:</strong><br>
            Intern-S2-Mobius: Foundation Model with Decoupled Knowledge and Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14290v1">http://arxiv.org/abs/2608.14290v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce Mobius-v0, an architecture that comprises a globally shared Memory (FFN) that stores knowledge vectors and multiple Reasoners (Self-Attn) that iteratively achieve compositional reasoning. Using hidden states as cache and carrier, reasoners repeatedly query memory for required knowledge-vectors, while the knowledge is transmitted back to reasoning operators. Through this knowledge-reasoning-separation architecture, Mobius achieves better knowledge compression and reasoning efficiency. Built upon Mobius-v0 architecture: 1) Our 7B model trained-from-scratch achieves similar downstream score as a 7B Transformer baseline with 62.6% of baseline's training data. 2) Our Intern-S2-Mobius, continually-pretrained from Qwen3.5-35B, achieves similar downstream score while delivering nearly 4x end-to-end inference speedup.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/df06229c/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Apodex Discovery: Reality Benchmarks and Environments for Evaluating and Building Discoverative Artificial Intelligence</title>
      <itunes:episode>47</itunes:episode>
      <podcast:episode>47</podcast:episode>
      <itunes:title>Apodex Discovery: Reality Benchmarks and Environments for Evaluating and Building Discoverative Artificial Intelligence</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">087c16f2-dff9-4478-8a04-e93e4cb52e90</guid>
      <link>https://share.transistor.fm/s/6a42edd0</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 28 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Brian Wang, Bin Feng, Xiaoman Pan, Chenyang An, Felix Liu, Tangqi Fang, Gongbo Sun, Lingfeng Shen, Ning Wang, Handuo Zhang, Feng Chen, Fuchao Yang, Xiang Wang, Jiacheng Lin, Siting Li, Zixuan Liu, Chi Han, Zhenhailong Wang, Kunlun Zhu, Lawrence Zhao, Yueqi Guo, Kailong Wen, Feng Xing, Yiling Guo, Lidong Bing, David Tan, Bo An, Heng Ji, Sheng Wang</p>

            <p><strong>标题:</strong><br>
            Apodex Discovery: Reality Benchmarks and Environments for Evaluating and Building Discoverative Artificial Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.11341v1">http://arxiv.org/abs/2608.11341v1</a></p>

            <p><strong>摘要:</strong><br>
            Apollo did not reach the Moon merely because its engineers could solve difficult equations. It succeeded by turning a distant ambition into a mission architecture of explicit objectives, simulation, verification, and repeated correction. AI now faces a similar transition: frontier models can solve difficult tasks once the problem, tools, and success criteria are specified, yet consequential real-world challenges rarely arrive in an executable or verifiable form. We introduce Apodex Discovery, a framework for building and evaluating discoverative AI through the heavy-duty solver, a system comprising a foundation model, harness, tools, and control policies that pursues extended, stateful, verifiable investigations. It has three core components. First, a problem-scouting process surveyed 561 industries across 16 sectors, assembled 423 high-value real-world problems, and selected 20 for the initial release. Second, a common environment-task-episode abstraction provides data, tools, constraints, feedback, trajectory recording, and verification of intermediate artifacts and final submissions. Third, HDS6 evaluates Tools, Repair, Alternatives, Coherence, Evidence, and Scope independently of final-task success. In AAV capsid design, Apodex surpassed the published state of the art by 7% across viability, tropism, structure prediction, and generative design. In drug repurposing and reformulation, a task-specific biomedical environment improved the mean normalized prediction score of GPT-5.5 and GPT-5.6-sol by 2.5 and 7.6 points over the same closed-book backbone. Controlled ablations show that the fixed TRACES episode interface enables attribution of performance differences to specific solver components. Apodex Discovery moves AI evaluation beyond predefined benchmarks toward verifiable investigations aimed at genuine discovery.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 28 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Brian Wang, Bin Feng, Xiaoman Pan, Chenyang An, Felix Liu, Tangqi Fang, Gongbo Sun, Lingfeng Shen, Ning Wang, Handuo Zhang, Feng Chen, Fuchao Yang, Xiang Wang, Jiacheng Lin, Siting Li, Zixuan Liu, Chi Han, Zhenhailong Wang, Kunlun Zhu, Lawrence Zhao, Yueqi Guo, Kailong Wen, Feng Xing, Yiling Guo, Lidong Bing, David Tan, Bo An, Heng Ji, Sheng Wang</p>

            <p><strong>标题:</strong><br>
            Apodex Discovery: Reality Benchmarks and Environments for Evaluating and Building Discoverative Artificial Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.11341v1">http://arxiv.org/abs/2608.11341v1</a></p>

            <p><strong>摘要:</strong><br>
            Apollo did not reach the Moon merely because its engineers could solve difficult equations. It succeeded by turning a distant ambition into a mission architecture of explicit objectives, simulation, verification, and repeated correction. AI now faces a similar transition: frontier models can solve difficult tasks once the problem, tools, and success criteria are specified, yet consequential real-world challenges rarely arrive in an executable or verifiable form. We introduce Apodex Discovery, a framework for building and evaluating discoverative AI through the heavy-duty solver, a system comprising a foundation model, harness, tools, and control policies that pursues extended, stateful, verifiable investigations. It has three core components. First, a problem-scouting process surveyed 561 industries across 16 sectors, assembled 423 high-value real-world problems, and selected 20 for the initial release. Second, a common environment-task-episode abstraction provides data, tools, constraints, feedback, trajectory recording, and verification of intermediate artifacts and final submissions. Third, HDS6 evaluates Tools, Repair, Alternatives, Coherence, Evidence, and Scope independently of final-task success. In AAV capsid design, Apodex surpassed the published state of the art by 7% across viability, tropism, structure prediction, and generative design. In drug repurposing and reformulation, a task-specific biomedical environment improved the mean normalized prediction score of GPT-5.5 and GPT-5.6-sol by 2.5 and 7.6 points over the same closed-book backbone. Controlled ablations show that the fixed TRACES episode interface enables attribution of performance differences to specific solver components. Apodex Discovery moves AI evaluation beyond predefined benchmarks toward verifiable investigations aimed at genuine discovery.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 17 Aug 2026 20:19:41 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/6a42edd0/731e27ab.mp3" length="15167725" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>943</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 28 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Brian Wang, Bin Feng, Xiaoman Pan, Chenyang An, Felix Liu, Tangqi Fang, Gongbo Sun, Lingfeng Shen, Ning Wang, Handuo Zhang, Feng Chen, Fuchao Yang, Xiang Wang, Jiacheng Lin, Siting Li, Zixuan Liu, Chi Han, Zhenhailong Wang, Kunlun Zhu, Lawrence Zhao, Yueqi Guo, Kailong Wen, Feng Xing, Yiling Guo, Lidong Bing, David Tan, Bo An, Heng Ji, Sheng Wang</p>

            <p><strong>标题:</strong><br>
            Apodex Discovery: Reality Benchmarks and Environments for Evaluating and Building Discoverative Artificial Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.11341v1">http://arxiv.org/abs/2608.11341v1</a></p>

            <p><strong>摘要:</strong><br>
            Apollo did not reach the Moon merely because its engineers could solve difficult equations. It succeeded by turning a distant ambition into a mission architecture of explicit objectives, simulation, verification, and repeated correction. AI now faces a similar transition: frontier models can solve difficult tasks once the problem, tools, and success criteria are specified, yet consequential real-world challenges rarely arrive in an executable or verifiable form. We introduce Apodex Discovery, a framework for building and evaluating discoverative AI through the heavy-duty solver, a system comprising a foundation model, harness, tools, and control policies that pursues extended, stateful, verifiable investigations. It has three core components. First, a problem-scouting process surveyed 561 industries across 16 sectors, assembled 423 high-value real-world problems, and selected 20 for the initial release. Second, a common environment-task-episode abstraction provides data, tools, constraints, feedback, trajectory recording, and verification of intermediate artifacts and final submissions. Third, HDS6 evaluates Tools, Repair, Alternatives, Coherence, Evidence, and Scope independently of final-task success. In AAV capsid design, Apodex surpassed the published state of the art by 7% across viability, tropism, structure prediction, and generative design. In drug repurposing and reformulation, a task-specific biomedical environment improved the mean normalized prediction score of GPT-5.5 and GPT-5.6-sol by 2.5 and 7.6 points over the same closed-book backbone. Controlled ablations show that the fixed TRACES episode interface enables attribution of performance differences to specific solver components. Apodex Discovery moves AI evaluation beyond predefined benchmarks toward verifiable investigations aimed at genuine discovery.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/6a42edd0/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>SimpleOPD: Simple Tokenizer-Agnostic On-Policy Distillation for Long-Context Reasoning</title>
      <itunes:episode>46</itunes:episode>
      <podcast:episode>46</podcast:episode>
      <itunes:title>SimpleOPD: Simple Tokenizer-Agnostic On-Policy Distillation for Long-Context Reasoning</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9d28dcc3-670c-489e-a4cf-5d0d949a90ac</guid>
      <link>https://share.transistor.fm/s/ccc46b2f</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 27 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Haonan He, Haodi Lei, Yun Luo, Haoran Zhang, Shunkai Zhang, Yizhuo Li, Shengji Tang, Zhilin Wang, Runzhe Zhan, Lei Bai, Ganqu Cui, Fangchen Yu, Yafu Li, Peng Ye, Ning Ding, Yu Cheng</p>

            <p><strong>标题:</strong><br>
            SimpleOPD: Simple Tokenizer-Agnostic On-Policy Distillation for Long-Context Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14277v1">http://arxiv.org/abs/2608.14277v1</a></p>

            <p><strong>摘要:</strong><br>
            On-policy distillation (OPD) offers a promising way to transfer reasoning capabilities from stronger teacher models, but applying it to long-context reasoning teachers and short-context students introduces practical challenges, including tokenizer mismatch, teacher-student distribution mismatch, response length explosion, and training instability. In this work, we study this setting by transferring proof-reasoning capabilities from the long-context reasoning model SU-01 to short-context student models. To handle tokenizer differences, we perform OPD in a shared text space and align only tokens that occupy identical text spans under the student and teacher tokenizers. To mitigate the problem of excessive generation length and frequent truncation, we introduce a student reference KL loss and mask the advantages of special termination tokens such as  and &lt;|im_end|&gt;. This strategy constrains the student from drifting excessively from its initial policy, thereby mitigating the teacher-student distribution mismatch problem and fostering steady length growth. Experiments on both same-family and different-family student models, including Qwen3, Qwen3.5, Intern-S2, GLM-4.7, Gemma-4, show consistent gains in mathematical reasoning, especially natural-language math proving. Notably, Intern-S2-Preview improves by 21.2 points on ProofBench, reaching 55.2 and surpassing Gemini-2.5-Pro. It also improves on science benchmarks such as HLE and HiPhO, suggesting that OPD transfers reasoning capabilities that generalize beyond the mathematical training domain.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 27 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Haonan He, Haodi Lei, Yun Luo, Haoran Zhang, Shunkai Zhang, Yizhuo Li, Shengji Tang, Zhilin Wang, Runzhe Zhan, Lei Bai, Ganqu Cui, Fangchen Yu, Yafu Li, Peng Ye, Ning Ding, Yu Cheng</p>

            <p><strong>标题:</strong><br>
            SimpleOPD: Simple Tokenizer-Agnostic On-Policy Distillation for Long-Context Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14277v1">http://arxiv.org/abs/2608.14277v1</a></p>

            <p><strong>摘要:</strong><br>
            On-policy distillation (OPD) offers a promising way to transfer reasoning capabilities from stronger teacher models, but applying it to long-context reasoning teachers and short-context students introduces practical challenges, including tokenizer mismatch, teacher-student distribution mismatch, response length explosion, and training instability. In this work, we study this setting by transferring proof-reasoning capabilities from the long-context reasoning model SU-01 to short-context student models. To handle tokenizer differences, we perform OPD in a shared text space and align only tokens that occupy identical text spans under the student and teacher tokenizers. To mitigate the problem of excessive generation length and frequent truncation, we introduce a student reference KL loss and mask the advantages of special termination tokens such as  and &lt;|im_end|&gt;. This strategy constrains the student from drifting excessively from its initial policy, thereby mitigating the teacher-student distribution mismatch problem and fostering steady length growth. Experiments on both same-family and different-family student models, including Qwen3, Qwen3.5, Intern-S2, GLM-4.7, Gemma-4, show consistent gains in mathematical reasoning, especially natural-language math proving. Notably, Intern-S2-Preview improves by 21.2 points on ProofBench, reaching 55.2 and surpassing Gemini-2.5-Pro. It also improves on science benchmarks such as HLE and HiPhO, suggesting that OPD transfers reasoning capabilities that generalize beyond the mathematical training domain.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 17 Aug 2026 20:10:26 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/ccc46b2f/8a31ebcd.mp3" length="14144946" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>879</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 27 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Haonan He, Haodi Lei, Yun Luo, Haoran Zhang, Shunkai Zhang, Yizhuo Li, Shengji Tang, Zhilin Wang, Runzhe Zhan, Lei Bai, Ganqu Cui, Fangchen Yu, Yafu Li, Peng Ye, Ning Ding, Yu Cheng</p>

            <p><strong>标题:</strong><br>
            SimpleOPD: Simple Tokenizer-Agnostic On-Policy Distillation for Long-Context Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14277v1">http://arxiv.org/abs/2608.14277v1</a></p>

            <p><strong>摘要:</strong><br>
            On-policy distillation (OPD) offers a promising way to transfer reasoning capabilities from stronger teacher models, but applying it to long-context reasoning teachers and short-context students introduces practical challenges, including tokenizer mismatch, teacher-student distribution mismatch, response length explosion, and training instability. In this work, we study this setting by transferring proof-reasoning capabilities from the long-context reasoning model SU-01 to short-context student models. To handle tokenizer differences, we perform OPD in a shared text space and align only tokens that occupy identical text spans under the student and teacher tokenizers. To mitigate the problem of excessive generation length and frequent truncation, we introduce a student reference KL loss and mask the advantages of special termination tokens such as  and &lt;|im_end|&gt;. This strategy constrains the student from drifting excessively from its initial policy, thereby mitigating the teacher-student distribution mismatch problem and fostering steady length growth. Experiments on both same-family and different-family student models, including Qwen3, Qwen3.5, Intern-S2, GLM-4.7, Gemma-4, show consistent gains in mathematical reasoning, especially natural-language math proving. Notably, Intern-S2-Preview improves by 21.2 points on ProofBench, reaching 55.2 and surpassing Gemini-2.5-Pro. It also improves on science benchmarks such as HLE and HiPhO, suggesting that OPD transfers reasoning capabilities that generalize beyond the mathematical training domain.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/ccc46b2f/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>Marionette: Predicting World States, Rendering Geometry, Painting Appearance</title>
      <itunes:episode>45</itunes:episode>
      <podcast:episode>45</podcast:episode>
      <itunes:title>Marionette: Predicting World States, Rendering Geometry, Painting Appearance</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">33987b88-221a-45f1-8587-c33605bbad49</guid>
      <link>https://share.transistor.fm/s/10937a61</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Zian Meng, Zhen Li, Chuanhao Li, Qiang Li, Kaipeng Zhang</p>

            <p><strong>标题:</strong><br>
            Marionette: Predicting World States, Rendering Geometry, Painting Appearance</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14530v1">http://arxiv.org/abs/2608.14530v1</a></p>

            <p><strong>摘要:</strong><br>
            Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be implicitly maintained by the same generative sequence. Over long horizons, errors in these latent world properties accumulate, making consistency and controllability fragile. We explicitly model the evolving world state, delegate exact geometric computation to a fixed, zero-parameter renderer, and leave the neural model to synthesize appearance. We instantiate this idea as Marionette, a world model for interactive games with articulated characters. First, a two-stage autoregressive dynamics model predicts an explicit and interpretable 276-dimensional 3D world state comprising multi-entity articulated skeletons, metric root trajectories, and rotations. Second, a zero-parameter graphics bridge converts the predicted state into pose-control videos, computing world-space geometry and occlusion in closed form. Third, a control-conditioned video-diffusion observation model synthesizes photorealistic RGB observations from the resulting structured controls. Our experiments establish two properties of Marionette. First, the predicted world state is directly controllable. Forcing a mismatched action stream changes root-aligned joint error by 31% across 48 held-out segments. Second, long-horizon behaviour is determined in the state, and can be repaired there. Left free, the two generated characters drift to 21.2 m apart (recorded sessions stay near 5 m) and a third of frames show ground penetration. Two rules imposed on the explicit state, a terrain collider and a separation cap, cut penetration by 66% and keep the pair engaged, with no change to the observation model. Routing appearance through the predicted state costs no fidelity we can detect, at an FVD of 831 against 799 for recorded pose.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Zian Meng, Zhen Li, Chuanhao Li, Qiang Li, Kaipeng Zhang</p>

            <p><strong>标题:</strong><br>
            Marionette: Predicting World States, Rendering Geometry, Painting Appearance</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14530v1">http://arxiv.org/abs/2608.14530v1</a></p>

            <p><strong>摘要:</strong><br>
            Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be implicitly maintained by the same generative sequence. Over long horizons, errors in these latent world properties accumulate, making consistency and controllability fragile. We explicitly model the evolving world state, delegate exact geometric computation to a fixed, zero-parameter renderer, and leave the neural model to synthesize appearance. We instantiate this idea as Marionette, a world model for interactive games with articulated characters. First, a two-stage autoregressive dynamics model predicts an explicit and interpretable 276-dimensional 3D world state comprising multi-entity articulated skeletons, metric root trajectories, and rotations. Second, a zero-parameter graphics bridge converts the predicted state into pose-control videos, computing world-space geometry and occlusion in closed form. Third, a control-conditioned video-diffusion observation model synthesizes photorealistic RGB observations from the resulting structured controls. Our experiments establish two properties of Marionette. First, the predicted world state is directly controllable. Forcing a mismatched action stream changes root-aligned joint error by 31% across 48 held-out segments. Second, long-horizon behaviour is determined in the state, and can be repaired there. Left free, the two generated characters drift to 21.2 m apart (recorded sessions stay near 5 m) and a third of frames show ground penetration. Two rules imposed on the explicit state, a terrain collider and a separation cap, cut penetration by 66% and keep the pair engaged, with no change to the observation model. Routing appearance through the predicted state costs no fidelity we can detect, at an FVD of 831 against 799 for recorded pose.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 17 Aug 2026 20:01:19 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/10937a61/45f9b723.mp3" length="15357436" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>955</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Zian Meng, Zhen Li, Chuanhao Li, Qiang Li, Kaipeng Zhang</p>

            <p><strong>标题:</strong><br>
            Marionette: Predicting World States, Rendering Geometry, Painting Appearance</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.14530v1">http://arxiv.org/abs/2608.14530v1</a></p>

            <p><strong>摘要:</strong><br>
            Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be implicitly maintained by the same generative sequence. Over long horizons, errors in these latent world properties accumulate, making consistency and controllability fragile. We explicitly model the evolving world state, delegate exact geometric computation to a fixed, zero-parameter renderer, and leave the neural model to synthesize appearance. We instantiate this idea as Marionette, a world model for interactive games with articulated characters. First, a two-stage autoregressive dynamics model predicts an explicit and interpretable 276-dimensional 3D world state comprising multi-entity articulated skeletons, metric root trajectories, and rotations. Second, a zero-parameter graphics bridge converts the predicted state into pose-control videos, computing world-space geometry and occlusion in closed form. Third, a control-conditioned video-diffusion observation model synthesizes photorealistic RGB observations from the resulting structured controls. Our experiments establish two properties of Marionette. First, the predicted world state is directly controllable. Forcing a mismatched action stream changes root-aligned joint error by 31% across 48 held-out segments. Second, long-horizon behaviour is determined in the state, and can be repaired there. Left free, the two generated characters drift to 21.2 m apart (recorded sessions stay near 5 m) and a third of frames show ground penetration. Two rules imposed on the explicit state, a terrain collider and a separation cap, cut penetration by 66% and keep the pair engaged, with no change to the observation model. Routing appearance through the predicted state costs no fidelity we can detect, at an FVD of 831 against 799 for recorded pose.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/10937a61/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>DFM Mimir v1: An Open HRM Delivering Frontier Performance at 1B Parameters Using Only Permissible Post-Training Data</title>
      <itunes:episode>44</itunes:episode>
      <podcast:episode>44</podcast:episode>
      <itunes:title>DFM Mimir v1: An Open HRM Delivering Frontier Performance at 1B Parameters Using Only Permissible Post-Training Data</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">151a330c-701f-413f-9fc2-2ce5bedc4406</guid>
      <link>https://share.transistor.fm/s/56111eca</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Peter Schneider-Kamp, Jacob Nielsen, Gianluca Barmina, Kenneth Enevoldsen, Lukas Galke Poech</p>

            <p><strong>标题:</strong><br>
            DFM Mimir v1: An Open HRM Delivering Frontier Performance at 1B Parameters Using Only Permissible Post-Training Data</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13517v1">http://arxiv.org/abs/2608.13517v1</a></p>

            <p><strong>摘要:</strong><br>
            Current large language model development relies on massive, often non-permissible datasets, creating a high barrier for researchers committed to open-source and ethically sourced data. We introduce Mimir v1, a 1-billion-parameter language model based on the Hierarchical Reasoning Model (HRM) architecture, that is trained from scratch and delivers highly competitive performance for English and sets a new state of the art for Danish using only permissible post-training data. Trained on a mixture of 161 datasets, Mimir v1 outperforms the original HRM-Text 1B and competes with larger frontier models like Qwen 3.5 4B and Gemma 4 E2B, tested across 20 benchmarks for English, Math &amp; Code and Danish. The model is available on the Hugging Face Hub: https://huggingface.co/danish-foundation-models/DFM-Mimir</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Peter Schneider-Kamp, Jacob Nielsen, Gianluca Barmina, Kenneth Enevoldsen, Lukas Galke Poech</p>

            <p><strong>标题:</strong><br>
            DFM Mimir v1: An Open HRM Delivering Frontier Performance at 1B Parameters Using Only Permissible Post-Training Data</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13517v1">http://arxiv.org/abs/2608.13517v1</a></p>

            <p><strong>摘要:</strong><br>
            Current large language model development relies on massive, often non-permissible datasets, creating a high barrier for researchers committed to open-source and ethically sourced data. We introduce Mimir v1, a 1-billion-parameter language model based on the Hierarchical Reasoning Model (HRM) architecture, that is trained from scratch and delivers highly competitive performance for English and sets a new state of the art for Danish using only permissible post-training data. Trained on a mixture of 161 datasets, Mimir v1 outperforms the original HRM-Text 1B and competes with larger frontier models like Qwen 3.5 4B and Gemma 4 E2B, tested across 20 benchmarks for English, Math &amp; Code and Danish. The model is available on the Hugging Face Hub: https://huggingface.co/danish-foundation-models/DFM-Mimir</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 17 Aug 2026 19:34:31 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/56111eca/26d96a76.mp3" length="11570765" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>718</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 21 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Peter Schneider-Kamp, Jacob Nielsen, Gianluca Barmina, Kenneth Enevoldsen, Lukas Galke Poech</p>

            <p><strong>标题:</strong><br>
            DFM Mimir v1: An Open HRM Delivering Frontier Performance at 1B Parameters Using Only Permissible Post-Training Data</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13517v1">http://arxiv.org/abs/2608.13517v1</a></p>

            <p><strong>摘要:</strong><br>
            Current large language model development relies on massive, often non-permissible datasets, creating a high barrier for researchers committed to open-source and ethically sourced data. We introduce Mimir v1, a 1-billion-parameter language model based on the Hierarchical Reasoning Model (HRM) architecture, that is trained from scratch and delivers highly competitive performance for English and sets a new state of the art for Danish using only permissible post-training data. Trained on a mixture of 161 datasets, Mimir v1 outperforms the original HRM-Text 1B and competes with larger frontier models like Qwen 3.5 4B and Gemma 4 E2B, tested across 20 benchmarks for English, Math &amp; Code and Danish. The model is available on the Hugging Face Hub: https://huggingface.co/danish-foundation-models/DFM-Mimir</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
      <podcast:transcript url="https://share.transistor.fm/s/56111eca/transcript.srt" type="application/x-subrip" rel="captions"/>
    </item>
    <item>
      <title>LLMRouter: Unified Infrastructure for Developing, Evaluating, and Deploying LLM Routers</title>
      <itunes:episode>43</itunes:episode>
      <podcast:episode>43</podcast:episode>
      <itunes:title>LLMRouter: Unified Infrastructure for Developing, Evaluating, and Deploying LLM Routers</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b1551f5c-e3e7-4a98-bc94-9f2eb54293f5</guid>
      <link>https://share.transistor.fm/s/26413a01</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 90 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Tao Feng, Fangxu Yu, Haozhen Zhang, Zhongjie Dai, Liangqi Yuan, Zijie Lei, Weizhi Zhang, Kunlun Zhu, Haodong Yue, Keyang Xuan, Ge Liu, Jiaxuan You</p>

            <p><strong>标题:</strong><br>
            LLMRouter: Unified Infrastructure for Developing, Evaluating, and Deploying LLM Routers</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06867v1">http://arxiv.org/abs/2608.06867v1</a></p>

            <p><strong>摘要:</strong><br>
            No single large language model (LLM) is optimal across all queries and budget constraints, making model routing essential for cost-effective deployment. Existing routers adopt diverse formulations and implementations, making fair comparison and extension difficult. We present a unified formulation of LLM routing as a sequential decision process characterized by five components: context encoders, model encoders, scoring functions, decision rules, and learning signals, covering single-turn, multi-turn, and personalized routing. Based on this formulation, we develop an automated pipeline for constructing routing supervision and evaluating routers jointly on response quality and inference cost. The resulting benchmark, xRouteBench, spans generic LLM, memory-augmented, vision, time-series, and personalized routing tasks. We further introduce LLMRouter, an open-source modular infrastructure with more than 16 representative routers. Our empirical study shows that learned routers outperform the strongest fixed-model baseline by 14.6% relatively, lightweight routers become more competitive under tight cost constraints, and user-conditioned routing consistently improves personalization.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 90 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Tao Feng, Fangxu Yu, Haozhen Zhang, Zhongjie Dai, Liangqi Yuan, Zijie Lei, Weizhi Zhang, Kunlun Zhu, Haodong Yue, Keyang Xuan, Ge Liu, Jiaxuan You</p>

            <p><strong>标题:</strong><br>
            LLMRouter: Unified Infrastructure for Developing, Evaluating, and Deploying LLM Routers</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06867v1">http://arxiv.org/abs/2608.06867v1</a></p>

            <p><strong>摘要:</strong><br>
            No single large language model (LLM) is optimal across all queries and budget constraints, making model routing essential for cost-effective deployment. Existing routers adopt diverse formulations and implementations, making fair comparison and extension difficult. We present a unified formulation of LLM routing as a sequential decision process characterized by five components: context encoders, model encoders, scoring functions, decision rules, and learning signals, covering single-turn, multi-turn, and personalized routing. Based on this formulation, we develop an automated pipeline for constructing routing supervision and evaluating routers jointly on response quality and inference cost. The resulting benchmark, xRouteBench, spans generic LLM, memory-augmented, vision, time-series, and personalized routing tasks. We further introduce LLMRouter, an open-source modular infrastructure with more than 16 representative routers. Our empirical study shows that learned routers outperform the strongest fixed-model baseline by 14.6% relatively, lightweight routers become more competitive under tight cost constraints, and user-conditioned routing consistently improves personalization.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 14 Aug 2026 20:38:22 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/26413a01/8dac71e7.mp3" length="15980624" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>994</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 90 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Tao Feng, Fangxu Yu, Haozhen Zhang, Zhongjie Dai, Liangqi Yuan, Zijie Lei, Weizhi Zhang, Kunlun Zhu, Haodong Yue, Keyang Xuan, Ge Liu, Jiaxuan You</p>

            <p><strong>标题:</strong><br>
            LLMRouter: Unified Infrastructure for Developing, Evaluating, and Deploying LLM Routers</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06867v1">http://arxiv.org/abs/2608.06867v1</a></p>

            <p><strong>摘要:</strong><br>
            No single large language model (LLM) is optimal across all queries and budget constraints, making model routing essential for cost-effective deployment. Existing routers adopt diverse formulations and implementations, making fair comparison and extension difficult. We present a unified formulation of LLM routing as a sequential decision process characterized by five components: context encoders, model encoders, scoring functions, decision rules, and learning signals, covering single-turn, multi-turn, and personalized routing. Based on this formulation, we develop an automated pipeline for constructing routing supervision and evaluating routers jointly on response quality and inference cost. The resulting benchmark, xRouteBench, spans generic LLM, memory-augmented, vision, time-series, and personalized routing tasks. We further introduce LLMRouter, an open-source modular infrastructure with more than 16 representative routers. Our empirical study shows that learned routers outperform the strongest fixed-model baseline by 14.6% relatively, lightweight routers become more competitive under tight cost constraints, and user-conditioned routing consistently improves personalization.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Alaya-EVOKE: From Linear-Scaling Supervision to Endless World</title>
      <itunes:episode>42</itunes:episode>
      <podcast:episode>42</podcast:episode>
      <itunes:title>Alaya-EVOKE: From Linear-Scaling Supervision to Endless World</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9a683428-9dda-487f-aaf1-0ffc72035363</guid>
      <link>https://share.transistor.fm/s/9da74d69</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 82 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Yuanyang Yin, Gongxuan Wang, Yifan Zhan, Chuanhao Li, Kaipeng Zhang, Feng Zhao</p>

            <p><strong>标题:</strong><br>
            Alaya-EVOKE: From Linear-Scaling Supervision to Endless World</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13546v1">http://arxiv.org/abs/2608.13546v1</a></p>

            <p><strong>摘要:</strong><br>
            Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintaining history in the denoiser context or key-value cache incurs growing cost, forcing a trade-off between session length and retained memory, while low-latency interaction relies on few-step generation whose capabilities are bounded by its teacher. Evoke addresses both limitations by externalizing persistent world state and redesigning the teacher for long-horizon interactive generation. Scene geometry is maintained in an external, camera-indexed world state bank, from which only view-relevant information is retrieved, keeping the denoiser context bounded as the session grows. Rather than treating the teacher as a fixed generator, we design it for long-horizon supervision: its sparse attention combines chunk-wise grouping, retrieval of selected distant frames, and a linear-attention global state, yielding linear growth in memory and compute while enabling supervision over long horizons. Such supervision exposes content drift that stays locally plausible within short windows, while per-chunk conditioning enables prompt changes and event control throughout the sequence. A 30-second distribution-matching objective, applied under self-forced rollouts, transfers both capabilities to a three-step student that uses no classifier-free guidance, improving resistance to long-term drift while preserving responsive conditioning. With bounded context and recurrent external memory, Evoke supports open-ended, continuously evolving generation; on a single H200 at $384\times 640$, each $1.5\,\mathrm{s}$ chunk is generated in $2.11\,\mathrm{s}$. As a three-step world model, Evoke achieves state-of-the-art performance on WBench while remaining competitive on VBench-Long and VBench-2.0.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 82 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Yuanyang Yin, Gongxuan Wang, Yifan Zhan, Chuanhao Li, Kaipeng Zhang, Feng Zhao</p>

            <p><strong>标题:</strong><br>
            Alaya-EVOKE: From Linear-Scaling Supervision to Endless World</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13546v1">http://arxiv.org/abs/2608.13546v1</a></p>

            <p><strong>摘要:</strong><br>
            Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintaining history in the denoiser context or key-value cache incurs growing cost, forcing a trade-off between session length and retained memory, while low-latency interaction relies on few-step generation whose capabilities are bounded by its teacher. Evoke addresses both limitations by externalizing persistent world state and redesigning the teacher for long-horizon interactive generation. Scene geometry is maintained in an external, camera-indexed world state bank, from which only view-relevant information is retrieved, keeping the denoiser context bounded as the session grows. Rather than treating the teacher as a fixed generator, we design it for long-horizon supervision: its sparse attention combines chunk-wise grouping, retrieval of selected distant frames, and a linear-attention global state, yielding linear growth in memory and compute while enabling supervision over long horizons. Such supervision exposes content drift that stays locally plausible within short windows, while per-chunk conditioning enables prompt changes and event control throughout the sequence. A 30-second distribution-matching objective, applied under self-forced rollouts, transfers both capabilities to a three-step student that uses no classifier-free guidance, improving resistance to long-term drift while preserving responsive conditioning. With bounded context and recurrent external memory, Evoke supports open-ended, continuously evolving generation; on a single H200 at $384\times 640$, each $1.5\,\mathrm{s}$ chunk is generated in $2.11\,\mathrm{s}$. As a three-step world model, Evoke achieves state-of-the-art performance on WBench while remaining competitive on VBench-Long and VBench-2.0.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 14 Aug 2026 20:30:05 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/9da74d69/21ad233c.mp3" length="16900526" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1051</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 82 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Yuanyang Yin, Gongxuan Wang, Yifan Zhan, Chuanhao Li, Kaipeng Zhang, Feng Zhao</p>

            <p><strong>标题:</strong><br>
            Alaya-EVOKE: From Linear-Scaling Supervision to Endless World</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13546v1">http://arxiv.org/abs/2608.13546v1</a></p>

            <p><strong>摘要:</strong><br>
            Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintaining history in the denoiser context or key-value cache incurs growing cost, forcing a trade-off between session length and retained memory, while low-latency interaction relies on few-step generation whose capabilities are bounded by its teacher. Evoke addresses both limitations by externalizing persistent world state and redesigning the teacher for long-horizon interactive generation. Scene geometry is maintained in an external, camera-indexed world state bank, from which only view-relevant information is retrieved, keeping the denoiser context bounded as the session grows. Rather than treating the teacher as a fixed generator, we design it for long-horizon supervision: its sparse attention combines chunk-wise grouping, retrieval of selected distant frames, and a linear-attention global state, yielding linear growth in memory and compute while enabling supervision over long horizons. Such supervision exposes content drift that stays locally plausible within short windows, while per-chunk conditioning enables prompt changes and event control throughout the sequence. A 30-second distribution-matching objective, applied under self-forced rollouts, transfers both capabilities to a three-step student that uses no classifier-free guidance, improving resistance to long-term drift while preserving responsive conditioning. With bounded context and recurrent external memory, Evoke supports open-ended, continuously evolving generation; on a single H200 at $384\times 640$, each $1.5\,\mathrm{s}$ chunk is generated in $2.11\,\mathrm{s}$. As a three-step world model, Evoke achieves state-of-the-art performance on WBench while remaining competitive on VBench-Long and VBench-2.0.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation</title>
      <itunes:episode>41</itunes:episode>
      <podcast:episode>41</podcast:episode>
      <itunes:title>DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9ec47d7d-38ea-4d2f-828a-95c974fbb409</guid>
      <link>https://share.transistor.fm/s/13536522</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 79 | cs.CV, cs.RO</p>

            <p><strong>作者:</strong><br>
            DreamX Team, Rui Chen, Xiangxiang Chu, Geng Li, Jifan Li, Qingfeng Shi, Datao Tang, Jing Tang, Jun Wang, Pengfei Zhang</p>

            <p><strong>标题:</strong><br>
            DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13489v1">http://arxiv.org/abs/2608.13489v1</a></p>

            <p><strong>摘要:</strong><br>
            We present \textbf{DreamX-Phi 1.0}, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm $\mathrm{SE}(3)$ transformations into attention via \textbf{PRoPE-style geometric encoding}, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweight \textbf{depth branch} for scene-level geometry and use \textbf{SAM3 masks} with a frozen \textbf{V-JEPA teacher} to maintain object consistency throughout grasping. We further distill the multi-step generator into a few-step student via distribution-matching distillation for efficient deployment. At the time of writing, \model{} achieves first place on Track~1 and second place on Track~2 of the WorldArena~2.0 Challenge. Our model and code will be publicly available.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 79 | cs.CV, cs.RO</p>

            <p><strong>作者:</strong><br>
            DreamX Team, Rui Chen, Xiangxiang Chu, Geng Li, Jifan Li, Qingfeng Shi, Datao Tang, Jing Tang, Jun Wang, Pengfei Zhang</p>

            <p><strong>标题:</strong><br>
            DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13489v1">http://arxiv.org/abs/2608.13489v1</a></p>

            <p><strong>摘要:</strong><br>
            We present \textbf{DreamX-Phi 1.0}, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm $\mathrm{SE}(3)$ transformations into attention via \textbf{PRoPE-style geometric encoding}, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweight \textbf{depth branch} for scene-level geometry and use \textbf{SAM3 masks} with a frozen \textbf{V-JEPA teacher} to maintain object consistency throughout grasping. We further distill the multi-step generator into a few-step student via distribution-matching distillation for efficient deployment. At the time of writing, \model{} achieves first place on Track~1 and second place on Track~2 of the WorldArena~2.0 Challenge. Our model and code will be publicly available.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 14 Aug 2026 20:21:30 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/13536522/4f4b4089.mp3" length="14618067" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>908</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 79 | cs.CV, cs.RO</p>

            <p><strong>作者:</strong><br>
            DreamX Team, Rui Chen, Xiangxiang Chu, Geng Li, Jifan Li, Qingfeng Shi, Datao Tang, Jing Tang, Jun Wang, Pengfei Zhang</p>

            <p><strong>标题:</strong><br>
            DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13489v1">http://arxiv.org/abs/2608.13489v1</a></p>

            <p><strong>摘要:</strong><br>
            We present \textbf{DreamX-Phi 1.0}, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm $\mathrm{SE}(3)$ transformations into attention via \textbf{PRoPE-style geometric encoding}, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweight \textbf{depth branch} for scene-level geometry and use \textbf{SAM3 masks} with a frozen \textbf{V-JEPA teacher} to maintain object consistency throughout grasping. We further distill the multi-step generator into a few-step student via distribution-matching distillation for efficient deployment. At the time of writing, \model{} achieves first place on Track~1 and second place on Track~2 of the WorldArena~2.0 Challenge. Our model and code will be publicly available.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>DarwinX: Evolving Agent Harnesses Through Natural Selection</title>
      <itunes:episode>40</itunes:episode>
      <podcast:episode>40</podcast:episode>
      <itunes:title>DarwinX: Evolving Agent Harnesses Through Natural Selection</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2ae0420a-18c7-4d60-881c-adc86df0569f</guid>
      <link>https://share.transistor.fm/s/3ed39072</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 59 | cs.NE, cs.AI, cs.LG, cs.SE</p>

            <p><strong>作者:</strong><br>
            Yifan Zhang, Yutong Dai, Juntao Tan, Luyu Yang, Rishi Mullur, Thai Hoang, Zhiyuan Hu, James Zhu, Phil Mui, Silvio Savarese, Ran Xu, Zeyuan Chen</p>

            <p><strong>标题:</strong><br>
            DarwinX: Evolving Agent Harnesses Through Natural Selection</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07545v1">http://arxiv.org/abs/2608.07545v1</a></p>

            <p><strong>摘要:</strong><br>
            An LLM agent's capability depends not only on model weights but on its harness: prompts, tools, skills, and control flow. Self-improvement loops already edit harnesses, yet single-lineage search is path-dependent and local wins often regress other tasks. We introduce DarwinX, which treats self-evolution as selection over a population of harnesses with the model frozen: a preserve-and-extend contract admits only variants that extend coverage without regressing, an archive keeps alternative lineages for recombination, and failure-, teacher-, and self-derived evidence share one edit interface. Fitness comes from each benchmark's own verifier: no gold solutions, no hand-picked winners. Across four benchmarks that progressively separate the evolution signal from the test, one loop adds about 17 points on average: Terminal-Bench 2.1 rises +7.7 to 83.2% on a matched base and to the verified frontier at 84.7% on a stronger one; TerminalWorld's held-out split reaches 68.3%, ahead of every off-the-shelf agent; WebArena-Infinity real-task pass@1 rises from 43.5% to 93.0% audit-clean; and a Terminal-Bench 2.1 harness transfers unchanged to SWE-bench Verified. What evolves is general agent competence, not benchmark-specific patches, so it survives changes of task, verifier, and base model. A frozen model need not be a fixed agent: harness selection turns evaluation compute into durable capability.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 59 | cs.NE, cs.AI, cs.LG, cs.SE</p>

            <p><strong>作者:</strong><br>
            Yifan Zhang, Yutong Dai, Juntao Tan, Luyu Yang, Rishi Mullur, Thai Hoang, Zhiyuan Hu, James Zhu, Phil Mui, Silvio Savarese, Ran Xu, Zeyuan Chen</p>

            <p><strong>标题:</strong><br>
            DarwinX: Evolving Agent Harnesses Through Natural Selection</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07545v1">http://arxiv.org/abs/2608.07545v1</a></p>

            <p><strong>摘要:</strong><br>
            An LLM agent's capability depends not only on model weights but on its harness: prompts, tools, skills, and control flow. Self-improvement loops already edit harnesses, yet single-lineage search is path-dependent and local wins often regress other tasks. We introduce DarwinX, which treats self-evolution as selection over a population of harnesses with the model frozen: a preserve-and-extend contract admits only variants that extend coverage without regressing, an archive keeps alternative lineages for recombination, and failure-, teacher-, and self-derived evidence share one edit interface. Fitness comes from each benchmark's own verifier: no gold solutions, no hand-picked winners. Across four benchmarks that progressively separate the evolution signal from the test, one loop adds about 17 points on average: Terminal-Bench 2.1 rises +7.7 to 83.2% on a matched base and to the verified frontier at 84.7% on a stronger one; TerminalWorld's held-out split reaches 68.3%, ahead of every off-the-shelf agent; WebArena-Infinity real-task pass@1 rises from 43.5% to 93.0% audit-clean; and a Terminal-Bench 2.1 harness transfers unchanged to SWE-bench Verified. What evolves is general agent competence, not benchmark-specific patches, so it survives changes of task, verifier, and base model. A frozen model need not be a fixed agent: harness selection turns evaluation compute into durable capability.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 14 Aug 2026 20:13:29 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/3ed39072/e2efe7b1.mp3" length="16367626" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1018</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 59 | cs.NE, cs.AI, cs.LG, cs.SE</p>

            <p><strong>作者:</strong><br>
            Yifan Zhang, Yutong Dai, Juntao Tan, Luyu Yang, Rishi Mullur, Thai Hoang, Zhiyuan Hu, James Zhu, Phil Mui, Silvio Savarese, Ran Xu, Zeyuan Chen</p>

            <p><strong>标题:</strong><br>
            DarwinX: Evolving Agent Harnesses Through Natural Selection</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07545v1">http://arxiv.org/abs/2608.07545v1</a></p>

            <p><strong>摘要:</strong><br>
            An LLM agent's capability depends not only on model weights but on its harness: prompts, tools, skills, and control flow. Self-improvement loops already edit harnesses, yet single-lineage search is path-dependent and local wins often regress other tasks. We introduce DarwinX, which treats self-evolution as selection over a population of harnesses with the model frozen: a preserve-and-extend contract admits only variants that extend coverage without regressing, an archive keeps alternative lineages for recombination, and failure-, teacher-, and self-derived evidence share one edit interface. Fitness comes from each benchmark's own verifier: no gold solutions, no hand-picked winners. Across four benchmarks that progressively separate the evolution signal from the test, one loop adds about 17 points on average: Terminal-Bench 2.1 rises +7.7 to 83.2% on a matched base and to the verified frontier at 84.7% on a stronger one; TerminalWorld's held-out split reaches 68.3%, ahead of every off-the-shelf agent; WebArena-Infinity real-task pass@1 rises from 43.5% to 93.0% audit-clean; and a Terminal-Bench 2.1 harness transfers unchanged to SWE-bench Verified. What evolves is general agent competence, not benchmark-specific patches, so it survives changes of task, verifier, and base model. A frozen model need not be a fixed agent: harness selection turns evaluation compute into durable capability.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Intern-S2-Preview: Scientific Agentic Foundation Model</title>
      <itunes:episode>39</itunes:episode>
      <podcast:episode>39</podcast:episode>
      <itunes:title>Intern-S2-Preview: Scientific Agentic Foundation Model</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">10a32a89-aff7-490f-a1ba-5a49261ff4b8</guid>
      <link>https://share.transistor.fm/s/50e78661</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.LG, cs.CL, cs.CV</p>

            <p><strong>作者:</strong><br>
            Lei Bai, Jiaqi Cao, Chiyu Chen, Guanzhou Chen, Kai Chen, Guangran Cheng, Erfei Cui, Xuanlang Dai, Shengyuan Ding, Shangheng Du, Yanhui Duan, Yue Fan, Youqing Fang, Quan Gan, Yuanyuan Gao, Jiaye Ge, Lixin Gu, Yuzhe Gu, Qipeng Guo, Junjun He, Xin Hong, Ming Hu, Zhouqi Hua, Haian Huang, Junhao Huang, Zixian Huang, Minxi Jin, Lingkai Kong, Alexander Lam, Zehao Li, Zonglin Li, Tianhao Liang, Dahua Lin, Junyao Lin, Tianyang Lin, Zhouhan Lin, Jiangning Liu, Jin Liu, Kuikun Liu, Wenran Liu, Yifei Liu, Yuhong Liu, Yuhong Liu, Zhoumianze Liu, Ziyan Liu, Ziyu Liu, Haijun Lv, Han Lv, Chengqi Lyu, Le Ma, Ningsheng Ma, Zerun Ma, Haoyang Peng, Runyu Peng, Jifei Shan, Zixin Shang, Kou Shi, Xiang Shi, Qisheng Su, Xuerui Su, Hao Sun, Xiao Sun, Yanan Sun, Yu Sun, Huanze Tang, Yinghao Tang, Wenhui Tian, Zhongbo Tian, Bingli Wang, Haomin Wang, Jiarui Wang, Jingzhi Wang, Rui Wang, Xiquan Wang, Yi Wang, Zhecan Wang, Ziyi Wang, Zun Wang, Rubin Wei, Lianyi Wu, Wen Wu, Yue Wu, Yuhan Wu, Zhenyu Wu, Zijian Wu, Shuhao Xing, Jun Xu, Xingle Xu, Xuenan Xu, Xiangchao Yan, Ziang Yan, Bowen Yang, Danni Yang, Lin Yang, Zhiqi Yang, Qian Yao, Haochen Ye, Peng Ye, Jinhui Yin, Jiashuo Yu, Dingbo Yuan, Fei Yuan, Yuhang Zang, Bo Zhang, Chao Zhang, Chen Zhang, Hongjie Zhang, Junming Zhang, Wenlong Zhang, Wenwei Zhang, Yiming Zhang, Zhuo Zhang, Ziyang Zhang, Haiteng Zhao, Penghao Zhao, Yibo Zhao, Zhonghan Zhao, Zhihang Zhong, Bowen Zhou, Peiheng Zhou, Xin Zhou, Xinyu Zhou, Yunhua Zhou, Dongsheng Zhu, Yicheng Zou, et al. (25 additional authors not shown)</p>

            <p><strong>标题:</strong><br>
            Intern-S2-Preview: Scientific Agentic Foundation Model</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13505v1">http://arxiv.org/abs/2608.13505v1</a></p>

            <p><strong>摘要:</strong><br>
            Scientific discovery increasingly requires AI systems that can reason over scientific evidence of heterogeneous modalities, interact with scientific tools and environments, and sustain progress across long task horizons. We present Intern-S2-Preview, a series of scientific agentic foundation models designed to support multimodal scientific understanding, reasoning, generation, and long-horizon tasks. The training pipeline begins with scientific multimodal pre-training over rendered scientific documents, interleaved image-text data, and diverse scientific corpora. Starting from the pretrained checkpoint, we apply a unified post-training pipeline consisting of supervised fine-tuning, scalable multi-task reinforcement learning (RL), black- and white-box agentic RL, and on-policy distillation. This pipeline is supported by practical techniques that improve rollout and training stability and efficiency, including partial rollout with off-policy correction, adaptive length regularization, online speculative decoding, robust multi-task optimization, and trace-aware experience assembly for agentic tasks. At the architecture level, Intern-S2-Preview-397B extends time series modelling from efficient long-sequence understanding to numerical forecasting, while Memory Decoder is studied as a separate memory-augmented path for rapid scientific specialization without modifying the frozen 397B backbone. Evaluations across scientific, multimodal, agentic, and general-purpose benchmarks show that Intern-S2-Preview-397B achieves competitive or leading results in multiple settings. The time series modules improve scientific signal understanding and forecasting on SciTS, while the separate Intern-MemDec-4B extension improves the Biology-Instructions average score from 56.92 to 60.32 without modifying the frozen 397B backbone.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.LG, cs.CL, cs.CV</p>

            <p><strong>作者:</strong><br>
            Lei Bai, Jiaqi Cao, Chiyu Chen, Guanzhou Chen, Kai Chen, Guangran Cheng, Erfei Cui, Xuanlang Dai, Shengyuan Ding, Shangheng Du, Yanhui Duan, Yue Fan, Youqing Fang, Quan Gan, Yuanyuan Gao, Jiaye Ge, Lixin Gu, Yuzhe Gu, Qipeng Guo, Junjun He, Xin Hong, Ming Hu, Zhouqi Hua, Haian Huang, Junhao Huang, Zixian Huang, Minxi Jin, Lingkai Kong, Alexander Lam, Zehao Li, Zonglin Li, Tianhao Liang, Dahua Lin, Junyao Lin, Tianyang Lin, Zhouhan Lin, Jiangning Liu, Jin Liu, Kuikun Liu, Wenran Liu, Yifei Liu, Yuhong Liu, Yuhong Liu, Zhoumianze Liu, Ziyan Liu, Ziyu Liu, Haijun Lv, Han Lv, Chengqi Lyu, Le Ma, Ningsheng Ma, Zerun Ma, Haoyang Peng, Runyu Peng, Jifei Shan, Zixin Shang, Kou Shi, Xiang Shi, Qisheng Su, Xuerui Su, Hao Sun, Xiao Sun, Yanan Sun, Yu Sun, Huanze Tang, Yinghao Tang, Wenhui Tian, Zhongbo Tian, Bingli Wang, Haomin Wang, Jiarui Wang, Jingzhi Wang, Rui Wang, Xiquan Wang, Yi Wang, Zhecan Wang, Ziyi Wang, Zun Wang, Rubin Wei, Lianyi Wu, Wen Wu, Yue Wu, Yuhan Wu, Zhenyu Wu, Zijian Wu, Shuhao Xing, Jun Xu, Xingle Xu, Xuenan Xu, Xiangchao Yan, Ziang Yan, Bowen Yang, Danni Yang, Lin Yang, Zhiqi Yang, Qian Yao, Haochen Ye, Peng Ye, Jinhui Yin, Jiashuo Yu, Dingbo Yuan, Fei Yuan, Yuhang Zang, Bo Zhang, Chao Zhang, Chen Zhang, Hongjie Zhang, Junming Zhang, Wenlong Zhang, Wenwei Zhang, Yiming Zhang, Zhuo Zhang, Ziyang Zhang, Haiteng Zhao, Penghao Zhao, Yibo Zhao, Zhonghan Zhao, Zhihang Zhong, Bowen Zhou, Peiheng Zhou, Xin Zhou, Xinyu Zhou, Yunhua Zhou, Dongsheng Zhu, Yicheng Zou, et al. (25 additional authors not shown)</p>

            <p><strong>标题:</strong><br>
            Intern-S2-Preview: Scientific Agentic Foundation Model</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13505v1">http://arxiv.org/abs/2608.13505v1</a></p>

            <p><strong>摘要:</strong><br>
            Scientific discovery increasingly requires AI systems that can reason over scientific evidence of heterogeneous modalities, interact with scientific tools and environments, and sustain progress across long task horizons. We present Intern-S2-Preview, a series of scientific agentic foundation models designed to support multimodal scientific understanding, reasoning, generation, and long-horizon tasks. The training pipeline begins with scientific multimodal pre-training over rendered scientific documents, interleaved image-text data, and diverse scientific corpora. Starting from the pretrained checkpoint, we apply a unified post-training pipeline consisting of supervised fine-tuning, scalable multi-task reinforcement learning (RL), black- and white-box agentic RL, and on-policy distillation. This pipeline is supported by practical techniques that improve rollout and training stability and efficiency, including partial rollout with off-policy correction, adaptive length regularization, online speculative decoding, robust multi-task optimization, and trace-aware experience assembly for agentic tasks. At the architecture level, Intern-S2-Preview-397B extends time series modelling from efficient long-sequence understanding to numerical forecasting, while Memory Decoder is studied as a separate memory-augmented path for rapid scientific specialization without modifying the frozen 397B backbone. Evaluations across scientific, multimodal, agentic, and general-purpose benchmarks show that Intern-S2-Preview-397B achieves competitive or leading results in multiple settings. The time series modules improve scientific signal understanding and forecasting on SciTS, while the separate Intern-MemDec-4B extension improves the Biology-Instructions average score from 56.92 to 60.32 without modifying the frozen 397B backbone.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 14 Aug 2026 20:04:57 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/50e78661/88abbff0.mp3" length="14146168" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>879</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 43 | cs.LG, cs.CL, cs.CV</p>

            <p><strong>作者:</strong><br>
            Lei Bai, Jiaqi Cao, Chiyu Chen, Guanzhou Chen, Kai Chen, Guangran Cheng, Erfei Cui, Xuanlang Dai, Shengyuan Ding, Shangheng Du, Yanhui Duan, Yue Fan, Youqing Fang, Quan Gan, Yuanyuan Gao, Jiaye Ge, Lixin Gu, Yuzhe Gu, Qipeng Guo, Junjun He, Xin Hong, Ming Hu, Zhouqi Hua, Haian Huang, Junhao Huang, Zixian Huang, Minxi Jin, Lingkai Kong, Alexander Lam, Zehao Li, Zonglin Li, Tianhao Liang, Dahua Lin, Junyao Lin, Tianyang Lin, Zhouhan Lin, Jiangning Liu, Jin Liu, Kuikun Liu, Wenran Liu, Yifei Liu, Yuhong Liu, Yuhong Liu, Zhoumianze Liu, Ziyan Liu, Ziyu Liu, Haijun Lv, Han Lv, Chengqi Lyu, Le Ma, Ningsheng Ma, Zerun Ma, Haoyang Peng, Runyu Peng, Jifei Shan, Zixin Shang, Kou Shi, Xiang Shi, Qisheng Su, Xuerui Su, Hao Sun, Xiao Sun, Yanan Sun, Yu Sun, Huanze Tang, Yinghao Tang, Wenhui Tian, Zhongbo Tian, Bingli Wang, Haomin Wang, Jiarui Wang, Jingzhi Wang, Rui Wang, Xiquan Wang, Yi Wang, Zhecan Wang, Ziyi Wang, Zun Wang, Rubin Wei, Lianyi Wu, Wen Wu, Yue Wu, Yuhan Wu, Zhenyu Wu, Zijian Wu, Shuhao Xing, Jun Xu, Xingle Xu, Xuenan Xu, Xiangchao Yan, Ziang Yan, Bowen Yang, Danni Yang, Lin Yang, Zhiqi Yang, Qian Yao, Haochen Ye, Peng Ye, Jinhui Yin, Jiashuo Yu, Dingbo Yuan, Fei Yuan, Yuhang Zang, Bo Zhang, Chao Zhang, Chen Zhang, Hongjie Zhang, Junming Zhang, Wenlong Zhang, Wenwei Zhang, Yiming Zhang, Zhuo Zhang, Ziyang Zhang, Haiteng Zhao, Penghao Zhao, Yibo Zhao, Zhonghan Zhao, Zhihang Zhong, Bowen Zhou, Peiheng Zhou, Xin Zhou, Xinyu Zhou, Yunhua Zhou, Dongsheng Zhu, Yicheng Zou, et al. (25 additional authors not shown)</p>

            <p><strong>标题:</strong><br>
            Intern-S2-Preview: Scientific Agentic Foundation Model</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13505v1">http://arxiv.org/abs/2608.13505v1</a></p>

            <p><strong>摘要:</strong><br>
            Scientific discovery increasingly requires AI systems that can reason over scientific evidence of heterogeneous modalities, interact with scientific tools and environments, and sustain progress across long task horizons. We present Intern-S2-Preview, a series of scientific agentic foundation models designed to support multimodal scientific understanding, reasoning, generation, and long-horizon tasks. The training pipeline begins with scientific multimodal pre-training over rendered scientific documents, interleaved image-text data, and diverse scientific corpora. Starting from the pretrained checkpoint, we apply a unified post-training pipeline consisting of supervised fine-tuning, scalable multi-task reinforcement learning (RL), black- and white-box agentic RL, and on-policy distillation. This pipeline is supported by practical techniques that improve rollout and training stability and efficiency, including partial rollout with off-policy correction, adaptive length regularization, online speculative decoding, robust multi-task optimization, and trace-aware experience assembly for agentic tasks. At the architecture level, Intern-S2-Preview-397B extends time series modelling from efficient long-sequence understanding to numerical forecasting, while Memory Decoder is studied as a separate memory-augmented path for rapid scientific specialization without modifying the frozen 397B backbone. Evaluations across scientific, multimodal, agentic, and general-purpose benchmarks show that Intern-S2-Preview-397B achieves competitive or leading results in multiple settings. The time series modules improve scientific signal understanding and forecasting on SciTS, while the separate Intern-MemDec-4B extension improves the Biology-Instructions average score from 56.92 to 60.32 without modifying the frozen 397B backbone.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>How Can Rhetoric Reward-Hack AI Reviewers? Dissecting Rhetorical Sensitivity in AI-Based Peer Review</title>
      <itunes:episode>38</itunes:episode>
      <podcast:episode>38</podcast:episode>
      <itunes:title>How Can Rhetoric Reward-Hack AI Reviewers? Dissecting Rhetorical Sensitivity in AI-Based Peer Review</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">954cf720-c1a6-4f9c-b581-4209922a0bcd</guid>
      <link>https://share.transistor.fm/s/b8167612</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 39 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Ming Li, Chenguang Wang, Xirui Li, Xinyue Zeng, Dianqi Li, Peng Shi, Dawei Zhou, Tianyi Zhou</p>

            <p><strong>标题:</strong><br>
            How Can Rhetoric Reward-Hack AI Reviewers? Dissecting Rhetorical Sensitivity in AI-Based Peer Review</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.08975v1">http://arxiv.org/abs/2608.08975v1</a></p>

            <p><strong>摘要:</strong><br>
            As large language models increasingly participate in scientific evaluation, we investigate a potential form of reward hacking: how rhetorical choices shape AI-review judgments when reported scientific content is preserved and how these effects vary across evaluation conditions. We construct a controlled corpus of 4,200 full-paper manuscripts derived from 120 anonymized ICLR 2026 submissions. Two LLM rewriters transform six rhetorical dimensions in opposing directions, and five LLM reviewers evaluate the resulting manuscripts under standard and strict protocols. We also test joint, recursive, and reviewer-guided rewriting. Our results show that rhetorical sensitivity is structured rather than uniform. Evidence framing and novelty stance produce the largest positive-negative contrasts in overall assessment, with scope framing forming a weaker second tier; the remaining dimensions have smaller or less stable effects. This hierarchy persists across human-assessed quality levels, but score movement depends strongly on the AI reviewer's original score: lower scores tend to rise, higher scores tend to fall, and directional contrasts are clearest in the middle ranges. More elaborate workflows do not reliably yield larger gains. Joint rewriting is strongly rewriter-dependent, reviewer guidance does not consistently outperform an unguided second pass, and repeated rewriting yields diminishing, configuration-dependent returns. Across conditions, the rewriter primarily determines the separation between opposing variants, whereas the reviewer determines the magnitude and sign of their score effects. Strict review lowers mean OA by 1.36 points without consistently changing rhetorical sensitivity. These findings identify when rhetorical presentation influences AI scientific review and motivate evaluation systems robust to content-preserving variation in scientific writing.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 39 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Ming Li, Chenguang Wang, Xirui Li, Xinyue Zeng, Dianqi Li, Peng Shi, Dawei Zhou, Tianyi Zhou</p>

            <p><strong>标题:</strong><br>
            How Can Rhetoric Reward-Hack AI Reviewers? Dissecting Rhetorical Sensitivity in AI-Based Peer Review</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.08975v1">http://arxiv.org/abs/2608.08975v1</a></p>

            <p><strong>摘要:</strong><br>
            As large language models increasingly participate in scientific evaluation, we investigate a potential form of reward hacking: how rhetorical choices shape AI-review judgments when reported scientific content is preserved and how these effects vary across evaluation conditions. We construct a controlled corpus of 4,200 full-paper manuscripts derived from 120 anonymized ICLR 2026 submissions. Two LLM rewriters transform six rhetorical dimensions in opposing directions, and five LLM reviewers evaluate the resulting manuscripts under standard and strict protocols. We also test joint, recursive, and reviewer-guided rewriting. Our results show that rhetorical sensitivity is structured rather than uniform. Evidence framing and novelty stance produce the largest positive-negative contrasts in overall assessment, with scope framing forming a weaker second tier; the remaining dimensions have smaller or less stable effects. This hierarchy persists across human-assessed quality levels, but score movement depends strongly on the AI reviewer's original score: lower scores tend to rise, higher scores tend to fall, and directional contrasts are clearest in the middle ranges. More elaborate workflows do not reliably yield larger gains. Joint rewriting is strongly rewriter-dependent, reviewer guidance does not consistently outperform an unguided second pass, and repeated rewriting yields diminishing, configuration-dependent returns. Across conditions, the rewriter primarily determines the separation between opposing variants, whereas the reviewer determines the magnitude and sign of their score effects. Strict review lowers mean OA by 1.36 points without consistently changing rhetorical sensitivity. These findings identify when rhetorical presentation influences AI scientific review and motivate evaluation systems robust to content-preserving variation in scientific writing.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 14 Aug 2026 19:56:11 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/b8167612/8e85092b.mp3" length="14963324" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>930</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 39 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Ming Li, Chenguang Wang, Xirui Li, Xinyue Zeng, Dianqi Li, Peng Shi, Dawei Zhou, Tianyi Zhou</p>

            <p><strong>标题:</strong><br>
            How Can Rhetoric Reward-Hack AI Reviewers? Dissecting Rhetorical Sensitivity in AI-Based Peer Review</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.08975v1">http://arxiv.org/abs/2608.08975v1</a></p>

            <p><strong>摘要:</strong><br>
            As large language models increasingly participate in scientific evaluation, we investigate a potential form of reward hacking: how rhetorical choices shape AI-review judgments when reported scientific content is preserved and how these effects vary across evaluation conditions. We construct a controlled corpus of 4,200 full-paper manuscripts derived from 120 anonymized ICLR 2026 submissions. Two LLM rewriters transform six rhetorical dimensions in opposing directions, and five LLM reviewers evaluate the resulting manuscripts under standard and strict protocols. We also test joint, recursive, and reviewer-guided rewriting. Our results show that rhetorical sensitivity is structured rather than uniform. Evidence framing and novelty stance produce the largest positive-negative contrasts in overall assessment, with scope framing forming a weaker second tier; the remaining dimensions have smaller or less stable effects. This hierarchy persists across human-assessed quality levels, but score movement depends strongly on the AI reviewer's original score: lower scores tend to rise, higher scores tend to fall, and directional contrasts are clearest in the middle ranges. More elaborate workflows do not reliably yield larger gains. Joint rewriting is strongly rewriter-dependent, reviewer guidance does not consistently outperform an unguided second pass, and repeated rewriting yields diminishing, configuration-dependent returns. Across conditions, the rewriter primarily determines the separation between opposing variants, whereas the reviewer determines the magnitude and sign of their score effects. Strict review lowers mean OA by 1.36 points without consistently changing rhetorical sensitivity. These findings identify when rhetorical presentation influences AI scientific review and motivate evaluation systems robust to content-preserving variation in scientific writing.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives</title>
      <itunes:episode>37</itunes:episode>
      <podcast:episode>37</podcast:episode>
      <itunes:title>PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">64db1b32-de7d-41d6-84e6-42a0c970f664</guid>
      <link>https://share.transistor.fm/s/21884655</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Kaixin Ding, Xi Chen, Minghong Cai, Zhiyuan Xu, Yiyang Wang, Yuxiang Lu, Junyi Li, Shuyang Chen, Yuan Gao, Xin Tao, Pengfei Wan, Hengshuang Zhao</p>

            <p><strong>标题:</strong><br>
            PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13552v1">http://arxiv.org/abs/2608.13552v1</a></p>

            <p><strong>摘要:</strong><br>
            Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objective. To evaluate performance thoroughly, we assess models along four core dimensions: geometry consistency, interaction fidelity, out-of-sight evolution, and insight evolution. In addition, we incorporate basic ability metrics for video quality and controllability. Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution. Code and data are available at https://github.com/kxding/PlayWorld.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Kaixin Ding, Xi Chen, Minghong Cai, Zhiyuan Xu, Yiyang Wang, Yuxiang Lu, Junyi Li, Shuyang Chen, Yuan Gao, Xin Tao, Pengfei Wan, Hengshuang Zhao</p>

            <p><strong>标题:</strong><br>
            PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13552v1">http://arxiv.org/abs/2608.13552v1</a></p>

            <p><strong>摘要:</strong><br>
            Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objective. To evaluate performance thoroughly, we assess models along four core dimensions: geometry consistency, interaction fidelity, out-of-sight evolution, and insight evolution. In addition, we incorporate basic ability metrics for video quality and controllability. Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution. Code and data are available at https://github.com/kxding/PlayWorld.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 14 Aug 2026 19:47:37 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/21884655/ec45e37c.mp3" length="11696121" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>726</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Kaixin Ding, Xi Chen, Minghong Cai, Zhiyuan Xu, Yiyang Wang, Yuxiang Lu, Junyi Li, Shuyang Chen, Yuan Gao, Xin Tao, Pengfei Wan, Hengshuang Zhao</p>

            <p><strong>标题:</strong><br>
            PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13552v1">http://arxiv.org/abs/2608.13552v1</a></p>

            <p><strong>摘要:</strong><br>
            Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objective. To evaluate performance thoroughly, we assess models along four core dimensions: geometry consistency, interaction fidelity, out-of-sight evolution, and insight evolution. In addition, we incorporate basic ability metrics for video quality and controllability. Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution. Code and data are available at https://github.com/kxding/PlayWorld.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>AutoDesign: Meta-Harness Optimization for Long-Horizon Agentic Design</title>
      <itunes:episode>36</itunes:episode>
      <podcast:episode>36</podcast:episode>
      <itunes:title>AutoDesign: Meta-Harness Optimization for Long-Horizon Agentic Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">99599004-6448-448f-9489-08069b973599</guid>
      <link>https://share.transistor.fm/s/e934fbec</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 32 | cs.CV, cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Yaxin Luo, Haobin Jiang, Jialv Zou, Xu Huang, Wenhao Yan, Haodong Li, Zhengrong Yue, Jing Li, Xiaofu Chen, Xiaohan Zhao, Jiacheng Liu, Jiacheng Cui, Zhiqiang Shen, Xiaotong Li</p>

            <p><strong>标题:</strong><br>
            AutoDesign: Meta-Harness Optimization for Long-Horizon Agentic Design</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13560v1">http://arxiv.org/abs/2608.13560v1</a></p>

            <p><strong>摘要:</strong><br>
            Transforming multimodal sources into condensed and structured media outputs can be fundamentally conceptualized as a long-horizon agentic process centered on a model-harness system. While an ideal harness system should align with human design priors and accumulate reusable experience through empirical exploration to drive recursive self-improvement, existing paradigms remain static and fall short of this capability. In this paper, we present AutoDesign, a framework that aligns with human design priors, where a meta-harness optimizer guides a code agent to recursively improve harness based on rollout feedback. To instantiate and evaluate this framework, we focus on the academic paper-to-poster generation task and introduce PosterBench, comprising a 100-paper Main Track spanning five disciplines and PosterBench-mini, a shared 10-paper subset for controlled evaluation. On the PosterBench Main Track, AutoDesign achieves the highest score of 78.32, surpassing the closed-source commercial system Claude Design by 7.45 points. Across seven controlled code-agent-model configurations, integrating the learned DesignHarness consistently improves performance, increasing the average PosterBench Score from 54.99 to 67.39 (+12.4%). In a fully autonomous long-horizon loop, it executes 253 tool calls and 11 editing turns within 40 minutes for under $3, reaching average conference-poster quality in human evaluation. A system-blind human study further demonstrates that AutoDesign achieves the highest human preference among evaluated systems.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 32 | cs.CV, cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Yaxin Luo, Haobin Jiang, Jialv Zou, Xu Huang, Wenhao Yan, Haodong Li, Zhengrong Yue, Jing Li, Xiaofu Chen, Xiaohan Zhao, Jiacheng Liu, Jiacheng Cui, Zhiqiang Shen, Xiaotong Li</p>

            <p><strong>标题:</strong><br>
            AutoDesign: Meta-Harness Optimization for Long-Horizon Agentic Design</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13560v1">http://arxiv.org/abs/2608.13560v1</a></p>

            <p><strong>摘要:</strong><br>
            Transforming multimodal sources into condensed and structured media outputs can be fundamentally conceptualized as a long-horizon agentic process centered on a model-harness system. While an ideal harness system should align with human design priors and accumulate reusable experience through empirical exploration to drive recursive self-improvement, existing paradigms remain static and fall short of this capability. In this paper, we present AutoDesign, a framework that aligns with human design priors, where a meta-harness optimizer guides a code agent to recursively improve harness based on rollout feedback. To instantiate and evaluate this framework, we focus on the academic paper-to-poster generation task and introduce PosterBench, comprising a 100-paper Main Track spanning five disciplines and PosterBench-mini, a shared 10-paper subset for controlled evaluation. On the PosterBench Main Track, AutoDesign achieves the highest score of 78.32, surpassing the closed-source commercial system Claude Design by 7.45 points. Across seven controlled code-agent-model configurations, integrating the learned DesignHarness consistently improves performance, increasing the average PosterBench Score from 54.99 to 67.39 (+12.4%). In a fully autonomous long-horizon loop, it executes 253 tool calls and 11 editing turns within 40 minutes for under $3, reaching average conference-poster quality in human evaluation. A system-blind human study further demonstrates that AutoDesign achieves the highest human preference among evaluated systems.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 14 Aug 2026 19:40:59 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/e934fbec/9f1d1561.mp3" length="16931463" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1053</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 32 | cs.CV, cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Yaxin Luo, Haobin Jiang, Jialv Zou, Xu Huang, Wenhao Yan, Haodong Li, Zhengrong Yue, Jing Li, Xiaofu Chen, Xiaohan Zhao, Jiacheng Liu, Jiacheng Cui, Zhiqiang Shen, Xiaotong Li</p>

            <p><strong>标题:</strong><br>
            AutoDesign: Meta-Harness Optimization for Long-Horizon Agentic Design</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.13560v1">http://arxiv.org/abs/2608.13560v1</a></p>

            <p><strong>摘要:</strong><br>
            Transforming multimodal sources into condensed and structured media outputs can be fundamentally conceptualized as a long-horizon agentic process centered on a model-harness system. While an ideal harness system should align with human design priors and accumulate reusable experience through empirical exploration to drive recursive self-improvement, existing paradigms remain static and fall short of this capability. In this paper, we present AutoDesign, a framework that aligns with human design priors, where a meta-harness optimizer guides a code agent to recursively improve harness based on rollout feedback. To instantiate and evaluate this framework, we focus on the academic paper-to-poster generation task and introduce PosterBench, comprising a 100-paper Main Track spanning five disciplines and PosterBench-mini, a shared 10-paper subset for controlled evaluation. On the PosterBench Main Track, AutoDesign achieves the highest score of 78.32, surpassing the closed-source commercial system Claude Design by 7.45 points. Across seven controlled code-agent-model configurations, integrating the learned DesignHarness consistently improves performance, increasing the average PosterBench Score from 54.99 to 67.39 (+12.4%). In a fully autonomous long-horizon loop, it executes 253 tool calls and 11 editing turns within 40 minutes for under $3, reaching average conference-poster quality in human evaluation. A system-blind human study further demonstrates that AutoDesign achieves the highest human preference among evaluated systems.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Spatial Memory Agent: Experience-Grounded Procedure Memory for Spatial Intelligence</title>
      <itunes:episode>35</itunes:episode>
      <podcast:episode>35</podcast:episode>
      <itunes:title>Spatial Memory Agent: Experience-Grounded Procedure Memory for Spatial Intelligence</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d5b6ce39-ec56-467b-b150-47d69e9db0e4</guid>
      <link>https://share.transistor.fm/s/65e9f8f2</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Haokai Zhang, Yuhang Ding, Yunshu Zhou, Xinze Du, Shengtao Zhang, Zhiyue Zhao, Yuling Xi, Hao Chen</p>

            <p><strong>标题:</strong><br>
            Spatial Memory Agent: Experience-Grounded Procedure Memory for Spatial Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12743v1">http://arxiv.org/abs/2608.12743v1</a></p>

            <p><strong>摘要:</strong><br>
            Spatial intelligence is becoming a foundation for embodied agents, robotic planning, and multimodal assistants. To improve the spatial reasoning ability of VLM agents, existing work has mainly followed two lines. One line uses post-training methods, such as supervised fine-tuning and reinforcement learning. Another line adopts an agentic paradigm in which the model calls external spatial tools, such as depth estimation and 3D reconstruction tools, to gather intermediate spatial evidence. We study a complementary and underexplored route: Can a frozen VLM agent improve its spatial reasoning through \textbf{parameter-update-free self-evolution}, without depending on external expert spatial tools at inference time? We present \textbf{Spatial Memory Agent (SMA)}, an \textbf{experience-grounded runtime framework} that converts verified spatial experience into reusable transferable lessons. In a verifiable spatial environment, SMA queries the frozen VLM, obtains a predicted answer and reward, and uses \textbf{verifier-guided reflection} to distill compact transferable lessons from spatial experience. SMA further assigns each lesson a \textbf{Transfer Reliability Score (TRS)}, which is initialized uniformly and calibrated from later retrieval outcomes as visit evidence of future transfer reliability. During \textbf{read-only deployment}, SMA retrieves lessons by semantic filter and similarity-TRS combined ranking, allowing the retrieved memory to guide frozen model inference. Across five representative spatial benchmarks and four base VLMs, SMA achieves the highest macro average in every base-model block and the best accuracy among the evaluated methods in most of the 20 evaluations, establishing a practical parameter-update-free path for spatial self-evolution across the evaluated frozen model scales and environments.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Haokai Zhang, Yuhang Ding, Yunshu Zhou, Xinze Du, Shengtao Zhang, Zhiyue Zhao, Yuling Xi, Hao Chen</p>

            <p><strong>标题:</strong><br>
            Spatial Memory Agent: Experience-Grounded Procedure Memory for Spatial Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12743v1">http://arxiv.org/abs/2608.12743v1</a></p>

            <p><strong>摘要:</strong><br>
            Spatial intelligence is becoming a foundation for embodied agents, robotic planning, and multimodal assistants. To improve the spatial reasoning ability of VLM agents, existing work has mainly followed two lines. One line uses post-training methods, such as supervised fine-tuning and reinforcement learning. Another line adopts an agentic paradigm in which the model calls external spatial tools, such as depth estimation and 3D reconstruction tools, to gather intermediate spatial evidence. We study a complementary and underexplored route: Can a frozen VLM agent improve its spatial reasoning through \textbf{parameter-update-free self-evolution}, without depending on external expert spatial tools at inference time? We present \textbf{Spatial Memory Agent (SMA)}, an \textbf{experience-grounded runtime framework} that converts verified spatial experience into reusable transferable lessons. In a verifiable spatial environment, SMA queries the frozen VLM, obtains a predicted answer and reward, and uses \textbf{verifier-guided reflection} to distill compact transferable lessons from spatial experience. SMA further assigns each lesson a \textbf{Transfer Reliability Score (TRS)}, which is initialized uniformly and calibrated from later retrieval outcomes as visit evidence of future transfer reliability. During \textbf{read-only deployment}, SMA retrieves lessons by semantic filter and similarity-TRS combined ranking, allowing the retrieved memory to guide frozen model inference. Across five representative spatial benchmarks and four base VLMs, SMA achieves the highest macro average in every base-model block and the best accuracy among the evaluated methods in most of the 20 evaluations, establishing a practical parameter-update-free path for spatial self-evolution across the evaluated frozen model scales and environments.</p>
            ]]>
      </content:encoded>
      <pubDate>Fri, 14 Aug 2026 19:32:18 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/65e9f8f2/b4e0bbd5.mp3" length="14114432" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>877</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Haokai Zhang, Yuhang Ding, Yunshu Zhou, Xinze Du, Shengtao Zhang, Zhiyue Zhao, Yuling Xi, Hao Chen</p>

            <p><strong>标题:</strong><br>
            Spatial Memory Agent: Experience-Grounded Procedure Memory for Spatial Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12743v1">http://arxiv.org/abs/2608.12743v1</a></p>

            <p><strong>摘要:</strong><br>
            Spatial intelligence is becoming a foundation for embodied agents, robotic planning, and multimodal assistants. To improve the spatial reasoning ability of VLM agents, existing work has mainly followed two lines. One line uses post-training methods, such as supervised fine-tuning and reinforcement learning. Another line adopts an agentic paradigm in which the model calls external spatial tools, such as depth estimation and 3D reconstruction tools, to gather intermediate spatial evidence. We study a complementary and underexplored route: Can a frozen VLM agent improve its spatial reasoning through \textbf{parameter-update-free self-evolution}, without depending on external expert spatial tools at inference time? We present \textbf{Spatial Memory Agent (SMA)}, an \textbf{experience-grounded runtime framework} that converts verified spatial experience into reusable transferable lessons. In a verifiable spatial environment, SMA queries the frozen VLM, obtains a predicted answer and reward, and uses \textbf{verifier-guided reflection} to distill compact transferable lessons from spatial experience. SMA further assigns each lesson a \textbf{Transfer Reliability Score (TRS)}, which is initialized uniformly and calibrated from later retrieval outcomes as visit evidence of future transfer reliability. During \textbf{read-only deployment}, SMA retrieves lessons by semantic filter and similarity-TRS combined ranking, allowing the retrieved memory to guide frozen model inference. Across five representative spatial benchmarks and four base VLMs, SMA achieves the highest macro average in every base-model block and the best accuracy among the evaluated methods in most of the 20 evaluations, establishing a practical parameter-update-free path for spatial self-evolution across the evaluated frozen model scales and environments.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>OpenART: Scaling Agent Red Teaming via Open-Ended Environment Evolution</title>
      <itunes:episode>34</itunes:episode>
      <podcast:episode>34</podcast:episode>
      <itunes:title>OpenART: Scaling Agent Red Teaming via Open-Ended Environment Evolution</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">140f527b-0abb-4ca8-a7fa-44b569a3035c</guid>
      <link>https://share.transistor.fm/s/bf949470</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 216 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Yunhao Chen, Xin Wang, Yixu Wang, Yi Liu, Jie Li, Yan Teng, Xingjun Ma, Xia Hu, Yu-Gang Jiang</p>

            <p><strong>标题:</strong><br>
            OpenART: Scaling Agent Red Teaming via Open-Ended Environment Evolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.00677v1">http://arxiv.org/abs/2608.00677v1</a></p>

            <p><strong>摘要:</strong><br>
            AI agents operate in persistent environments where early state changes can influence decisions far into the future. Unlike conventional language-model interactions, agent behavior is mediated through a shared state that is repeatedly modified and reused across long-horizon workflows. Current safety benchmarks often fail to capture these cumulative risks because they focus on short, static tasks. To address these limitations, we introduce OpenART, an open-ended arena for scalable agent red teaming through environment evolution. OpenART provides over 10,000 validated stateful scenarios across 50 domains, drawing from a pool of more than 500,000 tools and skills. These tasks require a median of 97 tool calls and enable unified evaluation across 75 different agent-model configurations. To systematically explore these evolving attack surfaces, we propose the Evolutionary Markov Hypergraph Attack (EMHA). EMHA is a black-box policy that performs feedback-driven environment evolution by coordinating authorized state transitions without requiring parameter updates. Throughout the evaluation, task objectives remain fixed while only the environment state changes. Across all configurations, EMHA achieves a pooled Attack Success Rate (ASR) of 85.0%. Its advantage over instruction-only evolution increases from approximately 2% on simple environments to over 17% on the most complex ones, demonstrating that environment evolution increasingly exposes safety failures as task complexity grows. Furthermore, our analysis shows that the specific runtime implementation of an agent explains a significant portion of safety variation beyond the underlying model's capabilities. These results establish OpenART as a scalable foundation for studying agent safety in complex, evolving environments.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 216 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Yunhao Chen, Xin Wang, Yixu Wang, Yi Liu, Jie Li, Yan Teng, Xingjun Ma, Xia Hu, Yu-Gang Jiang</p>

            <p><strong>标题:</strong><br>
            OpenART: Scaling Agent Red Teaming via Open-Ended Environment Evolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.00677v1">http://arxiv.org/abs/2608.00677v1</a></p>

            <p><strong>摘要:</strong><br>
            AI agents operate in persistent environments where early state changes can influence decisions far into the future. Unlike conventional language-model interactions, agent behavior is mediated through a shared state that is repeatedly modified and reused across long-horizon workflows. Current safety benchmarks often fail to capture these cumulative risks because they focus on short, static tasks. To address these limitations, we introduce OpenART, an open-ended arena for scalable agent red teaming through environment evolution. OpenART provides over 10,000 validated stateful scenarios across 50 domains, drawing from a pool of more than 500,000 tools and skills. These tasks require a median of 97 tool calls and enable unified evaluation across 75 different agent-model configurations. To systematically explore these evolving attack surfaces, we propose the Evolutionary Markov Hypergraph Attack (EMHA). EMHA is a black-box policy that performs feedback-driven environment evolution by coordinating authorized state transitions without requiring parameter updates. Throughout the evaluation, task objectives remain fixed while only the environment state changes. Across all configurations, EMHA achieves a pooled Attack Success Rate (ASR) of 85.0%. Its advantage over instruction-only evolution increases from approximately 2% on simple environments to over 17% on the most complex ones, demonstrating that environment evolution increasingly exposes safety failures as task complexity grows. Furthermore, our analysis shows that the specific runtime implementation of an agent explains a significant portion of safety variation beyond the underlying model's capabilities. These results establish OpenART as a scalable foundation for studying agent safety in complex, evolving environments.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 13 Aug 2026 20:55:18 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/bf949470/57d13cc2.mp3" length="17224454" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1071</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 216 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Yunhao Chen, Xin Wang, Yixu Wang, Yi Liu, Jie Li, Yan Teng, Xingjun Ma, Xia Hu, Yu-Gang Jiang</p>

            <p><strong>标题:</strong><br>
            OpenART: Scaling Agent Red Teaming via Open-Ended Environment Evolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.00677v1">http://arxiv.org/abs/2608.00677v1</a></p>

            <p><strong>摘要:</strong><br>
            AI agents operate in persistent environments where early state changes can influence decisions far into the future. Unlike conventional language-model interactions, agent behavior is mediated through a shared state that is repeatedly modified and reused across long-horizon workflows. Current safety benchmarks often fail to capture these cumulative risks because they focus on short, static tasks. To address these limitations, we introduce OpenART, an open-ended arena for scalable agent red teaming through environment evolution. OpenART provides over 10,000 validated stateful scenarios across 50 domains, drawing from a pool of more than 500,000 tools and skills. These tasks require a median of 97 tool calls and enable unified evaluation across 75 different agent-model configurations. To systematically explore these evolving attack surfaces, we propose the Evolutionary Markov Hypergraph Attack (EMHA). EMHA is a black-box policy that performs feedback-driven environment evolution by coordinating authorized state transitions without requiring parameter updates. Throughout the evaluation, task objectives remain fixed while only the environment state changes. Across all configurations, EMHA achieves a pooled Attack Success Rate (ASR) of 85.0%. Its advantage over instruction-only evolution increases from approximately 2% on simple environments to over 17% on the most complex ones, demonstrating that environment evolution increasingly exposes safety failures as task complexity grows. Furthermore, our analysis shows that the specific runtime implementation of an agent explains a significant portion of safety variation beyond the underlying model's capabilities. These results establish OpenART as a scalable foundation for studying agent safety in complex, evolving environments.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Spark-to-Paper: End-to-End Research Paper Generation as a Composable Skill</title>
      <itunes:episode>33</itunes:episode>
      <podcast:episode>33</podcast:episode>
      <itunes:title>Spark-to-Paper: End-to-End Research Paper Generation as a Composable Skill</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">344fdef1-0c5f-44c3-a4e3-08878869718c</guid>
      <link>https://share.transistor.fm/s/baffcbd1</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 211 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Zhuoyang Qian, Biao Wu, Yiran Wang, Chris D Yan, Desan Dai, Liangwei Zheng, Jin Jiang, Junsheng Zhang, Wenhao Wang</p>

            <p><strong>标题:</strong><br>
            Spark-to-Paper: End-to-End Research Paper Generation as a Composable Skill</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.11924v1">http://arxiv.org/abs/2608.11924v1</a></p>

            <p><strong>摘要:</strong><br>
            Turning a research idea into a complete paper requires more than text generation: the system must retrieve literature, design and execute experiments, revise claims according to evidence, produce publication-ready figures, and maintain consistency across a long generation process. We present Spark-to-Paper, an end-to-end research paper generation system implemented as thirteen composable skills inside an existing coding assistant, without requiring a separate agent platform or orchestration service. Spark-to-Paper separates model-based judgment from deterministic operations that can be directly executed and checked. It further separates experiment planning from reporting, so that required evidence is specified before results are observed and manuscript claims are revised according to measured outcomes. To improve reliability over long research trajectories, the system combines deterministic integrity checks with self-critique and bounds a failure mode we call the Self-Refutation Loop, in which repeated experiments continue to reject the original research objective. Spark-to-Paper also produces editable vector figures through programmatic plotting for experimental results and code-based reconstruction for generated method diagrams. Across eight controlled research topics, Spark-to-Paper achieves 99.5% citation validity and 96.4% figure editability. A controlled ablation increases fabrication detection from 14% for a single-pass draft to 92% with the full integrity and review stack, while adversarial review achieves 74% precision. The full system uses 11.9M tokens, costs $8.1 per manuscript, and requires 3.2 hours on average. These results show that end-to-end research paper generation can be implemented as a lightweight, composable workflow inside existing coding assistants while keeping experimental evidence central to how claims are accepted, revised, or abandoned.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 211 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Zhuoyang Qian, Biao Wu, Yiran Wang, Chris D Yan, Desan Dai, Liangwei Zheng, Jin Jiang, Junsheng Zhang, Wenhao Wang</p>

            <p><strong>标题:</strong><br>
            Spark-to-Paper: End-to-End Research Paper Generation as a Composable Skill</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.11924v1">http://arxiv.org/abs/2608.11924v1</a></p>

            <p><strong>摘要:</strong><br>
            Turning a research idea into a complete paper requires more than text generation: the system must retrieve literature, design and execute experiments, revise claims according to evidence, produce publication-ready figures, and maintain consistency across a long generation process. We present Spark-to-Paper, an end-to-end research paper generation system implemented as thirteen composable skills inside an existing coding assistant, without requiring a separate agent platform or orchestration service. Spark-to-Paper separates model-based judgment from deterministic operations that can be directly executed and checked. It further separates experiment planning from reporting, so that required evidence is specified before results are observed and manuscript claims are revised according to measured outcomes. To improve reliability over long research trajectories, the system combines deterministic integrity checks with self-critique and bounds a failure mode we call the Self-Refutation Loop, in which repeated experiments continue to reject the original research objective. Spark-to-Paper also produces editable vector figures through programmatic plotting for experimental results and code-based reconstruction for generated method diagrams. Across eight controlled research topics, Spark-to-Paper achieves 99.5% citation validity and 96.4% figure editability. A controlled ablation increases fabrication detection from 14% for a single-pass draft to 92% with the full integrity and review stack, while adversarial review achieves 74% precision. The full system uses 11.9M tokens, costs $8.1 per manuscript, and requires 3.2 hours on average. These results show that end-to-end research paper generation can be implemented as a lightweight, composable workflow inside existing coding assistants while keeping experimental evidence central to how claims are accepted, revised, or abandoned.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 13 Aug 2026 20:45:54 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/baffcbd1/29e2c5e3.mp3" length="16222609" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1009</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 211 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Zhuoyang Qian, Biao Wu, Yiran Wang, Chris D Yan, Desan Dai, Liangwei Zheng, Jin Jiang, Junsheng Zhang, Wenhao Wang</p>

            <p><strong>标题:</strong><br>
            Spark-to-Paper: End-to-End Research Paper Generation as a Composable Skill</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.11924v1">http://arxiv.org/abs/2608.11924v1</a></p>

            <p><strong>摘要:</strong><br>
            Turning a research idea into a complete paper requires more than text generation: the system must retrieve literature, design and execute experiments, revise claims according to evidence, produce publication-ready figures, and maintain consistency across a long generation process. We present Spark-to-Paper, an end-to-end research paper generation system implemented as thirteen composable skills inside an existing coding assistant, without requiring a separate agent platform or orchestration service. Spark-to-Paper separates model-based judgment from deterministic operations that can be directly executed and checked. It further separates experiment planning from reporting, so that required evidence is specified before results are observed and manuscript claims are revised according to measured outcomes. To improve reliability over long research trajectories, the system combines deterministic integrity checks with self-critique and bounds a failure mode we call the Self-Refutation Loop, in which repeated experiments continue to reject the original research objective. Spark-to-Paper also produces editable vector figures through programmatic plotting for experimental results and code-based reconstruction for generated method diagrams. Across eight controlled research topics, Spark-to-Paper achieves 99.5% citation validity and 96.4% figure editability. A controlled ablation increases fabrication detection from 14% for a single-pass draft to 92% with the full integrity and review stack, while adversarial review achieves 74% precision. The full system uses 11.9M tokens, costs $8.1 per manuscript, and requires 3.2 hours on average. These results show that end-to-end research paper generation can be implemented as a lightweight, composable workflow inside existing coding assistants while keeping experimental evidence central to how claims are accepted, revised, or abandoned.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>AI4AI at Test-Time: Strong-to-Weak Capability Transfer via Harnesses</title>
      <itunes:episode>32</itunes:episode>
      <podcast:episode>32</podcast:episode>
      <itunes:title>AI4AI at Test-Time: Strong-to-Weak Capability Transfer via Harnesses</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e2c10f85-e739-4e5f-8d85-5504a3c816c8</guid>
      <link>https://share.transistor.fm/s/95a2f7a6</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 101 | cs.LG, cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Cheng Qian, Wenting Zhao, Liangwei Yang, Heng Wang, Jielin Qiu, Heng Ji, Silvio Savarese, Huan Wang, Shelby Heinecke</p>

            <p><strong>标题:</strong><br>
            AI4AI at Test-Time: Strong-to-Weak Capability Transfer via Harnesses</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12307v1">http://arxiv.org/abs/2608.12307v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent work on distillation transfers the capabilities of large models to smaller ones often by updating the latter's parameters, through teacher forcing, on-policy distillation, and related training-time methods. In this paper, we ask whether such transfer can instead occur at test time. We study strong-to-weak scaffolding: whether a stronger builder model can construct inference-time harnesses that help a weaker target model solve tasks more reliably without any parameter updates. Using four representative Theory-of-Mind benchmarks, each builder model uses 5% of the data as a validation set to iteratively refine its harness over multiple rounds, after which the finalized harness is evaluated on the full test set. Empirically, this form of test-time capability transfer is highly effective, nearly doubling average target-model performance from 0.49 to 0.91. Our analysis shows that the gains come primarily from offloading unstable model reasoning into deterministic code, benchmark-specific routing, and strict answer-format enforcement, rather than from encouraging the target model to reason more extensively or sample more broadly. We further find that builder-model reasoning effort improves harness quality monotonically, platform effects are modest relative to the builder model's own capability, and weaker target models receive the largest gains. These results suggest that inference-time harness design is an important complement to conventional training-time distillation, enabling strong models to transfer cognitive structure to weaker models without retraining.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 101 | cs.LG, cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Cheng Qian, Wenting Zhao, Liangwei Yang, Heng Wang, Jielin Qiu, Heng Ji, Silvio Savarese, Huan Wang, Shelby Heinecke</p>

            <p><strong>标题:</strong><br>
            AI4AI at Test-Time: Strong-to-Weak Capability Transfer via Harnesses</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12307v1">http://arxiv.org/abs/2608.12307v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent work on distillation transfers the capabilities of large models to smaller ones often by updating the latter's parameters, through teacher forcing, on-policy distillation, and related training-time methods. In this paper, we ask whether such transfer can instead occur at test time. We study strong-to-weak scaffolding: whether a stronger builder model can construct inference-time harnesses that help a weaker target model solve tasks more reliably without any parameter updates. Using four representative Theory-of-Mind benchmarks, each builder model uses 5% of the data as a validation set to iteratively refine its harness over multiple rounds, after which the finalized harness is evaluated on the full test set. Empirically, this form of test-time capability transfer is highly effective, nearly doubling average target-model performance from 0.49 to 0.91. Our analysis shows that the gains come primarily from offloading unstable model reasoning into deterministic code, benchmark-specific routing, and strict answer-format enforcement, rather than from encouraging the target model to reason more extensively or sample more broadly. We further find that builder-model reasoning effort improves harness quality monotonically, platform effects are modest relative to the builder model's own capability, and weaker target models receive the largest gains. These results suggest that inference-time harness design is an important complement to conventional training-time distillation, enabling strong models to transfer cognitive structure to weaker models without retraining.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 13 Aug 2026 20:37:11 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/95a2f7a6/3ebeefff.mp3" length="11635919" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>722</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 101 | cs.LG, cs.AI, cs.CL</p>

            <p><strong>作者:</strong><br>
            Cheng Qian, Wenting Zhao, Liangwei Yang, Heng Wang, Jielin Qiu, Heng Ji, Silvio Savarese, Huan Wang, Shelby Heinecke</p>

            <p><strong>标题:</strong><br>
            AI4AI at Test-Time: Strong-to-Weak Capability Transfer via Harnesses</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12307v1">http://arxiv.org/abs/2608.12307v1</a></p>

            <p><strong>摘要:</strong><br>
            Recent work on distillation transfers the capabilities of large models to smaller ones often by updating the latter's parameters, through teacher forcing, on-policy distillation, and related training-time methods. In this paper, we ask whether such transfer can instead occur at test time. We study strong-to-weak scaffolding: whether a stronger builder model can construct inference-time harnesses that help a weaker target model solve tasks more reliably without any parameter updates. Using four representative Theory-of-Mind benchmarks, each builder model uses 5% of the data as a validation set to iteratively refine its harness over multiple rounds, after which the finalized harness is evaluated on the full test set. Empirically, this form of test-time capability transfer is highly effective, nearly doubling average target-model performance from 0.49 to 0.91. Our analysis shows that the gains come primarily from offloading unstable model reasoning into deterministic code, benchmark-specific routing, and strict answer-format enforcement, rather than from encouraging the target model to reason more extensively or sample more broadly. We further find that builder-model reasoning effort improves harness quality monotonically, platform effects are modest relative to the builder model's own capability, and weaker target models receive the largest gains. These results suggest that inference-time harness design is an important complement to conventional training-time distillation, enabling strong models to transfer cognitive structure to weaker models without retraining.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Mechanist: AI as a Scientific Instrument for Discovering the Mechanisms of Intelligence</title>
      <itunes:episode>31</itunes:episode>
      <podcast:episode>31</podcast:episode>
      <itunes:title>Mechanist: AI as a Scientific Instrument for Discovering the Mechanisms of Intelligence</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d4baa1a6-d5bd-4a78-9ae2-351a125f55fd</guid>
      <link>https://share.transistor.fm/s/6194cb71</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 76 | cs.AI, cs.CL, cs.HC, cs.LG, cs.MA</p>

            <p><strong>作者:</strong><br>
            Mengru Wang, Junfeng Fang, Shuofei Qiao, Zhenqian Xu, Haoming Xu, Haoxiong Wang, Shumin Deng, Linyi Yang, Zhixiang Cui, Xin Xu, Yunzhi Yao, Buqiang Xu, Fei Shen, Haozhe Luo, Yunxiang Wei, Ningyu Zhang, Julian McAuley, Tat Seng Chua, Huajun Chen</p>

            <p><strong>标题:</strong><br>
            Mechanist: AI as a Scientific Instrument for Discovering the Mechanisms of Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12036v1">http://arxiv.org/abs/2608.12036v1</a></p>

            <p><strong>摘要:</strong><br>
            AI models have achieved remarkable success across diverse domains, yet the mechanisms underlying their capabilities and the risks they may pose remain poorly understood. As AI development becomes faster and increasingly automated, mechanistic exploration remains largely manual, widening the gap between what models can do and our ability to understand and control them. To bridge this gap, we introduce Mechanist, an agentic system that uses AI as a scientific instrument for the autonomous discovery of mechanisms underlying AI intelligence. To support autonomous mechanistic discovery, we construct an interpretability-focused knowledge graph of approximately 13,000 papers and integrate it with a multidisciplinary database of 43 million papers spanning 26 fields. We further curate a library of 32 foundational methods for mechanism analysis, causal intervention, and validation. Compared with Claude Code and existing AI-scientist systems, Mechanist generates more valuable mechanism hypotheses and executes experiments more reliably. Mechanist also demonstrates a progression from discovering model behaviors to explaining and controlling AI models. Specifically, Mechanist first uncovers a counterintuitive safety risk in scientific laboratories, showing that unsafe traits can transfer across modalities through apparently safe training data. Mechanist then develops a mechanism theory of belief, revealing how models represent world knowledge, form beliefs, infer the beliefs of others, and how these mechanisms emerge during pretraining. Finally, Mechanist translates these mechanistic insights into practical interventions that improve model performance across diverse scenarios and steer scientific foundation models toward generating DNA sequences with specified properties.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 76 | cs.AI, cs.CL, cs.HC, cs.LG, cs.MA</p>

            <p><strong>作者:</strong><br>
            Mengru Wang, Junfeng Fang, Shuofei Qiao, Zhenqian Xu, Haoming Xu, Haoxiong Wang, Shumin Deng, Linyi Yang, Zhixiang Cui, Xin Xu, Yunzhi Yao, Buqiang Xu, Fei Shen, Haozhe Luo, Yunxiang Wei, Ningyu Zhang, Julian McAuley, Tat Seng Chua, Huajun Chen</p>

            <p><strong>标题:</strong><br>
            Mechanist: AI as a Scientific Instrument for Discovering the Mechanisms of Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12036v1">http://arxiv.org/abs/2608.12036v1</a></p>

            <p><strong>摘要:</strong><br>
            AI models have achieved remarkable success across diverse domains, yet the mechanisms underlying their capabilities and the risks they may pose remain poorly understood. As AI development becomes faster and increasingly automated, mechanistic exploration remains largely manual, widening the gap between what models can do and our ability to understand and control them. To bridge this gap, we introduce Mechanist, an agentic system that uses AI as a scientific instrument for the autonomous discovery of mechanisms underlying AI intelligence. To support autonomous mechanistic discovery, we construct an interpretability-focused knowledge graph of approximately 13,000 papers and integrate it with a multidisciplinary database of 43 million papers spanning 26 fields. We further curate a library of 32 foundational methods for mechanism analysis, causal intervention, and validation. Compared with Claude Code and existing AI-scientist systems, Mechanist generates more valuable mechanism hypotheses and executes experiments more reliably. Mechanist also demonstrates a progression from discovering model behaviors to explaining and controlling AI models. Specifically, Mechanist first uncovers a counterintuitive safety risk in scientific laboratories, showing that unsafe traits can transfer across modalities through apparently safe training data. Mechanist then develops a mechanism theory of belief, revealing how models represent world knowledge, form beliefs, infer the beliefs of others, and how these mechanisms emerge during pretraining. Finally, Mechanist translates these mechanistic insights into practical interventions that improve model performance across diverse scenarios and steer scientific foundation models toward generating DNA sequences with specified properties.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 13 Aug 2026 20:29:39 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/6194cb71/b8f0953b.mp3" length="15064039" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>936</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 76 | cs.AI, cs.CL, cs.HC, cs.LG, cs.MA</p>

            <p><strong>作者:</strong><br>
            Mengru Wang, Junfeng Fang, Shuofei Qiao, Zhenqian Xu, Haoming Xu, Haoxiong Wang, Shumin Deng, Linyi Yang, Zhixiang Cui, Xin Xu, Yunzhi Yao, Buqiang Xu, Fei Shen, Haozhe Luo, Yunxiang Wei, Ningyu Zhang, Julian McAuley, Tat Seng Chua, Huajun Chen</p>

            <p><strong>标题:</strong><br>
            Mechanist: AI as a Scientific Instrument for Discovering the Mechanisms of Intelligence</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12036v1">http://arxiv.org/abs/2608.12036v1</a></p>

            <p><strong>摘要:</strong><br>
            AI models have achieved remarkable success across diverse domains, yet the mechanisms underlying their capabilities and the risks they may pose remain poorly understood. As AI development becomes faster and increasingly automated, mechanistic exploration remains largely manual, widening the gap between what models can do and our ability to understand and control them. To bridge this gap, we introduce Mechanist, an agentic system that uses AI as a scientific instrument for the autonomous discovery of mechanisms underlying AI intelligence. To support autonomous mechanistic discovery, we construct an interpretability-focused knowledge graph of approximately 13,000 papers and integrate it with a multidisciplinary database of 43 million papers spanning 26 fields. We further curate a library of 32 foundational methods for mechanism analysis, causal intervention, and validation. Compared with Claude Code and existing AI-scientist systems, Mechanist generates more valuable mechanism hypotheses and executes experiments more reliably. Mechanist also demonstrates a progression from discovering model behaviors to explaining and controlling AI models. Specifically, Mechanist first uncovers a counterintuitive safety risk in scientific laboratories, showing that unsafe traits can transfer across modalities through apparently safe training data. Mechanist then develops a mechanism theory of belief, revealing how models represent world knowledge, form beliefs, infer the beliefs of others, and how these mechanisms emerge during pretraining. Finally, Mechanist translates these mechanistic insights into practical interventions that improve model performance across diverse scenarios and steer scientific foundation models toward generating DNA sequences with specified properties.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SkillZip: Contract-Preserving Graph Compression for Scalable Agent Skill Libraries</title>
      <itunes:episode>30</itunes:episode>
      <podcast:episode>30</podcast:episode>
      <itunes:title>SkillZip: Contract-Preserving Graph Compression for Scalable Agent Skill Libraries</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">4f1dbcd7-d1f3-4c78-80e2-02de3a594780</guid>
      <link>https://share.transistor.fm/s/6f726c2d</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 73 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Xingyu Tan, Xiaoyang Wang, Qing Liu, Xiwei Xu, Xin Yuan, Liming Zhu, Wenjie Zhang</p>

            <p><strong>标题:</strong><br>
            SkillZip: Contract-Preserving Graph Compression for Scalable Agent Skill Libraries</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05604v1">http://arxiv.org/abs/2608.05604v1</a></p>

            <p><strong>摘要:</strong><br>
            Large Language Models (LLMs) increasingly act as agents whose procedural knowledge is stored in reusable skill packages and loaded at inference time. As skill libraries grow, a central challenge is to expose the smallest sufficient executable context under a limited context budget. Existing systems struggle to reuse routines below the whole-skill level, preserve procedural contracts during compression, keep compressed routines executable and expandable, and update the compressed library as skills evolve. These challenges reveal a unit mismatch: skills are retrieved as packages, compressed as text, and converted into execution graphs only after retrieval, whereas reliable reuse requires a contract-bearing procedural unit. We propose SkillZip, an execution-aware procedural abstraction framework that performs contract-preserving compression over section-level graphs. SkillZip rewrites recurring contract-valid motifs into reversible ported macros while preserving boundary signatures, dependency closure, verifier reachability, and source-level expansion. At inference time, it hydrates a compact, dependency-closed context and expands macros only when required. ReZip further integrates new skills and revises risky macros using execution evidence. Comprehensive experiments1 on technical and embodied agent benchmarks show SkillZip consistently outperforms the strongest baseline by up to 12.2 points, while achieving a 3.46x compression ratio with 99.2% dependency preservation and 98.7% verifier reachability. Scaling analyses further confirm robust retrieval across skill libraries ranging from 200 to 100K skills.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 73 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Xingyu Tan, Xiaoyang Wang, Qing Liu, Xiwei Xu, Xin Yuan, Liming Zhu, Wenjie Zhang</p>

            <p><strong>标题:</strong><br>
            SkillZip: Contract-Preserving Graph Compression for Scalable Agent Skill Libraries</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05604v1">http://arxiv.org/abs/2608.05604v1</a></p>

            <p><strong>摘要:</strong><br>
            Large Language Models (LLMs) increasingly act as agents whose procedural knowledge is stored in reusable skill packages and loaded at inference time. As skill libraries grow, a central challenge is to expose the smallest sufficient executable context under a limited context budget. Existing systems struggle to reuse routines below the whole-skill level, preserve procedural contracts during compression, keep compressed routines executable and expandable, and update the compressed library as skills evolve. These challenges reveal a unit mismatch: skills are retrieved as packages, compressed as text, and converted into execution graphs only after retrieval, whereas reliable reuse requires a contract-bearing procedural unit. We propose SkillZip, an execution-aware procedural abstraction framework that performs contract-preserving compression over section-level graphs. SkillZip rewrites recurring contract-valid motifs into reversible ported macros while preserving boundary signatures, dependency closure, verifier reachability, and source-level expansion. At inference time, it hydrates a compact, dependency-closed context and expands macros only when required. ReZip further integrates new skills and revises risky macros using execution evidence. Comprehensive experiments1 on technical and embodied agent benchmarks show SkillZip consistently outperforms the strongest baseline by up to 12.2 points, while achieving a 3.46x compression ratio with 99.2% dependency preservation and 98.7% verifier reachability. Scaling analyses further confirm robust retrieval across skill libraries ranging from 200 to 100K skills.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 13 Aug 2026 20:22:17 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/6f726c2d/7842e5c7.mp3" length="17563848" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1093</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 73 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Xingyu Tan, Xiaoyang Wang, Qing Liu, Xiwei Xu, Xin Yuan, Liming Zhu, Wenjie Zhang</p>

            <p><strong>标题:</strong><br>
            SkillZip: Contract-Preserving Graph Compression for Scalable Agent Skill Libraries</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05604v1">http://arxiv.org/abs/2608.05604v1</a></p>

            <p><strong>摘要:</strong><br>
            Large Language Models (LLMs) increasingly act as agents whose procedural knowledge is stored in reusable skill packages and loaded at inference time. As skill libraries grow, a central challenge is to expose the smallest sufficient executable context under a limited context budget. Existing systems struggle to reuse routines below the whole-skill level, preserve procedural contracts during compression, keep compressed routines executable and expandable, and update the compressed library as skills evolve. These challenges reveal a unit mismatch: skills are retrieved as packages, compressed as text, and converted into execution graphs only after retrieval, whereas reliable reuse requires a contract-bearing procedural unit. We propose SkillZip, an execution-aware procedural abstraction framework that performs contract-preserving compression over section-level graphs. SkillZip rewrites recurring contract-valid motifs into reversible ported macros while preserving boundary signatures, dependency closure, verifier reachability, and source-level expansion. At inference time, it hydrates a compact, dependency-closed context and expands macros only when required. ReZip further integrates new skills and revises risky macros using execution evidence. Comprehensive experiments1 on technical and embodied agent benchmarks show SkillZip consistently outperforms the strongest baseline by up to 12.2 points, while achieving a 3.46x compression ratio with 99.2% dependency preservation and 98.7% verifier reachability. Scaling analyses further confirm robust retrieval across skill libraries ranging from 200 to 100K skills.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Can LLM Agents Stick to the Script? A Benchmark for Long-Horizon Consistency in Interactive Narratives</title>
      <itunes:episode>29</itunes:episode>
      <podcast:episode>29</podcast:episode>
      <itunes:title>Can LLM Agents Stick to the Script? A Benchmark for Long-Horizon Consistency in Interactive Narratives</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">2c8c1641-987d-407b-bd16-420ed3cf9d28</guid>
      <link>https://share.transistor.fm/s/8b4883ec</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yingpeng Ma, Jianhao Yan, Bei Shi, Ka Hou Kam, Runnan Wang, Xuebo Liu, Yulong Chen, Yue Zhang, Derek F. Wong</p>

            <p><strong>标题:</strong><br>
            Can LLM Agents Stick to the Script? A Benchmark for Long-Horizon Consistency in Interactive Narratives</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.08160v1">http://arxiv.org/abs/2608.08160v1</a></p>

            <p><strong>摘要:</strong><br>
            The rapid advancement of Large Language Models (LLMs) is revolutionizing AI for Games by enabling open-ended and fluid interactive storytelling. However, existing research has largely overlooked the critical challenge of maintaining long-horizon logical consistency and narrative integrity against unconstrained user interventions. To address this, we formulate this challenge as Narrative Commitment Preservation (NCP), and take interactive narrative as our testbed. We introduce NCP-Bench, a benchmark of 100 narrative environments derived from movie synopses. Each environment includes a structured narrative specification (trajectory, commitments, and initial facts) that we can automatically check throughout the interaction between the player agent and the narrator agent. Experiments across state-of-the-art LLMs reveal a substantial long-horizon consistency gap: high linguistic quality does not guarantee commitment preservation; even strong models frequently generate logically conflicting content under adversarial interventions, with the best-performing model (GPT-5.2) achieving only 42% survival rate after 20 turns and fact conflict rates ranging from 40% to 68% across models, and only isolated runs satisfying all achievement commitments within the 100-turn limit.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yingpeng Ma, Jianhao Yan, Bei Shi, Ka Hou Kam, Runnan Wang, Xuebo Liu, Yulong Chen, Yue Zhang, Derek F. Wong</p>

            <p><strong>标题:</strong><br>
            Can LLM Agents Stick to the Script? A Benchmark for Long-Horizon Consistency in Interactive Narratives</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.08160v1">http://arxiv.org/abs/2608.08160v1</a></p>

            <p><strong>摘要:</strong><br>
            The rapid advancement of Large Language Models (LLMs) is revolutionizing AI for Games by enabling open-ended and fluid interactive storytelling. However, existing research has largely overlooked the critical challenge of maintaining long-horizon logical consistency and narrative integrity against unconstrained user interventions. To address this, we formulate this challenge as Narrative Commitment Preservation (NCP), and take interactive narrative as our testbed. We introduce NCP-Bench, a benchmark of 100 narrative environments derived from movie synopses. Each environment includes a structured narrative specification (trajectory, commitments, and initial facts) that we can automatically check throughout the interaction between the player agent and the narrator agent. Experiments across state-of-the-art LLMs reveal a substantial long-horizon consistency gap: high linguistic quality does not guarantee commitment preservation; even strong models frequently generate logically conflicting content under adversarial interventions, with the best-performing model (GPT-5.2) achieving only 42% survival rate after 20 turns and fact conflict rates ranging from 40% to 68% across models, and only isolated runs satisfying all achievement commitments within the 100-turn limit.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 13 Aug 2026 20:13:05 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/8b4883ec/410fad5e.mp3" length="15706458" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>977</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CL, cs.AI</p>

            <p><strong>作者:</strong><br>
            Yingpeng Ma, Jianhao Yan, Bei Shi, Ka Hou Kam, Runnan Wang, Xuebo Liu, Yulong Chen, Yue Zhang, Derek F. Wong</p>

            <p><strong>标题:</strong><br>
            Can LLM Agents Stick to the Script? A Benchmark for Long-Horizon Consistency in Interactive Narratives</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.08160v1">http://arxiv.org/abs/2608.08160v1</a></p>

            <p><strong>摘要:</strong><br>
            The rapid advancement of Large Language Models (LLMs) is revolutionizing AI for Games by enabling open-ended and fluid interactive storytelling. However, existing research has largely overlooked the critical challenge of maintaining long-horizon logical consistency and narrative integrity against unconstrained user interventions. To address this, we formulate this challenge as Narrative Commitment Preservation (NCP), and take interactive narrative as our testbed. We introduce NCP-Bench, a benchmark of 100 narrative environments derived from movie synopses. Each environment includes a structured narrative specification (trajectory, commitments, and initial facts) that we can automatically check throughout the interaction between the player agent and the narrator agent. Experiments across state-of-the-art LLMs reveal a substantial long-horizon consistency gap: high linguistic quality does not guarantee commitment preservation; even strong models frequently generate logically conflicting content under adversarial interventions, with the best-performing model (GPT-5.2) achieving only 42% survival rate after 20 turns and fact conflict rates ranging from 40% to 68% across models, and only isolated runs satisfying all achievement commitments within the 100-turn limit.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization</title>
      <itunes:episode>28</itunes:episode>
      <podcast:episode>28</podcast:episode>
      <itunes:title>StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">19906fb3-b90f-444f-9017-de96398d8ff9</guid>
      <link>https://share.transistor.fm/s/740f1a73</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Yuyang Yin, Zixiang Li, Longxuan Deng, Hongkai Li, Shifang Zhao, Junnan Liu, Weirong Huang, Mengyu Wang, Tianxiao Fu, Yikai Wang, Peng-Shuai Wang, Xiaojie Jin, Yao Zhao, Yunchao Wei</p>

            <p><strong>标题:</strong><br>
            StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12314v1">http://arxiv.org/abs/2608.12314v1</a></p>

            <p><strong>摘要:</strong><br>
            Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras, and spatial-temporal dynamics. Yet existing generative methods rely on simple prompts to jointly control all of these factors through one-shot image or video synthesis, offering weak controllability and limited support for iterative editing. Fundamentally, a world comprises multiple elements with geometry, appearance, and other attributes, together with cameras. Different frames are produced through local modifications or recombinations of this shared state, which is otherwise largely reused. Therefore, we argue that the missing component is an explicit and persistent working state. To address this, we present StateFlow, a state-centric framework for generative previsualization. Rather than generating videos in one shot, StateFlow uses an editable 3D world to organize scene structure, evolution, and cameras, while off-the-shelf video models enhance visual quality when higher fidelity is desired. This world is maintained as a persistent structured 3D state of scene elements and camera configurations, serving as the core working representation for previsualization. Built on this insight, StateFlow has three stages to construct, evolve, and access the world state. State construction lifts generated 2D content into a coherent 3D world through prior-guided, conflict-aware dual-view initialization, while State evolution translates user intent into structured state transitions while preserving world memory, avoiding full-scene regeneration for each edit. State access uses render-feedback reflection to refine camera plans into visually feasible trajectories, avoiding reliance on VLM semantics alone. Experiments show that StateFlow produces high-quality 3D worlds for video creation and game-like prototyping.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Yuyang Yin, Zixiang Li, Longxuan Deng, Hongkai Li, Shifang Zhao, Junnan Liu, Weirong Huang, Mengyu Wang, Tianxiao Fu, Yikai Wang, Peng-Shuai Wang, Xiaojie Jin, Yao Zhao, Yunchao Wei</p>

            <p><strong>标题:</strong><br>
            StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12314v1">http://arxiv.org/abs/2608.12314v1</a></p>

            <p><strong>摘要:</strong><br>
            Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras, and spatial-temporal dynamics. Yet existing generative methods rely on simple prompts to jointly control all of these factors through one-shot image or video synthesis, offering weak controllability and limited support for iterative editing. Fundamentally, a world comprises multiple elements with geometry, appearance, and other attributes, together with cameras. Different frames are produced through local modifications or recombinations of this shared state, which is otherwise largely reused. Therefore, we argue that the missing component is an explicit and persistent working state. To address this, we present StateFlow, a state-centric framework for generative previsualization. Rather than generating videos in one shot, StateFlow uses an editable 3D world to organize scene structure, evolution, and cameras, while off-the-shelf video models enhance visual quality when higher fidelity is desired. This world is maintained as a persistent structured 3D state of scene elements and camera configurations, serving as the core working representation for previsualization. Built on this insight, StateFlow has three stages to construct, evolve, and access the world state. State construction lifts generated 2D content into a coherent 3D world through prior-guided, conflict-aware dual-view initialization, while State evolution translates user intent into structured state transitions while preserving world memory, avoiding full-scene regeneration for each edit. State access uses render-feedback reflection to refine camera plans into visually feasible trajectories, avoiding reliance on VLM semantics alone. Experiments show that StateFlow produces high-quality 3D worlds for video creation and game-like prototyping.</p>
            ]]>
      </content:encoded>
      <pubDate>Thu, 13 Aug 2026 20:04:31 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/740f1a73/c9605f96.mp3" length="14741787" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>916</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Yuyang Yin, Zixiang Li, Longxuan Deng, Hongkai Li, Shifang Zhao, Junnan Liu, Weirong Huang, Mengyu Wang, Tianxiao Fu, Yikai Wang, Peng-Shuai Wang, Xiaojie Jin, Yao Zhao, Yunchao Wei</p>

            <p><strong>标题:</strong><br>
            StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.12314v1">http://arxiv.org/abs/2608.12314v1</a></p>

            <p><strong>摘要:</strong><br>
            Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras, and spatial-temporal dynamics. Yet existing generative methods rely on simple prompts to jointly control all of these factors through one-shot image or video synthesis, offering weak controllability and limited support for iterative editing. Fundamentally, a world comprises multiple elements with geometry, appearance, and other attributes, together with cameras. Different frames are produced through local modifications or recombinations of this shared state, which is otherwise largely reused. Therefore, we argue that the missing component is an explicit and persistent working state. To address this, we present StateFlow, a state-centric framework for generative previsualization. Rather than generating videos in one shot, StateFlow uses an editable 3D world to organize scene structure, evolution, and cameras, while off-the-shelf video models enhance visual quality when higher fidelity is desired. This world is maintained as a persistent structured 3D state of scene elements and camera configurations, serving as the core working representation for previsualization. Built on this insight, StateFlow has three stages to construct, evolve, and access the world state. State construction lifts generated 2D content into a coherent 3D world through prior-guided, conflict-aware dual-view initialization, while State evolution translates user intent into structured state transitions while preserving world memory, avoiding full-scene regeneration for each edit. State access uses render-feedback reflection to refine camera plans into visually feasible trajectories, avoiding reliance on VLM semantics alone. Experiments show that StateFlow produces high-quality 3D worlds for video creation and game-like prototyping.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>ComBodied Agents: a New Paradigm of Human-Centric Agentic AI</title>
      <itunes:episode>27</itunes:episode>
      <podcast:episode>27</podcast:episode>
      <itunes:title>ComBodied Agents: a New Paradigm of Human-Centric Agentic AI</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0befeb67-bc8a-4177-8936-d4527df025f3</guid>
      <link>https://share.transistor.fm/s/d06fa787</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 175 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Qianggang Ding, Xingyao Wang, Rui Feng, Zhibin Wang, Feixiang Yao, Kelong Mao, Hao Sun, Zhiyao Luo, Jiankai Tang, Lei Li, Jiadong Guo, Minheng Ni, Weicong Lin, Chenxi Yang, Hongxiang Gao, Zhenghua Chen, Yang Bai, Min Wu, Jun Cheng, Huazhu Fu, Dacheng Tao, Bang Liu</p>

            <p><strong>标题:</strong><br>
            ComBodied Agents: a New Paradigm of Human-Centric Agentic AI</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.10915v2">http://arxiv.org/abs/2608.10915v2</a></p>

            <p><strong>摘要:</strong><br>
            After an older adult misses a medication dose, a software agent can send another reminder and an embodied agent can bring the medication. Yet neither explains whether the person forgot, is confused, has side effects, or deliberately refused, nor what support is appropriate. This reveals a structural gap in Agentic AI: Digital Agents primarily transform software states, while Embodied Agents transform physical states; neither makes a person's evolving state and agency the primary object of modeling, intervention, and evaluation. We introduce Combodied Agents, a human-centered paradigm that perceives, models, predicts, and supports individual human-state trajectories over time, using software tools, sensors, wearables, robots, and human services as action channels rather than end goals. We unify fragmented capabilities across personal assistants, health agents, AI companions, and adaptive human--AI systems into a closed loop: event-based multimodal perception reconstructs meaningful personal events; longitudinal, correctable memory provides temporal context; Personal World Models estimate future personal states and outcomes under alternative decisions and interventions; and an admissible intervention policy selects proportionate support under consent, uncertainty, safety, reversibility, and user control. Feedback from the person and environment updates the loop. Rather than requiring an exhaustive Human Digital Twin, the framework uses purpose-bounded, uncertainty-aware, user-correctable representations. We organize the design space by human-state targets, relational contexts, and agent roles, and propose scenario-centered evaluation, agency-preservation metrics, benchmark requirements, edge-native personal models, and governance directions. Combodied Agents shift Agentic AI from external task completion toward sustained human benefit.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 175 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Qianggang Ding, Xingyao Wang, Rui Feng, Zhibin Wang, Feixiang Yao, Kelong Mao, Hao Sun, Zhiyao Luo, Jiankai Tang, Lei Li, Jiadong Guo, Minheng Ni, Weicong Lin, Chenxi Yang, Hongxiang Gao, Zhenghua Chen, Yang Bai, Min Wu, Jun Cheng, Huazhu Fu, Dacheng Tao, Bang Liu</p>

            <p><strong>标题:</strong><br>
            ComBodied Agents: a New Paradigm of Human-Centric Agentic AI</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.10915v2">http://arxiv.org/abs/2608.10915v2</a></p>

            <p><strong>摘要:</strong><br>
            After an older adult misses a medication dose, a software agent can send another reminder and an embodied agent can bring the medication. Yet neither explains whether the person forgot, is confused, has side effects, or deliberately refused, nor what support is appropriate. This reveals a structural gap in Agentic AI: Digital Agents primarily transform software states, while Embodied Agents transform physical states; neither makes a person's evolving state and agency the primary object of modeling, intervention, and evaluation. We introduce Combodied Agents, a human-centered paradigm that perceives, models, predicts, and supports individual human-state trajectories over time, using software tools, sensors, wearables, robots, and human services as action channels rather than end goals. We unify fragmented capabilities across personal assistants, health agents, AI companions, and adaptive human--AI systems into a closed loop: event-based multimodal perception reconstructs meaningful personal events; longitudinal, correctable memory provides temporal context; Personal World Models estimate future personal states and outcomes under alternative decisions and interventions; and an admissible intervention policy selects proportionate support under consent, uncertainty, safety, reversibility, and user control. Feedback from the person and environment updates the loop. Rather than requiring an exhaustive Human Digital Twin, the framework uses purpose-bounded, uncertainty-aware, user-correctable representations. We organize the design space by human-state targets, relational contexts, and agent roles, and propose scenario-centered evaluation, agency-preservation metrics, benchmark requirements, edge-native personal models, and governance directions. Combodied Agents shift Agentic AI from external task completion toward sustained human benefit.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 12 Aug 2026 20:56:04 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/d06fa787/8d026ad8.mp3" length="9095137" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>563</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 175 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Qianggang Ding, Xingyao Wang, Rui Feng, Zhibin Wang, Feixiang Yao, Kelong Mao, Hao Sun, Zhiyao Luo, Jiankai Tang, Lei Li, Jiadong Guo, Minheng Ni, Weicong Lin, Chenxi Yang, Hongxiang Gao, Zhenghua Chen, Yang Bai, Min Wu, Jun Cheng, Huazhu Fu, Dacheng Tao, Bang Liu</p>

            <p><strong>标题:</strong><br>
            ComBodied Agents: a New Paradigm of Human-Centric Agentic AI</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.10915v2">http://arxiv.org/abs/2608.10915v2</a></p>

            <p><strong>摘要:</strong><br>
            After an older adult misses a medication dose, a software agent can send another reminder and an embodied agent can bring the medication. Yet neither explains whether the person forgot, is confused, has side effects, or deliberately refused, nor what support is appropriate. This reveals a structural gap in Agentic AI: Digital Agents primarily transform software states, while Embodied Agents transform physical states; neither makes a person's evolving state and agency the primary object of modeling, intervention, and evaluation. We introduce Combodied Agents, a human-centered paradigm that perceives, models, predicts, and supports individual human-state trajectories over time, using software tools, sensors, wearables, robots, and human services as action channels rather than end goals. We unify fragmented capabilities across personal assistants, health agents, AI companions, and adaptive human--AI systems into a closed loop: event-based multimodal perception reconstructs meaningful personal events; longitudinal, correctable memory provides temporal context; Personal World Models estimate future personal states and outcomes under alternative decisions and interventions; and an admissible intervention policy selects proportionate support under consent, uncertainty, safety, reversibility, and user control. Feedback from the person and environment updates the loop. Rather than requiring an exhaustive Human Digital Twin, the framework uses purpose-bounded, uncertainty-aware, user-correctable representations. We organize the design space by human-state targets, relational contexts, and agent roles, and propose scenario-centered evaluation, agency-preservation metrics, benchmark requirements, edge-native personal models, and governance directions. Combodied Agents shift Agentic AI from external task completion toward sustained human benefit.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Design</title>
      <itunes:episode>26</itunes:episode>
      <podcast:episode>26</podcast:episode>
      <itunes:title>Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Design</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">967dd373-ac87-470d-a945-b07d0ba4f6f5</guid>
      <link>https://share.transistor.fm/s/3e70768f</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 120 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Qing Zong, Jiayu Liu, Junhao Shen, Zecong Tang, Linsi Wu, Yuxuan Liu, Rui Wang, Zhaowei Wang, Weiqi Wang, Cheng Qian, Xiusi Chen, Yangqiu Song</p>

            <p><strong>标题:</strong><br>
            Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Design</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.10299v1">http://arxiv.org/abs/2608.10299v1</a></p>

            <p><strong>摘要:</strong><br>
            Agentic systems are increasingly expected to improve after deployment, yet single-entity self-evolution is often bounded by a static learning context, such as fixed tasks and feedback. This survey focuses on co-evolution in agentic systems, a multi-component form of self-evolution in which multiple agents and their environment impose adaptive pressure on one another. To organize existing papers, we propose a progressive three-stage taxonomy that traces how the system gradually sheds human-engineered constraints. Agent--Agent Co-Evolution studies how agents adapt through dynamic peers, including adversarial, collaborative, and organizational adaptation. Agent--Environment Co-Evolution extends this loop to adaptive tasks, feedback, and interaction spaces that change with the agents. Meta Co-Evolution further explores the possibility of making the evolution mechanism itself evolvable. We also discuss open challenges in evaluating such systems, scaling them across multiple components, and keeping increasingly autonomous evolutionary processes safe and controllable. This survey provides a unified foundation for building robust and open-ended agentic systems that can improve beyond fixed human-designed paths.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 120 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Qing Zong, Jiayu Liu, Junhao Shen, Zecong Tang, Linsi Wu, Yuxuan Liu, Rui Wang, Zhaowei Wang, Weiqi Wang, Cheng Qian, Xiusi Chen, Yangqiu Song</p>

            <p><strong>标题:</strong><br>
            Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Design</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.10299v1">http://arxiv.org/abs/2608.10299v1</a></p>

            <p><strong>摘要:</strong><br>
            Agentic systems are increasingly expected to improve after deployment, yet single-entity self-evolution is often bounded by a static learning context, such as fixed tasks and feedback. This survey focuses on co-evolution in agentic systems, a multi-component form of self-evolution in which multiple agents and their environment impose adaptive pressure on one another. To organize existing papers, we propose a progressive three-stage taxonomy that traces how the system gradually sheds human-engineered constraints. Agent--Agent Co-Evolution studies how agents adapt through dynamic peers, including adversarial, collaborative, and organizational adaptation. Agent--Environment Co-Evolution extends this loop to adaptive tasks, feedback, and interaction spaces that change with the agents. Meta Co-Evolution further explores the possibility of making the evolution mechanism itself evolvable. We also discuss open challenges in evaluating such systems, scaling them across multiple components, and keeping increasingly autonomous evolutionary processes safe and controllable. This survey provides a unified foundation for building robust and open-ended agentic systems that can improve beyond fixed human-designed paths.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 12 Aug 2026 20:49:18 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/3e70768f/9607da1c.mp3" length="13519258" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>840</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 120 | cs.CL</p>

            <p><strong>作者:</strong><br>
            Qing Zong, Jiayu Liu, Junhao Shen, Zecong Tang, Linsi Wu, Yuxuan Liu, Rui Wang, Zhaowei Wang, Weiqi Wang, Cheng Qian, Xiusi Chen, Yangqiu Song</p>

            <p><strong>标题:</strong><br>
            Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Design</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.10299v1">http://arxiv.org/abs/2608.10299v1</a></p>

            <p><strong>摘要:</strong><br>
            Agentic systems are increasingly expected to improve after deployment, yet single-entity self-evolution is often bounded by a static learning context, such as fixed tasks and feedback. This survey focuses on co-evolution in agentic systems, a multi-component form of self-evolution in which multiple agents and their environment impose adaptive pressure on one another. To organize existing papers, we propose a progressive three-stage taxonomy that traces how the system gradually sheds human-engineered constraints. Agent--Agent Co-Evolution studies how agents adapt through dynamic peers, including adversarial, collaborative, and organizational adaptation. Agent--Environment Co-Evolution extends this loop to adaptive tasks, feedback, and interaction spaces that change with the agents. Meta Co-Evolution further explores the possibility of making the evolution mechanism itself evolvable. We also discuss open challenges in evaluating such systems, scaling them across multiple components, and keeping increasingly autonomous evolutionary processes safe and controllable. This survey provides a unified foundation for building robust and open-ended agentic systems that can improve beyond fixed human-designed paths.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Beyond Pixels: From Video Priors to 4D Worlds</title>
      <itunes:episode>25</itunes:episode>
      <podcast:episode>25</podcast:episode>
      <itunes:title>Beyond Pixels: From Video Priors to 4D Worlds</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">af0b2b54-db13-420f-aefa-8e3e16c8c6c1</guid>
      <link>https://share.transistor.fm/s/e2f354b8</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 108 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zihao Liu, Xiaolong Shen, Zhenglin Zhou, Ruijie Quan, Yi Yang</p>

            <p><strong>标题:</strong><br>
            Beyond Pixels: From Video Priors to 4D Worlds</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.10744v1">http://arxiv.org/abs/2608.10744v1</a></p>

            <p><strong>摘要:</strong><br>
            4D generation synthesizes dynamic 3D scenes from conditions such as text or images. Existing methods either reconstruct generated RGB videos with a separate 4D model or adapt a particular video generator to predict geometry directly. The former suffers from distribution mismatch and error propagation, whereas the latter ties 4D prediction to a specific generator and may require retraining when the generator or conditioning regime changes. We ask whether the final denoised latents of video models that share a variational autoencoder (VAE) can instead provide a reusable interface to explicit 4D prediction. Building on this insight, we introduce direct latent-to-4D generation and instantiate it as Latent-to-4D, which bypasses RGB by aligning a video latent with the token grid of a pretrained 4D decoder and refining it through frame-wise and global spatiotemporal attention. Trained on roughly 1K existing reconstruction clips, a single checkpoint transfers unchanged across multiple video diffusion transformers within the same VAE family. On Text4D-200 and I4D-200, Latent-to-4D surpasses matched same-latent Wan+4RC cascades in projection-based DINO-F1 by 2.88--3.45 and 5.81 points, respectively, while also being preferred by human raters for geometry, temporal stability, and overall quality.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 108 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zihao Liu, Xiaolong Shen, Zhenglin Zhou, Ruijie Quan, Yi Yang</p>

            <p><strong>标题:</strong><br>
            Beyond Pixels: From Video Priors to 4D Worlds</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.10744v1">http://arxiv.org/abs/2608.10744v1</a></p>

            <p><strong>摘要:</strong><br>
            4D generation synthesizes dynamic 3D scenes from conditions such as text or images. Existing methods either reconstruct generated RGB videos with a separate 4D model or adapt a particular video generator to predict geometry directly. The former suffers from distribution mismatch and error propagation, whereas the latter ties 4D prediction to a specific generator and may require retraining when the generator or conditioning regime changes. We ask whether the final denoised latents of video models that share a variational autoencoder (VAE) can instead provide a reusable interface to explicit 4D prediction. Building on this insight, we introduce direct latent-to-4D generation and instantiate it as Latent-to-4D, which bypasses RGB by aligning a video latent with the token grid of a pretrained 4D decoder and refining it through frame-wise and global spatiotemporal attention. Trained on roughly 1K existing reconstruction clips, a single checkpoint transfers unchanged across multiple video diffusion transformers within the same VAE family. On Text4D-200 and I4D-200, Latent-to-4D surpasses matched same-latent Wan+4RC cascades in projection-based DINO-F1 by 2.88--3.45 and 5.81 points, respectively, while also being preferred by human raters for geometry, temporal stability, and overall quality.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 12 Aug 2026 20:38:32 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/e2f354b8/f92aa75c.mp3" length="15106211" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>939</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 108 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zihao Liu, Xiaolong Shen, Zhenglin Zhou, Ruijie Quan, Yi Yang</p>

            <p><strong>标题:</strong><br>
            Beyond Pixels: From Video Priors to 4D Worlds</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.10744v1">http://arxiv.org/abs/2608.10744v1</a></p>

            <p><strong>摘要:</strong><br>
            4D generation synthesizes dynamic 3D scenes from conditions such as text or images. Existing methods either reconstruct generated RGB videos with a separate 4D model or adapt a particular video generator to predict geometry directly. The former suffers from distribution mismatch and error propagation, whereas the latter ties 4D prediction to a specific generator and may require retraining when the generator or conditioning regime changes. We ask whether the final denoised latents of video models that share a variational autoencoder (VAE) can instead provide a reusable interface to explicit 4D prediction. Building on this insight, we introduce direct latent-to-4D generation and instantiate it as Latent-to-4D, which bypasses RGB by aligning a video latent with the token grid of a pretrained 4D decoder and refining it through frame-wise and global spatiotemporal attention. Trained on roughly 1K existing reconstruction clips, a single checkpoint transfers unchanged across multiple video diffusion transformers within the same VAE family. On Text4D-200 and I4D-200, Latent-to-4D surpasses matched same-latent Wan+4RC cascades in projection-based DINO-F1 by 2.88--3.45 and 5.81 points, respectively, while also being preferred by human raters for geometry, temporal stability, and overall quality.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Articulated Object Reconstruction from Rest-State Observation</title>
      <itunes:episode>24</itunes:episode>
      <podcast:episode>24</podcast:episode>
      <itunes:title>Articulated Object Reconstruction from Rest-State Observation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8da2d19a-0ce1-4d84-a854-7d8576286d2c</guid>
      <link>https://share.transistor.fm/s/fbf2a3e1</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 40 | cs.CV, cs.RO</p>

            <p><strong>作者:</strong><br>
            Daeun Lee, Jaeah Lee, Woosung Kim, Haebeom Jung, Jaesik Park</p>

            <p><strong>标题:</strong><br>
            Articulated Object Reconstruction from Rest-State Observation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2607.27749v1">http://arxiv.org/abs/2607.27749v1</a></p>

            <p><strong>摘要:</strong><br>
            Building interactive digital twins requires recovering both 3D geometry and the kinematic structures that govern how objects articulate. Yet existing methods for articulated object reconstruction require explicitly observable motion from multiple articulation states. We introduce a rest-state formulation that reconstructs articulated objects from a single closed configuration, an inherently ill-posed setting where geometry, semantics, and motion priors compensate for the absence of motion cues. Our framework adopts an explicit mesh as an intermediate representation for cross-model verification and fusion, reconciling noisy outputs from vision-language and segmentation models into spatially consistent part structures. To estimate joint parameters without observed motion, we use a video diffusion model to synthesize articulation hypotheses and validate them through geometric consistency. Our approach achieves accurate part decomposition and physically plausible articulation, performing competitively with motion-observing reconstruction-based, generation-based, and modular pretrained-model baselines.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 40 | cs.CV, cs.RO</p>

            <p><strong>作者:</strong><br>
            Daeun Lee, Jaeah Lee, Woosung Kim, Haebeom Jung, Jaesik Park</p>

            <p><strong>标题:</strong><br>
            Articulated Object Reconstruction from Rest-State Observation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2607.27749v1">http://arxiv.org/abs/2607.27749v1</a></p>

            <p><strong>摘要:</strong><br>
            Building interactive digital twins requires recovering both 3D geometry and the kinematic structures that govern how objects articulate. Yet existing methods for articulated object reconstruction require explicitly observable motion from multiple articulation states. We introduce a rest-state formulation that reconstructs articulated objects from a single closed configuration, an inherently ill-posed setting where geometry, semantics, and motion priors compensate for the absence of motion cues. Our framework adopts an explicit mesh as an intermediate representation for cross-model verification and fusion, reconciling noisy outputs from vision-language and segmentation models into spatially consistent part structures. To estimate joint parameters without observed motion, we use a video diffusion model to synthesize articulation hypotheses and validate them through geometric consistency. Our approach achieves accurate part decomposition and physically plausible articulation, performing competitively with motion-observing reconstruction-based, generation-based, and modular pretrained-model baselines.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 12 Aug 2026 20:27:21 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/fbf2a3e1/22b9b3f1.mp3" length="16301172" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1014</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 40 | cs.CV, cs.RO</p>

            <p><strong>作者:</strong><br>
            Daeun Lee, Jaeah Lee, Woosung Kim, Haebeom Jung, Jaesik Park</p>

            <p><strong>标题:</strong><br>
            Articulated Object Reconstruction from Rest-State Observation</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2607.27749v1">http://arxiv.org/abs/2607.27749v1</a></p>

            <p><strong>摘要:</strong><br>
            Building interactive digital twins requires recovering both 3D geometry and the kinematic structures that govern how objects articulate. Yet existing methods for articulated object reconstruction require explicitly observable motion from multiple articulation states. We introduce a rest-state formulation that reconstructs articulated objects from a single closed configuration, an inherently ill-posed setting where geometry, semantics, and motion priors compensate for the absence of motion cues. Our framework adopts an explicit mesh as an intermediate representation for cross-model verification and fusion, reconciling noisy outputs from vision-language and segmentation models into spatially consistent part structures. To estimate joint parameters without observed motion, we use a video diffusion model to synthesize articulation hypotheses and validate them through geometric consistency. Our approach achieves accurate part decomposition and physically plausible articulation, performing competitively with motion-observing reconstruction-based, generation-based, and modular pretrained-model baselines.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>AdvFD: Boosting Visual Generation via Adversarial Fr'echet Distance Loss</title>
      <itunes:episode>23</itunes:episode>
      <podcast:episode>23</podcast:episode>
      <itunes:title>AdvFD: Boosting Visual Generation via Adversarial Fr'echet Distance Loss</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">95ac0c31-d00a-4b5d-b939-151dea9b6192</guid>
      <link>https://share.transistor.fm/s/07509798</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Mingju Gao, Jingkai Zhou, Kun Gai, Changqian Yu, Hao Tang</p>

            <p><strong>标题:</strong><br>
            AdvFD: Boosting Visual Generation via Adversarial Fr'echet Distance Loss</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.11205v1">http://arxiv.org/abs/2608.11205v1</a></p>

            <p><strong>摘要:</strong><br>
            Fr\'echet distance has recently emerged as an effective distribution-level objective for generator post-training, complementing the conventional sample-level diffusion and flow-matching losses. However, directly optimizing Fr\'echet objectives can cause Fr\'echet hacking. The target metrics keep improving, but visual quality and Fr\'echet alignment in other feature spaces may stagnate or deteriorate. We attribute this failure to the static pretrained feature spaces used by existing Fr\'echet losses. These feature spaces provide incomplete and fixed views of the differences between real and generated distributions. To address this limitation, we propose Adversarial Fr\'echet Distance (AdvFD), which complements the static representation targets in FD-Loss with a calibrated adversarially learned representation. AdvFD augments the original static Fr\'echet objective with a learnable representation that adversarially maximizes the Fr\'echet discrepancy between real and generated samples, while the generator minimizes the same discrepancy in the resulting adaptive feature space. To prevent the adversarial representation from trivially increasing the objective through feature amplification, we further introduce real-feature whitening, which normalizes its scale and covariance geometry and stabilizes the min--max optimization. Extensive experiments show that AdvFD consistently improves one-step generator post-training across both JiT and pMF backbones and across different model scales.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Mingju Gao, Jingkai Zhou, Kun Gai, Changqian Yu, Hao Tang</p>

            <p><strong>标题:</strong><br>
            AdvFD: Boosting Visual Generation via Adversarial Fr'echet Distance Loss</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.11205v1">http://arxiv.org/abs/2608.11205v1</a></p>

            <p><strong>摘要:</strong><br>
            Fr\'echet distance has recently emerged as an effective distribution-level objective for generator post-training, complementing the conventional sample-level diffusion and flow-matching losses. However, directly optimizing Fr\'echet objectives can cause Fr\'echet hacking. The target metrics keep improving, but visual quality and Fr\'echet alignment in other feature spaces may stagnate or deteriorate. We attribute this failure to the static pretrained feature spaces used by existing Fr\'echet losses. These feature spaces provide incomplete and fixed views of the differences between real and generated distributions. To address this limitation, we propose Adversarial Fr\'echet Distance (AdvFD), which complements the static representation targets in FD-Loss with a calibrated adversarially learned representation. AdvFD augments the original static Fr\'echet objective with a learnable representation that adversarially maximizes the Fr\'echet discrepancy between real and generated samples, while the generator minimizes the same discrepancy in the resulting adaptive feature space. To prevent the adversarial representation from trivially increasing the objective through feature amplification, we further introduce real-feature whitening, which normalizes its scale and covariance geometry and stabilizes the min--max optimization. Extensive experiments show that AdvFD consistently improves one-step generator post-training across both JiT and pMF backbones and across different model scales.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 12 Aug 2026 20:15:12 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/07509798/a60f9792.mp3" length="14774796" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>918</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 23 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Mingju Gao, Jingkai Zhou, Kun Gai, Changqian Yu, Hao Tang</p>

            <p><strong>标题:</strong><br>
            AdvFD: Boosting Visual Generation via Adversarial Fr'echet Distance Loss</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.11205v1">http://arxiv.org/abs/2608.11205v1</a></p>

            <p><strong>摘要:</strong><br>
            Fr\'echet distance has recently emerged as an effective distribution-level objective for generator post-training, complementing the conventional sample-level diffusion and flow-matching losses. However, directly optimizing Fr\'echet objectives can cause Fr\'echet hacking. The target metrics keep improving, but visual quality and Fr\'echet alignment in other feature spaces may stagnate or deteriorate. We attribute this failure to the static pretrained feature spaces used by existing Fr\'echet losses. These feature spaces provide incomplete and fixed views of the differences between real and generated distributions. To address this limitation, we propose Adversarial Fr\'echet Distance (AdvFD), which complements the static representation targets in FD-Loss with a calibrated adversarially learned representation. AdvFD augments the original static Fr\'echet objective with a learnable representation that adversarially maximizes the Fr\'echet discrepancy between real and generated samples, while the generator minimizes the same discrepancy in the resulting adaptive feature space. To prevent the adversarial representation from trivially increasing the objective through feature amplification, we further introduce real-feature whitening, which normalizes its scale and covariance geometry and stabilizes the min--max optimization. Extensive experiments show that AdvFD consistently improves one-step generator post-training across both JiT and pMF backbones and across different model scales.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Mendel G\"odel Machine: Recursive Self-Improving Coding Agents via Comparative Evolution</title>
      <itunes:episode>22</itunes:episode>
      <podcast:episode>22</podcast:episode>
      <itunes:title>Mendel G\"odel Machine: Recursive Self-Improving Coding Agents via Comparative Evolution</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">5eb9ee62-e76a-451d-a175-ad4fe34e4516</guid>
      <link>https://share.transistor.fm/s/f55d09e5</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Changzhi Liu, Yilun Liu, Sikuan Yan, Volker Tresp, Yunpu Ma</p>

            <p><strong>标题:</strong><br>
            Mendel G\"odel Machine: Recursive Self-Improving Coding Agents via Comparative Evolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07645v1">http://arxiv.org/abs/2608.07645v1</a></p>

            <p><strong>摘要:</strong><br>
            Self-improving coding agents that iteratively rewrite their own source code have demonstrated impressive performance on coding tasks. However, existing solutions generally derive self-modification from a single failure trajectory at a time, overlooking rich comparative signals available in the agent's expanding archive of past attempts. According to Mendelian principles of controlled inheritance, we introduce Mendel G\"odel Machine (MGM). In addition to the general single-trajectory clonal mutation, MGM includes two new types of self-modification that better utilizes evidences accumulated: the reaction-norm mutation edits an agent based on its trajectories on multiple tasks simultaneously, and the cross-lineage hybridization edits an agent using the trajectory of a reference agent from another lineage on the same task. Under an additive fitness landscape model, we prove theoretically and demonstrate via controlled surrogate simulation that the new strategies facilitate a faster and better convergence over single-trajectory baselines. Experiments on SWE-bench and Polyglot confirm MGM's consistent improvement in performance, efficiency, and generalizability.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Changzhi Liu, Yilun Liu, Sikuan Yan, Volker Tresp, Yunpu Ma</p>

            <p><strong>标题:</strong><br>
            Mendel G\"odel Machine: Recursive Self-Improving Coding Agents via Comparative Evolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07645v1">http://arxiv.org/abs/2608.07645v1</a></p>

            <p><strong>摘要:</strong><br>
            Self-improving coding agents that iteratively rewrite their own source code have demonstrated impressive performance on coding tasks. However, existing solutions generally derive self-modification from a single failure trajectory at a time, overlooking rich comparative signals available in the agent's expanding archive of past attempts. According to Mendelian principles of controlled inheritance, we introduce Mendel G\"odel Machine (MGM). In addition to the general single-trajectory clonal mutation, MGM includes two new types of self-modification that better utilizes evidences accumulated: the reaction-norm mutation edits an agent based on its trajectories on multiple tasks simultaneously, and the cross-lineage hybridization edits an agent using the trajectory of a reference agent from another lineage on the same task. Under an additive fitness landscape model, we prove theoretically and demonstrate via controlled surrogate simulation that the new strategies facilitate a faster and better convergence over single-trajectory baselines. Experiments on SWE-bench and Polyglot confirm MGM's consistent improvement in performance, efficiency, and generalizability.</p>
            ]]>
      </content:encoded>
      <pubDate>Wed, 12 Aug 2026 20:05:35 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/f55d09e5/33622410.mp3" length="14340135" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>891</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Changzhi Liu, Yilun Liu, Sikuan Yan, Volker Tresp, Yunpu Ma</p>

            <p><strong>标题:</strong><br>
            Mendel G\"odel Machine: Recursive Self-Improving Coding Agents via Comparative Evolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07645v1">http://arxiv.org/abs/2608.07645v1</a></p>

            <p><strong>摘要:</strong><br>
            Self-improving coding agents that iteratively rewrite their own source code have demonstrated impressive performance on coding tasks. However, existing solutions generally derive self-modification from a single failure trajectory at a time, overlooking rich comparative signals available in the agent's expanding archive of past attempts. According to Mendelian principles of controlled inheritance, we introduce Mendel G\"odel Machine (MGM). In addition to the general single-trajectory clonal mutation, MGM includes two new types of self-modification that better utilizes evidences accumulated: the reaction-norm mutation edits an agent based on its trajectories on multiple tasks simultaneously, and the cross-lineage hybridization edits an agent using the trajectory of a reference agent from another lineage on the same task. Under an additive fitness landscape model, we prove theoretically and demonstrate via controlled surrogate simulation that the new strategies facilitate a faster and better convergence over single-trajectory baselines. Experiments on SWE-bench and Polyglot confirm MGM's consistent improvement in performance, efficiency, and generalizability.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Macaron-V1: Towards Open Continual Learning with Self-Improvement and Mixture-of-LoRA</title>
      <itunes:episode>21</itunes:episode>
      <podcast:episode>21</podcast:episode>
      <itunes:title>Macaron-V1: Towards Open Continual Learning with Self-Improvement and Mixture-of-LoRA</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9ae7c6c4-3fea-4f9c-a35c-ed54cfdb517f</guid>
      <link>https://share.transistor.fm/s/53c08b70</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 275 | cs.LG, cs.CL</p>

            <p><strong>作者:</strong><br>
            Mind Lab, :, Vin Bo, Asher Cai, Jingwei Cao, Song Cao, Vic Cao, Amelia Chen, Andrew Chen, Kaijie Chen, Cleon Cheng, Steven Chiang, Kaixuan Fan, Hera Feng, Huan Feng, Arthur Fu, Jun Gao, Pyke Han, Nolan Ho, Ori Hong, Hailee Hou, Piers Hua, Charles Huang, Miles Jiang, Nora Jiang, Yuyi Jiang, Qiuyu Jin, Fancy Kong, Kuss Koo, Jaron Lee, Andrew Lei, Alexy Li, Dawn Li, Lucian Li, Ray Li, Ricardo Li, Smith Li, Theo Li, Allen Lin, Elliot Lin, Fan Lin, Chen Ling, Kairus Liu, Kieran Liu, Logan Liu, Neo Liu, Xiang Liu, Yuxin Lu, Maeve Luo, Pony Ma, Verity Niu, Cole Qiao, Guian Qiu, Vince Qu, Sentry, Niko Song, Vincent Wang, Bo Wu, Rio Yang, Evelyn Ye, Fiona Ye, Ina Ye, Regis Ye, Josh Ying, Atlas Zeng, Danney Zeng, Salmon Zhan, Anya Zhang, Di Zhang, Mia Zhang, Sueky Zhang, Wei Zhao, Ada Zhou, Adrian Zhou, Yuhua Zhou, Juno Zhu, Murphy Zhuang</p>

            <p><strong>标题:</strong><br>
            Macaron-V1: Towards Open Continual Learning with Self-Improvement and Mixture-of-LoRA</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09819v1">http://arxiv.org/abs/2608.09819v1</a></p>

            <p><strong>摘要:</strong><br>
            Macaron-V1 is an open agent-model family for experiential intelligence: learning from experience in real environments and continuing to learn after deployment. It is organized around two system goals. Adaptation is pursued through recursive improvement of versioned model-harness pairs, where experience from one configuration is evaluated under an external contract and used to construct its successor. Collaboration is pursued via the Mixture-of-LoRA (MoL) architecture that freezes a base model, composes specialist LoRA adapters, and selects one LoRA per user turn. The flagship Macaron-V1-Venti combines a 744B GLM-5.2 base with four LoRAs for chat, agent, coding, and GenUI; the Qwen3.6-based Macaron-V1-Tall (50B) uses the same design for local deployment. This report presents Macaron-V1 as a co-designed system spanning architecture, algorithms, and infrastructure. The MoL architecture supports continual learning through extensible LoRA specialists. The algorithm combines Model-Harness Co-design and recursive self-improvement loop, including the UI4A component-native GenUI harness, a stateful action substrate, versioned HCP contract, and the agentic RL framework MindForge. The supporting infrastructure includes the post-training platform MinT, the long-context RL method LongStraw, and stability techniques for sparse MoE and DSA base models. We evaluate Macaron-V1 on Personal Intelligence, GenUI, and general capability benchmarks against frontier baselines. Our results validate the current system, while compounding gains from continual learning and collective intelligence remain open questions.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 275 | cs.LG, cs.CL</p>

            <p><strong>作者:</strong><br>
            Mind Lab, :, Vin Bo, Asher Cai, Jingwei Cao, Song Cao, Vic Cao, Amelia Chen, Andrew Chen, Kaijie Chen, Cleon Cheng, Steven Chiang, Kaixuan Fan, Hera Feng, Huan Feng, Arthur Fu, Jun Gao, Pyke Han, Nolan Ho, Ori Hong, Hailee Hou, Piers Hua, Charles Huang, Miles Jiang, Nora Jiang, Yuyi Jiang, Qiuyu Jin, Fancy Kong, Kuss Koo, Jaron Lee, Andrew Lei, Alexy Li, Dawn Li, Lucian Li, Ray Li, Ricardo Li, Smith Li, Theo Li, Allen Lin, Elliot Lin, Fan Lin, Chen Ling, Kairus Liu, Kieran Liu, Logan Liu, Neo Liu, Xiang Liu, Yuxin Lu, Maeve Luo, Pony Ma, Verity Niu, Cole Qiao, Guian Qiu, Vince Qu, Sentry, Niko Song, Vincent Wang, Bo Wu, Rio Yang, Evelyn Ye, Fiona Ye, Ina Ye, Regis Ye, Josh Ying, Atlas Zeng, Danney Zeng, Salmon Zhan, Anya Zhang, Di Zhang, Mia Zhang, Sueky Zhang, Wei Zhao, Ada Zhou, Adrian Zhou, Yuhua Zhou, Juno Zhu, Murphy Zhuang</p>

            <p><strong>标题:</strong><br>
            Macaron-V1: Towards Open Continual Learning with Self-Improvement and Mixture-of-LoRA</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09819v1">http://arxiv.org/abs/2608.09819v1</a></p>

            <p><strong>摘要:</strong><br>
            Macaron-V1 is an open agent-model family for experiential intelligence: learning from experience in real environments and continuing to learn after deployment. It is organized around two system goals. Adaptation is pursued through recursive improvement of versioned model-harness pairs, where experience from one configuration is evaluated under an external contract and used to construct its successor. Collaboration is pursued via the Mixture-of-LoRA (MoL) architecture that freezes a base model, composes specialist LoRA adapters, and selects one LoRA per user turn. The flagship Macaron-V1-Venti combines a 744B GLM-5.2 base with four LoRAs for chat, agent, coding, and GenUI; the Qwen3.6-based Macaron-V1-Tall (50B) uses the same design for local deployment. This report presents Macaron-V1 as a co-designed system spanning architecture, algorithms, and infrastructure. The MoL architecture supports continual learning through extensible LoRA specialists. The algorithm combines Model-Harness Co-design and recursive self-improvement loop, including the UI4A component-native GenUI harness, a stateful action substrate, versioned HCP contract, and the agentic RL framework MindForge. The supporting infrastructure includes the post-training platform MinT, the long-context RL method LongStraw, and stability techniques for sparse MoE and DSA base models. We evaluate Macaron-V1 on Personal Intelligence, GenUI, and general capability benchmarks against frontier baselines. Our results validate the current system, while compounding gains from continual learning and collective intelligence remain open questions.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 11 Aug 2026 21:05:53 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/53c08b70/44dd7b31.mp3" length="14127809" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>878</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 275 | cs.LG, cs.CL</p>

            <p><strong>作者:</strong><br>
            Mind Lab, :, Vin Bo, Asher Cai, Jingwei Cao, Song Cao, Vic Cao, Amelia Chen, Andrew Chen, Kaijie Chen, Cleon Cheng, Steven Chiang, Kaixuan Fan, Hera Feng, Huan Feng, Arthur Fu, Jun Gao, Pyke Han, Nolan Ho, Ori Hong, Hailee Hou, Piers Hua, Charles Huang, Miles Jiang, Nora Jiang, Yuyi Jiang, Qiuyu Jin, Fancy Kong, Kuss Koo, Jaron Lee, Andrew Lei, Alexy Li, Dawn Li, Lucian Li, Ray Li, Ricardo Li, Smith Li, Theo Li, Allen Lin, Elliot Lin, Fan Lin, Chen Ling, Kairus Liu, Kieran Liu, Logan Liu, Neo Liu, Xiang Liu, Yuxin Lu, Maeve Luo, Pony Ma, Verity Niu, Cole Qiao, Guian Qiu, Vince Qu, Sentry, Niko Song, Vincent Wang, Bo Wu, Rio Yang, Evelyn Ye, Fiona Ye, Ina Ye, Regis Ye, Josh Ying, Atlas Zeng, Danney Zeng, Salmon Zhan, Anya Zhang, Di Zhang, Mia Zhang, Sueky Zhang, Wei Zhao, Ada Zhou, Adrian Zhou, Yuhua Zhou, Juno Zhu, Murphy Zhuang</p>

            <p><strong>标题:</strong><br>
            Macaron-V1: Towards Open Continual Learning with Self-Improvement and Mixture-of-LoRA</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09819v1">http://arxiv.org/abs/2608.09819v1</a></p>

            <p><strong>摘要:</strong><br>
            Macaron-V1 is an open agent-model family for experiential intelligence: learning from experience in real environments and continuing to learn after deployment. It is organized around two system goals. Adaptation is pursued through recursive improvement of versioned model-harness pairs, where experience from one configuration is evaluated under an external contract and used to construct its successor. Collaboration is pursued via the Mixture-of-LoRA (MoL) architecture that freezes a base model, composes specialist LoRA adapters, and selects one LoRA per user turn. The flagship Macaron-V1-Venti combines a 744B GLM-5.2 base with four LoRAs for chat, agent, coding, and GenUI; the Qwen3.6-based Macaron-V1-Tall (50B) uses the same design for local deployment. This report presents Macaron-V1 as a co-designed system spanning architecture, algorithms, and infrastructure. The MoL architecture supports continual learning through extensible LoRA specialists. The algorithm combines Model-Harness Co-design and recursive self-improvement loop, including the UI4A component-native GenUI harness, a stateful action substrate, versioned HCP contract, and the agentic RL framework MindForge. The supporting infrastructure includes the post-training platform MinT, the long-context RL method LongStraw, and stability techniques for sparse MoE and DSA base models. We evaluate Macaron-V1 on Personal Intelligence, GenUI, and general capability benchmarks against frontier baselines. Our results validate the current system, while compounding gains from continual learning and collective intelligence remain open questions.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>BDH-CQ: In-Context Learning with Recurrent Latent Reasoning</title>
      <itunes:episode>20</itunes:episode>
      <podcast:episode>20</podcast:episode>
      <itunes:title>BDH-CQ: In-Context Learning with Recurrent Latent Reasoning</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7c9e42df-10f8-40aa-846a-719064aee8b3</guid>
      <link>https://share.transistor.fm/s/266f6cf0</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 253 | cs.NE, cs.AI, cs.LG, stat.ML</p>

            <p><strong>作者:</strong><br>
            Björn Engdahl, Adrian Kosowski, Jan Chorowski, Zuzanna Stamirowska, Przemysław Uznański, Junlin Jiang, Rohan Phadke, Remigiusz Kinas, Richard Zhong</p>

            <p><strong>标题:</strong><br>
            BDH-CQ: In-Context Learning with Recurrent Latent Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09888v1">http://arxiv.org/abs/2608.09888v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce BDH-CQ, a reasoning model that combines in-context learning with recurrent latent reasoning. Inputs presented at inference time continuously update the model's recurrent memory; the model then solves a query through iterative computation in a high-dimensional latent space, without verbalizing its intermediate reasoning. We evaluate the model on the public ARC-AGI-1 evaluation set and use controlled ARC-like interventions to study what it learns from demonstrations, how consistently it applies an inferred transformation, and which concepts remain difficult. A 150M-parameter configuration reaches 29.5% pass@2 at a computed inference cost of \$0.0007 per task. This operating point breaks through the previously reported ARC-AGI-1 cost-accuracy Pareto frontier, establishing a new state of the art in benchmark cost efficiency.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 253 | cs.NE, cs.AI, cs.LG, stat.ML</p>

            <p><strong>作者:</strong><br>
            Björn Engdahl, Adrian Kosowski, Jan Chorowski, Zuzanna Stamirowska, Przemysław Uznański, Junlin Jiang, Rohan Phadke, Remigiusz Kinas, Richard Zhong</p>

            <p><strong>标题:</strong><br>
            BDH-CQ: In-Context Learning with Recurrent Latent Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09888v1">http://arxiv.org/abs/2608.09888v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce BDH-CQ, a reasoning model that combines in-context learning with recurrent latent reasoning. Inputs presented at inference time continuously update the model's recurrent memory; the model then solves a query through iterative computation in a high-dimensional latent space, without verbalizing its intermediate reasoning. We evaluate the model on the public ARC-AGI-1 evaluation set and use controlled ARC-like interventions to study what it learns from demonstrations, how consistently it applies an inferred transformation, and which concepts remain difficult. A 150M-parameter configuration reaches 29.5% pass@2 at a computed inference cost of \$0.0007 per task. This operating point breaks through the previously reported ARC-AGI-1 cost-accuracy Pareto frontier, establishing a new state of the art in benchmark cost efficiency.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 11 Aug 2026 20:57:26 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/266f6cf0/79657be8.mp3" length="14311267" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>889</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 253 | cs.NE, cs.AI, cs.LG, stat.ML</p>

            <p><strong>作者:</strong><br>
            Björn Engdahl, Adrian Kosowski, Jan Chorowski, Zuzanna Stamirowska, Przemysław Uznański, Junlin Jiang, Rohan Phadke, Remigiusz Kinas, Richard Zhong</p>

            <p><strong>标题:</strong><br>
            BDH-CQ: In-Context Learning with Recurrent Latent Reasoning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09888v1">http://arxiv.org/abs/2608.09888v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce BDH-CQ, a reasoning model that combines in-context learning with recurrent latent reasoning. Inputs presented at inference time continuously update the model's recurrent memory; the model then solves a query through iterative computation in a high-dimensional latent space, without verbalizing its intermediate reasoning. We evaluate the model on the public ARC-AGI-1 evaluation set and use controlled ARC-like interventions to study what it learns from demonstrations, how consistently it applies an inferred transformation, and which concepts remain difficult. A 150M-parameter configuration reaches 29.5% pass@2 at a computed inference cost of \$0.0007 per task. This operating point breaks through the previously reported ARC-AGI-1 cost-accuracy Pareto frontier, establishing a new state of the art in benchmark cost efficiency.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>On-Policy Self-Distillation without Any Supervision</title>
      <itunes:episode>19</itunes:episode>
      <podcast:episode>19</podcast:episode>
      <itunes:title>On-Policy Self-Distillation without Any Supervision</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">1d3f438d-1f75-4963-aeb6-bb37b6618136</guid>
      <link>https://share.transistor.fm/s/e8f2391c</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 90 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Yijiang Li, Bingyang Wang, Yijun Liang, Yunjie Tian, Di Fu, Nuno Vasconcelos</p>

            <p><strong>标题:</strong><br>
            On-Policy Self-Distillation without Any Supervision</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06296v2">http://arxiv.org/abs/2608.06296v2</a></p>

            <p><strong>摘要:</strong><br>
            On-policy (Self-)Distillation (OPD / OPSD) has shown strong potential for post-training large language models (LLMs). However, existing methods still rely heavily on external supervision, including ground-truth signals, environmental feedback, or guidance from larger models, and therefore fall short of genuine "self"-distillation. In this study, we show that on-policy self-distillation can be achieved using only a model's own generations via internal consistency. We propose unsupervised on-policy self-distillation (U-OPSD). U-OPSD first samples multiple rollouts and constructs a pseudo solution by majority vote under a self-consistency threshold. It then conditions the model's distribution on the pseudo-solution and distills itself on the disagreeing completions, allowing the model to correct itself precisely where it is confidently wrong. Across diverse benchmarks, base models, and training settings, U-OPSD consistently improves over the base models and matches or surpasses supervised methods with ground truth (GT) such as OPSD and GRPO. On five mathematical reasoning benchmarks, i.e., AIME24, AIME25, HMMT25, MATH500, and AMC23, U-OPSD improves over the base model by 8.5% and 10.7% on Qwen3 non-thinking mode at 4B and 8B scales, and outperforms OPSD by 3.2% and 2.3% on average, respectively. In thinking mode, U-OPSD stays on par with OPSD, ahead by 0.9% at 4B and level at 8B and surpassing GRPO by 0.7% and 1.1%, respectively. Code is available at [https://github.com/williamium3000/u-opsd](https://github.com/williamium3000/u-opsd).</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 90 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Yijiang Li, Bingyang Wang, Yijun Liang, Yunjie Tian, Di Fu, Nuno Vasconcelos</p>

            <p><strong>标题:</strong><br>
            On-Policy Self-Distillation without Any Supervision</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06296v2">http://arxiv.org/abs/2608.06296v2</a></p>

            <p><strong>摘要:</strong><br>
            On-policy (Self-)Distillation (OPD / OPSD) has shown strong potential for post-training large language models (LLMs). However, existing methods still rely heavily on external supervision, including ground-truth signals, environmental feedback, or guidance from larger models, and therefore fall short of genuine "self"-distillation. In this study, we show that on-policy self-distillation can be achieved using only a model's own generations via internal consistency. We propose unsupervised on-policy self-distillation (U-OPSD). U-OPSD first samples multiple rollouts and constructs a pseudo solution by majority vote under a self-consistency threshold. It then conditions the model's distribution on the pseudo-solution and distills itself on the disagreeing completions, allowing the model to correct itself precisely where it is confidently wrong. Across diverse benchmarks, base models, and training settings, U-OPSD consistently improves over the base models and matches or surpasses supervised methods with ground truth (GT) such as OPSD and GRPO. On five mathematical reasoning benchmarks, i.e., AIME24, AIME25, HMMT25, MATH500, and AMC23, U-OPSD improves over the base model by 8.5% and 10.7% on Qwen3 non-thinking mode at 4B and 8B scales, and outperforms OPSD by 3.2% and 2.3% on average, respectively. In thinking mode, U-OPSD stays on par with OPSD, ahead by 0.9% at 4B and level at 8B and surpassing GRPO by 0.7% and 1.1%, respectively. Code is available at [https://github.com/williamium3000/u-opsd](https://github.com/williamium3000/u-opsd).</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 11 Aug 2026 20:49:10 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/e8f2391c/0a374669.mp3" length="13749522" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>854</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 90 | cs.LG</p>

            <p><strong>作者:</strong><br>
            Yijiang Li, Bingyang Wang, Yijun Liang, Yunjie Tian, Di Fu, Nuno Vasconcelos</p>

            <p><strong>标题:</strong><br>
            On-Policy Self-Distillation without Any Supervision</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06296v2">http://arxiv.org/abs/2608.06296v2</a></p>

            <p><strong>摘要:</strong><br>
            On-policy (Self-)Distillation (OPD / OPSD) has shown strong potential for post-training large language models (LLMs). However, existing methods still rely heavily on external supervision, including ground-truth signals, environmental feedback, or guidance from larger models, and therefore fall short of genuine "self"-distillation. In this study, we show that on-policy self-distillation can be achieved using only a model's own generations via internal consistency. We propose unsupervised on-policy self-distillation (U-OPSD). U-OPSD first samples multiple rollouts and constructs a pseudo solution by majority vote under a self-consistency threshold. It then conditions the model's distribution on the pseudo-solution and distills itself on the disagreeing completions, allowing the model to correct itself precisely where it is confidently wrong. Across diverse benchmarks, base models, and training settings, U-OPSD consistently improves over the base models and matches or surpasses supervised methods with ground truth (GT) such as OPSD and GRPO. On five mathematical reasoning benchmarks, i.e., AIME24, AIME25, HMMT25, MATH500, and AMC23, U-OPSD improves over the base model by 8.5% and 10.7% on Qwen3 non-thinking mode at 4B and 8B scales, and outperforms OPSD by 3.2% and 2.3% on average, respectively. In thinking mode, U-OPSD stays on par with OPSD, ahead by 0.9% at 4B and level at 8B and surpassing GRPO by 0.7% and 1.1%, respectively. Code is available at [https://github.com/williamium3000/u-opsd](https://github.com/williamium3000/u-opsd).</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Ouroboros: A Self-Developing Frontier Coding Agent with Reviewed Core Evolution</title>
      <itunes:episode>18</itunes:episode>
      <podcast:episode>18</podcast:episode>
      <itunes:title>Ouroboros: A Self-Developing Frontier Coding Agent with Reviewed Core Evolution</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">28915ed7-d3fd-4042-9e05-47a6efb7c605</guid>
      <link>https://share.transistor.fm/s/b65238a9</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 68 | cs.SE, cs.AI</p>

            <p><strong>作者:</strong><br>
            Anton Razzhigaev, Andrei Gritsaev, Andrei Kaznacheev, Nikita Dragunov, Roman Yampolskiy, Andrei Kuznetsov</p>

            <p><strong>标题:</strong><br>
            Ouroboros: A Self-Developing Frontier Coding Agent with Reviewed Core Evolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.08311v2">http://arxiv.org/abs/2608.08311v2</a></p>

            <p><strong>摘要:</strong><br>
            We present Ouroboros, a self-developing agent harness whose tools, prompts, context assembly, and core implementation improve through reviewed commits that become the runtime for later work. Core evolution proceeds in two modes. In recursive free evolution, improvement is itself a task, and completing one evolution cycle can schedule the next. In experience-driven core evolution, ordinary work and social interaction expose bugs, rough edges, and inefficient context construction that lead to reviewed structural changes.   On Terminal-Bench 2.1, an Opus 5 run scores 86.74%, the best result reported on the benchmark. On OSWorld-Verified, an Opus 5 run reaches 90.69%, exceeding the best previously reported score. A five-rollout CL-Bench campaign achieves a normalized reward of 0.2301, setting a new state of the art.   Hope is the longest-running publicly documented Ouroboros deployment. It is a 161-day living agent experiment in free evolution under governed human communication across seven surfaces. Human interaction surfaces faults and generates proposals, but the agent decides which changes to pursue. Because a self-developing agent may rewrite its own code and select new model APIs, operational safety becomes a primary design problem: guardrails must remain authoritative under evolutionary and public social pressure. Benchmark campaigns use frozen system snapshots, while Hope continues live evolution on a separate lineage.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 68 | cs.SE, cs.AI</p>

            <p><strong>作者:</strong><br>
            Anton Razzhigaev, Andrei Gritsaev, Andrei Kaznacheev, Nikita Dragunov, Roman Yampolskiy, Andrei Kuznetsov</p>

            <p><strong>标题:</strong><br>
            Ouroboros: A Self-Developing Frontier Coding Agent with Reviewed Core Evolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.08311v2">http://arxiv.org/abs/2608.08311v2</a></p>

            <p><strong>摘要:</strong><br>
            We present Ouroboros, a self-developing agent harness whose tools, prompts, context assembly, and core implementation improve through reviewed commits that become the runtime for later work. Core evolution proceeds in two modes. In recursive free evolution, improvement is itself a task, and completing one evolution cycle can schedule the next. In experience-driven core evolution, ordinary work and social interaction expose bugs, rough edges, and inefficient context construction that lead to reviewed structural changes.   On Terminal-Bench 2.1, an Opus 5 run scores 86.74%, the best result reported on the benchmark. On OSWorld-Verified, an Opus 5 run reaches 90.69%, exceeding the best previously reported score. A five-rollout CL-Bench campaign achieves a normalized reward of 0.2301, setting a new state of the art.   Hope is the longest-running publicly documented Ouroboros deployment. It is a 161-day living agent experiment in free evolution under governed human communication across seven surfaces. Human interaction surfaces faults and generates proposals, but the agent decides which changes to pursue. Because a self-developing agent may rewrite its own code and select new model APIs, operational safety becomes a primary design problem: guardrails must remain authoritative under evolutionary and public social pressure. Benchmark campaigns use frozen system snapshots, while Hope continues live evolution on a separate lineage.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 11 Aug 2026 20:41:41 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/b65238a9/7ccfaf0d.mp3" length="13469099" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>837</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 68 | cs.SE, cs.AI</p>

            <p><strong>作者:</strong><br>
            Anton Razzhigaev, Andrei Gritsaev, Andrei Kaznacheev, Nikita Dragunov, Roman Yampolskiy, Andrei Kuznetsov</p>

            <p><strong>标题:</strong><br>
            Ouroboros: A Self-Developing Frontier Coding Agent with Reviewed Core Evolution</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.08311v2">http://arxiv.org/abs/2608.08311v2</a></p>

            <p><strong>摘要:</strong><br>
            We present Ouroboros, a self-developing agent harness whose tools, prompts, context assembly, and core implementation improve through reviewed commits that become the runtime for later work. Core evolution proceeds in two modes. In recursive free evolution, improvement is itself a task, and completing one evolution cycle can schedule the next. In experience-driven core evolution, ordinary work and social interaction expose bugs, rough edges, and inefficient context construction that lead to reviewed structural changes.   On Terminal-Bench 2.1, an Opus 5 run scores 86.74%, the best result reported on the benchmark. On OSWorld-Verified, an Opus 5 run reaches 90.69%, exceeding the best previously reported score. A five-rollout CL-Bench campaign achieves a normalized reward of 0.2301, setting a new state of the art.   Hope is the longest-running publicly documented Ouroboros deployment. It is a 161-day living agent experiment in free evolution under governed human communication across seven surfaces. Human interaction surfaces faults and generates proposals, but the agent decides which changes to pursue. Because a self-developing agent may rewrite its own code and select new model APIs, operational safety becomes a primary design problem: guardrails must remain authoritative under evolutionary and public social pressure. Benchmark campaigns use frozen system snapshots, while Hope continues live evolution on a separate lineage.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Agent Memory Distillation: Empowering Small LLM Agents with Hierarchical Teacher Memory</title>
      <itunes:episode>17</itunes:episode>
      <podcast:episode>17</podcast:episode>
      <itunes:title>Agent Memory Distillation: Empowering Small LLM Agents with Hierarchical Teacher Memory</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">34feab54-2f31-4e79-afad-0a183f6d335d</guid>
      <link>https://share.transistor.fm/s/25c3c7a0</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 37 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Taeil Kim, Kangsan Kim, Sung Ju Hwang</p>

            <p><strong>标题:</strong><br>
            Agent Memory Distillation: Empowering Small LLM Agents with Hierarchical Teacher Memory</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07169v1">http://arxiv.org/abs/2608.07169v1</a></p>

            <p><strong>摘要:</strong><br>
            Memory systems have shown promise for improving agent performance, but their potential remains largely unexplored for small language models, which struggle to generate sufficient successful trajectories on their own. We propose Agent Memory Distillation (AMD), a training-free framework that transfers structured knowledge from a large teacher agent to a small student agent through hierarchical memory. AMD constructs three complementary memory types from successful teacher trajectories: Workflow memory encodes task-level strategies, Subtask memory provides concrete behavioral examples at an intermediate granularity, and Function memory captures per-function calling conventions and common pitfalls. Workflow and Subtask memories are injected proactively at the start of each task, while Function memory is retrieved reactively upon tool-calling errors. We evaluate AMD on three tool-use benchmarks using four student models (4B-8B parameters) with GPT-5-mini as the teacher, achieving average accuracy gains of 27.2%p, 11.2%p, and 3.4%p on AppWorld, BFCL V3, and ToolSandbox, while consistently outperforming existing memory-based baselines. Further analysis shows that Subtask memory contributes the largest gains, teacher effectiveness depends on both teacher capability and student compatibility, and 4B-sized students benefit most from AMD.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 37 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Taeil Kim, Kangsan Kim, Sung Ju Hwang</p>

            <p><strong>标题:</strong><br>
            Agent Memory Distillation: Empowering Small LLM Agents with Hierarchical Teacher Memory</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07169v1">http://arxiv.org/abs/2608.07169v1</a></p>

            <p><strong>摘要:</strong><br>
            Memory systems have shown promise for improving agent performance, but their potential remains largely unexplored for small language models, which struggle to generate sufficient successful trajectories on their own. We propose Agent Memory Distillation (AMD), a training-free framework that transfers structured knowledge from a large teacher agent to a small student agent through hierarchical memory. AMD constructs three complementary memory types from successful teacher trajectories: Workflow memory encodes task-level strategies, Subtask memory provides concrete behavioral examples at an intermediate granularity, and Function memory captures per-function calling conventions and common pitfalls. Workflow and Subtask memories are injected proactively at the start of each task, while Function memory is retrieved reactively upon tool-calling errors. We evaluate AMD on three tool-use benchmarks using four student models (4B-8B parameters) with GPT-5-mini as the teacher, achieving average accuracy gains of 27.2%p, 11.2%p, and 3.4%p on AppWorld, BFCL V3, and ToolSandbox, while consistently outperforming existing memory-based baselines. Further analysis shows that Subtask memory contributes the largest gains, teacher effectiveness depends on both teacher capability and student compatibility, and 4B-sized students benefit most from AMD.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 11 Aug 2026 20:28:31 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/25c3c7a0/b4268fcf.mp3" length="13490423" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>838</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 37 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Taeil Kim, Kangsan Kim, Sung Ju Hwang</p>

            <p><strong>标题:</strong><br>
            Agent Memory Distillation: Empowering Small LLM Agents with Hierarchical Teacher Memory</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07169v1">http://arxiv.org/abs/2608.07169v1</a></p>

            <p><strong>摘要:</strong><br>
            Memory systems have shown promise for improving agent performance, but their potential remains largely unexplored for small language models, which struggle to generate sufficient successful trajectories on their own. We propose Agent Memory Distillation (AMD), a training-free framework that transfers structured knowledge from a large teacher agent to a small student agent through hierarchical memory. AMD constructs three complementary memory types from successful teacher trajectories: Workflow memory encodes task-level strategies, Subtask memory provides concrete behavioral examples at an intermediate granularity, and Function memory captures per-function calling conventions and common pitfalls. Workflow and Subtask memories are injected proactively at the start of each task, while Function memory is retrieved reactively upon tool-calling errors. We evaluate AMD on three tool-use benchmarks using four student models (4B-8B parameters) with GPT-5-mini as the teacher, achieving average accuracy gains of 27.2%p, 11.2%p, and 3.4%p on AppWorld, BFCL V3, and ToolSandbox, while consistently outperforming existing memory-based baselines. Further analysis shows that Subtask memory contributes the largest gains, teacher effectiveness depends on both teacher capability and student compatibility, and 4B-sized students benefit most from AMD.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Motif 3: Technical Report</title>
      <itunes:episode>16</itunes:episode>
      <podcast:episode>16</podcast:episode>
      <itunes:title>Motif 3: Technical Report</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">b1c60126-b31a-4509-8ec9-05aae70ecd02</guid>
      <link>https://share.transistor.fm/s/6348fa9e</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 36 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Junghwan Lim, Joon Son Chung, Sungmin Lee, Wai Ting Cheung, Gihun Cho, Minsu Ha, Sangho Kang, Beomgyu Kim, Dongseok Kim, Jangwoong Kim, Taehyun Kim, Taewhan Kim, Jeesoo Lee, Jeongdoo Lee, Junhyeok Lee, Dongpin Oh, Hyeyeon Cho, Dahye Choi, Jaeheui Her, Hanbin Jung, Changjin Kang, Minjae Kim, Youngrok Kim, Hyukjin Kweon, Hongjoo Lee, Yeongjae Park, Bokki Ryu</p>

            <p><strong>标题:</strong><br>
            Motif 3: Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09119v1">http://arxiv.org/abs/2608.09119v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce Motif 3, a decoder-only Mixture-of-Experts language model with 314 billion total parameters and 13.2 billion activated per token. Each sparse MoE layer contains 384 routed experts, with eight selected per token. This fine-grained sparsity provides substantial expert capacity while limiting computation. Motif 3 is built around Grouped Differential Latent Attention (GDLA), which integrates grouped differential attention with the compressed key-value representation of Multi-head Latent Attention. The architecture further incorporates modified manifold-constrained hyper-connections, Expert Specific PolyNorm activations, and multi-token prediction to improve optimization stability, expert specialization, and inference efficiency. We pretrain Motif 3 on approximately 12.5 trillion tokens spanning web documents, STEM, code, mathematics, multilingual content, and domain-specialized corpora. Expert-balancing and numerical-stabilization techniques support stable training at scale, while selective MXFP8 computation and communication, memory-efficient fused kernels, and window-aware context parallelism enable training with context lengths up to 256K tokens. Our post-training pipeline combines general supervised fine-tuning, six specialist teachers trained with reinforcement learning, a software-engineering teacher trained with supervised fine-tuning, and Multi-teacher On-Policy Distillation. The resulting unified model consolidates complementary capabilities in reasoning, coding, tool use, professional work, long-context understanding, calibrated abstention, and instruction following. Across a broad evaluation suite, Motif 3 demonstrates competitive performance against leading open weight models, including strong results on long-horizon agentic tasks, mathematical reasoning, scientific knowledge, and hallucination-sensitive evaluation.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 36 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Junghwan Lim, Joon Son Chung, Sungmin Lee, Wai Ting Cheung, Gihun Cho, Minsu Ha, Sangho Kang, Beomgyu Kim, Dongseok Kim, Jangwoong Kim, Taehyun Kim, Taewhan Kim, Jeesoo Lee, Jeongdoo Lee, Junhyeok Lee, Dongpin Oh, Hyeyeon Cho, Dahye Choi, Jaeheui Her, Hanbin Jung, Changjin Kang, Minjae Kim, Youngrok Kim, Hyukjin Kweon, Hongjoo Lee, Yeongjae Park, Bokki Ryu</p>

            <p><strong>标题:</strong><br>
            Motif 3: Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09119v1">http://arxiv.org/abs/2608.09119v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce Motif 3, a decoder-only Mixture-of-Experts language model with 314 billion total parameters and 13.2 billion activated per token. Each sparse MoE layer contains 384 routed experts, with eight selected per token. This fine-grained sparsity provides substantial expert capacity while limiting computation. Motif 3 is built around Grouped Differential Latent Attention (GDLA), which integrates grouped differential attention with the compressed key-value representation of Multi-head Latent Attention. The architecture further incorporates modified manifold-constrained hyper-connections, Expert Specific PolyNorm activations, and multi-token prediction to improve optimization stability, expert specialization, and inference efficiency. We pretrain Motif 3 on approximately 12.5 trillion tokens spanning web documents, STEM, code, mathematics, multilingual content, and domain-specialized corpora. Expert-balancing and numerical-stabilization techniques support stable training at scale, while selective MXFP8 computation and communication, memory-efficient fused kernels, and window-aware context parallelism enable training with context lengths up to 256K tokens. Our post-training pipeline combines general supervised fine-tuning, six specialist teachers trained with reinforcement learning, a software-engineering teacher trained with supervised fine-tuning, and Multi-teacher On-Policy Distillation. The resulting unified model consolidates complementary capabilities in reasoning, coding, tool use, professional work, long-context understanding, calibrated abstention, and instruction following. Across a broad evaluation suite, Motif 3 demonstrates competitive performance against leading open weight models, including strong results on long-horizon agentic tasks, mathematical reasoning, scientific knowledge, and hallucination-sensitive evaluation.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 11 Aug 2026 20:21:03 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/6348fa9e/a060a1d7.mp3" length="11549223" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>722</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 36 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Junghwan Lim, Joon Son Chung, Sungmin Lee, Wai Ting Cheung, Gihun Cho, Minsu Ha, Sangho Kang, Beomgyu Kim, Dongseok Kim, Jangwoong Kim, Taehyun Kim, Taewhan Kim, Jeesoo Lee, Jeongdoo Lee, Junhyeok Lee, Dongpin Oh, Hyeyeon Cho, Dahye Choi, Jaeheui Her, Hanbin Jung, Changjin Kang, Minjae Kim, Youngrok Kim, Hyukjin Kweon, Hongjoo Lee, Yeongjae Park, Bokki Ryu</p>

            <p><strong>标题:</strong><br>
            Motif 3: Technical Report</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09119v1">http://arxiv.org/abs/2608.09119v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce Motif 3, a decoder-only Mixture-of-Experts language model with 314 billion total parameters and 13.2 billion activated per token. Each sparse MoE layer contains 384 routed experts, with eight selected per token. This fine-grained sparsity provides substantial expert capacity while limiting computation. Motif 3 is built around Grouped Differential Latent Attention (GDLA), which integrates grouped differential attention with the compressed key-value representation of Multi-head Latent Attention. The architecture further incorporates modified manifold-constrained hyper-connections, Expert Specific PolyNorm activations, and multi-token prediction to improve optimization stability, expert specialization, and inference efficiency. We pretrain Motif 3 on approximately 12.5 trillion tokens spanning web documents, STEM, code, mathematics, multilingual content, and domain-specialized corpora. Expert-balancing and numerical-stabilization techniques support stable training at scale, while selective MXFP8 computation and communication, memory-efficient fused kernels, and window-aware context parallelism enable training with context lengths up to 256K tokens. Our post-training pipeline combines general supervised fine-tuning, six specialist teachers trained with reinforcement learning, a software-engineering teacher trained with supervised fine-tuning, and Multi-teacher On-Policy Distillation. The resulting unified model consolidates complementary capabilities in reasoning, coding, tool use, professional work, long-context understanding, calibrated abstention, and instruction following. Across a broad evaluation suite, Motif 3 demonstrates competitive performance against leading open weight models, including strong results on long-horizon agentic tasks, mathematical reasoning, scientific knowledge, and hallucination-sensitive evaluation.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Sci-VBench: Evaluating Knowledge- and Reasoning-Intensive Video Generation in Science Domains</title>
      <itunes:episode>15</itunes:episode>
      <podcast:episode>15</podcast:episode>
      <itunes:title>Sci-VBench: Evaluating Knowledge- and Reasoning-Intensive Video Generation in Science Domains</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">fb9f9d6a-41d9-4f62-b6a9-b045304a69e6</guid>
      <link>https://share.transistor.fm/s/fc2f9baf</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Diandian Zhang, Tingyu Song, Lin Fu, Zheyuan Yang, Yilun Zhao</p>

            <p><strong>标题:</strong><br>
            Sci-VBench: Evaluating Knowledge- and Reasoning-Intensive Video Generation in Science Domains</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09873v1">http://arxiv.org/abs/2608.09873v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce Sci-VBench, a comprehensive benchmark for evaluating knowledge- and reasoning-intensive video generation across scientific domains. It contains 1,253 expert-annotated examples spanning 60 subjects across four core disciplines: Natural Science, Healthcare, Humanities &amp; Social Sciences, and Engineering. Each example requires models to generate temporally rich videos that demand scientific reasoning and knowledge-grounded synthesis, going beyond surface-level visual plausibility. We further establish a rubric-based evaluation protocol. Our analysis shows that, under this protocol, both non-expert human evaluators and MLLM-as-Judge systems can achieve relatively high agreement with expert judgments, supporting reproducible evaluation at scale. We benchmark 16 frontier proprietary and open-source models and find that, while automatic perceptual-quality scores cluster tightly across systems, performance on Prompt Grounding and Scientific and Causal Correctness varies substantially, with a pronounced proprietary-open-source gap. These findings show that advances in visual realism have not yet translated into reliable modeling of scientific and causal dynamics.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Diandian Zhang, Tingyu Song, Lin Fu, Zheyuan Yang, Yilun Zhao</p>

            <p><strong>标题:</strong><br>
            Sci-VBench: Evaluating Knowledge- and Reasoning-Intensive Video Generation in Science Domains</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09873v1">http://arxiv.org/abs/2608.09873v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce Sci-VBench, a comprehensive benchmark for evaluating knowledge- and reasoning-intensive video generation across scientific domains. It contains 1,253 expert-annotated examples spanning 60 subjects across four core disciplines: Natural Science, Healthcare, Humanities &amp; Social Sciences, and Engineering. Each example requires models to generate temporally rich videos that demand scientific reasoning and knowledge-grounded synthesis, going beyond surface-level visual plausibility. We further establish a rubric-based evaluation protocol. Our analysis shows that, under this protocol, both non-expert human evaluators and MLLM-as-Judge systems can achieve relatively high agreement with expert judgments, supporting reproducible evaluation at scale. We benchmark 16 frontier proprietary and open-source models and find that, while automatic perceptual-quality scores cluster tightly across systems, performance on Prompt Grounding and Scientific and Causal Correctness varies substantially, with a pronounced proprietary-open-source gap. These findings show that advances in visual realism have not yet translated into reliable modeling of scientific and causal dynamics.</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 11 Aug 2026 20:14:20 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/fc2f9baf/7856fe3c.mp3" length="14808537" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>926</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 26 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Diandian Zhang, Tingyu Song, Lin Fu, Zheyuan Yang, Yilun Zhao</p>

            <p><strong>标题:</strong><br>
            Sci-VBench: Evaluating Knowledge- and Reasoning-Intensive Video Generation in Science Domains</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.09873v1">http://arxiv.org/abs/2608.09873v1</a></p>

            <p><strong>摘要:</strong><br>
            We introduce Sci-VBench, a comprehensive benchmark for evaluating knowledge- and reasoning-intensive video generation across scientific domains. It contains 1,253 expert-annotated examples spanning 60 subjects across four core disciplines: Natural Science, Healthcare, Humanities &amp; Social Sciences, and Engineering. Each example requires models to generate temporally rich videos that demand scientific reasoning and knowledge-grounded synthesis, going beyond surface-level visual plausibility. We further establish a rubric-based evaluation protocol. Our analysis shows that, under this protocol, both non-expert human evaluators and MLLM-as-Judge systems can achieve relatively high agreement with expert judgments, supporting reproducible evaluation at scale. We benchmark 16 frontier proprietary and open-source models and find that, while automatic perceptual-quality scores cluster tightly across systems, performance on Prompt Grounding and Scientific and Causal Correctness varies substantially, with a pronounced proprietary-open-source gap. These findings show that advances in visual realism have not yet translated into reliable modeling of scientific and causal dynamics.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>What to Edit Next: Visually Aligned Image-Editing Follow-Up Suggestions in Conversational Systems</title>
      <itunes:episode>14</itunes:episode>
      <podcast:episode>14</podcast:episode>
      <itunes:title>What to Edit Next: Visually Aligned Image-Editing Follow-Up Suggestions in Conversational Systems</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">f23dd254-f98d-4ac5-8dde-468f74ee562d</guid>
      <link>https://share.transistor.fm/s/593ee764</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 25 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Zhijing Zhang, Jinpeng Yu, Xin Song, Bingnan Li, Chuyue Li, Changhui Du, Xiaolin Fang, Jiaming Liu, Ruihua Huang</p>

            <p><strong>标题:</strong><br>
            What to Edit Next: Visually Aligned Image-Editing Follow-Up Suggestions in Conversational Systems</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07565v1">http://arxiv.org/abs/2608.07565v1</a></p>

            <p><strong>摘要:</strong><br>
            Conversational assistants increasingly recommend follow-up edits to help users continue a task. Existing systems primarily target text-only interactions, leaving image-creation conversations underexplored. In image-creation tasks, useful follow-up edit suggestions must reflect user preferences, offer diverse directions, and remain executable on the current image. We collected 100,000 real multi-turn image-creation conversation samples from Qwen App and found that 80.1% are image-dependent, underscoring the need for multimodal recommendation. We address this setting with a three-stage framework. In Stage 1, we use real online data to build a human-reviewed table of appropriate follow-up editing intents, then create SFT targets and fine-tune a multimodal policy. In Stage 2, to align rule-guided SFT suggestions with actual user choices, we use user click feedback to optimize the policy through multi-objective reinforcement learning. In Stage 3, to reduce visual inconsistencies between suggested edits and the current image, we introduce a visual verifier as additional training supervision. Extensive experiments demonstrate that our framework significantly outperforms baselines on both automatic and human evaluations. In a live user-randomized A/B test with millions of users, our final framework reduces visual inconsistency from 3.7% to 0.9%. Furthermore, it significantly improves recommendation CTR by 32.70%, image take-away rate by 16.32%, and average conversation turns per user by 39.90% (all p&lt;0.05).</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 25 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Zhijing Zhang, Jinpeng Yu, Xin Song, Bingnan Li, Chuyue Li, Changhui Du, Xiaolin Fang, Jiaming Liu, Ruihua Huang</p>

            <p><strong>标题:</strong><br>
            What to Edit Next: Visually Aligned Image-Editing Follow-Up Suggestions in Conversational Systems</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07565v1">http://arxiv.org/abs/2608.07565v1</a></p>

            <p><strong>摘要:</strong><br>
            Conversational assistants increasingly recommend follow-up edits to help users continue a task. Existing systems primarily target text-only interactions, leaving image-creation conversations underexplored. In image-creation tasks, useful follow-up edit suggestions must reflect user preferences, offer diverse directions, and remain executable on the current image. We collected 100,000 real multi-turn image-creation conversation samples from Qwen App and found that 80.1% are image-dependent, underscoring the need for multimodal recommendation. We address this setting with a three-stage framework. In Stage 1, we use real online data to build a human-reviewed table of appropriate follow-up editing intents, then create SFT targets and fine-tune a multimodal policy. In Stage 2, to align rule-guided SFT suggestions with actual user choices, we use user click feedback to optimize the policy through multi-objective reinforcement learning. In Stage 3, to reduce visual inconsistencies between suggested edits and the current image, we introduce a visual verifier as additional training supervision. Extensive experiments demonstrate that our framework significantly outperforms baselines on both automatic and human evaluations. In a live user-randomized A/B test with millions of users, our final framework reduces visual inconsistency from 3.7% to 0.9%. Furthermore, it significantly improves recommendation CTR by 32.70%, image take-away rate by 16.32%, and average conversation turns per user by 39.90% (all p&lt;0.05).</p>
            ]]>
      </content:encoded>
      <pubDate>Tue, 11 Aug 2026 20:06:26 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/593ee764/df49cc19.mp3" length="17546591" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1097</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 25 | cs.CV, cs.AI</p>

            <p><strong>作者:</strong><br>
            Zhijing Zhang, Jinpeng Yu, Xin Song, Bingnan Li, Chuyue Li, Changhui Du, Xiaolin Fang, Jiaming Liu, Ruihua Huang</p>

            <p><strong>标题:</strong><br>
            What to Edit Next: Visually Aligned Image-Editing Follow-Up Suggestions in Conversational Systems</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07565v1">http://arxiv.org/abs/2608.07565v1</a></p>

            <p><strong>摘要:</strong><br>
            Conversational assistants increasingly recommend follow-up edits to help users continue a task. Existing systems primarily target text-only interactions, leaving image-creation conversations underexplored. In image-creation tasks, useful follow-up edit suggestions must reflect user preferences, offer diverse directions, and remain executable on the current image. We collected 100,000 real multi-turn image-creation conversation samples from Qwen App and found that 80.1% are image-dependent, underscoring the need for multimodal recommendation. We address this setting with a three-stage framework. In Stage 1, we use real online data to build a human-reviewed table of appropriate follow-up editing intents, then create SFT targets and fine-tune a multimodal policy. In Stage 2, to align rule-guided SFT suggestions with actual user choices, we use user click feedback to optimize the policy through multi-objective reinforcement learning. In Stage 3, to reduce visual inconsistencies between suggested edits and the current image, we introduce a visual verifier as additional training supervision. Extensive experiments demonstrate that our framework significantly outperforms baselines on both automatic and human evaluations. In a live user-randomized A/B test with millions of users, our final framework reduces visual inconsistency from 3.7% to 0.9%. Furthermore, it significantly improves recommendation CTR by 32.70%, image take-away rate by 16.32%, and average conversation turns per user by 39.90% (all p&lt;0.05).</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SFT Conflicts, RL Coexists: A Theoretical and Empirical Analysis of Multi-Task Learning for LLMs</title>
      <itunes:episode>13</itunes:episode>
      <podcast:episode>13</podcast:episode>
      <itunes:title>SFT Conflicts, RL Coexists: A Theoretical and Empirical Analysis of Multi-Task Learning for LLMs</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0159edd1-3ade-44f9-8c2b-47973d682aec</guid>
      <link>https://share.transistor.fm/s/badfb34c</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Kejian Zhu, Zhuoran Jin, Shangqing Tu, Hongbang Yuan, Yushi Bai, Kang Liu, Juanzi Li, Jun Zhao</p>

            <p><strong>标题:</strong><br>
            SFT Conflicts, RL Coexists: A Theoretical and Empirical Analysis of Multi-Task Learning for LLMs</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.03573v2">http://arxiv.org/abs/2608.03573v2</a></p>

            <p><strong>摘要:</strong><br>
            Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) exhibit fundamentally different behaviors in enhancing multi-task reasoning for large language models (LLMs). Our preliminary experiments revealed a phenomenon: SFT suffers from severe task conflicts under multi-stage training, whereas RL enables stable coexistence across diverse tasks. Empirically, we trace this to the parameter level, observing that RL induces sparse and approximately orthogonal updates across tasks. We provide a theoretical explanation for this mechanism by analyzing multi-task gradient interference. Our results reveal a distinction: interference in SFT is norm-limited, scaling with the absolute gradient magnitude, whereas interference in RL is variance-limited, bounded by the gradient variance induced by advantage normalization and on-policy optimization. This small variance bound yields near-orthogonal optimization directions across tasks. Leveraging this insight, we propose Parallel-RL, a paradigm that decouples multi-task training, significantly improving efficiency and flexibility.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Kejian Zhu, Zhuoran Jin, Shangqing Tu, Hongbang Yuan, Yushi Bai, Kang Liu, Juanzi Li, Jun Zhao</p>

            <p><strong>标题:</strong><br>
            SFT Conflicts, RL Coexists: A Theoretical and Empirical Analysis of Multi-Task Learning for LLMs</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.03573v2">http://arxiv.org/abs/2608.03573v2</a></p>

            <p><strong>摘要:</strong><br>
            Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) exhibit fundamentally different behaviors in enhancing multi-task reasoning for large language models (LLMs). Our preliminary experiments revealed a phenomenon: SFT suffers from severe task conflicts under multi-stage training, whereas RL enables stable coexistence across diverse tasks. Empirically, we trace this to the parameter level, observing that RL induces sparse and approximately orthogonal updates across tasks. We provide a theoretical explanation for this mechanism by analyzing multi-task gradient interference. Our results reveal a distinction: interference in SFT is norm-limited, scaling with the absolute gradient magnitude, whereas interference in RL is variance-limited, bounded by the gradient variance induced by advantage normalization and on-policy optimization. This small variance bound yields near-orthogonal optimization directions across tasks. Leveraging this insight, we propose Parallel-RL, a paradigm that decouples multi-task training, significantly improving efficiency and flexibility.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 20:11:10 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/badfb34c/e33bab7f.mp3" length="12858342" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>804</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Kejian Zhu, Zhuoran Jin, Shangqing Tu, Hongbang Yuan, Yushi Bai, Kang Liu, Juanzi Li, Jun Zhao</p>

            <p><strong>标题:</strong><br>
            SFT Conflicts, RL Coexists: A Theoretical and Empirical Analysis of Multi-Task Learning for LLMs</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.03573v2">http://arxiv.org/abs/2608.03573v2</a></p>

            <p><strong>摘要:</strong><br>
            Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) exhibit fundamentally different behaviors in enhancing multi-task reasoning for large language models (LLMs). Our preliminary experiments revealed a phenomenon: SFT suffers from severe task conflicts under multi-stage training, whereas RL enables stable coexistence across diverse tasks. Empirically, we trace this to the parameter level, observing that RL induces sparse and approximately orthogonal updates across tasks. We provide a theoretical explanation for this mechanism by analyzing multi-task gradient interference. Our results reveal a distinction: interference in SFT is norm-limited, scaling with the absolute gradient magnitude, whereas interference in RL is variance-limited, bounded by the gradient variance induced by advantage normalization and on-policy optimization. This small variance bound yields near-orthogonal optimization directions across tasks. Leveraging this insight, we propose Parallel-RL, a paradigm that decouples multi-task training, significantly improving efficiency and flexibility.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learning</title>
      <itunes:episode>12</itunes:episode>
      <podcast:episode>12</podcast:episode>
      <itunes:title>Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learning</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">9d3e085f-863e-4ae8-b5a6-3e90e4ea5ff6</guid>
      <link>https://share.transistor.fm/s/897d650f</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Kejian Zhu, Zhuoran Jin, Dongqi Huang, Hongbang Yuan, Yupu Hao, Kang Liu, Jun Zhao</p>

            <p><strong>标题:</strong><br>
            Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.03571v2">http://arxiv.org/abs/2608.03571v2</a></p>

            <p><strong>摘要:</strong><br>
            Recent works train agents by constructing large-scale multimodal environment pools. However, we find that simply increasing the number of multimodal environments does not always benefit. We further analyze the limitations in current multimodal environment distributions through a series of experiments. Based on these findings, we study how to build more effective training environment distributions from two dimensions: **diversity** and **difficulty structure**. For diversity, we propose **Ability-aware Environment Selection (AES)** to obtain diverse environment sets. For difficulty structure, we propose **Hierarchical Difficulty Curriculum (HDC)**, which organizes curriculum learning through two difficulty levels: harness weakening and state-scale progression. Experiments show that AES and HDC effectively improve multimodal agent training.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Kejian Zhu, Zhuoran Jin, Dongqi Huang, Hongbang Yuan, Yupu Hao, Kang Liu, Jun Zhao</p>

            <p><strong>标题:</strong><br>
            Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.03571v2">http://arxiv.org/abs/2608.03571v2</a></p>

            <p><strong>摘要:</strong><br>
            Recent works train agents by constructing large-scale multimodal environment pools. However, we find that simply increasing the number of multimodal environments does not always benefit. We further analyze the limitations in current multimodal environment distributions through a series of experiments. Based on these findings, we study how to build more effective training environment distributions from two dimensions: **diversity** and **difficulty structure**. For diversity, we propose **Ability-aware Environment Selection (AES)** to obtain diverse environment sets. For difficulty structure, we propose **Hierarchical Difficulty Curriculum (HDC)**, which organizes curriculum learning through two difficulty levels: harness weakening and state-scale progression. Experiments show that AES and HDC effectively improve multimodal agent training.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 20:01:24 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/897d650f/060d63a4.mp3" length="12188367" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>762</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 29 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Kejian Zhu, Zhuoran Jin, Dongqi Huang, Hongbang Yuan, Yupu Hao, Kang Liu, Jun Zhao</p>

            <p><strong>标题:</strong><br>
            Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.03571v2">http://arxiv.org/abs/2608.03571v2</a></p>

            <p><strong>摘要:</strong><br>
            Recent works train agents by constructing large-scale multimodal environment pools. However, we find that simply increasing the number of multimodal environments does not always benefit. We further analyze the limitations in current multimodal environment distributions through a series of experiments. Based on these findings, we study how to build more effective training environment distributions from two dimensions: **diversity** and **difficulty structure**. For diversity, we propose **Ability-aware Environment Selection (AES)** to obtain diverse environment sets. For difficulty structure, we propose **Hierarchical Difficulty Curriculum (HDC)**, which organizes curriculum learning through two difficulty levels: harness weakening and state-scale progression. Experiments show that AES and HDC effectively improve multimodal agent training.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>SimWAM: A Simple World Action Model for End-to-End Autonomous Driving</title>
      <itunes:episode>11</itunes:episode>
      <podcast:episode>11</podcast:episode>
      <itunes:title>SimWAM: A Simple World Action Model for End-to-End Autonomous Driving</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e754b391-86f3-44ca-a810-d75a6c9bcef7</guid>
      <link>https://share.transistor.fm/s/f3a92434</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zongchuang Zhao, Xin Zhou, Tianyang Xu, Zhengyang Sun, Kaixuan Zhou, Honglin Li, Dingkang Liang, Xiang Bai</p>

            <p><strong>标题:</strong><br>
            SimWAM: A Simple World Action Model for End-to-End Autonomous Driving</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07468v1">http://arxiv.org/abs/2608.07468v1</a></p>

            <p><strong>摘要:</strong><br>
            World-Action Models (WAMs) improve end-to-end autonomous driving by transferring video dynamics priors to action prediction, but existing methods require costly future generation at inference. We present SimWAM, a simple yet effective WAM that uses video generation purely as a training signal. It co-trains a pretrained video expert and a lightweight action expert with joint flow matching. An isolated attention mask keeps action prediction independent of future frames, allowing the video branch to be discarded after training and leaving a self-contained planner that directly predicts trajectories. Since the two experts share no parameters and interact only through a unified attention interface, the video backbone could be replaced and the action expert scaled independently without modifying the learning objective or inference pipeline. We further apply reinforcement learning to optimize a compositional driving reward beyond trajectory imitation. Our SimWAM achieves $91.5$ PDMS on NAVSIM, surpasses state-of-the-art WAM-based planners with substantially lower latency, and transfers zero-shot to nuScenes. These results position SimWAM as a simple yet solid baseline that could readily benefit from advances in video generation for efficient autonomous driving. The code and model weights are available at https://github.com/H-EmbodVis/SimWAM/</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zongchuang Zhao, Xin Zhou, Tianyang Xu, Zhengyang Sun, Kaixuan Zhou, Honglin Li, Dingkang Liang, Xiang Bai</p>

            <p><strong>标题:</strong><br>
            SimWAM: A Simple World Action Model for End-to-End Autonomous Driving</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07468v1">http://arxiv.org/abs/2608.07468v1</a></p>

            <p><strong>摘要:</strong><br>
            World-Action Models (WAMs) improve end-to-end autonomous driving by transferring video dynamics priors to action prediction, but existing methods require costly future generation at inference. We present SimWAM, a simple yet effective WAM that uses video generation purely as a training signal. It co-trains a pretrained video expert and a lightweight action expert with joint flow matching. An isolated attention mask keeps action prediction independent of future frames, allowing the video branch to be discarded after training and leaving a self-contained planner that directly predicts trajectories. Since the two experts share no parameters and interact only through a unified attention interface, the video backbone could be replaced and the action expert scaled independently without modifying the learning objective or inference pipeline. We further apply reinforcement learning to optimize a compositional driving reward beyond trajectory imitation. Our SimWAM achieves $91.5$ PDMS on NAVSIM, surpasses state-of-the-art WAM-based planners with substantially lower latency, and transfers zero-shot to nuScenes. These results position SimWAM as a simple yet solid baseline that could readily benefit from advances in video generation for efficient autonomous driving. The code and model weights are available at https://github.com/H-EmbodVis/SimWAM/</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 19:54:49 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/f3a92434/da82091c.mp3" length="15047167" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>941</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 22 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zongchuang Zhao, Xin Zhou, Tianyang Xu, Zhengyang Sun, Kaixuan Zhou, Honglin Li, Dingkang Liang, Xiang Bai</p>

            <p><strong>标题:</strong><br>
            SimWAM: A Simple World Action Model for End-to-End Autonomous Driving</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.07468v1">http://arxiv.org/abs/2608.07468v1</a></p>

            <p><strong>摘要:</strong><br>
            World-Action Models (WAMs) improve end-to-end autonomous driving by transferring video dynamics priors to action prediction, but existing methods require costly future generation at inference. We present SimWAM, a simple yet effective WAM that uses video generation purely as a training signal. It co-trains a pretrained video expert and a lightweight action expert with joint flow matching. An isolated attention mask keeps action prediction independent of future frames, allowing the video branch to be discarded after training and leaving a self-contained planner that directly predicts trajectories. Since the two experts share no parameters and interact only through a unified attention interface, the video backbone could be replaced and the action expert scaled independently without modifying the learning objective or inference pipeline. We further apply reinforcement learning to optimize a compositional driving reward beyond trajectory imitation. Our SimWAM achieves $91.5$ PDMS on NAVSIM, surpasses state-of-the-art WAM-based planners with substantially lower latency, and transfers zero-shot to nuScenes. These results position SimWAM as a simple yet solid baseline that could readily benefit from advances in video generation for efficient autonomous driving. The code and model weights are available at https://github.com/H-EmbodVis/SimWAM/</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>AgentOPSD: Recursive Self-Distillation for Agentic Reinforcement Learning</title>
      <itunes:episode>10</itunes:episode>
      <podcast:episode>10</podcast:episode>
      <itunes:title>AgentOPSD: Recursive Self-Distillation for Agentic Reinforcement Learning</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">8020124e-5fcb-4c90-a6ae-d61f3532f76c</guid>
      <link>https://share.transistor.fm/s/76325ee2</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 88 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Zi-Han Wang, Zhengxi Lu, Zhiyuan Yao, Jinyang Wu, Jie Wu, Zhengzhou Cai, Yueqing Sun, Ziang Ye, Linji Hao, Qi Gu, Xunliang Cai, Yongliang Shen, Yujiu Yang</p>

            <p><strong>标题:</strong><br>
            AgentOPSD: Recursive Self-Distillation for Agentic Reinforcement Learning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05987v1">http://arxiv.org/abs/2608.05987v1</a></p>

            <p><strong>摘要:</strong><br>
            Reinforcement learning (RL) with verifiable rewards constructs trajectory-level advantage estimates, yet it often fails to credit the few pivotal decisions that determine outcomes in long-horizon, multi-turn agentic tasks. Recent work introduces privileged self-distillation for credit assignment, providing denser supervision, but it remains unclear how such local signals should represent sequential credit. We propose AgentOPSD, a critic-free, recursive method for turn-level credit assignment in agentic reinforcement learning. AgentOPSD aggregates token-level teacher-student log-probability gaps into turn-level evidence and recursively updates a Bayesian belief state in log-odds space. This yields a principled reweighting scheme that converts sparse outcome supervision into turn-level credit signals and identifies pivotal turns through the marginal belief revision between consecutive states. The method is fully compatible with standard policy optimization and requires neither an additional critic nor extra rollouts. We evaluate AgentOPSD on ALFWorld, WebShop, and Search-QA using Qwen2.5 models at two scales (3B and 7B). AgentOPSD outperforms GRPO and strong self-distillation baselines, achieving 89.1% success on ALFWorld with Qwen2.5-7B. Ablation studies attribute the gains to turn-level aggregation and history-dependent recursive belief updates.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 88 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Zi-Han Wang, Zhengxi Lu, Zhiyuan Yao, Jinyang Wu, Jie Wu, Zhengzhou Cai, Yueqing Sun, Ziang Ye, Linji Hao, Qi Gu, Xunliang Cai, Yongliang Shen, Yujiu Yang</p>

            <p><strong>标题:</strong><br>
            AgentOPSD: Recursive Self-Distillation for Agentic Reinforcement Learning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05987v1">http://arxiv.org/abs/2608.05987v1</a></p>

            <p><strong>摘要:</strong><br>
            Reinforcement learning (RL) with verifiable rewards constructs trajectory-level advantage estimates, yet it often fails to credit the few pivotal decisions that determine outcomes in long-horizon, multi-turn agentic tasks. Recent work introduces privileged self-distillation for credit assignment, providing denser supervision, but it remains unclear how such local signals should represent sequential credit. We propose AgentOPSD, a critic-free, recursive method for turn-level credit assignment in agentic reinforcement learning. AgentOPSD aggregates token-level teacher-student log-probability gaps into turn-level evidence and recursively updates a Bayesian belief state in log-odds space. This yields a principled reweighting scheme that converts sparse outcome supervision into turn-level credit signals and identifies pivotal turns through the marginal belief revision between consecutive states. The method is fully compatible with standard policy optimization and requires neither an additional critic nor extra rollouts. We evaluate AgentOPSD on ALFWorld, WebShop, and Search-QA using Qwen2.5 models at two scales (3B and 7B). AgentOPSD outperforms GRPO and strong self-distillation baselines, achieving 89.1% success on ALFWorld with Qwen2.5-7B. Ablation studies attribute the gains to turn-level aggregation and history-dependent recursive belief updates.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 13:59:11 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/76325ee2/a806256f.mp3" length="11746130" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>735</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 88 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Zi-Han Wang, Zhengxi Lu, Zhiyuan Yao, Jinyang Wu, Jie Wu, Zhengzhou Cai, Yueqing Sun, Ziang Ye, Linji Hao, Qi Gu, Xunliang Cai, Yongliang Shen, Yujiu Yang</p>

            <p><strong>标题:</strong><br>
            AgentOPSD: Recursive Self-Distillation for Agentic Reinforcement Learning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05987v1">http://arxiv.org/abs/2608.05987v1</a></p>

            <p><strong>摘要:</strong><br>
            Reinforcement learning (RL) with verifiable rewards constructs trajectory-level advantage estimates, yet it often fails to credit the few pivotal decisions that determine outcomes in long-horizon, multi-turn agentic tasks. Recent work introduces privileged self-distillation for credit assignment, providing denser supervision, but it remains unclear how such local signals should represent sequential credit. We propose AgentOPSD, a critic-free, recursive method for turn-level credit assignment in agentic reinforcement learning. AgentOPSD aggregates token-level teacher-student log-probability gaps into turn-level evidence and recursively updates a Bayesian belief state in log-odds space. This yields a principled reweighting scheme that converts sparse outcome supervision into turn-level credit signals and identifies pivotal turns through the marginal belief revision between consecutive states. The method is fully compatible with standard policy optimization and requires neither an additional critic nor extra rollouts. We evaluate AgentOPSD on ALFWorld, WebShop, and Search-QA using Qwen2.5 models at two scales (3B and 7B). AgentOPSD outperforms GRPO and strong self-distillation baselines, achieving 89.1% success on ALFWorld with Qwen2.5-7B. Ablation studies attribute the gains to turn-level aggregation and history-dependent recursive belief updates.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>OSReward: Instituting Standardized Evaluation for Cross-Platform Computer-Use Reward Models</title>
      <itunes:episode>9</itunes:episode>
      <podcast:episode>9</podcast:episode>
      <itunes:title>OSReward: Instituting Standardized Evaluation for Cross-Platform Computer-Use Reward Models</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">cb4122fd-af94-4639-8eeb-5038985350d6</guid>
      <link>https://share.transistor.fm/s/1a1dab0d</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 68 | cs.AI, cs.CL, cs.CV</p>

            <p><strong>作者:</strong><br>
            Qiushi Sun, Kanzhi Cheng, Yian Wang, Bowen Yang, Hang Yan, Liheng Chen, Fangzhi Xu, Zichen Ding, Nuo Chen, Jialin Cao, Xingdong Gong, Zehao Li, Kaiming Jin, Xinfeng Yuan, Zhoumianze Liu, Jingyang Gong, Zhangyue Yin, Jiahui Gao, Zhiyong Wu, Tianbao Xie, Jianbing Zhang, Ben Kao, Lingpeng Kong</p>

            <p><strong>标题:</strong><br>
            OSReward: Instituting Standardized Evaluation for Cross-Platform Computer-Use Reward Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2607.28609v2">http://arxiv.org/abs/2607.28609v2</a></p>

            <p><strong>摘要:</strong><br>
            Computer-using agents (CUAs) are advancing rapidly across the digital world. A CUA trajectory records the agent's actions, states, and reasoning. Verifying whether it fulfilled the task instruction is central to CUA evaluation, data curation, and reinforcement learning. Neither human-written verifiers nor human annotators can provide such verification at scale, so the field increasingly turns to vision-language models (VLMs) as judges of CUA trajectories. But a fundamental question has long gone unexamined: are these VLM judges reliable enough? To study it systematically, we introduce OSReward, a realistic, high-quality benchmark that evaluates VLM judges on CUA trajectories. The trajectories come from diverse agent backbones executing human-verified instructions across platforms, and are then rigorously labeled with ground-truth verdicts through multi-stage human annotation. Building on it, we derive OSReward-Hard, a challenge set concentrating genuinely hard cases, and OSReward-Multi for fine-grained efficiency and alignment scoring. The most comprehensive evaluation of VLM judges to date finds even state-of-the-art models fall short of an ideal judge, sharing a systematic leniency bias that mislabels failed runs as successes. The few reliable enough to trust are too expensive to run at scale, while affordable open models trail far behind. To close this gap, we construct and release OS-Shepherd-100K, an open corpus of reasoning-annotated trajectory judgments for the CUA community. On it, we train OS-Shepherd (9B and 35B), open reward models that supply low-cost, stable, and reliable reward signals, matching commercial judges at 30-60x lower cost than the frontier. Extensive analyses further inform the design of reliable CUA reward at scale. Our code, benchmark, dataset, and model checkpoints are available at https://os-copilot.github.io/OSReward-Home/.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 68 | cs.AI, cs.CL, cs.CV</p>

            <p><strong>作者:</strong><br>
            Qiushi Sun, Kanzhi Cheng, Yian Wang, Bowen Yang, Hang Yan, Liheng Chen, Fangzhi Xu, Zichen Ding, Nuo Chen, Jialin Cao, Xingdong Gong, Zehao Li, Kaiming Jin, Xinfeng Yuan, Zhoumianze Liu, Jingyang Gong, Zhangyue Yin, Jiahui Gao, Zhiyong Wu, Tianbao Xie, Jianbing Zhang, Ben Kao, Lingpeng Kong</p>

            <p><strong>标题:</strong><br>
            OSReward: Instituting Standardized Evaluation for Cross-Platform Computer-Use Reward Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2607.28609v2">http://arxiv.org/abs/2607.28609v2</a></p>

            <p><strong>摘要:</strong><br>
            Computer-using agents (CUAs) are advancing rapidly across the digital world. A CUA trajectory records the agent's actions, states, and reasoning. Verifying whether it fulfilled the task instruction is central to CUA evaluation, data curation, and reinforcement learning. Neither human-written verifiers nor human annotators can provide such verification at scale, so the field increasingly turns to vision-language models (VLMs) as judges of CUA trajectories. But a fundamental question has long gone unexamined: are these VLM judges reliable enough? To study it systematically, we introduce OSReward, a realistic, high-quality benchmark that evaluates VLM judges on CUA trajectories. The trajectories come from diverse agent backbones executing human-verified instructions across platforms, and are then rigorously labeled with ground-truth verdicts through multi-stage human annotation. Building on it, we derive OSReward-Hard, a challenge set concentrating genuinely hard cases, and OSReward-Multi for fine-grained efficiency and alignment scoring. The most comprehensive evaluation of VLM judges to date finds even state-of-the-art models fall short of an ideal judge, sharing a systematic leniency bias that mislabels failed runs as successes. The few reliable enough to trust are too expensive to run at scale, while affordable open models trail far behind. To close this gap, we construct and release OS-Shepherd-100K, an open corpus of reasoning-annotated trajectory judgments for the CUA community. On it, we train OS-Shepherd (9B and 35B), open reward models that supply low-cost, stable, and reliable reward signals, matching commercial judges at 30-60x lower cost than the frontier. Extensive analyses further inform the design of reliable CUA reward at scale. Our code, benchmark, dataset, and model checkpoints are available at https://os-copilot.github.io/OSReward-Home/.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 13:52:35 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/1a1dab0d/cbc4a1a2.mp3" length="15937859" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>996</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 68 | cs.AI, cs.CL, cs.CV</p>

            <p><strong>作者:</strong><br>
            Qiushi Sun, Kanzhi Cheng, Yian Wang, Bowen Yang, Hang Yan, Liheng Chen, Fangzhi Xu, Zichen Ding, Nuo Chen, Jialin Cao, Xingdong Gong, Zehao Li, Kaiming Jin, Xinfeng Yuan, Zhoumianze Liu, Jingyang Gong, Zhangyue Yin, Jiahui Gao, Zhiyong Wu, Tianbao Xie, Jianbing Zhang, Ben Kao, Lingpeng Kong</p>

            <p><strong>标题:</strong><br>
            OSReward: Instituting Standardized Evaluation for Cross-Platform Computer-Use Reward Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2607.28609v2">http://arxiv.org/abs/2607.28609v2</a></p>

            <p><strong>摘要:</strong><br>
            Computer-using agents (CUAs) are advancing rapidly across the digital world. A CUA trajectory records the agent's actions, states, and reasoning. Verifying whether it fulfilled the task instruction is central to CUA evaluation, data curation, and reinforcement learning. Neither human-written verifiers nor human annotators can provide such verification at scale, so the field increasingly turns to vision-language models (VLMs) as judges of CUA trajectories. But a fundamental question has long gone unexamined: are these VLM judges reliable enough? To study it systematically, we introduce OSReward, a realistic, high-quality benchmark that evaluates VLM judges on CUA trajectories. The trajectories come from diverse agent backbones executing human-verified instructions across platforms, and are then rigorously labeled with ground-truth verdicts through multi-stage human annotation. Building on it, we derive OSReward-Hard, a challenge set concentrating genuinely hard cases, and OSReward-Multi for fine-grained efficiency and alignment scoring. The most comprehensive evaluation of VLM judges to date finds even state-of-the-art models fall short of an ideal judge, sharing a systematic leniency bias that mislabels failed runs as successes. The few reliable enough to trust are too expensive to run at scale, while affordable open models trail far behind. To close this gap, we construct and release OS-Shepherd-100K, an open corpus of reasoning-annotated trajectory judgments for the CUA community. On it, we train OS-Shepherd (9B and 35B), open reward models that supply low-cost, stable, and reliable reward signals, matching commercial judges at 30-60x lower cost than the frontier. Extensive analyses further inform the design of reliable CUA reward at scale. Our code, benchmark, dataset, and model checkpoints are available at https://os-copilot.github.io/OSReward-Home/.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Interpretable MEG Decoding of Perceived Speech: Cortical Sources and the Stimulus Features That Drive Retrieval</title>
      <itunes:episode>8</itunes:episode>
      <podcast:episode>8</podcast:episode>
      <itunes:title>Interpretable MEG Decoding of Perceived Speech: Cortical Sources and the Stimulus Features That Drive Retrieval</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">382dbfb1-410d-4eff-bb58-b64704263cb9</guid>
      <link>https://share.transistor.fm/s/b58cd169</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 68 | cs.LG, cs.SD, q-bio.NC</p>

            <p><strong>作者:</strong><br>
            Ilia Semenkov, Daria Kleeva, Ivan Dakhtin, Zarina Maksudova, Alex Ossadtchi</p>

            <p><strong>标题:</strong><br>
            Interpretable MEG Decoding of Perceived Speech: Cortical Sources and the Stimulus Features That Drive Retrieval</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.01481v1">http://arxiv.org/abs/2608.01481v1</a></p>

            <p><strong>摘要:</strong><br>
            Short segments of perceived speech can be retrieved from non-invasive magnetoencephalographic (MEG) recordings by deep networks trained with a CLIP-style objective against wav2vec 2.0 audio embeddings. Yet their weights do not map onto electrophysiological quantities, and it remains unclear which speech properties drive retrieval.   We build on a high-performing MEG-to-audio retrieval architecture but redesign both its front end and decoder. Its spatial attention operates on a flattened sensor layout; we replace it with spherical harmonics defined on the three-dimensional MEG helmet geometry. We reduce the subject-specific representation from 270 to 25 branches, add a temporal filter to each branch to match it to a neuronal source in space and time, and make the convolutional decoder shallower. Ocular and cardiac components are removed before training to reduce the risk of stimulus-locked shortcuts.   On MEG-MASC, the model reaches 39.75 +/- 0.34% Top-1 accuracy among 1005 candidates across six trained solutions, with about 20 times fewer decoder parameters. Its weights map to source space, recovering generators consistent with the speech-perception network, while left-lateralized branches carry higher-frequency rhythmic components not evident on the right. Paired MEG occlusion shows that 15 of 19 stimulus features contribute, with the largest effects for silence, sound intensity, vowels, and acoustic onsets. Random word lists behave oppositely: substituting narrative MEG into them improves retrieval, indicating that activity without narrative structure carries less recoverable information than activity during coherent speech. The wav2vec target can be reduced to about twelve learned feature dimensions without loss of accuracy, whereas strong temporal compression causes a clear loss.   Together, source mapping and input interventions reveal what drives retrieval.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 68 | cs.LG, cs.SD, q-bio.NC</p>

            <p><strong>作者:</strong><br>
            Ilia Semenkov, Daria Kleeva, Ivan Dakhtin, Zarina Maksudova, Alex Ossadtchi</p>

            <p><strong>标题:</strong><br>
            Interpretable MEG Decoding of Perceived Speech: Cortical Sources and the Stimulus Features That Drive Retrieval</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.01481v1">http://arxiv.org/abs/2608.01481v1</a></p>

            <p><strong>摘要:</strong><br>
            Short segments of perceived speech can be retrieved from non-invasive magnetoencephalographic (MEG) recordings by deep networks trained with a CLIP-style objective against wav2vec 2.0 audio embeddings. Yet their weights do not map onto electrophysiological quantities, and it remains unclear which speech properties drive retrieval.   We build on a high-performing MEG-to-audio retrieval architecture but redesign both its front end and decoder. Its spatial attention operates on a flattened sensor layout; we replace it with spherical harmonics defined on the three-dimensional MEG helmet geometry. We reduce the subject-specific representation from 270 to 25 branches, add a temporal filter to each branch to match it to a neuronal source in space and time, and make the convolutional decoder shallower. Ocular and cardiac components are removed before training to reduce the risk of stimulus-locked shortcuts.   On MEG-MASC, the model reaches 39.75 +/- 0.34% Top-1 accuracy among 1005 candidates across six trained solutions, with about 20 times fewer decoder parameters. Its weights map to source space, recovering generators consistent with the speech-perception network, while left-lateralized branches carry higher-frequency rhythmic components not evident on the right. Paired MEG occlusion shows that 15 of 19 stimulus features contribute, with the largest effects for silence, sound intensity, vowels, and acoustic onsets. Random word lists behave oppositely: substituting narrative MEG into them improves retrieval, indicating that activity without narrative structure carries less recoverable information than activity during coherent speech. The wav2vec target can be reduced to about twelve learned feature dimensions without loss of accuracy, whereas strong temporal compression causes a clear loss.   Together, source mapping and input interventions reveal what drives retrieval.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 13:43:48 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/b58cd169/db4f3d41.mp3" length="13330650" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>834</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 68 | cs.LG, cs.SD, q-bio.NC</p>

            <p><strong>作者:</strong><br>
            Ilia Semenkov, Daria Kleeva, Ivan Dakhtin, Zarina Maksudova, Alex Ossadtchi</p>

            <p><strong>标题:</strong><br>
            Interpretable MEG Decoding of Perceived Speech: Cortical Sources and the Stimulus Features That Drive Retrieval</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.01481v1">http://arxiv.org/abs/2608.01481v1</a></p>

            <p><strong>摘要:</strong><br>
            Short segments of perceived speech can be retrieved from non-invasive magnetoencephalographic (MEG) recordings by deep networks trained with a CLIP-style objective against wav2vec 2.0 audio embeddings. Yet their weights do not map onto electrophysiological quantities, and it remains unclear which speech properties drive retrieval.   We build on a high-performing MEG-to-audio retrieval architecture but redesign both its front end and decoder. Its spatial attention operates on a flattened sensor layout; we replace it with spherical harmonics defined on the three-dimensional MEG helmet geometry. We reduce the subject-specific representation from 270 to 25 branches, add a temporal filter to each branch to match it to a neuronal source in space and time, and make the convolutional decoder shallower. Ocular and cardiac components are removed before training to reduce the risk of stimulus-locked shortcuts.   On MEG-MASC, the model reaches 39.75 +/- 0.34% Top-1 accuracy among 1005 candidates across six trained solutions, with about 20 times fewer decoder parameters. Its weights map to source space, recovering generators consistent with the speech-perception network, while left-lateralized branches carry higher-frequency rhythmic components not evident on the right. Paired MEG occlusion shows that 15 of 19 stimulus features contribute, with the largest effects for silence, sound intensity, vowels, and acoustic onsets. Random word lists behave oppositely: substituting narrative MEG into them improves retrieval, indicating that activity without narrative structure carries less recoverable information than activity during coherent speech. The wav2vec target can be reduced to about twelve learned feature dimensions without loss of accuracy, whereas strong temporal compression causes a clear loss.   Together, source mapping and input interventions reveal what drives retrieval.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>WorldClaw: Agentic 3D Open-World Generation at Scale</title>
      <itunes:episode>7</itunes:episode>
      <podcast:episode>7</podcast:episode>
      <itunes:title>WorldClaw: Agentic 3D Open-World Generation at Scale</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">58aec3c1-0608-4045-be50-f19ad9bb0bf4</guid>
      <link>https://share.transistor.fm/s/13ebbc77</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 60 | cs.AI, cs.CV</p>

            <p><strong>作者:</strong><br>
            Chunchao Guo, Jinpeng Li, Yang Li, Zilong Huang</p>

            <p><strong>标题:</strong><br>
            WorldClaw: Agentic 3D Open-World Generation at Scale</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05248v1">http://arxiv.org/abs/2608.05248v1</a></p>

            <p><strong>摘要:</strong><br>
            Generating large-scale, freely explorable 3D worlds from open-ended text remains challenging because a system must jointly maintain global spatial coherence, rich local content, and explicit assets suitable for downstream editing and reuse. We present WorldClaw, a fully agentic, coarse-to-fine framework for open-world 3D scene generation. Planning agents translate a text prompt into a structured specification of regions, terrain, assets, materials, and spatial relations. WorldClaw then builds a globally coherent terrain foundation from semantic layouts, reusable assets, generative or procedural materials, and a region-aware height field. For detail-demanding regions, it generates terrain-conditioned compositions, reconstructs editable textured meshes, and recovers their placement on the terrain; render-based agents further refine terrain, objects, appearance, and contacts. Across diverse open-world prompts, WorldClaw produces large-scale scenes with coherent spatial organization, visually compelling local content, and editable instance-level assets while preserving a consistent global terrain structure.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 60 | cs.AI, cs.CV</p>

            <p><strong>作者:</strong><br>
            Chunchao Guo, Jinpeng Li, Yang Li, Zilong Huang</p>

            <p><strong>标题:</strong><br>
            WorldClaw: Agentic 3D Open-World Generation at Scale</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05248v1">http://arxiv.org/abs/2608.05248v1</a></p>

            <p><strong>摘要:</strong><br>
            Generating large-scale, freely explorable 3D worlds from open-ended text remains challenging because a system must jointly maintain global spatial coherence, rich local content, and explicit assets suitable for downstream editing and reuse. We present WorldClaw, a fully agentic, coarse-to-fine framework for open-world 3D scene generation. Planning agents translate a text prompt into a structured specification of regions, terrain, assets, materials, and spatial relations. WorldClaw then builds a globally coherent terrain foundation from semantic layouts, reusable assets, generative or procedural materials, and a region-aware height field. For detail-demanding regions, it generates terrain-conditioned compositions, reconstructs editable textured meshes, and recovers their placement on the terrain; render-based agents further refine terrain, objects, appearance, and contacts. Across diverse open-world prompts, WorldClaw produces large-scale scenes with coherent spatial organization, visually compelling local content, and editable instance-level assets while preserving a consistent global terrain structure.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 13:34:58 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/13ebbc77/846554b1.mp3" length="18047260" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>1128</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 60 | cs.AI, cs.CV</p>

            <p><strong>作者:</strong><br>
            Chunchao Guo, Jinpeng Li, Yang Li, Zilong Huang</p>

            <p><strong>标题:</strong><br>
            WorldClaw: Agentic 3D Open-World Generation at Scale</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05248v1">http://arxiv.org/abs/2608.05248v1</a></p>

            <p><strong>摘要:</strong><br>
            Generating large-scale, freely explorable 3D worlds from open-ended text remains challenging because a system must jointly maintain global spatial coherence, rich local content, and explicit assets suitable for downstream editing and reuse. We present WorldClaw, a fully agentic, coarse-to-fine framework for open-world 3D scene generation. Planning agents translate a text prompt into a structured specification of regions, terrain, assets, materials, and spatial relations. WorldClaw then builds a globally coherent terrain foundation from semantic layouts, reusable assets, generative or procedural materials, and a region-aware height field. For detail-demanding regions, it generates terrain-conditioned compositions, reconstructs editable textured meshes, and recovers their placement on the terrain; render-based agents further refine terrain, objects, appearance, and contacts. Across diverse open-world prompts, WorldClaw produces large-scale scenes with coherent spatial organization, visually compelling local content, and editable instance-level assets while preserving a consistent global terrain structure.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?</title>
      <itunes:episode>6</itunes:episode>
      <podcast:episode>6</podcast:episode>
      <itunes:title>GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">115ad322-126f-4a35-a837-fd90a900ab7d</guid>
      <link>https://share.transistor.fm/s/1b19a940</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 42 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Qifeng Zhang, Kaixiang Huang, Heng Dong, Huang Fang, Junting Chen, Junjie Zhu, Yonghang Chen, Zhiyu Zhang, Wei Li</p>

            <p><strong>标题:</strong><br>
            GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05747v1">http://arxiv.org/abs/2608.05747v1</a></p>

            <p><strong>摘要:</strong><br>
            Spatial intelligence is fundamental to embodied agents, yet existing benchmarks focus on local spatial perception from single or few viewpoints, overlooking global spatial awareness over continuous, long-horizon visual streams. To address this limitation, we introduce the Global-Spatial-Temporal Benchmark (GST-Bench), a VQA benchmark for global spatial intelligence in video understanding, comprising human-verified questions derived from 6,790 minutes of synthetically generated video. It requires models to perform accurate spatial inference from novel viewpoints unseen in the input video and to map egocentric observations onto global top-down images. A comprehensive evaluation of 22 state-of-the-art VLMs exposes a striking gap between models and humans: the strongest zero-shot model attains only 42.68, far below the human score of 79.08. To probe the cause of this gap, we construct GST-Bench-Local and find that models, despite strong local spatial understanding under the same task formulation, still fail to consolidate long-horizon observations into a globally consistent scene representation. We further provide GST-Train, a dataset for global spatial reasoning, as a complementary resource to facilitate future research on this challenge.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 42 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Qifeng Zhang, Kaixiang Huang, Heng Dong, Huang Fang, Junting Chen, Junjie Zhu, Yonghang Chen, Zhiyu Zhang, Wei Li</p>

            <p><strong>标题:</strong><br>
            GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05747v1">http://arxiv.org/abs/2608.05747v1</a></p>

            <p><strong>摘要:</strong><br>
            Spatial intelligence is fundamental to embodied agents, yet existing benchmarks focus on local spatial perception from single or few viewpoints, overlooking global spatial awareness over continuous, long-horizon visual streams. To address this limitation, we introduce the Global-Spatial-Temporal Benchmark (GST-Bench), a VQA benchmark for global spatial intelligence in video understanding, comprising human-verified questions derived from 6,790 minutes of synthetically generated video. It requires models to perform accurate spatial inference from novel viewpoints unseen in the input video and to map egocentric observations onto global top-down images. A comprehensive evaluation of 22 state-of-the-art VLMs exposes a striking gap between models and humans: the strongest zero-shot model attains only 42.68, far below the human score of 79.08. To probe the cause of this gap, we construct GST-Bench-Local and find that models, despite strong local spatial understanding under the same task formulation, still fail to consolidate long-horizon observations into a globally consistent scene representation. We further provide GST-Train, a dataset for global spatial reasoning, as a complementary resource to facilitate future research on this challenge.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 13:25:00 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/1b19a940/ff2a83dc.mp3" length="13918671" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>870</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 42 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Qifeng Zhang, Kaixiang Huang, Heng Dong, Huang Fang, Junting Chen, Junjie Zhu, Yonghang Chen, Zhiyu Zhang, Wei Li</p>

            <p><strong>标题:</strong><br>
            GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05747v1">http://arxiv.org/abs/2608.05747v1</a></p>

            <p><strong>摘要:</strong><br>
            Spatial intelligence is fundamental to embodied agents, yet existing benchmarks focus on local spatial perception from single or few viewpoints, overlooking global spatial awareness over continuous, long-horizon visual streams. To address this limitation, we introduce the Global-Spatial-Temporal Benchmark (GST-Bench), a VQA benchmark for global spatial intelligence in video understanding, comprising human-verified questions derived from 6,790 minutes of synthetically generated video. It requires models to perform accurate spatial inference from novel viewpoints unseen in the input video and to map egocentric observations onto global top-down images. A comprehensive evaluation of 22 state-of-the-art VLMs exposes a striking gap between models and humans: the strongest zero-shot model attains only 42.68, far below the human score of 79.08. To probe the cause of this gap, we construct GST-Bench-Local and find that models, despite strong local spatial understanding under the same task formulation, still fail to consolidate long-horizon observations into a globally consistent scene representation. We further provide GST-Train, a dataset for global spatial reasoning, as a complementary resource to facilitate future research on this challenge.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>EnvACE: Internalizing Environment Dynamics via World Rehearsal for Agentic Reinforcement Learning</title>
      <itunes:episode>5</itunes:episode>
      <podcast:episode>5</podcast:episode>
      <itunes:title>EnvACE: Internalizing Environment Dynamics via World Rehearsal for Agentic Reinforcement Learning</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">e18d27cd-4e67-4f59-ae01-03f6cc18b442</guid>
      <link>https://share.transistor.fm/s/e6f34587</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 39 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Zishan Xu, Zhiyuan Yao, Yuxin Chen, Yifu Guo, Zhengxi Lu, Yuquan Lu, Jinyang Huang, Yan Xu, Yasheng Wang, Weinan Zhang, Xingshan Zeng, Weiwen Liu</p>

            <p><strong>标题:</strong><br>
            EnvACE: Internalizing Environment Dynamics via World Rehearsal for Agentic Reinforcement Learning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06197v1">http://arxiv.org/abs/2608.06197v1</a></p>

            <p><strong>摘要:</strong><br>
            Training large language model agents for long-horizon tool use typically relies on interactions with real or synthesized executable environments, whose construction and verification are costly, or on external simulators that are difficult to ground. We introduce EnvACE, an agentic reinforcement learning method that replaces external environment interaction during training with world rehearsal. The policy alternates between acting and rehearsal: it first generates a tool call, then plays the role of the environment to produce the response induced by that action, and conditions subsequent decisions on the rehearsed response. Both roles are jointly optimized end-to-end using task-success rewards. Through world rehearsal, the policy internalizes the relationship between actions and their environment responses in its parameters, yielding an agent world model that directly supports decision making. Across BFCL-v4, tau^2-Bench, VitaBench, and FinMCP-Bench, EnvACE achieves strong and transferable performance, outperforming environment-scaling baselines in the overall evaluation. Controlled studies further show that world rehearsal consistently improves policy learning across model scales. At test time, the internalized world model enables private rehearsal before committed execution, yielding further gains under a moderate rehearsal budget without additional external interaction. Our findings establish world rehearsal as a new path toward scaling LLM agent training beyond the constraints of external environments. Our code is publicly available at https://github.com/Within-yao/EnvACE.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 39 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Zishan Xu, Zhiyuan Yao, Yuxin Chen, Yifu Guo, Zhengxi Lu, Yuquan Lu, Jinyang Huang, Yan Xu, Yasheng Wang, Weinan Zhang, Xingshan Zeng, Weiwen Liu</p>

            <p><strong>标题:</strong><br>
            EnvACE: Internalizing Environment Dynamics via World Rehearsal for Agentic Reinforcement Learning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06197v1">http://arxiv.org/abs/2608.06197v1</a></p>

            <p><strong>摘要:</strong><br>
            Training large language model agents for long-horizon tool use typically relies on interactions with real or synthesized executable environments, whose construction and verification are costly, or on external simulators that are difficult to ground. We introduce EnvACE, an agentic reinforcement learning method that replaces external environment interaction during training with world rehearsal. The policy alternates between acting and rehearsal: it first generates a tool call, then plays the role of the environment to produce the response induced by that action, and conditions subsequent decisions on the rehearsed response. Both roles are jointly optimized end-to-end using task-success rewards. Through world rehearsal, the policy internalizes the relationship between actions and their environment responses in its parameters, yielding an agent world model that directly supports decision making. Across BFCL-v4, tau^2-Bench, VitaBench, and FinMCP-Bench, EnvACE achieves strong and transferable performance, outperforming environment-scaling baselines in the overall evaluation. Controlled studies further show that world rehearsal consistently improves policy learning across model scales. At test time, the internalized world model enables private rehearsal before committed execution, yielding further gains under a moderate rehearsal budget without additional external interaction. Our findings establish world rehearsal as a new path toward scaling LLM agent training beyond the constraints of external environments. Our code is publicly available at https://github.com/Within-yao/EnvACE.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 13:16:33 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/e6f34587/066b4a20.mp3" length="12737134" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>796</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 39 | cs.AI</p>

            <p><strong>作者:</strong><br>
            Zishan Xu, Zhiyuan Yao, Yuxin Chen, Yifu Guo, Zhengxi Lu, Yuquan Lu, Jinyang Huang, Yan Xu, Yasheng Wang, Weinan Zhang, Xingshan Zeng, Weiwen Liu</p>

            <p><strong>标题:</strong><br>
            EnvACE: Internalizing Environment Dynamics via World Rehearsal for Agentic Reinforcement Learning</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06197v1">http://arxiv.org/abs/2608.06197v1</a></p>

            <p><strong>摘要:</strong><br>
            Training large language model agents for long-horizon tool use typically relies on interactions with real or synthesized executable environments, whose construction and verification are costly, or on external simulators that are difficult to ground. We introduce EnvACE, an agentic reinforcement learning method that replaces external environment interaction during training with world rehearsal. The policy alternates between acting and rehearsal: it first generates a tool call, then plays the role of the environment to produce the response induced by that action, and conditions subsequent decisions on the rehearsed response. Both roles are jointly optimized end-to-end using task-success rewards. Through world rehearsal, the policy internalizes the relationship between actions and their environment responses in its parameters, yielding an agent world model that directly supports decision making. Across BFCL-v4, tau^2-Bench, VitaBench, and FinMCP-Bench, EnvACE achieves strong and transferable performance, outperforming environment-scaling baselines in the overall evaluation. Controlled studies further show that world rehearsal consistently improves policy learning across model scales. At test time, the internalized world model enables private rehearsal before committed execution, yielding further gains under a moderate rehearsal budget without additional external interaction. Our findings establish world rehearsal as a new path toward scaling LLM agent training beyond the constraints of external environments. Our code is publicly available at https://github.com/Within-yao/EnvACE.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>ChronoVision: Temporal Reasoning via Latent State Reconstruction</title>
      <itunes:episode>4</itunes:episode>
      <podcast:episode>4</podcast:episode>
      <itunes:title>ChronoVision: Temporal Reasoning via Latent State Reconstruction</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">7ba3496d-0116-4d01-abd1-60cc7bc08856</guid>
      <link>https://share.transistor.fm/s/82021859</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 38 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Yifan Shen, Jian Xu, Boyi Li, Yuner Zhang, Tianjiao Yu, Bingxuan Li, Houze Yang, Rushi Wang, Xu Cao</p>

            <p><strong>标题:</strong><br>
            ChronoVision: Temporal Reasoning via Latent State Reconstruction</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05631v1">http://arxiv.org/abs/2608.05631v1</a></p>

            <p><strong>摘要:</strong><br>
            Multimodal large language models excel at passive perception but struggle with complex visual cognitive tasks requiring multi-step temporal reasoning. This degradation largely stems from the inherent ambiguity of language-based reasoning, which often fails to accurately articulate continuous visual transformations. To address this, we propose ChronoVision, a multimodal framework designed to align visual logic with latent imagery. During supervised fine-tuning, a Reconstructive Visual Head predicts the latent representation of the final transformed state, while an ROI Attention Locating module focuses the model on key visual evidence via semantic span queries. In post-training, we apply reinforcement learning with an implicit process grounding mechanism, guided by a composite reward function that evaluates outcome correctness, latent process alignment, and unsupervised visual focus. Furthermore, we introduce Vbvr-VQA, a novel dataset that evaluates temporal tracking by reformulating video reasoning into a strict image-ordering task. Experiments demonstrate that ChronoVision achieves state-of-the-art performance on Vbvr-VQA with 74.8% in-domain and 71.6% out-of-domain accuracy, alongside a strong 55.0% accuracy on IntPhys2, a highly challenging cross-domain benchmark.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 38 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Yifan Shen, Jian Xu, Boyi Li, Yuner Zhang, Tianjiao Yu, Bingxuan Li, Houze Yang, Rushi Wang, Xu Cao</p>

            <p><strong>标题:</strong><br>
            ChronoVision: Temporal Reasoning via Latent State Reconstruction</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05631v1">http://arxiv.org/abs/2608.05631v1</a></p>

            <p><strong>摘要:</strong><br>
            Multimodal large language models excel at passive perception but struggle with complex visual cognitive tasks requiring multi-step temporal reasoning. This degradation largely stems from the inherent ambiguity of language-based reasoning, which often fails to accurately articulate continuous visual transformations. To address this, we propose ChronoVision, a multimodal framework designed to align visual logic with latent imagery. During supervised fine-tuning, a Reconstructive Visual Head predicts the latent representation of the final transformed state, while an ROI Attention Locating module focuses the model on key visual evidence via semantic span queries. In post-training, we apply reinforcement learning with an implicit process grounding mechanism, guided by a composite reward function that evaluates outcome correctness, latent process alignment, and unsupervised visual focus. Furthermore, we introduce Vbvr-VQA, a novel dataset that evaluates temporal tracking by reformulating video reasoning into a strict image-ordering task. Experiments demonstrate that ChronoVision achieves state-of-the-art performance on Vbvr-VQA with 74.8% in-domain and 71.6% out-of-domain accuracy, alongside a strong 55.0% accuracy on IntPhys2, a highly challenging cross-domain benchmark.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 13:09:06 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/82021859/afd0076a.mp3" length="15159592" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>948</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 38 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Yifan Shen, Jian Xu, Boyi Li, Yuner Zhang, Tianjiao Yu, Bingxuan Li, Houze Yang, Rushi Wang, Xu Cao</p>

            <p><strong>标题:</strong><br>
            ChronoVision: Temporal Reasoning via Latent State Reconstruction</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.05631v1">http://arxiv.org/abs/2608.05631v1</a></p>

            <p><strong>摘要:</strong><br>
            Multimodal large language models excel at passive perception but struggle with complex visual cognitive tasks requiring multi-step temporal reasoning. This degradation largely stems from the inherent ambiguity of language-based reasoning, which often fails to accurately articulate continuous visual transformations. To address this, we propose ChronoVision, a multimodal framework designed to align visual logic with latent imagery. During supervised fine-tuning, a Reconstructive Visual Head predicts the latent representation of the final transformed state, while an ROI Attention Locating module focuses the model on key visual evidence via semantic span queries. In post-training, we apply reinforcement learning with an implicit process grounding mechanism, guided by a composite reward function that evaluates outcome correctness, latent process alignment, and unsupervised visual focus. Furthermore, we introduce Vbvr-VQA, a novel dataset that evaluates temporal tracking by reformulating video reasoning into a strict image-ordering task. Experiments demonstrate that ChronoVision achieves state-of-the-art performance on Vbvr-VQA with 74.8% in-domain and 71.6% out-of-domain accuracy, alongside a strong 55.0% accuracy on IntPhys2, a highly challenging cross-domain benchmark.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>Learning from Failures: Retrieval-Centric CoT via Hard Negatives for Unified Multimodal Retrieval</title>
      <itunes:episode>3</itunes:episode>
      <podcast:episode>3</podcast:episode>
      <itunes:title>Learning from Failures: Retrieval-Centric CoT via Hard Negatives for Unified Multimodal Retrieval</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">0f3a4367-fa9b-49c5-a7b2-46657c220d03</guid>
      <link>https://share.transistor.fm/s/91d6f041</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 38 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zelong Sun, Jun Wang, Kaicheng Yang, Tiancheng Gu, Ziyong Feng, Zhiwu Lu</p>

            <p><strong>标题:</strong><br>
            Learning from Failures: Retrieval-Centric CoT via Hard Negatives for Unified Multimodal Retrieval</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06060v1">http://arxiv.org/abs/2608.06060v1</a></p>

            <p><strong>摘要:</strong><br>
            Unified multimodal retrieval aims to identify candidates that satisfy complex user intent expressed through heterogeneous inputs. Although Large Vision-Language Model (LVLM)-based retrievers are efficient and scalable, directly encoding raw multimodal inputs often misses fine-grained discriminative cues, leading to confusion among semantically similar candidates. Recent methods mitigate this limitation by generating Chain-of-Thought (CoT) rationales to enrich the query representation. However, such reasoning is typically derived from the query alone: it explains what the query describes, but not what the retriever misunderstands. We argue that effective retrieval reasoning should instead be conditioned on retrieval feedback. Based on this insight, we introduce UniME-R1, an embedder-adviser framework that learns to reason over initially retrieved candidates and generate Retrieval-Centric Chain-of-Thought (RC-CoT). The adviser analyzes candidates individually to identify the discriminative cues confused by the embedder. If the target appears in the initial top-k set, UniME-R1 directly reranks the candidates; otherwise, it generates RC-CoT to refine the retrieval direction and performs full-corpus re-retrieval with a dual-mode embedder. To train the framework, we mine hard negatives to simulate realistic retrieval failures, jointly optimize direct retrieval and RC-CoT-augmented retrieval, and align the adviser with retrieval outcomes through supervised learning and retrieval-oriented reinforcement learning. Extensive experiments on MMEB-V2 and a diverse set of general multimodal retrieval benchmarks demonstrate that UniME-R1 consistently improves retrieval performance over strong baselines.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 38 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zelong Sun, Jun Wang, Kaicheng Yang, Tiancheng Gu, Ziyong Feng, Zhiwu Lu</p>

            <p><strong>标题:</strong><br>
            Learning from Failures: Retrieval-Centric CoT via Hard Negatives for Unified Multimodal Retrieval</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06060v1">http://arxiv.org/abs/2608.06060v1</a></p>

            <p><strong>摘要:</strong><br>
            Unified multimodal retrieval aims to identify candidates that satisfy complex user intent expressed through heterogeneous inputs. Although Large Vision-Language Model (LVLM)-based retrievers are efficient and scalable, directly encoding raw multimodal inputs often misses fine-grained discriminative cues, leading to confusion among semantically similar candidates. Recent methods mitigate this limitation by generating Chain-of-Thought (CoT) rationales to enrich the query representation. However, such reasoning is typically derived from the query alone: it explains what the query describes, but not what the retriever misunderstands. We argue that effective retrieval reasoning should instead be conditioned on retrieval feedback. Based on this insight, we introduce UniME-R1, an embedder-adviser framework that learns to reason over initially retrieved candidates and generate Retrieval-Centric Chain-of-Thought (RC-CoT). The adviser analyzes candidates individually to identify the discriminative cues confused by the embedder. If the target appears in the initial top-k set, UniME-R1 directly reranks the candidates; otherwise, it generates RC-CoT to refine the retrieval direction and performs full-corpus re-retrieval with a dual-mode embedder. To train the framework, we mine hard negatives to simulate realistic retrieval failures, jointly optimize direct retrieval and RC-CoT-augmented retrieval, and align the adviser with retrieval outcomes through supervised learning and retrieval-oriented reinforcement learning. Extensive experiments on MMEB-V2 and a diverse set of general multimodal retrieval benchmarks demonstrate that UniME-R1 consistently improves retrieval performance over strong baselines.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 13:00:15 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/91d6f041/4a79fb55.mp3" length="15629829" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>977</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 38 | cs.CV</p>

            <p><strong>作者:</strong><br>
            Zelong Sun, Jun Wang, Kaicheng Yang, Tiancheng Gu, Ziyong Feng, Zhiwu Lu</p>

            <p><strong>标题:</strong><br>
            Learning from Failures: Retrieval-Centric CoT via Hard Negatives for Unified Multimodal Retrieval</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06060v1">http://arxiv.org/abs/2608.06060v1</a></p>

            <p><strong>摘要:</strong><br>
            Unified multimodal retrieval aims to identify candidates that satisfy complex user intent expressed through heterogeneous inputs. Although Large Vision-Language Model (LVLM)-based retrievers are efficient and scalable, directly encoding raw multimodal inputs often misses fine-grained discriminative cues, leading to confusion among semantically similar candidates. Recent methods mitigate this limitation by generating Chain-of-Thought (CoT) rationales to enrich the query representation. However, such reasoning is typically derived from the query alone: it explains what the query describes, but not what the retriever misunderstands. We argue that effective retrieval reasoning should instead be conditioned on retrieval feedback. Based on this insight, we introduce UniME-R1, an embedder-adviser framework that learns to reason over initially retrieved candidates and generate Retrieval-Centric Chain-of-Thought (RC-CoT). The adviser analyzes candidates individually to identify the discriminative cues confused by the embedder. If the target appears in the initial top-k set, UniME-R1 directly reranks the candidates; otherwise, it generates RC-CoT to refine the retrieval direction and performs full-corpus re-retrieval with a dual-mode embedder. To train the framework, we mine hard negatives to simulate realistic retrieval failures, jointly optimize direct retrieval and RC-CoT-augmented retrieval, and align the adviser with retrieval outcomes through supervised learning and retrieval-oriented reinforcement learning. Extensive experiments on MMEB-V2 and a diverse set of general multimodal retrieval benchmarks demonstrate that UniME-R1 consistently improves retrieval performance over strong baselines.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>From Economic Agents to Agentic Economies: A Systems Blueprint for Economic World Models</title>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:title>From Economic Agents to Agentic Economies: A Systems Blueprint for Economic World Models</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">56859cd2-dc68-4e62-956c-29af1f8db89e</guid>
      <link>https://share.transistor.fm/s/a951b34d</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Jiale Han, Xiang Li, Jing Qian, Wenyuan Gu, Pin Gao, Ye Luo, Hongyuan Zha, Dacheng Tao, Benyou Wang, Lin William Cong</p>

            <p><strong>标题:</strong><br>
            From Economic Agents to Agentic Economies: A Systems Blueprint for Economic World Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06020v1">http://arxiv.org/abs/2608.06020v1</a></p>

            <p><strong>摘要:</strong><br>
            Economic World Models (EWMs) are generative economic models that simulate how economies evolve from within by modeling heterogeneous agents, their beliefs and actions, and the market and institutional mechanisms through which their interactions produce aggregate outcomes. This paper develops an implementation roadmap for building economic world models as generative engines in which heterogeneous agents act, interact, adapt, and co-evolve with markets and institutions, thereby producing economic dynamics from the inside. We organize EWM systems into a six-level capability ladder, from fixed rule-based agent worlds to adaptive and LLM-based agent worlds, self-evolving agents, evolving institutional worlds, and sim-to-real economic twins aligned with real observations. A systematic literature survey across these levels reveals that existing work remains concentrated in lower-level agent and simulation environments, while systems with self-evolving agents, endogenous institutions, persistent empirical alignment, and validated economic mechanisms remain rare. By translating the EWM agenda into an implementation blueprint, this paper aims to accelerate the development of the next generation of economic simulation environments that can serve as high-fidelity sandboxes for human decision-makers and as training, planning, evaluation, and safety substrates for AI agents. We release a curated paper list and related resources to support future research.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Jiale Han, Xiang Li, Jing Qian, Wenyuan Gu, Pin Gao, Ye Luo, Hongyuan Zha, Dacheng Tao, Benyou Wang, Lin William Cong</p>

            <p><strong>标题:</strong><br>
            From Economic Agents to Agentic Economies: A Systems Blueprint for Economic World Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06020v1">http://arxiv.org/abs/2608.06020v1</a></p>

            <p><strong>摘要:</strong><br>
            Economic World Models (EWMs) are generative economic models that simulate how economies evolve from within by modeling heterogeneous agents, their beliefs and actions, and the market and institutional mechanisms through which their interactions produce aggregate outcomes. This paper develops an implementation roadmap for building economic world models as generative engines in which heterogeneous agents act, interact, adapt, and co-evolve with markets and institutions, thereby producing economic dynamics from the inside. We organize EWM systems into a six-level capability ladder, from fixed rule-based agent worlds to adaptive and LLM-based agent worlds, self-evolving agents, evolving institutional worlds, and sim-to-real economic twins aligned with real observations. A systematic literature survey across these levels reveals that existing work remains concentrated in lower-level agent and simulation environments, while systems with self-evolving agents, endogenous institutions, persistent empirical alignment, and validated economic mechanisms remain rare. By translating the EWM agenda into an implementation blueprint, this paper aims to accelerate the development of the next generation of economic simulation environments that can serve as high-fidelity sandboxes for human decision-makers and as training, planning, evaluation, and safety substrates for AI agents. We release a curated paper list and related resources to support future research.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 12:52:11 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/a951b34d/ac4d8fb8.mp3" length="13914934" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>870</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.AI, cs.LG</p>

            <p><strong>作者:</strong><br>
            Jiale Han, Xiang Li, Jing Qian, Wenyuan Gu, Pin Gao, Ye Luo, Hongyuan Zha, Dacheng Tao, Benyou Wang, Lin William Cong</p>

            <p><strong>标题:</strong><br>
            From Economic Agents to Agentic Economies: A Systems Blueprint for Economic World Models</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06020v1">http://arxiv.org/abs/2608.06020v1</a></p>

            <p><strong>摘要:</strong><br>
            Economic World Models (EWMs) are generative economic models that simulate how economies evolve from within by modeling heterogeneous agents, their beliefs and actions, and the market and institutional mechanisms through which their interactions produce aggregate outcomes. This paper develops an implementation roadmap for building economic world models as generative engines in which heterogeneous agents act, interact, adapt, and co-evolve with markets and institutions, thereby producing economic dynamics from the inside. We organize EWM systems into a six-level capability ladder, from fixed rule-based agent worlds to adaptive and LLM-based agent worlds, self-evolving agents, evolving institutional worlds, and sim-to-real economic twins aligned with real observations. A systematic literature survey across these levels reveals that existing work remains concentrated in lower-level agent and simulation environments, while systems with self-evolving agents, endogenous institutions, persistent empirical alignment, and validated economic mechanisms remain rare. By translating the EWM agenda into an implementation blueprint, this paper aims to accelerate the development of the next generation of economic simulation environments that can serve as high-fidelity sandboxes for human decision-makers and as training, planning, evaluation, and safety substrates for AI agents. We release a curated paper list and related resources to support future research.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
    </item>
    <item>
      <title>HarnessOpt-Bench: Evaluating LLMs at Harness Optimization</title>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:title>HarnessOpt-Bench: Evaluating LLMs at Harness Optimization</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <guid isPermaLink="false">d2accdbd-c2ee-4b4d-b4a3-ab25917b797d</guid>
      <link>https://share.transistor.fm/s/79d17306</link>
      <description>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.AI, cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Varun Ursekar, Apaar Shanker, Yash Maurya, Shehab Yasser, Vijay S. Kalmath, Veronica Chatrath, Yuan Xue</p>

            <p><strong>标题:</strong><br>
            HarnessOpt-Bench: Evaluating LLMs at Harness Optimization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06301v1">http://arxiv.org/abs/2608.06301v1</a></p>

            <p><strong>摘要:</strong><br>
            As LLMs are increasingly deployed within agentic systems, their capabilities depend not only on the model weights but also on the harness: the prompts, tools, control flow, memory, and orchestration code surrounding them. This makes automated harness optimization -- the iterative and evaluation-guided improvement of a harness by an AI system -- both an important route to improving AI systems and a demanding capability for AI systems themselves. Yet the community lacks a common protocol for measuring how well frontier LLMs perform at this task. We introduce HarnessOpt-Bench, a benchmark for end-to-end harness optimization under expensive and stochastic evaluation. An optimizer, an LLM paired with a coding harness, receives a target agent's seed harness, graded evaluation feedback, and a fixed target-evaluation budget. It edits the harness and nominates a final candidate, which is scored by its normalized gain over the seed on a held-out test partition that remains inaccessible throughout search. A trusted execution environment enforces the evaluation boundary, meters target-agent resource use, and preserves candidate versions for audit. We evaluate 5 frontier LLMs as optimizers both under a shared coding harness and under their native harnesses across 4 downstream tasks, over 111 scored runs. Experiment results show that optimizer models separate more than the coding harnesses they act through, native harnesses are not consistently superior, and gains vary substantially across tasks and seed regimes. These results establish harness optimization as a measurable and discriminative capability with large space for improvement.</p>
            ]]>
      </description>
      <content:encoded>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.AI, cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Varun Ursekar, Apaar Shanker, Yash Maurya, Shehab Yasser, Vijay S. Kalmath, Veronica Chatrath, Yuan Xue</p>

            <p><strong>标题:</strong><br>
            HarnessOpt-Bench: Evaluating LLMs at Harness Optimization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06301v1">http://arxiv.org/abs/2608.06301v1</a></p>

            <p><strong>摘要:</strong><br>
            As LLMs are increasingly deployed within agentic systems, their capabilities depend not only on the model weights but also on the harness: the prompts, tools, control flow, memory, and orchestration code surrounding them. This makes automated harness optimization -- the iterative and evaluation-guided improvement of a harness by an AI system -- both an important route to improving AI systems and a demanding capability for AI systems themselves. Yet the community lacks a common protocol for measuring how well frontier LLMs perform at this task. We introduce HarnessOpt-Bench, a benchmark for end-to-end harness optimization under expensive and stochastic evaluation. An optimizer, an LLM paired with a coding harness, receives a target agent's seed harness, graded evaluation feedback, and a fixed target-evaluation budget. It edits the harness and nominates a final candidate, which is scored by its normalized gain over the seed on a held-out test partition that remains inaccessible throughout search. A trusted execution environment enforces the evaluation boundary, meters target-agent resource use, and preserves candidate versions for audit. We evaluate 5 frontier LLMs as optimizers both under a shared coding harness and under their native harnesses across 4 downstream tasks, over 111 scored runs. Experiment results show that optimizer models separate more than the coding harnesses they act through, native harnesses are not consistently superior, and gains vary substantially across tasks and seed regimes. These results establish harness optimization as a measurable and discriminative capability with large space for improvement.</p>
            ]]>
      </content:encoded>
      <pubDate>Mon, 10 Aug 2026 12:44:28 -0700</pubDate>
      <author>Jingwen Liang, Gengyu Wang</author>
      <enclosure url="https://media.transistor.fm/79d17306/768ce325.mp3" length="15906896" type="audio/mpeg"/>
      <itunes:author>Jingwen Liang, Gengyu Wang</itunes:author>
      <itunes:duration>995</itunes:duration>
      <itunes:summary>
        <![CDATA[
            <p>🤗 Upvotes: 33 | cs.AI, cs.CL, cs.LG</p>

            <p><strong>作者:</strong><br>
            Varun Ursekar, Apaar Shanker, Yash Maurya, Shehab Yasser, Vijay S. Kalmath, Veronica Chatrath, Yuan Xue</p>

            <p><strong>标题:</strong><br>
            HarnessOpt-Bench: Evaluating LLMs at Harness Optimization</p>

            <p><strong>Arxiv:</strong><br>
            <a href="http://arxiv.org/abs/2608.06301v1">http://arxiv.org/abs/2608.06301v1</a></p>

            <p><strong>摘要:</strong><br>
            As LLMs are increasingly deployed within agentic systems, their capabilities depend not only on the model weights but also on the harness: the prompts, tools, control flow, memory, and orchestration code surrounding them. This makes automated harness optimization -- the iterative and evaluation-guided improvement of a harness by an AI system -- both an important route to improving AI systems and a demanding capability for AI systems themselves. Yet the community lacks a common protocol for measuring how well frontier LLMs perform at this task. We introduce HarnessOpt-Bench, a benchmark for end-to-end harness optimization under expensive and stochastic evaluation. An optimizer, an LLM paired with a coding harness, receives a target agent's seed harness, graded evaluation feedback, and a fixed target-evaluation budget. It edits the harness and nominates a final candidate, which is scored by its normalized gain over the seed on a held-out test partition that remains inaccessible throughout search. A trusted execution environment enforces the evaluation boundary, meters target-agent resource use, and preserves candidate versions for audit. We evaluate 5 frontier LLMs as optimizers both under a shared coding harness and under their native harnesses across 4 downstream tasks, over 111 scored runs. Experiment results show that optimizer models separate more than the coding harnesses they act through, native harnesses are not consistently superior, and gains vary substantially across tasks and seed regimes. These results establish harness optimization as a measurable and discriminative capability with large space for improvement.</p>
            ]]>
      </itunes:summary>
      <itunes:keywords></itunes:keywords>
      <itunes:explicit>No</itunes:explicit>
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